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Update CHANGELOG.md
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### Molang & Datapacks
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- A new `negate` variant for evolution requirements has been added, which will negate (invert) the provided inner condition.
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- Added Molang functions for individual Pokédex ids, wherein a subdex is passed in as a string to `dex_caught_count` etc.
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- `q.is_standing_on_blocks` now properly checks for non-full blocks like slabs, Mud or Soul Sand
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- Added Molang functions to play footstep sounds based on the corresponding surface. These are intended to be used by Pokémon animations.
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- Added a `battle_ended` callback, backed by the new `BATTLE_ENDED` event, which fires whenever a battle ends for any reason, alongside a multitude of flags not previously covered by `BATTLE_VICTORY`.
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- Added `battle_pokemon` to battle actor structs and `has_faced_opponents` to battle Pokémon structs.
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- Added the `cobblemon:form_change/bagworm_cloak/plant_cloak`, `sandy_cloak` and `trash_cloak` biome tags, which control Burmy's cloak after battle.
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- `q.is_standing_on_blocks` now properly checks for non-full blocks like slabs, Mud or Soul Sand
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- Added Molang functions to play footstep sounds based on the corresponding surface. These are intended to be used by Pokémon animations.
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- Pokémon can now have their Minecraft footstep sounds silenced in their poser. This doesn't affect emitting game events.
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### Particles
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