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Author SHA1 Message Date
Apion 0dd0a78741 Cleaned up DamageInstruction 2025-03-23 15:05:31 -04:00
42 changed files with 655 additions and 1341 deletions
-4
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@@ -2,7 +2,6 @@
## [1.7.0 (Month xth, 2025)](#1-7-0)
### Additions
- Added `/spectateBattle <player>` command to spectate battles without having to manually walk up to the target.
- Added an in-game configuration screen, allowing all settings from `main.json` to be edited directly in-game.
- Added `/cobblemonconfig reload` command to reload `main.json` configuration. **Note:** Some settings require a server restart to take effect; use this command cautiously.
- Added `blacklisted_items_to_hold` and `whitelisted_items_to_hold` tags to allow for controlling which items players can give to their Pokémon. If the whitelist is empty, it will consider all item as allowed (unless they are in the blacklist).
@@ -11,7 +10,6 @@
- Added cosmetic item functionality for Pokémon. Certain cosmetic items can be given to applicable Pokémon via the interact menu.
- Added the various log blocks as cosmetic items for Timburr and Komala.
- Added `visibility/hidden`, `visibility/hat` and `visibility/face` tags to control where and how certain items are rendered.
- Added `/boxcount` command to change PC boxes amount
### Changes
- Renamed `chargeGainedPerTick` config to `secondsToChargeHealingMachine`.
@@ -19,7 +17,6 @@
- Substantially optimised spawning checks mainly by front-loading biome filtering.
- When using the `cobblemon` or `generation_9` capture calculators a critical capture with a single shake will always play for successful captures when you've already registered the Pokémon as caught in your Pokédex.
- Improved the performance of saving Pokédex and player data.
- Pokémon hitbox now scales with entity attribute `generic.scale`.
### Fixes
- Fixed Particles sometimes facing the wrong direction (looking at you, Swords Dance)
@@ -74,7 +71,6 @@
- Added `interpolate` boolean property to animated textures to allow gradual colour changes between frames.
- Fixed species additions not being capable of changing implemented status.
- Added support for action effects that are triggered by `|-activate|` Showdown instructions. `activate_{effect_id}` is the syntax.
- Added Molang functions for rendering items `render_item(item_id, locator_name)` and `clear_items()`.
## [1.6.1 (January 26th, 2025)](#1-6-1)
@@ -60,10 +60,8 @@ object CobblemonCommands {
RenameBoxCommand.register(dispatcher)
ChangeBoxWallpaperCommand.register(dispatcher)
RunMolangScriptCommand.register(dispatcher)
SpectateBattleCommand.register(dispatcher)
CobblemonConfigCommand.register(dispatcher)
UnlockPCBoxWallpaperCommand.register(dispatcher)
ChangePCBoxesCommand.register(dispatcher)
// Possibly lock down registration if and only if under dev environment or running in an environment
// with a certain system environment variable set
@@ -71,8 +71,6 @@ import com.cobblemon.mod.common.pokemon.Species
import com.cobblemon.mod.common.pokemon.evolution.variants.ItemInteractionEvolution
import com.cobblemon.mod.common.pokemon.evolution.variants.LevelUpEvolution
import com.cobblemon.mod.common.pokemon.evolution.variants.TradeEvolution
import com.cobblemon.mod.common.pokemon.riding.controllers.BirdAirController
import com.cobblemon.mod.common.pokemon.riding.states.BirdAirState
import com.cobblemon.mod.common.util.*
import com.mojang.datafixers.util.Either
import java.util.UUID
@@ -788,7 +786,6 @@ object MoLangFunctions {
map.put("in_battle") { DoubleValue(pokemonEntity.isBattling) }
map.put("is_moving") { DoubleValue((pokemonEntity.moveControl as? PokemonMoveControl)?.hasWanted() == true) }
map.put("is_flying") { DoubleValue(pokemonEntity.getBehaviourFlag(PokemonBehaviourFlag.FLYING)) }
map.put("is_gliding") { DoubleValue(pokemonEntity.useRidingAltPose()) }
map.put("has_aspect") { DoubleValue(it.getString(0) in pokemonEntity.aspects) }
map.put("is_pokemon") { DoubleValue.ONE }
map.put("is_holding_item") { DoubleValue(!pokemonEntity.entityData.get(PokemonEntity.SHOWN_HELD_ITEM).isEmpty) }
@@ -128,12 +128,8 @@ object CobblemonPermissions {
val RUN_MOLANG_SCRIPT = this.create("${COMMAND_PREFIX}runmolangscript", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
@JvmStatic
val COBBLEMON_CONFIG_RELOAD = this.create("${COMMAND_PREFIX}cobblemonconfig.reload", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
@JvmStatic
val CALCULATE_SEAT_POSITIONS = this.create("${COMMAND_PREFIX}calculateseatpositions", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
@JvmStatic
val CHANGE_BOX_COUNT = this.create("${COMMAND_PREFIX}boxcount", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
@JvmStatic
val SPECTATE_BATTLE = this.create("${COMMAND_PREFIX}spectatebattle", PermissionLevel.ALL_COMMANDS)
fun all(): Iterable<Permission> = this.permissions
@@ -50,7 +50,6 @@ import com.cobblemon.mod.common.pokemon.helditem.CobblemonHeldItemManager
import com.cobblemon.mod.common.util.adapters.*
import com.cobblemon.mod.common.util.adapters.RideControllerAdapter
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.ifClient
import com.google.common.collect.HashBasedTable
import com.google.gson.Gson
import com.google.gson.GsonBuilder
@@ -212,11 +211,6 @@ object PokemonSpecies : JsonDataRegistry<Species> {
this.speciesByDex.remove(old.resourceIdentifier.namespace, old.nationalPokedexNumber)
}
this.speciesByDex.put(species.resourceIdentifier.namespace, species.nationalPokedexNumber, species)
ifClient {
if (species.implemented) {
this.implemented.add(species)
}
}
}
}
@@ -291,4 +285,4 @@ object PokemonSpecies : JsonDataRegistry<Species> {
return "${species.resourceIdentifier.namespace}:${species.name}"
}
}
}
@@ -134,11 +134,6 @@ data class RidingManager(val entity: PokemonEntity) {
return controller.jumpForce(entity, driver, jumpStrength)
}
fun useRidingAltPose(entity: PokemonEntity, driver: Player): Boolean {
val controller = getController(entity) ?: return false
return controller.useRidingAltPose(entity, driver)
}
/**
* Used to supply the delta for the lerp() between velocity
* vectors. Called inertia for now as the way it feels when
@@ -111,8 +111,6 @@ interface RideController : Encodable, Decodable {
fun useAngVelSmoothing(entity: PokemonEntity): Boolean = false
fun useRidingAltPose(entity: PokemonEntity, driver: Player): Boolean = false
//If function is not overwritten by controllers then just perform the defualt
//rolling function which is roll on mousex and pitch on mousey
fun rotationOnMouseXY(
@@ -137,12 +137,6 @@ open class PCStore(
pcChangeObservable.emit(Unit)
}
fun removeListOfBoxes(boxList: List<PCBox>,lockNewSize: Boolean = false, overflowHandler: (Pokemon) -> Unit = ::relocateEvictedBoxPokemon){
this.lockedSize = lockNewSize
boxes.removeAll(boxList)
boxList.flatMap { it.asIterable() }.forEach(overflowHandler)
pcChangeObservable.emit(Unit)
}
fun tryRestoreBackedUpPokemon() {
var newPosition = getFirstAvailablePosition()
@@ -10,6 +10,7 @@ package com.cobblemon.mod.common.battles.interpreter.instructions
import com.bedrockk.molang.runtime.MoLangRuntime
import com.cobblemon.mod.common.api.battles.interpreter.BattleMessage
import com.cobblemon.mod.common.api.battles.interpreter.Effect
import com.cobblemon.mod.common.api.battles.model.PokemonBattle
import com.cobblemon.mod.common.api.battles.model.actor.BattleActor
import com.cobblemon.mod.common.api.moves.animations.ActionEffectContext
@@ -23,11 +24,13 @@ import com.cobblemon.mod.common.battles.dispatch.GO
import com.cobblemon.mod.common.battles.dispatch.InstructionSet
import com.cobblemon.mod.common.battles.dispatch.UntilDispatch
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.net.messages.client.animation.PlayPosableAnimationPacket
import com.cobblemon.mod.common.net.messages.client.battle.BattleHealthChangePacket
import com.cobblemon.mod.common.net.messages.client.effect.RunPosableMoLangPacket
import com.cobblemon.mod.common.pokemon.evolution.progress.DamageTakenEvolutionProgress
import com.cobblemon.mod.common.pokemon.evolution.progress.RecoilEvolutionProgress
import com.cobblemon.mod.common.pokemon.status.statuses.persistent.PoisonBadlyStatus
import com.cobblemon.mod.common.pokemon.status.statuses.persistent.PoisonStatus
import com.cobblemon.mod.common.util.asIdentifierDefaultingNamespace
import com.cobblemon.mod.common.util.battleLang
@@ -67,49 +70,40 @@ class DamageInstruction(
}
}
}
val newHealth = privateMessage.argumentAt(1)?.split(" ")?.get(0) ?: return
val effect = privateMessage.effect()
val source = privateMessage.battlePokemonFromOptional(battle)
source?.let { ShowdownInterpreter.broadcastOptionalAbility(battle, effect, it) }
}
private fun doRecoilEvoChecks(battlePokemon: BattlePokemon) {
battlePokemon.effectedPokemon.let { pokemon ->
if (RecoilEvolutionProgress.supports(pokemon)) {
val healthStr = privateMessage.argumentAt(1) ?: throw UnsupportedOperationException(
"Cant get recoil string"
)
val newHealth =
"([0-9]+).*".toRegex().find(healthStr)?.groups?.get(1)?.value?.toIntOrNull()
?: throw UnsupportedOperationException("Cant get recoil string")
val difference = pokemon.currentHealth - newHealth
if (difference > 0) {
val progress = pokemon.evolutionProxy.current()
.progressFirstOrCreate({ it is RecoilEvolutionProgress }) { RecoilEvolutionProgress() }
progress.updateProgress(RecoilEvolutionProgress.Progress(progress.currentProgress().recoil + difference))
}
}
if (source != null) {
ShowdownInterpreter.broadcastOptionalAbility(battle, effect, source)
}
}
override fun runActionEffect(battle: PokemonBattle, runtime: MoLangRuntime) {
val effect = privateMessage.effect()
val battlePokemon = publicMessage.battlePokemon(0, actor.battle) ?: return
val publicPokemon = publicMessage.battlePokemon(0, actor.battle) ?: return
var status = effect?.id?.let { Statuses.getStatus(it) }
battle.dispatch {
val pokemon = privateMessage.battlePokemon(0, battle) ?: return@dispatch GO
//Showdown doesnt tell us on damage if its poison or toxic so we gotta consult the entity
if (status is PoisonStatus) {
status = pokemon.effectedPokemon.status?.status ?: status
val isToxic = publicPokemon.effectedPokemon.status?.status is PoisonBadlyStatus
val realStatus = if (isToxic) PoisonBadlyStatus() else status
// Damage effects without a action effect receive the generic damage effect
val actionEffect = if (realStatus != null) {
realStatus.getActionEffect()
} else if (effect != null) {
ActionEffects.actionEffects[cobblemonResource("generic_damage")]
} else {
null
}
// Damage effects without a action effect receive the generic damage effect
val actionEffect = status?.getActionEffect() ?: effect?.let {
ActionEffects.actionEffects["generic_damage".asIdentifierDefaultingNamespace()]
} ?: return@dispatch GO
if (actionEffect == null) {
return@dispatch GO
}
val providers = mutableListOf<Any>(battle)
battlePokemon.effectedPokemon.entity?.let { UsersProvider(it) }?.let(providers::add)
val pokemonEntity = publicPokemon.effectedPokemon.entity
if (pokemonEntity != null) {
providers.add(UsersProvider(pokemonEntity))
}
val context = ActionEffectContext(
actionEffect = actionEffect,
@@ -125,72 +119,24 @@ class DamageInstruction(
}
override fun postActionEffect(battle: PokemonBattle) {
val newHealth = privateMessage.argumentAt(1)?.split(" ")?.get(0) ?: return
val hpStatus = privateMessage.argumentAt(1)?.split(" ")?.get(0)!!
