Compare commits

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Author SHA1 Message Date
Plastered_Crab 11b45b3f5f Push rough testing elements for later 2026-04-14 11:55:26 -07:00
Plastered_Crab 6334bfe5b5 New test battle ai based on tags 2026-04-13 15:30:48 -07:00
Plastered_Crab 474637e776 adjust move and ability tags and add in wip battle ai changes for testing 2026-04-01 13:25:27 -07:00
Plastered_Crab d8dc483727 Add wip new battle ai that uses tags from moves and abilities 2026-04-01 08:41:33 -07:00
Plastered_Crab 34664dd214 Add wip tags for moves and abilities 2026-04-01 01:02:51 -07:00
Polymeta e54b22409a Merge branch 'clamp-structure-height' into '1.8.0'
Allow Slippy to define a range in which the structure will spawn

See merge request cable-mc/cobblemon!2185
2026-03-25 23:20:08 +00:00
MeAlam1 e03a3abe1d Update CHANGELOG-1.8.md 2026-03-25 23:33:03 +01:00
MeAlam1 497f832995 Update StructureMixin.java 2026-03-25 23:29:42 +01:00
Hiroku 8ee0d904ed Merge branch '1.21.1-TMs' into '1.8.0'
Merge TMs into 1.8 FINALLY

See merge request cable-mc/cobblemon!1853
2026-03-25 11:24:07 +00:00
Paul 291196eda7 Removed unused mixin 2026-03-25 20:30:07 +10:00
Hiroku b94e6d65b9 Merge branch '1.8.0' into '1.21.1-TMs'
# Conflicts:
#   CHANGELOG-1.8.md
#   common/src/main/kotlin/com/cobblemon/mod/common/pokemon/Pokemon.kt
#   common/src/main/kotlin/com/cobblemon/mod/common/world/feature/CobblemonFeatures.kt
2026-03-25 10:23:42 +00:00
jackowes 60fdd3325e remove duplicate registration 2026-03-22 17:26:41 -05:00
Paul eedcdafcbe Removed SpeciesLevel data file in favour of expanding the pokedex data 2026-03-22 14:46:44 +10:00
Paul 34595e01a9 Simplified some TM stuff 2026-03-21 22:33:29 +10:00
Paul 60b9ca7b7f Fixed a lol woopsy 2026-03-21 19:21:07 +10:00
Paul 83aea117c6 TM bits of cleanup and some fixes 2026-03-21 16:52:56 +10:00
Plastered_Crab 78b348329c Add more clusters to world genned type gem clusters 2026-03-17 19:17:35 -07:00
Plastered_Crab b64013c995 Type Gem Cluster world gen fix 2026-03-17 18:30:13 -07:00
Plastered_Crab 85003c9829 Get TM Unlocking on Level Up working again - Needs review 2026-03-17 14:12:53 -07:00
Plastered_Crab d9133e854a Clean up TM move sync 2026-03-17 13:13:04 -07:00
Plastered_Crab 05afe191e6 Add new textures for Data Monitor screens 2026-03-10 15:24:57 -07:00
Plastered_Crab e3b5067f31 Last Bug for the TM Machine squashed 2026-03-10 12:05:16 -07:00
Plastered_Crab bfa2d470f0 remove a few config checks 2026-03-10 11:34:47 -07:00
Plastered_Crab 53c0b28deb kill terablast 2026-03-10 11:33:59 -07:00
Plastered_Crab 5e9208d898 Fix small typos 2026-03-10 09:19:19 -07:00
Plastered_Crab 23a91ec2c9 Rescrape TMs to be current 2026-03-10 09:06:15 -07:00
Plastered_Crab 9998a328e3 Edit TM scraper 2026-03-10 09:02:38 -07:00
Plastered_Crab 9f07747cac Cleanup Obtainment methods for TMs 2026-03-10 09:02:22 -07:00
Plastered_Crab a7998bcec5 Cleanup Obtainment methods for TMs 2026-03-10 09:01:59 -07:00
Plastered_Crab 5983b29e9c Added Changelog 2026-03-09 17:54:39 -07:00
Plastered_Crab 749f441913 Merge branch 'main' into 1.21.1-TMs 2026-03-09 17:41:11 -07:00
Plastered_Crab dabbcceb9c Add Configs for having TMs be infinite use 2026-03-09 17:08:24 -07:00
Plastered_Crab 11f8313fc3 Add Configs for unlocking all TM and Level Up Moves and for Pokedex and TM Machine 2026-03-09 14:27:27 -07:00
Plastered_Crab 32b813620b Fix TM Machine Screen Back button to be more readable 2026-03-09 14:25:39 -07:00
Plastered_Crab 8147067b2e Fix Disk Rack West / East interaction 2026-03-09 08:39:31 -07:00
Polymeta f2d2ceb422 Merge branch 'patch-3' into 'main'
Fix incorrect spelling of "Pokémon" in some translation strings

See merge request cable-mc/cobblemon!2171
2026-03-08 21:35:45 +00:00
Micky 547ceae9ed Fix incorrect spelling of "Pokémon" in some places 2026-03-08 17:52:43 +00:00
Plastered_Crab 24c6544e83 Sound Engine mixin to not have high octave pitches become flattened 2026-03-06 11:27:57 -08:00
Polymeta a921d55812 fix campfirepot crash 2026-03-06 09:37:07 +00:00
Plastered_Crab b422ee4d29 Disk Jockeyyyyyyyy 2026-03-05 14:41:56 -08:00
Plastered_Crab a83867e153 When Data Monitor breaks it drops the stored disk, but not when moved by piston 2026-03-05 13:11:10 -08:00
Plastered_Crab 523973d2c0 Data monitor consumes the disk from player hand in Survival 2026-03-05 12:47:43 -08:00
Plastered_Crab 746160fa18 Disk Shelf works with Comparators and output a signal based on how many slots are filled 2026-03-05 12:06:05 -08:00
Plastered_Crab 837ba9679b Fix inverted columns and interaction with Disk Shelf 2026-03-05 11:35:33 -08:00
Plastered_Crab db7a319441 Invert Hopper interaction slots and storage array index 2026-03-05 11:00:14 -08:00
Plastered_Crab e284032c7e Give TM command allows for specifying quantity now 2026-03-05 10:05:17 -08:00
Plastered_Crab 3db9dd02f2 Disk Shelf works with Hoppers now 2026-03-05 08:54:30 -08:00
Plastered_Crab e680ec8790 If TM Shelf gets destroyed it drops stored disks 2026-03-04 16:05:57 -08:00
Plastered_Crab dc4f831e02 Fix slot interaction zones in North and South directions 2026-03-04 15:44:42 -08:00
Plastered_Crab b3a00c40b5 Adjust Slot brightness for Disk Shelf 2026-03-04 15:18:50 -08:00
Plastered_Crab f56fb0f50a Add new assets for TM Shelf disks 2026-03-04 14:27:12 -08:00
Plastered_Crab ec732bc03d Fix alignment issues and Lighting issues for TM Shelf 2026-03-04 13:42:43 -08:00
Plastered_Crab 229abd4a13 Fix lighting on rendered slot items 2026-03-04 11:46:18 -08:00
Plastered_Crab 7e92c17178 Fix WIP assets for TM Shelf disks 2026-03-04 11:17:21 -08:00
Plastered_Crab 77aa3208a0 Fix interaction zones on TM Shelf 2026-03-04 10:14:47 -08:00
Polymeta 79688ebdad Merge branch 'oh-hi-mark' into 'main'
Added `marks`, `has_mark`, & `remove_marks` as available Molang functions for pokemon

See merge request cable-mc/cobblemon!2173
2026-03-04 09:20:33 +00:00
Spicy 16d8c8bb19 Should be remove, not delete 2026-03-03 16:39:01 -06:00
Spicy e5738fecb0 Added marks, has_mark, & delete_marks as available Molang functions for pokemon 2026-03-03 16:33:44 -06:00
Jackson Bowes a46ac372a8 Merge branch 'showdown-species-name-fix' into 'main'
Fix to Showdown species names conflicting.

See merge request cable-mc/cobblemon!2170
2026-03-02 15:11:29 -06:00
Plastered_Crab b2ea715195 Update with main and add new Type Gem assets 2026-03-02 12:49:17 -08:00
Polymeta e6d2430405 Merge branch 'BWG-tag-updates' into 'main'
Fixes to BWG compat.

See merge request cable-mc/cobblemon!2172
2026-03-02 09:42:03 +00:00
Veraxiel 6c425a43c6 Fixes to BWG compat. 2026-03-01 22:37:30 -05:00
Tyzillion 8b6c8d27b7 This fixes a bug that was causing species with one letter difference names to conflict in Showdown. 2026-02-27 17:13:06 -05:00
Polymeta a505bad554 [skip-ci] tidy up changelog 2026-02-27 10:56:57 +00:00
Polymeta e27e5a1d92 Merge branch 'ai-switch-fix' into 'main'
Stop the constant switching from AI NPC Trainers

See merge request cable-mc/cobblemon!2128
2026-02-27 10:55:00 +00:00
Hiroku 5e0357101d Merge branch 'feat/fishing-spawner-factory' into 'main'
PokeSnack and Fishing Spawner factories

See merge request cable-mc/cobblemon!2136
2026-02-27 02:11:53 +00:00
Andy 5420f7419f re-run licenseFormat 2026-02-26 19:14:03 -05:00
Andy 43ed2d3c7d local backmerge 2026-02-26 19:12:17 -05:00
Andy 93500f59ed Remove changelog lines from backmerge and run licenseFormat 2026-02-26 19:10:45 -05:00
Polymeta 08912fd53f Merge branch '#1945-brewing-stand-crash' into 'main'
#1945 Brewing Stand Shift Click Crash NeoForge 1.7.3 [1.21.1]

See merge request cable-mc/cobblemon!2163
2026-02-27 00:08:36 +00:00
CyrusandPolymeta 92c8fc0afc #1945 Brewing Stand Shift Click Crash NeoForge 1.7.3 [1.21.1] 2026-02-27 00:08:36 +00:00
Polymeta fae6bdb782 Merge branch 'main' into 'main'
Move BYG compat to Biomes We've Gone and Nether Descent

See merge request cable-mc/cobblemon!2149
2026-02-26 22:52:33 +00:00
J.T. McQuiggandPolymeta bba0100542 Move BYG compat to Biomes We've Gone and Nether Descent 2026-02-26 22:52:33 +00:00
Andy f9b66de742 Add fishing spawner factory to register influences to 2026-02-26 15:54:09 +00:00
Andy 3d0f1c826a Merge branch 'main' into feat/fishing-spawner-factory
update with cobblemon head
2026-02-26 10:52:48 -05:00
Andy 2a59add285 Merge branch cobblemon:main into main 2026-02-26 15:50:16 +00:00
Polymeta 35e4aafe99 Merge branch 'main' into 1.8.0 2026-02-26 15:46:01 +00:00
Polymeta 0b83128aa0 Merge branch 'main' into 'main'
Fixes brushing for neoforge

Closes #1939

See merge request cable-mc/cobblemon!2154
2026-02-26 15:43:03 +00:00
Polymeta e2b04ff770 Merge branch 'ufo-fixes-and-improvements' into 'main'
UFO Fixes and Improvements

See merge request cable-mc/cobblemon!2156
2026-02-26 15:29:38 +00:00
Jackson BowesandPolymeta 4dabe50d43 UFO Fixes and Improvements 2026-02-26 15:29:37 +00:00
Hugin Juliansson Zachariasen 3dd0795b88 Merge branch cobblemon:main into main 2026-02-26 14:14:56 +00:00
Polymeta 70f1a8207f fix a apricorn bonemeal crash
Signed-off-by: Polymeta <40173118+Polymeta@users.noreply.github.com>
2026-02-26 12:17:32 +00:00
Polymeta 3ac18cce6e Merge branch 'main' into 'main'
Berry Growth Performance Optimization

See merge request cable-mc/cobblemon!2142
2026-02-26 12:15:32 +00:00
Polymeta aa0a0672d0 Merge branch 'show-my-pokemon-exp-gain' into 'main'
Party Overlay EXP display and evoltion unlocked Sound

See merge request cable-mc/cobblemon!2140
2026-02-26 11:59:48 +00:00
GertimoshkaandPolymeta ec2958400b Party Overlay EXP display and evoltion unlocked Sound 2026-02-26 11:59:48 +00:00
Polymeta fcb6bea78b Merge branch 'selecting-starters-in-style' into 'main'
The Cooler Starter Selection GUI

See merge request cable-mc/cobblemon!2164
2026-02-26 11:58:31 +00:00
GertimoshkaandPolymeta 5a76a39b77 The Cooler Starter Selection GUI 2026-02-26 11:58:31 +00:00
Jackson Bowes b5a4acfb7a Merge branch 'weight-influenced-collision' into 'main'
Weight influenced collision

See merge request cable-mc/cobblemon!2158
2026-02-26 01:49:56 -06:00
Jackson Bowes 1248230e67 Merge branch 'pasture-wander' into 'main'
No more pastured mons despawning

See merge request cable-mc/cobblemon!2155
2026-02-26 01:47:17 -06:00
Jackson Bowes 096db6cdcd No more pastured mons despawning 2026-02-26 01:47:16 -06:00
Jackson Bowes 72e416b9c7 Merge branch 'sub-drifting-fix' into 'main'
Submarine bug fixes

See merge request cable-mc/cobblemon!2157
2026-02-26 01:44:58 -06:00
Polymeta 9e8e80965b Merge branch 'fix/missing-botanypots-entries' into 'main'
Updated Botany Pots integration

See merge request cable-mc/cobblemon!2166
2026-02-26 07:41:03 +00:00
GitoidoandPolymeta 2325b436b1 Updated Botany Pots integration 2026-02-26 07:41:02 +00:00
Jackson Bowes 57421a2884 Merge branch 'scrolling_textures' into 'main'
Scrolling Texture Layer

See merge request cable-mc/cobblemon!2168
2026-02-25 21:54:47 -06:00
jackowes 4fdd3eba8e - changelog entry 2026-02-25 20:24:29 -06:00
jackowes e6efe800c0 - Clean up mixin
- add changelog entry
2026-02-25 19:45:52 -06:00
Polymeta 95aa99e18c Merge branch 'fix/particle-disapearing' into 'main'
fix: adapting the boundingBox to the visual if it's a beam it should have a...

See merge request cable-mc/cobblemon!2167
2026-02-26 01:16:09 +00:00
TerrainwaxandPolymeta 270484e745 fix: adapting the boundingBox to the visual if it's a beam it should have a... 2026-02-26 01:16:09 +00:00
Polymeta 719addf633 Merge branch 'molang-or-dishonor' into 'main'
Added `has_chosen_starter` & `get_starter_uuid` as available Molang functions

See merge request cable-mc/cobblemon!2159
2026-02-25 23:05:54 +00:00
Polymeta 31e386871f Merge branch 'little-dose-of-molang' into 'main'
Enchanting Molang

See merge request cable-mc/cobblemon!2162
2026-02-25 23:00:15 +00:00
Tyzillion bfd7e596d0 changelog 2026-02-25 17:52:39 -05:00
Plastered_Crab eab6fa9b40 Merge branch 'main' into 1.21.1-TMs 2026-02-25 13:43:40 -08:00
Tyzillion 643545d54c Added the ability to set a layer in the resolver as a scrolling texture. 2026-02-25 16:41:50 -05:00
Tyzillion fcb017f980 New Molang functions to check if an item is enchanted or has a certain enchantment. 2026-02-23 08:48:51 -05:00
Spicy dd52da7c42 oops 2026-02-18 20:57:23 -06:00
Spicy ff45def0e8 Added has_chosen_starter & get_starter_uuid as available Molang functions 2026-02-18 20:42:40 -06:00
jackowes f078584e56 - Add weight influenced collision 2026-02-18 15:24:43 -06:00
jackowes a11382b5a1 - Braking now works on Submarine (whoops).
- Strafing now has the same friction as forward movement (funny whoops).
- Submarine's surfacewater animations now play.
- Submarine camera no longer freaks out when looking up or down on the surface.
2026-02-17 20:28:55 -06:00
Paul d1b8094539 Validate party positions of traded Pokémon upon trading 2026-02-16 11:23:24 +10:00
Paul b8d79af911 Migrate to a more unique tag name for data and config on scriptable entities, closes #1869 2026-02-16 10:57:11 +10:00
Plastered_Crab 98de423f91 Add giveTM command 2026-02-14 01:22:15 -08:00
Plastered_Crab e7cd9237f6 Have Move Dex only show Level Up, TM, and Egg moves 2026-02-13 19:43:49 -08:00
Plastered_Crab 84e22c68c7 Add white background for move list area on move Dex and add lang tooltips for filters 2026-02-13 19:16:36 -08:00
Plastered_Crab 300f2fc53c Add new type symbols, add dividing line 2026-02-13 15:43:18 -08:00
Plastered_Crab 2dfb88467b Added new filters to the Pokedex. More work on showing undiscovered/discovered level up moves per species in Move Dex 2026-02-13 13:45:56 -08:00
Plastered_Crab 589aab3b1a Move Dex adjustments 2026-02-13 11:50:27 -08:00
Plastered_Crab e17ca3a422 Clean up some of the Move Dex text 2026-02-13 11:07:58 -08:00
Plastered_Crab 0153846c7b Moves in Move Dex are hidden per species until discovered 2026-02-13 10:37:21 -08:00
Hugin Juliansson Zachariasen 155b4b2182 Added changelog doc 2026-02-13 17:50:46 +00:00
Faering666 690ed845b2 Fixes brushing for neoforge 2026-02-13 15:55:51 +01:00
Plastered_Crab f598f8d645 Secondary sorting for Move Dex 2026-02-12 21:03:48 -08:00
Plastered_Crab 8e3e047646 EVEN MORE Progress on the Move Dex 2026-02-12 19:28:40 -08:00
Plastered_Crab 551858df57 MORE Progress on the Move Dex 2026-02-12 14:42:39 -08:00
Plastered_Crab a7e3f4a7a1 Progress on the Move Dex 2026-02-12 11:15:52 -08:00
Plastered_Crab 94d64bb5c6 Progress on the Move Dex 2026-02-12 08:36:06 -08:00
Plastered_Crab e569acc648 Merge remote-tracking branch 'origin/1.21.1-TMs' into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonNetwork.kt
2026-02-11 13:58:05 -08:00
Plastered_Crab 7c374b6e29 Tweaks to proceed with main merge to TMs 2026-02-11 13:56:22 -08:00
Plastered_Crab 3c128d9009 Merge branch 'main' into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonNetwork.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/api/storage/player/GeneralPlayerData.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/api/storage/player/adapter/PlayerDataJsonBackend.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/api/storage/player/adapter/PlayerDataMongoBackend.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/api/storage/player/client/ClientGeneralPlayerData.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/client/CobblemonClient.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/client/gui/toast/CobblemonToast.kt
2026-02-11 13:40:44 -08:00
Plastered_Crab f5321a34c3 Merge branch 'main' into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonNetwork.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/api/storage/player/GeneralPlayerData.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/api/storage/player/adapter/PlayerDataJsonBackend.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/api/storage/player/adapter/PlayerDataMongoBackend.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/api/storage/player/client/ClientGeneralPlayerData.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/client/CobblemonClient.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/client/gui/toast/CobblemonToast.kt
2026-02-11 12:23:37 -08:00
Plastered_Crab 2754bfc525 Data Monitor ejects disk out from monitor correctly 2026-02-09 09:02:49 -08:00
Plastered_Crab 3d1aecce13 Data Monitor to eject disk outwards and also unlock TM upon ejection 2026-02-09 00:30:31 -08:00
Plastered_Crab 38cd081ad6 Data Monitor to eject disk if player interacts with empty hand or non-disk item 2026-02-04 13:50:57 -08:00
Plastered_Crab 54a14ab805 Add new TM sync from move function for better performance when checking newly learned moves. 2026-02-04 13:49:37 -08:00
Plastered_Crab 633b45287c Sync TM moves upon new move added to a pokemon, and remove redundant sync checks on evolve and level up. 2026-02-04 13:36:28 -08:00
Plastered_Crab 3619f42090 Changes to Fossil machine Multi block to eject disks if the data monitor with one inserted becomes a Fossil Machine 2026-02-03 20:26:39 -08:00
Plastered_Crab 695453ffdb Changes to data monitor to allow disks to be placed inside to change the screen to learn TMs and change the screen texture 2026-02-03 20:25:09 -08:00
Konoha 1f8171dd94 Experimental Hanging fix 2026-02-03 13:51:41 -05:00
Plastered_Crab dd7066e8fa Sync New Tms after Level Up and Evolving 2026-01-29 12:34:08 -08:00
Plastered_Crab 416f003927 Remove debugging from Type Gem clusters 2026-01-29 10:44:13 -08:00
Plastered_Crab 3be3dc3de2 Add TM Data Sync upon login via scheduled task 2026-01-29 10:43:29 -08:00
Plastered_Crab a8f273737d Fix all default unlocked TMs 2026-01-26 12:41:02 -08:00
Plastered_Crab a185805b3f Fix scraper to scrape locked vs default TMs properly 2026-01-26 12:40:10 -08:00
Plastered_Crab defab6eaff Brief edit to TM scraper to properly scrape default TMs 2026-01-26 12:29:39 -08:00
Konoha b3ed47fbca Adjust thresholds and scoring 2026-01-26 15:00:50 -05:00
Plastered_Crab 72fc1f1fb9 Fix the visual stage of the Type Gem Cluster Item Entity when dropped (with silk touch for example) 2026-01-26 11:53:58 -08:00
Plastered_Crab f96c69ab54 Unlock TMM recipe when interacting with the TMM without knowing the recipe 2026-01-26 11:48:08 -08:00
Loopiwc 3a6ad70b76 fix: Use scheduleTick in randomTick to avoid tick scheduler NPE
- Schedule growth to next tick instead of direct setBlock in randomTick
- Add hasScheduledTick check to prevent duplicate scheduling
- Add IS_ROOTED guard in tick() handler
2026-01-27 03:35:11 +08:00
Plastered_Crab d51039dbb8 Merge branch 'main' into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/client/CobblemonClient.kt
#	common/src/main/resources/data/minecraft/tags/block/mineable/pickaxe.json
2026-01-26 10:21:42 -08:00
Loopiwc 8120270bf8 perf: Replace BlockEntityTicker with Random Tick + time compensation for Berry growth
- Remove per-tick BlockEntityTicker to reduce server load
- Add processTick() method with gameTime-based compensation
- Track lastTickTime in NBT for accurate growth calculation
- Berry growth timing remains accurate via elapsed time batching
2026-01-26 16:30:43 +08:00
Andy 70fe1682b0 remove whitespace in pokesnack block entity 2026-01-23 10:49:24 -05:00
Andy 9058bde326 remove whitespace from changelog 2026-01-23 10:41:52 -05:00
Andy bf425efd40 Merge branch 'feat/snack-spawner-factory' into 'main'
Added PokeSnackSpawnerFactory so influences can be registered to pokesnacks

See merge request ppVon/cobblemon!1
2026-01-23 15:39:21 +00:00
Andy cebff87656 update changelog 2026-01-23 03:49:09 -05:00
Andy d24fb13877 Add fishing spawner factory to register influences to 2026-01-23 03:47:34 -05:00
Andy 1d82df464a Added PokeSnackSpawnerFactory so influences can be registered to pokesnacks 2026-01-23 02:19:02 -05:00
Konoha 2a1d1e4474 fix: AI constant switching 2026-01-20 21:09:30 -05:00
Guilherme Pereira 17cab186d9 Merge branch '1.21.1-TMs' of gitlab.com:cable-mc/cobblemon into 1.21.1-TMs 2026-01-14 16:09:42 -03:00
Guilherme Pereira e00136052d add python tm scraping script and add support for tags in tm recipes 2026-01-14 16:09:18 -03:00
Plastered_Crab b23237ca9a Merge branch 'main' into 1.21.1-TMs 2026-01-14 10:32:32 -08:00
plastered_crab 36456bfb0d Merge branch 'main' into 1.21.1-TMs 2025-12-28 14:35:43 -08:00
plastered_crab d9661c356f Merge remote-tracking branch 'origin/1.21.1-TMs' into 1.21.1-TMs 2025-12-28 14:31:38 -08:00
Test a66fad69cf idle screen 2025-12-23 22:26:37 -05:00
Test 95488ac54b Merge branch '1.21.1-TMs' of https://gitlab.com/cable-mc/cobblemon into 1.21.1-TMs 2025-12-23 16:19:12 -05:00
Test 19f2b71273 idle screen 2025-12-23 16:18:43 -05:00
Guilherme Pereira ba6e136a0b add fabric data generator, move gem blocks loot tables from code to jsons 2025-12-23 14:55:10 -03:00
Guilherme Pereira 28ac437987 gem blocks shenanigans 2025-12-22 16:42:27 -03:00
Plastered_Crab a4935f19bb TMs with the "none" obtainment method are shown in the TM Machine by default 2025-12-21 18:17:26 -08:00
plastered_crab c3e470f1de Merge branch 'main' into 1.21.1-TMs 2025-12-20 20:41:59 -08:00
Plastered_Crab 4139337f85 Remove Batch TM button, but make it so Batching TMs works via redstone signal now. 2025-12-19 09:09:47 -08:00
Plastered_Crab 25bc2dea93 Merge remote-tracking branch 'origin/1.21.1-TMs' into 1.21.1-TMs 2025-12-18 15:23:19 -08:00
Plastered_Crab 9dc3884ea6 Modify and enhance TM Machine Automation batch processes 2025-12-18 15:22:57 -08:00
Guilherme Pereira 89d95c6ab8 Merge branch '1.21.1-TMs' of gitlab.com:cable-mc/cobblemon into 1.21.1-TMs 2025-12-18 18:30:30 -03:00
Guilherme Pereira 7b70aa5a1e add /technicalmachine check command 2025-12-18 18:30:18 -03:00
Plastered_Crab 8191b4d9b6 fix Thunder TM recipe 2025-12-18 09:21:02 -08:00
Guilherme Pereira 84534fd041 add /technicalmachine command 2025-12-17 18:06:03 -03:00
Guilherme Pereira e6e1446eb1 merge all tm toasts into one if a player learn more than one tm at once 2025-12-16 21:01:47 -03:00
plastered_crab 39fbadc4fb Can Silk Touch Type Gem clusters of all stages now 2025-12-15 15:28:12 -08:00
plastered_crab 3c2a9c1dfd Overhaul of the Type Gem Core block growth system (hopefully more performant too) 2025-12-15 15:05:11 -08:00
plastered_crab 921fcbe477 Fix TM Machine and Blank TM recipe unlocks 2025-12-15 13:58:37 -08:00
plastered_crab c90b6c86ab Type Gems and Type Gem Clusters can be placed on any surface for decoration 2025-12-15 13:00:48 -08:00
plastered_crab 3ecf25502b Remove old recipes and add new recipes for Type gem things 2025-12-15 12:54:09 -08:00
plastered_crab b808112e17 Type Gem clusters can be silk touched to decorate with their various stages 2025-12-15 12:29:06 -08:00
plastered_crab 1b2d31db03 Pistons break the Type Gem Clusters to give the right amount of Type Gems 2025-12-15 12:09:07 -08:00
plastered_crab c9f8445d14 Fortune enchantment affects drops from Type Gem cluster blocks and type gem blocks 2025-12-15 12:03:35 -08:00
plastered_crab acd879ebef Alter Type Gem Clusters to drop new amount of type gems based on growth stage 2025-12-15 11:34:25 -08:00
plastered_crab f6889fd8ea Change TypeGemCoreBlock max connected gems before going dormant to 7 2025-12-15 11:25:08 -08:00
plastered_crab 21ccbef6c9 Fix TM Machine and Blank TM recipe to unlock after getting an Amethyst Shard 2025-12-15 11:16:11 -08:00
plastered_crab 9349e6a668 Fix TM Machine recipe 2025-12-15 11:12:27 -08:00
plastered_crab 28a7fe6a04 Marge Main to TM Branch 2025-12-15 11:07:44 -08:00
plastered_crab 18e1ed79ef Merge branch 'main' into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonNetwork.kt
#	common/src/main/resources/assets/cobblemon/lang/en_us.json
2025-12-15 10:56:51 -08:00
plastered_crab 117afcea32 Merge remote-tracking branch 'origin/1.21.1-TMs' into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonBlocks.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonNetwork.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/api/types/ElementalTypes.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/data/CobblemonDataProvider.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/pokemon/evolution/controller/ClientEvolutionController.kt
2025-11-21 19:45:56 -08:00
plastered_crab 3f89750ee5 Merge main to TM Branch 2025-11-21 19:43:35 -08:00
plastered_crab d88be7ae05 Merge branch 'main' into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonBlocks.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonItemComponents.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonNetwork.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/api/types/ElementalTypes.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/data/CobblemonDataProvider.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/item/group/CobblemonItemGroups.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/world/feature/CobblemonPlacedFeatures.kt
2025-11-21 19:32:38 -08:00
Nadja Reitzenstein 24245331db Merge branch 'main' into 1.21.1-TMs
* main: (322 commits)
  changes to /npcdelete uuid prameter and console support
  Translated using Weblate (Japanese)
  Translated using Weblate (Japanese)
  Enforce minimum depth requirement for swim wander, fix mistake in omnipathnav
  Remember the last camera type used for a mount type and switch to it if the config is enabled
  Wait that wasn't meant to still be in there
  API and config and controller options for infinite stamina
  rm unused function
  fix stat color
  Removed an unused sound from sounds.json
  Migrated all the other controllers to support the global config
  Migrate global ride controller settings to use a different solution
  Added global controller settings for riding, moved jet over to it
  add pokémon fullness to pokémon properties
  fix poke puff tooltip and mild multiplier #1711 #1710
  Add offset setting for determining surface level
  Change sprint modifier expression, adjust acceleration formula
  Change how reloadability is checked for /reload, maybe this will fix server stuff
  Persist stamina between dismount and mount
  rm unused imports
  ...
2025-10-01 12:15:20 +02:00
Nadja Reitzenstein d6d10d33e3 Fix file licenses 2025-09-19 18:11:16 +02:00
Nadja Reitzenstein 4d88c9b383 Fix small typos 2025-09-19 17:07:26 +02:00
Nadja Reitzenstein a3f597c589 Minimise the Gitlab-shown diff by undoing formatting changes
This commit will *absolutely* be reverted before we merge, but it helps with reviewing because gitlab doesn't filter whitespaces changes well.
2025-09-19 17:07:26 +02:00
Nadja Reitzenstein 2a3d88c12e Remove stray println 2025-09-19 16:33:44 +02:00
dhi_holoandNadja Reitzenstein 9561f47337 Small Asset Updates
(cherry picked from commit 4bfca0da43)
2025-09-19 16:28:04 +02:00
Nadja Reitzenstein f02c92db22 Merge branch 'main' into 1.21.1-TMs
* main: (62 commits)
  tweak default stat ranges for some flying behaviours
  Added math.sign and math.copy_sigh molang dep update
  Grain Improvements
  update fabric-permissions-api to 0.3.1
  Behaviour tweaks
  Update mochis.json
  IV Drip
  Ride settings editor
  Fix in air dismount
  Fix riding waterwalk
  swap out textures
  Remove unnecessary check on resource
  Changelog [skip-ci]
  Forgor camera offsets for extra seats
  Bronzong ready to scrape.
  Fix double lid on campfire pot open sprites
  Rename CookingPotColor to CampfirePotColor
  Add color property in CampfirePotItem
  Sync cooking pot button color with open / closed state
  Add cooking pot open sprites
  ...
2025-09-19 15:44:49 +02:00
Nadja Reitzenstein 181ef5d50e No-Fixes and formatting 2025-09-19 14:26:31 +02:00
plastered_crab 870397ebb9 Merge branch 'main' into 1.21.1-TMs
# Conflicts:
#	common/src/main/resources/assets/cobblemon/lang/en_us.json
2025-09-08 21:30:19 -07:00
plastered_crab 0ed413070d Merge branch 'main' into 1.21.1-TMs 2025-08-25 21:58:27 -07:00
plastered_crab f66f5ffdf9 Get TMs up to date with main 2025-08-16 20:01:12 -07:00
plastered_crab ca280a7b3e Merge branch 'main' into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonBlocks.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/client/CobblemonClient.kt
2025-08-16 19:45:45 -07:00
plastered_crab 85284bff9d Get TMs up to date with main 2025-08-10 17:01:53 -07:00
plastered_crab fa4d33f725 Merge branch 'main' into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/api/types/ElementalTypes.kt
2025-08-10 16:55:57 -07:00
plastered_crab 4ce42cdf6d edits to ElementalType.kt 2025-07-29 17:12:14 -07:00
plastered_crab 1b8562ead8 edits to ElementalType.kt 2025-07-29 16:09:25 -07:00
plastered_crab b9d9b906fb Merge branch 'main' into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/api/pokemon/moves/Learnset.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/api/types/ElementalType.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/client/CobblemonClient.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/item/group/CobblemonItemGroups.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/world/feature/CobblemonPlacedFeatures.kt
2025-07-29 08:36:31 -07:00
plastered_crab e9d079a223 Chance to add type gem clusters to works genned Type Gem growths underground 2025-07-09 23:03:13 -07:00
plastered_crab e2e42ee91c Chance to add type gem clusters to works genned Type Gem growths underground 2025-07-09 13:16:56 -07:00
plastered_crab 4b0208201b Chance to add type gem clusters to works genned Type Gem growths underground 2025-07-09 07:19:53 -07:00
plastered_crab bec3f97733 Fix some classes 2025-07-09 06:40:24 -07:00
plastered_crab 16cfe37dac Merge branch 'refs/heads/main' into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonNetwork.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/client/CobblemonClient.kt
#	common/src/main/resources/assets/cobblemon/lang/en_us.json
2025-07-09 05:25:07 -07:00
plastered_crab 7381da863c Merge branch 'refs/heads/main' into 1.21.1-TMs 2025-06-29 20:55:28 -07:00
Test b0902825fa teach through drag-dropping in TMM 2025-06-27 01:34:45 -04:00
Test 31c489cba0 Merge branch 'main' of https://gitlab.com/cable-mc/cobblemon into 1.21.1-TMs 2025-06-25 23:30:29 -04:00
Test 6a2f21d75a merge 2025-06-25 23:30:12 -04:00
Test e2c42a57c7 Merge branch '1.21.1-TMs' of https://gitlab.com/cable-mc/cobblemon into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonBlocks.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/client/CobblemonClient.kt
2025-06-25 22:48:43 -04:00
Test 8592b53216 tmm refactor 2025-06-25 22:39:42 -04:00
plastered_crab 49dcf0049f Merge branch 'refs/heads/main' into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonBlocks.kt
2025-06-20 06:08:06 -07:00
plastered_crab 076bee923f Merge branch 'refs/heads/main' into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonBlocks.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonItemComponents.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonMenuType.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/client/CobblemonClient.kt
2025-06-10 18:27:00 -07:00
Plastered_Crab aacdb33827 Nevemind put it here instead 2025-05-30 10:17:02 -07:00
Plastered_Crab 53e9ece930 Player's TM datastore gets synced when their pokemon learn a move 2025-05-30 10:13:08 -07:00
plastered_crab 87f08d9bab 75% saturation on the Type colors 2025-05-29 23:43:01 -07:00
plastered_crab a50a6326af Merge remote-tracking branch 'origin/1.21.1-TMs' into 1.21.1-TMs 2025-05-29 22:32:12 -07:00
plastered_crab 3c0eec833e Type Color and TM asset change 2025-05-29 22:31:27 -07:00
Plastered_Crab 5b0cfdffcb Merge branch 'main' into 1.21.1-TMs 2025-05-29 15:11:22 -07:00
plastered_crab d788e0402e Merge remote-tracking branch 'origin/1.21.1-TMs' into 1.21.1-TMs 2025-05-28 19:04:22 -07:00
Plastered_Crab a347dc5e2a Merge branch 'main' into 1.21.1-TMs 2025-05-28 10:52:13 -07:00
plastered_crab b2fe158a7b Merge branch 'refs/heads/main' into 1.21.1-TMs 2025-05-28 09:33:57 -07:00
plastered_crab faab7e8df0 Change type gem block smelting recipes 2025-05-27 23:22:37 -07:00
plastered_crab 9070e198f1 Type gem clusters are no longer items and can't be placed. 2025-05-27 23:05:14 -07:00
plastered_crab 45b2a0db4d alter type gem clusters to drop type gems when broken 2025-05-27 21:51:16 -07:00
plastered_crab 65d39050ea Merge branch 'refs/heads/main' into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonItemComponents.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonNetwork.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/client/CobblemonClient.kt
#	common/src/main/resources/assets/cobblemon/lang/en_us.json
#	common/src/main/resources/assets/cobblemon/sounds.json
2025-05-27 19:57:54 -07:00
plastered_crab 5da16df5ae Changes to Type Gem Cluster logic 2025-05-20 23:41:42 -07:00
plastered_crab 24fc4b05ab Toast appears now when learning a new TM + Licenses 2025-05-20 22:27:44 -07:00
Plastered_Crab 173902feb1 Starting code to display Toasts when unlocking new TMs 2025-05-20 19:14:41 -07:00
Plastered_Crab fd5f08fe84 Call syncTMsFromPokemon from add method in PokemonStore class. 2025-05-20 18:46:56 -07:00
Plastered_Crab d430ad6ca1 Move the syncTMsFromPokemon method to TMMoveManager 2025-05-20 18:21:05 -07:00
Plastered_Crab 1309c18292 Player unlocks TMs by catching pokemon with those moves and TM Machine lists only player learned moves 2025-05-20 18:08:42 -07:00
plastered_crab b6deebac97 Preparing for TM Move Data store 2025-05-19 15:16:01 -07:00
Plastered_Crab 83711f2dcb Merge branch '1.21.1-TMs-(dont-be-shelvish)' into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/client/CobblemonClient.kt
2025-04-24 14:11:35 -07:00
Plastered_Crab 18e1a767af Use new TM Shelf Block and starting to get it working 2025-04-24 14:07:38 -07:00
Polymeta 6ae3efb461 fix merge and tidy up
Signed-off-by: Polymeta <40173118+Polymeta@users.noreply.github.com>
2025-04-24 19:29:38 +01:00
Polymeta 84e1934134 Merge branch 'refs/heads/main' into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonBlockEntities.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonBlocks.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonItemComponents.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/client/CobblemonClient.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/data/CobblemonDataProvider.kt
#	common/src/main/resources/assets/cobblemon/lang/en_us.json
#	common/src/main/resources/cobblemon-common.accesswidener
#	fabric/src/main/kotlin/com/cobblemon/mod/fabric/CobblemonFabric.kt
2025-04-24 16:58:20 +01:00
Plastered_Crab 9aed9342ee Fix atrocious formatting 2025-04-23 13:33:54 -07:00
Plastered_Crab e4d0bf39ca Added in WIP tooltips for TMs 2025-04-23 13:26:32 -07:00
plastered_crab 847fa6842e Test Bookcase can hold TMs, Upgrade, Dubious Disc, Pokedex, etc (very WIP) 2025-04-22 13:51:15 -07:00
plastered_crab 08aa4f29bd Dubious Disc and Upgrade able to be placed in the Bookshelf too 2025-04-22 10:59:35 -07:00
plastered_crab 539218381b Corrected face being mirrored 2025-04-22 09:21:45 -07:00
plastered_crab 9dff39b4d7 Shelf is no longer upside down lmao 2025-04-22 08:42:24 -07:00
plastered_crab 1e578e94e5 Shelf renders without redish color 2025-04-22 08:32:35 -07:00
plastered_crab ec35c9b9bb shelf face rendered (upside down...) 2025-04-22 07:55:36 -07:00
plastered_crab 0deaeaeb7d fit the TM case textures onto shelves better 2025-04-22 07:22:49 -07:00
plastered_crab ec3d9e1a56 Test code for placing TMs in Chiseled Bookshelves 2025-04-21 17:11:10 -07:00
Polymeta 814f84ae42 licenses
Signed-off-by: Polymeta <40173118+Polymeta@users.noreply.github.com>
2025-04-18 01:11:33 +01:00
Polymeta 904be475ef Merge branch 'refs/heads/main' into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonNetwork.kt
#	common/src/main/resources/cobblemon-common.accesswidener
2025-04-18 00:44:25 +01:00
Plastered_Crab 5edecbe81b Add crafting recipes / loot tables type gems, fix collision boxes, break rules, etc 2025-04-17 15:29:42 -07:00
Plastered_Crab f357033404 Fixed 100+ recipes, fixed CraftTMPacketHandler, adjusted GUI for TM Machine, and fixed names for some moves 2025-04-17 12:27:54 -07:00
Plastered_Crab 4800ae6649 Tweaking of some TM recipes 2025-04-17 09:29:21 -07:00
plastered_crab 60b0690c1e Add remaining 10 TM recipes. now all are present for testing 2025-04-17 00:40:00 -07:00
plastered_crab 82e31dd766 Add 330+ TM recipes for testing >:) 2025-04-17 00:00:34 -07:00
Guilherme Pereira 130e767e75 force type gems to grow halfway upon world generation 2025-03-28 05:02:33 -03:00
Guilherme Pereira b1a1d509ec make type gems grow naturally 2025-03-27 19:37:46 -03:00
Plastered_Crab 0698cf495e Type Gem Clusters fill in empty space when they grow grow stunted buds when hitting max capactity 2025-03-26 16:49:00 -07:00
Plastered_Crab 6047660405 Type Gem clusters grow in the same direction as their previous state more often and also fill in gaps with clusters 2025-03-26 14:53:05 -07:00
Plastered_Crab aaf3495f83 New transitional stages for the type gem clusters and fixes for rendering issues 2025-03-26 13:09:59 -07:00
Plastered_Crab ae6529c9fd Type gem clusters grow their respective type gem blocks when placed on the core 2025-03-25 17:05:03 -07:00
plastered_crab 45a96b2a42 Prepare for new Type Gem generation for each type of gem 2025-03-19 16:07:58 -07:00
Apion 4212903c67 Merge branch 'fix-tm-automation' into '1.21.1-TMs'
General Fixes and Implementation of the TM Machine for 1.21.1

