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@@ -6,6 +6,7 @@
|
||||
- Added filter functionality in PC UI, which supports `PokemonProperties` (e.g. `shiny=yes` shows all shiny Pokémon).
|
||||
- Added `/changewallpaper <player> <boxNumber> <wallpaper>` command to change a box wallpaper through commands.
|
||||
- Added `/renamebox <player> <boxNumber> <name>` command to rename a PC box through commands.
|
||||
- Added IVs and EVs stat displays in PC.
|
||||
|
||||
### Developer
|
||||
- Added `RenamePCBoxEvent.Pre` and `RenamePCBoxEvent.Post` events to prevent players from renaming a box or changing their input.
|
||||
|
||||
+125
-1
@@ -13,14 +13,126 @@
|
||||
- Added `visibility/hidden`, `visibility/hat` and `visibility/face` tags to control where and how certain items are rendered.
|
||||
- Added Pokémon markings, toggleable within the summary.
|
||||
- Added `/boxcount` command to change PC boxes amount
|
||||
- Added cosmetics for Gurdurr, Conkeldurr, Squirtle Line, Sneasler, Sandile line, Treecko line, Braixen, Delphox, and Dragonite.
|
||||
- Added cosmetics for Gurdurr, Conkeldurr, Squirtle Line, Sneasler, Sandle line, Treecko line, Braixen, Delphox, and Dragonite.
|
||||
- Added `/transformmodelpart (position|rotation|scale) <modelPart> <transform: x y z>` command that can add transformations to a pokemon's model part.
|
||||
- The player executing the command must be facing the target pokemon entity. Transformations are not persistent and will revert when resources are reloaded.
|
||||
- Added lang keys for all moves and abilities up to Generation 9.
|
||||
- Fixed Moon Ball moon phase logic to actually work correctly
|
||||
- Added `translucent_cull` boolean option into resolver's layer to allow for translucent textures with culling
|
||||
- Added [LambDynamicLights](https://modrinth.com/mod/lambdynamiclights) support for items held by Pokémon.
|
||||
|
||||
### Pokémon Added
|
||||
|
||||
#### Gen 2
|
||||
- Dunsparce
|
||||
|
||||
#### Gen 3
|
||||
- Spoink
|
||||
- Grumpig
|
||||
- Snorunt
|
||||
- Glalie
|
||||
|
||||
#### Gen 4
|
||||
- Bronzor
|
||||
- Bronzong
|
||||
- Croagunk
|
||||
- Froslass
|
||||
|
||||
#### Gen 5
|
||||
- Pansage
|
||||
- Simisage
|
||||
- Pansear
|
||||
- Simisear
|
||||
- Panpour
|
||||
- Simipour
|
||||
- Munna
|
||||
- Musharna
|
||||
- Blitzle
|
||||
- Zebstrika
|
||||
- Trubbish
|
||||
- Garbodor
|
||||
|
||||
#### Gen 6
|
||||
- Noibat
|
||||
- Noivern
|
||||
|
||||
#### Gen 7
|
||||
- Drampa
|
||||
|
||||
#### Gen 8
|
||||
- Silicobra
|
||||
- Sandaconda
|
||||
|
||||
#### Gen 9
|
||||
- Smoliv
|
||||
- Dolliv
|
||||
- Arboliva
|
||||
- Orthworm
|
||||
- Dudunsparce
|
||||
|
||||
### Animation updates for the following Pokémon
|
||||
- Garchomp
|
||||
- Tropius
|
||||
- Torpius
|
||||
- Nosepass
|
||||
- Probopass
|
||||
- Sneasler
|
||||
- Braixen
|
||||
- Delphox
|
||||
- Cinderace
|
||||
- Kangaskhan
|
||||
|
||||
### Model updates for the following Pokémon
|
||||
- Gyarados
|
||||
- Dragonite
|
||||
- Eevee
|
||||
- Vaporeon
|
||||
- Jolteon
|
||||
- Flareon
|
||||
- Espeon
|
||||
- Umbreon
|
||||
- Leafeon
|
||||
- Glaceon
|
||||
- Sylveon
|
||||
- Treecko
|
||||
- Grovyle
|
||||
- Sceptile
|
||||
- Honchkrow
|
||||
- Garchomp
|
||||
- Pidgeot
|
||||
- Nosepass
|
||||
- Probopass
|
||||
- Kangaskhan
|
||||
- Cinderace
|
||||
- Magnezone
|
||||
- Metagross
|
||||
- Added Syrupy Apples.
|
||||
|
||||
### Changes
|
||||
- Renamed `chargeGainedPerTick` config to `secondsToChargeHealingMachine`.
|
||||
- Made Blocks of Gold count as Big Nuggets when held by a Pokémon (for Fling functionality)
|
||||
- Players can now eat Sweet and Tart Apples, Whipped Dreams, and the Alcremie Sweets.
|
||||
- Updated Sweet and Tart Apple sprites
|
||||
- Updated the following recipes: Air Balloon, Assault Vest, Binding Band, Black Belt, Blunder Policy, Choice Band, Choice Scarf, Cleanse Tag, Covert Cloak, Destiny Knot, Eject Button, Expert Belt, Focus Band, Focus Sash, Magnet, Metronome, Muscle Band, Power Anklet, Power Band, Power Belt, Power Bracer, Power Lens, Power Weight, Protective Pads, Protein, Punching Glove, Reaper Cloth, Rocky Helmet, Room Service, Sachet, Safety Goggles, Silk Scarf, Spell Tag, Utility Umbrella, Weakness Policy, Zinc
|
||||
- Added alternate ingredient options to the following recipes: Cell Battery, Charcoal Stick, Dragon Fang, Miracle Seed, Mystic Water, Never Melt Ice, Twisted Spoon, Damp Rock, Heat Rock, Icy Rock, Smooth Rock
|
||||
- Grouped together some recipes within the Recipe Book. Groups include: the seven basic Poké Balls, the seven basic Ancient Poké Balls, Gilded Chests, Pokedexes, and the Weather Rocks.
|
||||
- Updated some item tags to better integrate behaviours between Cobblemon, Vanilla Minecraft, and other mods
|
||||
- Removed Cooked Meat, Raw Meat, Protein Ingredients, and Zinc Ingredients, the first two are now using `c` namespace tags, the latter have better integrated use of tags within their recipes which removes need for custom tags.
|
||||
- Added our seeds tag into `#c:seeds`, which is now made use of for the Miracle Seed recipe.
|
||||
- Tweaked the Natural Materials Vanilla file to fit with the changes to tags
|
||||
- Substantially optimised spawning checks mainly by front-loading biome filtering.
|
||||
- When using the `cobblemon` or `generation_9` capture calculators a critical capture with a single shake will always play for successful captures when you've already registered the Pokémon as caught in your Pokédex.
|
||||
- Improved the performance of saving Pokédex and player data.
|
||||
- Pokémon hitbox now scales with entity attribute `generic.scale`.
|
||||
- Removed Shulker aspect and replaced it with cosmetic_item-shulker_shell.
|
||||
- Shulker shell Forretress is now a cosmetic rather than a special evo and thus all shulker Forretress will revert back to normal until a shulker shell is put in their cosmetic slot.
|
||||
- Updated `doPokemonSpawning` gamerule to support per-dimension configurations.
|
||||
- The Pokedex now displays a form name of a "normal" Pokémon for when the base form is still a named form.
|
||||
- Improved the zoom functionality of the Pokédex Scanner by giving the levels logarithmic scaling.
|
||||
- Added a subtle rotation effect to the Pokédex Scanner's wheel when zooming.
|
||||
- Improved parity with vanilla mobs' drop behavior; loot and XP drop on death instead of after the entire death sequence finishes.
|
||||
- Quirk animations no longer play in the battle GUI since they were pretty distracting.
|
||||
|
||||
### Fixes
|
||||
- Fixed Particles sometimes facing the wrong direction (looking at you, Swords Dance)
|
||||
@@ -43,11 +155,15 @@
|
||||
- Fixed field name in evolution requirements for Spewpa Pokeball.
|
||||
- Fixed LevelUpCriterion logic to correctly check that the Pokémon is a preEvo.
|
||||
- Fixed `hide_additional_tooltip` vanilla flag not properly hiding tooltips on pokerod and bait items
|
||||
- Removed a number of scenarios in which a Pokémon battle may send out a Pokémon into collision geometry.
|
||||
- Fixed NPCs using Pokémon outside of their pool when a Pokémon name had a typo.
|
||||
- Fixed an issue with datapacked species features not being applied properly when relogging.
|
||||
- Fixed Pokémon marked as silent still playing shiny sounds and effects.
|
||||
- Fixed an issue with newer versions of Fabric API where underground Pokémon were spawning in The End.
|
||||
- Fixed spawning not working well when you're at high points surrounded by lower altitude spawning areas, such as flying.
|
||||
- Fixed certain Pokémon with forms not having appropriate stock Pokédex entries.
|
||||
- Fixed issue with Pokédex Scanner that caused the open/close overlay to have the wrong opacity values
|
||||
- Fixed dragon's breath not being usable on the restoration tank when it should be
|
||||
|
||||
### Developer
|
||||
- A finished battle now has winners and losers set inside of `PokemonBattle` instead of them always being empty.
|
||||
@@ -65,6 +181,7 @@
|
||||
- Updated NPCEntity beam positioning to properly account for the baseScale property.
|
||||
- Updated NPCEntity pokeball throw positioning to properly account for the baseScale property.
|
||||
- Fixed `[Pokemon].copyFrom` error causing forms, IVs, and EVs to not be applied properly when using `[Pokemon].loadFromJSON` or `[Pokemon].loadFromNBT`
|
||||
- Added new item class, `WearableItem`. Instances of this class should have a corresponding 3D model. These models render when the items display context is `HEAD`.
|
||||
|
||||
### MoLang & Datapacks
|
||||
- The following usages for item predicates can now use item conditions like advancements do, you can learn about them in the [Minecraft wiki](https://minecraft.wiki/w/Advancement_definition#minecraft:filled_bucket)
|
||||
@@ -75,9 +192,15 @@
|
||||
- Added `interpolate` boolean property to animated textures to allow gradual colour changes between frames.
|
||||
- Fixed species additions not being capable of changing implemented status.
|
||||
- Added support for action effects that are triggered by `|-activate|` Showdown instructions. `activate_{effect_id}` is the syntax.
|
||||
- Added Molang functions for rendering items `render_item(item_id, locator_name)` and `clear_items()`.
|
||||
- Added MoLang functions for rendering items `render_item(item_id, locator_name)` and `clear_items()`.
|
||||
- Fixed location spawn filter components causing crashes
|
||||
- Added `pokemon` as an available MoLang function for the `battleActor` functions.
|
||||
- Added `spawn_pokemon` as an available MoLang function for the `worldHolder` functions.
|
||||
- Added `attempt_wild_battle` as an available MoLang function.
|
||||
- Added `pokemon` as an available Molang function for the `battleActor` functions.
|
||||
- Fixed `heldItem` property inside spawn files not working and causing crashes
|
||||
- Fixed `spawn_bedrock_particles` MoLang causing crashes when used in a server environment
|
||||
- The Pokédex form lang key definition now follows `cobblemon.ui.pokedex.info.form.{species}-{formname}` instead of `cobblemon.ui.pokedex.info.form.{formname}`.
|
||||
|
||||
## [1.6.1 (January 26th, 2025)](#1-6-1)
|
||||
|
||||
@@ -183,6 +306,7 @@
|
||||
- Geodude
|
||||
- Graveler
|
||||
- Golem
|
||||
- Magnezone
|
||||
|
||||
### Cry updates for the following Pokémon
|
||||
- Sceptile
|
||||
|
||||
@@ -13,10 +13,12 @@ import com.cobblemon.mod.common.client.render.layer.PokemonOnShoulderRenderer;
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
|
||||
import com.cobblemon.mod.common.pokemon.FormData;
|
||||
import com.cobblemon.mod.common.pokemon.lighthing.LightingData;
|
||||
import dev.lambdaurora.lambdynlights.LambDynLights;
|
||||
import dev.lambdaurora.lambdynlights.api.DynamicLightHandler;
|
||||
import dev.lambdaurora.lambdynlights.api.DynamicLightHandlers;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.entity.EntityType;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
@@ -53,15 +55,19 @@ public class LambDynamicLightsCompat {
|
||||
|
||||
private static int resolvedPokemonLightLevel(PokemonEntity pokemon) {
|
||||
var underwater = !pokemon.level().getFluidState(BlockPos.containing(pokemon.getX(), pokemon.getEyeY(), pokemon.getZ())).isEmpty();
|
||||
return extractFormLightLevel(pokemon.getForm(), underwater).orElse(0);
|
||||
|
||||
ItemStack item = pokemon.getShownItem();
|
||||
int itemLightLevel = item.isEmpty()?0:LambDynLights.getLuminanceFromItemStack(item, underwater);
|
||||
int formLightLevel = extractFormLightLevel(pokemon.getForm(), underwater).orElse(0);
|
||||
|
||||
return Math.max(itemLightLevel, formLightLevel);
|
||||
}
|
||||
|
||||
private static int resolvedShoulderLightLevel(Player player) {
|
||||
final var shoulderDataPair = PokemonOnShoulderRenderer.shoulderDataOf(player);
|
||||
var underwater = !player.level().getFluidState(BlockPos.containing(player.getX(), player.getEyeY(), player.getZ())).isEmpty();
|
||||
final Optional<Integer> leftLightLevel = extractShoulderLightLevel(shoulderDataPair.getFirst(), underwater);
|
||||
final Optional<Integer> rightLightLevel = extractShoulderLightLevel(shoulderDataPair.getSecond(), underwater);
|
||||
return Math.max(leftLightLevel.orElse(0), rightLightLevel.orElse(0));
|
||||
final int leftLightLevel = extractShoulderLightLevel(PokemonOnShoulderRenderer.shoulderDataFrom(player.getShoulderEntityLeft()), underwater);
|
||||
final int rightLightLevel = extractShoulderLightLevel(PokemonOnShoulderRenderer.shoulderDataFrom(player.getShoulderEntityRight()), underwater);
|
||||
return Math.max(leftLightLevel, rightLightLevel);
|
||||
}
|
||||
|
||||
private static Optional<Integer> extractFormLightLevel(@NotNull FormData form, boolean underwater) {
|
||||
@@ -71,11 +77,16 @@ public class LambDynamicLightsCompat {
|
||||
return Optional.of(form.getLightingData().getLightLevel());
|
||||
}
|
||||
|
||||
private static Optional<Integer> extractShoulderLightLevel(@Nullable PokemonOnShoulderRenderer.ShoulderData shoulderData, boolean underwater) {
|
||||
private static int extractShoulderLightLevel(@Nullable PokemonOnShoulderRenderer.ShoulderData shoulderData, boolean underwater) {
|
||||
if (shoulderData == null) {
|
||||
return Optional.empty();
|
||||
return 0;
|
||||
}
|
||||
return extractFormLightLevel(shoulderData.getForm(), underwater);
|
||||
|
||||
ItemStack item = shoulderData.getShownItem();
|
||||
int itemLightLevel = item.isEmpty()?0:LambDynLights.getLuminanceFromItemStack(item, underwater);
|
||||
int formLightLevel = extractFormLightLevel(shoulderData.getForm(), underwater).orElse(0);
|
||||
|
||||
return Math.max(itemLightLevel, formLightLevel);
|
||||
}
|
||||
|
||||
private static boolean liquidGlowModeSupport(@NotNull LightingData.LiquidGlowMode liquidGlowMode, boolean underwater) {
|
||||
|
||||
@@ -15,10 +15,12 @@ import com.cobblemon.mod.common.api.events.CobblemonEvents;
|
||||
import com.cobblemon.mod.common.api.events.item.LeftoversCreatedEvent;
|
||||
import com.cobblemon.mod.common.api.orientation.OrientationController;
|
||||
import com.cobblemon.mod.common.api.pokemon.PokemonSpecies;
|
||||
import com.cobblemon.mod.common.api.riding.Rideable;
|
||||
import com.cobblemon.mod.common.api.riding.Seat;
|
||||
import com.cobblemon.mod.common.api.storage.party.PartyStore;
|
||||
import com.cobblemon.mod.common.api.storage.party.PlayerPartyStore;
|
||||
import com.cobblemon.mod.common.api.tags.CobblemonItemTags;
|
||||
import com.cobblemon.mod.common.client.entity.PokemonClientDelegate;
|
||||
import com.cobblemon.mod.common.client.render.MatrixWrapper;
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
|
||||
import com.cobblemon.mod.common.pokedex.scanner.PokedexEntityData;
|
||||
import com.cobblemon.mod.common.pokedex.scanner.ScannableEntity;
|
||||
@@ -38,16 +40,18 @@ import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraft.server.level.ServerPlayer;
|
||||
import net.minecraft.world.damagesource.DamageSource;
|
||||
import net.minecraft.world.entity.EntityDimensions;
|
||||
import net.minecraft.world.entity.EntityType;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.entity.Pose;
|
||||
import net.minecraft.world.entity.*;
|
||||
import net.minecraft.world.entity.item.ItemEntity;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.food.FoodProperties;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.level.ClipContext;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.phys.HitResult;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
import org.joml.Matrix3f;
|
||||
import org.joml.Vector3f;
|
||||
import org.objectweb.asm.Opcodes;
|
||||
import org.spongepowered.asm.mixin.Final;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
@@ -82,7 +86,8 @@ public abstract class PlayerMixin extends LivingEntity implements ScannableEntit
|
||||
|
||||
@Shadow @Final private static Map<Pose, EntityDimensions> POSES;
|
||||
@Shadow @Final public static EntityDimensions STANDING_DIMENSIONS;
|
||||
@Unique private OrientationController cobblemon$orientationController = new OrientationController(this);
|
||||
@Unique
|
||||
private final OrientationController cobblemon$orientationController = new OrientationController(this);
|
||||
|
||||
protected PlayerMixin(EntityType<? extends LivingEntity> p_20966_, Level p_20967_) {
|
||||
super(p_20966_, p_20967_);
|
||||
@@ -120,7 +125,7 @@ public abstract class PlayerMixin extends LivingEntity implements ScannableEntit
|
||||
if (this.getVehicle() instanceof PokemonEntity) {
|
||||
return STANDING_DIMENSIONS;
|
||||
}
|
||||
return (EntityDimensions)POSES.getOrDefault(pose, STANDING_DIMENSIONS);
|
||||
return POSES.getOrDefault(pose, STANDING_DIMENSIONS);
|
||||
}
|
||||
|
||||
@Inject(
|
||||
@@ -279,4 +284,41 @@ public abstract class PlayerMixin extends LivingEntity implements ScannableEntit
|
||||
public OrientationController getOrientationController() {
|
||||
return cobblemon$orientationController;
|
||||
}
|
||||
|
||||
@Override
|
||||
public HitResult pick(double hitDistance, float partialTicks, boolean hitFluids) {
|
||||
Entity vehicle = this.getVehicle();
|
||||
if (vehicle instanceof PokemonEntity pokemonEntity) {
|
||||
int seatIndex = pokemonEntity.getPassengers().indexOf(this);
|
||||
Seat seat = pokemonEntity.getSeats().get(seatIndex);
|
||||
|
||||
PokemonClientDelegate delegate = (PokemonClientDelegate) pokemonEntity.getDelegate();
|
||||
MatrixWrapper locator = delegate.getLocatorStates().get(seat.getLocator());
|
||||
|
||||
if (locator == null) {
|
||||
super.pick(hitDistance, partialTicks, hitFluids);
|
||||
}
|
||||
|
||||
Vec3 locatorOffset = new Vec3(locator.getMatrix().getTranslation(new Vector3f()));
|
||||
|
||||
OrientationController controller = this.getOrientationController();
|
||||
|
||||
float currEyeHeight = this.getEyeHeight();
|
||||
Matrix3f orientation = controller.isActive() && controller.getOrientation() != null ? controller.getOrientation() : new Matrix3f();
|
||||
Vec3 rotatedEyeHeight = new Vec3(orientation.transform(new Vector3f(0f, currEyeHeight - (this.getBbHeight() / 2), 0f)));
|
||||
|
||||
Vec3 eyePosition = locatorOffset.add(pokemonEntity.position()).add(rotatedEyeHeight);
|
||||
|
||||
Vec3 viewVector = this.getViewVector(partialTicks);
|
||||
Vec3 viewDistanceVector = eyePosition.add(viewVector.x * hitDistance, viewVector.y * hitDistance, viewVector.z * hitDistance);
|
||||
return this.level()
|
||||
.clip(
|
||||
new ClipContext(
|
||||
eyePosition, viewDistanceVector, ClipContext.Block.OUTLINE, hitFluids ? net.minecraft.world.level.ClipContext.Fluid.ANY : net.minecraft.world.level.ClipContext.Fluid.NONE, this
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
return super.pick(hitDistance, partialTicks, hitFluids);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,19 +8,28 @@
|
||||
|
||||
package com.cobblemon.mod.common.mixin.client;
|
||||
|
||||
import com.cobblemon.mod.common.Cobblemon;
|
||||
import com.cobblemon.mod.common.OrientationControllable;
|
||||
import com.cobblemon.mod.common.api.orientation.OrientationController;
|
||||
import com.cobblemon.mod.common.api.riding.Rideable;
|
||||
import com.cobblemon.mod.common.api.riding.Seat;
|
||||
import com.cobblemon.mod.common.client.MountedPokemonAnimationRenderController;
|
||||
import com.cobblemon.mod.common.client.entity.PokemonClientDelegate;
|
||||
import com.cobblemon.mod.common.client.render.MatrixWrapper;
|
||||
import com.cobblemon.mod.common.client.render.models.blockbench.FloatingState;
|
||||
import com.cobblemon.mod.common.client.render.models.blockbench.PosableModel;
|
||||
import com.cobblemon.mod.common.client.render.models.blockbench.repository.VaryingModelRepository;
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
|
||||
import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
|
||||
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
|
||||
import com.llamalad7.mixinextras.sugar.Local;
|
||||
import net.minecraft.client.Camera;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.util.Mth;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
import net.minecraft.world.level.BlockGetter;
|
||||
import net.minecraft.world.level.ClipContext;
|
||||
import net.minecraft.world.phys.HitResult;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import org.joml.Matrix3f;
|
||||
import org.joml.Quaternionf;
|
||||
@@ -32,12 +41,11 @@ import org.spongepowered.asm.mixin.Unique;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
@Mixin(Camera.class)
|
||||
public abstract class CameraMixin {
|
||||
@Shadow @Final private static float DEFAULT_CAMERA_DISTANCE;
|
||||
|
||||
@Shadow private Entity entity;
|
||||
@Shadow @Final private Quaternionf rotation;
|
||||
@Shadow @Final private Vector3f forwards;
|
||||
@@ -46,12 +54,15 @@ public abstract class CameraMixin {
|
||||
@Shadow private float xRot;
|
||||
@Shadow private float yRot;
|
||||
|
||||
@Shadow private Vec3 position;
|
||||
@Shadow private float eyeHeight;
|
||||
@Shadow private float eyeHeightOld;
|
||||
|
||||
@Shadow protected abstract void setPosition(Vec3 pos);
|
||||
|
||||
@Shadow
|
||||
private BlockGetter level;
|
||||
|
||||
@Shadow private float partialTickTime;
|
||||
@Unique private float returnTimer = 0;
|
||||
@Unique private float rollAngleStart = 0;
|
||||
@Unique Minecraft minecraft = Minecraft.getInstance();
|
||||
@@ -59,7 +70,7 @@ public abstract class CameraMixin {
|
||||
@Unique boolean disableRollableCameraDebug = false;
|
||||
|
||||
@Inject(method = "setRotation", at = @At("HEAD"), cancellable = true)
|
||||
public void open_camera$setRotation(float f, float g, CallbackInfo ci) {
|
||||
public void cobblemon$setRotation(float f, float g, CallbackInfo ci) {
|
||||
if (!(this.entity instanceof OrientationControllable controllable) || disableRollableCameraDebug) return;
|
||||
var controller = controllable.getOrientationController();
|
||||
if (!controller.isActive() && controller.getOrientation() != null) {
|
||||
@@ -77,7 +88,7 @@ public abstract class CameraMixin {
|
||||
return;
|
||||
}
|
||||
controller.getOrientation().rotateZ((float) Math.toRadians(-rollAngleStart*(1-returnTimer)));
|
||||
applyRotation();
|
||||
cobblemon$applyRotation();
|
||||
this.returnTimer += .05F;
|
||||
ci.cancel();
|
||||
} else {
|
||||
@@ -87,7 +98,7 @@ public abstract class CameraMixin {
|
||||
return;
|
||||
}
|
||||
if (controller.getOrientation() == null) return;
|
||||
applyRotation();
|
||||
cobblemon$applyRotation();
|
||||
|
||||
this.returnTimer = 0;
|
||||
this.rollAngleStart = controller.getRoll();
|
||||
@@ -96,9 +107,10 @@ public abstract class CameraMixin {
|
||||
|
||||
//If you want to move this to a delagate you need an AW for position
|
||||
@WrapOperation(method = "setup", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/Camera;setPosition(DDD)V"))
|
||||
public void positionCamera(Camera instance, double x, double y, double z, Operation<Void> original){
|
||||
public void cobblemon$positionCamera(Camera instance, double x, double y, double z, Operation<Void> original, @Local(ordinal = 1, argsOnly = true) boolean thirdPersonReverse) {
|
||||
Entity entity = instance.getEntity();
|
||||
Entity vehicle = entity.getVehicle();
|
||||
MountedPokemonAnimationRenderController.INSTANCE.reset();
|
||||
|
||||
if(vehicle instanceof Rideable){
|
||||
//RidingCameraDelagate.INSTANCE.positionCamera(instance, x, y, z, original);
|
||||
@@ -107,38 +119,73 @@ public abstract class CameraMixin {
|
||||
return;
|
||||
}
|
||||
|
||||
int seatIndex = pokemon.getPassengers().indexOf(entity);
|
||||
Seat seat = pokemon.getSeats().get(seatIndex);
|
||||
PokemonClientDelegate delegate = (PokemonClientDelegate) pokemon.getDelegate();
|
||||
MatrixWrapper locator = delegate.getLocatorStates().get(seat.getLocator());
|
||||
if(locator == null){
|
||||
original.call(instance, x, y, z);
|
||||
return;
|
||||
}
|
||||
|
||||
Vec3 locatorOffset = new Vec3(locator.getMatrix().getTranslation(new Vector3f()));
|
||||
|
||||
Vec3 entityPos = new Vec3(
|
||||
Mth.lerp(instance.getPartialTickTime(), pokemon.xOld, pokemon.getX()),
|
||||
Mth.lerp(instance.getPartialTickTime(), pokemon.yOld, pokemon.getY()),
|
||||
Mth.lerp(instance.getPartialTickTime(), pokemon.zOld, pokemon.getZ())
|
||||
);
|
||||
MountedPokemonAnimationRenderController.INSTANCE.setup(pokemon, partialTickTime);
|
||||
int seatIndex = pokemon.getPassengers().indexOf(entity);
|
||||
Seat seat = pokemon.getSeats().get(seatIndex);
|
||||
|
||||
OrientationControllable rollable = (OrientationControllable) entity;
|
||||
float currEyeHeight = Mth.lerp(instance.getPartialTickTime(), eyeHeightOld, eyeHeight);
|
||||
var controller = rollable.getOrientationController();
|
||||
Matrix3f orientation = controller.isActive() && controller.getOrientation() != null ? controller.getOrientation() : new Matrix3f();
|
||||
Vec3 rotatedEyeHeight = new Vec3(orientation.transform(new Vector3f(0f, currEyeHeight, 0f)));
|
||||
OrientationController controller = rollable.getOrientationController();
|
||||
|
||||
var position = locatorOffset.add(entityPos).add(rotatedEyeHeight);
|
||||
setPosition(position);
|
||||
if (!instance.isDetached() || Cobblemon.config.getThirdPartyViewBobbing()) {
|
||||
MatrixWrapper locator = delegate.getLocatorStates().get(seat.getLocator());
|
||||
|
||||
if (locator == null) {
|
||||
original.call(instance, x, y, z);
|
||||
return;
|
||||
}
|
||||
|
||||
Vec3 locatorOffset = new Vec3(locator.getMatrix().getTranslation(new Vector3f()));
|
||||
|
||||
float currEyeHeight = Mth.lerp(instance.getPartialTickTime(), eyeHeightOld, eyeHeight);
|
||||
var rotatedEyeHeight = new Vector3f(0f, currEyeHeight - (entity.getBbHeight() / 2), 0f);
|
||||
if (controller.isActive()) {
|
||||
rotatedEyeHeight = controller.getRenderOrientation(partialTickTime).transform(rotatedEyeHeight);
|
||||
}
|
||||
|
||||
Vec3 position = locatorOffset.add(entityPos).add(new Vec3(rotatedEyeHeight));
|
||||
setPosition(position);
|
||||
} else {
|
||||
Vector3f pos = entityPos.add(new Vec3(0, pokemon.getBbHeight() / 2, 0)).toVector3f();
|
||||
|
||||
PosableModel model = VaryingModelRepository.INSTANCE.getPoser(pokemon.getPokemon().getSpecies().getResourceIdentifier(), new FloatingState());
|
||||
Map<String, Vec3> cameraOffsets = model.getSeatToCameraOffset();
|
||||
|
||||
Vec3 cameraOffset;
|
||||
if (thirdPersonReverse && cameraOffsets.containsKey(seat.getLocator() + "_reverse")) {
|
||||
cameraOffset = cameraOffsets.get(seat.getLocator() + "_reverse");
|
||||
} else if (cameraOffsets.containsKey(seat.getLocator())) {
|
||||
cameraOffset = cameraOffsets.get(seat.getLocator());
|
||||
} else {
|
||||
cameraOffset = new Vec3(0f, 2f, 4f);
|
||||
}
|
||||
|
||||
Vector3f offset = cameraOffset.toVector3f();
|
||||
|
||||
if (thirdPersonReverse) offset.z *= -1;
|
||||
float xRot = (float) (-1 * Math.toRadians(instance.getXRot()));
|
||||
|
||||
Matrix3f orientation = controller.isActive() && controller.getOrientation() != null ? controller.getOrientation() : new Matrix3f().rotateY((float) Math.toRadians(180f - instance.getYRot())).rotateX(xRot);
|
||||
Vector3f rotatedOffset = orientation.transform(offset);
|
||||
float offsetDistance = rotatedOffset.length();
|
||||
Vector3f offsetDirection = rotatedOffset.mul(1 / offsetDistance);
|
||||
|
||||
float maxZoom = cobblemon$getMaxZoom(offsetDistance, offsetDirection, pos);
|
||||
|
||||
setPosition(new Vec3(offsetDirection.mul(maxZoom).add(pos)));
|
||||
}
|
||||
} else {
|
||||
original.call(instance, x, y, z);
|
||||
}
|
||||
}
|
||||
|
||||
@Unique
|
||||
private void applyRotation(){
|
||||
private void cobblemon$applyRotation(){
|
||||
if (!(this.entity instanceof OrientationControllable controllable) || controllable.getOrientationController().getOrientation() == null) return;
|
||||
var controller = controllable.getOrientationController();
|
||||
var newRotation = controller.getOrientation().normal(new Matrix3f()).getNormalizedRotation(new Quaternionf());
|
||||
@@ -152,4 +199,36 @@ public abstract class CameraMixin {
|
||||
this.up.set(controller.getUpVector());
|
||||
this.left.set(controller.getLeftVector());
|
||||
}
|
||||
|
||||
@WrapOperation(method = "setup", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/Camera;move(FFF)V", ordinal = 0))
|
||||
public void stopMoveIfRolling(Camera instance, float zoom, float dy, float dx, Operation<Void> original) {
|
||||
Entity entity = instance.getEntity();
|
||||
Entity vehicle = entity.getVehicle();
|
||||
|
||||
if (!(vehicle instanceof PokemonEntity) || Cobblemon.config.getThirdPartyViewBobbing()) {
|
||||
original.call(instance, zoom, dy, dx);
|
||||
}
|
||||
}
|
||||
|
||||
//Modified vanilla code
|
||||
@Unique
|
||||
private float cobblemon$getMaxZoom(float maxZoom, Vector3f directionVector, Vector3f positionVector) {
|
||||
Vec3 pos = new Vec3(positionVector);
|
||||
for (int i = 0; i < 8; i++) {
|
||||
float g = (float) ((i & 1) * 2 - 1);
|
||||
float h = (float) ((i >> 1 & 1) * 2 - 1);
|
||||
float j = (float) ((i >> 2 & 1) * 2 - 1);
|
||||
Vec3 vec3 = pos.add(g * 0.1F, h * 0.1F, j * 0.1F);
|
||||
Vec3 vec32 = vec3.add(new Vec3(directionVector).scale(maxZoom));
|
||||
HitResult hitResult = this.level.clip(new ClipContext(vec3, vec32, ClipContext.Block.VISUAL, ClipContext.Fluid.NONE, this.entity));
|
||||
if (hitResult.getType() != HitResult.Type.MISS) {
|
||||
float k = (float) hitResult.getLocation().distanceToSqr(pos);
|
||||
if (k < Mth.square(maxZoom)) {
|
||||
maxZoom = Mth.sqrt(k);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return maxZoom;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -59,8 +59,21 @@ public class HumanoidModelMixin {
|
||||
}
|
||||
|
||||
Entity vehicle = entity.getVehicle();
|
||||
if (vehicle instanceof PokemonEntity && entity instanceof AbstractClientPlayer) {
|
||||
MountedPlayerRenderer.INSTANCE.animate((PokemonEntity) vehicle, (AbstractClientPlayer) entity, relevantPartsByName, netHeadYaw, headPitch, ageInTicks, limbSwing, limbSwingAmount);
|
||||
if (vehicle instanceof PokemonEntity pokemonEntity && entity instanceof AbstractClientPlayer) {
|
||||
var shouldRotatePlayerHead = pokemonEntity.ifRidingAvailableSupply(false, (behaviour, settings, state) -> {
|
||||
return behaviour.shouldRotatePlayerHead(settings, state, pokemonEntity);
|
||||
});
|
||||
|
||||
if (!shouldRotatePlayerHead) {
|
||||
netHeadYaw = 0f;
|
||||
headPitch = 0f;
|
||||
if (this.head != null) {
|
||||
this.head.yRot = 0f;
|
||||
this.head.xRot = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
MountedPlayerRenderer.INSTANCE.animate(pokemonEntity, (AbstractClientPlayer) entity, relevantPartsByName, netHeadYaw, headPitch, ageInTicks, limbSwing, limbSwingAmount);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -12,6 +12,7 @@ import com.cobblemon.mod.common.Cobblemon;
|
||||
import com.cobblemon.mod.common.ModAPI;
|
||||
import com.cobblemon.mod.common.item.PokeBallItem;
|
||||
import com.cobblemon.mod.common.item.PokedexItem;
|
||||
import com.cobblemon.mod.common.item.WearableItem;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import net.minecraft.client.multiplayer.ClientLevel;
|
||||
import net.minecraft.client.renderer.ItemModelShaper;
|
||||
@@ -54,17 +55,18 @@ public abstract class ItemRendererMixin {
|
||||
)
|
||||
private void cobblemon$overrideItemModel(ItemStack stack, ItemDisplayContext renderMode, boolean leftHanded, PoseStack matrices, MultiBufferSource multiBufferSource, int light, int overlay, BakedModel model, CallbackInfo ci) {
|
||||
boolean shouldBe2d = renderMode == ItemDisplayContext.GUI || renderMode == ItemDisplayContext.FIXED;
|
||||
ResourceLocation resourceLocation = null;
|
||||
if (shouldBe2d) {
|
||||
ResourceLocation resourceLocation = null;
|
||||
if (stack.getItem() instanceof PokeBallItem pokeBallItem) resourceLocation = pokeBallItem.getPokeBall().getModel2d();
|
||||
else if (stack.getItem() instanceof PokedexItem pokedexItem) resourceLocation = pokedexItem.getType().getItemSpritePath();
|
||||
}
|
||||
if (renderMode != ItemDisplayContext.HEAD && stack.getItem() instanceof WearableItem wearableItem) resourceLocation = wearableItem.getModel2d();
|
||||
|
||||
if (resourceLocation != null) {
|
||||
BakedModel replacementModel = this.itemModelShaper.getModelManager().getModel(new ModelResourceLocation(resourceLocation, "inventory"));
|
||||
if (!cobblemon$isSameModel(model, replacementModel)) {
|
||||
ci.cancel();
|
||||
render(stack, renderMode, leftHanded, matrices, multiBufferSource, light, overlay, replacementModel);
|
||||
}
|
||||
if (resourceLocation != null) {
|
||||
BakedModel replacementModel = this.itemModelShaper.getModelManager().getModel(new ModelResourceLocation(resourceLocation, "inventory"));
|
||||
if (!cobblemon$isSameModel(model, replacementModel)) {
|
||||
ci.cancel();
|
||||
render(stack, renderMode, leftHanded, matrices, multiBufferSource, light, overlay, replacementModel);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -78,6 +80,7 @@ public abstract class ItemRendererMixin {
|
||||
boolean canOpenScreen = entity != null && ((entity.getOffhandItem() == stack && !(entity.getMainHandItem().getItem() instanceof PokedexItem)) || entity.getMainHandItem() == stack);
|
||||
resourceLocation = pokedexItem.getType().getItemModelPath(isScanModel ? "scanning" : (canOpenScreen ? null : "off"));
|
||||
}
|
||||
else if (stack.getItem() instanceof WearableItem wearableItem) resourceLocation = wearableItem.getModel3d();
|
||||
|
||||
if (resourceLocation != null) {
|
||||
BakedModel model = this.itemModelShaper.getModelManager().getModel(new ModelResourceLocation(resourceLocation, MODEL_PATH));
|
||||
|
||||
@@ -15,6 +15,7 @@ import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
|
||||
import com.cobblemon.mod.common.pokedex.scanner.PokedexUsageContext;
|
||||
import com.llamalad7.mixinextras.injector.v2.WrapWithCondition;
|
||||
import com.llamalad7.mixinextras.sugar.Local;
|
||||
import com.mojang.blaze3d.Blaze3D;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.MouseHandler;
|
||||
import net.minecraft.client.player.LocalPlayer;
|
||||
@@ -29,9 +30,10 @@ import org.spongepowered.asm.mixin.Unique;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
import org.spongepowered.asm.mixin.injection.callback.LocalCapture;
|
||||
|
||||
@Mixin(MouseHandler.class)
|
||||
public class MouseHandlerMixin {
|
||||
public abstract class MouseHandlerMixin {
|
||||
@Shadow private double accumulatedScrollY;
|
||||
@Shadow @Final private Minecraft minecraft;
|
||||
|
||||
@@ -49,6 +51,14 @@ public class MouseHandlerMixin {
|
||||
|
||||
@Shadow private double accumulatedDY;
|
||||
|
||||
@Shadow private double lastHandleMovementTime;
|
||||
|
||||
@Shadow public abstract boolean isMouseGrabbed();
|
||||
|
||||
@Shadow protected abstract void turnPlayer(double movementTime);
|
||||
|
||||
@Unique private double cobblemon$timeDelta;
|
||||
|
||||
@Inject(
|
||||
method = "onScroll",
|
||||
at = @At(
|
||||
@@ -161,16 +171,21 @@ public class MouseHandlerMixin {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Inject(method = "handleAccumulatedMovement", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/MouseHandler;isMouseGrabbed()Z", ordinal = 0))
|
||||
private void cobblemon$maintainMovementWhenInScreens(CallbackInfo ci, @Local(ordinal = 1) double e) {
|
||||
@Inject(method = "handleAccumulatedMovement", at = @At("HEAD"))
|
||||
private void cobblemon$maintainMovementWhenInScreens2(CallbackInfo ci) {
|
||||
double time = Blaze3D.getTime();
|
||||
cobblemon$timeDelta = time - this.lastHandleMovementTime;
|
||||
}
|
||||
|
||||
@Inject(method = "handleAccumulatedMovement", at = @At("TAIL"))
|
||||
private void cobblemon$maintainMovementWhenInScreens(CallbackInfo ci) {
|
||||
if (minecraft.player == null) return;
|
||||
if (!(minecraft.player instanceof OrientationControllable controllable)) return;
|
||||
