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139 Commits
Author SHA1 Message Date
Paul 64e0c91e73 Added category to Behaviours backend 2026-04-25 11:21:47 +10:00
Paul fd443785ad Added majority of functionality for premade NPCs 2026-04-20 09:43:00 +10:00
Paul 810ce8b759 Outline work for premade NPCs as a logical replacement for NPC presets 2026-04-18 11:35:40 +10:00
Paul aad115e43a Merge remote-tracking branch 'origin/main' into npc-upgrades
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/entity/ai/OmniPathNavigation.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/entity/pokemon/PokemonEntity.kt
2026-04-13 13:35:52 +10:00
Jackson Bowes 5e13da3e65 Merge branch 'graal-dev-runtime-fix' into 'main'
Graal dev runtime fix

See merge request cable-mc/cobblemon!2192
2026-04-04 16:12:04 -05:00
jackowes 03bc8a1b40 Add modRuntimeOnly for Graal in dev environment 2026-04-04 11:34:01 -05:00
Jackson Bowes 98eb43d13d Merge branch 'feature/flee-attempt' into 'main'
feature: add BattleFleeAttemptEvent and integrate flee attempt handling

See merge request cable-mc/cobblemon!2187
2026-04-02 16:49:57 -05:00
saul.tscandJackson Bowes ca839432aa feature: add BattleFleeAttemptEvent and integrate flee attempt handling 2026-04-02 16:49:57 -05:00
Hiroku 23f98f3a7d Merge branch 'gradle/JiJs' into 'main'
Move Graal and Mongo to JiJ

See merge request cable-mc/cobblemon!2181
2026-03-31 22:20:58 +00:00
Polymeta 5aeae2b350 Merge branch '1971-fix-recall-console-warning' into 'main'
Prevent calling `Entity.remove(DISCARDED)` if the entity is already being discarded

Closes #1971

See merge request cable-mc/cobblemon!2184
2026-03-25 21:24:58 +00:00
Charzard4261 b60fc26a97 Add change to CHANGELOG.md 2026-03-25 18:13:59 +00:00
Charzard4261 c1a95d0f3f Prevent calling Entity.remove(DISCARDED) if the entity is already being discarded 2026-03-25 17:21:12 +00:00
JazzMcNade 664c0c012c Converted PointToSpawn to BiggerBrains 2026-03-24 01:05:07 -05:00
Jackson Bowes 3fd04bcdb4 Merge branch 'feature/award-xp-to-fainted-pokemon' into 'main'
Add configurable XP distribution for fainted pokemon and battle losses

See merge request cable-mc/cobblemon!2183
2026-03-23 09:28:33 -05:00
JazzMcNade ed8c7569f9 Update FocusDuringBattle.kt 2026-03-21 18:55:36 -05:00
JazzMcNade e63a7c474f Migrate kick starting flight for flyers over water 2026-03-21 16:38:40 -05:00
Mr4Goosey a945bad5b5 Add changelog entry for fainted pokemon XP config options 2026-03-17 22:53:08 +01:00
Mr4Goosey edde3b16bf Add configurable XP distribution for fainted pokemon and battle losses
Currently, if a pokemon faints during battle, it receives no XP for any
opponents it helped defeat - that XP simply vanishes. This is especially
punishing in trainer battles where pokemon cycling is common.

This adds faint-order tracking so that pokemon who contributed to a kill
can still receive XP, as long as the opponent fainted before they did.
It also adds support for awarding XP on battle losses or forfeits for
opponents that were defeated during the battle.

Both behaviors are behind new config options (default off):
- awardExperienceToFaintedPokemon: fainted pokemon receive XP for
  opponents they helped defeat before fainting
- awardExperienceOnBattleLoss: pokemon receive XP for opponents
  defeated even if the battle is lost or forfeited
2026-03-17 22:31:58 +01:00
Nick ffaee877a7 Make sure we don't bundle everything + handle showdown init errors better 2026-03-14 19:54:10 -07:00
Nick 186f7dbbce Move Graal and Mongo to JiJ 2026-03-14 19:19:43 -07:00
Paul f5580fd83b Merge remote-tracking branch 'origin/bigger-brains' into bigger-brains 2026-03-14 11:40:10 +10:00
Paul a31b533b77 Rhyperior's grooving with better transitioning 2026-03-14 11:39:55 +10:00
Jackson Bowes 16165a2e68 Merge branch 'Fixes-#1977-and-#1959-gems-and-pokeballs' into 'main'
Fixes #1977 & #1959 gems and pokeballs

Closes #1977

See merge request cable-mc/cobblemon!2177
2026-03-13 20:34:07 -05:00
Cyrus cdec0e5640 small little # change 2026-03-13 17:47:02 -07:00
JazzMcNade 817ea0bff7 Added "canDance" species configuration option 2026-03-10 23:30:12 -05:00
Cyrus 87db8aadfe changed json for gems to be consumable and modifiers for the respectable pokeballs
edited changelog and added for json pvp battles
2026-03-10 13:25:45 -07:00
Cyrus 36921f439c changed json for gems to be consumable and modifiers for the respectable pokeballs 2026-03-10 13:12:43 -07:00
Paul 35977c0724 Rhyperior's grooving 2026-03-10 21:26:02 +10:00
JazzMcNade 7e08a46f28 Dancing Objective WIP 2026-03-10 01:41:32 -05:00
Polymeta f2d2ceb422 Merge branch 'patch-3' into 'main'
Fix incorrect spelling of "Pokémon" in some translation strings

See merge request cable-mc/cobblemon!2171
2026-03-08 21:35:45 +00:00
Micky 547ceae9ed Fix incorrect spelling of "Pokémon" in some places 2026-03-08 17:52:43 +00:00
JazzMcNade cc5d63fd11 Port JumpOutOfWaterTask to BiggerBrains 2026-03-08 01:56:47 -06:00
Polymeta a921d55812 fix campfirepot crash 2026-03-06 09:37:07 +00:00
Polymeta 79688ebdad Merge branch 'oh-hi-mark' into 'main'
Added `marks`, `has_mark`, & `remove_marks` as available Molang functions for pokemon

See merge request cable-mc/cobblemon!2173
2026-03-04 09:20:33 +00:00
Spicy 16d8c8bb19 Should be remove, not delete 2026-03-03 16:39:01 -06:00
Spicy e5738fecb0 Added marks, has_mark, & delete_marks as available Molang functions for pokemon 2026-03-03 16:33:44 -06:00
Jackson Bowes a46ac372a8 Merge branch 'showdown-species-name-fix' into 'main'
Fix to Showdown species names conflicting.

See merge request cable-mc/cobblemon!2170
2026-03-02 15:11:29 -06:00
Polymeta e6d2430405 Merge branch 'BWG-tag-updates' into 'main'
Fixes to BWG compat.

See merge request cable-mc/cobblemon!2172
2026-03-02 09:42:03 +00:00
JazzMcNade 065c5388a0 Fix Combee block jail break, more cleanup 2026-03-02 02:03:04 -06:00
JazzMcNade c20203a8e9 more clean up 2026-03-01 22:57:28 -06:00
JazzMcNade 932ebfa563 Clean up 2026-03-01 22:11:31 -06:00
JazzMcNade 0f57bd35de Comments 2026-03-01 22:05:45 -06:00
JazzMcNade d6974452fb Implemented Bee behavior with biggerbrain tech, allow fliers to wander 2026-03-01 22:02:59 -06:00
Veraxiel 6c425a43c6 Fixes to BWG compat. 2026-03-01 22:37:30 -05:00
Tyzillion 8b6c8d27b7 This fixes a bug that was causing species with one letter difference names to conflict in Showdown. 2026-02-27 17:13:06 -05:00
Polymeta a505bad554 [skip-ci] tidy up changelog 2026-02-27 10:56:57 +00:00
Polymeta e27e5a1d92 Merge branch 'ai-switch-fix' into 'main'
Stop the constant switching from AI NPC Trainers

See merge request cable-mc/cobblemon!2128
2026-02-27 10:55:00 +00:00
Hiroku 5e0357101d Merge branch 'feat/fishing-spawner-factory' into 'main'
PokeSnack and Fishing Spawner factories

See merge request cable-mc/cobblemon!2136
2026-02-27 02:11:53 +00:00
Andy 5420f7419f re-run licenseFormat 2026-02-26 19:14:03 -05:00
Andy 43ed2d3c7d local backmerge 2026-02-26 19:12:17 -05:00
Andy 93500f59ed Remove changelog lines from backmerge and run licenseFormat 2026-02-26 19:10:45 -05:00
Polymeta 08912fd53f Merge branch '#1945-brewing-stand-crash' into 'main'
#1945 Brewing Stand Shift Click Crash NeoForge 1.7.3 [1.21.1]

See merge request cable-mc/cobblemon!2163
2026-02-27 00:08:36 +00:00
CyrusandPolymeta 92c8fc0afc #1945 Brewing Stand Shift Click Crash NeoForge 1.7.3 [1.21.1] 2026-02-27 00:08:36 +00:00
Polymeta fae6bdb782 Merge branch 'main' into 'main'
Move BYG compat to Biomes We've Gone and Nether Descent

See merge request cable-mc/cobblemon!2149
2026-02-26 22:52:33 +00:00
J.T. McQuiggandPolymeta bba0100542 Move BYG compat to Biomes We've Gone and Nether Descent 2026-02-26 22:52:33 +00:00
Andy f9b66de742 Add fishing spawner factory to register influences to 2026-02-26 15:54:09 +00:00
Andy 3d0f1c826a Merge branch 'main' into feat/fishing-spawner-factory
update with cobblemon head
2026-02-26 10:52:48 -05:00
Andy 2a59add285 Merge branch cobblemon:main into main 2026-02-26 15:50:16 +00:00
Polymeta 0b83128aa0 Merge branch 'main' into 'main'
Fixes brushing for neoforge

Closes #1939

See merge request cable-mc/cobblemon!2154
2026-02-26 15:43:03 +00:00
Polymeta e2b04ff770 Merge branch 'ufo-fixes-and-improvements' into 'main'
UFO Fixes and Improvements

See merge request cable-mc/cobblemon!2156
2026-02-26 15:29:38 +00:00
Jackson BowesandPolymeta 4dabe50d43 UFO Fixes and Improvements 2026-02-26 15:29:37 +00:00
Hugin Juliansson Zachariasen 3dd0795b88 Merge branch cobblemon:main into main 2026-02-26 14:14:56 +00:00
Polymeta 70f1a8207f fix a apricorn bonemeal crash
Signed-off-by: Polymeta <40173118+Polymeta@users.noreply.github.com>
2026-02-26 12:17:32 +00:00
Polymeta 3ac18cce6e Merge branch 'main' into 'main'
Berry Growth Performance Optimization

See merge request cable-mc/cobblemon!2142
2026-02-26 12:15:32 +00:00
Polymeta aa0a0672d0 Merge branch 'show-my-pokemon-exp-gain' into 'main'
Party Overlay EXP display and evoltion unlocked Sound

See merge request cable-mc/cobblemon!2140
2026-02-26 11:59:48 +00:00
GertimoshkaandPolymeta ec2958400b Party Overlay EXP display and evoltion unlocked Sound 2026-02-26 11:59:48 +00:00
Polymeta fcb6bea78b Merge branch 'selecting-starters-in-style' into 'main'
The Cooler Starter Selection GUI

See merge request cable-mc/cobblemon!2164
2026-02-26 11:58:31 +00:00
GertimoshkaandPolymeta 5a76a39b77 The Cooler Starter Selection GUI 2026-02-26 11:58:31 +00:00
Jackson Bowes b5a4acfb7a Merge branch 'weight-influenced-collision' into 'main'
Weight influenced collision

See merge request cable-mc/cobblemon!2158
2026-02-26 01:49:56 -06:00
Jackson Bowes 1248230e67 Merge branch 'pasture-wander' into 'main'
No more pastured mons despawning

See merge request cable-mc/cobblemon!2155
2026-02-26 01:47:17 -06:00
Jackson Bowes 096db6cdcd No more pastured mons despawning 2026-02-26 01:47:16 -06:00
Jackson Bowes 72e416b9c7 Merge branch 'sub-drifting-fix' into 'main'
Submarine bug fixes

See merge request cable-mc/cobblemon!2157
2026-02-26 01:44:58 -06:00
Polymeta 9e8e80965b Merge branch 'fix/missing-botanypots-entries' into 'main'
Updated Botany Pots integration

See merge request cable-mc/cobblemon!2166
2026-02-26 07:41:03 +00:00
GitoidoandPolymeta 2325b436b1 Updated Botany Pots integration 2026-02-26 07:41:02 +00:00
Jackson Bowes 57421a2884 Merge branch 'scrolling_textures' into 'main'
Scrolling Texture Layer

See merge request cable-mc/cobblemon!2168
2026-02-25 21:54:47 -06:00
jackowes 4fdd3eba8e - changelog entry 2026-02-25 20:24:29 -06:00
jackowes e6efe800c0 - Clean up mixin
- add changelog entry
2026-02-25 19:45:52 -06:00
Polymeta 95aa99e18c Merge branch 'fix/particle-disapearing' into 'main'
fix: adapting the boundingBox to the visual if it's a beam it should have a...

See merge request cable-mc/cobblemon!2167
2026-02-26 01:16:09 +00:00
TerrainwaxandPolymeta 270484e745 fix: adapting the boundingBox to the visual if it's a beam it should have a... 2026-02-26 01:16:09 +00:00
Polymeta 719addf633 Merge branch 'molang-or-dishonor' into 'main'
Added `has_chosen_starter` & `get_starter_uuid` as available Molang functions

See merge request cable-mc/cobblemon!2159
2026-02-25 23:05:54 +00:00
Polymeta 31e386871f Merge branch 'little-dose-of-molang' into 'main'
Enchanting Molang

See merge request cable-mc/cobblemon!2162
2026-02-25 23:00:15 +00:00
Tyzillion bfd7e596d0 changelog 2026-02-25 17:52:39 -05:00
Tyzillion 643545d54c Added the ability to set a layer in the resolver as a scrolling texture. 2026-02-25 16:41:50 -05:00
Tyzillion fcb017f980 New Molang functions to check if an item is enchanted or has a certain enchantment. 2026-02-23 08:48:51 -05:00
JazzMcNade 937393b93d Remove old tasks 2026-02-22 20:37:45 -06:00
JazzMcNade 59fceeefc3 Smarter usage of looktracker 2026-02-22 16:06:26 -06:00
JazzMcNade ec7e106efb Item pickup for items too close to path to 2026-02-22 13:33:14 -06:00
Spicy dd52da7c42 oops 2026-02-18 20:57:23 -06:00
Spicy ff45def0e8 Added has_chosen_starter & get_starter_uuid as available Molang functions 2026-02-18 20:42:40 -06:00
jackowes f078584e56 - Add weight influenced collision 2026-02-18 15:24:43 -06:00
JazzMcNade d95c5687b1 Added eatHeldItem Objective, corrections to PickupItem 2026-02-18 01:35:05 -06:00
jackowes a11382b5a1 - Braking now works on Submarine (whoops).
- Strafing now has the same friction as forward movement (funny whoops).
- Submarine's surfacewater animations now play.
- Submarine camera no longer freaks out when looking up or down on the surface.
2026-02-17 20:28:55 -06:00
JazzMcNade 39ef558b9b Pickup item logic 2026-02-15 23:11:03 -06:00
Paul d1b8094539 Validate party positions of traded Pokémon upon trading 2026-02-16 11:23:24 +10:00
Paul b8d79af911 Migrate to a more unique tag name for data and config on scriptable entities, closes #1869 2026-02-16 10:57:11 +10:00
Hugin Juliansson Zachariasen 155b4b2182 Added changelog doc 2026-02-13 17:50:46 +00:00
Faering666 690ed845b2 Fixes brushing for neoforge 2026-02-13 15:55:51 +01:00
JazzMcNade 11452de369 class name typo 2026-02-09 01:35:25 -06:00
JazzMcNade fb4e5002a3 Migrate sweet berry bush harvesting 2026-02-08 21:44:28 -06:00
JazzMcNade 6dd7a7bc9a respect distraction rules 2026-02-08 13:30:52 -06:00
JazzMcNade ba718561aa MoveToRestingPlace Correction 2026-02-08 02:43:35 -06:00
Hiroku a7198fd324 Merge branch 'fossil_crash' into 'main'
Adjust fossil creation

Closes #1801

See merge request cable-mc/cobblemon!2150
2026-02-08 01:16:45 +00:00
aeroeng15 bc69ce91f3 Changelog 2026-02-07 16:00:00 -07:00
aeroeng15 1de1d8cdc3 Adjust ordering of party modification 2026-02-07 15:26:36 -07:00
Konoha 1f8171dd94 Experimental Hanging fix 2026-02-03 13:51:41 -05:00
JazzMcNade 21411d26ac More clean up, added moveToRestingPlace Objective 2026-02-03 00:49:14 -06:00
Hiroku 087bf75500 Merge branch 'party-selection-toast' into 'main'
Party Selection Tutorial Toasts

See merge request cable-mc/cobblemon!2148
2026-02-02 05:58:58 +00:00
CeejayandHiroku bac435ba7b Party Selection Tutorial Toasts 2026-02-02 05:58:58 +00:00
Hiroku 74a6106eb6 Merge branch 'snack-stack-fix' into 'main'
Fixes odd stacking behavior with the poke_bait item.

See merge request cable-mc/cobblemon!2143
2026-02-01 03:29:20 +00:00
Neovitalism 5ec993ad3c Update CHANGELOG.md 2026-01-31 21:13:10 -06:00
Paul 73a03d90da Resnapshot 2026-01-31 13:22:11 +10:00
JazzMcNade 3f6c5ebc96 Sleep blocks movement, Added comfort distractions, Removed null check from StayAfloat 2026-01-29 23:25:12 -06:00
Neovitalism 246d00aa3f Fixes odd stacking behavior with the poke_bait item. 2026-01-27 21:45:05 -06:00
Konoha b3ed47fbca Adjust thresholds and scoring 2026-01-26 15:00:50 -05:00
Loopiwc 3a6ad70b76 fix: Use scheduleTick in randomTick to avoid tick scheduler NPE
- Schedule growth to next tick instead of direct setBlock in randomTick
- Add hasScheduledTick check to prevent duplicate scheduling
- Add IS_ROOTED guard in tick() handler
2026-01-27 03:35:11 +08:00
Loopiwc 8120270bf8 perf: Replace BlockEntityTicker with Random Tick + time compensation for Berry growth
- Remove per-tick BlockEntityTicker to reduce server load
- Add processTick() method with gameTime-based compensation
- Track lastTickTime in NBT for accurate growth calculation
- Berry growth timing remains accurate via elapsed time batching
2026-01-26 16:30:43 +08:00
JazzMcNade 0bbdfd2c5e Added Sleeping 2026-01-26 02:28:20 -06:00
JazzMcNade f43b7d3dd7 Cleanup 2026-01-25 20:35:28 -06:00
JazzMcNade 6291ac0e23 Added MoveIntoWaterObjective 2026-01-25 02:50:46 -06:00
JazzMcNade 4f528c855b Created MoveOutOfWater Objective 2026-01-24 23:08:21 -06:00
Andy 70fe1682b0 remove whitespace in pokesnack block entity 2026-01-23 10:49:24 -05:00
Andy 9058bde326 remove whitespace from changelog 2026-01-23 10:41:52 -05:00
Andy bf425efd40 Merge branch 'feat/snack-spawner-factory' into 'main'
Added PokeSnackSpawnerFactory so influences can be registered to pokesnacks

