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Merge branch 'fix/particles-respecting-graphics-setting' into 'main'
fix: particle density should respect minecraft particle density settings See merge request cable-mc/cobblemon!2446
This commit is contained in:
@@ -157,6 +157,7 @@
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- Fixed certain Pokémon sounds sometimes being doubled when played at specific times in their animations
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- Fixed ball capture beam origin coming from behind the ball.
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- Fixed Safari Ball catch rate outside of battle
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- Fixed alpha eye (and other) particles not respecting client particle density setting in video options
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### Developer
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- Evolution requirements can now set `pokedexIcon` and `pokedexTooltip` directly in their JSON to control how they're shown on the Pokédex's evolution tree, for example:
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+16
-2
@@ -15,6 +15,8 @@ import com.cobblemon.mod.common.block.entity.PokeSnackBlockEntity
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import com.cobblemon.mod.common.client.entity.PokemonClientDelegate
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import com.cobblemon.mod.common.client.render.MatrixWrapper
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import com.cobblemon.mod.common.util.cobblemonResource
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import net.minecraft.client.Minecraft
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import net.minecraft.client.ParticleStatus
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import net.minecraft.core.particles.BlockParticleOption
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import net.minecraft.core.particles.ParticleOptions
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import net.minecraft.core.particles.ParticleTypes
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@@ -40,13 +42,25 @@ sealed class ParticleData {
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val chance: Double,
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val amount: Int,
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val locatorResolver: (Map<String, MatrixWrapper>) -> List<String>
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): ParticleData()
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): ParticleData() {
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fun amount(): Int = when(Minecraft.getInstance().options.particles().get()) {
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ParticleStatus.ALL -> amount
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ParticleStatus.DECREASED -> amount / 2
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ParticleStatus.MINIMAL -> amount / 4
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}
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}
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data class MinecraftParticle(
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val particle: ParticleOptions,
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val chance: Double,
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val amount: Int
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): ParticleData()
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): ParticleData() {
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fun amount(): Int = when(Minecraft.getInstance().options.particles().get()) {
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ParticleStatus.ALL -> amount
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ParticleStatus.DECREASED -> amount / 2
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ParticleStatus.MINIMAL -> amount / 4
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}
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}
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}
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/**
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+2
-2
@@ -475,7 +475,7 @@ class PokemonClientDelegate : PosableState(), PokemonSideDelegate {
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val locators = particleData.locatorResolver(locatorStates).filter(::isLocatorVisible)
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if (particleData.chance > random.nextDouble()) {
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locators.forEach { locator ->
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repeat(particleData.amount) {
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repeat(particleData.amount()) {
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runtime.resolve("q.particle('${particleData.particle}', '$locator')".asExpressionLike())
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}
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}
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@@ -485,7 +485,7 @@ class PokemonClientDelegate : PosableState(), PokemonSideDelegate {
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is ParticleData.MinecraftParticle -> {
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if (particleData.chance > random.nextDouble()) {
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val box = currentEntity.boundingBox
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repeat(particleData.amount) {
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repeat(particleData.amount()) {
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val x = box.minX + (box.maxX - box.minX) * random.nextDouble()
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val y = box.minY + (box.maxY - box.minY) * random.nextDouble()
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val z = box.minZ + (box.maxZ - box.minZ) * random.nextDouble()
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