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1060 changed files with 15422 additions and 42662 deletions
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@@ -12,8 +12,7 @@ out
*.ipr
*.iws
*.iml
.idea/*
!.idea/icon.png
.idea
# gradle
build
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@@ -12,14 +12,6 @@
- SpawningContext is now SpawnablePosition
- WorldSlice is SpawningZone
- SpawningProspector is now SpawningZoneGenerator
- Majorly refactored the hierarchy of Spawner
- The base Spawner interface provides more functions to allow single-point and area spawning given appropriate inputs.
- TickingSpawner is removed in favour of outside code handling ticking logic.
- AreaSpawner is removed.
- BasicSpawner is the first implementation of Spawner which can be used for any purpose.
- PlayerSpawners are now mixin'd into ServerPlayer and ticked from ServerPlayer#tick.
- A hierarchy diagram can be found at `./docs/spawner-hierarchy.png` in the mod repository.
- The SpawnerManager class has been removed as its functionality is all now handled elsewhere.
- Renamed things in Spawn Rules to go with the other renames:
- contextSelector is now spawnablePositionSelector
- contextSelector is now spawnablePositionSelector
- context is now spawnable_position
+1 -36
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@@ -2,7 +2,6 @@
## [1.7.0 (Month xth, 2025)](#1-7-0)
### Additions
- Added `/npcdelete` uuid parameter support and usuable to console
- Added `/spectateBattle <player>` command to spectate battles without having to manually walk up to the target.
- Added an in-game configuration screen, allowing all settings from `main.json` to be edited directly in-game.
- Added `/cobblemonconfig reload` command to reload `main.json` configuration. **Note:** Some settings require a server restart to take effect; use this command cautiously.
@@ -34,7 +33,6 @@
- Added Hyper Training items (IV Modification) as well as some additional candy items to do so (Health Candy, Sickly Candy)
- Added Galarica Nut Bushes
- Many Pokémon (mostly cats) are now feared by phantoms
- Combees are now capable of gathering nectar from flowers and delivering it to either Saccharine leaves or hives. (Hive interactions are restricted to wild Combees)
- Lightning is now affected by a Pokemon's ability/typing
- Pokémon with the ability Lightning Rod draw in lightning similar to a lightning rod block albeit with a lower priority and range, gain immunity to lightning damage, and receive a temporary damage buff.
- Pokémon with the ability Motor Drive are immune to lightning damage and receive a temporary speed buff when struck by lightning
@@ -54,8 +52,6 @@
- `PokemonRecallEvent`
- `TradeEvent`
- Added a new gamerule, 'healerHealsPC', when set to true a successful use of a healer will also heal all of the Pokemon in that player's PC.
- Mooshtanks will switch between their red and brown variant when hit by lightning
- Smeargle spawns with differing tail colour depending on its [Characteristic](https://bulbapedia.bulbagarden.net/wiki/Characteristic) stat
### Pokémon Added
@@ -296,7 +292,6 @@
- Tauros - Paldea Blaze
- Tauros - Paldea Combat
- Dewgong
- Exeggutor - Kanto
### Model updates for the following Pokémon
- Cleffa
@@ -407,9 +402,6 @@
- Revavroom
- Nickit
- Thievul
- Litwick
- Lampent
- Chandelure
### Changes
- Changed pokemon caught and seen count to update based on the current pokedex being looked
@@ -423,8 +415,6 @@
- Updated some item tags to better integrate behaviours between Cobblemon, Vanilla Minecraft, and other mods
- Removed Cooked Meat, Raw Meat, Protein Ingredients, and Zinc Ingredients, the first two are now using `c` namespace tags, the latter have better integrated use of tags within their recipes which removes need for custom tags.
- Added our seeds tag into `#c:seeds`, which is now made use of for the Miracle Seed recipe.
- Updated the `#cobblemon:berries` tag to use subtags located in `data/cobblemon/tags/item/berries`, such as `#cobblemon:berries/hp_recovery` for sorting purposes
- Moved the tag `#cobblemon:mutated_berries` to `#cobblemon:berries/mutation_result`
- Added herbs and snowballs to the consumable in PvE and Wild battle tags
- Tweaked the Natural Materials Vanilla file to fit with the changes to tags
- Substantially optimised spawning checks mainly by front-loading biome filtering.
@@ -476,8 +466,6 @@
- Updated `HatchEggEvent.Post` to include the Pokemon that hatched.
- Roseli Berry Trees now naturally generate in their preferred biomes.
- Refactored dynamic lights compat to be more future proof. The dynamic light support is only tested with LambDynamicLights, on NeoForged use that mod in combination with Sinytra Connector
- Shulker Boxes and Traveler's Backpacks AND Packed Up backpacks can no longer be held by Pokémon. Thanks Monocle ;) You could re-enable this with our datapack (but you'd be crazy).
- Moomoo Milk now clears Pokémon stat changes when used in battle.
### Fixes
- Fixed game crashing when removing national pokedex using datapacks
@@ -561,9 +549,6 @@
- Fixed busted abilities and moves in Pokémon data due to removed datapacks etc. causing storage corruption. It now just rerolls their ability / uses Tackle.
- Fixed singular Pokémon corruption causing entire storage corruption. Storages will now skip corrupted Pokémon and print an error to console.
- Fixed species additions not being able to properly mark a species as implemented.
- Fixed Pokémon item models not showing a glint when enchanted.
- Fixed some specific bag items not being dropped when used in battle.
- Fixed the "use all berry bait" achievement not being progressed
### Developer
- A finished battle now has winners and losers set inside of `PokemonBattle` instead of them always being empty.
@@ -601,25 +586,10 @@
- Added a `hoverText` option to PartySelectCallback, to display a tooltip on hovering over a Pokémon in the selection screen.
- `PokemonEntity` instances spawned into the world now appropriately finalize the spawn for mod compatibility.
- Added PokedexManager.obtain as a replacement for .catch which is not a friendly function name in Java.
- Added `Pokemon#hyperTrainIV()` and `IVs#setHyperTrainedIV(Stat, Int)`
- `ElementalType` now implements `ShowdownIdentifiable` to ensure the communcation with showdown stays consistent (also in regards to TeraTypes)
- Pokemon no longer have a change observable
- Pokémon can now have a behaviour changing the value of a species feature on lightning hit:
```JSON
{
"behaviour": {
"lightningHit": {
"rotateFeatures": [
{
"key": "mooshtank",
"chain": ["red", "brown"]
}
]
}
}
}
```
This will change the value of `mooshtank` from `red` to `brown` and vice versa when a lightning strikes this Pokémon. Only chains of which a value is the current value will be considered, so multiple entries for the same key with different chains can be added.
### MoLang & Datapacks
- The following usages for item predicates can now use item conditions like advancements do, you can learn about them in the [Minecraft wiki](https://minecraft.wiki/w/Advancement_definition#minecraft:filled_bucket)
@@ -723,10 +693,6 @@
- Mechanics
- Unlockable Wallpapers
- Starter Data
- Fixed `cobblemon:reel_in_pokemon` criteria not working when used together with a `baitId`
- Also changed the default from `cobblemon:empty_bait` to `any`
- The previous default is still available by using the above as baitId
- Added support for species-specific move action effects, using the format `{move_id}_{species}.json`.
### Particles
Added new/updated particles for the following moves:
@@ -1022,7 +988,6 @@ Added new/updated particles for the following moves:
- Parametric particle motion now works.
- Event-spawned particles now work.
- Particles can now have independent coordinate spaces.
- Fixed suffocation of Pokémon when a pokeball breaks near a wall
### Developer
- Updated the Pokédex data updated events to always include a `Pokemon` instance, and optionally a `DisguiseData` instance.
@@ -1,23 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common;
import com.cobblemon.mod.common.api.spawning.spawner.PlayerSpawner;
/**
* Used for mixin shenanigans. ServerPlayers now store their Cobblemon spawner
* inside, so this interface helps execute that.
*
* @author Hiroku
* @since October 27th, 2025
*/
public interface PlayerSpawnerAccessor {
PlayerSpawner getPlayerSpawner();
void setPlayerSpawner(PlayerSpawner spawner);
}
@@ -1,20 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.duck;
import net.minecraft.world.phys.Vec3;
public interface RidePassenger {
void cobblemon$setRideXRot(float rideXRot);
float cobblemon$getRideXRot();
void cobblemon$setRideYRot(float rideYRot);
float cobblemon$getRideYRot();
void cobblemon$setRideEyePos(Vec3 rideEyePos);
Vec3 cobblemon$getRideEyePos();
}
@@ -1,50 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin;
import com.cobblemon.mod.common.OrientationControllable;
import com.cobblemon.mod.common.duck.RidePassenger;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.projectile.AbstractArrow;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import org.jetbrains.annotations.Nullable;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(AbstractArrow.class)
public abstract class AbstractArrowMixin {
// Target the constructor that takes a LivingEntity owner
@Inject(
method = "<init>(Lnet/minecraft/world/entity/EntityType;Lnet/minecraft/world/entity/LivingEntity;Lnet/minecraft/world/level/Level;Lnet/minecraft/world/item/ItemStack;Lnet/minecraft/world/item/ItemStack;)V",
at = @At("TAIL") // Inject at the very end of the constructor
)
private void cobblemon$adjustSpawnPosition(
EntityType<? extends AbstractArrow> entityType,
LivingEntity owner,
Level level,
ItemStack pickupItemStack,
@Nullable ItemStack firedFromWeapon,
CallbackInfo ci
) {
AbstractArrow arrow = (AbstractArrow)(Object)this;
if(!(owner.getVehicle() instanceof OrientationControllable vehicle)) return;
var vehicleController = vehicle.getOrientationController();
// If this is a rolling ride passenger then use the rider eye position to set the arrow spawn position.
if (owner instanceof RidePassenger ridePassenger && vehicleController != null && vehicleController.getActive()) {
var eyePos = ridePassenger.cobblemon$getRideEyePos().add(0.0, -2.0, 0.0);
arrow.setPos(eyePos);
}
}
}
@@ -1,100 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin;
import com.cobblemon.mod.common.CobblemonMemories;
import com.cobblemon.mod.common.api.ai.config.task.PathToBeeHiveTaskConfig;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import net.minecraft.core.BlockPos;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.tags.BlockTags;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.item.component.CustomData;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.BeehiveBlock;
import net.minecraft.world.level.block.HorizontalDirectionalBlock;
import net.minecraft.world.level.block.entity.BeehiveBlockEntity;
import net.minecraft.world.phys.Vec3;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(BeehiveBlockEntity.Occupant.class)
public abstract class BeeOccupantMixin {
@Inject(method = "createEntity", at = @At("RETURN"), cancellable = true)
private void cobblemon$createEntity(Level level, BlockPos pos, CallbackInfoReturnable<Entity> cir) {
// Needing to replicate all the post op stuff on the hive isn't great
if (cir.getReturnValue() == null) {
final BeehiveBlockEntity.Occupant occupant = (BeehiveBlockEntity.Occupant) (Object) this;
CompoundTag compoundTag = occupant.entityData().copyTag();
Entity entity = EntityType.loadEntityRecursive(compoundTag, level, (entityx) -> entityx);
if (entity instanceof PokemonEntity pokemonEntity) {
var state = level.getBlockState(pos);
var newPos = Vec3.ZERO;
var newYaw = 0f;
var brain = pokemonEntity.getBrain();
if (state.is(BlockTags.BEEHIVES)) {
// position in front of the entrance, face away from the block
var facing = state.getValue(HorizontalDirectionalBlock.FACING);
newPos = pos.relative(facing).getCenter();
newYaw = facing.toYRot();
brain.setMemory(CobblemonMemories.INSTANCE.getHIVE_LOCATION(), pos); // This needs to be set in the case that the hive was picked up and moved.
} else {
// Block has likely been destroyed
var center = pos.getCenter();
newPos = new Vec3(
center.x + level.random.nextFloat() * 0.6 - 0.3,
center.y + level.random.nextFloat() * 0.6 - 0.3,
center.z + level.random.nextFloat() * 0.6 - 0.3
);
newYaw = level.random.nextFloat() * 360F;
brain.eraseMemory(CobblemonMemories.INSTANCE.getHIVE_LOCATION());
}
entity.yRotO = newYaw;
entity.setPos(newPos);
// Do honey logic
var hasNectar = brain.getMemory(CobblemonMemories.INSTANCE.getHAS_NECTAR()).orElse(false);
if (hasNectar) {
// Remove nectar and reset got to hive cooldown
brain.eraseMemory(CobblemonMemories.INSTANCE.getHAS_NECTAR());
brain.setMemoryWithExpiry(CobblemonMemories.INSTANCE.getHIVE_COOLDOWN(), true, PathToBeeHiveTaskConfig.STAY_OUT_OF_HIVE_COOLDOWN);
// Increment honey level of the hive
if (state.is(BlockTags.BEEHIVES, (blockStateBase) -> blockStateBase.hasProperty(BeehiveBlock.HONEY_LEVEL))) {
int i = state.getValue(BeehiveBlock.HONEY_LEVEL);
if (i < 5) {
int j = level.random.nextInt(100) == 0 ? 2 : 1;
if (i + j > 5) {
--j;
}
level.setBlockAndUpdate(pos, state.setValue(BeehiveBlock.HONEY_LEVEL, i + j));
}
}
}
cir.setReturnValue(entity);
}
}
}
@Inject(method = "of", at = @At("HEAD"), cancellable = true)
private static void cobblemon$of(Entity entity, CallbackInfoReturnable<BeehiveBlockEntity.Occupant> cir) {
if (entity instanceof PokemonEntity pokemonEntity) {
CompoundTag compoundTag = new CompoundTag();
entity.save(compoundTag);
Boolean hasNectar = pokemonEntity.getBrain().getMemory(CobblemonMemories.INSTANCE.getHAS_NECTAR()).orElse(false);
cir.setReturnValue(new BeehiveBlockEntity.Occupant(CustomData.of(compoundTag), 0, hasNectar ? 2400 : 600));
cir.cancel();
}
}
}
@@ -1,102 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.cobblemon.mod.common.mixin.accessor.BeeDataAccessor;
import com.cobblemon.mod.common.mixin.accessor.BeehiveBlockEntityAccessor;
import com.cobblemon.mod.common.mixin.accessor.BlockEntityAccessor;
import com.google.common.collect.Lists;
import net.minecraft.core.BlockPos;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.ai.memory.MemoryModuleType;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.entity.BeehiveBlockEntity;
import net.minecraft.world.level.block.state.BlockState;
import org.jetbrains.annotations.Nullable;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.gen.Accessor;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.List;
@Mixin(BeehiveBlockEntity.class)
public abstract class BeehiveBlockEntityMixin {
// Accessor for the private 'stored' field in BeehiveBlockEntity
@Accessor("stored")
public abstract List<BeeDataAccessor> getStored();
@Inject(method = "emptyAllLivingFromHive", at = @At("HEAD"))
private void cobblemon$emptyAllLivingFromHive(@Nullable Player player, BlockState state, BeehiveBlockEntity.BeeReleaseStatus releaseStatus, CallbackInfo ci) {
if (player != null) {
final BeehiveBlockEntity blockEntity = (BeehiveBlockEntity) (Object) this;
// if the block is sedated or the player is too far away, no aggro should be applied
if (blockEntity.isSedated() || player.position().distanceToSqr(blockEntity.getBlockPos().getCenter()) > 16.0)
return;
// from this point need to access private members of the block entity
final BeehiveBlockEntityAccessor blockEntityAccessor = (BeehiveBlockEntityAccessor) this;
List<Object> storedList = blockEntityAccessor.getStored();
List<Entity> list = Lists.newArrayList();
storedList.removeIf((beeData) -> {
BeehiveBlockEntity.Occupant occupant = ((BeeDataAccessor) beeData).invokeToOccupant();
// Checking the for the tag allows us to make sure it's one of our pokemon before trying to rehydrate it into an entity
boolean isPokemon = false;
if (occupant.entityData().contains("id")) {
isPokemon = "cobblemon:pokemon".equals(occupant.entityData().getUnsafe().getString("id"));
}
if (isPokemon) {
return BeehiveBlockEntityAccessor.releaseOccupant(
((BlockEntityAccessor) blockEntityAccessor).getLevel(),
((BlockEntityAccessor) blockEntityAccessor).getWorldPosition(),
state,
occupant,
list,
releaseStatus,
blockEntityAccessor.savedFlowerPos());
} else {
return false;
}
}
);
for (Entity entity : list) {
if (entity instanceof PokemonEntity) {
((PokemonEntity) entity).getBrain().setMemory(MemoryModuleType.ATTACK_TARGET, player);
}
}
}
}
@Redirect(
method = "releaseOccupant",
at = @At(
value = "INVOKE",
target = "Lnet/minecraft/world/level/Level;addFreshEntity(Lnet/minecraft/world/entity/Entity;)Z"
)
)
private static boolean cobblemon$captureReleasedEntity(
Level level, Entity entity,
Level lvl, BlockPos pos, BlockState state,
BeehiveBlockEntity.Occupant occupant, @Nullable List<Entity> bees,
BeehiveBlockEntity.BeeReleaseStatus releaseStatus, @Nullable BlockPos flowerPos) {
if (bees != null && !bees.contains(entity)) {
// Avoid duplicates if vanilla also adds bees to the list on your version
bees.add(entity);
}
return level.addFreshEntity(entity);
}
}
@@ -7,7 +7,6 @@
*/
package com.cobblemon.mod.common.mixin;
import com.cobblemon.mod.common.duck.ChannelDuck;
import com.mojang.blaze3d.audio.Channel;
import org.lwjgl.openal.AL10;
@@ -8,23 +8,18 @@
package com.cobblemon.mod.common.mixin;
import com.cobblemon.mod.common.CobblemonNetwork;
import com.cobblemon.mod.common.OrientationControllable;
import com.cobblemon.mod.common.api.orientation.OrientationController;
import com.cobblemon.mod.common.api.pokemon.effect.ShoulderEffectRegistry;
import com.cobblemon.mod.common.api.riding.RidingStyle;
import com.cobblemon.mod.common.api.riding.Seat;
import com.cobblemon.mod.common.api.riding.behaviour.types.liquid.SubmarineBehaviour;
import com.cobblemon.mod.common.client.entity.PokemonClientDelegate;
import com.cobblemon.mod.common.client.render.MatrixWrapper;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.cobblemon.mod.common.net.messages.server.orientation.ServerboundUpdateOrientationPacket;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.effect.MobEffectInstance;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.level.ClipContext;
import net.minecraft.world.level.Level;
import net.minecraft.world.phys.HitResult;
@@ -37,7 +32,6 @@ import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(LivingEntity.class)
public abstract class LivingEntityMixin extends Entity implements OrientationControllable {
@@ -105,7 +99,7 @@ public abstract class LivingEntityMixin extends Entity implements OrientationCon
@Inject(method = "tick", at = @At("HEAD"))
private void cobblemon$updateRenderOrientation(CallbackInfo ci) {
//this.cobblemon$orientationController.tick();
this.cobblemon$orientationController.tick();
}
@Override
@@ -122,31 +116,4 @@ public abstract class LivingEntityMixin extends Entity implements OrientationCon
}
}
@Inject(method = "decreaseAirSupply", at = @At("HEAD"), cancellable = true)
private void cobblemon$conditionalWaterBreathing(
int currentAir,
CallbackInfoReturnable<Integer> cir
) {
var entity = (LivingEntity) (Object) this;
if (!(entity instanceof Player player)) return;
if (!(player.getVehicle() instanceof PokemonEntity vehicle)) return;
var ridingController = vehicle.getRidingController();
if (ridingController == null) return;
var activeContext = ridingController.getContext();
if (activeContext == null) return;
// If the rider is currently on a submarine and the ride still has stamina.
var stamina = activeContext.getState().getStamina().get();
if (
activeContext.getStyle() == RidingStyle.LIQUID &&
activeContext.getBehaviour().equals(SubmarineBehaviour.Companion.getKEY()) &&
stamina > 0.0f
) {
cir.setReturnValue(currentAir);
cir.cancel();
}
}
}
@@ -19,7 +19,6 @@ import com.cobblemon.mod.common.api.storage.party.PartyStore;
import com.cobblemon.mod.common.api.storage.party.PlayerPartyStore;
import com.cobblemon.mod.common.api.tags.CobblemonItemTags;
import com.cobblemon.mod.common.duck.PlayerDuck;
import com.cobblemon.mod.common.duck.RidePassenger;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.cobblemon.mod.common.pokedex.scanner.PokedexEntityData;
import com.cobblemon.mod.common.pokedex.scanner.ScannableEntity;
@@ -48,7 +47,6 @@ import net.minecraft.world.entity.player.Player;
import net.minecraft.world.food.FoodProperties;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import net.minecraft.world.phys.Vec3;
import org.jetbrains.annotations.Nullable;
import org.joml.Vector3f;
import org.objectweb.asm.Opcodes;
@@ -65,7 +63,7 @@ import java.util.*;
import java.util.stream.Collectors;
@Mixin(Player.class)
public abstract class PlayerMixin extends LivingEntity implements ScannableEntity, OrientationControllable, PlayerDuck, RidePassenger {
public abstract class PlayerMixin extends LivingEntity implements ScannableEntity, OrientationControllable, PlayerDuck {
@Unique
private Vector3f cobblemon$driverInput;
@@ -93,12 +91,6 @@ public abstract class PlayerMixin extends LivingEntity implements ScannableEntit
@Shadow protected int jumpTriggerTime;
@Unique private final OrientationController cobblemon$orientationController = new OrientationController(this);
@Unique private float cobblemon$rideXRot = 0.0f;
@Unique private float cobblemon$rideYRot = 0.0f;
@Unique private Vec3 cobblemon$rideEyePos = Vec3.ZERO;
protected PlayerMixin(EntityType<? extends LivingEntity> p_20966_, Level p_20967_) {
super(p_20966_, p_20967_);
}
@@ -125,6 +117,11 @@ public abstract class PlayerMixin extends LivingEntity implements ScannableEntit
}
}
@Inject(method = "tick", at = @At("HEAD"))
private void cobblemon$updateRenderOrientation(CallbackInfo ci) {
this.cobblemon$orientationController.tick();
}
@Override
public EntityDimensions getDefaultDimensions(Pose pose) {
if (this.getVehicle() instanceof PokemonEntity) {
@@ -310,34 +307,4 @@ public abstract class PlayerMixin extends LivingEntity implements ScannableEntit
return cobblemon$lastSentDriverInput;
}
@Override
public float cobblemon$getRideXRot() {
return this.cobblemon$rideXRot;
}
@Override
public void cobblemon$setRideXRot(float rideXRot) {
this.cobblemon$rideXRot = rideXRot;
}
@Override
public float cobblemon$getRideYRot() {
return this.cobblemon$rideYRot;
}
@Override
public void cobblemon$setRideYRot(float rideYRot) {
this.cobblemon$rideYRot = rideYRot;
}
@Override
public Vec3 cobblemon$getRideEyePos() {
return this.cobblemon$rideEyePos;
}
@Override
public void cobblemon$setRideEyePos(Vec3 rideEyePos) {
this.cobblemon$rideEyePos = rideEyePos;
}
}
@@ -8,70 +8,33 @@
package com.cobblemon.mod.common.mixin;
import com.cobblemon.mod.common.Cobblemon;
import com.cobblemon.mod.common.OrientationControllable;
import com.cobblemon.mod.common.PlayerSpawnerAccessor;
import com.cobblemon.mod.common.api.spawning.spawner.PlayerSpawner;
import com.cobblemon.mod.common.api.spawning.spawner.PlayerSpawnerFactory;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.cobblemon.mod.common.world.gamerules.CobblemonGameRules;
import com.llamalad7.mixinextras.injector.ModifyExpressionValue;
import com.llamalad7.mixinextras.sugar.Local;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.entity.Entity;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(ServerPlayer.class)
public abstract class ServerPlayerMixin implements PlayerSpawnerAccessor {
@Shadow
public abstract ServerLevel serverLevel();
@Unique
public PlayerSpawner cobblemon$spawner;
@Override
public PlayerSpawner getPlayerSpawner() {
ServerPlayer player = (ServerPlayer)(Object)this;
if (cobblemon$spawner == null) {
cobblemon$spawner = PlayerSpawnerFactory.INSTANCE.create(player);
}
return cobblemon$spawner;
}
@Override
public void setPlayerSpawner(PlayerSpawner spawner) {
this.cobblemon$spawner = spawner;
}
@Inject(method = "tick", at = @At("TAIL"))
private void cobblemon$tickSpawner(CallbackInfo ci) {
if (!Cobblemon.config.getEnableSpawning()) {
return;
} else if (!serverLevel().getGameRules().getBoolean(CobblemonGameRules.DO_POKEMON_SPAWNING)) {
return;
}
getPlayerSpawner().tick();
}
public abstract class ServerPlayerMixin {
@Inject(method = "rideTick", at = @At("HEAD"))
private void cobblemon$updateOrientationControllerRideTick(CallbackInfo ci) {
ServerPlayer player = (ServerPlayer)(Object)this;
Entity vehicle = player.getVehicle();
if (!(vehicle instanceof OrientationControllable controllableVehicle)) return;
var shouldUseCustomOrientation = cobblemon$shouldUseCustomOrientation(vehicle);
controllableVehicle.getOrientationController().setActive(shouldUseCustomOrientation);
if (!(this instanceof OrientationControllable controllable)) return;
var shouldUseCustomOrientation = cobblemon$shouldUseCustomOrientation((ServerPlayer)(Object)this);
controllable.getOrientationController().setActive(shouldUseCustomOrientation);
}
@Unique
private boolean cobblemon$shouldUseCustomOrientation(Entity entity) {
if (entity == null) return false;
if (!(entity instanceof PokemonEntity pokemonEntity)) return false;
private boolean cobblemon$shouldUseCustomOrientation(ServerPlayer player) {
var playerVehicle = player.getVehicle();
if (playerVehicle == null) return false;
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return false;
return pokemonEntity.ifRidingAvailableSupply(false, (behaviour, settings, state) -> {
return behaviour.shouldRoll(settings, state, pokemonEntity);
});
@@ -79,9 +42,8 @@ public abstract class ServerPlayerMixin implements PlayerSpawnerAccessor {
@Inject(method = "stopRiding", at = @At("HEAD"))
public void cobblemon$resetOrientationOnDismount(CallbackInfo ci) {
ServerPlayer player = (ServerPlayer)(Object)this;
if (!(player.getVehicle() instanceof OrientationControllable controllableVehicle)) return;
controllableVehicle.getOrientationController().setActive(false);
if (!(this instanceof OrientationControllable controllable)) return;
controllable.getOrientationController().setActive(false);
}
//TODO: Switch to sending out on load instead of preventing saving
@@ -89,4 +51,5 @@ public abstract class ServerPlayerMixin implements PlayerSpawnerAccessor {
private boolean cobblemon$cancelSavingPokemonMounts(boolean original, @Local(ordinal=0) Entity entity) {
return original && !(entity instanceof PokemonEntity);
}
}
@@ -1,21 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin.accessor;
import net.minecraft.world.level.block.entity.BeehiveBlockEntity;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.gen.Invoker;
@Mixin(targets = "net.minecraft.world.level.block.entity.BeehiveBlockEntity$BeeData")
public interface BeeDataAccessor {
@Invoker("toOccupant")
BeehiveBlockEntity.Occupant invokeToOccupant();
}
@@ -1,40 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin.accessor;
import net.minecraft.core.BlockPos;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.entity.BeehiveBlockEntity;
import net.minecraft.world.level.block.state.BlockState;
import org.jetbrains.annotations.Nullable;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.gen.Accessor;
import org.spongepowered.asm.mixin.gen.Invoker;
import java.util.List;
@Mixin(BeehiveBlockEntity.class)
public interface BeehiveBlockEntityAccessor {
@Accessor("stored")
List<Object> getStored();
@Accessor("savedFlowerPos")
BlockPos savedFlowerPos();
/**
* Access the private static method:
* private static void releaseOccupant(Level level, BlockPos pos, BeeData beeData, ...)
*/
@Invoker("releaseOccupant")
static boolean releaseOccupant(Level level, BlockPos pos, BlockState state, BeehiveBlockEntity.Occupant occupant, @Nullable List<Entity> storedInHives, BeehiveBlockEntity.BeeReleaseStatus releaseStatus, @Nullable BlockPos storedFlowerPos) {
throw new AssertionError(); // Mixin will overwrite
}
}
@@ -1,21 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin.accessor;
import net.minecraft.core.BlockPos;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.entity.BlockEntity;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.gen.Accessor;
@Mixin(BlockEntity.class)
public interface BlockEntityAccessor {
@Accessor("level") Level getLevel();
@Accessor("worldPosition") BlockPos getWorldPosition();
}
@@ -34,8 +34,7 @@ public class AbstractClientPlayerMixin {
} else {
// Only modify fov through riding if the pokedex is not open
LocalPlayer player = (LocalPlayer) (Object) this;
// Only modify fov for the driver and not the passengers
if (player != null && player.isPassenger() && player.getVehicle() instanceof PokemonEntity && player.getVehicle().getControllingPassenger() == player) {
if (player != null && player.isPassenger() && player.getVehicle() instanceof PokemonEntity) {
PokemonEntity ride = (PokemonEntity) player.getVehicle();
// Return custom fov mult for riding
@@ -14,15 +14,12 @@ import com.cobblemon.mod.common.api.orientation.OrientationController;
import com.cobblemon.mod.common.api.riding.Rideable;
import com.cobblemon.mod.common.client.MountedPokemonAnimationRenderController;
import com.cobblemon.mod.common.client.render.camera.MountedCameraRenderer;
import com.cobblemon.mod.common.duck.RidePassenger;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
import com.llamalad7.mixinextras.sugar.Local;
import com.mojang.blaze3d.Blaze3D;
import net.minecraft.client.Camera;
import net.minecraft.client.Minecraft;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.phys.Vec3;
import org.joml.Matrix3f;
@@ -51,44 +48,45 @@ public abstract class CameraMixin {
@Shadow protected abstract void setPosition(Vec3 pos);
@Shadow private float partialTickTime;
// Used to help in camera rotation rendering when transitioning
// from rolled to unrolled.
@Unique private float cobblemon$returnTimer = 0;
@Unique private float cobblemon$rollAngleStart = 0;
@Unique private double cobblemon$lastHandledRotationTime = Double.MIN_VALUE;
@Unique private double cobblemon$frameTime = 0.0;
@Unique private float returnTimer = 0;
@Unique private float rollAngleStart = 0;
@Unique Minecraft minecraft = Minecraft.getInstance();
@Inject(method = "setRotation", at = @At("HEAD"), cancellable = true)
public void cobblemon$setRotation(float f, float g, CallbackInfo ci) {
// Calculate the current frametime
double d = Blaze3D.getTime();
this.cobblemon$frameTime = (this.cobblemon$lastHandledRotationTime != Double.MIN_VALUE) ? d - this.cobblemon$lastHandledRotationTime : 0.0;
this.cobblemon$lastHandledRotationTime = d;
// Don't assume the camera to be attached to an entity. Ponder Scenes from create et.al. for example aren't.
if (this.entity == null) return;
var vehicle = this.entity.getVehicle();
if (!(vehicle instanceof OrientationControllable controllableVehicle)) return;
var instance = (Camera)(Object)this;
// If the current vehicle has no orientation then return and perform
// vanilla camera rotations
var vehicleController = controllableVehicle.getOrientationController();
if (vehicleController.getOrientation() == null) return;
// If the controller has been deactivated but the orientation isn't null yet
// then perform transition from rolled ride/camera to vanilla
if (!vehicleController.isActive() && vehicleController.getOrientation() != null) {
cobblemon$applyTransitionRotation(vehicleController, ci);
} else { // Otherwise perform cobblemon specific camera rotation and set transition helper variables
cobblemon$applyRotation();
this.cobblemon$returnTimer = 0;
this.cobblemon$rollAngleStart = instance.rotation().getEulerAnglesYXZ(new Vector3f()).z();
ci.cancel();
if (!(this.entity instanceof OrientationControllable controllable)) return;
var controller = controllable.getOrientationController();
if (!controller.isActive() && controller.getOrientation() != null) {
if(this.returnTimer < 1) {
//Rotation is taken from entity since we no longer handle mouse ourselves
//Stops a period of time when you can't input anything.
controller.getOrientation().set(
new Matrix3f()
.rotateY((float) Math.toRadians(180 - this.entity.getYRot()))
.rotateX((float) Math.toRadians(-this.entity.getXRot()))
);
if(rollAngleStart == 0){
this.returnTimer = 1;
controller.reset();
return;
}
controller.getOrientation().rotateZ((float) Math.toRadians(-rollAngleStart*(1-returnTimer)));
cobblemon$applyRotation();
this.returnTimer += .05F;
ci.cancel();
} else {
this.returnTimer = 1;
controller.reset();
}
return;
}
if (controller.getOrientation() == null) return;
cobblemon$applyRotation();
this.returnTimer = 0;
this.rollAngleStart = controller.getRoll();
ci.cancel();
}
@WrapOperation(method = "setup", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/Camera;setPosition(DDD)V"))
@@ -121,128 +119,20 @@ public abstract class CameraMixin {
@Unique
private void cobblemon$applyRotation(){
var driver = this.entity;
if (!(driver.getVehicle() instanceof OrientationControllable controllableVehicle) ||
controllableVehicle.getOrientationController().getOrientation() == null ||
!controllableVehicle.getOrientationController().getActive()
) return;
// Grab the driver and vehicle orientation controllers.
var vehicleController = controllableVehicle.getOrientationController();
var isDriving = driver.getControlledVehicle() != null;
// Grab the ride orientation
var newRotation = new Quaternionf();
// If the player is driving then use the current orientation since the driver sets it.
// If not then use the smoothed render orientation for passengers otherwise the vehicle rotation will be jerky
if (isDriving) {
newRotation = vehicleController.getOrientation().normal(new Matrix3f()).getNormalizedRotation(new Quaternionf());
} else {
newRotation = vehicleController.getRenderOrientation(this.partialTickTime);
}
// Unroll the current rotation if no roll is requested
if (Cobblemon.config.getDisableRoll()) {
var eulerAngs = newRotation.getEulerAnglesYXZ(new Vector3f());
var currAngs = this.rotation.getEulerAnglesYXZ(new Vector3f());
var vehicle = (PokemonEntity)driver.getVehicle();
var vel = vehicle.getRidingAnimationData().getVelocitySpring().getInterpolated(this.partialTickTime, 0);
// lerp the new rotation towards this y rot at a rate proportional to the horizontal movement speed?
var yaw = Mth.wrapDegrees(Math.toDegrees(Mth.atan2(vel.x(), vel.z())) + 180.0f);
var degDiff = Mth.degreesDifference((float)Math.toDegrees(currAngs.y()), (float)yaw);
var pitchDeadzoneDeg = 15.0; // x degrees of deadzone about +-90 degrees of pitch.
var pitchDeg = vehicleController.getPitch();
// ConsiderPitch to be already 90 if within the deadzone around it.
var cutoffPitch = Math.min(1.0,(Mth.abs(pitchDeg) / (90.0f - pitchDeadzoneDeg))) * 90.0f * Math.signum(pitchDeg);
var lerpRateMod = Mth.cos((float)Math.toRadians(cutoffPitch));
// Apply smoothing from the cameras current yaw to the yaw of the velocity vector of the ride.
var k = 5.0f; // Some smoothing constant k
var smoothingFactor = lerpRateMod * cobblemon$frameTime * k;
var newYaw = currAngs.y() + (Math.toRadians(degDiff) * smoothingFactor);
newRotation.set(new Quaternionf().rotateYXZ((float)newYaw, eulerAngs.x(), 0.0f));
}
var rotationOffset = 0;
if (Minecraft.getInstance().options.getCameraType().isMirrored()) {
if (!(this.entity instanceof OrientationControllable controllable) || controllable.getOrientationController().getOrientation() == null) return;
var controller = controllable.getOrientationController();
var newRotation = controller.getOrientation().normal(new Matrix3f()).getNormalizedRotation(new Quaternionf());
if (this.minecraft.options.getCameraType().isMirrored()) {
newRotation.rotateY((float)Math.toRadians(180));
rotationOffset = 180;
}
// Get the drivers local look angle in relation to the ride and apply it.
if (vehicleController.getActive()) {
var vehicleMatrix = new Matrix3f().set(newRotation);
var driverMatrix = new Matrix3f();// Base the driver
var playerRotater = (RidePassenger)driver;
newRotation = vehicleMatrix.mul(
driverMatrix.rotateYXZ(
-Mth.DEG_TO_RAD * (playerRotater.cobblemon$getRideYRot()),
-Mth.DEG_TO_RAD * playerRotater.cobblemon$getRideXRot(),
0.0f)
).normal(new Matrix3f()).getNormalizedRotation(new Quaternionf());
}
this.rotation.set(newRotation);
var eulerAngs = newRotation.getEulerAnglesXYZ(new Vector3f());
this.xRot = eulerAngs.x() * Mth.RAD_TO_DEG;
this.yRot = eulerAngs.y() * Mth.RAD_TO_DEG;
// Set the drivers rotations to match
var driverEulerAngs = new Quaternionf(this.rotation).getEulerAnglesYXZ(new Vector3f());
driver.setXRot(-driverEulerAngs.x() * Mth.RAD_TO_DEG + rotationOffset);
driver.setYRot(180.0f - (driverEulerAngs.y() * Mth.RAD_TO_DEG));
this.xRot = controller.getPitch();
this.yRot = controller.getYaw();
OrientationController.Companion.getFORWARDS().rotate(this.rotation, this.forwards);
OrientationController.Companion.getUP().rotate(this.rotation, this.up);
OrientationController.Companion.getLEFT().rotate(this.rotation, this.left);
}
@Unique
private void cobblemon$applyTransitionRotation(
OrientationController vehicleController,
CallbackInfo ci
) {
// If the transition has just started then
if (this.cobblemon$returnTimer == 0.0) {
MountedCameraRenderer.INSTANCE.resetDriverRotations((Camera)(Object)this, this.entity);
}
if(this.cobblemon$returnTimer < 1) {
//Rotation is taken from entity since we no longer handle mouse ourselves
//Stops a period of time when you can't input anything.
