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# Changelog
## [1.8.5 (MONTH xth, 2026)](#1-8-5)
## [1.8.3 (MONTH xth, 2026)](#1-8-3)
### Additions
- Added the `healersSetSpawn` gamerule. When enabled, using a healing machine will set your spawnpoint.
- A Pokémon holding a Power item now gains 1 point in the corresponding riding stat every two minutes while being ridden. The interval is configurable, and can be disabled with `-1`.
- Added sounds to Gigaton Hammer and Pyro Ball
- Added stepsounds to Venusaur, Blastoise, Dewgong, Rhydon, Rhyhorn, Parasect and Mr. Mime.
- Added the Copper Oven, Copper Fridge, Copper Washer, Copper Fan, and Copper Mower.
### Pokémon Added
#### Generation 4
#### Generation 5
#### Generation 6
#### Generation 7
#### Generation 8
#### Generation 9
### Model updates for the following Pokémon
### Animation updates for the following Pokémon
### Changes
- Amethyst now grows from Typegem core blocks like typegems do
- Updated the recipe category for the Create compatibility EXP Candy recipe
- Added No Man's Lands' Honeyed Apple to the Leaves Leftovers tag
- Changed the Misc icon in the Campfire Pot Recipe Book to Health Candy
- Moved EXP Candies from the Medicine recipe book category to the Misc category
### Fixes
- Fixed Ponigiri food values for AppleSkin integration
- Fixed errors emitted by typos in Parched Peat bog structure files
- Fixed datapacks with item interaction evolutions that don't specify an item crashing the world on load.
- Fixed the Pokédex evolution tree crashing when a datapack's dex entry is missing an evolution's form.
- Fixed the Pokédex evolution tree crashing with a stack overflow on evolutions that loop back on themselves.
- Fixed the Pokédex evolution tree crashing when looking at a dex that is not part of the "National Dex" aggregate.
- Fixed evolution trees not building properly when a pokemon has several pokedex entries for different regions.
- Fixed form-changing evolutions sometimes resolving to the source form in the Pokédex evolution tree.
- Broken datapack evolutions are now logged and skipped in the Pokédex evolution tree instead of crashing.
- Fixed friendship booster items not being recognised as such
- Fixed conflicts with other mods that would make use of recipe books in certain ways (Farmer's Delight Cooking Pot)
- Fixed Pokémon battles stalling when a sidemod cancels the `THROWN_POKEBALL_HIT` hit event
- Fixed choice feature tab completion in `spawnpokemon/pokegive/pokeedit` commands
- Fixed MoLang that's targeting players intermittedly failing when they have died, needing them to relog
- Fixed all pots of mod on NeoForge
- Fixed party overlay not hiding when player opens the pokedex scanner
- Added compat for AppleSkin
### Developer
- Bumped NeoForge to `21.1.195` to get access to MixinExtras `0.5` and the expressions annotation
- New Platform Event `PLAYER_RESPAWN` which is fired when a player respawns (either through death or returning from the end)
- Platform Events `SERVER_PLAYER_TICK_PRE` and `SERVER_PLAYER_TICK_POST` no longer fire when the player is dead
- it is now tied much closer to the actual entity rather than the player (or their connection)
### Molang & Datapacks
- `q.is_standing_on_blocks` now properly checks for non-full blocks like slabs, Mud or Soul Sand
- Added Molang functions to play footstep sounds based on the corresponding surface. These are intended to be used by Pokémon animations.
- Pokémon can now have their Minecraft footstep sounds silenced in their poser. This doesn't affect emitting game events.
### Particles
- Fixed `q.pokemon.nature` returning class instance instead of proper string value (`cobblemon:adamant`)
- Fixed `q.entity.is_looking_at` result being always `1` for whatever entity passed as target
### Localization
- Updated translations for:
-2
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Spec Doc: https://docs.google.com/document/d/1hEKKrT4JEagJBykx-k9K2BoeNxiMGahUWXnf8YQ85xo/edit?tab=t.0
Marshal: dhi_holo
-107
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# Changelog
## [1.8.3 (October 25th, 2026)](#1-8-3)
### Additions
- Added compatability with AppleSkin.
### New Rideable Pokémon
- Vikavolt
- Fearow
### Particles
## New Move Animations
- Water Shuriken
### Cries added/updated for the following Pokémon
- Hoppip
- Skiploom
- Jumpluff
- Houndour
- Houndoom
- Wurmple
- Silcoon
- Beautifly
- Cascoon
- Dustox
- Surskit
- Masquerain
- Torkoal
- Starly
- Staravia
- Staraptor
- Combee
- Vespiquen
- Dusknoir
- Helioptile
- Heliolisk
- Grubbin
- Charjabug
- Vikavolt
- Applin (updated)
- Flapple (updated)
- Appletun
- Runerigus
- Dipplin
### Animation updates for the following Pokémon
- Vikavolt
- Magby
- Magmar
- Ninetales (+ Alolan)
- Spearow
- Fearow
- Squawkabilly
- Mudkip
- Marshtomp
- Swampert
### Changes
- Changed the Misc icon in the Campfire Pot Recipe Book to Health Candy.
- Moved EXP Candies from the Medicine recipe book category to the Misc category.
- Removed Dynamic Lights data from the Magmarizer item for consistency with the block.
- Added `doPokemonPredation` game rule, which controls aggressiveness of Pokémon with the `hate_entity` brain task defined.
- Added `predation_chance` server config value, which controls the possibility of attacking the hated entity found in `hate_entity` brain tasks.
- Prehistoric Eroded Pillar generates slightly more frequently.
- Togekiss was changed from a jet-style mount to bird-style.
### Fixes
- Fixed datapacks with item interaction evolutions that don't specify an item crashing the world on load.
- Fixed the Pokédex evolution tree crashing when a datapack's dex entry is missing an evolution's form.
- Fixed the Pokédex evolution tree crashing with a stack overflow on evolutions that loop back on themselves.
- Fixed the Pokédex evolution tree crashing when looking at a dex that is not part of the "National Dex" aggregate.
- Fixed some display names in the Pokédex evolution tree having unintended font colours.
- Fixed evolution trees not building properly when a Pokémon has several Pokédex entries for different regions.
- Fixed form-changing evolutions sometimes resolving to the source form in the Pokédex evolution tree.
- Broken datapack evolutions are now logged and skipped in the Pokédex evolution tree instead of crashing.
- Fixed the `alpha` property having no tab completion in commands such as `/pokespawn`, `/pokegive` and `/pokeedit`, and added the missing `dmax_level`, `gmax_factor` and `tradable` aliases to tab completion.
- Fixed friendship booster items not being recognised as such.
- Fixed conflicts with other mods that would make use of recipe books in certain ways (Farmer's Delight Cooking Pot).
- Fixed Pokémon battles stalling when a sidemod cancels the `THROWN_POKEBALL_HIT` hit event.
- Fixed choice feature tab completion in `spawnpokemon/pokegive/pokeedit` commands.
- Fixed MoLang that's targeting players intermittedly failing when they have died, requiring them to relog.
- Fixed a NeoForge bug where none of the Cobblemon plants/berries could be placed into pots.
- Fixed party overlay not hiding when the player opens the Pokédex scanner.
- Fixed `hate_entity` task focusing on its own entity, therefore enabling deadly warfare between Zangoose and Seviper.
- Prehistoric Frozen Pond, Prehistoric Frozen Spike, and Prehistoric Lush Den now actually generate (oops).
- Fixed Frogadier floating in its `battle_idle` animation.
- Fixed absence or incorrect mergers in spawning conditions, causing the max height/depth of conditions to use the min value instead.
- Added stricter riding checks on server side to prevent possible packet forgery when a player tries to ride Pokémon.
- Fixed Pokémon cries and animation sounds played from GUIs, such as the starter selection screen and the Pokédex, being tied to the Master volume slider instead of Friendly Creatures.
- Fixed Archeops T-posing during its `air_cry` animation.
### Developer
- Bumped NeoForge to `21.1.195` to get access to MixinExtras `0.5` and the expressions annotation.
- New Platform Event `PLAYER_RESPAWN` which is fired when a player respawns (either through death or returning from the end).
- Platform Events `SERVER_PLAYER_TICK_PRE` and `SERVER_PLAYER_TICK_POST` no longer fire when the player is dead.
- It is now tied much closer to the actual entity rather than the player or their connection.
### Molang & Datapacks
- Fixed `q.pokemon.nature` returning class instance instead of proper string value (`cobblemon:adamant`).
- Fixed `q.entity.is_looking_at` result being always `1` for whatever entity passed as the target parameter.
- Added hate chance optional parameter to `hate_entity` task. `1.0` will make an entity always attack the target.
### Localization
- Updated translations for:
- Russian
- Japanese
- Brazilian Portuguese
-25
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# Changelog
## [1.8.4 (October 27th, 2026)](#1-8-4)
### Changes
- The Froakie line now blinks. The world will never be the same.
### Fixes
- Fixed heaps of spawns not working. This was caused by us missing something before release. RIP.
- Fixed a crash caused by Fearow blinking while you're riding one. Makes sense to me.
- Fixed Minior's "Shields Down" ability being very broken.
- Fixed Dusclops using Squirtle's cry sound (lol).
- Fixed blank Cooking Pot recipe book entries and missing tabs on Fabric.
- Fixed a hitbox issue with placeable Orb held items attached to a ceiling.
- Fixed something sneaky. I'll tell you about it later.
### Molang & Datapacks
- Added `q.target_fainted` function to move action effects that checks if any opponents fainted from the move.
### Particles
- Updated Water Shuriken effect to be timed better when the opponent faints.
### Localization
- Updated translations for:
- Korean
- Simplified Chinese
@@ -15,7 +15,6 @@ import com.cobblemon.mod.common.api.riding.RidingStyle;
import com.cobblemon.mod.common.api.spawning.spawner.PlayerSpawner;
import com.cobblemon.mod.common.api.spawning.spawner.PlayerSpawnerFactory;
import com.cobblemon.mod.common.api.stats.CobblemonStats;
import com.cobblemon.mod.common.block.HealingMachineBlock;
import com.cobblemon.mod.common.duck.ServerLevelDuck;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.cobblemon.mod.common.world.gamerules.CobblemonGameRules;
@@ -23,14 +22,10 @@ import com.llamalad7.mixinextras.injector.ModifyExpressionValue;
import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
import com.llamalad7.mixinextras.sugar.Local;
import net.minecraft.core.BlockPos;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.state.BlockState;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
@@ -38,9 +33,6 @@ import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import java.util.Optional;
@Mixin(ServerPlayer.class)
public abstract class ServerPlayerMixin implements PlayerSpawnerAccessor {
@@ -150,17 +142,4 @@ public abstract class ServerPlayerMixin implements PlayerSpawnerAccessor {
((ServerLevelDuck) this.serverLevel()).cobblemon$getLevelResourceLocation()
);
}
@Inject(
method = "findRespawnAndUseSpawnBlock(Lnet/minecraft/server/level/ServerLevel;Lnet/minecraft/core/BlockPos;FZZ)Ljava/util/Optional;",
at = @At(value = "HEAD"),
cancellable = true
)
private static void cobblemon$useHealthStationAsRespawn(ServerLevel level, BlockPos pos, float angle, boolean forced, boolean keepInventory, CallbackInfoReturnable<Optional<ServerPlayer.RespawnPosAngle>> cir) {
BlockState state = level.getBlockState(pos);
Block block = state.getBlock();
if (block instanceof HealingMachineBlock && HealingMachineBlock.Companion.canSetSpawn(level)) {
cir.setReturnValue(HealingMachineBlock.Companion.findStandUpPosition(EntityType.PLAYER, level, pos).map((vec3) -> ServerPlayer.RespawnPosAngle.of(vec3, pos)));
}
}
}
@@ -69,7 +69,7 @@ public abstract class ClientRecipeBookMixin {
value = "INVOKE",
target = "Lcom/google/common/collect/ImmutableMap;copyOf(Ljava/util/Map;)Lcom/google/common/collect/ImmutableMap;"
))
private void addCustomAggregateCategories(Iterable<RecipeHolder<?>> recipes, RegistryAccess registryAccess, CallbackInfo ci, @Local(ordinal = 1) Map<RecipeBookCategories, List<RecipeCollection>> map2) {
private void addCustomAggregateCategories(Iterable<RecipeHolder<?>> recipes, RegistryAccess registryAccess, CallbackInfo ci, @Local(name = "map2") Map<RecipeBookCategories, List<RecipeCollection>> map2) {
CobblemonRecipeCategories.Companion.getCustomAggregateCategories().forEach((recipeBookCategories, list) -> map2.put(recipeBookCategories, (List) list.stream().flatMap((recipeBookCategoriesx) -> ((List) map2.getOrDefault(recipeBookCategoriesx, ImmutableList.of())).stream()).collect(ImmutableList.toImmutableList())));
}
}
@@ -20,14 +20,14 @@ import org.spongepowered.asm.mixin.injection.At;
@Mixin(RecipeBookComponent.class)
public class RecipeBookComponentMixin {
@Definition(id = "recipeBookCategories", local = @Local(type = RecipeBookCategories.class))
@Definition(id = "recipeBookCategories", local = @Local(name = "recipeBookCategories"))
@Definition(id = "FURNACE_SEARCH", field = "Lnet/minecraft/client/RecipeBookCategories;FURNACE_SEARCH:Lnet/minecraft/client/RecipeBookCategories;")
@Expression("recipeBookCategories != FURNACE_SEARCH")
@ModifyExpressionValue(
method = "updateTabs",
at = @At(value = "MIXINEXTRAS:EXPRESSION")
)
private boolean notCookingPotSearch(boolean original, @Local RecipeBookCategories recipeBookCategories) {
private boolean notCookingPotSearch(boolean original, @Local(name = "recipeBookCategories") RecipeBookCategories recipeBookCategories) {
return original && recipeBookCategories != CobblemonRecipeCategories.COOKING_POT_SEARCH.toVanillaCategory();
}
}
@@ -60,6 +60,8 @@ import com.cobblemon.mod.common.api.storage.pc.PCStore
import com.cobblemon.mod.common.api.storage.pc.link.PCLinkManager
import com.cobblemon.mod.common.api.storage.player.PlayerInstancedDataStoreManager
import com.cobblemon.mod.common.api.storage.player.PlayerInstancedDataStoreTypes
import com.cobblemon.mod.common.api.storage.player.adapter.BadgeMongoBackend
import com.cobblemon.mod.common.api.storage.player.adapter.BadgeNbtBackend
import com.cobblemon.mod.common.api.storage.player.adapter.DexDataMongoBackend
import com.cobblemon.mod.common.api.storage.player.adapter.DexDataNbtBackend
import com.cobblemon.mod.common.api.storage.player.adapter.PlayerDataJsonBackend
@@ -391,10 +393,13 @@ object Cobblemon {
val tmMoveFactory = CachedPlayerDataStoreFactory(TMMoveNbtBackend())
tmMoveFactory.setup(server)
val badgeFactory = CachedPlayerDataStoreFactory(BadgeNbtBackend())
badgeFactory.setup(server)
playerDataManager.setFactory(generalJsonFactory, PlayerInstancedDataStoreTypes.GENERAL)
playerDataManager.setFactory(pokedexNbtFactory, PlayerInstancedDataStoreTypes.POKEDEX)
playerDataManager.setFactory(tmMoveFactory, PlayerInstancedDataStoreTypes.TM_MOVES)
playerDataManager.setFactory(badgeFactory, PlayerInstancedDataStoreTypes.BADGES)
if (config.storageFormat == "nbt") {
NBTStoreAdapter(pokemonStoreRoot.absolutePath, useNestedFolders = true, folderPerClass = true)
@@ -425,10 +430,15 @@ object Cobblemon {
TMMoveMongoBackend(mongoClient, config.mongoDBDatabaseName, "TMMovesCollection")
)
tmMovesMongoFactory.setup(server)
val badgesMongoFactory = CachedPlayerDataStoreFactory(
BadgeMongoBackend(mongoClient, config.mongoDBDatabaseName, "BadgesCollection")
)
badgesMongoFactory.setup(server)
playerDataManager.setFactory(generalMongoFactory, PlayerInstancedDataStoreTypes.GENERAL)
playerDataManager.setFactory(pokedexMongoFactory, PlayerInstancedDataStoreTypes.POKEDEX)
playerDataManager.setFactory(tmMovesMongoFactory, PlayerInstancedDataStoreTypes.TM_MOVES)
playerDataManager.setFactory(badgesMongoFactory, PlayerInstancedDataStoreTypes.BADGES)
MongoDBStoreAdapter(mongoClient, config.mongoDBDatabaseName)
} catch (e: ClassNotFoundException) {
LOGGER.error("MongoDB driver not found.")
@@ -613,6 +623,7 @@ object Cobblemon {
this.implementation.registerCommandArgument(cobblemonResource("transform_type"), TransformTypeArgumentType::class, SingletonArgumentInfo.contextFree(TransformTypeArgumentType::transformType))
this.implementation.registerCommandArgument(cobblemonResource("model_part"), ModelPartArgumentType::class, SingletonArgumentInfo.contextFree(ModelPartArgumentType::modelPart))
this.implementation.registerCommandArgument(cobblemonResource("tm"), TmArgumentType::class, SingletonArgumentInfo.contextFree(TmArgumentType::tm))
this.implementation.registerCommandArgument(cobblemonResource("badge"), BadgeArgumentType::class, SingletonArgumentInfo.contextFree(BadgeArgumentType::badge))
}
}
@@ -8,9 +8,6 @@
package com.cobblemon.mod.common
import com.cobblemon.mod.common.block.appliances.CopperFridgeBlockEntity
import com.cobblemon.mod.common.block.appliances.CopperMowerBlockEntity
import com.cobblemon.mod.common.block.appliances.CopperWasherBlockEntity
import com.cobblemon.mod.common.block.entity.*
import com.cobblemon.mod.common.block.habitat.HabitatBlockEntity
import com.cobblemon.mod.common.block.multiblock.FossilMultiblockBuilder
@@ -129,49 +126,4 @@ object CobblemonBlockEntities : PlatformRegistry<Registry<BlockEntityType<*>>, R
CobblemonBlocks.MISTLEAF
).build(null)
)
@JvmField
val COPPER_FRIDGE: BlockEntityType<CopperFridgeBlockEntity> = this.create(
"copper_fridge",
BlockEntityType.Builder.of(::CopperFridgeBlockEntity,
CobblemonBlocks.COPPER_FRIDGE,
CobblemonBlocks.EXPOSED_COPPER_FRIDGE,
CobblemonBlocks.WEATHERED_COPPER_FRIDGE,
CobblemonBlocks.OXIDIZED_COPPER_FRIDGE,
CobblemonBlocks.WAXED_COPPER_FRIDGE,
CobblemonBlocks.WAXED_EXPOSED_COPPER_FRIDGE,
CobblemonBlocks.WAXED_WEATHERED_COPPER_FRIDGE,
CobblemonBlocks.WAXED_OXIDIZED_COPPER_FRIDGE
).build(null)
)
@JvmField
val COPPER_WASHER: BlockEntityType<CopperWasherBlockEntity> = this.create(
"copper_washer",
BlockEntityType.Builder.of(::CopperWasherBlockEntity,
CobblemonBlocks.COPPER_WASHER,
CobblemonBlocks.EXPOSED_COPPER_WASHER,
CobblemonBlocks.WEATHERED_COPPER_WASHER,
CobblemonBlocks.OXIDIZED_COPPER_WASHER,
CobblemonBlocks.WAXED_COPPER_WASHER,
CobblemonBlocks.WAXED_EXPOSED_COPPER_WASHER,
CobblemonBlocks.WAXED_WEATHERED_COPPER_WASHER,
CobblemonBlocks.WAXED_OXIDIZED_COPPER_WASHER
).build(null)
)
@JvmField
val COPPER_MOWER: BlockEntityType<CopperMowerBlockEntity> = this.create(
"copper_mower",
BlockEntityType.Builder.of(::CopperMowerBlockEntity,
CobblemonBlocks.COPPER_MOWER,
CobblemonBlocks.EXPOSED_COPPER_MOWER,
CobblemonBlocks.WEATHERED_COPPER_MOWER,
CobblemonBlocks.OXIDIZED_COPPER_MOWER,
CobblemonBlocks.WAXED_COPPER_MOWER,
CobblemonBlocks.WAXED_EXPOSED_COPPER_MOWER,
CobblemonBlocks.WAXED_WEATHERED_COPPER_MOWER,
CobblemonBlocks.WAXED_OXIDIZED_COPPER_MOWER
).build(null)
)
}
@@ -12,7 +12,6 @@ import com.cobblemon.mod.common.api.apricorn.Apricorn
import com.cobblemon.mod.common.api.pokemon.stats.Stats
import com.cobblemon.mod.common.block.*
import com.cobblemon.mod.common.block.LecternBlock
import com.cobblemon.mod.common.block.appliances.*
import com.cobblemon.mod.common.block.MintBlock.MintType
import com.cobblemon.mod.common.block.campfirepot.CampfireBlock
import com.cobblemon.mod.common.block.campfirepot.CampfirePotBlock
@@ -29,7 +28,12 @@ import com.cobblemon.mod.common.block.sign.CobblemonWallHangingSignBlock
import com.cobblemon.mod.common.block.sign.CobblemonWallSignBlock
import com.cobblemon.mod.common.block.tmmachine.TMMachineBlock
import com.cobblemon.mod.common.block.general.MintLitterBlock
import com.cobblemon.mod.common.mixin.invoker.*
import com.cobblemon.mod.common.mixin.invoker.BlocksInvoker
import com.cobblemon.mod.common.mixin.invoker.DoorBlockInvoker
import com.cobblemon.mod.common.mixin.invoker.FireBlockInvoker
import com.cobblemon.mod.common.mixin.invoker.PressurePlateBlockInvoker
import com.cobblemon.mod.common.mixin.invoker.StairsBlockInvoker
import com.cobblemon.mod.common.mixin.invoker.TrapdoorBlockInvoker
import com.cobblemon.mod.common.platform.PlatformRegistry
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.core.BlockPos
@@ -788,9 +792,6 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
@JvmField
val RESTORATION_TANK = create("restoration_tank", RestorationTankBlock(BlockBehaviour.Properties.of().mapColor(MapColor.METAL).sound(SoundType.GLASS).pushReaction(PushReaction.BLOCK).requiresCorrectToolForDrops().strength(5.0F, 6.0F).noOcclusion()))
@JvmField
val ROTOM_MONITOR = create("rotom_data_monitor", RotomMonitorBlock(BlockBehaviour.Properties.ofFullCopy(MONITOR)))
@JvmField
val HEALING_MACHINE = create("healing_machine", HealingMachineBlock(BlockBehaviour.Properties.of().mapColor(MapColor.METAL).sound(SoundType.METAL).pushReaction(PushReaction.BLOCK).strength(2F).noOcclusion().lightLevel { if (it.getValue(HealingMachineBlock.CHARGE_LEVEL) >= HealingMachineBlock.MAX_CHARGE_LEVEL) 12 else 5 }))
@@ -820,94 +821,6 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
@JvmField
val DISPLAY_CASE = create("display_case", DisplayCaseBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.DISPLAY_CASE_SOUNDS).noOcclusion().pushReaction(PushReaction.BLOCK).mapColor(MapColor.STONE).strength(0.3F).requiresCorrectToolForDrops()))
//Rotom Blocks
//Oven
@JvmField
val COPPER_OVEN = create("copper_oven", WeatheringCopperOvenBlock(WeatheringCopper.WeatherState.UNAFFECTED, BlockBehaviour.Properties.of().mapColor(MapColor.COLOR_ORANGE).requiresCorrectToolForDrops().strength(3.0f, 6.0f).sound(
CobblemonSounds.APPLIANCE_BLOCK_SOUNDS).pushReaction(PushReaction.BLOCK)))
@JvmField
val EXPOSED_COPPER_OVEN = create("exposed_copper_oven", WeatheringCopperOvenBlock(WeatheringCopper.WeatherState.EXPOSED, BlockBehaviour.Properties.ofFullCopy(COPPER_OVEN).mapColor(MapColor.TERRACOTTA_LIGHT_GRAY)))
@JvmField
val WEATHERED_COPPER_OVEN = create("weathered_copper_oven", WeatheringCopperOvenBlock(WeatheringCopper.WeatherState.WEATHERED, BlockBehaviour.Properties.ofFullCopy(COPPER_OVEN).mapColor(MapColor.WARPED_STEM)))
@JvmField
val OXIDIZED_COPPER_OVEN = create("oxidized_copper_oven", WeatheringCopperOvenBlock(WeatheringCopper.WeatherState.OXIDIZED, BlockBehaviour.Properties.ofFullCopy(COPPER_OVEN).mapColor(MapColor.WARPED_NYLIUM)))
@JvmField
val WAXED_COPPER_OVEN = create("waxed_copper_oven", CopperOvenBlock(BlockBehaviour.Properties.ofFullCopy(COPPER_OVEN)))
@JvmField
val WAXED_EXPOSED_COPPER_OVEN = create("waxed_exposed_copper_oven", CopperOvenBlock(BlockBehaviour.Properties.ofFullCopy(EXPOSED_COPPER_OVEN)))
@JvmField
val WAXED_WEATHERED_COPPER_OVEN = create("waxed_weathered_copper_oven", CopperOvenBlock(BlockBehaviour.Properties.ofFullCopy(WEATHERED_COPPER_OVEN)))
@JvmField
val WAXED_OXIDIZED_COPPER_OVEN = create("waxed_oxidized_copper_oven", CopperOvenBlock(BlockBehaviour.Properties.ofFullCopy(OXIDIZED_COPPER_OVEN)))
//Washer
@JvmField
val COPPER_WASHER = create("copper_washer", WeatheringCopperWasherBlock(WeatheringCopper.WeatherState.UNAFFECTED, BlockBehaviour.Properties.of().mapColor(MapColor.COLOR_ORANGE).requiresCorrectToolForDrops().strength(3.0f, 6.0f).sound(CobblemonSounds.APPLIANCE_BLOCK_SOUNDS).pushReaction(PushReaction.BLOCK)))
@JvmField
val EXPOSED_COPPER_WASHER = create("exposed_copper_washer", WeatheringCopperWasherBlock(WeatheringCopper.WeatherState.EXPOSED, BlockBehaviour.Properties.ofFullCopy(COPPER_WASHER).mapColor(MapColor.TERRACOTTA_LIGHT_GRAY)))
@JvmField
val WEATHERED_COPPER_WASHER = create("weathered_copper_washer", WeatheringCopperWasherBlock(WeatheringCopper.WeatherState.WEATHERED, BlockBehaviour.Properties.ofFullCopy(COPPER_WASHER).mapColor(MapColor.WARPED_STEM)))
@JvmField
val OXIDIZED_COPPER_WASHER = create("oxidized_copper_washer", WeatheringCopperWasherBlock(WeatheringCopper.WeatherState.OXIDIZED, BlockBehaviour.Properties.ofFullCopy(COPPER_WASHER).mapColor(MapColor.WARPED_NYLIUM)))
@JvmField
val WAXED_COPPER_WASHER = create("waxed_copper_washer", CopperWasherBlock(BlockBehaviour.Properties.ofFullCopy(COPPER_WASHER)))
@JvmField
val WAXED_EXPOSED_COPPER_WASHER = create("waxed_exposed_copper_washer", CopperWasherBlock(BlockBehaviour.Properties.ofFullCopy(EXPOSED_COPPER_WASHER)))
@JvmField
val WAXED_WEATHERED_COPPER_WASHER = create("waxed_weathered_copper_washer", CopperWasherBlock(BlockBehaviour.Properties.ofFullCopy(WEATHERED_COPPER_WASHER)))
@JvmField
val WAXED_OXIDIZED_COPPER_WASHER = create("waxed_oxidized_copper_washer", CopperWasherBlock(BlockBehaviour.Properties.ofFullCopy(OXIDIZED_COPPER_WASHER)))
//Fan
@JvmField
val COPPER_FAN = create("copper_fan", WeatheringCopperFanBlock(WeatheringCopper.WeatherState.UNAFFECTED, BlockBehaviour.Properties.of().mapColor(MapColor.COLOR_ORANGE).requiresCorrectToolForDrops().strength(3.0f, 6.0f).sound(CobblemonSounds.APPLIANCE_BLOCK_SOUNDS).pushReaction(PushReaction.DESTROY)))
@JvmField
val EXPOSED_COPPER_FAN = create("exposed_copper_fan", WeatheringCopperFanBlock(WeatheringCopper.WeatherState.EXPOSED, BlockBehaviour.Properties.ofFullCopy(COPPER_FAN).mapColor(MapColor.TERRACOTTA_LIGHT_GRAY)))
@JvmField
