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Author SHA1 Message Date
Apion 0dd0a78741 Cleaned up DamageInstruction 2025-03-23 15:05:31 -04:00
2160 changed files with 37711 additions and 148033 deletions
-11
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@@ -1,11 +0,0 @@
### Additions
- Added the Campfire Pot, made from apricorns and placed onto campfires.
- This pot can be used to make bait for fishing, Poké Cakes, Lure Cakes, local specialties, and potions (less efficiently than a brewing stand).
- There is a different pot for each apricorn colour because at this point I think we may have an addiction.
- Added Aprijuice, made from the Campfire Pot using apricorns with seasoning to give flavours.
- Aprijuice can be fed to ride-able Pokémon to improve their riding characteristics, depending on the flavour and the Pokémon's nature.
### Datapack and Addon Changes
- Renamed the fishing_baits datapack folder to spawn_bait_effects.
- Added `seasonings` datapack folder for controlling usable items in the campfire pot and what colour and flavour they apply.
- Added campfire pot recipe type, which you could use to make anything work as fishing bait.
-12
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@@ -1,12 +0,0 @@
### Additions
- Added functionality for marks.
- Added data for all marks and all title ribbons from Pokémon.
- Added marks screen within the summary UI.
- Added `/givemark <player> <partySlot> <mark>` command to give a mark to a Pokémon.
- Added `/takemark <player> <partySlot> <mark>` command to remove a mark from a Pokémon.
- Added `/giveallmarks <player> <partySlot>` command to give all available marks to a Pokémon.
### MoLang & Datapacks
- Added Flows for `bobber_spawn_pokemon_post`, `pokemon_entity_spawn`, and `fossil_revived`.
- Added `marks` datapack folder.
- Added MoLang functions `entity.is_in_rain`, `pokemon.add_marks(Mark...)`, `pokemon.add_potential_marks(Mark...)`, `pokemon.add_marks_with_chance(Mark...)`, `pokemon.apply_potential_marks`, and `world.is_snowing_at(x, y, z)`.
-1
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@@ -6,7 +6,6 @@
- Added filter functionality in PC UI, which supports `PokemonProperties` (e.g. `shiny=yes` shows all shiny Pokémon).
- Added `/changewallpaper <player> <boxNumber> <wallpaper>` command to change a box wallpaper through commands.
- Added `/renamebox <player> <boxNumber> <name>` command to rename a PC box through commands.
- Added IVs and EVs stat displays in PC.
### Developer
- Added `RenamePCBoxEvent.Pre` and `RenamePCBoxEvent.Post` events to prevent players from renaming a box or changing their input.
+1 -141
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@@ -2,7 +2,6 @@
## [1.7.0 (Month xth, 2025)](#1-7-0)
### Additions
- Added `/spectateBattle <player>` command to spectate battles without having to manually walk up to the target.
- Added an in-game configuration screen, allowing all settings from `main.json` to be edited directly in-game.
- Added `/cobblemonconfig reload` command to reload `main.json` configuration. **Note:** Some settings require a server restart to take effect; use this command cautiously.
- Added `blacklisted_items_to_hold` and `whitelisted_items_to_hold` tags to allow for controlling which items players can give to their Pokémon. If the whitelist is empty, it will consider all item as allowed (unless they are in the blacklist).
@@ -11,129 +10,13 @@
- Added cosmetic item functionality for Pokémon. Certain cosmetic items can be given to applicable Pokémon via the interact menu.
- Added the various log blocks as cosmetic items for Timburr and Komala.
- Added `visibility/hidden`, `visibility/hat` and `visibility/face` tags to control where and how certain items are rendered.
- Added Pokémon markings, toggleable within the summary.
- Added `/boxcount` command to change PC boxes amount
- Added cosmetics for Gurdurr, Conkeldurr, Squirtle Line, Sneasler, Sandile line, Treecko line, Braixen, Delphox, and Dragonite.
- Added cosmetics for Gurdurr, Conkeldurr, Squirtle Line, Sneasler, Sandle line, Treecko line, Braixen, Delphox, and Dragonite.
- Added `/transformmodelpart (position|rotation|scale) <modelPart> <transform: x y z>` command that can add transformations to a pokemon's model part.
- The player executing the command must be facing the target pokemon entity. Transformations are not persistent and will revert when resources are reloaded.
- Added lang keys for all moves and abilities up to Generation 9.
- Fixed Moon Ball moon phase logic to actually work correctly
- Added `translucent_cull` boolean option into resolver's layer to allow for translucent textures with culling
- Added [LambDynamicLights](https://modrinth.com/mod/lambdynamiclights) support for items held by Pokémon.
### Pokémon Added
#### Gen 2
- Dunsparce
#### Gen 3
- Spoink
- Grumpig
- Snorunt
- Glalie
#### Gen 4
- Bronzor
- Bronzong
- Croagunk
- Froslass
#### Gen 5
- Pansage
- Simisage
- Pansear
- Simisear
- Panpour
- Simipour
- Munna
- Musharna
- Blitzle
- Zebstrika
- Trubbish
- Garbodor
#### Gen 6
- Noibat
- Noivern
#### Gen 7
- Drampa
#### Gen 8
- Silicobra
- Sandaconda
#### Gen 9
- Smoliv
- Dolliv
- Arboliva
- Orthworm
- Dudunsparce
### Animation updates for the following Pokémon
- Garchomp
- Tropius
- Torpius
- Nosepass
- Probopass
- Sneasler
- Braixen
- Delphox
- Cinderace
- Kangaskhan
### Model updates for the following Pokémon
- Gyarados
- Dragonite
- Eevee
- Vaporeon
- Jolteon
- Flareon
- Espeon
- Umbreon
- Leafeon
- Glaceon
- Sylveon
- Treecko
- Grovyle
- Sceptile
- Honchkrow
- Garchomp
- Pidgeot
- Nosepass
- Probopass
- Kangaskhan
- Cinderace
- Magnezone
- Metagross
- Added Syrupy Apples.
### Changes
- Renamed `chargeGainedPerTick` config to `secondsToChargeHealingMachine`.
- Made Blocks of Gold count as Big Nuggets when held by a Pokémon (for Fling functionality)
- Players can now eat Sweet and Tart Apples, Whipped Dreams, and the Alcremie Sweets.
- Updated Sweet and Tart Apple sprites
- Updated the following recipes: Air Balloon, Assault Vest, Binding Band, Black Belt, Blunder Policy, Choice Band, Choice Scarf, Cleanse Tag, Covert Cloak, Destiny Knot, Eject Button, Expert Belt, Focus Band, Focus Sash, Magnet, Metronome, Muscle Band, Power Anklet, Power Band, Power Belt, Power Bracer, Power Lens, Power Weight, Protective Pads, Protein, Punching Glove, Reaper Cloth, Rocky Helmet, Room Service, Sachet, Safety Goggles, Silk Scarf, Spell Tag, Utility Umbrella, Weakness Policy, Zinc
- Added alternate ingredient options to the following recipes: Cell Battery, Charcoal Stick, Dragon Fang, Miracle Seed, Mystic Water, Never Melt Ice, Twisted Spoon, Damp Rock, Heat Rock, Icy Rock, Smooth Rock
- Grouped together some recipes within the Recipe Book. Groups include: the seven basic Poké Balls, the seven basic Ancient Poké Balls, Gilded Chests, Pokedexes, and the Weather Rocks.
- Updated some item tags to better integrate behaviours between Cobblemon, Vanilla Minecraft, and other mods
- Removed Cooked Meat, Raw Meat, Protein Ingredients, and Zinc Ingredients, the first two are now using `c` namespace tags, the latter have better integrated use of tags within their recipes which removes need for custom tags.
- Added our seeds tag into `#c:seeds`, which is now made use of for the Miracle Seed recipe.
- Tweaked the Natural Materials Vanilla file to fit with the changes to tags
- Substantially optimised spawning checks mainly by front-loading biome filtering.
- When using the `cobblemon` or `generation_9` capture calculators a critical capture with a single shake will always play for successful captures when you've already registered the Pokémon as caught in your Pokédex.
- Improved the performance of saving Pokédex and player data.
- Pokémon hitbox now scales with entity attribute `generic.scale`.
- Removed Shulker aspect and replaced it with cosmetic_item-shulker_shell.
- Shulker shell Forretress is now a cosmetic rather than a special evo and thus all shulker Forretress will revert back to normal until a shulker shell is put in their cosmetic slot.
- Updated `doPokemonSpawning` gamerule to support per-dimension configurations.
- The Pokedex now displays a form name of a "normal" Pokémon for when the base form is still a named form.
- Improved the zoom functionality of the Pokédex Scanner by giving the levels logarithmic scaling.
- Added a subtle rotation effect to the Pokédex Scanner's wheel when zooming.
- Improved parity with vanilla mobs' drop behavior; loot and XP drop on death instead of after the entire death sequence finishes.
- Quirk animations no longer play in the battle GUI since they were pretty distracting.
- A number of Pokemon that float above the ground visually (Gastly, Klingklang, etc.) are no longer considered to be touching the ground
### Fixes
- Fixed Particles sometimes facing the wrong direction (looking at you, Swords Dance)
@@ -156,15 +39,11 @@
- Fixed field name in evolution requirements for Spewpa Pokeball.
- Fixed LevelUpCriterion logic to correctly check that the Pokémon is a preEvo.
- Fixed `hide_additional_tooltip` vanilla flag not properly hiding tooltips on pokerod and bait items
- Removed a number of scenarios in which a Pokémon battle may send out a Pokémon into collision geometry.
- Fixed NPCs using Pokémon outside of their pool when a Pokémon name had a typo.
- Fixed an issue with datapacked species features not being applied properly when relogging.
- Fixed Pokémon marked as silent still playing shiny sounds and effects.
- Fixed an issue with newer versions of Fabric API where underground Pokémon were spawning in The End.
- Fixed spawning not working well when you're at high points surrounded by lower altitude spawning areas, such as flying.
- Fixed certain Pokémon with forms not having appropriate stock Pokédex entries.
- Fixed issue with Pokédex Scanner that caused the open/close overlay to have the wrong opacity values
- Fixed dragon's breath not being usable on the restoration tank when it should be
### Developer
- A finished battle now has winners and losers set inside of `PokemonBattle` instead of them always being empty.
@@ -182,16 +61,7 @@
- Updated NPCEntity beam positioning to properly account for the baseScale property.
- Updated NPCEntity pokeball throw positioning to properly account for the baseScale property.
- Fixed `[Pokemon].copyFrom` error causing forms, IVs, and EVs to not be applied properly when using `[Pokemon].loadFromJSON` or `[Pokemon].loadFromNBT`
- Added new item class, `WearableItem`. Instances of this class should have a corresponding 3D model. These models render when the items display context is `HEAD`.
- Pokemon now have a fireImmune attribute in their behaviour that can be set to true to ignore all fire damage (lava, magma blocks, etc.)
`JSON
{
"behaviour": {
"fireImmune": true
}
}
`
### MoLang & Datapacks
- The following usages for item predicates can now use item conditions like advancements do, you can learn about them in the [Minecraft wiki](https://minecraft.wiki/w/Advancement_definition#minecraft:filled_bucket)
- The `requiredContext` for an item interaction evolution
@@ -201,15 +71,6 @@
- Added `interpolate` boolean property to animated textures to allow gradual colour changes between frames.
- Fixed species additions not being capable of changing implemented status.
- Added support for action effects that are triggered by `|-activate|` Showdown instructions. `activate_{effect_id}` is the syntax.
- Added MoLang functions for rendering items `render_item(item_id, locator_name)` and `clear_items()`.
- Fixed location spawn filter components causing crashes
- Added `pokemon` as an available MoLang function for the `battleActor` functions.
- Added `spawn_pokemon` as an available MoLang function for the `worldHolder` functions.
- Added `attempt_wild_battle` as an available MoLang function.
- Added `pokemon` as an available Molang function for the `battleActor` functions.
- Fixed `heldItem` property inside spawn files not working and causing crashes
- Fixed `spawn_bedrock_particles` MoLang causing crashes when used in a server environment
- The Pokédex form lang key definition now follows `cobblemon.ui.pokedex.info.form.{species}-{formname}` instead of `cobblemon.ui.pokedex.info.form.{formname}`.
## [1.6.1 (January 26th, 2025)](#1-6-1)
@@ -315,7 +176,6 @@
- Geodude
- Graveler
- Golem
- Magnezone
### Cry updates for the following Pokémon
- Sceptile
+2 -3
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@@ -1,9 +1,8 @@
import utilities.isSnapshot
import utilities.version
import java.time.OffsetDateTime
import java.time.ZoneOffset
import java.time.format.DateTimeFormatter
import utilities.isSnapshot
import utilities.version
/*
*
@@ -1,24 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common;
import com.cobblemon.mod.common.api.orientation.OrientationController;
import net.minecraft.util.Mth;
import net.minecraft.util.SmoothDouble;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.phys.Vec3;
import org.jetbrains.annotations.Nullable;
import org.joml.Matrix3f;
import org.joml.Vector3f;
import java.util.function.Function;
public interface OrientationControllable {
OrientationController getOrientationController();
}
@@ -0,0 +1,143 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common;
import net.minecraft.util.Mth;
import net.minecraft.util.SmoothDouble;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.phys.Vec3;
import org.jetbrains.annotations.Nullable;
import org.joml.Matrix3f;
import org.joml.Vector3f;
import java.util.function.Function;
public interface Rollable {
// From Minecraft's Camera
Vector3f FORWARDS = new Vector3f(0.0F, 0.0F, -1.0F);
Vector3f UP = new Vector3f(0.0F, 1.0F, 0.0F);
Vector3f LEFT = new Vector3f(-1.0F, 0.0F, 0.0F);
@Nullable Matrix3f getOrientation();
Rollable updateOrientation(Function<Matrix3f, Matrix3f> update);
/**
* @return The forward vector (0, 0, -1) after the rotation matrix is applied.
*/
default Vector3f getForwardVector() {
if (getOrientation() == null) return new Vector3f(FORWARDS);
return getOrientation().transform(FORWARDS, new Vector3f());
}
/**
* @return The left vector (-1, 0, 0) after the rotation matrix is applied.
*/
default Vector3f getLeftVector() {
if (getOrientation() == null) return new Vector3f(LEFT);
return getOrientation().transform(LEFT, new Vector3f());
}
/**
* @return The up vector (0, 1, 0) after the rotation matrix is applied.
*/
default Vector3f getUpVector() {
if (getOrientation() == null) return new Vector3f(UP);
return getOrientation().transform(UP, new Vector3f());
}
/**
*
* @param yaw change in degrees
* @return The Rollable object this method was called on
*/
default Rollable rotateYaw(float yaw) {
return updateOrientation(prev -> prev.rotateY((float) Math.toRadians(-yaw)));
}
/**
*
* @param pitch change in degrees
* @return The Rollable object this method was called on
*/
default Rollable rotatePitch(float pitch) {
return updateOrientation(prev -> prev.rotateX((float) Math.toRadians(-pitch)));
}
/**
*
* @param roll change in degrees
* @return The Rollable object this method was called on
*/
default Rollable rotateRoll(float roll) {
return updateOrientation(prev -> prev.rotateZ((float) Math.toRadians(-roll)));
}
/**
* Order matters when rotating an object. If you need a different order, individually call rotateYaw, rotatePitch, and rotateRoll
*
* @param yaw change in degrees
* @param pitch change in degrees
* @param roll change in degrees
* @return The Rollable object this method was called on
*/
default Rollable rotate(float yaw, float pitch, float roll) {
return rotateYaw(yaw).rotatePitch(pitch).rotateRoll(roll);
}
/**
* @return The pitch angle in degrees as a float.
* Value is between [-180, 180] with 0 being South, 90 being West, 180/-180 being North, and -90 being East
*/
default float getYaw() {
return (float) Mth.wrapDegrees(-Math.toDegrees(FORWARDS.angleSigned(getForwardVector(), UP)) + 180);
}
/**
* @return The yaw angle in degrees as a float.
* Value is between [-90, 90] with 0 being straight forward, 90 being straight down, and -90 being straight up
*/
default float getPitch() {
return (float) Mth.wrapDegrees(-Math.toDegrees(Math.asin(getForwardVector().y)));
}
/**
* @return The roll angle in degrees as a float.
* Value is between [-180, 180] with 0 being no roll (normal), 90 being 90 degrees CW, 180/-180 being 180 degrees CW/CCW, and -90 being 90 degrees CCW
*/
default float getRoll() {
//Cobblemon.LOGGER.info("{}", (float) Math.toDegrees(getUpVector().angleSigned(UP, getForwardVector())));
return (float) Mth.wrapDegrees(-Math.toDegrees(getUpVector().angleSigned(UP, getForwardVector())));
}
/**
* Get the angular velocity in degrees per second as a Vec3
*/
Vec3 angRollVel( double deltaTime );
public Vec3 rotationOnMouseXY(
double yMouse,
double xMouse,
SmoothDouble yMouseSmoother,
SmoothDouble xMouseSmoother,
double sensitivity,
double deltaTime
);
boolean shouldRoll();
boolean useAngVelSmoothing();
void clearRotation();
}
@@ -13,12 +13,10 @@ import com.cobblemon.mod.common.client.render.layer.PokemonOnShoulderRenderer;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.cobblemon.mod.common.pokemon.FormData;
import com.cobblemon.mod.common.pokemon.lighthing.LightingData;
import dev.lambdaurora.lambdynlights.LambDynLights;
import dev.lambdaurora.lambdynlights.api.DynamicLightHandler;
import dev.lambdaurora.lambdynlights.api.DynamicLightHandlers;
import net.minecraft.core.BlockPos;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.item.ItemStack;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
@@ -55,19 +53,15 @@ public class LambDynamicLightsCompat {
private static int resolvedPokemonLightLevel(PokemonEntity pokemon) {
var underwater = !pokemon.level().getFluidState(BlockPos.containing(pokemon.getX(), pokemon.getEyeY(), pokemon.getZ())).isEmpty();
ItemStack item = pokemon.getShownItem();
int itemLightLevel = item.isEmpty()?0:LambDynLights.getLuminanceFromItemStack(item, underwater);
int formLightLevel = extractFormLightLevel(pokemon.getForm(), underwater).orElse(0);
return Math.max(itemLightLevel, formLightLevel);
return extractFormLightLevel(pokemon.getForm(), underwater).orElse(0);
}
private static int resolvedShoulderLightLevel(Player player) {
final var shoulderDataPair = PokemonOnShoulderRenderer.shoulderDataOf(player);
var underwater = !player.level().getFluidState(BlockPos.containing(player.getX(), player.getEyeY(), player.getZ())).isEmpty();
final int leftLightLevel = extractShoulderLightLevel(PokemonOnShoulderRenderer.shoulderDataFrom(player.getShoulderEntityLeft()), underwater);
final int rightLightLevel = extractShoulderLightLevel(PokemonOnShoulderRenderer.shoulderDataFrom(player.getShoulderEntityRight()), underwater);
return Math.max(leftLightLevel, rightLightLevel);
final Optional<Integer> leftLightLevel = extractShoulderLightLevel(shoulderDataPair.getFirst(), underwater);
final Optional<Integer> rightLightLevel = extractShoulderLightLevel(shoulderDataPair.getSecond(), underwater);
return Math.max(leftLightLevel.orElse(0), rightLightLevel.orElse(0));
}
private static Optional<Integer> extractFormLightLevel(@NotNull FormData form, boolean underwater) {
@@ -77,16 +71,11 @@ public class LambDynamicLightsCompat {
return Optional.of(form.getLightingData().getLightLevel());
}
private static int extractShoulderLightLevel(@Nullable PokemonOnShoulderRenderer.ShoulderData shoulderData, boolean underwater) {
private static Optional<Integer> extractShoulderLightLevel(@Nullable PokemonOnShoulderRenderer.ShoulderData shoulderData, boolean underwater) {
if (shoulderData == null) {
return 0;
return Optional.empty();
}
ItemStack item = shoulderData.getShownItem();
int itemLightLevel = item.isEmpty()?0:LambDynLights.getLuminanceFromItemStack(item, underwater);
int formLightLevel = extractFormLightLevel(shoulderData.getForm(), underwater).orElse(0);
return Math.max(itemLightLevel, formLightLevel);
return extractFormLightLevel(shoulderData.getForm(), underwater);
}
private static boolean liquidGlowModeSupport(@NotNull LightingData.LiquidGlowMode liquidGlowMode, boolean underwater) {
@@ -1,62 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin;
import com.cobblemon.mod.common.block.SaccharineLeafBlock;
import net.minecraft.core.BlockPos;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.state.BlockState;
import org.objectweb.asm.Opcodes;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Desc;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.ModifyVariable;
import org.spongepowered.asm.mixin.injection.Slice;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.LocalCapture;
@Mixin(targets = "net.minecraft.world.entity.animal.Bee$BeeGrowCropGoal")
public abstract class BeeEntityMixin {
@Unique
private BlockState cobblemon$result = null;
@Inject(method = "tick()V", at = @At(
value = "INVOKE",
target = "Lnet/minecraft/world/level/block/BonemealableBlock;performBonemeal(Lnet/minecraft/server/level/ServerLevel;Lnet/minecraft/util/RandomSource;Lnet/minecraft/core/BlockPos;Lnet/minecraft/world/level/block/state/BlockState;)V",
shift = At.Shift.BY,
by = 2
),
locals = LocalCapture.CAPTURE_FAILHARD
)
private void injectCustomGrowth(CallbackInfo ci, int i, BlockPos blockPos, BlockState blockState, Block block) {
if (block instanceof SaccharineLeafBlock) {
int age = blockState.getValue(SaccharineLeafBlock.Companion.getAGE());
if (age < 2) {
this.cobblemon$result = blockState.setValue(SaccharineLeafBlock.Companion.getAGE(), age + 1);
}
}
}
@ModifyVariable(method = "tick", at = @At(value = "LOAD", ordinal = 0), index = 5)
private BlockState applyCustomBlockState(BlockState before) {
if(this.cobblemon$result != null && before == null) {
BlockState result = this.cobblemon$result;
this.cobblemon$result = null;
return result;
}
return before;
}
}
@@ -8,112 +8,31 @@
package com.cobblemon.mod.common.mixin;
import com.cobblemon.mod.common.OrientationControllable;
import com.cobblemon.mod.common.api.orientation.OrientationController;
import com.cobblemon.mod.common.api.riding.Seat;
import com.cobblemon.mod.common.client.entity.PokemonClientDelegate;
import com.cobblemon.mod.common.client.render.MatrixWrapper;
import com.cobblemon.mod.common.client.render.models.blockbench.FloatingState;
import com.cobblemon.mod.common.client.render.models.blockbench.PosableModel;
import com.cobblemon.mod.common.client.render.models.blockbench.repository.VaryingModelRepository;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.mojang.authlib.GameProfile;
import net.minecraft.client.CameraType;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.player.AbstractClientPlayer;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.level.ClipContext;
import net.minecraft.world.phys.HitResult;
import net.minecraft.world.phys.Vec3;
import org.jetbrains.annotations.NotNull;
import org.joml.Matrix3f;
import org.joml.Vector3f;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import java.util.Map;
@Mixin(LocalPlayer.class)
public abstract class LocalPlayerMixin extends AbstractClientPlayer implements OrientationControllable {
public abstract class LocalPlayerMixin {
@Shadow
private float jumpRidingScale;
public LocalPlayerMixin(ClientLevel clientLevel, GameProfile gameProfile) {
super(clientLevel, gameProfile);
}
@Inject(method = "getJumpRidingScale", at = @At("HEAD"), cancellable = true)
public void modifyJumpRidingScale(CallbackInfoReturnable<Float> cir) {
LocalPlayer player = (LocalPlayer) (Object) this;
if (player.isPassenger() && player.getVehicle() instanceof PokemonEntity pokemonEntity) {
var rideValue = pokemonEntity.<Float>ifRidingAvailableSupply(null, (behaviour, settings, state) -> {
if (behaviour.canJump(settings, state, pokemonEntity, player)) return null;
return behaviour.setRideBar(settings, state, pokemonEntity, player);
});
if (rideValue != null) {
cir.setReturnValue(rideValue);
if (player.isPassenger() && player.getVehicle() instanceof PokemonEntity) {
PokemonEntity ride = (PokemonEntity) player.getVehicle();
//Use custom jump bar logic if the current ride does not jump using it.
if( !ride.getRiding().canJump(ride, player))
{
cir.setReturnValue(ride.setRideBar());
}
}
}
@Override
public HitResult pick(double hitDistance, float partialTicks, boolean hitFluids) {
Entity vehicle = this.getVehicle();
if (vehicle instanceof PokemonEntity pokemonEntity) {
int seatIndex = pokemonEntity.getPassengers().indexOf(this);
Seat seat = pokemonEntity.getSeats().get(seatIndex);
PokemonClientDelegate delegate = (PokemonClientDelegate) pokemonEntity.getDelegate();
MatrixWrapper locator = delegate.getLocatorStates().get(seat.getLocator());
if (locator == null) {
super.pick(hitDistance, partialTicks, hitFluids);
}
Vec3 locatorOffset = new Vec3(locator.getMatrix().getTranslation(new Vector3f()));
OrientationController controller = this.getOrientationController();
float currEyeHeight = this.getEyeHeight();
Vector3f offset = new Vector3f(new Vector3f(0f, currEyeHeight - (this.getBbHeight() / 2), 0f));
if (Minecraft.getInstance().options.getCameraType() == CameraType.FIRST_PERSON) {
PosableModel model = VaryingModelRepository.INSTANCE.getPoser(pokemonEntity.getPokemon().getSpecies().getResourceIdentifier(), new FloatingState());
offset.add(cobblemon$getFirstPersonOffset(model, seat));
}
Matrix3f orientation = controller.isActive() && controller.getOrientation() != null ? controller.getOrientation() : new Matrix3f();
Vec3 rotatedEyeHeight = new Vec3(orientation.transform(offset));
Vec3 eyePosition = locatorOffset.add(pokemonEntity.position()).add(rotatedEyeHeight);
Vec3 viewVector = this.getViewVector(partialTicks);
Vec3 viewDistanceVector = eyePosition.add(viewVector.x * hitDistance, viewVector.y * hitDistance, viewVector.z * hitDistance);
return this.level()
.clip(
new ClipContext(
eyePosition, viewDistanceVector, ClipContext.Block.OUTLINE, hitFluids ? net.minecraft.world.level.ClipContext.Fluid.ANY : net.minecraft.world.level.ClipContext.Fluid.NONE, this
)
);
}
return super.pick(hitDistance, partialTicks, hitFluids);
}
@Unique
private static @NotNull Vector3f cobblemon$getFirstPersonOffset(PosableModel model, Seat seat) {
Map<String, Vec3> cameraOffsets = model.getFirstPersonCameraOffset();
if (cameraOffsets.containsKey(seat.getLocator())) {
return cameraOffsets.get(seat.getLocator()).toVector3f();
} else {
return new Vector3f(0f, 0f, 0f);
}
}
}
}
@@ -10,11 +10,11 @@ package com.cobblemon.mod.common.mixin;
import com.cobblemon.mod.common.Cobblemon;
import com.cobblemon.mod.common.CobblemonItems;
import com.cobblemon.mod.common.OrientationControllable;
import com.cobblemon.mod.common.Rollable;
import com.cobblemon.mod.common.api.events.CobblemonEvents;
import com.cobblemon.mod.common.api.events.item.LeftoversCreatedEvent;
import com.cobblemon.mod.common.api.orientation.OrientationController;
import com.cobblemon.mod.common.api.pokemon.PokemonSpecies;
import com.cobblemon.mod.common.api.riding.Rideable;
import com.cobblemon.mod.common.api.storage.party.PartyStore;
import com.cobblemon.mod.common.api.storage.party.PlayerPartyStore;
import com.cobblemon.mod.common.api.tags.CobblemonItemTags;
@@ -31,37 +31,45 @@ import com.cobblemon.mod.common.util.DataKeys;
import com.cobblemon.mod.common.world.gamerules.CobblemonGameRules;
import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
import net.minecraft.client.Minecraft;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.nbt.Tag;
import net.minecraft.network.chat.Component;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.util.SmoothDouble;
import net.minecraft.world.damagesource.DamageSource;
import net.minecraft.world.entity.EntityDimensions;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.Pose;
import net.minecraft.world.entity.item.ItemEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.food.FoodProperties;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import net.minecraft.world.level.Level;
import net.minecraft.world.phys.Vec3;
import org.jetbrains.annotations.Nullable;
import org.joml.Matrix3f;
import org.objectweb.asm.Opcodes;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.ModifyArg;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import java.util.*;
import java.util.List;
import java.util.Objects;
import java.util.Set;
import java.util.UUID;
import java.util.function.Function;
import java.util.stream.Collectors;
@Mixin(Player.class)
public abstract class PlayerMixin extends LivingEntity implements ScannableEntity, OrientationControllable {
public abstract class PlayerMixin extends LivingEntity implements Rollable, ScannableEntity {
@Shadow public abstract CompoundTag getShoulderEntityLeft();
@@ -79,10 +87,7 @@ public abstract class PlayerMixin extends LivingEntity implements ScannableEntit
@Shadow public abstract void displayClientMessage(Component message, boolean overlay);
@Shadow @Final private static Map<Pose, EntityDimensions> POSES;
@Shadow @Final public static EntityDimensions STANDING_DIMENSIONS;
@Unique
private final OrientationController cobblemon$orientationController = new OrientationController(this);
@Unique private Matrix3f orientation = null;
protected PlayerMixin(EntityType<? extends LivingEntity> p_20966_, Level p_20967_) {
super(p_20966_, p_20967_);
@@ -110,19 +115,6 @@ public abstract class PlayerMixin extends LivingEntity implements ScannableEntit
}
}
@Inject(method = "tick", at = @At("HEAD"))
private void cobblemon$updateRenderOrientation(CallbackInfo ci) {
this.cobblemon$orientationController.tick();
}
@Override
public EntityDimensions getDefaultDimensions(Pose pose) {
if (this.getVehicle() instanceof PokemonEntity) {
return STANDING_DIMENSIONS;
}
return POSES.getOrDefault(pose, STANDING_DIMENSIONS);
}
@Inject(
method = "removeEntitiesOnShoulder",
at = @At(
@@ -249,7 +241,7 @@ public abstract class PlayerMixin extends LivingEntity implements ScannableEntit
@Override
public void absMoveTo(double x, double y, double z, float yaw, float pitch) {
if (cobblemon$orientationController.getActive()) {
if (shouldRoll()) {
this.absMoveTo(x, y, z);
this.setYRot(yaw % 360.0f);
this.setXRot(pitch % 360.0f);
@@ -262,21 +254,120 @@ public abstract class PlayerMixin extends LivingEntity implements ScannableEntit
}
}
@Inject(method = "tick", at = @At("HEAD"))
public void tick(CallbackInfo ci) {
if (this.shouldRoll()) {
// Proof of concept for yaw movement
if (this.getMainHandItem().is(Items.STICK)) {
this.rotateYaw(2);
}
else if (this.getMainHandItem().is(Items.BLAZE_ROD)) {
this.rotateYaw(-2);
}
}
}
@Override
public Matrix3f getOrientation() {
return orientation;
}
@Override
public Rollable updateOrientation(Function<Matrix3f, Matrix3f> update) {
//Disabled to allow non mouse inputs to modify roll
if (!shouldRoll()) return this;
if (this.orientation == null) {
this.orientation = new Matrix3f();
this.rotate(getYRot() - 180, getXRot(), 0);
}
this.orientation = update.apply(this.orientation);
setYRot(this.getYaw());
setXRot(this.getPitch());
return this;
}
@Override
public boolean shouldRoll() {
LocalPlayer player = Minecraft.getInstance().player;
if (!this.equals(player)) return false;
if (player.isHolding(Items.DIAMOND)) return true;
var playerVehicle = player.getVehicle();
if (playerVehicle == null) return false;
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return false;
return pokemonEntity.getRiding().shouldRoll(pokemonEntity);
}
@Override
public Vec3 rotationOnMouseXY(
double yMouse,
double xMouse,
SmoothDouble yMouseSmoother,
SmoothDouble xMouseSmoother,
double sensitivity,
double deltaTime
) {
LocalPlayer player = Minecraft.getInstance().player;
if (!this.equals(player)) return Vec3.ZERO;
var playerVehicle = player.getVehicle();
if (playerVehicle == null) return Vec3.ZERO;
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return Vec3.ZERO;
return pokemonEntity.getRiding().rotationOnMouseXY(
pokemonEntity,
player,
yMouse,
xMouse,
yMouseSmoother,
xMouseSmoother,
sensitivity,
deltaTime
);
}
@Override
public boolean useAngVelSmoothing() {
LocalPlayer player = Minecraft.getInstance().player;
if (!this.equals(player)) return true;
var playerVehicle = player.getVehicle();
if (playerVehicle == null) return true;
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return true;
return pokemonEntity.getRiding().useAngVelSmoothing(pokemonEntity);
}
@Override
public Vec3 angRollVel( double deltaTime ) {
var ret = new Vec3(0.0, 0.0, 0.0);
LocalPlayer player = Minecraft.getInstance().player;
if (!this.equals(player)) return ret;
var playerVehicle = player.getVehicle();
if (playerVehicle == null) return ret;
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return ret;
return pokemonEntity.getRiding().angRollVel( pokemonEntity, player, deltaTime );
}
@Override
public void clearRotation() {
this.orientation = null;
}
@WrapOperation(
method = "rideTick()V",
at = @At(value = "INVOKE", target = "Lnet/minecraft/world/entity/player/Player;wantsToStopRiding()Z")
)
public boolean delegateDismountToController(Player instance, Operation<Boolean> original) {
if (this.getVehicle() instanceof PokemonEntity pokemonEntity) {
return pokemonEntity.ifRidingAvailableSupply(false, (behaviour, settings, state) -> {
return behaviour.dismountOnShift(settings, state, pokemonEntity) && original.call(instance);
});
if (this.getVehicle() instanceof Rideable vehicle) {
return vehicle.getRiding().dismountOnShift() && original.call(instance);
}
return original.call(instance);
}
@Override
public OrientationController getOrientationController() {
return cobblemon$orientationController;
}
}
@@ -1,33 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin;
import net.minecraft.stats.RecipeBookSettings;
import net.minecraft.world.inventory.RecipeBookType;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.Map;
@Mixin(RecipeBookSettings.class)
public class RecipeBookSettingsMixin {
@Shadow @Final public Map<RecipeBookType, RecipeBookSettings.TypeSettings> states;
@Inject(method = "<init>", at = @At("TAIL"))
private void cobblemon$init(CallbackInfo ci) {
states.put(RecipeBookType.valueOf("COOKING_POT"), new RecipeBookSettings.TypeSettings(true, true));
}
}
@@ -1,46 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin;
import net.minecraft.world.inventory.RecipeBookType;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Mutable;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.gen.Invoker;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.ArrayList;
import java.util.List;
@Mixin(value = RecipeBookType.class)
public class RecipeBookTypeMixin {
@Final
@Mutable
@Shadow
private static RecipeBookType[] $VALUES; // moj
@Invoker("<init>")
private static RecipeBookType cobblemon$createBookType(String name, int ordinal) {
throw new AssertionError();
}
@Inject(
method = "<clinit>",
at = @At("TAIL")
)
private static void cobblemon$addRecipeBookType(CallbackInfo ci) {
ArrayList<RecipeBookType> types = new ArrayList<>(List.of($VALUES));
types.add(cobblemon$createBookType("COOKING_POT", $VALUES.length));
$VALUES = types.toArray(RecipeBookType[]::new);
}
}
@@ -1,101 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin;
import com.cobblemon.mod.common.CobblemonNetwork;
import com.cobblemon.mod.common.OrientationControllable;
import com.cobblemon.mod.common.api.net.NetworkPacket;
import com.cobblemon.mod.common.api.orientation.OrientationController;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.cobblemon.mod.common.mixin.accessor.ChunkMapAccessor;
import com.cobblemon.mod.common.mixin.accessor.TrackedEntityAccessor;
import com.cobblemon.mod.common.net.messages.client.orientation.ClientboundUpdateOrientationPacket;
import com.cobblemon.mod.common.net.messages.client.pokemon.update.ClientboundUpdateRidingStatePacket;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import net.minecraft.network.protocol.Packet;
import net.minecraft.server.level.ChunkMap;
import net.minecraft.server.level.ServerEntity;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.server.network.ServerPlayerConnection;
import net.minecraft.world.entity.Entity;
import org.joml.Matrix3f;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.Set;
import java.util.function.Consumer;
@Mixin(ServerEntity.class)
public abstract class ServerEntityMixin {
@Shadow
@Final
private Consumer<Packet<?>> broadcast;
@Shadow
@Final
private Entity entity;
@Unique
private Matrix3f cobblemon$lastSentOrientation;
@Unique
private boolean cobblemon$lastSentActive;
@Inject(method = "sendChanges", at = @At("TAIL"))
private void cobblemon$sendChanges(CallbackInfo ci) {
cobblemon$sendOrientationChanges();
cobblemon$sendRidingStateChanges();
}
private void cobblemon$sendRidingStateChanges() {
if (!(this.entity instanceof PokemonEntity pokemonEntity)) return;
if (pokemonEntity.getRidingState() == null) return;
if (pokemonEntity.getRiding() == null) return;
var ridingBehaviour = pokemonEntity.getRiding();
var ridingState = pokemonEntity.getRidingState();
var previousRidingState = pokemonEntity.getPreviousRidingState();
if (previousRidingState != null && !ridingState.shouldSync(previousRidingState)) return;
cobblemon$broadcast(new ClientboundUpdateRidingStatePacket(pokemonEntity.getId(), ridingBehaviour.getKey(), pokemonEntity.getRidingState(), null));
}
private void cobblemon$sendOrientationChanges() {
if (!(this.entity instanceof OrientationControllable controllable)) return;
OrientationController controller = controllable.getOrientationController();
Matrix3f currOrientation = controller.getOrientation();
boolean currActive = controller.getActive();
if (currOrientation == null || currOrientation.equals(cobblemon$lastSentOrientation) && (currActive == cobblemon$lastSentActive))
return;
cobblemon$lastSentOrientation = new Matrix3f(currOrientation);
cobblemon$lastSentActive = currActive;
cobblemon$broadcast(new ClientboundUpdateOrientationPacket(currOrientation, currActive, entity.getId()));
}
private void cobblemon$broadcast(NetworkPacket<?> packet) {
if (!(entity.level() instanceof ServerLevel level)) return;
ChunkMap chunkMap = level.getChunkSource().chunkMap;
Int2ObjectMap<?> entityMap = ((ChunkMapAccessor) chunkMap).getEntityMap();
Object tracked = entityMap.get(entity.getId());
if (!(tracked instanceof TrackedEntityAccessor tracker)) return;
Set<ServerPlayerConnection> seenBy = tracker.getSeenBy();
for (ServerPlayerConnection conn : seenBy) {
ServerPlayer player = conn.getPlayer();
if (player == entity) continue;
CobblemonNetwork.INSTANCE.sendPacketToPlayer(player, packet);
}
}
}
@@ -1,46 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin;
import com.cobblemon.mod.common.OrientationControllable;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import net.minecraft.server.level.ServerPlayer;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(ServerPlayer.class)
public abstract class ServerPlayerMixin {
@Inject(method = "rideTick", at = @At("HEAD"))
private void cobblemon$updateOrientationControllerRideTick(CallbackInfo ci) {
if (!(this instanceof OrientationControllable controllable)) return;
var shouldUseCustomOrientation = cobblemon$shouldUseCustomOrientation((ServerPlayer)(Object)this);
controllable.getOrientationController().setActive(shouldUseCustomOrientation);
}
@Unique
private boolean cobblemon$shouldUseCustomOrientation(ServerPlayer player) {
var playerVehicle = player.getVehicle();
if (playerVehicle == null) return false;
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return false;
return pokemonEntity.ifRidingAvailableSupply(false, (behaviour, settings, state) -> {
return behaviour.shouldRoll(settings, state, pokemonEntity);
});
}
@Inject(method = "stopRiding", at = @At("HEAD"))
public void cobblemon$resetOrientationOnDismount(CallbackInfo ci) {
if (!(this instanceof OrientationControllable controllable)) return;
controllable.getOrientationController().setActive(false);
}
}
@@ -1,20 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin.accessor;
import net.minecraft.client.Camera;
import net.minecraft.world.level.BlockGetter;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.gen.Accessor;
@Mixin(Camera.class)
public interface CameraAccessor {
@Accessor("level")
BlockGetter getLevel();
}
@@ -1,20 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin.accessor;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import net.minecraft.server.level.ChunkMap;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.gen.Accessor;
@Mixin(ChunkMap.class)
public interface ChunkMapAccessor {
@Accessor("entityMap")
Int2ObjectMap<?> getEntityMap();
}
@@ -1,22 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin.accessor;
import net.minecraft.client.gui.components.StateSwitchingButton;
import net.minecraft.client.gui.screens.recipebook.RecipeBookComponent;
import net.minecraft.network.chat.Component;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Mutable;
import org.spongepowered.asm.mixin.gen.Accessor;
@Mixin(RecipeBookComponent.class)
public interface RecipeBookComponentAccessor {
@Accessor("filterButton")
StateSwitchingButton getFilterButton();
}
@@ -1,21 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin.accessor;
import net.minecraft.server.network.ServerPlayerConnection;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.gen.Accessor;
import java.util.Set;
@Mixin(targets = "net.minecraft.server.level.ChunkMap$TrackedEntity")
public interface TrackedEntityAccessor {
@Accessor("seenBy")
Set<ServerPlayerConnection> getSeenBy();
}
@@ -8,20 +8,10 @@
package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.Cobblemon;
import com.cobblemon.mod.common.OrientationControllable;
import com.cobblemon.mod.common.api.riding.Rideable;
import com.cobblemon.mod.common.client.MountedPokemonAnimationRenderController;
import com.cobblemon.mod.common.client.render.camera.MountedCameraRenderer;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
import com.llamalad7.mixinextras.sugar.Local;
import com.cobblemon.mod.common.Rollable;
import net.minecraft.client.Camera;
import net.minecraft.client.Minecraft;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.phys.Vec3;
import org.joml.Matrix3f;
import org.joml.Quaternionf;
import org.joml.Vector3f;
@@ -35,127 +25,73 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(Camera.class)
public abstract class CameraMixin {
@Shadow
private Entity entity;
@Shadow
@Final
private Quaternionf rotation;
@Shadow
@Final
private Vector3f forwards;
@Shadow
@Final
private Vector3f up;
@Shadow
@Final
private Vector3f left;
@Shadow
private float xRot;
@Shadow
private float yRot;
@Shadow @Final private static float DEFAULT_CAMERA_DISTANCE;
@Shadow
private float eyeHeight;
@Shadow
private float eyeHeightOld;
@Shadow private Entity entity;
@Shadow @Final private Quaternionf rotation;
@Shadow @Final private Vector3f forwards;
@Shadow @Final private Vector3f up;
@Shadow @Final private Vector3f left;
@Shadow private float xRot;
@Shadow private float yRot;
@Shadow
protected abstract void setPosition(Vec3 pos);
@Shadow public abstract float getXRot();
@Unique
private float returnTimer = 0;
@Unique
private float rollAngleStart = 0;
@Unique
Minecraft minecraft = Minecraft.getInstance();
@Shadow public abstract float getYRot();
@Unique
boolean disableRollableCameraDebug = false;
@Unique private float returnTimer = 0;
@Unique private float rollAngleStart = 0;
@Unique Minecraft minecraft = Minecraft.getInstance();
@Unique boolean disableRollableCameraDebug = false;
@Inject(method = "setRotation", at = @At("HEAD"), cancellable = true)
public void cobblemon$setRotation(float f, float g, CallbackInfo ci) {
if (!(this.entity instanceof OrientationControllable controllable) || disableRollableCameraDebug) return;
var controller = controllable.getOrientationController();
if (!controller.isActive() && controller.getOrientation() != null) {
if (this.returnTimer < 1) {
public void open_camera$setRotation(float f, float g, CallbackInfo ci) {
if (!(this.entity instanceof Rollable rollable) || disableRollableCameraDebug) return;
if (!rollable.shouldRoll() && rollable.getOrientation() != null) {
if(this.returnTimer < 1) {
//Rotation is taken from entity since we no longer handle mouse ourselves
//Stops a period of time when you can't input anything.