See merge request cable-mc/cobblemon!1542
2025-03-01 08:52:01 +00:00
BuildTools be47dbcede Some Requested Changes 2025-03-01 06:05:38 +02:00
Apion 9556c57c69 Fix broken accesswideners 2025-02-23 21:33:54 -08:00
BuildTools f72b65bfac Fix for TMM GUI elements being offset in wrong postion after a previus TMM GUI Fix 2025-02-22 13:13:28 +02:00
BuildTools 6121700c9b Fixed disk in TMM rendering in wrong location after fixing TMM rendering backwards 2025-02-22 12:20:52 +02:00
BuildTools 91c968e743 A better fix for a previos TMM GUI fix 2025-02-22 12:05:30 +02:00
BuildTools 8fed6f4823 Fixed TMM rendering backwards and now the TMM will eject disc from its facing direction proper 2025-02-22 10:31:43 +02:00
BuildTools 34e4b39d75 Added Properties to TMM regarding breaking the block and loot table (based of PC) 2025-02-22 09:52:58 +02:00
BuildTools a21c70ce46 Resizing TMM GUI no longer breaks the GUI Buttons 2025-02-21 23:00:52 +02:00
BuildTools 8865a71f4c TMM will now output signal when ready to craft Blank TM and will drop Filter TM on break 2025-02-21 20:32:52 +02:00
BuildTools 142cadc187 TMM can now craft blank TMs if no TM is set in the filter, as well as allow taking out the filter TM 2025-02-21 19:43:36 +02:00
BuildTools 66f4c2531d Fixed TMM GUI quick move feature to properly work as well as what is considered to be outside the GUI 2025-02-19 20:16:00 +02:00
BuildTools 3f8ddd5f7d TM Machine now turns on/off and plays sound then opened/closed 2025-02-16 22:09:07 +02:00
BuildTools c076e14cbd Made Comparator read TM Machine and it provides power if the TM Machine has the materials to autocraft 2025-02-15 23:00:32 +02:00
BuildTools d724eb068b Fixed missing tooltip render call causing tooltips over items not showing in TM Machine 2025-02-15 13:10:15 +02:00
BuildTools d3ac263e29 Made the item form of TM Machine render properly in usual cases 2025-02-15 12:32:35 +02:00
BuildTools a6b7fe1f17 TM can now finally autocraft TMs based on filtered TM by receiving redstone signal 2025-02-15 09:50:28 +02:00
BuildTools ec714ccb84 Fixed Filtering for Hopper input not working 2025-02-12 19:53:54 +02:00
BuildTools ab0a129ba1 TM Machine GUI and Inventory synced and working properly 2025-02-12 18:45:32 +02:00
Guilherme Pereira a3f272b2aa Merge branch 'main' into 1.21.1-TMs 2025-02-06 03:48:28 -03:00
Guilherme Pereira 77d91ed979 make last type gems growing from core not fully grow into blocks 2025-01-29 03:56:35 -03:00
Guilherme Pereira 9907ba17c1 update licenses 2025-01-27 06:28:51 -03:00
Guilherme Pereira a6f0e19a44 type gem core now generates more gems 2025-01-27 06:27:27 -03:00
Guilherme Pereira 7ee064b04d make type gem bud grow into a block in its final stage 2025-01-27 05:29:14 -03:00
Guilherme Pereira f2e4c735f7 add type gems 2025-01-27 05:04:04 -03:00
Guilherme Pereira 5345bd321f update licenses 2025-01-21 19:08:49 -03:00
Guilherme Pereira eab8d0063b fix tms item sprite colors 2025-01-21 19:08:00 -03:00
Guilherme Pereira 6877977234 tm branch ressurect attempt 2025-01-17 23:23:01 -03:00
plastered_crab 60cb81362e Added some small langs 2025-01-09 07:46:53 -08:00
plastered_crab 088acb8e86 Added TMs, created TechnicalMachineRegistrySyncPacket.kt, TM json files are loading, TM machine GUI working better, altered obtain methods, and more 2025-01-08 20:04:24 -08:00
plastered_crab 77f59f06cb add tm_disk.geo file 2025-01-08 10:49:41 -08:00
plastered_crab a0882c6105 TM branch lives to see another day! (Still needs some issues fixed) 2025-01-08 10:49:21 -08:00
plastered_crab d50eb52172 Merge branch 'refs/heads/main' into 1.21.1-TMs 2025-01-07 19:49:30 -08:00
Plastered_Crab 5e5cadd314 Some more changes to unported files 2024-12-26 16:34:29 -08:00
Plastered_Crab 75b06f82f0 Oops forgor two files (they were not staged oops again) 2024-12-26 16:21:04 -08:00
Plastered_Crab 2ab050aa60 Oops forgor two files 2024-12-26 16:20:25 -08:00
Plastered_Crab 6d2f645e4a More work to port over TM stuff to 1.21.1 2024-12-26 16:10:04 -08:00
Plastered_Crab 9f937e29f2 Merge branch 'main' into 1.21.1-TMs 2024-12-26 13:54:27 -08:00
Plastered_Crab abc61a96c8 Merge branch 'main' into 1.21.1-TMs 2024-12-17 10:21:05 -08:00
Plastered_Crab b1d10822d4 Merge branch 'main' into 1.21.1-TMs 2024-12-12 08:35:22 -08:00
Plastered_Crab 09d984456d Start of new branch for 1.21.1 version of TM Machine code (this was painful) 2024-11-26 15:04:32 -08:00
2553 changed files with 59091 additions and 2636 deletions
+1
View File
@@ -36,6 +36,7 @@ common/src/main/resources/assets/cobblemon/showdown
# Generated files
*/generated/resources/*
/fabric/src/generated/resources/cobblemon-common.accesswidener
/fabric/src/main/generated/*
/.ignored/
common/.fabric
.kotlin/
+12
View File
@@ -3,11 +3,23 @@
### Additions
- Added a new `cobblemon:structure`, which is a feature without any restrictions allowing the Builders to place certain structures in much more specific manner.
- Added Configs for Infinite Use TMs and Unlocking all TMs
- Added Type Gem blocks
- Added Type Gem Clusters
- Added TMs
- Added TM Machine
- Added Deepslate Core Block
- Added /givetm Command
- Added Move Dex to Pokedex
- Added Disk Rack for storing disks and being an audio sequencer for Noteblocks
### Changes
- Data Monitor can accept Disks (TMs, Music Disks, Upgrade, Dubious Disk, etc) to change look
### Fixes
- Fixed rare Pokémon being far too likely to spawn multiple times in a single spawn cycle. The dev told me that the exact bug is too complicated to explain.
- Resolved the niche issue where Structures would spawn in an incorrect location, creating very funky world gen.
### Developer
- Tweaked the spawning selector interface to take a bucket function rather than a bucket directly.
+27
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@@ -2,7 +2,10 @@
## [1.7.4 (MONTH Xth, 2026)](#1-7-4)
### Additions
- Party Overlay Exp Gained Animation will now display the amount of EXP the Pokémon gained
- Added a toast to notify players of how they can scroll through their party. Did you know you can hold R and scroll instead of using arrow keys??!
- Added new layer property that makes a layer scroll in a direction. "scrolling": {"speedU": 0.1, "speedV": 0.1}
- Added missing crops to Botany Pots integration
### New rideable Pokémon
@@ -13,14 +16,38 @@
### Animation updates for the following Pokémon
### Changes
- Restructured Botany Pots integration folder structure
- Decrease default pastured mon wander radius to 32.
- Factor in the weight of pokemon when calculating pushing forces between hitboxes.
- Remade the Starter Selection Screen with new assets
- Refactored berry trees to be less impactful on TPS (more performant)
### Fixes
- Fixes https://gitlab.com/cable-mc/cobblemon/-/issues/1943
- Fix occasional crash on retrieving revived fossils
- Fixed a compatibility issue with World Game Rules which caused some log spam in specific cases.
- Fixed improper validation of Pokémon when performing a trade.
- Fixed issue where particle like beam can disappear when you don't see the beginning of the beam or you look away
- Fixes https://gitlab.com/cable-mc/cobblemon/-/issues/1943
- Fix occasional crash on retrieving revived fossils
- Fix brushing not working on Neoforge
- [Various Submarine Ride Fixes](https://gitlab.com/cable-mc/cobblemon/-/merge_requests/2157)
- Fix Pastured mons despawning and running away.
- Fix Apricorn trees crashing when other mods bonemeal it
- [Various UFO Ride Improvements](https://gitlab.com/cable-mc/cobblemon/-/merge_requests/2156)
- Fixed NeoForge brewing stand unexpectedly crashing users when shift clicking items within it's menu
- Fixed NPCs switching pokemon very often during battles
- Fixed Campfire pot causing crashes under certain circumstances
### Developer
- Added `PokeSnackSpawnerFactory` which allows influence registration on PokeSnack encounters
- Added `FishingSpawnerFactory` which allows influence registration on fishing encounters
### Molang & Datapacks
- q.item.is_enchanted()
- q.item.has_enchantment(minecraft:sharpness, 3)
- Added `has_chosen_starter` & `get_starter_uuid` as available Molang functions
- Added `marks`, `has_mark`, & `remove_marks` as available Molang functions for pokemon
### Localization
- Updated translations for:
-1
View File
@@ -6,7 +6,6 @@
- Fixed players failing to join servers randomly.
- Fixed some Pokémon having no stamina for flying.
- Fixed `/pctake` not respecting the actual size of the PC.
### Developer
- Poké Ball GUI textures now respect the ball's namespace, enabling proper texture loading for custom balls from other mods.
@@ -0,0 +1,52 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin;
import com.cobblemon.mod.common.block.entity.TMShelfBlockEntity;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Holder;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.NoteBlock;
import net.minecraft.world.level.block.state.properties.NoteBlockInstrument;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.state.BlockState;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(NoteBlock.class)
public abstract class NoteBlockMixin {
@Inject(method = "triggerEvent", at = @At("HEAD"), cancellable = true)
private void cobblemon$triggerTMShelfSequencer(BlockState state, Level level, BlockPos pos, int type, int data, CallbackInfoReturnable<Boolean> cir) {
final BlockPos shelfPos = pos.below();
final BlockEntity blockEntity = level.getBlockEntity(shelfPos);
if (!(blockEntity instanceof TMShelfBlockEntity tmShelfBlockEntity)) {
return;
}
if (!level.isClientSide) {
final BlockPos instrumentPos = shelfPos.below();
final SoundEvent soundEvent;
if (level.getBlockState(instrumentPos).isAir()) {
soundEvent = SoundEvents.NOTE_BLOCK_BIT.value();
} else {
final NoteBlockInstrument instrument = level.getBlockState(instrumentPos).instrument();
final Holder<SoundEvent> holder = instrument.getSoundEvent();
soundEvent = holder.value();
}
tmShelfBlockEntity.onNoteBlockPulse(level, pos, soundEvent);
}
// Suppress vanilla note-block playback while it is on top of a TM Shelf.
cir.setReturnValue(false);
}
}
@@ -15,6 +15,8 @@ import com.cobblemon.mod.common.api.events.CobblemonEvents;
import com.cobblemon.mod.common.api.events.item.LeftoversCreatedEvent;
import com.cobblemon.mod.common.api.orientation.OrientationController;
import com.cobblemon.mod.common.api.pokemon.PokemonSpecies;
import com.cobblemon.mod.common.api.riding.RidingStyle;
import com.cobblemon.mod.common.api.riding.behaviour.types.air.HoverBehaviour;
import com.cobblemon.mod.common.api.storage.party.PartyStore;
import com.cobblemon.mod.common.api.storage.party.PlayerPartyStore;
import com.cobblemon.mod.common.api.tags.CobblemonItemTags;
@@ -59,6 +61,7 @@ import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@@ -169,6 +172,32 @@ public abstract class PlayerMixin extends LivingEntity implements ScannableEntit
}
}
@Redirect(
method = "getDestroySpeed",
at = @At(
value = "INVOKE",
target = "Lnet/minecraft/world/entity/player/Player;onGround()Z"
)
)
private boolean cobblemon$considerHoverOnGround(Player player) {
// If riding a Hover Mount, return true to bypass the 5x slowdown
if (player.getVehicle() instanceof PokemonEntity vehicle) {
var ridingController = vehicle.getRidingController();
if (ridingController == null) player.onGround();
var activeContext = ridingController.getContext();
if (activeContext == null) player.onGround();
if (activeContext.getStyle() == RidingStyle.AIR &&
activeContext.getBehaviour().equals(HoverBehaviour.Companion.getKEY())) {
return true;
}
}
// Otherwise, return the actual value
return player.onGround();
}
@Inject(
method = "eat",
at = @At(
@@ -23,6 +23,7 @@ import net.minecraft.client.sounds.ChannelAccess;
import net.minecraft.client.sounds.SoundEngine;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.sounds.SoundSource;
import net.minecraft.util.Mth;
import net.minecraft.world.phys.Vec3;
import org.jetbrains.annotations.Nullable;
import org.spongepowered.asm.mixin.Final;
@@ -32,6 +33,7 @@ import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import org.spongepowered.asm.mixin.injection.callback.LocalCapture;
import java.util.Iterator;
@@ -108,6 +110,17 @@ public abstract class SoundEngineMixin implements SoundEngineDuck {
}
}
/**
* TM Shelf can intentionally push note-block pitches above vanilla's 2.0f ceiling for octave-up playback.
* Keep vanilla clamping for all other sounds.
*/
@Inject(method = "calculatePitch", at = @At("HEAD"), cancellable = true)
private void cobblemon$allowExtendedNoteblockPitch(SoundInstance sound, CallbackInfoReturnable<Float> cir) {
if (sound.getLocation().getPath().startsWith("block.note_block.")) {
cir.setReturnValue(Mth.clamp(sound.getPitch(), 0.5F, 4.0F));
}
}
/** Different behavior for resuming SoundInstances while a BattleMusicInstance is being played. We do not want to resume filtered sounds. */
@Inject(method = "resume()V", at = @At("HEAD"), cancellable = true)
public void resume(CallbackInfo cb) {
@@ -24,6 +24,7 @@ import net.minecraft.world.level.levelgen.structure.Structure;
import net.minecraft.world.level.levelgen.structure.StructurePiece;
import net.minecraft.world.level.levelgen.structure.StructureStart;
import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplateManager;
import org.apache.commons.lang3.IntegerRange;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
@@ -32,36 +33,48 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import java.util.Arrays;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import java.util.function.Predicate;
@Mixin(Structure.class)
public abstract class StructureMixin {
// Define a set of structures that should not spawn below Sea Level
@Unique
private static final Set<ResourceLocation> RESTRICTED_STRUCTURES = new HashSet<>(Arrays.asList(
CobblemonStructureIDs.STONJOURNER_HENGE,
CobblemonStructureIDs.LUNA_HENGE,
CobblemonStructureIDs.SOL_HENGE
));
// Define a set of structures that should not spawn below Sea Level
@Unique
private static final Map<ResourceLocation, IntegerRange> RESTRICTED_STRUCTURES = Map.of(
// The IntegerRange values are calculated FROM Sea Level. (Sealevel + VALUE)
CobblemonStructureIDs.STONJOURNER_HENGE, IntegerRange.of(0, 50),
CobblemonStructureIDs.LUNA_HENGE, IntegerRange.of(0, 50),
CobblemonStructureIDs.SOL_HENGE, IntegerRange.of(0, 50)
);
@Inject(method = "generate", at = @At(value = "INVOKE", target = "Lnet/minecraft/world/level/levelgen/structure/StructureStart;isValid()Z"),
cancellable = true)
public void cobblemon$isValid(RegistryAccess registryAccess, ChunkGenerator chunkGenerator, BiomeSource biomeSource,
RandomState randomState, StructureTemplateManager structureTemplateManager, long seed,
ChunkPos chunkPos, int references, LevelHeightAccessor heightAccessor,
Predicate<Holder<Biome>> validBiome,
CallbackInfoReturnable<StructureStart> cir,
@Local StructureStart structureStart) {
ResourceLocation structureKey = registryAccess.registryOrThrow(Registries.STRUCTURE).getKey((Structure) (Object) this);
if(!RESTRICTED_STRUCTURES.contains(structureKey)) {
return;
}
for (StructurePiece piece : structureStart.getPieces()) {
if (piece.getBoundingBox().minY() < chunkGenerator.getSeaLevel()) {
cir.setReturnValue(StructureStart.INVALID_START);
return;
}
}
}
@Inject(method = "generate", at = @At(value = "INVOKE", target = "Lnet/minecraft/world/level/levelgen/structure/StructureStart;isValid()Z"),
cancellable = true)
public void cobblemon$isValid(RegistryAccess registryAccess, ChunkGenerator chunkGenerator, BiomeSource biomeSource,
RandomState randomState, StructureTemplateManager structureTemplateManager, long seed,
ChunkPos chunkPos, int references, LevelHeightAccessor heightAccessor,
Predicate<Holder<Biome>> validBiome,
CallbackInfoReturnable<StructureStart> cir,
@Local StructureStart structureStart) {
ResourceLocation structureKey = registryAccess.registryOrThrow(Registries.STRUCTURE).getKey((Structure) (Object) this);
if (!RESTRICTED_STRUCTURES.containsKey(structureKey)) {
return;
}
int sealevel = chunkGenerator.getSeaLevel();
IntegerRange range = RESTRICTED_STRUCTURES.get(structureKey);
if (range != null) {
int minY = sealevel + range.getMinimum();
int maxY = sealevel + range.getMaximum();
for (StructurePiece piece : structureStart.getPieces()) {
int pieceMinY = piece.getBoundingBox().minY();
if (pieceMinY < minY || pieceMinY > maxY) {
cir.setReturnValue(StructureStart.INVALID_START);
return;
}
}
}
}
}
@@ -313,7 +313,7 @@ public abstract class MouseHandlerMixin {
var playerRotater = (RidePassenger)player;
playerRotater.cobblemon$setRideXRot(playerRotater.cobblemon$getRideXRot() + f);
playerRotater.cobblemon$setRideYRot(playerRotater.cobblemon$getRideYRot() + g);
playerRotater.cobblemon$setRideXRot(Mth.clamp(playerRotater.cobblemon$getRideXRot(), -90.0F, 90.0F));
playerRotater.cobblemon$setRideXRot(Mth.clamp(playerRotater.cobblemon$getRideXRot(), -89.0F, 89.0F));
playerRotater.cobblemon$setRideYRot(Mth.clamp(playerRotater.cobblemon$getRideYRot(), -105.0F, 105.0F));
if (player.getVehicle() != null) {
player.getVehicle().onPassengerTurned(player);
@@ -14,9 +14,14 @@ import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.cobblemon.mod.common.pokemon.Pokemon;
import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
import com.llamalad7.mixinextras.sugar.Local;
import com.llamalad7.mixinextras.sugar.Share;
import com.llamalad7.mixinextras.sugar.ref.LocalBooleanRef;
import com.llamalad7.mixinextras.sugar.ref.LocalFloatRef;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.level.Level;
@@ -89,4 +94,61 @@ public abstract class EntityMixin {
cir.setReturnValue(customEyePos);
}
@WrapOperation(
method = "push(Lnet/minecraft/world/entity/Entity;)V",
at = @At(value = "INVOKE", target = "Lnet/minecraft/world/entity/Entity;push(DDD)V", ordinal = 0)
)
public void cobblemon$customPusherLogic(Entity pusher, double x, double y, double z,
Operation<Void> original,
@Local(argsOnly = true) Entity pushee,
@Local(name = "e") double e, @Local(name = "d") double d,
@Share("pusherIsPlayerOrPokemon") LocalBooleanRef pusherIsPlayerOrPokemon,
@Share("pusheeIsPlayerOrPokemon") LocalBooleanRef pusheeIsPlayerOrPokemon,
@Share("pusheeReceivedForce")LocalFloatRef pusheeReceivedForce) {
pusherIsPlayerOrPokemon.set(pusher instanceof PokemonEntity || pusher instanceof Player);
pusheeIsPlayerOrPokemon.set(pushee instanceof PokemonEntity || pushee instanceof Player);
if (!pusheeIsPlayerOrPokemon.get() || !pusherIsPlayerOrPokemon.get()) {
original.call(pusher, x, y, z);
return;
}
/**********************************************
* Custom portion of the code:
* Handle collisions with weight in mind. Use
* the weight value of pokemon to determine
* which side gets what portion of the total
* force.
*********************************************/
// Weights in hectograms
// Check to see if the pusher or pushee is a player. 200ish pounds. Steve's like a 6'6 miner
var pusherWeight = pusher instanceof PokemonEntity pusherPokemon ? pusherPokemon.getPokemon().getSpecies().getWeight() : 900F;
var pusheeWeight = pushee instanceof PokemonEntity pusheePokemon ? pusheePokemon.getPokemon().getSpecies().getWeight() : 900F;
// Calculate the portion of force received for both entities. Bigger receives less from the
// collision than the smaller one.
var totalWeight = pusherWeight + pusheeWeight;
var pusherReceivedForce = pusheeWeight / totalWeight * 2F;
pusheeReceivedForce.set((pusherWeight / totalWeight) * 2F);
original.call(pusher, -d * pusherReceivedForce, 0.0, -e * pusherReceivedForce);
}
@WrapOperation(
method = "push(Lnet/minecraft/world/entity/Entity;)V",
at = @At(value = "INVOKE", target = "Lnet/minecraft/world/entity/Entity;push(DDD)V", ordinal = 1)
)
public void cobblemon$customPusheeLogic(Entity pusher, double x, double y, double z, Operation<Void> original,
@Local(name = "e") double e, @Local(name = "d") double d,
@Share("pusherIsPlayerOrPokemon") LocalBooleanRef pusherIsPlayerOrPokemon,
@Share("pusheeIsPlayerOrPokemon") LocalBooleanRef pusheeIsPlayerOrPokemon,
@Share("pusheeReceivedForce")LocalFloatRef pusheeReceivedForce) {
if (!pusheeIsPlayerOrPokemon.get() || !pusherIsPlayerOrPokemon.get()) {
original.call(pusher, x, y, z);
return;
}
original.call(pusher, d * pusheeReceivedForce.get(), 0.0, e * pusheeReceivedForce.get());
}
}
@@ -62,6 +62,8 @@ import com.cobblemon.mod.common.api.storage.player.adapter.DexDataMongoBackend
import com.cobblemon.mod.common.api.storage.player.adapter.DexDataNbtBackend
import com.cobblemon.mod.common.api.storage.player.adapter.PlayerDataJsonBackend
import com.cobblemon.mod.common.api.storage.player.adapter.PlayerDataMongoBackend
import com.cobblemon.mod.common.api.storage.player.adapter.TMMoveMongoBackend
import com.cobblemon.mod.common.api.storage.player.adapter.TMMoveNbtBackend
import com.cobblemon.mod.common.api.storage.player.factory.CachedPlayerDataStoreFactory
import com.cobblemon.mod.common.api.tags.CobblemonEntityTypeTags
import com.cobblemon.mod.common.api.tags.CobblemonItemTags
@@ -109,13 +111,7 @@ import com.cobblemon.mod.common.pokemon.properties.UnaspectPropertyType
import com.cobblemon.mod.common.pokemon.properties.UncatchableProperty
import com.cobblemon.mod.common.pokemon.stat.CobblemonStatProvider
import com.cobblemon.mod.common.starter.CobblemonStarterHandler
import com.cobblemon.mod.common.util.DataKeys
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.ifDedicatedServer
import com.cobblemon.mod.common.util.isLaterVersion
import com.cobblemon.mod.common.util.party
import com.cobblemon.mod.common.util.requestWallpapers
import com.cobblemon.mod.common.util.server
import com.cobblemon.mod.common.util.*
import com.cobblemon.mod.common.world.feature.CobblemonPlacedFeatures
import com.cobblemon.mod.common.world.feature.ore.CobblemonOrePlacedFeatures
import com.cobblemon.mod.common.world.gamerules.CobblemonGameRules
@@ -244,6 +240,8 @@ object Cobblemon {
DATA_SYNCHRONIZED.subscribe {
storage.onPlayerDataSync(it)
it.tmList().scheduleFullSyncFromStores(it.party(), it.pc())
it.pokedex().scheduleFullSyncFromStores(it.party(), it.pc())
playerDataManager.syncAllToPlayer(it)
starterHandler.handleJoin(it)
it.requestWallpapers()
@@ -306,6 +304,7 @@ object Cobblemon {
this.config.maxPokemonLevel,
this.config.maxPokemonFriendship,
this.config.maxDynamaxLevel,
this.config.unlockAllMoveDexMovesByDefault
).sendToPlayer(player)
}
@@ -375,8 +374,12 @@ object Cobblemon {
val pokedexNbtFactory = CachedPlayerDataStoreFactory(DexDataNbtBackend())
pokedexNbtFactory.setup(server)
val tmMoveFactory = CachedPlayerDataStoreFactory(TMMoveNbtBackend())
tmMoveFactory.setup(server)
playerDataManager.setFactory(generalJsonFactory, PlayerInstancedDataStoreTypes.GENERAL)
playerDataManager.setFactory(pokedexNbtFactory, PlayerInstancedDataStoreTypes.POKEDEX)
playerDataManager.setFactory(tmMoveFactory, PlayerInstancedDataStoreTypes.TM_MOVES)
if (config.storageFormat == "nbt") {
NBTStoreAdapter(pokemonStoreRoot.absolutePath, useNestedFolders = true, folderPerClass = true)
@@ -403,8 +406,14 @@ object Cobblemon {
val pokedexMongoFactory = CachedPlayerDataStoreFactory(DexDataMongoBackend(mongoClient, config.mongoDBDatabaseName, "PokeDexCollection"))
pokedexMongoFactory.setup(server)
val tmMovesMongoFactory = CachedPlayerDataStoreFactory(
TMMoveMongoBackend(mongoClient, config.mongoDBDatabaseName, "TMMovesCollection")
)
tmMovesMongoFactory.setup(server)
playerDataManager.setFactory(generalMongoFactory, PlayerInstancedDataStoreTypes.GENERAL)
playerDataManager.setFactory(pokedexMongoFactory, PlayerInstancedDataStoreTypes.POKEDEX)
playerDataManager.setFactory(tmMovesMongoFactory, PlayerInstancedDataStoreTypes.TM_MOVES)
MongoDBStoreAdapter(mongoClient, config.mongoDBDatabaseName)
} catch (e: ClassNotFoundException) {
LOGGER.error("MongoDB driver not found.")
@@ -588,6 +597,7 @@ object Cobblemon {
this.implementation.registerCommandArgument(cobblemonResource("mark"), MarkArgumentType::class, SingletonArgumentInfo.contextFree(MarkArgumentType::mark))
this.implementation.registerCommandArgument(cobblemonResource("transform_type"), TransformTypeArgumentType::class, SingletonArgumentInfo.contextFree(TransformTypeArgumentType::transformType))
this.implementation.registerCommandArgument(cobblemonResource("model_part"), ModelPartArgumentType::class, SingletonArgumentInfo.contextFree(ModelPartArgumentType::modelPart))
this.implementation.registerCommandArgument(cobblemonResource("tm"), TmArgumentType::class, SingletonArgumentInfo.contextFree(TmArgumentType::tm))
}
}
@@ -39,6 +39,9 @@ object CobblemonBlockEntities : PlatformRegistry<Registry<BlockEntityType<*>>, R
@JvmField
val LECTERN: BlockEntityType<LecternBlockEntity> = this.create("lectern", BlockEntityType.Builder.of(::LecternBlockEntity, CobblemonBlocks.LECTERN).build(null))
@JvmField
val TM_SHELF: BlockEntityType<TMShelfBlockEntity> = this.create("tm_shelf", BlockEntityType.Builder.of(::TMShelfBlockEntity, CobblemonBlocks.TM_SHELF).build(null))
@JvmField
val BERRY = this.create("berry", BlockEntityType.Builder.of(::BerryBlockEntity, *CobblemonBlocks.berries().values.toTypedArray()).build(null))
@@ -48,6 +51,8 @@ object CobblemonBlockEntities : PlatformRegistry<Registry<BlockEntityType<*>>, R
val SIGN: BlockEntityType<CobblemonSignBlockEntity> = this.create("sign", BlockEntityType.Builder.of(::CobblemonSignBlockEntity, CobblemonBlocks.APRICORN_SIGN, CobblemonBlocks.APRICORN_WALL_SIGN, CobblemonBlocks.SACCHARINE_SIGN, CobblemonBlocks.SACCHARINE_WALL_SIGN).build(null))
@JvmField
val HANGING_SIGN: BlockEntityType<CobblemonHangingSignBlockEntity> = this.create("hanging_sign", BlockEntityType.Builder.of(::CobblemonHangingSignBlockEntity, CobblemonBlocks.APRICORN_HANGING_SIGN, CobblemonBlocks.APRICORN_WALL_HANGING_SIGN, CobblemonBlocks.SACCHARINE_HANGING_SIGN, CobblemonBlocks.SACCHARINE_WALL_HANGING_SIGN).build(null))
@JvmField
val TM_MACHINE: BlockEntityType<TMMachineBlockEntity> = this.create("tm_machine", BlockEntityType.Builder.of(::TMMachineBlockEntity, CobblemonBlocks.TM_MACHINE).build(null))
@JvmField
val GILDED_CHEST: BlockEntityType<GildedChestBlockEntity> = this.create("chest", BlockEntityType.Builder.of(::GildedChestBlockEntity,
@@ -22,6 +22,7 @@ import com.cobblemon.mod.common.block.sign.CobblemonHangingSignBlock
import com.cobblemon.mod.common.block.sign.CobblemonSignBlock
import com.cobblemon.mod.common.block.sign.CobblemonWallHangingSignBlock
import com.cobblemon.mod.common.block.sign.CobblemonWallSignBlock
import com.cobblemon.mod.common.block.tmmachine.TMMachineBlock
import com.cobblemon.mod.common.block.general.HorizontalRotationCarpetBlock
import com.cobblemon.mod.common.block.general.HorizontalRotationalBlock
import com.cobblemon.mod.common.mixin.invoker.*
@@ -249,31 +250,31 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
val POKE_SNACK = this.create("poke_snack", PokeSnackBlock(BlockBehaviour.Properties.of().forceSolidOn().strength(0.5F).sound(SoundType.WOOL).pushReaction(PushReaction.DESTROY).lightLevel { if (it.getValue(BlockStateProperties.LIT)) 3 else 0 }, true))
@JvmField
val TUMBLESTONE_CLUSTER = tumblestoneBlock("tumblestone_cluster", GrowableStoneBlock.STAGE_3, 7, 3, null)
val TUMBLESTONE_CLUSTER = tumblestoneBlock("tumblestone_cluster", TumblestoneBlock.STAGE_3, 7, 3, null)
@JvmField
val LARGE_BUDDING_TUMBLESTONE = tumblestoneBlock("large_budding_tumblestone", GrowableStoneBlock.STAGE_2, 5, 3, TUMBLESTONE_CLUSTER)
val LARGE_BUDDING_TUMBLESTONE = tumblestoneBlock("large_budding_tumblestone", TumblestoneBlock.STAGE_2, 5, 3, TUMBLESTONE_CLUSTER)
@JvmField
val MEDIUM_BUDDING_TUMBLESTONE = tumblestoneBlock("medium_budding_tumblestone", GrowableStoneBlock.STAGE_1, 4, 3, LARGE_BUDDING_TUMBLESTONE)
val MEDIUM_BUDDING_TUMBLESTONE = tumblestoneBlock("medium_budding_tumblestone", TumblestoneBlock.STAGE_1, 4, 3, LARGE_BUDDING_TUMBLESTONE)
@JvmField
val SMALL_BUDDING_TUMBLESTONE = tumblestoneBlock("small_budding_tumblestone", GrowableStoneBlock.STAGE_0, 3, 4, MEDIUM_BUDDING_TUMBLESTONE)
val SMALL_BUDDING_TUMBLESTONE = tumblestoneBlock("small_budding_tumblestone", TumblestoneBlock.STAGE_0, 3, 4, MEDIUM_BUDDING_TUMBLESTONE)
@JvmField
val SKY_TUMBLESTONE_CLUSTER = tumblestoneBlock("sky_tumblestone_cluster", GrowableStoneBlock.STAGE_3, 7, 3, null)
val SKY_TUMBLESTONE_CLUSTER = tumblestoneBlock("sky_tumblestone_cluster", TumblestoneBlock.STAGE_3, 7, 3, null)
@JvmField
val LARGE_BUDDING_SKY_TUMBLESTONE = tumblestoneBlock("large_budding_sky_tumblestone", GrowableStoneBlock.STAGE_2, 5, 3, SKY_TUMBLESTONE_CLUSTER)
val LARGE_BUDDING_SKY_TUMBLESTONE = tumblestoneBlock("large_budding_sky_tumblestone", TumblestoneBlock.STAGE_2, 5, 3, SKY_TUMBLESTONE_CLUSTER)
@JvmField
val MEDIUM_BUDDING_SKY_TUMBLESTONE = tumblestoneBlock("medium_budding_sky_tumblestone", GrowableStoneBlock.STAGE_1, 4, 3, LARGE_BUDDING_SKY_TUMBLESTONE)
val MEDIUM_BUDDING_SKY_TUMBLESTONE = tumblestoneBlock("medium_budding_sky_tumblestone", TumblestoneBlock.STAGE_1, 4, 3, LARGE_BUDDING_SKY_TUMBLESTONE)
@JvmField
val SMALL_BUDDING_SKY_TUMBLESTONE = tumblestoneBlock("small_budding_sky_tumblestone", GrowableStoneBlock.STAGE_0, 3, 4, MEDIUM_BUDDING_SKY_TUMBLESTONE)
val SMALL_BUDDING_SKY_TUMBLESTONE = tumblestoneBlock("small_budding_sky_tumblestone", TumblestoneBlock.STAGE_0, 3, 4, MEDIUM_BUDDING_SKY_TUMBLESTONE)
@JvmField
val BLACK_TUMBLESTONE_CLUSTER = tumblestoneBlock("black_tumblestone_cluster", GrowableStoneBlock.STAGE_3, 7, 3, null)
val BLACK_TUMBLESTONE_CLUSTER = tumblestoneBlock("black_tumblestone_cluster", TumblestoneBlock.STAGE_3, 7, 3, null)
@JvmField
val LARGE_BUDDING_BLACK_TUMBLESTONE = tumblestoneBlock("large_budding_black_tumblestone", GrowableStoneBlock.STAGE_2, 5, 3, BLACK_TUMBLESTONE_CLUSTER)
val LARGE_BUDDING_BLACK_TUMBLESTONE = tumblestoneBlock("large_budding_black_tumblestone", TumblestoneBlock.STAGE_2, 5, 3, BLACK_TUMBLESTONE_CLUSTER)
@JvmField
val MEDIUM_BUDDING_BLACK_TUMBLESTONE = tumblestoneBlock("medium_budding_black_tumblestone", GrowableStoneBlock.STAGE_1, 4, 3, LARGE_BUDDING_BLACK_TUMBLESTONE)
val MEDIUM_BUDDING_BLACK_TUMBLESTONE = tumblestoneBlock("medium_budding_black_tumblestone", TumblestoneBlock.STAGE_1, 4, 3, LARGE_BUDDING_BLACK_TUMBLESTONE)
@JvmField
val SMALL_BUDDING_BLACK_TUMBLESTONE = tumblestoneBlock("small_budding_black_tumblestone", GrowableStoneBlock.STAGE_0, 3, 4, MEDIUM_BUDDING_BLACK_TUMBLESTONE)
val SMALL_BUDDING_BLACK_TUMBLESTONE = tumblestoneBlock("small_budding_black_tumblestone", TumblestoneBlock.STAGE_0, 3, 4, MEDIUM_BUDDING_BLACK_TUMBLESTONE)
@JvmField
val TUMBLESTONE_BLOCK = this.create("tumblestone_block", Block(BlockBehaviour.Properties.of().mapColor(MapColor.TERRACOTTA_ORANGE).strength(1.0F).sound(CobblemonSounds.TUMBLESTONE_BLOCK_SOUNDS).requiresCorrectToolForDrops().instrument(NoteBlockInstrument.BASEDRUM)))
@@ -282,6 +283,87 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
@JvmField
val BLACK_TUMBLESTONE_BLOCK = this.create("black_tumblestone_block", Block(BlockBehaviour.Properties.of().mapColor(MapColor.TERRACOTTA_BLACK).strength(1.0F).sound(CobblemonSounds.TUMBLESTONE_BLOCK_SOUNDS).requiresCorrectToolForDrops().instrument(NoteBlockInstrument.BASEDRUM)))
@JvmField
val TYPE_GEM_CORE = this.create("type_gem_core", TypeGemCoreBlock(BlockBehaviour.Properties.of().strength(4.0f, 10.0f).requiresCorrectToolForDrops()))
private val typeGemBlocks = mutableMapOf<ResourceLocation, TypeGemBlock>()
@JvmField
val TYPE_GEM_BLOCK_NORMAL = typeGemBlock("type_gem_block_normal")
@JvmField
val TYPE_GEM_BLOCK_FIRE = typeGemBlock("type_gem_block_fire")
@JvmField
val TYPE_GEM_BLOCK_WATER = typeGemBlock("type_gem_block_water")
@JvmField
val TYPE_GEM_BLOCK_ELECTRIC = typeGemBlock("type_gem_block_electric")
@JvmField
val TYPE_GEM_BLOCK_GRASS = typeGemBlock("type_gem_block_grass")
@JvmField
val TYPE_GEM_BLOCK_ICE = typeGemBlock("type_gem_block_ice")
@JvmField
val TYPE_GEM_BLOCK_FIGHTING = typeGemBlock("type_gem_block_fighting")
@JvmField
val TYPE_GEM_BLOCK_POISON = typeGemBlock("type_gem_block_poison")
@JvmField
val TYPE_GEM_BLOCK_GROUND = typeGemBlock("type_gem_block_ground")
@JvmField
val TYPE_GEM_BLOCK_FLYING = typeGemBlock("type_gem_block_flying")
@JvmField
val TYPE_GEM_BLOCK_PSYCHIC = typeGemBlock("type_gem_block_psychic")
@JvmField
val TYPE_GEM_BLOCK_BUG = typeGemBlock("type_gem_block_bug")
@JvmField
val TYPE_GEM_BLOCK_ROCK = typeGemBlock("type_gem_block_rock")
@JvmField
val TYPE_GEM_BLOCK_GHOST = typeGemBlock("type_gem_block_ghost")
@JvmField
val TYPE_GEM_BLOCK_DRAGON = typeGemBlock("type_gem_block_dragon")
@JvmField
val TYPE_GEM_BLOCK_DARK = typeGemBlock("type_gem_block_dark")
@JvmField
val TYPE_GEM_BLOCK_STEEL = typeGemBlock("type_gem_block_steel")
@JvmField
val TYPE_GEM_BLOCK_FAIRY = typeGemBlock("type_gem_block_fairy")
private val typeGemClusters = mutableMapOf<ResourceLocation, TypeGemClusterBlock>()
@JvmField
val TYPE_GEM_CLUSTER_NORMAL = typeGemCluster("type_gem_cluster_normal", TYPE_GEM_BLOCK_NORMAL, cobblemonResource("normal_gem"))
@JvmField
val TYPE_GEM_CLUSTER_FIRE = typeGemCluster("type_gem_cluster_fire", TYPE_GEM_BLOCK_FIRE, cobblemonResource("fire_gem"))
@JvmField
val TYPE_GEM_CLUSTER_WATER = typeGemCluster("type_gem_cluster_water", TYPE_GEM_BLOCK_WATER, cobblemonResource("water_gem"))
@JvmField
val TYPE_GEM_CLUSTER_ELECTRIC = typeGemCluster("type_gem_cluster_electric", TYPE_GEM_BLOCK_ELECTRIC, cobblemonResource("electric_gem"))
@JvmField
val TYPE_GEM_CLUSTER_GRASS = typeGemCluster("type_gem_cluster_grass", TYPE_GEM_BLOCK_GRASS, cobblemonResource("grass_gem"))
@JvmField
val TYPE_GEM_CLUSTER_ICE = typeGemCluster("type_gem_cluster_ice", TYPE_GEM_BLOCK_ICE, cobblemonResource("ice_gem"))
@JvmField
val TYPE_GEM_CLUSTER_FIGHTING = typeGemCluster("type_gem_cluster_fighting", TYPE_GEM_BLOCK_FIGHTING, cobblemonResource("fighting_gem"))
@JvmField
val TYPE_GEM_CLUSTER_POISON = typeGemCluster("type_gem_cluster_poison", TYPE_GEM_BLOCK_POISON, cobblemonResource("poison_gem"))
@JvmField
val TYPE_GEM_CLUSTER_GROUND = typeGemCluster("type_gem_cluster_ground", TYPE_GEM_BLOCK_GROUND, cobblemonResource("ground_gem"))
@JvmField
val TYPE_GEM_CLUSTER_FLYING = typeGemCluster("type_gem_cluster_flying", TYPE_GEM_BLOCK_FLYING, cobblemonResource("flying_gem"))
@JvmField
val TYPE_GEM_CLUSTER_PSYCHIC = typeGemCluster("type_gem_cluster_psychic", TYPE_GEM_BLOCK_PSYCHIC, cobblemonResource("psychic_gem"))
@JvmField
val TYPE_GEM_CLUSTER_BUG = typeGemCluster("type_gem_cluster_bug", TYPE_GEM_BLOCK_BUG, cobblemonResource("bug_gem"))
@JvmField
val TYPE_GEM_CLUSTER_ROCK = typeGemCluster("type_gem_cluster_rock", TYPE_GEM_BLOCK_ROCK, cobblemonResource("rock_gem"))
@JvmField
val TYPE_GEM_CLUSTER_GHOST = typeGemCluster("type_gem_cluster_ghost", TYPE_GEM_BLOCK_GHOST, cobblemonResource("ghost_gem"))
@JvmField
val TYPE_GEM_CLUSTER_DRAGON = typeGemCluster("type_gem_cluster_dragon", TYPE_GEM_BLOCK_DRAGON, cobblemonResource("dragon_gem"))
@JvmField
val TYPE_GEM_CLUSTER_DARK = typeGemCluster("type_gem_cluster_dark", TYPE_GEM_BLOCK_DARK, cobblemonResource("dark_gem"))
@JvmField
val TYPE_GEM_CLUSTER_STEEL = typeGemCluster("type_gem_cluster_steel", TYPE_GEM_BLOCK_STEEL, cobblemonResource("steel_gem"))
@JvmField
val TYPE_GEM_CLUSTER_FAIRY = typeGemCluster("type_gem_cluster_fairy", TYPE_GEM_BLOCK_FAIRY, cobblemonResource("fairy_gem"))
@JvmField
val POLISHED_TUMBLESTONE = this.create("polished_tumblestone", Block(BlockBehaviour.Properties.of().mapColor(MapColor.TERRACOTTA_ORANGE).strength(1.0F).sound(CobblemonSounds.TUMBLESTONE_BLOCK_SOUNDS).requiresCorrectToolForDrops().instrument(NoteBlockInstrument.BASEDRUM)))
@JvmField
@@ -456,6 +538,7 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
@JvmField
val SOUL_CAMPFIRE = create("soul_campfire", CampfireBlock(BlockBehaviour.Properties.of().sound(SoundType.WOOD).noOcclusion().pushReaction(PushReaction.BLOCK).mapColor(MapColor.PODZOL).strength(2.0F).lightLevel{9}, true))
@JvmField
val RELIC_COIN_POUCH = create("relic_coin_pouch", CoinPouchBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.RELIC_COIN_POUCH_SOUNDS).pushReaction(PushReaction.DESTROY).noOcclusion(), true))
@JvmField
@@ -584,9 +667,25 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
@JvmField
val PC = create("pc", PCBlock(BlockBehaviour.Properties.of().mapColor(MapColor.METAL).sound(SoundType.METAL).pushReaction(PushReaction.BLOCK).strength(2F).noOcclusion().lightLevel { if ((it.getValue(PCBlock.ON) as Boolean) && (it.getValue(PCBlock.PART) == PCBlock.PCPart.TOP)) 13 else 0 }))
val TM_MACHINE = create(
"tm_machine",
TMMachineBlock(
BlockBehaviour.Properties.of()
.mapColor(MapColor.COLOR_GREEN)
.sound(SoundType.METAL)
.pushReaction(PushReaction.BLOCK)
.strength(2F)
.noOcclusion()
)
)
@JvmField
val LECTERN = create("lectern", LecternBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).sound(SoundType.WOOD).strength(2.5F).ignitedByLava().lightLevel { if (it.getValue(LecternBlock.EMIT_LIGHT) as Boolean) 13 else 0 }))
@JvmField
val TM_SHELF = create("tm_shelf", TMShelfBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).sound(SoundType.METAL).strength(2.5F)))
@JvmField
val DISPLAY_CASE = create("display_case", DisplayCaseBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.DISPLAY_CASE_SOUNDS).noOcclusion().pushReaction(PushReaction.BLOCK).mapColor(MapColor.STONE).strength(0.3F).requiresCorrectToolForDrops()))
@@ -890,4 +989,28 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
val block = BlocksInvoker.createLeavesBlock(SoundType.GRASS)
return this.create(name, block)
}
private fun typeGemBlock(name: String): TypeGemBlock {
val typeGemBlock = this.create(name, TypeGemBlock(BlockBehaviour.Properties.of().strength(3.0f, 6.0f)))
val identifier = cobblemonResource(name)
typeGemBlocks[identifier] = typeGemBlock
return typeGemBlock
}
fun typeGemBlocks() = typeGemBlocks.toMap()
private fun typeGemCluster(name: String, gemBlock: Block, dropItemId: ResourceLocation): Block {
val gemClusterBlock = this.create(name, TypeGemClusterBlock(BlockBehaviour.Properties.of().strength(2.0f, 3.0f).pushReaction(PushReaction.DESTROY), gemBlock, dropItemId))
TypeGemClusterBlock.gemToClusterMap[gemBlock] = gemClusterBlock
val identifier = cobblemonResource(name)
typeGemClusters[identifier] = gemClusterBlock
return gemClusterBlock
}
fun typeGemClusters() = typeGemClusters.toMap()
}
@@ -18,6 +18,7 @@ object CobblemonCommands {
fun register(dispatcher: CommandDispatcher<CommandSourceStack>, registry: CommandBuildContext, selection: Commands.CommandSelection) {
SpawnPokemon.register(dispatcher)
SpawnNPCCommand.register(dispatcher)
NPCBattleDebugCommand.register(dispatcher)
GivePokemon.register(dispatcher)
TakePokemon.register(dispatcher)
ChangeEyeHeight.register(dispatcher)
@@ -71,10 +72,12 @@ object CobblemonCommands {
MarkGiveAllCommand.register(dispatcher)
PcSearchCommand.register(dispatcher)
PcTakeCommand.register(dispatcher)
GiveTmCommand.register(dispatcher)
TmCommand.register(dispatcher)
// Possibly lock down registration if and only if under dev environment or running in an environment
// with a certain system environment variable set
CobblemonInfoCommand.register(dispatcher)
CalculateSeatPositionCommand.register(dispatcher)
}
}
}
@@ -19,6 +19,7 @@ import net.minecraft.server.level.ServerPlayer
import net.minecraft.server.packs.PackType
import net.minecraft.server.packs.resources.PreparableReloadListener
import net.minecraft.tags.TagKey
import net.minecraft.world.inventory.MenuType
import net.minecraft.world.level.GameRules
import net.minecraft.world.level.ItemLike
import net.minecraft.world.level.biome.Biome
@@ -69,6 +69,12 @@ object CobblemonItemComponents : PlatformRegistry<Registry<DataComponentType<*>>
.networkSynchronized(FoodColourComponent.PACKET_CODEC)
.build())
@JvmField
val TM_MOVE: DataComponentType<TMMoveComponent> = create("tm_move", DataComponentType.builder<TMMoveComponent>()
.persistent(TMMoveComponent.CODEC)
.networkSynchronized(TMMoveComponent.PACKET_CODEC)
.build())
@JvmField
val INGREDIENT: DataComponentType<IngredientComponent> = create("ingredient", DataComponentType.builder<IngredientComponent>()
.persistent(IngredientComponent.CODEC)
@@ -101,6 +107,7 @@ object CobblemonItemComponents : PlatformRegistry<Registry<DataComponentType<*>>
Registry.register(BuiltInRegistries.DATA_COMPONENT_TYPE, ResourceLocation.parse("cobblemon:flavour"), FLAVOUR)
Registry.register(BuiltInRegistries.DATA_COMPONENT_TYPE, ResourceLocation.parse("cobblemon:ride_boosts"), RIDE_BOOST)
Registry.register(BuiltInRegistries.DATA_COMPONENT_TYPE, ResourceLocation.parse("cobblemon:food_colour"), FOOD_COLOUR)
Registry.register(BuiltInRegistries.DATA_COMPONENT_TYPE, ResourceLocation.parse("cobblemon:tm_move"), TM_MOVE)
Registry.register(BuiltInRegistries.DATA_COMPONENT_TYPE, ResourceLocation.parse("cobblemon:ingredient"), INGREDIENT)
Registry.register(BuiltInRegistries.DATA_COMPONENT_TYPE, ResourceLocation.parse("cobblemon:food"), FOOD)
Registry.register(BuiltInRegistries.DATA_COMPONENT_TYPE, ResourceLocation.parse("cobblemon:mob_effects"), MOB_EFFECTS)
@@ -457,6 +457,10 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val PC = blockItem("pc", CobblemonBlocks.PC)
@JvmField
val TM_MACHINE = blockItem("tm_machine", CobblemonBlocks.TM_MACHINE)
@JvmField
val TM_SHELF = blockItem("tm_shelf", CobblemonBlocks.TM_SHELF)
@JvmField
val PASTURE = blockItem("pasture", CobblemonBlocks.PASTURE)
@JvmField
val DISPLAY_CASE = blockItem("display_case", CobblemonBlocks.DISPLAY_CASE)
@@ -1208,6 +1212,83 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val BLACK_TUMBLESTONE_BLOCK = blockItem("black_tumblestone_block", CobblemonBlocks.BLACK_TUMBLESTONE_BLOCK)
@JvmField
val TYPE_GEM_CORE = blockItem("type_gem_core", CobblemonBlocks.TYPE_GEM_CORE)
@JvmField
val TYPE_GEM_CLUSTER_NORMAL = blockItem("type_gem_cluster_normal", CobblemonBlocks.TYPE_GEM_CLUSTER_NORMAL)
@JvmField
val TYPE_GEM_CLUSTER_FIRE = blockItem("type_gem_cluster_fire", CobblemonBlocks.TYPE_GEM_CLUSTER_FIRE)
@JvmField
val TYPE_GEM_CLUSTER_WATER = blockItem("type_gem_cluster_water", CobblemonBlocks.TYPE_GEM_CLUSTER_WATER)
@JvmField
val TYPE_GEM_CLUSTER_ELECTRIC = blockItem("type_gem_cluster_electric", CobblemonBlocks.TYPE_GEM_CLUSTER_ELECTRIC)
@JvmField
val TYPE_GEM_CLUSTER_GRASS = blockItem("type_gem_cluster_grass", CobblemonBlocks.TYPE_GEM_CLUSTER_GRASS)
@JvmField
val TYPE_GEM_CLUSTER_ICE = blockItem("type_gem_cluster_ice", CobblemonBlocks.TYPE_GEM_CLUSTER_ICE)
@JvmField
val TYPE_GEM_CLUSTER_FIGHTING = blockItem("type_gem_cluster_fighting", CobblemonBlocks.TYPE_GEM_CLUSTER_FIGHTING)
@JvmField
val TYPE_GEM_CLUSTER_POISON = blockItem("type_gem_cluster_poison", CobblemonBlocks.TYPE_GEM_CLUSTER_POISON)
@JvmField
val TYPE_GEM_CLUSTER_GROUND = blockItem("type_gem_cluster_ground", CobblemonBlocks.TYPE_GEM_CLUSTER_GROUND)
@JvmField
val TYPE_GEM_CLUSTER_FLYING = blockItem("type_gem_cluster_flying", CobblemonBlocks.TYPE_GEM_CLUSTER_FLYING)
@JvmField
val TYPE_GEM_CLUSTER_PSYCHIC = blockItem("type_gem_cluster_psychic", CobblemonBlocks.TYPE_GEM_CLUSTER_PSYCHIC)
@JvmField
val TYPE_GEM_CLUSTER_BUG = blockItem("type_gem_cluster_bug", CobblemonBlocks.TYPE_GEM_CLUSTER_BUG)
@JvmField
val TYPE_GEM_CLUSTER_ROCK = blockItem("type_gem_cluster_rock", CobblemonBlocks.TYPE_GEM_CLUSTER_ROCK)
@JvmField
val TYPE_GEM_CLUSTER_GHOST = blockItem("type_gem_cluster_ghost", CobblemonBlocks.TYPE_GEM_CLUSTER_GHOST)
@JvmField
val TYPE_GEM_CLUSTER_DRAGON = blockItem("type_gem_cluster_dragon", CobblemonBlocks.TYPE_GEM_CLUSTER_DRAGON)
@JvmField
val TYPE_GEM_CLUSTER_DARK = blockItem("type_gem_cluster_dark", CobblemonBlocks.TYPE_GEM_CLUSTER_DARK)
@JvmField
val TYPE_GEM_CLUSTER_STEEL = blockItem("type_gem_cluster_steel", CobblemonBlocks.TYPE_GEM_CLUSTER_STEEL)
@JvmField
val TYPE_GEM_CLUSTER_FAIRY = blockItem("type_gem_cluster_fairy", CobblemonBlocks.TYPE_GEM_CLUSTER_FAIRY)
@JvmField
val TYPE_GEM_BLOCK_NORMAL = blockItem("type_gem_block_normal", CobblemonBlocks.TYPE_GEM_BLOCK_NORMAL)
@JvmField
val TYPE_GEM_BLOCK_FIRE = blockItem("type_gem_block_fire", CobblemonBlocks.TYPE_GEM_BLOCK_FIRE)
@JvmField
val TYPE_GEM_BLOCK_WATER = blockItem("type_gem_block_water", CobblemonBlocks.TYPE_GEM_BLOCK_WATER)
@JvmField
val TYPE_GEM_BLOCK_ELECTRIC = blockItem("type_gem_block_electric", CobblemonBlocks.TYPE_GEM_BLOCK_ELECTRIC)
@JvmField
val TYPE_GEM_BLOCK_GRASS = blockItem("type_gem_block_grass", CobblemonBlocks.TYPE_GEM_BLOCK_GRASS)
@JvmField
val TYPE_GEM_BLOCK_ICE = blockItem("type_gem_block_ice", CobblemonBlocks.TYPE_GEM_BLOCK_ICE)
@JvmField
val TYPE_GEM_BLOCK_FIGHTING = blockItem("type_gem_block_fighting", CobblemonBlocks.TYPE_GEM_BLOCK_FIGHTING)
@JvmField
val TYPE_GEM_BLOCK_POISON = blockItem("type_gem_block_poison", CobblemonBlocks.TYPE_GEM_BLOCK_POISON)
@JvmField
val TYPE_GEM_BLOCK_GROUND = blockItem("type_gem_block_ground", CobblemonBlocks.TYPE_GEM_BLOCK_GROUND)
@JvmField
val TYPE_GEM_BLOCK_FLYING = blockItem("type_gem_block_flying", CobblemonBlocks.TYPE_GEM_BLOCK_FLYING)
@JvmField
val TYPE_GEM_BLOCK_PSYCHIC = blockItem("type_gem_block_psychic", CobblemonBlocks.TYPE_GEM_BLOCK_PSYCHIC)
@JvmField
val TYPE_GEM_BLOCK_BUG = blockItem("type_gem_block_bug", CobblemonBlocks.TYPE_GEM_BLOCK_BUG)
@JvmField
val TYPE_GEM_BLOCK_ROCK = blockItem("type_gem_block_rock", CobblemonBlocks.TYPE_GEM_BLOCK_ROCK)
@JvmField
val TYPE_GEM_BLOCK_GHOST = blockItem("type_gem_block_ghost", CobblemonBlocks.TYPE_GEM_BLOCK_GHOST)
@JvmField
val TYPE_GEM_BLOCK_DRAGON = blockItem("type_gem_block_dragon", CobblemonBlocks.TYPE_GEM_BLOCK_DRAGON)
@JvmField
val TYPE_GEM_BLOCK_DARK = blockItem("type_gem_block_dark", CobblemonBlocks.TYPE_GEM_BLOCK_DARK)
@JvmField
val TYPE_GEM_BLOCK_STEEL = blockItem("type_gem_block_steel", CobblemonBlocks.TYPE_GEM_BLOCK_STEEL)
@JvmField
val TYPE_GEM_BLOCK_FAIRY = blockItem("type_gem_block_fairy", CobblemonBlocks.TYPE_GEM_BLOCK_FAIRY)
@JvmField
val POKEROD_SMITHING_TEMPLATE = create("pokerod_smithing_template", SmithingTemplateItem(
Component.translatable("item.minecraft.fishing_rod").blue(),
@@ -1432,44 +1513,49 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
val RELIC_COIN_POUCH = blockItem("relic_coin_pouch", CobblemonBlocks.RELIC_COIN_POUCH)
@JvmField
val RELIC_COIN_SACK = blockItem("relic_coin_sack", CobblemonBlocks.RELIC_COIN_SACK)
@JvmField
val TECHNICAL_MACHINE = this.create("technical_machine", TechnicalMachineItem(Properties()))
@JvmField
val BLANK_TM = this.create("blank_tm", CobblemonItem(Item.Properties()))
// Type Gems
@JvmField
val NORMAL_GEM = noSettingsItem("normal_gem")
val NORMAL_GEM = this.create("normal_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_NORMAL, Item.Properties()))
@JvmField
val FIRE_GEM = noSettingsItem("fire_gem")
val FIRE_GEM = this.create("fire_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_FIRE, Item.Properties()))
@JvmField
val WATER_GEM = noSettingsItem("water_gem")
val WATER_GEM = this.create("water_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_WATER, Item.Properties()))
@JvmField
val GRASS_GEM = noSettingsItem("grass_gem")
val GRASS_GEM = this.create("grass_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_GRASS, Item.Properties()))
@JvmField
val ELECTRIC_GEM = noSettingsItem("electric_gem")
val ELECTRIC_GEM = this.create("electric_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_ELECTRIC, Item.Properties()))
@JvmField
val ICE_GEM = noSettingsItem("ice_gem")
val ICE_GEM = this.create("ice_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_ICE, Item.Properties()))
@JvmField