val WEATHERED_COPPER_FAN = create("weathered_copper_fan", WeatheringCopperFanBlock(WeatheringCopper.WeatherState.WEATHERED, BlockBehaviour.Properties.ofFullCopy(COPPER_FAN).mapColor(MapColor.WARPED_STEM)))
@JvmField
val OXIDIZED_COPPER_FAN = create("oxidized_copper_fan", WeatheringCopperFanBlock(WeatheringCopper.WeatherState.OXIDIZED, BlockBehaviour.Properties.ofFullCopy(COPPER_FAN).mapColor(MapColor.WARPED_NYLIUM)))
@JvmField
val WAXED_COPPER_FAN = create("waxed_copper_fan", CopperFanBlock(BlockBehaviour.Properties.ofFullCopy(COPPER_FAN)))
@JvmField
val WAXED_EXPOSED_COPPER_FAN = create("waxed_exposed_copper_fan", CopperFanBlock(BlockBehaviour.Properties.ofFullCopy(EXPOSED_COPPER_FAN)))
@JvmField
val WAXED_WEATHERED_COPPER_FAN = create("waxed_weathered_copper_fan", CopperFanBlock(BlockBehaviour.Properties.ofFullCopy(WEATHERED_COPPER_FAN)))
@JvmField
val WAXED_OXIDIZED_COPPER_FAN = create("waxed_oxidized_copper_fan", CopperFanBlock(BlockBehaviour.Properties.ofFullCopy(OXIDIZED_COPPER_FAN)))
//Mower
@JvmField
val COPPER_MOWER = create("copper_mower", WeatheringCopperMowerBlock(WeatheringCopper.WeatherState.UNAFFECTED, BlockBehaviour.Properties.of().mapColor(MapColor.COLOR_ORANGE).requiresCorrectToolForDrops().strength(3.0f, 6.0f).sound(CobblemonSounds.APPLIANCE_BLOCK_SOUNDS).pushReaction(PushReaction.NORMAL)))
@JvmField
val EXPOSED_COPPER_MOWER = create("exposed_copper_mower", WeatheringCopperMowerBlock(WeatheringCopper.WeatherState.EXPOSED, BlockBehaviour.Properties.ofFullCopy(COPPER_MOWER).mapColor(MapColor.TERRACOTTA_LIGHT_GRAY)))
@JvmField
val WEATHERED_COPPER_MOWER = create("weathered_copper_mower", WeatheringCopperMowerBlock(WeatheringCopper.WeatherState.WEATHERED, BlockBehaviour.Properties.ofFullCopy(COPPER_MOWER).mapColor(MapColor.WARPED_STEM)))
@JvmField
val OXIDIZED_COPPER_MOWER = create("oxidized_copper_mower", WeatheringCopperMowerBlock(WeatheringCopper.WeatherState.OXIDIZED, BlockBehaviour.Properties.ofFullCopy(COPPER_MOWER).mapColor(MapColor.WARPED_NYLIUM)))
@JvmField
val WAXED_COPPER_MOWER = create("waxed_copper_mower", CopperMowerBlock(BlockBehaviour.Properties.ofFullCopy(COPPER_MOWER)))
@JvmField
val WAXED_EXPOSED_COPPER_MOWER = create("waxed_exposed_copper_mower", CopperMowerBlock(BlockBehaviour.Properties.ofFullCopy(EXPOSED_COPPER_MOWER)))
@JvmField
val WAXED_WEATHERED_COPPER_MOWER = create("waxed_weathered_copper_mower", CopperMowerBlock(BlockBehaviour.Properties.ofFullCopy(WEATHERED_COPPER_MOWER)))
@JvmField
val WAXED_OXIDIZED_COPPER_MOWER = create("waxed_oxidized_copper_mower", CopperMowerBlock(BlockBehaviour.Properties.ofFullCopy(OXIDIZED_COPPER_MOWER)))
//Fridge
@JvmField
val COPPER_FRIDGE = create("copper_fridge", WeatheringCopperFridgeBlock(WeatheringCopper.WeatherState.UNAFFECTED, BlockBehaviour.Properties.of().mapColor(MapColor.COLOR_ORANGE).requiresCorrectToolForDrops().strength(3.0f, 6.0f).sound(CobblemonSounds.APPLIANCE_BLOCK_SOUNDS).pushReaction(PushReaction.BLOCK)))
@JvmField
val EXPOSED_COPPER_FRIDGE = create("exposed_copper_fridge", WeatheringCopperFridgeBlock(WeatheringCopper.WeatherState.EXPOSED, BlockBehaviour.Properties.ofFullCopy(COPPER_FRIDGE).mapColor(MapColor.TERRACOTTA_LIGHT_GRAY)))
@JvmField
val WEATHERED_COPPER_FRIDGE = create("weathered_copper_fridge", WeatheringCopperFridgeBlock(WeatheringCopper.WeatherState.WEATHERED, BlockBehaviour.Properties.ofFullCopy(COPPER_FRIDGE).mapColor(MapColor.WARPED_STEM)))
@JvmField
val OXIDIZED_COPPER_FRIDGE = create("oxidized_copper_fridge", WeatheringCopperFridgeBlock(WeatheringCopper.WeatherState.OXIDIZED, BlockBehaviour.Properties.ofFullCopy(COPPER_FRIDGE).mapColor(MapColor.WARPED_NYLIUM)))
@JvmField
val WAXED_COPPER_FRIDGE = create("waxed_copper_fridge", CopperFridgeBlock(BlockBehaviour.Properties.ofFullCopy(COPPER_FRIDGE)))
@JvmField
val WAXED_EXPOSED_COPPER_FRIDGE = create("waxed_exposed_copper_fridge", CopperFridgeBlock(BlockBehaviour.Properties.ofFullCopy(EXPOSED_COPPER_FRIDGE)))
@JvmField
val WAXED_WEATHERED_COPPER_FRIDGE = create("waxed_weathered_copper_fridge", CopperFridgeBlock(BlockBehaviour.Properties.ofFullCopy(WEATHERED_COPPER_FRIDGE)))
@JvmField
val WAXED_OXIDIZED_COPPER_FRIDGE = create("waxed_oxidized_copper_fridge", CopperFridgeBlock(BlockBehaviour.Properties.ofFullCopy(OXIDIZED_COPPER_FRIDGE)))
// TODO after 1.7
// @JvmField
// val INCENSE_SWEET = create("incense_sweet", SweetIncenseBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.DISPLAY_CASE_SOUNDS).noOcclusion().pushReaction(PushReaction.BLOCK).mapColor(MapColor.STONE).strength(0.3F)))
@@ -936,6 +849,7 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
@JvmField
val GALARICA_NUT_BUSH = this.create("galarica_nut_bush", NutBushBlock(BlockBehaviour.Properties.of().mapColor(MapColor.PLANT).randomTicks().noCollission().sound(SoundType.SWEET_BERRY_BUSH).pushReaction(PushReaction.DESTROY)))
@JvmField
val RED_MINT_LEAF_LITTER = this.mintLitter("red_mint_leaf_litter", MapColor.COLOR_RED)
@JvmField
@@ -1013,57 +927,6 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
SACCHARINE_LOG to STRIPPED_SACCHARINE_LOG,
SACCHARINE_LOG_SLATHERED to STRIPPED_SACCHARINE_LOG
)
/**Same idea as above, but for Copper Oxidation over time (or when inverted, scraping with an axe)*/
fun oxidizingBlocks(): Map<Block, Block> = mapOf(
//Ovens
COPPER_OVEN to EXPOSED_COPPER_OVEN,
EXPOSED_COPPER_OVEN to WEATHERED_COPPER_OVEN,
WEATHERED_COPPER_OVEN to OXIDIZED_COPPER_OVEN,
//Washers
COPPER_WASHER to EXPOSED_COPPER_WASHER,
EXPOSED_COPPER_WASHER to WEATHERED_COPPER_WASHER,
WEATHERED_COPPER_WASHER to OXIDIZED_COPPER_WASHER,
//Fans
COPPER_FAN to EXPOSED_COPPER_FAN,
EXPOSED_COPPER_FAN to WEATHERED_COPPER_FAN,
WEATHERED_COPPER_FAN to OXIDIZED_COPPER_FAN,
//Fridges
COPPER_FRIDGE to EXPOSED_COPPER_FRIDGE,
EXPOSED_COPPER_FRIDGE to WEATHERED_COPPER_FRIDGE,
WEATHERED_COPPER_FRIDGE to OXIDIZED_COPPER_FRIDGE,
//Mowers
COPPER_MOWER to EXPOSED_COPPER_MOWER,
EXPOSED_COPPER_MOWER to WEATHERED_COPPER_MOWER,
WEATHERED_COPPER_MOWER to OXIDIZED_COPPER_MOWER
)
/**Same idea as above, but for waxing blocks with Honeycomb (or unwaxing them with an axe)*/
fun waxingBlocks(): Map<Block, Block> = mapOf(
//Ovens
COPPER_OVEN to WAXED_COPPER_OVEN,
EXPOSED_COPPER_OVEN to WAXED_EXPOSED_COPPER_OVEN,
WEATHERED_COPPER_OVEN to WAXED_WEATHERED_COPPER_OVEN,
OXIDIZED_COPPER_OVEN to WAXED_OXIDIZED_COPPER_OVEN,
//Washers
COPPER_WASHER to WAXED_COPPER_WASHER,
EXPOSED_COPPER_WASHER to WAXED_EXPOSED_COPPER_WASHER,
WEATHERED_COPPER_WASHER to WAXED_WEATHERED_COPPER_WASHER,
OXIDIZED_COPPER_WASHER to WAXED_OXIDIZED_COPPER_WASHER,
//Fans
COPPER_FAN to WAXED_COPPER_FAN,
EXPOSED_COPPER_FAN to WAXED_EXPOSED_COPPER_FAN,
WEATHERED_COPPER_FAN to WAXED_WEATHERED_COPPER_FAN,
OXIDIZED_COPPER_FAN to WAXED_OXIDIZED_COPPER_FAN,
//Fridges
COPPER_FRIDGE to WAXED_COPPER_FRIDGE,
EXPOSED_COPPER_FRIDGE to WAXED_EXPOSED_COPPER_FRIDGE,
WEATHERED_COPPER_FRIDGE to WAXED_WEATHERED_COPPER_FRIDGE,
OXIDIZED_COPPER_FRIDGE to WAXED_OXIDIZED_COPPER_FRIDGE,
//Mowers
COPPER_MOWER to WAXED_COPPER_MOWER,
EXPOSED_COPPER_MOWER to WAXED_EXPOSED_COPPER_MOWER,
WEATHERED_COPPER_MOWER to WAXED_WEATHERED_COPPER_MOWER,
OXIDIZED_COPPER_MOWER to WAXED_OXIDIZED_COPPER_MOWER
)
private fun apricornBlock(name: String, apricorn: Apricorn): ApricornBlock = this.create(name, ApricornBlock(BlockBehaviour.Properties.of().mapColor(apricorn.mapColor()).randomTicks().strength(Blocks.OAK_LOG.defaultDestroyTime(), Blocks.OAK_LOG.explosionResistance).sound(SoundType.WOOD).noOcclusion(), apricorn))
@@ -73,6 +73,7 @@ object CobblemonCommands {
PcTakeCommand.register(dispatcher)
GiveTmCommand.register(dispatcher)
TmCommand.register(dispatcher)
BadgeCommand.register(dispatcher)
// Possibly lock down registration if and only if under dev environment or running in an environment
// with a certain system environment variable set
@@ -454,8 +454,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val DAMAGED_MONITOR = blockItem("damaged_monitor", CobblemonBlocks.DAMAGED_MONITOR)
@JvmField
val ROTOM_MONITOR = blockItem("rotom_data_monitor", CobblemonBlocks.ROTOM_MONITOR)
@JvmField
val HEALING_MACHINE = blockItem("healing_machine", CobblemonBlocks.HEALING_MACHINE, Rarity.UNCOMMON)
@JvmField
val PC = blockItem("pc", CobblemonBlocks.PC)
@@ -1519,87 +1517,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val BLANK_TM = this.create("blank_tm", CobblemonItem(Item.Properties()))
@JvmField
val COPPER_OVEN = this.create("copper_oven", BlockItem(CobblemonBlocks.COPPER_OVEN, Item.Properties()))
@JvmField
val EXPOSED_COPPER_OVEN = this.create("exposed_copper_oven", BlockItem(CobblemonBlocks.EXPOSED_COPPER_OVEN, Item.Properties()))
@JvmField
val WEATHERED_COPPER_OVEN = this.create("weathered_copper_oven", BlockItem(CobblemonBlocks.WEATHERED_COPPER_OVEN, Item.Properties()))
@JvmField
val OXIDIZED_COPPER_OVEN = this.create("oxidized_copper_oven", BlockItem(CobblemonBlocks.OXIDIZED_COPPER_OVEN, Item.Properties()))
@JvmField
val WAXED_COPPER_OVEN = this.create("waxed_copper_oven", BlockItem(CobblemonBlocks.WAXED_COPPER_OVEN, Item.Properties()))
@JvmField
val WAXED_EXPOSED_COPPER_OVEN = this.create("waxed_exposed_copper_oven", BlockItem(CobblemonBlocks.WAXED_EXPOSED_COPPER_OVEN, Item.Properties()))
@JvmField
val WAXED_WEATHERED_COPPER_OVEN = this.create("waxed_weathered_copper_oven", BlockItem(CobblemonBlocks.WAXED_WEATHERED_COPPER_OVEN, Item.Properties()))
@JvmField
val WAXED_OXIDIZED_COPPER_OVEN = this.create("waxed_oxidized_copper_oven", BlockItem(CobblemonBlocks.WAXED_OXIDIZED_COPPER_OVEN, Item.Properties()))
@JvmField
val COPPER_WASHER = this.create("copper_washer", BlockItem(CobblemonBlocks.COPPER_WASHER, Item.Properties()))
@JvmField
val EXPOSED_COPPER_WASHER = this.create("exposed_copper_washer", BlockItem(CobblemonBlocks.EXPOSED_COPPER_WASHER, Item.Properties()))
@JvmField
val WEATHERED_COPPER_WASHER = this.create("weathered_copper_washer", BlockItem(CobblemonBlocks.WEATHERED_COPPER_WASHER, Item.Properties()))
@JvmField
val OXIDIZED_COPPER_WASHER = this.create("oxidized_copper_washer", BlockItem(CobblemonBlocks.OXIDIZED_COPPER_WASHER, Item.Properties()))
@JvmField
val WAXED_COPPER_WASHER = this.create("waxed_copper_washer", BlockItem(CobblemonBlocks.WAXED_COPPER_WASHER, Item.Properties()))
@JvmField
val WAXED_EXPOSED_COPPER_WASHER = this.create("waxed_exposed_copper_washer", BlockItem(CobblemonBlocks.WAXED_EXPOSED_COPPER_WASHER, Item.Properties()))
@JvmField
val WAXED_WEATHERED_COPPER_WASHER = this.create("waxed_weathered_copper_washer", BlockItem(CobblemonBlocks.WAXED_WEATHERED_COPPER_WASHER, Item.Properties()))
@JvmField
val WAXED_OXIDIZED_COPPER_WASHER = this.create("waxed_oxidized_copper_washer", BlockItem(CobblemonBlocks.WAXED_OXIDIZED_COPPER_WASHER, Item.Properties()))
@JvmField
val COPPER_FAN = this.create("copper_fan", BlockItem(CobblemonBlocks.COPPER_FAN, Item.Properties()))
@JvmField
val EXPOSED_COPPER_FAN = this.create("exposed_copper_fan", BlockItem(CobblemonBlocks.EXPOSED_COPPER_FAN, Item.Properties()))
@JvmField
val WEATHERED_COPPER_FAN = this.create("weathered_copper_fan", BlockItem(CobblemonBlocks.WEATHERED_COPPER_FAN, Item.Properties()))
@JvmField
val OXIDIZED_COPPER_FAN = this.create("oxidized_copper_fan", BlockItem(CobblemonBlocks.OXIDIZED_COPPER_FAN, Item.Properties()))
@JvmField
val WAXED_COPPER_FAN = this.create("waxed_copper_fan", BlockItem(CobblemonBlocks.WAXED_COPPER_FAN, Item.Properties()))
@JvmField
val WAXED_EXPOSED_COPPER_FAN = this.create("waxed_exposed_copper_fan", BlockItem(CobblemonBlocks.WAXED_EXPOSED_COPPER_FAN, Item.Properties()))
@JvmField
val WAXED_WEATHERED_COPPER_FAN = this.create("waxed_weathered_copper_fan", BlockItem(CobblemonBlocks.WAXED_WEATHERED_COPPER_FAN, Item.Properties()))
@JvmField
val WAXED_OXIDIZED_COPPER_FAN = this.create("waxed_oxidized_copper_fan", BlockItem(CobblemonBlocks.WAXED_OXIDIZED_COPPER_FAN, Item.Properties()))
@JvmField
val COPPER_MOWER = this.create("copper_mower", BlockItem(CobblemonBlocks.COPPER_MOWER, Item.Properties()))
@JvmField
val EXPOSED_COPPER_MOWER = this.create("exposed_copper_mower", BlockItem(CobblemonBlocks.EXPOSED_COPPER_MOWER, Item.Properties()))
@JvmField
val WEATHERED_COPPER_MOWER = this.create("weathered_copper_mower", BlockItem(CobblemonBlocks.WEATHERED_COPPER_MOWER, Item.Properties()))
@JvmField
val OXIDIZED_COPPER_MOWER = this.create("oxidized_copper_mower", BlockItem(CobblemonBlocks.OXIDIZED_COPPER_MOWER, Item.Properties()))
@JvmField
val WAXED_COPPER_MOWER = this.create("waxed_copper_mower", BlockItem(CobblemonBlocks.WAXED_COPPER_MOWER, Item.Properties()))
@JvmField
val WAXED_EXPOSED_COPPER_MOWER = this.create("waxed_exposed_copper_mower", BlockItem(CobblemonBlocks.WAXED_EXPOSED_COPPER_MOWER, Item.Properties()))
@JvmField
val WAXED_WEATHERED_COPPER_MOWER = this.create("waxed_weathered_copper_mower", BlockItem(CobblemonBlocks.WAXED_WEATHERED_COPPER_MOWER, Item.Properties()))
@JvmField
val WAXED_OXIDIZED_COPPER_MOWER = this.create("waxed_oxidized_copper_mower", BlockItem(CobblemonBlocks.WAXED_OXIDIZED_COPPER_MOWER, Item.Properties()))
@JvmField
val COPPER_FRIDGE = this.create("copper_fridge", BlockItem(CobblemonBlocks.COPPER_FRIDGE, Item.Properties()))
@JvmField
val EXPOSED_COPPER_FRIDGE = this.create("exposed_copper_fridge", BlockItem(CobblemonBlocks.EXPOSED_COPPER_FRIDGE, Item.Properties()))
@JvmField
val WEATHERED_COPPER_FRIDGE = this.create("weathered_copper_fridge", BlockItem(CobblemonBlocks.WEATHERED_COPPER_FRIDGE, Item.Properties()))
@JvmField
val OXIDIZED_COPPER_FRIDGE = this.create("oxidized_copper_fridge", BlockItem(CobblemonBlocks.OXIDIZED_COPPER_FRIDGE, Item.Properties()))
@JvmField
val WAXED_COPPER_FRIDGE = this.create("waxed_copper_fridge", BlockItem(CobblemonBlocks.WAXED_COPPER_FRIDGE, Item.Properties()))
@JvmField
val WAXED_EXPOSED_COPPER_FRIDGE = this.create("waxed_exposed_copper_fridge", BlockItem(CobblemonBlocks.WAXED_EXPOSED_COPPER_FRIDGE, Item.Properties()))
@JvmField
val WAXED_WEATHERED_COPPER_FRIDGE = this.create("waxed_weathered_copper_fridge", BlockItem(CobblemonBlocks.WAXED_WEATHERED_COPPER_FRIDGE, Item.Properties()))
@JvmField
val WAXED_OXIDIZED_COPPER_FRIDGE = this.create("waxed_oxidized_copper_fridge", BlockItem(CobblemonBlocks.WAXED_OXIDIZED_COPPER_FRIDGE, Item.Properties()))
// Type Gems
@JvmField
val NORMAL_GEM = this.create("normal_gem", GemItem(Item.Properties(), CobblemonBlocks.TYPE_GEM_CLUSTER_NORMAL))
@@ -432,6 +432,7 @@ object CobblemonNetwork {
list.add(PacketRegisterInfo(SpeciesFeatureAssignmentSyncPacket.ID, SpeciesFeatureAssignmentSyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(NaturalMaterialRegistrySyncPacket.ID, NaturalMaterialRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(FossilRegistrySyncPacket.ID, FossilRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(BadgeRegistrySyncPacket.ID, BadgeRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(NPCRegistrySyncPacket.ID, NPCRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(PokeRodRegistrySyncPacket.ID, PokeRodRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(ScriptRegistrySyncPacket.ID, ScriptRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
@@ -12,7 +12,6 @@ package com.cobblemon.mod.common
import com.cobblemon.mod.common.item.crafting.CookingPotRecipe
import com.cobblemon.mod.common.item.crafting.CookingPotShapelessRecipe
import com.cobblemon.mod.common.item.crafting.brewingstand.BrewingStandRecipe
import com.cobblemon.mod.common.item.crafting.washer.WasherRecipe
import com.cobblemon.mod.common.platform.PlatformRegistry
import net.minecraft.core.Registry
import net.minecraft.core.registries.BuiltInRegistries
@@ -27,9 +26,7 @@ object CobblemonRecipeSerializers : PlatformRegistry<Registry<RecipeSerializer<*
val COOKING_POT_SHAPELESS: RecipeSerializer<*> = register("cobblemon:cooking_pot_shapeless", CookingPotShapelessRecipe.Serializer())
val BREWING_STAND: RecipeSerializer<*> = register("cobblemon:brewing_stand", BrewingStandRecipe.Serializer())
val WASHER: RecipeSerializer<*> = register("cobblemon:washer", WasherRecipe.Serializer())
override val registry: Registry<RecipeSerializer<*>>
get() = BuiltInRegistries.RECIPE_SERIALIZER
override val resourceKey: ResourceKey<Registry<RecipeSerializer<*>>>
@@ -12,7 +12,6 @@ package com.cobblemon.mod.common
import com.cobblemon.mod.common.item.crafting.CookingPotRecipe
import com.cobblemon.mod.common.item.crafting.CookingPotShapelessRecipe
import com.cobblemon.mod.common.item.crafting.brewingstand.BrewingStandRecipe
import com.cobblemon.mod.common.item.crafting.washer.WasherRecipe
import com.cobblemon.mod.common.platform.PlatformRegistry
import net.minecraft.core.Registry
import net.minecraft.core.registries.BuiltInRegistries
@@ -27,9 +26,7 @@ object CobblemonRecipeTypes : PlatformRegistry<Registry<RecipeType<*>>, Resource
val COOKING_POT_SHAPELESS: RecipeType<CookingPotShapelessRecipe> = register("cobblemon:cooking_pot_shapeless")
val BREWING_STAND: RecipeType<BrewingStandRecipe> = register("cobblemon:brewing_stand")
val WASHER: RecipeType<WasherRecipe> = register("cobblemon:washer")
override val registry: Registry<RecipeType<*>>
get() = BuiltInRegistries.RECIPE_TYPE
override val resourceKey: ResourceKey<Registry<RecipeType<*>>>
@@ -404,25 +404,6 @@ object CobblemonSounds : PlatformRegistry<Registry<SoundEvent>, ResourceKey<Regi
@JvmField
val IMPACT_WATER = this.create("impact.water")
@JvmField
val APPLIANCE_STEP = this.create("block.appliance.roto_appliance_step")
@JvmField
val APPLIANCE_PLACE = this.create("block.appliance.roto_appliance_place")
@JvmField
val APPLIANCE_HIT = this.create("block.appliance.roto_appliance_hit")
@JvmField
val APPLIANCE_BREAK = this.create("block.appliance.roto_appliance_break")
@JvmField
val MOWER_CUT = this.create("block.appliance.roto_mower_cut")
@JvmField
val WASHER_WASH = this.create("block.appliance.roto_washer_wash")
@JvmField
val FAN_BLOW = this.create("block.appliance.roto_fan_blow")
@JvmField
val FAN_START = this.create("block.appliance.roto_fan_start")
@JvmField
val FAN_STOP = this.create("block.appliance.roto_fan_stop")
// Note to self or whoever's peeking, block sounds have to be at 1.1f pitch
// For some reason, the game pitches them down and compensating for it here returns them to normal
@JvmField
@@ -443,15 +424,6 @@ object CobblemonSounds : PlatformRegistry<Registry<SoundEvent>, ResourceKey<Regi
TUMBLESTONE_STEP
)
@JvmField
val APPLIANCE_BLOCK_SOUNDS = SoundType(1f, 1.1f,
APPLIANCE_BREAK,
APPLIANCE_STEP,
APPLIANCE_PLACE,
APPLIANCE_HIT,
APPLIANCE_STEP
)
@JvmField
val TYPE_GEM_BLOCK_BREAK = this.create("block.type_gem_block.break")
@JvmField
@@ -9,7 +9,6 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
@@ -18,7 +17,6 @@ import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.withQueryValue
import com.cobblemon.mod.common.world.gamerules.CobblemonGameRules
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
@@ -36,8 +34,6 @@ import net.minecraft.world.entity.ai.sensing.SensorType
class HateEntityTaskConfig : SingleTaskConfig {
val entityCondition: Expression = "true".asExpression()
val range: ExpressionOrEntityVariable = Either.left("24".asExpression())
val chance: Float = Cobblemon.config.predationChance
private val coercedChance = chance.coerceIn(0f, 1f)
override fun getVariables(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext) = emptyList<MoLangConfigVariable>()
override fun createTask(
@@ -47,44 +43,24 @@ class HateEntityTaskConfig : SingleTaskConfig {
val range = range.resolveFloat(behaviourConfigurationContext.runtime)
behaviourConfigurationContext.addMemories(
MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES,
MemoryModuleType.ANGRY_AT,
MemoryModuleType.ATTACK_TARGET
MemoryModuleType.ANGRY_AT
)
behaviourConfigurationContext.addSensors(SensorType.NEAREST_LIVING_ENTITIES)
return BehaviorBuilder.create { instance ->
instance.group(
instance.present(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES),
instance.registered(MemoryModuleType.ANGRY_AT),
instance.registered(MemoryModuleType.ATTACK_TARGET),
).apply(instance) { entities, angryAt, attackTarget ->
instance.registered(MemoryModuleType.ANGRY_AT)
).apply(instance) { entities, angryAt ->
Trigger { world, entity, _ ->
// bail if gamerule is disabled
if (!world.gameRules.getBoolean(CobblemonGameRules.DO_POKEMON_PREDATION)) return@Trigger false
val target = instance.get(entities).findClosest { hated ->
mainThreadRuntime.withQueryValue("entity", hated.asMostSpecificMoLangValue())
val target = instance.get(entities).findClosest {
mainThreadRuntime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
return@findClosest mainThreadRuntime.resolveBoolean(entityCondition)
}.orElse(null)
var shouldTrigger = false
if (target != null && target.distanceTo(entity) <= range) {
shouldTrigger = when {
// set always attacking if activity chance is equal to 1.0
coercedChance == 1f -> {
angryAt.set(target.uuid)
attackTarget.set(target)
true
}
// roll the dice in other way
coercedChance != 1f && world.random.nextFloat() < coercedChance -> {
angryAt.set(target.uuid)
attackTarget.set(target)
true
}
// fallback to peaceful behavior in unattended cases
else -> false
}
angryAt.set(target.uuid)
}
return@Trigger shouldTrigger
return@Trigger true
}
}
}
@@ -0,0 +1,20 @@
package com.cobblemon.mod.common.api.badges
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.StringRepresentable
class Badge(
identifier: ResourceLocation,
val name: String,
val texture: ResourceLocation,
val order: Int
): StringRepresentable {
@Transient
var identifier: ResourceLocation = identifier
internal set
override fun getSerializedName(): String {
return identifier.toString()
}
}
@@ -0,0 +1,54 @@
package com.cobblemon.mod.common.api.badges
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.CobblemonNetwork.sendPacket
import com.cobblemon.mod.common.api.storage.player.InstancedPlayerData
import com.cobblemon.mod.common.api.storage.player.PlayerInstancedDataStoreTypes
import com.cobblemon.mod.common.api.storage.player.client.ClientBadgeManager
import com.cobblemon.mod.common.net.messages.client.SetClientPlayerDataPacket
import com.cobblemon.mod.common.util.getPlayer
import com.mojang.serialization.Codec
import com.mojang.serialization.codecs.RecordCodecBuilder
import net.minecraft.resources.ResourceLocation
import java.util.UUID
class BadgeManager(
override val uuid: UUID,
val obtainedBadges: MutableSet<ResourceLocation> = mutableSetOf()
) : InstancedPlayerData {
val storeType = PlayerInstancedDataStoreTypes.BADGES
override fun toClientData() = ClientBadgeManager(obtainedBadges.toMutableSet())
fun give(badge: Badge): Boolean {
if (!obtainedBadges.add(badge.identifier)) return false
syncAndSave()
return true
}
fun remove(badge: Badge): Boolean {
if (!obtainedBadges.remove(badge.identifier)) return false
syncAndSave()
return true
}
private fun syncAndSave() {
uuid.getPlayer()?.sendPacket(SetClientPlayerDataPacket(storeType, toClientData()))
Cobblemon.playerDataManager.saveSingle(this, storeType)
}
companion object {
val CODEC: Codec<BadgeManager> = RecordCodecBuilder.create { instance ->
instance.group(
Codec.STRING.xmap(UUID::fromString, UUID::toString)
.fieldOf("uuid")
.forGetter { it.uuid },
Codec.list(ResourceLocation.CODEC)
.xmap({ it.toMutableSet() }, { it.toList() })
.fieldOf("obtainedBadges")
.forGetter { it.obtainedBadges }
).apply(instance, ::BadgeManager)
}
}
}
@@ -0,0 +1,64 @@
package com.cobblemon.mod.common.api.badges
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.api.data.JsonDataRegistry
import com.cobblemon.mod.common.api.reactive.SimpleObservable
import com.cobblemon.mod.common.net.messages.client.data.BadgeRegistrySyncPacket
import com.cobblemon.mod.common.util.adapters.IdentifierAdapter
import com.cobblemon.mod.common.util.cobblemonResource
import com.google.gson.Gson
import com.google.gson.GsonBuilder
import com.google.gson.reflect.TypeToken
import net.minecraft.resources.ResourceLocation
import net.minecraft.server.level.ServerPlayer
import net.minecraft.server.packs.PackType
object Badges : JsonDataRegistry<Badge> {
override val id: ResourceLocation = cobblemonResource("badges")
override val type: PackType = PackType.SERVER_DATA
override val observable = SimpleObservable<Badges>()
override val gson: Gson = GsonBuilder()
.disableHtmlEscaping()
.setPrettyPrinting()
.registerTypeAdapter(ResourceLocation::class.java, IdentifierAdapter)
.create()
override val typeToken: TypeToken<Badge> = TypeToken.get(Badge::class.java)
override val resourcePath: String = "badges"
private val badges = hashMapOf<ResourceLocation, Badge>()
override fun reload(data: Map<ResourceLocation, Badge>) {
this.badges.clear()
data.forEach { (id, badge) ->
try {
badge.identifier = id
this.badges[id] = badge
} catch (e: Exception) {
Cobblemon.LOGGER.error("Skipped loading the {} badge", id, e)
}
}
Cobblemon.LOGGER.info("Loaded {} badges", this.badges.size)
this.observable.emit(this)
}
override fun sync(player: ServerPlayer) {
BadgeRegistrySyncPacket(this.all()).sendToPlayer(player)
}
/**
* Get all loaded [Badge]s.
