Compare commits

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Author SHA1 Message Date
Landon Wills 9e1694cc8d Add locator rotation to camera bob (still needs work) 2025-04-13 21:11:38 -04:00
Landon bb6e5607f1 Merge branch 'stop-head-pitch' into 'main'
Make head moving actually stop this time.

See merge request cable-mc/cobblemon!1596
2025-04-13 04:55:00 +00:00
Landon 4603f5ac7a Merge branch 'riding-animation-01' into 'main'
Riding dynamic animation, riding fixes, and controller tweaks

See merge request cable-mc/cobblemon!1599
2025-04-12 23:59:31 +00:00
Jackson BowesandLandon c683294227 Riding dynamic animation, riding fixes, and controller tweaks 2025-04-12 23:59:31 +00:00
JPAK f29c2343e6 Merge remote-tracking branch 'origin/stop-head-pitch' into stop-head-pitch 2025-04-12 16:41:40 -05:00
JPAK 3a2da5a87d Make head moving actually stop this time. 2025-04-12 16:41:13 -05:00
Landon 1c13ab24e8 Merge branch 'even-more-riding-tweaks' into 'main'
Even more riding tweaks

See merge request cable-mc/cobblemon!1597
2025-04-12 03:07:36 +00:00
Paul 380cf0ea71 You? You're meant to be dead! 2025-04-12 12:29:44 +10:00
Paul 8ded7334bb Refactor forcedTick handling in PosableEntityModel 2025-04-12 12:23:17 +10:00
Polymeta 0ac34bf1a4 Merge branch 'locator-rotation-player-rendering' into 'main'
Lock player model to seat locator's rotation when riding

See merge request cable-mc/cobblemon!1598
2025-04-11 19:41:47 +00:00
Landon Wills 9716ea0806 Fix rotation of player when using custom camera 2025-04-11 06:13:47 -04:00
Landon Wills ffea94f3b2 Rotate player depending on seat locator's rotation 2025-04-11 03:39:49 -04:00
Landon Wills 3061ba69e2 Riding momentum is maintained when window is not active 2025-04-11 03:17:26 -04:00
Landon Wills 741e38d606 Fix issue where same-species pokemon will sync animations on multiplayer environments 2025-04-11 02:01:28 -04:00
Landon Wills 02f2c072c9 Fix issues with pre-animation logic 2025-04-11 01:29:49 -04:00
JPAK 4722defec2 Make head moving actually stop this time. 2025-04-10 13:14:32 -05:00
Polymeta c54849f415 Merge branch 'implement_pokemon' into 'main'
Few mons added for testing

See merge request cable-mc/cobblemon!1595
2025-04-10 13:46:35 +00:00
Frank The FarmerandPolymeta d44e625e9d Few mons added for testing 2025-04-10 13:46:35 +00:00
Polymeta 6a74d5982a Merge branch 'more-riding-tweaks' into 'main'
Riding tweaks / fixes

See merge request cable-mc/cobblemon!1594
2025-04-10 09:13:32 +00:00
Landon Wills 03905c77d2 Add license 2025-04-10 03:12:53 -04:00
Landon Wills da9558f5f9 Fix camera riding momentum not occurring when in chat or screens 2025-04-10 01:40:44 -04:00
Landon Wills 5c65dffac8 Improve rendering of ridden pokemon substantially on low or inconsistent FPS 2025-04-09 23:36:21 -04:00
Landon Wills b67b37c99e Fix some issues with merge 2025-04-09 22:54:23 -04:00
Landon Wills fbb7ee31c5 Merge branch 'refs/heads/main' into water-mount-behaviours 2025-04-09 22:38:45 -04:00
Polymeta d3ef26976b Merge branch 'composite-behaviour-refactor' into 'main'
Composite behaviour refactor

See merge request cable-mc/cobblemon!1584
2025-04-09 15:58:55 +00:00
Landon Wills dac01a3730 Fix issue with crashing on packet decode before player is initialized 2025-04-09 03:30:55 -04:00
Landon Wills ddb05768e4 Remove redundant riding behaviour, rename ride style option from misc to composite 2025-04-09 03:17:31 -04:00
Polymeta 5374940d24 Merge branch 'spicy-molang' into 'main'
Added `spawn_pokemon` and `attempt_wild_battle` as available MoLang functions

Closes #1237

See merge request cable-mc/cobblemon!1586
2025-04-09 07:13:00 +00:00
SpicyandPolymeta 1fd6a660dd Added spawn_pokemon and attempt_wild_battle as available MoLang functions 2025-04-09 07:13:00 +00:00
Landon Wills fd45934775 Fix issue with canRide condition, remove duplicate riding config in aerodactyl 2025-04-09 03:09:04 -04:00
Polymeta 5e0ffd8bd3 Merge branch 'josh/item-molang-fixes' into 'main'
Small fixes for molang functions related to item rendering.

See merge request cable-mc/cobblemon!1590
2025-04-08 16:02:48 +00:00
JoshandPolymeta b4b315360d Small fixes for molang functions related to item rendering. 2025-04-08 16:02:48 +00:00
Polymeta a44c70648b actually return held item to player again
Signed-off-by: Polymeta <40173118+Polymeta@users.noreply.github.com>
2025-04-08 16:07:20 +01:00
Polymeta c41b0cdca2 Merge branch 'negative-config-values' into 'main'
Allow negative numbers in config GUI

See merge request cable-mc/cobblemon!1588
2025-04-08 12:01:45 +00:00
lionandPolymeta 88f743ee48 Allow negative numbers in config GUI 2025-04-08 12:01:44 +00:00
Polymeta 15b9afacf8 remove client logic from common code MoLang functions
Signed-off-by: Polymeta <40173118+Polymeta@users.noreply.github.com>
2025-04-08 12:59:36 +01:00
Polymeta babcf7430b don't error when heldItem nbt is not present
Closes #1505

Signed-off-by: Polymeta <40173118+Polymeta@users.noreply.github.com>
2025-04-08 11:38:05 +01:00
Polymeta 3439ca2011 [skip-ci] fix tag docs formatting
Signed-off-by: Polymeta <40173118+Polymeta@users.noreply.github.com>
2025-04-08 10:55:48 +01:00
Polymeta 6539f3dea1 Merge branch 'josh/3d-wearable-items' into 'main'
Start of wearable item implementation.

See merge request cable-mc/cobblemon!1579
2025-04-08 09:16:24 +00:00
Landon Wills 1677598ec0 Merge branch 'refs/heads/main' into water-mount-behaviours
# Conflicts:
#	common/src/main/java/com/cobblemon/mod/common/mixin/client/CameraMixin.java
2025-04-08 01:36:01 -04:00
Landon fcde1eb171 Merge branch 'hitbox-and-hit' into 'main'
Position hitbox on client to be accurate to the locator and make looking at...

See merge request cable-mc/cobblemon!1589
2025-04-08 03:26:26 +00:00
Josh a30a5644df Okay, this is it this time for real 2025-04-07 23:03:30 -04:00
JPAK a5672a38b9 Switch to using delegates to position riders. 2025-04-07 21:37:42 -05:00
JPAK 3b14ea319b Position hitbox on client to be accurate to the locator and make looking at stuff align to the camera. 2025-04-07 21:12:01 -05:00
Landon Wills 57e2765f90 Clean up some method signatures in CameraMixin 2025-04-07 21:57:20 -04:00
Josh a090c90831 Merge branch 'main' into josh/3d-wearable-items 2025-04-07 20:55:41 -04:00
Josh 5dcc9ba46d Edit CHANGELOG.md 2025-04-07 21:21:05 +00:00
Josh f8e4ea70df Removed debug models. 2025-04-07 17:09:15 -04:00
Josh 5dc1c749f3 Replaced WearableItemModel enum with WearableItem class. Instances of this class should have a corresponding 3D model in models/item/wearable/ 2025-04-07 16:35:46 -04:00
Polymeta 3accfa29b7 Merge branch 'josh/joint-transform-command' into 'main'
Changed command "changejointscale" into "transformmodelpart". Allows you to easily add model transformations in-game.

See merge request cable-mc/cobblemon!1587
2025-04-07 17:18:56 +00:00
Josh 1af1569f63 Updated CHANGELOG.md 2025-04-07 11:13:27 -04:00
Polymeta dbd2f5d340 Merge branch 'implement_pokemon' into 'main'
Implemented many pokemon

See merge request cable-mc/cobblemon!1585
2025-04-07 09:35:47 +00:00
Frank The FarmerandPolymeta 86bf413f00 Implemented many pokemon 2025-04-07 09:35:46 +00:00
Landon f13e7d03a1 Merge branch 'camera-changes-third-person' into 'main'
Riding Third Person Camera

See merge request cable-mc/cobblemon!1582
2025-04-07 02:51:07 +00:00
JordanandLandon 4a025ac65e Riding Third Person Camera 2025-04-07 02:51:07 +00:00
Josh 8a0c98c9ab Renamed command to transformmodelpart 2025-04-06 18:58:13 -04:00
Josh 36c5fe2419 Properly display name of model part. 2025-04-06 18:52:15 -04:00
Josh 0c79d102cf Changed changejointscale command into transformpartcommand with can cahnge the position rotation and scale of any joint on a model. 2025-04-06 18:31:39 -04:00
Polymeta b14b25ae19 Merge branch 'SaferSendouts' into 'main'
Safer sendouts

See merge request cable-mc/cobblemon!1458
2025-04-06 20:58:09 +00:00
Josh bd8f644b9a Add scaling as an option when creating transformedParts 2025-04-06 10:56:10 -04:00
Josh 7c84cdb05d transformedParts must add to the model part rather than replacing it with set() 2025-04-06 10:54:00 -04:00
Landon Wills 0293c0e811 Update licenses 2025-04-06 04:02:10 -04:00
Landon 125975e25f Merge branch 'item-with-components-swap' into 'main'
Fixed not being able to swap held item of the same type, but have different components.

See merge request cable-mc/cobblemon!1580
2025-04-06 05:42:42 +00:00
Landon Wills c7223ae898 Fix some issues with the new composite system, move assets to new system 2025-04-06 01:35:46 -04:00
Landon baf766298a Merge branch 'riding-ground-render-revert' into 'main'
revert broken ground rendering code. Correctly set stale yrot value on return...

See merge request cable-mc/cobblemon!1583
2025-04-06 05:11:30 +00:00
Jackson BowesandLandon 83580e7e8b revert broken ground rendering code. Correctly set stale yrot value on return... 2025-04-06 05:11:30 +00:00
Landon Wills 38f5c12dce Remove some redundant casting 2025-04-05 23:59:47 -04:00
Landon Wills e6a9a27692 Forgot to remove some code I refactored 2025-04-05 23:59:21 -04:00
Landon Wills 7ff413c401 Add support for custom behaviour settings for different composite strategies 2025-04-05 23:57:30 -04:00
Test 90335ccb2d hide mark scroll when unused 2025-04-05 17:26:09 -04:00
Landon Wills 603f99e5f3 Refactor composite behaviours 2025-04-05 04:24:19 -04:00
Landon Wills 1b53a127af Add lapras assets 2025-04-05 01:39:02 -04:00
Josh 9679929694 Merge branch 'main' into 'item-with-components-swap'
# Conflicts:
#   common/src/main/kotlin/com/cobblemon/mod/common/entity/pokemon/PokemonEntity.kt
2025-04-05 02:01:27 +00:00
Landon fd6fb5db47 Merge branch 'riding-friction-change' into 'main'
Decouple minecraft friction logic for better feeling controllers. Limit speed...

See merge request cable-mc/cobblemon!1581
2025-04-05 00:21:27 +00:00
Jackson BowesandLandon a80ada8590 Decouple minecraft friction logic for better feeling controllers. Limit speed... 2025-04-05 00:21:27 +00:00
Landon c4a4b9cb86 Merge branch 'multiplayer-riding' into 'main'
Multiplayer support for riding

See merge request cable-mc/cobblemon!1578
2025-04-04 21:15:55 +00:00
Josh 5af96e75eb Fixed message when swapping items.
Used `displayName` rather than `hoverName` for more dynamic text in message.
2025-04-04 13:35:09 -04:00
Josh 023a01befd Can now swap pokemon's held items if the components are different. 2025-04-04 13:03:49 -04:00
Polymeta 4912a89e6e pokemon are allowed to turn their heads when they are not ridden
Signed-off-by: Polymeta <40173118+Polymeta@users.noreply.github.com>
2025-04-04 13:12:16 +01:00
Polymeta f2e10d1b01 Merge branch 'refs/heads/main' into multiplayer-riding
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonNetwork.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/entity/pokemon/PokemonEntity.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/net/messages/client/spawn/SpawnPokemonPacket.kt
2025-04-04 12:54:10 +01:00
Hiroku 25eb197491 Merge branch 'ribs' into 'main'
🎀

See merge request cable-mc/cobblemon!1566
2025-04-04 10:13:58 +00:00
TestandHiroku 8de233b572 🎀 2025-04-04 10:13:58 +00:00
Landon Wills 83972ca9e6 Hook up a couple more pokemon for bird controller 2025-04-04 03:50:34 -04:00
Landon Wills 35e2190cae Reset orientation properly on landing 2025-04-04 02:33:23 -04:00
Landon Wills b966cd2db0 Fix issue with orientation tracking for rendering 2025-04-04 02:06:06 -04:00
Landon Wills 3e492541cc Fix issue with registry sync on riding properties 2025-04-04 01:40:27 -04:00
JazzMcNade cc2022ed59 Merge branch 'main' into SaferSendouts 2025-04-03 20:30:24 -05:00
Josh 298fdf45d5 Adjusted default position and scale values for wearables. Any additional transformations for a specific pokemon should be done in its posers. 2025-04-03 20:47:09 -04:00
Polymeta 4e9541d7f5 licenses
Signed-off-by: Polymeta <40173118+Polymeta@users.noreply.github.com>
2025-04-03 23:24:11 +01:00
Josh 1dab5b8c7c Added debug models to help with aligning wearable items on pokemon. 2025-04-03 17:03:26 -04:00
Landon Wills 2875e9efa9 Temporary fix to crashing issue due to pokemon sticking around when they shouldnt be 2025-04-03 16:27:44 -04:00
Landon Wills 2b42fff66b Fix issue with players sometimes launching at odd angles when riding 2025-04-03 16:26:54 -04:00
Landon Wills 643a33a643 Prevent crouching moving the player when riding pokemon 2025-04-03 16:26:34 -04:00
Landon Wills e348c48eff Fix reversed third person camera 2025-04-03 14:25:03 -04:00
Landon Wills 473f58cab9 No more random render flickers yippee 2025-04-03 13:49:18 -04:00
Landon Wills 987b8619a3 Specify side for riding state management, add multiplayer wing flap for charizard 2025-04-03 05:11:33 -04:00
Landon Wills 87632941e8 Fix issue with player not rotating on mount 2025-04-03 02:25:11 -04:00
Landon Wills 041acab7ca Optimize change detection on riding sync 2025-04-03 02:06:23 -04:00
Landon Wills b3de7d1c1a Synchronize riding state to clients 2025-04-03 01:25:30 -04:00
Landon Wills afcb2dd77c Use render orientation instead of raw orientation for local players 2025-04-03 00:12:36 -04:00
Landon Wills a7bd6d2bf4 Update Garchomp, change translation in mounted player rendering 2025-04-02 23:54:22 -04:00
Landon Wills b096cb60a3 Use more precise orientation for posable model if player is local 2025-04-02 23:16:34 -04:00
JPAK 7f1c0c3d4c Fixed culling. It really was that easy xd 2025-04-02 07:23:26 -05:00
Landon Wills a4f0bf9d2f Fix issue with the world ocasionally playing hide and seek when rolling in first person 2025-04-02 01:57:40 -04:00
JacksonB f46c748e9f Add forgotten bird logic 2025-04-02 00:07:37 -05:00
Landon Wills 065479c58c Make rendering smooth for rolling players & entities 2025-04-02 00:16:05 -04:00
JacksonB eee3d46a2d Keep a render orientation that interpolates behind the last received orientation and damp the slerp by a static amount frame to frame. 2025-04-01 21:07:21 -05:00
Hiroku d7b43fcbfc Merge branch 'spicy-molang' into 'main'
Added `pokemon` as an available Molang function for the `battleActor` functions

See merge request cable-mc/cobblemon!1577
2025-04-01 20:21:18 +00:00
Landon Wills c82e011f73 Pull together riding branches, trying to fix render stuttering 2025-04-01 13:18:50 -04:00
Spicy bf1b996962 Added pokemon as an available Molang function for the battleActor functions 2025-04-01 09:12:16 -05:00
Landon Wills fc46cdcda0 Merge remote-tracking branch 'refs/remotes/origin/camera-changes' into test
# Conflicts:
#	common/src/main/java/com/cobblemon/mod/common/mixin/client/CameraMixin.java
#	common/src/main/kotlin/com/cobblemon/mod/common/client/render/player/MountedPlayerRenderer.kt
2025-04-01 09:24:11 -04:00
Landon Wills 4e7b029afb Merge remote-tracking branch 'refs/remotes/origin/multiplayer-roll-sync' into test 2025-04-01 09:22:19 -04:00
Landon Wills 5430f02770 Add much more context to pose provider, optimize velocity tracking, add sync to server 2025-04-01 09:20:51 -04:00
Landon Wills 6a51abe3ee Axe more of the old system, fix some issues with deserialization 2025-04-01 06:48:21 -04:00
Landon Wills 008652b442 Forgot a change 2025-04-01 06:32:11 -04:00
Landon Wills c1e088eb33 Hook new riding infrastructure up to serialization, axe the old controllers 2025-04-01 06:31:33 -04:00
Landon Wills 1669a2f428 Make all riding behaviour settings encodable 2025-04-01 05:44:18 -04:00
Landon Wills 2ba63f4641 Redirect PokemonEntity and mixins to new riding system 2025-04-01 05:29:17 -04:00
Landon Wills 41b9e9001d Refactor riding system 2025-04-01 03:48:45 -04:00
JacksonB 679920b786 Rolling is now displayed on remote clients while riding. 2025-03-31 23:15:44 -05:00
Landon Wills f058d6e635 More work on controllers. Poses borked again 2025-03-31 20:46:11 -04:00
Landon Wills f9377b7489 Some progress on data transfer for ride controllers (currently not functional) 2025-03-31 17:55:59 -04:00
Polymeta e59b5094ad correctly warp world as holder inside spawnfilters
Signed-off-by: Polymeta <40173118+Polymeta@users.noreply.github.com>
2025-03-31 11:50:54 +01:00
JacksonB c8ec4e6f1f commit to not lose anything because paranoid the computer explodes 2025-03-31 00:20:21 -05:00
Josh a2fef9f1be Moved WearableItemModel functions out of HeldItemRenderer.kt 2025-03-30 21:24:13 -04:00
Josh 3d4df2c098 Fixed item rendering not falling back to the item locator if other locators are not present. 2025-03-30 21:11:05 -04:00
Josh 7557cab03d Fixed item visibility button not showing the right icon when opening summary or switching pokemon. 2025-03-30 20:55:28 -04:00
Josh f1018b1da9 Simplified HeldItemRenderer to use only one render function that renders an Item on a PosableModel. And fixed the item lighting in the summary menu. 2025-03-30 20:03:07 -04:00
Landon Wills cbcc6abe40 Fix issue with poses not changing properly in multiplayer riding 2025-03-30 17:04:36 -04:00
Josh 5af4e3bddb Added placeholder models for wearable items and logic to register the models. 2025-03-30 02:03:44 -04:00
Landon Wills 64c9d47b0f Fix multiplayer issue where pokemon other player's were riding would not rotate 2025-03-29 21:10:42 -04:00
Josh 1f519cae50 Fixed rotation of items rending in PokemonOnShoulderRenderer and ModelWidget 2025-03-29 20:01:04 -04:00
Landon Wills c0d2803f61 Fix multiplayer issues with clients not recognizing ridden pokemon on login 2025-03-29 15:55:34 -04:00
Landon Wills e249d5238f Fix issue with orientation not getting reset on ride dismount 2025-03-29 02:34:00 -04:00
Landon Wills e32e505e95 Fix issue with sprint not getting recognized on RunUpToJetFlightCompositeController 2025-03-29 02:14:40 -04:00
Landon 7642a84108 Merge branch 'ride-controller-server-crash-fix' into 'multiplayer-riding'
Ride controller server crash fix

See merge request cable-mc/cobblemon!1575
2025-03-29 04:58:25 +00:00
JacksonB b6e20d69cc fix to crouch but sprint during riding is still broken 2025-03-28 15:18:10 -05:00
JacksonB 9d04e20a30 Remove client only code causing server crash and replace with proper code. 2025-03-28 14:51:33 -05:00
Landon Wills d2624813f7 Merge branch 'refs/heads/bug-fixes' into multiplayer-riding 2025-03-28 13:36:22 -04:00
Landon Wills a2789e70ed Use readString in readExpression to be a bit more clear on it's function 2025-03-28 13:35:05 -04:00
Landon Wills f6f607904e Merge branch 'refs/heads/bug-fixes' into multiplayer-riding 2025-03-28 01:53:19 -04:00
Landon Wills 22ea0296c0 Fix issues with riding controller packet decoding 2025-03-28 01:52:03 -04:00
Landon Wills 24ae2f5324 Fix issue with registering species on servers 2025-03-28 01:51:38 -04:00
Landon Wills 9284497cec Refactor Rollable interface, fix issue with mixins crossing sides, causing server to fail to load 2025-03-28 00:21:26 -04:00
Landon Wills 36cb12952a Move more functions out of Rollable to mouse handling 2025-03-27 21:55:29 -04:00
Landon Wills 2700dc7f39 Refactor function to get angular velocity out of Rollable 2025-03-27 21:23:12 -04:00
Polymeta c9d27d46b6 license header
Signed-off-by: Polymeta <40173118+Polymeta@users.noreply.github.com>
2025-03-26 11:39:18 +00:00
Polymeta b68756378c Merge branch 'Box-count-command' into 'main'
Added /boxcount

See merge request cable-mc/cobblemon!1565
2025-03-25 17:01:22 +00:00
Polymeta 1ff1880951 Merge branch 'main' into 'Box-count-command'
# Conflicts:
#   common/src/main/kotlin/com/cobblemon/mod/common/api/permission/CobblemonPermissions.kt
2025-03-25 16:59:25 +00:00
Polymeta fea2d32de8 Merge branch 'spectate-command' into 'main'
Added a spectate battle command.

