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Author SHA1 Message Date
Polymeta d11ef0411a swiper no swap
Signed-off-by: Polymeta <40173118+Polymeta@users.noreply.github.com>
2025-04-08 15:32:35 +01:00
345 changed files with 12855 additions and 41845 deletions
+4 -37
View File
@@ -13,12 +13,7 @@
- Added `visibility/hidden`, `visibility/hat` and `visibility/face` tags to control where and how certain items are rendered.
- Added Pokémon markings, toggleable within the summary.
- Added `/boxcount` command to change PC boxes amount
- Added cosmetics for Gurdurr, Conkeldurr, Squirtle Line, Sneasler, Sandile line, Treecko line, Braixen, Delphox, and Dragonite.
- Added cosmetics for Gurdurr, Conkeldurr, Squirtle Line, Sneasler, Sandle line, Treecko line, Braixen, Delphox, and Dragonite.
- Added `/transformmodelpart (position|rotation|scale) <modelPart> <transform: x y z>` command that can add transformations to a pokemon's model part.
- The player executing the command must be facing the target pokemon entity. Transformations are not persistent and will revert when resources are reloaded.
- Added lang keys for all moves and abilities up to Generation 9.
- Fixed Moon Ball moon phase logic to actually work correctly
### Pokémon Added
@@ -71,15 +66,9 @@
### Animation updates for the following Pokémon
- Garchomp
- Tropius
- Torpius
- Nosepass
- Probopass
- Sneasler
- Braixen
- Delphox
- Cinderace
- Kangaskhan
### Model updates for the following Pokémon
- Gyarados
@@ -93,40 +82,23 @@
- Leafeon
- Glaceon
- Sylveon
- Treecko
- Grovyle
- Sceptile
- Honchkrow
- Garchomp
- Pidgeot
- Nosepass
- Probopass
- Kangaskhan
- Cinderace
- Magnezone
- Metagross
- Added Syrupy Apples.
- Added `/transformmodelpart (position|rotation|scale) <modelPart> <transform: x y z>` command that can add transformations to a pokemon's model part.
- The player executing the command must be facing the target pokemon entity. Transformations are not persistent and will revert when resources are reloaded.
### Changes
- Renamed `chargeGainedPerTick` config to `secondsToChargeHealingMachine`.
- Made Blocks of Gold count as Big Nuggets when held by a Pokémon (for Fling functionality)
- Players can now eat Sweet and Tart Apples, Whipped Dreams, and the Alcremie Sweets.
- Updated Sweet and Tart Apple sprites
- Updated the following recipes: Air Balloon, Assault Vest, Binding Band, Black Belt, Blunder Policy, Choice Band, Choice Scarf, Cleanse Tag, Covert Cloak, Destiny Knot, Eject Button, Expert Belt, Focus Band, Focus Sash, Magnet, Metronome, Muscle Band, Power Anklet, Power Band, Power Belt, Power Bracer, Power Lens, Power Weight, Protective Pads, Protein, Punching Glove, Reaper Cloth, Rocky Helmet, Room Service, Sachet, Safety Goggles, Silk Scarf, Spell Tag, Utility Umbrella, Weakness Policy, Zinc
- Added alternate ingredient options to the following recipes: Cell Battery, Charcoal Stick, Dragon Fang, Miracle Seed, Mystic Water, Never Melt Ice, Twisted Spoon, Damp Rock, Heat Rock, Icy Rock, Smooth Rock
- Grouped together some recipes within the Recipe Book. Groups include: the seven basic Poké Balls, the seven basic Ancient Poké Balls, Gilded Chests, Pokedexes, and the Weather Rocks.
- Updated some item tags to better integrate behaviours between Cobblemon, Vanilla Minecraft, and other mods
- Removed Cooked Meat, Raw Meat, Protein Ingredients, and Zinc Ingredients, the first two are now using `c` namespace tags, the latter have better integrated use of tags within their recipes which removes need for custom tags.
- Added our seeds tag into `#c:seeds`, which is now made use of for the Miracle Seed recipe.
- Tweaked the Natural Materials Vanilla file to fit with the changes to tags
- Substantially optimised spawning checks mainly by front-loading biome filtering.
- When using the `cobblemon` or `generation_9` capture calculators a critical capture with a single shake will always play for successful captures when you've already registered the Pokémon as caught in your Pokédex.
- Improved the performance of saving Pokédex and player data.
- Pokémon hitbox now scales with entity attribute `generic.scale`.
- Removed Shulker aspect and replaced it with cosmetic_item-shulker_shell.
- Shulker shell Forretress is now a cosmetic rather than a special evo and thus all shulker Forretress will revert back to normal until a shulker shell is put in their cosmetic slot.
- Updated `doPokemonSpawning` gamerule to support per-dimension configurations.
- The Pokedex now displays a form name of a "normal" Pokémon for when the base form is still a named form.