var causedFaint = hpStatus == "0"
val remainingHealth = hpStatus.split("/")[0].toFloat()
val maxHealth = hpStatus.split("/").getOrNull(1)?.toFloat()
val battlePokemon = publicMessage.battlePokemon(0, actor.battle) ?: return
var causedFaint = newHealth == "0"
val effect = privateMessage.effect()
val source = privateMessage.battlePokemonFromOptional(battle)
val lastCauser = instructionSet.getMostRecentCauser(comparedTo = this)
val pokemonName = battlePokemon.getName()
val pokemonEntity = battlePokemon.entity
battle.dispatch {
val pokemonName = battlePokemon.getName()
val pokemonEntity = battlePokemon.entity
//Play recoil animation if the pokemon recoiling isnt dead
if (!causedFaint && pokemonEntity != null) {
val pkt = PlayPosableAnimationPacket(pokemonEntity.id, setOf("recoil"), emptyList())
pkt.sendToPlayersAround(
x = pokemonEntity.x,
y = pokemonEntity.y,
z = pokemonEntity.z,
worldKey = pokemonEntity.level().dimension(),
distance = 50.0
)
}
val newHealthRatio: Float
val remainingHealth = newHealth.split("/")[0].toInt()
playRecoilAnim(pokemonEntity, causedFaint)
if (effect != null) {
val lang = when (effect.id) {
"blacksludge", "stickybarb", "jabocaberry", "rowapberry" -> battleLang("damage.item", pokemonName, effect.typelessData)
"brn", "psn", "tox" -> {
val status = Statuses.getStatus(effect.id)?.name?.path ?: return@dispatch GO
lang("status.$status.hurt", pokemonName)
}
"aftermath", "innardsout" -> battleLang("damage.generic", pokemonName)
"chloroblast", "steelbeam" -> battleLang("damage.mindblown", pokemonName)
"jumpkick" -> battleLang("damage.highjumpkick", pokemonName)
else -> battleLang("damage.${effect.id}", pokemonName, source?.getName() ?: Component.literal("UNKOWN"))
}
battle.broadcastChatMessage(lang.red())
sendStatusMessage(battle, effect, pokemonName, source)
}
if (causedFaint) {
newHealthRatio = 0F
battle.dispatch {
battlePokemon.effectedPokemon.currentHealth = 0
battlePokemon.sendUpdate()
GO
}
causedFaint = true
} else {
val maxHealth = newHealth.split("/")[1].toInt()
val difference = maxHealth - remainingHealth
newHealthRatio = remainingHealth.toFloat() / maxHealth
battle.dispatchToFront {
battlePokemon.effectedPokemon.currentHealth = remainingHealth
if (difference > 0) {
battlePokemon.effectedPokemon.let { pokemon ->
if (DamageTakenEvolutionProgress.supports(pokemon)) {
val progress = pokemon.evolutionProxy.current().progressFirstOrCreate({ it is DamageTakenEvolutionProgress }) { DamageTakenEvolutionProgress() }
progress.updateProgress(DamageTakenEvolutionProgress.Progress(progress.currentProgress().amount + difference))
}
}
}
battlePokemon.sendUpdate()
GO
}
}
privateMessage.pnxAndUuid(0)?.let { (pnx, _) -> battle.sendSidedUpdate(actor, BattleHealthChangePacket(pnx, remainingHealth.toFloat()), BattleHealthChangePacket(pnx, newHealthRatio)) }
updateHealth(battle, battlePokemon, remainingHealth, maxHealth)
battle.minorBattleActions[battlePokemon.uuid] = privateMessage
if (lastCauser is MoveInstruction) {
@@ -215,4 +161,82 @@ class DamageInstruction(
}
}
private fun updateHealth(battle: PokemonBattle, battlePokemon: BattlePokemon, remainingHealth: Float, maxHealth: Float?) {
val causedFaint = maxHealth == null
val newHealthRatio = if (maxHealth == null) 0F else remainingHealth / maxHealth
if (causedFaint) {
battle.dispatch {
battlePokemon.effectedPokemon.currentHealth = 0
battlePokemon.sendUpdate()
GO
}
}
else {
val difference = maxHealth - remainingHealth
battle.dispatchToFront {
battlePokemon.effectedPokemon.currentHealth = remainingHealth.toInt()
updateDamageTakenEvo(battlePokemon, difference.toInt())
battlePokemon.sendUpdate()
GO
}
}
privateMessage.pnxAndUuid(0)?.let { (pnx, _ ) ->
battle.sendSidedUpdate(actor, BattleHealthChangePacket(pnx, remainingHealth), BattleHealthChangePacket(pnx, newHealthRatio))
}
}
private fun doRecoilEvoChecks(battlePokemon: BattlePokemon) {
battlePokemon.effectedPokemon.let { pokemon ->
if (RecoilEvolutionProgress.supports(pokemon)) {
val healthStr = privateMessage.argumentAt(1) ?: throw UnsupportedOperationException("Cant get recoil string")
val newHealth =
"([0-9]+).*".toRegex().find(healthStr)?.groups?.get(1)?.value?.toIntOrNull()
?: throw UnsupportedOperationException("Cant get recoil string")
val difference = pokemon.currentHealth - newHealth
if (difference > 0) {
val progress = pokemon.evolutionProxy.current()
.progressFirstOrCreate({ it is RecoilEvolutionProgress }) { RecoilEvolutionProgress() }
progress.updateProgress(RecoilEvolutionProgress.Progress(progress.currentProgress().recoil + difference))
}
}
}
}
private fun sendStatusMessage(battle: PokemonBattle, effect: Effect, pokemonName: Component, source: BattlePokemon?) {
val lang = when (effect.id) {
"blacksludge", "stickybarb", "jabocaberry", "rowapberry" -> battleLang("damage.item", pokemonName, effect.typelessData)
"brn", "psn", "tox" -> {
val status = Statuses.getStatus(effect.id)?.name?.path
lang("status.$status.hurt", pokemonName)
}
"aftermath", "innardsout" -> battleLang("damage.generic", pokemonName)
"chloroblast", "steelbeam" -> battleLang("damage.mindblown", pokemonName)
"jumpkick" -> battleLang("damage.highjumpkick", pokemonName)
else -> battleLang("damage.${effect.id}", pokemonName, source?.getName() ?: Component.literal("UNKOWN"))
}
battle.broadcastChatMessage(lang.red())
}
private fun playRecoilAnim(pokemonEntity: PokemonEntity?, causedFaint: Boolean) {
if (!causedFaint && pokemonEntity != null) {
val pkt = PlayPosableAnimationPacket(pokemonEntity.id, setOf("recoil"), emptyList())
pkt.sendToPlayersAround(
x = pokemonEntity.x,
y = pokemonEntity.y,
z = pokemonEntity.z,
worldKey = pokemonEntity.level().dimension(),
distance = 50.0
)
}
}
private fun updateDamageTakenEvo(battlePokemon: BattlePokemon, damageTaken: Int) {
battlePokemon.effectedPokemon.let { pokemon ->
if (DamageTakenEvolutionProgress.supports(pokemon)) {
val progress = pokemon.evolutionProxy.current().progressFirstOrCreate({ it is DamageTakenEvolutionProgress }) { DamageTakenEvolutionProgress() }
progress.updateProgress(DamageTakenEvolutionProgress.Progress(progress.currentProgress().amount + damageTaken))
}
}
}
}
@@ -18,7 +18,6 @@ import com.cobblemon.mod.common.util.math.fromEulerXYZDegrees
import net.minecraft.client.gui.GuiGraphics
import net.minecraft.network.chat.Component
import net.minecraft.world.item.ItemStack
import net.minecraft.world.phys.Vec3
import org.joml.Quaternionf
import org.joml.Vector3f
@@ -116,10 +115,9 @@ class ModelWidget(
heldItemRenderer.renderOnModel(
state.currentModel!!,
heldItem?: ItemStack.EMPTY,
state,
state.locatorStates,
matrices,
context.bufferSource(),
Vec3(0.0,-90.0,-90.0)
context.bufferSource()
)
matrices.popPose()
@@ -11,24 +11,24 @@ package com.cobblemon.mod.common.client.render.item
import com.cobblemon.mod.common.api.tags.CobblemonItemTags
import com.cobblemon.mod.common.api.tags.CobblemonItemTags.WEARABLE_FACE_ITEMS
import com.cobblemon.mod.common.api.tags.CobblemonItemTags.WEARABLE_HAT_ITEMS
import com.cobblemon.mod.common.client.entity.PokemonClientDelegate
import com.cobblemon.mod.common.client.render.MatrixWrapper
import com.cobblemon.mod.common.client.render.models.blockbench.NullObjectParser
import com.cobblemon.mod.common.client.render.models.blockbench.PosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.PosableState
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.mojang.blaze3d.vertex.PoseStack
import com.mojang.math.Axis
import net.minecraft.client.Minecraft
import net.minecraft.client.renderer.LightTexture
import net.minecraft.client.renderer.MultiBufferSource
import net.minecraft.client.renderer.entity.ItemRenderer
import net.minecraft.client.renderer.texture.OverlayTexture
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.item.ItemDisplayContext
import net.minecraft.world.item.ItemStack
import net.minecraft.world.phys.Vec3
class HeldItemRenderer {
private val itemRenderer: ItemRenderer = Minecraft.getInstance().itemRenderer
private var displayContext: ItemDisplayContext = ItemDisplayContext.FIXED
class HeldItemRenderer() {
private val itemRenderer = Minecraft.getInstance().itemRenderer
private var displayContext = ItemDisplayContext.FIXED
private var scale = 1.0f
companion object {
const val ITEM_FACE = "item_face"
@@ -37,130 +37,99 @@ class HeldItemRenderer {
}
fun render(
entity: LivingEntity?,
entity: PokemonEntity?,
model: PosableModel,
item: ItemStack,
locators: Map<String, MatrixWrapper>,
poseStack: PoseStack,
buffer: MultiBufferSource,
light: Int,
seed: Int,
rotation: Vec3
seed: Int
) {
if (item.isEmpty) return
displayContext = ItemDisplayContext.FIXED
poseStack.pushPose()
when {
//item_face locator
(locators.containsKey(ITEM_FACE) && item.`is`(WEARABLE_FACE_ITEMS)) -> {
displayContext = model.getLocatorDisplayContext(ITEM_FACE) ?: ItemDisplayContext.HEAD
poseStack.mulPose(locators[ITEM_FACE]!!.matrix)
poseStack.translate(0f, 0f, .28f)
poseStack.scale(0.7f, 0.7f, 0.7f)
poseStack.translate(0f, 0f, .28f * scale)
poseStack.scale(0.7f * scale, 0.7f * scale, 0.7f * scale)
}
//item_hat locator
(locators.containsKey(ITEM_HAT) && item.`is`(WEARABLE_HAT_ITEMS)) -> {
(locators.containsKey("item_hat") && item.`is`(WEARABLE_HAT_ITEMS)) -> {
displayContext = model.getLocatorDisplayContext(ITEM_HAT) ?: ItemDisplayContext.HEAD
poseStack.mulPose(locators[ITEM_HAT]!!.matrix)
poseStack.translate(0f, -0.26f, 0f)
poseStack.scale(.68f, .68f, .68f)
poseStack.mulPose(locators["item_hat"]!!.matrix)
poseStack.translate(0f, -0.26f * scale, 0f)
poseStack.scale(.68f * scale, .68f * scale, .68f * scale)
}
//item locator
(locators.containsKey(ITEM)) -> {
(locators.containsKey("item")) -> {
updateModifiers("item",locators)
poseStack.mulPose(locators["item"]!!.matrix)
displayContext = model.getLocatorDisplayContext(ITEM) ?: ItemDisplayContext.FIXED
poseStack.mulPose(locators[ITEM]!!.matrix)
applyContextTransformation(poseStack, rotation)
when (displayContext) {
ItemDisplayContext.FIXED -> {
poseStack.translate(0f, 0.01666f * scale, 0f)
poseStack.scale(.5f * scale, .5f * scale, .5f * scale)
poseStack.mulPose(Axis.XP.rotationDegrees(90f))
}
ItemDisplayContext.THIRD_PERSON_RIGHT_HAND -> {
poseStack.translate(0.075f* scale, 0f * scale, -0.05f* scale)
poseStack.scale(scale, scale, scale)
poseStack.mulPose(Axis.XP.rotationDegrees(-90f))
poseStack.mulPose(Axis.YP.rotationDegrees(-90f))
}
else -> {
poseStack.scale(scale, scale, scale)
}
}
}
// Don't render any item
else -> {
else -> { // Don't render any item
poseStack.popPose()
return
}
}
itemRenderer.renderStatic(entity, item, displayContext, (displayContext==ItemDisplayContext.THIRD_PERSON_LEFT_HAND), poseStack, buffer, null, light, OverlayTexture.NO_OVERLAY, seed)
itemRenderer.renderStatic(entity, item, displayContext, false, poseStack, buffer, null, light, OverlayTexture.NO_OVERLAY, seed)
poseStack.popPose()
}
private fun renderAnimationItem(
model: PosableModel,
state: PosableState,
locators: Map<String, MatrixWrapper>,
poseStack: PoseStack,
buffer: MultiBufferSource,
light: Int,
entity: LivingEntity?,
rotation: Vec3
) {
state.itemRenderingLocations.forEach { (locatorName, item) ->
poseStack.pushPose()
if (locators.containsKey(locatorName)) {
displayContext = model.getLocatorDisplayContext(locatorName)?: ItemDisplayContext.FIXED
poseStack.mulPose(locators[locatorName]!!.matrix)
applyContextTransformation(poseStack, rotation)
}
itemRenderer.renderStatic(entity, item, displayContext, (displayContext==ItemDisplayContext.THIRD_PERSON_LEFT_HAND), poseStack, buffer, null, light, OverlayTexture.NO_OVERLAY, 0)
poseStack.popPose()
}
}
fun renderOnModel(
model: PosableModel,
item: ItemStack,
state: PosableState,
locators: Map<String, MatrixWrapper>,
poseStack: PoseStack,
buffer: MultiBufferSource,
rotation: Vec3 = Vec3(0.0,0.0,0.0),
light: Int = LightTexture.pack(11, 7),
) {
val locators: Map<String, MatrixWrapper> = state.locatorStates
if (state.itemRenderingLocations.isNotEmpty()) {
renderAnimationItem(model, state, locators, poseStack, buffer, light, null, rotation)
}
else if (!item.`is`(CobblemonItemTags.HIDDEN_ITEMS)) {
render(null, model, item, locators, poseStack, buffer, light, 0, rotation)
}
light: Int = LightTexture.pack(11, 7)
){
if (!item.`is`(CobblemonItemTags.HIDDEN_ITEMS)) render(null, model, item, locators, poseStack, buffer, light, 0)
}
fun renderOnEntity(
entity: LivingEntity,
item: ItemStack,
entity: PokemonEntity,
delegate: PokemonClientDelegate,
model: PosableModel,
state: PosableState,
poseStack: PoseStack,
buffer: MultiBufferSource,
light: Int,
rotation: Vec3 = Vec3(0.0,0.0,0.0)
light: Int
) {
val locators: Map<String, MatrixWrapper> = state.locatorStates
if (state.itemRenderingLocations.isNotEmpty()) {
renderAnimationItem(model, state, locators, poseStack, buffer, light, entity, rotation)
}
else {
render(entity, model, item, locators, poseStack, buffer, light, 0, rotation)
}
val shownItem = entity.shownItem
val locators: Map<String, MatrixWrapper> = delegate.locatorStates
render(entity, model, shownItem, locators, poseStack, buffer, light, 0)
}
private fun applyContextTransformation(poseStack: PoseStack, rotation: Vec3) {
when (displayContext) {
ItemDisplayContext.FIXED -> {
poseStack.mulPose(Axis.XP.rotationDegrees(90.0f))
poseStack.scale(.5f, .5f, .5f )
poseStack.translate(0f, 0.01666f, 0f)
private fun updateModifiers(name: String, locators: Map<String, MatrixWrapper>) {
locators.forEach { (locator: String, m: MatrixWrapper) ->
val modifiers: Map<String, Float>
if (locator.startsWith("_null_$name[")) {
modifiers = NullObjectParser.parseNullObject(locator).modifiers
if (modifiers.containsKey("scale")) scale = modifiers["scale"]!!
if (modifiers.containsKey("mode")) displayContext = ItemDisplayContext.entries[((modifiers["mode"]!!).toInt()) % 9]
return
}
ItemDisplayContext.THIRD_PERSON_RIGHT_HAND, ItemDisplayContext.THIRD_PERSON_LEFT_HAND -> {
poseStack.mulPose(Axis.XP.rotationDegrees((rotation.x).toFloat()))
poseStack.mulPose(Axis.YP.rotationDegrees((rotation.y).toFloat()))
poseStack.mulPose(Axis.ZP.rotationDegrees((rotation.z).toFloat()))
poseStack.translate(0.025f * if (displayContext==ItemDisplayContext.THIRD_PERSON_LEFT_HAND) 1 else -1 , 0.0f, 0.0f)
}
ItemDisplayContext.HEAD -> {
poseStack.mulPose(Axis.XP.rotationDegrees(90.0f))
poseStack.scale(.6f, .6f, .6f)
poseStack.translate(0f, -0.6f, 0f)
}
else -> {}
}
}
}
@@ -37,7 +37,6 @@ import net.minecraft.nbt.Tag
import net.minecraft.resources.ResourceLocation
import net.minecraft.world.entity.player.Player
import net.minecraft.world.item.ItemStack
import net.minecraft.world.phys.Vec3
class PokemonOnShoulderRenderer<T : Player>(renderLayerParent: RenderLayerParent<T, PlayerModel<T>>) : RenderLayer<T, PlayerModel<T>>(renderLayerParent) {
@@ -164,10 +163,9 @@ class PokemonOnShoulderRenderer<T : Player>(renderLayerParent: RenderLayerParent
heldItemRenderer.renderOnModel(
model,
shoulderData.shownItem,
state,
state.locatorStates,
matrixStack,
buffer,
Vec3(0.0,-90.0,-90.0)
buffer
)
model.setDefault()
@@ -0,0 +1,50 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench
/**
* Uses the name of null objects in a model to get modifier values for a locator.