float interpolatedRoll = Mth.lerp(this.cobblemon$returnTimer, this.cobblemon$rollAngleStart, 0.0f);
float pitch = (float) Math.toRadians(-this.entity.getXRot());
float yaw = (float) Math.toRadians(180 - this.entity.getYRot());
Quaternionf interRot = new Quaternionf();
interRot.rotationYXZ(yaw, pitch, interpolatedRoll);
this.rotation.set(interRot);
var eulerAngs = interRot.getEulerAnglesXYZ(new Vector3f());
this.xRot = eulerAngs.x() * Mth.RAD_TO_DEG;
this.yRot = eulerAngs.y() * Mth.RAD_TO_DEG;
OrientationController.Companion.getFORWARDS().rotate(this.rotation, this.forwards);
OrientationController.Companion.getUP().rotate(this.rotation, this.up);
OrientationController.Companion.getLEFT().rotate(this.rotation, this.left);
if(cobblemon$rollAngleStart == 0){
this.cobblemon$returnTimer = 1;
vehicleController.reset();
MountedCameraRenderer.INSTANCE.resetDriverRotations((Camera)(Object)this, this.entity);
return;
}
this.cobblemon$returnTimer += (partialTickTime * (1.0f/20.0f));
ci.cancel();
} else {
this.cobblemon$returnTimer = 1;
vehicleController.reset();
MountedCameraRenderer.INSTANCE.resetDriverRotations((Camera)(Object)this, this.entity);
}
}
@WrapOperation(method = "setup", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/Camera;move(FFF)V", ordinal = 0))
public void stopMoveIfRolling(Camera instance, float zoom, float dy, float dx, Operation<Void> original) {
Entity entity = instance.getEntity();
@@ -9,21 +9,15 @@
package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.api.scheduling.ClientTaskTracker;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.llamalad7.mixinextras.sugar.Local;
import net.minecraft.client.DeltaTracker;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.world.entity.Entity;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.ModifyArg;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.function.Predicate;
@Mixin(GameRenderer.class)
public class GameRendererMixin {
@Unique
@@ -48,16 +42,4 @@ public class GameRendererMixin {
lastTime = newTime;
}
@ModifyArg(
method = "pick(Lnet/minecraft/world/entity/Entity;DDF)Lnet/minecraft/world/phys/HitResult;",
at = @At(
value = "INVOKE",
target = "Lnet/minecraft/world/entity/projectile/ProjectileUtil;getEntityHitResult(Lnet/minecraft/world/entity/Entity;Lnet/minecraft/world/phys/Vec3;Lnet/minecraft/world/phys/Vec3;Lnet/minecraft/world/phys/AABB;Ljava/util/function/Predicate;D)Lnet/minecraft/world/phys/EntityHitResult;"
),
index = 4
)
private Predicate<Entity> filterPokemonVehicle(Predicate<Entity> original, @Local(ordinal = 0, argsOnly = true) Entity entity) {
return (entityX) -> !(entity.getVehicle() == entityX && entityX instanceof PokemonEntity) && original.test(entityX);
}
}
@@ -19,11 +19,9 @@ import com.cobblemon.mod.common.client.render.models.blockbench.FloatingState;
import com.cobblemon.mod.common.client.render.models.blockbench.PosableModel;
import com.cobblemon.mod.common.client.render.models.blockbench.repository.VaryingModelRepository;
import com.cobblemon.mod.common.duck.PlayerDuck;
import com.cobblemon.mod.common.duck.RidePassenger;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.cobblemon.mod.common.net.messages.server.orientation.ServerboundUpdateOrientationPacket;
import com.cobblemon.mod.common.net.messages.server.riding.ServerboundUpdateDriverInputPacket;
import com.cobblemon.mod.common.net.messages.server.riding.ServerboundUpdateRiderRotationPacket;
import com.mojang.authlib.GameProfile;
import net.minecraft.client.CameraType;
import net.minecraft.client.Minecraft;
@@ -31,10 +29,12 @@ import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.player.AbstractClientPlayer;
import net.minecraft.client.player.Input;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.level.ClipContext;
import net.minecraft.world.level.Level;
import net.minecraft.world.phys.HitResult;
import net.minecraft.world.phys.Vec3;
import org.jetbrains.annotations.NotNull;
@@ -55,10 +55,6 @@ public abstract class LocalPlayerMixin extends AbstractClientPlayer implements O
@Unique Matrix3f cobblemon$lastOrientation;
@Unique float cobblemon$lastRideXRot;
@Unique float cobblemon$lastRideYRot;
@Unique Vec3 cobblemon$lastRideEyePos;
@Unique boolean cobblemon$isDoubleJumping = false;
@Shadow
@@ -76,35 +72,30 @@ public abstract class LocalPlayerMixin extends AbstractClientPlayer implements O
super(clientLevel, gameProfile);
}
// @Inject(method = "sendPosition", at = @At("TAIL"))
// private void cobblemon$updateRotationMatrix(CallbackInfo ci) {
// if (!(this instanceof OrientationControllable controllable)) return;
// var controller = controllable.getOrientationController();
// if (!controller.isActive() || controller.getOrientation() == cobblemon$lastOrientation) return;
// cobblemon$lastOrientation = controller.getOrientation() != null ? new Matrix3f(controller.getOrientation()) : null;
// CobblemonNetwork.INSTANCE.sendToServer(new ServerboundUpdateOrientationPacket(controller.getOrientation()));
// }
@Inject(method = "tick", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/multiplayer/ClientPacketListener;send(Lnet/minecraft/network/protocol/Packet;)V"))
private void cobblemon$updateRotationMatrixPassenger(CallbackInfo ci) {
if (!(this.getVehicle() instanceof OrientationControllable controllableVehicle)) return;
var vehicleController = controllableVehicle.getOrientationController();
if (!vehicleController.isActive() || vehicleController.getOrientation() == cobblemon$lastOrientation) return;
cobblemon$lastOrientation = vehicleController.getOrientation() != null ? new Matrix3f(vehicleController.getOrientation()) : null;
CobblemonNetwork.INSTANCE.sendToServer(new ServerboundUpdateOrientationPacket(this.getVehicle().getId(), vehicleController.getOrientation()));
if (!(this instanceof OrientationControllable controllable)) return;
var controller = controllable.getOrientationController();
if (!controller.isActive() || controller.getOrientation() == cobblemon$lastOrientation) return;
cobblemon$lastOrientation = controller.getOrientation() != null ? new Matrix3f(controller.getOrientation()) : null;
CobblemonNetwork.INSTANCE.sendToServer(new ServerboundUpdateOrientationPacket(controller.getOrientation()));
}
@Inject(method = "rideTick", at = @At("HEAD"))
private void cobblemon$updateOrientationControllerRideTick(CallbackInfo ci) {
if (Minecraft.getInstance().player != (Object)this) return;
var driver = (LocalPlayer)(Object)this;
var vehicle = driver.getVehicle();
if (!(this.getVehicle() instanceof OrientationControllable controllableVehicle)) return;
if (!(this instanceof OrientationControllable controllable)) return;
var shouldUseCustomOrientation = cobblemon$shouldUseCustomOrientation((LocalPlayer)(Object)this);
var vehicleController = controllableVehicle.getOrientationController();
// If the player has just switched to riding a custom orientation ride then set their
// x and y rots local to the vehicle rots(if the controller wasn't active and will now be active)
// This ensures that on transition your camera stays in the same spot
if (!vehicleController.isActive() && shouldUseCustomOrientation) {
// Set local to the vehicle x and yrot so
var playerRotater = (RidePassenger)driver;
playerRotater.cobblemon$setRideXRot(Mth.wrapDegrees(driver.getXRot() - vehicle.getXRot()));
playerRotater.cobblemon$setRideYRot(Mth.wrapDegrees(driver.getYRot() - vehicle.getYRot()));
}
vehicleController.setActive(shouldUseCustomOrientation);
controllable.getOrientationController().setActive(shouldUseCustomOrientation);
}
@Inject(method = "rideTick", at = @At("HEAD"))
@@ -124,40 +115,6 @@ public abstract class LocalPlayerMixin extends AbstractClientPlayer implements O
CobblemonNetwork.INSTANCE.sendToServer(new ServerboundUpdateDriverInputPacket(driverInput));
}
@Inject(method = "rideTick", at = @At("HEAD"))
private void cobblemon$updateRiderRotationsRideTick(CallbackInfo ci) {
if (Minecraft.getInstance().player != (Object)this) return;
if (!(this.getVehicle() instanceof PokemonEntity pokemonEntity)) return;
// Only send rotation updates if the player is riding a vehicle that is currently rollable
if (!(this.getVehicle() instanceof OrientationControllable controllableVehicle)) return;
if (!controllableVehicle.getOrientationController().getActive()) return;
var passenger = (LocalPlayer)(Object)this;
var playerRotater = (RidePassenger)passenger;
// Gather Rider Rotation info
var rideXRot = playerRotater.cobblemon$getRideXRot();
var rideYRot = playerRotater.cobblemon$getRideYRot();
var rideEyePos = playerRotater.cobblemon$getRideEyePos();
// Check for a change in the values before sending them.
if (cobblemon$lastRideXRot != rideXRot ||
cobblemon$lastRideYRot != rideYRot ||
cobblemon$lastRideEyePos != rideEyePos
) {
// Update 'last' values
cobblemon$lastRideXRot = rideXRot;
cobblemon$lastRideYRot = rideYRot;
cobblemon$lastRideEyePos = rideEyePos;
CobblemonNetwork.INSTANCE.sendToServer(new ServerboundUpdateRiderRotationPacket(rideXRot, rideYRot, rideEyePos));
}
}
@Unique
private boolean cobblemon$shouldUseCustomOrientation(LocalPlayer player) {
var playerVehicle = player.getVehicle();
@@ -172,8 +129,8 @@ public abstract class LocalPlayerMixin extends AbstractClientPlayer implements O
public void stopRiding() {
super.stopRiding();
if (Minecraft.getInstance().player != (Object)this) return;
if (!(this instanceof OrientationControllable controllableVehicle)) return;
controllableVehicle.getOrientationController().setActive(false);
if (!(this instanceof OrientationControllable controllable)) return;
controllable.getOrientationController().setActive(false);
}
@Inject(method = "getJumpRidingScale", at = @At("HEAD"), cancellable = true)
@@ -10,16 +10,13 @@ package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.Cobblemon;
import com.cobblemon.mod.common.OrientationControllable;
import com.cobblemon.mod.common.api.orientation.OrientationController;
import com.cobblemon.mod.common.client.CobblemonClient;
import com.cobblemon.mod.common.client.keybind.keybinds.PartySendBinding;
import com.cobblemon.mod.common.duck.RidePassenger;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.cobblemon.mod.common.pokedex.scanner.PokedexUsageContext;
import com.llamalad7.mixinextras.injector.v2.WrapWithCondition;
import com.llamalad7.mixinextras.sugar.Local;
import com.mojang.blaze3d.Blaze3D;
import kotlin.Pair;
import net.minecraft.client.Minecraft;
import net.minecraft.client.MouseHandler;
import net.minecraft.client.player.LocalPlayer;
@@ -35,9 +32,6 @@ import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import static com.google.common.primitives.Floats.min;
import static net.minecraft.util.Mth.lerp;
@Mixin(MouseHandler.class)
public abstract class MouseHandlerMixin {
@Shadow private double accumulatedScrollY;
@@ -123,6 +117,8 @@ public abstract class MouseHandlerMixin {
@Local(argsOnly = true) double d,
@Local(argsOnly = true) double movementTime
) {
boolean returnValue = true;
PokedexUsageContext usageContext = CobblemonClient.INSTANCE.getPokedexUsageContext();
if (usageContext.getScanningGuiOpen()) {
this.smoothTurnY.reset();
@@ -130,78 +126,34 @@ public abstract class MouseHandlerMixin {
var defaultSensitivity = this.minecraft.options.sensitivity().get() * 0.6 + 0.2;
var spyglassSensitivity = Math.pow(defaultSensitivity, 3);
var lookSensitivity = spyglassSensitivity * 8.0;
var sensitivity = lerp(usageContext.getFovMultiplier(), spyglassSensitivity, lookSensitivity);
var sensitivity = Mth.lerp(usageContext.getFovMultiplier(), spyglassSensitivity, lookSensitivity);
var yRotationFlip = this.minecraft.options.invertYMouse().get() ? -1 : 1;
player.turn(this.accumulatedDX * sensitivity, (this.accumulatedDY * sensitivity * yRotationFlip));
returnValue = false;
}
var vehicle = player.getVehicle();
if (!(vehicle instanceof PokemonEntity)) return true;
// Clamp player rotation if riding and the vehicle demands it
if (player.isPassenger() && vehicle instanceof PokemonEntity pokeVehicle) {
pokeVehicle.clampPassengerRotation(player);
if (player.isPassenger() && player.getVehicle() instanceof PokemonEntity vehicle) {
vehicle.clampPassengerRotation(player);
}
// If the ride is not orientation controllable then return and perform the normal turnPlayer logic
if (!(vehicle instanceof OrientationControllable controllableVehicle) || !controllableVehicle.getOrientationController().isActive()) {
if (!(player instanceof OrientationControllable controllable)) return true;
if (!controllable.getOrientationController().isActive()) {
xMouseSmoother.reset();
yMouseSmoother.reset();
pitchSmoother.reset();
rollSmoother.reset();
yawSmoother.reset();
return true;
return returnValue;
}
var vehicleController = controllableVehicle.getOrientationController();
var lookaroundButtonPressed = Minecraft.getInstance().mouseHandler.isMiddlePressed();
Pair<Boolean, Boolean> mouseShouldModifyDriver = ((PokemonEntity) vehicle).ifRidingAvailableSupply(new Pair(false, false), (behaviour, settings, state) -> {
return behaviour.mouseModifiesDriverRotation(
settings,
state,
(PokemonEntity) vehicle
);
});
//-------------------------------------------------------------------------
// If looking around then modify the players orientation instead and zero the mouse deltas so the mouse doesn't
// affect the vehicle orientation when looking around.
// If the client is a passenger it will modify these rotations and return
//-------------------------------------------------------------------------
if (lookaroundButtonPressed || player.getControlledVehicle() == null) {
// Modify driver rotations
cobblemon$setDriverRotations(player, cursorDeltaX, cursorDeltaY);
// If the player/passenger is not the driver then return and ignore all vehicle rotation logic
if (player.getControlledVehicle() == null) return false;
// Set to zero so that vehicle rotations don't also get affected by movement.
cursorDeltaX = 0.0;
cursorDeltaY = 0.0;
} else if (mouseShouldModifyDriver.getFirst()) { // If not freelooking then check modification per mouse input dimension
cobblemon$setDriverRotations(player, cursorDeltaX, 0.0);
cursorDeltaX = 0.0;
} else if (mouseShouldModifyDriver.getSecond()) {
cobblemon$setDriverRotations(player, 0.0, cursorDeltaY);
cursorDeltaY = 0.0;
}
//-------------------------------------------------------------------------
// Smoothly return driver rotations to zero when needed
//-------------------------------------------------------------------------
var playerRotater = (RidePassenger)player;
if( !lookaroundButtonPressed && !mouseShouldModifyDriver.getFirst()){
playerRotater.cobblemon$setRideYRot(lerp(min(5.0f * (float)movementTime, 1.0f), Mth.wrapDegrees(playerRotater.cobblemon$getRideYRot()), 0.0f));
}
if( !lookaroundButtonPressed && !mouseShouldModifyDriver.getSecond()) {
playerRotater.cobblemon$setRideXRot(lerp(min(5.0f * (float)movementTime, 1.0f), Mth.wrapDegrees(playerRotater.cobblemon$getRideXRot()), 0.0f));
}
// Send mouse input to be interpreted into rotation deltas by the ride controller
// Send mouse input to be interpreted into rotation
// deltas by the ride controller
Vec3 angVecMouse = cobblemon$getRideMouseRotation(cursorDeltaX, cursorDeltaY, movementTime);
// Perform Rotation using mouse influenced rotation deltas.
vehicleController.rotate(
controllable.getOrientationController().rotate(
(float) angVecMouse.x,
(float) angVecMouse.y,
(float) angVecMouse.z
@@ -211,16 +163,17 @@ public abstract class MouseHandlerMixin {
var angRot = cobblemon$getAngularVelocity(movementTime);
// Apply smoothing if requested by the controller.
// This Might be best if done by the controller itself?
if(cobblemon$shouldUseAngVelSmoothing()) {
var yaw = yawSmoother.getNewDeltaValue(angRot.x * 0.5f, d);
var pitch = pitchSmoother.getNewDeltaValue(angRot.y * 0.5f, d);
var roll = rollSmoother.getNewDeltaValue(angRot.z * 0.5f, d);
vehicleController.rotate((float) yaw, (float) pitch, (float) roll);
controllable.getOrientationController().rotate((float) yaw, (float) pitch, (float) roll);
}
// Otherwise simply apply the smoothing
else {
vehicleController.rotate((float) (angRot.x * 10 * d), (float) (angRot.y * 10 * d), (float) (angRot.z * 10 * d));
controllable.getOrientationController().rotate((float) (angRot.x * 10 * d), (float) (angRot.y * 10 * d), (float) (angRot.z * 10 * d));
}
return false;
}
@@ -233,11 +186,10 @@ public abstract class MouseHandlerMixin {
@Inject(method = "handleAccumulatedMovement", at = @At("TAIL"))
private void cobblemon$maintainMovementWhenInScreens(CallbackInfo ci) {
if (minecraft.player == null) return;
if (!(minecraft.player.getVehicle() instanceof OrientationControllable vehicleControllable)) return;
if (!(vehicleControllable.getOrientationController() instanceof OrientationController vehicleController)) return;
if (vehicleController.getOrientation() == null) return;
if (!(minecraft.player instanceof OrientationControllable controllable)) return;
if (!controllable.getOrientationController().isActive()) return;
if (minecraft.isPaused()) return;
if (this.isMouseGrabbed()) return; // return if turnPlayer() has already run this pass
if (isMouseGrabbed()) return;
this.turnPlayer(cobblemon$timeDelta);
}
@@ -299,20 +251,6 @@ public abstract class MouseHandlerMixin {
return Math.pow(sensitivity, 3);
}
@Unique
private void cobblemon$setDriverRotations(LocalPlayer player, double cursorDeltaX, double cursorDeltaY) {
// the vanilla turn() method redone so that it uses rideRotations.
float f = (float)cursorDeltaY * 0.15F; // Note: turn() uses xRot for pitch (up/down)
float g = (float)cursorDeltaX * 0.15F; // Note: turn() uses yRot for yaw (left/right)
var playerRotater = (RidePassenger)player;
playerRotater.cobblemon$setRideXRot(playerRotater.cobblemon$getRideXRot() + f);
playerRotater.cobblemon$setRideYRot(playerRotater.cobblemon$getRideYRot() + g);
playerRotater.cobblemon$setRideXRot(Mth.clamp(playerRotater.cobblemon$getRideXRot(), -90.0F, 90.0F));
if (player.getVehicle() != null) {
player.getVehicle().onPassengerTurned(player);
}
}
@Unique
private boolean cobblemon$shouldUseAngVelSmoothing() {
var player = minecraft.player;
@@ -10,7 +10,8 @@ package com.cobblemon.mod.common.mixin.client.snapshots;
import com.cobblemon.mod.common.CobblemonBuildDetails;
import com.cobblemon.mod.common.client.gui.snapshots.SnapshotWarningScreen;
import com.cobblemon.mod.common.client.persisted.ClientPersistedData;
import com.cobblemon.mod.common.client.snapshots.SnapshotAcknowledgementData;
import com.cobblemon.mod.common.client.snapshots.SnapshotAcknowledgementReader;
import kotlin.Unit;
import net.minecraft.SharedConstants;
import net.minecraft.client.Minecraft;
@@ -41,7 +42,7 @@ public final class SnapshotWarningMixin {
return Unit.INSTANCE;
}
ClientPersistedData.INSTANCE.writeSnapshotsData(new ClientPersistedData.SnapshotAcknowledgementData(CobblemonBuildDetails.VERSION, dsa));
SnapshotAcknowledgementReader.INSTANCE.write(new SnapshotAcknowledgementData(CobblemonBuildDetails.VERSION, dsa));
runnable.run();
return Unit.INSTANCE;
@@ -53,7 +54,7 @@ public final class SnapshotWarningMixin {
@Unique
@SuppressWarnings("ResultOfMethodCallIgnored")
private boolean cobblemon$isAcknowledged() {
ClientPersistedData.SnapshotAcknowledgementData data = ClientPersistedData.INSTANCE.readSnapshotsData();
SnapshotAcknowledgementData data = SnapshotAcknowledgementReader.INSTANCE.read();
if (data == null) {
return false;
}
@@ -8,24 +8,20 @@
package com.cobblemon.mod.common.mixin.entity;
import com.cobblemon.mod.common.OrientationControllable;
import com.cobblemon.mod.common.duck.RidePassenger;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.level.Level;
import net.minecraft.world.phys.Vec3;
import org.jetbrains.annotations.Nullable;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(Entity.class)
public abstract class EntityMixin {
@@ -61,46 +57,5 @@ public abstract class EntityMixin {
return original.call(entity);
}
@Inject(
method = "getEyePosition(F)Lnet/minecraft/world/phys/Vec3;",
at = @At("HEAD"),
cancellable = true
)
private void cobblemon$modifyEyePosition_partial(float partialTicks, CallbackInfoReturnable<Vec3> cir) {
var entity = (Entity)(Object)this;
if (!(entity instanceof Player player)) return;
if (!(player instanceof RidePassenger ridePassenger)) return;
if (!(player.getVehicle() instanceof OrientationControllable vehicle)) return;
var vehicleController = vehicle.getOrientationController();
if (vehicleController == null) return;
// If Orientation is currently being controlled then use the stored eye position from camera positioning.
if (vehicleController.getActive() && vehicleController.getOrientation() != null) {
// TODO: Determine if it needs partialtick involved.
Vec3 customEyePos = ridePassenger.cobblemon$getRideEyePos();
cir.setReturnValue(customEyePos);
}
}
@Inject(
method = "getEyePosition()Lnet/minecraft/world/phys/Vec3;",
at = @At("HEAD"),
cancellable = true
)
private void cobblemon$modifyEyePosition_noPartial(CallbackInfoReturnable<Vec3> cir) {
var entity = (Entity)(Object)this;
if (!(entity instanceof Player player)) return;
if (!(player instanceof RidePassenger ridePassenger)) return;
if (!(player.getVehicle() instanceof OrientationControllable vehicle)) return;
var vehicleController = vehicle.getOrientationController();
if (vehicleController == null) return;
// If Orientation is currently being controlled then use the stored eye position from camera positioning.
if (vehicleController.getActive() && vehicleController.getOrientation() != null) {
// TODO: Determine if it needs partialtick involved.
Vec3 customEyePos = ridePassenger.cobblemon$getRideEyePos();
cir.setReturnValue(customEyePos);
}
}
}
@@ -83,7 +83,6 @@ import com.cobblemon.mod.common.net.messages.client.settings.ServerSettingsPacke
import com.cobblemon.mod.common.permission.LaxPermissionValidator
import com.cobblemon.mod.common.platform.events.PlatformEvents
import com.cobblemon.mod.common.pokemon.Pokemon
import com.cobblemon.mod.common.pokemon.aspects.CHARACTERISTIC_RAINBOW_ASPECT
import com.cobblemon.mod.common.pokemon.aspects.COSMETIC_SLOT_ASPECT
import com.cobblemon.mod.common.pokemon.aspects.GENDER_ASPECT
import com.cobblemon.mod.common.pokemon.aspects.SHINY_ASPECT
@@ -294,7 +293,6 @@ object Cobblemon {
SHINY_ASPECT.register()
GENDER_ASPECT.register()
COSMETIC_SLOT_ASPECT.register()
CHARACTERISTIC_RAINBOW_ASPECT.register()
SpeciesFeatures.types["choice"] = ChoiceSpeciesFeatureProvider::class.java
SpeciesFeatures.types["flag"] = FlagSpeciesFeatureProvider::class.java
@@ -213,7 +213,7 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
@JvmField
val SACCHARINE_SIGN = this.create("saccharine_sign", CobblemonSignBlock(BlockBehaviour.Properties.ofFullCopy(Blocks.OAK_SIGN), SACCHARINE_WOOD_TYPE))
@JvmField
val SACCHARINE_WALL_SIGN = this.create("saccharine_wall_sign", CobblemonWallSignBlock(BlockBehaviour.Properties.ofFullCopy(Blocks.OAK_SIGN), SACCHARINE_WOOD_TYPE))
val SACCHARINE_WALL_SIGN = this.create("saccharine_wall_sign", CobblemonWallSignBlock(BlockBehaviour.Properties.ofFullCopy(Blocks.OAK_WALL_SIGN), SACCHARINE_WOOD_TYPE))
@JvmField
val SACCHARINE_HANGING_SIGN = this.create("saccharine_hanging_sign", CobblemonHangingSignBlock(BlockBehaviour.Properties.ofFullCopy(Blocks.OAK_WALL_HANGING_SIGN), SACCHARINE_WOOD_TYPE))
@JvmField
@@ -696,7 +696,7 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val SUPERB_REMEDY = compostableItem("superb_remedy", RemedyItem(RemedyItem.SUPERB), 0.85f)
@JvmField
val MOOMOO_MILK = create("moomoo_milk", MoomooMilk(Item.Properties().craftRemainder(Items.GLASS_BOTTLE).stacksTo((16))))
val MOOMOO_MILK = create("moomoo_milk", CobblemonItem(Item.Properties().craftRemainder(Items.GLASS_BOTTLE).stacksTo((16))))
@JvmField
val POTION = create("potion", PotionItem(PotionType.POTION))
@@ -39,7 +39,6 @@ object CobblemonMechanics : DataRegistry {
var potions = PotionsMechanic()
override fun sync(player: ServerPlayer) {}
override fun reload(manager: ResourceManager) {
remedies = loadMechanic(manager, "remedies", RemediesMechanic::class.java)
berries = loadMechanic(manager, "berries", BerriesMechanic::class.java)
@@ -15,12 +15,12 @@ import com.cobblemon.mod.common.api.moves.animations.ActionEffectContext
import com.mojang.serialization.Codec
import com.mojang.serialization.codecs.ListCodec
import com.mojang.serialization.codecs.PrimitiveCodec
import net.minecraft.core.BlockPos
import net.minecraft.core.GlobalPos
import net.minecraft.core.UUIDUtil
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import java.util.*
import java.util.Optional
import java.util.UUID
import net.minecraft.core.BlockPos
import net.minecraft.world.entity.LivingEntity
object CobblemonMemories {
val memories = mutableMapOf<String, MemoryModuleType<*>>()
@@ -48,13 +48,10 @@ object CobblemonMemories {
val TIME_TRYING_TO_REACH_BERRY_BUSH = register<Int>("time_trying_to_reach_berry_bush")
val IS_CONSUMING_ITEM = register<Boolean>("is_consuming_item")
val RECENTLY_ATE_GRASS = register<Boolean>("recently_ate_grass")
val HIVE_LOCATION = register<BlockPos>("hive_location", BlockPos.CODEC)
val HIVE_BLACKLIST = register<List<BlockPos>>("hive_blacklist")
val HIVE_LOCATION = register<BlockPos>("hive_location")
val HIVE_COOLDOWN = register<Boolean>("hive_cooldown")
val NEARBY_FLOWER = register<BlockPos>("nearby_flower", BlockPos.CODEC)
val PATH_TO_NEARBY_FLOWER_COOLDOWN = register<Boolean>("path_to_nearby_flower_cooldown")
val HAS_NECTAR = register<Boolean>("has_nectar", PrimitiveCodec.BOOL)
val NEARBY_SACC_LEAVES = register<BlockPos>("nearby_sacc_leaves", BlockPos.CODEC)
val NEARBY_FLOWERS = register<List<BlockPos>>("nearby_flower")
val POLLINATED = register<Boolean>("pollinated", PrimitiveCodec.BOOL)
/** who am i following rn? */
val HERD_LEADER = register<String>("herd_leader", PrimitiveCodec.STRING)
/** how many are following me rn? */
@@ -20,7 +20,6 @@ import com.cobblemon.mod.common.client.net.callback.party.OpenPartyCallbackHandl
import com.cobblemon.mod.common.client.net.callback.partymove.OpenPartyMoveCallbackHandler
import com.cobblemon.mod.common.client.net.cooking.ToggleCookingPotLidHandler
import com.cobblemon.mod.common.client.net.data.DataRegistrySyncPacketHandler
import com.cobblemon.mod.common.client.net.data.RideSettingsSyncHandler
import com.cobblemon.mod.common.client.net.dialogue.DialogueClosedHandler
import com.cobblemon.mod.common.client.net.dialogue.DialogueOpenedHandler
import com.cobblemon.mod.common.client.net.effect.PokeSnackBlockParticlesHandler
@@ -33,7 +32,7 @@ import com.cobblemon.mod.common.client.net.gui.PokedexUIPacketHandler
import com.cobblemon.mod.common.client.net.gui.SummaryUIPacketHandler
import com.cobblemon.mod.common.client.net.npc.CloseNPCEditorHandler
import com.cobblemon.mod.common.client.net.npc.OpenNPCEditorHandler
import com.cobblemon.mod.common.client.net.orientation.ClientboundUpdateOrientationHandler
import com.cobblemon.mod.common.client.net.orientation.S2CUpdateOrientationHandler
import com.cobblemon.mod.common.client.net.pasture.ClosePastureHandler
import com.cobblemon.mod.common.client.net.pasture.OpenPastureHandler
import com.cobblemon.mod.common.client.net.pasture.PokemonPasturedHandler
@@ -179,7 +178,6 @@ import com.cobblemon.mod.common.net.messages.server.pokemon.update.SetNicknamePa
import com.cobblemon.mod.common.net.messages.server.pokemon.update.evolution.AcceptEvolutionPacket
import com.cobblemon.mod.common.net.messages.server.riding.DismountPokemonPacket
import com.cobblemon.mod.common.net.messages.server.riding.ServerboundUpdateDriverInputPacket
import com.cobblemon.mod.common.net.messages.server.riding.ServerboundUpdateRiderRotationPacket
import com.cobblemon.mod.common.net.messages.server.starter.RequestStarterScreenPacket
import com.cobblemon.mod.common.net.messages.server.storage.SwapPCPartyPokemonPacket
import com.cobblemon.mod.common.net.messages.server.storage.party.MovePartyPokemonPacket
@@ -217,7 +215,7 @@ import com.cobblemon.mod.common.net.serverhandling.dialogue.EscapeDialogueHandle
import com.cobblemon.mod.common.net.serverhandling.dialogue.InputToDialogueHandler
import com.cobblemon.mod.common.net.serverhandling.evolution.AcceptEvolutionHandler
import com.cobblemon.mod.common.net.serverhandling.npc.SaveNPCHandler
import com.cobblemon.mod.common.net.serverhandling.orientation.ServerboundUpdateOrientationHandler
import com.cobblemon.mod.common.net.serverhandling.orientation.OrientationPacketHandler
import com.cobblemon.mod.common.net.serverhandling.pasture.PasturePokemonHandler
import com.cobblemon.mod.common.net.serverhandling.pasture.SetPastureConflictHandler
import com.cobblemon.mod.common.net.serverhandling.pasture.UnpastureAllPokemonHandler
@@ -232,7 +230,6 @@ import com.cobblemon.mod.common.net.serverhandling.pokemon.update.SetMarkingsHan
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.SetNicknameHandler
import com.cobblemon.mod.common.net.serverhandling.riding.DismountPokemonPacketHandler
import com.cobblemon.mod.common.net.serverhandling.riding.DriverInputPacketHandler
import com.cobblemon.mod.common.net.serverhandling.riding.ServerboundUpdateRiderRotationHandler
import com.cobblemon.mod.common.net.serverhandling.starter.RequestStarterScreenHandler
import com.cobblemon.mod.common.net.serverhandling.starter.SelectStarterPacketHandler
import com.cobblemon.mod.common.net.serverhandling.storage.BenchMoveHandler
@@ -314,7 +311,6 @@ object CobblemonNetwork {
list.add(PacketRegisterInfo(MarksPotentialUpdatePacket.ID, MarksPotentialUpdatePacket::decode, PokemonUpdatePacketHandler()))
list.add(PacketRegisterInfo(MarkingsUpdatePacket.ID, MarkingsUpdatePacket::decode, PokemonUpdatePacketHandler()))
list.add(PacketRegisterInfo(RideBoostsUpdatePacket.ID, RideBoostsUpdatePacket::decode, PokemonUpdatePacketHandler()))
list.add(PacketRegisterInfo(RideStaminaUpdatePacket.ID, RideStaminaUpdatePacket::decode, PokemonUpdatePacketHandler()))
// Evolution start
list.add(PacketRegisterInfo(AddEvolutionPacket.ID, AddEvolutionPacket::decode, PokemonUpdatePacketHandler()))
@@ -409,7 +405,6 @@ object CobblemonNetwork {
list.add(PacketRegisterInfo(CosmeticItemAssignmentSyncPacket.ID, CosmeticItemAssignmentSyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(BehaviourSyncPacket.ID, BehaviourSyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(MarkRegistrySyncPacket.ID, MarkRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(RideSettingsSyncPacket.ID, RideSettingsSyncPacket::decode, RideSettingsSyncHandler))
// Effects
list.add(PacketRegisterInfo(SpawnSnowstormParticlePacket.ID, SpawnSnowstormParticlePacket::decode, SpawnSnowstormParticleHandler))
@@ -444,7 +439,7 @@ object CobblemonNetwork {
list.add(PacketRegisterInfo(UpdatePastureConflictFlagPacket.ID, UpdatePastureConflictFlagPacket::decode, UpdatePastureConflictFlagHandler))
// Orientation
list.add(PacketRegisterInfo(ClientboundUpdateOrientationPacket.ID, ClientboundUpdateOrientationPacket::decode, ClientboundUpdateOrientationHandler))
list.add(PacketRegisterInfo(ClientboundUpdateOrientationPacket.ID, ClientboundUpdateOrientationPacket::decode, S2CUpdateOrientationHandler))
// Behaviours
list.add(PacketRegisterInfo(PlayPosableAnimationPacket.ID, PlayPosableAnimationPacket::decode, PlayPosableAnimationHandler))
@@ -579,14 +574,13 @@ object CobblemonNetwork {
list.add(PacketRegisterInfo(SaveNPCPacket.ID, SaveNPCPacket::decode, SaveNPCHandler))
// Riding packet(s)
list.add(PacketRegisterInfo(ServerboundUpdateOrientationPacket.ID, ServerboundUpdateOrientationPacket::decode, ServerboundUpdateOrientationHandler))
list.add(PacketRegisterInfo(ServerboundUpdateOrientationPacket.ID, ServerboundUpdateOrientationPacket::decode, OrientationPacketHandler))
list.add(PacketRegisterInfo(ServerboundUpdateRidingStatePacket.ID, ServerboundUpdateRidingStatePacket::decode, ServerboundUpdateRidingStateHandler))
list.add(PacketRegisterInfo(ServerboundUpdateRidingStatsPacket.ID, ServerboundUpdateRidingStatsPacket::decode, ServerboundUpdateRidingStatsHandler))
list.add(PacketRegisterInfo(ServerboundUpdateRidingStatRangePacket.ID, ServerboundUpdateRidingStatRangePacket::decode, ServerboundUpdateRidingStatRangeHandler))
list.add(PacketRegisterInfo(ServerboundUpdateRidingSettingsPacket.ID, ServerboundUpdateRidingSettingsPacket::decode, ServerboundUpdateRidingSettingsHandler))
list.add(PacketRegisterInfo(DismountPokemonPacket.ID, DismountPokemonPacket::decode, DismountPokemonPacketHandler))
list.add(PacketRegisterInfo(ServerboundUpdateDriverInputPacket.ID, ServerboundUpdateDriverInputPacket::decode, DriverInputPacketHandler))
list.add(PacketRegisterInfo(ServerboundUpdateRiderRotationPacket.ID, ServerboundUpdateRiderRotationPacket::decode, ServerboundUpdateRiderRotationHandler))
// Cooking
list.add(PacketRegisterInfo(ToggleCookingPotLidPacket.ID, ToggleCookingPotLidPacket::decode, ToggleCookingPotLidHandler))
@@ -26,6 +26,8 @@ object CobblemonPoiTypes: PlatformRegistry<Registry<PoiType>, ResourceKey<Regist
@JvmField
val NURSE_KEY = createKey("nurse", CobblemonBlocks.HEALING_MACHINE, 1, 1)
@JvmField
val POKE_SNACK_KEY = createKey("poke_snack", CobblemonBlocks.POKE_SNACK, 0, 1)
@JvmField
val SACCHARINE_LOG_SLATHERED_KEY = createKey("saccharine_log_slathered", CobblemonBlocks.SACCHARINE_LOG_SLATHERED, 0, 1)
// TODO after 1.7
// @JvmField
@@ -1,110 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonNetwork.sendPacket
import com.cobblemon.mod.common.api.data.DataRegistry
import com.cobblemon.mod.common.api.molang.ExpressionLike
import com.cobblemon.mod.common.api.reactive.SimpleObservable
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.air.BirdSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.air.GliderSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.air.HelicopterSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.air.HoverSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.air.JetSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.air.RocketSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.land.HorseSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.land.MinekartSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.land.VehicleSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.liquid.BoatSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.liquid.BurstSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.liquid.DolphinSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.liquid.SubmarineSettings
import com.cobblemon.mod.common.net.messages.client.data.RideSettingsSyncPacket
import com.cobblemon.mod.common.util.adapters.ExpressionAdapter
import com.cobblemon.mod.common.util.adapters.ExpressionLikeAdapter
import com.cobblemon.mod.common.util.adapters.FloatNumberRangeAdapter
import com.cobblemon.mod.common.util.cobblemonResource
import com.google.gson.GsonBuilder
import net.minecraft.advancements.critereon.MinMaxBounds
import net.minecraft.resources.ResourceLocation
import net.minecraft.server.level.ServerPlayer
import net.minecraft.server.packs.PackType
import net.minecraft.server.packs.resources.ResourceManager
object CobblemonRideSettings : DataRegistry {
override val id: ResourceLocation = cobblemonResource("ride_settings")
override val type = PackType.SERVER_DATA
override val observable = SimpleObservable<CobblemonRideSettings>()
val gson = GsonBuilder()
.setPrettyPrinting()
.registerTypeAdapter(Expression::class.java, ExpressionAdapter)
.registerTypeAdapter(ExpressionLike::class.java, ExpressionLikeAdapter)
.registerTypeAdapter(MinMaxBounds.Doubles::class.java, FloatNumberRangeAdapter)
.create()
var bird = BirdSettings()
var glider = GliderSettings()
var helicopter = HelicopterSettings()
var hover = HoverSettings()
var jet = JetSettings()
var rocket = RocketSettings()
var horse = HorseSettings()
var minekart = MinekartSettings()
var vehicle = VehicleSettings()
var boat = BoatSettings()
var burst = BurstSettings()
var dolphin = DolphinSettings()
var submarine = SubmarineSettings()
override fun sync(player: ServerPlayer) {
player.sendPacket(
RideSettingsSyncPacket(
bird = bird,
glider = glider,
helicopter = helicopter,
hover = hover,
jet = jet,
rocket = rocket,
horse = horse,
minekart = minekart,
vehicle = vehicle,
boat = boat,
burst = burst,
dolphin = dolphin,
submarine = submarine
)
)
}
override fun reload(manager: ResourceManager) {
bird = loadStyle(manager, "bird", BirdSettings::class.java)
glider = loadStyle(manager, "glider", GliderSettings::class.java)
helicopter = loadStyle(manager, "helicopter", HelicopterSettings::class.java)
hover = loadStyle(manager, "hover", HoverSettings::class.java)
jet = loadStyle(manager, "jet", JetSettings::class.java)
rocket = loadStyle(manager, "rocket", RocketSettings::class.java)
horse = loadStyle(manager, "horse", HorseSettings::class.java)
minekart = loadStyle(manager, "minekart", MinekartSettings::class.java)
vehicle = loadStyle(manager, "vehicle", VehicleSettings::class.java)
boat = loadStyle(manager, "boat", BoatSettings::class.java)
burst = loadStyle(manager, "burst", BurstSettings::class.java)
dolphin = loadStyle(manager, "dolphin", DolphinSettings::class.java)
submarine = loadStyle(manager, "submarine", SubmarineSettings::class.java)
}
private fun <T : RidingBehaviourSettings> loadStyle(manager: ResourceManager, name: String, clazz: Class<T>): T {
manager.getResourceOrThrow(cobblemonResource("ride_settings/$name.json")).open().use {
return gson.fromJson(it.reader(), clazz)
}
}
}
@@ -41,8 +41,6 @@ object CobblemonSensors {
val POKEMON_NEARBY_WANTED_ITEM = register("pokemon_nearby_wanted_item", ::PokemonItemSensor)
val NEARBY_SACC_LEAVES = register("nearby_sacc_leaves", ::SacLeavesSensor)
fun <E : Entity, U : Sensor<E>> register(id: String, supplier: Supplier<U>): SensorType<U> {
val sensor = SensorType(supplier)
sensors[id] = sensor
@@ -22,19 +22,18 @@ class ReelInPokemonContext(val species : ResourceLocation, val baitId: ResourceL
class ReelInPokemonCriterionCondition(
playerCtx: Optional<ContextAwarePredicate>,
val species: String,
val baitId: String // also allows "cobblemon:empty_bait" to indicate that no bait is allowed for this criterion to match
val baitId: String
) : SimpleCriterionCondition<ReelInPokemonContext>(playerCtx) {
companion object {
val CODEC: Codec<ReelInPokemonCriterionCondition> = RecordCodecBuilder.create { it.group(
EntityPredicate.ADVANCEMENT_CODEC.optionalFieldOf("player").forGetter { it.playerCtx },
Codec.STRING.optionalFieldOf("species", "any").forGetter { it.species },
Codec.STRING.optionalFieldOf("baitId", "any").forGetter { it.baitId }
).apply(it, { playerCtx, pokemonId, baitId -> ReelInPokemonCriterionCondition(playerCtx, pokemonId, baitId) }) }
Codec.STRING.optionalFieldOf("baitId", "empty_bait").forGetter { it.baitId }
).apply(it, { playerCtx, pokemonId, baitId -> ReelInPokemonCriterionCondition(playerCtx, pokemonId, baitId.ifEmpty { "empty_bait" }) }) }
}
override fun matches(player: ServerPlayer, context: ReelInPokemonContext): Boolean {
return (context.species == this.species.asIdentifierDefaultingNamespace() || this.species == "any")
&& (context.baitId == this.baitId.asIdentifierDefaultingNamespace() || this.baitId == "any")
return (context.species == this.species.asIdentifierDefaultingNamespace() || this.species == "any") && (context.baitId == this.baitId.asIdentifierDefaultingNamespace() || this.baitId == "empty_bait")
}
}
@@ -1,49 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai
import net.minecraft.server.level.ServerLevel
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.Behavior
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.MemoryStatus
import net.minecraft.world.entity.schedule.Activity
/**
* A [Behavior] subclass that represents tasks that check that the entity is still in one
* of the activities that this task is part of. If the entity is no longer doing any of those
* activities, the task will be interrupted and you can handle any cleanup in [onInterrupted].