See merge request cable-mc/cobblemon!1264
2025-03-25 16:56:49 +00:00
Conan e3e6d4452c # 2025-03-25 14:12:49 +01:00
Conan f687e8e658 Merge branch 'main' of https://gitlab.com/cable-mc/cobblemon into spectate-command
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonCommands.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/api/permission/CobblemonPermissions.kt
#	common/src/main/resources/assets/cobblemon/lang/en_us.json
2025-03-25 14:07:49 +01:00
ShiroFenixlm a6d17659f8 Added removeListOfBoxes to PCStore 2025-03-19 23:31:43 -04:00
ShiroFenixlm 997a6de23b Remove and Set now only delete empty boxes unless forced 2025-03-19 21:52:08 -04:00
ShiroFenixlm c948b6d885 Added force remove button 2025-03-18 19:40:53 -04:00
ShiroFenixlm 5508980384 Final Cleanup, i hope 2025-03-17 15:24:02 -04:00
ShiroFenixlm e39dee01e5 Cleanup 2025-03-17 15:16:06 -04:00
ShiroFenixlm a81412e176 Merge remote-tracking branch 'origin/Box-count-command' into Box-count-command
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/command/ChangePCBoxesCommand.kt
2025-03-17 15:15:01 -04:00
ShiroFenixlm 09f9dd91aa Fixed some issues and added error handling when removing too many boxes 2025-03-17 15:08:07 -04:00
ShiroFenixlm 2efc3c72ac Fixed some issues and added error handling when removing too many boxes 2025-03-17 15:02:57 -04:00
ShiroFenix a92fb03093 Updated command logic to improve legibility 2025-03-17 12:56:15 -04:00
ShiroFenix ad5847983f Updated command logic to improve legibility 2025-03-17 12:55:59 -04:00
WhiteFenix19 bb25300513 Updated command logic to improve legibility 2025-03-17 12:32:46 -04:00
WhiteFenix19 de33804eb4 Updated command logic to improve legibility 2025-03-17 12:19:47 -04:00
WhiteFenix19 de042f71dd Updated command logic to improve legibility 2025-03-17 12:18:28 -04:00
WhiteFenix19 5a1e85bbf4 Added /boxcount command 2025-03-17 00:47:00 -04:00
ShiroFenix 3489e0df74 Revert "Added /boxcount"
This reverts commit afe8eec343
2025-03-17 03:59:02 +00:00
ShiroFenix afe8eec343 Added /boxcount 2025-03-17 03:43:32 +00:00
JazzMcNade 91864b13d0 Moved GetSendOutPosition into ActiveBattlePokemon.kt 2025-03-06 01:45:58 -06:00
JazzMcNade adc8e9921a Updated Changelog 2025-03-04 21:54:23 -06:00
JazzMcNade 5e5473acae Muted timing console logging 2025-03-04 21:50:28 -06:00
JazzMcNade 3509944f1a Comment, fixed indentation 2025-03-03 20:53:42 -06:00
JazzMcNade 8a5489f805 Merge branch 'main' into SaferSendouts 2025-03-03 20:44:26 -06:00
JPAK 922ee95fd2 Camera changes for riding. Need to find a better system for being "unlocked" (in third person only) to make the animations feel better. 2025-03-03 16:22:13 -06:00
JazzMcNade 3b7d56ff45 Merge branch 'main' into SaferSendouts 2025-02-16 20:53:08 -06:00
JazzMcNade 50c567d264 Clean up, scale look radius with size 2025-01-04 18:35:14 -06:00
JazzMcNade d4964e41d3 Clean up, fixed fluid handling 2025-01-03 22:04:23 -06:00
JazzMcNade 41b1c169c3 Merge branch 'main' into SaferSendouts 2025-01-03 20:49:13 -06:00
JazzMcNade 49e2001004 clean up 2025-01-03 20:48:28 -06:00
JazzMcNade 66393f9293 Merge branch 'main' into SaferSendouts 2025-01-02 21:11:07 -06:00
JazzMcNade 7b3b6146a1 Single raycast to avoid spawning in walls, setPositionSafely can no longer path into a wall 2024-12-30 20:44:32 -06:00
JazzMcNade e1452244c2 Merge branch 'main' into SaferSendouts 2024-12-30 12:50:24 -06:00
Conan 8913d3df11 Reworked SpectateBattleHandler.kt 2024-12-30 18:23:58 +01:00
Conan 3a55965704 Merge branch 'main' of https://gitlab.com/cable-mc/cobblemon into spectate-command
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonCommands.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/api/permission/CobblemonPermissions.kt
2024-12-29 12:30:54 +01:00
JazzMcNade 5358414a0c Merge branch 'main' into SaferSendouts 2024-12-24 15:27:25 -06:00
JazzMcNade d691373919 Capped collision box size. Added trace to help prevent attempts to send outs going into walls 2024-12-15 20:14:30 -06:00
JazzMcNade 038f13e6fa Merge branch 'main' into SaferSendouts 2024-12-15 00:52:31 -06:00
JazzMcNade dd288a3b0c SetPositionSafely now implements BFS WIP 2024-12-08 21:39:17 -06:00
Conan 7112c74bf2 Reworked spectate command. 2024-11-09 22:37:11 +01:00
Conan faa1906290 Added a spectate battle command. 2024-11-09 17:30:01 +01:00
1105 changed files with 83904 additions and 19776 deletions
+12
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@@ -0,0 +1,12 @@
### Additions
- Added functionality for marks.
- Added data for all marks and all title ribbons from Pokémon.
- Added marks screen within the summary UI.
- Added `/givemark <player> <partySlot> <mark>` command to give a mark to a Pokémon.
- Added `/takemark <player> <partySlot> <mark>` command to remove a mark from a Pokémon.
- Added `/giveallmarks <player> <partySlot>` command to give all available marks to a Pokémon.
### MoLang & Datapacks
- Added Flows for `bobber_spawn_pokemon_post`, `pokemon_entity_spawn`, and `fossil_revived`.
- Added `marks` datapack folder.
- Added MoLang functions `entity.is_in_rain`, `pokemon.add_marks(Mark...)`, `pokemon.add_potential_marks(Mark...)`, `pokemon.add_marks_with_chance(Mark...)`, `pokemon.apply_potential_marks`, and `world.is_snowing_at(x, y, z)`.
+102 -1
View File
@@ -2,6 +2,7 @@
## [1.7.0 (Month xth, 2025)](#1-7-0)
### Additions
- Added `/spectateBattle <player>` command to spectate battles without having to manually walk up to the target.
- Added an in-game configuration screen, allowing all settings from `main.json` to be edited directly in-game.
- Added `/cobblemonconfig reload` command to reload `main.json` configuration. **Note:** Some settings require a server restart to take effect; use this command cautiously.
- Added `blacklisted_items_to_hold` and `whitelisted_items_to_hold` tags to allow for controlling which items players can give to their Pokémon. If the whitelist is empty, it will consider all item as allowed (unless they are in the blacklist).
@@ -10,6 +11,94 @@
- Added cosmetic item functionality for Pokémon. Certain cosmetic items can be given to applicable Pokémon via the interact menu.
- Added the various log blocks as cosmetic items for Timburr and Komala.
- Added `visibility/hidden`, `visibility/hat` and `visibility/face` tags to control where and how certain items are rendered.
- Added Pokémon markings, toggleable within the summary.
- Added `/boxcount` command to change PC boxes amount
- Added cosmetics for Gurdurr, Conkeldurr, Squirtle Line, Sneasler, Sandile line, Treecko line, Braixen, Delphox, and Dragonite.
- Added cosmetics for Gurdurr, Conkeldurr, Squirtle Line, Sneasler, Sandle line, Treecko line, Braixen, Delphox, and Dragonite.
- Added `/transformmodelpart (position|rotation|scale) <modelPart> <transform: x y z>` command that can add transformations to a pokemon's model part.
- The player executing the command must be facing the target pokemon entity. Transformations are not persistent and will revert when resources are reloaded.
### Pokémon Added
#### Gen 2
- Dunsparce
#### Gen 3
- Spoink
- Grumpig
- Snorunt
- Glalie
#### Gen 4
- Bronzor
- Bronzong
- Croagunk
- Froslass
#### Gen 5
- Pansage
- Simisage
- Pansear
- Simisear
- Panpour
- Simipour
- Munna
- Musharna
- Blitzle
- Zebstrika
- Trubbish
- Garbodor
#### Gen 6
- Noibat
- Noivern
#### Gen 7
- Drampa
#### Gen 8
- Silicobra
- Sandaconda
#### Gen 9
- Smoliv
- Dolliv
- Arboliva
- Orthworm
- Dudunsparce
### Animation updates for the following Pokémon
- Garchomp
- Tropius
- Torpius
- Nosepass
- Probopass
- Sneasler
- Braixen
- Delphox
### Model updates for the following Pokémon
- Gyarados
- Dragonite
- Eevee
- Vaporeon
- Jolteon
- Flareon
- Espeon
- Umbreon
- Leafeon
- Glaceon
- Sylveon
- Treecko
- Grovyle
- Sceptile
- Honchkrow
- Garchomp
- Pidgeot
- Nosepass
- Probopass
- Magnezone
- Metagross
### Changes
- Renamed `chargeGainedPerTick` config to `secondsToChargeHealingMachine`.
@@ -18,6 +107,8 @@
- When using the `cobblemon` or `generation_9` capture calculators a critical capture with a single shake will always play for successful captures when you've already registered the Pokémon as caught in your Pokédex.
- Improved the performance of saving Pokédex and player data.
- Pokémon hitbox now scales with entity attribute `generic.scale`.
- Removed Shulker aspect and replaced it with cosmetic_item-shulker_shell.
- Shulker shell Forretress is now a cosmetic rather than a special evo and thus all shulker Forretress will revert back to normal until a shulker shell is put in their cosmetic slot.
### Fixes
- Fixed Particles sometimes facing the wrong direction (looking at you, Swords Dance)
@@ -40,6 +131,7 @@
- Fixed field name in evolution requirements for Spewpa Pokeball.
- Fixed LevelUpCriterion logic to correctly check that the Pokémon is a preEvo.
- Fixed `hide_additional_tooltip` vanilla flag not properly hiding tooltips on pokerod and bait items
- Removed a number of scenarios in which a Pokémon battle may send out a Pokémon into collision geometry.
- Fixed NPCs using Pokémon outside of their pool when a Pokémon name had a typo.
- Fixed an issue with datapacked species features not being applied properly when relogging.
- Fixed Pokémon marked as silent still playing shiny sounds and effects.
@@ -62,6 +154,7 @@
- Updated NPCEntity beam positioning to properly account for the baseScale property.
- Updated NPCEntity pokeball throw positioning to properly account for the baseScale property.
- Fixed `[Pokemon].copyFrom` error causing forms, IVs, and EVs to not be applied properly when using `[Pokemon].loadFromJSON` or `[Pokemon].loadFromNBT`
- Added new item class, `WearableItem`. Instances of this class should have a corresponding 3D model. These models render when the items display context is `HEAD`.
### MoLang & Datapacks
- The following usages for item predicates can now use item conditions like advancements do, you can learn about them in the [Minecraft wiki](https://minecraft.wiki/w/Advancement_definition#minecraft:filled_bucket)
@@ -72,7 +165,14 @@
- Added `interpolate` boolean property to animated textures to allow gradual colour changes between frames.
- Fixed species additions not being capable of changing implemented status.
- Added support for action effects that are triggered by `|-activate|` Showdown instructions. `activate_{effect_id}` is the syntax.
- Added Molang functions for rendering items `render_item(item_id, locator_name)` and `clear_items()`.
- Added MoLang functions for rendering items `render_item(item_id, locator_name)` and `clear_items()`.
- Fixed location spawn filter components causing crashes
- Added `pokemon` as an available MoLang function for the `battleActor` functions.
- Added `spawn_pokemon` as an available MoLang function for the `worldHolder` functions.
- Added `attempt_wild_battle` as an available MoLang function.
- Added `pokemon` as an available Molang function for the `battleActor` functions.
- Fixed `heldItem` property inside spawn files not working and causing crashes
- Fixed `spawn_bedrock_particles` MoLang causing crashes when used in a server environment
## [1.6.1 (January 26th, 2025)](#1-6-1)
@@ -178,6 +278,7 @@
- Geodude
- Graveler
- Golem
- Magnezone
### Cry updates for the following Pokémon
- Sceptile
@@ -0,0 +1,24 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common;
import com.cobblemon.mod.common.api.orientation.OrientationController;
import net.minecraft.util.Mth;
import net.minecraft.util.SmoothDouble;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.phys.Vec3;
import org.jetbrains.annotations.Nullable;
import org.joml.Matrix3f;
import org.joml.Vector3f;
import java.util.function.Function;
public interface OrientationControllable {
OrientationController getOrientationController();
}
@@ -1,143 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common;
import net.minecraft.util.Mth;
import net.minecraft.util.SmoothDouble;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.phys.Vec3;
import org.jetbrains.annotations.Nullable;
import org.joml.Matrix3f;
import org.joml.Vector3f;
import java.util.function.Function;
public interface Rollable {
// From Minecraft's Camera
Vector3f FORWARDS = new Vector3f(0.0F, 0.0F, -1.0F);
Vector3f UP = new Vector3f(0.0F, 1.0F, 0.0F);
Vector3f LEFT = new Vector3f(-1.0F, 0.0F, 0.0F);
@Nullable Matrix3f getOrientation();
Rollable updateOrientation(Function<Matrix3f, Matrix3f> update);
/**
* @return The forward vector (0, 0, -1) after the rotation matrix is applied.
*/
default Vector3f getForwardVector() {
if (getOrientation() == null) return new Vector3f(FORWARDS);
return getOrientation().transform(FORWARDS, new Vector3f());
}
/**
* @return The left vector (-1, 0, 0) after the rotation matrix is applied.
*/
default Vector3f getLeftVector() {
if (getOrientation() == null) return new Vector3f(LEFT);
return getOrientation().transform(LEFT, new Vector3f());
}
/**
* @return The up vector (0, 1, 0) after the rotation matrix is applied.
*/
default Vector3f getUpVector() {
if (getOrientation() == null) return new Vector3f(UP);
return getOrientation().transform(UP, new Vector3f());
}
/**
*
* @param yaw change in degrees
* @return The Rollable object this method was called on
*/
default Rollable rotateYaw(float yaw) {
return updateOrientation(prev -> prev.rotateY((float) Math.toRadians(-yaw)));
}
/**
*
* @param pitch change in degrees
* @return The Rollable object this method was called on
*/
default Rollable rotatePitch(float pitch) {
return updateOrientation(prev -> prev.rotateX((float) Math.toRadians(-pitch)));
}
/**
*
* @param roll change in degrees
* @return The Rollable object this method was called on
*/
default Rollable rotateRoll(float roll) {
return updateOrientation(prev -> prev.rotateZ((float) Math.toRadians(-roll)));
}
/**
* Order matters when rotating an object. If you need a different order, individually call rotateYaw, rotatePitch, and rotateRoll
*
* @param yaw change in degrees
* @param pitch change in degrees
* @param roll change in degrees
* @return The Rollable object this method was called on
*/
default Rollable rotate(float yaw, float pitch, float roll) {
return rotateYaw(yaw).rotatePitch(pitch).rotateRoll(roll);
}
/**
* @return The pitch angle in degrees as a float.
* Value is between [-180, 180] with 0 being South, 90 being West, 180/-180 being North, and -90 being East
*/
default float getYaw() {
return (float) Mth.wrapDegrees(-Math.toDegrees(FORWARDS.angleSigned(getForwardVector(), UP)) + 180);
}
/**
* @return The yaw angle in degrees as a float.
* Value is between [-90, 90] with 0 being straight forward, 90 being straight down, and -90 being straight up
*/
default float getPitch() {
return (float) Mth.wrapDegrees(-Math.toDegrees(Math.asin(getForwardVector().y)));
}
/**
* @return The roll angle in degrees as a float.
* Value is between [-180, 180] with 0 being no roll (normal), 90 being 90 degrees CW, 180/-180 being 180 degrees CW/CCW, and -90 being 90 degrees CCW
*/
default float getRoll() {
//Cobblemon.LOGGER.info("{}", (float) Math.toDegrees(getUpVector().angleSigned(UP, getForwardVector())));
return (float) Mth.wrapDegrees(-Math.toDegrees(getUpVector().angleSigned(UP, getForwardVector())));
}
/**
* Get the angular velocity in degrees per second as a Vec3
*/
Vec3 angRollVel( double deltaTime );
public Vec3 rotationOnMouseXY(
double yMouse,
double xMouse,
SmoothDouble yMouseSmoother,
SmoothDouble xMouseSmoother,
double sensitivity,
double deltaTime
);
boolean shouldRoll();
boolean useAngVelSmoothing();
void clearRotation();
}
@@ -23,16 +23,15 @@ public abstract class LocalPlayerMixin {
@Inject(method = "getJumpRidingScale", at = @At("HEAD"), cancellable = true)
public void modifyJumpRidingScale(CallbackInfoReturnable<Float> cir) {
LocalPlayer player = (LocalPlayer) (Object) this;
if (player.isPassenger() && player.getVehicle() instanceof PokemonEntity) {
PokemonEntity ride = (PokemonEntity) player.getVehicle();
//Use custom jump bar logic if the current ride does not jump using it.
if( !ride.getRiding().canJump(ride, player))
{
cir.setReturnValue(ride.setRideBar());
if (player.isPassenger() && player.getVehicle() instanceof PokemonEntity pokemonEntity) {
var rideValue = pokemonEntity.<Float>ifRidingAvailableSupply(null, (behaviour, settings, state) -> {
if (behaviour.canJump(settings, state, pokemonEntity, player)) return null;
return behaviour.setRideBar(settings, state, pokemonEntity, player);
});
if (rideValue != null) {
cir.setReturnValue(rideValue);
}
}
}
}
}
@@ -10,14 +10,17 @@ package com.cobblemon.mod.common.mixin;
import com.cobblemon.mod.common.Cobblemon;
import com.cobblemon.mod.common.CobblemonItems;
import com.cobblemon.mod.common.Rollable;
import com.cobblemon.mod.common.OrientationControllable;
import com.cobblemon.mod.common.api.events.CobblemonEvents;
import com.cobblemon.mod.common.api.events.item.LeftoversCreatedEvent;
import com.cobblemon.mod.common.api.orientation.OrientationController;
import com.cobblemon.mod.common.api.pokemon.PokemonSpecies;
import com.cobblemon.mod.common.api.riding.Rideable;
import com.cobblemon.mod.common.api.riding.Seat;
import com.cobblemon.mod.common.api.storage.party.PartyStore;
import com.cobblemon.mod.common.api.storage.party.PlayerPartyStore;
import com.cobblemon.mod.common.api.tags.CobblemonItemTags;
import com.cobblemon.mod.common.client.entity.PokemonClientDelegate;
import com.cobblemon.mod.common.client.render.MatrixWrapper;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.cobblemon.mod.common.pokedex.scanner.PokedexEntityData;
import com.cobblemon.mod.common.pokedex.scanner.ScannableEntity;
@@ -31,45 +34,39 @@ import com.cobblemon.mod.common.util.DataKeys;
import com.cobblemon.mod.common.world.gamerules.CobblemonGameRules;
import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
import net.minecraft.client.Minecraft;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.nbt.Tag;
import net.minecraft.network.chat.Component;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.util.SmoothDouble;
import net.minecraft.world.damagesource.DamageSource;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.*;
import net.minecraft.world.entity.item.ItemEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.food.FoodProperties;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import net.minecraft.world.level.ClipContext;
import net.minecraft.world.level.Level;
import net.minecraft.world.phys.HitResult;
import net.minecraft.world.phys.Vec3;
import org.jetbrains.annotations.Nullable;
import org.joml.Matrix3f;
import org.joml.Vector3f;
import org.objectweb.asm.Opcodes;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.ModifyArg;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import java.util.List;
import java.util.Objects;
import java.util.Set;
import java.util.UUID;
import java.util.function.Function;
import java.util.*;
import java.util.stream.Collectors;
@Mixin(Player.class)
public abstract class PlayerMixin extends LivingEntity implements Rollable, ScannableEntity {
public abstract class PlayerMixin extends LivingEntity implements ScannableEntity, OrientationControllable {
@Shadow public abstract CompoundTag getShoulderEntityLeft();
@@ -87,7 +84,10 @@ public abstract class PlayerMixin extends LivingEntity implements Rollable, Scan
@Shadow public abstract void displayClientMessage(Component message, boolean overlay);
@Unique private Matrix3f orientation = null;
@Shadow @Final private static Map<Pose, EntityDimensions> POSES;
@Shadow @Final public static EntityDimensions STANDING_DIMENSIONS;
@Unique
private final OrientationController cobblemon$orientationController = new OrientationController(this);
protected PlayerMixin(EntityType<? extends LivingEntity> p_20966_, Level p_20967_) {
super(p_20966_, p_20967_);
@@ -115,6 +115,19 @@ public abstract class PlayerMixin extends LivingEntity implements Rollable, Scan
}
}
@Inject(method = "tick", at = @At("HEAD"))
private void cobblemon$updateRenderOrientation(CallbackInfo ci) {
this.cobblemon$orientationController.tick();
}
@Override
public EntityDimensions getDefaultDimensions(Pose pose) {
if (this.getVehicle() instanceof PokemonEntity) {
return STANDING_DIMENSIONS;
}
return POSES.getOrDefault(pose, STANDING_DIMENSIONS);
}
@Inject(
method = "removeEntitiesOnShoulder",
at = @At(
@@ -241,7 +254,7 @@ public abstract class PlayerMixin extends LivingEntity implements Rollable, Scan
@Override
public void absMoveTo(double x, double y, double z, float yaw, float pitch) {
if (shouldRoll()) {
if (cobblemon$orientationController.getActive()) {
this.absMoveTo(x, y, z);
this.setYRot(yaw % 360.0f);
this.setXRot(pitch % 360.0f);
@@ -254,120 +267,58 @@ public abstract class PlayerMixin extends LivingEntity implements Rollable, Scan
}
}
@Inject(method = "tick", at = @At("HEAD"))
public void tick(CallbackInfo ci) {
if (this.shouldRoll()) {
// Proof of concept for yaw movement
if (this.getMainHandItem().is(Items.STICK)) {
this.rotateYaw(2);
}
else if (this.getMainHandItem().is(Items.BLAZE_ROD)) {
this.rotateYaw(-2);
}
}
}
@Override
public Matrix3f getOrientation() {
return orientation;
}
@Override
public Rollable updateOrientation(Function<Matrix3f, Matrix3f> update) {
//Disabled to allow non mouse inputs to modify roll
if (!shouldRoll()) return this;
if (this.orientation == null) {
this.orientation = new Matrix3f();
this.rotate(getYRot() - 180, getXRot(), 0);
}
this.orientation = update.apply(this.orientation);
setYRot(this.getYaw());
setXRot(this.getPitch());
return this;
}
@Override
public boolean shouldRoll() {
LocalPlayer player = Minecraft.getInstance().player;
if (!this.equals(player)) return false;
if (player.isHolding(Items.DIAMOND)) return true;
var playerVehicle = player.getVehicle();
if (playerVehicle == null) return false;
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return false;
return pokemonEntity.getRiding().shouldRoll(pokemonEntity);
}
@Override
public Vec3 rotationOnMouseXY(
double yMouse,
double xMouse,
SmoothDouble yMouseSmoother,
SmoothDouble xMouseSmoother,
double sensitivity,
double deltaTime
) {
LocalPlayer player = Minecraft.getInstance().player;
if (!this.equals(player)) return Vec3.ZERO;
var playerVehicle = player.getVehicle();
if (playerVehicle == null) return Vec3.ZERO;
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return Vec3.ZERO;
return pokemonEntity.getRiding().rotationOnMouseXY(
pokemonEntity,
player,
yMouse,
xMouse,
yMouseSmoother,
xMouseSmoother,
sensitivity,
deltaTime
);
}
@Override
public boolean useAngVelSmoothing() {
LocalPlayer player = Minecraft.getInstance().player;
if (!this.equals(player)) return true;
var playerVehicle = player.getVehicle();
if (playerVehicle == null) return true;
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return true;
return pokemonEntity.getRiding().useAngVelSmoothing(pokemonEntity);
}
@Override
public Vec3 angRollVel( double deltaTime ) {
var ret = new Vec3(0.0, 0.0, 0.0);
LocalPlayer player = Minecraft.getInstance().player;
if (!this.equals(player)) return ret;
var playerVehicle = player.getVehicle();
if (playerVehicle == null) return ret;
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return ret;
return pokemonEntity.getRiding().angRollVel( pokemonEntity, player, deltaTime );
}
@Override
public void clearRotation() {
this.orientation = null;
}
@WrapOperation(
method = "rideTick()V",
at = @At(value = "INVOKE", target = "Lnet/minecraft/world/entity/player/Player;wantsToStopRiding()Z")
)
public boolean delegateDismountToController(Player instance, Operation<Boolean> original) {
if (this.getVehicle() instanceof Rideable vehicle) {
return vehicle.getRiding().dismountOnShift() && original.call(instance);
if (this.getVehicle() instanceof PokemonEntity pokemonEntity) {
return pokemonEntity.ifRidingAvailableSupply(false, (behaviour, settings, state) -> {
return behaviour.dismountOnShift(settings, state, pokemonEntity) && original.call(instance);
});
}
return original.call(instance);
}
@Override
public OrientationController getOrientationController() {
return cobblemon$orientationController;
}
@Override
public HitResult pick(double hitDistance, float partialTicks, boolean hitFluids) {
Entity vehicle = this.getVehicle();
if (vehicle instanceof PokemonEntity pokemonEntity) {
int seatIndex = pokemonEntity.getPassengers().indexOf(this);
Seat seat = pokemonEntity.getSeats().get(seatIndex);
PokemonClientDelegate delegate = (PokemonClientDelegate) pokemonEntity.getDelegate();
MatrixWrapper locator = delegate.getLocatorStates().get(seat.getLocator());
if (locator == null) {
super.pick(hitDistance, partialTicks, hitFluids);
}
Vec3 locatorOffset = new Vec3(locator.getMatrix().getTranslation(new Vector3f()));
OrientationController controller = this.getOrientationController();
float currEyeHeight = this.getEyeHeight();
Matrix3f orientation = controller.isActive() && controller.getOrientation() != null ? controller.getOrientation() : new Matrix3f();
Vec3 rotatedEyeHeight = new Vec3(orientation.transform(new Vector3f(0f, currEyeHeight - (this.getBbHeight() / 2), 0f)));
Vec3 eyePosition = locatorOffset.add(pokemonEntity.position()).add(rotatedEyeHeight);
Vec3 viewVector = this.getViewVector(partialTicks);
Vec3 viewDistanceVector = eyePosition.add(viewVector.x * hitDistance, viewVector.y * hitDistance, viewVector.z * hitDistance);
return this.level()
.clip(
new ClipContext(
eyePosition, viewDistanceVector, ClipContext.Block.OUTLINE, hitFluids ? net.minecraft.world.level.ClipContext.Fluid.ANY : net.minecraft.world.level.ClipContext.Fluid.NONE, this
)
);
}
return super.pick(hitDistance, partialTicks, hitFluids);
}
}
@@ -0,0 +1,101 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin;
import com.cobblemon.mod.common.CobblemonNetwork;
import com.cobblemon.mod.common.OrientationControllable;
import com.cobblemon.mod.common.api.net.NetworkPacket;
import com.cobblemon.mod.common.api.orientation.OrientationController;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.cobblemon.mod.common.mixin.accessor.ChunkMapAccessor;
import com.cobblemon.mod.common.mixin.accessor.TrackedEntityAccessor;
import com.cobblemon.mod.common.net.messages.client.orientation.ClientboundUpdateOrientationPacket;
import com.cobblemon.mod.common.net.messages.client.pokemon.update.ClientboundUpdateRidingStatePacket;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import net.minecraft.network.protocol.Packet;
import net.minecraft.server.level.ChunkMap;
import net.minecraft.server.level.ServerEntity;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.server.network.ServerPlayerConnection;
import net.minecraft.world.entity.Entity;
import org.joml.Matrix3f;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.Set;
import java.util.function.Consumer;
@Mixin(ServerEntity.class)
public abstract class ServerEntityMixin {
@Shadow
@Final
private Consumer<Packet<?>> broadcast;
@Shadow
@Final
private Entity entity;
@Unique
private Matrix3f cobblemon$lastSentOrientation;
@Unique
private boolean cobblemon$lastSentActive;
@Inject(method = "sendChanges", at = @At("TAIL"))
private void cobblemon$sendChanges(CallbackInfo ci) {
cobblemon$sendOrientationChanges();
cobblemon$sendRidingStateChanges();
}
private void cobblemon$sendRidingStateChanges() {
if (!(this.entity instanceof PokemonEntity pokemonEntity)) return;
if (pokemonEntity.getRidingState() == null) return;
if (pokemonEntity.getRiding() == null) return;
var ridingBehaviour = pokemonEntity.getRiding();
var ridingState = pokemonEntity.getRidingState();
var previousRidingState = pokemonEntity.getPreviousRidingState();
if (previousRidingState != null && !ridingState.shouldSync(previousRidingState)) return;
cobblemon$broadcast(new ClientboundUpdateRidingStatePacket(pokemonEntity.getId(), ridingBehaviour.getKey(), pokemonEntity.getRidingState(), null));
}
private void cobblemon$sendOrientationChanges() {
if (!(this.entity instanceof OrientationControllable controllable)) return;
OrientationController controller = controllable.getOrientationController();
Matrix3f currOrientation = controller.getOrientation();
boolean currActive = controller.getActive();
if (currOrientation == null || currOrientation.equals(cobblemon$lastSentOrientation) && (currActive == cobblemon$lastSentActive))
return;
cobblemon$lastSentOrientation = new Matrix3f(currOrientation);
cobblemon$lastSentActive = currActive;
cobblemon$broadcast(new ClientboundUpdateOrientationPacket(currOrientation, currActive, entity.getId()));
}
private void cobblemon$broadcast(NetworkPacket<?> packet) {
if (!(entity.level() instanceof ServerLevel level)) return;
ChunkMap chunkMap = level.getChunkSource().chunkMap;
Int2ObjectMap<?> entityMap = ((ChunkMapAccessor) chunkMap).getEntityMap();
Object tracked = entityMap.get(entity.getId());
if (!(tracked instanceof TrackedEntityAccessor tracker)) return;
Set<ServerPlayerConnection> seenBy = tracker.getSeenBy();
for (ServerPlayerConnection conn : seenBy) {
ServerPlayer player = conn.getPlayer();
if (player == entity) continue;
CobblemonNetwork.INSTANCE.sendPacketToPlayer(player, packet);
}
}
}
@@ -0,0 +1,46 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin;
import com.cobblemon.mod.common.OrientationControllable;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import net.minecraft.server.level.ServerPlayer;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(ServerPlayer.class)
public abstract class ServerPlayerMixin {
@Inject(method = "rideTick", at = @At("HEAD"))
private void cobblemon$updateOrientationControllerRideTick(CallbackInfo ci) {
if (!(this instanceof OrientationControllable controllable)) return;
var shouldUseCustomOrientation = cobblemon$shouldUseCustomOrientation((ServerPlayer)(Object)this);
controllable.getOrientationController().setActive(shouldUseCustomOrientation);
}
@Unique
private boolean cobblemon$shouldUseCustomOrientation(ServerPlayer player) {
var playerVehicle = player.getVehicle();
if (playerVehicle == null) return false;
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return false;
return pokemonEntity.ifRidingAvailableSupply(false, (behaviour, settings, state) -> {
return behaviour.shouldRoll(settings, state, pokemonEntity);
});
}
@Inject(method = "stopRiding", at = @At("HEAD"))
public void cobblemon$resetOrientationOnDismount(CallbackInfo ci) {
if (!(this instanceof OrientationControllable controllable)) return;
controllable.getOrientationController().setActive(false);
}
}
@@ -0,0 +1,20 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin.accessor;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import net.minecraft.server.level.ChunkMap;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.gen.Accessor;
@Mixin(ChunkMap.class)
public interface ChunkMapAccessor {
@Accessor("entityMap")
Int2ObjectMap<?> getEntityMap();
}
@@ -0,0 +1,21 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin.accessor;
import net.minecraft.server.network.ServerPlayerConnection;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.gen.Accessor;
import java.util.Set;
@Mixin(targets = "net.minecraft.server.level.ChunkMap$TrackedEntity")
public interface TrackedEntityAccessor {
@Accessor("seenBy")
Set<ServerPlayerConnection> getSeenBy();
}
@@ -8,10 +8,29 @@
package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.Rollable;
import com.cobblemon.mod.common.Cobblemon;
import com.cobblemon.mod.common.OrientationControllable;
import com.cobblemon.mod.common.api.orientation.OrientationController;
import com.cobblemon.mod.common.api.riding.Rideable;
import com.cobblemon.mod.common.api.riding.Seat;
import com.cobblemon.mod.common.client.MountedPokemonAnimationRenderController;
import com.cobblemon.mod.common.client.entity.PokemonClientDelegate;
import com.cobblemon.mod.common.client.render.MatrixWrapper;
import com.cobblemon.mod.common.client.render.models.blockbench.FloatingState;
import com.cobblemon.mod.common.client.render.models.blockbench.PosableModel;
import com.cobblemon.mod.common.client.render.models.blockbench.repository.VaryingModelRepository;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
import com.llamalad7.mixinextras.sugar.Local;
import net.minecraft.client.Camera;
import net.minecraft.client.Minecraft;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.ClipContext;
import net.minecraft.world.phys.HitResult;
import net.minecraft.world.phys.Vec3;
import org.joml.Matrix3f;
import org.joml.Quaternionf;
import org.joml.Vector3f;
@@ -23,10 +42,10 @@ import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.Map;
@Mixin(Camera.class)
public abstract class CameraMixin {
@Shadow @Final private static float DEFAULT_CAMERA_DISTANCE;
@Shadow private Entity entity;
@Shadow @Final private Quaternionf rotation;
@Shadow @Final private Vector3f forwards;
@@ -35,10 +54,19 @@ public abstract class CameraMixin {
@Shadow private float xRot;
@Shadow private float yRot;
@Shadow public abstract float getXRot();
@Shadow private float eyeHeight;
@Shadow private float eyeHeightOld;
@Shadow public abstract float getYRot();
@Shadow protected abstract void setPosition(Vec3 pos);
@Shadow
private BlockGetter level;
@Shadow private float partialTickTime;
@Shadow public abstract void tick();
@Shadow private boolean detached;
@Unique private float returnTimer = 0;
@Unique private float rollAngleStart = 0;
@Unique Minecraft minecraft = Minecraft.getInstance();
@@ -46,52 +74,230 @@ public abstract class CameraMixin {
@Unique boolean disableRollableCameraDebug = false;
@Inject(method = "setRotation", at = @At("HEAD"), cancellable = true)
public void open_camera$setRotation(float f, float g, CallbackInfo ci) {
if (!(this.entity instanceof Rollable rollable) || disableRollableCameraDebug) return;
if (!rollable.shouldRoll() && rollable.getOrientation() != null) {
public void cobblemon$setRotation(float f, float g, CallbackInfo ci) {
if (!(this.entity instanceof OrientationControllable controllable) || disableRollableCameraDebug) return;
var controller = controllable.getOrientationController();
if (!controller.isActive() && controller.getOrientation() != null) {
if(this.returnTimer < 1) {
//Rotation is taken from entity since we no longer handle mouse ourselves
//Stops a period of time when you can't input anything.
rollable.getOrientation().set(
controller.getOrientation().set(
new Matrix3f()
.rotateY((float) Math.toRadians(180 - this.entity.getYRot()))
.rotateX((float) Math.toRadians(-this.entity.getXRot()))
);
if(rollAngleStart == 0){
this.returnTimer = 1;
rollable.clearRotation();
controller.reset();
return;
}
rollable.getOrientation().rotateZ((float) Math.toRadians(-rollAngleStart*(1-returnTimer)));
applyRotation();
controller.getOrientation().rotateZ((float) Math.toRadians(-rollAngleStart*(1-returnTimer)));
cobblemon$applyRotation();
this.returnTimer += .05F;
ci.cancel();
} else {
cobblemon$applyRotation();
this.returnTimer = 1;
rollable.clearRotation();
controller.reset();
}
return;
}
if (rollable.getOrientation() == null) return;
applyRotation();
cobblemon$applyRotation();
this.returnTimer = 0;
this.rollAngleStart = rollable.getRoll();
if (controller.getOrientation() != null) {
this.rollAngleStart = controller.getRoll();
}
if (!(entity.getVehicle() instanceof PokemonEntity)) return;
ci.cancel();
}
@Inject(method = "setup", at = @At("HEAD"))
private void cobblemon$prepAnimation(BlockGetter level, Entity entity, boolean detached, boolean thirdPersonReverse, float partialTick, CallbackInfo ci) {
Entity vehicle = entity.getVehicle();
MountedPokemonAnimationRenderController.INSTANCE.reset();
if (vehicle instanceof PokemonEntity pokemon) {
MountedPokemonAnimationRenderController.INSTANCE.setup(pokemon, partialTick);
}
}
//If you want to move this to a delagate you need an AW for position
@WrapOperation(method = "setup", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/Camera;setPosition(DDD)V"))
public void cobblemon$positionCamera(Camera instance, double x, double y, double z, Operation<Void> original, @Local(ordinal = 1, argsOnly = true) boolean thirdPersonReverse) {
Entity entity = instance.getEntity();
Entity vehicle = entity.getVehicle();
if(vehicle instanceof Rideable){
//RidingCameraDelagate.INSTANCE.positionCamera(instance, x, y, z, original);
if (!(vehicle instanceof PokemonEntity pokemon)) {
original.call(instance, x, y, z);
return;
}
PokemonClientDelegate delegate = (PokemonClientDelegate) pokemon.getDelegate();
Vec3 entityPos = new Vec3(
Mth.lerp(instance.getPartialTickTime(), pokemon.xOld, pokemon.getX()),
Mth.lerp(instance.getPartialTickTime(), pokemon.yOld, pokemon.getY()),
Mth.lerp(instance.getPartialTickTime(), pokemon.zOld, pokemon.getZ())
);
int seatIndex = pokemon.getPassengers().indexOf(entity);
Seat seat = pokemon.getSeats().get(seatIndex);
OrientationControllable rollable = (OrientationControllable) entity;
OrientationController controller = rollable.getOrientationController();
if (!instance.isDetached() || Cobblemon.config.getThirdPartyViewBobbing()) {
MatrixWrapper locator = delegate.getLocatorStates().get(seat.getLocator());
if (locator == null) {
original.call(instance, x, y, z);
return;
}
Vec3 locatorOffset = new Vec3(locator.getMatrix().getTranslation(new Vector3f()));
float currEyeHeight = Mth.lerp(instance.getPartialTickTime(), eyeHeightOld, eyeHeight);
var rotatedEyeHeight = new Vector3f(0f, currEyeHeight - (entity.getBbHeight() / 2), 0f);
if (controller.isActive()) {
rotatedEyeHeight = controller.getRenderOrientation(partialTickTime).transform(rotatedEyeHeight);
}
Vec3 position = locatorOffset.add(entityPos).add(new Vec3(rotatedEyeHeight));
setPosition(position);
} else {
Vector3f pos = entityPos.add(new Vec3(0, pokemon.getBbHeight() / 2, 0)).toVector3f();
PosableModel model = VaryingModelRepository.INSTANCE.getPoser(pokemon.getPokemon().getSpecies().getResourceIdentifier(), new FloatingState());
Map<String, Vec3> cameraOffsets = model.getSeatToCameraOffset();
Vec3 cameraOffset;
if (thirdPersonReverse && cameraOffsets.containsKey(seat.getLocator() + "_reverse")) {
cameraOffset = cameraOffsets.get(seat.getLocator() + "_reverse");
} else if (cameraOffsets.containsKey(seat.getLocator())) {
cameraOffset = cameraOffsets.get(seat.getLocator());
} else {
cameraOffset = new Vec3(0f, 2f, 4f);
}
Vector3f offset = cameraOffset.toVector3f();
if (thirdPersonReverse) offset.z *= -1;
float xRot = (float) (-1 * Math.toRadians(instance.getXRot()));
Matrix3f orientation = controller.isActive() && controller.getOrientation() != null ? controller.getOrientation() : new Matrix3f().rotateY((float) Math.toRadians(180f - instance.getYRot())).rotateX(xRot);
Vector3f rotatedOffset = orientation.transform(offset);
float offsetDistance = rotatedOffset.length();
Vector3f offsetDirection = rotatedOffset.mul(1 / offsetDistance);
float maxZoom = cobblemon$getMaxZoom(offsetDistance, offsetDirection, pos);
setPosition(new Vec3(offsetDirection.mul(maxZoom).add(pos)));
}
} else {
original.call(instance, x, y, z);
}
}
@Unique
private void applyRotation(){
if (!(this.entity instanceof Rollable rollable) || rollable.getOrientation() == null) return;
var newRotation = rollable.getOrientation().normal(new Matrix3f()).getNormalizedRotation(new Quaternionf());
private void cobblemon$applyRotation(){
if (!(this.entity instanceof OrientationControllable controllable) || controllable.getOrientationController().getOrientation() == null || !controllable.getOrientationController().isActive()) {
Quaternionf newRotation = null;
var vehicle = entity.getVehicle();
if (vehicle instanceof PokemonEntity pokemon) {
var delegate = (PokemonClientDelegate) pokemon.getDelegate();
int seatIndex = pokemon.getPassengers().indexOf(entity);
Seat seat = pokemon.getSeats().get(seatIndex);
MatrixWrapper locator = delegate.getLocatorStates().get(seat.getLocator());
if (locator != null && !detached) {
var scale = locator.getMatrix().getScale(new Vector3f());
if (scale.length() > 0.1) {
newRotation = locator.getMatrix().getUnnormalizedRotation(new Quaternionf()).normalize();
}
}
}
if (newRotation != null) {
if (this.minecraft.options.getCameraType().isMirrored()) {
newRotation.rotateY((float)Math.toRadians(180));
}
this.rotation.set(newRotation);
var forwardVector = newRotation.transform(OrientationController.Companion.getFORWARDS(), new Vector3f());
var upVector = newRotation.transform(OrientationController.Companion.getUP(), new Vector3f());
var leftVector = newRotation.transform(OrientationController.Companion.getLEFT(), new Vector3f());
this.xRot = (float)Mth.wrapDegrees(-Math.toDegrees(Math.asin(forwardVector.y)));
this.yRot = Mth.wrapDegrees((float)-Math.toDegrees(OrientationController.Companion.getFORWARDS().angleSigned(forwardVector, OrientationController.Companion.getUP())) + 180);
this.forwards.set(forwardVector);
this.up.set(upVector);
this.left.set(leftVector);
}
return;
}
var controller = controllable.getOrientationController();
var newRotation = controller.getOrientation().normal(new Matrix3f()).getNormalizedRotation(new Quaternionf());
var vehicle = entity.getVehicle();
if (vehicle instanceof PokemonEntity pokemon) {
var delegate = (PokemonClientDelegate) pokemon.getDelegate();
int seatIndex = pokemon.getPassengers().indexOf(entity);
Seat seat = pokemon.getSeats().get(seatIndex);
MatrixWrapper locator = delegate.getLocatorStates().get(seat.getLocator());
if (locator != null && !detached) {
var scale = locator.getMatrix().getScale(new Vector3f());
if (scale.length() > 0.1) {
newRotation = locator.getMatrix().getUnnormalizedRotation(new Quaternionf()).normalize();
}
}
}
if (this.minecraft.options.getCameraType().isMirrored()) {
newRotation.rotateY((float)Math.toRadians(180));
}
this.rotation.set(newRotation);
this.xRot = rollable.getPitch();
this.yRot = rollable.getYaw();
this.forwards.set(rollable.getForwardVector());
this.up.set(rollable.getUpVector());
this.left.set(rollable.getLeftVector());
var forwardVector = newRotation.transform(OrientationController.Companion.getFORWARDS(), new Vector3f());
var upVector = newRotation.transform(OrientationController.Companion.getUP(), new Vector3f());
var leftVector = newRotation.transform(OrientationController.Companion.getLEFT(), new Vector3f());
this.xRot = (float)Mth.wrapDegrees(-Math.toDegrees(Math.asin(forwardVector.y)));
this.yRot = Mth.wrapDegrees((float)-Math.toDegrees(OrientationController.Companion.getFORWARDS().angleSigned(forwardVector, OrientationController.Companion.getUP())) + 180);
this.forwards.set(forwardVector);
this.up.set(upVector);
this.left.set(leftVector);
}
@WrapOperation(method = "setup", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/Camera;move(FFF)V", ordinal = 0))
public void stopMoveIfRolling(Camera instance, float zoom, float dy, float dx, Operation<Void> original) {
Entity entity = instance.getEntity();
Entity vehicle = entity.getVehicle();
if (!(vehicle instanceof PokemonEntity) || Cobblemon.config.getThirdPartyViewBobbing()) {
original.call(instance, zoom, dy, dx);
}
}
//Modified vanilla code
@Unique
private float cobblemon$getMaxZoom(float maxZoom, Vector3f directionVector, Vector3f positionVector) {
Vec3 pos = new Vec3(positionVector);
for (int i = 0; i < 8; i++) {
float g = (float) ((i & 1) * 2 - 1);
float h = (float) ((i >> 1 & 1) * 2 - 1);
float j = (float) ((i >> 2 & 1) * 2 - 1);
Vec3 vec3 = pos.add(g * 0.1F, h * 0.1F, j * 0.1F);
Vec3 vec32 = vec3.add(new Vec3(directionVector).scale(maxZoom));
HitResult hitResult = this.level.clip(new ClipContext(vec3, vec32, ClipContext.Block.VISUAL, ClipContext.Fluid.NONE, this.entity));
if (hitResult.getType() != HitResult.Type.MISS) {
float k = (float) hitResult.getLocation().distanceToSqr(pos);
if (k < Mth.square(maxZoom)) {
maxZoom = Mth.sqrt(k);
}
}
}
return maxZoom;
}
}
@@ -59,8 +59,21 @@ public class HumanoidModelMixin {
}
Entity vehicle = entity.getVehicle();
if (vehicle instanceof PokemonEntity && entity instanceof AbstractClientPlayer) {
MountedPlayerRenderer.INSTANCE.animate((PokemonEntity) vehicle, (AbstractClientPlayer) entity, relevantPartsByName, netHeadYaw, headPitch, ageInTicks, limbSwing, limbSwingAmount);
if (vehicle instanceof PokemonEntity pokemonEntity && entity instanceof AbstractClientPlayer) {
var shouldRotatePlayerHead = pokemonEntity.ifRidingAvailableSupply(false, (behaviour, settings, state) -> {
return behaviour.shouldRotatePlayerHead(settings, state, pokemonEntity);
});
if (!shouldRotatePlayerHead) {
netHeadYaw = 0f;
headPitch = 0f;
if (this.head != null) {
this.head.yRot = 0f;
this.head.xRot = 0f;
}
}
MountedPlayerRenderer.INSTANCE.animate(pokemonEntity, (AbstractClientPlayer) entity, relevantPartsByName, netHeadYaw, headPitch, ageInTicks, limbSwing, limbSwingAmount);
}
}
}
@@ -8,7 +8,7 @@
package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.Rollable;
import com.cobblemon.mod.common.OrientationControllable;
import com.cobblemon.mod.common.item.PokedexItem;
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.Minecraft;
@@ -31,14 +31,14 @@ public class ItemInHandRendererMixin {
if (abstractClientPlayer.isUsingItem() && abstractClientPlayer.getUseItem().getItem() instanceof PokedexItem) {
ci.cancel();
}
else if (abstractClientPlayer instanceof Rollable rollable && rollable.shouldRoll()) {
else if (abstractClientPlayer instanceof OrientationControllable controllable && controllable.getOrientationController().isActive()) {
}
}
@Redirect(method = "renderHandsWithItems", at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/vertex/PoseStack;mulPose(Lorg/joml/Quaternionf;)V", ordinal = 1))
private void cobblemon$renderHandswithItems(PoseStack instance, Quaternionf quaternion) {
if (!(Minecraft.getInstance().player instanceof Rollable rollable && rollable.shouldRoll())) {
if (!(Minecraft.getInstance().player instanceof OrientationControllable controllable && controllable.getOrientationController().isActive())) {
instance.mulPose(quaternion);
}
}
@@ -12,6 +12,7 @@ import com.cobblemon.mod.common.Cobblemon;
import com.cobblemon.mod.common.ModAPI;
import com.cobblemon.mod.common.item.PokeBallItem;
import com.cobblemon.mod.common.item.PokedexItem;
import com.cobblemon.mod.common.item.WearableItem;
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.renderer.ItemModelShaper;
@@ -54,17 +55,18 @@ public abstract class ItemRendererMixin {
)
private void cobblemon$overrideItemModel(ItemStack stack, ItemDisplayContext renderMode, boolean leftHanded, PoseStack matrices, MultiBufferSource multiBufferSource, int light, int overlay, BakedModel model, CallbackInfo ci) {
boolean shouldBe2d = renderMode == ItemDisplayContext.GUI || renderMode == ItemDisplayContext.FIXED;
ResourceLocation resourceLocation = null;
if (shouldBe2d) {
ResourceLocation resourceLocation = null;
if (stack.getItem() instanceof PokeBallItem pokeBallItem) resourceLocation = pokeBallItem.getPokeBall().getModel2d();
else if (stack.getItem() instanceof PokedexItem pokedexItem) resourceLocation = pokedexItem.getType().getItemSpritePath();
}
if (renderMode != ItemDisplayContext.HEAD && stack.getItem() instanceof WearableItem wearableItem) resourceLocation = wearableItem.getModel2d();
if (resourceLocation != null) {
BakedModel replacementModel = this.itemModelShaper.getModelManager().getModel(new ModelResourceLocation(resourceLocation, "inventory"));
if (!cobblemon$isSameModel(model, replacementModel)) {
ci.cancel();
render(stack, renderMode, leftHanded, matrices, multiBufferSource, light, overlay, replacementModel);
}
if (resourceLocation != null) {
BakedModel replacementModel = this.itemModelShaper.getModelManager().getModel(new ModelResourceLocation(resourceLocation, "inventory"));
if (!cobblemon$isSameModel(model, replacementModel)) {
ci.cancel();
render(stack, renderMode, leftHanded, matrices, multiBufferSource, light, overlay, replacementModel);
}
}
}
@@ -78,6 +80,7 @@ public abstract class ItemRendererMixin {
boolean canOpenScreen = entity != null && ((entity.getOffhandItem() == stack && !(entity.getMainHandItem().getItem() instanceof PokedexItem)) || entity.getMainHandItem() == stack);
resourceLocation = pokedexItem.getType().getItemModelPath(isScanModel ? "scanning" : (canOpenScreen ? null : "off"));
}
else if (stack.getItem() instanceof WearableItem wearableItem) resourceLocation = wearableItem.getModel3d();
if (resourceLocation != null) {
BakedModel model = this.itemModelShaper.getModelManager().getModel(new ModelResourceLocation(resourceLocation, MODEL_PATH));
@@ -9,9 +9,14 @@
package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.CobblemonNetwork;
import com.cobblemon.mod.common.Rollable;