controller.getOrientation().set(
rollable.getOrientation().set(
new Matrix3f()
.rotateY((float) Math.toRadians(180 - this.entity.getYRot()))
.rotateX((float) Math.toRadians(-this.entity.getXRot()))
);
if (rollAngleStart == 0) {
if(rollAngleStart == 0){
this.returnTimer = 1;
controller.reset();
rollable.clearRotation();
return;
}
controller.getOrientation().rotateZ((float) Math.toRadians(-rollAngleStart * (1 - returnTimer)));
cobblemon$applyRotation();
rollable.getOrientation().rotateZ((float) Math.toRadians(-rollAngleStart*(1-returnTimer)));
applyRotation();
this.returnTimer += .05F;
ci.cancel();
}
else {
} else {
this.returnTimer = 1;
controller.reset();
rollable.clearRotation();
}
return;
}
if (controller.getOrientation() == null) return;
cobblemon$applyRotation();
if (rollable.getOrientation() == null) return;
applyRotation();
this.returnTimer = 0;
this.rollAngleStart = controller.getRoll();
this.rollAngleStart = rollable.getRoll();
ci.cancel();
}
@Inject(method = "setup", at = @At("HEAD"))
private void cobblemon$tickAnimationPreRenders(BlockGetter level, Entity entity, boolean detached, boolean thirdPersonReverse, float partialTick, CallbackInfo ci) {
MountedPokemonAnimationRenderController.INSTANCE.reset();
}
@WrapOperation(method = "setup", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/Camera;setPosition(DDD)V"))
public void cobblemon$positionCamera(Camera instance, double x, double y, double z, Operation<Void> original, @Local(ordinal = 1, argsOnly = true) boolean thirdPersonReverse) {
if (cobblemon$isRidingPokemon(entity)) {
Vec3 position = MountedCameraRenderer.INSTANCE.getCameraPosition(instance, entity, entity.getVehicle(), thirdPersonReverse, eyeHeightOld, eyeHeight);
if (position != null) {
setPosition(position);
return;
}
}
original.call(instance, x, y, z);
}
@Unique
private boolean cobblemon$isRidingPokemon(Entity entity) {
return entity.getVehicle() instanceof PokemonEntity;
}
@Unique
private void cobblemon$applyRotation() {
if (!(this.entity instanceof OrientationControllable controllable) || controllable.getOrientationController().getOrientation() == null)
return;
var controller = controllable.getOrientationController();
var newRotation = controller.getOrientation().normal(new Matrix3f()).getNormalizedRotation(new Quaternionf());
private void applyRotation(){
if (!(this.entity instanceof Rollable rollable) || rollable.getOrientation() == null) return;
var newRotation = rollable.getOrientation().normal(new Matrix3f()).getNormalizedRotation(new Quaternionf());
if (this.minecraft.options.getCameraType().isMirrored()) {
newRotation.rotateY((float) Math.toRadians(180));
newRotation.rotateY((float)Math.toRadians(180));
}
this.rotation.set(newRotation);
this.xRot = controller.getPitch();
this.yRot = controller.getYaw();
this.forwards.set(controller.getForwardVector());
this.up.set(controller.getUpVector());
this.left.set(controller.getLeftVector());
}
@WrapOperation(method = "setup", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/Camera;move(FFF)V", ordinal = 0))
public void stopMoveIfRolling(Camera instance, float zoom, float dy, float dx, Operation<Void> original) {
Entity entity = instance.getEntity();
Entity vehicle = entity.getVehicle();
if (!(vehicle instanceof PokemonEntity) || Cobblemon.config.getViewBobTranslation()) {
original.call(instance, zoom, dy, dx);
}
this.xRot = rollable.getPitch();
this.yRot = rollable.getYaw();
this.forwards.set(rollable.getForwardVector());
this.up.set(rollable.getUpVector());
this.left.set(rollable.getLeftVector());
}
}
@@ -1,85 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.CobblemonRecipeCategories;
import com.cobblemon.mod.common.item.crafting.CookingPotBookCategory;
import com.cobblemon.mod.common.item.crafting.CookingPotRecipe;
import com.cobblemon.mod.common.item.crafting.CookingPotShapelessRecipe;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.ImmutableMap;
import com.google.common.collect.Maps;
import net.minecraft.client.ClientRecipeBook;
import net.minecraft.client.RecipeBookCategories;
import net.minecraft.client.gui.screens.recipebook.RecipeCollection;
import net.minecraft.core.RegistryAccess;
import net.minecraft.world.item.crafting.Recipe;
import net.minecraft.world.item.crafting.RecipeHolder;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import java.util.List;
import java.util.Map;
@Mixin(ClientRecipeBook.class)
public abstract class ClientRecipeBookMixin {
@Shadow
protected static Map<RecipeBookCategories, List<List<RecipeHolder<?>>>> categorizeAndGroupRecipes(Iterable<RecipeHolder<?>> recipes) {
return null;
}
@Shadow private Map<RecipeBookCategories, List<RecipeCollection>> collectionsByTab;
@Shadow private List<RecipeCollection> allCollections;
@Inject(method = "getCategory", at = @At(value = "HEAD"), cancellable = true)
private static void addCustomCategory(RecipeHolder<?> recipe, CallbackInfoReturnable<RecipeBookCategories> cir) {
Recipe<?> recipe2 = recipe.value();
if (recipe2 instanceof CookingPotRecipe || recipe2 instanceof CookingPotShapelessRecipe) {
CookingPotBookCategory category = recipe2 instanceof CookingPotRecipe
? ((CookingPotRecipe) recipe2).getCategory()
: ((CookingPotShapelessRecipe) recipe2).category();
RecipeBookCategories var7;
switch (category) {
case MISC -> var7 = CobblemonRecipeCategories.COOKING_POT_MISC.toVanillaCategory();
case FOODS -> var7 = CobblemonRecipeCategories.COOKING_POT_FOODS.toVanillaCategory();
case MEDICINES -> var7 = CobblemonRecipeCategories.COOKING_POT_MEDICINES.toVanillaCategory();
case BAITS -> var7 = CobblemonRecipeCategories.COOKING_POT_BAITS.toVanillaCategory();
default -> throw new MatchException(null, null);
}
cir.setReturnValue(var7);
}
}
@Inject(method = "setupCollections", at = @At("RETURN"))
private void addCustomAggregateCategories(Iterable<RecipeHolder<?>> recipes, RegistryAccess registryAccess, CallbackInfo ci) {
Map<RecipeBookCategories, List<List<RecipeHolder<?>>>> map = categorizeAndGroupRecipes(recipes);
Map<RecipeBookCategories, List<RecipeCollection>> map2 = Maps.newHashMap();
ImmutableList.Builder<RecipeCollection> builder = ImmutableList.builder();
map.forEach((recipeBookCategories, list) -> {
List<RecipeCollection> collections = list.stream()
.map(listx -> new RecipeCollection(registryAccess, listx))
.peek(builder::add)
.collect(ImmutableList.toImmutableList());
map2.put(recipeBookCategories, collections);
});
RecipeBookCategories.AGGREGATE_CATEGORIES.forEach((recipeBookCategories, list) -> map2.put(recipeBookCategories, (List)list.stream().flatMap((recipeBookCategoriesx) -> ((List)map2.getOrDefault(recipeBookCategoriesx, ImmutableList.of())).stream()).collect(ImmutableList.toImmutableList())));
CobblemonRecipeCategories.Companion.getCustomAggregateCategories().forEach((recipeBookCategories, list) -> map2.put(recipeBookCategories, (List)list.stream().flatMap((recipeBookCategoriesx) -> ((List)map2.getOrDefault(recipeBookCategoriesx, ImmutableList.of())).stream()).collect(ImmutableList.toImmutableList())));
this.collectionsByTab = ImmutableMap.copyOf(map2);
this.allCollections = builder.build();
}
}
@@ -59,21 +59,8 @@ public class HumanoidModelMixin {
}
Entity vehicle = entity.getVehicle();
if (vehicle instanceof PokemonEntity pokemonEntity && entity instanceof AbstractClientPlayer) {
var shouldRotatePlayerHead = pokemonEntity.ifRidingAvailableSupply(false, (behaviour, settings, state) -> {
return behaviour.shouldRotatePlayerHead(settings, state, pokemonEntity);
});
if (!shouldRotatePlayerHead) {
netHeadYaw = 0f;
headPitch = 0f;
if (this.head != null) {
this.head.yRot = 0f;
this.head.xRot = 0f;
}
}
MountedPlayerRenderer.INSTANCE.animate(pokemonEntity, (AbstractClientPlayer) entity, relevantPartsByName, netHeadYaw, headPitch, ageInTicks, limbSwing, limbSwingAmount);
if (vehicle instanceof PokemonEntity && entity instanceof AbstractClientPlayer) {
MountedPlayerRenderer.INSTANCE.animate((PokemonEntity) vehicle, (AbstractClientPlayer) entity, relevantPartsByName, netHeadYaw, headPitch, ageInTicks, limbSwing, limbSwingAmount);
}
}
}
@@ -8,7 +8,7 @@
package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.OrientationControllable;
import com.cobblemon.mod.common.Rollable;
import com.cobblemon.mod.common.item.PokedexItem;
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.Minecraft;
@@ -31,14 +31,14 @@ public class ItemInHandRendererMixin {
if (abstractClientPlayer.isUsingItem() && abstractClientPlayer.getUseItem().getItem() instanceof PokedexItem) {
ci.cancel();
}
else if (abstractClientPlayer instanceof OrientationControllable controllable && controllable.getOrientationController().isActive()) {
else if (abstractClientPlayer instanceof Rollable rollable && rollable.shouldRoll()) {
}
}
@Redirect(method = "renderHandsWithItems", at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/vertex/PoseStack;mulPose(Lorg/joml/Quaternionf;)V", ordinal = 1))
private void cobblemon$renderHandswithItems(PoseStack instance, Quaternionf quaternion) {
if (!(Minecraft.getInstance().player instanceof OrientationControllable controllable && controllable.getOrientationController().isActive())) {
if (!(Minecraft.getInstance().player instanceof Rollable rollable && rollable.shouldRoll())) {
instance.mulPose(quaternion);
}
}
@@ -12,7 +12,6 @@ import com.cobblemon.mod.common.Cobblemon;
import com.cobblemon.mod.common.ModAPI;
import com.cobblemon.mod.common.item.PokeBallItem;
import com.cobblemon.mod.common.item.PokedexItem;
import com.cobblemon.mod.common.item.WearableItem;
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.renderer.ItemModelShaper;
@@ -55,18 +54,17 @@ public abstract class ItemRendererMixin {
)
private void cobblemon$overrideItemModel(ItemStack stack, ItemDisplayContext renderMode, boolean leftHanded, PoseStack matrices, MultiBufferSource multiBufferSource, int light, int overlay, BakedModel model, CallbackInfo ci) {
boolean shouldBe2d = renderMode == ItemDisplayContext.GUI || renderMode == ItemDisplayContext.FIXED;
ResourceLocation resourceLocation = null;
if (shouldBe2d) {
ResourceLocation resourceLocation = null;
if (stack.getItem() instanceof PokeBallItem pokeBallItem) resourceLocation = pokeBallItem.getPokeBall().getModel2d();
else if (stack.getItem() instanceof PokedexItem pokedexItem) resourceLocation = pokedexItem.getType().getItemSpritePath();
}
if (renderMode != ItemDisplayContext.HEAD && stack.getItem() instanceof WearableItem wearableItem) resourceLocation = wearableItem.getModel2d();
if (resourceLocation != null) {
BakedModel replacementModel = this.itemModelShaper.getModelManager().getModel(new ModelResourceLocation(resourceLocation, "inventory"));
if (!cobblemon$isSameModel(model, replacementModel)) {
ci.cancel();
render(stack, renderMode, leftHanded, matrices, multiBufferSource, light, overlay, replacementModel);
if (resourceLocation != null) {
BakedModel replacementModel = this.itemModelShaper.getModelManager().getModel(new ModelResourceLocation(resourceLocation, "inventory"));
if (!cobblemon$isSameModel(model, replacementModel)) {
ci.cancel();
render(stack, renderMode, leftHanded, matrices, multiBufferSource, light, overlay, replacementModel);
}
}
}
}
@@ -80,7 +78,6 @@ public abstract class ItemRendererMixin {
boolean canOpenScreen = entity != null && ((entity.getOffhandItem() == stack && !(entity.getMainHandItem().getItem() instanceof PokedexItem)) || entity.getMainHandItem() == stack);
resourceLocation = pokedexItem.getType().getItemModelPath(isScanModel ? "scanning" : (canOpenScreen ? null : "off"));
}
else if (stack.getItem() instanceof WearableItem wearableItem) resourceLocation = wearableItem.getModel3d();
if (resourceLocation != null) {
BakedModel model = this.itemModelShaper.getModelManager().getModel(new ModelResourceLocation(resourceLocation, MODEL_PATH));
@@ -9,14 +9,9 @@
package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.CobblemonNetwork;
import com.cobblemon.mod.common.OrientationControllable;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.cobblemon.mod.common.net.messages.server.orientation.ServerboundUpdateOrientationPacket;
import net.minecraft.client.Minecraft;
import com.cobblemon.mod.common.Rollable;
import com.cobblemon.mod.common.net.messages.server.orientation.C2SUpdateOrientationPacket;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.level.Level;
import org.joml.Matrix3f;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Unique;
@@ -25,55 +20,24 @@ import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(LocalPlayer.class)
public abstract class LocalPlayerMixin extends LivingEntity {
public class LocalPlayerMixin {
@Unique Matrix3f cobblemon$lastOrientation;
protected LocalPlayerMixin(EntityType<? extends LivingEntity> entityType, Level level) {
super(entityType, level);
@Inject(method = "sendPosition", at = @At("TAIL"))
private void cobblemon_updateRotationMatrix(CallbackInfo ci) {
if (!(this instanceof Rollable rollable)) return;
if (rollable.getOrientation() == cobblemon$lastOrientation) return;
cobblemon$lastOrientation = rollable.getOrientation() != null ? new Matrix3f(rollable.getOrientation()) : null;
CobblemonNetwork.INSTANCE.sendToServer(new C2SUpdateOrientationPacket(rollable.getOrientation()));
}
// @Inject(method = "sendPosition", at = @At("TAIL"))
// private void cobblemon$updateRotationMatrix(CallbackInfo ci) {
// if (!(this instanceof OrientationControllable controllable)) return;
// var controller = controllable.getOrientationController();
// if (!controller.isActive() || controller.getOrientation() == cobblemon$lastOrientation) return;
// cobblemon$lastOrientation = controller.getOrientation() != null ? new Matrix3f(controller.getOrientation()) : null;
// CobblemonNetwork.INSTANCE.sendToServer(new ServerboundUpdateOrientationPacket(controller.getOrientation()));
// }
@Inject(method = "tick", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/multiplayer/ClientPacketListener;send(Lnet/minecraft/network/protocol/Packet;)V"))
private void cobblemon$updateRotationMatrixPassenger(CallbackInfo ci) {
if (!(this instanceof OrientationControllable controllable)) return;
var controller = controllable.getOrientationController();
if (!controller.isActive() || controller.getOrientation() == cobblemon$lastOrientation) return;
cobblemon$lastOrientation = controller.getOrientation() != null ? new Matrix3f(controller.getOrientation()) : null;
CobblemonNetwork.INSTANCE.sendToServer(new ServerboundUpdateOrientationPacket(controller.getOrientation()));
private void cobblemon_updateRotationMatrixPassenger(CallbackInfo ci) {
if (!(this instanceof Rollable rollable)) return;
if (rollable.getOrientation() == cobblemon$lastOrientation) return;
cobblemon$lastOrientation = rollable.getOrientation() != null ? new Matrix3f(rollable.getOrientation()) : null;
CobblemonNetwork.INSTANCE.sendToServer(new C2SUpdateOrientationPacket(rollable.getOrientation()));
}
@Inject(method = "rideTick", at = @At("HEAD"))
private void cobblemon$updateOrientationControllerRideTick(CallbackInfo ci) {
if (Minecraft.getInstance().player != (Object)this) return;
if (!(this instanceof OrientationControllable controllable)) return;
var shouldUseCustomOrientation = cobblemon$shouldUseCustomOrientation((LocalPlayer)(Object)this);
controllable.getOrientationController().setActive(shouldUseCustomOrientation);
}
@Unique
private boolean cobblemon$shouldUseCustomOrientation(LocalPlayer player) {
var playerVehicle = player.getVehicle();
if (playerVehicle == null) return false;
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return false;
return pokemonEntity.ifRidingAvailableSupply(false, (behaviour, settings, state) -> {
return behaviour.shouldRoll(settings, state, pokemonEntity);
});
}
@Override
public void stopRiding() {
super.stopRiding();
if (Minecraft.getInstance().player != (Object)this) return;
if (!(this instanceof OrientationControllable controllable)) return;
controllable.getOrientationController().setActive(false);
}
}
@@ -8,10 +8,9 @@
package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.OrientationControllable;
import com.cobblemon.mod.common.Rollable;
import com.cobblemon.mod.common.client.CobblemonClient;
import com.cobblemon.mod.common.client.keybind.keybinds.PartySendBinding;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.cobblemon.mod.common.pokedex.scanner.PokedexUsageContext;
import com.llamalad7.mixinextras.injector.v2.WrapWithCondition;
import com.llamalad7.mixinextras.sugar.Local;
@@ -30,10 +29,9 @@ import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.LocalCapture;
@Mixin(MouseHandler.class)
public abstract class MouseHandlerMixin {
public class MouseHandlerMixin {
@Shadow private double accumulatedScrollY;
@Shadow @Final private Minecraft minecraft;
@@ -51,13 +49,7 @@ public abstract class MouseHandlerMixin {
@Shadow private double accumulatedDY;
@Shadow private double lastHandleMovementTime;
@Shadow public abstract boolean isMouseGrabbed();
@Shadow protected abstract void turnPlayer(double movementTime);
@Unique private double cobblemon$timeDelta;
@Shadow private double accumulatedScrollX;
@Inject(
method = "onScroll",
@@ -129,9 +121,9 @@ public abstract class MouseHandlerMixin {
return false;
}
if (!(player instanceof OrientationControllable controllable)) return true;
if (!(player instanceof Rollable rollable)) return true;
if (!controllable.getOrientationController().isActive()) {
if (!rollable.shouldRoll()) {
xMouseSmoother.reset();
yMouseSmoother.reset();
pitchSmoother.reset();
@@ -140,110 +132,68 @@ public abstract class MouseHandlerMixin {
return true;
}
var defaultSensitivity = this.minecraft.options.sensitivity().get() * 0.6000000238418579 + 0.20000000298023224;
var ridingSensitivity = Math.pow(defaultSensitivity, 3);
//Send mouse input to be interpreted into rotation
//deltas by the ride controller
Vec3 angVecMouse = cobblemon$getRideMouseRotation(cursorDeltaX, cursorDeltaY, movementTime);
Vec3 angVecMouse = rollable.rotationOnMouseXY(
cursorDeltaY,
cursorDeltaX ,
yMouseSmoother,
xMouseSmoother,
ridingSensitivity,
movementTime
);
//Perform Rotation using mouse influenced rotation deltas.
controllable.getOrientationController().rotate(
rollable.rotate(
(float) angVecMouse.x,
(float) angVecMouse.y,
(float) angVecMouse.z
);
//Gather and apply the current rotation deltas
var angRot = cobblemon$getAngularVelocity(movementTime);
var angRot = rollable.angRollVel(movementTime);
//Apply smoothing if requested by the controller.
//This Might be best if done by the controller itself?
if(cobblemon$shouldUseAngVelSmoothing())
if( rollable.useAngVelSmoothing() )
{
var yaw = yawSmoother.getNewDeltaValue(angRot.x * 0.5f, d);
var pitch = pitchSmoother.getNewDeltaValue(angRot.y * 0.5f, d);
var roll = rollSmoother.getNewDeltaValue(angRot.z * 0.5f, d);
controllable.getOrientationController().rotate((float) yaw, (float) pitch, (float) roll);
if( angRot != null ) {
var yaw = yawSmoother.getNewDeltaValue(angRot.x * 0.5f, d);
var pitch = pitchSmoother.getNewDeltaValue(angRot.y * 0.5f, d);
var roll = rollSmoother.getNewDeltaValue(angRot.z * 0.5f, d);
rollable.rotate((float) yaw, (float) pitch, (float) roll);
}
}
//Otherwise simply apply the smoothing
else
{
controllable.getOrientationController().rotate((float) (angRot.x * 10 * d), (float) (angRot.y * 10 * d), (float) (angRot.z * 10 * d));
if( angRot != null ) {
rollable.rotate((float) (
angRot.x * 10 * d),
(float) (angRot.y * 10 * d),
(float) (angRot.z * 10 * d)
);
}
}
return false;
}
@Inject(method = "handleAccumulatedMovement", at = @At("HEAD"))
private void cobblemon$maintainMovementWhenInScreens2(CallbackInfo ci) {
double time = Blaze3D.getTime();
cobblemon$timeDelta = time - this.lastHandleMovementTime;
}
@Inject(method = "handleAccumulatedMovement", at = @At("TAIL"))
private void cobblemon$maintainMovementWhenInScreens(CallbackInfo ci) {
@Inject(method = "handleAccumulatedMovement", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/MouseHandler;isMouseGrabbed()Z", ordinal = 0))
private void cobblemon$maintainMovementWhenInScreens(CallbackInfo ci, @Local(ordinal = 1) double e) {
if (minecraft.player == null) return;
if (!(minecraft.player instanceof OrientationControllable controllable)) return;
if (!controllable.getOrientationController().isActive()) return;
if (!(minecraft.player instanceof Rollable rollable)) return;
if (!rollable.shouldRoll()) return;
if (minecraft.isPaused()) return;
if (isMouseGrabbed()) return;
this.turnPlayer(cobblemon$timeDelta);
}
@Unique
private Vec3 cobblemon$getAngularVelocity(double deltaTime) {
var player = minecraft.player;
if (player == null) return Vec3.ZERO;
if (!(player instanceof OrientationControllable)) return Vec3.ZERO;
var playerVehicle = player.getVehicle();
if (playerVehicle == null) return Vec3.ZERO;
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return Vec3.ZERO;
return pokemonEntity.ifRidingAvailableSupply(Vec3.ZERO, (behaviour, settings, state) -> {
return behaviour.angRollVel(settings, state, pokemonEntity, player, deltaTime);
});
}
@Unique
private Vec3 cobblemon$getRideMouseRotation(double mouseX, double mouseY, double deltaTime) {
var player = minecraft.player;
if (player == null) return Vec3.ZERO;
var vehicle = player.getVehicle();
if (vehicle == null) return Vec3.ZERO;
if (!(vehicle instanceof PokemonEntity pokemonEntity)) return Vec3.ZERO;
var sensitivity = cobblemon$getRidingSensitivity();
return pokemonEntity.ifRidingAvailableSupply(Vec3.ZERO, (behaviour, settings, state) -> {
return behaviour.rotationOnMouseXY(
settings,
state,
pokemonEntity,
player,
mouseY,
mouseX,
yMouseSmoother,
xMouseSmoother,
sensitivity,
deltaTime
);
});
}
@Unique
private double cobblemon$getRidingSensitivity() {
var sensitivity = this.minecraft.options.sensitivity().get() * 0.6000000238418579 + 0.20000000298023224;
return Math.pow(sensitivity, 3);
}
@Unique
private boolean cobblemon$shouldUseAngVelSmoothing() {
var player = minecraft.player;
if (player == null) return true;
var playerVehicle = player.getVehicle();
if (playerVehicle == null) return true;
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return true;
return pokemonEntity.ifRidingAvailableSupply(true, (behaviour, settings, state) -> {
return behaviour.useAngVelSmoothing(settings, state, pokemonEntity);
});
var pitch = pitchSmoother.getNewDeltaValue(0, e);
var roll = rollSmoother.getNewDeltaValue(0, e);
rollable.rotate(0.0F, (float)pitch, (float)roll);
}
}
@@ -0,0 +1,36 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.api.riding.Rideable;
import com.cobblemon.mod.common.api.riding.RidingManager;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import net.minecraft.client.model.PlayerModel;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(PlayerModel.class)
public class PlayerModelMixin {
@Inject(method = "setupAnim(Lnet/minecraft/world/entity/LivingEntity;FFFFF)V", at = @At(value = "HEAD"))
private void cobblemon$setHeadRotation(LivingEntity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, CallbackInfo ci){
if (!(entity instanceof Player)) return;
Entity vehicle = entity.getVehicle();
if (!(vehicle instanceof PokemonEntity)) return;
RidingManager ridingManager = ((Rideable) vehicle).getRiding();
if (ridingManager.shouldRotatePlayerHead((PokemonEntity) vehicle)) return;
netHeadYaw = 0f;
headPitch = 0f;
}
}
@@ -11,15 +11,9 @@ package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.client.render.ClientPlayerIcon;
import com.cobblemon.mod.common.client.render.player.MountedPlayerRenderer;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.model.EntityModel;
import net.minecraft.client.model.PlayerModel;
import net.minecraft.client.player.AbstractClientPlayer;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.entity.EntityRendererProvider;
import net.minecraft.client.renderer.entity.LivingEntityRenderer;
import net.minecraft.client.renderer.entity.player.PlayerRenderer;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
@@ -29,33 +23,12 @@ import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(PlayerRenderer.class)
public abstract class PlayerRendererMixin extends LivingEntityRenderer<AbstractClientPlayer, PlayerModel<AbstractClientPlayer>> {
public PlayerRendererMixin(EntityRendererProvider.Context context, PlayerModel<AbstractClientPlayer> model, float shadowRadius) {
super(context, model, shadowRadius);
}
public class PlayerRendererMixin {
@Inject(method = "render(Lnet/minecraft/world/entity/LivingEntity;FFLcom/mojang/blaze3d/vertex/PoseStack;Lnet/minecraft/client/renderer/MultiBufferSource;I)V", at = @At(value = "TAIL"))
public void cobblemon$clientPlayerIcon(LivingEntity entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight, CallbackInfo ci) {
ClientPlayerIcon.Companion.onRenderPlayer((Player) entity);
}
@WrapOperation(method = "getRenderOffset(Lnet/minecraft/client/player/AbstractClientPlayer;F)Lnet/minecraft/world/phys/Vec3;", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/player/AbstractClientPlayer;isCrouching()Z"))
private boolean cobblemon$disableCrouchOffset(AbstractClientPlayer instance, Operation<Boolean> original) {
if (instance.isPassenger() && instance.getVehicle() instanceof PokemonEntity) {
return false;
}
return original.call(instance);
}
@Inject(method = "setModelProperties", at = @At("TAIL"))
private void cobblemon$setModelProperties(AbstractClientPlayer player, CallbackInfo ci) {
if (player.isPassenger() && player.getVehicle() instanceof PokemonEntity) {
PlayerModel<AbstractClientPlayer> playerModel = this.getModel();
playerModel.crouching = false;
}
}
@Inject(
method = "setupRotations(Lnet/minecraft/client/player/AbstractClientPlayer;Lcom/mojang/blaze3d/vertex/PoseStack;FFFF)V",
at = @At("HEAD")
@@ -1,73 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.CobblemonItems;
import com.cobblemon.mod.common.CobblemonRecipeCategories;
import com.google.common.collect.ImmutableList;
import net.minecraft.client.RecipeBookCategories;
import net.minecraft.world.inventory.RecipeBookType;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Mutable;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.gen.Invoker;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import java.util.ArrayList;
import java.util.List;
@Mixin(RecipeBookCategories.class)
public class RecipeBookCategoriesMixin {
@Final
@Mutable
@Shadow
private static RecipeBookCategories[] $VALUES;
@Invoker("<init>")
private static RecipeBookCategories cobblemon$createCategory(String name, int ordinal, ItemStack... icons) {
throw new AssertionError();
}
@Inject(
method = "<clinit>",
at = @At("TAIL")
)
private static void cobblemon$addRecipeBookType(CallbackInfo ci) {
ArrayList<RecipeBookCategories> types = new ArrayList<>(List.of($VALUES));
types.add(cobblemon$createCategory("COOKING_POT_SEARCH", $VALUES.length, new ItemStack(Items.COMPASS)));
types.add(cobblemon$createCategory("COOKING_POT_FOODS", $VALUES.length + 1, new ItemStack(CobblemonItems.ROASTED_LEEK)));
types.add(cobblemon$createCategory("COOKING_POT_MEDICINES", $VALUES.length + 2, new ItemStack(CobblemonItems.HP_UP)));
types.add(cobblemon$createCategory("COOKING_POT_BAITS", $VALUES.length + 3, new ItemStack(CobblemonItems.PERSIM_BERRY)));
types.add(cobblemon$createCategory("COOKING_POT_MISC", $VALUES.length + 4, new ItemStack(CobblemonItems.MIRROR_HERB)));
$VALUES = types.toArray(RecipeBookCategories[]::new);
}
@Inject(method = "getCategories", at = @At("HEAD"), cancellable = true)
private static void modifyCategories(RecipeBookType recipeBookType, CallbackInfoReturnable<List<RecipeBookCategories>> cir) {
if (recipeBookType == RecipeBookType.valueOf("COOKING_POT")) {
List var10000 = ImmutableList.of(
CobblemonRecipeCategories.COOKING_POT_SEARCH.toVanillaCategory(),
CobblemonRecipeCategories.COOKING_POT_FOODS.toVanillaCategory(),
CobblemonRecipeCategories.COOKING_POT_MEDICINES.toVanillaCategory(),
CobblemonRecipeCategories.COOKING_POT_BAITS.toVanillaCategory(),
CobblemonRecipeCategories.COOKING_POT_MISC.toVanillaCategory());
cir.setReturnValue(var10000);
return;
}
}
}
@@ -1,63 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.CobblemonRecipeCategories;
import net.minecraft.client.ClientRecipeBook;
import net.minecraft.client.Minecraft;
import net.minecraft.client.RecipeBookCategories;
import net.minecraft.client.gui.screens.recipebook.RecipeBookComponent;
import net.minecraft.client.gui.screens.recipebook.RecipeBookPage;
import net.minecraft.client.gui.screens.recipebook.RecipeBookTabButton;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(RecipeBookComponent.class)
public class RecipeBookComponentMixin {
@Shadow private ClientRecipeBook book;
@Shadow protected Minecraft minecraft;
@Shadow private int width;
@Shadow private int xOffset;
@Shadow private int height;
@Shadow @Final private RecipeBookPage recipeBookPage;
@Inject(method = "updateTabs", at = @At("HEAD"), cancellable = true)
private void customUpdateTabs(CallbackInfo ci) {
RecipeBookComponent instance = (RecipeBookComponent) (Object) this;
int i = (width - 147) / 2 - xOffset - 30;
int j = (height - 166) / 2 + 3;
int k = 27;
int l = 0;
for (RecipeBookTabButton recipeBookTabButton : instance.tabButtons) {
RecipeBookCategories recipeBookCategories = recipeBookTabButton.getCategory();
if (recipeBookCategories != RecipeBookCategories.CRAFTING_SEARCH && recipeBookCategories != RecipeBookCategories.FURNACE_SEARCH && recipeBookCategories != CobblemonRecipeCategories.COOKING_POT_SEARCH.toVanillaCategory()) {
if (recipeBookTabButton.updateVisibility(book)) {
recipeBookTabButton.setPosition(i, j + 27 * l++);
recipeBookTabButton.startAnimation(minecraft);
}
} else {
recipeBookTabButton.visible = true;
recipeBookTabButton.setPosition(i, j + k * l++);
}
}
ci.cancel();
}
}
@@ -1,40 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin.client;
import net.minecraft.client.ClientRecipeBook;
import net.minecraft.client.gui.screens.recipebook.RecipeBookTabButton;
import net.minecraft.client.gui.screens.recipebook.RecipeCollection;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import java.util.List;
@Mixin(RecipeBookTabButton.class)
public class RecipeBookTabButtonMixin {
@Inject(method = "updateVisibility", at = @At("HEAD"), cancellable = true)
private void customUpdateVisibility(ClientRecipeBook recipeBook, CallbackInfoReturnable<Boolean> cir) {
RecipeBookTabButton instance = (RecipeBookTabButton) (Object) this;
List<RecipeCollection> list = recipeBook.getCollection(instance.getCategory());
boolean visible = false;
if (list != null) {
for (RecipeCollection recipeCollection : list) {
if (recipeCollection.hasKnownRecipes() && recipeCollection.hasFitting()) {
visible = true;
break;
}
}
}
instance.visible = visible;
cir.setReturnValue(visible);
}
}
@@ -1,53 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin.client;
import net.minecraft.client.gui.screens.recipebook.RecipeCollection;
import net.minecraft.stats.RecipeBook;
import net.minecraft.world.entity.player.StackedContents;
import net.minecraft.world.item.crafting.RecipeHolder;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.List;
import java.util.Set;
@Mixin(RecipeCollection.class)
public class RecipeCollectionMixin {
@Shadow @Final private Set<RecipeHolder<?>> fitsDimensions;
@Shadow @Final private Set<RecipeHolder<?>> craftable;
@Shadow @Final private List<RecipeHolder<?>> recipes;
@Inject(method = "canCraft", at = @At("HEAD"), cancellable = true)
private void customCanCraft(StackedContents handler, int width, int height, RecipeBook book, CallbackInfo ci) {
for (RecipeHolder<?> recipeHolder : recipes) {
boolean bl = recipeHolder.value().canCraftInDimensions(width, height) && book.contains(recipeHolder);
if (bl) {
fitsDimensions.add(recipeHolder);
} else {
fitsDimensions.remove(recipeHolder);
}
if (bl && handler.canCraft(recipeHolder.value(), null)) {
craftable.add(recipeHolder);
} else {
craftable.remove(recipeHolder);
}
}
ci.cancel();
}
}
@@ -128,7 +128,6 @@ import kotlin.reflect.jvm.isAccessible
import kotlin.reflect.jvm.javaField
import net.minecraft.client.Minecraft
import net.minecraft.commands.synchronization.SingletonArgumentInfo
import net.minecraft.core.registries.Registries
import net.minecraft.resources.ResourceKey
import net.minecraft.resources.ResourceLocation
import net.minecraft.server.level.ServerPlayer
@@ -195,8 +194,6 @@ object Cobblemon {
this.LOGGER.info(" - Branch: ${CobblemonBuildDetails.BRANCH}")
}
implementation.registerRecipeSerializers()
implementation.registerRecipeTypes()
implementation.registerPermissionValidator()
implementation.registerSoundEvents()
implementation.registerDataComponents()
@@ -205,11 +202,9 @@ object Cobblemon {
implementation.registerEntityTypes()
implementation.registerEntityAttributes()
implementation.registerBlockEntityTypes()
implementation.registerPoiTypes()
implementation.registerVillagers()
implementation.registerWorldGenFeatures()
implementation.registerParticles()
implementation.registerMenu()
implementation.registerEntityDataSerializers()
implementation.registerCriteria()
implementation.registerEntitySubPredicates()
@@ -567,9 +562,6 @@ object Cobblemon {
this.implementation.registerCommandArgument(cobblemonResource("dex"), DexArgumentType::class, SingletonArgumentInfo.contextFree (DexArgumentType::dex))
this.implementation.registerCommandArgument(cobblemonResource("npc_class"), NPCClassArgumentType::class, SingletonArgumentInfo.contextFree(NPCClassArgumentType::npcClass))
this.implementation.registerCommandArgument(cobblemonResource("wallpaper"), UnlockablePCBoxWallpaperArgumentType::class, SingletonArgumentInfo.contextFree(UnlockablePCBoxWallpaperArgumentType::wallpaper))
this.implementation.registerCommandArgument(cobblemonResource("mark"), MarkArgumentType::class, SingletonArgumentInfo.contextFree(MarkArgumentType::mark))
this.implementation.registerCommandArgument(cobblemonResource("transform_type"), TransformTypeArgumentType::class, SingletonArgumentInfo.contextFree(TransformTypeArgumentType::transformType))
this.implementation.registerCommandArgument(cobblemonResource("model_part"), ModelPartArgumentType::class, SingletonArgumentInfo.contextFree(ModelPartArgumentType::modelPart))
}
}
@@ -8,7 +8,6 @@
package com.cobblemon.mod.common
import com.cobblemon.mod.common.block.entity.PokeCakeBlockEntity
import com.cobblemon.mod.common.block.entity.BerryBlockEntity
import com.cobblemon.mod.common.block.entity.HealingMachineBlockEntity
import com.cobblemon.mod.common.block.entity.PCBlockEntity
@@ -46,9 +45,9 @@ object CobblemonBlockEntities : PlatformRegistry<Registry<BlockEntityType<*>>, R
@JvmField
val PASTURE: BlockEntityType<PokemonPastureBlockEntity> = this.create("pasture", BlockEntityType.Builder.of(::PokemonPastureBlockEntity, CobblemonBlocks.PASTURE).build(null))
@JvmField
val SIGN: BlockEntityType<CobblemonSignBlockEntity> = this.create("sign", BlockEntityType.Builder.of(::CobblemonSignBlockEntity, CobblemonBlocks.APRICORN_SIGN, CobblemonBlocks.APRICORN_WALL_SIGN, CobblemonBlocks.SACCHARINE_SIGN, CobblemonBlocks.SACCHARINE_WALL_SIGN).build(null))
