fix: calling setPages() when initializing the dialogue so default pages can have their timeout scheduled
Closes#1406
See merge request cable-mc/cobblemon!1504
Temporarily exchanges items that aren't in Cobblemon referenced on some species with items that are, avoiding the crash that would occur when Bisharp's evolution was parsed.
Adds a new utility script to mass-manage TM/Tutor moves from the movepool.
Reintroduces the "tutor" subset of TMs for addons that utilize the source already.
More aggressive culling on unplanned base-mod TM moves from level/egg pools, this prevents breakage with addons using the "lazy" way of only pulling the source in species data. Doing this will eventually break custom TMs in the TMM, so it is recommended that addons/plugins migrate to global lists of TMs for interfacing moves instead of just pulling "tm:" for each species.
Also re-preps the aspect format for Keldeo's species feature to match others.
This only affects the 3 forms who are in the undiscovered group and had accidentally inherited the base form's egg groups during the culling script's comparison, and did not have handling for their "legacy" movesets not totally covered by newer games.
Cuts down on file size by culling duplicate species data keys. Inherits the necessary implementation keys if only a selection of differences are present.
Removes empty behaviour keys.
Resolves the base form of Shellos and Gastrodon to "West Sea," solving an issue where the dex would default to "East Sea" when the entry was given via command, locking the player out of viewing the West Sea.
Fixes an oversight where "Season" was parsed as "Sea" on Deerling and Sawsbuck's form aspects.
Incorporates the "permanent" evo tag onto scraper gen, resolving an issue with the 3 species that required it aside from Milcery and fixing an oversight where Milcery's evos would be cut off.
Alcremie evolutions now work "as intended" and no longer require 1 sweet per cream, but rather 1 sweet being consumed for the "under 5 seconds" spin and an additional sweet consumed for the "over 5 seconds" spin. Any more than two sweets was excessive.
Incorporates the "permanent" evo tag onto scraper gen, resolving an issue with the 3 species that required it aside from Milcery and fixing an oversight where Milcery's evos would be cut off.
Alcremie evolutions now work "as intended" and no longer require 1 sweet per cream, but rather 1 sweet being consumed for the "under 5 seconds" spin and an additional sweet consumed for the "over 5 seconds" spin. Any more than two sweets was excessive.
Adds the Pink Flower as a dex variation.
Re-adds alternate "striped" key for "fish_stripes"
Corrects scraper generated sweet_decoration back to just decoration
I don't get how that got there, legitimately. Only idea I have is when I auto-pilot typed in createTag (which is what the block file uses) while doing the items, it auto-imported it.
Updated the block and item tag kt files to be up to date with all current tags, not touching biome stuff because I don't want to process that, I don't *think* there's a reason for me to make sure it's all referenced, but I was thinking it over, and it's better safe than having addon mod devs shouting at me in 7 months when the list is twice as long or something. Probably.
Corrects the "klwaf" typo to "klawf".
Reverts "rhyperior_brown" back to "rhyperior" as it was pre-1.6.
Bulbasaur and Ivysaur's new gender differences refactored to follow the format every other gender difference does.
Refactors the Bagon line's resolver folders to have the padded dex number every other line has.
As Shelmet-Karrablast is being implemented, altered the advancement to use the new item, added the item to the item tag, and also some more block tag improvements as I work on those more
Lot of recipes updated to use the Convention tags. For most people, this literally changes nothing, for like 3 people maybe this is huge, but hey, compat that takes no effort xD
Addresses a tiny bit of the most noticeable issues leftover from old scraper.
Gimmighoul-Roaming has been granted an actual moveset
Lilligant-Hisui given its appropriate EV Yield
Basculegion-M given its proper gender ratio to not potentially confuse the Pokedex
Piplup given its correct Hidden Ability (which is now accessible via fishing!)
(Unimplemented) Kubfu's stubbed HA updated.
(Unimplemented) Capsakid's base stats corrected.
Implements "base" Timburr which was previously occupied by the oak variant.
Designates "oak" layer for the resolver to point to when the variant is used.
Adds "cherry" Timburr, which was previously referenced by the resolver but had no texture.
All wood types are now iterable variants in the Pokedex.
Creates iterable dex entry so the forms can be accessed in-game via dex.
Reimplements as a Paldean form for feature parity with other regionals.
Refactors species feature to more concisely handle the separation of breed and regional.
Tweaks resolver to point to the right combination of aspects, fallback to Combat breed as "base" Paldean.
- only 1 bait from off hand is applied
- if bait is already on the rod when applying from offhand, bait is dropped from rod before applying bait from offhand
Doozy. Basically, using forceBattle from PokemonEntity.kt makes InitializeInstruction.kt send a packet with battle music before battleTheme is assigned in PlayerBattleActor.kt.
There's likely a more sophisticated way to fix this, but this works.
Closes#1172 and #1161
- pokemon properties initialised event
so people can register their CustomPokemonProperty(s) at the right time so they can take effect in things like NPCs - previously not an issue because PokemonProperties were only really parsed post server start
- cobblemon initialised event
generic event because we got rid of the Cobblemon server started event. nice for sidemods to hook into so they know when they can init stuff that depends on cobblemon stuff being initialised (for instance: grab species/load mons from config files)
Noticed a couple structures weren't in their tags yet, very fast fixing (don't you love it when you get a branch merged to immediately notice something else that could've been in the MR? I sure do)
Fixed Bellsprout's GEO ("arns" to "arms", "foor" to "foot", etcetera).
Altered Weepinbell's Scale and Hitbox
Altered Victreebel's Walk Speed and Hitbox.
"powder.stun.actor" has been renamed to "move.stunspore.actor," same with other moves with the same naming convention.
Spore now has a unique sound event, but uses the same audio file as before. This lets it be changed with resource packs.
make berries / mint trees have a lower bounding box if planted, if wild, normal, all looks nice
vanilla MC doesn't actually move the bounding box down on tilled soil, so maybe we shouldn't either
- Added ability to rename PC Boxes by clicking on the name of a box
- Added ability to set wallpapers per PC Box by clicking the button right to the box name
- Added sorting by Name, Level and type by clicking the button left of the box name (shift reverses order)
- Added filtering/search functionality in PC UI, which also supports pokemon properties (e.g. shiny=yes shows all shinies)
- Added /changewallpaper <player> <boxNumber> <wallpaper> command to change a wallpaper through commands
- Added /renamebox <player> <boxNumber> <name> command to rename a PC box through commands
### Developer
- Added RenamePCBoxEvent.Pre/Post events to prevent players from renaming a box or change their input
- Added ChangePCBoxWallpaperEvent.Pre/Post to prevent players from changing to a wallpaper or change their selection
- Added WallpaperCollectionEvent which gets called when clients connect to a server, allowing the server which of the clients found wallpapers it's allowed to move (collected wallpapers can be removed for example to make it "vanish" client-side)
- Wallpapers are loaded from `assets/<namespace>/textures/gui/pc/wallpaper/` and all wallpapers in this folder are available to the client to choose by default
- Renamed `SetPCBoxPokemonPacket` and the respective handler to `SetPCBoxPacket`
- Added support for NPCs to use Pokémon models and vice versa. This will require changes in addons that add fossil types due to naming conflicts between fossils and the Pokémon species.
- Added `/changejointscale` command to change the scale of a joint in a model. Unbelievably funny.
### Developer
- Removed all VaryingModelRepository subclasses into the parent class.
### Addons
- Added `transformedParts` to the root of poser JSONs so it now exists in both poses and the model overall.
## [1.6.0 - The Bass Pro Fishing Update (Month Xth, 2024)](#1-6-0)
## [1.7.0 (Month xth, 2025)](#1-7-0)
### Additions
- Added an in-game configuration screen, allowing all settings from `main.json` to be edited directly in-game.
- Added `/cobblemonconfig reload` command to reload `main.json` configuration. **Note:** Some settings require a server restart to take effect; use this command cautiously.
- Added `blacklisted_items_to_hold` and `whitelisted_items_to_hold` tags to allow for controlling which items players can give to their Pokémon. If the whitelist is empty, it will consider all item as allowed (unless they are in the blacklist).
- Pokémon now follow the mouse cursor on the Summary screen, with an option to disable this in the settings.
- Pokémon's held items can now be rendered, with a visibility toggle in the Summary screen.
- Added cosmetic item functionality for Pokémon. Certain cosmetic items can be given to applicable Pokémon via the interact menu.
- Added the various log blocks as cosmetic items for Timburr and Komala.
- Added `visibility/hidden`, `visibility/hat` and `visibility/face` tags to control where and how certain items are rendered.
### Changes
- Renamed `chargeGainedPerTick` config to `secondsToChargeHealingMachine`.
### Fixes
- Fixed Particles sometimes facing the wrong direction (looking at you, Swords Dance)
- Fixed PCs always opening at box 2 instead of box 1.