import com.cobblemon.mod.common.net.messages.server.orientation.C2SUpdateOrientationPacket;
import com.cobblemon.mod.common.OrientationControllable;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.cobblemon.mod.common.net.messages.server.orientation.ServerboundUpdateOrientationPacket;
import net.minecraft.client.Minecraft;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.level.Level;
import org.joml.Matrix3f;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Unique;
@@ -20,24 +25,55 @@ import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(LocalPlayer.class)
public class LocalPlayerMixin {
public abstract class LocalPlayerMixin extends LivingEntity {
@Unique Matrix3f cobblemon$lastOrientation;
@Inject(method = "sendPosition", at = @At("TAIL"))
private void cobblemon_updateRotationMatrix(CallbackInfo ci) {
if (!(this instanceof Rollable rollable)) return;
if (rollable.getOrientation() == cobblemon$lastOrientation) return;
cobblemon$lastOrientation = rollable.getOrientation() != null ? new Matrix3f(rollable.getOrientation()) : null;
CobblemonNetwork.INSTANCE.sendToServer(new C2SUpdateOrientationPacket(rollable.getOrientation()));
protected LocalPlayerMixin(EntityType<? extends LivingEntity> entityType, Level level) {
super(entityType, level);
}
// @Inject(method = "sendPosition", at = @At("TAIL"))
// private void cobblemon$updateRotationMatrix(CallbackInfo ci) {
// if (!(this instanceof OrientationControllable controllable)) return;
// var controller = controllable.getOrientationController();
// if (!controller.isActive() || controller.getOrientation() == cobblemon$lastOrientation) return;
// cobblemon$lastOrientation = controller.getOrientation() != null ? new Matrix3f(controller.getOrientation()) : null;
// CobblemonNetwork.INSTANCE.sendToServer(new ServerboundUpdateOrientationPacket(controller.getOrientation()));
// }
@Inject(method = "tick", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/multiplayer/ClientPacketListener;send(Lnet/minecraft/network/protocol/Packet;)V"))
private void cobblemon_updateRotationMatrixPassenger(CallbackInfo ci) {
if (!(this instanceof Rollable rollable)) return;
if (rollable.getOrientation() == cobblemon$lastOrientation) return;
cobblemon$lastOrientation = rollable.getOrientation() != null ? new Matrix3f(rollable.getOrientation()) : null;
CobblemonNetwork.INSTANCE.sendToServer(new C2SUpdateOrientationPacket(rollable.getOrientation()));
private void cobblemon$updateRotationMatrixPassenger(CallbackInfo ci) {
if (!(this instanceof OrientationControllable controllable)) return;
var controller = controllable.getOrientationController();
if (!controller.isActive() || controller.getOrientation() == cobblemon$lastOrientation) return;
cobblemon$lastOrientation = controller.getOrientation() != null ? new Matrix3f(controller.getOrientation()) : null;
CobblemonNetwork.INSTANCE.sendToServer(new ServerboundUpdateOrientationPacket(controller.getOrientation()));
}
@Inject(method = "rideTick", at = @At("HEAD"))
private void cobblemon$updateOrientationControllerRideTick(CallbackInfo ci) {
if (Minecraft.getInstance().player != (Object)this) return;
if (!(this instanceof OrientationControllable controllable)) return;
var shouldUseCustomOrientation = cobblemon$shouldUseCustomOrientation((LocalPlayer)(Object)this);
controllable.getOrientationController().setActive(shouldUseCustomOrientation);
}
@Unique
private boolean cobblemon$shouldUseCustomOrientation(LocalPlayer player) {
var playerVehicle = player.getVehicle();
if (playerVehicle == null) return false;
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return false;
return pokemonEntity.ifRidingAvailableSupply(false, (behaviour, settings, state) -> {
return behaviour.shouldRoll(settings, state, pokemonEntity);
});
}
@Override
public void stopRiding() {
super.stopRiding();
if (Minecraft.getInstance().player != (Object)this) return;
if (!(this instanceof OrientationControllable controllable)) return;
controllable.getOrientationController().setActive(false);
}
}
@@ -8,9 +8,10 @@
package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.Rollable;
import com.cobblemon.mod.common.OrientationControllable;
import com.cobblemon.mod.common.client.CobblemonClient;
import com.cobblemon.mod.common.client.keybind.keybinds.PartySendBinding;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.cobblemon.mod.common.pokedex.scanner.PokedexUsageContext;
import com.llamalad7.mixinextras.injector.v2.WrapWithCondition;
import com.llamalad7.mixinextras.sugar.Local;
@@ -29,9 +30,10 @@ import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.LocalCapture;
@Mixin(MouseHandler.class)
public class MouseHandlerMixin {
public abstract class MouseHandlerMixin {
@Shadow private double accumulatedScrollY;
@Shadow @Final private Minecraft minecraft;
@@ -49,7 +51,13 @@ public class MouseHandlerMixin {
@Shadow private double accumulatedDY;
@Shadow private double accumulatedScrollX;
@Shadow private double lastHandleMovementTime;
@Shadow public abstract boolean isMouseGrabbed();
@Shadow protected abstract void turnPlayer(double movementTime);
@Unique private double cobblemon$timeDelta;
@Inject(
method = "onScroll",
@@ -121,9 +129,9 @@ public class MouseHandlerMixin {
return false;
}
if (!(player instanceof Rollable rollable)) return true;
if (!(player instanceof OrientationControllable controllable)) return true;
if (!rollable.shouldRoll()) {
if (!controllable.getOrientationController().isActive()) {
xMouseSmoother.reset();
yMouseSmoother.reset();
pitchSmoother.reset();
@@ -132,68 +140,110 @@ public class MouseHandlerMixin {
return true;
}
var defaultSensitivity = this.minecraft.options.sensitivity().get() * 0.6000000238418579 + 0.20000000298023224;
var ridingSensitivity = Math.pow(defaultSensitivity, 3);
//Send mouse input to be interpreted into rotation
//deltas by the ride controller
Vec3 angVecMouse = rollable.rotationOnMouseXY(
cursorDeltaY,
cursorDeltaX ,
yMouseSmoother,
xMouseSmoother,
ridingSensitivity,
movementTime
);
Vec3 angVecMouse = cobblemon$getRideMouseRotation(cursorDeltaX, cursorDeltaY, movementTime);
//Perform Rotation using mouse influenced rotation deltas.
rollable.rotate(
controllable.getOrientationController().rotate(
(float) angVecMouse.x,
(float) angVecMouse.y,
(float) angVecMouse.z
);
//Gather and apply the current rotation deltas
var angRot = rollable.angRollVel(movementTime);
var angRot = cobblemon$getAngularVelocity(movementTime);
//Apply smoothing if requested by the controller.
//This Might be best if done by the controller itself?
if( rollable.useAngVelSmoothing() )
if(cobblemon$shouldUseAngVelSmoothing())
{
if( angRot != null ) {
var yaw = yawSmoother.getNewDeltaValue(angRot.x * 0.5f, d);
var pitch = pitchSmoother.getNewDeltaValue(angRot.y * 0.5f, d);
var roll = rollSmoother.getNewDeltaValue(angRot.z * 0.5f, d);
rollable.rotate((float) yaw, (float) pitch, (float) roll);
}
var yaw = yawSmoother.getNewDeltaValue(angRot.x * 0.5f, d);
var pitch = pitchSmoother.getNewDeltaValue(angRot.y * 0.5f, d);
var roll = rollSmoother.getNewDeltaValue(angRot.z * 0.5f, d);
controllable.getOrientationController().rotate((float) yaw, (float) pitch, (float) roll);
}
//Otherwise simply apply the smoothing
else
{
if( angRot != null ) {
rollable.rotate((float) (
angRot.x * 10 * d),
(float) (angRot.y * 10 * d),
(float) (angRot.z * 10 * d)
);
}
controllable.getOrientationController().rotate((float) (angRot.x * 10 * d), (float) (angRot.y * 10 * d), (float) (angRot.z * 10 * d));
}
return false;
}
@Inject(method = "handleAccumulatedMovement", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/MouseHandler;isMouseGrabbed()Z", ordinal = 0))
private void cobblemon$maintainMovementWhenInScreens(CallbackInfo ci, @Local(ordinal = 1) double e) {
if (minecraft.player == null) return;
if (!(minecraft.player instanceof Rollable rollable)) return;
if (!rollable.shouldRoll()) return;
if (minecraft.isPaused()) return;
@Inject(method = "handleAccumulatedMovement", at = @At("HEAD"))
private void cobblemon$maintainMovementWhenInScreens2(CallbackInfo ci) {
double time = Blaze3D.getTime();
cobblemon$timeDelta = time - this.lastHandleMovementTime;
}
var pitch = pitchSmoother.getNewDeltaValue(0, e);
var roll = rollSmoother.getNewDeltaValue(0, e);
rollable.rotate(0.0F, (float)pitch, (float)roll);
@Inject(method = "handleAccumulatedMovement", at = @At("TAIL"))
private void cobblemon$maintainMovementWhenInScreens(CallbackInfo ci) {
if (minecraft.player == null) return;
if (!(minecraft.player instanceof OrientationControllable controllable)) return;
if (!controllable.getOrientationController().isActive()) return;
if (minecraft.isPaused()) return;
if (isMouseGrabbed()) return;
this.turnPlayer(cobblemon$timeDelta);
}
@Unique
private Vec3 cobblemon$getAngularVelocity(double deltaTime) {
var player = minecraft.player;
if (player == null) return Vec3.ZERO;
if (!(player instanceof OrientationControllable)) return Vec3.ZERO;
var playerVehicle = player.getVehicle();
if (playerVehicle == null) return Vec3.ZERO;
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return Vec3.ZERO;
return pokemonEntity.ifRidingAvailableSupply(Vec3.ZERO, (behaviour, settings, state) -> {
return behaviour.angRollVel(settings, state, pokemonEntity, player, deltaTime);
});
}
@Unique
private Vec3 cobblemon$getRideMouseRotation(double mouseX, double mouseY, double deltaTime) {
var player = minecraft.player;
if (player == null) return Vec3.ZERO;
var vehicle = player.getVehicle();
if (vehicle == null) return Vec3.ZERO;
if (!(vehicle instanceof PokemonEntity pokemonEntity)) return Vec3.ZERO;
var sensitivity = cobblemon$getRidingSensitivity();
return pokemonEntity.ifRidingAvailableSupply(Vec3.ZERO, (behaviour, settings, state) -> {
return behaviour.rotationOnMouseXY(
settings,
state,
pokemonEntity,
player,
mouseY,
mouseX,
yMouseSmoother,
xMouseSmoother,
sensitivity,
deltaTime
);
});
}
@Unique
private double cobblemon$getRidingSensitivity() {
var sensitivity = this.minecraft.options.sensitivity().get() * 0.6000000238418579 + 0.20000000298023224;
return Math.pow(sensitivity, 3);
}
@Unique
private boolean cobblemon$shouldUseAngVelSmoothing() {
var player = minecraft.player;
if (player == null) return true;
var playerVehicle = player.getVehicle();
if (playerVehicle == null) return true;
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return true;
return pokemonEntity.ifRidingAvailableSupply(true, (behaviour, settings, state) -> {
return behaviour.useAngVelSmoothing(settings, state, pokemonEntity);
});
}
}
@@ -1,36 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.api.riding.Rideable;
import com.cobblemon.mod.common.api.riding.RidingManager;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import net.minecraft.client.model.PlayerModel;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(PlayerModel.class)
public class PlayerModelMixin {
@Inject(method = "setupAnim(Lnet/minecraft/world/entity/LivingEntity;FFFFF)V", at = @At(value = "HEAD"))
private void cobblemon$setHeadRotation(LivingEntity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, CallbackInfo ci){
if (!(entity instanceof Player)) return;
Entity vehicle = entity.getVehicle();
if (!(vehicle instanceof PokemonEntity)) return;
RidingManager ridingManager = ((Rideable) vehicle).getRiding();
if (ridingManager.shouldRotatePlayerHead((PokemonEntity) vehicle)) return;
netHeadYaw = 0f;
headPitch = 0f;
}
}
@@ -11,9 +11,15 @@ package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.client.render.ClientPlayerIcon;
import com.cobblemon.mod.common.client.render.player.MountedPlayerRenderer;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.model.EntityModel;
import net.minecraft.client.model.PlayerModel;
import net.minecraft.client.player.AbstractClientPlayer;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.entity.EntityRendererProvider;
import net.minecraft.client.renderer.entity.LivingEntityRenderer;
import net.minecraft.client.renderer.entity.player.PlayerRenderer;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
@@ -23,12 +29,33 @@ import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(PlayerRenderer.class)
public class PlayerRendererMixin {
public abstract class PlayerRendererMixin extends LivingEntityRenderer<AbstractClientPlayer, PlayerModel<AbstractClientPlayer>> {
public PlayerRendererMixin(EntityRendererProvider.Context context, PlayerModel<AbstractClientPlayer> model, float shadowRadius) {
super(context, model, shadowRadius);
}
@Inject(method = "render(Lnet/minecraft/world/entity/LivingEntity;FFLcom/mojang/blaze3d/vertex/PoseStack;Lnet/minecraft/client/renderer/MultiBufferSource;I)V", at = @At(value = "TAIL"))
public void cobblemon$clientPlayerIcon(LivingEntity entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight, CallbackInfo ci) {
ClientPlayerIcon.Companion.onRenderPlayer((Player) entity);
}
@WrapOperation(method = "getRenderOffset(Lnet/minecraft/client/player/AbstractClientPlayer;F)Lnet/minecraft/world/phys/Vec3;", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/player/AbstractClientPlayer;isCrouching()Z"))
private boolean cobblemon$disableCrouchOffset(AbstractClientPlayer instance, Operation<Boolean> original) {
if (instance.isPassenger() && instance.getVehicle() instanceof PokemonEntity) {
return false;
}
return original.call(instance);
}
@Inject(method = "setModelProperties", at = @At("TAIL"))
private void cobblemon$setModelProperties(AbstractClientPlayer player, CallbackInfo ci) {
if (player.isPassenger() && player.getVehicle() instanceof PokemonEntity) {
PlayerModel<AbstractClientPlayer> playerModel = this.getModel();
playerModel.crouching = false;
}
}
@Inject(
method = "setupRotations(Lnet/minecraft/client/player/AbstractClientPlayer;Lcom/mojang/blaze3d/vertex/PoseStack;FFFF)V",
at = @At("HEAD")
@@ -562,6 +562,9 @@ object Cobblemon {
this.implementation.registerCommandArgument(cobblemonResource("dex"), DexArgumentType::class, SingletonArgumentInfo.contextFree (DexArgumentType::dex))
this.implementation.registerCommandArgument(cobblemonResource("npc_class"), NPCClassArgumentType::class, SingletonArgumentInfo.contextFree(NPCClassArgumentType::npcClass))
this.implementation.registerCommandArgument(cobblemonResource("wallpaper"), UnlockablePCBoxWallpaperArgumentType::class, SingletonArgumentInfo.contextFree(UnlockablePCBoxWallpaperArgumentType::wallpaper))
this.implementation.registerCommandArgument(cobblemonResource("mark"), MarkArgumentType::class, SingletonArgumentInfo.contextFree(MarkArgumentType::mark))
this.implementation.registerCommandArgument(cobblemonResource("transform_type"), TransformTypeArgumentType::class, SingletonArgumentInfo.contextFree(TransformTypeArgumentType::transformType))
this.implementation.registerCommandArgument(cobblemonResource("model_part"), ModelPartArgumentType::class, SingletonArgumentInfo.contextFree(ModelPartArgumentType::modelPart))
}
}
@@ -23,8 +23,9 @@ object CobblemonCommands {
ChangeEyeHeight.register(dispatcher)
ChangeScaleAndSize.register(dispatcher)
ChangeWalkSpeed.register(dispatcher)
ChangeJointScaleCommand.register(dispatcher)
TransformModelPartCommand.register(dispatcher)
TestCommand.register(dispatcher)
ReloadShowdownCommand.register(dispatcher)
ClickTextCommand.register(dispatcher)
PokemonEditCommand.register(dispatcher)
TeachCommand.register(dispatcher)
@@ -59,12 +60,17 @@ object CobblemonCommands {
RenameBoxCommand.register(dispatcher)
ChangeBoxWallpaperCommand.register(dispatcher)
RunMolangScriptCommand.register(dispatcher)
SpectateBattleCommand.register(dispatcher)
CobblemonConfigCommand.register(dispatcher)
UnlockPCBoxWallpaperCommand.register(dispatcher)
ChangePCBoxesCommand.register(dispatcher)
MarkGiveCommand.register(dispatcher)
MarkTakeCommand.register(dispatcher)
MarkGiveAllCommand.register(dispatcher)
// Possibly lock down registration if and only if under dev environment or running in an environment
// with a certain system environment variable set
CobblemonInfoCommand.register(dispatcher)
CalculateSeatPositionCommand.register(dispatcher)
}
}
}
@@ -281,7 +281,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
// Evolution items
@JvmField val LINK_CABLE = create("link_cable", LinkCableItem())
@JvmField val DRAGON_SCALE = noSettingsItem("dragon_scale")
@JvmField val KINGS_ROCK = noSettingsItem("kings_rock")
@JvmField val METAL_COAT = noSettingsItem("metal_coat")
@JvmField val UPGRADE = noSettingsItem("upgrade")
@JvmField val DUBIOUS_DISC = noSettingsItem("dubious_disc")
@@ -660,6 +659,19 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val WATER_STONE = noSettingsItem("water_stone")
val wearables = mutableListOf<WearableItem>()
//Wearable items (these items should have a corresponding 3D model)
@JvmField val BLACK_GLASSES = wearableItem("black_glasses")
@JvmField val CHOICE_BAND = wearableItem("choice_band")
@JvmField val CHOICE_SPECS = wearableItem("choice_specs")
@JvmField val EXP_SHARE = wearableItem("exp_share")
@JvmField val FOCUS_BAND = wearableItem("focus_band")
@JvmField val KINGS_ROCK = wearableItem("kings_rock")
@JvmField val MUSCLE_BAND = wearableItem("muscle_band")
@JvmField val ROCKY_HELMET = wearableItem("rocky_helmet")
@JvmField val SAFETY_GOGGLES = wearableItem("safety_goggles")
@JvmField val WISE_GLASSES = wearableItem("wise_glasses")
// Held Items
@JvmField
val ABILITY_SHIELD = heldItem("ability_shield")
@@ -676,8 +688,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val BLACK_BELT = heldItem("black_belt")
@JvmField
val BLACK_GLASSES = heldItem("black_glasses")
@JvmField
val BLACK_SLUDGE = heldItem("black_sludge")
@JvmField
val BLUNDER_POLICY = heldItem("blunder_policy")
@@ -686,12 +696,8 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val CHARCOAL = heldItem("charcoal_stick", remappedName = "charcoal")
@JvmField
val CHOICE_BAND = heldItem("choice_band")
@JvmField
val CHOICE_SCARF = heldItem("choice_scarf")
@JvmField
val CHOICE_SPECS = heldItem("choice_specs")
@JvmField
val CLEANSE_TAG = heldItem("cleanse_tag")
// @JvmField
// val CLEAR_AMULET = heldItem("clear_amulet")
@@ -712,8 +718,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val EVIOLITE = heldItem("eviolite")
@JvmField
val EXP_SHARE = heldItem("exp_share")
@JvmField
val EXPERT_BELT = heldItem("expert_belt")
@JvmField
val FAIRY_FEATHER = heldItem("fairy_feather")
@@ -722,8 +726,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val FLOAT_STONE = heldItem("float_stone")
@JvmField
val FOCUS_BAND = heldItem("focus_band")
@JvmField
val FOCUS_SASH = heldItem("focus_sash")
@JvmField
val GRASSY_SEED = heldItem("grassy_seed")
@@ -758,8 +760,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val MIRACLE_SEED = heldItem("miracle_seed")
@JvmField
val MUSCLE_BAND = heldItem("muscle_band")
@JvmField
val MYSTIC_WATER = heldItem("mystic_water")
@JvmField
val NEVER_MELT_ICE = heldItem("never_melt_ice")
@@ -790,12 +790,8 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val RING_TARGET = heldItem("ring_target")
@JvmField
val ROCKY_HELMET = heldItem("rocky_helmet")
@JvmField
val ROOM_SERVICE = heldItem("room_service")
@JvmField
val SAFETY_GOGGLES = heldItem("safety_goggles")
@JvmField
val SCOPE_LENS = heldItem("scope_lens")
@JvmField
val SHARP_BEAK = heldItem("sharp_beak")
@@ -832,8 +828,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val WIDE_LENS = heldItem("wide_lens")
@JvmField
val WISE_GLASSES = heldItem("wise_glasses")
@JvmField
val ZOOM_LENS = heldItem("zoom_lens")
@JvmField
val MENTAL_HERB = compostableHeldItem("mental_herb", null, 1F)
@@ -1263,6 +1257,16 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
return item
}
private fun wearableItem(name: String, heldItemRemappedName: String? = null): CobblemonItem = create(
name,
WearableItem(name).also {
wearables.add(it)
if (heldItemRemappedName != null) {
CobblemonHeldItemManager.registerRemap(it, heldItemRemappedName)
}
}
)
private fun heldItem(name: String, remappedName: String? = null): CobblemonItem = create(
name,
CobblemonItem(Item.Properties()).also {
@@ -19,7 +19,6 @@ import com.cobblemon.mod.common.client.net.callback.party.OpenPartyCallbackHandl
import com.cobblemon.mod.common.client.net.callback.partymove.OpenPartyMoveCallbackHandler
import com.cobblemon.mod.common.client.net.data.DataRegistrySyncPacketHandler
import com.cobblemon.mod.common.client.net.data.UnlockReloadPacketHandler
import com.cobblemon.mod.common.client.net.debug.showdown.ShowdownRefreshInfoHandler
import com.cobblemon.mod.common.client.net.dialogue.DialogueClosedHandler
import com.cobblemon.mod.common.client.net.dialogue.DialogueOpenedHandler
import com.cobblemon.mod.common.client.net.effect.RunPosableMoLangHandler
@@ -30,11 +29,13 @@ import com.cobblemon.mod.common.client.net.gui.PokedexUIPacketHandler
import com.cobblemon.mod.common.client.net.gui.SummaryUIPacketHandler
import com.cobblemon.mod.common.client.net.npc.CloseNPCEditorHandler
import com.cobblemon.mod.common.client.net.npc.OpenNPCEditorHandler
import com.cobblemon.mod.common.client.net.orientation.S2CUpdateOrientationHandler
import com.cobblemon.mod.common.client.net.pasture.ClosePastureHandler
import com.cobblemon.mod.common.client.net.pasture.OpenPastureHandler
import com.cobblemon.mod.common.client.net.pasture.PokemonPasturedHandler
import com.cobblemon.mod.common.client.net.pasture.PokemonUnpasturedHandler
import com.cobblemon.mod.common.client.net.pokedex.ServerConfirmedRegisterHandler
import com.cobblemon.mod.common.client.net.pokemon.update.ClientboundUpdateRidingStateHandler
import com.cobblemon.mod.common.client.net.pokemon.update.PokemonUpdatePacketHandler
import com.cobblemon.mod.common.client.net.settings.OpenCobblemonConfigEditorHandler
import com.cobblemon.mod.common.client.net.settings.ServerSettingsPacketHandler
@@ -49,7 +50,14 @@ import com.cobblemon.mod.common.client.net.storage.party.SetPartyPokemonHandler
import com.cobblemon.mod.common.client.net.storage.party.SetPartyReferenceHandler
import com.cobblemon.mod.common.client.net.storage.pc.*
import com.cobblemon.mod.common.client.net.toast.ToastPacketHandler
import com.cobblemon.mod.common.client.net.trade.*
import com.cobblemon.mod.common.client.net.trade.TradeAcceptanceChangedHandler
import com.cobblemon.mod.common.client.net.trade.TradeCancelledHandler
import com.cobblemon.mod.common.client.net.trade.TradeCompletedHandler
import com.cobblemon.mod.common.client.net.trade.TradeOfferExpiredHandler
import com.cobblemon.mod.common.client.net.trade.TradeOfferNotificationHandler
import com.cobblemon.mod.common.client.net.trade.TradeProcessStartedHandler
import com.cobblemon.mod.common.client.net.trade.TradeStartedHandler
import com.cobblemon.mod.common.client.net.trade.TradeUpdatedHandler
import com.cobblemon.mod.common.net.PacketRegisterInfo
import com.cobblemon.mod.common.net.messages.client.CalculateSeatPositionsPacket
import com.cobblemon.mod.common.net.messages.client.PlayerInteractOptionsPacket
@@ -60,7 +68,6 @@ import com.cobblemon.mod.common.net.messages.client.callback.OpenMoveCallbackPac
import com.cobblemon.mod.common.net.messages.client.callback.OpenPartyCallbackPacket
import com.cobblemon.mod.common.net.messages.client.callback.OpenPartyMoveCallbackPacket
import com.cobblemon.mod.common.net.messages.client.data.*
import com.cobblemon.mod.common.net.messages.client.debug.showdown.ShowdownRefreshInfoPacket
import com.cobblemon.mod.common.net.messages.client.dialogue.DialogueClosedPacket
import com.cobblemon.mod.common.net.messages.client.dialogue.DialogueOpenedPacket
import com.cobblemon.mod.common.net.messages.client.effect.RunPosableMoLangPacket
@@ -68,6 +75,7 @@ import com.cobblemon.mod.common.net.messages.client.effect.SpawnSnowstormEntityP
import com.cobblemon.mod.common.net.messages.client.effect.SpawnSnowstormParticlePacket
import com.cobblemon.mod.common.net.messages.client.npc.CloseNPCEditorPacket
import com.cobblemon.mod.common.net.messages.client.npc.OpenNPCEditorPacket
import com.cobblemon.mod.common.net.messages.client.orientation.ClientboundUpdateOrientationPacket
import com.cobblemon.mod.common.net.messages.client.pasture.ClosePasturePacket
import com.cobblemon.mod.common.net.messages.client.pasture.OpenPasturePacket
import com.cobblemon.mod.common.net.messages.client.pasture.PokemonPasturedPacket
@@ -91,18 +99,42 @@ import com.cobblemon.mod.common.net.messages.client.storage.party.InitializePart
import com.cobblemon.mod.common.net.messages.client.storage.party.MoveClientPartyPokemonPacket
import com.cobblemon.mod.common.net.messages.client.storage.party.SetPartyPokemonPacket
import com.cobblemon.mod.common.net.messages.client.storage.party.SetPartyReferencePacket
import com.cobblemon.mod.common.net.messages.client.storage.pc.*
import com.cobblemon.mod.common.net.messages.client.storage.pc.ClosePCPacket
import com.cobblemon.mod.common.net.messages.client.storage.pc.InitializePCPacket
import com.cobblemon.mod.common.net.messages.client.storage.pc.MoveClientPCPokemonPacket
import com.cobblemon.mod.common.net.messages.client.storage.pc.OpenPCPacket
import com.cobblemon.mod.common.net.messages.client.storage.pc.RenamePCBoxPacket
import com.cobblemon.mod.common.net.messages.client.storage.pc.SetPCBoxPacket
import com.cobblemon.mod.common.net.messages.client.storage.pc.SetPCPokemonPacket
import com.cobblemon.mod.common.net.messages.client.storage.pc.wallpaper.ChangePCBoxWallpaperPacket
import com.cobblemon.mod.common.net.messages.client.storage.pc.wallpaper.RequestPCBoxWallpapersPacket
import com.cobblemon.mod.common.net.messages.client.storage.pc.wallpaper.SetPCBoxWallpapersPacket
import com.cobblemon.mod.common.net.messages.client.storage.pc.wallpaper.UnlockPCBoxWallpaperPacket
import com.cobblemon.mod.common.net.messages.client.toast.ToastPacket
import com.cobblemon.mod.common.net.messages.client.trade.*
import com.cobblemon.mod.common.net.messages.client.trade.TradeAcceptanceChangedPacket
import com.cobblemon.mod.common.net.messages.client.trade.TradeCancelledPacket
import com.cobblemon.mod.common.net.messages.client.trade.TradeCompletedPacket
import com.cobblemon.mod.common.net.messages.client.trade.TradeOfferExpiredPacket
import com.cobblemon.mod.common.net.messages.client.trade.TradeOfferNotificationPacket
import com.cobblemon.mod.common.net.messages.client.trade.TradeProcessStartedPacket
import com.cobblemon.mod.common.net.messages.client.trade.TradeStartedPacket
import com.cobblemon.mod.common.net.messages.client.trade.TradeUpdatedPacket
import com.cobblemon.mod.common.net.messages.client.ui.InteractPokemonUIPacket
import com.cobblemon.mod.common.net.messages.client.ui.PokedexUIPacket
import com.cobblemon.mod.common.net.messages.client.ui.SummaryUIPacket
import com.cobblemon.mod.common.net.messages.server.*
import com.cobblemon.mod.common.net.messages.server.battle.*
import com.cobblemon.mod.common.net.messages.server.BattleChallengePacket
import com.cobblemon.mod.common.net.messages.server.BattleChallengeResponsePacket
import com.cobblemon.mod.common.net.messages.server.BenchMovePacket
import com.cobblemon.mod.common.net.messages.server.RequestMoveSwapPacket
import com.cobblemon.mod.common.net.messages.server.RequestPlayerInteractionsPacket
import com.cobblemon.mod.common.net.messages.server.SelectStarterPacket
import com.cobblemon.mod.common.net.messages.server.SendOutPokemonPacket
import com.cobblemon.mod.common.net.messages.server.battle.BattleSelectActionsPacket
import com.cobblemon.mod.common.net.messages.server.battle.BattleTeamLeavePacket
import com.cobblemon.mod.common.net.messages.server.battle.BattleTeamRequestPacket
import com.cobblemon.mod.common.net.messages.server.battle.BattleTeamResponsePacket
import com.cobblemon.mod.common.net.messages.server.battle.RemoveSpectatorPacket
import com.cobblemon.mod.common.net.messages.server.battle.SpectateBattlePacket
import com.cobblemon.mod.common.net.messages.server.block.AdjustBlockEntityViewerCountPacket
import com.cobblemon.mod.common.net.messages.server.callback.move.MoveSelectCancelledPacket
import com.cobblemon.mod.common.net.messages.server.callback.move.MoveSelectedPacket
@@ -110,13 +142,10 @@ import com.cobblemon.mod.common.net.messages.server.callback.party.PartyPokemonS
import com.cobblemon.mod.common.net.messages.server.callback.party.PartySelectCancelledPacket
import com.cobblemon.mod.common.net.messages.server.callback.partymove.PartyMoveSelectCancelledPacket
import com.cobblemon.mod.common.net.messages.server.callback.partymove.PartyPokemonMoveSelectedPacket
import com.cobblemon.mod.common.net.messages.server.debug.showdown.RequestShowdownInfoPacket
import com.cobblemon.mod.common.net.messages.server.debug.showdown.ShowdownActionPacket
import com.cobblemon.mod.common.net.messages.server.debug.showdown.ShowdownInputPacket
import com.cobblemon.mod.common.net.messages.server.dialogue.EscapeDialoguePacket
import com.cobblemon.mod.common.net.messages.server.dialogue.InputToDialoguePacket
import com.cobblemon.mod.common.net.messages.server.npc.SaveNPCPacket
import com.cobblemon.mod.common.net.messages.server.orientation.C2SUpdateOrientationPacket
import com.cobblemon.mod.common.net.messages.server.orientation.ServerboundUpdateOrientationPacket
import com.cobblemon.mod.common.net.messages.server.pasture.PasturePokemonPacket
import com.cobblemon.mod.common.net.messages.server.pasture.UnpastureAllPokemonPacket
import com.cobblemon.mod.common.net.messages.server.pasture.UnpasturePokemonPacket
@@ -125,6 +154,9 @@ import com.cobblemon.mod.common.net.messages.server.pokedex.scanner.StartScannin
import com.cobblemon.mod.common.net.messages.server.pokemon.interact.InteractPokemonPacket
import com.cobblemon.mod.common.net.messages.server.pokemon.update.SetItemHiddenPacket
import com.cobblemon.mod.common.net.messages.server.pokemon.update.SetNicknamePacket
import com.cobblemon.mod.common.net.messages.server.pokemon.update.SetActiveMarkPacket
import com.cobblemon.mod.common.net.messages.server.pokemon.update.SetMarkingsPacket
import com.cobblemon.mod.common.net.messages.server.pokemon.update.ServerboundUpdateRidingStatePacket
import com.cobblemon.mod.common.net.messages.server.pokemon.update.evolution.AcceptEvolutionPacket
import com.cobblemon.mod.common.net.messages.server.starter.RequestStarterScreenPacket
import com.cobblemon.mod.common.net.messages.server.storage.SwapPCPartyPokemonPacket
@@ -132,11 +164,21 @@ import com.cobblemon.mod.common.net.messages.server.storage.party.MovePartyPokem
import com.cobblemon.mod.common.net.messages.server.storage.party.ReleasePartyPokemonPacket
import com.cobblemon.mod.common.net.messages.server.storage.party.SwapPartyPokemonPacket
import com.cobblemon.mod.common.net.messages.server.storage.pc.*
import com.cobblemon.mod.common.net.messages.server.trade.*
import com.cobblemon.mod.common.net.messages.server.trade.AcceptTradeRequestPacket
import com.cobblemon.mod.common.net.messages.server.trade.CancelTradePacket
import com.cobblemon.mod.common.net.messages.server.trade.ChangeTradeAcceptancePacket
import com.cobblemon.mod.common.net.messages.server.trade.OfferTradePacket
import com.cobblemon.mod.common.net.messages.server.trade.PerformTradePacket
import com.cobblemon.mod.common.net.messages.server.trade.UpdateTradeOfferPacket
import com.cobblemon.mod.common.net.serverhandling.ChallengeHandler
import com.cobblemon.mod.common.net.serverhandling.ChallengeResponseHandler
import com.cobblemon.mod.common.net.serverhandling.RequestInteractionsHandler
import com.cobblemon.mod.common.net.serverhandling.battle.*
import com.cobblemon.mod.common.net.serverhandling.battle.BattleSelectActionsHandler
import com.cobblemon.mod.common.net.serverhandling.battle.RemoveSpectatorHandler
import com.cobblemon.mod.common.net.serverhandling.battle.SpectateBattleHandler
import com.cobblemon.mod.common.net.serverhandling.battle.TeamLeaveHandler
import com.cobblemon.mod.common.net.serverhandling.battle.TeamRequestHandler
import com.cobblemon.mod.common.net.serverhandling.battle.TeamRequestResponseHandler
import com.cobblemon.mod.common.net.serverhandling.block.AdjustBlockEntityViewerCountHandler
import com.cobblemon.mod.common.net.serverhandling.callback.move.MoveSelectCancelledHandler
import com.cobblemon.mod.common.net.serverhandling.callback.move.MoveSelectedHandler
@@ -144,9 +186,6 @@ import com.cobblemon.mod.common.net.serverhandling.callback.party.PartyPokemonSe
import com.cobblemon.mod.common.net.serverhandling.callback.party.PartySelectCancelledHandler
import com.cobblemon.mod.common.net.serverhandling.callback.partymove.PartyMoveSelectCancelledHandler
import com.cobblemon.mod.common.net.serverhandling.callback.partymove.PartyPokemonMoveSelectedHandler
import com.cobblemon.mod.common.net.serverhandling.debug.showdown.RequestShowdownInfoHandler
import com.cobblemon.mod.common.net.serverhandling.debug.showdown.ShowdownActionHandler
import com.cobblemon.mod.common.net.serverhandling.debug.showdown.ShowdownInputHandler
import com.cobblemon.mod.common.net.serverhandling.dialogue.EscapeDialogueHandler
import com.cobblemon.mod.common.net.serverhandling.dialogue.InputToDialogueHandler
import com.cobblemon.mod.common.net.serverhandling.evolution.AcceptEvolutionHandler
@@ -160,6 +199,9 @@ import com.cobblemon.mod.common.net.serverhandling.pokedex.scanner.StartScanning
import com.cobblemon.mod.common.net.serverhandling.pokemon.interact.InteractPokemonHandler
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.SetItemHiddenHandler
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.SetNicknameHandler
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.SetActiveMarkHandler
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.SetMarkingsHandler
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.ServerboundUpdateRidingStateHandler
import com.cobblemon.mod.common.net.serverhandling.starter.RequestStarterScreenHandler
import com.cobblemon.mod.common.net.serverhandling.starter.SelectStarterPacketHandler
import com.cobblemon.mod.common.net.serverhandling.storage.BenchMoveHandler
@@ -170,7 +212,12 @@ import com.cobblemon.mod.common.net.serverhandling.storage.party.MovePartyPokemo
import com.cobblemon.mod.common.net.serverhandling.storage.party.ReleasePCPokemonHandler
import com.cobblemon.mod.common.net.serverhandling.storage.party.SwapPartyPokemonHandler
import com.cobblemon.mod.common.net.serverhandling.storage.pc.*
import com.cobblemon.mod.common.net.serverhandling.trade.*
import com.cobblemon.mod.common.net.serverhandling.trade.AcceptTradeRequestHandler
import com.cobblemon.mod.common.net.serverhandling.trade.CancelTradeHandler
import com.cobblemon.mod.common.net.serverhandling.trade.ChangeTradeAcceptanceHandler
import com.cobblemon.mod.common.net.serverhandling.trade.OfferTradeHandler
import com.cobblemon.mod.common.net.serverhandling.trade.PerformTradeHandler
import com.cobblemon.mod.common.net.serverhandling.trade.UpdateTradeOfferHandler
import com.cobblemon.mod.common.util.server
import net.minecraft.server.level.ServerPlayer
@@ -227,6 +274,13 @@ object CobblemonNetwork {
list.add(PacketRegisterInfo(DmaxLevelUpdatePacket.ID, DmaxLevelUpdatePacket::decode, PokemonUpdatePacketHandler()))
list.add(PacketRegisterInfo(GmaxFactorUpdatePacket.ID, GmaxFactorUpdatePacket::decode, PokemonUpdatePacketHandler()))
list.add(PacketRegisterInfo(CosmeticItemUpdatePacket.ID, CosmeticItemUpdatePacket::decode, PokemonUpdatePacketHandler()))
list.add(PacketRegisterInfo(ActiveMarkUpdatePacket.ID, ActiveMarkUpdatePacket::decode, PokemonUpdatePacketHandler()))
list.add(PacketRegisterInfo(MarkAddUpdatePacket.ID, MarkAddUpdatePacket::decode, PokemonUpdatePacketHandler()))
list.add(PacketRegisterInfo(MarkRemoveUpdatePacket.ID, MarkRemoveUpdatePacket::decode, PokemonUpdatePacketHandler()))
list.add(PacketRegisterInfo(MarkPotentialAddUpdatePacket.ID, MarkPotentialAddUpdatePacket::decode, PokemonUpdatePacketHandler()))
list.add(PacketRegisterInfo(MarksUpdatePacket.ID, MarksUpdatePacket::decode, PokemonUpdatePacketHandler()))
list.add(PacketRegisterInfo(MarksPotentialUpdatePacket.ID, MarksPotentialUpdatePacket::decode, PokemonUpdatePacketHandler()))
list.add(PacketRegisterInfo(MarkingsUpdatePacket.ID, MarkingsUpdatePacket::decode, PokemonUpdatePacketHandler()))
// Evolution start
list.add(PacketRegisterInfo(AddEvolutionPacket.ID, AddEvolutionPacket::decode, PokemonUpdatePacketHandler()))
@@ -319,6 +373,7 @@ object CobblemonNetwork {
list.add(PacketRegisterInfo(FishingBaitRegistrySyncPacket.ID, FishingBaitRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(FlowRegistrySyncPacket.ID, FlowRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(CosmeticItemAssignmentSyncPacket.ID, CosmeticItemAssignmentSyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(MarkRegistrySyncPacket.ID, MarkRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
// Effects
list.add(PacketRegisterInfo(SpawnSnowstormParticlePacket.ID, SpawnSnowstormParticlePacket::decode, SpawnSnowstormParticleHandler))
@@ -349,6 +404,9 @@ object CobblemonNetwork {
list.add(PacketRegisterInfo(PokemonPasturedPacket.ID, PokemonPasturedPacket::decode, PokemonPasturedHandler))
list.add(PacketRegisterInfo(PokemonUnpasturedPacket.ID, PokemonUnpasturedPacket::decode, PokemonUnpasturedHandler))
// Orientation
list.add(PacketRegisterInfo(ClientboundUpdateOrientationPacket.ID, ClientboundUpdateOrientationPacket::decode, S2CUpdateOrientationHandler))
// Behaviours
list.add(PacketRegisterInfo(PlayPosableAnimationPacket.ID, PlayPosableAnimationPacket::decode, PlayPosableAnimationHandler))
@@ -374,7 +432,9 @@ object CobblemonNetwork {
// Debug / cheats
list.add(PacketRegisterInfo(CalculateSeatPositionsPacket.ID, CalculateSeatPositionsPacket::decode, CalculateSeatPositionsHandler))
list.add(PacketRegisterInfo(ShowdownRefreshInfoPacket.ID, ShowdownRefreshInfoPacket::decode, ShowdownRefreshInfoHandler))
// Riding
list.add(PacketRegisterInfo(ClientboundUpdateRidingStatePacket.ID, ClientboundUpdateRidingStatePacket::decode, ClientboundUpdateRidingStateHandler))
return list
}
@@ -384,6 +444,8 @@ object CobblemonNetwork {
// Pokemon Update Packets
list.add(PacketRegisterInfo(SetNicknamePacket.ID, SetNicknamePacket::decode, SetNicknameHandler))
list.add(PacketRegisterInfo(SetItemHiddenPacket.ID, SetItemHiddenPacket::decode, SetItemHiddenHandler))
list.add(PacketRegisterInfo(SetActiveMarkPacket.ID, SetActiveMarkPacket::decode, SetActiveMarkHandler))
list.add(PacketRegisterInfo(SetMarkingsPacket.ID, SetMarkingsPacket::decode, SetMarkingsHandler))
// Evolution Packets
list.add(PacketRegisterInfo(AcceptEvolutionPacket.ID, AcceptEvolutionPacket::decode, AcceptEvolutionHandler))
@@ -471,13 +533,9 @@ object CobblemonNetwork {
// NPC packets
list.add(PacketRegisterInfo(SaveNPCPacket.ID, SaveNPCPacket::decode, SaveNPCHandler))
// Orientation packet(s)
list.add(PacketRegisterInfo(C2SUpdateOrientationPacket.ID, C2SUpdateOrientationPacket::decode, OrientationPacketHandler))
// Debug / cheats
list.add(PacketRegisterInfo(RequestShowdownInfoPacket.ID, RequestShowdownInfoPacket::decode, RequestShowdownInfoHandler))
list.add(PacketRegisterInfo(ShowdownInputPacket.ID, ShowdownInputPacket::decode, ShowdownInputHandler))
list.add(PacketRegisterInfo(ShowdownActionPacket.ID, ShowdownActionPacket::decode, ShowdownActionHandler))
// Riding packet(s)
list.add(PacketRegisterInfo(ServerboundUpdateOrientationPacket.ID, ServerboundUpdateOrientationPacket::decode, OrientationPacketHandler))
list.add(PacketRegisterInfo(ServerboundUpdateRidingStatePacket.ID, ServerboundUpdateRidingStatePacket::decode, ServerboundUpdateRidingStateHandler))
return list
}
@@ -37,7 +37,7 @@ object Abilities : DataRegistry {
PotentialAbility.types.add(CommonAbilityType)
PotentialAbility.types.add(HiddenAbilityType)
this.abilityMap.clear()
val abilitiesJson = ShowdownService.get().getAbilityIds()
val abilitiesJson = ShowdownService.service.getAbilityIds()
for (i in 0 until abilitiesJson.size()) {
val id = abilitiesJson[i].asString
val ability = AbilityTemplate(id)
@@ -67,4 +67,4 @@ object Abilities : DataRegistry {
abilities.forEach { ability -> this.register(ability) }
}
}
}
@@ -15,7 +15,10 @@ import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.Cobblemon.LOGGER
import com.cobblemon.mod.common.CobblemonNetwork
import com.cobblemon.mod.common.api.battles.interpreter.BattleMessage
import com.cobblemon.mod.common.api.battles.model.actor.*
import com.cobblemon.mod.common.api.battles.model.actor.ActorType
import com.cobblemon.mod.common.api.battles.model.actor.BattleActor
import com.cobblemon.mod.common.api.battles.model.actor.EntityBackedBattleActor
import com.cobblemon.mod.common.api.battles.model.actor.FleeableBattleActor
import com.cobblemon.mod.common.api.events.CobblemonEvents
import com.cobblemon.mod.common.api.events.battles.BattleFledEvent
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMoLangValue
@@ -71,9 +74,7 @@ import net.minecraft.world.item.ItemStack
open class PokemonBattle(
val format: BattleFormat,
val side1: BattleSide,
val side2: BattleSide,
val service: ShowdownService = ShowdownService.get(),
val battleId: UUID = UUID.randomUUID()
val side2: BattleSide
) {
/** Whether logging will be silenced for this battle. */
var mute = true
@@ -108,6 +109,8 @@ open class PokemonBattle(
val players = playerUUIDs.mapNotNull { it.getPlayer() }
val spectators = mutableSetOf<UUID>()
val battleId = UUID.randomUUID()
val showdownMessages = mutableListOf<String>()
val battleLog = mutableListOf<String>()
val chatLog = mutableListOf<Component>()
@@ -222,7 +225,7 @@ open class PokemonBattle(
fun writeShowdownAction(vararg messages: String) {
log(messages.joinToString("\n"))
service.send(battleId, messages.toList().toTypedArray())
ShowdownService.service.send(battleId, messages.toList().toTypedArray())
}
fun turn(newTurnNumber: Int) {
@@ -375,6 +378,7 @@ open class PokemonBattle(
fun dispatch(dispatcher: () -> DispatchResult) {
dispatches.add(BattleDispatch { dispatcher() })
}
fun dispatchToFront(dispatcher: () -> DispatchResult) {
@@ -498,7 +502,6 @@ open class PokemonBattle(
}
fun checkForInputDispatch() {
actors.filter { it is UnionBattleActor }.forEach { it.mustChoose = false }
if (checkForfeit()) return // ignore actors that are still choosing, their choices don't matter anymore
val readyToInput = (actors.any { !it.mustChoose && it.responses.isNotEmpty() } && actors.none { it.mustChoose })
if (readyToInput && captureActions.isEmpty()) {
@@ -555,4 +558,4 @@ open class PokemonBattle(
queryStruct.addFunction("has_rule") { params -> DoubleValue(params.getString(0) in format.ruleSet) }
return queryStruct
}
}
}
@@ -42,4 +42,4 @@ abstract class AIBattleActor(
setActionResponses(request!!.iterate(this.activePokemon) { _, _, _ -> PassActionResponse })
}
}
}
}
@@ -73,7 +73,7 @@ abstract class BattleActor(
open fun isForPlayer(serverPlayerEntity: ServerPlayer) = serverPlayerEntity.uuid in getPlayerUUIDs()
open fun isForPokemon(pokemonEntity: PokemonEntity) = activePokemon.any { it.battlePokemon?.effectedPokemon?.entity == pokemonEntity }
open fun turn() {
fun turn() {
val request = request ?: return
responses.clear()
if(activePokemon.any { it.isAlive() }) {
@@ -90,7 +90,7 @@ abstract class BattleActor(
}
}
open fun upkeep() {
fun upkeep() {
val request = request ?: return
val forceSwitchPokemon = request.forceSwitch.mapIndexedNotNull { index, b -> if (b) activePokemon[index] else null }
if (forceSwitchPokemon.isEmpty()) {
@@ -125,7 +125,7 @@ abstract class BattleActor(
battle.checkForInputDispatch()
}
open fun writeShowdownResponse() {
fun writeShowdownResponse() {
val showdownMessages = mutableListOf<String>()
var index = 0
request!!.iterate(activePokemon) { activeBattlePokemon, showdownMoveSet, forceSwitch ->
@@ -159,4 +159,4 @@ abstract class BattleActor(
open fun win(otherWinners: List<BattleActor>, losers: List<BattleActor>) {}
open fun lose(winners: List<BattleActor>, otherLosers: List<BattleActor>) {}
}
}
@@ -1,25 +0,0 @@
package com.cobblemon.mod.common.api.battles.model.actor
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
import com.cobblemon.mod.common.entity.npc.NPCBattleActor
import com.cobblemon.mod.common.entity.npc.NPCEntity
class UnionBattleActor(npc: NPCEntity, pokemonList: List<BattlePokemon>) : NPCBattleActor(npc, pokemonList.toMutableList(), 1) {
override fun writeShowdownResponse() {}
override fun onChoiceRequested() {
this.mustChoose = false
}
override fun turn() {
super.turn()
this.mustChoose = false
}
override fun upkeep() {
super.upkeep()
this.mustChoose = false
}
}
@@ -20,4 +20,4 @@ interface EntitySideDelegate<T : Entity> {
fun tick(entity: T) {}
fun onSyncedDataUpdated(data: EntityDataAccessor<*>) {}
fun addToStruct(struct: QueryStruct) {}
}
}
@@ -21,4 +21,6 @@ interface PokemonSideDelegate : EntitySideDelegate<PokemonEntity> {
fun updatePostDeath() {}
fun handleStatus(status: Byte) {}
fun spawnShinyParticle(player: Player) {}
}
fun positionRider(passenger: Entity, positionUpdater: MoveFunction)
fun updateAge(age: Int) {}
}
@@ -8,10 +8,16 @@
package com.cobblemon.mod.common.api.events.fishing
import com.bedrockk.molang.runtime.value.DoubleValue
import com.bedrockk.molang.runtime.value.MoValue
import com.cobblemon.mod.common.api.events.Cancelable
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMoLangValue
import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.api.spawning.SpawnBucket
import com.cobblemon.mod.common.entity.fishing.PokeRodFishingBobberEntity
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.itemRegistry
import net.minecraft.core.registries.Registries
import net.minecraft.world.item.ItemStack
/**
@@ -55,5 +61,11 @@ interface BobberSpawnPokemonEvent {
val chosenBucket: SpawnBucket,
val bait: ItemStack,
val pokemon: PokemonEntity
) : BobberSpawnPokemonEvent
) : BobberSpawnPokemonEvent {
val context = mutableMapOf<String, MoValue>(
"chosen_bucket" to ObjectValue(chosenBucket, { it.name }),
"bait" to pokemon.level().itemRegistry.wrapAsHolder(bait.item).asMoLangValue(Registries.ITEM),
"pokemon_entity" to pokemon.asMoLangValue()
)
}
}
@@ -8,10 +8,18 @@
package com.cobblemon.mod.common.api.events.pokemon
import com.bedrockk.molang.runtime.value.DoubleValue
import com.bedrockk.molang.runtime.value.MoValue
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMoLangValue
import com.cobblemon.mod.common.pokemon.Pokemon
import net.minecraft.server.level.ServerPlayer
data class FossilRevivedEvent (
val pokemon: Pokemon,
val player: ServerPlayer?
)
) {
val context = mutableMapOf<String, MoValue>(
"pokemon" to pokemon.struct,
"player" to (player?.asMoLangValue() ?: DoubleValue.ZERO)
)
}
@@ -0,0 +1,87 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.mark
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.util.*
import com.google.gson.annotations.SerializedName
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.network.chat.MutableComponent
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.StringRepresentable
class Mark(
identifier: ResourceLocation,
val name: String,
val description: String,
val title: String?,
@SerializedName(value = "titleColor", alternate = ["titleColour"])
val titleColour: String?,
val texture: ResourceLocation,
val replace: List<ResourceLocation>?,
val group: String?,
val chance: Float = 0F,
val indexNumber: Int?
): StringRepresentable {
companion object {
internal fun decode(buffer: RegistryFriendlyByteBuf): Mark {
return Mark(
buffer.readIdentifier(),
buffer.readString(),
buffer.readString(),
buffer.readNullable { buffer.readString() },
buffer.readNullable { buffer.readString() },
buffer.readResourceLocation(),
buffer.readNullable { buffer.readList { buffer.readResourceLocation() } },
buffer.readNullable { buffer.readString() },
buffer.readFloat(),
buffer.readNullable { buffer.readInt() }
)
}
}
@Transient
var identifier: ResourceLocation = identifier
internal set
override fun getSerializedName(): String = identifier.toString()
fun getName(): MutableComponent = name.asTranslated()
fun getDescription(): MutableComponent = description.asTranslated()
fun getTitle(name: MutableComponent): MutableComponent {
title?.let {
try {
return if (titleColour != null) it.asTranslated(name.withColor(-1)).withColor(titleColour.toInt(16))
else it.asTranslated(name)
} catch (e: Exception) {
Cobblemon.LOGGER.error("Error parsing titleColor hexadecimal color code for {}", identifier, e)
return it.asTranslated(name)
}
}
return name
}
fun getChanceGroup(): Pair<String, Float> = Pair(group ?: chance.toString(), chance)