*/
@JvmStatic
fun all() = this.badges.values.toList()
/**
* Gets a [Badge] by its [ResourceLocation].
* @param identifier The identifier of the badge.
* @return The [Badge], if loaded, otherwise null.
*/
@JvmStatic
fun getByIdentifier(identifier: ResourceLocation): Badge? = this.badges[identifier]
}
@@ -239,10 +239,6 @@ open class PokemonBattle(
}
fun writeShowdownAction(vararg messages: String) {
if (messages.any { it.contains("\n") || it.contains("\r") }) {
LOGGER.warn("Refusing to forward Showdown action with an embedded line break for battle {}: {}", battleId, messages.joinToString(" | "))
return
}
log(messages.joinToString("\n"))
ShowdownService.service.send(battleId, messages.toList().toTypedArray())
}
@@ -145,6 +145,8 @@ object CobblemonPermissions {
val SPECTATE_BATTLE = this.create("${COMMAND_PREFIX}spectatebattle", PermissionLevel.ALL_COMMANDS)
@JvmStatic
val TECHNICAL_MACHINE = this.create("${COMMAND_PREFIX}technicalmachine", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
@JvmStatic
val BADGE = this.create("${COMMAND_PREFIX}badge", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
@JvmStatic
val SEE_HIDDEN_NPCS = this.create("seehiddennpcs", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
@@ -88,7 +88,7 @@ fun getToolTipHeaderIcon(tradeEvolution: TradeEvolution): CobblemonDexEvolutionR
lang("ui.pokedex.evolution.trade.tooltip.with_any_species")
} else {
PokemonSpecies.getByIdentifier(species.asIdentifierDefaultingNamespace())
?.let { lang("ui.pokedex.evolution.trade.tooltip.with_species", it.translatedName.plainCopy().green()) }
?.let { lang("ui.pokedex.evolution.trade.tooltip.with_species", it.translatedName.green()) }
?: lang("ui.pokedex.evolution.trade.tooltip.with_any_species")
}
return CobblemonDexEvolutionRequirementDisplay(CobblemonItems.LINK_CABLE, tooltip)
@@ -282,7 +282,7 @@ fun buildLevelRequirement(levelRequirement: LevelRequirement): DexEvolutionRequi
fun buildMoonPhaseRequirement(moonPhaseRequirement: MoonPhaseRequirement): DexEvolutionRequirementDisplay {
val icon = Items.CLOCK
val moonPhaseComponent = moonPhaseRequirement.moonPhase.displayName().plainCopy().green()
val moonPhaseComponent = moonPhaseRequirement.moonPhase.displayName().green()
val tooltip = lang("ui.pokedex.requirement.moon_phase.tooltip", moonPhaseComponent)
return CobblemonDexEvolutionRequirementDisplay(icon, tooltip)
@@ -290,7 +290,7 @@ fun buildMoonPhaseRequirement(moonPhaseRequirement: MoonPhaseRequirement): DexEv
fun buildMoveSetRequirement(moveSetRequirement: MoveSetRequirement): DexEvolutionRequirementDisplay {
val icon = CobblemonItems.TECHNICAL_MACHINE
val tooltip = lang("ui.pokedex.requirement.has_move.tooltip", moveSetRequirement.move.displayName.plainCopy().green())
val tooltip = lang("ui.pokedex.requirement.has_move.tooltip", moveSetRequirement.move.displayName.green())
return CobblemonDexEvolutionRequirementDisplay(icon, tooltip)
}
@@ -319,7 +319,7 @@ fun buildMoveTypeRequirement(moveTypeRequirement: MoveTypeRequirement): DexEvolu
else -> CobblemonItems.NORMAL_GEM
}
val tooltip = lang("ui.pokedex.requirement.has_move_type.tooltip", moveTypeRequirement.type.displayName.plainCopy().green())
val tooltip = lang("ui.pokedex.requirement.has_move_type.tooltip", moveTypeRequirement.type.displayName.green())
return CobblemonDexEvolutionRequirementDisplay(icon, tooltip)
}
@@ -437,7 +437,7 @@ fun buildStructureRequirement(structureRequirement: StructureRequirement, negate
fun buildTimeRangeRequirement(timeRangeRequirement: TimeRangeRequirement): DexEvolutionRequirementDisplay? {
val icon = Items.CLOCK
val timeRangeComponent = timeRangeRequirement.range.displayName()?.plainCopy() ?: return null
val timeRangeComponent = timeRangeRequirement.range.displayName() ?: return null
val tooltip = lang("ui.pokedex.requirement.time_range.tooltip", timeRangeComponent.green())
return CobblemonDexEvolutionRequirementDisplay(icon, tooltip)
@@ -445,7 +445,7 @@ fun buildTimeRangeRequirement(timeRangeRequirement: TimeRangeRequirement): DexEv
fun buildUseMoveRequirement(useMoveRequirement: UseMoveRequirement): DexEvolutionRequirementDisplay {
val icon = CobblemonItems.CHOICE_BAND
val tooltip = lang("ui.pokedex.requirement.use_move.tooltip", useMoveRequirement.move.displayName.plainCopy().green())
val tooltip = lang("ui.pokedex.requirement.use_move.tooltip", useMoveRequirement.move.displayName.green())
return CobblemonDexEvolutionRequirementDisplay(icon, tooltip)
}
@@ -9,12 +9,9 @@
package com.cobblemon.mod.common.api.riding.stats
import com.cobblemon.mod.common.api.cooking.Flavour
import com.cobblemon.mod.common.api.tags.CobblemonItemTags
import com.cobblemon.mod.common.util.lang
import net.minecraft.network.chat.Component
import net.minecraft.network.chat.MutableComponent
import net.minecraft.tags.TagKey
import net.minecraft.world.item.Item
/**
* A stat that is used for riding Pokémon. The exact implementation of each of these depends on the [com.cobblemon.mod.common.api.riding.controller.RideController].
@@ -23,14 +20,13 @@ import net.minecraft.world.item.Item
* @since February 17th, 2025
*/
enum class RidingStat(
val flavour: Flavour,
val powerItem: TagKey<Item>
val flavour: Flavour
) {
ACCELERATION(Flavour.SPICY, CobblemonItemTags.POWER_BRACER),
SKILL(Flavour.DRY, CobblemonItemTags.POWER_BELT),
SPEED(Flavour.SWEET, CobblemonItemTags.POWER_ANKLET),
STAMINA(Flavour.SOUR, CobblemonItemTags.POWER_WEIGHT),
JUMP(Flavour.BITTER, CobblemonItemTags.POWER_BAND);
ACCELERATION(Flavour.SPICY),
SKILL(Flavour.DRY),
SPEED(Flavour.SWEET),
STAMINA(Flavour.SOUR),
JUMP(Flavour.BITTER);
companion object {
fun getByName(name: String) = RidingStat.entries.firstOrNull { it.name.equals(name, ignoreCase = true) }
@@ -42,8 +42,8 @@ abstract class AreaTypeSpawningCondition<T : AreaSpawnablePosition> : SpawningCo
override fun copyFrom(other: SpawningCondition<*>, merger: Merger) {
super.copyFrom(other, merger)
if (other is AreaTypeSpawningCondition) {
minHeight = merger.mergeSingle(minHeight, other.minHeight)
maxHeight = merger.mergeSingle(maxHeight, other.maxHeight)
merger.mergeSingle(minHeight, other.minHeight)
merger.mergeSingle(maxHeight, other.maxHeight)
neededNearbyBlocks = merger.merge(neededNearbyBlocks, other.neededNearbyBlocks)?.toMutableList()
}
}
@@ -46,7 +46,7 @@ abstract class SubmergedTypeSpawningCondition<T : SubmergedSpawnablePosition> :
super.copyFrom(other, merger)
if (other is SubmergedTypeSpawningCondition) {
minDepth = merger.mergeSingle(minDepth, other.minDepth)
maxDepth = merger.mergeSingle(maxDepth, other.maxDepth)
maxDepth = merger.mergeSingle(minDepth, other.minDepth)
fluidIsSource = merger.mergeSingle(fluidIsSource, other.fluidIsSource)
fluid = merger.mergeSingle(fluid, other.fluid)
}
@@ -39,7 +39,7 @@ abstract class SurfaceTypeSpawningCondition<T : SurfaceSpawnablePosition> : Area
super.copyFrom(other, merger)
if (other is SurfaceTypeSpawningCondition) {
minDepth = merger.mergeSingle(minDepth, other.minDepth)
maxDepth = merger.mergeSingle(maxDepth, other.maxDepth)
maxDepth = merger.mergeSingle(minDepth, other.minDepth)
fluid = merger.mergeSingle(fluid, other.fluid)
}
}
@@ -198,17 +198,7 @@ interface Spawner {
val mid = chunk.getBlockState(startPos)
val above = chunk.getBlockState(abovePos)
// Above must be non-solid
if (!above.isPathfindable(PathComputationType.AIR)) {
return false
}
// Position must be non-air
if (mid.isAir) {
return false
}
return true
return above.isPathfindable(PathComputationType.AIR) && mid.isAir
}
fun constrainArea(area: SpawningZoneInput): SpawningZoneInput? {
@@ -29,8 +29,12 @@ object CobblemonStats {
@JvmField
val BATTLES_WON: CobblemonStat = CobblemonStat("battles_won")
@JvmField
val PVP_BATTLES_WON: CobblemonStat = CobblemonStat("pvp_battles_won")
@JvmField
val BATTLES_LOST: CobblemonStat = CobblemonStat("battles_lost")
@JvmField
val PVP_BATTLES_LOST: CobblemonStat = CobblemonStat("pvp_battles_lost")
@JvmField
val BATTLES_FLED: CobblemonStat = CobblemonStat("battles_fled")
@JvmField
val BATTLES_TOTAL: CobblemonStat = CobblemonStat("battles_total")
@@ -68,7 +72,9 @@ object CobblemonStats {
stats["evolved"] = EVOLVED
stats["level_up"] = LEVEL_UP
stats["battles_won"] = BATTLES_WON
stats["pvp_battles_won"] = PVP_BATTLES_WON
stats["battles_lost"] = BATTLES_LOST
stats["pvp_battles_lost"] = PVP_BATTLES_LOST
stats["battles_fled"] = BATTLES_FLED
stats["battles_total"] = BATTLES_TOTAL
stats["dex_entries"] = DEX_ENTRIES
@@ -10,6 +10,7 @@ package com.cobblemon.mod.common.api.storage.player
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.Cobblemon.MODID
import com.cobblemon.mod.common.api.badges.BadgeManager
import com.cobblemon.mod.common.api.pokedex.PokedexManager
import com.cobblemon.mod.common.api.scheduling.ScheduledTask
import com.cobblemon.mod.common.api.scheduling.ServerTaskTracker
@@ -76,6 +77,14 @@ open class PlayerInstancedDataStoreManager {
.infiniteIterations()
.tracker(ServerTaskTracker)
.build()
saveTasks[PlayerInstancedDataStoreTypes.BADGES] = ScheduledTask.Builder()
.execute { saveAllOfOneType(PlayerInstancedDataStoreTypes.BADGES) }
.delay(30F)
.interval(120F)
.infiniteIterations()
.tracker(ServerTaskTracker)
.build()
}
open fun get(playerId: UUID, dataType: PlayerInstancedDataStoreType): InstancedPlayerData {
@@ -148,4 +157,9 @@ open class PlayerInstancedDataStoreManager {
}
return data as TMMoveManager
}
fun getBadgeData(player: ServerPlayer): BadgeManager = getBadgeData(player.uuid)
fun getBadgeData(playerId: UUID): BadgeManager =
get(playerId, PlayerInstancedDataStoreTypes.BADGES) as BadgeManager
}
@@ -9,6 +9,7 @@
package com.cobblemon.mod.common.api.storage.player
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.api.storage.player.client.ClientBadgeManager
import com.cobblemon.mod.common.api.storage.player.client.ClientPokedexManager
import com.cobblemon.mod.common.api.storage.player.client.ClientGeneralPlayerData
import com.cobblemon.mod.common.api.storage.player.client.ClientTMMoveManager
@@ -35,6 +36,12 @@ object PlayerInstancedDataStoreTypes {
ClientTMMoveManager::runAction,
ClientTMMoveManager::runIncremental
))
val BADGES = register(PlayerInstancedDataStoreType(
cobblemonResource("badge_collection"),
ClientBadgeManager::decode,
ClientBadgeManager::runAction,
ClientBadgeManager::runIncremental
))
fun register(type: PlayerInstancedDataStoreType): PlayerInstancedDataStoreType {
Cobblemon.LOGGER.debug("Registering PlayerInstancedDataStoreType: {}", type.id)
@@ -0,0 +1,38 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.storage.player.adapter
import com.cobblemon.mod.common.api.badges.BadgeManager
import com.cobblemon.mod.common.api.storage.player.PlayerInstancedDataStoreTypes
import com.cobblemon.mod.common.util.adapters.CodecBackedAdapter
import com.google.gson.GsonBuilder
import com.google.gson.reflect.TypeToken
import com.mongodb.client.MongoClient
import java.util.UUID
class BadgeMongoBackend(
mongoClient: MongoClient,
databaseName: String,
collectionName: String
) : MongoBackedPlayerDataStoreBackend<BadgeManager>(
mongoClient,
databaseName,
collectionName,
PlayerInstancedDataStoreTypes.BADGES
) {
override val gson = GsonBuilder()
.registerTypeAdapter(BadgeManager::class.java, CodecBackedAdapter(BadgeManager.CODEC))
.create()
override val classToken = TypeToken.get(BadgeManager::class.java)
override val defaultData = defaultDataFunc
companion object {
val defaultDataFunc = { uuid: UUID -> BadgeManager(uuid) }
}
}
@@ -0,0 +1,22 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.storage.player.adapter
import com.cobblemon.mod.common.api.badges.BadgeManager
import com.cobblemon.mod.common.api.storage.player.PlayerInstancedDataStoreTypes
import java.util.UUID
class BadgeNbtBackend : NbtBackedPlayerData<BadgeManager>("badges", PlayerInstancedDataStoreTypes.BADGES) {
override val codec = BadgeManager.CODEC
override val defaultData = defaultDataFunc
companion object {
val defaultDataFunc = { uuid: UUID -> BadgeManager(uuid) }
}
}
@@ -52,7 +52,7 @@ abstract class FileBasedPlayerDataStoreBackend<T : InstancedPlayerData>(
val playerFile = filePath(uuid)
val playerFileOld = filePath(uuid, OLD_FILE_EXTENSION)
playerFile.parentFile.mkdirs()
val loadFallback: () -> T = {
val loadFallback: (Boolean) -> T = { primaryFileCorrupt ->
playerFile.delete()
if (playerFileOld.exists() && playerFileOld.length() > 0L) {
try {
@@ -68,7 +68,9 @@ abstract class FileBasedPlayerDataStoreBackend<T : InstancedPlayerData>(
}
}
else {
Cobblemon.LOGGER.error(".old File $subfolder for $uuid is corrupt or missing. Data is lost")
if (primaryFileCorrupt) {
Cobblemon.LOGGER.error(".old File $subfolder for $uuid is corrupt or missing. Data is lost")
}
playerFileOld.delete()
defaultData.invoke(uuid).also(::save)
}
@@ -80,10 +82,10 @@ abstract class FileBasedPlayerDataStoreBackend<T : InstancedPlayerData>(
catch (e: Exception) {
Cobblemon.LOGGER.warn("Failed to load $subfolder for $uuid due to ${e.message}")
Cobblemon.LOGGER.warn(e)
loadFallback()
loadFallback(true)
}
} else {
loadFallback()
loadFallback(false)
}.also { it.initialize() }
}
@@ -0,0 +1,42 @@
package com.cobblemon.mod.common.api.storage.player.client
import com.cobblemon.mod.common.api.storage.player.PlayerInstancedDataStoreTypes
import com.cobblemon.mod.common.client.CobblemonClient
import com.cobblemon.mod.common.net.messages.client.SetClientPlayerDataPacket
import com.cobblemon.mod.common.util.readString
import com.cobblemon.mod.common.util.writeString
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
class ClientBadgeManager(
val obtainedBadges: MutableSet<ResourceLocation>
) : ClientInstancedPlayerData {
override fun encode(buf: RegistryFriendlyByteBuf) {
buf.writeCollection(obtainedBadges) { _, id, -> buf.writeString(id.toString()) }
}
companion object {
fun decode(buf: RegistryFriendlyByteBuf): SetClientPlayerDataPacket {
val badges = buf.readCollection(
{ mutableSetOf<ResourceLocation>() },
{ buf.readString().let(ResourceLocation::tryParse) ?: ResourceLocation("minecraft", "empty") }
)
return SetClientPlayerDataPacket(
PlayerInstancedDataStoreTypes.BADGES,
ClientBadgeManager(badges)
)
}
fun runAction(data: ClientInstancedPlayerData) {
if (data !is ClientBadgeManager) return
CobblemonClient.clientBadgeData = data
}
fun runIncremental(data: ClientInstancedPlayerData) {
if (data !is ClientBadgeManager) return
CobblemonClient.clientBadgeData.obtainedBadges.addAll(data.obtainedBadges)
}
}
}
@@ -117,9 +117,6 @@ abstract class ShowdownActionResponse(val type: ShowdownActionResponseType) {
data class MoveActionResponse(var moveName: String, var targetPnx: String? = null, var gimmickID: String? = null): ShowdownActionResponse(ShowdownActionResponseType.MOVE) {
override fun isValid(activeBattlePokemon: ActiveBattlePokemon, showdownMoveSet: ShowdownMoveset?, forceSwitch: Boolean): Boolean {
// Ensure that the gimmick ID the player is sending is valid
gimmickID?.let { if (it !in VALID_GIMMICK_IDS) return false }
if (forceSwitch || showdownMoveSet == null) {
return false
}
@@ -171,10 +168,6 @@ data class MoveActionResponse(var moveName: String, var targetPnx: String? = nul
gimmickID = buffer.readNullable { buffer.readString() }
return this
}
companion object {
private val VALID_GIMMICK_IDS = ShowdownMoveset.Gimmick.entries.map { it.id }.toSet()
}
}
data class HealItemActionResponse(var item: String) : ShowdownActionResponse(ShowdownActionResponseType.FORCE_PASS) {
@@ -190,8 +183,7 @@ data class HealItemActionResponse(var item: String) : ShowdownActionResponse(Sho
}
override fun isValid(activeBattlePokemon: ActiveBattlePokemon, showdownMoveSet: ShowdownMoveset?, forceSwitch: Boolean): Boolean {
// Previously checked for !forceSwitch, excepts in the case of a forceSwitch, this couldn't legally be sent anyway.
