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Author SHA1 Message Date
whatsy b6beed0963 cleanup 2026-11-03 10:27:13 -05:00
Ronak Chavva 2a882e137a fix(*): temp feature individualism 2026-11-02 13:34:52 -06:00
whatsy 9be710ff32 this floette is gonna drive me insane 2026-11-02 10:57:44 -05:00
whatsy 7a9393b39f more pokedex compat and other stuff 2026-11-01 15:12:12 -05:00
whatsy 087a167bfa ...and then make that PlatformRegistry actually work 2026-10-30 15:18:54 -04:00
whatsy 461d21a87d Convert CobblemonLootItemConditions into a PlatformRegistry 2026-10-30 14:48:30 -04:00
whatsy 78953357a8 Pokedex compat 2026-10-30 14:39:38 -04:00
whatsy bdfabb3724 Update CHANGELOG.md + resolve merge conflicts 2026-10-27 23:54:56 -04:00
whatsy 3adb6144a3 Merge branch 'refs/heads/main' into drop-system-update
# Conflicts:
#	common/src/main/resources/data/cobblemon/species/generation1/exeggutor.json
#	common/src/main/resources/data/cobblemon/species/generation4/rotom.json
#	common/src/main/resources/data/cobblemon/species/generation4/wormadam.json
#	common/src/main/resources/data/cobblemon/species/generation5/kyurem.json
#	common/src/main/resources/data/cobblemon/species/generation6/avalugg.json
#	common/src/main/resources/data/cobblemon/species/generation6/flabebe.json
#	common/src/main/resources/data/cobblemon/species/generation6/floette.json
#	common/src/main/resources/data/cobblemon/species/generation6/florges.json
#	common/src/main/resources/data/cobblemon/species/generation6/goodra.json
#	common/src/main/resources/data/cobblemon/species/generation6/greninja.json
#	common/src/main/resources/data/cobblemon/species/generation6/sliggoo.json
#	common/src/main/resources/data/cobblemon/species/generation7/decidueye.json
#	common/src/main/resources/data/cobblemon/species/generation8/toxtricity.json
2026-10-27 23:48:49 -04:00
Hiroku f4140a097d Put the snap back on 2026-10-27 20:16:12 +10:00
Hiroku b79dbcca80 no scope. I mean no snap 2026-10-27 19:42:59 +10:00
Hiroku 5ac12a897a Merge remote-tracking branch 'origin/lang-updates' 2026-10-27 19:28:28 +10:00
Polymeta ae5f7c83f2 Merge branch 'implement_pokemon' into 'main'
implement_pokemon

See merge request cable-mc/cobblemon!2507
2026-10-26 23:10:50 +00:00
geumu 4caa736e0b Translated using Weblate (Korean)
Currently translated at 99.6% (9549 of 9587 strings)

Translation: Cobblemon/Mod
Translate-URL: https://lang.cobblemon.com/projects/cobblemon/mod/ko/
2026-10-26 02:38:47 +00:00
geumu c3e9051918 Translated using Weblate (Korean)
Currently translated at 98.5% (9445 of 9587 strings)

Translation: Cobblemon/Mod
Translate-URL: https://lang.cobblemon.com/projects/cobblemon/mod/ko/
2026-10-26 02:26:52 +00:00
阿鱼 0b38e063d2 Translated using Weblate (Chinese (Simplified Han script))
Currently translated at 98.7% (9464 of 9587 strings)

Translation: Cobblemon/Mod
Translate-URL: https://lang.cobblemon.com/projects/cobblemon/mod/zh_Hans/
2026-10-25 10:52:25 +00:00
whatsy 65bcd118a3 finalizing 2026-10-21 13:25:46 -04:00
whatsy bf6f97e740 auto fire aspect support 2026-10-21 12:25:24 -04:00
whatsy 4e48e2ff9b scraper updates 2026-10-20 18:43:01 -04:00
whatsy faa488b153 ported all pokemon over to loot tables 2026-10-19 17:09:20 -04:00
whatsy 93dbc015fb loot table drop entry type implementation 2026-10-19 13:49:34 -04:00
whatsy 7edf6669d8 Vanilla loot tables for pokemon drops: wip, pushing for review 2026-10-19 11:52:44 -04:00
2313 changed files with 102147 additions and 19926 deletions

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+9 -24
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@@ -1,42 +1,27 @@
# Changelog
## [1.8.x (MONTH xth, 2026)](#1-8-x)
## [1.8.5 (MONTH xth, 2026)](#1-8-5)
### Additions
### New rideable Pokémon
### Particles
### Pokémon Added
### Cries added/updated for the following Pokémon
### Model updates for the following Pokémon
- Froakie
- Frogadier
- Greninja
(They have eyelids now.)
### Animation updates for the following Pokémon
- Froakie
- Frogadier
- Greninja
(They can blink now.)
### Changes
- Reworked spawn presets and added structure tags for spawns
### Fixes
- Fixed blank Cooking Pot recipe book entries and missing tabs on Fabric.
- Fixed Minior's "Shields Down" ability not working as intended
- Fixed Dusclops using Squirtle's cry
- Fixed size error with ceiling attached Orb hitbox
### Developer
### Molang & Datapacks
- Added `q.target_fainted` function to move action effects that checks if any opponents fainted from the move.
- Added a `loot_table` drop entry type.
- Accepts an `id` field, pointing to a vanilla loot table.
- All base mod Pokémon have been moved to this new system.
- Added the `cobblemon:requirement` loot item condition.
- Accepts a `requirement` field, containing a Requirement, using the existing Cobblemon requirement system.
### Particles
- Updated Water shuriken to account for new `q.target_fainted` function
#### New Move Animations
### Localization
- Updated translations for:
### Localization
+25
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@@ -0,0 +1,25 @@
# Changelog
## [1.8.4 (October 27th, 2026)](#1-8-4)
### Changes
- The Froakie line now blinks. The world will never be the same.
### Fixes
- Fixed heaps of spawns not working. This was caused by us missing something before release. RIP.
- Fixed a crash caused by Fearow blinking while you're riding one. Makes sense to me.
- Fixed Minior's "Shields Down" ability being very broken.
- Fixed Dusclops using Squirtle's cry sound (lol).
- Fixed blank Cooking Pot recipe book entries and missing tabs on Fabric.
- Fixed a hitbox issue with placeable Orb held items attached to a ceiling.
- Fixed something sneaky. I'll tell you about it later.
### Molang & Datapacks
- Added `q.target_fainted` function to move action effects that checks if any opponents fainted from the move.
### Particles
- Updated Water Shuriken effect to be timed better when the opponent faints.
### Localization
- Updated translations for:
- Korean
- Simplified Chinese
@@ -16,6 +16,7 @@ import com.cobblemon.mod.common.api.drop.CommandDropEntry
import com.cobblemon.mod.common.api.drop.DropEntry
import com.cobblemon.mod.common.api.drop.EvolutionItemDropEntry
import com.cobblemon.mod.common.api.drop.ItemDropEntry
import com.cobblemon.mod.common.api.drop.LootTableDropEntry
import com.cobblemon.mod.common.api.events.CobblemonEvents
import com.cobblemon.mod.common.api.events.CobblemonEvents.DATA_SYNCHRONIZED
import com.cobblemon.mod.common.api.habitats.HabitatPools
@@ -90,6 +91,7 @@ import com.cobblemon.mod.common.events.EntityCallbackHandler
import com.cobblemon.mod.common.events.PokedexHandler
import com.cobblemon.mod.common.events.ServerTickHandler
import com.cobblemon.mod.common.events.StatHandler
import com.cobblemon.mod.common.loot.CobblemonLootItemConditions
import com.cobblemon.mod.common.net.messages.client.settings.ServerSettingsPacket
import com.cobblemon.mod.common.permission.LaxPermissionValidator
import com.cobblemon.mod.common.platform.events.PlatformEvents
@@ -223,12 +225,15 @@ object Cobblemon {
implementation.registerEntityDataSerializers()
implementation.registerCriteria()
implementation.registerEntitySubPredicates()
implementation.registerLootItemConditions()
implementation.registerMobEffects()
DispenserBehaviorRegistry.registerDispenserBehaviors()
CobblemonLootItemConditions.touch()
DropEntry.register("command", CommandDropEntry::class.java)
DropEntry.register("item", ItemDropEntry::class.java, isDefault = true)
DropEntry.register("evolution", EvolutionItemDropEntry::class.java)
DropEntry.register("loot_table", LootTableDropEntry::class.java)
ExperienceGroups.registerDefaults()
CaptureCalculators.registerDefaults()
@@ -118,6 +118,7 @@ interface CobblemonImplementation {
fun registerMenu()
fun registerEntitySubPredicates()
fun registerLootItemConditions()
/**
* TODO
@@ -10,9 +10,14 @@ package com.cobblemon.mod.common.api.drop
import com.cobblemon.mod.common.api.events.CobblemonEvents.LOOT_DROPPED
import com.cobblemon.mod.common.api.events.drops.LootDroppedEvent
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.pokemon.Pokemon
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.core.registries.Registries
import kotlin.random.Random
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceKey
import net.minecraft.resources.ResourceLocation
import net.minecraft.server.level.ServerLevel
import net.minecraft.server.level.ServerPlayer
import net.minecraft.world.entity.LivingEntity
@@ -105,7 +110,11 @@ class DropTable {
) {
LOOT_DROPPED.postThen(
event = LootDroppedEvent(this, player, entity, drops),
ifSucceeded = { it.drops.forEach { it.drop(entity, world, pos, player) } }
ifSucceeded = {
val pokemon = (entity as? PokemonEntity)?.pokemon?.species?.resourceIdentifier ?: return@postThen
it.drops.forEach { it.drop(entity, world, pos, player) }
// val lootKey = ResourceKey.create(Registries.LOOT_TABLE, cobblemonResource("pokemon/${pokemon}"))
}
)
}
@@ -0,0 +1,64 @@
package com.cobblemon.mod.common.api.drop
import net.minecraft.core.registries.Registries
import net.minecraft.resources.ResourceKey
import net.minecraft.resources.ResourceLocation
import net.minecraft.server.level.ServerLevel
import net.minecraft.server.level.ServerPlayer
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.item.ItemEntity
import net.minecraft.world.level.storage.loot.LootParams
import net.minecraft.world.level.storage.loot.parameters.LootContextParamSets
import net.minecraft.world.level.storage.loot.parameters.LootContextParams
import net.minecraft.world.phys.Vec3
/**
* A drop entry that points to a vanilla loot table.
*/
class LootTableDropEntry(
override var percentage: Float,
override var quantity: Int,
override var maxSelectableTimes: Int,
val id: ResourceLocation
) : DropEntry {
override fun drop(
entity: LivingEntity?,
world: ServerLevel,
pos: Vec3,
player: ServerPlayer?
) {
val key = ResourceKey.create(Registries.LOOT_TABLE, id)
val playerEntity = player as? LivingEntity
if (entity == null) return
if (playerEntity != null) {
val params = LootParams.Builder(world)
.withParameter(LootContextParams.ATTACKING_ENTITY, playerEntity)
.withParameter(LootContextParams.DAMAGE_SOURCE, playerEntity.damageSources().genericKill())
.withParameter(LootContextParams.ORIGIN, pos)
.withParameter(LootContextParams.THIS_ENTITY, entity)
.create(LootContextParamSets.ENTITY)
val drops = world.server.reloadableRegistries().getLootTable(key)
.getRandomItems(params)
for (stack in drops) {
if (stack.isEmpty) continue
val itemEntity = ItemEntity(world, pos.x, pos.y, pos.z, stack)
itemEntity.setDefaultPickUpDelay()
world.addFreshEntity(itemEntity)
}
} else {
val params = LootParams.Builder(world)
.create(LootContextParamSets.EMPTY)
val drops = world.server.reloadableRegistries().getLootTable(key)
.getRandomItems(params)
for (stack in drops) {
if (stack.isEmpty) continue
val itemEntity = ItemEntity(world, pos.x, pos.y, pos.z, stack)
itemEntity.setDefaultPickUpDelay()
world.addFreshEntity(itemEntity)
}
}
}
}
@@ -9,6 +9,7 @@
package com.cobblemon.mod.common.api.pokedex.filter
import com.cobblemon.mod.common.api.drop.ItemDropEntry
import com.cobblemon.mod.common.api.drop.LootTableDropEntry
import com.cobblemon.mod.common.api.moves.MoveTemplate
import com.cobblemon.mod.common.api.pokedex.AbstractPokedexManager
import com.cobblemon.mod.common.api.pokedex.PokedexEntryProgress
@@ -17,14 +18,22 @@ import com.cobblemon.mod.common.api.pokemon.PokemonSpecies
import com.cobblemon.mod.common.api.pokemon.evolution.Evolution
import com.cobblemon.mod.common.api.tms.TechnicalMachines
import com.cobblemon.mod.common.client.CobblemonClient
import com.cobblemon.mod.common.client.gui.pokedex.widgets.DropsScrollingWidget.DropWidgetEntry
import com.cobblemon.mod.common.pokemon.abilities.HiddenAbility
import com.cobblemon.mod.common.pokemon.FormData
import com.cobblemon.mod.common.util.asIdentifierDefaultingNamespace
import com.cobblemon.mod.common.util.asTranslated
import com.cobblemon.mod.common.util.itemRegistry
import com.cobblemon.mod.common.util.server
import com.google.gson.JsonArray
import com.google.gson.JsonParser
import net.minecraft.client.Minecraft
import net.minecraft.core.registries.Registries
import net.minecraft.resources.ResourceLocation
import net.minecraft.tags.TagKey
import net.minecraft.world.item.ItemStack
import java.util.Locale
import java.util.Locale.getDefault
/**
* A Pokedex [EntryFilter] that filters out entries that do not contain the current search.
@@ -75,11 +84,59 @@ class SearchFilter(val pokedexManager: AbstractPokedexManager, val searchString:
if (pokedexManager.getHighestKnowledgeFor(entry) == PokedexEntryProgress.UNREGISTERED) return false
val dropsList = mutableListOf<String>()
val formsList = if (species.forms.isEmpty()) mutableListOf(species.standardForm) else species.forms
formsList.forEach {
it.drops.entries.forEach {
if (it is ItemDropEntry) {
val itemStack = Minecraft.getInstance().player?.level()?.itemRegistry?.get(it.item)?.defaultInstance ?: ItemStack.EMPTY
formsList.forEach { formData ->
formData.drops.entries.forEach { dropEntry ->
if (dropEntry is ItemDropEntry) {
val itemStack = Minecraft.getInstance().player?.level()?.itemRegistry?.get(dropEntry.item)?.defaultInstance ?: ItemStack.EMPTY
if (!itemStack.isEmpty) dropsList.add(itemStack.displayName.string.lowercase())
} else if (dropEntry is LootTableDropEntry) {
val server = server() ?: return@forEach
val lootTableResource = ResourceLocation.fromNamespaceAndPath(
dropEntry.id.namespace,
"loot_table/${dropEntry.id.path}.json"
)
val resource = server.resourceManager
.getResource(lootTableResource)
.orElse(null)
?: return@forEach
val json = resource.openAsReader().use { reader ->
JsonParser.parseReader(reader).asJsonObject
}
json.getAsJsonArray("pools")?.forEach { poolElement ->
val pool = poolElement.asJsonObject
val entries = pool.getAsJsonArray("entries") ?: return@forEach
for (entry in entries.map { it.asJsonObject }) {
val items = mutableSetOf<String>()
if (entry["type"].asString == "minecraft:tag") {
val itemRegistry = Minecraft.getInstance()
.level!!
.registryAccess()
.lookupOrThrow(Registries.ITEM)
val tagKey = TagKey.create(Registries.ITEM, ResourceLocation.parse(entry["name"].asString))
val tagItems = itemRegistry.getOrThrow(tagKey)
.stream()
.map { holder ->
holder.unwrapKey().map {
val itemStack = Minecraft.getInstance().player?.level()?.itemRegistry?.get(it.location())?.defaultInstance ?: ItemStack.EMPTY
itemStack.displayName.string.lowercase()
}.orElse(null)
}.toList().filterNotNull()
items.addAll(tagItems)
} else if (entry["type"].asString == "minecraft:item") {
val itemStack = Minecraft.getInstance().player?.level()?.itemRegistry?.get(ResourceLocation.parse(entry["name"].asString))?.defaultInstance ?: ItemStack.EMPTY
items.add(itemStack.displayName.string.lowercase())
}
dropsList.addAll(items.map { it })
}
}
}
}
}
@@ -8,9 +8,14 @@
package com.cobblemon.mod.common.api.pokemon.requirement
import com.cobblemon.mod.common.api.pokemon.PokemonSpecies
import com.cobblemon.mod.common.api.pokemon.evolution.ContextEvolution
import com.cobblemon.mod.common.api.pokemon.evolution.Evolution
import com.cobblemon.mod.common.pokemon.Pokemon
import com.mojang.serialization.Codec
import com.mojang.serialization.DataResult
import com.mojang.serialization.Dynamic
import com.mojang.serialization.JsonOps
import net.minecraft.resources.ResourceLocation
import java.util.WeakHashMap
@@ -40,5 +45,26 @@ fun interface Requirement {
companion object {
val pokedexIconOverrides = WeakHashMap<Requirement, ResourceLocation>()
val pokedexTooltipOverrides = WeakHashMap<Requirement, String>()
val CODEC: Codec<Requirement> = Codec.PASSTHROUGH.comapFlatMap(
{ dynamic ->
try {
val json = dynamic.convert(JsonOps.INSTANCE).value
DataResult.success(
PokemonSpecies.gson.fromJson(json, Requirement::class.java)
)
} catch (e: Exception) {
DataResult.error {
"Failed to decode Requirement: ${e.message}"
}
}
},
{ requirement ->
Dynamic(
JsonOps.INSTANCE,
PokemonSpecies.gson.toJsonTree(requirement, Requirement::class.java)
)
}
)
}
}
@@ -22,6 +22,7 @@ import net.minecraft.resources.ResourceLocation
import net.minecraft.server.level.ServerLevel
import net.minecraft.util.RandomSource
import net.minecraft.world.level.BlockGetter
import net.minecraft.world.level.Level
import net.minecraft.world.level.LevelAccessor
import net.minecraft.world.level.block.Block
import net.minecraft.world.level.block.Blocks
@@ -140,6 +141,19 @@ class TypeGemCoreBlock(properties: Properties) : Block(properties) {
return clusters
}
override fun onRemove(
state: BlockState,
level: Level,
pos: BlockPos,
newState: BlockState,
movedByPiston: Boolean
) {
getConnectedClusters(level, pos).forEach { // Stop growth of connected gems when core is removed
level.setBlockAndUpdate(it.second, it.first.setValue(GROWTH_TYPE, GrowthType.DECORATION))
}
super.onRemove(state, level, pos, newState, movedByPiston)
}
override fun randomTick(state: BlockState, level: ServerLevel, pos: BlockPos, random: RandomSource) {
// should we tick at all?