val SIGN: BlockEntityType<CobblemonSignBlockEntity> = this.create("sign", BlockEntityType.Builder.of(::CobblemonSignBlockEntity, CobblemonBlocks.APRICORN_SIGN, CobblemonBlocks.APRICORN_WALL_SIGN).build(null))
@JvmField
val HANGING_SIGN: BlockEntityType<CobblemonHangingSignBlockEntity> = this.create("hanging_sign", BlockEntityType.Builder.of(::CobblemonHangingSignBlockEntity, CobblemonBlocks.APRICORN_HANGING_SIGN, CobblemonBlocks.APRICORN_WALL_HANGING_SIGN, CobblemonBlocks.SACCHARINE_HANGING_SIGN, CobblemonBlocks.SACCHARINE_WALL_HANGING_SIGN).build(null))
val HANGING_SIGN: BlockEntityType<CobblemonHangingSignBlockEntity> = this.create("hanging_sign", BlockEntityType.Builder.of(::CobblemonHangingSignBlockEntity, CobblemonBlocks.APRICORN_HANGING_SIGN, CobblemonBlocks.APRICORN_WALL_HANGING_SIGN).build(null))
@JvmField
val GILDED_CHEST: BlockEntityType<GildedChestBlockEntity> = this.create("chest", BlockEntityType.Builder.of(::GildedChestBlockEntity,
@@ -87,36 +86,4 @@ object CobblemonBlockEntities : PlatformRegistry<Registry<BlockEntityType<*>>, R
val DISPLAY_CASE: BlockEntityType<DisplayCaseBlockEntity> = this.create("display_case",
BlockEntityType.Builder.of(::DisplayCaseBlockEntity, CobblemonBlocks.DISPLAY_CASE).build(null)
)
@JvmField
val INCENSE_SWEET: BlockEntityType<SweetIncenseBlockEntity> = this.create("incense_sweet",
BlockEntityType.Builder.of(::SweetIncenseBlockEntity, CobblemonBlocks.INCENSE_SWEET).build(null)
)
@JvmField
val CAMPFIRE: BlockEntityType<CampfireBlockEntity> = this.create("campfire_pot",
BlockEntityType.Builder.of(::CampfireBlockEntity, CobblemonBlocks.CAMPFIRE).build(null)
)
/*@JvmField
val LURE_CAKE: BlockEntityType<LureCakeBlockEntity> =
BlockEntityType.Builder.of({ pos, state -> LureCakeBlockEntity(pos, state) },
CobblemonBlocks.LURE_CAKE
).build(null)*/
@JvmField
val LURE_CAKE: BlockEntityType<LureCakeBlockEntity> = this.create(
"lure_cake",
BlockEntityType.Builder.of(::LureCakeBlockEntity, CobblemonBlocks.LURE_CAKE).build(null)
)
@JvmField
val POKE_CAKE: BlockEntityType<PokeCakeBlockEntity> = this.create(
"poke_cake",
BlockEntityType.Builder.of(::PokeCakeBlockEntity, CobblemonBlocks.POKE_CAKE).build(null)
)
@JvmField
val CANDLE_POKE_CAKE: BlockEntityType<CandlePokeCakeBlockEntity> = this.create(
"candle_poke_cake",
BlockEntityType.Builder.of(::CandlePokeCakeBlockEntity, CobblemonBlocks.CANDLE_POKE_CAKE).build(null)
)
}
@@ -10,10 +10,8 @@ package com.cobblemon.mod.common
import com.cobblemon.mod.common.api.apricorn.Apricorn
import com.cobblemon.mod.common.block.*
import com.cobblemon.mod.common.block.campfirepot.CampfireBlock
import com.cobblemon.mod.common.block.LecternBlock
import com.cobblemon.mod.common.block.MintBlock.MintType
import com.cobblemon.mod.common.block.campfirepot.CampfirePotBlock
import com.cobblemon.mod.common.block.chest.GildedChestBlock
import com.cobblemon.mod.common.block.sign.CobblemonHangingSignBlock
import com.cobblemon.mod.common.block.sign.CobblemonSignBlock
@@ -22,7 +20,6 @@ import com.cobblemon.mod.common.block.sign.CobblemonWallSignBlock
import com.cobblemon.mod.common.mixin.invoker.*
import com.cobblemon.mod.common.platform.PlatformRegistry
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.core.BlockPos
import net.minecraft.core.Registry
import net.minecraft.core.registries.BuiltInRegistries
import net.minecraft.core.registries.Registries
@@ -30,13 +27,9 @@ import net.minecraft.resources.ResourceKey
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.valueproviders.UniformInt
import net.minecraft.world.effect.MobEffects
import net.minecraft.world.entity.EntityType
import net.minecraft.world.level.BlockGetter
import net.minecraft.world.level.block.*
import net.minecraft.world.level.block.state.BlockBehaviour
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.level.block.state.properties.BlockSetType
import net.minecraft.world.level.block.state.properties.BlockStateProperties.LIT
import net.minecraft.world.level.block.state.properties.NoteBlockInstrument
import net.minecraft.world.level.block.state.properties.WoodType
import net.minecraft.world.level.material.MapColor
@@ -50,8 +43,6 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
val APRICORN_BLOCK_SET_TYPE = BlockSetType("apricorn")
val APRICORN_WOOD_TYPE = WoodType.register(WoodType("apricorn", APRICORN_BLOCK_SET_TYPE))
val SACCHARINE_BLOCK_SET_TYPE = BlockSetType("saccharine")
val SACCHARINE_WOOD_TYPE = WoodType.register(WoodType("saccharine", SACCHARINE_BLOCK_SET_TYPE))
// Evolution Ores
@JvmField
@@ -168,80 +159,15 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
@JvmField
val YELLOW_APRICORN_SAPLING = this.create("yellow_apricorn_sapling", ApricornSaplingBlock(PLANT_PROPERTIES, Apricorn.YELLOW))
// Saccharines
@JvmField
val SACCHARINE_LOG = this.create("saccharine_log", SaccharineLogBlock(BlockBehaviour.Properties.of().mapColor(MapColor.COLOR_BLUE).instrument(NoteBlockInstrument.BASS).strength(2.0F).sound(SoundType.WOOD).ignitedByLava()))
@JvmField
val SACCHARINE_HONEY_LOG = this.create("saccharine_honey_log", SaccharineHoneyLogBlock(BlockBehaviour.Properties.of().mapColor(MapColor.COLOR_BLUE).instrument(NoteBlockInstrument.BASS).strength(2.0F).sound(SoundType.WOOD).ignitedByLava()))
@JvmField
val STRIPPED_SACCHARINE_LOG = this.create("stripped_saccharine_log", SaccharineStrippedLogBlock(BlockBehaviour.Properties.of().mapColor(MapColor.COLOR_LIGHT_BLUE).instrument(NoteBlockInstrument.BASS).strength(2.0F).sound(SoundType.WOOD).ignitedByLava())) //log("stripped_saccharine_log")
@JvmField
val SACCHARINE_WOOD = log("saccharine_wood")
@JvmField
val STRIPPED_SACCHARINE_WOOD = this.create("stripped_saccharine_wood", SaccharineStrippedLogBlock(BlockBehaviour.Properties.of().mapColor(MapColor.COLOR_LIGHT_BLUE).instrument(NoteBlockInstrument.BASS).strength(2.0F).sound(SoundType.WOOD).ignitedByLava())) //log("stripped_saccharine_log")
@JvmField
val SACCHARINE_PLANKS = this.create("saccharine_planks", Block(BlockBehaviour.Properties.of().mapColor(MapColor.COLOR_LIGHT_BLUE).instrument(NoteBlockInstrument.BASS).strength(2.0f, 3.0f).sound(SoundType.WOOD)))
@JvmField
val SACCHARINE_LEAVES = this.create("saccharine_leaves", SaccharineLeafBlock(
BlockBehaviour.Properties.of().mapColor(
MapColor.PLANT
).strength(0.2f).randomTicks().sound(SoundType.GRASS).noOcclusion()
.isValidSpawn { _: BlockState?, _: BlockGetter?, _: BlockPos?, entity: EntityType<*>? ->
entity === EntityType.OCELOT || entity === EntityType.PARROT
}.isSuffocating { _: BlockState?, _: BlockGetter?, _: BlockPos? ->
false
}.isViewBlocking { _: BlockState?, _: BlockGetter?, _: BlockPos? ->
false
}.ignitedByLava().pushReaction(PushReaction.DESTROY)
.isRedstoneConductor { _: BlockState?, _: BlockGetter?, _: BlockPos? ->
false
}))
@JvmField
val SACCHARINE_FENCE = this.create("saccharine_fence", FenceBlock(BlockBehaviour.Properties.of().mapColor(SACCHARINE_PLANKS.defaultMapColor()).instrument(NoteBlockInstrument.BASS).strength(2.0f, 3.0f).sound(SoundType.WOOD)))
@JvmField
val SACCHARINE_FENCE_GATE = this.create("saccharine_fence_gate", FenceGateBlock(SACCHARINE_WOOD_TYPE, BlockBehaviour.Properties.of().mapColor(SACCHARINE_PLANKS.defaultMapColor()).instrument(NoteBlockInstrument.BASS).strength(2.0f, 3.0f).sound(SoundType.WOOD)))
val SACCHARINE_BUTTON = this.create("saccharine_button", BlocksInvoker.createWoodenButtonBlock(BlockSetType.OAK))
@JvmField
val SACCHARINE_PRESSURE_PLATE = this.create("saccharine_pressure_plate", PressurePlateBlockInvoker.`cobblemon$create`(SACCHARINE_BLOCK_SET_TYPE, BlockBehaviour.Properties.of().mapColor(SACCHARINE_PLANKS.defaultMapColor()).instrument(NoteBlockInstrument.BASS).noCollission().strength(0.5f).sound(SoundType.WOOD)))
@JvmField
val SACCHARINE_SIGN = this.create("saccharine_sign", CobblemonSignBlock(BlockBehaviour.Properties.ofFullCopy(Blocks.OAK_SIGN), SACCHARINE_WOOD_TYPE))
@JvmField
val SACCHARINE_WALL_SIGN = this.create("saccharine_wall_sign", CobblemonWallSignBlock(BlockBehaviour.Properties.ofFullCopy(Blocks.OAK_WALL_SIGN), SACCHARINE_WOOD_TYPE))
@JvmField
val SACCHARINE_HANGING_SIGN = this.create("saccharine_hanging_sign", CobblemonHangingSignBlock(BlockBehaviour.Properties.ofFullCopy(Blocks.OAK_WALL_HANGING_SIGN), SACCHARINE_WOOD_TYPE))
@JvmField
val SACCHARINE_WALL_HANGING_SIGN = this.create("saccharine_wall_hanging_sign", CobblemonWallHangingSignBlock(BlockBehaviour.Properties.ofFullCopy(Blocks.OAK_HANGING_SIGN), SACCHARINE_WOOD_TYPE))
@JvmField
val SACCHARINE_SLAB = this.create("saccharine_slab", SlabBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0f, 3.0f).sound(SoundType.WOOD)))
@JvmField
val SACCHARINE_STAIRS = this.create("saccharine_stairs", StairsBlockInvoker.`cobblemon$create`(SACCHARINE_PLANKS.defaultBlockState(), BlockBehaviour.Properties.ofFullCopy(SACCHARINE_PLANKS)))
@JvmField
val SACCHARINE_DOOR = this.create("saccharine_door", DoorBlockInvoker.`cobblemon$create`(SACCHARINE_BLOCK_SET_TYPE, BlockBehaviour.Properties.of().mapColor(SACCHARINE_PLANKS.defaultMapColor()).instrument(NoteBlockInstrument.BASS).strength(3.0F).sound(SoundType.WOOD).noOcclusion()))
@JvmField
val SACCHARINE_TRAPDOOR = this.create("saccharine_trapdoor", TrapdoorBlockInvoker.`cobblemon$create`(SACCHARINE_BLOCK_SET_TYPE, BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(3.0F).sound(SoundType.WOOD).noOcclusion()))
@JvmField
val SACCHARINE_SAPLING = this.create("saccharine_sapling", SaccharineSaplingBlock(PLANT_PROPERTIES))
@JvmField
val MEDICINAL_LEEK = this.create("medicinal_leek", MedicinalLeekBlock(BlockBehaviour.Properties.of().pushReaction(PushReaction.DESTROY).ignitedByLava().mapColor(MapColor.CRIMSON_NYLIUM).noCollission().randomTicks().instabreak().sound(CobblemonSounds.MEDICINAL_LEEK_SOUNDS)))
@JvmField
val BUGWORT = this.create("bugwort", BugwortBlock(BlockBehaviour.Properties.of().pushReaction(PushReaction.DESTROY).ignitedByLava().mapColor(MapColor.COLOR_PURPLE).noCollission().randomTicks().instabreak().sound(CobblemonSounds.MEDICINAL_LEEK_SOUNDS)))
@JvmField
val ENERGY_ROOT = this.create("energy_root", EnergyRootBlock(BlockBehaviour.Properties.of().pushReaction(PushReaction.DESTROY).ignitedByLava().mapColor(MapColor.DIRT).noCollission().randomTicks().instabreak().sound(CobblemonSounds.ENERGY_ROOT_SOUNDS)))
@JvmField
val BIG_ROOT = this.create("big_root", BigRootBlock(BlockBehaviour.Properties.of().pushReaction(PushReaction.DESTROY).ignitedByLava().mapColor(MapColor.PLANT).noCollission().randomTicks().instabreak().sound(CobblemonSounds.BIG_ROOT_SOUNDS)))
@JvmField
val REVIVAL_HERB = this.create("revival_herb", RevivalHerbBlock(BlockBehaviour.Properties.of().pushReaction(PushReaction.DESTROY).mapColor(MapColor.PLANT).ignitedByLava().noCollission().instabreak().sound(CobblemonSounds.REVIVAL_HERB_SOUNDS)))
@JvmField
val LURE_CAKE = this.create("lure_cake", LureCakeBlock(BlockBehaviour.Properties.of().forceSolidOn().strength(0.5F).sound(SoundType.WOOL).pushReaction(PushReaction.DESTROY)))
@JvmField
val POKE_CAKE = this.create("poke_cake", PokeCakeBlock(BlockBehaviour.Properties.ofFullCopy(LURE_CAKE)))
@JvmField
val CANDLE_POKE_CAKE = this.create("candle_poke_cake", CandlePokeCakeBlock(BlockBehaviour.Properties.ofFullCopy(LURE_CAKE).lightLevel { blockState -> if (blockState.getValue(LIT) == true) 3 else 0 }))
@JvmField
val TUMBLESTONE_CLUSTER = tumblestoneBlock("tumblestone_cluster", GrowableStoneBlock.STAGE_3, 7, 3, null)
@JvmField
@@ -393,60 +319,6 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
@JvmField
val YELLOW_APRICORN = apricornBlock("yellow_apricorn", Apricorn.YELLOW)
@JvmField
val BLACK_CAMPFIRE_POT = create("campfire_pot_black",
CampfirePotBlock(
BlockBehaviour.Properties.of().mapColor(MapColor.COLOR_BLACK).sound(CobblemonSounds.CAMPFIRE_POT_SOUNDS)
.strength(0.5F).pushReaction(PushReaction.BLOCK).noOcclusion()
)
)
@JvmField
val BLUE_CAMPFIRE_POT = create("campfire_pot_blue",
CampfirePotBlock(
BlockBehaviour.Properties.of().mapColor(MapColor.COLOR_BLUE).sound(CobblemonSounds.CAMPFIRE_POT_SOUNDS)
.strength(0.5F).pushReaction(PushReaction.BLOCK).noOcclusion()
)
)
@JvmField
val GREEN_CAMPFIRE_POT = create("campfire_pot_green",
CampfirePotBlock(
BlockBehaviour.Properties.of().mapColor(MapColor.COLOR_GREEN).sound(CobblemonSounds.CAMPFIRE_POT_SOUNDS)
.strength(0.5F).pushReaction(PushReaction.BLOCK).noOcclusion()
)
)
@JvmField
val PINK_CAMPFIRE_POT = create("campfire_pot_pink",
CampfirePotBlock(
BlockBehaviour.Properties.of().mapColor(MapColor.COLOR_PINK).sound(CobblemonSounds.CAMPFIRE_POT_SOUNDS)
.strength(0.5F).pushReaction(PushReaction.BLOCK).noOcclusion()
)
)
@JvmField
val RED_CAMPFIRE_POT = create("campfire_pot_red",
CampfirePotBlock(
BlockBehaviour.Properties.of().mapColor(MapColor.COLOR_RED).sound(CobblemonSounds.CAMPFIRE_POT_SOUNDS)
.strength(0.5F).pushReaction(PushReaction.BLOCK).noOcclusion()
)
)
@JvmField
val WHITE_CAMPFIRE_POT = create("campfire_pot_white",
CampfirePotBlock(
BlockBehaviour.Properties.of().mapColor(MapColor.COLOR_LIGHT_GRAY)
.sound(CobblemonSounds.CAMPFIRE_POT_SOUNDS).strength(0.5F).pushReaction(PushReaction.BLOCK)
.noOcclusion()
)
)
@JvmField
val YELLOW_CAMPFIRE_POT = create("campfire_pot_yellow",
CampfirePotBlock(
BlockBehaviour.Properties.of().mapColor(MapColor.COLOR_YELLOW).sound(CobblemonSounds.CAMPFIRE_POT_SOUNDS)
.strength(0.5F).pushReaction(PushReaction.BLOCK).noOcclusion()
)
)
@JvmField
val CAMPFIRE = create("campfire", CampfireBlock(BlockBehaviour.Properties.of().sound(SoundType.WOOD).noOcclusion().pushReaction(PushReaction.BLOCK).mapColor(MapColor.PODZOL).strength(2.0F).lightLevel { if ((it.getValue(CampfireBlock.SOUL) as Boolean)) 9 else 14 }))
@JvmField
val RELIC_COIN_POUCH = create("relic_coin_pouch", CoinPouchBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.RELIC_COIN_POUCH_SOUNDS).pushReaction(PushReaction.DESTROY).noOcclusion(), true))
@JvmField
@@ -488,9 +360,6 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
@JvmField
val DISPLAY_CASE = create("display_case", DisplayCaseBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.DISPLAY_CASE_SOUNDS).noOcclusion().pushReaction(PushReaction.BLOCK).mapColor(MapColor.STONE).strength(0.3F)))
@JvmField
val INCENSE_SWEET = create("incense_sweet", SweetIncenseBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.DISPLAY_CASE_SOUNDS).noOcclusion().pushReaction(PushReaction.BLOCK).mapColor(MapColor.STONE).strength(0.3f)))
@JvmField
val PASTURE = create("pasture", PastureBlock(BlockBehaviour.Properties.of().mapColor(MapColor.COLOR_BROWN).sound(SoundType.WOOD).strength(2F).noOcclusion().pushReaction(PushReaction.BLOCK).lightLevel { if ((it.getValue(PastureBlock.ON) as Boolean) && (it.getValue(PastureBlock.PART) == PastureBlock.PasturePart.TOP)) 10 else 0 }))
@@ -512,8 +381,6 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
val PEP_UP_FLOWER = this.create("pep_up_flower", FlowerBlock(MobEffects.LEVITATION, 10F, BlockBehaviour.Properties.of().mapColor(MapColor.PLANT).noCollission().instabreak().sound(SoundType.GRASS).offsetType(BlockBehaviour.OffsetType.XZ).pushReaction(PushReaction.DESTROY)))
@JvmField
val POTTED_PEP_UP_FLOWER = this.create("potted_pep_up_flower", BlocksInvoker.createFlowerPotBlock(PEP_UP_FLOWER))
@JvmField
val HEARTY_GRAINS = this.create("hearty_grains", HeartyGrainsBlock(BlockBehaviour.Properties.of().pushReaction(PushReaction.DESTROY).ignitedByLava().mapColor(MapColor.PLANT).noCollission().randomTicks().instabreak().sound(CobblemonSounds.VIVICHOKE_SOUNDS)))
/**
* Returns a map of all the blocks that can be stripped with an axe in the format of input - output.
@@ -522,10 +389,7 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
*/
fun strippedBlocks(): Map<Block, Block> = mapOf(
APRICORN_WOOD to STRIPPED_APRICORN_WOOD,
APRICORN_LOG to STRIPPED_APRICORN_LOG,
SACCHARINE_WOOD to STRIPPED_SACCHARINE_WOOD,
SACCHARINE_LOG to STRIPPED_SACCHARINE_LOG,
SACCHARINE_HONEY_LOG to STRIPPED_SACCHARINE_LOG
APRICORN_LOG to STRIPPED_APRICORN_LOG
)
@@ -23,7 +23,7 @@ object CobblemonCommands {
ChangeEyeHeight.register(dispatcher)
ChangeScaleAndSize.register(dispatcher)
ChangeWalkSpeed.register(dispatcher)
TransformModelPartCommand.register(dispatcher)
ChangeJointScaleCommand.register(dispatcher)
TestCommand.register(dispatcher)
ReloadShowdownCommand.register(dispatcher)
ClickTextCommand.register(dispatcher)
@@ -60,13 +60,8 @@ object CobblemonCommands {
RenameBoxCommand.register(dispatcher)
ChangeBoxWallpaperCommand.register(dispatcher)
RunMolangScriptCommand.register(dispatcher)
SpectateBattleCommand.register(dispatcher)
CobblemonConfigCommand.register(dispatcher)
UnlockPCBoxWallpaperCommand.register(dispatcher)
ChangePCBoxesCommand.register(dispatcher)
MarkGiveCommand.register(dispatcher)
MarkTakeCommand.register(dispatcher)
MarkGiveAllCommand.register(dispatcher)
// Possibly lock down registration if and only if under dev environment or running in an environment
// with a certain system environment variable set
@@ -94,17 +94,12 @@ interface CobblemonImplementation {
*/
fun registerBlockEntityTypes()
fun registerPoiTypes()
/**
* TODO
*
*/
fun registerVillagers()
fun registerRecipeSerializers()
fun registerRecipeTypes()
/**
* TODO
*
@@ -113,8 +108,6 @@ interface CobblemonImplementation {
fun registerParticles()
fun registerMenu()
fun registerEntitySubPredicates()
@@ -8,13 +8,9 @@
package com.cobblemon.mod.common
import com.cobblemon.mod.common.block.PotComponent
import com.cobblemon.mod.common.item.components.BaitEffectsComponent
import com.cobblemon.mod.common.item.components.FlavourComponent
import com.cobblemon.mod.common.item.components.FoodColourComponent
import com.cobblemon.mod.common.item.components.HeldItemCapableComponent
import com.cobblemon.mod.common.item.components.PokemonItemComponent
import com.cobblemon.mod.common.item.components.RodBaitComponent
import com.cobblemon.mod.common.item.RodBaitComponent
import com.cobblemon.mod.common.platform.PlatformRegistry
import net.minecraft.core.Registry
import net.minecraft.core.component.DataComponentType
@@ -40,34 +36,11 @@ object CobblemonItemComponents : PlatformRegistry<Registry<DataComponentType<*>>
.networkSynchronized(RodBaitComponent.PACKET_CODEC)
.build())
val POT_DATA: DataComponentType<PotComponent> = create("cooking_pot_item", DataComponentType.builder<PotComponent>()
.persistent(PotComponent.CODEC)
.networkSynchronized(PotComponent.PACKET_CODEC)
.build())
val BAIT_EFFECTS: DataComponentType<BaitEffectsComponent> = create("bait_effects", DataComponentType.builder<BaitEffectsComponent>()
.persistent(BaitEffectsComponent.CODEC)
.networkSynchronized(BaitEffectsComponent.PACKET_CODEC)
.build())
val FLAVOUR: DataComponentType<FlavourComponent> = create("flavour", DataComponentType.builder<FlavourComponent>()
.persistent(FlavourComponent.CODEC)
.networkSynchronized(FlavourComponent.PACKET_CODEC)
.build())
val FOOD_COLOUR: DataComponentType<FoodColourComponent> = create("food_colour", DataComponentType.builder<FoodColourComponent>()
.persistent(FoodColourComponent.CODEC)
.networkSynchronized(FoodColourComponent.PACKET_CODEC)
.build())
fun register() {
Registry.register(BuiltInRegistries.DATA_COMPONENT_TYPE, ResourceLocation.parse("cobblemon:pokemon_item"), POKEMON_ITEM)
Registry.register(BuiltInRegistries.DATA_COMPONENT_TYPE, ResourceLocation.parse("cobblemon:bait"), BAIT)
Registry.register(BuiltInRegistries.DATA_COMPONENT_TYPE, ResourceLocation.parse("cobblemon:cooking_pot_item"), POT_DATA)
Registry.register(BuiltInRegistries.DATA_COMPONENT_TYPE, ResourceLocation.parse("cobblemon:bait_effects"), BAIT_EFFECTS)
Registry.register(BuiltInRegistries.DATA_COMPONENT_TYPE, ResourceLocation.parse("cobblemon:flavour"), FLAVOUR)
Registry.register(BuiltInRegistries.DATA_COMPONENT_TYPE, ResourceLocation.parse("cobblemon:food_colour"), FOOD_COLOUR)
}
override val registry = BuiltInRegistries.DATA_COMPONENT_TYPE
@@ -8,7 +8,6 @@
package com.cobblemon.mod.common
import com.cobblemon.mod.common.api.apricorn.Apricorn
import com.cobblemon.mod.common.api.item.ability.AbilityChanger
import com.cobblemon.mod.common.api.mulch.MulchVariant
import com.cobblemon.mod.common.api.pokeball.PokeBalls
@@ -27,14 +26,9 @@ import com.cobblemon.mod.common.item.armor.CobblemonArmorTrims
import com.cobblemon.mod.common.item.battle.DireHitItem
import com.cobblemon.mod.common.item.battle.GuardSpecItem
import com.cobblemon.mod.common.item.battle.XStatItem
import com.cobblemon.mod.common.item.berry.BerryItem
import com.cobblemon.mod.common.item.berry.FriendshipRaisingBerryItem
import com.cobblemon.mod.common.item.berry.HealingBerryItem
import com.cobblemon.mod.common.item.berry.PPRestoringBerryItem
import com.cobblemon.mod.common.item.berry.PortionHealingBerryItem
import com.cobblemon.mod.common.item.berry.StatusCuringBerryItem
import com.cobblemon.mod.common.item.berry.VolatileCuringBerryItem
import com.cobblemon.mod.common.item.berry.*
import com.cobblemon.mod.common.item.interactive.*
import com.cobblemon.mod.common.item.interactive.PotionItem
import com.cobblemon.mod.common.item.interactive.ability.AbilityChangeItem
import com.cobblemon.mod.common.platform.PlatformRegistry
import com.cobblemon.mod.common.pokeball.PokeBall
@@ -50,14 +44,7 @@ import net.minecraft.world.effect.MobEffectInstance
import net.minecraft.world.effect.MobEffects
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.food.FoodProperties
import net.minecraft.world.item.BlockItem
import net.minecraft.world.item.HangingSignItem
import net.minecraft.world.item.Item
import net.minecraft.world.item.ItemStack
import net.minecraft.world.item.Items
import net.minecraft.world.item.Rarity
import net.minecraft.world.item.SignItem
import net.minecraft.world.item.SmithingTemplateItem
import net.minecraft.world.item.*
import net.minecraft.world.level.Level
import net.minecraft.world.level.block.Block
@@ -184,25 +171,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val POKEDEX_WHITE = pokedexItem(PokedexType.WHITE)
val campfire_pots = mutableListOf<CampfirePotItem>()
@JvmField
val CAMPFIRE_POT_BLACK = campfirePotItem(CobblemonBlocks.BLACK_CAMPFIRE_POT, "black")
@JvmField
val CAMPFIRE_POT_BLUE = campfirePotItem(CobblemonBlocks.BLUE_CAMPFIRE_POT, "blue")
@JvmField
val CAMPFIRE_POT_GREEN = campfirePotItem(CobblemonBlocks.GREEN_CAMPFIRE_POT, "green")
@JvmField
val CAMPFIRE_POT_PINK = campfirePotItem(CobblemonBlocks.PINK_CAMPFIRE_POT, "pink")
@JvmField
val CAMPFIRE_POT_RED = campfirePotItem(CobblemonBlocks.RED_CAMPFIRE_POT, "red")
@JvmField
val CAMPFIRE_POT_WHITE = campfirePotItem(CobblemonBlocks.WHITE_CAMPFIRE_POT, "white")
@JvmField
val CAMPFIRE_POT_YELLOW = campfirePotItem(CobblemonBlocks.YELLOW_CAMPFIRE_POT, "yellow")
@JvmField
val Hearty_Grains = compostableItem("hearty_grains", HeartyGrainsItem(CobblemonBlocks.HEARTY_GRAINS))
@JvmField
val VIVICHOKE = compostableItem("vivichoke")
@@ -293,321 +261,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val GIMMIGHOUL_CHEST = this.create("gimmighoul_chest", BlockItem(CobblemonBlocks.GIMMIGHOUL_CHEST, Item.Properties()))
// Saccharines
@JvmField
val SACCHARINE_LOG = blockItem("saccharine_log", CobblemonBlocks.SACCHARINE_LOG)
@JvmField
val SACCHARINE_HONEY_LOG = blockItem("saccharine_honey_log", CobblemonBlocks.SACCHARINE_HONEY_LOG)
@JvmField
val STRIPPED_SACCHARINE_LOG = blockItem("stripped_saccharine_log", CobblemonBlocks.STRIPPED_SACCHARINE_LOG)
@JvmField
val SACCHARINE_WOOD = blockItem("saccharine_wood", CobblemonBlocks.SACCHARINE_WOOD)
@JvmField
val STRIPPED_SACCHARINE_WOOD = blockItem("stripped_saccharine_wood", CobblemonBlocks.STRIPPED_SACCHARINE_WOOD)
@JvmField
val SACCHARINE_PLANKS = blockItem("saccharine_planks", CobblemonBlocks.SACCHARINE_PLANKS)
@JvmField
val SACCHARINE_LEAVES = compostableBlockItem("saccharine_leaves", CobblemonBlocks.SACCHARINE_LEAVES)
@JvmField
val SACCHARINE_BOAT = create("saccharine_boat", CobblemonBoatItem(CobblemonBoatType.SACCHARINE, false, Item.Properties().stacksTo(1)))
@JvmField
val SACCHARINE_CHEST_BOAT = create("saccharine_chest_boat", CobblemonBoatItem(CobblemonBoatType.SACCHARINE, true, Item.Properties().stacksTo(1)))
@JvmField
val SACCHARINE_DOOR = blockItem("saccharine_door", CobblemonBlocks.SACCHARINE_DOOR)
@JvmField
val SACCHARINE_TRAPDOOR = blockItem("saccharine_trapdoor", CobblemonBlocks.SACCHARINE_TRAPDOOR)
@JvmField
val SACCHARINE_FENCE = blockItem("saccharine_fence", CobblemonBlocks.SACCHARINE_FENCE)
@JvmField
val SACCHARINE_FENCE_GATE = blockItem("saccharine_fence_gate", CobblemonBlocks.SACCHARINE_FENCE_GATE)
@JvmField
val SACCHARINE_BUTTON = blockItem("saccharine_button", CobblemonBlocks.SACCHARINE_BUTTON)
@JvmField
val SACCHARINE_PRESSURE_PLATE = blockItem("saccharine_pressure_plate", CobblemonBlocks.SACCHARINE_PRESSURE_PLATE)
@JvmField
val SACCHARINE_SLAB = blockItem("saccharine_slab", CobblemonBlocks.SACCHARINE_SLAB)
@JvmField
val SACCHARINE_STAIRS = blockItem("saccharine_stairs", CobblemonBlocks.SACCHARINE_STAIRS)
@JvmField
val SACCHARINE_SIGN = this.create("saccharine_sign", SignItem(Item.Properties().stacksTo(16), CobblemonBlocks.SACCHARINE_SIGN, CobblemonBlocks.SACCHARINE_WALL_SIGN))
@JvmField
val SACCHARINE_HANGING_SIGN = this.create("saccharine_hanging_sign", HangingSignItem(CobblemonBlocks.SACCHARINE_HANGING_SIGN, CobblemonBlocks.SACCHARINE_WALL_HANGING_SIGN, Item.Properties().stacksTo(16)))
@JvmField
val SACCHARINE_SAPLING = saccharineSaplingItem("saccharine_sapling", SaccharineSaplingItem(CobblemonBlocks.SACCHARINE_SAPLING))
@JvmField
val BUGWORT = bugwortItem("bugwort", BugwortItem(CobblemonBlocks.BUGWORT))
@JvmField
val POKE_BAIT = noSettingsItem("poke_bait")
@JvmField
val LURE_CAKE = blockItem("lure_cake", CobblemonBlocks.LURE_CAKE)
@JvmField
val POKE_CAKE = blockItem("poke_cake", CobblemonBlocks.POKE_CAKE)
val aprijuices = mutableListOf<AprijuiceItem>()
@JvmField
val APRIJUICE_BLACK = aprijuiceItem(Apricorn.BLACK)
@JvmField
val APRIJUICE_RED = aprijuiceItem(Apricorn.RED)
@JvmField
val APRIJUICE_BLUE = aprijuiceItem(Apricorn.BLUE)
@JvmField
val APRIJUICE_GREEN = aprijuiceItem(Apricorn.GREEN)
@JvmField
val APRIJUICE_YELLOW = aprijuiceItem(Apricorn.YELLOW)
@JvmField
val APRIJUICE_WHITE = aprijuiceItem(Apricorn.WHITE)
@JvmField
val APRIJUICE_PINK = aprijuiceItem(Apricorn.PINK)
@JvmField
val POKE_PUFF = noSettingsItem("poke_puff") // todo make a PokePuffItem class for friendship boosting purposes
// FOODS
@JvmField
val SWEET_HEART = noSettingsItem("sweet_heart") // todo make a SweetHeartItem class for breeding purposes
@JvmField
val PEWTER_CRUNCHIES = create("pewter_crunchies", object : Item(Properties().stacksTo(16) // todo add all the effects and/or an item class for it for special interactions?
.food(FoodProperties.Builder()
.nutrition(10)
.saturationModifier(1.2F)
.effect(MobEffectInstance(MobEffects.ABSORPTION, 900, 0), 1F)
.alwaysEdible()
.build())) {
override fun finishUsingItem(stack: ItemStack, world: Level, user: LivingEntity): ItemStack {
user.removeAllEffects()
return super.finishUsingItem(stack, world, user)
}
})
@JvmField
val RAGE_CANDY_BAR = create("rage_candy_bar", object : Item(Properties().stacksTo(16) // todo add all the effects and/or an item class for it for special interactions?
.food(FoodProperties.Builder()
.nutrition(10)
.saturationModifier(1.2F)
.effect(MobEffectInstance(MobEffects.ABSORPTION, 900, 0), 1F)
.alwaysEdible()
.build())) {
override fun finishUsingItem(stack: ItemStack, world: Level, user: LivingEntity): ItemStack {
user.removeAllEffects()
return super.finishUsingItem(stack, world, user)
}
})
@JvmField
val LAVA_COOKIE = create("lava_cookie", object : Item(Properties().stacksTo(16) // todo add all the effects and/or an item class for it for special interactions?
.food(FoodProperties.Builder()
.nutrition(10)
.saturationModifier(1.2F)
.effect(MobEffectInstance(MobEffects.ABSORPTION, 900, 0), 1F)
.alwaysEdible()
.build())) {
override fun finishUsingItem(stack: ItemStack, world: Level, user: LivingEntity): ItemStack {
user.removeAllEffects()
return super.finishUsingItem(stack, world, user)
}
})
@JvmField
val OLD_GATEAU = create("old_gateau", object : Item(Properties().stacksTo(16) // todo add all the effects and/or an item class for it for special interactions?
.food(FoodProperties.Builder()
.nutrition(10)
.saturationModifier(1.2F)
.effect(MobEffectInstance(MobEffects.ABSORPTION, 900, 0), 1F)
.alwaysEdible()
.build())) {
override fun finishUsingItem(stack: ItemStack, world: Level, user: LivingEntity): ItemStack {
user.removeAllEffects()
return super.finishUsingItem(stack, world, user)
}
})
@JvmField
val CASTELIACONE = create("casteliacone", object : Item(Properties().stacksTo(16) // todo add all the effects and/or an item class for it for special interactions?
.food(FoodProperties.Builder()
.nutrition(10)
.saturationModifier(1.2F)
.effect(MobEffectInstance(MobEffects.ABSORPTION, 900, 0), 1F)
.alwaysEdible()
.build())) {
override fun finishUsingItem(stack: ItemStack, world: Level, user: LivingEntity): ItemStack {
user.removeAllEffects()
return super.finishUsingItem(stack, world, user)
}
})
@JvmField
val SHALOR_SABLE = create("shalor_sable", object : Item(Properties().stacksTo(16) // todo add all the effects and/or an item class for it for special interactions?
.food(FoodProperties.Builder()
.nutrition(10)
.saturationModifier(1.2F)
.effect(MobEffectInstance(MobEffects.ABSORPTION, 900, 0), 1F)
.alwaysEdible()
.build())) {
override fun finishUsingItem(stack: ItemStack, world: Level, user: LivingEntity): ItemStack {
user.removeAllEffects()
return super.finishUsingItem(stack, world, user)
}
})
@JvmField
val LUMIOSE_GALETTE = create("lumiose_galette", object : Item(Properties().stacksTo(16) // todo add all the effects and/or an item class for it for special interactions?
.food(FoodProperties.Builder()
.nutrition(10)
.saturationModifier(1.2F)
.effect(MobEffectInstance(MobEffects.ABSORPTION, 900, 0), 1F)
.alwaysEdible()
.build())) {
override fun finishUsingItem(stack: ItemStack, world: Level, user: LivingEntity): ItemStack {
user.removeAllEffects()
return super.finishUsingItem(stack, world, user)
}
})
@JvmField
val BIG_MALASADA = create("big_malasada", object : Item(Properties().stacksTo(16) // todo add all the effects and/or an item class for it for special interactions?
.food(FoodProperties.Builder()
.nutrition(10)
.saturationModifier(1.2F)
.effect(MobEffectInstance(MobEffects.ABSORPTION, 900, 0), 1F)
.alwaysEdible()
.build())) {
override fun finishUsingItem(stack: ItemStack, world: Level, user: LivingEntity): ItemStack {
user.removeAllEffects()
return super.finishUsingItem(stack, world, user)
}
})
/*@JvmField // todo see what we are doing for these (are there different kinds?)
val CURRY = create("curry", object : Item(Properties().stacksTo(16) // todo add all the effects and/or an item class for it for special interactions?
.food(FoodProperties.Builder()
.nutrition(10)
.saturationModifier(1.2F)
.effect(MobEffectInstance(MobEffects.ABSORPTION, 900, 0), 1F)
.alwaysEdible()
.usingConvertsTo(Items.BOWL)
.build())) {
override fun finishUsingItem(stack: ItemStack, world: Level, user: LivingEntity): ItemStack {
user.removeAllEffects()
return super.finishUsingItem(stack, world, user)
}
})*/
@JvmField
val JUBILIFE_MUFFIN = create("jubilife_muffin", object : Item(Properties().stacksTo(16) // todo add all the effects and/or an item class for it for special interactions?
.food(FoodProperties.Builder()
.nutrition(10)
.saturationModifier(1.2F)
.effect(MobEffectInstance(MobEffects.ABSORPTION, 900, 0), 1F)
.alwaysEdible()
.build())) {
override fun finishUsingItem(stack: ItemStack, world: Level, user: LivingEntity): ItemStack {
user.removeAllEffects()
return super.finishUsingItem(stack, world, user)
}
})
/*@JvmField // todo see what we are doing for these (are there different kinds?)
val SANDWICH = create("sandwich", object : Item(Properties().stacksTo(16) // todo add all the effects and/or an item class for it for special interactions?
.food(FoodProperties.Builder()
.nutrition(10)
.saturationModifier(1.2F)
.effect(MobEffectInstance(MobEffects.ABSORPTION, 900, 0), 1F)
.alwaysEdible()
.usingConvertsTo(Items.BOWL)
.build())) {
override fun finishUsingItem(stack: ItemStack, world: Level, user: LivingEntity): ItemStack {
user.removeAllEffects()
return super.finishUsingItem(stack, world, user)
}
})*/
// todo we might need to wait on these for later?
/*@JvmField
val CHOICE_DUMPLING = noSettingsItem("choice_dumpling") // todo make a ChoiceDumpingItem class for breeding purposes
@JvmField
val SWAP_SNACK = noSettingsItem("swap_snack") // todo make a SwapSnackItem class for breeding purposes
@JvmField
val TWICE_SPICED_BEETROOT = noSettingsItem("twice_spiced_beetroot") // todo make a TwiceSpiceBeetrootItem class for breeding purposes
*/
@JvmField
val POTATO_MOCHI = create("potato_mochi", object : Item(Properties().stacksTo(16)
.food(FoodProperties.Builder()
.nutrition(10)
.saturationModifier(1.2F)
.effect(MobEffectInstance(MobEffects.ABSORPTION, 900, 0), 1F)
.alwaysEdible()
.build())) {
override fun finishUsingItem(stack: ItemStack, world: Level, user: LivingEntity): ItemStack {
user.removeAllEffects()
return super.finishUsingItem(stack, world, user)
}
})
@JvmField
val FRIED_RICE = create("fried_rice", object : Item(Properties().stacksTo(16)
.food(FoodProperties.Builder()
.nutrition(10)
.saturationModifier(1.2F)
.effect(MobEffectInstance(MobEffects.ABSORPTION, 900, 0), 1F)
.alwaysEdible()
.build())) {
override fun finishUsingItem(stack: ItemStack, world: Level, user: LivingEntity): ItemStack {
user.removeAllEffects()
return super.finishUsingItem(stack, world, user)
}
})
@JvmField
val CANDIED_APPLE = create("candied_apple", object : Item(Properties().stacksTo(16)
.food(FoodProperties.Builder()
.nutrition(10)
.saturationModifier(1.2F)
.effect(MobEffectInstance(MobEffects.ABSORPTION, 900, 0), 1F)
.alwaysEdible()
.build())) {
override fun finishUsingItem(stack: ItemStack, world: Level, user: LivingEntity): ItemStack {
user.removeAllEffects()
return super.finishUsingItem(stack, world, user)
}
})
@JvmField
val CANDIED_BERRY = create("candied_berry", object : Item(Properties().stacksTo(16)
.food(FoodProperties.Builder()
.nutrition(10)
.saturationModifier(1.2F)
.effect(MobEffectInstance(MobEffects.ABSORPTION, 900, 0), 1F)
.alwaysEdible()
.build())) {
override fun finishUsingItem(stack: ItemStack, world: Level, user: LivingEntity): ItemStack {
user.removeAllEffects()
return super.finishUsingItem(stack, world, user)
}
})
@JvmField
val JELLY_DOUGHNUT = create("jelly_doughnut", object : Item(Properties().stacksTo(16)
.food(FoodProperties.Builder()
.nutrition(10)
.saturationModifier(1.2F)
.effect(MobEffectInstance(MobEffects.ABSORPTION, 900, 0), 1F)
.alwaysEdible()
.build())) {
override fun finishUsingItem(stack: ItemStack, world: Level, user: LivingEntity): ItemStack {
user.removeAllEffects()
return super.finishUsingItem(stack, world, user)
}
})
// todo etc?
