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Apion 0dd0a78741 Cleaned up DamageInstruction 2025-03-23 15:05:31 -04:00
55 changed files with 1005 additions and 2231 deletions

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@@ -17,7 +17,6 @@
- Substantially optimised spawning checks mainly by front-loading biome filtering.
- When using the `cobblemon` or `generation_9` capture calculators a critical capture with a single shake will always play for successful captures when you've already registered the Pokémon as caught in your Pokédex.
- Improved the performance of saving Pokédex and player data.
- Pokémon hitbox now scales with entity attribute `generic.scale`.
### Fixes
- Fixed Particles sometimes facing the wrong direction (looking at you, Swords Dance)
@@ -72,7 +71,6 @@
- Added `interpolate` boolean property to animated textures to allow gradual colour changes between frames.
- Fixed species additions not being capable of changing implemented status.
- Added support for action effects that are triggered by `|-activate|` Showdown instructions. `activate_{effect_id}` is the syntax.
- Added Molang functions for rendering items `render_item(item_id, locator_name)` and `clear_items()`.
## [1.6.1 (January 26th, 2025)](#1-6-1)
@@ -41,7 +41,6 @@ import com.cobblemon.mod.common.api.pokemon.PokemonProperties
import com.cobblemon.mod.common.api.pokemon.evolution.Evolution
import com.cobblemon.mod.common.api.pokemon.stats.Stats
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.controller.posing.RidingAltPose
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.scripting.CobblemonScripts
import com.cobblemon.mod.common.api.spawning.context.SpawningContext
@@ -72,8 +71,6 @@ import com.cobblemon.mod.common.pokemon.Species
import com.cobblemon.mod.common.pokemon.evolution.variants.ItemInteractionEvolution
import com.cobblemon.mod.common.pokemon.evolution.variants.LevelUpEvolution
import com.cobblemon.mod.common.pokemon.evolution.variants.TradeEvolution
import com.cobblemon.mod.common.pokemon.riding.controllers.BirdAirController
import com.cobblemon.mod.common.pokemon.riding.states.BirdAirState
import com.cobblemon.mod.common.util.*
import com.mojang.datafixers.util.Either
import java.util.UUID
@@ -509,7 +506,6 @@ object MoLangFunctions {
map.put("world") { _ -> entity.level().worldRegistry.wrapAsHolder(entity.level()).asWorldMoLangValue() }
map.put("biome") { _ -> entity.level().getBiome(entity.blockPosition()).asBiomeMoLangValue() }
map.put("is_passenger") { DoubleValue(entity.isPassenger) }
map.put("has_passenger") { DoubleValue(entity.passengers.size > 0) }
map.put("find_nearby_block") { params ->
val type = params.getString(0).asIdentifierDefaultingNamespace(namespace = "minecraft")
val isTag = type.path.startsWith("#")
@@ -790,17 +786,6 @@ object MoLangFunctions {
map.put("in_battle") { DoubleValue(pokemonEntity.isBattling) }
map.put("is_moving") { DoubleValue((pokemonEntity.moveControl as? PokemonMoveControl)?.hasWanted() == true) }
map.put("is_flying") { DoubleValue(pokemonEntity.getBehaviourFlag(PokemonBehaviourFlag.FLYING)) }
map.put("riding_alt_pose") { params ->
val poseName = params.getString(0).uppercase()
val targetPose = RidingAltPose.fromString(poseName)
if (targetPose == null) {
//Invalid pose name
DoubleValue(0.0)
} else {
val currentPose = pokemonEntity.getActiveRidingAltPose()
DoubleValue(if (currentPose == targetPose) 1.0 else 0.0)
}
}
map.put("has_aspect") { DoubleValue(it.getString(0) in pokemonEntity.aspects) }
map.put("is_pokemon") { DoubleValue.ONE }
map.put("is_holding_item") { DoubleValue(!pokemonEntity.entityData.get(PokemonEntity.SHOWN_HELD_ITEM).isEmpty) }
@@ -13,17 +13,13 @@ import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.Rollable
import com.cobblemon.mod.common.api.molang.MoLangFunctions.setup
import com.cobblemon.mod.common.api.riding.controller.RideController
import com.cobblemon.mod.common.api.riding.controller.posing.RidingAltPose
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.riding.util.Vec3Spring
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.toProperties
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.authlib.minecraft.client.MinecraftClient
import net.minecraft.ChatFormatting
import net.minecraft.network.chat.Component
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.Mth
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
@@ -36,16 +32,6 @@ data class RidingManager(val entity: PokemonEntity) {
var lastSpeed = 0F
var states: MutableMap<ResourceLocation, RidingState> = mutableMapOf()
var deltaRotation = Vec2.ZERO
var deltaRotationPerSec = Vec2.ZERO
//Riding animation data
var prevRotation = Vec3.ZERO
var rotSpring = Vec3Spring()
var rotDeltaSpring = Vec3Spring()
var velSpring = Vec3Spring()
val stiffness = 90.0
val damping = 19.0
val runtime: MoLangRuntime by lazy {
MoLangRuntime()
@@ -91,28 +77,12 @@ data class RidingManager(val entity: PokemonEntity) {
val pose = controller.pose(entity)
entity.entityData.set(PokemonEntity.POSE_TYPE, pose)
// maybe here I do the required updates for riding animation stuff.
val rollable = driver as? Rollable ?: return
val r = this.shouldRoll(entity)
val currYaw = if(r) rollable.yaw else entity.yRot
val currPitch = if(r) rollable.pitch else entity.xRot
val currRoll = rollable.roll
val angDelta = Vec3(
Mth.degreesDifference(currPitch.toFloat(), prevRotation.x.toFloat()).toDouble(),
Mth.degreesDifference(currYaw.toFloat(), prevRotation.y.toFloat()).toDouble(),
Mth.degreesDifference(currRoll.toFloat(), prevRotation.z.toFloat()).toDouble()
)
rotSpring.update(Vec3(currPitch.toDouble(), currYaw.toDouble(), currRoll.toDouble()), stiffness, damping)
rotDeltaSpring.update( angDelta, stiffness, damping)
prevRotation = Vec3(currPitch.toDouble(), currYaw .toDouble(), currRoll.toDouble())
//val speedPlayer = driver.deltaMovement.horizontalDistance()
//driver.displayClientMessage(Component.literal("Speed player: ").withStyle { it.withColor(ChatFormatting.GREEN) }.append(Component.literal("$speedPlayer b/t")), true)
//val speedEntity = entity.deltaMovement.length() //* 20 * 60 * 60) / ( 1000 )
//println(speedEntity)
//driver.displayClientMessage(Component.literal("Speed: ").withStyle { it.withColor(ChatFormatting.GREEN) }.append(Component.literal("${String.format("%.2f", speedEntity)} km/h")), true)
}
fun speed(entity: PokemonEntity, driver: Player): Float {
@@ -126,8 +96,6 @@ data class RidingManager(val entity: PokemonEntity) {
val previousRotation = entity.rotationVector
val rotation = controller.rotation(entity, driver)
this.deltaRotation = Vec2(rotation.x - previousRotation.x, rotation.y - previousRotation.y)
this.deltaRotationPerSec = deltaRotation.scale(20.0f)
return rotation
}
@@ -143,8 +111,6 @@ data class RidingManager(val entity: PokemonEntity) {
fun velocity(entity: PokemonEntity, driver: Player, input: Vec3): Vec3 {
val controller = getController(entity) ?: return Vec3.ZERO
this.velSpring.update(entity.deltaMovement, stiffness, damping)
return controller.velocity(entity, driver, input)
}
@@ -168,11 +134,6 @@ data class RidingManager(val entity: PokemonEntity) {
return controller.jumpForce(entity, driver, jumpStrength)
}
fun getActiveRidingAltPose(entity: PokemonEntity, driver: Player): RidingAltPose {
val controller = getController(entity) ?: return RidingAltPose.NONE
return controller.getActiveRidingAltPose(entity, driver)
}
/**
* Used to supply the delta for the lerp() between velocity
* vectors. Called inertia for now as the way it feels when
@@ -8,8 +8,6 @@
package com.cobblemon.mod.common.api.riding
import net.minecraft.world.phys.Vec3
/**
* Honestly having a base interface is probably unnecessary I'm just considering whether there's going to be some
* kind of shared state later.
@@ -17,7 +15,4 @@ import net.minecraft.world.phys.Vec3
* @author Hiroku
* @since October 6th, 2024
*/
interface RidingState {
var rideVel: Vec3
var stamina: Float
}
interface RidingState
@@ -8,18 +8,14 @@
package com.cobblemon.mod.common.api.riding.controller
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.Rollable
import com.cobblemon.mod.common.api.net.Decodable
import com.cobblemon.mod.common.api.net.Encodable
import com.cobblemon.mod.common.api.riding.RidingState
import com.cobblemon.mod.common.api.riding.controller.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.controller.posing.RidingAltPose
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.writeIdentifier
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
@@ -58,14 +54,6 @@ interface RideController : Encodable, Decodable {
*/
val condition: (PokemonEntity) -> Boolean
/**
* Returns the evaluation of the current stat when mapped to the given molang expression
* that the controller implements. For composite controllers the active controller will
* be determined rather than it evaluating its own expression.
*/
fun getStat(entity: PokemonEntity, stat: RidingStat): Double
/**
* Specifies the pose the ridden mount should be positioned in. This queries the pose provider using
* the entity as a means of determining the conditions the entity is currently under. This allows for
@@ -123,8 +111,6 @@ interface RideController : Encodable, Decodable {
fun useAngVelSmoothing(entity: PokemonEntity): Boolean = false
fun getActiveRidingAltPose(entity: PokemonEntity, driver: Player): RidingAltPose = RidingAltPose.NONE
//If function is not overwritten by controllers then just perform the defualt
//rolling function which is roll on mousex and pitch on mousey
fun rotationOnMouseXY(
@@ -1,29 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.controller.posing
/**
* The pose that will be used to determine if an alternate pose should be used while riding.
*
* @author Jackowes
* @since March 23rd, 2025
*/
enum class RidingAltPose {
NONE,
GLIDING,
SPRINTING,
BRAKING,
JUMPING;
companion object {
fun fromString(name: String): RidingAltPose? {
return entries.firstOrNull { it.name.equals(name, ignoreCase = true) }
}
}
}
@@ -1,63 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.util
import net.minecraft.world.phys.Vec3
import kotlin.math.min
/**
* A spring-based smoother for Vec3 values, designed for applying damped spring motion to riding data.
* Stores the previous and current values, along with a history buffer for lookback-based interpolation.
*
* @author Jackowes
* @since March 27th, 2025
*/
class Vec3Spring(
var value: Vec3 = Vec3.ZERO,
var velocity: Vec3 = Vec3.ZERO
) {
val history = ArrayDeque<Vec3>()
//Hold up to a seconds worth of values
val lookBackSize = 20
fun update(target: Vec3, stiffness: Double, damping: Double) {
//Hooke's Law f = kx where:
//f is force
//k is the spring constant or stiffness of this spring
//x is the distance from rest and in this case the difference between the most recent
//rotation delta ( the target ) and the springs current value for delta rot
val force = target.subtract(value).scale(stiffness)
//Now calculate acceleration and apply damping
val accel = force.subtract(velocity.scale(damping))
velocity = velocity.add(accel.scale(1.0/20.0))
value = value.add(velocity.scale(1.0/20.0))
history.addFirst(value)
//Adding one since if we want to check max look back point it needs something to interp with.
if( history.size > lookBackSize + 1) {
history.removeLast()
}
}
fun getInterpolated(partialTick: Double, lookBackTick: Int): Vec3 {
if (history.size < 2) {
return value.scale(20.0) // or Vec3.ZERO if you prefer
}
val tick = min(lookBackTick, history.size - 2)
val sprev = history.get(tick + 1).scale(20.0)
val svalue = history.get(tick).scale(20.0)
return sprev.add(svalue.subtract(sprev).scale(partialTick))
}
}
@@ -10,6 +10,7 @@ package com.cobblemon.mod.common.battles.interpreter.instructions
import com.bedrockk.molang.runtime.MoLangRuntime
import com.cobblemon.mod.common.api.battles.interpreter.BattleMessage
import com.cobblemon.mod.common.api.battles.interpreter.Effect
import com.cobblemon.mod.common.api.battles.model.PokemonBattle
import com.cobblemon.mod.common.api.battles.model.actor.BattleActor
import com.cobblemon.mod.common.api.moves.animations.ActionEffectContext
@@ -23,11 +24,13 @@ import com.cobblemon.mod.common.battles.dispatch.GO
import com.cobblemon.mod.common.battles.dispatch.InstructionSet
import com.cobblemon.mod.common.battles.dispatch.UntilDispatch
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.net.messages.client.animation.PlayPosableAnimationPacket
import com.cobblemon.mod.common.net.messages.client.battle.BattleHealthChangePacket
import com.cobblemon.mod.common.net.messages.client.effect.RunPosableMoLangPacket
import com.cobblemon.mod.common.pokemon.evolution.progress.DamageTakenEvolutionProgress
import com.cobblemon.mod.common.pokemon.evolution.progress.RecoilEvolutionProgress
import com.cobblemon.mod.common.pokemon.status.statuses.persistent.PoisonBadlyStatus
import com.cobblemon.mod.common.pokemon.status.statuses.persistent.PoisonStatus
import com.cobblemon.mod.common.util.asIdentifierDefaultingNamespace
import com.cobblemon.mod.common.util.battleLang
@@ -67,49 +70,40 @@ class DamageInstruction(
}
}
}
val newHealth = privateMessage.argumentAt(1)?.split(" ")?.get(0) ?: return
val effect = privateMessage.effect()
val source = privateMessage.battlePokemonFromOptional(battle)
source?.let { ShowdownInterpreter.broadcastOptionalAbility(battle, effect, it) }
}
private fun doRecoilEvoChecks(battlePokemon: BattlePokemon) {
battlePokemon.effectedPokemon.let { pokemon ->
if (RecoilEvolutionProgress.supports(pokemon)) {
val healthStr = privateMessage.argumentAt(1) ?: throw UnsupportedOperationException(
"Cant get recoil string"
)
val newHealth =
"([0-9]+).*".toRegex().find(healthStr)?.groups?.get(1)?.value?.toIntOrNull()
?: throw UnsupportedOperationException("Cant get recoil string")
val difference = pokemon.currentHealth - newHealth
if (difference > 0) {
val progress = pokemon.evolutionProxy.current()
.progressFirstOrCreate({ it is RecoilEvolutionProgress }) { RecoilEvolutionProgress() }
progress.updateProgress(RecoilEvolutionProgress.Progress(progress.currentProgress().recoil + difference))
}
}
if (source != null) {
ShowdownInterpreter.broadcastOptionalAbility(battle, effect, source)
}
}
override fun runActionEffect(battle: PokemonBattle, runtime: MoLangRuntime) {
val effect = privateMessage.effect()
val battlePokemon = publicMessage.battlePokemon(0, actor.battle) ?: return
val publicPokemon = publicMessage.battlePokemon(0, actor.battle) ?: return
var status = effect?.id?.let { Statuses.getStatus(it) }
battle.dispatch {
val pokemon = privateMessage.battlePokemon(0, battle) ?: return@dispatch GO
//Showdown doesnt tell us on damage if its poison or toxic so we gotta consult the entity
if (status is PoisonStatus) {
status = pokemon.effectedPokemon.status?.status ?: status
val isToxic = publicPokemon.effectedPokemon.status?.status is PoisonBadlyStatus
val realStatus = if (isToxic) PoisonBadlyStatus() else status
// Damage effects without a action effect receive the generic damage effect
val actionEffect = if (realStatus != null) {
realStatus.getActionEffect()
} else if (effect != null) {
ActionEffects.actionEffects[cobblemonResource("generic_damage")]
} else {
null
}
// Damage effects without a action effect receive the generic damage effect
val actionEffect = status?.getActionEffect() ?: effect?.let {
ActionEffects.actionEffects["generic_damage".asIdentifierDefaultingNamespace()]
} ?: return@dispatch GO
if (actionEffect == null) {
return@dispatch GO
}
val providers = mutableListOf<Any>(battle)
battlePokemon.effectedPokemon.entity?.let { UsersProvider(it) }?.let(providers::add)
val pokemonEntity = publicPokemon.effectedPokemon.entity
if (pokemonEntity != null) {
providers.add(UsersProvider(pokemonEntity))
}
val context = ActionEffectContext(
actionEffect = actionEffect,
@@ -125,72 +119,24 @@ class DamageInstruction(
}
override fun postActionEffect(battle: PokemonBattle) {
val newHealth = privateMessage.argumentAt(1)?.split(" ")?.get(0) ?: return
val hpStatus = privateMessage.argumentAt(1)?.split(" ")?.get(0)!!
