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@@ -0,0 +1,12 @@
|
||||
### Additions
|
||||
- Added functionality for marks.
|
||||
- Added data for all marks and all title ribbons from Pokémon.
|
||||
- Added marks screen within the summary UI.
|
||||
- Added `/givemark <player> <partySlot> <mark>` command to give a mark to a Pokémon.
|
||||
- Added `/takemark <player> <partySlot> <mark>` command to remove a mark from a Pokémon.
|
||||
- Added `/giveallmarks <player> <partySlot>` command to give all available marks to a Pokémon.
|
||||
|
||||
### MoLang & Datapacks
|
||||
- Added Flows for `bobber_spawn_pokemon_post`, `pokemon_entity_spawn`, and `fossil_revived`.
|
||||
- Added `marks` datapack folder.
|
||||
- Added MoLang functions `entity.is_in_rain`, `pokemon.add_marks(Mark...)`, `pokemon.add_potential_marks(Mark...)`, `pokemon.add_marks_with_chance(Mark...)`, `pokemon.apply_potential_marks`, and `world.is_snowing_at(x, y, z)`.
|
||||
@@ -2,6 +2,7 @@
|
||||
## [1.7.0 (Month xth, 2025)](#1-7-0)
|
||||
|
||||
### Additions
|
||||
- Added `/spectateBattle <player>` command to spectate battles without having to manually walk up to the target.
|
||||
- Added an in-game configuration screen, allowing all settings from `main.json` to be edited directly in-game.
|
||||
- Added `/cobblemonconfig reload` command to reload `main.json` configuration. **Note:** Some settings require a server restart to take effect; use this command cautiously.
|
||||
- Added `blacklisted_items_to_hold` and `whitelisted_items_to_hold` tags to allow for controlling which items players can give to their Pokémon. If the whitelist is empty, it will consider all item as allowed (unless they are in the blacklist).
|
||||
@@ -10,6 +11,8 @@
|
||||
- Added cosmetic item functionality for Pokémon. Certain cosmetic items can be given to applicable Pokémon via the interact menu.
|
||||
- Added the various log blocks as cosmetic items for Timburr and Komala.
|
||||
- Added `visibility/hidden`, `visibility/hat` and `visibility/face` tags to control where and how certain items are rendered.
|
||||
- Added Pokémon markings, toggleable within the summary.
|
||||
- Added `/boxcount` command to change PC boxes amount
|
||||
|
||||
### Changes
|
||||
- Renamed `chargeGainedPerTick` config to `secondsToChargeHealingMachine`.
|
||||
@@ -17,6 +20,7 @@
|
||||
- Substantially optimised spawning checks mainly by front-loading biome filtering.
|
||||
- When using the `cobblemon` or `generation_9` capture calculators a critical capture with a single shake will always play for successful captures when you've already registered the Pokémon as caught in your Pokédex.
|
||||
- Improved the performance of saving Pokédex and player data.
|
||||
- Pokémon hitbox now scales with entity attribute `generic.scale`.
|
||||
|
||||
### Fixes
|
||||
- Fixed Particles sometimes facing the wrong direction (looking at you, Swords Dance)
|
||||
@@ -71,6 +75,9 @@
|
||||
- Added `interpolate` boolean property to animated textures to allow gradual colour changes between frames.
|
||||
- Fixed species additions not being capable of changing implemented status.
|
||||
- Added support for action effects that are triggered by `|-activate|` Showdown instructions. `activate_{effect_id}` is the syntax.
|
||||
- Added Molang functions for rendering items `render_item(item_id, locator_name)` and `clear_items()`.
|
||||
- Fixed location spawn filter components causing crashes
|
||||
- Added `pokemon` as an available Molang function for the `battleActor` functions.
|
||||
|
||||
## [1.6.1 (January 26th, 2025)](#1-6-1)
|
||||
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common;
|
||||
|
||||
import com.cobblemon.mod.common.api.orientation.OrientationController;
|
||||
import net.minecraft.util.Mth;
|
||||
import net.minecraft.util.SmoothDouble;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
import org.joml.Matrix3f;
|
||||
import org.joml.Vector3f;
|
||||
|
||||
import java.util.function.Function;
|
||||
|
||||
public interface OrientationControllable {
|
||||
OrientationController getOrientationController();
|
||||
}
|
||||
@@ -1,143 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common;
|
||||
|
||||
import net.minecraft.util.Mth;
|
||||
import net.minecraft.util.SmoothDouble;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
import org.joml.Matrix3f;
|
||||
import org.joml.Vector3f;
|
||||
|
||||
import java.util.function.Function;
|
||||
|
||||
public interface Rollable {
|
||||
|
||||
// From Minecraft's Camera
|
||||
Vector3f FORWARDS = new Vector3f(0.0F, 0.0F, -1.0F);
|
||||
Vector3f UP = new Vector3f(0.0F, 1.0F, 0.0F);
|
||||
Vector3f LEFT = new Vector3f(-1.0F, 0.0F, 0.0F);
|
||||
|
||||
@Nullable Matrix3f getOrientation();
|
||||
|
||||
Rollable updateOrientation(Function<Matrix3f, Matrix3f> update);
|
||||
|
||||
/**
|
||||
* @return The forward vector (0, 0, -1) after the rotation matrix is applied.
|
||||
*/
|
||||
default Vector3f getForwardVector() {
|
||||
if (getOrientation() == null) return new Vector3f(FORWARDS);
|
||||
return getOrientation().transform(FORWARDS, new Vector3f());
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The left vector (-1, 0, 0) after the rotation matrix is applied.
|
||||
*/
|
||||
default Vector3f getLeftVector() {
|
||||
if (getOrientation() == null) return new Vector3f(LEFT);
|
||||
return getOrientation().transform(LEFT, new Vector3f());
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The up vector (0, 1, 0) after the rotation matrix is applied.
|
||||
*/
|
||||
default Vector3f getUpVector() {
|
||||
if (getOrientation() == null) return new Vector3f(UP);
|
||||
return getOrientation().transform(UP, new Vector3f());
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param yaw change in degrees
|
||||
* @return The Rollable object this method was called on
|
||||
*/
|
||||
|
||||
default Rollable rotateYaw(float yaw) {
|
||||
return updateOrientation(prev -> prev.rotateY((float) Math.toRadians(-yaw)));
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param pitch change in degrees
|
||||
* @return The Rollable object this method was called on
|
||||
*/
|
||||
|
||||
default Rollable rotatePitch(float pitch) {
|
||||
return updateOrientation(prev -> prev.rotateX((float) Math.toRadians(-pitch)));
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param roll change in degrees
|
||||
* @return The Rollable object this method was called on
|
||||
*/
|
||||
default Rollable rotateRoll(float roll) {
|
||||
return updateOrientation(prev -> prev.rotateZ((float) Math.toRadians(-roll)));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Order matters when rotating an object. If you need a different order, individually call rotateYaw, rotatePitch, and rotateRoll
|
||||
*
|
||||
* @param yaw change in degrees
|
||||
* @param pitch change in degrees
|
||||
* @param roll change in degrees
|
||||
* @return The Rollable object this method was called on
|
||||
*/
|
||||
default Rollable rotate(float yaw, float pitch, float roll) {
|
||||
return rotateYaw(yaw).rotatePitch(pitch).rotateRoll(roll);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The pitch angle in degrees as a float.
|
||||
* Value is between [-180, 180] with 0 being South, 90 being West, 180/-180 being North, and -90 being East
|
||||
*/
|
||||
default float getYaw() {
|
||||
return (float) Mth.wrapDegrees(-Math.toDegrees(FORWARDS.angleSigned(getForwardVector(), UP)) + 180);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The yaw angle in degrees as a float.
|
||||
* Value is between [-90, 90] with 0 being straight forward, 90 being straight down, and -90 being straight up
|
||||
*/
|
||||
default float getPitch() {
|
||||
return (float) Mth.wrapDegrees(-Math.toDegrees(Math.asin(getForwardVector().y)));
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The roll angle in degrees as a float.
|
||||
* Value is between [-180, 180] with 0 being no roll (normal), 90 being 90 degrees CW, 180/-180 being 180 degrees CW/CCW, and -90 being 90 degrees CCW
|
||||
*/
|
||||
default float getRoll() {
|
||||
//Cobblemon.LOGGER.info("{}", (float) Math.toDegrees(getUpVector().angleSigned(UP, getForwardVector())));
|
||||
return (float) Mth.wrapDegrees(-Math.toDegrees(getUpVector().angleSigned(UP, getForwardVector())));
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the angular velocity in degrees per second as a Vec3
|
||||
*/
|
||||
Vec3 angRollVel( double deltaTime );
|
||||
|
||||
public Vec3 rotationOnMouseXY(
|
||||
double yMouse,
|
||||
double xMouse,
|
||||
SmoothDouble yMouseSmoother,
|
||||
SmoothDouble xMouseSmoother,
|
||||
double sensitivity,
|
||||
double deltaTime
|
||||
);
|
||||
|
||||
boolean shouldRoll();
|
||||
|
||||
boolean useAngVelSmoothing();
|
||||
|
||||
void clearRotation();
|
||||
|
||||
}
|
||||
@@ -23,16 +23,15 @@ public abstract class LocalPlayerMixin {
|
||||
|
||||
@Inject(method = "getJumpRidingScale", at = @At("HEAD"), cancellable = true)
|
||||
public void modifyJumpRidingScale(CallbackInfoReturnable<Float> cir) {
|
||||
|
||||
LocalPlayer player = (LocalPlayer) (Object) this;
|
||||
if (player.isPassenger() && player.getVehicle() instanceof PokemonEntity) {
|
||||
PokemonEntity ride = (PokemonEntity) player.getVehicle();
|
||||
|
||||
//Use custom jump bar logic if the current ride does not jump using it.
|
||||
if( !ride.getRiding().canJump(ride, player))
|
||||
{
|
||||
cir.setReturnValue(ride.setRideBar());
|
||||
if (player.isPassenger() && player.getVehicle() instanceof PokemonEntity pokemonEntity) {
|
||||
var rideValue = pokemonEntity.<Float>ifRidingAvailableSupply(null, (behaviour, settings, state) -> {
|
||||
if (behaviour.canJump(settings, state, pokemonEntity, player)) return null;
|
||||
return behaviour.setRideBar(settings, state, pokemonEntity, player);
|
||||
});
|
||||
if (rideValue != null) {
|
||||
cir.setReturnValue(rideValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,9 +10,10 @@ package com.cobblemon.mod.common.mixin;
|
||||
|
||||
import com.cobblemon.mod.common.Cobblemon;
|
||||
import com.cobblemon.mod.common.CobblemonItems;
|
||||
import com.cobblemon.mod.common.Rollable;
|
||||
import com.cobblemon.mod.common.OrientationControllable;
|
||||
import com.cobblemon.mod.common.api.events.CobblemonEvents;
|
||||
import com.cobblemon.mod.common.api.events.item.LeftoversCreatedEvent;
|
||||
import com.cobblemon.mod.common.api.orientation.OrientationController;
|
||||
import com.cobblemon.mod.common.api.pokemon.PokemonSpecies;
|
||||
import com.cobblemon.mod.common.api.riding.Rideable;
|
||||
import com.cobblemon.mod.common.api.storage.party.PartyStore;
|
||||
@@ -31,45 +32,37 @@ import com.cobblemon.mod.common.util.DataKeys;
|
||||
import com.cobblemon.mod.common.world.gamerules.CobblemonGameRules;
|
||||
import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
|
||||
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.player.LocalPlayer;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.nbt.Tag;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraft.server.level.ServerPlayer;
|
||||
import net.minecraft.util.SmoothDouble;
|
||||
import net.minecraft.world.damagesource.DamageSource;
|
||||
import net.minecraft.world.entity.EntityDimensions;
|
||||
import net.minecraft.world.entity.EntityType;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.entity.Pose;
|
||||
import net.minecraft.world.entity.item.ItemEntity;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.food.FoodProperties;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.item.Items;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
import org.joml.Matrix3f;
|
||||
import org.objectweb.asm.Opcodes;
|
||||
import org.spongepowered.asm.mixin.Final;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
import org.spongepowered.asm.mixin.Unique;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.ModifyArg;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Objects;
|
||||
import java.util.Set;
|
||||
import java.util.UUID;
|
||||
import java.util.function.Function;
|
||||
import java.util.*;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
@Mixin(Player.class)
|
||||
public abstract class PlayerMixin extends LivingEntity implements Rollable, ScannableEntity {
|
||||
public abstract class PlayerMixin extends LivingEntity implements ScannableEntity, OrientationControllable {
|
||||
|
||||
@Shadow public abstract CompoundTag getShoulderEntityLeft();
|
||||
|
||||
@@ -87,7 +80,9 @@ public abstract class PlayerMixin extends LivingEntity implements Rollable, Scan
|
||||
|
||||
@Shadow public abstract void displayClientMessage(Component message, boolean overlay);
|
||||
|
||||
@Unique private Matrix3f orientation = null;
|
||||
@Shadow @Final private static Map<Pose, EntityDimensions> POSES;
|
||||
@Shadow @Final public static EntityDimensions STANDING_DIMENSIONS;
|
||||
@Unique private OrientationController cobblemon$orientationController = new OrientationController(this);
|
||||
|
||||
protected PlayerMixin(EntityType<? extends LivingEntity> p_20966_, Level p_20967_) {
|
||||
super(p_20966_, p_20967_);
|
||||
@@ -115,6 +110,19 @@ public abstract class PlayerMixin extends LivingEntity implements Rollable, Scan
|
||||
}
|
||||
}
|
||||
|
||||
@Inject(method = "tick", at = @At("HEAD"))
|
||||
private void cobblemon$updateRenderOrientation(CallbackInfo ci) {
|
||||
this.cobblemon$orientationController.tick();
|
||||
}
|
||||
|
||||
@Override
|
||||
public EntityDimensions getDefaultDimensions(Pose pose) {
|
||||
if (this.getVehicle() instanceof PokemonEntity) {
|
||||
return STANDING_DIMENSIONS;
|
||||
}
|
||||
return (EntityDimensions)POSES.getOrDefault(pose, STANDING_DIMENSIONS);
|
||||
}
|
||||
|
||||
@Inject(
|
||||
method = "removeEntitiesOnShoulder",
|
||||
at = @At(
|
||||
@@ -241,7 +249,7 @@ public abstract class PlayerMixin extends LivingEntity implements Rollable, Scan
|
||||
|
||||
@Override
|
||||
public void absMoveTo(double x, double y, double z, float yaw, float pitch) {
|
||||
if (shouldRoll()) {
|
||||
if (cobblemon$orientationController.getActive()) {
|
||||
this.absMoveTo(x, y, z);
|
||||
this.setYRot(yaw % 360.0f);
|
||||
this.setXRot(pitch % 360.0f);
|
||||
@@ -254,120 +262,21 @@ public abstract class PlayerMixin extends LivingEntity implements Rollable, Scan
|
||||
}
|
||||
}
|
||||
|
||||
@Inject(method = "tick", at = @At("HEAD"))
|
||||
public void tick(CallbackInfo ci) {
|
||||
if (this.shouldRoll()) {
|
||||
// Proof of concept for yaw movement
|
||||
if (this.getMainHandItem().is(Items.STICK)) {
|
||||
this.rotateYaw(2);
|
||||
}
|
||||
else if (this.getMainHandItem().is(Items.BLAZE_ROD)) {
|
||||
this.rotateYaw(-2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public Matrix3f getOrientation() {
|
||||
return orientation;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Rollable updateOrientation(Function<Matrix3f, Matrix3f> update) {
|
||||
//Disabled to allow non mouse inputs to modify roll
|
||||
if (!shouldRoll()) return this;
|
||||
|
||||
if (this.orientation == null) {
|
||||
this.orientation = new Matrix3f();
|
||||
this.rotate(getYRot() - 180, getXRot(), 0);
|
||||
}
|
||||
this.orientation = update.apply(this.orientation);
|
||||
setYRot(this.getYaw());
|
||||
setXRot(this.getPitch());
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean shouldRoll() {
|
||||
LocalPlayer player = Minecraft.getInstance().player;
|
||||
if (!this.equals(player)) return false;
|
||||
if (player.isHolding(Items.DIAMOND)) return true;
|
||||
|
||||
var playerVehicle = player.getVehicle();
|
||||
if (playerVehicle == null) return false;
|
||||
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return false;
|
||||
|
||||
return pokemonEntity.getRiding().shouldRoll(pokemonEntity);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3 rotationOnMouseXY(
|
||||
double yMouse,
|
||||
double xMouse,
|
||||
SmoothDouble yMouseSmoother,
|
||||
SmoothDouble xMouseSmoother,
|
||||
double sensitivity,
|
||||
double deltaTime
|
||||
) {
|
||||
LocalPlayer player = Minecraft.getInstance().player;
|
||||
if (!this.equals(player)) return Vec3.ZERO;
|
||||
|
||||
var playerVehicle = player.getVehicle();
|
||||
if (playerVehicle == null) return Vec3.ZERO;
|
||||
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return Vec3.ZERO;
|
||||
|
||||
return pokemonEntity.getRiding().rotationOnMouseXY(
|
||||
pokemonEntity,
|
||||
player,
|
||||
yMouse,
|
||||
xMouse,
|
||||
yMouseSmoother,
|
||||
xMouseSmoother,
|
||||
sensitivity,
|
||||
deltaTime
|
||||
);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean useAngVelSmoothing() {
|
||||
LocalPlayer player = Minecraft.getInstance().player;
|
||||
if (!this.equals(player)) return true;
|
||||
|
||||
var playerVehicle = player.getVehicle();
|
||||
if (playerVehicle == null) return true;
|
||||
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return true;
|
||||
|
||||
return pokemonEntity.getRiding().useAngVelSmoothing(pokemonEntity);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3 angRollVel( double deltaTime ) {
|
||||
var ret = new Vec3(0.0, 0.0, 0.0);
|
||||
LocalPlayer player = Minecraft.getInstance().player;
|
||||
if (!this.equals(player)) return ret;
|
||||
|
||||
var playerVehicle = player.getVehicle();
|
||||
if (playerVehicle == null) return ret;
|
||||
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return ret;
|
||||
|
||||
return pokemonEntity.getRiding().angRollVel( pokemonEntity, player, deltaTime );
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void clearRotation() {
|
||||
this.orientation = null;
|
||||
}
|
||||
|
||||
@WrapOperation(
|
||||
method = "rideTick()V",
|
||||
at = @At(value = "INVOKE", target = "Lnet/minecraft/world/entity/player/Player;wantsToStopRiding()Z")
|
||||
)
|
||||
public boolean delegateDismountToController(Player instance, Operation<Boolean> original) {
|
||||
if (this.getVehicle() instanceof Rideable vehicle) {
|
||||
return vehicle.getRiding().dismountOnShift() && original.call(instance);
|
||||
if (this.getVehicle() instanceof PokemonEntity pokemonEntity) {
|
||||
return pokemonEntity.ifRidingAvailableSupply(false, (behaviour, settings, state) -> {
|
||||
return behaviour.dismountOnShift(settings, state, pokemonEntity) && original.call(instance);
|
||||
});
|
||||
}
|
||||
return original.call(instance);
|
||||
}
|
||||
|
||||
@Override
|
||||
public OrientationController getOrientationController() {
|
||||
return cobblemon$orientationController;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,101 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.mixin;
|
||||
|
||||
import com.cobblemon.mod.common.CobblemonNetwork;
|
||||
import com.cobblemon.mod.common.OrientationControllable;
|
||||
import com.cobblemon.mod.common.api.net.NetworkPacket;
|
||||
import com.cobblemon.mod.common.api.orientation.OrientationController;
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
|
||||
import com.cobblemon.mod.common.mixin.accessor.ChunkMapAccessor;
|
||||
import com.cobblemon.mod.common.mixin.accessor.TrackedEntityAccessor;
|
||||
import com.cobblemon.mod.common.net.messages.client.orientation.ClientboundUpdateOrientationPacket;
|
||||
import com.cobblemon.mod.common.net.messages.client.pokemon.update.ClientboundUpdateRidingStatePacket;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import net.minecraft.network.protocol.Packet;
|
||||
import net.minecraft.server.level.ChunkMap;
|
||||
import net.minecraft.server.level.ServerEntity;
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
import net.minecraft.server.level.ServerPlayer;
|
||||
import net.minecraft.server.network.ServerPlayerConnection;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
import org.joml.Matrix3f;
|
||||
import org.spongepowered.asm.mixin.Final;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
import org.spongepowered.asm.mixin.Unique;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
import java.util.Set;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
@Mixin(ServerEntity.class)
|
||||
public abstract class ServerEntityMixin {
|
||||
|
||||
@Shadow
|
||||
@Final
|
||||
private Consumer<Packet<?>> broadcast;
|
||||
@Shadow
|
||||
@Final
|
||||
private Entity entity;
|
||||
@Unique
|
||||
private Matrix3f cobblemon$lastSentOrientation;
|
||||
@Unique
|
||||
private boolean cobblemon$lastSentActive;
|
||||
|
||||
@Inject(method = "sendChanges", at = @At("TAIL"))
|
||||
private void cobblemon$sendChanges(CallbackInfo ci) {
|
||||
cobblemon$sendOrientationChanges();
|
||||
cobblemon$sendRidingStateChanges();
|
||||
}
|
||||
|
||||
private void cobblemon$sendRidingStateChanges() {
|
||||
if (!(this.entity instanceof PokemonEntity pokemonEntity)) return;
|
||||
if (pokemonEntity.getRidingState() == null) return;
|
||||
if (pokemonEntity.getRiding() == null) return;
|
||||
var ridingBehaviour = pokemonEntity.getRiding();
|
||||
var ridingState = pokemonEntity.getRidingState();
|
||||
var previousRidingState = pokemonEntity.getPreviousRidingState();
|
||||
if (previousRidingState != null && !ridingState.shouldSync(previousRidingState)) return;
|
||||
cobblemon$broadcast(new ClientboundUpdateRidingStatePacket(pokemonEntity.getId(), ridingBehaviour.getKey(), pokemonEntity.getRidingState(), null));
|
||||
}
|
||||
|
||||
private void cobblemon$sendOrientationChanges() {
|
||||
if (!(this.entity instanceof OrientationControllable controllable)) return;
|
||||
OrientationController controller = controllable.getOrientationController();
|
||||
Matrix3f currOrientation = controller.getOrientation();
|
||||
boolean currActive = controller.getActive();
|
||||
|
||||
if (currOrientation == null || currOrientation.equals(cobblemon$lastSentOrientation) && (currActive == cobblemon$lastSentActive))
|
||||
return;
|
||||
cobblemon$lastSentOrientation = new Matrix3f(currOrientation);
|
||||
cobblemon$lastSentActive = currActive;
|
||||
|
||||
cobblemon$broadcast(new ClientboundUpdateOrientationPacket(currOrientation, currActive, entity.getId()));
|
||||
}
|
||||
|
||||
private void cobblemon$broadcast(NetworkPacket<?> packet) {
|
||||
if (!(entity.level() instanceof ServerLevel level)) return;
|
||||
ChunkMap chunkMap = level.getChunkSource().chunkMap;
|
||||
Int2ObjectMap<?> entityMap = ((ChunkMapAccessor) chunkMap).getEntityMap();
|
||||
Object tracked = entityMap.get(entity.getId());
|
||||
if (!(tracked instanceof TrackedEntityAccessor tracker)) return;
|
||||
|
||||
Set<ServerPlayerConnection> seenBy = tracker.getSeenBy();
|
||||
for (ServerPlayerConnection conn : seenBy) {
|
||||
ServerPlayer player = conn.getPlayer();
|
||||
if (player == entity) continue;
|
||||
CobblemonNetwork.INSTANCE.sendPacketToPlayer(player, packet);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.mixin;
|
||||
|
||||
import com.cobblemon.mod.common.OrientationControllable;
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
|
||||
import net.minecraft.server.level.ServerPlayer;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Unique;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
@Mixin(ServerPlayer.class)
|
||||
public abstract class ServerPlayerMixin {
|
||||
|
||||
@Inject(method = "rideTick", at = @At("HEAD"))
|
||||
private void cobblemon$updateOrientationControllerRideTick(CallbackInfo ci) {
|
||||
if (!(this instanceof OrientationControllable controllable)) return;
|
||||
var shouldUseCustomOrientation = cobblemon$shouldUseCustomOrientation((ServerPlayer)(Object)this);
|
||||
controllable.getOrientationController().setActive(shouldUseCustomOrientation);
|
||||
}
|
||||
|
||||
@Unique
|
||||
private boolean cobblemon$shouldUseCustomOrientation(ServerPlayer player) {
|
||||
var playerVehicle = player.getVehicle();
|
||||
if (playerVehicle == null) return false;
|
||||
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return false;
|
||||
return pokemonEntity.ifRidingAvailableSupply(false, (behaviour, settings, state) -> {
|
||||
return behaviour.shouldRoll(settings, state, pokemonEntity);
|
||||
});
|
||||
}
|
||||
|
||||
@Inject(method = "stopRiding", at = @At("HEAD"))
|
||||
public void cobblemon$resetOrientationOnDismount(CallbackInfo ci) {
|
||||
if (!(this instanceof OrientationControllable controllable)) return;
|
||||
controllable.getOrientationController().setActive(false);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.mixin.accessor;
|
||||
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import net.minecraft.server.level.ChunkMap;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.gen.Accessor;
|
||||
|
||||
@Mixin(ChunkMap.class)
|
||||
public interface ChunkMapAccessor {
|
||||
@Accessor("entityMap")
|
||||
Int2ObjectMap<?> getEntityMap();
|
||||
}
|
||||
+21
@@ -0,0 +1,21 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.mixin.accessor;
|
||||
|
||||
import net.minecraft.server.network.ServerPlayerConnection;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.gen.Accessor;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
@Mixin(targets = "net.minecraft.server.level.ChunkMap$TrackedEntity")
|
||||
public interface TrackedEntityAccessor {
|
||||
@Accessor("seenBy")
|
||||
Set<ServerPlayerConnection> getSeenBy();
|
||||
}
|
||||
@@ -8,10 +8,20 @@
|
||||
|
||||
package com.cobblemon.mod.common.mixin.client;
|
||||
|
||||
import com.cobblemon.mod.common.Rollable;
|
||||
import com.cobblemon.mod.common.OrientationControllable;
|
||||
import com.cobblemon.mod.common.api.orientation.OrientationController;
|
||||
import com.cobblemon.mod.common.api.riding.Rideable;
|
||||
import com.cobblemon.mod.common.api.riding.Seat;
|
||||
import com.cobblemon.mod.common.client.entity.PokemonClientDelegate;
|
||||
import com.cobblemon.mod.common.client.render.MatrixWrapper;
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
|
||||
import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
|
||||
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
|
||||
import net.minecraft.client.Camera;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.util.Mth;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import org.joml.Matrix3f;
|
||||
import org.joml.Quaternionf;
|
||||
import org.joml.Vector3f;
|
||||
@@ -22,6 +32,7 @@ import org.spongepowered.asm.mixin.Unique;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
|
||||
|
||||
@Mixin(Camera.class)
|
||||
public abstract class CameraMixin {
|
||||
@@ -35,9 +46,11 @@ public abstract class CameraMixin {
|
||||
@Shadow private float xRot;
|
||||
@Shadow private float yRot;
|
||||
|
||||
@Shadow public abstract float getXRot();
|
||||
@Shadow private Vec3 position;
|
||||
@Shadow private float eyeHeight;
|
||||
@Shadow private float eyeHeightOld;
|
||||
|
||||
@Shadow public abstract float getYRot();
|
||||
@Shadow protected abstract void setPosition(Vec3 pos);
|
||||
|
||||
@Unique private float returnTimer = 0;
|
||||
@Unique private float rollAngleStart = 0;
|
||||
@@ -47,51 +60,96 @@ public abstract class CameraMixin {
|
||||
|
||||
@Inject(method = "setRotation", at = @At("HEAD"), cancellable = true)
|
||||
public void open_camera$setRotation(float f, float g, CallbackInfo ci) {
|
||||
if (!(this.entity instanceof Rollable rollable) || disableRollableCameraDebug) return;
|
||||
if (!rollable.shouldRoll() && rollable.getOrientation() != null) {
|
||||
if (!(this.entity instanceof OrientationControllable controllable) || disableRollableCameraDebug) return;
|
||||
var controller = controllable.getOrientationController();
|
||||
if (!controller.isActive() && controller.getOrientation() != null) {
|
||||
if(this.returnTimer < 1) {
|
||||
//Rotation is taken from entity since we no longer handle mouse ourselves
|
||||
//Stops a period of time when you can't input anything.
|
||||
rollable.getOrientation().set(
|
||||
controller.getOrientation().set(
|
||||
new Matrix3f()
|
||||
.rotateY((float) Math.toRadians(180 - this.entity.getYRot()))
|
||||
.rotateX((float) Math.toRadians(-this.entity.getXRot()))
|
||||
);
|
||||
if(rollAngleStart == 0){
|
||||
this.returnTimer = 1;
|
||||
rollable.clearRotation();
|
||||
controller.reset();
|
||||
return;
|
||||
}
|
||||
rollable.getOrientation().rotateZ((float) Math.toRadians(-rollAngleStart*(1-returnTimer)));
|
||||
controller.getOrientation().rotateZ((float) Math.toRadians(-rollAngleStart*(1-returnTimer)));
|
||||
applyRotation();
|
||||
this.returnTimer += .05F;
|
||||
ci.cancel();
|
||||
} else {
|
||||
this.returnTimer = 1;
|
||||
rollable.clearRotation();
|
||||
controller.reset();
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (rollable.getOrientation() == null) return;
|
||||
if (controller.getOrientation() == null) return;
|
||||
applyRotation();
|
||||
|
||||
this.returnTimer = 0;
|
||||
this.rollAngleStart = rollable.getRoll();
|
||||
this.rollAngleStart = controller.getRoll();
|
||||
ci.cancel();
|
||||
}
|
||||
|
||||
//If you want to move this to a delagate you need an AW for position
|
||||
@WrapOperation(method = "setup", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/Camera;setPosition(DDD)V"))
|
||||
public void positionCamera(Camera instance, double x, double y, double z, Operation<Void> original){
|
||||
Entity entity = instance.getEntity();
|
||||
Entity vehicle = entity.getVehicle();
|
||||
|
||||
if(vehicle instanceof Rideable){
|
||||
//RidingCameraDelagate.INSTANCE.positionCamera(instance, x, y, z, original);
|
||||
if (!(vehicle instanceof PokemonEntity pokemon)) {
|
||||
original.call(instance, x, y, z);
|
||||
return;
|
||||
}
|
||||
|
||||
int seatIndex = pokemon.getPassengers().indexOf(entity);
|
||||
Seat seat = pokemon.getSeats().get(seatIndex);
|
||||
PokemonClientDelegate delegate = (PokemonClientDelegate) pokemon.getDelegate();
|
||||
MatrixWrapper locator = delegate.getLocatorStates().get(seat.getLocator());
|
||||
if(locator == null){
|
||||
original.call(instance, x, y, z);
|
||||
return;
|
||||
}
|
||||
|
||||
Vec3 locatorOffset = new Vec3(locator.getMatrix().getTranslation(new Vector3f()));
|
||||
|
||||
Vec3 entityPos = new Vec3(
|
||||
Mth.lerp(instance.getPartialTickTime(), pokemon.xOld, pokemon.getX()),
|
||||
Mth.lerp(instance.getPartialTickTime(), pokemon.yOld, pokemon.getY()),
|
||||
Mth.lerp(instance.getPartialTickTime(), pokemon.zOld, pokemon.getZ())
|
||||
);
|
||||
|
||||
OrientationControllable rollable = (OrientationControllable) entity;
|
||||
float currEyeHeight = Mth.lerp(instance.getPartialTickTime(), eyeHeightOld, eyeHeight);
|
||||
var controller = rollable.getOrientationController();
|
||||
Matrix3f orientation = controller.isActive() && controller.getOrientation() != null ? controller.getOrientation() : new Matrix3f();
|
||||
Vec3 rotatedEyeHeight = new Vec3(orientation.transform(new Vector3f(0f, currEyeHeight, 0f)));
|
||||
|
||||
var position = locatorOffset.add(entityPos).add(rotatedEyeHeight);
|
||||
setPosition(position);
|
||||
} else {
|
||||
original.call(instance, x, y, z);
|
||||
}
|
||||
}
|
||||
|
||||
@Unique
|
||||
private void applyRotation(){
|
||||
if (!(this.entity instanceof Rollable rollable) || rollable.getOrientation() == null) return;
|
||||
var newRotation = rollable.getOrientation().normal(new Matrix3f()).getNormalizedRotation(new Quaternionf());
|
||||
if (!(this.entity instanceof OrientationControllable controllable) || controllable.getOrientationController().getOrientation() == null) return;
|
||||
var controller = controllable.getOrientationController();
|
||||
var newRotation = controller.getOrientation().normal(new Matrix3f()).getNormalizedRotation(new Quaternionf());
|
||||
if (this.minecraft.options.getCameraType().isMirrored()) {
|
||||
newRotation.rotateY((float)Math.toRadians(180));
|
||||
}
|
||||
this.rotation.set(newRotation);
|
||||
this.xRot = rollable.getPitch();
|
||||
this.yRot = rollable.getYaw();
|
||||
this.forwards.set(rollable.getForwardVector());
|
||||
this.up.set(rollable.getUpVector());
|
||||
this.left.set(rollable.getLeftVector());
|
||||
this.xRot = controller.getPitch();
|
||||
this.yRot = controller.getYaw();
|
||||
this.forwards.set(controller.getForwardVector());
|
||||
this.up.set(controller.getUpVector());
|
||||
this.left.set(controller.getLeftVector());
|
||||
}
|
||||
}
|
||||
|
||||
+3
-3
@@ -8,7 +8,7 @@
|
||||
|
||||
package com.cobblemon.mod.common.mixin.client;
|
||||
|
||||
import com.cobblemon.mod.common.Rollable;
|
||||
import com.cobblemon.mod.common.OrientationControllable;
|
||||
import com.cobblemon.mod.common.item.PokedexItem;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import net.minecraft.client.Minecraft;
|
||||
@@ -31,14 +31,14 @@ public class ItemInHandRendererMixin {
|
||||
if (abstractClientPlayer.isUsingItem() && abstractClientPlayer.getUseItem().getItem() instanceof PokedexItem) {
|
||||
ci.cancel();
|
||||
}
|
||||
else if (abstractClientPlayer instanceof Rollable rollable && rollable.shouldRoll()) {
|
||||
else if (abstractClientPlayer instanceof OrientationControllable controllable && controllable.getOrientationController().isActive()) {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@Redirect(method = "renderHandsWithItems", at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/vertex/PoseStack;mulPose(Lorg/joml/Quaternionf;)V", ordinal = 1))
|
||||
private void cobblemon$renderHandswithItems(PoseStack instance, Quaternionf quaternion) {
|
||||
if (!(Minecraft.getInstance().player instanceof Rollable rollable && rollable.shouldRoll())) {
|
||||
if (!(Minecraft.getInstance().player instanceof OrientationControllable controllable && controllable.getOrientationController().isActive())) {
|
||||
instance.mulPose(quaternion);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,9 +9,14 @@
|
||||
package com.cobblemon.mod.common.mixin.client;
|
||||
|
||||
import com.cobblemon.mod.common.CobblemonNetwork;
|
||||
import com.cobblemon.mod.common.Rollable;
|
||||
import com.cobblemon.mod.common.net.messages.server.orientation.C2SUpdateOrientationPacket;
|
||||
import com.cobblemon.mod.common.OrientationControllable;
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
|
||||
import com.cobblemon.mod.common.net.messages.server.orientation.ServerboundUpdateOrientationPacket;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.player.LocalPlayer;
|
||||
import net.minecraft.world.entity.EntityType;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.level.Level;
|
||||
import org.joml.Matrix3f;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Unique;
|
||||
@@ -20,24 +25,55 @@ import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
@Mixin(LocalPlayer.class)
|
||||
public class LocalPlayerMixin {
|
||||
public abstract class LocalPlayerMixin extends LivingEntity {
|
||||
|
||||
@Unique Matrix3f cobblemon$lastOrientation;
|
||||
|
||||
@Inject(method = "sendPosition", at = @At("TAIL"))
|
||||
private void cobblemon_updateRotationMatrix(CallbackInfo ci) {
|
||||
if (!(this instanceof Rollable rollable)) return;
|
||||
if (rollable.getOrientation() == cobblemon$lastOrientation) return;
|
||||
cobblemon$lastOrientation = rollable.getOrientation() != null ? new Matrix3f(rollable.getOrientation()) : null;
|
||||
CobblemonNetwork.INSTANCE.sendToServer(new C2SUpdateOrientationPacket(rollable.getOrientation()));
|
||||
protected LocalPlayerMixin(EntityType<? extends LivingEntity> entityType, Level level) {
|
||||
super(entityType, level);
|
||||
}
|
||||
|
||||
// @Inject(method = "sendPosition", at = @At("TAIL"))
|
||||
// private void cobblemon$updateRotationMatrix(CallbackInfo ci) {
|
||||
// if (!(this instanceof OrientationControllable controllable)) return;
|
||||
// var controller = controllable.getOrientationController();
|
||||
// if (!controller.isActive() || controller.getOrientation() == cobblemon$lastOrientation) return;
|
||||
// cobblemon$lastOrientation = controller.getOrientation() != null ? new Matrix3f(controller.getOrientation()) : null;
|
||||
// CobblemonNetwork.INSTANCE.sendToServer(new ServerboundUpdateOrientationPacket(controller.getOrientation()));
|
||||
// }
|
||||
|
||||
@Inject(method = "tick", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/multiplayer/ClientPacketListener;send(Lnet/minecraft/network/protocol/Packet;)V"))
|
||||
private void cobblemon_updateRotationMatrixPassenger(CallbackInfo ci) {
|
||||
if (!(this instanceof Rollable rollable)) return;
|
||||
if (rollable.getOrientation() == cobblemon$lastOrientation) return;
|
||||
cobblemon$lastOrientation = rollable.getOrientation() != null ? new Matrix3f(rollable.getOrientation()) : null;
|
||||
CobblemonNetwork.INSTANCE.sendToServer(new C2SUpdateOrientationPacket(rollable.getOrientation()));
|
||||
private void cobblemon$updateRotationMatrixPassenger(CallbackInfo ci) {
|
||||
if (!(this instanceof OrientationControllable controllable)) return;
|
||||
var controller = controllable.getOrientationController();
|
||||
if (!controller.isActive() || controller.getOrientation() == cobblemon$lastOrientation) return;
|
||||
cobblemon$lastOrientation = controller.getOrientation() != null ? new Matrix3f(controller.getOrientation()) : null;
|
||||
CobblemonNetwork.INSTANCE.sendToServer(new ServerboundUpdateOrientationPacket(controller.getOrientation()));
|
||||
}
|
||||
|
||||
@Inject(method = "rideTick", at = @At("HEAD"))
|
||||
private void cobblemon$updateOrientationControllerRideTick(CallbackInfo ci) {
|
||||
if (Minecraft.getInstance().player != (Object)this) return;
|
||||
if (!(this instanceof OrientationControllable controllable)) return;
|
||||
var shouldUseCustomOrientation = cobblemon$shouldUseCustomOrientation((LocalPlayer)(Object)this);
|
||||
controllable.getOrientationController().setActive(shouldUseCustomOrientation);
|
||||
}
|
||||
|
||||
@Unique
|
||||
private boolean cobblemon$shouldUseCustomOrientation(LocalPlayer player) {
|
||||
var playerVehicle = player.getVehicle();
|
||||
if (playerVehicle == null) return false;
|
||||
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return false;
|
||||
return pokemonEntity.ifRidingAvailableSupply(false, (behaviour, settings, state) -> {
|
||||
return behaviour.shouldRoll(settings, state, pokemonEntity);
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void stopRiding() {
|
||||
super.stopRiding();
|
||||
if (Minecraft.getInstance().player != (Object)this) return;
|
||||
if (!(this instanceof OrientationControllable controllable)) return;
|
||||
controllable.getOrientationController().setActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,13 +8,13 @@
|
||||
|
||||
package com.cobblemon.mod.common.mixin.client;
|
||||
|
||||
import com.cobblemon.mod.common.Rollable;
|
||||
import com.cobblemon.mod.common.OrientationControllable;
|
||||
import com.cobblemon.mod.common.client.CobblemonClient;
|
||||
import com.cobblemon.mod.common.client.keybind.keybinds.PartySendBinding;
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
|
||||
import com.cobblemon.mod.common.pokedex.scanner.PokedexUsageContext;
|
||||
import com.llamalad7.mixinextras.injector.v2.WrapWithCondition;
|
||||
import com.llamalad7.mixinextras.sugar.Local;
|
||||
import com.mojang.blaze3d.Blaze3D;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.MouseHandler;
|
||||
import net.minecraft.client.player.LocalPlayer;
|
||||
@@ -49,8 +49,6 @@ public class MouseHandlerMixin {
|
||||
|
||||
@Shadow private double accumulatedDY;
|
||||
|
||||
@Shadow private double accumulatedScrollX;
|
||||
|
||||
@Inject(
|
||||
method = "onScroll",
|
||||
at = @At(
|
||||
@@ -121,9 +119,9 @@ public class MouseHandlerMixin {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!(player instanceof Rollable rollable)) return true;
|
||||
if (!(player instanceof OrientationControllable controllable)) return true;
|
||||
|
||||
if (!rollable.shouldRoll()) {
|
||||
if (!controllable.getOrientationController().isActive()) {
|
||||
xMouseSmoother.reset();
|
||||
yMouseSmoother.reset();
|
||||
pitchSmoother.reset();
|
||||
@@ -132,68 +130,105 @@ public class MouseHandlerMixin {
|
||||
return true;
|
||||
}
|
||||
|
||||
var defaultSensitivity = this.minecraft.options.sensitivity().get() * 0.6000000238418579 + 0.20000000298023224;
|
||||
var ridingSensitivity = Math.pow(defaultSensitivity, 3);
|
||||
|
||||
//Send mouse input to be interpreted into rotation
|
||||
//deltas by the ride controller
|
||||
Vec3 angVecMouse = rollable.rotationOnMouseXY(
|
||||
cursorDeltaY,
|
||||
cursorDeltaX ,
|
||||
yMouseSmoother,
|
||||
xMouseSmoother,
|
||||
ridingSensitivity,
|
||||
movementTime
|
||||
);
|
||||
Vec3 angVecMouse = cobblemon$getRideMouseRotation(cursorDeltaX, cursorDeltaY, movementTime);
|
||||
|
||||
//Perform Rotation using mouse influenced rotation deltas.
|
||||
rollable.rotate(
|
||||
controllable.getOrientationController().rotate(
|
||||
(float) angVecMouse.x,
|
||||
(float) angVecMouse.y,
|
||||
(float) angVecMouse.z
|
||||
);
|
||||
|
||||
|
||||
//Gather and apply the current rotation deltas
|
||||
var angRot = rollable.angRollVel(movementTime);
|
||||
var angRot = cobblemon$getAngularVelocity(movementTime);
|
||||
|
||||
//Apply smoothing if requested by the controller.
|
||||
//This Might be best if done by the controller itself?
