Slippy
|
1a9e736d8b
|
Flowerbed Clearning jigsaw fix, dripstone oasis jigsaw removal
|
2026-10-18 00:11:56 -05:00 |
|
Slippy
|
2206d96a6e
|
Lots of fixing
|
2026-10-16 14:26:55 -05:00 |
|
Slippy
|
33f05858f1
|
structure fixes for .3
|
2026-10-16 13:34:04 -05:00 |
|
Slippy
|
68f4117e29
|
Focus Sash changed to focus band in ruin sus loot
|
2026-10-07 12:09:05 -05:00 |
|
Slippy
|
f74a24a056
|
Console Log Spam Fix
|
2026-10-07 12:06:19 -05:00 |
|
Slippy
|
b4c23a9132
|
Alpha Loot Table nerfed
|
2026-10-07 11:34:35 -05:00 |
|
Slippy
|
85085a1eca
|
Decaying Crypt tombstones now will generate with TMs in the gidled chest
|
2026-09-19 22:40:20 -05:00 |
|
Slippy
|
bff59dee6e
|
Fix Snowy burrows spawns and some floating water in one difting iceberg
|
2026-09-19 22:01:17 -05:00 |
|
Slippy
|
c6fb18ea51
|
I'm never doing an update hwere I have to keep track of 650+ structure files again
|
2026-09-14 10:48:01 -05:00 |
|
Slippy
|
e49b704200
|
Fixed console spam with carved_ice_spikes. Fixed air pockets in deep sea spires
|
2026-09-12 11:39:48 -05:00 |
|
Slippy
|
ffdaec3e15
|
Ancient Wellsprings now how the correct habitat spawn pool. Chorus Briars no longer have air pockets.
|
2026-09-10 01:50:38 -05:00 |
|
Slippy
|
4550cf31ed
|
fixing some blockstate frozen water
|
2026-09-05 09:34:12 -05:00 |
|
Slippy
|
1ab5f13704
|
fixing the false persistent leaves
|
2026-09-04 18:40:03 -05:00 |
|
Slippy
|
d07729abfc
|
adjusted deep sea spire location
|
2026-08-31 21:56:25 -05:00 |
|
Slippy
|
945c34ccd6
|
woops. small issue
|
2026-08-31 12:23:15 -05:00 |
|
Slippy
|
327c8b47d1
|
made submerged spike blend in more
|
2026-08-30 13:02:41 -05:00 |
|
Slippy
|
448b02cef9
|
fixed a bug with rocky outcrops
|
2026-08-30 12:47:16 -05:00 |
|
Slippy
|
1c669d3eae
|
fixed bugs with wildfire scar habitats
|
2026-08-30 12:45:41 -05:00 |
|
Slippy
|
14d6b55989
|
After playtesting, added difficult to get TMs to gimmi towers
|
2026-08-30 12:19:44 -05:00 |
|
Slippy
|
72234e6260
|
turned the rocky outcrops into a biome feature because I can not get it to generate correctly as a structure
|
2026-08-21 13:21:12 -05:00 |
|
Slippy
|
f2aed673ee
|
Some new Biome tags. Adjusted biome tags of some structures
|
2026-08-21 12:02:58 -05:00 |
|
Slippy
|
51d214d45e
|
Fixed Sus gravel not generating loot
|
2026-08-21 11:47:34 -05:00 |
|
Slippy
|
fa67e21a76
|
Gimmighoul chests in most ruins are now a 10% chance to generate rather than a 40% or 50% chance to generate so you are more likely to get the TM. This does not include gimmighoul towers.