if (random.nextFloat() >= Cobblemon.config.typeGemTickChance) {
@@ -748,6 +748,8 @@ class PokedexGUI private constructor(
}
TAB_DROPS -> {
(tabInfoElement as DropsScrollingWidget).dropTable = form.drops
(tabInfoElement as DropsScrollingWidget).form = form
(tabInfoElement as DropsScrollingWidget).aspects = aspects.toSet()
(tabInfoElement as DropsScrollingWidget).setEntries()
}
TAB_MOVES -> {
@@ -10,6 +10,9 @@ package com.cobblemon.mod.common.client.gui.pokedex.widgets
import com.cobblemon.mod.common.api.drop.DropTable
import com.cobblemon.mod.common.api.drop.ItemDropEntry
import com.cobblemon.mod.common.api.drop.LootTableDropEntry
import com.cobblemon.mod.common.api.pokemon.PokemonSpecies
import com.cobblemon.mod.common.api.pokemon.requirement.Requirement
import com.cobblemon.mod.common.api.text.bold
import com.cobblemon.mod.common.client.CobblemonResources
import com.cobblemon.mod.common.client.gui.ScrollingWidget
@@ -17,17 +20,27 @@ import com.cobblemon.mod.common.client.gui.pokedex.PokedexGUIConstants
import com.cobblemon.mod.common.client.render.drawScaledText
import com.cobblemon.mod.common.client.render.drawScaledTextJustifiedRight
import com.cobblemon.mod.common.client.render.renderScaledGuiItemIcon
import com.cobblemon.mod.common.pokemon.FormData
import com.cobblemon.mod.common.pokemon.Pokemon
import com.cobblemon.mod.common.util.itemRegistry
import com.cobblemon.mod.common.util.lang
import java.text.DecimalFormat
import com.cobblemon.mod.common.util.server
import com.google.gson.JsonArray
import com.google.gson.JsonObject
import com.google.gson.JsonParser
import net.minecraft.ChatFormatting
import net.minecraft.Util
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.GuiGraphics
import net.minecraft.core.registries.Registries
import net.minecraft.network.chat.Component
import net.minecraft.network.chat.MutableComponent
import net.minecraft.resources.ResourceLocation
import net.minecraft.tags.TagKey
import net.minecraft.util.FastColor
import net.minecraft.util.Mth
import net.minecraft.world.item.ItemStack
import java.text.DecimalFormat
class DropsScrollingWidget(val pX: Int, val pY: Int): ScrollingWidget<DropsScrollingWidget.DropWidgetEntry>(
width = PokedexGUIConstants.HALF_OVERLAY_WIDTH - 2,
@@ -38,6 +51,8 @@ class DropsScrollingWidget(val pX: Int, val pY: Int): ScrollingWidget<DropsScrol
) {
var dropTable: DropTable = DropTable()
var aspects: Set<String> = emptySet()
var form: FormData = FormData()
companion object {
val df = DecimalFormat("#.##")
@@ -50,9 +65,157 @@ class DropsScrollingWidget(val pX: Int, val pY: Int): ScrollingWidget<DropsScrol
override fun getX() = pX
override fun getY() = pY
private fun getFormAspects(): Set<String> {
val formAspects = form.species.forms
.flatMapTo(mutableSetOf()) { it.aspects }
.apply { addAll(form.species.standardForm.aspects) }
val selectedFormAspectPrefixes = form.aspects
.mapNotNull { it.substringBeforeLast('-', "").takeIf(String::isNotEmpty) }
.toSet()
return formAspects + aspects.filter { aspect ->
val prefix = aspect.substringBeforeLast('-', "")
prefix.isNotEmpty() && prefix in selectedFormAspectPrefixes
}
}
private fun checkPokemonConditions(condition: JsonObject): Boolean {
val conditionType = condition["condition"].asString
if (conditionType == "cobblemon:requirement") {
val requirementJson = condition["requirement"].asJsonObject
val selectedAspects = (aspects - getFormAspects()) + form.aspects
val requirement = PokemonSpecies.gson.fromJson(requirementJson, Requirement::class.java)
val tempPokemon = Pokemon().apply { species = form.species }
tempPokemon.form = form
tempPokemon.forcedAspects = selectedAspects
tempPokemon.shiny = "shiny" in selectedAspects
tempPokemon.updateAspects()
return requirement.check(tempPokemon)
}
if (conditionType == "minecraft:all_of") {
val terms = condition["terms"]?.asJsonArray ?: return true
return terms.all {
checkPokemonConditions(it.asJsonObject)
}
}
if (conditionType == "minecraft:any_of") {
val terms = condition["terms"]?.asJsonArray ?: return true
return terms.any {
checkPokemonConditions(it.asJsonObject)
}
}
if (conditionType == "minecraft:inverted") {
val term = condition["term"]?.asJsonObject ?: return true
return !checkPokemonConditions(term)
}
return true
}
fun setEntries() {
dropTable.entries.forEach {
if (it is ItemDropEntry) addEntry(DropWidgetEntry(it))
clearEntries()
dropTable.entries.forEach { it ->
if (it is ItemDropEntry) {
addEntry(DropWidgetEntry(it, mutableSetOf(it.item)))
} else if (it is LootTableDropEntry) { // LootTable doesn't expose pools, so we gotta do all this bullshit
val server = server() ?: return
val lootTableResource = ResourceLocation.fromNamespaceAndPath(
it.id.namespace,
"loot_table/${it.id.path}.json"
)
val resource = server.resourceManager
.getResource(lootTableResource)
.orElse(null)
?: return@forEach
val json = resource.openAsReader().use { reader ->
JsonParser.parseReader(reader).asJsonObject
}
json.getAsJsonArray("pools")?.forEach { poolElement ->
val pool = poolElement.asJsonObject
val entries = pool.getAsJsonArray("entries") ?: return@forEach
val validEntries = entries
.map { entryElement -> entryElement.asJsonObject }
.filter { entry ->
val conditions = entry["conditions"]?.asJsonArray ?: JsonArray()
conditions.all { condition ->
val conditionJson = condition.asJsonObject
checkPokemonConditions(conditionJson)
}
}
val totalWeight = validEntries.sumOf { entry ->
entry["weight"]?.asInt ?: 1
}
for (entry in validEntries) {
val dropEntry = ItemDropEntry()
val conditions = entry["conditions"]?.asJsonArray ?: JsonArray()
val functions = entry["functions"]?.asJsonArray ?: JsonArray()
val items = mutableSetOf<ResourceLocation>()
var tag: ResourceLocation? = null
if (validEntries.size > 1 && totalWeight > 0) {
val weight = entry["weight"]?.asInt ?: 1
dropEntry.percentage = weight.toFloat() / totalWeight.toFloat() * 100F
}
conditions.forEach { condition ->
val conditionJson = condition.asJsonObject
val conditionType = conditionJson["condition"].asString
if (conditionType == "minecraft:random_chance") {
val chance = conditionJson["chance"].asFloat * 100F
if (validEntries.size > 1) {
dropEntry.percentage *= chance / 100F
} else {
dropEntry.percentage = chance
}
}
}
functions.forEach { function ->
val functionObj = function.asJsonObject
if (functionObj["function"].asString == "set_count") {
val count = functionObj["count"].asJsonObject
val min = count["min"].asInt
val max = count["max"].asInt
dropEntry.quantityRange = IntRange(min, max)
}
}
if (entry["type"].asString == "minecraft:tag") {
val itemRegistry = Minecraft.getInstance()
.level!!
.registryAccess()
.lookupOrThrow(Registries.ITEM)
val tagKey = TagKey.create(Registries.ITEM, ResourceLocation.parse(entry["name"].asString))
tag = tagKey.location
val tagItems = itemRegistry.getOrThrow(tagKey)
.stream()
.map { holder ->
holder.unwrapKey().map {
it.location()
}.orElse(null)
}.toList().filterNotNull()
items.addAll(tagItems)
} else if (entry["type"].asString == "minecraft:item") {
items.add(ResourceLocation.parse(entry["name"].asString))
}
addEntry(DropWidgetEntry(dropEntry, items, tag))
}
}
}
}
}
@@ -90,7 +253,7 @@ class DropsScrollingWidget(val pX: Int, val pY: Int): ScrollingWidget<DropsScrol
shadow = true
)
if (dropTable.entries.size == 0) {
if (dropTable.entries.isEmpty()) {
drawScaledText(
context = context,
text = lang("ui.pokedex.info.drops_empty"),
@@ -128,7 +291,7 @@ class DropsScrollingWidget(val pX: Int, val pY: Int): ScrollingWidget<DropsScrol
return children()[index] as DropWidgetEntry
}
class DropWidgetEntry(val entry: ItemDropEntry): Slot<DropWidgetEntry>() {
class DropWidgetEntry(val entry: ItemDropEntry, val items: MutableSet<ResourceLocation>, val tag: ResourceLocation? = null): Slot<DropWidgetEntry>() {
override fun render(
context: GuiGraphics,
index: Int,
@@ -141,9 +304,14 @@ class DropsScrollingWidget(val pX: Int, val pY: Int): ScrollingWidget<DropsScrol
hovered: Boolean,
tickDelta: Float
) {
if (items.isEmpty()) return
context.pose().pushPose()
context.pose().translate(0f, 0f, 100f)
val itemStack = Minecraft.getInstance().player?.level()?.itemRegistry?.get(entry.item)?.defaultInstance ?: ItemStack.EMPTY
val index = ((Util.getMillis() / 1000L) % items.size).toInt()
val itemLocation = items.elementAt(index)
val itemStack = Minecraft.getInstance().player?.level()?.itemRegistry?.get(itemLocation)?.defaultInstance ?: ItemStack.EMPTY
renderScaledGuiItemIcon(
itemStack = itemStack,
x = x.toDouble(),
@@ -151,28 +319,32 @@ class DropsScrollingWidget(val pX: Int, val pY: Int): ScrollingWidget<DropsScrol
matrixStack = context.pose(),
scale = PokedexGUIConstants.SCALE.toDouble()
)
context.pose().pushPose()
val min = entry.quantityRange?.min() ?: entry.quantity
val max = entry.quantityRange?.max() ?: entry.quantity
if (min == max) {
entry.quantity = min
entry.quantityRange = null
}
// var itemName: String = Component.translatable(itemStack.hoverName).string
// itemName = if (itemName.length > 24) {
// itemName.substring(0, 24 - 3) + "..."
// } else {
// itemName
// }
val displayName = if (tag == null) {
itemStack.hoverName.copy().withStyle(ChatFormatting.BOLD)
} else {
Component.translatable("tag.item.${tag.namespace}.${tag.path.replace('/', '.')}").withStyle(ChatFormatting.BOLD)
}
val displayText: MutableComponent = if (entry.quantityRange != null) {
lang(
"ui.pokedex.info.drops_display",
itemStack.hoverName.copy().withStyle(ChatFormatting.BOLD),
displayName,
lang("ui.pokedex.info.drops_range", min, max)
)
} else {
lang(
"ui.pokedex.info.drops_display",
itemStack.hoverName.copy().withStyle(ChatFormatting.BOLD),
displayName,
lang("ui.pokedex.info.drops_amount", entry.quantity)
)
}
@@ -0,0 +1,72 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.createTransformation
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BiWingedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.ModelPartTransformation.Companion.Y_AXIS
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class BeedrillModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame, BiWingedFrame {
override val rootPart = root.registerChildWithAllChildren("beedrill")
override val head = getPart("head")
override val leftWing = getPart("wing_left")
override val rightWing = getPart("wing_right")
override var portraitScale = 1.9F
override var portraitTranslation = Vec3(0.05, 0.9, 0.0)
override var profileScale = 0.8F
override var profileTranslation = Vec3(-0.1, 0.9, 0.0)
lateinit var sleep: Pose
lateinit var standing: Pose
lateinit var walk: Pose
override val cryAnimation = CryProvider { bedrockStateful("beedrill", "cry") }
override fun registerPoses() {
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("beedrill", "sleep")),
transformedParts = arrayOf(
rootPart.createTransformation().addPosition(Y_AXIS, -3F)
)
)
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
animations = arrayOf(
singleBoneLook(),
bedrock("beedrill", "air_idle")
),
transformedParts = arrayOf(rootPart.createTransformation().addPosition(Y_AXIS, -10F))
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
animations = arrayOf(
singleBoneLook(),
bedrock("beedrill", "air_fly")
),
transformedParts = arrayOf(rootPart.createTransformation().addPosition(Y_AXIS, -5F))
)
}
}
@@ -0,0 +1,64 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.createTransformation
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BiWingedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.ModelPartTransformation.Companion.Y_AXIS
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class ButterfreeModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame, BiWingedFrame {
override val rootPart = root.registerChildWithAllChildren("butterfree")
override val head = getPart("head")
override val leftWing = getPart("wing_left")
override val rightWing = getPart("wing_right")
override var portraitScale = 2.4F
override var portraitTranslation = Vec3(-0.1, 0.2, 0.0)
override var profileScale = 0.7F
override var profileTranslation = Vec3(0.1, 0.8, 0.0)
lateinit var sleep: Pose
override val cryAnimation = CryProvider { bedrockStateful("butterfree", "cry") }
override fun registerPoses() {
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("butterfree", "sleep"))
)
registerPose(
poseName = "standing",
poseTypes = setOf(PoseType.NONE, PoseType.PROFILE, PoseType.PORTRAIT, PoseType.STAND, PoseType.HOVER, PoseType.FLOAT),
animations = arrayOf(
singleBoneLook(),
bedrock("butterfree", "air_idle")
),
transformedParts = arrayOf(rootPart.createTransformation().addPosition(Y_AXIS, -5F))
)
registerPose(
poseName = "walking",
poseTypes = PoseType.MOVING_POSES,
animations = arrayOf(
singleBoneLook(),
bedrock("butterfree", "air_fly")
),
transformedParts = arrayOf(rootPart.createTransformation().addPosition(Y_AXIS, -5F))
)
}
}
@@ -0,0 +1,73 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.animation.BipedWalkAnimation
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BipedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class CuboneModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame, BipedFrame {
override val rootPart = root.registerChildWithAllChildren("cubone")
override val head = getPart("head")
override val leftLeg = getPart("left_leg")
override val rightLeg = getPart("right_leg")
override var portraitScale = 2.0F
override var portraitTranslation = Vec3(0.1, -0.7, 0.0)
override var profileScale = 1.0F
override var profileTranslation = Vec3(0.0, 0.25, 0.0)
lateinit var standing: CobblemonPose
lateinit var walk: CobblemonPose
override val cryAnimation = CryProvider { bedrockStateful("cubone", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("cubone", "blink") }
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("cubone", "idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
BipedWalkAnimation(this, periodMultiplier = 1.1F, amplitudeMultiplier = 1.15f),
singleBoneLook(),
bedrock("cubone", "idle")
//bedrock("cubone", "ground_walk")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("cubone", "faint") else null
}
@@ -0,0 +1,103 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.animation.SingleBoneLookAnimation
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import com.cobblemon.mod.common.util.isBattling
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class DodrioModel (root: ModelPart) : PokemonPosableModel(root), HeadedFrame {
override val rootPart = root.registerChildWithAllChildren("dodrio")
override val head = getPart("head4")
val lefthead = object : HeadedFrame {
override val rootPart = this@DodrioModel.rootPart
override val head: ModelPart = getPart("head3")
}
val righthead = object : HeadedFrame {
override val rootPart = this@DodrioModel.rootPart
override val head: ModelPart = getPart("head2")
}
override var portraitScale = 1.5F
override var portraitTranslation = Vec3(-0.15, 0.9, 0.0)
override var profileScale = 0.8F
override var profileTranslation = Vec3(0.0, 0.6, 0.0)
lateinit var standing: CobblemonPose
lateinit var walking: CobblemonPose
lateinit var sleep: CobblemonPose
lateinit var battleidle: CobblemonPose
override val cryAnimation = CryProvider { bedrockStateful("dodrio", "cry") }
override fun registerPoses() {
val blink1 = quirk { bedrockStateful("dodrio", "blink1") }
val blink2 = quirk { bedrockStateful("dodrio", "blink2") }
val blink3 = quirk { bedrockStateful("dodrio", "blink3") }
val bite1 = quirk(secondsBetweenOccurrences = 5F to 20F) { bedrockStateful("dodrio", "bite_quirk1") }
val bite2 = quirk(secondsBetweenOccurrences = 5F to 20F) { bedrockStateful("dodrio", "bite_quirk2") }
val bite3 = quirk(secondsBetweenOccurrences = 5F to 20F) { bedrockStateful("dodrio", "bite_quirk3") }
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("dodrio", "sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
transformTicks = 10,
condition = { !it.isBattling },
quirks = arrayOf(blink1, blink2, blink3),
animations = arrayOf(
singleBoneLook(pitchMultiplier = 1F, yawMultiplier = 0.4F),
SingleBoneLookAnimation(lefthead, false, false, false, false, 1F, 1.5F, 45F, -45F, 45F, 10F),
SingleBoneLookAnimation(righthead, false, false, false, false, 1F, 1.5F, 45F, -45F, 10F, -45F),
bedrock("dodrio", "ground_idle")
)
)
walking = registerPose(
poseName = "walking",
poseTypes = MOVING_POSES,
transformTicks = 10,
quirks = arrayOf(blink1, blink2, blink3),
animations = arrayOf(
bedrock("dodrio", "ground_walk")
)
)
battleidle = registerPose(
poseName = "battle_idle",
poseTypes = PoseType.STATIONARY_POSES,
transformTicks = 10,
quirks = arrayOf(blink1, blink2, blink3, bite1, bite2, bite3),
condition = { it.isBattling },
animations = arrayOf(
bedrock("dodrio", "battle_idle")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walking, battleidle, sleep)) bedrockStateful("dodrio", "faint") else null
}
@@ -0,0 +1,85 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import com.cobblemon.mod.common.util.isBattling
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class DoduoModel (root: ModelPart) : PokemonPosableModel(root) {
override val rootPart = root.registerChildWithAllChildren("doduo")
override var portraitScale = 2.0F
override var portraitTranslation = Vec3(-0.1, 0.35, 0.0)
override var profileScale = 0.85F
override var profileTranslation = Vec3(0.0, 0.5, 0.0)
lateinit var standing: CobblemonPose
lateinit var walking: CobblemonPose
lateinit var sleep: CobblemonPose
lateinit var battleidle: CobblemonPose
override val cryAnimation = CryProvider { bedrockStateful("doduo", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("doduo", "blink1") }
val blink2 = quirk { bedrockStateful("doduo", "blink2") }
val bite = quirk(secondsBetweenOccurrences = 5F to 20F) { bedrockStateful("doduo", "bite_quirk1") }
val bite2 = quirk(secondsBetweenOccurrences = 5F to 20F) { bedrockStateful("doduo", "bite_quirk2") }
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("doduo", "sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
transformTicks = 10,
condition = { !it.isBattling },
quirks = arrayOf(blink, blink2),
animations = arrayOf(
bedrock("doduo", "ground_idle")
)
)
walking = registerPose(
poseName = "walking",
poseTypes = MOVING_POSES,
transformTicks = 10,
quirks = arrayOf(blink, blink2),
animations = arrayOf(
bedrock("doduo", "ground_walk")
)
)
battleidle = registerPose(
poseName = "battle_idle",
poseTypes = PoseType.STATIONARY_POSES,
transformTicks = 10,
quirks = arrayOf(blink, blink2, bite, bite2),
condition = { it.isBattling },
animations = arrayOf(
bedrock("doduo", "battle_idle")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walking, battleidle, sleep)) bedrockStateful("doduo", "faint") else null
}
@@ -0,0 +1,95 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import com.cobblemon.mod.common.util.isBattling
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class ElectabuzzModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame {
override val rootPart = root.registerChildWithAllChildren("electabuzz")
override val head = getPart("head")
override var portraitScale = 2.5F
override var portraitTranslation = Vec3(-0.3, 0.2, 0.0)
override var profileScale = 0.8F
override var profileTranslation = Vec3(0.0, 0.6, 0.0)
lateinit var sleep: CobblemonPose
lateinit var sleepambient: CobblemonPose
lateinit var standing: CobblemonPose
lateinit var walk: CobblemonPose
lateinit var battleidle: CobblemonPose
override val cryAnimation = CryProvider { bedrockStateful("electabuzz", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("electabuzz", "blink") }
sleep = registerPose(
poseType = PoseType.SLEEP,
poseName = "sleep",
condition = { it.isBattling },
animations = arrayOf(bedrock("electabuzz", "sleep"))
)
sleepambient = registerPose(
poseType = PoseType.SLEEP,
poseName = "ambientsleep",
condition = { !it.isBattling },
animations = arrayOf(bedrock("electabuzz", "ambient_sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
condition = { !it.isBattling },
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("electabuzz", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("electabuzz", "ground_walk")
)
)
battleidle = registerPose(
poseName = "battle_idle",
poseTypes = PoseType.STATIONARY_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
condition = { it.isBattling },
animations = arrayOf(
bedrock("electabuzz", "battle_idle")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("electabuzz", "faint") else null
}
@@ -0,0 +1,60 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.entity.PoseType
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class ElectrodeHisuianModel (root: ModelPart) : PokemonPosableModel(root) {
override val rootPart = root.registerChildWithAllChildren("electrode_hisuian")
override var portraitScale = 1.5F
override var portraitTranslation = Vec3(-0.4, -0.3, 0.0)
override var profileScale = 0.8F
override var profileTranslation = Vec3(0.0, 0.5, 0.0)
lateinit var standing: CobblemonPose
lateinit var walk: CobblemonPose
override val cryAnimation = CryProvider { bedrockStateful("electrode_hisuian", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("electrode_hisuian", "blink") }
standing = registerPose(
poseName = "standing",
poseTypes = PoseType.STATIONARY_POSES + PoseType.UI_POSES,
transformTicks = 0,
quirks = arrayOf(blink),
animations = arrayOf(
bedrock("electrode_hisuian", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = PoseType.MOVING_POSES,
transformTicks = 0,
quirks = arrayOf(blink),
onTransitionedInto = { it?.reset() },
animations = arrayOf(