|
||||
if( rollable.useAngVelSmoothing() )
|
||||
if(cobblemon$shouldUseAngVelSmoothing())
|
||||
{
|
||||
if( angRot != null ) {
|
||||
var yaw = yawSmoother.getNewDeltaValue(angRot.x * 0.5f, d);
|
||||
var pitch = pitchSmoother.getNewDeltaValue(angRot.y * 0.5f, d);
|
||||
var roll = rollSmoother.getNewDeltaValue(angRot.z * 0.5f, d);
|
||||
rollable.rotate((float) yaw, (float) pitch, (float) roll);
|
||||
}
|
||||
var yaw = yawSmoother.getNewDeltaValue(angRot.x * 0.5f, d);
|
||||
var pitch = pitchSmoother.getNewDeltaValue(angRot.y * 0.5f, d);
|
||||
var roll = rollSmoother.getNewDeltaValue(angRot.z * 0.5f, d);
|
||||
controllable.getOrientationController().rotate((float) yaw, (float) pitch, (float) roll);
|
||||
}
|
||||
//Otherwise simply apply the smoothing
|
||||
else
|
||||
{
|
||||
if( angRot != null ) {
|
||||
rollable.rotate((float) (
|
||||
angRot.x * 10 * d),
|
||||
(float) (angRot.y * 10 * d),
|
||||
(float) (angRot.z * 10 * d)
|
||||
);
|
||||
}
|
||||
controllable.getOrientationController().rotate((float) (angRot.x * 10 * d), (float) (angRot.y * 10 * d), (float) (angRot.z * 10 * d));
|
||||
}
|
||||
return false;
|
||||
|
||||
|
||||
}
|
||||
|
||||
@Inject(method = "handleAccumulatedMovement", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/MouseHandler;isMouseGrabbed()Z", ordinal = 0))
|
||||
private void cobblemon$maintainMovementWhenInScreens(CallbackInfo ci, @Local(ordinal = 1) double e) {
|
||||
if (minecraft.player == null) return;
|
||||
if (!(minecraft.player instanceof Rollable rollable)) return;
|
||||
if (!rollable.shouldRoll()) return;
|
||||
if (!(minecraft.player instanceof OrientationControllable controllable)) return;
|
||||
if (!controllable.getOrientationController().isActive()) return;
|
||||
if (minecraft.isPaused()) return;
|
||||
|
||||
var pitch = pitchSmoother.getNewDeltaValue(0, e);
|
||||
var roll = rollSmoother.getNewDeltaValue(0, e);
|
||||
rollable.rotate(0.0F, (float)pitch, (float)roll);
|
||||
controllable.getOrientationController().rotate(0.0F, (float)pitch, (float)roll);
|
||||
}
|
||||
|
||||
@Unique
|
||||
private Vec3 cobblemon$getAngularVelocity(double deltaTime) {
|
||||
var player = minecraft.player;
|
||||
if (player == null) return Vec3.ZERO;
|
||||
if (!(player instanceof OrientationControllable)) return Vec3.ZERO;
|
||||
|
||||
var playerVehicle = player.getVehicle();
|
||||
if (playerVehicle == null) return Vec3.ZERO;
|
||||
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return Vec3.ZERO;
|
||||
return pokemonEntity.ifRidingAvailableSupply(Vec3.ZERO, (behaviour, settings, state) -> {
|
||||
return behaviour.angRollVel(settings, state, pokemonEntity, player, deltaTime);
|
||||
});
|
||||
}
|
||||
|
||||
@Unique
|
||||
private Vec3 cobblemon$getRideMouseRotation(double mouseX, double mouseY, double deltaTime) {
|
||||
var player = minecraft.player;
|
||||
if (player == null) return Vec3.ZERO;
|
||||
var vehicle = player.getVehicle();
|
||||
if (vehicle == null) return Vec3.ZERO;
|
||||
if (!(vehicle instanceof PokemonEntity pokemonEntity)) return Vec3.ZERO;
|
||||
|
||||
var sensitivity = cobblemon$getRidingSensitivity();
|
||||
return pokemonEntity.ifRidingAvailableSupply(Vec3.ZERO, (behaviour, settings, state) -> {
|
||||
return behaviour.rotationOnMouseXY(
|
||||
settings,
|
||||
state,
|
||||
pokemonEntity,
|
||||
player,
|
||||
mouseY,
|
||||
mouseX,
|
||||
yMouseSmoother,
|
||||
xMouseSmoother,
|
||||
sensitivity,
|
||||
deltaTime
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
@Unique
|
||||
private double cobblemon$getRidingSensitivity() {
|
||||
var sensitivity = this.minecraft.options.sensitivity().get() * 0.6000000238418579 + 0.20000000298023224;
|
||||
return Math.pow(sensitivity, 3);
|
||||
}
|
||||
|
||||
@Unique
|
||||
private boolean cobblemon$shouldUseAngVelSmoothing() {
|
||||
var player = minecraft.player;
|
||||
if (player == null) return true;
|
||||
|
||||
var playerVehicle = player.getVehicle();
|
||||
if (playerVehicle == null) return true;
|
||||
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return true;
|
||||
return pokemonEntity.ifRidingAvailableSupply(true, (behaviour, settings, state) -> {
|
||||
return behaviour.useAngVelSmoothing(settings, state, pokemonEntity);
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -7,8 +7,7 @@
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.mixin.client;
|
||||
import com.cobblemon.mod.common.api.riding.Rideable;
|
||||
import com.cobblemon.mod.common.api.riding.RidingManager;
|
||||
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
|
||||
import net.minecraft.client.model.PlayerModel;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
@@ -22,13 +21,16 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
@Mixin(PlayerModel.class)
|
||||
public class PlayerModelMixin {
|
||||
@Inject(method = "setupAnim(Lnet/minecraft/world/entity/LivingEntity;FFFFF)V", at = @At(value = "HEAD"))
|
||||
private void cobblemon$setHeadRotation(LivingEntity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, CallbackInfo ci){
|
||||
private void cobblemon$setHeadRotation(LivingEntity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, CallbackInfo ci) {
|
||||
if (!(entity instanceof Player)) return;
|
||||
Entity vehicle = entity.getVehicle();
|
||||
|
||||
if (!(vehicle instanceof PokemonEntity)) return;
|
||||
RidingManager ridingManager = ((Rideable) vehicle).getRiding();
|
||||
if (ridingManager.shouldRotatePlayerHead((PokemonEntity) vehicle)) return;
|
||||
if (!(vehicle instanceof PokemonEntity pokemonEntity)) return;
|
||||
|
||||
var shouldRotatePlayerHead = pokemonEntity.ifRidingAvailableSupply(false, (behaviour, settings, state) -> {
|
||||
return behaviour.shouldRotatePlayerHead(settings, state, pokemonEntity);
|
||||
});
|
||||
if (shouldRotatePlayerHead) return;
|
||||
|
||||
netHeadYaw = 0f;
|
||||
headPitch = 0f;
|
||||
|
||||
+28
-1
@@ -11,9 +11,15 @@ package com.cobblemon.mod.common.mixin.client;
|
||||
import com.cobblemon.mod.common.client.render.ClientPlayerIcon;
|
||||
import com.cobblemon.mod.common.client.render.player.MountedPlayerRenderer;
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
|
||||
import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
|
||||
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import net.minecraft.client.model.EntityModel;
|
||||
import net.minecraft.client.model.PlayerModel;
|
||||
import net.minecraft.client.player.AbstractClientPlayer;
|
||||
import net.minecraft.client.renderer.MultiBufferSource;
|
||||
import net.minecraft.client.renderer.entity.EntityRendererProvider;
|
||||
import net.minecraft.client.renderer.entity.LivingEntityRenderer;
|
||||
import net.minecraft.client.renderer.entity.player.PlayerRenderer;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
@@ -23,12 +29,33 @@ import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
@Mixin(PlayerRenderer.class)
|
||||
public class PlayerRendererMixin {
|
||||
public abstract class PlayerRendererMixin extends LivingEntityRenderer<AbstractClientPlayer, PlayerModel<AbstractClientPlayer>> {
|
||||
|
||||
public PlayerRendererMixin(EntityRendererProvider.Context context, PlayerModel<AbstractClientPlayer> model, float shadowRadius) {
|
||||
super(context, model, shadowRadius);
|
||||
}
|
||||
|
||||
@Inject(method = "render(Lnet/minecraft/world/entity/LivingEntity;FFLcom/mojang/blaze3d/vertex/PoseStack;Lnet/minecraft/client/renderer/MultiBufferSource;I)V", at = @At(value = "TAIL"))
|
||||
public void cobblemon$clientPlayerIcon(LivingEntity entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight, CallbackInfo ci) {
|
||||
ClientPlayerIcon.Companion.onRenderPlayer((Player) entity);
|
||||
}
|
||||
|
||||
@WrapOperation(method = "getRenderOffset(Lnet/minecraft/client/player/AbstractClientPlayer;F)Lnet/minecraft/world/phys/Vec3;", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/player/AbstractClientPlayer;isCrouching()Z"))
|
||||
private boolean cobblemon$disableCrouchOffset(AbstractClientPlayer instance, Operation<Boolean> original) {
|
||||
if (instance.isPassenger() && instance.getVehicle() instanceof PokemonEntity) {
|
||||
return false;
|
||||
}
|
||||
return original.call(instance);
|
||||
}
|
||||
|
||||
@Inject(method = "setModelProperties", at = @At("TAIL"))
|
||||
private void cobblemon$setModelProperties(AbstractClientPlayer player, CallbackInfo ci) {
|
||||
if (player.isPassenger() && player.getVehicle() instanceof PokemonEntity) {
|
||||
PlayerModel<AbstractClientPlayer> playerModel = this.getModel();
|
||||
playerModel.crouching = false;
|
||||
}
|
||||
}
|
||||
|
||||
@Inject(
|
||||
method = "setupRotations(Lnet/minecraft/client/player/AbstractClientPlayer;Lcom/mojang/blaze3d/vertex/PoseStack;FFFF)V",
|
||||
at = @At("HEAD")
|
||||
|
||||
@@ -562,6 +562,7 @@ object Cobblemon {
|
||||
this.implementation.registerCommandArgument(cobblemonResource("dex"), DexArgumentType::class, SingletonArgumentInfo.contextFree (DexArgumentType::dex))
|
||||
this.implementation.registerCommandArgument(cobblemonResource("npc_class"), NPCClassArgumentType::class, SingletonArgumentInfo.contextFree(NPCClassArgumentType::npcClass))
|
||||
this.implementation.registerCommandArgument(cobblemonResource("wallpaper"), UnlockablePCBoxWallpaperArgumentType::class, SingletonArgumentInfo.contextFree(UnlockablePCBoxWallpaperArgumentType::wallpaper))
|
||||
this.implementation.registerCommandArgument(cobblemonResource("mark"), MarkArgumentType::class, SingletonArgumentInfo.contextFree(MarkArgumentType::mark))
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -60,8 +60,13 @@ object CobblemonCommands {
|
||||
RenameBoxCommand.register(dispatcher)
|
||||
ChangeBoxWallpaperCommand.register(dispatcher)
|
||||
RunMolangScriptCommand.register(dispatcher)
|
||||
SpectateBattleCommand.register(dispatcher)
|
||||
CobblemonConfigCommand.register(dispatcher)
|
||||
UnlockPCBoxWallpaperCommand.register(dispatcher)
|
||||
ChangePCBoxesCommand.register(dispatcher)
|
||||
MarkGiveCommand.register(dispatcher)
|
||||
MarkTakeCommand.register(dispatcher)
|
||||
MarkGiveAllCommand.register(dispatcher)
|
||||
|
||||
// Possibly lock down registration if and only if under dev environment or running in an environment
|
||||
// with a certain system environment variable set
|
||||
|
||||
@@ -29,11 +29,13 @@ import com.cobblemon.mod.common.client.net.gui.PokedexUIPacketHandler
|
||||
import com.cobblemon.mod.common.client.net.gui.SummaryUIPacketHandler
|
||||
import com.cobblemon.mod.common.client.net.npc.CloseNPCEditorHandler
|
||||
import com.cobblemon.mod.common.client.net.npc.OpenNPCEditorHandler
|
||||
import com.cobblemon.mod.common.client.net.orientation.S2CUpdateOrientationHandler
|
||||
import com.cobblemon.mod.common.client.net.pasture.ClosePastureHandler
|
||||
import com.cobblemon.mod.common.client.net.pasture.OpenPastureHandler
|
||||
import com.cobblemon.mod.common.client.net.pasture.PokemonPasturedHandler
|
||||
import com.cobblemon.mod.common.client.net.pasture.PokemonUnpasturedHandler
|
||||
import com.cobblemon.mod.common.client.net.pokedex.ServerConfirmedRegisterHandler
|
||||
import com.cobblemon.mod.common.client.net.pokemon.update.ClientboundUpdateRidingStateHandler
|
||||
import com.cobblemon.mod.common.client.net.pokemon.update.PokemonUpdatePacketHandler
|
||||
import com.cobblemon.mod.common.client.net.settings.OpenCobblemonConfigEditorHandler
|
||||
import com.cobblemon.mod.common.client.net.settings.ServerSettingsPacketHandler
|
||||
@@ -73,6 +75,7 @@ import com.cobblemon.mod.common.net.messages.client.effect.SpawnSnowstormEntityP
|
||||
import com.cobblemon.mod.common.net.messages.client.effect.SpawnSnowstormParticlePacket
|
||||
import com.cobblemon.mod.common.net.messages.client.npc.CloseNPCEditorPacket
|
||||
import com.cobblemon.mod.common.net.messages.client.npc.OpenNPCEditorPacket
|
||||
import com.cobblemon.mod.common.net.messages.client.orientation.ClientboundUpdateOrientationPacket
|
||||
import com.cobblemon.mod.common.net.messages.client.pasture.ClosePasturePacket
|
||||
import com.cobblemon.mod.common.net.messages.client.pasture.OpenPasturePacket
|
||||
import com.cobblemon.mod.common.net.messages.client.pasture.PokemonPasturedPacket
|
||||
@@ -142,7 +145,7 @@ import com.cobblemon.mod.common.net.messages.server.callback.partymove.PartyPoke
|
||||
import com.cobblemon.mod.common.net.messages.server.dialogue.EscapeDialoguePacket
|
||||
import com.cobblemon.mod.common.net.messages.server.dialogue.InputToDialoguePacket
|
||||
import com.cobblemon.mod.common.net.messages.server.npc.SaveNPCPacket
|
||||
import com.cobblemon.mod.common.net.messages.server.orientation.C2SUpdateOrientationPacket
|
||||
import com.cobblemon.mod.common.net.messages.server.orientation.ServerboundUpdateOrientationPacket
|
||||
import com.cobblemon.mod.common.net.messages.server.pasture.PasturePokemonPacket
|
||||
import com.cobblemon.mod.common.net.messages.server.pasture.UnpastureAllPokemonPacket
|
||||
import com.cobblemon.mod.common.net.messages.server.pasture.UnpasturePokemonPacket
|
||||
@@ -151,6 +154,9 @@ import com.cobblemon.mod.common.net.messages.server.pokedex.scanner.StartScannin
|
||||
import com.cobblemon.mod.common.net.messages.server.pokemon.interact.InteractPokemonPacket
|
||||
import com.cobblemon.mod.common.net.messages.server.pokemon.update.SetItemHiddenPacket
|
||||
import com.cobblemon.mod.common.net.messages.server.pokemon.update.SetNicknamePacket
|
||||
import com.cobblemon.mod.common.net.messages.server.pokemon.update.SetActiveMarkPacket
|
||||
import com.cobblemon.mod.common.net.messages.server.pokemon.update.SetMarkingsPacket
|
||||
import com.cobblemon.mod.common.net.messages.server.pokemon.update.ServerboundUpdateRidingStatePacket
|
||||
import com.cobblemon.mod.common.net.messages.server.pokemon.update.evolution.AcceptEvolutionPacket
|
||||
import com.cobblemon.mod.common.net.messages.server.starter.RequestStarterScreenPacket
|
||||
import com.cobblemon.mod.common.net.messages.server.storage.SwapPCPartyPokemonPacket
|
||||
@@ -193,6 +199,9 @@ import com.cobblemon.mod.common.net.serverhandling.pokedex.scanner.StartScanning
|
||||
import com.cobblemon.mod.common.net.serverhandling.pokemon.interact.InteractPokemonHandler
|
||||
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.SetItemHiddenHandler
|
||||
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.SetNicknameHandler
|
||||
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.SetActiveMarkHandler
|
||||
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.SetMarkingsHandler
|
||||
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.ServerboundUpdateRidingStateHandler
|
||||
import com.cobblemon.mod.common.net.serverhandling.starter.RequestStarterScreenHandler
|
||||
import com.cobblemon.mod.common.net.serverhandling.starter.SelectStarterPacketHandler
|
||||
import com.cobblemon.mod.common.net.serverhandling.storage.BenchMoveHandler
|
||||
@@ -265,6 +274,13 @@ object CobblemonNetwork {
|
||||
list.add(PacketRegisterInfo(DmaxLevelUpdatePacket.ID, DmaxLevelUpdatePacket::decode, PokemonUpdatePacketHandler()))
|
||||
list.add(PacketRegisterInfo(GmaxFactorUpdatePacket.ID, GmaxFactorUpdatePacket::decode, PokemonUpdatePacketHandler()))
|
||||
list.add(PacketRegisterInfo(CosmeticItemUpdatePacket.ID, CosmeticItemUpdatePacket::decode, PokemonUpdatePacketHandler()))
|
||||
list.add(PacketRegisterInfo(ActiveMarkUpdatePacket.ID, ActiveMarkUpdatePacket::decode, PokemonUpdatePacketHandler()))
|
||||
list.add(PacketRegisterInfo(MarkAddUpdatePacket.ID, MarkAddUpdatePacket::decode, PokemonUpdatePacketHandler()))
|
||||
list.add(PacketRegisterInfo(MarkRemoveUpdatePacket.ID, MarkRemoveUpdatePacket::decode, PokemonUpdatePacketHandler()))
|
||||
list.add(PacketRegisterInfo(MarkPotentialAddUpdatePacket.ID, MarkPotentialAddUpdatePacket::decode, PokemonUpdatePacketHandler()))
|
||||
list.add(PacketRegisterInfo(MarksUpdatePacket.ID, MarksUpdatePacket::decode, PokemonUpdatePacketHandler()))
|
||||
list.add(PacketRegisterInfo(MarksPotentialUpdatePacket.ID, MarksPotentialUpdatePacket::decode, PokemonUpdatePacketHandler()))
|
||||
list.add(PacketRegisterInfo(MarkingsUpdatePacket.ID, MarkingsUpdatePacket::decode, PokemonUpdatePacketHandler()))
|
||||
|
||||
// Evolution start
|
||||
list.add(PacketRegisterInfo(AddEvolutionPacket.ID, AddEvolutionPacket::decode, PokemonUpdatePacketHandler()))
|
||||
@@ -357,6 +373,7 @@ object CobblemonNetwork {
|
||||
list.add(PacketRegisterInfo(FishingBaitRegistrySyncPacket.ID, FishingBaitRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
|
||||
list.add(PacketRegisterInfo(FlowRegistrySyncPacket.ID, FlowRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
|
||||
list.add(PacketRegisterInfo(CosmeticItemAssignmentSyncPacket.ID, CosmeticItemAssignmentSyncPacket::decode, DataRegistrySyncPacketHandler()))
|
||||
list.add(PacketRegisterInfo(MarkRegistrySyncPacket.ID, MarkRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
|
||||
|
||||
// Effects
|
||||
list.add(PacketRegisterInfo(SpawnSnowstormParticlePacket.ID, SpawnSnowstormParticlePacket::decode, SpawnSnowstormParticleHandler))
|
||||
@@ -387,6 +404,9 @@ object CobblemonNetwork {
|
||||
list.add(PacketRegisterInfo(PokemonPasturedPacket.ID, PokemonPasturedPacket::decode, PokemonPasturedHandler))
|
||||
list.add(PacketRegisterInfo(PokemonUnpasturedPacket.ID, PokemonUnpasturedPacket::decode, PokemonUnpasturedHandler))
|
||||
|
||||
// Orientation
|
||||
list.add(PacketRegisterInfo(ClientboundUpdateOrientationPacket.ID, ClientboundUpdateOrientationPacket::decode, S2CUpdateOrientationHandler))
|
||||
|
||||
// Behaviours
|
||||
list.add(PacketRegisterInfo(PlayPosableAnimationPacket.ID, PlayPosableAnimationPacket::decode, PlayPosableAnimationHandler))
|
||||
|
||||
@@ -413,6 +433,9 @@ object CobblemonNetwork {
|
||||
// Debug / cheats
|
||||
list.add(PacketRegisterInfo(CalculateSeatPositionsPacket.ID, CalculateSeatPositionsPacket::decode, CalculateSeatPositionsHandler))
|
||||
|
||||
// Riding
|
||||
list.add(PacketRegisterInfo(ClientboundUpdateRidingStatePacket.ID, ClientboundUpdateRidingStatePacket::decode, ClientboundUpdateRidingStateHandler))
|
||||
|
||||
return list
|
||||
}
|
||||
|
||||
@@ -421,6 +444,8 @@ object CobblemonNetwork {
|
||||
// Pokemon Update Packets
|
||||
list.add(PacketRegisterInfo(SetNicknamePacket.ID, SetNicknamePacket::decode, SetNicknameHandler))
|
||||
list.add(PacketRegisterInfo(SetItemHiddenPacket.ID, SetItemHiddenPacket::decode, SetItemHiddenHandler))
|
||||
list.add(PacketRegisterInfo(SetActiveMarkPacket.ID, SetActiveMarkPacket::decode, SetActiveMarkHandler))
|
||||
list.add(PacketRegisterInfo(SetMarkingsPacket.ID, SetMarkingsPacket::decode, SetMarkingsHandler))
|
||||
|
||||
// Evolution Packets
|
||||
list.add(PacketRegisterInfo(AcceptEvolutionPacket.ID, AcceptEvolutionPacket::decode, AcceptEvolutionHandler))
|
||||
@@ -508,8 +533,9 @@ object CobblemonNetwork {
|
||||
// NPC packets
|
||||
list.add(PacketRegisterInfo(SaveNPCPacket.ID, SaveNPCPacket::decode, SaveNPCHandler))
|
||||
|
||||
// Orientation packet(s)
|
||||
list.add(PacketRegisterInfo(C2SUpdateOrientationPacket.ID, C2SUpdateOrientationPacket::decode, OrientationPacketHandler))
|
||||
// Riding packet(s)
|
||||
list.add(PacketRegisterInfo(ServerboundUpdateOrientationPacket.ID, ServerboundUpdateOrientationPacket::decode, OrientationPacketHandler))
|
||||
list.add(PacketRegisterInfo(ServerboundUpdateRidingStatePacket.ID, ServerboundUpdateRidingStatePacket::decode, ServerboundUpdateRidingStateHandler))
|
||||
|
||||
return list
|
||||
}
|
||||
|
||||
+13
-1
@@ -8,10 +8,16 @@
|
||||
|
||||
package com.cobblemon.mod.common.api.events.fishing
|
||||
|
||||
import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.bedrockk.molang.runtime.value.MoValue
|
||||
import com.cobblemon.mod.common.api.events.Cancelable
|
||||
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMoLangValue
|
||||
import com.cobblemon.mod.common.api.molang.ObjectValue
|
||||
import com.cobblemon.mod.common.api.spawning.SpawnBucket
|
||||
import com.cobblemon.mod.common.entity.fishing.PokeRodFishingBobberEntity
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.itemRegistry
|
||||
import net.minecraft.core.registries.Registries
|
||||
import net.minecraft.world.item.ItemStack
|
||||
|
||||
/**
|
||||
@@ -55,5 +61,11 @@ interface BobberSpawnPokemonEvent {
|
||||
val chosenBucket: SpawnBucket,
|
||||
val bait: ItemStack,
|
||||
val pokemon: PokemonEntity
|
||||
) : BobberSpawnPokemonEvent
|
||||
) : BobberSpawnPokemonEvent {
|
||||
val context = mutableMapOf<String, MoValue>(
|
||||
"chosen_bucket" to ObjectValue(chosenBucket, { it.name }),
|
||||
"bait" to pokemon.level().itemRegistry.wrapAsHolder(bait.item).asMoLangValue(Registries.ITEM),
|
||||
"pokemon_entity" to pokemon.asMoLangValue()
|
||||
)
|
||||
}
|
||||
}
|
||||
+9
-1
@@ -8,10 +8,18 @@
|
||||
|
||||
package com.cobblemon.mod.common.api.events.pokemon
|
||||
|
||||
import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.bedrockk.molang.runtime.value.MoValue
|
||||
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMoLangValue
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import net.minecraft.server.level.ServerPlayer
|
||||
|
||||
data class FossilRevivedEvent (
|
||||
val pokemon: Pokemon,
|
||||
val player: ServerPlayer?
|
||||
)
|
||||
) {
|
||||
val context = mutableMapOf<String, MoValue>(
|
||||
"pokemon" to pokemon.struct,
|
||||
"player" to (player?.asMoLangValue() ?: DoubleValue.ZERO)
|
||||
)
|
||||
}
|
||||
|
||||
@@ -0,0 +1,87 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.mark
|
||||
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import com.google.gson.annotations.SerializedName
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.network.chat.MutableComponent
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.StringRepresentable
|
||||
|
||||
class Mark(
|
||||
identifier: ResourceLocation,
|
||||
val name: String,
|
||||
val description: String,
|
||||
val title: String?,
|
||||
@SerializedName(value = "titleColor", alternate = ["titleColour"])
|
||||
val titleColour: String?,
|
||||
val texture: ResourceLocation,
|
||||
val replace: List<ResourceLocation>?,
|
||||
val group: String?,
|
||||
val chance: Float = 0F,
|
||||
val indexNumber: Int?
|
||||
): StringRepresentable {
|
||||
|
||||
companion object {
|
||||
internal fun decode(buffer: RegistryFriendlyByteBuf): Mark {
|
||||
return Mark(
|
||||
buffer.readIdentifier(),
|
||||
buffer.readString(),
|
||||
buffer.readString(),
|
||||
buffer.readNullable { buffer.readString() },
|
||||
buffer.readNullable { buffer.readString() },
|
||||
buffer.readResourceLocation(),
|
||||
buffer.readNullable { buffer.readList { buffer.readResourceLocation() } },
|
||||
buffer.readNullable { buffer.readString() },
|
||||
buffer.readFloat(),
|
||||
buffer.readNullable { buffer.readInt() }
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
@Transient
|
||||
var identifier: ResourceLocation = identifier
|
||||
internal set
|
||||
|
||||
override fun getSerializedName(): String = identifier.toString()
|
||||
|
||||
fun getName(): MutableComponent = name.asTranslated()
|
||||
|
||||
fun getDescription(): MutableComponent = description.asTranslated()
|
||||
|
||||
fun getTitle(name: MutableComponent): MutableComponent {
|
||||
title?.let {
|
||||
try {
|
||||
return if (titleColour != null) it.asTranslated(name.withColor(-1)).withColor(titleColour.toInt(16))
|
||||
else it.asTranslated(name)
|
||||
} catch (e: Exception) {
|
||||
Cobblemon.LOGGER.error("Error parsing titleColor hexadecimal color code for {}", identifier, e)
|
||||
return it.asTranslated(name)
|
||||
}
|
||||
}
|
||||
return name
|
||||
}
|
||||
|
||||
fun getChanceGroup(): Pair<String, Float> = Pair(group ?: chance.toString(), chance)
|
||||
|
||||
internal fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeIdentifier(identifier)
|
||||
buffer.writeString(name)
|
||||
buffer.writeString(description)
|
||||
buffer.writeNullable(title) { _, v -> buffer.writeString(v) }
|
||||
buffer.writeNullable(titleColour) { _, v -> buffer.writeString(v) }
|
||||
buffer.writeResourceLocation(texture)
|
||||
buffer.writeNullable(replace) { _, v -> buffer.writeCollection(v) { _, resource -> buffer.writeResourceLocation(resource) } }
|
||||
buffer.writeNullable(group) { _, v -> buffer.writeString(v) }
|
||||
buffer.writeFloat(chance)
|
||||
buffer.writeNullable(indexNumber) { _, v -> buffer.writeInt(v) }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,68 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.mark
|
||||
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.api.data.JsonDataRegistry
|
||||
import com.cobblemon.mod.common.api.reactive.SimpleObservable
|
||||
import com.cobblemon.mod.common.net.messages.client.data.MarkRegistrySyncPacket
|
||||
import com.cobblemon.mod.common.util.adapters.IdentifierAdapter
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import com.google.gson.GsonBuilder
|
||||
import com.google.gson.reflect.TypeToken
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.server.level.ServerPlayer
|
||||
import net.minecraft.server.packs.PackType
|
||||
|
||||
object Marks: JsonDataRegistry<Mark> {
|
||||
|
||||
override val id: ResourceLocation = cobblemonResource("marks")
|
||||
override val type: PackType = PackType.SERVER_DATA
|
||||
override val observable = SimpleObservable<Marks>()
|
||||
override val typeToken: TypeToken<Mark> = TypeToken.get(Mark::class.java)
|
||||
override val resourcePath: String = "marks"
|
||||
|
||||
override val gson = GsonBuilder()
|
||||
.setPrettyPrinting()
|
||||
.registerTypeAdapter(ResourceLocation::class.java, IdentifierAdapter)
|
||||
.create()
|
||||
|
||||
private val marks = hashMapOf<ResourceLocation, Mark>()
|
||||
|
||||
override fun reload(data: Map<ResourceLocation, Mark>) {
|
||||
this.marks.clear()
|
||||
data.forEach { (identifier, mark) ->
|
||||
try {
|
||||
mark.identifier = identifier
|
||||
this.marks[identifier] = mark
|
||||
} catch (e: Exception) {
|
||||
Cobblemon.LOGGER.error("Skipped loading the {} mark", identifier, e)
|
||||
}
|
||||
}
|
||||
Cobblemon.LOGGER.info("Loaded {} marks", this.marks.size)
|
||||
this.observable.emit(this)
|
||||
}
|
||||
|
||||
override fun sync(player: ServerPlayer) {
|
||||
MarkRegistrySyncPacket(this.all()).sendToPlayer(player)
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets all loaded [Mark]s.
|
||||
*/
|
||||
fun all() = this.marks.values.toList()
|
||||
fun identifiers(): Collection<String> = marks.keys.toSet().map { it.toString() }
|
||||
|
||||
/**
|
||||
* Gets a [Mark] by its [ResourceLocation].
|
||||
* @param identifier The identifier of the mark.
|
||||
* @return The [Mark] if loaded, otherwise null.
|
||||
*/
|
||||
fun getByIdentifier(identifier: ResourceLocation): Mark? = this.marks[identifier]
|
||||
}
|
||||
@@ -17,31 +17,20 @@ import com.bedrockk.molang.runtime.struct.VariableStruct
|
||||
import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.bedrockk.molang.runtime.value.MoValue
|
||||
import com.bedrockk.molang.runtime.value.StringValue
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.CobblemonActivities
|
||||
import com.cobblemon.mod.common.CobblemonBlockEntities
|
||||
import com.cobblemon.mod.common.CobblemonMemories
|
||||
import com.cobblemon.mod.common.CobblemonUnlockableWallpapers
|
||||
import com.cobblemon.mod.common.*
|
||||
import com.cobblemon.mod.common.api.battles.model.PokemonBattle
|
||||
import com.cobblemon.mod.common.api.battles.model.actor.ActorType
|
||||
import com.cobblemon.mod.common.api.battles.model.actor.BattleActor
|
||||
import com.cobblemon.mod.common.api.dialogue.PlayerDialogueFaceProvider
|
||||
import com.cobblemon.mod.common.api.dialogue.ReferenceDialogueFaceProvider
|
||||
import com.cobblemon.mod.common.api.mark.Marks
|
||||
import com.cobblemon.mod.common.api.moves.animations.ActionEffectContext
|
||||
import com.cobblemon.mod.common.api.moves.animations.ActionEffects
|
||||
import com.cobblemon.mod.common.api.moves.animations.NPCProvider
|
||||
import com.cobblemon.mod.common.api.pokedex.AbstractPokedexManager
|
||||
import com.cobblemon.mod.common.api.pokedex.CaughtCount
|
||||
import com.cobblemon.mod.common.api.pokedex.CaughtPercent
|
||||
import com.cobblemon.mod.common.api.pokedex.PokedexEntryProgress
|
||||
import com.cobblemon.mod.common.api.pokedex.PokedexManager
|
||||
import com.cobblemon.mod.common.api.pokedex.SeenCount
|
||||
import com.cobblemon.mod.common.api.pokedex.SeenPercent
|
||||
import com.cobblemon.mod.common.api.pokedex.*
|
||||
import com.cobblemon.mod.common.api.pokemon.PokemonProperties
|
||||
import com.cobblemon.mod.common.api.pokemon.evolution.Evolution
|
||||
import com.cobblemon.mod.common.api.pokemon.stats.Stats
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.api.scripting.CobblemonScripts
|
||||
import com.cobblemon.mod.common.api.spawning.context.SpawningContext
|
||||
import com.cobblemon.mod.common.api.storage.PokemonStore
|
||||
@@ -52,6 +41,7 @@ import com.cobblemon.mod.common.api.storage.pc.PCStore
|
||||
import com.cobblemon.mod.common.api.text.text
|
||||
import com.cobblemon.mod.common.battles.BattleRegistry
|
||||
import com.cobblemon.mod.common.battles.actor.PlayerBattleActor
|
||||
import com.cobblemon.mod.common.battles.actor.PokemonBattleActor
|
||||
import com.cobblemon.mod.common.client.particle.BedrockParticleOptionsRepository
|
||||
import com.cobblemon.mod.common.client.particle.ParticleStorm
|
||||
import com.cobblemon.mod.common.client.render.models.blockbench.wavefunction.WaveFunctions
|
||||
@@ -73,8 +63,6 @@ import com.cobblemon.mod.common.pokemon.evolution.variants.LevelUpEvolution
|
||||
import com.cobblemon.mod.common.pokemon.evolution.variants.TradeEvolution
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import com.mojang.datafixers.util.Either
|
||||
import java.util.UUID
|
||||
import kotlin.math.sqrt
|
||||
import net.minecraft.client.multiplayer.ClientLevel
|
||||
import net.minecraft.commands.arguments.EntityAnchorArgument
|
||||
import net.minecraft.core.BlockPos
|
||||
@@ -83,11 +71,7 @@ import net.minecraft.core.Registry
|
||||
import net.minecraft.core.RegistryAccess
|
||||
import net.minecraft.core.registries.BuiltInRegistries
|
||||
import net.minecraft.core.registries.Registries
|
||||
import net.minecraft.nbt.CompoundTag
|
||||
import net.minecraft.nbt.DoubleTag
|
||||
import net.minecraft.nbt.ListTag
|
||||
import net.minecraft.nbt.StringTag
|
||||
import net.minecraft.nbt.Tag
|
||||
import net.minecraft.nbt.*
|
||||
import net.minecraft.resources.ResourceKey
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.server.MinecraftServer
|
||||
@@ -96,11 +80,7 @@ import net.minecraft.server.level.ServerPlayer
|
||||
import net.minecraft.tags.TagKey
|
||||
import net.minecraft.world.damagesource.DamageSource
|
||||
import net.minecraft.world.damagesource.DamageTypes
|
||||
import net.minecraft.world.entity.Entity
|
||||
import net.minecraft.world.entity.EntityType
|
||||
import net.minecraft.world.entity.LightningBolt
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.PathfinderMob
|
||||
import net.minecraft.world.entity.*
|
||||
import net.minecraft.world.entity.ai.behavior.BlockPosTracker
|
||||
import net.minecraft.world.entity.ai.memory.MemoryModuleType
|
||||
import net.minecraft.world.entity.ai.memory.MemoryStatus
|
||||
@@ -112,8 +92,12 @@ import net.minecraft.world.level.Level.ExplosionInteraction
|
||||
import net.minecraft.world.level.biome.Biome
|
||||
import net.minecraft.world.level.block.Block
|
||||
import net.minecraft.world.level.dimension.DimensionType
|
||||
import net.minecraft.world.level.levelgen.Heightmap
|
||||
import net.minecraft.world.phys.AABB
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import java.util.*
|
||||
import kotlin.math.sqrt
|
||||
import kotlin.random.Random
|
||||
|
||||
/**
|
||||
* Holds a bunch of useful MoLang trickery that can be used or extended in API
|
||||
@@ -234,6 +218,22 @@ object MoLangFunctions {
|
||||
val z = params.getInt(2)
|
||||
return@put DoubleValue(world.isRainingAt(BlockPos(x, y, z)))
|
||||
}
|
||||
map.put("is_snowing_at") { params ->
|
||||
val x = params.getInt(0)
|
||||
val y = params.getInt(1)
|
||||
val z = params.getInt(2)
|
||||
val blockPos = BlockPos(x, y, z)
|
||||
if (!world.isRaining()) {
|
||||
return@put DoubleValue.ZERO
|
||||
} else if (!world.canSeeSky(blockPos)) {
|
||||
return@put DoubleValue.ZERO
|
||||
} else if (world.getHeightmapPos(Heightmap.Types.MOTION_BLOCKING, blockPos).getY() > blockPos.getY()) {
|
||||
return@put DoubleValue.ZERO
|
||||
} else {
|
||||
val biome = world.getBiome(blockPos).value() as Biome
|
||||
return@put DoubleValue(biome.getPrecipitationAt(blockPos) == Biome.Precipitation.SNOW)
|
||||
}
|
||||
}
|
||||
map.put("is_chunk_loaded_at") { params ->
|
||||
val x = params.getInt(0)
|
||||
val y = params.getInt(1)
|
||||
@@ -467,6 +467,7 @@ object MoLangFunctions {
|
||||
map.put("is_sneaking") { _ -> DoubleValue(entity.isShiftKeyDown) }
|
||||
map.put("is_sprinting") { _ -> DoubleValue(entity.isSprinting) }
|
||||
map.put("is_in_water") { _ -> DoubleValue(entity.isUnderWater) }
|
||||
map.put("is_in_rain") { _ -> DoubleValue(entity.isInWaterOrRain && !entity.isInWater) }
|
||||
map.put("is_touching_water_or_rain") { _ -> DoubleValue(entity.isInWaterRainOrBubble) }
|
||||
map.put("is_touching_water") { _ -> DoubleValue(entity.isInWater) }
|
||||
map.put("is_underwater") { DoubleValue(entity.getIsSubmerged()) }
|
||||
@@ -738,6 +739,8 @@ object MoLangFunctions {
|
||||
map.put("npc") { battleActor.entity.struct }
|
||||
} else if (battleActor is PlayerBattleActor) {
|
||||
map.put("player") { battleActor.entity?.asMoLangValue() ?: DoubleValue.ZERO }
|
||||
} else if (battleActor is PokemonBattleActor) {
|
||||
map.put("pokemon") { battleActor.entity?.asMoLangValue() ?: DoubleValue.ZERO }
|
||||
}
|
||||
return@mutableListOf map
|
||||
}
|
||||
@@ -776,6 +779,34 @@ object MoLangFunctions {
|
||||
DoubleValue.ONE
|
||||
}
|
||||
map.put("owner") { pokemon.getOwnerPlayer()?.asMoLangValue() ?: DoubleValue.ZERO }
|
||||
map.put("add_marks") { params ->
|
||||
for (param in params.params) {
|
||||
val identifier = param.asString().asIdentifierDefaultingNamespace()
|
||||
val mark = Marks.getByIdentifier(identifier)
|
||||
if (mark != null) pokemon.exchangeMark(mark, true)
|
||||
}
|
||||
}
|
||||
map.put("add_marks_with_chance") { params ->
|
||||
for (param in params.params) {
|
||||
val identifier = param.asString().asIdentifierDefaultingNamespace()
|
||||
val mark = Marks.getByIdentifier(identifier)
|
||||
mark?.let {
|
||||
val probability = it.chance.coerceIn(0F, 1F) * 100
|
||||
val randomValue = Random.nextDouble(0.0, 100.0)
|
||||
if (randomValue < probability) pokemon.exchangeMark(it, true)
|
||||
}
|
||||
}
|
||||
}
|
||||
map.put("add_potential_marks") { params ->
|
||||
for (param in params.params) {
|
||||
val identifier = param.asString().asIdentifierDefaultingNamespace()
|
||||
val mark = Marks.getByIdentifier(identifier)
|
||||
if (mark != null) pokemon.addPotentialMark(mark)
|
||||
}
|
||||
}
|
||||
map.put("apply_potential_marks") {
|
||||
return@put DoubleValue(pokemon.applyPotentialMarks())
|
||||
}
|
||||
map
|
||||
}
|
||||
)
|
||||
@@ -786,6 +817,7 @@ object MoLangFunctions {
|
||||
map.put("in_battle") { DoubleValue(pokemonEntity.isBattling) }
|
||||
map.put("is_moving") { DoubleValue((pokemonEntity.moveControl as? PokemonMoveControl)?.hasWanted() == true) }
|
||||
map.put("is_flying") { DoubleValue(pokemonEntity.getBehaviourFlag(PokemonBehaviourFlag.FLYING)) }
|
||||
map.put("is_gliding") { DoubleValue(pokemonEntity.useRidingAltPose()) }
|
||||
map.put("has_aspect") { DoubleValue(it.getString(0) in pokemonEntity.aspects) }
|
||||
map.put("is_pokemon") { DoubleValue.ONE }
|
||||
map.put("is_holding_item") { DoubleValue(!pokemonEntity.entityData.get(PokemonEntity.SHOWN_HELD_ITEM).isEmpty) }
|
||||
@@ -1435,4 +1467,4 @@ object MoLangFunctions {
|
||||
}
|
||||
}
|
||||
|
||||
fun Either<ResourceLocation, ExpressionLike>.runScript(runtime: MoLangRuntime) = map({ CobblemonScripts.run(it, runtime) }, { it.resolve(runtime) })
|
||||
fun Either<ResourceLocation, ExpressionLike>.runScript(runtime: MoLangRuntime) = map({ CobblemonScripts.run(it, runtime) }, { it.resolve(runtime) })
|
||||
|
||||
+5
-5
@@ -6,10 +6,10 @@
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.pokemon.riding.states
|
||||
package com.cobblemon.mod.common.api.net.serializers
|
||||
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
object RidingStateSerializer {
|
||||
|
||||
class RunUpToFlightCompositeState(pokemonEntity: PokemonEntity) : CompositeState(pokemonEntity) {
|
||||
var currSpeed: Double = 0.0
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
+110
@@ -0,0 +1,110 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.orientation
|
||||
|
||||
import com.cobblemon.mod.common.util.math.geometry.toDegrees
|
||||
import com.cobblemon.mod.common.util.math.geometry.toRadians
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.Mth
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import org.joml.Matrix3f
|
||||
import org.joml.Quaternionf
|
||||
import org.joml.Vector3f
|
||||
import kotlin.math.asin
|
||||
|
||||
open class OrientationController(val entity: LivingEntity) {
|
||||
|
||||
companion object {
|
||||
val FORWARDS: Vector3f = Vector3f(0.0f, 0.0f, -1.0f)
|
||||
val UP: Vector3f = Vector3f(0.0f, 1.0f, 0.0f)
|
||||
val LEFT: Vector3f = Vector3f(-1.0f, 0.0f, 0.0f)
|
||||
}
|
||||
|
||||
open var active: Boolean = false
|
||||
|
||||
var orientation: Matrix3f? = null
|
||||
private set
|
||||
|
||||
private var renderOrientationO: Matrix3f? = null
|
||||
private var renderOrientation: Matrix3f? = null
|
||||
|
||||
/** Adding this simply because it irritates me seeing `getActive` when most of this is Java. */
|
||||
fun isActive() = active
|
||||
|
||||
fun updateOrientation(fn: (Matrix3f) -> Matrix3f?) {
|
||||
if (!active) return
|
||||
if (orientation == null) {
|
||||
orientation = Matrix3f()
|
||||
rotate(entity.yRot - 180, entity.xRot, 0f)
|
||||
}
|
||||
orientation = fn(orientation!!)
|
||||
entity.yRot = yaw
|
||||
entity.xRot = pitch
|
||||
}
|
||||
|
||||
fun reset() {
|
||||
orientation = null
|
||||
renderOrientationO = null
|
||||
renderOrientation = null
|
||||
active = false
|
||||
}
|
||||
|
||||
fun rotate(yaw: Float, pitch: Float, roll: Float) {
|
||||
rotateYaw(yaw)
|
||||
rotatePitch(pitch)
|
||||
rotateRoll(roll)
|
||||
}
|
||||
|
||||
fun getRenderOrientation(delta: Float): Quaternionf {
|
||||
val old = renderOrientationO ?: renderOrientation ?: orientation
|
||||
val new = renderOrientation ?: old
|
||||
val oldQuat = Quaternionf().setFromUnnormalized(old)
|
||||
val newQuat = Quaternionf().setFromUnnormalized(new)
|
||||
oldQuat.slerp(newQuat, delta)
|
||||
return oldQuat
|
||||
}
|
||||
|
||||
fun tick() {
|
||||
if (!active || orientation == null) return
|
||||
renderOrientationO = renderOrientation
|
||||
val current = orientation
|
||||
val renderMatrix = this.renderOrientation ?: current
|
||||
val renderQuat = Quaternionf().setFromUnnormalized(renderMatrix)
|
||||
val targetQuat = Quaternionf().setFromUnnormalized(current)
|
||||
val dampingFactor = 0.66f // We can change this factor for faster transitions
|
||||
renderQuat.slerp(targetQuat, dampingFactor)
|
||||
|
||||
val newRenderOrientation = Matrix3f()
|
||||
renderQuat.get(newRenderOrientation)
|
||||
renderOrientation = newRenderOrientation
|
||||
}
|
||||
|
||||
val forwardVector: Vector3f
|
||||
get() = orientation?.transform(FORWARDS, Vector3f()) ?: Vector3f(FORWARDS)
|
||||
|
||||
val leftVector: Vector3f
|
||||
get() = orientation?.transform(LEFT, Vector3f()) ?: Vector3f(LEFT)
|
||||
|
||||
val upVector : Vector3f
|
||||
get() = orientation?.transform(UP, Vector3f()) ?: Vector3f(UP)
|
||||
|
||||
fun rotateYaw(yaw: Float) = updateOrientation { it.rotateY(-yaw.toRadians()) }
|
||||
fun rotatePitch(pitch: Float) = updateOrientation { it.rotateX(-pitch.toRadians()) }
|
||||
fun rotateRoll(roll: Float) = updateOrientation { it.rotateZ(-roll.toRadians()) }
|
||||
|
||||
val yaw: Float
|
||||
get() = Mth.wrapDegrees(-FORWARDS.angleSigned(forwardVector, UP).toDegrees() + 180)
|
||||
|
||||
val pitch: Float
|
||||
get() = Mth.wrapDegrees(-asin(forwardVector.y).toDegrees())
|
||||
|
||||
val roll: Float
|
||||
get() = Mth.wrapDegrees(-upVector.angleSigned(UP, forwardVector).toDegrees())
|
||||
|
||||
}
|
||||
+8
-1
@@ -90,6 +90,9 @@ object CobblemonPermissions {
|
||||
@JvmStatic
|
||||
val HELD_ITEM = this.create("${COMMAND_PREFIX}helditem", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
|
||||
|
||||
@JvmStatic
|
||||
val CHANGE_MARK = this.create("${COMMAND_PREFIX}changemark", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
|
||||
|
||||
@JvmStatic
|
||||
val PC = this.create("${COMMAND_PREFIX}pc", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
|
||||
@JvmStatic
|
||||
@@ -128,8 +131,12 @@ object CobblemonPermissions {
|
||||
val RUN_MOLANG_SCRIPT = this.create("${COMMAND_PREFIX}runmolangscript", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
|
||||
@JvmStatic
|
||||
val COBBLEMON_CONFIG_RELOAD = this.create("${COMMAND_PREFIX}cobblemonconfig.reload", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
|
||||
|
||||
@JvmStatic
|
||||
val CALCULATE_SEAT_POSITIONS = this.create("${COMMAND_PREFIX}calculateseatpositions", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
|
||||
@JvmStatic
|
||||
val CHANGE_BOX_COUNT = this.create("${COMMAND_PREFIX}boxcount", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
|
||||
@JvmStatic
|
||||
val SPECTATE_BATTLE = this.create("${COMMAND_PREFIX}spectatebattle", PermissionLevel.ALL_COMMANDS)
|
||||
|
||||
fun all(): Iterable<Permission> = this.permissions
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@ import com.cobblemon.mod.common.api.pokemon.moves.Learnset
|
||||
import com.cobblemon.mod.common.api.pokemon.stats.Stat
|
||||
import com.cobblemon.mod.common.api.pokemon.stats.Stats
|
||||
import com.cobblemon.mod.common.api.reactive.SimpleObservable
|
||||
import com.cobblemon.mod.common.api.riding.controller.RideController
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStatDefinition
|
||||
import com.cobblemon.mod.common.api.spawning.TimeRange
|
||||
import com.cobblemon.mod.common.api.types.ElementalType
|
||||
@@ -48,8 +48,9 @@ import com.cobblemon.mod.common.pokemon.evolution.adapters.CobblemonRequirementA
|
||||
import com.cobblemon.mod.common.pokemon.evolution.adapters.LegacyItemConditionWrapperAdapter
|
||||
import com.cobblemon.mod.common.pokemon.helditem.CobblemonHeldItemManager
|
||||
import com.cobblemon.mod.common.util.adapters.*
|
||||
import com.cobblemon.mod.common.util.adapters.RideControllerAdapter
|
||||
import com.cobblemon.mod.common.util.adapters.RidingBehaviourSettingsAdapter
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import com.cobblemon.mod.common.util.ifClient
|
||||
import com.google.common.collect.HashBasedTable
|
||||
import com.google.gson.Gson
|
||||
import com.google.gson.GsonBuilder
|
||||
@@ -106,7 +107,7 @@ object PokemonSpecies : JsonDataRegistry<Species> {
|
||||
.registerTypeAdapter(EggGroup::class.java, EggGroupAdapter)
|
||||
.registerTypeAdapter(MobEffect::class.java, RegistryElementAdapter<MobEffect>(BuiltInRegistries::MOB_EFFECT))
|
||||
.registerTypeAdapter(ItemPredicate::class.java, LegacyItemConditionWrapperAdapter)
|
||||
.registerTypeAdapter(RideController::class.java, RideControllerAdapter)
|
||||
.registerTypeAdapter(RidingBehaviourSettings::class.java, RidingBehaviourSettingsAdapter)
|
||||
.registerTypeAdapter(RidingStatDefinition::class.java, RidingStatDefinitionAdapter)
|
||||
.registerTypeAdapter(Expression::class.java, ExpressionAdapter)
|
||||
.disableHtmlEscaping()
|
||||
@@ -211,6 +212,11 @@ object PokemonSpecies : JsonDataRegistry<Species> {
|
||||
this.speciesByDex.remove(old.resourceIdentifier.namespace, old.nationalPokedexNumber)
|
||||
}
|
||||
this.speciesByDex.put(species.resourceIdentifier.namespace, species.nationalPokedexNumber, species)
|
||||
ifClient {
|
||||
if (species.implemented) {
|
||||
this.implemented.add(species)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -285,4 +291,4 @@ object PokemonSpecies : JsonDataRegistry<Species> {
|
||||
return "${species.resourceIdentifier.namespace}:${species.name}"
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,9 @@
|
||||
|
||||
package com.cobblemon.mod.common.api.riding
|
||||
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
|
||||
import net.minecraft.world.entity.PlayerRideableJumping
|
||||
|
||||
/**
|
||||
@@ -20,6 +23,6 @@ interface Rideable : PlayerRideableJumping {
|
||||
/**
|
||||
* Denotes the manager responsible for handling any instance of riding taking place on an entity
|
||||
*/
|
||||
val riding: RidingManager
|
||||
val riding: RidingBehaviour<RidingBehaviourSettings, RidingBehaviourState>?