- Fixed not being able to do complex item requirements aside from just NBT with evolution conditions, requirements and fossil items.
- Fixed the usage `hiddenability` in `pokegive` or other spawn commands resulting in a forced hidden ability
- Fixed the consumption of friendship berries (or EV berries) not making any noise
- Fixed Instantly breaking and replacing a fossil analyzer with any block entity crashing the game in a complete multi-structure
- Fixed players getting disconnected when sidemods update a Pokémon's teratype
- Fixed fling not using Item Names for minecraft held items that substitute Pokémon items
- Fixed evolutions sometimes preventing players from logging in to servers
- Fixed rendering of shoulder-mounted Pokémon desyncing between clients
- Fixed apricorn chest boats forgetting their inventories when being unloaded
- Fixed moves not updating correctly between form changes resulting in illegal movesets
- Fixed crash sometimes occurring with the "Oritech" mod
- Fixed crashes due to an incorrect Java version handing out an obscure crash.
- Fixed some berries being able to rarely get too many berries and cause a crash.
- Fixed status curing berries not playing the berry eating sound, same for healing berries used mid-battle.
- Fixed owned Pokémon sometimes being un-interactable after the player relogs fast
- Fixed field name in evolution requirements for Spewpa Pokeball.
- Fixed LevelUpCriterion logic to correctly check that the Pokémon is a preEvo.
### Developer
- A finished battle now has winners and losers set inside of `PokemonBattle` instead of them always being empty.
- Dialogues are correctly removed from memory when they are stopped.
- Dialogues with variably-set initial pages now properly start timeout tracking.
- Added `EvGainedEvent.Pre` and `EvGainedEvent.Post`.
- Deprecated `EVs#add(Stat, Int)`, you will not be able to compile against this code please migrate to the `EVs#add(Stat, Int, EvSource)` you most likely want to use `SidemodEvSource` but please check other implementations or make your own.
- Removed the NbtItemPredicate class, all the mod usages now use the vanilla item predicate solution, this causes breaking changes on Fossil, HeldItemRequirement & ItemInteractionEvolution
- Renamed Cobblemon's creative tabs to start with "Cobblemon: " to distinguish Cobblemon's tabs from tabs for other mods.
- Various items now have a rarity value.
### Changes
- When using the `cobblemon` or `generation_9` capture calculators a critical capture with a single shake will always play for successful captures when you've already registered the Pokémon as caught in your Pokédex.
### MoLang & Datapacks
- The following usages for item predicates can now use item conditions like advancements do, you can learn about them in the [Minecraft wiki](https://minecraft.wiki/w/Advancement_definition#minecraft:filled_bucket)
- The `requiredContext` for an item interaction evolution
- The `itemCondition` for a held item evolution requirement
- The `fossils` for a fossil entry
- Added MoLang flows for `poke_ball_capture_calculated`, `evolution_tested`, `evolution_accepted`, `evolution_completed`
## [1.6.1 (January 26th, 2025)](#1-6-1)
### Additions
- Added crossover paintings from Close Combat: Premonition, Altar, Slumber, and Nomad.
- Added Galarica Nuts, used for crafting Galarica Cuffs and Wreaths. Dropped from certain Pokémon. Take a wild guess which.
- Added compatibility with Repurposed Structures. (Thank you, TelepathicGrunt!)
- Added an evolution method for Karrablast to evolve into Escavalier in singleplayer.
- Pokédexes can now be placed in Chiseled Bookshelves.
- Added optional box argument to the /pc command.
- Pokédex and Dialogue screens now close when the inventory keybind is pressed.
- Added config setting `maxPokedexScanningDetectionRange` to control from what distance the player can scan Pokémon using the Pokédex.
- Added config setting `hideUnimplementedPokemonInThePokedex` which hides unimplemented Pokémon from the Pokédex when set to true.
- Added debug renderer for posable entity locators.
- Added crossover paintings from Close Combat, Premonition, Altar, Slumber, and Nomad.
- Added optional box argument to the /pc command
### Changes
- Pokémon will now be dynamically revealed to the Pokédex as they're seen instead of revealing entire parties at the end of battle regardless.
- Unseen wild Pokémon will update their name from '???' to their real name as soon as a battle starts to reflect the battle UI showing the actual species name.
- Pokémon under the illusion effect will reveal their disguise to the Pokédex first and then the base Pokémon once the disguise is broken.
- Added more support for a variety of Fabric/NeoForge Convention tags.
- Reformatted some tags to be more consistent.
- Edited some recipes to utilize tags instead of direct item ids, for greater mod compatibility.
- Berries will drop if broken at age 0
- Improved Fortune drops on Mint Seeds
- New Slowpoke shiny texture.
- Updated drops for many Pokémon.
- Completely resynced Pokémon move and stat data based on later games. Learnsets have changed considerably to maximise available moves.
- Cobblemon save data now saves .old files where applicable as a means to recover from file corruption due to crashes or similar abrupt stops
### Pokémon Added
#### Gen 5
- Ducklett
- Swanna
- Shelmet
- Accelgor
- Karrablast
- Escavalier
- Rufflet
- Braviary
- Foongus
- Amoonguss
#### Gen 6
- Binacle
- Barbaracle
#### Gen 7
- Dewpider
- Araquanid
- Alolan Geodude
- Alolan Graveler
- Alolan Golem
#### Gen 8
- Galarian Slowpoke
- Galarian Slowbro
- Galarian Slowking
#### Gen 9
- Paldean Tauros
### Added cries to the following Pokémon
- All Nidorans
- Shellder, Cloyster
- Pinsir
- Tyrogue, Hitmontop
- Spinda
### Animation updates for the following Pokémon
- Primeape
- Munchlax
- Snorlax
- Poliwrath
- Goldeen
- Seaking
- Dondozo
- Wobbuffet
- Charcadet
- Armarouge
- Ceruledge
- Geodude
- Graveler
- Golem
- Sandile
- Krokorok
- Krookodile
### Model updates for the following Pokémon
- Slowpoke
- Slowbro
- Slowking
- Eiscue
- Tauros
- Goldeen
- Seaking
- Charcadet
- Armarouge
- Ceruledge
- Pinsir
- Geodude
- Graveler
- Golem
### Cry updates for the following Pokémon
- Sceptile
### Changes
- Completely re-synced Pokémon move and stat data based on later games. Learnsets have changed considerably to maximise available moves.
- Pokémon will now be dynamically revealed to the Pokédex as they're seen in battle instead of revealing entire parties at the end of battle.
- Unseen wild Pokémon will update their name from '???' to their real name as soon as a battle starts to match how the battle UI shows the actual species name.
- Pokémon under the illusion effect will reveal their disguise to the Pokédex first and then the base Pokémon once the disguise is broken.
- Berries will now drop from berry trees if broken at age 0 so you aren't punished for mistaken planting.
- Increased Fortune drops on Mint Seeds.
- Updated Slowpoke's shiny texture.
- Updated drops for many Pokémon.
- Adjusted the evolution sound to match the timing of the particle effect.
- Made berry trees shear-able by dispenser blocks. I'm sure nobody will make unholy contraptions with this.
- Edited some recipes to utilize tags instead of direct item IDs, for better mod compatibility.
- Added more support for a variety of Fabric/NeoForge conventional tags.
- Reformatted some tags to be more consistent.
### Fixes
- Fixed Pokédex sometimes crashing when switching forms.
- Fixed Pokédex interface not transitioning out when closed.
- Fixed texture dimensions for the player and Pokémon interact interface.
- Fixed crash related to Tom's Simple Storage mod and the Fossil Machine.
- Fixed not being able to retrieve a fossil from the Fossil Machine with an empty hand.
- Fixed Pokémon being collidable (collidible? collissionable? kaleidoscopable?) while being captured by a Poké Ball.
- Fixed `full_party`, `own_zangoose_seviper`, `use_revive` and `use_candy` Advancement triggers.
- Fixed `healing_machine` Advancement by using the correct 1.21 trigger.
- Fix Display Cases not dropping items if destroyed through explosions.
- Fixed an issue where the first Pokémon in the pastured Pokémon list clipped into the interface.
- Fixed all Pokémon facing South on spawn.
- Fixed bait being consumed even when not reeling in any Pokémon.
- Fixed Miltank milk magically disappearing out of your bucket.
- Fixed Pokémon nicknames migrating from 1.5.2 not being displayed properly.
- Fixed capitalization in one of our config options. It was a very important fix. Very important. Old configs are fine.
- Fixed Poké Rods not working if Lure or Luck of the Sea enchantments get removed by other mods.
- Fixed crashes related to Pokémon when they are ready to evolve while holding an enchanted item. Very specific.
- Fixed a crash that sometimes occurred when evolving Nincada.
- Fixed Cobblemon plants not being compostable on NeoForge.