See merge request ppVon/cobblemon!1
2026-01-23 15:39:21 +00:00
Andy cebff87656 update changelog 2026-01-23 03:49:09 -05:00
Andy d24fb13877 Add fishing spawner factory to register influences to 2026-01-23 03:47:34 -05:00
Andy 1d82df464a Added PokeSnackSpawnerFactory so influences can be registered to pokesnacks 2026-01-23 02:19:02 -05:00
Konoha 2a1d1e4474 fix: AI constant switching 2026-01-20 21:09:30 -05:00
Paul 29c291fd7a Minor doc change [skip-ci] 2026-01-18 13:28:13 +10:00
Paul 493f71302e Some brain clarification stuff and some docs for adding to the brains 2026-01-18 13:20:03 +10:00
Paul ab5a54f21e Fixed excessive wander chances 2026-01-17 18:25:59 +10:00
Paul 440e2855c0 Swimmers can tread water when not pathing on new brain 2026-01-17 16:43:44 +10:00
Paul 8ebecc4928 Migrated stay afloat task to new brain 2026-01-17 11:24:13 +10:00
Paul 4f0108c8a2 Replaced busy locks with fixations that implement LockFixation 2026-01-16 22:16:54 +10:00
Paul 32cd79baec Improved wandering so they can look around and (rarely) wander while in a herd, fixed look targeting for wandering 2026-01-15 22:25:19 +10:00
Paul a8ac858918 Migrated herding to bigger brain 2026-01-14 21:48:20 +10:00
Paul d46394cb1d Migrated sheep grass eating to bigger brains 2026-01-09 22:44:45 +10:00
Paul d5cc2de7e5 I want a license to kill this pipeline error 2026-01-03 17:03:01 +10:00
Paul a5088cf264 Migrated objective configs into the objective classes, moved OT type class out of the Pokemon file 2026-01-03 16:18:20 +10:00
Paul 6c5fd6ea1c Added draft of new AI system 2025-12-31 23:00:10 +10:00
526 changed files with 12574 additions and 3106 deletions
+11
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@@ -0,0 +1,11 @@
### Additions
### Changes
- Replaced the entity AI for Pokémon and NPCs with an entirely custom one. Yeah we changed the entity AI in 1.7 too, you're remembering right.
- Improved performance of entity AI.
### Fixes
### Developer
### Molang & Datapacks
+48 -13
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@@ -1,23 +1,58 @@
# Changelog
## [1.7.3 (January 31st, 2026)](#1-7-3)
## [1.7.4 (MONTH Xth, 2026)](#1-7-4)
### Additions
- Added config options to award experience to fainted Pokémon for opponents they helped defeat (`awardExperienceToFaintedPokemon`) and to still award experience for defeated enemies even after battle loss/forfeit (`awardExperienceOnBattleLoss`)
- Party Overlay Exp Gained Animation will now display the amount of EXP the Pokémon gained
- Added a toast to notify players of how they can scroll through their party. Did you know you can hold R and scroll instead of using arrow keys??!
- Added new layer property that makes a layer scroll in a direction. "scrolling": {"speedU": 0.1, "speedV": 0.1}
- Added missing crops to Botany Pots integration
### New rideable Pokémon
### Pokémon Added
### Model updates for the following Pokémon
### Animation updates for the following Pokémon
### Changes
- Restructured Botany Pots integration folder structure
- Decrease default pastured mon wander radius to 32.
- Factor in the weight of pokemon when calculating pushing forces between hitboxes.
- Remade the Starter Selection Screen with new assets
- Refactored berry trees to be less impactful on TPS (more performant)
### Fixes
- Fixed mounted Pokémon not playing sounds.
- Fixed players failing to join servers randomly.
- Fixed some Pokémon having no stamina for flying.
- Fixed `/pctake` not respecting the actual size of the PC.
- Fixes https://gitlab.com/cable-mc/cobblemon/-/issues/1943
- Fix occasional crash on retrieving revived fossils
- Fixed a compatibility issue with World Game Rules which caused some log spam in specific cases.
- Fixed improper validation of Pokémon when performing a trade.
- Fixed issue where particle like beam can disappear when you don't see the beginning of the beam or you look away
- Fixes https://gitlab.com/cable-mc/cobblemon/-/issues/1943
- Fix occasional crash on retrieving revived fossils
- Fix brushing not working on Neoforge
- [Various Submarine Ride Fixes](https://gitlab.com/cable-mc/cobblemon/-/merge_requests/2157)
- Fix Pastured mons despawning and running away.
- Fix Apricorn trees crashing when other mods bonemeal it
- [Various UFO Ride Improvements](https://gitlab.com/cable-mc/cobblemon/-/merge_requests/2156)
- Fixed NeoForge brewing stand unexpectedly crashing users when shift clicking items within it's menu
- Fixed NPCs switching pokemon very often during battles
- Fixed Campfire pot causing crashes under certain circumstances
- Fixed Type Gems not being consumed upon use
- Fixed Ancient Pokeball's to their respective modifiers
- Fixed a Server warning when recalling Pokemon
### Developer
- Poké Ball GUI textures now respect the ball's namespace, enabling proper texture loading for custom balls from other mods.
- Added `PokeSnackSpawnerFactory` which allows influence registration on PokeSnack encounters
- Added `FishingSpawnerFactory` which allows influence registration on fishing encounters
- Added `BattleFleeAttemptEvent` fired from `PokemonBattle.checkFleeAttempt`, allowing developers to intercept and control flee attempts
### Molang & Datapacks
- Added a `chance` requirement type for Pokémon interactions.
- q.item.is_enchanted()
- q.item.has_enchantment(minecraft:sharpness, 3)
- Added `has_chosen_starter` & `get_starter_uuid` as available Molang functions
- Added `marks`, `has_mark`, & `remove_marks` as available Molang functions for pokemon
### Localization
- Updated translations for:
- French
- Canadian French
- Korean
- Portuguese
- Simplified Chinese
- Spanish
+22
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@@ -0,0 +1,22 @@
# Changelog
## [1.7.3 (January 31st, 2026)](#1-7-3)
### Fixes
- Fixed mounted Pokémon not playing sounds.
- Fixed players failing to join servers randomly.
- Fixed some Pokémon having no stamina for flying.
- Fixed `/pctake` not respecting the actual size of the PC.
### Developer
- Poké Ball GUI textures now respect the ball's namespace, enabling proper texture loading for custom balls from other mods.
### Molang & Datapacks
- Added a `chance` requirement type for Pokémon interactions.
### Localization
- Updated translations for:
- French
- Canadian French
- Korean
- Portuguese
- Simplified Chinese
- Spanish
+1 -1
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@@ -55,7 +55,7 @@ dependencies {
// modCompileOnly(libs.flywheelFabric)
// Showdown
modCompileOnly(libs.graal)
modCompileOnly(libs.graal.core)
// Data Storage
modCompileOnly(libs.bundles.mongo)
@@ -67,14 +67,14 @@ public abstract class BeeOccupantMixin {
if (state.is(BlockTags.BEEHIVES)) {
// position in front of the entrance, face away from the block
var facing = state.getValue(HorizontalDirectionalBlock.FACING);
newPos = pos.relative(facing).getCenter();
newPos = pos.relative(facing).getBottomCenter();
newYaw = facing.toYRot();
if (brain.checkMemory(CobblemonMemories.HIVE_LOCATION, MemoryStatus.REGISTERED)) {
brain.setMemory(CobblemonMemories.HIVE_LOCATION, pos); // This needs to be set in the case that the hive was picked up and moved.
}
} else {
// Block has likely been destroyed
var center = pos.getCenter();
var center = pos.getBottomCenter();
newPos = new Vec3(
center.x + level.random.nextFloat() * 0.6 - 0.3,
center.y + level.random.nextFloat() * 0.6 - 0.3,
@@ -15,6 +15,8 @@ import com.cobblemon.mod.common.api.events.CobblemonEvents;
import com.cobblemon.mod.common.api.events.item.LeftoversCreatedEvent;
import com.cobblemon.mod.common.api.orientation.OrientationController;
import com.cobblemon.mod.common.api.pokemon.PokemonSpecies;
import com.cobblemon.mod.common.api.riding.RidingStyle;
import com.cobblemon.mod.common.api.riding.behaviour.types.air.HoverBehaviour;
import com.cobblemon.mod.common.api.storage.party.PartyStore;
import com.cobblemon.mod.common.api.storage.party.PlayerPartyStore;
import com.cobblemon.mod.common.api.tags.CobblemonItemTags;
@@ -59,6 +61,7 @@ import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@@ -169,6 +172,32 @@ public abstract class PlayerMixin extends LivingEntity implements ScannableEntit
}
}
@Redirect(
method = "getDestroySpeed",
at = @At(
value = "INVOKE",
target = "Lnet/minecraft/world/entity/player/Player;onGround()Z"
)
)
private boolean cobblemon$considerHoverOnGround(Player player) {
// If riding a Hover Mount, return true to bypass the 5x slowdown
if (player.getVehicle() instanceof PokemonEntity vehicle) {
var ridingController = vehicle.getRidingController();
if (ridingController == null) player.onGround();
var activeContext = ridingController.getContext();
if (activeContext == null) player.onGround();
if (activeContext.getStyle() == RidingStyle.AIR &&
activeContext.getBehaviour().equals(HoverBehaviour.Companion.getKEY())) {
return true;
}
}
// Otherwise, return the actual value
return player.onGround();
}
@Inject(
method = "eat",
at = @At(
@@ -35,6 +35,7 @@ import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import com.cobblemon.mod.common.client.gui.party.PartyTutorialToasts;
import static com.google.common.primitives.Floats.min;
import static net.minecraft.util.Mth.lerp;
@@ -85,11 +86,13 @@ public abstract class MouseHandlerMixin {
CobblemonClient.INSTANCE.getStorage().shiftSelected(false);
ci.cancel();
PartySendBinding.INSTANCE.actioned();
PartyTutorialToasts.INSTANCE.onHoldKeyScrollSwitchedSlot();
} else if (i < 0) {
accumulatedScrollY -= i;
CobblemonClient.INSTANCE.getStorage().shiftSelected(true);
ci.cancel();
PartySendBinding.INSTANCE.actioned();
PartyTutorialToasts.INSTANCE.onHoldKeyScrollSwitchedSlot();
}
}
}
@@ -310,7 +313,7 @@ public abstract class MouseHandlerMixin {
var playerRotater = (RidePassenger)player;
playerRotater.cobblemon$setRideXRot(playerRotater.cobblemon$getRideXRot() + f);
playerRotater.cobblemon$setRideYRot(playerRotater.cobblemon$getRideYRot() + g);
playerRotater.cobblemon$setRideXRot(Mth.clamp(playerRotater.cobblemon$getRideXRot(), -90.0F, 90.0F));
playerRotater.cobblemon$setRideXRot(Mth.clamp(playerRotater.cobblemon$getRideXRot(), -89.0F, 89.0F));
playerRotater.cobblemon$setRideYRot(Mth.clamp(playerRotater.cobblemon$getRideYRot(), -105.0F, 105.0F));
if (player.getVehicle() != null) {
player.getVehicle().onPassengerTurned(player);
@@ -14,9 +14,14 @@ import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.cobblemon.mod.common.pokemon.Pokemon;
import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
import com.llamalad7.mixinextras.sugar.Local;
import com.llamalad7.mixinextras.sugar.Share;
import com.llamalad7.mixinextras.sugar.ref.LocalBooleanRef;
import com.llamalad7.mixinextras.sugar.ref.LocalFloatRef;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.level.Level;
@@ -89,4 +94,61 @@ public abstract class EntityMixin {
cir.setReturnValue(customEyePos);
}
@WrapOperation(
method = "push(Lnet/minecraft/world/entity/Entity;)V",
at = @At(value = "INVOKE", target = "Lnet/minecraft/world/entity/Entity;push(DDD)V", ordinal = 0)
)
public void cobblemon$customPusherLogic(Entity pusher, double x, double y, double z,
Operation<Void> original,
@Local(argsOnly = true) Entity pushee,
@Local(name = "e") double e, @Local(name = "d") double d,
@Share("pusherIsPlayerOrPokemon") LocalBooleanRef pusherIsPlayerOrPokemon,
@Share("pusheeIsPlayerOrPokemon") LocalBooleanRef pusheeIsPlayerOrPokemon,
@Share("pusheeReceivedForce")LocalFloatRef pusheeReceivedForce) {
pusherIsPlayerOrPokemon.set(pusher instanceof PokemonEntity || pusher instanceof Player);
pusheeIsPlayerOrPokemon.set(pushee instanceof PokemonEntity || pushee instanceof Player);
if (!pusheeIsPlayerOrPokemon.get() || !pusherIsPlayerOrPokemon.get()) {
original.call(pusher, x, y, z);
return;
}
/**********************************************
* Custom portion of the code:
* Handle collisions with weight in mind. Use
* the weight value of pokemon to determine
* which side gets what portion of the total
* force.
*********************************************/
// Weights in hectograms
// Check to see if the pusher or pushee is a player. 200ish pounds. Steve's like a 6'6 miner
var pusherWeight = pusher instanceof PokemonEntity pusherPokemon ? pusherPokemon.getPokemon().getSpecies().getWeight() : 900F;
var pusheeWeight = pushee instanceof PokemonEntity pusheePokemon ? pusheePokemon.getPokemon().getSpecies().getWeight() : 900F;
// Calculate the portion of force received for both entities. Bigger receives less from the
// collision than the smaller one.
var totalWeight = pusherWeight + pusheeWeight;
var pusherReceivedForce = pusheeWeight / totalWeight * 2F;
pusheeReceivedForce.set((pusherWeight / totalWeight) * 2F);
original.call(pusher, -d * pusherReceivedForce, 0.0, -e * pusherReceivedForce);
}
@WrapOperation(
method = "push(Lnet/minecraft/world/entity/Entity;)V",
at = @At(value = "INVOKE", target = "Lnet/minecraft/world/entity/Entity;push(DDD)V", ordinal = 1)
)
public void cobblemon$customPusheeLogic(Entity pusher, double x, double y, double z, Operation<Void> original,
@Local(name = "e") double e, @Local(name = "d") double d,
@Share("pusherIsPlayerOrPokemon") LocalBooleanRef pusherIsPlayerOrPokemon,
@Share("pusheeIsPlayerOrPokemon") LocalBooleanRef pusheeIsPlayerOrPokemon,
@Share("pusheeReceivedForce")LocalFloatRef pusheeReceivedForce) {
if (!pusheeIsPlayerOrPokemon.get() || !pusherIsPlayerOrPokemon.get()) {
original.call(pusher, x, y, z);
return;
}
original.call(pusher, d * pusheeReceivedForce.get(), 0.0, e * pusheeReceivedForce.get());
}
}
@@ -21,6 +21,7 @@ import com.cobblemon.mod.common.api.events.CobblemonEvents.DATA_SYNCHRONIZED
import com.cobblemon.mod.common.api.interaction.RequestManager
import com.cobblemon.mod.common.api.molang.MoLangLoadedFilesCache
import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.api.npc.premades.PremadeNPCs
import com.cobblemon.mod.common.api.permission.PermissionValidator
import com.cobblemon.mod.common.api.pokeball.catching.calculators.CaptureCalculator
import com.cobblemon.mod.common.api.pokeball.catching.calculators.CaptureCalculators
@@ -65,7 +66,11 @@ import com.cobblemon.mod.common.api.storage.player.adapter.PlayerDataMongoBacken
import com.cobblemon.mod.common.api.storage.player.factory.CachedPlayerDataStoreFactory
import com.cobblemon.mod.common.api.tags.CobblemonEntityTypeTags
import com.cobblemon.mod.common.api.tags.CobblemonItemTags
import com.cobblemon.mod.common.battles.*
import com.cobblemon.mod.common.battles.BagItems
import com.cobblemon.mod.common.battles.BattleFormat
import com.cobblemon.mod.common.battles.BattleRegistry
import com.cobblemon.mod.common.battles.BattleSide
import com.cobblemon.mod.common.battles.ShowdownThread
import com.cobblemon.mod.common.battles.actor.PokemonBattleActor
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
import com.cobblemon.mod.common.block.dispenser.DispenserBehaviorRegistry
@@ -76,7 +81,12 @@ import com.cobblemon.mod.common.config.LastChangedVersion
import com.cobblemon.mod.common.config.constraint.IntConstraint
import com.cobblemon.mod.common.config.starter.StarterConfig
import com.cobblemon.mod.common.data.CobblemonDataProvider
import com.cobblemon.mod.common.events.*
import com.cobblemon.mod.common.events.AdvancementHandler
import com.cobblemon.mod.common.events.CallbackHandler
import com.cobblemon.mod.common.events.EntityCallbackHandler
import com.cobblemon.mod.common.events.PokedexHandler
import com.cobblemon.mod.common.events.ServerTickHandler
import com.cobblemon.mod.common.events.StatHandler
import com.cobblemon.mod.common.net.messages.client.settings.ServerSettingsPacket
import com.cobblemon.mod.common.permission.LaxPermissionValidator
import com.cobblemon.mod.common.platform.events.PlatformEvents
@@ -90,11 +100,23 @@ import com.cobblemon.mod.common.pokemon.feature.SlowpokeTailRegrowthSpeciesFeatu
import com.cobblemon.mod.common.pokemon.feature.SlowpokeTailRegrowthSpeciesFeatureProvider
import com.cobblemon.mod.common.pokemon.feature.TagSeasonResolver
import com.cobblemon.mod.common.pokemon.helditem.CobblemonHeldItemManager
import com.cobblemon.mod.common.pokemon.properties.*
import com.cobblemon.mod.common.pokemon.properties.AspectPropertyType
import com.cobblemon.mod.common.pokemon.properties.BattleCloneProperty
import com.cobblemon.mod.common.pokemon.properties.FreezeFrameProperty
import com.cobblemon.mod.common.pokemon.properties.HiddenAbilityPropertyType
import com.cobblemon.mod.common.pokemon.properties.LabelProperty
import com.cobblemon.mod.common.pokemon.properties.NoAIProperty
import com.cobblemon.mod.common.pokemon.properties.UnaspectPropertyType
import com.cobblemon.mod.common.pokemon.properties.UncatchableProperty
import com.cobblemon.mod.common.pokemon.stat.CobblemonStatProvider
import com.cobblemon.mod.common.starter.CobblemonStarterHandler
import com.cobblemon.mod.common.util.*
import com.cobblemon.mod.common.util.DataKeys
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.ifDedicatedServer
import com.cobblemon.mod.common.util.isLaterVersion
import com.cobblemon.mod.common.util.party
import com.cobblemon.mod.common.util.requestWallpapers
import com.cobblemon.mod.common.util.server
import com.cobblemon.mod.common.world.feature.CobblemonPlacedFeatures
import com.cobblemon.mod.common.world.feature.ore.CobblemonOrePlacedFeatures
import com.cobblemon.mod.common.world.gamerules.CobblemonGameRules
@@ -102,6 +124,17 @@ import com.mongodb.ConnectionString
import com.mongodb.MongoClientSettings
import com.mongodb.client.MongoClient
import com.mongodb.client.MongoClients
import java.io.File
import java.io.FileReader
import java.io.FileWriter
import java.io.PrintWriter
import java.util.UUID
import java.util.concurrent.TimeUnit
import kotlin.math.roundToInt
import kotlin.properties.Delegates
import kotlin.reflect.full.memberProperties
import kotlin.reflect.jvm.isAccessible
import kotlin.reflect.jvm.javaField
import net.minecraft.client.Minecraft
import net.minecraft.commands.synchronization.SingletonArgumentInfo
import net.minecraft.resources.ResourceKey
@@ -114,17 +147,6 @@ import net.minecraft.world.level.Level
import net.minecraft.world.level.storage.LevelResource
import org.apache.logging.log4j.LogManager
import org.apache.logging.log4j.Logger
import java.io.File
import java.io.FileReader
import java.io.FileWriter
import java.io.PrintWriter
import java.util.*
import java.util.concurrent.TimeUnit
import kotlin.math.roundToInt
import kotlin.properties.Delegates
import kotlin.reflect.full.memberProperties
import kotlin.reflect.jvm.isAccessible
import kotlin.reflect.jvm.javaField
object Cobblemon {
const val MODID = CobblemonBuildDetails.MOD_ID
@@ -161,6 +183,8 @@ object Cobblemon {
var wallpapers = mutableMapOf<UUID, Set<ResourceLocation>>()
val serverPlayerStructs = mutableMapOf<UUID, ObjectValue<Player>>()
/** Player UUID to entity UUID that they're brain debuggin' */
val serverPlayerDebuggingPokemonBrainEntities = mutableMapOf<UUID, UUID>()
val statistics: CobblemonStats = CobblemonStats
@@ -235,6 +259,7 @@ object Cobblemon {
playerDataManager.onPlayerDisconnect(it.player)
RequestManager.onLogoff(it.player)
serverPlayerStructs.remove(it.player.uuid)
serverPlayerDebuggingPokemonBrainEntities.remove(it.player.uuid)
}
PlatformEvents.PLAYER_DEATH.subscribe {
PCLinkManager.removeLink(it.player.uuid)
@@ -340,6 +365,7 @@ object Cobblemon {
}
PlatformEvents.SERVER_STARTING.subscribe { event ->
val server = event.server
PremadeNPCs.onServerLoading(server)
MoLangLoadedFilesCache.initialize(server)
playerDataManager = PlayerInstancedDataStoreManager().also { it.setup(server) }
@@ -451,7 +477,7 @@ object Cobblemon {
server()?.getLevel(dimension)
} else {
val mc = Minecraft.getInstance()
return mc.singleplayerServer?.getLevel(dimension) ?: mc.level
mc.singleplayerServer?.getLevel(dimension) ?: mc.level
}
}
@@ -9,9 +9,12 @@
package com.cobblemon.mod.common
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonBehaviours.autoPokemonBehaviours
import com.cobblemon.mod.common.CobblemonNetwork.sendPacket
import com.cobblemon.mod.common.api.ai.CobblemonBehaviour
import com.cobblemon.mod.common.api.ai.config.BehaviourConfig
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.ai.config.task.TaskConfig
import com.cobblemon.mod.common.api.data.JsonDataRegistry
import com.cobblemon.mod.common.api.data.JsonDataRegistry.Companion.JSON_EXTENSION
@@ -19,16 +22,7 @@ import com.cobblemon.mod.common.api.molang.ExpressionLike
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.api.reactive.SimpleObservable
import com.cobblemon.mod.common.net.messages.client.data.BehaviourSyncPacket
import com.cobblemon.mod.common.util.adapters.ActivityAdapter
import com.cobblemon.mod.common.util.adapters.BehaviourConfigAdapter
import com.cobblemon.mod.common.util.adapters.ExpressionAdapter
import com.cobblemon.mod.common.util.adapters.ExpressionLikeAdapter
import com.cobblemon.mod.common.util.adapters.ExpressionOrEntityVariableAdapter
import com.cobblemon.mod.common.util.adapters.IdentifierAdapter
import com.cobblemon.mod.common.util.adapters.MemoryModuleTypeAdapter
import com.cobblemon.mod.common.util.adapters.SensorTypeAdapter
import com.cobblemon.mod.common.util.adapters.TaskConfigAdapter
import com.cobblemon.mod.common.util.adapters.TranslatedTextAdapter
import com.cobblemon.mod.common.util.adapters.*
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.endsWith
import com.google.gson.Gson
@@ -55,6 +49,8 @@ object CobblemonBehaviours : JsonDataRegistry<CobblemonBehaviour> {
.registerTypeAdapter(SensorType::class.java, SensorTypeAdapter)
.registerTypeAdapter(BehaviourConfig::class.java, BehaviourConfigAdapter)
.registerTypeAdapter(TaskConfig::class.java, TaskConfigAdapter)
.registerTypeAdapter(ObjectiveConfig::class.java, ObjectiveConfigAdapter)
.registerTypeAdapter(SenseConfig::class.java, SenseConfigAdapter)
.registerTypeAdapter(
TypeToken.getParameterized(Either::class.java, Expression::class.java, MoLangConfigVariable::class.java).type,
ExpressionOrEntityVariableAdapter
@@ -102,6 +98,7 @@ object CobblemonBehaviours : JsonDataRegistry<CobblemonBehaviour> {
autoNPCBehaviours.add(behaviour)
}
data[resolvedIdentifier] = behaviour
behaviour.id = resolvedIdentifier
}
}
}
@@ -76,5 +76,6 @@ object CobblemonCommands {
// with a certain system environment variable set
CobblemonInfoCommand.register(dispatcher)
CalculateSeatPositionCommand.register(dispatcher)
DebugCobblemonAICommand.register(dispatcher)
}
}
@@ -15,12 +15,12 @@ import com.cobblemon.mod.common.api.moves.animations.ActionEffectContext
import com.mojang.serialization.Codec
import com.mojang.serialization.codecs.ListCodec
import com.mojang.serialization.codecs.PrimitiveCodec
import java.util.Optional
import java.util.UUID
import net.minecraft.core.BlockPos
import net.minecraft.core.GlobalPos
import net.minecraft.core.UUIDUtil
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import java.util.*
object CobblemonMemories {
val memories = mutableMapOf<String, MemoryModuleType<*>>()
@@ -59,12 +59,8 @@ object CobblemonMemories {
@JvmField
val DISABLE_WALK_TO_BERRY_BUSH = register<Boolean>("disable_walk_to_berry_bush")
@JvmField
val TIME_TRYING_TO_REACH_BERRY_BUSH = register<Int>("time_trying_to_reach_berry_bush")
@JvmField
val IS_CONSUMING_ITEM = register<Boolean>("is_consuming_item")
@JvmField
val RECENTLY_ATE_GRASS = register<Boolean>("recently_ate_grass")
@JvmField
val HIVE_LOCATION = register<BlockPos>("hive_location", BlockPos.CODEC)
@JvmField
val HIVE_BLACKLIST = register<List<BlockPos>>("hive_blacklist")
@@ -23,6 +23,7 @@ import com.cobblemon.mod.common.client.net.data.CobblemonMechanicsSyncHandler
import com.cobblemon.mod.common.client.net.data.DataRegistrySyncPacketHandler
import com.cobblemon.mod.common.client.net.data.RideSettingsSyncHandler
import com.cobblemon.mod.common.client.net.debug.OpenRidingStatsDebugGUIHandler
import com.cobblemon.mod.common.client.net.debug.UpdateTrackedBrainDataHandler
import com.cobblemon.mod.common.client.net.dialogue.DialogueClosedHandler
import com.cobblemon.mod.common.client.net.dialogue.DialogueOpenedHandler
import com.cobblemon.mod.common.client.net.effect.PokeSnackBlockParticlesHandler
@@ -81,6 +82,7 @@ import com.cobblemon.mod.common.net.messages.client.cooking.SeasoningRegistrySyn
import com.cobblemon.mod.common.net.messages.client.cooking.ToggleCookingPotLidPacket
import com.cobblemon.mod.common.net.messages.client.data.*
import com.cobblemon.mod.common.net.messages.client.debug.RequestOpenRidingStatsDebugGUIPacket
import com.cobblemon.mod.common.net.messages.client.debug.UpdateTrackedBrainDataPacket
import com.cobblemon.mod.common.net.messages.client.dialogue.DialogueClosedPacket
import com.cobblemon.mod.common.net.messages.client.dialogue.DialogueOpenedPacket
import com.cobblemon.mod.common.net.messages.client.effect.PokeSnackBlockParticlesPacket
@@ -168,7 +170,10 @@ import com.cobblemon.mod.common.net.messages.server.debug.ServerboundUpdateRidin
import com.cobblemon.mod.common.net.messages.server.debug.ServerboundUpdateRidingStatsPacket
import com.cobblemon.mod.common.net.messages.server.dialogue.EscapeDialoguePacket
import com.cobblemon.mod.common.net.messages.server.dialogue.InputToDialoguePacket
import com.cobblemon.mod.common.net.messages.server.npc.ApplyPremadeNPCPacket
import com.cobblemon.mod.common.net.messages.server.npc.DeletePremadePacket
import com.cobblemon.mod.common.net.messages.server.npc.SaveNPCPacket
import com.cobblemon.mod.common.net.messages.server.npc.SavePremadeFromNPCPacket
import com.cobblemon.mod.common.net.messages.server.orientation.ServerboundUpdateOrientationPacket
import com.cobblemon.mod.common.net.messages.server.pasture.PasturePokemonPacket
import com.cobblemon.mod.common.net.messages.server.pasture.SetPastureConflictPacket
@@ -189,6 +194,7 @@ import com.cobblemon.mod.common.net.messages.server.riding.ServerboundUpdateRide
import com.cobblemon.mod.common.net.messages.server.starter.RequestStarterScreenPacket
import com.cobblemon.mod.common.net.messages.server.storage.SwapPCPartyPokemonPacket
import com.cobblemon.mod.common.net.messages.server.storage.party.MovePartyPokemonPacket
import com.cobblemon.mod.common.net.messages.server.storage.party.PartyTutorialPacket
import com.cobblemon.mod.common.net.messages.server.storage.party.ReleasePartyPokemonPacket
import com.cobblemon.mod.common.net.messages.server.storage.party.SwapPartyPokemonPacket
import com.cobblemon.mod.common.net.messages.server.storage.pc.*
@@ -223,7 +229,10 @@ import com.cobblemon.mod.common.net.serverhandling.debug.ServerboundUpdateRiding
import com.cobblemon.mod.common.net.serverhandling.dialogue.EscapeDialogueHandler
import com.cobblemon.mod.common.net.serverhandling.dialogue.InputToDialogueHandler
import com.cobblemon.mod.common.net.serverhandling.evolution.AcceptEvolutionHandler
import com.cobblemon.mod.common.net.serverhandling.npc.ApplyPremadeNPCHandler
import com.cobblemon.mod.common.net.serverhandling.npc.DeletePremadeHandler
import com.cobblemon.mod.common.net.serverhandling.npc.SaveNPCHandler
import com.cobblemon.mod.common.net.serverhandling.npc.SavePremadeFromNPCHandler
import com.cobblemon.mod.common.net.serverhandling.orientation.ServerboundUpdateOrientationHandler
import com.cobblemon.mod.common.net.serverhandling.pasture.PasturePokemonHandler
import com.cobblemon.mod.common.net.serverhandling.pasture.SetPastureConflictHandler
@@ -247,6 +256,7 @@ import com.cobblemon.mod.common.net.serverhandling.storage.RequestMoveSwapHandle
import com.cobblemon.mod.common.net.serverhandling.storage.SendOutPokemonHandler
import com.cobblemon.mod.common.net.serverhandling.storage.SwapPCPartyPokemonHandler
import com.cobblemon.mod.common.net.serverhandling.storage.party.MovePartyPokemonHandler
import com.cobblemon.mod.common.net.serverhandling.storage.party.PartyTutorialPacketHandler
import com.cobblemon.mod.common.net.serverhandling.storage.party.ReleasePCPokemonHandler
import com.cobblemon.mod.common.net.serverhandling.storage.party.SwapPartyPokemonHandler
import com.cobblemon.mod.common.net.serverhandling.storage.pc.*
@@ -423,6 +433,7 @@ object CobblemonNetwork {
list.add(PacketRegisterInfo(BehaviourSyncPacket.ID, BehaviourSyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(MarkRegistrySyncPacket.ID, MarkRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(RideSettingsSyncPacket.ID, RideSettingsSyncPacket::decode, RideSettingsSyncHandler))
list.add(PacketRegisterInfo(PremadeNPCRegistrySyncPacket.ID, PremadeNPCRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
// Effects
list.add(PacketRegisterInfo(SpawnSnowstormParticlePacket.ID, SpawnSnowstormParticlePacket::decode, SpawnSnowstormParticleHandler))
@@ -494,6 +505,7 @@ object CobblemonNetwork {
// Debug
list.add(PacketRegisterInfo(OpenRidingStatsDebugGUIPacket.ID, OpenRidingStatsDebugGUIPacket::decode, OpenRidingStatsDebugGUIHandler))
list.add(PacketRegisterInfo(UpdateTrackedBrainDataPacket.ID, UpdateTrackedBrainDataPacket::decode, UpdateTrackedBrainDataHandler))
return list
}
@@ -529,7 +541,7 @@ object CobblemonNetwork {
list.add(PacketRegisterInfo(ReleasePCPokemonPacket.ID, ReleasePCPokemonPacket::decode, ReleasePCPokemonHandler))
list.add(PacketRegisterInfo(UnlinkPlayerFromPCPacket.ID, UnlinkPlayerFromPCPacket::decode, UnlinkPlayerFromPCHandler))
list.add(PacketRegisterInfo(RequestRenamePCBoxPacket.Companion.ID, RequestRenamePCBoxPacket.Companion::decode, RequestRenamePCBoxHandler))
list.add(PacketRegisterInfo(RequestRenamePCBoxPacket.ID, RequestRenamePCBoxPacket::decode, RequestRenamePCBoxHandler))
list.add(PacketRegisterInfo(PCBoxWallpapersPacket.ID, PCBoxWallpapersPacket::decode, PCBoxWallpapersHandler))
list.add(PacketRegisterInfo(RequestChangePCBoxWallpaperPacket.ID, RequestChangePCBoxWallpaperPacket::decode, RequestChangePCBoxWallpaperHandler))
list.add(PacketRegisterInfo(MarkPCBoxWallpapersSeenPacket.ID, MarkPCBoxWallpapersSeenPacket::decode, MarkPCBoxWallpapersSeenHandler))
@@ -587,12 +599,18 @@ object CobblemonNetwork {
list.add(PacketRegisterInfo(PartyPokemonMoveSelectedPacket.ID, PartyPokemonMoveSelectedPacket::decode, PartyPokemonMoveSelectedHandler))
list.add(PacketRegisterInfo(PartyMoveSelectCancelledPacket.ID, PartyMoveSelectCancelledPacket::decode, PartyMoveSelectCancelledHandler))
//Party move tutorial toasts packets
list.add(PacketRegisterInfo(PartyTutorialPacket.ID, PartyTutorialPacket::decode, PartyTutorialPacketHandler))
// Dialogue packets
list.add(PacketRegisterInfo(EscapeDialoguePacket.ID, EscapeDialoguePacket::decode, EscapeDialogueHandler))
list.add(PacketRegisterInfo(InputToDialoguePacket.ID, InputToDialoguePacket::decode, InputToDialogueHandler))
// NPC packets
list.add(PacketRegisterInfo(SaveNPCPacket.ID, SaveNPCPacket::decode, SaveNPCHandler))
list.add(PacketRegisterInfo(SavePremadeFromNPCPacket.ID, SavePremadeFromNPCPacket::decode, SavePremadeFromNPCHandler))
list.add(PacketRegisterInfo(DeletePremadePacket.ID, DeletePremadePacket::decode, DeletePremadeHandler))
list.add(PacketRegisterInfo(ApplyPremadeNPCPacket.ID, ApplyPremadeNPCPacket::decode, ApplyPremadeNPCHandler))
// Riding packet(s)
list.add(PacketRegisterInfo(ServerboundUpdateOrientationPacket.ID, ServerboundUpdateOrientationPacket::decode, ServerboundUpdateOrientationHandler))
@@ -18,6 +18,7 @@ import net.minecraft.resources.ResourceKey
import net.minecraft.world.entity.ai.village.poi.PoiType
import net.minecraft.world.level.block.Block
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.level.block.Blocks
object CobblemonPoiTypes: PlatformRegistry<Registry<PoiType>, ResourceKey<Registry<PoiType>>, PoiType>() {
override val registry: Registry<PoiType> = BuiltInRegistries.POINT_OF_INTEREST_TYPE
@@ -30,6 +31,8 @@ object CobblemonPoiTypes: PlatformRegistry<Registry<PoiType>, ResourceKey<Regist
// TODO after 1.7
// @JvmField
// val INCENSE_SWEET_KEY = createKey("incense_sweet", CobblemonBlocks.INCENSE_SWEET, 0, 1)
@JvmField
val JUKEBOX_KEY = createKey("vanilla_jukebox", Blocks.JUKEBOX, 0, 1)
private fun createKey(string: String, block: Block, maxTickets: Int, validRange: Int ): ResourceKey<PoiType> =
ResourceKey.create(Registries.POINT_OF_INTEREST_TYPE, cobblemonResource(string)).also { resourceKey ->
@@ -46,9 +46,6 @@ object CobblemonSensors {
@JvmField
val NEARBY_FLOWER = register("nearby_flower", ::FlowerSensor)
@JvmField
val NEARBY_SWEET_BERRY_BUSH = register("nearby_sweet_berry_bush", ::SweetBerryBushSensor)
@JvmField
val POKEMON_NEARBY_WANTED_ITEM = register("pokemon_nearby_wanted_item", ::PokemonItemSensor)
@@ -0,0 +1,25 @@
package com.cobblemon.mod.common.api.ai
/**
* A classification of what a behaviour is related to, used for organisational purposes. It doesn't have any technical
* implications beyond how they are displayed to players modifying an entity's Behaviours.
*
* @author Hiroku
* @since April 25th, 2026
*/
enum class BehaviourCategory {
/** Relates to movement, reactions, general entity behaviour. */
AI,
/** Relates to how the entity appears. */
APPEARANCE,
/** Relates to the entity's interactions with players or other entities. */
INTERACTION,
/** Relates to the entity's role in gameplay. */
ROLE,
/** Relates to the entity's ability to do Pokémon battles. */
BATTLE,
/** Relates to invisible, technical configuration. */
TECHNICAL,
/** Doesn't fit other categories. */
OTHER,
}
@@ -12,13 +12,15 @@ import com.bedrockk.molang.runtime.MoLangRuntime
import com.bedrockk.molang.runtime.struct.QueryStruct
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.Objective
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.Sense
import com.cobblemon.mod.common.api.ai.config.BehaviourConfig
import com.cobblemon.mod.common.api.molang.ExpressionLike
import com.cobblemon.mod.common.api.molang.MoLangFunctions.addStandardFunctions
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.molang.MoLangFunctions.setup
import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.api.scripting.CobblemonScripts
import com.cobblemon.mod.common.entity.MoLangScriptingEntity
import com.cobblemon.mod.common.util.activityRegistry
import com.cobblemon.mod.common.util.asIdentifierDefaultingNamespace
@@ -46,6 +48,9 @@ class BehaviourConfigurationContext {
val memories = mutableSetOf<MemoryModuleType<*>>()
val sensors = mutableSetOf<SensorType<*>>()
val objectives = mutableMapOf<Int, MutableList<Objective>>()
val senses = mutableSetOf<Sense>()
val onAdd = mutableListOf<ExpressionLike>()
fun getOrCreateActivity(activity: Activity): ActivityConfigurationContext {
@@ -68,6 +73,22 @@ class BehaviourConfigurationContext {
this.sensors.addAll(sensors)
}
fun addSenses(vararg senses: Sense) {
addSenses(senses.toList())
}
fun addSenses(senses: Collection<Sense>) {
outer@for (sense in senses) {
for (existingSense in this.senses) {
if (existingSense.merge(sense)) {
continue@outer
}
}
this.senses.add(sense)
this.addMemories(sense.memories)
}
}
fun addOnAddScript(script: ExpressionLike) {
onAdd.add(script)
}
@@ -88,8 +109,23 @@ class BehaviourConfigurationContext {
var brain = entity.brain
// Apply the brain config
if (entity is MoLangScriptingEntity) {
brain = entity.assignNewBrainWithMemoriesAndSensors(dynamic, memories, sensors)
val useBiggerBrain = objectives.isNotEmpty() || senses.isNotEmpty()
brain = entity.assignNewBrainWithMemoriesAndSensors(dynamic, memories, if (useBiggerBrain) emptySet() else sensors)
onAdd.forEach { runtime.resolve(it) }
if (useBiggerBrain) {
val wereDebugging = entity.biggerBrain.debuggingPlayers ?: emptySet()
val biggerBrain = BiggerBrain(entity)
entity.biggerBrain = biggerBrain
addSenses(biggerBrain.senses)
val orderedObjectives = objectives.entries.sortedBy { it.key }.flatMap { it.value }
orderedObjectives.forEach(biggerBrain::registerObjective)
biggerBrain.senses.addAll(senses)
biggerBrain.debuggingPlayers.addAll(wereDebugging)
return
} else {
val biggerBrain = BiggerBrain(entity)
entity.biggerBrain = biggerBrain
}
}
activities.forEach { it.apply(entity) }
brain.setCoreActivities(coreActivities)
@@ -13,8 +13,8 @@ import com.cobblemon.mod.common.api.ai.config.BehaviourConfig
import com.cobblemon.mod.common.api.molang.ExpressionLike
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.molang.MoLangFunctions.setup
import com.cobblemon.mod.common.api.scripting.CobblemonScripts
import com.cobblemon.mod.common.util.asTranslated
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.resolve
import com.cobblemon.mod.common.util.withQueryValue
import com.google.gson.annotations.SerializedName
@@ -23,14 +23,15 @@ import net.minecraft.resources.ResourceLocation
import net.minecraft.world.entity.LivingEntity
class CobblemonBehaviour(
@Transient
var id: ResourceLocation = cobblemonResource("a"),
val name: Component = "".asTranslated(),
val category: BehaviourCategory = BehaviourCategory.OTHER,
val description: Component = "".asTranslated(),
/** Some behaviours aren't really worth showing on the client, namely ones that are simply conditional bundles of other behaviours. */
val visible: Boolean = true,
val entityType: ResourceLocation? = null,
val configurations: List<BehaviourConfig> = mutableListOf(),
// I feel like the onAdd+onAddScript etc could be merged using some interface and a clever deserializer,
// detect if it's a ResourceLocation and failing that, Expression. The on[..]Script fields are kinda fringe though.
@SerializedName("onRemove", alternate = ["undo"])
val onRemove: ExpressionLike? = null,
val onAdd: ExpressionLike? = null,
@@ -9,44 +9,40 @@
package com.cobblemon.mod.common.api.ai
import com.bedrockk.molang.runtime.struct.QueryStruct
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.util.getBooleanOrNull
import com.cobblemon.mod.common.util.getDoubleOrNull
import kotlin.math.sqrt
import net.minecraft.core.BlockPos
import net.minecraft.world.entity.PathfinderMob
/**
* Used to maintain some settings around how the entity should wander this tick. The idea is you
* reset this with some script task at priority 0 then some number of steps before it gets to the wander
* tasks you can have other conditional tasks jump in to configure parts of this.