if (!controllable.getOrientationController().isActive()) return;
|
||||
if (minecraft.isPaused()) return;
|
||||
if (isMouseGrabbed()) return;
|
||||
|
||||
var pitch = pitchSmoother.getNewDeltaValue(0, e);
|
||||
var roll = rollSmoother.getNewDeltaValue(0, e);
|
||||
controllable.getOrientationController().rotate(0.0F, (float)pitch, (float)roll);
|
||||
this.turnPlayer(cobblemon$timeDelta);
|
||||
}
|
||||
|
||||
@Unique
|
||||
|
||||
@@ -1,38 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.mixin.client;
|
||||
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
|
||||
import net.minecraft.client.model.PlayerModel;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
@Mixin(PlayerModel.class)
|
||||
public class PlayerModelMixin {
|
||||
@Inject(method = "setupAnim(Lnet/minecraft/world/entity/LivingEntity;FFFFF)V", at = @At(value = "HEAD"))
|
||||
private void cobblemon$setHeadRotation(LivingEntity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, CallbackInfo ci) {
|
||||
if (!(entity instanceof Player)) return;
|
||||
Entity vehicle = entity.getVehicle();
|
||||
|
||||
if (!(vehicle instanceof PokemonEntity pokemonEntity)) return;
|
||||
|
||||
var shouldRotatePlayerHead = pokemonEntity.ifRidingAvailableSupply(false, (behaviour, settings, state) -> {
|
||||
return behaviour.shouldRotatePlayerHead(settings, state, pokemonEntity);
|
||||
});
|
||||
if (shouldRotatePlayerHead) return;
|
||||
|
||||
netHeadYaw = 0f;
|
||||
headPitch = 0f;
|
||||
}
|
||||
}
|
||||
@@ -86,9 +86,9 @@ import com.cobblemon.mod.common.permission.LaxPermissionValidator
|
||||
import com.cobblemon.mod.common.platform.events.PlatformEvents
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import com.cobblemon.mod.common.pokemon.aspects.COSMETIC_SLOT_ASPECT
|
||||
import com.cobblemon.mod.common.pokemon.aspects.FORM_ASPECTS
|
||||
import com.cobblemon.mod.common.pokemon.aspects.GENDER_ASPECT
|
||||
import com.cobblemon.mod.common.pokemon.aspects.SHINY_ASPECT
|
||||
import com.cobblemon.mod.common.pokemon.evolution.variants.BlockClickEvolution
|
||||
import com.cobblemon.mod.common.pokemon.feature.TagSeasonResolver
|
||||
import com.cobblemon.mod.common.pokemon.helditem.CobblemonHeldItemManager
|
||||
import com.cobblemon.mod.common.pokemon.properties.AspectPropertyType
|
||||
@@ -100,6 +100,7 @@ import com.cobblemon.mod.common.pokemon.properties.UnaspectPropertyType
|
||||
import com.cobblemon.mod.common.pokemon.properties.UncatchableProperty
|
||||
import com.cobblemon.mod.common.pokemon.properties.tags.PokemonFlagProperty
|
||||
import com.cobblemon.mod.common.pokemon.stat.CobblemonStatProvider
|
||||
import com.cobblemon.mod.common.pokemon.transformation.triggers.BlockClickTrigger
|
||||
import com.cobblemon.mod.common.starter.CobblemonStarterHandler
|
||||
import com.cobblemon.mod.common.util.DataKeys
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
@@ -254,13 +255,8 @@ object Cobblemon {
|
||||
PlatformEvents.RIGHT_CLICK_BLOCK.subscribe { event ->
|
||||
val player = event.player
|
||||
val block = player.level().getBlockState(event.pos).block
|
||||
player.party().forEach { pokemon ->
|
||||
pokemon.lockedEvolutions
|
||||
.filterIsInstance<BlockClickEvolution>()
|
||||
.forEach { evolution ->
|
||||
evolution.attemptEvolution(pokemon, BlockClickEvolution.BlockInteractionContext(block, player.level()))
|
||||
}
|
||||
}
|
||||
val context = BlockClickTrigger.Context(block, player.level())
|
||||
player.party().forEach { pokemon -> pokemon.triggerTransformations(BlockClickTrigger::class.java, context) }
|
||||
}
|
||||
|
||||
PlatformEvents.CHANGE_DIMENSION.subscribe {
|
||||
@@ -301,6 +297,7 @@ object Cobblemon {
|
||||
|
||||
SHINY_ASPECT.register()
|
||||
GENDER_ASPECT.register()
|
||||
FORM_ASPECTS.register()
|
||||
COSMETIC_SLOT_ASPECT.register()
|
||||
|
||||
SpeciesFeatures.types["choice"] = ChoiceSpeciesFeatureProvider::class.java
|
||||
@@ -563,6 +560,8 @@ object Cobblemon {
|
||||
this.implementation.registerCommandArgument(cobblemonResource("npc_class"), NPCClassArgumentType::class, SingletonArgumentInfo.contextFree(NPCClassArgumentType::npcClass))
|
||||
this.implementation.registerCommandArgument(cobblemonResource("wallpaper"), UnlockablePCBoxWallpaperArgumentType::class, SingletonArgumentInfo.contextFree(UnlockablePCBoxWallpaperArgumentType::wallpaper))
|
||||
this.implementation.registerCommandArgument(cobblemonResource("mark"), MarkArgumentType::class, SingletonArgumentInfo.contextFree(MarkArgumentType::mark))
|
||||
this.implementation.registerCommandArgument(cobblemonResource("transform_type"), TransformTypeArgumentType::class, SingletonArgumentInfo.contextFree(TransformTypeArgumentType::transformType))
|
||||
this.implementation.registerCommandArgument(cobblemonResource("model_part"), ModelPartArgumentType::class, SingletonArgumentInfo.contextFree(ModelPartArgumentType::modelPart))
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -23,7 +23,7 @@ object CobblemonCommands {
|
||||
ChangeEyeHeight.register(dispatcher)
|
||||
ChangeScaleAndSize.register(dispatcher)
|
||||
ChangeWalkSpeed.register(dispatcher)
|
||||
ChangeJointScaleCommand.register(dispatcher)
|
||||
TransformModelPartCommand.register(dispatcher)
|
||||
TestCommand.register(dispatcher)
|
||||
ReloadShowdownCommand.register(dispatcher)
|
||||
ClickTextCommand.register(dispatcher)
|
||||
|
||||
@@ -281,7 +281,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
// Evolution items
|
||||
@JvmField val LINK_CABLE = create("link_cable", LinkCableItem())
|
||||
@JvmField val DRAGON_SCALE = noSettingsItem("dragon_scale")
|
||||
@JvmField val KINGS_ROCK = noSettingsItem("kings_rock")
|
||||
@JvmField val METAL_COAT = noSettingsItem("metal_coat")
|
||||
@JvmField val UPGRADE = noSettingsItem("upgrade")
|
||||
@JvmField val DUBIOUS_DISC = noSettingsItem("dubious_disc")
|
||||
@@ -294,20 +293,21 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField val REAPER_CLOTH = noSettingsItem("reaper_cloth")
|
||||
@JvmField val PRISM_SCALE = noSettingsItem("prism_scale")
|
||||
@JvmField val SACHET = noSettingsItem("sachet")
|
||||
@JvmField val WHIPPED_DREAM = noSettingsItem("whipped_dream")
|
||||
@JvmField val STRAWBERRY_SWEET = noSettingsItem("strawberry_sweet")
|
||||
@JvmField val LOVE_SWEET = noSettingsItem("love_sweet")
|
||||
@JvmField val BERRY_SWEET = noSettingsItem("berry_sweet")
|
||||
@JvmField val CLOVER_SWEET = noSettingsItem("clover_sweet")
|
||||
@JvmField val FLOWER_SWEET = noSettingsItem("flower_sweet")
|
||||
@JvmField val STAR_SWEET = noSettingsItem("star_sweet")
|
||||
@JvmField val RIBBON_SWEET = noSettingsItem("ribbon_sweet")
|
||||
@JvmField val WHIPPED_DREAM = create("whipped_dream", foodItem(8, 0.3f))
|
||||
@JvmField val STRAWBERRY_SWEET = create("strawberry_sweet", foodItem(6, 0.125f))
|
||||
@JvmField val LOVE_SWEET = create("love_sweet", foodItem(6, 0.125f))
|
||||
@JvmField val BERRY_SWEET = create("berry_sweet", foodItem(6, 0.125f))
|
||||
@JvmField val CLOVER_SWEET = create("clover_sweet", foodItem(6, 0.125f))
|
||||
@JvmField val FLOWER_SWEET = create("flower_sweet", foodItem(6, 0.125f))
|
||||
@JvmField val STAR_SWEET = create("star_sweet", foodItem(6, 0.125f))
|
||||
@JvmField val RIBBON_SWEET = create("ribbon_sweet", foodItem(6, 0.125f))
|
||||
@JvmField val CHIPPED_POT = noSettingsItem("chipped_pot")
|
||||
@JvmField val CRACKED_POT = noSettingsItem("cracked_pot")
|
||||
@JvmField val MASTERPIECE_TEACUP = noSettingsItem("masterpiece_teacup")
|
||||
@JvmField val UNREMARKABLE_TEACUP = noSettingsItem("unremarkable_teacup")
|
||||
@JvmField val SWEET_APPLE = noSettingsItem("sweet_apple")
|
||||
@JvmField val TART_APPLE = noSettingsItem("tart_apple")
|
||||
@JvmField val SWEET_APPLE = create("sweet_apple", foodItem(4, 0.3f))
|
||||
@JvmField val TART_APPLE = create("tart_apple", foodItem(4, 0.3f))
|
||||
@JvmField val SYRUPY_APPLE = create("syrupy_apple", foodItem(4, 0.3f))
|
||||
@JvmField val GALARICA_CUFF = noSettingsItem("galarica_cuff")
|
||||
@JvmField val GALARICA_WREATH = noSettingsItem("galarica_wreath")
|
||||
@JvmField val BLACK_AUGURITE = noSettingsItem("black_augurite")
|
||||
@@ -660,6 +660,19 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField
|
||||
val WATER_STONE = noSettingsItem("water_stone")
|
||||
|
||||
val wearables = mutableListOf<WearableItem>()
|
||||
//Wearable items (these items should have a corresponding 3D model)
|
||||
@JvmField val BLACK_GLASSES = wearableItem("black_glasses")
|
||||
@JvmField val CHOICE_BAND = wearableItem("choice_band")
|
||||
@JvmField val CHOICE_SPECS = wearableItem("choice_specs")
|
||||
@JvmField val EXP_SHARE = wearableItem("exp_share")
|
||||
@JvmField val FOCUS_BAND = wearableItem("focus_band")
|
||||
@JvmField val KINGS_ROCK = wearableItem("kings_rock")
|
||||
@JvmField val MUSCLE_BAND = wearableItem("muscle_band")
|
||||
@JvmField val ROCKY_HELMET = wearableItem("rocky_helmet")
|
||||
@JvmField val SAFETY_GOGGLES = wearableItem("safety_goggles")
|
||||
@JvmField val WISE_GLASSES = wearableItem("wise_glasses")
|
||||
|
||||
// Held Items
|
||||
@JvmField
|
||||
val ABILITY_SHIELD = heldItem("ability_shield")
|
||||
@@ -676,8 +689,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField
|
||||
val BLACK_BELT = heldItem("black_belt")
|
||||
@JvmField
|
||||
val BLACK_GLASSES = heldItem("black_glasses")
|
||||
@JvmField
|
||||
val BLACK_SLUDGE = heldItem("black_sludge")
|
||||
@JvmField
|
||||
val BLUNDER_POLICY = heldItem("blunder_policy")
|
||||
@@ -686,12 +697,8 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField
|
||||
val CHARCOAL = heldItem("charcoal_stick", remappedName = "charcoal")
|
||||
@JvmField
|
||||
val CHOICE_BAND = heldItem("choice_band")
|
||||
@JvmField
|
||||
val CHOICE_SCARF = heldItem("choice_scarf")
|
||||
@JvmField
|
||||
val CHOICE_SPECS = heldItem("choice_specs")
|
||||
@JvmField
|
||||
val CLEANSE_TAG = heldItem("cleanse_tag")
|
||||
// @JvmField
|
||||
// val CLEAR_AMULET = heldItem("clear_amulet")
|
||||
@@ -712,8 +719,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField
|
||||
val EVIOLITE = heldItem("eviolite")
|
||||
@JvmField
|
||||
val EXP_SHARE = heldItem("exp_share")
|
||||
@JvmField
|
||||
val EXPERT_BELT = heldItem("expert_belt")
|
||||
@JvmField
|
||||
val FAIRY_FEATHER = heldItem("fairy_feather")
|
||||
@@ -722,8 +727,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField
|
||||
val FLOAT_STONE = heldItem("float_stone")
|
||||
@JvmField
|
||||
val FOCUS_BAND = heldItem("focus_band")
|
||||
@JvmField
|
||||
val FOCUS_SASH = heldItem("focus_sash")
|
||||
@JvmField
|
||||
val GRASSY_SEED = heldItem("grassy_seed")
|
||||
@@ -758,8 +761,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField
|
||||
val MIRACLE_SEED = heldItem("miracle_seed")
|
||||
@JvmField
|
||||
val MUSCLE_BAND = heldItem("muscle_band")
|
||||
@JvmField
|
||||
val MYSTIC_WATER = heldItem("mystic_water")
|
||||
@JvmField
|
||||
val NEVER_MELT_ICE = heldItem("never_melt_ice")
|
||||
@@ -790,12 +791,8 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField
|
||||
val RING_TARGET = heldItem("ring_target")
|
||||
@JvmField
|
||||
val ROCKY_HELMET = heldItem("rocky_helmet")
|
||||
@JvmField
|
||||
val ROOM_SERVICE = heldItem("room_service")
|
||||
@JvmField
|
||||
val SAFETY_GOGGLES = heldItem("safety_goggles")
|
||||
@JvmField
|
||||
val SCOPE_LENS = heldItem("scope_lens")
|
||||
@JvmField
|
||||
val SHARP_BEAK = heldItem("sharp_beak")
|
||||
@@ -832,8 +829,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField
|
||||
val WIDE_LENS = heldItem("wide_lens")
|
||||
@JvmField
|
||||
val WISE_GLASSES = heldItem("wise_glasses")
|
||||
@JvmField
|
||||
val ZOOM_LENS = heldItem("zoom_lens")
|
||||
@JvmField
|
||||
val MENTAL_HERB = compostableHeldItem("mental_herb", null, 1F)
|
||||
@@ -1263,6 +1258,16 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
return item
|
||||
}
|
||||
|
||||
private fun wearableItem(name: String, heldItemRemappedName: String? = null): CobblemonItem = create(
|
||||
name,
|
||||
WearableItem(name).also {
|
||||
wearables.add(it)
|
||||
if (heldItemRemappedName != null) {
|
||||
CobblemonHeldItemManager.registerRemap(it, heldItemRemappedName)
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
private fun heldItem(name: String, remappedName: String? = null): CobblemonItem = create(
|
||||
name,
|
||||
CobblemonItem(Item.Properties()).also {
|
||||
@@ -1354,4 +1359,7 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
return createdItem
|
||||
}
|
||||
|
||||
private fun foodItem(nutrition: Int, saturationModifier: Float): Item {
|
||||
return Item(Item.Properties().food(FoodProperties.Builder().nutrition(nutrition).saturationModifier(saturationModifier).build()))
|
||||
}
|
||||
}
|
||||
@@ -170,9 +170,6 @@ import com.cobblemon.mod.common.net.messages.server.trade.ChangeTradeAcceptanceP
|
||||
import com.cobblemon.mod.common.net.messages.server.trade.OfferTradePacket
|
||||
import com.cobblemon.mod.common.net.messages.server.trade.PerformTradePacket
|
||||
import com.cobblemon.mod.common.net.messages.server.trade.UpdateTradeOfferPacket
|
||||
import com.cobblemon.mod.common.net.serverhandling.ChallengeHandler
|
||||
import com.cobblemon.mod.common.net.serverhandling.ChallengeResponseHandler
|
||||
import com.cobblemon.mod.common.net.serverhandling.RequestInteractionsHandler
|
||||
import com.cobblemon.mod.common.net.serverhandling.battle.BattleSelectActionsHandler
|
||||
import com.cobblemon.mod.common.net.serverhandling.battle.RemoveSpectatorHandler
|
||||
import com.cobblemon.mod.common.net.serverhandling.battle.SpectateBattleHandler
|
||||
@@ -211,6 +208,12 @@ import com.cobblemon.mod.common.net.serverhandling.storage.SwapPCPartyPokemonHan
|
||||
import com.cobblemon.mod.common.net.serverhandling.storage.party.MovePartyPokemonHandler
|
||||
import com.cobblemon.mod.common.net.serverhandling.storage.party.ReleasePCPokemonHandler
|
||||
import com.cobblemon.mod.common.net.serverhandling.storage.party.SwapPartyPokemonHandler
|
||||
import com.cobblemon.mod.common.net.messages.client.pokemon.update.form.AddFormPacket
|
||||
import com.cobblemon.mod.common.net.messages.client.pokemon.update.form.ClearFormsPacket
|
||||
import com.cobblemon.mod.common.net.messages.client.pokemon.update.form.RemoveFormPacket
|
||||
import com.cobblemon.mod.common.net.messages.server.pokemon.update.form.AcceptFormPacket
|
||||
import com.cobblemon.mod.common.net.messages.server.pokemon.update.form.RevertFormPacket
|
||||
import com.cobblemon.mod.common.net.serverhandling.*
|
||||
import com.cobblemon.mod.common.net.serverhandling.storage.pc.*
|
||||
import com.cobblemon.mod.common.net.serverhandling.trade.AcceptTradeRequestHandler
|
||||
import com.cobblemon.mod.common.net.serverhandling.trade.CancelTradeHandler
|
||||
@@ -430,6 +433,11 @@ object CobblemonNetwork {
|
||||
// Pokédex scanning
|
||||
list.add(PacketRegisterInfo(ServerConfirmedRegisterPacket.ID, ServerConfirmedRegisterPacket::decode, ServerConfirmedRegisterHandler))
|
||||
|
||||
// Form packets
|
||||
list.add(PacketRegisterInfo(AddFormPacket.ID, AddFormPacket::decode, PokemonUpdatePacketHandler()))
|
||||
list.add(PacketRegisterInfo(ClearFormsPacket.ID, ClearFormsPacket::decode, PokemonUpdatePacketHandler()))
|
||||
list.add(PacketRegisterInfo(RemoveFormPacket.ID, RemoveFormPacket::decode, PokemonUpdatePacketHandler()))
|
||||
|
||||
// Debug / cheats
|
||||
list.add(PacketRegisterInfo(CalculateSeatPositionsPacket.ID, CalculateSeatPositionsPacket::decode, CalculateSeatPositionsHandler))
|
||||
|
||||
@@ -533,6 +541,10 @@ object CobblemonNetwork {
|
||||
// NPC packets
|
||||
list.add(PacketRegisterInfo(SaveNPCPacket.ID, SaveNPCPacket::decode, SaveNPCHandler))
|
||||
|
||||
// Form Packets
|
||||
list.add(PacketRegisterInfo(AcceptFormPacket.ID, AcceptFormPacket::decode, AcceptFormHandler))
|
||||
list.add(PacketRegisterInfo(RevertFormPacket.ID, RevertFormPacket::decode, RevertFormHandler))
|
||||
|
||||
// Riding packet(s)
|
||||
list.add(PacketRegisterInfo(ServerboundUpdateOrientationPacket.ID, ServerboundUpdateOrientationPacket::decode, OrientationPacketHandler))
|
||||
list.add(PacketRegisterInfo(ServerboundUpdateRidingStatePacket.ID, ServerboundUpdateRidingStatePacket::decode, ServerboundUpdateRidingStateHandler))
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
package com.cobblemon.mod.common.api.abilities
|
||||
|
||||
import com.cobblemon.mod.common.api.Priority
|
||||
import com.cobblemon.mod.common.api.data.ShowdownIdentifiable
|
||||
import com.cobblemon.mod.common.util.codec.CodecUtils
|
||||
import com.google.gson.JsonObject
|
||||
import com.mojang.serialization.Codec
|
||||
@@ -25,7 +26,7 @@ class AbilityTemplate(
|
||||
var builder: (AbilityTemplate, forced: Boolean, priority: Priority) -> Ability = { template, forced, priority -> Ability(template, forced, priority) },
|
||||
val displayName: String = "cobblemon.ability.$name",
|
||||
val description: String = "cobblemon.ability.$name.desc"
|
||||
) {
|
||||
) : ShowdownIdentifiable {
|
||||
/**
|
||||
* Returns the Ability or if applicable the extension connected to this template
|
||||
*/
|
||||
@@ -45,6 +46,8 @@ class AbilityTemplate(
|
||||
*/
|
||||
fun create(json: JsonObject) = create().loadFromJSON(json)
|
||||
|
||||
override fun showdownId(): String = ShowdownIdentifiable.REGEX.replace(this.name.lowercase(), "")
|
||||
|
||||
companion object {
|
||||
|
||||
@JvmStatic
|
||||
|
||||
@@ -48,9 +48,9 @@ import com.cobblemon.mod.common.entity.npc.NPCEntity
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.net.messages.client.battle.BattleEndPacket
|
||||
import com.cobblemon.mod.common.net.messages.client.battle.BattleMessagePacket
|
||||
import com.cobblemon.mod.common.pokemon.evolution.progress.DefeatEvolutionProgress
|
||||
import com.cobblemon.mod.common.pokemon.evolution.progress.LastBattleCriticalHitsEvolutionProgress
|
||||
import com.cobblemon.mod.common.pokemon.evolution.requirements.DefeatRequirement
|
||||
import com.cobblemon.mod.common.pokemon.transformation.progress.DefeatTransformationProgress
|
||||
import com.cobblemon.mod.common.pokemon.transformation.progress.LastBattleCriticalHitsTransformationProgress
|
||||
import com.cobblemon.mod.common.pokemon.transformation.requirements.DefeatRequirement
|
||||
import com.cobblemon.mod.common.util.battleLang
|
||||
import com.cobblemon.mod.common.util.getPlayer
|
||||
import com.cobblemon.mod.common.util.giveOrDropItemStack
|
||||
@@ -77,7 +77,7 @@ open class PokemonBattle(
|
||||
val side2: BattleSide
|
||||
) {
|
||||
/** Whether logging will be silenced for this battle. */
|
||||
var mute = true
|
||||
var mute = false
|
||||
val struct = this.asMoLangValue()
|
||||
val runtime = MoLangRuntime().also { it.environment.query = struct }
|
||||
|
||||
@@ -92,7 +92,7 @@ open class PokemonBattle(
|
||||
actor.battle = this
|
||||
actor.pokemonList.forEach { battlePokemon ->
|
||||
battlePokemon.effectedPokemon.evolutionProxy.current().progress()
|
||||
.filterIsInstance<LastBattleCriticalHitsEvolutionProgress>()
|
||||
.filterIsInstance<LastBattleCriticalHitsTransformationProgress>()
|
||||
.forEach { it.reset() }
|
||||
}
|
||||
}
|
||||
@@ -252,11 +252,12 @@ open class PokemonBattle(
|
||||
val facedFainted = opponentPokemon.facedOpponents.contains(faintedPokemon)
|
||||
val pokemon = opponentPokemon.effectedPokemon
|
||||
if (facedFainted) {
|
||||
// TODO refactor and apply to forms
|
||||
pokemon.lockedEvolutions.forEach { evolution ->
|
||||
evolution.requirements.filterIsInstance<DefeatRequirement>().forEach { defeatRequirement ->
|
||||
if (defeatRequirement.target.matches(faintedPokemon.effectedPokemon)) {
|
||||
val progress = pokemon.evolutionProxy.current().progressFirstOrCreate({ it is DefeatEvolutionProgress && it.currentProgress().target == defeatRequirement.target }) { DefeatEvolutionProgress() }
|
||||
progress.updateProgress(DefeatEvolutionProgress.Progress(defeatRequirement.target, progress.currentProgress().amount + 1))
|
||||
val progress = pokemon.evolutionProxy.current().progressFirstOrCreate({ it is DefeatTransformationProgress && it.currentProgress().target == defeatRequirement.target }) { DefeatTransformationProgress() }
|
||||
progress.updateProgress(DefeatTransformationProgress.Progress(defeatRequirement.target, progress.currentProgress().amount + 1))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
|
||||
package com.cobblemon.mod.common.api.drop
|
||||
|
||||
import com.cobblemon.mod.common.api.pokemon.evolution.requirement.EvolutionRequirement
|
||||
import com.cobblemon.mod.common.api.pokemon.transformation.requirement.TransformationRequirement
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
|
||||
class EvolutionItemDropEntry : ItemDropEntry() {
|
||||
val requirements: MutableSet<EvolutionRequirement> = mutableSetOf()
|
||||
val requirements: MutableSet<TransformationRequirement> = mutableSetOf()
|
||||
|
||||
override fun canDrop(pokemon: Pokemon?): Boolean = pokemon != null && requirements.all { it.check(pokemon) }
|
||||
}
|
||||
@@ -20,4 +20,4 @@ interface EntitySideDelegate<T : Entity> {
|
||||
fun tick(entity: T) {}
|
||||
fun onSyncedDataUpdated(data: EntityDataAccessor<*>) {}
|
||||
fun addToStruct(struct: QueryStruct) {}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,4 +21,6 @@ interface PokemonSideDelegate : EntitySideDelegate<PokemonEntity> {
|
||||
fun updatePostDeath() {}
|
||||
fun handleStatus(status: Byte) {}
|
||||
fun spawnShinyParticle(player: Player) {}
|
||||
}
|
||||
fun positionRider(passenger: Entity, positionUpdater: MoveFunction)
|
||||
fun updateAge(age: Int) {}
|
||||
}
|
||||
|
||||
+1
-1
@@ -12,8 +12,8 @@ import com.bedrockk.molang.runtime.value.MoValue
|
||||
import com.cobblemon.mod.common.api.events.Cancelable
|
||||
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMoLangValue
|
||||
import com.cobblemon.mod.common.api.molang.MoLangFunctions.moLangFunctionMap
|
||||
import com.cobblemon.mod.common.api.pokemon.evolution.Evolution
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import com.cobblemon.mod.common.pokemon.transformation.evolution.Evolution
|
||||
|
||||
/**
|
||||
* Fired when an evolution is accepted.
|
||||
|
||||
+1
-1
@@ -10,8 +10,8 @@ package com.cobblemon.mod.common.api.events.pokemon.evolution
|
||||
|
||||
import com.bedrockk.molang.runtime.value.MoValue
|
||||
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMoLangValue
|
||||
import com.cobblemon.mod.common.api.pokemon.evolution.Evolution
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import com.cobblemon.mod.common.pokemon.transformation.evolution.Evolution
|
||||
|
||||
/**
|
||||
* Fired after an evolution finishes.
|
||||
|
||||
+2
-2
@@ -8,9 +8,9 @@
|
||||
|
||||
package com.cobblemon.mod.common.api.events.pokemon.evolution
|
||||
|
||||
import com.cobblemon.mod.common.api.pokemon.evolution.Evolution
|
||||
import com.cobblemon.mod.common.api.pokemon.evolution.EvolutionDisplay
|
||||
import com.cobblemon.mod.common.pokemon.transformation.evolution.Evolution
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import com.cobblemon.mod.common.pokemon.transformation.evolution.EvolutionDisplay
|
||||
|
||||
/**
|
||||
* Fired before an evolution is sent to clients.
|
||||
|
||||
+1
-1
@@ -8,7 +8,7 @@
|
||||
|
||||
package com.cobblemon.mod.common.api.events.pokemon.evolution
|
||||
|
||||
import com.cobblemon.mod.common.api.pokemon.evolution.Evolution
|
||||
import com.cobblemon.mod.common.pokemon.transformation.evolution.Evolution
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
|
||||
/**
|
||||
|
||||
+1
-1
@@ -12,8 +12,8 @@ import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.bedrockk.molang.runtime.value.MoValue
|
||||
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMoLangValue
|
||||
import com.cobblemon.mod.common.api.molang.MoLangFunctions.moLangFunctionMap
|
||||
import com.cobblemon.mod.common.api.pokemon.evolution.Evolution
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import com.cobblemon.mod.common.pokemon.transformation.evolution.Evolution
|
||||
import com.cobblemon.mod.common.util.getBoolean
|
||||
|
||||
/**
|
||||
|
||||
@@ -14,7 +14,7 @@ import com.cobblemon.mod.common.api.data.JsonDataRegistry
|
||||
import com.cobblemon.mod.common.api.pokemon.PokemonProperties
|
||||
import com.cobblemon.mod.common.api.reactive.SimpleObservable
|
||||
import com.cobblemon.mod.common.net.messages.client.data.FossilRegistrySyncPacket
|
||||
import com.cobblemon.mod.common.pokemon.evolution.adapters.LegacyItemConditionWrapperAdapter
|
||||
import com.cobblemon.mod.common.pokemon.transformation.adapters.LegacyItemConditionWrapperAdapter
|
||||
import com.cobblemon.mod.common.util.adapters.IdentifierAdapter
|
||||
import com.cobblemon.mod.common.util.adapters.ItemLikeConditionAdapter
|
||||
import com.cobblemon.mod.common.util.adapters.pokemonPropertiesShortAdapter
|
||||
|
||||
@@ -215,6 +215,7 @@ fun drawPosablePortrait(
|
||||
ageInTicks: Float = 0F,
|
||||
headYaw: Float = 0F,
|
||||
headPitch: Float = 0F,
|
||||
doQuirks: Boolean = true,
|
||||
r: Float = 1F,
|
||||
g: Float = 1F,
|
||||
b: Float = 1F,
|
||||
@@ -240,6 +241,7 @@ fun drawPosablePortrait(
|
||||
context.put(RenderContext.SPECIES, identifier)
|
||||
context.put(RenderContext.ASPECTS, state.currentAspects)
|
||||
context.put(RenderContext.POSABLE_STATE, state)
|
||||
context.put(RenderContext.DO_QUIRKS, doQuirks)
|
||||
|
||||
val renderType = RenderType.entityCutout(texture)
|
||||
|
||||
|
||||
@@ -74,7 +74,7 @@ abstract class RequestManager<T : ServerPlayerActionRequest> {
|
||||
?: this.getInboundRequest(receiver.uuid, requestID)
|
||||
|
||||
/** Determines whether [player] can receive a [T]. */
|
||||
open fun isBusy(player: ServerPlayer): Boolean = player.isInBattle() || player.isTrading() || player.party().find { it.entity?.isBusy == true } != null
|
||||
open fun isBusy(player: ServerPlayer): Boolean = player.isBusy() || player.isPartyBusy()
|
||||
|
||||
/** Determines if the [target] is a valid interaction request target. */
|
||||
abstract fun isValidInteraction(player: ServerPlayer, target: ServerPlayer): Boolean
|
||||
|
||||
@@ -29,7 +29,6 @@ import com.cobblemon.mod.common.api.moves.animations.ActionEffects
|
||||
import com.cobblemon.mod.common.api.moves.animations.NPCProvider
|
||||
import com.cobblemon.mod.common.api.pokedex.*
|
||||
import com.cobblemon.mod.common.api.pokemon.PokemonProperties
|
||||
import com.cobblemon.mod.common.api.pokemon.evolution.Evolution
|
||||
import com.cobblemon.mod.common.api.pokemon.stats.Stats
|
||||
import com.cobblemon.mod.common.api.scripting.CobblemonScripts
|
||||
import com.cobblemon.mod.common.api.spawning.context.SpawningContext
|
||||
@@ -38,12 +37,11 @@ import com.cobblemon.mod.common.api.storage.party.PartyStore
|
||||
import com.cobblemon.mod.common.api.storage.party.PlayerPartyStore
|
||||
import com.cobblemon.mod.common.api.storage.pc.PCPosition
|
||||
import com.cobblemon.mod.common.api.storage.pc.PCStore
|
||||
import com.cobblemon.mod.common.api.tags.CobblemonItemTags
|
||||
import com.cobblemon.mod.common.api.text.text
|
||||
import com.cobblemon.mod.common.battles.BattleRegistry
|
||||
import com.cobblemon.mod.common.battles.actor.PlayerBattleActor
|
||||
import com.cobblemon.mod.common.battles.actor.PokemonBattleActor
|
||||
import com.cobblemon.mod.common.client.particle.BedrockParticleOptionsRepository
|
||||
import com.cobblemon.mod.common.client.particle.ParticleStorm
|
||||
import com.cobblemon.mod.common.client.render.models.blockbench.wavefunction.WaveFunctions
|
||||
import com.cobblemon.mod.common.entity.PosableEntity
|
||||
import com.cobblemon.mod.common.entity.npc.NPCBattleActor
|
||||
@@ -58,12 +56,12 @@ import com.cobblemon.mod.common.net.messages.client.effect.SpawnSnowstormParticl
|
||||
import com.cobblemon.mod.common.pokemon.Gender
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import com.cobblemon.mod.common.pokemon.Species
|
||||
import com.cobblemon.mod.common.pokemon.evolution.variants.ItemInteractionEvolution
|
||||
import com.cobblemon.mod.common.pokemon.evolution.variants.LevelUpEvolution
|
||||
import com.cobblemon.mod.common.pokemon.evolution.variants.TradeEvolution
|
||||
import com.cobblemon.mod.common.pokemon.transformation.evolution.Evolution
|
||||
import com.cobblemon.mod.common.pokemon.transformation.triggers.ItemInteractionTrigger
|
||||
import com.cobblemon.mod.common.pokemon.transformation.triggers.LevelUpTrigger
|
||||
import com.cobblemon.mod.common.pokemon.transformation.triggers.TradeTrigger
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import com.mojang.datafixers.util.Either
|
||||
import net.minecraft.client.multiplayer.ClientLevel
|
||||
import net.minecraft.commands.arguments.EntityAnchorArgument
|
||||
import net.minecraft.core.BlockPos
|
||||
import net.minecraft.core.Holder
|
||||
@@ -289,16 +287,32 @@ object MoLangFunctions {
|
||||
} as? ServerPlayer
|
||||
val pos = Vec3(x, y, z)
|
||||
|
||||
if (world !is ClientLevel) {
|
||||
val packet = SpawnSnowstormParticlePacket(particle, pos)
|
||||
if (player != null) {
|
||||
packet.sendToPlayer(player)
|
||||
} else {
|
||||
packet.sendToPlayersAround(x, y, z, 64.0, world.dimension())
|
||||
}
|
||||
val packet = SpawnSnowstormParticlePacket(particle, pos)
|
||||
if (player != null) {
|
||||
packet.sendToPlayer(player)
|
||||
} else {
|
||||
val effect = BedrockParticleOptionsRepository.getEffect(particle) ?: return@put DoubleValue.ZERO
|
||||
ParticleStorm.createAtPosition(world, effect, pos).spawn()
|
||||
packet.sendToPlayersAround(x, y, z, 64.0, world.dimension())
|
||||
}
|
||||
}
|
||||
map.put("spawn_pokemon") { params ->
|
||||
val x = params.getInt(0)
|
||||
val y = params.getInt(1)
|
||||
val z = params.getInt(2)
|
||||
val props = params.getString(3).toProperties()
|
||||
|
||||
val pos = BlockPos(x, y, z)
|
||||
|
||||
if (!Level.isInSpawnableBounds(pos)) {
|
||||
return@put DoubleValue.ZERO
|
||||
}
|
||||
|
||||
val pokemon = props.createEntity(world)
|
||||
pokemon.moveTo(pos, pokemon.yRot, pokemon.xRot)
|
||||
|
||||
if (world.addFreshEntity(pokemon)) {
|
||||
return@put pokemon.struct
|
||||
} else {
|
||||
return@put DoubleValue.ZERO
|
||||
}
|
||||
}
|
||||
map.put("get_entities_around") { params ->
|
||||
@@ -818,9 +832,14 @@ object MoLangFunctions {
|
||||
map.put("is_moving") { DoubleValue((pokemonEntity.moveControl as? PokemonMoveControl)?.hasWanted() == true) }
|
||||
map.put("is_flying") { DoubleValue(pokemonEntity.getBehaviourFlag(PokemonBehaviourFlag.FLYING)) }
|
||||
map.put("is_gliding") { DoubleValue(pokemonEntity.useRidingAltPose()) }
|
||||
map.put("is_ridden") { DoubleValue(pokemonEntity.hasControllingPassenger()) }
|
||||
map.put("has_aspect") { DoubleValue(it.getString(0) in pokemonEntity.aspects) }
|
||||
map.put("is_pokemon") { DoubleValue.ONE }
|
||||
map.put("is_holding_item") { DoubleValue(!pokemonEntity.entityData.get(PokemonEntity.SHOWN_HELD_ITEM).isEmpty) }
|
||||
map.put("is_holding_item") { DoubleValue(!pokemonEntity.entityData.get(PokemonEntity.SHOWN_HELD_ITEM).let {
|
||||
it.isEmpty || it.`is`(CobblemonItemTags.WEARABLE_HAT_ITEMS) || it.`is`(CobblemonItemTags.WEARABLE_FACE_ITEMS)
|
||||
}) }
|
||||
map.put("is_wearing_hat") { DoubleValue(pokemonEntity.entityData.get(PokemonEntity.SHOWN_HELD_ITEM).`is`(CobblemonItemTags.WEARABLE_HAT_ITEMS)) }
|
||||
map.put("is_wearing_face") { DoubleValue(pokemonEntity.entityData.get(PokemonEntity.SHOWN_HELD_ITEM).`is`(CobblemonItemTags.WEARABLE_FACE_ITEMS)) }
|
||||
map
|
||||
}
|
||||
)
|
||||
@@ -1161,16 +1180,15 @@ object MoLangFunctions {
|
||||
|
||||
map.put("result") { evolution.result.asMoLangValue() }
|
||||
|
||||
if (evolution is LevelUpEvolution) {
|
||||
if (evolution.trigger is LevelUpTrigger) {
|
||||
map.put("is_level_up") { DoubleValue.ONE }
|
||||
} else if (evolution is TradeEvolution) {
|
||||
} else if (evolution.trigger is TradeTrigger) {
|
||||
map.put("is_trade") { DoubleValue.ONE }
|
||||
} else if (evolution is ItemInteractionEvolution) {
|
||||
} else if (evolution.trigger is ItemInteractionTrigger) {
|
||||
map.put("is_item") { DoubleValue.ONE }
|
||||
}
|
||||
|
||||
map.put("is_optional") { DoubleValue(evolution.optional) }
|
||||
map.put("consumes_held_item") { DoubleValue(evolution.consumeHeldItem) }
|
||||
|
||||
map
|
||||
}
|
||||
|
||||
@@ -12,6 +12,7 @@ import com.bedrockk.molang.runtime.struct.MoStruct
|
||||
import com.bedrockk.molang.runtime.struct.QueryStruct
|
||||
import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.bedrockk.molang.runtime.value.StringValue
|
||||
import com.cobblemon.mod.common.api.data.ShowdownIdentifiable
|
||||
import com.cobblemon.mod.common.api.moves.animations.ActionEffectTimeline
|
||||
import com.cobblemon.mod.common.api.moves.categories.DamageCategories
|
||||
import com.cobblemon.mod.common.api.moves.categories.DamageCategory
|
||||
@@ -56,7 +57,7 @@ open class MoveTemplate(
|
||||
val critRatio: Double,
|
||||
val effectChances: Array<Double>,
|
||||
val actionEffect: ActionEffectTimeline?
|
||||
) {
|
||||
) : ShowdownIdentifiable {
|
||||
val struct: MoStruct by lazy {
|
||||
QueryStruct(hashMapOf())
|
||||
.addFunction("name") { StringValue(name) }
|
||||
@@ -192,4 +193,6 @@ open class MoveTemplate(
|
||||
}
|
||||
return this.elementalType
|
||||
}
|
||||
|
||||
override fun showdownId() = ShowdownIdentifiable.REGEX.replace(this.name.lowercase(), "")
|
||||
}
|
||||
|
||||
@@ -19,4 +19,4 @@ interface Decodable {
|
||||
*/
|
||||
fun decode(buffer: RegistryFriendlyByteBuf)
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,4 +25,4 @@ interface Encodable {
|
||||
*/
|
||||
fun encode(buffer: RegistryFriendlyByteBuf)
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
+18
@@ -107,4 +107,22 @@ open class OrientationController(val entity: LivingEntity) {
|
||||
val roll: Float
|
||||
get() = Mth.wrapDegrees(-upVector.angleSigned(UP, forwardVector).toDegrees())
|
||||
|
||||
fun applyGlobalYaw(deltaYawDegrees: Float) = updateOrientation { original ->
|
||||
val euler = Vector3f()
|
||||
original.getEulerAnglesXYZ(euler)
|
||||
val pitch0 = euler.x
|
||||
val roll0 = euler.z
|
||||
|
||||
val unroll = Matrix3f().rotateZ(-roll0)
|
||||
val unpitch = Matrix3f().rotateX(-pitch0)
|
||||
val flattened = Matrix3f(original).mul(unroll).mul(unpitch)
|
||||
|
||||
//Flip to reflect current acceptance of what direction is pos for yaw
|
||||
val globalYaw = Matrix3f().rotationY(-1.0f * deltaYawDegrees.toRadians())
|
||||
val rePitch = Matrix3f().rotateX(pitch0)
|
||||
val reRoll = Matrix3f().rotateZ(roll0)
|
||||
|
||||
return@updateOrientation Matrix3f(globalYaw).mul(flattened).mul(rePitch).mul(reRoll)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+1
-1
@@ -20,7 +20,7 @@ object CobblemonPermissions {
|
||||
@JvmStatic
|
||||
val CHANGE_WALK_SPEED = this.create("${COMMAND_PREFIX}changewalkspeed", PermissionLevel.ALL_COMMANDS)
|
||||
@JvmStatic
|
||||
val CHANGE_JOINT_SCALE = this.create("${COMMAND_PREFIX}changejointscale", PermissionLevel.ALL_COMMANDS)
|
||||
val TRANSFORM_MODEL_PART = this.create("${COMMAND_PREFIX}transformmodelpart", PermissionLevel.ALL_COMMANDS)
|
||||
@JvmStatic
|
||||
val CHECKSPAWNS = this.create("${COMMAND_PREFIX}checkspawns", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
|
||||
@JvmStatic
|
||||
|
||||
+6
-6
@@ -77,18 +77,18 @@ object CatchRateModifiers {
|
||||
|
||||
/**
|
||||
* Used by [PokeBalls.MOON_BALL].
|
||||
* Boosts the catch rate 1.5× during Moon Phases 3 and 7 between the times of 12000 – 24000.
|
||||
* 2.5× during Moon Phases 2 and 8 between the times of 12000 – 24000.
|
||||
* 4× during Moon Phase 1 between the times of 12000 – 24000.
|
||||
* Boosts the catch rate 1.5× during Moon Phases 2 and 6 between the times of 12000 – 24000.
|
||||
* 2.5× during Moon Phases 1 and 7 between the times of 12000 – 24000.
|
||||
* 4× during Moon Phase 0 between the times of 12000 – 24000.
|
||||
* 1× otherwise.
