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Merge branch '#1374-fix-evolution-mid-battle' into 'main'
[#1374] Fixed Pokémon being able to evolve mid-battle Closes #1374 See merge request cable-mc/cobblemon!1491
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@@ -166,6 +166,7 @@
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- Fixed type formatting in Pokédex scanner mode when dual types require two lines
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- Fix trading sometimes crashing the game/server
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- Wild shiny sounds now respect the `shinyNoticeParticlesDistance` config setting.
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- Fixed Pokémon being able to evolve mid-battle
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### Developer
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- Updated the Pokédex data updated events to always include a Pokemon instance, and optionally a DisguiseData instance.
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@@ -2091,5 +2092,4 @@ Thank you so much to all of our community translators that bring the mod to the
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- Added species, ability, and move translations for `ko_ko`, `jp_jp`, `fr_fr`, `es_es`, `it_it`, and `zh_cn`.
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## [1.0.0 (November 12th, 2022)](#1-0-0)
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- Initial release.
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- Initial release.
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@@ -163,8 +163,8 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
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},
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text = lang("ui.evolve"),
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resource = evolveButtonResource,
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renderRequirement = { selectedPokemon.evolutionProxy.client().isNotEmpty() },
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clickRequirement = { selectedPokemon.evolutionProxy.client().isNotEmpty() }
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renderRequirement = { selectedPokemon.evolutionProxy.client().isNotEmpty() && CobblemonClient.battle == null },
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clickRequirement = { selectedPokemon.evolutionProxy.client().isNotEmpty() && CobblemonClient.battle == null }
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)
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)
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@@ -10,6 +10,7 @@ package com.cobblemon.mod.common.net.serverhandling.evolution
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import com.cobblemon.mod.common.api.net.ServerNetworkPacketHandler
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import com.cobblemon.mod.common.net.messages.server.pokemon.update.evolution.AcceptEvolutionPacket
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import com.cobblemon.mod.common.util.isInBattle
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import com.cobblemon.mod.common.util.party
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import net.minecraft.server.MinecraftServer
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import net.minecraft.server.level.ServerPlayer
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@@ -17,7 +18,7 @@ import net.minecraft.server.level.ServerPlayer
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object AcceptEvolutionHandler : ServerNetworkPacketHandler<AcceptEvolutionPacket> {
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override fun handle(packet: AcceptEvolutionPacket, server: MinecraftServer, player: ServerPlayer) {
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val pokemon = player.party()[packet.pokemonUUID] ?: return
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if (pokemon.entity?.isBusy == true) return
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if (player.isInBattle() || pokemon.entity?.isBusy == true) return
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val evolution = pokemon.evolutionProxy.server().firstOrNull { evolution -> evolution.id.equals(packet.evolutionId, true) } ?: return
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pokemon.evolutionProxy.server().start(evolution)
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}
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