* Used to maintain some settings around how the entity should wander this tick. Anything left null
* will fall back to defaults specified by the logic of the WanderAround objective.
*
* @author Hiroku
* @since July 18, 2025
*/
class CobblemonWanderControl(
var center: WanderCenter? = null,
var maxAttempts: Int = 4, // How many times to try to find a suitable point before giving up on that tick.
var allowLand: Boolean = true,
var allowWater: Boolean = false,
var allowAir: Boolean = false,
var pathCooldownTicks: Int = 20 * 5, // Used to mitigate the cost of pathfinding.
var wanderSpeed: Float = 0.35F,
var maxAttempts: Int? = null, // How many times to try to find a suitable point before giving up on that tick.
var allowLand: Boolean? = null,
var allowWater: Boolean? = null,
var allowAir: Boolean? = null,
var wanderSpeed: Float? = null,
var wanderChanceMultiplier: Float? = null
) {
class WanderCenter(val x: Number, val y: Number, val z: Number, val minRange: Float, val maxRange: Float)
@Transient
val struct: QueryStruct = QueryStruct(hashMapOf())
.addFunction("center_x") { center?.x ?: 0.0 }
.addFunction("center_y") { center?.y ?: 0.0 }
.addFunction("center_z") { center?.z ?: 0.0 }
.addFunction("max_attempts") { maxAttempts.toDouble() }
.addFunction("min_range") { center?.minRange ?: 0.0 }
.addFunction("max_range") { center?.maxRange ?: 0.0 }
.addFunction("allow_land") { if (allowLand) 1.0 else 0.0 }
.addFunction("allow_water") { if (allowWater) 1.0 else 0.0 }
.addFunction("allow_air") { if (allowAir) 1.0 else 0.0 }
.addFunction("path_cooldown_ticks") { pathCooldownTicks.toDouble() }
.addFunction("wander_speed") { wanderSpeed }
.addFunction("center_x") { DoubleValue(center?.x ?: 0.0) }
.addFunction("center_y") { DoubleValue(center?.y ?: 0.0) }
.addFunction("center_z") { DoubleValue(center?.z ?: 0.0) }
.addFunction("max_attempts") { DoubleValue(maxAttempts?.toDouble() ?: 0.0) }
.addFunction("min_range") { DoubleValue(center?.minRange ?: 0.0) }
.addFunction("max_range") { DoubleValue(center?.maxRange ?: 0.0) }
.addFunction("allow_land") { DoubleValue(if (allowLand == true) 1.0 else 0.0) }
.addFunction("allow_water") { DoubleValue(if (allowWater == true) 1.0 else 0.0) }
.addFunction("allow_air") { DoubleValue(if (allowAir == true) 1.0 else 0.0) }
.addFunction("wander_speed") { DoubleValue(wanderSpeed ?: 0.0) }
.addFunction("set_center") { params ->
if (params.params.size < 3) {
throw IllegalArgumentException("set_center requires at least 3 parameters: x, y, z")
@@ -68,26 +64,6 @@ class CobblemonWanderControl(
.addFunction("set_allow_land") { params -> allowLand = params.getBooleanOrNull(0) ?: true }
.addFunction("set_allow_water") { params -> allowWater = params.getBooleanOrNull(0) ?: false }
.addFunction("set_allow_air") { params -> allowAir = params.getBooleanOrNull(0) ?: false }
.addFunction("set_path_cooldown_ticks") { params -> pathCooldownTicks = params.getDoubleOrNull(0)?.toInt() ?: (20 * 5) }
.addFunction("set_wander_speed") { params -> wanderSpeed = params.getDoubleOrNull(0)?.toFloat() ?: 0.35F }
.addFunction("reset") { reset() }
fun isSuitable(position: BlockPos): Boolean {
val center = center ?: return true
val centerPos = BlockPos(center.x.toInt(), center.y.toInt(), center.z.toInt())
val distance = sqrt(centerPos.distSqr(position))
val suitable = distance >= center.minRange && distance <= center.maxRange
return suitable
}
fun reset() {
center = null
allowLand = false
allowWater = false
allowAir = false
pathCooldownTicks = 20 * 5
wanderSpeed = 0.35F
maxAttempts = 4
}
}
@@ -9,9 +9,23 @@
package com.cobblemon.mod.common.api.ai
import com.bedrockk.molang.Expression
import com.bedrockk.molang.ast.NumberExpression
import com.bedrockk.molang.ast.StringExpression
import com.bedrockk.molang.runtime.MoLangRuntime
import com.bedrockk.molang.runtime.value.DoubleValue
import com.bedrockk.molang.runtime.value.StringValue
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.MoLangScriptingEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.lang
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.resolveDouble
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.resolveInt
import com.cobblemon.mod.common.util.resolveString
import com.mojang.datafixers.util.Either
import kotlin.jvm.optionals.getOrNull
import net.minecraft.world.entity.LivingEntity
/**
* The issue in a lot of the behaviour datapacking is that there are times when a property should be exposed to
@@ -31,6 +45,50 @@ import kotlin.jvm.optionals.getOrNull
*/
typealias ExpressionOrEntityVariable = Either<Expression, MoLangConfigVariable>
fun ExpressionOrEntityVariable.asExpression() = map({ it }, { "q.entity.config.${it.variableName}".asExpression() })
fun ExpressionOrEntityVariable.resolveString(runtime: MoLangRuntime) = runtime.resolveString(asExpression())
fun ExpressionOrEntityVariable.resolveBoolean(runtime: MoLangRuntime) = runtime.resolveBoolean(asExpression())
fun ExpressionOrEntityVariable.resolveInt(runtime: MoLangRuntime) = runtime.resolveInt(asExpression())
fun ExpressionOrEntityVariable.resolveDouble(runtime: MoLangRuntime) = runtime.resolveDouble(asExpression())
fun ExpressionOrEntityVariable.resolveFloat(runtime: MoLangRuntime) = runtime.resolveFloat(asExpression())
private fun variable(category: String, name: String, type: MoLangConfigVariable.MoLangVariableType, default: String) = MoLangConfigVariable(
variableName = name,
category = lang("entity.variable.category.$category"),
displayName = lang("entity.variable.$name.name"),
description = lang("entity.variable.$name.desc"),
type = type,
defaultValue = default
)
fun stringVariable(category: String, name: String, default: String) = variable(category = category, name = name, type = MoLangConfigVariable.MoLangVariableType.TEXT, default = default)
fun numberVariable(category: String, name: String, default: Number) = variable(category = category, name = name, type = MoLangConfigVariable.MoLangVariableType.NUMBER, default = default.toString())
fun booleanVariable(category: String, name: String, default: Boolean) = variable(category = category, name = name, type = MoLangConfigVariable.MoLangVariableType.BOOLEAN, default = default.toString())
fun getVariableExpression(name: String) = "q.entity.config.$name".asExpression()
fun resolveBooleanVariable(name: String, runtime: MoLangRuntime) = runtime.resolveBoolean(getVariableExpression(name))
fun checkCondition(runtime: MoLangRuntime, expressionOrEntityVariable: ExpressionOrEntityVariable): Boolean {
return expressionOrEntityVariable.resolveBoolean(runtime)
}
fun ExpressionOrEntityVariable.asSimplifiedExpression(entity: LivingEntity): Expression {
return map(
{ it },
{
if (entity is MoLangScriptingEntity) {
val variable = entity.config.map[it.variableName]
if (variable is DoubleValue) {
return@map NumberExpression(variable.value)
} else if (variable is StringValue) {
return@map StringExpression(variable)
}
}
return@map "q.entity.config.${it.variableName}".asExpression()
}
)
}
/**
* In the case of [ExpressionOrEntityVariable] the right side is the only one that requires visibility for a user,
* this function is a shorthand for finding all of the values in the list that have something to show the user to
@@ -0,0 +1,182 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain
import com.bedrockk.molang.runtime.MoLangRuntime
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.CobblemonNetwork.sendPacket
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.Objective
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.ObjectiveStatus
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.Sense
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.molang.MoLangFunctions.setup
import com.cobblemon.mod.common.api.text.text
import com.cobblemon.mod.common.net.messages.client.debug.UpdateTrackedBrainDataPacket
import com.cobblemon.mod.common.util.getMemorySafely
import com.cobblemon.mod.common.util.getPlayer
import com.cobblemon.mod.common.util.withQueryValue
import java.util.UUID
import kotlin.collections.mutableListOf
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.MemoryStatus
/**
* A better* version of Minecraft's [net.minecraft.world.entity.ai.Brain] system that makes development more
* straightforward and allows easier debugging.
*
* We could name this thing better.
*
* There are three main principles inside this system:
*
* 1: Senses
*
* Senses are simple ticking objects that are instantiated per entity and are expected to just update memories based
* on properties about the entity or its surroundings. This is an analogue of SensorType from Brains.
*
* 2: Objectives
*
* Objectives are also ticking objects that are instantiated per entity. They represent a goal for the entity and
* run in a fixed order.
*
* 3: Fixations
*
* Fixations are a task that can be set on the brain that represents a more total commitment to a certain task. Only
* a single fixation can be active at a time, and they can be 'distracted' by other objectives or potentially external
* factors.
*
* These can also be debugged using the /debugcobblemonai command while looking at a Pokémon or NPC entity.
*
* *that remains to be seen
*
* @author Hiroku
* @since December 29th, 2025
*/
class BiggerBrain(val entity: LivingEntity) {
val runtime = MoLangRuntime().setup().withQueryValue("entity", entity.asMostSpecificMoLangValue())
val senses = mutableListOf<Sense>()
val objectives = mutableListOf<Objective>()
val observedMemories = mutableMapOf<MemoryModuleType<*>, MutableList<Objective>>()
var fixation: EntityFixation? = null
var debuggingPlayers = mutableSetOf<UUID>()
fun registerObjective(objective: Objective) {
objectives.add(objective)
for (memory in objective.observedMemories) {
val list = this.observedMemories.getOrPut(memory, ::ArrayList)
list.add(objective)
}
}
fun isFixation(fixation: EntityFixation?): Boolean {
return fixation != null && this.fixation == fixation
}
fun sendDebugMessage(message: String) {
debuggingPlayers.forEach {
it.getPlayer()?.sendSystemMessage(message.text())
}
}
fun tick() {
senses.forEach {
it.ticksUntilNextExecution--
if (it.ticksUntilNextExecution <= 0) {
it.tick(entity, this)
}
}
if (fixation?.tick(entity, this) == false) {
fixation = null
}
val objectiveStatuses = mutableMapOf<Objective, ObjectiveStatus>()
val activeObjectiveTags = mutableSetOf<String>()
for (objective in objectives) {
val status = objective.perform(entity, this, activeObjectiveTags)
objectiveStatuses[objective] = status
}
if (debuggingPlayers.isNotEmpty()) {
val state = BiggerBrainState(entity = entity, brain = this, objectiveStatuses = objectiveStatuses)
val packet = UpdateTrackedBrainDataPacket(entity.id, state)
debuggingPlayers.removeIf { uuid ->
val player = uuid.getPlayer()
if (player != null && Cobblemon.serverPlayerDebuggingPokemonBrainEntities[player.uuid] != entity.uuid) {
return@removeIf true
} else {
player?.sendPacket(packet)
}
return@removeIf player == null
}
}
}
fun fixate(fixation: EntityFixation): EntityFixation {
this.fixation = fixation
return fixation
}
fun distract(distraction: Distraction): Boolean {
if (fixation?.canDistract(distraction, entity) != false) {
fixation?.onDistract(distraction, entity)
this.fixation = null
return true
}
return false
}
fun canDistract(distraction: Distraction): Boolean {
return fixation?.canDistract(distraction, entity) != false
}
fun <T> setMemory(memory: MemoryModuleType<T>, value: T, expiry: Long? = null) {
if (expiry != null) {
entity.brain.setMemoryWithExpiry(memory, value, expiry)
} else {
entity.brain.setMemory(memory, value)
}
observedMemories[memory]?.forEach { objective ->
objective.onMemoryChanged(entity, this, memory, value)
}
}
fun <T> setMemoryIfChanged(memory: MemoryModuleType<T>, value: T, expiry: Long? = null) {
if (entity.brain.getMemorySafely(memory).orElse(null) != value) {
setMemory(memory, value, expiry)
}
}
fun <T> eraseMemory(memory: MemoryModuleType<T>) {
entity.brain.eraseMemory(memory)
observedMemories[memory]?.forEach { objective ->
objective.onMemoryChanged(entity, this, memory, null)
}
}
fun <T> eraseMemoryIfPresent(memory: MemoryModuleType<T>) {
if (entity.brain.hasMemoryValue(memory)) {
eraseMemory(memory)
}
}
fun hasMemoryValue(memory: MemoryModuleType<*>): Boolean {
return entity.brain.checkMemory(memory, MemoryStatus.VALUE_PRESENT)
}
fun <T> getMemory(memory: MemoryModuleType<T>): T? {
return entity.brain.getMemorySafely(memory).orElse(null)
}
}
@@ -0,0 +1,74 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.Objective
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.ObjectiveStatus
import kotlin.reflect.jvm.jvmName
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.world.entity.LivingEntity
/**
* A DTO of sorts that is sent to debugging players to keep them informed about the state of an entity's Cobblemon AI.
*
* @author Hiroku
* @since December 29th, 2025
*/
class BiggerBrainState(
val senses: List<SenseState>,
val objectives: List<ObjectiveState>,
val fixation: String? = null
) {
class SenseState(val className: String, val ticksUntilNextExecution: Int) {
fun encode(buffer: FriendlyByteBuf) {
buffer.writeUtf(className)
buffer.writeInt(ticksUntilNextExecution)
}
companion object {
fun decode(buffer: FriendlyByteBuf): SenseState {
return SenseState(buffer.readUtf(), buffer.readInt())
}
}
}
class ObjectiveState(val description: String, val status: ObjectiveStatus) {
fun encode(buffer: FriendlyByteBuf) {
buffer.writeUtf(description)
buffer.writeEnum(status)
}
companion object {
fun decode(buffer: FriendlyByteBuf): ObjectiveState {
return ObjectiveState(buffer.readUtf(), buffer.readEnum(ObjectiveStatus::class.java))
}
}
}
constructor(entity: LivingEntity, brain: BiggerBrain, objectiveStatuses: Map<Objective, ObjectiveStatus>): this(
senses = brain.senses.map { SenseState(className = it::class.simpleName ?: it::class.jvmName, it.ticksUntilNextExecution) },
objectives = objectiveStatuses.entries.map { ObjectiveState(it.key.getDescription(entity), it.value) },
fixation = brain.fixation?.getDescription(entity)
)
fun encode(buffer: FriendlyByteBuf) {
buffer.writeCollection(senses) { _, sense -> sense.encode(buffer) }
buffer.writeCollection(objectives) { _, objective -> objective.encode(buffer) }
buffer.writeNullable(fixation) { _, fixation -> buffer.writeUtf(fixation) }
}
companion object {
fun decode(buffer: FriendlyByteBuf): BiggerBrainState {
val senses = buffer.readList { SenseState.decode(it) }
val objectives = buffer.readList { ObjectiveState.decode(it) }
val fixation = buffer.readNullable { buffer.readUtf() }
return BiggerBrainState(senses, objectives, fixation)
}
}
}
@@ -0,0 +1,38 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.BlockPosTracker
import net.minecraft.world.entity.ai.behavior.EntityTracker
import net.minecraft.world.entity.ai.behavior.PositionTracker
import net.minecraft.world.entity.ai.memory.WalkTarget
/**
* A trivial wrapper around an entity and a position tracker to make the entity look at the position each tick.
*
* @author Hiroku
* @since December 29th, 2025
*/
class LookingTracker(val entity: PathfinderMob, val lookTarget: PositionTracker) {
companion object {
fun forTargetEntity(entity: PathfinderMob, target: LivingEntity, trackEyeHeight: Boolean = true): LookingTracker {
return LookingTracker(entity, EntityTracker(target, trackEyeHeight))
}
fun fromNavigationPathOrWalkTarget(entity: PathfinderMob, walkTarget: WalkTarget): LookingTracker {
val destinationPoint = entity.navigation.path?.endNode?.asVec3() ?: walkTarget.target.currentPosition()
return LookingTracker(entity, BlockPosTracker(destinationPoint.add(0.0, entity.eyeHeight.toDouble(), 0.0)))
}
}
fun tick() {
entity.lookControl.setLookAt(lookTarget.currentPosition())
}
}
@@ -0,0 +1,27 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain
/**
* A simple enum representing the status of a movement action.
*
* @author Hiroku
* @since December 29th, 2025
*/
enum class MovementStatus {
/** Represents when the entity is still en route to the destination. */
PENDING,
/** Represents when the entity has successfully reached the destination. */
COMPLETED,
/**
* Represents when the entity has failed to reach the destination. This can be due to
* a change in surroundings or taking too long or all sorts of things.
*/
FAILED
}
@@ -0,0 +1,30 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain
import net.minecraft.world.entity.ai.memory.WalkTarget
/**
* A wrapping around logic that maintains an entity's journey towards a specific destination. Mainly used by fixations
* to keep track of when pathing is done, and whether it failed or succeeded. Can also be told to stop to do any
* necessary clean up. Implemented only by [RegularMovementTracker] which has me questioning if it should be an interface
* or just a simple class like the [LookingTracker].
*
* @author Hiroku
* @since December 29th, 2025
*/
interface MovementTracker {
val walkTarget: WalkTarget
/** The last known status of this movement tracker. */
var lastStatus: MovementStatus
/** Performs a tick of movement tracking logic. Returns the current [MovementStatus]. */
fun tick(): MovementStatus
/** Stops the movement and does any necessary clean up. */
fun stop()
}
@@ -0,0 +1,209 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain
import com.cobblemon.mod.common.entity.ai.CobblemonWalkTarget
import com.cobblemon.mod.common.pokemon.ai.OmniPathNodeMaker
import com.cobblemon.mod.common.util.deleteNode
import java.util.function.Predicate
import net.minecraft.core.BlockPos
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.EntityTracker
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.entity.ai.util.DefaultRandomPos
import net.minecraft.world.level.pathfinder.Path
import net.minecraft.world.level.pathfinder.PathType
import net.minecraft.world.phys.Vec3
/**
* The default movement tracker used for tracking movement towards a [WalkTarget]. This is pretty much entirely
* just the code for FollowWalkTargetTask from Minecraft brain stuff.
*
* @author Hiroku
* @since December 29th, 2025
*/
class RegularMovementTracker(
val entity: PathfinderMob,
override val walkTarget: WalkTarget
) : MovementTracker {
companion object {
/**
* Attempts to create a tracker for the given entity and target. Returns null if the path
* couldn't be created.
*/
fun attempt(entity: PathfinderMob, walkTarget: WalkTarget): RegularMovementTracker? {
return RegularMovementTracker(entity, walkTarget).takeIf { it.isValid }
}
}
var isValid = false
private set
var started = false
override var lastStatus: MovementStatus = MovementStatus.PENDING
private var path: Path? = null
private var lastKnownTargetPos: BlockPos? = null
init {
val hasReached = hasReached(entity, walkTarget)
if (!hasReached && hasFinishedPath(entity, walkTarget)) {
this.lastKnownTargetPos = walkTarget.target.currentBlockPosition()
isValid = true
} else {
lastStatus = MovementStatus.FAILED
}
}
override fun tick(): MovementStatus {
val path = path
val status = if (path == null || isTargetSpectator(walkTarget)) {
stop(entity)
MovementStatus.FAILED
} else if (hasReached(entity, walkTarget)) {
stop(entity)
MovementStatus.COMPLETED
} else if (started && entity.navigation.isDone) {
stop(entity)
MovementStatus.FAILED
} else {
if (!started) {
startOnPath(entity)
started = true
}
tick(entity)
MovementStatus.PENDING
}
this.lastStatus = status
return status
}
fun startOnPath(entity: PathfinderMob) {
entity.brain.setMemory(MemoryModuleType.PATH, this.path)
entity.navigation.moveTo(this.path, walkTarget.speedModifier.toDouble())
}
override fun stop() {
stop(entity)
}
fun stop(entity: PathfinderMob) {
entity.navigation.stop()
entity.brain.eraseMemory(MemoryModuleType.WALK_TARGET)
entity.brain.eraseMemory(MemoryModuleType.PATH)
}
private fun tick(entity: PathfinderMob) {
val path = entity.navigation.path
if (this.path !== path) {
this.path = path
this.startOnPath(entity)
}
if (path != null && lastKnownTargetPos != null) {
if (walkTarget.target.currentBlockPosition().distSqr(lastKnownTargetPos!!) > 4.0) {
// The target has moved away from where we are pathing, try pathing to its new location
if (hasFinishedPath(entity, walkTarget)) {
lastKnownTargetPos = walkTarget.target.currentBlockPosition()
startOnPath(entity)
} else {
// Uh oh, we can't get closer? Maybe next tick will be better?
}
}
}
}
private fun withNodeFilter(
entity: PathfinderMob,
nodeFilter: Predicate<PathType>,
block: () -> Unit) {
val nodeEvaluator = entity.navigation.nodeEvaluator
if (nodeEvaluator is OmniPathNodeMaker) {
nodeEvaluator.nodeFilter = nodeFilter
block()
nodeEvaluator.nodeFilter = Predicate { true }
} else {
block()
}
}
private fun hasFinishedPath(entity: PathfinderMob, walkTarget: WalkTarget): Boolean {
val blockPos = walkTarget.target.currentBlockPosition()
this.path = generatePath(entity, walkTarget, blockPos)
val hasReached = hasReached(entity, walkTarget)
if (!hasReached && path == null) {
// Desperate attempt to still path to the destination by going somewhere in the vicinity
val vec3d = DefaultRandomPos.getPosTowards(
entity,
10,
7,
Vec3.atBottomCenterOf(blockPos),
Math.PI / 2F
)
if (vec3d != null) {
this.path = generatePath(entity, walkTarget, BlockPos.containing(vec3d))
return this.path != null
}
} else if (!hasReached) {
return true
}
return false
}
private fun generatePath(
entity: PathfinderMob,
walkTarget: WalkTarget,
target: BlockPos
): Path? {
var path: Path? = null
if (walkTarget is CobblemonWalkTarget) {
withNodeFilter(
entity = entity,
nodeFilter = walkTarget.nodeTypeFilter,
) {
var resolvedPath = entity.navigation.createPath(
walkTarget.target.currentBlockPosition(),
0
)
if (resolvedPath != null) {
// A CobblemonWalkTarget may have a destinationNodeTypeFilter, which is used to filter the end node of the path.
// Mainly useful for when the thing setting the target did it a bit crudely or didn't know how far the navigator
// was going to get, and might land on something that is technically traversable by the entity but it doesn't
// fit the intention of the task. Example, a little bird wandering might end up finishing on a flight node,
// but it doesn't really want to fly in place so it'd prefer not ending there.
while (resolvedPath.endNode?.type?.let { walkTarget.destinationNodeTypeFilter(it) } == false) {
resolvedPath.deleteNode(resolvedPath.nodeCount - 1)
}
if (resolvedPath.nodeCount == 0) {
resolvedPath = null
}
}
path = resolvedPath
}
} else {
path = entity.navigation.createPath(target, 0)
}
return path
}
private fun hasReached(entity: PathfinderMob, walkTarget: WalkTarget): Boolean {
return walkTarget.target.currentBlockPosition().distManhattan(entity.blockPosition()) <= walkTarget.closeEnoughDist
}
fun isTargetSpectator(target: WalkTarget): Boolean {
val lookTarget = target.target
return if (lookTarget is EntityTracker) {
lookTarget.entity.isSpectator
} else {
false
}
}
}
@@ -0,0 +1,223 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain
import com.cobblemon.mod.common.api.ai.CobblemonWanderControl.WanderCenter
import com.cobblemon.mod.common.api.ai.config.task.WanderTaskConfig.Companion.MAX_LOOK_DOWN_DISTANCE
import com.cobblemon.mod.common.entity.OmniPathingEntity
import com.cobblemon.mod.common.entity.ai.CobblemonRandomSurfacePos
import com.cobblemon.mod.common.entity.ai.CobblemonWalkTarget
import kotlin.math.ceil
import kotlin.math.sqrt
import net.minecraft.core.BlockPos
import net.minecraft.server.level.ServerLevel
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.BehaviorUtils
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.entity.ai.util.HoverRandomPos
import net.minecraft.world.entity.ai.util.LandRandomPos
import net.minecraft.world.level.material.Fluids
import net.minecraft.world.level.pathfinder.PathType
/**
* A type of wandering behaviour for an entity. I'm not sure if we keep this.
*
* @author Hiroku
* @since December 29th, 2025
*/
enum class WanderType(
val isValid: (PathfinderMob) -> Boolean,
val choosePosition: (PathfinderMob, minimumHeight: Int, maximumHeight: Int, horizontalRange: Int, verticalRange: Int) -> BlockPos?,
val createWalkTarget: (PathfinderMob, position: BlockPos, avoidsTargetingAir: Boolean, speedMultiplier: Float) -> WalkTarget?,
) {
WATER(
isValid = { it.isInWater },
choosePosition = choosePosition@{ entity, _, _, horizontalRange, verticalRange ->
var pos = BehaviorUtils.getRandomSwimmablePos(entity, horizontalRange, verticalRange)?.let(BlockPos::containing)
?: return@choosePosition null
// Move target pos down so that we don't move out of water too much
val requiredDepth = ceil(0.5 + entity.eyeHeight)
// Get the current depth of the block
var depth = 1
var testPos = pos.above()
var blockState = entity.level().getBlockState(testPos)
while (blockState.fluidState.type == Fluids.WATER) {
depth++
testPos = testPos!!.above()
blockState = entity.level().getBlockState(testPos)
}
if (depth < requiredDepth) {
// Iterate down until we reach the desired min depth or we reach a non water block
pos = pos.below()
blockState = entity.level().getBlockState(pos)
while (blockState.fluidState.type == Fluids.WATER && depth < requiredDepth && pos.y > entity.level().minBuildHeight) {
depth++
pos = pos.below()
blockState = entity.level().getBlockState(pos)
}
}
return@choosePosition if (depth < requiredDepth) null else pos
},
createWalkTarget = { _, pos, _, speedMultiplier ->
CobblemonWalkTarget(
pos = pos,
nodeTypeFilter = { it == PathType.WATER || it == PathType.WATER_BORDER },
speedModifier = speedMultiplier,
completionRange = 0
)
}
),
LAND(
isValid = { entity -> !entity.isInWater && !entity.isInLava },
choosePosition = choosePosition@{ entity, minimumHeight, maximumHeight, horizontalRange, verticalRange ->
val targetVec = when {
maximumHeight != -1 -> {
HoverRandomPos.getPos(
entity,
horizontalRange,
verticalRange,
entity.random.nextFloat() - 0.5,
entity.random.nextFloat() - 0.5,
Math.PI.toFloat(),
maximumHeight,
minimumHeight
)
}
entity.isUnderWater && entity.canBreatheUnderwater() && !((entity as OmniPathingEntity).canSwimInWater()) -> {
BehaviorUtils.getRandomSwimmablePos(
entity,
horizontalRange,
verticalRange
)
}
entity is OmniPathingEntity && (entity.canWalkOnWater() || entity.canWalkOnLava()) -> {
CobblemonRandomSurfacePos.getPos(
entity,
horizontalRange,
verticalRange
)
}
else -> {
LandRandomPos.getPos(
entity,
horizontalRange,
verticalRange
)
}
}
val pos = targetVec?.let(BlockPos::containing) ?: return@choosePosition null
LAND.applyHeightConstraints(pos, minimumHeight, maximumHeight, entity.level() as ServerLevel)
},
createWalkTarget = { entity, pos, avoidsTargetingAir, speedMultiplier ->
CobblemonWalkTarget(
pos = pos,
speedModifier = speedMultiplier,
completionRange = 0,
nodeTypeFilter = { nodeType ->
entity.canBreatheUnderwater() || nodeType !in listOf(
PathType.WATER,
PathType.WATER_BORDER
)
},
destinationNodeTypeFilter = { nodeType ->
!avoidsTargetingAir || nodeType !in listOf(
PathType.OPEN
)
}
)
}
)
;
fun generateWalkTarget(
entity: PathfinderMob,
maxAttempts: Int,
center: WanderCenter?,
minimumHeight: Int,
maximumHeight: Int,
horizontalRange: Int,
verticalRange: Int,
avoidTargetingAir: Boolean,
speedMultiplier: Float
): WalkTarget? {
var attempts = 0
var pos: BlockPos? = null
while (attempts++ < maxAttempts && pos == null) {
pos = choosePosition(entity, minimumHeight, maximumHeight, horizontalRange, verticalRange)
?: return null
if (!isSuitable(center, pos)) {
pos = null
}
}
if (pos == null) {
return null
}
return createWalkTarget(entity, pos, avoidTargetingAir, speedMultiplier)
}
private fun isSuitable(center: WanderCenter?, position: BlockPos): Boolean {
val center = center ?: return true
val centerPos = BlockPos(center.x.toInt(), center.y.toInt(), center.z.toInt())
val distance = sqrt(centerPos.distSqr(position))
val suitable = distance >= center.minRange && distance <= center.maxRange
return suitable
}
private fun applyHeightConstraints(
pos: BlockPos,
minimumHeight: Int,
maximumHeight: Int,
world: ServerLevel
): BlockPos {
if (minimumHeight <= 0 && maximumHeight == -1) {
return pos // It ain't a hoverer
}
val block = world.getBlockState(pos)
val altitude = if (!block.isAir) {
0
} else {
(1..MAX_LOOK_DOWN_DISTANCE).firstOrNull {
val newPos = pos.below(it)
if (!world.getBlockState(newPos).isAir) {
return@firstOrNull true
} else if (newPos.y <= world.minBuildHeight) {
// Don't adjust downward into the void (Mostly if we're in the end)
// This doesn't stop fliers from wandering off end islands,
// but it does stop them from diving directly into the void.
return pos
}
return@firstOrNull false
} ?: MAX_LOOK_DOWN_DISTANCE
}
if (altitude > maximumHeight && maximumHeight >= 0) {
val excess = altitude - maximumHeight
val excessFromMinimum = altitude - minimumHeight
val correction = world.random.nextIntBetweenInclusive(excess, excessFromMinimum)
return pos.atY(pos.y - correction)
} else if (altitude < minimumHeight && minimumHeight >= 0) {
val deficit = minimumHeight - altitude
val deficitFromMaximum = maximumHeight - altitude
val correction = world.random.nextIntBetweenInclusive(deficit, deficitFromMaximum)
return pos.atY(pos.y + correction)
} else {
return pos
}
}
}
@@ -0,0 +1,42 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.distraction
import net.minecraft.world.damagesource.DamageSource
/**
* Something that may distract an entity from its current fixation. The majority of fixations
* will rely on the types of distraction to determine if they should be distracted.
*
* @author Hiroku
* @since December 29th, 2025
*/
open class Distraction(val types: Set<DistractionType>) {
constructor(vararg types: DistractionType) : this(types.toSet())
val isIdleBoredom = DistractionType.IDLE_BOREDOM in types
val isForce = DistractionType.FORCE in types
val isComfort = DistractionType.COMFORT in types
val isDamage = DistractionType.DAMAGE in types
fun hasAnyOf(vararg distractionTypes: DistractionType): Boolean {
return distractionTypes.any { it in types }
}
companion object {
val FORCE = Distraction(DistractionType.FORCE)
}
}
/** Reusable basic distraction for a COMFORT type of distraction. */
val comfortDistraction = Distraction(DistractionType.COMFORT)
/** Reusable basic distraction for an IDLE_BOREDOM type of distraction. */
val idleBoredomDistraction = Distraction(DistractionType.IDLE_BOREDOM)
open class HurtDistraction(val damageSource: DamageSource) : Distraction(DistractionType.DAMAGE)
@@ -0,0 +1,28 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
/**
* A categorisation of distractions that can be attempted on an [EntityFixation].
*
* @author Hiroku
* @since December 29th, 2025
*/
enum class DistractionType {
/** Represents a distraction that the entity is not particularly motivated by but would consider doing out of boredom. */
IDLE_BOREDOM,
/** Represents a distraction that is for the sake of the entity's comfort because it isn't comfortable where it is. */
COMFORT,
/** Represents a distraction motivated by being hurt. */
DAMAGE,
/** A forceful distraction. Just about everything should respect this but it's conceivable that something not. */
FORCE,
}
@@ -0,0 +1,29 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.fixation
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import net.minecraft.world.entity.LivingEntity
/**
* A fixation that rejects all non-force distractions and does nothing, lasting until
* the provided [condition] is no longer true.
*
* @author Hiroku
* @since January 16th, 2026
*/
open class ConditionalLockFixation(
val description: String,
val condition: () -> Boolean
): EntityFixation, LockFixation {
override fun canDistract(distraction: Distraction, entity: LivingEntity) = distraction.isForce
override fun getDescription(entity: LivingEntity) = description
override fun tick(entity: LivingEntity, brain: BiggerBrain) = condition()
}
@@ -0,0 +1,31 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.fixation
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import net.minecraft.world.entity.LivingEntity
/**
* A fixation that rejects all non-force distractions and does nothing for some
* number of ticks.
*
* @author Hiroku
* @since January 16th, 2026
*/
open class DurationLockFixation(
val description: String,
var durationTicks: Int
) : EntityFixation, LockFixation {
override fun canDistract(distraction: Distraction, entity: LivingEntity) = distraction.isForce
override fun getDescription(entity: LivingEntity) = description.replace("{ticks}", durationTicks.toString())
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
return --durationTicks > 0
}
}
@@ -0,0 +1,39 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.fixation
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import net.minecraft.world.entity.LivingEntity
/**
* An entity's fixation, representing a task that takes a central role in the entity's behaviour
* and excludes all other possible fixations.
*
* The role of the fixation is to do an action which is the primary focus of the entity at that time,
* and which may be distracted from under some circumstances. An entity may be fixated on moving from
* A to B, and then be distracted upon being hurt. Or maybe it's an attack fixation, in which case
* damage doesn't distract it at all.
*
* The difference between a fixation and an objective is that objectives are capable of running in parallel,
* and a fixation may even be in the pursuit of an objective, but the fixation is central.
*
* @author Hiroku
* @since December 28th, 2025
*/
interface EntityFixation {
/** Returns true if the given distraction can stop this fixation. */
fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean
/** Notifies the fixation that it has been distracted by the given distraction so it can do clean up. */
fun onDistract(distraction: Distraction, entity: LivingEntity) {}
/** Continues doing whatever the fixation does. Returns true if the fixation should continue. */
fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean
/** Gets a current description of the fixation for the debug screen. */
fun getDescription(entity: LivingEntity): String
}
@@ -0,0 +1,18 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.fixation
/**
* Represents a fixation that blocks battling, capture, etc. for Pokémon. This is
* used to control the isBusy property on Pokémon.
*
* @author Hiroku
* @since January 16th, 2026
*/
interface LockFixation
@@ -0,0 +1,52 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.fixation
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementStatus
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.DistractionType
import net.minecraft.world.entity.LivingEntity
/**
* A simple fixation that uses both a looking tracker and a movement tracker.
*
* @author Hiroku
* @since December 29th, 2025
*/
open class LookAndMoveFixation(
/** Distraction types that will be respected. */
val distractionTypes: Set<DistractionType>,
/** How to describe the fixation in the debug overlay. */
val description: String,
override val lookingTracker: LookingTracker,
override val movementTracker: MovementTracker,
val onMovementComplete: ((entity: LivingEntity, brain: BiggerBrain) -> Unit)? = null
): EntityFixation, LookingTrackerFixation, MovementTrackerFixation {
override fun getDescription(entity: LivingEntity) = description
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
return distraction.types.any(distractionTypes::contains)
}
override fun onDistract(distraction: Distraction, entity: LivingEntity) {
movementTracker.stop()
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
lookingTracker.tick()
val continueFixation = tickMovementFixation() == MovementStatus.PENDING
if (!continueFixation && onMovementComplete != null) {
onMovementComplete.invoke(entity, brain)
}
return continueFixation
}
}
@@ -0,0 +1,27 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.fixation
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
/**
* Applied to fixations which may have looking associated with them. This is useful
* in the case that an objective needs to know if the current fixation intends on (or is)
* controlling their looking direction.
*
* Example: An objective that makes Pokémon bob their heads up and down while music is playing.
* Said objective would not warrant a full fixation, but would still like to ensure that the
* current fixation does not intend on using a looking tracker.
*
* @author Hiroku
* @since December 29th, 2025
*/
interface LookingTrackerFixation {
val lookingTracker: LookingTracker?
}
@@ -0,0 +1,35 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.fixation
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementStatus
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementTracker
/**
* Applied to fixations which may have movement associated with them. This is useful
* in the case that an objective needs to know if the current fixation intends on (or is)
* controlling their movement.
*
* @author Hiroku
* @since December 29th, 2025
*/
interface MovementTrackerFixation {
/** The movement tracker at the moment. */
val movementTracker: MovementTracker?
/** Ticks the movement tracker in a way that skips finalized movement trackers. */
fun tickMovementFixation(): MovementStatus? {
val movementTracker = this.movementTracker ?: return null
return if (movementTracker.lastStatus != MovementStatus.PENDING) {
movementTracker.lastStatus
} else {
movementTracker.tick()
}
}
}
@@ -0,0 +1,158 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementStatus
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.idleBoredomDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveFloat
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.entity.pokemon.PokemonBehaviourFlag
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.net.messages.client.effect.RunPosableMoLangPacket
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.getMemorySafely
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
/**
* Stops movement and plays a Pokemon's dance animation, if available.
*
*/
class Dance(
val minDuration: Int,
val danceChance: Float
) : Objective {