//@JvmField
//val SCATTER_BANG = this.create("scatter_bang", ScatterBangItem(Item.Settings()))
//@JvmField
//val STICKY_GLOB = this.create("sticky_glob", StickyGlobItem(Item.Settings()))
@JvmField
val RESTORATION_TANK = blockItem("restoration_tank", CobblemonBlocks.RESTORATION_TANK)
@JvmField
@@ -623,12 +276,12 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val DISPLAY_CASE = blockItem("display_case", CobblemonBlocks.DISPLAY_CASE)
@JvmField
val INCENSE_SWEET = blockItem("incense_sweet", CobblemonBlocks.INCENSE_SWEET)
val LECTERN = blockItem("lectern", CobblemonBlocks.LECTERN)
// Evolution items
@JvmField val LINK_CABLE = create("link_cable", LinkCableItem())
@JvmField val DRAGON_SCALE = noSettingsItem("dragon_scale")
@JvmField val KINGS_ROCK = noSettingsItem("kings_rock")
@JvmField val METAL_COAT = noSettingsItem("metal_coat")
@JvmField val UPGRADE = noSettingsItem("upgrade")
@JvmField val DUBIOUS_DISC = noSettingsItem("dubious_disc")
@@ -641,21 +294,20 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField val REAPER_CLOTH = noSettingsItem("reaper_cloth")
@JvmField val PRISM_SCALE = noSettingsItem("prism_scale")
@JvmField val SACHET = noSettingsItem("sachet")
@JvmField val WHIPPED_DREAM = create("whipped_dream", foodItem(8, 0.3f))
@JvmField val STRAWBERRY_SWEET = create("strawberry_sweet", foodItem(6, 0.125f))
@JvmField val LOVE_SWEET = create("love_sweet", foodItem(6, 0.125f))
@JvmField val BERRY_SWEET = create("berry_sweet", foodItem(6, 0.125f))
@JvmField val CLOVER_SWEET = create("clover_sweet", foodItem(6, 0.125f))
@JvmField val FLOWER_SWEET = create("flower_sweet", foodItem(6, 0.125f))
@JvmField val STAR_SWEET = create("star_sweet", foodItem(6, 0.125f))
@JvmField val RIBBON_SWEET = create("ribbon_sweet", foodItem(6, 0.125f))
@JvmField val WHIPPED_DREAM = noSettingsItem("whipped_dream")
@JvmField val STRAWBERRY_SWEET = noSettingsItem("strawberry_sweet")
@JvmField val LOVE_SWEET = noSettingsItem("love_sweet")
@JvmField val BERRY_SWEET = noSettingsItem("berry_sweet")
@JvmField val CLOVER_SWEET = noSettingsItem("clover_sweet")
@JvmField val FLOWER_SWEET = noSettingsItem("flower_sweet")
@JvmField val STAR_SWEET = noSettingsItem("star_sweet")
@JvmField val RIBBON_SWEET = noSettingsItem("ribbon_sweet")
@JvmField val CHIPPED_POT = noSettingsItem("chipped_pot")
@JvmField val CRACKED_POT = noSettingsItem("cracked_pot")
@JvmField val MASTERPIECE_TEACUP = noSettingsItem("masterpiece_teacup")
@JvmField val UNREMARKABLE_TEACUP = noSettingsItem("unremarkable_teacup")
@JvmField val SWEET_APPLE = create("sweet_apple", foodItem(4, 0.3f))
@JvmField val TART_APPLE = create("tart_apple", foodItem(4, 0.3f))
@JvmField val SYRUPY_APPLE = create("syrupy_apple", foodItem(4, 0.3f))
@JvmField val SWEET_APPLE = noSettingsItem("sweet_apple")
@JvmField val TART_APPLE = noSettingsItem("tart_apple")
@JvmField val GALARICA_CUFF = noSettingsItem("galarica_cuff")
@JvmField val GALARICA_WREATH = noSettingsItem("galarica_wreath")
@JvmField val BLACK_AUGURITE = noSettingsItem("black_augurite")
@@ -769,20 +421,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val ZINC = create("zinc", VitaminItem(Stats.SPECIAL_DEFENCE))
@JvmField
val HEALTH_MOCHI = create("health_mochi", MochiItem(Stats.HP))
@JvmField
val MUSCLE_MOCHI = create("muscle_mochi", MochiItem(Stats.ATTACK))
@JvmField
val RESIST_MOCHI = create("resist_mochi", MochiItem(Stats.DEFENCE))
@JvmField
val GENIUS_MOCHI = create("genius_mochi", MochiItem(Stats.SPECIAL_ATTACK))
@JvmField
val CLEVER_MOCHI = create("clever_mochi", MochiItem(Stats.SPECIAL_DEFENCE))
@JvmField
val SWIFT_MOCHI = create("swift_mochi", MochiItem(Stats.SPEED))
@JvmField
val FRESH_START_MOCHI = create("fresh_start_mochi", FreshStartMochiItem())
@JvmField
val GENIUS_FEATHER = create("genius_feather", FeatherItem(Stats.SPECIAL_ATTACK))
@JvmField
val SWIFT_FEATHER = create("swift_feather", FeatherItem(Stats.SPEED))
@@ -1022,19 +660,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val WATER_STONE = noSettingsItem("water_stone")
val wearables = mutableListOf<WearableItem>()
//Wearable items (these items should have a corresponding 3D model)
@JvmField val BLACK_GLASSES = wearableItem("black_glasses")
@JvmField val CHOICE_BAND = wearableItem("choice_band")
@JvmField val CHOICE_SPECS = wearableItem("choice_specs")
@JvmField val EXP_SHARE = wearableItem("exp_share")
@JvmField val FOCUS_BAND = wearableItem("focus_band")
@JvmField val KINGS_ROCK = wearableItem("kings_rock")
@JvmField val MUSCLE_BAND = wearableItem("muscle_band")
@JvmField val ROCKY_HELMET = wearableItem("rocky_helmet")
@JvmField val SAFETY_GOGGLES = wearableItem("safety_goggles")
@JvmField val WISE_GLASSES = wearableItem("wise_glasses")
// Held Items
@JvmField
val ABILITY_SHIELD = heldItem("ability_shield")
@@ -1051,6 +676,8 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val BLACK_BELT = heldItem("black_belt")
@JvmField
val BLACK_GLASSES = heldItem("black_glasses")
@JvmField
val BLACK_SLUDGE = heldItem("black_sludge")
@JvmField
val BLUNDER_POLICY = heldItem("blunder_policy")
@@ -1059,8 +686,12 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val CHARCOAL = heldItem("charcoal_stick", remappedName = "charcoal")
@JvmField
val CHOICE_BAND = heldItem("choice_band")
@JvmField
val CHOICE_SCARF = heldItem("choice_scarf")
@JvmField
val CHOICE_SPECS = heldItem("choice_specs")
@JvmField
val CLEANSE_TAG = heldItem("cleanse_tag")
// @JvmField
// val CLEAR_AMULET = heldItem("clear_amulet")
@@ -1081,6 +712,8 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val EVIOLITE = heldItem("eviolite")
@JvmField
val EXP_SHARE = heldItem("exp_share")
@JvmField
val EXPERT_BELT = heldItem("expert_belt")
@JvmField
val FAIRY_FEATHER = heldItem("fairy_feather")
@@ -1089,6 +722,8 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val FLOAT_STONE = heldItem("float_stone")
@JvmField
val FOCUS_BAND = heldItem("focus_band")
@JvmField
val FOCUS_SASH = heldItem("focus_sash")
@JvmField
val GRASSY_SEED = heldItem("grassy_seed")
@@ -1123,6 +758,8 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val MIRACLE_SEED = heldItem("miracle_seed")
@JvmField
val MUSCLE_BAND = heldItem("muscle_band")
@JvmField
val MYSTIC_WATER = heldItem("mystic_water")
@JvmField
val NEVER_MELT_ICE = heldItem("never_melt_ice")
@@ -1153,8 +790,12 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val RING_TARGET = heldItem("ring_target")
@JvmField
val ROCKY_HELMET = heldItem("rocky_helmet")
@JvmField
val ROOM_SERVICE = heldItem("room_service")
@JvmField
val SAFETY_GOGGLES = heldItem("safety_goggles")
@JvmField
val SCOPE_LENS = heldItem("scope_lens")
@JvmField
val SHARP_BEAK = heldItem("sharp_beak")
@@ -1191,6 +832,8 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val WIDE_LENS = heldItem("wide_lens")
@JvmField
val WISE_GLASSES = heldItem("wise_glasses")
@JvmField
val ZOOM_LENS = heldItem("zoom_lens")
@JvmField
val MENTAL_HERB = compostableHeldItem("mental_herb", null, 1F)
@@ -1620,28 +1263,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
return item
}
private fun wearableItem(name: String, heldItemRemappedName: String? = null): CobblemonItem = create(
name,
WearableItem(name).also {
wearables.add(it)
if (heldItemRemappedName != null) {
CobblemonHeldItemManager.registerRemap(it, heldItemRemappedName)
}
}
)
private fun campfirePotItem(block: Block, type: String): CampfirePotItem {
val item = create("campfire_pot_${type}", CampfirePotItem(block))
campfire_pots.add(item)
return item
}
private fun aprijuiceItem(type: Apricorn): AprijuiceItem {
val item = create("aprijuice_${type.name.lowercase()}", AprijuiceItem(type))
aprijuices.add(item)
return item
}
private fun heldItem(name: String, remappedName: String? = null): CobblemonItem = create(
name,
CobblemonItem(Item.Properties()).also {
@@ -1701,21 +1322,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
return item
}
private fun saccharineSaplingItem(name: String, saccharineSaplingItem: SaccharineSaplingItem): SaccharineSaplingItem {
val finalName = "saccharine_sapling"
val item = this.create(finalName, saccharineSaplingItem)
compostable(item, .65f)
return item
}
private fun bugwortItem(name: String, bugwortItem: BugwortItem): BugwortItem {
val finalName = "bugwort"
val item = this.create(finalName, bugwortItem)
compostable(item, .65f)
return item
}
private fun mintSeed(name: String, mintBlock: MintBlock): Item {
val finalName = "${name}_mint_seeds"
val item = this.blockItem(finalName, mintBlock)
@@ -1748,7 +1354,4 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
return createdItem
}
private fun foodItem(nutrition: Int, saturationModifier: Float): Item {
return Item(Item.Properties().food(FoodProperties.Builder().nutrition(nutrition).saturationModifier(saturationModifier).build()))
}
}
@@ -1,30 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common
import com.cobblemon.mod.common.block.campfirepot.CookingPotMenu
import com.cobblemon.mod.common.client.gui.cookingpot.CookingPotScreen
import com.cobblemon.mod.common.platform.PlatformRegistry
import net.minecraft.client.gui.screens.MenuScreens
import net.minecraft.core.Registry
import net.minecraft.core.registries.BuiltInRegistries
import net.minecraft.core.registries.Registries
import net.minecraft.resources.ResourceKey
import net.minecraft.world.inventory.MenuType
object CobblemonMenuType : PlatformRegistry<Registry<MenuType<*>>, ResourceKey<Registry<MenuType<*>>>, MenuType<*>>() {
val COOKING_POT = MenuType.register("cooking_pot", ::CookingPotMenu)
override val registry: Registry<MenuType<*>>
get() = BuiltInRegistries.MENU
override val resourceKey: ResourceKey<Registry<MenuType<*>>>
get() = Registries.MENU
}
@@ -17,7 +17,6 @@ import com.cobblemon.mod.common.client.net.battle.*
import com.cobblemon.mod.common.client.net.callback.move.OpenMoveCallbackHandler
import com.cobblemon.mod.common.client.net.callback.party.OpenPartyCallbackHandler
import com.cobblemon.mod.common.client.net.callback.partymove.OpenPartyMoveCallbackHandler
import com.cobblemon.mod.common.client.net.cooking.ToggleCookingPotLidHandler
import com.cobblemon.mod.common.client.net.data.DataRegistrySyncPacketHandler
import com.cobblemon.mod.common.client.net.data.UnlockReloadPacketHandler
import com.cobblemon.mod.common.client.net.dialogue.DialogueClosedHandler
@@ -30,13 +29,11 @@ import com.cobblemon.mod.common.client.net.gui.PokedexUIPacketHandler
import com.cobblemon.mod.common.client.net.gui.SummaryUIPacketHandler
import com.cobblemon.mod.common.client.net.npc.CloseNPCEditorHandler
import com.cobblemon.mod.common.client.net.npc.OpenNPCEditorHandler
import com.cobblemon.mod.common.client.net.orientation.S2CUpdateOrientationHandler
import com.cobblemon.mod.common.client.net.pasture.ClosePastureHandler
import com.cobblemon.mod.common.client.net.pasture.OpenPastureHandler
import com.cobblemon.mod.common.client.net.pasture.PokemonPasturedHandler
import com.cobblemon.mod.common.client.net.pasture.PokemonUnpasturedHandler
import com.cobblemon.mod.common.client.net.pokedex.ServerConfirmedRegisterHandler
import com.cobblemon.mod.common.client.net.pokemon.update.ClientboundUpdateRidingStateHandler
import com.cobblemon.mod.common.client.net.pokemon.update.PokemonUpdatePacketHandler
import com.cobblemon.mod.common.client.net.settings.OpenCobblemonConfigEditorHandler
import com.cobblemon.mod.common.client.net.settings.ServerSettingsPacketHandler
@@ -68,8 +65,6 @@ import com.cobblemon.mod.common.net.messages.client.battle.*
import com.cobblemon.mod.common.net.messages.client.callback.OpenMoveCallbackPacket
import com.cobblemon.mod.common.net.messages.client.callback.OpenPartyCallbackPacket
import com.cobblemon.mod.common.net.messages.client.callback.OpenPartyMoveCallbackPacket
import com.cobblemon.mod.common.net.messages.client.cooking.SeasoningRegistrySyncPacket
import com.cobblemon.mod.common.net.messages.client.cooking.ToggleCookingPotLidPacket
import com.cobblemon.mod.common.net.messages.client.data.*
import com.cobblemon.mod.common.net.messages.client.dialogue.DialogueClosedPacket
import com.cobblemon.mod.common.net.messages.client.dialogue.DialogueOpenedPacket
@@ -78,7 +73,6 @@ import com.cobblemon.mod.common.net.messages.client.effect.SpawnSnowstormEntityP
import com.cobblemon.mod.common.net.messages.client.effect.SpawnSnowstormParticlePacket
import com.cobblemon.mod.common.net.messages.client.npc.CloseNPCEditorPacket
import com.cobblemon.mod.common.net.messages.client.npc.OpenNPCEditorPacket
import com.cobblemon.mod.common.net.messages.client.orientation.ClientboundUpdateOrientationPacket
import com.cobblemon.mod.common.net.messages.client.pasture.ClosePasturePacket
import com.cobblemon.mod.common.net.messages.client.pasture.OpenPasturePacket
import com.cobblemon.mod.common.net.messages.client.pasture.PokemonPasturedPacket
@@ -145,12 +139,10 @@ import com.cobblemon.mod.common.net.messages.server.callback.party.PartyPokemonS
import com.cobblemon.mod.common.net.messages.server.callback.party.PartySelectCancelledPacket
import com.cobblemon.mod.common.net.messages.server.callback.partymove.PartyMoveSelectCancelledPacket
import com.cobblemon.mod.common.net.messages.server.callback.partymove.PartyPokemonMoveSelectedPacket
import com.cobblemon.mod.common.net.messages.server.debug.ServerboundUpdateRidingStatRangePacket
import com.cobblemon.mod.common.net.messages.server.debug.ServerboundUpdateRidingStatsPacket
import com.cobblemon.mod.common.net.messages.server.dialogue.EscapeDialoguePacket
import com.cobblemon.mod.common.net.messages.server.dialogue.InputToDialoguePacket
import com.cobblemon.mod.common.net.messages.server.npc.SaveNPCPacket
import com.cobblemon.mod.common.net.messages.server.orientation.ServerboundUpdateOrientationPacket
import com.cobblemon.mod.common.net.messages.server.orientation.C2SUpdateOrientationPacket
import com.cobblemon.mod.common.net.messages.server.pasture.PasturePokemonPacket
import com.cobblemon.mod.common.net.messages.server.pasture.UnpastureAllPokemonPacket
import com.cobblemon.mod.common.net.messages.server.pasture.UnpasturePokemonPacket
@@ -159,9 +151,6 @@ import com.cobblemon.mod.common.net.messages.server.pokedex.scanner.StartScannin
import com.cobblemon.mod.common.net.messages.server.pokemon.interact.InteractPokemonPacket
import com.cobblemon.mod.common.net.messages.server.pokemon.update.SetItemHiddenPacket
import com.cobblemon.mod.common.net.messages.server.pokemon.update.SetNicknamePacket
import com.cobblemon.mod.common.net.messages.server.pokemon.update.SetActiveMarkPacket
import com.cobblemon.mod.common.net.messages.server.pokemon.update.SetMarkingsPacket
import com.cobblemon.mod.common.net.messages.server.pokemon.update.ServerboundUpdateRidingStatePacket
import com.cobblemon.mod.common.net.messages.server.pokemon.update.evolution.AcceptEvolutionPacket
import com.cobblemon.mod.common.net.messages.server.starter.RequestStarterScreenPacket
import com.cobblemon.mod.common.net.messages.server.storage.SwapPCPartyPokemonPacket
@@ -191,8 +180,6 @@ import com.cobblemon.mod.common.net.serverhandling.callback.party.PartyPokemonSe
import com.cobblemon.mod.common.net.serverhandling.callback.party.PartySelectCancelledHandler
import com.cobblemon.mod.common.net.serverhandling.callback.partymove.PartyMoveSelectCancelledHandler
import com.cobblemon.mod.common.net.serverhandling.callback.partymove.PartyPokemonMoveSelectedHandler
import com.cobblemon.mod.common.net.serverhandling.debug.ServerboundUpdateRidingStatRangeHandler
import com.cobblemon.mod.common.net.serverhandling.debug.ServerboundUpdateRidingStatsHandler
import com.cobblemon.mod.common.net.serverhandling.dialogue.EscapeDialogueHandler
import com.cobblemon.mod.common.net.serverhandling.dialogue.InputToDialogueHandler
import com.cobblemon.mod.common.net.serverhandling.evolution.AcceptEvolutionHandler
@@ -206,9 +193,6 @@ import com.cobblemon.mod.common.net.serverhandling.pokedex.scanner.StartScanning
import com.cobblemon.mod.common.net.serverhandling.pokemon.interact.InteractPokemonHandler
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.SetItemHiddenHandler
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.SetNicknameHandler
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.SetActiveMarkHandler
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.SetMarkingsHandler
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.ServerboundUpdateRidingStateHandler
import com.cobblemon.mod.common.net.serverhandling.starter.RequestStarterScreenHandler
import com.cobblemon.mod.common.net.serverhandling.starter.SelectStarterPacketHandler
import com.cobblemon.mod.common.net.serverhandling.storage.BenchMoveHandler
@@ -281,14 +265,6 @@ object CobblemonNetwork {
list.add(PacketRegisterInfo(DmaxLevelUpdatePacket.ID, DmaxLevelUpdatePacket::decode, PokemonUpdatePacketHandler()))
list.add(PacketRegisterInfo(GmaxFactorUpdatePacket.ID, GmaxFactorUpdatePacket::decode, PokemonUpdatePacketHandler()))
list.add(PacketRegisterInfo(CosmeticItemUpdatePacket.ID, CosmeticItemUpdatePacket::decode, PokemonUpdatePacketHandler()))
list.add(PacketRegisterInfo(ActiveMarkUpdatePacket.ID, ActiveMarkUpdatePacket::decode, PokemonUpdatePacketHandler()))
list.add(PacketRegisterInfo(MarkAddUpdatePacket.ID, MarkAddUpdatePacket::decode, PokemonUpdatePacketHandler()))
list.add(PacketRegisterInfo(MarkRemoveUpdatePacket.ID, MarkRemoveUpdatePacket::decode, PokemonUpdatePacketHandler()))
list.add(PacketRegisterInfo(MarkPotentialAddUpdatePacket.ID, MarkPotentialAddUpdatePacket::decode, PokemonUpdatePacketHandler()))
list.add(PacketRegisterInfo(MarksUpdatePacket.ID, MarksUpdatePacket::decode, PokemonUpdatePacketHandler()))
list.add(PacketRegisterInfo(MarksPotentialUpdatePacket.ID, MarksPotentialUpdatePacket::decode, PokemonUpdatePacketHandler()))
list.add(PacketRegisterInfo(MarkingsUpdatePacket.ID, MarkingsUpdatePacket::decode, PokemonUpdatePacketHandler()))
list.add(PacketRegisterInfo(RideBoostsUpdatePacket.ID, RideBoostsUpdatePacket::decode, PokemonUpdatePacketHandler()))
// Evolution start
list.add(PacketRegisterInfo(AddEvolutionPacket.ID, AddEvolutionPacket::decode, PokemonUpdatePacketHandler()))
@@ -378,11 +354,9 @@ object CobblemonNetwork {
list.add(PacketRegisterInfo(ScriptRegistrySyncPacket.ID, ScriptRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(PokedexDexSyncPacket.ID, PokedexDexSyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(DexEntrySyncPacket.ID, DexEntrySyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(SpawnBaitRegistrySyncPacket.ID, SpawnBaitRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(SeasoningRegistrySyncPacket.ID, SeasoningRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(FishingBaitRegistrySyncPacket.ID, FishingBaitRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(FlowRegistrySyncPacket.ID, FlowRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(CosmeticItemAssignmentSyncPacket.ID, CosmeticItemAssignmentSyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(MarkRegistrySyncPacket.ID, MarkRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
// Effects
list.add(PacketRegisterInfo(SpawnSnowstormParticlePacket.ID, SpawnSnowstormParticlePacket::decode, SpawnSnowstormParticleHandler))
@@ -413,9 +387,6 @@ object CobblemonNetwork {
list.add(PacketRegisterInfo(PokemonPasturedPacket.ID, PokemonPasturedPacket::decode, PokemonPasturedHandler))
list.add(PacketRegisterInfo(PokemonUnpasturedPacket.ID, PokemonUnpasturedPacket::decode, PokemonUnpasturedHandler))
// Orientation
list.add(PacketRegisterInfo(ClientboundUpdateOrientationPacket.ID, ClientboundUpdateOrientationPacket::decode, S2CUpdateOrientationHandler))
// Behaviours
list.add(PacketRegisterInfo(PlayPosableAnimationPacket.ID, PlayPosableAnimationPacket::decode, PlayPosableAnimationHandler))
@@ -442,9 +413,6 @@ object CobblemonNetwork {
// Debug / cheats
list.add(PacketRegisterInfo(CalculateSeatPositionsPacket.ID, CalculateSeatPositionsPacket::decode, CalculateSeatPositionsHandler))
// Riding
list.add(PacketRegisterInfo(ClientboundUpdateRidingStatePacket.ID, ClientboundUpdateRidingStatePacket::decode, ClientboundUpdateRidingStateHandler))
return list
}
@@ -453,8 +421,6 @@ object CobblemonNetwork {
// Pokemon Update Packets
list.add(PacketRegisterInfo(SetNicknamePacket.ID, SetNicknamePacket::decode, SetNicknameHandler))
list.add(PacketRegisterInfo(SetItemHiddenPacket.ID, SetItemHiddenPacket::decode, SetItemHiddenHandler))
list.add(PacketRegisterInfo(SetActiveMarkPacket.ID, SetActiveMarkPacket::decode, SetActiveMarkHandler))
list.add(PacketRegisterInfo(SetMarkingsPacket.ID, SetMarkingsPacket::decode, SetMarkingsHandler))
// Evolution Packets
list.add(PacketRegisterInfo(AcceptEvolutionPacket.ID, AcceptEvolutionPacket::decode, AcceptEvolutionHandler))
@@ -542,14 +508,8 @@ object CobblemonNetwork {
// NPC packets
list.add(PacketRegisterInfo(SaveNPCPacket.ID, SaveNPCPacket::decode, SaveNPCHandler))
// Riding packet(s)
list.add(PacketRegisterInfo(ServerboundUpdateOrientationPacket.ID, ServerboundUpdateOrientationPacket::decode, OrientationPacketHandler))
list.add(PacketRegisterInfo(ServerboundUpdateRidingStatePacket.ID, ServerboundUpdateRidingStatePacket::decode, ServerboundUpdateRidingStateHandler))
list.add(PacketRegisterInfo(ServerboundUpdateRidingStatsPacket.ID, ServerboundUpdateRidingStatsPacket::decode, ServerboundUpdateRidingStatsHandler))
list.add(PacketRegisterInfo(ServerboundUpdateRidingStatRangePacket.ID, ServerboundUpdateRidingStatRangePacket::decode, ServerboundUpdateRidingStatRangeHandler))
// Cooking
list.add(PacketRegisterInfo(ToggleCookingPotLidPacket.ID, ToggleCookingPotLidPacket::decode, ToggleCookingPotLidHandler))
// Orientation packet(s)
list.add(PacketRegisterInfo(C2SUpdateOrientationPacket.ID, C2SUpdateOrientationPacket::decode, OrientationPacketHandler))
return list
}
@@ -1,40 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common
import net.minecraft.client.RecipeBookCategories
enum class CobblemonRecipeCategories {
COOKING_POT_SEARCH("COOKING_POT_SEARCH"),
COOKING_POT_FOODS("COOKING_POT_FOODS"),
COOKING_POT_MEDICINES("COOKING_POT_MEDICINES"),
COOKING_POT_BAITS("COOKING_POT_BAITS"),
COOKING_POT_MISC("COOKING_POT_MISC");
companion object {
val customAggregateCategories: Map<RecipeBookCategories, List<RecipeBookCategories>> = mapOf(
COOKING_POT_SEARCH.toVanillaCategory() to listOf(
COOKING_POT_FOODS.toVanillaCategory(), COOKING_POT_MISC.toVanillaCategory(), COOKING_POT_MEDICINES.toVanillaCategory(), COOKING_POT_BAITS.toVanillaCategory()
)
)
}
var id: String
constructor(id: String) {
this.id = id
}
fun toVanillaCategory(): RecipeBookCategories {
return RecipeBookCategories.valueOf(this.id)
}
}
@@ -1,35 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common
import com.cobblemon.mod.common.item.crafting.CookingPotRecipe
import com.cobblemon.mod.common.item.crafting.CookingPotShapelessRecipe
import com.cobblemon.mod.common.platform.PlatformRegistry
import net.minecraft.core.Registry
import net.minecraft.core.registries.BuiltInRegistries
import net.minecraft.core.registries.Registries
import net.minecraft.resources.ResourceKey
import net.minecraft.world.item.crafting.Recipe
import net.minecraft.world.item.crafting.RecipeSerializer
object CobblemonRecipeSerializers : PlatformRegistry<Registry<RecipeSerializer<*>>, ResourceKey<Registry<RecipeSerializer<*>>>, RecipeSerializer<*>>() {
val COOKING_POT_COOKING: RecipeSerializer<*> = register("cobblemon:cooking_pot", CookingPotRecipe.Serializer())
val COOKING_POT_SHAPELESS: RecipeSerializer<*> = register("cobblemon:cooking_pot_shapeless", CookingPotShapelessRecipe.Serializer())
override val registry: Registry<RecipeSerializer<*>>
get() = BuiltInRegistries.RECIPE_SERIALIZER
override val resourceKey: ResourceKey<Registry<RecipeSerializer<*>>>
get() = Registries.RECIPE_SERIALIZER
fun <S : RecipeSerializer<T>, T : Recipe<*>> register(key: String, recipeSerializer: S): S {
return Registry.register(BuiltInRegistries.RECIPE_SERIALIZER, key, recipeSerializer) as S
}
}
@@ -1,44 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common
import com.cobblemon.mod.common.item.crafting.CookingPotRecipe
import com.cobblemon.mod.common.item.crafting.CookingPotShapelessRecipe
import com.cobblemon.mod.common.platform.PlatformRegistry
import net.minecraft.core.Registry
import net.minecraft.core.registries.BuiltInRegistries
import net.minecraft.core.registries.Registries
import net.minecraft.resources.ResourceKey
import net.minecraft.world.item.crafting.Recipe
import net.minecraft.world.item.crafting.RecipeType
object CobblemonRecipeTypes : PlatformRegistry<Registry<RecipeType<*>>, ResourceKey<Registry<RecipeType<*>>>, RecipeType<*>>() {
val COOKING_POT_COOKING: RecipeType<CookingPotRecipe> = register("cobblemon:cooking_pot")
val COOKING_POT_SHAPELESS: RecipeType<CookingPotShapelessRecipe> = register("cobblemon:cooking_pot_shapeless")
override val registry: Registry<RecipeType<*>>
get() = BuiltInRegistries.RECIPE_TYPE
override val resourceKey: ResourceKey<Registry<RecipeType<*>>>
get() = Registries.RECIPE_TYPE
fun <T : Recipe<*>> register(identifier: String): RecipeType<T> {
return Registry.register(
BuiltInRegistries.RECIPE_TYPE,
identifier,
object : RecipeType<T> {
override fun toString(): String {
return identifier
}
}
)
}
}
@@ -112,8 +112,6 @@ object CobblemonSounds : PlatformRegistry<Registry<SoundEvent>, ResourceKey<Regi
val MEDICINE_SPRAY_USE = this.create("item.medicine.spray.use")
@JvmField
val MEDICINE_FEATHER_USE = this.create("item.medicine.feather.use")
@JvmField
val MOCHI_USE = this.create("item.medicine.feather.use")
@JvmField
val MULCH_PLACE = this.create("block.mulch.place")
@@ -427,37 +425,5 @@ object CobblemonSounds : PlatformRegistry<Registry<SoundEvent>, ResourceKey<Regi
DISPLAY_CASE_STEP
)
@JvmField
val CAMPFIRE_POT_PLACE_CAMPFIRE = this.create("block.campfire_pot.place_campfire")
@JvmField
val CAMPFIRE_POT_RETRIEVE = this.create("block.campfire_pot.retrieve")
@JvmField
val CAMPFIRE_POT_OPEN = this.create("block.campfire_pot.open")
@JvmField
val CAMPFIRE_POT_CLOSE = this.create("block.campfire_pot.close")
@JvmField
val CAMPFIRE_POT_USE = this.create("block.campfire_pot.use")
@JvmField
val CAMPFIRE_POT_COOK = this.create("block.campfire_pot.cook")
@JvmField
val CAMPFIRE_POT_CRAFT = this.create("block.campfire_pot.craft")
@JvmField
val CAMPFIRE_POT_PLACE = this.create("block.campfire_pot.place")
@JvmField
val CAMPFIRE_POT_BREAK = this.create("block.campfire_pot.break")
@JvmField
val CAMPFIRE_POT_HIT = this.create("block.campfire_pot.hit")
@JvmField
val CAMPFIRE_POT_STEP = this.create("block.campfire_pot.step")
@JvmField
val CAMPFIRE_POT_SOUNDS = SoundType(1f, 1.1f,
CAMPFIRE_POT_BREAK,
CAMPFIRE_POT_STEP,
CAMPFIRE_POT_PLACE,
CAMPFIRE_POT_HIT,
CAMPFIRE_POT_STEP
)
private fun create(name: String): SoundEvent = this.create(name, SoundEvent.createVariableRangeEvent(cobblemonResource(name)))
}
@@ -19,7 +19,7 @@ import net.minecraft.world.entity.ai.village.poi.PoiType
import net.minecraft.world.level.block.Block
import net.minecraft.world.level.block.state.BlockState
object CobblemonPoiTypes: PlatformRegistry<Registry<PoiType>, ResourceKey<Registry<PoiType>>, PoiType>() {
object CobblemonVillagerPoiTypes: PlatformRegistry<Registry<PoiType>, ResourceKey<Registry<PoiType>>, PoiType>() {
override val registry: Registry<PoiType> = BuiltInRegistries.POINT_OF_INTEREST_TYPE
override val resourceKey: ResourceKey<Registry<PoiType>> = Registries.POINT_OF_INTEREST_TYPE
@@ -27,20 +27,8 @@ object CobblemonPoiTypes: PlatformRegistry<Registry<PoiType>, ResourceKey<Regist
val NURSE_KEY: ResourceKey<PoiType> = createKey("nurse")
@JvmField
val NURSE = create(NURSE_KEY.location().path, PoiType(getBlockStates(CobblemonBlocks.HEALING_MACHINE), 1, 1))
@JvmField
val LURE_CAKE_KEY: ResourceKey<PoiType> = createKey("lure_cake")
@JvmField
val LURE_CAKE = create(LURE_CAKE_KEY.location().path, PoiType(getBlockStates(CobblemonBlocks.LURE_CAKE), 0, 1))
@JvmField
val SACCHARINE_HONEY_LOG_KEY: ResourceKey<PoiType> = createKey("saccharine_honey_log")
@JvmField
val SACCHARINE_HONEY_LOG = create(SACCHARINE_HONEY_LOG_KEY.location().path, PoiType(getBlockStates(CobblemonBlocks.SACCHARINE_HONEY_LOG), 0, 1))
@JvmField
val INCENSE_SWEET_KEY: ResourceKey<PoiType> = createKey("saccharine_honey_log")
@JvmField
val INCENSE_SWEET = create(INCENSE_SWEET_KEY.location().path, PoiType(getBlockStates(CobblemonBlocks.INCENSE_SWEET), 0, 1))
private fun createKey(string: String): ResourceKey<PoiType> = ResourceKey.create(Registries.POINT_OF_INTEREST_TYPE, cobblemonResource(string))
private fun getBlockStates(block: Block): Set<BlockState> = ImmutableSet.copyOf(block.stateDefinition.possibleStates)
}
}
@@ -24,7 +24,7 @@ object CobblemonVillagerProfessions: PlatformRegistry<Registry<VillagerProfessio
override val resourceKey: ResourceKey<Registry<VillagerProfession>> = Registries.VILLAGER_PROFESSION
@JvmField
val NURSE = profession(CobblemonPoiTypes.NURSE_KEY, CobblemonSounds.VILLAGER_WORK_NURSE)
val NURSE = profession(CobblemonVillagerPoiTypes.NURSE_KEY, CobblemonSounds.VILLAGER_WORK_NURSE)
/**
* Register a villager profession texture override for Cobblemon villagers of the given [VillagerProfession] for specified names.
@@ -20,8 +20,8 @@ import net.minecraft.resources.ResourceLocation
class CastPokeRodContext(val baitId: ResourceLocation)
class CastPokeRodCriterionCondition(
playerCtx: Optional<ContextAwarePredicate>,
val baitId: String
playerCtx: Optional<ContextAwarePredicate>,
val baitId: String
): SimpleCriterionCondition<CastPokeRodContext>(playerCtx) {
companion object {
@@ -10,7 +10,6 @@ package com.cobblemon.mod.common.api.apricorn
import com.cobblemon.mod.common.CobblemonBlocks
import com.cobblemon.mod.common.CobblemonItems
import com.cobblemon.mod.common.api.cooking.Flavour
import com.cobblemon.mod.common.block.ApricornBlock
import com.cobblemon.mod.common.block.ApricornSaplingBlock
import com.cobblemon.mod.common.item.ApricornItem
@@ -28,43 +27,15 @@ import net.minecraft.world.level.material.MapColor
* @author Licious
* @since October 29th, 2022
*/
enum class Apricorn(
/** A value of true means it buffs that flavour, a value of false means it weakens that flavour. */
val flavourStrength: Map<Flavour, Boolean> = emptyMap()
) : StringRepresentable {
enum class Apricorn : StringRepresentable {
BLACK,
BLUE(
mapOf(
Flavour.DRY to true,
Flavour.BITTER to false
)
),
GREEN(
mapOf(
Flavour.BITTER to true,
Flavour.SWEET to false
)
),
PINK(
mapOf(
Flavour.SWEET to true,
Flavour.SPICY to false
)
),
RED(
mapOf(
Flavour.SPICY to true,
Flavour.SOUR to false
)
),
BLUE,
GREEN,
PINK,
RED,
WHITE,
YELLOW(
mapOf(
Flavour.SOUR to true,
Flavour.DRY to false
)
);
YELLOW;
fun item(): ApricornItem = when(this) {
BLACK -> CobblemonItems.BLACK_APRICORN
@@ -11,7 +11,6 @@ package com.cobblemon.mod.common.api.berry
import com.cobblemon.mod.common.CobblemonBlocks
import com.cobblemon.mod.common.CobblemonItems
import com.cobblemon.mod.common.api.berry.spawncondition.BerrySpawnCondition
import com.cobblemon.mod.common.api.cooking.Flavour
import com.cobblemon.mod.common.api.events.CobblemonEvents
import com.cobblemon.mod.common.api.events.berry.BerryYieldCalculationEvent
import com.cobblemon.mod.common.api.mulch.MulchVariant
@@ -21,10 +20,16 @@ import com.cobblemon.mod.common.item.berry.BerryItem
import com.cobblemon.mod.common.pokemon.Nature
import com.cobblemon.mod.common.util.readBox
import com.cobblemon.mod.common.util.readEnumConstant
import com.cobblemon.mod.common.util.readEnumSet
import com.cobblemon.mod.common.util.readIdentifier
import com.cobblemon.mod.common.util.readList
import com.cobblemon.mod.common.util.readMap
import com.cobblemon.mod.common.util.writeBox
import com.cobblemon.mod.common.util.writeCollection
import com.cobblemon.mod.common.util.writeEnumConstant
import com.cobblemon.mod.common.util.writeEnumSet
import com.cobblemon.mod.common.util.writeIdentifier
import com.cobblemon.mod.common.util.writeMap
import com.google.gson.annotations.SerializedName
import net.minecraft.core.BlockPos
import net.minecraft.network.RegistryFriendlyByteBuf
@@ -33,7 +38,6 @@ import java.util.EnumSet
import net.minecraft.resources.ResourceLocation
import net.minecraft.tags.TagKey
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.item.DyeColor
import net.minecraft.world.level.Level
import net.minecraft.world.level.biome.Biome
import net.minecraft.world.level.block.Block
@@ -57,7 +61,7 @@ import net.minecraft.world.phys.shapes.VoxelShape
* @property growthPoints A collection of [GrowthPoint]s for the berry flowers and fruit.
* @property sproutShapeBoxes A collection of [Box]es that make up the tree [VoxelShape] during the sprouting stages.
* @property matureShapeBoxes A collection of [Box]es that make up the tree [VoxelShape] during the mature stages.
* @property flavours The [com.cobblemon.mod.common.api.cooking.Flavour] values.
* @property flavors The [Flavor] values.
* @property tintIndexes Determines tints at specific indexes if any.
* @property flowerModelIdentifier The [ResourceLocation] for the model of the berry in flower form.
* @property flowerTexture The [ResourceLocation] for the texture of the berry in flower form. This is resolved into a [ModelPart] on the client.
@@ -83,10 +87,7 @@ class Berry(
private val sproutShapeBoxes: Collection<AABB>,
@SerializedName("matureShape")
private val matureShapeBoxes: Collection<AABB>,
@SerializedName("flavours", alternate = ["flavor"])
val flavours: Map<Flavour, Int>,
@SerializedName("colour", alternate = ["color"])
val colour: DyeColor,
private val flavors: Map<Flavor, Int>,
val tintIndexes: Map<Int, Color>,
@SerializedName("flowerModel")
val flowerModelIdentifier: ResourceLocation,
@@ -143,13 +144,13 @@ class Berry(
/**
* Query the value of a certain flavor.
*
* @param flavour The [Flavour] being queried.
* @param flavor The [Flavor] being queried.
* @return The value if any or 0.
*/
fun flavor(flavour: Flavour): Int = this.flavours[flavour] ?: 0
fun flavor(flavor: Flavor): Int = this.flavors[flavor] ?: 0
fun dislikedBy(nature: Nature): Boolean {
val dislikedFlavor = nature.dislikedFlavour ?: return false
val dislikedFlavor = nature.dislikedFlavor ?: return false
return flavor(dislikedFlavor) > 0
}
@@ -280,8 +281,7 @@ class Berry(
buffer.writeCollection(this.matureShapeBoxes) { writer, value ->
writer.writeBox(value)
}
buffer.writeMap(this.flavours, { writer, key -> writer.writeEnumConstant(key) }, { writer, value -> writer.writeInt(value) })
buffer.writeEnumConstant(colour)
buffer.writeMap(this.flavors, { writer, key -> writer.writeEnumConstant(key) }, { writer, value -> writer.writeInt(value) })
buffer.writeMap(this.tintIndexes, { writer, key -> writer.writeInt(key) }, { writer, value -> writer.writeInt(value.rgb) })
buffer.writeIdentifier(this.flowerModelIdentifier)
buffer.writeIdentifier(this.flowerTexture)
@@ -353,8 +353,7 @@ class Berry(
val mutations = buffer.readMap({ reader -> reader.readIdentifier() }, { reader -> reader.readIdentifier() })
val sproutShapeBoxes = buffer.readList { it.readBox() }
val matureShapeBoxes = buffer.readList { it.readBox() }
val flavors = buffer.readMap({ reader -> reader.readEnumConstant(Flavour::class.java) }, { reader -> reader.readInt() })
val colour = buffer.readEnumConstant(DyeColor::class.java)
val flavors = buffer.readMap({ reader -> reader.readEnumConstant(Flavor::class.java) }, { reader -> reader.readInt() })
val tintIndexes = buffer.readMap({ reader -> reader.readInt() }, { reader -> Color(reader.readInt()) })
val flowerModelIdentifier = buffer.readIdentifier()
val flowerTexture = buffer.readIdentifier()
@@ -362,7 +361,7 @@ class Berry(
val fruitTexture = buffer.readIdentifier()
val stageOneYPos = GrowthPoint(Vec3(buffer.readDouble(), buffer.readDouble(), buffer.readDouble()), Vec3(buffer.readDouble(), buffer.readDouble(), buffer.readDouble()))
val boneMealChance = buffer.readFloat()
return Berry(identifier, baseYield, emptyList(), growthTime, refreshRate, favMulchs, emptySet(), emptyList(), growthPoints, randomizedGrowthPoints, mutations, sproutShapeBoxes, matureShapeBoxes, flavors, colour, tintIndexes, flowerModelIdentifier, flowerTexture, fruitModelIdentifier, fruitTexture, stageOneYPos, 0F, boneMealChance)
return Berry(identifier, baseYield, emptyList(), growthTime, refreshRate, favMulchs, emptySet(), emptyList(), growthPoints, randomizedGrowthPoints, mutations, sproutShapeBoxes, matureShapeBoxes, flavors, tintIndexes, flowerModelIdentifier, flowerTexture, fruitModelIdentifier, fruitTexture, stageOneYPos, 0F, boneMealChance)
}
}
@@ -0,0 +1,24 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.berry
/**
* Represents the different flavors associated with berries and other Pokémon consumables.
* See the [Bulbapedia](https://bulbapedia.bulbagarden.net/wiki/Flavor) article for more information.