internal fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeIdentifier(identifier)
buffer.writeString(name)
buffer.writeString(description)
buffer.writeNullable(title) { _, v -> buffer.writeString(v) }
buffer.writeNullable(titleColour) { _, v -> buffer.writeString(v) }
buffer.writeResourceLocation(texture)
buffer.writeNullable(replace) { _, v -> buffer.writeCollection(v) { _, resource -> buffer.writeResourceLocation(resource) } }
buffer.writeNullable(group) { _, v -> buffer.writeString(v) }
buffer.writeFloat(chance)
buffer.writeNullable(indexNumber) { _, v -> buffer.writeInt(v) }
}
}
@@ -0,0 +1,68 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.mark
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.api.data.JsonDataRegistry
import com.cobblemon.mod.common.api.reactive.SimpleObservable
import com.cobblemon.mod.common.net.messages.client.data.MarkRegistrySyncPacket
import com.cobblemon.mod.common.util.adapters.IdentifierAdapter
import com.cobblemon.mod.common.util.cobblemonResource
import com.google.gson.GsonBuilder
import com.google.gson.reflect.TypeToken
import net.minecraft.resources.ResourceLocation
import net.minecraft.server.level.ServerPlayer
import net.minecraft.server.packs.PackType
object Marks: JsonDataRegistry<Mark> {
override val id: ResourceLocation = cobblemonResource("marks")
override val type: PackType = PackType.SERVER_DATA
override val observable = SimpleObservable<Marks>()
override val typeToken: TypeToken<Mark> = TypeToken.get(Mark::class.java)
override val resourcePath: String = "marks"
override val gson = GsonBuilder()
.setPrettyPrinting()
.registerTypeAdapter(ResourceLocation::class.java, IdentifierAdapter)
.create()
private val marks = hashMapOf<ResourceLocation, Mark>()
override fun reload(data: Map<ResourceLocation, Mark>) {
this.marks.clear()
data.forEach { (identifier, mark) ->
try {
mark.identifier = identifier
this.marks[identifier] = mark
} catch (e: Exception) {
Cobblemon.LOGGER.error("Skipped loading the {} mark", identifier, e)
}
}
Cobblemon.LOGGER.info("Loaded {} marks", this.marks.size)
this.observable.emit(this)
}
override fun sync(player: ServerPlayer) {
MarkRegistrySyncPacket(this.all()).sendToPlayer(player)
}
/**
* Gets all loaded [Mark]s.
*/
fun all() = this.marks.values.toList()
fun identifiers(): Collection<String> = marks.keys.toSet().map { it.toString() }
/**
* Gets a [Mark] by its [ResourceLocation].
* @param identifier The identifier of the mark.
* @return The [Mark] if loaded, otherwise null.
*/
fun getByIdentifier(identifier: ResourceLocation): Mark? = this.marks[identifier]
}
@@ -17,31 +17,20 @@ import com.bedrockk.molang.runtime.struct.VariableStruct
import com.bedrockk.molang.runtime.value.DoubleValue
import com.bedrockk.molang.runtime.value.MoValue
import com.bedrockk.molang.runtime.value.StringValue
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.CobblemonActivities
import com.cobblemon.mod.common.CobblemonBlockEntities
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.CobblemonUnlockableWallpapers
import com.cobblemon.mod.common.*
import com.cobblemon.mod.common.api.battles.model.PokemonBattle
import com.cobblemon.mod.common.api.battles.model.actor.ActorType
import com.cobblemon.mod.common.api.battles.model.actor.BattleActor
import com.cobblemon.mod.common.api.dialogue.PlayerDialogueFaceProvider
import com.cobblemon.mod.common.api.dialogue.ReferenceDialogueFaceProvider
import com.cobblemon.mod.common.api.mark.Marks
import com.cobblemon.mod.common.api.moves.animations.ActionEffectContext
import com.cobblemon.mod.common.api.moves.animations.ActionEffects
import com.cobblemon.mod.common.api.moves.animations.NPCProvider
import com.cobblemon.mod.common.api.pokedex.AbstractPokedexManager
import com.cobblemon.mod.common.api.pokedex.CaughtCount
import com.cobblemon.mod.common.api.pokedex.CaughtPercent
import com.cobblemon.mod.common.api.pokedex.PokedexEntryProgress
import com.cobblemon.mod.common.api.pokedex.PokedexManager
import com.cobblemon.mod.common.api.pokedex.SeenCount
import com.cobblemon.mod.common.api.pokedex.SeenPercent
import com.cobblemon.mod.common.api.pokedex.*
import com.cobblemon.mod.common.api.pokemon.PokemonProperties
import com.cobblemon.mod.common.api.pokemon.evolution.Evolution
import com.cobblemon.mod.common.api.pokemon.stats.Stats
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.scripting.CobblemonScripts
import com.cobblemon.mod.common.api.spawning.context.SpawningContext
import com.cobblemon.mod.common.api.storage.PokemonStore
@@ -49,11 +38,11 @@ import com.cobblemon.mod.common.api.storage.party.PartyStore
import com.cobblemon.mod.common.api.storage.party.PlayerPartyStore
import com.cobblemon.mod.common.api.storage.pc.PCPosition
import com.cobblemon.mod.common.api.storage.pc.PCStore
import com.cobblemon.mod.common.api.tags.CobblemonItemTags
import com.cobblemon.mod.common.api.text.text
import com.cobblemon.mod.common.battles.BattleRegistry
import com.cobblemon.mod.common.battles.actor.PlayerBattleActor
import com.cobblemon.mod.common.client.particle.BedrockParticleOptionsRepository
import com.cobblemon.mod.common.client.particle.ParticleStorm
import com.cobblemon.mod.common.battles.actor.PokemonBattleActor
import com.cobblemon.mod.common.client.render.models.blockbench.wavefunction.WaveFunctions
import com.cobblemon.mod.common.entity.PosableEntity
import com.cobblemon.mod.common.entity.npc.NPCBattleActor
@@ -71,13 +60,8 @@ import com.cobblemon.mod.common.pokemon.Species
import com.cobblemon.mod.common.pokemon.evolution.variants.ItemInteractionEvolution
import com.cobblemon.mod.common.pokemon.evolution.variants.LevelUpEvolution
import com.cobblemon.mod.common.pokemon.evolution.variants.TradeEvolution
import com.cobblemon.mod.common.pokemon.riding.controllers.BirdAirController
import com.cobblemon.mod.common.pokemon.riding.states.BirdAirState
import com.cobblemon.mod.common.util.*
import com.mojang.datafixers.util.Either
import java.util.UUID
import kotlin.math.sqrt
import net.minecraft.client.multiplayer.ClientLevel
import net.minecraft.commands.arguments.EntityAnchorArgument
import net.minecraft.core.BlockPos
import net.minecraft.core.Holder
@@ -85,11 +69,7 @@ import net.minecraft.core.Registry
import net.minecraft.core.RegistryAccess
import net.minecraft.core.registries.BuiltInRegistries
import net.minecraft.core.registries.Registries
import net.minecraft.nbt.CompoundTag
import net.minecraft.nbt.DoubleTag
import net.minecraft.nbt.ListTag
import net.minecraft.nbt.StringTag
import net.minecraft.nbt.Tag
import net.minecraft.nbt.*
import net.minecraft.resources.ResourceKey
import net.minecraft.resources.ResourceLocation
import net.minecraft.server.MinecraftServer
@@ -98,11 +78,7 @@ import net.minecraft.server.level.ServerPlayer
import net.minecraft.tags.TagKey
import net.minecraft.world.damagesource.DamageSource
import net.minecraft.world.damagesource.DamageTypes
import net.minecraft.world.entity.Entity
import net.minecraft.world.entity.EntityType
import net.minecraft.world.entity.LightningBolt
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.*
import net.minecraft.world.entity.ai.behavior.BlockPosTracker
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.MemoryStatus
@@ -114,8 +90,12 @@ import net.minecraft.world.level.Level.ExplosionInteraction
import net.minecraft.world.level.biome.Biome
import net.minecraft.world.level.block.Block
import net.minecraft.world.level.dimension.DimensionType
import net.minecraft.world.level.levelgen.Heightmap
import net.minecraft.world.phys.AABB
import net.minecraft.world.phys.Vec3
import java.util.*
import kotlin.math.sqrt
import kotlin.random.Random
/**
* Holds a bunch of useful MoLang trickery that can be used or extended in API
@@ -236,6 +216,22 @@ object MoLangFunctions {
val z = params.getInt(2)
return@put DoubleValue(world.isRainingAt(BlockPos(x, y, z)))
}
map.put("is_snowing_at") { params ->
val x = params.getInt(0)
val y = params.getInt(1)
val z = params.getInt(2)
val blockPos = BlockPos(x, y, z)
if (!world.isRaining()) {
return@put DoubleValue.ZERO
} else if (!world.canSeeSky(blockPos)) {
return@put DoubleValue.ZERO
} else if (world.getHeightmapPos(Heightmap.Types.MOTION_BLOCKING, blockPos).getY() > blockPos.getY()) {
return@put DoubleValue.ZERO
} else {
val biome = world.getBiome(blockPos).value() as Biome
return@put DoubleValue(biome.getPrecipitationAt(blockPos) == Biome.Precipitation.SNOW)
}
}
map.put("is_chunk_loaded_at") { params ->
val x = params.getInt(0)
val y = params.getInt(1)
@@ -291,16 +287,32 @@ object MoLangFunctions {
} as? ServerPlayer
val pos = Vec3(x, y, z)
if (world !is ClientLevel) {
val packet = SpawnSnowstormParticlePacket(particle, pos)
if (player != null) {
packet.sendToPlayer(player)
} else {
packet.sendToPlayersAround(x, y, z, 64.0, world.dimension())
}
val packet = SpawnSnowstormParticlePacket(particle, pos)
if (player != null) {
packet.sendToPlayer(player)
} else {
val effect = BedrockParticleOptionsRepository.getEffect(particle) ?: return@put DoubleValue.ZERO
ParticleStorm.createAtPosition(world, effect, pos).spawn()
packet.sendToPlayersAround(x, y, z, 64.0, world.dimension())
}
}
map.put("spawn_pokemon") { params ->
val x = params.getInt(0)
val y = params.getInt(1)
val z = params.getInt(2)
val props = params.getString(3).toProperties()
val pos = BlockPos(x, y, z)
if (!Level.isInSpawnableBounds(pos)) {
return@put DoubleValue.ZERO
}
val pokemon = props.createEntity(world)
pokemon.moveTo(pos, pokemon.yRot, pokemon.xRot)
if (world.addFreshEntity(pokemon)) {
return@put pokemon.struct
} else {
return@put DoubleValue.ZERO
}
}
map.put("get_entities_around") { params ->
@@ -469,6 +481,7 @@ object MoLangFunctions {
map.put("is_sneaking") { _ -> DoubleValue(entity.isShiftKeyDown) }
map.put("is_sprinting") { _ -> DoubleValue(entity.isSprinting) }
map.put("is_in_water") { _ -> DoubleValue(entity.isUnderWater) }
map.put("is_in_rain") { _ -> DoubleValue(entity.isInWaterOrRain && !entity.isInWater) }
map.put("is_touching_water_or_rain") { _ -> DoubleValue(entity.isInWaterRainOrBubble) }
map.put("is_touching_water") { _ -> DoubleValue(entity.isInWater) }
map.put("is_underwater") { DoubleValue(entity.getIsSubmerged()) }
@@ -740,6 +753,8 @@ object MoLangFunctions {
map.put("npc") { battleActor.entity.struct }
} else if (battleActor is PlayerBattleActor) {
map.put("player") { battleActor.entity?.asMoLangValue() ?: DoubleValue.ZERO }
} else if (battleActor is PokemonBattleActor) {
map.put("pokemon") { battleActor.entity?.asMoLangValue() ?: DoubleValue.ZERO }
}
return@mutableListOf map
}
@@ -778,6 +793,34 @@ object MoLangFunctions {
DoubleValue.ONE
}
map.put("owner") { pokemon.getOwnerPlayer()?.asMoLangValue() ?: DoubleValue.ZERO }
map.put("add_marks") { params ->
for (param in params.params) {
val identifier = param.asString().asIdentifierDefaultingNamespace()
val mark = Marks.getByIdentifier(identifier)
if (mark != null) pokemon.exchangeMark(mark, true)
}
}
map.put("add_marks_with_chance") { params ->
for (param in params.params) {
val identifier = param.asString().asIdentifierDefaultingNamespace()
val mark = Marks.getByIdentifier(identifier)
mark?.let {
val probability = it.chance.coerceIn(0F, 1F) * 100
val randomValue = Random.nextDouble(0.0, 100.0)
if (randomValue < probability) pokemon.exchangeMark(it, true)
}
}
}
map.put("add_potential_marks") { params ->
for (param in params.params) {
val identifier = param.asString().asIdentifierDefaultingNamespace()
val mark = Marks.getByIdentifier(identifier)
if (mark != null) pokemon.addPotentialMark(mark)
}
}
map.put("apply_potential_marks") {
return@put DoubleValue(pokemon.applyPotentialMarks())
}
map
}
)
@@ -789,9 +832,14 @@ object MoLangFunctions {
map.put("is_moving") { DoubleValue((pokemonEntity.moveControl as? PokemonMoveControl)?.hasWanted() == true) }
map.put("is_flying") { DoubleValue(pokemonEntity.getBehaviourFlag(PokemonBehaviourFlag.FLYING)) }
map.put("is_gliding") { DoubleValue(pokemonEntity.useRidingAltPose()) }
map.put("is_ridden") { DoubleValue(pokemonEntity.hasControllingPassenger()) }
map.put("has_aspect") { DoubleValue(it.getString(0) in pokemonEntity.aspects) }
map.put("is_pokemon") { DoubleValue.ONE }
map.put("is_holding_item") { DoubleValue(!pokemonEntity.entityData.get(PokemonEntity.SHOWN_HELD_ITEM).isEmpty) }
map.put("is_holding_item") { DoubleValue(!pokemonEntity.entityData.get(PokemonEntity.SHOWN_HELD_ITEM).let {
it.isEmpty || it.`is`(CobblemonItemTags.WEARABLE_HAT_ITEMS) || it.`is`(CobblemonItemTags.WEARABLE_FACE_ITEMS)
}) }
map.put("is_wearing_hat") { DoubleValue(pokemonEntity.entityData.get(PokemonEntity.SHOWN_HELD_ITEM).`is`(CobblemonItemTags.WEARABLE_HAT_ITEMS)) }
map.put("is_wearing_face") { DoubleValue(pokemonEntity.entityData.get(PokemonEntity.SHOWN_HELD_ITEM).`is`(CobblemonItemTags.WEARABLE_FACE_ITEMS)) }
map
}
)
@@ -1438,4 +1486,4 @@ object MoLangFunctions {
}
}
fun Either<ResourceLocation, ExpressionLike>.runScript(runtime: MoLangRuntime) = map({ CobblemonScripts.run(it, runtime) }, { it.resolve(runtime) })
fun Either<ResourceLocation, ExpressionLike>.runScript(runtime: MoLangRuntime) = map({ CobblemonScripts.run(it, runtime) }, { it.resolve(runtime) })
@@ -40,7 +40,7 @@ object Moves : DataRegistry {
override fun reload(manager: ResourceManager) {
this.allMoves.clear()
this.idMapping.clear()
val movesJson = ShowdownService.get().getMoves()
val movesJson = ShowdownService.service.getMoves()
for (i in 0 until movesJson.size()) {
val jsMove = movesJson[i].asJsonObject
val id = jsMove.get("id").asString
@@ -116,4 +116,4 @@ object Moves : DataRegistry {
this.idMapping[move.num] = move
}
}
}
@@ -19,4 +19,4 @@ interface Decodable {
*/
fun decode(buffer: RegistryFriendlyByteBuf)
}
}
@@ -25,4 +25,4 @@ interface Encodable {
*/
fun encode(buffer: RegistryFriendlyByteBuf)
}
}
@@ -6,10 +6,10 @@
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.pokemon.riding.states
package com.cobblemon.mod.common.api.net.serializers
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
object RidingStateSerializer {
class RunUpToFlightCompositeState(pokemonEntity: PokemonEntity) : CompositeState(pokemonEntity) {
var currSpeed: Double = 0.0
}
}
@@ -0,0 +1,128 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.orientation
import com.cobblemon.mod.common.util.math.geometry.toDegrees
import com.cobblemon.mod.common.util.math.geometry.toRadians
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.Mth
import net.minecraft.world.entity.LivingEntity
import org.joml.Matrix3f
import org.joml.Quaternionf
import org.joml.Vector3f
import kotlin.math.asin
open class OrientationController(val entity: LivingEntity) {
companion object {
val FORWARDS: Vector3f = Vector3f(0.0f, 0.0f, -1.0f)
val UP: Vector3f = Vector3f(0.0f, 1.0f, 0.0f)
val LEFT: Vector3f = Vector3f(-1.0f, 0.0f, 0.0f)
}
open var active: Boolean = false
var orientation: Matrix3f? = null
private set
private var renderOrientationO: Matrix3f? = null
private var renderOrientation: Matrix3f? = null
/** Adding this simply because it irritates me seeing `getActive` when most of this is Java. */
fun isActive() = active
fun updateOrientation(fn: (Matrix3f) -> Matrix3f?) {
if (!active) return
if (orientation == null) {
orientation = Matrix3f()
rotate(entity.yRot - 180, entity.xRot, 0f)
}
orientation = fn(orientation!!)
entity.yRot = yaw
entity.xRot = pitch
}
fun reset() {
orientation = null
renderOrientationO = null
renderOrientation = null
active = false
}
fun rotate(yaw: Float, pitch: Float, roll: Float) {
rotateYaw(yaw)
rotatePitch(pitch)
rotateRoll(roll)
}
fun getRenderOrientation(delta: Float): Quaternionf {
val old = renderOrientationO ?: renderOrientation ?: orientation
val new = renderOrientation ?: old
val oldQuat = Quaternionf().setFromUnnormalized(old)
val newQuat = Quaternionf().setFromUnnormalized(new)
oldQuat.slerp(newQuat, delta)
return oldQuat
}
fun tick() {
if (!active || orientation == null) return
renderOrientationO = renderOrientation
val current = orientation
val renderMatrix = this.renderOrientation ?: current
val renderQuat = Quaternionf().setFromUnnormalized(renderMatrix)
val targetQuat = Quaternionf().setFromUnnormalized(current)
val dampingFactor = 0.66f // We can change this factor for faster transitions
renderQuat.slerp(targetQuat, dampingFactor)
val newRenderOrientation = Matrix3f()
renderQuat.get(newRenderOrientation)
renderOrientation = newRenderOrientation
}
val forwardVector: Vector3f
get() = orientation?.transform(FORWARDS, Vector3f()) ?: Vector3f(FORWARDS)
val leftVector: Vector3f
get() = orientation?.transform(LEFT, Vector3f()) ?: Vector3f(LEFT)
val upVector : Vector3f
get() = orientation?.transform(UP, Vector3f()) ?: Vector3f(UP)
fun rotateYaw(yaw: Float) = updateOrientation { it.rotateY(-yaw.toRadians()) }
fun rotatePitch(pitch: Float) = updateOrientation { it.rotateX(-pitch.toRadians()) }
fun rotateRoll(roll: Float) = updateOrientation { it.rotateZ(-roll.toRadians()) }
val yaw: Float
get() = Mth.wrapDegrees(-FORWARDS.angleSigned(forwardVector, UP).toDegrees() + 180)
val pitch: Float
get() = Mth.wrapDegrees(-asin(forwardVector.y).toDegrees())
val roll: Float
get() = Mth.wrapDegrees(-upVector.angleSigned(UP, forwardVector).toDegrees())
fun applyGlobalYaw(deltaYawDegrees: Float) = updateOrientation { original ->
val euler = Vector3f()
original.getEulerAnglesXYZ(euler)
val pitch0 = euler.x
val roll0 = euler.z
val unroll = Matrix3f().rotateZ(-roll0)
val unpitch = Matrix3f().rotateX(-pitch0)
val flattened = Matrix3f(original).mul(unroll).mul(unpitch)
//Flip to reflect current acceptance of what direction is pos for yaw
val globalYaw = Matrix3f().rotationY(-1.0f * deltaYawDegrees.toRadians())
val rePitch = Matrix3f().rotateX(pitch0)
val reRoll = Matrix3f().rotateZ(roll0)
return@updateOrientation Matrix3f(globalYaw).mul(flattened).mul(rePitch).mul(reRoll)
}
}
@@ -20,7 +20,7 @@ object CobblemonPermissions {
@JvmStatic
val CHANGE_WALK_SPEED = this.create("${COMMAND_PREFIX}changewalkspeed", PermissionLevel.ALL_COMMANDS)
@JvmStatic
val CHANGE_JOINT_SCALE = this.create("${COMMAND_PREFIX}changejointscale", PermissionLevel.ALL_COMMANDS)
val TRANSFORM_MODEL_PART = this.create("${COMMAND_PREFIX}transformmodelpart", PermissionLevel.ALL_COMMANDS)
@JvmStatic
val CHECKSPAWNS = this.create("${COMMAND_PREFIX}checkspawns", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
@JvmStatic
@@ -90,6 +90,9 @@ object CobblemonPermissions {
@JvmStatic
val HELD_ITEM = this.create("${COMMAND_PREFIX}helditem", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
@JvmStatic
val CHANGE_MARK = this.create("${COMMAND_PREFIX}changemark", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
@JvmStatic
val PC = this.create("${COMMAND_PREFIX}pc", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
@JvmStatic
@@ -128,8 +131,12 @@ object CobblemonPermissions {
val RUN_MOLANG_SCRIPT = this.create("${COMMAND_PREFIX}runmolangscript", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
@JvmStatic
val COBBLEMON_CONFIG_RELOAD = this.create("${COMMAND_PREFIX}cobblemonconfig.reload", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
@JvmStatic
val CALCULATE_SEAT_POSITIONS = this.create("${COMMAND_PREFIX}calculateseatpositions", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
@JvmStatic
val CHANGE_BOX_COUNT = this.create("${COMMAND_PREFIX}boxcount", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
@JvmStatic
val SPECTATE_BATTLE = this.create("${COMMAND_PREFIX}spectatebattle", PermissionLevel.ALL_COMMANDS)
fun all(): Iterable<Permission> = this.permissions
@@ -33,7 +33,7 @@ import com.cobblemon.mod.common.api.pokemon.moves.Learnset
import com.cobblemon.mod.common.api.pokemon.stats.Stat
import com.cobblemon.mod.common.api.pokemon.stats.Stats
import com.cobblemon.mod.common.api.reactive.SimpleObservable
import com.cobblemon.mod.common.api.riding.controller.RideController
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.stats.RidingStatDefinition
import com.cobblemon.mod.common.api.spawning.TimeRange
import com.cobblemon.mod.common.api.types.ElementalType
@@ -48,8 +48,9 @@ import com.cobblemon.mod.common.pokemon.evolution.adapters.CobblemonRequirementA
import com.cobblemon.mod.common.pokemon.evolution.adapters.LegacyItemConditionWrapperAdapter
import com.cobblemon.mod.common.pokemon.helditem.CobblemonHeldItemManager
import com.cobblemon.mod.common.util.adapters.*
import com.cobblemon.mod.common.util.adapters.RideControllerAdapter
import com.cobblemon.mod.common.util.adapters.RidingBehaviourSettingsAdapter
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.ifClient
import com.google.common.collect.HashBasedTable
import com.google.gson.Gson
import com.google.gson.GsonBuilder
@@ -106,7 +107,7 @@ object PokemonSpecies : JsonDataRegistry<Species> {
.registerTypeAdapter(EggGroup::class.java, EggGroupAdapter)
.registerTypeAdapter(MobEffect::class.java, RegistryElementAdapter<MobEffect>(BuiltInRegistries::MOB_EFFECT))
.registerTypeAdapter(ItemPredicate::class.java, LegacyItemConditionWrapperAdapter)
.registerTypeAdapter(RideController::class.java, RideControllerAdapter)
.registerTypeAdapter(RidingBehaviourSettings::class.java, RidingBehaviourSettingsAdapter)
.registerTypeAdapter(RidingStatDefinition::class.java, RidingStatDefinitionAdapter)
.registerTypeAdapter(Expression::class.java, ExpressionAdapter)
.disableHtmlEscaping()
@@ -211,6 +212,11 @@ object PokemonSpecies : JsonDataRegistry<Species> {
this.speciesByDex.remove(old.resourceIdentifier.namespace, old.nationalPokedexNumber)
}
this.speciesByDex.put(species.resourceIdentifier.namespace, species.nationalPokedexNumber, species)
ifClient {
if (species.implemented) {
this.implemented.add(species)
}
}
}
}
@@ -285,4 +291,4 @@ object PokemonSpecies : JsonDataRegistry<Species> {
return "${species.resourceIdentifier.namespace}:${species.name}"
}
}
}
@@ -8,6 +8,9 @@
package com.cobblemon.mod.common.api.riding
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import net.minecraft.world.entity.PlayerRideableJumping
/**
@@ -20,6 +23,6 @@ interface Rideable : PlayerRideableJumping {
/**
* Denotes the manager responsible for handling any instance of riding taking place on an entity
*/
val riding: RidingManager
val riding: RidingBehaviour<RidingBehaviourSettings, RidingBehaviourState>?
}
}
@@ -6,7 +6,7 @@
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.controller
package com.cobblemon.mod.common.api.riding
import com.cobblemon.mod.common.util.readString
import com.cobblemon.mod.common.util.writeString
@@ -29,4 +29,4 @@ class RidingAnimation(
)
}
}
}
}
@@ -1,220 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding
import com.bedrockk.molang.runtime.MoLangRuntime
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.Rollable
import com.cobblemon.mod.common.api.molang.MoLangFunctions.setup
import com.cobblemon.mod.common.api.riding.controller.RideController
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.toProperties
import com.cobblemon.mod.common.util.withQueryValue
import net.minecraft.ChatFormatting
import net.minecraft.network.chat.Component
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import kotlin.math.sin
import kotlin.math.sin
data class RidingManager(val entity: PokemonEntity) {
var lastSpeed = 0F
var states: MutableMap<ResourceLocation, RidingState> = mutableMapOf()
var deltaRotation = Vec2.ZERO
val runtime: MoLangRuntime by lazy {
MoLangRuntime()
.setup()
.withQueryValue("entity", entity.struct)
.also {
it.environment.query.addFunction("passenger_count") { DoubleValue(entity.passengers.size.toDouble()) }
it.environment.query.addFunction("get_ride_stats") { params ->
val rideStat = RidingStat.valueOf(params.getString(0).uppercase())
val rideStyle = RidingStyle.valueOf(params.getString(1).uppercase())
val maxVal = params.getDouble(2)
val minVal = params.getDouble(3)
//TODO: Use the mons actual boost once implemented
val normalizedStat = entity.rideProp.calculate(rideStat, rideStyle, 0) / 100.0f
val trueStatVal = (normalizedStat * (maxVal - minVal)) + minVal
DoubleValue(trueStatVal)
}
}
}
fun <T : RidingState> getState(id: ResourceLocation, constructor: (PokemonEntity) -> T): T {
val storedState = states[id]
if (storedState == null) {
val newState = constructor(entity)
states[id] = newState
return newState
}
return storedState as T
}
fun getController(entity: PokemonEntity): RideController? {
return entity.pokemon.riding.controller?.takeIf { it.condition.invoke(entity) }
}
/**
* Responsible for handling riding conditions and transitions amongst controllers. This will tick
* whenever the entity receives a tickControlled interaction.
*/
fun tick(entity: PokemonEntity, driver: Player, input: Vec3) {
val controller = getController(entity) ?: return
val pose = controller.pose(entity)
entity.entityData.set(PokemonEntity.POSE_TYPE, pose)
//val speedPlayer = driver.deltaMovement.horizontalDistance()
//driver.displayClientMessage(Component.literal("Speed player: ").withStyle { it.withColor(ChatFormatting.GREEN) }.append(Component.literal("$speedPlayer b/t")), true)
//val speedEntity = entity.deltaMovement.length() //* 20 * 60 * 60) / ( 1000 )
//println(speedEntity)
//driver.displayClientMessage(Component.literal("Speed: ").withStyle { it.withColor(ChatFormatting.GREEN) }.append(Component.literal("${String.format("%.2f", speedEntity)} km/h")), true)
}
fun speed(entity: PokemonEntity, driver: Player): Float {
val controller = getController(entity) ?: return 0.05F
this.lastSpeed = controller.speed(entity, driver)
return this.lastSpeed
}
fun controlledRotation(entity: PokemonEntity, driver: Player): Vec2 {
val controller = getController(entity) ?: return entity.rotationVector
val previousRotation = entity.rotationVector
val rotation = controller.rotation(entity, driver)
this.deltaRotation = Vec2(rotation.x - previousRotation.x, rotation.y - previousRotation.y)
return rotation
}
fun clampPassengerRotation(entity: PokemonEntity, driver: LivingEntity) {
val controller = getController(entity) ?: return
return controller.clampPassengerRotation(entity, driver)
}
fun updatePassengerRotation(entity: PokemonEntity, driver: LivingEntity) {
val controller = getController(entity) ?: return
return controller.updatePassengerRotation(entity, driver)
}
fun velocity(entity: PokemonEntity, driver: Player, input: Vec3): Vec3 {
val controller = getController(entity) ?: return Vec3.ZERO
return controller.velocity(entity, driver, input)
}
fun setRideBar(entity: PokemonEntity, driver: Player): Float {
val controller = getController(entity) ?: return 0.0f
return controller.setRideBar(entity, driver)
}
fun rideFovMult(entity: PokemonEntity, driver: Player): Float {
val controller = getController(entity) ?: return 1.0f
return controller.rideFovMult(entity, driver)
}
fun canJump(entity: PokemonEntity, driver: Player): Boolean {
val controller = getController(entity) ?: return false
return controller.canJump(entity, driver)
}
fun jumpVelocity(entity: PokemonEntity, driver: Player, jumpStrength: Int): Vec3 {
val controller = getController(entity) ?: return Vec3.ZERO
return controller.jumpForce(entity, driver, jumpStrength)
}
fun useRidingAltPose(entity: PokemonEntity, driver: Player): Boolean {
val controller = getController(entity) ?: return false
return controller.useRidingAltPose(entity, driver)
}
/**
* Used to supply the delta for the lerp() between velocity
* vectors. Called inertia for now as the way it feels when
* affecting the ride is somewhat akin to inertia.
*/
fun inertia(entity: PokemonEntity): Double {
val controller = getController(entity) ?: return 0.5
return controller.inertia(entity)
}
fun gravity(entity: PokemonEntity, regularGravity: Double): Double? {
val controller = getController(entity) ?: return null
return controller.gravity(entity, regularGravity)
}
//Maybe should be changed to be a function that conveys:
// "turn on use our camera system function"
fun shouldRoll(entity: PokemonEntity): Boolean {
val controller = getController(entity) ?: return false
return controller.shouldRoll(entity)
}
fun shouldRotatePlayerHead(entity: PokemonEntity): Boolean {
val controller = getController(entity) ?: return false
return controller.shouldRotatePlayerHead()
}
fun shouldRotatePokemonHead(entity: PokemonEntity): Boolean {
val controller = getController(entity) ?: return false
return controller.shouldRotatePokemonHead()
}
fun rotationOnMouseXY(
entity: PokemonEntity,
driver: Player,
yMouse: Double,
xMouse: Double,
yMouseSmoother: SmoothDouble,
xMouseSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
val controller = getController(entity) ?: return Vec3.ZERO
return controller.rotationOnMouseXY(
entity,
driver,
yMouse,
xMouse,
yMouseSmoother,
xMouseSmoother,
sensitivity,
deltaTime
) }
/**
* Determines whether mouse input will affect the rotation of
* the rollable object. Need to remove this as it's not used anymore
*/
//I think this might better serve as a "use smoothing on angular velocity"
fun useAngVelSmoothing(entity: PokemonEntity): Boolean {
val controller = getController(entity) ?: return true
return controller.useAngVelSmoothing(entity)
}
fun turnOffOnGround(entity: PokemonEntity): Boolean {
val controller = getController(entity) ?: return false
return controller.turnOffOnGround(entity)
}
fun angRollVel(entity: PokemonEntity, driver: Player, deltaTime: Double): Vec3 {
val controller = getController(entity) ?: return Vec3(0.0, 0.0, 0.0)
return controller.angRollVel(entity, driver, deltaTime)
}
fun dismountOnShift(): Boolean {
val controller = getController(entity) ?: return false
return controller.dismountOnShift(entity)
}
}
@@ -9,45 +9,38 @@
package com.cobblemon.mod.common.api.riding
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.api.riding.controller.RideController
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.riding.stats.RidingStatDefinition
import com.cobblemon.mod.common.util.adapters.RideControllerAdapter
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.getString
import com.cobblemon.mod.common.util.readIdentifier
import com.cobblemon.mod.common.util.readString
import com.cobblemon.mod.common.util.writeString
import com.cobblemon.mod.common.util.*
import com.cobblemon.mod.common.util.adapters.RidingBehaviourSettingsAdapter
import net.minecraft.network.RegistryFriendlyByteBuf
class RidingProperties(
val stats: Map<RidingStat, RidingStatDefinition> = mapOf(),
val seats: List<Seat> = listOf(),
val conditions: List<Expression> = listOf(),
val controller: RideController? = null
val behaviour: RidingBehaviourSettings? = null
) {
companion object {
fun decode(buffer: RegistryFriendlyByteBuf): RidingProperties {
val stats: Map<RidingStat, RidingStatDefinition> = buffer.readMap(
{ buffer.readEnum<RidingStat>(RidingStat::class.java) },
{ buffer.readEnum(RidingStat::class.java) },
{ RidingStatDefinition.decode(buffer) }
)
val seats: List<Seat> = buffer.readList { _ -> Seat.decode(buffer) }
val conditions = buffer.readList { buffer.readString().asExpression() }
val controller = buffer.readNullable { _ ->
val key = buffer.readIdentifier()
val controller = RideControllerAdapter.types[key]?.getConstructor()?.newInstance() ?: error("Unknown controller key: $key")
controller.decode(buffer)
return@readNullable controller
val behaviour = buffer.readNullable { _ ->
val key = buffer.readResourceLocation()
val settings = RidingBehaviourSettingsAdapter.types[key]?.getConstructor()?.newInstance() ?: error("Unknown controller key: $key")
settings.decode(buffer)
return@readNullable settings
}
return RidingProperties(stats = stats, seats = seats, conditions = conditions, controller = controller)
return RidingProperties(stats = stats, seats = seats, conditions = conditions, behaviour = behaviour)
}
}
val canRide: Boolean
get() = seats.isNotEmpty() && controller != null
fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeMap(
stats,
@@ -56,7 +49,9 @@ class RidingProperties(
)
buffer.writeCollection(seats) { _, seat -> seat.encode(buffer) }
buffer.writeCollection(conditions) { _, condition -> buffer.writeString(condition.getString()) }
buffer.writeNullable(controller) { _, controller -> controller.encode(buffer) }
buffer.writeNullable(behaviour) { _, behaviour ->
behaviour.encode(buffer)
}
}
fun calculate(stat: RidingStat, style: RidingStyle, boosts: Int): Float {
@@ -1,18 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding
/**
* Honestly having a base interface is probably unnecessary I'm just considering whether there's going to be some
* kind of shared state later.
*
* @author Hiroku
* @since October 6th, 2024
*/
interface RidingState
@@ -18,5 +18,6 @@ package com.cobblemon.mod.common.api.riding
enum class RidingStyle {
LAND,
LIQUID,
AIR
}
AIR,
COMPOSITE
}
@@ -9,7 +9,6 @@
package com.cobblemon.mod.common.api.riding
import com.cobblemon.mod.common.api.net.Encodable
import com.cobblemon.mod.common.api.riding.controller.RidingAnimation
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.util.readString
import com.cobblemon.mod.common.util.writeString
@@ -0,0 +1,92 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
/**
* Represents the behaviour of a Pokemon when being ridden.
* This is intended to contain the logic for how a Pokemon should behave when being ridden.
*
* This class should remain stateless as it is intended to be shared between multiple instances of Pokemon.
*
* @author landonjw
*/
interface RidingBehaviour<Settings : RidingBehaviourSettings, State : RidingBehaviourState> {
val key: ResourceLocation
val style: RidingStyle
fun isActive(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
fun tick(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, input: Vec3) {}
fun pose(settings: Settings, state: State, vehicle: PokemonEntity): PoseType
fun speed(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float
fun clampPassengerRotation(settings: Settings, state: State, entity: PokemonEntity, driver: LivingEntity) {}
fun updatePassengerRotation(settings: Settings, state: State, entity: PokemonEntity, driver: LivingEntity) {}
fun rotation(settings: Settings, state: State, vehicle: PokemonEntity, driver: LivingEntity): Vec2
fun velocity(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, input: Vec3): Vec3
fun angRollVel(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, deltaTime: Double): Vec3
fun rotationOnMouseXY(
settings: Settings,
state: State,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3
fun canJump(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Boolean
fun setRideBar(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float
fun jumpForce(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, jumpStrength: Int): Vec3
fun gravity(settings: Settings, state: State, vehicle: PokemonEntity, regularGravity: Double): Double
fun rideFovMultiplier(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float
fun useAngVelSmoothing(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
fun useRidingAltPose(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Boolean
fun inertia(settings: Settings, state: State, vehicle: PokemonEntity): Double
fun shouldRoll(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
fun turnOffOnGround(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
fun dismountOnShift(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
fun shouldRotatePokemonHead(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
fun shouldRotatePlayerHead(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
fun createDefaultState(settings: Settings): State
}
@@ -0,0 +1,26 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour
import com.cobblemon.mod.common.api.net.Decodable
import com.cobblemon.mod.common.api.net.Encodable
import net.minecraft.resources.ResourceLocation
import net.minecraft.world.phys.Vec3
/**
* Represents static settings of a riding behaviour.
* Values in this class are intended to be constant and not change during the riding process.
* Typically this will be initialized for each pokemon form during deserialization
* to determine how they should ride.
*
* @author landonjw
*/
interface RidingBehaviourSettings: Encodable, Decodable {
val key: ResourceLocation
}
@@ -0,0 +1,95 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour
import com.cobblemon.mod.common.util.ifClient
import com.cobblemon.mod.common.util.ifServer
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.world.phys.Vec3
/**
* Represents the state of a Pokemon when being ridden.
* This is intended to contain mutable state that is passed between the client and server
* or temporary state that is used during the riding process.
*
* This will be destroyed when the a user dismounts the Pokemon.
*
* @author landonjw
*/
open class RidingBehaviourState {
open val rideVelocity: SidedRidingState<Vec3> = ridingState(Vec3.ZERO, Side.BOTH)
open val stamina: SidedRidingState<Float> = ridingState(1.0F, Side.BOTH)
open fun reset() {
rideVelocity.set(Vec3.ZERO, true)
stamina.set(1.0F, true)
}
open fun copy(): RidingBehaviourState {
val copy = RidingBehaviourState()
copy.rideVelocity.set(rideVelocity.get(), true)
copy.stamina.set(stamina.get(), true)
return copy
}
open fun shouldSync(previous: RidingBehaviourState): Boolean {
if (previous.rideVelocity.get() != rideVelocity.get()) return true
if (previous.stamina.get() != stamina.get()) return true
return false
}
open fun encode(buffer: FriendlyByteBuf) {
buffer.writeVec3(rideVelocity.get())
buffer.writeFloat(stamina.get())
}
open fun decode(buffer: FriendlyByteBuf) {
rideVelocity.set(buffer.readVec3(), true)
stamina.set(buffer.readFloat(), true)
}
}
fun <T> ridingState(value: T, side: Side) = SidedRidingState(value, side)
class SidedRidingState<T>(private var value: T, val side: Side) {
fun get() = value
fun set(value: T, forced: Boolean = false) {
if (forced) {
this.value = value
}
else {
when (side) {
Side.BOTH -> { this.value = value }
Side.CLIENT -> { ifClient { this.value = value } }
Side.SERVER -> { ifServer { this.value = value } }
}
}
}
override fun equals(other: Any?): Boolean {
if (other is SidedRidingState<*>) {
return value == other.value
}
return super.equals(other)
}
override fun hashCode(): Int {
return value.hashCode()
}
}
enum class Side {
SERVER, CLIENT, BOTH
}
enum class DriverSide {
LOCAL, REMOTE, BOTH
}
@@ -0,0 +1,41 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour
import com.cobblemon.mod.common.api.riding.behaviour.types.*
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeBehaviour
import net.minecraft.resources.ResourceLocation
object RidingBehaviours {
val behaviours = mutableMapOf<ResourceLocation, RidingBehaviour<RidingBehaviourSettings, RidingBehaviourState>>()
init {
register(BirdAirBehaviour.KEY, BirdAirBehaviour())
register(DolphinBehaviour.KEY, DolphinBehaviour())
register(GenericLandBehaviour.KEY, GenericLandBehaviour())
register(GenericSwimBehaviour.KEY, GenericSwimBehaviour())
register(GliderAirBehaviour.KEY, GliderAirBehaviour())
register(HelicopterBehaviour.KEY, HelicopterBehaviour())
register(JetAirBehaviour.KEY, JetAirBehaviour())
register(SwimDashBehaviour.KEY, SwimDashBehaviour())
register(VehicleLandBehaviour.KEY, VehicleLandBehaviour())
register(HoverBehaviour.KEY, HoverBehaviour())
register(CompositeBehaviour.KEY, CompositeBehaviour())
}
fun register(key: ResourceLocation, behaviour: RidingBehaviour<out RidingBehaviourSettings, out RidingBehaviourState>) {
if (behaviours.contains(key)) error("Behaviour already registered to key $key")
behaviours[key] = RidingController(behaviour) as RidingBehaviour<RidingBehaviourSettings, RidingBehaviourState>
}
fun get(key: ResourceLocation): RidingBehaviour<RidingBehaviourSettings, RidingBehaviourState> {
if (!behaviours.contains(key)) error("Behaviour not registered to key $key")
return behaviours[key]!!
}
}
@@ -0,0 +1,178 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
/**
* Small wrapper around a RidingBehaviour to provide sane defaults in the event that the behaviour is not active.
*
* @author landonjw
*/
class RidingController<Settings : RidingBehaviourSettings, State : RidingBehaviourState>(val behaviour: RidingBehaviour<Settings, State>) : RidingBehaviour<Settings, State> {
override val key = behaviour.key
override val style = behaviour.style
override fun isActive(settings: Settings, state: State, vehicle: PokemonEntity) =
behaviour.isActive(settings, state, vehicle)
override fun tick(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, input: Vec3) =
behaviour.tick(settings, state, vehicle, driver, input)
override fun pose(settings: Settings, state: State, vehicle: PokemonEntity) =
behaviour.pose(settings, state, vehicle)
override fun speed(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float {
if (!isActive(settings, state, vehicle)) return 0.0F
return behaviour.speed(settings, state, vehicle, driver)
}
override fun clampPassengerRotation(settings: Settings, state: State, vehicle: PokemonEntity, driver: LivingEntity) {
if (!isActive(settings, state, vehicle)) return
return behaviour.clampPassengerRotation(settings, state, vehicle, driver)
}
override fun rotation(settings: Settings, state: State, vehicle: PokemonEntity, driver: LivingEntity): Vec2 {
if (!isActive(settings, state, vehicle)) return driver.rotationVector
return behaviour.rotation(settings, state, vehicle, driver)
}
override fun velocity(
settings: Settings,
state: State,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
if (!isActive(settings, state, vehicle)) return Vec3.ZERO
return behaviour.velocity(settings, state, vehicle, driver, input)
}
override fun angRollVel(
settings: Settings,
state: State,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
if (!isActive(settings, state, vehicle)) return Vec3.ZERO
return behaviour.angRollVel(settings, state, vehicle, driver, deltaTime)
}
override fun rotationOnMouseXY(
settings: Settings,
state: State,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (!isActive(settings, state, vehicle)) return Vec3.ZERO
return behaviour.rotationOnMouseXY(
settings,
state,
vehicle,
driver,
mouseY,
mouseX,
mouseYSmoother,
mouseXSmoother,
sensitivity,
deltaTime
)
}
override fun canJump(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Boolean {
if (!isActive(settings, state, vehicle)) return false
return behaviour.canJump(settings, state, vehicle, driver)
}
override fun shouldRotatePlayerHead(settings: Settings, state: State, vehicle: PokemonEntity): Boolean {
if (!isActive(settings, state, vehicle)) return false
return behaviour.shouldRotatePlayerHead(settings, state, vehicle)
}
override fun shouldRotatePokemonHead(settings: Settings, state: State, vehicle: PokemonEntity): Boolean {
if (!isActive(settings, state, vehicle)) return false
return behaviour.shouldRotatePokemonHead(settings, state, vehicle)
}
override fun dismountOnShift(settings: Settings, state: State, vehicle: PokemonEntity): Boolean {
if (!isActive(settings, state, vehicle)) return false
return behaviour.dismountOnShift(settings, state, vehicle)
}
override fun turnOffOnGround(settings: Settings, state: State, vehicle: PokemonEntity): Boolean {
if (!isActive(settings, state, vehicle)) return false
return behaviour.turnOffOnGround(settings, state, vehicle)
}
override fun shouldRoll(settings: Settings, state: State, vehicle: PokemonEntity): Boolean {
if (!isActive(settings, state, vehicle)) return false
return behaviour.shouldRoll(settings, state, vehicle)
}
override fun inertia(settings: Settings, state: State, vehicle: PokemonEntity): Double {
if (!isActive(settings, state, vehicle)) return 0.5
return behaviour.inertia(settings, state, vehicle)
}
override fun useRidingAltPose(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Boolean {
if (!isActive(settings, state, vehicle)) return false
return behaviour.useRidingAltPose(settings, state, vehicle, driver)
}
override fun useAngVelSmoothing(settings: Settings, state: State, vehicle: PokemonEntity): Boolean {
if (!isActive(settings, state, vehicle)) return true
return behaviour.useAngVelSmoothing(settings, state, vehicle)
}
override fun rideFovMultiplier(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float {
if (!isActive(settings, state, vehicle)) return 1.0F
return behaviour.rideFovMultiplier(settings, state, vehicle, driver)
}
override fun gravity(settings: Settings, state: State, vehicle: PokemonEntity, regularGravity: Double): Double {
if (!isActive(settings, state, vehicle)) return regularGravity
return behaviour.gravity(settings, state, vehicle, regularGravity)
}
override fun jumpForce(
settings: Settings,
state: State,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
if (!isActive(settings, state, vehicle)) return Vec3.ZERO
return behaviour.jumpForce(settings, state, vehicle, driver, jumpStrength)
}
override fun setRideBar(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float {
if (!isActive(settings, state, vehicle)) return 0.0F
return behaviour.setRideBar(settings, state, vehicle, driver)
}
override fun createDefaultState(settings: Settings): State {
return behaviour.createDefaultState(settings)
}
}
@@ -0,0 +1,567 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.MoLangMath.lerp
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import org.joml.Matrix3f
import org.joml.Quaternionf
import org.joml.Vector3f
import kotlin.math.*
class BirdAirBehaviour : RidingBehaviour<BirdAirSettings, BirdAirState> {
companion object {
val KEY = cobblemonResource("air/bird")
}
override val key: ResourceLocation = KEY
override val style = RidingStyle.AIR
val poseProvider = PoseProvider<BirdAirSettings, BirdAirState>(PoseType.HOVER)
.with(PoseOption(PoseType.FLY) { _, state, _ -> state.rideVelocity.get().z > 0.2 })
override fun isActive(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity): Boolean {
return true
}
override fun pose(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity): PoseType {
return poseProvider.select(settings, state, vehicle)
}
override fun speed(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity,
driver: Player
): Float {
return state.rideVelocity.get().length().toFloat()
}
override fun rotation(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
return Vec2(driver.xRot * 0.5f, driver.yRot)
}
override fun velocity(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
var yVel = 0.0
var leftForce = 0.0
var upForce = 0.0
var forwardForce = 0.0
//Perform ride velocity update
calculateRideSpaceVel(settings, state, vehicle, driver)
//Translate ride space velocity to world space velocity.
val controller = (driver as? OrientationControllable)?.orientationController
if (controller != null) {
//Need to deadzone this when straight up or down
upForce += -1.0 * sin(Math.toRadians(controller.pitch.toDouble())) * state.rideVelocity.get().z
forwardForce += cos(Math.toRadians(controller.pitch.toDouble())) * state.rideVelocity.get().z
upForce += cos(Math.toRadians(controller.pitch.toDouble())) * state.rideVelocity.get().y
forwardForce += sin(Math.toRadians(controller.pitch.toDouble())) * state.rideVelocity.get().y
}
//Bring the ride out of the sky when stamina is depleted.
if (state.stamina.get() <= 0.0) {
upForce -= 0.3
}
val altitudeLimit = vehicle.runtime.resolveDouble(settings.jumpExpr)
//Only limit altitude if altitude is not infinite
if (!vehicle.runtime.resolveBoolean(settings.infiniteAltitude)) {
//Provide a hard limit on altitude
upForce = if (vehicle.y >= altitudeLimit && upForce > 0) 0.0 else upForce
}
val velocity = Vec3(state.rideVelocity.get().x , upForce, forwardForce)
return velocity
}
/*
* Calculates the change in the ride space vector due to player input and ride state
*/
fun calculateRideSpaceVel(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity, driver: Player) {
//retrieve stats
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
val glideTopSpeed = vehicle.runtime.resolveDouble(settings.glidespeedExpr)
val accel = vehicle.runtime.resolveDouble(settings.accelerationExpr)
val staminaStat = vehicle.runtime.resolveDouble(settings.staminaExpr)
var glideSpeedChange = 0.0
val currSpeed = state.rideVelocity.get().length()
//Flag for determining if player is actively inputting
var activeInput = false
var newVelocity = Vec3(state.rideVelocity.get().x, state.rideVelocity.get().y, state.rideVelocity.get().z)
//speed up and slow down based on input
if (driver.zza != 0.0f && state.stamina.get() > 0.0) {
//make sure it can't exceed top speed
val forwardInput = when {
driver.zza > 0 && newVelocity.z > topSpeed -> 0.0
driver.zza < 0 && newVelocity.z < (-topSpeed / 3.0) -> 0.0
else -> driver.zza.sign
}
newVelocity = Vec3(