bedrock("electrode_hisuian", "ground_walk")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("electrode_hisuian", "faint") else null
}
@@ -0,0 +1,62 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class ElectrodeModel(root: ModelPart) : PokemonPosableModel(root) {
override val rootPart = root.registerChildWithAllChildren("electrode")
override var portraitScale = 1.5F
override var portraitTranslation = Vec3(-0.4, -0.3, 0.0)
override var profileScale = 0.8F
override var profileTranslation = Vec3(0.0, 0.5, 0.0)
lateinit var standing: CobblemonPose
lateinit var walk: CobblemonPose
override val cryAnimation = CryProvider { bedrockStateful("electrode", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("electrode", "blink")}
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
transformTicks = 0,
quirks = arrayOf(blink),
animations = arrayOf(
bedrock("electrode", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
transformTicks = 0,
quirks = arrayOf(blink),
onTransitionedInto = { it?.reset() },
animations = arrayOf(
bedrock("electrode", "ground_walk")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("electrode", "faint") else null
}
@@ -0,0 +1,76 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.PosableState
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class ExeggcuteModel(root: ModelPart) : PokemonPosableModel(root) {
override val rootPart = root.registerChildWithAllChildren("exeggcute")
override var portraitScale = 2.1F
override var portraitTranslation = Vec3(0.0, -1.9, 0.0)
override var profileScale = 1.0F
override var profileTranslation = Vec3(-0.15, 0.0, 0.0)
lateinit var standing: Pose
lateinit var walk: Pose
lateinit var sleep: Pose
lateinit var uiPortrait: Pose
override fun registerPoses() {
val blink1 = quirk { bedrockStateful("exeggcute", "blink") }
val blink2 = quirk { bedrockStateful("exeggcute", "blink2") }
val blink3 = quirk { bedrockStateful("exeggcute", "blink3") }
val blink4 = quirk { bedrockStateful("exeggcute", "blink4") }
val blink5 = quirk { bedrockStateful("exeggcute", "blink5") }
val blink6 = quirk { bedrockStateful("exeggcute", "blink6") }
uiPortrait = registerPose(
poseName = "portrait",
poseType = PoseType.PORTRAIT,
animations = arrayOf(
bedrock("exeggcute", "portrait")
)
)
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("exeggcute", "sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + PoseType.PROFILE,
transformTicks = 10,
quirks = arrayOf(blink1, blink2, blink3, blink4, blink5, blink6),
animations = arrayOf(
bedrock("exeggcute", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
transformTicks = 10,
animations = arrayOf(
bedrock("exeggcute", "ground_idle"),
bedrock("exeggcute", "ground_walk")
)
)
}
override fun getFaintAnimation(state: PosableState) = bedrockStateful("exeggcute", "faint")
}
@@ -0,0 +1,104 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.animation.SingleBoneLookAnimation
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BipedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import com.cobblemon.mod.common.util.isBattling
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class ExeggutorModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame, BipedFrame {
override val rootPart = root.registerChildWithAllChildren("exeggutor")
override val head = getPart("head")
override val leftLeg = getPart("leg_left")
override val rightLeg = getPart("leg_right")
val head2 = object : HeadedFrame {
override val rootPart = this@ExeggutorModel.rootPart
override val head: ModelPart = getPart("head2")
}
val head3 = object : HeadedFrame {
override val rootPart = this@ExeggutorModel.rootPart
override val head: ModelPart = getPart("head3")
}
override var portraitScale = 1.2F
override var portraitTranslation = Vec3(-1.0, 1.77, 0.0)
override var profileScale = 0.45F
override var profileTranslation = Vec3(0.0, 1.1, 0.0)
lateinit var standing: CobblemonPose
lateinit var walk: CobblemonPose
lateinit var sleep: CobblemonPose
lateinit var battleidle: CobblemonPose
override fun registerPoses() {
val blink1 = quirk { bedrockStateful("exeggutor", "blink") }
val blink2 = quirk { bedrockStateful("exeggutor", "blink2") }
val blink3 = quirk { bedrockStateful("exeggutor", "blink3") }
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("exeggutor", "sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
quirks = arrayOf(blink1, blink2, blink3),
condition = { !it.isBattling },
animations = arrayOf(
singleBoneLook(),
SingleBoneLookAnimation(head2, false, false, disableX = false, disableY = false),
SingleBoneLookAnimation(head3, false, false, disableX = false, disableY = false),
bedrock("exeggutor", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
quirks = arrayOf(blink1, blink2, blink3),
condition = { !it.isBattling },
animations = arrayOf(
singleBoneLook(),
SingleBoneLookAnimation(head2, false, false, disableX = false, disableY = false),
SingleBoneLookAnimation(head3, false, false, disableX = false, disableY = false),
bedrock("exeggutor", "ground_walk")
)
)
battleidle = registerPose(
poseName = "battle_idle",
poseTypes = PoseType.STATIONARY_POSES,
transformTicks = 10,
quirks = arrayOf(blink1, blink2, blink3),
condition = { it.isBattling },
animations = arrayOf(
singleBoneLook(),
bedrock("exeggutor", "battle_idle")
)
)
}
//override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
//) = bedrockStateful("exeggutor", "faint")
}
@@ -0,0 +1,70 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.animation.BipedWalkAnimation
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BipedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class FarfetchdGalarianModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame, BipedFrame {
override val rootPart = root.registerChildWithAllChildren("farfetchd")
override val head = getPart("neck")
override val leftLeg = getPart("leg_left")
override val rightLeg = getPart("leg_right")
override var portraitScale = 2.6F
override var portraitTranslation = Vec3(-0.2, -1.0, 0.0)
override var profileScale = 0.93F
override var profileTranslation = Vec3(-0.1, 0.36, 0.0)
lateinit var standing: Pose
lateinit var walk: Pose
override val cryAnimation = CryProvider { bedrockStateful("farfetchd_galar", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("farfetchd_galar", "blink") }
standing = registerPose(
poseName = "standing",
poseTypes = PoseType.STATIONARY_POSES + UI_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("farfetchd_galar", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = PoseType.MOVING_POSES,
transformTicks = 5,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("farfetchd_galar", "ground_idle"),
BipedWalkAnimation(this, periodMultiplier = 0.6F, amplitudeMultiplier = 0.9F),
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("farfetchd_galar", "faint") else null
}
@@ -0,0 +1,98 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BipedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class FarfetchdModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame, BipedFrame {
override val rootPart = root.registerChildWithAllChildren("farfetchd")
override val head = getPart("neck")
override val leftLeg = getPart("leg_left")
override val rightLeg = getPart("leg_right")
override var portraitScale = 2.6F
override var portraitTranslation = Vec3(-0.2, -1.0, 0.0)
override var profileScale = 0.93F
override var profileTranslation = Vec3(-0.1, 0.36, 0.0)
lateinit var standing: Pose
lateinit var walk: Pose
lateinit var hover: Pose
lateinit var fly: Pose
lateinit var sleep: Pose
override val cryAnimation = CryProvider { bedrockStateful("farfetchd", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("farfetchd", "blink") }
val leakflipidle = quirk(secondsBetweenOccurrences = 60F to 120F) { bedrockStateful("farfetchd", "quirk_leakflip_idle") }
val leakflipwalk = quirk(secondsBetweenOccurrences = 30F to 120F) { bedrockStateful("farfetchd", "quirk_leakflip_walk") }
val wink = quirk(secondsBetweenOccurrences = 60F to 120F) { bedrockStateful("farfetchd", "quirk_wink") }
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("farfetchd", "sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = PoseType.STATIONARY_POSES + UI_POSES - PoseType.HOVER,
transformTicks = 10,
quirks = arrayOf(blink, leakflipidle, wink),
animations = arrayOf(
singleBoneLook(),
bedrock("farfetchd", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = PoseType.MOVING_POSES - PoseType.FLY,
transformTicks = 5,
quirks = arrayOf(blink, leakflipwalk),
animations = arrayOf(
singleBoneLook(),
bedrock("farfetchd", "ground_walk")
)
)
hover = registerPose(
poseName = "hover",
poseType = PoseType.HOVER,
transformTicks = 10,
animations = arrayOf(
bedrock("farfetchd", "air_idle")
)
)
fly = registerPose(
poseName = "fly",
poseType = PoseType.FLY,
transformTicks = 10,
animations = arrayOf(
bedrock("farfetchd", "air_fly")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("farfetchd", "faint") else null
}
@@ -0,0 +1,63 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.animation.BipedWalkAnimation
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BipedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class GengarModel(root: ModelPart) : PokemonPosableModel(root), BipedFrame {
override val rootPart = root.registerChildWithAllChildren("gengar")
override val leftLeg = getPart("leg_left")
override val rightLeg = getPart("leg_right")
override var portraitScale = 1.1F
override var portraitTranslation = Vec3(-0.3, 0.55, 0.0)
override var profileScale = 0.6F
override var profileTranslation = Vec3(0.0, 0.77, 0.0)
lateinit var standing: Pose
lateinit var walk: Pose
override val cryAnimation = CryProvider { bedrockStateful("gengar", "cry") }
override fun registerPoses() {
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
animations = arrayOf(
bedrock("gengar", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
animations = arrayOf(
BipedWalkAnimation(this, periodMultiplier = 1.0F, amplitudeMultiplier = 0.9f),
bedrock("gengar", "ground_idle")
//bedrock("gengar", "ground_walk")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("gengar", "faint") else null
}
@@ -0,0 +1,66 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class GeodudeModel(root: ModelPart) : PokemonPosableModel(root) {
override val rootPart = root.registerChildWithAllChildren("geodude")
override var portraitScale = 1.9F
override var portraitTranslation = Vec3(0.0, -1.4, 0.0)
override var profileScale = 0.9F
override var profileTranslation = Vec3(-0.05, 0.3, 0.0)
lateinit var sleep: CobblemonPose
lateinit var standing: CobblemonPose
lateinit var walk: CobblemonPose
override val cryAnimation = CryProvider { bedrockStateful("geodude", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("geodude", "blink")}
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("geodude", "sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
quirks = arrayOf(blink),
animations = arrayOf(
bedrock("geodude", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
quirks = arrayOf(blink),
animations = arrayOf(
bedrock("geodude", "ground_walk")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("geodude", "faint") else null
}
@@ -0,0 +1,90 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class GolduckModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame {
override val rootPart = root.registerChildWithAllChildren("golduck")
override val head = getPart("head")
override var portraitScale = 2.1F
override var portraitTranslation = Vec3(-0.1, 0.55, 0.0)
override var profileScale = 0.8F
override var profileTranslation = Vec3(0.0, 0.54, 0.0)
lateinit var sleep: Pose
lateinit var standing: Pose
lateinit var walk: Pose
lateinit var float: Pose
lateinit var swim: Pose
override val cryAnimation = CryProvider { bedrockStateful("golduck", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("golduck", "blink")}
standing = registerPose(
poseName = "standing",
poseTypes = UI_POSES + PoseType.STAND,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("golduck", "ground_idle")
)
)
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("golduck", "sleep"))
)
walk = registerPose(
poseName = "walk",
poseType = PoseType.WALK,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("golduck", "ground_walk")
)
)
float = registerPose(
poseName = "float",
poseType = PoseType.FLOAT,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("golduck", "water_idle")
)
)
swim = registerPose(
poseName = "swim",
poseType = PoseType.SWIM,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("golduck", "water_swim")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("golduck", "faint") else null
}
@@ -0,0 +1,70 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.animation.BipedWalkAnimation
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BipedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class GolemModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame, BipedFrame {
override val rootPart = root.registerChildWithAllChildren("golem")
override val head = getPart("head")
override val leftLeg = getPart("left_upper_leg")
override val rightLeg = getPart("right_upper_leg")
override var portraitScale = 1.7F
override var portraitTranslation = Vec3(-0.6, -0.25, 0.0)
override var profileScale = 0.75F
override var profileTranslation = Vec3(0.0, 0.55, 0.0)
lateinit var standing: CobblemonPose
lateinit var walk: CobblemonPose
override val cryAnimation = CryProvider { bedrockStateful("golem", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("golem", "blink") }
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("golem", "test")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
quirks = arrayOf(blink),
animations = arrayOf(
BipedWalkAnimation(this, periodMultiplier = 0.7F, amplitudeMultiplier = 0.6f),
singleBoneLook(),
bedrock("golem", "test")
//bedrock("golem", "ground_walk")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("golem", "faint") else null
}
@@ -0,0 +1,90 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.PosableState
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BimanualFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BipedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import com.cobblemon.mod.common.util.isBattling
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class HitmonchanModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame, BipedFrame, BimanualFrame {
override val rootPart = root.registerChildWithAllChildren("hitmonchan")
override val head = getPart("head")
override val leftArm = getPart("arm_left")
override val rightArm = getPart("arm_right")
override val leftLeg = getPart("leg_left")
override val rightLeg = getPart("leg_right")
override var portraitScale = 2.5F
override var portraitTranslation = Vec3(-0.3, 0.8, 0.0)
override var profileScale = 0.82F
override var profileTranslation = Vec3(0.0, 0.5, 0.0)
lateinit var standing: Pose
lateinit var walk: Pose
lateinit var sleep: Pose
lateinit var battleidle: Pose
override fun registerPoses() {
val blink = quirk { bedrockStateful("hitmonchan", "blink")}
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("hitmonchan", "sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
transformTicks = 5,
condition = { !it.isBattling },
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("hitmonchan", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("hitmonchan", "ground_walk")
)
)
battleidle = registerPose(
poseName = "battle_idle",
poseTypes = PoseType.STATIONARY_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
condition = { it.isBattling },
animations = arrayOf(
singleBoneLook(),
bedrock("hitmonchan", "battle_idle")
)
)
}
override fun getFaintAnimation(state: PosableState) = bedrockStateful("hitmonchan", "faint")
}
@@ -0,0 +1,85 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.PosableState
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BimanualFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BipedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import com.cobblemon.mod.common.util.isBattling
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class HitmonleeModel(root: ModelPart) : PokemonPosableModel(root), BipedFrame, BimanualFrame {
override val rootPart = root.registerChildWithAllChildren("hitmonlee")
override val leftArm = getPart("arm_left")
override val rightArm = getPart("arm_right")
override val leftLeg = getPart("leg_left")
override val rightLeg = getPart("leg_right")
override var portraitScale = 2.2F
override var portraitTranslation = Vec3(-0.2, 0.3, 0.0)
override var profileScale = 0.9F
override var profileTranslation = Vec3(0.0, 0.47, 0.0)
lateinit var standing: Pose
lateinit var walk: Pose
lateinit var sleep: Pose
lateinit var battleidle: Pose
override fun registerPoses() {
val blink = quirk { bedrockStateful("hitmonlee", "blink")}
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("hitmonlee", "sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
transformTicks = 5,
condition = { !it.isBattling },
quirks = arrayOf(blink),
animations = arrayOf(
bedrock("hitmonlee", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
bedrock("hitmonlee", "ground_walk")
)
)
battleidle = registerPose(
poseName = "battle_idle",
poseTypes = PoseType.STATIONARY_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
condition = { it.isBattling },
animations = arrayOf(
bedrock("hitmonlee", "battle_idle")
)
)
}
override fun getFaintAnimation(state: PosableState) = bedrockStateful("hitmonlee", "faint")
}
@@ -0,0 +1,62 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class KabutoModel(root: ModelPart) : PokemonPosableModel(root) {
override val rootPart = root.registerChildWithAllChildren("kabuto")
override var portraitScale = 3.3F
override var portraitTranslation = Vec3(0.0, -3.3, 0.0)
override var profileScale = 1.25F
override var profileTranslation = Vec3(0.0, -0.17, 0.0)
lateinit var standing: CobblemonPose
lateinit var walk: CobblemonPose
override val cryAnimation = CryProvider { bedrockStateful("kabuto", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("kabuto", "blink") }
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
quirks = arrayOf(blink),
transformTicks = 10,
animations = arrayOf(
bedrock("kabuto", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
quirks = arrayOf(blink),
transformTicks = 10,
animations = arrayOf(
bedrock("kabuto", "ground_walk")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("kabuto", "faint") else null
}
@@ -0,0 +1,114 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BipedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import com.cobblemon.mod.common.util.isBattling
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class KabutopsModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame, BipedFrame {
override val rootPart = root.registerChildWithAllChildren("kabutops")
override val head = getPart("head")
override val leftLeg = getPart("left_upper_leg")
override val rightLeg = getPart("right_upper_leg")
override var portraitScale = 2.0F
override var portraitTranslation = Vec3(-0.35, 0.2, 0.0)
override var profileScale = 0.8F
override var profileTranslation = Vec3(0.0, 0.6, 0.0)
lateinit var standing: CobblemonPose
lateinit var walk: CobblemonPose
lateinit var sleep: CobblemonPose
lateinit var battleidle: CobblemonPose
// lateinit var float: CobblemonPose
// lateinit var swim: CobblemonPose
override val cryAnimation = CryProvider { bedrockStateful("kabutops", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("kabutops", "blink") }
sleep = registerPose(
poseName = "sleep",
poseType = PoseType.SLEEP,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("kabutops", "sleep")
)
)
standing = registerPose(
poseName = "standing",
poseTypes = UI_POSES + STATIONARY_POSES,
condition = { !it.isBattling },
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("kabutops", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("kabutops", "ground_walk")
)
)
battleidle = registerPose(
poseName = "battleidle",
poseTypes = PoseType.STATIONARY_POSES,
condition = { it.isBattling },
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("kabutops", "battle_idle")
)
)
// float = registerPose(
// poseName = "float",
// poseTypes = setOf(PoseType.FLOAT, PoseType.HOVER),
// animations = arrayOf(
// singleBoneLook(),
// bedrock("kabutops", "water_idle")
// )
// )
//
// swim = registerPose(
// poseName = "swim",
// poseTypes = setOf(PoseType.SWIM, PoseType.FLOAT),
// animations = arrayOf(
// singleBoneLook(),
// bedrock("kabutops", "water_swim")
// )
// )
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("kabutops", "faint") else null
}
@@ -0,0 +1,59 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class KoffingModel(root: ModelPart) : PokemonPosableModel(root) {
override val rootPart = root.registerChildWithAllChildren("koffing")
override var portraitScale = 1.9F
override var portraitTranslation = Vec3(-0.4, -0.2, 0.0)
override var profileScale = 0.8F
override var profileTranslation = Vec3(0.0, 0.6, 0.0)
lateinit var standing: CobblemonPose
lateinit var walk: CobblemonPose
override val cryAnimation = CryProvider { bedrockStateful("koffing", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("koffing", "blink")}
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
quirks = arrayOf(blink),
animations = arrayOf(
bedrock("koffing", "air_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
quirks = arrayOf(blink),
animations = arrayOf(
bedrock("koffing", "air_fly")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("koffing", "faint") else null