|
||||
*/
|
||||
val MOON_PHASES: CatchRateModifier = WorldStateModifier { _, entity ->
|
||||
if (entity.level().gameTime in 12000..24000)
|
||||
return@WorldStateModifier 1F
|
||||
when (entity.level().moonPhase) {
|
||||
3, 7 -> 1.5F
|
||||
2, 8 -> 2.5F
|
||||
1 -> 4F
|
||||
2, 6 -> 1.5F
|
||||
1, 7 -> 2.5F
|
||||
0 -> 4F
|
||||
else -> 1F
|
||||
}
|
||||
}
|
||||
|
||||
@@ -466,29 +466,18 @@ open class PokemonProperties {
|
||||
}
|
||||
|
||||
fun matches(properties: PokemonProperties): Boolean {
|
||||
return properties.asString() == this.asString()
|
||||
// Custom properties check could be duplicated but can't assume 3rd party hasn't done anything type specific
|
||||
return this.commonMatches(properties) && this.customProperties.containsAll(properties.customProperties)
|
||||
}
|
||||
|
||||
// Undefined properties will match whatever they're compared with
|
||||
private fun commonMatches(pokemon: Pokemon): Boolean {
|
||||
level?.takeIf { it != pokemon.level }?.let { return false }
|
||||
shiny?.takeIf { it != pokemon.shiny }?.let { return false }
|
||||
gender?.takeIf { it != pokemon.gender }?.let { return false }
|
||||
species?.run {
|
||||
try {
|
||||
val species = if (this == "random") {
|
||||
PokemonSpecies.species.random()
|
||||
} else {
|
||||
PokemonSpecies.getByIdentifier(this.asIdentifierDefaultingNamespace()) ?: return@run
|
||||
}
|
||||
if (pokemon.species != species) {
|
||||
return false
|
||||
}
|
||||
} catch (e: ResourceLocationException) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
species?.takeIf { it.asSpecies() != pokemon.species }?.let { return false }
|
||||
nickname?.takeIf { it.string != pokemon.nickname?.string }?.let { return false }
|
||||
form?.takeIf { !it.equals(pokemon.form.name, true) }?.let { return false }
|
||||
form?.takeIf { !it.equals(pokemon.form.formOnlyShowdownId(), true) }?.let { return false }
|
||||
friendship?.takeIf { it != pokemon.friendship }?.let { return false }
|
||||
pokeball?.takeIf { it != pokemon.caughtBall.name.toString() }?.let { return false }
|
||||
nature?.takeIf { it != pokemon.nature.name.toString() }?.let { return false }
|
||||
@@ -527,6 +516,36 @@ open class PokemonProperties {
|
||||
return true
|
||||
}
|
||||
|
||||
// Undefined properties will match whatever they're compared with
|
||||
private fun commonMatches(properties: PokemonProperties): Boolean {
|
||||
level?.takeIf { it != properties.level }?.let { return false }
|
||||
shiny?.takeIf { it != properties.shiny }?.let { return false }
|
||||
gender?.takeIf { it != properties.gender }?.let { return false }
|
||||
species?.takeIf { it.asSpecies() != properties.species?.asSpecies() }?.let { return false }
|
||||
nickname?.takeIf { it.string != properties.nickname?.string }?.let { return false }
|
||||
form?.takeIf { it != properties.form }?.let { return false }
|
||||
friendship?.takeIf { it != properties.friendship }?.let { return false }
|
||||
pokeball?.takeIf { it != properties.pokeball }?.let { return false }
|
||||
nature?.takeIf { it != properties.nature }?.let { return false }
|
||||
ability?.takeIf { it != properties.ability }?.let { return false }
|
||||
status?.takeIf { it != properties.status }?.let { return false }
|
||||
ivs?.forEach{ stat ->
|
||||
if (stat.value != properties.ivs?.get(stat.key)) { return false }
|
||||
}
|
||||
evs?.forEach{ stat ->
|
||||
if (stat.value != properties.evs?.get(stat.key)) { return false }
|
||||
}
|
||||
type?.takeIf { it != properties.type }?.let { return false }
|
||||
teraType?.takeIf { it != properties.teraType }?.let { return false }
|
||||
dmaxLevel?.takeIf { it != properties.dmaxLevel }?.let { return false }
|
||||
gmaxFactor?.takeIf { it != properties.gmaxFactor }?.let { return false }
|
||||
tradeable?.takeIf { it != properties.tradeable }?.let { return false }
|
||||
originalTrainer?.takeIf { it != properties.originalTrainer }?.let{ return false }
|
||||
originalTrainerType?.takeIf { it != properties.originalTrainerType }?.let{ return false }
|
||||
moves?.takeIf { it.any { move -> properties.moves?.none { it == move } == true } }?.let { return false }
|
||||
return true
|
||||
}
|
||||
|
||||
// TODO Review the need for this, usage for us is in commands that deviate from the behavior established by multiple Pokémon query equivalent
|
||||
fun isSubSetOf(properties: PokemonProperties): Boolean {
|
||||
level?.takeIf { it != properties.level }?.let { return false }
|
||||
@@ -798,4 +817,15 @@ open class PokemonProperties {
|
||||
return potentialAbility.template.create(false, potentialAbility.priority)
|
||||
}
|
||||
|
||||
private fun String.asSpecies() =
|
||||
try {
|
||||
if (this == "random") {
|
||||
PokemonSpecies.species.random()
|
||||
} else {
|
||||
PokemonSpecies.getByIdentifier(this.asIdentifierDefaultingNamespace())
|
||||
}
|
||||
}
|
||||
catch (e: ResourceLocationException) {
|
||||
null
|
||||
}
|
||||
}
|
||||
@@ -12,6 +12,8 @@ import com.bedrockk.molang.Expression
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.api.abilities.AbilityPool
|
||||
import com.cobblemon.mod.common.api.abilities.AbilityTemplate
|
||||
import com.cobblemon.mod.common.api.abilities.CommonAbility
|
||||
import com.cobblemon.mod.common.api.abilities.PotentialAbility
|
||||
import com.cobblemon.mod.common.api.ai.SleepDepth
|
||||
import com.cobblemon.mod.common.api.conditional.RegistryLikeCondition
|
||||
import com.cobblemon.mod.common.api.data.JsonDataRegistry
|
||||
@@ -24,14 +26,15 @@ import com.cobblemon.mod.common.api.moves.adapters.MoveTemplateAdapter
|
||||
import com.cobblemon.mod.common.api.pokemon.effect.ShoulderEffect
|
||||
import com.cobblemon.mod.common.api.pokemon.effect.adapter.ShoulderEffectAdapter
|
||||
import com.cobblemon.mod.common.api.pokemon.egg.EggGroup
|
||||
import com.cobblemon.mod.common.api.pokemon.evolution.Evolution
|
||||
import com.cobblemon.mod.common.api.pokemon.evolution.PreEvolution
|
||||
import com.cobblemon.mod.common.api.pokemon.evolution.requirement.EvolutionRequirement
|
||||
import com.cobblemon.mod.common.pokemon.transformation.evolution.Evolution
|
||||
import com.cobblemon.mod.common.api.pokemon.transformation.evolution.PreEvolution
|
||||
import com.cobblemon.mod.common.api.pokemon.experience.ExperienceGroup
|
||||
import com.cobblemon.mod.common.api.pokemon.experience.ExperienceGroupAdapter
|
||||
import com.cobblemon.mod.common.api.pokemon.moves.Learnset
|
||||
import com.cobblemon.mod.common.api.pokemon.stats.Stat
|
||||
import com.cobblemon.mod.common.api.pokemon.stats.Stats
|
||||
import com.cobblemon.mod.common.api.pokemon.transformation.requirement.TransformationRequirement
|
||||
import com.cobblemon.mod.common.api.pokemon.transformation.trigger.TransformationTrigger
|
||||
import com.cobblemon.mod.common.api.reactive.SimpleObservable
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStatDefinition
|
||||
@@ -42,11 +45,16 @@ import com.cobblemon.mod.common.net.messages.client.data.SpeciesRegistrySyncPack
|
||||
import com.cobblemon.mod.common.pokemon.FormData
|
||||
import com.cobblemon.mod.common.pokemon.Species
|
||||
import com.cobblemon.mod.common.pokemon.SpeciesAdditions
|
||||
import com.cobblemon.mod.common.pokemon.evolution.adapters.CobblemonEvolutionAdapter
|
||||
import com.cobblemon.mod.common.pokemon.evolution.adapters.CobblemonPreEvolutionAdapter
|
||||
import com.cobblemon.mod.common.pokemon.evolution.adapters.CobblemonRequirementAdapter
|
||||
import com.cobblemon.mod.common.pokemon.evolution.adapters.LegacyItemConditionWrapperAdapter
|
||||
import com.cobblemon.mod.common.pokemon.abilities.HiddenAbility
|
||||
import com.cobblemon.mod.common.pokemon.abilities.SpecialAbility
|
||||
import com.cobblemon.mod.common.pokemon.helditem.CobblemonHeldItemManager
|
||||
import com.cobblemon.mod.common.pokemon.transformation.adapters.*
|
||||
import com.cobblemon.mod.common.pokemon.transformation.form.GigantamaxForm
|
||||
import com.cobblemon.mod.common.pokemon.transformation.form.PermanentForm
|
||||
import com.cobblemon.mod.common.pokemon.transformation.form.StandardForm
|
||||
import com.cobblemon.mod.common.pokemon.transformation.form.TemporaryForm
|
||||
import com.cobblemon.mod.common.pokemon.transformation.requirements.HeldItemRequirement
|
||||
import com.cobblemon.mod.common.pokemon.transformation.requirements.MoveSetRequirement
|
||||
import com.cobblemon.mod.common.util.adapters.*
|
||||
import com.cobblemon.mod.common.util.adapters.RidingBehaviourSettingsAdapter
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
@@ -69,6 +77,7 @@ import net.minecraft.world.level.biome.Biome
|
||||
import net.minecraft.world.level.block.Block
|
||||
import net.minecraft.world.level.levelgen.structure.Structure
|
||||
import net.minecraft.world.phys.AABB
|
||||
import java.util.NoSuchElementException
|
||||
|
||||
object PokemonSpecies : JsonDataRegistry<Species> {
|
||||
|
||||
@@ -84,10 +93,8 @@ object PokemonSpecies : JsonDataRegistry<Species> {
|
||||
.registerTypeAdapter(ExperienceGroup::class.java, ExperienceGroupAdapter)
|
||||
.registerTypeAdapter(EntityDimensions::class.java, EntityDimensionsAdapter)
|
||||
.registerTypeAdapter(Learnset::class.java, LearnsetAdapter)
|
||||
.registerTypeAdapter(Evolution::class.java, CobblemonEvolutionAdapter)
|
||||
.registerTypeAdapter(AABB::class.java, BoxAdapter)
|
||||
.registerTypeAdapter(AbilityPool::class.java, AbilityPoolAdapter)
|
||||
.registerTypeAdapter(EvolutionRequirement::class.java, CobblemonRequirementAdapter)
|
||||
.registerTypeAdapter(PreEvolution::class.java, CobblemonPreEvolutionAdapter)
|
||||
.registerTypeAdapter(TypeToken.getParameterized(Set::class.java, Evolution::class.java).type, LazySetAdapter(Evolution::class))
|
||||
.registerTypeAdapter(IntRange::class.java, IntRangeAdapter)
|
||||
@@ -106,7 +113,10 @@ object PokemonSpecies : JsonDataRegistry<Species> {
|
||||
.registerTypeAdapter(TypeToken.getParameterized(RegistryLikeCondition::class.java, Structure::class.java).type, StructureLikeConditionAdapter)
|
||||
.registerTypeAdapter(EggGroup::class.java, EggGroupAdapter)
|
||||
.registerTypeAdapter(MobEffect::class.java, RegistryElementAdapter<MobEffect>(BuiltInRegistries::MOB_EFFECT))
|
||||
.registerTypeAdapter(TransformationTrigger::class.java, CobblemonTriggerAdapter)
|
||||
.registerTypeAdapter(TransformationRequirement::class.java, CobblemonRequirementAdapter)
|
||||
.registerTypeAdapter(ItemPredicate::class.java, LegacyItemConditionWrapperAdapter)
|
||||
.registerTypeAdapter(FormData::class.java, FormAdapter)
|
||||
.registerTypeAdapter(RidingBehaviourSettings::class.java, RidingBehaviourSettingsAdapter)
|
||||
.registerTypeAdapter(RidingStatDefinition::class.java, RidingStatDefinitionAdapter)
|
||||
.registerTypeAdapter(Expression::class.java, ExpressionAdapter)
|
||||
@@ -126,6 +136,9 @@ object PokemonSpecies : JsonDataRegistry<Species> {
|
||||
get() = this.speciesByIdentifier.values
|
||||
val implemented = mutableListOf<Species>()
|
||||
|
||||
val forms: Collection<FormData>
|
||||
get() = this.species.flatMap { it.allForms }
|
||||
|
||||
init {
|
||||
SpeciesAdditions.observable.subscribe {
|
||||
this.species.forEach(Species::initialize)
|
||||
@@ -225,34 +238,18 @@ object PokemonSpecies : JsonDataRegistry<Species> {
|
||||
}
|
||||
|
||||
/**
|
||||
* The representation of a [Species] and/or [FormData] in the context of showdown.
|
||||
* The representation of [FormData] in the context of Showdown.
|
||||
* This is intended as a sort of DTO that can be easily converted between JSON and Java/JS objects.
|
||||
*
|
||||
* @param species The [Species] being converted or the base species if the form is not null.
|
||||
* @param form The [FormData] being converted int o species (Showdown considers them species) will be null when dealing with the base form.
|
||||
* @param form The [FormData] being converted into a species (Showdown considers them species).
|
||||
*/
|
||||
@Suppress("unused")
|
||||
internal class ShowdownSpecies(species: Species, form: FormData?) {
|
||||
val num = species.nationalPokedexNumber
|
||||
val name = if (form != null) "${createShowdownName(species)}-${form.name}" else createShowdownName(species)
|
||||
val baseSpecies = if (form != null) createShowdownName(species) else this.name
|
||||
val forme = form?.name
|
||||
// ToDo baseForme
|
||||
val otherFormes = if (form == null && species.forms.isNotEmpty()) species.forms.map { "${this.name}-${it.name}" } else emptyList()
|
||||
val formeOrder = if (form == null && this.otherFormes.isNotEmpty()) arrayListOf(this.name, *this.otherFormes.toTypedArray()) else emptyList()
|
||||
val abilities: Map<String, String> = mapOf(
|
||||
"0" to "No Ability",
|
||||
"1" to "No Ability",
|
||||
"H" to "No Ability",
|
||||
"S" to "No Ability"
|
||||
)
|
||||
val types = (form?.types ?: species.types).map { it.name.replaceFirstChar(Char::uppercase) }
|
||||
val preevo: String? = (form?.preEvolution ?: species.preEvolution)?.let { if (it.form == it.species.standardForm) createShowdownName(it.species) else "${createShowdownName(it.species)}-${it.form.name}" }
|
||||
// For the context of battles the content here doesn't matter whatsoever and due to how PokemonProperties work we can't guarantee an actual specific species is defined.
|
||||
val evos = if ((form?.evolutions ?: species.evolutions).isEmpty()) emptyList() else arrayListOf("")
|
||||
val nfe = this.evos.isNotEmpty()
|
||||
val eggGroups = (form?.eggGroups ?: species.eggGroups).map { it.showdownID }
|
||||
val gender: String? = when (form?.maleRatio ?: species.maleRatio) {
|
||||
internal open class ShowdownSpecies(form: FormData) {
|
||||
val num = form.species.nationalPokedexNumber
|
||||
val name = form.showdownName()
|
||||
val types = form.types.map { it.name.replaceFirstChar(Char::uppercase) }
|
||||
val eggGroups = form.eggGroups.map { it.showdownID }
|
||||
val gender: String? = when (form.maleRatio) {
|
||||
0F -> "F"
|
||||
1F -> "M"
|
||||
-1F, 1.125F -> "N"
|
||||
@@ -260,35 +257,132 @@ object PokemonSpecies : JsonDataRegistry<Species> {
|
||||
}
|
||||
val genderRatio = if (this.gender == null)
|
||||
mapOf(
|
||||
"maleRatio" to (form?.maleRatio ?: species.maleRatio),
|
||||
"femaleRation" to (1F - (form?.maleRatio ?: species.maleRatio))
|
||||
"M" to (form.maleRatio),
|
||||
"F" to (1F - (form.maleRatio))
|
||||
) else null
|
||||
val baseStats = mapOf(
|
||||
"hp" to (form?.baseStats?.get(Stats.HP) ?: species.baseStats[Stats.HP] ?: 1),
|
||||
"atk" to (form?.baseStats?.get(Stats.ATTACK) ?: species.baseStats[Stats.ATTACK] ?: 1),
|
||||
"def" to (form?.baseStats?.get(Stats.DEFENCE) ?: species.baseStats[Stats.DEFENCE] ?: 1),
|
||||
"spa" to (form?.baseStats?.get(Stats.SPECIAL_ATTACK) ?: species.baseStats[Stats.SPECIAL_ATTACK] ?: 1),
|
||||
"spd" to (form?.baseStats?.get(Stats.SPECIAL_DEFENCE) ?: species.baseStats[Stats.SPECIAL_DEFENCE] ?: 1),
|
||||
"spe" to (form?.baseStats?.get(Stats.SPEED) ?: species.baseStats[Stats.SPEED] ?: 1)
|
||||
)
|
||||
val heightm = (form?.height ?: species.height) / 10
|
||||
val weightkg = (form?.weight ?: species.weight) / 10
|
||||
val baseStats = Stats.PERMANENT.associateBy({ it.showdownId }, { form.baseStats[it] ?: 1 })
|
||||
val heightm = form.height / 10
|
||||
val weightkg = form.weight / 10
|
||||
// This is ugly, but we already have it hardcoded in the mod anyway
|
||||
val maxHP = if (species.showdownId() == "shedinja") 1 else null
|
||||
val canGigantamax: String? = if (form?.gigantamaxMove != null) form.gigantamaxMove.name else null
|
||||
val cannotDynamax = form?.dynamaxBlocked ?: species.dynamaxBlocked
|
||||
// ToDo battleOnly
|
||||
// ToDo changesFrom
|
||||
val requiredMove = form?.requiredMove
|
||||
val requiredItem = form?.requiredItem
|
||||
val requiredItems = form?.requiredItems
|
||||
val maxHP = if (this.num == 292) 1 else null
|
||||
val cannotDynamax = form.dynamaxBlocked
|
||||
val abilities = form.showdownAbilityMapping()
|
||||
// Common fields exempt from standard forms
|
||||
val baseSpecies = if (form !is StandardForm) form.species.standardForm.showdownName() else null
|
||||
val forme = if (form !is StandardForm) form.name else null
|
||||
|
||||
/**
|
||||
* The following fields are optional and currently omitted
|
||||
*
|
||||
* cosmeticFormes (not needed, we have species features)
|
||||
* addedType (tertiary type [by name or showdownid] added by moves or abilities)
|
||||
* tier (smogon tryhard bs)
|
||||
* doublesTier (smogon tryhard bs)
|
||||
* natDexTier (smogon tryhard bs)
|
||||
* evoType (the evolution method used to evolve from 'prevo'; trade', 'useItem', 'levelMove', 'levelExtra', 'levelFriendship', 'levelHold', 'other')
|
||||
* evoMove (the move [by name or showdownid] used to evolve from 'prevo')
|
||||
* evoLevel (the minimum level required to evolve from 'prevo')
|
||||
* canHatch (flag for baby pokemon)
|
||||
* color (color, value is arbitrary)
|
||||
* tags (flags for filtering pokemon; 'Mega', 'Mythical', 'Sub-Legendary', 'Restricted Legendary', 'Paradox')
|
||||
* unreleasedHidden (whether this pokemon has an unreleased hidden ability)
|
||||
* maleOnlyHidden (whether it is only possible to get the hidden ability on a male pokemon)
|
||||
* gmaxUnreleased (whether this pokemon has an unreleased gmax form)
|
||||
* pokemonGoData (no one cares)
|
||||
*/
|
||||
}
|
||||
|
||||
private fun createShowdownName(species: Species): String {
|
||||
if (species.resourceIdentifier.namespace == Cobblemon.MODID) {
|
||||
return species.name
|
||||
/**
|
||||
* The representation of a [PermanentForm] in the context of Showdown.
|
||||
*
|
||||
* @param form The [PermanentForm] being converted into a species.
|
||||
*/
|
||||
internal open class ShowdownPermanentForm(form: PermanentForm) : ShowdownSpecies(form) {
|
||||
// species this form evolves from
|
||||
val prevo = form.preEvolution?.form?.showdownName()
|
||||
// For the context of battles the content here doesn't matter whatsoever and due to how PokemonProperties work we can't guarantee an actual specific species is defined.
|
||||
val evos = form.evolutions.map { "" }
|
||||
// not fully evolved
|
||||
val nfe = this.evos.isNotEmpty()
|
||||
// whether there is a gmax form to change to
|
||||
val canGigantamax: String? = form.changeableForms.filterIsInstance<GigantamaxForm>().firstOrNull()?.name // TODO id better
|
||||
}
|
||||
|
||||
/**
|
||||
* The representation of a [StandardForm] in the context of Showdown.
|
||||
*
|
||||
* @param form The [StandardForm] being converted into a species.
|
||||
*/
|
||||
internal class ShowdownStandardForm(form: StandardForm) : ShowdownPermanentForm(form) {
|
||||
// list of all forms descending from this base species
|
||||
val otherFormes = form.flattenForms().map { it.showdownName() }
|
||||
// list of forms [by name or showdownid] in the order they appear in game [union of baseSpecies, otherFormes, and cosmeticFormes] with the exception of ending with 'Gmax' forms
|
||||
val formeOrder = if (this.otherFormes.isNotEmpty()) arrayListOf(this.name, *this.otherFormes.toTypedArray()) else null
|
||||
|
||||
// TODO we don't enforce any form order with our Species registration - right now this looks like only a problem with Mega Rayquaza, but investigate changes needed on Showdown's end to enable these lists to be more dynamic
|
||||
}
|
||||
|
||||
/**
|
||||
* The representation of a [TemporaryForm] in the context of Showdown.
|
||||
*
|
||||
* @param form The [TemporaryForm] being converted into a species.
|
||||
*/
|
||||
internal class ShowdownTemporaryForm(form: TemporaryForm) : ShowdownSpecies(form) {
|
||||
// form change can occur during a battle
|
||||
val battleOnly = if (form.battleOnly) form.parentForm.showdownName() else null
|
||||
// form change can occur outside of battle (mutually exclusive with battleOnly)
|
||||
val changesFrom = if (!form.battleOnly) form.parentForm.showdownName() else null
|
||||
// pokemon must know this move to be in this form
|
||||
val requiredMove = form.requirements.filterIsInstance<MoveSetRequirement>().firstOrNull()?.move?.showdownId() // TODO update showdown to support 'requiredMoves'
|
||||
// pokemon must hold one of these item(s) to be in this form
|
||||
val requiredItems = form.requirements.filterIsInstance<HeldItemRequirement>().firstOrNull()?.let { requirement ->
|
||||
try {
|
||||
requirement.itemCondition.items.get().map { BuiltInRegistries.ITEM.getKey(it.value()).path } // TODO held items on showdown are ignorant of namespace
|
||||
}
|
||||
catch (e: NoSuchElementException)
|
||||
{
|
||||
Cobblemon.LOGGER.error("Failed to resolve required held item for ${form.showdownId()}}") // TODO this needs to be done after tags are loaded...
|
||||
null
|
||||
}
|
||||
}
|
||||
return "${species.resourceIdentifier.namespace}:${species.name}"
|
||||
}
|
||||
|
||||
/** Accommodate for Showdown bullshit. */
|
||||
/*
|
||||
private fun TemporaryForm.showdownParentForm(): Any {
|
||||
if (this.parentOverrides.isNotEmpty())
|
||||
return this.species.standardForm.flattenForms().filter {
|
||||
parentOverrides.contains(it.showdownId())
|
||||
}.map {
|
||||
it.showdownName()
|
||||
}
|
||||
else
|
||||
return parentForm.showdownName()
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
/**
|
||||
* Constructs a mapping of the [PotentialAbility]s belonging to a [FormData] in Showdown identifiable format.
|
||||
*
|
||||
* @return A map of type (numeric for [CommonAbility]s, H for [HiddenAbility], S for [SpecialAbility]) to showdownid.
|
||||
*/
|
||||
private fun FormData.showdownAbilityMapping(): Map<String, String>? {
|
||||
// potential abilities
|
||||
val commonAbilities = this.abilities.filterIsInstance<CommonAbility>()
|
||||
val hiddenAbility = this.abilities.find { it is HiddenAbility }
|
||||
val specialAbility = this.abilities.find { it is SpecialAbility }
|
||||
|
||||
// can have multiple common abilities
|
||||
val abilities = mutableMapOf<String, String>()
|
||||
val mapping: (String, PotentialAbility) -> Unit = { key, ability ->
|
||||
abilities.put(key, ability.template.showdownId())
|
||||
}
|
||||
|
||||
// can only have one hidden and one special ability
|
||||
commonAbilities.forEachIndexed { index, ability -> mapping(index.toString(), ability) }
|
||||
hiddenAbility?.let { ability -> mapping("H", ability) }
|
||||
specialAbility?.let { ability -> mapping("S", ability) }
|
||||
return if (abilities.isEmpty()) null else abilities
|
||||
}
|
||||
}
|
||||
|
||||
+24
@@ -0,0 +1,24 @@
|
||||
package com.cobblemon.mod.common.api.pokemon.aspect
|
||||
|
||||
import com.cobblemon.mod.common.api.pokemon.feature.SpeciesFeature
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
|
||||
/**
|
||||
* A provider of aspects for a [SpeciesFeature].
|
||||
*
|
||||
* @author Segfault Guy
|
||||
* @since Feb 12th, 2024
|
||||
*/
|
||||
interface FeatureAspectProvider: AspectProvider {
|
||||
var default: String?
|
||||
var isAspect: Boolean
|
||||
|
||||
/** Returns true if this [aspect] is provided by this provider. */
|
||||
fun matches(aspect: String): Boolean
|
||||
|
||||
/** Creates a [SpeciesFeature] that provides the respective [aspect]. */
|
||||
fun from(aspect: String): SpeciesFeature<*>?
|
||||
|
||||
/** Sets the [aspect] that's provided. */
|
||||
fun set(pokemon: Pokemon, aspect: String)
|
||||
}
|
||||
+2
-2
@@ -24,11 +24,11 @@ interface SingleConditionalAspectProvider : AspectProvider {
|
||||
fun getForFeature(name: String): SingleConditionalAspectProvider {
|
||||
return object : SingleConditionalAspectProvider {
|
||||
override val aspect: String = name
|
||||
override fun meetsCondition(pokemon: Pokemon) = pokemon.getFeature<FlagSpeciesFeature>(name)?.enabled == true
|
||||
override fun meetsCondition(pokemon: Pokemon) = pokemon.getFeature<FlagSpeciesFeature>(name)?.value == true
|
||||
override fun meetsCondition(pokemonProperties: PokemonProperties) = pokemonProperties
|
||||
.customProperties
|
||||
.filterIsInstance<FlagSpeciesFeature>()
|
||||
.any { it.name == name && it.enabled }
|
||||
.any { it.name == name && it.value }
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
-54
@@ -1,54 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.pokemon.evolution
|
||||
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import com.cobblemon.mod.common.pokemon.evolution.variants.ItemInteractionEvolution
|
||||
import com.cobblemon.mod.common.pokemon.evolution.variants.TradeEvolution
|
||||
|
||||
/**
|
||||
* Represents an evolution of a [Pokemon] that can only occur during specific actions and with added context.
|
||||
* For the default implementations see [ItemInteractionEvolution] & [TradeEvolution].
|
||||
*
|
||||
* @param RC The context given at runtime when querying the [Evolution].
|
||||
* @param TC The context that is serialized from JSON during species loading, this is what the [RC] is expected to match against.
|
||||
* @author Licious
|
||||
* @since March 19th, 2022
|
||||
*/
|
||||
interface ContextEvolution<RC, TC> : Evolution {
|
||||
|
||||
/**
|
||||
* The target context for this [Evolution] to even be tested.
|
||||
*/
|
||||
val requiredContext: TC
|
||||
|
||||
/**
|
||||
* Attempts to evolve the given [Pokemon] under the given context of type [RC].
|
||||
*
|
||||
* @param pokemon The [Pokemon] attempting to evolve.
|
||||
* @param context The context of this query.
|
||||
* @return If the evolution was successful.
|
||||
*/
|
||||
fun attemptEvolution(pokemon: Pokemon, context: RC): Boolean {
|
||||
if (this.testContext(pokemon, context) && super.test(pokemon)) {
|
||||
return super.evolve(pokemon)
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the given context is valid for the [requiredContext].
|
||||
*
|
||||
* @param pokemon The [Pokemon] attempting to evolve.
|
||||
* @param context The context of this query.
|
||||
* @return If the context matched the [requiredContext].
|
||||
*/
|
||||
fun testContext(pokemon: Pokemon, context: RC): Boolean
|
||||
|
||||
}
|
||||
-69
@@ -1,69 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.pokemon.evolution
|
||||
|
||||
import com.cobblemon.mod.common.api.pokemon.evolution.progress.EvolutionProgress
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import com.cobblemon.mod.common.pokemon.evolution.controller.ClientEvolutionController
|
||||
import com.cobblemon.mod.common.pokemon.evolution.controller.ServerEvolutionController
|
||||
|
||||
/**
|
||||
* Responsible for holding all available [EvolutionLike]s in the [Pokemon].
|
||||
* Also handles all the networking behind them.
|
||||
* For the Cobblemon default implementations see [ClientEvolutionController] & [ServerEvolutionController].
|
||||
*
|
||||
* @author Licious
|
||||
* @since April 28th, 2022
|
||||
*/
|
||||
interface EvolutionController<T : EvolutionLike, out I : PreProcessor> : MutableSet<T> {
|
||||
|
||||
/**
|
||||
* Resolves the [Pokemon] attached to this controller.
|
||||
*
|
||||
* @return The [Pokemon] this controller is attached to.
|
||||
*/
|
||||
fun pokemon(): Pokemon
|
||||
|
||||
/**
|
||||
* Starts the given evolution on this controller.
|
||||
* All the necessary networking will be handled.
|
||||
*
|
||||
* @param evolution The [EvolutionLike] starting.
|
||||
*/
|
||||
fun start(evolution: T)
|
||||
|
||||
/**
|
||||
* Returns an immutable collection of [EvolutionProgress]es attached to this controller.
|
||||
*
|
||||
* @return The currently tracked [EvolutionProgress]es.
|
||||
*/
|
||||
fun progress(): Collection<EvolutionProgress<*>>
|
||||
|
||||
/**
|
||||
* Attaches a [EvolutionProgress] to this controller.
|
||||
*
|
||||
* @param P The type of [EvolutionProgress].
|
||||
* @param progress The [EvolutionProgress] being attached for tracking.
|
||||
* @return The instance being tracked.
|
||||
*/
|
||||
fun <P : EvolutionProgress<*>> trackProgress(progress: P): P
|
||||
|
||||
/**
|
||||
* Attempts to find an [EvolutionProgress] in [progress] or creates and tracks using [trackProgress].
|
||||
*
|
||||
* @param P The type of [EvolutionProgress].
|
||||
* @param predicate The lambda attempting to find specific progress. This needs to ensure the [EvolutionProgress] is of type [P] or the cast will fail.
|
||||
* @param progressFactory The lambda creating a new instance of type [P] if [predicate] can't find an element.
|
||||
* @return The found match in [progress] or the created and now tracked with [trackProgress].
|
||||
*/
|
||||
fun <P : EvolutionProgress<*>> progressFirstOrCreate(predicate: (progress: EvolutionProgress<*>) -> Boolean, progressFactory: () -> P): P
|
||||
|
||||
fun asIntermediate(): I
|
||||
|
||||
}
|
||||
-48
@@ -1,48 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.pokemon.evolution
|
||||
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import com.cobblemon.mod.common.pokemon.Species
|
||||
import com.cobblemon.mod.common.pokemon.evolution.CobblemonEvolutionDisplay
|
||||
import com.mojang.serialization.Codec
|
||||
import com.mojang.serialization.codecs.RecordCodecBuilder
|
||||
|
||||
/**
|
||||
* Represents an evolution of a [Pokemon], this is the client side counterpart of [Evolution].
|
||||
* This has no attachments to any data regarding the evolution itself and only serves for display purposes and basic communication.
|
||||
*
|
||||
* @author Licious
|
||||
* @since April 28th, 2022
|
||||
*/
|
||||
interface EvolutionDisplay : EvolutionLike {
|
||||
|
||||
/**
|
||||
* The [Species] of the evolution result.
|
||||
*/
|
||||
val species: Species
|
||||
|
||||
/**
|
||||
* The aspects of the evolution result.
|
||||
* These are used by the client to resolve the entity it needs to display.
|
||||
*/
|
||||
val aspects: Set<String>
|
||||
|
||||
companion object {
|
||||
@JvmStatic
|
||||
val CODEC: Codec<EvolutionDisplay> = RecordCodecBuilder.create { instance ->
|
||||
instance.group(
|
||||
Codec.STRING.fieldOf("id").forGetter(EvolutionDisplay::id),
|
||||
Species.BY_IDENTIFIER_CODEC.fieldOf("species").forGetter(EvolutionDisplay::species),
|
||||
Codec.list(Codec.STRING).fieldOf("aspects").forGetter { it.aspects.toList() }
|
||||
).apply(instance) { id, species, aspects -> CobblemonEvolutionDisplay(id, species, aspects.toSet()) }
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
-59
@@ -1,59 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.pokemon.evolution
|
||||
|
||||
/**
|
||||
* Responsible for holding the different [EvolutionController] implementations based on the logical side.
|
||||
* If you haven't already checked your side previously you can use [isClient].
|
||||
*
|
||||
* @param C The type of [EvolutionLike] on the client side.
|
||||
* @param S The type of [EvolutionLike] on the server side.
|
||||
* @param CI The type of [PreProcessor] on the client side.
|
||||
* @param SI The type of [PreProcessor] on the server side.
|
||||
*
|
||||
* @author Licious
|
||||
* @since June 18th, 2022
|
||||
*/
|
||||
interface EvolutionProxy<C : EvolutionLike, S : EvolutionLike, CI : PreProcessor, SI : PreProcessor> {
|
||||
|
||||
/**
|
||||
* Checks if the current logical side is the client.
|
||||
*
|
||||
* @return True if the current logical side is the client.
|
||||
*/
|
||||
fun isClient(): Boolean
|
||||
|
||||
/**
|
||||
* Returns the current [EvolutionController].
|
||||
* Keep in mind this will have type erasure and as such most operations will not be possible.
|
||||
* It's recommended to work with [client] or [server] when possible.
|
||||
*
|
||||
* @return The current [EvolutionController].
|
||||
*/
|
||||
fun current(): EvolutionController<out EvolutionLike, *>
|
||||
|
||||
/**
|
||||
* The client side implementation of the [EvolutionController].
|
||||
*
|
||||
* @throws [ClassCastException] if called from the server side.
|
||||
*
|
||||
* @return The client side implementation of the [EvolutionController] if possible.
|
||||
*/
|
||||
fun client(): EvolutionController<C, CI>
|
||||
|
||||
/**
|
||||
* The server side implementation of the [EvolutionController].
|
||||
*
|
||||
* @throws [ClassCastException] if called from the client side.
|
||||
*
|
||||
* @return The server side implementation of the [EvolutionController] if possible.
|
||||
*/
|
||||
fun server(): EvolutionController<S, SI>
|
||||
|
||||
}
|
||||
-43
@@ -1,43 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.pokemon.evolution
|
||||
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import com.cobblemon.mod.common.pokemon.evolution.variants.LevelUpEvolution
|
||||
|
||||
/**
|
||||
* Represents an evolution of a [Pokemon] that can occur without any additional context or actions.
|
||||
* For the default implementation see [LevelUpEvolution].
|
||||
*
|
||||
* @author Licious
|
||||
* @since March 19th, 2022
|
||||
*/
|
||||
interface PassiveEvolution : Evolution {
|
||||
|
||||
/**
|
||||
* Checks if the given [Pokemon] satisfies the requirements.
|
||||
* If yes the evolution will attempt to start.
|
||||
*
|
||||
* @param pokemon The [Pokemon] being tested.
|
||||
* @return If the [Pokemon] will evolve.
|
||||
*/
|
||||
fun attemptEvolution(pokemon: Pokemon): Boolean {
|
||||
if (super.test(pokemon)) {
|
||||
return super.evolve(pokemon)
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
/**
|
||||
* If the evolution will disappear once the conditions are no longer met.
|
||||
*/
|
||||
val permanent: Boolean
|
||||
|
||||
|
||||
}
|
||||
-35
@@ -1,35 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.pokemon.evolution.adapters
|
||||
|
||||
import com.cobblemon.mod.common.api.pokemon.evolution.Evolution
|
||||
import com.cobblemon.mod.common.pokemon.evolution.adapters.CobblemonEvolutionAdapter
|
||||
import com.google.gson.JsonDeserializer
|
||||
import com.google.gson.JsonSerializer
|
||||
import kotlin.reflect.KClass
|
||||
|
||||
/**
|
||||
* Saves and loads [Evolution]s with JSON.
|
||||
* For the default implementation see [CobblemonEvolutionAdapter].
|
||||
*
|
||||
* @author Licious
|
||||
* @since March 20th, 2022
|
||||
*/
|
||||
interface EvolutionAdapter : JsonDeserializer<Evolution>, JsonSerializer<Evolution> {
|
||||
|
||||
/**
|
||||
* Registers the given type of [Evolution] to it's associated ID for deserialization.
|
||||
*
|
||||
* @param T The type of [Evolution].
|
||||
* @param id The id of the evolution event.
|
||||
* @param type The [KClass] of the type.
|
||||
*/
|
||||
fun <T : Evolution> registerType(id: String, type: KClass<T>)
|
||||
|
||||
}
|
||||
-35
@@ -1,35 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.pokemon.evolution.adapters
|
||||
|
||||
import com.cobblemon.mod.common.api.pokemon.evolution.requirement.EvolutionRequirement
|
||||
import com.cobblemon.mod.common.pokemon.evolution.adapters.CobblemonRequirementAdapter
|
||||
import com.google.gson.JsonDeserializer
|
||||
import com.google.gson.JsonSerializer
|
||||
import kotlin.reflect.KClass
|
||||
|
||||
/**
|
||||
* Saves and loads [EvolutionRequirement]s with JSON.
|
||||
* For the default implementation see [CobblemonRequirementAdapter].
|
||||
*
|
||||
* @author Licious
|
||||
* @since March 21st, 2022
|
||||
*/
|
||||
interface RequirementAdapter : JsonDeserializer<EvolutionRequirement>, JsonSerializer<EvolutionRequirement> {
|
||||
|
||||
/**
|
||||
* Registers the given type of [EvolutionRequirement] to it's associated ID for deserialization.
|
||||
*
|
||||
* @param T The type of [EvolutionRequirement].
|
||||
* @param id The id of the evolution event.
|
||||
* @param type The [KClass] of the type.
|
||||
*/
|
||||
fun <T : EvolutionRequirement> registerType(id: String, type: KClass<T>)
|
||||
|
||||
}
|
||||
-66
@@ -1,66 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.pokemon.evolution.progress
|
||||
|
||||
import com.cobblemon.mod.common.pokemon.evolution.controller.ServerEvolutionController
|
||||
import com.cobblemon.mod.common.pokemon.evolution.progress.*
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import com.mojang.serialization.Codec
|
||||
import com.mojang.serialization.Lifecycle
|
||||
import net.minecraft.core.MappedRegistry
|
||||
import net.minecraft.core.Registry
|
||||
import net.minecraft.resources.ResourceKey
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import kotlin.jvm.Throws
|
||||
|
||||
object EvolutionProgressTypes {
|
||||
|
||||
private val REGISTRY: Registry<EvolutionProgressType<*>> = MappedRegistry(
|
||||
ResourceKey.createRegistryKey(cobblemonResource("evolution_progress")), Lifecycle.stable()
|
||||
)
|
||||
|
||||
@JvmStatic
|
||||
val DAMAGE_TAKEN = this.registerType(DamageTakenEvolutionProgress.ID, EvolutionProgressType(DamageTakenEvolutionProgress.CODEC))
|
||||
@JvmStatic
|
||||
val DEFEAT = this.registerType(DefeatEvolutionProgress.ID, EvolutionProgressType(DefeatEvolutionProgress.CODEC))
|
||||
@JvmStatic
|
||||
val LAST_BATTLE_CRITICAL_HITS = this.registerType(LastBattleCriticalHitsEvolutionProgress.ID, EvolutionProgressType(LastBattleCriticalHitsEvolutionProgress.CODEC))
|
||||
@JvmStatic
|
||||
val RECOIL = this.registerType(RecoilEvolutionProgress.ID, EvolutionProgressType(RecoilEvolutionProgress.CODEC))
|
||||
@JvmStatic
|
||||
val USE_MOVE = this.registerType(UseMoveEvolutionProgress.ID, EvolutionProgressType(UseMoveEvolutionProgress.CODEC))
|
||||
|
||||
/**
|
||||
* Registers an evolution progress.
|
||||
*
|
||||
* @param T The type of the [EvolutionProgress].
|
||||
* @param id The [Identifier].
|
||||
* @param type The [EvolutionProgressType] record.
|
||||
* @return The registered [EvolutionProgressType] of type [T].
|
||||
*
|
||||
* @throws [IllegalStateException] if [Registry.register] fails.