newVelocity.x,
newVelocity.y,
(newVelocity.z + (accel * forwardInput.toDouble())))
activeInput = true
}
val controller = (driver as? OrientationControllable)?.orientationController
if (controller != null) {
//Base glide speed change on current pitch of the ride.
glideSpeedChange = sin(Math.toRadians(controller.pitch.toDouble()))
glideSpeedChange = glideSpeedChange.pow(3) * 0.5
//TODO: Possibly create a deadzone around parallel where glide doesn't affect speed?
if (glideSpeedChange <= 0.0) {
//Ensures that a propelling force is still able to be applied when
//climbing in height
if (driver.zza <= 0) {
//speed decrease should be 2x speed increase?
//state.currSpeed = max(state.currSpeed + (0.0166) * glideSpeedChange, 0.0 )
newVelocity = Vec3(
newVelocity.x,
newVelocity.y,
lerp( newVelocity.z, 0.0,glideSpeedChange * -0.0166 * 2 )
)
}
} else {
// only add to the speed if it hasn't exceeded the current
//glide angles maximum amount of speed that it can give.
//state.currSpeed = min(state.currSpeed + ((0.0166 * 2) * glideSpeedChange), maxGlideSpeed)
newVelocity = Vec3(
newVelocity.x,
newVelocity.y,
min(newVelocity.z + ((0.0166 * 2) * glideSpeedChange), glideTopSpeed)
)
}
}
//Lateral movement based on driver input.
// val latTopSpeed = topSpeed / 2.0
// if (driver.xxa != 0.0f && state.stamina.get() > 0.0) {
// newVelocity = Vec3(
// (newVelocity.x + (accel * driver.xxa)).coerceIn(-latTopSpeed, latTopSpeed),
// newVelocity.y,
// newVelocity.z)
// activeInput = true
// }
// else {
// newVelocity = Vec3(
// lerp(newVelocity.x, 0.0, latTopSpeed / 20.0),
// newVelocity.y,
// newVelocity.z)
// }
//Vertical movement based on driver input.
val vertTopSpeed = topSpeed / 2.0
val vertInput = when {
driver.jumping && state.rideVelocity.get().length() < 0.3 -> 1.0
driver.isShiftKeyDown && state.rideVelocity.get().length() < 0.3 -> -1.0
else -> 0.0
}
if (vertInput != 0.0 && state.stamina.get() > 0.0) {
newVelocity = Vec3(
newVelocity.x,
(newVelocity.y + (accel * vertInput)).coerceIn(-vertTopSpeed, vertTopSpeed),
newVelocity.z)
activeInput = true
}
else {
newVelocity = Vec3(
newVelocity.x,
lerp(newVelocity.y, 0.0, vertTopSpeed / 20.0),
newVelocity.z)
}
//Check if the ride should be gliding
if (driver.isLocalPlayer) {
if (activeInput && state.stamina.get() > 0.0) {
state.gliding.set(false)
} else {
state.gliding.set(true)
}
}
//TODO: Reintroduce stamina drain once stats start to be polished and tweaked
// //Only perform stamina logic if the ride does not have infinite stamina
// if (!vehicle.runtime.resolveBoolean(settings.infiniteStamina)) {
// if (activeInput) {
// state.stamina.set(state.stamina.get() - (0.05 / staminaStat).toFloat())
// }
//
// //Lose a base amount of stamina just for being airborne
// state.stamina.set(state.stamina.get() - (0.01 / staminaStat).toFloat())
// }
// else
// {
// state.stamina.set(1.0f)
// }
//air resistance
if( abs(newVelocity.z) > 0) {
newVelocity = newVelocity.subtract(0.0, 0.0, min(0.0015 * newVelocity.z.sign, newVelocity.z))
}
state.rideVelocity.set(newVelocity)
}
override fun angRollVel(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
val controller = (driver as OrientationControllable).orientationController
//limit rolling based on handling and current speed.
//modulated by speed so that when flapping idle in air you are ont wobbling around to look around
//TODO: Tie handling into yaw rate
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr)
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
//This rotation limit will be used to know if the ride has exceeded it and its needs correcting.
val rotMin = 15.0
val rotLimit = max(handling * sqrt(normalizeVal(state.rideVelocity.get().length(), 0.0, topSpeed)), rotMin)
val rotationChangeRate = 100.0
var yawForce = rotationChangeRate * sin(Math.toRadians(controller.roll.toDouble()))
//for a bit of correction on the rolls limit it to a quarter the amount
var pitchForce = -0.35 * rotationChangeRate * abs(sin(Math.toRadians(controller.roll.toDouble())))
//limit rotation modulation when pitched up heavily or pitched down heavily
yawForce *= abs(cos(Math.toRadians(controller.pitch.toDouble())))
pitchForce *= abs(cos(Math.toRadians(controller.pitch.toDouble()))) * 1.5
var yawDeltaDeg = deltaTime * rotationChangeRate * sin(Math.toRadians(controller.roll.toDouble())) //sin(Math.toRadians(controller.roll.toDouble())) * abs(cos(Math.toRadians(controller.pitch.toDouble())))
val trueYawDelt = yawDeltaDeg * abs(cos(Math.toRadians(controller.pitch.toDouble())))
//val pitchedYawDelt = yawDeltaDeg - trueYawDelt
controller.applyGlobalYaw(trueYawDelt.toFloat())
val correctionRate = 5.0
//Calculate correcting roll force.
if(abs(controller.roll) > rotLimit) {
state.currRollCorrectionForce.set(
state.currRollCorrectionForce.get() + ((abs(controller.roll) - rotLimit) / 180 - rotLimit) * controller.roll.sign * correctionRate * deltaTime * 0.01
)
} else {
state.currRollCorrectionForce.set(
//reduce rollCorrection gradually and make sure to
//state.currRollCorrectionForce.get() - max(correctionRate * deltaTime * 0.04, abs(state.currRollCorrectionForce.get())) * state.currRollCorrectionForce.get().sign
lerp(state.currRollCorrectionForce.get(), 0.0, deltaTime * 0.98)
)
}
//yaw, pitch, roll
return Vec3(0.0, 0.0, state.currRollCorrectionForce.get())
}
override fun rotationOnMouseXY(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
val controller = (driver as OrientationControllable).orientationController
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr)
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
//Smooth out mouse input.
val smoothingSpeed = 4.0
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
val mouseXc = (mouseX).coerceIn(-60.0, 60.0)
val mouseYc = (mouseY).coerceIn(-60.0, 60.0)
val xInput = mouseXSmoother.getNewDeltaValue(mouseXc * 0.1 * invertRoll, deltaTime * smoothingSpeed);
val yInput = mouseYSmoother.getNewDeltaValue(mouseYc * 0.1 * invertPitch, deltaTime * smoothingSpeed);
//limit rolling based on handling and current speed.
//modulated by speed so that when flapping idle in air you are ont wobbling around to look around
val rotMin = 15.0
var rollForce = xInput
val rotLimit = max(handling * sqrt(normalizeVal(state.rideVelocity.get().length(), 0.0, topSpeed)), rotMin)
//Limit roll by non linearly decreasing inputs towards
// a rotation limit based on the current distance from
// that rotation limit
if (abs(controller.roll + rollForce) < rotLimit) {
if (sign(rollForce) == sign(controller.roll).toDouble()) {
//Grab how far the current roll is away from the roll limit
val d = abs(abs(controller.roll) - rotLimit)
rollForce *= (d.pow(2)) / (rotLimit.pow(2))
}
} else if (sign(rollForce) == sign(controller.roll).toDouble()) {
rollForce = 0.0
}
//Give the ability to yaw with x mouse input when at low speeds.
val yawForce = xInput * ( 1.0 - sqrt(normalizeVal(state.rideVelocity.get().length(), 0.0, topSpeed)))
//Yaw locally a bit when up or down so that its more intuitive to make it out of a dive or a straight vertical
//climb
val yawForcePitched = xInput * sin(Math.toRadians(abs(controller.pitch.toDouble()))) * 0.25
//Apply yaw globally as we don't want roll or pitch changes due to local yaw when looking up or down.
controller.applyGlobalYaw(yawForce.toFloat())
//yaw, pitch, roll
return Vec3(yawForcePitched, yInput, rollForce)
}
/*
* Normalizes the given value between a min and a max.
* The result is clamped between 0.0 and 1.0, where 0.0 represents x is at or below min
* and 1.0 represents x is at or above it.
*/
private fun normalizeVal(x: Double, min: Double, max: Double): Double {
require(max > min) { "max must be greater than min" }
return ((x - min) / (max - min)).coerceIn(0.0, 1.0)
}
override fun canJump(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun setRideBar(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity,
driver: Player
): Float {
return (state.stamina.get() / 1.0f)
}
override fun jumpForce(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
return Vec3.ZERO
}
override fun gravity(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return 0.0
}
override fun rideFovMultiplier(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity,
driver: Player
): Float {
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
val glideTopSpeed = vehicle.runtime.resolveDouble(settings.glidespeedExpr)
//Must I ensure that topspeed is greater than minimum?
val normalizedGlideSpeed = normalizeVal(state.rideVelocity.get().length(), topSpeed, glideTopSpeed)
//Only ever want the fov change to be a max of 0.2 and for it to have non linear scaling.
return 1.0f + normalizedGlideSpeed.pow(2).toFloat() * 0.2f
}
override fun useAngVelSmoothing(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun useRidingAltPose(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return state.gliding.get()
}
override fun inertia(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity): Double {
return 0.5
}
override fun shouldRoll(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity): Boolean {
return true
}
override fun turnOffOnGround(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity): Boolean {
return false
}
override fun dismountOnShift(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity): Boolean {
return false
}
override fun shouldRotatePokemonHead(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePlayerHead(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun createDefaultState(settings: BirdAirSettings) = BirdAirState()
}
class BirdAirSettings : RidingBehaviourSettings {
override val key = BirdAirBehaviour.KEY
var infiniteAltitude: Expression = "false".asExpression()
private set
var infiniteStamina: Expression = "false".asExpression()
private set
//max y level for the ride
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'AIR', 200.0, 128.0)".asExpression()
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 135.0, 45.0)".asExpression()
var speedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 1.0, 0.35)".asExpression()
var accelerationExpr: Expression = "q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 3.0)), (1.0 / (20.0 * 8.0)))".asExpression()
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'AIR', 120.0, 20.0)".asExpression()
var glidespeedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 2.0, 1.0)".asExpression()
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeExpression(infiniteAltitude)
buffer.writeExpression(infiniteStamina)
buffer.writeExpression(glidespeedExpr)
buffer.writeExpression(jumpExpr)
buffer.writeExpression(handlingExpr)
buffer.writeExpression(speedExpr)
buffer.writeExpression(accelerationExpr)
buffer.writeExpression(staminaExpr)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
infiniteAltitude = buffer.readExpression()
infiniteStamina = buffer.readExpression()
glidespeedExpr = buffer.readExpression()
jumpExpr = buffer.readExpression()
handlingExpr = buffer.readExpression()
speedExpr = buffer.readExpression()
accelerationExpr = buffer.readExpression()
staminaExpr = buffer.readExpression()
}
}
class BirdAirState : RidingBehaviourState() {
var gliding = ridingState(false, Side.CLIENT)
var lastGlide = ridingState(-100L, Side.CLIENT)
var currRollCorrectionForce = ridingState(0.0, Side.CLIENT)
override fun encode(buffer: FriendlyByteBuf) {
super.encode(buffer)
buffer.writeFloat(stamina.get())
buffer.writeBoolean(gliding.get())
}
override fun decode(buffer: FriendlyByteBuf) {
super.decode(buffer)
gliding.set(buffer.readBoolean(), forced = true)
}
override fun reset() {
super.reset()
gliding.set(false, forced = true)
lastGlide.set(-100L, forced = true)
currRollCorrectionForce.set(0.0, forced = true)
}
override fun toString(): String {
return "BirdAirState(rideVelocity=${rideVelocity.get()}, stamina=${stamina.get()}, gliding=${gliding.get()})"
}
override fun copy() = BirdAirState().also {
it.rideVelocity.set(this.rideVelocity.get(), forced = true)
it.stamina.set(this.stamina.get(), forced = true)
it.gliding.set(this.gliding.get(), forced = true)
it.lastGlide.set(this.lastGlide.get(), forced = true)
it.currRollCorrectionForce.set(this.currRollCorrectionForce.get(), forced = true)
}
override fun shouldSync(previous: RidingBehaviourState): Boolean {
if (previous !is BirdAirState) return false
if (previous.gliding.get() != gliding.get()) return true
return super.shouldSync(previous)
}
}
@@ -0,0 +1,328 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
import kotlin.math.abs
import kotlin.math.cos
import kotlin.math.sin
class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
companion object {
val KEY = cobblemonResource("swim/dolphin")
}
override val key = KEY
override val style = RidingStyle.LIQUID
val poseProvider = PoseProvider<DolphinSettings, DolphinState>(PoseType.FLOAT)
.with(PoseOption(PoseType.SWIM) { _, _, entity -> entity.entityData.get(PokemonEntity.MOVING) })
override fun isActive(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Boolean {
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
if (it.y.toDouble() == (vehicle.position().y)) {
val blockState = vehicle.level().getBlockState(it.below())
return@any (blockState.isAir || !blockState.fluidState.isEmpty ) ||
(vehicle.isInWater || vehicle.isUnderWater)
}
true
}
}
override fun pose(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): PoseType {
return poseProvider.select(settings, state, vehicle)
}
override fun speed(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity, driver: Player): Float {
return vehicle.runtime.resolveFloat(settings.speed)
}
override fun rotation(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
return Vec2(driver.xRot * 0.5f, driver.yRot)
}
override fun velocity(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
val runtime = vehicle.runtime
if (!vehicle.isInWater && !vehicle.isUnderWater)
{
state.lastVelocity.set(Vec3(state.lastVelocity.get().x, state.lastVelocity.get().y - 0.035, state.lastVelocity.get().z))
return state.lastVelocity.get()
}
val driveFactor = runtime.resolveFloat(settings.driveFactor)
val strafeFactor = runtime.resolveFloat(settings.strafeFactor)
val f = driver.xxa * strafeFactor
var g = driver.zza * driveFactor
if (g <= 0.0f) {
g *= runtime.resolveFloat(settings.reverseDriveFactor)
}
var yComp = 0.0
//Get roll to add a left and right strafe during roll
//Not sure if this is desired? Will need to mess around with this
//a bit more
var zComp = 0.0
val controller = (driver as? OrientationControllable)?.orientationController
if (controller != null)
{
//Can be used again if I better figure out how to deadzone it near the tops?
zComp = -1.0 * g.toDouble() * sin(Math.toRadians(controller.roll.toDouble()))
yComp = -1.0 * g.toDouble() * sin(Math.toRadians(controller.pitch.toDouble()))
}
val currVelocity = Vec3(0.0, yComp , g.toDouble())
state.lastVelocity.set(currVelocity)
return currVelocity
}
override fun angRollVel(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
if (!vehicle.isInWater && !vehicle.isUnderWater)
{
return Vec3(0.0, 0.0, 0.0)
}
val controller = (driver as? OrientationControllable)?.orientationController
//this should be changed to be speed maybe?
val movingForce = driver.zza
if (controller != null) {
var yawAngVel = 3 * sin(Math.toRadians(controller.roll.toDouble())).toFloat()
var pitchAngVel = -1 * Math.abs(sin(Math.toRadians(controller.roll.toDouble())).toFloat())
//limit rotation modulation when pitched up heavily or pitched down heavily
yawAngVel *= (abs(cos(Math.toRadians(controller.pitch.toDouble())))).toFloat()
pitchAngVel *= (abs(cos(Math.toRadians(controller.pitch.toDouble())))).toFloat()
//if you are not pressing forward then don't turn
//yawAngVel *= movingForce
//Ignore x,y,z its angular velocity:
//yaw, pitch, roll
return Vec3(yawAngVel.toDouble(), pitchAngVel.toDouble(), 0.0)
}
return Vec3(0.0, 0.0, 0.0)
}
override fun rotationOnMouseXY(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
//Might need to add the smoothing here for default.
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
return Vec3(0.0, mouseY * invertPitch, mouseX * invertRoll)
}
override fun canJump(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return vehicle.runtime.resolveBoolean(settings.canJump)
}
override fun setRideBar(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 0.0f
}
override fun jumpForce(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
val runtime = vehicle.runtime
runtime.environment.query.addFunction("jump_strength") { DoubleValue(jumpStrength.toDouble()) }
val jumpVector = settings.jumpVector.map { runtime.resolveFloat(it) }
return Vec3(jumpVector[0].toDouble(), jumpVector[1].toDouble(), jumpVector[2].toDouble())
}
override fun gravity(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return 0.0
}
override fun rideFovMultiplier(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 1.0f
}
override fun useAngVelSmoothing(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Boolean {
return false
}
override fun useRidingAltPose(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun inertia(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Double {
return 0.05
}
override fun shouldRoll(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Boolean {
return true
}
override fun turnOffOnGround(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Boolean {
return true
}
override fun dismountOnShift(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Boolean {
return false
}
override fun shouldRotatePokemonHead(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePlayerHead(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun createDefaultState(settings: DolphinSettings) = DolphinState()
}
class DolphinSettings : RidingBehaviourSettings {
override val key = DolphinBehaviour.KEY
var canJump = "true".asExpression()
private set
var jumpVector = listOf("0".asExpression(), "0.3".asExpression(), "0".asExpression())
private set
var speed = "1.0".asExpression()
private set
var driveFactor = "1.0".asExpression()
private set
var reverseDriveFactor = "0.25".asExpression()
private set
var strafeFactor = "0.2".asExpression()
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeExpression(canJump)
buffer.writeExpression(jumpVector[0])
buffer.writeExpression(jumpVector[1])
buffer.writeExpression(jumpVector[2])
buffer.writeExpression(speed)
buffer.writeExpression(driveFactor)
buffer.writeExpression(reverseDriveFactor)
buffer.writeExpression(strafeFactor)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
canJump = buffer.readExpression()
jumpVector = listOf(
buffer.readExpression(),
buffer.readExpression(),
buffer.readExpression()
)
speed = buffer.readExpression()
driveFactor = buffer.readExpression()
reverseDriveFactor = buffer.readExpression()
strafeFactor = buffer.readExpression()
}
}
class DolphinState : RidingBehaviourState() {
var lastVelocity = ridingState(Vec3.ZERO, Side.BOTH)
override fun reset() {
super.reset()
lastVelocity.set(Vec3.ZERO, forced = true)
}
override fun toString(): String {
return "DolphinState(lastVelocity=${lastVelocity.get()})"
}
override fun copy() = DolphinState().also {
it.stamina.set(stamina.get(), forced = true)
it.rideVelocity.set(rideVelocity.get(), forced = true)
it.lastVelocity.set(lastVelocity.get(), forced = true)
}
}
@@ -0,0 +1,474 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.MoLangMath.lerp
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.util.Mth
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
import kotlin.math.*
class GenericLandBehaviour : RidingBehaviour<GenericLandSettings, GenericLandState> {
companion object {
val KEY = cobblemonResource("land/generic")
}
override val key = KEY
override val style = RidingStyle.LAND
val poseProvider = PoseProvider<GenericLandSettings, GenericLandState>(PoseType.STAND)
.with(PoseOption(PoseType.WALK) { _, state, _ ->
return@PoseOption abs(state.rideVelocity.get().z) > 0.2
})
override fun isActive(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity
): Boolean {
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
//Need to check other fluids
if (vehicle.isInWater || vehicle.isUnderWater) {
return@any false
}
//This might not actually work, depending on what the yPos actually is. yPos of the middle of the entity? the feet?
if (it.y.toDouble() == (vehicle.position().y)) {
val blockState = vehicle.level().getBlockState(it.below())
return@any !blockState.isAir && blockState.fluidState.isEmpty
}
true
}
}
override fun pose(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity
): PoseType {
return this.poseProvider.select(settings, state, vehicle)
}
override fun speed(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: Player
): Float {
return state.rideVelocity.get().length().toFloat()
}
override fun updatePassengerRotation(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: LivingEntity
) {
//Take the inverse so that it cancels out how
//much the entity rotates.
val turnAmount = calcRotAmount(settings, state, vehicle, driver)
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
val maxYawDiff = 90.0f
//Normalize the current rotation diff
val rotMod = Mth.wrapDegrees(driver.yRot - vehicle.yRot) / maxYawDiff
val rotAmount = 10.0f
//Take the inverse so that you turn more at higher speeds
val normSpeed = 1.0f - 0.5f*normalizeVal(state.rideVelocity.get().length(), 0.0, topSpeed).toFloat()
//driver.yRot += (entity.riding.deltaRotation.y - turnAmount)
//driver.setYHeadRot(driver.yHeadRot + (entity.riding.deltaRotation.y) - turnAmount)
}
override fun clampPassengerRotation(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: LivingEntity
) {
val f = Mth.wrapDegrees(driver.yRot - vehicle.yRot)
val lookYawLimit = 90.0f
val g = Mth.clamp(f, -lookYawLimit, lookYawLimit)
driver.yRotO += g - f
driver.yRot = driver.yRot + g - f
driver.setYHeadRot(driver.yRot)
}
override fun rotation(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
val turnAmount = calcRotAmount(settings, state, vehicle, driver)
return Vec2(vehicle.xRot, vehicle.yRot + turnAmount )
}
/*
* Calculates the rotation amount given the difference between
* the current player y rot and entity y rot. This gives the
* affect of influencing a rides rotation through the mouse
* without it being instant.
*/
fun calcRotAmount(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: LivingEntity
): Float {
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
//In degrees per second
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr)
val maxYawDiff = 90.0f
//Normalize the current rotation diff
val rotDiff = Mth.wrapDegrees(driver.yRot - vehicle.yRot)
val rotDiffNorm = rotDiff / maxYawDiff
//Take the square root so that the ride levels out quicker when at lower differences between entity
//y and driver y
//This influences the speed of the turn based on how far in one direction you're looking
val rotDiffMod = (sqrt(abs(rotDiffNorm)) * rotDiffNorm.sign)
//Take the inverse so that you turn less at higher speeds
val normSpeed = 1.0f // = 1.0f - 0.5f*normalizeVal(state.rideVelocityocity.length(), 0.0, topSpeed).toFloat()
// TODO: This needs to be tweaked with in game results and testing
val turnRate = (handling.toFloat() / 20.0f) * 2
//Ensure you only ever rotate as much difference as there is between the angles.
val turnSpeed = turnRate * rotDiffMod * normSpeed
val rotAmount = turnSpeed.coerceIn(-abs(rotDiff), abs(rotDiff))
return rotAmount
}
override fun velocity(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
//Limit horizontal velocity that may have accumulated through alternate behaviour
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
val currVel = state.rideVelocity.get()
// state.rideVelocity.set(Vec3(
// max(currVel.x, topSpeed),
// currVel.y,
// max(currVel.z, topSpeed)
// ))
state.rideVelocity.set(calculateRideSpaceVel(settings, state, vehicle, driver))
//This is cheap.
//Also make it stop quicker the slower it is.
val maxSpeed = 1.0
//state.currVel = state.currVel.lerp( Vec3(0.0, state.currVel.y, 0.0), 1.0/20.0 )
//entity.deltaMovement = entity.deltaMovement.lerp(velocity, 1.0)
//state.currVel = state.currVel.add( f.toDouble() / 20.0, gravity / 20.0 , g.toDouble() / 20.0)
return state.rideVelocity.get()
}
private fun calculateRideSpaceVel(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: Player
): Vec3 {
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
val accel = vehicle.runtime.resolveDouble(settings.accelerationExpr)
val speed = state.rideVelocity.get().length()
//Flag for determining if player is actively inputting
var activeInput = false
var newVelocity = Vec3(state.rideVelocity.get().x, state.rideVelocity.get().y, state.rideVelocity.get().z)
//speed up and slow down based on input
if (driver.zza != 0.0f && state.stamina.get() > 0.0) {
//make sure it can't exceed top speed
val forwardInput = when {
driver.zza > 0 && newVelocity.z > topSpeed -> 0.0
driver.zza < 0 && newVelocity.z < (-topSpeed / 3.0) -> 0.0
else -> driver.zza.sign
}
newVelocity = Vec3(
newVelocity.x,
newVelocity.y,
(newVelocity.z + (accel * forwardInput.toDouble())))
activeInput = true
}
//Gravity logic
if (vehicle.onGround()) {
newVelocity = Vec3(newVelocity.x, 0.0, newVelocity.z)
} else {
val gravity = (9.8 / ( 20.0)) * 0.2
val terminalVel = 2.0
val fallingForce = gravity - ( newVelocity.z.sign *gravity *(abs(newVelocity.z) / 2.0))
newVelocity = Vec3(newVelocity.x, max(newVelocity.y - fallingForce, -terminalVel), newVelocity.z)
}
//ground Friction
if( abs(newVelocity.z) > 0 && vehicle.onGround() && !activeInput) {
newVelocity = newVelocity.subtract(0.0, 0.0, min(0.03 * newVelocity.z.sign, newVelocity.z))
}
//Jump the thang!
if (driver.jumping && vehicle.onGround()) {
val jumpVel = 1.0
newVelocity = newVelocity.add(0.0, 1.0, 0.0)
//Ensure this doesn't add unwanted forward velocity
val mag = if(newVelocity.length() < topSpeed) newVelocity.length() else topSpeed
newVelocity = newVelocity.normalize().scale(mag)
}
return newVelocity
}
/*
* Normalizes the current speed between minSpeed and maxSpeed.
* The result is clamped between 0.0 and 1.0, where 0.0 represents minSpeed and 1.0 represents maxSpeed.
*/
private fun normalizeVal(currSpeed: Double, minSpeed: Double, maxSpeed: Double): Double {
require(maxSpeed > minSpeed) { "maxSpeed must be greater than minSpeed" }
return ((currSpeed - minSpeed) / (maxSpeed - minSpeed)).coerceIn(0.0, 1.0)
}
override fun angRollVel(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun rotationOnMouseXY(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
//Smooth out mouse input.
val smoothingSpeed = 4
val xInput = mouseXSmoother.getNewDeltaValue(mouseX * 0.1, deltaTime * smoothingSpeed);
val yInput = mouseYSmoother.getNewDeltaValue(mouseY * 0.1, deltaTime * smoothingSpeed);
//yaw, pitch, roll
return Vec3(0.0, yInput, xInput)
}
override fun canJump(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun setRideBar(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: Player
): Float {
//Retrieve stamina from state and tick up at a rate of 0.1 a second
return (state.stamina.get() / 1.0f)
}
override fun jumpForce(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
return Vec3.ZERO
}
override fun gravity(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return 0.0
}
override fun rideFovMultiplier(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 1.0f
}
override fun useAngVelSmoothing(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun useRidingAltPose(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun inertia(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity
): Double {
return 0.5
}
override fun shouldRoll(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun turnOffOnGround(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun dismountOnShift(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePokemonHead(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePlayerHead(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun createDefaultState(settings: GenericLandSettings) = GenericLandState()
}
class GenericLandSettings : RidingBehaviourSettings {
override val key = GenericLandBehaviour.KEY
var canJump = "true".asExpression()
private set
var speedExpr: Expression = "q.get_ride_stats('SPEED', 'LAND', 1.0, 0.3)".asExpression()
private set
// Max accel is a whole 1.0 in 1 second. The conversion in the function below is to convert seconds to ticks
var accelerationExpr: Expression =
"q.get_ride_stats('ACCELERATION', 'LAND', (1.0 / (20.0 * 1.5)), (1.0 / (20.0 * 5.0)))".asExpression()
private set
// Between 30 seconds and 10 seconds at the lowest when at full speed.
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'LAND', 30.0, 10.0)".asExpression()
private set
//Between a one block jump and a ten block jump
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'LAND', 10.0, 1.0)".asExpression()
private set
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'LAND', 140.0, 20.0)".asExpression()
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeExpression(speedExpr)
buffer.writeExpression(accelerationExpr)
buffer.writeExpression(staminaExpr)
buffer.writeExpression(jumpExpr)
buffer.writeExpression(handlingExpr)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
speedExpr = buffer.readExpression()
accelerationExpr = buffer.readExpression()
staminaExpr = buffer.readExpression()
jumpExpr = buffer.readExpression()
handlingExpr = buffer.readExpression()
}
}
class GenericLandState : RidingBehaviourState() {
var currSpeed = ridingState(0.0, Side.BOTH)
override fun copy() = GenericLandState().also {
it.rideVelocity.set(this.rideVelocity.get(), forced = true)
it.stamina.set(this.stamina.get(), forced = true)
}
override fun shouldSync(previous: RidingBehaviourState): Boolean {
if (previous !is GenericLandState) return false
return super.shouldSync(previous)
}
}
@@ -0,0 +1,264 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
class GenericSwimBehaviour : RidingBehaviour<GenericSwimSettings, RidingBehaviourState> {
companion object {
val KEY = cobblemonResource("swim/generic")
}
override val key = KEY
override val style = RidingStyle.LIQUID
val poseProvider = PoseProvider<GenericSwimSettings, RidingBehaviourState>(PoseType.FLOAT)
.with(PoseOption(PoseType.SWIM) { _, _, entity -> entity.isSwimming && entity.entityData.get(PokemonEntity.MOVING) })
override fun isActive(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
if (vehicle.isInWater || vehicle.isUnderWater) {
return@any true
}
val blockState = vehicle.level().getBlockState(it)
return@any !blockState.fluidState.isEmpty
}
}
override fun pose(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): PoseType {
return poseProvider.select(settings, state, vehicle)
}
override fun speed(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity, driver: Player): Float {
return vehicle.runtime.resolveFloat(settings.speed)
}
override fun rotation(
settings: GenericSwimSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
return Vec2(driver.xRot * 0.5f, driver.yRot)
}
override fun velocity(
settings: GenericSwimSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
val runtime = vehicle.runtime
val driveFactor = runtime.resolveFloat(settings.driveFactor)
val strafeFactor = runtime.resolveFloat(settings.strafeFactor)
val f = driver.xxa * strafeFactor
var g = driver.zza * driveFactor
if (g <= 0.0f) {
g *= runtime.resolveFloat(settings.reverseDriveFactor)
}
val velocity = Vec3(f.toDouble(), 0.0, g.toDouble())
return velocity
}
override fun angRollVel(
settings: GenericSwimSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun rotationOnMouseXY(
settings: GenericSwimSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
//Might need to add the smoothing here for default.
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
return Vec3(0.0, mouseY * invertPitch, mouseX * invertRoll)
}
override fun canJump(
settings: GenericSwimSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return vehicle.runtime.resolveBoolean(settings.canJump)
}
override fun setRideBar(
settings: GenericSwimSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 0.0f
}
override fun jumpForce(
settings: GenericSwimSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
val runtime = vehicle.runtime
runtime.environment.query.addFunction("jump_strength") { DoubleValue(jumpStrength.toDouble()) }
val jumpVector = settings.jumpVector.map { runtime.resolveFloat(it) }
return Vec3(jumpVector[0].toDouble(), jumpVector[1].toDouble(), jumpVector[2].toDouble())
}
override fun gravity(
settings: GenericSwimSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return regularGravity
}
override fun rideFovMultiplier(
settings: GenericSwimSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 1.0f
}
override fun useAngVelSmoothing(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return false
}
override fun useRidingAltPose(
settings: GenericSwimSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun inertia(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Double {
return 0.5
}
override fun shouldRoll(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return false
}
override fun turnOffOnGround(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return false
}
override fun dismountOnShift(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return false
}
override fun shouldRotatePokemonHead(
settings: GenericSwimSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePlayerHead(
settings: GenericSwimSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun createDefaultState(settings: GenericSwimSettings) = RidingBehaviourState()
}
class GenericSwimSettings : RidingBehaviourSettings {
override val key = GenericSwimBehaviour.KEY
var canJump = "true".asExpression()
private set
var jumpVector = listOf("0".asExpression(), "0.3".asExpression(), "0".asExpression())
private set
var speed = "1.0".asExpression()
private set
var driveFactor = "1.0".asExpression()
private set
var reverseDriveFactor = "0.25".asExpression()
private set
var strafeFactor = "0.2".asExpression()
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeExpression(canJump)
buffer.writeExpression(jumpVector[0])
buffer.writeExpression(jumpVector[1])
buffer.writeExpression(jumpVector[2])
buffer.writeExpression(speed)
buffer.writeExpression(driveFactor)
buffer.writeExpression(reverseDriveFactor)
buffer.writeExpression(strafeFactor)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
canJump = buffer.readExpression()
jumpVector = listOf(
buffer.readExpression(),
buffer.readExpression(),
buffer.readExpression()
)
speed = buffer.readExpression()
driveFactor = buffer.readExpression()
reverseDriveFactor = buffer.readExpression()
strafeFactor = buffer.readExpression()
}
}
@@ -0,0 +1,214 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
class GliderAirBehaviour : RidingBehaviour<GliderAirSettings, RidingBehaviourState> {
companion object {
val KEY = cobblemonResource("air/glider")
}
override val key = KEY
override val style = RidingStyle.AIR
val poseProvider = PoseProvider<GliderAirSettings, RidingBehaviourState>(PoseType.HOVER)
.with(PoseOption(PoseType.FLY) { _, _, entity -> entity.entityData.get(PokemonEntity.MOVING) })
override fun isActive(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return true
}
override fun pose(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): PoseType {
return poseProvider.select(settings, state, vehicle)
}
override fun speed(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity, driver: Player): Float {
return vehicle.runtime.resolveFloat(settings.speed)
}
override fun rotation(
settings: GliderAirSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
return Vec2(driver.xRot, driver.yRot)
}
override fun velocity(
settings: GliderAirSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
val xVector = if (vehicle.runtime.resolveBoolean(settings.canStrafe)) driver.xxa.toDouble() else 0.0
val yVector = -vehicle.runtime.resolveDouble(settings.glideSpeed)
val zVector = driver.zza.toDouble()
val statSpeed = vehicle.rideProp.calculate(RidingStat.SPEED, RidingStyle.AIR, 0 )
return Vec3(xVector, yVector, zVector)
}
override fun angRollVel(
settings: GliderAirSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun rotationOnMouseXY(
settings: GliderAirSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
//Might need to add the smoothing here for default.
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
return Vec3(0.0, mouseY * invertPitch, mouseX * invertRoll)
}
override fun canJump(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity, driver: Player): Boolean {
return false
}
override fun setRideBar(
settings: GliderAirSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 0.0f
}
override fun jumpForce(
settings: GliderAirSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
return Vec3.ZERO
}
override fun gravity(
settings: GliderAirSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return 0.0
}
override fun rideFovMultiplier(
settings: GliderAirSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 1.0f
}
override fun useAngVelSmoothing(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return false
}
override fun useRidingAltPose(
settings: GliderAirSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun inertia(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Double {
return 0.5
}
override fun shouldRoll(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return false
}
override fun turnOffOnGround(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return false
}
override fun dismountOnShift(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return false
}
override fun shouldRotatePokemonHead(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return false
}
override fun shouldRotatePlayerHead(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return false
}
override fun createDefaultState(settings: GliderAirSettings) = RidingBehaviourState()
}
class GliderAirSettings : RidingBehaviourSettings {
override val key = GliderAirBehaviour.KEY
var glideSpeed: Expression = "0.1".asExpression()
private set
var speed: Expression = "1.0".asExpression()
private set
var canStrafe: Expression = "false".asExpression()
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeExpression(glideSpeed)
buffer.writeExpression(speed)
buffer.writeExpression(canStrafe)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
glideSpeed = buffer.readExpression()
speed = buffer.readExpression()
canStrafe = buffer.readExpression()
}
}
@@ -0,0 +1,305 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
import kotlin.math.abs
import kotlin.math.pow
import kotlin.math.sin
class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, RidingBehaviourState> {
companion object {
val KEY = cobblemonResource("air/helicopter")
val ROTATION_LIMIT = 30.0f
}
override val key = KEY
override val style = RidingStyle.AIR
val poseProvider = PoseProvider<HelicopterSettings, RidingBehaviourState>(PoseType.HOVER)
.with(PoseOption(PoseType.FLY) { _, _, entity -> entity.entityData.get(PokemonEntity.MOVING) })
override fun isActive(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
//If there are only fluid blocks or air block below the ride
//then activate the controller. If it is in water the ride will
//dismount accordingly
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
if (it.y.toDouble() == (vehicle.position().y)) {
val blockState = vehicle.level().getBlockState(it.below())
return@any (blockState.isAir || !blockState.fluidState.isEmpty)
}
true
}
}
override fun pose(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): PoseType {
return poseProvider.select(settings, state, vehicle)
}
override fun speed(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity, driver: Player): Float {
//Increased max speed to exaggerate movement.
//This likely just needs to be a static number if it really is just
//the scalar for the velocity vector
return 2.0f
}
override fun rotation(
settings: HelicopterSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
return Vec2(driver.xRot * 0.5f, driver.yRot)
}
override fun velocity(
settings: HelicopterSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
val runtime = vehicle.runtime
//If the player is not modulating height then hover
var yVel = if (driver.jumping) runtime.resolveDouble(settings.verticalVelocity)
else if (driver.isShiftKeyDown) -runtime.resolveDouble(settings.verticalVelocity)
else (0.0)
yVel *= 0.25
var xVel = 0.0
var zVel = 0.0
val controller = (driver as? OrientationControllable)?.orientationController
//Horizontal velocity is based on pitch and roll
if (controller != null) {
xVel = -1.0 * sin(Math.toRadians(controller.roll.toDouble()))
zVel = sin(Math.toRadians(controller.pitch.toDouble()))
}
return Vec3(xVel, yVel, zVel)
}
override fun angRollVel(
settings: HelicopterSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
val controller = (driver as? OrientationControllable)?.orientationController
//In degrees per second? It was supposed to be I think but
//I have messed something up
val rotationChangeRate = 2.0
val rotLimit = 30.0
var pitchForce = driver.zza * rotationChangeRate
var rollForce = -1.0 * driver.xxa * rotationChangeRate
//TODO: Fix accumulated movement causing pitch and roll out of set bounds
if (controller != null) {
//If the roll or pitch have exceeded the limit then do not modulate that
//rotation in that direction further
//modulate the forces so that they trend towards 0 as they approach rotation limit.
//The current function has it drop off very quickly which may not be ideal.
//Prev function:
// pitchForce = pitchForce * max(rotLim - abs(rollable.pitch.toDouble()), 0.0)
//The three denotes that the force will be 1/3 what it would have been at
//the rotation limit
rollForce *= 2.0.pow(-1.0 * (abs(controller.roll.toDouble()) / ROTATION_LIMIT))
pitchForce *= 2.0.pow(-1.0 * (abs(controller.pitch.toDouble()) / ROTATION_LIMIT))
if (controller.roll >= ROTATION_LIMIT && rollForce > 0.0) {
rollForce = 0.0;
}
if (controller.roll <= -ROTATION_LIMIT && rollForce < 0.0) {
rollForce = 0.0;
}
if (controller.pitch >= ROTATION_LIMIT && pitchForce > 0.0) {
pitchForce = 0.0;
}
if (controller.pitch <= -ROTATION_LIMIT && pitchForce < 0.0) {
pitchForce = 0.0;
}
//Ignore x,y,z its angular velocity:
//yaw, pitch, roll
return Vec3(0.0, pitchForce.toDouble(), rollForce)
}
return Vec3(0.0, 0.0, 0.0)
}
override fun rotationOnMouseXY(
settings: HelicopterSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
val controller = (driver as OrientationControllable).orientationController
val invertYaw = if (Cobblemon.config.invertYaw) -1 else 1
//yaw, pitch, roll
return Vec3(mouseX * invertYaw, 0.0, 0.0)
}
override fun canJump(
settings: HelicopterSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun setRideBar(
settings: HelicopterSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 0.0f
}
override fun jumpForce(
settings: HelicopterSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
return Vec3.ZERO
}
override fun gravity(
settings: HelicopterSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return 0.0
}
override fun rideFovMultiplier(
settings: HelicopterSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 1.0f
}
override fun useAngVelSmoothing(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return true
}
override fun useRidingAltPose(
settings: HelicopterSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun inertia(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Double {
return 0.1
}
override fun shouldRoll(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return true
}
override fun turnOffOnGround(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return false
}
override fun dismountOnShift(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return false
}
override fun shouldRotatePokemonHead(
settings: HelicopterSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePlayerHead(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return false
}
override fun createDefaultState(settings: HelicopterSettings) = RidingBehaviourState()
}
class HelicopterSettings : RidingBehaviourSettings {
override val key = HelicopterBehaviour.KEY
var gravity: Expression = "1.0".asExpression()
private set
var horizontalAcceleration: Expression = "0.1".asExpression()
private set
var verticalVelocity: Expression = "1.0".asExpression()
private set
var speed: Expression = "1.0".asExpression()
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeExpression(gravity)
buffer.writeExpression(horizontalAcceleration)
buffer.writeExpression(verticalVelocity)
buffer.writeExpression(speed)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
gravity = buffer.readExpression()
horizontalAcceleration = buffer.readExpression()
verticalVelocity = buffer.readExpression()
speed = buffer.readExpression()
}
}
@@ -0,0 +1,479 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.MoLangMath.lerp
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.util.Mth
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
import kotlin.math.*
class HoverBehaviour : RidingBehaviour<HoverSettings, HoverState> {
companion object {
val KEY = cobblemonResource("air/hover")
}
override val key = KEY
override val style = RidingStyle.AIR
val poseProvider = PoseProvider<HoverSettings, HoverState>(PoseType.STAND)
.with(PoseOption(PoseType.WALK) { _, state, _ ->
return@PoseOption abs(state.rideVelocity.get().z) > 0.2
})
override fun isActive(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity
): Boolean {
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
//Need to check other fluids
if (vehicle.isInWater || vehicle.isUnderWater) {
return@any false
}
//This might not actually work, depending on what the yPos actually is. yPos of the middle of the entity? the feet?
if (it.y.toDouble() == (vehicle.position().y)) {
val blockState = vehicle.level().getBlockState(it.below())
return@any !blockState.isAir && blockState.fluidState.isEmpty
}
true
}
}
override fun pose(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity
): PoseType {
return this.poseProvider.select(settings, state, vehicle)
}
override fun speed(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player
): Float {
return state.rideVelocity.get().length().toFloat()
}
override fun updatePassengerRotation(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: LivingEntity
) {
//Take the inverse so that it cancels out how
//much the entity rotates.
val turnAmount = calcRotAmount(settings, state, vehicle, driver)
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
val maxYawDiff = 90.0f
//Normalize the current rotation diff
val rotMod = Mth.wrapDegrees(driver.yRot - vehicle.yRot) / maxYawDiff
val rotAmount = 10.0f
//Take the inverse so that you turn more at higher speeds
val normSpeed = 1.0f - 0.5f*normalizeVal(state.rideVelocity.get().length(), 0.0, topSpeed).toFloat()
//driver.yRot += (entity.riding.deltaRotation.y - turnAmount)
//driver.setYHeadRot(driver.yHeadRot + (entity.riding.deltaRotation.y) - turnAmount)
}
override fun clampPassengerRotation(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: LivingEntity
) {
val f = Mth.wrapDegrees(driver.yRot - vehicle.yRot)
val lookYawLimit = 90.0f
val g = Mth.clamp(f, -lookYawLimit, lookYawLimit)
driver.yRotO += g - f
driver.yRot = driver.yRot + g - f
driver.setYHeadRot(driver.yRot)
}
override fun rotation(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
val turnAmount = calcRotAmount(settings, state, vehicle, driver)
return Vec2(driver.xRot, vehicle.yRot + turnAmount )
}
/*
* Calculates the rotation amount given the difference between
* the current player y rot and entity y rot. This gives the
* affect of influencing a rides rotation through the mouse
* without it being instant.
*/
fun calcRotAmount(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: LivingEntity
): Float {
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
//In degrees per second
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr)
val maxYawDiff = 90.0f
//Normalize the current rotation diff
val rotDiff = Mth.wrapDegrees(driver.yRot - vehicle.yRot)
val rotDiffNorm = rotDiff / maxYawDiff
//Take the square root so that the ride levels out quicker when at lower differences between entity
//y and driver y
//This influences the speed of the turn based on how far in one direction you're looking
val rotDiffMod = (sqrt(abs(rotDiffNorm)) * rotDiffNorm.sign)
//Take the inverse so that you turn less at higher speeds