*
* @author Hiroku
* @since October 17th, 2025
*/
abstract class ActivityAwareBehavior<E : LivingEntity> : Behavior<E> {
constructor(entryCondition: Map<MemoryModuleType<*>, MemoryStatus>) : super(entryCondition)
constructor(entryCondition: Map<MemoryModuleType<*>, MemoryStatus>, duration: Int) : super(entryCondition, duration)
constructor(entryCondition: Map<MemoryModuleType<*>, MemoryStatus>, minDuration: Int, maxDuration: Int) : super(entryCondition, minDuration, maxDuration)
val activities: MutableSet<Activity> = mutableSetOf()
fun isStillDoingActivity(entity: E): Boolean {
return activities.any(entity.brain::isActive)
}
override fun canStillUse(level: ServerLevel, entity: E, gameTime: Long) = isStillDoingActivity(entity)
open fun onInterrupted(level: ServerLevel, entity: E, gameTime: Long) {
// No-op
}
override fun stop(level: ServerLevel, entity: E, gameTime: Long) {
super.stop(level, entity, gameTime)
if (!isStillDoingActivity(entity)) {
onInterrupted(level, entity, gameTime)
}
}
}
@@ -11,6 +11,7 @@ package com.cobblemon.mod.common.api.ai
import com.google.common.collect.ImmutableList
import com.mojang.datafixers.util.Pair
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.Mob
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.schedule.Activity
@@ -22,13 +23,6 @@ class ActivityConfigurationContext(val activity: Activity) {
}
fun apply(entity: LivingEntity) {
tasks.forEach {
val activityAwareBehavior = it.second as? ActivityAwareBehavior<*>
?: (it.second as? WrapperLivingEntityTask<*>)?.task as? ActivityAwareBehavior
?: return@forEach
activityAwareBehavior.activities += activity
}
entity.brain.addActivity(activity, ImmutableList.copyOf(tasks))
}
}
@@ -23,7 +23,7 @@ import net.minecraft.world.entity.schedule.Activity
class ActivityChangeTaskConfig : SingleTaskConfig {
val activity: Activity = Activity.IDLE
val condition: ExpressionLike = "true".asExpressionLike()
val condition: ExpressionLike = "false".asExpressionLike()
override fun getVariables(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): List<MoLangConfigVariable> = emptyList()
@@ -17,7 +17,6 @@ import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.entity.npc.NPCEntity
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.getMemorySafely
import com.cobblemon.mod.common.util.resolveString
import com.mojang.datafixers.util.Either
import net.minecraft.server.level.ServerLevel
@@ -63,7 +62,7 @@ class MemoryAspectTaskConfig : SingleTaskConfig {
override fun canStillUse(level: ServerLevel, entity: LivingEntity, gameTime: Long) = true
override fun tick(level: ServerLevel, owner: LivingEntity, gameTime: Long) {
val hasMemory = owner.brain.hasMemoryValue(memory)
val hasMemory = !owner.brain.hasMemoryValue(memory)
if (owner is PokemonEntity) {
if (!hasMemory && aspect in owner.pokemon.forcedAspects) {
owner.pokemon.forcedAspects -= aspect
@@ -38,7 +38,7 @@ class MoveToOwnerTaskConfig : SingleTaskConfig {
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity> {
): BehaviorControl<in LivingEntity>? {
behaviourConfigurationContext.addMemories(
MemoryModuleType.WALK_TARGET,
MemoryModuleType.LOOK_TARGET
@@ -8,31 +8,16 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.CobblemonSensors
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.PlaceHoneyInHiveTask
import com.cobblemon.mod.common.util.distanceTo
import com.cobblemon.mod.common.util.getMemorySafely
import net.minecraft.core.BlockPos
import net.minecraft.server.level.ServerLevel
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.PathToBeeHiveTask
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.Behavior
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.behavior.BlockPosTracker
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.MemoryStatus
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.phys.Vec3
class PathToBeeHiveTaskConfig : SingleTaskConfig {
companion object {
const val HONEY = "honey"
const val STAY_OUT_OF_HIVE_COOLDOWN = 400
}
val condition = booleanVariable(HONEY, "can_add_honey", true).asExpressible()
@@ -51,107 +36,6 @@ class PathToBeeHiveTaskConfig : SingleTaskConfig {
if (!checkCondition(behaviourConfigurationContext.runtime, condition)) {
return null
}
behaviourConfigurationContext.addSensors(CobblemonSensors.NEARBY_BEE_HIVE)
return object : Behavior<LivingEntity>(
mapOf(
MemoryModuleType.LOOK_TARGET to MemoryStatus.REGISTERED,
MemoryModuleType.WALK_TARGET to MemoryStatus.VALUE_ABSENT,
CobblemonMemories.HAS_NECTAR to MemoryStatus.REGISTERED,
CobblemonMemories.HIVE_LOCATION to MemoryStatus.VALUE_PRESENT,
CobblemonMemories.HIVE_COOLDOWN to MemoryStatus.VALUE_ABSENT,
CobblemonMemories.HIVE_BLACKLIST to MemoryStatus.REGISTERED,
),
400,
400
) {
val maxTicks = 400
var traveledTicks = 0
override fun checkExtraStartConditions(level: ServerLevel, owner: LivingEntity): Boolean {
return (owner is PathfinderMob && owner.isAlive && (owner is PokemonEntity && PlaceHoneyInHiveTask.wantsToEnterHive(owner))) && owner.brain.checkMemory(
MemoryModuleType.WALK_TARGET, MemoryStatus.VALUE_ABSENT)
}
override fun canStillUse(level: ServerLevel, entity: LivingEntity, gameTime: Long): Boolean {
if (maxTicks >= traveledTicks) return false
val pos = entity.brain.getMemory(CobblemonMemories.HIVE_LOCATION)
return !pos.isEmpty && entity.distanceTo(pos.get()) > 1.0
}
override fun start(level: ServerLevel, entity: LivingEntity, gameTime: Long) {
super.start(level, entity, gameTime)
val hiveLocation = entity.brain.getMemorySafely(CobblemonMemories.HIVE_LOCATION).orElse(null)
val world = entity.level()
val sidesByClosest = listOf(
hiveLocation.north(),
hiveLocation.south(),
hiveLocation.east(),
hiveLocation.west()
).sortedBy { it.distSqr(entity.blockPosition()) }
var openSide = BlockPos.ZERO
for (side in sidesByClosest) {
if (world.getBlockState(side).isAir) {
openSide = side
break
}
}
if (openSide == BlockPos.ZERO) {
if (world.getBlockState(hiveLocation.above()).isAir) {
// If the above position is also air, we can use it
openSide = hiveLocation.above() // Fallback to above if no open sides found
} else if (world.getBlockState(hiveLocation.below()).isAir) {
// If the below position is also air, we can use it
openSide = hiveLocation.below() // Fallback to below if no open sides found
} else {
// If no open sides or above/below positions are found, we cannot proceed
return
}
}
val targetVec = Vec3.atCenterOf(openSide)
// Set path target toward hive
if (pathfindDirectlyTowards(openSide, entity)) {
entity.brain.setMemory(MemoryModuleType.WALK_TARGET,WalkTarget(targetVec, 0.35F, 0))
entity.brain.setMemory(MemoryModuleType.LOOK_TARGET,BlockPosTracker(targetVec.add(0.0, entity.eyeHeight.toDouble(), 0.0)))
traveledTicks = 0
} else {
dropAndBlackListHive(entity)
}
}
override fun tick(level: ServerLevel, owner: LivingEntity, gameTime: Long) {
traveledTicks++
}
override fun stop(level: ServerLevel, entity: LivingEntity, gameTime: Long) {
if (maxTicks < traveledTicks) {
dropAndBlackListHive(entity)
entity.brain.setMemoryWithExpiry(CobblemonMemories.HIVE_COOLDOWN, true, 100)
}
}
fun dropAndBlackListHive(entity: LivingEntity) {
val hivePos = entity.brain.getMemorySafely(CobblemonMemories.HIVE_LOCATION).orElse(null)
if (hivePos == null) return
val blackList = entity.brain.getMemorySafely(CobblemonMemories.HIVE_BLACKLIST).orElse(emptyList()).toMutableList()
blackList.add(hivePos)
if (blackList.count() > 3) {
blackList.removeFirst()
}
entity.brain.eraseMemory(CobblemonMemories.HIVE_LOCATION)
entity.brain.setMemory(CobblemonMemories.HIVE_BLACKLIST, blackList)
}
private fun pathfindDirectlyTowards(pos: BlockPos, entity: LivingEntity): Boolean {
if (entity !is PathfinderMob) return false
val nav = entity.navigation
val path = nav. createPath(pos, 0)
return path != null && path.canReach()
}
}
return PathToBeeHiveTask.create()
}
}
@@ -8,6 +8,7 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.bedrockk.molang.runtime.MoLangRuntime
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.CobblemonSensors
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
@@ -40,14 +41,12 @@ class PathToFlowerTaskConfig : SingleTaskConfig {
return null
}
behaviourConfigurationContext.addMemories(
CobblemonMemories.NEARBY_FLOWER,
CobblemonMemories.PATH_TO_NEARBY_FLOWER_COOLDOWN,
CobblemonMemories.NEARBY_FLOWERS,
CobblemonMemories.HIVE_COOLDOWN,
CobblemonMemories.HIVE_LOCATION,
CobblemonMemories.HIVE_BLACKLIST,
CobblemonMemories.HAS_NECTAR,
CobblemonMemories.POLLINATED
)
behaviourConfigurationContext.addSensors(CobblemonSensors.NEARBY_FLOWER)
behaviourConfigurationContext.addSensors(CobblemonSensors.NEARBY_BEE_HIVE, CobblemonSensors.NEARBY_FLOWER)
return PathToFlowerTask.create()
}
}
@@ -1,49 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.CobblemonSensors
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.PathToSacLeafTask
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
class PathToSaccLeavesTaskConfig : SingleTaskConfig {
companion object {
const val POLLINATE = "pollinate"
}
val condition = booleanVariable(POLLINATE, "can_pollinate", true).asExpressible()
override fun getVariables(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext) = listOf(
condition
).asVariables()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity>? {
if (entity !is PokemonEntity) {
return null
}
if (!checkCondition(behaviourConfigurationContext.runtime, condition)) {
return null
}
behaviourConfigurationContext.addMemories(
CobblemonMemories.NEARBY_SACC_LEAVES,
CobblemonMemories.HAS_NECTAR
)
behaviourConfigurationContext.addSensors(CobblemonSensors.NEARBY_SACC_LEAVES, CobblemonSensors.NEARBY_FLOWER)
return PathToSacLeafTask.create()
}
}
@@ -8,8 +8,8 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.bedrockk.molang.runtime.MoLangRuntime
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.WrapperLivingEntityTask
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.PlaceHoneyInHiveTask
@@ -37,9 +37,6 @@ class PlaceHoneyInHiveTaskConfig : SingleTaskConfig {
if (!checkCondition(behaviourConfigurationContext.runtime, condition)) {
return null
}
return WrapperLivingEntityTask(
PlaceHoneyInHiveTask.create(),
PokemonEntity::class.java
)
return PlaceHoneyInHiveTask.create()
}
}
@@ -1,130 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.CobblemonActivities
import com.cobblemon.mod.common.CobblemonBlocks
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.block.SaccharineLeafBlock
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.getMemorySafely
import net.minecraft.server.level.ServerLevel
import net.minecraft.sounds.SoundEvents
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.Behavior
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.MemoryStatus
import net.minecraft.world.phys.Vec3
class PlaceHoneyInSaccLeavesTaskConfig : SingleTaskConfig {
companion object {
const val POLLINATE = "pollinate"
const val MIN_DURATION : Int = 300
const val MAX_DURATION : Int = 400
const val REQUIRED_SUCCESSFUL_POLLINATION_TICKS = 250
}
val condition = booleanVariable(POLLINATE, "can_pollinate", true).asExpressible()
override fun getVariables(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext) = listOf(
condition
).asVariables()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity>? {
if (entity !is PokemonEntity) {
return null
}
if (!checkCondition(behaviourConfigurationContext.runtime, condition)) {
return null
}
return object : Behavior<LivingEntity>(
mapOf(
CobblemonMemories.NEARBY_SACC_LEAVES to MemoryStatus.VALUE_PRESENT,
MemoryModuleType.WALK_TARGET to MemoryStatus.VALUE_ABSENT,
CobblemonMemories.HAS_NECTAR to MemoryStatus.VALUE_PRESENT,
),
MIN_DURATION,
MAX_DURATION
) {
var successfulPollinationTicks = 0
var lastSoundPlayedTick = 0
var hoverPos: Vec3? = null
override fun checkExtraStartConditions(level: ServerLevel, owner: LivingEntity): Boolean {
if (level.isNight || level.isRaining || !(entity.brain.getMemorySafely(CobblemonMemories.HAS_NECTAR).orElse(false))) return false
val optionalBlockPos = entity.brain.getMemorySafely(CobblemonMemories.NEARBY_SACC_LEAVES)
if (!optionalBlockPos.isPresent || level.getBlockState(optionalBlockPos.get()).block != CobblemonBlocks.SACCHARINE_LEAVES) return false
return Vec3.atCenterOf(optionalBlockPos.get()).distanceTo(entity.position()) <= 0.6
}
override fun canStillUse(level: ServerLevel, entity: LivingEntity, gameTime: Long): Boolean {
return checkExtraStartConditions(level, entity) && entity.brain.activeActivities.indexOf(
CobblemonActivities.POKEMON_POLLINATION) != -1
}
override fun start(level: ServerLevel, entity: LivingEntity, gameTime: Long) {
super.start(level, entity, gameTime)
hoverPos = null
}
override fun tick(level: ServerLevel, owner: LivingEntity, gameTime: Long) {
++successfulPollinationTicks
if (entity.random.nextFloat() < 0.05f && successfulPollinationTicks > this.lastSoundPlayedTick + 60) {
this.lastSoundPlayedTick = successfulPollinationTicks
entity.playSound(SoundEvents.BEEHIVE_DRIP, 1.0f, 1.0f)
}
val leavesPos = entity.brain.getMemorySafely(CobblemonMemories.NEARBY_SACC_LEAVES).orElse(null)
val bl = hoverPos == null || entity.position().distanceTo(hoverPos!!) <= 0.1
val bl3 = entity.random.nextInt(40) == 0
if (bl && bl3) {
// mimics the wriggling over a flower the vanilla bees do
if (hoverPos == null) {
hoverPos = leavesPos.bottomCenter.add(0.0, 0.4, 0.0)
}
if (leavesPos != null) {
hoverPos = leavesPos.bottomCenter.add(Vec3((entity.random.nextDouble() * 2.0 - 1.0) * (1.0/5.0), 0.3 + (entity.random.nextDouble() * 2.0 - 1.0) * (1.0/7.0), (entity.random.nextDouble() * 2.0 - 1.0) * (1.0/5.0)))
entity.getMoveControl()
.setWantedPosition(hoverPos!!.x(), hoverPos!!.y(), hoverPos!!.z(), 0.35)
entity.lookControl.setLookAt(leavesPos.bottomCenter.add(0.0,0.5,0.0))
}
} else if (!bl) {
entity.getMoveControl()
.setWantedPosition(hoverPos!!.x(), hoverPos!!.y(), hoverPos!!.z(), 0.35)
}
}
override fun stop(level: ServerLevel, entity: LivingEntity, gameTime: Long) {
if (successfulPollinationTicks > REQUIRED_SUCCESSFUL_POLLINATION_TICKS) {
val blockPos = entity.brain.getMemorySafely(CobblemonMemories.NEARBY_SACC_LEAVES).orElse(null)
blockPos?.let {
val blockState = level.getBlockState(blockPos)
if (blockState.block == CobblemonBlocks.SACCHARINE_LEAVES) {
val saccAge = blockState.getValue( SaccharineLeafBlock.AGE)
if (saccAge < SaccharineLeafBlock.MAX_AGE) {
entity.brain.eraseMemory(CobblemonMemories.HAS_NECTAR)
val newBlockState = blockState.setValue(SaccharineLeafBlock.AGE, saccAge + 1)
level.setBlock(blockPos, newBlockState, 3)
}
}
}
}
successfulPollinationTicks = 0
entity.brain.eraseMemory(MemoryModuleType.WALK_TARGET)
}
}
}
}
@@ -8,14 +8,17 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.CobblemonActivities
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.getMemorySafely
import com.cobblemon.mod.common.util.sendParticlesServer
import com.mojang.datafixers.util.Either
import net.minecraft.core.particles.ParticleTypes
import net.minecraft.server.level.ServerLevel
import net.minecraft.sounds.SoundEvents
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.Behavior
import net.minecraft.world.entity.ai.behavior.BehaviorControl
@@ -26,11 +29,10 @@ import net.minecraft.world.phys.Vec3
class PollinateFlowerTaskConfig : SingleTaskConfig {
companion object {
const val POLLINATE = "pollinate"
const val PATH_TO_FLOWER_COOLDOWN_TICKS : Long = 200
const val HAS_NECTAR_ASPECT = "has_nectar"
}
val condition = booleanVariable(POLLINATE, "can_pollinate", true).asExpressible()
val durationTicks: ExpressionOrEntityVariable = Either.left("30".asExpression())
override fun getVariables(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext) = listOf(
condition
@@ -49,28 +51,22 @@ class PollinateFlowerTaskConfig : SingleTaskConfig {
return object : Behavior<LivingEntity>(
mapOf(
CobblemonMemories.NEARBY_FLOWER to MemoryStatus.VALUE_PRESENT,
CobblemonMemories.NEARBY_FLOWERS to MemoryStatus.VALUE_PRESENT,
MemoryModuleType.WALK_TARGET to MemoryStatus.VALUE_ABSENT,
CobblemonMemories.HAS_NECTAR to MemoryStatus.REGISTERED,
CobblemonMemories.POLLINATED to MemoryStatus.VALUE_ABSENT,
CobblemonMemories.HIVE_COOLDOWN to MemoryStatus.VALUE_ABSENT,
),
600,
625
15,
45
) {
val REQUIRED_SUCCESSFUL_POLLINATION_TICKS = 400
var successfulPollinationTicks = 0
var lastSoundPlayedTick = 0
var hoverPos: Vec3? = null
override fun checkExtraStartConditions(level: ServerLevel, owner: LivingEntity): Boolean {
if (level.isNight || level.isRaining || entity.brain.getMemorySafely(CobblemonMemories.HAS_NECTAR).orElse(false)) return false
val optionalBlockPos = entity.brain.getMemorySafely(CobblemonMemories.NEARBY_FLOWER)
return optionalBlockPos.isPresent && Vec3.atCenterOf(optionalBlockPos.get()).distanceTo(entity.position()) <= 1.0
return entity.brain.getMemorySafely(CobblemonMemories.NEARBY_FLOWERS).orElse(emptyList()).any {
Vec3.atCenterOf(it).distanceTo(entity.position()) <= 1.0
}
}
override fun canStillUse(level: ServerLevel, entity: LivingEntity, gameTime: Long): Boolean {
return checkExtraStartConditions(level, entity) && entity.brain.activeActivities.indexOf(
CobblemonActivities.POKEMON_POLLINATION) != -1
return checkExtraStartConditions(level, entity)
}
override fun start(level: ServerLevel, entity: LivingEntity, gameTime: Long) {
@@ -78,44 +74,20 @@ class PollinateFlowerTaskConfig : SingleTaskConfig {
}
override fun tick(level: ServerLevel, owner: LivingEntity, gameTime: Long) {
++successfulPollinationTicks
if (entity.random.nextFloat() < 0.05f && successfulPollinationTicks > this.lastSoundPlayedTick + 60) {
this.lastSoundPlayedTick = successfulPollinationTicks
entity.playSound(SoundEvents.BEE_POLLINATE, 1.0f, 1.0f)
}
val flowerPos = entity.brain.getMemorySafely(CobblemonMemories.NEARBY_FLOWER).orElse(null)
val bl = hoverPos == null || entity.position().distanceTo(hoverPos!!) <= 0.1
val bl3 = entity.random.nextInt(40) == 0
if (bl && bl3) {
// mimics the wriggling over a flower the vanilla bees do
if (hoverPos == null) {
hoverPos = flowerPos.bottomCenter.add(0.0, 0.4, 0.0)
}
if (flowerPos != null) {
hoverPos = flowerPos.bottomCenter.add(Vec3((entity.random.nextDouble() * 2.0 - 1.0) * (1.0/5.0), 0.3 + (entity.random.nextDouble() * 2.0 - 1.0) * (1.0/7.0), (entity.random.nextDouble() * 2.0 - 1.0) * (1.0/5.0)))
entity.getMoveControl()
.setWantedPosition(hoverPos!!.x(), hoverPos!!.y(), hoverPos!!.z(), 0.35)
entity.lookControl.setLookAt(flowerPos.bottomCenter.add(0.0,0.5,0.0))
}
} else if (!bl) {
entity.getMoveControl()
.setWantedPosition(hoverPos!!.x(), hoverPos!!.y(), hoverPos!!.z(), 0.35)
}
entity.lookControl.setLookAt(flowerPos.bottomCenter.add(0.0,0.5,0.0))
level.sendParticlesServer(
particleType = ParticleTypes.DRIPPING_HONEY,
position = owner.eyePosition,
particles = 3,
offset = Vec3.ZERO,
speed = 0.0
)
}
override fun stop(level: ServerLevel, entity: LivingEntity, gameTime: Long) {
if (successfulPollinationTicks > REQUIRED_SUCCESSFUL_POLLINATION_TICKS) {
entity.brain.setMemory(CobblemonMemories.HAS_NECTAR, true)
val flowerStillThere = canStillUse(level, entity, gameTime)
if (flowerStillThere) {
entity.brain.setMemory(CobblemonMemories.POLLINATED, true)
}
successfulPollinationTicks = 0
entity.brain.setMemoryWithExpiry(CobblemonMemories.PATH_TO_NEARBY_FLOWER_COOLDOWN, true, PATH_TO_FLOWER_COOLDOWN_TICKS)
}
}
}
@@ -97,9 +97,7 @@ interface TaskConfig {
cobblemonResource("go_to_land") to GoToLandTaskConfig::class.java,
cobblemonResource("path_to_hive") to PathToBeeHiveTaskConfig::class.java,
cobblemonResource("place_honey_in_hive") to PlaceHoneyInHiveTaskConfig::class.java,
cobblemonResource("place_honey_in_sacc_leaves") to PlaceHoneyInSaccLeavesTaskConfig::class.java,
cobblemonResource("path_to_flower") to PathToFlowerTaskConfig::class.java,
cobblemonResource("path_to_sacc_leaves") to PathToSaccLeavesTaskConfig::class.java,
cobblemonResource("pollinate_flower") to PollinateFlowerTaskConfig::class.java,
cobblemonResource("go_to_land") to GoToLandTaskConfig::class.java,
cobblemonResource("manage_flight_in_battle") to ManageFlightInBattleTaskConfig::class.java,
@@ -31,10 +31,8 @@ import net.minecraft.world.entity.ai.behavior.BlockPosTracker
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder
import net.minecraft.world.entity.ai.behavior.declarative.Trigger
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.level.material.Fluids
import net.minecraft.world.level.pathfinder.PathType
import net.minecraft.world.phys.Vec3
import kotlin.math.ceil
class WaterWanderTaskConfig : SingleTaskConfig {
val condition = booleanVariable(WANDER, "water_wanders", true).asExpressible()
@@ -102,33 +100,6 @@ class WaterWanderTaskConfig : SingleTaskConfig {
return@Trigger false
}
// Move target pos down so that we don't move out of water too much
val requiredDepth = ceil(0.5 + entity.eyeHeight)
// Get the current depth of the block
var depth = 1
var testPos = pos.above()
var blockState = entity.level().getBlockState(testPos)
while (blockState.fluidState.type == Fluids.WATER) {
depth++
testPos = testPos!!.above()
blockState = entity.level().getBlockState(testPos)
}
if (depth < requiredDepth) {
// Iterate down until we reach the desired min depth or we reach a non water block
pos = pos.below()
blockState = entity.level().getBlockState(pos)
while (blockState.fluidState.type == Fluids.WATER && depth < requiredDepth) {
depth ++
pos = pos!!.below()
blockState = entity.level().getBlockState(pos)
}
}
if (depth < requiredDepth) {
return@Trigger false
}
walkTarget.set(
CobblemonWalkTarget(
pos = pos,
@@ -1,29 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.berry.spawncondition
import com.cobblemon.mod.common.api.berry.Berry
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.core.Holder
import net.minecraft.tags.TagKey
import net.minecraft.util.RandomSource
import net.minecraft.world.level.biome.Biome
class SpecificBiomeCondition : BerrySpawnCondition {
lateinit var biome: TagKey<Biome>
val minGroveSize: Int = 1
val maxGroveSize: Int = 1
override fun canSpawn(berry: Berry, biome: Holder<Biome>) = biome.`is`(this.biome)
override fun getGroveSize(random: RandomSource) = random.nextIntBetweenInclusive(minGroveSize, maxGroveSize)
companion object {
val ID = cobblemonResource("specific_biome")
}
}
@@ -9,11 +9,13 @@
package com.cobblemon.mod.common.api.cooking
import com.cobblemon.mod.common.CobblemonItemComponents
import com.cobblemon.mod.common.item.PokePuffItem
import com.cobblemon.mod.common.item.PokePuffItem.Companion.DISLIKED_FLAVOR_MULTIPLIER
import com.cobblemon.mod.common.item.PokePuffItem.Companion.LIKED_FLAVOR_MULTIPLIER
import com.cobblemon.mod.common.pokemon.Nature
import net.minecraft.core.registries.BuiltInRegistries
import net.minecraft.resources.ResourceLocation
import net.minecraft.world.item.ItemStack
import net.minecraft.core.registries.BuiltInRegistries
object PokePuffUtils {
@@ -23,12 +25,11 @@ object PokePuffUtils {
val (baseFriendship) = calculateBaseFriendship(stack)
val multiplier = if (
dominantFlavour == nature.favouriteFlavour ||
(dominantFlavour == Flavour.MILD && isNeutralNature)
) LIKED_FLAVOR_MULTIPLIER else -DISLIKED_FLAVOR_MULTIPLIER
return (baseFriendship / multiplier).toInt()
return when {
dominantFlavour == nature.favouriteFlavour -> (baseFriendship / LIKED_FLAVOR_MULTIPLIER).toInt()
dominantFlavour == Flavour.MILD && isNeutralNature -> (baseFriendship / 2.0).coerceAtLeast(1.0).toInt()
else -> (-baseFriendship / DISLIKED_FLAVOR_MULTIPLIER).toInt()
}
}
fun calculateBaseFriendship(stack: ItemStack): Pair<Double, Double> {
@@ -76,8 +77,8 @@ object PokePuffUtils {
Flavour.SPICY -> "attack"
Flavour.DRY -> "special_attack"
Flavour.SWEET -> "speed"
Flavour.BITTER -> "special_defence"
Flavour.SOUR -> "defence"
Flavour.BITTER -> "special_defense"
Flavour.SOUR -> "defense"
Flavour.MILD -> "neutral"
}
}
@@ -22,7 +22,6 @@ interface PokemonSideDelegate : EntitySideDelegate<PokemonEntity> {
fun handleStatus(status: Byte) {}
fun spawnShinyParticle(player: Player) {}
fun spawnAspectParticle() {}
fun applyRenderRotation(partialTick: Float) {}
fun positionRider(passenger: Entity, positionUpdater: MoveFunction)
fun updateAge(age: Int) {}
}
@@ -152,9 +152,6 @@ object CobblemonEvents {
@JvmField
val RIDE_EVENT_PRE = CancelableObservable<RidePokemonEvent.Pre>()
@JvmField
val RIDE_EVENT_APPLY_STAMINA = EventObservable<RidePokemonEvent.ApplyStamina>()
@JvmField
val RIDE_EVENT_POST = EventObservable<RidePokemonEvent.Post>()
@@ -8,7 +8,9 @@
package com.cobblemon.mod.common.api.events.pokemon
import com.cobblemon.mod.common.util.server
import com.bedrockk.molang.runtime.value.DoubleValue
import com.bedrockk.molang.runtime.value.MoValue
import com.cobblemon.mod.common.api.events.Cancelable
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMoLangValue
import com.cobblemon.mod.common.api.molang.MoLangFunctions.moLangFunctionMap
@@ -47,36 +49,4 @@ interface RidePokemonEvent {
"pokemon" to pokemon.struct
)
}
/**
* Event published when stamina is being applied. At this point you can modify the stamina that will get used on the
* mount or you can make the stamina infinite. Handy hey.
*/
class ApplyStamina(
override val player: ServerPlayer,
override val pokemon: PokemonEntity,
var rideStamina: Float
) : RidePokemonEvent {
val context = mutableMapOf(
"player" to player.asMoLangValue(),
"pokemon" to pokemon.struct,
"ride_stamina" to DoubleValue(rideStamina)
)
val functions = moLangFunctionMap(
"set_ride_stamina" to { params ->
rideStamina = params.getDouble(0).toFloat().coerceIn(0F, 1F)
DoubleValue.ONE
},
"set_infinite_stamina" to { _ ->
rideStamina = -1F
DoubleValue.ONE
},
)
fun setInfiniteStamina() {
rideStamina = -1F
}
fun isInfiniteStamina() = rideStamina == -1F
}
}
@@ -17,11 +17,18 @@ object SpawnBaitUtils {
return grouped.map { (key, groupEffects) ->
val (type, subcategory) = key
val count = groupEffects.size
val totalChance = groupEffects.sumOf { it.chance }
val totalValue = groupEffects.sumOf { it.value }
val adjustedChance = totalChance.coerceAtMost(1.0)
val adjustedValue = ceil(totalValue)
val multiplier = when (count) {
2 -> 0.8
3 -> 0.6
else -> 1.0
}
val adjustedChance = (totalChance * multiplier).coerceAtMost(1.0)
val adjustedValue = ceil(totalValue * multiplier)
SpawnBait.Effect(type, subcategory, adjustedChance, adjustedValue)
}
@@ -12,6 +12,7 @@ import com.bedrockk.molang.runtime.MoLangEnvironment
import com.bedrockk.molang.runtime.MoLangRuntime
import com.bedrockk.molang.runtime.MoParams
import com.bedrockk.molang.runtime.struct.ArrayStruct
import com.bedrockk.molang.runtime.struct.MoStruct
import com.bedrockk.molang.runtime.struct.QueryStruct
import com.bedrockk.molang.runtime.struct.VariableStruct
import com.bedrockk.molang.runtime.value.DoubleValue
@@ -39,6 +40,7 @@ import com.cobblemon.mod.common.api.moves.animations.ActionEffectContext
import com.cobblemon.mod.common.api.moves.animations.ActionEffects
import com.cobblemon.mod.common.api.moves.animations.NPCProvider
import com.cobblemon.mod.common.api.moves.animations.TargetsProvider
import com.cobblemon.mod.common.api.npc.NPCClass
import com.cobblemon.mod.common.api.npc.NPCClasses
import com.cobblemon.mod.common.api.npc.configuration.interaction.DialogueNPCInteractionConfiguration
import com.cobblemon.mod.common.api.npc.configuration.interaction.ScriptNPCInteractionConfiguration
@@ -55,6 +57,7 @@ import com.cobblemon.mod.common.api.pokemon.evolution.Evolution
import com.cobblemon.mod.common.api.pokemon.experience.SidemodExperienceSource
import com.cobblemon.mod.common.api.pokemon.moves.LearnsetQuery
import com.cobblemon.mod.common.api.pokemon.stats.Stats
import com.cobblemon.mod.common.api.riding.Rideable
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.scheduling.ClientTaskTracker
import com.cobblemon.mod.common.api.scheduling.Schedulable
@@ -134,6 +137,7 @@ import net.minecraft.world.entity.LightningBolt
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.Mob
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.PlayerRideable
import net.minecraft.world.entity.TamableAnimal
import net.minecraft.world.entity.ai.behavior.BlockPosTracker
import net.minecraft.world.entity.ai.memory.MemoryModuleType
@@ -141,6 +145,7 @@ import net.minecraft.world.entity.ai.memory.MemoryStatus
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.entity.animal.Animal
import net.minecraft.world.entity.item.ItemEntity
import net.minecraft.world.entity.monster.Enemy
import net.minecraft.world.entity.monster.Monster
import net.minecraft.world.entity.player.Player
import net.minecraft.world.item.ItemStack
@@ -155,6 +160,9 @@ import net.minecraft.world.level.levelgen.Heightmap
import net.minecraft.world.level.pathfinder.PathType
import net.minecraft.world.phys.AABB
import net.minecraft.world.phys.Vec3
import kotlin.text.get
import kotlin.text.toInt
import kotlin.toString
/**
* Holds a bunch of useful MoLang trickery that can be used or extended in API
@@ -1177,28 +1185,16 @@ object MoLangFunctions {
return@put DoubleValue.ONE
}
map.put("has_memory_value") { params ->
for (param in params.params) {
if (!entity.hasMemoryFromString(param.asString())) {
return@put DoubleValue.ZERO
}
}
return@put DoubleValue.ONE
val memoryTypes = params.params.map {
it.asString().asIdentifierDefaultingNamespace()
}.map(BuiltInRegistries.MEMORY_MODULE_TYPE::get)
return@put DoubleValue(memoryTypes.all { entity.brain.checkMemory(it, MemoryStatus.VALUE_PRESENT) })
}
map.put("lacks_memory_value") { params ->
for (param in params.params) {
if (entity.hasMemoryFromString(param.asString())) {
return@put DoubleValue.ZERO
}
}
return@put DoubleValue.ONE
}
map.put("is_doing_activity") { params ->
for (param in params.params) {
if (entity.isDoingActivityFromString(param.asString())) {
return@put DoubleValue.ONE
}
}
return@put DoubleValue.ZERO
val memoryTypes = params.params.map {
it.asString().asIdentifierDefaultingNamespace()
}.map(BuiltInRegistries.MEMORY_MODULE_TYPE::get)
return@put DoubleValue(memoryTypes.none { entity.brain.checkMemory(it, MemoryStatus.VALUE_PRESENT) })
}
map.put("can_see") { params ->
val target = params.get<MoValue>(0)
@@ -1256,6 +1252,15 @@ object MoLangFunctions {
map.put("in_battle") { DoubleValue(npc.isInBattle()) }
map.put("battles") { ArrayStruct(npc.battleIds.mapNotNull { BattleRegistry.getBattle(it)?.struct }.mapIndexed { index, value -> "$index" to value }.toMap()) }
map.put("stop_battles") { _ -> npc.battleIds.forEach { BattleRegistry.getBattle(it)?.stop() } }
map.put("is_doing_activity") { params ->
val identifiers = params.params.map { it.asString().asIdentifierDefaultingNamespace(namespace = "minecraft") }
val activities = identifiers.mapNotNull { identifier -> BuiltInRegistries.ACTIVITY.get(identifier) }
if (activities.isNotEmpty()) {
return@put DoubleValue(activities.any { activity -> npc.brain.isActive(activity) })
} else {
return@put DoubleValue.ZERO
}
}
map.put("run_script_on_client") { params ->
val world = npc.level()
if (world is ServerLevel) {
@@ -1900,9 +1905,6 @@ object MoLangFunctions {
map.put("is_holding_item") { DoubleValue(!pokemonEntity.entityData.get(PokemonEntity.SHOWN_HELD_ITEM).let {
it.isEmpty || it.`is`(CobblemonItemTags.WEARABLE_HAT_ITEMS) || it.`is`(CobblemonItemTags.WEARABLE_FACE_ITEMS)
}) }
map.put("riding_style") {
StringValue(pokemonEntity.ifRidingAvailableSupply("") { behaviour, settings, state -> behaviour.getRidingStyle(settings, state).name })
}
map.put("is_wearing_hat") { DoubleValue(pokemonEntity.entityData.get(PokemonEntity.SHOWN_HELD_ITEM).`is`(CobblemonItemTags.WEARABLE_HAT_ITEMS)) }
map.put("is_wearing_face") { DoubleValue(pokemonEntity.entityData.get(PokemonEntity.SHOWN_HELD_ITEM).`is`(CobblemonItemTags.WEARABLE_FACE_ITEMS)) }
map.put("is_pastured") {
@@ -53,7 +53,8 @@ open class MoveTemplate(
val pp: Int,
val priority: Int,
val critRatio: Double,
val effectChances: Array<Double>
val effectChances: Array<Double>,
val actionEffect: ActionEffectTimeline?