* @author Josh
*/
object NullObjectParser {
fun parseNullObject(input: String): NullObjectModifier {
// Extract modifiedLocator
val modifiedLocator = input.replaceFirst("^_null_".toRegex(), "").replace("\\[.*\\]$".toRegex(), "")
// Extract modifiers
val modifiers: MutableMap<String, Float> = HashMap()
val start = input.indexOf('[')
val end = input.indexOf(']')
if (start != -1 && end != -1 && end > start) {
val modifierPart = input.substring(start + 1, end)
val modifierPairs = modifierPart.split(",".toRegex()).dropLastWhile { it.isEmpty() }.toTypedArray()
for (pair in modifierPairs) {
val keyValue = pair.split("=".toRegex()).dropLastWhile { it.isEmpty() }.toTypedArray()
if (keyValue.size == 2) {
val key = keyValue[0].trim { it <= ' ' }
try {
val value = keyValue[1].trim { it <= ' ' }.toFloat()
modifiers[key] = value
} catch (e: NumberFormatException) {
System.err.println("Invalid number format for: " + keyValue[1])
}
}
}
}
return NullObjectModifier(modifiedLocator, modifiers)
}
/**
* Stores modifiers for a particular locator.
*/
class NullObjectModifier(val locatorName: String, val modifiers: Map<String, Float>)
}
@@ -17,7 +17,6 @@ import com.cobblemon.mod.common.api.molang.MoLangFunctions.addFunctions
import com.cobblemon.mod.common.api.molang.MoLangFunctions.setup
import com.cobblemon.mod.common.client.ClientMoLangFunctions.animationFunctions
import com.cobblemon.mod.common.client.ClientMoLangFunctions.setupClient
import com.cobblemon.mod.common.client.entity.NPCClientDelegate
import com.cobblemon.mod.common.client.entity.PokemonClientDelegate
import com.cobblemon.mod.common.client.render.AnimatedModelTextureSupplier
import com.cobblemon.mod.common.client.render.ModelLayer
@@ -57,7 +56,6 @@ import net.minecraft.client.renderer.texture.DynamicTexture
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.Mth
import net.minecraft.world.entity.Entity
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.item.ItemDisplayContext
import net.minecraft.world.phys.Vec3
import org.joml.Matrix4f
@@ -36,18 +36,14 @@ import com.cobblemon.mod.common.client.render.models.blockbench.quirk.QuirkData
import com.cobblemon.mod.common.entity.PosableEntity
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.util.asIdentifierDefaultingNamespace
import com.mojang.brigadier.StringReader
import net.minecraft.client.Minecraft
import net.minecraft.client.multiplayer.ClientLevel
import net.minecraft.client.resources.sounds.SimpleSoundInstance
import net.minecraft.commands.arguments.item.ItemParser
import net.minecraft.sounds.SoundEvent
import net.minecraft.sounds.SoundSource
import net.minecraft.world.entity.Entity
import net.minecraft.world.item.ItemStack
import net.minecraft.world.phys.Vec3
import org.joml.Matrix4f
import java.util.*
import java.util.concurrent.ConcurrentLinkedQueue
/**
@@ -128,10 +124,6 @@ abstract class PosableState : Schedulable {
/** This gets called 500 million times so use a mutable value for runtime */
private val reusableAnimTime = DoubleValue(0.0)
val itemRenderingLocations = mutableMapOf<String, ItemStack>()
// var itemRenderingLocation = ""
// var animationItem : ItemStack? = null
/** All of the MoLang functions that can be applied to something with this state. */
val functions = QueryStruct(hashMapOf())
.addFunction("anim_time") {
@@ -156,24 +148,6 @@ abstract class PosableState : Schedulable {
)
}
}
.addFunction("render_item") { params ->
if (params.get<MoValue>(0) !is StringValue) return@addFunction Unit
val client = Minecraft.getInstance().connection ?: return@addFunction Unit
val result = ItemParser(client.registryAccess()).parse(StringReader(params.getString(0)))
val item = ItemStack(result.item)
item.applyComponents(result.components)
val renderLocation = if (params.contains(1)) params.getString(1) else "item"
if (!item.isEmpty && locatorStates.containsKey(renderLocation)) {
itemRenderingLocations.put(renderLocation, item)
} else {
if (itemRenderingLocations.containsKey(renderLocation)) itemRenderingLocations.remove(renderLocation)
return@addFunction Unit
}
}
.addFunction("clear_items") { itemRenderingLocations.clear() }
.addFunction("play_animation") { params ->
val animationParameter = params.get<MoValue>(0)
val animation = if (animationParameter is ObjectValue<*>) {
@@ -9,7 +9,6 @@
package com.cobblemon.mod.common.client.render.npc
import com.cobblemon.mod.common.client.entity.NPCClientDelegate
import com.cobblemon.mod.common.client.render.item.HeldItemRenderer
import com.cobblemon.mod.common.client.render.models.blockbench.PosableEntityModel
import com.cobblemon.mod.common.client.render.models.blockbench.npc.PosableNPCModel
import com.cobblemon.mod.common.client.render.models.blockbench.repository.RenderContext
@@ -20,7 +19,6 @@ import net.minecraft.client.renderer.MultiBufferSource
import net.minecraft.client.renderer.entity.EntityRendererProvider.Context
import net.minecraft.client.renderer.entity.LivingEntityRenderer
import net.minecraft.resources.ResourceLocation
import net.minecraft.world.phys.Vec3
import kotlin.math.min
class NPCRenderer(context: Context) : LivingEntityRenderer<NPCEntity, PosableEntityModel<NPCEntity>>(context, PosableNPCModel(), 0.5f) {
@@ -28,8 +26,6 @@ class NPCRenderer(context: Context) : LivingEntityRenderer<NPCEntity, PosableEnt
return VaryingModelRepository.getTexture(entity.npc.resourceIdentifier, (entity.delegate as NPCClientDelegate))
}
private val heldItemRenderer = HeldItemRenderer()
override fun render(
entity: NPCEntity,
entityYaw: Float,
@@ -60,20 +56,6 @@ class NPCRenderer(context: Context) : LivingEntityRenderer<NPCEntity, PosableEnt
model.blue = 1F
model.resetLayerContext()
if (entity.deathTime < 1){
//Render Held Item
heldItemRenderer.renderOnEntity(
entity,
entity.mainHandItem,
model,
clientDelegate,
poseMatrix,
buffer,
packedLight,
Vec3(-90.0,0.0,0.0)
)
}
// if (this.shouldRenderLabel(entity)) {
// this.renderLabelIfPresent(entity, entity.displayName, poseMatrix, buffer, packedLight)
// }
@@ -101,7 +101,7 @@ class PokemonRenderer(
packedLight: Int
) {
val clientDelegate = entity.delegate as PokemonClientDelegate
shadowRadius = (min((entity.boundingBox.maxX - entity.boundingBox.minX), (entity.boundingBox.maxZ) - (entity.boundingBox.minZ)).toFloat() / 1.5F * (entity.delegate as PokemonClientDelegate).entityScaleModifier)/entity.scale
shadowRadius = min((entity.boundingBox.maxX - entity.boundingBox.minX), (entity.boundingBox.maxZ) - (entity.boundingBox.minZ)).toFloat() / 1.5F * (entity.delegate as PokemonClientDelegate).entityScaleModifier
model.posableModel = VaryingModelRepository.getPoser(entity.pokemon.species.resourceIdentifier, clientDelegate)
model.posableModel.context = model.context
model.setupEntityTypeContext(entity)
@@ -160,13 +160,11 @@ class PokemonRenderer(
//Render Held Item
heldItemRenderer.renderOnEntity(
entity,
entity.shownItem,
model.posableModel,
clientDelegate,
model.posableModel,
poseMatrix,
buffer,
packedLight,
Vec3(0.0,-90.0,90.0)
packedLight
)
}
@@ -1,138 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.command
import com.cobblemon.mod.common.api.permission.CobblemonPermissions
import com.cobblemon.mod.common.api.storage.pc.PCBox
import com.cobblemon.mod.common.api.storage.pc.PCStore
import com.cobblemon.mod.common.api.text.*
import com.cobblemon.mod.common.util.*
import com.mojang.brigadier.Command
import com.mojang.brigadier.CommandDispatcher
import com.mojang.brigadier.arguments.IntegerArgumentType
import com.mojang.brigadier.context.CommandContext
import net.minecraft.commands.CommandSourceStack
import net.minecraft.commands.Commands.argument
import net.minecraft.commands.Commands.literal
import net.minecraft.commands.arguments.EntityArgument
import net.minecraft.commands.arguments.selector.EntitySelector
import net.minecraft.server.level.ServerPlayer
object ChangePCBoxesCommand {
private const val NAME = "boxcount"
fun register(dispatcher : CommandDispatcher<CommandSourceStack>) {
dispatcher.register(literal(NAME)
.permission(CobblemonPermissions.CHANGE_BOX_COUNT)
.then(literal("query").then(
argument("player", EntityArgument.player()).executes(::executeQuery))
)
.then(literal("add").then(
argument("player", EntityArgument.player()).then(
argument("amount", IntegerArgumentType.integer(1, 1000)).executes(::executeAdd)))
)
.then(literal("remove").then(
argument("player", EntityArgument.player()).then(
argument("amount", IntegerArgumentType.integer(1, 1000)).executes(::executeRemove)))
)
.then(literal("set").then(
argument("player", EntityArgument.player()).then(
argument("amount", IntegerArgumentType.integer(1, 1000)).executes(::executeSet)))
)
)
}
private fun executeQuery(context: CommandContext<CommandSourceStack>): Int {
val player = context.getArgument("player", EntitySelector::class.java).findSinglePlayer(context.source)
val playerPc = player.pc()
context.source.sendSystemMessage(lang("command.boxcount", player.name, playerPc.boxes.size))
return Command.SINGLE_SUCCESS
}
private fun executeAdd(context: CommandContext<CommandSourceStack>): Int {
val player = context.getArgument("player", EntitySelector::class.java).findSinglePlayer(context.source)
val playerPc = player.pc()
val amount = context.getArgument("amount", Int::class.java)
playerPc.resize(playerPc.boxes.size + amount, true)
playerPc.sendTo(player)
context.source.sendSystemMessage(lang("command.changeboxcount", player.name, playerPc.boxes.size).green())
return Command.SINGLE_SUCCESS
}
private fun executeRemove(context: CommandContext<CommandSourceStack>): Int {
val player = context.getArgument("player", EntitySelector::class.java).findSinglePlayer(context.source)
val playerPc = player.pc()
val amount = context.getArgument("amount", Int::class.java)
if (amount < playerPc.boxes.size) {
val emptyBoxes = playerPc.boxes.filter { it.getNonEmptySlots().isEmpty() }
if (emptyBoxes.size >= amount) {
remove(context,player, playerPc, amount, emptyBoxes)
return Command.SINGLE_SUCCESS
}
else {
context.source.sendSystemMessage(lang("command.changeboxcount.removing_not_empty_box").red().append("\n").append(
lang("command.changeboxcount.force_remove").gray().onClick(true){remove(context,player, playerPc, amount, emptyBoxes)}
))
return 0
}
}
else {
context.source.sendSystemMessage(lang("command.changeboxcount.removing_too_many_boxes", player.name, playerPc.boxes.size).red())
return 0
}
}
private fun executeSet(context: CommandContext<CommandSourceStack>): Int {
val player = context.getArgument("player", EntitySelector::class.java).findSinglePlayer(context.source)
val playerPc = player.pc()
val amount = context.getArgument("amount", Int::class.java)
if (amount < playerPc.boxes.size) {
val emptyBoxes = playerPc.boxes.filter { it.getNonEmptySlots().isEmpty() }
val deleteAmount = playerPc.boxes.size - amount
if (emptyBoxes.size <= deleteAmount) {
context.source.sendSystemMessage(lang("command.changeboxcount.removing_not_empty_box").red().append("\n").append(
lang("command.changeboxcount.force_remove").gray().onClick(true){ remove(context,player, playerPc, deleteAmount, emptyBoxes) }
))
return 0
}
else {
remove(context,player, playerPc, deleteAmount, emptyBoxes)
return Command.SINGLE_SUCCESS
}
}
set(context,player, playerPc, amount)
return Command.SINGLE_SUCCESS
}
private fun set(context: CommandContext<CommandSourceStack>,player: ServerPlayer, playerPc: PCStore, amount: Int){
playerPc.resize(amount, true)
playerPc.sendTo(player)
context.source.sendSystemMessage(lang("command.changeboxcount", player.name, playerPc.boxes.size).green())
}
private fun remove(context: CommandContext<CommandSourceStack>,player: ServerPlayer, playerPc: PCStore, amount: Int,emptyBoxes: List<PCBox>){
if (amount <= emptyBoxes.size) {
playerPc.removeListOfBoxes(emptyBoxes.takeLast(amount),true)
}
else {