|
2026-08-20 10:47:56 -05:00 |
|
Slippy
|
9889307981
|
reduce type gem rarity. They were suddenly increased when fixing a world gen issue
|
2026-08-19 12:00:09 -05:00 |
|
Slippy
|
271aef9821
|
Increased the rarity of fossil structures again. Adjusted so type gems should only generate below y level 0. There were some instances of them generating up high. Adjusted some other things
|
2026-08-13 00:55:33 -05:00 |
|
Slippy
|
478859d0ed
|
more fixes
|
2026-08-11 16:38:48 -05:00 |
|
Slippy
|
cf95f62185
|
Merge branch 'main' of https://gitlab.com/cable-mc/cobblemon into More-Habitat-Bug-Fixes
|
2026-08-11 15:39:51 -05:00 |
|
Slippy
|
067e9d42e7
|
Flowerbed clearing habitat block fix
|
2026-08-11 00:13:07 -05:00 |
|
Slippy
|
5ddb01df36
|
More Bug Fixes
|
2026-07-31 14:25:33 -05:00 |
|
Slippy
|
5a6f49aad5
|
found one more thing
|
2026-07-31 02:54:16 -05:00 |
|
Slippy
|
793efcfa3d
|
Fixin some things
|
2026-07-31 02:49:24 -05:00 |
|
Slippy
|
bb642fbf29
|
ALL HABITATS HAVE HABITAT BLOCKS!!!
|
2026-07-17 16:23:59 -05:00 |
|
Slippy
|
e65010e289
|
Six more habitats with habitat blocks
|
2026-07-16 01:05:07 -05:00 |
|
Slippy
|
26ec5717f1
|
11 more habitats with habitat blocks
|
2026-07-15 11:55:41 -05:00 |
|
Slippy
|
5b84c2c8a0
|
drifting icebergs, volcanic plumes, sketal falls, strange fungal dwellings, and lush cenotes have habitat blocks. Adjusted the rates of the nether habitats once again.
|
2026-05-25 12:28:04 -05:00 |
|
Slippy
|
58bab4b94b
|
Abandoned Fortress, Chorus Briar & Quartz Spikes habitats have habitat blocks
|
2026-05-22 12:29:30 -05:00 |
|
Slippy
|
e444206a55
|
and again
|
2026-05-21 02:51:30 -05:00 |
|
Slippy
|
e58acd646f
|
spelling & grammatical errors fixed
|
2026-05-21 02:45:25 -05:00 |
|
Slippy
|
bdcc05aa78
|
added a bunch of blocks to the habitat block mimic list
|
2026-05-21 02:07:20 -05:00 |
|
Slippy
|
ba13414ada
|
Changed the biome tags of quartz spikes and strange fungal dwellings
|
2026-05-12 00:36:02 -05:00 |
|
Slippy
|
66c63d54db
|
added end stone to habitat block mimic list
|
2026-05-12 00:29:19 -05:00 |
|
Slippy
|
9e836bcc3b
|
added habitat blocks to drifting icebergs habitat
|
2026-05-12 00:23:04 -05:00 |
|
Slippy
|
27fb1f6c66
|
Implementing Placeholder Habitat Block Jsons
|
2026-05-11 19:08:40 -05:00 |
|
 MyslippyandPolymeta
|
cf137efa02
|
Structure fixes part 4
|
2026-05-06 06:16:34 +00:00 |
|
Slippy
|
8fed14e706
|
Round 3 of structure fixes. Rates adjusted for fossil structures and nether habitats. Fixed holes in deep roots. Fixed one strange fungal dwelling getting cut off by world generation due to size. Changed the step at which preserved skeleton and submerged spike generates so that they actually generate. I swear to god, if the enhydro agate doesnt generate this time, I don't know what else to do. Changed the biome tag of fungal dwelling habitat.
|
2026-05-02 12:31:56 -05:00 |
|
Slippy
|
bf3e26874f
|
Never updated the fossil structure nbts. Whoops
|
2026-04-30 01:57:35 -05:00 |
|
Slippy
|
bfbdadb519
|
Make surface habitats sliiiightly more common
|
2026-04-30 01:52:59 -05:00 |
|
Slippy
|
6b2bd64eec
|
Maybe this will get enhydro agates to generate?
|
2026-04-30 01:46:10 -05:00 |
|
Slippy
|
59e300582c
|
Chorus Briars way too common
|
2026-04-30 01:37:28 -05:00 |
|
Slippy
|
dd75b898a6
|
skeletal falls a little too rare. brought it up a bit
|
2026-04-30 01:35:17 -05:00 |
|
Slippy
|
b3bd2e26cd
|
Rates for some habitats ended up being way too low
|
2026-04-30 01:32:53 -05:00 |
|
Slippy
|
475f8de2e6
|
Increased odds of a second piece for the fae_mounds
|
2026-04-30 00:49:32 -05:00 |
|
Slippy
|
096785d7ec
|
added grass, water and fire pledge to jungle temple, nether fortresse and shipwreck chest loot.