var causedFaint = hpStatus == "0"
val remainingHealth = hpStatus.split("/")[0].toFloat()
val maxHealth = hpStatus.split("/").getOrNull(1)?.toFloat()
val battlePokemon = publicMessage.battlePokemon(0, actor.battle) ?: return
var causedFaint = newHealth == "0"
val effect = privateMessage.effect()
val source = privateMessage.battlePokemonFromOptional(battle)
val lastCauser = instructionSet.getMostRecentCauser(comparedTo = this)
val pokemonName = battlePokemon.getName()
val pokemonEntity = battlePokemon.entity
battle.dispatch {
val pokemonName = battlePokemon.getName()
val pokemonEntity = battlePokemon.entity
//Play recoil animation if the pokemon recoiling isnt dead
if (!causedFaint && pokemonEntity != null) {
val pkt = PlayPosableAnimationPacket(pokemonEntity.id, setOf("recoil"), emptyList())
pkt.sendToPlayersAround(
x = pokemonEntity.x,
y = pokemonEntity.y,
z = pokemonEntity.z,
worldKey = pokemonEntity.level().dimension(),
distance = 50.0
)
}
val newHealthRatio: Float
val remainingHealth = newHealth.split("/")[0].toInt()
playRecoilAnim(pokemonEntity, causedFaint)
if (effect != null) {
val lang = when (effect.id) {
"blacksludge", "stickybarb", "jabocaberry", "rowapberry" -> battleLang("damage.item", pokemonName, effect.typelessData)
"brn", "psn", "tox" -> {
val status = Statuses.getStatus(effect.id)?.name?.path ?: return@dispatch GO
lang("status.$status.hurt", pokemonName)
}
"aftermath", "innardsout" -> battleLang("damage.generic", pokemonName)
"chloroblast", "steelbeam" -> battleLang("damage.mindblown", pokemonName)
"jumpkick" -> battleLang("damage.highjumpkick", pokemonName)
else -> battleLang("damage.${effect.id}", pokemonName, source?.getName() ?: Component.literal("UNKOWN"))
}
battle.broadcastChatMessage(lang.red())
sendStatusMessage(battle, effect, pokemonName, source)
}
if (causedFaint) {
newHealthRatio = 0F
battle.dispatch {
battlePokemon.effectedPokemon.currentHealth = 0
battlePokemon.sendUpdate()
GO
}
causedFaint = true
} else {
val maxHealth = newHealth.split("/")[1].toInt()
val difference = maxHealth - remainingHealth
newHealthRatio = remainingHealth.toFloat() / maxHealth
battle.dispatchToFront {
battlePokemon.effectedPokemon.currentHealth = remainingHealth
if (difference > 0) {
battlePokemon.effectedPokemon.let { pokemon ->
if (DamageTakenEvolutionProgress.supports(pokemon)) {
val progress = pokemon.evolutionProxy.current().progressFirstOrCreate({ it is DamageTakenEvolutionProgress }) { DamageTakenEvolutionProgress() }
progress.updateProgress(DamageTakenEvolutionProgress.Progress(progress.currentProgress().amount + difference))
}
}
}
battlePokemon.sendUpdate()
GO
}
}
privateMessage.pnxAndUuid(0)?.let { (pnx, _) -> battle.sendSidedUpdate(actor, BattleHealthChangePacket(pnx, remainingHealth.toFloat()), BattleHealthChangePacket(pnx, newHealthRatio)) }
updateHealth(battle, battlePokemon, remainingHealth, maxHealth)
battle.minorBattleActions[battlePokemon.uuid] = privateMessage
if (lastCauser is MoveInstruction) {
@@ -215,4 +161,82 @@ class DamageInstruction(
}
}
private fun updateHealth(battle: PokemonBattle, battlePokemon: BattlePokemon, remainingHealth: Float, maxHealth: Float?) {
val causedFaint = maxHealth == null
val newHealthRatio = if (maxHealth == null) 0F else remainingHealth / maxHealth
if (causedFaint) {
battle.dispatch {
battlePokemon.effectedPokemon.currentHealth = 0
battlePokemon.sendUpdate()
GO
}
}
else {
val difference = maxHealth - remainingHealth
battle.dispatchToFront {
battlePokemon.effectedPokemon.currentHealth = remainingHealth.toInt()
updateDamageTakenEvo(battlePokemon, difference.toInt())
battlePokemon.sendUpdate()
GO
}
}
privateMessage.pnxAndUuid(0)?.let { (pnx, _ ) ->
battle.sendSidedUpdate(actor, BattleHealthChangePacket(pnx, remainingHealth), BattleHealthChangePacket(pnx, newHealthRatio))
}
}
private fun doRecoilEvoChecks(battlePokemon: BattlePokemon) {
battlePokemon.effectedPokemon.let { pokemon ->
if (RecoilEvolutionProgress.supports(pokemon)) {
val healthStr = privateMessage.argumentAt(1) ?: throw UnsupportedOperationException("Cant get recoil string")
val newHealth =
"([0-9]+).*".toRegex().find(healthStr)?.groups?.get(1)?.value?.toIntOrNull()
?: throw UnsupportedOperationException("Cant get recoil string")
val difference = pokemon.currentHealth - newHealth
if (difference > 0) {
val progress = pokemon.evolutionProxy.current()
.progressFirstOrCreate({ it is RecoilEvolutionProgress }) { RecoilEvolutionProgress() }
progress.updateProgress(RecoilEvolutionProgress.Progress(progress.currentProgress().recoil + difference))
}
}
}
}
private fun sendStatusMessage(battle: PokemonBattle, effect: Effect, pokemonName: Component, source: BattlePokemon?) {
val lang = when (effect.id) {
"blacksludge", "stickybarb", "jabocaberry", "rowapberry" -> battleLang("damage.item", pokemonName, effect.typelessData)
"brn", "psn", "tox" -> {
val status = Statuses.getStatus(effect.id)?.name?.path
lang("status.$status.hurt", pokemonName)
}
"aftermath", "innardsout" -> battleLang("damage.generic", pokemonName)
"chloroblast", "steelbeam" -> battleLang("damage.mindblown", pokemonName)
"jumpkick" -> battleLang("damage.highjumpkick", pokemonName)
else -> battleLang("damage.${effect.id}", pokemonName, source?.getName() ?: Component.literal("UNKOWN"))
}
battle.broadcastChatMessage(lang.red())
}
private fun playRecoilAnim(pokemonEntity: PokemonEntity?, causedFaint: Boolean) {
if (!causedFaint && pokemonEntity != null) {
val pkt = PlayPosableAnimationPacket(pokemonEntity.id, setOf("recoil"), emptyList())
pkt.sendToPlayersAround(
x = pokemonEntity.x,
y = pokemonEntity.y,
z = pokemonEntity.z,
worldKey = pokemonEntity.level().dimension(),
distance = 50.0
)
}
}
private fun updateDamageTakenEvo(battlePokemon: BattlePokemon, damageTaken: Int) {
battlePokemon.effectedPokemon.let { pokemon ->
if (DamageTakenEvolutionProgress.supports(pokemon)) {
val progress = pokemon.evolutionProxy.current().progressFirstOrCreate({ it is DamageTakenEvolutionProgress }) { DamageTakenEvolutionProgress() }
progress.updateProgress(DamageTakenEvolutionProgress.Progress(progress.currentProgress().amount + damageTaken))
}
}
}
}
@@ -18,7 +18,6 @@ import com.cobblemon.mod.common.util.math.fromEulerXYZDegrees
import net.minecraft.client.gui.GuiGraphics
import net.minecraft.network.chat.Component
import net.minecraft.world.item.ItemStack
import net.minecraft.world.phys.Vec3
import org.joml.Quaternionf
import org.joml.Vector3f
@@ -116,10 +115,9 @@ class ModelWidget(
heldItemRenderer.renderOnModel(
state.currentModel!!,
heldItem?: ItemStack.EMPTY,
state,
state.locatorStates,
matrices,
context.bufferSource(),
Vec3(0.0,-90.0,-90.0)
context.bufferSource()
)
matrices.popPose()
@@ -11,24 +11,24 @@ package com.cobblemon.mod.common.client.render.item
import com.cobblemon.mod.common.api.tags.CobblemonItemTags
import com.cobblemon.mod.common.api.tags.CobblemonItemTags.WEARABLE_FACE_ITEMS
import com.cobblemon.mod.common.api.tags.CobblemonItemTags.WEARABLE_HAT_ITEMS
import com.cobblemon.mod.common.client.entity.PokemonClientDelegate
import com.cobblemon.mod.common.client.render.MatrixWrapper
import com.cobblemon.mod.common.client.render.models.blockbench.NullObjectParser
import com.cobblemon.mod.common.client.render.models.blockbench.PosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.PosableState
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.mojang.blaze3d.vertex.PoseStack
import com.mojang.math.Axis
import net.minecraft.client.Minecraft
import net.minecraft.client.renderer.LightTexture
import net.minecraft.client.renderer.MultiBufferSource
import net.minecraft.client.renderer.entity.ItemRenderer
import net.minecraft.client.renderer.texture.OverlayTexture
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.item.ItemDisplayContext
import net.minecraft.world.item.ItemStack
import net.minecraft.world.phys.Vec3
class HeldItemRenderer {
private val itemRenderer: ItemRenderer = Minecraft.getInstance().itemRenderer
private var displayContext: ItemDisplayContext = ItemDisplayContext.FIXED
class HeldItemRenderer() {
private val itemRenderer = Minecraft.getInstance().itemRenderer
private var displayContext = ItemDisplayContext.FIXED
private var scale = 1.0f
companion object {
const val ITEM_FACE = "item_face"
@@ -37,130 +37,99 @@ class HeldItemRenderer {
}
fun render(
entity: LivingEntity?,
entity: PokemonEntity?,
model: PosableModel,
item: ItemStack,
locators: Map<String, MatrixWrapper>,
poseStack: PoseStack,
buffer: MultiBufferSource,
light: Int,
seed: Int,
rotation: Vec3
seed: Int
) {
if (item.isEmpty) return
displayContext = ItemDisplayContext.FIXED
poseStack.pushPose()
when {
//item_face locator
(locators.containsKey(ITEM_FACE) && item.`is`(WEARABLE_FACE_ITEMS)) -> {
displayContext = model.getLocatorDisplayContext(ITEM_FACE) ?: ItemDisplayContext.HEAD
poseStack.mulPose(locators[ITEM_FACE]!!.matrix)
poseStack.translate(0f, 0f, .28f)
poseStack.scale(0.7f, 0.7f, 0.7f)
poseStack.translate(0f, 0f, .28f * scale)
poseStack.scale(0.7f * scale, 0.7f * scale, 0.7f * scale)
}
//item_hat locator
(locators.containsKey(ITEM_HAT) && item.`is`(WEARABLE_HAT_ITEMS)) -> {
(locators.containsKey("item_hat") && item.`is`(WEARABLE_HAT_ITEMS)) -> {
displayContext = model.getLocatorDisplayContext(ITEM_HAT) ?: ItemDisplayContext.HEAD
poseStack.mulPose(locators[ITEM_HAT]!!.matrix)
poseStack.translate(0f, -0.26f, 0f)
poseStack.scale(.68f, .68f, .68f)
poseStack.mulPose(locators["item_hat"]!!.matrix)
poseStack.translate(0f, -0.26f * scale, 0f)
poseStack.scale(.68f * scale, .68f * scale, .68f * scale)
}
//item locator
(locators.containsKey(ITEM)) -> {
(locators.containsKey("item")) -> {
updateModifiers("item",locators)
poseStack.mulPose(locators["item"]!!.matrix)
displayContext = model.getLocatorDisplayContext(ITEM) ?: ItemDisplayContext.FIXED
poseStack.mulPose(locators[ITEM]!!.matrix)
applyContextTransformation(poseStack, rotation)
when (displayContext) {
ItemDisplayContext.FIXED -> {
poseStack.translate(0f, 0.01666f * scale, 0f)
poseStack.scale(.5f * scale, .5f * scale, .5f * scale)
poseStack.mulPose(Axis.XP.rotationDegrees(90f))
}
ItemDisplayContext.THIRD_PERSON_RIGHT_HAND -> {
poseStack.translate(0.075f* scale, 0f * scale, -0.05f* scale)
poseStack.scale(scale, scale, scale)
poseStack.mulPose(Axis.XP.rotationDegrees(-90f))
poseStack.mulPose(Axis.YP.rotationDegrees(-90f))
}
else -> {
poseStack.scale(scale, scale, scale)
}
}
}
// Don't render any item
else -> {
else -> { // Don't render any item
poseStack.popPose()
return
}
}
itemRenderer.renderStatic(entity, item, displayContext, (displayContext==ItemDisplayContext.THIRD_PERSON_LEFT_HAND), poseStack, buffer, null, light, OverlayTexture.NO_OVERLAY, seed)
itemRenderer.renderStatic(entity, item, displayContext, false, poseStack, buffer, null, light, OverlayTexture.NO_OVERLAY, seed)
poseStack.popPose()
}
private fun renderAnimationItem(
model: PosableModel,
state: PosableState,
locators: Map<String, MatrixWrapper>,
poseStack: PoseStack,
buffer: MultiBufferSource,
light: Int,
entity: LivingEntity?,
rotation: Vec3
) {
state.itemRenderingLocations.forEach { (locatorName, item) ->
poseStack.pushPose()
if (locators.containsKey(locatorName)) {
displayContext = model.getLocatorDisplayContext(locatorName)?: ItemDisplayContext.FIXED
poseStack.mulPose(locators[locatorName]!!.matrix)
applyContextTransformation(poseStack, rotation)
}
itemRenderer.renderStatic(entity, item, displayContext, (displayContext==ItemDisplayContext.THIRD_PERSON_LEFT_HAND), poseStack, buffer, null, light, OverlayTexture.NO_OVERLAY, 0)
poseStack.popPose()
}
}
fun renderOnModel(
model: PosableModel,
item: ItemStack,
state: PosableState,
locators: Map<String, MatrixWrapper>,
poseStack: PoseStack,
buffer: MultiBufferSource,
rotation: Vec3 = Vec3(0.0,0.0,0.0),
light: Int = LightTexture.pack(11, 7),
) {
val locators: Map<String, MatrixWrapper> = state.locatorStates
if (state.itemRenderingLocations.isNotEmpty()) {
renderAnimationItem(model, state, locators, poseStack, buffer, light, null, rotation)
}
else if (!item.`is`(CobblemonItemTags.HIDDEN_ITEMS)) {
render(null, model, item, locators, poseStack, buffer, light, 0, rotation)
}
light: Int = LightTexture.pack(11, 7)
){
if (!item.`is`(CobblemonItemTags.HIDDEN_ITEMS)) render(null, model, item, locators, poseStack, buffer, light, 0)
}
fun renderOnEntity(
entity: LivingEntity,
item: ItemStack,
entity: PokemonEntity,
delegate: PokemonClientDelegate,
model: PosableModel,
state: PosableState,
poseStack: PoseStack,
buffer: MultiBufferSource,
light: Int,
rotation: Vec3 = Vec3(0.0,0.0,0.0)
light: Int
) {
val locators: Map<String, MatrixWrapper> = state.locatorStates
if (state.itemRenderingLocations.isNotEmpty()) {
renderAnimationItem(model, state, locators, poseStack, buffer, light, entity, rotation)
}
else {
render(entity, model, item, locators, poseStack, buffer, light, 0, rotation)
}
val shownItem = entity.shownItem
val locators: Map<String, MatrixWrapper> = delegate.locatorStates
render(entity, model, shownItem, locators, poseStack, buffer, light, 0)
}
private fun applyContextTransformation(poseStack: PoseStack, rotation: Vec3) {
when (displayContext) {
ItemDisplayContext.FIXED -> {
poseStack.mulPose(Axis.XP.rotationDegrees(90.0f))
poseStack.scale(.5f, .5f, .5f )
poseStack.translate(0f, 0.01666f, 0f)
private fun updateModifiers(name: String, locators: Map<String, MatrixWrapper>) {
locators.forEach { (locator: String, m: MatrixWrapper) ->
val modifiers: Map<String, Float>
if (locator.startsWith("_null_$name[")) {
modifiers = NullObjectParser.parseNullObject(locator).modifiers
if (modifiers.containsKey("scale")) scale = modifiers["scale"]!!
if (modifiers.containsKey("mode")) displayContext = ItemDisplayContext.entries[((modifiers["mode"]!!).toInt()) % 9]
return
}
ItemDisplayContext.THIRD_PERSON_RIGHT_HAND, ItemDisplayContext.THIRD_PERSON_LEFT_HAND -> {
poseStack.mulPose(Axis.XP.rotationDegrees((rotation.x).toFloat()))
poseStack.mulPose(Axis.YP.rotationDegrees((rotation.y).toFloat()))
poseStack.mulPose(Axis.ZP.rotationDegrees((rotation.z).toFloat()))
poseStack.translate(0.025f * if (displayContext==ItemDisplayContext.THIRD_PERSON_LEFT_HAND) 1 else -1 , 0.0f, 0.0f)
}
ItemDisplayContext.HEAD -> {
poseStack.mulPose(Axis.XP.rotationDegrees(90.0f))
poseStack.scale(.6f, .6f, .6f)
poseStack.translate(0f, -0.6f, 0f)
}
else -> {}
}
}
}
@@ -37,7 +37,6 @@ import net.minecraft.nbt.Tag
import net.minecraft.resources.ResourceLocation
import net.minecraft.world.entity.player.Player
import net.minecraft.world.item.ItemStack
import net.minecraft.world.phys.Vec3
class PokemonOnShoulderRenderer<T : Player>(renderLayerParent: RenderLayerParent<T, PlayerModel<T>>) : RenderLayer<T, PlayerModel<T>>(renderLayerParent) {
@@ -164,10 +163,9 @@ class PokemonOnShoulderRenderer<T : Player>(renderLayerParent: RenderLayerParent
heldItemRenderer.renderOnModel(
model,
shoulderData.shownItem,
state,
state.locatorStates,
matrixStack,
buffer,
Vec3(0.0,-90.0,-90.0)
buffer
)
model.setDefault()
@@ -0,0 +1,50 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench
/**
* Uses the name of null objects in a model to get modifier values for a locator.
* @author Josh
*/
object NullObjectParser {
fun parseNullObject(input: String): NullObjectModifier {
// Extract modifiedLocator
val modifiedLocator = input.replaceFirst("^_null_".toRegex(), "").replace("\\[.*\\]$".toRegex(), "")
// Extract modifiers
val modifiers: MutableMap<String, Float> = HashMap()
val start = input.indexOf('[')
val end = input.indexOf(']')
if (start != -1 && end != -1 && end > start) {
val modifierPart = input.substring(start + 1, end)
val modifierPairs = modifierPart.split(",".toRegex()).dropLastWhile { it.isEmpty() }.toTypedArray()
for (pair in modifierPairs) {
val keyValue = pair.split("=".toRegex()).dropLastWhile { it.isEmpty() }.toTypedArray()
if (keyValue.size == 2) {
val key = keyValue[0].trim { it <= ' ' }
try {
val value = keyValue[1].trim { it <= ' ' }.toFloat()
modifiers[key] = value
} catch (e: NumberFormatException) {
System.err.println("Invalid number format for: " + keyValue[1])
}
}
}
}
return NullObjectModifier(modifiedLocator, modifiers)
}
/**
* Stores modifiers for a particular locator.
*/
class NullObjectModifier(val locatorName: String, val modifiers: Map<String, Float>)
}
@@ -17,7 +17,6 @@ import com.cobblemon.mod.common.api.molang.MoLangFunctions.addFunctions
import com.cobblemon.mod.common.api.molang.MoLangFunctions.setup
import com.cobblemon.mod.common.client.ClientMoLangFunctions.animationFunctions
import com.cobblemon.mod.common.client.ClientMoLangFunctions.setupClient
import com.cobblemon.mod.common.client.entity.NPCClientDelegate
import com.cobblemon.mod.common.client.entity.PokemonClientDelegate
import com.cobblemon.mod.common.client.render.AnimatedModelTextureSupplier
import com.cobblemon.mod.common.client.render.ModelLayer
@@ -57,7 +56,6 @@ import net.minecraft.client.renderer.texture.DynamicTexture
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.Mth
import net.minecraft.world.entity.Entity
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.item.ItemDisplayContext
import net.minecraft.world.phys.Vec3
import org.joml.Matrix4f
@@ -19,7 +19,6 @@ import com.cobblemon.mod.common.Cobblemon.LOGGER
import com.cobblemon.mod.common.api.molang.MoLangFunctions.addFunctions
import com.cobblemon.mod.common.api.molang.MoLangFunctions.setup
import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.scheduling.Schedulable
import com.cobblemon.mod.common.client.ClientMoLangFunctions.setupClient
import com.cobblemon.mod.common.client.particle.BedrockParticleOptionsRepository
@@ -36,20 +35,15 @@ import com.cobblemon.mod.common.client.render.models.blockbench.quirk.ModelQuirk
import com.cobblemon.mod.common.client.render.models.blockbench.quirk.QuirkData
import com.cobblemon.mod.common.entity.PosableEntity
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asIdentifierDefaultingNamespace
import com.mojang.brigadier.StringReader
import net.minecraft.client.Minecraft
import net.minecraft.client.multiplayer.ClientLevel
import net.minecraft.client.resources.sounds.SimpleSoundInstance
import net.minecraft.commands.arguments.item.ItemParser
import net.minecraft.sounds.SoundEvent
import net.minecraft.sounds.SoundSource
import net.minecraft.world.entity.Entity
import net.minecraft.world.item.ItemStack
import net.minecraft.world.phys.Vec3
import org.joml.Matrix4f
import java.util.*
import java.util.concurrent.ConcurrentLinkedQueue
/**
@@ -130,107 +124,12 @@ abstract class PosableState : Schedulable {
/** This gets called 500 million times so use a mutable value for runtime */
private val reusableAnimTime = DoubleValue(0.0)
val itemRenderingLocations = mutableMapOf<String, ItemStack>()
// var itemRenderingLocation = ""
// var animationItem : ItemStack? = null
/** All of the MoLang functions that can be applied to something with this state. */
val functions = QueryStruct(hashMapOf())
.addFunction("anim_time") {
reusableAnimTime.value = animationSeconds.toDouble()
reusableAnimTime
}
.addFunction("r_pitch") { params ->
val lookBackTick = params.getInt(0)
val pokemon = getEntity() as? PokemonEntity ?: return@addFunction DoubleValue(0.0)
val partialTickPitch = pokemon.riding.rotSpring.getInterpolated(currentPartialTicks.toDouble(), lookBackTick).x
val maxPitch = 90.0
return@addFunction DoubleValue((partialTickPitch / maxPitch).coerceIn(-1.0,1.0))
}
.addFunction("r_yaw") { params ->
val lookBackTick = params.getInt(0)
val pokemon = getEntity() as? PokemonEntity ?: return@addFunction DoubleValue(0.0)
val partialTickYaw = pokemon.riding.rotSpring.getInterpolated(currentPartialTicks.toDouble(), lookBackTick).y
val maxYaw = 180.0
return@addFunction DoubleValue((partialTickYaw / maxYaw).coerceIn(-1.0,1.0))
}
.addFunction("r_roll") { params ->
val lookBackTick = params.getInt(0)
val pokemon = getEntity() as? PokemonEntity ?: return@addFunction DoubleValue(0.0)
val partialTickRoll = pokemon.riding.rotSpring.getInterpolated(currentPartialTicks.toDouble(), lookBackTick).z
val maxRoll = 180.0
return@addFunction DoubleValue((partialTickRoll / maxRoll).coerceIn(-1.0,1.0))
}
.addFunction("r_yaw_change") { params ->
val lookBackTick = params.getInt(0)
val pokemon = getEntity() as? PokemonEntity ?: return@addFunction DoubleValue(0.0)
val partialTickYawDelt = pokemon.riding.rotDeltaSpring.getInterpolated(currentPartialTicks.toDouble(), lookBackTick).y
val maxRotRate = pokemon.riding.getController(pokemon)?.getStat(pokemon, RidingStat.SKILL)
?: return@addFunction DoubleValue(0.0)
return@addFunction DoubleValue((partialTickYawDelt / maxRotRate).coerceIn(-1.0,1.0))
}
.addFunction("r_pitch_change") { params ->
val lookBackTick = params.getInt(0)
val pokemon = getEntity() as? PokemonEntity ?: return@addFunction DoubleValue(0.0)
val partialTickPitchDelt = pokemon.riding.rotDeltaSpring.getInterpolated(currentPartialTicks.toDouble(), lookBackTick).x
val maxRotRate = pokemon.riding.getController(pokemon)?.getStat(pokemon, RidingStat.SKILL)
?: return@addFunction DoubleValue(0.0)
return@addFunction DoubleValue((partialTickPitchDelt / maxRotRate).coerceIn(-1.0,1.0))
}
.addFunction(" r_roll_change") { params ->
val lookBackTick = params.getInt(0)
val pokemon = getEntity() as? PokemonEntity ?: return@addFunction DoubleValue(0.0)
val partialTickRollDelt = pokemon.riding.rotDeltaSpring.getInterpolated(currentPartialTicks.toDouble(), lookBackTick).z
val maxRotRate = pokemon.riding.getController(pokemon)?.getStat(pokemon, RidingStat.SKILL)
?: return@addFunction DoubleValue(0.0)
return@addFunction DoubleValue((partialTickRollDelt / maxRotRate).coerceIn(-1.0,1.0))
}
.addFunction("r_speed") { params ->
val lookBackTick = params.getInt(0)
val pokemon = getEntity() as? PokemonEntity ?: return@addFunction DoubleValue(0.0)
val partialTickSpeed = pokemon.riding.velSpring.getInterpolated(currentPartialTicks.toDouble(), lookBackTick).length()
val topSpeed = pokemon.riding.getController(pokemon)?.getStat(pokemon, RidingStat.SPEED)
?: return@addFunction DoubleValue(0.0)
return@addFunction DoubleValue((partialTickSpeed / topSpeed).coerceIn(-1.0,1.0))
}
.addFunction("r_speed_x") { params ->
val lookBackTick = params.getInt(0)
val pokemon = getEntity() as? PokemonEntity ?: return@addFunction DoubleValue(0.0)
val partialTickXVel = pokemon.riding.velSpring.getInterpolated(currentPartialTicks.toDouble(), lookBackTick).x