return false
return !forceSwitch
}
override fun toShowdownString(activeBattlePokemon: ActiveBattlePokemon, showdownMoveSet: ShowdownMoveset?): String {
@@ -37,6 +37,7 @@ import com.cobblemon.mod.common.util.asIdentifierDefaultingNamespace
import com.cobblemon.mod.common.util.battleLang
import com.cobblemon.mod.common.util.cobblemonResource
import java.util.concurrent.CompletableFuture
import net.minecraft.world.entity.LivingEntity
/**
* Format: |move|POKEMON|MOVE|TARGET
@@ -76,7 +77,7 @@ class MoveInstruction(
val pokemonName = userPokemon.getName()
ShowdownInterpreter.lastCauser[battle.battleId] = message
// For Spread targets the message data only gives the pnx strings. So we can't know what pokemon are actually targeted until the previous messages have been interpreted
val spreadTargetPokemon = spreadTargets.map { battle.activePokemon.firstOrNull { poke -> poke.getPNX() == it }?.battlePokemon }
val spreadTargetPokemon = spreadTargets.map { battle.activePokemon.firstOrNull() { poke -> poke.getPNX() == it }?.battlePokemon }
val targetPokemonEntity = targetPokemon?.entity
if (targetPokemonEntity != null) {
@@ -136,20 +137,10 @@ class MoveInstruction(
val subsequentInstructions = instructionSet.findInstructionsCausedBy(this)
val missedTargets = subsequentInstructions.filterIsInstance<MissInstruction>().mapNotNull { it.target }
val faintedTargets = subsequentInstructions.filterIsInstance<FaintInstruction>().map { it.faintingPokemon }
val failed = subsequentInstructions.any { it is FailInstruction }
val failedTargets = subsequentInstructions.filterIsInstance<FailInstruction>().mapNotNull { it.target }
val hitCountInstruction = subsequentInstructions.filterIsInstance<HitCountInstruction>().firstOrNull()
runtime.environment.query.addFunction("target_fainted") { params ->
if (params.params.size == 0) {
return@addFunction DoubleValue(faintedTargets.isNotEmpty())
} else {
val entityUUID = params.getString(0)
return@addFunction DoubleValue(faintedTargets.any { it.entity?.stringUUID == entityUUID })
}
}
runtime.environment.query.addFunction("missed") { params ->
if (params.params.size == 0) {
return@addFunction DoubleValue(missedTargets.isNotEmpty())
@@ -24,7 +24,6 @@ import net.minecraft.network.chat.Component
import net.minecraft.server.level.ServerPlayer
import net.minecraft.util.RandomSource
import net.minecraft.world.InteractionResult
import net.minecraft.world.entity.EntityType
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.item.Item
@@ -32,9 +31,13 @@ import net.minecraft.world.item.ItemStack
import net.minecraft.world.item.TooltipFlag
import net.minecraft.world.item.context.BlockPlaceContext
import net.minecraft.world.level.BlockGetter
import net.minecraft.world.level.CollisionGetter
import net.minecraft.world.level.Level
import net.minecraft.world.level.block.*
import net.minecraft.world.level.block.BaseEntityBlock
import net.minecraft.world.level.block.Block
import net.minecraft.world.level.block.HorizontalDirectionalBlock
import net.minecraft.world.level.block.Mirror
import net.minecraft.world.level.block.RenderShape
import net.minecraft.world.level.block.Rotation
import net.minecraft.world.level.block.entity.BlockEntity
import net.minecraft.world.level.block.entity.BlockEntityTicker
import net.minecraft.world.level.block.entity.BlockEntityType
@@ -45,11 +48,9 @@ import net.minecraft.world.level.block.state.properties.IntegerProperty
import net.minecraft.world.level.block.state.properties.Property
import net.minecraft.world.level.pathfinder.PathComputationType
import net.minecraft.world.phys.BlockHitResult
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.CollisionContext
import net.minecraft.world.phys.shapes.Shapes
import net.minecraft.world.phys.shapes.VoxelShape
import java.util.Optional
@Suppress("DEPRECATED", "OVERRIDE_DEPRECATION")
class HealingMachineBlock(settings: Properties) : BaseEntityBlock(settings) {
@@ -78,14 +79,6 @@ class HealingMachineBlock(settings: Properties) : BaseEntityBlock(settings) {
const val MAX_CHARGE_LEVEL = 5
val CHARGE_LEVEL: IntegerProperty = IntegerProperty.create("charge", 0, MAX_CHARGE_LEVEL + 1)
val NATURAL: BooleanProperty = BooleanProperty.create("natural")
fun canSetSpawn(level: Level): Boolean {
return level.gameRules.getBoolean(CobblemonGameRules.HEALER_SET_SPAWN)
}
fun findStandUpPosition(entityType: EntityType<*>, level: CollisionGetter, pos: BlockPos): Optional<Vec3> {
return RespawnAnchorBlock.findStandUpPosition(entityType, level, pos) // Exists if we ever want to make something more custom, but anchor block logic should suffice
}
}
init {
@@ -165,12 +158,7 @@ class HealingMachineBlock(settings: Properties) : BaseEntityBlock(settings) {
}
val party = serverPlayerEntity.party()
val pc = serverPlayerEntity.pc()
val healPC = player.level().gameRules.getBoolean(CobblemonGameRules.HEALERS_HEAL_PC)
// Do spawnpoint stuff
if (canSetSpawn(world)) {
player.setRespawnPosition(world.dimension(), blockPos, player.yRot, false, true)
}
val healPC = player.level().gameRules.getBoolean(CobblemonGameRules.HEALERS_HEAL_PC);
if (party.none() && (!healPC || pc.none())) {
player.sendSystemMessage(lang("healingmachine.nopokemon").red(), true)
@@ -195,7 +183,6 @@ class HealingMachineBlock(settings: Properties) : BaseEntityBlock(settings) {
player.sendSystemMessage(lang("healingmachine.notenoughcharge", "${((neededCharge/party.count())*100f).toInt()}%").red(), true)
}
party.forEach { it.tryRecallWithAnimation() }
return InteractionResult.CONSUME
}
@@ -35,7 +35,6 @@ import net.minecraft.world.level.block.entity.BlockEntityType
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.level.block.state.StateDefinition
import net.minecraft.world.level.block.state.properties.BlockStateProperties.HORIZONTAL_FACING
import net.minecraft.world.level.block.state.properties.BooleanProperty
import net.minecraft.world.level.block.state.properties.EnumProperty
import net.minecraft.world.level.pathfinder.PathComputationType
import net.minecraft.world.phys.BlockHitResult
@@ -47,10 +46,7 @@ class MonitorBlock(settings: Properties) : MultiblockBlock(settings) {
init {
registerDefaultState(stateDefinition.any()
.setValue(HORIZONTAL_FACING, Direction.NORTH)
.setValue(SCREEN, MonitorScreen.OFF)
.setValue(NATURAL, false)
)
.setValue(SCREEN, MonitorScreen.OFF))
}
override fun createMultiBlockEntity(
@@ -114,7 +110,6 @@ class MonitorBlock(settings: Properties) : MultiblockBlock(settings) {
override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block, BlockState>) {
builder.add(HORIZONTAL_FACING)
builder.add(SCREEN)
builder.add(NATURAL)
}
override fun hasAnalogOutputSignal(state: BlockState): Boolean {
@@ -168,7 +163,6 @@ class MonitorBlock(settings: Properties) : MultiblockBlock(settings) {
//0 is off
val SCREEN = EnumProperty.create("screen", MonitorScreen::class.java)
val NATURAL = BooleanProperty.create("natural")
val HITBOX_SOUTH = Shapes.or(
Shapes.box(0.0625, 0.0, 0.0625, 0.9375, 0.375, 0.9375),
Shapes.box(0.0625, 0.875, 0.0625, 0.9375, 1.0, 0.9375),
@@ -30,7 +30,7 @@ class OrbBlock(properties: Properties) : SixFaceRotationalBlock(properties) {
val FLOOR_NORTH = Shapes.box(0.3125, 0.0, 0.3125, 0.6875, 0.375, 0.6875)
val WALL_NORTH = Shapes.box(0.3125, 0.3125, 0.625, 0.6875, 0.6875, 1.0)
val CEILING_NORTH = Shapes.box(0.3125, 0.625, 0.3125, 0.6875, 1.0, 0.6875)
val CEILING_NORTH = Shapes.box(0.3125, 0.625, 0.375, 0.6875, 1.0, 0.6875)
}
init {
@@ -1,161 +0,0 @@
package com.cobblemon.mod.common.block
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.api.pokemon.PokemonProperties
import com.cobblemon.mod.common.api.scheduling.afterOnServer
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.math.FloatRange
import com.cobblemon.mod.common.util.party
import com.cobblemon.mod.common.util.toVec3d
import net.minecraft.core.BlockPos
import net.minecraft.core.Direction
import net.minecraft.server.level.ServerPlayer
import net.minecraft.sounds.SoundEvent
import net.minecraft.sounds.SoundSource
import net.minecraft.util.RandomSource
import net.minecraft.world.InteractionResult
import net.minecraft.world.level.Level
import net.minecraft.world.level.block.Blocks
import net.minecraft.world.level.block.HorizontalDirectionalBlock
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.phys.Vec3
/**
* A block that can transform into a [PokemonEntity].
* Call [spawnPokemon] to spawn.
*
* @author whatsy
*/
interface PokemonDisguiseBlock {
private val facingToYaw: HashMap<Direction, Float>
get() = hashMapOf(
Direction.NORTH to -179.0F,
Direction.WEST to 90.0F,
Direction.SOUTH to 0.0F,
Direction.EAST to -90.0F
)
/**
* An [IntRange] representing the possible level of the spawned Pokémon.
*/
val levelRange: IntRange
/**
* A [String] representing the [PokemonProperties] of the spawned Pokémon.
* Do not include level, scale, shiny, or alpha;
* Those are defined using [levelRange], [scaleRange], [shinyRate] and [alphaRate] respectively.
*/
val pokemonArgs: String
/**
* The chance of the spawned Pokémon being a shiny.
* Leave null if impossible.
* Defaults to [Cobblemon.config.shinyRate]
*/
val shinyRate: Float?
get() = Cobblemon.config.shinyRate
/**
* The chance of the spawned Pokémon being an Alpha.
* Leave null if impossible.
* Defaults to null
*/
val alphaRate: Float?
get() = null
/**
* The [BlockState] to replace the block with on interaction.
* Defaults to [Blocks.AIR]
* Leave null to leave the block unaltered.
*
* @param originalState The [BlockState] of the block being interacted with. Use to transfer properties to a new block.
*/
fun getReplacementBlock(originalState: BlockState): BlockState? = Blocks.AIR.defaultBlockState()
/**
* Whether or not a battle should be initiated when the Pokémon spawns.
* Defaults to true.
* Does not affect players in creative mode.
*/
val shouldInitiateBattle: Boolean
get() = true
/**
* The [SoundEvent], if any, to play when the Pokémon spawns.
* Defaults to null.
*/
val spawnSound: SoundEvent?
get() = null
/**
* A [FloatRange] representing the possible scale of the spawned Pokémon.
* Defaults to config values.
*/
val scaleRange: FloatRange
get() = FloatRange(Cobblemon.config.pokemonIntrinsicSizeMin, Cobblemon.config.pokemonIntrinsicSizeMax)
/**
* Defines a [Vec3] offset for where the Pokémon will spawn.
* Defaults to 0, 0, 0
*/
val offset: Vec3
get() = Vec3(0.0, 0.0, 0.0)
/**
* Returns the direction the Pokémon should be facing upon spawning.
* Defaults to the
*/
fun getPokemonFacing(state: BlockState): Direction
/**
* Spawn a Pokémon from this block.
*
* @param level The [Level] to spawn this Pokémon in.
* @param pos The [BlockPos] to spawn this Pokémon at.
* @param state The [BlockState] of the block at time of spawning.
* @param player The [ServerPlayer] to initiate the battle against.
*/
fun spawnPokemon(level: Level, pos: BlockPos, state: BlockState, player: ServerPlayer): InteractionResult {
val random = RandomSource.create()
val isShiny = shinyRate?.let { random.nextInt(it.toInt()) == 0 } ?: false
val isAlpha = alphaRate?.let { random.nextInt(it.toInt()) == 0 } ?: false
val properties = "$pokemonArgs lvl=${levelRange.random()} scale_modifier=${scaleRange.random()} alpha=${isAlpha} shiny=${isShiny}"
val pokemon = PokemonProperties.parse(properties)
val entity = pokemon.createEntity(level)
// The yaw based on the block's facing direction
val yaw = facingToYaw[getPokemonFacing(state)] ?: 0.0F
entity.entityData.set(PokemonEntity.SPAWN_DIRECTION, yaw)
val offsetDir = state.getValue(HorizontalDirectionalBlock.FACING)
val vec = pos.toVec3d()
.add(offsetDir.stepX * 0.1 + 0.5, 0.0, offsetDir.stepZ * 0.1 + 0.5)
.add(offset)
entity.moveTo(vec.x, vec.y, vec.z, yaw, entity.xRot)
entity.yBodyRot = yaw
entity.yBodyRotO = yaw
entity.yHeadRot = yaw
entity.yHeadRotO = yaw
level.addFreshEntity(entity)
if (getReplacementBlock(state) == Blocks.AIR) {
level.removeBlock(pos, false)
} else {
getReplacementBlock(state)?.let {
level.setBlockAndUpdate(pos, it)
}
}
afterOnServer(seconds = 0.1F) {
if (player !in player.level().players()) {
return@afterOnServer
}
if (!player.isCreative && shouldInitiateBattle) {
entity.forceBattle(player)
} else {
spawnSound?.let { level.playSound(null, pos, it, SoundSource.NEUTRAL) }
}
}
return InteractionResult.SUCCESS
}
}
@@ -1,91 +0,0 @@
package com.cobblemon.mod.common.block
import com.cobblemon.mod.common.CobblemonBlocks
import com.cobblemon.mod.common.CobblemonSounds
import com.cobblemon.mod.common.block.DamagedMonitorBlock.BrokenMonitorScreen
import com.cobblemon.mod.common.block.DamagedMonitorBlock.Companion.HITBOX_EAST
import com.cobblemon.mod.common.block.DamagedMonitorBlock.Companion.HITBOX_NORTH
import com.cobblemon.mod.common.block.DamagedMonitorBlock.Companion.HITBOX_SOUTH
import com.cobblemon.mod.common.block.DamagedMonitorBlock.Companion.HITBOX_WEST
import net.minecraft.core.BlockPos
import net.minecraft.core.Direction
import net.minecraft.server.level.ServerPlayer
import net.minecraft.world.InteractionResult
import net.minecraft.world.entity.player.Player
import net.minecraft.world.item.context.BlockPlaceContext
import net.minecraft.world.level.BlockGetter
import net.minecraft.world.level.Level
import net.minecraft.world.level.block.Block
import net.minecraft.world.level.block.HorizontalDirectionalBlock
import net.minecraft.world.level.block.state.BlockBehaviour
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.level.block.state.StateDefinition
import net.minecraft.world.level.block.state.properties.BlockStateProperties.HORIZONTAL_FACING
import net.minecraft.world.phys.BlockHitResult
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.CollisionContext
import net.minecraft.world.phys.shapes.VoxelShape
class RotomMonitorBlock(settings: Properties) : Block(settings), PokemonDisguiseBlock {
init {
registerDefaultState(stateDefinition.any()
.setValue(HorizontalDirectionalBlock.FACING, Direction.NORTH)
.setValue(MonitorBlock.SCREEN, MonitorBlock.MonitorScreen.OFF)
)
}
override fun getStateForPlacement(context: BlockPlaceContext): BlockState? {
return defaultBlockState().setValue(HorizontalDirectionalBlock.FACING, context.horizontalDirection)
}
override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block?, BlockState?>) {
builder.add(HorizontalDirectionalBlock.FACING)
builder.add(MonitorBlock.SCREEN)
}
override fun playerWillDestroy(level: Level, pos: BlockPos, state: BlockState, player: Player): BlockState? {
if (!level.isClientSide) {
spawnPokemon(level, pos, state, player as ServerPlayer)
}
return super.playerWillDestroy(level, pos, state, player)
}
override fun getShape(
state: BlockState,
level: BlockGetter,
pos: BlockPos,
context: CollisionContext
): VoxelShape {
return when (state.getValue(HorizontalDirectionalBlock.FACING)) {
Direction.WEST -> HITBOX_WEST
Direction.EAST -> HITBOX_EAST
Direction.SOUTH -> HITBOX_SOUTH
else -> HITBOX_NORTH
}
}
override fun useWithoutItem(
state: BlockState,
level: Level,
pos: BlockPos,
player: Player,
hitResult: BlockHitResult
): InteractionResult {
return if (player is ServerPlayer) {
spawnPokemon(level, pos, state, player)
} else {
InteractionResult.SUCCESS
}
}
override val levelRange = 35..60
override val pokemonArgs = "rotom"
override val spawnSound = CobblemonSounds.MONITOR_BREAK
override val offset = Vec3(0.0, 1.0, 0.0)
override fun getReplacementBlock(originalState: BlockState): BlockState =
CobblemonBlocks.MONITOR.defaultBlockState()
.setValue(HorizontalDirectionalBlock.FACING, originalState.getValue(HorizontalDirectionalBlock.FACING))
.setValue(MonitorBlock.NATURAL, true)
override fun getPokemonFacing(state: BlockState): Direction = state.getValue(HORIZONTAL_FACING).opposite
}
@@ -160,8 +160,8 @@ class TypeGemClusterBlock(
&& state.getValue(STAGE) == 3) return false
val supportPos = pos.relative(state.getValue(FACING).opposite)
val supportState = level.getBlockState(supportPos)
return supportState.`is`(CobblemonBlockTags.TYPE_GEM_BLOCKS) || supportState.block == CobblemonBlocks.TYPE_GEM_CORE // Cannot grow if not on any gem blocks
val supportBlock = level.getBlockState(supportPos).block
return CobblemonBlocks.typeGemBlocks().containsValue(supportBlock) || (supportBlock == CobblemonBlocks.TYPE_GEM_CORE) // Cannot grow if not on any gem blocks
}
@@ -51,20 +51,10 @@ class TypeGemCoreBlock(properties: Properties) : Block(properties) {
ResourceLocation.parse("cobblemon:dragon_gem_block") to CobblemonBlocks.TYPE_GEM_CLUSTER_DRAGON,
ResourceLocation.parse("cobblemon:dark_gem_block") to CobblemonBlocks.TYPE_GEM_CLUSTER_DARK,
ResourceLocation.parse("cobblemon:steel_gem_block") to CobblemonBlocks.TYPE_GEM_CLUSTER_STEEL,
ResourceLocation.parse("cobblemon:fairy_gem_block") to CobblemonBlocks.TYPE_GEM_CLUSTER_FAIRY,
ResourceLocation.parse("minecraft:amethyst_block") to Blocks.SMALL_AMETHYST_BUD
ResourceLocation.parse("cobblemon:fairy_gem_block") to CobblemonBlocks.TYPE_GEM_CLUSTER_FAIRY
)
}
val AMETHYST_STAGES = listOf(
Blocks.SMALL_AMETHYST_BUD,
Blocks.MEDIUM_AMETHYST_BUD,
Blocks.LARGE_AMETHYST_BUD,
Blocks.AMETHYST_CLUSTER
)
private fun isAmethystStage(block: Block) = block in AMETHYST_STAGES
fun getConnectedGemBlocks(level: BlockGetter, pos: BlockPos): List<Pair<BlockState, BlockPos>> {
val connectedGems = mutableListOf<Pair<BlockState, BlockPos>>()
val visited = mutableSetOf<BlockPos>()
@@ -95,16 +85,12 @@ class TypeGemCoreBlock(properties: Properties) : Block(properties) {
Direction.entries.forEach {
if (random.nextFloat() < Cobblemon.config.typeGemGrowthChance) {
val faceState = level.getBlockState(pos.relative(it))
var newState = BLOCK_TO_CLUSTER[BuiltInRegistries.BLOCK.getKey(state.block)]?.defaultBlockState()
val randomGrowthType = decideClusterGrowthType(level, pos)
val newState = BLOCK_TO_CLUSTER[BuiltInRegistries.BLOCK.getKey(state.block)]?.defaultBlockState()
?.setValue(DirectionalBlock.FACING, it)
?.setValue(GROWTH_TYPE, randomGrowthType)
?: return
if (newState.hasProperty(GROWTH_TYPE)) {
newState = newState.setValue(GROWTH_TYPE, decideClusterGrowthType(level, pos))
} else if (getConnectedGemBlocks(level, pos).size > Cobblemon.config.typeGemMaxConnected) {
return@forEach
}
if (faceState.`is`(Blocks.AIR)) {
level.setBlock(pos.relative(it), newState, 3)
}
@@ -146,7 +132,7 @@ class TypeGemCoreBlock(properties: Properties) : Block(properties) {
if (!visited.add(clusterPos)) continue
val clusterState = level.getBlockState(clusterPos)
if (clusterState.block == expectedCluster && clusterState.hasProperty(GROWTH_TYPE)) {
if (clusterState.block == expectedCluster) {
clusters += clusterState to clusterPos
}
}
@@ -192,41 +178,13 @@ class TypeGemCoreBlock(properties: Properties) : Block(properties) {
Direction.entries.forEach { direction ->
val relativePos = pos.relative(direction)
val relativeState = level.getBlockState(relativePos)
val matchesFace = relativeState.hasProperty(DirectionalBlock.FACING)
&& relativeState.getValue(DirectionalBlock.FACING) == direction
if (!(forceGrow || (matchesFace && random.nextFloat() < Cobblemon.config.typeGemGrowthChance))) {
return@forEach
val clusterBlock = relativeState.block as? TypeGemClusterBlock ?: return@forEach
if ((relativeState.getValue(DirectionalBlock.FACING) == direction &&
random.nextFloat() < Cobblemon.config.typeGemGrowthChance) || forceGrow
) {
clusterBlock.advanceGrowth(relativeState, level, relativePos, random)
}
val block = relativeState.block
if (block is TypeGemClusterBlock) {
block.advanceGrowth(relativeState, level, relativePos, random)
} else if (isAmethystStage(block)) {
advanceAmethyst(relativeState, level, relativePos)
}
}
}
private fun advanceAmethyst(state: BlockState, level: LevelAccessor, pos: BlockPos) {
val facing = state.getValue(DirectionalBlock.FACING)
val supportState = level.getBlockState(pos.relative(facing.opposite))
if (!supportState.`is`(CobblemonBlockTags.TYPE_GEM_BLOCKS) && supportState.block != CobblemonBlocks.TYPE_GEM_CORE) {
return
}
if (state.block != Blocks.AMETHYST_CLUSTER) {
val nextStage = AMETHYST_STAGES[AMETHYST_STAGES.indexOf(state.block) + 1]
level.setBlock(pos, nextStage.defaultBlockState().setValue(DirectionalBlock.FACING, facing), 3)
return
}
// Fully grown clusters mature into amethyst blocks unless boxed in, mirroring stunted type gems
val boxedIn = Direction.entries.any { direction ->
direction != facing.opposite
&& level.getBlockState(pos.relative(direction)).`is`(CobblemonBlockTags.TYPE_GEM_BLOCKS)
}
if (!boxedIn) {
level.setBlock(pos, Blocks.AMETHYST_BLOCK.defaultBlockState(), 3)
}
}
@@ -1,179 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.block.appliances
import com.cobblemon.mod.common.CobblemonSounds
import com.cobblemon.mod.common.client.sound.BlockEntitySoundTracker
import com.cobblemon.mod.common.client.sound.instances.CancellableSoundInstance
import com.cobblemon.mod.common.util.rotateShape
import com.mojang.serialization.MapCodec
import com.mojang.serialization.codecs.RecordCodecBuilder
import net.minecraft.core.BlockPos
import net.minecraft.core.Direction
import net.minecraft.server.level.ServerLevel
import net.minecraft.sounds.SoundEvents
import net.minecraft.sounds.SoundSource
import net.minecraft.util.RandomSource
import net.minecraft.world.InteractionResult
import net.minecraft.world.entity.player.Player
import net.minecraft.world.item.context.BlockPlaceContext
import net.minecraft.world.level.BlockGetter
import net.minecraft.world.level.Level
import net.minecraft.world.level.LevelAccessor
import net.minecraft.world.level.block.*
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.level.block.state.StateDefinition
import net.minecraft.world.level.block.state.properties.BlockStateProperties
import net.minecraft.world.level.block.state.properties.BlockStateProperties.HORIZONTAL_FACING
import net.minecraft.world.level.block.state.properties.BlockStateProperties.WATERLOGGED
import net.minecraft.world.level.block.state.properties.BooleanProperty
import net.minecraft.world.level.entity.EntityTypeTest
import net.minecraft.world.level.material.FluidState
import net.minecraft.world.level.material.Fluids
import net.minecraft.world.phys.AABB
import net.minecraft.world.phys.BlockHitResult
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.CollisionContext
import net.minecraft.world.phys.shapes.Shapes
import net.minecraft.world.phys.shapes.VoxelShape
//TODO: All the Fan appliance stuff
//TODO: Able to place the Fan on Walls, models and hitbox are there (blockstate would need edits to support it)
open class CopperFanBlock(settings: Properties) : HorizontalDirectionalBlock(settings), SimpleWaterloggedBlock {
companion object {
val CODEC: MapCodec<CopperFanBlock> = RecordCodecBuilder.mapCodec {
it.group(propertiesCodec()).apply(it, ::CopperFanBlock) }
//val FACE = //TODO: Floor/Wall
val POWER = BlockStateProperties.POWER;
val PUSH = BooleanProperty.create("push")
val FLOOR_HITBOX = Shapes.or(
Shapes.box(0.0625, 0.125, 0.4375, 0.9375, 1.0, 0.5625),
Shapes.box(0.375, 0.0, 0.375, 0.625, 0.125, 0.625))
val WALL_HITBOX = Shapes.box(0.0625, 0.0625, 0.875, 0.9375, 0.9375, 1.0)
}
init {
registerDefaultState(stateDefinition.any()
.setValue(HORIZONTAL_FACING, Direction.NORTH)
.setValue(WATERLOGGED, false)
//.setValue(FACE, AttachFace.FLOOR)
.setValue(POWER, 0)
.setValue(PUSH, true) //If True, fan pushes entities, If False, fan is cosmetic only
)
}
override fun useWithoutItem(
state: BlockState,
level: Level,
pos: BlockPos,
player: Player,
hitResult: BlockHitResult
): InteractionResult {
if (!level.isClientSide) {
level.setBlockAndUpdate(pos, state.setValue(PUSH, !state.getValue(PUSH)))
if (state.getValue(PUSH)) {
level.playSound(null, pos, CobblemonSounds.FAN_START, SoundSource.BLOCKS)
} else {
level.playSound(null, pos, CobblemonSounds.FAN_STOP, SoundSource.BLOCKS)
}
}
return InteractionResult.SUCCESS
}
override fun codec(): MapCodec<CopperFanBlock> = CODEC
override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block, BlockState>) {
builder.add(HORIZONTAL_FACING, WATERLOGGED, /*FACE,*/ POWER, PUSH)
}
override fun getFluidState(blockState: BlockState): FluidState? = if (blockState.getValue(WATERLOGGED)) Fluids.WATER.getSource(false) else super.getFluidState(blockState)
override fun updateShape(state: BlockState, direction: Direction, neighborState: BlockState, world: LevelAccessor, pos: BlockPos, neighborPos: BlockPos): BlockState {
if (state.getValue(WATERLOGGED)) {
world.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(world))
}
return if (state.getValue(HORIZONTAL_FACING).opposite == direction && !state.canSurvive(world, pos)) Blocks.AIR.defaultBlockState()
else super.updateShape(state, direction, neighborState, world, pos, neighborPos)
}
override fun getCollisionShape(state: BlockState, level: BlockGetter, pos: BlockPos, context: CollisionContext): VoxelShape {
val direction = state.getValue(HORIZONTAL_FACING)
return rotateShape(Direction.NORTH, direction, FLOOR_HITBOX)
}
override fun neighborChanged(
state: BlockState,
level: Level,
pos: BlockPos,
neighborBlock: Block,
neighborPos: BlockPos,
movedByPiston: Boolean
) {
val power = level.getBestNeighborSignal(pos)
if (power != state.getValue(POWER)) {