var fixation: EntityFixation? = null
var remainingCooldownTicks = 0
override fun getDescription(entity: LivingEntity) = "Dancing"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PokemonEntity) {
return ObjectiveStatus.INVALID
} else if (brain.isFixation(fixation)) {
remainingCooldownTicks = ticksBetweenAttempts
return ObjectiveStatus.FIXATED
} else if (brain.fixation != null) {
fixation = null
}
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
return ObjectiveStatus.INACTIVE
}
// Only dance if we feel like it
val danceMemory = brain.getMemory(MemoryModuleType.DANCING) ?: false
if (!danceMemory || entity.random.nextFloat() > danceChance || entity.ticksLived < 4 * 20) {
return ObjectiveStatus.INACTIVE
}
if (!brain.distract(idleBoredomDistraction)) {
return ObjectiveStatus.BLOCKED
}
entity.brain.eraseMemory(MemoryModuleType.WALK_TARGET)
entity.navigation.stop()
// Become fixated
fixation = brain.fixate(
DanceFixation(
this,
null,
minDuration
)
)
return ObjectiveStatus.ACTIVE
}
class DanceFixation(
val objective: Dance,
override val movementTracker: MovementTracker?,
val minDuration: Int
) : EntityFixation, MovementTrackerFixation {
var ticksSinceStarted = 0
override fun getDescription(entity: LivingEntity) = "Dancing"
override fun tickMovementFixation() = MovementStatus.PENDING
override fun onDistract(distraction: Distraction, entity: LivingEntity) {
super.onDistract(distraction, entity)
stopDancing(entity)
}
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
if (distraction.isIdleBoredom) {
return false
}
return true
}
fun stopDancing(entity: LivingEntity) {
val pokemon = entity as? PokemonEntity ?: return
pokemon.setBehaviourFlag(PokemonBehaviourFlag.DANCING, false)
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
if (ticksSinceStarted == 0) { // Makes make me want a Start() for fixations
val pokemon = entity as? PokemonEntity ?: return false
RunPosableMoLangPacket(entity.id, setOf("v.bpm = 100;")).sendToPlayersAround(entity, 64.0)
pokemon.setBehaviourFlag(PokemonBehaviourFlag.DANCING, true)
}
ticksSinceStarted++
if (ticksSinceStarted > minDuration && !entity.brain.getMemorySafely(MemoryModuleType.DANCING).orElse(false)) {
stopDancing(entity)
return false
}
return true
}
}
class Config : ObjectiveConfig {
var danceChance: ExpressionOrEntityVariable = Either.left("1/2".asExpression())
var minDuration: ExpressionOrEntityVariable = Either.left("60".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
minDuration,
danceChance
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
val minDuration = minDuration.resolveInt(behaviourConfigurationContext.runtime)
val danceChance = danceChance.resolveFloat(behaviourConfigurationContext.runtime)
return Dance(
minDuration,
danceChance)
}
}
companion object {
private const val ticksBetweenAttempts = 20
}
}
@@ -0,0 +1,146 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveFloat
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.api.pokemon.feature.FlagSpeciesFeature
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.DataKeys
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.server.level.ServerLevel
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.level.GameRules
import net.minecraft.world.level.block.Block
import net.minecraft.world.level.block.Blocks
import net.minecraft.world.level.block.state.predicate.BlockStatePredicate
/**
* The baa's eat the graa's
*
* @author Hiroku
* @since January 9th, 2025
*/
class EatGrass(
val cooldownTicks: Int,
val eatGrassChance: Float
) : Objective {
var fixation: EntityFixation? = null
val grassPredicate = BlockStatePredicate.forBlock(Blocks.GRASS_BLOCK)
var remainingCooldownTicks = cooldownTicks
override fun getDescription(entity: LivingEntity) = "Eat grass"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (brain.isFixation(fixation)) {
return ObjectiveStatus.FIXATED
} else if (brain.fixation != null) {
return ObjectiveStatus.BLOCKED
} else if (entity !is PokemonEntity) {
return ObjectiveStatus.INVALID
} else if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
return ObjectiveStatus.ACTIVE
}
val world = entity.level() as ServerLevel
entity.pokemon.getFeature<FlagSpeciesFeature>(DataKeys.HAS_BEEN_SHEARED)?.enabled?.takeIf { it } ?: run {
return ObjectiveStatus.INACTIVE
}
if (world.random.nextFloat() > eatGrassChance) {
return ObjectiveStatus.ACTIVE
} else {
val blockPos = entity.blockPosition()
// Are we not even on a grass block? Alright don't bother
if (!grassPredicate.test(world.getBlockState(blockPos)) && !world.getBlockState(blockPos.below()).`is`(Blocks.GRASS_BLOCK)) {
return ObjectiveStatus.ACTIVE
}
fixation = brain.fixate(EatGrassFixation(this))
entity.playAnimation("eat")
world.broadcastEntityEvent(entity, 10.toByte())
return ObjectiveStatus.FIXATED
}
}
class EatGrassFixation(val objective: EatGrass) : EntityFixation {
var timer = 40
override fun getDescription(entity: LivingEntity) = "Eating grass"
override fun canDistract(distraction: Distraction, entity: LivingEntity) = distraction.isComfort || distraction.isDamage || distraction.isForce
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
timer--
if (timer <= 0) {
entity as PokemonEntity
val world = entity.level() as ServerLevel
val blockPos = entity.blockPosition()
if (objective.grassPredicate.test(world.getBlockState(blockPos)) ) {
if (world.gameRules.getBoolean(GameRules.RULE_MOBGRIEFING)) {
world.destroyBlock(blockPos, false)
}
entity.ate()
objective.remainingCooldownTicks = objective.cooldownTicks
} else if (world.getBlockState(blockPos.below()).`is`(Blocks.GRASS_BLOCK)) {
val below = blockPos.below()
if (world.gameRules.getBoolean(GameRules.RULE_MOBGRIEFING)) {
world.levelEvent(2001, below, Block.getId(Blocks.GRASS_BLOCK.defaultBlockState()))
world.setBlock(below, Blocks.DIRT.defaultBlockState(), 2)
}
entity.ate()
objective.remainingCooldownTicks = objective.cooldownTicks
}
}
return timer > 0
}
}
class Config : ObjectiveConfig {
var cooldownTicks: ExpressionOrEntityVariable = Either.left("400".asExpression())
var eatGrassChance: ExpressionOrEntityVariable = Either.left("1/400".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
cooldownTicks,
eatGrassChance
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective? {
val cooldownTicks = cooldownTicks.resolveInt(behaviourConfigurationContext.runtime)
val eatGrassChance = eatGrassChance.resolveFloat(behaviourConfigurationContext.runtime)
return if (eatGrassChance == 0F) {
null
} else {
EatGrass(
cooldownTicks = cooldownTicks,
eatGrassChance = eatGrassChance
)
}
}
}
}
@@ -0,0 +1,170 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.PickupItem.Companion.dropItem
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.PokemonItemSense.Companion.PICKUP_ITEMS
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.pokemon.ai.ObtainableItem
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.findMatchingEntry
import com.cobblemon.mod.common.util.getObjectList
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolve
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import net.minecraft.core.component.DataComponents
import net.minecraft.core.particles.ItemParticleOption
import net.minecraft.core.particles.ParticleTypes
import net.minecraft.core.registries.BuiltInRegistries
import net.minecraft.server.level.ServerLevel
import net.minecraft.sounds.SoundEvents
import net.minecraft.world.entity.Entity
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.item.ItemEntity
import net.minecraft.world.item.ItemStack
/**
* Eat the currently held item, apply the effect, and drop if it's an undesired item
*
* @author JazzMcNade
* @since February 16th, 2026
*/
class EatHeldItem(
val cooldownTicks: Int,
val pickupItems: List<ObtainableItem>
) : Objective {
var fixation: EntityFixation? = null
var remainingCooldownTicks = cooldownTicks
override fun getDescription(entity: LivingEntity) = "Eat Held Item"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (brain.isFixation(fixation)) {
return ObjectiveStatus.FIXATED
} else if (entity !is PokemonEntity) {
return ObjectiveStatus.INVALID
} else if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
return ObjectiveStatus.INACTIVE
}
val itemStack: ItemStack = entity.pokemon.heldItem()
if (canEat(itemStack, entity)) {
fixation = brain.fixate(EatHeldItemFixation(this))
remainingCooldownTicks = 120
return ObjectiveStatus.FIXATED
}
return ObjectiveStatus.INACTIVE
}
fun canEat(item: ItemStack, entity: PokemonEntity): Boolean {
return item.has(DataComponents.FOOD) || pickupItems.findMatchingEntry(entity.registryAccess(), item)?.onUseEffect != null
}
class EatHeldItemFixation(val objective: EatHeldItem) : EntityFixation {
var ticksRemaining = 40
override fun getDescription(entity: LivingEntity) = "Eating held item"
override fun canDistract(distraction: Distraction, entity: LivingEntity) = distraction.isComfort || distraction.isDamage || distraction.isForce
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
val world = entity.level()
if (entity is PokemonEntity && entity.isAlive) {
val itemStack: ItemStack = entity.pokemon.heldItem()
val itemConfig = objective.pickupItems.findMatchingEntry(entity.registryAccess(), itemStack)
if (objective.canEat(itemStack, entity)) {
if (ticksRemaining < 0) {
var resultItemStack = itemStack.finishUsingItem(world, entity)
val configuredReturnItem = itemConfig?.returnItem
resultItemStack = if (configuredReturnItem != ItemStack.EMPTY) ItemStack(BuiltInRegistries.ITEM.get(configuredReturnItem))
else if (resultItemStack.item == itemStack.item)
ItemStack.EMPTY // Items that aren't normally edible return themselves
else
resultItemStack
entity.pokemon.swapHeldItem(resultItemStack)
val onUseEffect = itemConfig?.onUseEffect
if (onUseEffect != null) {
mainThreadRuntime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
mainThreadRuntime.resolve(onUseEffect)
}
if (itemConfig != null && itemConfig.fullnessValue > 0) {
entity.pokemon.feedPokemon(itemConfig.fullnessValue, false)
}
// Check if the result item is something that should be dropped
resultItemStack = entity.pokemon.heldItem()
if ((objective.pickupItems.findMatchingEntry(entity.registryAccess(), resultItemStack)?.pickupPriority ?: 0) < 0) {
// Drop item
resultItemStack = entity.pokemon.swapHeldItem(resultItemStack)
if (!resultItemStack.isEmpty && !entity.level().isClientSide) {
dropItem(entity, resultItemStack)
}
}
return false
} else if ((itemConfig?.fullnessValue ?: 0) > 0 && entity.random.nextFloat() < 0.4f) {
ticksRemaining--
entity.playSound(entity.getEatingSound(itemStack), 1.0f, 1.0f)
world.broadcastEntityEvent(entity, 45.toByte())
spawnFoodParticles(entity, itemStack)
}
}
return true
}
return false
}
private fun spawnFoodParticles(entity: LivingEntity, itemStack: ItemStack) {
val serverLevel = entity.level() as ServerLevel
//TODO: Figure out how to this with snowstorm so we can use mouth/face/head locators
// The issue as of this writing is we don't have a clean way to utilize the item texture for the particle in snowstorm
serverLevel.sendParticles(
ItemParticleOption(ParticleTypes.ITEM, itemStack),
entity.x, entity.y + 0.5, entity.z, // particle position (centered on entity)
5, // count
0.1, 0.1, 0.1, // x, y, z offset spread
0.05 // speed
)
}
}
class Config : ObjectiveConfig {
var cooldownTicks: ExpressionOrEntityVariable = Either.left("120".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
cooldownTicks
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective? {
var pickupItems = emptyList<ObtainableItem>()
if (entity is PokemonEntity) {
pickupItems = entity.config.getObjectList<ObtainableItem>(PICKUP_ITEMS)
}
val cooldownTicks = cooldownTicks.resolveInt(behaviourConfigurationContext.runtime)
return EatHeldItem(
cooldownTicks = cooldownTicks,
pickupItems = pickupItems
)
}
}
}
@@ -0,0 +1,244 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.DistractionType
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.HurtDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LockFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookingTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveBoolean
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.api.scheduling.afterOnServer
import com.cobblemon.mod.common.battles.BattleRegistry
import com.cobblemon.mod.common.entity.npc.NPCEntity
import com.cobblemon.mod.common.entity.pokemon.PokemonBehaviourFlag
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.server.level.ServerLevel
import net.minecraft.world.damagesource.DamageSource
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.EntityTracker
import net.minecraft.world.entity.ai.memory.MemoryModuleType
/**
* An objective that ensures the entity, whether it's a PokemonEntity or an NPCEntity, will pay attention to its
* opponents in battle. They will not move, and will look at its opponents. For Pokémon, they will focus on the
* targeted opponent if one exists; otherwise, they will randomly look at one of their opponent Pokémon. For NPCs,
* they will randomly look at one of their opponent Pokémon.
*
* If the entity gets hurt and [stopBattleIfHurt] is true, this objective stops the battle.
*
* @author Hiroku
* @since December 29th, 2025
*/
class FocusDuringBattle(
var stopBattleIfHurt: Boolean = true,
var minDurationTicks: Int = 40,
var maxDurationTicks: Int = 80
) : Objective {
var fixation: EntityFixation? = null
override fun getDescription(entity: LivingEntity) = "Look at battle opponents"
override fun perform(entity: LivingEntity, brain: BiggerBrain, activeObjectiveTags: MutableSet<String>): ObjectiveStatus {
if (entity !is NPCEntity && entity !is PokemonEntity) {
return ObjectiveStatus.INVALID
}
if (stopBattleIfHurt && brain.hasMemoryValue(MemoryModuleType.HURT_BY)) {
if (brain.isFixation(fixation)) {
if (entity is PokemonEntity) {
entity.battle?.stop()
} else if (entity is NPCEntity) {
entity.battleIds.mapNotNull { BattleRegistry.getBattle(it) }.forEach { it.stop() }
}
brain.distract(Distraction.FORCE)
}
return ObjectiveStatus.INACTIVE
}
val isInBattle = isInBattle(entity)
if (brain.isFixation(fixation)) {
if (isInBattle) {
// Ok this is fine
return ObjectiveStatus.FIXATED
} else {
// Alright my work here is done, going back to inactive.
fixation = null
brain.fixation = null
return ObjectiveStatus.INACTIVE
}
} else if (!isInBattle) {
// Ok we don't need to do anything
fixation = null
return ObjectiveStatus.INACTIVE
} else {
// We need to start focusing
if (brain.distract(Distraction.FORCE)) {
fixation = if (entity is NPCEntity) NPCFocusFixation(this) else PokemonFocusFixation(this)
// Handle kick starting flight for flying pokemon over water
if (entity is PokemonEntity && entity.exposedForm.behaviour.moving.fly.canFly) {
if (entity.ticksLived >= 0 && entity.navigation.isAirborne(entity.level(), entity.blockPosition())) {
// Let flyers fly in battle if they're in the air
entity.setBehaviourFlag(PokemonBehaviourFlag.FLYING, true)
afterOnServer(0.1F) {
entity.navigation.moveTo(entity.x, entity.y + 0.2, entity.z, 1.0)
}
}
}
brain.fixation = fixation
return ObjectiveStatus.FIXATED
} else {
return ObjectiveStatus.BLOCKED
}
}
}
override fun <T> onMemoryChanged(entity: LivingEntity, brain: BiggerBrain, memory: MemoryModuleType<T>, value: T?) {
if (brain.isFixation(fixation) && memory == MemoryModuleType.HURT_BY && value != null && stopBattleIfHurt) {
brain.distract(HurtDistraction(value as DamageSource))
}
}
fun isInBattle(entity: LivingEntity): Boolean {
return when (entity) {
is PokemonEntity -> entity.isBattling
is NPCEntity -> entity.isInBattle()
else -> false
}
}
class NPCFocusFixation(val objective: FocusDuringBattle) : EntityFixation, LookingTrackerFixation {
override var lookingTracker: LookingTracker? = null
var ticksUntilReacquireTarget: Int = 0
override fun getDescription(entity: LivingEntity): String {
return if (lookingTracker == null) {
"Looking for an opponent Pokémon to look at"
} else {
"Looking at targeted or opponent Pokémon"
}
}
override fun canDistract(distraction: Distraction, entity: LivingEntity) = distraction.isForce
fun acquireLookTarget(entity: NPCEntity, brain: BiggerBrain) {
val battlingPokemon = brain.getMemory(CobblemonMemories.BATTLING_POKEMON) ?: return
val randomBattlingPokemon = battlingPokemon.randomOrNull()?.let { (entity.level() as ServerLevel).getEntity(it) }
if (randomBattlingPokemon != null) {
lookingTracker = LookingTracker(entity, EntityTracker(randomBattlingPokemon, true))
}
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
if (entity !is NPCEntity) {
return false
}
val battlingPokemon = brain.getMemory(CobblemonMemories.BATTLING_POKEMON) ?: return false
val lookingTracker = lookingTracker
if (lookingTracker != null && lookingTracker.entity.uuid !in battlingPokemon) {
this.lookingTracker = null
ticksUntilReacquireTarget = 0
}
if (ticksUntilReacquireTarget <= 0) {
acquireLookTarget(entity, brain)
ticksUntilReacquireTarget = (objective.minDurationTicks..objective.maxDurationTicks).random()
} else {
ticksUntilReacquireTarget--
}
lookingTracker?.tick()
return true
}
}
class PokemonFocusFixation(val objective: FocusDuringBattle) : EntityFixation, LookingTrackerFixation, LockFixation {
var ticksUntilReacquireTarget: Int = 0
override var lookingTracker: LookingTracker? = null
override fun getDescription(entity: LivingEntity): String {
return if (lookingTracker == null) {
"Looking for an opponent Pokémon to look at"
} else {
"Looking at targeted or opponent Pokémon"
}
}
override fun canDistract(distraction: Distraction, entity: LivingEntity) = distraction.isForce
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
if (entity !is PokemonEntity) {
return false
}
val battlingPokemon = brain.getMemory(CobblemonMemories.BATTLING_POKEMON) ?: return false
val targetedBattlePokemon = brain.getMemory(CobblemonMemories.TARGETED_BATTLE_POKEMON)
val lookingTracker = lookingTracker
// If there is a targetedBattlePokemon then that is the highest priority, and we should not look away
// Otherwise, look at one of the entities for a while and occasionally reacquire the target.
if (targetedBattlePokemon != null && (lookingTracker == null || lookingTracker.entity.uuid != targetedBattlePokemon)) {
// We should be targeting the targetedBattlePokemon
val targetedPokemon = (entity.level() as ServerLevel).getEntity(targetedBattlePokemon) ?: return false
this.lookingTracker = LookingTracker(entity, EntityTracker(targetedPokemon, true))
ticksUntilReacquireTarget = (objective.minDurationTicks..objective.maxDurationTicks).random()
} else if (targetedBattlePokemon == null && ticksUntilReacquireTarget <= 0) {
// Choose someone to look at
val randomBattlingPokemon = battlingPokemon.randomOrNull()?.let { (entity.level() as ServerLevel).getEntity(it) }
if (randomBattlingPokemon != null) {
this.lookingTracker = LookingTracker(entity, EntityTracker(randomBattlingPokemon, true))
ticksUntilReacquireTarget = (objective.minDurationTicks..objective.maxDurationTicks).random()
}
}
ticksUntilReacquireTarget--
this.lookingTracker?.tick()
return true
}
}
class Config : ObjectiveConfig {
var stopBattleIfHurt: ExpressionOrEntityVariable = Either.left("true".asExpression())
var minDurationTicks: ExpressionOrEntityVariable = Either.left("40".asExpression())
var maxDurationTicks: ExpressionOrEntityVariable = Either.left("80".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
stopBattleIfHurt,
minDurationTicks,
maxDurationTicks
).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Objective {
val stopBattleIfHurt = stopBattleIfHurt.resolveBoolean(behaviourConfigurationContext.runtime)
val minDurationTicks = minDurationTicks.resolveInt(behaviourConfigurationContext.runtime)
val maxDurationTicks = maxDurationTicks.resolveInt(behaviourConfigurationContext.runtime)
return FocusDuringBattle(
stopBattleIfHurt = stopBattleIfHurt,
minDurationTicks = minDurationTicks,
maxDurationTicks = maxDurationTicks
)
}
}
}
@@ -0,0 +1,508 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonBlocks
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.RegularMovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.DistractionType
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.comfortDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.idleBoredomDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookAndMoveFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.config.task.PollinateFlowerTaskConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.block.SaccharineLeafBlock
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.distanceTo
import com.cobblemon.mod.common.util.getMemorySafely
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolveFloat
import com.mojang.datafixers.util.Either
import net.minecraft.core.BlockPos
import net.minecraft.sounds.SoundEvents
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.memory.MemoryStatus
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.level.block.BeehiveBlock
import net.minecraft.world.level.block.entity.BeehiveBlockEntity
import net.minecraft.world.phys.Vec3
/**
* Mimics the vanilla bee behavior, with added interactions with Saccharine leaves.
* Only wild bees are allowed to enter hives because of dupe risks with pasture blocks.
*
* @author JazzMcNade
* @since February 23th, 2026
*/
class GatherNectar(
val ticksBetweenAttempts: Int = 60,
val maxDistance: Expression = "14.0".asExpression(),
val speedMultiplier: Expression = "0.2".asExpression()
) : Objective {
var workerFixation: EntityFixation? = null
var shelterFixation: EntityFixation? = null
var remainingCooldownTicks = ticksBetweenAttempts
override fun getDescription(entity: LivingEntity) = "Worker Bee"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PokemonEntity) {
return ObjectiveStatus.INVALID
} else if (brain.isFixation(shelterFixation)) {
// Never preempt the shelter fixation
remainingCooldownTicks = ticksBetweenAttempts
return ObjectiveStatus.FIXATED
} else if (!entity.biggerBrain.hasMemoryValue(CobblemonMemories.HIVE_LOCATION) && !entity.biggerBrain.hasMemoryValue(CobblemonMemories.NEARBY_SACC_LEAVES)) {
return ObjectiveStatus.INACTIVE
}
val world = entity.level()
if ((world.isRaining || world.isNight) ) {
if (!brain.distract(comfortDistraction)) {
return ObjectiveStatus.BLOCKED
}
// Return to hive or do nothing
if (entity.pokemon.isWild()) {
// Only wilds can path to hives
val hivePos = entity.biggerBrain.getMemory(CobblemonMemories.HIVE_LOCATION)
if (hivePos != null && wantsToEnterHive(entity)) {
// Deliver to hive
if (!tryEnterHive(entity)) { // Attempt to enter the hive, if we fail, probably too far away
val hiveEntrance = getHiveEntrance(hivePos, entity)
if (hiveEntrance != null) {
// Move to hive
shelterFixation = tryMovementFixation(entity, hiveEntrance, "Sheltering in Hive", ::onHiveMovementComplete)
} else {
// Blacklist the hive
dropAndBlackListHive(entity)
}
} // no else the entity is gone and is stored in the hive
}
} else {
return ObjectiveStatus.INACTIVE
}
} else if (brain.isFixation(workerFixation)) {
// Already fixated on the work
remainingCooldownTicks = ticksBetweenAttempts
return ObjectiveStatus.FIXATED
} else {
// Perform nectar gathering/delivery
if (!brain.distract(idleBoredomDistraction)) {
return ObjectiveStatus.BLOCKED
}
if (entity.biggerBrain.hasMemoryValue(CobblemonMemories.HAS_NECTAR) ) {
// Deliver nectar to hive or Sacc leaves
val hivePos = entity.biggerBrain.getMemory(CobblemonMemories.HIVE_LOCATION)
if (hivePos != null && wantsToEnterHive(entity) && entity.pokemon.isWild()) {
// Deliver to hive
if (!tryEnterHive(entity)) { // Attempt to enter the hive, if we fail, probably too far away
val hiveEntrance = getHiveEntrance(hivePos, entity)
if (hiveEntrance != null) {
// Move to hive
workerFixation = tryMovementFixation(entity, hiveEntrance, "Delivering nectar to hive", ::onHiveMovementComplete)
} else {
// Blacklist the hive
dropAndBlackListHive(entity)
}
} // no else the entity is gone and is stored in the hive
} else {
// Deliver to Saccharine Leaves
val sacLeafPos : BlockPos = entity.biggerBrain.getMemory(CobblemonMemories.NEARBY_SACC_LEAVES)
?: return ObjectiveStatus.INACTIVE
if (entity.blockPosition() != sacLeafPos) {
workerFixation = tryMovementFixation(entity, sacLeafPos, "Delivering nectar to Saccharine Leaves")
return ObjectiveStatus.ACTIVE
} else {
// Do nectar deposit fixation
workerFixation = brain.fixate(DepositNectarInSaccharineLeavesFixation())
return ObjectiveStatus.ACTIVE
}
}
} else {
// Gather Nectar
val flowerPos =
entity.biggerBrain.getMemory(CobblemonMemories.NEARBY_FLOWER) ?: return ObjectiveStatus.INACTIVE
val distance = entity.distanceTo(flowerPos)
val maxDistance = mainThreadRuntime.resolveFloat(maxDistance)
if (distance < 1.0) {
// Pollinate/Gather nectar from the flower
if (workerFixation !is PollinateFlowerFixation && brain.distract(idleBoredomDistraction)) {
workerFixation = brain.fixate(PollinateFlowerFixation())
return ObjectiveStatus.FIXATED
}
} else if (distance < maxDistance) {
// Move to the flower
if (remainingCooldownTicks <= 0 && brain.distract(idleBoredomDistraction) && !brain.hasMemoryValue(
CobblemonMemories.PATH_TO_NEARBY_FLOWER_COOLDOWN
)
) {
remainingCooldownTicks = ticksBetweenAttempts
workerFixation = tryMovementFixation(entity, flowerPos, "Moving to flower")
}
}
}
}
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
}
return ObjectiveStatus.ACTIVE
}
/*
* This Fixation has movement, but it doesn't utilize pathfinding, and it's more about flavor than accomplishing a goal
*
*
*/
class PollinateFlowerFixation(
) : EntityFixation {
var successfulPollinationTicks = 0
var lastSoundPlayedTick = 0
var hoverPos: Vec3? = null
override fun getDescription(entity: LivingEntity) = "Pollinating Flower"
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
return distraction.isDamage || distraction.isForce || distraction.isComfort || entity.brain.hasMemoryValue(
CobblemonMemories.HAS_NECTAR
)
}
override fun onDistract(distraction: Distraction, entity: LivingEntity) {
hoverPos = null
if (successfulPollinationTicks > REQUIRED_SUCCESSFUL_POLLINATION_TICKS) {
entity.brain.setMemory(CobblemonMemories.HAS_NECTAR, true)
}
successfulPollinationTicks = 0
entity.brain.setMemoryWithExpiry(
CobblemonMemories.PATH_TO_NEARBY_FLOWER_COOLDOWN, true,
PollinateFlowerTaskConfig.Companion.PATH_TO_FLOWER_COOLDOWN_TICKS
)
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
if (entity !is PokemonEntity) return false
val flowerPos = entity.brain.getMemorySafely(CobblemonMemories.NEARBY_FLOWER).orElse(null)
if (!(flowerPos != null && Vec3.atCenterOf(flowerPos).distanceTo(entity.position()) <= 1.0)) {
onStop(entity)
return false
}
++successfulPollinationTicks
if (successfulPollinationTicks > REQUIRED_SUCCESSFUL_POLLINATION_TICKS) {
onStop(entity)
return false
}
if (entity.random.nextFloat() < 0.05f && successfulPollinationTicks > this.lastSoundPlayedTick + 60) {
this.lastSoundPlayedTick = successfulPollinationTicks
entity.playSound(SoundEvents.BEE_POLLINATE, 1.0f, 1.0f)
}
val bl = hoverPos == null || entity.position().distanceTo(hoverPos!!) <= 0.1
val bl3 = entity.random.nextInt(40) == 0
if (bl && bl3) {
// mimics the wriggling over a flower the vanilla bees do
if (hoverPos == null) {
hoverPos = flowerPos.bottomCenter.add(0.0, 0.4, 0.0)
}
hoverPos = flowerPos.bottomCenter.add(
Vec3(
(entity.random.nextDouble() * 2.0 - 1.0) * (1.0 / 5.0),
0.3 + (entity.random.nextDouble() * 2.0 - 1.0) * (1.0 / 7.0),
(entity.random.nextDouble() * 2.0 - 1.0) * (1.0 / 5.0)
)
)
entity.getMoveControl()
.setWantedPosition(hoverPos!!.x(), hoverPos!!.y(), hoverPos!!.z(), 0.35)
entity.lookControl.setLookAt(flowerPos.bottomCenter.add(0.0, 0.5, 0.0))
} else if (!bl) {
entity.getMoveControl()
.setWantedPosition(hoverPos!!.x(), hoverPos!!.y(), hoverPos!!.z(), 0.35)
}
entity.lookControl.setLookAt(flowerPos.bottomCenter.add(0.0, 0.5, 0.0))
return true
}
fun onStop(entity: LivingEntity) {
hoverPos = null
if (successfulPollinationTicks > REQUIRED_SUCCESSFUL_POLLINATION_TICKS) {
entity.brain.setMemory(CobblemonMemories.HAS_NECTAR, true)
}
successfulPollinationTicks = 0
entity.brain.setMemoryWithExpiry(
CobblemonMemories.PATH_TO_NEARBY_FLOWER_COOLDOWN, true,
PATH_TO_FLOWER_COOLDOWN_TICKS
)
}
}
class DepositNectarInSaccharineLeavesFixation() : EntityFixation {
var successfulPollinationTicks = 0
var lastSoundPlayedTick = 0
var hoverPos: Vec3? = null
override fun getDescription(entity: LivingEntity) = "Depositing nectar in Saccharine Leaves"
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
return distraction.isDamage || distraction.isForce || distraction.isComfort || entity.brain.hasMemoryValue(
CobblemonMemories.HAS_NECTAR
)
}
override fun onDistract(distraction: Distraction, entity: LivingEntity) {
hoverPos = null
if (successfulPollinationTicks > REQUIRED_SUCCESSFUL_POLLINATION_TICKS) {
entity.brain.setMemory(CobblemonMemories.HAS_NECTAR, true)
}
successfulPollinationTicks = 0
entity.brain.setMemoryWithExpiry(
CobblemonMemories.PATH_TO_NEARBY_FLOWER_COOLDOWN, true,
PollinateFlowerTaskConfig.Companion.PATH_TO_FLOWER_COOLDOWN_TICKS
)
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
if (entity !is PokemonEntity) return false
++successfulPollinationTicks
if (successfulPollinationTicks > REQUIRED_SUCCESSFUL_POLLINATION_TICKS) {
val blockPos = brain.getMemory(CobblemonMemories.NEARBY_SACC_LEAVES)
blockPos?.let {
val world = entity.level()
val blockState = world.getBlockState(blockPos)
if (blockState.block == CobblemonBlocks.SACCHARINE_LEAVES) {
val saccAge = blockState.getValue( SaccharineLeafBlock.AGE)
if (saccAge < SaccharineLeafBlock.MAX_AGE) {
brain.eraseMemory(CobblemonMemories.HAS_NECTAR)
val newBlockState = blockState.setValue(SaccharineLeafBlock.AGE, saccAge + 1)
world.setBlock(blockPos, newBlockState, 3)
}
}
}
return false
}
if (entity.random.nextFloat() < 0.05f && successfulPollinationTicks > this.lastSoundPlayedTick + 60) {
this.lastSoundPlayedTick = successfulPollinationTicks
entity.playSound(SoundEvents.BEEHIVE_DRIP, 1.0f, 1.0f)
}
val leavesPos = brain.getMemory(CobblemonMemories.NEARBY_SACC_LEAVES) ?: return false
val bl = hoverPos == null || entity.position().distanceTo(hoverPos!!) <= 0.1
val bl3 = entity.random.nextInt(40) == 0
if (bl && bl3) {
// mimics the wriggling over a flower the vanilla bees do
if (hoverPos == null) {
hoverPos = leavesPos.bottomCenter.add(0.0, 0.4, 0.0)
}
hoverPos = leavesPos.bottomCenter.add(Vec3((entity.random.nextDouble() * 2.0 - 1.0) * (1.0/5.0), 0.3 + (entity.random.nextDouble() * 2.0 - 1.0) * (1.0/7.0), (entity.random.nextDouble() * 2.0 - 1.0) * (1.0/5.0)))
entity.getMoveControl()
.setWantedPosition(hoverPos!!.x(), hoverPos!!.y(), hoverPos!!.z(), 0.35)
entity.lookControl.setLookAt(leavesPos.bottomCenter.add(0.0,0.5,0.0))
} else if (!bl) {
entity.getMoveControl()
.setWantedPosition(hoverPos!!.x(), hoverPos!!.y(), hoverPos!!.z(), 0.35)
}
return true
}
}
class Config : ObjectiveConfig {
val ticksBetweenAttempts: ExpressionOrEntityVariable = Either.left("60".asExpression())
val maxDistance: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val speedMultiplier: ExpressionOrEntityVariable = Either.left("0.4".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
ticksBetweenAttempts,
maxDistance,
speedMultiplier
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
val ticksBetweenAttempts = ticksBetweenAttempts.resolveInt(behaviourConfigurationContext.runtime)
return GatherNectar(
ticksBetweenAttempts = ticksBetweenAttempts,
maxDistance = maxDistance.asSimplifiedExpression(entity),
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity)
)
}
}
fun onHiveMovementComplete(entity: LivingEntity, brain: BiggerBrain) {
if (entity !is PokemonEntity) return
if(!tryEnterHive(entity)) {
dropAndBlackListHive(entity)
}
}
fun tryMovementFixation(
entity: PokemonEntity,
blockPos: BlockPos,
description : String,
onMovementComplete : ((entity: LivingEntity, brain: BiggerBrain) -> Unit)? = null,
) : EntityFixation? {
val speedMultiplier = mainThreadRuntime.resolveFloat(speedMultiplier)
val movementTracker = RegularMovementTracker.attempt(
entity = entity,
walkTarget = WalkTarget(
blockPos,
speedMultiplier,
0
)
)
if (movementTracker != null) {
val fixation = entity.biggerBrain.fixate(
LookAndMoveFixation(
distractionTypes = setOf(
DistractionType.DAMAGE,
DistractionType.COMFORT,
DistractionType.FORCE
),
lookingTracker = LookingTracker.fromNavigationPathOrWalkTarget(
entity,
movementTracker.walkTarget
),
movementTracker = movementTracker,
description = description,
onMovementComplete = onMovementComplete
)
)
return fixation
}
return null
}
fun getHiveEntrance(hiveLocation: BlockPos, entity: LivingEntity) : BlockPos? {
val sidesByClosest = listOf(
hiveLocation.north(),
hiveLocation.south(),
hiveLocation.east(),
hiveLocation.west()
).sortedBy { it.distSqr(entity.blockPosition()) }
val world = entity.level()
var openSide = BlockPos.ZERO
for (side in sidesByClosest) {
if (world.getBlockState(side).isAir) {
openSide = side
break
}
}
if (openSide == BlockPos.ZERO) {
if (world.getBlockState(hiveLocation.above()).isAir) {
// If the above position is also air, we can use it
openSide = hiveLocation.above() // Fallback to above if no open sides found
} else if (world.getBlockState(hiveLocation.below()).isAir) {
// If the below position is also air, we can use it
openSide = hiveLocation.below() // Fallback to below if no open sides found
} else {
// If no open sides or above/below positions are found, we cannot proceed
return null
}
}
return openSide
}
fun tryEnterHive(entity: LivingEntity): Boolean {
if (entity !is PokemonEntity || !wantsToEnterHive(entity)) {
return false
}
val hiveLocation = entity.biggerBrain.getMemory(CobblemonMemories.HIVE_LOCATION) ?: return false
val targetVec = Vec3.atCenterOf(hiveLocation)
// if we are not close to it then end early
if (entity.distanceToSqr(targetVec) > 1.6 * 1.6) {
return false
}
val state = entity.level().getBlockState(hiveLocation)
val block = state.block
if (block is BeehiveBlock) {
val blockEntity = entity.level().getBlockEntity(hiveLocation)
if (blockEntity !is BeehiveBlockEntity) return false
if (blockEntity.isFull) {
// Erase Hive memory and give the bee a moment to locate a new hive
dropAndBlackListHive(entity)
} else {
blockEntity.addOccupant(entity)
return true
}
}
return false
}
fun wantsToEnterHive(entity: LivingEntity): Boolean {
val result = !entity.brain.checkMemory(CobblemonMemories.HIVE_COOLDOWN, MemoryStatus.VALUE_PRESENT)
&& (entity.level().isRaining || entity.level().isNight || entity.brain.getMemory(CobblemonMemories.HAS_NECTAR)
.orElse(false))
if (result) {
val blockPos = entity.brain.getMemorySafely(CobblemonMemories.HIVE_LOCATION).orElse(null)
val blockEntity = entity.level().getBlockEntity(blockPos)
return blockEntity is BeehiveBlockEntity && !blockEntity.isFireNearby
}
return false
}
fun dropAndBlackListHive(entity: PokemonEntity) {
val hivePos = entity.biggerBrain.getMemory(CobblemonMemories.HIVE_LOCATION)
if (hivePos == null) return
val blackList : MutableList<BlockPos> = entity.biggerBrain.getMemory(CobblemonMemories.HIVE_BLACKLIST)?.toMutableList() ?: emptyList<BlockPos>().toMutableList()
blackList.add(hivePos)
if (blackList.count() > 3) {
blackList.removeFirst()
}
entity.brain.eraseMemory(CobblemonMemories.HIVE_LOCATION)
entity.brain.setMemory(CobblemonMemories.HIVE_BLACKLIST, blackList)
}
companion object {
const val PATH_TO_FLOWER_COOLDOWN_TICKS: Long = 200
const val HAS_NECTAR_ASPECT = "has_nectar"
const val MIN_DURATION: Int = 300
const val MAX_DURATION: Int = 400
const val REQUIRED_SUCCESSFUL_POLLINATION_TICKS = 250
}
}
@@ -0,0 +1,155 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonActivities
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementStatus
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.pokemon.status.Statuses
import com.cobblemon.mod.common.api.storage.party.PartyStore
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.pokemon.status.PersistentStatusContainer
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.getMemorySafely
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolveBoolean
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
/**
* Randomly looks at nearby entities out of curiosity. Very easily distracted once doing so.
*
* @author Hiroku
* @since December 29th, 2025
*/
class GoToSleep(
val onlyFromStatus: Expression = "false".asExpression(),
) : Objective {
var fixation: EntityFixation? = null
override fun getDescription(entity: LivingEntity) = "Sleeping"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PokemonEntity) {
return ObjectiveStatus.INVALID
} else if (brain.isFixation(fixation)) {
return ObjectiveStatus.FIXATED
} else if (brain.fixation != null) {
fixation = null
return ObjectiveStatus.BLOCKED
}
// Don't sleep if we're not tired
brain.getMemory(CobblemonMemories.POKEMON_DROWSY)
?: return ObjectiveStatus.INACTIVE
val hasSleepStatus = entity.pokemon.status?.status === Statuses.SLEEP
if (entity.behaviour.resting.canSleep && entity.canSleepAt(entity.blockPosition().below()) || hasSleepStatus) {
if (!hasSleepStatus) {
if (mainThreadRuntime.resolveBoolean(onlyFromStatus)) {
return ObjectiveStatus.BLOCKED
}
entity.pokemon.status = PersistentStatusContainer(Statuses.SLEEP)
}
entity.brain.eraseMemory(MemoryModuleType.WALK_TARGET)
entity.navigation.stop()
entity.brain.setActiveActivityToFirstValid(listOf(CobblemonActivities.POKEMON_SLEEPING_ACTIVITY))
entity.brain.setMemory(CobblemonMemories.POKEMON_SLEEPING, true)
// Become fixated
fixation = brain.fixate(
SleepFixation(
this,
null
)
)
return ObjectiveStatus.FIXATED
}
return ObjectiveStatus.BLOCKED
}
class SleepFixation(
val objective: GoToSleep,
override val movementTracker: MovementTracker?,
) : EntityFixation, MovementTrackerFixation {
override fun getDescription(entity: LivingEntity): String {
return "Sleeping"
}
override fun tickMovementFixation(): MovementStatus? {
return MovementStatus.PENDING
}
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
if (distraction.isIdleBoredom) {
return false
}
wakeUp(entity)
return true
