forked from mirrors/cobblemon
Merge branch 'shiny-volume-tweaks' into 'main'
Update sounds.json and changelog documentation See merge request cable-mc/cobblemon!2294
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@@ -372,7 +372,8 @@
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- Ride sounds no longer play when submerged unless specified with a new setting
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- NPC Trainers can now call a `command` animation when issuing a command in battle.
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- Added a q.failed function to move action effects.
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- Herd spawned Pokémon have their levels controlled differently. The `levelRange` property now acts as a clamp instead of a filter, with a new `herdLevelRange` property to do the filter behaviour.
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- Herd spawned Pokémon have their levels controlled differently. The `levelRange` property now acts as a clamp instead of a filter, with a new `herdLevelRange` property to do the filter behaviour.
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- `q.sound` now accepts three parameters (sound event, volume and pitch) instead of just the sound event and pitch.
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### Particles
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@@ -1704,10 +1704,10 @@
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},
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"particle.shiny_ambient_chime": {
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"sounds": [
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{ "name": "cobblemon:shiny/shiny_ambient_chime_1", "volume": 0.8 },
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{ "name": "cobblemon:shiny/shiny_ambient_chime_2", "volume": 0.8 },
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{ "name": "cobblemon:shiny/shiny_ambient_chime_3", "volume": 0.8 },
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{ "name": "cobblemon:shiny/shiny_ambient_chime_4", "volume": 0.8 }
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{ "name": "cobblemon:shiny/shiny_ambient_chime_1", "volume": 0.05 },
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{ "name": "cobblemon:shiny/shiny_ambient_chime_2", "volume": 0.05 },
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{ "name": "cobblemon:shiny/shiny_ambient_chime_3", "volume": 0.05 },
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{ "name": "cobblemon:shiny/shiny_ambient_chime_4", "volume": 0.05 }
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]
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},
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"particle.wild_shiny_ambient_chime": {
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