val slicedBoxes = emptyBoxes + playerPc.boxes.takeLast(amount - emptyBoxes.size)
playerPc.removeListOfBoxes(slicedBoxes,true)
}
playerPc.initialize()
playerPc.sendTo(player)
context.source.sendSystemMessage(lang("command.changeboxcount", player.name, playerPc.boxes.size).green())
}
}
@@ -1,41 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.command
import com.cobblemon.mod.common.api.permission.CobblemonPermissions
import com.cobblemon.mod.common.net.serverhandling.battle.SpectateBattleHandler
import com.cobblemon.mod.common.util.permission
import com.mojang.brigadier.Command
import com.mojang.brigadier.CommandDispatcher
import com.mojang.brigadier.context.CommandContext
import net.minecraft.commands.CommandSourceStack
import net.minecraft.commands.Commands.argument
import net.minecraft.commands.Commands.literal
import net.minecraft.commands.arguments.EntityArgument
object SpectateBattleCommand {
fun register(dispatcher : CommandDispatcher<CommandSourceStack>) {
val command = literal("spectateBattle")
.permission(CobblemonPermissions.SPECTATE_BATTLE)
.then(argument("player", EntityArgument.player())
.executes(::execute))
dispatcher.register(command)
}
private fun execute(context: CommandContext<CommandSourceStack>): Int {
val player = context.source.playerOrException
val target = EntityArgument.getPlayer(context, "player")
SpectateBattleHandler.spectateBattle(target, player)
return Command.SINGLE_SUCCESS
}
}
@@ -60,6 +60,7 @@ import java.util.*
object CobblemonDataProvider : DataProvider {
// Both Forge n Fabric keep insertion order so if a registry depends on another simply register it after
internal var canReload = true
// Both Forge n Fabric keep insertion order so if a registry depends on another simply register it after
private val registries = linkedSetOf<DataRegistry>()
@@ -557,10 +557,10 @@ class NPCEntity(world: Level) : AgeableMob(CobblemonEntities.NPC, world), Npc, P
private fun pokemonExpressions(pokemon: Pokemon): List<String> {
return listOf(
"v.actioning_pokemon_name=\'${pokemon.species.name}\';",
"v.actioning_pokemon_name=\"${pokemon.species.name}\";",
"v.actioning_pokemon_level=${pokemon.level};",
"v.actioning_pokemon_ball=\'${pokemon.caughtBall.name}\';",
"v.actioning_pokemon_shiny=\'${pokemon.shiny}\';",
"v.actioning_pokemon_ball=\"${pokemon.caughtBall.name}\";",
"v.actioning_pokemon_shiny=\"${pokemon.shiny}\";",
)
}
@@ -959,7 +959,6 @@ open class PokemonEntity(
val scale = effects.mockEffect?.scale ?: (form.baseScale * pokemon.scaleModifier)
var result = this.exposedForm.hitbox.scale(scale)
result = result.withEyeHeight(this.exposedForm.eyeHeight(this) * result.height)
result = result.scale(this.scale)
return result
}
@@ -1311,7 +1310,7 @@ open class PokemonEntity(
}
} else if (form.behaviour.moving.swim.canBreatheUnderwater && !form.behaviour.moving.swim.canWalkOnWater) {
// Use half hitbox height for swimmers
val halfHeight = getDimensions(this.pose).height / 2.0
val halfHeight = form.hitbox.height * form.baseScale / 2.0
for (i in 1..halfHeight.toInt()) {
blockPos = blockPos.below()
if (!this.level().isWaterAt(blockPos) || !this.level().getBlockState(blockPos).getCollisionShape(this.level(), blockPos).isEmpty) {
@@ -1813,11 +1812,6 @@ open class PokemonEntity(
return this.riding.speed(this, controller)
}
fun useRidingAltPose(): Boolean {
val driver = this.controllingPassenger as? Player ?: return false
return this.riding.useRidingAltPose(this, driver)
}
var jumpInputStrength: Int = 0 // move this
override fun onPlayerJump(strength: Int) {
// See if this controls the hot bar element
@@ -11,7 +11,6 @@ package com.cobblemon.mod.common.net.serverhandling.battle
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.CobblemonNetwork.sendPacket
import com.cobblemon.mod.common.api.net.ServerNetworkPacketHandler
import com.cobblemon.mod.common.api.text.red
import com.cobblemon.mod.common.api.text.yellow
import com.cobblemon.mod.common.battles.BattleRegistry
import com.cobblemon.mod.common.battles.actor.PlayerBattleActor
@@ -19,7 +18,9 @@ import com.cobblemon.mod.common.net.messages.client.battle.BattleInitializePacke
import com.cobblemon.mod.common.net.messages.client.battle.BattleMessagePacket
import com.cobblemon.mod.common.net.messages.client.battle.BattleMusicPacket
import com.cobblemon.mod.common.net.messages.server.battle.SpectateBattlePacket
import com.cobblemon.mod.common.util.*
import com.cobblemon.mod.common.util.getPlayer
import com.cobblemon.mod.common.util.lang
import com.cobblemon.mod.common.util.traceFirstEntityCollision
import net.minecraft.server.MinecraftServer
import net.minecraft.server.level.ServerPlayer
import net.minecraft.world.entity.LivingEntity
@@ -47,10 +48,9 @@ object SpectateBattleHandler : ServerNetworkPacketHandler<SpectateBattlePacket>
player.sendSystemMessage(lang("ui.interact.failed").yellow())
return
}
this.spectateBattle(targetedPlayerEntity, player)
// Handle music
battle.spectators.add(player.uuid)
player.sendPacket(BattleInitializePacket(battle, null))
player.sendPacket(BattleMessagePacket(battle.chatLog))
target?.battleTheme?.let { player.sendPacket(BattleMusicPacket(it)) }
}
else {
@@ -58,27 +58,4 @@ object SpectateBattleHandler : ServerNetworkPacketHandler<SpectateBattlePacket>
}
}
fun spectateBattle(target: ServerPlayer, player: ServerPlayer) {
if (player == target) {
player.sendSystemMessage(lang("command.spectatebattle.self_spectate_disallowed").red())
return
}
if (!target.isInBattle()) {
player.sendSystemMessage(lang("command.spectatebattle.player_not_in_battle").red())
return
}
if (player.isInBattle()) {
player.sendSystemMessage(lang("command.spectatebattle.while_battling_disallowed").red())
return
}
val battle = BattleRegistry.getBattleByParticipatingPlayer(target) ?: return
battle.spectators.add(player.uuid)
player.sendPacket(BattleInitializePacket(battle, null))
player.sendPacket(BattleMessagePacket(battle.chatLog))
}
}
@@ -9,7 +9,7 @@
package com.cobblemon.mod.common.pokemon.riding.controllers
import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.MoLangMath.lerp
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.Rollable
import com.cobblemon.mod.common.api.riding.controller.RideController
@@ -19,9 +19,7 @@ import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.pokemon.riding.states.BirdAirState
import com.cobblemon.mod.common.util.*
import net.minecraft.client.Minecraft
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.util.Mth
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
@@ -34,37 +32,81 @@ class BirdAirController : RideController {
override val poseProvider = PoseProvider(PoseType.HOVER)
.with(PoseOption(PoseType.FLY) {
val player = it.passengers.firstOrNull() as? Player ?: return@PoseOption false
it.deltaMovement.length() > 0.5 })
it.deltaMovement.length() > 0.3 })
/*
.with(PoseOption(PoseType.FLY) {
val player = it.passengers.firstOrNull() as? Player ?: return@PoseOption false
player.zza > 0.0f // Checks if the player is actively attempting to move forward
})
*/
override val condition: (PokemonEntity) -> Boolean = { true }
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 135.0, 45.0)".asExpression()
var jumpVector = listOf("0".asExpression(), "0.3".asExpression(), "0".asExpression())
private set
var topSpeedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 1.0, 0.35)".asExpression()
var gravity: Expression = "0".asExpression()
private set
var glideTopSpeedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 2.0, 1.0)".asExpression()
var horizontalAcceleration: Expression = "0.1".asExpression()
private set
// Max accel is a whole 1.0 in 3 seconds. The conversion in the function below is to convert seconds to ticks
var accelExpr: Expression = "q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 3.0)), (1.0 / (20.0 * 8.0)))".asExpression()
private set
//Seconds self propelled flight (glide is not self propelled in this case)
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'AIR', 120.0, 20.0)".asExpression()
private set
//max y level for the ride
var altitudeExpr: Expression = "q.get_ride_stats('JUMP', 'AIR', 200.0, 128.0)".asExpression()
var verticalAcceleration: Expression = "0.1".asExpression()
private set
var infiniteStamina: Expression = "false".asExpression()
// Where 90 is the width of the range and 45 is the offset.
// So the handling interpolates between 135 and 45
var handlingExpr: Expression = "(q.get_ride_stats('SKILL', 'AIR') / 100) * 90 + 45".asExpression()
private set
var infiniteAltitude: Expression = "false".asExpression()
var topSpeedExpr: Expression = "(q.get_ride_stats('SPEED', 'AIR') / 100) * (1.0 - 0.35) + 0.35".asExpression()
private set
//Reaches max top speed from a standstill at minimum 8 seconds and max 3 seconds.
//This is a bit of a confusing expression and likely should be cleaned up to be more readable
var accelExpr: Expression = "(q.get_ride_stats('ACCELERATION', 'AIR') / 100) * (0.01666666666 - 0.00625) + 0.00625".asExpression()
private set
override fun speed(entity: PokemonEntity, driver: Player): Float {
//Retrieve the current bird controller state and stats
//Retrieve the current bird controller state
//val state = entity.riding.getState(KEY) { e -> BirdAirControllerState(e) }
val state = getState(entity, ::BirdAirState)
return state.rideVel.length().toFloat()
//retrieve stats
val topSpeed = getRuntime(entity).resolveDouble(topSpeedExpr)
val accel = getRuntime(entity).resolveDouble(accelExpr)
val maxGlideSpeed = topSpeed * 2
var glideSpeedChange = 0.00
//speed up and slow down based on input
if (driver.zza > 0.0 && state.currSpeed < topSpeed) {
state.currSpeed = min(state.currSpeed + accel , topSpeed)
} else if (driver.zza < 0.0 && state.currSpeed > 0.0) {
//Decelerate is currently always a constant half of max acceleration.
state.currSpeed = max(state.currSpeed - (0.0166 / 2), 0.0)
}
val rollable = driver as? Rollable
if (rollable != null) {
glideSpeedChange = sin(Math.toRadians(rollable.pitch.toDouble()))
glideSpeedChange = glideSpeedChange.pow(3)
//TODO: Possibly create a deadzone around parallel where speed isn't taken away from?
if (glideSpeedChange <= 0.0) {
//Ensures that a propelling force is still able to be applied when
//climbing in height
if (driver.zza <= 0) {
//speed decrease should be 2x speed increase?
state.currSpeed = max(state.currSpeed + (0.0166) * glideSpeedChange, 0.0 )
}
} else {
// only add to the speed if it hasn't exceeded the current
//glide angles maximum amount of speed that it can give.
state.currSpeed = min(state.currSpeed + ((0.0166 * 2) * glideSpeedChange), maxGlideSpeed)
}
}
//air resistance
state.currSpeed = max(state.currSpeed - 0.005, 0.0)
return state.currSpeed.toFloat()
}
override fun rotation(entity: PokemonEntity, driver: LivingEntity): Vec2 {
@@ -76,60 +118,62 @@ class BirdAirController : RideController {
var leftForce = 0.0
var upForce = 0.0
var forwardForce = 0.0
val state = getState(entity, ::BirdAirState)
//Perform ride velocity update
calculateRideSpaceVel(entity, driver, state)
//Translate ride space velocity to world space velocity.
val rollable = driver as? Rollable
if (rollable != null) {
//Need to deadzone this when straight up or down
// test with and without strafing added. May be wanted while moving
leftForce = -1.0 * sin(Math.toRadians(rollable.roll.toDouble()))
upForce += -1.0 * sin(Math.toRadians(rollable.pitch.toDouble())) * state.rideVel.z
forwardForce += cos(Math.toRadians(rollable.pitch.toDouble())) * state.rideVel.z
upForce = -1.0 * sin(Math.toRadians(rollable.pitch.toDouble()))
upForce += cos(Math.toRadians(rollable.pitch.toDouble())) * state.rideVel.y
forwardForce += sin(Math.toRadians(rollable.pitch.toDouble())) * state.rideVel.y
forwardForce = cos(Math.toRadians(rollable.pitch.toDouble()))
}
//TODO: Add in an upwards and downwards force when pressing space maybe?