}
@@ -0,0 +1,102 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import com.cobblemon.mod.common.util.isBattling
import com.cobblemon.mod.common.util.isDusk
import com.cobblemon.mod.common.util.isInWaterOrRain
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class KrabbyModel(root: ModelPart) : PokemonPosableModel(root) {
override val rootPart = root.registerChildWithAllChildren("krabby")
override var portraitScale = 2.5F
override var portraitTranslation = Vec3(-0.15, -1.8, 0.0)
override var profileScale = 1.0F
override var profileTranslation = Vec3(0.0, 0.2, 0.0)
lateinit var standing: CobblemonPose
lateinit var walk: CobblemonPose
lateinit var battleidle: CobblemonPose
lateinit var standingBubbles: CobblemonPose
lateinit var standingRain: CobblemonPose
override val cryAnimation = CryProvider { bedrockStateful("krabby", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("krabby", "blink")}
val snipLeft = quirk { bedrockStateful("krabby", "snip_left")}
val snipRight = quirk { bedrockStateful("krabby", "snip_right")}
val bubble = quirk(5F to 24F) { bedrockStateful("krabby", "quirk_bubble")}
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
condition = { !it.isBattling && it.getEntity()?.isDusk() != true },
quirks = arrayOf(blink, snipLeft, snipRight ),
animations = arrayOf(
bedrock("krabby", "ground_idle")
)
)
standingBubbles = registerPose(
poseName = "standing_bubbles",
poseTypes = STATIONARY_POSES,
condition = { !it.isBattling && it.getEntity()?.isDusk() == true && !it.isInWaterOrRain },
quirks = arrayOf(blink, snipLeft, snipRight, bubble),
animations = arrayOf(
bedrock("krabby", "ground_idle")
)
)
standingRain = registerPose(
poseName = "standing_rain",
poseTypes = STATIONARY_POSES,
condition = { !it.isBattling && it.getEntity()?.isDusk() == true && it.isInWaterOrRain},
quirks = arrayOf(blink, snipLeft, snipRight),
animations = arrayOf(
bedrock("krabby", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
quirks = arrayOf(blink, snipLeft, snipRight),
animations = arrayOf(
bedrock("krabby", "ground_walk")
)
)
battleidle = registerPose(
poseName = "battle_idle",
poseTypes = PoseType.STATIONARY_POSES,
transformTicks = 10,
quirks = arrayOf(blink, snipLeft, snipRight),
condition = { it.isBattling },
animations = arrayOf(
bedrock("krabby", "battle_idle")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("krabby", "faint") else null
}
@@ -0,0 +1,82 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BimanualFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BipedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import com.cobblemon.mod.common.util.isBattling
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class LickitungModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame, BipedFrame, BimanualFrame {
override val rootPart = root.registerChildWithAllChildren("lickitung")
override val head = getPart("head")
override val leftLeg = getPart("left_leg")
override val rightLeg = getPart("right_leg")
override val leftArm = getPart("left_upper_arm")
override val rightArm = getPart("right_upper_arm")
override var portraitScale = 2.1F
override var portraitTranslation = Vec3(-0.1, 0.0, 0.0)
override var profileScale = 0.8F
override var profileTranslation = Vec3(0.0, 0.55, 0.0)
lateinit var standing: Pose
lateinit var walk: Pose
lateinit var battleidle: Pose
override fun registerPoses() {
val blink = quirk { bedrockStateful("lickitung", "blink")}
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("lickitung", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("lickitung", "ground_walk")
)
)
battleidle = registerPose(
poseName = "battle_idle",
poseTypes = PoseType.STATIONARY_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
condition = { it.isBattling },
animations = arrayOf(
singleBoneLook(),
bedrock("lickitung", "battle_idle")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("lickitung", "faint") else null
}
@@ -0,0 +1,65 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class MachampModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame {
override val rootPart = root.registerChildWithAllChildren("machamp")
override val head = getPart("head")
override var portraitScale = 2.0F
override var portraitTranslation = Vec3(-0.3, 1.2, 0.0)
override var profileScale = 0.75F
override var profileTranslation = Vec3(-0.1, 0.66, 0.0)
lateinit var standing: Pose
lateinit var walk: Pose
override val cryAnimation = CryProvider { bedrockStateful("machamp", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("machamp", "blink")}
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("machamp", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("machamp", "ground_walk")
)
)
}
/*
override fun getFaintAnimation(state: PosableState) = if (state.isPosedIn(standing, walk)) bedrockStateful("machamp", "faint") else null
*/
}
@@ -0,0 +1,63 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class MachokeModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame {
override val rootPart = root.registerChildWithAllChildren("machoke")
override val head = getPart("head")
override var portraitScale = 1.9F
override var portraitTranslation = Vec3(-0.1, 1.0, 0.0)
override var profileScale = 0.71F
override var profileTranslation = Vec3(0.0, 0.69, 0.0)
lateinit var standing: Pose
lateinit var walk: Pose
override val cryAnimation = CryProvider { bedrockStateful("machoke", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("machoke", "blink")}
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("machoke", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("machoke", "ground_walk")
)
)
}
/*override fun getFaintAnimation(state: PosableState) = if (state.isPosedIn(standing, walk)) bedrockStateful("machoke", "faint") else null
*/
}
@@ -0,0 +1,66 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class MachopModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame {
override val rootPart = root.registerChildWithAllChildren("machop")
override val head = getPart("head")
override var portraitScale = 1.8F
override var portraitTranslation = Vec3(-0.03, 0.35, 0.0)
override var profileScale = 0.73F
override var profileTranslation = Vec3(-0.03, 0.64, 0.0)
lateinit var standing: Pose
lateinit var walk: Pose
override val cryAnimation = CryProvider { bedrockStateful("machop", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("machop", "blink") }
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("machop", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("machop", "ground_walk")
)
)
}
/*
override fun getFaintAnimation(
pokemonEntity: PokemonEntity,
state: PosableState<PokemonEntity>
) = if (state.isPosedIn(standing, walk)) bedrockStateful("machop", "faint") else null
*/
}
@@ -0,0 +1,66 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.PosableState
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class MankeyModel(root: ModelPart) : PokemonPosableModel(root) {
override val rootPart = root.registerChildWithAllChildren("mankey")
override var portraitScale = 1.72F
override var portraitTranslation = Vec3(0.0, -0.4, 0.0)
override var profileScale = 0.9F
override var profileTranslation = Vec3(-0.03, 0.4, 0.0)
lateinit var sleep: Pose
lateinit var standing: Pose
lateinit var walk: Pose
override val cryAnimation = CryProvider { bedrockStateful("mankey", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("mankey", "blink") }
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
bedrock("mankey", "ground_idle")
)
)
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("mankey", "sleep"))
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
bedrock("mankey", "ground_walk")
)
)
}
override fun getFaintAnimation(state: PosableState) = if (state.isPosedIn(standing, walk, sleep)) bedrockStateful("mankey", "faint") else null
}
@@ -0,0 +1,71 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.animation.BipedWalkAnimation
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BipedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class MarowakModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame, BipedFrame {
override val rootPart = root.registerChildWithAllChildren("marowak")
override val head = getPart("head")
override val leftLeg = getPart("left_leg")
override val rightLeg = getPart("right_leg")
override var portraitScale = 1.7F
override var portraitTranslation = Vec3(0.0, 0.15, 0.0)
override var profileScale = 0.85F
override var profileTranslation = Vec3(0.0, 0.48, 0.0)
lateinit var standing: CobblemonPose
lateinit var walk: CobblemonPose
override val cryAnimation = CryProvider { bedrockStateful("marowak", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("marowak", "blink") }
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("marowak", "idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
quirks = arrayOf(blink),
animations = arrayOf(
BipedWalkAnimation(this, periodMultiplier = 0.9F, amplitudeMultiplier = 1.1f),
singleBoneLook(),
bedrock("marowak", "idle")
//bedrock("marowak", "ground_walk")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("marowak", "faint") else null
}
@@ -0,0 +1,82 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.animation.BimanualSwingAnimation
import com.cobblemon.mod.common.client.render.models.blockbench.animation.BipedWalkAnimation
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BimanualFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BipedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class MeowthAlolanModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame, BipedFrame, BimanualFrame {
override val rootPart = root.registerChildWithAllChildren("meowth")
override val head = getPart("head")
override val leftLeg = getPart("leg_left")
override val rightLeg = getPart("leg_right")
override val leftArm = getPart("arm_left")
override val rightArm = getPart("arm_right")
override var portraitScale = 1.6F
override var portraitTranslation = Vec3(0.05, -0.1, 0.0)
override var profileScale = 0.8F
override var profileTranslation = Vec3(0.0, 0.54, 0.0)
lateinit var sleep: CobblemonPose
lateinit var standing: CobblemonPose
lateinit var walk: CobblemonPose
override val cryAnimation = CryProvider { bedrockStateful("meowth_alolan", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("meowth_alolan", "blink") }
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("meowth_alolan", "ground_idle")
)
)
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("meowth_alolan", "sleep"))
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
BipedWalkAnimation(this, periodMultiplier = .7F),
BimanualSwingAnimation(this),
bedrock("meowth_alolan", "ground_idle")
//bedrock("meowth_alolan", "ground_walk")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("meowth_alolan", "faint") else null
}
@@ -0,0 +1,92 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BimanualFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BipedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import com.cobblemon.mod.common.util.isBattling
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class MeowthGalarianModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame, BipedFrame, BimanualFrame {
override val rootPart = root.registerChildWithAllChildren("meowth")
override val head = getPart("head")
override val rightArm = getPart("arm_right")
override val leftArm = getPart("arm_left")
override val rightLeg = getPart("leg_right")
override val leftLeg = getPart("leg_left")
override var portraitScale = 1.6F
override var portraitTranslation = Vec3(0.05, -0.1, 0.0)
override var profileScale = 0.8F
override var profileTranslation = Vec3(0.0, 0.54, 0.0)
lateinit var standing: Pose
lateinit var walking: Pose
lateinit var sleep: Pose
lateinit var battleidle: Pose
override val cryAnimation = CryProvider { bedrockStateful("meowth_galarian", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("meowth_galarian", "blink") }
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("meowth_galarian", "sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
transformTicks = 10,
condition = { !it.isBattling },
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("meowth_galarian", "ground_idle")
)
)
walking = registerPose(
poseName = "walking",
poseTypes = MOVING_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("meowth_galarian", "ground_walk")
)
)
battleidle = registerPose(
poseName = "battle_idle",
poseTypes = PoseType.STATIONARY_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
condition = { it.isBattling },
animations = arrayOf(
singleBoneLook(),
bedrock("meowth_galarian", "battle_idle")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = bedrockStateful("meowth_galarian", "faint")
}
@@ -0,0 +1,82 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.animation.BimanualSwingAnimation
import com.cobblemon.mod.common.client.render.models.blockbench.animation.BipedWalkAnimation
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BimanualFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BipedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class MeowthModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame, BipedFrame, BimanualFrame {
override val rootPart = root.registerChildWithAllChildren("meowth")
override val head = getPart("head")
override val leftLeg = getPart("leg_left")
override val rightLeg = getPart("leg_right")
override val leftArm = getPart("arm_left")
override val rightArm = getPart("arm_right")
override var portraitScale = 1.6F
override var portraitTranslation = Vec3(0.05, -0.1, 0.0)
override var profileScale = 0.8F
override var profileTranslation = Vec3(0.0, 0.54, 0.0)
lateinit var sleep: CobblemonPose
lateinit var standing: CobblemonPose
lateinit var walk: CobblemonPose
override val cryAnimation = CryProvider { bedrockStateful("meowth", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("meowth", "blink") }
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("meowth", "ground_idle")
)
)
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("meowth", "sleep"))
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
BipedWalkAnimation(this, periodMultiplier = .7F),
BimanualSwingAnimation(this),
bedrock("meowth", "ground_idle")
//bedrock("meowth", "ground_walk")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("meowth", "faint") else null
}
@@ -0,0 +1,49 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.PosableState
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.ALL_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class MetapodModel(root: ModelPart) : PokemonPosableModel(root) {
override val rootPart = root.registerChildWithAllChildren("metapod")
override var portraitScale = 2.0F
override var portraitTranslation = Vec3(-0.15, -1.25, 0.0)
override var profileScale = 1.1F
override var profileTranslation = Vec3(0.0, 0.1, 0.0)
lateinit var sleep: Pose
lateinit var standing: Pose
override val cryAnimation = CryProvider { bedrockStateful("metapod", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("metapod", "blink")}
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("metapod", "sleep"))
)
standing = registerPose(
poseName = "standing",
quirks = arrayOf(blink),
poseTypes = ALL_POSES - PoseType.SLEEP,
animations = arrayOf(bedrock("metapod", "ground_idle"))
)
}
override fun getFaintAnimation(state: PosableState) = bedrockStateful("metapod", "faint")
}
@@ -0,0 +1,81 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.animation.BimanualSwingAnimation
import com.cobblemon.mod.common.client.render.models.blockbench.animation.BipedWalkAnimation
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BimanualFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BipedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class NidoqueenModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame, BipedFrame, BimanualFrame {
override val rootPart = root.registerChildWithAllChildren("nidoqueen")
override val head = getPart("head")
override val leftLeg = getPart("left_upper_leg")
override val rightLeg = getPart("right_upper_leg")
override val leftArm = getPart("left_shoulder")
override val rightArm = getPart("right_shoulder")
override var portraitScale = 1.56F
override var portraitTranslation = Vec3(-0.33, 0.78, 0.0)
override var profileScale = 0.8F
override var profileTranslation = Vec3(0.0, 0.5, 0.0)
lateinit var sleep: Pose
lateinit var standing: Pose
lateinit var walk: Pose
override val cryAnimation = CryProvider { bedrockStateful("nidoqueen", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("nidoqueen", "blink")}
val spg = quirk(secondsBetweenOccurrences = 600F to 900F) { bedrockStateful("nidoqueen", "spgs_happy_place") }
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
quirks = arrayOf(blink, spg),
animations = arrayOf(
singleBoneLook(),
bedrock("nidoqueen", "ground_idle")
)
)
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("nidoqueen", "ground_idle"))
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("nidoqueen", "ground_idle"),
BipedWalkAnimation(this),
BimanualSwingAnimation(this)
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("nidoqueen", "faint") else null
}
@@ -0,0 +1,73 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.animation.QuadrupedWalkAnimation
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.QuadrupedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class NidorinoModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame, QuadrupedFrame {
override val rootPart = root.registerChildWithAllChildren("nidorino")
override val head = getPart("head")
override val foreLeftLeg= getPart("leg_front_left")
override val foreRightLeg = getPart("leg_front_right")
override val hindLeftLeg = getPart("leg_back_left")
override val hindRightLeg = getPart("leg_back_right")
override var portraitScale = 2.6F
override var portraitTranslation = Vec3(-0.71, -2.0, 0.0)
override var profileScale = 1.0F
override var profileTranslation = Vec3(-0.1, 0.21, 0.0)
lateinit var standing: Pose
lateinit var walk: Pose
override val cryAnimation = CryProvider { bedrockStateful("nidorino", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("nidorino", "blink")}
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("nidorino", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("nidorino", "ground_idle"),
QuadrupedWalkAnimation(this, periodMultiplier = 0.7F, amplitudeMultiplier = 0.7F)
//bedrock("nidorino", "ground_walk")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("nidorino", "faint") else null
}
@@ -0,0 +1,88 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.animation.QuadrupedWalkAnimation
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.QuadrupedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class NinetalesModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame, QuadrupedFrame {
override val rootPart = root.registerChildWithAllChildren("ninetales")
override val head = getPart("head")
override val foreLeftLeg= getPart("leg_front_left")
override val foreRightLeg = getPart("leg_front_right")
override val hindLeftLeg = getPart("leg_back_left")
override val hindRightLeg = getPart("leg_back_right")
override var portraitScale = 1.65F
override var portraitTranslation = Vec3(-0.4, 0.7, 0.0)
override var profileScale = 0.7F
override var profileTranslation = Vec3(0.0, 0.67, 0.0)
// Alolan Nintales Portaits/Profiles
// override var portraitScale = 1.65F
// override var portraitTranslation = Vec3d(-0.4, 0.93, 0.0)
// override var profileScale = 0.7F
// override var profileTranslation = Vec3d(0.0, 0.67, 0.0)
lateinit var standing: CobblemonPose
lateinit var walk: CobblemonPose
lateinit var sleep: CobblemonPose
override val cryAnimation = CryProvider { bedrockStateful("ninetales", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("ninetales", "blink")}
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("ninetales", "sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("ninetales", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("ninetales", "ground_idle"),
QuadrupedWalkAnimation(this, periodMultiplier = 0.5F, amplitudeMultiplier = 1.1F)
// bedrock("ninetales", "ground_walk")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("ninetales", "faint") else null
}
@@ -0,0 +1,71 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.PosableState
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.SHOULDER_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class ParasModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame {
override val rootPart = root.registerChildWithAllChildren("paras")
override val head = getPart("head")
override var portraitScale = 1.8F
override var portraitTranslation = Vec3(-0.2, -1.2, 0.0)
override var profileScale = 0.7F
override var profileTranslation = Vec3(0.0, 0.6, 0.0)
lateinit var sleep: Pose
lateinit var standing: Pose
lateinit var walk: Pose
override val cryAnimation = CryProvider { bedrockStateful("paras", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("paras", "blink") }
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES + SHOULDER_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
bedrock("paras", "ground_idle"),
singleBoneLook()
)
)
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("paras", "sleep"))
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
bedrock("paras", "ground_walk"),
singleBoneLook()
)
)
}
override fun getFaintAnimation(state: PosableState) = bedrockStateful("paras", "faint")
}