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
+2
-2
@@ -6,7 +6,7 @@
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.controller
|
||||
package com.cobblemon.mod.common.api.riding
|
||||
|
||||
import com.cobblemon.mod.common.util.readString
|
||||
import com.cobblemon.mod.common.util.writeString
|
||||
@@ -29,4 +29,4 @@ class RidingAnimation(
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,215 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding
|
||||
|
||||
import com.bedrockk.molang.runtime.MoLangRuntime
|
||||
import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.cobblemon.mod.common.Rollable
|
||||
import com.cobblemon.mod.common.api.molang.MoLangFunctions.setup
|
||||
import com.cobblemon.mod.common.api.riding.controller.RideController
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.toProperties
|
||||
import com.cobblemon.mod.common.util.withQueryValue
|
||||
import net.minecraft.ChatFormatting
|
||||
import net.minecraft.network.chat.Component
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import kotlin.math.sin
|
||||
import kotlin.math.sin
|
||||
|
||||
data class RidingManager(val entity: PokemonEntity) {
|
||||
var lastSpeed = 0F
|
||||
var states: MutableMap<ResourceLocation, RidingState> = mutableMapOf()
|
||||
var deltaRotation = Vec2.ZERO
|
||||
|
||||
val runtime: MoLangRuntime by lazy {
|
||||
MoLangRuntime()
|
||||
.setup()
|
||||
.withQueryValue("entity", entity.struct)
|
||||
.also {
|
||||
it.environment.query.addFunction("passenger_count") { DoubleValue(entity.passengers.size.toDouble()) }
|
||||
it.environment.query.addFunction("get_ride_stats") { params ->
|
||||
val rideStat = RidingStat.valueOf(params.getString(0).uppercase())
|
||||
val rideStyle = RidingStyle.valueOf(params.getString(1).uppercase())
|
||||
val maxVal = params.getDouble(2)
|
||||
val minVal = params.getDouble(3)
|
||||
//TODO: Use the mons actual boost once implemented
|
||||
val normalizedStat = entity.rideProp.calculate(rideStat, rideStyle, 0) / 100.0f
|
||||
val trueStatVal = (normalizedStat * (maxVal - minVal)) + minVal
|
||||
|
||||
DoubleValue(trueStatVal)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fun <T : RidingState> getState(id: ResourceLocation, constructor: (PokemonEntity) -> T): T {
|
||||
val storedState = states[id]
|
||||
if (storedState == null) {
|
||||
val newState = constructor(entity)
|
||||
states[id] = newState
|
||||
return newState
|
||||
}
|
||||
|
||||
return storedState as T
|
||||
}
|
||||
|
||||
fun getController(entity: PokemonEntity): RideController? {
|
||||
return entity.pokemon.riding.controller?.takeIf { it.condition.invoke(entity) }
|
||||
}
|
||||
|
||||
/**
|
||||
* Responsible for handling riding conditions and transitions amongst controllers. This will tick
|
||||
* whenever the entity receives a tickControlled interaction.
|
||||
*/
|
||||
fun tick(entity: PokemonEntity, driver: Player, input: Vec3) {
|
||||
val controller = getController(entity) ?: return
|
||||
|
||||
val pose = controller.pose(entity)
|
||||
entity.entityData.set(PokemonEntity.POSE_TYPE, pose)
|
||||
//val speedPlayer = driver.deltaMovement.horizontalDistance()
|
||||
//driver.displayClientMessage(Component.literal("Speed player: ").withStyle { it.withColor(ChatFormatting.GREEN) }.append(Component.literal("$speedPlayer b/t")), true)
|
||||
//val speedEntity = entity.deltaMovement.length() //* 20 * 60 * 60) / ( 1000 )
|
||||
//println(speedEntity)
|
||||
//driver.displayClientMessage(Component.literal("Speed: ").withStyle { it.withColor(ChatFormatting.GREEN) }.append(Component.literal("${String.format("%.2f", speedEntity)} km/h")), true)
|
||||
|
||||
}
|
||||
|
||||
fun speed(entity: PokemonEntity, driver: Player): Float {
|
||||
val controller = getController(entity) ?: return 0.05F
|
||||
this.lastSpeed = controller.speed(entity, driver)
|
||||
return this.lastSpeed
|
||||
}
|
||||
|
||||
fun controlledRotation(entity: PokemonEntity, driver: Player): Vec2 {
|
||||
val controller = getController(entity) ?: return entity.rotationVector
|
||||
val previousRotation = entity.rotationVector
|
||||
val rotation = controller.rotation(entity, driver)
|
||||
this.deltaRotation = Vec2(rotation.x - previousRotation.x, rotation.y - previousRotation.y)
|
||||
return rotation
|
||||
}
|
||||
|
||||
fun clampPassengerRotation(entity: PokemonEntity, driver: LivingEntity) {
|
||||
val controller = getController(entity) ?: return
|
||||
return controller.clampPassengerRotation(entity, driver)
|
||||
}
|
||||
|
||||
fun updatePassengerRotation(entity: PokemonEntity, driver: LivingEntity) {
|
||||
val controller = getController(entity) ?: return
|
||||
return controller.updatePassengerRotation(entity, driver)
|
||||
}
|
||||
|
||||
fun velocity(entity: PokemonEntity, driver: Player, input: Vec3): Vec3 {
|
||||
val controller = getController(entity) ?: return Vec3.ZERO
|
||||
return controller.velocity(entity, driver, input)
|
||||
}
|
||||
|
||||
fun setRideBar(entity: PokemonEntity, driver: Player): Float {
|
||||
val controller = getController(entity) ?: return 0.0f
|
||||
return controller.setRideBar(entity, driver)
|
||||
}
|
||||
|
||||
fun rideFovMult(entity: PokemonEntity, driver: Player): Float {
|
||||
val controller = getController(entity) ?: return 1.0f
|
||||
return controller.rideFovMult(entity, driver)
|
||||
}
|
||||
|
||||
fun canJump(entity: PokemonEntity, driver: Player): Boolean {
|
||||
val controller = getController(entity) ?: return false
|
||||
return controller.canJump(entity, driver)
|
||||
}
|
||||
|
||||
fun jumpVelocity(entity: PokemonEntity, driver: Player, jumpStrength: Int): Vec3 {
|
||||
val controller = getController(entity) ?: return Vec3.ZERO
|
||||
return controller.jumpForce(entity, driver, jumpStrength)
|
||||
}
|
||||
|
||||
/**
|
||||
* Used to supply the delta for the lerp() between velocity
|
||||
* vectors. Called inertia for now as the way it feels when
|
||||
* affecting the ride is somewhat akin to inertia.
|
||||
*/
|
||||
fun inertia(entity: PokemonEntity): Double {
|
||||
val controller = getController(entity) ?: return 0.5
|
||||
return controller.inertia(entity)
|
||||
}
|
||||
|
||||
fun gravity(entity: PokemonEntity, regularGravity: Double): Double? {
|
||||
val controller = getController(entity) ?: return null
|
||||
return controller.gravity(entity, regularGravity)
|
||||
}
|
||||
|
||||
//Maybe should be changed to be a function that conveys:
|
||||
// "turn on use our camera system function"
|
||||
fun shouldRoll(entity: PokemonEntity): Boolean {
|
||||
val controller = getController(entity) ?: return false
|
||||
return controller.shouldRoll(entity)
|
||||
}
|
||||
|
||||
fun shouldRotatePlayerHead(entity: PokemonEntity): Boolean {
|
||||
val controller = getController(entity) ?: return false
|
||||
return controller.shouldRotatePlayerHead()
|
||||
}
|
||||
|
||||
fun shouldRotatePokemonHead(entity: PokemonEntity): Boolean {
|
||||
val controller = getController(entity) ?: return false
|
||||
return controller.shouldRotatePokemonHead()
|
||||
}
|
||||
|
||||
fun rotationOnMouseXY(
|
||||
entity: PokemonEntity,
|
||||
driver: Player,
|
||||
yMouse: Double,
|
||||
xMouse: Double,
|
||||
yMouseSmoother: SmoothDouble,
|
||||
xMouseSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
val controller = getController(entity) ?: return Vec3.ZERO
|
||||
return controller.rotationOnMouseXY(
|
||||
entity,
|
||||
driver,
|
||||
yMouse,
|
||||
xMouse,
|
||||
yMouseSmoother,
|
||||
xMouseSmoother,
|
||||
sensitivity,
|
||||
deltaTime
|
||||
) }
|
||||
|
||||
/**
|
||||
* Determines whether mouse input will affect the rotation of
|
||||
* the rollable object. Need to remove this as it's not used anymore
|
||||
*/
|
||||
//I think this might better serve as a "use smoothing on angular velocity"
|
||||
fun useAngVelSmoothing(entity: PokemonEntity): Boolean {
|
||||
val controller = getController(entity) ?: return true
|
||||
return controller.useAngVelSmoothing(entity)
|
||||
}
|
||||
|
||||
fun turnOffOnGround(entity: PokemonEntity): Boolean {
|
||||
val controller = getController(entity) ?: return false
|
||||
return controller.turnOffOnGround(entity)
|
||||
}
|
||||
|
||||
fun angRollVel(entity: PokemonEntity, driver: Player, deltaTime: Double): Vec3 {
|
||||
val controller = getController(entity) ?: return Vec3(0.0, 0.0, 0.0)
|
||||
return controller.angRollVel(entity, driver, deltaTime)
|
||||
}
|
||||
|
||||
fun dismountOnShift(): Boolean {
|
||||
val controller = getController(entity) ?: return false
|
||||
return controller.dismountOnShift(entity)
|
||||
}
|
||||
}
|
||||
@@ -9,44 +9,40 @@
|
||||
package com.cobblemon.mod.common.api.riding
|
||||
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.cobblemon.mod.common.api.riding.controller.RideController
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStatDefinition
|
||||
import com.cobblemon.mod.common.util.adapters.RideControllerAdapter
|
||||
import com.cobblemon.mod.common.util.asExpression
|
||||
import com.cobblemon.mod.common.util.getString
|
||||
import com.cobblemon.mod.common.util.readIdentifier
|
||||
import com.cobblemon.mod.common.util.readString
|
||||
import com.cobblemon.mod.common.util.writeString
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import com.cobblemon.mod.common.util.adapters.RidingBehaviourSettingsAdapter
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
|
||||
class RidingProperties(
|
||||
val stats: Map<RidingStat, RidingStatDefinition> = mapOf(),
|
||||
val seats: List<Seat> = listOf(),
|
||||
val conditions: List<Expression> = listOf(),
|
||||
val controller: RideController? = null
|
||||
val behaviour: RidingBehaviourSettings? = null
|
||||
) {
|
||||
companion object {
|
||||
fun decode(buffer: RegistryFriendlyByteBuf): RidingProperties {
|
||||
val stats: Map<RidingStat, RidingStatDefinition> = buffer.readMap(
|
||||
{ buffer.readEnum<RidingStat>(RidingStat::class.java) },
|
||||
{ buffer.readEnum(RidingStat::class.java) },
|
||||
{ RidingStatDefinition.decode(buffer) }
|
||||
)
|
||||
val seats: List<Seat> = buffer.readList { _ -> Seat.decode(buffer) }
|
||||
val conditions = buffer.readList { buffer.readString().asExpression() }
|
||||
val controller = buffer.readNullable { _ ->
|
||||
val key = buffer.readIdentifier()
|
||||
val controller = RideControllerAdapter.types[key]?.getConstructor()?.newInstance() ?: error("Unknown controller key: $key")
|
||||
controller.decode(buffer)
|
||||
return@readNullable controller
|
||||
val behaviour = buffer.readNullable { _ ->
|
||||
val key = buffer.readResourceLocation()
|
||||
val settings = RidingBehaviourSettingsAdapter.types[key]?.getConstructor()?.newInstance() ?: error("Unknown controller key: $key")
|
||||
settings.decode(buffer)
|
||||
return@readNullable settings
|
||||
}
|
||||
|
||||
return RidingProperties(stats = stats, seats = seats, conditions = conditions, controller = controller)
|
||||
return RidingProperties(stats = stats, seats = seats, conditions = conditions, behaviour = behaviour)
|
||||
}
|
||||
}
|
||||
|
||||
val canRide: Boolean
|
||||
get() = seats.isNotEmpty() && controller != null
|
||||
get() = seats.isNotEmpty() && behaviour != null
|
||||
|
||||
fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeMap(
|
||||
@@ -56,7 +52,10 @@ class RidingProperties(
|
||||
)
|
||||
buffer.writeCollection(seats) { _, seat -> seat.encode(buffer) }
|
||||
buffer.writeCollection(conditions) { _, condition -> buffer.writeString(condition.getString()) }
|
||||
buffer.writeNullable(controller) { _, controller -> controller.encode(buffer) }
|
||||
buffer.writeNullable(behaviour) { _, behaviour ->
|
||||
buffer.writeResourceLocation(behaviour.key)
|
||||
behaviour.encode(buffer)
|
||||
}
|
||||
}
|
||||
|
||||
fun calculate(stat: RidingStat, style: RidingStyle, boosts: Int): Float {
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding
|
||||
|
||||
/**
|
||||
* Honestly having a base interface is probably unnecessary I'm just considering whether there's going to be some
|
||||
* kind of shared state later.
|
||||
*
|
||||
* @author Hiroku
|
||||
* @since October 6th, 2024
|
||||
*/
|
||||
interface RidingState
|
||||
@@ -9,7 +9,6 @@
|
||||
package com.cobblemon.mod.common.api.riding
|
||||
|
||||
import com.cobblemon.mod.common.api.net.Encodable
|
||||
import com.cobblemon.mod.common.api.riding.controller.RidingAnimation
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.util.readString
|
||||
import com.cobblemon.mod.common.util.writeString
|
||||
|
||||
+90
@@ -0,0 +1,90 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour
|
||||
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
/**
|
||||
* Represents the behaviour of a Pokemon when being ridden.
|
||||
* This is intended to contain the logic for how a Pokemon should behave when being ridden.
|
||||
*
|
||||
* This class should remain stateless as it is intended to be shared between multiple instances of Pokemon.
|
||||
*
|
||||
* @author landonjw
|
||||
*/
|
||||
interface RidingBehaviour<Settings : RidingBehaviourSettings, State : RidingBehaviourState> {
|
||||
val key: ResourceLocation
|
||||
|
||||
fun isActive(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
|
||||
|
||||
fun tick(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, input: Vec3) {}
|
||||
|
||||
fun pose(settings: Settings, state: State, vehicle: PokemonEntity): PoseType
|
||||
|
||||
fun speed(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float
|
||||
|
||||
fun clampPassengerRotation(settings: Settings, state: State, entity: PokemonEntity, driver: LivingEntity) {}
|
||||
|
||||
fun updatePassengerRotation(settings: Settings, state: State, entity: PokemonEntity, driver: LivingEntity) {}
|
||||
|
||||
fun rotation(settings: Settings, state: State, vehicle: PokemonEntity, driver: LivingEntity): Vec2
|
||||
|
||||
fun velocity(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, input: Vec3): Vec3
|
||||
|
||||
fun angRollVel(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, deltaTime: Double): Vec3
|
||||
|
||||
fun rotationOnMouseXY(
|
||||
settings: Settings,
|
||||
state: State,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3
|
||||
|
||||
fun canJump(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Boolean
|
||||
|
||||
fun setRideBar(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float
|
||||
|
||||
fun jumpForce(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, jumpStrength: Int): Vec3
|
||||
|
||||
fun gravity(settings: Settings, state: State, vehicle: PokemonEntity, regularGravity: Double): Double
|
||||
|
||||
fun rideFovMultiplier(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float
|
||||
|
||||
fun useAngVelSmoothing(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
|
||||
|
||||
fun useRidingAltPose(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Boolean
|
||||
|
||||
fun inertia(settings: Settings, state: State, vehicle: PokemonEntity): Double
|
||||
|
||||
fun shouldRoll(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
|
||||
|
||||
fun turnOffOnGround(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
|
||||
|
||||
fun dismountOnShift(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
|
||||
|
||||
fun shouldRotatePokemonHead(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
|
||||
|
||||
fun shouldRotatePlayerHead(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
|
||||
|
||||
fun createDefaultState(): State
|
||||
|
||||
}
|
||||
+25
@@ -0,0 +1,25 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour
|
||||
|
||||
import com.cobblemon.mod.common.api.net.Decodable
|
||||
import com.cobblemon.mod.common.api.net.Encodable
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
|
||||
/**
|
||||
* Represents static settings of a riding behaviour.
|
||||
* Values in this class are intended to be constant and not change during the riding process.
|
||||
* Typically this will be initialized for each pokemon form during deserialization
|
||||
* to determine how they should ride.
|
||||
*
|
||||
* @author landonjw
|
||||
*/
|
||||
interface RidingBehaviourSettings: Encodable, Decodable {
|
||||
val key: ResourceLocation
|
||||
}
|
||||
+80
@@ -0,0 +1,80 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour
|
||||
|
||||
import com.cobblemon.mod.common.api.net.Decodable
|
||||
import com.cobblemon.mod.common.api.net.Encodable
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.ifClient
|
||||
import com.cobblemon.mod.common.util.ifServer
|
||||
import net.minecraft.client.player.RemotePlayer
|
||||
import net.minecraft.network.FriendlyByteBuf
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import kotlin.reflect.KProperty
|
||||
|
||||
/**
|
||||
* Represents the state of a Pokemon when being ridden.
|
||||
* This is intended to contain mutable state that is passed between the client and server
|
||||
* or temporary state that is used during the riding process.
|
||||
*
|
||||
* This will be destroyed when the a user dismounts the Pokemon.
|
||||
*
|
||||
* @author landonjw
|
||||
*/
|
||||
interface RidingBehaviourState : Encodable, Decodable {
|
||||
fun reset()
|
||||
fun copy(): RidingBehaviourState
|
||||
fun shouldSync(previous: RidingBehaviourState): Boolean
|
||||
}
|
||||
|
||||
object NoState : RidingBehaviourState {
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) = Unit
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) = Unit
|
||||
override fun copy() = NoState
|
||||
override fun reset() = Unit
|
||||
override fun shouldSync(previous: RidingBehaviourState) = false
|
||||
}
|
||||
|
||||
fun <T> ridingState(value: T, side: Side) = SidedRidingState(value, side)
|
||||
|
||||
class SidedRidingState<T>(private var value: T, val side: Side) {
|
||||
fun get() = value
|
||||
|
||||
fun set(value: T, forced: Boolean = false) {
|
||||
if (forced) {
|
||||
this.value = value
|
||||
}
|
||||
else {
|
||||
when (side) {
|
||||
Side.BOTH -> { this.value = value }
|
||||
Side.CLIENT -> { ifClient { this.value = value } }
|
||||
Side.SERVER -> { ifServer { this.value = value } }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override fun equals(other: Any?): Boolean {
|
||||
if (other is SidedRidingState<*>) {
|
||||
return value == other.value
|
||||
}
|
||||
return super.equals(other)
|
||||
}
|
||||
|
||||
override fun hashCode(): Int {
|
||||
return value.hashCode()
|
||||
}
|
||||
}
|
||||
|
||||
enum class Side {
|
||||
SERVER, CLIENT, BOTH
|
||||
}
|
||||
|
||||
enum class DriverSide {
|
||||
LOCAL, REMOTE, BOTH
|
||||
}
|
||||
+41
@@ -0,0 +1,41 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour
|
||||
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.*
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
|
||||
object RidingBehaviours {
|
||||
val behaviours = mutableMapOf<ResourceLocation, RidingBehaviour<*, *>>()
|
||||
|
||||
init {
|
||||
register(BirdAirBehaviour.KEY, BirdAirBehaviour())
|
||||
register(DolphinBehaviour.KEY, DolphinBehaviour())
|
||||
register(FallToGlideCompositeBehaviour.KEY, FallToGlideCompositeBehaviour())
|
||||
register(GenericLandBehaviour.KEY, GenericLandBehaviour())
|
||||
register(GenericSwimBehaviour.KEY, GenericSwimBehaviour())
|
||||
register(GliderAirBehaviour.KEY, GliderAirBehaviour())
|
||||
register(HelicopterBehaviour.KEY, HelicopterBehaviour())
|
||||
register(JetAirBehaviour.KEY, JetAirBehaviour())
|
||||
register(JumpToFlightCompositeBehaviour.KEY, JumpToFlightCompositeBehaviour())
|
||||
register(RunToJetCompositeBehaviour.KEY, RunToJetCompositeBehaviour())
|
||||
register(SwimDashBehaviour.KEY, SwimDashBehaviour())
|
||||
register(VehicleLandBehaviour.KEY, VehicleLandBehaviour())
|
||||
}
|
||||
|
||||
fun register(key: ResourceLocation, behaviour: RidingBehaviour<*, *>) {
|
||||
if (behaviours.contains(key)) error("Behaviour already registered to key $key")
|
||||
behaviours[key] = RidingController(behaviour)
|
||||
}
|
||||
|
||||
fun get(key: ResourceLocation): RidingBehaviour<*, *> {
|
||||
if (!behaviours.contains(key)) error("Behaviour not registered to key $key")
|
||||
return behaviours[key]!!
|
||||
}
|
||||
}
|
||||
+171
@@ -0,0 +1,171 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour
|
||||
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
/**
|
||||
* Small wrapper around a RidingBehaviour to provide sane defaults in the event that the behaviour is not active.
|
||||
*
|
||||
* @author landonjw
|
||||
*/
|
||||
class RidingController<Settings : RidingBehaviourSettings, State : RidingBehaviourState>(val behaviour: RidingBehaviour<Settings, State>) : RidingBehaviour<Settings, State> {
|
||||
|
||||
override val key = behaviour.key
|
||||
|
||||
override fun isActive(settings: Settings, state: State, vehicle: PokemonEntity) =
|
||||
behaviour.isActive(settings, state, vehicle)
|
||||
|
||||
override fun tick(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, input: Vec3) =
|
||||
behaviour.tick(settings, state, vehicle, driver, input)
|
||||
|
||||
override fun pose(settings: Settings, state: State, vehicle: PokemonEntity) =
|
||||
behaviour.pose(settings, state, vehicle)
|
||||
|
||||
override fun speed(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float {
|
||||
if (!isActive(settings, state, vehicle)) return 0.0F
|
||||
return behaviour.speed(settings, state, vehicle, driver)
|
||||
}
|
||||
|
||||
override fun rotation(settings: Settings, state: State, vehicle: PokemonEntity, driver: LivingEntity): Vec2 {
|
||||
if (!isActive(settings, state, vehicle)) return vehicle.rotationVector
|
||||
return behaviour.rotation(settings, state, vehicle, driver)
|
||||
}
|
||||
|
||||
override fun velocity(
|
||||
settings: Settings,
|
||||
state: State,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
if (!isActive(settings, state, vehicle)) return Vec3.ZERO
|
||||
return behaviour.velocity(settings, state, vehicle, driver, input)
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: Settings,
|
||||
state: State,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
if (!isActive(settings, state, vehicle)) return Vec3.ZERO
|
||||
return behaviour.angRollVel(settings, state, vehicle, driver, deltaTime)
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: Settings,
|
||||
state: State,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
if (!isActive(settings, state, vehicle)) return Vec3.ZERO
|
||||
return behaviour.rotationOnMouseXY(
|
||||
settings,
|
||||
state,
|
||||
vehicle,
|
||||
driver,
|
||||
mouseY,
|
||||
mouseX,
|
||||
mouseYSmoother,
|
||||
mouseXSmoother,
|
||||
sensitivity,
|
||||
deltaTime
|
||||
)
|
||||
}
|
||||
|
||||
override fun canJump(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Boolean {
|
||||
if (!isActive(settings, state, vehicle)) return false
|
||||
return behaviour.canJump(settings, state, vehicle, driver)
|
||||
}
|
||||
|
||||
override fun shouldRotatePlayerHead(settings: Settings, state: State, vehicle: PokemonEntity): Boolean {
|
||||
if (!isActive(settings, state, vehicle)) return false
|
||||
return behaviour.shouldRotatePlayerHead(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(settings: Settings, state: State, vehicle: PokemonEntity): Boolean {
|
||||
if (!isActive(settings, state, vehicle)) return false
|
||||
return behaviour.shouldRotatePokemonHead(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun dismountOnShift(settings: Settings, state: State, vehicle: PokemonEntity): Boolean {
|
||||
if (!isActive(settings, state, vehicle)) return false
|
||||
return behaviour.dismountOnShift(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(settings: Settings, state: State, vehicle: PokemonEntity): Boolean {
|
||||
if (!isActive(settings, state, vehicle)) return false
|
||||
return behaviour.turnOffOnGround(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun shouldRoll(settings: Settings, state: State, vehicle: PokemonEntity): Boolean {
|
||||
if (!isActive(settings, state, vehicle)) return false
|
||||
return behaviour.shouldRoll(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun inertia(settings: Settings, state: State, vehicle: PokemonEntity): Double {
|
||||
if (!isActive(settings, state, vehicle)) return 0.5
|
||||
return behaviour.inertia(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun useRidingAltPose(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Boolean {
|
||||
if (!isActive(settings, state, vehicle)) return false
|
||||
return behaviour.useRidingAltPose(settings, state, vehicle, driver)
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(settings: Settings, state: State, vehicle: PokemonEntity): Boolean {
|
||||
if (!isActive(settings, state, vehicle)) return true
|
||||
return behaviour.useAngVelSmoothing(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun rideFovMultiplier(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float {
|
||||
if (!isActive(settings, state, vehicle)) return 1.0F
|
||||
return behaviour.rideFovMultiplier(settings, state, vehicle, driver)
|
||||
}
|
||||
|
||||
override fun gravity(settings: Settings, state: State, vehicle: PokemonEntity, regularGravity: Double): Double {
|
||||
if (!isActive(settings, state, vehicle)) return regularGravity
|
||||
return behaviour.gravity(settings, state, vehicle, regularGravity)
|
||||
}
|
||||
|
||||
override fun jumpForce(
|
||||
settings: Settings,
|
||||
state: State,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
): Vec3 {
|
||||
if (!isActive(settings, state, vehicle)) return Vec3.ZERO
|
||||
return behaviour.jumpForce(settings, state, vehicle, driver, jumpStrength)
|
||||
}
|
||||
|
||||
override fun setRideBar(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float {
|
||||
if (!isActive(settings, state, vehicle)) return 0.0F
|
||||
return behaviour.setRideBar(settings, state, vehicle, driver)
|
||||
}
|
||||
|
||||
override fun createDefaultState(): State {
|
||||
return behaviour.createDefaultState()
|
||||
}
|
||||
|
||||
}
|
||||
+536
@@ -0,0 +1,536 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types
|
||||
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.bedrockk.molang.runtime.MoLangMath.lerp
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.*
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import kotlin.math.*
|
||||
|
||||
class BirdAirBehaviour : RidingBehaviour<BirdAirSettings, BirdAirState> {
|
||||
companion object {
|
||||
val KEY = cobblemonResource("air/bird")
|
||||
}
|
||||
|
||||
override val key: ResourceLocation = KEY
|
||||
|
||||
val poseProvider = PoseProvider<BirdAirSettings, BirdAirState>(PoseType.HOVER)
|
||||
.with(PoseOption(PoseType.FLY) { _, state, _ -> state.rideVel.get().z > 0.1 })
|
||||
|
||||
override fun isActive(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
override fun pose(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity): PoseType {
|
||||
return poseProvider.select(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun speed(
|
||||
settings: BirdAirSettings,
|
||||
state: BirdAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return state.rideVel.get().length().toFloat()
|
||||
}
|
||||
|
||||
override fun rotation(
|
||||
settings: BirdAirSettings,
|
||||
state: BirdAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Vec2 {
|
||||
return Vec2(driver.xRot * 0.5f, driver.yRot)
|
||||
}
|
||||
|
||||
override fun velocity(
|
||||
settings: BirdAirSettings,
|
||||
state: BirdAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
var yVel = 0.0
|
||||
var leftForce = 0.0
|
||||
var upForce = 0.0
|
||||
var forwardForce = 0.0
|
||||
|
||||
//Perform ride velocity update
|
||||
calculateRideSpaceVel(settings, state, vehicle, driver)
|
||||
|
||||
//Translate ride space velocity to world space velocity.
|
||||
val controller = (driver as? OrientationControllable)?.orientationController
|
||||
if (controller != null) {
|
||||
//Need to deadzone this when straight up or down
|
||||
|
||||
upForce += -1.0 * sin(Math.toRadians(controller.pitch.toDouble())) * state.rideVel.get().z
|
||||
forwardForce += cos(Math.toRadians(controller.pitch.toDouble())) * state.rideVel.get().z
|
||||
|
||||
upForce += cos(Math.toRadians(controller.pitch.toDouble())) * state.rideVel.get().y
|
||||
forwardForce += sin(Math.toRadians(controller.pitch.toDouble())) * state.rideVel.get().y
|
||||
}
|
||||
|
||||
|
||||
//Bring the ride out of the sky when stamina is depleted.
|
||||
if (state.stamina.get() <= 0.0) {
|
||||
upForce -= 0.3
|
||||
}
|
||||
|
||||
val altitudeLimit = vehicle.runtime.resolveDouble(settings.altitudeExpr)
|
||||
|
||||
//Only limit altitude if altitude is not infinite
|
||||
if (!vehicle.runtime.resolveBoolean(settings.infiniteAltitude)) {
|
||||
//Provide a hard limit on altitude
|
||||
upForce = if (vehicle.y >= altitudeLimit && upForce > 0) 0.0 else upForce
|
||||
}
|
||||
|
||||
val velocity = Vec3(state.rideVel.get().x , upForce, forwardForce)
|
||||
return velocity
|
||||
}
|
||||
|
||||
/*
|
||||
* Calculates the change in the ride space vector due to player input and ride state
|
||||
*/
|
||||
fun calculateRideSpaceVel(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity, driver: Player) {
|
||||
//retrieve stats
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.topSpeedExpr)
|
||||
val glideTopSpeed = vehicle.runtime.resolveDouble(settings.glideTopSpeedExpr)
|
||||
val accel = vehicle.runtime.resolveDouble(settings.accelExpr)
|
||||
val staminaStat = vehicle.runtime.resolveDouble(settings.staminaExpr)
|
||||
|
||||
var glideSpeedChange = 0.0
|
||||
|
||||
val currSpeed = state.rideVel.get().length()
|
||||
|
||||
//Flag for determining if player is actively inputting
|
||||
var activeInput = false
|
||||
|
||||
var newVelocity = Vec3(state.rideVel.get().x, state.rideVel.get().y, state.rideVel.get().z)
|
||||
|
||||
//speed up and slow down based on input
|
||||
if (driver.zza != 0.0f && state.stamina.get() > 0.0) {
|
||||
//make sure it can't exceed top speed
|
||||
val forwardInput = when {
|
||||
driver.zza > 0 && newVelocity.z > topSpeed -> 0.0
|
||||
driver.zza < 0 && newVelocity.z < (-topSpeed / 3.0) -> 0.0
|
||||
else -> driver.zza.sign
|
||||
}
|
||||
|
||||
newVelocity = Vec3(
|
||||
newVelocity.x,
|
||||
newVelocity.y,
|
||||
(newVelocity.z + (accel * forwardInput.toDouble())))
|
||||
|
||||
activeInput = true
|
||||
}
|
||||
|
||||
val controller = (driver as? OrientationControllable)?.orientationController
|
||||
if (controller != null) {
|
||||
//Base glide speed change on current pitch of the ride.
|
||||
glideSpeedChange = sin(Math.toRadians(controller.pitch.toDouble()))
|
||||
glideSpeedChange = glideSpeedChange.pow(3) * 0.5
|
||||
|
||||
//TODO: Possibly create a deadzone around parallel where glide doesn't affect speed?
|
||||
if (glideSpeedChange <= 0.0) {
|
||||
//Ensures that a propelling force is still able to be applied when
|
||||
//climbing in height
|
||||
if (driver.zza <= 0) {
|
||||
//speed decrease should be 2x speed increase?
|
||||
//state.currSpeed = max(state.currSpeed + (0.0166) * glideSpeedChange, 0.0 )
|
||||
newVelocity = Vec3(
|
||||
newVelocity.x,
|
||||
newVelocity.y,
|
||||
lerp( newVelocity.z, 0.0,glideSpeedChange * -0.0166 * 2 )
|
||||
)
|
||||
}
|
||||
} else {
|
||||
// only add to the speed if it hasn't exceeded the current
|
||||
//glide angles maximum amount of speed that it can give.
|
||||
//state.currSpeed = min(state.currSpeed + ((0.0166 * 2) * glideSpeedChange), maxGlideSpeed)
|
||||
newVelocity = Vec3(
|
||||
newVelocity.x,
|
||||
newVelocity.y,
|
||||
min(newVelocity.z + ((0.0166 * 2) * glideSpeedChange), glideTopSpeed)
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
//Lateral movement based on driver input.
|
||||
val latTopSpeed = topSpeed / 2.0
|
||||
if (driver.xxa != 0.0f && state.stamina.get() > 0.0) {
|
||||
newVelocity = Vec3(
|
||||
(newVelocity.x + (accel * driver.xxa)).coerceIn(-latTopSpeed, latTopSpeed),
|
||||
newVelocity.y,
|
||||
newVelocity.z)
|
||||
activeInput = true
|
||||
}
|
||||
else {
|
||||
newVelocity = Vec3(
|
||||
lerp(newVelocity.x, 0.0, latTopSpeed / 20.0),
|
||||
newVelocity.y,
|
||||
newVelocity.z)
|
||||
}
|
||||
|
||||
//Vertical movement based on driver input.
|
||||
val vertTopSpeed = topSpeed / 2.0
|
||||
val vertInput = when {
|
||||
driver.jumping -> 1.0
|
||||
driver.isShiftKeyDown -> -1.0
|
||||
else -> 0.0
|
||||
}
|
||||
|
||||
if (vertInput != 0.0 && state.stamina.get() > 0.0) {
|
||||
newVelocity = Vec3(
|
||||
newVelocity.x,
|
||||
(newVelocity.y + (accel * vertInput)).coerceIn(-vertTopSpeed, vertTopSpeed),
|
||||
newVelocity.z)
|
||||
activeInput = true
|
||||
}
|
||||
else {
|
||||
newVelocity = Vec3(
|
||||
newVelocity.x,
|
||||
lerp(newVelocity.y, 0.0, vertTopSpeed / 20.0),
|
||||
newVelocity.z)
|
||||
}
|
||||
|
||||
//Check if the ride should be gliding
|
||||
if (driver.isLocalPlayer) {
|
||||
if (activeInput && state.stamina.get() > 0.0) {
|
||||
state.gliding.set(false)
|
||||
} else {
|
||||
state.gliding.set(true)
|
||||
}
|
||||
}
|
||||
|
||||
//Only perform stamina logic if the ride does not have infinite stamina
|
||||
if (!vehicle.runtime.resolveBoolean(settings.infiniteStamina)) {
|
||||
if (activeInput) {
|
||||
state.stamina.set(state.stamina.get() - (0.05 / staminaStat).toFloat())
|
||||
}
|
||||
|
||||
//Lose a base amount of stamina just for being airborne
|
||||
state.stamina.set(state.stamina.get() - (0.01 / staminaStat).toFloat())
|
||||
}
|
||||
else
|
||||
{
|
||||
state.stamina.set(1.0f)
|
||||
}
|
||||
|
||||
//air resistance
|
||||
newVelocity = Vec3(
|
||||
newVelocity.x,
|
||||
newVelocity.y,
|
||||
lerp( newVelocity.z,0.0, topSpeed / ( 20.0 * 30.0))
|
||||
)
|
||||
state.rideVel.set(newVelocity)
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: BirdAirSettings,
|
||||
state: BirdAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
if (driver !is OrientationControllable) return Vec3.ZERO
|
||||
val controller = (driver as OrientationControllable).orientationController
|
||||
|
||||
//TODO: Tie into handling
|
||||
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr)
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.topSpeedExpr)
|
||||
val rotationChangeRate = 10.0
|
||||
|
||||
var yawForce = rotationChangeRate * sin(Math.toRadians(controller.roll.toDouble()))
|
||||
//for a bit of correction on the rolls limit it to a quarter the amount
|
||||
var pitchForce = -0.35 * rotationChangeRate * abs(sin(Math.toRadians(controller.roll.toDouble())))
|
||||
|
||||
//limit rotation modulation when pitched up heavily or pitched down heavily
|
||||
yawForce *= abs(cos(Math.toRadians(controller.pitch.toDouble())))
|
||||
pitchForce *= abs(cos(Math.toRadians(controller.pitch.toDouble()))) * 1.5
|
||||
|
||||
return Vec3(yawForce, pitchForce, 0.0)
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: BirdAirSettings,
|
||||
state: BirdAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
if (driver !is OrientationControllable) return Vec3.ZERO
|
||||
val controller = (driver as OrientationControllable).orientationController
|
||||
|
||||
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr)
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.topSpeedExpr)
|
||||
|
||||
//Smooth out mouse input.
|
||||
val smoothingSpeed = 4
|
||||
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
|
||||
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
|
||||
val xInput = mouseXSmoother.getNewDeltaValue(mouseX * 0.1 * invertRoll, deltaTime * smoothingSpeed);
|
||||
val yInput = mouseYSmoother.getNewDeltaValue(mouseY * 0.1 * invertPitch, deltaTime * smoothingSpeed);
|
||||
|
||||
//limit rolling based on handling and current speed.
|
||||
//modulated by speed so that when flapping idle in air you are ont wobbling around to look around
|
||||
val rotMin = 15.0
|
||||
var rollForce = xInput
|
||||
val rotLimit = max(handling * normalizeVal(state.rideVel.get().length(), 0.0, topSpeed).pow(3), rotMin)
|
||||
|
||||
//Limit roll by non linearly decreasing inputs towards
|
||||
// a rotation limit based on the current distance from
|
||||
// that rotation limit
|
||||
if (abs(controller.roll + rollForce) < rotLimit) {
|
||||
if (sign(rollForce) == sign(controller.roll).toDouble()) {
|
||||
val d = abs(abs(controller.roll) - rotLimit)
|
||||
rollForce *= (d.pow(2)) / (rotLimit.pow(2))
|
||||
}
|
||||
} else if (sign(rollForce) == sign(controller.roll).toDouble()) {
|
||||
rollForce = 0.0
|
||||
}
|
||||
|
||||
//Give the ability to yaw with x mouse input when at low speeds.
|
||||
val yawForce = xInput * ( 1.0 - normalizeVal(state.rideVel.get().length(), 0.0, topSpeed).pow(3))
|
||||
|
||||
//yaw, pitch, roll
|
||||
return Vec3(yawForce, yInput, rollForce)
|
||||
}
|
||||
|
||||
/*
|
||||
* Normalizes the given value between a min and a max.
|
||||
* The result is clamped between 0.0 and 1.0, where 0.0 represents x is at or below min
|
||||
* and 1.0 represents x is at or above it.
|
||||
*/
|
||||
private fun normalizeVal(x: Double, min: Double, max: Double): Double {
|
||||
require(max > min) { "max must be greater than min" }
|
||||
return ((x - min) / (max - min)).coerceIn(0.0, 1.0)
|
||||
}
|
||||
|
||||
override fun canJump(
|
||||
settings: BirdAirSettings,
|
||||
state: BirdAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun setRideBar(
|
||||
settings: BirdAirSettings,
|
||||
state: BirdAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return (state.stamina.get() / 1.0f)
|
||||
}
|
||||
|
||||
override fun jumpForce(
|
||||
settings: BirdAirSettings,
|
||||
state: BirdAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun gravity(
|
||||
settings: BirdAirSettings,
|
||||
state: BirdAirState,
|
||||
vehicle: PokemonEntity,
|
||||
regularGravity: Double
|
||||
): Double {
|
||||
return 0.0
|
||||
}
|
||||
|
||||
override fun rideFovMultiplier(
|
||||
settings: BirdAirSettings,
|
||||
state: BirdAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.topSpeedExpr)
|
||||
val glideTopSpeed = vehicle.runtime.resolveDouble(settings.glideTopSpeedExpr)
|
||||
|
||||
//Must I ensure that topspeed is greater than minimum?
|
||||
val normalizedGlideSpeed = normalizeVal(state.rideVel.get().length(), topSpeed, glideTopSpeed)
|
||||
|
||||
//Only ever want the fov change to be a max of 0.2 and for it to have non linear scaling.
|
||||
return 1.0f + normalizedGlideSpeed.pow(2).toFloat() * 0.2f
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(
|
||||
settings: BirdAirSettings,
|
||||
state: BirdAirState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun useRidingAltPose(
|
||||
settings: BirdAirSettings,
|
||||
state: BirdAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return state.gliding.get()
|
||||
}
|
||||
|
||||
override fun inertia(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity): Double {
|
||||
return 0.5
|
||||
}
|
||||
|
||||
override fun shouldRoll(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun dismountOnShift(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(
|
||||
settings: BirdAirSettings,
|
||||
state: BirdAirState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePlayerHead(
|
||||
settings: BirdAirSettings,
|
||||
state: BirdAirState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun createDefaultState() = BirdAirState()
|
||||
|
||||
}
|
||||
|
||||
class BirdAirSettings : RidingBehaviourSettings {
|
||||
override val key = BirdAirBehaviour.KEY
|
||||
|
||||
//max y level for the ride
|
||||
var altitudeExpr: Expression = "q.get_ride_stats('JUMP', 'AIR', 200.0, 128.0)".asExpression()
|
||||
private set
|
||||
|
||||
var infiniteAltitude: Expression = "false".asExpression()
|
||||
private set
|
||||
|
||||
var infiniteStamina: Expression = "false".asExpression()
|
||||
private set
|
||||
|
||||
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 135.0, 45.0)".asExpression()
|
||||
private set
|
||||
|
||||
var topSpeedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 1.0, 0.35)".asExpression()
|
||||
private set
|
||||
|
||||
var glideTopSpeedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 2.0, 1.0)".asExpression()
|
||||
private set
|
||||
|
||||
// Max accel is a whole 1.0 in 3 seconds. The conversion in the function below is to convert seconds to ticks
|
||||
var accelExpr: Expression = "q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 3.0)), (1.0 / (20.0 * 8.0)))".asExpression()
|
||||
private set
|
||||
|
||||
//Seconds self propelled flight (glide is not self propelled in this case)
|
||||
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'AIR', 120.0, 20.0)".asExpression()
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeExpression(altitudeExpr)
|
||||
buffer.writeExpression(infiniteAltitude)
|
||||
buffer.writeExpression(infiniteStamina)
|
||||
buffer.writeExpression(handlingExpr)
|
||||
buffer.writeExpression(topSpeedExpr)
|
||||
buffer.writeExpression(glideTopSpeedExpr)
|
||||
buffer.writeExpression(accelExpr)
|
||||
buffer.writeExpression(staminaExpr)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
altitudeExpr = buffer.readExpression()
|
||||
infiniteAltitude = buffer.readExpression()
|
||||
infiniteStamina = buffer.readExpression()
|
||||
handlingExpr = buffer.readExpression()
|
||||
topSpeedExpr = buffer.readExpression()
|
||||
glideTopSpeedExpr = buffer.readExpression()
|
||||
accelExpr = buffer.readExpression()
|
||||
staminaExpr = buffer.readExpression()
|
||||
}
|
||||
}
|
||||
|
||||
class BirdAirState : RidingBehaviourState {
|
||||
var rideVel = ridingState(Vec3.ZERO, Side.CLIENT)
|
||||
var stamina = ridingState(1.0f, Side.CLIENT)
|
||||
var gliding = ridingState(false, Side.CLIENT)
|
||||
var lastGlide = ridingState(-100L, Side.CLIENT)
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeVec3(rideVel.get())
|
||||
buffer.writeFloat(stamina.get())
|
||||
buffer.writeBoolean(gliding.get())
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
rideVel.set(buffer.readVec3(), forced = true)
|
||||
stamina.set(buffer.readFloat(), forced = true)
|
||||
gliding.set(buffer.readBoolean(), forced = true)
|
||||
}
|
||||
|
||||
override fun reset() {
|
||||
rideVel.set(Vec3.ZERO, forced = true)
|
||||
stamina.set(1.0f, forced = true)
|
||||
gliding.set(false, forced = true)
|
||||
lastGlide.set(-100L, forced = true)
|
||||
}
|
||||
|
||||
override fun toString(): String {
|
||||
return "BirdAirState(rideVel=${rideVel.get()}, stamina=${stamina.get()}, gliding=${gliding.get()})"
|
||||
}
|
||||
|
||||
override fun copy() = BirdAirState().also {
|
||||
it.rideVel.set(this.rideVel.get(), forced = true)
|
||||
it.stamina.set(this.stamina.get(), forced = true)
|
||||
it.gliding.set(this.gliding.get(), forced = true)
|
||||
it.lastGlide.set(this.lastGlide.get(), forced = true)
|
||||
}
|
||||
|
||||
override fun shouldSync(previous: RidingBehaviourState): Boolean {
|
||||
if (previous !is BirdAirState) return false
|
||||
if (previous.rideVel != rideVel) return true
|
||||
if (previous.stamina != stamina) return true
|
||||
if (previous.gliding != gliding) return true
|
||||
return false
|
||||
}
|
||||
}
|
||||
+328
@@ -0,0 +1,328 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types
|
||||
|
||||
import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.*
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import net.minecraft.world.phys.shapes.Shapes
|
||||
import kotlin.math.abs
|
||||
import kotlin.math.cos
|
||||
import kotlin.math.sin
|
||||
|
||||
class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
|
||||
companion object {
|
||||
val KEY = cobblemonResource("swim/dolphin")
|
||||
}
|
||||
|
||||
override val key = KEY
|
||||
|
||||
val poseProvider = PoseProvider<DolphinSettings, DolphinState>(PoseType.FLOAT)
|
||||
.with(PoseOption(PoseType.SWIM) { _, _, entity -> entity.entityData.get(PokemonEntity.MOVING) })
|
||||
|
||||
override fun isActive(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Boolean {
|
||||
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
|
||||
if (it.y.toDouble() == (vehicle.position().y)) {
|
||||
val blockState = vehicle.level().getBlockState(it.below())
|
||||
return@any (blockState.isAir || !blockState.fluidState.isEmpty ) ||
|
||||
(vehicle.isInWater || vehicle.isUnderWater)
|
||||
}
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
override fun pose(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): PoseType {
|
||||
return poseProvider.select(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun speed(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity, driver: Player): Float {
|
||||
return vehicle.runtime.resolveFloat(settings.speed)
|
||||
}
|
||||
|
||||
override fun rotation(
|
||||
settings: DolphinSettings,
|
||||
state: DolphinState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Vec2 {
|
||||
return Vec2(driver.xRot * 0.5f, driver.yRot)
|
||||
}
|
||||
|
||||
override fun velocity(
|
||||
settings: DolphinSettings,
|
||||
state: DolphinState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
val runtime = vehicle.runtime
|
||||
|
||||
if (!vehicle.isInWater && !vehicle.isUnderWater)
|
||||
{
|
||||
state.lastVelocity.set(Vec3(state.lastVelocity.get().x, state.lastVelocity.get().y - 0.035, state.lastVelocity.get().z))
|
||||
return state.lastVelocity.get()
|
||||
}
|
||||
|
||||
val driveFactor = runtime.resolveFloat(settings.driveFactor)
|
||||
val strafeFactor = runtime.resolveFloat(settings.strafeFactor)
|
||||
val f = driver.xxa * strafeFactor
|
||||
var g = driver.zza * driveFactor
|
||||
if (g <= 0.0f) {
|
||||
g *= runtime.resolveFloat(settings.reverseDriveFactor)
|
||||
}
|
||||
|
||||
var yComp = 0.0
|
||||
|
||||
//Get roll to add a left and right strafe during roll
|
||||
//Not sure if this is desired? Will need to mess around with this
|
||||
//a bit more
|
||||
var zComp = 0.0
|
||||
val controller = (driver as? OrientationControllable)?.orientationController
|
||||
if (controller != null)
|
||||
{
|
||||
//Can be used again if I better figure out how to deadzone it near the tops?
|
||||
zComp = -1.0 * g.toDouble() * sin(Math.toRadians(controller.roll.toDouble()))
|
||||
yComp = -1.0 * g.toDouble() * sin(Math.toRadians(controller.pitch.toDouble()))
|
||||
}
|
||||
|
||||
val currVelocity = Vec3(0.0, yComp , g.toDouble())
|
||||
state.lastVelocity.set(currVelocity)
|
||||
return currVelocity
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: DolphinSettings,
|
||||
state: DolphinState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
if (!vehicle.isInWater && !vehicle.isUnderWater)
|
||||
{
|
||||
return Vec3(0.0, 0.0, 0.0)
|
||||
}
|
||||
|
||||
val controller = (driver as? OrientationControllable)?.orientationController
|
||||
|
||||
//this should be changed to be speed maybe?
|
||||
val movingForce = driver.zza
|
||||
if (controller != null) {
|
||||
var yawAngVel = 3 * sin(Math.toRadians(controller.roll.toDouble())).toFloat()
|
||||
var pitchAngVel = -1 * Math.abs(sin(Math.toRadians(controller.roll.toDouble())).toFloat())
|
||||
|
||||
//limit rotation modulation when pitched up heavily or pitched down heavily
|
||||
yawAngVel *= (abs(cos(Math.toRadians(controller.pitch.toDouble())))).toFloat()
|
||||
pitchAngVel *= (abs(cos(Math.toRadians(controller.pitch.toDouble())))).toFloat()
|
||||
//if you are not pressing forward then don't turn
|
||||
//yawAngVel *= movingForce
|
||||
//Ignore x,y,z its angular velocity:
|
||||
//yaw, pitch, roll
|
||||
return Vec3(yawAngVel.toDouble(), pitchAngVel.toDouble(), 0.0)
|
||||
}
|
||||
|
||||
return Vec3(0.0, 0.0, 0.0)
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: DolphinSettings,
|
||||
state: DolphinState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
if (driver !is OrientationControllable) return Vec3.ZERO
|
||||
|
||||
//Might need to add the smoothing here for default.
|
||||
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
|
||||
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
|
||||
return Vec3(0.0, mouseY * invertPitch, mouseX * invertRoll)
|
||||
}
|
||||
|
||||
override fun canJump(
|
||||
settings: DolphinSettings,
|
||||
state: DolphinState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return vehicle.runtime.resolveBoolean(settings.canJump)
|
||||
}
|
||||
|
||||
override fun setRideBar(
|
||||
settings: DolphinSettings,
|
||||
state: DolphinState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return 0.0f
|
||||
}
|
||||
|
||||
override fun jumpForce(
|
||||
settings: DolphinSettings,
|
||||
state: DolphinState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
): Vec3 {
|
||||
val runtime = vehicle.runtime
|
||||
runtime.environment.query.addFunction("jump_strength") { DoubleValue(jumpStrength.toDouble()) }
|
||||
val jumpVector = settings.jumpVector.map { runtime.resolveFloat(it) }
|
||||
return Vec3(jumpVector[0].toDouble(), jumpVector[1].toDouble(), jumpVector[2].toDouble())
|
||||
}
|
||||
|
||||
override fun gravity(
|
||||
settings: DolphinSettings,
|
||||
state: DolphinState,
|
||||
vehicle: PokemonEntity,
|
||||
regularGravity: Double
|
||||
): Double {
|
||||
return 0.0
|
||||
}
|
||||
|
||||
override fun rideFovMultiplier(
|
||||
settings: DolphinSettings,
|
||||
state: DolphinState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return 1.0f
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun useRidingAltPose(
|
||||
settings: DolphinSettings,
|
||||
state: DolphinState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun inertia(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Double {
|
||||
return 0.05
|
||||
}
|
||||
|
||||
override fun shouldRoll(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
override fun dismountOnShift(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(
|
||||
settings: DolphinSettings,
|
||||
state: DolphinState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePlayerHead(
|
||||
settings: DolphinSettings,
|
||||
state: DolphinState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun createDefaultState() = DolphinState()
|
||||
|
||||
}
|
||||
|
||||
class DolphinSettings : RidingBehaviourSettings {
|
||||
override val key = DolphinBehaviour.KEY
|
||||
|
||||
var canJump = "true".asExpression()
|
||||
private set
|
||||
|
||||
var jumpVector = listOf("0".asExpression(), "0.3".asExpression(), "0".asExpression())
|
||||
private set
|
||||
|
||||
var speed = "1.0".asExpression()
|
||||
private set
|
||||
|
||||
var driveFactor = "1.0".asExpression()
|
||||
private set
|
||||
|
||||
var reverseDriveFactor = "0.25".asExpression()
|
||||
private set
|
||||
|
||||
var strafeFactor = "0.2".asExpression()
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeExpression(canJump)
|
||||
buffer.writeExpression(jumpVector[0])
|
||||
buffer.writeExpression(jumpVector[1])
|
||||
buffer.writeExpression(jumpVector[2])
|
||||
buffer.writeExpression(speed)
|
||||
buffer.writeExpression(driveFactor)
|
||||
buffer.writeExpression(reverseDriveFactor)
|
||||
buffer.writeExpression(strafeFactor)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
canJump = buffer.readExpression()
|
||||
jumpVector = listOf(
|
||||
buffer.readExpression(),
|
||||
buffer.readExpression(),
|
||||
buffer.readExpression()
|
||||
)
|
||||
speed = buffer.readExpression()
|
||||
driveFactor = buffer.readExpression()
|
||||
reverseDriveFactor = buffer.readExpression()
|
||||
strafeFactor = buffer.readExpression()
|
||||
}
|
||||
}
|
||||
|
||||
class DolphinState : RidingBehaviourState {
|
||||
var lastVelocity = ridingState(Vec3.ZERO, Side.BOTH)
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) = Unit
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) = Unit
|
||||
|
||||
override fun reset() {
|
||||
lastVelocity.set(Vec3.ZERO, forced = true)
|
||||
}
|
||||
|
||||
override fun toString(): String {
|
||||
return "DolphinState(lastVelocity=${lastVelocity.get()})"
|
||||
}
|
||||
|
||||
override fun copy() = DolphinState().also {
|
||||
it.lastVelocity.set(lastVelocity.get(), forced = true)
|
||||
}
|
||||
|
||||
override fun shouldSync(previous: RidingBehaviourState) = false
|
||||
}
|
||||
+434
@@ -0,0 +1,434 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types
|
||||
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.*
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonBehaviourFlag
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
class FallToGlideCompositeBehaviour : RidingBehaviour<FallToGlideCompositeSettings, FallToGlideCompositeState> {
|
||||
companion object {
|
||||
val KEY = cobblemonResource("composite/fall_to_glide")
|
||||
}
|
||||
|
||||
override val key = KEY
|
||||
|
||||
val landBehaviour: GenericLandBehaviour = GenericLandBehaviour()
|
||||
val glideBehaviour: GliderAirBehaviour = GliderAirBehaviour()
|
||||
|
||||
override fun tick(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
) {
|
||||
val shouldBeFlying = checkShouldBeFlying(settings, vehicle, state.activeController.get() == GliderAirBehaviour.KEY)
|
||||
if (state.activeController.get() == GliderAirBehaviour.KEY && !shouldBeFlying) { // && entity.onGround() && state.timeTransitioned + 20 < entity.level().gameTime) {
|
||||
state.activeController.set(GenericLandBehaviour.KEY)
|
||||
vehicle.setBehaviourFlag(PokemonBehaviourFlag.FLYING, false)
|
||||
} else if (state.activeController.get() == GenericLandBehaviour.KEY && shouldBeFlying) {
|
||||
state.activeController.set(GliderAirBehaviour.KEY)
|
||||
vehicle.setBehaviourFlag(PokemonBehaviourFlag.FLYING, true)
|
||||
}
|
||||
}
|
||||
|
||||
private fun checkShouldBeFlying(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
vehicle: PokemonEntity,
|
||||
isFlyingAlready: Boolean
|
||||
): Boolean {
|
||||
val runtime = vehicle.runtime
|
||||
val minFallingSpeed = runtime.resolveFloat(settings.minimumFallSpeed)
|
||||
val minForwardSpeed = runtime.resolveFloat(settings.minimumForwardSpeed)
|
||||
val grounded = vehicle.onGround()
|
||||
return if (isFlyingAlready) {
|
||||
!grounded
|
||||
} else {
|
||||
vehicle.deltaMovement.y <= -minFallingSpeed && vehicle.deltaMovement.horizontalDistance() >= minForwardSpeed
|
||||
}
|
||||
}
|
||||
|
||||
override fun isActive(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
override fun pose(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): PoseType {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.pose(settings.land, state.landState, vehicle)
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.pose(settings.glide, NoState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun speed(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.speed(settings.land, state.landState, vehicle, driver)
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.speed(settings.glide, NoState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun rotation(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Vec2 {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.rotation(settings.land, state.landState, vehicle, driver)
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.rotation(settings.glide, NoState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun velocity(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.velocity(settings.land, state.landState, vehicle, driver, input)
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.velocity(settings.glide, NoState, vehicle, driver, input)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.angRollVel(
|
||||
settings.land,
|
||||
state.landState,
|
||||
vehicle,
|
||||
driver,
|
||||
deltaTime
|
||||
)
|
||||
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.angRollVel(settings.glide, NoState, vehicle, driver, deltaTime)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.rotationOnMouseXY(
|
||||
settings.land,
|
||||
state.landState,
|
||||
vehicle,
|
||||
driver,
|
||||
mouseY,
|
||||
mouseX,
|
||||
mouseYSmoother,
|
||||
mouseXSmoother,
|
||||
sensitivity,
|
||||
deltaTime
|
||||
)
|
||||
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.rotationOnMouseXY(
|
||||
settings.glide,
|
||||
NoState,
|
||||
vehicle,
|
||||
driver,
|
||||
mouseY,
|
||||
mouseX,
|
||||
mouseYSmoother,
|
||||
mouseXSmoother,
|
||||
sensitivity,
|
||||
deltaTime
|
||||
)
|
||||
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun canJump(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.canJump(settings.land, state.landState, vehicle, driver)
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.canJump(settings.glide, NoState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun setRideBar(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.setRideBar(settings.land, state.landState, vehicle, driver)
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.setRideBar(settings.glide, NoState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun jumpForce(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
): Vec3 {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.jumpForce(
|
||||
settings.land,
|
||||
state.landState,
|
||||
vehicle,
|
||||
driver,
|
||||
jumpStrength
|
||||
)
|
||||
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.jumpForce(settings.glide, NoState, vehicle, driver, jumpStrength)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun gravity(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
regularGravity: Double
|
||||
): Double {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.gravity(settings.land, state.landState, vehicle, regularGravity)
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.gravity(settings.glide, NoState, vehicle, regularGravity)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun rideFovMultiplier(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.rideFovMultiplier(settings.land, state.landState, vehicle, driver)
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.rideFovMultiplier(settings.glide, NoState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.useAngVelSmoothing(settings.land, state.landState, vehicle)
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.useAngVelSmoothing(settings.glide, NoState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun useRidingAltPose(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.useRidingAltPose(settings.land, state.landState, vehicle, driver)
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.useRidingAltPose(settings.glide, NoState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun inertia(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Double {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.inertia(settings.land, state.landState, vehicle)
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.inertia(settings.glide, NoState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun shouldRoll(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.shouldRoll(settings.land, state.landState, vehicle)
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.shouldRoll(settings.glide, NoState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.turnOffOnGround(settings.land, state.landState, vehicle)
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.turnOffOnGround(settings.glide, NoState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun dismountOnShift(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.dismountOnShift(settings.land, state.landState, vehicle)
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.dismountOnShift(settings.glide, NoState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.shouldRotatePokemonHead(settings.land, state.landState, vehicle)
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.shouldRotatePokemonHead(settings.glide, NoState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun shouldRotatePlayerHead(
|
||||
settings: FallToGlideCompositeSettings,
|
||||
state: FallToGlideCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.shouldRotatePlayerHead(settings.land, state.landState, vehicle)
|
||||
GliderAirBehaviour.KEY -> glideBehaviour.shouldRotatePlayerHead(settings.glide, NoState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun createDefaultState() = FallToGlideCompositeState()
|
||||
|
||||
|
||||
}
|
||||
|
||||
class FallToGlideCompositeSettings : RidingBehaviourSettings {
|
||||
override val key = FallToGlideCompositeBehaviour.KEY
|
||||
|
||||
var glide: GliderAirSettings = GliderAirSettings()
|
||||
private set
|
||||
|
||||
var land: GenericLandSettings = GenericLandSettings()
|
||||
private set
|
||||
|
||||
var minimumForwardSpeed: Expression = "0.0".asExpression()
|
||||
private set
|
||||
|
||||
var minimumFallSpeed: Expression = "0.5".asExpression()
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
glide.encode(buffer)
|
||||
land.encode(buffer)
|
||||
buffer.writeExpression(minimumForwardSpeed)
|
||||
buffer.writeExpression(minimumFallSpeed)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
glide.decode(buffer)
|
||||
land.decode(buffer)
|
||||
minimumForwardSpeed = buffer.readExpression()
|
||||
minimumFallSpeed = buffer.readExpression()
|
||||
}
|
||||
}
|
||||
|
||||
class FallToGlideCompositeState : RidingBehaviourState {
|
||||
var activeController = ridingState(GenericLandBehaviour.KEY, Side.CLIENT)
|
||||
var landState: GenericLandState = GenericLandState()
|
||||
var timeTransitioned = ridingState(-100L, Side.BOTH)
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeResourceLocation(activeController.get())
|
||||
landState.encode(buffer)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
activeController.set(buffer.readResourceLocation(), forced = true)
|
||||
landState.decode(buffer)
|
||||
}
|
||||
|
||||
override fun reset() {
|
||||
activeController.set(GenericLandBehaviour.KEY, forced = true)
|
||||
landState.reset()
|
||||
timeTransitioned.set(-100L, forced = true)
|
||||
}
|
||||
|
||||
override fun toString(): String {
|
||||
return "FallToGlideCompositeState(activeController=$activeController, landState=$landState, timeTransitioned=$timeTransitioned)"
|
||||
}
|
||||
|
||||
override fun copy() = FallToGlideCompositeState().also {
|
||||
it.activeController.set(activeController.get(), forced = true)
|
||||
it.landState = landState.copy()
|
||||
it.timeTransitioned.set(timeTransitioned.get(), forced = true)
|
||||
}
|
||||
|
||||
override fun shouldSync(previous: RidingBehaviourState): Boolean {
|
||||
if (previous !is FallToGlideCompositeState) return false
|
||||
if (activeController != previous.activeController) return true
|
||||
if (landState.shouldSync(previous.landState)) return true
|
||||
return false
|
||||
}
|
||||
}
|
||||
+425
@@ -0,0 +1,425 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types
|
||||
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.*
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import net.minecraft.world.phys.shapes.Shapes
|
||||
import kotlin.math.max
|
||||
import kotlin.math.min
|
||||
import kotlin.math.pow
|
||||
|
||||
class GenericLandBehaviour : RidingBehaviour<GenericLandSettings, GenericLandState> {
|
||||
companion object {
|
||||
val KEY = cobblemonResource("land/generic")
|
||||
}
|
||||
|
||||
override val key = KEY
|
||||
|
||||
val poseProvider = PoseProvider<GenericLandSettings, GenericLandState>(PoseType.STAND)
|
||||
.with(PoseOption(PoseType.WALK) { _, state, _ ->
|
||||
return@PoseOption state.rideVel.get().z > 0.1
|
||||
})
|
||||
|
||||
override fun isActive(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
|
||||
//Need to check other fluids
|
||||
if (vehicle.isInWater || vehicle.isUnderWater) {
|
||||
return@any false
|
||||
}
|
||||
//This might not actually work, depending on what the yPos actually is. yPos of the middle of the entity? the feet?