val FIGHTING_GEM = noSettingsItem("fighting_gem")
val FIGHTING_GEM = this.create("fighting_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_FIGHTING, Item.Properties()))
@JvmField
val POISON_GEM = noSettingsItem("poison_gem")
val POISON_GEM = this.create("poison_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_POISON, Item.Properties()))
@JvmField
val GROUND_GEM = noSettingsItem("ground_gem")
val GROUND_GEM = this.create("ground_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_GROUND, Item.Properties()))
@JvmField
val FLYING_GEM = noSettingsItem("flying_gem")
val FLYING_GEM = this.create("flying_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_FLYING, Item.Properties()))
@JvmField
val PSYCHIC_GEM = noSettingsItem("psychic_gem")
val PSYCHIC_GEM = this.create("psychic_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_PSYCHIC, Item.Properties()))
@JvmField
val BUG_GEM = noSettingsItem("bug_gem")
val BUG_GEM = this.create("bug_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_BUG, Item.Properties()))
@JvmField
val ROCK_GEM = noSettingsItem("rock_gem")
val ROCK_GEM = this.create("rock_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_ROCK, Item.Properties()))
@JvmField
val GHOST_GEM = noSettingsItem("ghost_gem")
val GHOST_GEM = this.create("ghost_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_GHOST, Item.Properties()))
@JvmField
val DRAGON_GEM = noSettingsItem("dragon_gem")
val DRAGON_GEM = this.create("dragon_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_DRAGON, Item.Properties()))
@JvmField
val DARK_GEM = noSettingsItem("dark_gem")
val DARK_GEM = this.create("dark_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_DARK, Item.Properties()))
@JvmField
val STEEL_GEM = noSettingsItem("steel_gem")
val STEEL_GEM = this.create("steel_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_STEEL, Item.Properties()))
@JvmField
val FAIRY_GEM = noSettingsItem("fairy_gem")
val FAIRY_GEM = this.create("fairy_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_FAIRY, Item.Properties()))
//@JvmField
//val BINDING_SOIL = blockItem("binding_soil", CobblemonBlocks.BINDING_SOIL)
@@ -10,6 +10,7 @@ package com.cobblemon.mod.common
import com.cobblemon.mod.common.block.campfirepot.CookingPotMenu
import com.cobblemon.mod.common.block.tmmachine.TMMachineMenu
import com.cobblemon.mod.common.platform.PlatformRegistry
import net.minecraft.core.Registry
import net.minecraft.core.registries.BuiltInRegistries
@@ -19,7 +20,8 @@ import net.minecraft.world.inventory.MenuType
object CobblemonMenuType : PlatformRegistry<Registry<MenuType<*>>, ResourceKey<Registry<MenuType<*>>>, MenuType<*>>() {
val COOKING_POT = MenuType.register("cooking_pot", ::CookingPotMenu)
val COOKING_POT = MenuType.register("cooking_pot_menu", ::CookingPotMenu)
val TM_MACHINE = MenuType.register("tm_machine_menu", ::TMMachineMenu)
override val registry: Registry<MenuType<*>>
get() = BuiltInRegistries.MENU
@@ -25,15 +25,15 @@ import com.cobblemon.mod.common.client.net.data.RideSettingsSyncHandler
import com.cobblemon.mod.common.client.net.debug.OpenRidingStatsDebugGUIHandler
import com.cobblemon.mod.common.client.net.dialogue.DialogueClosedHandler
import com.cobblemon.mod.common.client.net.dialogue.DialogueOpenedHandler
import com.cobblemon.mod.common.client.net.effect.*
import com.cobblemon.mod.common.client.net.gui.*
import com.cobblemon.mod.common.client.net.effect.PokeSnackBlockParticlesHandler
import com.cobblemon.mod.common.client.net.effect.RunPosableMoLangHandler
import com.cobblemon.mod.common.client.net.effect.SaccharineLogBlockParticlesHandler
import com.cobblemon.mod.common.client.net.effect.SpawnSnowstormEntityParticleHandler
import com.cobblemon.mod.common.client.net.effect.SpawnSnowstormParticleHandler
import com.cobblemon.mod.common.client.net.gui.ExpGainedDataPacketHandler
import com.cobblemon.mod.common.client.net.gui.InteractPokemonUIPacketHandler
import com.cobblemon.mod.common.client.net.gui.PokedexUIPacketHandler
import com.cobblemon.mod.common.client.net.gui.SummaryUIPacketHandler
import com.cobblemon.mod.common.client.net.gui.*
import com.cobblemon.mod.common.client.net.npc.CloseNPCEditorHandler
import com.cobblemon.mod.common.client.net.npc.OpenNPCEditorHandler
import com.cobblemon.mod.common.client.net.orientation.ClientboundUpdateOrientationHandler
@@ -137,9 +137,7 @@ import com.cobblemon.mod.common.net.messages.client.trade.TradeProcessStartedPac
import com.cobblemon.mod.common.net.messages.client.trade.TradeStartedPacket
import com.cobblemon.mod.common.net.messages.client.trade.TradeUpdatedPacket
import com.cobblemon.mod.common.net.messages.client.ui.ExpGainedDataPacket
import com.cobblemon.mod.common.net.messages.client.ui.InteractPokemonUIPacket
import com.cobblemon.mod.common.net.messages.client.ui.PokedexUIPacket
import com.cobblemon.mod.common.net.messages.client.ui.SummaryUIPacket
import com.cobblemon.mod.common.net.messages.client.ui.*
import com.cobblemon.mod.common.net.messages.server.*
import com.cobblemon.mod.common.net.messages.server.battle.BattleSelectActionsPacket
import com.cobblemon.mod.common.net.messages.server.battle.BattleTeamLeavePacket
@@ -150,6 +148,7 @@ import com.cobblemon.mod.common.net.messages.server.battle.SpectateBattlePacket
import com.cobblemon.mod.common.net.messages.server.behaviour.DamageOnCollisionPacket
import com.cobblemon.mod.common.net.messages.server.behaviour.SetEntityBehaviourPacket
import com.cobblemon.mod.common.net.messages.server.block.AdjustBlockEntityViewerCountPacket
import com.cobblemon.mod.common.net.messages.server.block.TMMachineTeachMovePacket
import com.cobblemon.mod.common.net.messages.server.callback.move.MoveSelectCancelledPacket
import com.cobblemon.mod.common.net.messages.server.callback.move.MoveSelectedPacket
import com.cobblemon.mod.common.net.messages.server.callback.party.PartyPokemonSelectedPacket
@@ -205,6 +204,7 @@ import com.cobblemon.mod.common.net.serverhandling.battle.TeamRequestResponseHan
import com.cobblemon.mod.common.net.serverhandling.behaviour.DamageOnCollisionPacketHandler
import com.cobblemon.mod.common.net.serverhandling.behaviour.SetEntityBehaviourHandler
import com.cobblemon.mod.common.net.serverhandling.block.AdjustBlockEntityViewerCountHandler
import com.cobblemon.mod.common.net.serverhandling.block.TMMachineTeachMoveHandler
import com.cobblemon.mod.common.net.serverhandling.callback.move.MoveSelectCancelledHandler
import com.cobblemon.mod.common.net.serverhandling.callback.move.MoveSelectedHandler
import com.cobblemon.mod.common.net.serverhandling.callback.party.PartyPokemonSelectedHandler
@@ -228,6 +228,8 @@ import com.cobblemon.mod.common.net.serverhandling.pasture.UnpasturePokemonHandl
import com.cobblemon.mod.common.net.serverhandling.pokedex.scanner.FinishScanningHandler
import com.cobblemon.mod.common.net.serverhandling.pokedex.scanner.StartScanningHandler
import com.cobblemon.mod.common.net.serverhandling.pokemon.interact.InteractPokemonHandler
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.*
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.*
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.ServerboundUpdateRidingStateHandler
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.SetActiveMarkHandler
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.SetItemHiddenHandler
@@ -570,6 +572,7 @@ object CobblemonNetwork {
// Block entity
list.add(PacketRegisterInfo(AdjustBlockEntityViewerCountPacket.ID, AdjustBlockEntityViewerCountPacket::decode, AdjustBlockEntityViewerCountHandler))
list.add(PacketRegisterInfo(TMMachineTeachMovePacket.ID, TMMachineTeachMovePacket::decode, TMMachineTeachMoveHandler))
// Move select packets
list.add(PacketRegisterInfo(MoveSelectedPacket.ID, MoveSelectedPacket::decode, MoveSelectedHandler))
@@ -606,6 +609,10 @@ object CobblemonNetwork {
// Cooking
list.add(PacketRegisterInfo(ToggleCookingPotLidPacket.ID, ToggleCookingPotLidPacket::decode, ToggleCookingPotLidHandler))
// TM Machine
list.add(PacketRegisterInfo(SetActiveTMPacket.ID, SetActiveTMPacket::decode, SetActiveTMPacketHandler))
list.add(PacketRegisterInfo(SetTMMachineContainerDataPacket.ID, SetTMMachineContainerDataPacket::decode, SetTMMachineContainerDataPacketHandler))
// Behaviour Packets
list.add(PacketRegisterInfo(SetEntityBehaviourPacket.ID, SetEntityBehaviourPacket::decode, SetEntityBehaviourHandler))
list.add(PacketRegisterInfo(DamageOnCollisionPacket.ID, DamageOnCollisionPacket::decode, DamageOnCollisionPacketHandler))
@@ -200,6 +200,22 @@ object CobblemonSounds : PlatformRegistry<Registry<SoundEvent>, ResourceKey<Regi
@JvmField
val TUMBLESTONE_STEP = this.create("block.tumblestone.step")
@JvmField
val TM_USE = this.create("item.tm.use")
@JvmField
val TM_MACHINE_CRAFT = this.create("block.tm_machine.craft")
@JvmField
val TM_MACHINE_OFF = this.create("block.tm_machine.off")
@JvmField
val TM_MACHINE_ON = this.create("block.tm_machine.on")
@JvmField
val TM_MACHINE_OPEN = this.create("block.tm_machine.open")
@JvmField
val TM_MACHINE_CLOSE = this.create("block.tm_machine.close")
@JvmField
val TM_MACHINE_PLACE_DISC = this.create("block.tm_machine.place_disc")
@JvmField
val EVOLUTION_STONE_BLOCK_BREAK = this.create("block.evolution_stone_block.break")
@JvmField
@@ -14,7 +14,7 @@ import com.mojang.serialization.codecs.RecordCodecBuilder
import net.minecraft.advancements.critereon.ContextAwarePredicate
import net.minecraft.core.BlockPos
import net.minecraft.server.level.ServerPlayer
import java.util.Optional
import java.util.*
class PlantTumblestoneContext(val pos: BlockPos, val block: TumblestoneBlock)
@@ -29,42 +29,6 @@ class PlantTumblestoneCriterion(
}
override fun matches(player: ServerPlayer, context: PlantTumblestoneContext): Boolean {
return context.block.canGrow(context.pos, player.level())
return context.block.canGrow(player.level().getBlockState(context.pos), context.pos, player.level())
}
}
///**
// * A criterion condition for when a tumblestone block is planted
// * @param id The identifier of the criterion
// * @param predicate The predicate for the criterion
// *
// * @author Aethen
// * @since 02/28/2024
// */
//class PlantTumblestoneCriterionCondition(id: Identifier, predicate: LootContextPredicate) :
// SimpleCriterionCondition<PlantTumblestoneContext>(id, predicate) {
// override fun toJson(json: JsonObject) {
// // Add properties to json if needed. None needed for this criterion
// }
//
// override fun fromJson(json: JsonObject) {
// // Parse properties from json if needed. None needed for this criterion
// }
//
// /**
// * Checks if the tumblestone block can grow at the given position
// * @param player The player that planted the tumblestone block
// * @param context The context of the criterion
// * @return True if the tumblestone block can grow at the given position, false otherwise
// */
// override fun matches(player: ServerPlayer, context: PlantTumblestoneContext): Boolean {
// return context.tumbleStoneBlock.canGrow(context.pos, player.level())
// }
//}
//
///**
// * The context of the [PlantTumblestoneCriterionCondition]
// * @param pos The position of the tumblestone block
// * @param tumbleStoneBlock The tumblestone block
// */
//open class PlantTumblestoneContext(var pos: BlockPos, var tumbleStoneBlock: TumblestoneBlock)
}
@@ -17,6 +17,7 @@ import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangV
import com.cobblemon.mod.common.entity.OmniPathingEntity
import com.cobblemon.mod.common.entity.ai.CobblemonRandomSurfacePos
import com.cobblemon.mod.common.entity.ai.CobblemonWalkTarget
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolveFloat
@@ -184,6 +185,12 @@ class WanderTaskConfig : SingleTaskConfig {
if (targetVec == null) continue
// Ignore pathing targets outside of the pasture zone if the pokemon is pastured.
val tethering = (entity as? PokemonEntity)?.tethering
if (tethering?.canRoamTo(BlockPos.containing(targetVec)) == false) {
continue
}
pos = applyHeightConstraints(
pos = BlockPos.containing(targetVec),
minimumHeight = minimumHeight,
@@ -166,6 +166,10 @@ open class PokemonBattle(
return otherSide.actors.all { it.type == ActorType.NPC }
}
/** Whether this battle is NPC-vs-NPC. */
val isNvN: Boolean
get() = actors.any() && actors.all { it.type == ActorType.NPC }
/**
* Gets an actor by their showdown id
* @return the actor if found otherwise null
@@ -505,6 +509,24 @@ open class PokemonBattle(
fun checkForInputDispatch() {
if (checkForfeit()) return // ignore actors that are still choosing, their choices don't matter anymore
if (isNvN) {
val actorsWithPendingChoices = actors.filter { actor ->
val request = actor.request ?: return@filter false
if (request.wait) return@filter false
(request.active?.isNotEmpty() == true) || request.forceSwitch.any { it }
}
val readyToInputNvN = actorsWithPendingChoices.isNotEmpty() &&
actorsWithPendingChoices.all { !it.mustChoose && it.responses.isNotEmpty() }
if (readyToInputNvN && captureActions.isEmpty()) {
actorsWithPendingChoices.forEach { it.writeShowdownResponse() }
actorsWithPendingChoices.forEach {
it.responses.clear()
it.request = null
}
}
return
}
val readyToInput = (actors.any { !it.mustChoose && it.responses.isNotEmpty() } && actors.none { it.mustChoose })
if (readyToInput && captureActions.isEmpty()) {
actors.filter { it.responses.isNotEmpty() }.forEach { it.writeShowdownResponse() }
@@ -560,4 +582,4 @@ open class PokemonBattle(
queryStruct.addFunction("has_rule") { params -> DoubleValue(params.getString(0) in format.ruleSet) }
return queryStruct
}
}
}
@@ -10,15 +10,19 @@ package com.cobblemon.mod.common.api.battles.model.actor
import com.cobblemon.mod.common.Cobblemon.LOGGER
import com.cobblemon.mod.common.api.battles.model.ai.BattleAI
import com.cobblemon.mod.common.battles.DefaultActionResponse
import com.cobblemon.mod.common.api.net.NetworkPacket
import com.cobblemon.mod.common.battles.PassActionResponse
import com.cobblemon.mod.common.battles.ShowdownActionRequest
import com.cobblemon.mod.common.battles.ShowdownActionResponse
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
import com.cobblemon.mod.common.exception.IllegalActionChoiceException
import com.cobblemon.mod.common.net.messages.client.battle.BattleFaintPacket
import com.cobblemon.mod.common.net.messages.client.battle.BattleHealthChangePacket
import com.cobblemon.mod.common.net.messages.client.battle.BattleMadeInvalidChoicePacket
import com.cobblemon.mod.common.net.messages.client.battle.BattleMakeChoicePacket
import com.cobblemon.mod.common.net.messages.client.battle.BattlePersistentStatusPacket
import com.cobblemon.mod.common.net.messages.client.battle.BattleQueueRequestPacket
import com.cobblemon.mod.common.net.messages.client.battle.BattleReplacePokemonPacket
import com.cobblemon.mod.common.net.messages.client.battle.BattleSwapPokemonPacket
import com.cobblemon.mod.common.net.messages.client.battle.BattleSwitchPokemonPacket
@@ -30,11 +34,16 @@ abstract class AIBattleActor(
pokemonList: List<BattlePokemon>,
val battleAI: BattleAI
) : BattleActor(gameId, pokemonList.toMutableList()) {
private var lastChoiceRequest: ShowdownActionRequest? = null
private var invalidChoiceRetries = 0
override fun sendUpdate(packet: NetworkPacket<*>) {
super.sendUpdate(packet)
when (packet) {
is BattleMakeChoicePacket -> this.onChoiceRequested()
is BattleQueueRequestPacket -> this.onQueueRequest(packet.request)
is BattleMadeInvalidChoicePacket -> this.onInvalidChoiceRequested()
is BattlePersistentStatusPacket -> {}
is BattleFaintPacket -> {}
is BattleSwitchPokemonPacket -> if (!packet.isAlly) { /* TODO this might be redundant; switch on opposing site should be visible during turn */ }
@@ -49,30 +58,31 @@ abstract class AIBattleActor(
* Called when the AI is requested to make a choice.
*/
open fun onChoiceRequested() {
refreshChoiceRetryState()
try {
request?.let {
setActionResponses(it.iterate(this.activePokemon) { battleMon, moveset, forceSwitch ->
val request = request
if (request != null) {
setActionResponses(request.iterate(this.activePokemon) { battleMon, moveset, forceSwitch ->
battleAI.choose(battleMon, battle, getSide(), moveset, forceSwitch)
})
pokemonList.forEach { pokemon ->
pokemon.willBeSwitchedIn = false
}
} ?: {
val response = mutableListOf<ShowdownActionResponse>()
repeat(activePokemon.size) {
response.add(PassActionResponse)
}
setActionResponses(response)
LOGGER.warn("AI requested choice, but no request was set. Returning PassActionResponses.")
invalidChoiceRetries = 0
} else {
// A stale or out-of-order choice prompt should never block battle flow.
mustChoose = false
LOGGER.warn("AI requested choice, but no request was set. Ignoring stale choice prompt.")
}
} catch (exception: IllegalActionChoiceException) {
LOGGER.error("AI was unable to choose an action, we're going to need to pass!")
exception.printStackTrace()
request?.let {
setActionResponses(it.iterate(this.activePokemon) { _, _ , _->
val request = request
if (request != null) {
setActionResponses(request.iterate(this.activePokemon) { _, _ , _ ->
PassActionResponse
})
} ?: {
} else {
val response = mutableListOf<ShowdownActionResponse>()
repeat(activePokemon.size) {
response.add(PassActionResponse)
@@ -81,4 +91,47 @@ abstract class AIBattleActor(
}
}
}
}
private fun onInvalidChoiceRequested() {
refreshChoiceRetryState()
val request = request
if (request == null) {
mustChoose = false
return
}
invalidChoiceRetries++
if (invalidChoiceRetries <= 2) {
onChoiceRequested()
return
}
LOGGER.warn("AI produced repeated invalid choices. Falling back to default action.")
setActionResponses(
request.iterate(this.activePokemon) { _, _, _ ->
DefaultActionResponse()
}
)
invalidChoiceRetries = 0
}
private fun onQueueRequest(request: ShowdownActionRequest) {
val hasActionableChoice = !request.wait && ((request.active?.isNotEmpty() == true) || request.forceSwitch.any { it })
if (!hasActionableChoice) {
return
}
// If turn prompt is missed due message ordering, AI can still proceed from the queued request.
if (battle.turn > 0 || request.forceSwitch.any { it }) {
mustChoose = true
onChoiceRequested()
}
}
private fun refreshChoiceRetryState() {
if (request !== lastChoiceRequest) {
lastChoiceRequest = request
invalidChoiceRetries = 0
}
}
}
@@ -76,18 +76,17 @@ abstract class BattleActor(
fun turn() {
val request = request ?: return
responses.clear()
if(activePokemon.any { it.isAlive() }) {
mustChoose = true
sendUpdate(BattleMakeChoicePacket())
}
val requestActive = request.active
if (requestActive == null || requestActive.isEmpty() || request.wait) {
this.request = null
expectingPassActions.clear()
return
}
if (activePokemon.any { it.isAlive() }) {
mustChoose = true
sendUpdate(BattleMakeChoicePacket())
}
}
fun upkeep() {
@@ -159,4 +158,4 @@ abstract class BattleActor(
open fun win(otherWinners: List<BattleActor>, losers: List<BattleActor>) {}
open fun lose(winners: List<BattleActor>, otherLosers: List<BattleActor>) {}
}
}
@@ -145,6 +145,7 @@ import net.minecraft.world.entity.item.ItemEntity
import net.minecraft.world.entity.monster.Monster
import net.minecraft.world.entity.player.Player
import net.minecraft.world.item.ItemStack
import net.minecraft.world.item.enchantment.EnchantmentHelper
import net.minecraft.world.level.ClipContext
import net.minecraft.world.level.GameType
import net.minecraft.world.level.Level
@@ -871,6 +872,8 @@ object MoLangFunctions {
DoubleValue(value)
}
map.put("get_starter_uuid") { _ -> Cobblemon.playerDataManager.getGenericData(player).starterUUID?.let{ StringValue(it.toString()) } ?: DoubleValue.ZERO }
map.put("has_chosen_starter") { _ -> DoubleValue(Cobblemon.playerDataManager.getGenericData(player).starterSelected) }
}
map
}
@@ -891,6 +894,15 @@ object MoLangFunctions {
map.put("is_of") { params -> DoubleValue(holder.`is`(params.getString(0).asIdentifierDefaultingNamespace())) }
map.put("is_in") { params -> DoubleValue(holder.`is`(TagKey.create(Registries.ITEM, params.getString(0).replace("#", "").asIdentifierDefaultingNamespace()))) }
map.put("is_food") { params -> DoubleValue(stack.has(DataComponents.FOOD)) }
map.put("is_enchanted") { params -> DoubleValue(stack.hasFoil()) }
map.put("has_enchantment") { params ->
val enchantmentId = params.getString(0).asIdentifierDefaultingNamespace()
val minLevel = params.getIntOrNull(1) ?: 1
val enchantmentRegistry = registryAccess.registryOrThrow(Registries.ENCHANTMENT)
val holder = enchantmentRegistry.getHolder(enchantmentId).orElse(null) ?: return@put DoubleValue.ZERO
val level = EnchantmentHelper.getItemEnchantmentLevel(holder, stack)
return@put DoubleValue(level >= minLevel)
}
return@mutableListOf map
}
)
@@ -1830,6 +1842,30 @@ object MoLangFunctions {
map.put("remove_cosmetic_item") { _ ->
pokemon.removeCosmeticItem()
}
map.put("marks") { _ -> pokemon.marks.asArrayValue { StringValue(it.identifier.toString()) } }
map.put("has_mark") { params ->
var hasMark = false
val identifier = params.getString(0).asIdentifierDefaultingNamespace()
val mark = Marks.getByIdentifier(identifier)
if (mark != null) {
hasMark = pokemon.marks.contains(mark)
}
DoubleValue(hasMark)
}
map.put("remove_marks") { params ->
var removedMark = false
for (param in params.params) {
val identifier = param.asString().asIdentifierDefaultingNamespace()
val mark = Marks.getByIdentifier(identifier)
if (mark != null) {
pokemon.exchangeMark(mark, false)
removedMark = true
}
}
DoubleValue(removedMark)
}
map.put("add_marks") { params ->
var appliedMark = false
for (param in params.params) {
@@ -2814,8 +2850,8 @@ object MoLangFunctions {
}
variable
}
else -> null
} ?: throw IllegalArgumentException("Invalid NBT element type: ${nbt.type}")
else -> VariableStruct()
}
}
}
@@ -24,6 +24,7 @@ import net.minecraft.network.RegistryFriendlyByteBuf
class BenchedMoves : Iterable<BenchedMove> {
var changeFunction: ((BenchedMoves) -> Unit) = {}
// var moveAddedFunction: (BenchedMove) -> Unit = {}
private var emit = true
private val benchedMoves = mutableListOf<BenchedMove>()
@@ -58,6 +59,9 @@ class BenchedMoves : Iterable<BenchedMove> {
return false
}
/*if (emit) {
moveAddedFunction(benchedMove)
}*/
doThenEmit { benchedMoves.add(benchedMove) }
return true
}
@@ -174,4 +178,4 @@ data class BenchedMove(val moveTemplate: MoveTemplate, val ppRaisedStages: Int)
Codec.intRange(0, 3).fieldOf(DataKeys.POKEMON_MOVESET_RAISED_PP_STAGES).forGetter(BenchedMove::ppRaisedStages)
).apply(it, ::BenchedMove) }
}
}
}
@@ -54,6 +54,7 @@ class MoveSet : Iterable<Move> {
*/
fun getMoves() = moves.filterNotNull()
fun getMovesWithNulls() = moves.toList()
fun getMoveTemplates() = getMoves().map { move -> move.template }
fun hasSpace() = moves.any { it == null }
/**
@@ -222,4 +223,4 @@ class MoveSet : Iterable<Move> {
{ moveSet -> moveSet.toList() }
)
}
}
}
@@ -67,6 +67,8 @@ object CobblemonPermissions {
val SPAWN_POKEMON = this.create("${COMMAND_PREFIX}spawnpokemon", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
@JvmStatic
val SPAWN_NPC = this.create("${COMMAND_PREFIX}spawnnpc", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
@JvmStatic
val NPC_BATTLE_DEBUG = this.create("${COMMAND_PREFIX}npcbattledebug", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
@JvmStatic
@@ -143,6 +145,8 @@ object CobblemonPermissions {
val CHANGE_BOX_COUNT = this.create("${COMMAND_PREFIX}boxcount", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
@JvmStatic
val SPECTATE_BATTLE = this.create("${COMMAND_PREFIX}spectatebattle", PermissionLevel.ALL_COMMANDS)
@JvmStatic
val TECHNICAL_MACHINE = this.create("${COMMAND_PREFIX}technicalmachine", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
@JvmStatic
val SEE_HIDDEN_NPCS = this.create("seehiddennpcs", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
@@ -159,4 +163,4 @@ object CobblemonPermissions {
return permission
}
}
}
@@ -29,7 +29,6 @@ abstract class AbstractPokedexManager {
fun deleteSpeciesRecord(speciesId: ResourceLocation) {
speciesRecords.remove(speciesId)
markDirty()
}
fun deleteFormRecord(speciesId: ResourceLocation, formName: String) {
@@ -40,8 +39,6 @@ abstract class AbstractPokedexManager {
deleteSpeciesRecord(speciesId)
return
}
markDirty()
}
fun getSpeciesRecord(speciesId: ResourceLocation): SpeciesDexRecord? {
@@ -164,8 +161,4 @@ abstract class AbstractPokedexManager {
return newValue
}
}
open fun markDirty() {
// Save stuff
}
}
@@ -10,7 +10,9 @@ package com.cobblemon.mod.common.api.pokedex
import com.bedrockk.molang.runtime.struct.QueryStruct
import com.bedrockk.molang.runtime.struct.VariableStruct
import com.bedrockk.molang.runtime.value.DoubleValue
import com.bedrockk.molang.runtime.value.StringValue
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.api.events.CobblemonEvents
import com.cobblemon.mod.common.api.events.pokemon.PokedexDataChangedEvent
import com.cobblemon.mod.common.api.pokemon.PokemonSpecies
@@ -25,6 +27,7 @@ import com.google.common.collect.Sets
import com.mojang.datafixers.util.Either
import com.mojang.serialization.Codec
import com.mojang.serialization.codecs.ListCodec
import com.mojang.serialization.codecs.PrimitiveCodec
import com.mojang.serialization.codecs.RecordCodecBuilder
import net.minecraft.network.RegistryFriendlyByteBuf
@@ -41,11 +44,13 @@ class FormDexRecord {
instance.group(
ListCodec(Codec.STRING, 0, 3).fieldOf("genders").forGetter { it.genders.map { it.name } },
ListCodec(Codec.STRING, 0, 2).fieldOf("seenShinyStates").forGetter { it.seenShinyStates.toList() },
PrimitiveCodec.INT.optionalFieldOf("highest_level", -1).forGetter { it.highestLevel },
Codec.STRING.fieldOf("knowledge").forGetter { it.knowledge.name }
).apply(instance) { genders, seenShinyStates, knowledge ->
).apply(instance) { genders, seenShinyStates, highestLevel, knowledge ->
FormDexRecord().also {
it.genders.addAll(genders.map(Gender::valueOf))
it.seenShinyStates.addAll(seenShinyStates)
it.highestLevel = highestLevel
it.knowledge = PokedexEntryProgress.valueOf(knowledge)
}
}
@@ -59,6 +64,9 @@ class FormDexRecord {
private val seenShinyStates =
mutableSetOf<String>() // consider: radiants in the future (radiants should just be a resource pack tbh)
var highestLevel = -1
private set
/** The current awareness of the form that the dex has. */
var knowledge = PokedexEntryProgress.NONE
private set
@@ -80,11 +88,17 @@ class FormDexRecord {
struct = QueryStruct(hashMapOf())
.addFunction("data") { data }
.addFunction("knowledge") { StringValue(knowledge.name) }
.addFunction("has_seen_gender") { params -> genders.contains(Gender.valueOf(params.getString(0).uppercase())) }
.addFunction("has_seen_gender") { params -> DoubleValue(genders.contains(Gender.valueOf(params.getString(0).uppercase()))) }
.addFunction("highest_level") { _ -> DoubleValue(highestLevel) }
.addFunction("set_highest_level") { params ->
highestLevel = maxOf(highestLevel, params.getDouble(0).toInt())
DoubleValue.ONE
}
}
fun clone() = FormDexRecord().also {
it.genders.addAll(genders)
it.highestLevel = highestLevel
it.seenShinyStates.addAll(seenShinyStates)
it.knowledge = knowledge
}
@@ -114,7 +128,7 @@ class FormDexRecord {
fun addAllShinyStatesAndGenders() {
val form = PokemonSpecies.getByIdentifier(speciesDexRecord.id)?.getFormByName(formName)
genders.addAll(form?.possibleGenders ?: listOf(Gender.MALE, Gender.FEMALE))
highestLevel = Cobblemon.config.maxPokemonLevel
seenShinyStates.addAll(listOf("shiny", "normal"))
speciesDexRecord.onFormRecordUpdated(this)
}
@@ -135,6 +149,9 @@ class FormDexRecord {
),
ifSucceeded = {
genders.add(pokedexEntityData.pokemon.gender)
if (knowledge == PokedexEntryProgress.CAUGHT) {
highestLevel = maxOf(highestLevel, pokedexEntityData.pokemon.level)
}
seenShinyStates.add(if (pokedexEntityData.pokemon.shiny) "shiny" else "normal")
if (knowledge.ordinal > this.knowledge.ordinal) {
this.knowledge = knowledge
@@ -159,6 +176,7 @@ class FormDexRecord {
|| (pokedexEntityData.pokemon.shiny && "shiny" !in seenShinyStates)
|| (!pokedexEntityData.pokemon.shiny && "normal" !in seenShinyStates)
|| knowledge.ordinal > this.knowledge.ordinal
|| (highestLevel < pokedexEntityData.pokemon.level && knowledge == PokedexEntryProgress.CAUGHT)
|| speciesDexRecord.wouldBeDifferent(pokedexEntityData)
}
@@ -9,6 +9,8 @@
package com.cobblemon.mod.common.api.pokedex
import com.cobblemon.mod.common.CobblemonNetwork.sendPacket
import com.cobblemon.mod.common.api.scheduling.ScheduledTask
import com.cobblemon.mod.common.api.scheduling.ServerTaskTracker
import com.cobblemon.mod.common.api.storage.player.InstancedPlayerData
import com.cobblemon.mod.common.api.storage.player.PlayerInstancedDataStoreTypes
import com.cobblemon.mod.common.api.storage.player.client.ClientPokedexManager
@@ -48,10 +50,44 @@ class PokedexManager(
fun obtain(pokemon: Pokemon) {
val speciesId = pokemon.species.resourceIdentifier
val formName = pokemon.form.name
getOrCreateSpeciesRecord(speciesId).getOrCreateFormRecord(formName).caught(PokedexEntityData(pokemon = pokemon, disguise = null))
getOrCreateSpeciesRecord(speciesId).getOrCreateFormRecord(formName).obtained(PokedexEntityData(pokemon = pokemon, disguise = null))
}
override fun markDirty() {
fun scheduleFullSyncFromStores(
party: Iterable<Pokemon?>,
pc: Iterable<Pokemon?>,
batchSize: Int = 50
) {
val iterator = sequence {
for (pokemon in party) {
if (pokemon != null) yield(pokemon)
}
for (pokemon in pc) {
if (pokemon != null) yield(pokemon)
}
}.iterator()
if (!iterator.hasNext()) {
return
}
ScheduledTask.Builder()
.tracker(ServerTaskTracker)
.interval(0F)
.infiniteIterations()
.execute { task ->
var processed = 0
while (processed < batchSize && iterator.hasNext()) {
val pokemon = iterator.next()
obtain(pokemon)
processed++
}
if (!iterator.hasNext()) {
task.expire()
}
}
.build()
}
override fun initialize() {
@@ -26,7 +26,8 @@ import net.minecraft.resources.ResourceLocation
/**
* Dex recorded information about a particular Pokémon species. This includes all forms and their information.
* Across all forms there is a single list of known aspects which is generally used to track cosmetic variation
* though technically things like gender and form-motivating aspects will get collected inadvertently.
* though technically things like gender and form-motivating aspects will get collected inadvertently. The highest
* level of the species that the player has owned is also tracked.
*
* @author Hiroku
* @since August 23rd, 2024
@@ -36,10 +37,12 @@ class SpeciesDexRecord {
val CODEC: Codec<SpeciesDexRecord> = RecordCodecBuilder.create { instance ->
instance.group(
ListCodec(PrimitiveCodec.STRING, 0, 512).fieldOf("aspects").forGetter { it.aspects.toList() },
PrimitiveCodec.INT.optionalFieldOf("highestLevel", -1).forGetter { it.highestLevel },
Codec.unboundedMap(Codec.STRING, FormDexRecord.CODEC).fieldOf("formRecords").forGetter { it.formRecords }
).apply(instance) { aspects, formRecords ->
).apply(instance) { aspects, highestLevel, formRecords ->
SpeciesDexRecord().also {
it.aspects.addAll(aspects)
it.highestLevel = highestLevel
it.formRecords.putAll(formRecords)
}
}
@@ -48,13 +51,16 @@ class SpeciesDexRecord {
@Transient
lateinit var id: ResourceLocation
/** The highest level of the species that the player has owned. */
var highestLevel = -1
private set
private val aspects: MutableSet<String> = mutableSetOf()
private val formRecords: MutableMap<String, FormDexRecord> = mutableMapOf()
val isFormRecordsEmpty: Boolean
get() = formRecords.isEmpty()
fun describe(): String {
return "SpeciesDexRecord(aspects=$aspects, formRecords=$formRecords)"
return "SpeciesDexRecord(aspects=$aspects, highestLevel=$highestLevel, formRecords=$formRecords)"
}
@Transient
@@ -77,7 +83,14 @@ class SpeciesDexRecord {
.addFunction("is_caught") { params ->
DoubleValue(formRecords.values.any { it.knowledge.name.equals("CAUGHT", ignoreCase = true) })
}
// more, also worth moving to something like MoLangFunctions.kt so it's easier to API in more values
.addFunction("highest_level") { params ->
DoubleValue(highestLevel)
}
.addFunction("set_highest_level") { params ->
highestLevel = params.getDouble(0).toInt()
DoubleValue.ONE
}
// more, also worth moving to something like MoLangFunctions.kt so it's easier to API in more values
@Transient
lateinit var pokedexManager: AbstractPokedexManager
@@ -94,10 +107,16 @@ class SpeciesDexRecord {
fun addInformation(pokemon: Pokemon, knowledge: PokedexEntryProgress) {
aspects.addAll(pokemon.aspects)
if (knowledge == PokedexEntryProgress.CAUGHT) {
highestLevel = maxOf(highestLevel, pokemon.level)
}
}
fun addInformation(pokedexEntityData: PokedexEntityData, knowledge: PokedexEntryProgress) {
aspects.addAll(pokedexEntityData.pokemon.aspects)
if (knowledge == PokedexEntryProgress.CAUGHT) {
highestLevel = maxOf(highestLevel, pokedexEntityData.pokemon.level)
}
}
fun addAspects(addedAspects: Set<String>) {
@@ -128,6 +147,7 @@ class SpeciesDexRecord {
fun clone() = SpeciesDexRecord().also {
it.aspects.addAll(aspects)
it.highestLevel = highestLevel
it.formRecords.putAll(formRecords.mapValues { it.value.clone() })
}
@@ -139,6 +159,7 @@ class SpeciesDexRecord {
fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeCollection(aspects) { _, it -> buffer.writeString(it) }
buffer.writeInt(highestLevel)
buffer.writeInt(formRecords.size)
for ((formName, formRecord) in formRecords) {
buffer.writeString(formName)
@@ -149,6 +170,7 @@ class SpeciesDexRecord {
fun decode(buffer: RegistryFriendlyByteBuf) {
aspects.clear()
aspects.addAll(buffer.readCollection(Sets::newHashSetWithExpectedSize) { buffer.readString() })
highestLevel = buffer.readInt()
formRecords.clear()
val numForms = buffer.readInt()
for (i in 0 until numForms) {
@@ -11,5 +11,6 @@ package com.cobblemon.mod.common.api.pokedex.filter
enum class SearchByType {
SPECIES,
ABILITIES,
MOVES,
DROPS;
}
@@ -9,14 +9,22 @@
package com.cobblemon.mod.common.api.pokedex.filter
import com.cobblemon.mod.common.api.drop.ItemDropEntry
import com.cobblemon.mod.common.api.moves.MoveTemplate
import com.cobblemon.mod.common.api.pokedex.AbstractPokedexManager
import com.cobblemon.mod.common.api.pokedex.PokedexEntryProgress
import com.cobblemon.mod.common.api.pokedex.entry.PokedexEntry
import com.cobblemon.mod.common.api.pokemon.PokemonSpecies
import com.cobblemon.mod.common.api.pokemon.evolution.Evolution
import com.cobblemon.mod.common.api.storage.player.client.ClientPokedexManager
import com.cobblemon.mod.common.api.tms.TechnicalMachines
import com.cobblemon.mod.common.client.CobblemonClient
import com.cobblemon.mod.common.pokemon.abilities.HiddenAbility
import com.cobblemon.mod.common.pokemon.FormData
import com.cobblemon.mod.common.util.asIdentifierDefaultingNamespace
import com.cobblemon.mod.common.util.asTranslated
import com.cobblemon.mod.common.util.itemRegistry
import net.minecraft.client.Minecraft
import net.minecraft.resources.ResourceLocation
import net.minecraft.world.item.ItemStack
/**
@@ -47,6 +55,23 @@ class SearchFilter(val pokedexManager: AbstractPokedexManager, val searchString:
}
return abilityList.any { it.contains(searchString.trim().lowercase()) }
}
SearchByType.MOVES -> {
if (pokedexManager.getHighestKnowledgeFor(entry) !== PokedexEntryProgress.CAUGHT) return false
val search = searchString.trim().lowercase()
val learnedTMs = CobblemonClient.clientTMMoveData.learnedTMs
val forms = pokedexManager.getCaughtForms(entry)
val formData = if (forms.isEmpty()) {
listOf(species.standardForm)
} else {
forms.map { form ->
species.forms.find { it.name.equals(form.displayForm, ignoreCase = true) } ?: species.standardForm
}
}
return formData.any { form ->
val highestLevel = pokedexManager.getSpeciesRecord(form.species.resourceIdentifier)?.getFormRecord(form.name)?.highestLevel ?: -1
hasDiscoveredMove(form, search, highestLevel, pokedexManager, learnedTMs)
}
}
SearchByType.DROPS -> {
if (pokedexManager.getHighestKnowledgeFor(entry) !== PokedexEntryProgress.CAUGHT) return false
val dropsList = mutableListOf<String>()
@@ -68,4 +93,132 @@ class SearchFilter(val pokedexManager: AbstractPokedexManager, val searchString:
}
}
}
private fun hasDiscoveredMove(
form: FormData,
search: String,
highestLevel: Int,
pokedex: AbstractPokedexManager,
learnedTMs: Set<ResourceLocation>
): Boolean {
val evolutionMoveLevels = buildEvolutionMoveLevelIndex(form)
fun matches(move: MoveTemplate): Boolean {
return move.displayName.string.lowercase().contains(search)
}
fun isLevelUpDiscovered(move: MoveTemplate, level: Int): Boolean {
if (highestLevel >= level) return true
for ((evolutionSpeciesId, moveLevels) in evolutionMoveLevels) {
val evolutionLevel = moveLevels[move.name] ?: continue
val evolutionHighest = pokedex.getSpeciesRecord(evolutionSpeciesId)?.highestLevel ?: -1
if (evolutionHighest >= evolutionLevel) return true
}
return false
}
form.moves.levelUpMoves.forEach { (level, moves) ->
for (move in moves) {
if (matches(move) && isLevelUpDiscovered(move, level)) return true
}
}
form.moves.tmMoves.forEach { move ->
val tmId = TechnicalMachines.moveToTM[move]?.id
val discovered = tmId == null || tmId in learnedTMs
if (discovered && matches(move)) return true
}
val alwaysDiscovered = sequenceOf(
form.moves.tutorMoves,
form.moves.eggMoves,
form.moves.evolutionMoves,
form.moves.formChangeMoves,
form.moves.specialMoves,
form.moves.legacyMoves
)
for (moves in alwaysDiscovered) {
for (move in moves) {
if (matches(move)) return true
}
}
return false
}
private fun buildEvolutionMoveLevelIndex(form: FormData): Map<ResourceLocation, Map<String, Int>> {
val evolutionForms = collectEvolutionForms(form)
val levelsBySpecies = mutableMapOf<ResourceLocation, MutableMap<String, Int>>()
for (evolutionForm in evolutionForms) {
val speciesId = evolutionForm.species.resourceIdentifier
val moveLevels = levelsBySpecies.getOrPut(speciesId) { mutableMapOf() }
buildMoveLevelIndex(evolutionForm).forEach { (moveName, level) ->
val current = moveLevels[moveName]
if (current == null || level < current) {
moveLevels[moveName] = level
}
}
}
return levelsBySpecies
}
private fun buildMoveLevelIndex(form: FormData): Map<String, Int> {
val levels = mutableMapOf<String, Int>()
form.moves.levelUpMoves.forEach { (level, moves) ->
moves.forEach { move ->
val current = levels[move.name]
if (current == null || level < current) {
levels[move.name] = level
}
}
}
return levels
}
private fun collectEvolutionForms(rootForm: FormData): List<FormData> {
val results = mutableListOf<FormData>()
val visited = mutableSetOf<String>()
fun key(form: FormData): String {
return "${form.species.resourceIdentifier}|${form.name.lowercase()}"
}
fun nextEvolutions(current: FormData): Set<Evolution> {
return if (current.evolutions.isNotEmpty()) {
current.evolutions
} else {
current.species.evolutions
}
}
fun traverse(current: FormData) {
for (evolution in nextEvolutions(current)) {
val evolutionForm = resolveEvolutionForm(evolution) ?: continue
val evolutionKey = key(evolutionForm)
if (!visited.add(evolutionKey)) continue
results.add(evolutionForm)
traverse(evolutionForm)
}
}
traverse(rootForm)
return results
}
private fun resolveEvolutionForm(evolution: Evolution): FormData? {
val speciesId = evolution.result.species?.asIdentifierDefaultingNamespace() ?: return null
val species = PokemonSpecies.getByIdentifier(speciesId) ?: return null
val formId = evolution.result.form
return if (formId == null) {
species.standardForm
} else {
species.forms.firstOrNull {
it.formOnlyShowdownId().equals(formId, ignoreCase = true) || it.name.equals(formId, ignoreCase = true)
} ?: species.standardForm
}
}
}
@@ -0,0 +1,166 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.pokedex.filter
import com.cobblemon.mod.common.api.moves.MoveTemplate
import com.cobblemon.mod.common.api.pokedex.AbstractPokedexManager
import com.cobblemon.mod.common.api.pokedex.PokedexEntryProgress
import com.cobblemon.mod.common.api.pokedex.entry.PokedexEntry
import com.cobblemon.mod.common.api.pokemon.PokemonSpecies
import com.cobblemon.mod.common.api.pokemon.evolution.Evolution
import com.cobblemon.mod.common.api.tms.TechnicalMachines
import com.cobblemon.mod.common.client.CobblemonClient
import com.cobblemon.mod.common.pokemon.FormData
import com.cobblemon.mod.common.util.asIdentifierDefaultingNamespace
import net.minecraft.resources.ResourceLocation
enum class SecondaryPokedexFilterType {
ALL,
CAUGHT,
SEEN,
UNDISCOVERED,
LEVEL_UP_TM_UNDISCOVERED
}
class SecondaryPokedexFilter(
private val pokedexManager: AbstractPokedexManager,
private val filterType: SecondaryPokedexFilterType
) : EntryFilter() {
override fun test(entry: PokedexEntry): Boolean {
return when (filterType) {
SecondaryPokedexFilterType.ALL -> true
SecondaryPokedexFilterType.CAUGHT -> pokedexManager.getHighestKnowledgeFor(entry) >= PokedexEntryProgress.CAUGHT
SecondaryPokedexFilterType.SEEN -> pokedexManager.getHighestKnowledgeFor(entry) == PokedexEntryProgress.ENCOUNTERED
SecondaryPokedexFilterType.UNDISCOVERED -> pokedexManager.getHighestKnowledgeFor(entry) == PokedexEntryProgress.NONE
SecondaryPokedexFilterType.LEVEL_UP_TM_UNDISCOVERED -> hasUndiscoveredLevelUpTM(entry)
}
}
private fun hasUndiscoveredLevelUpTM(entry: PokedexEntry): Boolean {
if (pokedexManager.getHighestKnowledgeFor(entry) != PokedexEntryProgress.CAUGHT) return false
val species = PokemonSpecies.getByIdentifier(entry.speciesId) ?: return false
val forms = pokedexManager.getCaughtForms(entry)
val formData = if (forms.isEmpty()) {
listOf(species.standardForm)
} else {
forms.map { form ->
species.forms.find { it.name.equals(form.displayForm, ignoreCase = true) } ?: species.standardForm
}
}
return formData.any { form ->
val highestLevel = pokedexManager.getSpeciesRecord(form.species.resourceIdentifier)?.getFormRecord(form.name)?.highestLevel ?: -1
hasUndiscoveredLevelUpTM(form, highestLevel)
}
}
private fun hasUndiscoveredLevelUpTM(
form: FormData,
highestLevel: Int
): Boolean {
val evolutionMoveLevels = buildEvolutionMoveLevelIndex(form)
fun isLevelUpDiscovered(move: MoveTemplate, level: Int): Boolean {
if (highestLevel >= level) return true
for ((evolutionSpeciesId, moveLevels) in evolutionMoveLevels) {
val evolutionLevel = moveLevels[move.name] ?: continue
val evolutionHighest = pokedexManager.getSpeciesRecord(evolutionSpeciesId)?.highestLevel ?: -1
if (evolutionHighest >= evolutionLevel) return true
}
return false
}
form.moves.levelUpMoves.forEach { (level, moves) ->
for (move in moves) {
if (TechnicalMachines.moveToTM[move] != null && !isLevelUpDiscovered(move, level)) {
return true
}
}
}
return false
}
private fun buildEvolutionMoveLevelIndex(form: FormData): Map<ResourceLocation, Map<String, Int>> {
val evolutionForms = collectEvolutionForms(form)
val levelsBySpecies = mutableMapOf<ResourceLocation, MutableMap<String, Int>>()
for (evolutionForm in evolutionForms) {
val speciesId = evolutionForm.species.resourceIdentifier
val moveLevels = levelsBySpecies.getOrPut(speciesId) { mutableMapOf() }
buildMoveLevelIndex(evolutionForm).forEach { (moveName, level) ->
val current = moveLevels[moveName]
if (current == null || level < current) {
moveLevels[moveName] = level
}
}
}
return levelsBySpecies
}
private fun buildMoveLevelIndex(form: FormData): Map<String, Int> {
val levels = mutableMapOf<String, Int>()
form.moves.levelUpMoves.forEach { (level, moves) ->
moves.forEach { move ->
val current = levels[move.name]
if (current == null || level < current) {
levels[move.name] = level
}
}
}
return levels
}
private fun collectEvolutionForms(rootForm: FormData): List<FormData> {
val results = mutableListOf<FormData>()
val visited = mutableSetOf<String>()
fun key(form: FormData): String {
return "${form.species.resourceIdentifier}|${form.name.lowercase()}"
}
fun nextEvolutions(current: FormData): Set<Evolution> {
return if (current.evolutions.isNotEmpty()) {
current.evolutions
} else {
current.species.evolutions
}
}
fun traverse(current: FormData) {
for (evolution in nextEvolutions(current)) {
val evolutionForm = resolveEvolutionForm(evolution) ?: continue
val evolutionKey = key(evolutionForm)
if (!visited.add(evolutionKey)) continue
results.add(evolutionForm)
traverse(evolutionForm)
}
}
traverse(rootForm)
return results
}
private fun resolveEvolutionForm(evolution: Evolution): FormData? {
val speciesId = evolution.result.species?.asIdentifierDefaultingNamespace() ?: return null
val species = PokemonSpecies.getByIdentifier(speciesId) ?: return null
val formId = evolution.result.form
return if (formId == null) {
species.standardForm
} else {
species.forms.firstOrNull {
it.formOnlyShowdownId().equals(formId, ignoreCase = true) || it.name.equals(formId, ignoreCase = true)
} ?: species.standardForm
}
}
}
@@ -316,11 +316,11 @@ object PokemonSpecies : JsonDataRegistry<Species> {
val result = mutableMapOf<String, String>()
this.species.forEach {species ->
val baseSpecies = ShowdownSpecies(species, null)
result[ShowdownIdentifiable.REGEX.replace(baseSpecies.name, "")] = this.gson.toJson(baseSpecies)
result[ShowdownIdentifiable.REGEX.replace(baseSpecies.name.lowercase(), "")] = this.gson.toJson(baseSpecies)
species.forms.forEach { form ->
if (form != species.standardForm) {
val formSpecies = ShowdownSpecies(species, form)
result[ShowdownIdentifiable.REGEX.replace(formSpecies.name, "")] = this.gson.toJson(formSpecies)
result[ShowdownIdentifiable.REGEX.replace(formSpecies.name.lowercase(), "")] = this.gson.toJson(formSpecies)
}
}
}
@@ -8,6 +8,7 @@
package com.cobblemon.mod.common.api.pokemon.moves
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.api.data.ClientDataSynchronizer
import com.cobblemon.mod.common.api.moves.MoveTemplate
import com.cobblemon.mod.common.api.moves.Moves
@@ -19,9 +20,7 @@ import com.google.gson.JsonElement
import net.minecraft.network.RegistryFriendlyByteBuf
open class Learnset : ClientDataSynchronizer<Learnset> {
class Interpreter(
val loadMove: (JsonElement, Learnset) -> Boolean
) {
class Interpreter(val loadMove: (JsonElement, Learnset) -> Boolean) {
companion object {
fun parseFromPrefixIntoList(prefix: String, list: (Learnset) -> MutableList<MoveTemplate>): Interpreter {
return Interpreter { element, learnset ->
@@ -73,8 +72,7 @@ open class Learnset : ClientDataSynchronizer<Learnset> {
eggInterpreter,
tutorInterpreter,
legacyInterpreter,
specialInterpreter,
levelUpInterpreter,
specialInterpreter, levelUpInterpreter,
formChangeInterpreter
)
}
@@ -99,6 +97,20 @@ open class Learnset : ClientDataSynchronizer<Learnset> {
.flatMap { it.value }
.toSet()
fun tmLearnableMoves(): MutableList<MoveTemplate> {
val moves = mutableListOf<MoveTemplate>()
moves.addAll(tmMoves)
moves.addAll(tutorMoves)
moves.addAll(eggMoves)
moves.addAll(getLevelUpMovesUpTo(Cobblemon.config.maxPokemonLevel))
moves.addAll(evolutionMoves)
moves.addAll(formChangeMoves)
return moves
}
fun getAllLegalMoves(): Set<MoveTemplate> {
return levelUpMoves.values.flatten().toSet() +
eggMoves +
@@ -119,7 +119,10 @@ class RidingController(
private fun canTransitionToLand(): Boolean {
if ((entity.isUnderWater)) return false
if ((entity.isEyeInFluid(FluidTags.WATER) || entity.isEyeInFluid(FluidTags.LAVA))) return false
return entity.onGround()
// If the currently in the air but has no land style then don't transition and render the ride useless.
// Hover is a good example for this.
val shouldStayInAir = entity.pokemon.riding.behaviours?.get(RidingStyle.LAND) == null && context?.style == RidingStyle.AIR
return entity.onGround() && !shouldStayInAir
}
private fun canTransitionToLiquid(): Boolean {
@@ -213,10 +213,23 @@ class HoverBehaviour : RidingBehaviour<HoverSettings, HoverState> {