@@ -0,0 +1,76 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.animation.QuadrupedWalkAnimation
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.QuadrupedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class PersianAlolanModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame, QuadrupedFrame {
override val rootPart = root.registerChildWithAllChildren("persian")
override val head = getPart("head")
override val foreLeftLeg= getPart("leg_front_left1")
override val foreRightLeg = getPart("leg_front_right1")
override val hindLeftLeg = getPart("leg_back_left1")
override val hindRightLeg = getPart("leg_back_right1")
override var portraitScale = 2.0F
override var portraitTranslation = Vec3(-0.76, -0.11, 0.0)
override var profileScale = 0.9F
override var profileTranslation = Vec3(0.0, 0.38, 0.0)
lateinit var sleep: Pose
lateinit var standing: Pose
lateinit var walk: Pose
override fun registerPoses() {
val blink = quirk { bedrockStateful("persian_alolan", "blink")}
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("persian_alolan", "ground_idle")
)
)
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("persian_alolan", "sleep"))
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
quirks = arrayOf(blink),
animations = arrayOf(
QuadrupedWalkAnimation(this, periodMultiplier = 0.5F, amplitudeMultiplier = 1.1F),
singleBoneLook(),
bedrock("persian_alolan", "ground_idle")
//bedrock("persian_alolan", "ground_walk")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("persian_alolan", "faint") else null
}
@@ -0,0 +1,79 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.animation.QuadrupedWalkAnimation
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.QuadrupedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class PersianModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame, QuadrupedFrame {
override val rootPart = root.registerChildWithAllChildren("persian")
override val head = getPart("neck")
override val foreLeftLeg= getPart("leg_front_left1")
override val foreRightLeg = getPart("leg_front_right1")
override val hindLeftLeg = getPart("leg_back_left1")
override val hindRightLeg = getPart("leg_back_right1")
override var portraitScale = 2.0F
override var portraitTranslation = Vec3(-0.8, 0.3, 0.0)
override var profileScale = 0.9F
override var profileTranslation = Vec3(0.0, 0.38, 0.0)
lateinit var sleep: Pose
lateinit var standing: Pose
lateinit var walk: Pose
override val cryAnimation = CryProvider { bedrockStateful("persian", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("persian", "blink")}
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("persian", "ground_idle")
)
)
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("persian", "sleep"))
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
quirks = arrayOf(blink),
animations = arrayOf(
QuadrupedWalkAnimation(this, periodMultiplier = 0.5F, amplitudeMultiplier = 1.1F),
singleBoneLook(),
bedrock("persian", "ground_idle")
//bedrock("persian", "ground_walk")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("persian", "faint") else null
}
@@ -0,0 +1,81 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import com.cobblemon.mod.common.util.isBattling
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class PinsirModel(root: ModelPart) : PokemonPosableModel(root) {
override val rootPart = root.registerChildWithAllChildren("pinsir")
override var portraitScale = 1.6F
override var portraitTranslation = Vec3(-0.3, 0.3, 0.0)
override var profileScale = 0.65F
override var profileTranslation = Vec3(0.0, 0.75, 0.0)
lateinit var standing: CobblemonPose
lateinit var walk: CobblemonPose
lateinit var battleidle: CobblemonPose
lateinit var sleep: CobblemonPose
override val cryAnimation = CryProvider { bedrockStateful("pinsir", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("pinsir", "blink")}
sleep = registerPose(
poseName = "sleep",
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("pinsir", "sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
transformTicks = 10,
condition = { !it.isBattling },
quirks = arrayOf(blink),
animations = arrayOf(
bedrock("pinsir", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
bedrock("pinsir", "ground_walk")
)
)
battleidle = registerPose(
poseName = "battleidle",
poseTypes = PoseType.STATIONARY_POSES,
condition = { it.isBattling },
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(bedrock("pinsir", "battle_idle"))
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("pinsir", "faint") else null
}
@@ -0,0 +1,73 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.PosableState
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.QuadrupedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class PonytaGalarianModel (root: ModelPart) : PokemonPosableModel(root), HeadedFrame, QuadrupedFrame {
override val rootPart = root.registerChildWithAllChildren("ponyta_galar")
override val head = getPart("neck")
override val foreLeftLeg = getPart("leg_front_left")
override val foreRightLeg = getPart("leg_front_right")
override val hindLeftLeg = getPart("leg_back_left")
override val hindRightLeg = getPart("leg_back_right")
override var portraitScale = 2.2F
override var portraitTranslation = Vec3(-0.4, 0.2, 0.0)
override var profileScale = 0.9F
override var profileTranslation = Vec3(0.0, 0.43, 0.0)
lateinit var standing: Pose
lateinit var walk: Pose
lateinit var sleep: Pose
override val cryAnimation = CryProvider { bedrockStateful("ponyta_galar", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("ponyta_galar", "blink") }
val quirk = quirk(secondsBetweenOccurrences = 60F to 360F) { bedrockStateful("ponyta_galar", "quirk") }
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("ponyta_galar", "sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = PoseType.UI_POSES + PoseType.STAND,
quirks = arrayOf(blink, quirk),
animations = arrayOf(
singleBoneLook(),
bedrock("ponyta_galar", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseType = PoseType.WALK,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("ponyta_galar", "ground_walk")
)
)
}
override fun getFaintAnimation(state: PosableState) = bedrockStateful("ponyta_galar", "faint")
}
@@ -0,0 +1,78 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.PosableState
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.QuadrupedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class PonytaModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame, QuadrupedFrame {
override val rootPart = root.registerChildWithAllChildren("ponyta")
override val head = getPart("head")
override val foreLeftLeg= getPart("leg_front_left")
override val foreRightLeg = getPart("leg_front_right")
override val hindLeftLeg = getPart("leg_back_left")
override val hindRightLeg = getPart("leg_back_right")
override var portraitScale = 3.0F
override var portraitTranslation = Vec3(-0.6, -0.2, 0.0)
override var profileScale = 0.9F
override var profileTranslation = Vec3(0.0, 0.43, 0.0)
lateinit var standing: Pose
lateinit var walk: Pose
lateinit var sleep: Pose
override val cryAnimation = CryProvider { bedrockStateful("ponyta", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("ponyta", "blink") }
val quirk = quirk(secondsBetweenOccurrences = 60F to 360F) { bedrockStateful("ponyta", "quirk1") }
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("ponyta", "sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
transformTicks = 10,
quirks = arrayOf(blink, quirk),
animations = arrayOf(
singleBoneLook(),
bedrock("ponyta", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("ponyta", "ground_walk")
)
)
}
override fun getFaintAnimation(state: PosableState) = bedrockStateful("ponyta", "faint")
}
@@ -0,0 +1,66 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.PosableState
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class PrimeapeModel(root: ModelPart) : PokemonPosableModel(root) {
override val rootPart = root.registerChildWithAllChildren("primeape")
override var portraitScale = 1.4F
override var portraitTranslation = Vec3(0.0, 0.1, 0.0)
override var profileScale = 1.0F
override var profileTranslation = Vec3(0.0, 0.3, 0.0)
lateinit var sleep: Pose
lateinit var standing: Pose
lateinit var walk: Pose
override val cryAnimation = CryProvider { bedrockStateful("primeape", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("primeape", "blink")}
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
bedrock("primeape", "ground_idle")
)
)
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("primeape", "sleep"))
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
bedrock("primeape", "ground_walk")
)
)
}
override fun getFaintAnimation(state: PosableState) = bedrockStateful("primeape", "faint")
}
@@ -0,0 +1,86 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.PosableState
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class PsyduckModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame {
override val rootPart = root.registerChildWithAllChildren("psyduck")
override val head = getPart("head")
override var portraitScale = 2.0F
override var portraitTranslation = Vec3(-0.1, -0.55, 0.0)
override var profileScale = 0.95F
override var profileTranslation = Vec3(0.0, 0.32, 0.0)
lateinit var sleep: CobblemonPose
lateinit var standing: CobblemonPose
lateinit var walk: CobblemonPose
lateinit var float: CobblemonPose
lateinit var swim: CobblemonPose
override val cryAnimation = CryProvider { bedrockStateful("psyduck", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("psyduck", "blink")}
standing = registerPose(
poseName = "standing",
poseTypes = UI_POSES + PoseType.STAND,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("psyduck", "ground_idle")
)
)
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("psyduck", "sleep"))
)
walk = registerPose(
poseName = "walk",
poseType = PoseType.WALK,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("psyduck", "ground_walk")
)
)
float = registerPose(
poseType = PoseType.FLOAT,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("psyduck", "water_idle")
)
)
swim = registerPose(
poseType = PoseType.SWIM,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("psyduck", "water_swim")
)
)
}
override fun getFaintAnimation(state: PosableState) = bedrockStateful("psyduck", "faint")
}
@@ -0,0 +1,83 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.QuadrupedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.util.isBattling
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class RapidashGalarianModel (root: ModelPart) : PokemonPosableModel(root), HeadedFrame, QuadrupedFrame {
override val rootPart = root.registerChildWithAllChildren("rapidash_galar")
override val head = getPart("neck")
override val foreLeftLeg = getPart("leg_front_left")
override val foreRightLeg = getPart("leg_front_right")
override val hindLeftLeg = getPart("leg_back_left")
override val hindRightLeg = getPart("leg_back_right")
override var portraitScale = 1.86F
override var portraitTranslation = Vec3(-0.5, 1.3, 0.0)
override var profileScale = 0.67F
override var profileTranslation = Vec3(0.0, 0.72, 0.0)
lateinit var standing: CobblemonPose
lateinit var walk: CobblemonPose
lateinit var battle_idle: CobblemonPose
override val cryAnimation = CryProvider { bedrockStateful("rapidash_galar", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("rapidash_galar", "blink") }
standing = registerPose(
poseName = "standing",
poseTypes = PoseType.UI_POSES + PoseType.STATIONARY_POSES,
quirks = arrayOf(blink),
condition = { !it.isBattling },
animations = arrayOf(
singleBoneLook(),
bedrock("rapidash_galar", "ground_idle"),
bedrock("rapidash_galar", "hair")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = PoseType.MOVING_POSES,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("rapidash_galar", "ground_walk"),
bedrock("rapidash_galar", "hair")
)
)
battle_idle = registerPose(
poseName = "battle_idle",
poseTypes = PoseType.STATIONARY_POSES,
condition = { it.isBattling },
animations = arrayOf(
singleBoneLook(),
bedrock("rapidash_galar", "battle_idle"),
bedrock("rapidash_galar", "hair")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("rapidash_galar", "faint") else null
}
@@ -0,0 +1,93 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.PosableState
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.QuadrupedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import com.cobblemon.mod.common.util.isBattling
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class RapidashModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame, QuadrupedFrame {
override val rootPart = root.registerChildWithAllChildren("rapidash")
override val head = getPart("head")
override val foreLeftLeg= getPart("leg_front_left")
override val foreRightLeg = getPart("leg_front_right")
override val hindLeftLeg = getPart("leg_back_left")
override val hindRightLeg = getPart("leg_back_right")
override var portraitScale = 2.5F
override var portraitTranslation = Vec3(-0.7, 1.11, 0.0)
override var profileScale = 0.75F
override var profileTranslation = Vec3(0.0, 0.65, 0.0)
lateinit var standing: Pose
lateinit var walk: Pose
lateinit var sleep: Pose
lateinit var battling: Pose
override val cryAnimation = CryProvider { bedrockStateful("rapidash", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("rapidash", "blink") }
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("rapidash", "sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
transformTicks = 10,
condition = { !it.isBattling },
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("rapidash", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("rapidash", "ground_walk")
)
)
battling = registerPose(
poseName = "battlestanding",
poseTypes = STATIONARY_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
condition = { it.isBattling },
animations = arrayOf(
singleBoneLook(),
bedrock("rapidash", "ground_idle")
)
)
}
override fun getFaintAnimation(state: PosableState) = if (state.isPosedIn(standing, walk, sleep)) bedrockStateful("rapidash", "faint") else
if (state.isPosedIn(battling)) bedrockStateful("rapidash", "battle_faint")
else null
}
@@ -0,0 +1,66 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.PosableState
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class RaticateAlolanModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame {
override val rootPart = root.registerChildWithAllChildren("raticate_alolan")
override val head = getPart("head")
override var portraitScale = 1.5F
override var portraitTranslation = Vec3(-0.2, 0.1, 0.0)
override var profileScale = 1.0F
override var profileTranslation = Vec3(0.0, 0.22, 0.0)
lateinit var sleep: Pose
lateinit var standing: Pose
lateinit var walk: Pose
override val cryAnimation = CryProvider { bedrockStateful("raticate_alolan", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("raticate_alolan", "blink")}
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("raticate_alolan", "sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("raticate_alolan", "ground_idle")
)
)
walk = registerPose(
poseType = PoseType.WALK,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("raticate_alolan", "ground_walk")
)
)
}
override fun getFaintAnimation(state: PosableState) = bedrockStateful("raticate_alolan", "faint")
}
@@ -0,0 +1,65 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.PosableState
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class RaticateModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame {
override val rootPart = root.registerChildWithAllChildren("raticate")
override val head = getPart("head")
override var portraitScale = 1.5F
override var portraitTranslation = Vec3(-0.2, 0.0, 0.0)
override var profileScale = 1.0F
override var profileTranslation = Vec3(0.0, 0.22, 0.0)
lateinit var sleep: Pose
lateinit var standing: Pose
lateinit var walk: Pose
override val cryAnimation = CryProvider { bedrockStateful("raticate", "cry") }
override fun registerPoses() {
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("raticate", "sleep"))
)
val blink = quirk { bedrockStateful("raticate", "blink")}
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("raticate", "ground_idle")
)
)
walk = registerPose(
poseType = PoseType.WALK,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("raticate", "ground_walk")
)
)
}
override fun getFaintAnimation(state: PosableState) = bedrockStateful("raticate", "faint")
}
@@ -0,0 +1,72 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class SandslashModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame {
override val rootPart = root.registerChildWithAllChildren("sandslash")
override val head = getPart("head")
override var portraitScale = 2.0F
override var portraitTranslation = Vec3(-0.15, 0.0, 0.0)
override var profileScale = 0.8F
override var profileTranslation = Vec3(0.0, 0.55, 0.0)
lateinit var sleep: Pose
lateinit var standing: Pose
lateinit var walk: Pose
override val cryAnimation = CryProvider { bedrockStateful("sandslash", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("sandslash", "blink")}
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("sandslash", "ground_idle")
)
)
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("sandslash", "sleep"))
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("sandslash", "ground_walk")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("sandslash", "faint") else null
}
@@ -0,0 +1,188 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.createTransformation
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.client.render.models.blockbench.pose.ModelPartTransformation
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import com.cobblemon.mod.common.util.asExpressionLike
import com.cobblemon.mod.common.util.isBattling
import com.cobblemon.mod.common.util.isUnderWater
import com.cobblemon.mod.common.util.isInWater
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class SquirtleModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame {
override val rootPart = root.registerChildWithAllChildren("squirtle")
override val head = getPart("head_ai")
override var portraitScale = 2.02F
override var portraitTranslation = Vec3(-0.26, -0.21, 0.0)
override var profileScale = 0.78F
override var profileTranslation = Vec3(0.0, 0.57, 0.0)
lateinit var sleep: CobblemonPose
lateinit var standing: CobblemonPose
lateinit var walk: CobblemonPose
lateinit var battleidle: CobblemonPose
lateinit var shoulderLeft: CobblemonPose
lateinit var shoulderRight: CobblemonPose
lateinit var floating: CobblemonPose
lateinit var swimming: CobblemonPose
lateinit var water_surface_idle: CobblemonPose
lateinit var water_surface_swim: CobblemonPose
val shoulderOffset = 5.5
val wateroffset = -10
override fun registerPoses() {
animations["physical"] = "q.bedrock_primary('squirtle', 'physical', 'look', q.curve('symmetrical_wide'))".asExpressionLike()
animations["special"] = "q.bedrock_primary('squirtle', 'special', 'look', q.curve('symmetrical_wide'))".asExpressionLike()
animations["status"] = "q.bedrock_primary('squirtle', 'status', q.curve('symmetrical_wide'))".asExpressionLike()
animations["recoil"] = "q.bedrock_stateful('squirtle', 'recoil')".asExpressionLike()
animations["cry"] = "q.bedrock_stateful('squirtle', 'cry')".asExpressionLike()
val faint = "q.bedrock_primary('squirtle', 'faint', q.curve('one'))".asExpressionLike()
val blink = quirk { bedrockStateful("squirtle", "blink") }
val quirkidle = quirk { bedrockStateful("squirtle", "quirk_ground_idle") }
val quirkwater = quirk { bedrockStateful("squirtle", "quirk_water") }
sleep = registerPose(
poseType = PoseType.SLEEP,
quirks = arrayOf(blink),
namedAnimations = mutableMapOf("faint" to faint),
animations = arrayOf(bedrock("squirtle", "sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = setOf(PoseType.STAND) + UI_POSES,
quirks = arrayOf(blink, quirkidle),
condition = { !it.isBattling && !it.isInWater },
namedAnimations = mutableMapOf("faint" to faint),
animations = arrayOf(
singleBoneLook(),
bedrock("squirtle", "ground_idle")
)
)
battleidle = registerPose(
poseType = PoseType.STAND,
poseName = "battle_standing",
quirks = arrayOf(blink, quirkidle),
condition = { it.isBattling },
namedAnimations = mutableMapOf("faint" to faint),
animations = arrayOf(
singleBoneLook(),
bedrock("squirtle", "battle_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = setOf(PoseType.WALK),
quirks = arrayOf(blink),
condition = { !it.isInWater },
namedAnimations = mutableMapOf("faint" to faint),
animations = arrayOf(
singleBoneLook(),
bedrock("squirtle", "ground_walk")
)
)
floating = registerPose(
poseName = "floating",
transformTicks = 10,
poseType = PoseType.FLOAT,
namedAnimations = mutableMapOf("faint" to faint),
quirks = arrayOf(blink, quirkwater),
animations = arrayOf(
singleBoneLook(),
bedrock("squirtle", "water_idle")
)
)
swimming = registerPose(
poseName = "swimming",
poseType = PoseType.SWIM,
transformTicks = 10,
namedAnimations = mutableMapOf("faint" to faint),
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("squirtle", "water_swim"),
)
)
water_surface_idle = registerPose(
poseName = "surface_idle",
poseType = PoseType.STAND,
namedAnimations = mutableMapOf("faint" to faint),
quirks = arrayOf(blink),
condition = { it.isInWater },
animations = arrayOf(
singleBoneLook(),
bedrock("squirtle", "surfacewater_idle"),
),
transformedParts = arrayOf(
rootPart.createTransformation().addPosition(ModelPartTransformation.Y_AXIS, wateroffset)
)
)
water_surface_swim = registerPose(