val topSpeed = pokemon.riding.getController(pokemon)?.getStat(pokemon, RidingStat.SPEED)
?: return@addFunction DoubleValue(0.0)
return@addFunction DoubleValue((partialTickXVel / topSpeed).coerceIn(-1.0,1.0))
}
.addFunction("r_speed_y") { params ->
val lookBackTick = params.getInt(0)
val pokemon = getEntity() as? PokemonEntity ?: return@addFunction DoubleValue(0.0)
val partialTickYVel = pokemon.riding.velSpring.getInterpolated(currentPartialTicks.toDouble(), lookBackTick).y
val topSpeed = pokemon.riding.getController(pokemon)?.getStat(pokemon, RidingStat.SPEED)
?: return@addFunction DoubleValue(0.0)
return@addFunction DoubleValue((partialTickYVel / topSpeed).coerceIn(-1.0,1.0))
}
.addFunction("r_speed_z") { params ->
val lookBackTick = params.getInt(0)
val pokemon = getEntity() as? PokemonEntity ?: return@addFunction DoubleValue(0.0)
val partialTickZVel = pokemon.riding.velSpring.getInterpolated(currentPartialTicks.toDouble(), lookBackTick).z
val topSpeed = pokemon.riding.getController(pokemon)?.getStat(pokemon, RidingStat.SPEED)
?: return@addFunction DoubleValue(0.0)
return@addFunction DoubleValue((partialTickZVel / topSpeed).coerceIn(-1.0,1.0))
}
.addFunction("current_aspects") { ArrayStruct(currentAspects.mapIndexed { index, s -> "$index" to StringValue(s)}.toMap())}
.addFunction("has_aspect") { params -> DoubleValue(params.get<MoValue>(0).asString() in currentAspects) }
.addFunction("has_entity") { DoubleValue(getEntity() != null) }
@@ -249,24 +148,6 @@ abstract class PosableState : Schedulable {
)
}
}
.addFunction("render_item") { params ->
if (params.get<MoValue>(0) !is StringValue) return@addFunction Unit
val client = Minecraft.getInstance().connection ?: return@addFunction Unit
val result = ItemParser(client.registryAccess()).parse(StringReader(params.getString(0)))
val item = ItemStack(result.item)
item.applyComponents(result.components)
val renderLocation = if (params.contains(1)) params.getString(1) else "item"
if (!item.isEmpty && locatorStates.containsKey(renderLocation)) {
itemRenderingLocations.put(renderLocation, item)
} else {
if (itemRenderingLocations.containsKey(renderLocation)) itemRenderingLocations.remove(renderLocation)
return@addFunction Unit
}
}
.addFunction("clear_items") { itemRenderingLocations.clear() }
.addFunction("play_animation") { params ->
val animationParameter = params.get<MoValue>(0)
val animation = if (animationParameter is ObjectValue<*>) {
@@ -0,0 +1,76 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen7
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.QuadrupedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class MudsdaleModel (root: ModelPart) : PokemonPosableModel(root), HeadedFrame, QuadrupedFrame {
override val rootPart = root.registerChildWithAllChildren("mudsdale")
override val head = getPart("neck")
override val foreLeftLeg = getPart("leg_front_left")
override val foreRightLeg = getPart("leg_front_right")
override val hindLeftLeg = getPart("leg_back_left")
override val hindRightLeg = getPart("leg_back_right")
override var portraitScale = 1.5F
override var portraitTranslation = Vec3(-1.0, 1.76, 0.0)
override var profileScale = 0.5F
override var profileTranslation = Vec3(0.0, 1.0, 0.0)
lateinit var standing: Pose
lateinit var walk: Pose
lateinit var sleep: Pose
override val cryAnimation = CryProvider { bedrockStateful("mudsdale", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("mudsdale", "blink") }
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("mudsdale", "sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = PoseType.STATIONARY_POSES + PoseType.UI_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(disableY = true),
bedrock("mudsdale", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = PoseType.MOVING_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(disableY = true),
bedrock("mudsdale", "ground_walk")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("mudsdale", "faint") else null
}
@@ -497,6 +497,7 @@ object VaryingModelRepository {
inbuilt("taillow", ::TaillowModel)
inbuilt("swellow", ::SwellowModel)
inbuilt("mudbray", ::MudbrayModel)
inbuilt("mudsdale", ::MudsdaleModel)
inbuilt("comfey", ::ComfeyModel)
inbuilt("tandemaus", ::TandemausModel)
inbuilt("maushold", ::MausholdModel)
@@ -9,7 +9,6 @@
package com.cobblemon.mod.common.client.render.npc
import com.cobblemon.mod.common.client.entity.NPCClientDelegate
import com.cobblemon.mod.common.client.render.item.HeldItemRenderer
import com.cobblemon.mod.common.client.render.models.blockbench.PosableEntityModel
import com.cobblemon.mod.common.client.render.models.blockbench.npc.PosableNPCModel
import com.cobblemon.mod.common.client.render.models.blockbench.repository.RenderContext
@@ -20,7 +19,6 @@ import net.minecraft.client.renderer.MultiBufferSource
import net.minecraft.client.renderer.entity.EntityRendererProvider.Context
import net.minecraft.client.renderer.entity.LivingEntityRenderer
import net.minecraft.resources.ResourceLocation
import net.minecraft.world.phys.Vec3
import kotlin.math.min
class NPCRenderer(context: Context) : LivingEntityRenderer<NPCEntity, PosableEntityModel<NPCEntity>>(context, PosableNPCModel(), 0.5f) {
@@ -28,8 +26,6 @@ class NPCRenderer(context: Context) : LivingEntityRenderer<NPCEntity, PosableEnt
return VaryingModelRepository.getTexture(entity.npc.resourceIdentifier, (entity.delegate as NPCClientDelegate))
}
private val heldItemRenderer = HeldItemRenderer()
override fun render(
entity: NPCEntity,
entityYaw: Float,
@@ -60,20 +56,6 @@ class NPCRenderer(context: Context) : LivingEntityRenderer<NPCEntity, PosableEnt
model.blue = 1F
model.resetLayerContext()
if (entity.deathTime < 1){
//Render Held Item
heldItemRenderer.renderOnEntity(
entity,
entity.mainHandItem,
model,
clientDelegate,
poseMatrix,
buffer,
packedLight,
Vec3(-90.0,0.0,0.0)
)
}
// if (this.shouldRenderLabel(entity)) {
// this.renderLabelIfPresent(entity, entity.displayName, poseMatrix, buffer, packedLight)
// }
@@ -101,7 +101,7 @@ class PokemonRenderer(
packedLight: Int
) {
val clientDelegate = entity.delegate as PokemonClientDelegate
shadowRadius = (min((entity.boundingBox.maxX - entity.boundingBox.minX), (entity.boundingBox.maxZ) - (entity.boundingBox.minZ)).toFloat() / 1.5F * (entity.delegate as PokemonClientDelegate).entityScaleModifier)/entity.scale
shadowRadius = min((entity.boundingBox.maxX - entity.boundingBox.minX), (entity.boundingBox.maxZ) - (entity.boundingBox.minZ)).toFloat() / 1.5F * (entity.delegate as PokemonClientDelegate).entityScaleModifier
model.posableModel = VaryingModelRepository.getPoser(entity.pokemon.species.resourceIdentifier, clientDelegate)
model.posableModel.context = model.context
model.setupEntityTypeContext(entity)
@@ -160,13 +160,11 @@ class PokemonRenderer(
//Render Held Item
heldItemRenderer.renderOnEntity(
entity,
entity.shownItem,
model.posableModel,
clientDelegate,
model.posableModel,
poseMatrix,
buffer,
packedLight,
Vec3(0.0,-90.0,90.0)
packedLight
)
}
@@ -557,10 +557,10 @@ class NPCEntity(world: Level) : AgeableMob(CobblemonEntities.NPC, world), Npc, P
private fun pokemonExpressions(pokemon: Pokemon): List<String> {
return listOf(
"v.actioning_pokemon_name=\'${pokemon.species.name}\';",
"v.actioning_pokemon_name=\"${pokemon.species.name}\";",
"v.actioning_pokemon_level=${pokemon.level};",
"v.actioning_pokemon_ball=\'${pokemon.caughtBall.name}\';",
"v.actioning_pokemon_shiny=\'${pokemon.shiny}\';",
"v.actioning_pokemon_ball=\"${pokemon.caughtBall.name}\";",
"v.actioning_pokemon_shiny=\"${pokemon.shiny}\";",
)
}
@@ -10,6 +10,8 @@ package com.cobblemon.mod.common.entity.pokemon
import com.cobblemon.mod.common.*
import com.cobblemon.mod.common.CobblemonNetwork.sendPacket
import com.cobblemon.mod.common.CobblemonSounds
import com.cobblemon.mod.common.Rollable
import com.cobblemon.mod.common.api.drop.DropTable
import com.cobblemon.mod.common.api.entity.Despawner
import com.cobblemon.mod.common.api.entity.PokemonSender
@@ -36,7 +38,6 @@ import com.cobblemon.mod.common.api.pokemon.status.Statuses
import com.cobblemon.mod.common.api.reactive.ObservableSubscription
import com.cobblemon.mod.common.api.reactive.SimpleObservable
import com.cobblemon.mod.common.api.riding.*
import com.cobblemon.mod.common.api.riding.controller.posing.RidingAltPose
import com.cobblemon.mod.common.api.riding.events.SelectDriverEvent
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.scheduling.Schedulable
@@ -85,6 +86,11 @@ import com.cobblemon.mod.common.util.*
import com.cobblemon.mod.common.util.math.geometry.toRadians
import com.cobblemon.mod.common.world.gamerules.CobblemonGameRules
import com.mojang.serialization.Codec
import java.util.EnumSet
import java.util.Optional
import java.util.UUID
import java.util.concurrent.CompletableFuture
import kotlin.math.PI
import net.minecraft.core.BlockPos
import net.minecraft.core.registries.BuiltInRegistries
import net.minecraft.core.registries.Registries
@@ -137,9 +143,6 @@ import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import org.joml.Matrix3f
import org.joml.Vector3f
import java.util.*
import java.util.concurrent.CompletableFuture
import kotlin.math.PI
@Suppress("unused")
open class PokemonEntity(
@@ -956,7 +959,6 @@ open class PokemonEntity(
val scale = effects.mockEffect?.scale ?: (form.baseScale * pokemon.scaleModifier)
var result = this.exposedForm.hitbox.scale(scale)
result = result.withEyeHeight(this.exposedForm.eyeHeight(this) * result.height)
result = result.scale(this.scale)
return result
}
@@ -1308,7 +1310,7 @@ open class PokemonEntity(
}
} else if (form.behaviour.moving.swim.canBreatheUnderwater && !form.behaviour.moving.swim.canWalkOnWater) {
// Use half hitbox height for swimmers
val halfHeight = getDimensions(this.pose).height / 2.0
val halfHeight = form.hitbox.height * form.baseScale / 2.0
for (i in 1..halfHeight.toInt()) {
blockPos = blockPos.below()
if (!this.level().isWaterAt(blockPos) || !this.level().getBlockState(blockPos).getCollisionShape(this.level(), blockPos).isEmpty) {
@@ -1407,22 +1409,11 @@ open class PokemonEntity(
if (riders.isEmpty()) {
super.handleRelativeFrictionAndCalculateMovement(deltaMovement, friction)
} else {
//val scale =
//Handle ridden pokemon differently to allow vector lerp instead of simple addition.
//val v = Entity.getInputVector(riding.velocity(this, this.controllingPassenger as Player, Vec3.ZERO), 1.0f, this.getYRot());
val v = Entity.getInputVector(riding.velocity(this, this.controllingPassenger as Player, Vec3.ZERO), 1.0f, this.getYRot()).scale(this.speed.toDouble())
val v = Entity.getInputVector(riding.velocity(this, this.controllingPassenger as Player, Vec3.ZERO), 1.0f, this.getYRot());
//changing this will give the ride more or less inertia/handling/drift
//val smoothingFactor = 0.5
//val t = 1.0 - exp(-smoothingFactor)
val diff = v.subtract(this.deltaMovement)
this.deltaMovement = this.deltaMovement.add( diff.scale(0.1) )
//this.deltaMovement = this.deltaMovement.lerp(v, riding.inertia(this))
//this.deltaMovement = this.deltaMovement.scale(this.speed.toDouble()).lerp(v, riding.inertia(this));
this.move(MoverType.SELF, this.deltaMovement)
this.deltaMovement = this.deltaMovement.lerp(v, riding.inertia(this));
this.move(MoverType.SELF, this.deltaMovement.scale(this.speed.toDouble()))
}
return this.deltaMovement
@@ -1444,36 +1435,14 @@ open class PokemonEntity(
if (beamMode != 3) { // Don't let Pokémon move during recall
//Prevent current travel logic when riding a pokemon.
/*
val riders = this.passengers.filterIsInstance<LivingEntity>()
if ( riders.isEmpty() ) {
super.travel(movementInput)
}
else {
//val v = Entity.getInputVector(riding.velocity(this, this.controllingPassenger as Player, Vec3.ZERO), this.speed.toFloat(), this.getYRot())
val inp = riding.velocity(this, this.controllingPassenger as Player, Vec3.ZERO)
val f = Mth.sin(this.getYRot() * 0.017453292f)
val g = Mth.cos(this.getYRot() * 0.017453292f)
val v = Vec3(
inp.x * g.toDouble() - inp.z * f.toDouble(),
inp.y,
inp.z * g.toDouble() + inp.x * f.toDouble()
)
//val smoothingFactor = 0.5
//val t = 1.0 - exp(-smoothingFactor)
val diff = v.subtract(this.deltaMovement)
this.deltaMovement = this.deltaMovement.add( diff.scale(riding.inertia(this)) )
//this.deltaMovement = this.deltaMovement.lerp(v, riding.inertia(this))
//this.deltaMovement = this.deltaMovement.scale(this.speed.toDouble()).lerp(v, riding.inertia(this));
this.move(MoverType.SELF, this.deltaMovement)
}
*/
super.travel(movementInput)
this.updateBlocksTraveled(prevBlockPos)
}
@@ -1843,11 +1812,6 @@ open class PokemonEntity(
return this.riding.speed(this, controller)
}
fun getActiveRidingAltPose(): RidingAltPose {
val driver = this.controllingPassenger as? Player ?: return RidingAltPose.NONE
return this.riding.getActiveRidingAltPose(this, driver)
}
var jumpInputStrength: Int = 0 // move this
override fun onPlayerJump(strength: Int) {
// See if this controls the hot bar element
@@ -9,19 +9,16 @@
package com.cobblemon.mod.common.pokemon.riding.controllers
import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.MoLangMath.lerp
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.Rollable
import com.cobblemon.mod.common.api.riding.controller.RideController
import com.cobblemon.mod.common.api.riding.controller.posing.PoseOption
import com.cobblemon.mod.common.api.riding.controller.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.controller.posing.RidingAltPose
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.pokemon.riding.states.BirdAirState
import com.cobblemon.mod.common.util.*
import net.minecraft.client.Minecraft
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
@@ -35,37 +32,81 @@ class BirdAirController : RideController {
override val poseProvider = PoseProvider(PoseType.HOVER)
.with(PoseOption(PoseType.FLY) {
val player = it.passengers.firstOrNull() as? Player ?: return@PoseOption false
it.deltaMovement.length() > 0.5 })
it.deltaMovement.length() > 0.3 })
/*
.with(PoseOption(PoseType.FLY) {
val player = it.passengers.firstOrNull() as? Player ?: return@PoseOption false
player.zza > 0.0f // Checks if the player is actively attempting to move forward
})
*/
override val condition: (PokemonEntity) -> Boolean = { true }
private val statExpressions: Map<RidingStat, Expression> = mapOf(
RidingStat.SKILL to "q.get_ride_stats('SKILL', 'AIR', 135.0, 45.0)".asExpression(),
RidingStat.SPEED to "q.get_ride_stats('SPEED', 'AIR', 1.0, 0.35)".asExpression(),
// Max accel is a whole 1.0 in 3 seconds. The conversion in the function below is to convert seconds to ticks
RidingStat.ACCELERATION to "q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 3.0)), (1.0 / (20.0 * 8.0)))".asExpression(),
//Seconds self propelled flight (glide is not self propelled in this case)
RidingStat.STAMINA to "q.get_ride_stats('STAMINA', 'AIR', 120.0, 20.0)".asExpression(),
//max y level for the ride
RidingStat.JUMP to "q.get_ride_stats('JUMP', 'AIR', 200.0, 128.0)".asExpression()
)
var infiniteStamina: Expression = "false".asExpression()
var jumpVector = listOf("0".asExpression(), "0.3".asExpression(), "0".asExpression())
private set
var infiniteAltitude: Expression = "false".asExpression()
var gravity: Expression = "0".asExpression()
private set
var horizontalAcceleration: Expression = "0.1".asExpression()
private set
var verticalAcceleration: Expression = "0.1".asExpression()
private set
override fun getStat(entity: PokemonEntity, stat: RidingStat): Double {
val expr = statExpressions[stat] ?: return 0.0
return getRuntime(entity).resolveDouble(expr)
}
// Where 90 is the width of the range and 45 is the offset.
// So the handling interpolates between 135 and 45
var handlingExpr: Expression = "(q.get_ride_stats('SKILL', 'AIR') / 100) * 90 + 45".asExpression()
private set
var topSpeedExpr: Expression = "(q.get_ride_stats('SPEED', 'AIR') / 100) * (1.0 - 0.35) + 0.35".asExpression()
private set
//Reaches max top speed from a standstill at minimum 8 seconds and max 3 seconds.
//This is a bit of a confusing expression and likely should be cleaned up to be more readable
var accelExpr: Expression = "(q.get_ride_stats('ACCELERATION', 'AIR') / 100) * (0.01666666666 - 0.00625) + 0.00625".asExpression()
private set
override fun speed(entity: PokemonEntity, driver: Player): Float {
//Retrieve the current bird controller state and stats
//Retrieve the current bird controller state
//val state = entity.riding.getState(KEY) { e -> BirdAirControllerState(e) }
val state = getState(entity, ::BirdAirState)
return state.rideVel.length().toFloat()
//retrieve stats
val topSpeed = getRuntime(entity).resolveDouble(topSpeedExpr)
val accel = getRuntime(entity).resolveDouble(accelExpr)
val maxGlideSpeed = topSpeed * 2
var glideSpeedChange = 0.00
//speed up and slow down based on input
if (driver.zza > 0.0 && state.currSpeed < topSpeed) {
state.currSpeed = min(state.currSpeed + accel , topSpeed)
} else if (driver.zza < 0.0 && state.currSpeed > 0.0) {
//Decelerate is currently always a constant half of max acceleration.
state.currSpeed = max(state.currSpeed - (0.0166 / 2), 0.0)
}
val rollable = driver as? Rollable
if (rollable != null) {
glideSpeedChange = sin(Math.toRadians(rollable.pitch.toDouble()))
glideSpeedChange = glideSpeedChange.pow(3)
//TODO: Possibly create a deadzone around parallel where speed isn't taken away from?
if (glideSpeedChange <= 0.0) {
//Ensures that a propelling force is still able to be applied when
//climbing in height
if (driver.zza <= 0) {
//speed decrease should be 2x speed increase?
state.currSpeed = max(state.currSpeed + (0.0166) * glideSpeedChange, 0.0 )
}
} else {
// only add to the speed if it hasn't exceeded the current
//glide angles maximum amount of speed that it can give.
state.currSpeed = min(state.currSpeed + ((0.0166 * 2) * glideSpeedChange), maxGlideSpeed)
}
}
//air resistance
state.currSpeed = max(state.currSpeed - 0.005, 0.0)
return state.currSpeed.toFloat()
}
override fun rotation(entity: PokemonEntity, driver: LivingEntity): Vec2 {
@@ -77,60 +118,62 @@ class BirdAirController : RideController {
var leftForce = 0.0
var upForce = 0.0
var forwardForce = 0.0
val state = getState(entity, ::BirdAirState)
//Perform ride velocity update
calculateRideSpaceVel(entity, driver, state)
//Translate ride space velocity to world space velocity.
val rollable = driver as? Rollable
if (rollable != null) {
//Need to deadzone this when straight up or down
// test with and without strafing added. May be wanted while moving
leftForce = -1.0 * sin(Math.toRadians(rollable.roll.toDouble()))
upForce += -1.0 * sin(Math.toRadians(rollable.pitch.toDouble())) * state.rideVel.z
forwardForce += cos(Math.toRadians(rollable.pitch.toDouble())) * state.rideVel.z
upForce = -1.0 * sin(Math.toRadians(rollable.pitch.toDouble()))
upForce += cos(Math.toRadians(rollable.pitch.toDouble())) * state.rideVel.y
forwardForce += sin(Math.toRadians(rollable.pitch.toDouble())) * state.rideVel.y
forwardForce = cos(Math.toRadians(rollable.pitch.toDouble()))
}
//TODO: Add in an upwards and downwards force when pressing space maybe?
//Bring the ride out of the sky when stamina is depleted.
if (state.stamina <= 0.0) {
upForce -= 0.3
//Leave out tap to flap right now
/*
var jumpVector = Vec3.ZERO
if (entity.jumpInputStrength > 0) {
val runtime = getRuntime(entity)
runtime.environment.query.addFunction("jump_strength") { DoubleValue(entity.jumpInputStrength.toDouble()) }
val jumpForces = this.jumpVector.map { runtime.resolveFloat(it) }
jumpVector = Vec3(jumpForces[0].toDouble(), jumpForces[1].toDouble(), jumpForces[2].toDouble())
jumpVector = jumpVector.toVector3f().mul((driver as Rollable).orientation).toVec3d()
entity.jumpInputStrength = 0
entity.addDeltaMovement(jumpVector)
}
*/
//Retrieve the current composite controller state
val state = getState(entity, ::BirdAirState)
val altitudeLimit = this.getStat(entity, RidingStat.JUMP)
val velocity = Vec3(0.0 , upForce * state.currSpeed, forwardForce * state.currSpeed)
//Only limit altitude if altitude is not infinite
if (!getRuntime(entity).resolveBoolean(infiniteAltitude)) {
//Provide a hard limit on altitude
upForce = if (entity.y >= altitudeLimit && upForce > 0) 0.0 else upForce
}
val velocity = Vec3(state.rideVel.x , upForce, forwardForce)
return velocity
}
override fun angRollVel(entity: PokemonEntity, driver: Player, deltaTime: Double): Vec3 {
val rollable = driver as? Rollable
val state = getState(entity, ::BirdAirState)
//TODO: Tie in handling
val handling = this.getStat(entity, RidingStat.SKILL)
val topSpeed = this.getStat(entity, RidingStat.SPEED)
val handling = getRuntime(entity).resolveDouble(handlingExpr)
val rotationChangeRate = 10.0
if (rollable != null) {
var yawForce = rotationChangeRate * sin(Math.toRadians(rollable.roll.toDouble()))
//for a bit of correction on the rolls limit it to a quarter the amount
var pitchForce = -0.35 * rotationChangeRate * abs(sin(Math.toRadians(rollable.roll.toDouble())))
var pitchForce = -0.25 * rotationChangeRate * abs(sin(Math.toRadians(rollable.roll.toDouble())))
//limit rotation modulation when pitched up heavily or pitched down heavily
yawForce *= abs(cos(Math.toRadians(rollable.pitch.toDouble())))
pitchForce *= abs(cos(Math.toRadians(rollable.pitch.toDouble()))) * 1.5
//Create a deadzone for easier leveling out
if (rollable.roll <= 0.0 && rollable.roll >= -0.0) {
yawForce = 0.0
pitchForce = 0.0
}
return Vec3(yawForce, pitchForce, 0.0)
}
@@ -148,56 +191,42 @@ class BirdAirController : RideController {
deltaTime: Double
): Vec3 {
if (driver !is Rollable) return Vec3.ZERO
val rollable = driver as Rollable
val state = getState(entity, ::BirdAirState)
val handling = this.getStat(entity, RidingStat.SKILL)
val topSpeed = this.getStat(entity, RidingStat.SPEED)
val handling = getRuntime(entity).resolveDouble(handlingExpr)
//Smooth out mouse input.
val smoothingSpeed = 4
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
val xInput = xMouseSmoother.getNewDeltaValue(xMouse * 0.1 * invertRoll, deltaTime * smoothingSpeed);
val yInput = yMouseSmoother.getNewDeltaValue(yMouse * 0.1 * invertPitch, deltaTime * smoothingSpeed);
var xInput = xMouseSmoother.getNewDeltaValue(xMouse * 0.1 * invertRoll, deltaTime * smoothingSpeed);
val YInput = yMouseSmoother.getNewDeltaValue(yMouse * 0.1 * invertPitch, deltaTime * smoothingSpeed);
//limit rolling based on handling and current speed.