level.setBlock(pos, state.setValue(POWER, power), UPDATE_CLIENTS)
if (power > 0) {
level.scheduleTick(pos, this, 1)
}
}
}
override fun tick(state: BlockState, level: ServerLevel, pos: BlockPos, random: RandomSource) {
val facing = state.getValue(HORIZONTAL_FACING)
val power = state.getValue(POWER)
if (power == 0) {
if (BlockEntitySoundTracker.isActive(pos, CobblemonSounds.FAN_BLOW.location)) {
BlockEntitySoundTracker.stop(pos, CobblemonSounds.FAN_BLOW.location)
}
return
}
val sound = CancellableSoundInstance(
sound = CobblemonSounds.FAN_BLOW,
pos = pos,
repeat = true
)
if (!BlockEntitySoundTracker.isActive(pos, CobblemonSounds.FAN_BLOW.location)) {
BlockEntitySoundTracker.play(pos, sound)
}
if (state.getValue(PUSH)) {
val area = AABB(pos.relative(facing)).expandTowards(
facing.stepX.toDouble() * (power - 1),
0.0,
facing.stepZ.toDouble() * (power - 1)
)
val entities = level.getEntities(null, area)
val pushForce = 0.05
entities.forEach { entity ->
val motion = entity.deltaMovement
entity.setDeltaMovement(
motion.x + facing.stepX * pushForce,
motion.y,
motion.z + facing.stepZ * pushForce
)
entity.hurtMarked = true
}
}
level.scheduleTick(pos, this, 1)
}
override fun getShape(state: BlockState, level: BlockGetter, pos: BlockPos, context: CollisionContext): VoxelShape {
return getCollisionShape(state, level, pos, context)
}
override fun getStateForPlacement(context: BlockPlaceContext): BlockState? {
val fluidState = context.level.getFluidState(context.clickedPos)
return super.getStateForPlacement(context)?.setValue(HORIZONTAL_FACING, context.horizontalDirection.opposite)?.setValue(WATERLOGGED, fluidState.type === Fluids.WATER)
}
}
@@ -1,283 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.block.appliances
import com.cobblemon.mod.common.CobblemonBlockEntities
import com.cobblemon.mod.common.util.isServerSide
import com.cobblemon.mod.common.util.rotateShape
import com.mojang.serialization.MapCodec
import com.mojang.serialization.codecs.RecordCodecBuilder
import net.minecraft.core.BlockPos
import net.minecraft.core.Direction
import net.minecraft.server.level.ServerLevel
import net.minecraft.sounds.SoundEvents
import net.minecraft.sounds.SoundSource
import net.minecraft.util.RandomSource
import net.minecraft.world.InteractionHand
import net.minecraft.world.ItemInteractionResult
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.item.ItemEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.item.ItemStack
import net.minecraft.world.item.Items
import net.minecraft.world.item.context.BlockPlaceContext
import net.minecraft.world.level.BlockGetter
import net.minecraft.world.level.Level
import net.minecraft.world.level.LevelAccessor
import net.minecraft.world.level.LevelReader
import net.minecraft.world.level.block.*
import net.minecraft.world.level.block.entity.BlockEntity
import net.minecraft.world.level.block.entity.BlockEntityTicker
import net.minecraft.world.level.block.entity.BlockEntityType
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.level.block.state.StateDefinition
import net.minecraft.world.level.block.state.properties.BlockStateProperties
import net.minecraft.world.level.block.state.properties.BlockStateProperties.HORIZONTAL_FACING
import net.minecraft.world.level.block.state.properties.BlockStateProperties.WATERLOGGED
import net.minecraft.world.level.block.state.properties.BooleanProperty
import net.minecraft.world.level.block.state.properties.DoubleBlockHalf
import net.minecraft.world.level.block.state.properties.EnumProperty
import net.minecraft.world.level.material.FluidState
import net.minecraft.world.level.material.Fluids
import net.minecraft.world.phys.BlockHitResult
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.CollisionContext
import net.minecraft.world.phys.shapes.Shapes
import net.minecraft.world.phys.shapes.VoxelShape
//TODO: Oxidation/Waxing/Scraping not breaking the blocks
//TODO: All the Fridge appliance stuff
open class CopperFridgeBlock(settings: Properties) : BaseEntityBlock(settings), SimpleWaterloggedBlock {
fun getBlockEntity(level: ServerLevel, pos: BlockPos) = level.getBlockEntity(getBottomPos(level, pos)) as CopperFridgeBlockEntity
companion object {
val CODEC: MapCodec<CopperFridgeBlock> = RecordCodecBuilder.mapCodec {
it.group(propertiesCodec()).apply(it, ::CopperFridgeBlock) }
val HALF: EnumProperty<DoubleBlockHalf> = BlockStateProperties.DOUBLE_BLOCK_HALF
val POWERED = BooleanProperty.create("powered")
val FACING = HorizontalDirectionalBlock.FACING
val LOWER_HITBOX = Shapes.or(
Shapes.box(0.0625, 0.0, 0.125, 0.9375, 0.0625, 0.9375),
Shapes.box(0.0, 0.0625, 0.0625, 1.0, 1.0, 1.0))
val UPPER_HITBOX = Shapes.or(
Shapes.box(0.0, 0.0, 0.0625, 1.0, 1.0, 1.0),
Shapes.box(0.25, 0.125, 0.0, 0.375, 0.3125, 0.0625),
Shapes.box(0.625, 0.125, 0.0, 0.75, 0.3125, 0.0625))
val UPPER_COLLISSIONBOX = Shapes.box(0.0, 0.0, 0.0625, 1.0, 1.0, 1.0)
//The handles get ignored by entity collission, because it feels nicer, but still count as part of the hitbox
}
init {
registerDefaultState(stateDefinition.any()
.setValue(HORIZONTAL_FACING, Direction.NORTH)
.setValue(HALF, DoubleBlockHalf.LOWER)
.setValue(WATERLOGGED, false)
.setValue(POWERED, false)
)
}
override fun codec(): MapCodec<CopperFridgeBlock> = CODEC
override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block, BlockState>) {
builder.add(HORIZONTAL_FACING, HALF, WATERLOGGED, POWERED)
}
override fun getFluidState(blockState: BlockState): FluidState? = if (blockState.getValue(WATERLOGGED)) Fluids.WATER.getSource(false) else super.getFluidState(blockState)
override fun updateShape(state: BlockState, direction: Direction, neighborState: BlockState, world: LevelAccessor, pos: BlockPos, neighborPos: BlockPos): BlockState {
if (state.getValue(WATERLOGGED)) {
world.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(world))
}
val isFridge = neighborState.block is CopperFridgeBlock
val half = state.getValue(HALF)
if (!isFridge && half == DoubleBlockHalf.UPPER && neighborPos == pos.below()) {
return Blocks.AIR.defaultBlockState()
} else if (!isFridge && half == DoubleBlockHalf.LOWER && neighborPos == pos.above()) {
return Blocks.AIR.defaultBlockState()
}
return state
}
override fun getCollisionShape(state: BlockState, level: BlockGetter, pos: BlockPos, context: CollisionContext): VoxelShape {
val direction = state.getValue(HORIZONTAL_FACING)
return if (state.getValue(HALF) == DoubleBlockHalf.LOWER) {
rotateShape(Direction.NORTH, direction, LOWER_HITBOX)
} else {
rotateShape(Direction.NORTH, direction, UPPER_COLLISSIONBOX)
}
}
override fun getShape(state: BlockState, level: BlockGetter, pos: BlockPos, context: CollisionContext): VoxelShape {
val direction = state.getValue(HORIZONTAL_FACING)
return if (state.getValue(HALF) == DoubleBlockHalf.LOWER) {
rotateShape(Direction.NORTH, direction, LOWER_HITBOX)
} else {
rotateShape(Direction.NORTH, direction, UPPER_HITBOX)
}
}
override fun setPlacedBy(world: Level, pos: BlockPos, state: BlockState, placer: LivingEntity?, itemStack: ItemStack) {
world.setBlock(pos.above(),
state
.setValue(HALF, DoubleBlockHalf.UPPER)
.setValue(WATERLOGGED, world.getFluidState((pos.above())).type == Fluids.WATER)
, 3)
world.blockUpdated(pos, Blocks.AIR)
state.updateNeighbourShapes(world, pos, 3)
}
override fun getStateForPlacement(blockPlaceContext: BlockPlaceContext): BlockState? {
val abovePosition = blockPlaceContext.clickedPos.above()
val world = blockPlaceContext.level
if (world.getBlockState(abovePosition).canBeReplaced(blockPlaceContext) && !world.isOutsideBuildHeight(abovePosition)) {
return defaultBlockState()
.setValue(FACING, blockPlaceContext.horizontalDirection.opposite)
.setValue(HALF, DoubleBlockHalf.LOWER)
.setValue(WATERLOGGED, blockPlaceContext.level.getFluidState(blockPlaceContext.clickedPos).type == Fluids.WATER)
}
return null
}
override fun getRenderShape(state: BlockState) = RenderShape.MODEL
override fun canSurvive(state: BlockState, world: LevelReader, pos: BlockPos): Boolean {
val blockPos = pos.below()
val blockState = world.getBlockState(blockPos)
return if (state.getValue(HALF) == DoubleBlockHalf.LOWER) blockState.isFaceSturdy(world, blockPos, Direction.UP) else blockState.`is`(this)
}
override fun playerWillDestroy(world: Level, pos: BlockPos, state: BlockState, player: Player): BlockState {
if (!world.isClientSide && player.isCreative) {
var blockPos: BlockPos = BlockPos.ZERO
var blockState: BlockState = state
val half = state.getValue(HALF)
if (half == DoubleBlockHalf.UPPER && world.getBlockState(pos.below().also { blockPos = it }).also { blockState = it }.`is`(state.block) && blockState.getValue(
HALF
) == DoubleBlockHalf.LOWER) {
val blockState2 = if (blockState.fluidState.`is`(Fluids.WATER)) Blocks.WATER.defaultBlockState() else Blocks.AIR.defaultBlockState()
world.setBlock(blockPos, blockState2, UPDATE_ALL or UPDATE_SUPPRESS_DROPS)
world.levelEvent(player, LevelEvent.PARTICLES_DESTROY_BLOCK, blockPos, getId(blockState))
}
}
return super.playerWillDestroy(world, pos, state, player)
}
override fun hasAnalogOutputSignal(state: BlockState) = true
override fun useItemOn(
stack: ItemStack,
state: BlockState,
level: Level,
pos: BlockPos,
player: Player,
hand: InteractionHand,
hitResult: BlockHitResult
): ItemInteractionResult {
if (level.isServerSide()) {
val handStack = player.getItemInHand(hand)
val stack = getBlockEntity(level as ServerLevel, pos).theItem
when (stack.item) {
Items.AIR -> {
if (handStack.`is`(Items.WATER_BUCKET)) {
if (!player.isCreative) player.setItemInHand(hand, Items.BUCKET.defaultInstance)
getBlockEntity(level, pos).timer = 100
getBlockEntity(level, pos).theItem = Items.WATER_BUCKET.defaultInstance
level.playSound(null, pos, SoundEvents.BUCKET_EMPTY, SoundSource.BLOCKS, 1.0f, 1.0f)
return ItemInteractionResult.SUCCESS
} else {
return ItemInteractionResult.FAIL
}
}
Items.WATER_BUCKET -> {
if (handStack.`is`(Items.BUCKET)) {
player.setItemInHand(hand, Items.WATER_BUCKET.defaultInstance)
getBlockEntity(level, pos).theItem = Items.AIR.defaultInstance
getBlockEntity(level, pos).timer = 0
level.playSound(null, pos, SoundEvents.BUCKET_FILL, SoundSource.BLOCKS, 1.0f, 1.0f)
return ItemInteractionResult.SUCCESS
} else {
return ItemInteractionResult.FAIL
}
}
Items.ICE -> {
val facing = state.getValue(HORIZONTAL_FACING)
val spawnPos = getBottomPos(level, pos)
val itemEntity =
ItemEntity(level, spawnPos.x + 0.5, spawnPos.y + 0.5, spawnPos.z + 0.5, Items.ICE.defaultInstance)
itemEntity.deltaMovement = Vec3(facing.stepX.toDouble(), 0.0, facing.stepZ.toDouble()).scale(0.2)
level.addFreshEntity(itemEntity)
getBlockEntity(level, pos).theItem = Items.AIR.defaultInstance
return ItemInteractionResult.SUCCESS
}
}
} else {
return if (stack.`is`(Items.WATER_BUCKET)) ItemInteractionResult.SUCCESS
else ItemInteractionResult.PASS_TO_DEFAULT_BLOCK_INTERACTION
}
return ItemInteractionResult.SUCCESS // should not be reachable, but intellij doesnt like that its not there
}
override fun getAnalogOutputSignal(state: BlockState, level: Level, pos: BlockPos): Int {
if (level.isClientSide) return 0
return when (getBlockEntity(level as ServerLevel, pos).theItem.item) {
Items.WATER_BUCKET -> 1
Items.ICE -> 2
else -> 0
}
}
override fun tick(state: BlockState, level: ServerLevel, pos: BlockPos, random: RandomSource) {
(level.getBlockEntity(pos) as CopperFridgeBlockEntity).processTick()
super.tick(state, level, pos, random)
}
override fun newBlockEntity(pos: BlockPos, state: BlockState) = if (state.getValue(HALF) == DoubleBlockHalf.LOWER) CopperFridgeBlockEntity(pos, state) else null
override fun neighborChanged(
state: BlockState,
level: Level,
pos: BlockPos,
neighborBlock: Block,
neighborPos: BlockPos,
movedByPiston: Boolean
) {
if (!level.isClientSide) {
val otherPos = if (state.getValue(HALF) == DoubleBlockHalf.LOWER) pos.above() else pos.below()
val powered = level.hasNeighborSignal(pos) || level.hasNeighborSignal(otherPos)
if (state.getValue(POWERED) != powered) {
level.setBlock(pos, state.setValue(POWERED, powered), 3)
}
val otherState = level.getBlockState(otherPos)
if (otherState.`is`(this) && otherState.getValue(POWERED) != powered) {
level.setBlock(otherPos, otherState.setValue(POWERED, powered), 3)
}
}
super.neighborChanged(state, level, pos, neighborBlock, neighborPos, movedByPiston)
}
override fun <T : BlockEntity> getTicker(
level: Level,
state: BlockState,
blockEntityType: BlockEntityType<T>
): BlockEntityTicker<T>? {
return if (level.isClientSide)
null
else
createTickerHelper(blockEntityType, CobblemonBlockEntities.COPPER_FRIDGE, CopperFridgeBlockEntity.TICKER::tick)
}
fun getBottomPos(level: Level, pos: BlockPos) = if (level.getBlockState(pos).getValue(HALF) == DoubleBlockHalf.UPPER) pos.below() else pos
}
@@ -1,81 +0,0 @@
package com.cobblemon.mod.common.block.appliances
import com.cobblemon.mod.common.CobblemonBlockEntities
import com.cobblemon.mod.common.CobblemonNetwork.sendPacket
import com.cobblemon.mod.common.net.messages.client.effect.SpawnSnowstormParticlePacket
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.core.BlockPos
import net.minecraft.core.Direction
import net.minecraft.server.level.ServerLevel
import net.minecraft.world.Container
import net.minecraft.world.item.ItemStack
import net.minecraft.world.item.Items
import net.minecraft.world.level.block.entity.BlockEntity
import net.minecraft.world.level.block.entity.BlockEntityTicker
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.phys.Vec3
import net.minecraft.world.ticks.ContainerSingleItem
class CopperFridgeBlockEntity(val pos: BlockPos, val state: BlockState) : BlockEntity(
CobblemonBlockEntities.COPPER_FRIDGE, pos, state
), ContainerSingleItem.BlockContainerSingleItem {
private var item: ItemStack = Items.AIR.defaultInstance
private var spawnedReadyParticle = false
var timer: Int = -1
fun processTick() {
val serverLevel = level as? ServerLevel ?: return
if (item.`is`(Items.ICE) && !spawnedReadyParticle) {
val facing = state.getValue(CopperFridgeBlock.FACING)
val particlePosition = Vec3(
pos.x + 0.5,
pos.y + 1.5,
pos.z + 0.5
)
val rotation = when (facing) {
Direction.NORTH -> 180F
Direction.EAST -> 90F
Direction.SOUTH -> 0F
Direction.WEST -> 270F
else -> 0F
}
val packet = SpawnSnowstormParticlePacket(cobblemonResource("rotomfridge_doorready"), particlePosition, rotation)
serverLevel.players()
.filter { it.distanceToSqr(particlePosition.x, particlePosition.y, particlePosition.z) <= 32.0 * 32.0 }
.forEach { it.sendPacket(packet) }
spawnedReadyParticle = true
} else if (!item.`is`(Items.ICE)) {
spawnedReadyParticle = false
}
if (!serverLevel.getBlockState(pos).getValue(CopperFridgeBlock.POWERED)) return
if (timer > 0) timer--
if (timer == 0 && item.item == Items.WATER_BUCKET) {
theItem = Items.ICE.defaultInstance
timer = -1
}
}
override fun getContainerBlockEntity() = this
override fun getTheItem() = item
override fun setTheItem(item: ItemStack) {
this.item = item
level?.updateNeighborsAt(pos, state.block)
}
override fun canTakeItem(target: Container, slot: Int, stack: ItemStack): Boolean {
return stack.item == Items.ICE
}
companion object {
internal val TICKER = BlockEntityTicker<CopperFridgeBlockEntity> { level, pos, state, entity ->
if (!level.isClientSide) {
entity.processTick()
}
}
}
}
@@ -1,168 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.block.appliances
import com.cobblemon.mod.common.CobblemonSounds
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.rotateShape
import com.mojang.serialization.MapCodec
import com.mojang.serialization.codecs.RecordCodecBuilder
import net.minecraft.core.BlockPos
import net.minecraft.core.Direction
import net.minecraft.core.registries.BuiltInRegistries
import net.minecraft.core.registries.Registries
import net.minecraft.resources.ResourceKey
import net.minecraft.server.level.ServerLevel
import net.minecraft.sounds.SoundSource
import net.minecraft.util.RandomSource
import net.minecraft.world.entity.item.ItemEntity
import net.minecraft.world.item.BlockItem
import net.minecraft.world.item.ItemStack
import net.minecraft.world.item.Items
import net.minecraft.world.item.context.BlockPlaceContext
import net.minecraft.world.level.BlockGetter
import net.minecraft.world.level.Level
import net.minecraft.world.level.LevelAccessor
import net.minecraft.world.level.block.*
import net.minecraft.world.level.block.entity.BlockEntity
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.level.block.state.StateDefinition
import net.minecraft.world.level.block.state.properties.BlockStateProperties.HORIZONTAL_FACING
import net.minecraft.world.level.block.state.properties.BlockStateProperties.WATERLOGGED
import net.minecraft.world.level.block.state.properties.BooleanProperty
import net.minecraft.world.level.material.FluidState
import net.minecraft.world.level.material.Fluids
import net.minecraft.world.level.storage.loot.LootParams
import net.minecraft.world.level.storage.loot.LootTable
import net.minecraft.world.level.storage.loot.parameters.LootContextParam
import net.minecraft.world.level.storage.loot.parameters.LootContextParamSets
import net.minecraft.world.level.storage.loot.parameters.LootContextParams
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.CollisionContext
import net.minecraft.world.phys.shapes.Shapes
import net.minecraft.world.phys.shapes.VoxelShape
//TODO: All the Mower appliance stuff
open class CopperMowerBlock(settings: Properties) : HorizontalDirectionalBlock(settings), SimpleWaterloggedBlock {
companion object {
val CODEC: MapCodec<CopperMowerBlock> = RecordCodecBuilder.mapCodec {
it.group(propertiesCodec()).apply(it, ::CopperMowerBlock) }
val TRIGGERED = BooleanProperty.create("triggered")
val COLLISIONBOX = Shapes.or(
Shapes.box(0.1875, 0.0, 0.0, 0.8125, 0.375, 0.625),
Shapes.box(0.0625, 0.0, 0.625, 0.9375, 0.625, 1.0),
Shapes.box(0.125, 0.0, 0.1875, 0.875, 0.3125, 0.5),
//The next three lines are just so the handle does have collision, it feels awkward without it but it looks bad as hitbox
Shapes.box(0.375, 0.375, 0.375, 0.625, 0.625, 0.5625),
Shapes.box(0.4375, 0.5625, 0.5, 0.5625, 0.875, 0.625),
Shapes.box(0.25, 0.875, 0.5625, 0.75, 1.0, 0.6875)
)
val HITBOX = Shapes.or(
Shapes.box(0.1875, 0.0, 0.0, 0.8125, 0.375, 0.625),
Shapes.box(0.0625, 0.0, 0.625, 0.9375, 0.625, 1.0),
Shapes.box(0.125, 0.0, 0.1875, 0.875, 0.3125, 0.5)
)
}
init {
registerDefaultState(stateDefinition.any()
.setValue(HORIZONTAL_FACING, Direction.NORTH)
.setValue(WATERLOGGED, false)
.setValue(TRIGGERED, false)
)
}
override fun neighborChanged(
state: BlockState,
level: Level,
pos: BlockPos,
sourceBlock: Block,
sourcePos: BlockPos,
notify: Boolean
) {
val powered = level.hasNeighborSignal(pos) || level.hasNeighborSignal(pos.above())
val triggered = state.getValue(TRIGGERED)
if (powered && !triggered) {
level.setBlock(pos, state.setValue(TRIGGERED, true), UPDATE_CLIENTS)
level.scheduleTick(pos, this, 1)
} else if (!powered && triggered) {
level.setBlock(pos, state.setValue(TRIGGERED, false), UPDATE_CLIENTS)
}
}
override fun hasAnalogOutputSignal(state: BlockState) = true
override fun tick(state: BlockState, level: ServerLevel, pos: BlockPos, random: RandomSource) {
val blockKey = BuiltInRegistries.BLOCK.getKey(level.getBlockState(pos.below()).block)
val tableKey = ResourceKey.create(Registries.LOOT_TABLE, cobblemonResource("mower/${blockKey.path}"))
val lootTable = level.server.reloadableRegistries().getLootTable(tableKey)
if (lootTable == LootTable.EMPTY) return
val params = LootParams.Builder(level)
.withParameter(LootContextParams.ORIGIN, Vec3.atCenterOf(pos.below()))
.withParameter(LootContextParams.BLOCK_STATE, level.getBlockState(pos.below()))
.withParameter(LootContextParams.TOOL, ItemStack.EMPTY)
.create(LootContextParamSets.BLOCK)
val result = lootTable.getRandomItems(params, random)
val block = result.getOrNull(0)?.item as? BlockItem
val item = result.getOrNull(1)
if (block == null || block == Blocks.AIR) {
level.destroyBlock(pos.below(), false)
} else {
level.setBlockAndUpdate(pos.below(), block.block.defaultBlockState())
}
item?.let {
val facing = state.getValue(HORIZONTAL_FACING).opposite
val itemEntity =
ItemEntity(level,
pos.x + 0.5, pos.y + 0.5, pos.z + 0.5,
it
)
itemEntity.deltaMovement = Vec3(facing.stepX.toDouble(), 0.0, facing.stepZ.toDouble()).scale(0.2)
level.addFreshEntity(itemEntity)
}
level.playSound(null, pos, CobblemonSounds.MOWER_CUT, SoundSource.BLOCKS)
}
override fun getRenderShape(state: BlockState) = RenderShape.MODEL
override fun codec(): MapCodec<CopperMowerBlock> = CODEC
override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block, BlockState>) {
builder.add(HORIZONTAL_FACING, WATERLOGGED, TRIGGERED)
}
override fun getFluidState(blockState: BlockState): FluidState? = if (blockState.getValue(WATERLOGGED)) Fluids.WATER.getSource(false) else super.getFluidState(blockState)
override fun updateShape(state: BlockState, direction: Direction, neighborState: BlockState, world: LevelAccessor, pos: BlockPos, neighborPos: BlockPos): BlockState {
if (state.getValue(WATERLOGGED)) {
world.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(world))
}
return if (state.getValue(HORIZONTAL_FACING).opposite == direction && !state.canSurvive(world, pos)) Blocks.AIR.defaultBlockState()
else super.updateShape(state, direction, neighborState, world, pos, neighborPos)
}
override fun getCollisionShape(state: BlockState, level: BlockGetter, pos: BlockPos, context: CollisionContext): VoxelShape {
val direction = state.getValue(HORIZONTAL_FACING)
return rotateShape(Direction.NORTH, direction, COLLISIONBOX)
}
override fun getShape(state: BlockState, level: BlockGetter, pos: BlockPos, context: CollisionContext): VoxelShape {
val direction = state.getValue(HORIZONTAL_FACING)
return rotateShape(Direction.NORTH, direction, HITBOX)
}
override fun getStateForPlacement(context: BlockPlaceContext): BlockState? {
val fluidState = context.level.getFluidState(context.clickedPos)
return super.getStateForPlacement(context)?.setValue(HORIZONTAL_FACING, context.horizontalDirection.opposite)?.setValue(WATERLOGGED, fluidState.type === Fluids.WATER)
}
}
@@ -1,12 +0,0 @@
package com.cobblemon.mod.common.block.appliances
import com.cobblemon.mod.common.CobblemonBlockEntities
import net.minecraft.core.BlockPos
import net.minecraft.world.level.block.entity.BlockEntity
import net.minecraft.world.level.block.state.BlockState
class CopperMowerBlockEntity(val pos: BlockPos, val state: BlockState) : BlockEntity(
CobblemonBlockEntities.COPPER_MOWER,
pos, state
) {
}
@@ -1,88 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.block.appliances
import com.cobblemon.mod.common.util.rotateShape
import com.mojang.serialization.MapCodec
import com.mojang.serialization.codecs.RecordCodecBuilder
import net.minecraft.core.BlockPos
import net.minecraft.core.Direction
import net.minecraft.util.StringRepresentable
import net.minecraft.world.item.context.BlockPlaceContext
import net.minecraft.world.level.BlockGetter
import net.minecraft.world.level.LevelAccessor
import net.minecraft.world.level.block.*
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.level.block.state.StateDefinition
import net.minecraft.world.level.block.state.properties.BlockStateProperties.HORIZONTAL_FACING
import net.minecraft.world.level.block.state.properties.BlockStateProperties.WATERLOGGED
import net.minecraft.world.level.block.state.properties.BooleanProperty
import net.minecraft.world.level.block.state.properties.EnumProperty
import net.minecraft.world.level.material.FluidState
import net.minecraft.world.level.material.Fluids
import net.minecraft.world.phys.shapes.CollisionContext
import net.minecraft.world.phys.shapes.Shapes
import net.minecraft.world.phys.shapes.VoxelShape
//TODO: All the Oven appliance stuff - Good Luck Coders
open class CopperOvenBlock(settings: Properties) : HorizontalDirectionalBlock(settings), SimpleWaterloggedBlock {
companion object {
val CODEC: MapCodec<CopperOvenBlock> = RecordCodecBuilder.mapCodec {
it.group(propertiesCodec()).apply(it, ::CopperOvenBlock) }
val EJECTING = BooleanProperty.create("ejecting")
val COOKING = EnumProperty.create("cooking", CookingState::class.java)
val HITBOX = Shapes.box(0.0625, 0.0, 0.3125, 0.9375, 0.625, 0.9375)
}
init {
registerDefaultState(stateDefinition.any()
.setValue(HORIZONTAL_FACING, Direction.NORTH)
.setValue(WATERLOGGED, false)
.setValue(COOKING, CookingState.CLOSED)
.setValue(EJECTING, false)
)
}
enum class CookingState : StringRepresentable {
CLOSED, //Door is closed
OPEN, //Door is open
COOKING; //Door is locked closed and the light level is cranked up, as long as the block is powered by redstone. Acts as closed lid in the original Campfire Pot
override fun getSerializedName(): String = this.name.lowercase()
}
override fun codec(): MapCodec<CopperOvenBlock> = CODEC
override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block, BlockState>) {
builder.add(HORIZONTAL_FACING, WATERLOGGED, COOKING, EJECTING)
}
override fun getFluidState(blockState: BlockState): FluidState? = if (blockState.getValue(WATERLOGGED)) Fluids.WATER.getSource(false) else super.getFluidState(blockState)