poseName = "surface_swim",
poseType = PoseType.WALK,
quirks = arrayOf(blink),
condition = { it.isInWater },
namedAnimations = mutableMapOf("faint" to faint),
animations = arrayOf(
singleBoneLook(),
bedrock("squirtle", "surfacewater_swim"),
),
transformedParts = arrayOf(
rootPart.createTransformation().addPosition(ModelPartTransformation.Y_AXIS, wateroffset)
)
)
shoulderLeft = registerPose(
poseType = PoseType.SHOULDER_LEFT,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("squirtle", "shoulder_left")
),
transformedParts = arrayOf(
rootPart.createTransformation().addPosition(ModelPartTransformation.Y_AXIS, -2)
)
)
shoulderRight = registerPose(
poseType = PoseType.SHOULDER_RIGHT,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("squirtle", "shoulder_right")
),
transformedParts = arrayOf(
rootPart.createTransformation().addPosition(ModelPartTransformation.Y_AXIS, -2)
)
)
properties["item_display_context"] = "THIRD_PERSON_RIGHT_HAND"
}
}
@@ -0,0 +1,65 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.animation.BipedWalkAnimation
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BipedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class TangelaModel(root: ModelPart) : PokemonPosableModel(root), BipedFrame {
override val rootPart = root.registerChildWithAllChildren("tangela")
override val leftLeg = getPart("leftfoot")
override val rightLeg = getPart("rightfoot")
override var portraitScale = 2.2F
override var portraitTranslation = Vec3(-0.1, -1.6, 0.0)
override var profileScale = 1.2F
override var profileTranslation = Vec3(0.0, -0.09, 0.0)
lateinit var standing: CobblemonPose
lateinit var walk: CobblemonPose
override val cryAnimation = CryProvider { bedrockStateful("tangela", "cry") }
// Animating illegally rn. Created a new file for this cry. hope it works
override fun registerPoses() {
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
transformTicks = 10,
animations = arrayOf(
//bedrock("tangela", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
transformTicks = 10,
animations = arrayOf(
BipedWalkAnimation(this, amplitudeMultiplier = 1F, periodMultiplier = 0.4F)
//bedrock("tangela", "ground_walk")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("tangela", "faint") else null
}
@@ -0,0 +1,111 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BiWingedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import com.cobblemon.mod.common.util.isBattling
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class VenomothModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame, BiWingedFrame {
override val rootPart = root.registerChildWithAllChildren("venomoth")
override val head = getPart("head")
override val leftWing = getPart("left_wings")
override val rightWing = getPart("right_wings")
override var portraitScale = 1.8F
override var portraitTranslation = Vec3(-0.46, 0.1, 0.0)
override var profileScale = 0.8F
override var profileTranslation = Vec3(0.0, 0.6, 0.0)
lateinit var sleep: CobblemonPose
lateinit var standing: CobblemonPose
lateinit var walk: CobblemonPose
lateinit var battleidle: CobblemonPose
lateinit var hover: CobblemonPose
lateinit var flying: CobblemonPose
override val cryAnimation = CryProvider { bedrockStateful("venomoth", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("venomoth", "blink") }
val quirk1 = quirk { bedrockStateful("venomoth", "quirk1") }
val quirk2 = quirk { bedrockStateful("venomoth", "quirk2") }
val quirkSleep = quirk { bedrockStateful("venomoth", "quirk_sleep") }
sleep = registerPose(
poseType = PoseType.SLEEP,
quirks = arrayOf(quirk1, quirkSleep),
animations = arrayOf(bedrock("venomoth", "sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES - PoseType.HOVER,
condition = { !it.isBattling },
quirks = arrayOf(blink, quirk1, quirk2),
animations = arrayOf(
bedrock("venomoth", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES - PoseType.FLY,
quirks = arrayOf(blink, quirk1, quirk2),
animations = arrayOf(
bedrock("venomoth", "ground_walk")
)
)
hover = registerPose(
poseName = "hover",
poseType = PoseType.HOVER,
quirks = arrayOf(blink, quirk1, quirk2),
animations = arrayOf(
bedrock("venomoth", "air_idle")
)
)
flying = registerPose(
poseName = "fly",
poseType = PoseType.FLY,
quirks = arrayOf(blink, quirk1, quirk2),
animations = arrayOf(
bedrock("venomoth", "air_fly")
)
)
battleidle = registerPose(
poseName = "battle_idle",
poseTypes = PoseType.STATIONARY_POSES,
transformTicks = 10,
quirks = arrayOf(blink, quirk1, quirk2),
condition = { it.isBattling },
animations = arrayOf(
bedrock("venomoth", "battle_idle")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("venomoth", "faint") else null
}
@@ -0,0 +1,83 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import com.cobblemon.mod.common.util.isBattling
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class VenonatModel(root: ModelPart) : PokemonPosableModel(root) {
override val rootPart = root.registerChildWithAllChildren("venonat")
override var portraitScale = 1.66F
override var portraitTranslation = Vec3(-0.08, -0.66, 0.0)
override var profileScale = 0.86F
override var profileTranslation = Vec3(0.0, 0.43, 0.0)
lateinit var sleep: CobblemonPose
lateinit var standing: CobblemonPose
lateinit var walk: CobblemonPose
lateinit var battleidle: CobblemonPose
override val cryAnimation = CryProvider { bedrockStateful("venonat", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("venonat", "blink") }
val quirk1 = quirk { bedrockStateful("venonat", "quirk1") }
val quirk2 = quirk { bedrockStateful("venonat", "quirk2") }
sleep = registerPose(
poseType = PoseType.SLEEP,
quirks = arrayOf(quirk1, quirk2),
animations = arrayOf(bedrock("venonat", "sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
condition = { !it.isBattling },
quirks = arrayOf(blink, quirk1, quirk2),
animations = arrayOf(
bedrock("venonat", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
quirks = arrayOf(blink, quirk1, quirk2),
animations = arrayOf(
bedrock("venonat", "ground_walk")
)
)
battleidle = registerPose(
poseName = "battle_idle",
poseTypes = PoseType.STATIONARY_POSES,
transformTicks = 10,
quirks = arrayOf(blink, quirk1, quirk2),
condition = { it.isBattling },
animations = arrayOf(
bedrock("venonat", "battle_idle")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("venonat", "faint") else null
}
@@ -0,0 +1,60 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.entity.PoseType
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class VoltorbHisuianModel (root: ModelPart) : PokemonPosableModel(root) {
override val rootPart = root.registerChildWithAllChildren("voltorb_hisuian")
override var portraitScale = 2.0F
override var portraitTranslation = Vec3(-0.2, -1.2, 0.0)
override var profileScale = 1.1F
override var profileTranslation = Vec3(0.0, 0.1, 0.0)
lateinit var standing: CobblemonPose
lateinit var walk: CobblemonPose
override val cryAnimation = CryProvider { bedrockStateful("voltorb_hisuian", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("voltorb_hisuian", "blink") }
standing = registerPose(
poseName = "standing",
poseTypes = PoseType.STATIONARY_POSES + PoseType.UI_POSES,
transformTicks = 0,
quirks = arrayOf(blink),
animations = arrayOf(
bedrock("voltorb_hisuian", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = PoseType.MOVING_POSES,
onTransitionedInto = { it?.reset() },
transformTicks = 0,
animations = arrayOf(
bedrock("voltorb_hisuian", "ground_walk")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("voltorb_hisuian", "faint") else null
}
@@ -0,0 +1,61 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class VoltorbModel(root: ModelPart) : PokemonPosableModel(root) {
override val rootPart = root.registerChildWithAllChildren("voltorb")
override var portraitScale = 2.0F
override var portraitTranslation = Vec3(-0.2, -1.2, 0.0)
override var profileScale = 1.1F
override var profileTranslation = Vec3(0.0, 0.1, 0.0)
lateinit var standing: CobblemonPose
lateinit var walk: CobblemonPose
override val cryAnimation = CryProvider { bedrockStateful("voltorb", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("voltorb", "blink")}
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
transformTicks = 0,
quirks = arrayOf(blink),
animations = arrayOf(
bedrock("voltorb", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
onTransitionedInto = { it?.reset() },
transformTicks = 0,
animations = arrayOf(
bedrock("voltorb", "ground_walk")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("voltorb", "faint") else null
}
@@ -0,0 +1,80 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.animation.QuadrupedWalkAnimation
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.QuadrupedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class VulpixModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame, QuadrupedFrame {
override val rootPart = root.registerChildWithAllChildren("vulpix")
override val head = getPart("head")
override val foreLeftLeg= getPart("leg_front_left")
override val foreRightLeg = getPart("leg_front_right")
override val hindLeftLeg = getPart("leg_back_left")
override val hindRightLeg = getPart("leg_back_right")
override var portraitScale = 1.7F
override var portraitTranslation = Vec3(-0.1, -0.15, 0.0)
override var profileScale = 0.7F
override var profileTranslation = Vec3(0.0, 0.7, 0.0)
lateinit var standing: CobblemonPose
lateinit var walk: CobblemonPose
lateinit var sleep: CobblemonPose
override val cryAnimation = CryProvider { bedrockStateful("vulpix", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("vulpix", "blink")}
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("vulpix", "sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
// bedrock("vulpix", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
QuadrupedWalkAnimation(this, periodMultiplier = 0.5F),
// bedrock("vulpix", "ground_walk")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("vulpix", "faint") else null
}
@@ -0,0 +1,157 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.createTransformation
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.client.render.models.blockbench.pose.ModelPartTransformation
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import com.cobblemon.mod.common.util.asExpressionLike
import com.cobblemon.mod.common.util.isBattling
import com.cobblemon.mod.common.util.isUnderWater
import com.cobblemon.mod.common.util.isInWater
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class WartortleModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame {
override val rootPart = root.registerChildWithAllChildren("wartortle")
override val head = getPart("head_ai")
override var portraitScale = 1.57F
override var portraitTranslation = Vec3(-0.17, 0.54, 0.0)
override var profileScale = 0.69F
override var profileTranslation = Vec3(0.0, 0.69, 0.0)
lateinit var sleep: CobblemonPose
lateinit var standing: CobblemonPose
lateinit var walk: CobblemonPose
lateinit var battleidle: CobblemonPose
lateinit var shoulderLeft: CobblemonPose
lateinit var shoulderRight: CobblemonPose
lateinit var floating: CobblemonPose
lateinit var swimming: CobblemonPose
lateinit var water_surface_idle: CobblemonPose
lateinit var water_surface_swim: CobblemonPose
val shoulderOffset = 5.5
val wateroffset = -10
override fun registerPoses() {
animations["physical"] = "q.bedrock_primary('wartortle', 'physical', 'look', q.curve('symmetrical_wide'))".asExpressionLike()
animations["special"] = "q.bedrock_primary('wartortle', 'special', 'look', q.curve('symmetrical_wide'))".asExpressionLike()
animations["status"] = "q.bedrock_primary('wartortle', 'status', q.curve('symmetrical_wide'))".asExpressionLike()
animations["recoil"] = "q.bedrock_stateful('wartortle', 'recoil')".asExpressionLike()
animations["cry"] = "q.bedrock_stateful('wartortle', 'cry')".asExpressionLike()
val faint = "q.bedrock_primary('wartortle', 'faint', q.curve('one'))".asExpressionLike()
val blink = quirk { bedrockStateful("wartortle", "blink") }
val quirkidle = quirk { bedrockStateful("wartortle", "quirk_idle") }
sleep = registerPose(
poseType = PoseType.SLEEP,
quirks = arrayOf(blink),
namedAnimations = mutableMapOf("faint" to faint),
animations = arrayOf(bedrock("wartortle", "sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = setOf(PoseType.STAND) + UI_POSES,
quirks = arrayOf(blink, quirkidle),
condition = { !it.isBattling && !it.isUnderWater},
namedAnimations = mutableMapOf("faint" to faint),
animations = arrayOf(
singleBoneLook(),
bedrock("wartortle", "ground_idle")
)
)
battleidle = registerPose(
poseTypes = setOf(PoseType.STAND),
poseName = "battle_standing",
quirks = arrayOf(blink, quirkidle),
condition = { it.isBattling },
namedAnimations = mutableMapOf("faint" to faint),
animations = arrayOf(
singleBoneLook(),
bedrock("wartortle", "battle_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = setOf(PoseType.WALK),
quirks = arrayOf(blink),
namedAnimations = mutableMapOf("faint" to faint),
animations = arrayOf(
singleBoneLook(),
bedrock("wartortle", "ground_walk")
)
)
floating = registerPose(
poseName = "floating",
transformTicks = 10,
poseType = PoseType.FLOAT,
namedAnimations = mutableMapOf("faint" to faint),
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("wartortle", "water_idle")
)
)
swimming = registerPose(
poseName = "swimming",
transformTicks = 10,
namedAnimations = mutableMapOf("faint" to faint),
poseType = PoseType.SWIM,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("wartortle", "water_swim"),
)
)
water_surface_idle = registerPose(
poseName = "surface_idle",
poseType = PoseType.STAND,
namedAnimations = mutableMapOf("faint" to faint),
quirks = arrayOf(blink),
condition = { it.isInWater },
animations = arrayOf(
singleBoneLook(),
bedrock("wartortle", "surfacewater_idle"),
),
transformedParts = arrayOf(
rootPart.createTransformation().addPosition(ModelPartTransformation.Y_AXIS, wateroffset)
)
)
water_surface_swim = registerPose(
poseName = "surface_swim",
poseType = PoseType.WALK,
quirks = arrayOf(blink),
condition = { it.isInWater },
namedAnimations = mutableMapOf("faint" to faint),
animations = arrayOf(
singleBoneLook(),
bedrock("wartortle", "surfacewater_swim"),
),
transformedParts = arrayOf(
rootPart.createTransformation().addPosition(ModelPartTransformation.Y_AXIS, wateroffset)
)
)
}
}
@@ -0,0 +1,83 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen2
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.util.isBattling
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class BayleefModel (root: ModelPart) : PokemonPosableModel(root), HeadedFrame {
override val rootPart = root.registerChildWithAllChildren("bayleef")
override val head = getPart("head")
override var portraitScale = 1.8F
override var portraitTranslation = Vec3(-0.5, 0.7, 0.0)
override var profileScale = 0.71F
override var profileTranslation = Vec3(0.0, 0.65, 0.0)
lateinit var standing: Pose
lateinit var walking: Pose
lateinit var sleep: Pose
lateinit var battleidle: Pose
override val cryAnimation = CryProvider { bedrockStateful("bayleef", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("bayleef", "blink") }
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("bayleef", "sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = PoseType.STATIONARY_POSES + PoseType.UI_POSES,
transformTicks = 10,
condition = { !it.isBattling },
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("bayleef", "ground_idle")
)
)
walking = registerPose(
poseName = "walking",
poseTypes = PoseType.MOVING_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("bayleef", "ground_walk")
)
)
battleidle = registerPose(
poseName = "battle_idle",
poseTypes = PoseType.STATIONARY_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
condition = { it.isBattling },
animations = arrayOf(
singleBoneLook(),
bedrock("bayleef", "battle_idle")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walking, battleidle, sleep)) bedrockStateful("bayleef", "faint") else null
}
@@ -0,0 +1,80 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen2
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.util.isBattling
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class ChikoritaModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame {
override val rootPart = root.registerChildWithAllChildren("chikorita")
override val head = getPart("head")
override var portraitScale = 1.7F
override var portraitTranslation = Vec3(-0.1, -0.32, 0.0)
override var profileScale = 0.71F
override var profileTranslation = Vec3(0.0, 0.67, 0.0)
lateinit var standing: Pose
lateinit var walking: Pose
lateinit var sleep: Pose
lateinit var battleidle: Pose
override val cryAnimation = CryProvider { bedrockStateful("chikorita", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("chikorita", "blink") }
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("chikorita", "sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = PoseType.STATIONARY_POSES + PoseType.UI_POSES,
transformTicks = 10,
condition = { !it.isBattling },
quirks = arrayOf(blink),
animations = arrayOf(
bedrock("chikorita", "ground_idle")
)
)
walking = registerPose(
poseName = "walking",
poseTypes = PoseType.MOVING_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
bedrock("chikorita", "ground_walk")
)
)
battleidle = registerPose(
poseName = "battle_idle",
poseTypes = PoseType.STATIONARY_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
condition = { it.isBattling },
animations = arrayOf(
bedrock("chikorita", "battle_idle")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walking, battleidle, sleep)) bedrockStateful("chikorita", "faint") else null
}
@@ -0,0 +1,152 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen2
import com.cobblemon.mod.common.client.render.models.blockbench.PosableState
import com.cobblemon.mod.common.client.render.models.blockbench.createTransformation
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BipedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.ModelPartTransformation
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.util.isBattling
import com.cobblemon.mod.common.util.isUnderWater
import com.cobblemon.mod.common.util.isInWater
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class CroconawModel (root: ModelPart) : PokemonPosableModel(root), HeadedFrame, BipedFrame {
override val rootPart = root.registerChildWithAllChildren("croconaw")
override val head = getPart("head")
override val leftLeg = getPart("leg_left")
override val rightLeg = getPart("leg_right")
override var portraitScale = 1.3F
override var portraitTranslation = Vec3(-0.2, 1.0, 0.0)
override var profileScale = 0.6F
override var profileTranslation = Vec3(0.0, 0.76, 0.0)
lateinit var standing: Pose
lateinit var walk: Pose
lateinit var floating: Pose
lateinit var swimming: Pose
lateinit var sleep: Pose
lateinit var watersleep: Pose
lateinit var battleidle: Pose
lateinit var water_surface_idle: Pose
lateinit var water_surface_swim: Pose
val wateroffset = -10
override val cryAnimation = CryProvider { bedrockStateful("croconaw", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("croconaw", "blink")}
sleep = registerPose(
poseName = "sleeping",
poseType = PoseType.SLEEP,
condition = { !it.isInWater },
animations = arrayOf(bedrock("croconaw", "sleep"))
)
watersleep = registerPose(
poseName = "water_sleeping",
poseType = PoseType.SLEEP,
condition = { it.isInWater },
animations = arrayOf(bedrock("croconaw", "water_sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = PoseType.UI_POSES + PoseType.STAND,
condition = { !it.isBattling && !it.isInWater && !it.isUnderWater },
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("croconaw", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseType = PoseType.WALK,
condition = { !it.isInWater && !it.isUnderWater },
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("croconaw", "ground_walk")
)
)
floating = registerPose(
poseName = "floating",
poseType = PoseType.FLOAT,
condition = { it.isUnderWater },
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("croconaw", "water_idle")
)
)
swimming = registerPose(
poseName = "swimming",
transformTicks = 10,
condition = { it.isUnderWater },
poseType = PoseType.SWIM,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("croconaw", "water_swim"),
)
)
battleidle = registerPose(
poseName = "battle_idle",
poseTypes = PoseType.STATIONARY_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
condition = { it.isBattling && !it.isInWater },
animations = arrayOf(
singleBoneLook(),
bedrock("croconaw", "battle_idle")
)
)
water_surface_idle = registerPose(
poseName = "surface_idle",
poseTypes = PoseType.STATIONARY_POSES,
quirks = arrayOf(blink),
condition = { !it.isUnderWater && it.isInWater },
animations = arrayOf(
singleBoneLook(),
bedrock("croconaw", "surfacewater_idle"),
),
transformedParts = arrayOf(rootPart.createTransformation().addPosition(ModelPartTransformation.Y_AXIS, wateroffset))
)
water_surface_swim = registerPose(
poseName = "surface_swim",
poseTypes = PoseType.MOVING_POSES,
quirks = arrayOf(blink),
condition = { !it.isUnderWater && it.isInWater },
animations = arrayOf(
singleBoneLook(),
bedrock("croconaw", "surfacewater_swim"),
),
transformedParts = arrayOf(rootPart.createTransformation().addPosition(ModelPartTransformation.Y_AXIS, wateroffset))
)
}
override fun getFaintAnimation(state: PosableState) = if (state.isPosedIn(standing, walk, battleidle, sleep)) bedrockStateful("croconaw", "faint") else if (state.isPosedIn(water_surface_idle, water_surface_swim, watersleep )) bedrockStateful("croconaw", "faint") else null