//modulated by speed so that when flapping idle in air you are ont wobbling around to look around
val rotMin = 15.0
var rollForce = xInput
val rotLimit = max(handling * normalizeVal(state.rideVel.length(), 0.0, topSpeed).pow(3), rotMin)
//limit rolling based on healing
val rotLimit = handling
//Limit roll by non linearly decreasing inputs towards
// a rotation limit based on the current distance from
// that rotation limit
if (abs(rollable.roll + rollForce) < rotLimit) {
if (sign(rollForce) == sign(rollable.roll).toDouble()) {
if (abs(rollable.roll + xInput) < rotLimit) {
if (sign(xInput) == sign(rollable.roll).toDouble()) {
val d = abs(abs(rollable.roll) - rotLimit)
rollForce *= (d.pow(2)) / (rotLimit.pow(2))
xInput *= (d.pow(2)) / (rotLimit.pow(2))
}
} else if (sign(rollForce) == sign(rollable.roll).toDouble()) {
rollForce = 0.0
} else if (sign(xInput) == sign(rollable.roll).toDouble()) {
xInput = 0.0
}
//Give the ability to yaw with x mouse input when at low speeds.
val yawForce = xInput * ( 1.0 - normalizeVal(state.rideVel.length(), 0.0, topSpeed).pow(3))
//yaw, pitch, roll
return Vec3(yawForce, yInput, rollForce)
return Vec3(0.0, YInput, xInput)
}
override fun canJump(
entity: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun setRideBar(entity: PokemonEntity, driver: Player): Float {
//Retrieve stamina from state
val state = getState(entity, ::BirdAirState)
return (state.stamina / 1.0f)
return true
}
override fun jumpForce(
@@ -214,182 +243,29 @@ class BirdAirController : RideController {
override fun shouldRoll(entity: PokemonEntity) = true
override fun rideFovMult(entity: PokemonEntity, driver: Player): Float {
val topSpeed = this.getStat(entity, RidingStat.SPEED)
val glideTopSpeed = topSpeed * 1.5 //TODO: Should this be refined?
val state = getState(entity, ::BirdAirState)
//Must I ensure that topspeed is greater than minimum?
val normalizedGlideSpeed = normalizeVal(state.rideVel.length(), topSpeed, glideTopSpeed)
//Only ever want the fov change to be a max of 0.2 and for it to have non linear scaling.
return 1.0f + normalizedGlideSpeed.pow(2).toFloat() * 0.2f
}
override fun useAngVelSmoothing(entity: PokemonEntity): Boolean = false
override fun getActiveRidingAltPose(entity: PokemonEntity, driver: Player): RidingAltPose {
val state = getState(entity, ::BirdAirState)
val pose = if (state.gliding) RidingAltPose.GLIDING else RidingAltPose.NONE
return pose
}
override fun encode(buffer: RegistryFriendlyByteBuf) {
super.encode(buffer)
buffer.writeString(infiniteStamina.toString())
buffer.writeString(infiniteAltitude.toString())
buffer.writeString(gravity.toString())
buffer.writeString(horizontalAcceleration.toString())
buffer.writeString(verticalAcceleration.toString())
buffer.writeString(topSpeedExpr.toString())
buffer.writeString(accelExpr.toString())
buffer.writeString(handlingExpr.toString())
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
infiniteStamina = buffer.readString().asExpression()
infiniteAltitude = buffer.readString().asExpression()
gravity = buffer.readString().asExpression()
horizontalAcceleration = buffer.readString().asExpression()
verticalAcceleration = buffer.readString().asExpression()
topSpeedExpr = buffer.readString().asExpression()
accelExpr = buffer.readString().asExpression()
handlingExpr = buffer.readString().asExpression()
}
companion object {
val KEY = cobblemonResource("air/bird")
}
/*
* Normalizes the given value between a min and a max.
* The result is clamped between 0.0 and 1.0, where 0.0 represents x is at or below min
* and 1.0 represents x is at or above it.
*/
fun normalizeVal(x: Double, min: Double, max: Double): Double {
require(max > min) { "max must be greater than min" }
return ((x - min) / (max - min)).coerceIn(0.0, 1.0)
}
/*
* Calculates the change in the ride space vector due to player input and ride state
*/
fun calculateRideSpaceVel(entity: PokemonEntity, driver: Player, state: BirdAirState) {
//retrieve stats
val topSpeed = this.getStat(entity, RidingStat.SPEED)
val glideTopSpeed = topSpeed * 1.5
val accel = this.getStat(entity, RidingStat.ACCELERATION)
val staminaStat = this.getStat(entity, RidingStat.STAMINA)
var glideSpeedChange = 0.00
val currSpeed = state.rideVel.length()
//Flag for determining if player is actively inputting
var activeInput = false
//speed up and slow down based on input
if (driver.zza != 0.0f && state.stamina > 0.0) {
//make sure it can't exceed top speed
val forwardInput = when {
driver.zza > 0 && state.rideVel.z > topSpeed -> 0.0
driver.zza < 0 && state.rideVel.z < (-topSpeed / 3.0) -> 0.0
else -> driver.zza.sign
}
state.rideVel = Vec3(
state.rideVel.x,
state.rideVel.y,
(state.rideVel.z + (accel * forwardInput.toDouble())))
activeInput = true
}
val rollable = driver as? Rollable
if (rollable != null) {
//Base glide speed change on current pitch of the ride.
glideSpeedChange = sin(Math.toRadians(rollable.pitch.toDouble()))
glideSpeedChange = glideSpeedChange.pow(3) * 0.5
//TODO: Possibly create a deadzone around parallel where glide doesn't affect speed?
if (glideSpeedChange <= 0.0) {
//Ensures that a propelling force is still able to be applied when
//climbing in height
if (driver.zza <= 0) {
//speed decrease should be 2x speed increase?
//state.currSpeed = max(state.currSpeed + (0.0166) * glideSpeedChange, 0.0 )
state.rideVel = Vec3(
state.rideVel.x,
state.rideVel.y,
lerp( state.rideVel.z, 0.0,glideSpeedChange * -0.0166 * 2 ))
}
} else {
// only add to the speed if it hasn't exceeded the current
//glide angles maximum amount of speed that it can give.
//state.currSpeed = min(state.currSpeed + ((0.0166 * 2) * glideSpeedChange), maxGlideSpeed)
state.rideVel = Vec3(
state.rideVel.x,
state.rideVel.y,
min(state.rideVel.z + ((0.0166 * 2) * glideSpeedChange), glideTopSpeed))
}
}
//Lateral movement based on driver input.
val latTopSpeed = topSpeed / 2.0
if (driver.xxa != 0.0f && state.stamina > 0.0) {
state.rideVel = Vec3(
(state.rideVel.x + (accel * driver.xxa)).coerceIn(-latTopSpeed, latTopSpeed),
state.rideVel.y,
state.rideVel.z)
activeInput = true
}
else {
state.rideVel = Vec3(
lerp(state.rideVel.x, 0.0, latTopSpeed / 20.0),
state.rideVel.y,
state.rideVel.z)
}
//Vertical movement based on driver input.
val vertTopSpeed = topSpeed / 2.0
val vertInput = when {
Minecraft.getInstance().options.keyJump.isDown() -> 1.0
Minecraft.getInstance().options.keyShift.isDown() -> -1.0
else -> 0.0
}
if (vertInput != 0.0 && state.stamina > 0.0) {
state.rideVel = Vec3(
state.rideVel.x,
(state.rideVel.y + (accel * vertInput)).coerceIn(-vertTopSpeed, vertTopSpeed),
state.rideVel.z)
activeInput = true
}
else {
state.rideVel = Vec3(
state.rideVel.x,
lerp(state.rideVel.y, 0.0, vertTopSpeed / 20.0),
state.rideVel.z)
}
//Check if the ride should be gliding
if (activeInput && state.stamina > 0.0) {
state.gliding = false
}else {
state.gliding = true
}
//Only perform stamina logic if the ride does not have infinite stamina
if (!getRuntime(entity).resolveBoolean(infiniteStamina)) {
if (activeInput) {
state.stamina -= (0.05 / staminaStat).toFloat()
}
//Lose a base amount of stamina just for being airborne
state.stamina -= (0.01 / staminaStat).toFloat()
}
else
{
state.stamina = 1.0f
}
//air resistance
//TODO: This method is very unrefined and will need to be an active point of testing
state.rideVel = Vec3(
state.rideVel.x,
state.rideVel.y,
lerp( state.rideVel.z,0.0, topSpeed / ( 20.0 * 30.0)))
}
}
@@ -8,37 +8,53 @@
package com.cobblemon.mod.common.pokemon.riding.controllers
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.Cobblemon
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.Rollable
import com.cobblemon.mod.common.api.riding.controller.RideController
import com.cobblemon.mod.common.api.riding.controller.posing.PoseOption
import com.cobblemon.mod.common.api.riding.controller.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.pokemon.riding.states.DolphinLiquidState
import com.cobblemon.mod.common.pokemon.Pokemon
import com.cobblemon.mod.common.util.*
import net.minecraft.client.Minecraft
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.Mth.lerp
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import kotlin.math.*
import net.minecraft.world.phys.shapes.Shapes
import kotlin.math.abs
import kotlin.math.cos
import kotlin.math.sin
import kotlin.math.sqrt
class DolphinController : RideController {
companion object {
val KEY: ResourceLocation = cobblemonResource("swim/dolphin")
}
var canJump = "true".asExpression()
private set
var jumpVector = listOf("0".asExpression(), "0.3".asExpression(), "0".asExpression())
private set
var speed = "1.0".asExpression()
private set
var driveFactor = "1.0".asExpression()
private set
var reverseDriveFactor = "0.25".asExpression()
private set
var strafeFactor = "0.2".asExpression()
private set
var lastVelocity = Vec3(0.0,0.0,0.0)
private set
private val rollSmoother = SmoothDouble()
override val key: ResourceLocation = KEY
override val poseProvider: PoseProvider = PoseProvider(PoseType.FLOAT)
.with(PoseOption(PoseType.SWIM) { it.deltaMovement.length() >= 0.05 })
/*
override val condition: (PokemonEntity) -> Boolean = { entity ->
//If there are only fluid blocks or air block below the ride
@@ -52,332 +68,135 @@ class DolphinController : RideController {
true
}
}
*/
override val condition: (PokemonEntity) -> Boolean = { true }
//TODO:Implement real values for this
private val statExpressions: Map<RidingStat, Expression> = mapOf(
RidingStat.SKILL to "q.get_ride_stats('SKILL', 'LIQUID', 135.0, 45.0)".asExpression(),
RidingStat.SPEED to "q.get_ride_stats('SPEED', 'LIQUID', 0.6, 0.2)".asExpression(),
RidingStat.ACCELERATION to "q.get_ride_stats('ACCELERATION', 'LIQUID', (1.0 / (20.0 * 3.0)), (1.0 / (20.0 * 8.0)))".asExpression(),
RidingStat.STAMINA to "q.get_ride_stats('STAMINA', 'LIQUID', 120.0, 20.0)".asExpression(),
//max y level for the ride
RidingStat.JUMP to "q.get_ride_stats('JUMP', 'LIQUID', 200.0, 128.0)".asExpression()
)
var glideTopSpeedExpr: Expression = "q.get_ride_stats('SPEED', 'LIQUID', 2.0, 1.0)".asExpression()
private set
var infiniteStamina: Expression = "false".asExpression()
private set
var infiniteAltitude: Expression = "false".asExpression()
private set
override fun getStat(entity: PokemonEntity, stat: RidingStat): Double {
val expr = statExpressions[stat] ?: return 0.0
return getRuntime(entity).resolveDouble(expr)
}
override fun speed(entity: PokemonEntity, driver: Player): Float {
//Retrieve the current bird controller state and stats
val state = getState(entity, ::DolphinLiquidState)
return state.rideVel.length().toFloat()
return getRuntime(entity).resolveFloat(speed)
}
override fun rotation(entity: PokemonEntity, driver: LivingEntity): Vec2 {
return Vec2(driver.xRot * 0.5f, driver.yRot)
return Vec2(driver.xRot * 0.5f, driver.yRot )
}
override fun gravity(entity: PokemonEntity, regularGravity: Double): Double? {
return 0.0
}
override fun inertia(entity: PokemonEntity ): Double
{
return 0.05
}
override fun velocity(entity: PokemonEntity, driver: Player, input: Vec3): Vec3 {
var yVel = 0.0
var leftForce = 0.0
var upForce = 0.0
var forwardForce = 0.0
val state = getState(entity, ::DolphinLiquidState)
val runtime = getRuntime(entity)
//Perform ride velocity update
calculateRideSpaceVel(entity, driver, state)
if (!entity.isInWater && !entity.isUnderWater)
{
lastVelocity = Vec3(lastVelocity.x, lastVelocity.y - 0.035, lastVelocity.z)
return lastVelocity
}
//Translate ride space velocity to world space velocity.
val driveFactor = runtime.resolveFloat(this.driveFactor)
val strafeFactor = runtime.resolveFloat(this.strafeFactor)
val f = driver.xxa * strafeFactor
var g = driver.zza * driveFactor
if (g <= 0.0f) {
g *= runtime.resolveFloat(this.reverseDriveFactor)
}
var yComp = 0.0
//Get roll to add a left and right strafe during roll
//Not sure if this is desired? Will need to mess around with this
//a bit more
var zComp = 0.0
val rollable = driver as? Rollable
if (rollable != null) {
//Need to deadzone this when straight up or down
upForce += -1.0 * sin(Math.toRadians(rollable.pitch.toDouble())) * state.rideVel.z
forwardForce += cos(Math.toRadians(rollable.pitch.toDouble())) * state.rideVel.z
upForce += cos(Math.toRadians(rollable.pitch.toDouble())) * state.rideVel.y
forwardForce += sin(Math.toRadians(rollable.pitch.toDouble())) * state.rideVel.y
if (rollable != null)
{
//Can be used again if I better figure out how to deadzone it near the tops?
zComp = -1.0 * g.toDouble() * sin(Math.toRadians(rollable.roll.toDouble()))
yComp = -1.0 * g.toDouble() * sin(Math.toRadians(rollable.pitch.toDouble()))
}
//Bring the ride out of the sky when stamina is depleted.
if (state.stamina <= 0.0) {
upForce -= 0.3
}
val altitudeLimit = this.getStat(entity, RidingStat.JUMP)
//Only limit altitude if altitude is not infinite
if (!getRuntime(entity).resolveBoolean(infiniteAltitude)) {
//Provide a hard limit on altitude
upForce = if (entity.y >= altitudeLimit && upForce > 0) 0.0 else upForce
}
val velocity = Vec3(state.rideVel.x , upForce, forwardForce)
return velocity
val currVelocity = Vec3(0.0, yComp , g.toDouble())
lastVelocity = currVelocity
return currVelocity
}
override fun angRollVel(entity: PokemonEntity, driver: Player, deltaTime: Double): Vec3 {
if (!entity.isInWater && !entity.isUnderWater)
{
return Vec3(0.0, 0.0, 0.0)
}
val rollable = driver as? Rollable
val state = getState(entity, ::DolphinLiquidState)
//TODO: Tie in handling
val handling = this.getStat(entity, RidingStat.SKILL)
val topSpeed = this.getStat(entity, RidingStat.SPEED)
val rotationChangeRate = 10.0
//this should be changed to be speed maybe?
val movingForce = driver.zza
if (rollable != null) {
var yawForce = rotationChangeRate * sin(Math.toRadians(rollable.roll.toDouble()))
//for a bit of correction on the rolls limit it to a quarter the amount
var pitchForce = -0.35 * rotationChangeRate * abs(sin(Math.toRadians(rollable.roll.toDouble())))
var yawAngVel = 3 * sin(Math.toRadians(rollable.roll.toDouble())).toFloat()
var pitchAngVel = -1 * Math.abs(sin(Math.toRadians(rollable.roll.toDouble())).toFloat())
//limit rotation modulation when pitched up heavily or pitched down heavily
yawForce *= abs(cos(Math.toRadians(rollable.pitch.toDouble())))
pitchForce *= abs(cos(Math.toRadians(rollable.pitch.toDouble()))) * 1.5
return Vec3(yawForce, pitchForce, 0.0)
yawAngVel *= (abs(cos(Math.toRadians(rollable.pitch.toDouble())))).toFloat()
pitchAngVel *= (abs(cos(Math.toRadians(rollable.pitch.toDouble())))).toFloat()
//if you are not pressing forward then don't turn
//yawAngVel *= movingForce
//Ignore x,y,z its angular velocity:
//yaw, pitch, roll
return Vec3(yawAngVel.toDouble(), pitchAngVel.toDouble(), 0.0)
}
return Vec3(0.0, 0.0, 0.0)
}
override fun rotationOnMouseXY(
entity: PokemonEntity,
driver: Player,
yMouse: Double,
xMouse: Double,
yMouseSmoother: SmoothDouble,
xMouseSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is Rollable) return Vec3.ZERO
val rollable = driver as Rollable
override fun canJump(entity: PokemonEntity, driver: Player) = getRuntime(entity).resolveBoolean(canJump)
val state = getState(entity, ::DolphinLiquidState)
val handling = this.getStat(entity, RidingStat.SKILL)
val topSpeed = this.getStat(entity, RidingStat.SPEED)
//Smooth out mouse input.
val smoothingSpeed = 4
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
val xInput = xMouseSmoother.getNewDeltaValue(xMouse * 0.1 * invertRoll, deltaTime * smoothingSpeed);
val yInput = yMouseSmoother.getNewDeltaValue(yMouse * 0.1 * invertPitch, deltaTime * smoothingSpeed);
//limit rolling based on handling and current speed.
//modulated by speed so that when flapping idle in air you are ont wobbling around to look around
val rotMin = 15.0
var rollForce = xInput
val rotLimit = max(handling * normalizeVal(state.rideVel.length(), 0.0, topSpeed).pow(3), rotMin)
//Limit roll by non linearly decreasing inputs towards
// a rotation limit based on the current distance from
// that rotation limit
if (abs(rollable.roll + rollForce) < rotLimit) {
if (sign(rollForce) == sign(rollable.roll).toDouble()) {
val d = abs(abs(rollable.roll) - rotLimit)
rollForce *= (d.pow(2)) / (rotLimit.pow(2))
}
} else if (sign(rollForce) == sign(rollable.roll).toDouble()) {
rollForce = 0.0
}
//Give the ability to yaw with x mouse input when at low speeds.
val yawForce = xInput * ( 1.0 - normalizeVal(state.rideVel.length(), 0.0, topSpeed).pow(3))
//yaw, pitch, roll
return Vec3(yawForce, yInput, rollForce)
}
override fun canJump(
entity: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun setRideBar(entity: PokemonEntity, driver: Player): Float {
//Retrieve stamina from state
val state = getState(entity, ::DolphinLiquidState)
return (state.stamina / 1.0f)
}
override fun jumpForce(
entity: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
return Vec3.ZERO
}
override fun gravity(entity: PokemonEntity, regularGravity: Double): Double {
return 0.0
}
override fun turnOffOnGround(entity: PokemonEntity): Boolean {
return false
override fun jumpForce(entity: PokemonEntity, driver: Player, jumpStrength: Int): Vec3 {
val runtime = getRuntime(entity)
runtime.environment.query.addFunction("jump_strength") { DoubleValue(jumpStrength.toDouble()) }
val jumpVector = jumpVector.map { runtime.resolveFloat(it) }
return Vec3(jumpVector[0].toDouble(), jumpVector[1].toDouble(), jumpVector[2].toDouble())
}
override fun shouldRoll(entity: PokemonEntity) = true
override fun rideFovMult(entity: PokemonEntity, driver: Player): Float {
val topSpeed = this.getStat(entity, RidingStat.SPEED)
val glideTopSpeed = getRuntime(entity).resolveDouble(glideTopSpeedExpr)
val state = getState(entity, ::DolphinLiquidState)
override fun turnOffOnGround(entity: PokemonEntity): Boolean = true
//Must I ensure that topspeed is greater than minimum?
val normalizedGlideSpeed = normalizeVal(state.rideVel.length(), topSpeed, glideTopSpeed)
//Only ever want the fov change to be a max of 0.2 and for it to have non linear scaling.
return 1.0f + normalizedGlideSpeed.pow(2).toFloat() * 0.2f
}
override fun useAngVelSmoothing(entity: PokemonEntity): Boolean = false
override fun dismountOnShift(entity: PokemonEntity): Boolean = false
override fun encode(buffer: RegistryFriendlyByteBuf) {
super.encode(buffer)
buffer.writeString(glideTopSpeedExpr.toString())
buffer.writeString(infiniteStamina.toString())
buffer.writeString(infiniteAltitude.toString())
buffer.writeString(this.speed.getString())
buffer.writeString(this.canJump.getString())
buffer.writeString(this.jumpVector[0].getString())
buffer.writeString(this.jumpVector[1].getString())
buffer.writeString(this.jumpVector[2].getString())
buffer.writeString(this.driveFactor.getString())
buffer.writeString(this.reverseDriveFactor.getString())
buffer.writeString(this.strafeFactor.getString())
buffer.writeDouble(this.lastVelocity.x)
buffer.writeDouble(this.lastVelocity.y)
buffer.writeDouble(this.lastVelocity.z)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
glideTopSpeedExpr = buffer.readString().asExpression()
infiniteStamina = buffer.readString().asExpression()
infiniteAltitude = buffer.readString().asExpression()
}
/*
* Normalizes the given value between a min and a max.