|
||||
*/
|
||||
@Throws(IllegalStateException::class)
|
||||
@JvmStatic
|
||||
fun <T : EvolutionProgress<*>> registerType(id: ResourceLocation, type: EvolutionProgressType<T>): EvolutionProgressType<T> {
|
||||
return Registry.register(REGISTRY, id, type)
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a codec instance of this registry.
|
||||
*
|
||||
* @return The generated [Codec] of [EvolutionProgress].
|
||||
*/
|
||||
fun codec(): Codec<EvolutionProgress<*>> = REGISTRY.byNameCodec().dispatch(
|
||||
ServerEvolutionController.ID_KEY,
|
||||
{ it.type() },
|
||||
{ it.codec }
|
||||
)
|
||||
|
||||
}
|
||||
+1
-1
@@ -12,7 +12,7 @@ import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.api.tags.CobblemonItemTags
|
||||
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
|
||||
import com.cobblemon.mod.common.pokemon.OriginalTrainerType
|
||||
import com.cobblemon.mod.common.pokemon.evolution.requirements.LevelRequirement
|
||||
import com.cobblemon.mod.common.pokemon.transformation.requirements.LevelRequirement
|
||||
import kotlin.math.pow
|
||||
import kotlin.math.roundToInt
|
||||
|
||||
|
||||
+29
-5
@@ -9,7 +9,7 @@
|
||||
package com.cobblemon.mod.common.api.pokemon.feature
|
||||
|
||||
import com.cobblemon.mod.common.api.pokemon.PokemonProperties
|
||||
import com.cobblemon.mod.common.api.pokemon.aspect.AspectProvider
|
||||
import com.cobblemon.mod.common.api.pokemon.aspect.FeatureAspectProvider
|
||||
import com.cobblemon.mod.common.api.properties.CustomPokemonPropertyType
|
||||
import com.cobblemon.mod.common.client.gui.summary.featurerenderers.SummarySpeciesFeatureRenderer
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
@@ -29,11 +29,11 @@ import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
*/
|
||||
open class ChoiceSpeciesFeatureProvider(
|
||||
override var keys: List<String>,
|
||||
var default: String? = null,
|
||||
override var default: String? = null,
|
||||
var choices: List<String> = listOf(),
|
||||
var isAspect: Boolean = true,
|
||||
override var isAspect: Boolean = true,
|
||||
var aspectFormat: String = "{{choice}}"
|
||||
) : SynchronizedSpeciesFeatureProvider<StringSpeciesFeature>, CustomPokemonPropertyType<StringSpeciesFeature>, AspectProvider {
|
||||
) : SynchronizedSpeciesFeatureProvider<StringSpeciesFeature>, CustomPokemonPropertyType<StringSpeciesFeature>, FeatureAspectProvider {
|
||||
override var needsKey = true
|
||||
override var visible = false
|
||||
fun getAspect(feature: StringSpeciesFeature) = aspectFormat.substitute("choice", feature.value)
|
||||
@@ -76,6 +76,28 @@ open class ChoiceSpeciesFeatureProvider(
|
||||
return aspects
|
||||
}
|
||||
|
||||
fun parseValue(aspect: String): String? {
|
||||
if (!matches(aspect)) return null
|
||||
val head = aspectFormat.substringBefore("{{choice}}")
|
||||
val tail = aspectFormat.substringAfter("{{choice}}").takeIf { it.isNotBlank() }
|
||||
|
||||
var value = aspect.substringAfter(head)
|
||||
tail?.let { value = value.substringBefore(it) }
|
||||
return value
|
||||
}
|
||||
|
||||
override fun matches(aspect: String): Boolean = this.isAspect && this.getAllAspects().contains(aspect)
|
||||
|
||||
override fun from(aspect: String): SpeciesFeature<*>? {
|
||||
val value = parseValue(aspect)
|
||||
return if (value != null && choices.contains(value)) this.fromString(value) else null
|
||||
}
|
||||
|
||||
override fun set(pokemon: Pokemon, aspect: String) {
|
||||
val value = parseValue(aspect)
|
||||
if (value != null && choices.contains(value)) this.get(pokemon)?.value = value
|
||||
}
|
||||
|
||||
override fun examples() = choices
|
||||
|
||||
internal constructor(): this(emptyList())
|
||||
@@ -123,7 +145,9 @@ open class ChoiceSpeciesFeatureProvider(
|
||||
|
||||
override fun provide(pokemon: Pokemon): Set<String> {
|
||||
return if (isAspect) {
|
||||
get(pokemon)?.let { setOf(getAspect(it)) } ?: emptySet()
|
||||
get(pokemon)?.let {
|
||||
setOf(getAspect(it))
|
||||
} ?: emptySet()
|
||||
} else {
|
||||
emptySet()
|
||||
}
|
||||
|
||||
+30
-21
@@ -9,7 +9,7 @@
|
||||
package com.cobblemon.mod.common.api.pokemon.feature
|
||||
|
||||
import com.cobblemon.mod.common.api.pokemon.PokemonProperties
|
||||
import com.cobblemon.mod.common.api.pokemon.aspect.AspectProvider
|
||||
import com.cobblemon.mod.common.api.pokemon.aspect.FeatureAspectProvider
|
||||
import com.cobblemon.mod.common.api.properties.CustomPokemonProperty
|
||||
import com.cobblemon.mod.common.api.properties.CustomPokemonPropertyType
|
||||
import com.cobblemon.mod.common.client.gui.summary.featurerenderers.SummarySpeciesFeatureRenderer
|
||||
@@ -30,65 +30,74 @@ import kotlin.random.Random
|
||||
* @author Hiroku
|
||||
* @since May 13th, 2022
|
||||
*/
|
||||
open class FlagSpeciesFeature(override val name: String) : SynchronizedSpeciesFeature, CustomPokemonProperty {
|
||||
open class FlagSpeciesFeature(override val name: String) : SynchronizedSpeciesFeature<Boolean>, CustomPokemonProperty {
|
||||
constructor(name: String, enabled: Boolean): this(name) {
|
||||
this.enabled = enabled
|
||||
this.value = enabled
|
||||
}
|
||||
|
||||
var enabled = false
|
||||
override var value: Boolean = false
|
||||
override fun saveToNBT(pokemonNBT: CompoundTag): CompoundTag {
|
||||
pokemonNBT.putBoolean(name, enabled)
|
||||
pokemonNBT.putBoolean(name, value)
|
||||
return pokemonNBT
|
||||
}
|
||||
|
||||
override fun loadFromNBT(pokemonNBT: CompoundTag): SpeciesFeature {
|
||||
enabled = if (pokemonNBT.contains(name)) pokemonNBT.getBoolean(name) else enabled
|
||||
override fun loadFromNBT(pokemonNBT: CompoundTag): SpeciesFeature<Boolean> {
|
||||
value = if (pokemonNBT.contains(name)) pokemonNBT.getBoolean(name) else value
|
||||
return this
|
||||
}
|
||||
|
||||
override fun saveToJSON(pokemonJSON: JsonObject): JsonObject {
|
||||
pokemonJSON.addProperty(name, enabled)
|
||||
pokemonJSON.addProperty(name, value)
|
||||
return pokemonJSON
|
||||
}
|
||||
|
||||
override fun loadFromJSON(pokemonJSON: JsonObject): SpeciesFeature {
|
||||
override fun loadFromJSON(pokemonJSON: JsonObject): SpeciesFeature<Boolean> {
|
||||
val isEnabled = pokemonJSON.get(name)?.asBoolean
|
||||
enabled = isEnabled ?: this.enabled
|
||||
value = isEnabled ?: this.value
|
||||
return this
|
||||
}
|
||||
|
||||
override fun saveToBuffer(buffer: RegistryFriendlyByteBuf, toClient: Boolean) {
|
||||
buffer.writeBoolean(enabled)
|
||||
buffer.writeBoolean(value)
|
||||
}
|
||||
|
||||
override fun loadFromBuffer(buffer: RegistryFriendlyByteBuf) {
|
||||
enabled = buffer.readBoolean()
|
||||
value = buffer.readBoolean()
|
||||
}
|
||||
|
||||
override fun asString() = "$name=$enabled"
|
||||
override fun asString() = "$name=$value"
|
||||
|
||||
override fun apply(pokemon: Pokemon) {
|
||||
val featureProvider = SpeciesFeatures.getFeature(name) ?: return
|
||||
if (featureProvider in SpeciesFeatures.getFeaturesFor(pokemon.species)) {
|
||||
val existingFeature = pokemon.getFeature<FlagSpeciesFeature>(name)
|
||||
if (existingFeature != null) {
|
||||
existingFeature.enabled = enabled
|
||||
existingFeature.value = value
|
||||
} else {
|
||||
pokemon.features.add(FlagSpeciesFeature(name, enabled))
|
||||
pokemon.features.add(FlagSpeciesFeature(name, value))
|
||||
}
|
||||
pokemon.updateAspects()
|
||||
}
|
||||
}
|
||||
|
||||
override fun matches(pokemon: Pokemon) = pokemon.getFeature<FlagSpeciesFeature>(name)?.enabled == enabled
|
||||
override fun matches(pokemon: Pokemon) = pokemon.getFeature<FlagSpeciesFeature>(name)?.value == value
|
||||
}
|
||||
|
||||
class FlagSpeciesFeatureProvider : SynchronizedSpeciesFeatureProvider<FlagSpeciesFeature>, CustomPokemonPropertyType<FlagSpeciesFeature>, AspectProvider {
|
||||
class FlagSpeciesFeatureProvider : SynchronizedSpeciesFeatureProvider<FlagSpeciesFeature>, CustomPokemonPropertyType<FlagSpeciesFeature>, FeatureAspectProvider {
|
||||
override var keys: List<String> = emptyList()
|
||||
// Uses get() = true because that way there's no backing field. It MUST be true, this way no JSON trickery will overwrite it
|
||||
override val needsKey get() = true
|
||||
var default: String? = null
|
||||
var isAspect = true
|
||||
override var default: String? = null
|
||||
override var isAspect = true
|
||||
|
||||
override fun matches(aspect: String): Boolean = this.isAspect && this.keys.first() == aspect
|
||||
|
||||
override fun from(aspect: String): SpeciesFeature<*>? = if (matches(aspect)) fromString(null) else null
|
||||
|
||||
override fun set(pokemon: Pokemon, aspect: String) {
|
||||
this.get(pokemon)?.value = true
|
||||
}
|
||||
|
||||
override var visible: Boolean = false
|
||||
|
||||
override fun invoke(buffer: RegistryFriendlyByteBuf, name: String): FlagSpeciesFeature? {
|
||||
@@ -170,7 +179,7 @@ class FlagSpeciesFeatureProvider : SynchronizedSpeciesFeatureProvider<FlagSpecie
|
||||
}
|
||||
|
||||
override fun provide(pokemon: Pokemon): Set<String> {
|
||||
return if (isAspect && pokemon.getFeature<FlagSpeciesFeature>(keys.first())?.enabled == true) {
|
||||
return if (isAspect && pokemon.getFeature<FlagSpeciesFeature>(keys.first())?.value == true) {
|
||||
setOf(keys.first())
|
||||
} else {
|
||||
emptySet()
|
||||
@@ -178,7 +187,7 @@ class FlagSpeciesFeatureProvider : SynchronizedSpeciesFeatureProvider<FlagSpecie
|
||||
}
|
||||
|
||||
override fun provide(properties: PokemonProperties): Set<String> {
|
||||
return if (isAspect && properties.customProperties.filterIsInstance<FlagSpeciesFeature>().find { it.name == keys.first() }?.enabled == true) {
|
||||
return if (isAspect && properties.customProperties.filterIsInstance<FlagSpeciesFeature>().find { it.name == keys.first() }?.value == true) {
|
||||
setOf(keys.first())
|
||||
} else {
|
||||
emptySet()
|
||||
|
||||
+1
-1
@@ -84,7 +84,7 @@ object GlobalSpeciesFeatures : JsonDataRegistry<SpeciesFeatureProvider<*>> {
|
||||
}
|
||||
|
||||
fun register(name: String, provider: SpeciesFeatureProvider<*>) = register(name, provider, isCoded = true)
|
||||
fun <T : SpeciesFeature> register(name: String, providerLambda: () -> T) {
|
||||
fun <T : SpeciesFeature<*>> register(name: String, providerLambda: () -> T) {
|
||||
register(name, object : SpeciesFeatureProvider<T> {
|
||||
override fun invoke(pokemon: Pokemon) = providerLambda()
|
||||
override fun invoke(nbt: CompoundTag) = providerLambda().apply { loadFromNBT(nbt) }
|
||||
|
||||
+4
-4
@@ -26,8 +26,8 @@ import net.minecraft.world.phys.Vec3
|
||||
* A species feature value that's just an integer. Complex stuff.
|
||||
* @author Hiroku
|
||||
*/
|
||||
class IntSpeciesFeature(override var name: String) : SynchronizedSpeciesFeature, CustomPokemonProperty {
|
||||
var value = 0
|
||||
class IntSpeciesFeature(override var name: String) : SynchronizedSpeciesFeature<Int>, CustomPokemonProperty {
|
||||
override var value = 0
|
||||
|
||||
constructor() : this("")
|
||||
constructor(name: String, value: Int) : this(name) {
|
||||
@@ -39,7 +39,7 @@ class IntSpeciesFeature(override var name: String) : SynchronizedSpeciesFeature,
|
||||
return pokemonNBT
|
||||
}
|
||||
|
||||
override fun loadFromNBT(pokemonNBT: CompoundTag): SynchronizedSpeciesFeature {
|
||||
override fun loadFromNBT(pokemonNBT: CompoundTag): SynchronizedSpeciesFeature<Int> {
|
||||
value = pokemonNBT.getInt(name)
|
||||
return this
|
||||
}
|
||||
@@ -49,7 +49,7 @@ class IntSpeciesFeature(override var name: String) : SynchronizedSpeciesFeature,
|
||||
return pokemonJSON
|
||||
}
|
||||
|
||||
override fun loadFromJSON(pokemonJSON: JsonObject): SpeciesFeature {
|
||||
override fun loadFromJSON(pokemonJSON: JsonObject): SpeciesFeature<Int> {
|
||||
value = pokemonJSON.get(name).asInt
|
||||
return this
|
||||
}
|
||||
|
||||
+4
-3
@@ -24,10 +24,11 @@ import net.minecraft.nbt.CompoundTag
|
||||
* @author Hiroku
|
||||
* @since May 13th, 2022
|
||||
*/
|
||||
interface SpeciesFeature {
|
||||
interface SpeciesFeature<T> {
|
||||
val name: String
|
||||
var value: T
|
||||
fun saveToNBT(pokemonNBT: CompoundTag): CompoundTag
|
||||
fun loadFromNBT(pokemonNBT: CompoundTag): SpeciesFeature
|
||||
fun loadFromNBT(pokemonNBT: CompoundTag): SpeciesFeature<T>
|
||||
fun saveToJSON(pokemonJSON: JsonObject): JsonObject
|
||||
fun loadFromJSON(pokemonJSON: JsonObject): SpeciesFeature
|
||||
fun loadFromJSON(pokemonJSON: JsonObject): SpeciesFeature<T>
|
||||
}
|
||||
+1
-1
@@ -21,7 +21,7 @@ import net.minecraft.nbt.CompoundTag
|
||||
* @author Hiroku
|
||||
* @since November 29th, 2022
|
||||
*/
|
||||
interface SpeciesFeatureProvider<T : SpeciesFeature> {
|
||||
interface SpeciesFeatureProvider<T : SpeciesFeature<*>> {
|
||||
/**
|
||||
* Attempts to create a species feature for the given [Pokemon]. It is appropriate to check for an existing feature
|
||||
* that is compatible with this type and transfer / retain that feature instead of constructing a new one. For example
|
||||
|
||||
+4
-4
@@ -24,14 +24,14 @@ import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
*/
|
||||
class StringSpeciesFeature(
|
||||
override val name: String,
|
||||
var value: String
|
||||
) : SynchronizedSpeciesFeature, CustomPokemonProperty {
|
||||
override var value: String
|
||||
) : SynchronizedSpeciesFeature<String>, CustomPokemonProperty {
|
||||
override fun saveToNBT(pokemonNBT: CompoundTag): CompoundTag {
|
||||
pokemonNBT.putString(name, value)
|
||||
return pokemonNBT
|
||||
}
|
||||
|
||||
override fun loadFromNBT(pokemonNBT: CompoundTag): SpeciesFeature {
|
||||
override fun loadFromNBT(pokemonNBT: CompoundTag): SpeciesFeature<String> {
|
||||
value = pokemonNBT.getString(name)?.takeIf { it.isNotBlank() }?.lowercase() ?: return this
|
||||
return this
|
||||
}
|
||||
@@ -41,7 +41,7 @@ class StringSpeciesFeature(
|
||||
return pokemonJSON
|
||||
}
|
||||
|
||||
override fun loadFromJSON(pokemonJSON: JsonObject): SpeciesFeature {
|
||||
override fun loadFromJSON(pokemonJSON: JsonObject): SpeciesFeature<String> {
|
||||
value = pokemonJSON.get(name)?.asString?.lowercase() ?: return this
|
||||
return this
|
||||
}
|
||||
|
||||
+1
-1
@@ -16,4 +16,4 @@ import com.cobblemon.mod.common.api.serialization.BufferSerializer
|
||||
* @author Hiroku
|
||||
* @since November 13th, 2023
|
||||
*/
|
||||
interface SynchronizedSpeciesFeature : SpeciesFeature, BufferSerializer
|
||||
interface SynchronizedSpeciesFeature<T> : SpeciesFeature<T>, BufferSerializer
|
||||
|
||||
+1
-1
@@ -22,7 +22,7 @@ import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
* @author Hiroku
|
||||
* @since November 13th, 2023
|
||||
*/
|
||||
interface SynchronizedSpeciesFeatureProvider<T : SynchronizedSpeciesFeature> : SpeciesFeatureProvider<T>, BufferSerializer {
|
||||
interface SynchronizedSpeciesFeatureProvider<T : SynchronizedSpeciesFeature<*>> : SpeciesFeatureProvider<T>, BufferSerializer {
|
||||
var visible: Boolean
|
||||
operator fun invoke(buffer: RegistryFriendlyByteBuf, name: String): T?
|
||||
/** Gets the feature from this Pokémon, if it has been created yet. */
|
||||
|
||||
+88
@@ -0,0 +1,88 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.pokemon.transformation
|
||||
|
||||
import com.cobblemon.mod.common.api.pokemon.transformation.controller.TransformationController
|
||||
import com.cobblemon.mod.common.api.pokemon.transformation.requirement.TransformationRequirement
|
||||
import com.cobblemon.mod.common.api.pokemon.transformation.trigger.ContextTrigger
|
||||
import com.cobblemon.mod.common.api.pokemon.transformation.trigger.TransformationTrigger
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
|
||||
/**
|
||||
* Represents a transformation of a [Pokemon]. This is the server side counterpart of [TransformationDisplay] and serves as
|
||||
* the driver of the transformation. These are triggered by a player-driven or world-driven event.
|
||||
*
|
||||
* @author Segfault Guy
|
||||
* @since Sept 8th, 2023
|
||||
*/
|
||||
interface Transformation : TransformationLike {
|
||||
|
||||
/** The [TransformationTrigger] to attempt this transformation. */
|
||||
val trigger: TransformationTrigger
|
||||
|
||||
/** The [TransformationRequirement]s that need to be satisfied for this transformation. */
|
||||
val requirements: Set<TransformationRequirement>
|
||||
|
||||
/** If this transformation can be deferred by the user and started whenever. */
|
||||
val optional: Boolean
|
||||
|
||||
/** If this transformation needs its requirements reevaluated to remain valid in a [TransformationController]. */
|
||||
val reevaluate: Boolean
|
||||
|
||||
/** Checks if all [TransformationRequirement]s are met. */
|
||||
fun checkRequirements(pokemon: Pokemon) = this.requirements.all { requirement -> requirement.check(pokemon) }
|
||||
|
||||
/**
|
||||
* Tests if the given [Pokemon] passes all the conditions and is ready to transform.
|
||||
*
|
||||
* @param pokemon The [Pokemon] being queried.
|
||||
* @param context The optional [ContextTrigger.Context] needed to transform.
|
||||
* @return Whether the [Transformation] can start.
|
||||
*/
|
||||
fun test(pokemon: Pokemon, context: ContextTrigger.Context?) = this.trigger.testTrigger(context) && this.checkRequirements(pokemon)
|
||||
|
||||
/**
|
||||
* Starts this transformation if conditions are met.
|
||||
*
|
||||
* @param pokemon The [Pokemon] being transformed.
|
||||
* @param context The optional [ContextTrigger.Context] needed to transform.
|
||||
* @return Whether the [Transformation] was successful.
|
||||
*/
|
||||
fun start(pokemon: Pokemon, context: ContextTrigger.Context?): Boolean {
|
||||
if (test(pokemon, context)) {
|
||||
forceStart(pokemon)
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts this transformation without evaluating the requirements.
|
||||
*
|
||||
* @param pokemon The [Pokemon] being transformed.
|
||||
*/
|
||||
fun forceStart(pokemon: Pokemon) { this.requirements.forEach { it.fulfill(pokemon) } }
|
||||
|
||||
/**
|
||||
* Converts this transformation to its client side representation.
|
||||
*
|
||||
* @param pokemon The [Pokemon] being transformed.
|
||||
* @return The [TransformationDisplay] representing this transformation on the client.
|
||||
*/
|
||||
fun convertToDisplay(pokemon: Pokemon): TransformationDisplay
|
||||
|
||||
/**
|
||||
* Validates whether a transformation still meets the [TransformationRequirement]s.
|
||||
* If [Transformation.reevaluate] is false, this check will be bypassed.
|
||||
*
|
||||
* @param pokemon the [Pokemon] to test against.
|
||||
* @return Whether this transformation is still valid and can be made for [pokemon].
|
||||
*/
|
||||
fun reevaluate(pokemon: Pokemon) = !this.reevaluate || this.checkRequirements(pokemon)
|
||||
}
|
||||
+33
@@ -0,0 +1,33 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.pokemon.transformation
|
||||
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import com.cobblemon.mod.common.pokemon.Species
|
||||
|
||||
/**
|
||||
* Represents a transformation of a [Pokemon], this is the client side counterpart of [Transformation].
|
||||
* This has no attachments to any data regarding the transformation itself and only serves for display purposes and basic communication.
|
||||
*
|
||||
* @author Licious
|
||||
* @since April 28th, 2022
|
||||
*/
|
||||
interface TransformationDisplay : TransformationLike {
|
||||
|
||||
/**
|
||||
* The [Species] of the transformation result.
|
||||
*/
|
||||
val species: Species
|
||||
|
||||
/**
|
||||
* The aspects of the transformation result.
|
||||
* These are used by the client to resolve the entity it needs to display.
|
||||
*/
|
||||
val aspects: Set<String>
|
||||
}
|
||||
+6
-6
@@ -6,20 +6,20 @@
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.pokemon.evolution
|
||||
package com.cobblemon.mod.common.api.pokemon.transformation
|
||||
|
||||
/**
|
||||
* Represents the base of an evolution.
|
||||
* It can either be the full data container present on the server side [Evolution].
|
||||
* Or the client side representation for display [EvolutionDisplay].
|
||||
* Represents the base of a transformation.
|
||||
* It can either be the full data container present on the server side [Transformation].
|
||||
* Or the client side representation for display [TransformationDisplay].
|
||||
*
|
||||
* @author Licious
|
||||
* @since April 28th, 2022
|
||||
*/
|
||||
interface EvolutionLike {
|
||||
interface TransformationLike {
|
||||
|
||||
/**
|
||||
* The unique id of the evolution.
|
||||
* The unique id of the transformation.
|
||||
* It should be human-readable, I.E pikachu_level
|
||||
*/
|
||||
val id: String
|
||||
+35
@@ -0,0 +1,35 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.pokemon.transformation.adapters
|
||||
|
||||
import com.cobblemon.mod.common.api.pokemon.transformation.requirement.TransformationRequirement
|
||||
import com.cobblemon.mod.common.pokemon.transformation.adapters.CobblemonRequirementAdapter
|
||||
import com.google.gson.JsonDeserializer
|
||||
import com.google.gson.JsonSerializer
|
||||
import kotlin.reflect.KClass
|
||||
|
||||
/**
|
||||
* Saves and loads [TransformationRequirement]s with JSON.
|
||||
* For the default implementation see [CobblemonRequirementAdapter].
|
||||
*
|
||||
* @author Licious
|
||||
* @since March 21st, 2022
|
||||
*/
|
||||
interface RequirementAdapter : JsonDeserializer<TransformationRequirement>, JsonSerializer<TransformationRequirement> {
|
||||
|
||||
/**
|
||||
* Registers the given type of [TransformationRequirement] to it's associated ID for deserialization.
|
||||
*
|
||||
* @param T The type of [TransformationRequirement].
|
||||
* @param id The id of the evolution event.
|
||||
* @param type The [KClass] of the type.
|
||||
*/
|
||||
fun <T : TransformationRequirement> registerType(id: String, type: KClass<T>)
|
||||
|
||||
}
|
||||
+35
@@ -0,0 +1,35 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.pokemon.transformation.adapters
|
||||
|
||||
import com.cobblemon.mod.common.api.pokemon.transformation.trigger.TransformationTrigger
|
||||
import com.cobblemon.mod.common.pokemon.transformation.adapters.CobblemonTriggerAdapter
|
||||
import com.google.gson.JsonDeserializer
|
||||
import com.google.gson.JsonSerializer
|
||||
import kotlin.reflect.KClass
|
||||
|
||||
/**
|
||||
* Saves and loads [TransformationTrigger]s with JSON.
|
||||
* For the default implementation see [CobblemonTriggerAdapter].
|
||||
*
|
||||
* @author Licious
|
||||
* @since March 20th, 2022
|
||||
*/
|
||||
interface TriggerAdapter : JsonDeserializer<TransformationTrigger>, JsonSerializer<TransformationTrigger> {
|
||||
|
||||
/**
|
||||
* Registers the given type of [TransformationTrigger] to it's associated ID for deserialization.
|
||||
*
|
||||
* @param T The type of [TransformationTrigger].
|
||||
* @param id The id of the evolution event.
|
||||
* @param type The [KClass] of the type.
|
||||
*/
|
||||
fun <T : TransformationTrigger> registerType(id: String, type: KClass<T>)
|
||||
|
||||
}
|
||||
+106
@@ -0,0 +1,106 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.pokemon.transformation.controller
|
||||
|
||||
import com.cobblemon.mod.common.api.pokemon.transformation.TransformationLike
|
||||
import com.cobblemon.mod.common.api.pokemon.transformation.proxy.PreProcessor
|
||||
import com.cobblemon.mod.common.api.pokemon.transformation.progress.TransformationProgress
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import com.cobblemon.mod.common.pokemon.transformation.controller.CobblemonClientTransformationController
|
||||
import com.cobblemon.mod.common.pokemon.transformation.controller.CobblemonServerTransformationController
|
||||
|
||||
/**
|
||||
* Responsible for holding all available [TransformationLike]s in the [Pokemon].
|
||||
* Also handles all the networking behind them.
|
||||
* For the Cobblemon default implementations see [CobblemonClientTransformationController] & [CobblemonServerTransformationController].
|
||||
*
|
||||
* @author Licious
|
||||
* @since April 28th, 2022
|
||||
*/
|
||||
interface TransformationController<T : TransformationLike, out I : PreProcessor> : MutableSet<T> {
|
||||
|
||||
/**
|
||||
* Resolves the [Pokemon] attached to this controller.
|
||||
*
|
||||
* @return The [Pokemon] this controller is attached to.
|
||||
*/
|
||||
fun pokemon(): Pokemon
|
||||
|
||||
/**
|
||||
* Starts the given transformation on this controller.
|
||||
* All the necessary networking will be handled.
|
||||
*
|
||||
* @param transformation The [TransformationLike] starting.
|
||||
*/
|
||||
fun start(transformation: T)
|
||||
|
||||
/** Reverts the active [TransformationLike] for this controller's [pokemon]. */
|
||||
fun revert() // TODO dunno if i like this
|
||||
|
||||
/**
|
||||
* Returns an immutable collection of [TransformationProgress]es attached to this controller.
|
||||
*
|
||||
* @return The currently tracked [TransformationProgress]es.
|
||||
*/
|
||||
fun progress(): Collection<TransformationProgress<*>>
|
||||
|
||||
/**
|
||||
* Attaches a [TransformationProgress] to this controller.
|
||||
*
|
||||
* @param P The type of [TransformationProgress].
|
||||
* @param progress The [TransformationProgress] being attached for tracking.
|
||||
* @return The instance being tracked.
|
||||
*/
|
||||
fun <P : TransformationProgress<*>> trackProgress(progress: P): P
|
||||
|
||||
/**
|
||||
* Attempts to find an [TransformationProgress] in [progress] or creates and tracks using [trackProgress].
|
||||
*
|
||||
* @param P The type of [TransformationProgress].
|
||||
* @param predicate The lambda attempting to find specific progress. This needs to ensure the [TransformationProgress] is of type [P] or the cast will fail.
|
||||
* @param progressFactory The lambda creating a new instance of type [P] if [predicate] can't find an element.
|
||||
* @return The found match in [progress] or the created and now tracked with [trackProgress].
|
||||
*/
|
||||
fun <P : TransformationProgress<*>> progressFirstOrCreate(predicate: (progress: TransformationProgress<*>) -> Boolean, progressFactory: () -> P): P
|
||||
|
||||
fun asIntermediate(): I
|
||||
|
||||
/**
|
||||
* Guard for [start] to prevent a transformation from executing while the [pokemon] is busy or if the transformation
|
||||
* is not in the controller.
|
||||
*
|
||||
* @param transformation the [TransformationLike] to validate.
|
||||
* @return whether this controller is capable of starting the transformation.
|
||||
*/
|
||||
fun canStart(transformation: T): Boolean
|
||||
|
||||
/**
|
||||
* Whether this controller is capable of executing [start] for a transformation. This checks if the [pokemon] is busy
|
||||
* or if there is a transformation ready in the controller.
|
||||
*
|
||||
* @return whether this controller is capable of starting a transformation.
|
||||
*/
|
||||
fun canStart(): Boolean
|
||||
|
||||
/**
|
||||
* Validates the [TransformationLike] currently active for this controller's [pokemon] and determines whether it can be
|
||||
* reverted and if the pokemon is capable of reverting right now.
|
||||
*
|
||||
* @return whether the transformation can be reverted.
|
||||
*/
|
||||
fun canRevert(): Boolean
|
||||
|
||||
/**
|
||||
* Retrieves the [TransformationLike] in this controller that matches the provided id.
|
||||
*
|
||||
* @param id the identifier of the transformation.
|
||||
* @return the transformation matching this id.
|
||||
*/
|
||||
fun getById(id: String) = this.firstOrNull { transformation -> transformation.id.equals(id, true) }
|
||||
}
|
||||
+2
-2
@@ -6,11 +6,11 @@
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.pokemon.evolution
|
||||
package com.cobblemon.mod.common.api.pokemon.transformation.evolution
|
||||
|
||||
import com.cobblemon.mod.common.pokemon.FormData
|
||||
import com.cobblemon.mod.common.pokemon.Species
|
||||
import com.cobblemon.mod.common.pokemon.evolution.StandardPreEvolution
|
||||
import com.cobblemon.mod.common.pokemon.transformation.evolution.StandardPreEvolution
|
||||
|
||||
/**
|
||||
* Represents the previous stage in the evolutionary line of a given Pokémon.
|
||||
+24
-13
@@ -6,25 +6,36 @@
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.pokemon.evolution.progress
|
||||
package com.cobblemon.mod.common.api.pokemon.transformation.progress
|
||||
|
||||
import com.cobblemon.mod.common.api.data.Identifiable
|
||||
import com.cobblemon.mod.common.api.pokemon.evolution.EvolutionController
|
||||
import com.cobblemon.mod.common.api.pokemon.transformation.controller.TransformationController
|
||||
import com.cobblemon.mod.common.api.pokemon.transformation.requirement.TransformationRequirement
|
||||
import com.cobblemon.mod.common.api.pokemon.transformation.trigger.TransformationTrigger
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import com.google.gson.JsonObject
|
||||
import net.minecraft.nbt.CompoundTag
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
|
||||
/**
|
||||
* Represents a container of progression towards the completion of an evolution requirement.
|
||||
* To register an evolution progress use [EvolutionProgressTypes.registerType].
|
||||
* Represents a container of progression towards the completion of a [TransformationRequirement].
|
||||
* To register a transformation progress use [TransformationProgressTypes.registerType].
|
||||
*
|
||||
* @param T The type of the progression.
|
||||
*
|
||||
* @author Licious
|
||||
* @since January 27th, 2023
|
||||
*/
|
||||
interface EvolutionProgress<T> : Identifiable {
|
||||
interface TransformationProgress<T : TransformationProgress.Progress> : Identifiable {
|
||||
|
||||
/**
|
||||
* Represents progression towards a [TransformationRequirement].
|
||||
*
|
||||
* @property amount The value required to be complete.
|
||||
*
|
||||
* @author Segfault Guy
|
||||
* @since April 18th, 2025
|
||||
*/
|
||||
interface Progress {
|
||||
val amount: Int
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the current progress of type [T].
|
||||
@@ -47,7 +58,7 @@ interface EvolutionProgress<T> : Identifiable {
|
||||
fun reset()
|
||||
|
||||
/**
|
||||
* Used to decide if the given progress should be kept in the [pokemon]s [EvolutionController].
|
||||
* Used to decide if the given progress should be kept in the [pokemon]s [TransformationController].
|
||||
*
|
||||
* @param pokemon The [Pokemon] being queried.
|
||||
* @return True if the progress is still required otherwise false.
|
||||
@@ -55,16 +66,16 @@ interface EvolutionProgress<T> : Identifiable {
|
||||
fun shouldKeep(pokemon: Pokemon): Boolean
|
||||
|
||||
/**
|
||||
* The [EvolutionProgressType] of this.
|
||||
* The [TransformationProgressType] of this.
|
||||
*
|
||||
* @return The [EvolutionProgressType] of this.
|
||||
* @return The [TransformationProgressType] of this.
|
||||
*/
|
||||
fun type(): EvolutionProgressType<*>
|
||||
fun type(): TransformationProgressType<*>
|
||||
|
||||
companion object {
|
||||
|
||||
@JvmStatic
|
||||
fun codec() = EvolutionProgressTypes.codec()
|
||||
fun codec() = TransformationProgressTypes.codec()
|
||||
}
|
||||
|
||||
}
|
||||
+2
-2
@@ -6,10 +6,10 @@
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.pokemon.evolution.progress
|
||||
package com.cobblemon.mod.common.api.pokemon.transformation.progress
|
||||
|
||||
import com.mojang.serialization.MapCodec
|
||||
|
||||
data class EvolutionProgressType<T : EvolutionProgress<*>>(
|
||||
data class TransformationProgressType<T : TransformationProgress<*>>(
|
||||
val codec: MapCodec<T>
|
||||
)
|
||||
+72
@@ -0,0 +1,72 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.pokemon.transformation.progress
|
||||
|
||||
import com.cobblemon.mod.common.pokemon.transformation.progress.*
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import com.mojang.serialization.Codec
|
||||
import com.mojang.serialization.Lifecycle
|
||||
import net.minecraft.core.MappedRegistry
|
||||
import net.minecraft.core.Registry
|
||||
import net.minecraft.resources.ResourceKey
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import kotlin.jvm.Throws
|
||||
|
||||
/**
|
||||
* Registry of [TransformationProgressType]s.
|
||||
*
|
||||
* @author Licious
|
||||
* @since July 6th, 2024
|
||||
*/
|
||||
object TransformationProgressTypes {
|
||||
|
||||
private const val ID_KEY = "id"
|
||||
|
||||
private val REGISTRY: Registry<TransformationProgressType<*>> = MappedRegistry(
|
||||
ResourceKey.createRegistryKey(cobblemonResource("transformation_progress")), Lifecycle.stable()
|
||||
)
|
||||
|
||||
@JvmStatic
|
||||
val DAMAGE_TAKEN = this.registerType(DamageTakenTransformationProgress.ID, TransformationProgressType(DamageTakenTransformationProgress.CODEC))
|
||||
@JvmStatic
|
||||
val DEFEAT = this.registerType(DefeatTransformationProgress.ID, TransformationProgressType(DefeatTransformationProgress.CODEC))
|
||||
@JvmStatic
|
||||
val LAST_BATTLE_CRITICAL_HITS = this.registerType(LastBattleCriticalHitsTransformationProgress.ID, TransformationProgressType(LastBattleCriticalHitsTransformationProgress.CODEC))
|
||||
@JvmStatic
|
||||
val RECOIL = this.registerType(RecoilTransformationProgress.ID, TransformationProgressType(RecoilTransformationProgress.CODEC))
|
||||
@JvmStatic
|
||||
val USE_MOVE = this.registerType(UseMoveTransformationProgress.ID, TransformationProgressType(UseMoveTransformationProgress.CODEC))
|
||||
|
||||
/**
|
||||
* Registers a transformation progress.
|
||||
*
|
||||
* @param T The type of the [TransformationProgress].
|
||||
* @param id The [ResourceLocation].
|
||||
* @param type The [TransformationProgressType] record.
|
||||
* @return The registered [TransformationProgressType] of type [T].
|
||||
*
|
||||
* @throws [IllegalStateException] if [Registry.register] fails.
|
||||
*/
|
||||
@Throws(IllegalStateException::class)
|
||||
@JvmStatic
|
||||
fun <T : TransformationProgress<*>> registerType(id: ResourceLocation, type: TransformationProgressType<T>): TransformationProgressType<T> {
|
||||
return Registry.register(REGISTRY, id, type)
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a codec instance of this registry.
|
||||
*
|
||||
* @return The generated [Codec] of [TransformationProgress].
|
||||
*/
|
||||
fun codec(): Codec<TransformationProgress<*>> = REGISTRY.byNameCodec().dispatch(
|
||||
ID_KEY,
|
||||
{ it.type() },
|
||||
{ it.codec }
|
||||
)
|
||||
}
|
||||
+3
-2
@@ -6,13 +6,14 @@
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.pokemon.evolution
|
||||
package com.cobblemon.mod.common.api.pokemon.transformation.proxy
|
||||
|
||||
import com.cobblemon.mod.common.api.pokemon.transformation.controller.TransformationController
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
|
||||
/**
|
||||
* TODO
|
||||
*/
|
||||
fun interface PreProcessor {
|
||||
fun create(pokemon: Pokemon): EvolutionController<*, *>
|
||||
fun create(pokemon: Pokemon): TransformationController<*, *>
|
||||
}
|
||||
+64
@@ -0,0 +1,64 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.pokemon.transformation.proxy
|
||||
|
||||
import com.cobblemon.mod.common.api.pokemon.transformation.Transformation
|
||||
import com.cobblemon.mod.common.api.pokemon.transformation.TransformationDisplay
|
||||
import com.cobblemon.mod.common.api.pokemon.transformation.TransformationLike
|
||||
import com.cobblemon.mod.common.api.pokemon.transformation.controller.TransformationController
|
||||
|
||||
/**
|
||||
* Responsible for holding the different [TransformationController] implementations based on the logical side.
|
||||
* If you haven't already checked your side previously you can use [isClient].
|
||||
*
|
||||
* @param C The type of [TransformationDisplay] on the client side.
|
||||
* @param S The type of [Transformation] on the server side.
|
||||
* @param CI The type of [PreProcessor] on the client side.
|
||||
* @param SI The type of [PreProcessor] on the server side.
|
||||
*
|
||||
* @author Licious, Segfault Guy
|
||||
* @since January 19th, 2025
|
||||
*/
|
||||
interface TransformationProxy<C : TransformationDisplay, S : Transformation, CI : PreProcessor, SI : PreProcessor> {
|
||||
|
||||
/**
|
||||
* Checks if the current logical side is the client.
|
||||
*
|
||||
* @return True if the current logical side is the client.
|
||||
*/
|
||||
fun isClient(): Boolean
|
||||
|
||||
/**
|
||||
* Returns the current [TransformationController].
|
||||
* Keep in mind this will have type erasure and as such most operations will not be possible.
|
||||
* It's recommended to work with [client] or [server] when possible.
|
||||
*
|
||||
* @return The current [TransformationController].
|
||||
*/
|
||||
fun current(): TransformationController<out TransformationLike, *>
|
||||
|
||||
/**
|
||||
* The client side implementation of the [TransformationController].
|
||||
*
|
||||
* @throws [ClassCastException] if called from the server side.
|
||||
*
|
||||
* @return The client side implementation of the [TransformationController] if possible.
|
||||
*/
|
||||
fun client(): TransformationController<C, CI>
|
||||
|
||||
/**
|
||||
* The server side implementation of the [TransformationController].
|
||||
*
|
||||
* @throws [ClassCastException] if called from the client side.
|
||||
*
|
||||
* @return The server side implementation of the [TransformationController] if possible.
|
||||
*/
|
||||
fun server(): TransformationController<S, SI>
|
||||
|
||||
}
|
||||
+5
-6
@@ -6,23 +6,22 @@
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.pokemon.evolution.requirements.template
|
||||
package com.cobblemon.mod.common.api.pokemon.transformation.requirement
|
||||
|
||||
import com.cobblemon.mod.common.api.pokemon.evolution.requirement.EvolutionRequirement
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
|
||||
/**
|
||||
* An [EvolutionRequirement] that expects a [LivingEntity] to be attached to the [Pokemon].
|
||||
* A [TransformationRequirement] that expects a [LivingEntity] to be attached to the [Pokemon].
|
||||
* It can be the [PokemonEntity] if present or the [LivingEntity] that owns it.
|
||||
*
|
||||
* Whenever an entity can't be resolved [EvolutionRequirement.check] will never succeed.
|
||||
* Whenever an entity can't be resolved [TransformationRequirement.check] will never succeed.