- Fixed hide UI (F1 key) not hiding the party overlay.
- Fixed NPC MoLang command `player_lose_command` not working.
- Fixed misaligned tooltips with edit boxes in the NPC editor screen.
- Fixed Pokémon riding two boats when attempting to deploy a platform on water.
- Fixed the summary screen showing there's experience to reach the next level when they are at the level cap.
- Fixed Pokémon forgetting moves when evolving on specific cases.
- Fixed Adorn compatibility, including improvements when using JEI/REI (Apricorn items now show up under the collapsed entries rather than standalone).
- Fixed error message appearing on battle log when using Solar Beam with Sunny Day.
- Fixed Pokémon Model offsets for larger species.
- Fixed `/pokedex grant all` command not giving male/female/shininess completion for some Pokémon.
- Fixed `/pokedex grant only` and `/pokedex remove only` not respecting the form parameter passed.
- Fixed variant forms appearing incorrectly in the Pokédex when the normal form had not been unlocked.
- Fixed Pokémon occasionally being shot into the sky during battle. No Pokémon were harmed by this bug, probably.
- Fixed NPC editing GUI not updating aspects until a game restart.
- Fixed some users being unable to open their PC if a Pokémon in it had a lot of PP raises beyond normal bounds. How did you get those, anyway? Tell me or the Bellossom gets it.
- Fixed some color variants (Dubwool, Conkeldurr and Undyed wooloo) being missing in the Pokédex.
- Fixed invalid species or held items causing Players to not be able to load into their world anymore (commonly happening after removing addons/mods).
- Fixed Wooloo variants not being automatically registered in the owner's Pokédex when dyed.
- Fixed Vivichoke Dip and Leek & Potato Stew not returning a bowl upon consumption.
- Fixed Fossil Restoration Tank not accepting Hay Bales as organic material.
- Fixed Potion items applying double their intended healing value.
- Fixed Fast Ball capture bonuses applying to all Pokémon, making it the Best Ball instead of the Mediocre Edge-Case Ball.
- Fixed "learned new move" messages appearing for already-known moves on Pokémon evolutions.
- Fixed Pokémon Item Models breaking shadows nearby when being placed in Display Cases or Item Frames.
- Fixed berries not giving bonus yields when planted in their preferred biomes. I'm sure we've fixed that 5 times now.
- Fixed the NeoForge version not supporting "SodiumDynamicLights".
- Fixed players disconnecting from servers if they made changes to certain config options.
- Fixed players with shouldered Pokémon not being able to rejoin their 1.5.2 worlds using 1.6.
- Fixed `PokemonProperties` utilizing `ability=<some ability>` being treated as a forced ability even when it is a legal ability for the Pokémon.
- Fixed type formatting in Pokédex scanner mode when dual types require two lines.
- Fixed trading sometimes crashing the game or server.
- Fixed Wild shiny sounds not respecting the `shinyNoticeParticlesDistance` config setting.
- Fixed Pokémon being able to evolve mid-battle.
- Fixed NPC held items being able to be stolen by players. Don't be a thief!
- Fixed evolutions that require a held item consuming it as soon as meeting requirements when it should only be consumed upon evolution.
- Fixed Pokémon showing only the default form when selecting them as a target in battle.
- Fixed a possible error coming out of reeling fishing rods in specific situations.
- Fixed incorrect weights being used when Poké Fishing with Luck of the Sea.
- Parametric particle motion now works.
- Event-spawned particles now work.
- Particles can now have independent coordinate spaces.
### Developer
- Updated the Pokédex data updated events to always include a `Pokemon` instance, and optionally a `DisguiseData` instance.
- Updated fields in `SpawnNPCPacket` and `SpawnPokemonPacket` to be visible and mutable.
- Updated `UnvalidatedPlaySoundS2CPacket` to be public instead of internal and made its fields mutable.
- Added `hideNameTag` field and `HideNPCNameTag` nbt tag to `NPCEntity` to allow hiding the name tag of the NPC.
- Added the player to `PokerodReelEvent` so you know who is doing the reeling.
### MoLang & Datapacks
- Added flows for:
-`forme_change`: Triggered when a Pokémon changes form in battle.
-`mega_evolution`: Triggered when a Pokémon mega evolves in battle. (Note: Third-party mods are required for this feature currently)
-`zpower_used`: Triggered when a Pokémon uses a Z-Power move in battle. (Note: Third-party mods are required for this feature currently)
-`terastallization`: Triggered when a Pokémon terastallizes in battle. (Note: Third-party mods are required for this feature currently)
-`battle_fainted`: Triggered when a Pokémon faints in battle.
-`battle_fled`: Triggered when a player flees from battle.
-`battle_started_pre`: Triggered when a battle starts. Cancelable!
-`battle_started_post`: Triggered when a battle starts.
-`apricorn_harvested`: Triggered when an Apricorn is harvested.
-`thrown_pokeball_hit`: Triggered when a thrown Pokéball hits a Pokémon.
-`level_up`: Triggered when a Pokémon levels up.
-`pokemon_fainted`: Triggered when a Pokémon faints.
-`pokemon_gained`: Triggered when a player gains a Pokémon.
- Added MoLang functions:
- For Pokémon:
-`pokemon.apply(PokemonProperties)`: Applies the given properties to the Pokémon.
-`pokemon.owner`: Returns the owner of the Pokémon or 0.0 if there is no owner or they are not online.
- For all entities:
-`entity.is_standing_on_blocks(depth, blocks...)`: Returns whether the specified entity is standing on a specific block or set of blocks. Example usage: `q.is_standing_on_blocks(2, minecraft:sand)`
- Added NPC field:
-`hideNameTag`: Hides the name tag of the NPC.
- Added `baseScale` property to NPCs.
- Added MoLang particle queries for getting distance to targeted entities.
## [1.6.0 - The Record Catch Update (December 25th, 2024)](#1-6-0)
#### "Now that there's a fishing mechanic, the mod is actually good!"
### Additions
- Added Pokémon (and item) fishing using modified fishing rods - Poké Rods! You'll need a Poké Rod smithing template, a fishing rod, and some type of Poké Ball. Each Poké Ball makes a differently themed rod. Why not?
- Added the Pokédex as a craftable item that can be placed on lecterns.
- Added Pokémon (and item) fishing using modified fishing rods - Poké Rods! You'll need a Poké Rod smithing template, a fishing rod, and some type of Poké Ball. Each Poké Ball makes a differently themed rod because it's cool.
- Added Lure Ball functionality, increasing the catch rate of Pokémon that were caught on a fishing rod.
- Added Repeat Ball functionality, increasing the catch rate of Pokémon that are already registered as caught in a player's Pokédex.
- Added property chaining support for duplicate CustomPokemonPropertyType elements.
- Added `aspect` and `unaspect` PokemonProperty arguments (which also includes commands such as `/pokemonedit`, `/spawnpokemon`, and `/givepokemon`) to allow forcing or un-forcing an aspect on a Pokémon.
- Added `type` alternatively `elemental_type` PokemonProperty argument, this is only used for filtering and is not applied to Pokémon. Example `type=fire` would be true for Charmander but false for Squirtle.
- Added support for Double Battles, Triple Battles, and Multi-battles.
- Added flat level battling with options to set all Pokémon to level 50, 100, or 5 for the duration of a battle. No experience or EVs are granted for a flat battle.
- Added support for Double Battles, Triple Battles, and Multi-battles.
- Added raft platforms for non-swimming, non-flying Pokémon to stand on during battles that take place on the water's surface (Flying Pokémon will fly over water in battle, and water breathing Pokémon will swim in water during battle).
- Added smarter send-out positions for Pokémon in battle. They should get in your way less!
- CriticalCaptures and Pokédex progress capture multiplier now work with the Pokédex.
- Added shiny Pokémon particle effects and sounds to help find them.
- Added effects for the burn status effect.
- Added effects for the moves: Seismic Toss, Withdraw, Bite, Crunch, Super Fang, Hyper Fang, Pursuit, Mist, Haze, Lick, Kinesis, Psychic, Water Sport, and Mud Sport.
- Added extra visuals to early berry growth stages.
- Hidden Power now displays its effective typing.
- Moves impacted by the abilities Pixelate, Refrigerate, Aerilate, Galvanize, and Normalize now display as their altered typing.
- Added Polished Tumblestone and Tumblestone Brick block sets from Tumblestone, Black Tumblestone, and Sky Tumblestone.
- Moves impacted by the abilities Pixelate, Refrigerate, Aerilate, Galvanize, and Normalize now display as their altered typing.
- Added Fire, Water, Thunder, Leaf, Ice, Sun, Moon, Shiny, Dawn, and Dusk Stone storage blocks.
-Added a full evolution particle effect for Pokémon that are sent out when evolution is started.
-Added a Nurse profession that can be unlocked by having villagers claim a healing machine block.