val accel = topSpeed / (vehicle.runtime.resolveDouble(settings.accelerationExpr ?: globalHover.accelerationExpr!!) * 20.0)
var newVelocity = state.rideVelocity.get()
val unrotateVel = vehicle.deltaMovement.yRot(vehicle.yRot)
val vehicleFrontVec = Vec3(0.0, 0.0, 1.0)
val faceVel = Vec3(vehicle.deltaMovement.x, 0.0, vehicle.deltaMovement.z)
val d = vehicle.deltaMovement.horizontalDistance()
val v2 = Vec3(faceVel.dot(Vec3(1.0, 0.0, 0.0)) * d, newVelocity.y, faceVel.dot(Vec3(0.0, 0.0, 1.0)) * d)
// Check for collisions and if found, update the speed to reflect it
if (vehicle.verticalCollision || vehicle.horizontalCollision) {
state.speed.set(vehicle.deltaMovement.length())
if (vehicle.horizontalCollision) {
val smackingIntoWallSpeed = max( vehicle.deltaMovement.horizontalDistance(), 0.2)
newVelocity = Vec3(newVelocity.x, 0.0, newVelocity.z).normalize().scale(smackingIntoWallSpeed).add(0.0, newVelocity.y, 0.0)
}
if (vehicle.verticalCollision) {
newVelocity = Vec3(newVelocity.x, 0.0, newVelocity.z)
}
// align the velocity vector to be in local vehicle space
@@ -60,7 +60,7 @@ class SubmarineBehaviour : RidingBehaviour<SubmarineSettings, SubmarineState> {
val poseProvider = PoseProvider<SubmarineSettings, SubmarineState>(PoseType.FLOAT)
.with(PoseOption(PoseType.SWIM) { _, state, entity -> state.rideVelocity.get().z > 0.05 && !state.onSurface.get()})
.with(PoseOption(PoseType.STAND) { _, state, entity -> state.rideVelocity.get().z <= 0.05 && state.onSurface.get()})
.with(PoseOption(PoseType.STAND) { _, state, entity -> state.rideVelocity.get().z > 0.05 && state.onSurface.get()})
.with(PoseOption(PoseType.SWIM) { _, state, entity -> state.rideVelocity.get().z > 0.05 && state.onSurface.get()})
override fun isActive(settings: SubmarineSettings, state: SubmarineState, vehicle: PokemonEntity): Boolean {
return vehicle.isInWater || !vehicle.onGround()
@@ -191,11 +191,17 @@ class SubmarineBehaviour : RidingBehaviour<SubmarineSettings, SubmarineState> {
* Calculate Forward Velocity
*********************************************/
val currZVel = state.rideVelocity.get().z
val newZVel = when {
var newZVel = when {
driver.zza > 0.0 -> min(topSpeed, currZVel + accel)
driver.zza < 0.0 -> max( -strafeSpeed, currZVel - strafeAccel) //TODO: Might need to be applied in addition to the normal braking force?
else -> lerp(currZVel, 0.0, 0.05)
driver.zza < 0.0 -> max( -strafeSpeed, currZVel - strafeAccel)
else -> lerp(currZVel, 0.0, 0.02)
}
// If trying to brake then add the friction to the braking force
if (driver.zza != 0.0f && driver.zza.sign.toDouble() != newZVel.sign) {
newZVel = lerp(newZVel, 0.0, 0.02)
}
currVel = Vec3(currVel.x, currVel.y, newZVel)
/*********************************************
@@ -206,14 +212,20 @@ class SubmarineBehaviour : RidingBehaviour<SubmarineSettings, SubmarineState> {
val gravity = (9.8 / ( 20.0)) * 0.2 * 0.4
val terminalYVel = 2.0
val driverYInput = if(driver.jumping) 1.0 else if (driver.isShiftKeyDown) -1.0 else 0.0
val newYVel = when {
var newYVel = when {
(!vehicle.isInWater) -> max(-terminalYVel, currYVel - gravity)
//(vehicle.isInWater && !vehicle.isUnderWater && currYVel > 0.001) -> lerp(currYVel, 0.0, 0.1) // Make sure that yVel is above a threshold before doing this otherwise it'll block submerging.
//driverYInput != 0.0 && currYVel > 0.001 && driverYInput.sign != currYVel.sign -> lerp(currYVel, 0.0, 0.05)
driverYInput > 0.0 -> min(vertTopSpeed, currYVel + strafeAccel)
driverYInput < 0.0 -> max(-vertTopSpeed, currYVel - strafeAccel)
else -> lerp(currYVel, 0.0, 0.05)
else -> lerp(currYVel, 0.0, 0.02)
}
// If trying to brake then add the friction to the braking force
if (driverYInput != 0.0 && driverYInput != newYVel.sign) {
newYVel = lerp(newYVel, 0.0, 0.02)
}
currVel = Vec3(currVel.x, newYVel, currVel.z)
/*********************************************
@@ -221,11 +233,17 @@ class SubmarineBehaviour : RidingBehaviour<SubmarineSettings, SubmarineState> {
*********************************************/
val currXVel = state.rideVelocity.get().x
val horzTopSpeed = strafeSpeed
val newXVel = when {
var newXVel = when {
driver.xxa > 0.0 -> min(horzTopSpeed, currXVel + strafeAccel)
driver.xxa < 0.0 -> max( -horzTopSpeed, currXVel - strafeAccel)
else -> lerp(currXVel, 0.0, 0.01)
else -> lerp(currXVel, 0.0, 0.02)
}
// If trying to brake then add the friction to the braking force
if (driver.xxa != 0.0f && driver.xxa.sign.toDouble() != newZVel.sign) {
newXVel = lerp(newXVel, 0.0, 0.02)
}
currVel = Vec3(newXVel, currVel.y, currVel.z)
// Set the new velocity
@@ -305,81 +323,6 @@ class SubmarineBehaviour : RidingBehaviour<SubmarineSettings, SubmarineState> {
}
private fun correctOrientation(
settings: SubmarineSettings,
state: SubmarineState,
vehicle: PokemonEntity,
controller: OrientationController,
driver: Player,
deltaTime: Double
) {
// TODO: remove if not needed
// // Calculate correcting roll force.
// // If the ride is moving then have the correction rate be an equal proportion of:
// // - how rolled are you
// // - how long has it been since last mouse input (higher is stronger correction)
// // Also the correction is proportional as a whole to how NOT pitched are you so you don't spin endlessly when looking up or down
// val howRolledAmI = sqrt(abs((cos(controller.roll.toRadians()) - 1.0f) * 0.5f)) // sqrt so it trends towards one pretty quickly
// val maxRollCorrectionRate =
// if (state.rideVelocity.get().length() < 0.2) 10.0f * abs(cos(controller.pitch.toRadians()))
// else 10.0f * cos(controller.pitch.toRadians()).pow(2) * (
// howRolledAmI*1.0f +
// (state.noInputTime.get() - rollCorrectionTimer).coerceIn(0.0, 1.0).pow(2).toFloat()*0.5f
// )
// val maxRollForce = maxRollCorrectionRate / 40.0f
// val rollArrivalDeg = 60.0f
// val desiredRoll = 0.0f
//
// // Calculate the signed error (how far and in what direction)
// val rollError = Mth.wrapDegrees(desiredRoll.angleDifference(controller.roll))
//
// // Use the absolute error to calculate the magnitude of the influence
// val influenceMagnitude = (min(rollArrivalDeg, abs(rollError)) / rollArrivalDeg)
// val desiredRollForce = maxRollCorrectionRate * influenceMagnitude * -rollError.sign
// var steeredRollForce = desiredRollForce - state.currRollCorrectionForce.get()
//
// // Ensure the 'steering' correction force doesn't exceed our maxForce
// if (abs(steeredRollForce) > maxRollForce) {
// steeredRollForce = steeredRollForce.sign * maxRollForce
// }
//
// // Apply the 'steered' force (its really not a steering force I need a better name)
// state.currRollCorrectionForce.set(
// state.currRollCorrectionForce.get() + steeredRollForce
// )
//Calculate correcting pitch force.
// val rollCorrectionTimer = vehicle.runtime.resolveDouble(settings.timeToRollCorrect ?: globalSubmarine.timeToRollCorrect!!)
// val maxPitchCorrectionRate = 5.0f * (state.noInputTime.get() - rollCorrectionTimer).coerceIn(0.0, 1.0).pow(2).toFloat()*0.5f
// val maxPitchForce = maxPitchCorrectionRate / 40.0f
// val pitchArrivalDeg = 45.0f
// val desiredPitch = 0.0f
//
// if(state.rideVelocity.get().length() < 0.1 && state.noInputTime.get() > rollCorrectionTimer) {
// val pitchErrror = Mth.wrapDegrees(desiredPitch.angleDifference(controller.pitch))
// val arrivalInfluence = (min(pitchArrivalDeg,abs(pitchErrror)) / pitchArrivalDeg)
// val desiredPitchForce = maxPitchCorrectionRate * arrivalInfluence * -pitchErrror.sign
// var steeredPitchForce = desiredPitchForce - state.currPitchCorrectionForce.get()
//
// // Ensure the 'steering' correction force doesn't exceed our maxForce
// if (abs(steeredPitchForce) > maxPitchForce) {
// steeredPitchForce = steeredPitchForce.sign * maxPitchForce
// }
//
// // Apply the 'steered' force (its really not a steering force I need a better name)
// state.currPitchCorrectionForce.set(
// state.currPitchCorrectionForce.get() + steeredPitchForce
// )
// } else {
// state.currPitchCorrectionForce.set(
// //reduce rollCorrection gradually
// lerp(state.currPitchCorrectionForce.get(), 0.0, deltaTime * 0.98)
// )
// }
}
override fun rotationOnMouseXY(
settings: SubmarineSettings,
state: SubmarineState,
@@ -44,6 +44,7 @@ import com.cobblemon.mod.common.api.spawning.preset.BestSpawnerConfig
import com.cobblemon.mod.common.api.spawning.preset.PokemonSpawnDetailPreset
import com.cobblemon.mod.common.api.spawning.selection.SpawningSelector
import com.cobblemon.mod.common.api.spawning.spawner.BasicSpawner
import com.cobblemon.mod.common.api.spawning.spawner.FishingSpawnerFactory
import com.cobblemon.mod.common.api.spawning.spawner.FixedAreaSpawner
import com.cobblemon.mod.common.api.spawning.spawner.PlayerSpawner
import com.cobblemon.mod.common.api.spawning.spawner.PlayerSpawnerFactory
@@ -139,19 +140,6 @@ object BestSpawner {
fun onServerStarted(server: MinecraftServer) {
CobblemonSpawnPools.onServerLoad(server)
fishingSpawner = BasicSpawner(
name = "fishing",
spawnPool = CobblemonSpawnPools.WORLD_SPAWN_POOL
).also {
it.influences.add(
BucketMultiplyingInfluence(
multipliers = mapOf(
"uncommon" to 2.25f,
"rare" to 5.5f,
"ultra-rare" to 5.5f,
)
)
)
}
fishingSpawner = FishingSpawnerFactory.createSharedSpawner()
}
}
@@ -0,0 +1,86 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.spawning.spawner
import com.cobblemon.mod.common.api.spawning.CobblemonSpawnPools
import com.cobblemon.mod.common.api.spawning.CobblemonSpawnRules
import com.cobblemon.mod.common.api.spawning.detail.SpawnPool
import com.cobblemon.mod.common.api.spawning.influence.BucketMultiplyingInfluence
import com.cobblemon.mod.common.api.spawning.influence.BucketNormalizingInfluence
import com.cobblemon.mod.common.api.spawning.influence.PlayerLevelRangeInfluence
import com.cobblemon.mod.common.api.spawning.influence.PlayerLevelRangeInfluence.Companion.TYPICAL_VARIATION
import com.cobblemon.mod.common.api.spawning.influence.SpawningInfluence
import com.cobblemon.mod.common.util.mutableLazy
import net.minecraft.core.BlockPos
import net.minecraft.server.level.ServerLevel
import net.minecraft.server.level.ServerPlayer
import net.minecraft.world.item.ItemStack
import com.cobblemon.mod.common.api.spawning.BestSpawner;
import com.cobblemon.mod.common.api.spawning.position.FishingSpawnablePosition
/**
* This isn't really a factory, one FishingSpawner is created as a field on [BestSpawner] on
* server start. However, this emulates the systems that PlayerSpawner uses so extenders can
* add influences that affect all fishing encounters.
*
* Responsible for creating [BasicSpawner]s for Fishing with whatever appropriate settings.
* You can swap over the spawn pool and the influences here, and it will apply to all newly-generated
* [BasicSpawner]s for Fishing. Has a global every-cast influence list, as well as a context-sensitive
* influence list.
*
* @author Andy
* @since January 23rd, 2026
*/
object FishingSpawnerFactory {
var spawnPool: SpawnPool by mutableLazy {
CobblemonSpawnPools.WORLD_SPAWN_POOL
}
data class Context(
val player: ServerPlayer,
val rodStack: ItemStack,
val lureLevel: Int,
val luckOfTheSeaLevel: Int,
val world: ServerLevel,
val pos: BlockPos,
val spawner: BasicSpawner
)
/**
* List of influences for a new cast of the fishing rod. Context is provided at
* build time in [buildPositionInfluences]
*/
var positionInfluenceBuilders = mutableListOf<(ctx: Context) -> SpawningInfluence?>(
{ ctx -> PlayerLevelRangeInfluence(ctx.player, TYPICAL_VARIATION) },
{ ctx -> BucketNormalizingInfluence(tier = ctx.lureLevel + ctx.luckOfTheSeaLevel) }
)
fun createSharedSpawner(): BasicSpawner {
return BasicSpawner(
name = "fishing",
spawnPool = spawnPool
).also { spawner ->
spawner.influences += BucketMultiplyingInfluence(
multipliers = mapOf(
"uncommon" to 2.25f,
"rare" to 5.5f,
"ultra-rare" to 5.5f,
)
)
}
}
/**
* Builds the per-cast influences for [FishingSpawnablePosition]
*/
fun buildPositionInfluences(ctx: Context): MutableList<SpawningInfluence> {
return positionInfluenceBuilders.mapNotNullTo(mutableListOf()) { it(ctx) }
}
}
@@ -0,0 +1,101 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.spawning.spawner
import com.cobblemon.mod.common.api.fishing.SpawnBait
import com.cobblemon.mod.common.api.spawning.CobblemonSpawnPools
import com.cobblemon.mod.common.api.spawning.CobblemonSpawnRules
import com.cobblemon.mod.common.api.spawning.detail.SpawnPool
import com.cobblemon.mod.common.api.spawning.influence.BucketMultiplyingInfluence
import com.cobblemon.mod.common.api.spawning.influence.BucketNormalizingInfluence
import com.cobblemon.mod.common.api.spawning.influence.SpawnBaitInfluence
import com.cobblemon.mod.common.api.spawning.influence.SpawningInfluence
import com.cobblemon.mod.common.api.spawning.rules.SpawnRule
import com.cobblemon.mod.common.util.mutableLazy
import net.minecraft.core.BlockPos
import net.minecraft.server.level.ServerLevel
/**
* Responsible for creating [FixedAreaSpawner]s for PokeSnacks with whatever appropriate settings.
* You can swap over the spawn pool and the influences here, and it will apply to all newly-generated
* [FixedAreaSpawner]s for PokeSnacks.
*
* @author Andy
* @since January 23rd, 2026
*/
object PokeSnackSpawnerFactory {
var spawnPool: SpawnPool by mutableLazy {
CobblemonSpawnPools.WORLD_SPAWN_POOL
}
data class Context(
val world: ServerLevel,
val pos: BlockPos,
val horizontalRadius: Int,
val verticalRadius: Int,
val maxPokemonPerChunk: Float,
val name: String,
val baitEffects: List<SpawnBait.Effect>
)
/**
* The list of influences for a new [FixedAreaSpawner] for a PokeSnack.
* The influences will be added to the spawner in the order they are added to this list.
*/
var influenceBuilders = mutableListOf<(ctx: Context) -> SpawningInfluence?>(
{ ctx ->
val stackedLureTier = ctx.baitEffects
.filter { it.type == SpawnBait.Effects.RARITY_BUCKET }
.sumOf { it.value }
.toInt()
if (stackedLureTier <= 0) null else BucketNormalizingInfluence(
tier = stackedLureTier,
gradient = 0.2F,
firstTier = 1.2F
)
},
{ _ ->
BucketMultiplyingInfluence(
mapOf(
"uncommon" to 2.25f,
"rare" to 5.5f,
"ultra-rare" to 5.5f,
)
)
},
{ ctx ->
SpawnBaitInfluence(effects = ctx.baitEffects)
},
)
fun create(ctx: Context): FixedAreaSpawner {
val influences = influenceBuilders.mapNotNull { it(ctx) }
return FixedAreaSpawner(
name = ctx.name,
spawnPool = spawnPool,
world = ctx.world,
position = ctx.pos,
horizontalRadius = ctx.horizontalRadius,
verticalRadius = ctx.verticalRadius,
maxPokemonPerChunk = ctx.maxPokemonPerChunk
).also { spawner ->
spawner.influences.addAll(influences)
// TODO(Andy): PokeSnacks currently bypass pokemon spawn rules, should that be true?
// Adding this rule will change that
spawner.influences.addAll(
CobblemonSpawnRules.rules.values
.filter(SpawnRule::enabled)
.flatMap(SpawnRule::components)
)
}
}
}
@@ -77,6 +77,7 @@ abstract class PokemonStore<T : StorePosition> : Iterable<Pokemon> {
remove(pokemon)
val position = getFirstAvailablePosition() ?: return false // Couldn't fit, shrug emoji
set(position, pokemon)
Cobblemon.playerDataManager.getTMData(uuid)?.syncTMsFromPokemon(pokemon)
return true
}
@@ -170,4 +171,4 @@ abstract class PokemonStore<T : StorePosition> : Iterable<Pokemon> {
* each change, accessed by [Pokemon.getChangeObservable].
*/
abstract fun getAnyChangeObservable(): Observable<Unit>
}
}
@@ -332,7 +332,7 @@ open class PCStore(
val toast = Toast(
title = lang("wallpaper_unlocked"),
description = unlockableWallpaper.displayName?.let { "\"".text().add(it.asTranslated()).add("\"") } ?: lang("unknown_wallpaper") ,
icon = ItemStack(CobblemonItems.PC)
icons = listOf(ItemStack(CobblemonItems.PC))
)
toast.addListeners(player)
toast.expireAfter(5F)
@@ -8,14 +8,17 @@
package com.cobblemon.mod.common.api.storage.player
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.Cobblemon.MODID
import com.cobblemon.mod.common.api.pokedex.PokedexManager
import com.cobblemon.mod.common.api.scheduling.ScheduledTask
import com.cobblemon.mod.common.api.scheduling.ServerTaskTracker
import com.cobblemon.mod.common.api.storage.player.client.ClientInstancedPlayerData
import com.cobblemon.mod.common.api.storage.player.factory.CachedPlayerDataStoreFactory
import com.cobblemon.mod.common.api.tms.TMMoveManager
import com.google.common.util.concurrent.ThreadFactoryBuilder
import java.util.UUID
import java.util.concurrent.Executors
import java.util.concurrent.TimeUnit
import net.minecraft.server.MinecraftServer
import net.minecraft.server.level.ServerPlayer
import net.minecraft.world.entity.player.Player
@@ -30,7 +33,6 @@ import net.minecraft.world.entity.player.Player
* @author Apion
* @since February 21, 2024
*/
open class PlayerInstancedDataStoreManager {
val saveExecutor = Executors.newSingleThreadExecutor(
ThreadFactoryBuilder()
@@ -53,19 +55,27 @@ open class PlayerInstancedDataStoreManager {
//Should put this somewhere else
saveTasks[PlayerInstancedDataStoreTypes.GENERAL] = ScheduledTask.Builder()
.execute { saveAllOfOneType(PlayerInstancedDataStoreTypes.GENERAL) }
.delay(30f)
.interval(120f)
.delay(30F)
.interval(120F)
.infiniteIterations()
.tracker(ServerTaskTracker)
.build()
saveTasks[PlayerInstancedDataStoreTypes.POKEDEX] = ScheduledTask.Builder()
.execute { saveAllOfOneType(PlayerInstancedDataStoreTypes.POKEDEX) }
.delay(30f)
.interval(120f)
.delay(30F)
.interval(120F)
.infiniteIterations()
.tracker(ServerTaskTracker)
.build()
saveTasks[PlayerInstancedDataStoreTypes.TM_MOVES] = ScheduledTask.Builder()
.execute { saveAllOfOneType(PlayerInstancedDataStoreTypes.TM_MOVES) }
.delay(30F)
.interval(120F)
.infiniteIterations()
.tracker(ServerTaskTracker)
.build()
}
open fun get(playerId: UUID, dataType: PlayerInstancedDataStoreType): InstancedPlayerData {
@@ -126,4 +136,16 @@ open class PlayerInstancedDataStoreManager {
open fun getPokedexData(playerId: UUID): PokedexManager {
return get(playerId, PlayerInstancedDataStoreTypes.POKEDEX) as PokedexManager
}
}
fun getTMData(player: ServerPlayer): TMMoveManager {
return getTMData(player.uuid)
}
fun getTMData(playerId: UUID): TMMoveManager {
val data = get(playerId, PlayerInstancedDataStoreTypes.TM_MOVES)
if (data !is TMMoveManager) {
Cobblemon.LOGGER.warn("getTMData: No TMMoveManager found for $playerId (got ${data?.javaClass?.name})")
}
return data as TMMoveManager
}
}
@@ -8,8 +8,10 @@
package com.cobblemon.mod.common.api.storage.player
import com.cobblemon.mod.common.api.storage.player.client.ClientGeneralPlayerData
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.api.storage.player.client.ClientPokedexManager
import com.cobblemon.mod.common.api.storage.player.client.ClientGeneralPlayerData
import com.cobblemon.mod.common.api.storage.player.client.ClientTMMoveManager
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.resources.ResourceLocation
@@ -27,11 +29,22 @@ object PlayerInstancedDataStoreTypes {
ClientPokedexManager::runAction,
ClientPokedexManager::runIncremental
))
val TM_MOVES = register(PlayerInstancedDataStoreType(
cobblemonResource("tm_moves"),
ClientTMMoveManager::decode,
ClientTMMoveManager::runAction,
ClientTMMoveManager::runIncremental
))
fun register(type: PlayerInstancedDataStoreType): PlayerInstancedDataStoreType {
Cobblemon.LOGGER.debug("Registering PlayerInstancedDataStoreType: {}", type.id)
types[type.id] = type
return type
}
fun getTypeById(id: ResourceLocation) = types[id]
}
fun getTypeById(id: ResourceLocation): PlayerInstancedDataStoreType? {
val type = types[id]
if (type == null) Cobblemon.LOGGER.warn("Unknown PlayerInstancedDataStoreType ID: {}", id)
return type
}
}
@@ -0,0 +1,35 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.storage.player.adapter
import com.cobblemon.mod.common.api.storage.player.PlayerInstancedDataStoreTypes
import com.cobblemon.mod.common.api.tms.TMMoveManager
import com.cobblemon.mod.common.util.adapters.CodecBackedAdapter
import com.google.gson.GsonBuilder
import com.google.gson.reflect.TypeToken
import java.util.UUID
class TMMoveJsonBackend : JsonBackedPlayerDataStoreBackend<TMMoveManager>("tm_moves", PlayerInstancedDataStoreTypes.TM_MOVES) {
override val gson = GsonBuilder()
.setPrettyPrinting()
.disableHtmlEscaping()
.registerTypeAdapter(TMMoveManager::class.java, CodecBackedAdapter(TMMoveManager.CODEC))
.create()
override val classToken = TypeToken.get(TMMoveManager::class.java)
override val defaultData = defaultDataFunc
override fun initialize(store: TMMoveManager) {
store.initialize()
}
companion object {
val defaultDataFunc = { uuid: UUID -> TMMoveManager(uuid) }
}
}
@@ -0,0 +1,42 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.storage.player.adapter
import com.cobblemon.mod.common.api.storage.player.PlayerInstancedDataStoreTypes
import com.cobblemon.mod.common.api.tms.TMMoveManager
import com.cobblemon.mod.common.util.adapters.CodecBackedAdapter
import com.google.gson.GsonBuilder
import com.google.gson.reflect.TypeToken
import com.mongodb.client.MongoClient
import java.util.UUID
class TMMoveMongoBackend(
mongoClient: MongoClient,
databaseName: String,
collectionName: String
) : MongoBackedPlayerDataStoreBackend<TMMoveManager>(
mongoClient,
databaseName,
collectionName,
PlayerInstancedDataStoreTypes.TM_MOVES
) {
override val gson = GsonBuilder()
.registerTypeAdapter(TMMoveManager::class.java, CodecBackedAdapter(TMMoveManager.CODEC))
.create()
override val classToken = TypeToken.get(TMMoveManager::class.java)
override val defaultData = defaultDataFunc
override fun initialize(store: TMMoveManager) {
store.initialize()
}
companion object {
val defaultDataFunc = { uuid: UUID -> TMMoveManager(uuid) }
}
}
@@ -0,0 +1,18 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.storage.player.adapter
import com.cobblemon.mod.common.api.storage.player.PlayerInstancedDataStoreTypes
import com.cobblemon.mod.common.api.tms.TMMoveManager
import java.util.UUID
class TMMoveNbtBackend : NbtBackedPlayerData<TMMoveManager>("tm_moves", PlayerInstancedDataStoreTypes.TM_MOVES) {
override val codec = TMMoveManager.CODEC
override val defaultData = TMMoveJsonBackend.defaultDataFunc
}
@@ -0,0 +1,49 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.storage.player.client
import com.cobblemon.mod.common.api.storage.player.PlayerInstancedDataStoreTypes
import com.cobblemon.mod.common.client.CobblemonClient
import com.cobblemon.mod.common.net.messages.client.SetClientPlayerDataPacket
import com.cobblemon.mod.common.util.readString
import com.cobblemon.mod.common.util.writeString
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
class ClientTMMoveManager(
val learnedTMs: MutableSet<ResourceLocation>
) : ClientInstancedPlayerData {
override fun encode(buf: RegistryFriendlyByteBuf) {
buf.writeCollection(learnedTMs) { _, id -> buf.writeString(id.toString()) }
}
companion object {
fun decode(buf: RegistryFriendlyByteBuf): SetClientPlayerDataPacket {
val tms = buf.readCollection(
{ mutableSetOf<ResourceLocation>() },
{ buf.readString().let(ResourceLocation::tryParse) ?: ResourceLocation("minecraft", "empty") }
)
return SetClientPlayerDataPacket(
PlayerInstancedDataStoreTypes.TM_MOVES,
ClientTMMoveManager(tms)
)
}
fun runAction(data: ClientInstancedPlayerData) {
if (data !is ClientTMMoveManager) return
CobblemonClient.clientTMMoveData = data
}
fun runIncremental(data: ClientInstancedPlayerData) {
if (data !is ClientTMMoveManager) return
CobblemonClient.clientTMMoveData.learnedTMs.addAll(data.learnedTMs)
}
}
}
@@ -40,8 +40,6 @@ class CachedPlayerDataStoreFactory<T : InstancedPlayerData>(val backend: PlayerD
}
}
override fun saveAll() {
cache.forEach { (_, pd) -> backend.save(pd) }
cache.removeIf { (uuid, _) -> uuid.getPlayer() == null }
@@ -91,6 +91,7 @@ object CobblemonBlockTags {
@JvmField val TUMBLESTONE_BRICKS = createTag("tumblestone_bricks")
@JvmField val TUMBLESTONES = createTag("tumblestones")
@JvmField val TUMBLESTONE_HEAT_SOURCE = createTag("tumblestone_heat_source")
@JvmField val TYPE_GEM_BLOCKS = createTag("type_gem_blocks")
@JvmField val WALL_HANGING_SIGNS = createTag("wall_hanging_signs")
@JvmField val WALL_SIGNS = createTag("wall_signs")
@JvmField val WATER_STONE_ORES = createTag("water_stone_ores")
@@ -0,0 +1,53 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.tms
import com.cobblemon.mod.common.tms.obtain.DefaultObtainMethod
import com.cobblemon.mod.common.tms.obtain.PlayerHasAdvancementObtainMethod
import com.cobblemon.mod.common.tms.obtain.PlayerYObtainMethod
import com.cobblemon.mod.common.tms.obtain.UnlockableObtainMethod
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.server.level.ServerPlayer
interface ObtainMethod {
val passive: Boolean
/**
* Checks if this [ObtainMethod] matches the given player.
*/
fun matches(player: ServerPlayer): Boolean
/**
* Serializes this [ObtainMethod] to the buffer.
*/
fun writeToBuffer(buffer: RegistryFriendlyByteBuf)
companion object {
/**
* Deserializes an [ObtainMethod] from the buffer.
*/
fun readFromBuffer(buffer: RegistryFriendlyByteBuf): ObtainMethod {
val variant = buffer.readUtf()
return when (variant) {
"cobblemon:unlockable" -> UnlockableObtainMethod()
"cobblemon:default" -> DefaultObtainMethod()
"cobblemon:advancement" -> {
val advancement = buffer.readResourceLocation()
PlayerHasAdvancementObtainMethod(advancement)
}
"cobblemon:y_level" -> {
val yLevel = buffer.readVarInt()
val operator = buffer.readUtf()
PlayerYObtainMethod(yLevel, operator)
}
else -> throw IllegalArgumentException("Unknown ObtainMethod variant: $variant")
}
}
}
}
@@ -0,0 +1,177 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.tms
import com.cobblemon.mod.common.CobblemonNetwork.sendPacket
import com.cobblemon.mod.common.api.moves.MoveTemplate
import com.cobblemon.mod.common.api.scheduling.ScheduledTask
import com.cobblemon.mod.common.api.scheduling.ServerTaskTracker
import com.cobblemon.mod.common.api.storage.player.InstancedPlayerData
import com.cobblemon.mod.common.api.storage.player.PlayerInstancedDataStoreTypes
import com.cobblemon.mod.common.api.storage.player.client.ClientTMMoveManager
import com.cobblemon.mod.common.net.messages.client.SetClientPlayerDataPacket
import com.cobblemon.mod.common.net.messages.client.toast.ToastPacket
import com.cobblemon.mod.common.pokemon.Pokemon
import com.cobblemon.mod.common.util.getPlayer
import com.cobblemon.mod.common.util.lang
import com.mojang.serialization.Codec
import com.mojang.serialization.codecs.RecordCodecBuilder
import java.util.UUID
import net.minecraft.network.chat.Component
import net.minecraft.resources.ResourceLocation
class TMMoveManager(
override val uuid: UUID,
val learnedTMs: MutableSet<ResourceLocation> = mutableSetOf()
) : InstancedPlayerData {
val storeType = PlayerInstancedDataStoreTypes.TM_MOVES
override fun toClientData() = ClientTMMoveManager(learnedTMs.toMutableSet())
fun toClientDataFrom(set: Set<ResourceLocation>) = ClientTMMoveManager(set.toMutableSet())
fun syncTMsFromPokemon(pokemon: Pokemon) {
learn(getLearnableTMsFromPokemon(pokemon))
}
fun syncTMFromMove(moveTemplate: MoveTemplate) {
val tmId = TechnicalMachines.moveToTM[moveTemplate]?.id ?: return
learn(listOf(tmId))
}
fun getLearnableTMsFromPokemon(pokemon: Pokemon): Collection<ResourceLocation> {
return TechnicalMachines.tmMap.values
.filter { tm -> tm.moveName in pokemon.allAccessibleMoves }
.map(TechnicalMachine::id)
}
fun scheduleFullSyncFromStores(
party: Iterable<Pokemon?>,
pc: Iterable<Pokemon?>,
batchSize: Int = 25
) {
val iterator = sequence {
for (pokemon in party) {
if (pokemon != null) yield(pokemon)
}
for (pokemon in pc) {
if (pokemon != null) yield(pokemon)
}
}.iterator()
if (!iterator.hasNext()) return
val tmIds = mutableSetOf<ResourceLocation>()
ScheduledTask.Builder()
.tracker(ServerTaskTracker)
.interval(0F)
.infiniteIterations()
.execute { task ->
var processed = 0
while (processed < batchSize && iterator.hasNext()) {
val pokemon = iterator.next()
for (move in pokemon.allAccessibleMoves) {
TechnicalMachines.moveToTM[move]?.id?.let { tmIds.add(it) }
}
processed++
}
if (!iterator.hasNext()) {
learn(tmIds)
task.expire()
}
}
.build()
}
fun learn(tmIds: Collection<ResourceLocation>): Boolean {
val newLearnedTms = mutableListOf<ResourceLocation>()
for (tmId in tmIds) {
if (learnedTMs.add(tmId)) {
newLearnedTms.add(tmId)
}
}
if (newLearnedTms.isEmpty()) return false
syncClient(newLearnedTms.toSet())
sendTMToast(newLearnedTms)
return true
}
fun unlearn(tmIds: Collection<ResourceLocation>): Boolean {
val removedTms = mutableListOf<ResourceLocation>()
for (tmId in tmIds) {
if (learnedTMs.remove(tmId)) {
removedTms.add(tmId)
}
}
if (removedTms.isEmpty()) return false
syncClient(learnedTMs, isIncremental = false)
return true
}
fun sendTMToast(tmIds: List<ResourceLocation>) {
val player = uuid.getPlayer() ?: return
var moveName: Component = Component.empty()
val icons = tmIds.mapNotNull {
val tm = TechnicalMachines.tmMap[it] ?: return@mapNotNull null
moveName = tm.translatedMoveName()
return@mapNotNull tm.createItemStack()
}
val description = if (icons.size == 1) moveName else lang("tms.check_tmm")
val packet = ToastPacket(
title = lang("tms.new_tms_learned"),
description = description,
icons = icons,
frameTexture = ResourceLocation.parse("minecraft:toast/advancement"),
progress = -1F,
progressColor = 0x00FF00,
// Keeping it a fixed UUID makes it so the ToastTracker merges different toasts on the client
uuid = UUID.nameUUIDFromBytes("tm_toast".toByteArray()),
behaviour = ToastPacket.Behaviour.SHOW_OR_UPDATE,
durationMs = 4000L
)
player.sendPacket(packet)
}
fun syncClient(updateSet: Set<ResourceLocation> = learnedTMs, isIncremental: Boolean = true) {
uuid.getPlayer()?.sendPacket(
SetClientPlayerDataPacket(
type = storeType,
playerData = toClientDataFrom(updateSet),
isIncremental = isIncremental
)
)
}
companion object {
val CODEC: Codec<TMMoveManager> = RecordCodecBuilder.create { instance ->
instance.group(
Codec.STRING.xmap(UUID::fromString, UUID::toString)
.fieldOf("uuid")
.forGetter { it.uuid },
Codec.list(ResourceLocation.CODEC)
.xmap({ it.toMutableSet() }, { it.toList() })
.fieldOf("learnedTMs")
.forGetter { it.learnedTMs }
).apply(instance, ::TMMoveManager)
}
}
}
@@ -0,0 +1,126 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.tms
import com.cobblemon.mod.common.CobblemonItems
import com.cobblemon.mod.common.api.moves.MoveTemplate
import com.cobblemon.mod.common.api.types.ElementalType
import com.cobblemon.mod.common.api.types.ElementalTypes
import com.cobblemon.mod.common.client.CobblemonClient
import com.cobblemon.mod.common.item.components.TMMoveComponent
import com.cobblemon.mod.common.pokemon.Pokemon
import com.cobblemon.mod.common.tms.obtain.DefaultObtainMethod
import com.cobblemon.mod.common.util.lang
import net.minecraft.resources.ResourceLocation
import net.minecraft.server.level.ServerPlayer
import net.minecraft.network.chat.MutableComponent
import net.minecraft.world.entity.player.Player
import net.minecraft.world.item.ItemStack
class TechnicalMachine(
val moveName: MoveTemplate,
val recipe: List<TechnicalMachineRecipe>?,
val obtainMethods: List<ObtainMethod> = emptyList(),
val type: String
) {
companion object {
/**
* Filters all available [TechnicalMachines] based on three optional arguments
*
* @param search A [String] to check against move names
* @param type An [ElementalType] to check for
* @param pokemon A [Pokemon] to check the [Learnset] of
* @return A [MutableSet] of [TechnicalMachine] that passed the filter
*/
fun filterTms(
search: String?,
type: ElementalType?,
pokemon: Pokemon?,
player: Player? = null,
includeUnlearned: Boolean = false
): MutableSet<TechnicalMachine> {
val tms = TechnicalMachines.tmMap.values.toMutableSet()
type?.let {
val iterator = tms.iterator()
while (iterator.hasNext()) {
val tm = iterator.next()
if (ElementalTypes.get(tm.type) != type) {
iterator.remove()
}
}
}
pokemon?.let {
val iterator = tms.iterator()
while (iterator.hasNext()) {
val tm = iterator.next()
if (tm.moveName !in pokemon.form.moves.tmLearnableMoves()) {
iterator.remove()
}
}
}
search?.let {
val iterator = tms.iterator()
while (iterator.hasNext()) {
val tm = iterator.next()
if (!tm.translatedMoveName().string.contains(search, ignoreCase = true)) {
iterator.remove()
}
}
}
if (player != null && !includeUnlearned) {
val learnedTMs = CobblemonClient.clientTMMoveData.learnedTMs
tms.retainAll { tm -> tm.isPassivelyObtained() || tm.id in learnedTMs }
}
return tms
}
}
lateinit var id: ResourceLocation
/**
* Gets the recipe list limited to the provided amount to match the slot amount of the TM Machine.
*
* @param limit The amount of recipe item slots to take.
* @return The recipe list limited to 3 ingredients.
*/
fun getClampedRecipe(limit: Int = 3): List<TechnicalMachineRecipe>? = recipe?.take(limit)
/**
* Unlocks this [TechnicalMachine] for the player.
*
* @param player The [ServerPlayer] to give this [TechnicalMachine] to.
* @return Whether the player was successfully granted the [TechnicalMachine]
*/
fun unlock(player: ServerPlayer): Boolean {
if (!obtainMethods.any { it is DefaultObtainMethod }) {
player.sendSystemMessage(lang("tms.unlock_tm", moveName.displayName))
}
return true
}
fun isPassivelyObtained() = obtainMethods.any { it is DefaultObtainMethod }
/**
* Returns a [MutableComponent] of the translated move name of this [TechnicalMachine]
*
* @return This [TechnicalMachine]'s move name, translated
*/
fun translatedMoveName(): MutableComponent = moveName.displayName
fun createItemStack(): ItemStack {
val stack = ItemStack(CobblemonItems.TECHNICAL_MACHINE)
TMMoveComponent.setTMMove(stack, moveName)
return stack
}
}
@@ -0,0 +1,30 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.tms
import com.cobblemon.mod.common.api.moves.MoveTemplate
/**
* DTO used for [TechnicalMachine] JSON loading because Gson cannot deserialize Minecraft Ingredients.
*/
data class TechnicalMachineDTO(
val moveName: MoveTemplate,
val recipe: List<TechnicalMachineRecipeDTO>?,
val obtainMethods: List<ObtainMethod> = emptyList(),
val type: String
) {
fun toTechnicalMachine(): TechnicalMachine {
return TechnicalMachine(
moveName = moveName,
recipe = recipe?.map { it.toTechnicalMachineRecipe() },
obtainMethods = obtainMethods,
type = type
)
}
}
@@ -0,0 +1,19 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.tms
import net.minecraft.world.item.crafting.Ingredient
/**
* Represents the ingredients necessary to craft a [TechnicalMachine] in the [TMBlock]
*/
data class TechnicalMachineRecipe(
val ingredient: Ingredient,
val count: Int
)
@@ -0,0 +1,50 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.tms
import com.google.gson.annotations.SerializedName
import net.minecraft.core.registries.BuiltInRegistries
import net.minecraft.core.registries.Registries
import net.minecraft.resources.ResourceLocation
import net.minecraft.tags.TagKey
import net.minecraft.world.item.crafting.Ingredient
/**
* DTO used for [TechnicalMachineRecipe] JSON loading because Gson cannot deserialize Minecraft Ingredients.
*/
data class TechnicalMachineRecipeDTO(
val item: ResourceLocation?,
val tag: ResourceLocation?,
@SerializedName("count") private val _count: Int?,
) {
private val count: Int
get() = _count ?: 1
fun toTechnicalMachineRecipe(): TechnicalMachineRecipe {
val ingredient = when {
item != null ->
Ingredient.of(
BuiltInRegistries.ITEM.get(item)
)
tag != null ->
Ingredient.of(
TagKey.create(Registries.ITEM, tag)
)
else ->
error("Recipe entry must define either 'item' or 'tag'")
}
return TechnicalMachineRecipe(
ingredient = ingredient,
count = count
)
}
}
@@ -0,0 +1,74 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.tms
import com.cobblemon.mod.common.api.data.JsonDataRegistry
import com.cobblemon.mod.common.api.moves.MoveTemplate
import com.cobblemon.mod.common.api.moves.adapters.MoveTemplateAdapter
import com.cobblemon.mod.common.api.reactive.SimpleObservable
import com.cobblemon.mod.common.util.adapters.TMObtainMethodAdapter
import com.cobblemon.mod.common.util.adapters.IdentifierAdapter
import com.cobblemon.mod.common.util.cobblemonResource
import com.google.gson.GsonBuilder
import com.google.gson.reflect.TypeToken
import java.io.BufferedReader
import java.util.concurrent.ExecutionException
import net.minecraft.resources.ResourceLocation
import net.minecraft.server.level.ServerPlayer
import net.minecraft.server.packs.PackType
object TechnicalMachines : JsonDataRegistry<TechnicalMachine> {
override val gson = GsonBuilder()
.registerTypeAdapter(ResourceLocation::class.java, IdentifierAdapter)
.registerTypeAdapter(ObtainMethod::class.java, TMObtainMethodAdapter)
.registerTypeAdapter(MoveTemplate::class.java, MoveTemplateAdapter)
.create()
override val typeToken = TypeToken.get(TechnicalMachine::class.java)
override val resourcePath = "tms"
override val id = cobblemonResource("technical_machines")
override val type = PackType.SERVER_DATA
override val observable = SimpleObservable<TechnicalMachines>()
val tmMap = mutableMapOf<ResourceLocation, TechnicalMachine>()
val moveToTM = mutableMapOf<MoveTemplate, TechnicalMachine>()
/**
* Overridden to deserialize a DTO first and convert it to a runtime
* [TechnicalMachine], since Gson cannot deserialize Minecraft Ingredients
* directly.
*/
override fun parse(
reader: BufferedReader,
identifier: ResourceLocation
): TechnicalMachine {
try {
val technicalMachineDto = gson.fromJson(reader, TechnicalMachineDTO::class.java)
val technicalMachine = technicalMachineDto.toTechnicalMachine()
return technicalMachine
} catch (exception: Exception) {
throw ExecutionException(
"Error loading Technical Machine JSON: $identifier",
exception
)
}
}
override fun reload(data: Map<ResourceLocation, TechnicalMachine>) {
data.forEach { (id, tm) ->
tmMap[id] = tm
tm.id = id
moveToTM[tm.moveName] = tm
}
}
fun getByResourceLocation(resourceLocation: ResourceLocation) = tmMap[resourceLocation]
fun getAllResourceLocations() = tmMap.keys.toSet()
override fun sync(player: ServerPlayer) {}
}
@@ -28,7 +28,7 @@ import net.minecraft.world.item.ItemStack
*
* @param title The [Component] representing the toast title, this can be a [Component.empty].
* @param description The [Component] representing the toast description, this can be a [Component.empty].
* @param icon The [ItemStack] that is rendered as the toast icon, this can be a [ItemStack.EMPTY].
* @param icons The [ItemStack] that is rendered as the toast icon, this can be a [ItemStack.EMPTY].
* @param frameTexture The texture of the frame, default is the [VANILLA_BACKGROUND_SPRITE].
* @param progress The value of the progress bar, this accepts a value between 0.0F and 1.0F, any other value will not render a progress bar.
* @param progressColor The progress bar color in RGB, default is the [VANILLA_PROGRESS_COLOR].
@@ -38,7 +38,7 @@ import net.minecraft.world.item.ItemStack
class Toast(
title: Component,
description: Component,
icon: ItemStack,
icons: List<ItemStack>,
frameTexture: ResourceLocation = VANILLA_BACKGROUND_SPRITE,
progress: Float = -1F,
progressColor: Int = VANILLA_PROGRESS_COLOR
@@ -57,7 +57,7 @@ class Toast(
/**
* The [ItemStack] that is rendered as the toast icon, this can be a [ItemStack.EMPTY].
*/
var icon: ItemStack by Delegates.observable(icon) { _, old, new -> if (old != new) this.launchUpdate() }
var icons: List<ItemStack> by Delegates.observable(icons) { _, old, new -> if (old != new) this.launchUpdate() }
/**
* The texture of the frame.
@@ -185,7 +185,7 @@ class Toast(
private fun toPacket(behaviour: ToastPacket.Behaviour): ToastPacket = ToastPacket(
this.title,
this.description,
this.icon,
this.icons,
this.frameTexture,
this.progress,
this.progressColor,
@@ -29,9 +29,12 @@ class ElementalType(
val displayName: MutableComponent,
val hue: Int,
val textureXMultiplier: Int,
val primaryColor: Int,
val secondaryColor: Int,
val resourceLocation: ResourceLocation = ResourceLocation.fromNamespaceAndPath(Cobblemon.MODID, "ui/types.png"),
val showdownId: String = ShowdownIdentifiable.REGEX.replace(name.lowercase(), "")
) : ShowdownIdentifiable {
val showdownId: String = ShowdownIdentifiable.REGEX.replace(name.lowercase(), ""),
val typeGem: ResourceLocation = ResourceLocation.fromNamespaceAndPath(Cobblemon.MODID, showdownId + "_gem"),
) : ShowdownIdentifiable {
override fun showdownId(): String {
return showdownId
@@ -23,7 +23,9 @@ object ElementalTypes {
name = "Normal",
displayName = Component.translatable("cobblemon.type.normal"),
hue = 0xE8E8DA,
textureXMultiplier = 0
textureXMultiplier = 0,
primaryColor = 0x8FA689,
secondaryColor = 0xFFFBE2
)
@JvmField
@@ -31,7 +33,9 @@ object ElementalTypes {
name = "Fire",
displayName = Component.translatable("cobblemon.type.fire"),
hue = 0xFF6E21,
textureXMultiplier = 1
textureXMultiplier = 1,
primaryColor = 0xF92D2D,
secondaryColor = 0xF99B1D
)
@JvmField
@@ -39,7 +43,9 @@ object ElementalTypes {
name = "Water",
displayName = Component.translatable("cobblemon.type.water"),
hue = 0x3FA5FF,
textureXMultiplier = 2
textureXMultiplier = 2,
primaryColor = 0x377AF6,
secondaryColor = 0x50DDF9
)
@JvmField
@@ -47,7 +53,9 @@ object ElementalTypes {
name = "Grass",
displayName = Component.translatable("cobblemon.type.grass"),
hue = 0x62D14F,
textureXMultiplier = 3
textureXMultiplier = 3,
primaryColor = 0x0EAE95,
secondaryColor = 0xC6F554
)
@JvmField
@@ -55,7 +63,9 @@ object ElementalTypes {
name = "Electric",
displayName = Component.translatable("cobblemon.type.electric"),
hue = 0xFFD314,
textureXMultiplier = 4
textureXMultiplier = 4,
primaryColor = 0xF7AB19,
secondaryColor = 0xFFF257
)
@JvmField
@@ -63,7 +73,9 @@ object ElementalTypes {
name = "Ice",
displayName = Component.translatable("cobblemon.type.ice"),
hue = 0x54F2F2,
textureXMultiplier = 5
textureXMultiplier = 5,
primaryColor = 0x41BAED,
secondaryColor = 0x91F4F9
)
@JvmField
@@ -71,7 +83,9 @@ object ElementalTypes {
name = "Fighting",
displayName = Component.translatable("cobblemon.type.fighting"),
hue = 0xEF565D,
textureXMultiplier = 6
textureXMultiplier = 6,
primaryColor = 0xC8356B,
secondaryColor = 0xF36A3F
)
@JvmField
@@ -79,7 +93,9 @@ object ElementalTypes {
name = "Poison",
displayName = Component.translatable("cobblemon.type.poison"),
hue = 0xD651FF,
textureXMultiplier = 7
textureXMultiplier = 7,
primaryColor = 0x7B41DD,
secondaryColor = 0xE568F4
)
@JvmField
@@ -87,7 +103,9 @@ object ElementalTypes {
name = "Ground",
displayName = Component.translatable("cobblemon.type.ground"),
hue = 0xF4A453,
textureXMultiplier = 8
textureXMultiplier = 8,
primaryColor = 0xE08835,
secondaryColor = 0xFFD057
)
@JvmField
@@ -95,7 +113,9 @@ object ElementalTypes {
name = "Flying",
displayName = Component.translatable("cobblemon.type.flying"),
hue = 0xB8B2FF,
textureXMultiplier = 9
textureXMultiplier = 9,
primaryColor = 0x6083F6,
secondaryColor = 0xD5CCFA
)
@JvmField
@@ -103,7 +123,9 @@ object ElementalTypes {
name = "Psychic",
displayName = Component.translatable("cobblemon.type.psychic"),
hue = 0xFF5E9E,
textureXMultiplier = 10
textureXMultiplier = 10,
primaryColor = 0xE553CE,
secondaryColor = 0xF69DD5
)
@JvmField
@@ -111,7 +133,9 @@ object ElementalTypes {
name = "Bug",
displayName = Component.translatable("cobblemon.type.bug"),
hue = 0xD3D319,
textureXMultiplier = 11
textureXMultiplier = 11,
primaryColor = 0x9FBE1B,
secondaryColor = 0xE9FB5B
)
@JvmField
@@ -119,7 +143,9 @@ object ElementalTypes {
name = "Rock",
displayName = Component.translatable("cobblemon.type.rock"),
hue = 0xB7A16E,
textureXMultiplier = 12
textureXMultiplier = 12,
primaryColor = 0x9F814A,
secondaryColor = 0xEECB7A
)
@JvmField
@@ -127,7 +153,9 @@ object ElementalTypes {
name = "Ghost",
displayName = Component.translatable("cobblemon.type.ghost"),
hue = 0x9C80F7,
textureXMultiplier = 13
textureXMultiplier = 13,
primaryColor = 0x4F57DD,
secondaryColor = 0xC182F1
)
@JvmField
@@ -135,7 +163,9 @@ object ElementalTypes {
name = "Dragon",
displayName = Component.translatable("cobblemon.type.dragon"),
hue = 0x7580FF,
textureXMultiplier = 14
textureXMultiplier = 14,
primaryColor = 0x4E68E2,
secondaryColor = 0x47C7F7
)
@JvmField
@@ -143,7 +173,9 @@ object ElementalTypes {
name = "Dark",
displayName = Component.translatable("cobblemon.type.dark"),
hue = 0x587DA0,
textureXMultiplier = 15
textureXMultiplier = 15,
primaryColor = 0x465B99,
secondaryColor = 0x689EBF
)
@JvmField
@@ -151,7 +183,9 @@ object ElementalTypes {
name = "Steel",
displayName = Component.translatable("cobblemon.type.steel"),
hue = 0xABD1F4,
textureXMultiplier = 16
textureXMultiplier = 16,
primaryColor = 0x628CB9,
secondaryColor = 0xD6F7F3
)
@JvmField
@@ -159,16 +193,20 @@ object ElementalTypes {
name = "Fairy",
displayName = Component.translatable("cobblemon.type.fairy"),
hue = 0xFF7FE5,
textureXMultiplier = 17
textureXMultiplier = 17,
primaryColor = 0xE2678C,
secondaryColor = 0xF5A7B7
)
@JvmStatic
fun register(name: String, displayName: MutableComponent, hue: Int, textureXMultiplier: Int): ElementalType {
fun register(name: String, displayName: MutableComponent, hue: Int, textureXMultiplier: Int, primaryColor: Int, secondaryColor: Int): ElementalType {
return ElementalType(
name = name,
displayName = displayName,
hue = hue,
textureXMultiplier = textureXMultiplier
textureXMultiplier = textureXMultiplier,
primaryColor = primaryColor,
secondaryColor = secondaryColor
).also {
allTypes.add(it)
}
@@ -273,4 +311,4 @@ object ElementalTypes {
@JvmName("getFAIRY")
@Deprecated("Use ElementalTypes.FAIRY, provided for backwards compatibility until Cobblemon 1.8.")
fun getFAIRY() = FAIRY
}
}
@@ -172,9 +172,11 @@ object BattleRegistry {
messages.add(""">player ${actor.showdownId} {"name":"${actor.uuid}","team":"${actor.pokemonList.packTeam()}"}""")
}
// -> Set team size
for (actor in battle.actors.sortedBy { it.showdownId }) {
messages.add(">${actor.showdownId} team ${actor.pokemonList.count()}")
// -> Set team size only when Team Preview is active.
if (BattleRules.TEAM_PREVIEW in battle.format.ruleSet) {
for (actor in battle.actors.sortedBy { it.showdownId }) {
messages.add(">${actor.showdownId} team ${actor.pokemonList.count()}")
}
}
// Compiles the request and sends it off
@@ -242,4 +244,4 @@ object BattleRegistry {
fun tick() {
battleMap.forEachValue(Long.MAX_VALUE) { it.tick() }
}
}
}
@@ -0,0 +1,573 @@
package com.cobblemon.mod.common.battles.ai
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.api.battles.interpreter.BattleContext
import com.cobblemon.mod.common.api.battles.model.PokemonBattle
import com.cobblemon.mod.common.api.battles.model.ai.BattleAI
import com.cobblemon.mod.common.api.moves.Moves
import com.cobblemon.mod.common.battles.*
import com.cobblemon.mod.common.battles.ai.competitive.*
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
import com.cobblemon.mod.common.net.messages.client.battle.BattleHealthChangePacket
import kotlin.random.Random
class CompetitiveBattleAI(private val skill: Int) : BattleAI {
companion object {
private const val DEBUG_TOP_MOVES = 4
}
private val skillLevel = skill.coerceIn(0, 5)
private val aiDebugEnabled = isAiDebugEnabled()
private val battleTracker = EnhancedActiveTracker()
private val opponentPredictor = OpponentPredictor()
private val strategyAnalyzer = StrategyAnalyzer()
private lateinit var damageCalculator: DamageCalculator
private lateinit var moveEvaluator: MoveEvaluator
private lateinit var switchDecisionMaker: SwitchDecisionMaker
private lateinit var doublesDecisionMaker: DoublesDecisionMaker
private var currentBattle: PokemonBattle? = null
private var currentGamePlan: GamePlan? = null
private var battleState: BattleState? = null
private var lastMoveEvaluation: MoveEvaluator.MoveEvaluation? = null