}
@@ -0,0 +1,84 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen2
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.util.isBattling
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class CyndaquilHisuiBiasModel (root: ModelPart) : PokemonPosableModel(root), HeadedFrame {
override val rootPart = root.registerChildWithAllChildren("cyndaquil_hisui_bias")
override val head = getPart("head")
override var portraitScale = 1.4F
override var portraitTranslation = Vec3(-0.26, 0.0, 0.0)
override var profileScale = 0.65F
override var profileTranslation = Vec3(0.0, 0.8, 0.0)
lateinit var standing: CobblemonPose
lateinit var walking: CobblemonPose
lateinit var sleep: CobblemonPose
lateinit var battleidle: CobblemonPose
override val cryAnimation = CryProvider { if (it.isBattling) bedrockStateful("cyndaquil_hisui_bias", "battle_cry") else bedrockStateful("cyndaquil_hisui_bias", "cry") }
override fun registerPoses() {
// val sneeze = quirk { bedrockStateful("cyndaquil_hisui_bias", "sneeze_quirk") }
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("cyndaquil_hisui_bias", "sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = PoseType.STATIONARY_POSES + PoseType.UI_POSES,
transformTicks = 10,
condition = { !it.isBattling },
// quirks = arrayOf(sneeze),
animations = arrayOf(
singleBoneLook(),
bedrock("cyndaquil_hisui_bias", "ground_idle")
)
)
walking = registerPose(
poseName = "walking",
poseTypes = PoseType.MOVING_POSES,
transformTicks = 10,
// quirks = arrayOf(sneeze),
animations = arrayOf(
singleBoneLook(),
bedrock("cyndaquil_hisui_bias", "ground_walk")
)
)
battleidle = registerPose(
poseName = "battle_idle",
poseTypes = PoseType.STATIONARY_POSES,
transformTicks = 10,
// quirks = arrayOf(sneeze),
condition = { it.isBattling },
animations = arrayOf(
singleBoneLook(minPitch = 0F),
bedrock("cyndaquil_hisui_bias", "battle_idle")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walking, battleidle, sleep)) bedrockStateful("cyndaquil_hisui_bias", "faint") else null
}
@@ -0,0 +1,84 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen2
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.util.isBattling
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class CyndaquilModel (root: ModelPart) : PokemonPosableModel(root), HeadedFrame {
override val rootPart = root.registerChildWithAllChildren("cyndaquil")
override val head = getPart("head")
override var portraitScale = 1.4F
override var portraitTranslation = Vec3(-0.26, 0.0, 0.0)
override var profileScale = 0.65F
override var profileTranslation = Vec3(0.0, 0.8, 0.0)
lateinit var standing: Pose
lateinit var walking: Pose
lateinit var sleep: Pose
lateinit var battleidle: Pose
override val cryAnimation = CryProvider { if (it.isBattling) bedrockStateful("cyndaquil", "battle_cry") else bedrockStateful("cyndaquil", "cry") }
override fun registerPoses() {
// val sneeze = quirk { bedrockStateful("cyndaquil", "sneeze_quirk") }
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("cyndaquil", "sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = PoseType.STATIONARY_POSES + PoseType.UI_POSES,
transformTicks = 10,
condition = { !it.isBattling },
// quirks = arrayOf(sneeze),
animations = arrayOf(
singleBoneLook(),
bedrock("cyndaquil", "ground_idle")
)
)
walking = registerPose(
poseName = "walking",
poseTypes = PoseType.MOVING_POSES,
transformTicks = 10,
// quirks = arrayOf(sneeze),
animations = arrayOf(
singleBoneLook(),
bedrock("cyndaquil", "ground_walk")
)
)
battleidle = registerPose(
poseName = "battle_idle",
poseTypes = PoseType.STATIONARY_POSES,
transformTicks = 10,
// quirks = arrayOf(sneeze),
condition = { it.isBattling },
animations = arrayOf(
singleBoneLook(minPitch = 0F),
bedrock("cyndaquil", "battle_idle")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walking, battleidle, sleep)) bedrockStateful("cyndaquil", "faint") else null
}
@@ -0,0 +1,83 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen2
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.util.isBattling
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class MeganiumModel (root: ModelPart) : PokemonPosableModel(root), HeadedFrame {
override val rootPart = root.registerChildWithAllChildren("meganium")
override val head = getPart("head")
override var portraitScale = 1.2F
override var portraitTranslation = Vec3(-0.7, 2.4, 0.0)
override var profileScale = 0.43F
override var profileTranslation = Vec3(0.0, 1.12, 0.0)
lateinit var standing: Pose
lateinit var walking: Pose
lateinit var sleep: Pose
lateinit var battleidle: Pose
override val cryAnimation = CryProvider { bedrockStateful("meganium", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("meganium", "blink") }
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("meganium", "sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = PoseType.STATIONARY_POSES + PoseType.UI_POSES,
transformTicks = 10,
condition = { !it.isBattling },
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("meganium", "ground_idle")
)
)
walking = registerPose(
poseName = "walking",
poseTypes = PoseType.MOVING_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("meganium", "ground_walk")
)
)
battleidle = registerPose(
poseName = "battle_idle",
poseTypes = PoseType.STATIONARY_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
condition = { it.isBattling },
animations = arrayOf(
singleBoneLook(),
bedrock("meganium", "battle_idle")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walking, battleidle, sleep)) bedrockStateful("meganium", "faint") else null
}
@@ -0,0 +1,88 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen2
import com.cobblemon.mod.common.client.render.models.blockbench.animation.PrimaryAnimation
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.util.isBattling
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class QuilavaModel (root: ModelPart) : PokemonPosableModel(root), HeadedFrame {
override val rootPart = root.registerChildWithAllChildren("quilava")
override val head = getPart("head")
override var portraitScale = 1.5F
override var portraitTranslation = Vec3(-0.65, -0.6, 0.0)
override var profileScale = 0.7F
override var profileTranslation = Vec3(0.0, 0.65, 0.0)
lateinit var standing: Pose
lateinit var walking: Pose
lateinit var sleep: Pose
lateinit var battleidle: Pose
override val cryAnimation = CryProvider { if (it.isBattling) bedrockStateful("quilava", "battle_cry") else PrimaryAnimation(bedrockStateful("quilava", "cry")) }
override fun registerPoses() {
val blink = quirk { bedrockStateful("quilava", "blink") }
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("quilava", "sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = PoseType.STATIONARY_POSES + PoseType.UI_POSES,
transformTicks = 10,
condition = { !it.isBattling },
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("quilava", "fire_idle"),
bedrock("quilava", "ground_idle")
)
)
walking = registerPose(
poseName = "walking",
poseTypes = PoseType.MOVING_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("quilava", "fire_idle"),
bedrock("quilava", "ground_walk")
)
)
battleidle = registerPose(
poseName = "battle_idle",
poseTypes = PoseType.STATIONARY_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
condition = { it.isBattling },
animations = arrayOf(
singleBoneLook(),
bedrock("quilava", "fire_idle"),
bedrock("quilava", "battle_idle")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walking, battleidle, sleep)) bedrockStateful("quilava", "faint") else null
}
@@ -0,0 +1,114 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen2
import com.cobblemon.mod.common.client.render.models.blockbench.createTransformation
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.util.isBattling
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class TyphlosionHisuianModel (root: ModelPart) : PokemonPosableModel(root), HeadedFrame {
override val rootPart = root.registerChildWithAllChildren("typhlosion")
override val head = getPart("head")
override var portraitScale = 1.4F
override var portraitTranslation = Vec3(-0.45, 2.37, 0.0)
override var profileScale = 0.5F
override var profileTranslation = Vec3(0.0, 1.0, 0.0)
lateinit var standing: CobblemonPose
lateinit var walking: CobblemonPose
lateinit var sleep: CobblemonPose
lateinit var battleidle: CobblemonPose
val spoopy_flame = getPart("fire_main")
val spoopy_orb1 = getPart("fire_orb_right1")
val spoopy_orb2 = getPart("fire_orb_middle1")
val spoopy_orb3 = getPart("fire_orb_left1")
override val cryAnimation = CryProvider { if (it.isBattling) bedrockStateful("typhlosion_hisuian", "battle_cry") else bedrockStateful("typhlosion_hisuian", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("typhlosion_hisuian", "blink") }
sleep = registerPose(
poseType = PoseType.SLEEP,
transformedParts = arrayOf(
spoopy_flame.createTransformation().withVisibility(visibility = false),
spoopy_orb1.createTransformation().withVisibility(visibility = false),
spoopy_orb2.createTransformation().withVisibility(visibility = false),
spoopy_orb3.createTransformation().withVisibility(visibility = false)
),
animations = arrayOf(bedrock("typhlosion_hisuian", "sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = PoseType.STATIONARY_POSES + PoseType.UI_POSES,
transformTicks = 10,
condition = { !it.isBattling },
quirks = arrayOf(blink),
transformedParts = arrayOf(
spoopy_flame.createTransformation().withVisibility(visibility = false),
spoopy_orb1.createTransformation().withVisibility(visibility = false),
spoopy_orb2.createTransformation().withVisibility(visibility = false),
spoopy_orb3.createTransformation().withVisibility(visibility = false)
),
animations = arrayOf(
singleBoneLook(minPitch = 0F),
bedrock("typhlosion_hisuian", "ground_idle")
)
)
walking = registerPose(
poseName = "walking",
poseTypes = PoseType.MOVING_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
transformedParts = arrayOf(
spoopy_flame.createTransformation().withVisibility(visibility = false),
spoopy_orb1.createTransformation().withVisibility(visibility = false),
spoopy_orb2.createTransformation().withVisibility(visibility = false),
spoopy_orb3.createTransformation().withVisibility(visibility = false)
),
animations = arrayOf(
singleBoneLook(minPitch = 0F),
bedrock("typhlosion_hisuian", "ground_walk")
)
)
battleidle = registerPose(
poseName = "battle_idle",
poseTypes = PoseType.STATIONARY_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
transformedParts = arrayOf(
spoopy_flame.createTransformation().withVisibility(visibility = true),
spoopy_orb1.createTransformation().withVisibility(visibility = true),
spoopy_orb2.createTransformation().withVisibility(visibility = true),
spoopy_orb3.createTransformation().withVisibility(visibility = true)
),
condition = { it.isBattling },
animations = arrayOf(
singleBoneLook(minPitch = 0F),
bedrock("typhlosion_hisuian", "battle_idle")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walking, battleidle, sleep)) bedrockStateful("typhlosion_hisuian", "faint") else null
}
@@ -0,0 +1,85 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen2
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.isBattling
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class TyphlosionModel (root: ModelPart) : PokemonPosableModel(root), HeadedFrame {
override val rootPart = root.registerChildWithAllChildren("typhlosion")
override val head = getPart("head")
override var portraitScale = 1.4F
override var portraitTranslation = Vec3(-0.65, 1.8, 0.0)
override var profileScale = 0.5F
override var profileTranslation = Vec3(0.0, 1.0, 0.0)
lateinit var standing: Pose
lateinit var walking: Pose
lateinit var sleep: Pose
lateinit var battleidle: Pose
override val cryAnimation = CryProvider { state -> if ((state.getEntity() as? PokemonEntity)?.isBattling == true) bedrockStateful("typhlosion", "battle_cry") else bedrockStateful("typhlosion", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("typhlosion", "blink") }
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("typhlosion", "sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = PoseType.STATIONARY_POSES + PoseType.UI_POSES,
transformTicks = 10,
condition = { !it.isBattling },
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(minPitch = 0F),
bedrock("typhlosion", "ground_idle")
)
)
walking = registerPose(
poseName = "walking",
poseTypes = PoseType.MOVING_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(minPitch = 0F),
bedrock("typhlosion", "ground_walk")
)
)
battleidle = registerPose(
poseName = "battle_idle",
poseTypes = PoseType.STATIONARY_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
condition = { it.isBattling },
animations = arrayOf(
singleBoneLook(minPitch = 0F),
bedrock("typhlosion", "battle_idle")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walking, battleidle, sleep)) bedrockStateful("typhlosion", "faint") else null
}
@@ -24,6 +24,7 @@ import com.cobblemon.mod.common.client.render.models.blockbench.pokeball.Ancient
import com.cobblemon.mod.common.client.render.models.blockbench.pokeball.BeastBallModel
import com.cobblemon.mod.common.client.render.models.blockbench.pokeball.PokeBallModel
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1.*
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen2.*
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen3.*
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen4.*
@@ -217,6 +218,54 @@ object VaryingModelRepository {
inbuilt("ancient_leaden_ball", ::AncientPokeBallModel)
inbuilt("ancient_gigaton_ball", ::AncientPokeBallModel)
inbuilt("squirtle", ::SquirtleModel)
inbuilt("wartortle", ::WartortleModel)
inbuilt("metapod", ::MetapodModel)
inbuilt("butterfree", ::ButterfreeModel)
inbuilt("beedrill", ::BeedrillModel)
inbuilt("raticate", ::RaticateModel)
inbuilt("raticate_alolan", ::RaticateAlolanModel)
inbuilt("krabby", ::KrabbyModel)
inbuilt("paras", ::ParasModel)
inbuilt("mankey", ::MankeyModel)
inbuilt("primeape", ::PrimeapeModel)
inbuilt("voltorb", ::VoltorbModel)
inbuilt("electrode", ::ElectrodeModel)
inbuilt("machop", ::MachopModel)
inbuilt("machoke", ::MachokeModel)
inbuilt("machamp", ::MachampModel)
inbuilt("cubone", ::CuboneModel)
inbuilt("dodrio", ::DodrioModel)
inbuilt("doduo", ::DoduoModel)
inbuilt("electabuzz", ::ElectabuzzModel)
inbuilt("exeggcute", ::ExeggcuteModel)
inbuilt("exeggutor", ::ExeggutorModel)
inbuilt("farfetchd", ::FarfetchdModel)
inbuilt("farfetchd_galarian", ::FarfetchdGalarianModel)
inbuilt("gengar", ::GengarModel)
inbuilt("geodude", ::GeodudeModel)
inbuilt("golduck", ::GolduckModel)
inbuilt("golem", ::GolemModel)
inbuilt("hitmonchan", ::HitmonchanModel)
inbuilt("hitmonlee", ::HitmonleeModel)
inbuilt("kabuto", ::KabutoModel)
inbuilt("kabutops", ::KabutopsModel)
inbuilt("koffing", ::KoffingModel)
inbuilt("krabby", ::KrabbyModel)
inbuilt("lickitung", ::LickitungModel)
inbuilt("marowak", ::MarowakModel)
inbuilt("meowth", ::MeowthModel)
inbuilt("nidoqueen", ::NidoqueenModel)
inbuilt("nidorino", ::NidorinoModel)
inbuilt("persian", ::PersianModel)
inbuilt("pinsir", ::PinsirModel)
inbuilt("ponyta", ::PonytaModel)
inbuilt("psyduck", ::PsyduckModel)
inbuilt("rapidash", ::RapidashModel)
inbuilt("sandslash", ::SandslashModel)
inbuilt("tangela", ::TangelaModel)
inbuilt("venomoth", ::VenomothModel)
inbuilt("venonat", ::VenonatModel)
inbuilt("elekid", ::ElekidModel)
inbuilt("hitmontop", ::HitmontopModel)
inbuilt("electivire", ::ElectivireModel)
@@ -348,6 +397,8 @@ object VaryingModelRepository {
inbuilt("bunnelby", ::BunnelbyModel)
inbuilt("arrokuda", ::ArrokudaModel)
inbuilt("barraskewda", ::BarraskewdaModel)
inbuilt("ponyta_galarian", ::PonytaGalarianModel)
inbuilt("rapidash_galarian", ::RapidashGalarianModel)
inbuilt("volbeat", ::VolbeatModel)
inbuilt("illumise", ::IllumiseModel)
inbuilt("yamper", ::YamperModel)
@@ -372,10 +423,20 @@ object VaryingModelRepository {
inbuilt("obstagoon", :: ObstagoonModel)
inbuilt("wishiwashi_solo", :: WishiwashiSoloModel)
inbuilt("wishiwashi_schooling", :: WishiwashiSchoolingModel)
inbuilt("meowth_alolan", ::MeowthAlolanModel)
inbuilt("meowth_galarian", ::MeowthGalarianModel)
inbuilt("persian_alolan", ::PersianAlolanModel)
inbuilt("perrserker", ::PerrserkerModel)
inbuilt("komala", ::KomalaModel)
inbuilt("phantump", ::PhantumpModel)
inbuilt("totodile", ::TotodileModel)
inbuilt("croconaw", ::CroconawModel)
inbuilt("cyndaquil", ::CyndaquilModel)
inbuilt("quilava", ::QuilavaModel)
inbuilt("typhlosion", ::TyphlosionModel)
inbuilt("chikorita", ::ChikoritaModel)
inbuilt("bayleef", ::BayleefModel)
inbuilt("meganium", ::MeganiumModel)
inbuilt("crabrawler", ::CrabrawlerModel)
inbuilt("wimpod", ::WimpodModel)
inbuilt("golisopod", ::GolisopodModel)
@@ -414,6 +475,8 @@ object VaryingModelRepository {
inbuilt("zoroark", ::ZoroarkModel)
inbuilt("zoroark_hisuian", ::ZoroarkHisuianModel)
inbuilt("aurorus", ::AurorusModel)
inbuilt("voltorb_hisuian", ::VoltorbHisuianModel)
inbuilt("electrode_hisuian", ::ElectrodeHisuianModel)
inbuilt("sentret", ::SentretModel)
inbuilt("qwilfish", ::QwilfishModel)
inbuilt("qwilfish_hisuian", ::QwilfishHisuianModel)
@@ -453,7 +516,9 @@ object VaryingModelRepository {
inbuilt("grimmsnarl", ::GrimmsnarlModel)
inbuilt("klefki", ::KlefkiModel)
inbuilt("samurott_hisuian", ::SamurottHisuianModel)
inbuilt("cyndaquil_hisui_bias", ::CyndaquilHisuiBiasModel)
inbuilt("quilava_hisui_bias", ::QuilavaHisuiBiasModel)
inbuilt("typhlosion_hisuian", ::TyphlosionHisuianModel)
inbuilt("rowlet_hisui_bias", ::RowletHisuiBiasModel)
inbuilt("dartrix_hisui_bias", ::DartrixHisuiBiasModel)
inbuilt("decidueye_hisuian", ::DecidueyeHisuianModel)
@@ -601,4 +666,4 @@ object VaryingModelRepository {
}
}
}
}
}
@@ -117,6 +117,7 @@ import net.minecraft.core.BlockPos
import net.minecraft.core.Direction
import net.minecraft.core.component.DataComponents
import net.minecraft.core.registries.BuiltInRegistries
import net.minecraft.core.registries.Registries
import net.minecraft.nbt.CompoundTag
import net.minecraft.nbt.NbtOps
import net.minecraft.nbt.NbtUtils
@@ -132,6 +133,7 @@ import net.minecraft.network.protocol.game.DebugPackets
import net.minecraft.network.syncher.EntityDataAccessor
import net.minecraft.network.syncher.EntityDataSerializers
import net.minecraft.network.syncher.SynchedEntityData
import net.minecraft.resources.ResourceKey
import net.minecraft.resources.ResourceLocation
import net.minecraft.server.level.ServerEntity
import net.minecraft.server.level.ServerLevel
@@ -173,6 +175,7 @@ import net.minecraft.world.level.gameevent.GameEvent
import net.minecraft.world.level.material.EmptyFluid
import net.minecraft.world.level.material.FluidState
import net.minecraft.world.level.pathfinder.PathType
import net.minecraft.world.level.storage.loot.LootTable
import net.minecraft.world.phys.AABB
import net.minecraft.world.phys.Vec3
import java.util.*
@@ -242,6 +245,12 @@ open class PokemonEntity(
override val schedulingTracker = SchedulingTracker()
override fun getDefaultLootTable(): ResourceKey<LootTable?>? {
println(cobblemonResource("pokemon/${this.pokemon.species.resourceIdentifier.path}"))
// return ResourceKey.create(Registries.LOOT_TABLE, )
return super.getDefaultLootTable()
}
val form: FormData
get() = pokemon.form
val behaviour: FormPokemonBehaviour
@@ -0,0 +1,28 @@
package com.cobblemon.mod.common.loot
import com.cobblemon.mod.common.loot.conditions.RequirementLootItemCondition
import com.cobblemon.mod.common.platform.PlatformRegistry
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.core.Registry
import net.minecraft.core.registries.BuiltInRegistries
import net.minecraft.core.registries.Registries
import net.minecraft.resources.ResourceKey
import net.minecraft.world.level.storage.loot.predicates.LootItemConditionType
object CobblemonLootItemConditions :
PlatformRegistry<Registry<LootItemConditionType>, ResourceKey<Registry<LootItemConditionType>>, LootItemConditionType>() {
@JvmField
val REQUIREMENT_CONDITION = create(
cobblemonResource("requirement"),
LootItemConditionType(RequirementLootItemCondition.CODEC)
)
fun touch() = Unit
override val registry: Registry<LootItemConditionType>
get() = BuiltInRegistries.LOOT_CONDITION_TYPE
override val resourceKey: ResourceKey<Registry<LootItemConditionType>>
get() = Registries.LOOT_CONDITION_TYPE
}
@@ -0,0 +1,37 @@
package com.cobblemon.mod.common.loot.conditions
import com.cobblemon.mod.common.api.pokemon.requirement.Requirement
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.loot.CobblemonLootItemConditions
import com.mojang.serialization.MapCodec
import com.mojang.serialization.codecs.RecordCodecBuilder
import net.minecraft.world.level.storage.loot.LootContext
import net.minecraft.world.level.storage.loot.parameters.LootContextParams
import net.minecraft.world.level.storage.loot.predicates.LootItemCondition
import net.minecraft.world.level.storage.loot.predicates.LootItemConditionType
/**
* Allows for use of a [Requirement] as a [LootItemConditionType]
*/
class RequirementLootItemCondition(
val requirement: Requirement
) : LootItemCondition {
override fun getType(): LootItemConditionType {
return CobblemonLootItemConditions.REQUIREMENT_CONDITION
}
override fun test(t: LootContext): Boolean {
val entity = t.getParamOrNull(LootContextParams.THIS_ENTITY) as? PokemonEntity ?: return false
return requirement.check(entity.pokemon)
}
companion object {
val CODEC: MapCodec<RequirementLootItemCondition> = RecordCodecBuilder.mapCodec { instance ->
instance.group(