|
||||
if (it.y.toDouble() == (vehicle.position().y)) {
|
||||
val blockState = vehicle.level().getBlockState(it.below())
|
||||
return@any !blockState.isAir && blockState.fluidState.isEmpty
|
||||
}
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
override fun pose(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity
|
||||
): PoseType {
|
||||
return this.poseProvider.select(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun speed(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return state.rideVel.get().length().toFloat()
|
||||
}
|
||||
|
||||
override fun rotation(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Vec2 {
|
||||
return Vec2(driver.xRot * 0.5f, driver.yRot)
|
||||
}
|
||||
|
||||
override fun velocity(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
val runtime = vehicle.runtime
|
||||
val driveFactor = runtime.resolveFloat(settings.driveFactor)
|
||||
val strafeFactor = runtime.resolveFloat(settings.strafeFactor)
|
||||
val f = driver.xxa * strafeFactor
|
||||
var g = driver.zza * driveFactor
|
||||
if (g <= 0.0f) {
|
||||
g *= runtime.resolveFloat(settings.reverseDriveFactor)
|
||||
}
|
||||
val gravity = -1.0
|
||||
|
||||
val newVelocity = calculateRideSpaceVel(settings, state, vehicle, driver)
|
||||
|
||||
//Jump the thang!
|
||||
if (driver.jumping && vehicle.onGround()) {
|
||||
state.rideVel.set(Vec3(newVelocity.x, 2.0, newVelocity.z))
|
||||
} else {
|
||||
state.rideVel.set(newVelocity)
|
||||
}
|
||||
|
||||
//This is cheap.
|
||||
//Also make it stop quicker the slower it is.
|
||||
val maxSpeed = 1.0
|
||||
//state.currVel = state.currVel.lerp( Vec3(0.0, state.currVel.y, 0.0), 1.0/20.0 )
|
||||
|
||||
|
||||
//entity.deltaMovement = entity.deltaMovement.lerp(velocity, 1.0)
|
||||
//state.currVel = state.currVel.add( f.toDouble() / 20.0, gravity / 20.0 , g.toDouble() / 20.0)
|
||||
return state.rideVel.get()
|
||||
}
|
||||
|
||||
private fun calculateRideSpaceVel(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Vec3 {
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.topSpeedExpr)
|
||||
val accel = vehicle.runtime.resolveDouble(settings.accelExpr)
|
||||
val speed = state.rideVel.get().length()
|
||||
|
||||
val minSpeed = 0.0
|
||||
|
||||
var newVelocity = Vec3(state.rideVel.get().x, state.rideVel.get().y, state.rideVel.get().z)
|
||||
|
||||
//speed up and slow down based on input
|
||||
if (driver.zza > 0.0 && speed <= topSpeed && state.stamina.get() > 0.0f) {
|
||||
//modify acceleration to be slower when at closer speeds to top speed
|
||||
val accelMod = max((normalizeSpeed(speed, minSpeed, topSpeed) - 1).pow(2), 0.1)
|
||||
newVelocity = Vec3(newVelocity.x, newVelocity.y, min(newVelocity.z + (accel * accelMod), topSpeed))
|
||||
} else if (driver.zza >= 0.0 && state.stamina.get() == 0.0f || speed > topSpeed) {
|
||||
newVelocity = Vec3(newVelocity.x, newVelocity.y, max(newVelocity.z - ((accel) / 4), minSpeed))
|
||||
} else if (driver.zza < 0.0 && speed > minSpeed) {
|
||||
//modify deccel to be slower when at closer speeds to minimum speed
|
||||
val deccelMod = max(-(normalizeSpeed(speed, minSpeed, topSpeed)) + 1, 0.0)
|
||||
|
||||
//Decelerate currently always a constant half of max acceleration.
|
||||
newVelocity =
|
||||
Vec3(newVelocity.x, newVelocity.y, max(newVelocity.z - ((accel * deccelMod) / 2), minSpeed))
|
||||
}
|
||||
|
||||
if (vehicle.onGround()) {
|
||||
newVelocity = Vec3(newVelocity.x, 0.0, newVelocity.z)
|
||||
} else {
|
||||
newVelocity = Vec3(newVelocity.x, max(newVelocity.y - 0.2, -1.0), newVelocity.z)
|
||||
}
|
||||
return newVelocity
|
||||
}
|
||||
|
||||
/*
|
||||
* Normalizes the current speed between minSpeed and maxSpeed.
|
||||
* The result is clamped between 0.0 and 1.0, where 0.0 represents minSpeed and 1.0 represents maxSpeed.
|
||||
*/
|
||||
private fun normalizeSpeed(currSpeed: Double, minSpeed: Double, maxSpeed: Double): Double {
|
||||
require(maxSpeed > minSpeed) { "maxSpeed must be greater than minSpeed" }
|
||||
return ((currSpeed - minSpeed) / (maxSpeed - minSpeed)).coerceIn(0.0, 1.0)
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
//Smooth out mouse input.
|
||||
val smoothingSpeed = 4
|
||||
val xInput = mouseXSmoother.getNewDeltaValue(mouseX * 0.1, deltaTime * smoothingSpeed);
|
||||
val yInput = mouseYSmoother.getNewDeltaValue(mouseY * 0.1, deltaTime * smoothingSpeed);
|
||||
|
||||
//yaw, pitch, roll
|
||||
return Vec3(0.0, yInput, xInput)
|
||||
}
|
||||
|
||||
override fun canJump(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun setRideBar(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
//Retrieve stamina from state and tick up at a rate of 0.1 a second
|
||||
val staminaGain = (1.0 / 20.0) * 0.1
|
||||
state.stamina.set(min(state.stamina.get() + staminaGain, 1.0).toFloat())
|
||||
return (state.stamina.get() / 1.0f)
|
||||
}
|
||||
|
||||
override fun jumpForce(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
): Vec3 {
|
||||
val runtime = vehicle.runtime
|
||||
runtime.environment.query.addFunction("jump_strength") { DoubleValue(jumpStrength.toDouble()) }
|
||||
val jumpVector = settings.jumpVector.map { runtime.resolveFloat(it) }
|
||||
return Vec3(jumpVector[0].toDouble(), jumpVector[1].toDouble(), jumpVector[2].toDouble())
|
||||
}
|
||||
|
||||
override fun gravity(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity,
|
||||
regularGravity: Double
|
||||
): Double {
|
||||
return 0.0
|
||||
}
|
||||
|
||||
override fun rideFovMultiplier(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return 1.0f
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun useRidingAltPose(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun inertia(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity
|
||||
): Double {
|
||||
return 0.5
|
||||
}
|
||||
|
||||
override fun shouldRoll(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun dismountOnShift(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePlayerHead(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun createDefaultState() = GenericLandState()
|
||||
}
|
||||
|
||||
class GenericLandSettings : RidingBehaviourSettings {
|
||||
override val key = GenericLandBehaviour.KEY
|
||||
|
||||
var driveFactor = "1.0".asExpression()
|
||||
private set
|
||||
|
||||
var strafeFactor = "0.2".asExpression()
|
||||
private set
|
||||
|
||||
var reverseDriveFactor = "0.25".asExpression()
|
||||
private set
|
||||
|
||||
var topSpeedExpr: Expression = "q.get_ride_stats('SPEED', 'LAND', 1.0, 0.3)".asExpression()
|
||||
private set
|
||||
|
||||
// Max accel is a whole 1.0 in 1 second. The conversion in the function below is to convert seconds to ticks
|
||||
var accelExpr: Expression =
|
||||
"q.get_ride_stats('ACCELERATION', 'LAND', (1.0 / (20.0 * 0.5)), (1.0 / (20.0 * 5.0)))".asExpression()
|
||||
private set
|
||||
|
||||
var jumpVector = listOf("0".asExpression(), "0.3".asExpression(), "0".asExpression())
|
||||
private set
|
||||
|
||||
// Between 30 seconds and 10 seconds at the lowest when at full speed.
|
||||
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'LAND', 30.0, 10.0)".asExpression()
|
||||
private set
|
||||
|
||||
//Between a one block jump and a ten block jump
|
||||
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'LAND', 10.0, 1.0)".asExpression()
|
||||
private set
|
||||
|
||||
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'LAND', 140.0, 20.0)".asExpression()
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeExpression(driveFactor)
|
||||
buffer.writeExpression(strafeFactor)
|
||||
buffer.writeExpression(reverseDriveFactor)
|
||||
buffer.writeExpression(topSpeedExpr)
|
||||
buffer.writeExpression(accelExpr)
|
||||
buffer.writeExpression(jumpVector[0])
|
||||
buffer.writeExpression(jumpVector[1])
|
||||
buffer.writeExpression(jumpVector[2])
|
||||
buffer.writeExpression(staminaExpr)
|
||||
buffer.writeExpression(jumpExpr)
|
||||
buffer.writeExpression(handlingExpr)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
driveFactor = buffer.readExpression()
|
||||
strafeFactor = buffer.readExpression()
|
||||
reverseDriveFactor = buffer.readExpression()
|
||||
topSpeedExpr = buffer.readExpression()
|
||||
accelExpr = buffer.readExpression()
|
||||
jumpVector = listOf(
|
||||
buffer.readExpression(),
|
||||
buffer.readExpression(),
|
||||
buffer.readExpression()
|
||||
)
|
||||
staminaExpr = buffer.readExpression()
|
||||
jumpExpr = buffer.readExpression()
|
||||
handlingExpr = buffer.readExpression()
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class GenericLandState : RidingBehaviourState {
|
||||
var rideVel = ridingState(Vec3.ZERO, Side.CLIENT)
|
||||
var stamina = ridingState(1.0f, Side.CLIENT)
|
||||
var currSpeed = ridingState(0.0, Side.BOTH)
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeVec3(rideVel.get())
|
||||
buffer.writeFloat(stamina.get())
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
rideVel.set(buffer.readVec3(), forced = true)
|
||||
stamina.set(buffer.readFloat(), forced = true)
|
||||
}
|
||||
|
||||
override fun reset() {
|
||||
rideVel.set(Vec3.ZERO, forced = true)
|
||||
stamina.set(1.0f, forced = true)
|
||||
currSpeed.set(0.0, forced = true)
|
||||
}
|
||||
|
||||
override fun toString(): String {
|
||||
return "GenericLandState(rideVel=${rideVel.get()}, stamina=${stamina.get()}, currSpeed=${currSpeed.get()})"
|
||||
}
|
||||
|
||||
override fun copy() = GenericLandState().also {
|
||||
it.rideVel.set(this.rideVel.get(), forced = true)
|
||||
it.stamina.set(this.stamina.get(), forced = true)
|
||||
it.currSpeed.set(this.currSpeed.get(), forced = true)
|
||||
}
|
||||
|
||||
override fun shouldSync(previous: RidingBehaviourState): Boolean {
|
||||
if (previous !is GenericLandState) return false
|
||||
if (rideVel != previous.rideVel) return true
|
||||
if (stamina != previous.stamina) return true
|
||||
return false
|
||||
}
|
||||
}
|
||||
+261
@@ -0,0 +1,261 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types
|
||||
|
||||
import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.NoState
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import net.minecraft.world.phys.shapes.Shapes
|
||||
|
||||
class GenericSwimBehaviour : RidingBehaviour<GenericSwimSettings, NoState> {
|
||||
companion object {
|
||||
val KEY = cobblemonResource("swim/generic")
|
||||
}
|
||||
|
||||
override val key = KEY
|
||||
|
||||
val poseProvider = PoseProvider<GenericSwimSettings, NoState>(PoseType.FLOAT)
|
||||
.with(PoseOption(PoseType.SWIM) { _, _, entity -> entity.isSwimming && entity.entityData.get(PokemonEntity.MOVING) })
|
||||
|
||||
override fun isActive(settings: GenericSwimSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
|
||||
if (vehicle.isInWater || vehicle.isUnderWater) {
|
||||
return@any true
|
||||
}
|
||||
val blockState = vehicle.level().getBlockState(it)
|
||||
return@any !blockState.fluidState.isEmpty
|
||||
}
|
||||
}
|
||||
|
||||
override fun pose(settings: GenericSwimSettings, state: NoState, vehicle: PokemonEntity): PoseType {
|
||||
return poseProvider.select(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun speed(settings: GenericSwimSettings, state: NoState, vehicle: PokemonEntity, driver: Player): Float {
|
||||
return vehicle.runtime.resolveFloat(settings.speed)
|
||||
}
|
||||
|
||||
override fun rotation(
|
||||
settings: GenericSwimSettings,
|
||||
state: NoState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Vec2 {
|
||||
return Vec2(driver.xRot * 0.5f, driver.yRot)
|
||||
}
|
||||
|
||||
override fun velocity(
|
||||
settings: GenericSwimSettings,
|
||||
state: NoState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
val runtime = vehicle.runtime
|
||||
val driveFactor = runtime.resolveFloat(settings.driveFactor)
|
||||
val strafeFactor = runtime.resolveFloat(settings.strafeFactor)
|
||||
val f = driver.xxa * strafeFactor
|
||||
var g = driver.zza * driveFactor
|
||||
if (g <= 0.0f) {
|
||||
g *= runtime.resolveFloat(settings.reverseDriveFactor)
|
||||
}
|
||||
|
||||
val velocity = Vec3(f.toDouble(), 0.0, g.toDouble())
|
||||
|
||||
return velocity
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: GenericSwimSettings,
|
||||
state: NoState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: GenericSwimSettings,
|
||||
state: NoState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
if (driver !is OrientationControllable) return Vec3.ZERO
|
||||
|
||||
//Might need to add the smoothing here for default.
|
||||
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
|
||||
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
|
||||
return Vec3(0.0, mouseY * invertPitch, mouseX * invertRoll)
|
||||
}
|
||||
|
||||
override fun canJump(
|
||||
settings: GenericSwimSettings,
|
||||
state: NoState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return vehicle.runtime.resolveBoolean(settings.canJump)
|
||||
}
|
||||
|
||||
override fun setRideBar(
|
||||
settings: GenericSwimSettings,
|
||||
state: NoState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return 0.0f
|
||||
}
|
||||
|
||||
override fun jumpForce(
|
||||
settings: GenericSwimSettings,
|
||||
state: NoState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
): Vec3 {
|
||||
val runtime = vehicle.runtime
|
||||
runtime.environment.query.addFunction("jump_strength") { DoubleValue(jumpStrength.toDouble()) }
|
||||
val jumpVector = settings.jumpVector.map { runtime.resolveFloat(it) }
|
||||
return Vec3(jumpVector[0].toDouble(), jumpVector[1].toDouble(), jumpVector[2].toDouble())
|
||||
}
|
||||
|
||||
override fun gravity(
|
||||
settings: GenericSwimSettings,
|
||||
state: NoState,
|
||||
vehicle: PokemonEntity,
|
||||
regularGravity: Double
|
||||
): Double {
|
||||
return regularGravity
|
||||
}
|
||||
|
||||
override fun rideFovMultiplier(
|
||||
settings: GenericSwimSettings,
|
||||
state: NoState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return 1.0f
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(settings: GenericSwimSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun useRidingAltPose(
|
||||
settings: GenericSwimSettings,
|
||||
state: NoState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun inertia(settings: GenericSwimSettings, state: NoState, vehicle: PokemonEntity): Double {
|
||||
return 0.5
|
||||
}
|
||||
|
||||
override fun shouldRoll(settings: GenericSwimSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(settings: GenericSwimSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun dismountOnShift(settings: GenericSwimSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(
|
||||
settings: GenericSwimSettings,
|
||||
state: NoState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePlayerHead(
|
||||
settings: GenericSwimSettings,
|
||||
state: NoState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun createDefaultState() = NoState
|
||||
|
||||
}
|
||||
|
||||
class GenericSwimSettings : RidingBehaviourSettings {
|
||||
override val key = GenericSwimBehaviour.KEY
|
||||
|
||||
var canJump = "true".asExpression()
|
||||
private set
|
||||
|
||||
var jumpVector = listOf("0".asExpression(), "0.3".asExpression(), "0".asExpression())
|
||||
private set
|
||||
|
||||
var speed = "1.0".asExpression()
|
||||
private set
|
||||
|
||||
var driveFactor = "1.0".asExpression()
|
||||
private set
|
||||
|
||||
var reverseDriveFactor = "0.25".asExpression()
|
||||
private set
|
||||
|
||||
var strafeFactor = "0.2".asExpression()
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeExpression(canJump)
|
||||
buffer.writeExpression(jumpVector[0])
|
||||
buffer.writeExpression(jumpVector[1])
|
||||
buffer.writeExpression(jumpVector[2])
|
||||
buffer.writeExpression(speed)
|
||||
buffer.writeExpression(driveFactor)
|
||||
buffer.writeExpression(reverseDriveFactor)
|
||||
buffer.writeExpression(strafeFactor)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
canJump = buffer.readExpression()
|
||||
jumpVector = listOf(
|
||||
buffer.readExpression(),
|
||||
buffer.readExpression(),
|
||||
buffer.readExpression()
|
||||
)
|
||||
speed = buffer.readExpression()
|
||||
driveFactor = buffer.readExpression()
|
||||
reverseDriveFactor = buffer.readExpression()
|
||||
strafeFactor = buffer.readExpression()
|
||||
}
|
||||
}
|
||||
+212
@@ -0,0 +1,212 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types
|
||||
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.NoState
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
class GliderAirBehaviour : RidingBehaviour<GliderAirSettings, NoState> {
|
||||
companion object {
|
||||
val KEY = cobblemonResource("air/glider")
|
||||
}
|
||||
|
||||
override val key = KEY
|
||||
|
||||
val poseProvider = PoseProvider<GliderAirSettings, NoState>(PoseType.HOVER)
|
||||
.with(PoseOption(PoseType.FLY) { _, _, entity -> entity.entityData.get(PokemonEntity.MOVING) })
|
||||
|
||||
override fun isActive(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
override fun pose(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): PoseType {
|
||||
return poseProvider.select(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun speed(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity, driver: Player): Float {
|
||||
return vehicle.runtime.resolveFloat(settings.speed)
|
||||
}
|
||||
|
||||
override fun rotation(
|
||||
settings: GliderAirSettings,
|
||||
state: NoState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Vec2 {
|
||||
return Vec2(driver.xRot, driver.yRot)
|
||||
}
|
||||
|
||||
override fun velocity(
|
||||
settings: GliderAirSettings,
|
||||
state: NoState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
val xVector = if (vehicle.runtime.resolveBoolean(settings.canStrafe)) driver.xxa.toDouble() else 0.0
|
||||
val yVector = -vehicle.runtime.resolveDouble(settings.glideSpeed)
|
||||
val zVector = driver.zza.toDouble()
|
||||
val statSpeed = vehicle.rideProp.calculate(RidingStat.SPEED, RidingStyle.AIR, 0 )
|
||||
|
||||
return Vec3(xVector, yVector, zVector)
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: GliderAirSettings,
|
||||
state: NoState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: GliderAirSettings,
|
||||
state: NoState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
if (driver !is OrientationControllable) return Vec3.ZERO
|
||||
|
||||
//Might need to add the smoothing here for default.
|
||||
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
|
||||
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
|
||||
return Vec3(0.0, mouseY * invertPitch, mouseX * invertRoll)
|
||||
}
|
||||
|
||||
override fun canJump(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity, driver: Player): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun setRideBar(
|
||||
settings: GliderAirSettings,
|
||||
state: NoState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return 0.0f
|
||||
}
|
||||
|
||||
override fun jumpForce(
|
||||
settings: GliderAirSettings,
|
||||
state: NoState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun gravity(
|
||||
settings: GliderAirSettings,
|
||||
state: NoState,
|
||||
vehicle: PokemonEntity,
|
||||
regularGravity: Double
|
||||
): Double {
|
||||
return 0.0
|
||||
}
|
||||
|
||||
override fun rideFovMultiplier(
|
||||
settings: GliderAirSettings,
|
||||
state: NoState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return 1.0f
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun useRidingAltPose(
|
||||
settings: GliderAirSettings,
|
||||
state: NoState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun inertia(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): Double {
|
||||
return 0.5
|
||||
}
|
||||
|
||||
override fun shouldRoll(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun dismountOnShift(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePlayerHead(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun createDefaultState() = NoState
|
||||
}
|
||||
|
||||
class GliderAirSettings : RidingBehaviourSettings {
|
||||
override val key = GliderAirBehaviour.KEY
|
||||
|
||||
var glideSpeed: Expression = "0.1".asExpression()
|
||||
private set
|
||||
|
||||
var speed: Expression = "1.0".asExpression()
|
||||
private set
|
||||
|
||||
var canStrafe: Expression = "false".asExpression()
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeExpression(glideSpeed)
|
||||
buffer.writeExpression(speed)
|
||||
buffer.writeExpression(canStrafe)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
glideSpeed = buffer.readExpression()
|
||||
speed = buffer.readExpression()
|
||||
canStrafe = buffer.readExpression()
|
||||
}
|
||||
}
|
||||
+302
@@ -0,0 +1,302 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types
|
||||
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.NoState
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import net.minecraft.world.phys.shapes.Shapes
|
||||
import kotlin.math.abs
|
||||
import kotlin.math.pow
|
||||
import kotlin.math.sin
|
||||
|
||||
class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, NoState> {
|
||||
companion object {
|
||||
val KEY = cobblemonResource("air/helicopter")
|
||||
val ROTATION_LIMIT = 30.0f
|
||||
}
|
||||
|
||||
override val key = KEY
|
||||
|
||||
val poseProvider = PoseProvider<HelicopterSettings, NoState>(PoseType.HOVER)
|
||||
.with(PoseOption(PoseType.FLY) { _, _, entity -> entity.entityData.get(PokemonEntity.MOVING) })
|
||||
|
||||
override fun isActive(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
//If there are only fluid blocks or air block below the ride
|
||||
//then activate the controller. If it is in water the ride will
|
||||
//dismount accordingly
|
||||
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
|
||||
if (it.y.toDouble() == (vehicle.position().y)) {
|
||||
val blockState = vehicle.level().getBlockState(it.below())
|
||||
return@any (blockState.isAir || !blockState.fluidState.isEmpty)
|
||||
}
|
||||
true
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
override fun pose(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity): PoseType {
|
||||
return poseProvider.select(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun speed(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity, driver: Player): Float {
|
||||
//Increased max speed to exaggerate movement.
|
||||
//This likely just needs to be a static number if it really is just
|
||||
//the scalar for the velocity vector
|
||||
return 2.0f
|
||||
}
|
||||
|
||||
override fun rotation(
|
||||
settings: HelicopterSettings,
|
||||
state: NoState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Vec2 {
|
||||
return Vec2(driver.xRot * 0.5f, driver.yRot)
|
||||
}
|
||||
|
||||
override fun velocity(
|
||||
settings: HelicopterSettings,
|
||||
state: NoState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
val runtime = vehicle.runtime
|
||||
|
||||
//If the player is not modulating height then hover
|
||||
var yVel = if (driver.jumping) runtime.resolveDouble(settings.verticalVelocity)
|
||||
else if (driver.isShiftKeyDown) -runtime.resolveDouble(settings.verticalVelocity)
|
||||
else (0.0)
|
||||
|
||||
yVel *= 0.25
|
||||
var xVel = 0.0
|
||||
var zVel = 0.0
|
||||
|
||||
val controller = (driver as? OrientationControllable)?.orientationController
|
||||
|
||||
//Horizontal velocity is based on pitch and roll
|
||||
if (controller != null) {
|
||||
xVel = -1.0 * sin(Math.toRadians(controller.roll.toDouble()))
|
||||
zVel = sin(Math.toRadians(controller.pitch.toDouble()))
|
||||
}
|
||||
|
||||
return Vec3(xVel, yVel, zVel)
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: HelicopterSettings,
|
||||
state: NoState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
val controller = (driver as? OrientationControllable)?.orientationController
|
||||
|
||||
//In degrees per second? It was supposed to be I think but
|
||||
//I have messed something up
|
||||
val rotationChangeRate = 2.0
|
||||
val rotLimit = 30.0
|
||||
|
||||
var pitchForce = driver.zza * rotationChangeRate
|
||||
var rollForce = -1.0 * driver.xxa * rotationChangeRate
|
||||
|
||||
|
||||
//TODO: Fix accumulated movement causing pitch and roll out of set bounds
|
||||
if (controller != null) {
|
||||
//If the roll or pitch have exceeded the limit then do not modulate that
|
||||
//rotation in that direction further
|
||||
|
||||
//modulate the forces so that they trend towards 0 as they approach rotation limit.
|
||||
//The current function has it drop off very quickly which may not be ideal.
|
||||
//Prev function:
|
||||
// pitchForce = pitchForce * max(rotLim - abs(rollable.pitch.toDouble()), 0.0)
|
||||
|
||||
//The three denotes that the force will be 1/3 what it would have been at
|
||||
//the rotation limit
|
||||
rollForce *= 2.0.pow(-1.0 * (abs(controller.roll.toDouble()) / ROTATION_LIMIT))
|
||||
|
||||
pitchForce *= 2.0.pow(-1.0 * (abs(controller.pitch.toDouble()) / ROTATION_LIMIT))
|
||||
|
||||
if (controller.roll >= ROTATION_LIMIT && rollForce > 0.0) {
|
||||
rollForce = 0.0;
|
||||
}
|
||||
if (controller.roll <= -ROTATION_LIMIT && rollForce < 0.0) {
|
||||
rollForce = 0.0;
|
||||
}
|
||||
if (controller.pitch >= ROTATION_LIMIT && pitchForce > 0.0) {
|
||||
pitchForce = 0.0;
|
||||
}
|
||||
if (controller.pitch <= -ROTATION_LIMIT && pitchForce < 0.0) {
|
||||
pitchForce = 0.0;
|
||||
}
|
||||
|
||||
//Ignore x,y,z its angular velocity:
|
||||
//yaw, pitch, roll
|
||||
return Vec3(0.0, pitchForce.toDouble(), rollForce)
|
||||
}
|
||||
|
||||
return Vec3(0.0, 0.0, 0.0)
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: HelicopterSettings,
|
||||
state: NoState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
if (driver !is OrientationControllable) return Vec3.ZERO
|
||||
|
||||
val controller = (driver as OrientationControllable).orientationController
|
||||
val invertYaw = if (Cobblemon.config.invertYaw) -1 else 1
|
||||
//yaw, pitch, roll
|
||||
return Vec3(mouseX * invertYaw, 0.0, 0.0)
|
||||
}
|
||||
|
||||
override fun canJump(
|
||||
settings: HelicopterSettings,
|
||||
state: NoState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun setRideBar(
|
||||
settings: HelicopterSettings,
|
||||
state: NoState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return 0.0f
|
||||
}
|
||||
|
||||
override fun jumpForce(
|
||||
settings: HelicopterSettings,
|
||||
state: NoState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun gravity(
|
||||
settings: HelicopterSettings,
|
||||
state: NoState,
|
||||
vehicle: PokemonEntity,
|
||||
regularGravity: Double
|
||||
): Double {
|
||||
return 0.0
|
||||
}
|
||||
|
||||
override fun rideFovMultiplier(
|
||||
settings: HelicopterSettings,
|
||||
state: NoState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return 1.0f
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
override fun useRidingAltPose(
|
||||
settings: HelicopterSettings,
|
||||
state: NoState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun inertia(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity): Double {
|
||||
return 0.1
|
||||
}
|
||||
|
||||
override fun shouldRoll(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun dismountOnShift(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(
|
||||
settings: HelicopterSettings,
|
||||
state: NoState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePlayerHead(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun createDefaultState() = NoState
|
||||
}
|
||||
|
||||
|
||||
class HelicopterSettings : RidingBehaviourSettings {
|
||||
override val key = HelicopterBehaviour.KEY
|
||||
|
||||
var gravity: Expression = "1.0".asExpression()
|
||||
private set
|
||||
|
||||
var horizontalAcceleration: Expression = "0.1".asExpression()
|
||||
private set
|
||||
|
||||
var verticalVelocity: Expression = "1.0".asExpression()
|
||||
private set
|
||||
|
||||
var speed: Expression = "1.0".asExpression()
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeExpression(gravity)
|
||||
buffer.writeExpression(horizontalAcceleration)
|
||||
buffer.writeExpression(verticalVelocity)
|
||||
buffer.writeExpression(speed)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
gravity = buffer.readExpression()
|
||||
horizontalAcceleration = buffer.readExpression()
|
||||
verticalVelocity = buffer.readExpression()
|
||||
speed = buffer.readExpression()
|
||||
}
|
||||
}
|
||||
+449
@@ -0,0 +1,449 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types
|
||||
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.*
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import kotlin.math.*
|
||||
|
||||
class JetAirBehaviour : RidingBehaviour<JetAirSettings, JetAirState> {
|
||||
companion object {
|
||||
val KEY = cobblemonResource("air/jet")
|
||||
}
|
||||
|
||||
override val key = KEY
|
||||
|
||||
val poseProvider = PoseProvider<JetAirSettings, JetAirState>(PoseType.HOVER)
|
||||
.with(PoseOption(PoseType.FLY) { _, state, _ -> state.rideVel.get().z > 0.1 })
|
||||
|
||||
override fun isActive(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
override fun pose(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): PoseType {
|
||||
return poseProvider.select(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun speed(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity, driver: Player): Float {
|
||||
//retrieve stats
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.topSpeedExpr)
|
||||
val staminaStat = vehicle.runtime.resolveDouble(settings.staminaExpr)
|
||||
|
||||
//retrieve minSpeed
|
||||
val minSpeed = vehicle.runtime.resolveDouble(settings.minSpeed)
|
||||
|
||||
//Reduce stamina unless stamina is infinite
|
||||
if (!vehicle.runtime.resolveBoolean(settings.infiniteStamina)) {
|
||||
//Calculate stamina loss due to speed
|
||||
//At max speed it will tick down 0.1 a second so the stamina will last ten seconds
|
||||
//There has got to be a better way to express this equation. It interpolates between 0.5 and 1.0
|
||||
var staminaRate = (normalizeSpeed(state.rideVel.get().length(), minSpeed, topSpeed))
|
||||
|
||||
//interpolate between 0.25 and 1.0 so that you always have at least a min of 0.25 stam loss
|
||||
staminaRate = 0.25 + (0.75 * staminaRate.pow(3))
|
||||
|
||||
//Calculate stamina loss in seconds achievable at top speed
|
||||
val staminaLoss = staminaRate * (1.0 / (20.0 * staminaStat))
|
||||
state.stamina.set(max(state.stamina.get() - staminaLoss, 0.0).toFloat())
|
||||
} else {
|
||||
state.stamina.set(1.0f)
|
||||
}
|
||||
|
||||
return state.rideVel.get().length().toFloat()
|
||||
}
|
||||
|
||||
//TODO: Move these functions to a riding util class.
|
||||
/*
|
||||
* Normalizes the current speed between minSpeed and maxSpeed.
|
||||
* The result is clamped between 0.0 and 1.0, where 0.0 represents minSpeed and 1.0 represents maxSpeed.
|
||||
*/
|
||||
private fun normalizeSpeed(currSpeed: Double, minSpeed: Double, maxSpeed: Double): Double {
|
||||
require(maxSpeed > minSpeed) { "maxSpeed must be greater than minSpeed" }
|
||||
return ((currSpeed - minSpeed) / (maxSpeed - minSpeed)).coerceIn(0.0, 1.0)
|
||||
}
|
||||
|
||||
override fun rotation(
|
||||
settings: JetAirSettings,
|
||||
state: JetAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Vec2 {
|
||||
return Vec2(driver.xRot * 0.5f, driver.yRot)
|
||||
}
|
||||
|
||||
override fun velocity(
|
||||
settings: JetAirSettings,
|
||||
state: JetAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
var upForce = 0.0
|
||||
var forwardForce = 0.0
|
||||
|
||||
val controller = (driver as? OrientationControllable)?.orientationController
|
||||
|
||||
//Calculate ride space velocity
|
||||
calculateRideSpaceVel(settings, state, vehicle, driver)
|
||||
|
||||
//Translate ride space velocity to world space velocity.
|
||||
if (controller != null) {
|
||||
upForce = -1.0 * sin(Math.toRadians(controller.pitch.toDouble())) * state.rideVel.get().z
|
||||
forwardForce = cos(Math.toRadians(controller.pitch.toDouble())) * state.rideVel.get().z
|
||||
}
|
||||
|
||||
//If stamina has run out then initiate forced glide down.
|
||||
upForce = if (state.stamina.get() > 0.0) upForce else -0.7
|
||||
|
||||
val altitudeLimit = vehicle.runtime.resolveDouble(settings.jumpExpr)
|
||||
|
||||
//Only limit altitude if altitude is not infinite
|
||||
if (!vehicle.runtime.resolveBoolean(settings.infiniteAltitude)) {
|
||||
//Provide a hard limit on altitude
|
||||
upForce = if (vehicle.y >= altitudeLimit && upForce > 0) 0.0 else upForce
|
||||
}
|
||||
|
||||
val velocity = Vec3(0.0, upForce, forwardForce)
|
||||
|
||||
return velocity
|
||||
}
|
||||
|
||||
/*
|
||||
* Calculates the change in the ride space vector due to player input and ride state
|
||||
*/
|
||||
private fun calculateRideSpaceVel(
|
||||
settings: JetAirSettings,
|
||||
state: JetAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
) {
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.topSpeedExpr)
|
||||
val accel = vehicle.runtime.resolveDouble(settings.accelExpr)
|
||||
val altitudeLimit = vehicle.runtime.resolveDouble(settings.jumpExpr)
|
||||
val minSpeed = vehicle.runtime.resolveDouble(settings.minSpeed)
|
||||
val speed = state.rideVel.get().length()
|
||||
|
||||
//Give no altitude limit if at max jump stat.
|
||||
val pushingHeightLimit = if (vehicle.runtime.resolveBoolean(settings.infiniteStamina)) false
|
||||
else (vehicle.y >= altitudeLimit && vehicle.xRot <= 0)
|
||||
|
||||
|
||||
//speed up and slow down based on input
|
||||
if (driver.zza > 0.0 && speed < topSpeed && state.stamina.get() > 0.0f && !pushingHeightLimit) {
|
||||
//modify acceleration to be slower when at closer speeds to top speed
|
||||
val accelMod = max(-(normalizeSpeed(speed, minSpeed, topSpeed)) + 1, 0.0)
|
||||
state.rideVel.set(Vec3(state.rideVel.get().x, state.rideVel.get().y, min(state.rideVel.get().z + (accel * accelMod), topSpeed)))
|
||||
} else if (driver.zza >= 0.0 && (state.stamina.get() == 0.0f || pushingHeightLimit)) {
|
||||
state.rideVel.set(Vec3(state.rideVel.get().x, state.rideVel.get().y, max(state.rideVel.get().z - ((accel) / 4), minSpeed)))
|
||||
} else if (driver.zza < 0.0 && speed > minSpeed) {
|
||||
//modify deccel to be slower when at closer speeds to minimum speed
|
||||
val deccelMod = max((normalizeSpeed(speed, minSpeed, topSpeed) - 1).pow(2), 0.1)
|
||||
|
||||
//Decelerate currently always a constant half of max acceleration.
|
||||
state.rideVel.set(Vec3(state.rideVel.get().x, state.rideVel.get().y, max(state.rideVel.get().z - ((accel * deccelMod) / 2), minSpeed)))
|
||||
}
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: JetAirSettings,
|
||||
state: JetAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
//Cap at a rate of 5fps so frame skips dont lead to huge jumps
|
||||
val cappedDeltaTime = min(deltaTime, 0.2)
|
||||
|
||||
//Get handling in degrees per second
|
||||
val yawRotRate = vehicle.runtime.resolveDouble(settings.handlingYawExpr)
|
||||
|
||||
//Base the change off of deltatime.
|
||||
var handlingYaw = yawRotRate * (cappedDeltaTime)
|
||||
|
||||
//apply stamina debuff if applicable
|
||||
handlingYaw *= if (state.stamina.get() > 0.0) 1.0 else 0.5
|
||||
|
||||
//A+D to yaw
|
||||
val yawForce = driver.xxa * handlingYaw * -1
|
||||
|
||||
return Vec3(yawForce, 0.0, 0.0)
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: JetAirSettings,
|
||||
state: JetAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
if (driver !is OrientationControllable) return Vec3.ZERO
|
||||
//TODO: figure out a cleaner solution to this issue of large jumps when skipping frames or lagging
|
||||
//Cap at a rate of 5fps so frame skips dont lead to huge jumps
|
||||
val cappedDeltaTime = min(deltaTime, 0.2)
|
||||
|
||||
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
|
||||
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
|
||||
|
||||
// Accumulate the mouse input
|
||||
state.currMouseXForce.set((state.currMouseXForce.get() + (0.0015 * mouseX * invertRoll)).coerceIn(-1.0, 1.0))
|
||||
state.currMouseYForce.set((state.currMouseYForce.get() + (0.0015 * mouseY * invertPitch)).coerceIn(-1.0, 1.0))
|
||||
|
||||
//Get handling in degrees per second
|
||||
var handling = vehicle.runtime.resolveDouble(settings.handlingExpr)
|
||||
|
||||
//convert it to delta time
|
||||
handling *= (cappedDeltaTime)
|
||||
|
||||
//apply stamina debuff if applicable
|
||||
handling *= if (state.stamina.get() > 0.0) 1.0 else 0.5
|
||||
|
||||
val poke = driver.vehicle as? PokemonEntity
|
||||
|
||||
//TODO: reevaluate if deadzones are needed and if they are still causing issues.
|
||||
//create deadzones for the constant input values.
|
||||
//val xInput = remapWithDeadzone(state.currMouseXForce, 0.025, 1.0)
|
||||
//val yInput = remapWithDeadzone(state.currMouseYForce, 0.025, 1.0)
|
||||
|
||||
val pitchRot = handling * state.currMouseYForce.get()
|
||||
|
||||
//Roll is 1.5 times as fast as pitch
|
||||
val rollRot = handling * 1.5 * state.currMouseXForce.get()
|
||||
|
||||
//yaw, pitch, roll
|
||||
return Vec3(0.0, pitchRot, rollRot)
|
||||
}
|
||||
|
||||
override fun canJump(
|
||||
settings: JetAirSettings,
|
||||
state: JetAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun setRideBar(
|
||||
settings: JetAirSettings,
|
||||
state: JetAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return (state.stamina.get() / 1.0f)
|
||||
}
|
||||
|
||||
override fun jumpForce(
|
||||
settings: JetAirSettings,
|
||||
state: JetAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun gravity(
|
||||
settings: JetAirSettings,
|
||||
state: JetAirState,
|
||||
vehicle: PokemonEntity,
|
||||
regularGravity: Double
|
||||
): Double {
|
||||
return 0.0
|
||||
}
|
||||
|
||||
override fun rideFovMultiplier(
|
||||
settings: JetAirSettings,
|
||||
state: JetAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.topSpeedExpr)
|
||||
val minSpeed = vehicle.runtime.resolveDouble(settings.minSpeed)
|
||||
|
||||
//Must I ensure that topspeed is greater than minimum?
|
||||
val normalizedSpeed = normalizeSpeed(state.rideVel.get().length(), minSpeed, topSpeed)
|
||||
|
||||
//TODO: Determine if this should be based on max possible speed instead of top speed.
|
||||
//Only ever want the fov change to be a max of 0.2 and for it to have non linear scaling.
|
||||
return 1.0f + normalizedSpeed.pow(2).toFloat() * 0.2f
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
override fun useRidingAltPose(
|
||||
settings: JetAirSettings,
|
||||
state: JetAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun inertia(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Double {
|
||||
return 0.5
|
||||
}
|
||||
|
||||
override fun shouldRoll(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun dismountOnShift(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(
|
||||
settings: JetAirSettings,
|
||||
state: JetAirState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePlayerHead(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun createDefaultState() = JetAirState()
|
||||
}
|
||||
|
||||
class JetAirSettings : RidingBehaviourSettings {
|
||||
override val key = JetAirBehaviour.KEY
|
||||
|
||||
var gravity: Expression = "0".asExpression()
|
||||
private set
|
||||
|
||||
var minSpeed: Expression = "1.2".asExpression()
|
||||
private set
|
||||
|
||||
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 140.0, 20.0)".asExpression()
|
||||
private set
|
||||
|
||||
var handlingYawExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 25.0, 8.0)".asExpression()
|
||||
private set
|
||||
|
||||
var topSpeedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 2.5, 1.0)".asExpression()
|
||||
private set
|
||||
|
||||
// Max accel is a whole 1.0 in 1 second. The conversion in the function below is to convert seconds to ticks
|
||||
var accelExpr: Expression =
|
||||
"q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 1.0)), (1.0 / (20.0 * 5.0)))".asExpression()
|
||||
private set
|
||||
|
||||
// Between 60 seconds and 10 seconds at the lowest when at full speed.