*
* @author Licious
* @since November 28th, 2022
*/
enum class Flavor(val colour: Int) {
SPICY(0x00FF00),
DRY(0xFF0000),
SWEET(0x0000FF),
BITTER(0xFFFF00),
SOUR(0xFF00FF);
}
@@ -1,32 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.cooking
import net.minecraft.ChatFormatting
import net.minecraft.util.StringRepresentable
/**
* Represents the different flavors associated with berries and other Pokémon consumables.
* See the [Bulbapedia](https://bulbapedia.bulbagarden.net/wiki/Flavor) article for more information.
*
* @author Licious
* @since November 28th, 2022
*/
enum class Flavour(val colour: Int, val chatFormatting: ChatFormatting): StringRepresentable {
SPICY(0x00FF00, ChatFormatting.RED),
DRY(0xFF0000, ChatFormatting.DARK_AQUA),
SWEET(0x0000FF, ChatFormatting.LIGHT_PURPLE),
BITTER(0xFFFF00, ChatFormatting.GREEN),
SOUR(0xFF00FF, ChatFormatting.YELLOW);
override fun getSerializedName() = name
companion object {
val CODEC = StringRepresentable.fromEnum<Flavour> { Flavour.entries.toTypedArray() }
}
}
@@ -1,63 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.cooking
import net.minecraft.util.FastColor
import net.minecraft.world.item.ItemStack
private val colourMap = mapOf(
Flavour.SPICY to 0xFEB37D,
Flavour.DRY to 0x8AE9FC,
Flavour.SWEET to 0xFFBEED,
Flavour.BITTER to 0x9EED8F,
Flavour.SOUR to 0xFCF38A
)
private val bubbleColourMap = mapOf(
Flavour.SPICY to 0xFFD9AD,
Flavour.DRY to 0xBCF8FE,
Flavour.SWEET to 0xFEE3F9,
Flavour.BITTER to 0xC8F7BC,
Flavour.SOUR to 0xFDFAB8
)
fun getColourMixFromSeasonings(seasonings: List<ItemStack>, forBubbles: Boolean = false): Int? {
val flavors = seasonings
.flatMap { Seasonings.getFlavoursFromItemStack(it).entries }
.groupingBy { it.key }
.fold(0) { acc, entry -> acc + entry.value }
val maxFlavorValue = flavors.values.maxOrNull()
val dominantFlavors = flavors.filter { it.value == maxFlavorValue }.map { it.key }
return getColourMixFromFlavours(dominantFlavors, forBubbles)
}
fun getColourMixFromFlavours(dominantFlavours: List<Flavour>, forBubbles: Boolean = false): Int? {
val colors =
dominantFlavours.mapNotNull { if (forBubbles) bubbleColourMap[it] else colourMap[it] }
.map { FastColor.ARGB32.opaque(it) }
if (colors.isEmpty()) return null
val (alphaSum, redSum, greenSum, blueSum) = colors.fold(IntArray(4)) { acc, color ->
acc[0] += FastColor.ARGB32.alpha(color)
acc[1] += FastColor.ARGB32.red(color)
acc[2] += FastColor.ARGB32.green(color)
acc[3] += FastColor.ARGB32.blue(color)
acc
}
return FastColor.ARGB32.color(
alphaSum / colors.size,
redSum / colors.size,
greenSum / colors.size,
blueSum / colors.size
)
}
@@ -1,53 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.cooking
import com.cobblemon.mod.common.api.conditional.ITEM_REGISTRY_LIKE_CODEC
import com.cobblemon.mod.common.api.conditional.RegistryLikeCondition
import com.cobblemon.mod.common.api.conditional.RegistryLikeIdentifierCondition
import com.cobblemon.mod.common.api.fishing.SpawnBait
import com.cobblemon.mod.common.util.cobblemonResource
import com.google.gson.annotations.SerializedName
import com.mojang.serialization.Codec
import com.mojang.serialization.codecs.RecordCodecBuilder
import io.netty.buffer.ByteBuf
import net.minecraft.network.codec.ByteBufCodecs
import net.minecraft.network.codec.StreamCodec
import net.minecraft.world.item.DyeColor
import net.minecraft.world.item.Item
data class Seasoning(
val ingredient: RegistryLikeCondition<Item>,
@SerializedName("flavours", alternate = ["flavors"])
val flavours: Map<Flavour, Int>,
@SerializedName("colour", alternate = ["color"])
val colour: DyeColor,
@SerializedName("baitEffects")
val baitEffects: List<SpawnBait.Effect> = emptyList()
) {
companion object {
val CODEC: Codec<Seasoning> = RecordCodecBuilder.create { builder ->
builder.group(
ITEM_REGISTRY_LIKE_CODEC.fieldOf("ingredient").forGetter { it.ingredient },
Codec.unboundedMap(Flavour.CODEC, Codec.INT).fieldOf("flavours").forGetter { it.flavours }, // Use map codec
DyeColor.CODEC.fieldOf("colour").forGetter { it.colour },
SpawnBait.Effect.CODEC.listOf().optionalFieldOf("baitEffects", emptyList()).forGetter { it.baitEffects }
).apply(builder, ::Seasoning)
}
val STREAM_CODEC: StreamCodec<ByteBuf, Seasoning> = ByteBufCodecs.fromCodec(CODEC)
val BLANK_SEASONING = Seasoning(
ingredient = RegistryLikeIdentifierCondition<Item>(cobblemonResource("blank")),
flavours = Flavour.entries.associate { it to 0 },
colour = DyeColor.WHITE,
baitEffects = emptyList()
)
}
}
@@ -1,92 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.cooking
import com.cobblemon.mod.common.CobblemonItemComponents
import com.cobblemon.mod.common.api.berry.Berries
import com.cobblemon.mod.common.api.conditional.RegistryLikeCondition
import com.cobblemon.mod.common.api.conditional.RegistryLikeIdentifierCondition
import com.cobblemon.mod.common.api.data.JsonDataRegistry
import com.cobblemon.mod.common.api.fishing.SpawnBait
import com.cobblemon.mod.common.api.reactive.SimpleObservable
import com.cobblemon.mod.common.net.messages.client.cooking.SeasoningRegistrySyncPacket
import com.cobblemon.mod.common.util.adapters.IdentifierAdapter
import com.cobblemon.mod.common.util.adapters.ItemLikeConditionAdapter
import com.cobblemon.mod.common.util.cobblemonResource
import com.google.gson.Gson
import com.google.gson.GsonBuilder
import com.google.gson.reflect.TypeToken
import net.minecraft.resources.ResourceLocation
import net.minecraft.server.level.ServerPlayer
import net.minecraft.server.packs.PackType
import net.minecraft.world.item.DyeColor
import net.minecraft.world.item.Item
import net.minecraft.world.item.ItemStack
object Seasonings : JsonDataRegistry<Seasoning> {
override val id = cobblemonResource("seasonings")
override val type = PackType.SERVER_DATA
override val observable = SimpleObservable<Seasonings>()
override val typeToken: TypeToken<Seasoning> = TypeToken.get(Seasoning::class.java)
override val resourcePath = "seasonings"
override val gson: Gson = GsonBuilder()
.registerTypeAdapter(ResourceLocation::class.java, IdentifierAdapter)
.registerTypeAdapter(TypeToken.getParameterized(RegistryLikeCondition::class.java, Item::class.java).type, ItemLikeConditionAdapter)
.setPrettyPrinting()
.create()
val seasonings = mutableListOf<Seasoning>()
val BLANK_SEASONING = Seasoning(
ingredient = RegistryLikeIdentifierCondition<Item>(cobblemonResource("blank")),
flavours = emptyMap(),
colour = DyeColor.WHITE
)
override fun sync(player: ServerPlayer) {
SeasoningRegistrySyncPacket(seasonings.toList()).sendToPlayer(player)
}
override fun reload(data: Map<ResourceLocation, Seasoning>) {
// this needs to sideload the berry data so we don't get duplicate JSONs.
val finalData = Berries.all().associate {
it.identifier to Seasoning(
ingredient = RegistryLikeIdentifierCondition(it.identifier),
flavours = it.flavours.toMap(),
colour = it.colour
)
}.toMutableMap()
finalData.putAll(data)
seasonings.addAll(finalData.values)
}
fun reloadEntries(seasonings: Collection<Seasoning>) {
this.seasonings.clear()
this.seasonings.addAll(seasonings)
}
fun getFlavoursFromItemStack(stack: ItemStack): Map<Flavour, Int> {
val holder = stack.itemHolder
val seasoning = seasonings.find { it.ingredient.fits(holder) } ?: BLANK_SEASONING
val inherentFlavours = stack.get(CobblemonItemComponents.FLAVOUR)?.flavours ?: emptyMap()
return seasoning.flavours.mapValues { (flavour, value) -> inherentFlavours.getOrDefault(flavour, 0) + value }
}
fun getBaitEffectsFromItemStack(stack: ItemStack): List<SpawnBait.Effect> {
return getFromItemStack(stack)?.baitEffects ?: emptyList()
}
fun getFromItemStack(stack: ItemStack): Seasoning? {
val holder = stack.itemHolder
return seasonings.find { it.ingredient.fits(holder) }
}
fun isSeasoning(stack: ItemStack) = getFromItemStack(stack) != null
}
@@ -20,4 +20,4 @@ interface EntitySideDelegate<T : Entity> {
fun tick(entity: T) {}
fun onSyncedDataUpdated(data: EntityDataAccessor<*>) {}
fun addToStruct(struct: QueryStruct) {}
}
}
@@ -21,6 +21,4 @@ interface PokemonSideDelegate : EntitySideDelegate<PokemonEntity> {
fun updatePostDeath() {}
fun handleStatus(status: Byte) {}
fun spawnShinyParticle(player: Player) {}
fun positionRider(passenger: Entity, positionUpdater: MoveFunction)
fun updateAge(age: Int) {}
}
}
@@ -255,11 +255,6 @@ object CobblemonEvents {
@JvmField
val BAIT_EFFECT_REGISTRATION = EventObservable<BaitEffectFunctionRegistryEvent>()
// Baits and Lures
@JvmField
val BAIT_SPAWN_POKEMON_MODIFY = EventObservable<BaitSpawnPokemonEvent.Modify>()
@JvmField
val COLLECT_EGG = CancelableObservable<CollectEggEvent>()
@JvmField
@@ -8,19 +8,19 @@
package com.cobblemon.mod.common.api.events.fishing
import com.cobblemon.mod.common.api.fishing.SpawnBait
import com.cobblemon.mod.common.api.fishing.FishingBait
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import net.minecraft.resources.ResourceLocation
/**
* Event to register code-based functions for bait effects.
* @see SpawnBait.Effect
* @see SpawnBait.Effects
* @see FishingBait.Effect
* @see FishingBait.Effects
*/
class BaitEffectFunctionRegistryEvent {
val functions = mutableMapOf<ResourceLocation, (PokemonEntity, SpawnBait.Effect) -> Unit>()
val functions = mutableMapOf<ResourceLocation, (PokemonEntity, FishingBait.Effect) -> Unit>()
fun registerFunction(id: ResourceLocation, function: (PokemonEntity, SpawnBait.Effect) -> Unit) {
fun registerFunction(id: ResourceLocation, function: (PokemonEntity, FishingBait.Effect) -> Unit) {
functions[id] = function
}
}
@@ -1,59 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.events.fishing
import com.cobblemon.mod.common.api.events.Cancelable
import com.cobblemon.mod.common.api.spawning.SpawnBucket
import com.cobblemon.mod.common.entity.fishing.PokeRodFishingBobberEntity
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import net.minecraft.world.item.ItemStack
/**
* Event that is fired when a Pokemon is spawned by a bobber.
*/
interface BaitSpawnPokemonEvent {
/**
* Event that is fired before a Pokemon is spawned by a bobber.
* @param bobber The PokeRodFishingBobberEntity that is spawning the Pokemon.
* @param chosenBucket The bucket that is chosen.
* @param rod The ItemStack of the rod that the bobber is attached to.
*/
data class Pre(
val bobber: PokeRodFishingBobberEntity, // todo replace this with the bait entity
val chosenBucket: SpawnBucket,
val rod: ItemStack
) : Cancelable(), BobberSpawnPokemonEvent
/**
* Event that is fired when a Pokemon is modified before it is spawned by a bobber.
* @param chosenBucket The bucket that is chosen.
* @param rod The ItemStack of the rod that the bobber is attached to.
* @param pokemon The Pokemon that is modified.
*/
data class Modify(
val chosenBucket: SpawnBucket,
val rod: ItemStack,
val pokemon: PokemonEntity
) : BobberSpawnPokemonEvent
/**
* Event that is fired after a Pokemon is spawned by a bobber.
* @param bobber The PokeRodFishingBobberEntity that is spawning the Pokemon.
* @param chosenBucket The bucket that is chosen.
* @param bait The ItemStack of the bait that is set on the rod.
* @param pokemon The Pokemon that is spawned.
*/
data class Post(
val bobber: PokeRodFishingBobberEntity,
val chosenBucket: SpawnBucket,
val bait: ItemStack,
val pokemon: PokemonEntity
) : BobberSpawnPokemonEvent
}
@@ -8,16 +8,10 @@
package com.cobblemon.mod.common.api.events.fishing
import com.bedrockk.molang.runtime.value.DoubleValue
import com.bedrockk.molang.runtime.value.MoValue
import com.cobblemon.mod.common.api.events.Cancelable
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMoLangValue
import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.api.spawning.SpawnBucket
import com.cobblemon.mod.common.entity.fishing.PokeRodFishingBobberEntity
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.itemRegistry
import net.minecraft.core.registries.Registries
import net.minecraft.world.item.ItemStack
/**
@@ -61,11 +55,5 @@ interface BobberSpawnPokemonEvent {
val chosenBucket: SpawnBucket,
val bait: ItemStack,
val pokemon: PokemonEntity
) : BobberSpawnPokemonEvent {
val context = mutableMapOf<String, MoValue>(
"chosen_bucket" to ObjectValue(chosenBucket, { it.name }),
"bait" to pokemon.level().itemRegistry.wrapAsHolder(bait.item).asMoLangValue(Registries.ITEM),
"pokemon_entity" to pokemon.asMoLangValue()
)
}
) : BobberSpawnPokemonEvent
}
@@ -8,18 +8,10 @@
package com.cobblemon.mod.common.api.events.pokemon
import com.bedrockk.molang.runtime.value.DoubleValue
import com.bedrockk.molang.runtime.value.MoValue
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMoLangValue
import com.cobblemon.mod.common.pokemon.Pokemon
import net.minecraft.server.level.ServerPlayer
data class FossilRevivedEvent (
val pokemon: Pokemon,
val player: ServerPlayer?
) {
val context = mutableMapOf<String, MoValue>(
"pokemon" to pokemon.struct,
"player" to (player?.asMoLangValue() ?: DoubleValue.ZERO)
)
}
)
@@ -8,8 +8,6 @@
package com.cobblemon.mod.common.api.fishing
import com.cobblemon.mod.common.api.conditional.ITEM_REGISTRY_LIKE_CODEC
import com.cobblemon.mod.common.api.conditional.RegistryLikeCondition
import com.cobblemon.mod.common.api.events.CobblemonEvents
import com.cobblemon.mod.common.api.events.fishing.BaitEffectFunctionRegistryEvent
import com.cobblemon.mod.common.api.spawning.fishing.FishingSpawnCause
@@ -18,14 +16,18 @@ import com.cobblemon.mod.common.util.cobblemonResource
import com.mojang.serialization.Codec
import com.mojang.serialization.codecs.RecordCodecBuilder
import java.util.Optional
import net.minecraft.core.Registry
import net.minecraft.network.codec.ByteBufCodecs
import net.minecraft.resources.ResourceLocation
import net.minecraft.world.item.Item
import net.minecraft.world.item.ItemStack
class SpawnBait(
val item: RegistryLikeCondition<Item>,
data class FishingBait(
val item: ResourceLocation,
val effects: List<Effect>,
) {
fun toItemStack(itemRegistry: Registry<Item>) = item.let(itemRegistry::get)?.let { ItemStack(it) } ?: ItemStack.EMPTY
data class Effect(
val type: ResourceLocation,
val subcategory: ResourceLocation?,
@@ -47,14 +49,19 @@ class SpawnBait(
}
companion object {
val CODEC = RecordCodecBuilder.create<SpawnBait> { instance ->
val CODEC = RecordCodecBuilder.create<FishingBait> { instance ->
instance.group(
ITEM_REGISTRY_LIKE_CODEC.fieldOf("item").forGetter { it.item },
ResourceLocation.CODEC.fieldOf("item").forGetter { it.item },
Effect.CODEC.listOf().fieldOf("effects").forGetter {it.effects}
).apply(instance, ::SpawnBait)
).apply(instance, ::FishingBait)
}
val STREAM_CODEC = ByteBufCodecs.fromCodec(CODEC)
val BLANK_BAIT = FishingBait(
cobblemonResource("blank"),
emptyList()
)
}
object Effects {
@@ -71,7 +78,7 @@ class SpawnBait(
val HIDDEN_ABILITY_CHANCE = cobblemonResource("ha_chance")
val POKEMON_CHANCE = cobblemonResource("pokemon_chance")
val FRIENDSHIP = cobblemonResource("friendship")
val RARITY_BUCKET = cobblemonResource("rarity_bucket")
val INERT = cobblemonResource("inert")
fun registerEffect(type: ResourceLocation, effect: (PokemonEntity, Effect) -> Unit) {
EFFECT_FUNCTIONS[type] = effect
@@ -82,15 +89,15 @@ class SpawnBait(
}
fun setupEffects() {
registerEffect(NATURE) { entity, effect -> FishingSpawnCause.alterNatureAttempt(entity, effect) }
registerEffect(IV) { entity, effect -> FishingSpawnCause.alterIVAttempt(entity, effect) }
registerEffect(SHINY_REROLL) { entity, effect -> FishingSpawnCause.shinyReroll(entity, effect) }
registerEffect(GENDER_CHANCE) { entity, effect -> FishingSpawnCause.alterGenderAttempt(entity, effect) }
registerEffect(LEVEL_RAISE) { entity, effect -> FishingSpawnCause.alterLevelAttempt(entity, effect) }
registerEffect(HIDDEN_ABILITY_CHANCE) { entity, _ -> FishingSpawnCause.alterHAAttempt(entity) }
registerEffect(FRIENDSHIP) { entity, effect -> FishingSpawnCause.alterFriendshipAttempt(entity, effect) }
EFFECT_FUNCTIONS[NATURE] = { entity, effect -> FishingSpawnCause.alterNatureAttempt(entity, effect) }
EFFECT_FUNCTIONS[IV] = { entity, effect -> FishingSpawnCause.alterIVAttempt(entity, effect) }
EFFECT_FUNCTIONS[SHINY_REROLL] = { entity, effect -> FishingSpawnCause.shinyReroll(entity, effect) }
EFFECT_FUNCTIONS[GENDER_CHANCE] = { entity, effect -> FishingSpawnCause.alterGenderAttempt(entity, effect) }
EFFECT_FUNCTIONS[LEVEL_RAISE] = { entity, effect -> FishingSpawnCause.alterLevelAttempt(entity, effect) }
EFFECT_FUNCTIONS[HIDDEN_ABILITY_CHANCE] = { entity, _ -> FishingSpawnCause.alterHAAttempt(entity) }
EFFECT_FUNCTIONS[FRIENDSHIP] = { entity, effect -> FishingSpawnCause.alterFriendshipAttempt(entity, effect) }
CobblemonEvents.BAIT_EFFECT_REGISTRATION.post(BaitEffectFunctionRegistryEvent()) { event ->
event.functions.forEach { (type, function) -> registerEffect(type, function) }
EFFECT_FUNCTIONS.putAll(event.functions)
}
}
}
@@ -0,0 +1,114 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.fishing
import com.cobblemon.mod.common.CobblemonItemComponents
import com.cobblemon.mod.common.api.data.JsonDataRegistry
import com.cobblemon.mod.common.api.reactive.SimpleObservable
import com.cobblemon.mod.common.net.messages.client.data.FishingBaitRegistrySyncPacket
import com.cobblemon.mod.common.util.adapters.IdentifierAdapter
import com.cobblemon.mod.common.util.cobblemonResource
import com.google.gson.Gson
import com.google.gson.GsonBuilder
import com.google.gson.reflect.TypeToken
import net.minecraft.core.registries.BuiltInRegistries
import net.minecraft.resources.ResourceLocation
import net.minecraft.server.level.ServerPlayer
import net.minecraft.server.packs.PackType
import net.minecraft.world.item.ItemStack
object FishingBaits : JsonDataRegistry<FishingBait>{
override val id = cobblemonResource("fishing_baits")
override val type = PackType.SERVER_DATA
override val observable = SimpleObservable<FishingBaits>()
override val typeToken: TypeToken<FishingBait> = TypeToken.get(FishingBait::class.java)
override val resourcePath = "fishing_baits"
override val gson: Gson = GsonBuilder()
.registerTypeAdapter(ResourceLocation::class.java, IdentifierAdapter)
.setPrettyPrinting()
.create()
private val itemMap = mutableMapOf<ResourceLocation, FishingBait>()
override fun sync(player: ServerPlayer) {
FishingBaitRegistrySyncPacket(this.itemMap.values.toList()).sendToPlayer(player)
}
override fun reload(data: Map<ResourceLocation, FishingBait>) {
itemMap.clear()
data.forEach { id, bait ->
itemMap[bait.item] = bait
}
}
fun getFromRodItemStack(stack: ItemStack): FishingBait? {
return stack.components.get(CobblemonItemComponents.BAIT)?.bait
}
fun getFromBaitItemStack(stack: ItemStack): FishingBait? {
return getFromIdentifier(BuiltInRegistries.ITEM.getKey(stack.item))
}
fun getFromIdentifier(identifier: ResourceLocation): FishingBait? {
return itemMap[identifier]
}
fun isFishingBait(stack: ItemStack) = itemMap.containsKey(BuiltInRegistries.ITEM.getKey(stack.item))
//
//
// fun getBaitSubcategory(item: ItemStack): String? {
// val itemId = Registries.ITEM.getId(item.item)
// if (itemId in itemMap.keys) {
// return itemMap[itemId]?.subcategory
// }
// val tag = tagMap.keys.firstOrNull { it.fits(item.item, Registries.ITEM) }
// if (tag != null) {
// return tagMap[tag]?.subcategory
// }
// return null
// }
//
// fun getBaitSuccessChance(item: ItemStack): Double? {
// val itemId = Registries.ITEM.getId(item.item)
// if (itemId in itemMap.keys) {
// return itemMap[itemId]?.chance
// }
// val tag = tagMap.keys.firstOrNull { it.fits(item.item, Registries.ITEM) }
// if (tag != null) {
// return tagMap[tag]?.chance
// }
// return null
// }
//
// fun getBaitEffectValue(item: ItemStack): Double? {
// val itemId = Registries.ITEM.getId(item.item)
// if (itemId in itemMap.keys) {
// return itemMap[itemId]?.value
// }
// val tag = tagMap.keys.firstOrNull { it.fits(item.item, Registries.ITEM) }
// if (tag != null) {
// return tagMap[tag]?.value
// }
// return null
// }
//
//
// fun getBaitNote(item: ItemStack): String? {
// val itemId = Registries.ITEM.getId(item.item)
// if (itemId in itemMap.keys) {
// return itemMap[itemId]?.note
// }
// val tag = tagMap.keys.firstOrNull { it.fits(item.item, Registries.ITEM) }
// if (tag != null) {
// return tagMap[tag]?.note
// }
// return null
// }
}
@@ -1,103 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.fishing
import com.cobblemon.mod.common.CobblemonItemComponents
import com.cobblemon.mod.common.api.conditional.RegistryLikeCondition
import com.cobblemon.mod.common.api.conditional.RegistryLikeIdentifierCondition
import com.cobblemon.mod.common.api.data.JsonDataRegistry
import com.cobblemon.mod.common.api.reactive.SimpleObservable
import com.cobblemon.mod.common.net.messages.client.data.SpawnBaitRegistrySyncPacket
import com.cobblemon.mod.common.util.adapters.IdentifierAdapter
import com.cobblemon.mod.common.util.adapters.ItemLikeConditionAdapter
import com.cobblemon.mod.common.util.cobblemonResource
import com.google.gson.Gson
import com.google.gson.GsonBuilder
import com.google.gson.reflect.TypeToken
import net.minecraft.core.Holder
import net.minecraft.resources.ResourceLocation
import net.minecraft.server.level.ServerPlayer
import net.minecraft.server.packs.PackType
import net.minecraft.world.item.Item
import net.minecraft.world.item.ItemStack
object SpawnBaitEffects : JsonDataRegistry<SpawnBait> {
override val id = cobblemonResource("spawn_bait_effects")
override val type = PackType.SERVER_DATA
override val observable = SimpleObservable<SpawnBaitEffects>()
override val typeToken: TypeToken<SpawnBait> = TypeToken.get(SpawnBait::class.java)
override val resourcePath = "spawn_bait_effects"
override val gson: Gson = GsonBuilder()
.registerTypeAdapter(ResourceLocation::class.java, IdentifierAdapter)
.registerTypeAdapter(TypeToken.getParameterized(RegistryLikeCondition::class.java, Item::class.java).type, ItemLikeConditionAdapter)
.setPrettyPrinting()
.create()
private val effectsMap = mutableMapOf<ResourceLocation, SpawnBait>()
override fun sync(player: ServerPlayer) {
SpawnBaitRegistrySyncPacket(this.effectsMap.toMap()).sendToPlayer(player)
}
override fun reload(data: Map<ResourceLocation, SpawnBait>) {
effectsMap.clear()
data.forEach { id, bait ->
effectsMap[id] = bait
}
}
fun getEffectsFromRodItemStack(stack: ItemStack): List<SpawnBait.Effect> {
return getEffectsFromItemStack(stack.components.get(CobblemonItemComponents.BAIT)?.stack ?: ItemStack.EMPTY)
}
fun getEffectsFromItemStack(stack: ItemStack): List<SpawnBait.Effect> {
val componentEffects = stack.get(CobblemonItemComponents.BAIT_EFFECTS)?.effects ?: emptyList()
return componentEffects.mapNotNull(::getFromIdentifier).flatMap { it.effects } +
getEffectsFromItem(stack.itemHolder)
}
fun getBaitIdentifiersFromItem(holder: Holder<Item>): List<ResourceLocation> {
return effectsMap.entries.filter { it.value.item.fits(holder) }.map { it.key }
}
fun getBaitFromItemStack(holder: Holder<Item>): List<SpawnBait> {
return effectsMap.values.filter { it.item.fits(holder) }
}
private fun getEffectsFromItem(holder: Holder<Item>): List<SpawnBait.Effect> {
return getBaitFromItemStack(holder).flatMap { it.effects }
}
fun getFromIdentifier(identifier: ResourceLocation): SpawnBait? {
// Check normal spawn bait registry
effectsMap[identifier]?.let { return it }
// check seasoning spawn bait registry
if (identifier.namespace == "seasonings") {
val seasoning = com.cobblemon.mod.common.api.cooking.Seasonings.seasonings.find {
it.ingredient is RegistryLikeIdentifierCondition &&
(it.ingredient as RegistryLikeIdentifierCondition<Item>).identifier.path == identifier.path
}
if (seasoning != null && seasoning.baitEffects.isNotEmpty()) {
return SpawnBait(
item = seasoning.ingredient,
effects = seasoning.baitEffects
)
}
}
return null
}
fun isFishingBait(stack: ItemStack): Boolean {
val holder = stack.itemHolder
return stack.has(CobblemonItemComponents.BAIT_EFFECTS) || effectsMap.values.any { it.item.fits(holder) }
}
}
@@ -1,39 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.fishing
object SpawnBaitUtils {
fun mergeEffects(effects: List<SpawnBait.Effect>): List<SpawnBait.Effect> {
val grouped = effects.groupBy { Pair(it.type, it.subcategory) }
return grouped.map { (key, groupEffects) ->
val (type, subcategory) = key
if (type == SpawnBait.Effects.RARITY_BUCKET) {
// we want to keep the highest rarity bucket effect instead of merging them
groupEffects.maxByOrNull { it.value }!!
} else {
val count = groupEffects.size
val totalChance = groupEffects.sumOf { it.chance }
val totalValue = groupEffects.sumOf { it.value }
val multiplier = when (count) {
2 -> 0.8
3 -> 0.9
else -> 1.0
}
val adjustedChance = (totalChance * multiplier).coerceAtMost(1.0)
val adjustedValue = totalValue * multiplier
SpawnBait.Effect(type, subcategory, adjustedChance, adjustedValue)
}
}
}
}
@@ -215,7 +215,6 @@ fun drawPosablePortrait(
ageInTicks: Float = 0F,
headYaw: Float = 0F,
headPitch: Float = 0F,
doQuirks: Boolean = true,
r: Float = 1F,
g: Float = 1F,
b: Float = 1F,
@@ -241,7 +240,6 @@ fun drawPosablePortrait(
context.put(RenderContext.SPECIES, identifier)
context.put(RenderContext.ASPECTS, state.currentAspects)
context.put(RenderContext.POSABLE_STATE, state)
context.put(RenderContext.DO_QUIRKS, doQuirks)
val renderType = RenderType.entityCutout(texture)
@@ -82,7 +82,7 @@ interface PokemonAndMoveSelectingItem {
val bagItem = bagItem
if (!battlePokemon.actor.canFitForcedAction()) {
player.sendSystemMessage(battleLang("bagitem.cannot").red())
} else if (!bagItem!!.canUse(stack, battle, battlePokemon)) {
} else if (!bagItem!!.canUse(battle, battlePokemon)) {
player.sendSystemMessage(battleLang("bagitem.invalid").red())
} else {
battlePokemon.actor.forceChoose(BagItemActionResponse(bagItem, battlePokemon, move.template.name))
@@ -92,10 +92,10 @@ interface PokemonAndMoveSelectingItem {
}
}
fun canUseOnPokemon(stack: ItemStack, pokemon: Pokemon): Boolean
fun canUseOnBattlePokemon(stack: ItemStack, battlePokemon: BattlePokemon): Boolean = bagItem!!.canUse(stack, battlePokemon.actor.battle, battlePokemon)
fun canUseOnMove(stack: ItemStack, pokemon: Pokemon, move: Move): Boolean = canUseOnMove(stack, move)
fun canUseOnMove(stack: ItemStack, move: Move): Boolean
fun canUseOnPokemon(pokemon: Pokemon): Boolean
fun canUseOnBattlePokemon(battlePokemon: BattlePokemon): Boolean = bagItem!!.canUse(battlePokemon.actor.battle, battlePokemon)
fun canUseOnMove(pokemon: Pokemon, move: Move): Boolean = canUseOnMove(move)
fun canUseOnMove(move: Move): Boolean
fun interactWithSpecific(player: ServerPlayer, stack: ItemStack, pokemon: Pokemon): InteractionResultHolder<ItemStack>? {
@@ -106,18 +106,18 @@ interface PokemonAndMoveSelectingItem {
MoveSelectCallbacks.create(
player = player,
moves = pokemon.moveSet.toList(),
canSelect = { canUseOnMove(stack, it)},
canSelect = ::canUseOnMove,
handler = { move -> if (stack.isHeld(player)) applyToPokemon(player, stack, pokemon, move) }
)
return InteractionResultHolder.success(stack)
}
fun interactWithSpecificBattle(player: ServerPlayer, stack: ItemStack, battlePokemon: BattlePokemon): InteractionResultHolder<ItemStack>? {
return if (canUseOnBattlePokemon(stack, battlePokemon)) {
return if (canUseOnBattlePokemon(battlePokemon)) {
MoveSelectCallbacks.create(
player = player,
moves = battlePokemon.moveSet.getMoves(),
canSelect = { canUseOnMove(stack, it) },
canSelect = ::canUseOnMove,
handler = { applyToBattlePokemon(player, stack, battlePokemon, it) }
)
InteractionResultHolder.success(stack)
@@ -131,8 +131,8 @@ interface PokemonAndMoveSelectingItem {
PartyMoveSelectCallbacks.createFromPokemon(
player = player,
pokemon = player.party().toList(),
canSelectPokemon = { canUseOnPokemon(stack, it) },
canSelectMove = { pokemon, move -> canUseOnMove(stack, pokemon, move) },
canSelectPokemon = ::canUseOnPokemon,
canSelectMove = ::canUseOnMove,
handler = { pk, mv -> if (stack.isHeld(player)) applyToPokemon(player, stack, pk, mv) }
)
@@ -144,8 +144,8 @@ interface PokemonAndMoveSelectingItem {
player = player,
pokemon = actor.pokemonList.map { it.effectedPokemon },
moves = { pk -> actor.pokemonList.find { it.effectedPokemon == pk }!!.moveSet.getMoves() },
canSelectPokemon = { pk -> canUseOnBattlePokemon(stack, actor.pokemonList.find { it.effectedPokemon == pk }!!) },
canSelectMove = { pokemon, move -> canUseOnMove(stack, pokemon, move) },
canSelectPokemon = { pk -> canUseOnBattlePokemon(actor.pokemonList.find { it.effectedPokemon == pk }!!) },
canSelectMove = ::canUseOnMove,
handler = { pk, mv -> applyToBattlePokemon(player, stack, actor.pokemonList.find { it.effectedPokemon == pk }!!, mv) }
)
@@ -92,7 +92,7 @@ interface PokemonSelectingItem {
val bagItem = bagItem
if (!battlePokemon.actor.canFitForcedAction()) {
player.sendSystemMessage(battleLang("bagitem.cannot").red())
} else if (!bagItem!!.canUse(stack, battle, battlePokemon)) {
} else if (!bagItem!!.canUse(battle, battlePokemon)) {
player.sendSystemMessage(battleLang("bagitem.invalid").red())
} else {
battlePokemon.actor.forceChoose(BagItemActionResponse(bagItem, battlePokemon))
@@ -105,11 +105,11 @@ interface PokemonSelectingItem {
}
}
fun canUseOnPokemon(stack: ItemStack, pokemon: Pokemon): Boolean
fun canUseOnBattlePokemon(stack: ItemStack, battlePokemon: BattlePokemon): Boolean = bagItem!!.canUse(stack, battlePokemon.actor.battle, battlePokemon)
fun canUseOnPokemon(pokemon: Pokemon): Boolean
fun canUseOnBattlePokemon(battlePokemon: BattlePokemon): Boolean = bagItem!!.canUse(battlePokemon.actor.battle, battlePokemon)
fun interactWithSpecificBattle(player: ServerPlayer, stack: ItemStack, battlePokemon: BattlePokemon): InteractionResultHolder<ItemStack> {
return if (canUseOnBattlePokemon(stack, battlePokemon)) {
return if (canUseOnBattlePokemon(battlePokemon)) {
applyToBattlePokemon(player, stack, battlePokemon)
InteractionResultHolder.success(stack)
} else {
@@ -127,7 +127,7 @@ interface PokemonSelectingItem {
PartySelectCallbacks.createFromPokemon(
player = player,
pokemon = party,
canSelect = { pk -> canUseOnPokemon(stack, pk) },
canSelect = ::canUseOnPokemon,
handler = { pk ->
if (stack.isHeld(player)) {
applyToPokemon(player, stack, pk)
@@ -143,7 +143,7 @@ interface PokemonSelectingItem {
PartySelectCallbacks.createBattleSelect(
player = player,
pokemon = actor.pokemonList,
canSelect = { pk -> canUseOnBattlePokemon(stack, actor.pokemonList.find { it.effectedPokemon == pk.effectedPokemon }!!) },
canSelect = { pk -> canUseOnBattlePokemon(actor.pokemonList.find { it.effectedPokemon == pk.effectedPokemon }!!) },
handler = { pk -> applyToBattlePokemon(player, stack, actor.pokemonList.find { it.effectedPokemon == pk.effectedPokemon }!!) }
)
@@ -1,87 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.mark
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.util.*
import com.google.gson.annotations.SerializedName
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.network.chat.MutableComponent
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.StringRepresentable
class Mark(
identifier: ResourceLocation,
val name: String,
val description: String,
val title: String?,
@SerializedName(value = "titleColor", alternate = ["titleColour"])
val titleColour: String?,
val texture: ResourceLocation,
val replace: List<ResourceLocation>?,
val group: String?,
val chance: Float = 0F,
val indexNumber: Int?
): StringRepresentable {
companion object {
internal fun decode(buffer: RegistryFriendlyByteBuf): Mark {
return Mark(
buffer.readIdentifier(),
buffer.readString(),
buffer.readString(),
buffer.readNullable { buffer.readString() },
buffer.readNullable { buffer.readString() },
buffer.readResourceLocation(),
buffer.readNullable { buffer.readList { buffer.readResourceLocation() } },
buffer.readNullable { buffer.readString() },
buffer.readFloat(),
buffer.readNullable { buffer.readInt() }
)
}
}
@Transient
var identifier: ResourceLocation = identifier
internal set
override fun getSerializedName(): String = identifier.toString()
fun getName(): MutableComponent = name.asTranslated()
fun getDescription(): MutableComponent = description.asTranslated()
fun getTitle(name: MutableComponent): MutableComponent {
title?.let {
try {
return if (titleColour != null) it.asTranslated(name.withColor(-1)).withColor(titleColour.toInt(16))
else it.asTranslated(name)
} catch (e: Exception) {
Cobblemon.LOGGER.error("Error parsing titleColor hexadecimal color code for {}", identifier, e)
return it.asTranslated(name)
}
}
return name
}
fun getChanceGroup(): Pair<String, Float> = Pair(group ?: chance.toString(), chance)
internal fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeIdentifier(identifier)
buffer.writeString(name)
buffer.writeString(description)
buffer.writeNullable(title) { _, v -> buffer.writeString(v) }
buffer.writeNullable(titleColour) { _, v -> buffer.writeString(v) }
buffer.writeResourceLocation(texture)
buffer.writeNullable(replace) { _, v -> buffer.writeCollection(v) { _, resource -> buffer.writeResourceLocation(resource) } }
buffer.writeNullable(group) { _, v -> buffer.writeString(v) }
buffer.writeFloat(chance)
buffer.writeNullable(indexNumber) { _, v -> buffer.writeInt(v) }
}
}
@@ -1,68 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.mark
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.api.data.JsonDataRegistry
import com.cobblemon.mod.common.api.reactive.SimpleObservable
import com.cobblemon.mod.common.net.messages.client.data.MarkRegistrySyncPacket
import com.cobblemon.mod.common.util.adapters.IdentifierAdapter
import com.cobblemon.mod.common.util.cobblemonResource
import com.google.gson.GsonBuilder
import com.google.gson.reflect.TypeToken
import net.minecraft.resources.ResourceLocation
import net.minecraft.server.level.ServerPlayer
import net.minecraft.server.packs.PackType
object Marks: JsonDataRegistry<Mark> {
override val id: ResourceLocation = cobblemonResource("marks")
override val type: PackType = PackType.SERVER_DATA
override val observable = SimpleObservable<Marks>()
override val typeToken: TypeToken<Mark> = TypeToken.get(Mark::class.java)
override val resourcePath: String = "marks"
override val gson = GsonBuilder()
.setPrettyPrinting()
.registerTypeAdapter(ResourceLocation::class.java, IdentifierAdapter)
.create()
private val marks = hashMapOf<ResourceLocation, Mark>()
override fun reload(data: Map<ResourceLocation, Mark>) {
this.marks.clear()
data.forEach { (identifier, mark) ->
try {
mark.identifier = identifier
this.marks[identifier] = mark
} catch (e: Exception) {
Cobblemon.LOGGER.error("Skipped loading the {} mark", identifier, e)
}
}
Cobblemon.LOGGER.info("Loaded {} marks", this.marks.size)
this.observable.emit(this)
}
override fun sync(player: ServerPlayer) {
MarkRegistrySyncPacket(this.all()).sendToPlayer(player)
}
/**
* Gets all loaded [Mark]s.
*/
fun all() = this.marks.values.toList()
fun identifiers(): Collection<String> = marks.keys.toSet().map { it.toString() }
/**
* Gets a [Mark] by its [ResourceLocation].
* @param identifier The identifier of the mark.
* @return The [Mark] if loaded, otherwise null.