|
2026-04-30 00:46:24 -05:00 |
|
Slippy
|
c09c85ffd8
|
Fixed deep crypt ruins not summoning the warden
|
2026-04-30 00:39:22 -05:00 |
|
Slippy
|
9f5acfbf62
|
Adjusted generation rates for all ruin and habitat features and upped the chance to find the enhydro agate.
|
2026-04-30 00:25:50 -05:00 |
|
Slippy
|
d0ddf3bb11
|
Fixed root nurseries cutting off parts of vanilla trees when generating
|
2026-04-30 00:18:41 -05:00 |
|
Slippy
|
50624a4e34
|
Fixed deep sea placeholder nests being replaced with air, not water. Fixed biome tags for natural lightning rod and sandpit clearing habitats.
|
2026-04-30 00:14:13 -05:00 |
|
Slippy
|
19733e53c9
|
Fixed bones for skeletal_fall habitats facing the wrong ways
|
2026-04-30 00:01:37 -05:00 |
|
Slippy
|
277e72912c
|
fixed natural terrain generating in what's supposed to be the air pockets of the structures of fungal dwellings
|
2026-04-29 23:53:21 -05:00 |
|
Slippy
|
23c80bb82c
|
Fixed shipwreck coves not having structure voids and hopefully fixed the habitats tag
|
2026-04-29 22:56:10 -05:00 |
|
Slippy
|
d5503f7fa9
|
rocky tidepools should generate now
|
2026-04-28 16:05:58 -05:00 |
|
Slippy
|
fd3e599636
|
Remoeved the old habitat test structure, added tags for habitats and the new structures and the new shipwreck cove. One freshwater pond's weight was set to 100 by accident. set to 1 now.
|
2026-04-28 15:55:43 -05:00 |
|
Slippy
|
a70a258e64
|
Upped the rates of some pieces generating in shaded rocks and snowy burrows
|
2026-04-28 15:36:29 -05:00 |
|
Slippy
|
8121cb4e87
|
Fixed volcanic plumes, skeletal falls and strange fungal dwellings not generating
|
2026-04-28 15:30:41 -05:00 |
|
Slippy
|
a1ef50a8ec
|
Hopefully this makes rocky outcrop, parched pog and lush pog generate
|
2026-04-28 15:21:18 -05:00 |
|
Slippy
|
f356dd98b2
|
Hopefully this fixes the chests in the shipwreck coves
|
2026-04-28 13:24:32 -05:00 |
|
Slippy
|
9414cc096a
|
Several Structure fixes
|
2026-04-28 02:48:29 -05:00 |
|
Slippy
|
2eb7dfdfa2
|
Injected all structure to the feature mixin code
|
2026-04-26 21:20:00 -05:00 |
|
Slippy
|
bbb031d484
|
Injected all structure features
|
2026-04-26 21:18:36 -05:00 |
|
Slippy
|
d0b50bc2a8
|
Merge branch 'All-1.8-Structures' into all-1.8-structure-but-again-maybe
|
2026-04-26 18:52:47 -05:00 |
|
Slippy
|
8b371127ed
|
1,000 files later...
|
2026-04-25 23:55:49 -05:00 |
|
Slippy
|
ffc108953a
|
Adding Plaques to Village Pokecenters
|
2026-01-24 01:51:33 -06:00 |
|
Slippy
|
fd442211d3
|
Change Saccharine Tree Rarity
|
2025-11-17 03:07:58 -06:00 |
|
Slippy
|
30d89a2704
|
Make Saccharine Trees a little less common
|
2025-11-17 02:04:51 -06:00 |
|
Slippy
|
c37c608010
|
Updated biome list for saccharine tree
|
2025-11-11 18:27:42 -06:00 |
|
Slippy
|
596c0cd8c3
|
Adjusted generation chances/rates for all new 1.7 flora
|
2025-08-13 15:55:40 -05:00 |
|
Slippy
|
cd03e6f8c4
|
Replaced the Phantoms with Breezes in the Lush Shipwreck Cove
|
2025-08-08 00:48:19 -05:00 |
|
Slippy
|
a1b53f90ad
|
Adjusting the loot table to trial spawners in shipwreck coves a little bit.