) {
val struct: MoStruct by lazy {
QueryStruct(hashMapOf())
@@ -86,7 +87,8 @@ open class MoveTemplate(
pp = 5,
priority = 0,
critRatio = 0.0,
effectChances = emptyArray()
effectChances = emptyArray(),
actionEffect = null
)
companion object {
@@ -92,7 +92,18 @@ object Moves : DataRegistry {
effectChances += secondaryMember.get("chance").asDouble
}
}
val move = MoveTemplate(id, num, elementalType, damageCategory, power, target, accuracy, pp, priority, critRatio, effectChances.toTypedArray())
val actionEffect = ActionEffects.actionEffects[id.asIdentifierDefaultingNamespace()]
?: run {
ActionEffects.actionEffects["generic_move".asIdentifierDefaultingNamespace()]
// if (damageCategory == DamageCategories.STATUS) {
// ActionEffects.actionEffects[cobblemonResource("status")]
// } else {
// val type = elementalType.name.lowercase()
// val category = damageCategory.name.lowercase()
// ActionEffects.actionEffects["${category}_$type".asIdentifierDefaultingNamespace()]
// }
}
val move = MoveTemplate(id, num, elementalType, damageCategory, power, target, accuracy, pp, priority, critRatio, effectChances.toTypedArray(), actionEffect)
this.register(move)
} catch (e: Exception) {
Cobblemon.LOGGER.error("Caught exception trying to resolve the move '{}'", id, e)
@@ -14,7 +14,6 @@ import com.cobblemon.mod.common.api.molang.ExpressionLike
import com.cobblemon.mod.common.api.moves.animations.keyframes.*
import com.cobblemon.mod.common.api.pokemon.stats.Stat
import com.cobblemon.mod.common.api.reactive.SimpleObservable
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
import com.cobblemon.mod.common.pokemon.adapters.CobblemonStatTypeAdapter
import com.cobblemon.mod.common.util.adapters.*
import com.cobblemon.mod.common.util.cobblemonResource
@@ -92,11 +91,5 @@ object ActionEffects : JsonDataRegistry<ActionEffectTimeline> {
observable.emit(this)
}
fun getEffectWithBattleContext(id: ResourceLocation, pokemon: BattlePokemon): ActionEffectTimeline? {
val species = pokemon.entity?.exposedSpecies ?: pokemon.effectedPokemon.species
val contextedEffect = actionEffects[ResourceLocation.fromNamespaceAndPath(id.namespace, id.path + "_" + species)]
return contextedEffect ?: actionEffects[id]
}
override fun sync(player: ServerPlayer) {}
}
@@ -10,17 +10,13 @@ package com.cobblemon.mod.common.api.orientation
import com.cobblemon.mod.common.util.math.geometry.toDegrees
import com.cobblemon.mod.common.util.math.geometry.toRadians
import com.mojang.blaze3d.Blaze3D
import net.minecraft.util.Mth
import net.minecraft.world.entity.LivingEntity
import org.joml.AxisAngle4f
import org.joml.Matrix3f
import org.joml.Quaternionf
import org.joml.Vector3f
import kotlin.math.abs
import kotlin.math.asin
import kotlin.math.max
import kotlin.math.min
import kotlin.math.sign
open class OrientationController(val entity: LivingEntity) {
@@ -39,11 +35,6 @@ open class OrientationController(val entity: LivingEntity) {
private var renderOrientationO: Matrix3f? = null
private var renderOrientation: Matrix3f? = null
private var angularVelocity: Vector3f = Vector3f(0.0f, 0.0f, 0.0f)
private var lastHandledRotationTime = Double.MIN_VALUE
private var frameTime = 0.0
/** Adding this simply because it irritates me seeing `getActive` when most of this is Java. */
fun isActive() = active
@@ -72,7 +63,7 @@ open class OrientationController(val entity: LivingEntity) {
}
fun getRenderOrientation(delta: Float): Quaternionf {
val old = renderOrientationO ?: renderOrientation ?: orientation ?: Matrix3f()
val old = renderOrientationO ?: renderOrientation ?: orientation
val new = renderOrientation ?: old
val oldQuat = Quaternionf().setFromUnnormalized(old)
val newQuat = Quaternionf().setFromUnnormalized(new)
@@ -81,93 +72,18 @@ open class OrientationController(val entity: LivingEntity) {
}
fun tick() {
// val d = Blaze3D.getTime();
// this.frameTime =
// if (this.lastHandledRotationTime != Double.MIN_VALUE) d - this.lastHandledRotationTime else 0.0;
// this.lastHandledRotationTime = d;
//
// if (!active || orientation == null) return
//
// // Find the desired angular velocity
// // lerp the current ang vel towards the desired at a set rate (does this need to take into account frametime?
// val current = orientation
// val renderMatrix = this.renderOrientation ?: Matrix3f()
// val renderQuat = Quaternionf().setFromUnnormalized(renderMatrix)
// val targetQuat = Quaternionf().setFromUnnormalized(current)
//
// // Max rate of angular change in radians per second
// val maxAngVel = Math.toRadians(180.0).toFloat()
//
// // Find the difference between the current render orientation and the target orientation
// val qDiff: Quaternionf = targetQuat.mul(renderQuat.invert())
//
// // Construct the target rate of change from the difference quat
// val axAng = qDiff.get(AxisAngle4f())
// val capdRate = axAng.angle.coerceIn(-maxAngVel, maxAngVel)
// val targetAngVel = Vector3f(
// axAng.x,
// axAng.y,
// axAng.z
// ).mul(capdRate)
//
// // lerp the current angular velocity towards the target
// val k = 10.0f // Some smoothing constant k
// val smoothingFactor = Math.min(1.0f, this.frameTime.toFloat() * k)
// angularVelocity = angularVelocity.lerp(targetAngVel, smoothingFactor)
//
// // Use the angular velocity to slerp the renderQuat toward the targetQuat
// val frameDisplacement =
// angularVelocity.mul(this.frameTime.toFloat()) // Angular displacement happening on this frame
//
// val fAng = frameDisplacement.length() // Angle of displacement for this given pass/frame
// if (fAng > 0.0001f) { // Ensure that the angle is significant enough that its worth normalizing and carrying out rotation
// val fAx = frameDisplacement.normalize()
// // Construct a rotation quat from the
// val rotQuat = Quaternionf().fromAxisAngleRad(fAx, fAng)
//
// // Set the new orientation post frame stepped rotation.
// renderOrientation = Matrix3f().set(renderQuat.mul(rotQuat))
// }
//
//// this.renderOrientation = orientation
//
// // apply the new current angular velocity to the current render orientation
// // construct a quat out of the angular velocity
// // slerp the quat with a value of frametime
val d = Blaze3D.getTime();
this.frameTime = if (this.lastHandledRotationTime != Double.MIN_VALUE) d - this.lastHandledRotationTime else 0.0;
this.lastHandledRotationTime = d;
if (!active || orientation == null) return
renderOrientationO = renderOrientation
val current = orientation
val renderMatrix = this.renderOrientation ?: Matrix3f()
// Create mutable copies for manipulation
val renderMatrix = this.renderOrientation ?: current
val renderQuat = Quaternionf().setFromUnnormalized(renderMatrix)
var targetQuat = Quaternionf().setFromUnnormalized(current)
val targetQuat = Quaternionf().setFromUnnormalized(current)
val dampingFactor = 0.66f // We can change this factor for faster transitions
renderQuat.slerp(targetQuat, dampingFactor)
// --- Shortest Path Check (Still mandatory for Slerp) ---
if (renderQuat.dot(targetQuat) < 0) {
targetQuat = targetQuat.invert()
}
// --------------------------------------------------------
// K is the speed (rad/s) we want to close the gap at.
val k_rate = 10.0f // E.g., target 10 units/second closing rate.
// Calculate the frame-rate independent alpha (t) for Slerp.
// This makes the smoothing constant 'k_rate' a rate of change, not an arbitrary alpha value.
val slerpAlpha = 1.0f - Math.exp(-(k_rate * this.frameTime)).toFloat()
// Use Slerp to interpolate the renderQuat towards the targetQuat
val newRenderQuat = renderQuat.slerp(targetQuat, slerpAlpha, Quaternionf())
// Set the new orientation
renderOrientation = Matrix3f().set(newRenderQuat)
// Angular velocity is now redundant for rendering, but could be used for particle effects, etc.
val newRenderOrientation = Matrix3f()
renderQuat.get(newRenderOrientation)
renderOrientation = newRenderOrientation
}
val forwardVector: Vector3f
@@ -170,8 +170,11 @@ object Natures {
* Utility method to get a nature by string
* @return a nature type or null
*/
fun getNature(identifier: String) = getNature(cobblemonResource(identifier))
?: getNature(ResourceLocation.parse(identifier))
fun getNature(identifier: String): Nature? {
val nature = getNature(cobblemonResource(identifier))
if(nature != null) return nature
return getNature(ResourceLocation.parse(identifier))
}
/**
* Helper function for a random Nature
@@ -131,7 +131,6 @@ open class PokemonProperties {
props.species = parseSpeciesIdentifier(keyPairs)
props.form = parseForm(keyPairs)
props.friendship = parseIntProperty(keyPairs, listOf("friendship"))?.coerceIn(0, Cobblemon.config.maxPokemonFriendship)
props.fullness = parseIntProperty(keyPairs, listOf("fullness"))
props.pokeball = parseIdentifierOfRegistry(keyPairs, listOf("pokeball")) { identifier -> PokeBalls.getPokeBall(identifier)?.name?.toString() }
props.nature = parseIdentifierOfRegistry(keyPairs, listOf("nature")) { identifier -> Natures.getNature(identifier)?.name?.toString() }
props.ability = parseStringOfRegistry(keyPairs, listOf("ability")) { Abilities.get(it)?.name }
@@ -327,7 +326,6 @@ open class PokemonProperties {
var gender: Gender? = null
var level: Int? = null
var friendship: Int? = null
var fullness: Int? = null
var pokeball: String? = null
var nature: String? = null
var ability: String? = null
@@ -399,7 +397,6 @@ open class PokemonProperties {
pokemon.setFriendship(pokemon.form.baseFriendship)
}
}
fullness?.let { pokemon.currentFullness = it }
pokeball?.let { PokeBalls.getPokeBall(it.asIdentifierDefaultingNamespace())?.let { pokeball -> pokemon.caughtBall = pokeball } }
nature?.let { Natures.getNature(it.asIdentifierDefaultingNamespace())?.let { nature -> pokemon.nature = nature } }
customProperties.forEach { it.apply(pokemon) }
@@ -507,7 +504,6 @@ open class PokemonProperties {
nickname?.takeIf { it.string != pokemon.nickname?.string }?.let { return false }
form?.takeIf { !it.equals(pokemon.form.name, true) }?.let { return false }
friendship?.takeIf { it != pokemon.friendship }?.let { return false }
fullness?.takeIf { it != pokemon.currentFullness }?.let { return false }
pokeball?.takeIf { it != pokemon.caughtBall.name.toString() }?.let { return false }
nature?.takeIf { it != pokemon.nature.name.toString() }?.let { return false }
ability?.takeIf { it != pokemon.ability.name }?.let { return false }
@@ -592,7 +588,6 @@ open class PokemonProperties {
originalTrainer?.takeIf { it != properties.originalTrainer }?.let{ return false }
originalTrainerType?.takeIf { it != properties.originalTrainerType }?.let{ return false }
moves?.takeIf { it.any { move -> properties.moves?.none { it == move } == true } }?.let { return false }
fullness?.takeIf { it != properties.fullness }?.let { return false }
return true
}
@@ -641,7 +636,6 @@ open class PokemonProperties {
nickname?.let { nbt.putString(DataKeys.POKEMON_NICKNAME, Component.Serializer.toJson(it, registryLookup)) }
form?.let { nbt.putString(DataKeys.POKEMON_FORM_ID, it) }
friendship?.let { nbt.putInt(DataKeys.POKEMON_FRIENDSHIP, it) }
fullness?.let { nbt.putInt(DataKeys.POKEMON_FULLNESS, it) }
pokeball?.let { nbt.putString(DataKeys.POKEMON_CAUGHT_BALL, it) }
nature?.let { nbt.putString(DataKeys.POKEMON_NATURE, it) }
ability?.let { nbt.putString(DataKeys.POKEMON_ABILITY, it) }
@@ -673,7 +667,6 @@ open class PokemonProperties {
nickname = if (tag.contains(DataKeys.POKEMON_NICKNAME)) Component.Serializer.fromJson(tag.getString(DataKeys.POKEMON_NICKNAME), registryLookup) else null
form = if (tag.contains(DataKeys.POKEMON_FORM_ID)) tag.getString(DataKeys.POKEMON_FORM_ID) else null
friendship = if (tag.contains(DataKeys.POKEMON_FRIENDSHIP)) tag.getInt(DataKeys.POKEMON_FRIENDSHIP) else null
fullness = if (tag.contains(DataKeys.POKEMON_FULLNESS)) tag.getInt(DataKeys.POKEMON_FULLNESS) else null
pokeball = if (tag.contains(DataKeys.POKEMON_CAUGHT_BALL)) tag.getString(DataKeys.POKEMON_CAUGHT_BALL) else null
nature = if (tag.contains(DataKeys.POKEMON_NATURE)) tag.getString(DataKeys.POKEMON_NATURE) else null
ability = if (tag.contains(DataKeys.POKEMON_ABILITY)) tag.getString(DataKeys.POKEMON_ABILITY) else null
@@ -707,7 +700,6 @@ open class PokemonProperties {
//nickname?.let { json.addProperty(DataKeys.POKEMON_NICKNAME, Text.Serialization.toJsonString(it)) }
form?.let { json.addProperty(DataKeys.POKEMON_FORM_ID, it) }
friendship?.let { json.addProperty(DataKeys.POKEMON_FRIENDSHIP, it) }
fullness?.let {json.addProperty(DataKeys.POKEMON_FULLNESS, it)}
pokeball?.let { json.addProperty(DataKeys.POKEMON_CAUGHT_BALL, it) }
nature?.let { json.addProperty(DataKeys.POKEMON_NATURE, it) }
ability?.let { json.addProperty(DataKeys.POKEMON_ABILITY, it) }
@@ -740,7 +732,6 @@ open class PokemonProperties {
//nickname = json.get(DataKeys.POKEMON_NICKNAME)?.asString?.let { Text.Serialization.fromJson(it) }
form = json.get(DataKeys.POKEMON_FORM_ID)?.asString
friendship = json.get(DataKeys.POKEMON_FRIENDSHIP)?.asInt
fullness = json.get(DataKeys.POKEMON_FULLNESS)?.asInt
pokeball = json.get(DataKeys.POKEMON_CAUGHT_BALL)?.asString
nature = json.get(DataKeys.POKEMON_NATURE)?.asString
ability = json.get(DataKeys.POKEMON_ABILITY)?.asString
@@ -772,7 +763,6 @@ open class PokemonProperties {
shiny?.let { pieces.add("shiny=$it") }
gender?.let { pieces.add("gender=$it")}
friendship?.let { pieces.add("friendship=$it") }
fullness?.let {pieces.add("fullness=$it")}
pokeball?.let { pieces.add("pokeball=$it") }
nature?.let { pieces.add("nature=$it") }
ability?.let { pieces.add("ability=$it") }
@@ -806,8 +796,8 @@ open class PokemonProperties {
return PokemonProperties().loadFromJSON(this.saveToJSON())
}
// If the config value is at least 0, then do 1/x and use that as the property chance
private fun Float.checkRate(): Boolean = this > 0 && (Random.nextFloat() < 1 / this)
// If the config value is at least 1, then do 1/x and use that as the property chance
private fun Float.checkRate(): Boolean = if (this >= 1) (Random.Default.nextFloat() < 1 / this) else Random.Default.nextFloat() < this
/**
* Attempts to find an ability by ID and resolve if it should be forced or if it's legal for the given form.
@@ -9,9 +9,8 @@
package com.cobblemon.mod.common.api.pokemon.aspect
import com.cobblemon.mod.common.CobblemonBlocks
import com.cobblemon.mod.common.api.ai.config.task.PollinateFlowerTaskConfig
import com.cobblemon.mod.common.api.spawning.influence.SaccharineLogSlatheredInfluence
import com.cobblemon.mod.common.block.entity.PokeSnackBlockEntity
import com.cobblemon.mod.common.api.spawning.prospecting.LurePokeSnackDetector
import com.cobblemon.mod.common.client.entity.PokemonClientDelegate
import net.minecraft.core.particles.BlockParticleOption
import net.minecraft.core.particles.ParticleOptions
@@ -23,12 +22,11 @@ import net.minecraft.resources.ResourceLocation
*/
val aspectParticleMap: Map<String, ParticleData> = mapOf(
SaccharineLogSlatheredInfluence.HONEY_DRENCHED_ASPECT to ParticleData.MinecraftParticle(ParticleTypes.FALLING_HONEY, 0.075, 1),
PokeSnackBlockEntity.POKE_SNACK_CRUMBED_ASPECT to ParticleData.MinecraftParticle(
LurePokeSnackDetector.POKE_SNACK_CRUMBED_ASPECT to ParticleData.MinecraftParticle(
BlockParticleOption(
ParticleTypes.BLOCK,
CobblemonBlocks.POKE_SNACK.defaultBlockState()
), 0.05, 3),
PollinateFlowerTaskConfig.HAS_NECTAR_ASPECT to ParticleData.MinecraftParticle(ParticleTypes.FALLING_NECTAR, 0.075, 1)
)
sealed class ParticleData {
@@ -9,7 +9,10 @@
package com.cobblemon.mod.common.api.riding
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.riding.stats.RidingStatDefinition
import com.cobblemon.mod.common.util.*
import com.cobblemon.mod.common.util.adapters.RidingBehaviourSettingsAdapter
import net.minecraft.network.RegistryFriendlyByteBuf
@@ -29,10 +32,10 @@ class RidingProperties(
{ buffer.readEnumConstant(RidingStyle::class.java) },
{
val key = buffer.readResourceLocation()
val behaviour = RidingBehaviourSettingsAdapter.types[key]?.getConstructor()?.newInstance()
val settings = RidingBehaviourSettingsAdapter.types[key]?.getConstructor()?.newInstance()
?: error("Unknown controller key: $key")
behaviour.decode(buffer)
behaviour
settings.decode(buffer)
settings
}
)
}
@@ -48,10 +51,7 @@ class RidingProperties(
buffer.writeMap(
v,
{ _, style -> buffer.writeEnumConstant(style) },
{ _, behaviour ->
buffer.writeResourceLocation(behaviour.key)
behaviour.encode(buffer)
}
{ _, behaviour -> behaviour.encode(buffer) }
)
}
}
@@ -103,18 +103,6 @@ interface RidingBehaviour<Settings : RidingBehaviourSettings, State : RidingBeha
*/
fun damageOnCollision(settings: Settings, state: State, vehicle: PokemonEntity, impactVec: Vec3): Boolean = false
/**
* Called in [com.cobblemon.mod.common.client.render.pokemon.PokemonRenderer] to allow the controller to set rotations
* through code using partialTicks and right before rendering.
* //TODO: This needs to be further refined. Maybe only the orientationController needs affected? Maybe the rotations set here don't need to be applied to the controller/camera
*/
fun applyRenderRotation(settings: Settings, state: State, vehicle: PokemonEntity, partialTicks: Float) {}
/**
* Determines if the pair of mouse inputs Pair(mouseX, mouseY) get used to modify the driverRotations or the vehicle rotations themselves.
* Driver rotations are the rotations used by passengers or a driver that is freelooking. This does not override the freelook button.
*/
fun mouseModifiesDriverRotation(settings: Settings, state: State, vehicle: PokemonEntity): Pair<Boolean, Boolean> = Pair(false, false)
/**
* Internal helpers to help behaviour specific calculations
@@ -19,9 +19,6 @@ import net.minecraft.resources.ResourceLocation
* Typically this will be initialized for each pokemon form during deserialization
* to determine how they should ride.
*
* These also exist in a datapacked folder, ride_settings, which are used for the fallback
* values if non-stat settings are omitted in the pokemon form JSON.
*
* @author landonjw
*/
interface RidingBehaviourSettings: Encodable, Decodable {
@@ -30,6 +27,8 @@ interface RidingBehaviourSettings: Encodable, Decodable {
fun calculate(stat: RidingStat, boostAmount: Float): Float {
val range = stats[stat] ?: return 0F
return (range.first + boostAmount).coerceAtMost(range.endInclusive.toFloat())
return range.first + boostAmount
}
fun hasStat(stat: RidingStat) = stats.containsKey(stat)
}
@@ -18,7 +18,7 @@ import net.minecraft.world.phys.Vec3
* This is intended to contain mutable state that is passed between the client and server
* or temporary state that is used during the riding process.
*
* This will be destroyed when the main rider dismounts the Pokemon.
* This will be destroyed when the a user dismounts the Pokemon.
*
* @author landonjw
*/
@@ -16,7 +16,6 @@ import com.cobblemon.mod.common.api.riding.behaviour.types.land.MinekartBehaviou
import com.cobblemon.mod.common.api.riding.behaviour.types.liquid.BoatBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.types.liquid.BurstBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.types.liquid.DolphinBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.types.liquid.SubmarineBehaviour
import net.minecraft.resources.ResourceLocation
object RidingBehaviours {
@@ -35,7 +34,6 @@ object RidingBehaviours {
register(MinekartBehaviour.KEY, MinekartBehaviour())
register(HoverBehaviour.KEY, HoverBehaviour())
register(RocketBehaviour.KEY, RocketBehaviour())
register(SubmarineBehaviour.KEY, SubmarineBehaviour())
register(CompositeBehaviour.KEY, CompositeBehaviour())
}
@@ -8,18 +8,13 @@
package com.cobblemon.mod.common.api.riding.behaviour
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.DoubleJump
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.client.MountedCameraTypeHandler
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import net.minecraft.resources.ResourceLocation
import net.minecraft.tags.FluidTags
import net.minecraft.world.entity.LivingEntity
import kotlin.collections.get
import net.minecraft.server.level.ServerPlayer
import net.minecraft.world.entity.player.Player
import kotlin.collections.get
/**
* Small wrapper around a RidingBehaviour to provide sane defaults in the event that the behaviour is not active.
@@ -55,14 +50,6 @@ class RidingController(
val newState = RidingBehaviours.get(behaviourSettings.key).createDefaultState(behaviourSettings)
context?.let { newState.stamina.set(it.state.stamina.get(), forced = true) }
context?.let { newState.rideVelocity.set(it.state.rideVelocity.get(), forced = true) }
val previousKey = context?.behaviour
val newKey = behaviourSettings.key
for (passenger in entity.passengers) {
if (passenger is Player && passenger !is ServerPlayer) {
MountedCameraTypeHandler.handleTransition(passenger, previousKey ?: continue, newKey)
}
}
context = ActiveRidingContext(behaviourSettings.key, behaviourSettings, newState, newTransition)
lastTransitionAge = entity.ticksLived
} else {
@@ -110,22 +97,12 @@ class RidingController(
}
private fun canTransitionToLand(): Boolean {
val hasLandController = entity.pokemon.riding.behaviours?.get(RidingStyle.LAND) != null
if (hasLandController && (entity.isInLiquid || entity.isUnderWater)) return false
if (!hasLandController && (entity.isEyeInFluid(FluidTags.WATER) || entity.isEyeInFluid(FluidTags.LAVA))) return false
if (entity.isInLiquid || entity.isUnderWater) return false
return entity.onGround()
}
private fun canTransitionToLiquid(): Boolean {
// If it has a liquid controller to transition to and it isn't currently an air controller then transition on
// touching water. If not then check for eyes in water. This allows fliers to fly closely above water and
// for walkers that don't have a liquid controller to be able to walk in not deep water
return if (entity.pokemon.riding.behaviours?.get(RidingStyle.LIQUID) != null && context?.style != RidingStyle.AIR) {
entity.isInLiquid || entity.isUnderWater
} else {
entity.isEyeInFluid(FluidTags.WATER) || entity.isEyeInFluid(FluidTags.LAVA)
}
return entity.isInLiquid || entity.isUnderWater
}
private fun canTransitionToAir(driver: LivingEntity?): Boolean {
@@ -11,7 +11,6 @@ package com.cobblemon.mod.common.api.riding.behaviour.types.air
import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.MoLangMath.lerp
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.CobblemonRideSettings
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.orientation.OrientationController
import com.cobblemon.mod.common.api.riding.RidingStyle
@@ -34,7 +33,6 @@ import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
import org.joml.Vector3f
import kotlin.math.*
class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
@@ -51,11 +49,19 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
val poseProvider = PoseProvider<BirdSettings, BirdState>(PoseType.HOVER)
.with(PoseOption(PoseType.FLY) { _, state, _ -> state.rideVelocity.get().z > 0.2 })
val globalBird: BirdSettings
get() = CobblemonRideSettings.bird
override fun isActive(settings: BirdSettings, state: BirdState, vehicle: PokemonEntity): Boolean {
return !(vehicle.isInWater || vehicle.isUnderWater)
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
//Need to check other fluids
if (vehicle.isInWater || vehicle.isUnderWater) {
return@any false
}
//This might not actually work, depending on what the yPos actually is. yPos of the middle of the entity? the feet?
if (it.y.toDouble() == (vehicle.position().y)) {
val blockState = vehicle.level().getBlockState(it.below())
return@any !(!blockState.isAir && blockState.fluidState.isEmpty)
}
true
}
}
override fun pose(settings: BirdSettings, state: BirdState, vehicle: PokemonEntity): PoseType {
@@ -89,8 +95,7 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
vehicle: PokemonEntity,
driver: Player,
) {
// Also checks stamina
val controller = (vehicle as OrientationControllable).orientationController
val controller = (driver as OrientationControllable).orientationController
if (cos(controller.roll.toRadians()) < 0.0) {
val upsideDownRate = 1.0 / (2.0 * 20.0) // 2 seconds to max out upsideDown force
state.currUpsideDownForce.set( min(1.0, state.currUpsideDownForce.get() + upsideDownRate * abs(cos(controller.roll.toRadians()))))
@@ -109,28 +114,16 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
driver: Player
) {
val stam = state.stamina.get()
val controller = (driver as OrientationControllable).orientationController
if (vehicle.runtime.resolveBoolean(settings.infiniteStamina ?: globalBird.infiniteStamina!!)) {
return
}
// Grab the boost time in seconds and convert to ticks. Then calculate the drain rate as inversely
// proportional to the number of ticks of boost thus making a full boost take x ticks
// in short: "Stamina drains slower at higher values and also replenishes slower"
val totalStam = vehicle.runtime.resolveDouble(settings.staminaExpr ?: globalBird.staminaExpr!!) * 20.0f
val horzMod = vehicle.runtime.resolveDouble(settings.stamDrainHorzMod ?: globalBird.stamDrainHorzMod!!)
val glideMod = vehicle.runtime.resolveFloat(settings.stamDrainPercRateGlide ?: globalBird.stamDrainPercRateGlide!!)
val stamDrainPerRateDive = vehicle.runtime.resolveDouble(settings.stamDrainPerRateDive ?: globalBird.stamDrainPerRateDive!!).coerceIn(0.0, 1.0) // Ensure its between 1 and 0 or things get weird
val totalStam = vehicle.runtime.resolveDouble(settings.staminaExpr) * 20.0f
val stamDrainRate = (1.0f / totalStam).toFloat()
val stamDrainHorz = if(vehicle.deltaMovement.horizontalDistance() < 1e-6) horzMod else max(1.0 + ((horzMod - 1.0) * atan( vehicle.deltaMovement.y / vehicle.deltaMovement.horizontalDistance())), 1.0)
val diveAmount = sin(controller.pitch.toRadians()).coerceIn(0.0f, 1.0f)// from 0.0 -> 1.0 how steep is the current dive angle
val diveMod = ((1.0 - diveAmount) * ( 1.0 - stamDrainPerRateDive ) + stamDrainPerRateDive).toFloat() // smooth between 1.0 and the dive drain mod depending upon how dived the ride is
val stamDrainRate = (1.0f / totalStam).toFloat() * stamDrainHorz.toFloat()
val newStam = if (driver.deltaMovement.length() > 0.1) max(0.0f,stam - stamDrainRate) // Drain at normal fly rate
else if (state.gliding.get()) min(1.0f,stam - stamDrainRate * glideMod * diveMod) // Gliding drain logic
else max(0.0f,stam - stamDrainRate * 0.5f) // if hovering half the stam drain
val newStam = if (driver.zza > 0.0) max(0.0f,stam - stamDrainRate)
else if (!state.gliding.get()) max(0.0f,stam - stamDrainRate * 0.5f) // if hovering half the stam drain
else min(1.0f,stam + stamDrainRate * 0.2f)
state.stamina.set(newStam)
}
@@ -141,7 +134,7 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
return Vec2.ZERO//Vec2(driver.xRot * 0.5f, driver.yRot)
return Vec2(driver.xRot * 0.5f, driver.yRot)
}
override fun velocity(
@@ -151,26 +144,29 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
driver: Player,
input: Vec3
): Vec3 {
val controller = (vehicle as? OrientationControllable)?.orientationController
if (controller == null || controller.orientation == null) return Vec3.ZERO
var upForce = 0.0
var forwardForce = 0.0
//Perform ride velocity update
calculateRideSpaceVel(settings, state, vehicle, driver)
//Translate ride space velocity to world space velocity.
val controller = (driver as? OrientationControllable)?.orientationController
if (controller != null) {
//Need to deadzone this when straight up or down
upForce += -1.0 * sin(Math.toRadians(controller.pitch.toDouble())) * state.rideVelocity.get().z
forwardForce += cos(Math.toRadians(controller.pitch.toDouble())) * state.rideVelocity.get().z
upForce += cos(Math.toRadians(controller.pitch.toDouble())) * state.rideVelocity.get().y
forwardForce += sin(Math.toRadians(controller.pitch.toDouble())) * state.rideVelocity.get().y
}
// The downward force used to encourage players to stop flying upside down.
val extraDownwardForce = state.currUpsideDownForce.get().pow(2) * -0.3 // 6 blocks a second downward
// Convert the local velocity vector into a world vector
val localVelVec = Vector3f(
state.rideVelocity.get().x.toFloat(),
(state.rideVelocity.get().y).toFloat(),
state.rideVelocity.get().z.toFloat() * -1.0f // Flip the z axis to make this left handed
)
// Unrotate preemptively as this vector gets rotatee later down the line in MC logic.
var worldVelVec = localVelVec.mul(controller.orientation).toVec3d().yRot(vehicle.yRot.toRadians())
worldVelVec = worldVelVec.add(0.0, extraDownwardForce, 0.0) // Add the stamina depletion force to bring the ride down.
return worldVelVec
val velocity = Vec3(state.rideVelocity.get().x , upForce + extraDownwardForce, forwardForce)
return velocity
}
/*
@@ -178,9 +174,9 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
*/
fun calculateRideSpaceVel(settings: BirdSettings, state: BirdState, vehicle: PokemonEntity, driver: Player) {
// retrieve stats
val topSpeed = (vehicle.runtime.resolveDouble(settings.speedExpr ?: globalBird.speedExpr!!) / 20.0)
val accel = topSpeed / (vehicle.runtime.resolveDouble(settings.accelerationExpr ?: globalBird.accelerationExpr!!) * 20.0)
val glideTopSpeed = topSpeed * vehicle.runtime.resolveDouble(settings.glideSpeedExpr ?: globalBird.glideSpeedExpr!!)
val topSpeed = (vehicle.runtime.resolveDouble(settings.speedExpr) / 20.0)
val accel = topSpeed / (vehicle.runtime.resolveDouble(settings.accelerationExpr) * 20.0)
val glideTopSpeed = topSpeed * vehicle.runtime.resolveDouble(settings.glidespeedExpr)
var glideSpeedChange = 0.0
var activeInput = false
@@ -191,8 +187,8 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
newVelocity = newVelocity.normalize().scale(vehicle.deltaMovement.length())
}
// speed up and slow down based on input
if (driver.zza != 0.0f && state.stamina.get() > 0.0 && newVelocity.length() < glideTopSpeed) {
//speed up and slow down based on input
if (driver.zza != 0.0f && state.stamina.get() > 0.0) {
//make sure it can't exceed top speed
val forwardInput = when {
state.stamina.get() == 0.0f -> 0.0
@@ -209,7 +205,7 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
activeInput = true
}
val controller = (vehicle as? OrientationControllable)?.orientationController
val controller = (driver as? OrientationControllable)?.orientationController
if (controller != null) {
//Base glide speed change on current pitch of the ride.
glideSpeedChange = sin(Math.toRadians(controller.pitch.toDouble()))
@@ -285,13 +281,15 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
driver: Player,
deltaTime: Double
): Vec3 {
if (vehicle !is OrientationControllable) return Vec3.ZERO
val controller = (vehicle as OrientationControllable).orientationController
if (Cobblemon.config.disableRoll) return Vec3.ZERO
if (driver !is OrientationControllable) return Vec3.ZERO
val controller = (driver as OrientationControllable).orientationController
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr ?: globalBird.handlingExpr!!)
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr)
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr) / 20.0
val yawDeltaDeg = deltaTime * handling * sin(Math.toRadians(controller.roll.toDouble()))
val trueYawDelt = yawDeltaDeg * abs(cos(Math.toRadians(controller.pitch.toDouble()))*2).coerceIn(-1.0, 1.0)
val yawDeltaDeg = deltaTime * handling * sin(Math.toRadians(controller.roll.toDouble())) //* sin(Math.toRadians(controller.roll.toDouble())).sign
val trueYawDelt = yawDeltaDeg * abs(cos(Math.toRadians(controller.pitch.toDouble())))// * sqrt(RidingBehaviour.scaleToRange(state.rideVelocity.get().length(), 0.0, topSpeed))
// Dampen yaw when upside down
val yawDampen = (1 - abs(min(cos(controller.roll.toRadians()),0.0f)).pow(2))
@@ -300,13 +298,10 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
// Correct orientation when at low speeds
correctOrientation(settings, state, vehicle, controller, deltaTime)
val pCorr = (state.currPitchCorrectionForce.get() * deltaTime).toFloat()
val rCorr = (state.currRollCorrectionForce.get() * deltaTime).toFloat()
controller.applyGlobalPitch(pCorr)
controller.rotateRoll(rCorr)
controller.applyGlobalPitch(state.currPitchCorrectionForce.get().toRadians())
//yaw, pitch, roll
return Vec3(0.0, 0.0, 0.0)
return Vec3(0.0, 0.0, state.currRollCorrectionForce.get())
}
private fun correctOrientation(
@@ -317,48 +312,45 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
deltaTime: Double
) {
// Calculate correcting roll force.
val rollCorrectionTimer = vehicle.runtime.resolveDouble(settings.timeToRollCorrect ?: globalBird.timeToRollCorrect!!)
// If the ride is moving then have the correction rate be an equal proportion of:
// - how rolled are you
// - how long has it been since last mouse input (higher is stronger correction)
// Also the correction is proportional as a whole to how NOT pitched are you so you don't spin endlessly when looking up or down
val howRolledAmI = sqrt(abs((cos(controller.roll.toRadians()) - 1.0f) * 0.5f)) // sqrt so it trends towards one pretty quickly
val maxRollCorrectionRate =
if (state.rideVelocity.get().length() < 0.2) 45.0f
else 45.0f * cos(controller.pitch.toRadians()).pow(2) * (
howRolledAmI*1.0f +
(state.noInputTimeRoll.get() - rollCorrectionTimer).coerceIn(0.0, 1.0).pow(2).toFloat()*0.5f
)
val maxRollForce = maxRollCorrectionRate / 40.0f
val rollArrivalDeg = 35.0f
val desiredRoll = 0.0f
// Mult by cos(pitch) to ensure that it doesn't roll correct at when diving or climbing
val rollCorrectionTimer = vehicle.runtime.resolveDouble(settings.timeToRollCorrect)
val maxRollCorrectionRate = if (state.rideVelocity.get().length() < 0.1) 15.0f else 8.0f * (cos(controller.pitch.toRadians())).pow(2) * ((state.noInputTimeRoll.get() - rollCorrectionTimer)).coerceIn(0.0, 1.0).toFloat()
val maxRollForce = maxRollCorrectionRate / 40.0
val rollArrivalDeg = 90.0
if(state.rideVelocity.get().length() < 0.1 || state.noInputTimeRoll.get() > rollCorrectionTimer) {
val arrivalInfluence = (min(rollArrivalDeg,abs(controller.roll).toDouble()) / rollArrivalDeg)
val desiredRollForce = (0 - controller.roll).sign * maxRollCorrectionRate * arrivalInfluence
var steeredRollForce = desiredRollForce - state.currRollCorrectionForce.get()
// Calculate the signed error (how far and in what direction)
val rollError = Mth.wrapDegrees(desiredRoll.angleDifference(controller.roll))
// Use the absolute error to calculate the magnitude of the influence
val influenceMagnitude = (min(rollArrivalDeg, abs(rollError)) / rollArrivalDeg)
val desiredRollForce = maxRollCorrectionRate * influenceMagnitude * -rollError.sign
var steeredRollForce = desiredRollForce - state.currRollCorrectionForce.get()
// Ensure the 'steering' correction force doesn't exceed our maxForce
if (abs(steeredRollForce) > maxRollForce) {
steeredRollForce = steeredRollForce.sign * maxRollForce
// Ensure the 'steering' correction force doesn't exceed our maxForce
if (abs(steeredRollForce) > maxRollForce) {
steeredRollForce = steeredRollForce.sign * maxRollForce
}
// Apply the 'steered' force (its really not a steering force I need a better name)
state.currRollCorrectionForce.set(
state.currRollCorrectionForce.get() + steeredRollForce
)
} else {
state.currRollCorrectionForce.set(
//reduce rollCorrection gradually
lerp(state.currRollCorrectionForce.get(), 0.0, deltaTime * 0.96)
)
}
// Apply the 'steered' force (its really not a steering force I need a better name)
state.currRollCorrectionForce.set(
state.currRollCorrectionForce.get() + steeredRollForce
)
//Calculate correcting pitch force.
val maxPitchCorrectionRate = if (state.currUpsideDownForce.get() != 0.0) 15.0f * state.currUpsideDownForce.get().toFloat() else 30.0f
val maxPitchForce = maxPitchCorrectionRate / 40.0f
val pitchArrivalDeg = 35.0f
val desiredPitch = if (state.currUpsideDownForce.get() != 0.0) 90.0f else 0.0f
val maxPitchCorrectionRate = if (state.currUpsideDownForce.get() != 0.0) 8f * state.currUpsideDownForce.get() else 15f
val maxPitchForce = maxPitchCorrectionRate.toFloat() / 40.0f
val pitchArrivalDeg = 45.0f
var desiredPitch = if (state.currUpsideDownForce.get() != 0.0) 90.0 else 0.0
// if (cos(controller.roll.toRadians()) < 0.0) {
// desiredPitch *= -1 // If not rolled over then flip the pitch force. There are better ways to do this :(
// }
if((state.rideVelocity.get().length() < 0.1) || state.currUpsideDownForce.get() != 0.0) {
val pitchErrror = Mth.wrapDegrees(desiredPitch.angleDifference(controller.pitch))
val arrivalInfluence = (min(pitchArrivalDeg,abs(pitchErrror)) / pitchArrivalDeg)
val desiredPitchForce = maxPitchCorrectionRate * arrivalInfluence * -pitchErrror.sign
var steeredPitchForce = desiredPitchForce - state.currPitchCorrectionForce.get()
if((state.rideVelocity.get().length() < 0.1 && controller.pitch < 0.0) || state.currUpsideDownForce.get() != 0.0) {
val arrivalInfluence = (min(pitchArrivalDeg,abs(Mth.wrapDegrees(desiredPitch.toFloat().angleDifference(controller.pitch)))) / pitchArrivalDeg)
val desiredPitchForce = maxPitchCorrectionRate.toFloat() * arrivalInfluence
var steeredPitchForce = (desiredPitchForce - state.currPitchCorrectionForce.get())
// Ensure the 'steering' correction force doesn't exceed our maxForce
if (abs(steeredPitchForce) > maxPitchForce) {
@@ -408,18 +400,80 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
state.noInputTimePitch.set(0.0)
}
return rollRotation(
settings,
state,
vehicle,
driver,
mouseY,
mouseX,
mouseYSmoother,
mouseXSmoother,
sensitivity,
deltaTime
return when {
Cobblemon.config.disableRoll -> noRollRotation(
settings,
state,
vehicle,
driver,
mouseY,
mouseX,
mouseYSmoother,
mouseXSmoother,
sensitivity,
deltaTime
)
else -> rollRotation(
settings,
state,
vehicle,
driver,
mouseY,
mouseX,
mouseYSmoother,
mouseXSmoother,
sensitivity,
deltaTime
)
}
}
fun noRollRotation(
settings: BirdSettings,
state: BirdState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
val controller = (driver as OrientationControllable).orientationController
// Set roll to zero if transitioning to noroll config
controller.rotateRoll(controller.roll * -1.0f)
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr)
val mouseInputMult = vehicle.runtime.resolveDouble(settings.mouseInputMult)
//Smooth out mouse input.
val smoothingSpeed = 4.0
val mouseXc = ((mouseX).coerceIn(-60.0, 60.0) / 60.0) * mouseInputMult
val mouseYc = ((mouseY).coerceIn(-60.0, 60.0) / 60.0) * mouseInputMult
val xInput = mouseXSmoother.getNewDeltaValue(mouseXc * 0.1, deltaTime * smoothingSpeed);
val yInput = mouseYSmoother.getNewDeltaValue(mouseYc * 0.1, deltaTime * smoothingSpeed);
//Give the ability to yaw with x mouse input when at low speeds.
val yawForce = xInput * handling //* ( 1.0 - min(sqrt(RidingBehaviour.scaleToRange(state.rideVelocity.get().length(), 0.0, topSpeed)), 0.5))
//Apply yaw globally as we don't want roll or pitch changes due to local yaw when looking up or down.
controller.applyGlobalYaw(yawForce.toFloat() * abs(cos(controller.pitch.toRadians())).pow(2))
var pitchRot = yInput * handling
// Pitch up globally
if (abs(controller.pitch + pitchRot) >= 89.5 ) {
pitchRot = 0.0
mouseYSmoother.reset()
} else {
controller.applyGlobalPitch(pitchRot.toFloat() * -1.0f)
}
//yaw, pitch, roll
return Vec3.ZERO
}
fun rollRotation(
@@ -434,37 +488,35 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (vehicle !is OrientationControllable) return Vec3.ZERO
val controller = (vehicle as OrientationControllable).orientationController
if (driver !is OrientationControllable) return Vec3.ZERO
val controller = (driver as OrientationControllable).orientationController
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr ?: globalBird.speedExpr!!) / 20.0
val mouseInputMult = vehicle.runtime.resolveDouble(settings.mouseInputMult ?: globalBird.mouseInputMult!!)