override fun updateShape(state: BlockState, direction: Direction, neighborState: BlockState, world: LevelAccessor, pos: BlockPos, neighborPos: BlockPos): BlockState {
if (state.getValue(WATERLOGGED)) {
world.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(world))
}
return if (state.getValue(HORIZONTAL_FACING).opposite == direction && !state.canSurvive(world, pos)) Blocks.AIR.defaultBlockState()
else super.updateShape(state, direction, neighborState, world, pos, neighborPos)
}
override fun getCollisionShape(state: BlockState, level: BlockGetter, pos: BlockPos, context: CollisionContext): VoxelShape {
val direction = state.getValue(HORIZONTAL_FACING)
return rotateShape(Direction.NORTH, direction, HITBOX)
}
override fun getShape(state: BlockState, level: BlockGetter, pos: BlockPos, context: CollisionContext): VoxelShape {
return getCollisionShape(state, level, pos, context).singleEncompassing()
}
override fun getStateForPlacement(context: BlockPlaceContext): BlockState? {
val fluidState = context.level.getFluidState(context.clickedPos)
return super.getStateForPlacement(context)?.setValue(HORIZONTAL_FACING, context.horizontalDirection.opposite)?.setValue(WATERLOGGED, fluidState.type === Fluids.WATER)
}
}
@@ -1,133 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.block.appliances
import com.cobblemon.mod.common.util.isServerSide
import com.cobblemon.mod.common.util.rotateShape
import com.mojang.serialization.MapCodec
import com.mojang.serialization.codecs.RecordCodecBuilder
import net.minecraft.core.BlockPos
import net.minecraft.core.Direction
import net.minecraft.sounds.SoundEvents
import net.minecraft.sounds.SoundSource
import net.minecraft.world.InteractionHand
import net.minecraft.world.ItemInteractionResult
import net.minecraft.world.entity.item.ItemEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.item.ItemStack
import net.minecraft.world.item.Items
import net.minecraft.world.item.context.BlockPlaceContext
import net.minecraft.world.level.BlockGetter
import net.minecraft.world.level.Level
import net.minecraft.world.level.LevelAccessor
import net.minecraft.world.level.block.*
import net.minecraft.world.level.block.entity.BlockEntity
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.level.block.state.StateDefinition
import net.minecraft.world.level.block.state.properties.BlockStateProperties.HORIZONTAL_FACING
import net.minecraft.world.level.block.state.properties.BlockStateProperties.WATERLOGGED
import net.minecraft.world.level.block.state.properties.BooleanProperty
import net.minecraft.world.level.material.FluidState
import net.minecraft.world.level.material.Fluids
import net.minecraft.world.phys.BlockHitResult
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.CollisionContext
import net.minecraft.world.phys.shapes.Shapes
import net.minecraft.world.phys.shapes.VoxelShape
open class CopperWasherBlock(settings: Properties) : BaseEntityBlock(settings), SimpleWaterloggedBlock {
companion object {
val CODEC: MapCodec<CopperWasherBlock> = RecordCodecBuilder.mapCodec {
it.group(propertiesCodec()).apply(it, ::CopperWasherBlock) }
val POWERED = BooleanProperty.create("powered")
val HITBOX = Shapes.box(0.0625, 0.0, 0.125, 0.9375, 1.0, 1.0)
}
init {
registerDefaultState(stateDefinition.any()
.setValue(HORIZONTAL_FACING, Direction.NORTH)
.setValue(WATERLOGGED, false)
.setValue(POWERED, false)
)
}
override fun codec(): MapCodec<CopperWasherBlock> = CODEC
override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block, BlockState>) {
builder.add(HORIZONTAL_FACING, WATERLOGGED, POWERED)
}
override fun getFluidState(blockState: BlockState): FluidState? = if (blockState.getValue(WATERLOGGED)) Fluids.WATER.getSource(false) else super.getFluidState(blockState)
override fun updateShape(state: BlockState, direction: Direction, neighborState: BlockState, world: LevelAccessor, pos: BlockPos, neighborPos: BlockPos): BlockState {
if (state.getValue(WATERLOGGED)) {
world.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(world))
}
return if (state.getValue(HORIZONTAL_FACING).opposite == direction && !state.canSurvive(world, pos)) Blocks.AIR.defaultBlockState()
else super.updateShape(state, direction, neighborState, world, pos, neighborPos)
}
override fun getCollisionShape(state: BlockState, level: BlockGetter, pos: BlockPos, context: CollisionContext): VoxelShape {
val direction = state.getValue(HORIZONTAL_FACING)
return rotateShape(Direction.NORTH, direction, HITBOX)
}
override fun getShape(state: BlockState, level: BlockGetter, pos: BlockPos, context: CollisionContext): VoxelShape {
return getCollisionShape(state, level, pos, context).singleEncompassing()
}
override fun getStateForPlacement(context: BlockPlaceContext): BlockState? {
val fluidState = context.level.getFluidState(context.clickedPos)
return super.getStateForPlacement(context)?.setValue(HORIZONTAL_FACING, context.horizontalDirection.opposite)?.setValue(WATERLOGGED, fluidState.type === Fluids.WATER)
}
override fun newBlockEntity(pos: BlockPos, state: BlockState) = CopperWasherBlockEntity(pos, state)
override fun getRenderShape(state: BlockState) = RenderShape.MODEL
override fun hasAnalogOutputSignal(state: BlockState) = true
override fun getAnalogOutputSignal(state: BlockState, level: Level, pos: BlockPos): Int {
return if ((level.getBlockEntity(pos) as CopperWasherBlockEntity).theItem != ItemStack.EMPTY) 1 else 0
}
override fun useItemOn(
stack: ItemStack,
state: BlockState,
level: Level,
pos: BlockPos,
player: Player,
hand: InteractionHand,
hitResult: BlockHitResult
): ItemInteractionResult {
val entity = level.getBlockEntity(pos) as CopperWasherBlockEntity
val item = entity.theItem
if (item == ItemStack.EMPTY) {
if (level.isServerSide()) {
entity.theItem = stack.copyWithCount(1)
if (!player.isCreative) stack.shrink(1)
entity.craft()
}
return ItemInteractionResult.SUCCESS
} else {
if (level.isServerSide()) {
val facing = state.getValue(HORIZONTAL_FACING)
val itemEntity =
ItemEntity(level, pos.x + 0.5, pos.y + 0.5, pos.z + 0.5, entity.theItem)
itemEntity.deltaMovement = Vec3(facing.stepX.toDouble(), 0.0, facing.stepZ.toDouble()).scale(0.2)
level.addFreshEntity(itemEntity)
entity.theItem = ItemStack.EMPTY
level.playSound(null, pos, SoundEvents.ITEM_FRAME_REMOVE_ITEM, SoundSource.BLOCKS)
}
return ItemInteractionResult.SUCCESS
}
}
}
@@ -1,43 +0,0 @@
package com.cobblemon.mod.common.block.appliances
import com.cobblemon.mod.common.CobblemonBlockEntities
import com.cobblemon.mod.common.CobblemonRecipeTypes
import com.cobblemon.mod.common.CobblemonSounds
import com.cobblemon.mod.common.item.crafting.washer.WasherInput
import com.cobblemon.mod.common.util.isServerSide
import net.minecraft.core.BlockPos
import net.minecraft.sounds.SoundSource
import net.minecraft.world.item.ItemStack
import net.minecraft.world.level.block.entity.BlockEntity
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.ticks.ContainerSingleItem
class CopperWasherBlockEntity(val pos: BlockPos, val state: BlockState): BlockEntity(
CobblemonBlockEntities.COPPER_WASHER,
pos, state
), ContainerSingleItem.BlockContainerSingleItem {
private var item: ItemStack = ItemStack.EMPTY
override fun getContainerBlockEntity() = this
override fun getTheItem() = item
override fun setTheItem(item: ItemStack) {
this.item = item
level?.updateNeighborsAt(pos, state.block)
}
fun craft() {
val level = level ?: return
if (level.isClientSide || theItem.isEmpty) return
val input = WasherInput(theItem.copyWithCount(1))
val recipe = level.recipeManager
.getRecipeFor(CobblemonRecipeTypes.WASHER, input, level)
.orElse(null) ?: return
theItem = recipe.value().assemble(input, level.registryAccess())
setChanged()
level.playSound(null, pos, CobblemonSounds.WASHER_WASH, SoundSource.BLOCKS)
level.sendBlockUpdated(worldPosition, blockState, blockState, 3)
}
}
@@ -1,31 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.block.appliances
import net.minecraft.core.BlockPos
import net.minecraft.server.level.ServerLevel
import net.minecraft.util.RandomSource
import net.minecraft.world.level.block.WeatheringCopper
import net.minecraft.world.level.block.state.BlockState
class WeatheringCopperFanBlock(val weatherState: WeatheringCopper.WeatherState, properties: Properties) :
CopperFanBlock(properties), WeatheringCopper {
override fun randomTick(state: BlockState?, level: ServerLevel?, pos: BlockPos?, random: RandomSource?) {
this.changeOverTime(state, level, pos, random)
}
override fun isRandomlyTicking(state: BlockState): Boolean {
return WeatheringCopper.getNext(state.getBlock()).isPresent()
}
override fun getAge(): WeatheringCopper.WeatherState {
return this.weatherState
}
}
@@ -1,58 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.block.appliances
import net.minecraft.core.BlockPos
import net.minecraft.server.level.ServerLevel
import net.minecraft.util.RandomSource
import net.minecraft.world.level.block.Block
import net.minecraft.world.level.block.WeatheringCopper
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.level.block.state.properties.BlockStateProperties
import net.minecraft.world.level.block.state.properties.DoubleBlockHalf
class WeatheringCopperFridgeBlock(val weatherState: WeatheringCopper.WeatherState, properties: Properties) :
CopperFridgeBlock(properties), WeatheringCopper {
override fun randomTick(state: BlockState, level: ServerLevel, pos: BlockPos, random: RandomSource) {
if (state.getValue(HALF) == DoubleBlockHalf.LOWER) {
this.changeOverTime(state, level, pos, random)
}
}
override fun changeOverTime(state: BlockState, level: ServerLevel, pos: BlockPos, random: RandomSource) {
val upperPos = pos.above()
val upperState = level.getBlockState(upperPos)
if (upperState.block != this || upperState.getValue(HALF) != DoubleBlockHalf.UPPER) {
return
}
if (random.nextFloat() < 0.05688889F) {
getNextState(state, level, pos, random).ifPresent { nextState ->
val nextLowerState = nextState.setValue(HALF, DoubleBlockHalf.LOWER)
val nextUpperState = nextState
.setValue(HALF, DoubleBlockHalf.UPPER)
.setValue(FACING, upperState.getValue(FACING))
.setValue(BlockStateProperties.WATERLOGGED, upperState.getValue(BlockStateProperties.WATERLOGGED))
.setValue(POWERED, upperState.getValue(POWERED))
level.setBlock(pos, nextLowerState, UPDATE_CLIENTS)
level.setBlock(upperPos, nextUpperState, UPDATE_ALL)
}
}
}
override fun isRandomlyTicking(state: BlockState): Boolean {
return WeatheringCopper.getNext(state.block).isPresent
}
override fun getAge(): WeatheringCopper.WeatherState {
return this.weatherState
}
}
@@ -1,31 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.block.appliances
import net.minecraft.core.BlockPos
import net.minecraft.server.level.ServerLevel
import net.minecraft.util.RandomSource
import net.minecraft.world.level.block.WeatheringCopper
import net.minecraft.world.level.block.state.BlockState
class WeatheringCopperMowerBlock(val weatherState: WeatheringCopper.WeatherState, properties: Properties) :
CopperMowerBlock(properties), WeatheringCopper {
override fun randomTick(state: BlockState?, level: ServerLevel?, pos: BlockPos?, random: RandomSource?) {
this.changeOverTime(state, level, pos, random)
}
override fun isRandomlyTicking(state: BlockState): Boolean {
return WeatheringCopper.getNext(state.getBlock()).isPresent()
}
override fun getAge(): WeatheringCopper.WeatherState {
return this.weatherState
}
}
@@ -1,31 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.block.appliances
import net.minecraft.core.BlockPos
import net.minecraft.server.level.ServerLevel
import net.minecraft.util.RandomSource
import net.minecraft.world.level.block.WeatheringCopper
import net.minecraft.world.level.block.state.BlockState
class WeatheringCopperOvenBlock(val weatherState: WeatheringCopper.WeatherState, properties: Properties) :
CopperOvenBlock(properties), WeatheringCopper {
override fun randomTick(state: BlockState?, level: ServerLevel?, pos: BlockPos?, random: RandomSource?) {
this.changeOverTime(state, level, pos, random)
}
override fun isRandomlyTicking(state: BlockState): Boolean {
return WeatheringCopper.getNext(state.getBlock()).isPresent()
}
override fun getAge(): WeatheringCopper.WeatherState {
return this.weatherState
}
}
@@ -1,31 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.block.appliances
import net.minecraft.core.BlockPos
import net.minecraft.server.level.ServerLevel
import net.minecraft.util.RandomSource
import net.minecraft.world.level.block.WeatheringCopper
import net.minecraft.world.level.block.state.BlockState
class WeatheringCopperWasherBlock(val weatherState: WeatheringCopper.WeatherState, properties: Properties) :
CopperWasherBlock(properties), WeatheringCopper {
override fun randomTick(state: BlockState?, level: ServerLevel?, pos: BlockPos?, random: RandomSource?) {
this.changeOverTime(state, level, pos, random)
}
override fun isRandomlyTicking(state: BlockState): Boolean {
return WeatheringCopper.getNext(state.getBlock()).isPresent()
}
override fun getAge(): WeatheringCopper.WeatherState {
return this.weatherState
}
}
@@ -11,11 +11,9 @@ package com.cobblemon.mod.common.block.chest
import com.cobblemon.mod.common.CobblemonSounds
import com.cobblemon.mod.common.api.pokemon.PokemonProperties
import com.cobblemon.mod.common.api.scheduling.afterOnServer
import com.cobblemon.mod.common.block.PokemonDisguiseBlock
import com.cobblemon.mod.common.block.entity.GildedChestBlockEntity
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.math.FloatRange
import com.cobblemon.mod.common.util.party
import com.cobblemon.mod.common.util.toVec3d
import com.mojang.serialization.MapCodec
@@ -27,7 +25,6 @@ import net.minecraft.network.chat.MutableComponent
import net.minecraft.resources.ResourceLocation
import net.minecraft.server.level.ServerLevel
import net.minecraft.server.level.ServerPlayer
import net.minecraft.sounds.SoundEvent
import net.minecraft.sounds.SoundSource
import net.minecraft.util.RandomSource
import net.minecraft.util.StringRepresentable
@@ -57,7 +54,7 @@ import net.minecraft.world.phys.shapes.VoxelShape
@Suppress("OVERRIDE_DEPRECATION")
class GildedChestBlock(settings: Properties, val type: Type = Type.RED) : BaseEntityBlock(settings),
SimpleWaterloggedBlock, PokemonDisguiseBlock {
SimpleWaterloggedBlock {
init {
registerDefaultState(stateDefinition.any()
@@ -73,6 +70,9 @@ class GildedChestBlock(settings: Properties, val type: Type = Type.RED) : BaseEn
).apply(it, ::GildedChestBlock)
}
val POKEMON_ARGS = "gimmighoul"
val LEVEL_RANGE = 5..30
val SOUTH_OUTLINE = Shapes.or(
Shapes.box(0.0, 0.0, 0.25, 1.0, 1.0, 0.9375)
)
@@ -127,6 +127,13 @@ class GildedChestBlock(settings: Properties, val type: Type = Type.RED) : BaseEn
builder.add(WATERLOGGED)
}
private val facingToYaw: HashMap<Direction, Float> = hashMapOf(
Direction.NORTH to -179.0F,
Direction.WEST to 90.0F,
Direction.SOUTH to 0.0F,
Direction.EAST to -90.0F
)
override fun getName(): MutableComponent {
return if (isFake()) Component.translatable("block.cobblemon.gilded_chest") else super.getName()
}
@@ -142,6 +149,35 @@ class GildedChestBlock(settings: Properties, val type: Type = Type.RED) : BaseEn
return super.playerWillDestroy(world, pos, state, player)
}
private fun spawnPokemon(world: Level, pos: BlockPos, state: BlockState, player: ServerPlayer): InteractionResult {
val properties = "$POKEMON_ARGS lvl=${LEVEL_RANGE.random()}"
val pokemon = PokemonProperties.parse(properties)
val entity = pokemon.createEntity(world)
// The yaw based on the block's facing direction
val yaw = facingToYaw[state.getValue(HorizontalDirectionalBlock.FACING)] ?: 0.0F
entity.entityData.set(PokemonEntity.SPAWN_DIRECTION, yaw)
val offsetDir = state.getValue(HorizontalDirectionalBlock.FACING)
val vec = pos.toVec3d().add(offsetDir.stepX * 0.1 + 0.5, 0.0, offsetDir.stepZ * 0.1 + 0.5)
entity.moveTo(vec.x, vec.y, vec.z, yaw, entity.xRot)
world.addFreshEntity(entity)
world.removeBlock(pos, false)
afterOnServer(seconds = 0.1F) {
if (player !in player.level().players()) {
return@afterOnServer
}
val party = player.party()
if (!player.isCreative) {
entity.forceBattle(player)
} else {
world.playSound(null, pos, CobblemonSounds.GIMMIGHOUL_REVEAL, SoundSource.NEUTRAL)
}
}
return InteractionResult.SUCCESS
}
override fun useWithoutItem(
state: BlockState,
world: Level,
@@ -254,10 +290,4 @@ class GildedChestBlock(settings: Properties, val type: Type = Type.RED) : BaseEn
blockEntity.tick()
}
override val levelRange = 5..30
override val pokemonArgs = "gimmighoul"
override val spawnSound = CobblemonSounds.GIMMIGHOUL_REVEAL
override val scaleRange = FloatRange(1f, 1f)
override fun getPokemonFacing(state: BlockState): Direction = state.getValue(HORIZONTAL_FACING)
override val shinyRate = null
}
@@ -11,11 +11,8 @@ package com.cobblemon.mod.common.block.dispenser
import com.cobblemon.mod.common.block.SaccharineLeafBlock
import com.cobblemon.mod.common.block.SaccharineLogBlock
import com.cobblemon.mod.common.block.SaccharineLogSlatheredBlock
import com.cobblemon.mod.common.block.appliances.CopperFridgeBlock
import com.cobblemon.mod.common.mixin.accessor.DispenserBlockAccessor
import net.minecraft.core.dispenser.DispenseItemBehavior
import net.minecraft.sounds.SoundEvents
import net.minecraft.sounds.SoundSource
import net.minecraft.world.item.Item
import net.minecraft.world.item.Items
import net.minecraft.world.item.alchemy.PotionContents
@@ -89,30 +86,5 @@ object DispenserBehaviorRegistry {
).item
)
)
register(
{ dispenseWaterBucketIntoFridge() },
items = listOf(Items.WATER_BUCKET)
)
}
private fun dispenseWaterBucketIntoFridge(): DispenseItemBehavior =
DispenseItemBehavior { source, stack ->
val level = source.level
val pos = source.pos.relative(source.state.getValue(DispenserBlock.FACING))
val fridge = level.getBlockState(pos).block as? CopperFridgeBlock
if (fridge == null) {
stack
} else {
val fridgeEntity = fridge.getBlockEntity(level, pos)
if (!fridgeEntity.theItem.isEmpty) {
stack
} else {
fridgeEntity.theItem = Items.WATER_BUCKET.defaultInstance
fridgeEntity.timer = 100
level.playSound(null, pos, SoundEvents.BUCKET_EMPTY, SoundSource.BLOCKS, 1.0f, 1.0f)
Items.BUCKET.defaultInstance
}
}
}
}
@@ -41,7 +41,6 @@ import net.minecraft.world.Containers
import net.minecraft.world.InteractionResult
import net.minecraft.world.ItemInteractionResult
import net.minecraft.world.InteractionHand
import net.minecraft.world.entity.LightningBolt
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.Pose
import net.minecraft.world.entity.item.ItemEntity
@@ -618,14 +617,11 @@ open class FossilMultiblockEntity(
}
companion object {
val TICKER = BlockEntityTicker<FossilMultiblockEntity> { level, _, _, blockEntity ->
val serverLevel = level as? ServerLevel ?: return@BlockEntityTicker
if (blockEntity.checkLightning(serverLevel)) return@BlockEntityTicker
val TICKER = BlockEntityTicker<FossilMultiblockEntity> {level, _, _, blockEntity ->
if (blockEntity.multiblockStructure != null) return@BlockEntityTicker
if (blockEntity.porygonProcess == PorygonProcessType.INACTIVE) return@BlockEntityTicker
if(blockEntity.porygonProcess == PorygonProcessType.INACTIVE) return@BlockEntityTicker
blockEntity.tickPorygon(serverLevel)
blockEntity.tickPorygon(level)
}
}
@@ -701,29 +697,4 @@ open class FossilMultiblockEntity(
//Fallback: If no safe location is found, just spawn it directly in front of the monitor
return origin.relative(facing)
}
private var lastLightningBolt: UUID? = null
fun checkLightning(level: ServerLevel): Boolean {
val bolt = level.getEntitiesOfClass(
LightningBolt::class.java,
AABB.ofSize(blockPos.center, 1.0, 4.0, 1.0)
).firstOrNull {
(it.blockPosition() == blockPos || it.blockPosition().below() == blockPos) &&
it.uuid != lastLightningBolt
} ?: return false
lastLightningBolt = bolt.uuid
level.setBlockAndUpdate(
blockPos,
CobblemonBlocks.ROTOM_MONITOR.defaultBlockState()
.setValue(
HorizontalDirectionalBlock.FACING,
level.getBlockState(blockPos).getValue(HorizontalDirectionalBlock.FACING)
)
)
return true
}
}
@@ -17,12 +17,12 @@ import com.cobblemon.mod.common.CobblemonItems
import com.cobblemon.mod.common.CobblemonMenuType
import com.cobblemon.mod.common.api.berry.Berries
import com.cobblemon.mod.common.api.scheduling.ClientTaskTracker
import com.cobblemon.mod.common.api.storage.player.client.ClientBadgeManager
import com.cobblemon.mod.common.api.storage.player.client.ClientGeneralPlayerData
import com.cobblemon.mod.common.api.storage.player.client.ClientPokedexManager
import com.cobblemon.mod.common.api.storage.player.client.ClientTMMoveManager
import com.cobblemon.mod.common.api.tags.CobblemonItemTags
import com.cobblemon.mod.common.block.entity.TintBlockEntity
import com.cobblemon.mod.common.block.sign.CobblemonSignBlock
import com.cobblemon.mod.common.client.battle.ClientBattle
import com.cobblemon.mod.common.client.gui.PartyOverlay
import com.cobblemon.mod.common.client.gui.PartyOverlayDataControl
@@ -101,6 +101,7 @@ object CobblemonClient {
var clientPlayerData = ClientGeneralPlayerData()
var clientPokedexData = ClientPokedexManager(mutableMapOf())
var clientTMMoveData = ClientTMMoveManager(mutableSetOf())
var clientBadgeData = ClientBadgeManager(mutableSetOf())
/** If true then we won't bother them anymore about choosing a starter even if it's a thing they can do. */
var checkedStarterScreen = false
@@ -118,6 +119,7 @@ object CobblemonClient {
teamData = ClientPlayerTeamData()
clientPokedexData = ClientPokedexManager(mutableMapOf())
clientTMMoveData = ClientTMMoveManager(mutableSetOf())
clientBadgeData = ClientBadgeManager(mutableSetOf())
storage.onLogin()
// CobblemonDataProvider.canReload = false
}
@@ -391,7 +393,7 @@ object CobblemonClient {
CobblemonBlocks.X_SP_ATK,
CobblemonBlocks.X_SP_DEF,
CobblemonBlocks.X_SPEED,
CobblemonBlocks.TM_MACHINE,
CobblemonBlocks.TM_MACHINE,
CobblemonBlocks.GALARICA_CUFF,
CobblemonBlocks.GALARICA_WREATH,
@@ -419,7 +421,7 @@ object CobblemonClient {
CobblemonBlocks.MOOMOO_MILK,
CobblemonBlocks.MEDICINAL_BREW,
CobblemonBlocks.TERRAIN_EXTENDER,
CobblemonBlocks.RED_MINT_LEAF_LITTER,
CobblemonBlocks.POTTED_RED_MINT,
CobblemonBlocks.BLUE_MINT_LEAF_LITTER,
@@ -516,17 +518,7 @@ object CobblemonClient {
CobblemonBlocks.POTTED_WATMEL_BERRY,
CobblemonBlocks.POTTED_WEPEAR_BERRY,
CobblemonBlocks.POTTED_WIKI_BERRY,
CobblemonBlocks.POTTED_YACHE_BERRY,
CobblemonBlocks.SCOPE_LENS,
CobblemonBlocks.COPPER_FAN,
CobblemonBlocks.EXPOSED_COPPER_FAN,
CobblemonBlocks.WEATHERED_COPPER_FAN,
CobblemonBlocks.OXIDIZED_COPPER_FAN,
CobblemonBlocks.WAXED_COPPER_FAN,
CobblemonBlocks.WAXED_EXPOSED_COPPER_FAN,
CobblemonBlocks.WAXED_WEATHERED_COPPER_FAN,
CobblemonBlocks.WAXED_OXIDIZED_COPPER_FAN
CobblemonBlocks.POTTED_YACHE_BERRY
)
this.createBoatModelLayers()
@@ -0,0 +1,167 @@
package com.cobblemon.mod.common.client.gui.trainercard
import com.cobblemon.mod.common.api.badges.Badge
import com.cobblemon.mod.common.api.gui.blitk
import com.cobblemon.mod.common.client.CobblemonClient
import com.cobblemon.mod.common.client.gui.ScrollingWidget
import com.cobblemon.mod.common.client.gui.pokedex.renderTooltip
import com.cobblemon.mod.common.util.lang
import net.minecraft.client.gui.GuiGraphics
import net.minecraft.network.chat.Component
import net.minecraft.network.chat.MutableComponent
import net.minecraft.util.FastColor
import net.minecraft.util.Mth
class BadgesScrollingWidget(
x: Int,
y: Int,
width: Int,
height: Int,
private val columns: Int
) : ScrollingWidget<BadgesScrollingWidget.BadgeRow>(
width = width,
height = height,
left = x,
top = y - height,
slotHeight = SLOT_SIZE + SLOT_SPACING
) {
private var tooltip: MutableComponent? = null
private var tooltipX = 0
private var tooltipY = 0
companion object {
const val SLOT_SIZE = 16
const val SLOT_SPACING = 3
const val MAX_VISIBLE_ROWS = 2
}
fun createEntries(badges: List<Badge>) {
val obtainedBadgeList = badges.filter { CobblemonClient.clientBadgeData.obtainedBadges.contains(it.identifier) }
.sortedBy { it.order }
val unobtainedBadgesList = badges.filter { !obtainedBadgeList.contains(it) }
.sortedBy { it.order }
val sortedBadgeList = obtainedBadgeList.plus(unobtainedBadgesList)
sortedBadgeList.chunked(columns).forEach { listChunk ->
addEntry(BadgeRow(this, listChunk))
}
}
private val visibleRows: Int
get() = (height / itemHeight).coerceAtLeast(1)
private fun hasScrollbar(): Boolean = children().size > visibleRows
override fun getRowLeft(): Int = if (hasScrollbar()) left + 1 else left
override fun getScrollbarPosition(): Int = rowLeft + width - 3
override fun renderWidget(context: GuiGraphics, mouseX: Int, mouseY: Int, delta: Float) {
tooltip = null
super.renderWidget(context, mouseX, mouseY, delta)
tooltip?.let { renderTooltip(context, it, tooltipX, tooltipY, delta) }
}
fun setTooltip(text: MutableComponent, mouseX: Int, mouseY: Int) {
if (mouseX in left until left + width && mouseY in this.y until bottom) {
tooltip = text
tooltipX = mouseX + 20
tooltipY = mouseY - 10
}
}
override fun renderScrollbar(context: GuiGraphics, mouseX: Int, mouseY: Int, delta: Float) {
if (hasScrollbar()) {
val xLeft = this.scrollbarPosition