//Bring the ride out of the sky when stamina is depleted.
if (state.stamina <= 0.0) {
upForce -= 0.3
//Leave out tap to flap right now
/*
var jumpVector = Vec3.ZERO
if (entity.jumpInputStrength > 0) {
val runtime = getRuntime(entity)
runtime.environment.query.addFunction("jump_strength") { DoubleValue(entity.jumpInputStrength.toDouble()) }
val jumpForces = this.jumpVector.map { runtime.resolveFloat(it) }
jumpVector = Vec3(jumpForces[0].toDouble(), jumpForces[1].toDouble(), jumpForces[2].toDouble())
jumpVector = jumpVector.toVector3f().mul((driver as Rollable).orientation).toVec3d()
entity.jumpInputStrength = 0
entity.addDeltaMovement(jumpVector)
}
*/
//Retrieve the current composite controller state
val state = getState(entity, ::BirdAirState)
val altitudeLimit = getRuntime(entity).resolveDouble(altitudeExpr)
val velocity = Vec3(0.0 , upForce * state.currSpeed, forwardForce * state.currSpeed)
//Only limit altitude if altitude is not infinite
if (!getRuntime(entity).resolveBoolean(infiniteAltitude)) {
//Provide a hard limit on altitude
upForce = if (entity.y >= altitudeLimit && upForce > 0) 0.0 else upForce
}
val velocity = Vec3(state.rideVel.x , upForce, forwardForce)
return velocity
}
override fun angRollVel(entity: PokemonEntity, driver: Player, deltaTime: Double): Vec3 {
val rollable = driver as? Rollable
val state = getState(entity, ::BirdAirState)
//TODO: Tie in handling
val handling = getRuntime(entity).resolveDouble(handlingExpr)
val topSpeed = getRuntime(entity).resolveDouble(topSpeedExpr)
val rotationChangeRate = 10.0
if (rollable != null) {
var yawForce = rotationChangeRate * sin(Math.toRadians(rollable.roll.toDouble()))
//for a bit of correction on the rolls influence pitch as well
var pitchForce = -0.35 * rotationChangeRate * abs(sin(Math.toRadians(rollable.roll.toDouble())))
//for a bit of correction on the rolls limit it to a quarter the amount
var pitchForce = -0.25 * rotationChangeRate * abs(sin(Math.toRadians(rollable.roll.toDouble())))
//limit rotation modulation when pitched up heavily or pitched down heavily
yawForce *= abs(cos(Math.toRadians(rollable.pitch.toDouble())))
pitchForce *= abs(cos(Math.toRadians(rollable.pitch.toDouble()))) * 1.5
//Create a deadzone for easier leveling out
if (rollable.roll <= 0.0 && rollable.roll >= -0.0) {
yawForce = 0.0
pitchForce = 0.0
}
return Vec3(yawForce, pitchForce, 0.0)
}
@@ -147,56 +191,42 @@ class BirdAirController : RideController {
deltaTime: Double
): Vec3 {
if (driver !is Rollable) return Vec3.ZERO
val rollable = driver as Rollable
val state = getState(entity, ::BirdAirState)
val handling = getRuntime(entity).resolveDouble(handlingExpr)
val topSpeed = getRuntime(entity).resolveDouble(topSpeedExpr)
//Smooth out mouse input.
val smoothingSpeed = 4
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
val xInput = xMouseSmoother.getNewDeltaValue(xMouse * 0.1 * invertRoll, deltaTime * smoothingSpeed);
val yInput = yMouseSmoother.getNewDeltaValue(yMouse * 0.1 * invertPitch, deltaTime * smoothingSpeed);
var xInput = xMouseSmoother.getNewDeltaValue(xMouse * 0.1 * invertRoll, deltaTime * smoothingSpeed);
val YInput = yMouseSmoother.getNewDeltaValue(yMouse * 0.1 * invertPitch, deltaTime * smoothingSpeed);
//limit rolling based on handling and current speed.
//modulated by speed so that when flapping idle in air you are ont wobbling around to look around
val rotMin = 15.0
var rollForce = xInput
val rotLimit = max(handling * normalizeVal(state.rideVel.length(), 0.0, topSpeed).pow(3), rotMin)
//limit rolling based on healing
val rotLimit = handling
//Limit roll by non linearly decreasing inputs towards
// a rotation limit based on the current distance from
// that rotation limit
if (abs(rollable.roll + rollForce) < rotLimit) {
if (sign(rollForce) == sign(rollable.roll).toDouble()) {
if (abs(rollable.roll + xInput) < rotLimit) {
if (sign(xInput) == sign(rollable.roll).toDouble()) {
val d = abs(abs(rollable.roll) - rotLimit)
rollForce *= (d.pow(2)) / (rotLimit.pow(2))
xInput *= (d.pow(2)) / (rotLimit.pow(2))
}
} else if (sign(rollForce) == sign(rollable.roll).toDouble()) {
rollForce = 0.0
} else if (sign(xInput) == sign(rollable.roll).toDouble()) {
xInput = 0.0
}
//Give the ability to yaw with x mouse input when at low speeds.
val yawForce = xInput * ( 1.0 - normalizeVal(state.rideVel.length(), 0.0, topSpeed).pow(3))
//yaw, pitch, roll
return Vec3(yawForce, yInput, rollForce)
return Vec3(0.0, YInput, xInput)
}
override fun canJump(
entity: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun setRideBar(entity: PokemonEntity, driver: Player): Float {
//Retrieve stamina from state
val state = getState(entity, ::BirdAirState)
return (state.stamina / 1.0f)
return true
}
override fun jumpForce(
@@ -213,190 +243,29 @@ class BirdAirController : RideController {
override fun shouldRoll(entity: PokemonEntity) = true
override fun rideFovMult(entity: PokemonEntity, driver: Player): Float {
val topSpeed = getRuntime(entity).resolveDouble(topSpeedExpr)
val glideTopSpeed = getRuntime(entity).resolveDouble(glideTopSpeedExpr)
val state = getState(entity, ::BirdAirState)
//Must I ensure that topspeed is greater than minimum?
val normalizedGlideSpeed = normalizeVal(state.rideVel.length(), topSpeed, glideTopSpeed)
//Only ever want the fov change to be a max of 0.2 and for it to have non linear scaling.
return 1.0f + normalizedGlideSpeed.pow(2).toFloat() * 0.2f
}
override fun useAngVelSmoothing(entity: PokemonEntity): Boolean = false
override fun useRidingAltPose(entity: PokemonEntity, driver: Player): Boolean {
val state = getState(entity, ::BirdAirState)
return state.gliding
}
override fun encode(buffer: RegistryFriendlyByteBuf) {
super.encode(buffer)
buffer.writeExpression(topSpeedExpr)
buffer.writeExpression(glideTopSpeedExpr)
buffer.writeExpression(accelExpr)
buffer.writeExpression(handlingExpr)
buffer.writeExpression(altitudeExpr)
buffer.writeExpression(infiniteStamina)
buffer.writeExpression(infiniteAltitude)
buffer.writeString(gravity.toString())
buffer.writeString(horizontalAcceleration.toString())
buffer.writeString(verticalAcceleration.toString())
buffer.writeString(topSpeedExpr.toString())
buffer.writeString(accelExpr.toString())
buffer.writeString(handlingExpr.toString())
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
topSpeedExpr = buffer.readExpression()
glideTopSpeedExpr = buffer.readExpression()
accelExpr = buffer.readExpression()
handlingExpr = buffer.readExpression()
altitudeExpr = buffer.readExpression()
infiniteStamina = buffer.readExpression()
infiniteAltitude = buffer.readExpression()
gravity = buffer.readString().asExpression()
horizontalAcceleration = buffer.readString().asExpression()
verticalAcceleration = buffer.readString().asExpression()
topSpeedExpr = buffer.readString().asExpression()
accelExpr = buffer.readString().asExpression()
handlingExpr = buffer.readString().asExpression()
}
companion object {
val KEY = cobblemonResource("air/bird")
}
/*
* Normalizes the given value between a min and a max.
* The result is clamped between 0.0 and 1.0, where 0.0 represents x is at or below min
* and 1.0 represents x is at or above it.
*/
fun normalizeVal(x: Double, min: Double, max: Double): Double {
require(max > min) { "max must be greater than min" }
return ((x - min) / (max - min)).coerceIn(0.0, 1.0)
}
/*
* Calculates the change in the ride space vector due to player input and ride state
*/
fun calculateRideSpaceVel(entity: PokemonEntity, driver: Player, state: BirdAirState) {
//retrieve stats
val topSpeed = getRuntime(entity).resolveDouble(topSpeedExpr)
val glideTopSpeed = getRuntime(entity).resolveDouble(glideTopSpeedExpr)
val accel = getRuntime(entity).resolveDouble(accelExpr)
val staminaStat = getRuntime(entity).resolveDouble(staminaExpr)
var glideSpeedChange = 0.0
val currSpeed = state.rideVel.length()
//Flag for determining if player is actively inputting
var activeInput = false
//speed up and slow down based on input
if (driver.zza != 0.0f && state.stamina > 0.0) {
//make sure it can't exceed top speed
val forwardInput = when {
driver.zza > 0 && state.rideVel.z > topSpeed -> 0.0
driver.zza < 0 && state.rideVel.z < (-topSpeed / 3.0) -> 0.0
else -> driver.zza.sign
}
state.rideVel = Vec3(
state.rideVel.x,
state.rideVel.y,
(state.rideVel.z + (accel * forwardInput.toDouble())))
activeInput = true
}
val rollable = driver as? Rollable
if (rollable != null) {
//Base glide speed change on current pitch of the ride.
glideSpeedChange = sin(Math.toRadians(rollable.pitch.toDouble()))
glideSpeedChange = glideSpeedChange.pow(3) * 0.5
//TODO: Possibly create a deadzone around parallel where glide doesn't affect speed?
if (glideSpeedChange <= 0.0) {
//Ensures that a propelling force is still able to be applied when
//climbing in height
if (driver.zza <= 0) {
//speed decrease should be 2x speed increase?
//state.currSpeed = max(state.currSpeed + (0.0166) * glideSpeedChange, 0.0 )
state.rideVel = Vec3(
state.rideVel.x,
state.rideVel.y,
lerp( state.rideVel.z, 0.0,glideSpeedChange * -0.0166 * 2 ))
}
} else {
// only add to the speed if it hasn't exceeded the current
//glide angles maximum amount of speed that it can give.
//state.currSpeed = min(state.currSpeed + ((0.0166 * 2) * glideSpeedChange), maxGlideSpeed)
state.rideVel = Vec3(
state.rideVel.x,
state.rideVel.y,
min(state.rideVel.z + ((0.0166 * 2) * glideSpeedChange), glideTopSpeed))
}
}
//Lateral movement based on driver input.
val latTopSpeed = topSpeed / 2.0
if (driver.xxa != 0.0f && state.stamina > 0.0) {
state.rideVel = Vec3(
(state.rideVel.x + (accel * driver.xxa)).coerceIn(-latTopSpeed, latTopSpeed),
state.rideVel.y,
state.rideVel.z)
activeInput = true
}
else {
state.rideVel = Vec3(
lerp(state.rideVel.x, 0.0, latTopSpeed / 20.0),
state.rideVel.y,
state.rideVel.z)
}
//Vertical movement based on driver input.
val vertTopSpeed = topSpeed / 2.0
val vertInput = when {
Minecraft.getInstance().options.keyJump.isDown() -> 1.0
Minecraft.getInstance().options.keyShift.isDown() -> -1.0
else -> 0.0
}
if (vertInput != 0.0 && state.stamina > 0.0) {
state.rideVel = Vec3(
state.rideVel.x,
(state.rideVel.y + (accel * vertInput)).coerceIn(-vertTopSpeed, vertTopSpeed),
state.rideVel.z)
activeInput = true
}
else {
state.rideVel = Vec3(
state.rideVel.x,
lerp(state.rideVel.y, 0.0, vertTopSpeed / 20.0),
state.rideVel.z)
}
//Check if the ride should be gliding
if (activeInput && state.stamina > 0.0) {
state.gliding = false
}else {
state.gliding = true
}
//Only perform stamina logic if the ride does not have infinite stamina
if (!getRuntime(entity).resolveBoolean(infiniteStamina)) {
if (activeInput) {
state.stamina -= (0.05 / staminaStat).toFloat()
}
//Lose a base amount of stamina just for being airborne
state.stamina -= (0.01 / staminaStat).toFloat()
}
else
{
state.stamina = 1.0f
}
//air resistance
state.rideVel = Vec3(
state.rideVel.x,
state.rideVel.y,
lerp( state.rideVel.z,0.0, topSpeed / ( 20.0 * 30.0)))
}
}
@@ -16,7 +16,14 @@ import com.cobblemon.mod.common.api.riding.controller.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.getString
import com.cobblemon.mod.common.util.readString
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.resolveDouble
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.writeString
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.world.entity.LivingEntity
@@ -65,16 +72,16 @@ class GliderAirController : RideController {
override fun jumpForce(entity: PokemonEntity, driver: Player, jumpStrength: Int) = Vec3.ZERO
override fun encode(buffer: RegistryFriendlyByteBuf) {
super.encode(buffer)
buffer.writeExpression(glideSpeed)
buffer.writeExpression(speed)
buffer.writeString(glideSpeed.toString())
buffer.writeString(speed.toString())
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
glideSpeed = buffer.readExpression()
speed = buffer.readExpression()
glideSpeed = buffer.readString().asExpression()
speed = buffer.readString().asExpression()
}
companion object {
val KEY: ResourceLocation = cobblemonResource("air/glider")
}
}
}
@@ -198,17 +198,17 @@ class HelicopterAirController : RideController {
override fun encode(buffer: RegistryFriendlyByteBuf) {
super.encode(buffer)
buffer.writeExpression(gravity)
buffer.writeExpression(horizontalAcceleration)
buffer.writeExpression(verticalVelocity)
buffer.writeExpression(speed)
buffer.writeString(gravity.toString())
buffer.writeString(horizontalAcceleration.toString())
buffer.writeString(verticalVelocity.toString())
buffer.writeString(speed.toString())
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
gravity = buffer.readExpression()
horizontalAcceleration = buffer.readExpression()
verticalVelocity = buffer.readExpression()
speed = buffer.readExpression()
gravity = buffer.readString().asExpression()
horizontalAcceleration = buffer.readString().asExpression()
verticalVelocity = buffer.readString().asExpression()
speed = buffer.readString().asExpression()
}
@@ -49,9 +49,9 @@ class JetAirController : RideController {
var accelExpr: Expression = "q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 1.0)), (1.0 / (20.0 * 5.0)))".asExpression()
private set
// Between 60 seconds and 10 seconds at the lowest when at full speed.
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'AIR', 60.0, 10.0)".asExpression()
var staminaExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 60.0, 10.0)".asExpression()
private set
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'AIR', 300.0, 128.0)".asExpression()
var jumpExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 300.0, 128.0)".asExpression()
private set
// Make configurable by json
@@ -123,12 +123,14 @@ class JetAirController : RideController {
upForce = if(state.stamina > 0.0) upForce else -0.7
val altitudeLimit = getRuntime(entity).resolveDouble(jumpExpr)
val pushingHeightLimit = if(getRuntime(entity).resolveBoolean(infiniteAltitude)) false
else (entity.y >= 128 && entity.xRot <= 0)
//Only limit altitude if altitude is not infinite
if (!getRuntime(entity).resolveBoolean(infiniteAltitude)) {
//Provide a hard limit on altitude
upForce = if (entity.y >= altitudeLimit && upForce > 0) 0.0 else upForce
}
//Incorporate the altitude limiter.