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
if (!entity.brain.getMemorySafely(CobblemonMemories.POKEMON_DROWSY).orElse(false)) {
wakeUp(entity)
return false
}
return true
}
fun wakeUp(entity: LivingEntity) {
if (entity !is PokemonEntity) return
val hasSleepStatus = entity.pokemon.status?.status == Statuses.SLEEP
if (hasSleepStatus && entity.pokemon.storeCoordinates.get()?.store is PartyStore) {
return // You can't wake up if you're in the party with the sleep status.
}
if (hasSleepStatus) {
entity.pokemon.status = null
}
entity.brain.eraseMemory(CobblemonMemories.POKEMON_SLEEPING)
entity.brain.useDefaultActivity()
}
}
class Config : ObjectiveConfig {
val onlyFromStatus: ExpressionOrEntityVariable = Either.left("false".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
onlyFromStatus
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
return GoToSleep(
onlyFromStatus = onlyFromStatus.asSimplifiedExpression(entity)
)
}
}
}
@@ -0,0 +1,204 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementStatus
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.RegularMovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.idleBoredomDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookingTrackerFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.distanceTo
import com.cobblemon.mod.common.util.getMemorySafely
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import net.minecraft.sounds.SoundEvents
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.item.ItemStack
import net.minecraft.world.item.Items
import net.minecraft.world.level.GameRules
import net.minecraft.world.level.block.Block
import net.minecraft.world.level.block.Blocks
import net.minecraft.world.level.block.CaveVines
import net.minecraft.world.level.block.SweetBerryBushBlock
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.level.gameevent.GameEvent
/**
* Paths to ripened sweet berry bushes AND glowberry vines with berries.
* Upon reaching the target harvests the berries and stashes one in its
* held item slot if possible.
* Requires NEARBY_SWEET_BERRY_BUSH memory
*
* @author JazzMcNade
* @since February 8th, 2026
*/
class HarvestSweetBerryBush(
val ticksBetweenAttempts: Int = 60,
val maxDistance: Expression = "14.0".asExpression(),
val speedMultiplier: Expression = "0.4".asExpression()
) : Objective {
var harvestTask: EntityFixation? = null
var remainingCooldownTicks = ticksBetweenAttempts
override fun getDescription(entity: LivingEntity) = "Harvesting sweet/glow berry"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PokemonEntity) {
return ObjectiveStatus.INVALID
} else if (brain.isFixation(harvestTask)) {
remainingCooldownTicks = ticksBetweenAttempts
return ObjectiveStatus.FIXATED
}
val berryPosition = entity.biggerBrain.getMemory(CobblemonMemories.NEARBY_SWEET_BERRY_BUSH) ?: return ObjectiveStatus.INACTIVE
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
return ObjectiveStatus.ACTIVE
}
mainThreadRuntime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
val maxDistance = mainThreadRuntime.resolveFloat(maxDistance)
val speedMultiplier = mainThreadRuntime.resolveFloat(speedMultiplier)
val distance = entity.distanceTo(berryPosition)
if (distance < maxDistance) {
if (remainingCooldownTicks <= 0 && brain.distract(idleBoredomDistraction)) {
remainingCooldownTicks = ticksBetweenAttempts
val movementTracker = RegularMovementTracker.attempt(
entity = entity,
walkTarget = WalkTarget(
berryPosition,
speedMultiplier,
1
)
)
if (movementTracker != null) {
harvestTask = brain.fixate(
fixation = HarvestSweetBerryBushFixation(
entity = entity,
movementTracker = movementTracker
)
)
}
}
}
return ObjectiveStatus.ACTIVE
}
class HarvestSweetBerryBushFixation(
entity: PathfinderMob,
override val movementTracker: MovementTracker,
): EntityFixation, LookingTrackerFixation, MovementTrackerFixation {
override val lookingTracker: LookingTracker = LookingTracker(entity = entity, lookTarget = movementTracker.walkTarget.target)
override fun getDescription(entity: LivingEntity) = "Harvesting sweet/glow berry"
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
return distraction.isDamage || distraction.isForce || (movementTracker.lastStatus == MovementStatus.COMPLETED && entity.brain.getMemorySafely(
CobblemonMemories.NEARBY_SWEET_BERRY_BUSH).orElse(null) != null)
}
override fun onDistract(distraction: Distraction, entity: LivingEntity) {
movementTracker.stop()
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
lookingTracker.tick()
movementTracker.tick()
if (movementTracker.lastStatus == MovementStatus.COMPLETED) {
val world = entity.level()
if (entity !is PokemonEntity) return false
if (!world.gameRules.getRule(GameRules.RULE_MOBGRIEFING).get()) {
// Not allowed to alter the world
return false
}
val blockPos = entity.brain.getMemory(CobblemonMemories.NEARBY_SWEET_BERRY_BUSH).orElse(null) ?: return false
val blockState = world.getBlockState(blockPos)
if (CaveVines.hasGlowBerries(blockState)) { // Glow Berries Case
CaveVines.use(entity, blockState, world, blockPos)
} else if (blockState.`is`(Blocks.SWEET_BERRY_BUSH)) { // Sweet Berries Case
blockState.setValue(SweetBerryBushBlock.AGE, 1)
var j: Int = 1 + entity.level().random.nextInt(2) + if (blockState.getValue<Int>(SweetBerryBushBlock.AGE) == 3) 1 else 0
val itemStack: ItemStack = entity.pokemon.heldItem
if (itemStack.isEmpty) {
entity.pokemon.swapHeldItem(ItemStack(Items.SWEET_BERRIES))
--j
}
if (j > 0) {
Block.popResource(entity.level(), blockPos, ItemStack(Items.SWEET_BERRIES, j))
}
entity.playSound(SoundEvents.SWEET_BERRY_BUSH_PICK_BERRIES, 1.0f, 1.0f)
entity.level().setBlock(blockPos, blockState.setValue(SweetBerryBushBlock.AGE, 1) as BlockState, 2)
entity.level().gameEvent(GameEvent.BLOCK_CHANGE, blockPos, GameEvent.Context.of(entity))
}
entity.brain.eraseMemory(CobblemonMemories.NEARBY_SWEET_BERRY_BUSH)
return false
} else if (movementTracker.lastStatus == MovementStatus.FAILED) {
// Cannot reach, give up for a awhile
entity.brain.setMemoryWithExpiry(CobblemonMemories.DISABLE_WALK_TO_BERRY_BUSH, true, 200)
entity.brain.eraseMemory(CobblemonMemories.NEARBY_SWEET_BERRY_BUSH)
return false
}
return true
}
}
class Config : ObjectiveConfig {
val ticksBetweenAttempts: ExpressionOrEntityVariable = Either.left("60".asExpression())
val maxDistance: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val speedMultiplier: ExpressionOrEntityVariable = Either.left("0.4".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
ticksBetweenAttempts,
maxDistance,
speedMultiplier
).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Objective {
val ticksBetweenAttempts = ticksBetweenAttempts.resolveInt(behaviourConfigurationContext.runtime)
return HarvestSweetBerryBush(
ticksBetweenAttempts = ticksBetweenAttempts,
maxDistance = maxDistance.asSimplifiedExpression(entity),
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity)
)
}
}
}
@@ -0,0 +1,409 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.CobblemonWanderControl
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementStatus
import com.cobblemon.mod.common.api.ai.biggerbrain.RegularMovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.DistractionType
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.comfortDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookAndMoveFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveFloat
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.api.pokemon.status.Statuses
import com.cobblemon.mod.common.api.storage.party.PartyStore
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.ai.CobblemonWalkTarget
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.entity.pokemon.ai.PokemonMoveControl
import com.cobblemon.mod.common.pokemon.ai.ToleratedHerdLeader
import com.cobblemon.mod.common.pokemon.status.PersistentStatusContainer
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.toBlockPos
import com.mojang.datafixers.util.Either
import java.util.UUID
import kotlin.math.cos
import kotlin.math.sin
import net.minecraft.server.level.ServerLevel
import net.minecraft.util.Mth
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.NearestVisibleLivingEntities
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.phys.Vec3
class Herd(
var checkTicks: Int = 60,
var tooFar: Float = 8F,
var closeEnough: Float = 4F,
/** Chance per tick of following the herd leader. */
val chance: Float = 1 / 60F,
val pathingCooldownTicks: Int = 80
) : Objective {
var wanderCenter: CobblemonWanderControl.WanderCenter? = null
var fixation: EntityFixation? = null
var leader: PokemonEntity? = null
var ticksUntilMaintainLeader: Int = checkTicks
var remainingPathingCooldownTicks = 0
override fun getDescription(entity: LivingEntity) = "Herd"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
entity as PokemonEntity
val moveControl = entity.moveControl as? PokemonMoveControl ?: return ObjectiveStatus.INVALID
if (remainingPathingCooldownTicks > 0) {
remainingPathingCooldownTicks--
}
val level = entity.level() as ServerLevel
if (leader == null && brain.hasMemoryValue(CobblemonMemories.HERD_LEADER)) {
leader = level.getEntity(brain.getMemory(CobblemonMemories.HERD_LEADER).let(UUID::fromString)) as? PokemonEntity
if (leader == null) {
brain.eraseMemory(CobblemonMemories.HERD_LEADER)
}
}
if (ticksUntilMaintainLeader > 0) {
ticksUntilMaintainLeader--
} else if (ticksUntilMaintainLeader == 0) {
if (brain.fixation == null || brain.isFixation(fixation)) {
// Don't maintain the herd leader if we're busy with something else
maintainHerdLeader(entity, brain)
}
ticksUntilMaintainLeader = checkTicks
}
if (leader?.level() != level) {
this.leader = null
}
val leader = leader
if (leader == null && brain.isFixation(fixation)) {
brain.distract(Distraction.FORCE)
}
val wanderControl = brain.getMemory(CobblemonMemories.WANDER_CONTROL)
?: CobblemonWanderControl()
if (this.wanderCenter != null && leader == null) {
if (wanderControl.center == this.wanderCenter) {
wanderControl.center = null
wanderControl.wanderChanceMultiplier = null
brain.setMemory(CobblemonMemories.WANDER_CONTROL, wanderControl)
}
this.wanderCenter = null
} else if (leader != null) {
wanderControl.center = CobblemonWanderControl.WanderCenter(
x = leader.x,
y = leader.y,
z = leader.z,
minRange = 1F,
maxRange = tooFar
)
this.wanderCenter = wanderControl.center
wanderControl.wanderChanceMultiplier = 0.25F
brain.setMemory(CobblemonMemories.WANDER_CONTROL, wanderControl)
}
leader ?: return ObjectiveStatus.INACTIVE
if (brain.isFixation(fixation) && fixation is MovementTrackerFixation) {
return ObjectiveStatus.FIXATED
}
val leaderFixation = leader.biggerBrain.fixation
val canMove = brain.canDistract(comfortDistraction) || brain.isFixation(fixation)
val isMovingCloser = brain.isFixation(fixation) && fixation is LookAndMoveFixation
val leaderMoveControl = leader.moveControl as? PokemonMoveControl ?: return ObjectiveStatus.INVALID
if (leader.distanceTo(entity) > tooFar) {
return when {
isMovingCloser -> ObjectiveStatus.FIXATED // Already have the fixation to move closer
remainingPathingCooldownTicks > 0 -> manageFixation(brain) // Still cooling down from last pathing attempt
!canMove -> ObjectiveStatus.BLOCKED // I'm not able to distract the brain and move closer
else -> tryMovingCloser(entity, brain, level, leader) // let's give it a fair shake then
}
} else if (leader.isFlying() && !entity.isFlying() && !isMovingCloser) {
if (!entity.canFly()) {
entity.brain.eraseMemory(CobblemonMemories.HERD_LEADER) // We can't go where this guy's going
this.leader = null
return ObjectiveStatus.INACTIVE
} else if (!canMove) {
return ObjectiveStatus.BLOCKED
}
return tryMovingCloser(entity, brain, level, leader)
} else if (leaderMoveControl.banking && !isMovingCloser) {
if (!canMove) {
return ObjectiveStatus.BLOCKED
}
if (leader.isInLiquid && !entity.isInLiquid) {
if (remainingPathingCooldownTicks > 0) {
return manageFixation(brain) // Still cooling down from last pathing attempt
}
// We should get into water asap so we can mimic the banking
return tryMovingCloser(entity, brain, level, leader, completionRange = 1)
} else {
removeSleep(entity, brain)
entity.yRot = leader.yRot
moveControl.startBanking(
forwardBlocksPerTick = leaderMoveControl.bankForwardBlocksPerTick,
upwardsBlocksPerTick = leaderMoveControl.bankUpwardsBlocksPerTick,
durationTicks = 2,
rightDegreesPerTick = 0F // Relying on the above yRot = leader.yRot because we dunno when we first started mimicking the banking
)
return ObjectiveStatus.FIXATED
}
} else if (leaderFixation is MovementTrackerFixation && leaderFixation.movementTracker?.lastStatus == MovementStatus.PENDING) {
if (entity.random.nextFloat() > chance) {
return manageFixation(brain) // Not this tick
} else if (!canMove) {
return ObjectiveStatus.BLOCKED
} else if (isMovingCloser) {
return ObjectiveStatus.FIXATED // Already moving
}
val leaderWalkTarget = leaderFixation.movementTracker?.walkTarget ?: return manageFixation(brain)
// We're already closer to the walk target than the leader is, so no need to move. If anything we should get out of the way
if (entity.distanceToSqr(leaderWalkTarget.target.currentPosition()) + closeEnough < leader.distanceToSqr(leaderWalkTarget.target.currentPosition())) {
return manageFixation(brain)
}
// Go to the leader's walk target, roughly.
val walkTarget = CobblemonWalkTarget(
pos = leaderWalkTarget.target.currentPosition().add(getRandomOffset(entity, level)).toBlockPos(),
speedModifier = leaderWalkTarget.speedModifier,
nodeTypeFilter = (leaderWalkTarget as? CobblemonWalkTarget)?.nodeTypeFilter ?: { true },
completionRange = closeEnough.toInt()
)
return tryMovingCloser(entity, brain, level, leader, walkTarget = walkTarget)
} else if (leader.getCurrentPoseType() == PoseType.SLEEP) {
// Leader is sleeping, if I'm drowsy and can sleep here then I will sleep too.
if (entity.canSleepAt(entity.blockPosition().offset(0, -1, 0)) && brain.getMemory(CobblemonMemories.POKEMON_DROWSY) == true) {
if (entity.random.nextFloat() < 1 / 40F) {
applySleep(entity, brain)
}
}
} else if (brain.getMemory(CobblemonMemories.POKEMON_SLEEPING) == true) {
// Leader is awake, so we should be awake too. Maybe.
if (entity.random.nextFloat() < 1 / 15F) {
removeSleep(entity, brain)
}
}
return manageFixation(brain)
}
fun manageFixation(brain: BiggerBrain): ObjectiveStatus {
if (brain.isFixation(fixation)) {
return ObjectiveStatus.FIXATED
} else if (leader != null) {
return ObjectiveStatus.ACTIVE
} else {
return ObjectiveStatus.INACTIVE
}
}
fun tryMovingCloser(
entity: PokemonEntity,
brain: BiggerBrain,
level: ServerLevel,
leader: PokemonEntity,
walkTarget: WalkTarget? = null,
completionRange: Int = closeEnough.toInt()
): ObjectiveStatus {
val walkTarget = walkTarget ?: CobblemonWalkTarget(
pos = leader.position().add(getRandomOffset(entity, level)).toBlockPos(),
speedModifier = 0.4F,
completionRange = completionRange
)
val movementTracker = RegularMovementTracker.attempt(entity, walkTarget)
remainingPathingCooldownTicks = pathingCooldownTicks
if (movementTracker == null) {
// Couldn't find a path, wait a bit before trying again
return manageFixation(brain)
} else if (!(brain.isFixation(fixation) && brain.distract(Distraction.FORCE)) && !brain.distract(comfortDistraction)) {
return manageFixation(brain) // Not likely based on checks run on callers to this function.
}
brain.sendDebugMessage("Moving closer, to ${movementTracker.walkTarget.target.currentBlockPosition()}")
removeSleep(entity, brain)
fixation = brain.fixate(
LookAndMoveFixation(
distractionTypes = setOf(DistractionType.DAMAGE, DistractionType.COMFORT, DistractionType.FORCE),
lookingTracker = LookingTracker.forTargetEntity(entity, leader, trackEyeHeight = true),
movementTracker = movementTracker,
description = "Moving towards herd leader"
)
)
return ObjectiveStatus.FIXATED
}
fun maintainHerdLeader(entity: PokemonEntity, brain: BiggerBrain) {
val world = entity.level() as ServerLevel
val leader = brain.getMemory(CobblemonMemories.HERD_LEADER)?.let(UUID::fromString).let(world::getEntity) as? PokemonEntity
val currentLeaderDefinition = leader?.let { leader ->
entity.behaviour.herd.toleratedLeaders.find { it.pokemon.matches(leader) }
}
if (leader == null || currentLeaderDefinition == null) {
entity.brain.eraseMemory(CobblemonMemories.HERD_LEADER)
this.leader = null
}
val bestLeader = getBestHerdLeader(
currentLeader = if (leader == null || currentLeaderDefinition == null) null else (leader to currentLeaderDefinition),
nearbyEntities = brain.getMemory(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES) ?: return,
entity = entity
)
if (bestLeader != null && bestLeader != leader) {
bestLeader.brain.eraseMemory(CobblemonMemories.HERD_LEADER)
entity.brain.setMemory(CobblemonMemories.HERD_LEADER, bestLeader.uuid.toString())
bestLeader.adjustHerdSize(1)
leader?.adjustHerdSize(-1)
this.leader = bestLeader
}
}
fun getRandomOffset(entity: PokemonEntity, level: ServerLevel): Vec3 {
val leader = leader ?: return Vec3.ZERO
val minRange = closeEnough.toDouble()
val maxRange = (tooFar - closeEnough / 2).toDouble()
val randomDistance = Mth.nextDouble(level.random, minRange, maxRange)
val randomAngle = Mth.nextDouble(level.random, 0.0, 2 * Math.PI)
var offset = Vec3(cos(randomAngle) * randomDistance, 0.0, sin(randomAngle) * randomDistance)
if ((entity.isInLiquid && leader.isInLiquid) || (entity.isFlying() && leader.isFlying())) {
val verticalRange = randomDistance * 0.5
val randomY = Mth.nextDouble(level.random, -verticalRange, verticalRange)
offset = offset.add(0.0, randomY, 0.0)
}
return offset
}
fun applySleep(entity: PokemonEntity, brain: BiggerBrain) {
brain.setMemory(CobblemonMemories.POKEMON_SLEEPING, true)
entity.pokemon.status = PersistentStatusContainer(Statuses.SLEEP)
}
fun removeSleep(entity: PokemonEntity, brain: BiggerBrain) {
if (brain.hasMemoryValue(CobblemonMemories.POKEMON_SLEEPING)) {
brain.eraseMemory(CobblemonMemories.POKEMON_SLEEPING)
val status = entity.pokemon.status
if (status != null && status.status == Statuses.SLEEP) {
entity.pokemon.status = null
}
}
}
/**
* Logic used to choose the best herd leader from nearby visible entities.
*
* - Higher tier leaders are always preferred.
* - Same-tier leaders that are closer are preferred except for when they're the same tier as the current leader.
* - We don't want to exceed the target's herd size limit.
* - We don't want to choose a leader that is themselves following a leader.
* - Some leader definitions allow lower-level Pokémon to lead them.
* - Leaders just have to not be in a party - pastured and wild Pokémon can mingle.
*/
fun getBestHerdLeader(
currentLeader: Pair<PokemonEntity, ToleratedHerdLeader>?,
nearbyEntities: NearestVisibleLivingEntities,
entity: PokemonEntity,
): PokemonEntity? {
var bestLeader: PokemonEntity? = null
val (currentLeaderEntity, currentLeaderDefinition) = currentLeader ?: Pair(null, null)
var bestTier = currentLeaderDefinition?.tier?.let { it + 1 } ?: 0 // Only upgrade to a higher tier leader
var bestDistance = Float.MAX_VALUE
nearbyEntities.findAll {
it is PokemonEntity &&
it != currentLeader &&
it.pokemon.storeCoordinates.get()?.store !is PartyStore &&
it.getHerdSize() < it.behaviour.herd.maxSize &&
!it.brain.hasMemoryValue(CobblemonMemories.POKEMON_DROWSY)
}.forEach { possibleLeader ->
possibleLeader as PokemonEntity
val bestMatchingHerdLeader = entity.behaviour.herd.bestMatchLeader(entity, possibleLeader) ?: return@forEach
val possibleLeaderIsAlreadyALeader = possibleLeader.brain.hasMemoryValue(CobblemonMemories.HERD_SIZE)
val currentLeaderHerdTier = currentLeaderEntity?.getHerdTier() ?: entity.getHerdTier()
if (currentLeaderHerdTier >= bestMatchingHerdLeader.tier) {
return@forEach // This leader is following a leader of a higher tier, we can't replace them
}
val distance = entity.distanceTo(possibleLeader)
if (bestMatchingHerdLeader.tier < bestTier) {
return@forEach // No need to check further if this leader is worse than the best found so far
} else if ((distance > bestDistance && !possibleLeaderIsAlreadyALeader) && bestMatchingHerdLeader.tier == bestTier) {
return@forEach // No need to check further if this leader is farther than the best found so far, unless they are already a leader - I'd prefer to join a pack
} else {
bestLeader = possibleLeader
bestDistance = distance
bestTier = bestMatchingHerdLeader.tier
}
}
return bestLeader ?: currentLeaderEntity
}
class Config : ObjectiveConfig {
// How frequently to check for whether it should herd. Probably isn't that expensive but might use this for chance.
val checkTicks: ExpressionOrEntityVariable = Either.left("60".asExpression())
val tooFar: ExpressionOrEntityVariable = Either.left("8".asExpression())
val closeEnough: ExpressionOrEntityVariable = Either.left("4".asExpression())
val chance: ExpressionOrEntityVariable = Either.left("1 / 60".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(checkTicks, tooFar, closeEnough, chance).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
behaviourConfigurationContext.addMemories(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES)
behaviourConfigurationContext.addMemories(CobblemonMemories.HERD_LEADER)
behaviourConfigurationContext.addMemories(CobblemonMemories.HERD_SIZE)
return Herd(
checkTicks = checkTicks.resolveInt(behaviourConfigurationContext.runtime),
tooFar = tooFar.resolveFloat(behaviourConfigurationContext.runtime),
closeEnough = closeEnough.resolveFloat(behaviourConfigurationContext.runtime),
chance = chance.resolveFloat(behaviourConfigurationContext.runtime)
)
}
}
}
@@ -0,0 +1,166 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.idleBoredomDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.core.BlockPos
import net.minecraft.sounds.SoundEvents
import net.minecraft.tags.FluidTags
import net.minecraft.util.Mth
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.level.material.FluidState
import kotlin.math.atan2
/**
* Swimming Pokemon perform a cool little jump out of the water if they're near the surface
*
*/
class JumpOutOfWater(
val ticksBetweenAttempts: Int = 60,
) : Objective {
var inWater = false
var remainingCooldownTicks = ticksBetweenAttempts
var fixation: EntityFixation? = null
override fun getDescription(entity: LivingEntity) = "Jump out of water"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PokemonEntity) {
return ObjectiveStatus.INVALID
} else if (brain.isFixation(fixation)) {
remainingCooldownTicks = ticksBetweenAttempts
return ObjectiveStatus.FIXATED
}
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
return ObjectiveStatus.ACTIVE
}
if (entity.random.nextInt(CHANCE) != 0) {
return ObjectiveStatus.INACTIVE
} else {
if (!brain.distract(idleBoredomDistraction)) return ObjectiveStatus.BLOCKED
val direction = entity.motionDirection
val x = direction.stepX
val z = direction.stepZ
val blockPos = entity.blockPosition()
val offsets = OFFSET_MULTIPLIERS
for (offset in offsets) {
if (!this.isWater(entity, blockPos, x, z, offset) || !this.isAirAbove(entity, blockPos, x, z, offset)) {
return ObjectiveStatus.ACTIVE
}
}
val newVelocity = entity.deltaMovement.add(direction.stepX.toDouble() * 0.6, 0.7, direction.stepZ.toDouble() * 0.6)
entity.deltaMovement = newVelocity
entity.getNavigation().stop()
fixation = brain.fixate(
fixation = JumpOutOfWaterFixation(
this,
movementTracker = null
)
)
}
return ObjectiveStatus.ACTIVE
}
class JumpOutOfWaterFixation(
val objective: JumpOutOfWater,
override val movementTracker: MovementTracker?,
) : EntityFixation, MovementTrackerFixation {
override fun getDescription(entity: LivingEntity) = "Jumping out of water"
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
return distraction.isDamage || distraction.isForce
}
override fun onDistract(distraction: Distraction, entity: LivingEntity) {}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
val bl: Boolean = objective.inWater
if (!bl) {
val fluidState: FluidState = entity.level().getFluidState(entity.blockPosition())
objective.inWater = fluidState.`is`(FluidTags.WATER)
}
if (objective.inWater && !bl) {
// Transition tick from in water to out of water
entity.playSound(SoundEvents.DOLPHIN_JUMP, 1.0f, 1.0f)
}
val vec3d = entity.deltaMovement
if (vec3d.y * vec3d.y < 0.029999999329447746 && entity.xRot != 0.0f) {
entity.xRot = Mth.rotLerp(0.2f, entity.xRot, 0.0f)
} else if (vec3d.length() > 9.999999747378752E-6) {
val d = vec3d.horizontalDistance()
val e = atan2(-vec3d.y, d) * 57.2957763671875
entity.xRot = e.toFloat()
}
val d: Double = vec3d.y
return (!(d * d < 0.029999999329447746) || entity.xRot == 0.0f || !(Math.abs(entity.xRot) < 10.0f) || !entity.isInWater) && !entity.onGround()
}
}
class Config : ObjectiveConfig {
val ticksBetweenAttempts: ExpressionOrEntityVariable = Either.left("60".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
ticksBetweenAttempts,
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
val ticksBetweenAttempts = ticksBetweenAttempts.resolveInt(behaviourConfigurationContext.runtime)
return JumpOutOfWater(
ticksBetweenAttempts = ticksBetweenAttempts,
)
}
}
private fun isWater(entity: PokemonEntity, pos: BlockPos, offsetX: Int, offsetZ: Int, multiplier: Int): Boolean {
val blockPos = pos.offset(offsetX * multiplier, 0, offsetZ * multiplier)
return entity.level().getFluidState(blockPos).`is`(FluidTags.WATER) && !entity.level().getBlockState(blockPos)
.blocksMotion()
}
private fun isAirAbove(entity: PokemonEntity, pos: BlockPos, offsetX: Int, offsetZ: Int, multiplier: Int): Boolean {
return entity.level().getBlockState(pos.offset(offsetX * multiplier, 1, offsetZ * multiplier))
.isAir && entity.level().getBlockState(pos.offset(offsetX * multiplier, 2, offsetZ * multiplier))
.isAir
}
companion object {
private const val CHANCE = 10
private val OFFSET_MULTIPLIERS = intArrayOf(0, 1, 4, 5, 6, 7)
}
}
@@ -0,0 +1,136 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookingTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveDouble
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import kotlin.math.pow
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.EntityTracker
import net.minecraft.world.entity.ai.memory.MemoryModuleType
/**
* Randomly looks at nearby entities out of curiosity. Very easily distracted once doing so.
*
* @author Hiroku
* @since December 29th, 2025
*/
class LookAtNearbyEntities(
val maxDistance: Double = 10.0,
val minDuration: Int = 20,
val maxDuration: Int = 80
) : Objective {
var fixation: EntityFixation? = null
override fun getDescription(entity: LivingEntity) = "Look at nearby entities"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (brain.isFixation(fixation)) {
return ObjectiveStatus.FIXATED
} else if (brain.fixation != null) {
fixation = null
return ObjectiveStatus.BLOCKED
}
val nearestVisibleLivingEntities = brain.getMemory(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES)
?: return ObjectiveStatus.INVALID
val closest = nearestVisibleLivingEntities.findClosest(
{ otherEntity -> otherEntity.distanceToSqr(entity) <= maxDistance.pow(2) && !entity.hasPassenger(otherEntity) }
).orElse(null)
if (closest == null) {
return ObjectiveStatus.INACTIVE
} else {
// Become fixated
fixation = brain.fixate(
IdleLookFixation(
this,
closest,
(minDuration..maxDuration).random()
)
)
return ObjectiveStatus.FIXATED
}
}
class IdleLookFixation(
val objective: LookAtNearbyEntities,
val targetEntity: LivingEntity,
var remainingTicks: Int
) : EntityFixation, LookingTrackerFixation {
override var lookingTracker: LookingTracker? = null
override fun getDescription(entity: LivingEntity): String {
return "Looking at a nearby entity ($remainingTicks ticks left)"
}
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
// Bro literally anything will distract me
return true
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
if (targetEntity.isRemoved || entity !is PathfinderMob) {
return false
}
if (lookingTracker == null) {
lookingTracker = LookingTracker(entity, EntityTracker(targetEntity, true))
}
val lookingTracker = lookingTracker!!
remainingTicks--
lookingTracker.tick()
return remainingTicks > 0
}
}
class Config : ObjectiveConfig {
val maxDistance: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val minDuration: ExpressionOrEntityVariable = Either.left("20".asExpression())
val maxDuration: ExpressionOrEntityVariable = Either.left("80".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
maxDistance,
minDuration,
maxDuration
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
val maxDistance = maxDistance.resolveDouble(behaviourConfigurationContext.runtime)
val minDuration = minDuration.resolveInt(behaviourConfigurationContext.runtime)
val maxDuration = maxDuration.resolveInt(behaviourConfigurationContext.runtime)
return LookAtNearbyEntities(
maxDistance = maxDistance,
minDuration = minDuration,
maxDuration = maxDuration
)
}
}
}
@@ -0,0 +1,65 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.OmniPathingEntity
import net.minecraft.world.entity.LivingEntity
class MaintainFluidY : Objective {
override fun getDescription(entity: LivingEntity) = "Maintain Y in fluids"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is OmniPathingEntity) {
return ObjectiveStatus.INVALID
}
val fixation = brain.fixation
if (fixation is MovementTrackerFixation) {
return ObjectiveStatus.BLOCKED
}
if (entity.isFlying()) {
return ObjectiveStatus.INACTIVE
}
if (entity.canSwimInWater() && entity.isUnderWater) {
entity.isNoGravity = true
} else if (entity.canSwimInLava() && entity.isInLava) {
entity.isNoGravity = true
} else {
entity.isNoGravity = false
}
return if (entity.isNoGravity) ObjectiveStatus.ACTIVE else ObjectiveStatus.INACTIVE
}
class Config : ObjectiveConfig {
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): List<MoLangConfigVariable> {
return emptyList()
}
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
return MaintainFluidY()
}
}
}
@@ -0,0 +1,251 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.*
import com.cobblemon.mod.common.api.ai.biggerbrain.*
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.comfortDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.entity.ai.CobblemonWalkTarget
import com.cobblemon.mod.common.util.*
import com.mojang.datafixers.util.Either
import net.minecraft.core.BlockPos
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.TamableAnimal
import net.minecraft.world.entity.ai.behavior.BehaviorUtils
import net.minecraft.world.entity.ai.util.RandomPos
import net.minecraft.world.level.pathfinder.PathType
import net.minecraft.world.phys.Vec3
/**
* Tries to path into water if the entity usually avoids land.
* Will pathfind through land even if the entity usually filters out land nodes.
* If water cannot be found in the entity's wander range it'll wander randomly in a spiral-ish pattern
*
* @author JazzMcNade
* @since January 25th, 2026
*/
class MoveIntoWater(
val ticksBetweenAttempts: Int = 60,
val maxDistance: Expression = "14.0".asExpression(),
val speedMultiplier: Expression = "0.4".asExpression()
) : Objective {
var movementTask: EntityFixation? = null
var remainingCooldownTicks = ticksBetweenAttempts
var wanderDirection: Vec3? = null
var isWanderTurnDirectionClockwise = true
var wanderTurnChance = BASE_TURN_CHANCE
var failCount = 0
override fun getDescription(entity: LivingEntity) = "Move into water if currently out of water"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is TamableAnimal) {
return ObjectiveStatus.INVALID
}
if (entity.isInWater) {
// All good, nothing to do here
return ObjectiveStatus.INACTIVE
}
if (brain.isFixation(movementTask)) {
remainingCooldownTicks = ticksBetweenAttempts
return ObjectiveStatus.FIXATED
}
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
return ObjectiveStatus.INACTIVE
} else {
remainingCooldownTicks = ticksBetweenAttempts
}
if (brain.distract(comfortDistraction)) {
val maxDistance = mainThreadRuntime.resolveInt(maxDistance)
val speedMultiplier = mainThreadRuntime.resolveFloat(speedMultiplier)
val runtime = mainThreadRuntime
val wanderControl = entity.brain.getMemorySafely(CobblemonMemories.WANDER_CONTROL).orElse(null)
val allowLand = wanderControl?.allowLand
?: runtime.resolveBoolean("(q.entity.behaviour.moving.walk.can_walk && q.entity.behaviour.moving.walk.avoids_land) || q.entity.behaviour.moving.fly.can_fly".asExpression())
val allowAir = wanderControl?.allowAir
?: runtime.resolveBoolean("q.entity.behaviour.moving.fly.can_fly && !q.entity.behaviour.moving.walk.can_walk".asExpression())
val types = mutableSetOf<WanderType>()
if ((allowLand || allowAir)) {
types.add(WanderType.WATER)
}
if (types.isEmpty()) {
return ObjectiveStatus.INACTIVE
}
var walkTarget: CobblemonWalkTarget? = null
val targetVec3 = BehaviorUtils.getRandomSwimmablePos(entity, 10, 7)
if (targetVec3 != null) {
walkTarget = CobblemonWalkTarget(
BlockPos.containing(targetVec3.x, targetVec3.y, targetVec3.z),
speedMultiplier,
0,
nodeTypeFilter = { nodeType ->
true
}
)
}
if (walkTarget == null) {
if (failCount >= 5) {
// No out of water target could be found.
// Need to choose a direction and move as far as possible, hoping we randomly find water
// Totally possible that a shoreline is *just* outside the entity's wander range and
// we choose a direction that's opposite of the shoreline
// To counteract this, the pokemon moves in a (very roughly) spiral pattern outward from the origin
var wanderPosition: BlockPos? = null
if (wanderDirection == null) {
val wanderOffset = RandomPos.generateRandomDirection(entity.level().random, maxDistance / 2, 0)
wanderDirection = wanderOffset.toVec3d().normalize()
isWanderTurnDirectionClockwise = entity.random.nextInt(2) > 0
wanderTurnChance = BASE_TURN_CHANCE
wanderPosition = entity.blockPosition().offset(wanderOffset.x, wanderOffset.y, wanderOffset.z)
} else {
if (entity.level().random.nextFloat() < wanderTurnChance) {
// Turn 30 degrees
wanderDirection =
wanderDirection!!.yRot(Math.PI.toFloat() / 3.0f * if (isWanderTurnDirectionClockwise) -1f else 1f)
wanderTurnChance *= 0.7
}
val wanderVec = entity.position().add(wanderDirection!!.scale(maxDistance.toDouble()))
wanderPosition = BlockPos.containing(wanderVec)
}
val wanderTarget = generateWaterSafePosToward(entity, maxDistance, wanderPosition)
if (wanderTarget != null) {
walkTarget = CobblemonWalkTarget(
wanderPosition,
speedMultiplier,
0,
nodeTypeFilter = { nodeType ->
true
}
)
} else {
return ObjectiveStatus.ACTIVE
}
} else {
failCount++
}
}
if (walkTarget != null) {
failCount = 0
val movementTracker = RegularMovementTracker.attempt(entity, walkTarget)
?: return ObjectiveStatus.ACTIVE
brain.distract(comfortDistraction)
movementTask = brain.fixate(
fixation = MoveIntoWaterFixation(
movementTracker = movementTracker
)
)
}
}
return ObjectiveStatus.ACTIVE
}
fun generateWaterSafePosToward(
mob: PathfinderMob,
range: Int,
targetPos: BlockPos
): BlockPos? {
for (i in 0..4) {
val candidate: BlockPos? = RandomPos.generateRandomPosTowardDirection(
mob,
range,
mob.level().random,
targetPos
)
if (candidate == null) continue
val pathType = mob.navigation.nodeEvaluator.getPathType(mob, candidate)
// Don't actually care if it can be reached, only if it's not hazardous
if (pathType == PathType.WALKABLE || mob.getPathfindingMalus(pathType) <= 0)
return candidate
}
return null
}
companion object {
val BASE_TURN_CHANCE = 0.8
}
class MoveIntoWaterFixation(
override val movementTracker: MovementTracker,
) : EntityFixation, MovementTrackerFixation {
override fun getDescription(entity: LivingEntity) = "Moving into water"
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
return distraction.isDamage || distraction.isForce || movementTracker.lastStatus == MovementStatus.COMPLETED
}
override fun onDistract(distraction: Distraction, entity: LivingEntity) {
movementTracker.stop()
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
val movementStatus = tickMovementFixation()
if (movementStatus == MovementStatus.COMPLETED) return false
if (!entity.isInWater) {
return false
}
return movementStatus != MovementStatus.FAILED
}
}
class Config : ObjectiveConfig {
val ticksBetweenAttempts: ExpressionOrEntityVariable = Either.left("60".asExpression())
val maxDistance: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val speedMultiplier: ExpressionOrEntityVariable = Either.left("0.4".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
ticksBetweenAttempts,
maxDistance,
speedMultiplier
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
val ticksBetweenAttempts = ticksBetweenAttempts.resolveInt(behaviourConfigurationContext.runtime)
return MoveIntoWater(
ticksBetweenAttempts = ticksBetweenAttempts,
maxDistance = maxDistance.asSimplifiedExpression(entity),
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity)
)
}
}
}
@@ -0,0 +1,258 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.*
import com.cobblemon.mod.common.api.ai.biggerbrain.*
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.comfortDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.entity.ai.CobblemonWalkTarget
import com.cobblemon.mod.common.util.*
import com.mojang.datafixers.util.Either
import net.minecraft.core.BlockPos
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.TamableAnimal
import net.minecraft.world.entity.ai.util.LandRandomPos
import net.minecraft.world.entity.ai.util.RandomPos
import net.minecraft.world.level.pathfinder.PathType
import net.minecraft.world.phys.Vec3
/**
* Tries to path out of water if the entity usually water to avoid water.
* Will pathfind through water even if the entity usually filters out water path nodes.
* If land cannot be found in the entity's wander range it'll wander randomly in a spiral-ish pattern
*
* @author JazzMcNade
* @since January 17th, 2026
*/
class MoveOutOfWater(
val ticksBetweenAttempts: Int = 60,
val maxDistance: Expression = "14.0".asExpression(),
val speedMultiplier: Expression = "0.4".asExpression()
) : Objective {
var movementTask: EntityFixation? = null
var remainingCooldownTicks = ticksBetweenAttempts
var wanderDirection: Vec3? = null
var isWanderTurnDirectionClockwise = true
var wanderTurnChance = BASE_TURN_CHANCE