val xRight = xLeft + 3
val barHeight = this.bottom - this.y
var yBottom = ((barHeight * barHeight).toFloat() / this.maxPosition.toFloat()).toInt()
yBottom = Mth.clamp(yBottom, minOf(32, barHeight), maxOf(minOf(32, barHeight), barHeight - 8))
var yTop = scrollAmount.toInt() * (barHeight - yBottom) / this.maxScroll + this.y
if (yTop < this.y) {
yTop = this.y
}
context.fill(xLeft, this.y, xRight, this.bottom, FastColor.ARGB32.color(255, 75, 75, 75))
context.fill(xLeft, yTop, xRight, yTop + yBottom, FastColor.ARGB32.color(255, 141, 141, 141))
}
}
private fun renderEntry(context: GuiGraphics, mouseX: Int, mouseY: Int, index: Int, x: Int, y: Int) {
getEntry(index).renderRow(context, y, x, mouseX, mouseY)
}
override fun renderListItems(context: GuiGraphics, mouseX: Int, mouseY: Int, delta: Float) {
val rowX = rowLeft
for (index in 0 until this.itemCount) {
val rowY = this.getRowTop(index)
val o = this.getRowBottom(index)
if (o >= this.y && rowY <= this.bottom) {
this.renderEntry(context, mouseX, mouseY, index, rowX, rowY)
}
}
}
override fun mouseDragged(mouseX: Double, mouseY: Double, button: Int, dragX: Double, dragY: Double): Boolean =
if (hasScrollbar()) super.mouseDragged(mouseX, mouseY, button, dragX, dragY) else true
override fun mouseScrolled(mouseX: Double, mouseY: Double, scrollX: Double, scrollY: Double): Boolean =
if (hasScrollbar()) super.mouseScrolled(mouseX, mouseY, scrollX, scrollY) else true
class BadgeRow(
val parent: BadgesScrollingWidget,
val badgeList: List<Badge?>
) : Slot<BadgeRow>() {
fun renderRow(context: GuiGraphics, y: Int, x: Int, mouseX: Int, mouseY: Int) {
badgeList.forEachIndexed { index, badge ->
val startPosX = x + ((SLOT_SPACING + SLOT_SIZE) * index)
val startPosY = y + SLOT_SPACING
if (badge != null) {
val obtained = CobblemonClient.clientBadgeData.obtainedBadges.contains(badge.identifier)
blitk(
matrixStack = context.pose(),
texture = badge.texture,
x = startPosX,
y = startPosY,
width = SLOT_SIZE,
height = SLOT_SIZE,
red = if (obtained) 1 else 0,
green = if (obtained) 1 else 0,
blue = if (obtained) 1 else 0
)
if (mouseX in startPosX until startPosX + SLOT_SIZE &&
mouseY in startPosY until startPosY + SLOT_SIZE
) {
parent.setTooltip(
if (obtained) Component.translatable(badge.name) else lang("badge.unobtained"),
mouseX, mouseY
)
}
}
}
}
override fun getNarration(): Component? {
return badgeList.firstOrNull()?.let { Component.translatable(it.name) }
}
override fun render(
guiGraphics: GuiGraphics,
index: Int,
top: Int,
left: Int,
width: Int,
height: Int,
mouseX: Int,
mouseY: Int,
hovering: Boolean,
partialTick: Float
) {}
}
}
@@ -0,0 +1,221 @@
package com.cobblemon.mod.common.client.gui.trainercard
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.api.badges.Badges
import com.cobblemon.mod.common.api.pokedex.CaughtCount
import com.cobblemon.mod.common.api.stats.CobblemonStats.getStat
import com.cobblemon.mod.common.api.text.text
import com.cobblemon.mod.common.client.CobblemonClient
import com.cobblemon.mod.common.client.gui.CobblemonRenderable
import com.cobblemon.mod.common.client.render.drawScaledText
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.lang
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.GuiGraphics
import net.minecraft.client.gui.components.Button
import net.minecraft.client.gui.screens.Screen
import net.minecraft.client.gui.screens.inventory.InventoryScreen
import net.minecraft.client.sounds.SoundManager
import net.minecraft.network.chat.Component
import net.minecraft.network.protocol.game.ServerboundClientCommandPacket
import net.minecraft.stats.Stats
import net.minecraft.util.CommonColors
import kotlin.math.ceil
class TrainerCardMenu : Screen(
Component.translatable("cobblemon.ui.trainercard.title")
), CobblemonRenderable {
private var elapsedTicks = 0
private var lastSyncedTimePlayed = 0
private var panelLeft = 0
private var panelTop = 0
private lateinit var badgeScrollList: BadgesScrollingWidget
private lateinit var leftPageArrow: TrainerCardPageArrow
private lateinit var rightPageArrow: TrainerCardPageArrow
private var currentPage = 0
private val maxPages = 3
override fun isPauseScreen(): Boolean = false
override fun init() {
super.init()
elapsedTicks = 0
lastSyncedTimePlayed = getTimePlayed()
// stats need to update when we open the menu, otherwise time played only updates when stats menu is opened
Minecraft.getInstance().connection?.send(
ServerboundClientCommandPacket(ServerboundClientCommandPacket.Action.REQUEST_STATS)
)
val badges = Badges.all().sortedBy { it.order }
val panelWidth = minOf(220, (width - 16).coerceAtLeast(1))
panelLeft = (width - panelWidth) / 2
val leftColumnWidth = panelWidth / 2
val badgeAreaWidth = panelWidth - leftColumnWidth - 8
val columns = ((badgeAreaWidth + BadgesScrollingWidget.SLOT_SPACING) /
(BadgesScrollingWidget.SLOT_SIZE + BadgesScrollingWidget.SLOT_SPACING)).coerceIn(1, 4)
val badgeWidth = columns * BadgesScrollingWidget.SLOT_SIZE +
(columns - 1) * BadgesScrollingWidget.SLOT_SPACING + 4
val rowCount = ceil(badges.size.toDouble() / columns).toInt().coerceAtLeast(1)
val rowHeight = BadgesScrollingWidget.SLOT_SIZE + BadgesScrollingWidget.SLOT_SPACING
val badgeHeight = minOf(rowCount, BadgesScrollingWidget.MAX_VISIBLE_ROWS) * rowHeight
val panelHeight = maxOf(92, badgeHeight + 20)
panelTop = ((height - panelHeight) / 2).coerceAtLeast(8)
badgeScrollList = BadgesScrollingWidget(
x = panelLeft + panelWidth - badgeWidth,
y = panelTop + 10,
width = badgeWidth,
height = badgeHeight,
columns = columns
)
badgeScrollList.createEntries(badges)
addRenderableWidget(badgeScrollList)
leftPageArrow = TrainerCardPageArrow(
buttonX = panelLeft - 10,
buttonY = panelTop,
width = 16,
height = 16,
onPress = {},
parent = this,
isRight = false
)
rightPageArrow = TrainerCardPageArrow(
buttonX = panelLeft + panelWidth + 10,
buttonY = panelTop,
width = 16,
height = 16,
onPress = {},
parent = this,
isRight = true
)
addRenderableWidget(leftPageArrow)
addRenderableWidget(rightPageArrow)
}
override fun tick() {
super.tick()
// make our own live playtime update, otherwise we have to send a packet a second to retrieve the playtime stat
val timePlayed = getTimePlayed()
if (timePlayed != lastSyncedTimePlayed) {
lastSyncedTimePlayed = timePlayed
elapsedTicks = 0
} else { elapsedTicks++ }
}
override fun render(context: GuiGraphics, mouseX: Int, mouseY: Int, partialTick: Float) {
when(currentPage) {
0 -> {
val portraitX = panelLeft
val portraitY = minOf(panelTop + 48, (height - 32).coerceAtLeast(0))
val portraitSize = 30
val statsTextWidth = (badgeScrollList.x - panelLeft - 8).coerceAtLeast(1)
val player = Minecraft.getInstance().player ?: return // unsure of why this would ever not return a player but if you're here maybe it's because it did
val entity = Minecraft.getInstance().level?.getPlayerByUUID(player.uuid) ?: return
context.enableScissor(portraitX, portraitY, portraitX + portraitSize, portraitY + portraitSize)
InventoryScreen.renderEntityInInventoryFollowsMouse(context,
portraitX, portraitY, portraitX + portraitSize, portraitY + portraitSize, 28, 0.5f, mouseX.toFloat(), mouseY.toFloat(),
entity
)
context.disableScissor()
val totalSeconds = (getTimePlayed() + elapsedTicks) / 20
val timePlayed = "%d:%02d:%02d:%02d".format(
totalSeconds / 86_400, // days
totalSeconds % 86_400 / 3_600, // hours
totalSeconds % 3_600 / 60, // minutes
totalSeconds % 60 // seconds
)
drawScaledText(
context = context,
text = lang("ui.trainermenu.timeplayed", timePlayed),
x = panelLeft,
y = panelTop + 4,
maxCharacterWidth = statsTextWidth
)
drawScaledText(
context = context,
text = lang("ui.trainermenu.pokemon_registered",
CobblemonClient.clientPokedexData.getDexCalculatedValue(cobblemonResource("national"), CaughtCount)),
x = panelLeft,
y = panelTop + 14,
maxCharacterWidth = statsTextWidth
)
val playerBattlesWon = player.stats.getValue(Stats.CUSTOM.get(getStat(Cobblemon.statistics.PVP_BATTLES_WON)))
val playerBattlesLost = player.stats.getValue(Stats.CUSTOM.get(getStat(Cobblemon.statistics.PVP_BATTLES_LOST)))
if (playerBattlesWon > 0 || playerBattlesLost > 0) {
drawScaledText(
context = context,
text = lang("ui.trainermenu.battle_stats",
playerBattlesWon,
playerBattlesLost
),
x = panelLeft,
y = panelTop + 24,
maxCharacterWidth = statsTextWidth
)
}
badgeScrollList.render(context, mouseX, mouseY, partialTick)
}
}
drawScaledText(
context = context,
text = Component.literal("$currentPage"),
x = panelLeft - 30,
y = panelTop
)
if (leftPageArrow.shouldExist()) {
leftPageArrow.render(context, mouseX, mouseY, partialTick)
}
if (rightPageArrow.shouldExist()) {
rightPageArrow.render(context, mouseX, mouseY, partialTick)
}
}
private class TrainerCardPageArrow(
buttonX: Int,
buttonY: Int, width: Int, height: Int, onPress: OnPress,
val parent: TrainerCardMenu,
val isRight: Boolean
): Button(
buttonX, buttonY, width, height, "".text(), onPress, DEFAULT_NARRATION
) {
fun shouldExist(): Boolean {
if (isRight && parent.currentPage == parent.maxPages - 1) return false
if (!isRight && parent.currentPage == 0) return false
return true
}
override fun renderWidget(context: GuiGraphics, mouseX: Int, mouseY: Int, partialTick: Float) {
context.fill(x, y, x + width, y + height, CommonColors.WHITE)
}
override fun playDownSound(handler: SoundManager) {
if (shouldExist()) super.playDownSound(handler)
}
override fun onClick(mouseX: Double, mouseY: Double) {
if (!shouldExist()) return
parent.currentPage += if (isRight) 1 else -1
}
}
private fun getTimePlayed(): Int =
Minecraft.getInstance().player?.stats?.getValue(Stats.CUSTOM.get(Stats.PLAY_TIME)) ?: 0
}
@@ -39,6 +39,7 @@ object CobblemonKeyBinds {
val PARTY_OVERLAY_UP = this.queue(UpShiftPartyBinding)
val SEND_OUT_POKEMON = this.queue(PartySendBinding)
val RIDING_FREELOOK = this.queue(RidingFreelookBinding)
val TRAINER_MENU = this.queue(TrainerMenuBinding)
fun register(registrar: (KeyMapping) -> Unit) {
this.keyBinds.forEach(registrar::invoke)
@@ -0,0 +1,29 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.keybind.keybinds
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.client.CobblemonClient
import com.cobblemon.mod.common.client.gui.summary.Summary
import com.cobblemon.mod.common.client.gui.trainercard.TrainerCardMenu
import com.cobblemon.mod.common.client.keybind.CobblemonPartyLockedKeyBinding
import com.cobblemon.mod.common.client.keybind.KeybindCategories
import com.mojang.blaze3d.platform.InputConstants
import net.minecraft.client.Minecraft
object TrainerMenuBinding : CobblemonPartyLockedKeyBinding(
"key.cobblemon.trainermenu",
InputConstants.Type.KEYSYM,
InputConstants.KEY_N,
KeybindCategories.COBBLEMON_CATEGORY
) {
override fun onPress() {
Minecraft.getInstance().setScreen(TrainerCardMenu())
}
}
@@ -13,7 +13,6 @@ import com.cobblemon.mod.common.client.particle.BedrockParticleOptionsRepository
import com.cobblemon.mod.common.client.particle.ParticleStorm
import com.cobblemon.mod.common.client.render.MatrixWrapper
import com.cobblemon.mod.common.net.messages.client.effect.SpawnSnowstormParticlePacket
import com.mojang.math.Axis
import net.minecraft.client.Minecraft
import com.mojang.blaze3d.vertex.PoseStack
@@ -21,7 +20,6 @@ object SpawnSnowstormParticleHandler : ClientNetworkPacketHandler<SpawnSnowstorm
override fun handle(packet: SpawnSnowstormParticlePacket, client: Minecraft) {
val wrapper = MatrixWrapper()
val matrix = PoseStack()
matrix.mulPose(Axis.YP.rotationDegrees(packet.rotation))
wrapper.updateMatrix(matrix.last().pose())
wrapper.updatePosition(packet.position)
val world = Minecraft.getInstance().level ?: return
@@ -34,7 +34,6 @@ import com.cobblemon.mod.common.client.render.models.blockbench.bedrock.animatio
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.client.render.models.blockbench.quirk.ModelQuirk
import com.cobblemon.mod.common.client.render.models.blockbench.quirk.QuirkData
import com.cobblemon.mod.common.client.sound.instances.UIEntitySoundInstance
import com.cobblemon.mod.common.entity.PosableEntity
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
@@ -45,6 +44,7 @@ import com.mojang.brigadier.exceptions.CommandSyntaxException
import java.util.concurrent.ConcurrentLinkedQueue
import net.minecraft.client.Minecraft
import net.minecraft.client.multiplayer.ClientLevel
import net.minecraft.client.resources.sounds.SimpleSoundInstance
import net.minecraft.commands.arguments.item.ItemParser
import net.minecraft.sounds.SoundEvent
import net.minecraft.world.entity.Entity
@@ -289,7 +289,7 @@ abstract class PosableState : Schedulable {
entity.level().playLocalSound(entity, soundEvent, entity.soundSource, volume, pitch)
}
} else {
Minecraft.getInstance().soundManager.play(UIEntitySoundInstance(soundEvent, volume, pitch))
Minecraft.getInstance().soundManager.play(SimpleSoundInstance.forUI(soundEvent, volume, pitch))
}
}
}
@@ -19,7 +19,6 @@ import com.cobblemon.mod.common.client.render.models.blockbench.PosableState
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Bone
import com.cobblemon.mod.common.client.render.models.blockbench.repository.RenderContext
import com.cobblemon.mod.common.client.sound.instances.AlphaCrySoundInstance
import com.cobblemon.mod.common.client.sound.instances.UIEntitySoundInstance
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.effectiveName
import com.cobblemon.mod.common.util.genericRuntime
@@ -32,6 +31,7 @@ import net.minecraft.client.Minecraft
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.client.multiplayer.ClientLevel
import net.minecraft.client.resources.sounds.EntityBoundSoundInstance
import net.minecraft.client.resources.sounds.SimpleSoundInstance
import net.minecraft.resources.ResourceLocation
import net.minecraft.sounds.SoundEvent
import net.minecraft.world.entity.Entity
@@ -121,7 +121,7 @@ class BedrockSoundKeyframe(
}
}
} else {
Minecraft.getInstance().soundManager.play(UIEntitySoundInstance(soundEvent))
Minecraft.getInstance().soundManager.play(SimpleSoundInstance.forUI(soundEvent, 1F, 1F))
}
}
}
@@ -29,8 +29,8 @@ class FarfetchdGalarianModel(root: ModelPart) : PokemonPosableModel(root), Heade
override var portraitScale = 2.6F
override var portraitTranslation = Vec3(-0.2, -1.0, 0.0)
override var profileScale = 0.93F
override var profileTranslation = Vec3(-0.1, 0.36, 0.0)
override var profileScale = 1.1F
override var profileTranslation = Vec3(-0.1, 0.1, 0.0)
lateinit var standing: Pose
lateinit var walk: Pose
@@ -28,8 +28,8 @@ class FarfetchdModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame,
override var portraitScale = 2.6F
override var portraitTranslation = Vec3(-0.2, -1.0, 0.0)
override var profileScale = 0.93F
override var profileTranslation = Vec3(-0.1, 0.36, 0.0)
override var profileScale = 1.1F
override var profileTranslation = Vec3(-0.1, 0.1, 0.0)
lateinit var standing: Pose
lateinit var walk: Pose
@@ -23,8 +23,8 @@ class KabutoModel(root: ModelPart) : PokemonPosableModel(root) {
override var portraitScale = 3.3F
override var portraitTranslation = Vec3(0.0, -3.3, 0.0)
override var profileScale = 1.25F
override var profileTranslation = Vec3(0.0, -0.17, 0.0)
override var profileScale = 1.6F
override var profileTranslation = Vec3(0.0, -0.6, 0.0)
lateinit var standing: CobblemonPose
lateinit var walk: CobblemonPose
@@ -21,8 +21,8 @@ class HoothootModel (root: ModelPart) : PokemonPosableModel(root) {
override var portraitScale = 2.2F
override var portraitTranslation = Vec3(-0.25, -0.9, 0.0)
override var profileScale = 0.82F
override var profileTranslation = Vec3(0.0, 0.53, 0.0)
override var profileScale = 1.0F
override var profileTranslation = Vec3(0.0, 0.3, 0.0)
lateinit var standing: Pose
lateinit var walk: Pose
@@ -29,8 +29,8 @@ class WooperModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame {
override var portraitScale = 2.0F
override var portraitTranslation = Vec3(-0.15, -0.65, 0.0)
override var profileScale = 0.75F
override var profileTranslation = Vec3(0.0, 0.6, 0.0)
override var profileScale = 0.9F
override var profileTranslation = Vec3(0.0, 0.4, 0.0)
lateinit var shoulderLeft: Pose
lateinit var shoulderRight: Pose
@@ -29,8 +29,8 @@ class WooperPaldeanModel(root: ModelPart) : PokemonPosableModel(root), HeadedFra
override var portraitScale = 2.0F
override var portraitTranslation = Vec3(-0.15, -0.65, 0.0)
override var profileScale = 0.75F
override var profileTranslation = Vec3(0.0, 0.6, 0.0)
override var profileScale = 0.9F
override var profileTranslation = Vec3(0.0, 0.4, 0.0)
lateinit var shoulderLeft: Pose
lateinit var shoulderRight: Pose
@@ -34,7 +34,7 @@ class DusclopsModel (root: ModelPart) : PokemonPosableModel(root) {
lateinit var battleidle: Pose
override fun registerPoses() {
animations["cry"] = "q.bedrock_stateful('dusclops', 'cry')".asExpressionLike()
animations["cry"] = "q.bedrock_stateful('squirtle', 'cry')".asExpressionLike()
val blink = quirk { bedrockStateful("dusclops", "blink") }
@@ -12,7 +12,6 @@ import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonP
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.util.asExpressionLike
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
@@ -29,8 +28,6 @@ class MasquerainModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame
lateinit var walk: Pose
lateinit var standing: Pose
override fun registerPoses() {
animations["cry"] = "q.bedrock_stateful('masquerain', 'cry')".asExpressionLike()
val blink = quirk { bedrockStateful("masquerain", "blink") }
standing = registerPose(
poseName = "standing",
@@ -14,7 +14,6 @@ import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonP
import com.cobblemon.mod.common.client.render.models.blockbench.pose.ModelPartTransformation
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.util.asExpressionLike
import com.cobblemon.mod.common.util.isInWater
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
@@ -37,8 +36,6 @@ class SurskitModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame {
val wateroffset = -8
override fun registerPoses() {
animations["cry"] = "q.bedrock_stateful('surskit', 'cry')".asExpressionLike()
val blink = quirk { bedrockStateful("surskit", "blink") }
standing = registerPose(
poseName = "standing",
@@ -14,7 +14,6 @@ import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonP
import com.cobblemon.mod.common.client.render.models.blockbench.pose.ModelPartTransformation
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.util.asExpressionLike
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
@@ -37,8 +36,6 @@ class CombeeModel (root: ModelPart) : PokemonPosableModel(root) {
val shoulderZOffset = 8
override fun registerPoses() {
animations["cry"] = "q.bedrock_stateful('combee', 'cry')".asExpressionLike()
val blink1 = quirk { bedrockStateful("combee", "blink_right") }
val blink2 = quirk { bedrockStateful("combee", "blink_gender") }
val blink3 = quirk { bedrockStateful("combee", "blink_left") }
@@ -12,7 +12,6 @@ import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonP
import com.cobblemon.mod.common.client.render.models.blockbench.PosableState
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.util.asExpressionLike
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
@@ -31,8 +30,6 @@ class VespiquenModel (root: ModelPart) : PokemonPosableModel(root) {
lateinit var standing: Pose
override fun registerPoses() {
animations["cry"] = "q.bedrock_stateful('vespiquen', 'cry')".asExpressionLike()
val blink1 = quirk { bedrockStateful("vespiquen", "blink") }
val wingsleep = quirk { bedrockStateful("vespiquen", "sleep_flap") }
@@ -0,0 +1,62 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen5
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class SerperiorModel (root: ModelPart) : PokemonPosableModel(root), HeadedFrame {
override val rootPart = root.registerChildWithAllChildren("serperior")
override val head = getPart("head_ai")
override var portraitScale = 2.5F
override var portraitTranslation = Vec3(-0.3, 1.25, 0.0)
override var profileScale = 0.6F
override var profileTranslation = Vec3(0.0, 0.8, 0.0)
lateinit var standing: Pose
lateinit var walk: Pose
lateinit var sleep: Pose
override val cryAnimation = CryProvider { bedrockStateful("serperior", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("serperior", "blink") }
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("serperior", "sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = PoseType.STATIONARY_POSES + PoseType.UI_POSES,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("serperior", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = PoseType.MOVING_POSES,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("serperior", "ground_walk")
)
)
}
}
@@ -0,0 +1,70 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen5
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BimanualFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BipedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class ServineModel (root: ModelPart) : PokemonPosableModel(root), HeadedFrame, BipedFrame, BimanualFrame {
override val rootPart = root.registerChildWithAllChildren("servine")
override val head = getPart("head_ai")
override val rightArm = getPart("arm_right")
override val leftArm = getPart("arm_left")
override val rightLeg = getPart("leg_right")
override val leftLeg = getPart("leg_left")
override var portraitScale = 2.6F
override var portraitTranslation = Vec3(-0.15, 0.75, 0.0)
override var profileScale = 0.8F
override var profileTranslation = Vec3(0.0, 0.55, 0.0)
lateinit var sleep: Pose
lateinit var standing: Pose
lateinit var walk: Pose
override val cryAnimation = CryProvider { bedrockStateful("servine", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("servine", "blink") }
sleep = registerPose(
poseType = PoseType.SLEEP,
transformTicks = 10,
animations = arrayOf(bedrock("servine", "sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = PoseType.STATIONARY_POSES + PoseType.UI_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("servine", "ground_idle")
)
)
walk = registerPose(
poseName = "walking",
poseTypes = PoseType.MOVING_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("servine", "ground_walk")
)
)
}
}
@@ -0,0 +1,70 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen5
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BimanualFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BipedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class SnivyModel (root: ModelPart) : PokemonPosableModel(root), HeadedFrame, BipedFrame, BimanualFrame {
override val rootPart = root.registerChildWithAllChildren("snivy")
override val head = getPart("head_ai")
override val rightArm = getPart("arm_right")
override val leftArm = getPart("arm_left")
override val rightLeg = getPart("leg_right")
override val leftLeg = getPart("leg_left")
override var portraitScale = 2.0F
override var portraitTranslation = Vec3(-0.15, 0.32, 0.0)
override var profileScale = 0.8F
override var profileTranslation = Vec3(0.0, 0.55, 0.0)
lateinit var sleep: Pose
lateinit var standing: Pose
lateinit var walk: Pose
override val cryAnimation = CryProvider { bedrockStateful("snivy", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("snivy", "blink") }
sleep = registerPose(
poseType = PoseType.SLEEP,
transformTicks = 10,
animations = arrayOf(bedrock("snivy", "sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = PoseType.STATIONARY_POSES + PoseType.UI_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("snivy", "ground_idle")
)
)
walk = registerPose(
poseName = "walking",
poseTypes = PoseType.MOVING_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("snivy", "ground_walk")
)
)
}
}
@@ -23,7 +23,7 @@ class CarbinkModel (root: ModelPart) : PokemonPosableModel(root) {
override var portraitScale = 1.8F
override var portraitTranslation = Vec3(0.0, 0.2, 0.0)
override var profileScale = 0.68F
override var profileScale = 0.85F
override var profileTranslation = Vec3(0.0, 0.7, 0.0)
lateinit var standing: CobblemonPose
@@ -0,0 +1,85 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen6
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class GourgeistModel (root: ModelPart) : PokemonPosableModel(root), HeadedFrame {
override val rootPart = root.registerChildWithAllChildren("gourgeist")
override val head = getPart("head")
override var portraitScale = 4.0F
override var portraitTranslation = Vec3(-0.1, 0.6, 0.0)
override var profileScale = 0.8F
override var profileTranslation = Vec3(0.0, 0.55, 0.0)
lateinit var standing: Pose
lateinit var walk: Pose
lateinit var hovering: Pose
lateinit var fly: Pose
lateinit var sleep: Pose
override val cryAnimation = CryProvider { bedrockStateful("gourgeist", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("gourgeist", "blink") }
standing = registerPose(
poseName = "standing",
poseTypes = PoseType.UI_POSES + PoseType.STAND,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("gourgeist", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseType = PoseType.WALK,
quirks = arrayOf(blink),
animations = arrayOf(
bedrock("gourgeist", "ground_walk")
)
)
hovering = registerPose(
poseName = "hovering",