* The result is clamped between 0.0 and 1.0, where 0.0 represents x is at or below min
* and 1.0 represents x is at or above it.
*/
fun normalizeVal(x: Double, min: Double, max: Double): Double {
require(max > min) { "max must be greater than min" }
return ((x - min) / (max - min)).coerceIn(0.0, 1.0)
}
/*s
* Calculates the change in the ride space vector due to player input and ride state
*/
fun calculateRideSpaceVel(entity: PokemonEntity, driver: Player, state: DolphinLiquidState) {
//retrieve stats
val topSpeed = this.getStat(entity, RidingStat.SPEED)
val glideTopSpeed = getRuntime(entity).resolveDouble(glideTopSpeedExpr)
val accel = this.getStat(entity, RidingStat.ACCELERATION)
val staminaStat = this.getStat(entity, RidingStat.STAMINA)
var glideSpeedChange = 0.00
val currSpeed = state.rideVel.length()
//Flag for determining if player is actively inputting
var activeInput = false
//speed up and slow down based on input
if (driver.zza != 0.0f && state.stamina > 0.0) {
//make sure it can't exceed top speed
val forwardInput = when {
driver.zza > 0 && state.rideVel.z > topSpeed -> 0.0
driver.zza < 0 && state.rideVel.z < (-topSpeed / 3.0) -> 0.0
else -> driver.zza.sign
}
state.rideVel = Vec3(
state.rideVel.x,
state.rideVel.y,
(state.rideVel.z + (accel * forwardInput.toDouble())))
activeInput = true
}
//Lateral movement based on driver input.
val latTopSpeed = topSpeed / 2.0
if (driver.xxa != 0.0f && state.stamina > 0.0) {
state.rideVel = Vec3(
(state.rideVel.x + (accel * driver.xxa)).coerceIn(-latTopSpeed, latTopSpeed),
state.rideVel.y,
state.rideVel.z)
activeInput = true
}
else {
state.rideVel = Vec3(
lerp(state.rideVel.x, 0.0, latTopSpeed / 20.0),
state.rideVel.y,
state.rideVel.z)
}
//Vertical movement based on driver input.
val vertTopSpeed = topSpeed / 2.0
val vertInput = when {
Minecraft.getInstance().options.keyJump.isDown() -> 1.0
Minecraft.getInstance().options.keyShift.isDown() -> -1.0
else -> 0.0
}
if (vertInput != 0.0 && state.stamina > 0.0) {
state.rideVel = Vec3(
state.rideVel.x,
(state.rideVel.y + (accel * vertInput)).coerceIn(-vertTopSpeed, vertTopSpeed),
state.rideVel.z)
activeInput = true
}
else {
state.rideVel = Vec3(
state.rideVel.x,
lerp(state.rideVel.y, 0.0, vertTopSpeed / 20.0),
state.rideVel.z)
}
//Check if the ride should be gliding
if (activeInput && state.stamina > 0.0) {
state.gliding = false
}else {
state.gliding = true
}
//Only perform stamina logic if the ride does not have infinite stamina
if (!getRuntime(entity).resolveBoolean(infiniteStamina)) {
if (activeInput) {
state.stamina -= (0.05 / staminaStat).toFloat()
}
//Lose a base amount of stamina just for being airborne
state.stamina -= (0.01 / staminaStat).toFloat()
}
else
{
state.stamina = 1.0f
}
//air resistance
//TODO: This method is very unrefined and will need to be an active point of testing
/*
state.rideVel = Vec3(
state.rideVel.x,
state.rideVel.y,
lerp( state.rideVel.z,0.0, topSpeed / ( 20.0 * 30.0)))
*/
this.speed = buffer.readString().asExpression()
this.canJump = buffer.readString().asExpression()
this.jumpVector = listOf(
buffer.readString().asExpression(),
buffer.readString().asExpression(),
buffer.readString().asExpression()
)
this.driveFactor = buffer.readString().asExpression()
this.reverseDriveFactor = buffer.readString().asExpression()
this.strafeFactor = buffer.readString().asExpression()
this.strafeFactor = buffer.readString().asExpression()
val x = buffer.readDouble()
val y = buffer.readDouble()
val z = buffer.readDouble()
this.lastVelocity = Vec3(x, y, z)
}
}
@@ -12,13 +12,17 @@ import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.api.riding.controller.RideController
import com.cobblemon.mod.common.api.riding.controller.posing.PoseOption
import com.cobblemon.mod.common.api.riding.controller.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonBehaviourFlag
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.pokemon.riding.states.CompositeState
import com.cobblemon.mod.common.util.*
import com.cobblemon.mod.common.util.adapters.RideControllerAdapter
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.getString
import com.cobblemon.mod.common.util.readString
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.writeString
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
@@ -73,10 +77,6 @@ class FallToFlightCompositeController : RideController {
}
}
override fun getStat(entity: PokemonEntity, stat: RidingStat): Double {
return getActiveController(entity).getStat(entity, stat)
}
override fun speed(
entity: PokemonEntity,
driver: Player
@@ -9,21 +9,19 @@
package com.cobblemon.mod.common.pokemon.riding.controllers
import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.MoLangMath.lerp
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.Rollable
import com.cobblemon.mod.common.api.riding.controller.RideController
import com.cobblemon.mod.common.api.riding.controller.posing.PoseOption
import com.cobblemon.mod.common.api.riding.controller.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.controller.posing.RidingAltPose
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.pokemon.riding.states.GenericLandState
import com.cobblemon.mod.common.pokemon.riding.states.JetAirState
import com.cobblemon.mod.common.util.*
import net.minecraft.client.Minecraft
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.Mth
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
@@ -51,20 +49,20 @@ class GenericLandController : RideController {
private set
var strafeFactor = "0.2".asExpression()
private set
var sprintMod = "1.5".asExpression()
private set
private val statExpressions: Map<RidingStat, Expression> = mapOf(
//Degrees per second
RidingStat.SKILL to "q.get_ride_stats('SKILL', 'LAND', 135.0, 90.0)".asExpression(),
RidingStat.SPEED to "q.get_ride_stats('SPEED', 'LAND', 0.65, 0.3)".asExpression(),
// In seconds to max speed
RidingStat.ACCELERATION to "q.get_ride_stats('ACCELERATION', 'LAND', (1.0 / (20.0 * 0.5)), (1.0 / (20.0 * 5.0)))".asExpression(),
// In Seconds
RidingStat.STAMINA to "q.get_ride_stats('STAMINA', 'LAND', 30.0, 10.0)".asExpression(),
// Block Jump Height
RidingStat.JUMP to "q.get_ride_stats('JUMP', 'LAND', 10.0, 1.0)".asExpression()
)
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'LAND', 140.0, 20.0)".asExpression()
private set
var topSpeedExpr: Expression = "q.get_ride_stats('SPEED', 'LAND', 1.0, 0.3)".asExpression()
private set
// Max accel is a whole 1.0 in 1 second. The conversion in the function below is to convert seconds to ticks
var accelExpr: Expression = "q.get_ride_stats('ACCELERATION', 'LAND', (1.0 / (20.0 * 0.5)), (1.0 / (20.0 * 5.0)))".asExpression()
private set
// Between 30 seconds and 10 seconds at the lowest when at full speed.
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'LAND', 30.0, 10.0)".asExpression()
private set
//Between a one block jump and a ten block jump
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'LAND', 10.0, 1.0)".asExpression()
private set
@Transient
override val key: ResourceLocation = KEY
@@ -89,53 +87,13 @@ class GenericLandController : RideController {
}
}
override fun getStat(entity: PokemonEntity, stat: RidingStat): Double {
val expr = statExpressions[stat] ?: return 0.0
return getRuntime(entity).resolveDouble(expr)
}
override fun speed(entity: PokemonEntity, driver: Player): Float {
val state = getState(entity, ::GenericLandState)
return state.rideVel.length().toFloat()
}
override fun updatePassengerRotation(entity: PokemonEntity, driver: LivingEntity) {
//Take the inverse so that it cancels out how
//much the entity rotates.
val turnAmount = calcRotAmount(entity, driver)
val topSpeed = this.getStat(entity, RidingStat.SPEED)
val state = getState(entity, ::GenericLandState)
val maxYawDiff = 90.0f
//Normalize the current rotation diff
val rotMod = Mth.wrapDegrees(driver.yRot - entity.yRot) / maxYawDiff
val rotAmount = 10.0f
//Take the inverse so that you turn more at higher speeds
val normSpeed = 1.0f - 0.5f*normalizeVal(state.rideVel.length(), 0.0, topSpeed).toFloat()
//driver.yRot += (entity.riding.deltaRotation.y - turnAmount)
//driver.setYHeadRot(driver.yHeadRot + (entity.riding.deltaRotation.y) - turnAmount)
}
override fun clampPassengerRotation(entity: PokemonEntity, driver: LivingEntity) {
val f = Mth.wrapDegrees(driver.yRot - entity.yRot)
val runtime = getRuntime(entity)
val lookYawLimit = 90.0f
val g = Mth.clamp(f, -lookYawLimit, lookYawLimit)
driver.yRotO += g - f
driver.yRot = driver.yRot + g - f
driver.setYHeadRot(driver.yRot)
}
override fun rotation(entity: PokemonEntity, driver: LivingEntity): Vec2 {
val turnAmount = calcRotAmount(entity, driver)
return Vec2(driver.xRot, entity.yRot + turnAmount )
return Vec2(driver.xRot * 0.5f, driver.yRot)
}
override fun velocity(entity: PokemonEntity, driver: Player, input: Vec3): Vec3 {
@@ -158,7 +116,7 @@ class GenericLandController : RideController {
//Jump the thang!
if (Minecraft.getInstance().options.keyJump.isDown() && entity.onGround()) {
state.rideVel = Vec3(state.rideVel.x, 1.0, state.rideVel.z)
state.rideVel = Vec3(state.rideVel.x, 2.0, state.rideVel.z)
}
//This is cheap.
@@ -169,8 +127,6 @@ class GenericLandController : RideController {
//entity.deltaMovement = entity.deltaMovement.lerp(velocity, 1.0)
//state.currVel = state.currVel.add( f.toDouble() / 20.0, gravity / 20.0 , g.toDouble() / 20.0)
println("Z speed: %.2f".format(state.rideVel.z) + "->" + "Z speed: %.2f".format(entity.deltaMovement.horizontalDistance()))
return state.rideVel
}
@@ -221,28 +177,7 @@ class GenericLandController : RideController {
return 0.0
}
override fun rideFovMult(entity: PokemonEntity, driver: Player): Float {
val topSpeed = this.getStat(entity, RidingStat.SPEED)
val sprintTopSpeed = topSpeed * getRuntime(entity).resolveDouble(sprintMod) //TODO: make it so sprint mod is global and likely molang json configurable
val state = getState(entity, ::GenericLandState)
//Must I ensure that topspeed is greater than minimum?
val normalizedSprintSpeed = normalizeVal(state.rideVel.z, topSpeed, sprintTopSpeed)
//Only ever want the fov change to be a max of 0.2 and for it to have non linear scaling.
val fovChange = 1.0f + normalizedSprintSpeed.pow(2).toFloat() * 0.2f
return fovChange
}
override fun getActiveRidingAltPose(entity: PokemonEntity, driver: Player): RidingAltPose {
//TODO: Should this be converted to a sprint flag?
val isSprinting = Minecraft.getInstance().options.keySprint.isDown
val pose = if (isSprinting) RidingAltPose.SPRINTING else RidingAltPose.NONE
return pose
}
override fun inertia(entity: PokemonEntity ): Double = 0.7
override fun inertia(entity: PokemonEntity ): Double = 0.3
override fun encode(buffer: RegistryFriendlyByteBuf) {
super.encode(buffer)
@@ -270,89 +205,42 @@ class GenericLandController : RideController {
}
/*
* Normalizes the given value between a min and a max.
* The result is clamped between 0.0 and 1.0, where 0.0 represents x is at or below min
* and 1.0 represents x is at or above it.
* Normalizes the current speed between minSpeed and maxSpeed.
* The result is clamped between 0.0 and 1.0, where 0.0 represents minSpeed and 1.0 represents maxSpeed.
*/
fun normalizeVal(x: Double, min: Double, max: Double): Double {
require(max > min) { "max must be greater than min" }
return ((x - min) / (max - min)).coerceIn(0.0, 1.0)
}
/*
* Calculates the rotation amount given the difference between
* the current player y rot and entity y rot. This gives the
* affect of influencing a rides rotation through the mouse
* without it being instant.
*/
fun calcRotAmount(entity: PokemonEntity, driver: LivingEntity): Float {
val state = getState(entity, ::GenericLandState)
val topSpeed = this.getStat(entity, RidingStat.SPEED)
//In degrees per second
val handling = this.getStat(entity, RidingStat.SKILL)
val maxYawDiff = 90.0f
//Normalize the current rotation diff
val rotDiff = Mth.wrapDegrees(driver.yRot - entity.yRot)
val rotDiffNorm = rotDiff / maxYawDiff
//Take the square root so that the ride levels out quicker when at lower differences between entity
//y and driver y
//This influences the speed of the turn based on how far in one direction you're looking
val rotDiffMod = (sqrt(abs(rotDiffNorm)) * rotDiffNorm.sign)
//Take the inverse so that you turn more at higher speeds
val normSpeed = 1.0f // = 1.0f - 0.5f*normalizeVal(state.rideVel.length(), 0.0, topSpeed).toFloat()
//Ensure you only ever rotate as much difference as there is between the angles.
val turnSpeed = handling.toFloat() / 20.0f * rotDiffMod * normSpeed
val rotAmount = turnSpeed.coerceIn(-abs(rotDiff), abs(rotDiff))
return rotAmount
fun normalizeSpeed(currSpeed: Double, minSpeed: Double, maxSpeed: Double): Double {
require(maxSpeed > minSpeed) { "maxSpeed must be greater than minSpeed" }
return ((currSpeed - minSpeed) / (maxSpeed - minSpeed)).coerceIn(0.0, 1.0)
}
fun calculateRideSpaceVel( entity: PokemonEntity, driver: Player, state: GenericLandState){
val topSpeed = this.getStat(entity, RidingStat.SPEED)
val accel = this.getStat(entity, RidingStat.ACCELERATION)
val topSpeed = getRuntime(entity).resolveDouble(topSpeedExpr)
val accel = getRuntime(entity).resolveDouble(accelExpr)
val speed = state.rideVel.length()
val reverseMod = 1.0 / 3.0
val isSprinting = Minecraft.getInstance().options.keySprint.isDown
val sprintMod = getRuntime(entity).resolveDouble(sprintMod)
val minSpeed = 0.0
//speed up and slow down based on input
if ((driver.zza != 0.0f && state.rideVel.z < topSpeed && !isSprinting) ||
(driver.zza != 0.0f && state.rideVel.z < topSpeed * sprintMod && isSprinting)) {
//make sure it can't exceed top speed
val forwardInput = when {
driver.zza > 0 && state.rideVel.z > topSpeed && !isSprinting -> 0.0
driver.zza < 0 && state.rideVel.z < (-topSpeed * reverseMod) && !isSprinting -> 0.0
driver.zza > 0 && state.rideVel.z > topSpeed * sprintMod && isSprinting -> 0.0
driver.zza < 0 && state.rideVel.z < (-topSpeed * sprintMod * reverseMod) && isSprinting -> 0.0
else -> driver.zza.sign
}
state.rideVel = Vec3(
state.rideVel.x,
state.rideVel.y,
(state.rideVel.z + (accel * forwardInput.toDouble())))
if (driver.zza > 0.0 && speed <= topSpeed && state.stamina > 0.0f) {
//modify acceleration to be slower when at closer speeds to top speed
val accelMod = max((normalizeSpeed(speed, minSpeed, topSpeed) - 1).pow(2), 0.1)
state.rideVel = Vec3(state.rideVel.x, state.rideVel.y, min(state.rideVel.z + (accel * accelMod) , topSpeed))
}
//Otherwise if there is no input then apply deceleration
else if (driver.zza == 0.0f) {
//Make deceleration constant no matter the stats
val decelRate = 1.0 / 20.0
state.rideVel = Vec3(
state.rideVel.x,
state.rideVel.y,
lerp( state.rideVel.z, 0.0, decelRate )
)
else if (driver.zza >= 0.0 && state.stamina == 0.0f || speed > topSpeed) {
state.rideVel = Vec3(state.rideVel.x, state.rideVel.y, max(state.rideVel.z - ((accel) / 4) , minSpeed))
}
else if (driver.zza < 0.0 && speed > minSpeed) {
//modify deccel to be slower when at closer speeds to minimum speed
val deccelMod = max( -(normalizeSpeed(speed, minSpeed, topSpeed)) + 1, 0.0)
//Decelerate currently always a constant half of max acceleration.
state.rideVel = Vec3(state.rideVel.x, state.rideVel.y, max( state.rideVel.z - ((accel * deccelMod) / 2) , minSpeed))
}
//If on the ground then stop the increase of rideVel's gravity velocity
if (!entity.onGround()) {
state.rideVel = Vec3(state.rideVel.x, max(state.rideVel.y - 0.1, -1.0) , state.rideVel.z)
} else {
state.rideVel = Vec3(state.rideVel.x, max(state.rideVel.y - 0.2, -1.0) , state.rideVel.z)
if (entity.onGround()) {
state.rideVel = Vec3(state.rideVel.x, 0.0 , state.rideVel.z)
}
@@ -8,15 +8,20 @@
package com.cobblemon.mod.common.pokemon.riding.controllers
import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.api.riding.controller.RideController
import com.cobblemon.mod.common.api.riding.controller.posing.PoseOption
import com.cobblemon.mod.common.api.riding.controller.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.getString
import com.cobblemon.mod.common.util.readString
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.writeString
import kotlin.math.max
import kotlin.math.min
import net.minecraft.network.RegistryFriendlyByteBuf
@@ -32,20 +37,6 @@ class GenericLiquidController : RideController {
val KEY: ResourceLocation = cobblemonResource("swim/generic")
}
override val key: ResourceLocation = KEY
override val poseProvider: PoseProvider = PoseProvider(PoseType.FLOAT)
.with(PoseOption(PoseType.SWIM) { it.isSwimming && it.entityData.get(PokemonEntity.MOVING) })
override val condition: (PokemonEntity) -> Boolean = { entity ->
//This could be kinda weird... what if the top of the mon is in a fluid but the bottom isnt?
Shapes.create(entity.boundingBox).blockPositionsAsListRounded().any {
if (entity.isInWater || entity.isUnderWater) {
return@any true
}
val blockState = entity.level().getBlockState(it)
return@any !blockState.fluidState.isEmpty
}
}
var canJump = "true".asExpression()
private set
var jumpVector = listOf("0".asExpression(), "0.3".asExpression(), "0".asExpression())
@@ -59,19 +50,18 @@ class GenericLiquidController : RideController {
var strafeFactor = "0.2".asExpression()
private set
//TODO: These are temp and need to be updated to real values
private val statExpressions: Map<RidingStat, Expression> = mapOf(
RidingStat.SKILL to "q.get_ride_stats('SKILL', 'LIQUID', 135.0, 45.0)".asExpression(),
RidingStat.SPEED to "q.get_ride_stats('SPEED', 'LIQUID', 0.6, 0.2)".asExpression(),
RidingStat.ACCELERATION to "q.get_ride_stats('ACCELERATION', 'LIQUID', (1.0 / (20.0 * 3.0)), (1.0 / (20.0 * 8.0)))".asExpression(),
RidingStat.STAMINA to "q.get_ride_stats('STAMINA', 'LIQUID', 120.0, 20.0)".asExpression(),
RidingStat.JUMP to "q.get_ride_stats('JUMP', 'LIQUID', 200.0, 128.0)".asExpression()
)
override fun getStat(entity: PokemonEntity, stat: RidingStat): Double {
val expr = statExpressions[stat] ?: return 0.0
return getRuntime(entity).resolveDouble(expr)
override val key: ResourceLocation = KEY
override val poseProvider: PoseProvider = PoseProvider(PoseType.FLOAT)
.with(PoseOption(PoseType.SWIM) { it.isSwimming && it.entityData.get(PokemonEntity.MOVING) })
override val condition: (PokemonEntity) -> Boolean = { entity ->
//This could be kinda weird... what if the top of the mon is in a fluid but the bottom isnt?