var failCount = 0
override fun getDescription(entity: LivingEntity) = "Move out of water"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is TamableAnimal) {
return ObjectiveStatus.INVALID
}
if (brain.isFixation(movementTask)) {
remainingCooldownTicks = ticksBetweenAttempts
return ObjectiveStatus.FIXATED
}
if (!entity.isInWater || entity.isUnderWater) {
// Focus on not drowning first
// TODO: 100% boned if in an underwater cave
return ObjectiveStatus.INACTIVE
}
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
return ObjectiveStatus.INACTIVE
} else {
remainingCooldownTicks = ticksBetweenAttempts
}
val maxDistance = mainThreadRuntime.resolveInt(maxDistance)
val speedMultiplier = mainThreadRuntime.resolveFloat(speedMultiplier)
val runtime = mainThreadRuntime
val wanderControl = entity.brain.getMemorySafely(CobblemonMemories.WANDER_CONTROL).orElse(null)
val allowLand = wanderControl?.allowLand
?: runtime.resolveBoolean("(q.entity.behaviour.moving.walk.can_walk && !q.entity.behaviour.moving.walk.avoids_land) || q.entity.behaviour.moving.fly.can_fly".asExpression())
val allowAir = wanderControl?.allowAir
?: runtime.resolveBoolean("q.entity.behaviour.moving.fly.can_fly && !q.entity.behaviour.moving.walk.can_walk".asExpression())
val types = mutableSetOf<WanderType>()
if ((allowLand || allowAir)) {
types.add(WanderType.LAND)
}
if (types.isEmpty()) {
return ObjectiveStatus.INACTIVE
}
if (brain.distract(comfortDistraction)) {
var walkTarget: CobblemonWalkTarget? = null
val targetVec3 = LandRandomPos.getPos(entity, maxDistance, maxDistance)
if (targetVec3 != null) {
walkTarget = CobblemonWalkTarget(
BlockPos.containing(targetVec3.x, targetVec3.y, targetVec3.z),
speedMultiplier,
0,
nodeTypeFilter = { nodeType ->
true
}
)
}
if (walkTarget == null) {
if (failCount >= 5) {
// No out of water target black with a malus of 0 could be found.
// Need to choose a direction and move as far as possible, hoping we randomly find land
// Totally possible that a shoreline is *just* outside of the entity's wander range and
// we choose a direction that's opposite of the shoreline
// To counteract this, the pokemon moves in a (very roughly) spiral pattern outward from the origin
var wanderPosition: BlockPos? = null
if (wanderDirection == null) {
val wanderOffset = RandomPos.generateRandomDirection(entity.level().random, maxDistance / 2, 0)
wanderDirection = wanderOffset.toVec3d().normalize()
isWanderTurnDirectionClockwise = entity.random.nextInt(2) > 0
wanderTurnChance = BASE_TURN_CHANCE
wanderPosition = entity.blockPosition().offset(wanderOffset.x, wanderOffset.y, wanderOffset.z)
} else {
if (entity.level().random.nextFloat() < wanderTurnChance) {
// Turn 30 degrees
wanderDirection =
wanderDirection!!.yRot(Math.PI.toFloat() / 3.0f * if (isWanderTurnDirectionClockwise) -1f else 1f)
wanderTurnChance *= 0.7
}
val wanderVec = entity.position().add(wanderDirection!!.scale(maxDistance.toDouble()))
wanderPosition = BlockPos.containing(wanderVec)
}
val wanderTarget = generateWaterSafePosToward(entity, maxDistance, wanderPosition)
if (wanderTarget != null) {
walkTarget = CobblemonWalkTarget(
wanderPosition,
speedMultiplier,
0,
nodeTypeFilter = { nodeType ->
true
}
)
} else {
return ObjectiveStatus.ACTIVE
}
} else {
failCount++
}
}
if (walkTarget != null) {
failCount = 0
val movementTracker = RegularMovementTracker.attempt(entity, walkTarget)
?: return ObjectiveStatus.ACTIVE
movementTask = brain.fixate(
fixation = StayOutOfWaterFixation(
movementTracker = movementTracker
)
)
}
}
return ObjectiveStatus.ACTIVE
}
fun generateWaterSafePosToward(
mob: PathfinderMob,
range: Int,
targetPos: BlockPos
): BlockPos? {
for (i in 0..4) {
val candidate: BlockPos? = RandomPos.generateRandomPosTowardDirection(
mob,
range,
mob.level().random,
targetPos
)
if (candidate == null) continue
val pathType = mob.navigation.nodeEvaluator.getPathType(mob, candidate)
// Don't actually care if it can be reached, only if it's not hazardous
if (pathType == PathType.WATER || mob.getPathfindingMalus(pathType) <= 0)
return candidate
}
return null
}
companion object {
const val BASE_TURN_CHANCE = 0.8
}
class StayOutOfWaterFixation(
override val movementTracker: MovementTracker,
) : EntityFixation, MovementTrackerFixation {
var ticksOutOfWater = 0
override fun getDescription(entity: LivingEntity) = "Moving out of water"
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
// Easily distracted once we are no longer touching water.
return distraction.isDamage || distraction.isForce || movementTracker.lastStatus == MovementStatus.COMPLETED
}
override fun onDistract(distraction: Distraction, entity: LivingEntity) {
movementTracker.stop()
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
val movementStatus = tickMovementFixation()
if (movementStatus == MovementStatus.COMPLETED) return false
if (entity.isInWater) {
ticksOutOfWater = 0
} else {
ticksOutOfWater++
if (ticksOutOfWater > 20) {
// Made it out of water, job done
return false
}
}
return movementStatus != MovementStatus.FAILED
}
}
class Config : ObjectiveConfig {
val ticksBetweenAttempts: ExpressionOrEntityVariable = Either.left("60".asExpression())
val maxDistance: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val speedMultiplier: ExpressionOrEntityVariable = Either.left("0.4".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
ticksBetweenAttempts,
maxDistance,
speedMultiplier
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
val ticksBetweenAttempts = ticksBetweenAttempts.resolveInt(behaviourConfigurationContext.runtime)
return MoveOutOfWater(
ticksBetweenAttempts = ticksBetweenAttempts,
maxDistance = maxDistance.asSimplifiedExpression(entity),
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity)
)
}
}
}
@@ -0,0 +1,166 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.*
import com.cobblemon.mod.common.api.ai.biggerbrain.*
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.comfortDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.pokemon.status.Statuses
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.phys.AABB
/**
* Looks for a resting place if the Pokemon is drowsy, and if available paths to it.
*
* @author JazzMcNade
* @since February 3rd, 2026
*/
class MoveToRestingPlace(
val ticksBetweenAttempts: Int = 80,
val horizontalSearchDistance: Expression = "14.0".asExpression(),
val verticalSearchDistance: Expression = "6.0".asExpression(),
val onlyFromStatus: Expression = "false".asExpression(),
val speedMultiplier: Expression = "0.4".asExpression()
) : Objective {
var movementTask: EntityFixation? = null
var remainingCooldownTicks = ticksBetweenAttempts
override fun getDescription(entity: LivingEntity) = "Moving to a resting place"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PokemonEntity) {
return ObjectiveStatus.INVALID
}
brain.getMemory(CobblemonMemories.POKEMON_DROWSY)
?: return ObjectiveStatus.INACTIVE
if (brain.isFixation(movementTask)) {
remainingCooldownTicks = ticksBetweenAttempts
return ObjectiveStatus.FIXATED
}
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
}
val hasSleepStatus = entity.pokemon.status?.status === Statuses.SLEEP
if (hasSleepStatus) return ObjectiveStatus.INACTIVE // Already sleeping
if (entity.behaviour.resting.canSleep) {
if (mainThreadRuntime.resolveBoolean(onlyFromStatus)) {
return ObjectiveStatus.BLOCKED
}
if (remainingCooldownTicks > 0 || entity.canSleepAt(entity.blockPosition().below())) {
// Can sleep where we're at, no need to go anywhere
return ObjectiveStatus.INACTIVE
}
val hSearchDistance = mainThreadRuntime.resolveDouble(horizontalSearchDistance)
val vSearchDistance = mainThreadRuntime.resolveDouble(verticalSearchDistance)
val positionList = entity.level()
.getBlockPositions(AABB.ofSize(entity.position(), hSearchDistance, vSearchDistance, hSearchDistance))
.filter(entity::canSleepAt)
val position = if (positionList.isEmpty()) null else positionList.random(1).firstOrNull()
if (position != null && brain.distract(comfortDistraction)) {
val speedMultiplier = mainThreadRuntime.resolveFloat(speedMultiplier)
val movementTracker = RegularMovementTracker.attempt(
entity = entity,
walkTarget = WalkTarget(
position,
speedMultiplier,
0
)
)
if (movementTracker != null) {
// Become fixated
movementTask = brain.fixate(
fixation = MoveToRestingPlaceFixation(
movementTracker = movementTracker,
)
)
}
} else {
return ObjectiveStatus.INACTIVE
}
return ObjectiveStatus.ACTIVE
}
return ObjectiveStatus.INACTIVE
}
class MoveToRestingPlaceFixation(
override val movementTracker: MovementTracker,
) : EntityFixation, MovementTrackerFixation {
override fun getDescription(entity: LivingEntity) = "Moving to a resting place"
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
return distraction.isDamage || distraction.isForce || movementTracker.lastStatus == MovementStatus.COMPLETED
}
override fun onDistract(distraction: Distraction, entity: LivingEntity) {
movementTracker.stop()
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
val movementStatus = tickMovementFixation()
if (movementStatus == MovementStatus.COMPLETED) return false
return movementStatus != MovementStatus.FAILED
}
}
class Config : ObjectiveConfig {
val ticksBetweenAttempts: ExpressionOrEntityVariable = Either.left("60".asExpression())
val horizontalSearchDistance: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val verticalSearchDistance: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val speedMultiplier: ExpressionOrEntityVariable = Either.left("0.4".asExpression())
val onlyFromStatus: ExpressionOrEntityVariable = Either.left("false".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
ticksBetweenAttempts,
horizontalSearchDistance,
verticalSearchDistance,
speedMultiplier,
onlyFromStatus
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
val ticksBetweenAttempts = ticksBetweenAttempts.resolveInt(behaviourConfigurationContext.runtime)
return MoveToRestingPlace(
ticksBetweenAttempts = ticksBetweenAttempts,
horizontalSearchDistance = horizontalSearchDistance.asSimplifiedExpression(entity),
verticalSearchDistance = verticalSearchDistance.asSimplifiedExpression(entity),
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity),
onlyFromStatus = onlyFromStatus.asSimplifiedExpression(entity)
)
}
}
}
@@ -0,0 +1,48 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
/**
* An ongoing priority for an entity. Objectives are managed by the [BiggerBrain] system. Objectives can act out
* entirely within their own logic, or they can alter memories or create fixations for the entity to take up its
* entire attention.
*
* @author Hiroku
* @since December 29th, 2025
*/
interface Objective {
companion object {
/**
* The idea behind this is that later objectives may like to know or respect that something impacting wandering
* has taken place.
*/
val OBJECTIVE_TAG_WANDERING = "WANDERING"
}
/** The memory types that, upon being changed, should trigger [onMemoryChanged]. */
val observedMemories: List<MemoryModuleType<*>>
get() = emptyList()
/** Gets a current description for this objective. This is purely used for the debug overlay. */
fun getDescription(entity: LivingEntity): String
/** Performs this objective's logic for a tick. */
fun perform(entity: LivingEntity, brain: BiggerBrain, activeObjectiveTags: MutableSet<String>): ObjectiveStatus
/**
* A subscription handler called for when a memory is set or removed (not expired). For a memory to trigger this
* function, it must be in [observedMemories].
*/
fun <T> onMemoryChanged(entity: LivingEntity, brain: BiggerBrain, memory: MemoryModuleType<T>, value: T?) {
// Default implementation does nothing
}
}
@@ -0,0 +1,28 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
/**
* The current status of an [Objective]. Used for the debug overlay.
*
* @author Hiroku
* @since December 29th, 2025
*/
enum class ObjectiveStatus {
/** States that this objective owns the current fixation. */
FIXATED,
/** States that the objective's logic is ongoing and not impeded. */
ACTIVE,
/** States that the objective is not performing any meaningful logic right now but isn't actively blocked. */
INACTIVE,
/** States that there are other objectives, fixations, etc. in play which prevents the objective from being performed. */
BLOCKED,
/** States that the objective is not valid and shouldn't have been registered on the entity in the first place, such as when placed on the wrong entity type. */
INVALID
}
@@ -0,0 +1,234 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementStatus
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.RegularMovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.idleBoredomDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookAndMoveFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookingTrackerFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.getMemorySafely
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolveDouble
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import net.minecraft.sounds.SoundEvents
import net.minecraft.world.entity.Entity
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.entity.item.ItemEntity
import net.minecraft.world.item.ItemStack
import net.minecraft.world.level.GameRules
import kotlin.math.ceil
import kotlin.math.min
/**
* Paths to whatever item entity is marked by NEAREST_VISIBLE_WANTED_ITEM
* Upon reaching the target attempts to place it in held item slot
* held item slot if possible.
* Requires NEARBY_SWEET_BERRY_BUSH memory
*
* @author JazzMcNade
* @since February 8th, 2026
*/
class PickupItem(
val ticksBetweenAttempts: Int = 60,
val maxDistance: Expression = "14.0".asExpression(),
val speedMultiplier: Expression = "0.4".asExpression(),
val maxReach: Expression = "1.0".asExpression(),
) : Objective {
var collectItemTask: EntityFixation? = null
var remainingCooldownTicks = ticksBetweenAttempts
override fun getDescription(entity: LivingEntity) = "Pickup item"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PokemonEntity) {
return ObjectiveStatus.INVALID
} else if (brain.isFixation(collectItemTask)) {
remainingCooldownTicks = ticksBetweenAttempts
return ObjectiveStatus.FIXATED
}
val itemEntity = entity.biggerBrain.getMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM) ?: return ObjectiveStatus.INACTIVE
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
return ObjectiveStatus.ACTIVE
}
mainThreadRuntime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
val speedMultiplier = mainThreadRuntime.resolveFloat(speedMultiplier)
// See if the item can be picked up without needing to path to it
val success = tryPickupItem(entity, itemEntity)
if (!success) {
// Item is too far away, need to path to it
if (remainingCooldownTicks <= 0 && brain.distract(idleBoredomDistraction)) {
remainingCooldownTicks = ticksBetweenAttempts
val horizontalHitboxRadius = maxOf(entity.boundingBox.xsize, entity.boundingBox.zsize) / 2
val movementTracker = RegularMovementTracker.attempt(
entity = entity,
walkTarget = WalkTarget(
itemEntity,
speedMultiplier,
min(ceil(horizontalHitboxRadius).toInt() - 1, 1),
)
)
if (movementTracker != null) {
val lookingTracker = LookingTracker(entity = entity, lookTarget = movementTracker.walkTarget.target)
collectItemTask = brain.fixate(
fixation = PickupItemFixation(
objective = this,
itemEntity = itemEntity,
movementTracker = movementTracker,
lookingTracker = lookingTracker,
)
)
}
}
} else {
remainingCooldownTicks = ticksBetweenAttempts
}
return ObjectiveStatus.ACTIVE
}
fun tryPickupItem(entity: PokemonEntity, itemEntity: ItemEntity) : Boolean {
val maxReach = mainThreadRuntime.resolveDouble(maxReach) + maxOf(entity.boundingBox.xsize, entity.boundingBox.zsize) / 2
if (itemEntity.distanceTo(entity) > maxReach || !entity.hasLineOfSight(itemEntity)) {
return false
}
entity.brain.eraseMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM)
entity.take(itemEntity, 1) // This creates the effect of the item going into the entity along with the item pickup sound
val stack = entity.pokemon.swapHeldItem(itemEntity.item)
if (!stack.isEmpty && !entity.level().isClientSide) {
dropItem(entity, stack)
}
return true
}
class PickupItemFixation(
val objective: PickupItem,
val itemEntity: ItemEntity,
override val movementTracker: MovementTracker,
override val lookingTracker : LookingTracker,
): EntityFixation, MovementTrackerFixation, LookingTrackerFixation {
override fun getDescription(entity: LivingEntity) = "Moving to desired item"
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
return distraction.isDamage || distraction.isForce || (movementTracker.lastStatus == MovementStatus.COMPLETED && entity.brain.getMemorySafely(
CobblemonMemories.NEARBY_SWEET_BERRY_BUSH).orElse(null) != null)
}
override fun onDistract(distraction: Distraction, entity: LivingEntity) {
movementTracker.stop()
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
lookingTracker.tick()
movementTracker.tick()
if (movementTracker.lastStatus == MovementStatus.COMPLETED || movementTracker.lastStatus == MovementStatus.FAILED) {
// May have failed but let's check if we're still close enoug to grab it
val world = entity.level()
if (entity !is PokemonEntity) return false
if (!world.gameRules.getRule(GameRules.RULE_MOBGRIEFING).get()) {
// Not allowed to alter the world
return false
}
if (!itemEntity.isAlive || !entity.pokemon.canDropHeldItem) {
return false
}
val succeeded = objective.tryPickupItem(entity, itemEntity)
if (!succeeded && movementTracker.lastStatus == MovementStatus.FAILED) {
// Cannot reach, give up for a while
entity.brain.setMemoryWithExpiry(CobblemonMemories.DISABLE_WALK_TO_WANTED_ITEM, true, 200)
entity.brain.eraseMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM)
}
return false
}
return true
}
}
class Config : ObjectiveConfig {
val ticksBetweenAttempts: ExpressionOrEntityVariable = Either.left("60".asExpression())
val maxDistance: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val speedMultiplier: ExpressionOrEntityVariable = Either.left("0.4".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
ticksBetweenAttempts,
maxDistance,
speedMultiplier
).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Objective {
val ticksBetweenAttempts = ticksBetweenAttempts.resolveInt(behaviourConfigurationContext.runtime)
return PickupItem(
ticksBetweenAttempts = ticksBetweenAttempts,
maxDistance = maxDistance.asSimplifiedExpression(entity),
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity)
)
}
}
companion object {
fun dropItem(entity: Entity, stack: ItemStack) {
val itemEntity = ItemEntity(
entity.level(),
entity.x + entity.lookAngle.x,
entity.y + 1.0,
entity.z + entity.lookAngle.z,
stack
)
itemEntity.setPickUpDelay(40)
itemEntity.setThrower(entity)
entity.playSound(SoundEvents.FOX_SPIT, 1.0f, 1.0f) // TODO: customize this sound?
entity.level().addFreshEntity(itemEntity)
}
}
}
@@ -0,0 +1,134 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookingTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveDouble
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.core.BlockPos
import net.minecraft.core.Direction
import kotlin.math.pow
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.BlockPosTracker
import net.minecraft.world.entity.ai.behavior.EntityTracker
import net.minecraft.world.entity.ai.behavior.PositionTracker
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.MemoryStatus
import net.minecraft.world.phys.Vec3
/**
* Randomly points toward spawn. Very easily distracted once doing so.
*
*/
class PointToSpawn(
val minDuration: Int = 20,
val maxDuration: Int = 200
) : Objective {
var fixation: EntityFixation? = null
override fun getDescription(entity: LivingEntity) = "Point towards spawn"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (brain.isFixation(fixation)) {
return ObjectiveStatus.FIXATED
} else if (brain.fixation != null) {
fixation = null
return ObjectiveStatus.BLOCKED
} else if (!entity.brain.checkMemory(MemoryModuleType.LOOK_TARGET, MemoryStatus.REGISTERED)
|| !entity.brain.checkMemory(MemoryModuleType.WALK_TARGET, MemoryStatus.VALUE_ABSENT)
) {
return ObjectiveStatus.BLOCKED
}
val blockPos = Vec3.atCenterOf(entity.level().sharedSpawnPos).with(Direction.Axis.Y, entity.eyeY)
brain.setMemory(
MemoryModuleType.LOOK_TARGET,
BlockPosTracker(blockPos)
)
// Become fixated
fixation = brain.fixate(
IdleLookFixation(
this,
blockPos,
(minDuration..maxDuration).random()
)
)
return ObjectiveStatus.FIXATED
}
class IdleLookFixation(
val objective: PointToSpawn,
val targetPosition: Vec3,
var remainingTicks: Int
) : EntityFixation, LookingTrackerFixation {
override var lookingTracker: LookingTracker? = null
override fun getDescription(entity: LivingEntity): String {
return "Looking at spawn position ($remainingTicks ticks left)"
}
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
return true
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
if (entity !is PathfinderMob) {
return false
}
if (lookingTracker == null) {
lookingTracker = LookingTracker(entity, BlockPosTracker(targetPosition))
}
val lookingTracker = lookingTracker!!
remainingTicks--
lookingTracker.tick()
return remainingTicks > 0
}
}
class Config : ObjectiveConfig {
val minDuration: ExpressionOrEntityVariable = Either.left("20".asExpression())
val maxDuration: ExpressionOrEntityVariable = Either.left("80".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
minDuration,
maxDuration
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
val minDuration = minDuration.resolveInt(behaviourConfigurationContext.runtime)
val maxDuration = maxDuration.resolveInt(behaviourConfigurationContext.runtime)
return PointToSpawn(
minDuration = minDuration,
maxDuration = maxDuration
)
}
}
}
@@ -0,0 +1,79 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.booleanVariable
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.config.task.SharedEntityVariables
import com.cobblemon.mod.common.api.ai.numberVariable
import com.cobblemon.mod.common.api.ai.resolveBoolean
import com.cobblemon.mod.common.api.ai.resolveFloat
import net.minecraft.tags.FluidTags
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
class StayAfloat(
val chance: Float = 0.8F
) : Objective {
override fun getDescription(entity: LivingEntity) = "Stay Afloat"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PathfinderMob) {
return ObjectiveStatus.INVALID
}
val fixation = brain.fixation
if (fixation is MovementTrackerFixation) {
// Ok if movement is in progress then we don't try staying afloat
return ObjectiveStatus.BLOCKED
}
if (entity.isInWater && (entity.getFluidHeight(FluidTags.WATER) > entity.fluidJumpThreshold) ||
(entity.isInLava && !entity.fireImmune())) {
// Cool do something
if (entity.random.nextFloat() < this.chance) {
entity.jumpControl.jump()
}
return ObjectiveStatus.ACTIVE
} else {
return ObjectiveStatus.INACTIVE
}
}
class Config : ObjectiveConfig {
val condition = booleanVariable(SharedEntityVariables.MOVEMENT_CATEGORY, "can_float", true).asExpressible()
val chance = numberVariable(SharedEntityVariables.MOVEMENT_CATEGORY, "float_chance", 0.8F).asExpressible()
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
condition,
chance
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): StayAfloat? {
return when {
condition.resolveBoolean(behaviourConfigurationContext.runtime) -> StayAfloat(chance.resolveFloat(behaviourConfigurationContext.runtime))
else -> null
}
}
}
}
@@ -0,0 +1,240 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementStatus
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.RegularMovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.comfortDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookingTrackerFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.resolveInt
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import kotlin.math.abs
import kotlin.math.ceil
import net.minecraft.core.BlockPos
import net.minecraft.util.RandomSource
import net.minecraft.world.entity.Entity
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.TamableAnimal
import net.minecraft.world.entity.ai.behavior.EntityTracker
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.level.pathfinder.PathType
import net.minecraft.world.level.pathfinder.WalkNodeEvaluator
/**
* Keeps track of the owner entity, and if they are in the same world but are too far away, fixates on getting closer.
* If they are extremely far away, will attempt to teleport to them. When walking to the owner, it pauses for a short
* duration after reaching them to look at them. It's cute.
*
* @author Hiroku
* @since December 29th, 2025
*/
class StayNearOwner(
val ticksBetweenAttempts: Int = 60,
val completionRange: Expression = "4.0".asExpression(),
val maxDistance: Expression = "14.0".asExpression(),
val teleportDistance: Expression = "24.0".asExpression(),
val speedMultiplier: Expression = "0.4".asExpression()
) : Objective {
var followTask: EntityFixation? = null
var remainingCooldownTicks = ticksBetweenAttempts
override fun getDescription(entity: LivingEntity) = "Stay near owner"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is TamableAnimal) {
return ObjectiveStatus.INVALID
} else if (brain.isFixation(followTask)) {
remainingCooldownTicks = ticksBetweenAttempts
return ObjectiveStatus.FIXATED
}
val owner = entity.owner ?: return ObjectiveStatus.INVALID
if (owner.level() != entity.level()) {
return ObjectiveStatus.INVALID
}
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
}
mainThreadRuntime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
val teleportDistance = mainThreadRuntime.resolveFloat(teleportDistance)
val maxDistance = mainThreadRuntime.resolveFloat(maxDistance)
val speedMultiplier = mainThreadRuntime.resolveFloat(speedMultiplier)
val completionRange = mainThreadRuntime.resolveInt(completionRange)
val horizontalHitboxRadius = maxOf(entity.boundingBox.xsize, entity.boundingBox.zsize) / 2
val distance = entity.distanceTo(owner) - horizontalHitboxRadius
if (distance > teleportDistance) {
if (remainingCooldownTicks <= 0 && brain.distract(Distraction.FORCE)) {
remainingCooldownTicks = ticksBetweenAttempts
tryTeleport(entity, owner)
return ObjectiveStatus.ACTIVE
}
return if (remainingCooldownTicks <= 0) ObjectiveStatus.BLOCKED else ObjectiveStatus.ACTIVE
} else if (distance > maxDistance) {
if (remainingCooldownTicks <= 0 && brain.distract(comfortDistraction)) {
remainingCooldownTicks = ticksBetweenAttempts
val movementTracker = RegularMovementTracker.attempt(
entity = entity,
walkTarget = WalkTarget(
owner,
speedMultiplier,
maxOf(completionRange, ceil(horizontalHitboxRadius).toInt()) - 1
)
)
if (movementTracker != null) {
followTask = brain.fixate(
fixation = FollowOwnerFixation(
entity = entity,
owner = owner,
teleportDistance = teleportDistance,
movementTracker = movementTracker
)
)
}
}
}
return ObjectiveStatus.ACTIVE
}
private fun tryTeleport(entity: TamableAnimal, owner: Entity): Boolean {
val blockPos = owner.blockPosition()
for (i in 0..9) {
val j = this.getRandomInt(entity.random, -3, 3)
val k = this.getRandomInt(entity.random, -1, 1)
val l = this.getRandomInt(entity.random, -3, 3)
val succeeded = this.tryTeleportTo(entity, owner, blockPos.x + j, blockPos.y + k, blockPos.z + l)
if (succeeded) {
return true
}
}
return false
}
private fun tryTeleportTo(entity: TamableAnimal, owner: Entity, x: Int, y: Int, z: Int): Boolean {
if (abs(x.toDouble() - owner.x) < 2.0 && abs(z - owner.z) < 2.0) {
return false
} else if (!this.canTeleportTo(entity, BlockPos(x, y, z))) {
return false
} else {
entity.moveTo(
x.toDouble() + 0.5, y.toDouble(), z.toDouble() + 0.5,
entity.yRot,
entity.xRot
)
entity.navigation.stop()
return true
}
}
private fun canTeleportTo(entity: TamableAnimal, pos: BlockPos): Boolean {
val pathNodeType = WalkNodeEvaluator.getPathTypeStatic(entity, pos.mutable())
if (pathNodeType != PathType.WALKABLE) {
return false // Could be more complex to support fliers and swimmers
} else {
val blockPos = pos.subtract(entity.blockPosition())
return entity.level().noCollision(entity, entity.boundingBox.move(blockPos))
}
}
private fun getRandomInt(random: RandomSource, min: Int, max: Int) = random.nextInt(max - min + 1) + min
class FollowOwnerFixation(
entity: PathfinderMob,
val owner: LivingEntity,
val teleportDistance: Float,
override val movementTracker: MovementTracker,
): EntityFixation, LookingTrackerFixation, MovementTrackerFixation {
// Look at the owner for some amount of time after reaching them. For cuteness!
var lingeringStareTicks = (20..40).random()
override val lookingTracker: LookingTracker = LookingTracker(entity = entity, lookTarget = EntityTracker(owner, true))
override fun getDescription(entity: LivingEntity) = "Moving to owner"
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
// Easily distracted once we've reached the player.
return distraction.isDamage || distraction.isForce || movementTracker.lastStatus == MovementStatus.COMPLETED
}
override fun onDistract(distraction: Distraction, entity: LivingEntity) {
movementTracker.stop()
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
lookingTracker.tick()
if (entity.distanceTo(owner) > teleportDistance) {
// Too far away, give up, the teleport will handle it
return false
}
if (movementTracker.lastStatus == MovementStatus.COMPLETED) {
lingeringStareTicks--
return lingeringStareTicks > 0
}
return tickMovementFixation() != MovementStatus.FAILED
}
}
class Config : ObjectiveConfig {
val ticksBetweenAttempts: ExpressionOrEntityVariable = Either.left("60".asExpression())
val completionRange: ExpressionOrEntityVariable = Either.left("4.0".asExpression())
val maxDistance: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val teleportDistance: ExpressionOrEntityVariable = Either.left("24.0".asExpression())
val speedMultiplier: ExpressionOrEntityVariable = Either.left("0.4".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
ticksBetweenAttempts,
completionRange,
maxDistance,
teleportDistance,
speedMultiplier
).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Objective {
val ticksBetweenAttempts = ticksBetweenAttempts.resolveInt(behaviourConfigurationContext.runtime)
return StayNearOwner(
ticksBetweenAttempts = ticksBetweenAttempts,
completionRange = completionRange.asSimplifiedExpression(entity),
maxDistance = maxDistance.asSimplifiedExpression(entity),
teleportDistance = teleportDistance.asSimplifiedExpression(entity),
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity)
)
}
}
}
@@ -0,0 +1,210 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.RegularMovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.WanderType
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.DistractionType
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.idleBoredomDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookAndMoveFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.getMemorySafely
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.resolveInt
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
/*
* I've scuffed the hell out of this thing. The logic for what types of wandering to do is unclear, and I haven't
* really decided whether it should be one mega function for finding a wander target and figuring out the type of
* goal in the process or if it should be cleanly separated for each type of wander target. I've done a bit of both
* and it's not pretty.
*/
class WanderAround(
val condition: Expression = "true".asExpression(),
val cooldownTicks: Int = 80,
val allowLand: Expression = "(q.entity.behaviour.moving.walk.can_walk && !q.entity.behaviour.moving.walk.avoids_land) || q.entity.behaviour.moving.fly.can_fly".asExpression(),
val allowWater: Expression = "q.entity.behaviour.moving.swim.can_swim_in_water && !q.entity.behaviour.moving.swim.avoids_water".asExpression(),
val allowAir: Expression = "q.entity.behaviour.moving.fly.can_fly && !q.entity.behaviour.moving.walk.can_walk".asExpression(),
val wanderChance: Expression = "1/(20*6)".asExpression(),
val horizontalRange: Expression = "10".asExpression(),
val verticalRange: Expression = "5".asExpression(),
val speedMultiplier: Expression = "0.35".asExpression(),
val avoidTargetingAir: Expression = "true".asExpression(),
val minimumHeight: Expression = "0".asExpression(),
val maximumHeight: Expression = "999".asExpression()
) : Objective {
var fixation: EntityFixation? = null
var remainingCooldownTicks = 10
override fun getDescription(entity: LivingEntity) = "Wander around"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (brain.isFixation(fixation)) {
activeObjectiveTags.add(Objective.OBJECTIVE_TAG_WANDERING)
return ObjectiveStatus.FIXATED
} else if (entity !is PathfinderMob) {
return ObjectiveStatus.INVALID
} else if (Objective.OBJECTIVE_TAG_WANDERING in activeObjectiveTags) {
return ObjectiveStatus.BLOCKED
} else if (!brain.canDistract(idleBoredomDistraction)) {
return ObjectiveStatus.BLOCKED
}
fixation = null
val runtime = mainThreadRuntime
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
if (!runtime.resolveBoolean(condition)) {
return ObjectiveStatus.INACTIVE
} else if (Objective.OBJECTIVE_TAG_WANDERING in activeObjectiveTags) {
return ObjectiveStatus.BLOCKED
}
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
return ObjectiveStatus.INACTIVE
}
val wanderControl = entity.brain.getMemorySafely(CobblemonMemories.WANDER_CONTROL).orElse(null)
val wanderChance = runtime.resolveFloat(this.wanderChance) * (wanderControl?.wanderChanceMultiplier ?: 1.0F)
if (wanderChance <= 1.0F && entity.level().random.nextFloat() > wanderChance) {
return ObjectiveStatus.ACTIVE
}
val allowLand = wanderControl?.allowLand ?: runtime.resolveBoolean(allowLand)
val allowWater = wanderControl?.allowWater ?: runtime.resolveBoolean(allowWater)
val allowAir = wanderControl?.allowAir ?: runtime.resolveBoolean(allowAir)
val types = mutableSetOf<WanderType>()
if ((allowLand || allowAir) && WanderType.LAND.isValid(entity)) {
types.add(WanderType.LAND)
}
if (allowWater && WanderType.WATER.isValid(entity)) {
types.add(WanderType.WATER)
}
if (types.isEmpty()) {
return ObjectiveStatus.INVALID
}
remainingCooldownTicks = cooldownTicks
val walkTarget = types.firstNotNullOfOrNull {
it.generateWalkTarget(
entity = entity,
horizontalRange = runtime.resolveInt(horizontalRange),
verticalRange = runtime.resolveInt(verticalRange),
minimumHeight = runtime.resolveInt(minimumHeight),
maximumHeight = runtime.resolveInt(maximumHeight),
avoidTargetingAir = runtime.resolveBoolean(avoidTargetingAir),
speedMultiplier = runtime.resolveFloat(speedMultiplier),
center = wanderControl?.center,
maxAttempts = wanderControl?.maxAttempts ?: 4
)
} ?: return ObjectiveStatus.ACTIVE
val movementTracker = RegularMovementTracker.attempt(entity, walkTarget)
?: return ObjectiveStatus.ACTIVE
if (brain.distract(idleBoredomDistraction)) {
movementTracker.tick()
fixation = brain.fixate(
LookAndMoveFixation(
description = "Wandering",
distractionTypes = setOf(DistractionType.DAMAGE, DistractionType.FORCE),
lookingTracker = LookingTracker.fromNavigationPathOrWalkTarget(entity, walkTarget),
movementTracker = movementTracker
)
)
activeObjectiveTags.add(Objective.OBJECTIVE_TAG_WANDERING) // unsure if we need this
return ObjectiveStatus.FIXATED
}
return ObjectiveStatus.BLOCKED
}
class Config : ObjectiveConfig {
val condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
val cooldownTicks: ExpressionOrEntityVariable = Either.left("80".asExpression())
val allowLand: ExpressionOrEntityVariable = Either.left("(q.entity.behaviour.moving.walk.can_walk && !q.entity.behaviour.moving.walk.avoids_land) || q.entity.behaviour.moving.fly.can_fly".asExpression())
val allowWater: ExpressionOrEntityVariable = Either.left("q.entity.behaviour.moving.swim.can_swim_in_water && !q.entity.behaviour.moving.swim.avoids_water".asExpression())
val allowAir: ExpressionOrEntityVariable = Either.left("q.entity.behaviour.moving.fly.can_fly && !q.entity.behaviour.moving.walk.can_walk".asExpression())
val wanderChance: ExpressionOrEntityVariable = Either.left("1/(20*6)".asExpression())
val horizontalRange: ExpressionOrEntityVariable = Either.left("10".asExpression())
val verticalRange: ExpressionOrEntityVariable = Either.left("5".asExpression())
val speedMultiplier: ExpressionOrEntityVariable = Either.left("0.35".asExpression())
val avoidTargetingAir: ExpressionOrEntityVariable = Either.left("true".asExpression())
val minimumHeight: ExpressionOrEntityVariable = Either.left("0".asExpression())
val maximumHeight: ExpressionOrEntityVariable = Either.left("999".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): List<MoLangConfigVariable> {
return listOf(
condition,
cooldownTicks,
allowLand,
allowWater,
allowAir,
wanderChance,
horizontalRange,
verticalRange,
speedMultiplier,
avoidTargetingAir,
minimumHeight,
maximumHeight
).asVariables()
}
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
return WanderAround(
condition = condition.asSimplifiedExpression(entity),
cooldownTicks = cooldownTicks.resolveInt(behaviourConfigurationContext.runtime),
allowLand = allowLand.asSimplifiedExpression(entity),
allowWater = allowWater.asSimplifiedExpression(entity),
allowAir = allowAir.asSimplifiedExpression(entity),
wanderChance = wanderChance.asSimplifiedExpression(entity),
horizontalRange = horizontalRange.asSimplifiedExpression(entity),
verticalRange = verticalRange.asSimplifiedExpression(entity),
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity),
avoidTargetingAir = avoidTargetingAir.asSimplifiedExpression(entity),
minimumHeight = minimumHeight.asSimplifiedExpression(entity),
maximumHeight = maximumHeight.asSimplifiedExpression(entity)
)
}
}
}
@@ -0,0 +1,90 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.sense
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.battles.BattleRegistry
import com.cobblemon.mod.common.entity.npc.NPCEntity
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
/**
* Senses whether the entity is battling or not. Maintains the BATTLING_POKEMON memory.
*
* @author Hiroku
* @since December 29th, 2025
*/
class BattlingPokemonSense(
var cooldownTicks: Int = 2
) : Sense {