// Applied to mouseX to prevent turning upside down when trying to roll hard.
val rollDegreeDebuff = if(mouseX.sign.toFloat() == controller.roll.sign) 1 - 0.9f*sqrt(abs(sin(controller.roll.toRadians())))*sqrt(abs(cos(controller.pitch))) else 1.0f
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr) / 20.0
val mouseInputMult = vehicle.runtime.resolveDouble(settings.mouseInputMult)
//Smooth out mouse input.
val smoothingSpeed = 2.0
val mouseXc = (mouseX).coerceIn(-45.0, 45.0) * mouseInputMult * rollDegreeDebuff
val mouseXc = (mouseX).coerceIn(-45.0, 45.0) * mouseInputMult
// When upside down apply a pitching force to nudge the player towards a dive. This reduces the 'weirdness'
// of being upside down
val rolledOverPitchCorrection = -8*sqrt(abs(min(cos(controller.roll.toRadians()),0.0f))) * (cos(controller.pitch.toRadians())).pow(2)
val mouseYc = ((mouseY).coerceIn(-45.0, 45.0) * mouseInputMult) + rolledOverPitchCorrection
val xInput = mouseXSmoother.getNewDeltaValue(mouseXc * 0.1, deltaTime * smoothingSpeed)
val yInput = mouseYSmoother.getNewDeltaValue(mouseYc * 0.1, deltaTime * smoothingSpeed)
val xInput = mouseXSmoother.getNewDeltaValue(mouseXc * 0.1, deltaTime * smoothingSpeed);
val yInput = mouseYSmoother.getNewDeltaValue(mouseYc * 0.1, deltaTime * smoothingSpeed);
val currSpeed = state.rideVelocity.get().length()
val currHorzSpeed = state.rideVelocity.get().horizontalDistance()
val hoverSpeed = 0.1
val pitchDamping = abs(cos(controller.pitch.toRadians())).pow(2) // Helper value used when wanting to discard the influence of another value at steep pitches
// Yaw locally when at or below hoverSpeed but not when pitched up or rolled over
val globalYaw = xInput * (1 - sqrt(RidingBehaviour.scaleToRange(currHorzSpeed, hoverSpeed, topSpeed))).coerceIn(0.0, 1.0)
controller.applyGlobalYaw(globalYaw.toFloat())
val yawDampen = abs(cos(controller.pitch.toRadians())).pow(2) * abs(cos(controller.roll.toRadians())).pow(2)
val localYaw = if (currHorzSpeed < hoverSpeed) xInput * (1 - sqrt(RidingBehaviour.scaleToRange(currHorzSpeed, hoverSpeed, topSpeed))).coerceIn(0.0, 1.0)
else 0.0 //xInput * 0.4 * cos(controller.roll.toRadians()).coerceIn(0.0f, 1.0f) * yawDampen
// Pitch locally up or down depending upon a number of factors:
// - Reduce pitch substantially when rolled and in a steep yaw. This prevents the player from ignoring a slow handling stat
// - Do not pitch at all when at or below hover speed
// - pitch faster at higher speeds
val p = 1.0 - vehicle.runtime.resolveDouble(settings.horizontalPitchExpr ?: globalBird.horizontalPitchExpr!!)
val p = 1.0 - vehicle.runtime.resolveDouble(settings.horizontalPitchExpr)
var localPitch = yInput * (1 - abs(sin(controller.roll.toRadians())).pow(2) * p * hypot(controller.forwardVector.x.toDouble(), controller.forwardVector.z.toDouble()).toFloat())
localPitch *= if (currSpeed > hoverSpeed || yInput > 0.0) RidingBehaviour.scaleToRange(currSpeed, 0.0, topSpeed).coerceIn(0.2, 1.0)
else 0.0
@@ -473,18 +525,14 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
// Apply a roll righting force when trying to pitch hard while rolled sideways. This nudges the player towards
// pitching globally
val pitchInfluencedRollCorrection = 0.0
val howRolledAmI = (( cos(controller.roll.toRadians()) - 1).coerceIn(-1.0f, 0.0f) * -2) //Coerce into how much roll you want to let in in the deadzone
val isInputtingTowardsRoll = if ( xInput.sign == controller.roll.sign.toDouble()) 1.0 else 0.0
val inputInRolledDir = if (isInputtingTowardsRoll == 1.0) 1.0 else -cos(controller.roll.toRadians()).coerceIn(-1.0f, 0.0f).toDouble()
val rollDampen = (1 - howRolledAmI.coerceIn(0.0f, 0.7f) * pitchDamping * inputInRolledDir)
val howRolledAmI = (( cos(controller.roll.toRadians()) - 1).coerceIn(-1.0f, 0.0f) * -2).coerceIn(0.0f, 0.7f) //Coerce into how much roll you want to let in in the deadzone
val inputInRolledDir = if (xInput.sign.toFloat() == controller.roll.sign) 1.0 else -cos(controller.roll.toRadians()).coerceIn(-1.0f, 0.0f).toDouble()
val rollDampen = (1 - howRolledAmI * abs(cos(controller.pitch.toRadians())).pow(2) * inputInRolledDir)
val rollForce = if (currHorzSpeed > hoverSpeed) xInput * sqrt(abs(RidingBehaviour.scaleToRange(currHorzSpeed, hoverSpeed, topSpeed)).coerceIn(0.0,1.0)) * rollDampen + pitchInfluencedRollCorrection
else 0.0
// When already rolled significantly part of the roll force should turn to local yaw force
val localYawForce = rollForce * abs(sin(controller.roll.toRadians())).pow(2) * pitchDamping * isInputtingTowardsRoll
//yaw, pitch, roll
return Vec3(localYawForce, localPitch, rollForce)
return Vec3(localYaw, localPitch, rollForce)
}
@@ -531,12 +579,12 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
vehicle: PokemonEntity,
driver: Player
): Float {
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr ?: globalBird.speedExpr!!) / 20.0
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr) / 20.0
val glideTopSpeed = topSpeed * vehicle.runtime.resolveDouble(settings.glidespeedExpr)
val currSpeed = state.rideVelocity.get().length()
val speedOverTopSpeed = max( 0.0, currSpeed - topSpeed)
val normalizedGlideSpeed = RidingBehaviour.scaleToRange(speedOverTopSpeed, 0.0, 0.3)
// Must I ensure that topspeed is greater than minimum?
val normalizedGlideSpeed = RidingBehaviour.scaleToRange(currSpeed, topSpeed, glideTopSpeed)
// Only ever want the fov change to be a max of 0.2 and for it to have non linear scaling.
return 1.0f + normalizedGlideSpeed.pow(2).toFloat() * 0.2f
@@ -620,78 +668,57 @@ class BirdSettings : RidingBehaviourSettings {
override val key = BirdBehaviour.KEY
override val stats = mutableMapOf<RidingStat, IntRange>()
var infiniteAltitude: Expression? = null
var infiniteAltitude: Expression = "false".asExpression()
private set
var infiniteStamina: Expression? = null
var infiniteStamina: Expression = "false".asExpression()
private set
var timeToRollCorrect: Expression? = null
var timeToRollCorrect: Expression = "0.5".asExpression()
private set
var handlingExpr: Expression? = null
var horizontalPitchExpr: Expression? = null
var mouseInputMult: Expression? = null
var speedExpr: Expression? = null
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 45.0, 10.0)".asExpression()
var horizontalPitchExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 0.2, 0.1)".asExpression()
var mouseInputMult: Expression = "q.get_ride_stats('SKILL', 'AIR', 1.2, 0.8)".asExpression()
var speedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 20.0, 4.0)".asExpression()
// Seconds from stationary to top speed
var accelerationExpr: Expression? = null
var staminaExpr: Expression? = null
var accelerationExpr: Expression = "q.get_ride_stats('ACCELERATION', 'AIR', 2.0, 8.0)".asExpression()
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'AIR', 15.0, 2.0)".asExpression()
var glideSpeedExpr: Expression? = null
var glidespeedExpr: Expression = "q.get_ride_stats('JUMP', 'AIR', 2.0, 1.0)".asExpression()
private set
// debuff to stamina drain (increases stamina drain?) depending on how horizontal you're looking (so just drain more when climbing in altitude)
// So for the base 1.5: If looking straight up and holding forward you drain at 150 percent the rate you would if
// you were horizontal.
var stamDrainHorzMod: Expression? = null
private set
// long ass variable name
// Percent of stamina drain during glide (percent of normal drain rate) So base is 25 percent. (change to 0 if you want no drain or negative if you want regen)
var stamDrainPercRateGlide: Expression? = null
private set
// Percent of stamina drain as a factor of how hard you're diving. So if its zero then at full dive you drain no stam.
// This stacks with `stamDrainPercRateGlide`
// This is coerced between 1 and 0 or things would get weird.
var stamDrainPerRateDive: Expression? = null
private set
var rideSounds: RideSoundSettingsList = RideSoundSettingsList()
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeRidingStats(stats)
rideSounds.encode(buffer)
buffer.writeNullableExpression(infiniteAltitude)
buffer.writeNullableExpression(infiniteStamina)
buffer.writeNullableExpression(glideSpeedExpr)
buffer.writeNullableExpression(handlingExpr)
buffer.writeNullableExpression(horizontalPitchExpr)
buffer.writeNullableExpression(mouseInputMult)
buffer.writeNullableExpression(speedExpr)
buffer.writeNullableExpression(accelerationExpr)
buffer.writeNullableExpression(staminaExpr)
buffer.writeNullableExpression(stamDrainHorzMod)
buffer.writeNullableExpression(stamDrainPercRateGlide)
buffer.writeNullableExpression(stamDrainPerRateDive)
buffer.writeNullableExpression(timeToRollCorrect)
buffer.writeExpression(infiniteAltitude)
buffer.writeExpression(infiniteStamina)
buffer.writeExpression(glidespeedExpr)
buffer.writeExpression(handlingExpr)
buffer.writeExpression(horizontalPitchExpr)
buffer.writeExpression(mouseInputMult)
buffer.writeExpression(speedExpr)
buffer.writeExpression(accelerationExpr)
buffer.writeExpression(staminaExpr)
buffer.writeExpression(timeToRollCorrect)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
stats.putAll(buffer.readRidingStats())
rideSounds = RideSoundSettingsList.decode(buffer)
infiniteAltitude = buffer.readNullableExpression()
infiniteStamina = buffer.readNullableExpression()
glideSpeedExpr = buffer.readNullableExpression()
handlingExpr = buffer.readNullableExpression()
horizontalPitchExpr = buffer.readNullableExpression()
mouseInputMult = buffer.readNullableExpression()
speedExpr = buffer.readNullableExpression()
accelerationExpr = buffer.readNullableExpression()
staminaExpr = buffer.readNullableExpression()
stamDrainHorzMod = buffer.readNullableExpression()
stamDrainPercRateGlide = buffer.readNullableExpression()
stamDrainPerRateDive = buffer.readNullableExpression()
timeToRollCorrect = buffer.readNullableExpression()
infiniteAltitude = buffer.readExpression()
infiniteStamina = buffer.readExpression()
glidespeedExpr = buffer.readExpression()
handlingExpr = buffer.readExpression()
horizontalPitchExpr = buffer.readExpression()
mouseInputMult = buffer.readExpression()
speedExpr = buffer.readExpression()
accelerationExpr = buffer.readExpression()
staminaExpr = buffer.readExpression()
timeToRollCorrect = buffer.readExpression()
}
}
@@ -10,7 +10,6 @@ package com.cobblemon.mod.common.api.riding.behaviour.types.air
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.CobblemonRideSettings
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
@@ -38,9 +37,6 @@ class GliderBehaviour : RidingBehaviour<GliderSettings, RidingBehaviourState> {
override val key = KEY
val globalGlider: GliderSettings
get() = CobblemonRideSettings.glider
override fun getRidingStyle(settings: GliderSettings, state: RidingBehaviourState): RidingStyle {
return RidingStyle.AIR
}
@@ -57,7 +53,7 @@ class GliderBehaviour : RidingBehaviour<GliderSettings, RidingBehaviourState> {
}
override fun speed(settings: GliderSettings, state: RidingBehaviourState, vehicle: PokemonEntity, driver: Player): Float {
return vehicle.runtime.resolveFloat(settings.speed ?: globalGlider.speed!!)
return vehicle.runtime.resolveFloat(settings.speed)
}
override fun rotation(
@@ -76,8 +72,8 @@ class GliderBehaviour : RidingBehaviour<GliderSettings, RidingBehaviourState> {
driver: Player,
input: Vec3
): Vec3 {
val xVector = if (vehicle.runtime.resolveBoolean(settings.canStrafe ?: globalGlider.canStrafe!!)) driver.xxa.toDouble() else 0.0
val yVector = -vehicle.runtime.resolveDouble(settings.glideSpeed ?: globalGlider.glideSpeed!!)
val xVector = if (vehicle.runtime.resolveBoolean(settings.canStrafe)) driver.xxa.toDouble() else 0.0
val yVector = -vehicle.runtime.resolveDouble(settings.glideSpeed)
val zVector = driver.zza.toDouble()
return Vec3(xVector, yVector, zVector)
}
@@ -199,30 +195,31 @@ class GliderSettings : RidingBehaviourSettings {
override val key = GliderBehaviour.KEY
override val stats = mutableMapOf<RidingStat, IntRange>()
var glideSpeed: Expression? = null
var glideSpeed: Expression = "0.1".asExpression()
private set
var speed: Expression? = null
var speed: Expression = "1.0".asExpression()
private set
var canStrafe: Expression? = null
var canStrafe: Expression = "false".asExpression()
private set
var rideSounds: RideSoundSettingsList = RideSoundSettingsList()
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeRidingStats(stats)
rideSounds.encode(buffer)
buffer.writeNullableExpression(glideSpeed)
buffer.writeNullableExpression(speed)
buffer.writeNullableExpression(canStrafe)
buffer.writeExpression(glideSpeed)
buffer.writeExpression(speed)
buffer.writeExpression(canStrafe)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
stats.putAll(buffer.readRidingStats())
rideSounds = RideSoundSettingsList.decode(buffer)
glideSpeed = buffer.readNullableExpression()
speed = buffer.readNullableExpression()
canStrafe = buffer.readNullableExpression()
glideSpeed = buffer.readExpression()
speed = buffer.readExpression()
canStrafe = buffer.readExpression()
}
}
@@ -10,7 +10,6 @@ package com.cobblemon.mod.common.api.riding.behaviour.types.air
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.CobblemonRideSettings
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
@@ -22,16 +21,7 @@ import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.readNullableExpression
import com.cobblemon.mod.common.util.readRidingStats
import com.cobblemon.mod.common.util.resolveDouble
import com.cobblemon.mod.common.util.writeNullableExpression
import com.cobblemon.mod.common.util.writeRidingStats
import kotlin.math.abs
import kotlin.math.pow
import kotlin.math.sin
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
@@ -40,6 +30,9 @@ import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
import kotlin.math.abs
import kotlin.math.pow
import kotlin.math.sin
class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, RidingBehaviourState> {
companion object {
@@ -48,8 +41,6 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, RidingBehaviourS
}
override val key = KEY
val globalHelicopter: HelicopterSettings
get() = CobblemonRideSettings.helicopter
override fun getRidingStyle(settings: HelicopterSettings, state: RidingBehaviourState): RidingStyle {
return RidingStyle.AIR
@@ -102,8 +93,8 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, RidingBehaviourS
val runtime = vehicle.runtime
//If the player is not modulating height then hover
var yVel = if (driver.jumping) runtime.resolveDouble(settings.verticalVelocity ?: globalHelicopter.verticalVelocity!!)
else if (driver.isShiftKeyDown) -runtime.resolveDouble(settings.verticalVelocity ?: globalHelicopter.verticalVelocity!!)
var yVel = if (driver.jumping) runtime.resolveDouble(settings.verticalVelocity)
else if (driver.isShiftKeyDown) -runtime.resolveDouble(settings.verticalVelocity)
else (0.0)
yVel *= 0.25
@@ -299,35 +290,36 @@ class HelicopterSettings : RidingBehaviourSettings {
override val key = HelicopterBehaviour.KEY
override val stats = mutableMapOf<RidingStat, IntRange>()
var gravity: Expression? = null
var gravity: Expression = "1.0".asExpression()
private set
var horizontalAcceleration: Expression? = null
var horizontalAcceleration: Expression = "0.1".asExpression()
private set
var verticalVelocity: Expression? = null
var verticalVelocity: Expression = "1.0".asExpression()
private set
var speed: Expression? = null
var speed: Expression = "1.0".asExpression()
private set
var rideSounds: RideSoundSettingsList = RideSoundSettingsList()
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeRidingStats(stats)
rideSounds.encode(buffer)
buffer.writeNullableExpression(gravity)
buffer.writeNullableExpression(horizontalAcceleration)
buffer.writeNullableExpression(verticalVelocity)
buffer.writeNullableExpression(speed)
buffer.writeExpression(gravity)
buffer.writeExpression(horizontalAcceleration)
buffer.writeExpression(verticalVelocity)
buffer.writeExpression(speed)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
stats.putAll(buffer.readRidingStats())
rideSounds = RideSoundSettingsList.decode(buffer)
gravity = buffer.readNullableExpression()
horizontalAcceleration = buffer.readNullableExpression()
verticalVelocity = buffer.readNullableExpression()
speed = buffer.readNullableExpression()
gravity = buffer.readExpression()
horizontalAcceleration = buffer.readExpression()
verticalVelocity = buffer.readExpression()
speed = buffer.readExpression()
}
}
@@ -9,7 +9,6 @@
package com.cobblemon.mod.common.api.riding.behaviour.types.air
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonRideSettings
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
@@ -42,8 +41,6 @@ class HoverBehaviour : RidingBehaviour<HoverSettings, HoverState> {
}
override val key = KEY
val globalHover: HoverSettings
get() = CobblemonRideSettings.hover
override fun getRidingStyle(settings: HoverSettings, state: HoverState): RidingStyle {
return RidingStyle.AIR
@@ -51,7 +48,7 @@ class HoverBehaviour : RidingBehaviour<HoverSettings, HoverState> {
val poseProvider = PoseProvider<HoverSettings, HoverState>(PoseType.STAND)
.with(PoseOption(PoseType.WALK) { _, state, _ ->
return@PoseOption abs(state.rideVelocity.get().length()) > 0.01
return@PoseOption abs(state.rideVelocity.get().z) > 0.2
})
override fun isActive(
@@ -108,7 +105,7 @@ class HoverBehaviour : RidingBehaviour<HoverSettings, HoverState> {
state: HoverState,
vehicle: PokemonEntity,
) {
val heightLimit = vehicle.runtime.resolveDouble(settings.jumpExpr ?: globalHover.jumpExpr!!)
val heightLimit = vehicle.runtime.resolveDouble(settings.jumpExpr)
val pos = vehicle.position()
val level = Minecraft.getInstance().player?.level() ?: return
val hit = level.clip(
@@ -129,12 +126,9 @@ class HoverBehaviour : RidingBehaviour<HoverSettings, HoverState> {
state: HoverState,
vehicle: PokemonEntity
) {
if (vehicle.runtime.resolveBoolean(settings.infiniteStamina ?: globalHover.infiniteStamina!!)) {
return
}
val stam = state.stamina.get()
val stamDrainRate = (1.0f / vehicle.runtime.resolveDouble(settings.staminaExpr ?: globalHover.staminaExpr!!)).toFloat() / 20.0f
val stamReplenishRate = (1.0f / vehicle.runtime.resolveDouble(settings.stamReplenishTimeSeconds ?: globalHover.stamReplenishTimeSeconds!!) ).toFloat() / 20.0f // 2 seconds to replenish a full bar of stamina
val stamDrainRate = (1.0f / vehicle.runtime.resolveDouble(settings.staminaExpr)).toFloat() / 20.0f
val stamReplenishRate = (1.0f / vehicle.runtime.resolveDouble(settings.stamReplenishTimeSeconds) ).toFloat() / 20.0f // 2 seconds to replenish a full bar of stamina
val newStam = if (state.tooHigh.get()) max(0.0f, stam - stamDrainRate) else min(1.0f,stam + stamReplenishRate)
state.stamina.set(newStam)
@@ -181,8 +175,8 @@ class HoverBehaviour : RidingBehaviour<HoverSettings, HoverState> {
vehicle: PokemonEntity,
driver: LivingEntity
): Float {
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr ?: globalHover.speedExpr!!) / 20.0
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr ?: globalHover.handlingExpr!!) / 20.0
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr) / 20.0
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr) / 20.0
val maxYawDiff = 90.0f
// Normalize the current rotation diff
@@ -217,8 +211,8 @@ class HoverBehaviour : RidingBehaviour<HoverSettings, HoverState> {
driver: Player
): Vec3 {
// Convert these to their tick values
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr ?: globalHover.speedExpr!!) / 20.0
val accel = topSpeed / (vehicle.runtime.resolveDouble(settings.accelerationExpr ?: globalHover.accelerationExpr!!) * 20.0)
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr) / 20.0
val accel = topSpeed / (vehicle.runtime.resolveDouble(settings.accelerationExpr) * 20.0)
var newVelocity = state.rideVelocity.get()
@@ -433,61 +427,54 @@ class HoverSettings : RidingBehaviourSettings {
override val key = HoverBehaviour.KEY
override val stats = mutableMapOf<RidingStat, IntRange>()
var infiniteStamina: Expression? = null
var canJump = "true".asExpression()
private set
var canJump: Expression? = null
private set
var stamReplenishTimeSeconds: Expression? = null
var stamReplenishTimeSeconds = "2.0".asExpression()
private set
// Speed in block per second
var speedExpr: Expression? = null
var speedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 7.0, 1.0)".asExpression()
private set
// Acceleration in number of seconds to top speed
var accelerationExpr: Expression? = null
var accelerationExpr: Expression =
"q.get_ride_stats('ACCELERATION', 'AIR', 2.0, 8.0)".asExpression()
private set
// Amount of seconds between boosts
var staminaExpr: Expression? = null
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'AIR', 30.0, 2.0)".asExpression()
private set
// Blocks before stamina drain
var jumpExpr: Expression? = null
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'AIR', 16.0, 2.0)".asExpression()
private set
// Turn rate in degrees per second when stationary
var handlingExpr: Expression? = null
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 270.0, 45.0)".asExpression()
private set
var rideSounds: RideSoundSettingsList = RideSoundSettingsList()
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeRidingStats(stats)
rideSounds.encode(buffer)
buffer.writeNullableExpression(infiniteStamina)
buffer.writeNullableExpression(canJump)
buffer.writeNullableExpression(stamReplenishTimeSeconds)
buffer.writeNullableExpression(speedExpr)
buffer.writeNullableExpression(accelerationExpr)
buffer.writeNullableExpression(staminaExpr)
buffer.writeNullableExpression(jumpExpr)
buffer.writeNullableExpression(handlingExpr)
buffer.writeExpression(speedExpr)
buffer.writeExpression(accelerationExpr)
buffer.writeExpression(staminaExpr)
buffer.writeExpression(jumpExpr)
buffer.writeExpression(handlingExpr)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
stats.putAll(buffer.readRidingStats())
rideSounds = RideSoundSettingsList.decode(buffer)
infiniteStamina = buffer.readNullableExpression()
canJump = buffer.readNullableExpression()
stamReplenishTimeSeconds = buffer.readNullableExpression()
speedExpr = buffer.readNullableExpression()
accelerationExpr = buffer.readNullableExpression()
staminaExpr = buffer.readNullableExpression()
jumpExpr = buffer.readNullableExpression()
handlingExpr = buffer.readNullableExpression()
speedExpr = buffer.readExpression()
accelerationExpr = buffer.readExpression()
staminaExpr = buffer.readExpression()
jumpExpr = buffer.readExpression()
handlingExpr = buffer.readExpression()
}
}
@@ -11,35 +11,23 @@ package com.cobblemon.mod.common.api.riding.behaviour.types.air
import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.MoLangMath.lerp
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.CobblemonRideSettings
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.api.riding.behaviour.Side
import com.cobblemon.mod.common.api.riding.behaviour.ridingState
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.behaviour.types.land.HorseSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.land.HorseState
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.math.geometry.toRadians
import com.cobblemon.mod.common.util.readNullableExpression
import com.cobblemon.mod.common.util.readRidingStats
import com.cobblemon.mod.common.util.resolveDouble
import com.cobblemon.mod.common.util.toVec3d
import com.cobblemon.mod.common.util.writeNullableExpression
import com.cobblemon.mod.common.util.writeRidingStats
import kotlin.math.abs
import kotlin.math.max
import kotlin.math.min
import net.minecraft.client.Minecraft
import com.cobblemon.mod.common.util.*
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.config.CobblemonConfig
import com.cobblemon.mod.common.util.math.geometry.toRadians
import net.minecraft.client.Minecraft
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
@@ -48,6 +36,7 @@ import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
import org.joml.Vector3f
import kotlin.math.*
class JetBehaviour : RidingBehaviour<JetSettings, JetState> {
companion object {
@@ -60,9 +49,6 @@ class JetBehaviour : RidingBehaviour<JetSettings, JetState> {
return RidingStyle.AIR
}
val globalJet: JetSettings
get() = CobblemonRideSettings.jet
val poseProvider = PoseProvider<JetSettings, JetState>(PoseType.HOVER)
.with(PoseOption(PoseType.FLY) { _, state, _ -> state.rideVelocity.get().z > 0.1 })
@@ -127,7 +113,7 @@ class JetBehaviour : RidingBehaviour<JetSettings, JetState> {
) {
val stam = state.stamina.get()
var newStam = stam
val stamDrainRate = (1.0f / vehicle.runtime.resolveDouble(settings.staminaExpr ?: globalJet.staminaExpr!!)).toFloat() / 20.0f
val stamDrainRate = (1.0f / vehicle.runtime.resolveDouble(settings.staminaExpr)).toFloat() / 20.0f
if (state.boosting.get()) {
newStam = max(0.0f,stam - stamDrainRate * 1.5f)
@@ -161,7 +147,7 @@ class JetBehaviour : RidingBehaviour<JetSettings, JetState> {
driver: Player,
input: Vec3
): Vec3 {
val controller = (vehicle as? OrientationControllable)?.orientationController
val controller = (driver as? OrientationControllable)?.orientationController
if (controller == null || controller.orientation == null) return Vec3.ZERO
//Calculate ride space velocity
@@ -192,12 +178,12 @@ class JetBehaviour : RidingBehaviour<JetSettings, JetState> {
vehicle: PokemonEntity,
driver: Player
) {
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr ?: globalJet.speedExpr!!) / 20.0
val accel = topSpeed / (vehicle.runtime.resolveDouble(settings.accelerationExpr ?: globalJet.accelerationExpr!!) * 20.0)
val deccel = vehicle.runtime.resolveDouble(settings.deccelRate ?: globalJet.deccelRate!!)//0.005
val minSpeed = topSpeed * vehicle.runtime.resolveDouble(settings.minSpeedFactor ?: globalJet.minSpeedFactor!!)
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr) / 20.0
val accel = topSpeed / (vehicle.runtime.resolveDouble(settings.accelerationExpr) * 20.0)
val deccel = vehicle.runtime.resolveDouble(settings.deccelRate)//0.005
val minSpeed = topSpeed * vehicle.runtime.resolveDouble(settings.minSpeedFactor)
val speed = state.rideVelocity.get().z
val boostMult = vehicle.runtime.resolveDouble(settings.jumpExpr ?: globalJet.jumpExpr!!)
val boostMult = vehicle.runtime.resolveDouble(settings.jumpExpr)
val boostTopSpeed = topSpeed * boostMult
val boostAccel = accel * boostMult
@@ -265,12 +251,14 @@ class JetBehaviour : RidingBehaviour<JetSettings, JetState> {
driver: Player,
deltaTime: Double
): Vec3 {
//don't yaw this way if
if (Cobblemon.config.disableRoll) return Vec3.ZERO
//Cap at a rate of 5fps so frame skips dont lead to huge jumps
val cappedDeltaTime = min(deltaTime, 0.2)
//Get handling in degrees per second
val yawRotRate = vehicle.runtime.resolveDouble(settings.handlingYawExpr ?: globalJet.handlingYawExpr!!)
val yawRotRate = vehicle.runtime.resolveDouble(settings.handlingYawExpr)
//Base the change off of deltatime.
var handlingYaw = yawRotRate * (cappedDeltaTime)
@@ -296,8 +284,53 @@ class JetBehaviour : RidingBehaviour<JetSettings, JetState> {
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (vehicle !is OrientationControllable) return Vec3.ZERO
return when {
Cobblemon.config.disableRoll -> noRollRotation(
settings,
state,
vehicle,
driver,
mouseY,
mouseX,
mouseYSmoother,
mouseXSmoother,
sensitivity,
deltaTime
)
else -> rollRotation(
settings,
state,
vehicle,
driver,
mouseY,
mouseX,
mouseYSmoother,
mouseXSmoother,
sensitivity,
deltaTime
)
}
}
fun noRollRotation(
settings: JetSettings,
state: JetState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
val controller = (driver as OrientationControllable).orientationController
// Set roll to zero if transitioning to noroll config
controller.rotateRoll(controller.roll * -1.0f)
//Cap at a rate of 5fps so frame skips dont lead to huge jumps
val cappedDeltaTime = min(deltaTime, 0.2)
// Accumulate the mouse input
@@ -306,11 +339,73 @@ class JetBehaviour : RidingBehaviour<JetSettings, JetState> {
//Get handling in degrees per second
val handlingDebuff = if(state.stamina.get() == 0.0f) 0.5 else 1.0
var handling = vehicle.runtime.resolveDouble(settings.handlingExpr ?: globalJet.handlingExpr!!) * handlingDebuff
var handling = vehicle.runtime.resolveDouble(settings.handlingExpr) * handlingDebuff
//convert it to delta time
handling *= (cappedDeltaTime)
var pitchRot = handling * state.currMouseYForce.get()
// Yaw
val yawRot = handling * 0.5 * state.currMouseXForce.get()
controller.applyGlobalYaw(yawRot.toFloat())
if (abs(controller.pitch + pitchRot) >= 89.5 ) {
pitchRot = 0.0
state.currMouseYForce.set(0.0)
mouseYSmoother.reset()
} else {
controller.applyGlobalPitch(pitchRot.toFloat() * -1.0f)
}
// Have accumulated input begin decay when no input detected
if (abs(mouseX) == 0.0) {
// Have decay on roll be much stronger.
state.currMouseXForce.set(lerp(state.currMouseXForce.get(), 0.0, 0.02))
}
if (mouseY == 0.0) {
state.currMouseYForce.set(lerp(state.currMouseYForce.get(), 0.0, 0.005))
}
//yaw, pitch, roll
return Vec3.ZERO
}
fun rollRotation(
settings: JetSettings,
state: JetState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
//TODO: figure out a cleaner solution to this issue of large jumps when skipping frames or lagging
//Cap at a rate of 5fps so frame skips dont lead to huge jumps
val cappedDeltaTime = min(deltaTime, 0.2)
// Accumulate the mouse input
state.currMouseXForce.set((state.currMouseXForce.get() + (0.0015 * mouseX)).coerceIn(-1.0, 1.0))
state.currMouseYForce.set((state.currMouseYForce.get() + (0.0015 * mouseY)).coerceIn(-1.0, 1.0))
//Get handling in degrees per second
val handlingDebuff = if(state.stamina.get() == 0.0f) 0.5 else 1.0
var handling = vehicle.runtime.resolveDouble(settings.handlingExpr) * handlingDebuff
//convert it to delta time
handling *= (cappedDeltaTime)
val poke = driver.vehicle as? PokemonEntity
//TODO: reevaluate if deadzones are needed and if they are still causing issues.
//create deadzones for the constant input values.
//val xInput = remapWithDeadzone(state.currMouseXForce, 0.025, 1.0)
//val yInput = remapWithDeadzone(state.currMouseYForce, 0.025, 1.0)
val pitchRot = handling * state.currMouseYForce.get()
// Roll
@@ -321,10 +416,10 @@ class JetBehaviour : RidingBehaviour<JetSettings, JetState> {
// Have accumulated input begin decay when no input detected
if (abs(mouseX) == 0.0) {
// Have decay on roll be much stronger.
state.currMouseXForce.set(lerp(state.currMouseXForce.get(), 0.0, 0.08))
state.currMouseXForce.set(lerp(state.currMouseXForce.get(), 0.0, 0.02))
}
if (mouseY == 0.0) {
state.currMouseYForce.set(lerp(state.currMouseYForce.get(), 0.0, 0.02))
state.currMouseYForce.set(lerp(state.currMouseYForce.get(), 0.0, 0.005))
}
//yaw, pitch, roll
@@ -452,70 +547,72 @@ class JetSettings : RidingBehaviourSettings {
override val key = JetBehaviour.KEY
override val stats = mutableMapOf<RidingStat, IntRange>()
var gravity: Expression? = null
var gravity: Expression = "0".asExpression()
private set
var deccelRate: Expression? = null
var deccelRate: Expression = "0.005".asExpression()
private set
// Mult to top speed in order to derive minSpeed
var minSpeedFactor: Expression? = null
var minSpeedFactor: Expression = "0.25".asExpression()
private set
var handlingYawExpr: Expression? = null
var handlingYawExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 50.0, 25.0)".asExpression()
private set
// Make configurable by json
var infiniteStamina: Expression? = null
var infiniteStamina: Expression = "false".asExpression()
private set
// Boost power. Mult for top speed and accel while boosting
var jumpExpr: Expression? = null
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'AIR', 2.0, 1.0)".asExpression()
private set
// Turn rate in degrees per second
var handlingExpr: Expression? = null
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 60.0, 10.0)".asExpression()
private set
// Top Speed in blocks per second
var speedExpr: Expression? = null
var speedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 24.0, 4.0)".asExpression()
private set
// Seconds to get to top speed
var accelerationExpr: Expression? = null
var accelerationExpr: Expression =
"q.get_ride_stats('ACCELERATION', 'AIR', 2.0, 8.0)".asExpression()
private set
// Time in seconds to drain full bar of stamina flying
var staminaExpr: Expression? = null
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'AIR', 60.0, 4.0)".asExpression()
private set
var rideSounds: RideSoundSettingsList = RideSoundSettingsList()
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeRidingStats(stats)
rideSounds.encode(buffer)
buffer.writeNullableExpression(gravity)
buffer.writeNullableExpression(deccelRate)
buffer.writeNullableExpression(minSpeedFactor)
buffer.writeNullableExpression(handlingYawExpr)
buffer.writeNullableExpression(infiniteStamina)
buffer.writeNullableExpression(jumpExpr)
buffer.writeNullableExpression(handlingExpr)
buffer.writeNullableExpression(speedExpr)
buffer.writeNullableExpression(accelerationExpr)
buffer.writeNullableExpression(staminaExpr)
buffer.writeExpression(gravity)
buffer.writeExpression(deccelRate)
buffer.writeExpression(minSpeedFactor)
buffer.writeExpression(handlingYawExpr)
buffer.writeExpression(infiniteStamina)
buffer.writeExpression(jumpExpr)
buffer.writeExpression(handlingExpr)
buffer.writeExpression(speedExpr)
buffer.writeExpression(accelerationExpr)
buffer.writeExpression(staminaExpr)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
stats.putAll(buffer.readRidingStats())
rideSounds = RideSoundSettingsList.decode(buffer)
gravity = buffer.readNullableExpression()
deccelRate = buffer.readNullableExpression()
minSpeedFactor = buffer.readNullableExpression()
handlingYawExpr = buffer.readNullableExpression()
infiniteStamina = buffer.readNullableExpression()
jumpExpr = buffer.readNullableExpression()
handlingExpr = buffer.readNullableExpression()
speedExpr = buffer.readNullableExpression()
accelerationExpr = buffer.readNullableExpression()
staminaExpr = buffer.readNullableExpression()
gravity = buffer.readExpression()
deccelRate = buffer.readExpression()
minSpeedFactor = buffer.readExpression()
handlingYawExpr = buffer.readExpression()
infiniteStamina = buffer.readExpression()
jumpExpr = buffer.readExpression()
handlingExpr = buffer.readExpression()
speedExpr = buffer.readExpression()
accelerationExpr = buffer.readExpression()
staminaExpr = buffer.readExpression()
}
}
@@ -10,7 +10,6 @@ package com.cobblemon.mod.common.api.riding.behaviour.types.air
import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.MoLangMath.lerp
import com.cobblemon.mod.common.CobblemonRideSettings
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
@@ -41,8 +40,6 @@ class RocketBehaviour : RidingBehaviour<RocketSettings, RocketState> {
}
override val key = KEY
val globalRocket: RocketSettings
get() = CobblemonRideSettings.rocket
override fun getRidingStyle(settings: RocketSettings, state: RocketState): RidingStyle {
return RidingStyle.AIR
@@ -87,7 +84,7 @@ class RocketBehaviour : RidingBehaviour<RocketSettings, RocketState> {
driver: Player
): Float {
// Use this as a "tick" function and check to see if the driver is "boosting"
if (vehicle.level().isClientSide) {
if(vehicle.level().isClientSide) {
handleBoosting(settings, state, vehicle, driver)
tickStamina(settings, state, vehicle, driver)
}
@@ -127,14 +124,10 @@ class RocketBehaviour : RidingBehaviour<RocketSettings, RocketState> {
) {
val stam = state.stamina.get()
if (vehicle.runtime.resolveBoolean(settings.infiniteStamina ?: globalRocket.infiniteStamina!!)) {
return
}
// Grab the boost time in seconds and convert to ticks. Then calculate the drain rate as inversely
// proportional to the number of ticks of boost thus making a full boost take x ticks
// in short: "Stamina drains slower at higher values and also replenishes slower"
val boostTime = vehicle.runtime.resolveDouble(settings.staminaExpr ?: globalRocket.staminaExpr!!) * 20.0f
val boostTime = vehicle.runtime.resolveDouble(settings.staminaExpr) * 20.0f
val stamDrainRate = (1.0f / boostTime).toFloat()
val newStam = if(state.boosting.get() || driver.jumping) max(0.0f,stam - stamDrainRate) else stam
@@ -186,13 +179,13 @@ class RocketBehaviour : RidingBehaviour<RocketSettings, RocketState> {
var newMomentum = state.turnMomentum.get().toDouble()
// Degrees per tick
val maxTurnMomentum = vehicle.runtime.resolveDouble(settings.maxTurnRate ?: globalRocket.maxTurnRate!!) / 20.0f
val maxTurnMomentum = vehicle.runtime.resolveDouble(settings.maxTurnRate) / 20.0f
// Turn rate increase per tick. Based off number of seconds to get to max turn rate
val turningAcceleration = maxTurnMomentum / (vehicle.runtime.resolveDouble(settings.handlingExpr ?: globalRocket.handlingExpr!!) * 20.0f)
val turningAcceleration = maxTurnMomentum / (vehicle.runtime.resolveDouble(settings.handlingExpr) * 20.0f)
val turnInput = (driver.xxa *-1.0f) * turningAcceleration
// Base boost stats off of normal turning stats
val boostHandlingMod = vehicle.runtime.resolveDouble(settings.boostHandlingMod ?: globalRocket.boostHandlingMod!!)
val boostHandlingMod = vehicle.runtime.resolveDouble(settings.boostHandlingMod)
val boostMaxTurnMomentum = maxTurnMomentum * boostHandlingMod
val boostTurnInput = turnInput * boostHandlingMod
@@ -237,9 +230,9 @@ class RocketBehaviour : RidingBehaviour<RocketSettings, RocketState> {
vehicle: PokemonEntity,
driver: Player
): Vec3 {
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr ?: globalRocket.speedExpr!!)
val accel = vehicle.runtime.resolveDouble(settings.accelerationExpr ?: globalRocket.accelerationExpr!!)
val jump = vehicle.runtime.resolveDouble(settings.jumpExpr ?: globalRocket.jumpExpr!!)