poseType = PoseType.HOVER,
quirks = arrayOf(blink),
animations = arrayOf(
bedrock("gourgeist", "air_idle")
)
)
fly = registerPose(
poseName = "fly",
poseType = PoseType.FLY,
quirks = arrayOf(blink),
animations = arrayOf(
bedrock("gourgeist", "air_fly")
)
)
sleep = registerPose(
poseName = "sleep",
poseType = PoseType.SLEEP,
quirks = arrayOf(blink),
animations = arrayOf(
bedrock("gourgeist", "sleep")
)
)
}
}
@@ -0,0 +1,77 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen6
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.entity.PoseType
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class PumpkabooModel (root: ModelPart) : PokemonPosableModel(root), HeadedFrame {
override val rootPart = root.registerChildWithAllChildren("pumpkaboo")
override val head = getPart("head")
override var portraitScale = 3.5F
override var portraitTranslation = Vec3(0.0, -1.5, 0.0)
override var profileScale = 1.0F
override var profileTranslation = Vec3(0.0, 0.25, 0.0)
lateinit var standing: CobblemonPose
lateinit var walk: CobblemonPose
lateinit var battleidle: CobblemonPose
lateinit var sleep: CobblemonPose
override val cryAnimation = CryProvider { bedrockStateful("pumpkaboo", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("pumpkaboo", "blink") }
val quirk = quirk { bedrockStateful("pumpkaboo", "quirk_idle") }
sleep = registerPose(
poseName = "sleep",
poseType = PoseType.SLEEP,
quirks = arrayOf(blink),
animations = arrayOf(
bedrock("pumpkaboo", "sleep")
)
)
standing = registerPose(
poseName = "standing",
poseTypes = PoseType.STATIONARY_POSES + PoseType.UI_POSES,
quirks = arrayOf(blink, quirk),
animations = arrayOf(
singleBoneLook(),
bedrock("pumpkaboo", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = PoseType.MOVING_POSES,
quirks = arrayOf(blink),
animations = arrayOf(
bedrock("pumpkaboo", "ground_walk")
)
)
battleidle = registerPose(
poseName = "battleidle",
poseTypes = PoseType.STATIONARY_POSES,
quirks = arrayOf(blink),
animations = arrayOf(
bedrock("pumpkaboo", "battle_idle")
)
)
}
}
@@ -26,8 +26,8 @@ class ScatterbugModel (root: ModelPart) : PokemonPosableModel(root), HeadedFrame
override var portraitScale = 2.6F
override var portraitTranslation = Vec3(-0.2, -1.9, 0.0)
override var profileScale = 0.98F
override var profileTranslation = Vec3(0.0, 0.28, 0.0)
override var profileScale = 1.2F
override var profileTranslation = Vec3(0.0, 0.05, 0.0)
lateinit var standing: CobblemonPose
lateinit var walk: CobblemonPose
@@ -36,8 +36,8 @@ class CharcadetModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame,
override var portraitScale = 1.7F
override var portraitTranslation = Vec3(-0.15, 0.08, 0.0)
override var profileScale = 0.58F
override var profileTranslation = Vec3(0.0, 0.91, 0.0)
override var profileScale = 0.8F
override var profileTranslation = Vec3(0.0, 0.6, 0.0)
lateinit var standing: CobblemonPose
lateinit var walking: CobblemonPose
@@ -35,8 +35,8 @@ class QuaquavalModel (root: ModelPart) : PokemonPosableModel(root), HeadedFrame,
override var portraitScale = 2.3F
override var portraitTranslation = Vec3(-0.42, 3.7, 0.0)
override var profileScale = 0.36F
override var profileTranslation = Vec3(0.0, 1.19, 0.0)
override var profileScale = 0.32F
override var profileTranslation = Vec3(0.0, 1.24, 0.0)
lateinit var standing: CobblemonPose
lateinit var standing2: CobblemonPose
@@ -0,0 +1,208 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen9
import com.cobblemon.mod.common.client.render.models.blockbench.animation.WingFlapIdleAnimation
import com.cobblemon.mod.common.client.render.models.blockbench.createTransformation
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BiWingedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BipedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.ModelPartTransformation
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.client.render.models.blockbench.wavefunction.parabolaFunction
import com.cobblemon.mod.common.client.render.models.blockbench.wavefunction.sineFunction
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.util.math.geometry.toRadians
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class SquawkabillyModel (root: ModelPart) : PokemonPosableModel(root), HeadedFrame, BipedFrame, BiWingedFrame {
override val rootPart = root.registerChildWithAllChildren("squawkabilly")
override val head = getPart("head")
override val leftWing = getPart("wing_left")
override val rightWing = getPart("wing_right")
override val leftLeg = getPart("leg_left")
override val rightLeg = getPart("leg_right")
private val tail = getPart("tail")
override var portraitScale = 2.0F
override var portraitTranslation = Vec3(-0.2, -0.2, 0.0)
override var profileScale = 0.85F
override var profileTranslation = Vec3(0.0, 0.51, 0.0)
lateinit var standing: Pose
lateinit var walk: Pose
lateinit var hovering: Pose
lateinit var flying: Pose
lateinit var shoulderLeft: Pose
lateinit var shoulderRight: Pose
override val cryAnimation = CryProvider { bedrockStateful("squawkabilly", "cry") }
val shoulderOffsetX = -1.0
val shoulderOffsetY = 0
override fun registerPoses() {
val blink = quirk { bedrockStateful("squawkabilly", "blink") }
standing = registerPose(
poseName = "standing",
quirks = arrayOf(blink),
poseTypes = PoseType.UI_POSES + PoseType.STAND,
transformTicks = 10,
animations = arrayOf(
singleBoneLook(),
bedrock("squawkabilly", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
quirks = arrayOf(blink),
poseType = PoseType.WALK,
transformTicks = 10,
animations = arrayOf(
singleBoneLook(),
bedrock("squawkabilly", "ground_idle"),
rootPart.translation(
function = parabolaFunction(
peak = -4F,
period = 0.4F
),
timeVariable = { state, _, _ -> state.animationSeconds },
axis = ModelPartTransformation.Y_AXIS
),
head.translation(
function = sineFunction(
amplitude = (-20F).toRadians(),
period = 1F,
verticalShift = (-10F).toRadians()
),
axis = ModelPartTransformation.X_AXIS,
timeVariable = { state, _, _ -> state.animationSeconds }
),
leftLeg.rotation(
function = parabolaFunction(
tightness = -20F,
phaseShift = 0F,
verticalShift = (30F).toRadians()
),
axis = ModelPartTransformation.X_AXIS,
timeVariable = { _, _, ageInTicks -> ageInTicks / 20 },
),
rightLeg.rotation(
function = parabolaFunction(
tightness = -20F,
phaseShift = 0F,
verticalShift = (30F).toRadians()
),
axis = ModelPartTransformation.X_AXIS,
timeVariable = { _, _, ageInTicks -> ageInTicks / 20 },
),
tail.rotation(
function = sineFunction(
amplitude = (-5F).toRadians(),
period = 1F
),
axis = ModelPartTransformation.X_AXIS,
timeVariable = { _, _, ageInTicks -> ageInTicks / 20 },
),
wingFlap(
flapFunction = sineFunction(
amplitude = (-5F).toRadians(),
period = 0.4F,
phaseShift = 0.00F,
verticalShift = (-20F).toRadians()
),
timeVariable = { state, _, _ -> state.animationSeconds },
axis = ModelPartTransformation.Z_AXIS
),
rightWing.translation(
function = parabolaFunction(
tightness = -10F,
phaseShift = 30F,
verticalShift = (25F).toRadians()
),
axis = ModelPartTransformation.Y_AXIS,
timeVariable = { _, _, ageInTicks -> ageInTicks / 20 },
),
leftWing.translation(
function = parabolaFunction(
tightness = -10F,
phaseShift = 30F,
verticalShift = (25F).toRadians()
),
axis = ModelPartTransformation.Y_AXIS,
timeVariable = { _, _, ageInTicks -> ageInTicks / 20 },
),
)
)
hovering = registerPose(
poseName = "hovering",
quirks = arrayOf(blink),
poseTypes = setOf(PoseType.FLOAT, PoseType.HOVER),
transformTicks = 10,
animations = arrayOf(
singleBoneLook(),
WingFlapIdleAnimation(this,
flapFunction = sineFunction(verticalShift = -10F.toRadians(), period = 0.9F, amplitude = 0.9F),
timeVariable = { state, _, _ -> state.animationSeconds },
axis = ModelPartTransformation.Z_AXIS
)
)
)
flying = registerPose(
poseName = "flying",
quirks = arrayOf(blink),
poseTypes = setOf(PoseType.FLY, PoseType.SWIM),
transformTicks = 10,
animations = arrayOf(
singleBoneLook(),
WingFlapIdleAnimation(this,
flapFunction = sineFunction(verticalShift = -14F.toRadians(), period = 0.9F, amplitude = 0.9F),
timeVariable = { state, _, _ -> state.animationSeconds },
axis = ModelPartTransformation.Z_AXIS
)
)
)
shoulderLeft = registerPose(
poseType = PoseType.SHOULDER_LEFT,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("squawkabilly", "ground_idle")
),
transformedParts = arrayOf(
rootPart.createTransformation().addPosition(shoulderOffsetX, shoulderOffsetY, 0.0)
)
)
shoulderRight = registerPose(
poseType = PoseType.SHOULDER_RIGHT,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("squawkabilly", "ground_idle")
),
transformedParts = arrayOf(
rootPart.createTransformation().addPosition(-shoulderOffsetX, shoulderOffsetY, 0.0)
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isNotPosedIn(sleep)) bedrockStateful("squawkabilly", "faint") else null
}
@@ -322,6 +322,8 @@ object VaryingModelRepository {
inbuilt("loudred", :: LoudredModel)
inbuilt("exploud", :: ExploudModel)
inbuilt("cryogonal", :: CryogonalModel)
inbuilt("pumpkaboo", :: PumpkabooModel)
inbuilt("gourgeist", :: GourgeistModel)
inbuilt("eiscue", :: EiscueModel)
inbuilt("wooloo", :: WoolooModel)
inbuilt("dubwool", :: DubwoolModel)
@@ -338,6 +340,9 @@ object VaryingModelRepository {
inbuilt("thwackey", ::ThwackeyModel)
inbuilt("rillaboom", ::RillaboomModel)
inbuilt("samurott", ::SamurottModel)
inbuilt("snivy", ::SnivyModel)
inbuilt("servine", ::ServineModel)
inbuilt("serperior", ::SerperiorModel)
inbuilt("slugma", ::SlugmaModel)
inbuilt("magcargo", ::MagcargoModel)
inbuilt("slugma_shiny", ::SlugmaShinyModel)
@@ -397,6 +402,7 @@ object VaryingModelRepository {
inbuilt("bunnelby", ::BunnelbyModel)
inbuilt("arrokuda", ::ArrokudaModel)
inbuilt("barraskewda", ::BarraskewdaModel)
inbuilt("squawkabilly", ::SquawkabillyModel)
inbuilt("ponyta_galarian", ::PonytaGalarianModel)
inbuilt("rapidash_galarian", ::RapidashGalarianModel)
inbuilt("volbeat", ::VolbeatModel)
@@ -1,22 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.sound.instances
import net.minecraft.client.resources.sounds.SimpleSoundInstance
import net.minecraft.client.resources.sounds.SoundInstance
import net.minecraft.sounds.SoundEvent
import net.minecraft.sounds.SoundSource
/**
* Plays a sound for a Pokémon rendered in a GUI, where there is no entity to take the sound source from.
* Unlike [SimpleSoundInstance.forUI] this uses [SoundSource.NEUTRAL] so the Friendly Creatures slider applies.
*/
class UIEntitySoundInstance(sound: SoundEvent, volume: Float = 1F, pitch: Float = 1F) :
SimpleSoundInstance(sound.location, SoundSource.NEUTRAL, volume, pitch, SoundInstance.createUnseededRandom(),
false, 0, SoundInstance.Attenuation.NONE, 0.0, 0.0, 0.0, true)
@@ -0,0 +1,69 @@
package com.cobblemon.mod.common.command
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.api.permission.CobblemonPermissions
import com.cobblemon.mod.common.command.argument.BadgeArgumentType
import com.cobblemon.mod.common.util.permission
import com.mojang.brigadier.Command
import com.mojang.brigadier.CommandDispatcher
import com.mojang.brigadier.context.CommandContext
import net.minecraft.commands.CommandSourceStack
import net.minecraft.commands.Commands
import net.minecraft.commands.arguments.EntityArgument
import net.minecraft.network.chat.Component
import net.minecraft.server.level.ServerPlayer
object BadgeCommand {
private const val NAME = "badge"
private const val GIVE = "give"
private const val REMOVE = "remove"
private const val PLAYER = "player"
fun register(dispatcher: CommandDispatcher<CommandSourceStack>) {
val command =
Commands.literal(NAME)
.permission(CobblemonPermissions.BADGE)
.then(Commands.literal(GIVE)
.then(Commands.argument(PLAYER, EntityArgument.player())
.then(Commands.argument(BADGE, BadgeArgumentType.badge())
.executes { executeGive(it, EntityArgument.getPlayer(it, PLAYER)) }
)
)
)
.then(Commands.literal(REMOVE)
.then(Commands.argument(PLAYER, EntityArgument.player())
.then(Commands.argument(BADGE, BadgeArgumentType.badge())
.executes { executeRemove(it, EntityArgument.getPlayer(it, PLAYER)) }
)
)
)
dispatcher.register(command)
}
private fun executeGive(context: CommandContext<CommandSourceStack>, player: ServerPlayer): Int {
val badge = BadgeArgumentType.getBadge(context, BADGE)
val changed = Cobblemon.playerDataManager.getBadgeData(player).give(badge)
val message = if (changed) {
"Gave ${badge.name} to ${player.name.string}."
} else {
"${player.name.string} already has ${badge.name}."
}
context.source.sendSuccess({ Component.literal(message) }, true)
return Command.SINGLE_SUCCESS
}
private fun executeRemove(context: CommandContext<CommandSourceStack>, player: ServerPlayer): Int {
val badge = BadgeArgumentType.getBadge(context, BADGE)
val changed = Cobblemon.playerDataManager.getBadgeData(player).remove(badge)
val message = if (changed) {
"Removed ${badge} from ${player.name.string}." // TODO move this to lang
} else {
"${player.name.string} does not have ${badge.name}."
}
context.source.sendSuccess({ Component.literal(message) }, true)
return Command.SINGLE_SUCCESS
}
private const val BADGE = "badge"
}
@@ -0,0 +1,51 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.command.argument
import com.cobblemon.mod.common.api.badges.Badge
import com.cobblemon.mod.common.api.badges.Badges
import com.cobblemon.mod.common.util.asIdentifierDefaultingNamespace
import com.mojang.brigadier.StringReader
import com.mojang.brigadier.arguments.ArgumentType
import com.mojang.brigadier.context.CommandContext
import com.mojang.brigadier.exceptions.SimpleCommandExceptionType
import com.mojang.brigadier.suggestion.Suggestions
import com.mojang.brigadier.suggestion.SuggestionsBuilder
import net.minecraft.commands.SharedSuggestionProvider
import net.minecraft.network.chat.Component
import java.util.concurrent.CompletableFuture
class BadgeArgumentType : ArgumentType<Badge> {
override fun parse(reader: StringReader): Badge {
val identifier = try {
reader.asIdentifierDefaultingNamespace()
} catch (exception: Exception) {
throw SimpleCommandExceptionType(INVALID_BADGE).createWithContext(reader)
}
return Badges.getByIdentifier(identifier)
?: throw SimpleCommandExceptionType(INVALID_BADGE).createWithContext(reader)
}
override fun <S : Any> listSuggestions(
context: CommandContext<S>,
builder: SuggestionsBuilder
): CompletableFuture<Suggestions> {
return SharedSuggestionProvider.suggest(Badges.all().map { it.identifier.toString() }, builder)
}
companion object {
private val INVALID_BADGE = Component.translatable("cobblemon.command.badge.invalid")
fun badge() = BadgeArgumentType()
fun <S> getBadge(context: CommandContext<S>, name: String): Badge =
context.getArgument(name, Badge::class.java)
}
}
@@ -47,10 +47,6 @@ class CobblemonConfig {
@IntConstraint(min = 0, max = 1000)
var maxPokemonFriendship = 255
@CobblemonConfigField(Category.Pokemon, lang = "power_item_ride_stat_gain_interval_seconds", SERVER)
@IntConstraint(min = -1, max = Int.MAX_VALUE)
var powerItemRideStatGainIntervalSeconds = 120
@CobblemonConfigField(Category.Pokemon, lang = "announce_drop_items", SERVER)
var announceDropItems = true
@CobblemonConfigField(Category.Pokemon, lang = "default_drop_item_method", SERVER)
@@ -168,9 +164,6 @@ class CobblemonConfig {
@CobblemonConfigField(Category.Pokemon, lang = "experience_multiplier", SERVER)
var experienceMultiplier = 2F
@CobblemonConfigField(Category.Pokemon, lang = "predation_chance", SERVER)
var predationChance = 0.05F
@CobblemonConfigField(Category.Spawning, lang = "pokemon_per_chunk", SERVER)
var pokemonPerChunk = 1F
@@ -11,6 +11,7 @@ package com.cobblemon.mod.common.data
import com.cobblemon.mod.common.*
import com.cobblemon.mod.common.Cobblemon.LOGGER
import com.cobblemon.mod.common.api.abilities.Abilities
import com.cobblemon.mod.common.api.badges.Badges
import com.cobblemon.mod.common.api.berry.Berries
import com.cobblemon.mod.common.api.cooking.Seasonings
import com.cobblemon.mod.common.api.data.DataProvider
@@ -120,6 +121,7 @@ object CobblemonDataProvider : DataProvider {
this.register(SpawnBaitEffects, reloadable = false)
this.register(CobblemonRideSettings, reloadable = true)
this.register(TechnicalMachines, reloadable = false)
this.register(Badges, reloadable = true)
SpawnBait.Effects.setupEffects()
PlatformEvents.SERVER_PLAYER_LOGOUT.subscribe {
@@ -1294,7 +1294,16 @@ open class PokemonEntity(
}
private fun showInteractionWheel(player: ServerPlayer, itemStack: ItemStack) {
val canRide = isRideableFor(player)
val canRide = ifRidingAvailableSupply(false) { behaviour, settings, state ->
if (platform != PlatformType.NONE) return@ifRidingAvailableSupply false
if (tethering != null) return@ifRidingAvailableSupply false;
if (seats.isEmpty()) return@ifRidingAvailableSupply false;
if ((owner as? ServerPlayer)?.isInBattle() == true) return@ifRidingAvailableSupply false;
if (this.owner != player && this.passengers.isEmpty()) return@ifRidingAvailableSupply false;
if(pokemon.effectiveScale < Cobblemon.config.minimumRidingScale) return@ifRidingAvailableSupply false;
if(beamMode == 3) return@ifRidingAvailableSupply false;
return@ifRidingAvailableSupply behaviour.isActive(settings, state, this);
}
if (pokemon.getOwnerPlayer() == player) {
val cosmeticItemDefinition = CobblemonCosmeticItems.findValidCosmeticForPokemonAndItem(
player.level().registryAccess(),
@@ -1316,18 +1325,6 @@ open class PokemonEntity(
}
}
fun isRideableFor(player: ServerPlayer): Boolean = ifRidingAvailableSupply(false) canRide@{ behaviour, settings, state ->
if (!player.canInteractWithEntity(this, player.entityInteractionRange())) return@canRide false
if (platform != PlatformType.NONE) return@canRide false
if (tethering != null) return@canRide false
if (seats.isEmpty()) return@canRide false
if ((owner as? ServerPlayer)?.isInBattle() == true) return@canRide false
if (this.owner != player && this.passengers.isEmpty()) return@canRide false
if (pokemon.effectiveScale < Cobblemon.config.minimumRidingScale) return@canRide false
if (beamMode == 3) return@canRide false
return@canRide behaviour.isActive(settings, state, this)
}
override fun getDimensions(pose: Pose): EntityDimensions {
val scale = effects.mockEffect?.scale ?: (form.baseScale * pokemon.effectiveScale)
var result = this.exposedForm.hitbox.scale(scale)
@@ -1609,8 +1606,9 @@ open class PokemonEntity(
|| stack.`is`(CobblemonItemTags.WHITELISTED_ITEMS_TO_HOLD)
fun tryRidingPokemon(player: ServerPlayer): Boolean {
if (!isRideableFor(player)) return false
if (pokemon.effectiveScale < Cobblemon.config.minimumRidingScale) {
return false
}
val event = RidePokemonEvent.Pre(player, this)
CobblemonEvents.RIDE_EVENT_PRE.post(event)
if (!event.isCanceled) {
@@ -2744,9 +2742,4 @@ open class PokemonEntity(
}
fun hasRider() = this.passengers.any { it is LivingEntity }
override fun playStepSound(pos: BlockPos, state: BlockState) {
if (this.pokemon.species.silenceStepSounds) return
super.playStepSound(pos, state)
}
}
}
@@ -22,7 +22,6 @@ import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.api.pokemon.PokemonProperties
import com.cobblemon.mod.common.api.pokemon.feature.TickingSpeciesFeature
import com.cobblemon.mod.common.api.pokemon.status.Statuses
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.spawning.fishing.FishingSpawnCause.Companion.DROPS_REROLL_ASPECT
import com.cobblemon.mod.common.api.tags.CobblemonItemTags
import com.cobblemon.mod.common.battles.BattleRegistry
@@ -47,15 +46,10 @@ import kotlin.math.*
/** Handles purely server logic for a Pokémon */
class PokemonServerDelegate : PokemonSideDelegate {
companion object {
private const val RIDE_STAT_GAIN_AMOUNT = 1F
}
lateinit var entity: PokemonEntity
var acknowledgedHPValue = -1
var acknowledgedLevel = -1
val passengerOffsets = mutableMapOf<Int, Vec3>()
private var rideStatGainAnchor: Vec3? = null
/** Mocked properties exposed to the client [PokemonEntity]. */
private val mock: PokemonProperties?
@@ -361,30 +355,9 @@ class PokemonServerDelegate : PokemonSideDelegate {
}
}
val rideStatGainIntervalSeconds = Cobblemon.config.powerItemRideStatGainIntervalSeconds
if (rideStatGainIntervalSeconds > 0) {
val rideStatGainIntervalTicks = rideStatGainIntervalSeconds * 20L
if (entity.level().gameTime % rideStatGainIntervalTicks == 0L) {
trainRideStats()
}
}
updateTrackedValues()
}
private fun trainRideStats() {
val position = entity.position()
val anchor = rideStatGainAnchor
rideStatGainAnchor = position
if (anchor == null || anchor == position || entity.passengers.isEmpty()) return
val heldItem = entity.pokemon.heldItemNoCopy()
if (heldItem.isEmpty) return
val stat = RidingStat.entries.firstOrNull { heldItem.`is`(it.powerItem) } ?: return
entity.pokemon.addRideBoost(stat, RIDE_STAT_GAIN_AMOUNT)
}
fun updateShownItem() {
val trackedShownItem = when {
// Show Hand Item if Held item is hidden
@@ -78,10 +78,21 @@ object StatHandler : EventHandler {
fun onWinBattle(event : BattleVictoryEvent) {
if (!event.wasWildCapture) {
if(event.battle.isPvP) {
event.winners
.flatMap { it.getPlayerUUIDs().mapNotNull(UUID::getPlayer) }
.forEach { player -> player.awardStat(getStat(Cobblemon.statistics.PVP_BATTLES_WON)) }
event.losers
.flatMap { it.getPlayerUUIDs().mapNotNull(UUID::getPlayer) }
.forEach { player -> player.awardStat(getStat(Cobblemon.statistics.PVP_BATTLES_LOST)) }
}
if (event.battle.isPvW) {
event.winners
.flatMap { it.getPlayerUUIDs().mapNotNull(UUID::getPlayer) }
.forEach { player -> player.awardStat(getStat(Cobblemon.statistics.BATTLES_WON)) }
event.losers
.flatMap { it.getPlayerUUIDs().mapNotNull(UUID::getPlayer) }
.forEach { player -> player.awardStat(getStat(Cobblemon.statistics.BATTLES_LOST)) }
}
}
}
@@ -1,16 +0,0 @@
package com.cobblemon.mod.common.item.crafting.washer
import net.minecraft.world.item.ItemStack
import net.minecraft.world.item.crafting.Ingredient
import net.minecraft.world.item.crafting.RecipeInput
class WasherInput(
val item: ItemStack = ItemStack.EMPTY
) : RecipeInput {
override fun getItem(index: Int): ItemStack? {
return if (index == 0) item else null
}
override fun size() = 1
}
@@ -1,79 +0,0 @@
package com.cobblemon.mod.common.item.crafting.washer
import com.cobblemon.mod.common.CobblemonRecipeSerializers
import com.cobblemon.mod.common.CobblemonRecipeTypes
import com.mojang.serialization.Codec
import com.mojang.serialization.MapCodec
import com.mojang.serialization.codecs.RecordCodecBuilder
import net.minecraft.core.component.DataComponents
import net.minecraft.core.HolderLookup
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.network.codec.StreamCodec
import net.minecraft.world.item.ItemStack
import net.minecraft.world.item.crafting.Ingredient
import net.minecraft.world.item.crafting.Recipe
import net.minecraft.world.item.crafting.RecipeSerializer
import net.minecraft.world.level.Level
class WasherRecipe(
val input: Ingredient,
val result: ItemStack,
val preserveInputComponents: Boolean = false,
val removeDyedColor: Boolean = false
) : Recipe<WasherInput> {
override fun getType() = CobblemonRecipeTypes.WASHER
override fun canCraftInDimensions(width: Int, height: Int) = true
override fun assemble(input: WasherInput, registries: HolderLookup.Provider): ItemStack {
val output = if (preserveInputComponents) {
input.item.transmuteCopy(result.item, result.count)
} else {
result.copy()
}
if (removeDyedColor) {
output.remove(DataComponents.DYED_COLOR)
}
return output
}
override fun getSerializer() = CobblemonRecipeSerializers.WASHER
override fun getResultItem(registries: HolderLookup.Provider): ItemStack = result.copy()
override fun matches(input: WasherInput, level: Level) =
this.input.test(input.item) && (!removeDyedColor || input.item.has(DataComponents.DYED_COLOR))
class Serializer : RecipeSerializer<WasherRecipe> {
companion object {
val CODEC: MapCodec<WasherRecipe> = RecordCodecBuilder.mapCodec { instance ->
instance.group(
Ingredient.CODEC.fieldOf("input").forGetter { recipe -> recipe.input },
ItemStack.STRICT_CODEC.fieldOf("result").forGetter { recipe -> recipe.result },
Codec.BOOL.optionalFieldOf("preserve_input_components", false)
.forGetter { recipe -> recipe.preserveInputComponents },
Codec.BOOL.optionalFieldOf("remove_dyed_color", false)
.forGetter { recipe -> recipe.removeDyedColor }
).apply(instance, ::WasherRecipe)
}
}
val STREAM_CODEC: StreamCodec<RegistryFriendlyByteBuf, WasherRecipe> =
StreamCodec.of(::toNetwork, ::fromNetwork)
private fun fromNetwork(buffer: RegistryFriendlyByteBuf): WasherRecipe {
val input = Ingredient.CONTENTS_STREAM_CODEC.decode(buffer)
val result = ItemStack.STREAM_CODEC.decode(buffer)
val preserveInputComponents = buffer.readBoolean()
val removeDyedColor = buffer.readBoolean()
return WasherRecipe(input, result, preserveInputComponents, removeDyedColor)
}
private fun toNetwork(buffer: RegistryFriendlyByteBuf, recipe: WasherRecipe) {
Ingredient.CONTENTS_STREAM_CODEC.encode(buffer, recipe.input)
ItemStack.STREAM_CODEC.encode(buffer, recipe.result)
buffer.writeBoolean(recipe.preserveInputComponents)
buffer.writeBoolean(recipe.removeDyedColor)
}
override fun codec() = CODEC
override fun streamCodec() = STREAM_CODEC
}
}
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