Requirement.CODEC.fieldOf("requirement")
.forGetter(RequirementLootItemCondition::requirement)
).apply(instance, ::RequirementLootItemCondition)
}
}
}
@@ -71,6 +71,7 @@ object CobblemonRequirementAdapter : RequirementAdapter {
this.registerType(OwnerHoldsItemRequirement.ADAPTER_VARIANT, OwnerHoldsItemRequirement::class)
this.registerType(ChanceRequirement.ADAPTER_VARIANT, ChanceRequirement::class)
this.registerType(NegateRequirement.ADAPTER_VARIANT, NegateRequirement::class)
this.registerType(AspectRequirement.ADAPTER_VARIANT, AspectRequirement::class)
}
val gson: Gson by lazy {
@@ -0,0 +1,20 @@
package com.cobblemon.mod.common.pokemon.requirements
import com.cobblemon.mod.common.api.pokemon.requirement.Requirement
import com.cobblemon.mod.common.pokemon.Pokemon
/**
* A [Requirement] that checks if a [Pokemon] has a certain aspect.
*
* @property aspect The aspect to check for.
* @author whatsy
*/
class AspectRequirement(val target: String) : Requirement {
override fun check(pokemon: Pokemon): Boolean {
return target in pokemon.aspects
}
companion object {
val ADAPTER_VARIANT = "aspect"
}
}
@@ -1,176 +0,0 @@
{
"portraitScale": 2.02,
"portraitTranslation": [-0.26, -0.21, 0],
"profileScale": 0.78,
"profileTranslation": [0, 0.57, 0],
"rootBone": "squirtle",
"animations": {
"physical": "q.bedrock_primary('squirtle', 'physical', 'look', q.curve('symmetrical_wide'))",
"special": "q.bedrock_primary('squirtle', 'special', 'look', q.curve('symmetrical_wide'))",
"status": "q.bedrock_primary('squirtle', 'status', 'look', q.curve('symmetrical_wide'))",
"faint": "q.bedrock_primary('squirtle', 'faint', q.curve('one'))",
"recoil": "q.bedrock_stateful('squirtle', 'recoil')",
"cry": "q.bedrock_stateful('squirtle', 'cry')"
},
"poses": {
"battle-standing": {
"poseTypes": [
"STAND"
],
"isBattle": true,
"animations": [
"q.look('head_ai')",
"q.bedrock('squirtle', 'ground_idle')"
],
"quirks": [
"q.bedrock_quirk('squirtle', 'blink')",
"q.bedrock_quirk('squirtle', 'quirk_ground_idle')"
]
},
"standing": {
"poseTypes": [
"STAND",
"PROFILE",
"PORTRAIT"
],
"isBattle": false,
"animations": [
"q.look('head_ai')",
"q.bedrock('squirtle', 'ground_idle')"
],
"quirks": [
"q.bedrock_quirk('squirtle', 'blink')",
"q.bedrock_quirk('squirtle', 'quirk_ground_idle')"
]
},
"walking": {
"poseTypes": [
"WALK"
],
"isTouchingWater": false,
"animations": [
"q.look('head_ai')",
"q.bedrock('squirtle', 'ground_walk')"
],
"quirks": [
"q.bedrock_quirk('squirtle', 'blink')"
]
},
"water-float": {
"poseTypes": ["FLOAT"],
"isUnderWater": true,
"animations": [
"q.look('head_ai')",
"q.bedrock('squirtle', 'water_idle')"
],
"quirks": [
"q.bedrock_quirk('squirtle', 'blink')",
"q.bedrock_quirk('squirtle', 'quirk_water')"
],
"transformTicks": 10
},
"water-swim": {
"poseTypes": [
"SWIM"
],
"isUnderWater": true,
"animations": [
"q.look('head_ai')",
"q.bedrock('squirtle', 'water_swim')"
],
"quirks": [
"q.bedrock_quirk('squirtle', 'blink')"
],
"transformTicks": 10
},
"surfacewater-float": {
"poseTypes": [
"FLOAT"
],
"isTouchingWater": true,
"isUnderWater": false,
"animations": [
"q.look('head_ai')",
"q.bedrock('squirtle', 'surfacewater_idle')"
],
"quirks": [
"q.bedrock_quirk('squirtle', 'blink')"
],
"transformedParts": [
{
"part": "body",
"position": [0, -10, 0]
}
]
},
"surfacewater-swim": {
"poseTypes": [
"WALK", "SWIM"
],
"isTouchingWater": true,
"isUnderWater": false,
"animations": [
"q.look('head_ai')",
"q.bedrock('squirtle', 'surfacewater_swim')"
],
"quirks": [
"q.bedrock_quirk('squirtle', 'blink')"
],
"transformedParts": [
{
"part": "body",
"position": [0, -10, 0]
}
]
},
"sleep": {
"poseTypes": [
"SLEEP"
],
"animations": [
"q.bedrock('squirtle', 'sleep')"
],
"quirks": [
"q.bedrock_quirk('squirtle', 'blink')"
]
},
"shoulder_left": {
"poseName": "shoulder_left",
"poseTypes": [
"SHOULDER_LEFT"
],
"animations": [
"q.look('head_ai')",
"q.bedrock('squirtle', 'shoulder_left')"
],
"quirks": [
"q.bedrock_quirk('squirtle', 'blink')"
],
"transformedParts": [
{
"part": "body",
"position": [0, -2, 0]
}
]
},
"shoulder_right": {
"poseName": "shoulder_right",
"poseTypes": [
"SHOULDER_RIGHT"
],
"animations": [
"q.look('head_ai')",
"q.bedrock('squirtle', 'shoulder_right')"
],
"quirks": [
"q.bedrock_quirk('squirtle', 'blink')"
],
"transformedParts": [
{
"part": "body",
"position": [0, -2, 0]
}
]
}
}
}
@@ -1,128 +0,0 @@
{
"portraitScale": 1.57,
"portraitTranslation": [-0.17, 0.54, 0],
"profileScale": 0.69,
"profileTranslation": [0, 0.69, 0],
"rootBone": "wartortle",
"animations": {
"physical": "q.bedrock_primary('wartortle', 'physical', 'look', q.curve('symmetrical_wide'))",
"special": "q.bedrock_primary('wartortle', 'special', 'look', q.curve('symmetrical_wide'))",
"status": "q.bedrock_primary('wartortle', 'status', 'look', q.curve('symmetrical_wide'))",
"faint": "q.bedrock_primary('wartortle', 'faint', q.curve('one'))",
"recoil": "q.bedrock_stateful('wartortle', 'recoil')",
"cry": "q.bedrock_stateful('wartortle', 'cry')"
},
"poses": {
"standing": {
"poseName": "standing",
"poseTypes": ["STAND", "PROFILE", "PORTRAIT"],
"isBattle": false,
"isUnderWater": false,
"animations": [
"q.look('head_ai')",
"q.bedrock('wartortle', 'ground_idle')"
],
"quirks": [
"q.bedrock_quirk('wartortle', 'blink')",
"q.bedrock_quirk('wartortle', 'quirk_idle')"
]
},
"battle-standing": {
"poseTypes": ["STAND"],
"isBattle": true,
"animations": [
"q.look('head_ai')",
"q.bedrock('wartortle', 'battle_idle')"
],
"quirks": [
"q.bedrock_quirk('wartortle', 'blink')",
"q.bedrock_quirk('wartortle', 'quirk_idle')"
]
},
"walking": {
"poseTypes": ["WALK"],
"animations": [
"q.look('head_ai')",
"q.bedrock('wartortle', 'ground_walk')"
],
"quirks": [
"q.bedrock_quirk('wartortle', 'blink')"
]
},
"water-float": {
"poseTypes": ["FLOAT"],
"isUnderWater": true,
"animations": [
"q.look('head_ai')",
"q.bedrock('wartortle', 'water_idle')"
],
"quirks": [
"q.bedrock_quirk('wartortle', 'blink')"
],
"transformTicks": 10
},
"water-swim": {
"poseTypes": ["SWIM"],
"isUnderWater": true,
"animations": [
"q.look('head_ai')",
"q.bedrock('wartortle', 'water_swim')"
],
"quirks": [
"q.bedrock_quirk('wartortle', 'blink')"
],
"transformTicks": 10
},
"surfacewater-float": {
"poseTypes": [
"STAND"
],
"isTouchingWater": true,
"isUnderWater": false,
"animations": [
"q.look('head_ai')",
"q.bedrock('wartortle', 'surfacewater_idle')"
],
"quirks": [
"q.bedrock_quirk('wartortle', 'blink')"
],
"transformedParts": [
{
"part": "body",
"position": [0, -10, 0]
}
]
},
"surfacewater-swim": {
"poseTypes": [
"SWIM"
],
"isTouchingWater": true,
"isUnderWater": false,
"animations": [
"q.look('head_ai')",
"q.bedrock('wartortle', 'surfacewater_swim')"
],
"quirks": [
"q.bedrock_quirk('wartortle', 'blink')"
],
"transformedParts": [
{
"part":"body",
"position":[0, -10, 0]
}
]
},
"sleep": {
"poseTypes": [
"SLEEP"
],
"animations": [
"q.bedrock('wartortle', 'sleep')"
],
"quirks": [
"q.bedrock_quirk('wartortle', 'blink')"
]
}
}
}
@@ -1,27 +0,0 @@
{
"portraitScale": 2,
"portraitTranslation": [-0.15, -1.25, 0],
"profileScale": 1.1,
"profileTranslation": [0, 0.1, 0],
"rootBone": "metapod",
"animations": {
"cry": "q.bedrock_stateful('metapod', 'cry')"
},
"poses": {
"standing": {
"poseTypes": ["STAND", "PROFILE", "PORTRAIT"],
"animations": [
"q.bedrock('metapod', 'ground_idle')"
],
"quirks": [
"q.bedrock_quirk('metapod', 'blink')"
]
},
"sleep": {
"poseTypes": ["SLEEP"],
"animations": [
"q.bedrock('metapod', 'sleep')"
]
}
}
}
@@ -1,46 +0,0 @@
{
"portraitScale": 2.4,
"portraitTranslation": [-0.1, 0.2, 0],
"profileScale": 0.7,
"profileTranslation": [0.1, 0.8, 0],
"rootBone": "butterfree",
"animations": {
"cry": "q.bedrock_stateful('butterfree', 'cry')"
},
"poses": {
"standing": {
"poseTypes": ["STAND", "FLOAT", "HOVER", "PROFILE", "PORTRAIT"],
"animations": [
"q.look('head')",
"q.bedrock('butterfree', 'air_idle')"
],
"transformedParts": [
{
"part": "body",
"position": [0, -5, 0]
}
]
},
"walking": {
"poseName": "walking",
"poseTypes": ["WALK", "SWIM", "FLY"],
"animations": [
"q.look('head')",
"q.bedrock('butterfree', 'air_fly')"
],
"transformedParts": [
{
"part": "body",
"position": [0, -5, 0]
}
]
},
"sleep": {
"poseName": "sleep",
"poseTypes": ["SLEEP"],
"animations": [
"q.bedrock('butterfree', 'sleep')"
]
}
}
}
@@ -1,50 +0,0 @@
{
"portraitScale": 1.9,
"portraitTranslation": [0.05, 0.9, 0],
"profileScale": 0.8,
"profileTranslation": [-0.1, 0.9, 0],
"rootBone": "beedrill",
"animations": {
"cry": "q.bedrock_stateful('beedrill', 'cry')"
},
"poses": {
"standing": {
"poseTypes": ["STAND", "FLOAT", "HOVER", "PROFILE", "PORTRAIT"],
"animations": [
"q.look('head')",
"q.bedrock('beedrill', 'air_idle')"
],
"transformedParts": [
{
"part": "body",
"position": [0, -10, 0]
}
]
},
"walking": {
"poseTypes": ["WALK", "SWIM", "FLY"],
"animations": [
"q.look('head')",
"q.bedrock('beedrill', 'air_fly')"
],
"transformedParts": [
{
"part": "body",
"position": [0, -5, 0]
}
]
},
"sleep": {
"poseTypes": ["SLEEP"],
"animations": [
"q.bedrock('beedrill', 'sleep')"
],
"transformedParts": [
{
"part": "body",
"position": [0, -3, 0]
}
]
}
}
}
@@ -1,40 +0,0 @@
{
"portraitScale": 1.5,
"portraitTranslation": [-0.2, 0, 0],
"profileScale": 1,
"profileTranslation": [0, 0.22, 0],
"rootBone": "raticate",
"animations": {
"cry": "q.bedrock_stateful('raticate', 'cry')"
},
"poses": {
"standing": {
"poseTypes": ["STAND", "FLOAT", "HOVER", "PROFILE", "PORTRAIT"],
"animations": [
"q.look('head')",
"q.bedrock('raticate', 'ground_idle')"
],
"quirks": [
"q.bedrock_quirk('raticate', 'blink')"
],
"transformTicks": 10
},
"walking": {
"poseTypes": ["WALK"],
"animations": [
"q.look('head')",
"q.bedrock('raticate', 'ground_walk')"
],
"quirks": [
"q.bedrock_quirk('raticate', 'blink')"
],
"transformTicks": 10
},
"sleep": {
"poseTypes": ["SLEEP"],
"animations": [
"q.bedrock('raticate', 'sleep')"
]
}
}
}
@@ -1,41 +0,0 @@
{
"portraitScale": 1.5,
"portraitTranslation": [-0.2, 0.1, 0],
"profileScale": 1,
"profileTranslation": [0, 0.22, 0],
"rootBone": "raticate_alolan",
"animations": {
"cry": "q.bedrock_stateful('raticate_alolan', 'cry')"
},
"poses": {
"standing": {
"poseName": "standing",
"poseTypes": ["STAND", "FLOAT", "HOVER", "PROFILE", "PORTRAIT"],
"animations": [
"q.look('head')",
"q.bedrock('raticate_alolan', 'ground_idle')"
],
"quirks": [
"q.bedrock_quirk('raticate_alolan', 'blink')"
],
"transformTicks": 10
},
"walking": {
"poseTypes": ["WALK"],
"animations": [
"q.look('head')",
"q.bedrock('raticate_alolan', 'ground_walk')"
],
"quirks": [
"q.bedrock_quirk('raticate_alolan', 'blink')"
],
"transformTicks": 10
},
"sleep": {
"poseTypes": ["SLEEP"],
"animations": [
"q.bedrock('raticate_alolan', 'sleep')"
]
}
}
}
@@ -1,41 +0,0 @@
{
"portraitScale": 2,
"portraitTranslation": [-0.15, 0, 0],
"profileScale": 0.8,
"profileTranslation": [0, 0.55, 0],
"rootBone": "sandslash",
"animations": {
"cry": "q.bedrock_stateful('sandslash', 'cry')"
},
"poses": {
"standing": {
"poseTypes": ["STAND", "FLOAT", "HOVER", "PROFILE", "PORTRAIT"],
"animations": [
"q.look('head')",
"q.bedrock('sandslash', 'ground_idle')"
],
"quirks": [
"q.bedrock_quirk('sandslash', 'blink')"
],
"transformTicks": 10
},
"walk": {
"poseName": "walk",
"poseTypes": ["WALK", "SWIM", "FLY"],
"animations": [
"q.look('head')",
"q.bedrock('sandslash', 'ground_walk')"
],
"quirks": [
"q.bedrock_quirk('sandslash', 'blink')"
],
"transformTicks": 10
},
"sleep": {
"poseTypes": ["SLEEP"],
"animations": [
"q.bedrock('sandslash', 'sleep')"
]
}
}
}
@@ -1,44 +0,0 @@
{
"portraitScale": 1.56,
"portraitTranslation": [-0.33, 0.78, 0.0],
"profileScale": 0.8,
"profileTranslation": [0, 0.5, 0],
"rootBone": "nidoqueen",
"animations": {
"cry": "q.bedrock_stateful('nidoqueen', 'cry')"
},
"poses": {
"standing": {
"poseTypes": ["STAND", "FLOAT", "HOVER", "PROFILE", "PORTRAIT"],
"animations": [
"q.look('head')",
"q.bedrock('nidoqueen', 'ground_idle')"
],
"isBattle": false,
"quirks": [
"q.bedrock_quirk('nidoqueen', 'blink')",
"q.bedrock_quirk('nidoqueen', 'spgs_happy_place', 600, 900, 1)"
]
},
"walking": {
"poseTypes": ["WALK", "SWIM", "FLY"],
"animations": [
"q.look('head')",
"q.bedrock('nidoqueen', 'ground_idle')",
"q.biped_walk(0.66, 1.4, 'leg_left', 'leg_right')",
"q.bimanual_swing(0.66, 1.4, 'arm_left', 'arm_right')"
],
"quirks": [
"q.bedrock_quirk('nidoqueen', 'blink')"
]
},
"sleep": {
"poseTypes": [
"SLEEP"
],
"animations": [
"q.bedrock('nidoqueen', 'ground_idle')"
]
}
}
}
@@ -1,37 +0,0 @@
{
"portraitScale": 2.6,
"portraitTranslation": [-0.71, -2, 0],
"profileScale": 1,
"profileTranslation": [-0.1, 0.21, 0],
"rootBone": "nidorino",
"animations": {
"cry": "q.bedrock_stateful('nidorino', 'cry')"
},
"poses": {
"standing": {
"poseName": "standing",
"poseTypes": ["STAND", "FLOAT", "HOVER", "PROFILE", "PORTRAIT"],
"animations": [
"q.look('head')",
"q.bedrock('nidorino', 'ground_idle')"
],
"quirks": [
"q.bedrock_quirk('nidorino', 'blink')"
],
"transformTicks": 10
},
"walk": {
"poseName": "walk",
"poseTypes": ["WALK","SWIM", "FLY"],
"animations": [
"q.look('head')",
"q.bedrock('nidorino', 'ground_idle')",
"q.quadruped_walk('null', 'leg_front_right', 'leg_back_left', 'leg_back_right', 0.7, 0.7)"
],
"quirks": [
"q.bedrock_quirk('nidorino', 'blink')"
],
"transformTicks": 10
}
}
}
@@ -1,40 +0,0 @@
{
"portraitScale": 1.8,
"portraitTranslation": [-0.2, -1.2, 0],
"profileScale": 0.7,
"profileTranslation": [0, 0.6, 0],
"rootBone": "paras",
"animations": {
"cry": "q.bedrock_stateful('paras', 'cry')"
},
"poses": {
"standing": {
"poseTypes": ["STAND", "FLOAT", "HOVER", "PROFILE", "PORTRAIT", "SHOULDER_LEFT", "SHOULDER_RIGHT"],
"animations": [
"q.bedrock('paras', 'ground_idle')",
"q.look('head')"
],
"quirks": [
"q.bedrock_quirk('paras', 'blink')"
],
"transformTicks": 10
},
"walking": {
"poseTypes": ["WALK", "SWIM", "FLY"],
"animations": [
"q.bedrock('paras', 'ground_walk')",
"q.look('head')"
],
"quirks": [
"q.bedrock_quirk('paras', 'blink')"
],
"transformTicks": 10
},
"sleep": {
"poseTypes": ["SLEEP"],
"animations": [
"q.bedrock('paras', 'sleep')"
]
}
}
}
@@ -1,60 +0,0 @@
{
"portraitScale": 1.66,
"portraitTranslation": [-0.08, -0.66, 0],
"profileScale": 0.86,
"profileTranslation": [0, 0.43, 0],
"rootBone": "venonat",
"animations": {
"cry": "q.bedrock_stateful('venonat', 'cry')"
},
"poses": {
"standing": {
"poseTypes": ["STAND", "FLOAT", "HOVER", "PROFILE", "PORTRAIT"],
"isBattle": false,
"animations": [
"q.bedrock('venonat', 'ground_idle')"
],
"quirks": [
"q.bedrock_quirk('venonat', 'blink')",
"q.bedrock_quirk('venonat', 'quirk1')",
"q.bedrock_quirk('venonat', 'quirk2')"
]
},
"battle-standing": {
"poseTypes": ["STAND", "FLOAT", "HOVER"],
"isBattle": true,
"animations": [
"q.bedrock('venonat', 'battle_idle')"
],
"quirks": [
"q.bedrock_quirk('venonat', 'blink')",
"q.bedrock_quirk('venonat', 'quirk1')",
"q.bedrock_quirk('venonat', 'quirk2')"
],
"transformTicks": 10
},
"walking": {
"poseTypes": ["WALK", "SWIM", "FLY"],
"animations": [
"q.bedrock('venonat', 'ground_walk')"
],
"quirks": [
"q.bedrock_quirk('venonat', 'blink')",
"q.bedrock_quirk('venonat', 'quirk1')",
"q.bedrock_quirk('venonat', 'quirk2')"
]
},
"sleep": {
"poseTypes": [
"SLEEP"
],
"animations": [
"q.bedrock('venonat', 'sleep')"
],
"quirks": [
"q.bedrock_quirk('venonat', 'quirk1')",
"q.bedrock_quirk('venonat', 'quirk2')"
]
}
}
}
@@ -1,80 +0,0 @@
{
"portraitScale": 1.8,
"portraitTranslation": [-0.46, 0.1, 0],
"profileScale": 0.8,
"profileTranslation": [0, 0.6, 0],
"rootBone": "venomoth",
"animations": {
"cry": "q.bedrock_stateful('venomoth', 'cry')"
},
"poses": {
"standing": {
"poseTypes": ["STAND", "FLOAT", "PROFILE", "PORTRAIT"],
"animations": [
"q.bedrock('venomoth', 'ground_idle')"
],
"isBattle": false,
"quirks": [
"q.bedrock_quirk('venomoth', 'blink')",
"q.bedrock_quirk('venomoth', 'quirk1')",
"q.bedrock_quirk('venomoth', 'quirk2')"
]
},
"battle-standing": {
"poseTypes": ["STAND", "FLOAT", "HOVER"],
"animations": [
"q.bedrock('venomoth', 'battle_idle')"
],
"isBattle": true,
"quirks": [
"q.bedrock_quirk('venomoth', 'blink')",
"q.bedrock_quirk('venomoth', 'quirk1')",
"q.bedrock_quirk('venomoth', 'quirk2')"
],
"transformTicks": 10
},
"walking": {
"poseTypes": ["WALK", "SWIM"],
"animations": [
"q.bedrock('venomoth', 'ground_walk')"
],
"quirks": [
"q.bedrock_quirk('venomoth', 'blink')",
"q.bedrock_quirk('venomoth', 'quirk1')",
"q.bedrock_quirk('venomoth', 'quirk2')"
]
},
"hover": {
"poseTypes": ["HOVER"],
"animations": [
"q.bedrock('venomoth', 'air_idle')"
],
"quirks": [
"q.bedrock_quirk('venomoth', 'blink')",
"q.bedrock_quirk('venomoth', 'quirk1')",
"q.bedrock_quirk('venomoth', 'quirk2')"
]
},
"flying": {
"poseTypes": ["FLY"],
"animations": [
"q.bedrock('venomoth', 'air_fly')"
],
"quirks": [
"q.bedrock_quirk('venomoth', 'blink')",
"q.bedrock_quirk('venomoth', 'quirk1')",
"q.bedrock_quirk('venomoth', 'quirk2')"
]
},
"sleep": {
"poseTypes": ["SLEEP"],
"animations": [
"q.bedrock('venomoth', 'sleep')"
],
"quirks": [
"q.bedrock_quirk('venomoth', 'quirk1')",
"q.bedrock_quirk('venomoth', 'quirk_sleep')"
]
}
}
}
@@ -1,60 +0,0 @@
{
"rootBone": "meowth",
"portraitScale": 1.6,
"portraitTranslation": [
0.05,
-0.1,
0
],
"profileScale": 0.8,
"profileTranslation": [
0,
0.54,
0
],
"animations": {
"cry": "q.bedrock_stateful('meowth', 'cry')"
},
"poses": {
"standing": {
"poseTypes": [
"STAND",
"FLOAT",
"HOVER",
"PROFILE",
"PORTRAIT"
],
"animations": [
"q.look('head')",
"q.bedrock('meowth', 'ground_idle')"
],
"quirks": [
"q.bedrock_quirk('meowth', 'blink')"
]
},
"sleep": {
"poseTypes": [
"SLEEP"
],
"animations": [
"q.bedrock('meowth', 'sleep')"
]
},
"walk": {
"poseTypes": [
"WALK",
"SWIM",
"FLY"
],
"animations": [
"q.look('head')",
"q.biped_walk(0.7, 1.4, 'leg_left', 'leg_right')",
"q.bimanual_swing(0.6662, 1, 'arm_left', 'arm_right')",
"q.bedrock('meowth', 'ground_idle')"
],
"quirks": [
"q.bedrock_quirk('meowth', 'blink')"
]
}
}
}
@@ -1,43 +0,0 @@
{
"rootBone": "meowth",
"portraitScale": 1.6,
"portraitTranslation": [0.05, -0.1, 0],
"profileScale": 0.8,
"profileTranslation": [0, 0.54, 0],
"animations": {
"cry": "q.bedrock_stateful('meowth_alolan', 'cry')"
},
"poses": {
"standing": {
"poseTypes": ["STAND", "FLOAT", "HOVER", "PROFILE", "PORTRAIT"],
"animations": [
"q.look('head')",
"q.bedrock('meowth_alolan', 'ground_idle')"
],
"quirks": [
"q.bedrock_quirk('meowth_alolan', 'blink')"
]
},
"walking": {
"poseTypes": ["WALK", "SWIM", "FLY"],
"animations": [
"q.look('head')",
"q.biped_walk(0.7, 1.4, 'leg_left', 'leg_right')",
"q.bimanual_swing(0.6662, 1, 'arm_left', 'arm_right')",
"q.bedrock('meowth_alolan', 'ground_idle')"
],
"quirks": [
"q.bedrock_quirk('meowth_alolan', 'blink')"
]
},
"sleep": {
"poseName": "sleep",
"poseTypes": [
"SLEEP"
],
"animations": [
"q.bedrock('meowth_alolan', 'sleep')"
]
}
}
}
@@ -1,77 +0,0 @@
{
"rootBone": "meowth",
"portraitScale": 1.6,
"portraitTranslation": [
0.05,
-0.1,
0
],
"profileScale": 0.8,
"profileTranslation": [
0,
0.54,
0
],
"animations": {
"cry": "q.bedrock_stateful('meowth_galarian', 'cry')"
},
"poses": {
"standing": {
"poseTypes": [
"STAND",
"FLOAT",
"HOVER",
"PROFILE",
"PORTRAIT"
],
"isBattle": false,
"animations": [
"q.look('head')",
"q.bedrock('meowth_galarian', 'ground_idle')"
],
"transformTicks": 10,
"quirks": [
"q.bedrock_quirk('meowth_galarian', 'blink')"
]
},
"battle-standing": {
"poseTypes": [
"STAND",
"FLOAT",
"HOVER"
],
"isBattle": true,
"animations": [
"q.look('head')",
"q.bedrock('meowth_galarian', 'battle_idle')"
],
"transformTicks": 10,
"quirks": [
"q.bedrock_quirk('meowth_galarian', 'blink')"
]
},
"walking": {
"poseTypes": [
"WALK",
"SWIM",
"FLY"
],
"animations": [
"q.look('head')",
"q.bedrock('meowth_galarian', 'ground_walk')"
],
"transformTicks": 10,
"quirks": [
"q.bedrock_quirk('meowth_galarian', 'blink')"
]
},
"sleep": {
"poseTypes": [
"SLEEP"
],
"animations": [
"q.bedrock('meowth_galarian', 'sleep')"
]
}
}
}
@@ -1,59 +0,0 @@
{
"rootBone": "persian",
"portraitScale": 2,
"portraitTranslation": [
-0.8,
0.3,
0
],
"animations": {
"cry": "q.bedrock_stateful('persian', 'cry')"
},
"profileScale": 0.9,
"profileTranslation": [
0,
0.38,
0
],
"poses": {
"standing": {
"poseTypes": [
"STAND",
"FLOAT",
"HOVER",
"PROFILE",
"PORTRAIT"
],
"animations": [
"q.look('neck')",
"q.bedrock('persian', 'ground_idle')"
],
"quirks": [
"q.bedrock_quirk('persian', 'blink')"
]
},
"sleep": {
"poseTypes": [
"SLEEP"
],
"animations": [
"q.bedrock('persian', 'sleep')"
]
},
"walk": {
"poseTypes": [
"WALK",
"SWIM",
"FLY"
],
"animations": [
"q.look('neck')",
"q.bedrock('persian', 'ground_idle')",
"q.quadruped_walk(0.5, 1.1, 'leg_front_left1', 'leg_front_right1', 'leg_back_left1', 'leg_back_right1')"
],
"quirks": [
"q.bedrock_quirk('persian', 'blink')"
]
}
}
}
@@ -1,60 +0,0 @@
{
"rootBone": "persian",
"portraitScale": 2,
"portraitTranslation": [
-0.76,
-0.11,
0
],
"profileScale": 0.9,
"profileTranslation": [
0,
0.38,
0
],
"animations": {
"cry": "q.bedrock_stateful('persian_alolan', 'cry')"
},
"poses": {
"standing": {
"poseTypes": [
"STAND",
"FLOAT",
"HOVER",
"PROFILE",
"PORTRAIT"
],
"animations": [
"q.look('head')",
"q.bedrock('persian_alolan', 'ground_idle')"
],
"quirks": [
"q.bedrock_quirk('persian_alolan', 'blink')"
]
},
"sleep": {
"poseTypes": [
"SLEEP"
],
"animations": [
"q.bedrock('persian_alolan', 'sleep')"
]
},
"walk": {
"poseName": "walk",
"poseTypes": [
"WALK",
"SWIM",
"FLY"
],
"animations": [
"q.look('head')",
"q.bedrock('persian_alolan', 'ground_idle')",
"q.quadruped_walk(0.5, 1.1, 'leg_front_left1', 'leg_front_right1', 'leg_back_left1', 'leg_back_right1')"
],
"quirks": [
"q.bedrock_quirk('persian_alolan', 'blink')"
]
}
}
}
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