|
||||
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'AIR', 60.0, 10.0)".asExpression()
|
||||
private set
|
||||
|
||||
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'AIR', 300.0, 128.0)".asExpression()
|
||||
private set
|
||||
|
||||
// Make configurable by json
|
||||
var infiniteStamina: Expression = "false".asExpression()
|
||||
private set
|
||||
|
||||
var infiniteAltitude: Expression = "false".asExpression()
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeExpression(gravity)
|
||||
buffer.writeExpression(minSpeed)
|
||||
buffer.writeExpression(handlingExpr)
|
||||
buffer.writeExpression(handlingYawExpr)
|
||||
buffer.writeExpression(topSpeedExpr)
|
||||
buffer.writeExpression(accelExpr)
|
||||
buffer.writeExpression(staminaExpr)
|
||||
buffer.writeExpression(jumpExpr)
|
||||
buffer.writeExpression(infiniteStamina)
|
||||
buffer.writeExpression(infiniteAltitude)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
gravity = buffer.readExpression()
|
||||
minSpeed = buffer.readExpression()
|
||||
handlingExpr = buffer.readExpression()
|
||||
handlingYawExpr = buffer.readExpression()
|
||||
topSpeedExpr = buffer.readExpression()
|
||||
accelExpr = buffer.readExpression()
|
||||
staminaExpr = buffer.readExpression()
|
||||
jumpExpr = buffer.readExpression()
|
||||
infiniteStamina = buffer.readExpression()
|
||||
infiniteAltitude = buffer.readExpression()
|
||||
}
|
||||
}
|
||||
|
||||
class JetAirState : RidingBehaviourState {
|
||||
var currSpeed = ridingState(0.0, Side.CLIENT)
|
||||
var stamina = ridingState(1.0f, Side.CLIENT)
|
||||
var rideVel = ridingState(Vec3.ZERO, Side.CLIENT)
|
||||
var currMouseXForce = ridingState(0.0, Side.BOTH)
|
||||
var currMouseYForce = ridingState(0.0, Side.BOTH)
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeDouble(currSpeed.get())
|
||||
buffer.writeFloat(stamina.get())
|
||||
buffer.writeVec3(rideVel.get())
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
currSpeed.set(buffer.readDouble(), forced = true)
|
||||
stamina.set(buffer.readFloat(), forced = true)
|
||||
rideVel.set(buffer.readVec3(), forced = true)
|
||||
}
|
||||
|
||||
override fun reset() {
|
||||
currSpeed.set(0.0, forced = true)
|
||||
stamina.set(1.0f, forced = true)
|
||||
rideVel.set(Vec3.ZERO, forced = true)
|
||||
currMouseXForce.set(0.0, forced = true)
|
||||
currMouseYForce.set(0.0, forced = true)
|
||||
}
|
||||
|
||||
override fun toString(): String {
|
||||
return "JetAirState(currSpeed=${currSpeed.get()}, stamina=${stamina.get()}, rideVel=${rideVel.get()}, currMouseXForce=${currMouseXForce.get()}, currMouseYForce=${currMouseYForce.get()})"
|
||||
}
|
||||
|
||||
override fun copy() = JetAirState().also {
|
||||
it.currSpeed.set(currSpeed.get(), forced = true)
|
||||
it.stamina.set(stamina.get(), forced = true)
|
||||
it.rideVel.set(rideVel.get(), forced = true)
|
||||
it.currMouseXForce.set(currMouseXForce.get(), forced = true)
|
||||
it.currMouseYForce.set(currMouseYForce.get(), forced = true)
|
||||
}
|
||||
|
||||
override fun shouldSync(previous: RidingBehaviourState): Boolean {
|
||||
if (previous !is JetAirState) return false
|
||||
if (previous.currSpeed != currSpeed) return true
|
||||
if (previous.stamina != stamina) return true
|
||||
if (previous.rideVel != rideVel) return true
|
||||
return false
|
||||
}
|
||||
}
|
||||
+469
@@ -0,0 +1,469 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types
|
||||
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.*
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonBehaviourFlag
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.asExpression
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import com.cobblemon.mod.common.util.readExpression
|
||||
import com.cobblemon.mod.common.util.writeExpression
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
class JumpToFlightCompositeBehaviour : RidingBehaviour<JumpToFlightCompositeSettings, JumpToFlightCompositeState> {
|
||||
companion object {
|
||||
val KEY = cobblemonResource("composite/jump_to_flight")
|
||||
}
|
||||
|
||||
override val key = KEY
|
||||
|
||||
val landBehaviour: GenericLandBehaviour = GenericLandBehaviour()
|
||||
val birdBehaviour: BirdAirBehaviour = BirdAirBehaviour()
|
||||
|
||||
override fun tick(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
) {
|
||||
val flightState = state.flightState
|
||||
val groundState = state.landState
|
||||
if (shouldTransitionToGround(state, vehicle)) {
|
||||
//Pass the speed to the next state
|
||||
// groundState.currSpeed = flightState.currSpeed
|
||||
groundState.rideVel.set(flightState.rideVel.get())
|
||||
groundState.stamina.set(flightState.stamina.get())
|
||||
|
||||
state.activeController.set(GenericLandBehaviour.KEY)
|
||||
vehicle.setBehaviourFlag(PokemonBehaviourFlag.FLYING, false)
|
||||
state.timeTransitioned.set(vehicle.level().gameTime)
|
||||
} else if (shouldTransitionToAir(state, vehicle, driver)) {
|
||||
//Pass the speed to the next state
|
||||
// flightState.currSpeed = groundState.currSpeed
|
||||
flightState.rideVel.set(groundState.rideVel.get())
|
||||
flightState.stamina.set(groundState.stamina.get())
|
||||
|
||||
state.activeController.set(BirdAirBehaviour.KEY)
|
||||
vehicle.setBehaviourFlag(PokemonBehaviourFlag.FLYING, true)
|
||||
state.timeTransitioned.set(vehicle.level().gameTime)
|
||||
}
|
||||
}
|
||||
|
||||
override fun isActive(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
private fun shouldTransitionToGround(state: JumpToFlightCompositeState, entity: PokemonEntity): Boolean {
|
||||
return state.activeController.get() == BirdAirBehaviour.KEY
|
||||
&& entity.onGround()
|
||||
&& state.timeTransitioned.get() + 20 < entity.level().gameTime
|
||||
}
|
||||
|
||||
private fun shouldTransitionToAir(
|
||||
state: JumpToFlightCompositeState,
|
||||
entity: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return state.activeController.get() == GenericLandBehaviour.KEY
|
||||
&& driver.jumping
|
||||
&& state.timeTransitioned.get() + 20 < entity.level().gameTime
|
||||
}
|
||||
|
||||
override fun pose(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): PoseType {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.pose(settings.land, state.landState, vehicle)
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.pose(settings.bird, state.flightState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun speed(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.speed(settings.land, state.landState, vehicle, driver)
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.speed(settings.bird, state.flightState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun rotation(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Vec2 {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.rotation(settings.land, state.landState, vehicle, driver)
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.rotation(settings.bird, state.flightState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun velocity(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.velocity(settings.land, state.landState, vehicle, driver, input)
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.velocity(settings.bird, state.flightState, vehicle, driver, input)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.angRollVel(
|
||||
settings.land,
|
||||
state.landState,
|
||||
vehicle,
|
||||
driver,
|
||||
deltaTime
|
||||
)
|
||||
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.angRollVel(
|
||||
settings.bird,
|
||||
state.flightState,
|
||||
vehicle,
|
||||
driver,
|
||||
deltaTime
|
||||
)
|
||||
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.rotationOnMouseXY(
|
||||
settings.land,
|
||||
state.landState,
|
||||
vehicle,
|
||||
driver,
|
||||
mouseY,
|
||||
mouseX,
|
||||
mouseYSmoother,
|
||||
mouseXSmoother,
|
||||
sensitivity,
|
||||
deltaTime
|
||||
)
|
||||
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.rotationOnMouseXY(
|
||||
settings.bird,
|
||||
state.flightState,
|
||||
vehicle,
|
||||
driver,
|
||||
mouseY,
|
||||
mouseX,
|
||||
mouseYSmoother,
|
||||
mouseXSmoother,
|
||||
sensitivity,
|
||||
deltaTime
|
||||
)
|
||||
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun canJump(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.canJump(settings.land, state.landState, vehicle, driver)
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.canJump(settings.bird, state.flightState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun setRideBar(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.setRideBar(settings.land, state.landState, vehicle, driver)
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.setRideBar(settings.bird, state.flightState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun jumpForce(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
): Vec3 {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.jumpForce(
|
||||
settings.land,
|
||||
state.landState,
|
||||
vehicle,
|
||||
driver,
|
||||
jumpStrength
|
||||
)
|
||||
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.jumpForce(
|
||||
settings.bird,
|
||||
state.flightState,
|
||||
vehicle,
|
||||
driver,
|
||||
jumpStrength
|
||||
)
|
||||
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun gravity(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
regularGravity: Double
|
||||
): Double {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.gravity(settings.land, state.landState, vehicle, regularGravity)
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.gravity(settings.bird, state.flightState, vehicle, regularGravity)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun rideFovMultiplier(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.rideFovMultiplier(settings.land, state.landState, vehicle, driver)
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.rideFovMultiplier(settings.bird, state.flightState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.useAngVelSmoothing(settings.land, state.landState, vehicle)
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.useAngVelSmoothing(settings.bird, state.flightState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun useRidingAltPose(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.useRidingAltPose(settings.land, state.landState, vehicle, driver)
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.useRidingAltPose(settings.bird, state.flightState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun inertia(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Double {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.inertia(settings.land, state.landState, vehicle)
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.inertia(settings.bird, state.flightState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun shouldRoll(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.shouldRoll(settings.land, state.landState, vehicle)
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.shouldRoll(settings.bird, state.flightState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.turnOffOnGround(settings.land, state.landState, vehicle)
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.turnOffOnGround(settings.bird, state.flightState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun dismountOnShift(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.dismountOnShift(settings.land, state.landState, vehicle)
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.dismountOnShift(settings.bird, state.flightState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.shouldRotatePokemonHead(settings.land, state.landState, vehicle)
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.shouldRotatePokemonHead(settings.bird, state.flightState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun shouldRotatePlayerHead(
|
||||
settings: JumpToFlightCompositeSettings,
|
||||
state: JumpToFlightCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.shouldRotatePlayerHead(settings.land, state.landState, vehicle)
|
||||
BirdAirBehaviour.KEY -> birdBehaviour.shouldRotatePlayerHead(settings.bird, state.flightState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun createDefaultState() = JumpToFlightCompositeState()
|
||||
}
|
||||
|
||||
class JumpToFlightCompositeSettings : RidingBehaviourSettings {
|
||||
override val key = JumpToFlightCompositeBehaviour.KEY
|
||||
|
||||
var bird: BirdAirSettings = BirdAirSettings()
|
||||
private set
|
||||
|
||||
var land: GenericLandSettings = GenericLandSettings()
|
||||
private set
|
||||
|
||||
var minimumSpeed: Expression = "0.5".asExpression()
|
||||
private set
|
||||
|
||||
var minimumJump: Expression = "0.5".asExpression()
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
bird.encode(buffer)
|
||||
land.encode(buffer)
|
||||
buffer.writeExpression(minimumSpeed)
|
||||
buffer.writeExpression(minimumJump)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
bird.decode(buffer)
|
||||
land.decode(buffer)
|
||||
minimumSpeed = buffer.readExpression()
|
||||
minimumJump = buffer.readExpression()
|
||||
}
|
||||
}
|
||||
|
||||
class JumpToFlightCompositeState : RidingBehaviourState {
|
||||
var activeController = ridingState(GenericLandBehaviour.KEY, Side.CLIENT)
|
||||
var currSpeed = ridingState(0.0, Side.BOTH)
|
||||
var timeTransitioned = ridingState(-100L, Side.BOTH)
|
||||
var landState = GenericLandState()
|
||||
var flightState = BirdAirState()
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeResourceLocation(activeController.get())
|
||||
landState.encode(buffer)
|
||||
flightState.encode(buffer)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
activeController.set(buffer.readResourceLocation(), forced = true)
|
||||
landState.decode(buffer)
|
||||
flightState.decode(buffer)
|
||||
}
|
||||
|
||||
override fun reset() {
|
||||
activeController.set(GenericLandBehaviour.KEY, forced = true)
|
||||
timeTransitioned.set(-100L, forced = true)
|
||||
currSpeed.set(0.0, forced = true)
|
||||
}
|
||||
|
||||
override fun toString(): String {
|
||||
return "JumpToFlightCompositeState(activeController=${activeController.get()}, landState=$landState, flightState=$flightState, currSpeed=${currSpeed.get()}, timeTransitioned=${timeTransitioned.get()})"
|
||||
}
|
||||
|
||||
override fun copy() = JumpToFlightCompositeState().also {
|
||||
it.activeController.set(activeController.get(), forced = true)
|
||||
it.landState = landState.copy()
|
||||
it.flightState = flightState.copy()
|
||||
it.currSpeed.set(currSpeed.get(), forced = true)
|
||||
it.timeTransitioned.set(timeTransitioned.get(), forced = true)
|
||||
}
|
||||
|
||||
override fun shouldSync(previous: RidingBehaviourState): Boolean {
|
||||
if (previous !is JumpToFlightCompositeState) return false
|
||||
if (activeController != previous.activeController) return true
|
||||
if (landState.shouldSync(previous.landState)) return true
|
||||
if (flightState.shouldSync(previous.flightState)) return true
|
||||
return false
|
||||
}
|
||||
}
|
||||
+450
@@ -0,0 +1,450 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types
|
||||
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.*
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonBehaviourFlag
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.asExpression
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import com.cobblemon.mod.common.util.readExpression
|
||||
import com.cobblemon.mod.common.util.writeExpression
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
class RunToJetCompositeBehaviour : RidingBehaviour<RunToJetCompositeSettings, RunToJetCompositeState> {
|
||||
companion object {
|
||||
val KEY = cobblemonResource("composite/run_to_jet")
|
||||
}
|
||||
|
||||
override val key = KEY
|
||||
|
||||
val landBehaviour: GenericLandBehaviour = GenericLandBehaviour()
|
||||
val jetBehaviour: JetAirBehaviour = JetAirBehaviour()
|
||||
|
||||
override fun tick(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
) {
|
||||
val flightState = state.flightState
|
||||
val groundState = state.landState
|
||||
if (shouldTransitionToGround(state, vehicle, driver)) {
|
||||
groundState.currSpeed = flightState.currSpeed
|
||||
groundState.stamina = flightState.stamina
|
||||
groundState.rideVel = flightState.rideVel
|
||||
|
||||
state.activeController.set(GenericLandBehaviour.KEY)
|
||||
vehicle.setBehaviourFlag(PokemonBehaviourFlag.FLYING, false)
|
||||
state.timeTransitioned.set(vehicle.level().gameTime)
|
||||
} else if (shouldTransitionToAir(state, vehicle, driver, input)) {
|
||||
flightState.currSpeed = groundState.currSpeed
|
||||
flightState.stamina = groundState.stamina
|
||||
flightState.rideVel = groundState.rideVel
|
||||
|
||||
state.activeController.set(JetAirBehaviour.KEY)
|
||||
vehicle.setBehaviourFlag(PokemonBehaviourFlag.FLYING, true)
|
||||
state.timeTransitioned.set(vehicle.level().gameTime)
|
||||
}
|
||||
}
|
||||
|
||||
private fun shouldTransitionToGround(
|
||||
state: RunToJetCompositeState,
|
||||
entity: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
if (state.activeController.get() != JetAirBehaviour.KEY) return false
|
||||
if (state.timeTransitioned.get() + 20 >= entity.level().gameTime) return false
|
||||
return driver.isSprinting || entity.onGround()
|
||||
}
|
||||
|
||||
private fun shouldTransitionToAir(
|
||||
state: RunToJetCompositeState,
|
||||
entity: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Boolean {
|
||||
if (state.activeController.get() != GenericLandBehaviour.KEY) return false
|
||||
if (state.timeTransitioned.get() + 20 >= entity.level().gameTime) return false
|
||||
return driver.isSprinting && input.z > 0.5
|
||||
}
|
||||
|
||||
override fun isActive(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
override fun pose(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): PoseType {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.pose(settings.land, state.landState, vehicle)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.pose(settings.jet, state.flightState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun speed(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.speed(settings.land, state.landState, vehicle, driver)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.speed(settings.jet, state.flightState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun rotation(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Vec2 {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.rotation(settings.land, state.landState, vehicle, driver)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.rotation(settings.jet, state.flightState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun velocity(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.velocity(settings.land, state.landState, vehicle, driver, input)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.velocity(settings.jet, state.flightState, vehicle, driver, input)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.angRollVel(
|
||||
settings.land,
|
||||
state.landState,
|
||||
vehicle,
|
||||
driver,
|
||||
deltaTime
|
||||
)
|
||||
|
||||
JetAirBehaviour.KEY -> jetBehaviour.angRollVel(settings.jet, state.flightState, vehicle, driver, deltaTime)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.rotationOnMouseXY(
|
||||
settings.land,
|
||||
state.landState,
|
||||
vehicle,
|
||||
driver,
|
||||
mouseY,
|
||||
mouseX,
|
||||
mouseYSmoother,
|
||||
mouseXSmoother,
|
||||
sensitivity,
|
||||
deltaTime
|
||||
)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.rotationOnMouseXY(
|
||||
settings.jet,
|
||||
state.flightState,
|
||||
vehicle,
|
||||
driver,
|
||||
mouseY,
|
||||
mouseX,
|
||||
mouseYSmoother,
|
||||
mouseXSmoother,
|
||||
sensitivity,
|
||||
deltaTime
|
||||
)
|
||||
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun canJump(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.canJump(settings.land, state.landState, vehicle, driver)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.canJump(settings.jet, state.flightState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun setRideBar(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.setRideBar(settings.land, state.landState, vehicle, driver)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.setRideBar(settings.jet, state.flightState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun jumpForce(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
): Vec3 {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.jumpForce(settings.land, state.landState, vehicle, driver, jumpStrength)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.jumpForce(settings.jet, state.flightState, vehicle, driver, jumpStrength)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun gravity(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
regularGravity: Double
|
||||
): Double {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.gravity(settings.land, state.landState, vehicle, regularGravity)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.gravity(settings.jet, state.flightState, vehicle, regularGravity)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun rideFovMultiplier(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.rideFovMultiplier(settings.land, state.landState, vehicle, driver)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.rideFovMultiplier(settings.jet, state.flightState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.useAngVelSmoothing(settings.land, state.landState, vehicle)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.useAngVelSmoothing(settings.jet, state.flightState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun useRidingAltPose(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.useRidingAltPose(settings.land, state.landState, vehicle, driver)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.useRidingAltPose(settings.jet, state.flightState, vehicle, driver)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun inertia(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Double {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.inertia(settings.land, state.landState, vehicle)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.inertia(settings.jet, state.flightState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun shouldRoll(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.shouldRoll(settings.land, state.landState, vehicle)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.shouldRoll(settings.jet, state.flightState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.turnOffOnGround(settings.land, state.landState, vehicle)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.turnOffOnGround(settings.jet, state.flightState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun dismountOnShift(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.dismountOnShift(settings.land, state.landState, vehicle)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.dismountOnShift(settings.jet, state.flightState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.shouldRotatePokemonHead(settings.land, state.landState, vehicle)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.shouldRotatePokemonHead(settings.jet, state.flightState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun shouldRotatePlayerHead(
|
||||
settings: RunToJetCompositeSettings,
|
||||
state: RunToJetCompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return when (state.activeController.get()) {
|
||||
GenericLandBehaviour.KEY -> landBehaviour.shouldRotatePlayerHead(settings.land, state.landState, vehicle)
|
||||
JetAirBehaviour.KEY -> jetBehaviour.shouldRotatePlayerHead(settings.jet, state.flightState, vehicle)
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun createDefaultState() = RunToJetCompositeState()
|
||||
}
|
||||
|
||||
class RunToJetCompositeSettings : RidingBehaviourSettings {
|
||||
override val key = RunToJetCompositeBehaviour.KEY
|
||||
|
||||
var jet: JetAirSettings = JetAirSettings()
|
||||
private set
|
||||
|
||||
var land: GenericLandSettings = GenericLandSettings()
|
||||
private set
|
||||
|
||||
var minimumSpeed: Expression = "0.5".asExpression()
|
||||
private set
|
||||
|
||||
var minimumJump: Expression = "0.5".asExpression()
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
jet.encode(buffer)
|
||||
land.encode(buffer)
|
||||
buffer.writeExpression(minimumSpeed)
|
||||
buffer.writeExpression(minimumJump)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
jet.decode(buffer)
|
||||
land.decode(buffer)
|
||||
minimumSpeed = buffer.readExpression()
|
||||
minimumJump = buffer.readExpression()
|
||||
}
|
||||
}
|
||||
|
||||
class RunToJetCompositeState : RidingBehaviourState {
|
||||
var activeController = ridingState(GenericLandBehaviour.KEY, Side.CLIENT)
|
||||
var landState: GenericLandState = GenericLandState()
|
||||
var flightState: JetAirState = JetAirState()
|
||||
var currSpeed = ridingState(0.0, Side.BOTH)
|
||||
var timeTransitioned = ridingState(-100L, Side.BOTH)
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeResourceLocation(activeController.get())
|
||||
landState.encode(buffer)
|
||||
flightState.encode(buffer)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
activeController.set(buffer.readResourceLocation(), forced = true)
|
||||
landState.decode(buffer)
|
||||
flightState.decode(buffer)
|
||||
}
|
||||
|
||||
override fun reset() {
|
||||
activeController.set(GenericLandBehaviour.KEY, forced = true)
|
||||
timeTransitioned.set(-100L, forced = true)
|
||||
currSpeed.set(0.0, forced = true)
|
||||
}
|
||||
|
||||
override fun toString(): String {
|
||||
return "RunToJetCompositeState(activeController=${activeController.get()}, landState=$landState, flightState=$flightState, currSpeed=${currSpeed.get()}, timeTransitioned=${timeTransitioned.get()})"
|
||||
}
|
||||
|
||||
override fun copy() = RunToJetCompositeState().also {
|
||||
it.activeController.set(activeController.get(), forced = true)
|
||||
it.landState = landState.copy()
|
||||
it.flightState = flightState.copy()
|
||||
it.currSpeed.set(currSpeed.get(), forced = true)
|
||||
it.timeTransitioned.set(timeTransitioned.get(), forced = true)
|
||||
}
|
||||
|
||||
override fun shouldSync(previous: RidingBehaviourState): Boolean {
|
||||
if (previous !is RunToJetCompositeState) return false
|
||||
if (activeController != previous.activeController) return true
|
||||
if (landState.shouldSync(previous.landState)) return true
|
||||
if (flightState.shouldSync(previous.flightState)) return true
|
||||
return false
|
||||
}
|
||||
}
|
||||
+260
@@ -0,0 +1,260 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types
|
||||
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.*
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import net.minecraft.world.phys.shapes.Shapes
|
||||
|
||||
class SwimDashBehaviour : RidingBehaviour<SwimDashSettings, SwimDashState> {
|
||||
companion object {
|
||||
val KEY = cobblemonResource("swim/dash")
|
||||
const val DASH_TICKS: Int = 60
|
||||
}
|
||||
|
||||
override val key = KEY
|
||||
|
||||
val poseProvider = PoseProvider<SwimDashSettings, SwimDashState>(PoseType.FLOAT)
|
||||
.with(PoseOption(PoseType.SWIM) { _, _, entity -> entity.isSwimming && entity.entityData.get(PokemonEntity.MOVING) })
|
||||
|
||||
override fun isActive(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): Boolean {
|
||||
//This could be kinda weird... what if the top of the mon is in a fluid but the bottom isnt?
|
||||
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
|
||||
if (vehicle.isInWater || vehicle.isUnderWater) {
|
||||
return@any true
|
||||
}
|
||||
val blockState = vehicle.level().getBlockState(it)
|
||||
return@any !blockState.fluidState.isEmpty
|
||||
}
|
||||
}
|
||||
|
||||
override fun pose(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): PoseType {
|
||||
return poseProvider.select(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun speed(
|
||||
settings: SwimDashSettings,
|
||||
state: SwimDashState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
if(state.dashing.get()) {
|
||||
state.ticks.set(state.ticks.get() + 1)
|
||||
if(state.ticks.get() >= DASH_TICKS) {
|
||||
state.dashing.set(false)
|
||||
}
|
||||
|
||||
return 0.0F
|
||||
}
|
||||
|
||||
state.dashing.set(true)
|
||||
return settings.dashSpeed
|
||||
}
|
||||
|
||||
override fun rotation(
|
||||
settings: SwimDashSettings,
|
||||
state: SwimDashState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Vec2 {
|
||||
return Vec2(driver.xRot * 0.5f, driver.yRot)
|
||||
}
|
||||
|
||||
override fun velocity(
|
||||
settings: SwimDashSettings,
|
||||
state: SwimDashState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
val f = driver.xxa * 0.05f
|
||||
var g = driver.zza * 0.6f
|
||||
if (g <= 0.0f) {
|
||||
g *= 0.25f
|
||||
}
|
||||
|
||||
return Vec3(f.toDouble(), 0.0, g.toDouble())
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: SwimDashSettings,
|
||||
state: SwimDashState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: SwimDashSettings,
|
||||
state: SwimDashState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
if (driver !is OrientationControllable) return Vec3.ZERO
|
||||
|
||||
//Might need to add the smoothing here for default.
|
||||
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
|
||||
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
|
||||
return Vec3(0.0, mouseX * invertPitch, mouseY * invertRoll)
|
||||
}
|
||||
|
||||
override fun canJump(
|
||||
settings: SwimDashSettings,
|
||||
state: SwimDashState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
TODO("Not yet implemented")
|
||||
}
|
||||
|
||||
override fun setRideBar(
|
||||
settings: SwimDashSettings,
|
||||
state: SwimDashState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return 0.0f
|
||||
}
|
||||
|
||||
override fun jumpForce(
|
||||
settings: SwimDashSettings,
|
||||
state: SwimDashState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
): Vec3 {
|
||||
TODO("Not yet implemented")
|
||||
}
|
||||
|
||||
override fun gravity(
|
||||
settings: SwimDashSettings,
|
||||
state: SwimDashState,
|
||||
vehicle: PokemonEntity,
|
||||
regularGravity: Double
|
||||
): Double {
|
||||
return regularGravity
|
||||
}
|
||||
|
||||
override fun rideFovMultiplier(
|
||||
settings: SwimDashSettings,
|
||||
state: SwimDashState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return 1.0f
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun useRidingAltPose(
|
||||
settings: SwimDashSettings,
|
||||
state: SwimDashState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun inertia(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): Double {
|
||||
return 0.5
|
||||
}
|
||||
|
||||
override fun shouldRoll(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun dismountOnShift(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(
|
||||
settings: SwimDashSettings,
|
||||
state: SwimDashState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePlayerHead(
|
||||
settings: SwimDashSettings,
|
||||
state: SwimDashState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun createDefaultState() = SwimDashState()
|
||||
}
|
||||
|
||||
class SwimDashSettings : RidingBehaviourSettings {
|
||||
override val key = SwimDashBehaviour.KEY
|
||||
|
||||
var dashSpeed = 1F
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeFloat(dashSpeed)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
dashSpeed = buffer.readFloat()
|
||||
}
|
||||
}
|
||||
|
||||
class SwimDashState : RidingBehaviourState {
|
||||
var dashing = ridingState(false, Side.BOTH)
|
||||
var ticks = ridingState(0, Side.BOTH)
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) = Unit
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) = Unit
|
||||
|
||||
override fun reset() {
|
||||
dashing.set(false, forced = true)
|
||||
ticks.set(0, forced = true)
|
||||
}
|
||||
|
||||
override fun toString(): String {
|
||||
return "SwimDashState(dashing=${dashing.get()}, ticks=${ticks.get()})"
|
||||
}
|
||||
|
||||
override fun copy() = SwimDashState().also {
|
||||
it.dashing.set(dashing.get(), forced = true)
|
||||
it.ticks.set(ticks. get(), forced = true)
|
||||
}
|
||||
|
||||
override fun shouldSync(previous: RidingBehaviourState) = false
|
||||
}
|
||||
+349
@@ -0,0 +1,349 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types
|
||||
|
||||
import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.*
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import net.minecraft.world.phys.shapes.Shapes
|
||||
import kotlin.math.absoluteValue
|
||||
import kotlin.math.max
|
||||
import kotlin.math.min
|
||||
|
||||
class VehicleLandBehaviour : RidingBehaviour<VehicleLandSettings, VehicleLandState> {
|
||||
companion object {
|
||||
val KEY = cobblemonResource("land/vehicle")
|
||||
|
||||
val MAX_TOP_SPEED = 1.0 // 20 bl/s
|
||||
val MIN_TOP_SPEED = 0.35 // 7 bl/s
|
||||
//val MIN_SPEED = 0.25 // 5 bl/s
|
||||
|
||||
//Accel will lie between 1.0 second and 5.0 seconds
|
||||
val MAX_ACCEL = (MAX_TOP_SPEED) / (20*3) //3.0 second to max speed
|
||||
val MIN_ACCEL = (MAX_TOP_SPEED) / (20*8) // 8 seconds to max speed
|
||||
|
||||
//Can rotate 90 degrees
|
||||
val MAX_HANDLING = 90.0
|
||||
val MIN_HANDLING = 30.0
|
||||
|
||||
|
||||
val MAX_YAW_HANDLING = 16.0
|
||||
val MIN_YAW_HANDLING = 8.0
|
||||
}
|
||||
|
||||
override val key = KEY
|
||||
|
||||
val poseProvider = PoseProvider<VehicleLandSettings, VehicleLandState>(PoseType.STAND)
|
||||
.with(PoseOption(PoseType.WALK) { _, _, entity -> entity.entityData.get(PokemonEntity.MOVING) })
|
||||
|
||||
override fun isActive(settings: VehicleLandSettings, state: VehicleLandState, vehicle: PokemonEntity): Boolean {
|
||||
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
|
||||
//Need to check other fluids
|
||||
if (vehicle.isInWater || vehicle.isUnderWater) {
|
||||
return@any false
|
||||
}
|
||||
//This might not actually work, depending on what the yPos actually is. yPos of the middle of the entity? the feet?
|
||||
if (it.y.toDouble() == (vehicle.position().y)) {
|
||||
val blockState = vehicle.level().getBlockState(it.below())
|
||||
return@any !(!blockState.isAir && blockState.fluidState.isEmpty)
|
||||
}
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
override fun pose(settings: VehicleLandSettings, state: VehicleLandState, vehicle: PokemonEntity): PoseType {
|
||||
return poseProvider.select(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun speed(
|
||||
settings: VehicleLandSettings,
|
||||
state: VehicleLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
val topSpeed = vehicle.getRideStat(RidingStat.SPEED, RidingStyle.AIR, MIN_TOP_SPEED, MAX_TOP_SPEED)
|
||||
val accel = vehicle.getRideStat(RidingStat.ACCELERATION, RidingStyle.AIR, MIN_ACCEL, MAX_ACCEL)
|
||||
|
||||
//speed up and slow down based on input
|
||||
if (driver.zza > 0.0 && state.currSpeed.get() < topSpeed) {
|
||||
state.currSpeed.set(min(state.currSpeed.get() + accel , topSpeed))
|
||||
} else if (driver.zza < 0.0 && state.currSpeed.get() > 0.0) {
|
||||
//Decelerate is now always a constant half of max acceleration.
|
||||
state.currSpeed.set(max(state.currSpeed.get() - (MAX_ACCEL / 2), 0.0))
|
||||
}
|
||||
|
||||
return state.currSpeed.get().toFloat()
|
||||
}
|
||||
|
||||
override fun rotation(
|
||||
settings: VehicleLandSettings,
|
||||
state: VehicleLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Vec2 {
|
||||
val rotationDegrees = driver.xxa * vehicle.runtime.resolveFloat(settings.rotationSpeed)
|
||||
val rotation = Vec2(driver.xRot, vehicle.yRot - rotationDegrees)
|
||||
state.deltaRotation.set(Vec2(rotation.x - driver.rotationVector.x, rotation.y - vehicle.rotationVector.y))
|
||||
return rotation
|
||||
}
|
||||
|
||||
override fun velocity(
|
||||
settings: VehicleLandSettings,
|
||||
state: VehicleLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
val runtime = vehicle.runtime
|
||||
val driveFactor = runtime.resolveFloat(settings.driveFactor)
|
||||
var g = driver.zza * driveFactor
|
||||
if (g <= 0.0f) {
|
||||
g *= runtime.resolveFloat(settings.reverseDriveFactor)
|
||||
}
|
||||
if (driver.xxa != 0F && g.absoluteValue < runtime.resolveFloat(settings.minimumSpeedToTurn)) {
|
||||
driver.xxa = 0F
|
||||
}
|
||||
val velocity = Vec3(0.0 /* Maybe do drifting here later */, 0.0, g.toDouble() * state.currSpeed.get())
|
||||
|
||||
return velocity
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: VehicleLandSettings,
|
||||
state: VehicleLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: VehicleLandSettings,
|
||||
state: VehicleLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
if (driver !is OrientationControllable) return Vec3.ZERO
|
||||
|
||||
//Might need to add the smoothing here for default.
|
||||
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
|
||||
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
|
||||
return Vec3(0.0, mouseY * invertPitch, mouseX * invertRoll)
|
||||
}
|
||||
|
||||
override fun canJump(
|
||||
settings: VehicleLandSettings,
|
||||
state: VehicleLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return vehicle.runtime.resolveBoolean(settings.canJump)
|
||||
}
|
||||
|
||||
override fun setRideBar(
|
||||
settings: VehicleLandSettings,
|
||||
state: VehicleLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return 0.0f
|
||||
}
|
||||
|
||||
override fun jumpForce(
|
||||
settings: VehicleLandSettings,
|
||||
state: VehicleLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
): Vec3 {
|
||||
val runtime = vehicle.runtime
|
||||
runtime.environment.query.addFunction("jump_strength") { DoubleValue(jumpStrength.toDouble()) }
|
||||
val jumpVector = settings.jumpVector.map { runtime.resolveFloat(it) }
|
||||
return Vec3(jumpVector[0].toDouble(), jumpVector[1].toDouble(), jumpVector[2].toDouble())
|
||||
}
|
||||
|
||||
override fun gravity(
|
||||
settings: VehicleLandSettings,
|
||||
state: VehicleLandState,
|
||||
vehicle: PokemonEntity,
|
||||
regularGravity: Double
|
||||
): Double {
|
||||
return regularGravity
|
||||
}
|
||||
|
||||
override fun rideFovMultiplier(
|
||||
settings: VehicleLandSettings,
|
||||
state: VehicleLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return 1.0f
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(
|
||||
settings: VehicleLandSettings,
|
||||
state: VehicleLandState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun useRidingAltPose(
|
||||
settings: VehicleLandSettings,
|
||||
state: VehicleLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun inertia(settings: VehicleLandSettings, state: VehicleLandState, vehicle: PokemonEntity): Double {
|
||||
return 0.5
|
||||
}
|
||||
|
||||
override fun shouldRoll(settings: VehicleLandSettings, state: VehicleLandState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(
|
||||
settings: VehicleLandSettings,
|
||||
state: VehicleLandState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun dismountOnShift(
|
||||
settings: VehicleLandSettings,
|
||||
state: VehicleLandState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(
|
||||
settings: VehicleLandSettings,
|
||||
state: VehicleLandState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePlayerHead(
|
||||
settings: VehicleLandSettings,
|
||||
state: VehicleLandState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun createDefaultState() = VehicleLandState()
|
||||
}
|
||||
|
||||
class VehicleLandSettings : RidingBehaviourSettings {
|
||||
override val key = VehicleLandBehaviour.KEY
|
||||
|
||||
var canJump = "true".asExpression()
|
||||
private set
|
||||
|
||||
var jumpVector = listOf("0".asExpression(), "0.3".asExpression(), "0".asExpression())
|
||||
private set
|
||||
|
||||
var speed = "0.3".asExpression()
|
||||
private set
|
||||
|
||||
var driveFactor = "1.0".asExpression()
|
||||
private set
|
||||
|
||||
var reverseDriveFactor = "0.25".asExpression()
|
||||
private set
|
||||
|
||||
var minimumSpeedToTurn = "0.1".asExpression()
|
||||
private set
|
||||
|
||||
var rotationSpeed = "45/20".asExpression()
|
||||
private set
|
||||
|
||||
var lookYawLimit = "101".asExpression()
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeExpression(canJump)
|
||||
buffer.writeExpression(jumpVector[0])
|
||||
buffer.writeExpression(jumpVector[1])
|
||||
buffer.writeExpression(jumpVector[2])
|
||||
buffer.writeExpression(speed)
|
||||
buffer.writeExpression(driveFactor)
|
||||
buffer.writeExpression(reverseDriveFactor)
|
||||
buffer.writeExpression(minimumSpeedToTurn)
|
||||
buffer.writeExpression(rotationSpeed)
|
||||
buffer.writeExpression(lookYawLimit)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
canJump = buffer.readExpression()
|
||||
jumpVector = listOf(
|
||||
buffer.readExpression(),
|
||||
buffer.readExpression(),
|
||||
buffer.readExpression()
|
||||
)
|
||||
speed = buffer.readExpression()
|
||||
driveFactor = buffer.readExpression()
|
||||
reverseDriveFactor = buffer.readExpression()
|
||||
minimumSpeedToTurn = buffer.readExpression()
|
||||
rotationSpeed = buffer.readExpression()
|
||||
lookYawLimit = buffer.readExpression()
|
||||
}
|
||||
}
|
||||
|
||||
class VehicleLandState : RidingBehaviourState {
|
||||
var currSpeed = ridingState(0.0, Side.BOTH)
|
||||
var deltaRotation = ridingState(Vec2.ZERO, Side.BOTH)
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) = Unit
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) = Unit
|
||||
|
||||
override fun reset() {
|
||||
currSpeed.set(0.0, forced = true)
|
||||
deltaRotation.set(Vec2.ZERO, forced = true)
|
||||
}
|
||||
|
||||
override fun toString(): String {
|
||||
return "VehicleLandState(currSpeed=${currSpeed.get()}, deltaRotation=${deltaRotation.get()})"
|
||||
}
|
||||
|
||||
override fun copy() = VehicleLandState().also {
|
||||
it.currSpeed.set(currSpeed.get(), forced = true)
|
||||
it.deltaRotation.set(deltaRotation.get(), forced = true)
|
||||
}
|
||||
|
||||
override fun shouldSync(previous: RidingBehaviourState) = false
|
||||
}
|
||||
-151
@@ -1,151 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.controller
|
||||
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.Rollable
|
||||
import com.cobblemon.mod.common.api.net.Decodable
|
||||
import com.cobblemon.mod.common.api.net.Encodable
|
||||
import com.cobblemon.mod.common.api.riding.RidingState
|
||||
import com.cobblemon.mod.common.api.riding.controller.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.writeIdentifier
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
/**
|
||||
* A riding controller is the internal control mechanism for determining how a pokemon
|
||||
* handles during riding. Controllers come into play once the pokemon being ridden has
|
||||
* established the path it's capable of. For instance, a land based controller could have
|
||||
* the pokemon experience drifting after movement, or generic movement. It's up to the
|
||||
* controller to decide how the pokemon behaves.
|
||||
*
|
||||
* @since 1.7.0
|
||||
*/
|
||||
interface RideController : Encodable, Decodable {
|
||||
|
||||
/** A reference key used to denote the individual controller */
|
||||
val key: ResourceLocation
|
||||
|
||||
/**
|
||||
* Specifies the provider of poses which helps control updating the current pose on the pokemon
|
||||
* being ridden. Controllers are expected to define the pose types responsible for posing the entity
|
||||
* through all expected conditions. It should define a default pose, that will be used in all cases
|
||||
* where a pose does not meet the current conditions for the current mount. Typically, this will be
|
||||
* an idle pose.
|
||||
*/
|
||||
val poseProvider: PoseProvider
|
||||
|
||||
/**
|
||||
* Represents a condition that must be met for this controller to be active. For instance, this can be used
|
||||
* to evaluate things such as current velocity or block state of the entity.
|
||||
*/
|
||||
val condition: (PokemonEntity) -> Boolean
|
||||
|
||||
/**
|
||||
* Specifies the pose the ridden mount should be positioned in. This queries the pose provider using
|
||||
* the entity as a means of determining the conditions the entity is currently under. This allows for
|
||||
* dynamic pose updates.
|
||||
*/
|
||||
fun pose(entity: PokemonEntity): PoseType {
|
||||
return this.poseProvider.select(entity)
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the current speed of the mount.
|
||||
*/
|
||||
fun speed(entity: PokemonEntity, driver: Player): Float
|
||||
|
||||
/**
|
||||
* Sets the rotation of the mount. This is typically based on the controlling driver and is manipulated as
|
||||
* necessary.
|
||||
*/
|
||||
fun rotation(entity: PokemonEntity, driver: LivingEntity): Vec2
|
||||
|
||||
/**
|
||||
* Sets the change current change in rotation for that tick in three
|
||||
* dimensions
|
||||
*/
|
||||
fun angRollVel(entity: PokemonEntity, driver: Player, deltaTime: Double): Vec3 {
|
||||
return Vec3(0.0, 0.0, 0.0)
|
||||
}
|
||||
|
||||
fun clampPassengerRotation(entity: PokemonEntity, driver: LivingEntity) {}
|
||||
|
||||
fun updatePassengerRotation(entity: PokemonEntity, driver: LivingEntity) {
|
||||
driver.yRot = entity.yRot
|
||||
}
|
||||
|
||||
/**
|
||||
* Manipulates the movement input as necessary by the controller. This is primarily used to apply limits
|
||||
* to the types of movements. For instance, we can apply limits to any sort of sideways movement input, so that
|
||||
* it would otherwise be slower than normal forward movement.
|
||||
*/
|
||||
fun velocity(entity: PokemonEntity, driver: Player, input: Vec3): Vec3
|
||||
|
||||
fun setRideBar(entity: PokemonEntity, driver: Player): Float = 0.0f
|
||||
|
||||
fun rideFovMult(entity: PokemonEntity, driver: Player): Float = 1.0f
|
||||
|
||||
fun canJump(entity: PokemonEntity, driver: Player): Boolean
|
||||
|
||||
fun jumpForce(entity: PokemonEntity, driver: Player, jumpStrength: Int): Vec3
|
||||
|
||||
fun gravity(entity: PokemonEntity, regularGravity: Double): Double? = null
|
||||
|
||||
fun inertia(entity: PokemonEntity): Double = 0.5
|
||||
|
||||
fun shouldRoll(entity: PokemonEntity): Boolean = false
|
||||
|
||||
fun useAngVelSmoothing(entity: PokemonEntity): Boolean = false
|
||||
|
||||
//If function is not overwritten by controllers then just perform the defualt
|
||||
//rolling function which is roll on mousex and pitch on mousey
|
||||
fun rotationOnMouseXY(
|
||||
entity: PokemonEntity,
|
||||
driver: Player,
|
||||
yMouse: Double,
|
||||
xMouse: Double,
|
||||
yMouseSmoother: SmoothDouble,
|
||||
xMouseSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
if (driver !is Rollable) return Vec3.ZERO
|
||||
|
||||
//Might need to add the smoothing here for default.