-Pokémon are now animated when seen in any GUI that isn't the party GUI.
- Added animation and sounds for trading.
- Added icons for pending trade, team-up, and battle requests from other players.
- Quirk animations can now occur for Pokémon that are shoulder mounted.
- Added new sounds for Poké Balls bouncing off of Pokémon and landing on the ground during capture.
- Added a unique set of sounds for Ancient Poké Balls.
- Added a sound for using Exp Candy and Rare Candy items.
- Added revamped Poké Ball animation for Pokémon breaking out.
- Added battle log messages for switching out Pokémon.
- Added config setting `displayEntityNameLabel` and `displayEntityLabelsWhenCrouchingOnly` to control what and when is displayed for the pokemon label.
- Added `no_ai` and `freeze_frame` options to the `/spawnpokemon` command.
- Added `moves` option to Pokémon properties, allowing you to set the moves of a Pokémon in commands and spawn files using comma-separated move names.
- Added a `natural` block state property for the healing machine block; when property is set to true, the block will have a different texture and drop an iron ingot instead of itself.
- Added a `battleInvulnerability` gamerule to make players invulnerable to any damage during a battle.
- Added a `mobTargetInBattle` gamerule to exclude players from being targeted by mobs during a battle.
- Added battle log messages for switching out Pokémon.
- Added Evolution particles and sounds for Pokémon that are sent out when evolution is started.
- Added a Nurse profession that can be unlocked by having villagers claim a healing machine block.
- Added pokecenters to all 5 village types.
- Added a `natural` block state property for the healing machine block; when property is set to true, the block will have a different texture and drop an iron ingot instead of itself.
- New config setting `displayEntityNameLabel` and `displayEntityLabelsWhenCrouchingOnly` to control what and when is displayed for the pokemon label
-`/freezepokemon` command to pause a Pokémon's animation at a specific point in time.
- Added `no_ai` and `freeze_frame` options to the `/spawnpokemon` command.
- Added shiny Pokémon particles with sound effects.
- Added a `/freezepokemon` command to pause a Pokémon's animation at a specific point in time.
- Added `/spawnnpc` and `/spawnnpcat` commands.
- Added `hiddenability=false` option to `/spawnpokemon` and `/pokemonedit` commands, allowing the Pokémon's ability to be reverted to a normal ability.
- Added `aspect` and `unaspect` PokemonProperty arguments (which also includes commands such as `/pokemonedit`, `/spawnpokemon`, and `/givepokemon`) to allow forcing or un-forcing an aspect on a Pokémon.
- Added `type` alternatively `elemental_type` PokemonProperty argument, this is only used for filtering and is not applied to Pokémon. Example `type=fire` would be true for Charmander but false for Squirtle.
### Structures Added
- Fishing boat structure that contain an Explorer Map leading to a shipwreck cove and a Poké Rod Smithing Template.
- Stonjourner Henge Ruins, Luna Henge Ruins, and Sol Henge Ruins.
- Submerged Shipwreck Cove and Lush Shipwreck Cove.
- Pokémon Centers to all 5 village types.
### Pokémon Added
#### Gen 1
- Alola Bias Cubone (built-in resource pack)
- Alolan Marowak
#### Gen 2
- Ledyba
- Ledian
@@ -40,19 +335,230 @@
- Sunflora
- Wobbuffet
- Girafarig
- Corsola
- Remoraid
- Octillery
- Mantine
- Smeargle
- Delibird
#### Gen 3
- Slakoth
- Vigoroth
- Slaking
- Corphish
- Crawdaunt
- Feebas
- Milotic
- Wynaut
- Absol
- Spheal
- Sealeo
- Walrein
- Bagon
- Shelgon
- Salamence
- Kecleon
#### Gen 4
- Mantyke
- Finneon
- Lumineon
- Shellos
- Gastrodon
- Rotom
#### Gen 5
- Purrloin
- Liepard
- Scraggy
- Scrafty
#### Gen 6
- Clauncher
- Clawitzer
#### Gen 7
- Pikipek
- Trumbeak
- Toucannon
- Mareanie
- Toxapex
- Sandygast
- Palossand
- Bruxish
#### Gen 8
- Cramorant
- Hatenna
- Hattrem
- Hatterene
- Pincurchin
#### Gen 9
- Wattrel
- Kilowattrel
- Veluza
- Farigiraf
- Klawf
- Finizen
- Palafin
- Wiglett
- Wugtrio
- Flamigo
- Dondozo
#### Unique Forms
- Magikarp Jump variants for Magikarp
- Magikarp Jump variants for Gyarados (built-in resource pack, enabled by default on Fabric)
### Added cries to the following Pokémon
- Sandshrew, Sandslash
- Magnemite, Magneton, Magnezone
- Gastly, Haunter, Gengar
- Rhyhorn, Rhydon, Rhyperior
- Happiny, Chansey
- Horsea, Seadra, Kingdra
- Magby, Magmar, Magmortar
- Porygon, Porygon2, Porygon-Z
- Sentret, Furret
- Misdreavus, Mismagius
- Corsola
- Mantyke, Mantine
- Girafarig, Farigiraf
- Wynaut, Wobbuffet
- Lunatone
- Solrock
- Corphish, Crawdaunt
- Feebas, Milotic
- Kecleon
- Absol
- Spheal, Sealeo, Walrein
- Relicanth
- Bagon, Shelgon, Salamence
- Munchlax
- Finneon, Lumineon
- Purrloin, Liepard
- Timburr, Gurdurr, Conkeldurr
- Joltik, Galvantula
- Elgyem, Beheeyem
- Golett, Golurk
- Deino, Zweilous, Hydreigon
- Flabébé, Floette, Florges
- Clauncher, Clawitzer
- Mareanie, Toxapex
- Wimpod, Golisopod
- Bruxish
- Hatenna, Hattrem, Hatterene
- Pincurchin
- Klawf
- Finizen, Palafin \[Zero\], Palafin \[Hero\]
- Dondozo
### Added shoulder mounts for the following Pokémon
- Weedle
- Caterpie
- Spearow
- Mew
- Murkrow
- Smoochum
- Larvitar
- Tailow
- Plusle
- Minun
- Beldum
- Starly
- Buneary
- Combee
- Pachirisu
- Tepig
- Pidove
- Petilil, Hisui Bias Petilil
- Zorua, Hisui Bias Zorua
- Elgyem
- Fletchling
- Skrelp
- Klefki
- Litten
- Fomantis
- Morelull
- Dreepy
- Sprigatito
- Shroodle
- Tatsugiri
- Glimmet
- Gimmighoul \[Roaming\]
### Animation updates for the following Pokémon
- Bellsprout, Weepinbell, Victreebel
- Shellder, Cloyster
- Porygon, Porygon2, Porygon-Z
- Furret
- Swinub, Piloswine, Mamoswine
- Skarmory
- Tyrogue
- Spinda
- Torkoal
- Nincada, Ninjask
- Lunatone
- Solrock
- Buneary, Lopunny
- Magnezone
- Alomomola
- Tepig, Pignite, Emboar
- Flabebe, Floette, Florges
- Litten, Torracat, Incineroar
- Fomantis, Lurantis
- Dreepy, Drakloak
- Kleavor
- Scorbunny
- Gimmighoul \[Roaming\]
### Model updates for the following Pokémon
- Bulbasaur, Ivysaur, Venusaur
- Charmander, Charmeleon, Charizard
- Caterpie
- Kakuna, Beedrill
- Lapras
- Porygon, Porygon2, Porygon-Z
- Igglybuff, Jigglypuff, Wigglytuff
- Poliwhirl, Poliwrath
- Bellsprout, Weepinbell, Victreebel
- Shellder, Cloyster
- Gastly, Haunter
- Onix
- Krabby, Kingler
- Rhyhorn, Rhydon, Rhyperior
- Horsea, Seadra, Kingdra
- Goldeen, Seaking
- Magby, Magmar, Magmortar
- Magikarp, Gyarados
- Munchlax, Snorlax
- Swinub, Piloswine, Mamoswine
- Mudkip, Marshtomp, Swampert
- Baltoy, Claydol
- Carvanha
- Relicanth
- Prinplup, Empoleon
- Gible, Gabite, Garchomp
- Riolu, Lucario
- Snivy, Servine, Serperior
- Tepig, Pignite, Emboar
- Krookodile
- Dwebble, Crustle
- Joltik, Galvantula
- Klink, Klang, Klinglang
- Golett, Golurk
- Fennekin, Braixen, Delphox
- Phantump, Trevenant
- Litten, Torracat, Incineroar
- Popplio, Brionne, Primarina
- Mudbray
- Lurantis
- Scorbunny, Cinderace
- Quaxly
- Skeledirge
- Tatsugiri
### Changes
- Buffed Dusk Ball catch multipliers: Increased multiplier to 3.5 (from 3.0) in light level 0. Increased multiplier to 3.0 (from 1.5) in light levels 1-7.