private var currentAiSide: BattleSide? = null
private var currentOpponentSide: BattleSide? = null
private var isDoublesMode: Boolean = false
private var currentSlot: Int = 0
private var currentTurn: Int = -1
private val turnDecisions: MutableMap<Int, DoublesDecisionMaker.MoveTargetPair> = mutableMapOf()
private var firstSlotDecided: Boolean = false
override fun choose(
activeBattlePokemon: ActiveBattlePokemon,
battle: PokemonBattle,
aiSide: BattleSide,
moveset: ShowdownMoveset?,
forceSwitch: Boolean
): ShowdownActionResponse {
try {
currentAiSide = aiSide
currentOpponentSide = aiSide.getOppositeSide()
initializeComponents(battle)
updateBattleState(activeBattlePokemon, battle, aiSide)
if (currentGamePlan == null) {
val npcTeam = aiSide.actors.first().pokemonList.map { it.effectedPokemon }
currentGamePlan = strategyAnalyzer.analyzeTeamComposition(npcTeam)
}
if (battle.turn != currentTurn) {
currentTurn = battle.turn
turnDecisions.clear()
firstSlotDecided = false
}
if (forceSwitch || activeBattlePokemon.isGone()) {
return handleForcedSwitch(activeBattlePokemon, battle)
}
if (!passesSkillCheck()) {
debugLog("Skill check failed; selecting random move.")
return makeRandomMove(moveset, activeBattlePokemon)
}
updateOpponentModel()
if (isDoublesMode) {
return chooseForDoubles(activeBattlePokemon, battle, moveset)
}
if (shouldAttemptSwitch() && shouldSwitch(activeBattlePokemon, battle)) {
val switchTarget = findBestSwitch(activeBattlePokemon, battle)
if (switchTarget != null) {
switchTarget.willBeSwitchedIn = true
logSwitchDecision("voluntary_switch", availableSwitches = getAvailableSwitches(activeBattlePokemon), chosen = switchTarget)
return SwitchActionResponse(switchTarget.uuid)
}
}
val bestMove = chooseBestMove(moveset, activeBattlePokemon, battle)
logMoveDecision("move_select", bestMove, activeBattlePokemon)
return executeMove(bestMove, activeBattlePokemon)
} catch (e: Exception) {
e.printStackTrace()
return PassActionResponse
}
}
private fun chooseForDoubles(
activeBattlePokemon: ActiveBattlePokemon,
battle: PokemonBattle,
moveset: ShowdownMoveset?
): ShowdownActionResponse {
val state = battleState ?: return PassActionResponse
val plan = currentGamePlan ?: return PassActionResponse
val myPokemon = battleTracker.p2Active.getActiveAt(currentSlot) ?: return PassActionResponse
val partner = battleTracker.p2Active.getActiveAt(1 - currentSlot)
val opponents = battleTracker.p1Active.getAllActive()
val decision = doublesDecisionMaker.findBestMoveAndTarget(
moveset = moveset,
activeBattlePokemon = activeBattlePokemon,
myPokemon = myPokemon,
opponents = opponents,
partner = partner,
battleState = state,
gamePlan = plan
) ?: return makeRandomMove(moveset, activeBattlePokemon)
turnDecisions[currentSlot] = decision
firstSlotDecided = true
debugLog(
"Doubles: move=${decision.move.id} target=${decision.targetPNX ?: "auto"} " +
"score=${"%.2f".format(decision.evaluation.totalScore)}"
)
return if (decision.targetPNX != null) {
MoveActionResponse(decision.move.id, decision.targetPNX)
} else {
MoveActionResponse(decision.move.id)
}
}
private fun initializeComponents(battle: PokemonBattle) {
if (currentBattle != battle) {
currentBattle = battle
isDoublesMode = battle.format.battleType.pokemonPerSide > 1
damageCalculator = DamageCalculator(battle)
moveEvaluator = MoveEvaluator(damageCalculator, opponentPredictor, isDoublesMode)
switchDecisionMaker = SwitchDecisionMaker(damageCalculator, opponentPredictor, strategyAnalyzer)
doublesDecisionMaker = DoublesDecisionMaker(moveEvaluator, damageCalculator)
}
}
private fun updateBattleState(activeBattlePokemon: ActiveBattlePokemon, battle: PokemonBattle, aiSide: BattleSide) {
val pnx = activeBattlePokemon.getPNX()
currentSlot = if (pnx.length >= 3) (pnx[2] - 'a').coerceAtLeast(0) else 0
val opponentSide = aiSide.getOppositeSide()
if (isDoublesMode) {
opponentSide.activePokemon.forEachIndexed { index, active ->
active.battlePokemon?.let { battleTracker.updatePokemonSlot(battleTracker.p1Active, index, it) }
}
aiSide.activePokemon.forEachIndexed { index, active ->
active.battlePokemon?.let { battleTracker.updatePokemonSlot(battleTracker.p2Active, index, it) }
}
battleTracker.p1Active.activePokemon =
battleTracker.p1Active.getActiveAt(currentSlot) ?: battleTracker.p1Active.activePokemon
battleTracker.p2Active.activePokemon =
battleTracker.p2Active.getActiveAt(currentSlot) ?: battleTracker.p2Active.activePokemon
} else {
opponentSide.activePokemon.firstOrNull()?.battlePokemon?.let { playerPokemon ->
battleTracker.updatePokemon(battleTracker.p1Active.activePokemon, playerPokemon)
battleTracker.updateParty(battleTracker.p1Active, battleTracker.p1Active.activePokemon)
}
activeBattlePokemon.battlePokemon?.let { aiPokemon ->
battleTracker.updatePokemon(battleTracker.p2Active.activePokemon, aiPokemon)
battleTracker.updateParty(battleTracker.p2Active, battleTracker.p2Active.activePokemon)
}
}
updateRevealedMoves(battle)
battleState = createBattleState(battle, aiSide)
}
private fun createBattleState(battle: PokemonBattle, aiSide: BattleSide): BattleState? {
val opponentSide = aiSide.getOppositeSide()
val playerActor = opponentSide.actors.firstOrNull() ?: return null
val aiActor = aiSide.actors.firstOrNull() ?: return null
val playerActiveTracker = if (isDoublesMode) battleTracker.p1Active.getActiveAt(currentSlot) ?: battleTracker.p1Active.activePokemon else battleTracker.p1Active.activePokemon
val npcActiveTracker = if (isDoublesMode) battleTracker.p2Active.getActiveAt(currentSlot) ?: battleTracker.p2Active.activePokemon else battleTracker.p2Active.activePokemon
val playerActive = playerActiveTracker.pokemon ?: return null
val npcActive = npcActiveTracker.pokemon ?: return null
val playerActiveSlots = battleTracker.p1Active.getAllActive().mapNotNull { it.pokemon }.ifEmpty { listOf(playerActive) }
val npcActiveSlots = battleTracker.p2Active.getAllActive().mapNotNull { it.pokemon }.ifEmpty { listOf(npcActive) }
val partnerSlot = if (isDoublesMode) 1 - currentSlot else null
return BattleState(
turn = battle.turn,
playerTeam = playerActor.pokemonList.map { it.effectedPokemon },
npcTeam = aiActor.pokemonList.map { it.effectedPokemon },
playerActive = playerActive,
npcActive = npcActive,
weather = getWeather(battle),
terrain = getTerrain(battle),
playerHazards = getHazards(opponentSide),
npcHazards = getHazards(aiSide),
playerBoosts = battleTracker.p1Active.activePokemon.boosts,
npcBoosts = battleTracker.p2Active.activePokemon.boosts,
battleContext = battle.contextManager,
isDoubles = isDoublesMode,
playerActiveSlots = playerActiveSlots,
npcActiveSlots = npcActiveSlots,
mySlotIndex = currentSlot,
partnerSlotIndex = partnerSlot
)
}
private fun handleForcedSwitch(activeBattlePokemon: ActiveBattlePokemon, battle: PokemonBattle): ShowdownActionResponse {
val availableSwitches = getAvailableSwitches(activeBattlePokemon)
if (availableSwitches.isEmpty()) {
return ForfeitActionResponse()
}
val state = battleState
val plan = currentGamePlan
val bestSwitch = if (state != null && plan != null) {
switchDecisionMaker.findBestSwitch(
availableSwitches = availableSwitches,
opponentPokemon = battleTracker.p1Active.activePokemon,
battleState = state,
gamePlan = plan
)
} else {
null
}
val switchTarget = bestSwitch ?: availableSwitches.first()
switchTarget.willBeSwitchedIn = true
logSwitchDecision("forced_switch", availableSwitches, switchTarget)
return SwitchActionResponse(switchTarget.uuid)
}
private fun shouldSwitch(activeBattlePokemon: ActiveBattlePokemon, battle: PokemonBattle): Boolean {
val availableSwitches = getAvailableSwitches(activeBattlePokemon)
if (availableSwitches.isEmpty()) return false
val state = battleState ?: return false
val plan = currentGamePlan ?: return false
return switchDecisionMaker.shouldVoluntarilySwitch(
myPokemon = battleTracker.p2Active.activePokemon,
opponentPokemon = battleTracker.p1Active.activePokemon,
battleState = state,
gamePlan = plan,
availableSwitches = availableSwitches
)
}
private fun findBestSwitch(activeBattlePokemon: ActiveBattlePokemon, battle: PokemonBattle): BattlePokemon? {
val availableSwitches = getAvailableSwitches(activeBattlePokemon)
val state = battleState ?: return null
val plan = currentGamePlan ?: return null
return switchDecisionMaker.findBestSwitch(
availableSwitches = availableSwitches,
opponentPokemon = battleTracker.p1Active.activePokemon,
battleState = state,
gamePlan = plan
)
}
private fun chooseBestMove(
moveset: ShowdownMoveset?,
activeBattlePokemon: ActiveBattlePokemon,
battle: PokemonBattle
): InBattleMove? {
if (moveset == null) return null
val usableMoves = moveset.moves.filter { it.canBeUsed() }
if (usableMoves.isEmpty()) return null
val state = battleState ?: return null
val plan = currentGamePlan ?: return null
val evaluations = usableMoves.map { move ->
moveEvaluator.evaluateMove(
move = move,
attacker = battleTracker.p2Active.activePokemon,
defender = battleTracker.p1Active.activePokemon,
battleState = state,
gamePlan = plan
)
}
val bestEvaluation = evaluations.maxByOrNull { it.totalScore }
logMoveRanking(evaluations)
lastMoveEvaluation = bestEvaluation
return bestEvaluation?.move
}
private fun executeMove(move: InBattleMove?, activeBattlePokemon: ActiveBattlePokemon): ShowdownActionResponse {
if (move == null) return makeRandomMove(null, activeBattlePokemon)
val target = if (move.mustBeUsed()) null else move.target.targetList(activeBattlePokemon)
return if (target == null) {
MoveActionResponse(move.id)
} else {
val chosenTarget = target.filter { !it.isAllied(activeBattlePokemon) }.randomOrNull() ?: target.random()
MoveActionResponse(move.id, (chosenTarget as ActiveBattlePokemon).getPNX())
}
}
private fun makeRandomMove(moveset: ShowdownMoveset?, activeBattlePokemon: ActiveBattlePokemon): ShowdownActionResponse {
if (moveset == null) return PassActionResponse
val usableMoves = moveset.moves.filter { it.canBeUsed() }
val move = usableMoves.randomOrNull() ?: return PassActionResponse
val target = if (move.mustBeUsed()) null else move.target.targetList(activeBattlePokemon)
return if (target == null) {
MoveActionResponse(move.id)
} else {
val chosenTarget = target.filter { !it.isAllied(activeBattlePokemon) }.randomOrNull() ?: target.random()
MoveActionResponse(move.id, (chosenTarget as ActiveBattlePokemon).getPNX())
}
}
private fun updateOpponentModel() {
val situation = categorizeSituation(battleState ?: return)
val opponentActives = if (isDoublesMode) battleTracker.p1Active.getAllActive() else listOf(battleTracker.p1Active.activePokemon)
for (opponentActive in opponentActives) {
for (move in opponentActive.revealedMoves) {
opponentPredictor.updateMoveHistory(
pokemon = opponentActive.species ?: "unknown",
move = move,
situation = situation.name.lowercase()
)
}
}
}
override fun onHealthChange(packet: BattleHealthChangePacket) {
try {
val battle = currentBattle ?: return
val activePokemon = battle.activePokemon.find { it.getPNX() == packet.pnx } ?: return
val newHealth = packet.newHealth.toInt()
val isOpponentPokemon = currentOpponentSide?.actors?.contains(activePokemon.actor) == true
val teamTracker = if (isOpponentPokemon) battleTracker.p1Active else battleTracker.p2Active
val tracker = battleTracker.getTrackedPokemonByPNX(packet.pnx, teamTracker) ?: teamTracker.activePokemon
val oldHealth = tracker.currentHp
val hpChange = newHealth - oldHealth
tracker.previousHp = oldHealth
tracker.currentHp = newHealth
tracker.lastHpChange = hpChange
tracker.currentHpPercent = if (tracker.maxHp > 0) newHealth.toDouble() / tracker.maxHp else 0.0
updateMomentum(hpChange, isOpponentPokemon)
detectCriticalThresholds(tracker, oldHealth, newHealth, isOpponentPokemon)
} catch (_: Exception) {
}
}
private fun updateMomentum(hpChange: Int, isOpponentPokemon: Boolean) {
val momentumChange = when {
hpChange > 0 -> -5.0
hpChange < 0 -> kotlin.math.abs(hpChange) / 10.0
else -> 0.0
}
if (isOpponentPokemon) {
battleTracker.p2Active.momentum += momentumChange
battleTracker.p1Active.momentum -= momentumChange
} else {
battleTracker.p2Active.momentum -= momentumChange
battleTracker.p1Active.momentum += momentumChange
}
battleTracker.p1Active.momentum = battleTracker.p1Active.momentum.coerceIn(-100.0, 100.0)
battleTracker.p2Active.momentum = battleTracker.p2Active.momentum.coerceIn(-100.0, 100.0)
}
private fun detectCriticalThresholds(
tracker: TrackedPokemon,
oldHealth: Int,
newHealth: Int,
isOpponentPokemon: Boolean
) {
if (newHealth <= 0 && oldHealth > 0) {
if (isOpponentPokemon) {
battleTracker.p2Active.momentum += 20.0
} else {
battleTracker.p1Active.momentum += 20.0
}
}
}
private fun categorizeSituation(battleState: BattleState): BattleSituation {
val myHP = battleState.npcActive.currentHealth.toDouble() / battleState.npcActive.maxHealth
val oppHP = battleState.playerActive.currentHealth.toDouble() / battleState.playerActive.maxHealth
return when {
myHP < 0.25 -> BattleSituation.DESPERATE
oppHP < 0.25 -> BattleSituation.WINNING
myHP > 0.8 && oppHP > 0.8 -> BattleSituation.EARLY_GAME
battleState.npcTeam.count { it.currentHealth > 0 } <= 2 -> BattleSituation.ENDGAME
battleState.playerBoosts.values.any { it >= 2 } -> BattleSituation.OPPONENT_SETUP
battleState.npcBoosts.values.any { it >= 2 } -> BattleSituation.MY_SETUP
battleState.weather != null -> BattleSituation.WEATHER_CONTROL
else -> BattleSituation.NEUTRAL
}
}
private fun getAvailableSwitches(activeBattlePokemon: ActiveBattlePokemon): List<BattlePokemon> {
val currentUuid = activeBattlePokemon.battlePokemon?.uuid
return activeBattlePokemon.actor.pokemonList.filter {
it.health > 0 &&
it.uuid != currentUuid &&
try {
it.canBeSentOut()
} catch (_: Exception) {
true
}
}
}
private fun passesSkillCheck(): Boolean {
if (skillLevel == 5) return true
if (skillLevel == 0) return false
val baseChance = skillLevel * 20
val turnBonus = if ((battleState?.turn ?: 0) > 10) 10 else 0
return Random.nextInt(100) < (baseChance + turnBonus)
}
private fun shouldAttemptSwitch(): Boolean {
return when (skillLevel) {
in 0..2 -> false
3 -> Random.nextDouble() < 0.25
4 -> Random.nextDouble() < 0.70
5 -> true
else -> false
}
}
private fun getWeather(battle: PokemonBattle): String? {
val weather = battle.contextManager.get(BattleContext.Type.WEATHER)?.firstOrNull()?.id
return AiBattleUtils.normalizeWeatherId(weather)
}
private fun getTerrain(battle: PokemonBattle): String? {
return battle.contextManager.get(BattleContext.Type.TERRAIN)?.firstOrNull()?.id
}
private fun getHazards(side: BattleSide): List<String> {
return side.contextManager.get(BattleContext.Type.HAZARD)?.map { it.id } ?: emptyList()
}
private fun updateRevealedMoves(battle: PokemonBattle) {
updateTeamRevealedMoves(battle, battleTracker.p1Active)
updateTeamRevealedMoves(battle, battleTracker.p2Active)
}
private fun updateTeamRevealedMoves(battle: PokemonBattle, team: TeamTracker) {
val active = team.getAllActive().ifEmpty { listOf(team.activePokemon) }
for (tracked in active) {
val pokemon = tracked.pokemon ?: continue
val majorMessage = battle.majorBattleActions[pokemon.uuid]
val minorMessage = battle.minorBattleActions[pokemon.uuid]
val candidates = listOfNotNull(majorMessage, minorMessage)
for (message in candidates) {
val id = message.id.lowercase()
if (id != "move" && id != "-singlemove" && id != "singlemove") continue
val moveId = message.effectAt(1)?.id?.lowercase() ?: continue
tracked.revealedMoves.add(moveId)
}
}
}
private fun logMoveDecision(
reason: String,
move: InBattleMove?,
activeBattlePokemon: ActiveBattlePokemon
) {
if (!aiDebugEnabled || move == null) return
val eval = lastMoveEvaluation
val self = activeBattlePokemon.battlePokemon?.effectedPokemon?.species?.name ?: "unknown"
val opp = battleTracker.p1Active.activePokemon.species ?: "unknown"
val plan = currentGamePlan?.winCondition?.name ?: "unknown"
if (eval == null) {
debugLog("Decision=$reason self=$self opp=$opp move=${move.id} plan=$plan")
return
}
debugLog(
"Decision=$reason self=$self opp=$opp move=${move.id} plan=$plan " +
"score=${"%.2f".format(eval.totalScore)} " +
"expectedDamage=${"%.1f".format(eval.expectedDamage)} " +
"strategic=${"%.1f".format(eval.strategicValue)} " +
"risk=${"%.2f".format(eval.riskFactor)}"
)
}
private fun logMoveRanking(evaluations: List<MoveEvaluator.MoveEvaluation>) {
if (!aiDebugEnabled || evaluations.isEmpty()) return
val plan = currentGamePlan?.winCondition?.name ?: "unknown"
val situation = battleState?.let { categorizeSituation(it).name } ?: "unknown"
val top = evaluations.sortedByDescending { it.totalScore }.take(DEBUG_TOP_MOVES)
val state = battleState
val planData = currentGamePlan
val attacker = battleTracker.p2Active.activePokemon
val defender = battleTracker.p1Active.activePokemon
val details = top.joinToString(", ") { eval ->
val debug = if (state != null && planData != null) {
moveEvaluator.buildDebugDetails(eval.move, attacker, defender, state, planData)
} else {
null
}
val flags = if (debug != null) {
listOf(
"stab=${debug.hasStab}",
"eff=${"%.2f".format(debug.effectiveness)}",
"acc=${"%.2f".format(debug.accuracy)}",
"prio=${debug.priority}",
"status=${debug.isStatusMove}",
"setup=${debug.isSetup}",
"hazardSet=${debug.setsHazards}",
"hazardClear=${debug.removesHazards}",
"weather=${debug.setsWeather}",
"recovery=${debug.isRecovery}",
"pivot=${debug.isPivot}",
"risky=${debug.isRisky}"
).joinToString(" ")
} else {
"n/a"
}
"${eval.move.id}:" +
"score=${"%.2f".format(eval.totalScore)} " +
"raw=${"%.1f".format(eval.rawDamage)} " +
"dmg=${"%.1f".format(eval.expectedDamage)} " +
"strat=${"%.1f".format(eval.strategicValue)} " +
"align=${"%.1f".format(eval.gamePlanAlignment)} " +
"turn=${"%.1f".format(eval.turnAdvantage)} " +
"risk=${"%.2f".format(eval.riskFactor)} " +
flags
}
debugLog("MoveRank plan=$plan situation=$situation top=[$details]")
}
private fun logSwitchDecision(
reason: String,
availableSwitches: List<BattlePokemon>,
chosen: BattlePokemon?
) {
if (!aiDebugEnabled) return
val state = battleState
val plan = currentGamePlan
val opponent = battleTracker.p1Active.activePokemon
val ranked = if (state != null && plan != null) {
availableSwitches.map { candidate ->
val score = switchDecisionMaker.evaluateSwitchOption(
candidate = candidate.effectedPokemon,
opponent = opponent,
battleState = state,
gamePlan = plan
)
candidate to score
}.sortedByDescending { it.second }
.take(3)
.joinToString(", ") { (candidate, score) ->
"${candidate.effectedPokemon.species.name}:${"%.1f".format(score)}"
}
} else {
"n/a"
}
val chosenName = chosen?.effectedPokemon?.species?.name ?: "none"
debugLog("Decision=$reason chosen=$chosenName options=[$ranked]")
}
private fun debugLog(message: String) {
if (aiDebugEnabled) {
Cobblemon.LOGGER.info("[CompetitiveBattleAI] $message")
}
}
private fun isAiDebugEnabled(): Boolean {
return System.getProperty("cobblemon.ai.debug", "false").toBooleanStrictOrNull() ?: false
}
}
@@ -0,0 +1,656 @@
package com.cobblemon.mod.common.battles.ai
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.api.battles.interpreter.BattleContext
import com.cobblemon.mod.common.api.battles.model.PokemonBattle
import com.cobblemon.mod.common.api.battles.model.actor.ActorType
import com.cobblemon.mod.common.api.battles.model.ai.BattleAI
import com.cobblemon.mod.common.battles.*
import com.cobblemon.mod.common.battles.ai.competitive.*
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
import com.cobblemon.mod.common.net.messages.client.battle.BattleHealthChangePacket
import java.util.UUID
import kotlin.random.Random
class NewCompetitiveBattleAI(private val skill: Int) : BattleAI {
companion object {
private const val DEBUG_TOP_MOVES = 4
}
private val skillLevel = skill.coerceIn(0, 5)
private val aiDebugEnabled = isAiDebugEnabled()
private val battleTracker = NewEnhancedActiveTracker()
private val opponentPredictor = NewOpponentPredictor()
private val strategyAnalyzer = NewStrategyAnalyzer()
private lateinit var damageCalculator: NewDamageCalculator
private lateinit var moveEvaluator: NewMoveEvaluator
private lateinit var switchDecisionMaker: NewSwitchDecisionMaker
private lateinit var doublesDecisionMaker: NewDoublesDecisionMaker
private var currentBattle: PokemonBattle? = null
private var currentGamePlan: GamePlan? = null
private var battleState: BattleState? = null
private var lastMoveEvaluation: NewMoveEvaluator.MoveEvaluation? = null
private var currentAiSide: BattleSide? = null
private var currentOpponentSide: BattleSide? = null
private var isDoublesMode: Boolean = false
private var currentSlot: Int = 0
private var currentTurn: Int = -1
private val turnDecisions: MutableMap<Int, NewDoublesDecisionMaker.MoveTargetPair> = mutableMapOf()
private var firstSlotDecided: Boolean = false
private val lastVoluntarySwitchTurnByActor: MutableMap<UUID, Int> = mutableMapOf()
private val lastVoluntarySwitchFromByActor: MutableMap<UUID, String> = mutableMapOf()
private val lastVoluntarySwitchToByActor: MutableMap<UUID, String> = mutableMapOf()
override fun choose(
activeBattlePokemon: ActiveBattlePokemon,
battle: PokemonBattle,
aiSide: BattleSide,
moveset: ShowdownMoveset?,
forceSwitch: Boolean
): ShowdownActionResponse {
try {
currentAiSide = aiSide
currentOpponentSide = aiSide.getOppositeSide()
initializeComponents(battle)
updateBattleState(activeBattlePokemon, battle, aiSide)
if (currentGamePlan == null) {
val npcTeam = aiSide.actors.first().pokemonList.map { it.effectedPokemon }
currentGamePlan = strategyAnalyzer.analyzeTeamComposition(npcTeam)
}
if (battle.turn != currentTurn) {
currentTurn = battle.turn
turnDecisions.clear()
firstSlotDecided = false
}
logDecisionContext(activeBattlePokemon, forceSwitch)
if (forceSwitch || activeBattlePokemon.isGone()) {
return handleForcedSwitch(activeBattlePokemon)
}
if (!passesSkillCheck()) {
debugLog("Skill check failed; selecting random move.")
return makeRandomMove(moveset, activeBattlePokemon)
}
updateOpponentModel()
if (isDoublesMode) {
return chooseForDoubles(activeBattlePokemon, moveset)
}
val switchGateOpen = shouldAttemptSwitch()
if (switchGateOpen) {
val shouldVoluntarySwitch = shouldSwitch(activeBattlePokemon)
debugLog("Switch Gate: open | evaluator=$shouldVoluntarySwitch | ${switchDecisionMaker.latestSwitchRationale()}")
if (shouldVoluntarySwitch) {
val diagnostics = switchDecisionMaker.latestDiagnosticsSnapshot()
val actorId = activeBattlePokemon.actor.uuid
val currentName = activeBattlePokemon.battlePokemon?.effectedPokemon?.species?.name ?: "unknown"
val lastSwitchTurn = lastVoluntarySwitchTurnByActor[actorId] ?: Int.MIN_VALUE
val switchedLastTurn = battle.turn - lastSwitchTurn <= 1
val pingPongCandidate =
lastVoluntarySwitchToByActor[actorId] == currentName
if (switchedLastTurn && !diagnostics.severeDisadvantage) {
debugLog("Switch Guard: blocked (switched last turn and matchup is not severe).")
} else if (pingPongCandidate && !diagnostics.severeDisadvantage) {
debugLog("Switch Guard: blocked (prevents immediate switch loop).")
} else {
val switchTarget = findBestSwitch(activeBattlePokemon)
if (switchTarget != null) {
switchTarget.willBeSwitchedIn = true
logSwitchDecision("voluntary_switch", availableSwitches = getAvailableSwitches(activeBattlePokemon), chosen = switchTarget)
debugLog("Chosen Action: SWITCH -> ${switchTarget.effectedPokemon.species.name}")
lastVoluntarySwitchTurnByActor[actorId] = battle.turn
lastVoluntarySwitchFromByActor[actorId] = currentName
lastVoluntarySwitchToByActor[actorId] = switchTarget.effectedPokemon.species.name
return SwitchActionResponse(switchTarget.uuid)
}
debugLog("Switch Gate: evaluator requested switch, but no legal target found. Staying in.")
}
} else {
debugLog("Switch Gate: staying in; move evaluation selected instead.")
}
} else {
debugLog("Switch Gate: closed by tempo/skill gate; evaluating moves.")
}
val bestMove = chooseBestMove(moveset, activeBattlePokemon)
logMoveDecision("move_select", bestMove, activeBattlePokemon)
return executeMove(bestMove, activeBattlePokemon)
} catch (e: Exception) {
e.printStackTrace()
return PassActionResponse
}
}
private fun chooseForDoubles(
activeBattlePokemon: ActiveBattlePokemon,
moveset: ShowdownMoveset?
): ShowdownActionResponse {
val state = battleState ?: return PassActionResponse
val plan = currentGamePlan ?: return PassActionResponse
val myPokemon = battleTracker.p2Active.getActiveAt(currentSlot) ?: return PassActionResponse
val partner = battleTracker.p2Active.getActiveAt(1 - currentSlot)
val opponents = battleTracker.p1Active.getAllActive()
val decision = doublesDecisionMaker.findBestMoveAndTarget(
moveset = moveset,
activeBattlePokemon = activeBattlePokemon,
myPokemon = myPokemon,
opponents = opponents,
partner = partner,
battleState = state,
gamePlan = plan
) ?: return makeRandomMove(moveset, activeBattlePokemon)
turnDecisions[currentSlot] = decision
firstSlotDecided = true
debugLog(
"Doubles Decision: move=${decision.move.id} target=${decision.targetPNX ?: "auto"} " +
"score=${"%.2f".format(decision.evaluation.totalScore)}"
)
return if (decision.targetPNX != null) {
MoveActionResponse(decision.move.id, decision.targetPNX)
} else {
MoveActionResponse(decision.move.id)
}
}
private fun initializeComponents(battle: PokemonBattle) {
if (currentBattle != battle) {
currentBattle = battle
isDoublesMode = battle.format.battleType.pokemonPerSide > 1
damageCalculator = NewDamageCalculator(battle)
moveEvaluator = NewMoveEvaluator(damageCalculator, opponentPredictor, isDoublesMode)
switchDecisionMaker = NewSwitchDecisionMaker(damageCalculator, opponentPredictor, strategyAnalyzer)
doublesDecisionMaker = NewDoublesDecisionMaker(moveEvaluator, damageCalculator)
}
}
private fun updateBattleState(activeBattlePokemon: ActiveBattlePokemon, battle: PokemonBattle, aiSide: BattleSide) {
val pnx = activeBattlePokemon.getPNX()
currentSlot = if (pnx.length >= 3) (pnx[2] - 'a').coerceAtLeast(0) else 0
val opponentSide = aiSide.getOppositeSide()
if (isDoublesMode) {
opponentSide.activePokemon.forEachIndexed { index, active ->
active.battlePokemon?.let { battleTracker.updatePokemonSlot(battleTracker.p1Active, index, it) }
}
aiSide.activePokemon.forEachIndexed { index, active ->
active.battlePokemon?.let { battleTracker.updatePokemonSlot(battleTracker.p2Active, index, it) }
}
battleTracker.p1Active.activePokemon =
battleTracker.p1Active.getActiveAt(currentSlot) ?: battleTracker.p1Active.activePokemon
battleTracker.p2Active.activePokemon =
battleTracker.p2Active.getActiveAt(currentSlot) ?: battleTracker.p2Active.activePokemon
} else {
opponentSide.activePokemon.firstOrNull()?.battlePokemon?.let { playerPokemon ->
battleTracker.updatePokemon(battleTracker.p1Active.activePokemon, playerPokemon)
battleTracker.updateParty(battleTracker.p1Active, battleTracker.p1Active.activePokemon)
}
activeBattlePokemon.battlePokemon?.let { aiPokemon ->
battleTracker.updatePokemon(battleTracker.p2Active.activePokemon, aiPokemon)
battleTracker.updateParty(battleTracker.p2Active, battleTracker.p2Active.activePokemon)
}
}
updateRevealedMoves(battle)
battleState = createBattleState(battle, aiSide)
}
private fun createBattleState(battle: PokemonBattle, aiSide: BattleSide): BattleState? {
val opponentSide = aiSide.getOppositeSide()
val playerActor = opponentSide.actors.firstOrNull() ?: return null
val aiActor = aiSide.actors.firstOrNull() ?: return null
val playerActiveTracker = if (isDoublesMode) {
battleTracker.p1Active.getActiveAt(currentSlot) ?: battleTracker.p1Active.activePokemon
} else {
battleTracker.p1Active.activePokemon
}
val npcActiveTracker = if (isDoublesMode) {
battleTracker.p2Active.getActiveAt(currentSlot) ?: battleTracker.p2Active.activePokemon
} else {
battleTracker.p2Active.activePokemon
}
val playerActive = playerActiveTracker.pokemon ?: return null
val npcActive = npcActiveTracker.pokemon ?: return null
val playerActiveSlots = battleTracker.p1Active.getAllActive().mapNotNull { it.pokemon }.ifEmpty { listOf(playerActive) }
val npcActiveSlots = battleTracker.p2Active.getAllActive().mapNotNull { it.pokemon }.ifEmpty { listOf(npcActive) }
val partnerSlot = if (isDoublesMode) 1 - currentSlot else null
return BattleState(
turn = battle.turn,
playerTeam = playerActor.pokemonList.map { it.effectedPokemon },
npcTeam = aiActor.pokemonList.map { it.effectedPokemon },
playerActive = playerActive,
npcActive = npcActive,
weather = getWeather(battle),
terrain = getTerrain(battle),
playerHazards = getHazards(opponentSide),
npcHazards = getHazards(aiSide),
playerBoosts = battleTracker.p1Active.activePokemon.boosts,
npcBoosts = battleTracker.p2Active.activePokemon.boosts,
battleContext = battle.contextManager,
isDoubles = isDoublesMode,
playerActiveSlots = playerActiveSlots,
npcActiveSlots = npcActiveSlots,
mySlotIndex = currentSlot,
partnerSlotIndex = partnerSlot
)
}
private fun handleForcedSwitch(activeBattlePokemon: ActiveBattlePokemon): ShowdownActionResponse {
val availableSwitches = getAvailableSwitches(activeBattlePokemon)
if (availableSwitches.isEmpty()) {
debugLog("Forced Switch: no legal switches available; forfeiting.")
return ForfeitActionResponse()
}
val state = battleState
val plan = currentGamePlan
val bestSwitch = if (state != null && plan != null) {
switchDecisionMaker.findBestSwitch(
availableSwitches = availableSwitches,
opponentPokemon = battleTracker.p1Active.activePokemon,
battleState = state,
gamePlan = plan
)
} else {
null
}
val switchTarget = bestSwitch ?: availableSwitches.first()
switchTarget.willBeSwitchedIn = true
logSwitchDecision("forced_switch", availableSwitches, switchTarget)
debugLog("Chosen Action: FORCED SWITCH -> ${switchTarget.effectedPokemon.species.name}")
return SwitchActionResponse(switchTarget.uuid)
}
private fun shouldSwitch(activeBattlePokemon: ActiveBattlePokemon): Boolean {
val availableSwitches = getAvailableSwitches(activeBattlePokemon)
if (availableSwitches.isEmpty()) return false
val state = battleState ?: return false
val plan = currentGamePlan ?: return false
return switchDecisionMaker.shouldVoluntarilySwitch(
myPokemon = battleTracker.p2Active.activePokemon,
opponentPokemon = battleTracker.p1Active.activePokemon,
battleState = state,
gamePlan = plan,
availableSwitches = availableSwitches
)
}
private fun findBestSwitch(activeBattlePokemon: ActiveBattlePokemon): BattlePokemon? {
val availableSwitches = getAvailableSwitches(activeBattlePokemon)
val state = battleState ?: return null
val plan = currentGamePlan ?: return null
return switchDecisionMaker.findBestSwitch(
availableSwitches = availableSwitches,
opponentPokemon = battleTracker.p1Active.activePokemon,
battleState = state,
gamePlan = plan
)
}
private fun chooseBestMove(
moveset: ShowdownMoveset?,
activeBattlePokemon: ActiveBattlePokemon
): InBattleMove? {
if (moveset == null) return null
val usableMoves = moveset.moves.filter { it.canBeUsed() }
if (usableMoves.isEmpty()) return null
val state = battleState ?: return null
val plan = currentGamePlan ?: return null
val evaluations = usableMoves.map { move ->
moveEvaluator.evaluateMove(
move = move,
attacker = battleTracker.p2Active.activePokemon,
defender = battleTracker.p1Active.activePokemon,
battleState = state,
gamePlan = plan
)
}
val bestEvaluation = evaluations.maxByOrNull { it.totalScore }
logMoveRanking(evaluations)
lastMoveEvaluation = bestEvaluation
return bestEvaluation?.move
}
private fun executeMove(move: InBattleMove?, activeBattlePokemon: ActiveBattlePokemon): ShowdownActionResponse {
if (move == null) return makeRandomMove(null, activeBattlePokemon)
val target = if (move.mustBeUsed()) null else move.target.targetList(activeBattlePokemon)
return if (target == null) {
debugLog("Chosen Action: MOVE ${move.id} (no target selection needed)")
MoveActionResponse(move.id)
} else {
val chosenTarget = target.filter { !it.isAllied(activeBattlePokemon) }.randomOrNull() ?: target.random()
debugLog("Chosen Action: MOVE ${move.id} -> target ${(chosenTarget as ActiveBattlePokemon).getPNX()}")
MoveActionResponse(move.id, (chosenTarget as ActiveBattlePokemon).getPNX())
}
}
private fun makeRandomMove(moveset: ShowdownMoveset?, activeBattlePokemon: ActiveBattlePokemon): ShowdownActionResponse {
if (moveset == null) {
debugLog("Fallback Action: PASS (no moveset available)")
return PassActionResponse
}
val usableMoves = moveset.moves.filter { it.canBeUsed() }
val move = usableMoves.randomOrNull() ?: run {
debugLog("Fallback Action: PASS (no usable moves)")
return PassActionResponse
}
debugLog("Fallback Action: random move '${move.id}'")
val target = if (move.mustBeUsed()) null else move.target.targetList(activeBattlePokemon)
return if (target == null) {
MoveActionResponse(move.id)
} else {
val chosenTarget = target.filter { !it.isAllied(activeBattlePokemon) }.randomOrNull() ?: target.random()
MoveActionResponse(move.id, (chosenTarget as ActiveBattlePokemon).getPNX())
}
}
private fun updateOpponentModel() {
val situation = categorizeSituation(battleState ?: return)
val opponentActives = if (isDoublesMode) battleTracker.p1Active.getAllActive() else listOf(battleTracker.p1Active.activePokemon)
for (opponentActive in opponentActives) {
for (move in opponentActive.revealedMoves) {
opponentPredictor.updateMoveHistory(
pokemon = opponentActive.species ?: "unknown",
move = move,
situation = situation.name.lowercase()
)
}
}
}
override fun onHealthChange(packet: BattleHealthChangePacket) {
try {
val battle = currentBattle ?: return
val activePokemon = battle.activePokemon.find { it.getPNX() == packet.pnx } ?: return
val newHealth = packet.newHealth.toInt()
val isOpponentPokemon = currentOpponentSide?.actors?.contains(activePokemon.actor) == true
val teamTracker = if (isOpponentPokemon) battleTracker.p1Active else battleTracker.p2Active
val tracker = battleTracker.getTrackedPokemonByPNX(packet.pnx, teamTracker) ?: teamTracker.activePokemon
val oldHealth = tracker.currentHp
val hpChange = newHealth - oldHealth
tracker.previousHp = oldHealth
tracker.currentHp = newHealth
tracker.lastHpChange = hpChange
tracker.currentHpPercent = if (tracker.maxHp > 0) newHealth.toDouble() / tracker.maxHp else 0.0
updateMomentum(hpChange, isOpponentPokemon)
detectCriticalThresholds(tracker, oldHealth, newHealth, isOpponentPokemon)
} catch (_: Exception) {
}
}
private fun updateMomentum(hpChange: Int, isOpponentPokemon: Boolean) {
val momentumChange = when {
hpChange > 0 -> -5.0
hpChange < 0 -> kotlin.math.abs(hpChange) / 10.0
else -> 0.0
}
if (isOpponentPokemon) {
battleTracker.p2Active.momentum += momentumChange
battleTracker.p1Active.momentum -= momentumChange
} else {
battleTracker.p2Active.momentum -= momentumChange
battleTracker.p1Active.momentum += momentumChange
}
battleTracker.p1Active.momentum = battleTracker.p1Active.momentum.coerceIn(-100.0, 100.0)
battleTracker.p2Active.momentum = battleTracker.p2Active.momentum.coerceIn(-100.0, 100.0)
}
private fun detectCriticalThresholds(
tracker: TrackedPokemon,
oldHealth: Int,
newHealth: Int,
isOpponentPokemon: Boolean
) {
if (newHealth <= 0 && oldHealth > 0) {
if (isOpponentPokemon) {
battleTracker.p2Active.momentum += 20.0
} else {
battleTracker.p1Active.momentum += 20.0
}
}
}
private fun categorizeSituation(battleState: BattleState): BattleSituation {
val myHP = battleState.npcActive.currentHealth.toDouble() / battleState.npcActive.maxHealth
val oppHP = battleState.playerActive.currentHealth.toDouble() / battleState.playerActive.maxHealth
return when {
myHP < 0.25 -> BattleSituation.DESPERATE
oppHP < 0.25 -> BattleSituation.WINNING
myHP > 0.8 && oppHP > 0.8 -> BattleSituation.EARLY_GAME
battleState.npcTeam.count { it.currentHealth > 0 } <= 2 -> BattleSituation.ENDGAME
battleState.playerBoosts.values.any { it >= 2 } -> BattleSituation.OPPONENT_SETUP
battleState.npcBoosts.values.any { it >= 2 } -> BattleSituation.MY_SETUP
battleState.weather != null -> BattleSituation.WEATHER_CONTROL
else -> BattleSituation.NEUTRAL
}
}
private fun getAvailableSwitches(activeBattlePokemon: ActiveBattlePokemon): List<BattlePokemon> {
val currentUuid = activeBattlePokemon.battlePokemon?.uuid
return activeBattlePokemon.actor.pokemonList.filter {
it.health > 0 &&
it.uuid != currentUuid &&
try {
it.canBeSentOut()
} catch (_: Exception) {
true
}
}
}
private fun passesSkillCheck(): Boolean {
if (skillLevel == 5) return true
if (skillLevel == 0) return false
val baseChance = skillLevel * 20
val turnBonus = if ((battleState?.turn ?: 0) > 10) 10 else 0
return Random.nextInt(100) < (baseChance + turnBonus)
}
private fun shouldAttemptSwitch(): Boolean {
return when (skillLevel) {
in 0..2 -> false
3 -> Random.nextDouble() < 0.25
4 -> Random.nextDouble() < 0.70
5 -> true
else -> false
}
}
private fun getWeather(battle: PokemonBattle): String? {
val weather = battle.contextManager.get(BattleContext.Type.WEATHER)?.firstOrNull()?.id
return NewAiBattleUtils.normalizeWeatherId(weather)
}
private fun getTerrain(battle: PokemonBattle): String? {
return battle.contextManager.get(BattleContext.Type.TERRAIN)?.firstOrNull()?.id
}
private fun getHazards(side: BattleSide): List<String> {
return side.contextManager.get(BattleContext.Type.HAZARD)?.map { it.id } ?: emptyList()
}
private fun updateRevealedMoves(battle: PokemonBattle) {
updateTeamRevealedMoves(battle, battleTracker.p1Active)
updateTeamRevealedMoves(battle, battleTracker.p2Active)
}
private fun updateTeamRevealedMoves(battle: PokemonBattle, team: TeamTracker) {
val active = team.getAllActive().ifEmpty { listOf(team.activePokemon) }
for (tracked in active) {
val pokemon = tracked.pokemon ?: continue
val majorMessage = battle.majorBattleActions[pokemon.uuid]
val minorMessage = battle.minorBattleActions[pokemon.uuid]
val candidates = listOfNotNull(majorMessage, minorMessage)
for (message in candidates) {
val id = message.id.lowercase()
if (id != "move" && id != "-singlemove" && id != "singlemove") continue
val moveId = message.effectAt(1)?.id?.lowercase() ?: continue
tracked.revealedMoves.add(moveId)
}
}
}
private fun logMoveDecision(
reason: String,
move: InBattleMove?,
activeBattlePokemon: ActiveBattlePokemon
) {
if (!shouldLogDecision() || move == null) return
val eval = lastMoveEvaluation
val self = activeBattlePokemon.battlePokemon?.effectedPokemon?.species?.name ?: "unknown"
val opp = battleTracker.p1Active.activePokemon.species ?: "unknown"
val plan = currentGamePlan?.winCondition?.name ?: "unknown"
if (eval == null) {
debugLog("Move Decision: reason=$reason | self=$self vs $opp | move=${move.id} | plan=$plan")
return
}
debugLog(
"Move Decision: ${move.id} selected | score=${"%.2f".format(eval.totalScore)} " +
"| expectedDamage=${"%.1f".format(eval.expectedDamage)} | strategic=${"%.1f".format(eval.strategicValue)} " +
"| risk=${"%.2f".format(eval.riskFactor)} | context=$self vs $opp | plan=$plan"
)
}
private fun logMoveRanking(evaluations: List<NewMoveEvaluator.MoveEvaluation>) {
if (!shouldLogDecision() || evaluations.isEmpty()) return
val plan = currentGamePlan?.winCondition?.name ?: "unknown"
val situation = battleState?.let { categorizeSituation(it).name } ?: "unknown"
val top = evaluations.sortedByDescending { it.totalScore }.take(DEBUG_TOP_MOVES)
if (!aiDebugEnabled) {
val compact = top.joinToString(" | ") { eval ->
"${eval.move.id}=${"%.1f".format(eval.totalScore)}"
}
debugLog("Move Ranking: plan=$plan, situation=$situation -> $compact")
return
}
val state = battleState
val planData = currentGamePlan
val attacker = battleTracker.p2Active.activePokemon
val defender = battleTracker.p1Active.activePokemon
val details = top.joinToString(", ") { eval ->
val debug = if (state != null && planData != null) {
moveEvaluator.buildDebugDetails(eval.move, attacker, defender, state, planData)
} else {
null
}
val flags = if (debug != null) {
listOf(
"stab=${debug.hasStab}",
"eff=${"%.2f".format(debug.effectiveness)}",
"acc=${"%.2f".format(debug.accuracy)}",
"prio=${debug.priority}",
"status=${debug.isStatusMove}",
"setup=${debug.isSetup}",
"hazardSet=${debug.setsHazards}",
"hazardClear=${debug.removesHazards}",
"weather=${debug.setsWeather}",
"recovery=${debug.isRecovery}",
"pivot=${debug.isPivot}",
"risky=${debug.isRisky}"
).joinToString(" ")
} else {
"n/a"
}
"${eval.move.id}:" +
"score=${"%.2f".format(eval.totalScore)} " +
"raw=${"%.1f".format(eval.rawDamage)} " +
"dmg=${"%.1f".format(eval.expectedDamage)} " +
"strat=${"%.1f".format(eval.strategicValue)} " +
"align=${"%.1f".format(eval.gamePlanAlignment)} " +
"turn=${"%.1f".format(eval.turnAdvantage)} " +
"risk=${"%.2f".format(eval.riskFactor)} " +
flags
}
debugLog("Move Ranking (detailed): plan=$plan situation=$situation top=[$details]")
}
private fun logSwitchDecision(
reason: String,
availableSwitches: List<BattlePokemon>,
chosen: BattlePokemon?
) {
if (!shouldLogDecision()) return
val state = battleState
val plan = currentGamePlan
val opponent = battleTracker.p1Active.activePokemon
val ranked = if (state != null && plan != null) {
availableSwitches.map { candidate ->
val score = switchDecisionMaker.evaluateSwitchOption(
candidate = candidate.effectedPokemon,
opponent = opponent,
battleState = state,
gamePlan = plan
)
candidate to score
}.sortedByDescending { it.second }
.take(3)
.joinToString(", ") { (candidate, score) ->
"${candidate.effectedPokemon.species.name}:${"%.1f".format(score)}"
}
} else {
"n/a"
}
val chosenName = chosen?.effectedPokemon?.species?.name ?: "none"
debugLog("Switch Decision: reason=$reason | chosen=$chosenName | options=[$ranked]")
}
private fun debugLog(message: String) {
if (!shouldLogDecision()) return
val battleIdShort = currentBattle?.battleId?.toString()?.take(8) ?: "unknown"
val turn = currentBattle?.turn ?: -1
Cobblemon.LOGGER.info("[NewCompetitiveBattleAI battle=$battleIdShort turn=$turn] $message")
}
private fun isAiDebugEnabled(): Boolean {
return System.getProperty("cobblemon.ai.debug", "false").toBooleanStrictOrNull() ?: false
}
private fun shouldLogDecision(): Boolean {
val battle = currentBattle
val isNpcVsNpc = battle?.actors?.all { it.type == ActorType.NPC } == true
return aiDebugEnabled || isNpcVsNpc
}
private fun logDecisionContext(activeBattlePokemon: ActiveBattlePokemon, forceSwitch: Boolean) {
if (!shouldLogDecision()) return
val self = activeBattlePokemon.battlePokemon?.effectedPokemon?.species?.name ?: "unknown"
val opp = battleTracker.p1Active.activePokemon.species ?: "unknown"
val selfHp = formatPct(battleTracker.p2Active.activePokemon.currentHpPercent)
val oppHp = formatPct(battleTracker.p1Active.activePokemon.currentHpPercent)
val plan = currentGamePlan?.winCondition?.name ?: "unknown"
val situation = battleState?.let { categorizeSituation(it).name } ?: "unknown"
val gamePhase = battleState?.gamePhase?.name ?: "unknown"
debugLog(
"Context: $self ($selfHp) vs $opp ($oppHp) | plan=$plan | situation=$situation | phase=$gamePhase " +
"| forceSwitch=$forceSwitch | doubles=$isDoublesMode | skill=$skillLevel"
)
}
private fun formatPct(value: Double): String {
val pct = (value.coerceIn(0.0, 1.0) * 100).toInt()
return "$pct%"
}
}
File diff suppressed because it is too large Load Diff
@@ -23,6 +23,7 @@ import com.cobblemon.mod.common.api.types.ElementalTypes
import com.cobblemon.mod.common.battles.*
import com.cobblemon.mod.common.battles.ai.strongBattleAI.AIUtility
import com.cobblemon.mod.common.battles.ai.strongBattleAI.ActiveTracker
import com.cobblemon.mod.common.battles.ai.strongBattleAI.BattleAITags
import com.cobblemon.mod.common.battles.ai.strongBattleAI.TrackerPokemon
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
import com.cobblemon.mod.common.pokemon.status.PersistentStatus
@@ -31,7 +32,6 @@ import kotlin.collections.associateWith
import kotlin.collections.partition
import kotlin.math.absoluteValue
/**
* AI that tries to choose the best move for the given situations. Based off of the Pokemon Trainer Tournament Simulator Github
* https://github.com/cRz-Shadows/Pokemon_Trainer_Tournament_Simulator/blob/main/pokemon-showdown/sim/examples/Simulation-test-1.ts#L330
@@ -49,7 +49,7 @@ class StrongBattleAI(skill: Int) : BattleAI {
private val hpWeightConsideration = 0.25 // how much HP difference is a consideration for switchins
private val hpFractionCoefficient = 0.4 // how much HP differences should be taken into account for switch ins
private val boostWeightCoefficient = 1 // the amount of boosts considered a baseline to be removed
private val switchOutMatchupThreshold = 0 // todo change this to get it feeling just right (-7 never switches)
private val switchOutMatchupThreshold = -2 // todo change this to get it feeling just right (-7 never switches)
private val selfKoMoveMatchupThreshold = 0.3
private val trickRoomThreshold = 85
private val recoveryMoveThreshold = 0.50
@@ -175,6 +175,10 @@ class StrongBattleAI(skill: Int) : BattleAI {
(opponent.pokemon?.status?.status?.showdownName ?: opponent.currentStatus) == Statuses.BURN.showdownName && moveData.damageCategory == DamageCategories.PHYSICAL -> 0.5
else -> 1.0
}
val abilityMoveTagMultiplier = BattleAITags.abilityMoveTagDamageMultiplier(
attacker.currentAbility?.name ?: attacker.pokemon?.ability?.name,
moveData.name
)
val hitsExpected = expectedHits(moveData)
var damage = (((((2 * pokemonLevel) / 5 ) + 2) * movePower * statRatio) / 50 + 2)
@@ -182,6 +186,7 @@ class StrongBattleAI(skill: Int) : BattleAI {
damage *= STAB
damage *= damageTypeMultiplier
damage *= burn
damage *= abilityMoveTagMultiplier
damage *= hitsExpected
return damage
@@ -219,19 +224,14 @@ class StrongBattleAI(skill: Int) : BattleAI {
.filter { it.second.canBeSentOut() }
if (forceSwitch || activeBattlePokemon.isGone()) {
if (battle.turn == 1) {
val switchTo = activeBattlePokemon.actor.pokemonList.filter { it.canBeSentOut() }.randomOrNull()
?: return DefaultActionResponse()
switchTo.willBeSwitchedIn = true
return SwitchActionResponse(switchTo.uuid)
}
else {
val bestEstimation = availableSwitches.maxByOrNull { estimateMatchup(activeBattlePokemon, aiSide, battle, it.first) }
?: return PassActionResponse
// When forced to switch, pick the Pokemon with the best matchup estimation
val bestSwitchScore = availableSwitches.maxOfOrNull { estimateMatchup(activeBattlePokemon, aiSide, battle, it.first) }
?: return PassActionResponse
val bestSwitch = availableSwitches.firstOrNull { estimateMatchup(activeBattlePokemon, aiSide, battle, it.first) == bestSwitchScore }
?: return PassActionResponse
bestEstimation.second.willBeSwitchedIn = true
return SwitchActionResponse(bestEstimation.second.uuid)
}
bestSwitch.second.willBeSwitchedIn = true
return SwitchActionResponse(bestSwitch.second.uuid)
}
if (moveset == null) {
return PassActionResponse
@@ -259,9 +259,9 @@ class StrongBattleAI(skill: Int) : BattleAI {
if (!checkSkillLevel()){
val move = availableMoves
.filter { it.first.target.targetList(activeBattlePokemon)?.isEmpty() != true }
.randomOrNull()
?: return MoveActionResponse("struggle")
.filter { it.first.target.targetList(activeBattlePokemon)?.isEmpty() != true }
.randomOrNull()
?: return MoveActionResponse("struggle")
return chooseMove(move.first, activeBattlePokemon)
}
@@ -270,7 +270,6 @@ class StrongBattleAI(skill: Int) : BattleAI {
if (checkSwitchOutSkill() && shouldSwitchOut(aiSide, battle, activeBattlePokemon, moveset)) {
considerSwitching(activeBattlePokemon, activeTrackerPokemon, opponents, availableMoves, availableSwitches, battle, aiSide)
}
activeTrackerPokemon.firstTurn = false
// If HP is below 30% and not switching out, always use the most damaging move