|
||||
val rollable = driver as Rollable
|
||||
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
|
||||
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
|
||||
return Vec3(0.0, yMouse * invertPitch, xMouse * invertRoll)
|
||||
}
|
||||
|
||||
fun turnOffOnGround(entity: PokemonEntity): Boolean = false
|
||||
|
||||
fun dismountOnShift(entity: PokemonEntity): Boolean = false
|
||||
|
||||
fun getRuntime(entity: PokemonEntity) = entity.riding.runtime
|
||||
|
||||
fun shouldRotatePokemonHead(): Boolean = false
|
||||
fun shouldRotatePlayerHead(): Boolean = false
|
||||
|
||||
fun <T : RidingState> getState(entity: PokemonEntity, constructor: (PokemonEntity) -> T): T {
|
||||
return entity.riding.getState(key, constructor)
|
||||
}
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeIdentifier(this.key)
|
||||
}
|
||||
}
|
||||
-15
@@ -1,15 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.controller.posing
|
||||
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import java.util.function.Predicate
|
||||
|
||||
data class PoseOption(val pose: PoseType, val condition: Predicate<PokemonEntity>)
|
||||
-31
@@ -1,31 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.controller.posing
|
||||
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
|
||||
class PoseProvider(private val fallback: PoseType) {
|
||||
|
||||
private val options = mutableListOf<PoseOption>()
|
||||
|
||||
fun select(entity: PokemonEntity) : PoseType {
|
||||
return this.options.stream()
|
||||
.filter { it.condition.test(entity) }
|
||||
.map { it.pose }
|
||||
.findFirst()
|
||||
.orElse(this.fallback)
|
||||
}
|
||||
|
||||
fun with(option: PoseOption) : PoseProvider {
|
||||
this.options.add(option)
|
||||
return this
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.posing
|
||||
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
|
||||
data class PoseOption<Settings : RidingBehaviourSettings, State : RidingBehaviourState>(
|
||||
val pose: PoseType,
|
||||
val condition: (Settings, State, PokemonEntity) -> Boolean
|
||||
)
|
||||
@@ -0,0 +1,33 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.posing
|
||||
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
|
||||
class PoseProvider<Settings : RidingBehaviourSettings, State : RidingBehaviourState>(private val fallback: PoseType) {
|
||||
|
||||
private val options = mutableListOf<PoseOption<Settings, State>>()
|
||||
|
||||
fun select(settings: Settings, state: State, entity: PokemonEntity) : PoseType {
|
||||
return this.options.stream()
|
||||
.filter { it.condition(settings, state, entity) }
|
||||
.map { it.pose }
|
||||
.findFirst()
|
||||
.orElse(this.fallback)
|
||||
}
|
||||
|
||||
fun with(option: PoseOption<Settings, State>) : PoseProvider<Settings, State> {
|
||||
this.options.add(option)
|
||||
return this
|
||||
}
|
||||
|
||||
}
|
||||
+2
-2
@@ -61,9 +61,9 @@ class LocationRuleCalculator : SpawnRuleComponent {
|
||||
reusableContext.value = contextCalculator.name
|
||||
|
||||
if (!this::reusableWorldValue.isInitialized) {
|
||||
reusableWorldValue = world.registryAccess().registryOrThrow(Registries.DIMENSION).getHolder(world.dimension()).get().asWorldMoLangValue()
|
||||
reusableWorldValue = world.registryAccess().registryOrThrow(Registries.DIMENSION).wrapAsHolder(world).asWorldMoLangValue()
|
||||
} else {
|
||||
reusableWorldValue.obj = world.registryAccess().registryOrThrow(Registries.DIMENSION).getHolder(world.dimension()).get()
|
||||
reusableWorldValue.obj = world.registryAccess().registryOrThrow(Registries.DIMENSION).wrapAsHolder(world)
|
||||
}
|
||||
|
||||
if (!this::reusableDimensionTypeValue.isInitialized) {
|
||||
|
||||
@@ -137,6 +137,12 @@ open class PCStore(
|
||||
pcChangeObservable.emit(Unit)
|
||||
}
|
||||
|
||||
fun removeListOfBoxes(boxList: List<PCBox>,lockNewSize: Boolean = false, overflowHandler: (Pokemon) -> Unit = ::relocateEvictedBoxPokemon){
|
||||
this.lockedSize = lockNewSize
|
||||
boxes.removeAll(boxList)
|
||||
boxList.flatMap { it.asIterable() }.forEach(overflowHandler)
|
||||
pcChangeObservable.emit(Unit)
|
||||
}
|
||||
|
||||
fun tryRestoreBackedUpPokemon() {
|
||||
var newPosition = getFirstAvailablePosition()
|
||||
|
||||
+2
-2
@@ -213,8 +213,8 @@ class SwitchInstruction(val instructionSet: InstructionSet, val battleActor: Bat
|
||||
val publicPokemon = (illusion ?: newPokemon).effectedPokemon
|
||||
val publicLang = publicPokemon.nickname?.let { nickname ->
|
||||
battleLang("switch.other.nickname", actor.getName(), nickname, publicPokemon.species.translatedName)
|
||||
} ?: battleLang("switch.other", actor.getName(), publicPokemon.getDisplayName())
|
||||
actor.sendMessage(battleLang("switch.self", publicPokemon.getDisplayName()))
|
||||
} ?: battleLang("switch.other", actor.getName(), publicPokemon.getDisplayName(true))
|
||||
actor.sendMessage(battleLang("switch.self", publicPokemon.getDisplayName(true)))
|
||||
battle.actors.filter { it != actor }.forEach {
|
||||
it.sendMessage(publicLang)
|
||||
}
|
||||
|
||||
+16
-5
@@ -12,8 +12,8 @@ import com.bedrockk.molang.runtime.struct.QueryStruct
|
||||
import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.bedrockk.molang.runtime.value.StringValue
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.CobblemonNetwork
|
||||
import com.cobblemon.mod.common.CobblemonSounds
|
||||
import com.cobblemon.mod.common.Rollable
|
||||
import com.cobblemon.mod.common.api.entity.PokemonSideDelegate
|
||||
import com.cobblemon.mod.common.api.molang.MoLangFunctions.addFunctions
|
||||
import com.cobblemon.mod.common.api.pokeball.PokeBalls
|
||||
@@ -32,6 +32,7 @@ import com.cobblemon.mod.common.client.render.models.blockbench.animation.Primar
|
||||
import com.cobblemon.mod.common.client.render.models.blockbench.repository.VaryingModelRepository
|
||||
import com.cobblemon.mod.common.client.render.pokemon.PokemonRenderer.Companion.ease
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.net.messages.server.pokemon.update.ServerboundUpdateRidingStatePacket
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import com.mojang.blaze3d.vertex.PoseStack
|
||||
@@ -42,11 +43,8 @@ import net.minecraft.sounds.SoundEvent
|
||||
import net.minecraft.sounds.SoundSource
|
||||
import net.minecraft.world.InteractionHand
|
||||
import net.minecraft.world.entity.Entity
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import org.joml.Matrix3f
|
||||
import org.joml.Vector3f
|
||||
|
||||
class PokemonClientDelegate : PosableState(), PokemonSideDelegate {
|
||||
companion object {
|
||||
@@ -103,6 +101,7 @@ class PokemonClientDelegate : PosableState(), PokemonSideDelegate {
|
||||
currentEntity.pokemon.species = PokemonSpecies.getByIdentifier(identifier)!! // TODO exception handling
|
||||
// force a model update - handles edge case where the PosableState's tracked PosableModel isn't updated until the LivingEntityRenderer render is run
|
||||
currentModel = VaryingModelRepository.getPoser(identifier, this)
|
||||
currentEntity.refreshRiding()
|
||||
} else if (data == PokemonEntity.ASPECTS) {
|
||||
currentAspects = currentEntity.entityData.get(PokemonEntity.ASPECTS)
|
||||
currentEntity.pokemon.shiny = currentAspects.contains("shiny")
|
||||
@@ -376,6 +375,18 @@ class PokemonClientDelegate : PosableState(), PokemonSideDelegate {
|
||||
override fun tick(entity: PokemonEntity) {
|
||||
incrementAge(entity)
|
||||
playWildShinySounds()
|
||||
sendRidingChanges(entity)
|
||||
}
|
||||
|
||||
private fun sendRidingChanges(entity: PokemonEntity) {
|
||||
val player = Minecraft.getInstance().player ?: return
|
||||
if (entity.controllingPassenger != player) return
|
||||
entity.ifRidingAvailable { behaviour, _, state ->
|
||||
if (entity.previousRidingState != null && !state.shouldSync(entity.previousRidingState!!)) {
|
||||
return@ifRidingAvailable
|
||||
}
|
||||
CobblemonNetwork.sendToServer(ServerboundUpdateRidingStatePacket(entity.id, behaviour.key, state))
|
||||
}
|
||||
}
|
||||
|
||||
fun playWildShinySounds() {
|
||||
@@ -440,4 +451,4 @@ class PokemonClientDelegate : PosableState(), PokemonSideDelegate {
|
||||
}
|
||||
cryAnimation = animation
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,48 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.client.gui.common
|
||||
|
||||
import com.cobblemon.mod.common.api.gui.blitk
|
||||
import com.cobblemon.mod.common.api.mark.Mark
|
||||
import net.minecraft.client.Minecraft
|
||||
import net.minecraft.client.gui.GuiGraphics
|
||||
|
||||
class MarkIcon(
|
||||
val x: Number,
|
||||
val y: Number,
|
||||
val mark: Mark,
|
||||
val showTooltip: Boolean = true,
|
||||
val opacity: Float = 1F
|
||||
) {
|
||||
companion object {
|
||||
const val SIZE = 32
|
||||
const val SCALE = 0.5F
|
||||
}
|
||||
|
||||
fun render(context: GuiGraphics, mouseX: Int, mouseY: Int) {
|
||||
blitk(
|
||||
matrixStack = context.pose(),
|
||||
texture = mark.texture,
|
||||
x = x.toFloat() / SCALE,
|
||||
y = y.toFloat() / SCALE,
|
||||
height = SIZE,
|
||||
width = SIZE,
|
||||
alpha = opacity,
|
||||
scale = SCALE
|
||||
)
|
||||
|
||||
if (showTooltip && isHovered(mouseX, mouseY)) {
|
||||
context.renderTooltip(Minecraft.getInstance().font, mark.getName(), mouseX, mouseY)
|
||||
}
|
||||
}
|
||||
|
||||
fun isHovered(mouseX: Int, mouseY: Int): Boolean =
|
||||
mouseX.toFloat() in (x.toFloat()..(x.toFloat() + (SIZE * SCALE)))
|
||||
&& mouseY.toFloat() in (y.toFloat()..(y.toFloat() + (SIZE * SCALE)))
|
||||
}
|
||||
@@ -19,6 +19,7 @@ import com.cobblemon.mod.common.client.gui.CobblemonRenderable
|
||||
import com.cobblemon.mod.common.client.gui.ExitButton
|
||||
import com.cobblemon.mod.common.client.gui.TypeIcon
|
||||
import com.cobblemon.mod.common.client.gui.summary.Summary
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.MarkingsWidget
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.ModelWidget
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.common.reformatNatureTextIfMinted
|
||||
import com.cobblemon.mod.common.client.render.drawScaledText
|
||||
@@ -81,9 +82,10 @@ class PCGUI(
|
||||
private lateinit var boxNameWidget: BoxNameWidget
|
||||
private lateinit var filterWidget: FilterWidget
|
||||
private lateinit var wallpaperWidget: WallpapersScrollingWidget
|
||||
|
||||
private lateinit var markingsWidget: MarkingsWidget
|
||||
private var modelWidget: ModelWidget? = null
|
||||
internal var previewPokemon: Pokemon? = null
|
||||
var isPreviewInParty: Boolean? = null
|
||||
|
||||
private val optionButtons: MutableList<IconButton> = mutableListOf()
|
||||
|
||||
@@ -110,6 +112,7 @@ class PCGUI(
|
||||
for (button in optionButtons) button.highlighted = false
|
||||
playSound(CobblemonSounds.PC_CLICK)
|
||||
} else {
|
||||
saveMarkings(isPreviewInParty ?: false)
|
||||
configuration.exitFunction(this)
|
||||
}
|
||||
}
|
||||
@@ -239,6 +242,8 @@ class PCGUI(
|
||||
}
|
||||
}
|
||||
|
||||
this.markingsWidget = MarkingsWidget(x + 29, y + 96.5, null, false)
|
||||
this.addRenderableWidget(markingsWidget)
|
||||
this.setPreviewPokemon(null)
|
||||
|
||||
super.init()
|
||||
@@ -575,12 +580,15 @@ class PCGUI(
|
||||
val filterFocused = this::filterWidget.isInitialized && filterWidget.isFocused
|
||||
|
||||
if (isInventoryKeyPressed(minecraft, keyCode, scanCode) && !boxNameFocused && !filterFocused) {
|
||||
saveMarkings(isPreviewInParty ?: false)
|
||||
playSound(CobblemonSounds.PC_OFF)
|
||||
UnlinkPlayerFromPCPacket().sendToServer()
|
||||
Minecraft.getInstance().setScreen(null)
|
||||
return true
|
||||
}
|
||||
|
||||
if (keyCode == InputConstants.KEY_ESCAPE) saveMarkings(isPreviewInParty ?: false)
|
||||
|
||||
if (!filterFocused && !boxNameFocused) {
|
||||
when (keyCode) {
|
||||
InputConstants.KEY_ESCAPE -> {
|
||||
@@ -628,8 +636,13 @@ class PCGUI(
|
||||
Minecraft.getInstance().soundManager.play(SimpleSoundInstance.forUI(soundEvent, 1.0F))
|
||||
}
|
||||
|
||||
fun setPreviewPokemon(pokemon: Pokemon?) {
|
||||
private fun saveMarkings(isParty: Boolean = false) {
|
||||
if (::markingsWidget.isInitialized) markingsWidget.saveMarkingsToPokemon(isParty)
|
||||
}
|
||||
|
||||
fun setPreviewPokemon(pokemon: Pokemon?, isParty: Boolean = false) {
|
||||
if (pokemon != null) {
|
||||
saveMarkings(isParty)
|
||||
previewPokemon = pokemon
|
||||
|
||||
val x = (width - BASE_WIDTH) / 2
|
||||
@@ -644,9 +657,11 @@ class PCGUI(
|
||||
rotationY = 325F,
|
||||
offsetY = -10.0
|
||||
)
|
||||
markingsWidget.setActivePokemon(previewPokemon)
|
||||
} else {
|
||||
previewPokemon = null
|
||||
modelWidget = null
|
||||
markingsWidget.setActivePokemon(null)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -321,7 +321,11 @@ class StorageWidget(
|
||||
slot.render(context, mouseX, mouseY, delta)
|
||||
val pokemon = slot.getPokemon()
|
||||
if (grabbedSlot == null && slot.isHovered(mouseX, mouseY)
|
||||
&& pokemon != null && pokemon != pcGui.previewPokemon) pcGui.setPreviewPokemon(pokemon)
|
||||
&& pokemon != null && pokemon != pcGui.previewPokemon
|
||||
) {
|
||||
pcGui.setPreviewPokemon(pokemon, pcGui.isPreviewInParty ?: false)
|
||||
pcGui.isPreviewInParty = false
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (pcGui.ticksElapsed >= 10) screenLoaded = true
|
||||
@@ -334,7 +338,10 @@ class StorageWidget(
|
||||
val pokemon = slot.getPokemon()
|
||||
if (grabbedSlot == null && slot.isHovered(mouseX, mouseY)
|
||||
&& pokemon != null && pokemon != pcGui.previewPokemon
|
||||
) pcGui.setPreviewPokemon(pokemon)
|
||||
) {
|
||||
pcGui.setPreviewPokemon(pokemon, pcGui.isPreviewInParty ?: true)
|
||||
pcGui.isPreviewInParty = true
|
||||
} // TODO: Hovering from party to party or pc not saving marks
|
||||
}
|
||||
}
|
||||
|
||||
@@ -427,7 +434,7 @@ class StorageWidget(
|
||||
}
|
||||
|
||||
this.selectedPosition = clickedPosition
|
||||
this.pcGui.setPreviewPokemon(clickedPokemon)
|
||||
this.pcGui.setPreviewPokemon(clickedPokemon, pcGui.isPreviewInParty ?: false)
|
||||
grabbedSlot = GrabbedStorageSlot(
|
||||
x = button.x,
|
||||
y = button.y,
|
||||
|
||||
@@ -23,12 +23,10 @@ import com.cobblemon.mod.common.client.CobblemonResources
|
||||
import com.cobblemon.mod.common.client.gui.CobblemonRenderable
|
||||
import com.cobblemon.mod.common.client.gui.ExitButton
|
||||
import com.cobblemon.mod.common.client.gui.TypeIcon
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.EvolutionSelectScreen
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.ModelWidget
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.NicknameEntryWidget
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.PartyWidget
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.*
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.screens.SummaryTab
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.screens.info.InfoWidget
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.screens.marks.MarksWidget
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.screens.moves.MoveSwapScreen
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.screens.moves.MovesWidget
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.screens.stats.StatWidget
|
||||
@@ -75,6 +73,7 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
|
||||
private const val INFO = 0
|
||||
private const val MOVES = 1
|
||||
private const val STATS = 2
|
||||
private const val MARKS = 3
|
||||
|
||||
// Side Screen Index
|
||||
const val PARTY = 0
|
||||
@@ -93,6 +92,7 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
|
||||
private val tabIconInfo = cobblemonResource("textures/gui/summary/summary_tab_icon_info.png")
|
||||
private val tabIconMoves = cobblemonResource("textures/gui/summary/summary_tab_icon_moves.png")
|
||||
private val tabIconStats = cobblemonResource("textures/gui/summary/summary_tab_icon_stats.png")
|
||||
private val tabIconMarks = cobblemonResource("textures/gui/summary/summary_tab_icon_marks.png")
|
||||
val iconShinyResource = cobblemonResource("textures/gui/summary/icon_shiny.png")
|
||||
val iconHeldItemResource = cobblemonResource("textures/gui/summary/icon_item_held.png")
|
||||
val iconCosmeticItemResource = cobblemonResource("textures/gui/summary/icon_item_cosmetic.png")
|
||||
@@ -122,6 +122,7 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
|
||||
lateinit var sideScreen: GuiEventListener
|
||||
private lateinit var modelWidget: ModelWidget
|
||||
private lateinit var nicknameEntryWidget: NicknameEntryWidget
|
||||
private lateinit var markingsWidget: MarkingsWidget
|
||||
private val summaryTabs = mutableListOf<SummaryTab>()
|
||||
private var showCosmeticItem = false
|
||||
private var mainScreenIndex = INFO
|
||||
@@ -155,6 +156,13 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
|
||||
displayMainScreen(mainScreenIndex)
|
||||
displaySideScreen(PARTY)
|
||||
|
||||
markingsWidget = MarkingsWidget(
|
||||
x + 29,
|
||||
y + 102,
|
||||
selectedPokemon
|
||||
)
|
||||
addRenderableWidget(markingsWidget)
|
||||
|
||||
// Evolve Button
|
||||
addRenderableWidget(
|
||||
SummaryButton(
|
||||
@@ -215,28 +223,25 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
|
||||
summaryTabs.clear()
|
||||
summaryTabs.add(
|
||||
SummaryTab(pX = x + 78, pY = y - 1, icon = tabIconInfo) {
|
||||
if (mainScreenIndex != INFO) {
|
||||
displayMainScreen(INFO)
|
||||
playSound(CobblemonSounds.GUI_CLICK)
|
||||
}
|
||||
if (mainScreenIndex != INFO) displayMainScreen(INFO)
|
||||
}
|
||||
)
|
||||
|
||||
summaryTabs.add(
|
||||
SummaryTab(pX = x + 119, pY = y - 1, icon = tabIconMoves) {
|
||||
if (mainScreenIndex != MOVES) {
|
||||
displayMainScreen(MOVES)
|
||||
playSound(CobblemonSounds.GUI_CLICK)
|
||||
}
|
||||
SummaryTab(pX = x + 109, pY = y - 1, icon = tabIconMoves) {
|
||||
if (mainScreenIndex != MOVES) displayMainScreen(MOVES)
|
||||
}
|
||||
)
|
||||
|
||||
summaryTabs.add(
|
||||
SummaryTab(pX = x + 160, pY = y - 1, icon = tabIconStats) {
|
||||
if (mainScreenIndex != STATS) {
|
||||
displayMainScreen(STATS)
|
||||
playSound(CobblemonSounds.GUI_CLICK)
|
||||
}
|
||||
SummaryTab(pX = x + 140, pY = y - 1, icon = tabIconStats) {
|
||||
if (mainScreenIndex != STATS) displayMainScreen(STATS)
|
||||
}
|
||||
)
|
||||
|
||||
summaryTabs.add(
|
||||
SummaryTab(pX = x + 171, pY = y - 1, icon = tabIconMarks) {
|
||||
if (mainScreenIndex != MARKS) displayMainScreen(MARKS)
|
||||
}
|
||||
)
|
||||
|
||||
@@ -250,6 +255,8 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
|
||||
if (sideScreenIndex != PARTY) {
|
||||
displaySideScreen(PARTY)
|
||||
} else {
|
||||
saveActiveMark()
|
||||
saveMarkings()
|
||||
Minecraft.getInstance().setScreen(null)
|
||||
}
|
||||
}
|
||||
@@ -314,6 +321,7 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
|
||||
* Switches the selected PKM
|
||||
*/
|
||||
fun switchSelection(newSelection: Int) {
|
||||
saveMarkings()
|
||||
this.selectedPokemon.moveSet.changeFunction = {}
|
||||
this.party.getOrNull(newSelection)?.let { this.selectedPokemon = it }
|
||||
listenToMoveSet()
|
||||
@@ -325,9 +333,9 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
|
||||
modelWidget.heldItem = if (selectedPokemon.heldItemVisible) selectedPokemon.heldItem else null
|
||||
}
|
||||
|
||||
if (this::nicknameEntryWidget.isInitialized) {
|
||||
this.nicknameEntryWidget.setSelectedPokemon(selectedPokemon)
|
||||
}
|
||||
if (::nicknameEntryWidget.isInitialized) nicknameEntryWidget.setSelectedPokemon(selectedPokemon)
|
||||
|
||||
if (::markingsWidget.isInitialized) markingsWidget.setActivePokemon(selectedPokemon)
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -341,6 +349,14 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
|
||||
}
|
||||
}
|
||||
|
||||
private fun saveMarkings() {
|
||||
if (::markingsWidget.isInitialized) markingsWidget.saveMarkingsToPokemon()
|
||||
}
|
||||
|
||||
private fun saveActiveMark() {
|
||||
if (mainScreenIndex == MARKS && mainScreen is MarksWidget) (mainScreen as MarksWidget).saveActiveMarkToPokemon()
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns if this Screen is open or not
|
||||
*/
|
||||
@@ -350,6 +366,9 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
|
||||
* Switch center screen
|
||||
*/
|
||||
private fun displayMainScreen(screen: Int) {
|
||||
// Save mark to Pokémon if any changes when switching out of marks screen
|
||||
saveActiveMark()
|
||||
|
||||
// Get stat tab index if currently displaying stat screen
|
||||
val subIndex = if (mainScreenIndex == STATS && mainScreen is StatWidget) (mainScreen as StatWidget).statTabIndex else 0
|
||||
|
||||
@@ -389,6 +408,14 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
|
||||
tabIndex = subIndex
|
||||
)
|
||||
}
|
||||
|
||||
MARKS -> {
|
||||
mainScreen = MarksWidget(
|
||||
pX = x + 77,
|
||||
pY = y + 12,
|
||||
pokemon = this.selectedPokemon
|
||||
)
|
||||
}
|
||||
}
|
||||
addRenderableWidget(mainScreen)
|
||||
}
|
||||
@@ -438,6 +465,8 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
|
||||
}
|
||||
|
||||
EVOLVE -> {
|
||||
saveActiveMark()
|
||||
saveMarkings()
|
||||
sideScreen = EvolutionSelectScreen(
|
||||
x + 216,
|
||||
y + 23,
|
||||
@@ -651,7 +680,15 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
|
||||
override fun keyPressed(keyCode: Int, scanCode: Int, modifiers: Int): Boolean {
|
||||
val nicknameSelected = this::nicknameEntryWidget.isInitialized && nicknameEntryWidget.isFocused
|
||||
|
||||
if (keyCode == InputConstants.KEY_ESCAPE) {
|
||||
saveActiveMark()
|
||||
saveMarkings()
|
||||
}
|
||||
|
||||
|
||||
if (isInventoryKeyPressed(minecraft, keyCode, scanCode) && !nicknameSelected) {
|
||||
saveActiveMark()
|
||||
saveMarkings()
|
||||
Minecraft.getInstance().setScreen(null)
|
||||
return true
|
||||
}
|
||||
|
||||
+60
@@ -0,0 +1,60 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.client.gui.summary.widgets
|
||||
|
||||
import com.cobblemon.mod.common.CobblemonSounds
|
||||
import com.cobblemon.mod.common.api.gui.blitk
|
||||
import com.cobblemon.mod.common.api.text.text
|
||||
import com.cobblemon.mod.common.client.gui.CobblemonRenderable
|
||||
import net.minecraft.client.gui.GuiGraphics
|
||||
import net.minecraft.client.gui.components.Button
|
||||
import net.minecraft.client.resources.sounds.SimpleSoundInstance
|
||||
import net.minecraft.client.sounds.SoundManager
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
|
||||
class MarkingButton(
|
||||
val buttonX: Number,
|
||||
val buttonY: Number,
|
||||
var buttonState: Int,
|
||||
var canEdit: Boolean = true,
|
||||
private val resource: ResourceLocation,
|
||||
val clickAction: OnPress
|
||||
): Button(buttonX.toInt(), buttonY.toInt(), (SIZE / 2), (SIZE / 2), "".text(), clickAction, DEFAULT_NARRATION), CobblemonRenderable {
|
||||
|
||||
companion object {
|
||||
const val SIZE = 12
|
||||
const val SCALE = 0.5F
|
||||
}
|
||||
|
||||
fun renderButton(context: GuiGraphics, mouseX: Int, mouseY: Int, partialTicks: Float) {
|
||||
val matrices = context.pose()
|
||||
|
||||
blitk(
|
||||
matrixStack = matrices,
|
||||
texture = resource,
|
||||
x = buttonX.toFloat() / SCALE,
|
||||
y = buttonY.toFloat() / SCALE,
|
||||
width = SIZE,
|
||||
height = SIZE,
|
||||
vOffset = buttonState * SIZE,
|
||||
uOffset = if (canEdit && isMouseOver(mouseX.toDouble(), mouseY.toDouble())) SIZE else 0,
|
||||
textureHeight = SIZE * 3,
|
||||
textureWidth = SIZE * 2,
|
||||
scale = SCALE
|
||||
)
|
||||
}
|
||||
|
||||
override fun playDownSound(soundManager: SoundManager) {
|
||||
if (canEdit) soundManager.play(SimpleSoundInstance.forUI(CobblemonSounds.GUI_CLICK, 1.0F))
|
||||
}
|
||||
|
||||
override fun onClick(mouseX: Double, mouseY: Double) {
|
||||
if (canEdit) super.onClick(mouseX, mouseY)
|
||||
}
|
||||
}
|
||||
+68
@@ -0,0 +1,68 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.client.gui.summary.widgets
|
||||
|
||||
import com.cobblemon.mod.common.CobblemonNetwork.sendToServer
|
||||
import com.cobblemon.mod.common.net.messages.server.pokemon.update.SetMarkingsPacket
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import net.minecraft.client.gui.GuiGraphics
|
||||
import net.minecraft.network.chat.Component
|
||||
|
||||
class MarkingsWidget(
|
||||
val pX: Number,
|
||||
val pY: Number,
|
||||
var pokemon: Pokemon?,
|
||||
var canEdit: Boolean = true,
|
||||
): SoundlessWidget(pX.toInt(), pY.toInt(), WIDTH, HEIGHT, Component.literal("MarkingsWidget")) {
|
||||
companion object {
|
||||
private const val WIDTH = 82
|
||||
private const val HEIGHT = 12
|
||||
}
|
||||
|
||||
var markingStates: MutableList<Int> = mutableListOf(0, 0, 0, 0, 0, 0)
|
||||
var markings: MutableList<MarkingButton> = mutableListOf()
|
||||
|
||||
init { setActivePokemon(pokemon) }
|
||||
|
||||
fun incrementState(state: Int) : Int = (state + 1) % 3
|
||||
|
||||
fun setActivePokemon(newPokemon: Pokemon?) {
|
||||
pokemon = newPokemon
|
||||
|
||||
children.clear()
|
||||
pokemon?.let {
|
||||
markingStates = it.markings.toMutableList()
|
||||
markingStates.forEachIndexed { index, state ->
|
||||
addWidget(MarkingButton(
|
||||
buttonX = pX.toFloat() + (index * ((MarkingButton.SIZE / 2) + 1)),
|
||||
buttonY = pY,
|
||||
buttonState = state,
|
||||
canEdit = canEdit,
|
||||
resource = cobblemonResource("textures/gui/summary/icon_marking_${index}.png")
|
||||
) {
|
||||
val nextState = incrementState(markingStates.get(index))
|
||||
markingStates.set(index, nextState)
|
||||
(it as MarkingButton).buttonState = nextState
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fun saveMarkingsToPokemon(isParty: Boolean = true) {
|
||||
pokemon?.let {
|
||||
val currentStates = markingStates.toList()
|
||||
if (it.markings != currentStates) sendToServer(SetMarkingsPacket(it.uuid, currentStates, isParty))
|
||||
}
|
||||
}
|
||||
|
||||
override fun renderWidget(context: GuiGraphics, mouseX: Int, mouseY: Int, partialTicks: Float) {
|
||||
children.forEach { (it as MarkingButton).renderButton(context, mouseX, mouseY, partialTicks) }
|
||||
}
|
||||
}
|
||||
+4
-2
@@ -18,6 +18,7 @@ import com.cobblemon.mod.common.util.math.fromEulerXYZDegrees
|
||||
import net.minecraft.client.gui.GuiGraphics
|
||||
import net.minecraft.network.chat.Component
|
||||
import net.minecraft.world.item.ItemStack
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import org.joml.Quaternionf
|
||||
import org.joml.Vector3f
|
||||
|
||||
@@ -115,9 +116,10 @@ class ModelWidget(
|
||||
heldItemRenderer.renderOnModel(
|
||||
state.currentModel!!,
|
||||
heldItem?: ItemStack.EMPTY,
|
||||
state.locatorStates,
|
||||
state,
|
||||
matrices,
|
||||
context.bufferSource()
|
||||
context.bufferSource(),
|
||||
Vec3(0.0,-90.0,-90.0)
|
||||
)
|
||||
|
||||
matrices.popPose()
|
||||
|
||||
+20
-19
@@ -8,14 +8,14 @@
|
||||
|
||||
package com.cobblemon.mod.common.client.gui.summary.widgets.screens
|
||||
|
||||
import com.cobblemon.mod.common.CobblemonSounds
|
||||
import com.cobblemon.mod.common.api.gui.blitk
|
||||
import com.cobblemon.mod.common.api.text.bold
|
||||
import com.cobblemon.mod.common.client.CobblemonResources
|
||||
import com.cobblemon.mod.common.client.gui.CobblemonRenderable
|
||||
import com.cobblemon.mod.common.client.render.drawScaledText
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import net.minecraft.client.Minecraft
|
||||
import net.minecraft.client.gui.GuiGraphics
|
||||
import net.minecraft.client.gui.components.Button
|
||||
import net.minecraft.client.resources.sounds.SimpleSoundInstance
|
||||
import net.minecraft.client.sounds.SoundManager
|
||||
import net.minecraft.network.chat.MutableComponent
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
@@ -25,7 +25,15 @@ class SummaryTab(
|
||||
val label: MutableComponent? = null,
|
||||
val icon: ResourceLocation? = null,
|
||||
onPress: OnPress
|
||||
): Button(pX, pY, 50, 13, label, onPress, DEFAULT_NARRATION), CobblemonRenderable {
|
||||
): Button(pX, pY, WIDTH, HEIGHT, label, onPress, DEFAULT_NARRATION), CobblemonRenderable {
|
||||
companion object {
|
||||
private const val WIDTH = 39
|
||||
private const val HEIGHT = 13
|
||||
private const val SCALE = 0.5F
|
||||
|
||||
private val tabResource = cobblemonResource("textures/gui/summary/summary_tab.png")
|
||||
}
|
||||
|
||||
private var isActive = false
|
||||
|
||||
override fun renderWidget(context: GuiGraphics, pMouseX: Int, pMouseY: Int, pPartialTicks: Float) {
|
||||
@@ -33,7 +41,7 @@ class SummaryTab(
|
||||
if (isActive) {
|
||||
blitk(
|
||||
matrixStack = matrices,
|
||||
texture = cobblemonResource("textures/gui/summary/summary_tab.png"),
|
||||
texture = tabResource,
|
||||
x = x,
|
||||
y = y,
|
||||
width = width,
|
||||
@@ -45,31 +53,24 @@ class SummaryTab(
|
||||
blitk(
|
||||
matrixStack = matrices,
|
||||
texture = icon,
|
||||
x = (x + 21) / 0.5F,
|
||||
y = (y + 3.5) / 0.5F,
|
||||
x = (x + 15.5) / SCALE,
|
||||
y = (y + 3.5) / SCALE,
|
||||
width = 17,
|
||||
height = 17,
|
||||
scale = 0.5F
|
||||
scale = SCALE
|
||||
)
|
||||
}
|
||||
|
||||
if (label !== null) {
|
||||
drawScaledText(
|
||||
context = context,
|
||||
font = CobblemonResources.DEFAULT_LARGE,
|
||||
text = label.bold(),
|
||||
x = x + 25,
|
||||
y = y + 3,
|
||||
centered = true,
|
||||
shadow = true
|
||||
)
|
||||
if (label !== null && isMouseOver(pMouseX.toDouble(), pMouseY.toDouble())) {
|
||||
context.renderTooltip(Minecraft.getInstance().font, label, pMouseX, pMouseY)
|
||||
}
|
||||
}
|
||||
|
||||
override fun playDownSound(soundManager: SoundManager) {
|
||||
Minecraft.getInstance().soundManager.play(SimpleSoundInstance.forUI(CobblemonSounds.GUI_CLICK, 1.0F))
|
||||
}
|
||||
|
||||
fun toggleTab(state: Boolean = true) {
|
||||
isActive = state
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+179
@@ -0,0 +1,179 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.client.gui.summary.widgets.screens.marks
|
||||
|
||||
import com.cobblemon.mod.common.api.gui.blitk
|
||||
import com.cobblemon.mod.common.api.mark.Mark
|
||||
import com.cobblemon.mod.common.api.text.text
|
||||
import com.cobblemon.mod.common.client.gui.ScrollingWidget
|
||||
import com.cobblemon.mod.common.client.gui.common.MarkIcon
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.screens.marks.MarksScrollingWidget.ScrollSlotRow
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import net.minecraft.client.gui.GuiGraphics
|
||||
import net.minecraft.network.chat.Component
|
||||
import net.minecraft.util.FastColor
|
||||
import net.minecraft.util.Mth
|
||||
|
||||
class MarksScrollingWidget(val pX: Int, val pY: Int, val setSelectedMark: () -> (Unit), val setHoveredMark: (Mark?) -> (Unit)): ScrollingWidget<ScrollSlotRow>(
|
||||
width = WIDTH,
|
||||
height = HEIGHT,
|
||||
left = pX,
|
||||
top = pY - HEIGHT,
|
||||
slotHeight = SLOT_SIZE + SLOT_SPACING
|
||||
) {
|
||||
companion object {
|
||||
const val WIDTH = 119
|
||||
const val HEIGHT = 98
|
||||
const val SLOT_SIZE = 16
|
||||
const val SLOT_SPACING = 3
|
||||
}
|
||||
|
||||
fun createEntries(marks: List<Mark?>) {
|
||||
marks.chunked(6).forEachIndexed { index, listChunk ->
|
||||
addEntry(ScrollSlotRow(listChunk, setSelectedMark, setHoveredMark))
|
||||
}
|
||||
}
|
||||
|
||||
override fun getScrollbarPosition(): Int = pX + width - 3
|
||||
|
||||
override fun renderScrollbar(context: GuiGraphics, mouseX: Int, mouseY: Int, delta: Float) {
|
||||
// Do not render scrollbar if all rows are already visible
|
||||
if (children().size > 5) {
|
||||
val xLeft = this.scrollbarPosition
|
||||
val xRight = xLeft + 3
|
||||
|
||||
val barHeight = this.bottom - this.y
|
||||
|
||||
var yBottom = ((barHeight * barHeight).toFloat() / this.maxPosition.toFloat()).toInt()
|
||||
yBottom = Mth.clamp(yBottom, 32, barHeight - 8)
|
||||
var yTop = scrollAmount.toInt() * (barHeight - yBottom) / this.maxScroll + this.y
|
||||
if (yTop < this.y) {
|
||||
yTop = this.y
|
||||
}
|
||||
|
||||
context.fill(xLeft, this.y, xRight, this.bottom, FastColor.ARGB32.color(255, 47, 47, 47)) // background
|
||||
context.fill(xLeft,yTop, xRight, yTop + yBottom, FastColor.ARGB32.color(255, 198, 198, 198)) // base
|
||||
}
|
||||
}
|
||||
|
||||
fun renderEntry(context: GuiGraphics, mouseX: Int, mouseY: Int, index: Int, x: Int, y: Int): Boolean {
|
||||
val entry = this.getEntry(index)
|
||||
entry.x = x
|
||||
entry.y = y
|
||||
return entry.renderRow( context, y, x, mouseX, mouseY)
|
||||
}
|
||||
|
||||
override fun getEntry(index: Int): ScrollSlotRow = children()[index] as ScrollSlotRow
|
||||
|
||||
override fun renderListItems(context: GuiGraphics, mouseX: Int, mouseY: Int, delta: Float) {
|
||||
val rowX = this.rowLeft
|
||||
|
||||
var anyHovered = false
|
||||
for (index in 0 until this.itemCount) {
|
||||
val rowY = this.getRowTop(index)
|
||||
val o = this.getRowBottom(index)
|
||||
if (o >= this.y && rowY <= this.bottom) {
|
||||
if (this.renderEntry(context!!, mouseX, mouseY, index, rowX, rowY)) anyHovered = true
|
||||
}
|
||||
}
|
||||
if (!anyHovered) setHoveredMark(null)
|
||||
}
|
||||
|
||||
override fun mouseDragged(mouseX: Double, mouseY: Double, button: Int, dragX: Double, dragY: Double): Boolean {
|
||||
// Prevent scrollbar drag if all rows are already visible
|
||||
return if (children().size > 5) super.mouseDragged(mouseX, mouseY, button, dragX, dragY) else true
|
||||
}
|
||||
|
||||
override fun mouseScrolled(mouseX: Double, mouseY: Double, scrollX: Double, scrollY: Double): Boolean {
|
||||
// Prevent scroll if all rows are already visible
|
||||
return if (children().size > 5) super.mouseScrolled(mouseX, mouseY, scrollX, scrollY) else true
|
||||
}
|
||||
|
||||
class ScrollSlotRow(
|
||||
val markList: List<Mark?>,
|
||||
val setSelectedMark : () -> Unit,
|
||||
val setHoveredMark: (Mark?) -> Unit
|
||||
): Slot<ScrollSlotRow>() {
|
||||
companion object {
|
||||
private val slotResource = cobblemonResource("textures/gui/summary/summary_mark_slot.png")
|
||||
}
|
||||
|
||||
var x: Int = 0
|
||||
var y: Int = 0
|
||||
|
||||
fun renderRow(context: GuiGraphics, y: Int, x: Int, mouseX: Int, mouseY: Int): Boolean {
|
||||
var anyHovered = false
|
||||
markList.forEachIndexed { index, mark ->
|
||||
val matrices = context.pose()
|
||||
|
||||
val startPosX = x + ((SLOT_SPACING + SLOT_SIZE) * index)
|
||||
val startPosY = y + SLOT_SPACING
|
||||
|
||||
val slotHovered = mark != null && getHoveredSlotIndex(mouseX, mouseY) == index
|
||||
|
||||
if (slotHovered) {
|
||||
setHoveredMark(markList[index])
|
||||
anyHovered = true
|
||||
}
|
||||
|
||||
blitk(
|
||||
matrixStack = matrices,
|
||||
texture = slotResource,
|
||||
x = startPosX,
|
||||
y = startPosY,
|
||||
width = SLOT_SIZE,
|
||||
height = SLOT_SIZE,
|
||||
vOffset = if (slotHovered) SLOT_SIZE else 0,
|
||||
textureHeight = SLOT_SIZE * 2
|
||||
)
|
||||
|
||||
if (mark != null) MarkIcon(startPosX, startPosY, mark, false).render(context, mouseX, mouseY)
|
||||
}
|
||||
return anyHovered
|
||||
}
|
||||
|
||||
override fun render(
|
||||
context: GuiGraphics,
|
||||
index: Int,
|
||||
y: Int,
|
||||
x: Int,
|
||||
entryWidth: Int,
|
||||
entryHeight: Int,
|
||||
mouseX: Int,
|
||||
mouseY: Int,
|
||||
hovered: Boolean,
|
||||
tickDelta: Float
|
||||
) {}
|
||||
|
||||
override fun mouseClicked(mouseX: Double, mouseY: Double, button: Int): Boolean {
|
||||
setSelectedMark.invoke()
|
||||
return true
|
||||
}
|
||||
|
||||
private fun getHoveredSlotIndex(mouseX: Int, mouseY: Int): Int {
|
||||
markList.forEachIndexed { index, _ ->
|
||||
val startPosX = x + ((SLOT_SPACING + SLOT_SIZE) * index)
|
||||
val startPosY = y + SLOT_SPACING + 1
|
||||
|
||||
if (mouseX in startPosX..(startPosX + SLOT_SIZE)
|
||||
&& mouseY in startPosY..(startPosY + SLOT_SIZE)) {
|
||||
return index
|
||||
}
|
||||
}
|
||||
return -1
|
||||
}
|
||||
|
||||
override fun getNarration(): Component {
|
||||
if (markList.isNotEmpty()) {
|
||||
return "${markList[0]}-${markList[markList.size - 1]}".text()
|
||||
}
|
||||
return "".text()
|
||||
}
|
||||
}
|
||||
}
|
||||
+138
@@ -0,0 +1,138 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.client.gui.summary.widgets.screens.marks
|
||||
|
||||
import com.cobblemon.mod.common.CobblemonNetwork.sendToServer
|
||||
import com.cobblemon.mod.common.CobblemonSounds
|
||||
import com.cobblemon.mod.common.api.gui.ColourLibrary
|
||||
import com.cobblemon.mod.common.api.gui.MultiLineLabelK
|
||||
import com.cobblemon.mod.common.api.gui.blitk
|
||||
import com.cobblemon.mod.common.api.mark.Mark
|
||||
import com.cobblemon.mod.common.client.gui.common.MarkIcon
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.SoundlessWidget
|
||||
import com.cobblemon.mod.common.client.render.drawScaledText
|
||||
import com.cobblemon.mod.common.net.messages.server.pokemon.update.SetActiveMarkPacket
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import net.minecraft.client.Minecraft
|
||||
import net.minecraft.client.gui.GuiGraphics
|
||||
import net.minecraft.client.resources.sounds.SimpleSoundInstance
|
||||
import net.minecraft.network.chat.Component
|
||||
|
||||
class MarksWidget(
|
||||
pX: Int, pY: Int,
|
||||
val pokemon: Pokemon
|
||||
): SoundlessWidget(pX, pY, WIDTH, HEIGHT, Component.literal("MarksWidget")) {
|
||||
companion object {
|
||||
private const val WIDTH = 134
|
||||
private const val HEIGHT = 148
|
||||
const val SCALE = 0.5F
|
||||
|
||||
private val marksBaseResource = cobblemonResource("textures/gui/summary/summary_marks_base.png")
|
||||
}
|
||||
|
||||
var activeMark: Mark? = null
|
||||
var selectedMark: Mark? = null
|
||||
var hoveredMark: Mark? = null
|
||||
|
||||
val marksScrollList = MarksScrollingWidget(
|
||||
pX = pX + 10,
|
||||
pY = pY + 45,
|
||||
setSelectedMark = {
|
||||
if (hoveredMark != null) {
|
||||
selectedMark = hoveredMark
|
||||
Minecraft.getInstance().soundManager.play(SimpleSoundInstance.forUI(CobblemonSounds.GUI_CLICK, 1.0F))
|
||||
}
|
||||
},
|
||||
setHoveredMark = { hoveredMark = it }
|
||||
)
|
||||
|
||||
init {
|
||||
children.clear()
|
||||
activeMark = pokemon.activeMark
|
||||
selectedMark = pokemon.activeMark
|
||||
val marksList: MutableList<Mark?> = pokemon.marks.sortedBy { it.identifier.toString() }.toMutableList()
|
||||
while ((marksList.size < 30) || (marksList.size > 30 && marksList.size % 6 != 0)) marksList.add(null)
|
||||
marksScrollList.createEntries(marksList)
|
||||
addWidget(marksScrollList)
|
||||
}
|
||||
|
||||
override fun mouseClicked(mouseX: Double, mouseY: Double, button: Int): Boolean {
|
||||
if (selectedMark !== null && isSelectedMarkHovered(mouseX.toInt(), mouseY.toInt())) {
|
||||
selectedMark = null
|
||||
Minecraft.getInstance().soundManager.play(SimpleSoundInstance.forUI(CobblemonSounds.GUI_CLICK, 1.0F))
|
||||
}
|
||||
return super.mouseClicked(mouseX, mouseY, button)
|
||||
}
|
||||
|
||||
override fun renderWidget(context: GuiGraphics, mouseX: Int, mouseY: Int, partialTicks: Float) {
|
||||
val matrices = context.pose()
|
||||
|
||||
blitk(
|
||||
matrixStack = matrices,
|
||||
texture = marksBaseResource,
|
||||
x = x,
|
||||
y = y,
|
||||
width = width,
|
||||
height = height
|
||||
)
|
||||
|
||||
if (selectedMark != null) {
|
||||
MarkIcon(
|
||||
x = x + 12,
|
||||
y = y + 12,
|
||||
selectedMark!!
|
||||
).render(context, mouseX, mouseY)
|
||||
|
||||
matrices.pushPose()
|
||||
matrices.scale(SCALE, SCALE, 1F)
|
||||
MultiLineLabelK.create(
|
||||
component = selectedMark!!.getDescription(),
|
||||
width = 85 / SCALE,
|
||||
maxLines = 4
|
||||
).renderLeftAligned(
|
||||
context = context,
|
||||
x = (x + 38) / SCALE,
|
||||
y = (y + 11) / SCALE,
|
||||
ySpacing = 5 / SCALE,
|
||||
colour = ColourLibrary.WHITE,
|
||||
shadow = true
|
||||
)
|
||||
matrices.popPose()
|
||||
}
|
||||
|
||||
// Title
|
||||
(if (selectedMark?.title != null) selectedMark!!.getTitle(pokemon.getDisplayName()) else pokemon.getDisplayName())?.let {
|
||||
drawScaledText(
|
||||
context = context,
|
||||
text = it,
|
||||
x = x + (width / 2),
|
||||
y = y + 38,
|
||||
scale = SCALE,
|
||||
centered = true
|
||||
)
|
||||
}
|
||||
|
||||
marksScrollList.render(context, mouseX, mouseY, partialTicks)
|
||||
if (hoveredMark !== null && marksScrollList.isMouseOver(mouseX.toDouble(), mouseY.toDouble())) {
|
||||
context.renderTooltip(Minecraft.getInstance().font, hoveredMark!!.getName(), mouseX, mouseY)
|
||||
}
|
||||
}
|
||||
|
||||
fun isSelectedMarkHovered(mouseX: Int, mouseY: Int): Boolean {
|
||||
val markX = x + 12
|
||||
val markY = y + 12
|
||||
return mouseX in (markX..(markX + (MarkIcon.SIZE * MarkIcon.SCALE).toInt()))
|
||||
&& mouseY in (markY..(markY + (MarkIcon.SIZE * MarkIcon.SCALE).toInt()))
|
||||
}
|
||||
|
||||
fun saveActiveMarkToPokemon() {
|
||||
if (selectedMark != activeMark) sendToServer(SetActiveMarkPacket(pokemon.uuid, selectedMark))
|
||||
}
|
||||
}
|
||||
@@ -20,6 +20,7 @@ import com.cobblemon.mod.common.client.gui.CobblemonRenderable
|
||||
import com.cobblemon.mod.common.client.gui.ExitButton
|
||||
import com.cobblemon.mod.common.client.gui.TypeIcon
|
||||
import com.cobblemon.mod.common.client.gui.summary.Summary
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.MarkingsWidget
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.common.reformatNatureTextIfMinted
|
||||
import com.cobblemon.mod.common.client.render.drawScaledText
|
||||
import com.cobblemon.mod.common.client.render.drawScaledTextJustifiedRight
|
||||
@@ -99,6 +100,9 @@ class TradeGUI(
|
||||
private var offeredPokemonModel: ModelWidget? = null
|
||||
private var opposingOfferedPokemonModel: ModelWidget? = null
|
||||
|
||||
private lateinit var offeredPokemonMarkings: MarkingsWidget
|
||||
private lateinit var opposingOfferedPokemonMarkings: MarkingsWidget
|
||||
|
||||
var offeredPokemon: Pokemon? = null
|
||||
var opposingOfferedPokemon: Pokemon? = null
|
||||
|
||||
@@ -247,6 +251,11 @@ class TradeGUI(
|
||||
|
||||
setOfferedPokemon(pokemon = offeredPokemon, isOpposing = false)
|
||||
setOfferedPokemon(pokemon = opposingOfferedPokemon, isOpposing = true)
|
||||
|
||||
offeredPokemonMarkings = MarkingsWidget(x + 74.5, y + 21, offeredPokemon, false)
|
||||
opposingOfferedPokemonMarkings = MarkingsWidget(x + 177.5, y + 21, opposingOfferedPokemon, false)
|
||||
addRenderableWidget(offeredPokemonMarkings)
|
||||
addRenderableWidget(opposingOfferedPokemonMarkings)
|
||||
}
|
||||
|
||||
override fun render(context: GuiGraphics, mouseX: Int, mouseY: Int, delta: Float) {
|
||||
@@ -522,6 +531,7 @@ class TradeGUI(
|
||||
rotationY = 35F,
|
||||
offsetY = PORTRAIT_MODEL_OFFSET_Y
|
||||
) else null
|
||||
if (::opposingOfferedPokemonMarkings.isInitialized) opposingOfferedPokemonMarkings.setActivePokemon(opposingOfferedPokemon)
|
||||
trade.acceptedOppositeOffer = false
|
||||
} else {
|
||||
offeredPokemon = pokemon
|
||||
@@ -535,6 +545,7 @@ class TradeGUI(
|
||||
rotationY = 325F,
|
||||
offsetY = PORTRAIT_MODEL_OFFSET_Y
|
||||
) else null
|
||||
if (::offeredPokemonMarkings.isInitialized) offeredPokemonMarkings.setActivePokemon(offeredPokemon)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+32
@@ -0,0 +1,32 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.client.net.orientation
|
||||
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.net.ClientNetworkPacketHandler
|
||||
import com.cobblemon.mod.common.net.messages.client.orientation.ClientboundUpdateOrientationPacket
|
||||
import net.minecraft.client.Minecraft
|
||||
|
||||
object S2CUpdateOrientationHandler : ClientNetworkPacketHandler<ClientboundUpdateOrientationPacket> {
|
||||
override fun handle(packet: ClientboundUpdateOrientationPacket, client: Minecraft) {
|
||||
client.executeIfPossible {
|
||||
val level = client.level ?: return@executeIfPossible
|
||||
val entity = level.getEntity(packet.entityId)
|
||||
if (entity is OrientationControllable) {
|
||||
packet.active?.let {
|
||||
entity.orientationController.active = it
|
||||
if (!it) {
|
||||
entity.orientationController.reset()
|
||||
}
|
||||
}
|
||||
entity.orientationController.updateOrientation { _ -> packet.orientation }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+28
@@ -0,0 +1,28 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.client.net.pokemon.update
|
||||
|
||||
import com.cobblemon.mod.common.api.net.ClientNetworkPacketHandler
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.net.messages.client.pokemon.update.ClientboundUpdateRidingStatePacket
|
||||
import net.minecraft.client.Minecraft
|
||||
|
||||
object ClientboundUpdateRidingStateHandler : ClientNetworkPacketHandler<ClientboundUpdateRidingStatePacket> {
|
||||
override fun handle(packet: ClientboundUpdateRidingStatePacket, client: Minecraft) {
|
||||
client.executeIfPossible {
|
||||
val player = client.player ?: return@executeIfPossible
|
||||
val entity = player.level().getEntity(packet.entity) ?: return@executeIfPossible
|
||||
if (entity !is PokemonEntity) return@executeIfPossible
|
||||
if (entity.controllingPassenger == player) return@executeIfPossible
|
||||
val buffer = packet.data ?: return@executeIfPossible
|
||||
if (entity.riding?.key != packet.behaviour) return@executeIfPossible
|
||||
entity.ridingState?.decode(buffer)
|
||||
}
|
||||
}
|
||||
}
|
||||
+88
-57
@@ -11,24 +11,24 @@ package com.cobblemon.mod.common.client.render.item
|
||||
import com.cobblemon.mod.common.api.tags.CobblemonItemTags
|
||||
import com.cobblemon.mod.common.api.tags.CobblemonItemTags.WEARABLE_FACE_ITEMS
|
||||
import com.cobblemon.mod.common.api.tags.CobblemonItemTags.WEARABLE_HAT_ITEMS
|
||||
import com.cobblemon.mod.common.client.entity.PokemonClientDelegate
|
||||
import com.cobblemon.mod.common.client.render.MatrixWrapper
|
||||
import com.cobblemon.mod.common.client.render.models.blockbench.NullObjectParser
|
||||
import com.cobblemon.mod.common.client.render.models.blockbench.PosableModel
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.client.render.models.blockbench.PosableState
|
||||
import com.mojang.blaze3d.vertex.PoseStack
|
||||
import com.mojang.math.Axis
|
||||
import net.minecraft.client.Minecraft
|
||||
import net.minecraft.client.renderer.LightTexture
|
||||
import net.minecraft.client.renderer.MultiBufferSource
|
||||
import net.minecraft.client.renderer.entity.ItemRenderer
|
||||
import net.minecraft.client.renderer.texture.OverlayTexture
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.item.ItemDisplayContext
|
||||
import net.minecraft.world.item.ItemStack
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
class HeldItemRenderer() {
|
||||
private val itemRenderer = Minecraft.getInstance().itemRenderer
|
||||
private var displayContext = ItemDisplayContext.FIXED
|
||||
private var scale = 1.0f
|
||||
class HeldItemRenderer {
|
||||
private val itemRenderer: ItemRenderer = Minecraft.getInstance().itemRenderer
|
||||
private var displayContext: ItemDisplayContext = ItemDisplayContext.FIXED
|
||||
|
||||
companion object {
|
||||
const val ITEM_FACE = "item_face"
|
||||
@@ -37,99 +37,130 @@ class HeldItemRenderer() {
|
||||
}
|
||||
|
||||
fun render(
|
||||
entity: PokemonEntity?,
|
||||
entity: LivingEntity?,
|
||||
model: PosableModel,
|
||||
item: ItemStack,
|
||||
locators: Map<String, MatrixWrapper>,
|
||||
poseStack: PoseStack,
|
||||
buffer: MultiBufferSource,
|
||||
light: Int,
|
||||
seed: Int
|
||||
seed: Int,
|
||||
rotation: Vec3
|
||||
) {
|
||||
if (item.isEmpty) return
|
||||
displayContext = ItemDisplayContext.FIXED
|
||||
|
||||
poseStack.pushPose()
|
||||
when {
|
||||
//item_face locator
|
||||
(locators.containsKey(ITEM_FACE) && item.`is`(WEARABLE_FACE_ITEMS)) -> {
|
||||
displayContext = model.getLocatorDisplayContext(ITEM_FACE) ?: ItemDisplayContext.HEAD
|
||||
poseStack.mulPose(locators[ITEM_FACE]!!.matrix)
|
||||
poseStack.translate(0f, 0f, .28f * scale)
|
||||
poseStack.scale(0.7f * scale, 0.7f * scale, 0.7f * scale)
|
||||
poseStack.translate(0f, 0f, .28f)
|
||||
poseStack.scale(0.7f, 0.7f, 0.7f)
|
||||
}
|
||||
(locators.containsKey("item_hat") && item.`is`(WEARABLE_HAT_ITEMS)) -> {
|
||||
//item_hat locator
|
||||
(locators.containsKey(ITEM_HAT) && item.`is`(WEARABLE_HAT_ITEMS)) -> {
|
||||
displayContext = model.getLocatorDisplayContext(ITEM_HAT) ?: ItemDisplayContext.HEAD
|
||||
poseStack.mulPose(locators["item_hat"]!!.matrix)
|
||||
poseStack.translate(0f, -0.26f * scale, 0f)
|
||||
poseStack.scale(.68f * scale, .68f * scale, .68f * scale)
|
||||
poseStack.mulPose(locators[ITEM_HAT]!!.matrix)
|
||||
poseStack.translate(0f, -0.26f, 0f)
|
||||
poseStack.scale(.68f, .68f, .68f)
|
||||
}
|
||||
(locators.containsKey("item")) -> {
|
||||
updateModifiers("item",locators)
|
||||
poseStack.mulPose(locators["item"]!!.matrix)
|
||||
|
||||
//item locator
|
||||
(locators.containsKey(ITEM)) -> {
|
||||
displayContext = model.getLocatorDisplayContext(ITEM) ?: ItemDisplayContext.FIXED
|
||||
|
||||
when (displayContext) {
|
||||
ItemDisplayContext.FIXED -> {
|
||||
poseStack.translate(0f, 0.01666f * scale, 0f)
|
||||
poseStack.scale(.5f * scale, .5f * scale, .5f * scale)
|
||||
poseStack.mulPose(Axis.XP.rotationDegrees(90f))
|
||||
}
|
||||
ItemDisplayContext.THIRD_PERSON_RIGHT_HAND -> {
|
||||
poseStack.translate(0.075f* scale, 0f * scale, -0.05f* scale)
|
||||
poseStack.scale(scale, scale, scale)
|
||||
poseStack.mulPose(Axis.XP.rotationDegrees(-90f))
|
||||
poseStack.mulPose(Axis.YP.rotationDegrees(-90f))
|
||||
}
|
||||
else -> {
|
||||
poseStack.scale(scale, scale, scale)
|
||||
}
|
||||
}
|
||||
poseStack.mulPose(locators[ITEM]!!.matrix)
|
||||
applyContextTransformation(poseStack, rotation)
|
||||
}
|
||||
else -> { // Don't render any item
|
||||
// Don't render any item
|
||||
else -> {
|
||||
poseStack.popPose()
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
itemRenderer.renderStatic(entity, item, displayContext, false, poseStack, buffer, null, light, OverlayTexture.NO_OVERLAY, seed)
|
||||
itemRenderer.renderStatic(entity, item, displayContext, (displayContext==ItemDisplayContext.THIRD_PERSON_LEFT_HAND), poseStack, buffer, null, light, OverlayTexture.NO_OVERLAY, seed)
|
||||
poseStack.popPose()
|
||||
}
|
||||
|
||||
private fun renderAnimationItem(
|
||||
model: PosableModel,
|
||||
state: PosableState,
|
||||
locators: Map<String, MatrixWrapper>,
|
||||
poseStack: PoseStack,
|
||||
buffer: MultiBufferSource,
|
||||
light: Int,
|
||||
entity: LivingEntity?,
|
||||
rotation: Vec3
|
||||
) {
|
||||
state.itemRenderingLocations.forEach { (locatorName, item) ->
|
||||
poseStack.pushPose()
|
||||
if (locators.containsKey(locatorName)) {
|
||||
displayContext = model.getLocatorDisplayContext(locatorName)?: ItemDisplayContext.FIXED
|
||||
poseStack.mulPose(locators[locatorName]!!.matrix)
|
||||
applyContextTransformation(poseStack, rotation)
|
||||
}
|
||||
itemRenderer.renderStatic(entity, item, displayContext, (displayContext==ItemDisplayContext.THIRD_PERSON_LEFT_HAND), poseStack, buffer, null, light, OverlayTexture.NO_OVERLAY, 0)
|
||||
poseStack.popPose()
|
||||
}
|
||||
}
|
||||
|
||||
fun renderOnModel(
|
||||
model: PosableModel,
|
||||
item: ItemStack,
|
||||
locators: Map<String, MatrixWrapper>,
|
||||
state: PosableState,
|
||||
poseStack: PoseStack,
|
||||
buffer: MultiBufferSource,
|
||||
light: Int = LightTexture.pack(11, 7)
|
||||
){
|
||||
if (!item.`is`(CobblemonItemTags.HIDDEN_ITEMS)) render(null, model, item, locators, poseStack, buffer, light, 0)
|
||||
rotation: Vec3 = Vec3(0.0,0.0,0.0),
|
||||
light: Int = LightTexture.pack(11, 7),
|
||||
) {
|
||||
val locators: Map<String, MatrixWrapper> = state.locatorStates
|
||||
if (state.itemRenderingLocations.isNotEmpty()) {
|
||||
renderAnimationItem(model, state, locators, poseStack, buffer, light, null, rotation)
|
||||
}
|
||||
else if (!item.`is`(CobblemonItemTags.HIDDEN_ITEMS)) {
|
||||
render(null, model, item, locators, poseStack, buffer, light, 0, rotation)
|
||||
}
|
||||
}
|
||||
|
||||
fun renderOnEntity(
|
||||
entity: PokemonEntity,
|
||||
delegate: PokemonClientDelegate,
|
||||
entity: LivingEntity,
|
||||
item: ItemStack,
|
||||
model: PosableModel,
|
||||
state: PosableState,
|
||||
poseStack: PoseStack,
|
||||
buffer: MultiBufferSource,
|
||||
light: Int
|
||||
light: Int,
|
||||
rotation: Vec3 = Vec3(0.0,0.0,0.0)
|
||||
) {
|
||||
val shownItem = entity.shownItem
|
||||
val locators: Map<String, MatrixWrapper> = delegate.locatorStates
|
||||
|
||||
render(entity, model, shownItem, locators, poseStack, buffer, light, 0)
|
||||
val locators: Map<String, MatrixWrapper> = state.locatorStates
|
||||
if (state.itemRenderingLocations.isNotEmpty()) {
|
||||
renderAnimationItem(model, state, locators, poseStack, buffer, light, entity, rotation)
|
||||
}
|
||||
else {
|
||||
render(entity, model, item, locators, poseStack, buffer, light, 0, rotation)
|
||||
}
|
||||
}
|
||||
|
||||
private fun updateModifiers(name: String, locators: Map<String, MatrixWrapper>) {
|
||||
locators.forEach { (locator: String, m: MatrixWrapper) ->
|
||||
val modifiers: Map<String, Float>
|
||||
if (locator.startsWith("_null_$name[")) {
|
||||
modifiers = NullObjectParser.parseNullObject(locator).modifiers
|
||||
if (modifiers.containsKey("scale")) scale = modifiers["scale"]!!
|
||||
if (modifiers.containsKey("mode")) displayContext = ItemDisplayContext.entries[((modifiers["mode"]!!).toInt()) % 9]
|
||||
return
|
||||
private fun applyContextTransformation(poseStack: PoseStack, rotation: Vec3) {
|
||||
when (displayContext) {
|
||||
ItemDisplayContext.FIXED -> {
|
||||
poseStack.mulPose(Axis.XP.rotationDegrees(90.0f))
|
||||
poseStack.scale(.5f, .5f, .5f )
|
||||
poseStack.translate(0f, 0.01666f, 0f)
|
||||
}
|
||||
ItemDisplayContext.THIRD_PERSON_RIGHT_HAND, ItemDisplayContext.THIRD_PERSON_LEFT_HAND -> {
|
||||
poseStack.mulPose(Axis.XP.rotationDegrees((rotation.x).toFloat()))
|
||||
poseStack.mulPose(Axis.YP.rotationDegrees((rotation.y).toFloat()))
|
||||
poseStack.mulPose(Axis.ZP.rotationDegrees((rotation.z).toFloat()))
|
||||
poseStack.translate(0.025f * if (displayContext==ItemDisplayContext.THIRD_PERSON_LEFT_HAND) 1 else -1 , 0.0f, 0.0f)
|
||||
}
|
||||
ItemDisplayContext.HEAD -> {
|
||||
poseStack.mulPose(Axis.XP.rotationDegrees(90.0f))
|
||||
poseStack.scale(.6f, .6f, .6f)
|
||||
poseStack.translate(0f, -0.6f, 0f)
|
||||
}
|
||||
else -> {}
|
||||
}
|
||||
}
|
||||
}
|
||||
+4
-2
@@ -37,6 +37,7 @@ import net.minecraft.nbt.Tag
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.item.ItemStack
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
class PokemonOnShoulderRenderer<T : Player>(renderLayerParent: RenderLayerParent<T, PlayerModel<T>>) : RenderLayer<T, PlayerModel<T>>(renderLayerParent) {
|
||||
|
||||
@@ -163,9 +164,10 @@ class PokemonOnShoulderRenderer<T : Player>(renderLayerParent: RenderLayerParent
|
||||
heldItemRenderer.renderOnModel(
|
||||
model,
|
||||
shoulderData.shownItem,
|
||||
state.locatorStates,
|
||||
state,
|
||||
matrixStack,
|
||||
buffer
|
||||
buffer,
|
||||
Vec3(0.0,-90.0,-90.0)
|
||||
)
|
||||
|
||||
model.setDefault()
|
||||
|
||||
-50
@@ -1,50 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.client.render.models.blockbench
|
||||
|
||||
/**
|
||||
* Uses the name of null objects in a model to get modifier values for a locator.