@@ -60,118 +566,199 @@
- Adjusted some berry balance values like yield and growth times.
- Adjusted volumes of sounds made by Display Cases, Berry Bushes, Energy Root, Medicinal Leek, Vivichoke, Mints, Revival Herbs and Gilded Chests.
- Updated sounds for Medicinal Leeks, Big Roots, Energy Roots and Revival Herbs.
- Updated UI sounds for clicking and evolving Pokémon.
- Updated cries for Chansey, Crobat, Hoothoot, Noctowl.
- Removed the interchangeable evolution results for the first stage Hisuian starters to prevent confusion. The method still exists for stage 2 to 3, but stage 1 to 2 was not distinguishable enough for many users.
- Kakuna, Beedrill, Snorlax, Munchlax, Krabby, Kingler, and Lurantis received model updates.
- Vivillon wings will stop being clear when you remove any Vivillon related resourcepacks. The default pattern will be the meadow wings.
- Adjusted Pokémon sendout positions for single battles.
- Wild Pokémon interaction range increased to 12 blocks (from 10 blocks).
- Player trade range increased to 12 blocks (from 10 blocks).
- PvP battle range increased to 32 blocks (from 10 blocks).
- Spectate range increased to 64 blocks (from 10 blocks).
- The inventory key now closes our GUIs if they are open, mirroring how Minecraft screens usually work.
- The noise from the pasture and PC blocks being interacted with now activates Sculk sensors.
- Updated dialogue GUI assets with proper assets.
- Updated dialogue GUI assets with proper assets not made by a programmer. Well, it was still a programmer, but- someone who can also draw!
- Updated party switching interface when in battle.
- Relic coin pouches can now be waterlogged.
-Pokemon Name (and level) labels are now only visible when crouching by default, set the `displayEntityLabelsWhenCrouchingOnly` to `false` to always them even when not crouching
- The "Press R to start battle prompt" will now disappear after a player's first battle has been won
- The default number of digits for the Pokédex number in the summary has been increased, from 3 to 4.
-The "Press R to start battle prompt" will now disappear after a player's first battle has been won. You've probably figured that detail out by then.
- The default number of digits for the Pokédex number in the summary has been increased, from 3 to 4. There sure are a lot of Pokémon these days.
- The pasture block model's screen is now off by default.
- The Poké Balls creative tab is now named Utility Items as it also encompasses Poké Rod and Pokédex items.
- Moves can now be benched without specifying a replacement move, allowing for empty move slots.
- Moves learned via Sketch now persist after battle.
- Hidden Power now displays its effective typing.
- Updated particles for moves: Confusion, Protect, Sand Attack, and Quick Attack.
- Updated particles for status effects: Paralysis, Poison, and Sleep.
- Updated particles on Gastly.
- Revamped stat buff and de-buff particles.
- Improved the performance of display cases that contain Pokémon photos.
- Updated sounds for Poké Balls closing, opening and for Pokémon breaking out.
- Improved the performance of display cases that contain Pokémon Model items.
- Removed species Base Stats from the summary interface as it is now viewable within the Pokédex.
- Changed summary tab text labels to icons. You'll get used to them. Or else.
- Clicking the summary interface exit button while the swap moves or evolve screen is open will cause the interface to switch back to the party screen. The button will exit the interface otherwise.
- Ancient Poke Balls now jump once rather than shaking 3 times when capturing Pokémon.
- The jump height indicate the number of shakes that would have occurred.
- A high wobbly jump indicates 1 shake.
- A high jump indicates 2 shakes.
- A medium jump indicates 3 shakes.
- A short jump indicates that you caught the Pokémon.
- Pokémon sent out during battle will spawn facing their opponent.
- Pokémon sent out outside a battle will spawn facing their trainer.
- Wailord is now 25% bigger. ... [But I have an idea.](https://tenor.com/view/star-wars-more-gif-21856591)
- Region-biased Pokémon forms are now optional to a built-in resource pack. This pack is enabled by default for Fabric. For NeoForge users, all our built-in resource packs default to disabled because that's all it supports right now.
- Update item sprites for Cell Battery, Chipped Pot, Covert Cloak, Cracked Pot, Masterpiece Teacup, Red Card, Sachet, and Unremarkable Teacup.
### Fixes
- Fixed Ability Patches not reverting Hidden Abilities back to Normal Abilities.
- Fixed awarding Pokémon experience upon forfeiting battles.
- Scaled down Amaura's fetus model to avoid clipping through the tank while animating.
- Fixed Cubone's cry not having a sound.
- Fixed Cubone's cry not having a sound (as if that Pokémon needed to be more tragic).
- Fixed the sendout sound erroneously playing when a wild Pokémon breaks out of a Poké ball.
- Flamethrower is no longer missing sounds.
- Fixed the Seafloor spawning context not being a usable context.
- Fixed Pokemon spawning in non-full blocks like slabs.
- Fixed Gilded Chests not dropping the chest itself when broken, only the contents.
- Fixed Pokémon losing their Hidden Ability through evolution if the middle stage did not have a Hidden Ability.
- Hidden Power no longer plays the water type action effect (It now plays the normal type action effect).
- Fixed Chimchar and Monferno T-posing whenever they sleep.
- Fixed the Magby line not having any placeholder walk animations.
- Fixed Duskull and Dusclops using skylight levels for their nether spawn data. There is no sun in the Nether!
- Fixed Hisuian Zoroark using base Zoroark stats.
- Fixed Bellossom clipping into the player head when shoulder mounted.
- Fixed Shroomish's look range to prevent it from looking higher than it should.
- Fixed Crumbling Arch not blending in with the world.
- Fixed Energy Root applying being usable on a fainted Pokémon.
- Fixed Pokémon entity not spawning when starting a battle while recalling said Pokémon.
- Fixed Crumbling Arch structures not blending in with the world.
- Fixed Energy Root being usable on a fainted Pokémon.
- Fixed Pokémon not being sent out when starting a battle while recalling said Pokémon.
- Fixed species comparison not using namespace for both sides in `PokemonProperties.isSubsetOf`.
- Fixed `PokemonProperties#asString` prefixing nicknames with a '$'.
- Fixed PC not saving when Pokémon was changed outside.
- Fixed shearable Pokémon not dropping correct wool colors.
- Fixed pasture spawning Pokémon inside solid blocks when closest spawning position is blocked off.
- Fixed Tumbling Down advancement not being granted by tumblestone variants.
- Improve error handling when loading spawn sets to ensure invalid configurations don't crash the server.
- Fixed empty `JsonPlayerData` files resulting in players being unable to join server/world.
-Evolution notification and UI sound is now correctly playing (again).
-Sound for evolving Pokémon through the Summary Menu is now correctly playing again.
- Fix Starter prompt not showing up.
- Fix evolution now granting Pokédex entries.
- Fix Pokédex crash when a form is looked up without ever seeing the "normal" form.
- Fixed owned poké balls floating upwards if pausing mid-transition.
- Fixed owned Poké balls floating upwards if pausing the game mid-transition (which looked absolutely hilarious).
- Fixed all mouse buttons working for Battle UI navigation (now it's only primary/left click).
- Fixed trading Pokémon setting their friendship to 0 instead of the base value.
- Fixed a scenario where a Pokémon that rolled to spawn with a special Tera type sometimes has a Tera type that is already a part of their natural typing.
- Fixed a scenario where a Pokémon that rolled to spawn with a special Tera type sometimes having a Tera type that is already a part of their natural typing.
- Fixed PokemonProperty argument suggestions for `tera` and `tera_type` not suggesting `stellar`.
- Fixed being able to stack Relic Coin Pouches on top of each other.
- Fixed Model loader generating misleading crash-reports when client is crashing.
- Fixed model loader generating misleading crash-reports when client is crashing - that resurrection tank error wasn't our fault! We're innocent, your honour!
- Big Roots and Energy Roots now share the same sounds as intended.
- Fixed sounds made by blocks playing at a lower pitch than intended.
- Fixed Chimchar and Monferno T posing whenever they sleep.
- Fixed Chimchar and Monferno comically T posing whenever they sleep.
- Fixed Cetitan's cry breaking its walk and sleep animations.
- Fixed the Magby line not having any placeholder walk animations.
- Fixed Duskull and Dusclops using skylight levels for their nether spawn data. There is no sun in the Nether!
- Fixed Hisuian Zoroark using base Zoroark stats.
- Fixed Bellossom clipping into the player head when shoulder mounted.
- Fixed Shroomish's look range to prevent it from looking higher than it should.
- Fixed Maushold's faint animations not playing. It's sadder than Tandemaus!
- Fixed Slowking's battle idle.
- Fixed Grafaiai's walk speed to prevent model sliding.