override var ticksUntilNextExecution: Int = 10
override val memories: Set<MemoryModuleType<*>> = setOf(CobblemonMemories.BATTLING_POKEMON)
override fun merge(other: Sense): Boolean {
if (other is BattlingPokemonSense) {
this.cooldownTicks = minOf(this.cooldownTicks, other.cooldownTicks)
return true
} else {
return false
}
}
override fun tick(entity: LivingEntity, brain: BiggerBrain) {
val battles = when (entity) {
is PokemonEntity -> entity.battleId?.let { BattleRegistry.getBattle(it) }?.let { listOf(it) } ?: emptyList()
is NPCEntity -> entity.battleIds.mapNotNull(BattleRegistry::getBattle)
else -> emptyList()
}
val entityUUIDs = if (entity is PokemonEntity) { // Pokemon can look at opponents, never allies
battles.flatMap { battle ->
val actor = battle.getActor(entity)
if (actor != null) {
actor.getSide().getOppositeSide().activePokemon.mapNotNull { it.battlePokemon?.entity?.uuid }
} else {
emptyList()
}
}
} else if (entity is NPCEntity) { // NPCs can look at any of the pokemon in play
battles.flatMap { it.activePokemon }.mapNotNull { it.battlePokemon?.entity?.uuid }
} else {
emptyList()
}
brain.setMemory(CobblemonMemories.BATTLING_POKEMON, entityUUIDs)
if (entityUUIDs.isEmpty() && entity is PokemonEntity) {
brain.eraseMemoryIfPresent(CobblemonMemories.TARGETED_BATTLE_POKEMON)
}
ticksUntilNextExecution = cooldownTicks
}
class Config : SenseConfig {
var cooldownTicks: ExpressionOrEntityVariable = Either.left("2".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(cooldownTicks).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Sense {
val cooldownTicks = cooldownTicks.resolveInt(behaviourConfigurationContext.runtime)
return BattlingPokemonSense(cooldownTicks = cooldownTicks)
}
}
}
@@ -0,0 +1,159 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.sense
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.core.BlockPos
import net.minecraft.core.Direction
import net.minecraft.server.level.ServerLevel
import net.minecraft.tags.PoiTypeTags
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.village.poi.PoiManager
import net.minecraft.world.entity.ai.village.poi.PoiRecord
import net.minecraft.world.level.Level
import net.minecraft.world.level.block.Blocks
import net.minecraft.world.level.block.entity.BeehiveBlockEntity
import net.minecraft.world.level.block.entity.BlockEntity
import net.minecraft.world.level.block.state.BlockState
class BeeHiveSense(
private var cooldownTicks: Int = SCAN_INTERVAL
) : Sense {
override var ticksUntilNextExecution: Int = cooldownTicks
override val memories = setOf(
CobblemonMemories.HIVE_LOCATION,
CobblemonMemories.HIVE_BLACKLIST,
)
override fun merge(other: Sense): Boolean {
if (other is BeeHiveSense) {
this.cooldownTicks = minOf(this.cooldownTicks, other.cooldownTicks)
return true
}
return false
}
override fun tick(entity: LivingEntity, brain: BiggerBrain) {
ticksUntilNextExecution = cooldownTicks
if (entity !is PokemonEntity) return
val world = entity.level() as? ServerLevel ?: return
val brain = entity.brain
val currentHive = brain.getMemory(CobblemonMemories.HIVE_LOCATION).orElse(null)
if (currentHive != null) {
val state = world.getBlockState(currentHive)
if (!isValidHive(state) || !hasReachableAdjacentSide(world, currentHive)) {
brain.eraseMemory(CobblemonMemories.HIVE_LOCATION)
} else {
return // We already have a valid hive, no need to search for another
}
}
var closestHivePos: BlockPos? = null
val list = findNearbyHivesWithSpace(entity)
if (!list.isEmpty()) {
val blackList = brain.getMemory(CobblemonMemories.HIVE_BLACKLIST).orElse(emptyList())
for (blockPos in list) {
if (blackList.contains(blockPos)) continue
if (hasReachableAdjacentSide(world, blockPos)) {
closestHivePos = blockPos
break
}
}
if (closestHivePos == null) {
brain.eraseMemory(CobblemonMemories.HIVE_BLACKLIST)
closestHivePos = list.first()
}
}
if (closestHivePos != null) {
brain.setMemory(CobblemonMemories.HIVE_LOCATION, closestHivePos)
}
}
private fun isValidHive(state: BlockState): Boolean {
return isHiveBlock(state)
}
private fun isHiveBlock(state: BlockState): Boolean {
return state.`is`(Blocks.BEEHIVE) || state.`is`(Blocks.BEE_NEST)
}
private fun hasReachableAdjacentSide(world: ServerLevel, pos: BlockPos): Boolean {
for (dir in Direction.entries) {
val adjacentPos = pos.relative(dir)
if (world.isEmptyBlock(adjacentPos)) {
return true
}
}
return false
}
private fun findNearbyHivesWithSpace(entity: PokemonEntity): List<BlockPos> {
val blockPos = entity.blockPosition()
val poiManager = (entity.level() as ServerLevel).poiManager
val stream = poiManager.getInRange(
{ holder -> holder.`is`(PoiTypeTags.BEE_HOME) },
blockPos,
20,
PoiManager.Occupancy.ANY
)
return stream
.map(PoiRecord::getPos)
.filter { pos -> doesHiveHaveSpace(pos, entity.level()) }
.sorted { pos1, pos2 -> pos1.distSqr(blockPos).toInt() - pos2.distSqr(blockPos).toInt() }
.toList()
}
private fun doesHiveHaveSpace(hivePos: BlockPos, world: Level): Boolean {
val blockEntity: BlockEntity? = world.getBlockEntity(hivePos)
if (blockEntity is BeehiveBlockEntity) {
return !blockEntity.isFull
} else {
return false
}
}
class Config : SenseConfig {
var condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
var cooldownTicks: ExpressionOrEntityVariable = Either.left("40".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(cooldownTicks).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Sense {
val cooldownTicks = cooldownTicks.resolveInt(behaviourConfigurationContext.runtime)
return BeeHiveSense(
cooldownTicks = cooldownTicks
)
}
}
companion object {
const val SCAN_INTERVAL = 40
}
}
@@ -0,0 +1,91 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.sense
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.api.pokemon.status.Statuses
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
/**
* Senses when the Pokémon is in a situation that would make it ready to sleep.
* Either by choice (nighttime) or by force (battle/spawning with sleep status)
*
* @author Hiroku
* @since March 23rd, 2024
*/
class DrowsySense(
var cooldownTicks: Int = 20
) : Sense {
override var ticksUntilNextExecution: Int = 20
override val memories = setOf(CobblemonMemories.POKEMON_DROWSY)
override fun merge(other: Sense): Boolean {
if (other is DrowsySense) {
this.cooldownTicks = minOf(this.cooldownTicks, other.cooldownTicks)
return true
} else {
return false
}
}
override fun tick(entity: LivingEntity, brain: BiggerBrain) {
if (entity !is PokemonEntity) {
return
}
val world = entity.level()
val rest = entity.behaviour.resting
val isDrowsy = brain.getMemory(CobblemonMemories.POKEMON_DROWSY) ?: false
val hurtLately = brain.hasMemoryValue(MemoryModuleType.HURT_BY)
val shouldBeDrowsy = rest.canSleep && !hurtLately && (world.dayTime.toInt() % 24000) in rest.times && !brain.hasMemoryValue(MemoryModuleType.ANGRY_AT)
val forcedAsleep = entity.pokemon.status?.status == Statuses.SLEEP
if (entity.isBattling) {
if (!isDrowsy && forcedAsleep) {
brain.setMemory(CobblemonMemories.POKEMON_DROWSY, true)
} else if (isDrowsy && !forcedAsleep) {
brain.eraseMemory(CobblemonMemories.POKEMON_DROWSY)
}
} else {
if (!isDrowsy && shouldBeDrowsy && entity.random.nextFloat() < rest.drowsyChance) {
brain.setMemory(CobblemonMemories.POKEMON_DROWSY, true)
} else if (isDrowsy && !shouldBeDrowsy) {
brain.eraseMemory(CobblemonMemories.POKEMON_DROWSY)
} else if (isDrowsy && entity.random.nextFloat() < rest.rouseChance) {
brain.eraseMemory(CobblemonMemories.POKEMON_DROWSY)
}
}
ticksUntilNextExecution = cooldownTicks
}
class Config : SenseConfig {
var cooldownTicks: ExpressionOrEntityVariable = Either.left("20".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(cooldownTicks).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Sense {
val cooldownTicks = cooldownTicks.resolveInt(behaviourConfigurationContext.runtime)
return DrowsySense(cooldownTicks = cooldownTicks)
}
}
}
@@ -0,0 +1,134 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.sense
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.distanceTo
import com.cobblemon.mod.common.util.getMemorySafely
import com.mojang.datafixers.util.Either
import net.minecraft.core.BlockPos
import net.minecraft.core.Direction
import net.minecraft.core.Vec3i
import net.minecraft.server.level.ServerLevel
import net.minecraft.tags.BlockTags
import net.minecraft.tags.PoiTypeTags
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.village.poi.PoiManager
import net.minecraft.world.entity.ai.village.poi.PoiRecord
import net.minecraft.world.level.Level
import net.minecraft.world.level.block.Blocks
import net.minecraft.world.level.block.DoublePlantBlock
import net.minecraft.world.level.block.entity.BeehiveBlockEntity
import net.minecraft.world.level.block.entity.BlockEntity
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.level.block.state.properties.BlockStateProperties
import net.minecraft.world.level.block.state.properties.DoubleBlockHalf
class FlowerSense(
private var cooldownTicks: Int = SCAN_INTERVAL
) : Sense {
override var ticksUntilNextExecution: Int = cooldownTicks
override val memories = setOf(
CobblemonMemories.NEARBY_FLOWER,
CobblemonMemories.HAS_NECTAR,
)
override fun merge(other: Sense): Boolean {
if (other is FlowerSense) {
this.cooldownTicks = minOf(this.cooldownTicks, other.cooldownTicks)
return true
}
return false
}
override fun tick(entity: LivingEntity, brain: BiggerBrain) {
ticksUntilNextExecution = cooldownTicks
val brain = entity.brain
val world = entity.level()
// Check curr memory
val currPos = brain.getMemorySafely(CobblemonMemories.NEARBY_FLOWER).orElse(null)
if (currPos != null && isFlower(entity.level().getBlockState(currPos)) && entity.distanceTo(currPos) <= 32) {
return
}
val searchRadius = 5
val centerPos = entity.blockPosition()
var flowerPos: BlockPos? = null
var shortestDist = Double.MAX_VALUE
BlockPos.betweenClosedStream(
centerPos.offset(-searchRadius, -2, -searchRadius),
centerPos.offset(searchRadius, 2, searchRadius)
).forEach { pos ->
val state = world.getBlockState(pos)
if (isFlower(state)) {
val distance = pos.distSqr(Vec3i(centerPos.x, centerPos.y, centerPos.z))
if (distance < shortestDist) {
flowerPos = BlockPos(pos)
shortestDist = distance
}
}
}
if (flowerPos != null) {
brain.setMemory(CobblemonMemories.NEARBY_FLOWER, flowerPos)
} else {
brain.eraseMemory(CobblemonMemories.NEARBY_FLOWER)
}
}
private fun isFlower(state: BlockState): Boolean {
// Borrowed from Bee.class
if (state.hasProperty(BlockStateProperties.WATERLOGGED) && state.getValue(
BlockStateProperties.WATERLOGGED
) as Boolean
) {
return false
} else if (state.`is`(BlockTags.FLOWERS)) {
if (state.`is`(Blocks.SUNFLOWER)) {
return state.getValue(DoublePlantBlock.HALF) == DoubleBlockHalf.UPPER
} else {
return true
}
} else {
return false
}
}
class Config : SenseConfig {
var condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
var cooldownTicks: ExpressionOrEntityVariable = Either.left("40".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(cooldownTicks).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Sense {
val cooldownTicks = cooldownTicks.resolveInt(behaviourConfigurationContext.runtime)
return FlowerSense(
cooldownTicks = cooldownTicks
)
}
}
companion object {
const val SCAN_INTERVAL = 40
}
}
@@ -0,0 +1,92 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.sense
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.HurtDistraction
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.world.damagesource.DamageSource
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
/**
* Maintains memory of the last entity that hurt this entity.
*
* @author Hiroku
* @since December 29th, 2025
*/
class HurtBySense(
var cooldownTicks: Int = 2
) : Sense {
var lastDamageSource: DamageSource? = null
override var ticksUntilNextExecution: Int = 1
override val memories = setOf(MemoryModuleType.HURT_BY, MemoryModuleType.HURT_BY_ENTITY)
override fun merge(other: Sense): Boolean {
if (other is HurtBySense) {
this.cooldownTicks = minOf(this.cooldownTicks, other.cooldownTicks)
return true
} else {
return false
}
}
override fun tick(entity: LivingEntity, brain: BiggerBrain) {
val damageSource = entity.lastDamageSource
if (damageSource === lastDamageSource) {
ticksUntilNextExecution = cooldownTicks
return
}
if (damageSource != null) {
brain.setMemory(MemoryModuleType.HURT_BY, entity.lastDamageSource)
val attacker = damageSource.entity
if (attacker is LivingEntity) {
brain.setMemory(MemoryModuleType.HURT_BY_ENTITY, attacker)
}
} else {
brain.eraseMemoryIfPresent(MemoryModuleType.HURT_BY)
}
// so apparently it remembers the entity that hurt them even if it was forever ago? fair enough I guess. that's vanilla for you.
brain.getMemory(MemoryModuleType.HURT_BY_ENTITY)?.let { livingEntity ->
if (!livingEntity.isAlive || livingEntity.level() != entity.level()) {
brain.eraseMemory(MemoryModuleType.HURT_BY_ENTITY)
}
}
if (damageSource != null && lastDamageSource !== damageSource) {
lastDamageSource = damageSource
brain.distract(HurtDistraction(damageSource))
}
ticksUntilNextExecution = cooldownTicks
}
class Config : SenseConfig {
var cooldownTicks: ExpressionOrEntityVariable = Either.left("2".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(cooldownTicks).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Sense {
val cooldownTicks = cooldownTicks.resolveInt(behaviourConfigurationContext.runtime)
return HurtBySense(cooldownTicks = cooldownTicks)
}
}
}
@@ -0,0 +1,109 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.sense
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonPoiTypes
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.ai.resolveDouble
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.net.messages.client.animation.PlayPosableAnimationPacket
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.resolveBoolean
import com.mojang.datafixers.util.Either
import net.minecraft.core.Holder
import net.minecraft.server.level.ServerLevel
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.village.poi.PoiManager
import net.minecraft.world.entity.ai.village.poi.PoiType
import net.minecraft.world.level.block.Blocks
import net.minecraft.world.level.block.entity.JukeboxBlockEntity
/**
* Senses nearby jukeboxes that are currently playing music.
*
*/
class JukeboxSense(
var condition: Expression,
var radiusXZ: Double = 16.0,
var radiusY: Double = 16.0,
var cooldownTicks: Int = 20 * 5
) : Sense {
override var ticksUntilNextExecution: Int = 50
override val memories = setOf(MemoryModuleType.DANCING)
override fun merge(other: Sense): Boolean {
if (other is JukeboxSense) {
this.condition = other.condition
this.cooldownTicks = minOf(this.cooldownTicks, other.cooldownTicks)
this.radiusXZ = other.radiusXZ
this.radiusY = other.radiusY
return true
} else {
return false
}
}
override fun tick(entity: LivingEntity, brain: BiggerBrain) {
ticksUntilNextExecution = cooldownTicks
if (!brain.runtime.resolveBoolean(condition)) {
return
}
val world = entity.level()
val poiManager = (entity.level() as ServerLevel).poiManager
val jukeboxPositions = poiManager.findAll(
{ holder: Holder<PoiType> -> holder.`is`(CobblemonPoiTypes.JUKEBOX_KEY) },
{ true },
entity.blockPosition(),
10,
PoiManager.Occupancy.ANY
).toList()
val jukeboxPos = jukeboxPositions.firstOrNull() { blockPos ->
if (world.getBlockState(blockPos).block != Blocks.JUKEBOX) return@firstOrNull false
val blockEntity = world.getBlockEntity(blockPos)
if (blockEntity !is JukeboxBlockEntity) return@firstOrNull false
!blockEntity.theItem.isEmpty
}
brain.setMemory(MemoryModuleType.DANCING, jukeboxPos != null)
}
class Config : SenseConfig {
var condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
var radiusXZ: ExpressionOrEntityVariable = Either.left("16.0".asExpression())
var radiusY: ExpressionOrEntityVariable = Either.left("16.0".asExpression())
var cooldownTicks: ExpressionOrEntityVariable = Either.left("60".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
condition,
radiusXZ,
radiusY,
cooldownTicks
).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Sense {
return JukeboxSense(
condition = condition.asSimplifiedExpression(entity),
radiusXZ = radiusXZ.resolveDouble(behaviourConfigurationContext.runtime),
radiusY = radiusY.resolveDouble(behaviourConfigurationContext.runtime),
cooldownTicks = cooldownTicks.resolveDouble(behaviourConfigurationContext.runtime).toInt()
)
}
}
}
@@ -0,0 +1,72 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.sense
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.entity.npc.NPCEntity
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
/**
* A sense that checks if an NPC is currently in a battle. Maintains the NPC_BATTLING memory.
*
* @author Hiroku
* @since December 29th, 2025
*/
class NPCBattlingSense(
var cooldownTicks: Int = 10
) : Sense {
override var ticksUntilNextExecution: Int = 20
override val memories = setOf(CobblemonMemories.NPC_BATTLING)
override fun merge(other: Sense): Boolean {
if (other is NPCBattlingSense) {
this.cooldownTicks = minOf(this.cooldownTicks, other.cooldownTicks)
return true
} else {
return false
}
}
override fun tick(entity: LivingEntity, brain: BiggerBrain) {
if (entity !is NPCEntity) {
return // Surely they didn't put this on a non-NPC
}
val isBattling = entity.isInBattle()
if (isBattling) {
brain.setMemoryIfChanged(CobblemonMemories.NPC_BATTLING, value = true)
} else {
brain.eraseMemoryIfPresent(CobblemonMemories.NPC_BATTLING)
}
ticksUntilNextExecution = cooldownTicks
}
class Config : SenseConfig {
var cooldownTicks: ExpressionOrEntityVariable = Either.left("2".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(cooldownTicks).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Sense {
val cooldownTicks = cooldownTicks.resolveInt(behaviourConfigurationContext.runtime)
return NPCBattlingSense(cooldownTicks = cooldownTicks)
}
}
}
@@ -0,0 +1,93 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.sense
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.ai.resolveDouble
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.resolveBoolean
import com.mojang.datafixers.util.Either
import java.util.function.Predicate
import java.util.function.ToDoubleFunction
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.NearestVisibleLivingEntities
/**
* Senses nearby entities. Maintains the NEAREST_LIVING_ENTITIES and NEAREST_VISIBLE_LIVING_ENTITIES memories.
*
* @author Hiroku
* @since December 29th, 2025
*/
class NearbyEntitiesSense(
var condition: Expression,
var radiusXZ: Double = 16.0,
var radiusY: Double = 16.0,
var cooldownTicks: Int = 20 * 5
) : Sense {
override var ticksUntilNextExecution: Int = 50
override val memories = setOf(MemoryModuleType.NEAREST_LIVING_ENTITIES, MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES)
override fun merge(other: Sense): Boolean {
if (other is NearbyEntitiesSense) {
this.condition = other.condition
this.cooldownTicks = minOf(this.cooldownTicks, other.cooldownTicks)
this.radiusXZ = other.radiusXZ
this.radiusY = other.radiusY
return true
} else {
return false
}
}
override fun tick(entity: LivingEntity, brain: BiggerBrain) {
ticksUntilNextExecution = cooldownTicks
if (!brain.runtime.resolveBoolean(condition)) {
return
}
val level = entity.level()
val aABB = entity.boundingBox.inflate(radiusXZ, radiusY, radiusXZ)
val list = level.getEntitiesOfClass(LivingEntity::class.java, aABB, Predicate { it !== entity && it!!.isAlive })
list.sortWith(Comparator.comparingDouble(ToDoubleFunction { it.distanceToSqr(entity) }))
brain.setMemory(MemoryModuleType.NEAREST_LIVING_ENTITIES, list)
brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES, NearestVisibleLivingEntities(entity, list))
}
class Config : SenseConfig {
var condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
var radiusXZ: ExpressionOrEntityVariable = Either.left("16.0".asExpression())
var radiusY: ExpressionOrEntityVariable = Either.left("16.0".asExpression())
var cooldownTicks: ExpressionOrEntityVariable = Either.left("60".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
condition,
radiusXZ,
radiusY,
cooldownTicks
).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Sense {
return NearbyEntitiesSense(
condition = condition.asSimplifiedExpression(entity),
radiusXZ = radiusXZ.resolveDouble(behaviourConfigurationContext.runtime),
radiusY = radiusY.resolveDouble(behaviourConfigurationContext.runtime),
cooldownTicks = cooldownTicks.resolveDouble(behaviourConfigurationContext.runtime).toInt()
)
}
}
}
@@ -0,0 +1,107 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.sense
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.resolveBoolean
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.AgeableMob
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.NearestVisibleLivingEntities
/**
* Senses when the Pokémon is near an adult of the same species. Maintains the NEAREST_VISIBLE_ADULT memory.
*
* @author broccoli
* @since May 15th, 2024
*/
class PokemonAdultSense(
var condition: Expression,
var cooldownTicks: Int = 100
) : Sense {
override var ticksUntilNextExecution: Int = 100
override val memories = setOf(MemoryModuleType.NEAREST_VISIBLE_ADULT, MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES)
override fun merge(other: Sense): Boolean {
if (other is PokemonAdultSense) {
this.cooldownTicks = minOf(this.cooldownTicks, other.cooldownTicks)
return true
} else {
return false
}
}
override fun tick(entity: LivingEntity, brain: BiggerBrain) {
ticksUntilNextExecution = cooldownTicks
if (entity !is PokemonEntity || !brain.runtime.resolveBoolean(condition)) {
return
}
brain.getMemory(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES)?.let { visibleMobs ->
setNearestPokemonAdult(entity, visibleMobs, brain)
}
}
private fun setNearestPokemonAdult(entity: PokemonEntity, visibleMobs: NearestVisibleLivingEntities, brain: BiggerBrain) {
val nearestAdult = visibleMobs.findClosest { mob ->
targetIsValidForChild(entity, mob)
}.map { mob -> mob as AgeableMob }.orElse(null)
if (nearestAdult == null && brain.hasMemoryValue(MemoryModuleType.NEAREST_VISIBLE_ADULT)) {
brain.eraseMemory(MemoryModuleType.NEAREST_VISIBLE_ADULT)
} else if (nearestAdult != null && brain.getMemory(MemoryModuleType.NEAREST_VISIBLE_ADULT) != nearestAdult) {
brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_ADULT, nearestAdult)
}
}
private fun targetIsValidForChild(child: PokemonEntity, entity: LivingEntity): Boolean {
val potentialParent = entity as? PokemonEntity ?: return false
val childSpecies = child.pokemon.species.resourceIdentifier
var preEvolution = potentialParent.pokemon.preEvolution
while (preEvolution != null) {
if (childSpecies == preEvolution.species.resourceIdentifier) {
return true
}
preEvolution = preEvolution.species.preEvolution
}
return false
}
class Config : SenseConfig {
var condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
var cooldownTicks: ExpressionOrEntityVariable = Either.left("40".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(cooldownTicks).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Sense {
val cooldownTicks = cooldownTicks.resolveInt(behaviourConfigurationContext.runtime)
return PokemonAdultSense(
condition = condition.asSimplifiedExpression(entity),
cooldownTicks = cooldownTicks
)
}
}
}
@@ -0,0 +1,130 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.sense
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.ai.resolveDouble
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.pokemon.ai.ObtainableItem
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.findMatchingEntry
import com.cobblemon.mod.common.util.getMemorySafely
import com.cobblemon.mod.common.util.getObjectList
import com.cobblemon.mod.common.util.resolveBoolean
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.item.ItemEntity
import net.minecraft.world.level.GameRules
import java.util.Optional
/**
* Senses nearby item entities. Returns the closest item that the Pokemon would desire to pickup.
*
* @author JazzMcNade
* @since February 15th, 2026
*/
class PokemonItemSense(
var condition: Expression,
var radiusXZ: Double = 16.0,
var radiusY: Double = 16.0,
var cooldownTicks: Int = 20 * 5
) : Sense {
override var ticksUntilNextExecution: Int = 50
override val memories =
setOf(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM, CobblemonMemories.DISABLE_WALK_TO_WANTED_ITEM)
override fun merge(other: Sense): Boolean {
if (other is PokemonItemSense) {
this.condition = other.condition
this.cooldownTicks = minOf(this.cooldownTicks, other.cooldownTicks)
this.radiusXZ = other.radiusXZ
this.radiusY = other.radiusY
return true
} else {
return false
}
}
override fun tick(entity: LivingEntity, brain: BiggerBrain) {
ticksUntilNextExecution = cooldownTicks
if (entity !is PokemonEntity || !brain.runtime.resolveBoolean(condition)) {
return
}
val world = entity.level()
if (!world.gameRules.getBoolean(GameRules.RULE_MOBGRIEFING) || !entity.pokemon.canDropHeldItem || entity.brain.getMemorySafely(
CobblemonMemories.DISABLE_WALK_TO_WANTED_ITEM
).orElse(false)
) {
// Mob griefing is disabled, the Pokemon cannot swap out its item, or it's exhausted from attempting to go to an unreachable item
// so don't bother to search
return
}
val pickupItems = entity.config.getObjectList<ObtainableItem>(PICKUP_ITEMS)
val heldItemValue =
pickupItems.findMatchingEntry(entity.registryAccess(), entity.pokemon.heldItem())?.pickupPriority ?: 0
if (heldItemValue >= (pickupItems.maxOfOrNull { it.pickupPriority } ?: 0)) {
// It's already holding the highest value item it can have, no need to look for better.
return
}
val list = world.getEntitiesOfClass(
ItemEntity::class.java,
entity.boundingBox.inflate(radiusXZ, radiusY, radiusXZ)
) {
(pickupItems.findMatchingEntry(entity.registryAccess(), it.item)?.pickupPriority ?: 0) > heldItemValue
&& entity.hasLineOfSight(it)
}
// Find the closest item to the entity
val nearestItemEntity = list.minByOrNull { it.distanceTo(entity) }
entity.getBrain()
.setMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM, Optional.ofNullable(nearestItemEntity))
}
class Config : SenseConfig {
var condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
var radiusXZ: ExpressionOrEntityVariable = Either.left("16.0".asExpression())
var radiusY: ExpressionOrEntityVariable = Either.left("16.0".asExpression())
var cooldownTicks: ExpressionOrEntityVariable = Either.left("60".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
condition,
radiusXZ,
radiusY,
cooldownTicks
).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Sense {
return PokemonItemSense(
condition = condition.asSimplifiedExpression(entity),
radiusXZ = radiusXZ.resolveDouble(behaviourConfigurationContext.runtime),
radiusY = radiusY.resolveDouble(behaviourConfigurationContext.runtime),
cooldownTicks = cooldownTicks.resolveDouble(behaviourConfigurationContext.runtime).toInt()
)
}
}
companion object {
const val PICKUP_ITEMS = "pickup_items"
}
}
@@ -0,0 +1,131 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.sense
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.block.SaccharineLeafBlock
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.distanceTo
import com.cobblemon.mod.common.util.getMemorySafely
import com.mojang.datafixers.util.Either
import net.minecraft.core.BlockPos
import net.minecraft.core.Direction
import net.minecraft.core.Vec3i
import net.minecraft.server.level.ServerLevel
import net.minecraft.tags.PoiTypeTags
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.village.poi.PoiManager
import net.minecraft.world.entity.ai.village.poi.PoiRecord
import net.minecraft.world.level.Level
import net.minecraft.world.level.block.Blocks
import net.minecraft.world.level.block.entity.BeehiveBlockEntity
import net.minecraft.world.level.block.entity.BlockEntity
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.level.block.state.properties.BlockStateProperties
class SaccLeafSense(
private var cooldownTicks: Int = SCAN_INTERVAL
) : Sense {
override var ticksUntilNextExecution: Int = cooldownTicks
override val memories = setOf(
CobblemonMemories.NEARBY_SACC_LEAVES,
)
override fun merge(other: Sense): Boolean {
if (other is SaccLeafSense) {
this.cooldownTicks = minOf(this.cooldownTicks, other.cooldownTicks)
return true
}
return false
}
override fun tick(entity: LivingEntity, brain: BiggerBrain) {
ticksUntilNextExecution = cooldownTicks
val brain = entity.brain
val searchRadius = 7
val tooFarDistance = 30
val wayTooFarDistance = 64
val currPos: BlockPos? = brain.getMemorySafely(CobblemonMemories.NEARBY_SACC_LEAVES).orElse(null)
if (currPos != null && isValidLeafBlock(entity.level().getBlockState(currPos))) {
val distance = entity.distanceTo(currPos)
if (distance <= tooFarDistance) {
return
} else if (distance > wayTooFarDistance) {
brain.eraseMemory(CobblemonMemories.NEARBY_SACC_LEAVES)
}
}
val centerPos = entity.blockPosition()
var leavesPos: BlockPos? = null
var shortestDist = Double.MAX_VALUE
val world = entity.level()
BlockPos.betweenClosedStream(
centerPos.offset(-searchRadius, -2, -searchRadius),
centerPos.offset(searchRadius, searchRadius, searchRadius)
).forEach { pos ->
val state = world.getBlockState(pos)
if (isValidLeafBlock(state)) {
val distance = pos.distSqr(Vec3i(centerPos.x, centerPos.y, centerPos.z))
if (distance < shortestDist) {
leavesPos = BlockPos(pos)
shortestDist = distance
}
}
}
if (leavesPos != null) {
brain.setMemory(CobblemonMemories.NEARBY_SACC_LEAVES, leavesPos)
} else {
brain.eraseMemory(CobblemonMemories.NEARBY_SACC_LEAVES)
}
}
private fun isValidLeafBlock(state: BlockState): Boolean {
if (state.block !is SaccharineLeafBlock) return false
if (state.hasProperty(BlockStateProperties.WATERLOGGED) && state.getValue(
BlockStateProperties.WATERLOGGED
) as Boolean
) {
return false
}
return state.getValue(SaccharineLeafBlock.AGE) != SaccharineLeafBlock.MAX_AGE
}
class Config : SenseConfig {
var condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
var cooldownTicks: ExpressionOrEntityVariable = Either.left("40".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(cooldownTicks).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Sense {
val cooldownTicks = cooldownTicks.resolveInt(behaviourConfigurationContext.runtime)
return SaccLeafSense(
cooldownTicks = cooldownTicks
)
}
}
companion object {
const val SCAN_INTERVAL = 40
}
}
@@ -0,0 +1,54 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.sense
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
/**
* A sense that an entity can use to gather information and store it in its brain's memory. This is an analog to a
* Minecraft SensorType. Unlike SensorTypes, Senses are instantiated per entity and can handle cooldowns in a more
* bespoke way. The remaining cooldown time is something that is set by the sense itself rather than it being forced,
* so the cooldown can differ.
*
* @author Hiroku
* @since December 29th, 2025
*/
interface Sense {
companion object {
val types = mutableMapOf(
cobblemonResource("battling_pokemon") to BattlingPokemonSense::class.java,
cobblemonResource("drowsy") to DrowsySense::class.java,
cobblemonResource("nearby_entities") to NearbyEntitiesSense::class.java,
cobblemonResource("npc_battling") to NPCBattlingSense::class.java,
cobblemonResource("pokemon_adult") to PokemonAdultSense::class.java,
cobblemonResource("hurt_by") to HurtBySense::class.java,
cobblemonResource("jukebox_playing") to JukeboxSense::class.java,
cobblemonResource("nearby_sweet_berry_bush") to SweetBerryBushSense::class.java,
cobblemonResource("pokemon_nearby_wanted_item") to PokemonItemSense.Config::class.java,
cobblemonResource("flower_sense") to FlowerSense.Config::class.java,
cobblemonResource("beehive_sense") to BeeHiveSense.Config::class.java,
cobblemonResource("sacc_leaf_sense") to SaccLeafSense.Config::class.java,
)
}
/** The ticks until it will next be ticked. This is also displayed in the debug overlay. */
var ticksUntilNextExecution: Int
/** The set of memories that this sense may write to or read from. This ensures they are registered in the brain. */
val memories: Set<MemoryModuleType<*>>
/** Performs the sensing logic. Alter [ticksUntilNextExecution] to apply a cooldown if necessary. */
fun tick(entity: LivingEntity, brain: BiggerBrain)
/** Attempts to merge the [other] Sense into this one. Returns true if it was merged and therefore should not be added to the brain separately. */
fun merge(other: Sense): Boolean
}
@@ -0,0 +1,109 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.sense
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.getMemorySafely
import com.mojang.datafixers.util.Either
import net.minecraft.core.BlockPos
import net.minecraft.server.level.ServerLevel
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.level.block.Blocks
import net.minecraft.world.level.block.CaveVines
import net.minecraft.world.level.block.SweetBerryBushBlock
import net.minecraft.world.level.block.state.BlockState
import java.util.Optional
class SweetBerryBushSense(
private var cooldownTicks: Int = SCAN_INTERVAL
) : Sense {
override var ticksUntilNextExecution: Int = SCAN_INTERVAL
override val memories = setOf(
CobblemonMemories.NEARBY_SWEET_BERRY_BUSH,
CobblemonMemories.DISABLE_WALK_TO_BERRY_BUSH,
)
override fun merge(other: Sense): Boolean {
if (other is SweetBerryBushSense) {
this.cooldownTicks = minOf(this.cooldownTicks, other.cooldownTicks)
return true
}
return false
}
override fun tick(entity: LivingEntity, brain: BiggerBrain) {
ticksUntilNextExecution = cooldownTicks
if (entity !is PokemonEntity) return
val world = entity.level() as? ServerLevel ?: return
entity.brain.getMemorySafely(CobblemonMemories.DISABLE_WALK_TO_BERRY_BUSH).orElse(false) ?: return
val nearestBush = findNearestBush(world, entity.blockPosition())
if (!nearestBush.isEmpty) {
entity.brain.setMemory(CobblemonMemories.NEARBY_SWEET_BERRY_BUSH, nearestBush)
} else {
entity.brain.eraseMemory(CobblemonMemories.NEARBY_SWEET_BERRY_BUSH)
}
}
private fun findNearestBush(level: ServerLevel, origin: BlockPos): Optional<BlockPos> {
var closest: BlockPos? = null
var closestDistSq = Double.MAX_VALUE
for (pos in BlockPos.betweenClosed(origin.offset(-SCAN_RADIUS_HORIZONTAL, 1 - SCAN_RADIUS_VERTICAL, -SCAN_RADIUS_HORIZONTAL),
origin.offset(SCAN_RADIUS_HORIZONTAL, SCAN_RADIUS_VERTICAL - 1, SCAN_RADIUS_HORIZONTAL))) {
val state: BlockState = level.getBlockState(pos)
if ((state.`is`(Blocks.SWEET_BERRY_BUSH) && state.getValue(SweetBerryBushBlock.AGE) >= 2)
|| (CaveVines.hasGlowBerries(state))) {
val distSq = pos.distSqr(origin)
if (distSq < closestDistSq) {
closest = pos.immutable()
closestDistSq = distSq
}
}
}
return Optional.ofNullable(closest)
}
class Config : SenseConfig {
var condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
var cooldownTicks: ExpressionOrEntityVariable = Either.left("40".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(cooldownTicks).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Sense {
val cooldownTicks = cooldownTicks.resolveInt(behaviourConfigurationContext.runtime)
return SweetBerryBushSense(
// condition = condition.asSimplifiedExpression(entity),
cooldownTicks = cooldownTicks
)
}
}
companion object {
const val SCAN_RADIUS_HORIZONTAL = 10
const val SCAN_RADIUS_VERTICAL = 1
const val SCAN_INTERVAL = 40
}
}
@@ -0,0 +1,43 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
class AddObjectivesConfig : BehaviourConfig {
val condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
val objectivesByPriority: Map<Int, List<ObjectiveConfig>> = mapOf()
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): List<MoLangConfigVariable> {
return listOf(condition).asVariables() + objectivesByPriority
.values
.flatten()
.flatMap { it.getVariables(entity, behaviourConfigurationContext) }
}
override fun configure(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext){
if (!checkCondition(behaviourConfigurationContext, condition)) return
for ((priority, objectiveConfigs) in objectivesByPriority) {
val objectives = objectiveConfigs.mapNotNull { it.create(entity, behaviourConfigurationContext) }
val priorityObjectives = behaviourConfigurationContext.objectives.getOrPut(priority) { mutableListOf() }
priorityObjectives.addAll(objectives)
}
}
}
@@ -0,0 +1,40 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
class AddSensesConfig : BehaviourConfig {
val condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
val senses: List<SenseConfig> = listOf()
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): List<MoLangConfigVariable> {
return listOf(condition).asVariables() + senses.flatMap { it.getVariables(entity, behaviourConfigurationContext) }
}
override fun configure(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) {
if (!checkCondition(behaviourConfigurationContext, condition)) {
return
}
behaviourConfigurationContext.addSenses(senses.mapNotNull { it.create(entity, behaviourConfigurationContext) })
}
}
@@ -38,7 +38,7 @@ class ApplyBehaviours : BehaviourConfig {
override fun preconfigure(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext) {
if (!checkCondition(behaviourConfigurationContext, condition)) return
val configurations = behaviours.map { CobblemonBehaviours.behaviours[it]?.takeIf { it.canBeApplied(entity) } ?: return }
val configurations = behaviours.mapNotNull { CobblemonBehaviours.behaviours[it]?.takeIf { it.canBeApplied(entity) } }
configurations.forEach {
it.configurations.forEach { it.preconfigure(entity, behaviourConfigurationContext) }
}
@@ -50,9 +50,9 @@ class ApplyBehaviours : BehaviourConfig {
val applicableBehaviours = behaviours.mapNotNull {
val resolvedBehaviour = CobblemonBehaviours.behaviours[it]
if (resolvedBehaviour == null) {
Cobblemon.LOGGER.warn("Behaviour $it not found while configuring entity of type ${entity.type}")
Cobblemon.LOGGER.warn("Behaviour $it not found while configuring entity of type ${entity.type} at location ${entity.blockPosition()}")
} else if (!resolvedBehaviour.canBeApplied(entity)) {
Cobblemon.LOGGER.warn("Behaviour $it cannot be applied to entity ${entity.id}")
Cobblemon.LOGGER.warn("Behaviour $it is not compatible with entity ${entity.id} at location ${entity.blockPosition()}")