|
||||
* @author Josh
|
||||
*/
|
||||
object NullObjectParser {
|
||||
fun parseNullObject(input: String): NullObjectModifier {
|
||||
// Extract modifiedLocator
|
||||
val modifiedLocator = input.replaceFirst("^_null_".toRegex(), "").replace("\\[.*\\]$".toRegex(), "")
|
||||
|
||||
// Extract modifiers
|
||||
val modifiers: MutableMap<String, Float> = HashMap()
|
||||
val start = input.indexOf('[')
|
||||
val end = input.indexOf(']')
|
||||
|
||||
if (start != -1 && end != -1 && end > start) {
|
||||
val modifierPart = input.substring(start + 1, end)
|
||||
val modifierPairs = modifierPart.split(",".toRegex()).dropLastWhile { it.isEmpty() }.toTypedArray()
|
||||
|
||||
for (pair in modifierPairs) {
|
||||
val keyValue = pair.split("=".toRegex()).dropLastWhile { it.isEmpty() }.toTypedArray()
|
||||
if (keyValue.size == 2) {
|
||||
val key = keyValue[0].trim { it <= ' ' }
|
||||
try {
|
||||
val value = keyValue[1].trim { it <= ' ' }.toFloat()
|
||||
modifiers[key] = value
|
||||
} catch (e: NumberFormatException) {
|
||||
System.err.println("Invalid number format for: " + keyValue[1])
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return NullObjectModifier(modifiedLocator, modifiers)
|
||||
}
|
||||
|
||||
/**
|
||||
* Stores modifiers for a particular locator.
|
||||
*/
|
||||
class NullObjectModifier(val locatorName: String, val modifiers: Map<String, Float>)
|
||||
}
|
||||
+16
-6
@@ -11,7 +11,7 @@ package com.cobblemon.mod.common.client.render.models.blockbench
|
||||
import com.bedrockk.molang.runtime.MoLangRuntime
|
||||
import com.bedrockk.molang.runtime.struct.QueryStruct
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.Rollable
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.molang.ExpressionLike
|
||||
import com.cobblemon.mod.common.api.molang.MoLangFunctions.addFunctions
|
||||
import com.cobblemon.mod.common.api.molang.MoLangFunctions.setup
|
||||
@@ -40,6 +40,7 @@ import com.cobblemon.mod.common.entity.npc.NPCEntity
|
||||
import com.cobblemon.mod.common.entity.pokeball.EmptyPokeBallEntity
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.asExpressionLike
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import com.cobblemon.mod.common.util.plus
|
||||
import com.cobblemon.mod.common.util.toRGBA
|
||||
import com.mojang.blaze3d.systems.RenderSystem
|
||||
@@ -48,7 +49,9 @@ import com.mojang.blaze3d.vertex.PoseStack
|
||||
import com.mojang.blaze3d.vertex.VertexConsumer
|
||||
import com.mojang.blaze3d.vertex.VertexFormat
|
||||
import com.mojang.math.Axis
|
||||
import net.minecraft.client.Minecraft
|
||||
import net.minecraft.client.model.geom.ModelPart
|
||||
import net.minecraft.client.player.RemotePlayer
|
||||
import net.minecraft.client.renderer.MultiBufferSource
|
||||
import net.minecraft.client.renderer.RenderStateShard
|
||||
import net.minecraft.client.renderer.RenderType
|
||||
@@ -56,6 +59,7 @@ import net.minecraft.client.renderer.texture.DynamicTexture
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.Mth
|
||||
import net.minecraft.world.entity.Entity
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.item.ItemDisplayContext
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import org.joml.Matrix4f
|
||||
@@ -601,7 +605,11 @@ open class PosableModel(@Transient override val rootPart: Bone) : ModelFrame {
|
||||
applyPose(state, pose, 1F)
|
||||
|
||||
val primaryAnimation = state.primaryAnimation
|
||||
val shouldRotateHead = if(entity is PokemonEntity) entity.riding.shouldRotatePokemonHead(entity) else true
|
||||
val shouldRotateHead = if (entity is PokemonEntity) {
|
||||
entity.ifRidingAvailableSupply(true) { behaviour, settings, ridingState ->
|
||||
behaviour.shouldRotatePokemonHead(settings, ridingState, entity)
|
||||
}
|
||||
} else true
|
||||
|
||||
// Quirks will run if there is no primary animation running and quirks are enabled for this context.
|
||||
if (primaryAnimation == null && context.request(RenderContext.DO_QUIRKS) != false) {
|
||||
@@ -715,12 +723,14 @@ open class PosableModel(@Transient override val rootPart: Bone) : ModelFrame {
|
||||
var scale = 1F
|
||||
// We could improve this to be generalized for other entities. First we'd have to figure out wtf is going on, though.
|
||||
if (entity is PokemonEntity) {
|
||||
if(entity.passengers.isNotEmpty() && entity.controllingPassenger is Rollable && (entity.controllingPassenger as Rollable).orientation != null){
|
||||
val controllingPassenger = entity.controllingPassenger
|
||||
if(entity.passengers.isNotEmpty() && entity.controllingPassenger is OrientationControllable
|
||||
&& (entity.controllingPassenger as OrientationControllable).orientationController.active){
|
||||
val controllingPassenger = entity.controllingPassenger as OrientationControllable
|
||||
val controller = controllingPassenger.orientationController
|
||||
val transformationMatrix = Matrix4f()
|
||||
val center = Vector3f(0f, entity.bbHeight/2, 0f)
|
||||
transformationMatrix.translate(center)
|
||||
transformationMatrix.mul(Matrix4f((controllingPassenger as Rollable).orientation!!))
|
||||
transformationMatrix.rotate(controller.getRenderOrientation(state.getPartialTicks()))
|
||||
transformationMatrix.translate(center.negate())
|
||||
matrixStack.mulPose(transformationMatrix)
|
||||
} else {
|
||||
@@ -817,4 +827,4 @@ open class PosableModel(@Transient override val rootPart: Bone) : ModelFrame {
|
||||
condition = condition,
|
||||
animations = { animations(it) }
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
+26
@@ -36,14 +36,18 @@ import com.cobblemon.mod.common.client.render.models.blockbench.quirk.QuirkData
|
||||
import com.cobblemon.mod.common.entity.PosableEntity
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.util.asIdentifierDefaultingNamespace
|
||||
import com.mojang.brigadier.StringReader
|
||||
import net.minecraft.client.Minecraft
|
||||
import net.minecraft.client.multiplayer.ClientLevel
|
||||
import net.minecraft.client.resources.sounds.SimpleSoundInstance
|
||||
import net.minecraft.commands.arguments.item.ItemParser
|
||||
import net.minecraft.sounds.SoundEvent
|
||||
import net.minecraft.sounds.SoundSource
|
||||
import net.minecraft.world.entity.Entity
|
||||
import net.minecraft.world.item.ItemStack
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import org.joml.Matrix4f
|
||||
import java.util.*
|
||||
import java.util.concurrent.ConcurrentLinkedQueue
|
||||
|
||||
/**
|
||||
@@ -124,6 +128,10 @@ abstract class PosableState : Schedulable {
|
||||
/** This gets called 500 million times so use a mutable value for runtime */
|
||||
private val reusableAnimTime = DoubleValue(0.0)
|
||||
|
||||
val itemRenderingLocations = mutableMapOf<String, ItemStack>()
|
||||
// var itemRenderingLocation = ""
|
||||
// var animationItem : ItemStack? = null
|
||||
|
||||
/** All of the MoLang functions that can be applied to something with this state. */
|
||||
val functions = QueryStruct(hashMapOf())
|
||||
.addFunction("anim_time") {
|
||||
@@ -148,6 +156,24 @@ abstract class PosableState : Schedulable {
|
||||
)
|
||||
}
|
||||
}
|
||||
.addFunction("render_item") { params ->
|
||||
if (params.get<MoValue>(0) !is StringValue) return@addFunction Unit
|
||||
|
||||
val client = Minecraft.getInstance().connection ?: return@addFunction Unit
|
||||
val result = ItemParser(client.registryAccess()).parse(StringReader(params.getString(0)))
|
||||
val item = ItemStack(result.item)
|
||||
item.applyComponents(result.components)
|
||||
|
||||
val renderLocation = if (params.contains(1)) params.getString(1) else "item"
|
||||
|
||||
if (!item.isEmpty && locatorStates.containsKey(renderLocation)) {
|
||||
itemRenderingLocations.put(renderLocation, item)
|
||||
} else {
|
||||
if (itemRenderingLocations.containsKey(renderLocation)) itemRenderingLocations.remove(renderLocation)
|
||||
return@addFunction Unit
|
||||
}
|
||||
}
|
||||
.addFunction("clear_items") { itemRenderingLocations.clear() }
|
||||
.addFunction("play_animation") { params ->
|
||||
val animationParameter = params.get<MoValue>(0)
|
||||
val animation = if (animationParameter is ObjectValue<*>) {
|
||||
|
||||
+2
-2
@@ -77,6 +77,6 @@ class PoseTransitionAnimation(
|
||||
it.apply(context, model, state, limbSwing, limbSwingAmount, ageInTicks, headYaw, headPitch, newIntensity)
|
||||
}
|
||||
|
||||
return ratio < 1F
|
||||
return ratio <= 1F
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
package com.cobblemon.mod.common.client.render.npc
|
||||
|
||||
import com.cobblemon.mod.common.client.entity.NPCClientDelegate
|
||||
import com.cobblemon.mod.common.client.render.item.HeldItemRenderer
|
||||
import com.cobblemon.mod.common.client.render.models.blockbench.PosableEntityModel
|
||||
import com.cobblemon.mod.common.client.render.models.blockbench.npc.PosableNPCModel
|
||||
import com.cobblemon.mod.common.client.render.models.blockbench.repository.RenderContext
|
||||
@@ -19,6 +20,7 @@ import net.minecraft.client.renderer.MultiBufferSource
|
||||
import net.minecraft.client.renderer.entity.EntityRendererProvider.Context
|
||||
import net.minecraft.client.renderer.entity.LivingEntityRenderer
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import kotlin.math.min
|
||||
|
||||
class NPCRenderer(context: Context) : LivingEntityRenderer<NPCEntity, PosableEntityModel<NPCEntity>>(context, PosableNPCModel(), 0.5f) {
|
||||
@@ -26,6 +28,8 @@ class NPCRenderer(context: Context) : LivingEntityRenderer<NPCEntity, PosableEnt
|
||||
return VaryingModelRepository.getTexture(entity.npc.resourceIdentifier, (entity.delegate as NPCClientDelegate))
|
||||
}
|
||||
|
||||
private val heldItemRenderer = HeldItemRenderer()
|
||||
|
||||
override fun render(
|
||||
entity: NPCEntity,
|
||||
entityYaw: Float,
|
||||
@@ -56,6 +60,20 @@ class NPCRenderer(context: Context) : LivingEntityRenderer<NPCEntity, PosableEnt
|
||||
model.blue = 1F
|
||||
model.resetLayerContext()
|
||||
|
||||
if (entity.deathTime < 1){
|
||||
//Render Held Item
|
||||
heldItemRenderer.renderOnEntity(
|
||||
entity,
|
||||
entity.mainHandItem,
|
||||
model,
|
||||
clientDelegate,
|
||||
poseMatrix,
|
||||
buffer,
|
||||
packedLight,
|
||||
Vec3(-90.0,0.0,0.0)
|
||||
)
|
||||
}
|
||||
|
||||
// if (this.shouldRenderLabel(entity)) {
|
||||
// this.renderLabelIfPresent(entity, entity.displayName, poseMatrix, buffer, packedLight)
|
||||
// }
|
||||
|
||||
+10
-11
@@ -9,17 +9,20 @@
|
||||
package com.cobblemon.mod.common.client.render.player
|
||||
|
||||
import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.cobblemon.mod.common.Rollable
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.riding.Rideable
|
||||
import com.cobblemon.mod.common.client.entity.PokemonClientDelegate
|
||||
import com.cobblemon.mod.common.client.render.models.blockbench.bedrock.animation.BedrockAnimationRepository
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import com.mojang.blaze3d.vertex.PoseStack
|
||||
import com.mojang.math.Axis
|
||||
import net.minecraft.client.model.geom.ModelPart
|
||||
import net.minecraft.client.player.AbstractClientPlayer
|
||||
import net.minecraft.client.player.RemotePlayer
|
||||
import net.minecraft.util.Mth
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import org.joml.Matrix3f
|
||||
import org.joml.Matrix4f
|
||||
import org.joml.Vector3f
|
||||
|
||||
@@ -33,8 +36,6 @@ object MountedPlayerRenderer {
|
||||
if(player.vehicle !is Rideable) return
|
||||
val matrix = stack.last().pose()
|
||||
|
||||
val vehicle = player.vehicle as Rideable?
|
||||
val entity = vehicle!!.riding.entity
|
||||
val seatIndex = entity.passengers.indexOf(player)
|
||||
val seat = entity.seats[seatIndex]
|
||||
val delegate = entity.delegate as PokemonClientDelegate
|
||||
@@ -48,10 +49,10 @@ object MountedPlayerRenderer {
|
||||
val locatorOffsetToCenter = locatorOffset.sub(center, Vector3f())
|
||||
|
||||
val transformationMatrix = Matrix4f()
|
||||
if (player is Rollable && player.shouldRoll()){
|
||||
//if (player is Rollable && player.shouldRoll()){
|
||||
//transformationMatrix.rotate(Axis.YP.rotationDegrees(-yBodyRot))
|
||||
//transformationMatrix.mulLocal(player.orientation)
|
||||
}
|
||||
//}
|
||||
|
||||
val rotatedOffset = transformationMatrix.transformPosition(locatorOffsetToCenter, Vector3f()).add(center).sub(Vector3f(0f, player.bbHeight/2, 0f))
|
||||
matrix.translate(rotatedOffset)
|
||||
@@ -73,19 +74,17 @@ object MountedPlayerRenderer {
|
||||
}
|
||||
|
||||
//Rotates player
|
||||
if (player is Rollable && player.shouldRoll() && !disableRollableRenderDebug) {
|
||||
if (player is OrientationControllable && player.orientationController.active && !disableRollableRenderDebug) {
|
||||
val center = Vector3f(0f, player.bbHeight / 2, 0f)
|
||||
val transformationMatrix = Matrix4f()
|
||||
transformationMatrix.translate(center)
|
||||
|
||||
transformationMatrix.mul(Matrix4f(player.orientation))
|
||||
|
||||
transformationMatrix.rotate(player.orientationController.getRenderOrientation(partialTicks))
|
||||
transformationMatrix.translate(center.negate(Vector3f()))
|
||||
//Pre-Undo Yaw
|
||||
transformationMatrix.rotate(Axis.YP.rotationDegrees(yBodyRot+180f))
|
||||
matrix.mul(transformationMatrix)
|
||||
}
|
||||
matrix.translate(0f, 0.5f, 0f)
|
||||
matrix.translate(0f, 0.25f, 0f)
|
||||
}
|
||||
|
||||
fun animate(
|
||||
@@ -131,4 +130,4 @@ object MountedPlayerRenderer {
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+13
-9
@@ -9,7 +9,7 @@
|
||||
package com.cobblemon.mod.common.client.render.pokemon
|
||||
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.Rollable
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.pokedex.PokedexEntryProgress
|
||||
import com.cobblemon.mod.common.client.CobblemonClient
|
||||
import com.cobblemon.mod.common.client.battle.ClientBallDisplay
|
||||
@@ -45,6 +45,7 @@ import com.mojang.math.Axis
|
||||
import net.minecraft.ChatFormatting
|
||||
import net.minecraft.client.Minecraft
|
||||
import net.minecraft.client.gui.Font.DisplayMode
|
||||
import net.minecraft.client.player.RemotePlayer
|
||||
import net.minecraft.client.renderer.*
|
||||
import net.minecraft.client.renderer.entity.EntityRendererProvider
|
||||
import net.minecraft.client.renderer.entity.ItemRenderer
|
||||
@@ -101,7 +102,7 @@ class PokemonRenderer(
|
||||
packedLight: Int
|
||||
) {
|
||||
val clientDelegate = entity.delegate as PokemonClientDelegate
|
||||
shadowRadius = min((entity.boundingBox.maxX - entity.boundingBox.minX), (entity.boundingBox.maxZ) - (entity.boundingBox.minZ)).toFloat() / 1.5F * (entity.delegate as PokemonClientDelegate).entityScaleModifier
|
||||
shadowRadius = (min((entity.boundingBox.maxX - entity.boundingBox.minX), (entity.boundingBox.maxZ) - (entity.boundingBox.minZ)).toFloat() / 1.5F * (entity.delegate as PokemonClientDelegate).entityScaleModifier)/entity.scale
|
||||
model.posableModel = VaryingModelRepository.getPoser(entity.pokemon.species.resourceIdentifier, clientDelegate)
|
||||
model.posableModel.context = model.context
|
||||
model.setupEntityTypeContext(entity)
|
||||
@@ -160,11 +161,13 @@ class PokemonRenderer(
|
||||
//Render Held Item
|
||||
heldItemRenderer.renderOnEntity(
|
||||
entity,
|
||||
clientDelegate,
|
||||
entity.shownItem,
|
||||
model.posableModel,
|
||||
clientDelegate,
|
||||
poseMatrix,
|
||||
buffer,
|
||||
packedLight
|
||||
packedLight,
|
||||
Vec3(0.0,-90.0,90.0)
|
||||
)
|
||||
}
|
||||
|
||||
@@ -176,18 +179,19 @@ class PokemonRenderer(
|
||||
packedLight: Int
|
||||
) {
|
||||
val driver = entity.firstPassenger ?: return
|
||||
val rollable = driver as? Rollable ?: return
|
||||
|
||||
val rollable = driver as? OrientationControllable ?: return
|
||||
val controller = rollable.orientationController
|
||||
poseMatrix.pushPose()
|
||||
|
||||
if(!DISABLE_ROLLING_DEBUG && rollable.shouldRoll()){
|
||||
if(!DISABLE_ROLLING_DEBUG && controller.active){
|
||||
val matrix = poseMatrix.last().pose()
|
||||
val yaw = Mth.rotLerp(partialTicks, entity.yBodyRotO, entity.yBodyRot)
|
||||
val center = Vector3f(0f, entity.bbHeight/2, 0f)
|
||||
val transformationMatrix = Matrix4f()
|
||||
//Move origin to center of Pokemon
|
||||
transformationMatrix.translate(center)
|
||||
transformationMatrix.mul(Matrix4f(rollable.orientation))
|
||||
|
||||
transformationMatrix.rotate(controller.getRenderOrientation(partialTicks))
|
||||
//Move origin to base of the entity
|
||||
transformationMatrix.translate(center.negate(Vector3f()))
|
||||
|
||||
@@ -449,7 +453,7 @@ class PokemonRenderer(
|
||||
private fun resolveBaseLabel(entity: PokemonEntity): MutableComponent {
|
||||
return when {
|
||||
!ServerSettings.displayEntityNameLabel -> Component.empty()
|
||||
Cobblemon.config.displayNameForUnknownPokemon || CobblemonClient.clientPokedexData.getKnowledgeForSpecies(entity.pokemon.species.resourceIdentifier) != PokedexEntryProgress.NONE -> entity.name.copy()
|
||||
Cobblemon.config.displayNameForUnknownPokemon || CobblemonClient.clientPokedexData.getKnowledgeForSpecies(entity.pokemon.species.resourceIdentifier) != PokedexEntryProgress.NONE -> entity.getTitledName()
|
||||
else -> Component.literal(HIDDEN_NAME)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,138 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.command
|
||||
|
||||
import com.cobblemon.mod.common.api.permission.CobblemonPermissions
|
||||
import com.cobblemon.mod.common.api.storage.pc.PCBox
|
||||
import com.cobblemon.mod.common.api.storage.pc.PCStore
|
||||
import com.cobblemon.mod.common.api.text.*
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import com.mojang.brigadier.Command
|
||||
import com.mojang.brigadier.CommandDispatcher
|
||||
import com.mojang.brigadier.arguments.IntegerArgumentType
|
||||
import com.mojang.brigadier.context.CommandContext
|
||||
import net.minecraft.commands.CommandSourceStack
|
||||
import net.minecraft.commands.Commands.argument
|
||||
import net.minecraft.commands.Commands.literal
|
||||
import net.minecraft.commands.arguments.EntityArgument
|
||||
import net.minecraft.commands.arguments.selector.EntitySelector
|
||||
import net.minecraft.server.level.ServerPlayer
|
||||
|
||||
object ChangePCBoxesCommand {
|
||||
private const val NAME = "boxcount"
|
||||
fun register(dispatcher : CommandDispatcher<CommandSourceStack>) {
|
||||
dispatcher.register(literal(NAME)
|
||||
.permission(CobblemonPermissions.CHANGE_BOX_COUNT)
|
||||
.then(literal("query").then(
|
||||
argument("player", EntityArgument.player()).executes(::executeQuery))
|
||||
)
|
||||
.then(literal("add").then(
|
||||
argument("player", EntityArgument.player()).then(
|
||||
argument("amount", IntegerArgumentType.integer(1, 1000)).executes(::executeAdd)))
|
||||
)
|
||||
.then(literal("remove").then(
|
||||
argument("player", EntityArgument.player()).then(
|
||||
argument("amount", IntegerArgumentType.integer(1, 1000)).executes(::executeRemove)))
|
||||
)
|
||||
.then(literal("set").then(
|
||||
argument("player", EntityArgument.player()).then(
|
||||
argument("amount", IntegerArgumentType.integer(1, 1000)).executes(::executeSet)))
|
||||
)
|
||||
)
|
||||
}
|
||||
|
||||
private fun executeQuery(context: CommandContext<CommandSourceStack>): Int {
|
||||
val player = context.getArgument("player", EntitySelector::class.java).findSinglePlayer(context.source)
|
||||
val playerPc = player.pc()
|
||||
context.source.sendSystemMessage(lang("command.boxcount", player.name, playerPc.boxes.size))
|
||||
|
||||
return Command.SINGLE_SUCCESS
|
||||
}
|
||||
|
||||
private fun executeAdd(context: CommandContext<CommandSourceStack>): Int {
|
||||
val player = context.getArgument("player", EntitySelector::class.java).findSinglePlayer(context.source)
|
||||
val playerPc = player.pc()
|
||||
val amount = context.getArgument("amount", Int::class.java)
|
||||
|
||||
playerPc.resize(playerPc.boxes.size + amount, true)
|
||||
playerPc.sendTo(player)
|
||||
context.source.sendSystemMessage(lang("command.changeboxcount", player.name, playerPc.boxes.size).green())
|
||||
|
||||
return Command.SINGLE_SUCCESS
|
||||
}
|
||||
|
||||
private fun executeRemove(context: CommandContext<CommandSourceStack>): Int {
|
||||
val player = context.getArgument("player", EntitySelector::class.java).findSinglePlayer(context.source)
|
||||
val playerPc = player.pc()
|
||||
val amount = context.getArgument("amount", Int::class.java)
|
||||
|
||||
if (amount < playerPc.boxes.size) {
|
||||
val emptyBoxes = playerPc.boxes.filter { it.getNonEmptySlots().isEmpty() }
|
||||
|
||||
if (emptyBoxes.size >= amount) {
|
||||
remove(context,player, playerPc, amount, emptyBoxes)
|
||||
return Command.SINGLE_SUCCESS
|
||||
}
|
||||
else {
|
||||
context.source.sendSystemMessage(lang("command.changeboxcount.removing_not_empty_box").red().append("\n").append(
|
||||
lang("command.changeboxcount.force_remove").gray().onClick(true){remove(context,player, playerPc, amount, emptyBoxes)}
|
||||
))
|
||||
return 0
|
||||
}
|
||||
}
|
||||
else {
|
||||
context.source.sendSystemMessage(lang("command.changeboxcount.removing_too_many_boxes", player.name, playerPc.boxes.size).red())
|
||||
return 0
|
||||
}
|
||||
}
|
||||
|
||||
private fun executeSet(context: CommandContext<CommandSourceStack>): Int {
|
||||
val player = context.getArgument("player", EntitySelector::class.java).findSinglePlayer(context.source)
|
||||
val playerPc = player.pc()
|
||||
val amount = context.getArgument("amount", Int::class.java)
|
||||
|
||||
if (amount < playerPc.boxes.size) {
|
||||
val emptyBoxes = playerPc.boxes.filter { it.getNonEmptySlots().isEmpty() }
|
||||
val deleteAmount = playerPc.boxes.size - amount
|
||||
|
||||
if (emptyBoxes.size <= deleteAmount) {
|
||||
context.source.sendSystemMessage(lang("command.changeboxcount.removing_not_empty_box").red().append("\n").append(
|
||||
lang("command.changeboxcount.force_remove").gray().onClick(true){ remove(context,player, playerPc, deleteAmount, emptyBoxes) }
|
||||
))
|
||||
return 0
|
||||
}
|
||||
else {
|
||||
remove(context,player, playerPc, deleteAmount, emptyBoxes)
|
||||
return Command.SINGLE_SUCCESS
|
||||
}
|
||||
}
|
||||
set(context,player, playerPc, amount)
|
||||
|
||||
return Command.SINGLE_SUCCESS
|
||||
}
|
||||
|
||||
private fun set(context: CommandContext<CommandSourceStack>,player: ServerPlayer, playerPc: PCStore, amount: Int){
|
||||
playerPc.resize(amount, true)
|
||||
playerPc.sendTo(player)
|
||||
context.source.sendSystemMessage(lang("command.changeboxcount", player.name, playerPc.boxes.size).green())
|
||||
}
|
||||
|
||||
private fun remove(context: CommandContext<CommandSourceStack>,player: ServerPlayer, playerPc: PCStore, amount: Int,emptyBoxes: List<PCBox>){
|
||||
if (amount <= emptyBoxes.size) {
|
||||
playerPc.removeListOfBoxes(emptyBoxes.takeLast(amount),true)
|
||||
}
|
||||
else {
|
||||
val slicedBoxes = emptyBoxes + playerPc.boxes.takeLast(amount - emptyBoxes.size)
|
||||
playerPc.removeListOfBoxes(slicedBoxes,true)
|
||||
}
|
||||
playerPc.initialize()
|
||||
playerPc.sendTo(player)
|
||||
context.source.sendSystemMessage(lang("command.changeboxcount", player.name, playerPc.boxes.size).green())
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.command
|
||||
|
||||
import com.cobblemon.mod.common.api.mark.Marks
|
||||
import com.cobblemon.mod.common.api.permission.CobblemonPermissions
|
||||
import com.cobblemon.mod.common.command.argument.PartySlotArgumentType
|
||||
import com.cobblemon.mod.common.util.commandLang
|
||||
import com.cobblemon.mod.common.util.permission
|
||||
import com.cobblemon.mod.common.util.player
|
||||
import com.mojang.brigadier.Command
|
||||
import com.mojang.brigadier.CommandDispatcher
|
||||
import com.mojang.brigadier.context.CommandContext
|
||||
import net.minecraft.commands.CommandSourceStack
|
||||
import net.minecraft.commands.Commands
|
||||
import net.minecraft.commands.arguments.EntityArgument
|
||||
import net.minecraft.server.level.ServerPlayer
|
||||
|
||||
object MarkGiveAllCommand {
|
||||
|
||||
private const val NAME = "giveallmarks"
|
||||
private const val PLAYER = "player"
|
||||
private const val SLOT = "slot"
|
||||
|
||||
fun register(dispatcher : CommandDispatcher<CommandSourceStack>) {
|
||||
val command = Commands.literal(NAME)
|
||||
.permission(CobblemonPermissions.CHANGE_MARK)
|
||||
.then(Commands.argument(PLAYER, EntityArgument.player())
|
||||
.then(Commands.argument(SLOT, PartySlotArgumentType.partySlot())
|
||||
.executes { execute(it, it.player()) }
|
||||
))
|
||||
dispatcher.register(command)
|
||||
}
|
||||
|
||||
private fun execute(context: CommandContext<CommandSourceStack>, player: ServerPlayer) : Int {
|
||||
val pokemon = PartySlotArgumentType.getPokemonOf(context, SLOT, player)
|
||||
|
||||
pokemon.marks = Marks.all().toMutableSet()
|
||||
|
||||
val givenMessage = commandLang(NAME, player.name, pokemon.getDisplayName())
|
||||
context.source.sendSuccess({ givenMessage }, true)
|
||||
|
||||
if (context.source.player?.equals(player) != true) {
|
||||
player.sendSystemMessage(givenMessage)
|
||||
}
|
||||
|
||||
return Command.SINGLE_SUCCESS
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.command
|
||||
|
||||
import com.cobblemon.mod.common.api.permission.CobblemonPermissions
|
||||
import com.cobblemon.mod.common.api.text.red
|
||||
import com.cobblemon.mod.common.command.argument.MarkArgumentType
|
||||
import com.cobblemon.mod.common.command.argument.PartySlotArgumentType
|
||||
import com.cobblemon.mod.common.util.commandLang
|
||||
import com.cobblemon.mod.common.util.permission
|
||||
import com.cobblemon.mod.common.util.player
|
||||
import com.mojang.brigadier.Command
|
||||
import com.mojang.brigadier.CommandDispatcher
|
||||
import com.mojang.brigadier.context.CommandContext
|
||||
import com.mojang.brigadier.exceptions.Dynamic3CommandExceptionType
|
||||
import net.minecraft.commands.CommandSourceStack
|
||||
import net.minecraft.commands.Commands
|
||||
import net.minecraft.commands.arguments.EntityArgument
|
||||
import net.minecraft.server.level.ServerPlayer
|
||||
|
||||
object MarkGiveCommand {
|
||||
|
||||
private const val NAME = "givemark"
|
||||
private const val PLAYER = "player"
|
||||
private const val SLOT = "slot"
|
||||
private const val MARK = "mark"
|
||||
private val ALREADY_HAS_EXCEPTION = Dynamic3CommandExceptionType { a, b, c -> commandLang("$NAME.already_has", a, b, c).red() }
|
||||
|
||||
fun register(dispatcher : CommandDispatcher<CommandSourceStack>) {
|
||||
val command = Commands.literal(NAME)
|
||||
.permission(CobblemonPermissions.CHANGE_MARK)
|
||||
.then(Commands.argument(PLAYER, EntityArgument.player())
|
||||
.then(Commands.argument(SLOT, PartySlotArgumentType.partySlot())
|
||||
.then(Commands.argument(MARK, MarkArgumentType.mark())
|
||||
.executes { execute(it, it.player()) }
|
||||
))
|
||||
)
|
||||
dispatcher.register(command)
|
||||
}
|
||||
|
||||
private fun execute(context: CommandContext<CommandSourceStack>, player: ServerPlayer) : Int {
|
||||
val pokemon = PartySlotArgumentType.getPokemonOf(context, SLOT, player)
|
||||
val mark = MarkArgumentType.getMark(context, MARK)
|
||||
|
||||
if (pokemon.marks.contains(mark)) {
|
||||
throw ALREADY_HAS_EXCEPTION.create(player.name, pokemon.getDisplayName(), mark.getName())
|
||||
}
|
||||
|
||||
pokemon.exchangeMark(mark, true)
|
||||
|
||||
val givenMessage = commandLang(NAME, player.name, pokemon.getDisplayName(), mark.getName())
|
||||
context.source.sendSuccess({ givenMessage }, true)
|
||||
|
||||
if (context.source.player?.equals(player) != true) {
|
||||
player.sendSystemMessage(givenMessage)
|
||||
}
|
||||
|
||||
return Command.SINGLE_SUCCESS
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.command
|
||||
|
||||
import com.cobblemon.mod.common.api.permission.CobblemonPermissions
|
||||
import com.cobblemon.mod.common.api.text.red
|
||||
import com.cobblemon.mod.common.command.argument.MarkArgumentType
|
||||
import com.cobblemon.mod.common.command.argument.PartySlotArgumentType
|
||||
import com.cobblemon.mod.common.util.commandLang
|
||||
import com.cobblemon.mod.common.util.permission
|
||||
import com.cobblemon.mod.common.util.player
|
||||
import com.mojang.brigadier.Command
|
||||
import com.mojang.brigadier.CommandDispatcher
|
||||
import com.mojang.brigadier.context.CommandContext
|
||||
import com.mojang.brigadier.exceptions.Dynamic3CommandExceptionType
|
||||
import net.minecraft.commands.CommandSourceStack
|
||||
import net.minecraft.commands.Commands
|
||||
import net.minecraft.commands.arguments.EntityArgument
|
||||
import net.minecraft.server.level.ServerPlayer
|
||||
|
||||
object MarkTakeCommand {
|
||||
|
||||
private const val NAME = "takemark"
|
||||
private const val PLAYER = "player"
|
||||
private const val SLOT = "slot"
|
||||
private const val MARK = "mark"
|
||||
private val ALREADY_HAS_EXCEPTION = Dynamic3CommandExceptionType { a, b, c -> commandLang("$NAME.does_not_have", a, b, c).red() }
|
||||
|
||||
fun register(dispatcher : CommandDispatcher<CommandSourceStack>) {
|
||||
val command = Commands.literal(NAME)
|
||||
.permission(CobblemonPermissions.CHANGE_MARK)
|
||||
.then(Commands.argument(PLAYER, EntityArgument.player())
|
||||
.then(Commands.argument(SLOT, PartySlotArgumentType.partySlot())
|
||||
.then(Commands.argument(MARK, MarkArgumentType.mark())
|
||||
.executes { execute(it, it.player()) }
|
||||
))
|
||||
)
|
||||
dispatcher.register(command)
|
||||
}
|
||||
|
||||
private fun execute(context: CommandContext<CommandSourceStack>, player: ServerPlayer) : Int {
|
||||
val pokemon = PartySlotArgumentType.getPokemonOf(context, SLOT, player)
|
||||
val mark = MarkArgumentType.getMark(context, MARK)
|
||||
|
||||
if (!pokemon.marks.contains(mark)) {
|
||||
throw ALREADY_HAS_EXCEPTION.create(player.name, pokemon.getDisplayName(), mark.getName())
|
||||
}
|
||||
|
||||
pokemon.exchangeMark(mark, false)
|
||||
|
||||
val takenMessage = commandLang(NAME, mark.getName(), player.name, pokemon.getDisplayName())
|
||||
context.source.sendSuccess({ takenMessage }, true)
|
||||
|
||||
if (context.source.player?.equals(player) != true) {
|
||||
player.sendSystemMessage(takenMessage)
|
||||
}
|
||||
|
||||
return Command.SINGLE_SUCCESS
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.command
|
||||
|
||||
import com.cobblemon.mod.common.api.permission.CobblemonPermissions
|
||||
import com.cobblemon.mod.common.net.serverhandling.battle.SpectateBattleHandler
|
||||
import com.cobblemon.mod.common.util.permission
|
||||
import com.mojang.brigadier.Command
|
||||
import com.mojang.brigadier.CommandDispatcher
|
||||
import com.mojang.brigadier.context.CommandContext
|
||||
import net.minecraft.commands.CommandSourceStack
|
||||
import net.minecraft.commands.Commands.argument
|
||||
import net.minecraft.commands.Commands.literal
|
||||
import net.minecraft.commands.arguments.EntityArgument
|
||||
|
||||
object SpectateBattleCommand {
|
||||
fun register(dispatcher : CommandDispatcher<CommandSourceStack>) {
|
||||
val command = literal("spectateBattle")
|
||||
.permission(CobblemonPermissions.SPECTATE_BATTLE)
|
||||
.then(argument("player", EntityArgument.player())
|
||||
.executes(::execute))
|
||||
|
||||
dispatcher.register(command)
|
||||
}
|
||||
|
||||
private fun execute(context: CommandContext<CommandSourceStack>): Int {
|
||||
val player = context.source.playerOrException
|
||||
|
||||
val target = EntityArgument.getPlayer(context, "player")
|
||||
|
||||
SpectateBattleHandler.spectateBattle(target, player)
|
||||
|
||||
return Command.SINGLE_SUCCESS
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.command.argument
|
||||
|
||||
import com.cobblemon.mod.common.api.mark.Mark
|
||||
import com.cobblemon.mod.common.api.mark.Marks
|
||||
import com.cobblemon.mod.common.util.asIdentifierDefaultingNamespace
|
||||
import com.mojang.brigadier.StringReader
|
||||
import com.mojang.brigadier.arguments.ArgumentType
|
||||
import com.mojang.brigadier.context.CommandContext
|
||||
import com.mojang.brigadier.exceptions.SimpleCommandExceptionType
|
||||
import com.mojang.brigadier.suggestion.Suggestions
|
||||
import com.mojang.brigadier.suggestion.SuggestionsBuilder
|
||||
import net.minecraft.commands.SharedSuggestionProvider
|
||||
import net.minecraft.network.chat.Component
|
||||
import net.minecraft.network.chat.MutableComponent
|
||||
import java.util.concurrent.CompletableFuture
|
||||
|
||||
class MarkArgumentType: ArgumentType<Mark> {
|
||||
|
||||
override fun parse(reader: StringReader): Mark {
|
||||
try {
|
||||
return reader.asIdentifierDefaultingNamespace().let { Marks.getByIdentifier(it) } ?: throw Exception()
|
||||
} catch (e: Exception) {
|
||||
throw SimpleCommandExceptionType(INVALID_MARK).createWithContext(reader)
|
||||
}
|
||||
}
|
||||
|
||||
override fun <S : Any> listSuggestions(
|
||||
context: CommandContext<S>,
|
||||
builder: SuggestionsBuilder
|
||||
): CompletableFuture<Suggestions> {
|
||||
return SharedSuggestionProvider.suggest(Marks.identifiers(), builder)
|
||||
}
|
||||
|
||||
override fun getExamples() = EXAMPLES
|
||||
|
||||
companion object {
|
||||
|
||||
val EXAMPLES: List<String> = listOf("cobblemon:ribbon_event")
|
||||
val INVALID_MARK: MutableComponent = Component.translatable("cobblemon.command.mark.invalid")
|
||||
|
||||
fun mark() = MarkArgumentType()
|
||||
|
||||
fun <S> getMark(context: CommandContext<S>, name: String): Mark {
|
||||
return context.getArgument(name, Mark::class.java)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -27,6 +27,7 @@ import com.cobblemon.mod.common.api.fishing.FishingBaits
|
||||
import com.cobblemon.mod.common.api.fishing.PokeRods
|
||||
import com.cobblemon.mod.common.api.fossil.Fossils
|
||||
import com.cobblemon.mod.common.api.fossil.NaturalMaterials
|
||||
import com.cobblemon.mod.common.api.mark.Marks
|
||||
import com.cobblemon.mod.common.api.moves.Moves
|
||||
import com.cobblemon.mod.common.api.moves.animations.ActionEffects
|
||||
import com.cobblemon.mod.common.api.npc.NPCClasses
|
||||
@@ -60,7 +61,6 @@ import java.util.*
|
||||
|
||||
object CobblemonDataProvider : DataProvider {
|
||||
|
||||
// Both Forge n Fabric keep insertion order so if a registry depends on another simply register it after
|
||||
internal var canReload = true
|
||||
// Both Forge n Fabric keep insertion order so if a registry depends on another simply register it after
|
||||
private val registries = linkedSetOf<DataRegistry>()
|
||||
@@ -97,6 +97,7 @@ object CobblemonDataProvider : DataProvider {
|
||||
this.register(CobblemonCosmeticItems)
|
||||
this.register(CobblemonFlows)
|
||||
this.register(CobblemonUnlockableWallpapers)
|
||||
this.register(Marks)
|
||||
|
||||
CobblemonSpawnPools.load()
|
||||
this.register(PokeRods)
|
||||
|
||||
@@ -557,10 +557,10 @@ class NPCEntity(world: Level) : AgeableMob(CobblemonEntities.NPC, world), Npc, P
|
||||
|
||||
private fun pokemonExpressions(pokemon: Pokemon): List<String> {
|
||||
return listOf(
|
||||
"v.actioning_pokemon_name=\"${pokemon.species.name}\";",
|
||||
"v.actioning_pokemon_name=\'${pokemon.species.name}\';",
|
||||
"v.actioning_pokemon_level=${pokemon.level};",
|
||||
"v.actioning_pokemon_ball=\"${pokemon.caughtBall.name}\";",
|
||||
"v.actioning_pokemon_shiny=\"${pokemon.shiny}\";",
|
||||
"v.actioning_pokemon_ball=\'${pokemon.caughtBall.name}\';",
|
||||
"v.actioning_pokemon_shiny=\'${pokemon.shiny}\';",
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
@@ -8,10 +8,11 @@
|
||||
|
||||
package com.cobblemon.mod.common.entity.pokemon
|
||||
|
||||
import com.bedrockk.molang.runtime.MoLangRuntime
|
||||
import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.cobblemon.mod.common.*
|
||||
import com.cobblemon.mod.common.CobblemonNetwork.sendPacket
|
||||
import com.cobblemon.mod.common.CobblemonSounds
|
||||
import com.cobblemon.mod.common.Rollable
|
||||
import com.cobblemon.mod.common.api.drop.DropTable
|
||||
import com.cobblemon.mod.common.api.entity.Despawner
|
||||
import com.cobblemon.mod.common.api.entity.PokemonSender
|
||||
@@ -21,11 +22,13 @@ import com.cobblemon.mod.common.api.events.entity.PokemonEntitySaveEvent
|
||||
import com.cobblemon.mod.common.api.events.entity.PokemonEntitySaveToWorldEvent
|
||||
import com.cobblemon.mod.common.api.events.pokemon.ShoulderMountEvent
|
||||
import com.cobblemon.mod.common.api.interaction.PokemonEntityInteraction
|
||||
import com.cobblemon.mod.common.api.mark.Marks
|
||||
import com.cobblemon.mod.common.api.molang.MoLangFunctions.addEntityFunctions
|
||||
import com.cobblemon.mod.common.api.molang.MoLangFunctions.addLivingEntityFunctions
|
||||
import com.cobblemon.mod.common.api.molang.MoLangFunctions.addPokemonEntityFunctions
|
||||
import com.cobblemon.mod.common.api.molang.MoLangFunctions.addPokemonFunctions
|
||||
import com.cobblemon.mod.common.api.molang.MoLangFunctions.addStandardFunctions
|
||||
import com.cobblemon.mod.common.api.molang.MoLangFunctions.setup
|
||||
import com.cobblemon.mod.common.api.molang.ObjectValue
|
||||
import com.cobblemon.mod.common.api.net.serializers.PlatformTypeDataSerializer
|
||||
import com.cobblemon.mod.common.api.net.serializers.PoseTypeDataSerializer
|
||||
@@ -38,6 +41,8 @@ import com.cobblemon.mod.common.api.pokemon.status.Statuses
|
||||
import com.cobblemon.mod.common.api.reactive.ObservableSubscription
|
||||
import com.cobblemon.mod.common.api.reactive.SimpleObservable
|
||||
import com.cobblemon.mod.common.api.riding.*
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.*
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.*
|
||||
import com.cobblemon.mod.common.api.riding.events.SelectDriverEvent
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.api.scheduling.Schedulable
|
||||
@@ -99,6 +104,7 @@ import net.minecraft.nbt.NbtOps
|
||||
import net.minecraft.nbt.NbtUtils
|
||||
import net.minecraft.nbt.StringTag
|
||||
import net.minecraft.network.chat.Component
|
||||
import net.minecraft.network.chat.MutableComponent
|
||||
import net.minecraft.network.chat.contents.PlainTextContents
|
||||
import net.minecraft.network.protocol.Packet
|
||||
import net.minecraft.network.protocol.common.ClientboundCustomPayloadPacket
|
||||
@@ -139,7 +145,6 @@ import net.minecraft.world.level.gameevent.GameEvent
|
||||
import net.minecraft.world.level.material.FluidState
|
||||
import net.minecraft.world.level.pathfinder.PathType
|
||||
import net.minecraft.world.phys.AABB
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import org.joml.Matrix3f
|
||||
import org.joml.Vector3f
|
||||
@@ -154,6 +159,7 @@ open class PokemonEntity(
|
||||
@JvmStatic val SPECIES = SynchedEntityData.defineId(PokemonEntity::class.java, EntityDataSerializers.STRING)
|
||||
@JvmStatic val NICKNAME = SynchedEntityData.defineId(PokemonEntity::class.java, EntityDataSerializers.COMPONENT)
|
||||
@JvmStatic val NICKNAME_VISIBLE = SynchedEntityData.defineId(PokemonEntity::class.java, EntityDataSerializers.BOOLEAN)
|
||||
@JvmStatic val MARK = SynchedEntityData.defineId(PokemonEntity::class.java, EntityDataSerializers.STRING)
|
||||
@JvmStatic val SHOULD_RENDER_NAME = SynchedEntityData.defineId(PokemonEntity::class.java, EntityDataSerializers.BOOLEAN)
|
||||
@JvmStatic val MOVING = SynchedEntityData.defineId(PokemonEntity::class.java, EntityDataSerializers.BOOLEAN)
|
||||
@JvmStatic val BEHAVIOUR_FLAGS = SynchedEntityData.defineId(PokemonEntity::class.java, EntityDataSerializers.BYTE)
|
||||
@@ -200,6 +206,7 @@ open class PokemonEntity(
|
||||
value.isClient = this.level().isClientSide
|
||||
field = value
|
||||
delegate.changePokemon(value)
|
||||
refreshRiding()
|
||||
|
||||
//This used to be referring to this.updateEyeHeight, I think this is the best conversion
|
||||
// We need to update this value every time the Pokémon changes, other eye height related things will be dynamic.
|
||||
@@ -245,7 +252,43 @@ open class PokemonEntity(
|
||||
|
||||
var enablePoseTypeRecalculation = true
|
||||
|
||||
override val riding: RidingManager = RidingManager(this)
|
||||
// override var ridingController: RideController? = null
|
||||
|
||||
var previousRidingState: RidingBehaviourState? = null
|
||||
var ridingState: RidingBehaviourState? = null
|
||||
var ridingBehaviourSettings: RidingBehaviourSettings? = null
|
||||
override var riding: RidingBehaviour<RidingBehaviourSettings, RidingBehaviourState>? = null
|
||||
|
||||
val runtime: MoLangRuntime by lazy {
|
||||
MoLangRuntime()
|
||||
.setup()
|
||||
.withQueryValue("entity", struct)
|
||||
.also {
|
||||
it.environment.query.addFunction("passenger_count") { DoubleValue(passengers.size.toDouble()) }
|
||||
it.environment.query.addFunction("get_ride_stats") { params ->
|
||||
val rideStat = RidingStat.valueOf(params.getString(0).uppercase())
|
||||
val rideStyle = RidingStyle.valueOf(params.getString(1).uppercase())
|
||||
val maxVal = params.getDouble(2)
|
||||
val minVal = params.getDouble(3)
|
||||
//TODO: Use the mons actual boost once implemented
|
||||
val normalizedStat = rideProp.calculate(rideStat, rideStyle, 0) / 100.0f
|
||||
val trueStatVal = (normalizedStat * (maxVal - minVal)) + minVal
|
||||
|
||||
DoubleValue(trueStatVal)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fun refreshRiding() {
|
||||
riding = null
|
||||
ridingState = null
|
||||
ridingBehaviourSettings = null
|
||||
if (pokemon.riding.behaviour == null) return
|
||||
|
||||
riding = RidingBehaviours.get(pokemon.riding.behaviour!!.key) as RidingBehaviour<RidingBehaviourSettings, RidingBehaviourState>?
|
||||
ridingState = riding!!.createDefaultState()
|
||||
ridingBehaviourSettings = pokemon.riding.behaviour!!
|
||||
}
|
||||
|
||||
/**
|
||||
* The amount of steps this entity has traveled.
|
||||
@@ -261,11 +304,15 @@ open class PokemonEntity(
|
||||
*/
|
||||
var beamMode: Int
|
||||
get() = entityData.get(BEAM_MODE).toInt()
|
||||
set(value) { entityData.set(BEAM_MODE, value.toByte()) }
|
||||
set(value) {
|
||||
entityData.set(BEAM_MODE, value.toByte())
|
||||
}
|
||||
|
||||
var phasingTargetId: Int
|
||||
get() = entityData.get(PHASING_TARGET_ID)
|
||||
set(value) { entityData.set(PHASING_TARGET_ID, value) }
|
||||
set(value) {
|
||||
entityData.set(PHASING_TARGET_ID, value)
|
||||
}
|
||||
|
||||
/** The [SpawnCause] that created it, if this was the result of the [BestSpawner]. Note: This will be wiped by chunk-unload. */
|
||||
var spawnCause: SpawnCause? = null
|
||||
@@ -288,14 +335,17 @@ open class PokemonEntity(
|
||||
val exposedForm: FormData get() = this.effects.mockEffect?.exposedForm ?: this.pokemon.form
|
||||
|
||||
/** The aspects exposed to the client */
|
||||
val exposedAspects: Set<String> get() = this.effects.mockEffect?.exposedForm?.aspects?.toSet() ?: this.pokemon.aspects
|
||||
val exposedAspects: Set<String>
|
||||
get() = this.effects.mockEffect?.exposedForm?.aspects?.toSet() ?: this.pokemon.aspects
|
||||
|
||||
/** The pokeball exposed to the client. Used for sendout animation. */
|
||||
val exposedBall: PokeBall get() = this.effects.mockEffect?.exposedBall ?: this.pokemon.caughtBall
|
||||
|
||||
var platform : PlatformType
|
||||
var platform: PlatformType
|
||||
get() = entityData.get(PLATFORM_TYPE)
|
||||
set(value) { entityData.set(PLATFORM_TYPE, value) }
|
||||
set(value) {
|
||||
entityData.set(PLATFORM_TYPE, value)
|
||||
}
|
||||
|
||||
override val struct: ObjectValue<PokemonEntity> = ObjectValue(this).also {
|
||||
it.addStandardFunctions()
|
||||
@@ -305,11 +355,17 @@ open class PokemonEntity(
|
||||
.addPokemonEntityFunctions(this)
|
||||
}
|
||||
|
||||
var flyDistO = 0F
|
||||
|
||||
var isPokemonWalking = false
|
||||
var isPokemonFlying = false
|
||||
|
||||
init {
|
||||
delegate.initialize(this)
|
||||
delegate.changePokemon(pokemon)
|
||||
refreshDimensions()
|
||||
addPosableFunctions(struct)
|
||||
refreshRiding()
|
||||
}
|
||||
|
||||
override fun defineSynchedData(builder: SynchedEntityData.Builder) {
|
||||
@@ -317,6 +373,7 @@ open class PokemonEntity(
|
||||
builder.define(SPECIES, "")
|
||||
builder.define(NICKNAME, Component.empty())
|
||||
builder.define(NICKNAME_VISIBLE, true)
|
||||
builder.define(MARK, "")
|
||||
builder.define(SHOULD_RENDER_NAME, true)
|
||||
builder.define(MOVING, false)
|
||||
builder.define(BEHAVIOUR_FLAGS, 0)
|
||||
@@ -394,6 +451,8 @@ open class PokemonEntity(
|
||||
// return super.canWalkOnFluid(state)
|
||||
}
|
||||
|
||||
override fun canSprint() = true
|
||||
|
||||
override fun handleEntityEvent(status: Byte) {
|
||||
delegate.handleStatus(status)
|
||||
super.handleEntityEvent(status)
|
||||
@@ -403,7 +462,12 @@ open class PokemonEntity(
|
||||
super.sendDebugPackets()
|
||||
DebugPackets.sendEntityBrain(this)
|
||||
DebugPackets.sendGoalSelector(level(), this, this.goalSelector)
|
||||
DebugPackets.sendPathFindingPacket(level(), this, this.navigation.path, this.navigation.path?.distToTarget ?: 0F)
|
||||
DebugPackets.sendPathFindingPacket(
|
||||
level(),
|
||||
this,
|
||||
this.navigation.path,
|
||||
this.navigation.path?.distToTarget ?: 0F
|
||||
)
|
||||
}
|
||||
|
||||
override fun tick() {
|
||||
@@ -418,17 +482,24 @@ open class PokemonEntity(
|
||||
yHeadRotO = Mth.wrapDegrees(yHeadRotO)
|
||||
/* I'm sure it's not even us but something altering the logic of the loops in LivingEntity */
|
||||
|
||||
isPokemonFlying = flyDist - flyDistO > 0.005F
|
||||
isPokemonWalking = walkDist - walkDistO > 0.005F
|
||||
|
||||
val isMoving = entityData.get(MOVING)
|
||||
|
||||
super.tick()
|
||||
flyDistO = flyDist
|
||||
|
||||
if (isBattling) {
|
||||
// Deploy a platform if a non-wild Pokemon is touching water but not underwater.