- Fixed reviving items throwing an exception when used in battle.
- Fixed Maushold's faint animations not playing. It's even sadder than Tandemaus!
- Fixed Slowking's battle idle.
- Fixed Grafaiai's walk speed to prevent model sliding.
- Fixed Alolan Exeggutor's tail not showing in the party UI. It will now also stand in front of all Pokémon in the party menu :)
- Fixed Timburr duplicating its log while fainting.
- Fixed hitbox sizes for Grotle and Torterra being set to default values.
- Fixed Trevenant T-posing after 8 seconds of sleeping. I also do that.
- Fixed Bewear T-posing for a bit if a wild one faints where you can see.
- Fixed Noctowl's placeholder fly animation.
- Corrected Lotad blinking animation.
- Fixed reviving items causing errors when used in battle.
- Fixed messages for Focus Sash, Confusion, Mummy, Ice Face, Own Tempo, and Revive.
- Improve error handling when loading spawn-sets to ensure invalid configurations don't crash the server.
- Fixed `crumbling_arch_ruins` from generating a giant cube of air and removed the chest.
- Fixed Crumbling Arch Ruins generating a giant cube of air and removed the chest.
- Fixed possible crash on large population servers due to concurrent access of data.
- Quickly sending out and recalling Pokémon now looks smoother and can no longer be spammed to cause desync issues.
- Pokémon are now invulnerable during sendout animation and intangible during recall animation.
- Pokémon are now invincible during sendout animation and intangible during recall animation.
- Scrolling with party keybinding now behaves properly when using high scroll speed or scroll sensitivity.
- Fixed battle log GUI flashing when Battle GUI is opened.
- Bag Items used during a turn will now be refunded if the battle ends before the next turn begins.
- Pokémon whose current owner is not its Original Trainer now gains extra experience.
- Pokémon whose current owner is not its Original Trainer now gain extra experience.
- Fixed Fossil Resurrection advancement not being granted.
- Fixed village generation caps not applying for berry farms. You were not meant to see more than two berry farms per village!
- Fixed the Ice Face ability activation being displayed incorrectly in a battle
- Fixed village generation caps not applying for berry farms. You were not meant to see more than two berry farms per village! This has been broken for ages but no one noticed... Hmmm... We could just remove it from here...
- Fixed the Ice Face ability activation being displayed incorrectly in a battle.
- Fixed edge case of F1 and R locking you in battle with no R functionality (requiring ESC to get out).
- Fixed Poké Ball render orientation in battle interface when capturing.
- Fixed sync issues with recently learned moves where their PP would not go down until you logout and in.
- Fixed some Pokémon photos in display cases flashing if the Pokémon has gender differences.
- Fixed Bidoof and Jigglypuff sleep animations stopping after some time, causing them to be 'asleep' while T-posing menacingly.
- Fixed entities not changing poses unless you're looking at them.
- Fixed cries not playing on send-out if the Pokémon is off-screen.
- Fixed text row selection highlight in battle log.
- Fixed top black border rendering in scroll interfaces in summary UI.
- Fixed aspect tracking for Advancements.
- Fixed illusion not copying aspects or caught ball.
- Prevent summary stats tab from making sounds when clicking on an already open tab.
- Fixed display case not being able to be fed items from underneath.
- Fixed Pokémon battling in water continuously sinking to the bottom.
- Fixed passive healing and wake from faint not disabling when their config values are set to 0.
- Fixed an issue where rebinding the R key to a mouse button prevented players from closing the battle interface using that button.
### Developer
-`SpawnCause` is now an implementation of `SpawningInfluence`.
- Many types related to `Pokemon` including itself now have dedicated `Codec`, please migrate to them from the NBT/JSON/PacketBuffer write/read methods.
-`TeraTypes` now implements `Iterable`.
-`PokemonBattle` now starts on turn 0.
- SpawnCause is now an implementation of SpawningInfluence.
- Renamed Pokemon.hp to Pokemon.maxHealth to make it clearer. Backwards compatibility is provided but it is an active deprecation, please migrate away from it.
- Many types related to ``Pokemon`` including itself now have dedicated ``Codec``, please migrate to them from the NBT/JSON/PacketBuffer write/read methods.
- Serialization of PokemonStores and Pokemon themselves now require registry access, which will break some sidemods. This sucked for us more than it will suck for you! If you have a world or player instance, you can get it from there.
- ``TeraTypes`` now implements ``Iterable``.
- PokemonBattle now starts on turn 0.
- All sounds related to evolving Pokémon have been moved to the "sounds/evolution" folder.
- Added `forcedAspects` to Pokémon to make it easier to easily add basic aspects to a Pokémon in a way that persists. We already know that everyone is going to overuse this.
- Made the `Pokemon.aspects` setter private. This could technically break side-mods but if you are affected by this then you were using it wrong! Use `Pokemon.forcedAspects` to fix it.
- Cobblemon's main logger is properly static now.
- PokemonEntity.enablePoseTypeRecalculation can be used to disable automatic pose type recalculation.
-`PokemonEntity.enablePoseTypeRecalculation` can be used to disable automatic pose type recalculation.
- Added CollectEggEvent and HatchEggEvent for compatibility usage.
- Added events for:
- Showdown Instructions
- Mega Showdown Instruction
- Terastallize Showdown Instruction
- ZPower Showdown Instruction
- Bait Consumed, Bait Set, and an event to register custom BaitEffect Functions
- Bobber Bucket Chosen
- Bobber Spawn Pokémon
- Pokérod Cast
- Pokérod Reel
- Pokémon Heal (with context)
- Added HealingSource, an interface applied to all sources of healing from player actions, for easier tracking of healing sources.
- Move Change
- Shiny Chance Calculation Event (with player context)
- Dex Information Changed (Pre and Post); this event is fired when the Pokédex is updated with new information.
- Rebuilt large swaths of the model animation code to simplify it.
- Renamed a bunch of things from %Poseable% to %Posable% because spelling.
- Renamed StatelessAnimation to PoseAnimation.
- Renamed StatefulAnimation to ActiveAnimation.
- Documented the animation system.
- Allowed for SpawnSnowstormEntityParticleHandler to handle non-posable entities (due to being non-posable, locators are useless - to set the offset use the settings in the particle itself).
- Added property chaining support for duplicate CustomPokemonPropertyType elements.
### Data Pack & Resource Pack Creators
- Added experimental `flow` datapack directory for handling events using MoLang event handlers.
- Added support for "shedders" similar to Shedinja's evolution logic.
- Fixed the placeholder `WingFlapIdle` animation so the wings are not rotating opposite to each other.
- 'player' type dialogue faces can now be explicitly stated so that NPC mods that use fake players can show in dialogue portraits.
- Added `isLeftSide` field for dialogue faces. This determines what side of dialogue box the portrait is on.
-`sounds/attacks` directory has been renamed to `sounds/move`.
- Moves sharing generic sounds now have unique sound events, allowing them to be changed with resource packs.
- All move sound events have been renamed to `move.<NAME>.<SOURCE>` for consistency.
- Status moves have been moved out of the `attacks` directory and split into volatile and nonvolatile.
-`status.badlypoison.actor` sound event has been renamed to `status.toxpoison.actor`
- Mulch and berry harvesting sound events have been renamed and moved to their respective directories in `sounds/block`.
- All sounds related to evolving Pokémon have been moved to the `sounds/evolution` directory.
- Sound events for all blocks now start with `block`.
- Gimmighoul chest and item interaction sounds have been moved to where its cry is.
- Unused sound files and sound events have been removed.
- Poké Ball sounds are now in their animation files, making them more flexible to edit.
- Added MoLang compatibility in the isVisible property for transformed parts.
- Added `q.has_aspect('some_aspect')` function to animations, posers, and entity particle effects.
- Added support for conditional pose animations.
- Added a new universal locator called "top".
- Added `eggs_collected` and `eggs_hatched` Advancement triggers.
- Added missing `minYaw` configuration to the `q.look()` function for JSON posers.
- Some pose condition names have been changed:
-`isTouchingWaterOrRain` has been changed to `isInWaterOrRain`
-`isSubermegedInWater` has been changed to `isUnderWater`
### Localization
- Updated translations for:
- Czech, German, Greek, Spanish, Mexican Spanish, French, Canadian French, Hungarian, Italian, Japanese, Korean, Dutch, Polish, Portuguese, Brazilian Portuguese, Russian, Ukrainian, Simplified Chinese, and Traditional Chinese
- Czech, German, Greek, Spanish, Mexican Spanish, French, Canadian French, Hungarian, Italian, Japanese, Korean, Dutch, Polish, Portuguese, Brazilian Portuguese, Russian, Ukrainian, Simplified Chinese, and Traditional Chinese
- Migrated translation project to Weblate at https://lang.cobblemon.com/projects/cobblemon/mod/
@@ -211,7 +798,7 @@
### Changes
- Sounds for Relic Coin Sacks have been correctly renamed. Relic Coin Pouches received new sounds for breaking and placing.