val normSpeed = 1.0f // = 1.0f - 0.5f*normalizeVal(state.rideVelocityocity.length(), 0.0, topSpeed).toFloat()
// TODO: This needs to be tweaked with in game results and testing
val turnRate = (handling.toFloat() / 20.0f) * 2
//Ensure you only ever rotate as much difference as there is between the angles.
val turnSpeed = turnRate * rotDiffMod * normSpeed
val rotAmount = turnSpeed.coerceIn(-abs(rotDiff), abs(rotDiff))
return rotAmount
}
override fun velocity(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
val strafeFactor = 0.2
val f = driver.xxa * strafeFactor
var g = driver.zza
if (g <= 0.0f) {
g *= -1.0f
}
return calculateRideSpaceVel(settings, state, vehicle, driver).scale(10.0)
}
private fun calculateRideSpaceVel(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player
): Vec3 {
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
val accel = vehicle.runtime.resolveDouble(settings.accelerationExpr)
val speed = state.rideVelocity.get().length()
//Flag for determining if player is actively inputting
var activeInput = false
val minSpeed = 0.0
var newVelocity = Vec3(state.rideVelocity.get().x, state.rideVelocity.get().y, state.rideVelocity.get().z)
var jumpVec = Vec3.ZERO
//speed up and slow down based on input
if (driver.zza != 0.0f && state.stamina.get() > 0.0) {
//make sure it can't exceed top speed
val forwardInput = when {
driver.zza > 0 && newVelocity.z > topSpeed -> 0.0
driver.zza < 0 && newVelocity.z < (-topSpeed / 3.0) -> 0.0
else -> driver.zza.sign
}
newVelocity = Vec3(
newVelocity.x,
newVelocity.y,
(newVelocity.z + (accel * forwardInput.toDouble())))
activeInput = true
jumpVec = jumpVec.add(0.0, 0.0, forwardInput.toDouble())
}
//speed up and slow down based on input
if (driver.xxa != 0.0f && state.stamina.get() > 0.0) {
//make sure it can't exceed top speed
val forwardInput = when {
driver.xxa > 0 && newVelocity.x > topSpeed -> 0.0
driver.xxa < 0 && newVelocity.x < (-topSpeed / 3.0) -> 0.0
else -> driver.xxa.sign
}
newVelocity = Vec3(
newVelocity.x + (accel * forwardInput.toDouble()),
newVelocity.y,
(newVelocity.z ))
activeInput = true
}
//Vertical movement based on driver input.
val vertTopSpeed = topSpeed / 2.0
val vertInput = when {
driver.jumping -> 1.0
driver.isShiftKeyDown -> -1.0
else -> 0.0
}
if (vertInput != 0.0 && state.stamina.get() > 0.0) {
newVelocity = Vec3(
newVelocity.x,
(newVelocity.y + (accel * vertInput)).coerceIn(-vertTopSpeed, vertTopSpeed),
newVelocity.z)
activeInput = true
}
//air Friction
return newVelocity
}
/*
* Normalizes the current speed between minSpeed and maxSpeed.
* The result is clamped between 0.0 and 1.0, where 0.0 represents minSpeed and 1.0 represents maxSpeed.
*/
private fun normalizeVal(currSpeed: Double, minSpeed: Double, maxSpeed: Double): Double {
require(maxSpeed > minSpeed) { "maxSpeed must be greater than minSpeed" }
return ((currSpeed - minSpeed) / (maxSpeed - minSpeed)).coerceIn(0.0, 1.0)
}
override fun angRollVel(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun rotationOnMouseXY(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
//Smooth out mouse input.
val smoothingSpeed = 4
val xInput = mouseXSmoother.getNewDeltaValue(mouseX * 0.1, deltaTime * smoothingSpeed);
val yInput = mouseYSmoother.getNewDeltaValue(mouseY * 0.1, deltaTime * smoothingSpeed);
//yaw, pitch, roll
return Vec3(0.0, yInput, xInput)
}
override fun canJump(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun setRideBar(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player
): Float {
//Retrieve stamina from state and use it to set the "stamina bar"
return (state.stamina.get() / 1.0f)
}
override fun jumpForce(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
return Vec3.ZERO
}
override fun gravity(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return 0.0
}
override fun rideFovMultiplier(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 1.0f
}
override fun useAngVelSmoothing(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun useRidingAltPose(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun inertia(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity
): Double {
return 0.05
}
override fun shouldRoll(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun turnOffOnGround(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun dismountOnShift(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePokemonHead(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePlayerHead(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun createDefaultState(settings: HoverSettings) = HoverState()
}
class HoverSettings : RidingBehaviourSettings {
override val key = HoverBehaviour.KEY
var canJump = "true".asExpression()
private set
var speedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 1.0, 0.3)".asExpression()
private set
// Max accel is a whole 1.0 in 1 second. The conversion in the function below is to convert seconds to ticks
var accelerationExpr: Expression =
"q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 0.5)), (1.0 / (20.0 * 5.0)))".asExpression()
private set
// Between 30 seconds and 10 seconds at the lowest when at full speed.
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'AIR', 30.0, 10.0)".asExpression()
private set
//Between a one block jump and a ten block jump
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'AIR', 10.0, 1.0)".asExpression()
private set
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 140.0, 20.0)".asExpression()
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeExpression(speedExpr)
buffer.writeExpression(accelerationExpr)
buffer.writeExpression(staminaExpr)
buffer.writeExpression(jumpExpr)
buffer.writeExpression(handlingExpr)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
speedExpr = buffer.readExpression()
accelerationExpr = buffer.readExpression()
staminaExpr = buffer.readExpression()
jumpExpr = buffer.readExpression()
handlingExpr = buffer.readExpression()
}
}
class HoverState : RidingBehaviourState() {
override fun copy() = HoverState().also {
it.rideVelocity.set(this.rideVelocity.get(), forced = true)
it.stamina.set(this.stamina.get(), forced = true)
}
override fun shouldSync(previous: RidingBehaviourState): Boolean {
if (previous !is HoverState) return false
return super.shouldSync(previous)
}
}
@@ -0,0 +1,456 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
import kotlin.math.*
class JetAirBehaviour : RidingBehaviour<JetAirSettings, JetAirState> {
companion object {
val KEY = cobblemonResource("air/jet")
}
override val key = KEY
override val style = RidingStyle.AIR
val poseProvider = PoseProvider<JetAirSettings, JetAirState>(PoseType.HOVER)
.with(PoseOption(PoseType.FLY) { _, state, _ -> state.rideVelocity.get().z > 0.1 })
override fun isActive(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Boolean {
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
//Need to check other fluids
if (vehicle.isInWater || vehicle.isUnderWater) {
return@any false
}
//This might not actually work, depending on what the yPos actually is. yPos of the middle of the entity? the feet?
if (it.y.toDouble() == (vehicle.position().y)) {
val blockState = vehicle.level().getBlockState(it.below())
return@any !(!blockState.isAir && blockState.fluidState.isEmpty)
}
true
}
}
override fun pose(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): PoseType {
return poseProvider.select(settings, state, vehicle)
}
override fun speed(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity, driver: Player): Float {
//retrieve stats
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
val staminaStat = vehicle.runtime.resolveDouble(settings.staminaExpr)
//retrieve minSpeed
val minSpeed = vehicle.runtime.resolveDouble(settings.minSpeed)
//TODO: Reintroduce stamina drain once stats start to be polished and tweaked
state.stamina.set(1.0f)
// //Reduce stamina unless stamina is infinite
// if (!vehicle.runtime.resolveBoolean(settings.infiniteStamina)) {
// //Calculate stamina loss due to speed
// //At max speed it will tick down 0.1 a second so the stamina will last ten seconds
// //There has got to be a better way to express this equation. It interpolates between 0.5 and 1.0
// var staminaRate = (normalizeSpeed(state.rideVelocity.get().length(), minSpeed, topSpeed))
//
// //interpolate between 0.25 and 1.0 so that you always have at least a min of 0.25 stam loss
// staminaRate = 0.25 + (0.75 * staminaRate.pow(3))
//
// //Calculate stamina loss in seconds achievable at top speed
// val staminaLoss = staminaRate * (1.0 / (20.0 * staminaStat))
// state.stamina.set(max(state.stamina.get() - staminaLoss, 0.0).toFloat())
// } else {
// state.stamina.set(1.0f)
// }
return state.rideVelocity.get().length().toFloat()
}
//TODO: Move these functions to a riding util class.
/*
* Normalizes the current speed between minSpeed and maxSpeed.
* The result is clamped between 0.0 and 1.0, where 0.0 represents minSpeed and 1.0 represents maxSpeed.
*/
private fun normalizeSpeed(currSpeed: Double, minSpeed: Double, maxSpeed: Double): Double {
require(maxSpeed > minSpeed) { "maxSpeed must be greater than minSpeed" }
return ((currSpeed - minSpeed) / (maxSpeed - minSpeed)).coerceIn(0.0, 1.0)
}
override fun rotation(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
return Vec2(driver.xRot * 0.5f, driver.yRot)
}
override fun velocity(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
var upForce = 0.0
var forwardForce = 0.0
val controller = (driver as? OrientationControllable)?.orientationController
//Calculate ride space velocity
calculateRideSpaceVel(settings, state, vehicle, driver)
//Translate ride space velocity to world space velocity.
if (controller != null) {
upForce = -1.0 * sin(Math.toRadians(controller.pitch.toDouble())) * state.rideVelocity.get().z
forwardForce = cos(Math.toRadians(controller.pitch.toDouble())) * state.rideVelocity.get().z
}
//If stamina has run out then initiate forced glide down.
upForce = if (state.stamina.get() > 0.0) upForce else -0.7
val altitudeLimit = vehicle.runtime.resolveDouble(settings.jumpExpr)
//Only limit altitude if altitude is not infinite
if (!vehicle.runtime.resolveBoolean(settings.infiniteAltitude)) {
//Provide a hard limit on altitude
upForce = if (vehicle.y >= altitudeLimit && upForce > 0) 0.0 else upForce
}
val velocity = Vec3(0.0, upForce, forwardForce)
return velocity
}
/*
* Calculates the change in the ride space vector due to player input and ride state
*/
private fun calculateRideSpaceVel(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity,
driver: Player
) {
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
val accel = vehicle.runtime.resolveDouble(settings.accelerationExpr)
val altitudeLimit = vehicle.runtime.resolveDouble(settings.jumpExpr)
val minSpeed = vehicle.runtime.resolveDouble(settings.minSpeed)
val speed = state.rideVelocity.get().length()
//Give no altitude limit if at max jump stat.
val pushingHeightLimit = if (vehicle.runtime.resolveBoolean(settings.infiniteStamina)) false
else (vehicle.y >= altitudeLimit && vehicle.xRot <= 0)
//speed up and slow down based on input
if (driver.zza > 0.0 && speed < topSpeed && state.stamina.get() > 0.0f && !pushingHeightLimit) {
//modify acceleration to be slower when at closer speeds to top speed
val accelMod = max(-(normalizeSpeed(speed, minSpeed, topSpeed)) + 1, 0.0)
state.rideVelocity.set(Vec3(state.rideVelocity.get().x, state.rideVelocity.get().y, min(state.rideVelocity.get().z + (accel * accelMod), topSpeed)))
} else if (driver.zza >= 0.0 && (state.stamina.get() == 0.0f || pushingHeightLimit)) {
state.rideVelocity.set(Vec3(state.rideVelocity.get().x, state.rideVelocity.get().y, max(state.rideVelocity.get().z - ((accel) / 4), minSpeed)))
} else if (driver.zza < 0.0 && speed > minSpeed) {
//modify deccel to be slower when at closer speeds to minimum speed
val deccelMod = max((normalizeSpeed(speed, minSpeed, topSpeed) - 1).pow(2) * 8, 0.1)
//Decelerate currently always a constant half of max acceleration.
state.rideVelocity.set(Vec3(state.rideVelocity.get().x, state.rideVelocity.get().y, max(state.rideVelocity.get().z - ((accel * deccelMod) / 2), minSpeed)))
}
}
override fun angRollVel(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
//Cap at a rate of 5fps so frame skips dont lead to huge jumps
val cappedDeltaTime = min(deltaTime, 0.2)
//Get handling in degrees per second
val yawRotRate = vehicle.runtime.resolveDouble(settings.handlingYawExpr)
//Base the change off of deltatime.
var handlingYaw = yawRotRate * (cappedDeltaTime)
//apply stamina debuff if applicable
handlingYaw *= if (state.stamina.get() > 0.0) 1.0 else 0.5
//A+D to yaw
val yawForce = driver.xxa * handlingYaw * -1
return Vec3(yawForce, 0.0, 0.0)
}
override fun rotationOnMouseXY(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
//TODO: figure out a cleaner solution to this issue of large jumps when skipping frames or lagging
//Cap at a rate of 5fps so frame skips dont lead to huge jumps
val cappedDeltaTime = min(deltaTime, 0.2)
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
// Smooth out and accumulate roll input
val smoothingSpeed = 4.0
val mouseXc = (mouseX).coerceIn(-60.0, 60.0)
val xInput = mouseXSmoother.getNewDeltaValue(mouseXc * 0.1 * invertRoll, deltaTime * smoothingSpeed);
// Accumulate the y mouse input for pitch
//state.currMouseXForce.set((state.currMouseXForce.get() + (0.0015 * mouseX * invertRoll)).coerceIn(-1.0, 1.0))
state.currMouseYForce.set((state.currMouseYForce.get() + (0.0015 * mouseY * invertPitch)).coerceIn(-1.0, 1.0))
//Get handling in degrees per second
var handling = vehicle.runtime.resolveDouble(settings.handlingExpr)
//convert it to delta time
handling *= (cappedDeltaTime)
//apply stamina debuff if applicable
handling *= if (state.stamina.get() > 0.0) 1.0 else 0.5
val poke = driver.vehicle as? PokemonEntity
//TODO: reevaluate if deadzones are needed and if they are still causing issues.
//create deadzones for the constant input values.
//val xInput = remapWithDeadzone(state.currMouseXForce, 0.025, 1.0)
//val yInput = remapWithDeadzone(state.currMouseYForce, 0.025, 1.0)
val pitchRot = handling * state.currMouseYForce.get()
//Roll is 1.5 times as fast as pitch
//val rollRot = handling * 1.5 * state.currMouseXForce.get()
val rollRot = handling * 1.5 * xInput.coerceIn(-1.0,1.0)
//yaw, pitch, roll
return Vec3(0.0, pitchRot, rollRot)
}
override fun canJump(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun setRideBar(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity,
driver: Player
): Float {
return (state.stamina.get() / 1.0f)
}
override fun jumpForce(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
return Vec3.ZERO
}
override fun gravity(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return 0.0
}
override fun rideFovMultiplier(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity,
driver: Player
): Float {
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
val minSpeed = vehicle.runtime.resolveDouble(settings.minSpeed)
//Must I ensure that topspeed is greater than minimum?
val normalizedSpeed = normalizeSpeed(state.rideVelocity.get().length(), minSpeed, topSpeed)
//TODO: Determine if this should be based on max possible speed instead of top speed.
//Only ever want the fov change to be a max of 0.2 and for it to have non linear scaling.
return 1.0f + normalizedSpeed.pow(2).toFloat() * 0.2f
}
override fun useAngVelSmoothing(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Boolean {
return true
}
override fun useRidingAltPose(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun inertia(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Double {
return 0.5
}
override fun shouldRoll(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Boolean {
return true
}
override fun turnOffOnGround(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Boolean {
return false
}
override fun dismountOnShift(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Boolean {
return false
}
override fun shouldRotatePokemonHead(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePlayerHead(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Boolean {
return false
}
override fun createDefaultState(settings: JetAirSettings) = JetAirState()
}
class JetAirSettings : RidingBehaviourSettings {
override val key = JetAirBehaviour.KEY
var gravity: Expression = "0".asExpression()
private set
var minSpeed: Expression = "0.8".asExpression()
private set
var handlingYawExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 50.0, 25.0)".asExpression()
private set
// Make configurable by json
var infiniteStamina: Expression = "false".asExpression()
private set
var infiniteAltitude: Expression = "false".asExpression()
private set
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'AIR', 300.0, 128.0)".asExpression()
private set
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 140.0, 20.0)".asExpression()
private set
var speedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 1.8, 1.0)".asExpression()
private set
var accelerationExpr: Expression = "q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 1.0)), (1.0 / (20.0 * 5.0)))".asExpression()
private set
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'AIR', 60.0, 10.0)".asExpression()
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeExpression(gravity)
buffer.writeExpression(minSpeed)
buffer.writeExpression(handlingYawExpr)
buffer.writeExpression(infiniteStamina)
buffer.writeExpression(infiniteAltitude)
buffer.writeExpression(jumpExpr)
buffer.writeExpression(handlingExpr)
buffer.writeExpression(speedExpr)
buffer.writeExpression(accelerationExpr)
buffer.writeExpression(staminaExpr)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
gravity = buffer.readExpression()
minSpeed = buffer.readExpression()
handlingYawExpr = buffer.readExpression()
infiniteStamina = buffer.readExpression()
infiniteAltitude = buffer.readExpression()
jumpExpr = buffer.readExpression()
handlingExpr = buffer.readExpression()
speedExpr = buffer.readExpression()
accelerationExpr = buffer.readExpression()
staminaExpr = buffer.readExpression()
}
}
class JetAirState : RidingBehaviourState() {
var currSpeed = ridingState(0.0, Side.CLIENT)
var currMouseXForce = ridingState(0.0, Side.CLIENT)
var currMouseYForce = ridingState(0.0, Side.CLIENT)
override fun encode(buffer: FriendlyByteBuf) {
super.encode(buffer)
buffer.writeDouble(currSpeed.get())
buffer.writeFloat(stamina.get())
}
override fun decode(buffer: FriendlyByteBuf) {
super.decode(buffer)
currSpeed.set(buffer.readDouble(), forced = true)
}
override fun reset() {
super.reset()
currSpeed.set(0.0, forced = true)
currMouseXForce.set(0.0, forced = true)
currMouseYForce.set(0.0, forced = true)
}
override fun copy() = JetAirState().also {
it.currSpeed.set(currSpeed.get(), forced = true)
it.stamina.set(stamina.get(), forced = true)
it.rideVelocity.set(rideVelocity.get(), forced = true)
// it.currMouseXForce.set(currMouseXForce.get(), forced = true)
// it.currMouseYForce.set(currMouseYForce.get(), forced = true)
}
override fun shouldSync(previous: RidingBehaviourState): Boolean {
if (previous !is JetAirState) return false
if (previous.currSpeed != currSpeed) return true
return super.shouldSync(previous)
}
}
@@ -0,0 +1,261 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
class SwimDashBehaviour : RidingBehaviour<SwimDashSettings, SwimDashState> {
companion object {
val KEY = cobblemonResource("swim/dash")
const val DASH_TICKS: Int = 60
}
override val key = KEY
override val style = RidingStyle.LIQUID
val poseProvider = PoseProvider<SwimDashSettings, SwimDashState>(PoseType.FLOAT)
.with(PoseOption(PoseType.SWIM) { _, _, entity -> entity.isSwimming && entity.entityData.get(PokemonEntity.MOVING) })
override fun isActive(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): Boolean {
//This could be kinda weird... what if the top of the mon is in a fluid but the bottom isnt?
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
if (vehicle.isInWater || vehicle.isUnderWater) {
return@any true
}
val blockState = vehicle.level().getBlockState(it)
return@any !blockState.fluidState.isEmpty
}
}
override fun pose(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): PoseType {
return poseProvider.select(settings, state, vehicle)
}
override fun speed(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity,
driver: Player
): Float {
if(state.dashing.get()) {
state.ticks.set(state.ticks.get() + 1)
if(state.ticks.get() >= DASH_TICKS) {
state.dashing.set(false)
}
return 0.0F
}
state.dashing.set(true)
return settings.dashSpeed
}
override fun rotation(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
return Vec2(driver.xRot * 0.5f, driver.yRot)
}
override fun velocity(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
val f = driver.xxa * 0.05f
var g = driver.zza * 0.6f
if (g <= 0.0f) {
g *= 0.25f
}
return Vec3(f.toDouble(), 0.0, g.toDouble())
}
override fun angRollVel(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun rotationOnMouseXY(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
//Might need to add the smoothing here for default.
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
return Vec3(0.0, mouseX * invertPitch, mouseY * invertRoll)
}
override fun canJump(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
TODO("Not yet implemented")
}
override fun setRideBar(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 0.0f
}
override fun jumpForce(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
TODO("Not yet implemented")
}
override fun gravity(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return regularGravity
}
override fun rideFovMultiplier(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 1.0f
}
override fun useAngVelSmoothing(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): Boolean {
return false
}
override fun useRidingAltPose(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun inertia(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): Double {
return 0.5
}
override fun shouldRoll(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): Boolean {
return false
}
override fun turnOffOnGround(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): Boolean {
return false
}
override fun dismountOnShift(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): Boolean {
return false
}
override fun shouldRotatePokemonHead(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePlayerHead(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun createDefaultState(settings: SwimDashSettings) = SwimDashState()
}
class SwimDashSettings : RidingBehaviourSettings {
override val key = SwimDashBehaviour.KEY
var dashSpeed = 1F
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeFloat(dashSpeed)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
dashSpeed = buffer.readFloat()
}
}
class SwimDashState : RidingBehaviourState() {
var dashing = ridingState(false, Side.BOTH)
var ticks = ridingState(0, Side.BOTH)
override fun reset() {
super.reset()
dashing.set(false, forced = true)
ticks.set(0, forced = true)
}
override fun toString(): String {
return "SwimDashState(dashing=${dashing.get()}, ticks=${ticks.get()})"
}
override fun copy() = SwimDashState().also {
it.rideVelocity.set(rideVelocity.get(), forced = true)
it.stamina.set(stamina.get(), forced = true)
it.dashing.set(dashing.get(), forced = true)
it.ticks.set(ticks. get(), forced = true)
}
}
@@ -0,0 +1,349 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
import kotlin.math.absoluteValue
import kotlin.math.max
import kotlin.math.min
class VehicleLandBehaviour : RidingBehaviour<VehicleLandSettings, VehicleLandState> {
companion object {
val KEY = cobblemonResource("land/vehicle")
val MAX_TOP_SPEED = 1.0 // 20 bl/s
val MIN_TOP_SPEED = 0.35 // 7 bl/s
//val MIN_SPEED = 0.25 // 5 bl/s
//Accel will lie between 1.0 second and 5.0 seconds
val MAX_ACCEL = (MAX_TOP_SPEED) / (20*3) //3.0 second to max speed
val MIN_ACCEL = (MAX_TOP_SPEED) / (20*8) // 8 seconds to max speed
//Can rotate 90 degrees
val MAX_HANDLING = 90.0
val MIN_HANDLING = 30.0
val MAX_YAW_HANDLING = 16.0
val MIN_YAW_HANDLING = 8.0
}
override val key = KEY
override val style = RidingStyle.LAND
val poseProvider = PoseProvider<VehicleLandSettings, VehicleLandState>(PoseType.STAND)
.with(PoseOption(PoseType.WALK) { _, _, entity -> entity.entityData.get(PokemonEntity.MOVING) })
override fun isActive(settings: VehicleLandSettings, state: VehicleLandState, vehicle: PokemonEntity): Boolean {
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
//Need to check other fluids
if (vehicle.isInWater || vehicle.isUnderWater) {
return@any false
}
//This might not actually work, depending on what the yPos actually is. yPos of the middle of the entity? the feet?
if (it.y.toDouble() == (vehicle.position().y)) {
val blockState = vehicle.level().getBlockState(it.below())
return@any !(!blockState.isAir && blockState.fluidState.isEmpty)
}
true
}
}
override fun pose(settings: VehicleLandSettings, state: VehicleLandState, vehicle: PokemonEntity): PoseType {
return poseProvider.select(settings, state, vehicle)
}
override fun speed(
settings: VehicleLandSettings,
state: VehicleLandState,
vehicle: PokemonEntity,
driver: Player
): Float {
val topSpeed = vehicle.getRideStat(RidingStat.SPEED, RidingStyle.AIR, MIN_TOP_SPEED, MAX_TOP_SPEED)
val accel = vehicle.getRideStat(RidingStat.ACCELERATION, RidingStyle.AIR, MIN_ACCEL, MAX_ACCEL)
//speed up and slow down based on input
if (driver.zza > 0.0 && state.currSpeed.get() < topSpeed) {
state.currSpeed.set(min(state.currSpeed.get() + accel , topSpeed))
} else if (driver.zza < 0.0 && state.currSpeed.get() > 0.0) {
//Decelerate is now always a constant half of max acceleration.
state.currSpeed.set(max(state.currSpeed.get() - (MAX_ACCEL / 2), 0.0))
}
return state.currSpeed.get().toFloat()
}
override fun rotation(
settings: VehicleLandSettings,
state: VehicleLandState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
val rotationDegrees = driver.xxa * vehicle.runtime.resolveFloat(settings.rotationSpeed)
val rotation = Vec2(driver.xRot, vehicle.yRot - rotationDegrees)
state.deltaRotation.set(Vec2(rotation.x - driver.rotationVector.x, rotation.y - vehicle.rotationVector.y))
return rotation
}
override fun velocity(
settings: VehicleLandSettings,
state: VehicleLandState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
val runtime = vehicle.runtime
val driveFactor = runtime.resolveFloat(settings.driveFactor)
var g = driver.zza * driveFactor
if (g <= 0.0f) {
g *= runtime.resolveFloat(settings.reverseDriveFactor)
}
if (driver.xxa != 0F && g.absoluteValue < runtime.resolveFloat(settings.minimumSpeedToTurn)) {
driver.xxa = 0F
}
val velocity = Vec3(0.0 /* Maybe do drifting here later */, 0.0, g.toDouble() * state.currSpeed.get())
return velocity
}
override fun angRollVel(
settings: VehicleLandSettings,
state: VehicleLandState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun rotationOnMouseXY(
settings: VehicleLandSettings,
state: VehicleLandState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
//Might need to add the smoothing here for default.
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
return Vec3(0.0, mouseY * invertPitch, mouseX * invertRoll)
}
override fun canJump(
settings: VehicleLandSettings,
state: VehicleLandState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return vehicle.runtime.resolveBoolean(settings.canJump)
}
override fun setRideBar(
settings: VehicleLandSettings,
state: VehicleLandState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 0.0f
}
override fun jumpForce(
settings: VehicleLandSettings,
state: VehicleLandState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
val runtime = vehicle.runtime
runtime.environment.query.addFunction("jump_strength") { DoubleValue(jumpStrength.toDouble()) }
val jumpVector = settings.jumpVector.map { runtime.resolveFloat(it) }
return Vec3(jumpVector[0].toDouble(), jumpVector[1].toDouble(), jumpVector[2].toDouble())
}
override fun gravity(
settings: VehicleLandSettings,
state: VehicleLandState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return regularGravity
}
override fun rideFovMultiplier(
settings: VehicleLandSettings,
state: VehicleLandState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 1.0f
}
override fun useAngVelSmoothing(
settings: VehicleLandSettings,
state: VehicleLandState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun useRidingAltPose(
settings: VehicleLandSettings,
state: VehicleLandState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun inertia(settings: VehicleLandSettings, state: VehicleLandState, vehicle: PokemonEntity): Double {
return 0.5
}
override fun shouldRoll(settings: VehicleLandSettings, state: VehicleLandState, vehicle: PokemonEntity): Boolean {
return false
}
override fun turnOffOnGround(
settings: VehicleLandSettings,
state: VehicleLandState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun dismountOnShift(
settings: VehicleLandSettings,
state: VehicleLandState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePokemonHead(
settings: VehicleLandSettings,
state: VehicleLandState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePlayerHead(
settings: VehicleLandSettings,
state: VehicleLandState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun createDefaultState(settings: VehicleLandSettings) = VehicleLandState()
}
class VehicleLandSettings : RidingBehaviourSettings {
override val key = VehicleLandBehaviour.KEY
var canJump = "true".asExpression()
private set
var jumpVector = listOf("0".asExpression(), "0.3".asExpression(), "0".asExpression())
private set
var speed = "0.3".asExpression()
private set
var driveFactor = "1.0".asExpression()
private set
var reverseDriveFactor = "0.25".asExpression()
private set
var minimumSpeedToTurn = "0.1".asExpression()
private set
var rotationSpeed = "45/20".asExpression()
private set
var lookYawLimit = "101".asExpression()
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeExpression(canJump)
buffer.writeExpression(jumpVector[0])
buffer.writeExpression(jumpVector[1])
buffer.writeExpression(jumpVector[2])
buffer.writeExpression(speed)
buffer.writeExpression(driveFactor)
buffer.writeExpression(reverseDriveFactor)
buffer.writeExpression(minimumSpeedToTurn)
buffer.writeExpression(rotationSpeed)
buffer.writeExpression(lookYawLimit)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
canJump = buffer.readExpression()
jumpVector = listOf(
buffer.readExpression(),
buffer.readExpression(),
buffer.readExpression()
)
speed = buffer.readExpression()
driveFactor = buffer.readExpression()
reverseDriveFactor = buffer.readExpression()
minimumSpeedToTurn = buffer.readExpression()
rotationSpeed = buffer.readExpression()
lookYawLimit = buffer.readExpression()
}
}
class VehicleLandState : RidingBehaviourState() {
var currSpeed = ridingState(0.0, Side.BOTH)
var deltaRotation = ridingState(Vec2.ZERO, Side.BOTH)
override fun reset() {
super.reset()
currSpeed.set(0.0, forced = true)
deltaRotation.set(Vec2.ZERO, forced = true)
}
override fun toString(): String {
return "VehicleLandState(currSpeed=${currSpeed.get()}, deltaRotation=${deltaRotation.get()})"
}
override fun copy() = VehicleLandState().also {
it.rideVelocity.set(rideVelocity.get(), forced = true)
it.stamina.set(stamina.get(), forced = true)
it.currSpeed.set(currSpeed.get(), forced = true)
it.deltaRotation.set(deltaRotation.get(), forced = true)
}
}
@@ -0,0 +1,426 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types.composite
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies.CompositeRidingStrategies
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.adapters.RidingBehaviourSettingsAdapter
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
class CompositeBehaviour : RidingBehaviour<CompositeSettings, CompositeState> {
companion object {
val KEY = cobblemonResource("composite")
}
override val key = KEY
override val style = RidingStyle.COMPOSITE
override fun createDefaultState(settings: CompositeSettings): CompositeState {
val defaultBehaviour = RidingBehaviours.get(settings.defaultBehaviour.key)
val defaultState = defaultBehaviour.createDefaultState(settings.defaultBehaviour)
val alternateBehaviour = RidingBehaviours.get(settings.alternateBehaviour.key)
val alternativeState = alternateBehaviour.createDefaultState(settings.alternateBehaviour)
return CompositeState(
defaultBehaviour = settings.defaultBehaviour.key,
defaultBehaviourState = defaultState,
alternateBehaviourState = alternativeState
)
}
fun <T> chooseBehaviour(
settings: CompositeSettings,
state: CompositeState,
action: (behaviour: RidingBehaviour<RidingBehaviourSettings, RidingBehaviourState>, settings: RidingBehaviourSettings, state: RidingBehaviourState) -> T
): T {
val defaultBehaviour = RidingBehaviours.get(settings.defaultBehaviour.key)
val alternativeBehaviour = RidingBehaviours.get(settings.alternateBehaviour.key)
return when (state.activeController.get()) {
settings.defaultBehaviour.key -> action(
defaultBehaviour,
settings.defaultBehaviour,
state.defaultBehaviourState
)
settings.alternateBehaviour.key -> action(
alternativeBehaviour,
settings.alternateBehaviour,
state.alternateBehaviourState
)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun tick(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
) {
val strategy = CompositeRidingStrategies.get(settings.transitionStrategy)
strategy.tick(settings, state, state.defaultBehaviourState, state.alternateBehaviourState, vehicle, driver, input)
}
override fun clampPassengerRotation(
settings: CompositeSettings,
state: CompositeState,
entity: PokemonEntity,
driver: LivingEntity
) {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.clampPassengerRotation(behaviourSettings, behaviourState, entity, driver)
}
}
override fun updatePassengerRotation(
settings: CompositeSettings,
state: CompositeState,
entity: PokemonEntity,
driver: LivingEntity
) {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.updatePassengerRotation(behaviourSettings, behaviourState, entity, driver)
}
}
override fun shouldRotatePlayerHead(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity
): Boolean {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.shouldRotatePlayerHead(behaviourSettings, behaviourState, vehicle)
}
}
override fun shouldRotatePokemonHead(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity
): Boolean {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.shouldRotatePokemonHead(behaviourSettings, behaviourState, vehicle)
}
}
override fun dismountOnShift(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity
): Boolean {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.dismountOnShift(behaviourSettings, behaviourState, vehicle)
}
}
override fun turnOffOnGround(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity
): Boolean {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.turnOffOnGround(behaviourSettings, behaviourState, vehicle)
}
}
override fun shouldRoll(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity
): Boolean {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.shouldRoll(behaviourSettings, behaviourState, vehicle)
}
}
override fun inertia(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity
): Double {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.inertia(behaviourSettings, behaviourState, vehicle)
}
}
override fun useRidingAltPose(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.useRidingAltPose(behaviourSettings, behaviourState, vehicle, driver)
}
}
override fun useAngVelSmoothing(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity
): Boolean {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.useAngVelSmoothing(behaviourSettings, behaviourState, vehicle)
}
}
override fun rideFovMultiplier(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
driver: Player
): Float {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.rideFovMultiplier(behaviourSettings, behaviourState, vehicle, driver)
}
}
override fun gravity(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.gravity(behaviourSettings, behaviourState, vehicle, regularGravity)
}
}
override fun jumpForce(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.jumpForce(behaviourSettings, behaviourState, vehicle, driver, jumpStrength)
}
}
override fun setRideBar(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
driver: Player
): Float {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.setRideBar(behaviourSettings, behaviourState, vehicle, driver)
}
}
override fun canJump(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.canJump(behaviourSettings, behaviourState, vehicle, driver)
}
}
override fun rotationOnMouseXY(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.rotationOnMouseXY(
behaviourSettings,
behaviourState,
vehicle,
driver,
mouseY,
mouseX,
mouseYSmoother,
mouseXSmoother,
sensitivity,
deltaTime
)
}
}
override fun angRollVel(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.angRollVel(behaviourSettings, behaviourState, vehicle, driver, deltaTime)
}
}
override fun velocity(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.velocity(behaviourSettings, behaviourState, vehicle, driver, input)
}
}
override fun rotation(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.rotation(behaviourSettings, behaviourState, vehicle, driver)
}
}
override fun speed(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
driver: Player
): Float {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.speed(behaviourSettings, behaviourState, vehicle, driver)
}
}
override fun pose(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity
): PoseType {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.pose(behaviourSettings, behaviourState, vehicle)
}
}
override fun isActive(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity
): Boolean {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.isActive(behaviourSettings, behaviourState, vehicle)
}
}
}
open class CompositeSettings : RidingBehaviourSettings {
lateinit var transitionStrategy: ResourceLocation
private set
lateinit var defaultBehaviour: RidingBehaviourSettings
private set
lateinit var alternateBehaviour: RidingBehaviourSettings
private set
override val key: ResourceLocation = CompositeBehaviour.KEY
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeResourceLocation(transitionStrategy)
defaultBehaviour.encode(buffer)
alternateBehaviour.encode(buffer)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
transitionStrategy = buffer.readResourceLocation()
val defaultBehaviourKey = buffer.readResourceLocation()
defaultBehaviour = RidingBehaviourSettingsAdapter.types[defaultBehaviourKey]?.getConstructor()?.newInstance()
?: error("Unknown controller key: $key")
defaultBehaviour.decode(buffer)
val alternativeBehaviourKey = buffer.readResourceLocation()
alternateBehaviour =
RidingBehaviourSettingsAdapter.types[alternativeBehaviourKey]?.getConstructor()?.newInstance()
?: error("Unknown controller key: $key")
alternateBehaviour.decode(buffer)
}
}
class CompositeState(
private val defaultBehaviour: ResourceLocation,
val defaultBehaviourState: RidingBehaviourState,
val alternateBehaviourState: RidingBehaviourState
) : RidingBehaviourState() {
var activeController = ridingState(defaultBehaviour, Side.CLIENT)
var lastTransition = ridingState(-100L, Side.BOTH)
override val rideVelocity: SidedRidingState<Vec3>
get() = when (activeController.get()) {
defaultBehaviour -> defaultBehaviourState.rideVelocity
else -> alternateBehaviourState.rideVelocity
}
override val stamina: SidedRidingState<Float>
get() = when (activeController.get()) {
defaultBehaviour -> defaultBehaviourState.stamina
else -> alternateBehaviourState.stamina
}
override fun reset() {
super.reset()
activeController.set(defaultBehaviour, forced = true)
lastTransition.set(-100L, forced = true)
defaultBehaviourState.reset()
alternateBehaviourState.reset()
}
override fun copy(): CompositeState {
val state =
CompositeState(defaultBehaviour, defaultBehaviourState.copy(), alternateBehaviourState.copy())
state.activeController.set(activeController.get(), forced = true)
state.lastTransition.set(lastTransition.get(), forced = true)
state.rideVelocity.set(rideVelocity.get(), forced = true)
state.stamina.set(stamina.get(), forced = true)
return state
}
override fun shouldSync(previous: RidingBehaviourState): Boolean {
if (previous !is CompositeState) return false
if (previous.activeController.get() != activeController.get()) return true
if (defaultBehaviourState.shouldSync(previous.defaultBehaviourState)) return true
if (alternateBehaviourState.shouldSync(previous.alternateBehaviourState)) return true
return super.shouldSync(previous)
}
override fun encode(buffer: FriendlyByteBuf) {
super.encode(buffer)
buffer.writeResourceLocation(activeController.get())
defaultBehaviourState.encode(buffer)
alternateBehaviourState.encode(buffer)
}
override fun decode(buffer: FriendlyByteBuf) {
super.decode(buffer)
activeController.set(buffer.readResourceLocation(), forced = true)
defaultBehaviourState.decode(buffer)
alternateBehaviourState.decode(buffer)
}
}
@@ -0,0 +1,32 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeSettings
import net.minecraft.resources.ResourceLocation
object CompositeRidingStrategies {
val strategies = mutableMapOf<ResourceLocation, CompositeRidingStrategy<out CompositeSettings>>()
init {
register(RunStrategy.key, RunStrategy)
register(JumpStrategy.key, JumpStrategy)
register(FallStrategy.key, FallStrategy)
}
fun register(key: ResourceLocation, strategy: CompositeRidingStrategy<out CompositeSettings>) {
if (strategies.contains(key)) error("Strategy already registered to key $key")
strategies[key] = strategy
}
fun get(key: ResourceLocation): CompositeRidingStrategy<CompositeSettings> {
if (!strategies.contains(key)) error("Strategy not registered to key $key")
return strategies[key]!! as CompositeRidingStrategy<CompositeSettings>
}
}
@@ -0,0 +1,53 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviours
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeState
import com.cobblemon.mod.common.entity.pokemon.PokemonBehaviourFlag
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import net.minecraft.resources.ResourceLocation
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec3
interface CompositeRidingStrategy<T : CompositeSettings> {
val key: ResourceLocation
fun tick(
settings: T,
state: CompositeState,
defaultState: RidingBehaviourState,
alternateState: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
)
fun transition(
vehicle: PokemonEntity,
settings: CompositeSettings,
state: CompositeState,
fromState: RidingBehaviourState,
toState: RidingBehaviourState,
toSettings: RidingBehaviourSettings
) {
toState.stamina.set(fromState.stamina.get())
toState.rideVelocity.set(fromState.rideVelocity.get())
fromState.reset()
state.activeController.set(toSettings.key)
state.lastTransition.set(vehicle.level().gameTime)
val behaviour = RidingBehaviours.get(toSettings.key)
vehicle.setBehaviourFlag(PokemonBehaviourFlag.FLYING, behaviour.style == RidingStyle.AIR)
}
}
@@ -0,0 +1,99 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviours
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeState
import com.cobblemon.mod.common.entity.pokemon.PokemonBehaviourFlag
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec3
object FallStrategy : CompositeRidingStrategy<FallCompositeSettings> {
override val key = cobblemonResource("strategy/fall")
override fun tick(
settings: FallCompositeSettings,
state: CompositeState,
defaultState: RidingBehaviourState,
alternateState: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
) {
if (shouldTransitionToDefault(state, settings.defaultBehaviour, vehicle)) {
transition(vehicle, settings, state, alternateState, defaultState, settings.defaultBehaviour)
} else if (shouldTransitionToAlternate(settings, state, settings.alternateBehaviour, vehicle, driver)) {
transition(vehicle, settings, state, defaultState, alternateState, settings.alternateBehaviour)
}
}
private fun shouldTransitionToDefault(
state: CompositeState,
defaultSettings: RidingBehaviourSettings,
vehicle: PokemonEntity
): Boolean {
if (state.activeController.get() == defaultSettings.key) return false
if (state.lastTransition.get() + 20 >= vehicle.level().gameTime) return false
if (!vehicle.onGround()) return false
val defaultBehaviour = RidingBehaviours.get(defaultSettings.key)
return defaultBehaviour.isActive(defaultSettings, state.defaultBehaviourState, vehicle)
}
private fun shouldTransitionToAlternate(
settings: FallCompositeSettings,
state: CompositeState,
alternateSettings: RidingBehaviourSettings,
vehicle: PokemonEntity,
driver: Player
): Boolean {
if (state.activeController.get() == alternateSettings.key) return false
if (!driver.jumping) return false
if (state.lastTransition.get() + 20 >= vehicle.level().gameTime) return false
val runtime = vehicle.runtime
val minFallingSpeed = runtime.resolveFloat(settings.minimumFallSpeed)
val minForwardSpeed = runtime.resolveFloat(settings.minimumForwardSpeed)
if (vehicle.deltaMovement.y < -minFallingSpeed) return false
if (vehicle.deltaMovement.horizontalDistance() < minForwardSpeed) return false
val alternativeBehaviour = RidingBehaviours.get(alternateSettings.key)
return alternativeBehaviour.isActive(alternateSettings, state.alternateBehaviourState, vehicle)
}
}
class FallCompositeSettings : CompositeSettings() {
override val key = FallStrategy.key
var minimumForwardSpeed: Expression = "0.0".asExpression()
private set
var minimumFallSpeed: Expression = "0.5".asExpression()
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
super.encode(buffer)
buffer.writeExpression(minimumForwardSpeed)
buffer.writeExpression(minimumFallSpeed)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
super.decode(buffer)
minimumForwardSpeed = buffer.readExpression()
minimumFallSpeed = buffer.readExpression()
}
}
@@ -0,0 +1,68 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviours
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeState
import com.cobblemon.mod.common.entity.pokemon.PokemonBehaviourFlag
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec3
object JumpStrategy : CompositeRidingStrategy<CompositeSettings> {
override val key = cobblemonResource("strategy/jump")
override fun tick(
settings: CompositeSettings,
state: CompositeState,
defaultState: RidingBehaviourState,
alternateState: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
) {
if (shouldTransitionToDefault(state, settings.defaultBehaviour, vehicle)) {
transition(vehicle, settings, state, alternateState, defaultState, settings.defaultBehaviour)
} else if (shouldTransitionToAlternative(state, settings.alternateBehaviour, vehicle, driver)) {
transition(vehicle, settings, state, defaultState, alternateState, settings.alternateBehaviour)
}
}
private fun shouldTransitionToDefault(
state: CompositeState,
defaultSettings: RidingBehaviourSettings,
vehicle: PokemonEntity
): Boolean {
if (state.activeController.get() == defaultSettings.key) return false
if (!vehicle.onGround()) return false
if (state.lastTransition.get() + 20 >= vehicle.level().gameTime) return false
val defaultBehaviour = RidingBehaviours.get(defaultSettings.key)
return defaultBehaviour.isActive(defaultSettings, state.defaultBehaviourState, vehicle)
}
private fun shouldTransitionToAlternative(
state: CompositeState,
alternativeSettings: RidingBehaviourSettings,
vehicle: PokemonEntity,
driver: Player
): Boolean {
if (state.activeController.get() == alternativeSettings.key) return false
if (!driver.jumping) return false
if (state.lastTransition.get() + 20 >= vehicle.level().gameTime) return false
val alternativeBehaviour = RidingBehaviours.get(alternativeSettings.key)
return alternativeBehaviour.isActive(alternativeSettings, state.alternateBehaviourState, vehicle)
}
}
@@ -0,0 +1,69 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviours
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeState
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec3
object RunStrategy : CompositeRidingStrategy<CompositeSettings> {
override val key = cobblemonResource("strategy/run")
override fun tick(
settings: CompositeSettings,
state: CompositeState,
defaultState: RidingBehaviourState,
alternateState: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
) {
if (shouldTransitionToDefault(state, settings.defaultBehaviour, vehicle, driver)) {
transition(vehicle, settings, state, alternateState, defaultState, settings.defaultBehaviour)
}