if (activeTrackerPokemon.currentHpPercent < 0.3 && !shouldSwitchOut(aiSide, battle, activeBattlePokemon, moveset)) {
@@ -296,8 +295,6 @@ class StrongBattleAI(skill: Int) : BattleAI {
return chooseMove(fakeOut.first, activeBattlePokemon, targets.firstOrNull { validTarget != null && validTarget.id == it.battlePokemon!!.uuid})
}
activeTrackerPokemon.firstTurn = false
// Explosion/Self destruct
availableMoves.firstOrNull {
@@ -315,7 +312,7 @@ class StrongBattleAI(skill: Int) : BattleAI {
// Deal with non-weather related field changing effects
for (move in availableMoves) {
// Tailwind
if (move.first.id == "tailwind" && move.first.id != activeTracker.alliedSide.tailwindCondition &&
availableSwitches.size > 2) {
@@ -324,21 +321,21 @@ class StrongBattleAI(skill: Int) : BattleAI {
// Trick room
if (move.first.id == "trickroom" && move.first.id != activeTracker.currentRoom
&& availableSwitches.count { statEstimationActive(it.first, Stats.SPEED) <= trickRoomThreshold } >= 2) {
&& availableSwitches.count { statEstimationActive(it.first, Stats.SPEED) <= trickRoomThreshold } >= 2) {
return chooseMove(move.first, activeBattlePokemon)
}
// todo find a way to get list of active screens
// Aurora veil
if (move.first.id == "auroraveil" && move.first.id != activeTracker.alliedSide.screenCondition
&& activeTracker.currentWeather in listOf("hail", "snow")) {
&& activeTracker.currentWeather in listOf("hail", "snow")) {
return chooseMove(move.first, activeBattlePokemon)
}
// todo find a way to get list of active screens
// Light Screen
if (move.first.id == "lightscreen" && move.first.id != activeTracker.alliedSide.screenCondition
&& opponents.any { (it.species?.baseStats?.get(Stats.SPECIAL_ATTACK) ?: 0) > (it.species?.baseStats?.get(Stats.ATTACK) ?: 0) }
&& opponents.any { (it.species?.baseStats?.get(Stats.SPECIAL_ATTACK) ?: 0) > (it.species?.baseStats?.get(Stats.ATTACK) ?: 0) }
&& availableSwitches.size > 1) {
return chooseMove(move.first, activeBattlePokemon)
}
@@ -356,13 +353,13 @@ class StrongBattleAI(skill: Int) : BattleAI {
for (move in availableMoves) {
// Setup
if (nOppRemainingMons >= 3 && move.first.id in AIUtility.entryHazards
&& !activeTracker.opponentSide.sideHazards.contains(move.first.id)) {
&& !activeTracker.opponentSide.sideHazards.contains(move.first.id)) {
return chooseMove(move.first, activeBattlePokemon)
}
// Removal
if (nRemainingMons >= 2 && move.first.id in AIUtility.antiHazardsMoves
&& activeTracker.alliedSide.sideHazards.isNotEmpty()) {
&& activeTracker.alliedSide.sideHazards.isNotEmpty()) {
return chooseMove(move.first, activeBattlePokemon)
}
}
@@ -372,10 +369,10 @@ class StrongBattleAI(skill: Int) : BattleAI {
// Court Change
for (move in availableMoves) {
if (move.first.id == "courtchange"
&& (!AIUtility.entryHazards.none { it in activeTracker.alliedSide.sideHazards }
|| setOf("tailwind", "lightscreen", "reflect").any { it in activeTracker.opponentSide.sideHazards })
&& setOf("tailwind", "lightscreen", "reflect").none { it in activeTracker.opponentSide.sideHazards }
&& AIUtility.entryHazards.none { it in activeTracker.opponentSide.sideHazards }) {
&& (!AIUtility.entryHazards.none { it in activeTracker.alliedSide.sideHazards }
|| setOf("tailwind", "lightscreen", "reflect").any { it in activeTracker.opponentSide.sideHazards })
&& setOf("tailwind", "lightscreen", "reflect").none { it in activeTracker.opponentSide.sideHazards }
&& AIUtility.entryHazards.none { it in activeTracker.opponentSide.sideHazards }) {
return chooseMove(move.first, activeBattlePokemon)
}
}
@@ -383,7 +380,7 @@ class StrongBattleAI(skill: Int) : BattleAI {
// Strength Sap
for (move in availableMoves) {
if (move.first.id == "strengthsap" && activeTrackerPokemon.currentHpPercent < 0.5
&& activeTrackerPokemon.species!!.baseStats.getOrDefault(Stats.ATTACK, 0) > 80) {
&& activeTrackerPokemon.species!!.baseStats.getOrDefault(Stats.ATTACK, 0) > 80) {
return chooseMove(move.first, activeBattlePokemon)
}
}
@@ -391,10 +388,10 @@ class StrongBattleAI(skill: Int) : BattleAI {
// Belly Drum
for (move in availableMoves) {
if (move.first.id == "bellydrum"
&& (activeTrackerPokemon.currentHpPercent > 0.6
&& activeTrackerPokemon.pokemon!!.heldItem().item == CobblemonItems.SITRUS_BERRY
|| activeTrackerPokemon.currentHpPercent > 0.8)
&& activeTrackerPokemon.boosts.getOrDefault(Stats.ATTACK, 0) < 1) {
&& (activeTrackerPokemon.currentHpPercent > 0.6
&& activeTrackerPokemon.pokemon!!.heldItem().item == CobblemonItems.SITRUS_BERRY
|| activeTrackerPokemon.currentHpPercent > 0.8)
&& activeTrackerPokemon.boosts.getOrDefault(Stats.ATTACK, 0) < 1) {
return chooseMove(move.first, activeBattlePokemon)
}
}
@@ -404,8 +401,8 @@ class StrongBattleAI(skill: Int) : BattleAI {
for (move in availableMoves) {
AIUtility.weatherSetupMoves[move.first.id]?.let { requiredWeather ->
if (activeTracker.currentWeather != requiredWeather.lowercase() &&
!(activeTracker.currentWeather == "primordialsea" && requiredWeather == "raindance") &&
!(activeTracker.currentWeather == "desolateland" && requiredWeather == "sunnyday")) {
!(activeTracker.currentWeather == "primordialsea" && requiredWeather == "raindance") &&
!(activeTracker.currentWeather == "desolateland" && requiredWeather == "sunnyday")) {
return chooseMove(move.first, activeBattlePokemon)
}
}
@@ -431,8 +428,8 @@ class StrongBattleAI(skill: Int) : BattleAI {
// Stall out side conditions
if ((activeTracker.opponentSide.screenCondition != null || activeTracker.opponentSide.tailwindCondition != null) &&
(activeTracker.alliedSide.screenCondition == null || activeTracker.alliedSide.tailwindCondition == null) ||
opponents.any { it.currentStatus == null } &&
activeTrackerPokemon.protectCount == 0 && opponents.none { it.currentAbility?.name == "unseenfist"}) {
opponents.any { it.currentStatus == null } &&
activeTrackerPokemon.protectCount == 0 && opponents.none { it.currentAbility?.name == "unseenfist"}) {
activeTrackerPokemon.protectCount = 3
return chooseMove(move.first, activeBattlePokemon)
}
@@ -460,10 +457,10 @@ class StrongBattleAI(skill: Int) : BattleAI {
activeTrackerPokemon.firstTurn = false
val move = availableMoves
.filter { it.first.canBeUsed() }
.filter { it.first.mustBeUsed() || it.first.target.targetList(activeBattlePokemon)?.isEmpty() != true }
.randomOrNull()
?: return MoveActionResponse("struggle")
.filter { it.first.canBeUsed() }
.filter { it.first.mustBeUsed() || it.first.target.targetList(activeBattlePokemon)?.isEmpty() != true }
.randomOrNull()
?: return MoveActionResponse("struggle")
return chooseMove(move.first, activeBattlePokemon)
}
@@ -520,6 +517,10 @@ class StrongBattleAI(skill: Int) : BattleAI {
return false
val activeTrackerPokemon = activeTracker.alliedSide.activePokemon.first { it.id == activeBattlePokemon.battlePokemon!!.uuid }
// Don't switch out if we just switched in
if (activeTrackerPokemon.firstTurn)
return false
val actorTracker = activeTracker.alliedSide.actors.first { activeTrackerPokemon in it.activePokemon }
val availableSwitches = actorTracker.party.filter { it.currentHp!! > 0 }
val currentAbility = activeTrackerPokemon.pokemon!!.ability
@@ -532,7 +533,7 @@ class StrongBattleAI(skill: Int) : BattleAI {
// Only switch if a switch-in is significantly better than the current Pokémon
val currentScore = estimateMatchup(activeBattlePokemon, side, battle)
val bestSwitchScore = availableSwitches.maxOfOrNull { estimateMatchup(activeBattlePokemon, side, battle, it) } ?: currentScore
val improvementThreshold = currentScore.absoluteValue * 0.25 + 2
val improvementThreshold = currentScore.absoluteValue * 0.5 + 3
if (bestSwitchScore <= currentScore + improvementThreshold) {
return false
}
@@ -567,7 +568,7 @@ class StrongBattleAI(skill: Int) : BattleAI {
if (availableSwitches.isEmpty() || availableSwitches.none { estimateMatchup(activeBattlePokemon, side, battle, it) > 0 })
return false
// ...and a 'good' reason to switch out
if (opponentActiveTracker.any { it.boosts.getOrDefault(Stats.ACCURACY, 0) <= accuracySwitchThreshold } ||
@@ -996,5 +997,3 @@ class StrongBattleAI(skill: Int) : BattleAI {
}
}
}
@@ -0,0 +1,36 @@
package com.cobblemon.mod.common.battles.ai.competitive
import com.cobblemon.mod.common.battles.ai.strongBattleAI.BattleAITags
object AiBattleUtils {
fun normalizeWeatherId(weather: String?): String? {
val id = weather?.lowercase() ?: return null
return when (id) {
"sun", "sunny", "sunnyday", "harshsunlight", "desolateland" -> "sunnyday"
"rain", "raindance", "heavyrain", "primordialsea", "raining" -> "raindance"
"sand", "sandstorm" -> "sandstorm"
"hail" -> "hail"
"snow", "snowscape" -> "snow"
else -> id
}
}
fun hasStab(moveTypeName: String, pokemonTypes: List<String>): Boolean {
val moveType = moveTypeName.lowercase()
return pokemonTypes.any { it.lowercase() == moveType }
}
fun parseTagPercent(tag: String, prefix: String): Int? {
if (!tag.startsWith(prefix)) {
return null
}
return tag.removePrefix(prefix).toIntOrNull()
}
fun abilityHasTag(abilityId: String?, tag: String): Boolean {
if (abilityId.isNullOrBlank()) {
return false
}
return tag.lowercase() in BattleAITags.getAbilityTags(abilityId)
}
}
@@ -0,0 +1,219 @@
package com.cobblemon.mod.common.battles.ai.competitive
import com.cobblemon.mod.common.api.moves.Move
import com.cobblemon.mod.common.api.pokemon.stats.Stat
import com.cobblemon.mod.common.api.pokemon.stats.Stats
import com.cobblemon.mod.common.battles.interpreter.ContextManager
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
import com.cobblemon.mod.common.pokemon.Pokemon
data class BattleState(
val turn: Int,
val playerTeam: List<Pokemon>,
val npcTeam: List<Pokemon>,
val playerActive: Pokemon,
val npcActive: Pokemon,
val weather: String?,
val terrain: String?,
val playerHazards: List<String>,
val npcHazards: List<String>,
val playerBoosts: Map<Stat, Int>,
val npcBoosts: Map<Stat, Int>,
val battleContext: ContextManager,
val gamePhase: GamePhase = determineGamePhase(turn, npcTeam, playerTeam),
val isDoubles: Boolean = false,
val playerActiveSlots: List<Pokemon> = listOf(playerActive),
val npcActiveSlots: List<Pokemon> = listOf(npcActive),
val mySlotIndex: Int = 0,
val partnerSlotIndex: Int? = null
) {
companion object {
private fun determineGamePhase(turn: Int, npcTeam: List<Pokemon>, playerTeam: List<Pokemon>): GamePhase {
val npcAlive = npcTeam.count { it.currentHealth > 0 }
val playerAlive = playerTeam.count { it.currentHealth > 0 }
return when {
turn <= 3 -> GamePhase.EARLY_GAME
npcAlive <= 2 || playerAlive <= 2 -> GamePhase.ENDGAME
turn >= 15 -> GamePhase.LATE_GAME
else -> GamePhase.MID_GAME
}
}
}
}
enum class GamePhase {
EARLY_GAME,
MID_GAME,
LATE_GAME,
ENDGAME
}
data class TrackedPokemon(
var pokemon: Pokemon? = null,
var originalPokemon: Pokemon? = null,
var species: String? = null,
var currentHp: Int = 0,
var currentHpPercent: Double = 0.0,
var maxHp: Int = 0,
var previousHp: Int = 0,
var lastHpChange: Int = 0,
var boosts: Map<Stat, Int> = mapOf(),
var atkBoost: Int = 0,
var defBoost: Int = 0,
var spaBoost: Int = 0,
var spdBoost: Int = 0,
var speBoost: Int = 0,
var currentAbility: String? = null,
var currentTypes: MutableList<String>? = null,
var stats: Map<Stat, Int> = mapOf(),
var moves: List<Move> = listOf(),
var revealedMoves: MutableSet<String> = mutableSetOf(),
var cachedAttack: Double = 0.0,
var cachedDefense: Double = 0.0,
var cachedSpAttack: Double = 0.0,
var cachedSpDefense: Double = 0.0,
var cachedSpeed: Double = 0.0,
var sideConditions: Map<String, Any> = mapOf(),
var firstTurn: Int = 0,
var protectCount: Int = 0,
var lastMoveDamage: Int = 0,
var statusTurns: Int = 0,
var switchInTurn: Int = 0,
var predictedRole: PokemonRole = PokemonRole.UNKNOWN,
var threatLevel: Int = 0
)
enum class PokemonRole {
UNKNOWN,
SWEEPER,
SETUP_SWEEPER,
WALLBREAKER,
REVENGE_KILLER,
TANK,
SUPPORT,
PIVOT,
BALANCED
}
data class TeamTracker(
var party: MutableList<TrackedPokemon> = mutableListOf(),
var uuid: String? = null,
var activePokemon: TrackedPokemon = TrackedPokemon(),
var activeSlots: MutableList<TrackedPokemon> = mutableListOf(),
var nRemainingMons: Int = 0,
var hazardDamage: Int = 0,
var teamSynergy: Double = 0.0,
var momentum: Double = 0.0
) {
fun getActiveAt(slotIndex: Int): TrackedPokemon? = activeSlots.getOrNull(slotIndex)
fun getAllActive(): List<TrackedPokemon> = activeSlots.filter { it.currentHp > 0 }
fun syncLegacyActivePokemon() {
if (activeSlots.isNotEmpty()) {
activePokemon = activeSlots[0]
}
}
}
class EnhancedActiveTracker {
var p1Active: TeamTracker = TeamTracker()
var p2Active: TeamTracker = TeamTracker()
fun updatePokemonSlot(team: TeamTracker, slotIndex: Int, battlePokemon: BattlePokemon) {
while (team.activeSlots.size <= slotIndex) {
team.activeSlots.add(TrackedPokemon())
}
updatePokemon(team.activeSlots[slotIndex], battlePokemon)
team.syncLegacyActivePokemon()
}
fun getTrackedPokemonByPNX(pnx: String, team: TeamTracker): TrackedPokemon? {
if (pnx.length < 3) return null
val slotIndex = pnx[2] - 'a'
return team.getActiveAt(slotIndex)
}
fun updatePokemon(tracker: TrackedPokemon, battlePokemon: BattlePokemon) {
val pokemon = battlePokemon.effectedPokemon
tracker.pokemon = pokemon
tracker.originalPokemon = battlePokemon.originalPokemon
tracker.species = pokemon.species.name
tracker.currentHp = pokemon.currentHealth
tracker.maxHp = pokemon.maxHealth
tracker.currentHpPercent = pokemon.currentHealth.toDouble() / pokemon.maxHealth
tracker.currentTypes = pokemon.types.map { it.name.lowercase() }.toMutableList()
tracker.currentAbility = pokemon.ability.name
tracker.moves = pokemon.moveSet.getMoves()
tracker.boosts = battlePokemon.statChanges
tracker.atkBoost = battlePokemon.statChanges[Stats.ATTACK] ?: 0
tracker.defBoost = battlePokemon.statChanges[Stats.DEFENCE] ?: 0
tracker.spaBoost = battlePokemon.statChanges[Stats.SPECIAL_ATTACK] ?: 0
tracker.spdBoost = battlePokemon.statChanges[Stats.SPECIAL_DEFENCE] ?: 0
tracker.speBoost = battlePokemon.statChanges[Stats.SPEED] ?: 0
cacheStats(tracker)
}
private fun cacheStats(tracker: TrackedPokemon) {
val pokemon = tracker.pokemon ?: return
tracker.cachedAttack = calculateStat(pokemon, Stats.ATTACK)
tracker.cachedDefense = calculateStat(pokemon, Stats.DEFENCE)
tracker.cachedSpAttack = calculateStat(pokemon, Stats.SPECIAL_ATTACK)
tracker.cachedSpDefense = calculateStat(pokemon, Stats.SPECIAL_DEFENCE)
tracker.cachedSpeed = calculateStat(pokemon, Stats.SPEED)
}
private fun calculateStat(pokemon: Pokemon, stat: Stat): Double {
val base = pokemon.species.baseStats[stat] ?: 0
val iv = pokemon.ivs[stat] ?: 31
val ev = pokemon.evs[stat] ?: 0
val level = pokemon.level
return ((2.0 * base + iv + ev / 4.0) * level / 100.0 + 5.0)
}
fun updateParty(team: TeamTracker, pokemon: TrackedPokemon) {
val existingIndex = team.party.indexOfFirst { it.pokemon?.uuid == pokemon.pokemon?.uuid }
if (existingIndex == -1) {
team.party.add(pokemon)
} else {
team.party[existingIndex] = pokemon
}
}
}
data class FearThreat(
val pokemon: Pokemon,
val hasEndeavor: Boolean,
val hasPriorityMove: Boolean,
val hasFocusItem: Boolean,
val threatLevel: Int
)
enum class BattleSituation {
DESPERATE,
WINNING,
EARLY_GAME,
ENDGAME,
OPPONENT_SETUP,
MY_SETUP,
NEUTRAL,
HAZARD_ADVANTAGE,
WEATHER_CONTROL
}
data class MatchupEvaluation(
val offensiveAdvantage: Double,
val defensiveAdvantage: Double,
val speedAdvantage: Double,
val overallScore: Double,
val recommendation: MatchupRecommendation
)
enum class MatchupRecommendation {
STAY_IN_AND_ATTACK,
STAY_IN_AND_SETUP,
STAY_IN_AND_STATUS,
CONSIDER_SWITCHING,
SWITCH_OUT,
PIVOT_OUT
}
@@ -0,0 +1,474 @@
package com.cobblemon.mod.common.battles.ai.competitive
import com.cobblemon.mod.common.api.battles.model.PokemonBattle
import com.cobblemon.mod.common.api.battles.interpreter.BattleContext
import com.cobblemon.mod.common.api.moves.MoveTemplate
import com.cobblemon.mod.common.api.moves.Moves
import com.cobblemon.mod.common.api.moves.categories.DamageCategories
import com.cobblemon.mod.common.api.pokemon.stats.Stat
import com.cobblemon.mod.common.api.pokemon.stats.Stats
import com.cobblemon.mod.common.api.types.ElementalTypes
import com.cobblemon.mod.common.battles.InBattleMove
import com.cobblemon.mod.common.battles.ai.strongBattleAI.BattleAITags
import com.cobblemon.mod.common.pokemon.Pokemon
import net.minecraft.core.registries.BuiltInRegistries
import java.util.UUID
import kotlin.math.max
class DamageCalculator(
private val battle: PokemonBattle?,
private val consumedItems: MutableMap<UUID, MutableList<String>> = mutableMapOf()
) {
fun calculateDamage(
move: InBattleMove,
attacker: TrackedPokemon,
defender: TrackedPokemon,
weather: String? = null,
criticalHit: Boolean = false,
isSpreadMove: Boolean = false,
targetCount: Int = 1
): Double {
val moveData = Moves.getByName(move.id) ?: return 0.0
if (moveData.power <= 0) return 0.0
var power = moveData.power.toDouble()
if (isSpreadMove && targetCount > 1) {
power *= 0.75
}
if (checkAllImmunities(moveData, attacker, defender) == 0.0) {
return 0.0
}
val level = attacker.pokemon?.level ?: 50
val attackStat = getAttackStat(moveData, attacker).coerceAtLeast(1.0)
val defenseStat = getDefenseStat(moveData, defender).coerceAtLeast(1.0)
var damage = ((2.0 * level / 5.0 + 2.0) * power * (attackStat / defenseStat)) / 50.0 + 2.0
damage *= calculateCriticalMultiplier(criticalHit)
damage *= calculateSTABMultiplier(attacker, moveData)
damage *= TypeEffectiveness.calculateTypeEffectiveness(moveData.elementalType, defender.currentTypes ?: listOf())
damage *= calculateWeatherMultiplier(moveData, weather)
damage *= calculateAbilityMultiplier(attacker, defender, moveData)
damage *= calculateItemMultiplier(attacker, defender, moveData)
damage *= calculateBurnMultiplier(attacker, moveData)
damage *= calculateScreenMultiplier(defender, moveData)
damage *= calculateRandomFactor()
damage = calculateMultiHitDamage(moveData, damage)
val finalDamage = max(1.0, damage)
if (finalDamage > 0) {
trackConsumedItems(defender, moveData)
}
return finalDamage
}
private fun getAttackStat(moveData: MoveTemplate, attacker: TrackedPokemon): Double {
val pokemon = attacker.pokemon ?: return 100.0
val baseStat = if (moveData.damageCategory == DamageCategories.PHYSICAL) {
getEffectiveStat(pokemon, Stats.ATTACK)
} else {
getEffectiveStat(pokemon, Stats.SPECIAL_ATTACK)
}
val boost = if (moveData.damageCategory == DamageCategories.PHYSICAL) attacker.atkBoost else attacker.spaBoost
return applyStatBoosts(baseStat, boost)
}
private fun getDefenseStat(moveData: MoveTemplate, defender: TrackedPokemon): Double {
val pokemon = defender.pokemon ?: return 100.0
val baseStat = if (moveData.damageCategory == DamageCategories.PHYSICAL) {
getEffectiveStat(pokemon, Stats.DEFENCE)
} else {
getEffectiveStat(pokemon, Stats.SPECIAL_DEFENCE)
}
val boost = if (moveData.damageCategory == DamageCategories.PHYSICAL) defender.defBoost else defender.spdBoost
return applyStatBoosts(baseStat, boost)
}
private fun applyStatBoosts(baseStat: Double, boost: Int): Double {
val clampedBoost = boost.coerceIn(-6, 6)
return if (clampedBoost >= 0) {
baseStat * (2.0 + clampedBoost) / 2.0
} else {
baseStat * 2.0 / (2.0 - clampedBoost)
}
}
private fun getEffectiveStat(pokemon: Pokemon, stat: Stat): Double {
val base = pokemon.species.baseStats[stat] ?: 0
val iv = pokemon.ivs[stat] ?: 31
val ev = pokemon.evs[stat] ?: 0
val level = pokemon.level
return if (stat == Stats.HP) {
((2.0 * base + iv + ev / 4.0) * level / 100.0 + level + 10.0)
} else {
((2.0 * base + iv + ev / 4.0) * level / 100.0 + 5.0)
}
}
private fun checkAllImmunities(
moveData: MoveTemplate,
attacker: TrackedPokemon,
defender: TrackedPokemon
): Double {
if (checkTypeImmunity(moveData, attacker, defender)) return 0.0
if (checkAbilityImmunity(moveData, attacker, defender)) return 0.0
if (checkItemImmunity(moveData, defender)) return 0.0
if (checkMoveSpecificImmunity(moveData, defender)) return 0.0
return 1.0
}
private fun checkTypeImmunity(
moveData: MoveTemplate,
attacker: TrackedPokemon,
defender: TrackedPokemon
): Boolean {
val defenderTypes = (defender.currentTypes ?: defender.pokemon?.types?.map { it.name } ?: listOf())
.map { it.lowercase() }
val attackerAbilityTags = BattleAITags.getAbilityTags(
attacker.currentAbility?.lowercase() ?: attacker.pokemon?.ability?.name?.lowercase()
)
val ignoresGhostImmunity = "ignore_ghost_immunity_normal_fighting" in attackerAbilityTags
return when (moveData.elementalType) {
ElementalTypes.GROUND -> "flying" in defenderTypes
ElementalTypes.ELECTRIC -> "ground" in defenderTypes
ElementalTypes.NORMAL, ElementalTypes.FIGHTING -> "ghost" in defenderTypes && !ignoresGhostImmunity
ElementalTypes.PSYCHIC -> "dark" in defenderTypes
ElementalTypes.POISON -> "steel" in defenderTypes
ElementalTypes.DRAGON -> "fairy" in defenderTypes
ElementalTypes.GHOST -> "normal" in defenderTypes
else -> false
}
}
private fun checkAbilityImmunity(
moveData: MoveTemplate,
attacker: TrackedPokemon,
defender: TrackedPokemon
): Boolean {
val defenderAbility = defender.currentAbility?.lowercase()
?: defender.pokemon?.ability?.name?.lowercase()
?: return false
val attackerAbility = attacker.currentAbility?.lowercase()
?: attacker.pokemon?.ability?.name?.lowercase()
val moveTags = BattleAITags.getMoveTags(moveData.name)
val defenderAbilityTags = BattleAITags.getAbilityTags(defenderAbility)
val attackerAbilityTags = BattleAITags.getAbilityTags(attackerAbility)
val ignoresAbility = "ignores_ability" in moveTags || "ignores_ability_effects" in attackerAbilityTags
if (ignoresAbility && defenderAbility != "wonderguard") {
return false
}
if ("immune_type_${moveData.elementalType.name.lowercase()}" in defenderAbilityTags) {
return true
}
defenderAbilityTags
.filter { it.startsWith("immune_move_tag_") }
.forEach { immunityTag ->
val guardedTag = immunityTag.removePrefix("immune_move_tag_")
if (guardedTag in moveTags) {
return true
}
}
if ("blocks_opponent_priority" in defenderAbilityTags && moveData.priority > 0) {
return true
}
if ("status_move_immunity" in defenderAbilityTags && moveData.power <= 0) {
return true
}
if (defenderAbilityTags.isNotEmpty()) {
return false
}
// Legacy fallback when ability tags are not present for this ability id.
return when (defenderAbility) {
"levitate" -> moveData.elementalType == ElementalTypes.GROUND
"voltabsorb", "lightningrod", "motordrive" -> moveData.elementalType == ElementalTypes.ELECTRIC
"flashfire", "wellbakedbody" -> moveData.elementalType == ElementalTypes.FIRE
"waterabsorb", "stormdrain", "dryskin" -> moveData.elementalType == ElementalTypes.WATER
"sapsipper" -> moveData.elementalType == ElementalTypes.GRASS
"eartheater" -> moveData.elementalType == ElementalTypes.GROUND
"soundproof" -> isSoundMove(moveData)
"bulletproof" -> isBallOrBombMove(moveData)
"queenlymajesty", "dazzling", "armortail" -> moveData.priority > 0
"wonderguard" -> {
val effectiveness = TypeEffectiveness.calculateTypeEffectiveness(
moveData.elementalType,
defender.currentTypes ?: listOf()
)
effectiveness <= 1.0
}
"goodasgold" -> moveData.power.toInt() == 0
else -> false
}
}
private fun checkItemImmunity(moveData: MoveTemplate, defender: TrackedPokemon): Boolean {
val defenderItem = defender.pokemon?.heldItem()?.item?.let {
BuiltInRegistries.ITEM.getKey(it).toString()
} ?: return false
return when (defenderItem) {
"cobblemon:air_balloon" -> {
val notConsumed = consumedItems[defender.pokemon?.uuid]?.contains("airballoon") != true
notConsumed && moveData.elementalType == ElementalTypes.GROUND
}
"cobblemon:safety_goggles" -> isPowderMove(moveData)
else -> false
}
}
private fun checkMoveSpecificImmunity(moveData: MoveTemplate, defender: TrackedPokemon): Boolean {
val defenderTypes = (defender.currentTypes ?: defender.pokemon?.types?.map { it.name } ?: listOf())
.map { it.lowercase() }
val defenderAbility = defender.currentAbility?.lowercase()
?: defender.pokemon?.ability?.name?.lowercase()
val defenderAbilityTags = BattleAITags.getAbilityTags(defenderAbility)
val moveTags = BattleAITags.getMoveTags(moveData.name)
if ("powder" in moveTags && "grass" in defenderTypes) {
return true
}
val inflictsParalysis = moveTags.any { it.startsWith("paralysis_") }
val inflictsBurn = moveTags.any { it.startsWith("burn_") }
val inflictsToxic = moveTags.any { it.startsWith("toxic_") }
val inflictsPoison = inflictsToxic || moveTags.any { it.startsWith("poison_") }
val inflictsSleep = moveTags.any { it.startsWith("sleep_") }
if ("status_move_immunity" in defenderAbilityTags && moveData.power <= 0 &&
(inflictsParalysis || inflictsBurn || inflictsPoison || inflictsSleep)
) {
return true
}
return when {
inflictsParalysis -> {
"electric" in defenderTypes ||
"ground" in defenderTypes ||
defenderAbility in listOf("limber", "voltabsorb", "lightningrod", "motordrive")
}
inflictsBurn -> {
"fire" in defenderTypes ||
defenderAbility in listOf("waterveil", "waterbubble", "flashfire")
}
inflictsPoison -> {
"poison" in defenderTypes ||
"steel" in defenderTypes ||
defenderAbility in listOf("immunity", "poisonheal", "pastelveil")
}
inflictsSleep -> {
defenderAbility in listOf("insomnia", "vitalspirit", "comatose", "sweetveil")
}
else -> false
}
}
private fun calculateCriticalMultiplier(criticalHit: Boolean): Double = if (criticalHit) 1.5 else 1.0
private fun calculateSTABMultiplier(attacker: TrackedPokemon, moveData: MoveTemplate): Double {
val pokemonTypes = attacker.currentTypes ?: attacker.pokemon?.types?.map { it.name.lowercase() } ?: return 1.0
val attackerAbility = attacker.currentAbility?.lowercase() ?: attacker.pokemon?.ability?.name?.lowercase()
val attackerAbilityTags = BattleAITags.getAbilityTags(attackerAbility)
return if (AiBattleUtils.hasStab(moveData.elementalType.name, pokemonTypes)) {
if ("stab_boost" in attackerAbilityTags) 2.0 else 1.5
} else {
1.0
}
}
private fun calculateWeatherMultiplier(moveData: MoveTemplate, weather: String?): Double {
return when (AiBattleUtils.normalizeWeatherId(weather)) {
"sunnyday" -> when {
moveData.elementalType == ElementalTypes.FIRE -> 1.5
moveData.elementalType == ElementalTypes.WATER && moveData.name != "hydrosteam" -> 0.5
moveData.name == "hydrosteam" -> 1.5
else -> 1.0
}
"raindance" -> when {
moveData.elementalType == ElementalTypes.WATER -> 1.5
moveData.elementalType == ElementalTypes.FIRE -> 0.5
else -> 1.0
}
"sandstorm", "hail", "snow" -> if (moveData.name == "weatherball") 2.0 else 1.0
else -> 1.0
}
}
private fun calculateAbilityMultiplier(
attacker: TrackedPokemon,
defender: TrackedPokemon,
moveData: MoveTemplate
): Double {
var multiplier = 1.0
val attackerAbility = attacker.currentAbility?.lowercase() ?: attacker.pokemon?.ability?.name?.lowercase()
val defenderAbility = defender.currentAbility?.lowercase() ?: defender.pokemon?.ability?.name?.lowercase()
val attackerAbilityTags = BattleAITags.getAbilityTags(attackerAbility)
val defenderTypes = defender.currentTypes ?: listOf()
val activeWeather = AiBattleUtils.normalizeWeatherId(
battle?.contextManager?.get(BattleContext.Type.WEATHER)?.firstOrNull()?.id
)
val moveType = moveData.elementalType.name.lowercase()
if ("conditional_type_boost" in attackerAbilityTags) {
val hpConditionMet = "conditional_hp_low" !in attackerAbilityTags || attacker.currentHpPercent <= 0.33
val weatherCondition = attackerAbilityTags
.firstOrNull { it.startsWith("conditional_weather_") }
?.removePrefix("conditional_weather_")
val weatherConditionMet = weatherCondition == null ||
AiBattleUtils.normalizeWeatherId(weatherCondition) == activeWeather
val boostedTypes = attackerAbilityTags
.filter { it.startsWith("type_") }
.map { it.removePrefix("type_") }
.toSet()
if (hpConditionMet && weatherConditionMet && (boostedTypes.isEmpty() || moveType in boostedTypes)) {
multiplier *= 1.5
}
}
if ("physical_boost" in attackerAbilityTags) {
val statusName = attacker.pokemon?.status?.status?.showdownName?.lowercase()
val conditionMet = when {
"conditional_status" in attackerAbilityTags -> statusName != null
"conditional_poison" in attackerAbilityTags ->
statusName == "poison" || statusName == "tox" || statusName == "poisonbadly"
"conditional_burn" in attackerAbilityTags -> statusName == "burn"
else -> true
}
if (conditionMet && moveData.damageCategory == DamageCategories.PHYSICAL) {
multiplier *= 1.5
}
}
when (defenderAbility) {
"thickfat" -> if (moveData.elementalType == ElementalTypes.FIRE || moveData.elementalType == ElementalTypes.ICE) multiplier *= 0.5
"filter", "solidrock" -> {
val effectiveness = TypeEffectiveness.calculateTypeEffectiveness(moveData.elementalType, defenderTypes)
if (effectiveness > 1.0) multiplier *= 0.75
}
}
multiplier *= BattleAITags.abilityMoveTagDamageMultiplier(attackerAbility, moveData.name)
return multiplier
}
private fun calculateItemMultiplier(
attacker: TrackedPokemon,
defender: TrackedPokemon,
moveData: MoveTemplate
): Double {
var multiplier = 1.0
val attackerItem = attacker.pokemon?.heldItem()?.item?.let {
BuiltInRegistries.ITEM.getKey(it).toString()
}
when (attackerItem) {
"cobblemon:choice_band" -> if (moveData.damageCategory == DamageCategories.PHYSICAL) multiplier *= 1.5
"cobblemon:choice_specs" -> if (moveData.damageCategory == DamageCategories.SPECIAL) multiplier *= 1.5
"cobblemon:life_orb" -> multiplier *= 1.3
}
return multiplier
}
private fun calculateBurnMultiplier(attacker: TrackedPokemon, moveData: MoveTemplate): Double {
val attackerAbility = attacker.currentAbility?.lowercase() ?: attacker.pokemon?.ability?.name?.lowercase()
val attackerAbilityTags = BattleAITags.getAbilityTags(attackerAbility)
val ignoresBurnPenalty = "conditional_status" in attackerAbilityTags && "physical_boost" in attackerAbilityTags
return if (attacker.pokemon?.status?.status?.showdownName == "burn" &&
moveData.damageCategory == DamageCategories.PHYSICAL &&
!ignoresBurnPenalty
) {
0.5
} else {
1.0
}
}
private fun calculateScreenMultiplier(defender: TrackedPokemon, moveData: MoveTemplate): Double {
val sideConditions = defender.sideConditions.keys.map { it.lowercase() }
val hasReflect = "reflect" in sideConditions
val hasLightScreen = "lightscreen" in sideConditions || "light screen" in sideConditions
val hasAuroraVeil = "auroraveil" in sideConditions || "aurora veil" in sideConditions
return when (moveData.damageCategory) {
DamageCategories.PHYSICAL -> when {
hasAuroraVeil || hasReflect -> 0.5
else -> 1.0
}
DamageCategories.SPECIAL -> when {
hasAuroraVeil || hasLightScreen -> 0.5
else -> 1.0
}
else -> 1.0
}
}
private fun calculateRandomFactor(): Double = 0.925
private fun calculateMultiHitDamage(moveData: MoveTemplate, baseDamage: Double): Double {
val moveName = moveData.name.lowercase()
return when {
moveName == "populationbomb" -> {
val accuracy = moveData.accuracy / 100.0
var expectedDamage = 0.0
var probability = 1.0
for (hit in 1..10) {
expectedDamage += baseDamage * probability
probability *= accuracy
}
expectedDamage
}
moveName in listOf("triplekick", "tripleaxel") -> {
val accuracy = moveData.accuracy / 100.0
baseDamage + baseDamage * 2.0 * accuracy + baseDamage * 3.0 * accuracy * accuracy
}
moveName in MoveData.multiHitMoves.keys -> {
val hitRange = MoveData.multiHitMoves[moveName] ?: mapOf(1 to 1)
val minHits = hitRange.keys.minOrNull() ?: 1
val maxHits = hitRange.values.maxOrNull() ?: 1
when {
minHits == 2 && maxHits == 5 -> baseDamage * 3.0
minHits == maxHits -> baseDamage * minHits
else -> baseDamage * ((minHits + maxHits) / 2.0)
}
}
else -> baseDamage
}
}
private fun isSoundMove(moveData: MoveTemplate): Boolean {
val tags = BattleAITags.getMoveTags(moveData.name)
return "sound" in tags
}
private fun isBallOrBombMove(moveData: MoveTemplate): Boolean {
val tags = BattleAITags.getMoveTags(moveData.name)
return "bullet" in tags
}
private fun isPowderMove(moveData: MoveTemplate): Boolean {
val tags = BattleAITags.getMoveTags(moveData.name)
return "powder" in tags
}
private fun trackConsumedItems(defender: TrackedPokemon, moveData: MoveTemplate) {
val pokemon = defender.pokemon ?: return
val defenderItem = pokemon.heldItem()?.item?.let {
BuiltInRegistries.ITEM.getKey(it).toString()
} ?: return
if (defenderItem == "cobblemon:air_balloon") {
val alreadyConsumed = consumedItems[pokemon.uuid]?.contains("airballoon") == true
if (!alreadyConsumed) {
addConsumedItem(pokemon.uuid, "airballoon")
}
}
}
private fun addConsumedItem(pokemonUuid: UUID, item: String) {
val items = consumedItems.getOrPut(pokemonUuid) { mutableListOf() }
items.add(item)
}
}
@@ -0,0 +1,114 @@
package com.cobblemon.mod.common.battles.ai.competitive
import com.cobblemon.mod.common.api.moves.Moves
import com.cobblemon.mod.common.battles.ActiveBattlePokemon
import com.cobblemon.mod.common.battles.InBattleMove
import com.cobblemon.mod.common.battles.ShowdownMoveset
class DoublesDecisionMaker(
private val moveEvaluator: MoveEvaluator,
private val damageCalculator: DamageCalculator
) {
data class MoveTargetPair(
val move: InBattleMove,
val targetPNX: String?,
val evaluation: MoveEvaluator.MoveEvaluation
)
fun findBestMoveAndTarget(
moveset: ShowdownMoveset?,
activeBattlePokemon: ActiveBattlePokemon,
myPokemon: TrackedPokemon,
opponents: List<TrackedPokemon>,
partner: TrackedPokemon?,
battleState: BattleState,
gamePlan: GamePlan
): MoveTargetPair? {
if (moveset == null) return null
val usableMoves = moveset.moves.filter { it.canBeUsed() }
if (usableMoves.isEmpty()) return null
val allOptions = mutableListOf<MoveTargetPair>()
for (move in usableMoves) {
Moves.getByName(move.id) ?: continue
val targetList = move.target.targetList(activeBattlePokemon)
if (targetList == null) {
val evaluation = moveEvaluator.evaluateMoveForDoubles(
move,
myPokemon,
opponents.firstOrNull() ?: TrackedPokemon(),
opponents,
partner,
battleState,
gamePlan
)
allOptions.add(MoveTargetPair(move, null, evaluation))
continue
}
val opponentTargets = targetList.filterIsInstance<ActiveBattlePokemon>()
.filter { !it.isAllied(activeBattlePokemon) }
for (target in opponentTargets) {
val targetPokemon = opponents.find { it.pokemon?.uuid == target.battlePokemon?.uuid } ?: continue
val evaluation = moveEvaluator.evaluateMoveForDoubles(
move,
myPokemon,
targetPokemon,
opponents,
partner,
battleState,
gamePlan
)
allOptions.add(MoveTargetPair(move, target.getPNX(), evaluation))
}
}
return allOptions.maxByOrNull { it.evaluation.totalScore }
}
fun scoreTarget(
target: TrackedPokemon,
myPokemon: TrackedPokemon,
allOpponents: List<TrackedPokemon>,
battleState: BattleState
): Double {
var score = 0.0
score += target.threatLevel * 20.0
val mySpeed = myPokemon.cachedSpeed
val targetSpeed = target.cachedSpeed
if (targetSpeed > mySpeed && target.currentHpPercent < 0.5) {
score += 100.0
}
if (target.boosts.values.any { it >= 2 }) {
score += 120.0
}
if (target.cachedAttack > 100 || target.cachedSpAttack > 100) {
score += 40.0
}
if (target.currentHpPercent < 0.3) {
score += 80.0
}
return score
}
fun selectBestTarget(
move: InBattleMove,
activeBattlePokemon: ActiveBattlePokemon,
myPokemon: TrackedPokemon,
opponents: List<TrackedPokemon>,
battleState: BattleState
): String? {
val targetList = move.target.targetList(activeBattlePokemon) ?: return null
val opponentTargets = targetList.filterIsInstance<ActiveBattlePokemon>()
.filter { !it.isAllied(activeBattlePokemon) }
if (opponentTargets.isEmpty()) return null
val targetScores = opponentTargets.mapNotNull { target ->
val targetPokemon = opponents.find { it.pokemon?.uuid == target.battlePokemon?.uuid } ?: return@mapNotNull null
val damage = damageCalculator.calculateDamage(move, myPokemon, targetPokemon, battleState.weather)
val targetScore = scoreTarget(targetPokemon, myPokemon, opponents, battleState)
target to (damage + targetScore)
}
return targetScores.maxByOrNull { it.second }?.first?.getPNX()
}
}
@@ -0,0 +1,190 @@
package com.cobblemon.mod.common.battles.ai.competitive
import com.cobblemon.mod.common.api.moves.Moves
import com.cobblemon.mod.common.api.pokemon.stats.Stat
import com.cobblemon.mod.common.api.pokemon.stats.Stats
import com.cobblemon.mod.common.api.pokemon.status.Statuses
import com.cobblemon.mod.common.battles.ai.strongBattleAI.BattleAITags
object MoveData {
private val statTagRegex = Regex("^stat_(atk|def|spatk|spdef|speed|accuracy|evasion)_(-?\\d+)(?:_(\\d+))?$")
private val knownAntiHazardsFallback = listOf("rapidspin", "defog", "tidyup")
private val knownAntiBoostFallback = listOf("clearsmog", "haze", "roar", "whirlwind")
private fun moveTags(moveId: String): Set<String> = BattleAITags.getMoveTags(moveId)
private fun allMoveIds(): List<String> = Moves.all().map { it.name.lowercase() }
private fun hasAnyTag(moveId: String, tags: Set<String>): Boolean {
val moveTags = moveTags(moveId)
return tags.any { it in moveTags }
}
val multiHitMoves: Map<String, Map<Int, Int>> by lazy {
allMoveIds().mapNotNull { moveId ->
val tags = moveTags(moveId)
val min = tags.firstOrNull { it.startsWith("multi_hit_min_") }?.removePrefix("multi_hit_min_")?.toIntOrNull()
val max = tags.firstOrNull { it.startsWith("multi_hit_max_") }?.removePrefix("multi_hit_max_")?.toIntOrNull()
when {
min != null && max != null -> moveId to mapOf(min to max)
"multi_hit" in tags -> moveId to mapOf(2 to 5)
else -> null
}
}.toMap()
}
private val statusByMoveId: Map<String, String> by lazy {
allMoveIds().mapNotNull { moveId ->
val tags = moveTags(moveId)
when {
tags.any { it.startsWith("sleep_") } -> moveId to Statuses.SLEEP.showdownName
tags.any { it.startsWith("paralysis_") } -> moveId to Statuses.PARALYSIS.showdownName
tags.any { it.startsWith("burn_") } -> moveId to Statuses.BURN.showdownName
tags.any { it.startsWith("freeze_") } -> moveId to Statuses.FROZEN.showdownName
tags.any { it.startsWith("toxic_") } -> moveId to Statuses.POISON_BADLY.showdownName
tags.any { it.startsWith("poison_") } -> moveId to Statuses.POISON.showdownName
tags.any { it.startsWith("confusion_") } -> moveId to Statuses.CONFUSE.showdownName
tags.any { it.startsWith("attract_") } -> moveId to Statuses.ATTRACT.showdownName
"partiallytrapped_100" in tags -> moveId to "partiallytrapped"
"curse_100" in tags -> moveId to "cursed"
"leech_100" in tags -> moveId to "leech"
else -> null
}
}.toMap()
}
fun statusForMove(moveId: String): String? = statusByMoveId[moveId.lowercase()]
fun isStatusMove(moveId: String): Boolean {
val normalizedId = moveId.lowercase()
val tags = moveTags(normalizedId)
return "category_status" in tags || statusByMoveId.containsKey(normalizedId)
}
val boostFromMoves: Map<String, Map<Stat, Int>> by lazy {
val result = mutableMapOf<String, MutableMap<Stat, Int>>()
for (moveId in allMoveIds()) {
val tags = moveTags(moveId)
for (tag in tags) {
val match = statTagRegex.find(tag) ?: continue
val stat = when (match.groupValues[1]) {
"atk" -> Stats.ATTACK
"def" -> Stats.DEFENCE
"spatk" -> Stats.SPECIAL_ATTACK
"spdef" -> Stats.SPECIAL_DEFENCE
"speed" -> Stats.SPEED
"accuracy" -> Stats.ACCURACY
"evasion" -> Stats.EVASION
else -> continue
}
val stages = match.groupValues[2].toIntOrNull() ?: continue
result.computeIfAbsent(moveId) { mutableMapOf() }[stat] = stages
}
}
result
}
val weatherMoves: Map<String, String> by lazy {
allMoveIds().mapNotNull { moveId ->
val weatherTag = moveTags(moveId).firstOrNull { it.startsWith("sets_weather_") } ?: return@mapNotNull null
moveId to weatherTag.removePrefix("sets_weather_")
}.toMap()
}
val weatherDependentMoves: Map<String, String> by lazy {
allMoveIds().mapNotNull { moveId ->
val tags = moveTags(moveId)
val requiredWeather = tags.firstOrNull { it.startsWith("context_weather_") }?.removePrefix("context_weather_")
if (requiredWeather != null) {
moveId to requiredWeather
} else if ("context_weather_sensitive" in tags) {
moveId to "any"
} else {
null
}
}.toMap()
}
// Kept as explicit fallback until ability tags add canonical weather-condition keys across all abilities.
val weatherAbilities: Map<String, String> = mapOf(
"swiftswim" to "rain",
"raindish" to "rain",
"dryskin" to "rain",
"chlorophyll" to "sun",
"leafguard" to "sun",
"flowergift" to "sun",
"solarpower" to "sun",
"sandrush" to "sand",
"sandveil" to "sand",
"sandforce" to "sand",
"icebody" to "hail",
"snowcloak" to "hail"
)
val entryHazards: List<String> by lazy {
allMoveIds().filter { hasAnyTag(it, setOf("hazard_set", "sets_side_condition")) }
}
val antiHazardsMoves: List<String> by lazy {
val tagged = allMoveIds().filter { hasAnyTag(it, setOf("hazard_clear", "removes_hazards")) }.toSet()
(tagged + knownAntiHazardsFallback).toList().filter { Moves.getByName(it) != null }
}
val antiBoostMoves: List<String> by lazy {
val tagged = allMoveIds().filter { hasAnyTag(it, setOf("clear_boosts", "anti_boost", "resets_stats")) }.toSet()
(tagged + knownAntiBoostFallback).toList().filter { Moves.getByName(it) != null }
}
val pivotMoves: List<String> by lazy {
allMoveIds().filter { "pivot" in moveTags(it) }
}
val setupMoves: Set<String> by lazy {
allMoveIds().filter { moveId ->
val tags = moveTags(moveId)
"screen_set" in tags ||
"sets_terrain" in tags ||
"sets_weather" in tags ||
"sets_pseudo_weather" in tags ||
tags.any { it.startsWith("stat_") && !it.contains("_-") && "target_self" in tags }
}.toSet()
}
val selfRecoveryMoves: List<String> by lazy {
allMoveIds().filter { moveId ->
val tags = moveTags(moveId)
"healing_move" in tags && "target_self" in tags
}
}
val priorityMoves: List<String> by lazy {
allMoveIds().filter { moveId ->
val tags = moveTags(moveId)
"priority_positive" in tags || tags.any { it.startsWith("priority_") && (it.removePrefix("priority_").toIntOrNull() ?: 0) > 0 }
}
}
val recoilMoves: List<String> by lazy {
allMoveIds().filter { moveId ->
val tags = moveTags(moveId)
"recoil_move" in tags || tags.any { it.startsWith("recoil_") }
}
}
val selfKoMoves: List<String> by lazy {
allMoveIds().filter { moveId ->
"self_ko" in moveTags(moveId)
}
}
val crashRiskMoves: List<String> by lazy {
allMoveIds().filter { moveId ->
"crash_risk" in moveTags(moveId)
}
}
val highRiskMoves: List<String> by lazy {
(recoilMoves + selfKoMoves + crashRiskMoves).distinct()
}
}
@@ -0,0 +1,633 @@
package com.cobblemon.mod.common.battles.ai.competitive
import com.cobblemon.mod.common.api.moves.Moves
import com.cobblemon.mod.common.api.pokemon.status.Statuses
import com.cobblemon.mod.common.api.pokemon.stats.Stats
import com.cobblemon.mod.common.battles.InBattleMove
import com.cobblemon.mod.common.battles.MoveTarget
import com.cobblemon.mod.common.battles.ai.strongBattleAI.BattleAITags
import com.cobblemon.mod.common.pokemon.Pokemon
import kotlin.math.abs
import kotlin.math.max
class MoveEvaluator(
private val damageCalculator: DamageCalculator,
private val opponentPredictor: OpponentPredictor,
private val isDoublesMode: Boolean = false
) {
data class MoveEvaluation(
val move: InBattleMove,
val rawDamage: Double,
val expectedDamage: Double,
val strategicValue: Double,
val riskFactor: Double,
val priority: Int,
val turnAdvantage: Double,
val gamePlanAlignment: Double
) {
val totalScore: Double = (expectedDamage + strategicValue + gamePlanAlignment + turnAdvantage) / riskFactor
}
data class DebugDetails(
val hasStab: Boolean,
val effectiveness: Double,
val accuracy: Double,
val priority: Int,
val isStatusMove: Boolean,
val isSetup: Boolean,
val setsHazards: Boolean,
val removesHazards: Boolean,
val setsWeather: Boolean,
val isRecovery: Boolean,
val isPivot: Boolean,
val isRisky: Boolean
)
fun evaluateMove(
move: InBattleMove,
attacker: TrackedPokemon,
defender: TrackedPokemon,
battleState: BattleState,
gamePlan: GamePlan
): MoveEvaluation {
val moveData = Moves.getByName(move.id)
?: return MoveEvaluation(move, 0.0, 0.0, 0.0, 1.0, 0, 0.0, 0.0)
val rawDamage = damageCalculator.calculateDamage(move, attacker, defender, battleState.weather)
val accuracy = getEffectiveAccuracy(move, attacker, defender, battleState.weather)
val expectedDamage = rawDamage * accuracy
val strategicValue = calculateStrategicValue(move, attacker, defender, battleState, gamePlan)
val riskFactor = calculateRiskFactor(move, attacker, defender, battleState, gamePlan)
val turnAdvantage = calculateTurnAdvantage(move, attacker, defender, battleState)
val gamePlanAlignment = calculateGamePlanAlignment(move, attacker, defender, battleState, gamePlan)
return MoveEvaluation(
move = move,
rawDamage = rawDamage,
expectedDamage = expectedDamage,
strategicValue = strategicValue,
riskFactor = riskFactor,
priority = moveData.priority,
turnAdvantage = turnAdvantage,
gamePlanAlignment = gamePlanAlignment
)
}
fun buildDebugDetails(
move: InBattleMove,
attacker: TrackedPokemon,
defender: TrackedPokemon,
battleState: BattleState,
gamePlan: GamePlan
): DebugDetails {
val moveData = Moves.getByName(move.id)
?: return DebugDetails(
hasStab = false,
effectiveness = 1.0,
accuracy = 0.0,
priority = 0,
isStatusMove = false,
isSetup = false,
setsHazards = false,
removesHazards = false,
setsWeather = false,
isRecovery = false,
isPivot = false,
isRisky = false
)
val moveTags = BattleAITags.getMoveTags(move.id)
val attackerTypes = attacker.currentTypes ?: attacker.pokemon?.types?.map { it.name.lowercase() } ?: emptyList()
val effectiveness = TypeEffectiveness.calculateTypeEffectiveness(moveData.elementalType, defender.currentTypes ?: emptyList())
val priority = moveData.priority
val risk = calculateRiskFactor(move, attacker, defender, battleState, gamePlan)
return DebugDetails(
hasStab = AiBattleUtils.hasStab(moveData.elementalType.name, attackerTypes),
effectiveness = effectiveness,
accuracy = getEffectiveAccuracy(move, attacker, defender, battleState.weather),
priority = priority,
isStatusMove = MoveData.isStatusMove(move.id.lowercase()) || moveData.power <= 0,
isSetup = move.id.lowercase() in MoveData.boostFromMoves.keys,
setsHazards = move.id.lowercase() in MoveData.entryHazards || "hazard_set" in moveTags,
removesHazards = move.id.lowercase() in MoveData.antiHazardsMoves,
setsWeather = move.id.lowercase() in MoveData.weatherMoves.keys,
isRecovery = move.id.lowercase() in MoveData.selfRecoveryMoves,
isPivot = move.id.lowercase() in MoveData.pivotMoves,
isRisky = risk > 1.4
)
}
private fun getEffectiveAccuracy(
move: InBattleMove,
attacker: TrackedPokemon,
defender: TrackedPokemon,
weather: String?
): Double {
val moveData = Moves.getByName(move.id) ?: return 0.0
val moveTags = BattleAITags.getMoveTags(move.id)
var accuracy = moveData.accuracy / 100.0
val normalizedWeather = AiBattleUtils.normalizeWeatherId(weather)
if ("never_miss" in moveTags || "accuracy_true" in moveTags || "accuracy_perfect" in moveTags) {
accuracy = 1.0
}
when (normalizedWeather) {
"raindance" -> {
if ("context_weather_sensitive" in moveTags &&
("type_electric" in moveTags || "type_flying" in moveTags)
) {
accuracy = 1.0
}
}
"hail", "snow" -> {
if ("context_weather_sensitive" in moveTags && "type_ice" in moveTags) {
accuracy = 1.0
}
}
"sunnyday" -> {
if ("context_weather_sensitive" in moveTags &&
("type_electric" in moveTags || "type_flying" in moveTags)
) {
accuracy *= 0.5
}
}
}
when (attacker.currentAbility?.lowercase()) {
"compoundeyes" -> accuracy *= 1.3
"noguard" -> accuracy = 1.0
}
when (defender.currentAbility?.lowercase()) {
"noguard" -> accuracy = 1.0
"sandveil" -> if (normalizedWeather == "sandstorm") accuracy *= 0.8
"snowcloak" -> if (normalizedWeather in listOf("hail", "snow")) accuracy *= 0.8
}
val accuracyBoost = attacker.boosts.getOrDefault(Stats.ACCURACY, 0)
val evasionBoost = defender.boosts.getOrDefault(Stats.EVASION, 0)
val netBoost = accuracyBoost - evasionBoost
if (netBoost != 0) {
accuracy *= if (netBoost > 0) {
(3.0 + netBoost) / 3.0
} else {
3.0 / (3.0 - netBoost)
}
}
return accuracy.coerceIn(0.0, 1.0)
}
private fun calculateStrategicValue(