|
2025-08-08 00:40:54 -05:00 |
|
Slippy
|
815955b904
|
Hearty Grains, Galarica Nut Bushes, and Saccharine Trees now generate with appropriate rates and locations. Just need Poly to do the mixin work
|
2025-07-19 01:50:24 -05:00 |
|
Slippy
|
6158b36103
|
Saccharine trees are now rarer and generate in the correct biomes
|
2025-07-16 12:18:39 -05:00 |
|
Slippy
|
727ada3e00
|
Let's try this again
|
2024-12-22 12:51:58 -06:00 |
|
Slippy
|
b871645e9e
|
Fixing something i found in the processor lists
|
2024-12-03 11:23:40 -06:00 |
|
Slippy
|
2b5a16d30f
|
Giving the Frozen Gimmi tower a new look & making it so Breezes sometimes spawn on top instead of Evokers (Don't fall)
|
2024-11-23 02:11:03 -06:00 |
|
Slippy
|
f1ed9b010e
|
Merge branch 'main' of https://gitlab.com/cable-mc/cobblemon into 1.6-Bug-Testing
|
2024-11-23 01:58:17 -06:00 |
|
Myslippy
|
83cfcdce43
|
Update CHANGELOG.md
|
2024-11-14 05:25:44 +00:00 |
|
Slippy
|
96ae28ea91
|
Making more changes to structures
|
2024-11-13 23:14:12 -06:00 |
|
Slippy
|
e56a778246
|
Adjusted structure json for fishing boats
|
2024-11-04 11:17:14 -06:00 |
|
Slippy
|
a2d89f320f
|
More new structure adjustments. Vug fixes to Cove generation
|
2024-11-04 11:16:32 -06:00 |
|
Slippy
|
f346b8db0c
|
Merge branch 'main' of https://gitlab.com/cable-mc/cobblemon into Shipwrecks-and-Stuff
|
2024-11-03 01:10:03 -06:00 |
|
Slippy
|
a951bd8d25
|
Loot table changes for Shipwreck Coves and Fishing Boats. Made fishing boats more common.
|
2024-11-03 01:09:25 -06:00 |
|
Slippy
|
50a3aa6a4f
|
Adjusted more things for new 1.6 structure
|
2024-11-01 04:45:52 -05:00 |
|
Slippy
|
f84cb41f28
|
Updates to new 1.6 structures
|
2024-11-01 04:32:50 -05:00 |
|
Slippy
|
6c95b3e50c
|
Toppled Pillars log spam fix
|
2024-11-01 04:04:42 -05:00 |
|
Slippy
|
60667794a7
|
Village Pokecenter fixes
|
2024-11-01 03:59:19 -05:00 |
|
Slippy
|
f39f2c3e4a
|
What??? Last minute structures in 1.6???
|
2024-11-01 03:17:59 -05:00 |
|
Slippy
|
d104342df1
|
Merge branch 'main' of https://gitlab.com/cable-mc/cobblemon
|
2024-11-01 03:12:17 -05:00 |
|
Slippy
|
ca71fe141a
|
Significantly changed how fossils structures generate in order to avoid generating on top of each other and on top of vanilla structures.
|
2024-10-11 13:47:31 -05:00 |
|
Slippy
|
d1028a79ed
|
Drastic change to how ruins generate. They should avoid any vanilla structures that generate in their respective biomes.
|
2024-10-11 13:21:37 -05:00 |
|
Slippy
|
c25f3ce430
|
Updated Rooted Arch Ruins Structure
|
2024-10-11 01:02:20 -05:00 |
|
Slippy
|
559a30da29
|
Updated eroded pillar 2 nbt file
|
2024-10-10 11:10:41 -05:00 |
|