Shapes.create(entity.boundingBox).blockPositionsAsListRounded().any {
if (entity.isInWater || entity.isUnderWater) {
return@any true
}
val blockState = entity.level().getBlockState(it)
return@any !blockState.fluidState.isEmpty
}
}
override fun speed(entity: PokemonEntity, driver: Player): Float {
@@ -44,21 +44,6 @@ class GliderAirController : RideController {
var canStrafe: Expression = "false".asExpression()
private set
//TODO: These are temp and need to be updated to real values
private val statExpressions: Map<RidingStat, Expression> = mapOf(
RidingStat.SKILL to "q.get_ride_stats('SKILL', 'AIR', 135.0, 45.0)".asExpression(),
RidingStat.SPEED to "q.get_ride_stats('SPEED', 'AIR', 1.0, 0.35)".asExpression(),
RidingStat.ACCELERATION to "q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 3.0)), (1.0 / (20.0 * 8.0)))".asExpression(),
RidingStat.STAMINA to "q.get_ride_stats('STAMINA', 'AIR', 120.0, 20.0)".asExpression(),
RidingStat.JUMP to "q.get_ride_stats('JUMP', 'AIR', 200.0, 128.0)".asExpression()
)
override fun getStat(entity: PokemonEntity, stat: RidingStat): Double {
val expr = statExpressions[stat] ?: return 0.0
return getRuntime(entity).resolveDouble(expr)
}
override fun speed(entity: PokemonEntity, driver: Player): Float {
return getRuntime(entity).resolveFloat(speed)
}
@@ -14,7 +14,6 @@ import com.cobblemon.mod.common.Rollable
import com.cobblemon.mod.common.api.riding.controller.RideController
import com.cobblemon.mod.common.api.riding.controller.posing.PoseOption
import com.cobblemon.mod.common.api.riding.controller.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
@@ -64,20 +63,6 @@ class HelicopterAirController : RideController {
var speed: Expression = "1.0".asExpression()
private set
//TODO: These are temp and need to be updated to real values
private val statExpressions: Map<RidingStat, Expression> = mapOf(
RidingStat.SKILL to "q.get_ride_stats('SKILL', 'AIR', 135.0, 45.0)".asExpression(),
RidingStat.SPEED to "q.get_ride_stats('SPEED', 'AIR', 1.0, 0.35)".asExpression(),
RidingStat.ACCELERATION to "q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 3.0)), (1.0 / (20.0 * 8.0)))".asExpression(),
RidingStat.STAMINA to "q.get_ride_stats('STAMINA', 'AIR', 120.0, 20.0)".asExpression(),
RidingStat.JUMP to "q.get_ride_stats('JUMP', 'AIR', 200.0, 128.0)".asExpression()
)
override fun getStat(entity: PokemonEntity, stat: RidingStat): Double {
val expr = statExpressions[stat] ?: return 0.0
return getRuntime(entity).resolveDouble(expr)
}
override fun speed(entity: PokemonEntity, driver: Player): Float {
//Increased max speed to exaggerate movement.
@@ -9,12 +9,12 @@
package com.cobblemon.mod.common.pokemon.riding.controllers
import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.Rollable
import com.cobblemon.mod.common.api.riding.controller.RideController
import com.cobblemon.mod.common.api.riding.controller.posing.PoseOption
import com.cobblemon.mod.common.api.riding.controller.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.pokemon.riding.states.JetAirState
@@ -36,36 +36,35 @@ class JetAirController : RideController {
var gravity: Expression = "0".asExpression()
private set
var minSpeed: Expression = "1.2".asExpression()
private set
//TODO: Think about converting this to fully rely on the skillExpr evaluation
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 140.0, 20.0)".asExpression()
private set
var handlingYawExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 25.0, 8.0)".asExpression()
private set
var topSpeedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 2.5, 1.0)".asExpression()
private set
// Max accel is a whole 1.0 in 1 second. The conversion in the function below is to convert seconds to ticks
var accelExpr: Expression = "q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 1.0)), (1.0 / (20.0 * 5.0)))".asExpression()
private set
// Between 60 seconds and 10 seconds at the lowest when at full speed.
var staminaExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 60.0, 10.0)".asExpression()
private set
var jumpExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 300.0, 128.0)".asExpression()
private set
// Make configurable by json
var infiniteStamina: Expression = "false".asExpression()
private set
var infiniteAltitude: Expression = "false".asExpression()
private set
private val statExpressions: Map<RidingStat, Expression> = mapOf(
RidingStat.SKILL to "q.get_ride_stats('SKILL', 'AIR', 140.0, 20.0)".asExpression(),
RidingStat.SPEED to "q.get_ride_stats('SPEED', 'AIR', 2.5, 1.0)".asExpression(),
RidingStat.ACCELERATION to "q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 1.0)), (1.0 / (20.0 * 5.0)))".asExpression(),
RidingStat.STAMINA to "q.get_ride_stats('STAMINA', 'AIR', 60.0, 10.0)".asExpression(),
RidingStat.JUMP to "q.get_ride_stats('JUMP', 'AIR', 300.0, 128.0)".asExpression()
)
override fun getStat(entity: PokemonEntity, stat: RidingStat): Double {
val expr = statExpressions[stat] ?: return 0.0
return getRuntime(entity).resolveDouble(expr)
}
override fun speed(entity: PokemonEntity, driver: Player): Float {
//retrieve stats
val topSpeed = this.getStat(entity, RidingStat.SPEED)
val staminaStat = this.getStat(entity, RidingStat.STAMINA)
val topSpeed = getRuntime(entity).resolveDouble(topSpeedExpr)
val staminaStat = getRuntime(entity).resolveDouble(staminaExpr)
//retrieve state
val state = getState(entity, ::JetAirState)
@@ -123,13 +122,15 @@ class JetAirController : RideController {
//If stamina has run out then initiate forced glide down.
upForce = if(state.stamina > 0.0) upForce else -0.7
val altitudeLimit = this.getStat(entity, RidingStat.JUMP)
val altitudeLimit = getRuntime(entity).resolveDouble(jumpExpr)
val pushingHeightLimit = if(getRuntime(entity).resolveBoolean(infiniteAltitude)) false
else (entity.y >= 128 && entity.xRot <= 0)
//Only limit altitude if altitude is not infinite
if (!getRuntime(entity).resolveBoolean(infiniteAltitude)) {
//Provide a hard limit on altitude
upForce = if (entity.y >= altitudeLimit && upForce > 0) 0.0 else upForce
}
//Incorporate the altitude limiter.
//Apply downwards force if limit is reached. Resist upwards force on a buffer of 30 blocks past the limit.
upForce = if(pushingHeightLimit) upForce - upForce * ((entity.y - altitudeLimit) / 30) - 0.5
else upForce
val velocity = Vec3(0.0 , upForce, forwardForce )
@@ -186,7 +187,7 @@ class JetAirController : RideController {
state.currMouseYForce = (state.currMouseYForce + (0.0015 * yMouse * invertPitch)).coerceIn(-1.0, 1.0)
//Get handling in degrees per second
var handling = this.getStat(entity, RidingStat.SKILL)
var handling = getRuntime(entity).resolveDouble(handlingExpr)
//convert it to delta time
handling *= (cappedDeltaTime)
@@ -240,7 +241,7 @@ class JetAirController : RideController {
override fun shouldRoll(entity: PokemonEntity) = true
override fun rideFovMult(entity: PokemonEntity, driver: Player): Float {
val topSpeed = this.getStat(entity, RidingStat.SPEED)
val topSpeed = getRuntime(entity).resolveDouble(topSpeedExpr)
val minSpeed = getRuntime(entity).resolveDouble(minSpeed)
val state = getState(entity, ::JetAirState)
@@ -257,7 +258,12 @@ class JetAirController : RideController {
super.encode(buffer)
buffer.writeString(gravity.toString())
buffer.writeString(minSpeed.toString())
buffer.writeString(handlingExpr.toString())
buffer.writeString(handlingYawExpr.toString())
buffer.writeString(topSpeedExpr.toString())
buffer.writeString(accelExpr.toString())
buffer.writeString(jumpExpr.toString())
buffer.writeString(staminaExpr.toString())
buffer.writeString(infiniteStamina.toString())
buffer.writeString(infiniteAltitude.toString())
}
@@ -265,7 +271,12 @@ class JetAirController : RideController {
override fun decode(buffer: RegistryFriendlyByteBuf) {
gravity = buffer.readString().asExpression()
minSpeed = buffer.readString().asExpression()
handlingExpr = buffer.readString().asExpression()
handlingYawExpr = buffer.readString().asExpression()
topSpeedExpr = buffer.readString().asExpression()
accelExpr = buffer.readString().asExpression()
jumpExpr = buffer.readString().asExpression()
staminaExpr = buffer.readString().asExpression()
infiniteStamina = buffer.readString().asExpression()
infiniteAltitude = buffer.readString().asExpression()
}
@@ -279,9 +290,9 @@ class JetAirController : RideController {
*/
fun calculateRideSpaceVel( entity: PokemonEntity, driver: Player, state: JetAirState){
val topSpeed = this.getStat(entity, RidingStat.SPEED)
val accel = this.getStat(entity, RidingStat.ACCELERATION)
val altitudeLimit = this.getStat(entity, RidingStat.JUMP)
val topSpeed = getRuntime(entity).resolveDouble(topSpeedExpr)
val accel = getRuntime(entity).resolveDouble(accelExpr)
val altitudeLimit = getRuntime(entity).resolveDouble(jumpExpr)
val minSpeed = getRuntime(entity).resolveDouble(minSpeed)
val speed = state.rideVel.length()
@@ -12,8 +12,6 @@ import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.api.riding.controller.RideController
import com.cobblemon.mod.common.api.riding.controller.posing.PoseOption
import com.cobblemon.mod.common.api.riding.controller.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.controller.posing.RidingAltPose
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonBehaviourFlag
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
@@ -25,7 +23,6 @@ import com.cobblemon.mod.common.util.getString
import com.cobblemon.mod.common.util.readString
import com.cobblemon.mod.common.util.resolveInt
import com.cobblemon.mod.common.util.writeString
import net.minecraft.client.Minecraft
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
@@ -69,44 +66,20 @@ class RunUpToFlightCompositeController : RideController {
}
}
override fun getStat(entity: PokemonEntity, stat: RidingStat): Double {
return getActiveController(entity).getStat(entity, stat)
}
override fun speed(
entity: PokemonEntity,
driver: Player
): Float {
val state = getState(entity, ::RunUpToFlightCompositeState)
if (state.activeController == flightController && entity.onGround() &&
state.timeTransitioned + 20 < entity.level().gameTime) {
if (state.activeController == flightController && entity.onGround() && state.timeTransitioned + 20 < entity.level().gameTime) {
//Pass the speed to the next state
val flightState = flightController.getState( entity, ::BirdAirState )
val groundState = landController.getState( entity, ::GenericLandState )
groundState.rideVel = flightState.rideVel
groundState.stamina = flightState.stamina
val flightState = flightController.getState(entity, ::BirdAirState)
val groundState = landController.getState(entity, ::GenericLandState)
groundState.currSpeed = flightState.currSpeed
getState(entity, ::RunUpToFlightCompositeState).let {
it.activeController = landController
entity.setBehaviourFlag(PokemonBehaviourFlag.FLYING, false)
it.timeTransitioned = entity.level().gameTime
}
}
else if (state.activeController == landController && Minecraft.getInstance().options.keyJump.isDown &&
state.timeTransitioned + 20 < entity.level().gameTime) {
//Pass the speed to the next state
val flightState = flightController.getState( entity, ::BirdAirState )
val groundState = landController.getState( entity, ::GenericLandState )
flightState.rideVel = groundState.rideVel
flightState.stamina = groundState.stamina
getState(entity, ::RunUpToFlightCompositeState).let {
it.activeController = flightController
entity.setBehaviourFlag(PokemonBehaviourFlag.FLYING, true)
it.timeTransitioned = entity.level().gameTime
}
getState(entity, ::RunUpToFlightCompositeState).activeController = landController
entity.setBehaviourFlag(PokemonBehaviourFlag.FLYING, false)
}
return getActiveController(entity).speed(entity, driver)
@@ -116,14 +89,6 @@ class RunUpToFlightCompositeController : RideController {
return getActiveController(entity).rotation(entity, driver)
}
override fun updatePassengerRotation(entity: PokemonEntity, driver: LivingEntity) {
return getActiveController(entity).updatePassengerRotation(entity, driver)
}
override fun clampPassengerRotation(entity: PokemonEntity, driver: LivingEntity) {
return getActiveController(entity).clampPassengerRotation(entity, driver)
}
override fun velocity(
entity: PokemonEntity,
driver: Player,
@@ -136,14 +101,6 @@ class RunUpToFlightCompositeController : RideController {
return getActiveController(entity).angRollVel(entity, driver, deltaTime)
}
override fun rideFovMult(entity: PokemonEntity, driver: Player): Float {
return getActiveController(entity).rideFovMult(entity, driver)
}
override fun setRideBar(entity: PokemonEntity, driver: Player): Float {
return getActiveController(entity).setRideBar(entity, driver)
}
override fun canJump(entity: PokemonEntity, driver: Player): Boolean {
return getActiveController(entity).canJump(entity, driver)
}
@@ -154,9 +111,19 @@ class RunUpToFlightCompositeController : RideController {
jumpStrength: Int
): Vec3 {
val controller = getActiveController(entity)
val state = getState(entity, ::CompositeState)
val isJumping = Minecraft.getInstance().options.keyJump.isDown
if (controller == landController && jumpStrength >= getRuntime(entity).resolveInt(minimumJump)) {
//Pass the speed to the next state
val flightState = flightController.getState(entity, ::BirdAirState )
val groundState = landController.getState(entity, ::GenericLandState)
flightState.currSpeed = groundState.currSpeed
getState(entity, ::RunUpToFlightCompositeState).let {
it.activeController = flightController
entity.setBehaviourFlag(PokemonBehaviourFlag.FLYING, true)
it.timeTransitioned = entity.level().gameTime
}
}
return controller.jumpForce(entity, driver, jumpStrength)
}
@@ -172,10 +139,6 @@ class RunUpToFlightCompositeController : RideController {
override fun useAngVelSmoothing(entity: PokemonEntity): Boolean = getActiveController(entity).useAngVelSmoothing(entity)
override fun getActiveRidingAltPose(entity: PokemonEntity, driver: Player): RidingAltPose {
return getActiveController(entity).getActiveRidingAltPose(entity, driver)
}
override fun rotationOnMouseXY
(entity: PokemonEntity,
driver: Player,
@@ -12,7 +12,6 @@ import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.api.riding.controller.RideController
import com.cobblemon.mod.common.api.riding.controller.posing.PoseOption
import com.cobblemon.mod.common.api.riding.controller.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonBehaviourFlag
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
@@ -68,10 +67,6 @@ class RunUpToJetFlightCompositeController : RideController {
}
}
override fun getStat(entity: PokemonEntity, stat: RidingStat): Double {
return getActiveController(entity).getStat(entity, stat)
}
//TODO: This composite controller needs to have the jet lift off at a certain speed.
//maybe just pressing shift or space? Unsure, will need to test to see what works best.
override fun speed(
@@ -89,7 +84,6 @@ class RunUpToJetFlightCompositeController : RideController {
val groundState = landController.getState(entity, ::GenericLandState)
groundState.currSpeed = flightState.currSpeed
groundState.stamina = flightState.stamina
groundState.rideVel = flightState.rideVel
//Clear accumulated rotation input when transferring to ground input
flightState.currMouseXForce = 0.0
@@ -114,7 +108,6 @@ class RunUpToJetFlightCompositeController : RideController {
val groundState = landController.getState(entity, ::GenericLandState)
flightState.currSpeed = groundState.currSpeed
flightState.stamina = groundState.stamina
flightState.rideVel = groundState.rideVel
getState(entity, ::RunUpToFlightCompositeState).let {
it.activeController = flightController
@@ -130,15 +123,6 @@ class RunUpToJetFlightCompositeController : RideController {
return getActiveController(entity).rotation(entity, driver)
}
override fun clampPassengerRotation(entity: PokemonEntity, driver: LivingEntity) {
return getActiveController(entity).clampPassengerRotation(entity, driver)
}
override fun updatePassengerRotation(entity: PokemonEntity, driver: LivingEntity) {
return getActiveController(entity).updatePassengerRotation(entity, driver)
}
override fun velocity(
entity: PokemonEntity,
driver: Player,
@@ -8,17 +8,13 @@
package com.cobblemon.mod.common.pokemon.riding.controllers
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.api.riding.controller.RideController
import com.cobblemon.mod.common.api.riding.controller.posing.PoseOption
import com.cobblemon.mod.common.api.riding.controller.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.resolveDouble
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.world.entity.LivingEntity
@@ -48,24 +44,10 @@ class SwimDashController : RideController {
}
}
//TODO: These are temp and need to be updated to real values
private val statExpressions: Map<RidingStat, Expression> = mapOf(
RidingStat.SKILL to "q.get_ride_stats('SKILL', 'LIQUID', 135.0, 45.0)".asExpression(),
RidingStat.SPEED to "q.get_ride_stats('SPEED', 'LIQUID', 0.6, 0.2)".asExpression(),
RidingStat.ACCELERATION to "q.get_ride_stats('ACCELERATION', 'LIQUID', (1.0 / (20.0 * 3.0)), (1.0 / (20.0 * 8.0)))".asExpression(),
RidingStat.STAMINA to "q.get_ride_stats('STAMINA', 'LIQUID', 120.0, 20.0)".asExpression(),
RidingStat.JUMP to "q.get_ride_stats('JUMP', 'LIQUID', 200.0, 128.0)".asExpression()
)
/** Indicates that we are currently enacting a dash, and that further movement inputs should be ignored */
private var dashing = false
private var ticks = 0
override fun getStat(entity: PokemonEntity, stat: RidingStat): Double {
val expr = statExpressions[stat] ?: return 0.0
return getRuntime(entity).resolveDouble(expr)
}
override fun speed(entity: PokemonEntity, driver: Player): Float {
if(this.dashing) {
if(this.ticks++ >= DASH_TICKS) {
@@ -8,7 +8,6 @@
package com.cobblemon.mod.common.pokemon.riding.controllers
import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.controller.RideController
@@ -18,13 +17,17 @@ import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.pokemon.riding.controllers.BirdAirController.Companion
import com.cobblemon.mod.common.pokemon.riding.states.VehicleLandState
import com.cobblemon.mod.common.util.*
import net.minecraft.client.Minecraft
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.getString
import com.cobblemon.mod.common.util.readString
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.writeString
import kotlin.math.absoluteValue
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.sounds.SoundEvents
import net.minecraft.util.Mth
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
@@ -33,13 +36,49 @@ import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
import kotlin.math.max
import kotlin.math.min
import kotlin.math.sign
class VehicleLandController : RideController {
companion object {
val KEY: ResourceLocation = cobblemonResource("land/vehicle")
val MAXTOPSPEED = 1.0 // 20 bl/s
val MINTOPSPEED = 0.35 // 7 bl/s
//val MINSPEED = 0.25 // 5 bl/s
//Accel will lie between 1.0 second and 5.0 seconds
val MAXACCEL = (MAXTOPSPEED ) / (20*3) //3.0 second to max speed
val MINACCEL = (MAXTOPSPEED ) / (20*8) // 8 seconds to max speed
//Can rotate 90 degrees
val MAXHANDLING = 90.0
val MINHANDLING = 30.0
val MAXYAWHANDLING = 16.0
val MINYAWHANDLING = 8.0
}
var canJump = "true".asExpression()
private set
var jumpVector = listOf("0".asExpression(), "0.3".asExpression(), "0".asExpression())
private set
var speed = "0.3".asExpression()
private set
var driveFactor = "1.0".asExpression()
private set
var reverseDriveFactor = "0.25".asExpression()
private set
var minimumSpeedToTurn = "0.1".asExpression()
private set
var rotationSpeed = "45/20".asExpression()
private set
var lookYawLimit = "101".asExpression()
private set
var currSpeed = 0.0
private set
@Transient
override val key: ResourceLocation = KEY
@Transient
@@ -63,57 +102,17 @@ class VehicleLandController : RideController {
}
}
var canJump = "true".asExpression()
private set
var jumpVector = listOf("0".asExpression(), "0.3".asExpression(), "0".asExpression())
private set
var speed = "0.3".asExpression()
private set
var driveFactor = "1.0".asExpression()
private set
var reverseDriveFactor = "0.25".asExpression()
private set
var minimumSpeedToTurn = "0.1".asExpression()
private set
var rotationSpeed = "45/20".asExpression()
private set
var lookYawLimit = "101".asExpression()
private set
var currSpeed = 0.0
private set
//TODO: Replace these temp values
private val statExpressions: Map<RidingStat, Expression> = mapOf(
RidingStat.SKILL to "q.get_ride_stats('SKILL', 'LAND', 140.0, 20.0)".asExpression(),
RidingStat.SPEED to "q.get_ride_stats('SPEED', 'LAND', 1.0, 0.3)".asExpression(),
// In seconds to max speed
RidingStat.ACCELERATION to "q.get_ride_stats('ACCELERATION', 'LAND', (1.0 / (20.0 * 0.5)), (1.0 / (20.0 * 5.0)))".asExpression(),
// In Seconds
RidingStat.STAMINA to "q.get_ride_stats('STAMINA', 'LAND', 30.0, 10.0)".asExpression(),
// Block Jump Height
RidingStat.JUMP to "q.get_ride_stats('JUMP', 'LAND', 10.0, 1.0)".asExpression()
)
override fun getStat(entity: PokemonEntity, stat: RidingStat): Double {
val expr = statExpressions[stat] ?: return 0.0
return getRuntime(entity).resolveDouble(expr)
}
override fun speed(entity: PokemonEntity, driver: Player): Float {
val topSpeed = this.getStat(entity, RidingStat.SPEED)
val accel = this.getStat(entity, RidingStat.ACCELERATION)
val topSpeed = entity.getRideStat(RidingStat.SPEED, RidingStyle.AIR, MINTOPSPEED, MAXTOPSPEED)
val accel = entity.getRideStat(RidingStat.ACCELERATION, RidingStyle.AIR, MINACCEL, MAXACCEL)
//speed up and slow down based on input
if (driver.zza > 0.0 && currSpeed < topSpeed) {
currSpeed = min(currSpeed + accel , topSpeed)
} else if (driver.zza < 0.0 && currSpeed > 0.0) {
//Decelerate is now always a constant half of max acceleration.