} else {
return@mapNotNull resolvedBehaviour
}
@@ -35,9 +35,11 @@ import net.minecraft.world.entity.LivingEntity
*/
interface BehaviourConfig {
companion object {
val types = mutableMapOf<ResourceLocation, Class<out BehaviourConfig>>(
val types = mutableMapOf(
cobblemonResource("script") to ScriptBehaviourConfig::class.java,
cobblemonResource("add_tasks_to_activity") to AddTasksToActivity::class.java,
cobblemonResource("add_objectives") to AddObjectivesConfig::class.java,
cobblemonResource("add_senses") to AddSensesConfig::class.java,
cobblemonResource("apply_behaviours") to ApplyBehaviours::class.java,
cobblemonResource("set_default_activity") to SetDefaultActivity::class.java,
cobblemonResource("set_core_activities") to SetCoreActivities::class.java,
@@ -0,0 +1,66 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config.objective
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.Dance
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.EatGrass
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.EatHeldItem
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.FocusDuringBattle
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.GatherNectar
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.GoToSleep
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.HarvestSweetBerryBush
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.Herd
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.LookAtNearbyEntities
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.MaintainFluidY
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.MoveIntoWater
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.Objective
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.StayAfloat
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.StayNearOwner
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.MoveOutOfWater
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.MoveToRestingPlace
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.PickupItem
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.WanderAround
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.JumpOutOfWater
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.PointToSpawn
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.resources.ResourceLocation
import net.minecraft.world.entity.LivingEntity
interface ObjectiveConfig {
companion object {
val types: MutableMap<ResourceLocation, Class<out ObjectiveConfig>> = mutableMapOf(
cobblemonResource("focus_during_battle") to FocusDuringBattle.Config::class.java,
cobblemonResource("look_at_nearby_entities") to LookAtNearbyEntities.Config::class.java,
cobblemonResource("stay_near_owner") to StayNearOwner.Config::class.java,
cobblemonResource("wander_around") to WanderAround.Config::class.java,
cobblemonResource("eat_grass") to EatGrass.Config::class.java,
cobblemonResource("herd") to Herd.Config::class.java,
cobblemonResource("stay_afloat") to StayAfloat.Config::class.java,
cobblemonResource("maintain_fluid_y") to MaintainFluidY.Config::class.java,
cobblemonResource("move_out_of_water") to MoveOutOfWater.Config::class.java,
cobblemonResource("move_into_water") to MoveIntoWater.Config::class.java,
cobblemonResource("jump_out_of_water") to JumpOutOfWater.Config::class.java,
cobblemonResource("move_to_resting_place") to MoveToRestingPlace.Config::class.java,
cobblemonResource("go_to_sleep") to GoToSleep.Config::class.java,
cobblemonResource("harvest_sweet_berry_bush") to HarvestSweetBerryBush.Config::class.java,
cobblemonResource("pickup_item") to PickupItem.Config::class.java,
cobblemonResource("eat_held_item") to EatHeldItem.Config::class.java,
cobblemonResource("gather_nectar") to GatherNectar.Config::class.java,
cobblemonResource("dance") to Dance.Config::class.java,
cobblemonResource("point_to_spawn") to PointToSpawn.Config::class.java,
)
}
/** The variables that this objective config uses. These are used to declare variables on the entity cleanly. */
fun getVariables(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): List<MoLangConfigVariable>
fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Objective?
}
@@ -0,0 +1,56 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config.sense
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.BattlingPokemonSense
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.BeeHiveSense
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.DrowsySense
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.FlowerSense
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.HurtBySense
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.JukeboxSense
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.NPCBattlingSense
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.NearbyEntitiesSense
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.PokemonAdultSense
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.PokemonItemSense
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.SaccLeafSense
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.Sense
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.SweetBerryBushSense
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.world.entity.LivingEntity
/**
* Creates a [Sense] for an entity.
*
* @author Hiroku
* @since December 29th, 2025
*/
interface SenseConfig {
companion object {
val types = mutableMapOf(
cobblemonResource("nearby_entities") to NearbyEntitiesSense.Config::class.java,
cobblemonResource("drowsy") to DrowsySense.Config::class.java,
cobblemonResource("hurt_by") to HurtBySense.Config::class.java,
cobblemonResource("jukebox_playing") to JukeboxSense.Config::class.java,
cobblemonResource("battling_pokemon") to BattlingPokemonSense.Config::class.java,
cobblemonResource("npc_battling") to NPCBattlingSense.Config::class.java,
cobblemonResource("pokemon_adult") to PokemonAdultSense.Config::class.java,
cobblemonResource("nearby_sweet_berry_bush") to SweetBerryBushSense.Config::class.java,
cobblemonResource("pokemon_nearby_wanted_item") to PokemonItemSense.Config::class.java,
cobblemonResource("flower_sense") to FlowerSense.Config::class.java,
cobblemonResource("beehive_sense") to BeeHiveSense.Config::class.java,
cobblemonResource("sacc_leaf_sense") to SaccLeafSense.Config::class.java,
)
}
/** The variables that this sense config uses. These are used to declare variables on the entity cleanly. */
fun getVariables(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): List<MoLangConfigVariable> = emptyList()
fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Sense?
}
@@ -49,7 +49,7 @@ class EatGrassTaskConfig : SingleTaskConfig {
return null
}
behaviourConfigurationContext.addMemories(MemoryModuleType.WALK_TARGET, CobblemonMemories.RECENTLY_ATE_GRASS)
// behaviourConfigurationContext.addMemories(MemoryModuleType.WALK_TARGET, CobblemonMemories.RECENTLY_ATE_GRASS)
return WrapperLivingEntityTask(
EatGrassTask(
@@ -8,7 +8,6 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
@@ -1,39 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.CobblemonSensors
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.HarvestSweetBerryBushTask
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.memory.MemoryModuleType
class HarvestSweetBerryBushTaskConfig : SingleTaskConfig {
override fun getVariables(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext) = emptyList<MoLangConfigVariable>()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity>? {
if (entity !is PokemonEntity) {
return null
}
behaviourConfigurationContext.addMemories(
CobblemonMemories.NEARBY_SWEET_BERRY_BUSH,
CobblemonMemories.DISABLE_WALK_TO_BERRY_BUSH,
CobblemonMemories.TIME_TRYING_TO_REACH_BERRY_BUSH,
MemoryModuleType.WALK_TARGET,
MemoryModuleType.LOOK_TARGET)
behaviourConfigurationContext.addSensors(CobblemonSensors.NEARBY_SWEET_BERRY_BUSH)
return HarvestSweetBerryBushTask()
}
}
@@ -8,7 +8,6 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.bedrockk.molang.runtime.MoLangRuntime
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.CobblemonSensors
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
@@ -1,36 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.CobblemonSensors
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.MoveToSweetBerryBushTask
import net.minecraft.util.valueproviders.UniformInt
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.memory.MemoryModuleType
class MoveToSweetBerryBushTaskConfig : SingleTaskConfig {
override fun getVariables(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext) = emptyList<MoLangConfigVariable>()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity>? {
if (entity !is PokemonEntity) {
return null
}
behaviourConfigurationContext.addMemories(CobblemonMemories.NEARBY_SWEET_BERRY_BUSH, CobblemonMemories.DISABLE_WALK_TO_BERRY_BUSH,
CobblemonMemories.TIME_TRYING_TO_REACH_BERRY_BUSH, MemoryModuleType.WALK_TARGET, MemoryModuleType.LOOK_TARGET)
behaviourConfigurationContext.addSensors(CobblemonSensors.NEARBY_SWEET_BERRY_BUSH)
return MoveToSweetBerryBushTask.create(UniformInt.of(0, 10), 0.6f)
}
}
@@ -43,8 +43,6 @@ class PokemonWanderControlTaskConfig : SingleTaskConfig {
val wanderControl = entity.brain.getMemorySafely(CobblemonMemories.WANDER_CONTROL).orElse(null)
?: CobblemonWanderControl()
wanderControl.reset()
wanderControl.allowLand = (entity.behaviour.moving.walk.canWalk && !entity.behaviour.moving.walk.avoidsLand) || entity.behaviour.moving.fly.canFly
wanderControl.allowWater = entity.behaviour.moving.swim.canSwimInWater && !entity.behaviour.moving.swim.avoidsWater
wanderControl.allowAir = entity.behaviour.moving.fly.canFly && !entity.behaviour.moving.walk.canWalk
@@ -1,35 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.CobblemonSensors
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.StopTryingToReachSweetBerryBushTask
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.memory.MemoryModuleType
class StopTryingToReachSweetBerryBushTaskConfig : SingleTaskConfig {
override fun getVariables(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext) = emptyList<MoLangConfigVariable>()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity>? {
if (entity !is PokemonEntity) {
return null
}
behaviourConfigurationContext.addMemories(CobblemonMemories.NEARBY_SWEET_BERRY_BUSH, CobblemonMemories.DISABLE_WALK_TO_BERRY_BUSH,
CobblemonMemories.TIME_TRYING_TO_REACH_BERRY_BUSH, MemoryModuleType.WALK_TARGET, MemoryModuleType.LOOK_TARGET)
behaviourConfigurationContext.addSensors(CobblemonSensors.NEARBY_SWEET_BERRY_BUSH)
return StopTryingToReachSweetBerryBushTask.create(100, 20*15)
}
}
@@ -1,35 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.CobblemonSensors
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.StopTryingToReachItemTask
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.memory.MemoryModuleType
class StopTryingToReachWantedItemTaskConfig : SingleTaskConfig {
override fun getVariables(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext) = emptyList<MoLangConfigVariable>()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity>? {
if (entity !is PokemonEntity) {
return null
}
behaviourConfigurationContext.addMemories(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM, CobblemonMemories.DISABLE_WALK_TO_WANTED_ITEM,
CobblemonMemories.TIME_TRYING_TO_REACH_WANTED_ITEM, MemoryModuleType.WALK_TARGET, MemoryModuleType.LOOK_TARGET)
behaviourConfigurationContext.addSensors(CobblemonSensors.POKEMON_NEARBY_WANTED_ITEM)
return StopTryingToReachItemTask.create(120, 20*15)
}
}
@@ -106,12 +106,8 @@ interface TaskConfig {
cobblemonResource("manage_flight_in_battle") to ManageFlightInBattleTaskConfig::class.java,
cobblemonResource("attack_hostile_mobs") to AttackHostileMobsTaskConfig::class.java,
cobblemonResource("defend_owner") to DefendOwnerTaskConfig::class.java,
cobblemonResource("move_to_sweet_berry_bush") to MoveToSweetBerryBushTaskConfig::class.java,
cobblemonResource("stop_moving_to_sweet_berry_bush") to StopTryingToReachSweetBerryBushTaskConfig::class.java,
cobblemonResource("harvest_sweet_berry_bush") to HarvestSweetBerryBushTaskConfig::class.java,
cobblemonResource("eat_held_item") to EatHeldItemTaskConfig::class.java,
// cobblemonResource("eat_held_item") to EatHeldItemTaskConfig::class.java,
cobblemonResource("move_to_item") to MoveToItemTaskConfig::class.java,
cobblemonResource("stop_moving_to_item") to StopTryingToReachWantedItemTaskConfig::class.java,
cobblemonResource("pickup_item") to PickUpItemTaskConfig::class.java,
cobblemonResource("move_into_fluid") to MoveIntoFluidTaskConfig::class.java,
cobblemonResource("find_herd_leader") to FindHerdLeaderTaskConfig::class.java,
@@ -17,6 +17,7 @@ import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangV
import com.cobblemon.mod.common.entity.OmniPathingEntity
import com.cobblemon.mod.common.entity.ai.CobblemonRandomSurfacePos
import com.cobblemon.mod.common.entity.ai.CobblemonWalkTarget
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolveFloat
@@ -143,13 +144,13 @@ class WanderTaskConfig : SingleTaskConfig {
if (wanderChance <= 0 || world.random.nextFloat() > wanderChance) {
return@Trigger false
}
pathCooldown.setWithExpiry(true, wanderControl.pathCooldownTicks.toLong())
pathCooldown.setWithExpiry(true, 40L)
val minimumHeight = minimumHeight.resolveInt(mainThreadRuntime)
val maximumHeight = maximumHeight.resolveInt(mainThreadRuntime)
var attempts = 0
var pos: BlockPos? = null
while (attempts++ < wanderControl.maxAttempts && pos == null) {
while (attempts++ < (wanderControl.maxAttempts ?: 4) && pos == null) {
// val targetVec = getLandTarget(entity) ?: return@Trigger true
val targetVec = if (maximumHeight != -1) {
HoverRandomPos.getPos(
@@ -184,12 +185,18 @@ class WanderTaskConfig : SingleTaskConfig {
if (targetVec == null) continue
// Ignore pathing targets outside of the pasture zone if the pokemon is pastured.
val tethering = (entity as? PokemonEntity)?.tethering
if (tethering?.canRoamTo(BlockPos.containing(targetVec)) == false) {
continue
}
pos = applyHeightConstraints(
pos = BlockPos.containing(targetVec),
minimumHeight = minimumHeight,
maximumHeight = maximumHeight,
world = world
).takeIf(wanderControl::isSuitable)
)//.takeIf(wanderControl::isSuitable)
}
if (pos == null) {
@@ -201,17 +208,8 @@ class WanderTaskConfig : SingleTaskConfig {
pos = pos,
speedModifier = speedMultiplier.resolveFloat(mainThreadRuntime),
completionRange = 0,
nodeTypeFilter = { nodeType ->
entity.canBreatheUnderwater() || nodeType !in listOf(
PathType.WATER,
PathType.WATER_BORDER
)
},
destinationNodeTypeFilter = { nodeType ->
!avoidsTargetingAir || nodeType !in listOf(
PathType.OPEN
)
}
nodeTypeFilter = { nodeType -> entity.canBreatheUnderwater() || nodeType !in listOf(PathType.WATER, PathType.WATER_BORDER) },
destinationNodeTypeFilter = { nodeType -> !avoidsTargetingAir || nodeType !in listOf(PathType.OPEN) }
)
)
lookTarget.set(BlockPosTracker(pos.toVec3d().add(0.0, entity.eyeHeight.toDouble(), 0.0)))
@@ -75,7 +75,7 @@ class WaterWanderTaskConfig : SingleTaskConfig {
}
val wanderControl = it.tryGet(wanderControlData).orElse(null) ?: CobblemonWanderControl()
if (!wanderControl.allowWater) {
if (wanderControl.allowWater != true) {
return@Trigger false
}
@@ -85,17 +85,17 @@ class WaterWanderTaskConfig : SingleTaskConfig {
return@Trigger false
}
pathCooldown.setWithExpiry(true, wanderControl.pathCooldownTicks.toLong())
pathCooldown.setWithExpiry(true, 40L)
var pos: BlockPos? = null
var target: Vec3? = null
var attempts = 0
while (attempts < wanderControl.maxAttempts && pos == null) {
while (attempts < wanderControl.maxAttempts ?: 4 && pos == null) {
attempts++
target = BehaviorUtils.getRandomSwimmablePos(entity, horizontalRange.resolveInt(mainThreadRuntime), verticalRange.resolveInt(mainThreadRuntime))
?: continue
pos = BlockPos.containing(target).takeIf(wanderControl::isSuitable)
// pos = BlockPos.containing(target).takeIf(wanderControl::isSuitable) im migrating shit
}
if (pos == null || target == null) {
@@ -22,18 +22,21 @@ import com.cobblemon.mod.common.api.battles.model.actor.EntityBackedBattleActor
import com.cobblemon.mod.common.api.battles.model.actor.FleeableBattleActor
import com.cobblemon.mod.common.api.events.CobblemonEvents
import com.cobblemon.mod.common.api.events.battles.BattleFledEvent
import com.cobblemon.mod.common.api.events.battles.BattleFleeAttemptEvent
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMoLangValue
import com.cobblemon.mod.common.api.net.NetworkPacket
import com.cobblemon.mod.common.api.pokemon.stats.BattleEvSource
import com.cobblemon.mod.common.api.storage.party.PlayerPartyStore
import com.cobblemon.mod.common.api.tags.CobblemonItemTags
import com.cobblemon.mod.common.api.text.red
import com.cobblemon.mod.common.api.text.white
import com.cobblemon.mod.common.api.text.yellow
import com.cobblemon.mod.common.battles.ActiveBattlePokemon
import com.cobblemon.mod.common.battles.BattleCaptureAction
import com.cobblemon.mod.common.battles.BattleFormat
import com.cobblemon.mod.common.battles.BattleRegistry
import com.cobblemon.mod.common.battles.BattleSide
import com.cobblemon.mod.common.battles.FleeAttemptActionResponse
import com.cobblemon.mod.common.battles.ForfeitActionResponse
import com.cobblemon.mod.common.battles.actor.PlayerBattleActor
import com.cobblemon.mod.common.battles.dispatch.BattleDispatch
@@ -48,7 +51,9 @@ import com.cobblemon.mod.common.entity.npc.NPCBattleActor
import com.cobblemon.mod.common.entity.npc.NPCEntity
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.net.messages.client.battle.BattleEndPacket
import com.cobblemon.mod.common.net.messages.client.battle.BattleMakeChoicePacket
import com.cobblemon.mod.common.net.messages.client.battle.BattleMessagePacket
import com.cobblemon.mod.common.net.messages.client.battle.BattleQueueRequestPacket
import com.cobblemon.mod.common.pokemon.evolution.progress.DefeatEvolutionProgress
import com.cobblemon.mod.common.pokemon.evolution.progress.LastBattleCriticalHitsEvolutionProgress
import com.cobblemon.mod.common.pokemon.requirements.DefeatRequirement
@@ -137,6 +142,9 @@ open class PokemonBattle(
val captureActions = mutableListOf<BattleCaptureAction>()
val majorBattleActions = hashMapOf<UUID, BattleMessage>()
/** Monotonically increasing counter to track faint ordering within this battle. */
var faintCounter = 0
val minorBattleActions = hashMapOf<UUID, BattleMessage>()
val contextManager = ContextManager()
@@ -192,6 +200,11 @@ open class PokemonBattle(
*/
fun getActor(npc: NPCEntity) = actors.firstOrNull { it is NPCBattleActor && it.npc == npc }
/**
* Gets the first battle actor who has or is the given [PokemonEntity]
*/
fun getActor(pokemonEntity: PokemonEntity) = actors.firstOrNull { it.uuid == pokemonEntity.uuid || it.activePokemon.any { it.battlePokemon?.entity == pokemonEntity } }
/**
* Gets a [BattleActor] and an [ActiveBattlePokemon] from a pnx key, e.g. p2a
*
@@ -244,12 +257,23 @@ open class PokemonBattle(
fun end() {
ended = true
val awardToFainted = Cobblemon.config.awardExperienceToFaintedPokemon
val awardOnLoss = Cobblemon.config.awardExperienceOnBattleLoss
this.actors.forEach { actor ->
val faintedPokemons = actor.pokemonList.filter { it.health <= 0 }
actor.getSide().getOppositeSide().actors.forEach { opponent ->
val opponentNonFaintedPokemons = opponent.pokemonList.filter { it.health > 0 }
val opponentPokemons = if (awardToFainted) opponent.pokemonList else opponent.pokemonList.filter { it.health > 0 }
faintedPokemons.forEach { faintedPokemon ->
for (opponentPokemon in opponentNonFaintedPokemons) {
for (opponentPokemon in opponentPokemons) {
// Faint-order check: if awarding XP to fainted pokemon, only award for enemies that fainted before this pokemon did
if (awardToFainted) {
val enemyFaintedAt = faintedPokemon.faintedAt ?: continue
val opponentFaintedAt = opponentPokemon.faintedAt
if (opponentFaintedAt != null && opponentFaintedAt <= enemyFaintedAt) {
continue
}
}
val facedFainted = opponentPokemon.facedOpponents.contains(faintedPokemon)
val pokemon = opponentPokemon.effectedPokemon
if (facedFainted) {
@@ -270,7 +294,8 @@ open class PokemonBattle(
else -> continue
}
val experience = Cobblemon.experienceCalculator.calculate(opponentPokemon, faintedPokemon, multiplier)
if (experience > 0 && actor.pokemonList.all { it.health <= 0 }) {
val enemyTeamWiped = actor.pokemonList.all { it.health <= 0 }
if (experience > 0 && (enemyTeamWiped || awardOnLoss)) {
opponent.awardExperience(opponentPokemon, experience)
}
Cobblemon.evYieldCalculator.calculate(opponentPokemon, faintedPokemon).forEach { (stat, amount) ->
@@ -505,6 +530,7 @@ open class PokemonBattle(
fun checkForInputDispatch() {
if (checkForfeit()) return // ignore actors that are still choosing, their choices don't matter anymore
if (checkFleeAttempt()) return
val readyToInput = (actors.any { !it.mustChoose && it.responses.isNotEmpty() } && actors.none { it.mustChoose })
if (readyToInput && captureActions.isEmpty()) {
actors.filter { it.responses.isNotEmpty() }.forEach { it.writeShowdownResponse() }
@@ -512,6 +538,20 @@ open class PokemonBattle(
}
}
private fun checkFleeAttempt(): Boolean {
val runner = actors.find { it.responses.any { it is FleeAttemptActionResponse } } as? PlayerBattleActor ?: return false
CobblemonEvents.BATTLE_FLEE_ATTEMPT.post(BattleFleeAttemptEvent(this, runner))
runner.responses.clear()
runner.mustChoose = true
runner.request?.let { runner.sendUpdate(BattleQueueRequestPacket(it)) }
runner.sendUpdate(BattleMakeChoicePacket())
runner.entity?.sendSystemMessage(battleLang("run_prompt").white())
return true
}
/** Forces Showdown to end the battle when a [BattleActor] chooses to forfeit. */
private fun checkForfeit(): Boolean {
val forfeit = actors.find { it.responses.any { it is ForfeitActionResponse } }
@@ -10,6 +10,7 @@ package com.cobblemon.mod.common.api.events
import com.cobblemon.mod.common.api.events.battles.BattleFaintedEvent
import com.cobblemon.mod.common.api.events.battles.BattleFledEvent
import com.cobblemon.mod.common.api.events.battles.BattleFleeAttemptEvent
import com.cobblemon.mod.common.api.events.battles.BattleStartedEvent
import com.cobblemon.mod.common.api.events.battles.BattleVictoryEvent
import com.cobblemon.mod.common.api.events.battles.instruction.FormeChangeEvent
@@ -110,6 +111,9 @@ object CobblemonEvents {
@JvmField
val BATTLE_STARTED_POST = EventObservable<BattleStartedEvent.Post>()
@JvmField
val BATTLE_FLEE_ATTEMPT = EventObservable<BattleFleeAttemptEvent>()
@JvmField
val BATTLE_FLED = EventObservable<BattleFledEvent>()
@@ -0,0 +1,34 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.events.battles
import com.bedrockk.molang.runtime.value.MoValue
import com.cobblemon.mod.common.api.battles.model.PokemonBattle
import com.cobblemon.mod.common.api.battles.model.actor.ActorType
import com.cobblemon.mod.common.battles.actor.PlayerBattleActor
import com.cobblemon.mod.common.util.asArrayValue
/**
* Event fired when a [PokemonBattle] is fled by a [PlayerBattleActor].
*
* @author saultsc
* @since March 31th 2026
*/
data class BattleFleeAttemptEvent(
override val battle: PokemonBattle,
val player: PlayerBattleActor
) : BattleEvent {
val context = mutableMapOf<String, MoValue>(
"battle" to battle.struct,
"players" to battle.actors.filter { it.type == ActorType.PLAYER }.asArrayValue { it.struct },
"npcs" to battle.actors.filter { it.type == ActorType.NPC }.asArrayValue { it.struct },
"wild_pokemon" to battle.actors.filter { it.type == ActorType.WILD }.asArrayValue { it.struct }
)
}
@@ -145,6 +145,7 @@ import net.minecraft.world.entity.item.ItemEntity
import net.minecraft.world.entity.monster.Monster
import net.minecraft.world.entity.player.Player
import net.minecraft.world.item.ItemStack
import net.minecraft.world.item.enchantment.EnchantmentHelper
import net.minecraft.world.level.ClipContext
import net.minecraft.world.level.GameType
import net.minecraft.world.level.Level
@@ -871,6 +872,8 @@ object MoLangFunctions {
DoubleValue(value)
}
map.put("get_starter_uuid") { _ -> Cobblemon.playerDataManager.getGenericData(player).starterUUID?.let{ StringValue(it.toString()) } ?: DoubleValue.ZERO }
map.put("has_chosen_starter") { _ -> DoubleValue(Cobblemon.playerDataManager.getGenericData(player).starterSelected) }
}
map
}
@@ -891,6 +894,15 @@ object MoLangFunctions {
map.put("is_of") { params -> DoubleValue(holder.`is`(params.getString(0).asIdentifierDefaultingNamespace())) }
map.put("is_in") { params -> DoubleValue(holder.`is`(TagKey.create(Registries.ITEM, params.getString(0).replace("#", "").asIdentifierDefaultingNamespace()))) }
map.put("is_food") { params -> DoubleValue(stack.has(DataComponents.FOOD)) }
map.put("is_enchanted") { params -> DoubleValue(stack.hasFoil()) }
map.put("has_enchantment") { params ->
val enchantmentId = params.getString(0).asIdentifierDefaultingNamespace()
val minLevel = params.getIntOrNull(1) ?: 1
val enchantmentRegistry = registryAccess.registryOrThrow(Registries.ENCHANTMENT)
val holder = enchantmentRegistry.getHolder(enchantmentId).orElse(null) ?: return@put DoubleValue.ZERO
val level = EnchantmentHelper.getItemEnchantmentLevel(holder, stack)
return@put DoubleValue(level >= minLevel)
}
return@mutableListOf map
}
)
@@ -1830,6 +1842,30 @@ object MoLangFunctions {
map.put("remove_cosmetic_item") { _ ->
pokemon.removeCosmeticItem()
}
map.put("marks") { _ -> pokemon.marks.asArrayValue { StringValue(it.identifier.toString()) } }
map.put("has_mark") { params ->
var hasMark = false
val identifier = params.getString(0).asIdentifierDefaultingNamespace()
val mark = Marks.getByIdentifier(identifier)
if (mark != null) {
hasMark = pokemon.marks.contains(mark)
}
DoubleValue(hasMark)
}
map.put("remove_marks") { params ->
var removedMark = false
for (param in params.params) {
val identifier = param.asString().asIdentifierDefaultingNamespace()
val mark = Marks.getByIdentifier(identifier)
if (mark != null) {
pokemon.exchangeMark(mark, false)
removedMark = true
}
}
DoubleValue(removedMark)
}
map.put("add_marks") { params ->
var appliedMark = false
for (param in params.params) {
@@ -2009,6 +2045,7 @@ object MoLangFunctions {
map.put("in_battle") { DoubleValue(pokemonEntity.isBattling) }
map.put("is_moving") { DoubleValue((pokemonEntity.moveControl as? PokemonMoveControl)?.hasWanted() == true) }
map.put("is_flying") { DoubleValue(pokemonEntity.getBehaviourFlag(PokemonBehaviourFlag.FLYING)) }
map.put("is_dancing") { DoubleValue(pokemonEntity.getBehaviourFlag(PokemonBehaviourFlag.DANCING)) }
map.put("get_riding_state") { params ->
val name = params.getStringOrNull(0)
pokemonEntity.ifRidingAvailableSupply(DoubleValue.ZERO) { behaviour, settings, state ->
@@ -2815,8 +2852,8 @@ object MoLangFunctions {
}
variable
}
else -> null
} ?: throw IllegalArgumentException("Invalid NBT element type: ${nbt.type}")
else -> VariableStruct()
}
}
}
@@ -14,6 +14,7 @@ import net.minecraft.network.protocol.common.custom.CustomPacketPayload
import net.minecraft.resources.ResourceKey
import net.minecraft.server.level.ServerPlayer
import net.minecraft.resources.ResourceLocation
import net.minecraft.world.entity.Entity
import net.minecraft.world.level.Level
/**
@@ -86,5 +87,9 @@ interface NetworkPacket<T: NetworkPacket<T>> : CustomPacketPayload, Encodable {
.forEach { player -> CobblemonNetwork.sendPacketToPlayer(player, this) }
}
fun sendToPlayersAround(entity: Entity, distance: Double, exclusionCondition: (ServerPlayer) -> Boolean = { false }) {
sendToPlayersAround(entity.x, entity.y, entity.z, distance, entity.level().dimension(), exclusionCondition)
}
override fun type() = CustomPacketPayload.Type<T>(id)
}
@@ -12,7 +12,6 @@ import com.bedrockk.molang.runtime.value.DoubleValue
import com.bedrockk.molang.runtime.value.MoValue
import com.bedrockk.molang.runtime.value.StringValue
import com.cobblemon.mod.common.api.ai.config.BehaviourConfig
import com.cobblemon.mod.common.api.npc.configuration.NPCBattleConfiguration
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.api.npc.configuration.NPCInteractConfiguration
import com.cobblemon.mod.common.api.npc.variation.NPCVariationProvider
@@ -41,7 +40,6 @@ class NPCClass {
var aspects: MutableSet<String> = mutableSetOf() // These only make sense when applied via presets
var hitbox = EntityDimensions.scalable(0.6F, 1.8F).withEyeHeight(1.62F)
var modelScale: Float = 0.9375F // Should this be removed in favour of the render scale stuff set on the entity?
var battleConfiguration = NPCBattleConfiguration()
var interaction: NPCInteractConfiguration? = null
var canDespawn = true
var variations: MutableMap<String, NPCVariationProvider> = mutableMapOf()
@@ -68,7 +66,6 @@ class NPCClass {
buffer.writeFloat(hitbox.width)
buffer.writeFloat(hitbox.height)
buffer.writeBoolean(hitbox.fixed)
battleConfiguration.encode(buffer)
buffer.writeNullable(interaction) { _, value ->
buffer.writeString(value.type)
value.encode(buffer)
@@ -109,8 +106,6 @@ class NPCClass {
val width = buffer.readFloat()
val fixed = buffer.readBoolean()
hitbox = if (fixed) EntityDimensions.fixed(length, width) else EntityDimensions.scalable(length, width)
battleConfiguration = NPCBattleConfiguration()
battleConfiguration.decode(buffer)
interaction = buffer.readNullable {
val type = buffer.readString()
val configType = NPCInteractConfiguration.types[type] ?: return@readNullable null
@@ -13,6 +13,8 @@ import com.bedrockk.molang.runtime.value.MoValue
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.api.ai.SleepDepth
import com.cobblemon.mod.common.api.ai.config.BehaviourConfig
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.ai.config.task.TaskConfig
import com.cobblemon.mod.common.api.conditional.RegistryLikeCondition
import com.cobblemon.mod.common.api.data.JsonDataRegistry
@@ -80,6 +82,8 @@ object NPCClasses : JsonDataRegistry<NPCClass> {
.registerTypeAdapter(SensorType::class.java, SensorTypeAdapter)
.registerTypeAdapter(BehaviourConfig::class.java, BehaviourConfigAdapter)
.registerTypeAdapter(TaskConfig::class.java, TaskConfigAdapter)
.registerTypeAdapter(ObjectiveConfig::class.java, ObjectiveConfigAdapter)
.registerTypeAdapter(SenseConfig::class.java, SenseConfigAdapter)
.registerTypeAdapter(
TypeToken.getParameterized(Either::class.java, Expression::class.java, MoLangConfigVariable::class.java).type,
ExpressionOrEntityVariableAdapter
@@ -1,30 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.npc
import com.cobblemon.mod.common.api.npc.configuration.NPCBattleConfiguration
import com.cobblemon.mod.common.entity.npc.NPCEntity
/**
* An NPC configuration is like a snapshot of an NPC setup. It can be taken from an existing NPC and loaded onto
* others. Useful as a backup mechanism or as shorthand for copying an NPC's configuration without building an
* entire class for them.
*
* @author Hiroku
* @since August 16th, 2023
*/
class NPCConfiguration {
var battle: NPCBattleConfiguration? = null
fun applyTo(npc: NPCEntity) {
}
fun loadFrom(npc: NPCEntity) {
}
}
@@ -51,7 +51,6 @@ class NPCPreset {
variations?.entries?.forEach { (key, value) -> npcClass.variations[key] = value }
party?.let { npcClass.party = it }
canDespawn?.let { npcClass.canDespawn = it }
// aiScripts?.let { npcClass.aiScripts.addAll(it) }
interaction?.let { npcClass.interaction = it }
names?.let { npcClass.names.addAll(it) }
hitbox?.let { npcClass.hitbox = it }
@@ -12,6 +12,8 @@ import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.value.MoValue
import com.cobblemon.mod.common.api.ai.SleepDepth
import com.cobblemon.mod.common.api.ai.config.BehaviourConfig
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.ai.config.task.TaskConfig
import com.cobblemon.mod.common.api.conditional.RegistryLikeCondition
import com.cobblemon.mod.common.api.data.JsonDataRegistry
@@ -75,6 +77,8 @@ object NPCPresets : JsonDataRegistry<NPCPreset> {
.registerTypeAdapter(SensorType::class.java, SensorTypeAdapter)
.registerTypeAdapter(BehaviourConfig::class.java, BehaviourConfigAdapter)
.registerTypeAdapter(TaskConfig::class.java, TaskConfigAdapter)
.registerTypeAdapter(ObjectiveConfig::class.java, ObjectiveConfigAdapter)
.registerTypeAdapter(SenseConfig::class.java, SenseConfigAdapter)
.registerTypeAdapter(
TypeToken.getParameterized(Either::class.java, Expression::class.java, MoLangConfigVariable::class.java).type,
ExpressionOrEntityVariableAdapter
@@ -1,72 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.npc.configuration
import com.cobblemon.mod.common.util.DataKeys
import net.minecraft.nbt.CompoundTag
import net.minecraft.network.RegistryFriendlyByteBuf
class NPCBattleConfiguration {
var canChallenge = false
@Deprecated("This is not likely to get used")
var simultaneousBattles = false
@Deprecated("This is not likely to get used")
var healAfterwards = true
fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeBoolean(canChallenge)
buffer.writeBoolean(simultaneousBattles)
buffer.writeBoolean(healAfterwards)
// buffer.writeNullable(party) { _, provider ->
// buffer.writeString(provider.type)
// provider.encode(buffer)
// }
}
fun decode(buffer: RegistryFriendlyByteBuf) {
canChallenge = buffer.readBoolean()
simultaneousBattles = buffer.readBoolean()
healAfterwards = buffer.readBoolean()
// party = buffer.readNullable {
// val type = buffer.readString()
// val providerBuilder = NPCPartyProvider.types[type]
// ?: throw IllegalArgumentException("Failed to load NPC party provider of type: $type")
//
// val decodedParty = providerBuilder(type)
// decodedParty.decode(buffer)
// decodedParty
// }
}
fun saveToNBT(nbt: CompoundTag) {
nbt.putBoolean(DataKeys.NPC_CAN_CHALLENGE, canChallenge)
nbt.putBoolean(DataKeys.NPC_SIMULTANEOUS_BATTLES, simultaneousBattles)
nbt.putBoolean(DataKeys.NPC_HEAL_AFTERWARDS, healAfterwards)
// val party = party
// if (party != null) {
// val partyNBT = CompoundTag()
// partyNBT.putString(DataKeys.NPC_PARTY_TYPE, party.type)
// party.saveToNBT(partyNBT)
// nbt.put(DataKeys.NPC_PARTY, partyNBT)
// }
}
fun loadFromNBT(nbt: CompoundTag) {
canChallenge = nbt.getBoolean(DataKeys.NPC_CAN_CHALLENGE)
simultaneousBattles = nbt.getBoolean(DataKeys.NPC_SIMULTANEOUS_BATTLES)
healAfterwards = nbt.getBoolean(DataKeys.NPC_HEAL_AFTERWARDS)
// val partyNBT = nbt.getCompound(DataKeys.NPC_PARTY)
// if (!partyNBT.isEmpty) {
// val type = partyNBT.getString(DataKeys.NPC_PARTY_TYPE)
// val providerBuilder = NPCPartyProvider.types[type]
// ?: throw IllegalArgumentException("Failed to load NPC party provider of type: $type")
// party = providerBuilder(type).also { it.loadFromNBT(partyNBT) }
// }
}
}
@@ -1,32 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.npc.configuration
import net.minecraft.nbt.CompoundTag
import net.minecraft.network.RegistryFriendlyByteBuf
class NPCBehaviourConfiguration {
var canBeHurt = true
fun encode(buffer: RegistryFriendlyByteBuf) {
}
fun decode(buffer: RegistryFriendlyByteBuf) {
}
fun saveToNBT(nbt: CompoundTag) {
}
fun loadFromNBT(nbt: CompoundTag) {
}
}
@@ -0,0 +1,135 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.npc.premades
import com.bedrockk.molang.runtime.value.MoValue
import com.cobblemon.mod.common.api.npc.NPCClass
import com.cobblemon.mod.common.api.pokemon.PokemonProperties
import com.cobblemon.mod.common.api.pokemon.PokemonPropertyExtractor
import com.cobblemon.mod.common.api.storage.party.NPCPartyStore
import com.cobblemon.mod.common.api.text.text
import com.cobblemon.mod.common.entity.npc.NPCEntity
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.toProperties
import com.google.gson.annotations.SerializedName
import net.minecraft.network.chat.Component
import net.minecraft.resources.ResourceLocation
/**
* A snapshot of NPC settings that can be applied to other entities
*
* @author Hiroku
* @since April 11th, 2026
*/
class PremadeNPC {
@Transient
var id: ResourceLocation = cobblemonResource("a")
var displayName: Component = "".text()
@Transient
var editable = true
// Classification
var classification: Classification? = null
// Variation
var variation: Variation? = null
// Behaviour Settings
@SerializedName("behaviourSettings", alternate = ["behaviorSettings"])
var behaviourSettings: Behaviours? = null
// Party
var party: List<PokemonProperties>? = null
class Variation {
var variationAspects = mutableSetOf<String>()
}
class Behaviours {
@SerializedName("behaviours", alternate = ["behaviors"])
var behaviours = mutableListOf<ResourceLocation>()
var settings = mutableMapOf<String, MoValue>()
}
class Classification {
lateinit var npcClass: NPCClass
var appliedAspects = mutableSetOf<String>()
}
fun applyTo(
npc: NPCEntity,
) {
classification?.let {
npc.npc = it.npcClass
npc.appliedAspects.clear()
npc.appliedAspects.addAll(it.appliedAspects)
}
behaviourSettings?.let {
npc.config.map.clear()
npc.config.map.putAll(it.settings)
npc.behaviours.clear()
npc.behaviours.addAll(it.behaviours)
npc.behavioursAreCustom = true
npc.remakeBrain()
}
variation?.let {
npc.variationAspects.clear()
npc.variationAspects.addAll(it.variationAspects)
}
party?.let { pokemon ->
npc.party = NPCPartyStore(npc).also { pokemon.map(PokemonProperties::create).forEach(it::add) }
}
}
fun copyFrom(
npc: NPCEntity,
includeVariation: Boolean,
includeSettings: Boolean,
includeParty: Boolean,
includeClassification: Boolean
): PremadeNPC {
classification = if (includeClassification) {
Classification().also {
it.npcClass = npc.npc
it.appliedAspects.clear()
it.appliedAspects.addAll(npc.appliedAspects)
}
} else {
null
}
behaviourSettings = if (includeSettings) {
Behaviours().also {
it.behaviours.clear()
it.behaviours.addAll(npc.behaviours)
it.settings.clear()
it.settings.putAll(npc.config.map)
}
} else {
null
}
variation = if (includeVariation) {
Variation().also {
it.variationAspects.clear()
it.variationAspects.addAll(npc.variationAspects)
}
} else {
null
}
party = if (includeParty && npc.party.let { it != null && it.size() > 0 }) {
npc.party!!.map { it.createPokemonProperties(PokemonPropertyExtractor.ALL).asString().toProperties() }
} else {
null
}
return this
}
}

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