else if (shouldTransitionToAlternate(state, settings.alternateBehaviour, vehicle, driver, input)) {
transition(vehicle, settings, state, defaultState, alternateState, settings.alternateBehaviour)
}
}
private fun shouldTransitionToDefault(
state: CompositeState,
defaultSettings: RidingBehaviourSettings,
entity: PokemonEntity,
driver: Player
): Boolean {
if (state.activeController.get() == defaultSettings.key) return false
if (!entity.onGround()) return false
if (state.lastTransition.get() + 20 >= entity.level().gameTime) return false
val defaultBehaviour = RidingBehaviours.get(defaultSettings.key)
val ret = defaultBehaviour.isActive(defaultSettings, state.defaultBehaviourState, entity)
return ret
}
private fun shouldTransitionToAlternate(
state: CompositeState,
alternativeSettings: RidingBehaviourSettings,
entity: PokemonEntity,
driver: Player,
input: Vec3
): Boolean {
if (state.activeController.get() == alternativeSettings.key) return false
if (state.lastTransition.get() + 20 >= entity.level().gameTime) return false
val alternativeBehaviour = RidingBehaviours.get(alternativeSettings.key)
return driver.isSprinting && input.z > 0.5 && alternativeBehaviour.isActive(alternativeSettings, state.alternateBehaviourState, entity)
}
}
@@ -1,153 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.controller
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.Rollable
import com.cobblemon.mod.common.api.net.Decodable
import com.cobblemon.mod.common.api.net.Encodable
import com.cobblemon.mod.common.api.riding.RidingState
import com.cobblemon.mod.common.api.riding.controller.posing.PoseProvider
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.writeIdentifier
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
/**
* A riding controller is the internal control mechanism for determining how a pokemon
* handles during riding. Controllers come into play once the pokemon being ridden has
* established the path it's capable of. For instance, a land based controller could have
* the pokemon experience drifting after movement, or generic movement. It's up to the
* controller to decide how the pokemon behaves.
*
* @since 1.7.0
*/
interface RideController : Encodable, Decodable {
/** A reference key used to denote the individual controller */
val key: ResourceLocation
/**
* Specifies the provider of poses which helps control updating the current pose on the pokemon
* being ridden. Controllers are expected to define the pose types responsible for posing the entity
* through all expected conditions. It should define a default pose, that will be used in all cases
* where a pose does not meet the current conditions for the current mount. Typically, this will be
* an idle pose.
*/
val poseProvider: PoseProvider
/**
* Represents a condition that must be met for this controller to be active. For instance, this can be used
* to evaluate things such as current velocity or block state of the entity.
*/
val condition: (PokemonEntity) -> Boolean
/**
* Specifies the pose the ridden mount should be positioned in. This queries the pose provider using
* the entity as a means of determining the conditions the entity is currently under. This allows for
* dynamic pose updates.
*/
fun pose(entity: PokemonEntity): PoseType {
return this.poseProvider.select(entity)
}
/**
* Calculates the current speed of the mount.
*/
fun speed(entity: PokemonEntity, driver: Player): Float
/**
* Sets the rotation of the mount. This is typically based on the controlling driver and is manipulated as
* necessary.
*/
fun rotation(entity: PokemonEntity, driver: LivingEntity): Vec2
/**
* Sets the change current change in rotation for that tick in three
* dimensions
*/
fun angRollVel(entity: PokemonEntity, driver: Player, deltaTime: Double): Vec3 {
return Vec3(0.0, 0.0, 0.0)
}
fun clampPassengerRotation(entity: PokemonEntity, driver: LivingEntity) {}
fun updatePassengerRotation(entity: PokemonEntity, driver: LivingEntity) {
driver.yRot = entity.yRot
}
/**
* Manipulates the movement input as necessary by the controller. This is primarily used to apply limits
* to the types of movements. For instance, we can apply limits to any sort of sideways movement input, so that
* it would otherwise be slower than normal forward movement.
*/
fun velocity(entity: PokemonEntity, driver: Player, input: Vec3): Vec3
fun setRideBar(entity: PokemonEntity, driver: Player): Float = 0.0f
fun rideFovMult(entity: PokemonEntity, driver: Player): Float = 1.0f
fun canJump(entity: PokemonEntity, driver: Player): Boolean
fun jumpForce(entity: PokemonEntity, driver: Player, jumpStrength: Int): Vec3
fun gravity(entity: PokemonEntity, regularGravity: Double): Double? = null
fun inertia(entity: PokemonEntity): Double = 0.5
fun shouldRoll(entity: PokemonEntity): Boolean = false
fun useAngVelSmoothing(entity: PokemonEntity): Boolean = false
fun useRidingAltPose(entity: PokemonEntity, driver: Player): Boolean = false
//If function is not overwritten by controllers then just perform the defualt
//rolling function which is roll on mousex and pitch on mousey
fun rotationOnMouseXY(
entity: PokemonEntity,
driver: Player,
yMouse: Double,
xMouse: Double,
yMouseSmoother: SmoothDouble,
xMouseSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is Rollable) return Vec3.ZERO
//Might need to add the smoothing here for default.
val rollable = driver as Rollable
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
return Vec3(0.0, yMouse * invertPitch, xMouse * invertRoll)
}
fun turnOffOnGround(entity: PokemonEntity): Boolean = false
fun dismountOnShift(entity: PokemonEntity): Boolean = false
fun getRuntime(entity: PokemonEntity) = entity.riding.runtime
fun shouldRotatePokemonHead(): Boolean = false
fun shouldRotatePlayerHead(): Boolean = false
fun <T : RidingState> getState(entity: PokemonEntity, constructor: (PokemonEntity) -> T): T {
return entity.riding.getState(key, constructor)
}
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeIdentifier(this.key)
}
}
@@ -1,15 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.controller.posing
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import java.util.function.Predicate
data class PoseOption(val pose: PoseType, val condition: Predicate<PokemonEntity>)
@@ -1,31 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.controller.posing
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
class PoseProvider(private val fallback: PoseType) {
private val options = mutableListOf<PoseOption>()
fun select(entity: PokemonEntity) : PoseType {
return this.options.stream()
.filter { it.condition.test(entity) }
.map { it.pose }
.findFirst()
.orElse(this.fallback)
}
fun with(option: PoseOption) : PoseProvider {
this.options.add(option)
return this
}
}
@@ -0,0 +1,19 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.posing
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
data class PoseOption<Settings : RidingBehaviourSettings, State : RidingBehaviourState>(
val pose: PoseType,
val condition: (Settings, State, PokemonEntity) -> Boolean
)
@@ -0,0 +1,33 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.posing
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
class PoseProvider<Settings : RidingBehaviourSettings, State : RidingBehaviourState>(private val fallback: PoseType) {
private val options = mutableListOf<PoseOption<Settings, State>>()
fun select(settings: Settings, state: State, entity: PokemonEntity) : PoseType {
return this.options.stream()
.filter { it.condition(settings, state, entity) }
.map { it.pose }
.findFirst()
.orElse(this.fallback)
}
fun with(option: PoseOption<Settings, State>) : PoseProvider<Settings, State> {
this.options.add(option)
return this
}
}
@@ -0,0 +1,143 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.util
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.math.geometry.toRadians
import net.minecraft.util.Mth
import net.minecraft.world.phys.Vec3
import org.joml.Matrix3f
import org.joml.Quaternionf
import org.joml.Vector3f
/**
* Class to handle the updating and containment of ride data used in animation.
*
* @author Jackowes
* @since April 7th, 2025
*/
class RidingAnimationData
{
var prevOrientation: Matrix3f = Matrix3f()
var prevRot: Vec3 = Vec3.ZERO
var velocitySpring: Vec3Spring = Vec3Spring()
var rotSpring: Vec3Spring = Vec3Spring()
var rotDeltaSpring: Vec3Spring = Vec3Spring()
var localVelocitySpring: Vec3Spring = Vec3Spring()
fun update(entity: PokemonEntity) {
var currRot = Vec3.ZERO
var angDelta = Vec3.ZERO
// val stiffness = 90.0
// val damping = 18.0
val stiffness = 16.0
val damping = 8.0
// Update velocity first
val currentVelocity = Vec3(
entity.x - entity.xOld,
entity.y - entity.yOld,
entity.z - entity.zOld
)
val r = entity.ifRidingAvailableSupply(false) { behaviour, settings, state ->
behaviour.shouldRoll(settings, state, entity);
}
if( r ) {
//TODO: should this return?
val controller = (entity.firstPassenger as? OrientationControllable)?.orientationController ?: return
val orientation = controller.orientation ?: Matrix3f()
val currPitch = controller.pitch
val currYaw = controller.yaw
val currRoll = controller.roll
currRot = Vec3(currPitch.toDouble(), currYaw.toDouble(), currRoll.toDouble())
val currOrientation = orientation
/******************************************************
* Calculate current 3d euler rotation deltas in the
* entities local space
*****************************************************/
// Get current and previous orientation as quaternions
val currQuat = Quaternionf().setFromUnnormalized(currOrientation)
val prevQuat = Quaternionf().setFromUnnormalized(prevOrientation)
// Compute deltaQuat = current * inverse(previous)
val deltaQuat = Quaternionf(currQuat).mul(Quaternionf(prevQuat).invert())
// Transform delta into the local space of the current orientation
val localDeltaQuat = Quaternionf(currQuat).invert().mul(deltaQuat).mul(currQuat)
// Convert delta rotation to Euler angles
val euler = Vector3f()
localDeltaQuat.getEulerAnglesXYZ(euler) // Angles are in radians
// Convert to degrees
val pitchDegrees = Math.toDegrees(euler.x.toDouble()) // Rotation around X axis = pitch
val yawDegrees = Math.toDegrees(euler.y.toDouble()) // Rotation around Y axis = yaw
val rollDegrees = Math.toDegrees(euler.z.toDouble()) // Rotation around Z axis = roll
//Scale rotation delta by 20 to represent degree per second instead of tick
angDelta = Vec3(pitchDegrees, yawDegrees, rollDegrees).scale(20.0)
/******************************************************
* Calculate ride local velocity
*****************************************************/
val velocityWorldF = Vector3f(currentVelocity.x.toFloat(), currentVelocity.y.toFloat(), currentVelocity.z.toFloat())
val localVelocityF = Matrix3f(orientation).transpose().transform(velocityWorldF)
val localVelocity = Vec3(localVelocityF.x.toDouble(), localVelocityF.y.toDouble(), localVelocityF.z.toDouble())
localVelocitySpring.update(localVelocity, stiffness, damping)
// Update previous values
prevOrientation.set(currOrientation)
} else {
val currPitch = entity.xRot
val currYaw = entity.yRot
val currRoll = 0.0f
currRot = Vec3(currPitch.toDouble(), currYaw.toDouble(), currRoll.toDouble())
//Scale rotation delta by 20 to represent degree per second instead of tick
angDelta = Vec3(
(currRot.x - prevRot.x),
Mth.degreesDifference(currRot.y.toFloat(), prevRot.y.toFloat()).toDouble(),
Mth.degreesDifference(currRot.z.toFloat(), prevRot.z.toFloat()).toDouble()
).scale(20.0)
/******************************************************
* Calculate ride local velocity
*****************************************************/
val yaw360 = -1.0 * (entity.yRot + 360.0f) % 360.0f
val orientationNonRollable = Matrix3f().rotateY(yaw360.toRadians())
//Convert to Vector3f
var velocityWorldF = Vector3f(currentVelocity.x.toFloat(), currentVelocity.y.toFloat(), currentVelocity.z.toFloat())
val localVelocityF = Matrix3f(orientationNonRollable).transpose().transform(velocityWorldF)
val localVelocity = Vec3(localVelocityF.x.toDouble(), localVelocityF.y.toDouble(), localVelocityF.z.toDouble())
localVelocitySpring.update(localVelocity, stiffness, damping)
}
/******************************************************
* Update springs
*****************************************************/
rotDeltaSpring.update(angDelta, stiffness, damping)
velocitySpring.update(currentVelocity, stiffness, damping)
rotSpring.update(currRot, stiffness, damping)
prevRot = currRot
}
}
@@ -0,0 +1,68 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.util
import net.minecraft.world.phys.Vec3
import kotlin.math.min
/**
* A spring-based smoother for Vec3 values, designed for applying damped spring motion to riding data.
* Stores the previous and current values, along with a history buffer for lookback-based interpolation.
*
* @author Jackowes
* @since March 27th, 2025
*/
class Vec3Spring(
var value: Vec3 = Vec3.ZERO,
var velocity: Vec3 = Vec3.ZERO
) {
val history = ArrayDeque<Vec3>()
//Hold up to a seconds worth of values
val lookBackSize = 20
fun update(target: Vec3, stiffness: Double, damping: Double) {
//Hooke's Law f = kx where:
//f is force
//k is the spring constant or stiffness of this spring
//x is the distance from rest and in this case the difference between the most recent
//rotation delta ( the target ) and the springs current value for delta rot
val force = target.subtract(value).scale(stiffness)
//Now calculate acceleration and apply damping
val accel = force.subtract(velocity.scale(damping))
velocity = velocity.add(accel.scale(1.0/20.0))
value = value.add(velocity.scale(1.0/20.0))
history.addFirst(value)
//Adding one since if we want to check max look back point it needs something to interp with.
if( history.size > lookBackSize + 1) {
history.removeLast()
}
}
fun getInterpolated(partialTick: Double, lookBackTick: Int): Vec3 {
if (history.size < 2) {
return value // or Vec3.ZERO if you prefer
}
val tick = min(lookBackTick, history.size - 2)
var ret = Vec3.ZERO
for( i in 0..tick) {
val older = history.get(i + 1).scale(1.0)
val newer = history.get(i).scale(1.0)
ret = ret.add(older.add(newer.subtract(older).scale(partialTick)))
}
return ret.scale(1.0/(tick+1))
}
}
@@ -61,9 +61,9 @@ class LocationRuleCalculator : SpawnRuleComponent {
reusableContext.value = contextCalculator.name
if (!this::reusableWorldValue.isInitialized) {
reusableWorldValue = world.registryAccess().registryOrThrow(Registries.DIMENSION).getHolder(world.dimension()).get().asWorldMoLangValue()
reusableWorldValue = world.registryAccess().registryOrThrow(Registries.DIMENSION).wrapAsHolder(world).asWorldMoLangValue()
} else {
reusableWorldValue.obj = world.registryAccess().registryOrThrow(Registries.DIMENSION).getHolder(world.dimension()).get()
reusableWorldValue.obj = world.registryAccess().registryOrThrow(Registries.DIMENSION).wrapAsHolder(world)
}
if (!this::reusableDimensionTypeValue.isInitialized) {
@@ -137,6 +137,12 @@ open class PCStore(
pcChangeObservable.emit(Unit)
}
fun removeListOfBoxes(boxList: List<PCBox>,lockNewSize: Boolean = false, overflowHandler: (Pokemon) -> Unit = ::relocateEvictedBoxPokemon){
this.lockedSize = lockNewSize
boxes.removeAll(boxList)
boxList.flatMap { it.asIterable() }.forEach(overflowHandler)
pcChangeObservable.emit(Unit)
}
fun tryRestoreBackedUpPokemon() {
var newPosition = getFirstAvailablePosition()
@@ -8,9 +8,13 @@
package com.cobblemon.mod.common.battles
import com.cobblemon.mod.common.api.battles.model.PokemonBattle
import com.cobblemon.mod.common.api.battles.model.actor.BattleActor
import com.cobblemon.mod.common.api.battles.model.actor.EntityBackedBattleActor
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
import net.minecraft.server.level.ServerLevel
import net.minecraft.world.level.ClipContext
import net.minecraft.world.phys.HitResult
import net.minecraft.world.phys.Vec3
class ActiveBattlePokemon(val actor: BattleActor, var battlePokemon: BattlePokemon? = null): Targetable {
val battle = actor.battle
@@ -28,4 +32,115 @@ class ActiveBattlePokemon(val actor: BattleActor, var battlePokemon: BattlePokem
override fun hasPokemon() = battlePokemon != null
fun isGone() = battlePokemon?.gone ?: true
fun isAlive() = (battlePokemon?.health ?: 0) > 0
fun getSendOutPosition(): Vec3? {
val pnx = getPNX()
val actorEntityPosList = actor.getSide().actors.mapNotNull { if (it is EntityBackedBattleActor<*>) it.initialPos else null }
val actorEntityPos = if (actorEntityPosList.size == 1)
actorEntityPosList[0]
else if (actorEntityPosList.size > 1)
actorEntityPosList.fold(Vec3(0.0, 0.0, 0.0)) { acc, vec3 -> acc.add(vec3.scale(1.0 / actorEntityPosList.size)) }
else
null
val opposingActorEntityList = actor.getSide().getOppositeSide().actors.mapNotNull { if (it is EntityBackedBattleActor<*>) it.initialPos else null }
val opposingEntityPos = if (opposingActorEntityList.size == 1)
opposingActorEntityList[0]
else if (opposingActorEntityList.size > 1) {
// If multiple actors per side, avg their position
opposingActorEntityList.fold(Vec3(0.0, 0.0, 0.0)) { acc, vec3 -> acc.add(vec3.scale(1.0 / opposingActorEntityList.size)) }
}
else null
var actorOffset = actorEntityPos?.let { opposingEntityPos?.subtract(it) }
var result = actorEntityPos
if (actorOffset != null) {
var widthSum = 4.0 // Leave a constant to allow double/triples alignment to be consistent
var pokemonWidth = battlePokemon?.originalPokemon?.form?.hitbox?.width ?: 0F
val pokemonBaseScale = battlePokemon?.originalPokemon?.form?.baseScale ?: 0F
pokemonWidth *= pokemonBaseScale
if (battle.format.battleType.pokemonPerSide == 1) {
battlePokemon?.let { battlePokemon ->
// sum of the hitbox widths of both pokemon
val opposingActivePokemon = (getOppositeOpponent() as ActiveBattlePokemon)
val opposingPokemonWidth = opposingActivePokemon.battlePokemon?.let {
it.originalPokemon.form.hitbox.width * it.originalPokemon.form.baseScale
} ?: pokemonWidth
widthSum = (pokemonWidth + opposingPokemonWidth) / 2.0 // Only care about the front half of each hitbox
}
}
val minDistance = 4.0 + widthSum
val actorDistance = actorOffset.length()
if (actorDistance < minDistance) {
val temp = actorOffset.scale(minDistance / actorDistance) ?: actorOffset
result = actorEntityPos?.subtract(temp.subtract(actorOffset))
actorOffset = temp
}
// orthogonalVector is the sideways displacement from the battle actors
var orthogonalVector = Vec3(actorOffset.x, 0.0, actorOffset.z).normalize()
orthogonalVector = orthogonalVector.cross(Vec3(0.0, 1.0, 0.0))
if (battle.format.battleType.pokemonPerSide == 1) { // Singles
result = result?.add(actorOffset.scale(if (battle.isPvW) 0.4 else 0.3))
battlePokemon?.let { battlePokemon ->
val hitbox = battlePokemon.originalPokemon.form.hitbox
val scale = battlePokemon.originalPokemon.form.baseScale
orthogonalVector = orthogonalVector.scale(-0.3 - hitbox.width * scale )
}
} else if (battle.format.battleType.pokemonPerSide == 2) { // Doubles/Multi
if (battle.actors.first() != battle.actors.last()) {
val offsetB = if (pnx[2] == 'a') orthogonalVector.scale(-1.0) else orthogonalVector
result = result?.add(actorOffset.scale(0.33))
orthogonalVector = offsetB.scale(2.5)
}
} else if (battle.format.battleType.pokemonPerSide == 3) { // Triples
if (battle.actors.first() != battle.actors.last()) {
result = when (pnx[2]) {
'a' -> {
orthogonalVector = orthogonalVector.scale(-3.5)
result?.add(actorOffset.scale(0.15))
}
'b' -> {
orthogonalVector = Vec3.ZERO
result?.add(actorOffset.scale(0.3))
}
'c' -> {
orthogonalVector = orthogonalVector.scale(3.5)
result?.add(actorOffset.scale(0.15))
}
else -> result
}
}
}
val fallbackPos = result
result = result?.add(orthogonalVector)
if (actor is EntityBackedBattleActor<*> && result != null) {
val entity = actor.entity ?: return result
// Do a single raycast to estimate if we're trying to throw a pokemon into a wall.
// If the collision is too close to the actor, try to find a more reasonable position.
// The motivation here is to give setPositionSafely something more reasonable to work with.
val collisionResult = entity.level().clip(
ClipContext(
actorEntityPos!!.add(Vec3(0.0,entity.eyeHeight.toDouble(),0.0)), // start position
Vec3(result.x, entity.y + entity.eyeHeight.toDouble(), result.z), // end position
ClipContext.Block.OUTLINE,
ClipContext.Fluid.NONE,
entity
)
)
if (collisionResult.type == HitResult.Type.BLOCK) {
// Collided with terrain
result = if (collisionResult.location.distanceToSqr(actorEntityPos) < pokemonWidth) {
// Fallback to in between the two actors, dropping the orthogonal vector
// Ideally this keeps a pokemon in between the actors in a narrow tunnel
fallbackPos
} else {
Vec3(collisionResult.location.x, result.y, collisionResult.location.z)
}
}
}
}
return result
}
}
@@ -17,7 +17,6 @@ import com.cobblemon.mod.common.api.storage.party.PlayerPartyStore
import com.cobblemon.mod.common.battles.actor.PlayerBattleActor
import com.cobblemon.mod.common.battles.actor.PokemonBattleActor
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
import com.cobblemon.mod.common.battles.runner.ShowdownService
import com.cobblemon.mod.common.entity.npc.NPCBattleActor
import com.cobblemon.mod.common.entity.npc.NPCEntity
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
@@ -60,9 +59,7 @@ object BattleBuilder {
battleFormat: BattleFormat = BattleFormat.GEN_9_SINGLES,
cloneParties: Boolean = false,
healFirst: Boolean = false,
partyAccessor: (ServerPlayer) -> PartyStore = { it.party() },
service: ShowdownService = ShowdownService.get(),
battleId: UUID = UUID.randomUUID()
partyAccessor: (ServerPlayer) -> PartyStore = { it.party() }
): BattleStartResult {
val adjustLevel = battleFormat.adjustLevel
@@ -119,9 +116,7 @@ object BattleBuilder {
BattleRegistry.startBattle(
battleFormat = battleFormat,
side1 = BattleSide(player1Actor),
side2 = BattleSide(player2Actor),
service = service,
battleId = battleId
side2 = BattleSide(player2Actor)
).ifSuccessful {
it.battlePartyStores.addAll(battlePartyStores)
}
@@ -137,9 +132,7 @@ object BattleBuilder {
battleFormat: BattleFormat = BattleFormat.GEN_9_MULTI,
cloneParties: Boolean = false,
healFirst: Boolean = false,
partyAccessor: (ServerPlayer) -> PartyStore = { it.party() },
service: ShowdownService = ShowdownService.get(),
battleId: UUID = UUID.randomUUID()
partyAccessor: (ServerPlayer) -> PartyStore = { it.party() }
): BattleStartResult {
val adjustLevel = battleFormat.adjustLevel
val teams = players.mapIndexed { index, it ->
@@ -220,9 +213,7 @@ object BattleBuilder {
BattleRegistry.startBattle(
battleFormat = battleFormat,
side1 = BattleSide(playerActors[0], playerActors[1]),
side2 = BattleSide(playerActors[2], playerActors[3]),
service = service,
battleId = battleId
side2 = BattleSide(playerActors[2], playerActors[3])
).ifSuccessful {
it.battlePartyStores.addAll(battlePartyStores)
}
@@ -254,9 +245,7 @@ object BattleBuilder {
cloneParties: Boolean = false,
healFirst: Boolean = false,
fleeDistance: Float = Cobblemon.config.defaultFleeDistance,
party: PartyStore = player.party(),
service: ShowdownService = ShowdownService.get(),
battleId: UUID = UUID.randomUUID()
party: PartyStore = player.party()
): BattleStartResult {
val playerTeam = party.toBattleTeam(clone = cloneParties, healPokemon = healFirst, leadingPokemon = leadingPokemon).sortedBy { it.health <= 0 }
val playerActor = PlayerBattleActor(player.uuid, playerTeam)
@@ -297,9 +286,7 @@ object BattleBuilder {
BattleRegistry.startBattle(
battleFormat = battleFormat,
side1 = BattleSide(playerActor),
side2 = BattleSide(wildActor),
service = service,
battleId = battleId
side2 = BattleSide(wildActor)
).ifSuccessful {
if (!cloneParties) {
pokemonEntity.battleId = it.battleId
@@ -329,9 +316,7 @@ object BattleBuilder {
battleFormat: BattleFormat = BattleFormat.GEN_9_SINGLES,
cloneParties: Boolean = false,
healFirst: Boolean = false,
party: PartyStore = player.party(),
service: ShowdownService = ShowdownService.get(),
battleId: UUID = UUID.randomUUID()
party: PartyStore = player.party()
): BattleStartResult {
val playerTeam = party.toBattleTeam(clone = cloneParties, healPokemon = healFirst, leadingPokemon = leadingPokemon)
val playerActor = PlayerBattleActor(player.uuid, playerTeam)
@@ -378,9 +363,7 @@ object BattleBuilder {
BattleRegistry.startBattle(
battleFormat = battleFormat,
side1 = BattleSide(playerActor),
side2 = BattleSide(npcActor),
service = service,
battleId = battleId
side2 = BattleSide(npcActor)
).ifSuccessful { battle ->
npcEntity.entityData.update(NPCEntity.BATTLE_IDS) { it + battle.battleId }
}
@@ -554,4 +537,4 @@ open class ErroredBattleStart(
val errors: Iterable<BattleStartError>
get() = generalErrors + participantErrors.flatMap { it.value }
}
}
@@ -125,7 +125,7 @@ object BattleRegistry {
return team.joinToString("]")
}
private fun startShowdown(battle: PokemonBattle, sendMessages: Boolean = true) {
private fun startShowdown(battle: PokemonBattle) {
// Build request message
val messages = mutableListOf<String>()
@@ -176,9 +176,7 @@ object BattleRegistry {
}
// Compiles the request and sends it off
if (sendMessages) {
battle.service.startBattle(battle, messages.toTypedArray())
}
ShowdownService.service.startBattle(battle, messages.toTypedArray())
}
/**
@@ -188,7 +186,6 @@ object BattleRegistry {
* @param side1 The first side for the battle.
* @param side2 The second side for the battle.
* @param canPreempt Whether the battle can be blocked by subscribers to [CobblemonEvents.BATTLE_STARTED_PRE].
* @param service The showdown service to use for the battle.
*
* NOTE: this does NOT validate the [battleFormat] or sides before launching Showdown.
* This creates the battle and hands it off to Showdown - YOU WILL GET ISSUES IF THE BATTLE IS INVALID!
@@ -198,15 +195,12 @@ object BattleRegistry {
battleFormat: BattleFormat,
side1: BattleSide,
side2: BattleSide,
canPreempt: Boolean = true,
service: ShowdownService = ShowdownService.get(),
battleId: UUID = UUID.randomUUID(),
sendMessages: Boolean = true
canPreempt: Boolean = true
): BattleStartResult {
val battle = PokemonBattle(battleFormat, side1, side2, service, battleId)
val battle = PokemonBattle(battleFormat, side1, side2)
val start: () -> Unit = {
battleMap[battle.battleId] = battle
startShowdown(battle, sendMessages)
startShowdown(battle)
}
if (!canPreempt) start().also { return SuccessfulBattleStart(battle) }
@@ -240,4 +234,4 @@ object BattleRegistry {
fun tick() {
battleMap.forEachValue(Long.MAX_VALUE) { it.tick() }
}
}
}
@@ -22,6 +22,8 @@ import com.cobblemon.mod.common.battles.interpreter.instructions.*
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
import com.cobblemon.mod.common.util.battleLang
import com.cobblemon.mod.common.util.runOnServer
import net.minecraft.world.level.ClipContext
import net.minecraft.world.phys.HitResult
import net.minecraft.world.phys.Vec3
import java.util.UUID
import kotlin.collections.Iterator
@@ -34,6 +36,7 @@ import kotlin.collections.mutableMapOf
import kotlin.collections.set
import kotlin.collections.toMutableList
import kotlin.collections.toTypedArray
import kotlin.time.measureTime
@Suppress("KotlinPlaceholderCountMatchesArgumentCount", "UNUSED_PARAMETER")
object ShowdownInterpreter {
@@ -138,85 +141,6 @@ object ShowdownInterpreter {
// Note '-cureteam' is a legacy thing that is only used in generation 2 and 4 mods for heal bell and aromatherapy respectively as such we can just ignore that
}
/**
*
* Figures out the sendout position for a pokemon in a battle
*
*
*/
fun getSendoutPosition(battle: PokemonBattle, activePokemon: ActiveBattlePokemon, battleActor: BattleActor): Vec3? {
val pnx = activePokemon.getPNX()
val actorEntityPosList = battleActor.getSide().actors.mapNotNull { if (it is EntityBackedBattleActor<*>) it.initialPos else null }
val actorEntityPos = if (actorEntityPosList.size == 1)
actorEntityPosList[0]
else if (actorEntityPosList.size > 1)
actorEntityPosList.fold(Vec3(0.0, 0.0, 0.0)) { acc, vec3 -> acc.add(vec3.scale(1.0 / actorEntityPosList.size)) }
else
null
val opposingActorEntityList = battleActor.getSide().getOppositeSide().actors.mapNotNull { if (it is EntityBackedBattleActor<*>) it.initialPos else null }
val opposingEntityPos = if (opposingActorEntityList.size == 1)
opposingActorEntityList[0]
else if (opposingActorEntityList.size > 1) {
// If multiple actors per side, avg their position
opposingActorEntityList.fold(Vec3(0.0, 0.0, 0.0)) { acc, vec3 -> acc.add(vec3.scale(1.0 / opposingActorEntityList.size)) }
}
else null
var actorOffset = actorEntityPos?.let { opposingEntityPos?.subtract(it) }
var result = actorEntityPos
if (actorOffset != null) {
var widthSum = 4.0 // Leave a constant to allow double/triples alignment to be consistent
if (battle.format.battleType.pokemonPerSide == 1) {
activePokemon.battlePokemon?.let { battlePokemon ->
// sum of the hitbox widths of both pokemon
val opposingActivePokemon = (activePokemon.getOppositeOpponent() as ActiveBattlePokemon)
val pokemonWidth = battlePokemon.originalPokemon.form.hitbox.width * battlePokemon.originalPokemon.form.baseScale
val opposingPokemonWidth = opposingActivePokemon.battlePokemon?.let {
it.originalPokemon.form.hitbox.width * it.originalPokemon.form.baseScale
} ?: pokemonWidth
widthSum = (pokemonWidth + opposingPokemonWidth) / 2.0 // Only care about the front half of each hitbox
}
}
val minDistance = 4.0 + widthSum
val actorDistance = actorOffset.length()
if (actorDistance < minDistance) {
val temp = actorOffset.scale(minDistance / actorDistance) ?: actorOffset
result = actorEntityPos?.subtract(temp.subtract(actorOffset))
actorOffset = temp
}
var vector = Vec3(actorOffset.x, 0.0, actorOffset.z).normalize()
vector = vector.cross(Vec3(0.0, 1.0, 0.0))
if (battle.format.battleType.pokemonPerSide == 1) { // Singles
result = result?.add(actorOffset.scale(if (battle.isPvW) 0.4 else 0.3))
activePokemon.battlePokemon?.let { battlePokemon ->
val hitbox = battlePokemon.originalPokemon.form.hitbox
val scale = battlePokemon.originalPokemon.form.baseScale
activePokemon.getAdjacentOpponents()
result = result?.add(vector.scale(-0.3 - hitbox.width * scale ))
}
} else if (battle.format.battleType.pokemonPerSide == 2) { // Doubles/Multi
if (battle.actors.first() !== battle.actors.last()) {
val offsetB = if (pnx[2] == 'a') vector.scale(-1.0) else vector
result = result?.add(actorOffset.scale(0.33))?.add(offsetB.scale(2.5))
}
} else if (battle.format.battleType.pokemonPerSide == 3) { // Triples
if (battle.actors.first() !== battle.actors.last()) {
result = when (pnx[2]) {
'a' -> result?.add(actorOffset.scale(0.15))?.add(vector.scale(-3.5))
'b' -> result?.add(actorOffset.scale(0.3))
'c' -> result?.add(actorOffset.scale(0.15))?.add(vector.scale(3.5))
else -> result
}
}
}
}
return result
}
fun interpretMessage(battleId: UUID, message: String) {
// Check key map and use function if matching
@@ -23,13 +23,13 @@ class ShowdownThread : Thread("Cobblemon Showdown") {
this.start()
this.latch.await()
for (action in whenReady) {
action(ShowdownService.get())
action(ShowdownService.service)
}
}
fun queue(action: (ShowdownService) -> Unit) {
if (this.latch.count == 0L) {
action(ShowdownService.get())
action(ShowdownService.service)
} else {
this.whenReady.add(action)
}
@@ -37,8 +37,8 @@ class ShowdownThread : Thread("Cobblemon Showdown") {
override fun run() {
LOGGER.info("Starting showdown service...")
ShowdownService.get().openConnection()
ShowdownService.service.openConnection()
LOGGER.info("Showdown has been started!")
this.latch.countDown()
}
}
}
@@ -49,4 +49,4 @@ class RequestInstruction(val battleActor: BattleActor, val message: BattleMessag
}
}
}
}
@@ -13,7 +13,6 @@ import com.cobblemon.mod.common.api.battles.model.PokemonBattle
import com.cobblemon.mod.common.battles.ShowdownInterpreter
import com.cobblemon.mod.common.battles.dispatch.InstructionSet
import com.cobblemon.mod.common.battles.dispatch.InterpreterInstruction
import com.cobblemon.mod.common.entity.pokemon.effects.IllusionEffect
import com.cobblemon.mod.common.net.messages.client.battle.BattleSwapPokemonPacket
import com.cobblemon.mod.common.util.battleLang
import com.cobblemon.mod.common.util.setPositionSafely
@@ -42,12 +41,12 @@ class SwapInstruction(val message: BattleMessage, val instructionSet: Instructio
// Swap references of the 2 pokemon
actor.activePokemon.swap((pnxA[2] - 'a'), (pnxB[2] - 'a'))
val posA = ShowdownInterpreter.getSendoutPosition(battle, activePokemonA, battlePokemonA.actor) ?: activePokemonA.position?.second
val posA = activePokemonA.getSendOutPosition() ?: activePokemonA.position?.second
if (posA != null && battlePokemonA.entity != null) {
battlePokemonA.entity?.setPositionSafely(battlePokemonA.entity!!.getAjustedSendoutPosition(posA))
}
val posB = ShowdownInterpreter.getSendoutPosition(battle, activePokemonB, battlePokemonA.actor) ?: activePokemonB.position?.second
val posB = activePokemonB.getSendOutPosition() ?: activePokemonB.position?.second
val battlePokemonB = activePokemonB.battlePokemon
if (posB != null && battlePokemonB?.entity != null) {
activePokemonB.battlePokemon?.entity?.setPositionSafely(battlePokemonB.entity!!.getAjustedSendoutPosition(posB))
@@ -70,7 +70,7 @@ class SwitchInstruction(val instructionSet: InstructionSet, val battleActor: Bat
else if (pokemonEntity == null && entity != null) {
activePokemon.battlePokemon = pokemon
activePokemon.illusion = illusion
val targetPos = ShowdownInterpreter.getSendoutPosition(battle, activePokemon, battleActor)
val targetPos = activePokemon.getSendOutPosition()
if (targetPos != null) {
val battleSendoutCount = activePokemon.getActorShowdownId()[1].digitToInt() - 1 + actor.stillSendingOutCount
actor.stillSendingOutCount++
@@ -180,7 +180,7 @@ class SwitchInstruction(val instructionSet: InstructionSet, val battleActor: Bat
}
} else {
// For Singles, we modify the sendout position based on the pokemon's hitbox size
val pos = (if (battle.format.battleType.pokemonPerSide == 1) ShowdownInterpreter.getSendoutPosition(battle, activePokemon, actor)
val pos = (if (battle.format.battleType.pokemonPerSide == 1) activePokemon.getSendOutPosition()
else activePokemon.position?.second) ?: entity.position()
// Send out at previous Pokémon's location if it is known, otherwise actor location
val world = entity.level() as ServerLevel
@@ -213,8 +213,8 @@ class SwitchInstruction(val instructionSet: InstructionSet, val battleActor: Bat
val publicPokemon = (illusion ?: newPokemon).effectedPokemon
val publicLang = publicPokemon.nickname?.let { nickname ->
battleLang("switch.other.nickname", actor.getName(), nickname, publicPokemon.species.translatedName)
} ?: battleLang("switch.other", actor.getName(), publicPokemon.getDisplayName())
actor.sendMessage(battleLang("switch.self", publicPokemon.getDisplayName()))
} ?: battleLang("switch.other", actor.getName(), publicPokemon.getDisplayName(true))
actor.sendMessage(battleLang("switch.self", publicPokemon.getDisplayName(true)))
battle.actors.filter { it != actor }.forEach {
it.sendMessage(publicLang)
}
@@ -1,64 +0,0 @@
package com.cobblemon.mod.common.battles.runner
import com.cobblemon.mod.common.Cobblemon
import java.text.SimpleDateFormat
import java.util.Date
/**
* Class responsible for logging debug messages for the showdown service.
*
* @author landonjw
*/
class ShowdownDebugLog {
val log = mutableListOf<LogMessage>()
/**
* Adds a log message to the debug log.
*
* @param source The source of the log message.
* @param message The log message.
*/
fun add(source: String, message: String) {
if (!Cobblemon.config.enableDebugKeys) return
val now = Date()
val timestamp = SimpleDateFormat("HH:mm:ss").format(now)
log.add(LogMessage("[$source][${timestamp}]> $message", now))
}
/**
* Clears all log messages from the debug log.
*/
fun clear() {
log.clear()
}
/**
* Retrieves log messages after a specified date.
*
* @param after The date after which to retrieve log messages. If null, retrieves the last 250 messages.
* @return A list of log messages.
*/
fun get(after: Date?): List<String> {
if (after == null) return log.take(250).map { it.message }
return log.filter { it.time.after(after) }.map { it.message }
}
/**
* Checks if the provided messages are the start of the log.
*
* @param messages The messages to check.
* @return True if the messages are the start of the log, false otherwise.
*/
fun isStartOfLog(messages: List<String>): Boolean {
if (messages.isEmpty() && log.isEmpty()) return true
return messages.size == log.size && messages.first() == log.first().message
}
/**
* Data class representing a log message.
*
* @property message The log message.
* @property time The time the log message was created.
*/
data class LogMessage(val message: String, val time: Date)
}
@@ -10,154 +10,32 @@ package com.cobblemon.mod.common.battles.runner
import com.cobblemon.mod.common.api.battles.model.PokemonBattle
import com.cobblemon.mod.common.battles.runner.graal.GraalShowdownService
import com.cobblemon.mod.common.battles.runner.remote.UnionShowdownService
import com.cobblemon.mod.common.util.cobblemonResource
import com.google.gson.JsonArray
import net.minecraft.resources.ResourceLocation
import java.util.UUID
/**
* Mediator service for communicating between the Cobblemon Minecraft mod and Cobblemon showdown service.
*
* All outgoing calls to showdown should be done through this layer to decouple the mod from a specific implementation.
* To get an instance of the service, use the singleton provided via `ShowdownService.get()`.
* To get an instance of the service, use the singleton provided via `ShowdownService.get()`
*
* @since February 27th, 2023
* @author landonjw
*/
interface ShowdownService {
/**
* The unique identifier for this showdown service.
*/
val id: ResourceLocation
/**
* The current status of the showdown service.
*/
val status: ShowdownStatus
/**
* The log of messages from the showdown service.
* This is accessed for use in [ShowdownDebugGUI]. It is not intended for general use
* and will be empty in production environments.
*/
val log: ShowdownDebugLog
/**
* Opens a connection to the showdown service.
*/
fun openConnection()
/**
* Closes the connection to the showdown service.
*/
fun closeConnection()
/**
* Restarts the connection to the showdown service.
*/
fun restartConnection()
/**
* Starts a battle in the showdown service.
*
* @param battle The battle to start.
* @param messages The initial messages for the battle.
*/
fun startBattle(battle: PokemonBattle, messages: Array<String>)
/**
* Sends messages to a specific battle in the showdown service.
*
* @param battleId The unique identifier of the battle.
* @param messages The messages to send.
*/
fun send(battleId: UUID, messages: Array<String>)
/**
* Sends a message to the showdown service.
*
* @param message The message to send.
*/
fun send(message: String)
/**
* Retrieves the ability IDs from the showdown service.
*
* @return A `JsonArray` of ability IDs.
*/
fun getAbilityIds(): JsonArray
/**
* Retrieves the moves from the showdown service.
*
* @return A `JsonArray` of moves.
*/
fun getMoves(): JsonArray
/**
* Retrieves the item IDs from the showdown service.
*
* @return A `JsonArray` of item IDs.
*/
fun getItemIds(): JsonArray
/**
* Registers species in the showdown service.
*/
fun registerSpecies()
/**
* Registers bag items in the showdown service.
*/
fun registerBagItems()
/**
* Indicates that species have been initialized in the showdown service.
*/
fun indicateSpeciesInitialized() {}
companion object {
private val services = mutableMapOf<ResourceLocation, ShowdownService>(
cobblemonResource("embedded") to GraalShowdownService(cobblemonResource("embedded")),
cobblemonResource("union") to UnionShowdownService(cobblemonResource("union"))
)
/**
* Retrieves the showdown service for the specified path.
*
* @param path The resource location of the showdown service.
* @return The showdown service.
* @throws IllegalStateException if no showdown service is found for the specified path.
*/
fun get(path: ResourceLocation = cobblemonResource("embedded")): ShowdownService {
return services[path] ?: error("No showdown service found for path $path")
}
/**
* Checks if a showdown service exists for the specified path.
*
* @param path The resource location of the showdown service.
* @return `true` if the showdown service exists, `false` otherwise.
*/
fun contains(path: ResourceLocation): Boolean {
return services.containsKey(path)
}
/**
* Retrieves all available showdown services.
*
* @return A list of all showdown services.
*/
fun all(): List<ShowdownService> {
return services.values.toList()
}
val service: ShowdownService by lazy { GraalShowdownService() }
}
}
/**
* Enum representing the status of the showdown service.
*/
enum class ShowdownStatus {
CONNECTED, DISCONNECTED, RESTARTING
}
}
@@ -13,12 +13,9 @@ import com.cobblemon.mod.common.api.battles.model.PokemonBattle
import com.cobblemon.mod.common.api.pokemon.PokemonSpecies
import com.cobblemon.mod.common.battles.BagItems
import com.cobblemon.mod.common.battles.ShowdownInterpreter
import com.cobblemon.mod.common.battles.runner.ShowdownDebugLog
import com.cobblemon.mod.common.battles.runner.ShowdownService
import com.cobblemon.mod.common.battles.runner.ShowdownStatus
import com.google.gson.Gson
import com.google.gson.JsonArray
import net.minecraft.resources.ResourceLocation
import java.io.File
import java.io.IOException
import java.net.URI
@@ -41,20 +38,12 @@ import org.graalvm.polyglot.io.FileSystem
* Mediator service for communicating between the Cobblemon Minecraft mod and Cobblemon showdown service via
* GraalVM. This directly invokes JavaScript functions provided within the showdown service.
*
* @property id The unique identifier for this showdown service.
* @property context The GraalVM context for executing JavaScript.
* @property sendBattleMessageFunction The JavaScript function for sending battle messages.
* @property unbundler The unbundler for extracting necessary showdown files.
* @property gson The Gson instance for JSON operations.
* @property log The debug log for the showdown service.
* @property status The current status of the showdown service.
*
* @see {@code cobbled-exports/cobbled-index.js} within cobbledmon-showdown repository
* @see <a href="https://www.graalvm.org/">
* @since February 27, 2023
* @author Hiroku, landonjw
*/
class GraalShowdownService(override val id: ResourceLocation) : ShowdownService {
class GraalShowdownService : ShowdownService {
@Transient
lateinit var context: Context
@@ -65,35 +54,12 @@ class GraalShowdownService(override val id: ResourceLocation) : ShowdownService
@Transient
val gson = Gson()
override val log = ShowdownDebugLog()
override var status: ShowdownStatus = ShowdownStatus.DISCONNECTED
private set
/**
* Opens a connection to the showdown service.
*/
override fun openConnection() = openConnection(false)
/**
* Opens a connection to the showdown service.
*
* @param silent If true, suppresses changing the status of the connection process.
*/
private fun openConnection(silent: Boolean) {
log.clear()
log.add(source = "Minecraft", message = "Opening showdown connection")
override fun openConnection() {
unbundler.attemptUnbundle()
createContext()
boot()
if (!silent) {
status = ShowdownStatus.CONNECTED
}
}
/**
* Creates the GraalVM context for executing JavaScript.
*/
private fun createContext() {
val wd = Paths.get("./showdown")
val access = HostAccess.newBuilder(HostAccess.EXPLICIT)
@@ -150,126 +116,42 @@ class GraalShowdownService(override val id: ResourceLocation) : ShowdownService
""".trimIndent())
}
/**
* Closes the connection to the showdown service.
*/
override fun closeConnection() = closeConnection(false)
/**
* Closes the connection to the showdown service.
*
* @param silent If true, suppresses changing the status of the connection process.
*/
private fun closeConnection(silent: Boolean) {
log.add(source = "Minecraft", message = "Closing showdown connection")
override fun closeConnection() {
context.close()
if (!silent) {
this.status = ShowdownStatus.DISCONNECTED
}
}
/**
* Restarts the connection to the showdown service.
*/
override fun restartConnection() {
this.status = ShowdownStatus.RESTARTING
try {
closeConnection(true)
openConnection(true)
this.status = ShowdownStatus.CONNECTED
} catch (e: Exception) {
Cobblemon.LOGGER.error("Failed to restart showdown connection", e)
this.status = ShowdownStatus.DISCONNECTED
}
}
/**
* Boots the showdown service by evaluating the JavaScript entry point.
*/
private fun boot() {
log.add(source = "Minecraft", message = "Booting showdown")
context.eval("js", File("showdown/index.js").readText())
sendBattleMessageFunction = context.getBindings("js").getMember("sendBattleMessage")
}
/**
* Starts a battle in the showdown service.
*
* @param battle The battle to start.
* @param messages The initial messages for the battle.
*/
override fun startBattle(battle: PokemonBattle, messages: Array<String>) {
val startBattleFunction = context.getBindings("js").getMember("startBattle")
log.add(source = "Minecraft", message = "Starting battle ${battle.battleId}")
messages.forEach { message ->
log.add(source = "Minecraft", message = "(${battle.battleId}) $message")
}
startBattleFunction.execute(this, battle.battleId.toString(), messages)
}
/**
* Sends messages to a specific battle in the showdown service.
*
* @param battleId The unique identifier of the battle.
* @param messages The messages to send.
*/
override fun send(battleId: UUID, messages: Array<String>) {
sendToShowdown(battleId, messages)
}
/**
* Sends a message to the showdown service.
*
* @param message The message to send.
*/
override fun send(message: String) {
log.add("Minecraft", message)
val regex = Regex("^\\(([^()]*)\\)")
val match = regex.find(message)
val battleId = match?.groups?.get(1)?.value ?: return
val endIndex = match.groups[1]!!.range.last + 1
sendToShowdown(UUID.fromString(battleId), arrayOf(message.substring(endIndex)))
}
/**
* Retrieves the ability IDs from the showdown service.
*
* @return A `JsonArray` of ability IDs.
*/
override fun getAbilityIds(): JsonArray {
val getCobbledAbilityIdsFn = context.getBindings("js").getMember("getCobbledAbilityIds")
val arrayResult = getCobbledAbilityIdsFn.execute().asString()
log.add(source = "Minecraft", message = "Getting ability ids")
return gson.fromJson(arrayResult, JsonArray::class.java)
}
/**
* Retrieves the moves from the showdown service.
*
* @return A `JsonArray` of moves.
*/
override fun getMoves(): JsonArray {
val getCobbledMovesFn = context.getBindings("js").getMember("getCobbledMoves")
log.add(source = "Minecraft", message = "Getting moves")
val arrayResult = getCobbledMovesFn.execute().asString()
return gson.fromJson(arrayResult, JsonArray::class.java)
}
/**
* Retrieves the item IDs from the showdown service.
*
* @return A `JsonArray` of item IDs.
*/
override fun getItemIds(): JsonArray {
val getCobbledItemIdsFn = context.getBindings("js").getMember("getCobbledItemIds")
log.add(source = "Minecraft", message = "Getting item ids")
val arrayResult = getCobbledItemIdsFn.execute().asString()
return gson.fromJson(arrayResult, JsonArray::class.java)
}
/**
* Registers species in the showdown service.
*/
override fun registerSpecies() {
val receiveSpeciesDataFn = this.context.getBindings("js").getMember("receiveSpeciesData")
val jsArray = this.context.eval("js", "new Array();")
@@ -282,62 +164,32 @@ class GraalShowdownService(override val id: ResourceLocation) : ShowdownService
}
}
}
log.add(source = "Minecraft", message = "Registering species")
receiveSpeciesDataFn.execute(jsArray)
}
/**
* Indicates that species have been initialized to the showdown service.
*/
override fun indicateSpeciesInitialized() {
val afterCobbledSpeciesInitFn = this.context.getBindings("js").getMember("afterCobbledSpeciesInit")
log.add(source = "Minecraft", message = "Indicating species initialized")
afterCobbledSpeciesInitFn.execute()
}
/**
* Registers bag items in the showdown service.
*/
override fun registerBagItems() {
val receiveBagItemDataFn = this.context.getBindings("js").getMember("receiveBagItemData")
for ((itemId, js) in BagItems.bagItemsScripts) {
log.add(source = "Minecraft", message = "Registering bag item $itemId")
receiveBagItemDataFn.execute(itemId, js.replace("\n", " "))
}
}
/**
* Sends messages to the showdown service.
*
* @param battleId The unique identifier of the battle.
* @param messages The messages to send.
*/
private fun sendToShowdown(battleId: UUID, messages: Array<String>) {
messages.forEach { message ->
log.add(source = "Minecraft", message = "($battleId) $message")
}
sendBattleMessageFunction.execute(battleId.toString(), messages)