//Apply downwards force if limit is reached. Resist upwards force on a buffer of 30 blocks past the limit.
upForce = if(pushingHeightLimit) upForce - upForce * ((entity.y - altitudeLimit) / 30) - 0.5
else upForce
val velocity = Vec3(0.0 , upForce, forwardForce )
@@ -254,29 +256,29 @@ class JetAirController : RideController {
override fun encode(buffer: RegistryFriendlyByteBuf) {
super.encode(buffer)
buffer.writeExpression(gravity)
buffer.writeExpression(minSpeed)
buffer.writeExpression(handlingExpr)
buffer.writeExpression(handlingYawExpr)
buffer.writeExpression(topSpeedExpr)
buffer.writeExpression(accelExpr)
buffer.writeExpression(jumpExpr)
buffer.writeExpression(staminaExpr)
buffer.writeExpression(infiniteStamina)
buffer.writeExpression(infiniteAltitude)
buffer.writeString(gravity.toString())
buffer.writeString(minSpeed.toString())
buffer.writeString(handlingExpr.toString())
buffer.writeString(handlingYawExpr.toString())
buffer.writeString(topSpeedExpr.toString())
buffer.writeString(accelExpr.toString())
buffer.writeString(jumpExpr.toString())
buffer.writeString(staminaExpr.toString())
buffer.writeString(infiniteStamina.toString())
buffer.writeString(infiniteAltitude.toString())
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
gravity = buffer.readExpression()
minSpeed = buffer.readExpression()
handlingExpr = buffer.readExpression()
handlingYawExpr = buffer.readExpression()
topSpeedExpr = buffer.readExpression()
accelExpr = buffer.readExpression()
jumpExpr = buffer.readExpression()
staminaExpr = buffer.readExpression()
infiniteStamina = buffer.readExpression()
infiniteAltitude = buffer.readExpression()
gravity = buffer.readString().asExpression()
minSpeed = buffer.readString().asExpression()
handlingExpr = buffer.readString().asExpression()
handlingYawExpr = buffer.readString().asExpression()
topSpeedExpr = buffer.readString().asExpression()
accelExpr = buffer.readString().asExpression()
jumpExpr = buffer.readString().asExpression()
staminaExpr = buffer.readString().asExpression()
infiniteStamina = buffer.readString().asExpression()
infiniteAltitude = buffer.readString().asExpression()
}
companion object {
@@ -23,7 +23,6 @@ import com.cobblemon.mod.common.util.getString
import com.cobblemon.mod.common.util.readString
import com.cobblemon.mod.common.util.resolveInt
import com.cobblemon.mod.common.util.writeString
import net.minecraft.client.Minecraft
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
@@ -72,37 +71,15 @@ class RunUpToFlightCompositeController : RideController {
driver: Player
): Float {
val state = getState(entity, ::RunUpToFlightCompositeState)
if (state.activeController == flightController && entity.onGround() &&
state.timeTransitioned + 20 < entity.level().gameTime) {
if (state.activeController == flightController && entity.onGround() && state.timeTransitioned + 20 < entity.level().gameTime) {
//Pass the speed to the next state
val flightState = flightController.getState(entity, ::BirdAirState)
val groundState = landController.getState(entity, ::GenericLandState)
groundState.currSpeed = flightState.currSpeed
groundState.rideVel = flightState.rideVel
groundState.stamina = flightState.stamina
getState(entity, ::RunUpToFlightCompositeState).let {
it.activeController = landController
entity.setBehaviourFlag(PokemonBehaviourFlag.FLYING, false)
it.timeTransitioned = entity.level().gameTime
}
}
else if (state.activeController == landController && Minecraft.getInstance().options.keyJump.isDown &&
state.timeTransitioned + 20 < entity.level().gameTime) {
//Pass the speed to the next state
val flightState = flightController.getState( entity, ::BirdAirState )
val groundState = landController.getState( entity, ::GenericLandState )
flightState.currSpeed = groundState.currSpeed
flightState.rideVel = groundState.rideVel
flightState.stamina = groundState.stamina
getState(entity, ::RunUpToFlightCompositeState).let {
it.activeController = flightController
entity.setBehaviourFlag(PokemonBehaviourFlag.FLYING, true)
it.timeTransitioned = entity.level().gameTime
}
getState(entity, ::RunUpToFlightCompositeState).activeController = landController
entity.setBehaviourFlag(PokemonBehaviourFlag.FLYING, false)
}
return getActiveController(entity).speed(entity, driver)
@@ -124,14 +101,6 @@ class RunUpToFlightCompositeController : RideController {
return getActiveController(entity).angRollVel(entity, driver, deltaTime)
}
override fun rideFovMult(entity: PokemonEntity, driver: Player): Float {
return getActiveController(entity).rideFovMult(entity, driver)
}
override fun setRideBar(entity: PokemonEntity, driver: Player): Float {
return getActiveController(entity).setRideBar(entity, driver)
}
override fun canJump(entity: PokemonEntity, driver: Player): Boolean {
return getActiveController(entity).canJump(entity, driver)
}
@@ -142,9 +111,19 @@ class RunUpToFlightCompositeController : RideController {
jumpStrength: Int
): Vec3 {
val controller = getActiveController(entity)
val state = getState(entity, ::CompositeState)
val isJumping = Minecraft.getInstance().options.keyJump.isDown
if (controller == landController && jumpStrength >= getRuntime(entity).resolveInt(minimumJump)) {
//Pass the speed to the next state
val flightState = flightController.getState(entity, ::BirdAirState )
val groundState = landController.getState(entity, ::GenericLandState)
flightState.currSpeed = groundState.currSpeed
getState(entity, ::RunUpToFlightCompositeState).let {
it.activeController = flightController
entity.setBehaviourFlag(PokemonBehaviourFlag.FLYING, true)
it.timeTransitioned = entity.level().gameTime
}
}
return controller.jumpForce(entity, driver, jumpStrength)
}
@@ -160,10 +139,6 @@ class RunUpToFlightCompositeController : RideController {
override fun useAngVelSmoothing(entity: PokemonEntity): Boolean = getActiveController(entity).useAngVelSmoothing(entity)
override fun useRidingAltPose(entity: PokemonEntity, driver: Player): Boolean {
return getActiveController(entity).useRidingAltPose(entity, driver)
}
override fun rotationOnMouseXY
(entity: PokemonEntity,
driver: Player,
@@ -84,7 +84,6 @@ class RunUpToJetFlightCompositeController : RideController {
val groundState = landController.getState(entity, ::GenericLandState)
groundState.currSpeed = flightState.currSpeed
groundState.stamina = flightState.stamina
groundState.rideVel = flightState.rideVel
//Clear accumulated rotation input when transferring to ground input
flightState.currMouseXForce = 0.0
@@ -109,7 +108,6 @@ class RunUpToJetFlightCompositeController : RideController {
val groundState = landController.getState(entity, ::GenericLandState)
flightState.currSpeed = groundState.currSpeed
flightState.stamina = groundState.stamina
flightState.rideVel = groundState.rideVel
getState(entity, ::RunUpToFlightCompositeState).let {
it.activeController = flightController
@@ -14,7 +14,5 @@ import net.minecraft.world.phys.Vec3
data class BirdAirState(val entity: PokemonEntity) : RidingState {
var currSpeed: Double = 0.0
var stamina: Float = 1.0f
var rideVel: Vec3 = Vec3.ZERO
var gliding: Boolean = false
var lastVelocity: Vec3 = Vec3(0.0, 0.0, 0.0)
}
@@ -8,7 +8,6 @@
package com.cobblemon.mod.common.util
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.api.storage.party.PartyPosition
import com.cobblemon.mod.common.api.storage.pc.PCPosition
import com.cobblemon.mod.common.net.IntSize
@@ -96,14 +95,6 @@ fun ByteBuf.readString(): String {
return Utf8String.read(this, 32767)
}
fun ByteBuf.writeExpression(expression: Expression): ByteBuf {
return this.writeString(expression.getString())
}
fun ByteBuf.readExpression(): Expression {
return this.readString().asExpression()
}
fun <T> ByteBuf.readNullable(reader: (ByteBuf) -> T): T? {
val isPresent = this.readBoolean()
if (isPresent) {
@@ -124,14 +124,8 @@
},
"pokeball": {
"scale": {
"0.4583": {
"pre": [0, 0, 0],
"post": [0.3, 0.3, 0.3]
},
"0.5417": {
"pre": [0.3, 0.3, 0.3],
"post": [0.3, 0.3, 0.3]
},
"0.4583": {"pre": [0, 0, 0], "post": [0.3, 0.3, 0.3]},
"0.5417": {"pre": [0.3, 0.3, 0.3], "post": [0.3, 0.3, 0.3]},
"0.7083": [1, 1, 1]
}
},
@@ -562,6 +556,105 @@
}
}
},
"animation.trainer_generic.send_out": {
"animation_length": 3.625,
"bones": {
"torso": {
"rotation": {
"0.0": [1, 0, 0],
"0.9375": [1, 0, 0],
"1.375": [1, -7.5, 0],
"2.875": [1, -7.5, 0],
"3.375": [1, 0, 0],
"3.625": [1, 0, 0]
}
},
"head": {
"rotation": {
"0.0": [-1, 0, 0],
"0.9375": [-1, 0, 0],
"1.375": [-1, 7.5, 0],
"2.875": [-1, 7.5, 0],
"3.375": [-1, 0, 0],
"3.625": [-1, 0, 0]
}
},
"arm_ball": {
"rotation": {
"0.0": [3, 0, 3.5],
"0.5": [3, 0, 3.5],
"0.9375": {
"pre": [14.5, 2.5, -17.5],
"post": [14.5, 2.5, -17.5],
"lerp_mode": "catmullrom"
},
"1.125": {
"post": [5, 2.5, -0.5],
"lerp_mode": "catmullrom"
},
"1.375": [-91, 7.5, 0],
"2.875": [-91, 7.5, 0],
"3.1875": {
"pre": [5, 2.5, -0.5],
"post": [5, 2.5, -0.5],
"lerp_mode": "catmullrom"
},
"3.375": {
"post": [14.5, 2.5, -17.5],
"lerp_mode": "catmullrom"
},
"3.625": [3, 0, 3.5]
},
"position": {
"0.0": [0, 0.1, 0],
"3.625": [0, 0.1, 0]
}
},
"arm_left": {
"rotation": {
"0.0": [3, 0, -3.5],
"0.9375": [3, 0, -3.5],
"1.375": [13, 0, -6],
"2.875": [13, 0, -6],
"3.375": [3, 0, -3.5]
},
"position": [0, 0.1, 0]
},
"pokeball": {
"scale": {
"0.9375": {"pre": [0, 0, 0], "post": [0.3, 0.3, 0.3]},
"1.0": {"pre": [0.3, 0.3, 0.3], "post": [0.3, 0.3, 0.3]},
"1.1875": [1, 1, 1],
"3.0625": [1, 1, 1],
"3.25": [0.4, 0.4, 0.4],
"3.375": {"pre": [0.4, 0.4, 0.4], "post": [0, 0, 0]}
}
},
"leg_right": {
"rotation": {
"0.9375": [0, 8, 0.5],
"1.375": [1, 10, 0.5],
"2.875": [1, 10, 0.5],
"3.375": [0, 8, 0.5]
},
"position": {
"0.9375": [-0.2, 0, 0],
"1.375": [-0.2, 0, -0.2],
"2.875": [-0.2, 0, -0.2],
"3.375": [-0.2, 0, 0]
}
},
"leg_left": {
"rotation": {
"0.9375": [0, -8, -0.5],
"1.375": [0, -10, -0.5],
"2.875": [0, -10, -0.5],
"3.375": [0, -8, -0.5]
},
"position": [0.2, 0, 0]
}
}
},
"animation.trainer_generic.command": {
"animation_length": 2,
"bones": {
@@ -903,276 +996,6 @@
"scale": 0
}
}
},
"animation.trainer_generic.return": {
"animation_length": 3.625,
"bones": {
"torso": {
"rotation": {
"0.0": [1, 0, 0],
"0.9375": [1, 0, 0],
"1.375": [1, -7.5, 0],
"2.875": [1, -7.5, 0],
"3.375": [1, 0, 0],
"3.625": [1, 0, 0]
}
},
"head": {
"rotation": {
"0.0": [-1, 0, 0],
"0.9375": [-1, 0, 0],
"1.375": [-1, 7.5, 0],
"2.875": [-1, 7.5, 0],
"3.375": [-1, 0, 0],
"3.625": [-1, 0, 0]
}
},
"arm_ball": {
"rotation": {
"0.0": [3, 0, 3.5],
"0.5": [3, 0, 3.5],
"0.9375": {
"pre": [14.5, 2.5, -17.5],
"post": [14.5, 2.5, -17.5],
"lerp_mode": "catmullrom"
},
"1.125": {
"post": [5, 2.5, -0.5],
"lerp_mode": "catmullrom"
},
"1.375": [-91, 7.5, 0],
"2.875": [-91, 7.5, 0],
"3.1875": {