currSpeed = max(currSpeed - (accel / 2), 0.0)
currSpeed = max(currSpeed - (MAXACCEL / 2), 0.0)
}
return currSpeed.toFloat()
@@ -121,51 +120,7 @@ class VehicleLandController : RideController {
override fun rotation(entity: PokemonEntity, driver: LivingEntity): Vec2 {
val rotationDegrees = driver.xxa * getRuntime(entity).resolveFloat(this.rotationSpeed)
val state = getState(entity, ::VehicleLandState)
if( Minecraft.getInstance().options.keyJump.isDown() ){
//If the current drift has not been set and the car is rotating then set drift
if( state.currDrift == 0.0 && rotationDegrees != 0.0f) {
//Set to base value which will be half.
state.currDrift = sign(rotationDegrees) * 2.5
state.turnSmoother.reset()
}
//Calculate any changes to drift
val driftChangeRate = (1.0 / (20.0 * 0.15))
//If Drift is negative already
if(state.currDrift < 0) {
state.currDrift = (state.currDrift + (sign(rotationDegrees) * driftChangeRate)).coerceIn(-5.0, -1.0)
}else{
state.currDrift = (state.currDrift + (sign(rotationDegrees) * driftChangeRate)).coerceIn(1.0, 5.0)
}
return Vec2(driver.xRot, entity.yRot - state.currDrift.toFloat())
}
//If the drift key is not held then reset the curr drift to 0 and use normal rotation
else{
//If the drift key has just been released perform boost addition and drift reset
if( state.currDrift != 0.0){
state.turnSmoother.reset()
state.currDrift = 0.0
state.driftBoost = min(state.driftBoost + 1.0, 2.0)
driver.level().playSound(
null as Player?,
driver.getX(),
driver.getY(),
driver.getZ(), SoundEvents.PLAYER_ATTACK_WEAK,
driver.getSoundSource(), 1.0f, 0.2f
)
}
//Restrict turning while boost is active
val boostRotDebuff = if( state.driftBoost != 0.0 ) 0.5f else 1.0f
return Vec2(driver.xRot, entity.yRot - (rotationDegrees * boostRotDebuff) )
//return Vec2(driver.xRot, state.turnSmoother.getNewDeltaValue((entity.yRot - rotationDegrees).toDouble(), 1.0).toFloat())
}
return Vec2(driver.xRot, entity.yRot - rotationDegrees)
}
override fun velocity(entity: PokemonEntity, driver: Player, input: Vec3): Vec3 {
@@ -13,7 +13,6 @@ import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import net.minecraft.world.phys.Vec3
data class BirdAirState(val entity: PokemonEntity) : RidingState {
override var rideVel: Vec3 = Vec3.ZERO
override var stamina: Float = 1.0f
var gliding: Boolean = false
var currSpeed: Double = 0.0
var lastVelocity: Vec3 = Vec3(0.0, 0.0, 0.0)
}
@@ -11,11 +11,8 @@ package com.cobblemon.mod.common.pokemon.riding.states
import com.cobblemon.mod.common.api.riding.RidingState
import com.cobblemon.mod.common.api.riding.controller.RideController
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import net.minecraft.world.phys.Vec3
open class CompositeState(pokemonEntity: PokemonEntity) : RidingState {
override var rideVel: Vec3 = Vec3.ZERO
override var stamina: Float = 1.0f
var activeController: RideController? = null
var timeTransitioned = -100L
}
@@ -1,20 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.pokemon.riding.states
import com.cobblemon.mod.common.api.riding.RidingState
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import net.minecraft.world.phys.Vec3
data class DolphinLiquidState(val entity: PokemonEntity) : RidingState {
override var rideVel: Vec3 = Vec3.ZERO
override var stamina: Float = 1.0f
var currSpeed: Double = 0.0
var gliding: Boolean = false
}
@@ -13,7 +13,7 @@ import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import net.minecraft.world.phys.Vec3
data class GenericLandState(val entity: PokemonEntity) : RidingState {
override var rideVel: Vec3 = Vec3.ZERO
override var stamina: Float = 1.0f
var currSpeed: Double = 0.0
var rideVel: Vec3 = Vec3.ZERO
var stamina: Float = 1.0f
}
@@ -13,9 +13,9 @@ import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import net.minecraft.world.phys.Vec3
data class JetAirState(val entity: PokemonEntity) : RidingState {
override var rideVel: Vec3 = Vec3.ZERO
override var stamina: Float = 1.0f
var currSpeed: Double = 0.0
var stamina: Float = 1.0f
var rideVel: Vec3 = Vec3.ZERO
var currMouseXForce: Double = 0.0
var currMouseYForce: Double = 0.0
}
@@ -9,10 +9,7 @@
package com.cobblemon.mod.common.pokemon.riding.states
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import net.minecraft.world.phys.Vec3
class RunUpToFlightCompositeState(pokemonEntity: PokemonEntity) : CompositeState(pokemonEntity) {
override var rideVel: Vec3 = Vec3.ZERO
override var stamina: Float = 1.0f
var currSpeed: Double = 0.0
}
@@ -1,22 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.pokemon.riding.states
import com.cobblemon.mod.common.api.riding.RidingState
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import net.minecraft.util.SmoothDouble
import net.minecraft.world.phys.Vec3
data class VehicleLandState(val entity: PokemonEntity) : RidingState {
override var rideVel: Vec3 = Vec3.ZERO
override var stamina: Float = 1.0f
var currDrift: Double = 0.0
var driftBoost: Double = 0.0
var turnSmoother: SmoothDouble = SmoothDouble()
}
@@ -124,14 +124,8 @@
},
"pokeball": {
"scale": {
"0.4583": {
"pre": [0, 0, 0],
"post": [0.3, 0.3, 0.3]
},
"0.5417": {
"pre": [0.3, 0.3, 0.3],
"post": [0.3, 0.3, 0.3]
},
"0.4583": {"pre": [0, 0, 0], "post": [0.3, 0.3, 0.3]},
"0.5417": {"pre": [0.3, 0.3, 0.3], "post": [0.3, 0.3, 0.3]},
"0.7083": [1, 1, 1]
}
},
@@ -562,6 +556,105 @@
}
}
},
"animation.trainer_generic.send_out": {
"animation_length": 3.625,
"bones": {
"torso": {
"rotation": {
"0.0": [1, 0, 0],
"0.9375": [1, 0, 0],
"1.375": [1, -7.5, 0],
"2.875": [1, -7.5, 0],
"3.375": [1, 0, 0],
"3.625": [1, 0, 0]
}
},
"head": {
"rotation": {
"0.0": [-1, 0, 0],
"0.9375": [-1, 0, 0],
"1.375": [-1, 7.5, 0],
"2.875": [-1, 7.5, 0],
"3.375": [-1, 0, 0],
"3.625": [-1, 0, 0]
}
},
"arm_ball": {
"rotation": {
"0.0": [3, 0, 3.5],
"0.5": [3, 0, 3.5],
"0.9375": {
"pre": [14.5, 2.5, -17.5],
"post": [14.5, 2.5, -17.5],
"lerp_mode": "catmullrom"
},
"1.125": {
"post": [5, 2.5, -0.5],
"lerp_mode": "catmullrom"
},
"1.375": [-91, 7.5, 0],
"2.875": [-91, 7.5, 0],
"3.1875": {
"pre": [5, 2.5, -0.5],
"post": [5, 2.5, -0.5],
"lerp_mode": "catmullrom"
},
"3.375": {
"post": [14.5, 2.5, -17.5],
"lerp_mode": "catmullrom"
},
"3.625": [3, 0, 3.5]
},
"position": {
"0.0": [0, 0.1, 0],
"3.625": [0, 0.1, 0]
}
},
"arm_left": {
"rotation": {
"0.0": [3, 0, -3.5],
"0.9375": [3, 0, -3.5],
"1.375": [13, 0, -6],
"2.875": [13, 0, -6],
"3.375": [3, 0, -3.5]
},
"position": [0, 0.1, 0]
},
"pokeball": {
"scale": {
"0.9375": {"pre": [0, 0, 0], "post": [0.3, 0.3, 0.3]},
"1.0": {"pre": [0.3, 0.3, 0.3], "post": [0.3, 0.3, 0.3]},
"1.1875": [1, 1, 1],
"3.0625": [1, 1, 1],
"3.25": [0.4, 0.4, 0.4],
"3.375": {"pre": [0.4, 0.4, 0.4], "post": [0, 0, 0]}
}
},
"leg_right": {
"rotation": {
"0.9375": [0, 8, 0.5],
"1.375": [1, 10, 0.5],
"2.875": [1, 10, 0.5],
"3.375": [0, 8, 0.5]
},
"position": {
"0.9375": [-0.2, 0, 0],
"1.375": [-0.2, 0, -0.2],
"2.875": [-0.2, 0, -0.2],
"3.375": [-0.2, 0, 0]
}
},
"leg_left": {
"rotation": {
"0.9375": [0, -8, -0.5],
"1.375": [0, -10, -0.5],
"2.875": [0, -10, -0.5],
"3.375": [0, -8, -0.5]
},
"position": [0.2, 0, 0]
}
}
},
"animation.trainer_generic.command": {
"animation_length": 2,
"bones": {
@@ -903,276 +996,6 @@
"scale": 0
}
}
},
"animation.trainer_generic.return": {
"animation_length": 3.625,
"bones": {
"torso": {
"rotation": {
"0.0": [1, 0, 0],
"0.9375": [1, 0, 0],
"1.375": [1, -7.5, 0],
"2.875": [1, -7.5, 0],
"3.375": [1, 0, 0],
"3.625": [1, 0, 0]
}
},
"head": {
"rotation": {
"0.0": [-1, 0, 0],
"0.9375": [-1, 0, 0],
"1.375": [-1, 7.5, 0],
"2.875": [-1, 7.5, 0],
"3.375": [-1, 0, 0],
"3.625": [-1, 0, 0]
}
},
"arm_ball": {
"rotation": {
"0.0": [3, 0, 3.5],
"0.5": [3, 0, 3.5],
"0.9375": {
"pre": [14.5, 2.5, -17.5],
"post": [14.5, 2.5, -17.5],
"lerp_mode": "catmullrom"
},
"1.125": {
"post": [5, 2.5, -0.5],
"lerp_mode": "catmullrom"
},
"1.375": [-91, 7.5, 0],
"2.875": [-91, 7.5, 0],
"3.1875": {
"pre": [5, 2.5, -0.5],
"post": [5, 2.5, -0.5],
"lerp_mode": "catmullrom"
},
"3.375": {
"post": [14.5, 2.5, -17.5],
"lerp_mode": "catmullrom"
},
"3.625": [3, 0, 3.5]
},
"position": {
"0.0": [0, 0.1, 0],
"3.625": [0, 0.1, 0]
}
},
"arm_left": {
"rotation": {
"0.0": [3, 0, -3.5],
"0.9375": [3, 0, -3.5],
"1.375": [13, 0, -6],
"2.875": [13, 0, -6],
"3.375": [3, 0, -3.5]
},
"position": [0, 0.1, 0]
},
"pokeball": {
"scale": {
"0.9375": {
"pre": [0, 0, 0],
"post": [0.3, 0.3, 0.3]
},
"1.0": [0.3, 0.3, 0.3],
"1.1875": [1, 1, 1],
"3.0625": [1, 1, 1],
"3.25": [0.4, 0.4, 0.4],
"3.375": {
"pre": [0.4, 0.4, 0.4],
"post": [0, 0, 0]
}
}
},
"leg_right": {
"rotation": {
"0.9375": [0, 8, 0.5],
"1.375": [1, 10, 0.5],
"2.875": [1, 10, 0.5],
"3.375": [0, 8, 0.5]
},
"position": {
"0.9375": [-0.2, 0, 0],
"1.375": [-0.2, 0, -0.2],
"2.875": [-0.2, 0, -0.2],
"3.375": [-0.2, 0, 0]
}
},
"leg_left": {
"rotation": {
"0.9375": [0, -8, -0.5],
"1.375": [0, -10, -0.5],
"2.875": [0, -10, -0.5],
"3.375": [0, -8, -0.5]
},
"position": [0.2, 0, 0]
}
},
"timeline": {
"1.0": "q.render_item(v.actioning_pokemon_ball, 'item_right');",
"3.3125": "q.clear_items();"
}
},
"animation.trainer_generic.send_out": {
"animation_length": 2.875,
"bones": {
"torso_crouch": {
"rotation": {
"0.9167": [0, 0, 0],
"1.4167": {
"pre": [0, 10, 0],
"post": [0, 10, 0],
"lerp_mode": "catmullrom"
},
"1.5417": {
"post": [0, -10, 0],
"lerp_mode": "catmullrom"
},
"1.7917": [0, 0, 0]
}
},
"arms": {
"rotation": {
"0.9167": [0, 0, 0],
"1.4167": {
"pre": [0, 10, 0],
"post": [0, 10, 0],
"lerp_mode": "catmullrom"
},
"1.5417": {
"post": [0, -10, 0],
"lerp_mode": "catmullrom"
},
"1.7917": [0, 0, 0]
}
},
"torso_item_right": {
"rotation": [0.5, 0, 0]
},
"arms_item_right": {
"rotation": {
"0.9167": [0, 0, 0],
"1.4167": {
"pre": [0, 10, 0],
"post": [0, 10, 0],
"lerp_mode": "catmullrom"
},
"1.5417": {
"post": [0, -10, 0],
"lerp_mode": "catmullrom"
},
"1.7917": [0, 0, 0]
}
},
"arm_item_right": {
"rotation": {
"0.9167": [1, 0, 2.5],
"1.4167": {
"pre": [-85, 10, -10],
"post": [-85, 10, -10],
"lerp_mode": "catmullrom"
},
"1.5417": {
"post": [-72.5, -30, 0],
"lerp_mode": "catmullrom"
},
"1.7917": [1, 0, 2.5]
},
"position": [0, 0.1, 0]
},
"torso_item_left": {
"rotation": [0.5, 0, 0]
},
"arms_item_left": {
"rotation": {
"0.9167": [0, 0, 0],
"1.4167": {
"pre": [0, 10, 0],
"post": [0, 10, 0],
"lerp_mode": "catmullrom"
},
"1.5417": {
"post": [0, -10, 0],
"lerp_mode": "catmullrom"
},
"1.7917": [0, 0, 0]
}
},
"arm_item_left": {
"rotation": {
"0.9167": [1, 0, -2.5],
"1.4167": {
"pre": [4, 0, 0],
"post": [4, 0, 0],
"lerp_mode": "catmullrom"
},
"1.5417": {
"post": [-8, 0, 0],
"lerp_mode": "catmullrom"
},
"1.7917": [1, 0, -2.5]
},
"position": [0, 0.1, 0]
},
"torso": {
"rotation": [0.5, 0, 0]
},
"head": {
"rotation": [-0.5, 0, 0]
},
"arm_right": {
"rotation": {
"0.9167": [1, 0, 2.5],
"1.4167": {
"pre": [-85, 10, -10],
"post": [-85, 10, -10],
"lerp_mode": "catmullrom"
},
"1.5417": {
"post": [-72.5, -30, 0],
"lerp_mode": "catmullrom"
},
"1.7917": [1, 0, 2.5]
},
"position": [0, 0.1, 0]
},
"arm_left": {
"rotation": {
"0.9167": [1, 0, -2.5],
"1.4167": {
"pre": [4, 0, 0],
"post": [4, 0, 0],
"lerp_mode": "catmullrom"
},
"1.5417": {
"post": [-8, 0, 0],
"lerp_mode": "catmullrom"
},
"1.7917": [1, 0, -2.5]
},
"position": [0, 0.1, 0]
},
"leg_right": {
"rotation": [0, 2, 0.5],
"position": [-0.05, 0, 0]
},
"leg_left": {
"rotation": [0, -2, -0.5],
"position": [0.05, 0, 0]
}
},
"timeline": {
"0.0": "q.render_item(v.actioning_pokemon_ball, 'item_right');",
"1.5833": "q.render_item('air', 'item_right');"
}
}
},
"geometry.animations": {
"texturewidth": 64,
"textureheight": 64
},
"geometry.unknown": {
"texturewidth": 16,
"textureheight": 16
}
}
@@ -81,14 +81,6 @@
{"origin": [-7, 12, -2], "size": [3, 12, 4], "inflate": 0.25, "uv": [40, 32]}
]
},
{
"name": "item_right",
"parent": "arm_right",
"pivot": [-5.5, 12, -2],
"locators": {
"item_right": [-5.5, 12, -2]
}
},
{
"name": "pokeball",
"parent": "arm_ball",
@@ -107,14 +99,6 @@
{"origin": [4, 12, -2], "size": [3, 12, 4], "inflate": 0.25, "uv": [48, 48]}
]
},
{
"name": "item_left",
"parent": "arm_left",
"pivot": [5.5, 12, -2],
"locators": {
"item_left": [5.5, 12, -2]
}
},
{
"name": "leg_right",
"parent": "body",
@@ -97,14 +97,6 @@
{"origin": [-7, 12, -2], "size": [3, 11, 4], "inflate": 0.25, "uv": [40, 31]}
]
},
{
"name": "item_right",
"parent": "arm_right",
"pivot": [-5.5, 12, -2],
"locators": {
"item_right": [-5.5, 12, -2]
}
},
{
"name": "arm_left",
"parent": "torso",
@@ -114,14 +106,6 @@
{"origin": [4, 12, -2], "size": [3, 11, 4], "inflate": 0.25, "uv": [46, 48]}
]
},
{
"name": "item_left",
"parent": "arm_left",
"pivot": [5.5, 12, -2],
"locators": {
"item_left": [5.5, 12, -2]
}
},
{
"name": "leg_right",
"parent": "body",
@@ -81,14 +81,6 @@
{"origin": [-8, 12, -2], "size": [4, 12, 4], "inflate": 0.25, "uv": [40, 32]}
]
},
{
"name": "item_right",
"parent": "arm_right",
"pivot": [-6, 12, -2],
"locators": {
"item_right": [-6, 12, -2]
}
},
{
"name": "pokeball",
"parent": "arm_ball",
@@ -107,14 +99,6 @@
{"origin": [4, 12, -2], "size": [4, 12, 4], "inflate": 0.25, "uv": [48, 48]}
]
},
{
"name": "item_left",
"parent": "arm_left",
"pivot": [6, 12, -2],
"locators": {
"item_left": [6, 12, -2]
}
},
{
"name": "leg_right",
"parent": "body",
@@ -79,18 +79,29 @@
"cubes": [
{"origin": [-8, 12, -2], "size": [4, 12, 4], "uv": [40, 16]},
{"origin": [-8, 12, -2], "size": [4, 12, 4], "inflate": 0.25, "uv": [40, 32]}
]
},
{
"name": "pokeball",
"parent": "arm_ball",
"pivot": [-6, 12, 0],
"cubes": [
{"origin": [-8, 8, -2], "size": [4, 2, 4], "pivot": [-6, 10, 0], "rotation": [90, 0, 0], "uv": [0, 122]}
],
"locators": {
"beam": [-6, 8, 0]
}
},
{
"name": "item_right",
"parent": "arm_right",
"pivot": [-6, 12, -2],
"locators": {
"item_right": [-6, 12, -2]
}
"name": "pokeball_lid",
"parent": "pokeball",
"pivot": [-6, 10, 0],
"rotation": [90, 0, 0],
"cubes": [
{"origin": [-6.5, 9.5, -2.02], "size": [1, 1, 0], "uv": [0, 123]},
{"origin": [-7, 9, -2.01], "size": [2, 2, 0], "uv": [0, 124]},
{"origin": [-8, 10, -2], "size": [4, 2, 4], "uv": [0, 116]}
]
},
{
"name": "arm_left",
@@ -101,14 +112,6 @@
{"origin": [4, 12, -2], "size": [4, 12, 4], "inflate": 0.25, "uv": [48, 48]}
]
},
{
"name": "item_left",
"parent": "arm_left",
"pivot": [6, 12, -2],
"locators": {
"item_left": [6, 12, -2]
}
},
{
"name": "leg_right",
"parent": "body",
@@ -3,16 +3,11 @@
"portraitTranslation": [0.0, 1.1, 0.0],
"profileScale": 1.0,
"profileTranslation": [0.0, -0.5, 0.0],
"properties": {
"item_display_context": "THIRD_PERSON_RIGHT_HAND",
"item_right_display_context": "THIRD_PERSON_RIGHT_HAND",
"item_left_display_context": "THIRD_PERSON_LEFT_HAND"
},
"animations": {
"win": "q.bedrock_primary('trainer_generic', 'win', q.curve('symmetrical_wide'))",
"lose": "q.bedrock_primary('trainer_generic', 'lose', q.curve('symmetrical_wide'))",
"send_out": "q.bedrock_primary('trainer_generic', 'send_out', q.curve('symmetrical'), q.exclude_labels('look'))",
"recall": "q.bedrock_primary('trainer_generic', 'return', q.curve('symmetrical_wide'), q.exclude_labels('look'))",
"recall": "q.bedrock_primary('trainer_generic', 'send_out', q.curve('symmetrical_wide'), q.exclude_labels('look'))",
"punch_left": "q.primary_animation(q.punch('head', 'body', 'arm_left', 'arm_right', false), q.curve('symmetrical_wide'), q.exclude_labels('look'))",
"punch_right": "q.primary_animation(q.punch('head', 'body', 'arm_right', 'arm_left', true), q.curve('symmetrical_wide'), q.exclude_labels('look'))"
},
@@ -14543,7 +14543,7 @@
"rotation": [0, -6, -15]
},
"wing_right_elbow": {
"rotation": [0, "-6", -15],
"rotation": [0, -6, -15],
