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fix TMM UI not closing when supposed to
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@@ -162,6 +162,7 @@
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- Fixed ball capture beam origin coming from behind the ball.
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- Fixed Safari Ball catch rate outside of battle
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- Fixed alpha eye (and other) particles not respecting client particle density setting in video options
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- Fixed TM-Machine UI not closing when player is moving away from it
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### Developer
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- Evolution requirements can now set `pokedexIcon` and `pokedexTooltip` directly in their JSON to control how they're shown on the Pokédex's evolution tree, for example:
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@@ -334,8 +334,6 @@ class TMMachineBlockEntity(pos: BlockPos, state: BlockState) :
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level?.updateNeighborsAt(blockPos, currentState.block)
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}
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override fun stillValid(player: Player): Boolean = tmMachineInventory.stillValid(player)
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override fun canPlaceItem(slot: Int, stack: ItemStack): Boolean = tmMachineInventory.canPlaceItem(slot, stack)
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override fun canTakeItem(target: Container, slot: Int, stack: ItemStack): Boolean =
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