}
/**
* Receives messages from the showdown service.
*
* @param battleId The unique identifier of the battle.
* @param message The message received.
*/
@Export
fun sendFromShowdown(battleId: String, message: String) {
log.add(source = "Showdown", message = "($battleId) $message")
ShowdownInterpreter.interpretMessage(UUID.fromString(battleId), message)
}
/**
* Logs messages from the showdown service.
*
* @param message The message to log.
*/
@Export
fun log(message: String) {
Cobblemon.LOGGER.info(message)
}
}
}
@@ -1,381 +0,0 @@
package com.cobblemon.mod.common.battles.runner.remote
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.api.battles.model.PokemonBattle
import com.cobblemon.mod.common.api.battles.model.actor.UnionBattleActor
import com.cobblemon.mod.common.api.npc.NPCClasses
import com.cobblemon.mod.common.api.pokemon.PokemonSpecies
import com.cobblemon.mod.common.api.storage.party.PartyStore
import com.cobblemon.mod.common.api.text.text
import com.cobblemon.mod.common.battles.*
import com.cobblemon.mod.common.battles.actor.PlayerBattleActor
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
import com.cobblemon.mod.common.battles.runner.ShowdownDebugLog
import com.cobblemon.mod.common.battles.runner.ShowdownService
import com.cobblemon.mod.common.battles.runner.ShowdownStatus
import com.cobblemon.mod.common.entity.npc.NPCEntity
import com.cobblemon.mod.common.pokemon.Pokemon
import com.cobblemon.mod.common.util.HttpService
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.server
import com.google.gson.JsonArray
import com.google.gson.JsonParser
import net.minecraft.resources.ResourceLocation
import net.minecraft.world.entity.schedule.Activity
import java.net.URI
import java.net.http.HttpClient
import java.net.http.WebSocket
import java.util.*
import java.util.concurrent.CompletionStage
/**
* Implementation of the ShowdownService interface for use with the Union Block.
*
* This wraps around a WebSocket connection to a remote showdown service.
*
* @property id The unique identifier for this showdown service.
* @property host The host address of the showdown service.
* @property httpPort The port for HTTP communication with the showdown service.
* @property socketPort The port for WebSocket communication with the showdown service.
*
* @author landonjw
*/
class UnionShowdownService(
override val id: ResourceLocation,
val host: String = "localhost",
val httpPort: Int = 8003,
val socketPort: Int = 8002
) : ShowdownService {
override var status: ShowdownStatus = ShowdownStatus.DISCONNECTED
private set
override val log = ShowdownDebugLog()
private lateinit var webSocket: WebSocket
/**
* Opens a connection to the showdown service.
*/
override fun openConnection() = openConnection(false)
/**
* Opens a connection to the showdown service.
*
* @param silent If true, suppresses changing the status of the connection process.
*/
private fun openConnection(silent: Boolean) {
log.clear()
log.add(source = "Minecraft", message = "Opening showdown connection")
try {
webSocket = HttpClient.newHttpClient()
.newWebSocketBuilder()
.buildAsync(URI.create("ws://$host:$socketPort"), WebSocketListener(this))
.join()
// TODO: See if this is needed
registerSpecies()
indicateSpeciesInitialized()
registerBagItems()
if (!silent) {
this.status = ShowdownStatus.CONNECTED
}
} catch (e: Exception) {
Cobblemon.LOGGER.warn("Failed to open showdown connection to $host:$socketPort", e)
log.add(source = "Minecraft", message = "Failed to open showdown connection with error: ${e.message}")
if (!silent) {
this.status = ShowdownStatus.DISCONNECTED
}
}
}
/**
* Closes the connection to the showdown service.
*/
override fun closeConnection() = closeConnection(false)
/**
* Closes the connection to the showdown service.
*
* @param silent If true, suppresses changing the status of the disconnection process.
*/
private fun closeConnection(silent: Boolean) {
log.add(source = "Minecraft", message = "Closing showdown connection")
try {
webSocket.sendClose(WebSocket.NORMAL_CLOSURE, "Goodbye!").join()
} catch (e: Exception) {
Cobblemon.LOGGER.warn("Failed to close showdown connection to $host:$socketPort", e)
log.add(source = "Minecraft", message = "Failed to close showdown connection to $host:$socketPort with error: ${e.message}")
}
finally {
if (!silent) {
this.status = ShowdownStatus.DISCONNECTED
}
}
}
/**
* Restarts the connection to the showdown service.
*/
override fun restartConnection() {
this.status = ShowdownStatus.RESTARTING
closeConnection(true)
openConnection(true)
}
/**
* Starts a battle in the showdown service.
*
* @param battle The battle to start.
* @param messages The initial messages for the battle.
*/
override fun startBattle(battle: PokemonBattle, messages: Array<String>) {
send("[${battle.battleId}]>start-battle")
send(battle.battleId, messages)
}
/**
* Sends messages to a specific battle in the showdown service.
*
* @param battleId The unique identifier of the battle.
* @param messages The messages to send.
*/
override fun send(battleId: UUID, messages: Array<String>) {
messages.forEach { send("[$battleId]$it") }
}
/**
* Sends a message to the showdown service.
*
* @param message The message to send.
*/
override fun send(message: String) {
webSocket.sendText(message, true)
}
/**
* Retrieves the ability IDs from the showdown service.
*
* @return A `JsonArray` of ability IDs.
*/
override fun getAbilityIds(): JsonArray {
TODO("Not yet implemented")
}
/**
* Retrieves the moves from the showdown service.
*
* @return A `JsonArray` of moves.
*/
override fun getMoves(): JsonArray {
TODO("Not yet implemented")
}
/**
* Retrieves the item IDs from the showdown service.
*
* @return A `JsonArray` of item IDs.
*/
override fun getItemIds(): JsonArray {
TODO("Not yet implemented")
}
/**
* Registers species in the showdown service.
*/
override fun registerSpecies() {
HttpService.post<Unit>(
url = "http://$host:$httpPort/Species",
body = PokemonSpecies.species.map { PokemonSpecies.ShowdownSpecies(it, null) }
)
}
/**
* Registers bag items in the showdown service.
*/
override fun registerBagItems() {
HttpService.post<Unit>(
url = "http://$host:$httpPort/BagItems",
body = BagItems.bagItemsScripts.map { BagItem(it.key, it.value) }.toList()
)
}
override fun indicateSpeciesInitialized() {
HttpService.post<Unit>(url = "http://$host:$httpPort/InitializeDex")
}
/**
* WebSocket listener for handling events from the showdown service.
*
* @property service The UnionShowdownService instance.
*/
class WebSocketListener(val service: UnionShowdownService) : WebSocket.Listener {
val builder = StringBuilder()
override fun onOpen(webSocket: WebSocket) {
service.log.add(source = "Showdown", message = "Connected to server at ${service.host}:${service.socketPort}")
super.onOpen(webSocket)
}
/**
* Starts a battle based on the received instruction.
*
* @param instruction The instruction to start the battle.
*/
fun startBattle(instruction: String) {
val arguments = instruction.replace("|start-battle|", "").split("|")
if (arguments.size != 7) return
val battleId = UUID.fromString(arguments[0])
val playerIdA = UUID.fromString(arguments[1])
val playerNameA = arguments[2]
val playerIdB = UUID.fromString(arguments[3])
val playerNameB = arguments[4]
val teamA = JsonParser.parseString(arguments[5]).asJsonObject
val teamB = JsonParser.parseString(arguments[6]).asJsonObject
val playerA = server()?.playerList?.getPlayer(playerIdA)
val playerB = server()?.playerList?.getPlayer(playerIdB)
println(arguments[5])
println(arguments[6])
if (playerA == null && playerB == null) {
Cobblemon.LOGGER.warn("Tried to start battle with no players present on server")
return
}
val registryAccess = server()?.registryAccess() ?: return
val playerAParty = PartyStore(UUID.randomUUID()).loadFromJSON(teamA, registryAccess)
val playerBParty = PartyStore(UUID.randomUUID()).loadFromJSON(teamB, registryAccess)
val playerATeam = toShowdownBattleTeam(playerAParty.toList()).onEach {
it.effectedPokemon.level = 100
it.effectedPokemon.heal()
}
val playerBTeam = toShowdownBattleTeam(playerBParty.toList()).onEach {
it.effectedPokemon.level = 100
it.effectedPokemon.heal()
}
if (playerA != null && playerB != null) {
val playerActorA = PlayerBattleActor(playerIdA, playerATeam)
val playerActorB = PlayerBattleActor(playerIdB, playerBTeam)
BattleRegistry.startBattle(
battleId = battleId,
battleFormat = BattleFormat.GEN_9_SINGLES,
side1 = BattleSide(playerActorA),
side2 = BattleSide(playerActorB),
sendMessages = false,
service = service
)
}
else if (playerA != null && playerB == null) {
val playerActorA = PlayerBattleActor(playerIdA, playerATeam)
val npc = NPCEntity(playerA.level())
npc.moveTo(playerA.x + 5, playerA.y, playerA.z, playerA.yRot, (playerA.xRot + 180f) % 360f)
npc.npc = NPCClasses.getByIdentifier(cobblemonResource("standard"))!!
npc.loadTextureFromGameProfileName(playerNameB)
npc.initialize(1)
npc.config.setDirectly("yaw", DoubleValue((playerA.xRot + 90f) % 360f))
npc.uuid = playerIdB
npc.customName = playerNameB.text()
npc.isInvulnerable = true
npc.isMovable = false
playerA.level().addFreshEntity(npc)
val playerActorB = UnionBattleActor(npc, playerBTeam)
BattleRegistry.startBattle(
battleId = battleId,
battleFormat = BattleFormat.GEN_9_SINGLES,
side1 = BattleSide(playerActorA),
side2 = BattleSide(playerActorB),
sendMessages = false,
service = service
)
}
else {
val npc = NPCEntity(playerB!!.level())
npc.moveTo(playerB.x + 5, playerB.y, playerB.z, playerB.yRot, (playerB.xRot + 180f) % 360f)
npc.npc = NPCClasses.getByIdentifier(cobblemonResource("standard"))!!
npc.loadTextureFromGameProfileName(playerNameA)
npc.initialize(1)
npc.uuid = playerIdA
npc.customName = playerNameA.text()
npc.isInvulnerable = true
npc.isMovable = false
npc.config.setDirectly("yaw", DoubleValue((playerB.xRot + 90f) % 360f))
playerB.level().addFreshEntity(npc)
val playerActorA = UnionBattleActor(npc, playerATeam)
val playerActorB = PlayerBattleActor(playerIdB, playerBTeam)
BattleRegistry.startBattle(
battleId = battleId,
battleFormat = BattleFormat.GEN_9_SINGLES,
side1 = BattleSide(playerActorA),
side2 = BattleSide(playerActorB),
sendMessages = false,
service = service
)
}
}
/**
* Converts a list of Pokemon to a list of BattlePokemon for the showdown service.
*
* @param team The list of Pokemon to convert.
* @return A list of BattlePokemon.
*/
fun toShowdownBattleTeam(team: List<Pokemon>): List<BattlePokemon> {
return team.map { pokemon ->
BattlePokemon(
originalPokemon = pokemon,
effectedPokemon = pokemon.clone(newUUID = false),
postBattleEntityOperation = { entity -> entity.discard() }
)
}
}
override fun onText(webSocket: WebSocket, data: CharSequence, last: Boolean): CompletionStage<*>? {
if (last) {
builder.append(data)
val message = builder.toString()
service.log.add(source = "Showdown", message = message)
if (data.startsWith("|start-battle|")) {
startBattle(data.toString())
}
else {
val battleIdRegex = Regex("^\\[([^]]+)]")
val match = battleIdRegex.find(message) ?: return null
val battleId = match.groupValues[1]
val instruction = message.replace("[$battleId]", "")
ShowdownInterpreter.interpretMessage(UUID.fromString(battleId), instruction)
}
builder.clear()
}
else {
builder.append(data)
}
return super.onText(webSocket, data, last)
}
override fun onError(webSocket: WebSocket, error: Throwable) {
service.log.add(source = "Showdown", message = "Error: ${error.message}")
Cobblemon.LOGGER.warn("Error in showdown service ${service.id} websocket", error)
super.onError(webSocket, error)
}
override fun onClose(webSocket: WebSocket, statusCode: Int, reason: String): CompletionStage<*>? {
service.log.add(source = "Showdown", message = "Closed connection with status $statusCode and reason $reason")
return super.onClose(webSocket, statusCode, reason)
}
}
/**
* Data class representing a bag item. We use this for serialization to the showdown service.
*
* @property id The unique identifier of the bag item.
* @property script The script associated with the bag item.
*/
private data class BagItem(val id: String, val script: String)
}
@@ -0,0 +1,169 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.battles.runner.socket
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.api.battles.model.PokemonBattle
import com.cobblemon.mod.common.api.pokemon.PokemonSpecies
import com.cobblemon.mod.common.battles.BagItems
import com.cobblemon.mod.common.battles.ShowdownInterpreter
import com.cobblemon.mod.common.battles.runner.ShowdownService
import com.cobblemon.mod.common.pokemon.FormData
import com.cobblemon.mod.common.pokemon.Species
import com.google.gson.Gson
import com.google.gson.JsonArray
import java.io.BufferedReader
import java.io.InputStreamReader
import java.io.OutputStreamWriter
import java.net.InetAddress
import java.net.Socket
import java.nio.charset.Charset
import java.util.UUID
/**
* Mediator service for communicating between the Cobblemon Minecraft mod and Cobblemon showdown service via
* a socket client.
*
* This is primarily used for debugging purposes, but could be extended in the future to provide
* a means of connecting to a remote Showdown server. This does not provide any fault handling in the
* event that the server goes down.
*
* When messages are sent to showdown, this will await a response from showdown.
* The protocol for messages sent from showdown is <length of characters in payload><payload>,
* and a payload length of 0 indicates that there is no response.
*
* @see {@code sim/cobbled-debug-server.ts} within cobblemon-showdown repository
* @since February 27, 2023
* @author landonjw
*/
class SocketShowdownService(val host: String = "localhost", val port: Int = 18468, val localPort: Int = 0) : ShowdownService {
private lateinit var socket: Socket
private lateinit var writer: OutputStreamWriter
private lateinit var reader: BufferedReader
val gson = Gson()
override fun openConnection() {
socket = Socket(InetAddress.getLocalHost(), port, InetAddress.getLocalHost(), localPort)
writer = socket.getOutputStream().writer(charset = Charset.forName("ascii"))
reader = BufferedReader(InputStreamReader(socket.getInputStream()))
}
override fun closeConnection() {
socket.close()
}
override fun startBattle(battle: PokemonBattle, messages: Array<String>) {
writer.write(">startbattle ${battle.battleId}\n")
acknowledge { Cobblemon.LOGGER.error("Failed to start battle!") }
send(battle.battleId, messages)
}
override fun send(battleId: UUID, messages: Array<String>) {
for (message in messages) {
writer.write("$battleId~$message\n")
writer.flush()
readBattleInput().forEach { interpretMessage(battleId, it) }
}
}
private fun read(reader: BufferedReader, size: Int): String {
val buffer = CharArray(size)
while (true) {
if(reader.read(buffer) == 0) continue
return String(buffer)
}
}
private fun readMessage(): String {
val payloadSize = read(reader, 8).toInt()
val payload = read(reader, payloadSize)
return payload
}
private fun readBattleInput(): List<String> {
val lines = mutableListOf<String>()
val numLines = read(reader, 8).toInt()
if (numLines != 0) {
for (i in 0 until numLines) {
lines.add(readMessage())
}
}
return lines
}
private fun interpretMessage(battleId: UUID, message: String) {
ShowdownInterpreter.interpretMessage(battleId, message)
}
override fun getAbilityIds(): JsonArray {
writer.write(">getCobbledAbilityIds")
writer.flush()
val response = readMessage()
return gson.fromJson(response, JsonArray::class.java)
}
override fun getMoves(): JsonArray {
writer.write(">getCobbledMoves\n")
writer.flush()
val response = readMessage()
return gson.fromJson(response, JsonArray::class.java)
}
override fun getItemIds(): JsonArray {
writer.write(">getCobbledItemIds")
writer.flush()
val response = readMessage()
return gson.fromJson(response, JsonArray::class.java)
}
private fun sendSpeciesData(species: Species, form: FormData?) {
writer.write(">receiveSpeciesData ${gson.toJson(PokemonSpecies.ShowdownSpecies(species, form))}\n")
acknowledge()
}
private fun sendBagItem(itemId: String, js: String) {
writer.write(">receiveBagItemData $itemId $js")
acknowledge { Cobblemon.LOGGER.error("Failed to send bag item to Showdown: $itemId") }
}
override fun registerSpecies() {
writer.write(">resetSpeciesData\n")
acknowledge()
PokemonSpecies.species.forEach { species ->
sendSpeciesData(species, null)
species.forms.forEach { form ->
if (form != species.standardForm) {
sendSpeciesData(species, form)
}
}
}
}
fun acknowledge(ifFails: () -> Unit = {}) {
writer.flush()
val ack = CharArray(3)
reader.read(ack)
if (String(ack) != "ACK") {
ifFails()
}
}
override fun registerBagItems() {
for ((itemId, js) in BagItems.bagItemsScripts) {
sendBagItem(itemId, js.replace("\n", " "))
}
}
override fun indicateSpeciesInitialized() {
writer.write(">afterCobbledSpeciesInit")
acknowledge()
}
}
@@ -0,0 +1,77 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client
import com.cobblemon.mod.common.client.entity.PokemonClientDelegate
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import net.minecraft.util.Mth
import net.minecraft.world.phys.Vec3
/**
* This class is responsible for setting up the animation state of a Pokemon entity before it begins to render.
*
* Sometimes we depend on the animation state of the Pokemon to be set up before we begin rendering it, so this class
* allows us to do that. It also caches which Pokemon have been pre-animated to avoid doing it multiple times.
*
* @author landonjw
*/
object MountedPokemonAnimationRenderController {
private val forcedDeltas = mutableMapOf<Int, Float>()
fun setup(pokemon: PokemonEntity, partialTickTime: Float) {
if (forcedDeltas.contains(pokemon.id)) return
val delegate = pokemon.delegate as? PokemonClientDelegate ?: return
val model = delegate.currentModel ?: return
if (!model.isReadyForAnimation()) return
val entityPos = Vec3(
Mth.lerp(partialTickTime.toDouble(), pokemon.xOld, pokemon.x),
Mth.lerp(partialTickTime.toDouble(), pokemon.yOld, pokemon.y),
Mth.lerp(partialTickTime.toDouble(), pokemon.zOld, pokemon.z)
)
val f = Mth.rotLerp(partialTickTime, pokemon.yBodyRotO, pokemon.yBodyRot)
val g = Mth.rotLerp(partialTickTime, pokemon.yHeadRotO, pokemon.yHeadRot)
var h = g - f
val j = Mth.lerp(partialTickTime, pokemon.xRotO, pokemon.xRot)
h = Mth.wrapDegrees(h)
var l = 0.0f
var m = 0.0f
if (!pokemon.isPassenger && pokemon.isAlive) {
l = pokemon.walkAnimation.speed(partialTickTime)
m = pokemon.walkAnimation.position(partialTickTime)
if (pokemon.isBaby) {
m *= 3.0f
}
if (l > 1.0f) {
l = 1.0f
}
}
delegate.updatePartialTicks(partialTickTime)
delegate.updateLocatorPosition(entityPos)
delegate.currentModel?.applyAnimations(pokemon, delegate, l, m, partialTickTime, j, h)
forcedDeltas[pokemon.id] = partialTickTime
}
fun getPartialTick(pokemon: PokemonEntity) : Float? {
return forcedDeltas[pokemon.id]
}
/**
* Resets the prerendered list. This should be called in the render loop before we begin setting up any pokemon with `setup`.
*/
fun reset() {
forcedDeltas.clear()
}
}
@@ -12,8 +12,8 @@ import com.bedrockk.molang.runtime.struct.QueryStruct
import com.bedrockk.molang.runtime.value.DoubleValue
import com.bedrockk.molang.runtime.value.StringValue
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.CobblemonNetwork
import com.cobblemon.mod.common.CobblemonSounds
import com.cobblemon.mod.common.Rollable
import com.cobblemon.mod.common.api.entity.PokemonSideDelegate
import com.cobblemon.mod.common.api.molang.MoLangFunctions.addFunctions
import com.cobblemon.mod.common.api.pokeball.PokeBalls
@@ -32,6 +32,7 @@ import com.cobblemon.mod.common.client.render.models.blockbench.animation.Primar
import com.cobblemon.mod.common.client.render.models.blockbench.repository.VaryingModelRepository
import com.cobblemon.mod.common.client.render.pokemon.PokemonRenderer.Companion.ease
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.net.messages.server.pokemon.update.ServerboundUpdateRidingStatePacket
import com.cobblemon.mod.common.pokemon.Pokemon
import com.cobblemon.mod.common.util.*
import com.mojang.blaze3d.vertex.PoseStack
@@ -42,10 +43,9 @@ import net.minecraft.sounds.SoundEvent
import net.minecraft.sounds.SoundSource
import net.minecraft.world.InteractionHand
import net.minecraft.world.entity.Entity
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.Entity.MoveFunction
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec3
import org.joml.Matrix3f
import org.joml.Vector3f
class PokemonClientDelegate : PosableState(), PokemonSideDelegate {
@@ -103,6 +103,7 @@ class PokemonClientDelegate : PosableState(), PokemonSideDelegate {
currentEntity.pokemon.species = PokemonSpecies.getByIdentifier(identifier)!! // TODO exception handling
// force a model update - handles edge case where the PosableState's tracked PosableModel isn't updated until the LivingEntityRenderer render is run
currentModel = VaryingModelRepository.getPoser(identifier, this)
currentEntity.refreshRiding()
} else if (data == PokemonEntity.ASPECTS) {
currentAspects = currentEntity.entityData.get(PokemonEntity.ASPECTS)
currentEntity.pokemon.shiny = currentAspects.contains("shiny")
@@ -344,9 +345,12 @@ class PokemonClientDelegate : PosableState(), PokemonSideDelegate {
runtime.environment.query = struct
}
override fun updateAge(age: Int) {
this.age = age
}
override fun initialize(entity: PokemonEntity) {
this.currentEntity = entity
this.age = entity.tickCount
this.runtime.environment.query.addFunctions(mapOf(
"in_battle" to java.util.function.Function {
@@ -376,6 +380,18 @@ class PokemonClientDelegate : PosableState(), PokemonSideDelegate {
override fun tick(entity: PokemonEntity) {
incrementAge(entity)
playWildShinySounds()
sendRidingChanges(entity)
}
private fun sendRidingChanges(entity: PokemonEntity) {
val player = Minecraft.getInstance().player ?: return
if (entity.controllingPassenger != player) return
entity.ifRidingAvailable { behaviour, _, state ->
if (entity.previousRidingState != null && !state.shouldSync(entity.previousRidingState!!)) {
return@ifRidingAvailable
}
CobblemonNetwork.sendToServer(ServerboundUpdateRidingStatePacket(entity.id, behaviour.key, state))
}
}
fun playWildShinySounds() {
@@ -440,4 +456,30 @@ class PokemonClientDelegate : PosableState(), PokemonSideDelegate {
}
cryAnimation = animation
}
}
override fun positionRider(passenger: Entity, positionUpdater: MoveFunction) {
val index =
this.getEntity().passengers.indexOf(passenger).takeIf { it >= 0 && it < this.getEntity().seats.size }
?: return
val seat = this.getEntity().seats[index]
val locator = this.locatorStates[seat.locator]
if (locator == null) return
val offset = locator.matrix.getTranslation(Vector3f())
.sub(
Vector3f(
0f,
passenger.eyeHeight - (passenger.bbHeight / 2),
0f
)
) // This is close but not exact
positionUpdater.accept(
passenger,
this.getEntity().x + offset.x,
this.getEntity().y + offset.y,
this.getEntity().z + offset.z
)
}
}
@@ -0,0 +1,48 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.gui.common
import com.cobblemon.mod.common.api.gui.blitk
import com.cobblemon.mod.common.api.mark.Mark
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.GuiGraphics
class MarkIcon(
val x: Number,
val y: Number,
val mark: Mark,
val showTooltip: Boolean = true,
val opacity: Float = 1F
) {
companion object {
const val SIZE = 32
const val SCALE = 0.5F
}
fun render(context: GuiGraphics, mouseX: Int, mouseY: Int) {
blitk(
matrixStack = context.pose(),
texture = mark.texture,
x = x.toFloat() / SCALE,
y = y.toFloat() / SCALE,
height = SIZE,
width = SIZE,
alpha = opacity,
scale = SCALE
)
if (showTooltip && isHovered(mouseX, mouseY)) {
context.renderTooltip(Minecraft.getInstance().font, mark.getName(), mouseX, mouseY)
}
}
fun isHovered(mouseX: Int, mouseY: Int): Boolean =
mouseX.toFloat() in (x.toFloat()..(x.toFloat() + (SIZE * SCALE)))
&& mouseY.toFloat() in (y.toFloat()..(y.toFloat() + (SIZE * SCALE)))
}
@@ -98,13 +98,13 @@ class CobblemonConfigIntVariable(
override fun getConfigValueAsString(): String = (config.getter.call(parent.parent.clonedConfig) as Int?).toString()
init {
editBox.setFilter { value -> value.toIntOrNull() != null || value.isBlank() }
editBox.setFilter { value -> value.toIntOrNull() != null || value.isBlank() || value == "-" }
editBox.setResponder { value ->
if (value.isBlank()) {
return@setResponder
}
val intValue = value.toInt()
val intValue = value.toIntOrNull() ?: return@setResponder
setConfigValue(intValue, false)
if (intConstraintAnnotation != null) {
@@ -129,7 +129,7 @@ class CobblemonConfigFloatVariable(
override fun getConfigValueAsString(): String = (config.getter.call(parent.parent.clonedConfig) as Float?).toString()
init {
editBox.setFilter { value -> value.toFloatOrNull() != null || value.isBlank() }
editBox.setFilter { value -> value.toFloatOrNull() != null || value.isBlank() || value == "." || value == "-" }
editBox.setResponder { value ->
if (value.toFloatOrNull() != null) {
setConfigValue(value.toFloat(), false)
@@ -145,7 +145,7 @@ class CobblemonConfigDoubleVariable(
override fun getConfigValueAsString(): String = (config.getter.call(parent.parent.clonedConfig) as Double?).toString()
init {
editBox.setFilter { value -> value.toDoubleOrNull() != null || value.isBlank() }
editBox.setFilter { value -> value.toDoubleOrNull() != null || value.isBlank() || value == "." || value == "-" }
editBox.setResponder { value ->
if (value.toDoubleOrNull() != null) {
setConfigValue(value.toDouble(), false)
@@ -1,330 +0,0 @@
package com.cobblemon.mod.common.client.gui.debug
import com.cobblemon.mod.common.CobblemonNetwork
import com.cobblemon.mod.common.api.text.text
import com.cobblemon.mod.common.battles.runner.ShowdownStatus
import com.cobblemon.mod.common.client.gui.CobblemonRenderable
import com.cobblemon.mod.common.client.gui.debug.ShowdownDebugGUI.Companion.activeShowdownService
import com.cobblemon.mod.common.client.render.drawScaledText
import com.cobblemon.mod.common.net.messages.client.debug.showdown.ShowdownRefreshInfoPacket
import com.cobblemon.mod.common.net.messages.server.debug.showdown.RequestShowdownInfoPacket
import com.cobblemon.mod.common.net.messages.server.debug.showdown.ShowdownActionPacket
import com.cobblemon.mod.common.net.messages.server.debug.showdown.ShowdownInputPacket
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.lang
import com.mojang.blaze3d.platform.ClipboardManager
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.GuiGraphics
import net.minecraft.client.gui.components.Button
import net.minecraft.client.gui.components.EditBox
import net.minecraft.client.gui.components.ObjectSelectionList
import net.minecraft.client.gui.components.ObjectSelectionList.Entry
import net.minecraft.client.gui.screens.Screen
import net.minecraft.locale.Language
import net.minecraft.network.chat.Component
import net.minecraft.util.FormattedCharSequence
import java.awt.Color
import java.util.*
/**
* GUI screen for debugging the Showdown service in the Cobblemon mod.
* This screen allows users to view and interact with the Showdown service logs and status.
*
* @property status The current status of the showdown service.
* @property service The resource location of the showdown service.
* @property messages A list of messages from the active showdown service currently being refreshed.
* @property availableServices A list of available showdown services. This allows the client to switch which server they are viewing.
* @property requestProcessedAt The date and time when the request was processed.
* @property includesStartOfLog Indicates if the messages include the start of the log.
*
* @author landonjw
*/
class ShowdownDebugGUI : Screen(lang("ui.debug.showdown")), CobblemonRenderable {
companion object {
var activeShowdownService = cobblemonResource("embedded")
private set
}
private var showdownStatus: ShowdownStatus? = null
val log = mutableListOf<String>()
var availableServices = listOf(cobblemonResource("embedded"))
var lastProcessedLogTime: Date? = null
val outputWindow = addRenderableWidget(ShowdownOutputList())
val serviceButton = addRenderableWidget(
Button.builder(Component.literal("Service: $activeShowdownService")) {
cycleActiveService()
}.bounds(10, 10, 200, 20).build()
)
val startButton = addRenderableWidget(
Button.builder(Component.literal("Start")) { button ->
CobblemonNetwork.sendToServer(ShowdownActionPacket(
service = activeShowdownService,
action = ShowdownActionPacket.Action.START
))
}.bounds(10, 40, 50, 20).build()
)
val stopButton = addRenderableWidget(
Button.builder(Component.literal("Stop")) { button ->
CobblemonNetwork.sendToServer(ShowdownActionPacket(
service = activeShowdownService,
action = ShowdownActionPacket.Action.STOP
))
}.bounds(70, 40, 50, 20).build()
)
val restartButton = addRenderableWidget(
Button.builder(Component.literal("Restart")) { button ->
this.showdownStatus = ShowdownStatus.RESTARTING
CobblemonNetwork.sendToServer(ShowdownActionPacket(
service = activeShowdownService,
action = ShowdownActionPacket.Action.RESTART
))
}.bounds(130, 40, 50, 20).build()
)
val startNPCBattleButton = addRenderableWidget(
Button.builder(Component.literal("Queue")) { button ->
CobblemonNetwork.sendToServer(ShowdownActionPacket(
service = activeShowdownService,
action = ShowdownActionPacket.Action.QUEUE
))
}.bounds(10, 70, 100, 20).build()
)
val clipboardManager = ClipboardManager()
var timer = Timer()
init {
addRenderableWidget(
Button.builder(Component.literal("Copy to Clipboard")) Clipboard@{
if (log.isEmpty()) return@Clipboard
clipboardManager.setClipboard(Minecraft.getInstance().window.window, log.joinToString("\n"))
}.bounds(170, Minecraft.getInstance().window.guiScaledHeight - 40, 100, 30).build()
)
addRenderableWidget(ShowdownInputWidget(this))
startTimer()
}
/**
* Cycles through the available showdown services.
*/
fun cycleActiveService() {
if (availableServices.size == 1) return
val currentIndex = availableServices.indexOf(activeShowdownService)
activeShowdownService = availableServices[(currentIndex + 1) % availableServices.size]
serviceButton.message = Component.literal("Service: $activeShowdownService")
outputWindow.reset()
log.clear()
lastProcessedLogTime = null
startTimer()
}
/**
* Starts the timer for periodically refreshing the showdown info.
*/
fun startTimer() {
timer.cancel()
timer = Timer()
timer.schedule(object : TimerTask() {
override fun run() {
CobblemonNetwork.sendToServer(RequestShowdownInfoPacket(activeShowdownService, lastProcessedLogTime))
}
}, 0, 500)
}
override fun onClose() {
timer.cancel()
super.onClose()
}
override fun render(guiGraphics: GuiGraphics, mouseX: Int, mouseY: Int, partialTick: Float) {
guiGraphics.fill(0, 0, width, height, Color(0, 0, 0, 100).rgb)
super.render(guiGraphics, mouseX, mouseY, partialTick)
if (showdownStatus != null) {
guiGraphics.fill(
190,
45,
200,
55,
when (showdownStatus!!) {
ShowdownStatus.DISCONNECTED -> Color(255, 0, 0, 255).rgb
ShowdownStatus.RESTARTING -> Color(255, 255, 0, 255).rgb
ShowdownStatus.CONNECTED -> Color(0, 255, 0, 255).rgb
}
)
drawScaledText(
context = guiGraphics,
text = Component.literal(showdownStatus!!.name.replaceFirstChar {
if (it.isLowerCase()) it.titlecase(
Locale.getDefault()
) else it.toString()
}),
x = 205,
y = 47
)
}
}
/**
* Refreshes the showdown info with the data from the given packet.
*
* @param packet The packet containing the refreshed showdown info.
*/
fun refreshShowdownInfo(packet: ShowdownRefreshInfoPacket) {
// Prevent false positives from old packets
if (activeShowdownService != packet.service) return
if (packet.includesStartOfLog) {
log.clear()
outputWindow.reset()
}
packet.messages.forEach {
log.add(it)
outputWindow.addNewEntry(it.text())
}
lastProcessedLogTime = packet.requestProcessedAt
showdownStatus = packet.status
when (showdownStatus) {
ShowdownStatus.CONNECTED -> {
startButton.active = false
stopButton.active = true
restartButton.active = true
startNPCBattleButton.active = true
}
ShowdownStatus.DISCONNECTED -> {
startButton.active = true
stopButton.active = false
restartButton.active = false
startNPCBattleButton.active = false
}
ShowdownStatus.RESTARTING -> {
startButton.active = false
stopButton.active = false
restartButton.active = false
startNPCBattleButton.active = false
}
else -> {
startButton.active = false
stopButton.active = false
restartButton.active = false
startNPCBattleButton.active = false
}
}
this.availableServices = packet.availableServices
}
}
/**
* List widget for displaying the output log of the Showdown service.
*/
class ShowdownOutputList : ObjectSelectionList<OutputEntry>(
Minecraft.getInstance(),
Minecraft.getInstance().window.guiScaledWidth - 280 - 10,
Minecraft.getInstance().window.guiScaledHeight - 10 - 40,
10,
14
) {
/**
* Adds a new entry to the output list.
*
* @param text The text to add as a new entry.
*/
fun addNewEntry(text: Component) {
val line = text.copy()
val textRenderer = Minecraft.getInstance().font
val lines = Language.getInstance().getVisualOrder(textRenderer.splitter.splitLines(line, rowWidth, line.style))
val fullyScrolledDown = maxScroll - scrollAmount < 10
lines.forEach { addEntry(OutputEntry(it)) }
if (fullyScrolledDown) {
scrollAmount = maxScroll.toDouble()
}
}
override fun getSelected(): OutputEntry? = null
override fun getRowWidth(): Int {
return Minecraft.getInstance().window.guiScaledWidth - 280 - 10 - 10
}
override fun getScrollbarPosition(): Int {
return this.x + rowWidth + 5
}
override fun renderWidget(guiGraphics: GuiGraphics, mouseX: Int, mouseY: Int, partialTick: Float) {
setRectangle(
Minecraft.getInstance().window.guiScaledWidth - 280 - 10,
Minecraft.getInstance().window.guiScaledHeight - 10 - 10 - 40,
280,
10
)
this.x = 280
super.renderWidget(guiGraphics, mouseX, mouseY, partialTick)
}
/**
* Resets the output list by clearing all entries.
*/
fun reset() {
super.clearEntries()
}
}
/**
* Entry for the output list, representing a single line of text.
*
* @param line The formatted line of text to display.
*/
class OutputEntry(val line: FormattedCharSequence) : Entry<OutputEntry>() {
override fun getNarration() = "".text()
override fun render(
context: GuiGraphics,
index: Int,
rowTop: Int,
rowLeft: Int,
rowWidth: Int,
rowHeight: Int,
mouseX: Int,
mouseY: Int,
isHovered: Boolean,
partialTicks: Float
) {
drawScaledText(
context,
line,
rowLeft,
rowTop - 2
)
}
override fun isFocused() = false
}
/**
* Input widget for entering commands to the Showdown service.
*/
class ShowdownInputWidget(val gui: ShowdownDebugGUI) : EditBox(
Minecraft.getInstance().font,
280,
Minecraft.getInstance().window.guiScaledHeight - 40,
Minecraft.getInstance().window.guiScaledWidth - 280 - 10,
30,
Component.literal("Enter command")
) {
override fun keyPressed(keyCode: Int, scanCode: Int, modifiers: Int): Boolean {
val result = super.keyPressed(keyCode, scanCode, modifiers)
if (keyCode == 257 && this.value.isNotEmpty()) {
CobblemonNetwork.sendToServer(ShowdownInputPacket(
service = activeShowdownService,
input = this.value
))
deleteCharsToPos(0)
CobblemonNetwork.sendToServer(RequestShowdownInfoPacket(activeShowdownService, gui.lastProcessedLogTime))
}
return result
}
}
@@ -19,6 +19,7 @@ import com.cobblemon.mod.common.client.gui.CobblemonRenderable
import com.cobblemon.mod.common.client.gui.ExitButton
import com.cobblemon.mod.common.client.gui.TypeIcon
import com.cobblemon.mod.common.client.gui.summary.Summary
import com.cobblemon.mod.common.client.gui.summary.widgets.MarkingsWidget
import com.cobblemon.mod.common.client.gui.summary.widgets.ModelWidget
import com.cobblemon.mod.common.client.gui.summary.widgets.common.reformatNatureTextIfMinted
import com.cobblemon.mod.common.client.render.drawScaledText
@@ -81,9 +82,10 @@ class PCGUI(
private lateinit var boxNameWidget: BoxNameWidget
private lateinit var filterWidget: FilterWidget
private lateinit var wallpaperWidget: WallpapersScrollingWidget
private lateinit var markingsWidget: MarkingsWidget
private var modelWidget: ModelWidget? = null
internal var previewPokemon: Pokemon? = null
var isPreviewInParty: Boolean? = null
private val optionButtons: MutableList<IconButton> = mutableListOf()
@@ -110,6 +112,7 @@ class PCGUI(
for (button in optionButtons) button.highlighted = false
playSound(CobblemonSounds.PC_CLICK)
} else {
saveMarkings(isPreviewInParty ?: false)
configuration.exitFunction(this)
}
}
@@ -239,6 +242,8 @@ class PCGUI(
}
}
this.markingsWidget = MarkingsWidget(x + 29, y + 96.5, null, false)
this.addRenderableWidget(markingsWidget)
this.setPreviewPokemon(null)
super.init()
@@ -575,12 +580,15 @@ class PCGUI(
val filterFocused = this::filterWidget.isInitialized && filterWidget.isFocused
if (isInventoryKeyPressed(minecraft, keyCode, scanCode) && !boxNameFocused && !filterFocused) {
saveMarkings(isPreviewInParty ?: false)
playSound(CobblemonSounds.PC_OFF)
UnlinkPlayerFromPCPacket().sendToServer()
Minecraft.getInstance().setScreen(null)
return true
}
if (keyCode == InputConstants.KEY_ESCAPE) saveMarkings(isPreviewInParty ?: false)
if (!filterFocused && !boxNameFocused) {
when (keyCode) {
InputConstants.KEY_ESCAPE -> {
@@ -628,8 +636,13 @@ class PCGUI(
Minecraft.getInstance().soundManager.play(SimpleSoundInstance.forUI(soundEvent, 1.0F))
}
fun setPreviewPokemon(pokemon: Pokemon?) {
private fun saveMarkings(isParty: Boolean = false) {
if (::markingsWidget.isInitialized) markingsWidget.saveMarkingsToPokemon(isParty)
}
fun setPreviewPokemon(pokemon: Pokemon?, isParty: Boolean = false) {
if (pokemon != null) {
saveMarkings(isParty)
previewPokemon = pokemon
val x = (width - BASE_WIDTH) / 2
@@ -644,9 +657,11 @@ class PCGUI(
rotationY = 325F,
offsetY = -10.0
)
markingsWidget.setActivePokemon(previewPokemon)
} else {
previewPokemon = null
modelWidget = null
markingsWidget.setActivePokemon(null)
}
}
}
@@ -321,7 +321,11 @@ class StorageWidget(
slot.render(context, mouseX, mouseY, delta)
val pokemon = slot.getPokemon()
if (grabbedSlot == null && slot.isHovered(mouseX, mouseY)
&& pokemon != null && pokemon != pcGui.previewPokemon) pcGui.setPreviewPokemon(pokemon)
&& pokemon != null && pokemon != pcGui.previewPokemon
) {
pcGui.setPreviewPokemon(pokemon, pcGui.isPreviewInParty ?: false)
pcGui.isPreviewInParty = false
}
}
} else {
if (pcGui.ticksElapsed >= 10) screenLoaded = true
@@ -334,7 +338,10 @@ class StorageWidget(
val pokemon = slot.getPokemon()
if (grabbedSlot == null && slot.isHovered(mouseX, mouseY)
&& pokemon != null && pokemon != pcGui.previewPokemon
) pcGui.setPreviewPokemon(pokemon)
) {
pcGui.setPreviewPokemon(pokemon, pcGui.isPreviewInParty ?: true)
pcGui.isPreviewInParty = true
} // TODO: Hovering from party to party or pc not saving marks
}
}
@@ -427,7 +434,7 @@ class StorageWidget(
}
this.selectedPosition = clickedPosition
this.pcGui.setPreviewPokemon(clickedPokemon)
this.pcGui.setPreviewPokemon(clickedPokemon, pcGui.isPreviewInParty ?: false)
grabbedSlot = GrabbedStorageSlot(
x = button.x,
y = button.y,
@@ -23,12 +23,10 @@ import com.cobblemon.mod.common.client.CobblemonResources
import com.cobblemon.mod.common.client.gui.CobblemonRenderable
import com.cobblemon.mod.common.client.gui.ExitButton
import com.cobblemon.mod.common.client.gui.TypeIcon
import com.cobblemon.mod.common.client.gui.summary.widgets.EvolutionSelectScreen
import com.cobblemon.mod.common.client.gui.summary.widgets.ModelWidget
import com.cobblemon.mod.common.client.gui.summary.widgets.NicknameEntryWidget
import com.cobblemon.mod.common.client.gui.summary.widgets.PartyWidget
import com.cobblemon.mod.common.client.gui.summary.widgets.*
import com.cobblemon.mod.common.client.gui.summary.widgets.screens.SummaryTab
import com.cobblemon.mod.common.client.gui.summary.widgets.screens.info.InfoWidget
import com.cobblemon.mod.common.client.gui.summary.widgets.screens.marks.MarksWidget
import com.cobblemon.mod.common.client.gui.summary.widgets.screens.moves.MoveSwapScreen
import com.cobblemon.mod.common.client.gui.summary.widgets.screens.moves.MovesWidget
import com.cobblemon.mod.common.client.gui.summary.widgets.screens.stats.StatWidget
@@ -75,6 +73,7 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
private const val INFO = 0
private const val MOVES = 1
private const val STATS = 2
private const val MARKS = 3
// Side Screen Index
const val PARTY = 0
@@ -93,6 +92,7 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
private val tabIconInfo = cobblemonResource("textures/gui/summary/summary_tab_icon_info.png")
private val tabIconMoves = cobblemonResource("textures/gui/summary/summary_tab_icon_moves.png")
private val tabIconStats = cobblemonResource("textures/gui/summary/summary_tab_icon_stats.png")
private val tabIconMarks = cobblemonResource("textures/gui/summary/summary_tab_icon_marks.png")
val iconShinyResource = cobblemonResource("textures/gui/summary/icon_shiny.png")
val iconHeldItemResource = cobblemonResource("textures/gui/summary/icon_item_held.png")
val iconCosmeticItemResource = cobblemonResource("textures/gui/summary/icon_item_cosmetic.png")
@@ -122,8 +122,10 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
lateinit var sideScreen: GuiEventListener
private lateinit var modelWidget: ModelWidget
private lateinit var nicknameEntryWidget: NicknameEntryWidget
private lateinit var markingsWidget: MarkingsWidget
private val summaryTabs = mutableListOf<SummaryTab>()
private var showCosmeticItem = false
private lateinit var heldItemVisibilityButton: SummaryButton
private var mainScreenIndex = INFO
var sideScreenIndex = PARTY
private val party = ArrayList(party)
@@ -155,6 +157,13 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
displayMainScreen(mainScreenIndex)
displaySideScreen(PARTY)
markingsWidget = MarkingsWidget(
x + 29,
y + 102,
selectedPokemon
)
addRenderableWidget(markingsWidget)
// Evolve Button
addRenderableWidget(
SummaryButton(
@@ -173,7 +182,7 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
)
//Item Visibility Button
val HeldItemVisibilityButton = SummaryButton(
heldItemVisibilityButton = SummaryButton(
buttonX = x + 3F,
buttonY = y + 104F,
buttonWidth = 32,
@@ -183,7 +192,7 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
activeResource = itemHiddenResource,
clickAction = {
selectedPokemon.heldItemVisible = !selectedPokemon.heldItemVisible
(it as SummaryButton).buttonActive = !selectedPokemon.heldItemVisible
heldItemVisibilityButton.buttonActive = !selectedPokemon.heldItemVisible
modelWidget.heldItem = if (selectedPokemon.heldItemVisible) selectedPokemon.heldItem else null
// Send item visibility update to server
sendToServer(SetItemHiddenPacket(selectedPokemon.uuid, selectedPokemon.heldItemVisible))
@@ -191,8 +200,8 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
renderRequirement = { !selectedPokemon.heldItemNoCopy().isEmpty && !showCosmeticItem },
clickRequirement = { !selectedPokemon.heldItemNoCopy().isEmpty && !showCosmeticItem }
)
addRenderableWidget(HeldItemVisibilityButton)
heldItemVisibilityButton.buttonActive = !selectedPokemon.heldItemVisible
addRenderableWidget(heldItemVisibilityButton)
// Held/Cosmetic Item Button
addRenderableWidget(
@@ -215,28 +224,25 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
summaryTabs.clear()
summaryTabs.add(
SummaryTab(pX = x + 78, pY = y - 1, icon = tabIconInfo) {
if (mainScreenIndex != INFO) {
displayMainScreen(INFO)
playSound(CobblemonSounds.GUI_CLICK)
}
if (mainScreenIndex != INFO) displayMainScreen(INFO)
}
)
summaryTabs.add(
SummaryTab(pX = x + 119, pY = y - 1, icon = tabIconMoves) {
if (mainScreenIndex != MOVES) {
displayMainScreen(MOVES)
playSound(CobblemonSounds.GUI_CLICK)
}
SummaryTab(pX = x + 109, pY = y - 1, icon = tabIconMoves) {
if (mainScreenIndex != MOVES) displayMainScreen(MOVES)
}
)
summaryTabs.add(
SummaryTab(pX = x + 160, pY = y - 1, icon = tabIconStats) {
if (mainScreenIndex != STATS) {
displayMainScreen(STATS)
playSound(CobblemonSounds.GUI_CLICK)
}
SummaryTab(pX = x + 140, pY = y - 1, icon = tabIconStats) {
if (mainScreenIndex != STATS) displayMainScreen(STATS)
}
)
summaryTabs.add(
SummaryTab(pX = x + 171, pY = y - 1, icon = tabIconMarks) {
if (mainScreenIndex != MARKS) displayMainScreen(MARKS)
}
)
@@ -250,6 +256,8 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
if (sideScreenIndex != PARTY) {
displaySideScreen(PARTY)
} else {
saveActiveMark()
saveMarkings()
Minecraft.getInstance().setScreen(null)
}
}
@@ -314,6 +322,7 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
* Switches the selected PKM
*/
fun switchSelection(newSelection: Int) {
saveMarkings()
this.selectedPokemon.moveSet.changeFunction = {}
this.party.getOrNull(newSelection)?.let { this.selectedPokemon = it }
listenToMoveSet()
@@ -323,11 +332,12 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
if (::modelWidget.isInitialized) {
modelWidget.pokemon = selectedPokemon.asRenderablePokemon()
modelWidget.heldItem = if (selectedPokemon.heldItemVisible) selectedPokemon.heldItem else null
heldItemVisibilityButton.buttonActive = !selectedPokemon.heldItemVisible
}
if (this::nicknameEntryWidget.isInitialized) {
this.nicknameEntryWidget.setSelectedPokemon(selectedPokemon)
}
if (::nicknameEntryWidget.isInitialized) nicknameEntryWidget.setSelectedPokemon(selectedPokemon)
if (::markingsWidget.isInitialized) markingsWidget.setActivePokemon(selectedPokemon)
}
/**
@@ -341,6 +351,14 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
}
}
private fun saveMarkings() {
if (::markingsWidget.isInitialized) markingsWidget.saveMarkingsToPokemon()
}
private fun saveActiveMark() {
if (mainScreenIndex == MARKS && mainScreen is MarksWidget) (mainScreen as MarksWidget).saveActiveMarkToPokemon()
}
/**
* Returns if this Screen is open or not
*/
@@ -350,6 +368,9 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
* Switch center screen
*/
private fun displayMainScreen(screen: Int) {
// Save mark to Pokémon if any changes when switching out of marks screen
saveActiveMark()
// Get stat tab index if currently displaying stat screen
val subIndex = if (mainScreenIndex == STATS && mainScreen is StatWidget) (mainScreen as StatWidget).statTabIndex else 0
@@ -389,6 +410,14 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
tabIndex = subIndex
)
}
MARKS -> {
mainScreen = MarksWidget(
pX = x + 77,
pY = y + 12,
pokemon = this.selectedPokemon
)
}
}
addRenderableWidget(mainScreen)
}
@@ -438,6 +467,8 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
}
EVOLVE -> {
saveActiveMark()
saveMarkings()
sideScreen = EvolutionSelectScreen(
x + 216,
y + 23,
@@ -651,7 +682,15 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
override fun keyPressed(keyCode: Int, scanCode: Int, modifiers: Int): Boolean {
val nicknameSelected = this::nicknameEntryWidget.isInitialized && nicknameEntryWidget.isFocused
if (keyCode == InputConstants.KEY_ESCAPE) {
saveActiveMark()
saveMarkings()
}
if (isInventoryKeyPressed(minecraft, keyCode, scanCode) && !nicknameSelected) {
saveActiveMark()
saveMarkings()
Minecraft.getInstance().setScreen(null)
return true
}
@@ -0,0 +1,60 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.gui.summary.widgets
import com.cobblemon.mod.common.CobblemonSounds
import com.cobblemon.mod.common.api.gui.blitk
import com.cobblemon.mod.common.api.text.text
import com.cobblemon.mod.common.client.gui.CobblemonRenderable
import net.minecraft.client.gui.GuiGraphics
import net.minecraft.client.gui.components.Button
import net.minecraft.client.resources.sounds.SimpleSoundInstance
import net.minecraft.client.sounds.SoundManager
import net.minecraft.resources.ResourceLocation
class MarkingButton(
val buttonX: Number,
val buttonY: Number,
var buttonState: Int,
var canEdit: Boolean = true,
private val resource: ResourceLocation,
val clickAction: OnPress
): Button(buttonX.toInt(), buttonY.toInt(), (SIZE / 2), (SIZE / 2), "".text(), clickAction, DEFAULT_NARRATION), CobblemonRenderable {
companion object {
const val SIZE = 12
const val SCALE = 0.5F
}
fun renderButton(context: GuiGraphics, mouseX: Int, mouseY: Int, partialTicks: Float) {
val matrices = context.pose()
blitk(
matrixStack = matrices,
texture = resource,
x = buttonX.toFloat() / SCALE,
y = buttonY.toFloat() / SCALE,
width = SIZE,
height = SIZE,
vOffset = buttonState * SIZE,
uOffset = if (canEdit && isMouseOver(mouseX.toDouble(), mouseY.toDouble())) SIZE else 0,
textureHeight = SIZE * 3,
textureWidth = SIZE * 2,
scale = SCALE
)
}
override fun playDownSound(soundManager: SoundManager) {
if (canEdit) soundManager.play(SimpleSoundInstance.forUI(CobblemonSounds.GUI_CLICK, 1.0F))
}
override fun onClick(mouseX: Double, mouseY: Double) {
if (canEdit) super.onClick(mouseX, mouseY)
}
}

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