"pre": [5, 2.5, -0.5],
"post": [5, 2.5, -0.5],
"lerp_mode": "catmullrom"
},
"3.375": {
"post": [14.5, 2.5, -17.5],
"lerp_mode": "catmullrom"
},
"3.625": [3, 0, 3.5]
},
"position": {
"0.0": [0, 0.1, 0],
"3.625": [0, 0.1, 0]
}
},
"arm_left": {
"rotation": {
"0.0": [3, 0, -3.5],
"0.9375": [3, 0, -3.5],
"1.375": [13, 0, -6],
"2.875": [13, 0, -6],
"3.375": [3, 0, -3.5]
},
"position": [0, 0.1, 0]
},
"pokeball": {
"scale": {
"0.9375": {
"pre": [0, 0, 0],
"post": [0.3, 0.3, 0.3]
},
"1.0": [0.3, 0.3, 0.3],
"1.1875": [1, 1, 1],
"3.0625": [1, 1, 1],
"3.25": [0.4, 0.4, 0.4],
"3.375": {
"pre": [0.4, 0.4, 0.4],
"post": [0, 0, 0]
}
}
},
"leg_right": {
"rotation": {
"0.9375": [0, 8, 0.5],
"1.375": [1, 10, 0.5],
"2.875": [1, 10, 0.5],
"3.375": [0, 8, 0.5]
},
"position": {
"0.9375": [-0.2, 0, 0],
"1.375": [-0.2, 0, -0.2],
"2.875": [-0.2, 0, -0.2],
"3.375": [-0.2, 0, 0]
}
},
"leg_left": {
"rotation": {
"0.9375": [0, -8, -0.5],
"1.375": [0, -10, -0.5],
"2.875": [0, -10, -0.5],
"3.375": [0, -8, -0.5]
},
"position": [0.2, 0, 0]
}
},
"timeline": {
"1.0": "q.render_item(v.actioning_pokemon_ball, 'item_right');",
"3.3125": "q.clear_items();"
}
},
"animation.trainer_generic.send_out": {
"animation_length": 2.875,
"bones": {
"torso_crouch": {
"rotation": {
"0.9167": [0, 0, 0],
"1.4167": {
"pre": [0, 10, 0],
"post": [0, 10, 0],
"lerp_mode": "catmullrom"
},
"1.5417": {
"post": [0, -10, 0],
"lerp_mode": "catmullrom"
},
"1.7917": [0, 0, 0]
}
},
"arms": {
"rotation": {
"0.9167": [0, 0, 0],
"1.4167": {
"pre": [0, 10, 0],
"post": [0, 10, 0],
"lerp_mode": "catmullrom"
},
"1.5417": {
"post": [0, -10, 0],
"lerp_mode": "catmullrom"
},
"1.7917": [0, 0, 0]
}
},
"torso_item_right": {
"rotation": [0.5, 0, 0]
},
"arms_item_right": {
"rotation": {
"0.9167": [0, 0, 0],
"1.4167": {
"pre": [0, 10, 0],
"post": [0, 10, 0],
"lerp_mode": "catmullrom"
},
"1.5417": {
"post": [0, -10, 0],
"lerp_mode": "catmullrom"
},
"1.7917": [0, 0, 0]
}
},
"arm_item_right": {
"rotation": {
"0.9167": [1, 0, 2.5],
"1.4167": {
"pre": [-85, 10, -10],
"post": [-85, 10, -10],
"lerp_mode": "catmullrom"
},
"1.5417": {
"post": [-72.5, -30, 0],
"lerp_mode": "catmullrom"
},
"1.7917": [1, 0, 2.5]
},
"position": [0, 0.1, 0]
},
"torso_item_left": {
"rotation": [0.5, 0, 0]
},
"arms_item_left": {
"rotation": {
"0.9167": [0, 0, 0],
"1.4167": {
"pre": [0, 10, 0],
"post": [0, 10, 0],
"lerp_mode": "catmullrom"
},
"1.5417": {
"post": [0, -10, 0],
"lerp_mode": "catmullrom"
},
"1.7917": [0, 0, 0]
}
},
"arm_item_left": {
"rotation": {
"0.9167": [1, 0, -2.5],
"1.4167": {
"pre": [4, 0, 0],
"post": [4, 0, 0],
"lerp_mode": "catmullrom"
},
"1.5417": {
"post": [-8, 0, 0],
"lerp_mode": "catmullrom"
},
"1.7917": [1, 0, -2.5]
},
"position": [0, 0.1, 0]
},
"torso": {
"rotation": [0.5, 0, 0]
},
"head": {
"rotation": [-0.5, 0, 0]
},
"arm_right": {
"rotation": {
"0.9167": [1, 0, 2.5],
"1.4167": {
"pre": [-85, 10, -10],
"post": [-85, 10, -10],
"lerp_mode": "catmullrom"
},
"1.5417": {
"post": [-72.5, -30, 0],
"lerp_mode": "catmullrom"
},
"1.7917": [1, 0, 2.5]
},
"position": [0, 0.1, 0]
},
"arm_left": {
"rotation": {
"0.9167": [1, 0, -2.5],
"1.4167": {
"pre": [4, 0, 0],
"post": [4, 0, 0],
"lerp_mode": "catmullrom"
},
"1.5417": {
"post": [-8, 0, 0],
"lerp_mode": "catmullrom"
},
"1.7917": [1, 0, -2.5]
},
"position": [0, 0.1, 0]
},
"leg_right": {
"rotation": [0, 2, 0.5],
"position": [-0.05, 0, 0]
},
"leg_left": {
"rotation": [0, -2, -0.5],
"position": [0.05, 0, 0]
}
},
"timeline": {
"0.0": "q.render_item(v.actioning_pokemon_ball, 'item_right');",
"1.5833": "q.render_item('air', 'item_right');"
}
}
},
"geometry.animations": {
"texturewidth": 64,
"textureheight": 64
},
"geometry.unknown": {
"texturewidth": 16,
"textureheight": 16
}
}
@@ -81,14 +81,6 @@
{"origin": [-7, 12, -2], "size": [3, 12, 4], "inflate": 0.25, "uv": [40, 32]}
]
},
{
"name": "item_right",
"parent": "arm_right",
"pivot": [-5.5, 12, -2],
"locators": {
"item_right": [-5.5, 12, -2]
}
},
{
"name": "pokeball",
"parent": "arm_ball",
@@ -107,14 +99,6 @@
{"origin": [4, 12, -2], "size": [3, 12, 4], "inflate": 0.25, "uv": [48, 48]}
]
},
{
"name": "item_left",
"parent": "arm_left",
"pivot": [5.5, 12, -2],
"locators": {
"item_left": [5.5, 12, -2]
}
},
{
"name": "leg_right",
"parent": "body",
@@ -97,14 +97,6 @@
{"origin": [-7, 12, -2], "size": [3, 11, 4], "inflate": 0.25, "uv": [40, 31]}
]
},
{
"name": "item_right",
"parent": "arm_right",
"pivot": [-5.5, 12, -2],
"locators": {
"item_right": [-5.5, 12, -2]
}
},
{
"name": "arm_left",
"parent": "torso",
@@ -114,14 +106,6 @@
{"origin": [4, 12, -2], "size": [3, 11, 4], "inflate": 0.25, "uv": [46, 48]}
]
},
{
"name": "item_left",
"parent": "arm_left",
"pivot": [5.5, 12, -2],
"locators": {
"item_left": [5.5, 12, -2]
}
},
{
"name": "leg_right",
"parent": "body",
@@ -81,14 +81,6 @@
{"origin": [-8, 12, -2], "size": [4, 12, 4], "inflate": 0.25, "uv": [40, 32]}
]
},
{
"name": "item_right",
"parent": "arm_right",
"pivot": [-6, 12, -2],
"locators": {
"item_right": [-6, 12, -2]
}
},
{
"name": "pokeball",
"parent": "arm_ball",
@@ -107,14 +99,6 @@
{"origin": [4, 12, -2], "size": [4, 12, 4], "inflate": 0.25, "uv": [48, 48]}
]
},
{
"name": "item_left",
"parent": "arm_left",
"pivot": [6, 12, -2],
"locators": {
"item_left": [6, 12, -2]
}
},
{
"name": "leg_right",
"parent": "body",
@@ -79,18 +79,29 @@
"cubes": [
{"origin": [-8, 12, -2], "size": [4, 12, 4], "uv": [40, 16]},
{"origin": [-8, 12, -2], "size": [4, 12, 4], "inflate": 0.25, "uv": [40, 32]}
]
},
{
"name": "pokeball",
"parent": "arm_ball",
"pivot": [-6, 12, 0],
"cubes": [
{"origin": [-8, 8, -2], "size": [4, 2, 4], "pivot": [-6, 10, 0], "rotation": [90, 0, 0], "uv": [0, 122]}
],
"locators": {
"beam": [-6, 8, 0]
}
},
{
"name": "item_right",
"parent": "arm_right",
"pivot": [-6, 12, -2],
"locators": {
"item_right": [-6, 12, -2]
}
"name": "pokeball_lid",
"parent": "pokeball",
"pivot": [-6, 10, 0],
"rotation": [90, 0, 0],
"cubes": [
{"origin": [-6.5, 9.5, -2.02], "size": [1, 1, 0], "uv": [0, 123]},
{"origin": [-7, 9, -2.01], "size": [2, 2, 0], "uv": [0, 124]},
{"origin": [-8, 10, -2], "size": [4, 2, 4], "uv": [0, 116]}
]
},
{
"name": "arm_left",
@@ -101,14 +112,6 @@
{"origin": [4, 12, -2], "size": [4, 12, 4], "inflate": 0.25, "uv": [48, 48]}
]
},
{
"name": "item_left",
"parent": "arm_left",
"pivot": [6, 12, -2],
"locators": {
"item_left": [6, 12, -2]
}
},
{
"name": "leg_right",
"parent": "body",
@@ -3,16 +3,11 @@
"portraitTranslation": [0.0, 1.1, 0.0],
"profileScale": 1.0,
"profileTranslation": [0.0, -0.5, 0.0],
"properties": {
"item_display_context": "THIRD_PERSON_RIGHT_HAND",
"item_right_display_context": "THIRD_PERSON_RIGHT_HAND",
"item_left_display_context": "THIRD_PERSON_LEFT_HAND"
},
"animations": {
"win": "q.bedrock_primary('trainer_generic', 'win', q.curve('symmetrical_wide'))",
"lose": "q.bedrock_primary('trainer_generic', 'lose', q.curve('symmetrical_wide'))",
"send_out": "q.bedrock_primary('trainer_generic', 'send_out', q.curve('symmetrical'), q.exclude_labels('look'))",
"recall": "q.bedrock_primary('trainer_generic', 'return', q.curve('symmetrical_wide'), q.exclude_labels('look'))",
"recall": "q.bedrock_primary('trainer_generic', 'send_out', q.curve('symmetrical_wide'), q.exclude_labels('look'))",
"punch_left": "q.primary_animation(q.punch('head', 'body', 'arm_left', 'arm_right', false), q.curve('symmetrical_wide'), q.exclude_labels('look'))",
"punch_right": "q.primary_animation(q.punch('head', 'body', 'arm_right', 'arm_left', true), q.curve('symmetrical_wide'), q.exclude_labels('look'))"
},
@@ -14543,7 +14543,7 @@
"rotation": [0, -6, -15]
},
"wing_right_elbow": {
"rotation": [0, "-6", -15],
"rotation": [0, -6, -15],
"position": [0.45, 0.1, 0]
},
"wing_right_membrane": {
@@ -20,7 +20,7 @@
"parent": "charizard",
"pivot": [0, 0, -1],
"locators": {
"root": [0, 0, 0]
"root": [0, 0, -1]
}
},
{
@@ -28,7 +28,7 @@
"parent": "charizard",
"pivot": [0, 41, -1],
"locators": {
"top": [0, 41, 0]
"top": [0, 41, -1]
}
},
{
@@ -116,7 +116,8 @@
{
"name": "head_correction",
"parent": "head",
"pivot": [0, 43.5, -0.5]
"pivot": [0, 43.5, -0.5],
"rotation": [-95, 0, 0]
},
{
"name": "head_ai",
@@ -127,20 +128,15 @@
"name": "head_angle",
"parent": "head_ai",
"pivot": [0, 43.5, -0.5],
"rotation": [95, 0, 0],
"cubes": [
{"origin": [-3.5, 41.5, -2], "size": [7, 7, 5], "uv": [48, 0]},
{"origin": [-3.5, 41.5, -4], "size": [7, 4, 2], "uv": [95, 64]}
{"origin": [-3.5, 41.5, -4], "size": [7, 4, 2], "uv": [95, 64]},
{"origin": [-2.5, 48, -2], "size": [5, 5, 2], "inflate": 0.02, "uv": [37, 31]},
{"origin": [-2, 51.48744, -3.03033], "size": [0, 1, 1], "inflate": 0.01, "pivot": [-2, 52.51777, -2], "rotation": [45, 0, 15], "uv": [43, 42]},
{"origin": [2, 51.48744, -3.03033], "size": [0, 1, 1], "inflate": 0.01, "pivot": [2, 52.51777, -2], "rotation": [45, 0, -15], "uv": [41, 42]}
]
},
{
"name": "item_hat",
"parent": "head_angle",
"pivot": [0, 45, 3],
"rotation": [-90, 0, 0],
"locators": {
"item_hat": [0, 45, 3]
}
},
{
"name": "locator_head",
"parent": "head_angle",
@@ -150,51 +146,59 @@
"head": [0, 46.5, 3]
}
},
{
"name": "locator_face",
"parent": "head_angle",
"pivot": [0, 53.75, -0.25],
"rotation": [-90, 0, 0],
"locators": {
"face": [0, 53.75, -0.25]
}
},
{
"name": "locator_item_face",
"parent": "head_angle",
"pivot": [0, 48.5, 0.5],
"rotation": [-90, 0, 0],
"locators": {
"item_face": [0, 48.5, 0.5]
}
},
{
"name": "locator_mouth",
"parent": "head_angle",
"pivot": [0, 45.75, -2],
"pivot": [0, 48.75, -3],
"rotation": [-90, 0, 0],
"locators": {
"mouth": [0, 45.75, -2],
"special": [0, 45.75, -2]
"mouth": [0, 48.75, -3]
}
},
{
"name": "eyes",
"name": "locator_special_attack",
"parent": "head_angle",
"pivot": [0, -3.5, 1.5]
"pivot": [0, 48.75, -3],
"rotation": [-90, 0, 0],
"locators": {
"special_attack": [0, 48.75, -3]
}
},
{
"name": "locator_jaw_upper",
"parent": "head_angle",
"pivot": [0, 51.75, -2.25],
"rotation": [-90, 0, 0],
"locators": {
"jaw1": [0, 51.75, -2.25]
}
},
{
"name": "brow",
"parent": "eyes",
"parent": "head_angle",
"pivot": [0, 48.275, 1.765],
"cubes": [
{"origin": [-2.5, 48.55, 1], "size": [5, 0, 1], "uv": [0, 14]},
{"origin": [-3.5, 47.5, 1.53], "size": [7, 1, 1], "inflate": 0.04, "uv": [0, 12]}
]
},
{
"name": "eye",
"parent": "head_angle",
"pivot": [0, -3.5, 1.5]
},
{
"name": "locator_face",
"parent": "eye",
"pivot": [0, 53.75, -0.25],
"rotation": [-90, 0, 0],
"locators": {
"face": [0, 53.75, -0.25]
}
},
{
"name": "eye_right",
"parent": "eyes",
"parent": "eye",
"pivot": [-2.75, 47.75, 0.875],
"cubes": [
{"origin": [-3.5, 47.5, 0], "size": [2, 1, 2], "inflate": 0.01, "uv": [106, 36]},
@@ -222,7 +226,7 @@
},
{
"name": "eye_left",
"parent": "eyes",
"parent": "eye",
"pivot": [2.75, 47.75, 0.875],
