Merge branch 'shiny-volume-tweaks' into 'main'

Update sounds.json and changelog documentation

See merge request cable-mc/cobblemon!2294
This commit is contained in:
Polymeta
2026-05-28 14:15:12 +00:00
2 changed files with 6 additions and 5 deletions
+2 -1
View File
@@ -372,7 +372,8 @@
- Ride sounds no longer play when submerged unless specified with a new setting
- NPC Trainers can now call a `command` animation when issuing a command in battle.
- Added a q.failed function to move action effects.
- Herd spawned Pokémon have their levels controlled differently. The `levelRange` property now acts as a clamp instead of a filter, with a new `herdLevelRange` property to do the filter behaviour.
- Herd spawned Pokémon have their levels controlled differently. The `levelRange` property now acts as a clamp instead of a filter, with a new `herdLevelRange` property to do the filter behaviour.
- `q.sound` now accepts three parameters (sound event, volume and pitch) instead of just the sound event and pitch.
### Particles
@@ -1704,10 +1704,10 @@
},
"particle.shiny_ambient_chime": {
"sounds": [
{ "name": "cobblemon:shiny/shiny_ambient_chime_1", "volume": 0.8 },
{ "name": "cobblemon:shiny/shiny_ambient_chime_2", "volume": 0.8 },
{ "name": "cobblemon:shiny/shiny_ambient_chime_3", "volume": 0.8 },
{ "name": "cobblemon:shiny/shiny_ambient_chime_4", "volume": 0.8 }
{ "name": "cobblemon:shiny/shiny_ambient_chime_1", "volume": 0.05 },
{ "name": "cobblemon:shiny/shiny_ambient_chime_2", "volume": 0.05 },
{ "name": "cobblemon:shiny/shiny_ambient_chime_3", "volume": 0.05 },
{ "name": "cobblemon:shiny/shiny_ambient_chime_4", "volume": 0.05 }
]
},
"particle.wild_shiny_ambient_chime": {