*/
fun getByIdentifier(identifier: ResourceLocation): Mark? = this.marks[identifier]
}
@@ -17,20 +17,31 @@ import com.bedrockk.molang.runtime.struct.VariableStruct
import com.bedrockk.molang.runtime.value.DoubleValue
import com.bedrockk.molang.runtime.value.MoValue
import com.bedrockk.molang.runtime.value.StringValue
import com.cobblemon.mod.common.*
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.CobblemonActivities
import com.cobblemon.mod.common.CobblemonBlockEntities
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.CobblemonUnlockableWallpapers
import com.cobblemon.mod.common.api.battles.model.PokemonBattle
import com.cobblemon.mod.common.api.battles.model.actor.ActorType
import com.cobblemon.mod.common.api.battles.model.actor.BattleActor
import com.cobblemon.mod.common.api.dialogue.PlayerDialogueFaceProvider
import com.cobblemon.mod.common.api.dialogue.ReferenceDialogueFaceProvider
import com.cobblemon.mod.common.api.mark.Marks
import com.cobblemon.mod.common.api.moves.animations.ActionEffectContext
import com.cobblemon.mod.common.api.moves.animations.ActionEffects
import com.cobblemon.mod.common.api.moves.animations.NPCProvider
import com.cobblemon.mod.common.api.pokedex.*
import com.cobblemon.mod.common.api.pokedex.AbstractPokedexManager
import com.cobblemon.mod.common.api.pokedex.CaughtCount
import com.cobblemon.mod.common.api.pokedex.CaughtPercent
import com.cobblemon.mod.common.api.pokedex.PokedexEntryProgress
import com.cobblemon.mod.common.api.pokedex.PokedexManager
import com.cobblemon.mod.common.api.pokedex.SeenCount
import com.cobblemon.mod.common.api.pokedex.SeenPercent
import com.cobblemon.mod.common.api.pokemon.PokemonProperties
import com.cobblemon.mod.common.api.pokemon.evolution.Evolution
import com.cobblemon.mod.common.api.pokemon.stats.Stats
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.scripting.CobblemonScripts
import com.cobblemon.mod.common.api.spawning.context.SpawningContext
import com.cobblemon.mod.common.api.storage.PokemonStore
@@ -38,11 +49,11 @@ import com.cobblemon.mod.common.api.storage.party.PartyStore
import com.cobblemon.mod.common.api.storage.party.PlayerPartyStore
import com.cobblemon.mod.common.api.storage.pc.PCPosition
import com.cobblemon.mod.common.api.storage.pc.PCStore
import com.cobblemon.mod.common.api.tags.CobblemonItemTags
import com.cobblemon.mod.common.api.text.text
import com.cobblemon.mod.common.battles.BattleRegistry
import com.cobblemon.mod.common.battles.actor.PlayerBattleActor
import com.cobblemon.mod.common.battles.actor.PokemonBattleActor
import com.cobblemon.mod.common.client.particle.BedrockParticleOptionsRepository
import com.cobblemon.mod.common.client.particle.ParticleStorm
import com.cobblemon.mod.common.client.render.models.blockbench.wavefunction.WaveFunctions
import com.cobblemon.mod.common.entity.PosableEntity
import com.cobblemon.mod.common.entity.npc.NPCBattleActor
@@ -62,6 +73,9 @@ import com.cobblemon.mod.common.pokemon.evolution.variants.LevelUpEvolution
import com.cobblemon.mod.common.pokemon.evolution.variants.TradeEvolution
import com.cobblemon.mod.common.util.*
import com.mojang.datafixers.util.Either
import java.util.UUID
import kotlin.math.sqrt
import net.minecraft.client.multiplayer.ClientLevel
import net.minecraft.commands.arguments.EntityAnchorArgument
import net.minecraft.core.BlockPos
import net.minecraft.core.Holder
@@ -69,7 +83,11 @@ import net.minecraft.core.Registry
import net.minecraft.core.RegistryAccess
import net.minecraft.core.registries.BuiltInRegistries
import net.minecraft.core.registries.Registries
import net.minecraft.nbt.*
import net.minecraft.nbt.CompoundTag
import net.minecraft.nbt.DoubleTag
import net.minecraft.nbt.ListTag
import net.minecraft.nbt.StringTag
import net.minecraft.nbt.Tag
import net.minecraft.resources.ResourceKey
import net.minecraft.resources.ResourceLocation
import net.minecraft.server.MinecraftServer
@@ -78,7 +96,11 @@ import net.minecraft.server.level.ServerPlayer
import net.minecraft.tags.TagKey
import net.minecraft.world.damagesource.DamageSource
import net.minecraft.world.damagesource.DamageTypes
import net.minecraft.world.entity.*
import net.minecraft.world.entity.Entity
import net.minecraft.world.entity.EntityType
import net.minecraft.world.entity.LightningBolt
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.BlockPosTracker
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.MemoryStatus
@@ -90,12 +112,8 @@ import net.minecraft.world.level.Level.ExplosionInteraction
import net.minecraft.world.level.biome.Biome
import net.minecraft.world.level.block.Block
import net.minecraft.world.level.dimension.DimensionType
import net.minecraft.world.level.levelgen.Heightmap
import net.minecraft.world.phys.AABB
import net.minecraft.world.phys.Vec3
import java.util.*
import kotlin.math.sqrt
import kotlin.random.Random
/**
* Holds a bunch of useful MoLang trickery that can be used or extended in API
@@ -216,22 +234,6 @@ object MoLangFunctions {
val z = params.getInt(2)
return@put DoubleValue(world.isRainingAt(BlockPos(x, y, z)))
}
map.put("is_snowing_at") { params ->
val x = params.getInt(0)
val y = params.getInt(1)
val z = params.getInt(2)
val blockPos = BlockPos(x, y, z)
if (!world.isRaining()) {
return@put DoubleValue.ZERO
} else if (!world.canSeeSky(blockPos)) {
return@put DoubleValue.ZERO
} else if (world.getHeightmapPos(Heightmap.Types.MOTION_BLOCKING, blockPos).getY() > blockPos.getY()) {
return@put DoubleValue.ZERO
} else {
val biome = world.getBiome(blockPos).value() as Biome
return@put DoubleValue(biome.getPrecipitationAt(blockPos) == Biome.Precipitation.SNOW)
}
}
map.put("is_chunk_loaded_at") { params ->
val x = params.getInt(0)
val y = params.getInt(1)
@@ -287,32 +289,16 @@ object MoLangFunctions {
} as? ServerPlayer
val pos = Vec3(x, y, z)
val packet = SpawnSnowstormParticlePacket(particle, pos)
if (player != null) {
packet.sendToPlayer(player)
if (world !is ClientLevel) {
val packet = SpawnSnowstormParticlePacket(particle, pos)
if (player != null) {
packet.sendToPlayer(player)
} else {
packet.sendToPlayersAround(x, y, z, 64.0, world.dimension())
}
} else {
packet.sendToPlayersAround(x, y, z, 64.0, world.dimension())
}
}
map.put("spawn_pokemon") { params ->
val x = params.getInt(0)
val y = params.getInt(1)
val z = params.getInt(2)
val props = params.getString(3).toProperties()
val pos = BlockPos(x, y, z)
if (!Level.isInSpawnableBounds(pos)) {
return@put DoubleValue.ZERO
}
val pokemon = props.createEntity(world)
pokemon.moveTo(pos, pokemon.yRot, pokemon.xRot)
if (world.addFreshEntity(pokemon)) {
return@put pokemon.struct
} else {
return@put DoubleValue.ZERO
val effect = BedrockParticleOptionsRepository.getEffect(particle) ?: return@put DoubleValue.ZERO
ParticleStorm.createAtPosition(world, effect, pos).spawn()
}
}
map.put("get_entities_around") { params ->
@@ -481,7 +467,6 @@ object MoLangFunctions {
map.put("is_sneaking") { _ -> DoubleValue(entity.isShiftKeyDown) }
map.put("is_sprinting") { _ -> DoubleValue(entity.isSprinting) }
map.put("is_in_water") { _ -> DoubleValue(entity.isUnderWater) }
map.put("is_in_rain") { _ -> DoubleValue(entity.isInWaterOrRain && !entity.isInWater) }
map.put("is_touching_water_or_rain") { _ -> DoubleValue(entity.isInWaterRainOrBubble) }
map.put("is_touching_water") { _ -> DoubleValue(entity.isInWater) }
map.put("is_underwater") { DoubleValue(entity.getIsSubmerged()) }
@@ -753,8 +738,6 @@ object MoLangFunctions {
map.put("npc") { battleActor.entity.struct }
} else if (battleActor is PlayerBattleActor) {
map.put("player") { battleActor.entity?.asMoLangValue() ?: DoubleValue.ZERO }
} else if (battleActor is PokemonBattleActor) {
map.put("pokemon") { battleActor.entity?.asMoLangValue() ?: DoubleValue.ZERO }
}
return@mutableListOf map
}
@@ -793,34 +776,6 @@ object MoLangFunctions {
DoubleValue.ONE
}
map.put("owner") { pokemon.getOwnerPlayer()?.asMoLangValue() ?: DoubleValue.ZERO }
map.put("add_marks") { params ->
for (param in params.params) {
val identifier = param.asString().asIdentifierDefaultingNamespace()
val mark = Marks.getByIdentifier(identifier)
if (mark != null) pokemon.exchangeMark(mark, true)
}
}
map.put("add_marks_with_chance") { params ->
for (param in params.params) {
val identifier = param.asString().asIdentifierDefaultingNamespace()
val mark = Marks.getByIdentifier(identifier)
mark?.let {
val probability = it.chance.coerceIn(0F, 1F) * 100
val randomValue = Random.nextDouble(0.0, 100.0)
if (randomValue < probability) pokemon.exchangeMark(it, true)
}
}
}
map.put("add_potential_marks") { params ->
for (param in params.params) {
val identifier = param.asString().asIdentifierDefaultingNamespace()
val mark = Marks.getByIdentifier(identifier)
if (mark != null) pokemon.addPotentialMark(mark)
}
}
map.put("apply_potential_marks") {
return@put DoubleValue(pokemon.applyPotentialMarks())
}
map
}
)
@@ -831,19 +786,9 @@ object MoLangFunctions {
map.put("in_battle") { DoubleValue(pokemonEntity.isBattling) }
map.put("is_moving") { DoubleValue((pokemonEntity.moveControl as? PokemonMoveControl)?.hasWanted() == true) }
map.put("is_flying") { DoubleValue(pokemonEntity.getBehaviourFlag(PokemonBehaviourFlag.FLYING)) }
map.put("is_flying") { DoubleValue(pokemonEntity.getBehaviourFlag(PokemonBehaviourFlag.FLYING)) }
map.put("get_alt_pose") { StringValue(pokemonEntity.getAltPose()) }
map.put("is_gliding") { DoubleValue(pokemonEntity.isUsingAltPose(cobblemonResource("gliding"))) }
map.put("is_sprinting") { DoubleValue(pokemonEntity.isUsingAltPose(cobblemonResource("sprinting"))) }
map.put("in_air") { DoubleValue(pokemonEntity.isUsingAltPose(cobblemonResource("in_air"))) }
map.put("is_ridden") { DoubleValue(pokemonEntity.hasControllingPassenger()) }
map.put("has_aspect") { DoubleValue(it.getString(0) in pokemonEntity.aspects) }
map.put("is_pokemon") { DoubleValue.ONE }
map.put("is_holding_item") { DoubleValue(!pokemonEntity.entityData.get(PokemonEntity.SHOWN_HELD_ITEM).let {
it.isEmpty || it.`is`(CobblemonItemTags.WEARABLE_HAT_ITEMS) || it.`is`(CobblemonItemTags.WEARABLE_FACE_ITEMS)
}) }
map.put("is_wearing_hat") { DoubleValue(pokemonEntity.entityData.get(PokemonEntity.SHOWN_HELD_ITEM).`is`(CobblemonItemTags.WEARABLE_HAT_ITEMS)) }
map.put("is_wearing_face") { DoubleValue(pokemonEntity.entityData.get(PokemonEntity.SHOWN_HELD_ITEM).`is`(CobblemonItemTags.WEARABLE_FACE_ITEMS)) }
map.put("is_holding_item") { DoubleValue(!pokemonEntity.entityData.get(PokemonEntity.SHOWN_HELD_ITEM).isEmpty) }
map
}
)
@@ -1490,4 +1435,4 @@ object MoLangFunctions {
}
}
fun Either<ResourceLocation, ExpressionLike>.runScript(runtime: MoLangRuntime) = map({ CobblemonScripts.run(it, runtime) }, { it.resolve(runtime) })
fun Either<ResourceLocation, ExpressionLike>.runScript(runtime: MoLangRuntime) = map({ CobblemonScripts.run(it, runtime) }, { it.resolve(runtime) })
@@ -19,4 +19,4 @@ interface Decodable {
*/
fun decode(buffer: RegistryFriendlyByteBuf)
}
}
@@ -25,4 +25,4 @@ interface Encodable {
*/
fun encode(buffer: RegistryFriendlyByteBuf)
}
}
@@ -1,37 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.net.serializers
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.readString
import com.cobblemon.mod.common.util.writeString
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.network.codec.StreamCodec
import net.minecraft.network.syncher.EntityDataSerializer
object RideBoostsDataSerializer : EntityDataSerializer<Map<RidingStat, Float>> {
val ID = cobblemonResource("ride_boosts")
fun read(buf: RegistryFriendlyByteBuf): Map<RidingStat, Float> {
return buf.readMap(
{ RidingStat.valueOf(it.readString()) },
{ it.readFloat() }
)
}
override fun copy(value: Map<RidingStat, Float>) = value.toMap()
fun write(buf: RegistryFriendlyByteBuf, value: Map<RidingStat, Float>) {
buf.writeMap(
value,
{ _, it -> buf.writeString(it.name) },
{ _, it -> buf.writeFloat(it) }
)
}
override fun codec() = StreamCodec.of(::write, ::read)
}
@@ -1,123 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.orientation
import com.cobblemon.mod.common.util.math.geometry.toDegrees
import com.cobblemon.mod.common.util.math.geometry.toRadians
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.Mth
import net.minecraft.world.entity.LivingEntity
import org.joml.Matrix3f
import org.joml.Quaternionf
import org.joml.Vector3f
import kotlin.math.asin
import kotlin.math.sign
open class OrientationController(val entity: LivingEntity) {
companion object {
val FORWARDS: Vector3f = Vector3f(0.0f, 0.0f, -1.0f)
val UP: Vector3f = Vector3f(0.0f, 1.0f, 0.0f)
val LEFT: Vector3f = Vector3f(-1.0f, 0.0f, 0.0f)
}
open var active: Boolean = false
var orientation: Matrix3f? = null
private set
private var renderOrientationO: Matrix3f? = null
private var renderOrientation: Matrix3f? = null
/** Adding this simply because it irritates me seeing `getActive` when most of this is Java. */
fun isActive() = active
fun updateOrientation(fn: (Matrix3f) -> Matrix3f?) {
if (!active) return
if (orientation == null) {
orientation = Matrix3f()
rotate(entity.yRot - 180, entity.xRot, 0f)
}
orientation = fn(orientation!!)
entity.yRot = yaw
entity.xRot = pitch
}
fun reset() {
orientation = null
renderOrientationO = null
renderOrientation = null
active = false
}
fun rotate(yaw: Float, pitch: Float, roll: Float) {
rotateYaw(yaw)
rotatePitch(pitch)
rotateRoll(roll)
}
fun getRenderOrientation(delta: Float): Quaternionf {
val old = renderOrientationO ?: renderOrientation ?: orientation
val new = renderOrientation ?: old
val oldQuat = Quaternionf().setFromUnnormalized(old)
val newQuat = Quaternionf().setFromUnnormalized(new)
oldQuat.slerp(newQuat, delta)
return oldQuat
}
fun tick() {
if (!active || orientation == null) return
renderOrientationO = renderOrientation
val current = orientation
val renderMatrix = this.renderOrientation ?: current
val renderQuat = Quaternionf().setFromUnnormalized(renderMatrix)
val targetQuat = Quaternionf().setFromUnnormalized(current)
val dampingFactor = 0.66f // We can change this factor for faster transitions
renderQuat.slerp(targetQuat, dampingFactor)
val newRenderOrientation = Matrix3f()
renderQuat.get(newRenderOrientation)
renderOrientation = newRenderOrientation
}
val forwardVector: Vector3f
get() = orientation?.transform(FORWARDS, Vector3f()) ?: Vector3f(FORWARDS)
val leftVector: Vector3f
get() = orientation?.transform(LEFT, Vector3f()) ?: Vector3f(LEFT)
val upVector : Vector3f
get() = orientation?.transform(UP, Vector3f()) ?: Vector3f(UP)
fun rotateYaw(yaw: Float) = updateOrientation { it.rotateY(-yaw.toRadians()) }
fun rotatePitch(pitch: Float) = updateOrientation { it.rotateX(-pitch.toRadians()) }
fun rotateRoll(roll: Float) = updateOrientation { it.rotateZ(-roll.toRadians()) }
val yaw: Float
get() = Mth.wrapDegrees(-FORWARDS.angleSigned(forwardVector, UP).toDegrees() + 180)
val pitch: Float
get() = Mth.wrapDegrees(-asin(forwardVector.y).toDegrees())
val roll: Float
get() = Mth.wrapDegrees(-upVector.angleSigned(UP, forwardVector).toDegrees())
fun applyGlobalYaw(deltaYawDegrees: Float) = updateOrientation { original ->
return@updateOrientation original.rotateLocalY(-deltaYawDegrees.toRadians())
}
fun applyGlobalPitch(deltaPitchDegrees: Float) = updateOrientation { original ->
val currQuat = Quaternionf().setFromUnnormalized(original)
val horzLeftVector = Vector3f(this.leftVector.x, 0.0f, this.leftVector.z)
val globalPitch = Quaternionf().fromAxisAngleRad(horzLeftVector.normalize(), -deltaPitchDegrees.toRadians())
val resultQuat = globalPitch.mul(currQuat)
return@updateOrientation Matrix3f().set(resultQuat)
}
}
@@ -20,7 +20,7 @@ object CobblemonPermissions {
@JvmStatic
val CHANGE_WALK_SPEED = this.create("${COMMAND_PREFIX}changewalkspeed", PermissionLevel.ALL_COMMANDS)
@JvmStatic
val TRANSFORM_MODEL_PART = this.create("${COMMAND_PREFIX}transformmodelpart", PermissionLevel.ALL_COMMANDS)
val CHANGE_JOINT_SCALE = this.create("${COMMAND_PREFIX}changejointscale", PermissionLevel.ALL_COMMANDS)
@JvmStatic
val CHECKSPAWNS = this.create("${COMMAND_PREFIX}checkspawns", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
@JvmStatic
@@ -90,9 +90,6 @@ object CobblemonPermissions {
@JvmStatic
val HELD_ITEM = this.create("${COMMAND_PREFIX}helditem", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
@JvmStatic
val CHANGE_MARK = this.create("${COMMAND_PREFIX}changemark", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
@JvmStatic
val PC = this.create("${COMMAND_PREFIX}pc", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
@JvmStatic
@@ -131,12 +128,8 @@ object CobblemonPermissions {
val RUN_MOLANG_SCRIPT = this.create("${COMMAND_PREFIX}runmolangscript", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
@JvmStatic
val COBBLEMON_CONFIG_RELOAD = this.create("${COMMAND_PREFIX}cobblemonconfig.reload", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
@JvmStatic
val CALCULATE_SEAT_POSITIONS = this.create("${COMMAND_PREFIX}calculateseatpositions", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
@JvmStatic
val CHANGE_BOX_COUNT = this.create("${COMMAND_PREFIX}boxcount", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
@JvmStatic
val SPECTATE_BATTLE = this.create("${COMMAND_PREFIX}spectatebattle", PermissionLevel.ALL_COMMANDS)
fun all(): Iterable<Permission> = this.permissions
@@ -77,18 +77,18 @@ object CatchRateModifiers {
/**
* Used by [PokeBalls.MOON_BALL].
* Boosts the catch rate 1.5× during Moon Phases 2 and 6 between the times of 12000 – 24000.
* 2.5× during Moon Phases 1 and 7 between the times of 12000 – 24000.
* 4× during Moon Phase 0 between the times of 12000 – 24000.
* Boosts the catch rate 1.5× during Moon Phases 3 and 7 between the times of 12000 – 24000.
* 2.5× during Moon Phases 2 and 8 between the times of 12000 – 24000.
* 4× during Moon Phase 1 between the times of 12000 – 24000.
* 1× otherwise.
*/
val MOON_PHASES: CatchRateModifier = WorldStateModifier { _, entity ->
if (entity.level().gameTime in 12000..24000)
return@WorldStateModifier 1F
when (entity.level().moonPhase) {
2, 6 -> 1.5F
1, 7 -> 2.5F
0 -> 4F
3, 7 -> 1.5F
2, 8 -> 2.5F
1 -> 4F
else -> 1F
}
}
@@ -8,7 +8,7 @@
package com.cobblemon.mod.common.api.pokemon
import com.cobblemon.mod.common.api.cooking.Flavour
import com.cobblemon.mod.common.api.berry.Flavor
import com.cobblemon.mod.common.api.pokemon.stats.Stats
import com.cobblemon.mod.common.pokemon.Nature
import com.cobblemon.mod.common.util.cobblemonResource
@@ -31,27 +31,27 @@ object Natures {
val LONELY = registerNature(
Nature(cobblemonResource("lonely"), "cobblemon.nature.lonely",
Stats.ATTACK, Stats.DEFENCE, Flavour.SPICY, Flavour.SOUR)
Stats.ATTACK, Stats.DEFENCE, Flavor.SPICY, Flavor.SOUR)
)
val BRAVE = registerNature(
Nature(cobblemonResource("brave"), "cobblemon.nature.brave",
Stats.ATTACK, Stats.SPEED, Flavour.SPICY, Flavour.SWEET)
Stats.ATTACK, Stats.SPEED, Flavor.SPICY, Flavor.SWEET)
)
val ADAMANT = registerNature(
Nature(cobblemonResource("adamant"), "cobblemon.nature.adamant",
Stats.ATTACK, Stats.SPECIAL_ATTACK, Flavour.SPICY, Flavour.DRY)
Stats.ATTACK, Stats.SPECIAL_ATTACK, Flavor.SPICY, Flavor.DRY)
)
val NAUGHTY = registerNature(
Nature(cobblemonResource("naughty"), "cobblemon.nature.naughty",
Stats.ATTACK, Stats.SPECIAL_DEFENCE, Flavour.SPICY, Flavour.BITTER)
Stats.ATTACK, Stats.SPECIAL_DEFENCE, Flavor.SPICY, Flavor.BITTER)
)
val BOLD = registerNature(
Nature(cobblemonResource("bold"), "cobblemon.nature.bold",
Stats.DEFENCE, Stats.ATTACK, Flavour.SOUR, Flavour.SPICY)
Stats.DEFENCE, Stats.ATTACK, Flavor.SOUR, Flavor.SPICY)
)
val DOCILE = registerNature(
@@ -61,27 +61,27 @@ object Natures {
val RELAXED = registerNature(
Nature(cobblemonResource("relaxed"), "cobblemon.nature.relaxed",
Stats.DEFENCE, Stats.SPEED, Flavour.SOUR, Flavour.SWEET)
Stats.DEFENCE, Stats.SPEED, Flavor.SOUR, Flavor.SWEET)
)
val IMPISH = registerNature(
Nature(cobblemonResource("impish"), "cobblemon.nature.impish",
Stats.DEFENCE, Stats.SPECIAL_ATTACK, Flavour.SOUR, Flavour.DRY)
Stats.DEFENCE, Stats.SPECIAL_ATTACK, Flavor.SOUR, Flavor.DRY)
)
val LAX = registerNature(
Nature(cobblemonResource("lax"), "cobblemon.nature.lax",
Stats.DEFENCE, Stats.SPECIAL_DEFENCE, Flavour.SOUR, Flavour.BITTER)
Stats.DEFENCE, Stats.SPECIAL_DEFENCE, Flavor.SOUR, Flavor.BITTER)
)
val TIMID = registerNature(
Nature(cobblemonResource("timid"), "cobblemon.nature.timid",
Stats.SPEED, Stats.ATTACK, Flavour.SWEET, Flavour.SPICY)
Stats.SPEED, Stats.ATTACK, Flavor.SWEET, Flavor.SPICY)
)
val HASTY = registerNature(
Nature(cobblemonResource("hasty"), "cobblemon.nature.hasty",
Stats.SPEED, Stats.DEFENCE, Flavour.SWEET, Flavour.SOUR)
Stats.SPEED, Stats.DEFENCE, Flavor.SWEET, Flavor.SOUR)
)
val SERIOUS = registerNature(
@@ -91,12 +91,12 @@ object Natures {
val JOLLY = registerNature(
Nature(cobblemonResource("jolly"), "cobblemon.nature.jolly",
Stats.SPEED, Stats.SPECIAL_ATTACK, Flavour.SWEET, Flavour.DRY)
Stats.SPEED, Stats.SPECIAL_ATTACK, Flavor.SWEET, Flavor.DRY)
)
val NAIVE = registerNature(
Nature(cobblemonResource("naive"), "cobblemon.nature.naive",
Stats.SPEED, Stats.SPECIAL_DEFENCE, Flavour.SWEET, Flavour.BITTER)
Stats.SPEED, Stats.SPECIAL_DEFENCE, Flavor.SWEET, Flavor.BITTER)
)
val MODEST = registerNature(
@@ -106,12 +106,12 @@ object Natures {
val MILD = registerNature(
Nature(cobblemonResource("mild"), "cobblemon.nature.mild",
Stats.SPECIAL_ATTACK, Stats.DEFENCE, Flavour.DRY, Flavour.SOUR)
Stats.SPECIAL_ATTACK, Stats.DEFENCE, Flavor.DRY, Flavor.SOUR)
)
val QUIET = registerNature(
Nature(cobblemonResource("quiet"), "cobblemon.nature.quiet",
Stats.SPECIAL_ATTACK, Stats.SPEED, Flavour.DRY, Flavour.SWEET)
Stats.SPECIAL_ATTACK, Stats.SPEED, Flavor.DRY, Flavor.SWEET)
)
val BASHFUL = registerNature(
@@ -121,27 +121,27 @@ object Natures {
val RASH = registerNature(
Nature(cobblemonResource("rash"), "cobblemon.nature.rash",
Stats.SPECIAL_ATTACK, Stats.SPECIAL_DEFENCE, Flavour.DRY, Flavour.BITTER)
Stats.SPECIAL_ATTACK, Stats.SPECIAL_DEFENCE, Flavor.DRY, Flavor.BITTER)
)
val CALM = registerNature(
Nature(cobblemonResource("calm"), "cobblemon.nature.calm",
Stats.SPECIAL_DEFENCE, Stats.ATTACK, Flavour.BITTER, Flavour.SPICY)
Stats.SPECIAL_DEFENCE, Stats.ATTACK, Flavor.BITTER, Flavor.SPICY)
)
val GENTLE = registerNature(
Nature(cobblemonResource("gentle"), "cobblemon.nature.gentle",
Stats.SPECIAL_DEFENCE, Stats.DEFENCE, Flavour.BITTER, Flavour.SOUR)
Stats.SPECIAL_DEFENCE, Stats.DEFENCE, Flavor.BITTER, Flavor.SOUR)
)
val SASSY = registerNature(
Nature(cobblemonResource("sassy"), "cobblemon.nature.sassy",
Stats.SPECIAL_DEFENCE, Stats.SPEED, Flavour.BITTER, Flavour.SWEET)
Stats.SPECIAL_DEFENCE, Stats.SPEED, Flavor.BITTER, Flavor.SWEET)
)
val CAREFUL = registerNature(
Nature(cobblemonResource("careful"), "cobblemon.nature.careful",
Stats.SPECIAL_DEFENCE, Stats.SPECIAL_ATTACK, Flavour.BITTER, Flavour.DRY)
Stats.SPECIAL_DEFENCE, Stats.SPECIAL_ATTACK, Flavor.BITTER, Flavor.DRY)
)
val QUIRKY = registerNature(
@@ -33,7 +33,7 @@ import com.cobblemon.mod.common.api.pokemon.moves.Learnset
import com.cobblemon.mod.common.api.pokemon.stats.Stat
import com.cobblemon.mod.common.api.pokemon.stats.Stats
import com.cobblemon.mod.common.api.reactive.SimpleObservable
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.controller.RideController
import com.cobblemon.mod.common.api.riding.stats.RidingStatDefinition
import com.cobblemon.mod.common.api.spawning.TimeRange
import com.cobblemon.mod.common.api.types.ElementalType
@@ -48,9 +48,8 @@ import com.cobblemon.mod.common.pokemon.evolution.adapters.CobblemonRequirementA
import com.cobblemon.mod.common.pokemon.evolution.adapters.LegacyItemConditionWrapperAdapter
import com.cobblemon.mod.common.pokemon.helditem.CobblemonHeldItemManager
import com.cobblemon.mod.common.util.adapters.*
import com.cobblemon.mod.common.util.adapters.RidingBehaviourSettingsAdapter
import com.cobblemon.mod.common.util.adapters.RideControllerAdapter
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.ifClient
import com.google.common.collect.HashBasedTable
import com.google.gson.Gson
import com.google.gson.GsonBuilder
@@ -107,7 +106,7 @@ object PokemonSpecies : JsonDataRegistry<Species> {
.registerTypeAdapter(EggGroup::class.java, EggGroupAdapter)
.registerTypeAdapter(MobEffect::class.java, RegistryElementAdapter<MobEffect>(BuiltInRegistries::MOB_EFFECT))
.registerTypeAdapter(ItemPredicate::class.java, LegacyItemConditionWrapperAdapter)
.registerTypeAdapter(RidingBehaviourSettings::class.java, RidingBehaviourSettingsAdapter)
.registerTypeAdapter(RideController::class.java, RideControllerAdapter)
.registerTypeAdapter(RidingStatDefinition::class.java, RidingStatDefinitionAdapter)
.registerTypeAdapter(Expression::class.java, ExpressionAdapter)
.disableHtmlEscaping()
@@ -212,11 +211,6 @@ object PokemonSpecies : JsonDataRegistry<Species> {
this.speciesByDex.remove(old.resourceIdentifier.namespace, old.nationalPokedexNumber)
}
this.speciesByDex.put(species.resourceIdentifier.namespace, species.nationalPokedexNumber, species)
ifClient {
if (species.implemented) {
this.implemented.add(species)
}
}
}
}
@@ -291,4 +285,4 @@ object PokemonSpecies : JsonDataRegistry<Species> {
return "${species.resourceIdentifier.namespace}:${species.name}"
}
}
}
@@ -8,9 +8,6 @@
package com.cobblemon.mod.common.api.riding
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import net.minecraft.world.entity.PlayerRideableJumping
/**
@@ -23,6 +20,6 @@ interface Rideable : PlayerRideableJumping {
/**
* Denotes the manager responsible for handling any instance of riding taking place on an entity
*/
val riding: RidingBehaviour<RidingBehaviourSettings, RidingBehaviourState>?
val riding: RidingManager
}
}
@@ -0,0 +1,215 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding
import com.bedrockk.molang.runtime.MoLangRuntime
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.Rollable
import com.cobblemon.mod.common.api.molang.MoLangFunctions.setup
import com.cobblemon.mod.common.api.riding.controller.RideController
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.toProperties
import com.cobblemon.mod.common.util.withQueryValue
import net.minecraft.ChatFormatting
import net.minecraft.network.chat.Component
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import kotlin.math.sin
import kotlin.math.sin
data class RidingManager(val entity: PokemonEntity) {
var lastSpeed = 0F
var states: MutableMap<ResourceLocation, RidingState> = mutableMapOf()
var deltaRotation = Vec2.ZERO
val runtime: MoLangRuntime by lazy {
MoLangRuntime()
.setup()
.withQueryValue("entity", entity.struct)
.also {
it.environment.query.addFunction("passenger_count") { DoubleValue(entity.passengers.size.toDouble()) }
it.environment.query.addFunction("get_ride_stats") { params ->
val rideStat = RidingStat.valueOf(params.getString(0).uppercase())
val rideStyle = RidingStyle.valueOf(params.getString(1).uppercase())
val maxVal = params.getDouble(2)
val minVal = params.getDouble(3)
//TODO: Use the mons actual boost once implemented
val normalizedStat = entity.rideProp.calculate(rideStat, rideStyle, 0) / 100.0f
val trueStatVal = (normalizedStat * (maxVal - minVal)) + minVal
DoubleValue(trueStatVal)
}
}
}
fun <T : RidingState> getState(id: ResourceLocation, constructor: (PokemonEntity) -> T): T {
val storedState = states[id]
if (storedState == null) {
val newState = constructor(entity)
states[id] = newState
return newState
}
return storedState as T
}
fun getController(entity: PokemonEntity): RideController? {
return entity.pokemon.riding.controller?.takeIf { it.condition.invoke(entity) }
}
/**
* Responsible for handling riding conditions and transitions amongst controllers. This will tick
* whenever the entity receives a tickControlled interaction.
*/
fun tick(entity: PokemonEntity, driver: Player, input: Vec3) {
val controller = getController(entity) ?: return
val pose = controller.pose(entity)
entity.entityData.set(PokemonEntity.POSE_TYPE, pose)
//val speedPlayer = driver.deltaMovement.horizontalDistance()
//driver.displayClientMessage(Component.literal("Speed player: ").withStyle { it.withColor(ChatFormatting.GREEN) }.append(Component.literal("$speedPlayer b/t")), true)
//val speedEntity = entity.deltaMovement.length() //* 20 * 60 * 60) / ( 1000 )
//println(speedEntity)
//driver.displayClientMessage(Component.literal("Speed: ").withStyle { it.withColor(ChatFormatting.GREEN) }.append(Component.literal("${String.format("%.2f", speedEntity)} km/h")), true)
}
fun speed(entity: PokemonEntity, driver: Player): Float {
val controller = getController(entity) ?: return 0.05F
this.lastSpeed = controller.speed(entity, driver)
return this.lastSpeed
}
fun controlledRotation(entity: PokemonEntity, driver: Player): Vec2 {
val controller = getController(entity) ?: return entity.rotationVector
val previousRotation = entity.rotationVector
val rotation = controller.rotation(entity, driver)
this.deltaRotation = Vec2(rotation.x - previousRotation.x, rotation.y - previousRotation.y)
return rotation
}
fun clampPassengerRotation(entity: PokemonEntity, driver: LivingEntity) {
val controller = getController(entity) ?: return
return controller.clampPassengerRotation(entity, driver)
}
fun updatePassengerRotation(entity: PokemonEntity, driver: LivingEntity) {
val controller = getController(entity) ?: return
return controller.updatePassengerRotation(entity, driver)
}
fun velocity(entity: PokemonEntity, driver: Player, input: Vec3): Vec3 {
val controller = getController(entity) ?: return Vec3.ZERO
return controller.velocity(entity, driver, input)
}
fun setRideBar(entity: PokemonEntity, driver: Player): Float {
val controller = getController(entity) ?: return 0.0f
return controller.setRideBar(entity, driver)
}
fun rideFovMult(entity: PokemonEntity, driver: Player): Float {
val controller = getController(entity) ?: return 1.0f
return controller.rideFovMult(entity, driver)
}
fun canJump(entity: PokemonEntity, driver: Player): Boolean {
val controller = getController(entity) ?: return false
return controller.canJump(entity, driver)
}
fun jumpVelocity(entity: PokemonEntity, driver: Player, jumpStrength: Int): Vec3 {
val controller = getController(entity) ?: return Vec3.ZERO
return controller.jumpForce(entity, driver, jumpStrength)
}
/**
* Used to supply the delta for the lerp() between velocity
* vectors. Called inertia for now as the way it feels when
* affecting the ride is somewhat akin to inertia.
*/
fun inertia(entity: PokemonEntity): Double {
val controller = getController(entity) ?: return 0.5
return controller.inertia(entity)
}
fun gravity(entity: PokemonEntity, regularGravity: Double): Double? {
val controller = getController(entity) ?: return null
return controller.gravity(entity, regularGravity)
}
//Maybe should be changed to be a function that conveys:
// "turn on use our camera system function"
fun shouldRoll(entity: PokemonEntity): Boolean {
val controller = getController(entity) ?: return false
return controller.shouldRoll(entity)
}
fun shouldRotatePlayerHead(entity: PokemonEntity): Boolean {
val controller = getController(entity) ?: return false
return controller.shouldRotatePlayerHead()
}
fun shouldRotatePokemonHead(entity: PokemonEntity): Boolean {
val controller = getController(entity) ?: return false
return controller.shouldRotatePokemonHead()
}
fun rotationOnMouseXY(
entity: PokemonEntity,
driver: Player,
yMouse: Double,
xMouse: Double,
yMouseSmoother: SmoothDouble,
xMouseSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
val controller = getController(entity) ?: return Vec3.ZERO
return controller.rotationOnMouseXY(
entity,
driver,
yMouse,
xMouse,
yMouseSmoother,
xMouseSmoother,
sensitivity,
deltaTime
) }
/**
* Determines whether mouse input will affect the rotation of
* the rollable object. Need to remove this as it's not used anymore
*/
//I think this might better serve as a "use smoothing on angular velocity"
fun useAngVelSmoothing(entity: PokemonEntity): Boolean {
val controller = getController(entity) ?: return true
return controller.useAngVelSmoothing(entity)
}
fun turnOffOnGround(entity: PokemonEntity): Boolean {
val controller = getController(entity) ?: return false
return controller.turnOffOnGround(entity)
}
fun angRollVel(entity: PokemonEntity, driver: Player, deltaTime: Double): Vec3 {
val controller = getController(entity) ?: return Vec3(0.0, 0.0, 0.0)
return controller.angRollVel(entity, driver, deltaTime)
}
fun dismountOnShift(): Boolean {
val controller = getController(entity) ?: return false
return controller.dismountOnShift(entity)
}
}
@@ -9,59 +9,54 @@
package com.cobblemon.mod.common.api.riding
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.controller.RideController
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.riding.stats.RidingStatDefinition
import com.cobblemon.mod.common.util.*
import com.cobblemon.mod.common.util.adapters.RidingBehaviourSettingsAdapter
import com.cobblemon.mod.common.util.adapters.RideControllerAdapter
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.getString
import com.cobblemon.mod.common.util.readIdentifier
import com.cobblemon.mod.common.util.readString
import com.cobblemon.mod.common.util.writeString
import net.minecraft.network.RegistryFriendlyByteBuf
class RidingProperties(
val stats: MutableMap<RidingStat, RidingStatDefinition> = mutableMapOf(),
val seats: List<Seat> = listOf(),
val conditions: List<Expression> = listOf(),
val behaviour: RidingBehaviourSettings? = null
val stats: Map<RidingStat, RidingStatDefinition> = mapOf(),
val seats: List<Seat> = listOf(),
val conditions: List<Expression> = listOf(),
val controller: RideController? = null
) {
companion object {
fun decode(buffer: RegistryFriendlyByteBuf): RidingProperties {
val stats: MutableMap<RidingStat, RidingStatDefinition> = buffer.readMap(
{ buffer.readEnum(RidingStat::class.java) },
{ RidingStatDefinition.decode(buffer) }
).toMutableMap()
val stats: Map<RidingStat, RidingStatDefinition> = buffer.readMap(
{ buffer.readEnum<RidingStat>(RidingStat::class.java) },
{ RidingStatDefinition.decode(buffer) }
)
val seats: List<Seat> = buffer.readList { _ -> Seat.decode(buffer) }
val conditions = buffer.readList { buffer.readString().asExpression() }
val behaviour = buffer.readNullable { _ ->
val key = buffer.readResourceLocation()
val settings = RidingBehaviourSettingsAdapter.types[key]?.getConstructor()?.newInstance() ?: error("Unknown controller key: $key")
settings.decode(buffer)
return@readNullable settings
val controller = buffer.readNullable { _ ->
val key = buffer.readIdentifier()
val controller = RideControllerAdapter.types[key]?.getConstructor()?.newInstance() ?: error("Unknown controller key: $key")
controller.decode(buffer)
return@readNullable controller
}
return RidingProperties(stats = stats, seats = seats, conditions = conditions, behaviour = behaviour)
return RidingProperties(stats = stats, seats = seats, conditions = conditions, controller = controller)
}
}
internal fun updateStatRange(stat: RidingStat, style: RidingStyle, min: Int, max: Int) {
if (!Cobblemon.config.enableDebugKeys) return
if (stats[stat] == null) {
stats[stat] = RidingStatDefinition()
}
stats[stat]!!.ranges[style] = min..max
}
val canRide: Boolean
get() = seats.isNotEmpty() && controller != null
fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeMap(
stats,
{ _, stat -> buffer.writeEnum(stat) },
{ _, stat -> stat.encode(buffer) }
stats,
{ _, stat -> buffer.writeEnum(stat) },
{ _, stat -> stat.encode(buffer) }
)
buffer.writeCollection(seats) { _, seat -> seat.encode(buffer) }
buffer.writeCollection(conditions) { _, condition -> buffer.writeString(condition.getString()) }
buffer.writeNullable(behaviour) { _, behaviour ->
behaviour.encode(buffer)
}
buffer.writeNullable(controller) { _, controller -> controller.encode(buffer) }
}
fun calculate(stat: RidingStat, style: RidingStyle, boosts: Int): Float {
@@ -72,4 +67,4 @@ class RidingProperties(
fun hasStat(stat: RidingStat, style: RidingStyle): Boolean {
return stats[stat]?.ranges?.containsKey(style) == true
}
}
}
@@ -0,0 +1,18 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding
/**
* Honestly having a base interface is probably unnecessary I'm just considering whether there's going to be some
* kind of shared state later.
*
* @author Hiroku
* @since October 6th, 2024
*/
interface RidingState
@@ -19,4 +19,4 @@ enum class RidingStyle {
LAND,
LIQUID,
AIR
}
}
@@ -9,6 +9,7 @@
package com.cobblemon.mod.common.api.riding
import com.cobblemon.mod.common.api.net.Encodable
import com.cobblemon.mod.common.api.riding.controller.RidingAnimation
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.util.readString
import com.cobblemon.mod.common.util.writeString
@@ -1,93 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
/**
* Represents the behaviour of a Pokemon when being ridden.
* This is intended to contain the logic for how a Pokemon should behave when being ridden.
*
* This class should remain stateless as it is intended to be shared between multiple instances of Pokemon.
*
* @author landonjw
*/
interface RidingBehaviour<Settings : RidingBehaviourSettings, State : RidingBehaviourState> {
val key: ResourceLocation
fun getRidingStyle(settings: Settings, state: State): RidingStyle
fun isActive(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
fun tick(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, input: Vec3) {}
fun pose(settings: Settings, state: State, vehicle: PokemonEntity): PoseType
fun speed(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float
fun clampPassengerRotation(settings: Settings, state: State, entity: PokemonEntity, driver: LivingEntity) {}
fun updatePassengerRotation(settings: Settings, state: State, entity: PokemonEntity, driver: LivingEntity) {}
fun rotation(settings: Settings, state: State, vehicle: PokemonEntity, driver: LivingEntity): Vec2
fun velocity(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, input: Vec3): Vec3
fun angRollVel(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, deltaTime: Double): Vec3
fun rotationOnMouseXY(
settings: Settings,
state: State,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3
fun canJump(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Boolean
fun setRideBar(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float
fun jumpForce(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, jumpStrength: Int): Vec3
fun gravity(settings: Settings, state: State, vehicle: PokemonEntity, regularGravity: Double): Double
fun rideFovMultiplier(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float
fun useAngVelSmoothing(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
fun useRidingAltPose(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): ResourceLocation
fun inertia(settings: Settings, state: State, vehicle: PokemonEntity): Double
fun shouldRoll(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
fun turnOffOnGround(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
fun dismountOnShift(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
fun shouldRotatePokemonHead(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
fun shouldRotatePlayerHead(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
fun createDefaultState(settings: Settings): State
}
@@ -1,26 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour
import com.cobblemon.mod.common.api.net.Decodable
import com.cobblemon.mod.common.api.net.Encodable
import net.minecraft.resources.ResourceLocation
import net.minecraft.world.phys.Vec3
/**
* Represents static settings of a riding behaviour.