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
val accel = vehicle.runtime.resolveDouble(settings.accelerationExpr)
val jump = vehicle.runtime.resolveDouble(settings.jumpExpr)
var newVelocity = vehicle.deltaMovement
@@ -263,7 +256,7 @@ class RocketBehaviour : RidingBehaviour<RocketSettings, RocketState> {
(newVelocity.z + (accel * forwardInput.toDouble())))
} else if ((state.boosting.get())) {
val boostMod = vehicle.runtime.resolveDouble(settings.boostSpeedMod ?: globalRocket.boostSpeedMod!!)
val boostMod = vehicle.runtime.resolveDouble(settings.boostSpeedMod)
val boostSpeed = topSpeed * boostMod
val boostAccel = if(newVelocity.length() < boostSpeed) accel * (boostMod/1.5) else 0.0
val forwardInput = 1.0f
@@ -405,8 +398,8 @@ class RocketBehaviour : RidingBehaviour<RocketSettings, RocketState> {
driver: Player
): Float {
if (state.boosting.get()) {
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr ?: globalRocket.speedExpr!!)
val boostMod = vehicle.runtime.resolveDouble(settings.boostSpeedMod ?: globalRocket.boostSpeedMod!!)
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
val boostMod = vehicle.runtime.resolveDouble(settings.boostSpeedMod)
val normalizedBoostSpeed = RidingBehaviour.scaleToRange(state.rideVelocity.get().length(), topSpeed, topSpeed * boostMod)
return 1.0f + normalizedBoostSpeed.pow(2).toFloat() * 0.2f
} else {
@@ -506,67 +499,60 @@ class RocketSettings : RidingBehaviourSettings {
override val key = RocketBehaviour.KEY
override val stats = mutableMapOf<RidingStat, IntRange>()
var infiniteStamina: Expression? = null
private set
// Boost multiplier for speed
var boostSpeedMod: Expression? = null
var boostSpeedMod: Expression = "5.0".asExpression()
private set
// Boost multiplier for handling
var boostHandlingMod: Expression? = null
var boostHandlingMod: Expression = "0.3".asExpression()
private set
// Max turn rate in degrees per second
var maxTurnRate: Expression? = null
var maxTurnRate: Expression = "100.0".asExpression()
private set
var speedExpr: Expression? = null
var speedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 1.2, 0.6)".asExpression()
private set
// Max accel is a whole 1.0 in 1 second. The conversion in the function below is to convert seconds to ticks
var accelerationExpr: Expression? = null
var accelerationExpr: Expression =
"q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 1.5)), (1.0 / (20.0 * 3.0))) * 0.5".asExpression()
private set
// air time in seconds
var staminaExpr: Expression? = null
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'AIR', 20.0, 10.0)".asExpression()
private set
var jumpExpr: Expression? = null
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'AIR', 2.0, 1.0)".asExpression()
private set
// How long it takes to get to max turn rate from rest (in seconds)
var handlingExpr: Expression? = null
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 0.5, 3.0)".asExpression()
private set
var rideSounds: RideSoundSettingsList = RideSoundSettingsList()
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeRidingStats(stats)
rideSounds.encode(buffer)
buffer.writeNullableExpression(infiniteStamina)
buffer.writeNullableExpression(boostSpeedMod)
buffer.writeNullableExpression(boostHandlingMod)
buffer.writeNullableExpression(maxTurnRate)
buffer.writeNullableExpression(speedExpr)
buffer.writeNullableExpression(accelerationExpr)
buffer.writeNullableExpression(staminaExpr)
buffer.writeNullableExpression(jumpExpr)
buffer.writeNullableExpression(handlingExpr)
buffer.writeExpression(speedExpr)
buffer.writeExpression(accelerationExpr)
buffer.writeExpression(staminaExpr)
buffer.writeExpression(jumpExpr)
buffer.writeExpression(handlingExpr)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
stats.putAll(buffer.readRidingStats())
rideSounds = RideSoundSettingsList.decode(buffer)
infiniteStamina = buffer.readNullableExpression()
boostSpeedMod = buffer.readNullableExpression()
boostHandlingMod = buffer.readNullableExpression()
maxTurnRate = buffer.readNullableExpression()
speedExpr = buffer.readNullableExpression()
accelerationExpr = buffer.readNullableExpression()
staminaExpr = buffer.readNullableExpression()
jumpExpr = buffer.readNullableExpression()
handlingExpr = buffer.readNullableExpression()
speedExpr = buffer.readExpression()
accelerationExpr = buffer.readExpression()
staminaExpr = buffer.readExpression()
jumpExpr = buffer.readExpression()
handlingExpr = buffer.readExpression()
}
}
class RocketState : RidingBehaviourState() {
@@ -387,10 +387,9 @@ open class CompositeSettings : RidingBehaviourSettings {
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeRidingStats(stats)
buffer.writeResourceLocation(key)
buffer.writeResourceLocation(transitionStrategy)
buffer.writeResourceLocation(defaultBehaviour.key)
defaultBehaviour.encode(buffer)
buffer.writeResourceLocation(alternateBehaviour.key)
alternateBehaviour.encode(buffer)
}
@@ -41,10 +41,6 @@ interface CompositeRidingStrategy<T : CompositeSettings> {
toState: RidingBehaviourState,
toSettings: RidingBehaviourSettings
) {
if (vehicle.level().isClientSide) {
val fromSettings = if (settings.defaultBehaviour == toSettings) settings.alternateBehaviour else settings.defaultBehaviour
}
toState.stamina.set(fromState.stamina.get())
toState.rideVelocity.set(fromState.rideVelocity.get())
fromState.reset()
@@ -9,34 +9,16 @@
package com.cobblemon.mod.common.api.riding.behaviour.types.land
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonRideSettings
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.api.riding.behaviour.Side
import com.cobblemon.mod.common.api.riding.behaviour.ridingState
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.readNullableExpression
import com.cobblemon.mod.common.util.readRidingStats
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.resolveDouble
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.writeNullableExpression
import com.cobblemon.mod.common.util.writeRidingStats
import kotlin.math.abs
import kotlin.math.max
import kotlin.math.min
import kotlin.math.pow
import kotlin.math.sign
import kotlin.math.sqrt
import com.cobblemon.mod.common.util.*
import com.cobblemon.mod.common.util.math.geometry.toRadians
import net.minecraft.core.Direction
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
@@ -49,6 +31,8 @@ import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
import org.joml.Matrix3f
import kotlin.math.*
class HorseBehaviour : RidingBehaviour<HorseSettings, HorseState> {
companion object {
@@ -56,8 +40,6 @@ class HorseBehaviour : RidingBehaviour<HorseSettings, HorseState> {
}
override val key = KEY
val globalHorse: HorseSettings
get() = CobblemonRideSettings.horse
override fun getRidingStyle(settings: HorseSettings, state: HorseState): RidingStyle {
return RidingStyle.LAND
@@ -152,13 +134,8 @@ class HorseBehaviour : RidingBehaviour<HorseSettings, HorseState> {
vehicle: PokemonEntity,
) {
val stam = state.stamina.get()
if (vehicle.runtime.resolveBoolean(settings.infiniteStamina ?: globalHorse.infiniteStamina!!)) {
return
}
var newStam = stam
val stamDrainRate = (1.0f / vehicle.runtime.resolveDouble(settings.staminaExpr ?: globalHorse.staminaExpr!!)).toFloat() / 20.0f
val stamDrainRate = (1.0f / vehicle.runtime.resolveDouble(settings.staminaExpr)).toFloat() / 20.0f
if (state.sprinting.get()) {
newStam = max(0.0f,stam - stamDrainRate)
@@ -208,10 +185,10 @@ class HorseBehaviour : RidingBehaviour<HorseSettings, HorseState> {
vehicle: PokemonEntity,
driver: LivingEntity
): Float {
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr ?: globalHorse.speedExpr!!)
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr ?: globalHorse.handlingExpr!!)
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr)
val walkHandlingBoost = 5
val maxYawDiff = vehicle.runtime.resolveFloat(settings.lookYawLimit ?: globalHorse.lookYawLimit!!)
val maxYawDiff = vehicle.runtime.resolveFloat(settings.lookYawLimit)
// Normalize the current rotation diff
val rotDiff = Mth.wrapDegrees(driver.yRot - vehicle.yRot).coerceIn(-maxYawDiff,maxYawDiff)
@@ -255,13 +232,13 @@ class HorseBehaviour : RidingBehaviour<HorseSettings, HorseState> {
vehicle: PokemonEntity,
driver: Player
): Vec3 {
val canSprint = vehicle.runtime.resolveBoolean(settings.canSprint ?: globalHorse.canSprint!!)
val canJump = vehicle.runtime.resolveBoolean(settings.canJump ?: globalHorse.canJump!!)
val jumpForce = vehicle.runtime.resolveDouble(settings.jumpExpr ?: globalHorse.jumpExpr!!) * 0.75
val rideTopSpeed = vehicle.runtime.resolveDouble(settings.speedExpr ?: globalHorse.speedExpr!!)
val canSprint = vehicle.runtime.resolveBoolean(settings.canSprint)
val canJump = vehicle.runtime.resolveBoolean(settings.canJump)
val jumpForce = vehicle.runtime.resolveDouble(settings.jumpExpr) * 0.75
val rideTopSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
val walkSpeed = getWalkSpeed(vehicle)
val topSpeed = if(canSprint && state.sprinting.get()) rideTopSpeed else walkSpeed
val accel = topSpeed / (vehicle.runtime.resolveDouble(settings.accelerationExpr ?: globalHorse.accelerationExpr!!) * 20.0)
val accel = topSpeed / (vehicle.runtime.resolveDouble(settings.accelerationExpr) * 20.0)
var activeInput = false
/******************************************************
@@ -294,7 +271,7 @@ class HorseBehaviour : RidingBehaviour<HorseSettings, HorseState> {
// If on a tight turn then do not speed up past half of top speed in order to turn quicker
// Also determine how fast to be slowing down based on how far turned you are
val lookYawLimit = vehicle.runtime.resolveFloat(settings.lookYawLimit ?: globalHorse.lookYawLimit!!)
val lookYawLimit = vehicle.runtime.resolveFloat(settings.lookYawLimit)
val percOfMaxTurnSpeed = abs(Mth.wrapDegrees(driver.yRot - vehicle.yRot) / lookYawLimit) * 100.0f
val turnPercThresh = 0.0f
val s = min(((percOfMaxTurnSpeed - turnPercThresh) / (100.0f - turnPercThresh)).pow(1),1.0f)
@@ -536,67 +513,59 @@ class HorseSettings : RidingBehaviourSettings {
override val key = HorseBehaviour.KEY
override val stats = mutableMapOf<RidingStat, IntRange>()
var infiniteStamina: Expression? = null
private set
var canJump: Expression? = null
var canJump = "true".asExpression()
private set
var canSprint: Expression? = null
var canSprint = "true".asExpression()
private set
var lookYawLimit: Expression? = null
var lookYawLimit = "90.0f".asExpression()
private set
var speedExpr: Expression? = null
var speedExpr: Expression = "q.get_ride_stats('SPEED', 'LAND', 1.2, 0.1)".asExpression()
private set
// Max accel is a whole 1.0 in 1 second. The conversion in the function below is to convert seconds to ticks
var accelerationExpr: Expression? = null
var accelerationExpr: Expression =
"q.get_ride_stats('ACCELERATION', 'LAND', 0.1, 12.0)".asExpression()
private set
// Between 30 seconds and 10 seconds at the lowest when at full speed.
var staminaExpr: Expression? = null
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'LAND', 60.0, 4.0)".asExpression()
private set
//Between a one block jump and a six block jump
var jumpExpr: Expression? = null
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'LAND', 1.6, 0.2)".asExpression()
private set
var handlingExpr: Expression? = null
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'LAND', 90.0, 30.0)".asExpression()
private set
var rideSounds: RideSoundSettingsList = RideSoundSettingsList()
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeRidingStats(stats)
rideSounds.encode(buffer)
buffer.writeNullableExpression(infiniteStamina)
buffer.writeNullableExpression(canJump)
buffer.writeNullableExpression(canSprint)
buffer.writeNullableExpression(lookYawLimit)
buffer.writeNullableExpression(speedExpr)
buffer.writeNullableExpression(accelerationExpr)
buffer.writeNullableExpression(staminaExpr)
buffer.writeNullableExpression(jumpExpr)
buffer.writeNullableExpression(handlingExpr)
buffer.writeNullableExpression(canJump)
buffer.writeNullableExpression(canSprint)
buffer.writeExpression(speedExpr)
buffer.writeExpression(accelerationExpr)
buffer.writeExpression(staminaExpr)
buffer.writeExpression(jumpExpr)
buffer.writeExpression(handlingExpr)
buffer.writeExpression(canJump)
buffer.writeExpression(canSprint)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
stats.putAll(buffer.readRidingStats())
rideSounds = RideSoundSettingsList.decode(buffer)
infiniteStamina = buffer.readNullableExpression()
canJump = buffer.readNullableExpression()
canSprint = buffer.readNullableExpression()
lookYawLimit = buffer.readNullableExpression()
speedExpr = buffer.readNullableExpression()
accelerationExpr = buffer.readNullableExpression()
staminaExpr = buffer.readNullableExpression()
jumpExpr = buffer.readNullableExpression()
handlingExpr = buffer.readNullableExpression()
canJump = buffer.readNullableExpression()
canSprint = buffer.readNullableExpression()
speedExpr = buffer.readExpression()
accelerationExpr = buffer.readExpression()
staminaExpr = buffer.readExpression()
jumpExpr = buffer.readExpression()
handlingExpr = buffer.readExpression()
canJump = buffer.readExpression()
canSprint = buffer.readExpression()
}
}
@@ -10,36 +10,18 @@ package com.cobblemon.mod.common.api.riding.behaviour.types.land
import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.MoLangMath.lerp
import com.cobblemon.mod.common.CobblemonRideSettings
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.api.riding.behaviour.Side
import com.cobblemon.mod.common.api.riding.behaviour.SidedRidingState
import com.cobblemon.mod.common.api.riding.behaviour.ridingState
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.*
import com.cobblemon.mod.common.util.math.geometry.toRadians
import com.cobblemon.mod.common.util.readNullableExpression
import com.cobblemon.mod.common.util.readRidingStats
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.resolveDouble
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.writeNullableExpression
import com.cobblemon.mod.common.util.writeRidingStats
import kotlin.math.abs
import kotlin.math.max
import kotlin.math.min
import kotlin.math.pow
import kotlin.math.sign
import net.minecraft.core.Direction
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
@@ -50,6 +32,12 @@ import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
import org.joml.Matrix3f
import kotlin.math.abs
import kotlin.math.max
import kotlin.math.min
import kotlin.math.pow
import kotlin.math.sign
class MinekartBehaviour : RidingBehaviour<MinekartSettings, MinekartState> {
companion object {
@@ -57,8 +45,6 @@ class MinekartBehaviour : RidingBehaviour<MinekartSettings, MinekartState> {
}
override val key = KEY
val globalMinekart: MinekartSettings
get() = CobblemonRideSettings.minekart
override fun getRidingStyle(settings: MinekartSettings, state: MinekartState): RidingStyle {
return RidingStyle.LAND
@@ -98,7 +84,7 @@ class MinekartBehaviour : RidingBehaviour<MinekartSettings, MinekartState> {
driver: Player
): Float {
val boostMax = vehicle.runtime.resolveFloat(settings.boostLimit ?: globalMinekart.boostLimit!!)
val boostMax = vehicle.runtime.resolveFloat(settings.boostLimit)
//TODO: should this be by how much turn has accumulated or simply time turning... or both?
val boostPerSecond = 20.0f
val boostLoss = 40.0f
@@ -156,8 +142,8 @@ class MinekartBehaviour : RidingBehaviour<MinekartSettings, MinekartState> {
var newMomentum = state.turnMomentum.get().toDouble()
//TODO: maybe tie this to max turnspeeds rather than the turn acceleration
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr ?: globalMinekart.speedExpr!!)
val turningAcceleration = (vehicle.runtime.resolveDouble(settings.handlingExpr ?: globalMinekart.handlingExpr!!) * 1.5 / 20.0f) / 20.0f * 4.0
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
val turningAcceleration = (vehicle.runtime.resolveDouble(settings.handlingExpr) * 1.5 / 20.0f) / 20.0f * 4.0
val turnInput = (driver.xxa *-1.0f) * turningAcceleration
val driftInput = turnInput * 0.25f
@@ -216,9 +202,9 @@ class MinekartBehaviour : RidingBehaviour<MinekartSettings, MinekartState> {
): Vec3 {
// Check to see if the ride should be walking or sprinting
val rideTopSpeed = vehicle.runtime.resolveDouble(settings.speedExpr ?: globalMinekart.speedExpr!!) * 0.6 * 2.0
val rideTopSpeed = vehicle.runtime.resolveDouble(settings.speedExpr) * 0.6 * 2.0
val topSpeed = if (state.drifting.get()) rideTopSpeed * 0.7 else rideTopSpeed
val accel = vehicle.runtime.resolveDouble(settings.accelerationExpr ?: globalMinekart.accelerationExpr!!) * 0.3 * 3 * 2.0
val accel = vehicle.runtime.resolveDouble(settings.accelerationExpr) * 0.3 * 3 * 2.0
val driftAngle = 20.0f
//Align the direction of this vector with the vehicles current heading.
@@ -341,7 +327,7 @@ class MinekartBehaviour : RidingBehaviour<MinekartSettings, MinekartState> {
vehicle: PokemonEntity,
driver: Player
): Boolean {
return vehicle.runtime.resolveBoolean(settings.canJump ?: globalMinekart.canJump!!)
return vehicle.runtime.resolveBoolean(settings.canJump)
}
override fun setRideBar(
@@ -461,57 +447,45 @@ class MinekartSettings : RidingBehaviourSettings {
override val key = MinekartBehaviour.KEY
override val stats = mutableMapOf<RidingStat, IntRange>()
var infiniteStamina: Expression? = null
private set
var canJump: Expression? = null
var canJump = "true".asExpression()
private set
var boostLimit: Expression? = null
var boostLimit = "100.0f".asExpression()
private set
var speedExpr: Expression? = null
var speedExpr: Expression = "q.get_ride_stats('SPEED', 'LAND', 1.0, 0.3)".asExpression()
private set
// Max accel is a whole 1.0 in 1 second. The conversion in the function below is to convert seconds to ticks
var accelerationExpr: Expression? = null
var accelerationExpr: Expression =
"q.get_ride_stats('ACCELERATION', 'LAND', (1.0 / (20.0 * 1.5)), (1.0 / (20.0 * 5.0)))".asExpression()
private set
var staminaExpr: Expression? = null
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'LAND', 30.0, 10.0)".asExpression()
private set
//Between a one block jump and a ten block jump
var jumpExpr: Expression? = null
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'LAND', 10.0, 1.0)".asExpression()
private set
var handlingExpr: Expression? = null
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'LAND', 140.0, 20.0)".asExpression()
private set
var rideSounds: RideSoundSettingsList = RideSoundSettingsList()
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeRidingStats(stats)
rideSounds.encode(buffer)
buffer.writeNullableExpression(infiniteStamina)
buffer.writeNullableExpression(canJump)
buffer.writeNullableExpression(boostLimit)
buffer.writeNullableExpression(speedExpr)
buffer.writeNullableExpression(accelerationExpr)
buffer.writeNullableExpression(staminaExpr)
buffer.writeNullableExpression(jumpExpr)
buffer.writeNullableExpression(handlingExpr)
buffer.writeExpression(canJump)
buffer.writeExpression(boostLimit)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
stats.putAll(buffer.readRidingStats())
rideSounds = RideSoundSettingsList.decode(buffer)
infiniteStamina = buffer.readNullableExpression()
canJump = buffer.readNullableExpression()
boostLimit = buffer.readNullableExpression()
speedExpr = buffer.readNullableExpression()
accelerationExpr = buffer.readNullableExpression()
staminaExpr = buffer.readNullableExpression()
jumpExpr = buffer.readNullableExpression()
handlingExpr = buffer.readNullableExpression()
canJump = buffer.readExpression()
boostLimit = buffer.readExpression()
}
}
@@ -10,35 +10,18 @@ package com.cobblemon.mod.common.api.riding.behaviour.types.land
import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.MoLangMath.lerp
import com.cobblemon.mod.common.CobblemonRideSettings
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.api.riding.behaviour.Side
import com.cobblemon.mod.common.api.riding.behaviour.SidedRidingState
import com.cobblemon.mod.common.api.riding.behaviour.ridingState
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.*
import com.cobblemon.mod.common.util.math.geometry.toRadians
import com.cobblemon.mod.common.util.readNullableExpression
import com.cobblemon.mod.common.util.readRidingStats
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.resolveDouble
import com.cobblemon.mod.common.util.toVec3d
import com.cobblemon.mod.common.util.writeNullableExpression
import com.cobblemon.mod.common.util.writeRidingStats
import kotlin.math.abs
import kotlin.math.max
import kotlin.math.min
import kotlin.math.sign
import net.minecraft.core.Direction
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
@@ -50,6 +33,10 @@ import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
import org.joml.Matrix3f
import kotlin.math.abs
import kotlin.math.max
import kotlin.math.min
import kotlin.math.sign
class VehicleBehaviour : RidingBehaviour<VehicleSettings, VehicleState> {
companion object {
@@ -57,8 +44,6 @@ class VehicleBehaviour : RidingBehaviour<VehicleSettings, VehicleState> {
}
override val key = KEY
val globalVehicle: VehicleSettings
get() = CobblemonRideSettings.vehicle
override fun getRidingStyle(settings: VehicleSettings, state: VehicleState): RidingStyle {
return RidingStyle.LAND
@@ -141,7 +126,7 @@ class VehicleBehaviour : RidingBehaviour<VehicleSettings, VehicleState> {
var newMomentum = state.turnMomentum.get().toDouble()
// Grab turningAcceleration and divide 20 twice to get
val turningAcceleration = (vehicle.runtime.resolveDouble(settings.handlingExpr ?: globalVehicle.handlingExpr!!) * 1.5 / 20.0f) / 20.0f * 4.0
val turningAcceleration = (vehicle.runtime.resolveDouble(settings.handlingExpr) * 1.5 / 20.0f) / 20.0f * 4.0
val turnInput = (driver.xxa *-1.0f) * turningAcceleration
val maxTurnMomentum = 80.0f / 20.0f
@@ -152,7 +137,7 @@ class VehicleBehaviour : RidingBehaviour<VehicleSettings, VehicleState> {
if(state.drifting.get() || state.inAir.get()) {
if( newMomentum < driftMaxTurnMomentum) {
driftTurnInput = driftTurnInput * (vehicle.deltaMovement.horizontalDistance() / vehicle.runtime.resolveDouble(settings.speedExpr ?: globalVehicle.speedExpr!!))
driftTurnInput = driftTurnInput * (vehicle.deltaMovement.horizontalDistance() / vehicle.runtime.resolveDouble(settings.speedExpr))
newMomentum += driftTurnInput
}
newMomentum = lerp(newMomentum, 0.0, 0.03)
@@ -192,10 +177,10 @@ class VehicleBehaviour : RidingBehaviour<VehicleSettings, VehicleState> {
// Check to see if the ride should be walking or sprinting
//val walkSpeed = getWalkSpeed(vehicle)
val rideTopSpeed = vehicle.runtime.resolveDouble(settings.speedExpr ?: globalVehicle.speedExpr!!) * 0.6 * 2.0
val rideTopSpeed = vehicle.runtime.resolveDouble(settings.speedExpr) * 0.6 * 2.0
val topSpeed = if (state.drifting.get()) rideTopSpeed * 0.5 else rideTopSpeed
val accel = vehicle.runtime.resolveDouble(settings.accelerationExpr ?: globalVehicle.accelerationExpr!!) * 0.3 * 3 * 2.0
val accel = vehicle.runtime.resolveDouble(settings.accelerationExpr) * 0.3 * 3 * 2.0
//Flag for determining if player is actively inputting
var activeInput = false
@@ -265,7 +250,7 @@ class VehicleBehaviour : RidingBehaviour<VehicleSettings, VehicleState> {
}
//TODO: Change this so its tied to a jumping stat and representative of the amount of jumps
val canJump = vehicle.runtime.resolveBoolean(settings.canJump ?: globalVehicle.canJump!!)
val canJump = vehicle.runtime.resolveBoolean(settings.canJump)
//Jump the thang!
if (driver.jumping && vehicle.onGround() && canJump) {
val jumpForce = 0.5
@@ -311,7 +296,7 @@ class VehicleBehaviour : RidingBehaviour<VehicleSettings, VehicleState> {
vehicle: PokemonEntity,
driver: Player
): Boolean {
return vehicle.runtime.resolveBoolean(settings.canJump ?: globalVehicle.canJump!!)
return vehicle.runtime.resolveBoolean(settings.canJump)
}
override fun setRideBar(
@@ -427,79 +412,66 @@ class VehicleSettings : RidingBehaviourSettings {
override val key = VehicleBehaviour.KEY
override val stats = mutableMapOf<RidingStat, IntRange>()
var infiniteStamina: Expression? = null
var canJump = "true".asExpression()
private set
var canJump: Expression? = null
var speed = "0.3".asExpression()
private set
var speed: Expression? = null
var driveFactor = "1.0".asExpression()
private set
var driveFactor: Expression? = null
var reverseDriveFactor = "0.25".asExpression()
private set
var reverseDriveFactor: Expression? = null
var rotationSpeed = "45/20".asExpression()
private set
var rotationSpeed: Expression? = null
var lookYawLimit = "101".asExpression()
private set
var lookYawLimit: Expression? = null
private set
var speedExpr: Expression? = null
var speedExpr: Expression = "q.get_ride_stats('SPEED', 'LAND', 1.0, 0.3)".asExpression()
private set
// Max accel is a whole 1.0 in 1 second. The conversion in the function below is to convert seconds to ticks
var accelerationExpr: Expression? = null
var accelerationExpr: Expression =
"q.get_ride_stats('ACCELERATION', 'LAND', (1.0 / (20.0 * 1.5)), (1.0 / (20.0 * 5.0)))".asExpression()
private set
// Between 30 seconds and 10 seconds at the lowest when at full speed.
var staminaExpr: Expression? = null
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'LAND', 30.0, 10.0)".asExpression()
private set
//Between a one block jump and a ten block jump
var jumpExpr: Expression? = null
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'LAND', 10.0, 1.0)".asExpression()
private set
var handlingExpr: Expression? = null
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'LAND', 140.0, 20.0)".asExpression()
private set
var rideSounds: RideSoundSettingsList = RideSoundSettingsList()
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeRidingStats(stats)
rideSounds.encode(buffer)
buffer.writeNullableExpression(infiniteStamina)
buffer.writeNullableExpression(canJump)
buffer.writeNullableExpression(speed)
buffer.writeNullableExpression(driveFactor)
buffer.writeNullableExpression(reverseDriveFactor)
buffer.writeNullableExpression(rotationSpeed)
buffer.writeNullableExpression(lookYawLimit)
buffer.writeNullableExpression(speedExpr)
buffer.writeNullableExpression(accelerationExpr)
buffer.writeNullableExpression(staminaExpr)
buffer.writeNullableExpression(jumpExpr)
buffer.writeNullableExpression(handlingExpr)
buffer.writeExpression(canJump)
buffer.writeExpression(speed)
buffer.writeExpression(driveFactor)
buffer.writeExpression(reverseDriveFactor)
buffer.writeExpression(rotationSpeed)
buffer.writeExpression(lookYawLimit)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
stats.putAll(buffer.readRidingStats())
rideSounds = RideSoundSettingsList.decode(buffer)
infiniteStamina = buffer.readNullableExpression()
canJump = buffer.readNullableExpression()
speed = buffer.readNullableExpression()
driveFactor = buffer.readNullableExpression()
reverseDriveFactor = buffer.readNullableExpression()
rotationSpeed = buffer.readNullableExpression()
lookYawLimit = buffer.readNullableExpression()
speedExpr = buffer.readNullableExpression()
accelerationExpr = buffer.readNullableExpression()
staminaExpr = buffer.readNullableExpression()
jumpExpr = buffer.readNullableExpression()
handlingExpr = buffer.readNullableExpression()
canJump = buffer.readExpression()
speed = buffer.readExpression()
driveFactor = buffer.readExpression()
reverseDriveFactor = buffer.readExpression()
rotationSpeed = buffer.readExpression()
lookYawLimit = buffer.readExpression()
}
}
@@ -8,33 +8,16 @@
package com.cobblemon.mod.common.api.riding.behaviour.types.liquid
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonRideSettings
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.api.riding.behaviour.Side
import com.cobblemon.mod.common.api.riding.behaviour.ridingState
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.readNullableExpression
import com.cobblemon.mod.common.util.readRidingStats
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.resolveDouble
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.writeNullableExpression
import com.cobblemon.mod.common.util.writeRidingStats
import kotlin.math.abs
import kotlin.math.max
import kotlin.math.min
import com.cobblemon.mod.common.util.*
import net.minecraft.core.BlockPos
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
@@ -45,6 +28,9 @@ import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
import kotlin.math.abs
import kotlin.math.max
import kotlin.math.min
class BoatBehaviour : RidingBehaviour<BoatSettings, BoatState> {
companion object {
@@ -52,8 +38,6 @@ class BoatBehaviour : RidingBehaviour<BoatSettings, BoatState> {
}
override val key = KEY
val globalBoat: BoatSettings
get() = CobblemonRideSettings.boat
override fun getRidingStyle(settings: BoatSettings, state: BoatState): RidingStyle {
return RidingStyle.LIQUID
@@ -103,12 +87,12 @@ class BoatBehaviour : RidingBehaviour<BoatSettings, BoatState> {
if (!state.isVehicleSprinting.get()) {
if (state.staminaBuffer.get() >= 20) {
val staminaIncrease = (1.0f / vehicle.runtime.resolveDouble(settings.stamReplenishTimeSeconds ?: globalBoat.stamReplenishTimeSeconds!!) ).toFloat() / 20.0f
state.stamina.set(min(1.0f, state.stamina.get() + staminaIncrease))
val staminaIncrease = vehicle.runtime.resolveDouble(settings.staminaIncreaseExpr)
state.stamina.set(min(1.0f, state.stamina.get() + 0.01f * staminaIncrease.toFloat()))
}
}
else if (abs(state.rideVelocity.get().z) > 0.1 && state.isVehicleSprinting.get()) {
consumeStamina(vehicle, driver, settings, state)
consumeStamina(vehicle, driver, settings, state, 0.01f)
}
state.staminaBuffer.set(state.staminaBuffer.get() + 1)
super.tick(settings, state, vehicle, driver, input)
@@ -150,14 +134,14 @@ class BoatBehaviour : RidingBehaviour<BoatSettings, BoatState> {
}
private fun applyVelocityFromInput(velocity: Vec3, vehicle: PokemonEntity, driver: Player, settings: BoatSettings, state: BoatState): Vec3 {
val speed = vehicle.runtime.resolveDouble(settings.speedExpr ?: globalBoat.speedExpr!!)
val acceleration = speed / (vehicle.runtime.resolveDouble(settings.accelerationExpr ?: globalBoat.accelerationExpr!!) * 20)
val speed = vehicle.runtime.resolveDouble(settings.speedExpr)
val acceleration = speed / (vehicle.runtime.resolveDouble(settings.accelerationExpr) * 20)
if (state.jumpBuffer.get() != -1 || !(vehicle.isInWater || vehicle.isUnderWater)) {
return velocity
}
val sprintModifier = vehicle.runtime.resolveDouble(settings.sprintSpeedModifier ?: globalBoat.sprintSpeedModifier!!)
val sprintModifier = vehicle.runtime.resolveDouble(settings.sprintSpeedModifier)
val activeSprintModifier = if (state.isVehicleSprinting.get() && hasStamina(state)) sprintModifier else 1.0
val forwardInput = driver.zza.toDouble()
val delta = when {
@@ -180,7 +164,7 @@ class BoatBehaviour : RidingBehaviour<BoatSettings, BoatState> {
if (!driver.jumping) return velocity // Not jumping
if (state.jumpBuffer.get() != -1) return velocity // Already jumped very recently
val jumpStrength = vehicle.runtime.resolveDouble(settings.jumpStrengthExpr ?: globalBoat.jumpStrengthExpr!!)
val jumpStrength = vehicle.runtime.resolveDouble(settings.jumpStrengthExpr)
state.jumpBuffer.set(0)
return Vec3(velocity.x, velocity.y + jumpStrength, velocity.z)
}
@@ -194,20 +178,20 @@ class BoatBehaviour : RidingBehaviour<BoatSettings, BoatState> {
return Vec3(velocity.x, 0.0, velocity.z)
}
}
val terminalVelocity = vehicle.runtime.resolveDouble(settings.terminalVelocity ?: globalBoat.terminalVelocity!!)
val terminalVelocity = vehicle.runtime.resolveDouble(settings.terminalVelocity)
val gravity = (9.8 / ( 20.0)) * 0.2
return Vec3(velocity.x, max(velocity.y - gravity, terminalVelocity), velocity.z)
}
private fun shouldFloatHigher(vehicle: PokemonEntity, settings: BoatSettings): Boolean {
val surfaceOffset = vehicle.runtime.resolveFloat(settings.surfaceLevelOffset ?: globalBoat.surfaceLevelOffset!!)
val surfaceOffset = vehicle.runtime.resolveFloat(settings.surfaceLevelOffset)
val blockPos = BlockPos.containing(vehicle.x, vehicle.eyeY + surfaceOffset, vehicle.z)
val fluidState = vehicle.level().getFluidState(blockPos)
return !fluidState.isEmpty
}
private fun applyStrafeRotation(vehicle: PokemonEntity, driver: Player, settings: BoatSettings, state: BoatState) {
val skillModifier = vehicle.runtime.resolveDouble(settings.rotationSpeedModifierExpr ?: globalBoat.rotationSpeedModifierExpr!!)
val skillModifier = vehicle.runtime.resolveDouble(settings.rotationspeedModifierExpr)
val strafe = driver.xxa
if (abs(strafe) > 0) {
val increase = if (strafe > 0) -1 else 1
@@ -219,12 +203,9 @@ class BoatBehaviour : RidingBehaviour<BoatSettings, BoatState> {
return state.stamina.get() != 0f
}
private fun consumeStamina(vehicle: PokemonEntity, driver: Player, settings: BoatSettings, state: BoatState) {
if (vehicle.runtime.resolveBoolean(settings.infiniteStamina ?: globalBoat.infiniteStamina!!)) {
return
}
val stamDrainRate = (1.0f / vehicle.runtime.resolveDouble(settings.staminaExpr ?: globalBoat.staminaExpr!!)).toFloat() / 20.0f
state.stamina.set(max(0f, state.stamina.get() - stamDrainRate))
private fun consumeStamina(vehicle: PokemonEntity, driver: Player, settings: BoatSettings, state: BoatState, drain: Float) {
val staminaModifier = vehicle.runtime.resolveFloat(settings.staminaDecreaseExpr)
state.stamina.set(max(0f, state.stamina.get() - drain / staminaModifier))
if (state.stamina.get() == 0f) {
state.isVehicleSprinting.set(false)
driver.isSprinting = false
@@ -329,7 +310,7 @@ class BoatBehaviour : RidingBehaviour<BoatSettings, BoatState> {
vehicle: PokemonEntity,
driver: Player
): Float {
val sprintFov = vehicle.runtime.resolveFloat(settings.sprintFovModifier ?: globalBoat.sprintFovModifier!!)
val sprintFov = vehicle.runtime.resolveFloat(settings.sprintFovModifier)
return if (state.isVehicleSprinting.get()) sprintFov else 1.0f
}
@@ -374,7 +355,7 @@ class BoatBehaviour : RidingBehaviour<BoatSettings, BoatState> {
state: BoatState,
vehicle: PokemonEntity
): Boolean {
return vehicle.runtime.resolveBoolean(settings.rotatePokemonHead ?: globalBoat.rotatePokemonHead!!)
return vehicle.runtime.resolveBoolean(settings.rotatePokemonHead)
}
override fun shouldRotateRiderHead(
@@ -404,72 +385,48 @@ class BoatSettings : RidingBehaviourSettings {
override val stats = mutableMapOf<RidingStat, IntRange>()
var rideSounds: RideSoundSettingsList = RideSoundSettingsList()
var infiniteStamina: Expression? = null
var terminalVelocity = "-2.0".asExpression()
private set
var terminalVelocity: Expression? = null
var rotatePokemonHead = "true".asExpression()
private set
var rotatePokemonHead: Expression? = null
var staminaIncreaseExpr = "q.get_ride_stats('STAMINA', 'LIQUID', 2.0, 1.0)".asExpression()
private set
var stamReplenishTimeSeconds: Expression? = null
var staminaDecreaseExpr = "q.get_ride_stats('STAMINA', 'LIQUID', 5.0, 1.0)".asExpression()
private set
var staminaExpr: Expression? = null
var rotationspeedModifierExpr = "q.get_ride_stats('SKILL', 'LIQUID', 1.5, 0.5)".asExpression()
private set
var rotationSpeedModifierExpr: Expression? = null
var jumpStrengthExpr = "q.get_ride_stats('JUMP', 'LIQUID', 2.5, 1.0)".asExpression()
private set
var jumpStrengthExpr: Expression? = null
var speedExpr = "q.get_ride_stats('SPEED', 'LIQUID', 2.0, 0.5)".asExpression()
private set
var speedExpr: Expression? = null
var accelerationExpr = "q.get_ride_stats('ACCELERATION', 'LIQUID', 0.1, 12.0)".asExpression()
private set
var accelerationExpr: Expression? = null
var sprintSpeedModifier = "q.get_ride_stats('JUMP', 'LIQUID', 1.5, 1.25)".asExpression()
private set
var sprintSpeedModifier: Expression? = null
private set
var sprintFovModifier = "1.2".asExpression()
var sprintFovModifier: Expression? = null
var surfaceLevelOffset: Expression? = null
var surfaceLevelOffset = "0".asExpression()
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeRidingStats(stats)
rideSounds.encode(buffer)
buffer.writeNullableExpression(infiniteStamina)
buffer.writeNullableExpression(terminalVelocity)
buffer.writeNullableExpression(rotatePokemonHead)
buffer.writeNullableExpression(stamReplenishTimeSeconds)
buffer.writeNullableExpression(staminaExpr)
buffer.writeNullableExpression(rotationSpeedModifierExpr)
buffer.writeNullableExpression(jumpStrengthExpr)
buffer.writeNullableExpression(speedExpr)
buffer.writeNullableExpression(accelerationExpr)
buffer.writeNullableExpression(sprintSpeedModifier)
buffer.writeNullableExpression(sprintFovModifier)
buffer.writeNullableExpression(surfaceLevelOffset)
buffer.writeExpression(terminalVelocity)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
stats.putAll(buffer.readRidingStats())
rideSounds = RideSoundSettingsList.decode(buffer)
infiniteStamina = buffer.readNullableExpression()
terminalVelocity = buffer.readNullableExpression()
rotatePokemonHead = buffer.readNullableExpression()
stamReplenishTimeSeconds = buffer.readNullableExpression()
staminaExpr = buffer.readNullableExpression()
rotationSpeedModifierExpr = buffer.readNullableExpression()
jumpStrengthExpr = buffer.readNullableExpression()
speedExpr = buffer.readNullableExpression()
accelerationExpr = buffer.readNullableExpression()
sprintSpeedModifier = buffer.readNullableExpression()
sprintFovModifier = buffer.readNullableExpression()
surfaceLevelOffset = buffer.readNullableExpression()
terminalVelocity = buffer.readExpression()
}
}
@@ -8,14 +8,10 @@
package com.cobblemon.mod.common.api.riding.behaviour.types.liquid
import com.cobblemon.mod.common.CobblemonRideSettings
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.api.riding.behaviour.Side
import com.cobblemon.mod.common.api.riding.behaviour.ridingState
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
@@ -25,7 +21,6 @@ import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.readRidingStats
import com.cobblemon.mod.common.util.writeNullable
import com.cobblemon.mod.common.util.writeRidingStats
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
@@ -43,8 +38,6 @@ class BurstBehaviour : RidingBehaviour<BurstSettings, BurstState> {
}
override val key = KEY
val globalBurst: BurstSettings
get() = CobblemonRideSettings.burst
override fun getRidingStyle(settings: BurstSettings, state: BurstState): RidingStyle {
return RidingStyle.LIQUID
@@ -74,7 +67,7 @@ class BurstBehaviour : RidingBehaviour<BurstSettings, BurstState> {
vehicle: PokemonEntity,
driver: Player
): Float {
if (state.dashing.get()) {
if(state.dashing.get()) {
state.ticks.set(state.ticks.get() + 1)
if(state.ticks.get() >= DASH_TICKS) {
state.dashing.set(false)
@@ -84,7 +77,7 @@ class BurstBehaviour : RidingBehaviour<BurstSettings, BurstState> {
}
state.dashing.set(true)
return settings.dashSpeed ?: globalBurst.dashSpeed!!