|
||||
// This can't be done in the BattleMovementGoal as the sleep goal will override it.
|
||||
// Clients also don't seem to have correct info about behavior
|
||||
if (!level().isClientSide && ticksLived > 5 && platform == PlatformType.NONE
|
||||
&& ownerUUID != null
|
||||
&& isInWater && !isUnderWater
|
||||
&& !exposedForm.behaviour.moving.swim.canBreatheUnderwater && !exposedForm.behaviour.moving.swim.canWalkOnWater
|
||||
&& !getBehaviourFlag(PokemonBehaviourFlag.FLYING)) {
|
||||
&& ownerUUID != null
|
||||
&& isInWater && !isUnderWater
|
||||
&& !exposedForm.behaviour.moving.swim.canBreatheUnderwater && !exposedForm.behaviour.moving.swim.canWalkOnWater
|
||||
&& !getBehaviourFlag(PokemonBehaviourFlag.FLYING)
|
||||
) {
|
||||
platform = PlatformType.getPlatformTypeForPokemon((exposedForm))
|
||||
}
|
||||
} else {
|
||||
@@ -481,6 +552,7 @@ open class PokemonEntity(
|
||||
}
|
||||
}
|
||||
|
||||
previousRidingState = ridingState?.copy()
|
||||
schedulingTracker.update(1 / 20F)
|
||||
}
|
||||
|
||||
@@ -694,6 +766,7 @@ open class PokemonEntity(
|
||||
// init SynchedEntityData
|
||||
entityData.set(SPECIES, effects.mockEffect?.mock?.species ?: pokemon.species.resourceIdentifier.toString())
|
||||
entityData.set(NICKNAME, pokemon.nickname ?: Component.empty())
|
||||
entityData.set(MARK, pokemon.activeMark?.identifier.toString())
|
||||
entityData.set(LABEL_LEVEL, pokemon.level)
|
||||
entityData.set(POSE_TYPE, PoseType.valueOf(nbt.getString(DataKeys.POKEMON_POSE_TYPE)))
|
||||
entityData.set(BEHAVIOUR_FLAGS, nbt.getByte(DataKeys.POKEMON_BEHAVIOUR_FLAGS))
|
||||
@@ -753,7 +826,7 @@ open class PokemonEntity(
|
||||
goalSelector.addGoal(0, PokemonInBattleMovementGoal(this, 10))
|
||||
goalSelector.addGoal(0, object : Goal() {
|
||||
override fun canUse() =
|
||||
this@PokemonEntity.entityData.get(PHASING_TARGET_ID) != -1 ||
|
||||
this@PokemonEntity.entityData.get(PHASING_TARGET_ID) != -1 ||
|
||||
pokemon.status?.status == Statuses.SLEEP ||
|
||||
entityData.get(DYING_EFFECTS_STARTED) ||
|
||||
evolutionEntity != null
|
||||
@@ -868,7 +941,8 @@ open class PokemonEntity(
|
||||
}
|
||||
return InteractionResult.sidedSuccess(level().isClientSide)
|
||||
} else {
|
||||
val mushroomStew = ItemUtils.createFilledResult(itemStack, player, Items.MUSHROOM_STEW.defaultInstance)
|
||||
val mushroomStew =
|
||||
ItemUtils.createFilledResult(itemStack, player, Items.MUSHROOM_STEW.defaultInstance)
|
||||
player.setItemInHand(hand, mushroomStew)
|
||||
return InteractionResult.sidedSuccess(level().isClientSide)
|
||||
}
|
||||
@@ -937,7 +1011,11 @@ open class PokemonEntity(
|
||||
}
|
||||
|
||||
if (hand == InteractionHand.MAIN_HAND && player is ServerPlayer && pokemon.getOwnerPlayer() == player) {
|
||||
val cosmeticItemDefinition = CobblemonCosmeticItems.findValidCosmeticForPokemonAndItem(player.level().registryAccess(), pokemon, itemStack)
|
||||
val cosmeticItemDefinition = CobblemonCosmeticItems.findValidCosmeticForPokemonAndItem(
|
||||
player.level().registryAccess(),
|
||||
pokemon,
|
||||
itemStack
|
||||
)
|
||||
if (player.isShiftKeyDown) {
|
||||
InteractPokemonUIPacket(
|
||||
this.getUUID(),
|
||||
@@ -959,6 +1037,7 @@ open class PokemonEntity(
|
||||
val scale = effects.mockEffect?.scale ?: (form.baseScale * pokemon.scaleModifier)
|
||||
var result = this.exposedForm.hitbox.scale(scale)
|
||||
result = result.withEyeHeight(this.exposedForm.eyeHeight(this) * result.height)
|
||||
result = result.scale(this.scale)
|
||||
return result
|
||||
}
|
||||
|
||||
@@ -1155,11 +1234,27 @@ open class PokemonEntity(
|
||||
}
|
||||
|
||||
val text = when {
|
||||
isCosmetic && giving.isEmpty -> lang("cosmetic_item.take", returned.hoverName, this.pokemon.getDisplayName())
|
||||
isCosmetic && returned.isEmpty -> lang("cosmetic_item.give", this.pokemon.getDisplayName(), giving.hoverName)
|
||||
isCosmetic && giving.isEmpty -> lang(
|
||||
"cosmetic_item.take",
|
||||
returned.hoverName,
|
||||
this.pokemon.getDisplayName()
|
||||
)
|
||||
|
||||
isCosmetic && returned.isEmpty -> lang(
|
||||
"cosmetic_item.give",
|
||||
this.pokemon.getDisplayName(),
|
||||
giving.hoverName
|
||||
)
|
||||
|
||||
!isCosmetic && giving.isEmpty -> lang("held_item.take", returned.hoverName, this.pokemon.getDisplayName())
|
||||
!isCosmetic && returned.isEmpty -> lang("held_item.give", this.pokemon.getDisplayName(), giving.hoverName)
|
||||
isCosmetic -> lang("cosmetic_item.replace", returned.hoverName, this.pokemon.getDisplayName(), returned.hoverName)
|
||||
isCosmetic -> lang(
|
||||
"cosmetic_item.replace",
|
||||
returned.hoverName,
|
||||
this.pokemon.getDisplayName(),
|
||||
returned.hoverName
|
||||
)
|
||||
|
||||
else -> lang("held_item.replace", returned.hoverName, this.pokemon.getDisplayName(), returned.hoverName)
|
||||
}
|
||||
|
||||
@@ -1176,11 +1271,11 @@ open class PokemonEntity(
|
||||
|
||||
fun isBlacklisted(stack: ItemStack): Boolean =
|
||||
BuiltInRegistries.ITEM.getTagOrEmpty(CobblemonItemTags.BLACKLISTED_ITEMS_TO_HOLD).any()
|
||||
&& stack.`is`(CobblemonItemTags.BLACKLISTED_ITEMS_TO_HOLD)
|
||||
&& stack.`is`(CobblemonItemTags.BLACKLISTED_ITEMS_TO_HOLD)
|
||||
|
||||
fun isWhitelisted(stack: ItemStack): Boolean =
|
||||
BuiltInRegistries.ITEM.getTagOrEmpty(CobblemonItemTags.WHITELISTED_ITEMS_TO_HOLD).none()
|
||||
|| stack.`is`(CobblemonItemTags.WHITELISTED_ITEMS_TO_HOLD)
|
||||
|| stack.`is`(CobblemonItemTags.WHITELISTED_ITEMS_TO_HOLD)
|
||||
|
||||
fun tryMountingShoulder(player: ServerPlayer): Boolean {
|
||||
if (this.pokemon.belongsTo(player) && this.hasRoomToMount(player)) {
|
||||
@@ -1231,9 +1326,9 @@ open class PokemonEntity(
|
||||
|
||||
player.shoulderEntityLeft.isPokemonEntity() && player.shoulderEntityLeft.getCompound(DataKeys.POKEMON)
|
||||
.getUUID(DataKeys.POKEMON_UUID) == this.pokemon.uuid -> {
|
||||
isLeft = true
|
||||
player.shoulderEntityLeft.copy()
|
||||
}
|
||||
isLeft = true
|
||||
player.shoulderEntityLeft.copy()
|
||||
}
|
||||
|
||||
else -> return true
|
||||
}
|
||||
@@ -1242,7 +1337,10 @@ open class PokemonEntity(
|
||||
nbt.putString(DataKeys.SHOULDER_FORM, this.pokemon.form.name)
|
||||
nbt.put(DataKeys.SHOULDER_ASPECTS, this.pokemon.aspects.map(StringTag::valueOf).toNbtList())
|
||||
nbt.putFloat(DataKeys.SHOULDER_SCALE_MODIFIER, this.pokemon.scaleModifier)
|
||||
nbt.put(DataKeys.SHOULDER_ITEM, this.level().registryAccess().let { if (this.shownItem.isEmpty) CompoundTag() else this.shownItem.saveOptional(it) } as CompoundTag)
|
||||
nbt.put(
|
||||
DataKeys.SHOULDER_ITEM,
|
||||
this.level().registryAccess()
|
||||
.let { if (this.shownItem.isEmpty) CompoundTag() else this.shownItem.saveOptional(it) } as CompoundTag)
|
||||
if (isLeft) player.shoulderEntityLeft = nbt else player.shoulderEntityRight = nbt
|
||||
return true
|
||||
}
|
||||
@@ -1251,7 +1349,7 @@ open class PokemonEntity(
|
||||
* Adjusts a given sent out position based on the local environment.
|
||||
* Returns the new position and a PlatformType if the pokemon should be placed on one.
|
||||
*/
|
||||
fun getAjustedSendoutPosition(pos: Vec3) : Vec3 {
|
||||
fun getAjustedSendoutPosition(pos: Vec3): Vec3 {
|
||||
var platform = PlatformType.NONE
|
||||
var blockPos = BlockPos(pos.x.toInt(), pos.y.toInt(), pos.z.toInt())
|
||||
var blockLookCount = 5
|
||||
@@ -1276,7 +1374,13 @@ open class PokemonEntity(
|
||||
testPos = testPos.above()
|
||||
}
|
||||
if (foundSurface) {
|
||||
val hasHeadRoom = !collidesWithBlock(Vec3(blockPos.x.toDouble(), (blockPos.y).toDouble(), (blockPos.z).toDouble()))
|
||||
val hasHeadRoom = !collidesWithBlock(
|
||||
Vec3(
|
||||
blockPos.x.toDouble(),
|
||||
(blockPos.y).toDouble(),
|
||||
(blockPos.z).toDouble()
|
||||
)
|
||||
)
|
||||
if (hasHeadRoom) {
|
||||
result = Vec3(result.x, testPos.y.toDouble(), result.z)
|
||||
}
|
||||
@@ -1287,7 +1391,7 @@ open class PokemonEntity(
|
||||
} else if (this.level().isEmptyBlock(blockPos)) {
|
||||
// look downward for a water surface
|
||||
blockLookCount = 64 // Higher because the pokemon can fall down to water below
|
||||
var testPos = BlockPos(pos.x.toInt(), pos.y.toInt(), pos.z.toInt())
|
||||
var testPos = BlockPos(pos.x.toInt(), pos.y.toInt(), pos.z.toInt())
|
||||
for (i in 0..blockLookCount) {
|
||||
// Try to find a surface...
|
||||
val blockState = this.level().getBlockState(testPos)
|
||||
@@ -1304,22 +1408,32 @@ open class PokemonEntity(
|
||||
if (foundSurface) {
|
||||
val canFly = form.behaviour.moving.fly.canFly
|
||||
if (canFly) {
|
||||
val hasHeadRoom = !collidesWithBlock(Vec3(blockPos.x.toDouble(), (result.y + 1), (blockPos.z).toDouble()))
|
||||
val hasHeadRoom =
|
||||
!collidesWithBlock(Vec3(blockPos.x.toDouble(), (result.y + 1), (blockPos.z).toDouble()))
|
||||
if (hasHeadRoom) {
|
||||
result = Vec3(result.x, result.y + 1.0, result.z)
|
||||
}
|
||||
} else if (form.behaviour.moving.swim.canBreatheUnderwater && !form.behaviour.moving.swim.canWalkOnWater) {
|
||||
// Use half hitbox height for swimmers
|
||||
val halfHeight = form.hitbox.height * form.baseScale / 2.0
|
||||
val halfHeight = getDimensions(this.pose).height / 2.0
|
||||
for (i in 1..halfHeight.toInt()) {
|
||||
blockPos = blockPos.below()
|
||||
if (!this.level().isWaterAt(blockPos) || !this.level().getBlockState(blockPos).getCollisionShape(this.level(), blockPos).isEmpty) {
|
||||
if (!this.level().isWaterAt(blockPos) || !this.level().getBlockState(blockPos)
|
||||
.getCollisionShape(this.level(), blockPos).isEmpty
|
||||
) {
|
||||
break
|
||||
}
|
||||
}
|
||||
result = Vec3(result.x, result.y + halfHeight - halfHeight.toInt(), result.z)
|
||||
} else {
|
||||
platform = if (form.behaviour.moving.swim.canWalkOnWater || collidesWithBlock(Vec3(result.x, result.y, result.z))) PlatformType.NONE else PlatformType.getPlatformTypeForPokemon(form)
|
||||
platform = if (form.behaviour.moving.swim.canWalkOnWater || collidesWithBlock(
|
||||
Vec3(
|
||||
result.x,
|
||||
result.y,
|
||||
result.z
|
||||
)
|
||||
)
|
||||
) PlatformType.NONE else PlatformType.getPlatformTypeForPokemon(form)
|
||||
}
|
||||
}
|
||||
this.platform = platform
|
||||
@@ -1327,7 +1441,7 @@ open class PokemonEntity(
|
||||
return result
|
||||
}
|
||||
|
||||
private fun Entity.collidesWithBlock(pos: Vec3) : Boolean {
|
||||
private fun Entity.collidesWithBlock(pos: Vec3): Boolean {
|
||||
return level().getBlockCollisions(this, boundingBox.move(pos)).iterator().hasNext()
|
||||
}
|
||||
|
||||
@@ -1361,9 +1475,10 @@ open class PokemonEntity(
|
||||
fun cry() {
|
||||
if (this.isSilent) return
|
||||
val pkt = PlayPosableAnimationPacket(id, setOf("cry"), emptyList())
|
||||
level().getEntitiesOfClass(ServerPlayer::class.java, AABB.ofSize(position(), 64.0, 64.0, 64.0)) { true }.forEach {
|
||||
it.sendPacket(pkt)
|
||||
}
|
||||
level().getEntitiesOfClass(ServerPlayer::class.java, AABB.ofSize(position(), 64.0, 64.0, 64.0)) { true }
|
||||
.forEach {
|
||||
it.sendPacket(pkt)
|
||||
}
|
||||
}
|
||||
|
||||
override fun dropAllDeathLoot(world: ServerLevel, source: DamageSource) {
|
||||
@@ -1380,8 +1495,9 @@ open class PokemonEntity(
|
||||
(isAlwaysExperienceDropper ||
|
||||
lastHurtByPlayerTime > 0 &&
|
||||
shouldDropExperience() &&
|
||||
level().gameRules.getBoolean(CobblemonGameRules.DO_POKEMON_LOOT
|
||||
))
|
||||
level().gameRules.getBoolean(
|
||||
CobblemonGameRules.DO_POKEMON_LOOT
|
||||
))
|
||||
) {
|
||||
ExperienceOrb.award(level() as ServerLevel, position(), baseExperienceReward)
|
||||
}
|
||||
@@ -1404,16 +1520,28 @@ open class PokemonEntity(
|
||||
}
|
||||
}
|
||||
|
||||
override fun handleRelativeFrictionAndCalculateMovement(deltaMovement: Vec3 , friction: Float ): Vec3 {
|
||||
override fun handleRelativeFrictionAndCalculateMovement(deltaMovement: Vec3, friction: Float): Vec3 {
|
||||
val riders = this.passengers.filterIsInstance<LivingEntity>()
|
||||
if (riders.isEmpty()) {
|
||||
if (riders.isEmpty() || this.controllingPassenger == null) {
|
||||
super.handleRelativeFrictionAndCalculateMovement(deltaMovement, friction)
|
||||
} else {
|
||||
val velocity = ifRidingAvailableSupply(fallback = Vec3.ZERO) { behaviour, settings, state ->
|
||||
behaviour.velocity(settings, state, this, this.controllingPassenger as Player, deltaMovement)
|
||||
}
|
||||
//Handle ridden pokemon differently to allow vector lerp instead of simple addition.
|
||||
val v = Entity.getInputVector(riding.velocity(this, this.controllingPassenger as Player, Vec3.ZERO), 1.0f, this.getYRot());
|
||||
val v = Entity.getInputVector(velocity, 1.0f, this.getYRot());
|
||||
//changing this will give the ride more or less inertia/handling/drift
|
||||
this.deltaMovement = this.deltaMovement.lerp(v, riding.inertia(this));
|
||||
this.move(MoverType.SELF, this.deltaMovement.scale(this.speed.toDouble()))
|
||||
val inertia = ifRidingAvailableSupply(fallback = 0.5) { behaviour, settings, state ->
|
||||
behaviour.inertia(settings, state,this)
|
||||
}
|
||||
|
||||
// TODO: jackowes look over this so I don't accidentally break anything
|
||||
this.deltaMovement = this.deltaMovement.lerp(v, inertia)
|
||||
var pos = this.deltaMovement.scale(this.speed.toDouble())
|
||||
if (super.onGround() && this.deltaMovement.y == 0.0) {
|
||||
pos = pos.subtract(0.0, 0.0001, 0.0)
|
||||
}
|
||||
this.move(MoverType.SELF, pos)
|
||||
}
|
||||
|
||||
return this.deltaMovement
|
||||
@@ -1480,7 +1608,8 @@ open class PokemonEntity(
|
||||
|
||||
fun isFlying() = this.getBehaviourFlag(PokemonBehaviourFlag.FLYING)
|
||||
|
||||
fun isFalling() = this.fallDistance > 0 && this.level().getBlockState(this.blockPosition().below()).isAir && !this.isFlying()
|
||||
fun isFalling() =
|
||||
this.fallDistance > 0 && this.level().getBlockState(this.blockPosition().below()).isAir && !this.isFlying()
|
||||
|
||||
fun couldStopFlying() = isFlying() && !behaviour.moving.walk.avoidsLand && behaviour.moving.walk.canWalk
|
||||
|
||||
@@ -1505,6 +1634,17 @@ open class PokemonEntity(
|
||||
?: pokemon.getDisplayName()
|
||||
}
|
||||
|
||||
/**
|
||||
* If this Pokémon has an active mark that has an applicable title, then the name with the title is returned.
|
||||
* Otherwise, [getName] is returned
|
||||
*
|
||||
* @return The current display name with title of this entity.
|
||||
*/
|
||||
fun getTitledName(): MutableComponent {
|
||||
val mark = entityData.get(MARK).let { Marks.getByIdentifier(it.asResource()) } ?: pokemon.activeMark
|
||||
return mark?.getTitle(getName().copy()) ?: getName().copy()
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the custom name of this entity, in the context of Cobblemon it is the [Pokemon.nickname].
|
||||
*
|
||||
@@ -1528,7 +1668,8 @@ open class PokemonEntity(
|
||||
*
|
||||
* @return If the backing [pokemon] has a non-null [Pokemon.nickname].
|
||||
*/
|
||||
override fun hasCustomName(): Boolean = pokemon.nickname != null && pokemon.nickname?.contents != PlainTextContents.EMPTY
|
||||
override fun hasCustomName(): Boolean =
|
||||
pokemon.nickname != null && pokemon.nickname?.contents != PlainTextContents.EMPTY
|
||||
|
||||
/**
|
||||
* This method toggles the visibility of the entity name,
|
||||
@@ -1648,7 +1789,7 @@ open class PokemonEntity(
|
||||
|
||||
override fun setLeashedTo(entity: Entity, bl: Boolean) {
|
||||
super.setLeashedTo(entity, bl)
|
||||
if (this.ownerUUID != null && this.ownerUUID != entity.uuid ) {
|
||||
if (this.ownerUUID != null && this.ownerUUID != entity.uuid) {
|
||||
dropLeash(true, true)
|
||||
}
|
||||
}
|
||||
@@ -1669,9 +1810,9 @@ open class PokemonEntity(
|
||||
|
||||
// Takes in a requested stat type with a base minimum and base maximum and returns the interpolated
|
||||
// stat based on the boost of that pokemons stat
|
||||
fun getRideStat(stat: RidingStat, style: RidingStyle, baseMin: Double, baseMax: Double ): Double {
|
||||
fun getRideStat(stat: RidingStat, style: RidingStyle, baseMin: Double, baseMax: Double): Double {
|
||||
//TODO: Change from static zero boost once aprijuice is implemented.
|
||||
val stat = this.rideProp.calculate(stat, style, 0 )
|
||||
val stat = this.rideProp.calculate(stat, style, 0)
|
||||
val statVal = (((baseMax - baseMin) / 100) * stat) + baseMin
|
||||
return statVal
|
||||
}
|
||||
@@ -1685,24 +1826,47 @@ open class PokemonEntity(
|
||||
jumping = value
|
||||
}
|
||||
|
||||
fun ifRidingAvailable(block: (RidingBehaviour<RidingBehaviourSettings, RidingBehaviourState>, RidingBehaviourSettings, RidingBehaviourState) -> Unit) {
|
||||
if (riding == null || ridingBehaviourSettings == null || ridingState == null) return
|
||||
block(riding!!, ridingBehaviourSettings!!, ridingState!!)
|
||||
}
|
||||
|
||||
fun <T> ifRidingAvailableSupply(
|
||||
fallback: T,
|
||||
block: (RidingBehaviour<RidingBehaviourSettings, RidingBehaviourState>, RidingBehaviourSettings, RidingBehaviourState) -> T
|
||||
): T {
|
||||
var result = fallback
|
||||
ifRidingAvailable { behaviour, settings, state ->
|
||||
result = block(behaviour, settings, state)
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
override fun tickRidden(driver: Player, movementInput: Vec3) {
|
||||
super.tickRidden(driver, movementInput)
|
||||
this.riding.tick(this, driver, movementInput)
|
||||
val rotation = this.getControlledRotation(driver)
|
||||
setRot(rotation.y, rotation.x)
|
||||
this.yHeadRot = this.yRot
|
||||
this.yBodyRot = this.yRot
|
||||
this.yRotO = this.yRot
|
||||
ifRidingAvailable { behaviour, settings, state ->
|
||||
behaviour.tick(settings, state, this, driver, movementInput)
|
||||
|
||||
val riders = this.passengers.filterIsInstance<LivingEntity>()
|
||||
if (!this.level().isClientSide) {
|
||||
val pose = behaviour.pose(settings, state, this)
|
||||
if (pose != this.entityData.get(POSE_TYPE)) {
|
||||
entityData.set(POSE_TYPE, pose)
|
||||
}
|
||||
}
|
||||
|
||||
if (this.riding.canJump(this, driver)) {
|
||||
if (this.onGround()) {
|
||||
val rotation = behaviour.rotation(settings, state, this, driver)
|
||||
setRot(rotation.y, rotation.x)
|
||||
this.yHeadRot = this.yRot
|
||||
this.yBodyRot = this.yRot
|
||||
this.yRotO = this.yRot
|
||||
val riders = this.passengers.filterIsInstance<LivingEntity>()
|
||||
|
||||
if (behaviour.isActive(settings, state, this) && behaviour.canJump(settings, state, this, driver)) {
|
||||
if (this.jumpInputStrength > 0) {
|
||||
//this.jump(this.jumpStrength, movementInput)
|
||||
//this.jump()
|
||||
val f = PI.toFloat() - this.yRot * PI.toFloat() / 180
|
||||
val jumpVector = riding.jumpVelocity(this, driver, this.jumpInputStrength)
|
||||
val jumpVector = behaviour.jumpForce(settings, state, this, driver, this.jumpInputStrength)
|
||||
val velocity = jumpVector.yRot(f)
|
||||
// Rotate the jump vector f degrees around the Y axis
|
||||
//val velocity = Vec3d(-sin(f) * jumpVector.x, jumpVector.y, cos(f) * jumpVector.z)
|
||||
@@ -1754,12 +1918,11 @@ open class PokemonEntity(
|
||||
//// this.velocityDirty = true
|
||||
// }
|
||||
|
||||
private fun getControlledRotation(controller: LivingEntity): Vec2 {
|
||||
return this.riding.controlledRotation(this, controller as Player)
|
||||
}
|
||||
|
||||
override fun onPassengerTurned(entityToUpdate: Entity) {
|
||||
return this.riding.clampPassengerRotation(this, entityToUpdate as? LivingEntity ?: return)
|
||||
if (entityToUpdate !is LivingEntity) return
|
||||
ifRidingAvailable { behaviour, settings, state ->
|
||||
behaviour.clampPassengerRotation(settings, state, this, entityToUpdate)
|
||||
}
|
||||
}
|
||||
|
||||
override fun positionRider(passenger: Entity, positionUpdater: MoveFunction) {
|
||||
@@ -1767,16 +1930,24 @@ open class PokemonEntity(
|
||||
val index = this.passengers.indexOf(passenger).takeIf { it >= 0 && it < this.seats.size } ?: return
|
||||
val seat = this.seats[index]
|
||||
val seatOffset = seat.getOffset(this.getCurrentPoseType()).toVector3f()
|
||||
val center = Vector3f(0f, this.bbHeight/2, 0f)
|
||||
val center = Vector3f(0f, this.bbHeight / 2, 0f)
|
||||
|
||||
val seatToCenter = center.sub(seatOffset, Vector3f())
|
||||
val matrix = (this.passengers.first() as Rollable).orientation ?: Matrix3f().rotate((180f-passenger.yRot).toRadians(), Vector3f(0f, 1f, 0f))
|
||||
val rotatedOffset = matrix.transform(seatToCenter, Vector3f()).add(center).sub(Vector3f(0f, passenger.bbHeight/2, 0f))
|
||||
val matrix = (this.passengers.first() as? OrientationControllable)?.orientationController?.orientation
|
||||
?: Matrix3f().rotate((180f - passenger.yRot).toRadians(), Vector3f(0f, 1f, 0f))
|
||||
val rotatedOffset =
|
||||
matrix.transform(seatToCenter, Vector3f()).add(center).sub(Vector3f(0f, passenger.bbHeight / 2, 0f))
|
||||
|
||||
positionUpdater.accept(passenger, this.x + rotatedOffset.x, this.y + rotatedOffset.y, this.z + rotatedOffset.z)
|
||||
positionUpdater.accept(
|
||||
passenger,
|
||||
this.x + rotatedOffset.x,
|
||||
this.y + rotatedOffset.y,
|
||||
this.z + rotatedOffset.z
|
||||
)
|
||||
if (passenger is LivingEntity) {
|
||||
this.riding.updatePassengerRotation(this, passenger)
|
||||
this.riding.clampPassengerRotation(this, passenger)
|
||||
ifRidingAvailable { behaviour, settings, state ->
|
||||
behaviour.updatePassengerRotation(settings, state,this, passenger)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1784,7 +1955,7 @@ open class PokemonEntity(
|
||||
override fun getControllingPassenger(): LivingEntity? {
|
||||
val riders = this.passengers.filterIsInstance<LivingEntity>()
|
||||
if (riders.isEmpty()) {
|
||||
riding.states.clear()
|
||||
ridingState?.reset()
|
||||
return null
|
||||
}
|
||||
|
||||
@@ -1805,11 +1976,22 @@ open class PokemonEntity(
|
||||
}
|
||||
|
||||
override fun getRiddenInput(controller: Player, movementInput: Vec3): Vec3 {
|
||||
return this.riding.velocity(this, controller, movementInput)
|
||||
return ifRidingAvailableSupply(fallback = Vec3.ZERO) { behaviour, settings, state ->
|
||||
behaviour.velocity(settings, state, this, controller, movementInput)
|
||||
}
|
||||
}
|
||||
|
||||
override fun getRiddenSpeed(controller: Player): Float {
|
||||
return this.riding.speed(this, controller)
|
||||
return ifRidingAvailableSupply(fallback = 0.05f) { behaviour, settings, state ->
|
||||
behaviour.speed(settings, state,this, controller)
|
||||
}
|
||||
}
|
||||
|
||||
fun useRidingAltPose(): Boolean {
|
||||
val driver = this.controllingPassenger as? Player ?: return false
|
||||
return ifRidingAvailableSupply(fallback = false) { behaviour, settings, state ->
|
||||
behaviour.useRidingAltPose(settings, state, this, driver)
|
||||
}
|
||||
}
|
||||
|
||||
var jumpInputStrength: Int = 0 // move this
|
||||
@@ -1862,7 +2044,7 @@ open class PokemonEntity(
|
||||
//Change this so it calls something from the controller to check
|
||||
//if the specific controller wants to ignore fluid physics since
|
||||
//not every single one will want to
|
||||
fluidAffected = false
|
||||
fluidAffected = false
|
||||
}
|
||||
|
||||
return fluidAffected
|
||||
@@ -1874,14 +2056,15 @@ open class PokemonEntity(
|
||||
//flying or swimming but they are touching the ground and this needs to be prevented.
|
||||
//Having it be able to be turned off by the flying or swimming controllers is the
|
||||
//temp solution I have found.
|
||||
override fun onGround() : Boolean {
|
||||
if (riding.turnOffOnGround(this)) {
|
||||
return false
|
||||
override fun onGround(): Boolean {
|
||||
val result = ifRidingAvailableSupply(fallback = null) { behaviour, settings, state ->
|
||||
behaviour.turnOffOnGround(settings, state, this)
|
||||
}
|
||||
if (result != null && result) return false
|
||||
return super.onGround()
|
||||
}
|
||||
|
||||
//I think already mentioned but should maybe be riding controller configurable
|
||||
//I think already mentioned but should maybe be riding controller configurable
|
||||
override fun dismountsUnderwater(): Boolean {
|
||||
return false
|
||||
}
|
||||
@@ -1891,17 +2074,23 @@ open class PokemonEntity(
|
||||
if (this.passengers.isEmpty()) {
|
||||
return regularGravity
|
||||
}
|
||||
return riding.gravity(this, regularGravity) ?: regularGravity
|
||||
return ifRidingAvailableSupply(fallback = regularGravity) { behaviour, settings, state ->
|
||||
behaviour.gravity(settings, state, this, regularGravity)
|
||||
}
|
||||
}
|
||||
|
||||
fun setRideBar(): Float {
|
||||
val driver = this.controllingPassenger as? Player ?: return 0.0f
|
||||
return this.riding.setRideBar(this, driver)
|
||||
return ifRidingAvailableSupply(fallback = 0.0f) { behaviour, settings, state ->
|
||||
behaviour.setRideBar(settings, state, this, driver)
|
||||
}
|
||||
}
|
||||
|
||||
fun rideFovMult(): Float {
|
||||
val driver = this.controllingPassenger as? Player ?: return 1.0f
|
||||
return this.riding.rideFovMult(this, driver)
|
||||
return ifRidingAvailableSupply(fallback = 1.0f) { behaviour, settings, state ->
|
||||
behaviour.rideFovMultiplier(settings, state, this, driver)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1926,4 +2115,4 @@ open class PokemonEntity(
|
||||
override fun resolveEntityScan(): LivingEntity {
|
||||
return this
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+20
-11
@@ -8,8 +8,8 @@
|
||||
|
||||
package com.cobblemon.mod.common.entity.pokemon
|
||||
|
||||
import com.cobblemon.mod.common.CobblemonNetwork
|
||||
import com.cobblemon.mod.common.CobblemonSounds
|
||||
import com.cobblemon.mod.common.Rollable
|
||||
import com.cobblemon.mod.common.api.entity.PokemonSender
|
||||
import com.cobblemon.mod.common.api.entity.PokemonSideDelegate
|
||||
import com.cobblemon.mod.common.api.pokemon.PokemonProperties
|
||||
@@ -19,27 +19,25 @@ import com.cobblemon.mod.common.api.tags.CobblemonItemTags
|
||||
import com.cobblemon.mod.common.battles.BattleRegistry
|
||||
import com.cobblemon.mod.common.entity.PlatformType
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.net.messages.server.pokemon.update.ServerboundUpdateRidingStatePacket
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import com.cobblemon.mod.common.pokemon.activestate.ActivePokemonState
|
||||
import com.cobblemon.mod.common.pokemon.activestate.SentOutState
|
||||
import com.cobblemon.mod.common.util.getIsSubmerged
|
||||
import com.cobblemon.mod.common.util.math.geometry.toRadians
|
||||
import com.cobblemon.mod.common.util.playSoundServer
|
||||
import com.cobblemon.mod.common.util.update
|
||||
import com.cobblemon.mod.common.world.gamerules.CobblemonGameRules
|
||||
import java.util.Optional
|
||||
import net.minecraft.world.entity.Entity
|
||||
import net.minecraft.server.level.ServerPlayer
|
||||
import net.minecraft.server.level.ServerLevel
|
||||
import net.minecraft.client.Minecraft
|
||||
import net.minecraft.network.chat.Component
|
||||
import net.minecraft.network.syncher.EntityDataAccessor
|
||||
import net.minecraft.server.level.ServerLevel
|
||||
import net.minecraft.server.level.ServerPlayer
|
||||
import net.minecraft.world.damagesource.DamageSource
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.Entity
|
||||
import net.minecraft.world.entity.ai.attributes.Attributes
|
||||
import net.minecraft.world.item.ItemStack
|
||||
import net.minecraft.world.level.pathfinder.PathType
|
||||
import org.joml.Matrix3f
|
||||
import org.joml.Vector3f
|
||||
import java.util.*
|
||||
|
||||
/** Handles purely server logic for a Pokémon */
|
||||
class PokemonServerDelegate : PokemonSideDelegate {
|
||||
@@ -109,6 +107,7 @@ class PokemonServerDelegate : PokemonSideDelegate {
|
||||
fun updateTrackedValues() {
|
||||
val trackedSpecies = mock?.species ?: entity.pokemon.species.resourceIdentifier.toString()
|
||||
val trackedNickname = mock?.nickname ?: entity.pokemon.nickname ?: Component.empty()
|
||||
val trackedMark = entity.pokemon.activeMark?.identifier.toString()
|
||||
val trackedAspects = mock?.aspects ?: entity.pokemon.aspects
|
||||
val trackedBall = mock?.pokeball ?: entity.pokemon.caughtBall.name.toString()
|
||||
|
||||
@@ -117,9 +116,19 @@ class PokemonServerDelegate : PokemonSideDelegate {
|
||||
if (entity.entityData.get(PokemonEntity.NICKNAME) != trackedNickname) {
|
||||
entity.entityData.set(PokemonEntity.NICKNAME, trackedNickname)
|
||||
}
|
||||
if (entity.entityData.get(PokemonEntity.MARK) !=trackedMark) {
|
||||
entity.entityData.set(PokemonEntity.MARK, trackedMark)
|
||||
}
|
||||
entity.entityData.set(PokemonEntity.ASPECTS, trackedAspects)
|
||||
entity.entityData.set(PokemonEntity.LABEL_LEVEL, entity.pokemon.level)
|
||||
entity.entityData.set(PokemonEntity.MOVING, entity.platform == PlatformType.NONE && entity.deltaMovement.multiply(1.0, if (entity.onGround()) 0.0 else 1.0, 1.0).length() > 0.005F)
|
||||
|
||||
if (entity.getCurrentPoseType() in PoseType.FLYING_POSES) {
|
||||
entity.entityData.set(PokemonEntity.MOVING, entity.isPokemonFlying)
|
||||
}
|
||||
else {
|
||||
entity.entityData.set(PokemonEntity.MOVING, entity.isPokemonWalking)
|
||||
}
|
||||
|
||||
entity.entityData.set(PokemonEntity.FRIENDSHIP, entity.pokemon.friendship)
|
||||
entity.entityData.set(PokemonEntity.CAUGHT_BALL, trackedBall)
|
||||
|
||||
@@ -288,4 +297,4 @@ class PokemonServerDelegate : PokemonSideDelegate {
|
||||
entity.remove(Entity.RemovalReason.KILLED)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,9 +8,11 @@
|
||||
|
||||
package com.cobblemon.mod.common.events
|
||||
|
||||
import com.bedrockk.molang.runtime.value.MoValue
|
||||
import com.cobblemon.mod.common.CobblemonFlows
|
||||
import com.cobblemon.mod.common.api.Priority
|
||||
import com.cobblemon.mod.common.api.events.CobblemonEvents
|
||||
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMoLangValue
|
||||
import com.cobblemon.mod.common.platform.events.PlatformEvents
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
|
||||
@@ -20,6 +22,7 @@ import com.cobblemon.mod.common.util.cobblemonResource
|
||||
object FlowHandler {
|
||||
fun setup() {
|
||||
CobblemonEvents.POKEMON_CAPTURED.subscribe { CobblemonFlows.run(cobblemonResource("pokemon_captured"), it.context) }
|
||||
CobblemonEvents.POKEMON_ENTITY_SPAWN.subscribe { CobblemonFlows.run(cobblemonResource("pokemon_entity_spawn"), mutableMapOf<String, MoValue>("pokemon_entity" to it.entity.asMoLangValue())) }
|
||||
CobblemonEvents.BATTLE_VICTORY.subscribe { CobblemonFlows.run(cobblemonResource("battle_victory"), it.context) }
|
||||
CobblemonEvents.POKEDEX_DATA_CHANGED_PRE.subscribe { CobblemonFlows.run(cobblemonResource("pokedex_data_changed_pre"), it.getContext(), it.functions) }
|
||||
CobblemonEvents.POKEDEX_DATA_CHANGED_POST.subscribe { CobblemonFlows.run(cobblemonResource("pokedex_data_changed_post"), it.getContext()) }
|
||||
@@ -40,6 +43,8 @@ object FlowHandler {
|
||||
CobblemonEvents.EVOLUTION_TESTED.subscribe { CobblemonFlows.run(cobblemonResource("evolution_tested"), it.context, it.functions) }
|
||||
CobblemonEvents.EVOLUTION_ACCEPTED.subscribe { CobblemonFlows.run(cobblemonResource("evolution_accepted"), it.context, it.functions) }
|
||||
CobblemonEvents.EVOLUTION_COMPLETE.subscribe { CobblemonFlows.run(cobblemonResource("evolution_completed"), it.context) }
|
||||
CobblemonEvents.FOSSIL_REVIVED.subscribe { CobblemonFlows.run(cobblemonResource("fossil_revived"), it.context) }
|
||||
CobblemonEvents.BOBBER_SPAWN_POKEMON_POST.subscribe { CobblemonFlows.run(cobblemonResource("bobber_spawn_pokemon_post"), it.context) }
|
||||
CobblemonEvents.WALLPAPER_UNLOCKED_EVENT.subscribe { CobblemonFlows.run(cobblemonResource("wallpaper_unlocked"), it.context, it.functions) }
|
||||
|
||||
PlatformEvents.SERVER_PLAYER_LOGIN.subscribe(priority = Priority.LOW) { CobblemonFlows.run(cobblemonResource("player_logged_in"), it.context) }
|
||||
@@ -54,5 +59,3 @@ object FlowHandler {
|
||||
PlatformEvents.PLAYER_DEATH.subscribe { CobblemonFlows.run(cobblemonResource("player_died"), it.context) }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
+33
@@ -0,0 +1,33 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.net.messages.client.data
|
||||
|
||||
import com.cobblemon.mod.common.api.mark.Mark
|
||||
import com.cobblemon.mod.common.api.mark.Marks
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
|
||||
class MarkRegistrySyncPacket(marks: List<Mark>) : DataRegistrySyncPacket<Mark, MarkRegistrySyncPacket>(marks) {
|
||||
companion object {
|
||||
val ID = cobblemonResource("marks")
|
||||
fun decode(buffer: RegistryFriendlyByteBuf) = MarkRegistrySyncPacket(emptyList()).apply { decodeBuffer(buffer) }
|
||||
}
|
||||
|
||||
|
||||
override val id = ID
|
||||
override fun encodeEntry(buffer: RegistryFriendlyByteBuf, entry: Mark) {
|
||||
entry.encode(buffer)
|
||||
}
|
||||
|
||||
override fun decodeEntry(buffer: RegistryFriendlyByteBuf): Mark = Mark.decode(buffer)
|
||||
|
||||
override fun synchronizeDecoded(entries: Collection<Mark>) {
|
||||
Marks.reload(entries.associateBy { it.identifier })
|
||||
}
|
||||
}
|
||||
+47
@@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.net.messages.client.orientation
|
||||
|
||||
import com.cobblemon.mod.common.api.net.NetworkPacket
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import com.cobblemon.mod.common.util.readMatrix3f
|
||||
import com.cobblemon.mod.common.util.writeMatrix3f
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import org.joml.Matrix3f
|
||||
|
||||
/**
|
||||
* Packet sent from the server to update the current orientation of the
|
||||
* given entity for the remote entity receiving this packet.
|
||||
*
|
||||
* @author Jackowes
|
||||
* @since March 30th, 2025
|
||||
*/
|
||||
|
||||
class ClientboundUpdateOrientationPacket internal constructor(val orientation: Matrix3f?, val active: Boolean?, val entityId: Int) : NetworkPacket<ClientboundUpdateOrientationPacket> {
|
||||
override val id = ID
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeVarInt(entityId)
|
||||
buffer.writeBoolean(orientation != null)
|
||||
if (orientation != null && active != null) {
|
||||
buffer.writeMatrix3f(orientation)
|
||||
buffer.writeBoolean(active)
|
||||
}
|
||||
}
|
||||
|
||||
companion object {
|
||||
val ID = cobblemonResource("s2c_update_orientation")
|
||||
fun decode(buffer: RegistryFriendlyByteBuf): ClientboundUpdateOrientationPacket {
|
||||
val entityId = buffer.readVarInt()
|
||||
val valid = buffer.readBoolean()
|
||||
val orientation = if (valid) buffer.readMatrix3f() else null
|
||||
val active = if (valid) buffer.readBoolean() else null
|
||||
return ClientboundUpdateOrientationPacket(orientation, active, entityId)
|
||||
}
|
||||
}
|
||||
}
|
||||
+36
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.net.messages.client.pokemon.update
|
||||
|
||||
import com.cobblemon.mod.common.api.mark.Mark
|
||||
import com.cobblemon.mod.common.api.mark.Marks
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
|
||||
class ActiveMarkUpdatePacket(pokemon: () -> Pokemon, value: Mark?): SingleUpdatePacket<Mark?, ActiveMarkUpdatePacket>(pokemon, value) {
|
||||
override val id = ID
|
||||
override fun encodeValue(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeNullable(this.value) { _, v -> buffer.writeIdentifier(v.identifier) }
|
||||
}
|
||||
|
||||
override fun set(pokemon: Pokemon, value: Mark?) {
|
||||
pokemon.activeMark = value
|
||||
}
|
||||
|
||||
companion object {
|
||||
val ID = cobblemonResource("active_mark_update")
|
||||
fun decode(buffer: RegistryFriendlyByteBuf): ActiveMarkUpdatePacket {
|
||||
val pokemon = decodePokemon(buffer)
|
||||
val markIdentifier = buffer.readNullable { buffer.readIdentifier() }
|
||||
val mark = if (markIdentifier == null) null else Marks.getByIdentifier(markIdentifier)
|
||||
return ActiveMarkUpdatePacket(pokemon, mark)
|
||||
}
|
||||
}
|
||||
}
|
||||
+48
@@ -0,0 +1,48 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.net.messages.client.pokemon.update
|
||||
|
||||
import com.cobblemon.mod.common.api.net.NetworkPacket
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
|
||||
import com.cobblemon.mod.common.net.messages.server.pokemon.update.ServerboundUpdateRidingStatePacket
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import com.cobblemon.mod.common.util.server
|
||||
import net.minecraft.client.Minecraft
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
|
||||
class ClientboundUpdateRidingStatePacket(
|
||||
val entity: Int,
|
||||
val behaviour: ResourceLocation,
|
||||
val state: RidingBehaviourState? = null,
|
||||
val data: RegistryFriendlyByteBuf? = null
|
||||
) : NetworkPacket<ClientboundUpdateRidingStatePacket> {
|
||||
override val id = ID
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
if (state == null) error("Expected state to be populated for encoding")
|
||||
buffer.writeInt(entity)
|
||||
buffer.writeResourceLocation(behaviour)
|
||||
state.encode(buffer)
|
||||
}
|
||||
|
||||
companion object {
|
||||
val ID = cobblemonResource("s2c_update_ride_controller")
|
||||
fun decode(buffer: RegistryFriendlyByteBuf): ClientboundUpdateRidingStatePacket {
|
||||
val entity = buffer.readInt()
|
||||
val behaviour = buffer.readResourceLocation()
|
||||
val state = RegistryFriendlyByteBuf(buffer.readBytes(buffer.readableBytes()), Minecraft.getInstance().player!!.registryAccess())
|
||||
return ClientboundUpdateRidingStatePacket(
|
||||
entity = entity,
|
||||
behaviour = behaviour,
|
||||
data = state
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
+36
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.net.messages.client.pokemon.update
|
||||
|
||||
import com.cobblemon.mod.common.api.mark.Mark
|
||||
import com.cobblemon.mod.common.api.mark.Marks
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
|
||||
class MarkAddUpdatePacket(pokemon: () -> Pokemon, value: Mark?): SingleUpdatePacket<Mark?, MarkAddUpdatePacket>(pokemon, value) {
|
||||
override val id = ID
|
||||
override fun encodeValue(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeNullable(this.value) { _, v -> buffer.writeIdentifier(v.identifier) }
|
||||
}
|
||||
|
||||
override fun set(pokemon: Pokemon, value: Mark?) {
|
||||
if (value != null) pokemon.exchangeMark(value, true)
|
||||
}
|
||||
|
||||
companion object {
|
||||
val ID = cobblemonResource("mark_add_update")
|
||||
fun decode(buffer: RegistryFriendlyByteBuf): MarkAddUpdatePacket {
|
||||
val pokemon = decodePokemon(buffer)
|
||||
val markIdentifier = buffer.readNullable { buffer.readIdentifier() }
|
||||
val mark = if (markIdentifier == null) null else Marks.getByIdentifier(markIdentifier)
|
||||
return MarkAddUpdatePacket(pokemon, mark)
|
||||
}
|
||||
}
|
||||
}
|
||||
+36
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.net.messages.client.pokemon.update
|
||||
|
||||
import com.cobblemon.mod.common.api.mark.Mark
|
||||
import com.cobblemon.mod.common.api.mark.Marks
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
|
||||
class MarkPotentialAddUpdatePacket(pokemon: () -> Pokemon, value: Mark?): SingleUpdatePacket<Mark?, MarkPotentialAddUpdatePacket>(pokemon, value) {
|
||||
override val id = ID
|
||||
override fun encodeValue(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeNullable(this.value) { _, v -> buffer.writeIdentifier(v.identifier) }
|
||||
}
|
||||
|
||||
override fun set(pokemon: Pokemon, value: Mark?) {
|
||||
if (value != null) pokemon.potentialMarks.add(value)
|
||||
}
|
||||
|
||||
companion object {
|
||||
val ID = cobblemonResource("potential_mark_add_update")
|
||||
fun decode(buffer: RegistryFriendlyByteBuf): MarkPotentialAddUpdatePacket {
|
||||
val pokemon = decodePokemon(buffer)
|
||||
val markIdentifier = buffer.readNullable { buffer.readIdentifier() }
|
||||
val mark = if (markIdentifier == null) null else Marks.getByIdentifier(markIdentifier)
|
||||
return MarkPotentialAddUpdatePacket(pokemon, mark)
|
||||
}
|
||||
}
|
||||
}
|
||||
+36
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.net.messages.client.pokemon.update
|
||||
|
||||
import com.cobblemon.mod.common.api.mark.Mark
|
||||
import com.cobblemon.mod.common.api.mark.Marks
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
|
||||
class MarkRemoveUpdatePacket(pokemon: () -> Pokemon, value: Mark?): SingleUpdatePacket<Mark?, MarkRemoveUpdatePacket>(pokemon, value) {
|
||||
override val id = ID
|
||||
override fun encodeValue(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeNullable(this.value) { _, v -> buffer.writeIdentifier(v.identifier) }
|
||||
}
|
||||
|
||||
override fun set(pokemon: Pokemon, value: Mark?) {
|
||||
if (value != null) pokemon.exchangeMark(value, false)
|
||||
}
|
||||
|
||||
companion object {
|
||||
val ID = cobblemonResource("mark_remove_update")
|
||||
fun decode(buffer: RegistryFriendlyByteBuf): MarkRemoveUpdatePacket {
|
||||
val pokemon = decodePokemon(buffer)
|
||||
val markIdentifier = buffer.readNullable { buffer.readIdentifier() }
|
||||
val mark = if (markIdentifier == null) null else Marks.getByIdentifier(markIdentifier)
|
||||
return MarkRemoveUpdatePacket(pokemon, mark)
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user