|
||||
*
|
||||
* @author Licious
|
||||
* @since March 21st, 2022
|
||||
*/
|
||||
interface EntityQueryRequirement : EvolutionRequirement {
|
||||
interface EntityQueryRequirement : TransformationRequirement {
|
||||
override fun check(pokemon: Pokemon): Boolean {
|
||||
val queriedEntity = pokemon.entity ?: pokemon.getOwnerPlayer() ?: return false
|
||||
return this.check(pokemon, queriedEntity)
|
||||
@@ -32,7 +31,7 @@ interface EntityQueryRequirement : EvolutionRequirement {
|
||||
* Checks if the given [Pokemon] & [LivingEntity] satisfies the requirement.
|
||||
*
|
||||
* @param pokemon The [Pokemon] being queried.
|
||||
* @param queriedEntity The [LivingEntity] that can be compared in context of a [Level].
|
||||
* @param queriedEntity The [LivingEntity] that can be compared in context of a [net.minecraft.world.level.Level].
|
||||
* @return If the requirement was satisfied.
|
||||
*/
|
||||
fun check(pokemon: Pokemon, queriedEntity: LivingEntity): Boolean
|
||||
+57
@@ -0,0 +1,57 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.pokemon.transformation.requirement
|
||||
|
||||
import com.cobblemon.mod.common.entity.npc.NPCEntity
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import net.minecraft.server.level.ServerPlayer
|
||||
|
||||
/**
|
||||
* A [TransformationRequirement] that expects the [Pokemon] to have an owner.
|
||||
* It can be the [ServerPlayer] or the [NPCEntity] that owns it.
|
||||
*
|
||||
* Whenever an owner can't be resolved [TransformationRequirement.check] will never succeed.
|
||||
*
|
||||
* @author Polymeta
|
||||
* @since May 6th, 2025
|
||||
*/
|
||||
interface OwnerQueryRequirement : TransformationRequirement {
|
||||
override fun check(pokemon: Pokemon): Boolean {
|
||||
val owner = pokemon.getOwnerEntity() ?: return false
|
||||
return when (owner) {
|
||||
is ServerPlayer -> {
|
||||
this.checkPlayer(pokemon, owner)
|
||||
}
|
||||
is NPCEntity -> {
|
||||
this.checkNPC(pokemon, owner)
|
||||
}
|
||||
else -> false
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the given [Pokemon] & [ServerPlayer] satisfies the requirement.
|
||||
*
|
||||
* @param pokemon The [Pokemon] being queried.
|
||||
* @param owner The [ServerPlayer] that owns this [Pokemon].
|
||||
* @return If the requirement was satisfied.
|
||||
*/
|
||||
fun checkPlayer(pokemon: Pokemon, owner: ServerPlayer): Boolean
|
||||
|
||||
/**
|
||||
* Checks if the given [Pokemon] & [NPCEntity] satisfies the requirement.
|
||||
* This method mainly exists as NPCs are different to players in a lot of ways (e.g., lack of advancements),
|
||||
* so they need to be handled differently, either by checking an NPC config or always returning true/false
|
||||
*
|
||||
* @param pokemon The [Pokemon] being queried.
|
||||
* @param owner The [NPCEntity] that owns this [Pokemon].
|
||||
* @return If the requirement was satisfied.
|
||||
*/
|
||||
fun checkNPC(pokemon: Pokemon, owner: NPCEntity): Boolean
|
||||
}
|
||||
+12
-7
@@ -6,23 +6,22 @@
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.pokemon.evolution.requirement
|
||||
package com.cobblemon.mod.common.api.pokemon.transformation.requirement
|
||||
|
||||
import com.cobblemon.mod.common.api.pokemon.evolution.ContextEvolution
|
||||
import com.cobblemon.mod.common.api.pokemon.evolution.Evolution
|
||||
import com.cobblemon.mod.common.api.pokemon.transformation.Transformation
|
||||
import com.cobblemon.mod.common.api.pokemon.transformation.trigger.ContextTrigger
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
|
||||
/**
|
||||
* Represents a requirement for an evolution.
|
||||
* Represents a requirement for a transformation.
|
||||
* Requirements are constant and will never change regardless of the backing action.
|
||||
* For dynamic requirements see [ContextEvolution].
|
||||
*
|
||||
* See [Evolution.requirements] & [Evolution.test] for usage.
|
||||
* See [Transformation.requirements] & [Transformation.test] for usage.
|
||||
*
|
||||
* @author Licious
|
||||
* @since March 19th, 2022
|
||||
*/
|
||||
fun interface EvolutionRequirement {
|
||||
fun interface TransformationRequirement {
|
||||
|
||||
/**
|
||||
* Checks if the given [Pokemon] satisfies the requirement.
|
||||
@@ -32,4 +31,10 @@ fun interface EvolutionRequirement {
|
||||
*/
|
||||
fun check(pokemon: Pokemon): Boolean
|
||||
|
||||
/**
|
||||
* Callback after the [Transformation] has been performed.
|
||||
*
|
||||
* @param pokemon The [Pokemon] being queried.
|
||||
*/
|
||||
fun fulfill(pokemon: Pokemon) {}
|
||||
}
|
||||
+55
@@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.pokemon.transformation.trigger
|
||||
|
||||
import com.cobblemon.mod.common.api.pokemon.transformation.Transformation
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import com.cobblemon.mod.common.pokemon.transformation.triggers.ItemInteractionTrigger
|
||||
import com.cobblemon.mod.common.pokemon.transformation.triggers.TradeTrigger
|
||||
|
||||
/**
|
||||
* Represents a [TransformationTrigger] of a [Pokemon] that can only occur during specific actions and with added context.
|
||||
* For the default implementations see [ItemInteractionTrigger] & [TradeTrigger].
|
||||
*
|
||||
* @param TC The context that is serialized from JSON during species loading. This is what the [Context] provided
|
||||
* to [testTrigger] is expected to match against.
|
||||
*
|
||||
* @author Licious
|
||||
* @since March 19th, 2022
|
||||
*/
|
||||
interface ContextTrigger<TC>: TransformationTrigger {
|
||||
|
||||
/**
|
||||
* Represents context provided for [TransformationTrigger] evaluation.
|
||||
*
|
||||
* @author Segfault Guy
|
||||
* @since October 15th, 2023
|
||||
*/
|
||||
interface Context
|
||||
|
||||
/** The target context required for this [Transformation] to be successfully triggered. */
|
||||
val requiredContext: TC
|
||||
|
||||
/**
|
||||
* Checks if the given context is valid for the [requiredContext].
|
||||
*
|
||||
* @param context The [Context] given at runtime when querying the [Transformation].
|
||||
* @return If the context matched the [requiredContext].
|
||||
*/
|
||||
fun testContext(context: Context): Boolean = false
|
||||
|
||||
/**
|
||||
* Evaluates the triggering condition of a [Transformation].
|
||||
*
|
||||
* @param context The [Context] of the [Transformation].
|
||||
* @return Whether the triggering condition is satisfied. If [context] is null, bypasses the condition check.
|
||||
*/
|
||||
override fun testTrigger(context: Context?) = context?.let { testContext(it) } ?: true
|
||||
|
||||
}
|
||||
+23
@@ -0,0 +1,23 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.pokemon.transformation.trigger
|
||||
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import com.cobblemon.mod.common.pokemon.transformation.triggers.LevelUpTrigger
|
||||
|
||||
/**
|
||||
* Represents a [TransformationTrigger] of a [Pokemon] that is attempted periodically without any additional context or actions.
|
||||
* For the default implementation see [LevelUpTrigger].
|
||||
*
|
||||
* Triggers that implement this marker will be tested every second.
|
||||
*
|
||||
* @author Licious
|
||||
* @since March 19th, 2022
|
||||
*/
|
||||
interface PassiveTrigger : TransformationTrigger
|
||||
+29
@@ -0,0 +1,29 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.pokemon.transformation.trigger
|
||||
|
||||
import com.cobblemon.mod.common.api.pokemon.transformation.Transformation
|
||||
|
||||
/**
|
||||
* Represents a condition that starts a [Transformation].
|
||||
*
|
||||
* @author Segfault Guy
|
||||
* @since Sept 8th, 2023
|
||||
*/
|
||||
interface TransformationTrigger {
|
||||
|
||||
/**
|
||||
* Evaluates the triggering condition of a [Transformation].
|
||||
*
|
||||
* @param context The optional [ContextTrigger.Context] for [ContextTrigger] evaluation.
|
||||
* @return Whether the triggering condition is satisfied.
|
||||
*/
|
||||
fun testTrigger(context: ContextTrigger.Context?): Boolean = true
|
||||
|
||||
}
|
||||
@@ -41,9 +41,6 @@ class RidingProperties(
|
||||
}
|
||||
}
|
||||
|
||||
val canRide: Boolean
|
||||
get() = seats.isNotEmpty() && behaviour != null
|
||||
|
||||
fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeMap(
|
||||
stats,
|
||||
@@ -53,7 +50,6 @@ class RidingProperties(
|
||||
buffer.writeCollection(seats) { _, seat -> seat.encode(buffer) }
|
||||
buffer.writeCollection(conditions) { _, condition -> buffer.writeString(condition.getString()) }
|
||||
buffer.writeNullable(behaviour) { _, behaviour ->
|
||||
buffer.writeResourceLocation(behaviour.key)
|
||||
behaviour.encode(buffer)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,4 +19,4 @@ enum class RidingStyle {
|
||||
LAND,
|
||||
LIQUID,
|
||||
AIR
|
||||
}
|
||||
}
|
||||
|
||||
+4
-1
@@ -8,6 +8,7 @@
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour
|
||||
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
@@ -28,6 +29,8 @@ import net.minecraft.world.phys.Vec3
|
||||
interface RidingBehaviour<Settings : RidingBehaviourSettings, State : RidingBehaviourState> {
|
||||
val key: ResourceLocation
|
||||
|
||||
fun getRidingStyle(settings: Settings, state: State): RidingStyle
|
||||
|
||||
fun isActive(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
|
||||
|
||||
fun tick(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, input: Vec3) {}
|
||||
@@ -85,6 +88,6 @@ interface RidingBehaviour<Settings : RidingBehaviourSettings, State : RidingBeha
|
||||
|
||||
fun shouldRotatePlayerHead(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
|
||||
|
||||
fun createDefaultState(): State
|
||||
fun createDefaultState(settings: Settings): State
|
||||
|
||||
}
|
||||
|
||||
+1
@@ -11,6 +11,7 @@ package com.cobblemon.mod.common.api.riding.behaviour
|
||||
import com.cobblemon.mod.common.api.net.Decodable
|
||||
import com.cobblemon.mod.common.api.net.Encodable
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
/**
|
||||
* Represents static settings of a riding behaviour.
|
||||
|
||||
+32
-17
@@ -8,15 +8,10 @@
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour
|
||||
|
||||
import com.cobblemon.mod.common.api.net.Decodable
|
||||
import com.cobblemon.mod.common.api.net.Encodable
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.ifClient
|
||||
import com.cobblemon.mod.common.util.ifServer
|
||||
import net.minecraft.client.player.RemotePlayer
|
||||
import net.minecraft.network.FriendlyByteBuf
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import kotlin.reflect.KProperty
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
/**
|
||||
* Represents the state of a Pokemon when being ridden.
|
||||
@@ -27,18 +22,38 @@ import kotlin.reflect.KProperty
|
||||
*
|
||||
* @author landonjw
|
||||
*/
|
||||
interface RidingBehaviourState : Encodable, Decodable {
|
||||
fun reset()
|
||||
fun copy(): RidingBehaviourState
|
||||
fun shouldSync(previous: RidingBehaviourState): Boolean
|
||||
}
|
||||
open class RidingBehaviourState {
|
||||
open val rideVelocity: SidedRidingState<Vec3> = ridingState(Vec3.ZERO, Side.BOTH)
|
||||
open val stamina: SidedRidingState<Float> = ridingState(1.0F, Side.BOTH)
|
||||
|
||||
open fun reset() {
|
||||
rideVelocity.set(Vec3.ZERO, true)
|
||||
stamina.set(1.0F, true)
|
||||
}
|
||||
|
||||
open fun copy(): RidingBehaviourState {
|
||||
val copy = RidingBehaviourState()
|
||||
copy.rideVelocity.set(rideVelocity.get(), true)
|
||||
copy.stamina.set(stamina.get(), true)
|
||||
return copy
|
||||
}
|
||||
|
||||
open fun shouldSync(previous: RidingBehaviourState): Boolean {
|
||||
if (previous.rideVelocity.get() != rideVelocity.get()) return true
|
||||
if (previous.stamina.get() != stamina.get()) return true
|
||||
return false
|
||||
}
|
||||
|
||||
open fun encode(buffer: FriendlyByteBuf) {
|
||||
buffer.writeVec3(rideVelocity.get())
|
||||
buffer.writeFloat(stamina.get())
|
||||
}
|
||||
|
||||
open fun decode(buffer: FriendlyByteBuf) {
|
||||
rideVelocity.set(buffer.readVec3(), true)
|
||||
stamina.set(buffer.readFloat(), true)
|
||||
}
|
||||
|
||||
object NoState : RidingBehaviourState {
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) = Unit
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) = Unit
|
||||
override fun copy() = NoState
|
||||
override fun reset() = Unit
|
||||
override fun shouldSync(previous: RidingBehaviourState) = false
|
||||
}
|
||||
|
||||
fun <T> ridingState(value: T, side: Side) = SidedRidingState(value, side)
|
||||
|
||||
+7
-7
@@ -9,32 +9,32 @@
|
||||
package com.cobblemon.mod.common.api.riding.behaviour
|
||||
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.*
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeBehaviour
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
|
||||
object RidingBehaviours {
|
||||
val behaviours = mutableMapOf<ResourceLocation, RidingBehaviour<*, *>>()
|
||||
val behaviours = mutableMapOf<ResourceLocation, RidingBehaviour<RidingBehaviourSettings, RidingBehaviourState>>()
|
||||
|
||||
init {
|
||||
register(BirdAirBehaviour.KEY, BirdAirBehaviour())
|
||||
register(DolphinBehaviour.KEY, DolphinBehaviour())
|
||||
register(FallToGlideCompositeBehaviour.KEY, FallToGlideCompositeBehaviour())
|
||||
register(GenericLandBehaviour.KEY, GenericLandBehaviour())
|
||||
register(GenericSwimBehaviour.KEY, GenericSwimBehaviour())
|
||||
register(GliderAirBehaviour.KEY, GliderAirBehaviour())
|
||||
register(HelicopterBehaviour.KEY, HelicopterBehaviour())
|
||||
register(JetAirBehaviour.KEY, JetAirBehaviour())
|
||||
register(JumpToFlightCompositeBehaviour.KEY, JumpToFlightCompositeBehaviour())
|
||||
register(RunToJetCompositeBehaviour.KEY, RunToJetCompositeBehaviour())
|
||||
register(SwimDashBehaviour.KEY, SwimDashBehaviour())
|
||||
register(VehicleLandBehaviour.KEY, VehicleLandBehaviour())
|
||||
register(HoverBehaviour.KEY, HoverBehaviour())
|
||||
register(CompositeBehaviour.KEY, CompositeBehaviour())
|
||||
}
|
||||
|
||||
fun register(key: ResourceLocation, behaviour: RidingBehaviour<*, *>) {
|
||||
fun register(key: ResourceLocation, behaviour: RidingBehaviour<out RidingBehaviourSettings, out RidingBehaviourState>) {
|
||||
if (behaviours.contains(key)) error("Behaviour already registered to key $key")
|
||||
behaviours[key] = RidingController(behaviour)
|
||||
behaviours[key] = RidingController(behaviour) as RidingBehaviour<RidingBehaviourSettings, RidingBehaviourState>
|
||||
}
|
||||
|
||||
fun get(key: ResourceLocation): RidingBehaviour<*, *> {
|
||||
fun get(key: ResourceLocation): RidingBehaviour<RidingBehaviourSettings, RidingBehaviourState> {
|
||||
if (!behaviours.contains(key)) error("Behaviour not registered to key $key")
|
||||
return behaviours[key]!!
|
||||
}
|
||||
|
||||
+15
-3
@@ -8,8 +8,10 @@
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour
|
||||
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.server.level.ServerPlayer
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
@@ -24,6 +26,10 @@ import net.minecraft.world.phys.Vec3
|
||||
class RidingController<Settings : RidingBehaviourSettings, State : RidingBehaviourState>(val behaviour: RidingBehaviour<Settings, State>) : RidingBehaviour<Settings, State> {
|
||||
|
||||
override val key = behaviour.key
|
||||
|
||||
override fun getRidingStyle(settings: Settings, state: State): RidingStyle {
|
||||
return behaviour.getRidingStyle(settings, state)
|
||||
}
|
||||
|
||||
override fun isActive(settings: Settings, state: State, vehicle: PokemonEntity) =
|
||||
behaviour.isActive(settings, state, vehicle)
|
||||
@@ -39,8 +45,13 @@ class RidingController<Settings : RidingBehaviourSettings, State : RidingBehavio
|
||||
return behaviour.speed(settings, state, vehicle, driver)
|
||||
}
|
||||
|
||||
override fun clampPassengerRotation(settings: Settings, state: State, vehicle: PokemonEntity, driver: LivingEntity) {
|
||||
if (!isActive(settings, state, vehicle)) return
|
||||
return behaviour.clampPassengerRotation(settings, state, vehicle, driver)
|
||||
}
|
||||
|
||||
override fun rotation(settings: Settings, state: State, vehicle: PokemonEntity, driver: LivingEntity): Vec2 {
|
||||
if (!isActive(settings, state, vehicle)) return vehicle.rotationVector
|
||||
if (!isActive(settings, state, vehicle)) return driver.rotationVector
|
||||
return behaviour.rotation(settings, state, vehicle, driver)
|
||||
}
|
||||
|
||||
@@ -164,8 +175,9 @@ class RidingController<Settings : RidingBehaviourSettings, State : RidingBehavio
|
||||
return behaviour.setRideBar(settings, state, vehicle, driver)
|
||||
}
|
||||
|
||||
override fun createDefaultState(): State {
|
||||
return behaviour.createDefaultState()
|
||||
override fun createDefaultState(settings: Settings): State {
|
||||
return behaviour.createDefaultState(settings)
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
+138
-104
@@ -12,12 +12,14 @@ import com.bedrockk.molang.Expression
|
||||
import com.bedrockk.molang.runtime.MoLangMath.lerp
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.*
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.network.FriendlyByteBuf
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
@@ -25,6 +27,9 @@ import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import org.joml.Matrix3f
|
||||
import org.joml.Quaternionf
|
||||
import org.joml.Vector3f
|
||||
import kotlin.math.*
|
||||
|
||||
class BirdAirBehaviour : RidingBehaviour<BirdAirSettings, BirdAirState> {
|
||||
@@ -34,8 +39,12 @@ class BirdAirBehaviour : RidingBehaviour<BirdAirSettings, BirdAirState> {
|
||||
|
||||
override val key: ResourceLocation = KEY
|
||||
|
||||
override fun getRidingStyle(settings: BirdAirSettings, state: BirdAirState): RidingStyle {
|
||||
return RidingStyle.AIR
|
||||
}
|
||||
|
||||
val poseProvider = PoseProvider<BirdAirSettings, BirdAirState>(PoseType.HOVER)
|
||||
.with(PoseOption(PoseType.FLY) { _, state, _ -> state.rideVel.get().z > 0.1 })
|
||||
.with(PoseOption(PoseType.FLY) { _, state, _ -> state.rideVelocity.get().z > 0.2 })
|
||||
|
||||
override fun isActive(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity): Boolean {
|
||||
return true
|
||||
@@ -51,7 +60,7 @@ class BirdAirBehaviour : RidingBehaviour<BirdAirSettings, BirdAirState> {
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return state.rideVel.get().length().toFloat()
|
||||
return state.rideVelocity.get().length().toFloat()
|
||||
}
|
||||
|
||||
override fun rotation(
|
||||
@@ -83,11 +92,11 @@ class BirdAirBehaviour : RidingBehaviour<BirdAirSettings, BirdAirState> {
|
||||
if (controller != null) {
|
||||
//Need to deadzone this when straight up or down
|
||||
|
||||
upForce += -1.0 * sin(Math.toRadians(controller.pitch.toDouble())) * state.rideVel.get().z
|
||||
forwardForce += cos(Math.toRadians(controller.pitch.toDouble())) * state.rideVel.get().z
|
||||
upForce += -1.0 * sin(Math.toRadians(controller.pitch.toDouble())) * state.rideVelocity.get().z
|
||||
forwardForce += cos(Math.toRadians(controller.pitch.toDouble())) * state.rideVelocity.get().z
|
||||
|
||||
upForce += cos(Math.toRadians(controller.pitch.toDouble())) * state.rideVel.get().y
|
||||
forwardForce += sin(Math.toRadians(controller.pitch.toDouble())) * state.rideVel.get().y
|
||||
upForce += cos(Math.toRadians(controller.pitch.toDouble())) * state.rideVelocity.get().y
|
||||
forwardForce += sin(Math.toRadians(controller.pitch.toDouble())) * state.rideVelocity.get().y
|
||||
}
|
||||
|
||||
|
||||
@@ -96,7 +105,7 @@ class BirdAirBehaviour : RidingBehaviour<BirdAirSettings, BirdAirState> {
|
||||
upForce -= 0.3
|
||||
}
|
||||
|
||||
val altitudeLimit = vehicle.runtime.resolveDouble(settings.altitudeExpr)
|
||||
val altitudeLimit = vehicle.runtime.resolveDouble(settings.jumpExpr)
|
||||
|
||||
//Only limit altitude if altitude is not infinite
|
||||
if (!vehicle.runtime.resolveBoolean(settings.infiniteAltitude)) {
|
||||
@@ -104,7 +113,7 @@ class BirdAirBehaviour : RidingBehaviour<BirdAirSettings, BirdAirState> {
|
||||
upForce = if (vehicle.y >= altitudeLimit && upForce > 0) 0.0 else upForce
|
||||
}
|
||||
|
||||
val velocity = Vec3(state.rideVel.get().x , upForce, forwardForce)
|
||||
val velocity = Vec3(state.rideVelocity.get().x , upForce, forwardForce)
|
||||
return velocity
|
||||
}
|
||||
|
||||
@@ -113,19 +122,19 @@ class BirdAirBehaviour : RidingBehaviour<BirdAirSettings, BirdAirState> {
|
||||
*/
|
||||
fun calculateRideSpaceVel(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity, driver: Player) {
|
||||
//retrieve stats
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.topSpeedExpr)
|
||||
val glideTopSpeed = vehicle.runtime.resolveDouble(settings.glideTopSpeedExpr)
|
||||
val accel = vehicle.runtime.resolveDouble(settings.accelExpr)
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
|
||||
val glideTopSpeed = vehicle.runtime.resolveDouble(settings.glidespeedExpr)
|
||||
val accel = vehicle.runtime.resolveDouble(settings.accelerationExpr)
|
||||
val staminaStat = vehicle.runtime.resolveDouble(settings.staminaExpr)
|
||||
|
||||
var glideSpeedChange = 0.0
|
||||
|
||||
val currSpeed = state.rideVel.get().length()
|
||||
val currSpeed = state.rideVelocity.get().length()
|
||||
|
||||
//Flag for determining if player is actively inputting
|
||||
var activeInput = false
|
||||
|
||||
var newVelocity = Vec3(state.rideVel.get().x, state.rideVel.get().y, state.rideVel.get().z)
|
||||
var newVelocity = Vec3(state.rideVelocity.get().x, state.rideVelocity.get().y, state.rideVelocity.get().z)
|
||||
|
||||
//speed up and slow down based on input
|
||||
if (driver.zza != 0.0f && state.stamina.get() > 0.0) {
|
||||
@@ -176,26 +185,26 @@ class BirdAirBehaviour : RidingBehaviour<BirdAirSettings, BirdAirState> {
|
||||
}
|
||||
|
||||
//Lateral movement based on driver input.
|
||||
val latTopSpeed = topSpeed / 2.0
|
||||
if (driver.xxa != 0.0f && state.stamina.get() > 0.0) {
|
||||
newVelocity = Vec3(
|
||||
(newVelocity.x + (accel * driver.xxa)).coerceIn(-latTopSpeed, latTopSpeed),
|
||||
newVelocity.y,
|
||||
newVelocity.z)
|
||||
activeInput = true
|
||||
}
|
||||
else {
|
||||
newVelocity = Vec3(
|
||||
lerp(newVelocity.x, 0.0, latTopSpeed / 20.0),
|
||||
newVelocity.y,
|
||||
newVelocity.z)
|
||||
}
|
||||
// val latTopSpeed = topSpeed / 2.0
|
||||
// if (driver.xxa != 0.0f && state.stamina.get() > 0.0) {
|
||||
// newVelocity = Vec3(
|
||||
// (newVelocity.x + (accel * driver.xxa)).coerceIn(-latTopSpeed, latTopSpeed),
|
||||
// newVelocity.y,
|
||||
// newVelocity.z)
|
||||
// activeInput = true
|
||||
// }
|
||||
// else {
|
||||
// newVelocity = Vec3(
|
||||
// lerp(newVelocity.x, 0.0, latTopSpeed / 20.0),
|
||||
// newVelocity.y,
|
||||
// newVelocity.z)
|
||||
// }
|
||||
|
||||
//Vertical movement based on driver input.
|
||||
val vertTopSpeed = topSpeed / 2.0
|
||||
val vertInput = when {
|
||||
driver.jumping -> 1.0
|
||||
driver.isShiftKeyDown -> -1.0
|
||||
driver.jumping && state.rideVelocity.get().length() < 0.3 -> 1.0
|
||||
driver.isShiftKeyDown && state.rideVelocity.get().length() < 0.3 -> -1.0
|
||||
else -> 0.0
|
||||
}
|
||||
|
||||
@@ -222,27 +231,26 @@ class BirdAirBehaviour : RidingBehaviour<BirdAirSettings, BirdAirState> {
|
||||
}
|
||||
}
|
||||
|
||||
//Only perform stamina logic if the ride does not have infinite stamina
|
||||
if (!vehicle.runtime.resolveBoolean(settings.infiniteStamina)) {
|
||||
if (activeInput) {
|
||||
state.stamina.set(state.stamina.get() - (0.05 / staminaStat).toFloat())
|
||||
}
|
||||
|
||||
//Lose a base amount of stamina just for being airborne
|
||||
state.stamina.set(state.stamina.get() - (0.01 / staminaStat).toFloat())
|
||||
}
|
||||
else
|
||||
{
|
||||
state.stamina.set(1.0f)
|
||||
}
|
||||
//TODO: Reintroduce stamina drain once stats start to be polished and tweaked
|
||||
// //Only perform stamina logic if the ride does not have infinite stamina
|
||||
// if (!vehicle.runtime.resolveBoolean(settings.infiniteStamina)) {
|
||||
// if (activeInput) {
|
||||
// state.stamina.set(state.stamina.get() - (0.05 / staminaStat).toFloat())
|
||||
// }
|
||||
//
|
||||
// //Lose a base amount of stamina just for being airborne
|
||||
// state.stamina.set(state.stamina.get() - (0.01 / staminaStat).toFloat())
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// state.stamina.set(1.0f)
|
||||
// }
|
||||
|
||||
//air resistance
|
||||
newVelocity = Vec3(
|
||||
newVelocity.x,
|
||||
newVelocity.y,
|
||||
lerp( newVelocity.z,0.0, topSpeed / ( 20.0 * 30.0))
|
||||
)
|
||||
state.rideVel.set(newVelocity)
|
||||
if( abs(newVelocity.z) > 0) {
|
||||
newVelocity = newVelocity.subtract(0.0, 0.0, min(0.0015 * newVelocity.z.sign, newVelocity.z))
|
||||
}
|
||||
state.rideVelocity.set(newVelocity)
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
@@ -255,10 +263,17 @@ class BirdAirBehaviour : RidingBehaviour<BirdAirSettings, BirdAirState> {
|
||||
if (driver !is OrientationControllable) return Vec3.ZERO
|
||||
val controller = (driver as OrientationControllable).orientationController
|
||||
|
||||
//TODO: Tie into handling
|
||||
//limit rolling based on handling and current speed.
|
||||
//modulated by speed so that when flapping idle in air you are ont wobbling around to look around
|
||||
//TODO: Tie handling into yaw rate
|
||||
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr)
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.topSpeedExpr)
|
||||
val rotationChangeRate = 10.0
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
|
||||
//This rotation limit will be used to know if the ride has exceeded it and its needs correcting.
|
||||
val rotMin = 15.0
|
||||
val rotLimit = max(handling * sqrt(normalizeVal(state.rideVelocity.get().length(), 0.0, topSpeed)), rotMin)
|
||||
|
||||
|
||||
val rotationChangeRate = 100.0
|
||||
|
||||
var yawForce = rotationChangeRate * sin(Math.toRadians(controller.roll.toDouble()))
|
||||
//for a bit of correction on the rolls limit it to a quarter the amount
|
||||
@@ -268,7 +283,28 @@ class BirdAirBehaviour : RidingBehaviour<BirdAirSettings, BirdAirState> {
|
||||
yawForce *= abs(cos(Math.toRadians(controller.pitch.toDouble())))
|
||||
pitchForce *= abs(cos(Math.toRadians(controller.pitch.toDouble()))) * 1.5
|
||||
|
||||
return Vec3(yawForce, pitchForce, 0.0)
|
||||
var yawDeltaDeg = deltaTime * rotationChangeRate * sin(Math.toRadians(controller.roll.toDouble())) //sin(Math.toRadians(controller.roll.toDouble())) * abs(cos(Math.toRadians(controller.pitch.toDouble())))
|
||||
val trueYawDelt = yawDeltaDeg * abs(cos(Math.toRadians(controller.pitch.toDouble())))
|
||||
//val pitchedYawDelt = yawDeltaDeg - trueYawDelt
|
||||
|
||||
controller.applyGlobalYaw(trueYawDelt.toFloat())
|
||||
|
||||
val correctionRate = 5.0
|
||||
//Calculate correcting roll force.
|
||||
if(abs(controller.roll) > rotLimit) {
|
||||
state.currRollCorrectionForce.set(
|
||||
state.currRollCorrectionForce.get() + ((abs(controller.roll) - rotLimit) / 180 - rotLimit) * controller.roll.sign * correctionRate * deltaTime * 0.01
|
||||
)
|
||||
} else {
|
||||
state.currRollCorrectionForce.set(
|
||||
//reduce rollCorrection gradually and make sure to
|
||||
//state.currRollCorrectionForce.get() - max(correctionRate * deltaTime * 0.04, abs(state.currRollCorrectionForce.get())) * state.currRollCorrectionForce.get().sign
|
||||
lerp(state.currRollCorrectionForce.get(), 0.0, deltaTime * 0.98)
|
||||
)
|
||||
}
|
||||
|
||||
//yaw, pitch, roll
|
||||
return Vec3(0.0, 0.0, state.currRollCorrectionForce.get())
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
@@ -287,26 +323,29 @@ class BirdAirBehaviour : RidingBehaviour<BirdAirSettings, BirdAirState> {
|
||||
val controller = (driver as OrientationControllable).orientationController
|
||||
|
||||
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr)
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.topSpeedExpr)
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
|
||||
|
||||
//Smooth out mouse input.
|
||||
val smoothingSpeed = 4
|
||||
val smoothingSpeed = 4.0
|
||||
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
|
||||
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
|
||||
val xInput = mouseXSmoother.getNewDeltaValue(mouseX * 0.1 * invertRoll, deltaTime * smoothingSpeed);
|
||||
val yInput = mouseYSmoother.getNewDeltaValue(mouseY * 0.1 * invertPitch, deltaTime * smoothingSpeed);
|
||||
val mouseXc = (mouseX).coerceIn(-60.0, 60.0)
|
||||
val mouseYc = (mouseY).coerceIn(-60.0, 60.0)
|
||||
val xInput = mouseXSmoother.getNewDeltaValue(mouseXc * 0.1 * invertRoll, deltaTime * smoothingSpeed);
|
||||
val yInput = mouseYSmoother.getNewDeltaValue(mouseYc * 0.1 * invertPitch, deltaTime * smoothingSpeed);
|
||||
|
||||
//limit rolling based on handling and current speed.
|
||||
//modulated by speed so that when flapping idle in air you are ont wobbling around to look around
|
||||
val rotMin = 15.0
|
||||
var rollForce = xInput
|
||||
val rotLimit = max(handling * normalizeVal(state.rideVel.get().length(), 0.0, topSpeed).pow(3), rotMin)
|
||||
val rotLimit = max(handling * sqrt(normalizeVal(state.rideVelocity.get().length(), 0.0, topSpeed)), rotMin)
|
||||
|
||||
//Limit roll by non linearly decreasing inputs towards
|
||||
// a rotation limit based on the current distance from
|
||||
// that rotation limit
|
||||
if (abs(controller.roll + rollForce) < rotLimit) {
|
||||
if (sign(rollForce) == sign(controller.roll).toDouble()) {
|
||||
//Grab how far the current roll is away from the roll limit
|
||||
val d = abs(abs(controller.roll) - rotLimit)
|
||||
rollForce *= (d.pow(2)) / (rotLimit.pow(2))
|
||||
}
|
||||
@@ -315,10 +354,18 @@ class BirdAirBehaviour : RidingBehaviour<BirdAirSettings, BirdAirState> {
|
||||
}
|
||||
|
||||
//Give the ability to yaw with x mouse input when at low speeds.
|
||||
val yawForce = xInput * ( 1.0 - normalizeVal(state.rideVel.get().length(), 0.0, topSpeed).pow(3))
|
||||
val yawForce = xInput * ( 1.0 - sqrt(normalizeVal(state.rideVelocity.get().length(), 0.0, topSpeed)))
|
||||
|
||||
//Yaw locally a bit when up or down so that its more intuitive to make it out of a dive or a straight vertical
|
||||
//climb
|
||||
val yawForcePitched = xInput * sin(Math.toRadians(abs(controller.pitch.toDouble()))) * 0.25
|
||||
|
||||
|
||||
//Apply yaw globally as we don't want roll or pitch changes due to local yaw when looking up or down.
|
||||
controller.applyGlobalYaw(yawForce.toFloat())
|
||||
|
||||
//yaw, pitch, roll
|
||||
return Vec3(yawForce, yInput, rollForce)
|
||||
return Vec3(yawForcePitched, yInput, rollForce)
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -374,11 +421,11 @@ class BirdAirBehaviour : RidingBehaviour<BirdAirSettings, BirdAirState> {
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.topSpeedExpr)
|
||||
val glideTopSpeed = vehicle.runtime.resolveDouble(settings.glideTopSpeedExpr)
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
|
||||
val glideTopSpeed = vehicle.runtime.resolveDouble(settings.glidespeedExpr)
|
||||
|
||||
//Must I ensure that topspeed is greater than minimum?
|
||||
val normalizedGlideSpeed = normalizeVal(state.rideVel.get().length(), topSpeed, glideTopSpeed)
|
||||
val normalizedGlideSpeed = normalizeVal(state.rideVelocity.get().length(), topSpeed, glideTopSpeed)
|
||||
|
||||
//Only ever want the fov change to be a max of 0.2 and for it to have non linear scaling.