* Values in this class are intended to be constant and not change during the riding process.
* Typically this will be initialized for each pokemon form during deserialization
* to determine how they should ride.
*
* @author landonjw
*/
interface RidingBehaviourSettings: Encodable, Decodable {
val key: ResourceLocation
}
@@ -1,95 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour
import com.cobblemon.mod.common.util.ifClient
import com.cobblemon.mod.common.util.ifServer
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.world.phys.Vec3
/**
* Represents the state of a Pokemon when being ridden.
* This is intended to contain mutable state that is passed between the client and server
* or temporary state that is used during the riding process.
*
* This will be destroyed when the a user dismounts the Pokemon.
*
* @author landonjw
*/
open class RidingBehaviourState {
open val rideVelocity: SidedRidingState<Vec3> = ridingState(Vec3.ZERO, Side.BOTH)
open val stamina: SidedRidingState<Float> = ridingState(1.0F, Side.BOTH)
open fun reset() {
rideVelocity.set(Vec3.ZERO, true)
stamina.set(1.0F, true)
}
open fun copy(): RidingBehaviourState {
val copy = RidingBehaviourState()
copy.rideVelocity.set(rideVelocity.get(), true)
copy.stamina.set(stamina.get(), true)
return copy
}
open fun shouldSync(previous: RidingBehaviourState): Boolean {
if (previous.rideVelocity.get() != rideVelocity.get()) return true
if (previous.stamina.get() != stamina.get()) return true
return false
}
open fun encode(buffer: FriendlyByteBuf) {
buffer.writeVec3(rideVelocity.get())
buffer.writeFloat(stamina.get())
}
open fun decode(buffer: FriendlyByteBuf) {
rideVelocity.set(buffer.readVec3(), true)
stamina.set(buffer.readFloat(), true)
}
}
fun <T> ridingState(value: T, side: Side) = SidedRidingState(value, side)
class SidedRidingState<T>(private var value: T, val side: Side) {
fun get() = value
fun set(value: T, forced: Boolean = false) {
if (forced) {
this.value = value
}
else {
when (side) {
Side.BOTH -> { this.value = value }
Side.CLIENT -> { ifClient { this.value = value } }
Side.SERVER -> { ifServer { this.value = value } }
}
}
}
override fun equals(other: Any?): Boolean {
if (other is SidedRidingState<*>) {
return value == other.value
}
return super.equals(other)
}
override fun hashCode(): Int {
return value.hashCode()
}
}
enum class Side {
SERVER, CLIENT, BOTH
}
enum class DriverSide {
LOCAL, REMOTE, BOTH
}
@@ -1,41 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour
import com.cobblemon.mod.common.api.riding.behaviour.types.*
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeBehaviour
import net.minecraft.resources.ResourceLocation
object RidingBehaviours {
val behaviours = mutableMapOf<ResourceLocation, RidingBehaviour<RidingBehaviourSettings, RidingBehaviourState>>()
init {
register(BirdAirBehaviour.KEY, BirdAirBehaviour())
register(DolphinBehaviour.KEY, DolphinBehaviour())
register(GenericLandBehaviour.KEY, GenericLandBehaviour())
register(GenericSwimBehaviour.KEY, GenericSwimBehaviour())
register(GliderAirBehaviour.KEY, GliderAirBehaviour())
register(HelicopterBehaviour.KEY, HelicopterBehaviour())
register(JetAirBehaviour.KEY, JetAirBehaviour())
register(SwimDashBehaviour.KEY, SwimDashBehaviour())
register(VehicleLandBehaviour.KEY, VehicleLandBehaviour())
register(HoverBehaviour.KEY, HoverBehaviour())
register(CompositeBehaviour.KEY, CompositeBehaviour())
}
fun register(key: ResourceLocation, behaviour: RidingBehaviour<out RidingBehaviourSettings, out RidingBehaviourState>) {
if (behaviours.contains(key)) error("Behaviour already registered to key $key")
behaviours[key] = RidingController(behaviour) as RidingBehaviour<RidingBehaviourSettings, RidingBehaviourState>
}
fun get(key: ResourceLocation): RidingBehaviour<RidingBehaviourSettings, RidingBehaviourState> {
if (!behaviours.contains(key)) error("Behaviour not registered to key $key")
return behaviours[key]!!
}
}
@@ -1,183 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
/**
* Small wrapper around a RidingBehaviour to provide sane defaults in the event that the behaviour is not active.
*
* @author landonjw
*/
class RidingController<Settings : RidingBehaviourSettings, State : RidingBehaviourState>(val behaviour: RidingBehaviour<Settings, State>) : RidingBehaviour<Settings, State> {
override val key = behaviour.key
override fun getRidingStyle(settings: Settings, state: State): RidingStyle {
return behaviour.getRidingStyle(settings, state)
}
override fun isActive(settings: Settings, state: State, vehicle: PokemonEntity) =
behaviour.isActive(settings, state, vehicle)
override fun tick(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, input: Vec3) =
behaviour.tick(settings, state, vehicle, driver, input)
override fun pose(settings: Settings, state: State, vehicle: PokemonEntity) =
behaviour.pose(settings, state, vehicle)
override fun speed(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float {
if (!isActive(settings, state, vehicle)) return 0.0F
return behaviour.speed(settings, state, vehicle, driver)
}
override fun clampPassengerRotation(settings: Settings, state: State, vehicle: PokemonEntity, driver: LivingEntity) {
if (!isActive(settings, state, vehicle)) return
return behaviour.clampPassengerRotation(settings, state, vehicle, driver)
}
override fun rotation(settings: Settings, state: State, vehicle: PokemonEntity, driver: LivingEntity): Vec2 {
if (!isActive(settings, state, vehicle)) return driver.rotationVector
return behaviour.rotation(settings, state, vehicle, driver)
}
override fun velocity(
settings: Settings,
state: State,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
if (!isActive(settings, state, vehicle)) return Vec3.ZERO
return behaviour.velocity(settings, state, vehicle, driver, input)
}
override fun angRollVel(
settings: Settings,
state: State,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
if (!isActive(settings, state, vehicle)) return Vec3.ZERO
return behaviour.angRollVel(settings, state, vehicle, driver, deltaTime)
}
override fun rotationOnMouseXY(
settings: Settings,
state: State,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (!isActive(settings, state, vehicle)) return Vec3.ZERO
return behaviour.rotationOnMouseXY(
settings,
state,
vehicle,
driver,
mouseY,
mouseX,
mouseYSmoother,
mouseXSmoother,
sensitivity,
deltaTime
)
}
override fun canJump(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Boolean {
if (!isActive(settings, state, vehicle)) return false
return behaviour.canJump(settings, state, vehicle, driver)
}
override fun shouldRotatePlayerHead(settings: Settings, state: State, vehicle: PokemonEntity): Boolean {
if (!isActive(settings, state, vehicle)) return false
return behaviour.shouldRotatePlayerHead(settings, state, vehicle)
}
override fun shouldRotatePokemonHead(settings: Settings, state: State, vehicle: PokemonEntity): Boolean {
if (!isActive(settings, state, vehicle)) return false
return behaviour.shouldRotatePokemonHead(settings, state, vehicle)
}
override fun dismountOnShift(settings: Settings, state: State, vehicle: PokemonEntity): Boolean {
if (!isActive(settings, state, vehicle)) return false
return behaviour.dismountOnShift(settings, state, vehicle)
}
override fun turnOffOnGround(settings: Settings, state: State, vehicle: PokemonEntity): Boolean {
if (!isActive(settings, state, vehicle)) return false
return behaviour.turnOffOnGround(settings, state, vehicle)
}
override fun shouldRoll(settings: Settings, state: State, vehicle: PokemonEntity): Boolean {
if (!isActive(settings, state, vehicle)) return false
return behaviour.shouldRoll(settings, state, vehicle)
}
override fun inertia(settings: Settings, state: State, vehicle: PokemonEntity): Double {
if (!isActive(settings, state, vehicle)) return 0.5
return behaviour.inertia(settings, state, vehicle)
}
override fun useRidingAltPose(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): ResourceLocation {
if (!isActive(settings, state, vehicle)) return cobblemonResource("no_pose")
return behaviour.useRidingAltPose(settings, state, vehicle, driver)
}
override fun useAngVelSmoothing(settings: Settings, state: State, vehicle: PokemonEntity): Boolean {
if (!isActive(settings, state, vehicle)) return true
return behaviour.useAngVelSmoothing(settings, state, vehicle)
}
override fun rideFovMultiplier(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float {
if (!isActive(settings, state, vehicle)) return 1.0F
return behaviour.rideFovMultiplier(settings, state, vehicle, driver)
}
override fun gravity(settings: Settings, state: State, vehicle: PokemonEntity, regularGravity: Double): Double {
if (!isActive(settings, state, vehicle)) return regularGravity
return behaviour.gravity(settings, state, vehicle, regularGravity)
}
override fun jumpForce(
settings: Settings,
state: State,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
if (!isActive(settings, state, vehicle)) return Vec3.ZERO
return behaviour.jumpForce(settings, state, vehicle, driver, jumpStrength)
}
override fun setRideBar(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float {
if (!isActive(settings, state, vehicle)) return 0.0F
return behaviour.setRideBar(settings, state, vehicle, driver)
}
override fun createDefaultState(settings: Settings): State {
return behaviour.createDefaultState(settings)
}
}
@@ -1,561 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.MoLangMath.lerp
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.pokemon.Pokemon
import com.cobblemon.mod.common.util.*
import com.cobblemon.mod.common.util.math.geometry.toRadians
import net.minecraft.client.Minecraft
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import org.joml.Vector3f
import kotlin.math.*
class BirdAirBehaviour : RidingBehaviour<BirdAirSettings, BirdAirState> {
companion object {
val KEY = cobblemonResource("air/bird")
}
override val key: ResourceLocation = KEY
override fun getRidingStyle(settings: BirdAirSettings, state: BirdAirState): RidingStyle {
return RidingStyle.AIR
}
val poseProvider = PoseProvider<BirdAirSettings, BirdAirState>(PoseType.HOVER)
.with(PoseOption(PoseType.FLY) { _, state, _ -> state.rideVelocity.get().z > 0.2 })
override fun isActive(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity): Boolean {
return true
}
override fun pose(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity): PoseType {
return poseProvider.select(settings, state, vehicle)
}
override fun speed(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity,
driver: Player
): Float {
return state.rideVelocity.get().length().toFloat()
}
override fun rotation(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
return Vec2(driver.xRot * 0.5f, driver.yRot)
}
override fun velocity(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
var yVel = 0.0
var leftForce = 0.0
var upForce = 0.0
var forwardForce = 0.0
//Perform ride velocity update
calculateRideSpaceVel(settings, state, vehicle, driver)
//Translate ride space velocity to world space velocity.
val controller = (driver as? OrientationControllable)?.orientationController
if (controller != null) {
//Need to deadzone this when straight up or down
upForce += -1.0 * sin(Math.toRadians(controller.pitch.toDouble())) * state.rideVelocity.get().z
forwardForce += cos(Math.toRadians(controller.pitch.toDouble())) * state.rideVelocity.get().z
upForce += cos(Math.toRadians(controller.pitch.toDouble())) * state.rideVelocity.get().y
forwardForce += sin(Math.toRadians(controller.pitch.toDouble())) * state.rideVelocity.get().y
}
//Bring the ride out of the sky when stamina is depleted.
if (state.stamina.get() <= 0.0) {
upForce -= 0.3
}
val altitudeLimit = vehicle.runtime.resolveDouble(settings.jumpExpr)
//Only limit altitude if altitude is not infinite
if (!vehicle.runtime.resolveBoolean(settings.infiniteAltitude)) {
//Provide a hard limit on altitude
upForce = if (vehicle.y >= altitudeLimit && upForce > 0) 0.0 else upForce
}
val velocity = Vec3(state.rideVelocity.get().x , upForce, forwardForce)
return velocity
}
/*
* Calculates the change in the ride space vector due to player input and ride state
*/
fun calculateRideSpaceVel(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity, driver: Player) {
//retrieve stats
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
val glideTopSpeed = vehicle.runtime.resolveDouble(settings.glidespeedExpr)
val accel = vehicle.runtime.resolveDouble(settings.accelerationExpr)
val staminaStat = vehicle.runtime.resolveDouble(settings.staminaExpr)
var glideSpeedChange = 0.0
val currSpeed = state.rideVelocity.get().length()
//Flag for determining if player is actively inputting
var activeInput = false
var newVelocity = Vec3(state.rideVelocity.get().x, state.rideVelocity.get().y, state.rideVelocity.get().z)
//speed up and slow down based on input
if (driver.zza != 0.0f && state.stamina.get() > 0.0) {
//make sure it can't exceed top speed
val forwardInput = when {
driver.zza > 0 && newVelocity.z > topSpeed -> 0.0
driver.zza < 0 && newVelocity.z < (-topSpeed / 3.0) -> 0.0
else -> driver.zza.sign
}
newVelocity = Vec3(
newVelocity.x,
newVelocity.y,
(newVelocity.z + (accel * forwardInput.toDouble())))
activeInput = true
}
val controller = (driver as? OrientationControllable)?.orientationController
if (controller != null) {
//Base glide speed change on current pitch of the ride.
glideSpeedChange = sin(Math.toRadians(controller.pitch.toDouble()))
glideSpeedChange = glideSpeedChange * 0.25
//TODO: Possibly create a deadzone around parallel where glide doesn't affect speed?
if (glideSpeedChange <= 0.0) {
//Ensures that a propelling force is still able to be applied when
//climbing in height
if (driver.zza <= 0) {
//speed decrease should be 2x speed increase?
//state.currSpeed = max(state.currSpeed + (0.0166) * glideSpeedChange, 0.0 )
newVelocity = Vec3(
newVelocity.x,
newVelocity.y,
lerp( newVelocity.z, 0.0,glideSpeedChange * -0.0166 * 2 )
)
}
} else {
// only add to the speed if it hasn't exceeded the current
//glide angles maximum amount of speed that it can give.
//state.currSpeed = min(state.currSpeed + ((0.0166 * 2) * glideSpeedChange), maxGlideSpeed)
newVelocity = Vec3(
newVelocity.x,
newVelocity.y,
min(newVelocity.z + ((0.0166 * 2) * glideSpeedChange), glideTopSpeed)
)
}
}
//Vertical movement based on driver input.
val vertTopSpeed = topSpeed / 2.0
val vertInput = when {
driver.jumping && state.rideVelocity.get().length() < 0.3 -> 1.0
driver.isShiftKeyDown && state.rideVelocity.get().length() < 0.3 -> -1.0
else -> 0.0
}
if (vertInput != 0.0 && state.stamina.get() > 0.0) {
newVelocity = Vec3(
newVelocity.x,
(newVelocity.y + (accel * vertInput)).coerceIn(-vertTopSpeed, vertTopSpeed),
newVelocity.z)
activeInput = true
}
else {
newVelocity = Vec3(
newVelocity.x,
lerp(newVelocity.y, 0.0, vertTopSpeed / 20.0),
newVelocity.z)
}
//Check if the ride should be gliding
if (driver.isLocalPlayer) {
if (activeInput && state.stamina.get() > 0.0) {
state.gliding.set(false)
} else {
state.gliding.set(true)
}
}
//TODO: Reintroduce stamina drain once stats start to be polished and tweaked
// //Only perform stamina logic if the ride does not have infinite stamina
// if (!vehicle.runtime.resolveBoolean(settings.infiniteStamina)) {
// if (activeInput) {
// state.stamina.set(state.stamina.get() - (0.05 / staminaStat).toFloat())
// }
//
// //Lose a base amount of stamina just for being airborne
// state.stamina.set(state.stamina.get() - (0.01 / staminaStat).toFloat())
// }
// else
// {
// state.stamina.set(1.0f)
// }
//air resistance
if( abs(newVelocity.z) > 0) {
newVelocity = newVelocity.subtract(0.0, 0.0, min(0.0015 * newVelocity.z.sign, newVelocity.z))
}
state.rideVelocity.set(newVelocity)
}
override fun angRollVel(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
val controller = (driver as OrientationControllable).orientationController
//limit rolling based on handling and current speed.
//modulated by speed so that when flapping idle in air you are ont wobbling around to look around
//TODO: Tie handling into yaw rate
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr)
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
//This rotation limit will be used to know if the ride has exceeded it and its needs correcting.
val rotMin = 15.0
val rotLimit = max(handling * sqrt(normalizeVal(state.rideVelocity.get().length(), 0.0, topSpeed)), rotMin)
var yawDeltaDeg = deltaTime * handling * sin(Math.toRadians(controller.roll.toDouble())) //sin(Math.toRadians(controller.roll.toDouble())) * abs(cos(Math.toRadians(controller.pitch.toDouble())))
val trueYawDelt = yawDeltaDeg * abs(cos(Math.toRadians(controller.pitch.toDouble())))
//val pitchedYawDelt = yawDeltaDeg - trueYawDelt
controller.applyGlobalYaw(trueYawDelt.toFloat())
//Calculate correcting roll force.
val correctionRate = 5.0
if(abs(controller.roll) > rotLimit && state.rideVelocity.get().length() < 0.2) {
state.currRollCorrectionForce.set(
state.currRollCorrectionForce.get() + ((abs(controller.roll) - rotLimit) / 180 - rotLimit) * controller.roll.sign * correctionRate * deltaTime * 0.01
)
} else {
state.currRollCorrectionForce.set(
//reduce rollCorrection gradually
lerp(state.currRollCorrectionForce.get(), 0.0, deltaTime * 0.98)
)
}
//yaw, pitch, roll
return Vec3(0.0, 0.0, state.currRollCorrectionForce.get())
}
override fun rotationOnMouseXY(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
val controller = (driver as OrientationControllable).orientationController
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr)
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
//Smooth out mouse input.
val smoothingSpeed = 4.0
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
val mouseXc = (mouseX).coerceIn(-60.0, 60.0)
val mouseYc = (mouseY).coerceIn(-60.0, 60.0)
val xInput = mouseXSmoother.getNewDeltaValue(mouseXc * 0.1 * invertRoll, deltaTime * smoothingSpeed);
val yInput = mouseYSmoother.getNewDeltaValue(mouseYc * 0.1 * invertPitch, deltaTime * smoothingSpeed);
//limit rolling based on handling and current speed.
//modulated by speed so that when flapping idle in air you are ont wobbling around to look around
val rotMin = 15.0
var rollForce = xInput
val rotLimit = max(90 * sqrt(normalizeVal(state.rideVelocity.get().length(), 0.0, topSpeed)), rotMin)
//Limit roll by non linearly decreasing inputs towards
// a rotation limit based on the current distance from
// that rotation limit
if (abs(controller.roll + rollForce) < rotLimit) {
if (sign(rollForce) == sign(controller.roll).toDouble()) {
//Grab how far the current roll is away from the roll limit
val d = abs(abs(controller.roll) - rotLimit)
rollForce *= (d.pow(2)) / (rotLimit.pow(2))
}
} else { //if (sign(rollForce) == sign(controller.roll).toDouble()) {
rollForce *= max(abs(sin(controller.pitch.toRadians())),0.1f)
}
//Give the ability to yaw with x mouse input when at low speeds.
val yawForce = xInput * ( 1.0 - sqrt(normalizeVal(state.rideVelocity.get().length(), 0.0, topSpeed)))
//Yaw locally a bit when up or down so that its more intuitive to make it out of a dive or a straight vertical
//climb
val yawForcePitched = xInput * sin(Math.toRadians(abs(controller.pitch.toDouble()))) * 0.25
//Apply yaw globally as we don't want roll or pitch changes due to local yaw when looking up or down.
if (controller.upVector.dot(Vector3f(0f,1f,0f)) > 0) {
controller.applyGlobalYaw(yawForce.toFloat())
}
// Pitch up globally
controller.applyGlobalPitch(-1 * yInput.toFloat())
// roll to 0 if pitching and not upside down. This is to prevent odd back and forth wobbling when
// pitching globally and experiencing axis changes
if (controller.upVector.dot(Vector3f(0f,1f,0f)) > 0) {
// correct roll equal to the amount the ride is pitching (yInput)
// correct roll only when near to horizontal (cos(pitch))
// correct roll proportional to how rolled the ride currently is
rollForce += controller.roll * -0.01 * abs(yInput) * abs(cos(controller.pitch.toRadians())) * abs(sin(controller.roll.toRadians()))
}
//yaw, pitch, roll
return Vec3(0.0, 0.0, rollForce)
}
/*
* Normalizes the given value between a min and a max.
* The result is clamped between 0.0 and 1.0, where 0.0 represents x is at or below min
* and 1.0 represents x is at or above it.
*/
private fun normalizeVal(x: Double, min: Double, max: Double): Double {
require(max > min) { "max must be greater than min" }
return ((x - min) / (max - min)).coerceIn(0.0, 1.0)
}
override fun canJump(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun setRideBar(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity,
driver: Player
): Float {
return (state.stamina.get() / 1.0f)
}
override fun jumpForce(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
return Vec3.ZERO
}
override fun gravity(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return 0.0
}
override fun rideFovMultiplier(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity,
driver: Player
): Float {
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
val glideTopSpeed = vehicle.runtime.resolveDouble(settings.glidespeedExpr)
//Must I ensure that topspeed is greater than minimum?
val normalizedGlideSpeed = normalizeVal(state.rideVelocity.get().length(), topSpeed, glideTopSpeed)
//Only ever want the fov change to be a max of 0.2 and for it to have non linear scaling.
return 1.0f + normalizedGlideSpeed.pow(2).toFloat() * 0.2f
}
override fun useAngVelSmoothing(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun useRidingAltPose(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity,
driver: Player
): ResourceLocation {
if (state.gliding.get()) {
return cobblemonResource("gliding")
}
return cobblemonResource("no_pose")
}
override fun inertia(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity): Double {
return 0.5
}
override fun shouldRoll(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity): Boolean {
return true
}
override fun turnOffOnGround(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity): Boolean {
return false
}
override fun dismountOnShift(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity): Boolean {
return false
}
override fun shouldRotatePokemonHead(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePlayerHead(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity
): Boolean {
return true
}
override fun createDefaultState(settings: BirdAirSettings) = BirdAirState()
}
class BirdAirSettings : RidingBehaviourSettings {
override val key = BirdAirBehaviour.KEY
var infiniteAltitude: Expression = "false".asExpression()
private set
var infiniteStamina: Expression = "false".asExpression()
private set
//max y level for the ride
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'AIR', 200.0, 128.0)".asExpression()
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 135.0, 45.0)".asExpression()
var speedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 1.0, 0.35)".asExpression()
var accelerationExpr: Expression = "q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 3.0)), (1.0 / (20.0 * 8.0)))".asExpression()
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'AIR', 120.0, 20.0)".asExpression()
var glidespeedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 2.0, 1.0)".asExpression()
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeExpression(infiniteAltitude)
buffer.writeExpression(infiniteStamina)
buffer.writeExpression(glidespeedExpr)
buffer.writeExpression(jumpExpr)
buffer.writeExpression(handlingExpr)
buffer.writeExpression(speedExpr)
buffer.writeExpression(accelerationExpr)
buffer.writeExpression(staminaExpr)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
infiniteAltitude = buffer.readExpression()
infiniteStamina = buffer.readExpression()
glidespeedExpr = buffer.readExpression()
jumpExpr = buffer.readExpression()
handlingExpr = buffer.readExpression()
speedExpr = buffer.readExpression()
accelerationExpr = buffer.readExpression()
staminaExpr = buffer.readExpression()
}
}
class BirdAirState : RidingBehaviourState() {
var gliding = ridingState(false, Side.CLIENT)
var lastGlide = ridingState(-100L, Side.CLIENT)
var currRollCorrectionForce = ridingState(0.0, Side.CLIENT)
override fun encode(buffer: FriendlyByteBuf) {
super.encode(buffer)
buffer.writeFloat(stamina.get())
buffer.writeBoolean(gliding.get())
}
override fun decode(buffer: FriendlyByteBuf) {
super.decode(buffer)
gliding.set(buffer.readBoolean(), forced = true)
}
override fun reset() {
super.reset()
gliding.set(false, forced = true)
lastGlide.set(-100L, forced = true)
currRollCorrectionForce.set(0.0, forced = true)
}
override fun toString(): String {
return "BirdAirState(rideVelocity=${rideVelocity.get()}, stamina=${stamina.get()}, gliding=${gliding.get()})"
}
override fun copy() = BirdAirState().also {
it.rideVelocity.set(this.rideVelocity.get(), forced = true)
it.stamina.set(this.stamina.get(), forced = true)
it.gliding.set(this.gliding.get(), forced = true)
it.lastGlide.set(this.lastGlide.get(), forced = true)
it.currRollCorrectionForce.set(this.currRollCorrectionForce.get(), forced = true)
}
override fun shouldSync(previous: RidingBehaviourState): Boolean {
if (previous !is BirdAirState) return false
if (previous.gliding.get() != gliding.get()) return true
return super.shouldSync(previous)
}
}
@@ -1,332 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
import kotlin.math.abs
import kotlin.math.cos
import kotlin.math.sin
class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
companion object {
val KEY = cobblemonResource("swim/dolphin")
}
override val key = KEY
override fun getRidingStyle(settings: DolphinSettings, state: DolphinState): RidingStyle {
return RidingStyle.LIQUID
}
val poseProvider = PoseProvider<DolphinSettings, DolphinState>(PoseType.FLOAT)
.with(PoseOption(PoseType.SWIM) { _, _, entity -> entity.entityData.get(PokemonEntity.MOVING) })
override fun isActive(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Boolean {
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
if (it.y.toDouble() == (vehicle.position().y)) {
val blockState = vehicle.level().getBlockState(it.below())
return@any (blockState.isAir || !blockState.fluidState.isEmpty ) ||
(vehicle.isInWater || vehicle.isUnderWater)
}
true
}
}
override fun pose(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): PoseType {
return poseProvider.select(settings, state, vehicle)
}
override fun speed(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity, driver: Player): Float {
return vehicle.runtime.resolveFloat(settings.speed)
}
override fun rotation(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
return Vec2(driver.xRot * 0.5f, driver.yRot)
}
override fun velocity(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
val runtime = vehicle.runtime
if (!vehicle.isInWater && !vehicle.isUnderWater)
{
state.lastVelocity.set(Vec3(state.lastVelocity.get().x, state.lastVelocity.get().y - 0.035, state.lastVelocity.get().z))
return state.lastVelocity.get()
}
val driveFactor = runtime.resolveFloat(settings.driveFactor)
val strafeFactor = runtime.resolveFloat(settings.strafeFactor)
val f = driver.xxa * strafeFactor
var g = driver.zza * driveFactor
if (g <= 0.0f) {
g *= runtime.resolveFloat(settings.reverseDriveFactor)
}
var yComp = 0.0
//Get roll to add a left and right strafe during roll
//Not sure if this is desired? Will need to mess around with this
//a bit more
var zComp = 0.0
val controller = (driver as? OrientationControllable)?.orientationController
if (controller != null)
{
//Can be used again if I better figure out how to deadzone it near the tops?
zComp = -1.0 * g.toDouble() * sin(Math.toRadians(controller.roll.toDouble()))
yComp = -1.0 * g.toDouble() * sin(Math.toRadians(controller.pitch.toDouble()))
}
val currVelocity = Vec3(0.0, yComp , g.toDouble())
state.lastVelocity.set(currVelocity)
return currVelocity
}
override fun angRollVel(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
if (!vehicle.isInWater && !vehicle.isUnderWater)
{
return Vec3(0.0, 0.0, 0.0)
}
val controller = (driver as? OrientationControllable)?.orientationController
//this should be changed to be speed maybe?
val movingForce = driver.zza
if (controller != null) {
var yawAngVel = 3 * sin(Math.toRadians(controller.roll.toDouble())).toFloat()
var pitchAngVel = -1 * Math.abs(sin(Math.toRadians(controller.roll.toDouble())).toFloat())
//limit rotation modulation when pitched up heavily or pitched down heavily
yawAngVel *= (abs(cos(Math.toRadians(controller.pitch.toDouble())))).toFloat()
pitchAngVel *= (abs(cos(Math.toRadians(controller.pitch.toDouble())))).toFloat()
//if you are not pressing forward then don't turn
//yawAngVel *= movingForce
//Ignore x,y,z its angular velocity:
//yaw, pitch, roll
return Vec3(yawAngVel.toDouble(), pitchAngVel.toDouble(), 0.0)
}
return Vec3(0.0, 0.0, 0.0)
}
override fun rotationOnMouseXY(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
//Might need to add the smoothing here for default.
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
return Vec3(0.0, mouseY * invertPitch, mouseX * invertRoll)
}
override fun canJump(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return vehicle.runtime.resolveBoolean(settings.canJump)
}
override fun setRideBar(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 0.0f
}
override fun jumpForce(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
val runtime = vehicle.runtime
runtime.environment.query.addFunction("jump_strength") { DoubleValue(jumpStrength.toDouble()) }
val jumpVector = settings.jumpVector.map { runtime.resolveFloat(it) }
return Vec3(jumpVector[0].toDouble(), jumpVector[1].toDouble(), jumpVector[2].toDouble())
}
override fun gravity(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return 0.0
}
override fun rideFovMultiplier(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 1.0f
}
override fun useAngVelSmoothing(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Boolean {
return false
}
override fun useRidingAltPose(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
driver: Player
): ResourceLocation {
return cobblemonResource("no_pose")
}
override fun inertia(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Double {
return 0.05
}
override fun shouldRoll(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Boolean {
return true
}
override fun turnOffOnGround(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Boolean {
return true
}
override fun dismountOnShift(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Boolean {
return false
}
override fun shouldRotatePokemonHead(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePlayerHead(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun createDefaultState(settings: DolphinSettings) = DolphinState()
}
class DolphinSettings : RidingBehaviourSettings {
override val key = DolphinBehaviour.KEY
var canJump = "true".asExpression()
private set
var jumpVector = listOf("0".asExpression(), "0.3".asExpression(), "0".asExpression())
private set
var speed = "1.0".asExpression()
private set
var driveFactor = "1.0".asExpression()
private set
var reverseDriveFactor = "0.25".asExpression()
private set
var strafeFactor = "0.2".asExpression()
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeExpression(canJump)
buffer.writeExpression(jumpVector[0])
buffer.writeExpression(jumpVector[1])
buffer.writeExpression(jumpVector[2])
buffer.writeExpression(speed)
buffer.writeExpression(driveFactor)
buffer.writeExpression(reverseDriveFactor)
buffer.writeExpression(strafeFactor)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
canJump = buffer.readExpression()
jumpVector = listOf(
buffer.readExpression(),
buffer.readExpression(),
buffer.readExpression()
)
speed = buffer.readExpression()
driveFactor = buffer.readExpression()
reverseDriveFactor = buffer.readExpression()
strafeFactor = buffer.readExpression()
}
}
class DolphinState : RidingBehaviourState() {
var lastVelocity = ridingState(Vec3.ZERO, Side.BOTH)
override fun reset() {
super.reset()
lastVelocity.set(Vec3.ZERO, forced = true)
}
override fun toString(): String {
return "DolphinState(lastVelocity=${lastVelocity.get()})"
}
override fun copy() = DolphinState().also {
it.stamina.set(stamina.get(), forced = true)
it.rideVelocity.set(rideVelocity.get(), forced = true)
it.lastVelocity.set(lastVelocity.get(), forced = true)
}
}
@@ -1,524 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import net.minecraft.core.Direction
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.Mth
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.attributes.Attributes
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
import kotlin.math.*
class GenericLandBehaviour : RidingBehaviour<GenericLandSettings, GenericLandState> {
companion object {
val KEY = cobblemonResource("land/generic")
}
override val key = KEY
override fun getRidingStyle(settings: GenericLandSettings, state: GenericLandState): RidingStyle {
return RidingStyle.LAND
}
val poseProvider = PoseProvider<GenericLandSettings, GenericLandState>(PoseType.STAND)
.with(PoseOption(PoseType.WALK) { _, state, _ ->
return@PoseOption abs(state.rideVelocity.get().z) > 0.0
})
override fun isActive(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity
): Boolean {
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
//Need to check other fluids
if (vehicle.isInWater || vehicle.isUnderWater) {
return@any false
}
//This might not actually work, depending on what the yPos actually is. yPos of the middle of the entity? the feet?
if (it.y.toDouble() == (vehicle.position().y)) {
val blockState = vehicle.level().getBlockState(it.below())
return@any !blockState.isAir && blockState.fluidState.isEmpty
}
true
}
}
override fun pose(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity
): PoseType {
return this.poseProvider.select(settings, state, vehicle)
}
override fun speed(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: Player
): Float {
// Use this as a "tick" function and calculate sprinting and inAir state here
state.sprinting.set(driver.isSprinting)
// Check both vertical movement and if there are blocks below.
val posBelow = vehicle.blockPosition().below()
val blockStateBelow = vehicle.level().getBlockState(posBelow)
val isAirOrLiquid = blockStateBelow.isAir || !blockStateBelow.fluidState.isEmpty
val canSupportEntity = blockStateBelow.isFaceSturdy(vehicle.level(), posBelow, Direction.UP)
val standingOnSolid = canSupportEntity && !isAirOrLiquid
// val level = vehicle.level()
// val toesBox = vehicle.boundingBox.move(0.0, -0.1, 0.0)
// inAir if not on the ground
val inAir = !(vehicle.deltaMovement.y == 0.0 || standingOnSolid)
state.inAir.set(inAir)
return state.rideVelocity.get().length().toFloat()
}
override fun updatePassengerRotation(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: LivingEntity
) {
//Take the inverse so that it cancels out how
//much the entity rotates.
val turnAmount = calcRotAmount(settings, state, vehicle, driver)
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
val maxYawDiff = 90.0f
//Normalize the current rotation diff
val rotMod = Mth.wrapDegrees(driver.yRot - vehicle.yRot) / maxYawDiff
val rotAmount = 10.0f
//Take the inverse so that you turn more at higher speeds
val normSpeed = 1.0f - 0.5f*normalizeVal(state.rideVelocity.get().length(), 0.0, topSpeed).toFloat()
//driver.yRot += (entity.riding.deltaRotation.y - turnAmount)
//driver.setYHeadRot(driver.yHeadRot + (entity.riding.deltaRotation.y) - turnAmount)
}
override fun clampPassengerRotation(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: LivingEntity
) {
val f = Mth.wrapDegrees(driver.yRot - vehicle.yRot)
val lookYawLimit = 90.0f
val g = Mth.clamp(f, -lookYawLimit, lookYawLimit)
driver.yRotO += g - f
driver.yRot = driver.yRot + g - f
driver.setYHeadRot(driver.yRot)
}
override fun rotation(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
val turnAmount = calcRotAmount(settings, state, vehicle, driver)
return Vec2(vehicle.xRot, vehicle.yRot + turnAmount )
}
/*
* Calculates the rotation amount given the difference between
* the current player y rot and entity y rot. This gives the
* affect of influencing a rides rotation through the mouse
* without it being instant.
*/
fun calcRotAmount(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: LivingEntity
): Float {
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
//In degrees per second
val walkHandling = 140.0 * 2
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr) * 2
val maxYawDiff = 90.0f
//Normalize the current rotation diff
val rotDiff = Mth.wrapDegrees(driver.yRot - vehicle.yRot)
val rotDiffNorm = rotDiff / maxYawDiff
//Take the square root so that the ride levels out quicker when at lower differences between entity
//y and driver y
//This influences the speed of the turn based on how far in one direction you're looking
val rotDiffMod = (sqrt(abs(rotDiffNorm)) * rotDiffNorm.sign)
//Take the inverse so that you turn less at higher speeds
val normSpeed = 1.0f // = 1.0f - 0.5f*normalizeVal(state.rideVelocityocity.length(), 0.0, topSpeed).toFloat()
// TurnRate should always be quick if not sprinting
val turnRate = if(state.sprinting.get()) (handling.toFloat() / 20.0f) else (walkHandling.toFloat() / 20.0f)
//Ensure you only ever rotate as much difference as there is between the angles.
val turnSpeed = turnRate * rotDiffMod * normSpeed
val rotAmount = turnSpeed.coerceIn(-abs(rotDiff), abs(rotDiff))
return rotAmount
}
override fun velocity(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
state.rideVelocity.set(calculateRideSpaceVel(settings, state, vehicle, driver))
return state.rideVelocity.get()
}
private fun calculateRideSpaceVel(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: Player
): Vec3 {
// Check to see if the ride should be walking or sprinting
val walkSpeed = getWalkSpeed(vehicle)
val rideTopSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
val topSpeed = if(state.sprinting.get()) rideTopSpeed else walkSpeed
val accel = vehicle.runtime.resolveDouble(settings.accelerationExpr)
//Flag for determining if player is actively inputting
var activeInput = false
var newVelocity = Vec3(state.rideVelocity.get().x, state.rideVelocity.get().y, state.rideVelocity.get().z)
//speed up and slow down based on input
if (driver.zza != 0.0f && state.stamina.get() > 0.0) {
//make sure it can't exceed top speed
val forwardInput = when {
driver.zza > 0 && newVelocity.z > topSpeed -> 0.0
driver.zza < 0 && newVelocity.z < (-topSpeed / 3.0) -> 0.0
else -> driver.zza.sign
}
newVelocity = Vec3(
newVelocity.x,
newVelocity.y,
(newVelocity.z + (accel * forwardInput.toDouble())))
activeInput = true
}
//Gravity logic
if (vehicle.onGround()) {
newVelocity = Vec3(newVelocity.x, 0.0, newVelocity.z)
} else {
val gravity = (9.8 / ( 20.0)) * 0.2
val terminalVel = 2.0
val fallingForce = gravity - ( newVelocity.z.sign *gravity *(abs(newVelocity.z) / 2.0))
newVelocity = Vec3(newVelocity.x, max(newVelocity.y - fallingForce, -terminalVel), newVelocity.z)
}
//ground Friction
if( (newVelocity.horizontalDistance() > 0 && vehicle.onGround() && !activeInput) || newVelocity.horizontalDistance() > topSpeed) {
newVelocity = newVelocity.subtract(0.0, 0.0, min(0.03 * newVelocity.z.sign, newVelocity.z))
}
//Jump the thang!
if (driver.jumping && vehicle.onGround()) {
val jumpForce = 1.0
val horz = state.rideVelocity.get().horizontalDistance()
newVelocity = newVelocity.add(0.0, jumpForce, 0.0)
//Ensure this doesn't add unwanted forward velocity
//val mag = if(newVelocity.length() < rideTopSpeed) newVelocity.length() else rideTopSpeed
//newVelocity = newVelocity.normalize().scale(mag)
}
return newVelocity
}
/*
* Normalizes the current speed between minSpeed and maxSpeed.
* The result is clamped between 0.0 and 1.0, where 0.0 represents minSpeed and 1.0 represents maxSpeed.
*/
private fun normalizeVal(currSpeed: Double, minSpeed: Double, maxSpeed: Double): Double {
require(maxSpeed > minSpeed) { "maxSpeed must be greater than minSpeed" }
return ((currSpeed - minSpeed) / (maxSpeed - minSpeed)).coerceIn(0.0, 1.0)
}
private fun getWalkSpeed( vehicle: PokemonEntity ): Double {
val walkspeed = vehicle.runtime.resolveDouble(vehicle.behaviour.moving.walk.walkSpeed)
val movementSpeed = vehicle.attributes.getValue(Attributes.MOVEMENT_SPEED)
val speedModifier = 1.2 * 0.35
return walkspeed * movementSpeed * speedModifier
}
override fun angRollVel(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun rotationOnMouseXY(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
//Smooth out mouse input.
val smoothingSpeed = 4
val xInput = mouseXSmoother.getNewDeltaValue(mouseX * 0.1, deltaTime * smoothingSpeed);
val yInput = mouseYSmoother.getNewDeltaValue(mouseY * 0.1, deltaTime * smoothingSpeed);
//yaw, pitch, roll
return Vec3(0.0, yInput, xInput)
}
override fun canJump(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun setRideBar(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: Player
): Float {
//Retrieve stamina from state and tick up at a rate of 0.1 a second
return (state.stamina.get() / 1.0f)
}
override fun jumpForce(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
return Vec3.ZERO
}
override fun gravity(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return 0.0
}
override fun rideFovMultiplier(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 1.0f
}
override fun useAngVelSmoothing(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun useRidingAltPose(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: Player
): ResourceLocation {
when {
state.inAir.get() -> cobblemonResource("in_air")
state.sprinting.get() -> return cobblemonResource("sprinting")
}
return cobblemonResource("no_pose")
}
override fun inertia(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity
): Double {
return 1.0
}
override fun shouldRoll(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun turnOffOnGround(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun dismountOnShift(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePokemonHead(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePlayerHead(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity
): Boolean {
return true
}
override fun createDefaultState(settings: GenericLandSettings) = GenericLandState()
}
class GenericLandSettings : RidingBehaviourSettings {
override val key = GenericLandBehaviour.KEY
var canJump = "true".asExpression()
private set
var speedExpr: Expression = "q.get_ride_stats('SPEED', 'LAND', 1.0, 0.3)".asExpression()
private set
// Max accel is a whole 1.0 in 1 second. The conversion in the function below is to convert seconds to ticks
var accelerationExpr: Expression =
"q.get_ride_stats('ACCELERATION', 'LAND', (1.0 / (20.0 * 1.5)), (1.0 / (20.0 * 5.0)))".asExpression()
private set
// Between 30 seconds and 10 seconds at the lowest when at full speed.