return settings.dashSpeed
}
override fun rotation(
@@ -246,21 +239,22 @@ class BurstSettings : RidingBehaviourSettings {
override val key = BurstBehaviour.KEY
override val stats = mutableMapOf<RidingStat, IntRange>()
var dashSpeed: Float? = null
var dashSpeed = 1F
private set
var rideSounds: RideSoundSettingsList = RideSoundSettingsList()
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeRidingStats(stats)
rideSounds.encode(buffer)
buffer.writeNullable(dashSpeed) { buf, speed -> buf.writeFloat(speed) }
buffer.writeFloat(dashSpeed)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
stats.putAll(buffer.readRidingStats())
rideSounds = RideSoundSettingsList.decode(buffer)
dashSpeed = buffer.readNullable { buf -> buf.readFloat() }
dashSpeed = buffer.readFloat()
}
}
@@ -10,34 +10,21 @@ package com.cobblemon.mod.common.api.riding.behaviour.types.liquid
import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.MoLangMath.lerp
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.CobblemonRideSettings
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.orientation.OrientationController
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.api.riding.behaviour.Side
import com.cobblemon.mod.common.api.riding.behaviour.ridingState
import com.cobblemon.mod.common.api.riding.behaviour.types.air.angleDifference
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.*
import com.cobblemon.mod.common.util.math.geometry.toDegrees
import com.cobblemon.mod.common.util.math.geometry.toRadians
import com.cobblemon.mod.common.util.readNullableExpression
import com.cobblemon.mod.common.util.readRidingStats
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.resolveDouble
import com.cobblemon.mod.common.util.toVec3d
import com.cobblemon.mod.common.util.writeNullableExpression
import com.cobblemon.mod.common.util.writeRidingStats
import kotlin.math.*
import net.minecraft.client.Minecraft
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
@@ -48,7 +35,18 @@ import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
import org.joml.Vector3f
import kotlin.math.abs
import kotlin.math.asin
import kotlin.math.cos
import kotlin.math.hypot
import kotlin.math.max
import kotlin.math.min
import kotlin.math.pow
import kotlin.math.sign
import kotlin.math.sin
import kotlin.math.sqrt
class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
companion object {
@@ -56,15 +54,13 @@ class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
}
override val key = KEY
val globalDolphin: DolphinSettings
get() = CobblemonRideSettings.dolphin
override fun getRidingStyle(settings: DolphinSettings, state: DolphinState): RidingStyle {
return RidingStyle.LIQUID
}
val poseProvider = PoseProvider<DolphinSettings, DolphinState>(PoseType.FLOAT)
.with(PoseOption(PoseType.SWIM) { _, state, entity -> abs(state.rideVelocity.get().length()) > 0.05 })
.with(PoseOption(PoseType.SWIM) { _, _, entity -> entity.deltaMovement.length() > 0.1 })
override fun isActive(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Boolean {
return vehicle.isInWater || !vehicle.onGround()
@@ -121,14 +117,10 @@ class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
) {
val stam = state.stamina.get()
if (vehicle.runtime.resolveBoolean(settings.infiniteStamina ?: globalDolphin.infiniteStamina!!)) {
return
}
// Grab the boost time in seconds and convert to ticks. Then calculate the drain rate as inversely
// proportional to the number of ticks of boost thus making a full boost take x ticks
// in short: "Stamina drains slower at higher values and also replenishes slower"
val boostTime = vehicle.runtime.resolveDouble(settings.staminaExpr ?: globalDolphin.staminaExpr!!) * 20.0f
val boostTime = vehicle.runtime.resolveDouble(settings.staminaExpr) * 20.0f
val stamDrainRate = (1.0f / boostTime).toFloat()
val newStam = if (state.boosting.get()) max(0.0f,stam - stamDrainRate)
@@ -153,46 +145,37 @@ class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
driver: Player,
input: Vec3
): Vec3 {
if (vehicle !is OrientationControllable) return Vec3.ZERO
val controller = (vehicle as OrientationControllable).orientationController
val orientation = controller.orientation ?: return Vec3.ZERO
if (driver !is OrientationControllable) return Vec3.ZERO
val controller = (driver as OrientationControllable).orientationController
val runtime = vehicle.runtime
val boostMod = if (state.boosting.get()) runtime.resolveDouble(settings.jumpExpr ?: globalDolphin.jumpExpr!!) else 1.0
val topSpeed = (vehicle.runtime.resolveDouble(settings.speedExpr ?: globalDolphin.speedExpr!!) / 20.0) * boostMod
val accel = (topSpeed / (vehicle.runtime.resolveDouble(settings.accelerationExpr ?: globalDolphin.accelerationExpr!!) * 20.0)) * boostMod
val strafeFactor = runtime.resolveDouble(settings.strafeFactor ?: globalDolphin.strafeFactor!!)
val reverseDriveFactor = runtime.resolveDouble(settings.reverseDriveFactor ?: globalDolphin.reverseDriveFactor!!)
var currVel = state.rideVelocity.get()
val boostMod = if (state.boosting.get()) runtime.resolveDouble(settings.jumpExpr) else 1.0
val topSpeed = (vehicle.runtime.resolveDouble(settings.speedExpr) / 20.0) * boostMod
val accel = (topSpeed / (vehicle.runtime.resolveDouble(settings.accelerationExpr) * 20.0)) * boostMod
/*********************************************
* Breaching logic
*********************************************/
if (!vehicle.isInWater && !vehicle.isUnderWater)
{
var prevVel = state.lastVelocity.get()
val breachBoost = 0.3
state.clearMouseSmoothers.set(false)
val currVel = state.lastVelocity.get()
val breachBoost = 1.5
if (!state.hasBreached.get()) {
// Apply an upwards breaching force if boosting. This will enhance jumping out of water to feel more fun
// Apply an upwards breaching force if boosting. This will enhance jumping out of water to feel more
// fun
if (state.boosting.get()) {
prevVel = Vec3(prevVel.x, prevVel.y + breachBoost*(sin(-controller.pitch.toRadians()).coerceIn(0.0f,0.5f)*2.0).pow(2), prevVel.z)
state.lastVelocity.set(Vec3(currVel.x, currVel.y + breachBoost*sin(-controller.pitch.toRadians()).coerceIn(0.0f,0.5f), currVel.z))
}
state.hasBreached.set(true)
} else {
val gravity = (9.8 / ( 20.0)) * 0.2 * 0.4
val terminalVel = 2.0
prevVel = Vec3(prevVel.x, max(-terminalVel, prevVel.y - gravity), prevVel.z)
state.lastVelocity.set(Vec3(currVel.x, max(-terminalVel, currVel.y - gravity), currVel.z)) //.yRot(vehicle.yRot.toRadians()))
}
state.lastVelocity.set(prevVel)
return state.lastVelocity.get().yRot(vehicle.yRot.toRadians())
return state.lastVelocity.get()
} else {
if(state.hasBreached.get()) {
state.clearMouseSmoothers.set(true)
}
state.lastVelocity.set(vehicle.deltaMovement.yRot(vehicle.yRot.toRadians()))
state.hasBreached.set(false)
currVel = Vec3(currVel.x, 0.0, currVel.z) // Reset y velocity to account for y vel persistance edgecase
}
/*********************************************
@@ -201,30 +184,32 @@ class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
if (vehicle.horizontalCollision || vehicle.verticalCollision) {
// not actually friction
val frictionLimit = 0.1
val postColSpeed = min(max(state.rideVelocity.get().length(), frictionLimit), state.speed.get())
val postColSpeed = min(max(vehicle.deltaMovement.length(), frictionLimit), state.speed.get())
state.speed.set(postColSpeed)
}
val currZVel = state.rideVelocity.get().z
val newZVel = when {
driver.zza > 0.0 -> min(topSpeed, currZVel + accel)
driver.zza < 0.0 -> max( -topSpeed * reverseDriveFactor, currZVel - accel)
else -> lerp(currZVel, 0.0, 0.05)
val currSpeed = state.speed.get()
val strafeFactor = runtime.resolveDouble(settings.strafeFactor)
val reverseDriveFactor = runtime.resolveDouble(settings.reverseDriveFactor)
val f = -driver.xxa * strafeFactor
when {
driver.zza > 0.0 -> state.speed.set(min(topSpeed, currSpeed + accel))
driver.zza < 0.0 -> state.speed.set(max( -topSpeed * reverseDriveFactor, currSpeed - accel))
else -> state.speed.set( lerp(currSpeed, 0.0, 0.05))
}
state.rideVelocity.set(Vec3(currVel.x, currVel.y, newZVel))
val vertInput = when {
driver.jumping && state.stamina.get() != 0.0f -> 1.0
driver.isShiftKeyDown -> -1.0
else -> 0.0
} * strafeFactor
// Convert the local velocity vector into a world vector
val localVelVec = Vector3f(
state.rideVelocity.get().x.toFloat(),
(state.rideVelocity.get().y).toFloat(),
state.rideVelocity.get().z.toFloat() * -1.0f // Flip the z axis to make this left handed
)
var newVelocity = Vec3(f, vertInput,-state.speed.get())
val worldVelVec = localVelVec.mul(orientation).toVec3d()
state.lastVelocity.set(worldVelVec) // Set last velocity to be used during breaching
// Unrotate preemptively as this vector gets rotated later down the line in MC logic.
return worldVelVec.yRot(vehicle.yRot.toRadians())
// Align to the ride
newVelocity = controller.orientation?.transform(newVelocity.toVector3f())?.toVec3d() ?: Vec3.ZERO
newVelocity = newVelocity.yRot(vehicle.yRot.toRadians())
val desiredVec = newVelocity.subtract(vehicle.deltaMovement)
return vehicle.deltaMovement.add(desiredVec)
}
override fun angRollVel(
@@ -234,16 +219,17 @@ class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
driver: Player,
deltaTime: Double
): Vec3 {
if (vehicle !is OrientationControllable) return Vec3.ZERO
val controller = (vehicle as OrientationControllable).orientationController
if (Cobblemon.config.disableRoll) return Vec3.ZERO
if (driver !is OrientationControllable) return Vec3.ZERO
val controller = (driver as OrientationControllable).orientationController
val currSpeed = vehicle.deltaMovement.length()
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr ?: globalDolphin.handlingExpr!!)
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr ?: globalDolphin.speedExpr!!) / 20.0
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr)
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr) / 20.0
val yawDeltaDeg = deltaTime * handling * sin(Math.toRadians(controller.roll.toDouble())).pow(2) * sin(Math.toRadians(controller.roll.toDouble())).sign
val trueYawDelt = yawDeltaDeg * abs(cos(Math.toRadians(controller.pitch.toDouble()))*2).coerceIn(-1.0, 1.0) * sqrt(RidingBehaviour.scaleToRange(currSpeed, 0.0, topSpeed))
val trueYawDelt = yawDeltaDeg * abs(cos(Math.toRadians(controller.pitch.toDouble()))) * sqrt(RidingBehaviour.scaleToRange(currSpeed, 0.0, topSpeed))
// Dampen yaw when upside down
val yawDampen = (1 - abs(min(cos(controller.roll.toRadians()),0.0f)))
@@ -264,62 +250,45 @@ class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
driver: Player,
deltaTime: Double
) {
// Stop roll and pitch correction when breached
if (state.hasBreached.get()) {
state.currRollCorrectionForce.set(
lerp(state.currRollCorrectionForce.get(), 0.0, deltaTime * 0.98)
)
state.currPitchCorrectionForce.set(
lerp(state.currPitchCorrectionForce.get(), 0.0, deltaTime * 0.98)
)
return
}
// Calculate correcting roll force.
val rollCorrectionTimer = vehicle.runtime.resolveDouble(settings.timeToRollCorrect ?: globalDolphin.timeToRollCorrect!!)
// If the ride is moving then have the correction rate be an equal proportion of:
// - how rolled are you
// - how long has it been since last mouse input (higher is stronger correction)
// Also the correction is proportional as a whole to how NOT pitched are you so you don't spin endlessly when looking up or down
val howRolledAmI = sqrt(abs((cos(controller.roll.toRadians()) - 1.0f) * 0.5f)) // sqrt so it trends towards one pretty quickly
val maxRollCorrectionRate =
if (state.rideVelocity.get().length() < 0.2) 10.0f * abs(cos(controller.pitch.toRadians()))
else 10.0f * cos(controller.pitch.toRadians()).pow(2) * (
howRolledAmI*1.0f +
(state.noInputTime.get() - rollCorrectionTimer).coerceIn(0.0, 1.0).pow(2).toFloat()*0.5f
)
val maxRollForce = maxRollCorrectionRate / 40.0f
val rollArrivalDeg = 60.0f
val desiredRoll = 0.0f
// Mult by cos(pitch) to ensure that it doesn't roll correct at when diving or climbing
val currSpeed = vehicle.deltaMovement.length()
val rollCorrectionTimer = vehicle.runtime.resolveDouble(settings.timeToRollCorrect)
val maxRollCorrectionRate = if (!(vehicle.isInWater || vehicle.isUnderWater)) 15.0f
else 10.0f * (cos(controller.pitch.toRadians())).pow(2) * ((state.noInputTime.get() - rollCorrectionTimer) * 2).coerceIn(0.0, 1.0).toFloat()
val maxRollForce = maxRollCorrectionRate / 40.0
val rollArrivalDeg = 90.0
// Calculate the signed error (how far and in what direction)
val rollError = Mth.wrapDegrees(desiredRoll.angleDifference(controller.roll))
if((state.speed.get() < 0.1 && driver.zza.toDouble() == 0.0) || state.noInputTime.get() > rollCorrectionTimer || !(vehicle.isInWater || vehicle.isUnderWater)) {
val arrivalInfluence = (min(rollArrivalDeg,abs(controller.roll).toDouble()) / rollArrivalDeg)
val desiredRollForce = (0 - controller.roll).sign * maxRollCorrectionRate * arrivalInfluence
var steeredRollForce = desiredRollForce - state.currRollCorrectionForce.get()
// Use the absolute error to calculate the magnitude of the influence
val influenceMagnitude = (min(rollArrivalDeg, abs(rollError)) / rollArrivalDeg)
val desiredRollForce = maxRollCorrectionRate * influenceMagnitude * -rollError.sign
var steeredRollForce = desiredRollForce - state.currRollCorrectionForce.get()
// Ensure the 'steering' correction force doesn't exceed our maxForce
if (abs(steeredRollForce) > maxRollForce) {
steeredRollForce = steeredRollForce.sign * maxRollForce
}
// Ensure the 'steering' correction force doesn't exceed our maxForce
if (abs(steeredRollForce) > maxRollForce) {
steeredRollForce = steeredRollForce.sign * maxRollForce
// Apply the 'steered' force (its really not a steering force I need a better name)
state.currRollCorrectionForce.set(
state.currRollCorrectionForce.get() + steeredRollForce
)
} else {
state.currRollCorrectionForce.set(
//reduce rollCorrection gradually
lerp(state.currRollCorrectionForce.get(), 0.0, deltaTime * 0.96)
)
}
// Apply the 'steered' force (its really not a steering force I need a better name)
state.currRollCorrectionForce.set(
state.currRollCorrectionForce.get() + steeredRollForce
)
//Calculate correcting pitch force.
val maxPitchCorrectionRate = 5.0f * (state.noInputTime.get() - rollCorrectionTimer).coerceIn(0.0, 1.0).pow(2).toFloat()*0.5f
val maxPitchForce = maxPitchCorrectionRate / 40.0f
val pitchArrivalDeg = 45.0f
val desiredPitch = 0.0f
val maxPitchCorrectionRate = if (!(vehicle.isInWater || vehicle.isUnderWater)) 15.0 else 5.0f * ((state.noInputTime.get() - rollCorrectionTimer) * 2).coerceIn(0.0, 1.0).toFloat() * (1 - (currSpeed * 0.5).coerceIn(0.0, 1.0))
val maxPitchForce = maxPitchCorrectionRate / 40.0
val pitchArrivalDeg = 45.0
val targetPitch = if ((vehicle.isInWater || vehicle.isUnderWater)) 0.0f else (-asin(vehicle.deltaMovement.y / vehicle.deltaMovement.length()).toDegrees()).coerceIn(-45.0f, 45.0f)
if(state.rideVelocity.get().length() < 0.1 && state.noInputTime.get() > rollCorrectionTimer) {
val pitchErrror = Mth.wrapDegrees(desiredPitch.angleDifference(controller.pitch))
val arrivalInfluence = (min(pitchArrivalDeg,abs(pitchErrror)) / pitchArrivalDeg)
val desiredPitchForce = maxPitchCorrectionRate * arrivalInfluence * -pitchErrror.sign
if((state.noInputTime.get() > rollCorrectionTimer && driver.zza.toDouble() == 0.0) || !(vehicle.isInWater || vehicle.isUnderWater)) {
val arrivalInfluence = min(rollArrivalDeg, abs(Mth.wrapDegrees(targetPitch - controller.pitch.toDouble()))) / pitchArrivalDeg
val desiredPitchForce = (targetPitch - controller.pitch).sign * maxPitchCorrectionRate * arrivalInfluence
var steeredPitchForce = desiredPitchForce - state.currPitchCorrectionForce.get()
// Ensure the 'steering' correction force doesn't exceed our maxForce
@@ -358,72 +327,130 @@ class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
} else {
state.noInputTime.set(0.0)
}
return when {
Cobblemon.config.disableRoll -> noRollRotation(
settings,
state,
vehicle,
driver,
mouseY,
mouseX,
mouseYSmoother,
mouseXSmoother,
sensitivity,
deltaTime
)
else -> rollRotation(
settings,
state,
vehicle,
driver,
mouseY,
mouseX,
mouseYSmoother,
mouseXSmoother,
sensitivity,
deltaTime
)
}
}
if (vehicle !is OrientationControllable) return Vec3.ZERO
val controller = (vehicle as OrientationControllable).orientationController
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr ?: globalDolphin.speedExpr!!) / 20.0
val boostingHandleDebuff = if (state.boosting.get()) 0.5 else 1.0
val mouseInputMult = vehicle.runtime.resolveDouble(settings.mouseInputMult ?: globalDolphin.mouseInputMult!!) * boostingHandleDebuff
// Applied to mouseX to prevent turning upside down when trying to roll hard.
val rollDegreeDebuff = if(mouseX.sign.toFloat() == controller.roll.sign) 1 - 0.9f*sqrt(abs(sin(controller.roll.toRadians())))*sqrt(abs(cos(controller.pitch))) else 1.0f
fun noRollRotation(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
val controller = (driver as OrientationControllable).orientationController
// Set roll to zero if transitioning to noroll config
controller.rotateRoll(controller.roll * -1.0f)
val boostingHandleDebuff = if (state.boosting.get()) 0.2 else 1.0
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr) * boostingHandleDebuff
val mouseInputMult = vehicle.runtime.resolveDouble(settings.mouseInputMult)
//Smooth out mouse input.
val smoothingSpeed = if(state.hasBreached.get()) 1.0f else 2.0f
// When upside down apply a pitching force to nudge the player towards a dive. This reduces the 'weirdness'
// of being upside down
val rolledOverPitchCorrection = -8*sqrt(abs(min(cos(controller.roll.toRadians()),0.0f))) * (cos(controller.pitch.toRadians())).pow(2)
val mouseXc = (mouseX).coerceIn(-45.0, 45.0) * mouseInputMult * rollDegreeDebuff
val mouseYc = (mouseY).coerceIn(-45.0, 45.0) * mouseInputMult + rolledOverPitchCorrection
val mouseModForce = if (state.hasBreached.get()) 0.15 else 0.1 // Used to effect more spin momentum during breaching
val smoothingSpeed = 4.0
val mouseXc = ((mouseX).coerceIn(-60.0, 60.0) / 60.0) * mouseInputMult
val mouseYc = ((mouseY).coerceIn(-60.0, 60.0) / 60.0) * mouseInputMult
val xInput = mouseXSmoother.getNewDeltaValue(mouseXc * 0.1, deltaTime * smoothingSpeed);
val yInput = mouseYSmoother.getNewDeltaValue(mouseYc * 0.1, deltaTime * smoothingSpeed);
if (state.clearMouseSmoothers.get()) {
mouseXSmoother.reset()
//Give the ability to yaw with x mouse input when at low speeds.
val yawForce = xInput * handling
//Apply yaw globally as we don't want roll or pitch changes due to local yaw when looking up or down.
controller.applyGlobalYaw(yawForce.toFloat() * abs(cos(controller.pitch.toRadians())).pow(2))
var pitchRot = yInput * handling
// Pitch up globally
if (abs(controller.pitch + pitchRot) >= 89.5 ) {
pitchRot = 0.0
mouseYSmoother.reset()
state.clearMouseSmoothers.set(false)
} else {
controller.applyGlobalPitch(pitchRot.toFloat() * -1.0f)
}
val xInput = mouseXSmoother.getNewDeltaValue(mouseXc * mouseModForce, deltaTime * smoothingSpeed);
val yInput = mouseYSmoother.getNewDeltaValue(mouseYc * mouseModForce, deltaTime * smoothingSpeed);
val currSpeed = state.rideVelocity.get().length()
val currHorzSpeed = state.rideVelocity.get().horizontalDistance()
val hoverSpeed = 0.2
val pitchDamping = abs(cos(controller.pitch.toRadians())).pow(2) // Helper value used when wanting to discard the influence of another value at steep pitches
// Yaw locally when at or below hoverSpeed but not when pitched up or rolled over
val globalYaw = xInput * (1 - sqrt(RidingBehaviour.scaleToRange(currSpeed, 0.0, hoverSpeed))).coerceIn(0.0, 1.0)
controller.rotateYaw(pitchDamping*globalYaw.toFloat())
controller.rotateRoll((1-pitchDamping)*globalYaw.toFloat())
//yaw, pitch, roll
return Vec3.ZERO
}
fun rollRotation(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
val controller = (driver as OrientationControllable).orientationController
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr) / 20.0
val boostingHandleDebuff = if (state.boosting.get()) 0.2 else 1.0
val mouseInputMult = vehicle.runtime.resolveDouble(settings.mouseInputMult) * boostingHandleDebuff
//Smooth out mouse input.
val smoothingSpeed = 4.0
val mouseXc = (mouseX).coerceIn(-45.0, 45.0) * mouseInputMult
val mouseYc = (mouseY).coerceIn(-45.0, 45.0) * mouseInputMult
val xInput = mouseXSmoother.getNewDeltaValue(mouseXc * 0.1, deltaTime * smoothingSpeed);
val yInput = mouseYSmoother.getNewDeltaValue(mouseYc * 0.1, deltaTime * smoothingSpeed);
val currSpeed = vehicle.deltaMovement.length()
// Yaw locally
// Dampen yaw when rolled or pitched substantially
val yawDampen = abs(cos(controller.pitch.toRadians())).pow(2) * abs(cos(controller.roll.toRadians())).pow(2)
val localYaw = xInput * (1 - (RidingBehaviour.scaleToRange(currSpeed, 0.0, topSpeed))).coerceIn(0.4, 1.0) * yawDampen
// Pitch locally up or down depending upon a number of factors:
// - Reduce pitch substantially when rolled and in a steep yaw. This prevents the player from ignoring a slow handling stat
// - Do not pitch at all when at or below hover speed
// - pitch faster at higher speeds
val p = 1.0 - vehicle.runtime.resolveDouble(settings.horizontalPitchExpr ?: globalDolphin.horizontalPitchExpr!!)
val localPitch = yInput * (1 - abs(sin(controller.roll.toRadians())).pow(2) * p * hypot(controller.forwardVector.x.toDouble(), controller.forwardVector.z.toDouble()).toFloat())
var localYawForce = 0.0
var rollForce = 0.0
// If it has breached then turn the yaw into roll
if (state.hasBreached.get()) {
localYawForce = xInput
} else {
// Roll less when slow and not at all when at hoverSpeed or lower.
// Apply a roll righting force when trying to pitch hard while rolled sideways. This nudges the player towards
// pitching globally
val pitchInfluencedRollCorrection = 0.0
val howRolledAmI = (( cos(controller.roll.toRadians()) - 1).coerceIn(-1.0f, 0.0f) * -2) //Coerce into how much roll you want to let in in the deadzone
val isInputtingTowardsRoll = if ( xInput.sign == controller.roll.sign.toDouble()) 1.0 else 0.0
val inputInRolledDir = if (isInputtingTowardsRoll == 1.0) 1.0 else -cos(controller.roll.toRadians()).coerceIn(-1.0f, 0.0f).toDouble()
val rollDampen = (1 - howRolledAmI.coerceIn(0.0f, 0.5f) * pitchDamping * inputInRolledDir)
rollForce = xInput * sqrt(abs(RidingBehaviour.scaleToRange(currHorzSpeed, 0.0, topSpeed)).coerceIn(0.0,1.0)) * rollDampen + pitchInfluencedRollCorrection
// When already rolled significantly part of the roll force should turn to local yaw force
localYawForce = rollForce * abs(sin(controller.roll.toRadians())).pow(2) * pitchDamping * isInputtingTowardsRoll
}
val p = 1.0 - vehicle.runtime.resolveDouble(settings.horizontalPitchExpr)
val localPitch = yInput * (1 - abs(sin(controller.roll.toRadians())) * p * hypot(controller.forwardVector.x.toDouble(), controller.forwardVector.z.toDouble()).toFloat())
// localPitch *= if (currSpeed > hoverSpeed) RidingBehaviour.scaleToRange(currSpeed, hoverSpeed, topSpeed)
// else 0.0
// Roll less when slow and not at all when at hoverSpeed or lower.
// Apply a roll righting force when trying to pitch hard while rolled sideways. This nudges the player towards
// pitching globally
val rollForce = xInput * ((RidingBehaviour.scaleToRange(currSpeed, 0.0, topSpeed))).coerceIn(0.2, 1.0) //+ pitchInfluencedRollCorrection
//yaw, pitch, roll
return Vec3(localYawForce, localPitch, rollForce)
return Vec3(localYaw, localPitch, rollForce)
}
override fun canJump(
@@ -533,68 +560,62 @@ class DolphinSettings : RidingBehaviourSettings {
override val key = DolphinBehaviour.KEY
override val stats = mutableMapOf<RidingStat, IntRange>()
var infiniteStamina: Expression? = null
var canJump = "true".asExpression()
private set
var canJump: Expression? = null
var reverseDriveFactor = "0.25".asExpression()
private set
var reverseDriveFactor: Expression? = null
var strafeFactor = "0.2".asExpression()
private set
var strafeFactor: Expression? = null
private set
var timeToRollCorrect: Expression? = null
var timeToRollCorrect: Expression = "0.5".asExpression()
private set
// Boost influence when boosting
var jumpExpr: Expression? = null
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'LIQUID', 2.2, 1.2)".asExpression()
// Yaw rate in degrees per second
var handlingExpr: Expression? = null
var horizontalPitchExpr: Expression? = null
var mouseInputMult: Expression? = null
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'LIQUID', 100.0, 45.0)".asExpression()
var horizontalPitchExpr: Expression = "q.get_ride_stats('SKILL', 'LIQUID', 0.3, 0.2)".asExpression()
var mouseInputMult: Expression = "q.get_ride_stats('SKILL', 'LIQUID', 1.2, 0.8)".asExpression()
// Top speed in Bl/s
var speedExpr: Expression? = null
var speedExpr: Expression = "q.get_ride_stats('SPEED', 'LIQUID', 15.0, 5.0)".asExpression()
// Seconds to get to top speed
var accelerationExpr: Expression? = null
var accelerationExpr: Expression = "q.get_ride_stats('ACCELERATION', 'LIQUID', 2.0, 5.0)".asExpression()
// Seconds of boost
var staminaExpr: Expression? = null
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'LIQUID', 7.0, 3.0)".asExpression()
var rideSounds: RideSoundSettingsList = RideSoundSettingsList()
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeRidingStats(stats)
rideSounds.encode(buffer)
buffer.writeNullableExpression(infiniteStamina)
buffer.writeNullableExpression(canJump)
buffer.writeNullableExpression(reverseDriveFactor)
buffer.writeNullableExpression(strafeFactor)
buffer.writeNullableExpression(timeToRollCorrect)
buffer.writeNullableExpression(jumpExpr)
buffer.writeNullableExpression(handlingExpr)
buffer.writeNullableExpression(horizontalPitchExpr)
buffer.writeNullableExpression(mouseInputMult)
buffer.writeNullableExpression(speedExpr)
buffer.writeNullableExpression(accelerationExpr)
buffer.writeNullableExpression(staminaExpr)
buffer.writeExpression(canJump)
buffer.writeExpression(reverseDriveFactor)
buffer.writeExpression(strafeFactor)
buffer.writeExpression(jumpExpr)
buffer.writeExpression(handlingExpr)
buffer.writeExpression(horizontalPitchExpr)
buffer.writeExpression(mouseInputMult)
buffer.writeExpression(speedExpr)
buffer.writeExpression(accelerationExpr)
buffer.writeExpression(staminaExpr)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
stats.putAll(buffer.readRidingStats())
rideSounds = RideSoundSettingsList.decode(buffer)
infiniteStamina = buffer.readNullableExpression()
canJump = buffer.readNullableExpression()
reverseDriveFactor = buffer.readNullableExpression()
strafeFactor = buffer.readNullableExpression()
timeToRollCorrect = buffer.readNullableExpression()
jumpExpr = buffer.readNullableExpression()
handlingExpr = buffer.readNullableExpression()
horizontalPitchExpr = buffer.readNullableExpression()
mouseInputMult = buffer.readNullableExpression()
speedExpr = buffer.readNullableExpression()
accelerationExpr = buffer.readNullableExpression()
staminaExpr = buffer.readNullableExpression()
canJump = buffer.readExpression()
reverseDriveFactor = buffer.readExpression()
strafeFactor = buffer.readExpression()
jumpExpr = buffer.readExpression()
handlingExpr = buffer.readExpression()
horizontalPitchExpr = buffer.readExpression()
mouseInputMult = buffer.readExpression()
speedExpr = buffer.readExpression()
accelerationExpr = buffer.readExpression()
staminaExpr = buffer.readExpression()
}
}
@@ -607,7 +628,6 @@ class DolphinState : RidingBehaviourState() {
var boostIsToggleable = ridingState(false, Side.CLIENT)
var speed = ridingState(0.0, Side.CLIENT)
var hasBreached = ridingState(false, Side.CLIENT)
var clearMouseSmoothers = ridingState(false, Side.CLIENT)
override fun encode(buffer: FriendlyByteBuf) {
super.encode(buffer)
@@ -629,7 +649,6 @@ class DolphinState : RidingBehaviourState() {
boostIsToggleable.set(true, forced = true)
speed.set(0.0, forced = true)
hasBreached.set(false, forced = true)
clearMouseSmoothers.set(false, forced = true)
}
override fun toString(): String {
@@ -647,7 +666,6 @@ class DolphinState : RidingBehaviourState() {
it.boostIsToggleable.set(this.boosting.get(), forced = true)
it.speed.set(this.speed.get(), forced = true)
it.hasBreached.set(this.hasBreached.get(), forced = true)
it.clearMouseSmoothers.set(this.clearMouseSmoothers.get(), forced = true)
}
override fun shouldSync(previous: RidingBehaviourState): Boolean {
@@ -1,647 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types.liquid
import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.MoLangMath.lerp
import com.cobblemon.mod.common.CobblemonRideSettings
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.orientation.OrientationController
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.math.geometry.toRadians
import com.cobblemon.mod.common.util.readNullableExpression
import com.cobblemon.mod.common.util.readRidingStats
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.resolveDouble
import com.cobblemon.mod.common.util.toVec3d
import com.cobblemon.mod.common.util.writeNullableExpression
import com.cobblemon.mod.common.util.writeRidingStats
import net.minecraft.core.BlockPos
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.tags.FluidTags
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import org.joml.Vector3f
import kotlin.math.*
class SubmarineBehaviour : RidingBehaviour<SubmarineSettings, SubmarineState> {
companion object {
val KEY = cobblemonResource("liquid/submarine")
}
override val key = KEY
val globalSubmarine: SubmarineSettings
get() = CobblemonRideSettings.submarine
override fun getRidingStyle(settings: SubmarineSettings, state: SubmarineState): RidingStyle {
return RidingStyle.LIQUID
}
val poseProvider = PoseProvider<SubmarineSettings, SubmarineState>(PoseType.FLOAT)
.with(PoseOption(PoseType.SWIM) { _, state, entity -> abs(state.rideVelocity.get().z) > 0.05 && !state.onSurface.get()})
.with(PoseOption(PoseType.STAND) { _, state, entity -> abs(state.rideVelocity.get().z) <= 0.05 && state.onSurface.get()})
.with(PoseOption(PoseType.STAND) { _, state, entity -> abs(state.rideVelocity.get().z) > 0.05 && state.onSurface.get()})
override fun isActive(settings: SubmarineSettings, state: SubmarineState, vehicle: PokemonEntity): Boolean {
return vehicle.isInWater || !vehicle.onGround()
}
override fun pose(settings: SubmarineSettings, state: SubmarineState, vehicle: PokemonEntity): PoseType {
return poseProvider.select(settings, state, vehicle)
}
override fun speed(settings: SubmarineSettings, state: SubmarineState, vehicle: PokemonEntity, driver: Player): Float {
return state.speed.get().toFloat()
}
override fun tick(
settings: SubmarineSettings,
state: SubmarineState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
) {
if(vehicle.level().isClientSide) {
tickStamina(settings, state, vehicle)
surfaceCheck(settings, state, vehicle, driver)
}
}
fun tickStamina(
settings: SubmarineSettings,
state: SubmarineState,
vehicle: PokemonEntity
) {
val stam = state.stamina.get()
if (vehicle.runtime.resolveBoolean(settings.infiniteStamina ?: globalSubmarine.infiniteStamina!!)) {
return
}
// Grab the boost time in seconds and convert to ticks. Then calculate the drain rate as inversely
// proportional to the number of ticks of boost thus making a full boost take x ticks
// in short: "Stamina drains slower at higher values and also replenishes slower"
val breathTime = vehicle.runtime.resolveDouble(settings.staminaExpr ?: globalSubmarine.staminaExpr!!) * 20.0f
val stamRegenRate = 1.0f / (vehicle.runtime.resolveDouble(settings.staminaRegenTime ?: globalSubmarine.staminaRegenTime!!).toFloat() * 20.0f)
val stamDrainRate = (1.0f / breathTime).toFloat()
val driver = vehicle.controllingPassenger
val newStam = if (driver?.isEyeInFluid(FluidTags.WATER) ?: false) max(0.0f,stam - stamDrainRate)
else min(1.0f,stam + stamRegenRate)
state.stamina.set(newStam)
}
private fun surfaceCheck(
settings: SubmarineSettings,
state: SubmarineState,
vehicle: PokemonEntity,
driver: Player,
) {
// determine if the vehicle is in water.
// if it isn't then set surface flag to false and return
if (!vehicle.isInWater) {
state.onSurface.set(false)
return
}
val hitboxBreachPercentage = vehicle.runtime.resolveDouble(settings.hitboxBreachPercentage ?: globalSubmarine.hitboxBreachPercentage!!)
// Grab the position of the vehicle that when out of the water is considered breached
val vehicleBreachPoint = vehicle.position().add(0.0, vehicle.bbHeight * hitboxBreachPercentage, 0.0)
// If the block above the center is not fluid but this one is then move the center
val centerBlockPos = BlockPos.containing(vehicleBreachPoint)
val centerInWater = !vehicle.level().getFluidState(centerBlockPos).isEmpty
val abovePos = centerBlockPos.above()
val aboveInWater = !vehicle.level().getFluidState(abovePos).isEmpty
if (!centerInWater && !aboveInWater) {
state.onSurface.set(true)
} else {
state.onSurface.set(false)
}
//
// Function for if x mouse and y mouse "get through" to affecting the mounts rotation. Return a Pair<Boolean, Boolean>
}
override fun rotation(
settings: SubmarineSettings,
state: SubmarineState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
return Vec2(driver.xRot * 0.5f, driver.yRot)
}
override fun velocity(
settings: SubmarineSettings,
state: SubmarineState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
if (vehicle !is OrientationControllable) return Vec3.ZERO
val controller = (vehicle as OrientationControllable).orientationController
val orientation = controller.orientation ?: return Vec3.ZERO
val runtime = vehicle.runtime
val topSpeed = (vehicle.runtime.resolveDouble(settings.speedExpr ?: globalSubmarine.speedExpr!!) / 20.0)
val accel = (topSpeed / (vehicle.runtime.resolveDouble(settings.accelerationExpr ?: globalSubmarine.accelerationExpr!!) * 20.0))
val strafeSpeed = (runtime.resolveDouble(settings.jumpExpr ?: globalSubmarine.jumpExpr!!) / 20.0)
val strafeAccel = (strafeSpeed / (vehicle.runtime.resolveDouble(settings.accelerationExpr ?: globalSubmarine.accelerationExpr!!) * 20.0))
var currVel = state.rideVelocity.get()
/*********************************************
* Handle collisions
*********************************************/
if (vehicle.horizontalCollision || vehicle.verticalCollision) {
// not actually friction
val frictionLimit = 0.1
val postColSpeed = min(max(state.rideVelocity.get().length(), frictionLimit), state.speed.get())
state.speed.set(postColSpeed)
}
if (vehicle.verticalCollision) {
state.rideVelocity.set(Vec3(state.rideVelocity.get().x, 0.0, state.rideVelocity.get().z))
}
/*********************************************
* Calculate Forward Velocity
*********************************************/
val currZVel = state.rideVelocity.get().z
val newZVel = when {
driver.zza > 0.0 -> min(topSpeed, currZVel + accel)
driver.zza < 0.0 -> max( -strafeSpeed, currZVel - strafeAccel) //TODO: Might need to be applied in addition to the normal braking force?
else -> lerp(currZVel, 0.0, 0.05)
}
currVel = Vec3(currVel.x, currVel.y, newZVel)
/*********************************************
* Calculate up/down Velocity and gravity
*********************************************/
val vertTopSpeed = strafeSpeed
val currYVel = state.rideVelocity.get().y
val gravity = (9.8 / ( 20.0)) * 0.2 * 0.4
val terminalYVel = 2.0
val driverYInput = if(driver.jumping) 1.0 else if (driver.isShiftKeyDown) -1.0 else 0.0
val newYVel = when {
(!vehicle.isInWater) -> max(-terminalYVel, currYVel - gravity)
//(vehicle.isInWater && !vehicle.isUnderWater && currYVel > 0.001) -> lerp(currYVel, 0.0, 0.1) // Make sure that yVel is above a threshold before doing this otherwise it'll block submerging.