|
||||
return 1.0f + normalizedGlideSpeed.pow(2).toFloat() * 0.2f
|
||||
@@ -433,104 +480,91 @@ class BirdAirBehaviour : RidingBehaviour<BirdAirSettings, BirdAirState> {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun createDefaultState() = BirdAirState()
|
||||
override fun createDefaultState(settings: BirdAirSettings) = BirdAirState()
|
||||
|
||||
}
|
||||
|
||||
class BirdAirSettings : RidingBehaviourSettings {
|
||||
override val key = BirdAirBehaviour.KEY
|
||||
|
||||
//max y level for the ride
|
||||
var altitudeExpr: Expression = "q.get_ride_stats('JUMP', 'AIR', 200.0, 128.0)".asExpression()
|
||||
private set
|
||||
|
||||
var infiniteAltitude: Expression = "false".asExpression()
|
||||
private set
|
||||
|
||||
var infiniteStamina: Expression = "false".asExpression()
|
||||
private set
|
||||
|
||||
//max y level for the ride
|
||||
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'AIR', 200.0, 128.0)".asExpression()
|
||||
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 135.0, 45.0)".asExpression()
|
||||
private set
|
||||
|
||||
var topSpeedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 1.0, 0.35)".asExpression()
|
||||
private set
|
||||
|
||||
var glideTopSpeedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 2.0, 1.0)".asExpression()
|
||||
private set
|
||||
|
||||
// Max accel is a whole 1.0 in 3 seconds. The conversion in the function below is to convert seconds to ticks
|
||||
var accelExpr: Expression = "q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 3.0)), (1.0 / (20.0 * 8.0)))".asExpression()
|
||||
private set
|
||||
|
||||
//Seconds self propelled flight (glide is not self propelled in this case)
|
||||
var speedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 1.0, 0.35)".asExpression()
|
||||
var accelerationExpr: Expression = "q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 3.0)), (1.0 / (20.0 * 8.0)))".asExpression()
|
||||
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'AIR', 120.0, 20.0)".asExpression()
|
||||
|
||||
var glidespeedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 2.0, 1.0)".asExpression()
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeExpression(altitudeExpr)
|
||||
buffer.writeResourceLocation(key)
|
||||
buffer.writeExpression(infiniteAltitude)
|
||||
buffer.writeExpression(infiniteStamina)
|
||||
buffer.writeExpression(glidespeedExpr)
|
||||
buffer.writeExpression(jumpExpr)
|
||||
buffer.writeExpression(handlingExpr)
|
||||
buffer.writeExpression(topSpeedExpr)
|
||||
buffer.writeExpression(glideTopSpeedExpr)
|
||||
buffer.writeExpression(accelExpr)
|
||||
buffer.writeExpression(speedExpr)
|
||||
buffer.writeExpression(accelerationExpr)
|
||||
buffer.writeExpression(staminaExpr)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
altitudeExpr = buffer.readExpression()
|
||||
infiniteAltitude = buffer.readExpression()
|
||||
infiniteStamina = buffer.readExpression()
|
||||
glidespeedExpr = buffer.readExpression()
|
||||
jumpExpr = buffer.readExpression()
|
||||
handlingExpr = buffer.readExpression()
|
||||
topSpeedExpr = buffer.readExpression()
|
||||
glideTopSpeedExpr = buffer.readExpression()
|
||||
accelExpr = buffer.readExpression()
|
||||
speedExpr = buffer.readExpression()
|
||||
accelerationExpr = buffer.readExpression()
|
||||
staminaExpr = buffer.readExpression()
|
||||
}
|
||||
}
|
||||
|
||||
class BirdAirState : RidingBehaviourState {
|
||||
var rideVel = ridingState(Vec3.ZERO, Side.CLIENT)
|
||||
var stamina = ridingState(1.0f, Side.CLIENT)
|
||||
class BirdAirState : RidingBehaviourState() {
|
||||
var gliding = ridingState(false, Side.CLIENT)
|
||||
var lastGlide = ridingState(-100L, Side.CLIENT)
|
||||
var currRollCorrectionForce = ridingState(0.0, Side.CLIENT)
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeVec3(rideVel.get())
|
||||
override fun encode(buffer: FriendlyByteBuf) {
|
||||
super.encode(buffer)
|
||||
buffer.writeFloat(stamina.get())
|
||||
buffer.writeBoolean(gliding.get())
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
rideVel.set(buffer.readVec3(), forced = true)
|
||||
stamina.set(buffer.readFloat(), forced = true)
|
||||
override fun decode(buffer: FriendlyByteBuf) {
|
||||
super.decode(buffer)
|
||||
gliding.set(buffer.readBoolean(), forced = true)
|
||||
}
|
||||
|
||||
override fun reset() {
|
||||
rideVel.set(Vec3.ZERO, forced = true)
|
||||
stamina.set(1.0f, forced = true)
|
||||
super.reset()
|
||||
gliding.set(false, forced = true)
|
||||
lastGlide.set(-100L, forced = true)
|
||||
currRollCorrectionForce.set(0.0, forced = true)
|
||||
}
|
||||
|
||||
override fun toString(): String {
|
||||
return "BirdAirState(rideVel=${rideVel.get()}, stamina=${stamina.get()}, gliding=${gliding.get()})"
|
||||
return "BirdAirState(rideVelocity=${rideVelocity.get()}, stamina=${stamina.get()}, gliding=${gliding.get()})"
|
||||
}
|
||||
|
||||
override fun copy() = BirdAirState().also {
|
||||
it.rideVel.set(this.rideVel.get(), forced = true)
|
||||
it.rideVelocity.set(this.rideVelocity.get(), forced = true)
|
||||
it.stamina.set(this.stamina.get(), forced = true)
|
||||
it.gliding.set(this.gliding.get(), forced = true)
|
||||
it.lastGlide.set(this.lastGlide.get(), forced = true)
|
||||
it.currRollCorrectionForce.set(this.currRollCorrectionForce.get(), forced = true)
|
||||
}
|
||||
|
||||
override fun shouldSync(previous: RidingBehaviourState): Boolean {
|
||||
if (previous !is BirdAirState) return false
|
||||
if (previous.rideVel != rideVel) return true
|
||||
if (previous.stamina != stamina) return true
|
||||
if (previous.gliding != gliding) return true
|
||||
return false
|
||||
if (previous.gliding.get() != gliding.get()) return true
|
||||
return super.shouldSync(previous)
|
||||
}
|
||||
}
|
||||
|
||||
+11
-8
@@ -11,6 +11,7 @@ package com.cobblemon.mod.common.api.riding.behaviour.types
|
||||
import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.*
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
@@ -18,7 +19,6 @@ import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
@@ -36,6 +36,10 @@ class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
|
||||
|
||||
override val key = KEY
|
||||
|
||||
override fun getRidingStyle(settings: DolphinSettings, state: DolphinState): RidingStyle {
|
||||
return RidingStyle.LIQUID
|
||||
}
|
||||
|
||||
val poseProvider = PoseProvider<DolphinSettings, DolphinState>(PoseType.FLOAT)
|
||||
.with(PoseOption(PoseType.SWIM) { _, _, entity -> entity.entityData.get(PokemonEntity.MOVING) })
|
||||
|
||||
@@ -256,7 +260,7 @@ class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun createDefaultState() = DolphinState()
|
||||
override fun createDefaultState(settings: DolphinSettings) = DolphinState()
|
||||
|
||||
}
|
||||
|
||||
@@ -282,6 +286,7 @@ class DolphinSettings : RidingBehaviourSettings {
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeResourceLocation(key)
|
||||
buffer.writeExpression(canJump)
|
||||
buffer.writeExpression(jumpVector[0])
|
||||
buffer.writeExpression(jumpVector[1])
|
||||
@@ -306,13 +311,11 @@ class DolphinSettings : RidingBehaviourSettings {
|
||||
}
|
||||
}
|
||||
|
||||
class DolphinState : RidingBehaviourState {
|
||||
class DolphinState : RidingBehaviourState() {
|
||||
var lastVelocity = ridingState(Vec3.ZERO, Side.BOTH)
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) = Unit
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) = Unit
|
||||
|
||||
override fun reset() {
|
||||
super.reset()
|
||||
lastVelocity.set(Vec3.ZERO, forced = true)
|
||||
}
|
||||
|
||||
@@ -321,8 +324,8 @@ class DolphinState : RidingBehaviourState {
|
||||
}
|
||||
|
||||
override fun copy() = DolphinState().also {
|
||||
it.stamina.set(stamina.get(), forced = true)
|
||||
it.rideVelocity.set(rideVelocity.get(), forced = true)
|
||||
it.lastVelocity.set(lastVelocity.get(), forced = true)
|
||||
}
|
||||
|
||||
override fun shouldSync(previous: RidingBehaviourState) = false
|
||||
}
|
||||
|
||||
-434
@@ -1,434 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types
|
||||
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.*
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonBehaviourFlag
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
class FallToGlideCompositeBehaviour : RidingBehaviour<FallToGlideCompositeSettings, FallToGlideCompositeState> {
|
||||
companion object {
|
||||
val KEY = cobblemonResource("composite/fall_to_glide")
|
||||
}
|
||||
|
||||
override val key = KEY
|
||||
|
||||
val landBehaviour: GenericLandBehaviour = GenericLandBehaviour()
|
||||
val glideBehaviour: GliderAirBehaviour = GliderAirBehaviour()
|
||||
|
||||
override fun tick(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
) {
|
||||
val shouldBeFlying = checkShouldBeFlying(settings, vehicle, state.activeController.get() == GliderAirBehaviour.KEY)
|
||||
if (state.activeController.get() == GliderAirBehaviour.KEY && !shouldBeFlying) { // && entity.onGround() && state.timeTransitioned + 20 < entity.level().gameTime) {
|
||||
state.activeController.set(GenericLandBehaviour.KEY)
|
||||
vehicle.setBehaviourFlag(PokemonBehaviourFlag.FLYING, false)
|
||||
} else if (state.activeController.get() == GenericLandBehaviour.KEY && shouldBeFlying) {
|
||||
state.activeController.set(GliderAirBehaviour.KEY)
|
||||
vehicle.setBehaviourFlag(PokemonBehaviourFlag.FLYING, true)
|
||||
}
|
||||
}
|
||||
|
||||
private fun checkShouldBeFlying(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
vehicle: PokemonEntity,
|
||||
isFlyingAlready: Boolean
|
||||
): Boolean {
|
||||
val runtime = vehicle.runtime
|
||||
val minFallingSpeed = runtime.resolveFloat(settings.minimumFallSpeed)
|
||||
val minForwardSpeed = runtime.resolveFloat(settings.minimumForwardSpeed)
|
||||
val grounded = vehicle.onGround()
|
||||
return if (isFlyingAlready) {
|
||||
!grounded
|
||||
} else {
|
||||
vehicle.deltaMovement.y <= -minFallingSpeed && vehicle.deltaMovement.horizontalDistance() >= minForwardSpeed
|
||||
}
|
||||
}
|
||||
|
||||
override fun isActive(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
override fun pose(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): PoseType {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.pose(settings.land, state.landState, vehicle)
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.pose(settings.glide, NoState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun speed(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.speed(settings.land, state.landState, vehicle, driver)
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.speed(settings.glide, NoState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun rotation(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Vec2 {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.rotation(settings.land, state.landState, vehicle, driver)
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.rotation(settings.glide, NoState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun velocity(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.velocity(settings.land, state.landState, vehicle, driver, input)
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.velocity(settings.glide, NoState, vehicle, driver, input)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.angRollVel(
|
||||
settings.land,
|
||||
state.landState,
|
||||
vehicle,
|
||||
driver,
|
||||
deltaTime
|
||||
)
|
||||
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.angRollVel(settings.glide, NoState, vehicle, driver, deltaTime)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.rotationOnMouseXY(
|
||||
settings.land,
|
||||
state.landState,
|
||||
vehicle,
|
||||
driver,
|
||||
mouseY,
|
||||
mouseX,
|
||||
mouseYSmoother,
|
||||
mouseXSmoother,
|
||||
sensitivity,
|
||||
deltaTime
|
||||
)
|
||||
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.rotationOnMouseXY(
|
||||
settings.glide,
|
||||
NoState,
|
||||
vehicle,
|
||||
driver,
|
||||
mouseY,
|
||||
mouseX,
|
||||
mouseYSmoother,
|
||||
mouseXSmoother,
|
||||
sensitivity,
|
||||
deltaTime
|
||||
)
|
||||
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun canJump(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.canJump(settings.land, state.landState, vehicle, driver)
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.canJump(settings.glide, NoState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun setRideBar(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.setRideBar(settings.land, state.landState, vehicle, driver)
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.setRideBar(settings.glide, NoState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun jumpForce(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
): Vec3 {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.jumpForce(
|
||||
settings.land,
|
||||
state.landState,
|
||||
vehicle,
|
||||
driver,
|
||||
jumpStrength
|
||||
)
|
||||
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.jumpForce(settings.glide, NoState, vehicle, driver, jumpStrength)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun gravity(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
regularGravity: Double
|
||||
): Double {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.gravity(settings.land, state.landState, vehicle, regularGravity)
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.gravity(settings.glide, NoState, vehicle, regularGravity)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun rideFovMultiplier(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.rideFovMultiplier(settings.land, state.landState, vehicle, driver)
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.rideFovMultiplier(settings.glide, NoState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.useAngVelSmoothing(settings.land, state.landState, vehicle)
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.useAngVelSmoothing(settings.glide, NoState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun useRidingAltPose(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.useRidingAltPose(settings.land, state.landState, vehicle, driver)
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.useRidingAltPose(settings.glide, NoState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun inertia(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Double {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.inertia(settings.land, state.landState, vehicle)
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.inertia(settings.glide, NoState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun shouldRoll(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.shouldRoll(settings.land, state.landState, vehicle)
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.shouldRoll(settings.glide, NoState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.turnOffOnGround(settings.land, state.landState, vehicle)
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.turnOffOnGround(settings.glide, NoState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun dismountOnShift(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.dismountOnShift(settings.land, state.landState, vehicle)
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.dismountOnShift(settings.glide, NoState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.shouldRotatePokemonHead(settings.land, state.landState, vehicle)
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.shouldRotatePokemonHead(settings.glide, NoState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun shouldRotatePlayerHead(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.shouldRotatePlayerHead(settings.land, state.landState, vehicle)
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.shouldRotatePlayerHead(settings.glide, NoState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun createDefaultState() = FallToGlideCompositeState()
|
||||
|
||||
|
||||
}
|
||||
|
||||
class FallToGlideCompositeSettings : RidingBehaviourSettings {
|
||||
override val key = FallToGlideCompositeBehaviour.KEY
|
||||
|
||||
var glide: GliderAirSettings = GliderAirSettings()
|
||||
private set
|
||||
|
||||
var land: GenericLandSettings = GenericLandSettings()
|
||||
private set
|
||||
|
||||
var minimumForwardSpeed: Expression = "0.0".asExpression()
|
||||
private set
|
||||
|
||||
var minimumFallSpeed: Expression = "0.5".asExpression()
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
glide.encode(buffer)
|
||||
land.encode(buffer)
|
||||
buffer.writeExpression(minimumForwardSpeed)
|
||||
buffer.writeExpression(minimumFallSpeed)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
glide.decode(buffer)
|
||||
land.decode(buffer)
|
||||
minimumForwardSpeed = buffer.readExpression()
|
||||
minimumFallSpeed = buffer.readExpression()
|
||||
}
|
||||
}
|
||||
|
||||
class FallToGlideCompositeState : RidingBehaviourState {
|
||||
var activeController = ridingState(GenericLandBehaviour.KEY, Side.CLIENT)
|
||||
var landState: GenericLandState = GenericLandState()
|
||||
var timeTransitioned = ridingState(-100L, Side.BOTH)
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeResourceLocation(activeController.get())
|
||||
landState.encode(buffer)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
activeController.set(buffer.readResourceLocation(), forced = true)
|
||||
landState.decode(buffer)
|
||||
}
|
||||
|
||||
override fun reset() {
|
||||
activeController.set(GenericLandBehaviour.KEY, forced = true)
|
||||
landState.reset()
|
||||
timeTransitioned.set(-100L, forced = true)
|
||||
}
|
||||
|
||||
override fun toString(): String {
|
||||
return "FallToGlideCompositeState(activeController=$activeController, landState=$landState, timeTransitioned=$timeTransitioned)"
|
||||
}
|
||||
|
||||
override fun copy() = FallToGlideCompositeState().also {
|
||||
it.activeController.set(activeController.get(), forced = true)
|
||||
it.landState = landState.copy()
|
||||
it.timeTransitioned.set(timeTransitioned.get(), forced = true)
|
||||
}
|
||||
|
||||
override fun shouldSync(previous: RidingBehaviourState): Boolean {
|
||||
if (previous !is FallToGlideCompositeState) return false
|
||||
if (activeController != previous.activeController) return true
|
||||
if (landState.shouldSync(previous.landState)) return true
|
||||
return false
|
||||
}
|
||||
}
|
||||
+162
-110
@@ -9,7 +9,8 @@
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types
|
||||
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.bedrockk.molang.runtime.MoLangMath.lerp
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.*
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
@@ -17,15 +18,14 @@ import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.util.Mth
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import net.minecraft.world.phys.shapes.Shapes
|
||||
import kotlin.math.max
|
||||
import kotlin.math.min
|
||||
import kotlin.math.pow
|
||||
import kotlin.math.*
|
||||
|
||||
class GenericLandBehaviour : RidingBehaviour<GenericLandSettings, GenericLandState> {
|
||||
companion object {
|
||||
@@ -34,9 +34,13 @@ class GenericLandBehaviour : RidingBehaviour<GenericLandSettings, GenericLandSta
|
||||
|
||||
override val key = KEY
|
||||
|
||||
override fun getRidingStyle(settings: GenericLandSettings, state: GenericLandState): RidingStyle {
|
||||
return RidingStyle.LAND
|
||||
}
|
||||
|
||||
val poseProvider = PoseProvider<GenericLandSettings, GenericLandState>(PoseType.STAND)
|
||||
.with(PoseOption(PoseType.WALK) { _, state, _ ->
|
||||
return@PoseOption state.rideVel.get().z > 0.1
|
||||
return@PoseOption abs(state.rideVelocity.get().z) > 0.2
|
||||
})
|
||||
|
||||
override fun isActive(
|
||||
@@ -72,18 +76,102 @@ class GenericLandBehaviour : RidingBehaviour<GenericLandSettings, GenericLandSta
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return state.rideVel.get().length().toFloat()
|
||||
return state.rideVelocity.get().length().toFloat()
|
||||
}
|
||||
|
||||
override fun updatePassengerRotation(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
) {
|
||||
|
||||
//Take the inverse so that it cancels out how
|
||||
//much the entity rotates.
|
||||
val turnAmount = calcRotAmount(settings, state, vehicle, driver)
|
||||
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
|
||||
val maxYawDiff = 90.0f
|
||||
|
||||
//Normalize the current rotation diff
|
||||
val rotMod = Mth.wrapDegrees(driver.yRot - vehicle.yRot) / maxYawDiff
|
||||
|
||||
val rotAmount = 10.0f
|
||||
|
||||
//Take the inverse so that you turn more at higher speeds
|
||||
val normSpeed = 1.0f - 0.5f*normalizeVal(state.rideVelocity.get().length(), 0.0, topSpeed).toFloat()
|
||||
|
||||
//driver.yRot += (entity.riding.deltaRotation.y - turnAmount)
|
||||
//driver.setYHeadRot(driver.yHeadRot + (entity.riding.deltaRotation.y) - turnAmount)
|
||||
}
|
||||
|
||||
override fun clampPassengerRotation(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
) {
|
||||
val f = Mth.wrapDegrees(driver.yRot - vehicle.yRot)
|
||||
val lookYawLimit = 90.0f
|
||||
val g = Mth.clamp(f, -lookYawLimit, lookYawLimit)
|
||||
driver.yRotO += g - f
|
||||
driver.yRot = driver.yRot + g - f
|
||||
driver.setYHeadRot(driver.yRot)
|
||||
}
|
||||
|
||||
|
||||
override fun rotation(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Vec2 {
|
||||
return Vec2(driver.xRot * 0.5f, driver.yRot)
|
||||
val turnAmount = calcRotAmount(settings, state, vehicle, driver)
|
||||
|
||||
return Vec2(vehicle.xRot, vehicle.yRot + turnAmount )
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
* Calculates the rotation amount given the difference between
|
||||
* the current player y rot and entity y rot. This gives the
|
||||
* affect of influencing a rides rotation through the mouse
|
||||
* without it being instant.
|
||||
*/
|
||||
fun calcRotAmount(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Float {
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
|
||||
//In degrees per second
|
||||
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr)
|
||||
val maxYawDiff = 90.0f
|
||||
|
||||
//Normalize the current rotation diff
|
||||
val rotDiff = Mth.wrapDegrees(driver.yRot - vehicle.yRot)
|
||||
val rotDiffNorm = rotDiff / maxYawDiff
|
||||
|
||||
//Take the square root so that the ride levels out quicker when at lower differences between entity
|
||||
//y and driver y
|
||||
//This influences the speed of the turn based on how far in one direction you're looking
|
||||
val rotDiffMod = (sqrt(abs(rotDiffNorm)) * rotDiffNorm.sign)
|
||||
|
||||
//Take the inverse so that you turn less at higher speeds
|
||||
val normSpeed = 1.0f // = 1.0f - 0.5f*normalizeVal(state.rideVelocityocity.length(), 0.0, topSpeed).toFloat()
|
||||
|
||||
// TODO: This needs to be tweaked with in game results and testing
|
||||
val turnRate = (handling.toFloat() / 20.0f) * 2
|
||||
|
||||
//Ensure you only ever rotate as much difference as there is between the angles.
|
||||
val turnSpeed = turnRate * rotDiffMod * normSpeed
|
||||
val rotAmount = turnSpeed.coerceIn(-abs(rotDiff), abs(rotDiff))
|
||||
|
||||
return rotAmount
|
||||
}
|
||||
|
||||
|
||||
override fun velocity(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
@@ -91,24 +179,16 @@ class GenericLandBehaviour : RidingBehaviour<GenericLandSettings, GenericLandSta
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
val runtime = vehicle.runtime
|
||||
val driveFactor = runtime.resolveFloat(settings.driveFactor)
|
||||
val strafeFactor = runtime.resolveFloat(settings.strafeFactor)
|
||||
val f = driver.xxa * strafeFactor
|
||||
var g = driver.zza * driveFactor
|
||||
if (g <= 0.0f) {
|
||||
g *= runtime.resolveFloat(settings.reverseDriveFactor)
|
||||
}
|
||||
val gravity = -1.0
|
||||
//Limit horizontal velocity that may have accumulated through alternate behaviour
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
|
||||
val currVel = state.rideVelocity.get()
|
||||
// state.rideVelocity.set(Vec3(
|
||||
// max(currVel.x, topSpeed),
|
||||
// currVel.y,
|
||||
// max(currVel.z, topSpeed)
|
||||
// ))
|
||||
|
||||
val newVelocity = calculateRideSpaceVel(settings, state, vehicle, driver)
|
||||
|
||||
//Jump the thang!
|
||||
if (driver.jumping && vehicle.onGround()) {
|
||||
state.rideVel.set(Vec3(newVelocity.x, 2.0, newVelocity.z))
|
||||
} else {
|
||||
state.rideVel.set(newVelocity)
|
||||
}
|
||||
state.rideVelocity.set(calculateRideSpaceVel(settings, state, vehicle, driver))
|
||||
|
||||
//This is cheap.
|
||||
//Also make it stop quicker the slower it is.
|
||||
@@ -118,7 +198,7 @@ class GenericLandBehaviour : RidingBehaviour<GenericLandSettings, GenericLandSta
|
||||
|
||||
//entity.deltaMovement = entity.deltaMovement.lerp(velocity, 1.0)
|
||||
//state.currVel = state.currVel.add( f.toDouble() / 20.0, gravity / 20.0 , g.toDouble() / 20.0)
|
||||
return state.rideVel.get()
|
||||
return state.rideVelocity.get()
|
||||
}
|
||||
|
||||
private fun calculateRideSpaceVel(
|
||||
@@ -127,35 +207,59 @@ class GenericLandBehaviour : RidingBehaviour<GenericLandSettings, GenericLandSta
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Vec3 {
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.topSpeedExpr)
|
||||
val accel = vehicle.runtime.resolveDouble(settings.accelExpr)
|
||||
val speed = state.rideVel.get().length()
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
|
||||
val accel = vehicle.runtime.resolveDouble(settings.accelerationExpr)
|
||||
val speed = state.rideVelocity.get().length()
|
||||
|
||||
val minSpeed = 0.0
|
||||
//Flag for determining if player is actively inputting
|
||||
var activeInput = false
|
||||
|
||||
var newVelocity = Vec3(state.rideVelocity.get().x, state.rideVelocity.get().y, state.rideVelocity.get().z)
|
||||
|
||||
var newVelocity = Vec3(state.rideVel.get().x, state.rideVel.get().y, state.rideVel.get().z)
|
||||
|
||||
//speed up and slow down based on input
|
||||
if (driver.zza > 0.0 && speed <= topSpeed && state.stamina.get() > 0.0f) {
|
||||
//modify acceleration to be slower when at closer speeds to top speed
|
||||
val accelMod = max((normalizeSpeed(speed, minSpeed, topSpeed) - 1).pow(2), 0.1)
|
||||
newVelocity = Vec3(newVelocity.x, newVelocity.y, min(newVelocity.z + (accel * accelMod), topSpeed))
|
||||
} else if (driver.zza >= 0.0 && state.stamina.get() == 0.0f || speed > topSpeed) {
|
||||
newVelocity = Vec3(newVelocity.x, newVelocity.y, max(newVelocity.z - ((accel) / 4), minSpeed))
|
||||
} else if (driver.zza < 0.0 && speed > minSpeed) {
|
||||
//modify deccel to be slower when at closer speeds to minimum speed
|
||||
val deccelMod = max(-(normalizeSpeed(speed, minSpeed, topSpeed)) + 1, 0.0)
|
||||
if (driver.zza != 0.0f && state.stamina.get() > 0.0) {
|
||||
//make sure it can't exceed top speed
|
||||
val forwardInput = when {
|
||||
driver.zza > 0 && newVelocity.z > topSpeed -> 0.0
|
||||
driver.zza < 0 && newVelocity.z < (-topSpeed / 3.0) -> 0.0
|
||||
else -> driver.zza.sign
|
||||
}
|
||||
|
||||
//Decelerate currently always a constant half of max acceleration.
|
||||
newVelocity =
|
||||
Vec3(newVelocity.x, newVelocity.y, max(newVelocity.z - ((accel * deccelMod) / 2), minSpeed))
|
||||
newVelocity = Vec3(
|
||||
newVelocity.x,
|
||||
newVelocity.y,
|
||||
(newVelocity.z + (accel * forwardInput.toDouble())))
|
||||
|
||||
activeInput = true
|
||||
}
|
||||
|
||||
//Gravity logic
|
||||
if (vehicle.onGround()) {
|
||||
newVelocity = Vec3(newVelocity.x, 0.0, newVelocity.z)
|
||||
} else {
|
||||
newVelocity = Vec3(newVelocity.x, max(newVelocity.y - 0.2, -1.0), newVelocity.z)
|
||||
val gravity = (9.8 / ( 20.0)) * 0.2
|
||||
val terminalVel = 2.0
|
||||
|
||||
val fallingForce = gravity - ( newVelocity.z.sign *gravity *(abs(newVelocity.z) / 2.0))
|
||||
newVelocity = Vec3(newVelocity.x, max(newVelocity.y - fallingForce, -terminalVel), newVelocity.z)
|
||||
}
|
||||
|
||||
//ground Friction
|
||||
if( abs(newVelocity.z) > 0 && vehicle.onGround() && !activeInput) {
|
||||
newVelocity = newVelocity.subtract(0.0, 0.0, min(0.03 * newVelocity.z.sign, newVelocity.z))
|
||||
}
|
||||
|
||||
//Jump the thang!
|
||||
if (driver.jumping && vehicle.onGround()) {
|
||||
val jumpVel = 1.0
|
||||
newVelocity = newVelocity.add(0.0, 1.0, 0.0)
|
||||
|
||||
//Ensure this doesn't add unwanted forward velocity
|
||||
val mag = if(newVelocity.length() < topSpeed) newVelocity.length() else topSpeed
|
||||
newVelocity = newVelocity.normalize().scale(mag)
|
||||
}
|
||||
|
||||
return newVelocity
|
||||
}
|
||||
|
||||
@@ -163,7 +267,7 @@ class GenericLandBehaviour : RidingBehaviour<GenericLandSettings, GenericLandSta
|
||||
* Normalizes the current speed between minSpeed and maxSpeed.
|
||||
* The result is clamped between 0.0 and 1.0, where 0.0 represents minSpeed and 1.0 represents maxSpeed.
|
||||
*/
|
||||
private fun normalizeSpeed(currSpeed: Double, minSpeed: Double, maxSpeed: Double): Double {
|
||||
private fun normalizeVal(currSpeed: Double, minSpeed: Double, maxSpeed: Double): Double {
|
||||
require(maxSpeed > minSpeed) { "maxSpeed must be greater than minSpeed" }
|
||||
return ((currSpeed - minSpeed) / (maxSpeed - minSpeed)).coerceIn(0.0, 1.0)
|
||||
}
|
||||
@@ -215,8 +319,6 @@ class GenericLandBehaviour : RidingBehaviour<GenericLandSettings, GenericLandSta
|
||||
driver: Player
|
||||
): Float {
|
||||
//Retrieve stamina from state and tick up at a rate of 0.1 a second
|
||||
val staminaGain = (1.0 / 20.0) * 0.1
|
||||
state.stamina.set(min(state.stamina.get() + staminaGain, 1.0).toFloat())
|
||||
return (state.stamina.get() / 1.0f)
|
||||
}
|
||||
|
||||
@@ -227,10 +329,7 @@ class GenericLandBehaviour : RidingBehaviour<GenericLandSettings, GenericLandSta
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
): Vec3 {
|
||||
val runtime = vehicle.runtime
|
||||
runtime.environment.query.addFunction("jump_strength") { DoubleValue(jumpStrength.toDouble()) }
|
||||
val jumpVector = settings.jumpVector.map { runtime.resolveFloat(it) }
|
||||
return Vec3(jumpVector[0].toDouble(), jumpVector[1].toDouble(), jumpVector[2].toDouble())
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun gravity(
|
||||
@@ -316,30 +415,21 @@ class GenericLandBehaviour : RidingBehaviour<GenericLandSettings, GenericLandSta
|
||||
return false
|
||||
}
|
||||
|
||||
override fun createDefaultState() = GenericLandState()
|
||||
override fun createDefaultState(settings: GenericLandSettings) = GenericLandState()
|
||||
}
|
||||
|
||||
class GenericLandSettings : RidingBehaviourSettings {
|
||||
override val key = GenericLandBehaviour.KEY
|
||||
|
||||
var driveFactor = "1.0".asExpression()
|
||||
var canJump = "true".asExpression()
|
||||
private set
|
||||
|
||||
var strafeFactor = "0.2".asExpression()
|
||||
private set
|
||||
|
||||
var reverseDriveFactor = "0.25".asExpression()
|
||||
private set
|
||||
|
||||
var topSpeedExpr: Expression = "q.get_ride_stats('SPEED', 'LAND', 1.0, 0.3)".asExpression()
|
||||
var speedExpr: Expression = "q.get_ride_stats('SPEED', 'LAND', 1.0, 0.3)".asExpression()
|
||||
private set
|
||||
|
||||
// Max accel is a whole 1.0 in 1 second. The conversion in the function below is to convert seconds to ticks
|
||||
var accelExpr: Expression =
|
||||
"q.get_ride_stats('ACCELERATION', 'LAND', (1.0 / (20.0 * 0.5)), (1.0 / (20.0 * 5.0)))".asExpression()
|
||||
private set
|
||||
|
||||
var jumpVector = listOf("0".asExpression(), "0.3".asExpression(), "0".asExpression())
|
||||
var accelerationExpr: Expression =
|
||||
"q.get_ride_stats('ACCELERATION', 'LAND', (1.0 / (20.0 * 1.5)), (1.0 / (20.0 * 5.0)))".asExpression()
|
||||
private set
|
||||
|
||||
// Between 30 seconds and 10 seconds at the lowest when at full speed.
|
||||
@@ -354,30 +444,17 @@ class GenericLandSettings : RidingBehaviourSettings {
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeExpression(driveFactor)
|
||||
buffer.writeExpression(strafeFactor)
|
||||
buffer.writeExpression(reverseDriveFactor)
|
||||
buffer.writeExpression(topSpeedExpr)
|
||||
buffer.writeExpression(accelExpr)
|
||||
buffer.writeExpression(jumpVector[0])
|
||||
buffer.writeExpression(jumpVector[1])
|
||||
buffer.writeExpression(jumpVector[2])
|
||||
buffer.writeResourceLocation(key)
|
||||
buffer.writeExpression(speedExpr)
|
||||
buffer.writeExpression(accelerationExpr)
|
||||
buffer.writeExpression(staminaExpr)
|
||||
buffer.writeExpression(jumpExpr)
|
||||
buffer.writeExpression(handlingExpr)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
driveFactor = buffer.readExpression()
|
||||
strafeFactor = buffer.readExpression()
|
||||
reverseDriveFactor = buffer.readExpression()
|
||||
topSpeedExpr = buffer.readExpression()
|
||||
accelExpr = buffer.readExpression()
|
||||
jumpVector = listOf(
|
||||
buffer.readExpression(),
|
||||
buffer.readExpression(),
|
||||
buffer.readExpression()
|
||||
)
|
||||
speedExpr = buffer.readExpression()
|
||||
accelerationExpr = buffer.readExpression()
|
||||
staminaExpr = buffer.readExpression()
|
||||
jumpExpr = buffer.readExpression()
|
||||
handlingExpr = buffer.readExpression()
|
||||
@@ -385,41 +462,16 @@ class GenericLandSettings : RidingBehaviourSettings {
|
||||
|
||||
}
|
||||
|
||||
class GenericLandState : RidingBehaviourState {
|
||||
var rideVel = ridingState(Vec3.ZERO, Side.CLIENT)
|
||||
var stamina = ridingState(1.0f, Side.CLIENT)
|
||||
class GenericLandState : RidingBehaviourState() {
|
||||
var currSpeed = ridingState(0.0, Side.BOTH)
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeVec3(rideVel.get())
|
||||
buffer.writeFloat(stamina.get())
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
rideVel.set(buffer.readVec3(), forced = true)
|
||||
stamina.set(buffer.readFloat(), forced = true)
|
||||
}
|
||||
|
||||
override fun reset() {
|
||||
rideVel.set(Vec3.ZERO, forced = true)
|
||||
stamina.set(1.0f, forced = true)
|
||||
currSpeed.set(0.0, forced = true)
|
||||
}
|
||||
|
||||
override fun toString(): String {
|
||||
return "GenericLandState(rideVel=${rideVel.get()}, stamina=${stamina.get()}, currSpeed=${currSpeed.get()})"
|
||||
}
|
||||
|
||||
override fun copy() = GenericLandState().also {
|
||||
it.rideVel.set(this.rideVel.get(), forced = true)
|
||||
it.rideVelocity.set(this.rideVelocity.get(), forced = true)
|
||||
it.stamina.set(this.stamina.get(), forced = true)
|
||||
it.currSpeed.set(this.currSpeed.get(), forced = true)
|
||||
}
|
||||
|
||||
override fun shouldSync(previous: RidingBehaviourState): Boolean {
|
||||
if (previous !is GenericLandState) return false
|
||||
if (rideVel != previous.rideVel) return true
|
||||
if (stamina != previous.stamina) return true
|
||||
return false
|
||||
return super.shouldSync(previous)
|
||||
}
|
||||
}
|
||||
|
||||
+30
-24
@@ -11,7 +11,8 @@ package com.cobblemon.mod.common.api.riding.behaviour.types
|
||||
import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.NoState
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
@@ -28,17 +29,21 @@ import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import net.minecraft.world.phys.shapes.Shapes
|
||||
|
||||
class GenericSwimBehaviour : RidingBehaviour<GenericSwimSettings, NoState> {
|
||||
class GenericSwimBehaviour : RidingBehaviour<GenericSwimSettings, RidingBehaviourState> {
|
||||
companion object {
|
||||
val KEY = cobblemonResource("swim/generic")
|
||||
}
|
||||
|
||||
override val key = KEY
|
||||
|
||||
val poseProvider = PoseProvider<GenericSwimSettings, NoState>(PoseType.FLOAT)
|
||||
override fun getRidingStyle(settings: GenericSwimSettings, state: RidingBehaviourState): RidingStyle {
|
||||
return RidingStyle.LIQUID
|
||||
}
|
||||
|
||||
val poseProvider = PoseProvider<GenericSwimSettings, RidingBehaviourState>(PoseType.FLOAT)
|
||||
.with(PoseOption(PoseType.SWIM) { _, _, entity -> entity.isSwimming && entity.entityData.get(PokemonEntity.MOVING) })
|
||||
|
||||
override fun isActive(settings: GenericSwimSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
override fun isActive(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
|
||||
if (vehicle.isInWater || vehicle.isUnderWater) {
|
||||
return@any true
|
||||
@@ -48,17 +53,17 @@ class GenericSwimBehaviour : RidingBehaviour<GenericSwimSettings, NoState> {
|
||||
}
|
||||
}
|
||||
|
||||
override fun pose(settings: GenericSwimSettings, state: NoState, vehicle: PokemonEntity): PoseType {
|
||||
override fun pose(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): PoseType {
|
||||
return poseProvider.select(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun speed(settings: GenericSwimSettings, state: NoState, vehicle: PokemonEntity, driver: Player): Float {
|
||||
override fun speed(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity, driver: Player): Float {
|
||||
return vehicle.runtime.resolveFloat(settings.speed)
|
||||
}
|
||||
|
||||
override fun rotation(
|
||||
settings: GenericSwimSettings,
|
||||
state: NoState,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Vec2 {
|
||||
@@ -67,7 +72,7 @@ class GenericSwimBehaviour : RidingBehaviour<GenericSwimSettings, NoState> {
|
||||
|
||||
override fun velocity(
|
||||
settings: GenericSwimSettings,
|
||||
state: NoState,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
@@ -88,7 +93,7 @@ class GenericSwimBehaviour : RidingBehaviour<GenericSwimSettings, NoState> {
|
||||
|
||||
override fun angRollVel(
|
||||
settings: GenericSwimSettings,
|
||||
state: NoState,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
@@ -98,7 +103,7 @@ class GenericSwimBehaviour : RidingBehaviour<GenericSwimSettings, NoState> {
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: GenericSwimSettings,
|
||||
state: NoState,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
@@ -118,7 +123,7 @@ class GenericSwimBehaviour : RidingBehaviour<GenericSwimSettings, NoState> {
|
||||
|
||||
override fun canJump(
|
||||
settings: GenericSwimSettings,
|
||||
state: NoState,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
@@ -127,7 +132,7 @@ class GenericSwimBehaviour : RidingBehaviour<GenericSwimSettings, NoState> {
|
||||
|
||||
override fun setRideBar(
|
||||
settings: GenericSwimSettings,
|
||||
state: NoState,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
@@ -136,7 +141,7 @@ class GenericSwimBehaviour : RidingBehaviour<GenericSwimSettings, NoState> {
|
||||
|
||||
override fun jumpForce(
|
||||
settings: GenericSwimSettings,
|
||||
state: NoState,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
@@ -149,7 +154,7 @@ class GenericSwimBehaviour : RidingBehaviour<GenericSwimSettings, NoState> {
|
||||
|
||||
override fun gravity(
|
||||
settings: GenericSwimSettings,
|
||||
state: NoState,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
regularGravity: Double
|
||||
): Double {
|
||||
@@ -158,45 +163,45 @@ class GenericSwimBehaviour : RidingBehaviour<GenericSwimSettings, NoState> {
|
||||
|
||||
override fun rideFovMultiplier(
|
||||
settings: GenericSwimSettings,
|
||||
state: NoState,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return 1.0f
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(settings: GenericSwimSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
override fun useAngVelSmoothing(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun useRidingAltPose(
|
||||
settings: GenericSwimSettings,
|
||||
state: NoState,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun inertia(settings: GenericSwimSettings, state: NoState, vehicle: PokemonEntity): Double {
|
||||
override fun inertia(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Double {
|
||||
return 0.5
|
||||
}
|
||||
|
||||
override fun shouldRoll(settings: GenericSwimSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
override fun shouldRoll(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(settings: GenericSwimSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
override fun turnOffOnGround(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun dismountOnShift(settings: GenericSwimSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
override fun dismountOnShift(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(
|
||||
settings: GenericSwimSettings,
|
||||
state: NoState,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
@@ -204,13 +209,13 @@ class GenericSwimBehaviour : RidingBehaviour<GenericSwimSettings, NoState> {
|
||||
|
||||
override fun shouldRotatePlayerHead(
|
||||
settings: GenericSwimSettings,
|
||||
state: NoState,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun createDefaultState() = NoState
|
||||
override fun createDefaultState(settings: GenericSwimSettings) = RidingBehaviourState()
|
||||
|
||||
}
|
||||
|
||||
@@ -236,6 +241,7 @@ class GenericSwimSettings : RidingBehaviourSettings {
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeResourceLocation(key)
|
||||
buffer.writeExpression(canJump)
|
||||
buffer.writeExpression(jumpVector[0])
|
||||
buffer.writeExpression(jumpVector[1])
|
||||
|
||||
+29
-24
@@ -12,7 +12,7 @@ import com.bedrockk.molang.Expression
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.NoState
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
@@ -29,31 +29,35 @@ import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
class GliderAirBehaviour : RidingBehaviour<GliderAirSettings, NoState> {
|
||||
class GliderAirBehaviour : RidingBehaviour<GliderAirSettings, RidingBehaviourState> {
|
||||
companion object {
|
||||
val KEY = cobblemonResource("air/glider")
|
||||
}
|
||||
|
||||
override val key = KEY
|
||||
|
||||
val poseProvider = PoseProvider<GliderAirSettings, NoState>(PoseType.HOVER)
|
||||
override fun getRidingStyle(settings: GliderAirSettings, state: RidingBehaviourState): RidingStyle {
|
||||
return RidingStyle.AIR
|
||||
}
|
||||
|
||||
val poseProvider = PoseProvider<GliderAirSettings, RidingBehaviourState>(PoseType.HOVER)
|
||||
.with(PoseOption(PoseType.FLY) { _, _, entity -> entity.entityData.get(PokemonEntity.MOVING) })
|
||||
|
||||
override fun isActive(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
override fun isActive(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
override fun pose(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): PoseType {
|
||||
override fun pose(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): PoseType {
|
||||
return poseProvider.select(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun speed(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity, driver: Player): Float {
|
||||
override fun speed(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity, driver: Player): Float {
|
||||
return vehicle.runtime.resolveFloat(settings.speed)
|
||||
}
|
||||
|
||||
override fun rotation(
|
||||
settings: GliderAirSettings,
|
||||
state: NoState,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Vec2 {
|
||||
@@ -62,7 +66,7 @@ class GliderAirBehaviour : RidingBehaviour<GliderAirSettings, NoState> {
|
||||
|
||||
override fun velocity(
|
||||
settings: GliderAirSettings,
|
||||
state: NoState,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
@@ -77,7 +81,7 @@ class GliderAirBehaviour : RidingBehaviour<GliderAirSettings, NoState> {
|
||||
|
||||
override fun angRollVel(
|
||||
settings: GliderAirSettings,
|
||||
state: NoState,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
@@ -87,7 +91,7 @@ class GliderAirBehaviour : RidingBehaviour<GliderAirSettings, NoState> {
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: GliderAirSettings,
|
||||
state: NoState,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
@@ -105,13 +109,13 @@ class GliderAirBehaviour : RidingBehaviour<GliderAirSettings, NoState> {
|
||||
return Vec3(0.0, mouseY * invertPitch, mouseX * invertRoll)
|
||||
}
|
||||
|
||||
override fun canJump(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity, driver: Player): Boolean {
|
||||
override fun canJump(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity, driver: Player): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun setRideBar(
|
||||
settings: GliderAirSettings,
|
||||
state: NoState,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
@@ -120,7 +124,7 @@ class GliderAirBehaviour : RidingBehaviour<GliderAirSettings, NoState> {
|
||||
|
||||
override fun jumpForce(
|
||||
settings: GliderAirSettings,
|
||||
state: NoState,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
@@ -130,7 +134,7 @@ class GliderAirBehaviour : RidingBehaviour<GliderAirSettings, NoState> {
|
||||
|
||||
override fun gravity(
|
||||
settings: GliderAirSettings,
|
||||
state: NoState,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
regularGravity: Double
|
||||
): Double {
|
||||
@@ -139,51 +143,51 @@ class GliderAirBehaviour : RidingBehaviour<GliderAirSettings, NoState> {
|
||||
|
||||
override fun rideFovMultiplier(
|
||||
settings: GliderAirSettings,
|
||||
state: NoState,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return 1.0f
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
override fun useAngVelSmoothing(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun useRidingAltPose(
|
||||
settings: GliderAirSettings,
|
||||
state: NoState,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun inertia(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): Double {
|
||||
override fun inertia(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Double {
|
||||
return 0.5
|
||||
}
|
||||
|
||||
override fun shouldRoll(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
override fun shouldRoll(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
override fun turnOffOnGround(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun dismountOnShift(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
override fun dismountOnShift(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
override fun shouldRotatePokemonHead(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePlayerHead(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
override fun shouldRotatePlayerHead(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun createDefaultState() = NoState
|
||||
override fun createDefaultState(settings: GliderAirSettings) = RidingBehaviourState()
|
||||
}
|
||||
|
||||
class GliderAirSettings : RidingBehaviourSettings {
|
||||
@@ -199,6 +203,7 @@ class GliderAirSettings : RidingBehaviourSettings {
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeResourceLocation(key)
|
||||
buffer.writeExpression(glideSpeed)
|
||||
buffer.writeExpression(speed)
|
||||
buffer.writeExpression(canStrafe)
|
||||
|
||||
+30
-24
@@ -11,7 +11,8 @@ package com.cobblemon.mod.common.api.riding.behaviour.types
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.NoState
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
@@ -31,7 +32,7 @@ import kotlin.math.abs
|
||||
import kotlin.math.pow
|
||||
import kotlin.math.sin
|
||||
|
||||
class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, NoState> {
|
||||
class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, RidingBehaviourState> {
|
||||
companion object {
|
||||
val KEY = cobblemonResource("air/helicopter")
|
||||
val ROTATION_LIMIT = 30.0f
|
||||
@@ -39,10 +40,14 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, NoState> {
|
||||
|
||||
override val key = KEY
|
||||
|
||||
val poseProvider = PoseProvider<HelicopterSettings, NoState>(PoseType.HOVER)
|
||||
override fun getRidingStyle(settings: HelicopterSettings, state: RidingBehaviourState): RidingStyle {
|
||||
return RidingStyle.AIR
|
||||
}
|
||||
|
||||
val poseProvider = PoseProvider<HelicopterSettings, RidingBehaviourState>(PoseType.HOVER)
|
||||
.with(PoseOption(PoseType.FLY) { _, _, entity -> entity.entityData.get(PokemonEntity.MOVING) })
|
||||
|
||||
override fun isActive(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
override fun isActive(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
//If there are only fluid blocks or air block below the ride
|
||||
//then activate the controller. If it is in water the ride will
|
||||
//dismount accordingly
|
||||
@@ -56,11 +61,11 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, NoState> {
|
||||
}
|
||||
}
|
||||
|
||||
override fun pose(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity): PoseType {
|
||||
override fun pose(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): PoseType {
|
||||
return poseProvider.select(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun speed(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity, driver: Player): Float {
|
||||
override fun speed(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity, driver: Player): Float {
|
||||
//Increased max speed to exaggerate movement.