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'LAND', 30.0, 10.0)".asExpression()
private set
//Between a one block jump and a ten block jump
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'LAND', 10.0, 1.0)".asExpression()
private set
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'LAND', 140.0, 20.0)".asExpression()
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeExpression(speedExpr)
buffer.writeExpression(accelerationExpr)
buffer.writeExpression(staminaExpr)
buffer.writeExpression(jumpExpr)
buffer.writeExpression(handlingExpr)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
speedExpr = buffer.readExpression()
accelerationExpr = buffer.readExpression()
staminaExpr = buffer.readExpression()
jumpExpr = buffer.readExpression()
handlingExpr = buffer.readExpression()
}
}
class GenericLandState : RidingBehaviourState() {
var sprinting = ridingState(false, Side.CLIENT)
var inAir = ridingState(false, Side.CLIENT)
override fun encode(buffer: FriendlyByteBuf) {
super.encode(buffer)
buffer.writeBoolean(sprinting.get())
buffer.writeBoolean(inAir.get())
}
override fun decode(buffer: FriendlyByteBuf) {
super.decode(buffer)
sprinting.set(buffer.readBoolean(), forced = true)
inAir.set(buffer.readBoolean(), forced = true)
}
override fun reset() {
super.reset()
sprinting.set(false, forced = true)
inAir.set(false, forced = true)
}
override fun copy() = GenericLandState().also {
it.rideVelocity.set(this.rideVelocity.get(), forced = true)
it.stamina.set(this.stamina.get(), forced = true)
it.sprinting.set(this.sprinting.get(), forced = true)
it.inAir.set(this.inAir.get(), forced = true)
}
override fun shouldSync(previous: RidingBehaviourState): Boolean {
if (previous !is GenericLandState) return false
if (previous.sprinting.get() != sprinting.get()) return true
if (previous.inAir.get() != inAir.get()) return true
return super.shouldSync(previous)
}
}
@@ -1,267 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
class GenericSwimBehaviour : RidingBehaviour<GenericSwimSettings, RidingBehaviourState> {
companion object {
val KEY = cobblemonResource("swim/generic")
}
override val key = KEY
override fun getRidingStyle(settings: GenericSwimSettings, state: RidingBehaviourState): RidingStyle {
return RidingStyle.LIQUID
}
val poseProvider = PoseProvider<GenericSwimSettings, RidingBehaviourState>(PoseType.FLOAT)
.with(PoseOption(PoseType.SWIM) { _, _, entity -> entity.isSwimming && entity.entityData.get(PokemonEntity.MOVING) })
override fun isActive(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
if (vehicle.isInWater || vehicle.isUnderWater) {
return@any true
}
val blockState = vehicle.level().getBlockState(it)
return@any !blockState.fluidState.isEmpty
}
}
override fun pose(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): PoseType {
return poseProvider.select(settings, state, vehicle)
}
override fun speed(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity, driver: Player): Float {
return vehicle.runtime.resolveFloat(settings.speed)
}
override fun rotation(
settings: GenericSwimSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
return Vec2(driver.xRot * 0.5f, driver.yRot)
}
override fun velocity(
settings: GenericSwimSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
val runtime = vehicle.runtime
val driveFactor = runtime.resolveFloat(settings.driveFactor)
val strafeFactor = runtime.resolveFloat(settings.strafeFactor)
val f = driver.xxa * strafeFactor
var g = driver.zza * driveFactor
if (g <= 0.0f) {
g *= runtime.resolveFloat(settings.reverseDriveFactor)
}
val velocity = Vec3(f.toDouble(), 0.0, g.toDouble())
return velocity
}
override fun angRollVel(
settings: GenericSwimSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun rotationOnMouseXY(
settings: GenericSwimSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
//Might need to add the smoothing here for default.
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
return Vec3(0.0, mouseY * invertPitch, mouseX * invertRoll)
}
override fun canJump(
settings: GenericSwimSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return vehicle.runtime.resolveBoolean(settings.canJump)
}
override fun setRideBar(
settings: GenericSwimSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 0.0f
}
override fun jumpForce(
settings: GenericSwimSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
val runtime = vehicle.runtime
runtime.environment.query.addFunction("jump_strength") { DoubleValue(jumpStrength.toDouble()) }
val jumpVector = settings.jumpVector.map { runtime.resolveFloat(it) }
return Vec3(jumpVector[0].toDouble(), jumpVector[1].toDouble(), jumpVector[2].toDouble())
}
override fun gravity(
settings: GenericSwimSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return regularGravity
}
override fun rideFovMultiplier(
settings: GenericSwimSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 1.0f
}
override fun useAngVelSmoothing(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return false
}
override fun useRidingAltPose(
settings: GenericSwimSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player
): ResourceLocation {
return cobblemonResource("no_pose")
}
override fun inertia(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Double {
return 0.5
}
override fun shouldRoll(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return false
}
override fun turnOffOnGround(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return false
}
override fun dismountOnShift(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return false
}
override fun shouldRotatePokemonHead(
settings: GenericSwimSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePlayerHead(
settings: GenericSwimSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun createDefaultState(settings: GenericSwimSettings) = RidingBehaviourState()
}
class GenericSwimSettings : RidingBehaviourSettings {
override val key = GenericSwimBehaviour.KEY
var canJump = "true".asExpression()
private set
var jumpVector = listOf("0".asExpression(), "0.3".asExpression(), "0".asExpression())
private set
var speed = "1.0".asExpression()
private set
var driveFactor = "1.0".asExpression()
private set
var reverseDriveFactor = "0.25".asExpression()
private set
var strafeFactor = "0.2".asExpression()
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeExpression(canJump)
buffer.writeExpression(jumpVector[0])
buffer.writeExpression(jumpVector[1])
buffer.writeExpression(jumpVector[2])
buffer.writeExpression(speed)
buffer.writeExpression(driveFactor)
buffer.writeExpression(reverseDriveFactor)
buffer.writeExpression(strafeFactor)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
canJump = buffer.readExpression()
jumpVector = listOf(
buffer.readExpression(),
buffer.readExpression(),
buffer.readExpression()
)
speed = buffer.readExpression()
driveFactor = buffer.readExpression()
reverseDriveFactor = buffer.readExpression()
strafeFactor = buffer.readExpression()
}
}
@@ -1,217 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
class GliderAirBehaviour : RidingBehaviour<GliderAirSettings, RidingBehaviourState> {
companion object {
val KEY = cobblemonResource("air/glider")
}
override val key = KEY
override fun getRidingStyle(settings: GliderAirSettings, state: RidingBehaviourState): RidingStyle {
return RidingStyle.AIR
}
val poseProvider = PoseProvider<GliderAirSettings, RidingBehaviourState>(PoseType.HOVER)
.with(PoseOption(PoseType.FLY) { _, _, entity -> entity.entityData.get(PokemonEntity.MOVING) })
override fun isActive(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return true
}
override fun pose(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): PoseType {
return poseProvider.select(settings, state, vehicle)
}
override fun speed(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity, driver: Player): Float {
return vehicle.runtime.resolveFloat(settings.speed)
}
override fun rotation(
settings: GliderAirSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
return Vec2(driver.xRot, driver.yRot)
}
override fun velocity(
settings: GliderAirSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
val xVector = if (vehicle.runtime.resolveBoolean(settings.canStrafe)) driver.xxa.toDouble() else 0.0
val yVector = -vehicle.runtime.resolveDouble(settings.glideSpeed)
val zVector = driver.zza.toDouble()
val statSpeed = vehicle.rideProp.calculate(RidingStat.SPEED, RidingStyle.AIR, 0 )
return Vec3(xVector, yVector, zVector)
}
override fun angRollVel(
settings: GliderAirSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun rotationOnMouseXY(
settings: GliderAirSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
//Might need to add the smoothing here for default.
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
return Vec3(0.0, mouseY * invertPitch, mouseX * invertRoll)
}
override fun canJump(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity, driver: Player): Boolean {
return false
}
override fun setRideBar(
settings: GliderAirSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 0.0f
}
override fun jumpForce(
settings: GliderAirSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
return Vec3.ZERO
}
override fun gravity(
settings: GliderAirSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return 0.0
}
override fun rideFovMultiplier(
settings: GliderAirSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 1.0f
}
override fun useAngVelSmoothing(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return false
}
override fun useRidingAltPose(
settings: GliderAirSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player
): ResourceLocation {
return cobblemonResource("no_pose")
}
override fun inertia(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Double {
return 0.5
}
override fun shouldRoll(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return false
}
override fun turnOffOnGround(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return false
}
override fun dismountOnShift(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return false
}
override fun shouldRotatePokemonHead(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return false
}
override fun shouldRotatePlayerHead(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return false
}
override fun createDefaultState(settings: GliderAirSettings) = RidingBehaviourState()
}
class GliderAirSettings : RidingBehaviourSettings {
override val key = GliderAirBehaviour.KEY
var glideSpeed: Expression = "0.1".asExpression()
private set
var speed: Expression = "1.0".asExpression()
private set
var canStrafe: Expression = "false".asExpression()
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeExpression(glideSpeed)
buffer.writeExpression(speed)
buffer.writeExpression(canStrafe)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
glideSpeed = buffer.readExpression()
speed = buffer.readExpression()
canStrafe = buffer.readExpression()
}
}
@@ -1,308 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
import kotlin.math.abs
import kotlin.math.pow
import kotlin.math.sin
class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, RidingBehaviourState> {
companion object {
val KEY = cobblemonResource("air/helicopter")
val ROTATION_LIMIT = 30.0f
}
override val key = KEY
override fun getRidingStyle(settings: HelicopterSettings, state: RidingBehaviourState): RidingStyle {
return RidingStyle.AIR
}
val poseProvider = PoseProvider<HelicopterSettings, RidingBehaviourState>(PoseType.HOVER)
.with(PoseOption(PoseType.FLY) { _, _, entity -> entity.entityData.get(PokemonEntity.MOVING) })
override fun isActive(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
//If there are only fluid blocks or air block below the ride
//then activate the controller. If it is in water the ride will
//dismount accordingly
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
if (it.y.toDouble() == (vehicle.position().y)) {
val blockState = vehicle.level().getBlockState(it.below())
return@any (blockState.isAir || !blockState.fluidState.isEmpty)
}
true
}
}
override fun pose(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): PoseType {
return poseProvider.select(settings, state, vehicle)
}
override fun speed(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity, driver: Player): Float {
//Increased max speed to exaggerate movement.
//This likely just needs to be a static number if it really is just
//the scalar for the velocity vector
return 2.0f
}
override fun rotation(
settings: HelicopterSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
return Vec2(driver.xRot * 0.5f, driver.yRot)
}
override fun velocity(
settings: HelicopterSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
val runtime = vehicle.runtime
//If the player is not modulating height then hover
var yVel = if (driver.jumping) runtime.resolveDouble(settings.verticalVelocity)
else if (driver.isShiftKeyDown) -runtime.resolveDouble(settings.verticalVelocity)
else (0.0)
yVel *= 0.25
var xVel = 0.0
var zVel = 0.0
val controller = (driver as? OrientationControllable)?.orientationController
//Horizontal velocity is based on pitch and roll
if (controller != null) {
xVel = -1.0 * sin(Math.toRadians(controller.roll.toDouble()))
zVel = sin(Math.toRadians(controller.pitch.toDouble()))
}
return Vec3(xVel, yVel, zVel)
}
override fun angRollVel(
settings: HelicopterSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
val controller = (driver as? OrientationControllable)?.orientationController
//In degrees per second? It was supposed to be I think but
//I have messed something up
val rotationChangeRate = 2.0
val rotLimit = 30.0
var pitchForce = driver.zza * rotationChangeRate
var rollForce = -1.0 * driver.xxa * rotationChangeRate
//TODO: Fix accumulated movement causing pitch and roll out of set bounds
if (controller != null) {
//If the roll or pitch have exceeded the limit then do not modulate that
//rotation in that direction further
//modulate the forces so that they trend towards 0 as they approach rotation limit.
//The current function has it drop off very quickly which may not be ideal.
//Prev function:
// pitchForce = pitchForce * max(rotLim - abs(rollable.pitch.toDouble()), 0.0)
//The three denotes that the force will be 1/3 what it would have been at
//the rotation limit
rollForce *= 2.0.pow(-1.0 * (abs(controller.roll.toDouble()) / ROTATION_LIMIT))
pitchForce *= 2.0.pow(-1.0 * (abs(controller.pitch.toDouble()) / ROTATION_LIMIT))
if (controller.roll >= ROTATION_LIMIT && rollForce > 0.0) {
rollForce = 0.0;
}
if (controller.roll <= -ROTATION_LIMIT && rollForce < 0.0) {
rollForce = 0.0;
}
if (controller.pitch >= ROTATION_LIMIT && pitchForce > 0.0) {
pitchForce = 0.0;
}
if (controller.pitch <= -ROTATION_LIMIT && pitchForce < 0.0) {
pitchForce = 0.0;
}
//Ignore x,y,z its angular velocity:
//yaw, pitch, roll
return Vec3(0.0, pitchForce.toDouble(), rollForce)
}
return Vec3(0.0, 0.0, 0.0)
}
override fun rotationOnMouseXY(
settings: HelicopterSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
val controller = (driver as OrientationControllable).orientationController
val invertYaw = if (Cobblemon.config.invertYaw) -1 else 1
//yaw, pitch, roll
return Vec3(mouseX * invertYaw, 0.0, 0.0)
}
override fun canJump(
settings: HelicopterSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun setRideBar(
settings: HelicopterSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 0.0f
}
override fun jumpForce(
settings: HelicopterSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
return Vec3.ZERO
}
override fun gravity(
settings: HelicopterSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return 0.0
}
override fun rideFovMultiplier(
settings: HelicopterSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 1.0f
}
override fun useAngVelSmoothing(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return true
}
override fun useRidingAltPose(
settings: HelicopterSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player
): ResourceLocation {
return cobblemonResource("no_pose")
}
override fun inertia(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Double {
return 0.1
}
override fun shouldRoll(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return true
}
override fun turnOffOnGround(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return false
}
override fun dismountOnShift(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return false
}
override fun shouldRotatePokemonHead(
settings: HelicopterSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePlayerHead(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return false
}
override fun createDefaultState(settings: HelicopterSettings) = RidingBehaviourState()
}
class HelicopterSettings : RidingBehaviourSettings {
override val key = HelicopterBehaviour.KEY
var gravity: Expression = "1.0".asExpression()
private set
var horizontalAcceleration: Expression = "0.1".asExpression()
private set
var verticalVelocity: Expression = "1.0".asExpression()
private set
var speed: Expression = "1.0".asExpression()
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeExpression(gravity)
buffer.writeExpression(horizontalAcceleration)
buffer.writeExpression(verticalVelocity)
buffer.writeExpression(speed)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
gravity = buffer.readExpression()
horizontalAcceleration = buffer.readExpression()
verticalVelocity = buffer.readExpression()
speed = buffer.readExpression()
}
}
@@ -1,521 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import com.cobblemon.mod.common.util.math.geometry.toRadians
import net.fabricmc.loader.impl.lib.sat4j.core.Vec
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.Mth
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.Entity
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
import org.joml.Matrix3f
import org.joml.Vector3f
import kotlin.math.*
class HoverBehaviour : RidingBehaviour<HoverSettings, HoverState> {
companion object {
val KEY = cobblemonResource("air/hover")
}
override val key = KEY
override fun getRidingStyle(settings: HoverSettings, state: HoverState): RidingStyle {
return RidingStyle.AIR
}
val poseProvider = PoseProvider<HoverSettings, HoverState>(PoseType.STAND)
.with(PoseOption(PoseType.WALK) { _, state, _ ->
return@PoseOption abs(state.rideVelocity.get().z) > 0.2
})
override fun isActive(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity
): Boolean {
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
//Need to check other fluids
if (vehicle.isInWater || vehicle.isUnderWater) {
return@any false
}
//This might not actually work, depending on what the yPos actually is. yPos of the middle of the entity? the feet?
if (it.y.toDouble() == (vehicle.position().y)) {
val blockState = vehicle.level().getBlockState(it.below())
return@any !blockState.isAir && blockState.fluidState.isEmpty
}
true
}
}
override fun pose(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity
): PoseType {
return this.poseProvider.select(settings, state, vehicle)
}
override fun speed(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player
): Float {
return state.rideVelocity.get().length().toFloat()
}
override fun updatePassengerRotation(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: LivingEntity
) {
//Take the inverse so that it cancels out how
//much the entity rotates.
val turnAmount = calcRotAmount(settings, state, vehicle, driver)
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
val maxYawDiff = 90.0f
//Normalize the current rotation diff
val rotMod = Mth.wrapDegrees(driver.yRot - vehicle.yRot) / maxYawDiff
val rotAmount = 10.0f
//Take the inverse so that you turn more at higher speeds
val normSpeed = 1.0f - 0.5f*normalizeVal(state.rideVelocity.get().length(), 0.0, topSpeed).toFloat()
//driver.yRot += (entity.riding.deltaRotation.y - turnAmount)
//driver.setYHeadRot(driver.yHeadRot + (entity.riding.deltaRotation.y) - turnAmount)
}
override fun clampPassengerRotation(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: LivingEntity
) {
val f = Mth.wrapDegrees(driver.yRot - vehicle.yRot)
val lookYawLimit = 90.0f
val g = Mth.clamp(f, -lookYawLimit, lookYawLimit)
driver.yRotO += g - f
driver.yRot = driver.yRot + g - f
driver.setYHeadRot(driver.yRot)
}
override fun rotation(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
val turnAmount = calcRotAmount(settings, state, vehicle, driver)
return Vec2(driver.xRot, vehicle.yRot + turnAmount )
}
/*
* Calculates the rotation amount given the difference between
* the current player y rot and entity y rot. This gives the
* affect of influencing a rides rotation through the mouse
* without it being instant.
*/
fun calcRotAmount(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: LivingEntity
): Float {
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
//In degrees per second
val handling = 220.0
val maxYawDiff = 90.0f
//Normalize the current rotation diff
val rotDiff = Mth.wrapDegrees(driver.yRot - vehicle.yRot)
val rotDiffNorm = rotDiff / maxYawDiff
//Take the square root so that the ride levels out quicker when at lower differences between entity
//y and driver y
//This influences the speed of the turn based on how far in one direction you're looking
val rotDiffMod = (sqrt(abs(rotDiffNorm)) * rotDiffNorm.sign)
//Take the inverse so that you turn less at higher speeds
val normSpeed = 1.0f // = 1.0f - 0.5f*normalizeVal(state.rideVelocityocity.length(), 0.0, topSpeed).toFloat()
val turnRate = (handling.toFloat() / 20.0f)
//Ensure you only ever rotate as much difference as there is between the angles.
val turnSpeed = turnRate * rotDiffMod * normSpeed
val rotAmount = turnSpeed.coerceIn(-abs(rotDiff), abs(rotDiff))
return rotAmount
}
override fun velocity(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
// if (Minecraft.getInstance().options.keySprint.isDown) {
// val belowBox = vehicle.boundingBox.expandTowards(0.0,-1.5, 0.0).inflate(5.0, 10.0,5.0)
//
// val level = vehicle.level()
// val toBeSucked = level.getEntities(vehicle, belowBox)
// for (suckee in toBeSucked) {
// if (suckee != null) {
// abductify(suckee, vehicle.position().add(0.0,-2.0,0.0))
// suckee.deltaMovement = suckee.deltaMovement.add(0.0, 0.5,0.0)
//
// }
// }
// }
//
// if (firstEntity != null) {
// // Example action: print the entity name
// println("Found nearby entity: ${firstEntity.name.string}")
//
// firstEntity.deltaMovement = firstEntity.deltaMovement.add(0.0, 0.1,0.0)
// }
val retVel = calculateRideSpaceVel(settings, state, vehicle, driver)
//state.rideVelocity.set(retVel)
return retVel
}
private fun abductify(abductee: Entity, pos: Vec3) {
val diff = pos.subtract(abductee.position()).scale(1.0)
abductee.deltaMovement = abductee.deltaMovement.add(diff)
}
private fun calculateRideSpaceVel(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player
): Vec3 {
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
val accel = vehicle.runtime.resolveDouble(settings.accelerationExpr)
val speed = vehicle.deltaMovement.length()
//Flag for determining if player is actively inputting
var activeInput = false
val minSpeed = 0.0
var newVelocity = vehicle.deltaMovement
val yawAligned = Matrix3f().rotateY(vehicle.yRot.toRadians())
newVelocity = (newVelocity.toVector3f().mul(yawAligned)).toVec3d()
//air Resistance
//newVelocity = newVelocity.lerp(Vec3.ZERO,(((topSpeed - speed) / topSpeed))*0.001)
//speed up and slow down based on input
if (driver.zza != 0.0f && state.stamina.get() > 0.0) {
//make sure it can't exceed top speed
val forwardInput = when {
speed > topSpeed && (driver.zza.sign == newVelocity.z.sign.toFloat()) -> 0.0
else -> driver.zza.sign
}
newVelocity = Vec3(
newVelocity.x,
newVelocity.y,
(newVelocity.z + (accel * forwardInput.toDouble())))
} else {
// newVelocity = Vec3(
// newVelocity.x,
// newVelocity.y,
// newVelocity.z - (((topSpeed - speed) / topSpeed)*0.001)
// )
}
//speed up and slow down based on input
if (driver.xxa != 0.0f && state.stamina.get() > 0.0) {
//make sure it can't exceed top speed
val lateralInput = when {
speed > topSpeed && (driver.xxa.sign == newVelocity.x.sign.toFloat()) -> 0.0
else -> driver.xxa.sign
}
newVelocity = Vec3(
newVelocity.x + (accel * lateralInput.toDouble()),
newVelocity.y,
(newVelocity.z ))
//air resistance
// if (lateralInput == 0.0) {
// newVelocity = Vec3(
// newVelocity.x - (((topSpeed - speed) / topSpeed)*0.001),
// newVelocity.y,
// newVelocity.z
// )
// }
}
//Vertical movement based on driver input.
val vertInput = when {
driver.jumping && !(speed > topSpeed && (newVelocity.y.sign.toFloat() > 0.0))-> 1.0
driver.isShiftKeyDown && !(speed > topSpeed && (newVelocity.y.sign.toFloat() < 0.0))-> -1.0
else -> 0.0
}
//air resistance
// if (vertInput == 0.0) {
// newVelocity = Vec3(
// newVelocity.x,
// newVelocity.y - (((topSpeed - speed) / topSpeed)*0.001),
// newVelocity.z
// )
// }
if (state.stamina.get() > 0.0) {
newVelocity = Vec3(
newVelocity.x,
(newVelocity.y + (accel * vertInput)), //.coerceIn(-vertTopSpeed, vertTopSpeed),
newVelocity.z)
}
return newVelocity
}
/*
* Normalizes the current speed between minSpeed and maxSpeed.
* The result is clamped between 0.0 and 1.0, where 0.0 represents minSpeed and 1.0 represents maxSpeed.
*/
private fun normalizeVal(currSpeed: Double, minSpeed: Double, maxSpeed: Double): Double {
require(maxSpeed > minSpeed) { "maxSpeed must be greater than minSpeed" }
return ((currSpeed - minSpeed) / (maxSpeed - minSpeed)).coerceIn(0.0, 1.0)
}
override fun angRollVel(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun rotationOnMouseXY(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
//Smooth out mouse input.
val smoothingSpeed = 4
val xInput = mouseXSmoother.getNewDeltaValue(mouseX * 0.1, deltaTime * smoothingSpeed);
val yInput = mouseYSmoother.getNewDeltaValue(mouseY * 0.1, deltaTime * smoothingSpeed);
//yaw, pitch, roll
return Vec3(0.0, yInput, xInput)
}
override fun canJump(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun setRideBar(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player
): Float {
//Retrieve stamina from state and use it to set the "stamina bar"
return (state.stamina.get() / 1.0f)
}
override fun jumpForce(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
return Vec3.ZERO
}
override fun gravity(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return 0.0
}
override fun rideFovMultiplier(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 1.0f
}
override fun useAngVelSmoothing(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun useRidingAltPose(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player
): ResourceLocation {
return cobblemonResource("no_pose")
}
override fun inertia(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity
): Double {
return 1.0
}
override fun shouldRoll(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun turnOffOnGround(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun dismountOnShift(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePokemonHead(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePlayerHead(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun createDefaultState(settings: HoverSettings) = HoverState()
}
class HoverSettings : RidingBehaviourSettings {
override val key = HoverBehaviour.KEY
var canJump = "true".asExpression()
private set
var speedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 0.65, 0.3)".asExpression()
private set
// Max accel is a whole 1.0 in 1 second. The conversion in the function below is to convert seconds to ticks
var accelerationExpr: Expression =
"q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 1.5)), (1.0 / (20.0 * 3.0)))".asExpression()
private set
// Between 30 seconds and 10 seconds at the lowest when at full speed.
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'AIR', 30.0, 10.0)".asExpression()
private set
//Between a one block jump and a ten block jump
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'AIR', 10.0, 1.0)".asExpression()
private set
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 140.0, 20.0)".asExpression()
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeExpression(speedExpr)
buffer.writeExpression(accelerationExpr)
buffer.writeExpression(staminaExpr)
buffer.writeExpression(jumpExpr)
buffer.writeExpression(handlingExpr)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
speedExpr = buffer.readExpression()
accelerationExpr = buffer.readExpression()
staminaExpr = buffer.readExpression()
jumpExpr = buffer.readExpression()
handlingExpr = buffer.readExpression()
}
}
class HoverState : RidingBehaviourState() {
override fun copy() = HoverState().also {
it.rideVelocity.set(this.rideVelocity.get(), forced = true)
it.stamina.set(this.stamina.get(), forced = true)
}
override fun shouldSync(previous: RidingBehaviourState): Boolean {
if (previous !is HoverState) return false
return super.shouldSync(previous)
}
}
@@ -1,467 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
import com.bedrockk.molang.runtime.MoLangMath.lerp
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
import kotlin.math.*
class JetAirBehaviour : RidingBehaviour<JetAirSettings, JetAirState> {
companion object {
val KEY = cobblemonResource("air/jet")
}
override val key = KEY
override fun getRidingStyle(settings: JetAirSettings, state: JetAirState): RidingStyle {
return RidingStyle.AIR
}
val poseProvider = PoseProvider<JetAirSettings, JetAirState>(PoseType.HOVER)
.with(PoseOption(PoseType.FLY) { _, state, _ -> state.rideVelocity.get().z > 0.1 })
override fun isActive(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Boolean {
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
//Need to check other fluids
if (vehicle.isInWater || vehicle.isUnderWater) {
return@any false
}
//This might not actually work, depending on what the yPos actually is. yPos of the middle of the entity? the feet?
if (it.y.toDouble() == (vehicle.position().y)) {
val blockState = vehicle.level().getBlockState(it.below())
return@any !(!blockState.isAir && blockState.fluidState.isEmpty)
}
true
}
}
override fun pose(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): PoseType {
return poseProvider.select(settings, state, vehicle)
}
override fun speed(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity, driver: Player): Float {
//retrieve stats
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
val staminaStat = vehicle.runtime.resolveDouble(settings.staminaExpr)
//retrieve minSpeed
val minSpeed = vehicle.runtime.resolveDouble(settings.minSpeed)
//TODO: Reintroduce stamina drain once stats start to be polished and tweaked
state.stamina.set(1.0f)
// //Reduce stamina unless stamina is infinite
// if (!vehicle.runtime.resolveBoolean(settings.infiniteStamina)) {
// //Calculate stamina loss due to speed
// //At max speed it will tick down 0.1 a second so the stamina will last ten seconds
// //There has got to be a better way to express this equation. It interpolates between 0.5 and 1.0
// var staminaRate = (normalizeSpeed(state.rideVelocity.get().length(), minSpeed, topSpeed))
//
// //interpolate between 0.25 and 1.0 so that you always have at least a min of 0.25 stam loss
// staminaRate = 0.25 + (0.75 * staminaRate.pow(3))
//
// //Calculate stamina loss in seconds achievable at top speed
// val staminaLoss = staminaRate * (1.0 / (20.0 * staminaStat))
// state.stamina.set(max(state.stamina.get() - staminaLoss, 0.0).toFloat())
// } else {
// state.stamina.set(1.0f)
// }
return state.rideVelocity.get().length().toFloat()
}
//TODO: Move these functions to a riding util class.
/*
* Normalizes the current speed between minSpeed and maxSpeed.
* The result is clamped between 0.0 and 1.0, where 0.0 represents minSpeed and 1.0 represents maxSpeed.
*/
private fun normalizeSpeed(currSpeed: Double, minSpeed: Double, maxSpeed: Double): Double {
require(maxSpeed > minSpeed) { "maxSpeed must be greater than minSpeed" }
return ((currSpeed - minSpeed) / (maxSpeed - minSpeed)).coerceIn(0.0, 1.0)
}
override fun rotation(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
return Vec2(driver.xRot * 0.5f, driver.yRot)
}
override fun velocity(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
var upForce = 0.0
var forwardForce = 0.0
val controller = (driver as? OrientationControllable)?.orientationController
//Calculate ride space velocity
calculateRideSpaceVel(settings, state, vehicle, driver)
//Translate ride space velocity to world space velocity.
if (controller != null) {
upForce = -1.0 * sin(Math.toRadians(controller.pitch.toDouble())) * state.rideVelocity.get().z
forwardForce = cos(Math.toRadians(controller.pitch.toDouble())) * state.rideVelocity.get().z
}
//If stamina has run out then initiate forced glide down.
upForce = if (state.stamina.get() > 0.0) upForce else -0.7
val altitudeLimit = vehicle.runtime.resolveDouble(settings.jumpExpr)
//Only limit altitude if altitude is not infinite
if (!vehicle.runtime.resolveBoolean(settings.infiniteAltitude)) {
//Provide a hard limit on altitude
upForce = if (vehicle.y >= altitudeLimit && upForce > 0) 0.0 else upForce
}
val velocity = Vec3(0.0, upForce, forwardForce)
return velocity
}
/*
* Calculates the change in the ride space vector due to player input and ride state
*/
private fun calculateRideSpaceVel(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity,
driver: Player
) {
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
val accel = vehicle.runtime.resolveDouble(settings.accelerationExpr)
val altitudeLimit = vehicle.runtime.resolveDouble(settings.jumpExpr)
val minSpeed = vehicle.runtime.resolveDouble(settings.minSpeed)
val speed = state.rideVelocity.get().length()
//Give no altitude limit if at max jump stat.
val pushingHeightLimit = if (vehicle.runtime.resolveBoolean(settings.infiniteStamina)) false
else (vehicle.y >= altitudeLimit && vehicle.xRot <= 0)
//speed up and slow down based on input
if (driver.zza > 0.0 && speed < topSpeed && state.stamina.get() > 0.0f && !pushingHeightLimit) {
//modify acceleration to be slower when at closer speeds to top speed
val accelMod = max(-(normalizeSpeed(speed, minSpeed, topSpeed)) + 1, 0.0)
state.rideVelocity.set(Vec3(state.rideVelocity.get().x, state.rideVelocity.get().y, min(state.rideVelocity.get().z + (accel * accelMod), topSpeed)))
} else if (driver.zza >= 0.0 && (state.stamina.get() == 0.0f || pushingHeightLimit)) {
state.rideVelocity.set(Vec3(state.rideVelocity.get().x, state.rideVelocity.get().y, max(state.rideVelocity.get().z - ((accel) / 4), minSpeed)))
} else if (driver.zza < 0.0 && speed > minSpeed) {
//modify deccel to be slower when at closer speeds to minimum speed
val deccelMod = max((normalizeSpeed(speed, minSpeed, topSpeed) - 1).pow(2) * 4, 0.1)
//Decelerate currently always a constant half of max acceleration.
state.rideVelocity.set(Vec3(state.rideVelocity.get().x, state.rideVelocity.get().y, max(state.rideVelocity.get().z - ((accel * deccelMod) / 2), minSpeed)))
}
}
override fun angRollVel(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
//Cap at a rate of 5fps so frame skips dont lead to huge jumps
val cappedDeltaTime = min(deltaTime, 0.2)
//Get handling in degrees per second
val yawRotRate = vehicle.runtime.resolveDouble(settings.handlingYawExpr)
//Base the change off of deltatime.
var handlingYaw = yawRotRate * (cappedDeltaTime)
//apply stamina debuff if applicable
handlingYaw *= if (state.stamina.get() > 0.0) 1.0 else 0.5
//A+D to yaw
val yawForce = driver.xxa * handlingYaw * -1
return Vec3(yawForce, 0.0, 0.0)
}
override fun rotationOnMouseXY(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
//TODO: figure out a cleaner solution to this issue of large jumps when skipping frames or lagging
//Cap at a rate of 5fps so frame skips dont lead to huge jumps
val cappedDeltaTime = min(deltaTime, 0.2)
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
// Accumulate the mouse input
state.currMouseXForce.set((state.currMouseXForce.get() + (0.0015 * mouseX * invertRoll)).coerceIn(-1.0, 1.0))
state.currMouseYForce.set((state.currMouseYForce.get() + (0.0015 * mouseY * invertPitch)).coerceIn(-1.0, 1.0))
//Get handling in degrees per second
var handling = vehicle.runtime.resolveDouble(settings.handlingExpr)
//convert it to delta time
handling *= (cappedDeltaTime)
//apply stamina debuff if applicable
handling *= if (state.stamina.get() > 0.0) 1.0 else 0.5
val poke = driver.vehicle as? PokemonEntity
//TODO: reevaluate if deadzones are needed and if they are still causing issues.
//create deadzones for the constant input values.
//val xInput = remapWithDeadzone(state.currMouseXForce, 0.025, 1.0)
//val yInput = remapWithDeadzone(state.currMouseYForce, 0.025, 1.0)
val pitchRot = handling * state.currMouseYForce.get()
// Roll
val rollRot = handling * 1.5 * state.currMouseXForce.get()
val mouseRotation = Vec3(0.0, pitchRot, rollRot)
// Have accumulated input begin decay when no input detected
if(abs(mouseX) == 0.0) {
// Have decay on roll be much stronger.
state.currMouseXForce.set(lerp( state.currMouseXForce.get(), 0.0, 0.02 ))
}
if(mouseY == 0.0) {
state.currMouseYForce.set(lerp(state.currMouseYForce.get(), 0.0, 0.005 ))
}
//yaw, pitch, roll
return mouseRotation
}
override fun canJump(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun setRideBar(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity,
driver: Player
): Float {
return (state.stamina.get() / 1.0f)
}
override fun jumpForce(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
return Vec3.ZERO
}
override fun gravity(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return 0.0
}
override fun rideFovMultiplier(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity,
driver: Player
): Float {
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
val minSpeed = vehicle.runtime.resolveDouble(settings.minSpeed)
//Must I ensure that topspeed is greater than minimum?
val normalizedSpeed = normalizeSpeed(state.rideVelocity.get().length(), minSpeed, topSpeed)
//TODO: Determine if this should be based on max possible speed instead of top speed.
//Only ever want the fov change to be a max of 0.2 and for it to have non linear scaling.
return 1.0f + normalizedSpeed.pow(2).toFloat() * 0.2f
}
override fun useAngVelSmoothing(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Boolean {
return true
}
override fun useRidingAltPose(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity,
driver: Player
): ResourceLocation {
return cobblemonResource("no_pose")
}
override fun inertia(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Double {
return 1.0
}
override fun shouldRoll(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Boolean {
return true
}
override fun turnOffOnGround(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Boolean {
return false
}
override fun dismountOnShift(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Boolean {
return false
}
override fun shouldRotatePokemonHead(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePlayerHead(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Boolean {
return false
}
override fun createDefaultState(settings: JetAirSettings) = JetAirState()
}
class JetAirSettings : RidingBehaviourSettings {
override val key = JetAirBehaviour.KEY
var gravity: Expression = "0".asExpression()
private set
var minSpeed: Expression = "1.2".asExpression()
private set
var handlingYawExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 50.0, 25.0)".asExpression()
private set
// Make configurable by json
var infiniteStamina: Expression = "false".asExpression()
private set
var infiniteAltitude: Expression = "false".asExpression()
private set
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'AIR', 300.0, 128.0)".asExpression()
private set
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 140.0, 20.0)".asExpression()
private set
var speedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 1.8, 1.0)".asExpression()
private set
var accelerationExpr: Expression = "q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 1.0)), (1.0 / (20.0 * 5.0)))".asExpression()
private set
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'AIR', 60.0, 10.0)".asExpression()
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeExpression(gravity)
buffer.writeExpression(minSpeed)
buffer.writeExpression(handlingYawExpr)
buffer.writeExpression(infiniteStamina)
buffer.writeExpression(infiniteAltitude)
buffer.writeExpression(jumpExpr)
buffer.writeExpression(handlingExpr)
buffer.writeExpression(speedExpr)
buffer.writeExpression(accelerationExpr)
buffer.writeExpression(staminaExpr)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
gravity = buffer.readExpression()
minSpeed = buffer.readExpression()
handlingYawExpr = buffer.readExpression()
infiniteStamina = buffer.readExpression()
infiniteAltitude = buffer.readExpression()
jumpExpr = buffer.readExpression()
handlingExpr = buffer.readExpression()
speedExpr = buffer.readExpression()
accelerationExpr = buffer.readExpression()
staminaExpr = buffer.readExpression()
}
}
class JetAirState : RidingBehaviourState() {
var currSpeed = ridingState(0.0, Side.CLIENT)
var currMouseXForce = ridingState(0.0, Side.CLIENT)
var currMouseYForce = ridingState(0.0, Side.CLIENT)
override fun encode(buffer: FriendlyByteBuf) {
super.encode(buffer)
buffer.writeDouble(currSpeed.get())
buffer.writeFloat(stamina.get())
}
override fun decode(buffer: FriendlyByteBuf) {
super.decode(buffer)
currSpeed.set(buffer.readDouble(), forced = true)
}
override fun reset() {
super.reset()
currSpeed.set(0.0, forced = true)
currMouseXForce.set(0.0, forced = true)
currMouseYForce.set(0.0, forced = true)
}
override fun copy() = JetAirState().also {
it.currSpeed.set(currSpeed.get(), forced = true)
it.stamina.set(stamina.get(), forced = true)
it.rideVelocity.set(rideVelocity.get(), forced = true)
// it.currMouseXForce.set(currMouseXForce.get(), forced = true)
// it.currMouseYForce.set(currMouseYForce.get(), forced = true)
}
override fun shouldSync(previous: RidingBehaviourState): Boolean {
if (previous !is JetAirState) return false
if (previous.currSpeed != currSpeed) return true
return super.shouldSync(previous)
}
}
@@ -1,264 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
class SwimDashBehaviour : RidingBehaviour<SwimDashSettings, SwimDashState> {
companion object {
val KEY = cobblemonResource("swim/dash")
const val DASH_TICKS: Int = 60
}
override val key = KEY
override fun getRidingStyle(settings: SwimDashSettings, state: SwimDashState): RidingStyle {
return RidingStyle.LIQUID
}
val poseProvider = PoseProvider<SwimDashSettings, SwimDashState>(PoseType.FLOAT)
.with(PoseOption(PoseType.SWIM) { _, _, entity -> entity.isSwimming && entity.entityData.get(PokemonEntity.MOVING) })
override fun isActive(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): Boolean {
//This could be kinda weird... what if the top of the mon is in a fluid but the bottom isnt?
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
if (vehicle.isInWater || vehicle.isUnderWater) {
return@any true
}
val blockState = vehicle.level().getBlockState(it)
return@any !blockState.fluidState.isEmpty
}
}
override fun pose(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): PoseType {
return poseProvider.select(settings, state, vehicle)
}
override fun speed(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity,
driver: Player
): Float {
if(state.dashing.get()) {
state.ticks.set(state.ticks.get() + 1)
if(state.ticks.get() >= DASH_TICKS) {
state.dashing.set(false)
}
return 0.0F
}
state.dashing.set(true)
return settings.dashSpeed
}
override fun rotation(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
return Vec2(driver.xRot * 0.5f, driver.yRot)
}
override fun velocity(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
val f = driver.xxa * 0.05f
var g = driver.zza * 0.6f
if (g <= 0.0f) {
g *= 0.25f
}
return Vec3(f.toDouble(), 0.0, g.toDouble())
}
override fun angRollVel(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun rotationOnMouseXY(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
//Might need to add the smoothing here for default.
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
return Vec3(0.0, mouseX * invertPitch, mouseY * invertRoll)
}
override fun canJump(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
TODO("Not yet implemented")
}
override fun setRideBar(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 0.0f
}
override fun jumpForce(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
TODO("Not yet implemented")
}
override fun gravity(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return regularGravity
}
override fun rideFovMultiplier(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 1.0f
}
override fun useAngVelSmoothing(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): Boolean {
return false
}
override fun useRidingAltPose(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity,
driver: Player
): ResourceLocation {
return cobblemonResource("no_pose")
}
override fun inertia(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): Double {
return 0.5
}
override fun shouldRoll(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): Boolean {
return false
}
override fun turnOffOnGround(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): Boolean {
return false
}
override fun dismountOnShift(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): Boolean {
return false
}
override fun shouldRotatePokemonHead(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePlayerHead(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun createDefaultState(settings: SwimDashSettings) = SwimDashState()
}
class SwimDashSettings : RidingBehaviourSettings {
override val key = SwimDashBehaviour.KEY
var dashSpeed = 1F
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeFloat(dashSpeed)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
dashSpeed = buffer.readFloat()
}
}
class SwimDashState : RidingBehaviourState() {
var dashing = ridingState(false, Side.BOTH)
var ticks = ridingState(0, Side.BOTH)
override fun reset() {
super.reset()
dashing.set(false, forced = true)
ticks.set(0, forced = true)
}
override fun toString(): String {
return "SwimDashState(dashing=${dashing.get()}, ticks=${ticks.get()})"
}
override fun copy() = SwimDashState().also {
it.rideVelocity.set(rideVelocity.get(), forced = true)
it.stamina.set(stamina.get(), forced = true)
it.dashing.set(dashing.get(), forced = true)
it.ticks.set(ticks. get(), forced = true)
}
}

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