move: InBattleMove,
attacker: TrackedPokemon,
defender: TrackedPokemon,
battleState: BattleState,
gamePlan: GamePlan
): Double {
var value = 0.0
val moveId = move.id.lowercase()
if (moveId in MoveData.weatherMoves.keys) {
value += evaluateWeatherSetting(move, gamePlan, battleState)
}
if (moveId in MoveData.boostFromMoves.keys) {
value += evaluateSetupMove(move, attacker, defender, battleState, gamePlan)
}
if (MoveData.statusForMove(moveId) != null) {
value += evaluateStatusMove(move, attacker, defender, battleState, gamePlan)
}
if (moveId in MoveData.entryHazards) {
value += evaluateHazardSetting(battleState, gamePlan)
}
if (moveId in MoveData.antiHazardsMoves) {
value += evaluateHazardRemoval(battleState, gamePlan)
}
val moveData = Moves.getByName(move.id)
if (moveData != null && moveData.priority > 0) {
value += evaluatePriorityMove(move, attacker, defender, battleState)
}
if (moveId in MoveData.selfRecoveryMoves) {
value += evaluateRecoveryMove(attacker, battleState, gamePlan)
}
if (moveId in MoveData.pivotMoves) {
value += evaluatePivotMove(move, attacker, defender, battleState)
}
if (battleState.gamePhase == GamePhase.ENDGAME) {
value += evaluateEndgameMove(move, battleState)
}
return value
}
private fun calculateGamePlanAlignment(
move: InBattleMove,
attacker: TrackedPokemon,
defender: TrackedPokemon,
battleState: BattleState,
gamePlan: GamePlan
): Double {
val moveData = Moves.getByName(move.id) ?: return 0.0
val moveTags = BattleAITags.getMoveTags(move.id)
var alignment = 0.0
val moveId = move.id.lowercase()
val normalizedWeather = AiBattleUtils.normalizeWeatherId(battleState.weather)
if (moveId in gamePlan.riskyMoves || moveId in MoveData.highRiskMoves) {
alignment -= 100.0
}
alignment += when (gamePlan.winCondition) {
WinCondition.RAIN_OFFENSE -> {
var score = 0.0
if (MoveData.weatherMoves[moveId] == "rain") score += 200.0
if (normalizedWeather == "raindance") {
if ("type_water" in moveTags) score += 50.0
if ("context_weather_sensitive" in moveTags &&
("type_electric" in moveTags || "type_flying" in moveTags)
) {
score += 100.0
}
}
score
}
WinCondition.SUN_OFFENSE -> {
var score = 0.0
if (MoveData.weatherMoves[moveId] == "sun") score += 200.0
if (normalizedWeather == "sunnyday") {
if ("type_fire" in moveTags) score += 50.0
if ("context_weather_sensitive" in moveTags &&
("type_grass" in moveTags || "type_normal" in moveTags)
) {
score += 100.0
}
}
score
}
WinCondition.SETUP_SWEEP -> {
var score = 0.0
if (moveId in MoveData.boostFromMoves.keys && attacker.species in gamePlan.keyPokemon) {
score += 150.0
}
if (attacker.boosts.values.any { it >= 2 } && moveData.power > 80) {
score += 100.0
}
score
}
WinCondition.AGGRESSIVE_SWEEP -> {
var score = 0.0
if (moveData.power >= 90) score += 60.0
if (moveData.priority > 0 && defender.currentHpPercent < 0.5) score += 80.0
score
}
WinCondition.DEFENSIVE_STALL -> {
var score = 0.0
if (MoveData.isStatusMove(moveId)) score += 70.0
if (moveId in MoveData.selfRecoveryMoves) score += 60.0
if (moveData.power > 80) score -= 30.0
score
}
WinCondition.HAZARD_CONTROL -> {
var score = 0.0
if ("hazard_set" in moveTags && battleState.playerHazards.isEmpty()) {
score += 250.0
}
if ("hazard_set" in moveTags) score += 100.0
if ("hazard_clear" in moveTags || "removes_hazards" in moveTags) score += 120.0
score
}
WinCondition.REVENGE_KILLING -> {
var score = 0.0
if (moveData.priority > 0) score += 120.0
if (defender.currentHp > 50 && moveData.power in 40.0..80.0) score += 40.0
score
}
else -> 0.0
}
alignment += if (moveData.power > 0) {
moveData.power * gamePlan.aggressionLevel * 0.3
} else {
(1.0 - gamePlan.aggressionLevel) * 30.0
}
return alignment
}
private fun calculateRiskFactor(
move: InBattleMove,
attacker: TrackedPokemon,
defender: TrackedPokemon,
battleState: BattleState,
gamePlan: GamePlan
): Double {
val moveData = Moves.getByName(move.id) ?: return 1.0
var risk = 1.0
val accuracy = getEffectiveAccuracy(move, attacker, defender, battleState.weather)
risk += (1.0 - accuracy) * 0.5
val moveTags = BattleAITags.getMoveTags(move.id)
if ("recoil_move" in moveTags || move.id.lowercase() in MoveData.recoilMoves) {
risk += if (attacker.currentHpPercent < 0.5) 0.5 else 0.2
}
if ("self_ko" in moveTags || move.id.lowercase() in MoveData.selfKoMoves) {
risk += when {
attacker.species in gamePlan.keyPokemon -> 2.0
attacker.currentHpPercent < 0.3 -> 0.2
else -> 0.8
}
}
if ("crash_risk" in moveTags) {
risk += if (attacker.currentHpPercent < 0.5) 0.4 else 0.2
}
if ("reliability_low" in moveTags) {
risk += 0.25
}
if ("delay_1" in moveTags && attacker.currentHpPercent < 0.5) {
risk += 0.2
}
if (move.pp <= 1) {
risk += 0.3
}
val mySpeed = attacker.pokemon?.let { getEffectiveStat(it, Stats.SPEED) } ?: 0.0
val oppSpeed = defender.pokemon?.let { getEffectiveStat(it, Stats.SPEED) } ?: 0.0
if (abs(mySpeed - oppSpeed) < 5) {
risk += 0.1
}
val teamAdvantage = calculateTeamAdvantage(battleState)
if (teamAdvantage > 0) {
risk *= 0.8
} else if (teamAdvantage < -1) {
risk *= 1.2
}
return max(0.1, risk)
}
private fun calculateTurnAdvantage(
move: InBattleMove,
attacker: TrackedPokemon,
defender: TrackedPokemon,
battleState: BattleState
): Double {
val moveData = Moves.getByName(move.id) ?: return 0.0
var advantage = 0.0
val mySpeed = attacker.pokemon?.let { getEffectiveStat(it, Stats.SPEED) } ?: 0.0
val oppSpeed = defender.pokemon?.let { getEffectiveStat(it, Stats.SPEED) } ?: 0.0
if (mySpeed > oppSpeed) advantage += 15.0
if (moveData.priority > 0) advantage += moveData.priority * 25.0
if (battleState.gamePhase == GamePhase.ENDGAME && moveData.power > 90) advantage += 20.0
return advantage
}
private fun evaluateWeatherSetting(move: InBattleMove, gamePlan: GamePlan, battleState: BattleState): Double {
val weatherType = MoveData.weatherMoves[move.id.lowercase()] ?: return 0.0
return when (gamePlan.winCondition) {
WinCondition.RAIN_OFFENSE -> if (weatherType == "rain") 300.0 else 0.0
WinCondition.SUN_OFFENSE -> if (weatherType == "sun") 300.0 else 0.0
WinCondition.SAND_OFFENSE -> if (weatherType == "sand") 300.0 else 0.0
WinCondition.WEATHER_CONTROL -> 150.0
else -> 30.0
}
}
private fun evaluateSetupMove(
move: InBattleMove,
attacker: TrackedPokemon,
defender: TrackedPokemon,
battleState: BattleState,
gamePlan: GamePlan
): Double {
val boosts = MoveData.boostFromMoves[move.id.lowercase()] ?: return 0.0
var value = boosts.values.sum() * 40.0 * gamePlan.setupPriority
val relevantBoosts = boosts.keys.mapNotNull { stat -> attacker.boosts[stat] }
if (relevantBoosts.any { it >= 3 }) value *= 0.2
val predictedMoves = opponentPredictor.predictMoveHeuristically(defender, attacker)
val dangerLevel = predictedMoves.count { (moveName, _) -> (Moves.getByName(moveName)?.power ?: 0.0) > 80 }
if (dangerLevel > 0 && attacker.currentHpPercent < 0.7) {
value *= 0.4
}
return value
}
private fun evaluateStatusMove(
move: InBattleMove,
attacker: TrackedPokemon,
defender: TrackedPokemon,
battleState: BattleState,
gamePlan: GamePlan
): Double {
if (defender.pokemon?.status != null) return 0.0
val status = MoveData.statusForMove(move.id.lowercase())
return when (status) {
Statuses.PARALYSIS.showdownName -> if (defender.predictedRole == PokemonRole.SWEEPER) 90.0 else 50.0
Statuses.BURN.showdownName -> if (defender.predictedRole in listOf(PokemonRole.WALLBREAKER, PokemonRole.SWEEPER)) 80.0 else 40.0
Statuses.POISON_BADLY.showdownName, Statuses.POISON.showdownName ->
if (gamePlan.winCondition == WinCondition.DEFENSIVE_STALL) 100.0 else 60.0
Statuses.SLEEP.showdownName -> 120.0
else -> 30.0
}
}
private fun evaluateHazardSetting(battleState: BattleState, gamePlan: GamePlan): Double {
val remainingOpponents = battleState.playerTeam.count { it.currentHealth > 0 }
if (remainingOpponents < 2) return 15.0
var value = remainingOpponents * 20.0
if (gamePlan.winCondition == WinCondition.HAZARD_CONTROL) value *= 1.8
return value
}
private fun evaluateHazardRemoval(battleState: BattleState, gamePlan: GamePlan): Double {
val myHazards = battleState.npcHazards.size
if (myHazards == 0) return 5.0
var value = myHazards * 40.0
val remainingTeam = battleState.npcTeam.count { it.currentHealth > 0 }
if (remainingTeam >= 3) value *= 1.3
return value
}
private fun evaluatePriorityMove(
move: InBattleMove,
attacker: TrackedPokemon,
defender: TrackedPokemon,
battleState: BattleState
): Double {
val moveData = Moves.getByName(move.id) ?: return 0.0
var value = moveData.priority * 20.0
if (defender.currentHpPercent < 0.5) {
val damage = damageCalculator.calculateDamage(move, attacker, defender, battleState.weather)
if (damage >= defender.currentHp) value += 150.0
}
val mySpeed = attacker.pokemon?.let { getEffectiveStat(it, Stats.SPEED) } ?: 0.0
val oppSpeed = defender.pokemon?.let { getEffectiveStat(it, Stats.SPEED) } ?: 0.0
if (abs(mySpeed - oppSpeed) < 10) value += 50.0
return value
}
private fun evaluateRecoveryMove(
attacker: TrackedPokemon,
battleState: BattleState,
gamePlan: GamePlan
): Double {
if (attacker.currentHpPercent > 0.8) return 5.0
var value = (1.0 - attacker.currentHpPercent) * 140.0
if (gamePlan.winCondition == WinCondition.DEFENSIVE_STALL) value *= 1.5
return value
}
private fun evaluatePivotMove(
move: InBattleMove,
attacker: TrackedPokemon,
defender: TrackedPokemon,
battleState: BattleState
): Double {
var value = 40.0
val damage = damageCalculator.calculateDamage(move, attacker, defender, battleState.weather)
value += damage * 0.3
return value
}
private fun evaluateEndgameMove(move: InBattleMove, battleState: BattleState): Double {
val moveData = Moves.getByName(move.id) ?: return 0.0
var bonus = 0.0
if (moveData.power > 0 && moveData.accuracy >= 90) bonus += 35.0
if (moveData.accuracy < 80) bonus -= 30.0
if (moveData.priority > 0) bonus += 50.0
return bonus
}
private fun calculateTeamAdvantage(battleState: BattleState): Int {
val npcAlive = battleState.npcTeam.count { it.currentHealth > 0 }
val playerAlive = battleState.playerTeam.count { it.currentHealth > 0 }
return npcAlive - playerAlive
}
private fun getEffectiveStat(pokemon: Pokemon, stat: Stats): Double {
val base = pokemon.species.baseStats[stat] ?: 0
val iv = pokemon.ivs[stat] ?: 31
val ev = pokemon.evs[stat] ?: 0
val level = pokemon.level
return if (stat == Stats.HP) {
((2.0 * base + iv + ev / 4.0) * level / 100.0 + level + 10.0)
} else {
((2.0 * base + iv + ev / 4.0) * level / 100.0 + 5.0)
}
}
fun evaluateMoveForDoubles(
move: InBattleMove,
attacker: TrackedPokemon,
primaryTarget: TrackedPokemon,
allOpponents: List<TrackedPokemon>,
partner: TrackedPokemon?,
battleState: BattleState,
gamePlan: GamePlan
): MoveEvaluation {
val moveData = Moves.getByName(move.id)
?: return MoveEvaluation(move, 0.0, 0.0, 0.0, 1.0, 0, 0.0, 0.0)
if (isSpreadMove(moveData.target)) {
return evaluateSpreadMove(move, attacker, allOpponents, partner, battleState, gamePlan)
}
val baseEvaluation = evaluateMove(move, attacker, primaryTarget, battleState, gamePlan)
val targetingBonus = if (primaryTarget.threatLevel > 5) 20.0 else 0.0
return MoveEvaluation(
move = baseEvaluation.move,
rawDamage = baseEvaluation.rawDamage,
expectedDamage = baseEvaluation.expectedDamage,
strategicValue = baseEvaluation.strategicValue + targetingBonus,
riskFactor = baseEvaluation.riskFactor,
priority = baseEvaluation.priority,
turnAdvantage = baseEvaluation.turnAdvantage,
gamePlanAlignment = baseEvaluation.gamePlanAlignment
)
}
private fun evaluateSpreadMove(
move: InBattleMove,
attacker: TrackedPokemon,
allOpponents: List<TrackedPokemon>,
partner: TrackedPokemon?,
battleState: BattleState,
gamePlan: GamePlan
): MoveEvaluation {
val moveData = Moves.getByName(move.id)
?: return MoveEvaluation(move, 0.0, 0.0, 0.0, 1.0, 0, 0.0, 0.0)
var totalDamage = 0.0
var totalStrategicValue = 0.0
val activeOpponents = allOpponents.filter { it.currentHp > 0 }
val targetCount = activeOpponents.size + (if (hitsPartner(moveData.target) && partner != null) 1 else 0)
for (opponent in activeOpponents) {
val damage = damageCalculator.calculateDamage(
move,
attacker,
opponent,
battleState.weather,
isSpreadMove = true,
targetCount = targetCount
)
totalDamage += damage
if (damage >= opponent.currentHp) {
totalStrategicValue += 150.0
}
}
totalStrategicValue += activeOpponents.size * 40.0
var partnerPenalty = 0.0
if (hitsPartner(moveData.target) && partner != null && partner.currentHp > 0) {
val partnerDamage = damageCalculator.calculateDamage(
move,
attacker,
partner,
battleState.weather,
isSpreadMove = true,
targetCount = targetCount
)
partnerPenalty = when {
partnerDamage >= partner.currentHp -> -999999.0
partner.species in gamePlan.keyPokemon -> -partnerDamage * 5.0
partner.currentHpPercent < 0.3 -> -partnerDamage * 4.0
else -> -partnerDamage * 2.0
}
totalStrategicValue += partnerPenalty
}
val accuracy = getEffectiveAccuracy(move, attacker, activeOpponents.firstOrNull() ?: TrackedPokemon(), battleState.weather)
val expectedDamage = totalDamage * accuracy
val riskFactor = when {
partnerPenalty < -1000 -> 999.0
partnerPenalty < 0 -> max(1.5, 1.0 + abs(partnerPenalty) / 100.0)
else -> 1.0
}
val gamePlanAlignment = activeOpponents.firstOrNull()?.let {
calculateGamePlanAlignment(move, attacker, it, battleState, gamePlan)
} ?: 0.0
return MoveEvaluation(
move = move,
rawDamage = totalDamage,
expectedDamage = expectedDamage,
strategicValue = totalStrategicValue,
riskFactor = riskFactor,
priority = moveData.priority,
turnAdvantage = 0.0,
gamePlanAlignment = gamePlanAlignment
)
}
private fun isSpreadMove(target: MoveTarget): Boolean {
return target in listOf(MoveTarget.allAdjacent, MoveTarget.allAdjacentFoes, MoveTarget.all)
}
private fun hitsPartner(target: MoveTarget): Boolean {
return target == MoveTarget.allAdjacent
}
}
@@ -0,0 +1,32 @@
package com.cobblemon.mod.common.battles.ai.competitive
import com.cobblemon.mod.common.battles.ai.strongBattleAI.BattleAITags
object NewAiBattleUtils {
private val percentSuffixRegex = Regex("_(\\d+)$")
fun normalizeWeatherId(weather: String?): String? = AiBattleUtils.normalizeWeatherId(weather)
fun hasStab(moveTypeName: String, pokemonTypes: List<String>): Boolean =
AiBattleUtils.hasStab(moveTypeName, pokemonTypes)
fun moveTags(moveId: String?): Set<String> = BattleAITags.getMoveTags(moveId)
fun abilityTags(abilityId: String?): Set<String> = BattleAITags.getAbilityTags(abilityId)
fun parseTagPercent(tag: String, prefix: String): Int? = AiBattleUtils.parseTagPercent(tag, prefix)
fun parseTrailingPercent(tag: String): Int? =
percentSuffixRegex.find(tag)?.groupValues?.getOrNull(1)?.toIntOrNull()
fun hasTag(tags: Set<String>, tag: String): Boolean = tag.lowercase() in tags
fun hasTagPrefix(tags: Set<String>, prefix: String): Boolean =
tags.any { it.startsWith(prefix.lowercase()) }
fun anyTag(tags: Set<String>, candidates: Set<String>): Boolean =
candidates.any { it in tags }
fun firstTagValue(tags: Set<String>, prefix: String): String? =
tags.firstOrNull { it.startsWith(prefix) }?.removePrefix(prefix)
}
@@ -0,0 +1,44 @@
package com.cobblemon.mod.common.battles.ai.competitive
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
typealias NewBattleState = BattleState
typealias NewTrackedPokemon = TrackedPokemon
typealias NewTeamTracker = TeamTracker
typealias NewGamePhase = GamePhase
typealias NewPokemonRole = PokemonRole
typealias NewBattleSituation = BattleSituation
typealias NewMatchupEvaluation = MatchupEvaluation
typealias NewMatchupRecommendation = MatchupRecommendation
class NewEnhancedActiveTracker {
private val delegate = EnhancedActiveTracker()
var p1Active: TeamTracker
get() = delegate.p1Active
set(value) {
delegate.p1Active = value
}
var p2Active: TeamTracker
get() = delegate.p2Active
set(value) {
delegate.p2Active = value
}
fun updatePokemonSlot(team: TeamTracker, slotIndex: Int, battlePokemon: BattlePokemon) {
delegate.updatePokemonSlot(team, slotIndex, battlePokemon)
}
fun getTrackedPokemonByPNX(pnx: String, team: TeamTracker): TrackedPokemon? {
return delegate.getTrackedPokemonByPNX(pnx, team)
}
fun updatePokemon(tracker: TrackedPokemon, battlePokemon: BattlePokemon) {
delegate.updatePokemon(tracker, battlePokemon)
}
fun updateParty(team: TeamTracker, pokemon: TrackedPokemon) {
delegate.updateParty(team, pokemon)
}
}
@@ -0,0 +1,49 @@
package com.cobblemon.mod.common.battles.ai.competitive
import com.cobblemon.mod.common.api.battles.model.PokemonBattle
import com.cobblemon.mod.common.api.moves.Moves
import com.cobblemon.mod.common.battles.InBattleMove
class NewDamageCalculator(battle: PokemonBattle?) {
internal val delegate = DamageCalculator(battle)
fun calculateDamage(
move: InBattleMove,
attacker: TrackedPokemon,
defender: TrackedPokemon,
weather: String? = null,
criticalHit: Boolean = false,
isSpreadMove: Boolean = false,
targetCount: Int = 1
): Double {
val base = delegate.calculateDamage(move, attacker, defender, weather, criticalHit, isSpreadMove, targetCount)
if (base <= 0.0) {
return 0.0
}
val moveData = Moves.getByName(move.id) ?: return base
val moveTags = NewAiBattleUtils.moveTags(move.id)
var adjusted = base
if ("delay_1" in moveTags) {
adjusted *= 0.92
}
if ("recharge_turn" in moveTags) {
adjusted *= 0.87
}
if ("ohko" in moveTags) {
adjusted *= 0.45
}
if ("context_weather_sensitive" in moveTags) {
val normalizedWeather = NewAiBattleUtils.normalizeWeatherId(weather)
if (normalizedWeather == null) {
adjusted *= 0.95
}
}
if (moveData.power <= 0 && moveTags.any { it.startsWith("stat_") }) {
adjusted *= 0.1
}
return adjusted
}
}
@@ -0,0 +1,101 @@
package com.cobblemon.mod.common.battles.ai.competitive
import com.cobblemon.mod.common.api.moves.Moves
import com.cobblemon.mod.common.battles.ActiveBattlePokemon
import com.cobblemon.mod.common.battles.InBattleMove
import com.cobblemon.mod.common.battles.ShowdownMoveset
class NewDoublesDecisionMaker(
private val moveEvaluator: NewMoveEvaluator,
private val damageCalculator: NewDamageCalculator
) {
data class MoveTargetPair(
val move: InBattleMove,
val targetPNX: String?,
val evaluation: NewMoveEvaluator.MoveEvaluation
)
fun findBestMoveAndTarget(
moveset: ShowdownMoveset?,
activeBattlePokemon: ActiveBattlePokemon,
myPokemon: TrackedPokemon,
opponents: List<TrackedPokemon>,
partner: TrackedPokemon?,
battleState: BattleState,
gamePlan: GamePlan
): MoveTargetPair? {
if (moveset == null) return null
val usableMoves = moveset.moves.filter { it.canBeUsed() }
if (usableMoves.isEmpty()) return null
val allOptions = mutableListOf<MoveTargetPair>()
for (move in usableMoves) {
Moves.getByName(move.id) ?: continue
val targetList = move.target.targetList(activeBattlePokemon)
if (targetList == null) {
val evaluation = moveEvaluator.evaluateMoveForDoubles(
move,
myPokemon,
opponents.firstOrNull() ?: TrackedPokemon(),
opponents,
partner,
battleState,
gamePlan
)
allOptions.add(MoveTargetPair(move, null, evaluation))
continue
}
val opponentTargets = targetList.filterIsInstance<ActiveBattlePokemon>()
.filter { !it.isAllied(activeBattlePokemon) }
for (target in opponentTargets) {
val targetPokemon = opponents.find { it.pokemon?.uuid == target.battlePokemon?.uuid } ?: continue
val evaluation = moveEvaluator.evaluateMoveForDoubles(
move,
myPokemon,
targetPokemon,
opponents,
partner,
battleState,
gamePlan
)
allOptions.add(MoveTargetPair(move, target.getPNX(), evaluation))
}
}
return allOptions.maxByOrNull { it.evaluation.totalScore }
}
fun selectBestTarget(
move: InBattleMove,
activeBattlePokemon: ActiveBattlePokemon,
myPokemon: TrackedPokemon,
opponents: List<TrackedPokemon>,
battleState: BattleState
): String? {
val targetList = move.target.targetList(activeBattlePokemon) ?: return null
val opponentTargets = targetList.filterIsInstance<ActiveBattlePokemon>()
.filter { !it.isAllied(activeBattlePokemon) }
if (opponentTargets.isEmpty()) return null
val targetScores = opponentTargets.mapNotNull { target ->
val targetPokemon = opponents.find { it.pokemon?.uuid == target.battlePokemon?.uuid } ?: return@mapNotNull null
val damage = damageCalculator.calculateDamage(move, myPokemon, targetPokemon, battleState.weather)
target to (damage + scoreTarget(targetPokemon, myPokemon))
}
return targetScores.maxByOrNull { it.second }?.first?.getPNX()
}
private fun scoreTarget(target: TrackedPokemon, myPokemon: TrackedPokemon): Double {
var score = target.threatLevel * 20.0
if (target.cachedSpeed > myPokemon.cachedSpeed && target.currentHpPercent < 0.5) {
score += 80.0
}
if (target.boosts.values.any { it >= 2 }) {
score += 100.0
}
if (target.currentHpPercent < 0.35) {
score += 50.0
}
return score
}
}
@@ -0,0 +1,206 @@
package com.cobblemon.mod.common.battles.ai.competitive
import com.cobblemon.mod.common.api.abilities.Abilities
import com.cobblemon.mod.common.api.moves.Moves
import com.cobblemon.mod.common.api.pokemon.stats.Stat
import com.cobblemon.mod.common.api.pokemon.stats.Stats
import com.cobblemon.mod.common.api.pokemon.status.Statuses
object NewMoveData {
private val statTagRegex = Regex("^stat_(atk|def|spatk|spdef|speed|accuracy|evasion)_(-?\\d+)(?:_(\\d+))?$")
private val knownAntiHazardsFallback = listOf("rapidspin", "defog", "tidyup", "courtchange", "mortalspin")
private val knownAntiBoostFallback = listOf("clearsmog", "haze", "topsyturvy", "roar", "whirlwind")
private val knownWeatherAbilityFallback = mapOf(
"swiftswim" to "rain",
"raindish" to "rain",
"dryskin" to "rain",
"chlorophyll" to "sun",
"leafguard" to "sun",
"flowergift" to "sun",
"solarpower" to "sun",
"sandrush" to "sand",
"sandveil" to "sand",
"sandforce" to "sand",
"icebody" to "hail",
"snowcloak" to "snow"
)
private fun moveTags(moveId: String): Set<String> = NewAiBattleUtils.moveTags(moveId)
private fun allMoveIds(): List<String> = Moves.all().map { it.name.lowercase() }
val multiHitMoves: Map<String, Map<Int, Int>> by lazy {
allMoveIds().mapNotNull { moveId ->
val tags = moveTags(moveId)
val min = tags.firstOrNull { it.startsWith("multi_hit_min_") }?.removePrefix("multi_hit_min_")?.toIntOrNull()
val max = tags.firstOrNull { it.startsWith("multi_hit_max_") }?.removePrefix("multi_hit_max_")?.toIntOrNull()
when {
min != null && max != null -> moveId to mapOf(min to max)
"multi_hit" in tags -> moveId to mapOf(2 to 5)
else -> null
}
}.toMap()
}
private val statusByMoveId: Map<String, String> by lazy {
allMoveIds().mapNotNull { moveId ->
val tags = moveTags(moveId)
when {
tags.any { it.startsWith("sleep_") } -> moveId to Statuses.SLEEP.showdownName
tags.any { it.startsWith("paralysis_") } -> moveId to Statuses.PARALYSIS.showdownName
tags.any { it.startsWith("burn_") } -> moveId to Statuses.BURN.showdownName
tags.any { it.startsWith("freeze_") } -> moveId to Statuses.FROZEN.showdownName
tags.any { it.startsWith("toxic_") } -> moveId to Statuses.POISON_BADLY.showdownName
tags.any { it.startsWith("poison_") } -> moveId to Statuses.POISON.showdownName
tags.any { it.startsWith("confusion_") } -> moveId to Statuses.CONFUSE.showdownName
tags.any { it.startsWith("attract_") } -> moveId to Statuses.ATTRACT.showdownName
"partiallytrapped_100" in tags -> moveId to "partiallytrapped"
"curse_100" in tags -> moveId to "cursed"
"leechseed_100" in tags -> moveId to "leech"
else -> null
}
}.toMap()
}
fun statusForMove(moveId: String): String? = statusByMoveId[moveId.lowercase()]
fun isStatusMove(moveId: String): Boolean {
val normalized = moveId.lowercase()
val tags = moveTags(normalized)
return "category_status" in tags || statusByMoveId.containsKey(normalized)
}
val boostFromMoves: Map<String, Map<Stat, Int>> by lazy {
val result = mutableMapOf<String, MutableMap<Stat, Int>>()
for (moveId in allMoveIds()) {
val tags = moveTags(moveId)
for (tag in tags) {
val match = statTagRegex.find(tag) ?: continue
val stat = when (match.groupValues[1]) {
"atk" -> Stats.ATTACK
"def" -> Stats.DEFENCE
"spatk" -> Stats.SPECIAL_ATTACK
"spdef" -> Stats.SPECIAL_DEFENCE
"speed" -> Stats.SPEED
"accuracy" -> Stats.ACCURACY
"evasion" -> Stats.EVASION
else -> continue
}
val stages = match.groupValues[2].toIntOrNull() ?: continue
result.computeIfAbsent(moveId) { mutableMapOf() }[stat] = stages
}
}
result
}
val weatherMoves: Map<String, String> by lazy {
allMoveIds().mapNotNull { moveId ->
val weatherTag = moveTags(moveId).firstOrNull { it.startsWith("sets_weather_") } ?: return@mapNotNull null
moveId to weatherTag.removePrefix("sets_weather_")
}.toMap()
}
val weatherDependentMoves: Map<String, String> by lazy {
allMoveIds().mapNotNull { moveId ->
val tags = moveTags(moveId)
val required = tags.firstOrNull { it.startsWith("context_weather_") }?.removePrefix("context_weather_")
when {
required != null -> moveId to required
"context_weather_sensitive" in tags -> moveId to "any"
else -> null
}
}.toMap()
}
val weatherAbilities: Map<String, String> by lazy {
val fromTags = Abilities.all()
.map { it.name.lowercase() }
.mapNotNull { abilityId ->
val abilityTags = NewAiBattleUtils.abilityTags(abilityId)
if (
"weather_setter" !in abilityTags &&
"weather_interaction" !in abilityTags &&
"self_chip_weather" !in abilityTags
) {
return@mapNotNull null
}
val weather = abilityTags.firstOrNull { it.startsWith("conditional_weather_") }
?.removePrefix("conditional_weather_")
?: "any"
abilityId to weather
}
.toMap()
knownWeatherAbilityFallback + fromTags
}
val entryHazards: List<String> by lazy {
allMoveIds().filter { moveId ->
val tags = moveTags(moveId)
"hazard_set" in tags || tags.any { it.startsWith("sets_side_condition_") && it !in setOf("sets_side_condition_mist", "sets_side_condition_safeguard") }
}
}
val antiHazardsMoves: List<String> by lazy {
val tagged = allMoveIds().filter { moveId ->
val tags = moveTags(moveId)
"hazard_clear" in tags || "removes_hazards" in tags || "context_anti_hazard" in tags
}.toSet()
(tagged + knownAntiHazardsFallback).toList().filter { Moves.getByName(it) != null }
}
val antiBoostMoves: List<String> by lazy {
val tagged = allMoveIds().filter { moveId ->
val tags = moveTags(moveId)
"clear_boosts" in tags || "anti_boost" in tags || "resets_stats" in tags || "phaze" in tags
}.toSet()
(tagged + knownAntiBoostFallback).toList().filter { Moves.getByName(it) != null }
}
val pivotMoves: List<String> by lazy {
allMoveIds().filter { "pivot" in moveTags(it) }
}
val setupMoves: Set<String> by lazy {
allMoveIds().filter { moveId ->
val tags = moveTags(moveId)
"screen_set" in tags ||
"sets_terrain" in tags ||
"sets_weather" in tags ||
"sets_pseudo_weather" in tags ||
tags.any { it.startsWith("stat_") && !it.contains("_-") && "target_self" in tags }
}.toSet()
}
val selfRecoveryMoves: List<String> by lazy {
allMoveIds().filter { moveId ->
val tags = moveTags(moveId)
tags.any { it.startsWith("heal_") } && "target_self" in tags
}
}
val priorityMoves: List<String> by lazy {
allMoveIds().filter { moveId ->
moveTags(moveId).any { it.startsWith("priority_") && (it.removePrefix("priority_").toIntOrNull() ?: 0) > 0 }
}
}
val recoilMoves: List<String> by lazy {
allMoveIds().filter { moveId ->
val tags = moveTags(moveId)
"recoil_move" in tags || tags.any { it.startsWith("recoil_") }
}
}
val selfKoMoves: List<String> by lazy {
allMoveIds().filter { "self_ko" in moveTags(it) }
}
val crashRiskMoves: List<String> by lazy {
allMoveIds().filter { "crash_risk" in moveTags(it) }
}
val highRiskMoves: List<String> by lazy {
(recoilMoves + selfKoMoves + crashRiskMoves).distinct()
}
}
@@ -0,0 +1,324 @@
package com.cobblemon.mod.common.battles.ai.competitive
import com.cobblemon.mod.common.api.moves.Moves
import com.cobblemon.mod.common.battles.InBattleMove
import kotlin.math.max
class NewMoveEvaluator(
private val damageCalculator: NewDamageCalculator,
private val opponentPredictor: NewOpponentPredictor,
private val isDoublesMode: Boolean = false
) {
private val delegate = MoveEvaluator(damageCalculator.delegate, opponentPredictor.delegate, isDoublesMode)
private val priorityRegex = Regex("^priority_(-?\\d+)$")
private val healRegex = Regex("^heal_(\\d+)$")
private val chanceRegex = Regex("_(\\d+)$")
private val statRegex = Regex("^stat_(atk|def|spatk|spdef|speed|accuracy|evasion)_(-?\\d+)(?:_(\\d+))?$")
private val recoilRegex = Regex("^recoil_(\\d+)$")
data class MoveEvaluation(
val move: InBattleMove,
val rawDamage: Double,
val expectedDamage: Double,
val strategicValue: Double,
val riskFactor: Double,
val priority: Int,
val turnAdvantage: Double,
val gamePlanAlignment: Double
) {
val totalScore: Double = (expectedDamage + strategicValue + gamePlanAlignment + turnAdvantage) / riskFactor
}
data class DebugDetails(
val hasStab: Boolean,
val effectiveness: Double,
val accuracy: Double,
val priority: Int,
val isStatusMove: Boolean,
val isSetup: Boolean,
val setsHazards: Boolean,
val removesHazards: Boolean,
val setsWeather: Boolean,
val isRecovery: Boolean,
val isPivot: Boolean,
val isRisky: Boolean
)
fun evaluateMove(
move: InBattleMove,
attacker: TrackedPokemon,
defender: TrackedPokemon,
battleState: BattleState,
gamePlan: GamePlan
): MoveEvaluation {
val base = delegate.evaluateMove(move, attacker, defender, battleState, gamePlan)
val moveTags = NewAiBattleUtils.moveTags(move.id)
val attackerAbility = attacker.currentAbility?.lowercase() ?: attacker.pokemon?.ability?.name?.lowercase()
val attackerAbilityTags = NewAiBattleUtils.abilityTags(attackerAbility)
val defenderAbilityTags = NewAiBattleUtils.abilityTags(defender.currentAbility?.lowercase() ?: defender.pokemon?.ability?.name?.lowercase())
val utilityBonus = tagUtilityBonus(
moveTags = moveTags,
attacker = attacker,
defender = defender,
battleState = battleState,
attackerAbilityTags = attackerAbilityTags,
defenderAbilityTags = defenderAbilityTags
)
val riskPenalty = tagRiskPenalty(moveTags, attacker, battleState)
val expectedDamage = applyTagExpectedDamageAdjustments(base.expectedDamage, moveTags, attackerAbility)
val gamePlanBonus = tagGamePlanBonus(moveTags, gamePlan, battleState)
return MoveEvaluation(
move = base.move,
rawDamage = base.rawDamage,
expectedDamage = expectedDamage,
strategicValue = base.strategicValue + utilityBonus,
riskFactor = max(0.1, base.riskFactor + riskPenalty),
priority = max(base.priority, parsePriority(moveTags, base.priority)),
turnAdvantage = base.turnAdvantage,
gamePlanAlignment = base.gamePlanAlignment + gamePlanBonus
)
}
fun evaluateMoveForDoubles(
move: InBattleMove,
attacker: TrackedPokemon,
primaryTarget: TrackedPokemon,
allOpponents: List<TrackedPokemon>,
partner: TrackedPokemon?,
battleState: BattleState,
gamePlan: GamePlan
): MoveEvaluation {
val base = delegate.evaluateMoveForDoubles(
move,
attacker,
primaryTarget,
allOpponents,
partner,
battleState,
gamePlan
)
val moveTags = NewAiBattleUtils.moveTags(move.id)
val attackerAbility = attacker.currentAbility?.lowercase() ?: attacker.pokemon?.ability?.name?.lowercase()
val attackerAbilityTags = NewAiBattleUtils.abilityTags(attackerAbility)
var strategic = base.strategicValue
var risk = base.riskFactor
if ("target_opponents" in moveTags || "target_all" in moveTags) {
strategic += allOpponents.count { it.currentHp > 0 } * 10.0
}
if ("target_all" in moveTags && partner != null && partner.currentHpPercent < 0.4) {
risk += 0.35
}
if ("pivot" in moveTags) {
strategic += 12.0
}
if ("move_tag_damage_synergy" in attackerAbilityTags && moveTags.any { it in TAG_SYNERGY_KEYS }) {
strategic += 14.0
}
return MoveEvaluation(
move = base.move,
rawDamage = base.rawDamage,
expectedDamage = applyTagExpectedDamageAdjustments(base.expectedDamage, moveTags, attackerAbility),
strategicValue = strategic,
riskFactor = max(0.1, risk + tagRiskPenalty(moveTags, attacker, battleState)),
priority = max(base.priority, parsePriority(moveTags, base.priority)),
turnAdvantage = base.turnAdvantage,
gamePlanAlignment = base.gamePlanAlignment + tagGamePlanBonus(moveTags, gamePlan, battleState)
)
}
fun buildDebugDetails(
move: InBattleMove,
attacker: TrackedPokemon,
defender: TrackedPokemon,
battleState: BattleState,
gamePlan: GamePlan
): DebugDetails {
val details = delegate.buildDebugDetails(move, attacker, defender, battleState, gamePlan)
return DebugDetails(
hasStab = details.hasStab,
effectiveness = details.effectiveness,
accuracy = details.accuracy,
priority = details.priority,
isStatusMove = details.isStatusMove,
isSetup = details.isSetup,
setsHazards = details.setsHazards,
removesHazards = details.removesHazards,
setsWeather = details.setsWeather,
isRecovery = details.isRecovery,
isPivot = details.isPivot,
isRisky = details.isRisky
)
}
private fun applyTagExpectedDamageAdjustments(
expectedDamage: Double,
moveTags: Set<String>,
attackerAbilityId: String?
): Double {
var adjusted = expectedDamage
if (adjusted <= 0.0) {
return adjusted
}
if ("move_tag_damage_synergy" in NewAiBattleUtils.abilityTags(attackerAbilityId) &&
moveTags.any { it in TAG_SYNERGY_KEYS }
) {
adjusted *= 1.1
}
if ("delay_1" in moveTags) adjusted *= 0.9
if ("recharge_turn" in moveTags) adjusted *= 0.85
return adjusted
}
private fun tagUtilityBonus(
moveTags: Set<String>,
attacker: TrackedPokemon,
defender: TrackedPokemon,
battleState: BattleState,
attackerAbilityTags: Set<String>,
defenderAbilityTags: Set<String>
): Double {
var bonus = 0.0
if (moveTags.any { it.startsWith("heal_") } || "heal_variable" in moveTags) {
val heal = parseHealPercent(moveTags).coerceAtLeast(25)
bonus += (1.0 - attacker.currentHpPercent).coerceAtLeast(0.0) * heal
if (attacker.currentHpPercent <= 0.35) bonus += 24.0
if (attacker.currentHpPercent >= 0.9) bonus -= 10.0
}
if ("target_self" in moveTags) {
val setupGain = moveTags.mapNotNull { statRegex.find(it)?.groupValues?.getOrNull(2)?.toIntOrNull() }
.filter { it > 0 }
.sum()
bonus += setupGain * 12.0
if (battleState.gamePhase == GamePhase.EARLY_GAME || battleState.gamePhase == GamePhase.MID_GAME) {
bonus += setupGain * 8.0
}
}
val statusChance = parseStatusChance(moveTags)
if (statusChance > 0 && defender.pokemon?.status == null && "status_move_immunity" !in defenderAbilityTags) {
bonus += statusChance * 0.35
}
if ("hazard_set" in moveTags && battleState.playerHazards.isEmpty()) {
bonus += 40.0
}
if (("hazard_clear" in moveTags || "removes_hazards" in moveTags) && battleState.npcHazards.isNotEmpty()) {
bonus += 35.0 + battleState.npcHazards.size * 8.0
}
val priority = parsePriority(moveTags, 0)
if (priority > 0 && attacker.currentHpPercent < 0.5) {
bonus += 10.0 + (priority * 6.0)
}
if ("protect_like" in moveTags || "invincible" in moveTags) {
if (attacker.currentHpPercent < 0.45) bonus += 20.0
if (battleState.gamePhase == GamePhase.ENDGAME) bonus += 8.0
}
if ("pivot" in moveTags) {
bonus += if (attacker.currentHpPercent < 0.4) 20.0 else 8.0
}
if ("sets_weather" in moveTags && attackerAbilityTags.any { it == "weather_interaction" || it.startsWith("conditional_weather_") }) {
bonus += 22.0
}
if ("sets_terrain" in moveTags && attackerAbilityTags.any { it == "terrain_interaction" || it.startsWith("type_") }) {
bonus += 12.0
}
if ("move_tag_damage_synergy" in attackerAbilityTags && moveTags.any { it in TAG_SYNERGY_KEYS }) {
bonus += 14.0
}
if ("secondary_chance_boost" in attackerAbilityTags && moveTags.any { it.startsWith("secondary_chance_") }) {
bonus += 10.0
}
if ("status_move_immunity" in attackerAbilityTags && "category_status" in moveTags) {
bonus += 6.0
}
return bonus
}
private fun tagGamePlanBonus(moveTags: Set<String>, gamePlan: GamePlan, battleState: BattleState): Double {
var bonus = 0.0
when (gamePlan.winCondition) {
WinCondition.HAZARD_CONTROL -> {
if ("hazard_set" in moveTags) bonus += 40.0
if ("hazard_clear" in moveTags || "removes_hazards" in moveTags) bonus += 35.0
}
WinCondition.RAIN_OFFENSE, WinCondition.SUN_OFFENSE, WinCondition.SAND_OFFENSE, WinCondition.WEATHER_CONTROL -> {
if ("sets_weather" in moveTags) bonus += 32.0
if ("context_weather_sensitive" in moveTags && battleState.weather != null) bonus += 14.0
}
WinCondition.SETUP_SWEEP -> {
if ("target_self" in moveTags && moveTags.any { it.startsWith("stat_") && !it.contains("_-") }) bonus += 28.0
}
WinCondition.DEFENSIVE_STALL -> {
if (moveTags.any { it.startsWith("heal_") } || "heal_variable" in moveTags) bonus += 20.0
if (moveTags.any { it.startsWith("toxic_") || it.startsWith("poison_") }) bonus += 16.0
}
else -> {}
}
return bonus
}
private fun tagRiskPenalty(moveTags: Set<String>, attacker: TrackedPokemon, battleState: BattleState): Double {
var penalty = 0.0
val hpRiskFactor = (1.0 - attacker.currentHpPercent).coerceAtLeast(0.1)
if ("self_ko" in moveTags) penalty += 1.6
if ("crash_risk" in moveTags) penalty += 0.35
if ("recharge_turn" in moveTags) penalty += 0.45
if ("delay_1" in moveTags && attacker.currentHpPercent < 0.55) penalty += 0.2
moveTags.forEach {
val recoil = recoilRegex.find(it)?.groupValues?.getOrNull(1)?.toIntOrNull()
if (recoil != null) {
penalty += (recoil / 100.0) * (0.8 + hpRiskFactor)
}
}
val minAccuracy = moveTags
.filter { it.startsWith("accuracy_") && it != "accuracy_true" }
.mapNotNull { it.removePrefix("accuracy_").toIntOrNull() }
.minOrNull()
if (minAccuracy != null && minAccuracy < 90) {
penalty += ((90 - minAccuracy) / 100.0)
}
if (battleState.gamePhase == GamePhase.ENDGAME && "self_ko" in moveTags) {
penalty += 0.8
}
return penalty
}
private fun parsePriority(tags: Set<String>, fallback: Int): Int {
return tags.mapNotNull { priorityRegex.find(it)?.groupValues?.getOrNull(1)?.toIntOrNull() }.firstOrNull() ?: fallback
}
private fun parseHealPercent(tags: Set<String>): Int {
return tags.mapNotNull { healRegex.find(it)?.groupValues?.getOrNull(1)?.toIntOrNull() }.maxOrNull() ?: 0
}
private fun parseStatusChance(tags: Set<String>): Int {
return tags.filter {
it.startsWith("burn_") ||
it.startsWith("paralysis_") ||
it.startsWith("sleep_") ||
it.startsWith("poison_") ||
it.startsWith("toxic_") ||
it.startsWith("freeze_") ||
it.startsWith("confusion_")
}.mapNotNull { chanceRegex.find(it)?.groupValues?.getOrNull(1)?.toIntOrNull() }.maxOrNull() ?: 0
}
companion object {
private val TAG_SYNERGY_KEYS = setOf("biting", "punching", "sound", "bullet", "wind", "pulse", "dance")
}
}
@@ -0,0 +1,37 @@
package com.cobblemon.mod.common.battles.ai.competitive
class NewOpponentPredictor {
internal val delegate = OpponentPredictor()
fun updateMoveHistory(pokemon: String, move: String, situation: String) {
delegate.updateMoveHistory(pokemon, move, situation)
}
fun updateSwitchPattern(fromPokemon: String, toPokemon: String, reason: String) {
delegate.updateSwitchPattern(fromPokemon, toPokemon, reason)
}
fun predictNextMove(pokemon: String, situation: String): Map<String, Double> {
return delegate.predictNextMove(pokemon, situation)
}
fun getSwitchProbability(pokemon: String, situation: String): Double {
return delegate.getSwitchProbability(pokemon, situation)
}
fun predictMoveHeuristically(opponent: TrackedPokemon, myPokemon: TrackedPokemon): Map<String, Double> {
return delegate.predictMoveHeuristically(opponent, myPokemon)
}
fun predictSwitchTarget(fromPokemon: String, myActivePokemon: TrackedPokemon): Map<String, Double> {
return delegate.predictSwitchTarget(fromPokemon, myActivePokemon)
}
fun categorizePlaystyle(pokemon: String): OpponentPlaystyle {
return delegate.categorizePlaystyle(pokemon)
}
fun reset() {
delegate.reset()
}
}
@@ -0,0 +1,15 @@
package com.cobblemon.mod.common.battles.ai.competitive
import com.cobblemon.mod.common.pokemon.Pokemon
class NewStrategyAnalyzer {
internal val delegate = StrategyAnalyzer()
fun analyzeTeamComposition(team: List<Pokemon>): GamePlan {
return delegate.analyzeTeamComposition(team)
}
fun identifyPokemonRole(pokemon: Pokemon): PokemonRole {
return delegate.identifyPokemonRole(pokemon)
}
}
@@ -0,0 +1,221 @@
package com.cobblemon.mod.common.battles.ai.competitive
import com.cobblemon.mod.common.api.moves.Move
import com.cobblemon.mod.common.api.pokemon.stats.Stat
import com.cobblemon.mod.common.api.pokemon.stats.Stats
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
import com.cobblemon.mod.common.pokemon.Pokemon
class NewSwitchDecisionMaker(
private val damageCalculator: NewDamageCalculator,
private val opponentPredictor: NewOpponentPredictor,
private val strategyAnalyzer: NewStrategyAnalyzer
) {
private val delegate = SwitchDecisionMaker(
damageCalculator.delegate,
opponentPredictor.delegate,
strategyAnalyzer.delegate
)
data class SwitchDecisionDiagnostics(
val shouldSwitch: Boolean,
val reason: String,
val currentScore: Double,
val bestScore: Double,
val scoreGain: Double,
val severeDisadvantage: Boolean,
val strongCounterFound: Boolean,
val currentThreat: Double,
val bestThreat: Double,
val currentPressure: Double,
val bestPressure: Double,
val bestSwitchName: String?
)
private var lastDiagnostics = SwitchDecisionDiagnostics(
shouldSwitch = false,
reason = "No decision computed yet.",
currentScore = 0.0,
bestScore = 0.0,
scoreGain = 0.0,
severeDisadvantage = false,
strongCounterFound = false,
currentThreat = 1.0,
bestThreat = 1.0,
currentPressure = 1.0,
bestPressure = 1.0,
bestSwitchName = null
)
fun shouldVoluntarilySwitch(
myPokemon: TrackedPokemon,
opponentPokemon: TrackedPokemon,
battleState: BattleState,
gamePlan: GamePlan,
availableSwitches: List<BattlePokemon>
): Boolean {
if (availableSwitches.isEmpty()) {
lastDiagnostics = lastDiagnostics.copy(
shouldSwitch = false,
reason = "No legal bench options available."
)
return false
}
val currentPokemon = myPokemon.pokemon
if (currentPokemon == null) {
lastDiagnostics = lastDiagnostics.copy(
shouldSwitch = false,
reason = "Current battler data missing."
)
return false
}
val scored = availableSwitches.map { option ->
option to evaluateSwitchOption(option.effectedPokemon, opponentPokemon, battleState, gamePlan)
}.sortedByDescending { it.second }
val bestPair = scored.first()
val bestSwitch = bestPair.first.effectedPokemon
val bestScore = bestPair.second
val currentScore = evaluateSwitchOption(currentPokemon, opponentPokemon, battleState, gamePlan)
val scoreGain = bestScore - currentScore
val currentThreat = defensiveThreatMultiplier(opponentPokemon, currentPokemon)
val bestThreat = defensiveThreatMultiplier(opponentPokemon, bestSwitch)
val currentPressure = offensivePressureMultiplier(currentPokemon, opponentPokemon)
val bestPressure = offensivePressureMultiplier(bestSwitch, opponentPokemon)
val mySpeed = effectiveStat(currentPokemon, Stats.SPEED)
val oppSpeed = opponentPokemon.pokemon?.let { effectiveStat(it, Stats.SPEED) } ?: opponentPokemon.cachedSpeed
val speedDisadvantage = oppSpeed > mySpeed * 1.08
val lowHealth = myPokemon.currentHpPercent <= 0.55
val opponentBoosted = opponentPokemon.boosts.values.any { it >= 2 }
val currentPositionPoor = currentScore <= 12.0
val severeDisadvantage =
(currentThreat >= 2.0 && (speedDisadvantage || lowHealth || opponentBoosted)) ||
(currentThreat >= 1.5 && lowHealth) ||
(opponentBoosted && currentPositionPoor) ||
(myPokemon.currentHpPercent <= 0.35 && currentPositionPoor)
val threatImprovement = currentThreat - bestThreat
val pressureImprovement = bestPressure - currentPressure
val strongCounterFound =
scoreGain >= 45.0 &&
bestScore >= 70.0 &&
currentScore <= 25.0 &&
(
threatImprovement >= 0.5 ||
pressureImprovement >= 0.75 ||
effectiveStat(bestSwitch, Stats.SPEED) > oppSpeed * 1.15
)
val shouldSwitch =
(severeDisadvantage && scoreGain >= 18.0) ||
strongCounterFound
val reason = when {
shouldSwitch && severeDisadvantage && strongCounterFound ->
"Switching: severe matchup risk and a strong counter exists."
shouldSwitch && severeDisadvantage ->
"Switching: severe disadvantage in current matchup."
shouldSwitch && strongCounterFound ->
"Switching: found a clearly better counter from bench."
else ->
"Staying in: disadvantage not severe enough and no clear counter upgrade."
}
lastDiagnostics = SwitchDecisionDiagnostics(
shouldSwitch = shouldSwitch,
reason = reason,
currentScore = currentScore,
bestScore = bestScore,
scoreGain = scoreGain,
severeDisadvantage = severeDisadvantage,
strongCounterFound = strongCounterFound,
currentThreat = currentThreat,
bestThreat = bestThreat,
currentPressure = currentPressure,
bestPressure = bestPressure,
bestSwitchName = bestSwitch.species.name
)
return shouldSwitch
}
fun findBestSwitch(
availableSwitches: List<BattlePokemon>,
opponentPokemon: TrackedPokemon,
battleState: BattleState,
gamePlan: GamePlan
): BattlePokemon? {
return delegate.findBestSwitch(availableSwitches, opponentPokemon, battleState, gamePlan)
}
fun evaluateSwitchOption(
candidate: Pokemon,
opponent: TrackedPokemon,
battleState: BattleState,
gamePlan: GamePlan
): Double {
return delegate.evaluateSwitchOption(candidate, opponent, battleState, gamePlan)
}
fun latestSwitchRationale(): String {
val d = lastDiagnostics
return buildString {
append(d.reason)
append(" ")
append(
"currentScore=${"%.1f".format(d.currentScore)}, " +
"bestScore=${"%.1f".format(d.bestScore)}, " +
"gain=${"%.1f".format(d.scoreGain)}"
)
append(" | ")
append(
"currentThreat=${"%.2f".format(d.currentThreat)}, " +
"bestThreat=${"%.2f".format(d.bestThreat)}, " +
"currentPressure=${"%.2f".format(d.currentPressure)}, " +
"bestPressure=${"%.2f".format(d.bestPressure)}"
)
append(" | ")
append(
"severeDisadvantage=${d.severeDisadvantage}, " +
"strongCounterFound=${d.strongCounterFound}, " +
"bestSwitch=${d.bestSwitchName ?: "none"}"
)
}
}
fun latestDiagnosticsSnapshot(): SwitchDecisionDiagnostics = lastDiagnostics
private fun offensivePressureMultiplier(attacker: Pokemon, defender: TrackedPokemon): Double {
val defenderTypes = defender.currentTypes ?: defender.pokemon?.types?.map { it.name.lowercase() } ?: listOf()
return bestMoveEffectiveness(attacker.moveSet.getMoves(), defenderTypes)
}
private fun defensiveThreatMultiplier(opponent: TrackedPokemon, candidate: Pokemon): Double {
val candidateTypes = candidate.types.map { it.name.lowercase() }
val opponentMoves = opponent.moves.ifEmpty { opponent.pokemon?.moveSet?.getMoves() ?: listOf() }
return bestMoveEffectiveness(opponentMoves, candidateTypes)
}
private fun bestMoveEffectiveness(moves: List<Move>, defenderTypes: List<String>): Double {
if (moves.isEmpty() || defenderTypes.isEmpty()) return 1.0
return moves.maxOfOrNull { move ->
TypeEffectiveness.calculateTypeEffectiveness(move.type, defenderTypes)
} ?: 1.0
}
private fun effectiveStat(pokemon: Pokemon, stat: Stat): Double {
val base = pokemon.species.baseStats[stat] ?: 0
val iv = pokemon.ivs[stat] ?: 31
val ev = pokemon.evs[stat] ?: 0
val level = pokemon.level
return if (stat == Stats.HP) {
((2.0 * base + iv + ev / 4.0) * level / 100.0 + level + 10.0)
} else {
((2.0 * base + iv + ev / 4.0) * level / 100.0 + 5.0)
}
}
}
@@ -0,0 +1,11 @@
package com.cobblemon.mod.common.battles.ai.competitive
import com.cobblemon.mod.common.api.types.ElementalType
object NewTypeEffectiveness {
fun getDamageMultiplier(attackerType: ElementalType, defenderType: ElementalType): Double =
TypeEffectiveness.getDamageMultiplier(attackerType, defenderType)
fun calculateTypeEffectiveness(moveType: ElementalType, defenderTypes: List<String>): Double =
TypeEffectiveness.calculateTypeEffectiveness(moveType, defenderTypes)
}
@@ -0,0 +1,142 @@
package com.cobblemon.mod.common.battles.ai.competitive
import com.cobblemon.mod.common.api.moves.Moves
import kotlin.math.min
class OpponentPredictor {
private val moveHistory = mutableMapOf<String, MutableList<String>>()
private val switchHistory = mutableMapOf<String, MutableList<String>>()
private val situationResponses = mutableMapOf<String, MutableMap<String, Int>>()
private val aggressionLevel = mutableMapOf<String, Double>()
private val setupTendency = mutableMapOf<String, Double>()
private val switchFrequency = mutableMapOf<String, Double>()