|
||||
//This likely just needs to be a static number if it really is just
|
||||
//the scalar for the velocity vector
|
||||
@@ -69,7 +74,7 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, NoState> {
|
||||
|
||||
override fun rotation(
|
||||
settings: HelicopterSettings,
|
||||
state: NoState,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Vec2 {
|
||||
@@ -78,7 +83,7 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, NoState> {
|
||||
|
||||
override fun velocity(
|
||||
settings: HelicopterSettings,
|
||||
state: NoState,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
@@ -107,7 +112,7 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, NoState> {
|
||||
|
||||
override fun angRollVel(
|
||||
settings: HelicopterSettings,
|
||||
state: NoState,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
@@ -162,7 +167,7 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, NoState> {
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: HelicopterSettings,
|
||||
state: NoState,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
@@ -182,7 +187,7 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, NoState> {
|
||||
|
||||
override fun canJump(
|
||||
settings: HelicopterSettings,
|
||||
state: NoState,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
@@ -191,7 +196,7 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, NoState> {
|
||||
|
||||
override fun setRideBar(
|
||||
settings: HelicopterSettings,
|
||||
state: NoState,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
@@ -200,7 +205,7 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, NoState> {
|
||||
|
||||
override fun jumpForce(
|
||||
settings: HelicopterSettings,
|
||||
state: NoState,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
@@ -210,7 +215,7 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, NoState> {
|
||||
|
||||
override fun gravity(
|
||||
settings: HelicopterSettings,
|
||||
state: NoState,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
regularGravity: Double
|
||||
): Double {
|
||||
@@ -219,55 +224,55 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, NoState> {
|
||||
|
||||
override fun rideFovMultiplier(
|
||||
settings: HelicopterSettings,
|
||||
state: NoState,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return 1.0f
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
override fun useAngVelSmoothing(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
override fun useRidingAltPose(
|
||||
settings: HelicopterSettings,
|
||||
state: NoState,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun inertia(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity): Double {
|
||||
override fun inertia(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Double {
|
||||
return 0.1
|
||||
}
|
||||
|
||||
override fun shouldRoll(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
override fun shouldRoll(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
override fun turnOffOnGround(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun dismountOnShift(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
override fun dismountOnShift(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(
|
||||
settings: HelicopterSettings,
|
||||
state: NoState,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePlayerHead(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
override fun shouldRotatePlayerHead(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun createDefaultState() = NoState
|
||||
override fun createDefaultState(settings: HelicopterSettings) = RidingBehaviourState()
|
||||
}
|
||||
|
||||
|
||||
@@ -287,6 +292,7 @@ class HelicopterSettings : RidingBehaviourSettings {
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeResourceLocation(key)
|
||||
buffer.writeExpression(gravity)
|
||||
buffer.writeExpression(horizontalAcceleration)
|
||||
buffer.writeExpression(verticalVelocity)
|
||||
|
||||
+482
@@ -0,0 +1,482 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types
|
||||
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.bedrockk.molang.runtime.MoLangMath.lerp
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.*
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.util.Mth
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import net.minecraft.world.phys.shapes.Shapes
|
||||
import kotlin.math.*
|
||||
|
||||
class HoverBehaviour : RidingBehaviour<HoverSettings, HoverState> {
|
||||
companion object {
|
||||
val KEY = cobblemonResource("air/hover")
|
||||
}
|
||||
|
||||
override val key = KEY
|
||||
|
||||
override fun getRidingStyle(settings: HoverSettings, state: HoverState): RidingStyle {
|
||||
return RidingStyle.AIR
|
||||
}
|
||||
|
||||
val poseProvider = PoseProvider<HoverSettings, HoverState>(PoseType.STAND)
|
||||
.with(PoseOption(PoseType.WALK) { _, state, _ ->
|
||||
return@PoseOption abs(state.rideVelocity.get().z) > 0.2
|
||||
})
|
||||
|
||||
override fun isActive(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
|
||||
//Need to check other fluids
|
||||
if (vehicle.isInWater || vehicle.isUnderWater) {
|
||||
return@any false
|
||||
}
|
||||
//This might not actually work, depending on what the yPos actually is. yPos of the middle of the entity? the feet?
|
||||
if (it.y.toDouble() == (vehicle.position().y)) {
|
||||
val blockState = vehicle.level().getBlockState(it.below())
|
||||
return@any !blockState.isAir && blockState.fluidState.isEmpty
|
||||
}
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
override fun pose(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity
|
||||
): PoseType {
|
||||
return this.poseProvider.select(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun speed(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return state.rideVelocity.get().length().toFloat()
|
||||
}
|
||||
|
||||
override fun updatePassengerRotation(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
) {
|
||||
|
||||
//Take the inverse so that it cancels out how
|
||||
//much the entity rotates.
|
||||
val turnAmount = calcRotAmount(settings, state, vehicle, driver)
|
||||
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
|
||||
val maxYawDiff = 90.0f
|
||||
|
||||
//Normalize the current rotation diff
|
||||
val rotMod = Mth.wrapDegrees(driver.yRot - vehicle.yRot) / maxYawDiff
|
||||
|
||||
val rotAmount = 10.0f
|
||||
|
||||
//Take the inverse so that you turn more at higher speeds
|
||||
val normSpeed = 1.0f - 0.5f*normalizeVal(state.rideVelocity.get().length(), 0.0, topSpeed).toFloat()
|
||||
|
||||
//driver.yRot += (entity.riding.deltaRotation.y - turnAmount)
|
||||
//driver.setYHeadRot(driver.yHeadRot + (entity.riding.deltaRotation.y) - turnAmount)
|
||||
}
|
||||
|
||||
override fun clampPassengerRotation(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
) {
|
||||
val f = Mth.wrapDegrees(driver.yRot - vehicle.yRot)
|
||||
val lookYawLimit = 90.0f
|
||||
val g = Mth.clamp(f, -lookYawLimit, lookYawLimit)
|
||||
driver.yRotO += g - f
|
||||
driver.yRot = driver.yRot + g - f
|
||||
driver.setYHeadRot(driver.yRot)
|
||||
}
|
||||
|
||||
|
||||
override fun rotation(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Vec2 {
|
||||
val turnAmount = calcRotAmount(settings, state, vehicle, driver)
|
||||
|
||||
return Vec2(driver.xRot, vehicle.yRot + turnAmount )
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
* Calculates the rotation amount given the difference between
|
||||
* the current player y rot and entity y rot. This gives the
|
||||
* affect of influencing a rides rotation through the mouse
|
||||
* without it being instant.
|
||||
*/
|
||||
fun calcRotAmount(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Float {
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
|
||||
//In degrees per second
|
||||
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr)
|
||||
val maxYawDiff = 90.0f
|
||||
|
||||
//Normalize the current rotation diff
|
||||
val rotDiff = Mth.wrapDegrees(driver.yRot - vehicle.yRot)
|
||||
val rotDiffNorm = rotDiff / maxYawDiff
|
||||
|
||||
//Take the square root so that the ride levels out quicker when at lower differences between entity
|
||||
//y and driver y
|
||||
//This influences the speed of the turn based on how far in one direction you're looking
|
||||
val rotDiffMod = (sqrt(abs(rotDiffNorm)) * rotDiffNorm.sign)
|
||||
|
||||
//Take the inverse so that you turn less at higher speeds
|
||||
val normSpeed = 1.0f // = 1.0f - 0.5f*normalizeVal(state.rideVelocityocity.length(), 0.0, topSpeed).toFloat()
|
||||
|
||||
// TODO: This needs to be tweaked with in game results and testing
|
||||
val turnRate = (handling.toFloat() / 20.0f) * 2
|
||||
|
||||
//Ensure you only ever rotate as much difference as there is between the angles.
|
||||
val turnSpeed = turnRate * rotDiffMod * normSpeed
|
||||
val rotAmount = turnSpeed.coerceIn(-abs(rotDiff), abs(rotDiff))
|
||||
|
||||
return rotAmount
|
||||
}
|
||||
|
||||
|
||||
override fun velocity(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
|
||||
val strafeFactor = 0.2
|
||||
val f = driver.xxa * strafeFactor
|
||||
var g = driver.zza
|
||||
if (g <= 0.0f) {
|
||||
g *= -1.0f
|
||||
}
|
||||
|
||||
return calculateRideSpaceVel(settings, state, vehicle, driver).scale(10.0)
|
||||
}
|
||||
|
||||
private fun calculateRideSpaceVel(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Vec3 {
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
|
||||
val accel = vehicle.runtime.resolveDouble(settings.accelerationExpr)
|
||||
val speed = state.rideVelocity.get().length()
|
||||
|
||||
//Flag for determining if player is actively inputting
|
||||
var activeInput = false
|
||||
|
||||
val minSpeed = 0.0
|
||||
|
||||
var newVelocity = Vec3(state.rideVelocity.get().x, state.rideVelocity.get().y, state.rideVelocity.get().z)
|
||||
|
||||
var jumpVec = Vec3.ZERO
|
||||
|
||||
|
||||
//speed up and slow down based on input
|
||||
if (driver.zza != 0.0f && state.stamina.get() > 0.0) {
|
||||
//make sure it can't exceed top speed
|
||||
val forwardInput = when {
|
||||
driver.zza > 0 && newVelocity.z > topSpeed -> 0.0
|
||||
driver.zza < 0 && newVelocity.z < (-topSpeed / 3.0) -> 0.0
|
||||
else -> driver.zza.sign
|
||||
}
|
||||
|
||||
newVelocity = Vec3(
|
||||
newVelocity.x,
|
||||
newVelocity.y,
|
||||
(newVelocity.z + (accel * forwardInput.toDouble())))
|
||||
|
||||
activeInput = true
|
||||
jumpVec = jumpVec.add(0.0, 0.0, forwardInput.toDouble())
|
||||
}
|
||||
|
||||
//speed up and slow down based on input
|
||||
if (driver.xxa != 0.0f && state.stamina.get() > 0.0) {
|
||||
//make sure it can't exceed top speed
|
||||
val forwardInput = when {
|
||||
driver.xxa > 0 && newVelocity.x > topSpeed -> 0.0
|
||||
driver.xxa < 0 && newVelocity.x < (-topSpeed / 3.0) -> 0.0
|
||||
else -> driver.xxa.sign
|
||||
}
|
||||
|
||||
newVelocity = Vec3(
|
||||
newVelocity.x + (accel * forwardInput.toDouble()),
|
||||
newVelocity.y,
|
||||
(newVelocity.z ))
|
||||
|
||||
activeInput = true
|
||||
}
|
||||
|
||||
//Vertical movement based on driver input.
|
||||
val vertTopSpeed = topSpeed / 2.0
|
||||
val vertInput = when {
|
||||
driver.jumping -> 1.0
|
||||
driver.isShiftKeyDown -> -1.0
|
||||
else -> 0.0
|
||||
}
|
||||
|
||||
if (vertInput != 0.0 && state.stamina.get() > 0.0) {
|
||||
newVelocity = Vec3(
|
||||
newVelocity.x,
|
||||
(newVelocity.y + (accel * vertInput)).coerceIn(-vertTopSpeed, vertTopSpeed),
|
||||
newVelocity.z)
|
||||
activeInput = true
|
||||
}
|
||||
|
||||
|
||||
//air Friction
|
||||
|
||||
|
||||
|
||||
return newVelocity
|
||||
}
|
||||
|
||||
/*
|
||||
* Normalizes the current speed between minSpeed and maxSpeed.
|
||||
* The result is clamped between 0.0 and 1.0, where 0.0 represents minSpeed and 1.0 represents maxSpeed.
|
||||
*/
|
||||
private fun normalizeVal(currSpeed: Double, minSpeed: Double, maxSpeed: Double): Double {
|
||||
require(maxSpeed > minSpeed) { "maxSpeed must be greater than minSpeed" }
|
||||
return ((currSpeed - minSpeed) / (maxSpeed - minSpeed)).coerceIn(0.0, 1.0)
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
//Smooth out mouse input.
|
||||
val smoothingSpeed = 4
|
||||
val xInput = mouseXSmoother.getNewDeltaValue(mouseX * 0.1, deltaTime * smoothingSpeed);
|
||||
val yInput = mouseYSmoother.getNewDeltaValue(mouseY * 0.1, deltaTime * smoothingSpeed);
|
||||
|
||||
//yaw, pitch, roll
|
||||
return Vec3(0.0, yInput, xInput)
|
||||
}
|
||||
|
||||
override fun canJump(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun setRideBar(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
//Retrieve stamina from state and use it to set the "stamina bar"
|
||||
return (state.stamina.get() / 1.0f)
|
||||
}
|
||||
|
||||
override fun jumpForce(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun gravity(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity,
|
||||
regularGravity: Double
|
||||
): Double {
|
||||
return 0.0
|
||||
}
|
||||
|
||||
override fun rideFovMultiplier(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return 1.0f
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun useRidingAltPose(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun inertia(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity
|
||||
): Double {
|
||||
return 0.05
|
||||
}
|
||||
|
||||
override fun shouldRoll(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun dismountOnShift(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePlayerHead(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun createDefaultState(settings: HoverSettings) = HoverState()
|
||||
}
|
||||
|
||||
class HoverSettings : RidingBehaviourSettings {
|
||||
override val key = HoverBehaviour.KEY
|
||||
|
||||
var canJump = "true".asExpression()
|
||||
private set
|
||||
|
||||
var speedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 1.0, 0.3)".asExpression()
|
||||
private set
|
||||
|
||||
// Max accel is a whole 1.0 in 1 second. The conversion in the function below is to convert seconds to ticks
|
||||
var accelerationExpr: Expression =
|
||||
"q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 0.5)), (1.0 / (20.0 * 5.0)))".asExpression()
|
||||
private set
|
||||
|
||||
// Between 30 seconds and 10 seconds at the lowest when at full speed.
|
||||
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'AIR', 30.0, 10.0)".asExpression()
|
||||
private set
|
||||
|
||||
//Between a one block jump and a ten block jump
|
||||
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'AIR', 10.0, 1.0)".asExpression()
|
||||
private set
|
||||
|
||||
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 140.0, 20.0)".asExpression()
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeResourceLocation(key)
|
||||
buffer.writeExpression(speedExpr)
|
||||
buffer.writeExpression(accelerationExpr)
|
||||
buffer.writeExpression(staminaExpr)
|
||||
buffer.writeExpression(jumpExpr)
|
||||
buffer.writeExpression(handlingExpr)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
speedExpr = buffer.readExpression()
|
||||
accelerationExpr = buffer.readExpression()
|
||||
staminaExpr = buffer.readExpression()
|
||||
jumpExpr = buffer.readExpression()
|
||||
handlingExpr = buffer.readExpression()
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class HoverState : RidingBehaviourState() {
|
||||
|
||||
override fun copy() = HoverState().also {
|
||||
it.rideVelocity.set(this.rideVelocity.get(), forced = true)
|
||||
it.stamina.set(this.stamina.get(), forced = true)
|
||||
}
|
||||
|
||||
override fun shouldSync(previous: RidingBehaviourState): Boolean {
|
||||
if (previous !is HoverState) return false
|
||||
return super.shouldSync(previous)
|
||||
}
|
||||
}
|
||||
+97
-87
@@ -11,12 +11,14 @@ package com.cobblemon.mod.common.api.riding.behaviour.types
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.*
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.network.FriendlyByteBuf
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
@@ -24,6 +26,7 @@ import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import net.minecraft.world.phys.shapes.Shapes
|
||||
import kotlin.math.*
|
||||
|
||||
class JetAirBehaviour : RidingBehaviour<JetAirSettings, JetAirState> {
|
||||
@@ -33,11 +36,26 @@ class JetAirBehaviour : RidingBehaviour<JetAirSettings, JetAirState> {
|
||||
|
||||
override val key = KEY
|
||||
|
||||
override fun getRidingStyle(settings: JetAirSettings, state: JetAirState): RidingStyle {
|
||||
return RidingStyle.AIR
|
||||
}
|
||||
|
||||
val poseProvider = PoseProvider<JetAirSettings, JetAirState>(PoseType.HOVER)
|
||||
.with(PoseOption(PoseType.FLY) { _, state, _ -> state.rideVel.get().z > 0.1 })
|
||||
.with(PoseOption(PoseType.FLY) { _, state, _ -> state.rideVelocity.get().z > 0.1 })
|
||||
|
||||
override fun isActive(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Boolean {
|
||||
return true
|
||||
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
|
||||
//Need to check other fluids
|
||||
if (vehicle.isInWater || vehicle.isUnderWater) {
|
||||
return@any false
|
||||
}
|
||||
//This might not actually work, depending on what the yPos actually is. yPos of the middle of the entity? the feet?
|
||||
if (it.y.toDouble() == (vehicle.position().y)) {
|
||||
val blockState = vehicle.level().getBlockState(it.below())
|
||||
return@any !(!blockState.isAir && blockState.fluidState.isEmpty)
|
||||
}
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
override fun pose(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): PoseType {
|
||||
@@ -46,30 +64,32 @@ class JetAirBehaviour : RidingBehaviour<JetAirSettings, JetAirState> {
|
||||
|
||||
override fun speed(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity, driver: Player): Float {
|
||||
//retrieve stats
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.topSpeedExpr)
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
|
||||
val staminaStat = vehicle.runtime.resolveDouble(settings.staminaExpr)
|
||||
|
||||
//retrieve minSpeed
|
||||
val minSpeed = vehicle.runtime.resolveDouble(settings.minSpeed)
|
||||
|
||||
//Reduce stamina unless stamina is infinite
|
||||
if (!vehicle.runtime.resolveBoolean(settings.infiniteStamina)) {
|
||||
//Calculate stamina loss due to speed
|
||||
//At max speed it will tick down 0.1 a second so the stamina will last ten seconds
|
||||
//There has got to be a better way to express this equation. It interpolates between 0.5 and 1.0
|
||||
var staminaRate = (normalizeSpeed(state.rideVel.get().length(), minSpeed, topSpeed))
|
||||
//TODO: Reintroduce stamina drain once stats start to be polished and tweaked
|
||||
state.stamina.set(1.0f)
|
||||
// //Reduce stamina unless stamina is infinite
|
||||
// if (!vehicle.runtime.resolveBoolean(settings.infiniteStamina)) {
|
||||
// //Calculate stamina loss due to speed
|
||||
// //At max speed it will tick down 0.1 a second so the stamina will last ten seconds
|
||||
// //There has got to be a better way to express this equation. It interpolates between 0.5 and 1.0
|
||||
// var staminaRate = (normalizeSpeed(state.rideVelocity.get().length(), minSpeed, topSpeed))
|
||||
//
|
||||
// //interpolate between 0.25 and 1.0 so that you always have at least a min of 0.25 stam loss
|
||||
// staminaRate = 0.25 + (0.75 * staminaRate.pow(3))
|
||||
//
|
||||
// //Calculate stamina loss in seconds achievable at top speed
|
||||
// val staminaLoss = staminaRate * (1.0 / (20.0 * staminaStat))
|
||||
// state.stamina.set(max(state.stamina.get() - staminaLoss, 0.0).toFloat())
|
||||
// } else {
|
||||
// state.stamina.set(1.0f)
|
||||
// }
|
||||
|
||||
//interpolate between 0.25 and 1.0 so that you always have at least a min of 0.25 stam loss
|
||||
staminaRate = 0.25 + (0.75 * staminaRate.pow(3))
|
||||
|
||||
//Calculate stamina loss in seconds achievable at top speed
|
||||
val staminaLoss = staminaRate * (1.0 / (20.0 * staminaStat))
|
||||
state.stamina.set(max(state.stamina.get() - staminaLoss, 0.0).toFloat())
|
||||
} else {
|
||||
state.stamina.set(1.0f)
|
||||
}
|
||||
|
||||
return state.rideVel.get().length().toFloat()
|
||||
return state.rideVelocity.get().length().toFloat()
|
||||
}
|
||||
|
||||
//TODO: Move these functions to a riding util class.
|
||||
@@ -108,8 +128,8 @@ class JetAirBehaviour : RidingBehaviour<JetAirSettings, JetAirState> {
|
||||
|
||||
//Translate ride space velocity to world space velocity.
|
||||
if (controller != null) {
|
||||
upForce = -1.0 * sin(Math.toRadians(controller.pitch.toDouble())) * state.rideVel.get().z
|
||||
forwardForce = cos(Math.toRadians(controller.pitch.toDouble())) * state.rideVel.get().z
|
||||
upForce = -1.0 * sin(Math.toRadians(controller.pitch.toDouble())) * state.rideVelocity.get().z
|
||||
forwardForce = cos(Math.toRadians(controller.pitch.toDouble())) * state.rideVelocity.get().z
|
||||
}
|
||||
|
||||
//If stamina has run out then initiate forced glide down.
|
||||
@@ -137,11 +157,11 @@ class JetAirBehaviour : RidingBehaviour<JetAirSettings, JetAirState> {
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
) {
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.topSpeedExpr)
|
||||
val accel = vehicle.runtime.resolveDouble(settings.accelExpr)
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
|
||||
val accel = vehicle.runtime.resolveDouble(settings.accelerationExpr)
|
||||
val altitudeLimit = vehicle.runtime.resolveDouble(settings.jumpExpr)
|
||||
val minSpeed = vehicle.runtime.resolveDouble(settings.minSpeed)
|
||||
val speed = state.rideVel.get().length()
|
||||
val speed = state.rideVelocity.get().length()
|
||||
|
||||
//Give no altitude limit if at max jump stat.
|
||||
val pushingHeightLimit = if (vehicle.runtime.resolveBoolean(settings.infiniteStamina)) false
|
||||
@@ -152,15 +172,15 @@ class JetAirBehaviour : RidingBehaviour<JetAirSettings, JetAirState> {
|
||||
if (driver.zza > 0.0 && speed < topSpeed && state.stamina.get() > 0.0f && !pushingHeightLimit) {
|
||||
//modify acceleration to be slower when at closer speeds to top speed
|
||||
val accelMod = max(-(normalizeSpeed(speed, minSpeed, topSpeed)) + 1, 0.0)
|
||||
state.rideVel.set(Vec3(state.rideVel.get().x, state.rideVel.get().y, min(state.rideVel.get().z + (accel * accelMod), topSpeed)))
|
||||
state.rideVelocity.set(Vec3(state.rideVelocity.get().x, state.rideVelocity.get().y, min(state.rideVelocity.get().z + (accel * accelMod), topSpeed)))
|
||||
} else if (driver.zza >= 0.0 && (state.stamina.get() == 0.0f || pushingHeightLimit)) {
|
||||
state.rideVel.set(Vec3(state.rideVel.get().x, state.rideVel.get().y, max(state.rideVel.get().z - ((accel) / 4), minSpeed)))
|
||||
state.rideVelocity.set(Vec3(state.rideVelocity.get().x, state.rideVelocity.get().y, max(state.rideVelocity.get().z - ((accel) / 4), minSpeed)))
|
||||
} else if (driver.zza < 0.0 && speed > minSpeed) {
|
||||
//modify deccel to be slower when at closer speeds to minimum speed
|
||||
val deccelMod = max((normalizeSpeed(speed, minSpeed, topSpeed) - 1).pow(2), 0.1)
|
||||
val deccelMod = max((normalizeSpeed(speed, minSpeed, topSpeed) - 1).pow(2) * 8, 0.1)
|
||||
|
||||
//Decelerate currently always a constant half of max acceleration.
|
||||
state.rideVel.set(Vec3(state.rideVel.get().x, state.rideVel.get().y, max(state.rideVel.get().z - ((accel * deccelMod) / 2), minSpeed)))
|
||||
state.rideVelocity.set(Vec3(state.rideVelocity.get().x, state.rideVelocity.get().y, max(state.rideVelocity.get().z - ((accel * deccelMod) / 2), minSpeed)))
|
||||
}
|
||||
}
|
||||
|
||||
@@ -209,8 +229,13 @@ class JetAirBehaviour : RidingBehaviour<JetAirSettings, JetAirState> {
|
||||
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
|
||||
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
|
||||
|
||||
// Accumulate the mouse input
|
||||
state.currMouseXForce.set((state.currMouseXForce.get() + (0.0015 * mouseX * invertRoll)).coerceIn(-1.0, 1.0))
|
||||
// Smooth out and accumulate roll input
|
||||
val smoothingSpeed = 4.0
|
||||
val mouseXc = (mouseX).coerceIn(-60.0, 60.0)
|
||||
val xInput = mouseXSmoother.getNewDeltaValue(mouseXc * 0.1 * invertRoll, deltaTime * smoothingSpeed);
|
||||
|
||||
// Accumulate the y mouse input for pitch
|
||||
//state.currMouseXForce.set((state.currMouseXForce.get() + (0.0015 * mouseX * invertRoll)).coerceIn(-1.0, 1.0))
|
||||
state.currMouseYForce.set((state.currMouseYForce.get() + (0.0015 * mouseY * invertPitch)).coerceIn(-1.0, 1.0))
|
||||
|
||||
//Get handling in degrees per second
|
||||
@@ -232,8 +257,9 @@ class JetAirBehaviour : RidingBehaviour<JetAirSettings, JetAirState> {
|
||||
val pitchRot = handling * state.currMouseYForce.get()
|
||||
|
||||
//Roll is 1.5 times as fast as pitch
|
||||
val rollRot = handling * 1.5 * state.currMouseXForce.get()
|
||||
|
||||
//val rollRot = handling * 1.5 * state.currMouseXForce.get()
|
||||
val rollRot = handling * 1.5 * xInput.coerceIn(-1.0,1.0)
|
||||
//yaw, pitch, roll
|
||||
return Vec3(0.0, pitchRot, rollRot)
|
||||
}
|
||||
@@ -281,11 +307,11 @@ class JetAirBehaviour : RidingBehaviour<JetAirSettings, JetAirState> {
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.topSpeedExpr)
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
|
||||
val minSpeed = vehicle.runtime.resolveDouble(settings.minSpeed)
|
||||
|
||||
//Must I ensure that topspeed is greater than minimum?
|
||||
val normalizedSpeed = normalizeSpeed(state.rideVel.get().length(), minSpeed, topSpeed)
|
||||
val normalizedSpeed = normalizeSpeed(state.rideVelocity.get().length(), minSpeed, topSpeed)
|
||||
|
||||
//TODO: Determine if this should be based on max possible speed instead of top speed.
|
||||
//Only ever want the fov change to be a max of 0.2 and for it to have non linear scaling.
|
||||
@@ -333,7 +359,7 @@ class JetAirBehaviour : RidingBehaviour<JetAirSettings, JetAirState> {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun createDefaultState() = JetAirState()
|
||||
override fun createDefaultState(settings: JetAirSettings) = JetAirState()
|
||||
}
|
||||
|
||||
class JetAirSettings : RidingBehaviourSettings {
|
||||
@@ -342,28 +368,10 @@ class JetAirSettings : RidingBehaviourSettings {
|
||||
var gravity: Expression = "0".asExpression()
|
||||
private set
|
||||
|
||||
var minSpeed: Expression = "1.2".asExpression()
|
||||
var minSpeed: Expression = "0.8".asExpression()
|
||||
private set
|
||||
|
||||
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 140.0, 20.0)".asExpression()
|
||||
private set
|
||||
|
||||
var handlingYawExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 25.0, 8.0)".asExpression()
|
||||
private set
|
||||
|
||||
var topSpeedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 2.5, 1.0)".asExpression()
|
||||
private set
|
||||
|
||||
// Max accel is a whole 1.0 in 1 second. The conversion in the function below is to convert seconds to ticks
|
||||
var accelExpr: Expression =
|
||||
"q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 1.0)), (1.0 / (20.0 * 5.0)))".asExpression()
|
||||
private set
|
||||
|
||||
// Between 60 seconds and 10 seconds at the lowest when at full speed.
|
||||
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'AIR', 60.0, 10.0)".asExpression()
|
||||
private set
|
||||
|
||||
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'AIR', 300.0, 128.0)".asExpression()
|
||||
var handlingYawExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 50.0, 25.0)".asExpression()
|
||||
private set
|
||||
|
||||
// Make configurable by json
|
||||
@@ -373,77 +381,79 @@ class JetAirSettings : RidingBehaviourSettings {
|
||||
var infiniteAltitude: Expression = "false".asExpression()
|
||||
private set
|
||||
|
||||
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'AIR', 300.0, 128.0)".asExpression()
|
||||
private set
|
||||
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 140.0, 20.0)".asExpression()
|
||||
private set
|
||||
var speedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 1.8, 1.0)".asExpression()
|
||||
private set
|
||||
var accelerationExpr: Expression = "q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 1.0)), (1.0 / (20.0 * 5.0)))".asExpression()
|
||||
private set
|
||||
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'AIR', 60.0, 10.0)".asExpression()
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeResourceLocation(key)
|
||||
buffer.writeExpression(gravity)
|
||||
buffer.writeExpression(minSpeed)
|
||||
buffer.writeExpression(handlingExpr)
|
||||
buffer.writeExpression(handlingYawExpr)
|
||||
buffer.writeExpression(topSpeedExpr)
|
||||
buffer.writeExpression(accelExpr)
|
||||
buffer.writeExpression(staminaExpr)
|
||||
buffer.writeExpression(jumpExpr)
|
||||
buffer.writeExpression(infiniteStamina)
|
||||
buffer.writeExpression(infiniteAltitude)
|
||||
buffer.writeExpression(jumpExpr)
|
||||
buffer.writeExpression(handlingExpr)
|
||||
buffer.writeExpression(speedExpr)
|
||||
buffer.writeExpression(accelerationExpr)
|
||||
buffer.writeExpression(staminaExpr)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
gravity = buffer.readExpression()
|
||||
minSpeed = buffer.readExpression()
|
||||
handlingExpr = buffer.readExpression()
|
||||
handlingYawExpr = buffer.readExpression()
|
||||
topSpeedExpr = buffer.readExpression()
|
||||
accelExpr = buffer.readExpression()
|
||||
staminaExpr = buffer.readExpression()
|
||||
jumpExpr = buffer.readExpression()
|
||||
infiniteStamina = buffer.readExpression()
|
||||
infiniteAltitude = buffer.readExpression()
|
||||
jumpExpr = buffer.readExpression()
|
||||
handlingExpr = buffer.readExpression()
|
||||
speedExpr = buffer.readExpression()
|
||||
accelerationExpr = buffer.readExpression()
|
||||
staminaExpr = buffer.readExpression()
|
||||
}
|
||||
}
|
||||
|
||||
class JetAirState : RidingBehaviourState {
|
||||
class JetAirState : RidingBehaviourState() {
|
||||
var currSpeed = ridingState(0.0, Side.CLIENT)
|
||||
var stamina = ridingState(1.0f, Side.CLIENT)
|
||||
var rideVel = ridingState(Vec3.ZERO, Side.CLIENT)
|
||||
var currMouseXForce = ridingState(0.0, Side.BOTH)
|
||||
var currMouseYForce = ridingState(0.0, Side.BOTH)
|
||||
var currMouseXForce = ridingState(0.0, Side.CLIENT)
|
||||
var currMouseYForce = ridingState(0.0, Side.CLIENT)
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
override fun encode(buffer: FriendlyByteBuf) {
|
||||
super.encode(buffer)
|
||||
buffer.writeDouble(currSpeed.get())
|
||||
buffer.writeFloat(stamina.get())
|
||||
buffer.writeVec3(rideVel.get())
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
override fun decode(buffer: FriendlyByteBuf) {
|
||||
super.decode(buffer)
|
||||
currSpeed.set(buffer.readDouble(), forced = true)
|
||||
stamina.set(buffer.readFloat(), forced = true)
|
||||
rideVel.set(buffer.readVec3(), forced = true)
|
||||
}
|
||||
|
||||
override fun reset() {
|
||||
super.reset()
|
||||
currSpeed.set(0.0, forced = true)
|
||||
stamina.set(1.0f, forced = true)
|
||||
rideVel.set(Vec3.ZERO, forced = true)
|
||||
currMouseXForce.set(0.0, forced = true)
|
||||
currMouseYForce.set(0.0, forced = true)
|
||||
}
|
||||
|
||||
override fun toString(): String {
|
||||
return "JetAirState(currSpeed=${currSpeed.get()}, stamina=${stamina.get()}, rideVel=${rideVel.get()}, currMouseXForce=${currMouseXForce.get()}, currMouseYForce=${currMouseYForce.get()})"
|
||||
}
|
||||
|
||||
override fun copy() = JetAirState().also {
|
||||
it.currSpeed.set(currSpeed.get(), forced = true)
|
||||
it.stamina.set(stamina.get(), forced = true)
|
||||
it.rideVel.set(rideVel.get(), forced = true)
|
||||
it.currMouseXForce.set(currMouseXForce.get(), forced = true)
|
||||
it.currMouseYForce.set(currMouseYForce.get(), forced = true)
|
||||
it.rideVelocity.set(rideVelocity.get(), forced = true)
|
||||
// it.currMouseXForce.set(currMouseXForce.get(), forced = true)
|
||||
// it.currMouseYForce.set(currMouseYForce.get(), forced = true)
|
||||
}
|
||||
|
||||
override fun shouldSync(previous: RidingBehaviourState): Boolean {
|
||||
if (previous !is JetAirState) return false
|
||||
if (previous.currSpeed != currSpeed) return true
|
||||
if (previous.stamina != stamina) return true
|
||||
if (previous.rideVel != rideVel) return true
|
||||
return false
|
||||
return super.shouldSync(previous)
|
||||
}
|
||||
}
|
||||
|
||||
-469
@@ -1,469 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types
|
||||
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.*
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonBehaviourFlag
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.asExpression
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import com.cobblemon.mod.common.util.readExpression
|
||||
import com.cobblemon.mod.common.util.writeExpression
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
class JumpToFlightCompositeBehaviour : RidingBehaviour<JumpToFlightCompositeSettings, JumpToFlightCompositeState> {
|
||||
companion object {
|
||||
val KEY = cobblemonResource("composite/jump_to_flight")
|
||||
}
|
||||
|
||||
override val key = KEY
|
||||
|
||||
val landBehaviour: GenericLandBehaviour = GenericLandBehaviour()
|
||||
val birdBehaviour: BirdAirBehaviour = BirdAirBehaviour()
|
||||
|
||||
override fun tick(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
) {
|
||||
val flightState = state.flightState
|
||||
val groundState = state.landState
|
||||
if (shouldTransitionToGround(state, vehicle)) {
|
||||
//Pass the speed to the next state
|
||||
// groundState.currSpeed = flightState.currSpeed
|
||||
groundState.rideVel.set(flightState.rideVel.get())
|
||||
groundState.stamina.set(flightState.stamina.get())
|
||||
|
||||
state.activeController.set(GenericLandBehaviour.KEY)
|
||||
vehicle.setBehaviourFlag(PokemonBehaviourFlag.FLYING, false)
|
||||
state.timeTransitioned.set(vehicle.level().gameTime)
|
||||
} else if (shouldTransitionToAir(state, vehicle, driver)) {
|
||||
//Pass the speed to the next state
|
||||
// flightState.currSpeed = groundState.currSpeed
|
||||
flightState.rideVel.set(groundState.rideVel.get())
|
||||
flightState.stamina.set(groundState.stamina.get())
|
||||
|
||||
state.activeController.set(BirdAirBehaviour.KEY)
|
||||
vehicle.setBehaviourFlag(PokemonBehaviourFlag.FLYING, true)
|
||||
state.timeTransitioned.set(vehicle.level().gameTime)
|
||||
}
|
||||
}
|
||||
|
||||
override fun isActive(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
private fun shouldTransitionToGround(state: JumpToFlightCompositeState, entity: PokemonEntity): Boolean {
|
||||
return state.activeController.get() == BirdAirBehaviour.KEY
|
||||
&& entity.onGround()
|
||||
&& state.timeTransitioned.get() + 20 < entity.level().gameTime
|
||||
}
|
||||
|
||||
private fun shouldTransitionToAir(
|
||||
state: JumpToFlightCompositeState,
|
||||
entity: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return state.activeController.get() == GenericLandBehaviour.KEY
|
||||
&& driver.jumping
|
||||
&& state.timeTransitioned.get() + 20 < entity.level().gameTime
|
||||
}
|
||||
|
||||
override fun pose(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): PoseType {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.pose(settings.land, state.landState, vehicle)
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.pose(settings.bird, state.flightState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun speed(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.speed(settings.land, state.landState, vehicle, driver)
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.speed(settings.bird, state.flightState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun rotation(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Vec2 {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.rotation(settings.land, state.landState, vehicle, driver)
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.rotation(settings.bird, state.flightState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun velocity(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.velocity(settings.land, state.landState, vehicle, driver, input)
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.velocity(settings.bird, state.flightState, vehicle, driver, input)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.angRollVel(
|
||||
settings.land,
|
||||
state.landState,
|
||||
vehicle,
|
||||
driver,
|
||||
deltaTime
|
||||
)
|
||||
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.angRollVel(
|
||||
settings.bird,
|
||||
state.flightState,
|
||||
vehicle,
|
||||
driver,
|
||||
deltaTime
|
||||
)
|
||||
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.rotationOnMouseXY(
|
||||
settings.land,
|
||||
state.landState,
|
||||
vehicle,
|
||||
driver,
|
||||
mouseY,
|
||||
mouseX,
|
||||
mouseYSmoother,
|
||||
mouseXSmoother,
|
||||
sensitivity,
|
||||
deltaTime
|
||||
)
|
||||
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.rotationOnMouseXY(
|
||||
settings.bird,
|
||||
state.flightState,
|
||||
vehicle,
|
||||
driver,
|
||||
mouseY,
|
||||
mouseX,
|
||||
mouseYSmoother,
|
||||
mouseXSmoother,
|
||||
sensitivity,
|
||||
deltaTime
|
||||
)
|
||||
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun canJump(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.canJump(settings.land, state.landState, vehicle, driver)
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.canJump(settings.bird, state.flightState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun setRideBar(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.setRideBar(settings.land, state.landState, vehicle, driver)
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.setRideBar(settings.bird, state.flightState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun jumpForce(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
): Vec3 {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.jumpForce(
|
||||
settings.land,
|
||||
state.landState,
|
||||
vehicle,
|
||||
driver,
|
||||
jumpStrength
|
||||
)
|
||||
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.jumpForce(
|
||||
settings.bird,
|
||||
state.flightState,
|
||||
vehicle,
|
||||
driver,
|
||||
jumpStrength
|
||||
)
|
||||
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun gravity(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
regularGravity: Double
|
||||
): Double {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.gravity(settings.land, state.landState, vehicle, regularGravity)
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.gravity(settings.bird, state.flightState, vehicle, regularGravity)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun rideFovMultiplier(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.rideFovMultiplier(settings.land, state.landState, vehicle, driver)
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.rideFovMultiplier(settings.bird, state.flightState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.useAngVelSmoothing(settings.land, state.landState, vehicle)
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.useAngVelSmoothing(settings.bird, state.flightState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun useRidingAltPose(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.useRidingAltPose(settings.land, state.landState, vehicle, driver)
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.useRidingAltPose(settings.bird, state.flightState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun inertia(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Double {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.inertia(settings.land, state.landState, vehicle)
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.inertia(settings.bird, state.flightState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun shouldRoll(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.shouldRoll(settings.land, state.landState, vehicle)
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.shouldRoll(settings.bird, state.flightState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.turnOffOnGround(settings.land, state.landState, vehicle)
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.turnOffOnGround(settings.bird, state.flightState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun dismountOnShift(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.dismountOnShift(settings.land, state.landState, vehicle)
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.dismountOnShift(settings.bird, state.flightState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.shouldRotatePokemonHead(settings.land, state.landState, vehicle)
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.shouldRotatePokemonHead(settings.bird, state.flightState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun shouldRotatePlayerHead(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.shouldRotatePlayerHead(settings.land, state.landState, vehicle)
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.shouldRotatePlayerHead(settings.bird, state.flightState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun createDefaultState() = JumpToFlightCompositeState()
|
||||
}
|
||||
|
||||
class JumpToFlightCompositeSettings : RidingBehaviourSettings {
|
||||
override val key = JumpToFlightCompositeBehaviour.KEY
|
||||
|
||||
var bird: BirdAirSettings = BirdAirSettings()
|
||||
private set
|
||||
|
||||
var land: GenericLandSettings = GenericLandSettings()
|
||||
private set
|
||||
|
||||
var minimumSpeed: Expression = "0.5".asExpression()
|
||||
private set
|
||||
|
||||
var minimumJump: Expression = "0.5".asExpression()
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
bird.encode(buffer)
|
||||
land.encode(buffer)
|
||||
buffer.writeExpression(minimumSpeed)
|
||||
buffer.writeExpression(minimumJump)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
bird.decode(buffer)
|
||||
land.decode(buffer)
|
||||
minimumSpeed = buffer.readExpression()
|
||||
minimumJump = buffer.readExpression()
|
||||
}
|
||||
}
|
||||
|
||||
class JumpToFlightCompositeState : RidingBehaviourState {
|
||||
var activeController = ridingState(GenericLandBehaviour.KEY, Side.CLIENT)
|
||||
var currSpeed = ridingState(0.0, Side.BOTH)
|
||||
var timeTransitioned = ridingState(-100L, Side.BOTH)
|
||||
var landState = GenericLandState()
|
||||
var flightState = BirdAirState()
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeResourceLocation(activeController.get())
|
||||
landState.encode(buffer)
|
||||
flightState.encode(buffer)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
activeController.set(buffer.readResourceLocation(), forced = true)
|
||||
landState.decode(buffer)
|
||||
flightState.decode(buffer)
|
||||
}
|
||||
|
||||
override fun reset() {
|
||||
activeController.set(GenericLandBehaviour.KEY, forced = true)
|
||||
timeTransitioned.set(-100L, forced = true)
|
||||
currSpeed.set(0.0, forced = true)
|
||||
}
|
||||
|
||||
override fun toString(): String {
|
||||
return "JumpToFlightCompositeState(activeController=${activeController.get()}, landState=$landState, flightState=$flightState, currSpeed=${currSpeed.get()}, timeTransitioned=${timeTransitioned.get()})"
|
||||
}
|
||||
|
||||
override fun copy() = JumpToFlightCompositeState().also {
|
||||
it.activeController.set(activeController.get(), forced = true)
|
||||
it.landState = landState.copy()
|
||||
it.flightState = flightState.copy()
|
||||
it.currSpeed.set(currSpeed.get(), forced = true)
|
||||