- Readjusted Petilil portraits so they fit a bit better.
- Improved handling of Pokémon taken from the Restoration Tank block to be a bit more stable.
- Improved handling of Pokémon taken from the Restoration Tank block to be a bit more stable.
- Made Mulch cheaper to craft.
### Fixes
@@ -223,19 +810,19 @@
- Fixed Supplementaries incompatibility.
- Fixed Fossil Compartment crash with Jade / WAILA forks.
- Fixed pasture block PC lookups when the player is offline.
- Fixed an untranslated battle message that occurs when using a move that just ran out of PP (e.g. Fire Blast that just got spited mid-turn).
- Fixed an untranslated battle message that occurs when using a move that just ran out of PP (e.g. Fire Blast that just got spited mid-turn).
- Fixed held items being eaten even when the held item evolutions are already unlocked.
- Fixed Hisuian Decidueye not being Grass/Fighting.
- Fixed both Decidueye forms learning both Triple Arrows and Spirit Shackle.
- Fixed Pineco being unable to evolve into Shulker Forretress.
- Fixed Kabutops T-posing when underwater. It doesn't have proper swimming animations yet, though.
- Fixed Kabutops T-posing when underwater. It doesn't have proper swimming animations yet, though.
- Fixed Pidgey's missing walk animation.
- Fixed Cyndaquil's hidden flames clipping if it was swimming.
- Fixed Chimecho and Chingling being unable to spawn near bells. They are meant to!
- Fixed Tyrantrum and Wailord Party Overlay models peeking through the chat box. It was kinda funny though.
- Fixed hitbox sizes for Seedot, Nuzleaf, and Shiftry.
- Fixed Budew and Lechonk sliding if they walked for too long.
- Fixed Shedinja T-posing in battle.
- Fixed Budew and Lechonk sliding if they walked for too long.
- Fixed Shedinja T-posing in battle.
- Fixed recoil evolution condition not working, making things like Basculegion unobtainable.
- Fixed issue where poser debug tools didn't work on JSON posers.
- Fixed issue where gilded chests don't close when going far away.
@@ -253,7 +840,7 @@
- Fixed generic battle effect sounds not sounding the way they were intended to.
- Fixed particle effects often not having access to some specific entity functions from MoLang.
- Fixed particles sometimes lasting a single tick too long, causing (very quick) visual glitches.
- Fixed particle rotations being inverted.
- Fixed particle rotations being inverted.
- Fixed particle events not spawning at the instigating particle's location.
- Fixed a bunch of spam during world generation.
- Fixed a bug in which throwing a Poké Ball at a player owned Pokémon with the ability Illusion would reveal its true species. Hilarious meta strategy.
@@ -272,13 +859,13 @@
- Added parametric motion and rotation support to particle effects.
- Added entity_scale as a molang var for particles (likely only applicable to Pokemon)
- Added support for primary quirk animations using the following format:
- Added support for custom stashes, similar to Gimmighoul's coin and scrap stashes.
### Localization
@@ -578,7 +1165,7 @@ These are our compromise for having both regular and Hisuian forms of these Pok
- Fixed thrown Poké Balls technically having no name.
- Fixed very many issues with Bedrock particle effects. There are probably many more. Life goes on.
- Fixed Arbok patterns not being as specific in spawning as they were intended to be.
- Fixed Pokémon not avoiding danger at all when pathfinding.
- Fixed Pokémon not avoiding danger at all when pathfinding.
- Fixed Pokémon pathing over snow layers and carpets.
- Fixed the Sobble line not being able to swim or breathe underwater.
- Fixed mod incompatibility with [Just Enough Resources](https://modrinth.com/mod/just-enough-resources-jer).
@@ -587,7 +1174,7 @@ These are our compromise for having both regular and Hisuian forms of these Pok
- Fixed the data set on Pokémon when abilities are given via properties such as in `/spawnpokemon`.
- Fixed Pokémon sometimes losing hidden abilities when evolving. This fix will only take effect for newly created Pokémon because of technical reasons that were explained to me but which I then forgot.
- Fixed capture messages not displaying in battle.
- Fixed the Illusion ability causing the wrong Pokémon to be targeted in battle.
- Fixed the Illusion ability causing the wrong Pokémon to be targeted in battle.
- Fixed battles started with fainted party members causing a soft-lock on defeat.
- Fixed some issues with eyes in the faint animations of Hitmonlee and Phantump
- Fixed missing evolution moves, for example Stone Axe for Kleavor.
@@ -602,7 +1189,7 @@ These are our compromise for having both regular and Hisuian forms of these Pok
- Added a new "advancement" evolution variant that takes an advancement identifier and succeeds if the player has the advancement.
- Made the spawning API capable of non-entity spawning. You can make it 'spawn' commands if you want. Go nuts.
- Made `PokemonProperties.parse` more interoperable with Java. Save yourself and stop using Java.
- Added the `HeldItemEvent`, this comes with 2 implementation `HeldItemEvent.Pre` and `HeldItemEvent.Post`.
- Added the `HeldItemEvent`, this comes with 2 implementation `HeldItemEvent.Pre` and `HeldItemEvent.Post`.
- Corrections to the ability implementation have been made that make `Ability.forced` function as intended and never reroll an ability for a Pokémon, please check your implementations to ensure the corrected behavior is intended for your use case.
-`Pokemon.ability` no longer has a public setter. Please migrate to using `Pokemon#updateAbility`, this handles the ability coordinate storage for you when necessary.
-`Ability.forced`, `Ability.index` and `Ability.priority` have all had their setters internalized, there is no longer any need to manually adjust these migrate to the method mentioned above to handle that process for you.
@@ -616,14 +1203,14 @@ These are our compromise for having both regular and Hisuian forms of these Pok
### Datapack & Resourcepack Creators
- The maximum amount of fossils that can fit in the Fossil Analyzer can be adjusted in the config.
- Custom fossils can be defined using a list of items and the resulting Pokémon. An example of `aerodactyl.json`:
`JSON
{
"result": "aerodactyl",
"fossils": [
"cobblemon:old_amber_fossil"
]
}
`
`JSON
{
"result": "aerodactyl",
"fossils": [
"cobblemon:old_amber_fossil"
]
}
`
- Fetus models can be defined in `bedrock/fossils`.
- Fetus textures can be defined in `textures/fossils`.
- Fuel for the Restoration Machine is registered inside the `natural_materials` folder. To register more fuels, create a JSON file containing an array of objects. Each object supports the following fields:
@@ -635,16 +1222,16 @@ These are our compromise for having both regular and Hisuian forms of these Pok
- Added dialogue datapack folder and `/opendialogue` command.
- Added the item tag `cobblemon:held/leaves_leftovers` this can be used to flag apple-like items that can create leftovers when eaten.
- You can now add support for dynamic lighting implementations, Cobblemon ships with a default implementation for [LambDynamicLights](https://modrinth.com/mod/lambdynamiclights) and the [Dynamic Lights Reforged](https://www.curseforge.com/minecraft/mc-mods/dynamiclights-reforged), add the following to any species or form:
`JSON
{
"lightingData": {
"lightLevel": 14,
"_lightLevelCommentRemoveMe": "Above supports 0 to 15",
"liquidGlowMode": "LAND",
"_liquidGlowModeCommentRemoveMe": "Above supports LAND, UNDERWATER or BOTH"
`JSON
{
"lightingData": {
"lightLevel": 14,
"_lightLevelCommentRemoveMe": "Above supports 0 to 15",
"liquidGlowMode": "LAND",
"_liquidGlowModeCommentRemoveMe": "Above supports LAND, UNDERWATER or BOTH"
}
}
}
`
`
- Following up on this change `light_source` was removed as a possible shoulder effect due to becoming unnecessary and never having had a default implementation.
- Added the item tag `cobblemon:ability_changers`, contains the `cobblemon:ability_capsule` & `cobblemon:ability_patch` by default.
- Added the item tag `cobblemon:held/is_friendship_booster`, allows items to give the Soothe Bell effect of a boost of 1.5x Friendship gained, contains `cobblemon:soothe_bell` by default.
@@ -731,7 +1318,7 @@ These are our compromise for having both regular and Hisuian forms of these Pok
- Fixed an exploit that could convert a single piece of Blaze Powder into an extra Medicinal Brew on the Forge version.
- Fixed an issue where health percentages would show incorrectly after healing
- Fixed the move Revival Blessing not allowing you to select from fainted party members.
- Fixed villagers not being able to pick up and plant mint seeds, vivichoke seeds, and revival herbs.
- Fixed villagers not being able to pick up and plant mint seeds, vivichoke seeds, and revival herbs.