fun updateMoveHistory(pokemon: String, move: String, situation: String) {
moveHistory.getOrPut(pokemon) { mutableListOf() }.add(move)
situationResponses.getOrPut(situation) { mutableMapOf() }.merge(move, 1, Int::plus)
val moveData = Moves.getByName(move)
if (moveData != null) {
val currentAggression = aggressionLevel[pokemon] ?: 0.5
val newAggression = if (moveData.power > 0) {
currentAggression * 0.9 + 0.8 * 0.1
} else {
currentAggression * 0.9 + 0.2 * 0.1
}
aggressionLevel[pokemon] = newAggression
if (MoveData.boostFromMoves.containsKey(move.lowercase())) {
val currentSetup = setupTendency[pokemon] ?: 0.3
setupTendency[pokemon] = min(1.0, currentSetup + 0.15)
}
}
}
fun updateSwitchPattern(fromPokemon: String, toPokemon: String, reason: String) {
switchHistory.getOrPut(fromPokemon) { mutableListOf() }.add(toPokemon)
situationResponses.getOrPut("switch_$reason") { mutableMapOf() }.merge(toPokemon, 1, Int::plus)
val totalActions = (moveHistory[fromPokemon]?.size ?: 0) + (switchHistory[fromPokemon]?.size ?: 0)
if (totalActions > 0) {
switchFrequency[fromPokemon] = (switchHistory[fromPokemon]?.size ?: 0).toDouble() / totalActions
}
}
fun predictNextMove(pokemon: String, situation: String): Map<String, Double> {
val responses = situationResponses[situation] ?: return emptyMap()
val total = responses.values.sum().toDouble()
return if (total > 0) {
responses.mapValues { it.value / total }
} else {
emptyMap()
}
}
fun getSwitchProbability(pokemon: String, situation: String): Double {
val switches = switchHistory[pokemon]?.size ?: 0
val totalActions = (moveHistory[pokemon]?.size ?: 0) + switches
if (totalActions < 5) return 0.2
return min(0.8, switches.toDouble() / totalActions + 0.1)
}
private fun getAggressionLevel(pokemon: String): Double = aggressionLevel[pokemon] ?: 0.5
private fun getSetupTendency(pokemon: String): Double = setupTendency[pokemon] ?: 0.3
private fun getSwitchFrequency(pokemon: String): Double = switchFrequency[pokemon] ?: 0.2
fun predictMoveHeuristically(
opponent: TrackedPokemon,
myPokemon: TrackedPokemon
): Map<String, Double> {
val predictions = mutableMapOf<String, Double>()
val aggression = getAggressionLevel(opponent.species ?: "unknown")
for (moveName in opponent.revealedMoves) {
val moveData = Moves.getByName(moveName) ?: continue
var probability = 0.25
probability *= if (moveData.power > 0) {
aggression + 0.3
} else {
(1.0 - aggression) + 0.3
}
val myTypes = myPokemon.currentTypes ?: listOf()
val effectiveness = TypeEffectiveness.calculateTypeEffectiveness(moveData.elementalType, myTypes)
probability *= (0.5 + effectiveness)
predictions[moveName] = probability
}
val total = predictions.values.sum()
return if (total > 0) {
predictions.mapValues { it.value / total }
} else {
emptyMap()
}
}
fun predictSwitchTarget(
fromPokemon: String,
myActivePokemon: TrackedPokemon
): Map<String, Double> {
val pastSwitches = switchHistory[fromPokemon] ?: return emptyMap()
val switchCounts = mutableMapOf<String, Int>()
for (target in pastSwitches) {
switchCounts.merge(target, 1, Int::plus)
}
val total = switchCounts.values.sum().toDouble()
return if (total > 0) {
switchCounts.mapValues { it.value / total }
} else {
emptyMap()
}
}
fun categorizePlaystyle(pokemon: String): OpponentPlaystyle {
val aggression = getAggressionLevel(pokemon)
val setupTend = getSetupTendency(pokemon)
val switchFreq = getSwitchFrequency(pokemon)
return when {
setupTend > 0.5 -> OpponentPlaystyle.SETUP_ORIENTED
aggression > 0.7 && switchFreq < 0.3 -> OpponentPlaystyle.HYPER_OFFENSIVE
switchFreq > 0.5 -> OpponentPlaystyle.MOMENTUM_BASED
aggression < 0.4 -> OpponentPlaystyle.DEFENSIVE_STALL
else -> OpponentPlaystyle.BALANCED
}
}
fun reset() {
moveHistory.clear()
switchHistory.clear()
situationResponses.clear()
aggressionLevel.clear()
setupTendency.clear()
switchFrequency.clear()
}
}
enum class OpponentPlaystyle {
HYPER_OFFENSIVE,
SETUP_ORIENTED,
MOMENTUM_BASED,
DEFENSIVE_STALL,
BALANCED
}
@@ -0,0 +1,320 @@
package com.cobblemon.mod.common.battles.ai.competitive
import com.cobblemon.mod.common.api.pokemon.stats.Stats
import com.cobblemon.mod.common.battles.ai.strongBattleAI.BattleAITags
import com.cobblemon.mod.common.pokemon.Pokemon
import kotlin.math.max
class StrategyAnalyzer {
fun analyzeTeamComposition(team: List<Pokemon>): GamePlan {
val roles = team.map { identifyPokemonRole(it) }
val sweepers = roles.count { it == PokemonRole.SWEEPER }
val setupSweepers = roles.count { it == PokemonRole.SETUP_SWEEPER }
val wallbreakers = roles.count { it == PokemonRole.WALLBREAKER }
val supports = roles.count { it in listOf(PokemonRole.SUPPORT, PokemonRole.TANK) }
val revengeKillers = roles.count { it == PokemonRole.REVENGE_KILLER }
val weatherStrategy = identifyWeatherStrategy(team)
if (weatherStrategy != null) {
return createWeatherGamePlan(weatherStrategy, team)
}
val hazardStrategy = identifyHazardStrategy(team)
if (hazardStrategy) {
return createHazardGamePlan(team)
}
val winCondition = when {
setupSweepers >= 2 && supports >= 2 -> WinCondition.SETUP_SWEEP
sweepers + wallbreakers >= 4 -> WinCondition.AGGRESSIVE_SWEEP
supports >= 3 -> WinCondition.DEFENSIVE_STALL
revengeKillers >= 2 -> WinCondition.REVENGE_KILLING
else -> WinCondition.BALANCED
}
return createGamePlan(winCondition, team, roles)
}
private fun identifyWeatherStrategy(team: List<Pokemon>): WinCondition? {
val rainSetters = team.count { hasWeatherSettingMove(it, "rain") || hasWeatherSettingAbility(it, "rain") }
val rainAbusers = team.count { hasWeatherAbility(it, "rain") || hasWeatherMoves(it, "rain") }
val sunSetters = team.count { hasWeatherSettingMove(it, "sun") || hasWeatherSettingAbility(it, "sun") }
val sunAbusers = team.count { hasWeatherAbility(it, "sun") || hasWeatherMoves(it, "sun") }
val sandSetters = team.count { hasWeatherSettingMove(it, "sand") || hasWeatherSettingAbility(it, "sand") }
val sandAbusers = team.count { hasWeatherAbility(it, "sand") }
return when {
rainSetters >= 1 && rainAbusers >= 2 -> WinCondition.RAIN_OFFENSE
sunSetters >= 1 && sunAbusers >= 2 -> WinCondition.SUN_OFFENSE
sandSetters >= 1 && sandAbusers >= 2 -> WinCondition.SAND_OFFENSE
rainSetters >= 1 || sunSetters >= 1 || sandSetters >= 1 -> WinCondition.WEATHER_CONTROL
else -> null
}
}
private fun identifyHazardStrategy(team: List<Pokemon>): Boolean {
val hazardSetters = team.count { pokemon ->
pokemon.moveSet.getMoves().any { move ->
val id = move.name.lowercase()
id in MoveData.entryHazards || "hazard_set" in BattleAITags.getMoveTags(id)
}
}
val hazardRemovers = team.count { pokemon ->
pokemon.moveSet.getMoves().any { it.name.lowercase() in MoveData.antiHazardsMoves }
}
return hazardSetters >= 2 && hazardRemovers >= 1
}
private fun createWeatherGamePlan(winCondition: WinCondition, team: List<Pokemon>): GamePlan {
val weatherType = when (winCondition) {
WinCondition.RAIN_OFFENSE -> "rain"
WinCondition.SUN_OFFENSE -> "sun"
WinCondition.SAND_OFFENSE -> "sand"
else -> "any"
}
val setters = team.filter { hasWeatherSettingMove(it, weatherType) || hasWeatherSettingAbility(it, weatherType) }
val abusers = team.filter { hasWeatherAbility(it, weatherType) || hasWeatherMoves(it, weatherType) }
val keyPokemon = (setters + abusers).distinct().map { it.species.name }
val priorities = when (winCondition) {
WinCondition.RAIN_OFFENSE -> listOf(
"set_rain_immediately",
"preserve_rain_setter",
"sweep_with_rain_abusers",
"use_perfect_accuracy_moves",
"prevent_weather_changes"
)
WinCondition.SUN_OFFENSE -> listOf(
"set_sun_immediately",
"preserve_sun_setter",
"sweep_with_chlorophyll",
"use_solar_beam",
"prevent_weather_changes"
)
WinCondition.SAND_OFFENSE -> listOf(
"set_sandstorm",
"abuse_sand_rush",
"chip_damage_from_sand",
"prevent_weather_changes"
)
else -> listOf("maintain_weather", "use_weather_abusers")
}
return GamePlan(
winCondition = winCondition,
keyPokemon = keyPokemon,
priorities = priorities,
riskyMoves = MoveData.highRiskMoves,
aggressionLevel = 0.8,
setupPriority = 0.9
)
}
private fun createHazardGamePlan(team: List<Pokemon>): GamePlan {
val hazardSetters = team.filter { pokemon ->
pokemon.moveSet.getMoves().any { it.name.lowercase() in MoveData.entryHazards }
}.map { it.species.name }
return GamePlan(
winCondition = WinCondition.HAZARD_CONTROL,
keyPokemon = hazardSetters,
priorities = listOf(
"set_stealth_rock_early",
"stack_hazards_if_safe",
"remove_opponent_hazards",
"force_switches",
"preserve_hazard_setters"
),
riskyMoves = listOf("explosion"),
aggressionLevel = 0.6,
setupPriority = 0.7
)
}
private fun createGamePlan(winCondition: WinCondition, team: List<Pokemon>, roles: List<PokemonRole>): GamePlan {
val keyPokemon = identifyKeyPokemon(winCondition, team, roles)
val priorities = when (winCondition) {
WinCondition.SETUP_SWEEP -> listOf(
"create_setup_opportunity",
"execute_setup_moves",
"sweep_after_setup",
"preserve_setup_sweeper",
"remove_priority_threats"
)
WinCondition.AGGRESSIVE_SWEEP -> listOf(
"maintain_offensive_pressure",
"use_coverage_moves",
"preserve_sweepers",
"use_priority_to_finish",
"momentum_over_setup"
)
WinCondition.DEFENSIVE_STALL -> listOf(
"spread_status_conditions",
"use_recovery_moves",
"set_up_hazards",
"stall_out_threats",
"remove_opponent_hazards"
)
WinCondition.REVENGE_KILLING -> listOf(
"preserve_revenge_killer",
"use_priority_strategically",
"chip_into_priority_range",
"scout_with_protect",
"maintain_momentum"
)
WinCondition.HAZARD_CONTROL -> listOf(
"set_stealth_rock_early",
"stack_hazards_safely",
"remove_opponent_hazards",
"force_switches"
)
else -> listOf(
"maintain_balance",
"adapt_to_opponent",
"resource_management",
"take_calculated_risks"
)
}
val riskyMoves = when (winCondition) {
WinCondition.SETUP_SWEEP -> MoveData.selfKoMoves
WinCondition.REVENGE_KILLING -> MoveData.highRiskMoves
WinCondition.DEFENSIVE_STALL -> MoveData.highRiskMoves
else -> MoveData.selfKoMoves
}
val aggressionLevel = when (winCondition) {
WinCondition.AGGRESSIVE_SWEEP -> 0.9
WinCondition.SETUP_SWEEP -> 0.7
WinCondition.REVENGE_KILLING -> 0.75
WinCondition.DEFENSIVE_STALL -> 0.3
else -> 0.6
}
val setupPriority = when (winCondition) {
WinCondition.SETUP_SWEEP -> 0.95
WinCondition.DEFENSIVE_STALL -> 0.6
else -> 0.5
}
return GamePlan(
winCondition = winCondition,
keyPokemon = keyPokemon,
priorities = priorities,
riskyMoves = riskyMoves,
aggressionLevel = aggressionLevel,
setupPriority = setupPriority
)
}
private fun identifyKeyPokemon(
winCondition: WinCondition,
team: List<Pokemon>,
roles: List<PokemonRole>
): List<String> {
return when (winCondition) {
WinCondition.SETUP_SWEEP -> team.filterIndexed { index, _ -> roles[index] == PokemonRole.SETUP_SWEEPER }.map { it.species.name }
WinCondition.AGGRESSIVE_SWEEP -> team.filterIndexed { index, _ ->
roles[index] in listOf(PokemonRole.SWEEPER, PokemonRole.WALLBREAKER)
}.map { it.species.name }
WinCondition.REVENGE_KILLING -> team.filterIndexed { index, _ -> roles[index] == PokemonRole.REVENGE_KILLER }.map { it.species.name }
WinCondition.DEFENSIVE_STALL -> team.filterIndexed { index, _ ->
roles[index] in listOf(PokemonRole.TANK, PokemonRole.SUPPORT)
}.map { it.species.name }
else -> team.take(2).map { it.species.name }
}
}
fun identifyPokemonRole(pokemon: Pokemon): PokemonRole {
val attack = pokemon.species.baseStats[Stats.ATTACK] ?: 0
val spAttack = pokemon.species.baseStats[Stats.SPECIAL_ATTACK] ?: 0
val defense = pokemon.species.baseStats[Stats.DEFENCE] ?: 0
val spDefense = pokemon.species.baseStats[Stats.SPECIAL_DEFENCE] ?: 0
val speed = pokemon.species.baseStats[Stats.SPEED] ?: 0
val hp = pokemon.species.baseStats[Stats.HP] ?: 0
val maxAttack = max(attack, spAttack)
val avgDefense = (defense + spDefense) / 2.0
val bulk = hp + avgDefense
val hasSetupMoves = pokemon.moveSet.getMoves().any { it.name.lowercase() in MoveData.boostFromMoves.keys }
val hasPriorityMoves = pokemon.moveSet.getMoves().any { it.name.lowercase() in MoveData.priorityMoves }
val hasPivotMoves = pokemon.moveSet.getMoves().any { it.name.lowercase() in MoveData.pivotMoves }
val hasRecoveryMoves = pokemon.moveSet.getMoves().any { it.name.lowercase() in MoveData.selfRecoveryMoves }
return when {
hasPivotMoves -> PokemonRole.PIVOT
hasSetupMoves && speed >= 90 && maxAttack >= 90 -> PokemonRole.SETUP_SWEEPER
speed >= 110 && hasPriorityMoves -> PokemonRole.REVENGE_KILLER
speed >= 100 && maxAttack >= 100 -> PokemonRole.SWEEPER
maxAttack >= 120 -> PokemonRole.WALLBREAKER
bulk >= 180 && maxAttack < 80 -> PokemonRole.TANK
hasRecoveryMoves || hasSetupMoves -> PokemonRole.SUPPORT
else -> PokemonRole.BALANCED
}
}
private fun hasWeatherSettingMove(pokemon: Pokemon, weather: String): Boolean {
val moves = pokemon.moveSet.getMoves().map { it.name.lowercase() }
return moves.any { moveId -> canonicalWeather(MoveData.weatherMoves[moveId]) == weather }
}
private fun hasWeatherSettingAbility(pokemon: Pokemon, weather: String): Boolean {
val ability = pokemon.ability.name.lowercase()
val abilityTags = BattleAITags.getAbilityTags(ability)
if ("weather_setter" !in abilityTags) {
return false
}
val conditional = abilityTags.firstOrNull { it.startsWith("conditional_weather_") }?.removePrefix("conditional_weather_")
return conditional == null || canonicalWeather(conditional) == weather
}
private fun hasWeatherAbility(pokemon: Pokemon, weather: String): Boolean {
val ability = pokemon.ability.name.lowercase()
val abilityTags = BattleAITags.getAbilityTags(ability)
if (abilityTags.any { it == "weather_interaction" || it == "self_chip_weather" }) {
val conditional = abilityTags.firstOrNull { it.startsWith("conditional_weather_") }?.removePrefix("conditional_weather_")
if (conditional == null) {
return true
}
return canonicalWeather(conditional) == weather
}
return canonicalWeather(MoveData.weatherAbilities[ability]) == weather
}
private fun hasWeatherMoves(pokemon: Pokemon, weather: String): Boolean {
val moves = pokemon.moveSet.getMoves().map { it.name.lowercase() }
return moves.any { moveId -> canonicalWeather(MoveData.weatherDependentMoves[moveId]) == weather }
}
private fun canonicalWeather(raw: String?): String? {
return when (raw?.lowercase()) {
null -> null
"rain", "raindance", "raining", "heavyrain" -> "rain"
"sun", "sunny", "sunnyday", "harshsunlight", "desolateland" -> "sun"
"sand", "sandstorm" -> "sand"
"hail" -> "hail"
"snow", "snowscape" -> "snow"
else -> raw.lowercase()
}
}
}
enum class WinCondition {
AGGRESSIVE_SWEEP,
SETUP_SWEEP,
DEFENSIVE_STALL,
HAZARD_CONTROL,
REVENGE_KILLING,
BALANCED,
RAIN_OFFENSE,
SUN_OFFENSE,
SAND_OFFENSE,
WEATHER_CONTROL
}
data class GamePlan(
val winCondition: WinCondition,
val keyPokemon: List<String>,
val priorities: List<String>,
val riskyMoves: List<String>,
val aggressionLevel: Double = 0.6,
val setupPriority: Double = 0.5
)
@@ -0,0 +1,237 @@
package com.cobblemon.mod.common.battles.ai.competitive
import com.cobblemon.mod.common.api.pokemon.stats.Stats
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
import com.cobblemon.mod.common.pokemon.Pokemon
class SwitchDecisionMaker(
private val damageCalculator: DamageCalculator,
private val opponentPredictor: OpponentPredictor,
private val strategyAnalyzer: StrategyAnalyzer
) {
fun shouldVoluntarilySwitch(
myPokemon: TrackedPokemon,
opponentPokemon: TrackedPokemon,
battleState: BattleState,
gamePlan: GamePlan,
availableSwitches: List<BattlePokemon>
): Boolean {
if (availableSwitches.isEmpty()) return false
val currentMatchup = evaluateMatchup(myPokemon, opponentPokemon, battleState)
val bestSwitchScore = availableSwitches.maxOfOrNull { switchOption ->
evaluateSwitchOption(switchOption.effectedPokemon, opponentPokemon, battleState, gamePlan)
} ?: 0.0
val switchThreshold = 40.0
if (bestSwitchScore > currentMatchup.overallScore + switchThreshold) {
return true
}
return checkSwitchConditions(
myPokemon,
opponentPokemon,
battleState,
gamePlan,
currentMatchup
)
}
fun findBestSwitch(
availableSwitches: List<BattlePokemon>,
opponentPokemon: TrackedPokemon,
battleState: BattleState,
gamePlan: GamePlan
): BattlePokemon? {
if (availableSwitches.isEmpty()) return null
return availableSwitches.maxByOrNull { switchOption ->
evaluateSwitchOption(switchOption.effectedPokemon, opponentPokemon, battleState, gamePlan)
}
}
fun evaluateSwitchOption(
candidate: Pokemon,
opponent: TrackedPokemon,
battleState: BattleState,
gamePlan: GamePlan
): Double {
var score = 0.0
val candidateTracker = createTrackerPokemon(candidate)
val matchup = evaluateMatchup(candidateTracker, opponent, battleState)
score += matchup.overallScore
val hpFactor = candidateTracker.currentHpPercent
if (hpFactor < 0.5) {
score -= (1.0 - hpFactor) * 40.0
}
if (gamePlan.keyPokemon.contains(candidate.species.name)) {
score += 20.0
}
val mySpeed = getEffectiveStat(candidate, Stats.SPEED)
val oppSpeed = opponent.pokemon?.let { getEffectiveStat(it, Stats.SPEED) } ?: 0.0
if (mySpeed > oppSpeed) score += 25.0
val hazardDamage = calculateEntryHazardDamage(candidate, battleState.npcHazards)
score -= hazardDamage * 0.5
val role = strategyAnalyzer.identifyPokemonRole(candidate)
score += evaluateRoleSynergy(role, gamePlan, battleState)
return score
}
private fun evaluateMatchup(
myPokemon: TrackedPokemon,
opponent: TrackedPokemon,
battleState: BattleState
): MatchupEvaluation {
val ourBestEffectiveness = calculateBestMoveEffectiveness(myPokemon, opponent)
val offensiveAdvantage = (ourBestEffectiveness - 1.0) * 40.0
val theirBestEffectiveness = calculateBestMoveEffectiveness(opponent, myPokemon)
val defensiveAdvantage = -(theirBestEffectiveness - 1.0) * 35.0
val mySpeed = myPokemon.pokemon?.let { getEffectiveStat(it, Stats.SPEED) } ?: 0.0
val oppSpeed = opponent.pokemon?.let { getEffectiveStat(it, Stats.SPEED) } ?: 0.0
val speedAdvantage = if (mySpeed > oppSpeed) 20.0 else -15.0
val overallScore = offensiveAdvantage + defensiveAdvantage + speedAdvantage
val recommendation = when {
overallScore > 60 && myPokemon.currentHpPercent > 0.7 -> MatchupRecommendation.STAY_IN_AND_SETUP
overallScore > 30 -> MatchupRecommendation.STAY_IN_AND_ATTACK
overallScore > 0 -> MatchupRecommendation.CONSIDER_SWITCHING
overallScore > -30 -> MatchupRecommendation.PIVOT_OUT
else -> MatchupRecommendation.SWITCH_OUT
}
return MatchupEvaluation(
offensiveAdvantage = offensiveAdvantage,
defensiveAdvantage = defensiveAdvantage,
speedAdvantage = speedAdvantage,
overallScore = overallScore,
recommendation = recommendation
)
}
private fun checkSwitchConditions(
myPokemon: TrackedPokemon,
opponent: TrackedPokemon,
battleState: BattleState,
gamePlan: GamePlan,
matchup: MatchupEvaluation
): Boolean {
val theirBestEffectiveness = calculateBestMoveEffectiveness(opponent, myPokemon)
if (theirBestEffectiveness >= 2.0 && myPokemon.currentHpPercent > 0.3) {
return true
}
if (myPokemon.currentHpPercent < 0.3 && matchup.overallScore < 30) {
return true
}
if (opponent.boosts.values.any { it >= 2 } && matchup.overallScore < 20) {
return true
}
if (myPokemon.species in gamePlan.keyPokemon &&
myPokemon.currentHpPercent < 0.5 &&
theirBestEffectiveness > 1.0
) {
return true
}
return false
}
private fun calculateBestMoveEffectiveness(
attacker: TrackedPokemon,
defender: TrackedPokemon
): Double {
val moves = attacker.pokemon?.moveSet?.getMoves() ?: return 1.0
return moves.maxOfOrNull { move ->
TypeEffectiveness.calculateTypeEffectiveness(move.type, defender.currentTypes ?: listOf())
} ?: 1.0
}
private fun calculateEntryHazardDamage(pokemon: Pokemon, hazards: List<String>): Double {
var damage = 0.0
val maxHP = getEffectiveStat(pokemon, Stats.HP)
for (hazard in hazards) {
when (hazard.lowercase()) {
"stealthrock" -> {
val rockEffectiveness = pokemon.types.fold(1.0) { acc, type ->
acc * TypeEffectiveness.getDamageMultiplier(com.cobblemon.mod.common.api.types.ElementalTypes.ROCK, type)
}
damage += maxHP * rockEffectiveness * 0.125
}
"spikes" -> damage += maxHP * 0.125
"toxicspikes" -> {
if (!pokemon.types.any { it.name.lowercase() in listOf("poison", "steel") }) {
damage += maxHP * 0.15
}
}
"stickyweb" -> damage += 10.0
}
}
return damage
}
private fun evaluateRoleSynergy(
role: PokemonRole,
gamePlan: GamePlan,
battleState: BattleState
): Double {
return when (gamePlan.winCondition) {
WinCondition.SETUP_SWEEP -> when (role) {
PokemonRole.SETUP_SWEEPER -> 50.0
PokemonRole.SUPPORT -> if (battleState.gamePhase == GamePhase.EARLY_GAME) 30.0 else 10.0
else -> 0.0
}
WinCondition.AGGRESSIVE_SWEEP -> when (role) {
PokemonRole.SWEEPER, PokemonRole.WALLBREAKER -> 40.0
PokemonRole.REVENGE_KILLER -> 30.0
else -> 0.0
}
WinCondition.DEFENSIVE_STALL -> when (role) {
PokemonRole.TANK, PokemonRole.SUPPORT -> 45.0
else -> -10.0
}
WinCondition.REVENGE_KILLING -> when (role) {
PokemonRole.REVENGE_KILLER -> 60.0
PokemonRole.PIVOT -> 25.0
else -> 0.0
}
WinCondition.RAIN_OFFENSE, WinCondition.SUN_OFFENSE, WinCondition.SAND_OFFENSE -> when (role) {
PokemonRole.SWEEPER -> 35.0
else -> 0.0
}
else -> 0.0
}
}
private fun createTrackerPokemon(pokemon: Pokemon): TrackedPokemon {
return TrackedPokemon(
pokemon = pokemon,
originalPokemon = pokemon,
species = pokemon.species.name,
currentHp = pokemon.currentHealth,
maxHp = pokemon.maxHealth,
currentHpPercent = pokemon.currentHealth.toDouble() / pokemon.maxHealth,
currentTypes = pokemon.types.map { it.name.lowercase() }.toMutableList(),
currentAbility = pokemon.ability.name,
moves = pokemon.moveSet.getMoves(),
predictedRole = strategyAnalyzer.identifyPokemonRole(pokemon),
cachedAttack = getEffectiveStat(pokemon, Stats.ATTACK),
cachedDefense = getEffectiveStat(pokemon, Stats.DEFENCE),
cachedSpAttack = getEffectiveStat(pokemon, Stats.SPECIAL_ATTACK),
cachedSpDefense = getEffectiveStat(pokemon, Stats.SPECIAL_DEFENCE),
cachedSpeed = getEffectiveStat(pokemon, Stats.SPEED)
)
}
private fun getEffectiveStat(pokemon: Pokemon, stat: Stats): Double {
val base = pokemon.species.baseStats[stat] ?: 0
val iv = pokemon.ivs[stat] ?: 31
val ev = pokemon.evs[stat] ?: 0
val level = pokemon.level
return if (stat == Stats.HP) {
((2.0 * base + iv + ev / 4.0) * level / 100.0 + level + 10.0)
} else {
((2.0 * base + iv + ev / 4.0) * level / 100.0 + 5.0)
}
}
}
@@ -0,0 +1,36 @@
package com.cobblemon.mod.common.battles.ai.competitive
import com.cobblemon.mod.common.api.types.ElementalType
import com.cobblemon.mod.common.api.types.ElementalTypes
import com.cobblemon.mod.common.battles.ai.strongBattleAI.AIUtility
object TypeEffectiveness {
fun getDamageMultiplier(attackerType: ElementalType, defenderType: ElementalType): Double {
return AIUtility.getDamageMultiplier(attackerType, defenderType)
}
fun calculateTypeEffectiveness(moveType: ElementalType, defenderTypes: List<String>): Double {
var multiplier = 1.0
for (typeString in defenderTypes) {
val defenderType = ElementalTypes.get(typeString.lowercase()) ?: continue
multiplier *= getDamageMultiplier(moveType, defenderType)
}
return multiplier
}
fun getEffectivenessCategory(effectiveness: Double): EffectivenessCategory {
return when {
effectiveness == 0.0 -> EffectivenessCategory.IMMUNE
effectiveness < 1.0 -> EffectivenessCategory.NOT_VERY_EFFECTIVE
effectiveness == 1.0 -> EffectivenessCategory.NEUTRAL
else -> EffectivenessCategory.SUPER_EFFECTIVE
}
}
enum class EffectivenessCategory {
IMMUNE,
NOT_VERY_EFFECTIVE,
NEUTRAL,
SUPER_EFFECTIVE
}
}
@@ -132,6 +132,7 @@ class TrackerActor(val uuid: UUID) {
actor.activePokemon.filter { newActive -> activePokemon.none { it.id == newActive.battlePokemon?.uuid } }.forEach {
val active = party.firstOrNull { trackMon -> trackMon.id == it.battlePokemon?.uuid } ?: return@forEach
party.remove(active)
active.firstTurn = true // Reset firstTurn when switching in
activePokemon.add(active)
}
val swappedOut = activePokemon.filter { trackMon -> actor.activePokemon.none { it.battlePokemon?.uuid == trackMon.id } }
@@ -145,6 +146,7 @@ class TrackerActor(val uuid: UUID) {
actor.activePokemon.filter { newActive -> activePokemon.none { it.id == newActive.battlePokemon?.uuid } }.forEach {
val active = party.firstOrNull { trackMon -> trackMon.id == it.battlePokemon?.uuid } ?: return@forEach
party.remove(active)
active.firstTurn = true // Reset firstTurn when switching in
activePokemon.add(active)
}
val swappedOut = activePokemon.filter { trackMon -> actor.activePokemon.none { it.battlePokemon?.uuid == trackMon.id } }
@@ -0,0 +1,199 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.battles.ai.strongBattleAI
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.api.data.DataRegistry
import com.cobblemon.mod.common.api.reactive.SimpleObservable
import com.cobblemon.mod.common.util.cobblemonResource
import com.google.gson.GsonBuilder
import com.google.gson.JsonSyntaxException
import com.google.gson.annotations.SerializedName
import net.minecraft.resources.ResourceLocation
import net.minecraft.server.level.ServerPlayer
import net.minecraft.server.packs.PackType
import net.minecraft.server.packs.resources.ResourceManager
import java.io.File
/**
* Registry for optional tags that can be attached to moves and abilities for StrongBattleAI heuristics.
*/
object BattleAITags : DataRegistry {
override val id = cobblemonResource("battle_ai_tags")
override val type = PackType.SERVER_DATA
override val observable = SimpleObservable<BattleAITags>()
private val gson = GsonBuilder()
.disableHtmlEscaping()
.setPrettyPrinting()
.create()
private val moveTagsById = mutableMapOf<String, MutableSet<String>>()
private val abilityTagsById = mutableMapOf<String, MutableSet<String>>()
private val abilityTagMultipliersById = mutableMapOf<String, MutableMap<String, Double>>()
private val abilityFolders = listOf(
"battle_ai/abilities",
"battle_ai/abilties",
"battleai/abilities",
"battleai/abilties"
)
private val moveFolders = listOf(
"battle_ai/moves",
"battleai/moves"
)
private const val DEFAULT_BOOST_TAG_MULTIPLIER = 1.5
override fun sync(player: ServerPlayer) {}
override fun reload(manager: ResourceManager) {
moveTagsById.clear()
abilityTagsById.clear()
abilityTagMultipliersById.clear()
loadMoveTags(manager)
loadAbilityTags(manager)
Cobblemon.LOGGER.info(
"Loaded battle AI tags: {} moves, {} abilities, {} ability-tag multipliers",
moveTagsById.size,
abilityTagsById.size,
abilityTagMultipliersById.values.sumOf { it.size }
)
observable.emit(this)
}
fun getMoveTags(moveId: String?): Set<String> {
val normalizedMoveId = normalizeId(moveId) ?: return emptySet()
return moveTagsById[normalizedMoveId]?.toSet() ?: emptySet()
}
fun getAbilityTags(abilityId: String?): Set<String> {
val normalizedAbilityId = normalizeId(abilityId) ?: return emptySet()
return abilityTagsById[normalizedAbilityId]?.toSet() ?: emptySet()
}
fun abilityMoveTagDamageMultiplier(abilityId: String?, moveId: String?): Double {
val normalizedAbilityId = normalizeId(abilityId) ?: return 1.0
val abilityTags = getAbilityTags(normalizedAbilityId)
val moveTags = getMoveTags(moveId)
if (abilityTags.isEmpty() || moveTags.isEmpty()) {
return 1.0
}
var multiplier = 1.0
val appliedMoveTags = mutableSetOf<String>()
abilityTagMultipliersById[normalizedAbilityId]?.forEach { (moveTag, tagMultiplier) ->
if (moveTag in moveTags) {
multiplier *= tagMultiplier
appliedMoveTags += moveTag
}
}
abilityTags
.asSequence()
.filter { it.startsWith("boost_") }
.map { it.removePrefix("boost_") }
.filter { it.isNotBlank() && it in moveTags && it !in appliedMoveTags }
.forEach {
multiplier *= DEFAULT_BOOST_TAG_MULTIPLIER
appliedMoveTags += it
}
if ("boost" in abilityTags) {
abilityTags
.asSequence()
.filter { it != "boost" && !it.startsWith("boost_") }
.filter { it in moveTags && it !in appliedMoveTags }
.forEach {
multiplier *= DEFAULT_BOOST_TAG_MULTIPLIER
appliedMoveTags += it
}
}
return multiplier
}
private fun normalizeId(id: String?): String? = normalizeTag(id)
private fun normalizeTags(tags: Iterable<String>): Set<String> {
return tags.mapNotNull(::normalizeTag).toSet()
}
private fun normalizeTag(tag: String?): String? {
val normalizedTag = tag?.trim()?.lowercase()
return if (normalizedTag.isNullOrBlank()) null else normalizedTag
}
private fun loadMoveTags(manager: ResourceManager) {
moveFolders.forEach { folder ->
manager.listResources(folder) { it.path.endsWith(".json") }.forEach { (identifier, resource) ->
val moveId = normalizeId(File(identifier.path).nameWithoutExtension) ?: return@forEach
resource.open().use { stream ->
stream.bufferedReader().use { reader ->
try {
val entry = gson.fromJson(reader, MoveTagEntry::class.java) ?: MoveTagEntry()
val tags = normalizeTags(entry.tags)
if (tags.isNotEmpty()) {
moveTagsById.computeIfAbsent(moveId) { mutableSetOf() }.addAll(tags)
}
} catch (exception: JsonSyntaxException) {
Cobblemon.LOGGER.error("Failed to parse move battle AI tags for {}", identifier, exception)
}
}
}
}
}
}
private fun loadAbilityTags(manager: ResourceManager) {
abilityFolders.forEach { folder ->
manager.listResources(folder) { it.path.endsWith(".json") }.forEach { (identifier, resource) ->
val abilityId = normalizeId(File(identifier.path).nameWithoutExtension) ?: return@forEach
resource.open().use { stream ->
stream.bufferedReader().use { reader ->
try {
val entry = gson.fromJson(reader, AbilityTagEntry::class.java) ?: AbilityTagEntry()
val tags = normalizeTags(entry.tags)
if (tags.isNotEmpty()) {
abilityTagsById.computeIfAbsent(abilityId) { mutableSetOf() }.addAll(tags)
}
val tagMultipliers = entry.tagMultipliers
.mapNotNull { (tag, multiplier) ->
val normalizedTag = normalizeTag(tag) ?: return@mapNotNull null
if (multiplier <= 0.0) return@mapNotNull null
normalizedTag to multiplier
}
.toMap()
if (tagMultipliers.isNotEmpty()) {
abilityTagMultipliersById
.computeIfAbsent(abilityId) { mutableMapOf() }
.putAll(tagMultipliers)
}
} catch (exception: JsonSyntaxException) {
Cobblemon.LOGGER.error("Failed to parse ability battle AI tags for {}", identifier, exception)
}
}
}
}
}
}
}
data class AbilityTagEntry(
@SerializedName("tags")
val tags: List<String> = emptyList(),
@SerializedName("tag_multipliers")
val tagMultipliers: Map<String, Double> = emptyMap()
)
data class MoveTagEntry(
@SerializedName("tags")
val tags: List<String> = emptyList()
)
@@ -23,17 +23,19 @@ import com.cobblemon.mod.common.util.battleLang
* @author Yaseen
* @since April 22nd, 2023
*/
class ErrorInstruction(val battleActor: BattleActor, val message: BattleMessage): InterpreterInstruction {
class ErrorInstruction(val battleActor: BattleActor, val message: BattleMessage) : InterpreterInstruction {
override fun invoke(battle: PokemonBattle) {
battle.log("Error Instruction")
battle.dispatchGo {
//TODO: some lang stuff for the error messages (Whats the protocol for adding to other langs )
//Also is it okay to ignore the team preview error for now? - You bet!
val lang = when(message.rawMessage) {
"|error|[Unavailable choice] Can't switch: The active Pokémon is trapped" -> battleLang("error.pokemon_is_trapped").red()
// TODO: add localized messages for all error variants.
val lang = when (message.rawMessage) {
"|error|[Invalid choice] Can't choose for Team Preview: You're not in a Team Preview phase" -> return@dispatchGo
"|error|[Invalid choice] Can't do anything: It's not your turn" -> return@dispatchGo
"|error|[Invalid choice] Can't undo: A trapping/disabling effect would cause undo to leak information" -> return@dispatchGo
"|error|[Unavailable choice] Can't switch: The active Pokémon is trapped" ->
battleLang("error.pokemon_is_trapped").red()
else -> battle.createUnimplemented(message)
}
battleActor.sendMessage(lang)
@@ -41,4 +43,4 @@ class ErrorInstruction(val battleActor: BattleActor, val message: BattleMessage)
battleActor.sendUpdate(BattleMadeInvalidChoicePacket())
}
}
}
}
@@ -36,8 +36,8 @@ class RequestInstruction(val battleActor: BattleActor, val message: BattleMessag
request.sanitize(battle, battleActor)
battle.dispatchGo {
// This request won't be acted on until the start of next turn
battleActor.sendUpdate(BattleQueueRequestPacket(request))
battleActor.request = request
battleActor.sendUpdate(BattleQueueRequestPacket(request))
battleActor.responses.clear()
// We need to send this out because 'upkeep' isn't received until the request is handled since the turn won't swap
if (request.forceSwitch.contains(true)) {
@@ -49,4 +49,4 @@ class RequestInstruction(val battleActor: BattleActor, val message: BattleMessag
}
}
}
}
@@ -10,17 +10,9 @@ package com.cobblemon.mod.common.battles.interpreter.instructions
import com.cobblemon.mod.common.api.battles.interpreter.BattleMessage
import com.cobblemon.mod.common.api.battles.model.PokemonBattle
import com.cobblemon.mod.common.api.scheduling.afterOnServer
import com.cobblemon.mod.common.api.text.aqua
import com.cobblemon.mod.common.battles.actor.PlayerBattleActor
import com.cobblemon.mod.common.battles.dispatch.DispatchResult
import com.cobblemon.mod.common.battles.dispatch.GO
import com.cobblemon.mod.common.battles.dispatch.InterpreterInstruction
import com.cobblemon.mod.common.net.messages.client.battle.BattleInitializePacket
import com.cobblemon.mod.common.net.messages.client.battle.BattleMakeChoicePacket
import com.cobblemon.mod.common.net.messages.client.battle.BattleMusicPacket
import com.cobblemon.mod.common.net.messages.client.battle.BattleQueueRequestPacket
import com.cobblemon.mod.common.net.messages.client.battle.BattleSetTeamPokemonPacket
import com.cobblemon.mod.common.util.battleLang
/**
@@ -36,10 +28,9 @@ class TurnInstruction(val message: BattleMessage) : InterpreterInstruction {
val turnNumber = message.argumentAt(0)?.toInt() ?: return
battle.dispatch {
battle.sendToActors(BattleMakeChoicePacket())
battle.broadcastChatMessage(battleLang("turn", turnNumber).aqua())
battle.turn(turnNumber)
GO
}
}
}
}
@@ -133,7 +133,10 @@ class ApricornBlock(settings: Properties, val apricorn: Apricorn) : HorizontalDi
override fun isBonemealSuccess(world: Level, random: RandomSource, pos: BlockPos, state: BlockState) = true
override fun performBonemeal(world: ServerLevel, random: RandomSource, pos: BlockPos, state: BlockState) {
world.setBlock(pos, state.setValue(AGE, state.getValue(AGE) + 1), 2)
val curAge = state.getValue(AGE)
val newAge = curAge + 1
if (newAge > MAX_AGE) return
world.setBlock(pos, state.setValue(AGE, newAge), UPDATE_CLIENTS)
}
override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block, BlockState>) {
@@ -186,17 +189,17 @@ class ApricornBlock(settings: Properties, val apricorn: Apricorn) : HorizontalDi
* This uses [Block.dropResources] to handle the drops.
* It will also reset the [BlockState] of this block at the given location to the start of growth.
*
* @param world The [World] the apricorn is in.
* @param world The [Level] the apricorn is in.
* @param state The [BlockState] of the apricorn.
* @param pos The [BlockPos] of the apricorn.
* @return The [BlockState] after harvest.
*/
fun harvest(world: Level, state: BlockState, pos: BlockPos): BlockState {
// Uses loot tables, to change the drops use 'data/cobblemon/loot_tables/blocks/<color>_apricorn.json'
Block.dropResources(state, world, pos)
dropResources(state, world, pos)
// Don't use default as we want to keep the facing
val resetState = state.setValue(AGE, MIN_AGE)
world.setBlock(pos, resetState, Block.UPDATE_CLIENTS)
world.setBlock(pos, resetState, UPDATE_CLIENTS)
return resetState
}
@@ -81,7 +81,32 @@ class BerryBlock(private val berryIdentifier: ResourceLocation, settings: Proper
override fun isBonemealSuccess(world: Level, random: RandomSource, pos: BlockPos, state: BlockState) = !this.isMaxAge(state)
override fun <T : BlockEntity> getTicker(world: Level, blockState: BlockState, blockWithEntityType: BlockEntityType<T>): BlockEntityTicker<T>? = createTickerHelper(blockWithEntityType, CobblemonBlockEntities.BERRY, BerryBlockEntity.TICKER)
// Use Random Tick instead of BlockEntityTicker for performance optimization
override fun <T : BlockEntity> getTicker(world: Level, blockState: BlockState, blockWithEntityType: BlockEntityType<T>): BlockEntityTicker<T>? = null
// Enable Random Tick: only immature and non-rooted berries need to tick
override fun isRandomlyTicking(state: BlockState): Boolean {
return state.getValue(AGE) < FRUIT_AGE && !state.getValue(IS_ROOTED)
}
// Random Tick handler: uses time compensation to ensure correct growth speed
@Deprecated("Deprecated in Java")
override fun randomTick(state: BlockState, world: ServerLevel, pos: BlockPos, random: RandomSource) {
val blockEntity = world.getBlockEntity(pos) as? BerryBlockEntity ?: return
// processTick calculates elapsed time and updates timer, returns whether growth is needed
if (blockEntity.processTick(world, pos, state) && !world.getBlockTicks().hasScheduledTick(pos, this)) {
// Schedule growth for next tick to avoid tick scheduler conflicts during randomTick
world.scheduleTick(pos, this, 1)
}
}
// Scheduled tick handler: performs the actual growth
@Deprecated("Deprecated in Java")
override fun tick(state: BlockState, world: ServerLevel, pos: BlockPos, random: RandomSource) {
if (state.getValue(IS_ROOTED)) return
growHelper(world, random, pos, state)
}
init {
registerDefaultState(stateDefinition.any()
@@ -21,6 +21,7 @@ import net.minecraft.world.level.block.Blocks
import net.minecraft.world.level.block.DirectionalBlock
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.level.block.state.StateDefinition
import net.minecraft.world.level.block.state.properties.Property
import net.minecraft.world.phys.shapes.CollisionContext
import net.minecraft.world.phys.shapes.VoxelShape
@@ -42,6 +43,8 @@ abstract class GrowableStoneBlock(
val nextStage: Block?
) : DirectionalBlock(settings) {
abstract val growthChance: Int
private val upShape: VoxelShape = Block.box(
xzOffset.toDouble(),
0.0,
@@ -95,20 +98,26 @@ abstract class GrowableStoneBlock(
.setValue(FACING, Direction.DOWN))
}
abstract fun canGrow(pos: BlockPos, world: BlockGetter): Boolean
abstract fun canGrow(state: BlockState, pos: BlockPos, world: BlockGetter): Boolean
override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block, BlockState>) {
builder.add(FACING)
}
override fun isRandomlyTicking(state: BlockState): Boolean = stage < MAX_STAGE
override fun randomTick(state: BlockState, world: ServerLevel, pos: BlockPos, random: RandomSource) {
if (world.random.nextInt(5) == 0 && canGrow(pos, world)) {
if (world.random.nextInt(growthChance) == 0 && canGrow(state, pos, world)) {
val block = nextStage
if (block != null) {
val newState = block.defaultBlockState().setValue(FACING, state.getValue(FACING)) as BlockState
var newState = block.defaultBlockState()
@Suppress("UNCHECKED_CAST")
for (property in state.properties) {
if (newState.hasProperty(property)) {
newState = newState.setValue(property as Property<Comparable<Any>>, state.getValue(property) as Comparable<Any>)
}
}
world.setBlockAndUpdate(pos, newState)
}
}
@@ -155,14 +164,4 @@ abstract class GrowableStoneBlock(
else -> upShape
}
}
companion object {
const val STAGE_0 = 0
const val STAGE_1 = 1
const val STAGE_2 = 2
const val STAGE_3 = 3
const val MAX_STAGE = STAGE_3
const val MIN_STAGE = STAGE_0
}
}
@@ -16,6 +16,11 @@ import com.mojang.serialization.MapCodec
import net.minecraft.core.BlockPos
import net.minecraft.core.Direction
import net.minecraft.util.StringRepresentable
import net.minecraft.world.InteractionHand
import net.minecraft.world.InteractionResult
import net.minecraft.world.ItemInteractionResult
import net.minecraft.world.entity.player.Player
import net.minecraft.world.item.ItemStack
import net.minecraft.world.item.context.BlockPlaceContext
import net.minecraft.world.level.BlockGetter
import net.minecraft.world.level.Level
@@ -28,6 +33,7 @@ import net.minecraft.world.level.block.state.StateDefinition
import net.minecraft.world.level.block.state.properties.BlockStateProperties.HORIZONTAL_FACING
import net.minecraft.world.level.block.state.properties.EnumProperty
import net.minecraft.world.level.pathfinder.PathComputationType
import net.minecraft.world.phys.BlockHitResult
import net.minecraft.world.phys.shapes.CollisionContext
import net.minecraft.world.phys.shapes.Shapes
import net.minecraft.world.phys.shapes.VoxelShape
@@ -35,7 +41,8 @@ import net.minecraft.world.phys.shapes.VoxelShape
class MonitorBlock(settings: Properties) : MultiblockBlock(settings) {
init {
registerDefaultState(stateDefinition.any()
.setValue(HORIZONTAL_FACING, Direction.NORTH))
.setValue(HORIZONTAL_FACING, Direction.NORTH)
.setValue(SCREEN, MonitorScreen.OFF))
}
override fun createMultiBlockEntity(
@@ -55,6 +62,47 @@ class MonitorBlock(settings: Properties) : MultiblockBlock(settings) {
return defaultBlockState().setValue(HORIZONTAL_FACING, blockPlaceContext.horizontalDirection)
}
override fun useWithoutItem(
state: BlockState,
level: Level,
pos: BlockPos,
player: Player,
hit: BlockHitResult
): InteractionResult {
val entity = level.getBlockEntity(pos) as? FossilMultiblockEntity ?: return InteractionResult.PASS
return entity.handleUseWithoutItem(state, level, pos, player)
}
override fun useItemOn(
stack: ItemStack,
state: BlockState,
level: Level,
pos: BlockPos,
player: Player,
hand: InteractionHand,
hit: BlockHitResult
): ItemInteractionResult {
val entity = level.getBlockEntity(pos) as? FossilMultiblockEntity
?: return ItemInteractionResult.SKIP_DEFAULT_BLOCK_INTERACTION
val result = entity.handleUseItem(stack, state, level, pos, player, hand)
if (result == ItemInteractionResult.PASS_TO_DEFAULT_BLOCK_INTERACTION) {
return if (entity.handleUseWithoutItem(state, level, pos, player).consumesAction()) {
ItemInteractionResult.sidedSuccess(level.isClientSide)
} else {
ItemInteractionResult.PASS_TO_DEFAULT_BLOCK_INTERACTION
}
}
return result
}
override fun onRemove(state: BlockState, level: Level, pos: BlockPos, newState: BlockState, movedByPiston: Boolean) {
if (state.block != newState.block && !level.isClientSide && !movedByPiston) {
val entity = level.getBlockEntity(pos) as? FossilMultiblockEntity
entity?.dropDisk(level, pos, state)
}
super.onRemove(state, level, pos, newState, movedByPiston)
}
override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block, BlockState>) {
builder.add(HORIZONTAL_FACING)
builder.add(SCREEN)
@@ -143,8 +191,27 @@ class MonitorBlock(settings: Properties) : MultiblockBlock(settings) {
BLUE_PROGRESS_7,
BLUE_PROGRESS_8,
BLUE_PROGRESS_9,
GREEN_PROGRESS_9;
GREEN_PROGRESS_9,
TM_NORMAL,
TM_FIRE,
TM_WATER,
TM_GRASS,
TM_ELECTRIC,
TM_ICE,
TM_FIGHTING,
TM_POISON,
TM_GROUND,
TM_FLYING,
TM_PSYCHIC,
TM_BUG,
TM_ROCK,
TM_GHOST,
TM_DRAGON,
TM_DARK,
TM_STEEL,
TM_FAIRY,
MUSIC;
override fun getSerializedName(): String = this.name.lowercase()
}
}
}
@@ -0,0 +1,114 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.block
import com.cobblemon.mod.common.block.entity.TMShelfBlockEntity
import com.mojang.serialization.MapCodec
import net.minecraft.core.BlockPos
import net.minecraft.core.Direction
import net.minecraft.world.InteractionHand
import net.minecraft.world.InteractionResult
import net.minecraft.world.ItemInteractionResult
import net.minecraft.world.entity.player.Player
import net.minecraft.world.item.ItemStack
import net.minecraft.world.item.context.BlockPlaceContext
import net.minecraft.world.level.BlockGetter
import net.minecraft.world.level.Level
import net.minecraft.world.level.block.*
import net.minecraft.world.level.block.entity.BlockEntity
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.level.block.state.StateDefinition
import net.minecraft.world.level.block.state.properties.BooleanProperty
import net.minecraft.world.level.block.state.properties.DirectionProperty
import net.minecraft.world.Containers
import net.minecraft.world.phys.BlockHitResult
import net.minecraft.world.phys.shapes.VoxelShape
class TMShelfBlock(properties: Properties) : BaseEntityBlock(properties) {
companion object {
val CODEC: MapCodec<TMShelfBlock> = simpleCodec(::TMShelfBlock)
val FACING: DirectionProperty = HorizontalDirectionalBlock.FACING
val SLOT_OCCUPIED_PROPERTIES = (0 until 14).map {
BooleanProperty.create("slot_${it}_occupied")
}
}
init {
val baseState = stateDefinition.any().setValue(FACING, Direction.NORTH)
registerDefaultState(SLOT_OCCUPIED_PROPERTIES.fold(baseState) { state, prop ->
state.setValue(prop, false)
})
}
override fun codec() = CODEC
override fun newBlockEntity(pos: BlockPos, state: BlockState): BlockEntity {
return TMShelfBlockEntity(pos, state)
}
override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block, BlockState>) {
builder.add(FACING)
SLOT_OCCUPIED_PROPERTIES.forEach { builder.add(it) }
}
override fun getRenderShape(state: BlockState): RenderShape = RenderShape.MODEL
override fun getStateForPlacement(ctx: BlockPlaceContext): BlockState {
return defaultBlockState().setValue(FACING, ctx.horizontalDirection.opposite)
}
override fun useWithoutItem(
state: BlockState, level: Level, pos: BlockPos,
player: Player, hit: BlockHitResult
): InteractionResult {
val entity = level.getBlockEntity(pos) as? TMShelfBlockEntity ?: return InteractionResult.PASS
return entity.handleUseWithoutItem(state, level, pos, player, hit)
}
override fun useItemOn(
stack: ItemStack, state: BlockState, level: Level, pos: BlockPos,
player: Player, hand: InteractionHand, hit: BlockHitResult
): ItemInteractionResult {
val entity = level.getBlockEntity(pos) as? TMShelfBlockEntity ?: return ItemInteractionResult.SKIP_DEFAULT_BLOCK_INTERACTION
return entity.handleUseItem(stack, state, level, pos, player, hit)
}
override fun hasAnalogOutputSignal(state: BlockState) = true
override fun getAnalogOutputSignal(state: BlockState, level: Level, pos: BlockPos): Int {
val entity = level.getBlockEntity(pos) as? TMShelfBlockEntity
return entity?.items?.count { !it.isEmpty }?.coerceIn(0, 14) ?: 0
}
override fun onRemove(state: BlockState, level: Level, pos: BlockPos, newState: BlockState, movedByPiston: Boolean) {
if (!state.`is`(newState.block)) {
if (!level.isClientSide && !movedByPiston) {
val entity = level.getBlockEntity(pos) as? TMShelfBlockEntity
if (entity != null) {
for (index in entity.items.indices) {
val stack = entity.items[index]
if (!stack.isEmpty) {
Containers.dropItemStack(level, pos.x + 0.5, pos.y + 0.5, pos.z + 0.5, stack)
entity.items[index] = ItemStack.EMPTY
}
}
level.updateNeighbourForOutputSignal(pos, this)
}
}
super.onRemove(state, level, pos, newState, movedByPiston)
} else {
super.onRemove(state, level, pos, newState, movedByPiston)
}
}
override fun getShape(
state: BlockState, level: BlockGetter,
pos: BlockPos, context: net.minecraft.world.phys.shapes.CollisionContext
): VoxelShape = Block.box(0.0, 0.0, 0.0, 16.0, 16.0, 16.0)
}
@@ -44,15 +44,25 @@ class TumblestoneBlock(
PrimitiveCodec.INT.fieldOf("xzOffset").forGetter { it.xzOffset },
Block.CODEC.fieldOf("nextStage").forGetter { it.nextStage }
).apply(it, ::TumblestoneBlock) }
const val STAGE_0 = 0
const val STAGE_1 = 1
const val STAGE_2 = 2
const val STAGE_3 = 3
const val MAX_STAGE = STAGE_3
const val MIN_STAGE = STAGE_0
}
override val growthChance = 5
init {
registerDefaultState(stateDefinition.any()
.setValue(FACING, Direction.DOWN)
.setValue(WATERLOGGED, false))
}
override fun canGrow(pos: BlockPos, world: BlockGetter): Boolean {
override fun canGrow(state: BlockState, pos: BlockPos, world: BlockGetter): Boolean {
if (stage == MAX_STAGE) return false
val iterator: Iterator<BlockPos> =
BlockPos.betweenClosed(pos.offset(-1, -1, -1), pos.offset(1, 1, 1))
@@ -66,6 +76,8 @@ class TumblestoneBlock(
return true
}
override fun isRandomlyTicking(state: BlockState): Boolean = stage < MAX_STAGE
override fun codec(): MapCodec<out DirectionalBlock> {
return CODEC
}

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