it.timeTransitioned.set(timeTransitioned.get(), forced = true)
|
||||
}
|
||||
|
||||
override fun shouldSync(previous: RidingBehaviourState): Boolean {
|
||||
if (previous !is JumpToFlightCompositeState) return false
|
||||
if (activeController != previous.activeController) return true
|
||||
if (landState.shouldSync(previous.landState)) return true
|
||||
if (flightState.shouldSync(previous.flightState)) return true
|
||||
return false
|
||||
}
|
||||
}
|
||||
-450
@@ -1,450 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types
|
||||
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.*
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonBehaviourFlag
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.asExpression
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import com.cobblemon.mod.common.util.readExpression
|
||||
import com.cobblemon.mod.common.util.writeExpression
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
class RunToJetCompositeBehaviour : RidingBehaviour<RunToJetCompositeSettings, RunToJetCompositeState> {
|
||||
companion object {
|
||||
val KEY = cobblemonResource("composite/run_to_jet")
|
||||
}
|
||||
|
||||
override val key = KEY
|
||||
|
||||
val landBehaviour: GenericLandBehaviour = GenericLandBehaviour()
|
||||
val jetBehaviour: JetAirBehaviour = JetAirBehaviour()
|
||||
|
||||
override fun tick(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
) {
|
||||
val flightState = state.flightState
|
||||
val groundState = state.landState
|
||||
if (shouldTransitionToGround(state, vehicle, driver)) {
|
||||
groundState.currSpeed = flightState.currSpeed
|
||||
groundState.stamina = flightState.stamina
|
||||
groundState.rideVel = flightState.rideVel
|
||||
|
||||
state.activeController.set(GenericLandBehaviour.KEY)
|
||||
vehicle.setBehaviourFlag(PokemonBehaviourFlag.FLYING, false)
|
||||
state.timeTransitioned.set(vehicle.level().gameTime)
|
||||
} else if (shouldTransitionToAir(state, vehicle, driver, input)) {
|
||||
flightState.currSpeed = groundState.currSpeed
|
||||
flightState.stamina = groundState.stamina
|
||||
flightState.rideVel = groundState.rideVel
|
||||
|
||||
state.activeController.set(JetAirBehaviour.KEY)
|
||||
vehicle.setBehaviourFlag(PokemonBehaviourFlag.FLYING, true)
|
||||
state.timeTransitioned.set(vehicle.level().gameTime)
|
||||
}
|
||||
}
|
||||
|
||||
private fun shouldTransitionToGround(
|
||||
state: RunToJetCompositeState,
|
||||
entity: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
if (state.activeController.get() != JetAirBehaviour.KEY) return false
|
||||
if (state.timeTransitioned.get() + 20 >= entity.level().gameTime) return false
|
||||
return driver.isSprinting || entity.onGround()
|
||||
}
|
||||
|
||||
private fun shouldTransitionToAir(
|
||||
state: RunToJetCompositeState,
|
||||
entity: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Boolean {
|
||||
if (state.activeController.get() != GenericLandBehaviour.KEY) return false
|
||||
if (state.timeTransitioned.get() + 20 >= entity.level().gameTime) return false
|
||||
return driver.isSprinting && input.z > 0.5
|
||||
}
|
||||
|
||||
override fun isActive(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
override fun pose(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): PoseType {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.pose(settings.land, state.landState, vehicle)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.pose(settings.jet, state.flightState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun speed(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.speed(settings.land, state.landState, vehicle, driver)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.speed(settings.jet, state.flightState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun rotation(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Vec2 {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.rotation(settings.land, state.landState, vehicle, driver)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.rotation(settings.jet, state.flightState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun velocity(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.velocity(settings.land, state.landState, vehicle, driver, input)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.velocity(settings.jet, state.flightState, vehicle, driver, input)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.angRollVel(
|
||||
settings.land,
|
||||
state.landState,
|
||||
vehicle,
|
||||
driver,
|
||||
deltaTime
|
||||
)
|
||||
|
||||
JetAirBehaviour.KEY -> jetBehaviour.angRollVel(settings.jet, state.flightState, vehicle, driver, deltaTime)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.rotationOnMouseXY(
|
||||
settings.land,
|
||||
state.landState,
|
||||
vehicle,
|
||||
driver,
|
||||
mouseY,
|
||||
mouseX,
|
||||
mouseYSmoother,
|
||||
mouseXSmoother,
|
||||
sensitivity,
|
||||
deltaTime
|
||||
)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.rotationOnMouseXY(
|
||||
settings.jet,
|
||||
state.flightState,
|
||||
vehicle,
|
||||
driver,
|
||||
mouseY,
|
||||
mouseX,
|
||||
mouseYSmoother,
|
||||
mouseXSmoother,
|
||||
sensitivity,
|
||||
deltaTime
|
||||
)
|
||||
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun canJump(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.canJump(settings.land, state.landState, vehicle, driver)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.canJump(settings.jet, state.flightState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun setRideBar(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.setRideBar(settings.land, state.landState, vehicle, driver)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.setRideBar(settings.jet, state.flightState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun jumpForce(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
): Vec3 {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.jumpForce(settings.land, state.landState, vehicle, driver, jumpStrength)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.jumpForce(settings.jet, state.flightState, vehicle, driver, jumpStrength)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun gravity(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
regularGravity: Double
|
||||
): Double {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.gravity(settings.land, state.landState, vehicle, regularGravity)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.gravity(settings.jet, state.flightState, vehicle, regularGravity)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun rideFovMultiplier(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.rideFovMultiplier(settings.land, state.landState, vehicle, driver)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.rideFovMultiplier(settings.jet, state.flightState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.useAngVelSmoothing(settings.land, state.landState, vehicle)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.useAngVelSmoothing(settings.jet, state.flightState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun useRidingAltPose(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.useRidingAltPose(settings.land, state.landState, vehicle, driver)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.useRidingAltPose(settings.jet, state.flightState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun inertia(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Double {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.inertia(settings.land, state.landState, vehicle)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.inertia(settings.jet, state.flightState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun shouldRoll(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.shouldRoll(settings.land, state.landState, vehicle)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.shouldRoll(settings.jet, state.flightState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.turnOffOnGround(settings.land, state.landState, vehicle)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.turnOffOnGround(settings.jet, state.flightState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun dismountOnShift(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.dismountOnShift(settings.land, state.landState, vehicle)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.dismountOnShift(settings.jet, state.flightState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.shouldRotatePokemonHead(settings.land, state.landState, vehicle)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.shouldRotatePokemonHead(settings.jet, state.flightState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun shouldRotatePlayerHead(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.shouldRotatePlayerHead(settings.land, state.landState, vehicle)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.shouldRotatePlayerHead(settings.jet, state.flightState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun createDefaultState() = RunToJetCompositeState()
|
||||
}
|
||||
|
||||
class RunToJetCompositeSettings : RidingBehaviourSettings {
|
||||
override val key = RunToJetCompositeBehaviour.KEY
|
||||
|
||||
var jet: JetAirSettings = JetAirSettings()
|
||||
private set
|
||||
|
||||
var land: GenericLandSettings = GenericLandSettings()
|
||||
private set
|
||||
|
||||
var minimumSpeed: Expression = "0.5".asExpression()
|
||||
private set
|
||||
|
||||
var minimumJump: Expression = "0.5".asExpression()
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
jet.encode(buffer)
|
||||
land.encode(buffer)
|
||||
buffer.writeExpression(minimumSpeed)
|
||||
buffer.writeExpression(minimumJump)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
jet.decode(buffer)
|
||||
land.decode(buffer)
|
||||
minimumSpeed = buffer.readExpression()
|
||||
minimumJump = buffer.readExpression()
|
||||
}
|
||||
}
|
||||
|
||||
class RunToJetCompositeState : RidingBehaviourState {
|
||||
var activeController = ridingState(GenericLandBehaviour.KEY, Side.CLIENT)
|
||||
var landState: GenericLandState = GenericLandState()
|
||||
var flightState: JetAirState = JetAirState()
|
||||
var currSpeed = ridingState(0.0, Side.BOTH)
|
||||
var timeTransitioned = ridingState(-100L, Side.BOTH)
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeResourceLocation(activeController.get())
|
||||
landState.encode(buffer)
|
||||
flightState.encode(buffer)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
activeController.set(buffer.readResourceLocation(), forced = true)
|
||||
landState.decode(buffer)
|
||||
flightState.decode(buffer)
|
||||
}
|
||||
|
||||
override fun reset() {
|
||||
activeController.set(GenericLandBehaviour.KEY, forced = true)
|
||||
timeTransitioned.set(-100L, forced = true)
|
||||
currSpeed.set(0.0, forced = true)
|
||||
}
|
||||
|
||||
override fun toString(): String {
|
||||
return "RunToJetCompositeState(activeController=${activeController.get()}, landState=$landState, flightState=$flightState, currSpeed=${currSpeed.get()}, timeTransitioned=${timeTransitioned.get()})"
|
||||
}
|
||||
|
||||
override fun copy() = RunToJetCompositeState().also {
|
||||
it.activeController.set(activeController.get(), forced = true)
|
||||
it.landState = landState.copy()
|
||||
it.flightState = flightState.copy()
|
||||
it.currSpeed.set(currSpeed.get(), forced = true)
|
||||
it.timeTransitioned.set(timeTransitioned.get(), forced = true)
|
||||
}
|
||||
|
||||
override fun shouldSync(previous: RidingBehaviourState): Boolean {
|
||||
if (previous !is RunToJetCompositeState) return false
|
||||
if (activeController != previous.activeController) return true
|
||||
if (landState.shouldSync(previous.landState)) return true
|
||||
if (flightState.shouldSync(previous.flightState)) return true
|
||||
return false
|
||||
}
|
||||
}
|
||||
+11
-7
@@ -10,6 +10,7 @@ package com.cobblemon.mod.common.api.riding.behaviour.types
|
||||
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.*
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
@@ -34,6 +35,10 @@ class SwimDashBehaviour : RidingBehaviour<SwimDashSettings, SwimDashState> {
|
||||
|
||||
override val key = KEY
|
||||
|
||||
override fun getRidingStyle(settings: SwimDashSettings, state: SwimDashState): RidingStyle {
|
||||
return RidingStyle.LIQUID
|
||||
}
|
||||
|
||||
val poseProvider = PoseProvider<SwimDashSettings, SwimDashState>(PoseType.FLOAT)
|
||||
.with(PoseOption(PoseType.SWIM) { _, _, entity -> entity.isSwimming && entity.entityData.get(PokemonEntity.MOVING) })
|
||||
|
||||
@@ -217,7 +222,7 @@ class SwimDashBehaviour : RidingBehaviour<SwimDashSettings, SwimDashState> {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun createDefaultState() = SwimDashState()
|
||||
override fun createDefaultState(settings: SwimDashSettings) = SwimDashState()
|
||||
}
|
||||
|
||||
class SwimDashSettings : RidingBehaviourSettings {
|
||||
@@ -227,6 +232,7 @@ class SwimDashSettings : RidingBehaviourSettings {
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeResourceLocation(key)
|
||||
buffer.writeFloat(dashSpeed)
|
||||
}
|
||||
|
||||
@@ -235,14 +241,12 @@ class SwimDashSettings : RidingBehaviourSettings {
|
||||
}
|
||||
}
|
||||
|
||||
class SwimDashState : RidingBehaviourState {
|
||||
class SwimDashState : RidingBehaviourState() {
|
||||
var dashing = ridingState(false, Side.BOTH)
|
||||
var ticks = ridingState(0, Side.BOTH)
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) = Unit
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) = Unit
|
||||
|
||||
override fun reset() {
|
||||
super.reset()
|
||||
dashing.set(false, forced = true)
|
||||
ticks.set(0, forced = true)
|
||||
}
|
||||
@@ -252,9 +256,9 @@ class SwimDashState : RidingBehaviourState {
|
||||
}
|
||||
|
||||
override fun copy() = SwimDashState().also {
|
||||
it.rideVelocity.set(rideVelocity.get(), forced = true)
|
||||
it.stamina.set(stamina.get(), forced = true)
|
||||
it.dashing.set(dashing.get(), forced = true)
|
||||
it.ticks.set(ticks. get(), forced = true)
|
||||
}
|
||||
|
||||
override fun shouldSync(previous: RidingBehaviourState) = false
|
||||
}
|
||||
|
||||
+10
-7
@@ -54,6 +54,10 @@ class VehicleLandBehaviour : RidingBehaviour<VehicleLandSettings, VehicleLandSta
|
||||
|
||||
override val key = KEY
|
||||
|
||||
override fun getRidingStyle(settings: VehicleLandSettings, state: VehicleLandState): RidingStyle {
|
||||
return RidingStyle.LAND
|
||||
}
|
||||
|
||||
val poseProvider = PoseProvider<VehicleLandSettings, VehicleLandState>(PoseType.STAND)
|
||||
.with(PoseOption(PoseType.WALK) { _, _, entity -> entity.entityData.get(PokemonEntity.MOVING) })
|
||||
|
||||
@@ -265,7 +269,7 @@ class VehicleLandBehaviour : RidingBehaviour<VehicleLandSettings, VehicleLandSta
|
||||
return false
|
||||
}
|
||||
|
||||
override fun createDefaultState() = VehicleLandState()
|
||||
override fun createDefaultState(settings: VehicleLandSettings) = VehicleLandState()
|
||||
}
|
||||
|
||||
class VehicleLandSettings : RidingBehaviourSettings {
|
||||
@@ -296,6 +300,7 @@ class VehicleLandSettings : RidingBehaviourSettings {
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeResourceLocation(key)
|
||||
buffer.writeExpression(canJump)
|
||||
buffer.writeExpression(jumpVector[0])
|
||||
buffer.writeExpression(jumpVector[1])
|
||||
@@ -324,14 +329,12 @@ class VehicleLandSettings : RidingBehaviourSettings {
|
||||
}
|
||||
}
|
||||
|
||||
class VehicleLandState : RidingBehaviourState {
|
||||
class VehicleLandState : RidingBehaviourState() {
|
||||
var currSpeed = ridingState(0.0, Side.BOTH)
|
||||
var deltaRotation = ridingState(Vec2.ZERO, Side.BOTH)
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) = Unit
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) = Unit
|
||||
|
||||
override fun reset() {
|
||||
super.reset()
|
||||
currSpeed.set(0.0, forced = true)
|
||||
deltaRotation.set(Vec2.ZERO, forced = true)
|
||||
}
|
||||
@@ -341,9 +344,9 @@ class VehicleLandState : RidingBehaviourState {
|
||||
}
|
||||
|
||||
override fun copy() = VehicleLandState().also {
|
||||
it.rideVelocity.set(rideVelocity.get(), forced = true)
|
||||
it.stamina.set(stamina.get(), forced = true)
|
||||
it.currSpeed.set(currSpeed.get(), forced = true)
|
||||
it.deltaRotation.set(deltaRotation.get(), forced = true)
|
||||
}
|
||||
|
||||
override fun shouldSync(previous: RidingBehaviourState) = false
|
||||
}
|
||||
|
||||
+432
@@ -0,0 +1,432 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types.composite
|
||||
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.*
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies.CompositeRidingStrategies
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.adapters.RidingBehaviourSettingsAdapter
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import net.minecraft.network.FriendlyByteBuf
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
class CompositeBehaviour : RidingBehaviour<CompositeSettings, CompositeState> {
|
||||
companion object {
|
||||
val KEY = cobblemonResource("composite")
|
||||
}
|
||||
|
||||
override val key = KEY
|
||||
|
||||
override fun getRidingStyle(settings: CompositeSettings, state: CompositeState): RidingStyle {
|
||||
return chooseBehaviour(settings, state) {
|
||||
behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.getRidingStyle(behaviourSettings, behaviourState)
|
||||
}
|
||||
}
|
||||
|
||||
override fun createDefaultState(settings: CompositeSettings): CompositeState {
|
||||
val defaultBehaviour = RidingBehaviours.get(settings.defaultBehaviour.key)
|
||||
val defaultState = defaultBehaviour.createDefaultState(settings.defaultBehaviour)
|
||||
val alternateBehaviour = RidingBehaviours.get(settings.alternateBehaviour.key)
|
||||
val alternativeState = alternateBehaviour.createDefaultState(settings.alternateBehaviour)
|
||||
return CompositeState(
|
||||
defaultBehaviour = settings.defaultBehaviour.key,
|
||||
defaultBehaviourState = defaultState,
|
||||
alternateBehaviourState = alternativeState
|
||||
)
|
||||
}
|
||||
|
||||
fun <T> chooseBehaviour(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
action: (behaviour: RidingBehaviour<RidingBehaviourSettings, RidingBehaviourState>, settings: RidingBehaviourSettings, state: RidingBehaviourState) -> T
|
||||
): T {
|
||||
val defaultBehaviour = RidingBehaviours.get(settings.defaultBehaviour.key)
|
||||
val alternativeBehaviour = RidingBehaviours.get(settings.alternateBehaviour.key)
|
||||
return when (state.activeBehaviour.get()) {
|
||||
settings.defaultBehaviour.key -> action(
|
||||
defaultBehaviour,
|
||||
settings.defaultBehaviour,
|
||||
state.defaultBehaviourState
|
||||
)
|
||||
settings.alternateBehaviour.key -> action(
|
||||
alternativeBehaviour,
|
||||
settings.alternateBehaviour,
|
||||
state.alternateBehaviourState
|
||||
)
|
||||
|
||||
else -> error("Invalid controller: ${state.activeBehaviour.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun tick(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
) {
|
||||
val strategy = CompositeRidingStrategies.get(settings.transitionStrategy)
|
||||
strategy.tick(settings, state, state.defaultBehaviourState, state.alternateBehaviourState, vehicle, driver, input)
|
||||
}
|
||||
|
||||
override fun clampPassengerRotation(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
entity: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
) {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.clampPassengerRotation(behaviourSettings, behaviourState, entity, driver)
|
||||
}
|
||||
}
|
||||
|
||||
override fun updatePassengerRotation(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
entity: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
) {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.updatePassengerRotation(behaviourSettings, behaviourState, entity, driver)
|
||||
}
|
||||
}
|
||||
|
||||
override fun shouldRotatePlayerHead(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.shouldRotatePlayerHead(behaviourSettings, behaviourState, vehicle)
|
||||
}
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.shouldRotatePokemonHead(behaviourSettings, behaviourState, vehicle)
|
||||
}
|
||||
}
|
||||
|
||||
override fun dismountOnShift(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.dismountOnShift(behaviourSettings, behaviourState, vehicle)
|
||||
}
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.turnOffOnGround(behaviourSettings, behaviourState, vehicle)
|
||||
}
|
||||
}
|
||||
|
||||
override fun shouldRoll(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.shouldRoll(behaviourSettings, behaviourState, vehicle)
|
||||
}
|
||||
}
|
||||
|
||||
override fun inertia(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Double {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.inertia(behaviourSettings, behaviourState, vehicle)
|
||||
}
|
||||
}
|
||||
|
||||
override fun useRidingAltPose(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.useRidingAltPose(behaviourSettings, behaviourState, vehicle, driver)
|
||||
}
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.useAngVelSmoothing(behaviourSettings, behaviourState, vehicle)
|
||||
}
|
||||
}
|
||||
|
||||
override fun rideFovMultiplier(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.rideFovMultiplier(behaviourSettings, behaviourState, vehicle, driver)
|
||||
}
|
||||
}
|
||||
|
||||
override fun gravity(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
regularGravity: Double
|
||||
): Double {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.gravity(behaviourSettings, behaviourState, vehicle, regularGravity)
|
||||
}
|
||||
}
|
||||
|
||||
override fun jumpForce(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
): Vec3 {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.jumpForce(behaviourSettings, behaviourState, vehicle, driver, jumpStrength)
|
||||
}
|
||||
}
|
||||
|
||||
override fun setRideBar(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.setRideBar(behaviourSettings, behaviourState, vehicle, driver)
|
||||
}
|
||||
}
|
||||
|
||||
override fun canJump(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.canJump(behaviourSettings, behaviourState, vehicle, driver)
|
||||
}
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.rotationOnMouseXY(
|
||||
behaviourSettings,
|
||||
behaviourState,
|
||||
vehicle,
|
||||
driver,
|
||||
mouseY,
|
||||
mouseX,
|
||||
mouseYSmoother,
|
||||
mouseXSmoother,
|
||||
sensitivity,
|
||||
deltaTime
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.angRollVel(behaviourSettings, behaviourState, vehicle, driver, deltaTime)
|
||||
}
|
||||
}
|
||||
|
||||
override fun velocity(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.velocity(behaviourSettings, behaviourState, vehicle, driver, input)
|
||||
}
|
||||
}
|
||||
|
||||
override fun rotation(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Vec2 {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.rotation(behaviourSettings, behaviourState, vehicle, driver)
|
||||
}
|
||||
}
|
||||
|
||||
override fun speed(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.speed(behaviourSettings, behaviourState, vehicle, driver)
|
||||
}
|
||||
}
|
||||
|
||||
override fun pose(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): PoseType {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.pose(behaviourSettings, behaviourState, vehicle)
|
||||
}
|
||||
}
|
||||
|
||||
override fun isActive(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.isActive(behaviourSettings, behaviourState, vehicle)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
open class CompositeSettings : RidingBehaviourSettings {
|
||||
lateinit var transitionStrategy: ResourceLocation
|
||||
private set
|
||||
lateinit var defaultBehaviour: RidingBehaviourSettings
|
||||
private set
|
||||
lateinit var alternateBehaviour: RidingBehaviourSettings
|
||||
private set
|
||||
|
||||
override val key: ResourceLocation = CompositeBehaviour.KEY
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeResourceLocation(key)
|
||||
buffer.writeResourceLocation(transitionStrategy)
|
||||
defaultBehaviour.encode(buffer)
|
||||
alternateBehaviour.encode(buffer)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
transitionStrategy = buffer.readResourceLocation()
|
||||
val defaultBehaviourKey = buffer.readResourceLocation()
|
||||
defaultBehaviour = RidingBehaviourSettingsAdapter.types[defaultBehaviourKey]?.getConstructor()?.newInstance()
|
||||
?: error("Unknown controller key: $key")
|
||||
defaultBehaviour.decode(buffer)
|
||||
val alternativeBehaviourKey = buffer.readResourceLocation()
|
||||
alternateBehaviour =
|
||||
RidingBehaviourSettingsAdapter.types[alternativeBehaviourKey]?.getConstructor()?.newInstance()
|
||||
?: error("Unknown controller key: $key")
|
||||
alternateBehaviour.decode(buffer)
|
||||
}
|
||||
}
|
||||
|
||||
class CompositeState(
|
||||
val defaultBehaviour: ResourceLocation,
|
||||
val defaultBehaviourState: RidingBehaviourState,
|
||||
val alternateBehaviourState: RidingBehaviourState
|
||||
) : RidingBehaviourState() {
|
||||
var activeBehaviour = ridingState(defaultBehaviour, Side.CLIENT)
|
||||
var lastTransition = ridingState(-100L, Side.BOTH)
|
||||
|
||||
override val rideVelocity: SidedRidingState<Vec3>
|
||||
get() = when (activeBehaviour.get()) {
|
||||
defaultBehaviour -> defaultBehaviourState.rideVelocity
|
||||
else -> alternateBehaviourState.rideVelocity
|
||||
}
|
||||
|
||||
override val stamina: SidedRidingState<Float>
|
||||
get() = when (activeBehaviour.get()) {
|
||||
defaultBehaviour -> defaultBehaviourState.stamina
|
||||
else -> alternateBehaviourState.stamina
|
||||
}
|
||||
|
||||
override fun reset() {
|
||||
super.reset()
|
||||
activeBehaviour.set(defaultBehaviour, forced = true)
|
||||
lastTransition.set(-100L, forced = true)
|
||||
defaultBehaviourState.reset()
|
||||
alternateBehaviourState.reset()
|
||||
}
|
||||
|
||||
override fun copy(): CompositeState {
|
||||
val state =
|
||||
CompositeState(defaultBehaviour, defaultBehaviourState.copy(), alternateBehaviourState.copy())
|
||||
state.activeBehaviour.set(activeBehaviour.get(), forced = true)
|
||||
state.lastTransition.set(lastTransition.get(), forced = true)
|
||||
state.rideVelocity.set(rideVelocity.get(), forced = true)
|
||||
state.stamina.set(stamina.get(), forced = true)
|
||||
return state
|
||||
}
|
||||
|
||||
override fun shouldSync(previous: RidingBehaviourState): Boolean {
|
||||
if (previous !is CompositeState) return false
|
||||
if (previous.activeBehaviour.get() != activeBehaviour.get()) return true
|
||||
if (defaultBehaviourState.shouldSync(previous.defaultBehaviourState)) return true
|
||||
if (alternateBehaviourState.shouldSync(previous.alternateBehaviourState)) return true
|
||||
return super.shouldSync(previous)
|
||||
}
|
||||
|
||||
override fun encode(buffer: FriendlyByteBuf) {
|
||||
super.encode(buffer)
|
||||
buffer.writeResourceLocation(activeBehaviour.get())
|
||||
defaultBehaviourState.encode(buffer)
|
||||
alternateBehaviourState.encode(buffer)
|
||||
}
|
||||
|
||||
override fun decode(buffer: FriendlyByteBuf) {
|
||||
super.decode(buffer)
|
||||
activeBehaviour.set(buffer.readResourceLocation(), forced = true)
|
||||
defaultBehaviourState.decode(buffer)
|
||||
alternateBehaviourState.decode(buffer)
|
||||
}
|
||||
|
||||
}
|
||||
+32
@@ -0,0 +1,32 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies
|
||||
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeSettings
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
|
||||
object CompositeRidingStrategies {
|
||||
val strategies = mutableMapOf<ResourceLocation, CompositeRidingStrategy<out CompositeSettings>>()
|
||||
|
||||
init {
|
||||
register(RunStrategy.key, RunStrategy)
|
||||
register(JumpStrategy.key, JumpStrategy)
|
||||
register(FallStrategy.key, FallStrategy)
|
||||
}
|
||||
|
||||
fun register(key: ResourceLocation, strategy: CompositeRidingStrategy<out CompositeSettings>) {
|
||||
if (strategies.contains(key)) error("Strategy already registered to key $key")
|
||||
strategies[key] = strategy
|
||||
}
|
||||
|
||||
fun get(key: ResourceLocation): CompositeRidingStrategy<CompositeSettings> {
|
||||
if (!strategies.contains(key)) error("Strategy not registered to key $key")
|
||||
return strategies[key]!! as CompositeRidingStrategy<CompositeSettings>
|
||||
}
|
||||
}
|
||||
+53
@@ -0,0 +1,53 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies
|
||||
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviours
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeSettings
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeState
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonBehaviourFlag
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
interface CompositeRidingStrategy<T : CompositeSettings> {
|
||||
val key: ResourceLocation
|
||||
|
||||
fun tick(
|
||||
settings: T,
|
||||
state: CompositeState,
|
||||
defaultState: RidingBehaviourState,
|
||||
alternateState: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
)
|
||||
|
||||
fun transition(
|
||||
vehicle: PokemonEntity,
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
fromState: RidingBehaviourState,
|
||||
toState: RidingBehaviourState,
|
||||
toSettings: RidingBehaviourSettings
|
||||
) {
|
||||
toState.stamina.set(fromState.stamina.get())
|
||||
toState.rideVelocity.set(fromState.rideVelocity.get())
|
||||
fromState.reset()
|
||||
state.activeBehaviour.set(toSettings.key)
|
||||
state.lastTransition.set(vehicle.level().gameTime)
|
||||
val behaviour = RidingBehaviours.get(toSettings.key)
|
||||
vehicle.setBehaviourFlag(PokemonBehaviourFlag.FLYING, behaviour.getRidingStyle(toSettings, toState) == RidingStyle.AIR)
|
||||
}
|
||||
|
||||
}
|
||||
+97
@@ -0,0 +1,97 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies
|
||||
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviours
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeSettings
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeState
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
object FallStrategy : CompositeRidingStrategy<FallCompositeSettings> {
|
||||
|
||||
override val key = cobblemonResource("strategy/fall")
|
||||
|
||||
override fun tick(
|
||||
settings: FallCompositeSettings,
|
||||
state: CompositeState,
|
||||
defaultState: RidingBehaviourState,
|
||||
alternateState: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
) {
|
||||
if (shouldTransitionToDefault(state, settings.defaultBehaviour, vehicle)) {
|
||||
transition(vehicle, settings, state, alternateState, defaultState, settings.defaultBehaviour)
|
||||
} else if (shouldTransitionToAlternate(settings, state, settings.alternateBehaviour, vehicle, driver)) {
|
||||
transition(vehicle, settings, state, defaultState, alternateState, settings.alternateBehaviour)
|
||||
}
|
||||
}
|
||||
|
||||
private fun shouldTransitionToDefault(
|
||||
state: CompositeState,
|
||||
defaultSettings: RidingBehaviourSettings,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
if (state.activeBehaviour.get() == defaultSettings.key) return false
|
||||
if (state.lastTransition.get() + 20 >= vehicle.level().gameTime) return false
|
||||
if (!vehicle.onGround()) return false
|
||||
val defaultBehaviour = RidingBehaviours.get(defaultSettings.key)
|
||||
return defaultBehaviour.isActive(defaultSettings, state.defaultBehaviourState, vehicle)
|
||||
}
|
||||
|
||||
private fun shouldTransitionToAlternate(
|
||||
settings: FallCompositeSettings,
|
||||
state: CompositeState,
|
||||
alternateSettings: RidingBehaviourSettings,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
if (state.activeBehaviour.get() == alternateSettings.key) return false
|
||||
if (!driver.jumping) return false
|
||||
if (state.lastTransition.get() + 20 >= vehicle.level().gameTime) return false
|
||||
|
||||
val runtime = vehicle.runtime
|
||||
val minFallingSpeed = runtime.resolveFloat(settings.minimumFallSpeed)
|
||||
val minForwardSpeed = runtime.resolveFloat(settings.minimumForwardSpeed)
|
||||
if (vehicle.deltaMovement.y < -minFallingSpeed) return false
|
||||
if (vehicle.deltaMovement.horizontalDistance() < minForwardSpeed) return false
|
||||
val alternativeBehaviour = RidingBehaviours.get(alternateSettings.key)
|
||||
return alternativeBehaviour.isActive(alternateSettings, state.alternateBehaviourState, vehicle)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class FallCompositeSettings : CompositeSettings() {
|
||||
override val key = FallStrategy.key
|
||||
|
||||
var minimumForwardSpeed: Expression = "0.0".asExpression()
|
||||
private set
|
||||
|
||||
var minimumFallSpeed: Expression = "0.5".asExpression()
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
super.encode(buffer)
|
||||
buffer.writeExpression(minimumForwardSpeed)
|
||||
buffer.writeExpression(minimumFallSpeed)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
super.decode(buffer)
|
||||
minimumForwardSpeed = buffer.readExpression()
|
||||
minimumFallSpeed = buffer.readExpression()
|
||||
}
|
||||
}
|
||||
+66
@@ -0,0 +1,66 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies
|
||||
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviours
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeSettings
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeState
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
object JumpStrategy : CompositeRidingStrategy<CompositeSettings> {
|
||||
|
||||
override val key = cobblemonResource("strategy/jump")
|
||||
|
||||
override fun tick(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
defaultState: RidingBehaviourState,
|
||||
alternateState: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
) {
|
||||
if (shouldTransitionToDefault(state, settings.defaultBehaviour, vehicle)) {
|
||||
transition(vehicle, settings, state, alternateState, defaultState, settings.defaultBehaviour)
|
||||
} else if (shouldTransitionToAlternative(state, settings.alternateBehaviour, vehicle, driver)) {
|
||||
transition(vehicle, settings, state, defaultState, alternateState, settings.alternateBehaviour)
|
||||
}
|
||||
}
|
||||
|
||||
private fun shouldTransitionToDefault(
|
||||
state: CompositeState,
|
||||
defaultSettings: RidingBehaviourSettings,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
if (state.activeBehaviour.get() == defaultSettings.key) return false
|
||||
if (!vehicle.onGround()) return false
|
||||
if (state.lastTransition.get() + 20 >= vehicle.level().gameTime) return false
|
||||
val defaultBehaviour = RidingBehaviours.get(defaultSettings.key)
|
||||
return defaultBehaviour.isActive(defaultSettings, state.defaultBehaviourState, vehicle)
|
||||
}
|
||||
|
||||
private fun shouldTransitionToAlternative(
|
||||
state: CompositeState,
|
||||
alternativeSettings: RidingBehaviourSettings,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
if (state.activeBehaviour.get() == alternativeSettings.key) return false
|
||||
if (!driver.jumping) return false
|
||||
if (state.lastTransition.get() + 20 >= vehicle.level().gameTime) return false
|
||||
val alternativeBehaviour = RidingBehaviours.get(alternativeSettings.key)
|
||||
return alternativeBehaviour.isActive(alternativeSettings, state.alternateBehaviourState, vehicle)
|
||||
}
|
||||
|
||||
}
|
||||
+69
@@ -0,0 +1,69 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies
|
||||
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviours
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeSettings
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeState
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
object RunStrategy : CompositeRidingStrategy<CompositeSettings> {
|
||||
|
||||
override val key = cobblemonResource("strategy/run")
|
||||
|
||||
override fun tick(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
defaultState: RidingBehaviourState,
|
||||
alternateState: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
) {
|
||||
if (shouldTransitionToDefault(state, settings.defaultBehaviour, vehicle, driver)) {
|
||||
transition(vehicle, settings, state, alternateState, defaultState, settings.defaultBehaviour)
|
||||
}
|
||||
else if (shouldTransitionToAlternate(state, settings.alternateBehaviour, vehicle, driver, input)) {
|
||||
transition(vehicle, settings, state, defaultState, alternateState, settings.alternateBehaviour)
|
||||
}
|
||||
}
|
||||
|
||||
private fun shouldTransitionToDefault(
|
||||
state: CompositeState,
|
||||
defaultSettings: RidingBehaviourSettings,
|
||||
entity: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
if (state.activeBehaviour.get() == defaultSettings.key) return false
|
||||
if (!entity.onGround()) return false
|
||||
if (state.lastTransition.get() + 20 >= entity.level().gameTime) return false
|
||||
val defaultBehaviour = RidingBehaviours.get(defaultSettings.key)
|
||||
val ret = defaultBehaviour.isActive(defaultSettings, state.defaultBehaviourState, entity)
|
||||
return ret
|
||||
}
|
||||
|
||||
private fun shouldTransitionToAlternate(
|
||||
state: CompositeState,
|
||||
alternativeSettings: RidingBehaviourSettings,
|
||||
entity: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Boolean {
|
||||
if (state.activeBehaviour.get() == alternativeSettings.key) return false
|
||||
if (state.lastTransition.get() + 20 >= entity.level().gameTime) return false
|
||||
val alternativeBehaviour = RidingBehaviours.get(alternativeSettings.key)
|
||||
return driver.isSprinting && input.z > 0.5 && alternativeBehaviour.isActive(alternativeSettings, state.alternateBehaviourState, entity)
|
||||
}
|
||||
|
||||
}
|
||||
+143
@@ -0,0 +1,143 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.util
|
||||
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.math.geometry.toRadians
|
||||
import net.minecraft.util.Mth
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import org.joml.Matrix3f
|
||||
import org.joml.Quaternionf
|
||||
import org.joml.Vector3f
|
||||
|
||||
/**
|
||||
* Class to handle the updating and containment of ride data used in animation.
|
||||
*
|
||||
* @author Jackowes
|
||||
* @since April 7th, 2025
|
||||
*/
|
||||
|
||||
|
||||
class RidingAnimationData
|
||||
{
|
||||
var prevOrientation: Matrix3f = Matrix3f()
|
||||
var prevRot: Vec3 = Vec3.ZERO
|
||||
var velocitySpring: Vec3Spring = Vec3Spring()
|
||||
var rotSpring: Vec3Spring = Vec3Spring()
|
||||
var rotDeltaSpring: Vec3Spring = Vec3Spring()
|
||||
var localVelocitySpring: Vec3Spring = Vec3Spring()
|
||||
|
||||
fun update(entity: PokemonEntity) {
|
||||
|
||||
var currRot = Vec3.ZERO
|
||||
var angDelta = Vec3.ZERO
|
||||
|
||||
// val stiffness = 90.0
|
||||
// val damping = 18.0
|
||||
val stiffness = 16.0
|
||||
val damping = 8.0
|
||||
|
||||
// Update velocity first
|
||||
val currentVelocity = Vec3(
|
||||
entity.x - entity.xOld,
|
||||
entity.y - entity.yOld,
|
||||
entity.z - entity.zOld
|
||||
)
|
||||
|
||||
val r = entity.ifRidingAvailableSupply(false) { behaviour, settings, state ->
|
||||
behaviour.shouldRoll(settings, state, entity);
|
||||
}
|
||||
if( r ) {
|
||||
//TODO: should this return?
|
||||
val controller = (entity.firstPassenger as? OrientationControllable)?.orientationController ?: return
|
||||
val orientation = controller.orientation ?: Matrix3f()
|
||||
|
||||
val currPitch = controller.pitch
|
||||
val currYaw = controller.yaw
|
||||
val currRoll = controller.roll
|
||||
currRot = Vec3(currPitch.toDouble(), currYaw.toDouble(), currRoll.toDouble())
|
||||
|
||||
val currOrientation = orientation
|
||||
|
||||
/******************************************************
|
||||
* Calculate current 3d euler rotation deltas in the
|
||||
* entities local space
|
||||
*****************************************************/
|
||||
|
||||
// Get current and previous orientation as quaternions
|
||||
val currQuat = Quaternionf().setFromUnnormalized(currOrientation)
|
||||
val prevQuat = Quaternionf().setFromUnnormalized(prevOrientation)
|
||||
|
||||
// Compute deltaQuat = current * inverse(previous)
|
||||
val deltaQuat = Quaternionf(currQuat).mul(Quaternionf(prevQuat).invert())
|
||||
|
||||
// Transform delta into the local space of the current orientation
|
||||
val localDeltaQuat = Quaternionf(currQuat).invert().mul(deltaQuat).mul(currQuat)
|
||||
|
||||
// Convert delta rotation to Euler angles
|
||||
val euler = Vector3f()
|
||||
localDeltaQuat.getEulerAnglesXYZ(euler) // Angles are in radians
|
||||
|
||||
// Convert to degrees
|
||||
val pitchDegrees = Math.toDegrees(euler.x.toDouble()) // Rotation around X axis = pitch
|
||||
val yawDegrees = Math.toDegrees(euler.y.toDouble()) // Rotation around Y axis = yaw
|
||||
val rollDegrees = Math.toDegrees(euler.z.toDouble()) // Rotation around Z axis = roll
|
||||
//Scale rotation delta by 20 to represent degree per second instead of tick
|
||||
angDelta = Vec3(pitchDegrees, yawDegrees, rollDegrees).scale(20.0)
|
||||
|
||||
/******************************************************
|
||||
* Calculate ride local velocity
|
||||
*****************************************************/
|
||||
val velocityWorldF = Vector3f(currentVelocity.x.toFloat(), currentVelocity.y.toFloat(), currentVelocity.z.toFloat())
|
||||
|
||||
val localVelocityF = Matrix3f(orientation).transpose().transform(velocityWorldF)
|
||||
val localVelocity = Vec3(localVelocityF.x.toDouble(), localVelocityF.y.toDouble(), localVelocityF.z.toDouble())
|
||||
|
||||
localVelocitySpring.update(localVelocity, stiffness, damping)
|
||||
|
||||
// Update previous values
|
||||
prevOrientation.set(currOrientation)
|
||||
} else {
|
||||
val currPitch = entity.xRot
|
||||
val currYaw = entity.yRot
|
||||
val currRoll = 0.0f
|
||||
currRot = Vec3(currPitch.toDouble(), currYaw.toDouble(), currRoll.toDouble())
|
||||
|
||||
//Scale rotation delta by 20 to represent degree per second instead of tick
|
||||
angDelta = Vec3(
|
||||
(currRot.x - prevRot.x),
|
||||
Mth.degreesDifference(currRot.y.toFloat(), prevRot.y.toFloat()).toDouble(),
|
||||
Mth.degreesDifference(currRot.z.toFloat(), prevRot.z.toFloat()).toDouble()
|
||||
).scale(20.0)
|
||||
|
||||
/******************************************************
|
||||
* Calculate ride local velocity
|
||||
*****************************************************/
|
||||
val yaw360 = -1.0 * (entity.yRot + 360.0f) % 360.0f
|
||||
val orientationNonRollable = Matrix3f().rotateY(yaw360.toRadians())
|
||||
|
||||
//Convert to Vector3f
|
||||
var velocityWorldF = Vector3f(currentVelocity.x.toFloat(), currentVelocity.y.toFloat(), currentVelocity.z.toFloat())
|
||||
|
||||
val localVelocityF = Matrix3f(orientationNonRollable).transpose().transform(velocityWorldF)
|
||||
val localVelocity = Vec3(localVelocityF.x.toDouble(), localVelocityF.y.toDouble(), localVelocityF.z.toDouble())
|
||||
|
||||
localVelocitySpring.update(localVelocity, stiffness, damping)
|
||||
}
|
||||
|
||||
/******************************************************
|
||||
* Update springs
|
||||
*****************************************************/
|
||||
rotDeltaSpring.update(angDelta, stiffness, damping)
|
||||
velocitySpring.update(currentVelocity, stiffness, damping)
|
||||
rotSpring.update(currRot, stiffness, damping)
|
||||
prevRot = currRot
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user