//driverYInput != 0.0 && currYVel > 0.001 && driverYInput.sign != currYVel.sign -> lerp(currYVel, 0.0, 0.05)
driverYInput > 0.0 -> min(vertTopSpeed, currYVel + strafeAccel)
driverYInput < 0.0 -> max(-vertTopSpeed, currYVel - strafeAccel)
else -> lerp(currYVel, 0.0, 0.05)
}
currVel = Vec3(currVel.x, newYVel, currVel.z)
/*********************************************
* Calculate left/right strafing Velocity
*********************************************/
val currXVel = state.rideVelocity.get().x
val horzTopSpeed = strafeSpeed
val newXVel = when {
driver.xxa > 0.0 -> min(horzTopSpeed, currXVel + strafeAccel)
driver.xxa < 0.0 -> max( -horzTopSpeed, currXVel - strafeAccel)
else -> lerp(currXVel, 0.0, 0.01)
}
currVel = Vec3(newXVel, currVel.y, currVel.z)
// Set the new velocity
state.rideVelocity.set(currVel)
/*********************************************
* Separate and apply velocities
*********************************************/
// If the driver and vehicles eyes are out of the water but the vehicle is still in it then move only horizontally or downwards as you have surfaced
if (state.onSurface.get()) {
val worldVelVec = Vec3(currVel.x, min(0.0, currVel.y), currVel.z)
return worldVelVec
} else {
val vertVec = Vec3(0.0, currVel.y, 0.0)
val horzVec = Vec3(currVel.x, 0.0, 0.0)
val localZVelVec = Vector3f(0.0f, 0.0f, currVel.z.toFloat() * -1.0f) // Flip the z axis to make this left handed
// Unrotate preemptively as this vector gets rotated later down the line in MC logic.
val worldVelVec = localZVelVec.mul(orientation).toVec3d().yRot(vehicle.yRot.toRadians())
// Add back the horizontal and vertical components.
return worldVelVec.add(vertVec).add(horzVec)
}
}
override fun angRollVel(
settings: SubmarineSettings,
state: SubmarineState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun applyRenderRotation(
settings: SubmarineSettings,
state: SubmarineState,
vehicle: PokemonEntity,
partialTicks: Float
) {
if (vehicle !is OrientationControllable) return
val controller = (vehicle as OrientationControllable).orientationController
var handling = vehicle.runtime.resolveDouble(settings.handlingExpr ?: globalSubmarine.handlingExpr!!)
val surfaceHandlingBoost = if(state.onSurface.get()) 3.0 else 1.0
handling *= surfaceHandlingBoost
val strafeSpeed = (vehicle.runtime.resolveDouble(settings.jumpExpr ?: globalSubmarine.jumpExpr!!) / 20.0)
// Grab the roll and see if its hit the limit yet. If it hasn't then trend it towards its desired roll
val maxRollDeg = if (state.onSurface.get()) 5 else 15
val maxPitchDeg = 15
var rollAmount = 0.0
var pitchAmount = 0.0
// Do horizontal speed based rolling
val maxHorzSpeed = strafeSpeed
val currHorzSpeed = state.rideVelocity.get().x
var desiredRoll = -(currHorzSpeed / maxHorzSpeed).coerceIn(-1.0, 1.0) * maxRollDeg
rollAmount += lerp(controller.roll.toDouble(), desiredRoll, partialTicks.toDouble()) - controller.roll
//val rotAmount //Maybe use some lerp?
controller.rotateRoll(rollAmount.toFloat())
// Do yawRate based rolling
val maxYawRate = handling
val currYawRate = vehicle.ridingAnimationData.rotDeltaSpring.getInterpolated(partialTicks.toDouble(), 2).y()
desiredRoll = -(currYawRate / maxYawRate).coerceIn(-1.0, 1.0) * maxRollDeg
rollAmount += desiredRoll - controller.roll
controller.rotateRoll(rollAmount.toFloat())
//TODO: why does this affect the actual controller but rolling doesn't??
// Do upwards movement based pitching
// val maxVertSpeed = 0.25 //TODO: CONNECT UP TO JUMP
// val currVertSpeed = state.rideVelocity.get().y
// var desiredPitch = -(currVertSpeed / maxVertSpeed) * maxPitchDeg
// pitchAmount += lerp(controller.pitch.toDouble(), desiredPitch, partialTicks.toDouble()) - controller.pitch
// controller.rotatePitch(pitchAmount.toFloat())
}
private fun correctOrientation(
settings: SubmarineSettings,
state: SubmarineState,
vehicle: PokemonEntity,
controller: OrientationController,
driver: Player,
deltaTime: Double
) {
// TODO: remove if not needed
// // Calculate correcting roll force.
// // If the ride is moving then have the correction rate be an equal proportion of:
// // - how rolled are you
// // - how long has it been since last mouse input (higher is stronger correction)
// // Also the correction is proportional as a whole to how NOT pitched are you so you don't spin endlessly when looking up or down
// val howRolledAmI = sqrt(abs((cos(controller.roll.toRadians()) - 1.0f) * 0.5f)) // sqrt so it trends towards one pretty quickly
// val maxRollCorrectionRate =
// if (state.rideVelocity.get().length() < 0.2) 10.0f * abs(cos(controller.pitch.toRadians()))
// else 10.0f * cos(controller.pitch.toRadians()).pow(2) * (
// howRolledAmI*1.0f +
// (state.noInputTime.get() - rollCorrectionTimer).coerceIn(0.0, 1.0).pow(2).toFloat()*0.5f
// )
// val maxRollForce = maxRollCorrectionRate / 40.0f
// val rollArrivalDeg = 60.0f
// val desiredRoll = 0.0f
//
// // Calculate the signed error (how far and in what direction)
// val rollError = Mth.wrapDegrees(desiredRoll.angleDifference(controller.roll))
//
// // Use the absolute error to calculate the magnitude of the influence
// val influenceMagnitude = (min(rollArrivalDeg, abs(rollError)) / rollArrivalDeg)
// val desiredRollForce = maxRollCorrectionRate * influenceMagnitude * -rollError.sign
// var steeredRollForce = desiredRollForce - state.currRollCorrectionForce.get()
//
// // Ensure the 'steering' correction force doesn't exceed our maxForce
// if (abs(steeredRollForce) > maxRollForce) {
// steeredRollForce = steeredRollForce.sign * maxRollForce
// }
//
// // Apply the 'steered' force (its really not a steering force I need a better name)
// state.currRollCorrectionForce.set(
// state.currRollCorrectionForce.get() + steeredRollForce
// )
//Calculate correcting pitch force.
// val rollCorrectionTimer = vehicle.runtime.resolveDouble(settings.timeToRollCorrect ?: globalSubmarine.timeToRollCorrect!!)
// val maxPitchCorrectionRate = 5.0f * (state.noInputTime.get() - rollCorrectionTimer).coerceIn(0.0, 1.0).pow(2).toFloat()*0.5f
// val maxPitchForce = maxPitchCorrectionRate / 40.0f
// val pitchArrivalDeg = 45.0f
// val desiredPitch = 0.0f
//
// if(state.rideVelocity.get().length() < 0.1 && state.noInputTime.get() > rollCorrectionTimer) {
// val pitchErrror = Mth.wrapDegrees(desiredPitch.angleDifference(controller.pitch))
// val arrivalInfluence = (min(pitchArrivalDeg,abs(pitchErrror)) / pitchArrivalDeg)
// val desiredPitchForce = maxPitchCorrectionRate * arrivalInfluence * -pitchErrror.sign
// var steeredPitchForce = desiredPitchForce - state.currPitchCorrectionForce.get()
//
// // Ensure the 'steering' correction force doesn't exceed our maxForce
// if (abs(steeredPitchForce) > maxPitchForce) {
// steeredPitchForce = steeredPitchForce.sign * maxPitchForce
// }
//
// // Apply the 'steered' force (its really not a steering force I need a better name)
// state.currPitchCorrectionForce.set(
// state.currPitchCorrectionForce.get() + steeredPitchForce
// )
// } else {
// state.currPitchCorrectionForce.set(
// //reduce rollCorrection gradually
// lerp(state.currPitchCorrectionForce.get(), 0.0, deltaTime * 0.98)
// )
// }
}
override fun rotationOnMouseXY(
settings: SubmarineSettings,
state: SubmarineState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (vehicle !is OrientationControllable) return Vec3.ZERO
val controller = (vehicle as OrientationControllable).orientationController
// Set roll to zero if transitioning to noroll config
controller.rotateRoll(controller.roll * -1.0f)
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr ?: globalSubmarine.handlingExpr!!)
val surfaceHandlingBoost = if(state.onSurface.get()) 3.0 else 1.0
val effHandling = if(state.onSurface.get()) 1000 * deltaTime else handling * deltaTime
//Smooth out mouse input.
val smoothingSpeed = if(state.onSurface.get()) 10.0 else 2.0
val mouseXc = (mouseX * 0.1).coerceIn(-effHandling, effHandling)
val mouseYc = (mouseY * 0.1).coerceIn(-effHandling, effHandling)
val xInput = mouseXSmoother.getNewDeltaValue(mouseXc, deltaTime * smoothingSpeed);
val yInput = mouseYSmoother.getNewDeltaValue(mouseYc, deltaTime * smoothingSpeed);
// Give the ability to yaw with x mouse input when at low speeds.
val yawForce = xInput
// Apply yaw globally as we don't want roll or pitch changes due to local yaw when looking up or down.
controller.applyGlobalYaw(yawForce.toFloat())
var pitchRot = yInput
// Pitch up globally
val pitchLimit = 45.0
if (abs(controller.pitch + pitchRot) >= pitchLimit ) {
pitchRot = 0.0
mouseYSmoother.reset()
} else {
controller.applyGlobalPitch(pitchRot.toFloat())
}
// If on the surface then conditionally bring the pitch to 0 degrees.
if (state.onSurface.get()) {
//move back at max 30 degrees per second.
val maxCorrectionSpeed = 30.0
val arrivalDegreeWidth = 30.0
val currentPitch = controller.pitch
val correctionDegrees = (-currentPitch / arrivalDegreeWidth).coerceIn(-1.0, 1.0) * maxCorrectionSpeed * deltaTime
controller.applyGlobalPitch(correctionDegrees.toFloat())
// Compensate player ride rotations
// val playerRotater = driver as RideRotation
// playerRotater.`cobblemon$setRideXRot`(playerRotater.`cobblemon$getRideXRot`() - correctionDegrees.toFloat() )
}
//yaw, pitch, roll
return Vec3.ZERO
}
override fun canJump(
settings: SubmarineSettings,
state: SubmarineState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun setRideBar(
settings: SubmarineSettings,
state: SubmarineState,
vehicle: PokemonEntity,
driver: Player
): Float {
return (state.stamina.get() / 1.0f)
}
override fun jumpForce(
settings: SubmarineSettings,
state: SubmarineState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
return Vec3.ZERO
}
override fun gravity(
settings: SubmarineSettings,
state: SubmarineState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return 0.0
}
override fun rideFovMultiplier(
settings: SubmarineSettings,
state: SubmarineState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 1.0f
}
override fun useAngVelSmoothing(settings: SubmarineSettings, state: SubmarineState, vehicle: PokemonEntity): Boolean {
return false
}
override fun useRidingAltPose(
settings: SubmarineSettings,
state: SubmarineState,
vehicle: PokemonEntity,
driver: Player
): ResourceLocation {
return cobblemonResource("no_pose")
}
override fun inertia(settings: SubmarineSettings, state: SubmarineState, vehicle: PokemonEntity): Double {
return if (!vehicle.isUnderWater) 1.0 else 0.1
}
override fun shouldRoll(settings: SubmarineSettings, state: SubmarineState, vehicle: PokemonEntity): Boolean {
return true
}
override fun turnOffOnGround(settings: SubmarineSettings, state: SubmarineState, vehicle: PokemonEntity): Boolean {
return false
}
override fun dismountOnShift(settings: SubmarineSettings, state: SubmarineState, vehicle: PokemonEntity): Boolean {
return false
}
override fun mouseModifiesDriverRotation(settings: SubmarineSettings, state: SubmarineState, vehicle: PokemonEntity): Pair<Boolean, Boolean> {
return Pair(false, state.onSurface.get())
}
override fun shouldRotatePokemonHead(
settings: SubmarineSettings,
state: SubmarineState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotateRiderHead(
settings: SubmarineSettings,
state: SubmarineState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun getRideSounds(
settings: SubmarineSettings,
state: SubmarineState,
vehicle: PokemonEntity
): RideSoundSettingsList {
return settings.rideSounds
}
override fun createDefaultState(settings: SubmarineSettings) = SubmarineState()
}
class SubmarineSettings : RidingBehaviourSettings {
override val key = SubmarineBehaviour.KEY
override val stats = mutableMapOf<RidingStat, IntRange>()
var infiniteStamina: Expression? = null
private set
var staminaRegenTime: Expression? = null
private set
// Percentage (0.0->1.0) of ride needing to be breached out of the water to be considered surfaced.
var hitboxBreachPercentage: Expression? = null
private set
// Tope strafe speed in Bl/s
var jumpExpr: Expression? = null
// Yaw rate in degrees per second
var handlingExpr: Expression? = null
// Top speed in Bl/s
var speedExpr: Expression? = null
// Seconds to get to top speed
var accelerationExpr: Expression? = null
// Seconds of air provided by mount
var staminaExpr: Expression? = null
var rideSounds: RideSoundSettingsList = RideSoundSettingsList()
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeRidingStats(stats)
rideSounds.encode(buffer)
buffer.writeNullableExpression(infiniteStamina)
buffer.writeNullableExpression(staminaRegenTime)
buffer.writeNullableExpression(hitboxBreachPercentage)
buffer.writeNullableExpression(jumpExpr)
buffer.writeNullableExpression(handlingExpr)
buffer.writeNullableExpression(speedExpr)
buffer.writeNullableExpression(accelerationExpr)
buffer.writeNullableExpression(staminaExpr)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
stats.putAll(buffer.readRidingStats())
rideSounds = RideSoundSettingsList.decode(buffer)
infiniteStamina = buffer.readNullableExpression()
staminaRegenTime = buffer.readNullableExpression()
hitboxBreachPercentage = buffer.readNullableExpression()
jumpExpr = buffer.readNullableExpression()
handlingExpr = buffer.readNullableExpression()
speedExpr = buffer.readNullableExpression()
accelerationExpr = buffer.readNullableExpression()
staminaExpr = buffer.readNullableExpression()
}
}
class SubmarineState : RidingBehaviourState() {
var speed = ridingState(0.0, Side.CLIENT)
var currRollCorrectionForce = ridingState(0.0, Side.CLIENT)
var currPitchCorrectionForce = ridingState(0.0, Side.CLIENT)
var noInputTime = ridingState(0.0, Side.CLIENT)
var onSurface = ridingState(false, Side.BOTH)
override fun encode(buffer: FriendlyByteBuf) {
super.encode(buffer)
buffer.writeBoolean(onSurface.get())
}
override fun decode(buffer: FriendlyByteBuf) {
super.decode(buffer)
onSurface.set(buffer.readBoolean(), forced = true)
}
override fun reset() {
super.reset()
speed.set(0.0, forced = true)
currRollCorrectionForce.set(0.0, forced = true)
currPitchCorrectionForce.set(0.0, forced = true)
noInputTime.set(0.0, forced = true)
onSurface.set(false, forced = true)
}
override fun copy() = SubmarineState().also {
it.stamina.set(stamina.get(), forced = true)
it.speed.set(speed.get(), forced = true)
it.rideVelocity.set(rideVelocity.get(), forced = true)
it.currRollCorrectionForce.set(this.currRollCorrectionForce.get(), forced = true)
it.currPitchCorrectionForce.set(this.currPitchCorrectionForce.get(), forced = true)
it.noInputTime.set(this.noInputTime.get(), forced = true)
it.onSurface.set(this.onSurface.get(), forced = true)
}
override fun shouldSync(previous: RidingBehaviourState): Boolean {
if (previous !is SubmarineState) return false
if (previous.onSurface.get() != onSurface.get()) return true
return super.shouldSync(previous)
}
}
@@ -74,7 +74,7 @@ class RidingAnimationData(val ride: PokemonEntity)
}
if( r ) {
//TODO: should this return?
val controller = (ride as? OrientationControllable)?.orientationController ?: return
val controller = (ride.firstPassenger as? OrientationControllable)?.orientationController ?: return
val orientation = controller.orientation ?: Matrix3f()
val currPitch = controller.pitch
@@ -18,11 +18,18 @@ import com.cobblemon.mod.common.api.spawning.condition.SeafloorSpawningCondition
import com.cobblemon.mod.common.api.spawning.condition.SpawningCondition
import com.cobblemon.mod.common.api.spawning.condition.SubmergedSpawningCondition
import com.cobblemon.mod.common.api.spawning.condition.SurfaceSpawningCondition
import com.cobblemon.mod.common.api.spawning.position.calculators.GroundedSpawnablePositionCalculator
import com.cobblemon.mod.common.api.spawning.position.calculators.LavafloorSpawnablePositionCalculator
import com.cobblemon.mod.common.api.spawning.position.calculators.SeafloorSpawnablePositionCalculator
import com.cobblemon.mod.common.api.spawning.position.calculators.SpawnablePositionCalculator
import com.cobblemon.mod.common.api.spawning.position.calculators.SubmergedSpawnablePositionCalculator
import com.cobblemon.mod.common.api.spawning.position.calculators.SurfaceSpawnablePositionCalculator
import com.cobblemon.mod.common.api.spawning.detail.NPCSpawnDetail
import com.cobblemon.mod.common.api.spawning.detail.PokemonHerdSpawnDetail
import com.cobblemon.mod.common.api.spawning.detail.PokemonSpawnDetail
import com.cobblemon.mod.common.api.spawning.detail.SpawnAction
import com.cobblemon.mod.common.api.spawning.detail.SpawnDetail
import com.cobblemon.mod.common.api.spawning.fishing.FishingSpawner
import com.cobblemon.mod.common.api.spawning.influence.SpawningInfluence
import com.cobblemon.mod.common.api.spawning.position.AreaSpawnablePositionResolver
import com.cobblemon.mod.common.api.spawning.position.FishingSpawnablePosition
@@ -32,21 +39,16 @@ import com.cobblemon.mod.common.api.spawning.position.SeafloorSpawnablePosition
import com.cobblemon.mod.common.api.spawning.position.SpawnablePosition
import com.cobblemon.mod.common.api.spawning.position.SubmergedSpawnablePosition
import com.cobblemon.mod.common.api.spawning.position.SurfaceSpawnablePosition
import com.cobblemon.mod.common.api.spawning.position.calculators.GroundedSpawnablePositionCalculator
import com.cobblemon.mod.common.api.spawning.position.calculators.LavafloorSpawnablePositionCalculator
import com.cobblemon.mod.common.api.spawning.position.calculators.SeafloorSpawnablePositionCalculator
import com.cobblemon.mod.common.api.spawning.position.calculators.SpawnablePositionCalculator
import com.cobblemon.mod.common.api.spawning.position.calculators.SubmergedSpawnablePositionCalculator
import com.cobblemon.mod.common.api.spawning.position.calculators.SurfaceSpawnablePositionCalculator
import com.cobblemon.mod.common.api.spawning.preset.BasicSpawnDetailPreset
import com.cobblemon.mod.common.api.spawning.preset.BestSpawnerConfig
import com.cobblemon.mod.common.api.spawning.preset.PokemonSpawnDetailPreset
import com.cobblemon.mod.common.api.spawning.selection.SpawningSelector
import com.cobblemon.mod.common.api.spawning.spawner.BasicSpawner
import com.cobblemon.mod.common.api.spawning.spawner.AreaSpawner
import com.cobblemon.mod.common.api.spawning.spawner.FixedAreaSpawner
import com.cobblemon.mod.common.api.spawning.spawner.PlayerSpawner
import com.cobblemon.mod.common.api.spawning.spawner.PlayerSpawnerFactory
import com.cobblemon.mod.common.api.spawning.spawner.Spawner
import com.cobblemon.mod.common.api.spawning.spawner.TickingSpawner
import com.cobblemon.mod.common.entity.pokemon.CobblemonAgingDespawner
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import net.minecraft.server.MinecraftServer
@@ -64,13 +66,14 @@ import net.minecraft.server.MinecraftServer
* In the case of more specialized use, the creation of a [SpawnablePosition] that motivates most of the spawn
* process can be created manually, skipping the first two steps.
*
* An individually spawnable thing is defined as a [SpawnDetail]. A processor handling this process is a [Spawner].
* Some subclasses exist for more specialized cases. If you are spawning in a fixed area and the spawner controlling
* An individually spawnable entity is defined as a [SpawnDetail]. A processor handling this process is a [Spawner].
* Various subclasses exist for more specialized cases. A spawner that is constantly ticking and will spawn things
* without prompts is a [TickingSpawner], and one of those which occurs within a defined area is a [AreaSpawner]. If
* that area is unmoving then it is a [FixedAreaSpawner] whereas if it is actively following the player it is a
* [PlayerSpawner]. You can also use a [BasicSpawner] for more general-purpose spawning without any issue.
* [PlayerSpawner].
*
* PlayerSpawners are stored inside ServerPlayers using a mixin and tick at the end of a player's tick. The [PlayerSpawnerFactory]
* is used to build those. An extension function exists for getting the spawner for a player.
* Spawning is coordinated and ticked using a [SpawnerManager], and all the current managers are accessible from
* [BestSpawner.spawnerManagers].
*
* Spawners and spawnable positions are often put under the effects of [SpawningInfluence]s which can be used to make
* temporary or lasting changes to spawning for whatever component they are attached to (whether that is a spawner or a
@@ -84,9 +87,9 @@ import net.minecraft.server.MinecraftServer
*/
object BestSpawner {
var config = BestSpawnerConfig()
val spawnerManagers = mutableListOf<SpawnerManager>(CobblemonWorldSpawnerManager)
lateinit var defaultPokemonDespawner: Despawner<PokemonEntity>
lateinit var fishingSpawner: BasicSpawner
lateinit var fishingSpawner: FishingSpawner
fun init() {
LOGGER.info("Starting the Best Spawner...")
@@ -134,13 +137,12 @@ object BestSpawner {
fun reloadConfig() {
loadConfig()
spawnerManagers.forEach(SpawnerManager::onConfigReload)
}
fun onServerStarted(server: MinecraftServer) {
CobblemonSpawnPools.onServerLoad(server)
fishingSpawner = BasicSpawner(
name = "fishing",
spawnPool = CobblemonSpawnPools.WORLD_SPAWN_POOL
)
spawnerManagers.forEach(SpawnerManager::onServerStarted)
fishingSpawner = FishingSpawner()
}
}
@@ -40,6 +40,7 @@ object CobblemonSpawnPools {
fun onServerLoad(server: MinecraftServer) {
Cobblemon.LOGGER.info("Optimizing spawn pools...")
WORLD_SPAWN_POOL.onServerLoad(server)
WORLD_SPAWN_POOL.forEach { it.onServerLoad(server) }
WORLD_SPAWN_POOL.precalculate()
}
}
@@ -0,0 +1,76 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.spawning
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.api.spawning.spawner.PlayerSpawner
import com.cobblemon.mod.common.api.spawning.spawner.PlayerSpawnerFactory
import com.cobblemon.mod.common.platform.events.PlatformEvents
import com.cobblemon.mod.common.world.gamerules.CobblemonGameRules
import net.minecraft.server.level.ServerLevel
import java.util.UUID
import net.minecraft.server.level.ServerPlayer
/**
* The [SpawnerManager] that handles Cobblemon's world spawner, which is made up
* of [PlayerSpawner] instances. This manager listens for login and logout and
* cleans up where relevant.
*
* @author Hiroku
* @since February 14th, 2022
*/
object CobblemonWorldSpawnerManager : SpawnerManager() {
var spawnersForPlayers = mutableMapOf<UUID, PlayerSpawner>()
init {
PlatformEvents.SERVER_PLAYER_LOGIN.subscribe { this.onPlayerLogin(it.player) }
PlatformEvents.SERVER_PLAYER_LOGOUT.subscribe { this.onPlayerLogout(it.player) }
PlatformEvents.CHANGE_DIMENSION.subscribe { this.onDimensionChange(it.player, it.origin, it.destination) }
}
fun onPlayerLogin(player: ServerPlayer) {
// Disables spawning
if (!Cobblemon.config.enableSpawning || player.level().gameRules.getBoolean(CobblemonGameRules.DO_POKEMON_SPAWNING) == false) {
return;
}
registerPlayerSpawner(player)
}
fun onPlayerLogout(player: ServerPlayer) {
unregisterPlayerSpawner(player)
}
fun onDimensionChange(player: ServerPlayer, origin: ServerLevel?, destination: ServerLevel?) {
fun getSpawnRule(level: ServerLevel?) = level?.gameRules?.getBoolean(CobblemonGameRules.DO_POKEMON_SPAWNING)
if (!Cobblemon.config.enableSpawning || getSpawnRule(origin) == getSpawnRule(destination)) {
return
}
val spawnerAction = if (destination?.gameRules?.getBoolean(CobblemonGameRules.DO_POKEMON_SPAWNING) == false) {
::unregisterPlayerSpawner
} else {
::registerPlayerSpawner
}
spawnerAction(player)
}
private fun unregisterPlayerSpawner(player: ServerPlayer) {
spawnersForPlayers.remove(player.uuid)?.let { unregisterSpawner(it) }
}
private fun registerPlayerSpawner(player: ServerPlayer) {
PlayerSpawnerFactory.create(this, player).also {
spawnersForPlayers[player.uuid] = it
registerSpawner(it)
}
}
}
@@ -17,21 +17,16 @@ import net.minecraft.world.entity.EntityType
open class SpawnCause(
val spawner: Spawner,
entity: Entity? = null
) : SpawningInfluence {
): SpawningInfluence {
val entityWorldId = entity?.level()?.dimension()
val entityId = entity?.id
val entityUUID = entity?.uuid
val entityType = entity?.type
val entity: Entity?
get() =
if (entityType == EntityType.PLAYER) {
entityUUID?.let {
server()?.playerList?.getPlayer(it)
}
} else if (entityWorldId != null && entityId != null) {
server()?.getLevel(entityWorldId)?.getEntity(entityId)
} else {
null
}
get() = if (entityType == EntityType.PLAYER) {
server()?.playerList?.getPlayer(entityUUID!!)
} else {
server()?.getLevel(entityWorldId!!)?.getEntity(entityId!!)
}
}
@@ -0,0 +1,85 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.spawning
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.api.spawning.influence.SpawningInfluence
import com.cobblemon.mod.common.api.spawning.spawner.PlayerSpawner
import com.cobblemon.mod.common.api.spawning.spawner.Spawner
import com.cobblemon.mod.common.api.spawning.spawner.TickingSpawner
import com.cobblemon.mod.common.util.server
import com.cobblemon.mod.common.world.gamerules.CobblemonGameRules.DO_POKEMON_SPAWNING
/**
* A manager of various spawners. This is a class in which you should register
* ticking spawners so that they can be automatically ticked by the server.
* This also supports registering [SpawningInfluence]s to apply to each spawner
* that is registered.
*
* @author Hiroku
* @since February 5th, 2022
*/
open class SpawnerManager {
val spawners = mutableListOf<Spawner>()
get() {
if (server()?.isSameThread == false) {
Cobblemon.LOGGER.error("Illegal access to spawners list from non-server thread!")
Exception().printStackTrace()
}
return field
}
val influences = mutableListOf<SpawningInfluence>()
get() {
if (server()?.isSameThread == false) {
Cobblemon.LOGGER.error("Illegal access to influences from non-server thread!")
Exception().printStackTrace()
}
return field
}
inline fun <reified T : Spawner> getSpawnersOfType() = spawners.filterIsInstance<T>()
open fun getSpawnerByName(name: String) = spawners.find { it.name == name }
open fun registerSpawner(spawner: Spawner) {
spawners.add(spawner)
if (spawner !is TickingSpawner) {
spawner.influences.addAll(influences)
}
}
open fun unregisterSpawner(spawner: Spawner) {
spawners.remove(spawner)
if (spawner !is TickingSpawner) {
spawner.influences.removeAll(influences)
}
}
open fun onConfigReload() {
spawners.filterIsInstance<PlayerSpawner>().forEach {
it.ticksBetweenSpawns = Cobblemon.config.ticksBetweenSpawnAttempts
}
}
open fun onServerStarted() {
spawners.clear()
}
open fun onServerTick() {
// Disables spawning
if (!Cobblemon.config.enableSpawning) {
return
}
influences.removeIf { it.isExpired() }
getSpawnersOfType<TickingSpawner>().forEach {
if (it.getCauseEntity()?.level()?.gameRules?.getBoolean(DO_POKEMON_SPAWNING) == false) {
return@forEach
}
it.tick()
}
}
}
@@ -33,15 +33,15 @@ class TimeRange : IntRanges {
"any" to TimeRange(0..23999),
"day" to TimeRange(23460..23999, 0..12541),
"night" to TimeRange(12542..23459),
"morning" to TimeRange(23000..23999, 0..4999),
"noon" to TimeRange(5000..6999),
"afternoon" to TimeRange(7000..12999),
"evening" to TimeRange(13000..16999),
"midnight" to TimeRange(17000..18999),
"predawn" to TimeRange(19000..22999),
"dawn" to TimeRange(22300..23999, 0..166),
"dawn" to TimeRange(22300..23999, 0..999),
"dusk" to TimeRange(11834..13701),
"twilight" to TimeRange(11834..13701, 22300..23999, 0..166)
"twilight" to TimeRange(11834..13701, 22300..23999, 0..166),
"morning" to TimeRange(23000..23999, 0..4999),
"afternoon" to TimeRange(7000..12999),
"predawn" to TimeRange(19000..22999),
"evening" to TimeRange(13000..16999)
)
}
@@ -39,13 +39,9 @@ import net.minecraft.server.MinecraftServer
*/
abstract class SpawnDetail : ModDependant {
companion object {
val pokemonTypes = mutableListOf<String>()
val spawnDetailTypes = mutableMapOf<String, RegisteredSpawnDetail<*>>()
fun <T : SpawnDetail> registerSpawnType(name: String, detailClass: Class<T>) {
spawnDetailTypes[name] = RegisteredSpawnDetail(detailClass)
if (detailClass == PokemonSpawnDetail::class.java || detailClass == PokemonHerdSpawnDetail::class.java) {
pokemonTypes.add(name)
}
}
}
@@ -24,7 +24,6 @@ import com.cobblemon.mod.common.util.server
import com.google.gson.Gson
import com.google.gson.reflect.TypeToken
import net.minecraft.resources.ResourceLocation
import net.minecraft.server.MinecraftServer
import net.minecraft.server.level.ServerPlayer
import net.minecraft.server.packs.PackType
@@ -73,13 +72,6 @@ class SpawnPool(val name: String) : JsonDataRegistry<SpawnSet>, Iterable<SpawnDe
return this
}
fun onServerLoad(server: MinecraftServer) {
for (detail in details) {
detail.onServerLoad(server)
}
precalculate()
}
/**
* Precalculates spawns into hash mappings using the [precalculators] included
* in this pool as well as the range of spawnable positions mentioned in the pool.
@@ -12,15 +12,16 @@ import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.Cobblemon.LOGGER
import com.cobblemon.mod.common.api.events.CobblemonEvents
import com.cobblemon.mod.common.api.events.fishing.BobberSpawnPokemonEvent
import com.cobblemon.mod.common.api.fishing.SpawnBait
import com.cobblemon.mod.common.api.fishing.SpawnBaitEffects
import com.cobblemon.mod.common.api.fishing.SpawnBait
import com.cobblemon.mod.common.api.pokemon.Natures
import com.cobblemon.mod.common.api.pokemon.stats.Stats
import com.cobblemon.mod.common.api.spawning.SpawnBucket
import com.cobblemon.mod.common.api.spawning.SpawnCause
import com.cobblemon.mod.common.api.spawning.position.SpawnablePosition
import com.cobblemon.mod.common.api.spawning.detail.SpawnAction
import com.cobblemon.mod.common.api.spawning.detail.SpawnDetail
import com.cobblemon.mod.common.api.spawning.influence.SpawnBaitInfluence
import com.cobblemon.mod.common.api.spawning.position.SpawnablePosition
import com.cobblemon.mod.common.api.spawning.spawner.Spawner
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.item.interactive.PokerodItem
@@ -0,0 +1,38 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.spawning.fishing
import com.cobblemon.mod.common.api.spawning.CobblemonSpawnPools
import com.cobblemon.mod.common.api.spawning.position.FishingSpawnablePosition
import com.cobblemon.mod.common.api.spawning.detail.SpawnPool
import com.cobblemon.mod.common.api.spawning.spawner.TriggerSpawner
import net.minecraft.server.level.ServerLevel
import net.minecraft.core.BlockPos
/**
* A spawner that takes in a [FishingSpawnCause] and spawns things.
*
* @author Hiroku
* @since February 3rd, 2024
*/
open class FishingSpawner(
override val name: String = "fishing",
pool: SpawnPool = CobblemonSpawnPools.WORLD_SPAWN_POOL
) : TriggerSpawner<FishingSpawnCause>(name, pool) {
override fun parseSpawnablePosition(cause: FishingSpawnCause, world: ServerLevel, pos: BlockPos): FishingSpawnablePosition? {
// Maybe confirm that it's water we're fishing in?
val spawnablePosition = FishingSpawnablePosition(
cause = cause,
world = world,
pos = pos,
influences = influences
)
return spawnablePosition
}
}
@@ -1,35 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.spawning.influence
import com.cobblemon.mod.common.api.spawning.SpawnBucket
/**
* A [SpawningInfluence] that multiplies bucket weights by the provided values
* and then normalizes the resulting weights so that their total adds up to 100.
*/
class BucketMultiplyingInfluence(
val multipliers: Map<String, Float>,
) : SpawningInfluence {
override fun affectBucketWeights(bucketWeights: MutableMap<SpawnBucket, Float>) {
val updates = mutableMapOf<SpawnBucket, Float>()
for ((bucket, weight) in bucketWeights) {
val multiplier = multipliers[bucket.name]
if (multiplier != null) {
updates[bucket] = weight * multiplier
}
}
for ((bucket, newWeight) in updates) {
bucketWeights[bucket] = newWeight
}
normalizeBucketWeights(bucketWeights)
}
}
@@ -44,6 +44,11 @@ open class BucketNormalizingInfluence(
bucketWeights[it] = weight.toDouble().pow(1 / normalizationFactor).toFloat()
}
normalizeBucketWeights(bucketWeights)
val sum = bucketWeights.values.sum()
val to100 = 100F / sum
bucketWeights.keys.toList().forEach {
val weight = bucketWeights[it] ?: return@forEach
bucketWeights[it] = weight * to100
}
}
}
@@ -9,7 +9,6 @@
package com.cobblemon.mod.common.api.spawning.influence
import com.cobblemon.mod.common.CobblemonBlocks
import com.cobblemon.mod.common.api.Priority
import com.cobblemon.mod.common.api.spawning.detail.SpawnAction
import com.cobblemon.mod.common.api.spawning.fishing.FishingSpawnCause
import com.cobblemon.mod.common.api.spawning.position.SpawnablePosition
@@ -44,10 +43,6 @@ class SaccharineLogSlatheredInfluence(val pos: BlockPos? = null) : SpawningInflu
override fun affectSpawn(action: SpawnAction<*>, entity: Entity) {
if (entity is PokemonEntity) {
// avoid double application or applying to a pokemon that already has a hidden ability
if (entity.pokemon.forcedAspects.contains(HONEY_DRENCHED_ASPECT)
|| entity.pokemon.ability.priority !== Priority.LOWEST) return
if (Math.random() <= HIDDEN_ABILITY_CHANCE) {
FishingSpawnCause.alterHAAttempt(entity)
}
@@ -40,15 +40,6 @@ interface SpawningInfluence {
fun affectSpawn(action: SpawnAction<*>, entity: Entity) {}
/** Applies some influence over the weight of spawn buckets. */
fun affectBucketWeights(bucketWeights: MutableMap<SpawnBucket, Float>) {}
/** Normalizes all bucket weights to add up to 100 */
fun normalizeBucketWeights(bucketWeights: MutableMap<SpawnBucket, Float>) {
val sum = bucketWeights.values.sum()
val to100 = 100F / sum
bucketWeights.keys.toList().forEach {
val weight = bucketWeights[it] ?: return@forEach
bucketWeights[it] = weight * to100
}
}
/** Filters positions that could be usable for a spawnable position calculator */
fun isAllowedPosition(world: ServerLevel, pos: BlockPos, spawnablePositionCalculator: SpawnablePositionCalculator<*, *>): Boolean = true
/**
@@ -9,15 +9,16 @@
package com.cobblemon.mod.common.api.spawning.influence.detector
import com.cobblemon.mod.common.api.spawning.SpawningZone
import com.cobblemon.mod.common.api.spawning.SpawningZoneGenerator
import com.cobblemon.mod.common.api.spawning.influence.SpawningZoneInfluence
import com.cobblemon.mod.common.api.spawning.prospecting.IncenseSweetDetector
import com.cobblemon.mod.common.api.spawning.prospecting.SaccharineLogSlatheredDetector
import com.cobblemon.mod.common.api.spawning.spawner.Spawner
import com.cobblemon.mod.common.api.spawning.spawner.SpawningZoneInput
import net.minecraft.core.BlockPos
import net.minecraft.server.level.ServerLevel
import net.minecraft.world.level.block.state.BlockState
import com.cobblemon.mod.common.api.spawning.SpawningZoneGenerator
import com.cobblemon.mod.common.api.spawning.prospecting.IncenseSweetDetector
import com.cobblemon.mod.common.api.spawning.prospecting.LurePokeSnackDetector
import com.cobblemon.mod.common.api.spawning.prospecting.SaccharineLogSlatheredDetector
/**
* Prospects for [SpawningZoneInfluence] in a world at a given position. Occurs as part of a
@@ -30,6 +31,7 @@ interface SpawningInfluenceDetector {
companion object {
@JvmStatic
val detectors = mutableSetOf<SpawningInfluenceDetector>(
LurePokeSnackDetector,
SaccharineLogSlatheredDetector,
IncenseSweetDetector
)
@@ -28,7 +28,7 @@ class FishingSpawnablePosition(
world: ServerLevel,
pos: BlockPos,
influences: MutableList<SpawningInfluence>
) : BasicSpawnablePosition(
) : TriggerSpawnablePosition(
cause = cause,
world = world,
position = pos,
@@ -14,15 +14,13 @@ import net.minecraft.server.level.ServerLevel
import net.minecraft.core.BlockPos
/**
* A spawnable position relating to single-point spawning. Uses a single-point structure cache which is
* the only contribution of this implementation really. By contrast, the area spawnable position provides
* a structure cache that's shared across the entire zone that was used for spawning, which is great for
* performance. That kind of optimization shouldn't be necessary for single-point spawning.
* A spawnable position relating to triggered spawning. Uses a single-point structure cache which is
* the only contribution of this implementation.
*
* @author Hiroku
* @since February 3rd, 2024
*/
open class BasicSpawnablePosition(
open class TriggerSpawnablePosition(
override val cause: SpawnCause,
override val world: ServerLevel,
override val position: BlockPos,
@@ -31,6 +29,6 @@ open class BasicSpawnablePosition(
override val canSeeSky: Boolean,
override val influences: MutableList<SpawningInfluence>
) : SpawnablePosition() {
val singlePointStructureCache = StructureChunkCache()
override fun getStructureCache(pos: BlockPos) = singlePointStructureCache
val triggerStructureCache = StructureChunkCache()
override fun getStructureCache(pos: BlockPos) = triggerStructureCache
}
@@ -36,7 +36,6 @@ interface SpawnablePositionCalculator<I : SpawnablePositionInput, O : SpawnableP
val isLavaCondition: (BlockState) -> Boolean = { it.fluidState.`is`(FluidTags.LAVA) && it.fluidState.isSource }
private val calculators = PrioritizedList<SpawnablePositionCalculator<*, *>>()
val prioritizedAreaCalculators: List<AreaSpawnablePositionCalculator<*>>
get() = calculators.filterIsInstance<AreaSpawnablePositionCalculator<*>>()

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