- Fixed Exeggcute faint.
- Fixed various spawn configuration issues across the board.
- Fixed a possible visual duplication of sent out Pokémon.
@@ -751,7 +1338,7 @@ These are our compromise for having both regular and Hisuian forms of these Pok
### Developer
- Fixed the `SpawnEvent` not respecting usage of `Cancelable#cancel`.
- Added the `EvolutionTestedEvent`, this allows listening and overriding the final result of evolution requirement tests.
- Rebuilt the scheduling API to more clearly force side choices and allow more local temporal frames of reference for tasks.
- Rebuilt the scheduling API to more clearly force side choices and allow more local temporal frames of reference for tasks.
- Added utility script that can be used to generate all Spawn JSONS for all pokemon from the spawning spreadsheet in 1 click ([cobblemon_spawn_csv_to_json.py](utilityscripts%2Fcobblemon_spawn_csv_to_json.py)).
- The `HeldItemManager` has a new method `shouldConsumeItem`, this will return false by default to prevent breaking changes, see the documentation and update your implementations as needed.
- Added and implemented minSkyLight and maxSkyLight as config options for SpawnConditions
@@ -777,7 +1364,7 @@ These are our compromise for having both regular and Hisuian forms of these Pok
- Dutch
- Ukrainian
- Russian
Thank you so much to all of our community translators that bring the mod to the rest of the world!
## [1.4.0 - The Friends and Farms Update (October 13th, 2023)](#1-4-0)
@@ -1188,7 +1775,7 @@ Thank you so much to all of our community translators that bring the mod to the
- Species and FormData have had their evolutions, pre-evolution and labels properties exposed. It is still recommended to work using a Pokémon instance when possible.
- Added capture check to BattleVictoryEvent.
- The various hardcoded potion shoulder effects have been removed, make use of PotionBaseEffect.
- Added ContextManager for tracking causes and contexts of conditions created during a battle. See BattleContext for types of conditions that are tracked.
- Added ContextManager for tracking causes and contexts of conditions created during a battle. See BattleContext for types of conditions that are tracked.
- Added MongoDB support for storing Pokémon and Player data. Must be enabled in config, requires MongoDB core and sync drivers (4.10.0+).
- CobblemonShowdown updated to version 10.
- Generation of a battle can be set in BattleFormat.
@@ -1402,6 +1989,7 @@ Thank you so much to all of our community translators that bring the mod to the
- Lowered spawn rate of Tauros.
- Sableye now spawns near gem ores as well as amethyst.
- Added evolution stones and items to item tags
- Pokémon now play their cry animations when clicked on the starter selection screen.
// this method aims to cover an issue with modernfixes and it's "dynamic resource" causing the usual .equals check to always fail, resulting in a StackOverflow
// this falls back to comparing the model contents (e.g. location of the texture, width and height)
// this method aims to cover an issue with modernfixes and it's "dynamic resource" causing the usual .equals check to always fail, resulting in a StackOverflow
// this falls back to comparing the model contents (e.g. location of the texture, width and height)
CobblemonPack(id="uniqueshinyforms",name="Shinies for Magikarp Jump",packType=PackType.CLIENT_RESOURCES,activationBehaviour=ResourcePackActivationBehaviour.NORMAL),
@JvmField//if you wonder why we don't copy of OAK_WALL_SIGN, then I can tell you its because it uses Properties#dropsLike to point to the SIGN loot table, but we cant use that in our setup due to a deeper rooted issue, so falling back to this and writing dedicated (duplicated) loot tables
A "Brain" is a Java Edition AI concept for more modern entities. It has tasks that are listed inside of 'activities',
and in some cases a schedule which determines which activities will occur during different times of the day. There is
also a set of core activities, and a default activity. In Minecraft, the most complex usage of the Brain AI system
is on villagers which have schedules that control their behaviour during the day and night as well as child villager play behaviours.
Cobblemon's NPCs use the Brain AI system. As part of that, Cobblemon added the concept of a Brain Configuration
that allows Java Edition brains to be configured in a more data-driven way.
By default, without any brain configuration, the default activity will be `minecraft:idle` and the core activities will be `[minecraft:core]`.
The activities would not have any tasks though.
## Possible Activities
The activities that can be used in brains is determined by code and cannot be added to using datapacks. Note that except for
when used as defaults and core activities, these are purely names and what you use them for is entirely up to you.
The activities that exist in Minecraft are:
-`minecraft:core`: The core activity intended to be used for fundamental actions like floating in water and looking at look targets.
-`minecraft:idle`: The idle activity is used when the entity is not doing anything else. This is typically used for things like wandering and other random actions.
-`minecraft:work`: The work activity is used for actions that are related to the entity's job. For villagers, this is things like farming, smithing, and other job-related tasks.
-`minecraft:play`
-`minecraft:rest`: The rest activity is used in villagers for the activity that moves them to a bed and hops into it.
-`minecraft:meet`: The meet activity is used in villagers for going to the meeting place and gossipping with other NPCs.
-`minecraft:panic`: The panic activity is used in villagers for when they are panicking and fleeing, usually from an attacker.
-`minecraft:raid`
-`minecraft:pre_raid`: The raid activity is used in villagers for what they do when a raid is about to start, like running to a safe location during a raid.
-`minecraft:hide`
-`minecraft:fight`: Intended to be used when engaging in combat.
-`minecraft:celebrate`
-`minecraft:admire_item`
-`minecraft:avoid`
-`minecraft:ride`
-`minecraft:play_dead`
-`minecraft:long_jump`
-`minecraft:ram`
-`minecraft:tongue`
-`minecraft:swim`
-`minecraft:lay_spawn`
-`minecraft:sniff`
-`minecraft:investigate`
-`minecraft:roar`
-`minecraft:emerge`
-`minecraft:dig`
The activities that were added by Cobblemon are:
-`cobblemon:battling`: For when the entity is in a Pokémon battle.
-`cobblemon:action_effect`: For when the entity is performing an action effect. Usually registered as an almost empty activity that simply prevents the entity from doing other things.
-`cobblemon:npc_chatting`: Intended for NPC entities using dialogue so that they look at their chat partner and do nothing else.
## Brain Configuration Format
A brain is configured using a series of "Brain Configurations". Each configuration is a JSON object that contains
a "type" field which determines the action to perform when configuring a brain. Many different types are available.
### script
The `script` type executes a MoLang script which will apply some changes to the brain.
-`script`: The MoLang script to execute. This will be a resource location for the `molang` datapack folder. Something like `cobblemon:some_script`.
-`condition`: A MoLang expression (with `q.entity` as the entity) that determines if the script should be executed. Defaults to `"true"`.
### add_tasks_to_activity
The 'add_tasks_to_activity' type adds a list of tasks to an activity.
-`activity`: The activity to add the tasks to. This must be a pre-existing activity - a brain configuration cannot
create new activities.
-`condition`: A MoLang expression (with `q.entity` as the entity) that determines if the tasks should be added. If this
is not present, the tasks will always be added.
-`tasksByPriority`: A map of task priorities to lists of tasks to add to the activity. Each task is a JSON object with a "type" field that determines the
task to add or in simple cases can just be the type as a simple JSON primitive to use default properties. Many different types of task config are available. See [Task Configuration](./task/README.md).
The priority of the task is used to determine the execution order each tick. This usually does not matter, but in some cases
where the execution of one task will move to a different activity or otherwise prevent another task, the priority matters a lot.
As an example, a task that moves to nearby healing machines will set a walk target which prevents the use of the healing machine,
so the use task would need to have a lower priority or be earlier in the list so that it runs sooner.
Example, making sure `heal_using_healing_machine` comes before `go_to_healing_machine`:
```json
{
"type":"add_tasks_to_activity",
"activity":"minecraft:idle",
"tasksByPriority":{
"1":[
{
"type":"cobblemon:heal_using_healing_machine",
"horizontalUseRange":"2"
},
"cobblemon:go_to_healing_machine"
]
}
}
```
Note that when specifying tasks, you can either use an object format with the "type" property, or if you want to use only
default parameters for the task you can simply state the type as a string. The above example uses both formats.
### set_core_activities
The `set_core_activities` type sets the core activities of the brain. It has only one property, `activities`, which is a list of activities.
### set_default_activity
The `set_default_activity` type sets the default activity of the brain. It has only one property, `activity`, which is the activity to set as the default.
### apply_preset
The `apply_preset` type applies a preset to the brain. Brain presets are JSON arrays under the `brain_presets` datapack folder.
This is a way to apply a set of configurations to the brain.
-`preset`: The name of the preset to apply. This is the name of the file in the `brain_presets` folder without the `.json` extension.
-`condition`: A MoLang expression (with `q.entity` as the entity) that determines if the preset should be applied. Defaults to `"true"`.
Example brain preset (`uses_healing_machine.json`):
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