"position": [0.45, 0.1, 0]
},
"wing_right_membrane": {
@@ -7,8 +7,8 @@
"texture_width": 256,
"texture_height": 128,
"visible_bounds_width": 10,
"visible_bounds_height": 7,
"visible_bounds_offset": [0, 2.5, 0]
"visible_bounds_height": 5,
"visible_bounds_offset": [0, 1.5, 0]
},
"bones": [
{
@@ -20,7 +20,7 @@
"parent": "charizard",
"pivot": [0, 0, -1],
"locators": {
"root": [0, 0, 0]
"root": [0, 0, -1]
}
},
{
@@ -28,7 +28,7 @@
"parent": "charizard",
"pivot": [0, 41, -1],
"locators": {
"top": [0, 41, 0]
"top": [0, 41, -1]
}
},
{
@@ -116,7 +116,8 @@
{
"name": "head_correction",
"parent": "head",
"pivot": [0, 43.5, -0.5]
"pivot": [0, 43.5, -0.5],
"rotation": [-95, 0, 0]
},
{
"name": "head_ai",
@@ -127,20 +128,15 @@
"name": "head_angle",
"parent": "head_ai",
"pivot": [0, 43.5, -0.5],
"rotation": [95, 0, 0],
"cubes": [
{"origin": [-3.5, 41.5, -2], "size": [7, 7, 5], "uv": [48, 0]},
{"origin": [-3.5, 41.5, -4], "size": [7, 4, 2], "uv": [95, 64]}
{"origin": [-3.5, 41.5, -4], "size": [7, 4, 2], "uv": [95, 64]},
{"origin": [-2.5, 48, -2], "size": [5, 5, 2], "inflate": 0.02, "uv": [37, 31]},
{"origin": [-2, 51.48744, -3.03033], "size": [0, 1, 1], "inflate": 0.01, "pivot": [-2, 52.51777, -2], "rotation": [45, 0, 15], "uv": [43, 42]},
{"origin": [2, 51.48744, -3.03033], "size": [0, 1, 1], "inflate": 0.01, "pivot": [2, 52.51777, -2], "rotation": [45, 0, -15], "uv": [41, 42]}
]
},
{
"name": "item_hat",
"parent": "head_angle",
"pivot": [0, 45, 3],
"rotation": [-90, 0, 0],
"locators": {
"item_hat": [0, 45, 3]
}
},
{
"name": "locator_head",
"parent": "head_angle",
@@ -150,51 +146,59 @@
"head": [0, 46.5, 3]
}
},
{
"name": "locator_face",
"parent": "head_angle",
"pivot": [0, 53.75, -0.25],
"rotation": [-90, 0, 0],
"locators": {
"face": [0, 53.75, -0.25]
}
},
{
"name": "locator_item_face",
"parent": "head_angle",
"pivot": [0, 48.5, 0.5],
"rotation": [-90, 0, 0],
"locators": {
"item_face": [0, 48.5, 0.5]
}
},
{
"name": "locator_mouth",
"parent": "head_angle",
"pivot": [0, 45.75, -2],
"pivot": [0, 48.75, -3],
"rotation": [-90, 0, 0],
"locators": {
"mouth": [0, 45.75, -2],
"special": [0, 45.75, -2]
"mouth": [0, 48.75, -3]
}
},
{
"name": "eyes",
"name": "locator_special_attack",
"parent": "head_angle",
"pivot": [0, -3.5, 1.5]
"pivot": [0, 48.75, -3],
"rotation": [-90, 0, 0],
"locators": {
"special_attack": [0, 48.75, -3]
}
},
{
"name": "locator_jaw_upper",
"parent": "head_angle",
"pivot": [0, 51.75, -2.25],
"rotation": [-90, 0, 0],
"locators": {
"jaw1": [0, 51.75, -2.25]
}
},
{
"name": "brow",
"parent": "eyes",
"parent": "head_angle",
"pivot": [0, 48.275, 1.765],
"cubes": [
{"origin": [-2.5, 48.55, 1], "size": [5, 0, 1], "uv": [0, 14]},
{"origin": [-3.5, 47.5, 1.53], "size": [7, 1, 1], "inflate": 0.04, "uv": [0, 12]}
]
},
{
"name": "eye",
"parent": "head_angle",
"pivot": [0, -3.5, 1.5]
},
{
"name": "locator_face",
"parent": "eye",
"pivot": [0, 53.75, -0.25],
"rotation": [-90, 0, 0],
"locators": {
"face": [0, 53.75, -0.25]
}
},
{
"name": "eye_right",
"parent": "eyes",
"parent": "eye",
"pivot": [-2.75, 47.75, 0.875],
"cubes": [
{"origin": [-3.5, 47.5, 0], "size": [2, 1, 2], "inflate": 0.01, "uv": [106, 36]},
@@ -222,7 +226,7 @@
},
{
"name": "eye_left",
"parent": "eyes",
"parent": "eye",
"pivot": [2.75, 47.75, 0.875],
"cubes": [
{"origin": [1.5, 47.5, 0], "size": [2, 1, 2], "inflate": 0.01, "uv": [44, 82]},
@@ -251,91 +255,6 @@
{"origin": [2.41, 46.4, 0.5], "size": [1, 1, 1], "inflate": 0.03, "uv": [39, 86]}
]
},
{
"name": "muzzle",
"parent": "head_angle",
"pivot": [-3, 48.5, -2],
"cubes": [
{"origin": [-2.5, 48, -2], "size": [5, 5, 2], "inflate": 0.02, "uv": [37, 31]},
{"origin": [-2, 51.48744, -3.03033], "size": [0, 1, 1], "inflate": 0.01, "pivot": [-2, 52.51777, -2], "rotation": [45, 0, 15], "uv": [43, 42]},
{"origin": [2, 51.48744, -3.03033], "size": [0, 1, 1], "inflate": 0.01, "pivot": [2, 52.51777, -2], "rotation": [45, 0, -15], "uv": [41, 42]}
]
},
{
"name": "locator_jaw_upper",
"parent": "muzzle",
"pivot": [0, 51.75, -2.25],
"rotation": [-90, 0, 0],
"locators": {
"jaw1": [0, 51.75, -2.25]
}
},
{
"name": "nose",
"parent": "muzzle",
"pivot": [0, 53, 0],
"rotation": [-40, 0, 0],
"cubes": [
{"origin": [-2.5, 51.36698, -1.67861], "size": [5, 2, 2], "inflate": 0.03, "uv": [48, 12]},
{"origin": [-2, 53.40698, -1.17861], "size": [4, 0, 1], "uv": [0, 15]}
]
},
{
"name": "jaw",
"parent": "head_angle",
"pivot": [0, 45.5, -2],
"cubes": [
{"origin": [-3.5, 45.5, -4], "size": [7, 3, 2], "inflate": 0.01, "uv": [76, 20]}
]
},
{
"name": "jaw2",
"parent": "jaw",
"pivot": [0, 48.5, -4],
"rotation": [-7.5, 0, 0],
"cubes": [
{"origin": [-2, 48.49, -4], "size": [4, 4, 2], "uv": [0, 51]},
{"origin": [-1.5, 48.5, -2], "size": [3, 4, 0], "uv": [90, 0]},
{"origin": [1.5, 51.49749, -3.03033], "size": [0, 1, 1], "pivot": [1.5, 52.52782, -2], "rotation": [45, 0, -7.5], "uv": [37, 39]},
{"origin": [-1.5, 51.49749, -3.03033], "size": [0, 1, 1], "pivot": [-1.5, 52.52782, -2], "rotation": [45, 0, 7.5], "uv": [37, 38]}
]
},
{
"name": "locator_jaw_lower",
"parent": "jaw2",
"pivot": [0, 51.75, -1.75],
"locators": {
"jaw2": {
"offset": [0, 51.75, -1.75],
"rotation": [-90, 0, 0]
}
}
},
{
"name": "tongue",
"parent": "jaw",
"pivot": [0, 45.5, -2],
"cubes": [
{"origin": [-1.5, 45.5, -2], "size": [3, 3, 0], "uv": [87, 29]}
]
},
{
"name": "tongue2",
"parent": "tongue",
"pivot": [0, 48.5, -2],
"cubes": [
{"origin": [-1, 48.5, -2], "size": [2, 2, 0], "inflate": 0.01, "uv": [46, 38]}
]
},
{
"name": "tongue3",
"parent": "tongue2",
"pivot": [0, 50.5, -2],
"cubes": [
{"origin": [-1, 50.5, -2], "size": [2, 1, 0], "uv": [37, 43]},
{"origin": [-0.5, 51.5, -2], "size": [1, 1, 0], "uv": [45, 43]}
]
},
{
"name": "horns",
"parent": "head_angle",
@@ -381,6 +300,72 @@
"horn2": [2.5, 39, 2]
}
},
{
"name": "nose",
"parent": "head_angle",
"pivot": [0, 53, 0],
"rotation": [-40, 0, 0],
"cubes": [
{"origin": [-2.5, 51.36698, -1.67861], "size": [5, 2, 2], "inflate": 0.03, "uv": [48, 12]},
{"origin": [-2, 53.40698, -1.17861], "size": [4, 0, 1], "uv": [0, 15]}
]
},
{
"name": "jaw",
"parent": "head_angle",
"pivot": [0, 45.5, -2],
"cubes": [
{"origin": [-3.5, 45.5, -4], "size": [7, 3, 2], "inflate": 0.01, "uv": [76, 20]}
]
},
{
"name": "jaw2",
"parent": "jaw",
"pivot": [0, 48.5, -4],
"rotation": [-7.5, 0, 0],
"cubes": [
{"origin": [-2, 48.49, -4], "size": [4, 4, 2], "uv": [0, 51]},
{"origin": [-1.5, 48.5, -1.99], "size": [3, 4, 0], "uv": [90, 0]},
{"origin": [1.5, 51.49749, -3.03033], "size": [0, 1, 1], "pivot": [1.5, 52.52782, -2], "rotation": [45, 0, -7.5], "uv": [37, 39]},
{"origin": [-1.5, 51.49749, -3.03033], "size": [0, 1, 1], "pivot": [-1.5, 52.52782, -2], "rotation": [45, 0, 7.5], "uv": [37, 38]}
]
},
{
"name": "locator_jaw_lower",
"parent": "jaw2",
"pivot": [0, 51.75, -1.75],
"locators": {
"jaw2": {
"offset": [0, 51.75, -1.75],
"rotation": [-90, 0, 0]
}
}
},
{
"name": "tongue",
"parent": "jaw",
"pivot": [0, 45.5, -2],
"cubes": [
{"origin": [-1.5, 45.5, -2], "size": [3, 3, 0], "uv": [87, 29]}
]
},
{
"name": "tongue2",
"parent": "tongue",
"pivot": [0, 48.5, -2],
"cubes": [
{"origin": [-1, 48.5, -2], "size": [2, 2, 0], "inflate": 0.01, "uv": [46, 38]}
]
},
{
"name": "tongue3",
"parent": "tongue2",
"pivot": [0, 50.5, -2],
"cubes": [
{"origin": [-1, 50.5, -2], "size": [2, 1, 0], "uv": [37, 43]},
{"origin": [-0.5, 51.5, -2], "size": [1, 1, 0], "uv": [45, 43]}
]
},
{
"name": "arms",
"parent": "torso2",
@@ -418,14 +403,6 @@
{"origin": [-21.5, 22, -1.5], "size": [3, 2, 3], "inflate": 0.1, "uv": [0, 58]}
]
},
{
"name": "locator_item",
"parent": "hand_right",
"pivot": [-21.6, 23, 0],
"locators": {
"item": [-21.6, 23, 0]
}
},
{
"name": "locator_hand_primary",
"parent": "hand_right",
@@ -936,14 +913,6 @@
{"origin": [0, 9.5, 58.5], "size": [0, 13, 7], "pivot": [0, 14.45, 62], "rotation": [0, 90, 0], "uv": [0, 92]}
]
},
{
"name": "locator_fire",
"parent": "fire2",
"pivot": [0, 11, 62],
"locators": {
"fire": [0, 11, 62]
}
},
{
"name": "legs",
"parent": "body",
@@ -976,10 +945,9 @@
{
"name": "locator_foot_primary",
"parent": "foot_right",
"pivot": [-9, 1.5, -5],
"rotation": [90, 0, 0],
"pivot": [-9, 1.5, -7],
"locators": {
"foot_primary": [-9, 1.5, -5]
"foot_primary": [-9, 1.5, -7]
}
},
{
@@ -1041,10 +1009,9 @@
{
"name": "locator_foot_secondary",
"parent": "foot_left",
"pivot": [9, 1.5, -5],
"rotation": [90, 0, 0],
"pivot": [9, 1.5, -7],
"locators": {
"foot_secondary": [9, 1.5, -5]
"foot_secondary": [9, 1.5, -7]
}
},
{
@@ -34,10 +34,7 @@
"pivot": [0, 26.2, 0],
"cubes": [
{"origin": [-5, 25.2, -4], "size": [10, 7, 8], "inflate": 0.01, "uv": [26, 32]}
],
"locators": {
"seat_1": [0, 28, 4]
}
]
},
{
"name": "fin",
@@ -26,10 +26,7 @@
"pivot": [0, 24.5, -1],
"cubes": [
{"origin": [-6, 18.5, -13.75], "size": [12, 12, 26], "uv": [52, 39]}
],
"locators": {
"seat_1": [0, 30, 0]
}
]
},
{
"name": "neck",
@@ -86,36 +86,12 @@
"fly": {
"poseTypes": ["FLY"],
"isBattle": false,
"condition": "!q.riding_alt_pose('GLIDING')",
"animations": [
"q.look('head_ai')",
"q.bedrock('charizard', 'air_fly')",
{
"condition": "q.has_passenger",
"animation": "q.bedrock('charizard', 'riding_look')"
}
],
"animations": ["q.look('head_ai')", "q.bedrock('charizard', 'air_fly')"],
"quirks": [
"q.bedrock_quirk('charizard', 'blink')",
"q.bedrock_quirk('charizard', 'air_fly_quirk')"
]
},
"glide": {
"poseTypes": ["FLY"],
"isBattle": false,
"condition": "q.riding_alt_pose('GLIDING')",
"animations": [
"q.look('head_ai')",
"q.bedrock('charizard', 'air_glide_TEST')",
{
"condition": "q.has_passenger",
"animation": "q.bedrock('charizard', 'riding_look')"
}
],
"quirks": [
"q.bedrock_quirk('charizard', 'blink')"
]
},
"surface_idle": {
"poseTypes": ["STAND", "FLOAT"],
"isTouchingWater": true,
@@ -1,60 +0,0 @@
{
"portraitScale": 1.5,
"portraitTranslation": [-1.0, 1.76, 0.0],
"profileScale": 0.5,
"profileTranslation": [0.0, 1.0, 0.0],
"rootBone": "mudsdale",
"animations": {
"cry": "q.bedrock_stateful('mudsdale', 'cry')"
},
"poses": {
"portrait": {
"poseTypes": ["PORTRAIT", "PROFILE"],
"isBattle": false,
"isTouchingWater": false,
"animations": [
"q.look('head_ai')",
"q.bedrock('mudsdale', 'ground_idle')"
],
"quirks": ["q.bedrock_quirk('mudsdale', 'blink')"]
},
"standing": {
"poseTypes": ["STAND", "NONE"],
"isBattle": false,
"isTouchingWater": false,
"animations": [
"q.look('head_ai')",
"q.bedrock('mudsdale', 'ground_idle')"
],
"quirks": ["q.bedrock_quirk('mudsdale', 'blink')"]
},
"walking": {
"poseTypes": ["WALK"],
"isTouchingWater": false,
"condition": "!q.riding_alt_pose('SPRINTING')",
"animations": [
"q.look('head_ai')",
"q.bedrock('mudsdale', 'ground_walk')"
],
"quirks": ["q.bedrock_quirk('mudsdale', 'blink')"]
},
"running": {
"poseTypes": ["WALK"],
"isTouchingWater": false,
"condition": "q.riding_alt_pose('SPRINTING')",
"animations": [
"q.look('head_ai')",
"q.bedrock('mudsdale', 'ground_run')"
],
"quirks": ["q.bedrock_quirk('mudsdale', 'blink')"]
},
"sleep": {
"poseTypes": ["SLEEP"],
"animations": ["q.bedrock('mudsdale', 'sleep')"],
"quirks": ["q.bedrock_quirk('mudsdale', 'blink')"],
"namedAnimations": {
"cry": "q.bedrock_stateful('dummy', 'cry')"
}
}
}
}
@@ -1,4 +1,4 @@
{
{
"species": "cobblemon:garchomp",
"order": 1,
"variations": [
@@ -97,12 +97,12 @@
"party": {
"type": "simple",
"pokemon": [
"spiritomb level=100 pokeball=master_ball held_item=cobblemon:sitrus_berry ability=pressure nature=jolly moves=darkpulse,shadowball,willowisp,suckerpunch hp_iv=31 attack_iv=31 defence_iv=31 special_attack_iv=31 special_defence_iv=31 speed_iv=31 hp_ev=252 special_attack_ev=252 speed_ev=6",
"porygonz level=100 pokeball=great_ball held_item=cobblemon:life_orb ability=adaptability nature=timid moves=hyperbeam,shadowball,icebeam,thunderbolt hp_iv=31 attack_iv=31 defence_iv=31 special_attack_iv=31 special_defence_iv=31 speed_iv=31 hp_ev=6 special_attack_ev=252 speed_ev=252",
"togekiss level=100 pokeball=ultra_ball held_item=cobblemon:leftovers ability=serenegrace nature=timid moves=airslash,dazzlinggleam,aurasphere,thunderwave hp_iv=31 attack_iv=31 defence_iv=31 special_attack_iv=31 special_defence_iv=31 speed_iv=31 hp_ev=6 special_attack_ev=252 speed_ev=252",
"lucario level=100 pokeball=dive_ball held_item=cobblemon:focus_sash ability=innerfocus nature=jolly moves=closecombat,meteormash,earthquake,extremespeed hp_iv=31 attack_iv=31 defence_iv=31 special_attack_iv=31 special_defence_iv=31 speed_iv=31 hp_ev=6 attack_ev=252 speed_ev=252",
"milotic level=100 pokeball=love_ball held_item=cobblemon:flame_orb ability=marvelscale nature=bold moves=recover,mirrorcoat,icebeam,scald hp_iv=31 attack_iv=31 defence_iv=31 special_attack_iv=31 special_defence_iv=31 speed_iv=31 hp_ev=252 defence_ev=252 special_attack_ev=6",
"garchomp level=100 pokeball=quick_ball held_item=cobblemon:yache_berry ability=roughskin nature=jolly moves=dragonclaw,earthquake,swordsdance,poisonjab hp_iv=31 attack_iv=31 defence_iv=31 special_attack_iv=31 special_defence_iv=31 speed_iv=31 hp_ev=6 attack_ev=252 speed_ev=252"
"spiritomb level=100 held_item=cobblemon:sitrus_berry ability=pressure nature=jolly moves=darkpulse,shadowball,willowisp,suckerpunch hp_iv=31 attack_iv=31 defence_iv=31 special_attack_iv=31 special_defence_iv=31 speed_iv=31 hp_ev=252 special_attack_ev=252 speed_ev=6",
"porygonz level=100 held_item=cobblemon:life_orb ability=adaptability nature=timid moves=hyperbeam,shadowball,icebeam,thunderbolt hp_iv=31 attack_iv=31 defence_iv=31 special_attack_iv=31 special_defence_iv=31 speed_iv=31 hp_ev=6 special_attack_ev=252 speed_ev=252",
"togekiss level=100 held_item=cobblemon:leftovers ability=serenegrace nature=timid moves=airslash,dazzlinggleam,aurasphere,thunderwave hp_iv=31 attack_iv=31 defence_iv=31 special_attack_iv=31 special_defence_iv=31 speed_iv=31 hp_ev=6 special_attack_ev=252 speed_ev=252",
"lucario level=100 held_item=cobblemon:focus_sash ability=innerfocus nature=jolly moves=closecombat,meteormash,earthquake,extremespeed hp_iv=31 attack_iv=31 defence_iv=31 special_attack_iv=31 special_defence_iv=31 speed_iv=31 hp_ev=6 attack_ev=252 speed_ev=252",
"milotic level=100 held_item=cobblemon:flame_orb ability=marvelscale nature=bold moves=recover,mirrorcoat,icebeam,scald hp_iv=31 attack_iv=31 defence_iv=31 special_attack_iv=31 special_defence_iv=31 speed_iv=31 hp_ev=252 defence_ev=252 special_attack_ev=6",
"garchomp level=100 held_item=cobblemon:yache_berry ability=roughskin nature=jolly moves=dragonclaw,earthquake,swordsdance,poisonjab hp_iv=31 attack_iv=31 defence_iv=31 special_attack_iv=31 special_defence_iv=31 speed_iv=31 hp_ev=6 attack_ev=252 speed_ev=252"
]
}
}
@@ -317,5 +317,26 @@
"tutor:waterpulse"
],
"preEvolution": "dragonair",
"evolutions": []
"evolutions": [],
"riding": {
"stats": {
"SPEED": {
"ranges": "30-60"
},
"ACCELERATION": {
"ranges": "30-65"
},
"SKILL": {
"ranges": "30-60"
},
"JUMP": {
"ranges": "30-60"
},
"STAMINA": {
"ranges": "35-75"
}
},
"seats": [],
"controller": null
}
}
@@ -59,64 +59,6 @@
}
}
},
"riding": {
"stats": {
"SPEED": {
"ranges": {
"LAND": "100-101",
"LIQUID": "5-20"
}
},
"ACCELERATION": {
"ranges": {
"LAND": "100-101",
"LIQUID": "50-80"
}
},
"SKILL": {
"ranges": {
"LAND": "100-101",
"LIQUID": "20-40"
}
},
"JUMP": {
"ranges": {
"LAND": "100-101",
"LIQUID": "5-10"
}
},
"STAMINA": {
"ranges": {
"LAND": "100-101",
"LIQUID": "25-65"
}
}
},
"seats": [
{
"offset": {
"x": 0,
"y": 0.4,
"z": 0
},
"poseOffsets": [
{
"poseTypes": [
"WALK"
],
"offset": {
"x": 0,
"y": 0.0,
"z": 0
}
}
]
}
],
"controller": {
"key": "cobblemon:land/generic"
}
},
"drops": {
"amount": 6,
"entries": [