"cubes": [
{"origin": [1.5, 47.5, 0], "size": [2, 1, 2], "inflate": 0.01, "uv": [44, 82]},
@@ -251,91 +255,6 @@
{"origin": [2.41, 46.4, 0.5], "size": [1, 1, 1], "inflate": 0.03, "uv": [39, 86]}
]
},
{
"name": "muzzle",
"parent": "head_angle",
"pivot": [-3, 48.5, -2],
"cubes": [
{"origin": [-2.5, 48, -2], "size": [5, 5, 2], "inflate": 0.02, "uv": [37, 31]},
{"origin": [-2, 51.48744, -3.03033], "size": [0, 1, 1], "inflate": 0.01, "pivot": [-2, 52.51777, -2], "rotation": [45, 0, 15], "uv": [43, 42]},
{"origin": [2, 51.48744, -3.03033], "size": [0, 1, 1], "inflate": 0.01, "pivot": [2, 52.51777, -2], "rotation": [45, 0, -15], "uv": [41, 42]}
]
},
{
"name": "locator_jaw_upper",
"parent": "muzzle",
"pivot": [0, 51.75, -2.25],
"rotation": [-90, 0, 0],
"locators": {
"jaw1": [0, 51.75, -2.25]
}
},
{
"name": "nose",
"parent": "muzzle",
"pivot": [0, 53, 0],
"rotation": [-40, 0, 0],
"cubes": [
{"origin": [-2.5, 51.36698, -1.67861], "size": [5, 2, 2], "inflate": 0.03, "uv": [48, 12]},
{"origin": [-2, 53.40698, -1.17861], "size": [4, 0, 1], "uv": [0, 15]}
]
},
{
"name": "jaw",
"parent": "head_angle",
"pivot": [0, 45.5, -2],
"cubes": [
{"origin": [-3.5, 45.5, -4], "size": [7, 3, 2], "inflate": 0.01, "uv": [76, 20]}
]
},
{
"name": "jaw2",
"parent": "jaw",
"pivot": [0, 48.5, -4],
"rotation": [-7.5, 0, 0],
"cubes": [
{"origin": [-2, 48.49, -4], "size": [4, 4, 2], "uv": [0, 51]},
{"origin": [-1.5, 48.5, -2], "size": [3, 4, 0], "uv": [90, 0]},
{"origin": [1.5, 51.49749, -3.03033], "size": [0, 1, 1], "pivot": [1.5, 52.52782, -2], "rotation": [45, 0, -7.5], "uv": [37, 39]},
{"origin": [-1.5, 51.49749, -3.03033], "size": [0, 1, 1], "pivot": [-1.5, 52.52782, -2], "rotation": [45, 0, 7.5], "uv": [37, 38]}
]
},
{
"name": "locator_jaw_lower",
"parent": "jaw2",
"pivot": [0, 51.75, -1.75],
"locators": {
"jaw2": {
"offset": [0, 51.75, -1.75],
"rotation": [-90, 0, 0]
}
}
},
{
"name": "tongue",
"parent": "jaw",
"pivot": [0, 45.5, -2],
"cubes": [
{"origin": [-1.5, 45.5, -2], "size": [3, 3, 0], "uv": [87, 29]}
]
},
{
"name": "tongue2",
"parent": "tongue",
"pivot": [0, 48.5, -2],
"cubes": [
{"origin": [-1, 48.5, -2], "size": [2, 2, 0], "inflate": 0.01, "uv": [46, 38]}
]
},
{
"name": "tongue3",
"parent": "tongue2",
"pivot": [0, 50.5, -2],
"cubes": [
{"origin": [-1, 50.5, -2], "size": [2, 1, 0], "uv": [37, 43]},
{"origin": [-0.5, 51.5, -2], "size": [1, 1, 0], "uv": [45, 43]}
]
},
{
"name": "horns",
"parent": "head_angle",
@@ -381,6 +300,72 @@
"horn2": [2.5, 39, 2]
}
},
{
"name": "nose",
"parent": "head_angle",
"pivot": [0, 53, 0],
"rotation": [-40, 0, 0],
"cubes": [
{"origin": [-2.5, 51.36698, -1.67861], "size": [5, 2, 2], "inflate": 0.03, "uv": [48, 12]},
{"origin": [-2, 53.40698, -1.17861], "size": [4, 0, 1], "uv": [0, 15]}
]
},
{
"name": "jaw",
"parent": "head_angle",
"pivot": [0, 45.5, -2],
"cubes": [
{"origin": [-3.5, 45.5, -4], "size": [7, 3, 2], "inflate": 0.01, "uv": [76, 20]}
]
},
{
"name": "jaw2",
"parent": "jaw",
"pivot": [0, 48.5, -4],
"rotation": [-7.5, 0, 0],
"cubes": [
{"origin": [-2, 48.49, -4], "size": [4, 4, 2], "uv": [0, 51]},
{"origin": [-1.5, 48.5, -1.99], "size": [3, 4, 0], "uv": [90, 0]},
{"origin": [1.5, 51.49749, -3.03033], "size": [0, 1, 1], "pivot": [1.5, 52.52782, -2], "rotation": [45, 0, -7.5], "uv": [37, 39]},
{"origin": [-1.5, 51.49749, -3.03033], "size": [0, 1, 1], "pivot": [-1.5, 52.52782, -2], "rotation": [45, 0, 7.5], "uv": [37, 38]}
]
},
{
"name": "locator_jaw_lower",
"parent": "jaw2",
"pivot": [0, 51.75, -1.75],
"locators": {
"jaw2": {
"offset": [0, 51.75, -1.75],
"rotation": [-90, 0, 0]
}
}
},
{
"name": "tongue",
"parent": "jaw",
"pivot": [0, 45.5, -2],
"cubes": [
{"origin": [-1.5, 45.5, -2], "size": [3, 3, 0], "uv": [87, 29]}
]
},
{
"name": "tongue2",
"parent": "tongue",
"pivot": [0, 48.5, -2],
"cubes": [
{"origin": [-1, 48.5, -2], "size": [2, 2, 0], "inflate": 0.01, "uv": [46, 38]}
]
},
{
"name": "tongue3",
"parent": "tongue2",
"pivot": [0, 50.5, -2],
"cubes": [
{"origin": [-1, 50.5, -2], "size": [2, 1, 0], "uv": [37, 43]},
{"origin": [-0.5, 51.5, -2], "size": [1, 1, 0], "uv": [45, 43]}
]
},
{
"name": "arms",
"parent": "torso2",
@@ -418,14 +403,6 @@
{"origin": [-21.5, 22, -1.5], "size": [3, 2, 3], "inflate": 0.1, "uv": [0, 58]}
]
},
{
"name": "locator_item",
"parent": "hand_right",
"pivot": [-21.6, 23, 0],
"locators": {
"item": [-21.6, 23, 0]
}
},
{
"name": "locator_hand_primary",
"parent": "hand_right",
@@ -936,14 +913,6 @@
{"origin": [0, 9.5, 58.5], "size": [0, 13, 7], "pivot": [0, 14.45, 62], "rotation": [0, 90, 0], "uv": [0, 92]}
]
},
{
"name": "locator_fire",
"parent": "fire2",
"pivot": [0, 11, 62],
"locators": {
"fire": [0, 11, 62]
}
},
{
"name": "legs",
"parent": "body",
@@ -976,10 +945,9 @@
{
"name": "locator_foot_primary",
"parent": "foot_right",
"pivot": [-9, 1.5, -5],
"rotation": [90, 0, 0],
"pivot": [-9, 1.5, -7],
"locators": {
"foot_primary": [-9, 1.5, -5]
"foot_primary": [-9, 1.5, -7]
}
},
{
@@ -1041,10 +1009,9 @@
{
"name": "locator_foot_secondary",
"parent": "foot_left",
"pivot": [9, 1.5, -5],
"rotation": [90, 0, 0],
"pivot": [9, 1.5, -7],
"locators": {
"foot_secondary": [9, 1.5, -5]
"foot_secondary": [9, 1.5, -7]
}
},
{
@@ -86,22 +86,12 @@
"fly": {
"poseTypes": ["FLY"],
"isBattle": false,
"condition": "!q.is_gliding",
"animations": ["q.look('head_ai')", "q.bedrock('charizard', 'air_fly')"],
"quirks": [
"q.bedrock_quirk('charizard', 'blink')",
"q.bedrock_quirk('charizard', 'air_fly_quirk')"
]
},
"glide": {
"poseTypes": ["FLY"],
"isBattle": false,
"condition": "q.is_gliding",
"animations": ["q.look('head_ai')", "q.bedrock('charizard', 'air_glide_TEST')"],
"quirks": [
"q.bedrock_quirk('charizard', 'blink')"
]
},
"surface_idle": {
"poseTypes": ["STAND", "FLOAT"],
"isTouchingWater": true,
@@ -1561,20 +1561,12 @@
"cobblemon.command.pokebox.last_pokemon": "Did not send that Player's last Pokémon to the PC.",
"cobblemon.command.pokemonrestart": "Cleared %1$s's party and PC.",
"cobblemon.command.freezepokemon.non_pokemon": "You are not looking at a Pokémon.",
"cobblemon.command.spectatebattle.self_spectate_disallowed": "You can't spectate yourself.",
"cobblemon.command.spectatebattle.while_battling_disallowed": "You can't spectate other people while battling.",
"cobblemon.command.spectatebattle.player_not_in_battle": "This player is not in a battle.",
"cobblemon.command.npcedit.non_npc": "You are not looking at a NPC.",
"cobblemon.command.cobblemon_config.reload": "Reloading Cobblemon settings.",
"cobblemon.command.unlockboxwallpaper.success": "%1$s can now use the %2$s wallpaper.",
"cobblemon.command.unlockboxwallpaper.already": "%1$s already has the %2$s wallpaper.",
"cobblemon.wallpaper_unlocked": "Wallpaper Unlocked",
"cobblemon.unknown_wallpaper": "???",
"cobblemon.command.changeboxcount": "%1$s now has %2$s PC boxes",
"cobblemon.command.changeboxcount.removing_not_empty_box": "A box you are trying to remove is not empty",
"cobblemon.command.boxcount": "%1$s currently has %2$s PC boxes",
"cobblemon.command.changeboxcount.removing_too_many_boxes": "You can't remove all the boxes. %1$s currently has %2$s PC boxes",
"cobblemon.command.changeboxcount.force_remove": "Click here to remove anyway",
"cobblemon.config.ui.search_configurations": "Search Configurations",
"cobblemon.config.ui.reset": "Reset",
@@ -97,12 +97,12 @@
"party": {
"type": "simple",
"pokemon": [
"spiritomb level=100 pokeball=master_ball held_item=cobblemon:sitrus_berry ability=pressure nature=jolly moves=darkpulse,shadowball,willowisp,suckerpunch hp_iv=31 attack_iv=31 defence_iv=31 special_attack_iv=31 special_defence_iv=31 speed_iv=31 hp_ev=252 special_attack_ev=252 speed_ev=6",
"porygonz level=100 pokeball=great_ball held_item=cobblemon:life_orb ability=adaptability nature=timid moves=hyperbeam,shadowball,icebeam,thunderbolt hp_iv=31 attack_iv=31 defence_iv=31 special_attack_iv=31 special_defence_iv=31 speed_iv=31 hp_ev=6 special_attack_ev=252 speed_ev=252",
"togekiss level=100 pokeball=ultra_ball held_item=cobblemon:leftovers ability=serenegrace nature=timid moves=airslash,dazzlinggleam,aurasphere,thunderwave hp_iv=31 attack_iv=31 defence_iv=31 special_attack_iv=31 special_defence_iv=31 speed_iv=31 hp_ev=6 special_attack_ev=252 speed_ev=252",
"lucario level=100 pokeball=dive_ball held_item=cobblemon:focus_sash ability=innerfocus nature=jolly moves=closecombat,meteormash,earthquake,extremespeed hp_iv=31 attack_iv=31 defence_iv=31 special_attack_iv=31 special_defence_iv=31 speed_iv=31 hp_ev=6 attack_ev=252 speed_ev=252",
"milotic level=100 pokeball=love_ball held_item=cobblemon:flame_orb ability=marvelscale nature=bold moves=recover,mirrorcoat,icebeam,scald hp_iv=31 attack_iv=31 defence_iv=31 special_attack_iv=31 special_defence_iv=31 speed_iv=31 hp_ev=252 defence_ev=252 special_attack_ev=6",
"garchomp level=100 pokeball=quick_ball held_item=cobblemon:yache_berry ability=roughskin nature=jolly moves=dragonclaw,earthquake,swordsdance,poisonjab hp_iv=31 attack_iv=31 defence_iv=31 special_attack_iv=31 special_defence_iv=31 speed_iv=31 hp_ev=6 attack_ev=252 speed_ev=252"
"spiritomb level=100 held_item=cobblemon:sitrus_berry ability=pressure nature=jolly moves=darkpulse,shadowball,willowisp,suckerpunch hp_iv=31 attack_iv=31 defence_iv=31 special_attack_iv=31 special_defence_iv=31 speed_iv=31 hp_ev=252 special_attack_ev=252 speed_ev=6",
"porygonz level=100 held_item=cobblemon:life_orb ability=adaptability nature=timid moves=hyperbeam,shadowball,icebeam,thunderbolt hp_iv=31 attack_iv=31 defence_iv=31 special_attack_iv=31 special_defence_iv=31 speed_iv=31 hp_ev=6 special_attack_ev=252 speed_ev=252",
"togekiss level=100 held_item=cobblemon:leftovers ability=serenegrace nature=timid moves=airslash,dazzlinggleam,aurasphere,thunderwave hp_iv=31 attack_iv=31 defence_iv=31 special_attack_iv=31 special_defence_iv=31 speed_iv=31 hp_ev=6 special_attack_ev=252 speed_ev=252",
"lucario level=100 held_item=cobblemon:focus_sash ability=innerfocus nature=jolly moves=closecombat,meteormash,earthquake,extremespeed hp_iv=31 attack_iv=31 defence_iv=31 special_attack_iv=31 special_defence_iv=31 speed_iv=31 hp_ev=6 attack_ev=252 speed_ev=252",
"milotic level=100 held_item=cobblemon:flame_orb ability=marvelscale nature=bold moves=recover,mirrorcoat,icebeam,scald hp_iv=31 attack_iv=31 defence_iv=31 special_attack_iv=31 special_defence_iv=31 speed_iv=31 hp_ev=252 defence_ev=252 special_attack_ev=6",
"garchomp level=100 held_item=cobblemon:yache_berry ability=roughskin nature=jolly moves=dragonclaw,earthquake,swordsdance,poisonjab hp_iv=31 attack_iv=31 defence_iv=31 special_attack_iv=31 special_defence_iv=31 speed_iv=31 hp_ev=6 attack_ev=252 speed_ev=252"
]
}
}