### Fixes
- Fixed Particles sometimes facing the wrong direction (looking at you, Swords Dance)
@@ -155,7 +127,7 @@
- Fixed Pokémon marked as silent still playing shiny sounds and effects.
- Fixed an issue with newer versions of Fabric API where underground Pokémon were spawning in The End.
- Fixed spawning not working well when you're at high points surrounded by lower altitude spawning areas, such as flying.
- Fixed certain Pokémon with forms not having appropriate stock Pokédex entries.
- Fixed swapping held items with wild Pokémon under certain circumstances causing duplicate items
### Developer
- A finished battle now has winners and losers set inside of `PokemonBattle` instead of them always being empty.
@@ -184,15 +156,11 @@
- Added `interpolate` boolean property to animated textures to allow gradual colour changes between frames.
- Fixed species additions not being capable of changing implemented status.
- Added support for action effects that are triggered by `|-activate|` Showdown instructions. `activate_{effect_id}` is the syntax.
- Added MoLang functions for rendering items `render_item(item_id, locator_name)` and `clear_items()`.
- Added Molang functions for rendering items `render_item(item_id, locator_name)` and `clear_items()`.
- Fixed location spawn filter components causing crashes
- Added `pokemon` as an available MoLang function for the `battleActor` functions.
- Added `spawn_pokemon` as an available MoLang function for the `worldHolder` functions.
- Added `attempt_wild_battle` as an available MoLang function.
- Added `pokemon` as an available Molang function for the `battleActor` functions.
- Fixed `heldItem` property inside spawn files not working and causing crashes
- Fixed `spawn_bedrock_particles` MoLang causing crashes when used in a server environment
- The Pokédex form lang key definition now follows `cobblemon.ui.pokedex.info.form.{species}-{formname}` instead of `cobblemon.ui.pokedex.info.form.{formname}`.
## [1.6.1 (January 26th, 2025)](#1-6-1)
@@ -298,7 +266,6 @@
- Geodude
- Graveler
- Golem
- Magnezone
### Cry updates for the following Pokémon
- Sceptile
@@ -13,7 +13,6 @@ import com.cobblemon.mod.common.OrientationControllable;
import com.cobblemon.mod.common.api.orientation.OrientationController;
import com.cobblemon.mod.common.api.riding.Rideable;
import com.cobblemon.mod.common.api.riding.Seat;
import com.cobblemon.mod.common.client.MountedPokemonAnimationRenderController;
import com.cobblemon.mod.common.client.entity.PokemonClientDelegate;
import com.cobblemon.mod.common.client.render.MatrixWrapper;
import com.cobblemon.mod.common.client.render.models.blockbench.FloatingState;
@@ -61,8 +60,6 @@ public abstract class CameraMixin {
@Shadow
private BlockGetter level;
@Shadow private float partialTickTime;
@Unique private float returnTimer = 0;
@Unique private float rollAngleStart = 0;
@Unique Minecraft minecraft = Minecraft.getInstance();
@@ -70,7 +67,7 @@ public abstract class CameraMixin {
@Unique boolean disableRollableCameraDebug = false;
@Inject(method = "setRotation", at = @At("HEAD"), cancellable = true)
public void cobblemon$setRotation(float f, float g, CallbackInfo ci) {
public void open_camera$setRotation(float f, float g, CallbackInfo ci) {
if (!(this.entity instanceof OrientationControllable controllable) || disableRollableCameraDebug) return;
var controller = controllable.getOrientationController();
if (!controller.isActive() && controller.getOrientation() != null) {
@@ -88,7 +85,7 @@ public abstract class CameraMixin {
return;
}
controller.getOrientation().rotateZ((float) Math.toRadians(-rollAngleStart*(1-returnTimer)));
cobblemon$applyRotation();
applyRotation();
this.returnTimer += .05F;
ci.cancel();
} else {
@@ -98,7 +95,7 @@ public abstract class CameraMixin {
return;
}
if (controller.getOrientation() == null) return;
cobblemon$applyRotation();
applyRotation();
this.returnTimer = 0;
this.rollAngleStart = controller.getRoll();
@@ -107,10 +104,9 @@ public abstract class CameraMixin {
//If you want to move this to a delagate you need an AW for position
@WrapOperation(method = "setup", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/Camera;setPosition(DDD)V"))
public void cobblemon$positionCamera(Camera instance, double x, double y, double z, Operation<Void> original, @Local(ordinal = 1, argsOnly = true) boolean thirdPersonReverse) {
public void positionCamera(Camera instance, double x, double y, double z, Operation<Void> original, @Local(ordinal = 1, argsOnly = true) boolean thirdPersonReverse) {
Entity entity = instance.getEntity();
Entity vehicle = entity.getVehicle();
MountedPokemonAnimationRenderController.INSTANCE.reset();
if(vehicle instanceof Rideable){
//RidingCameraDelagate.INSTANCE.positionCamera(instance, x, y, z, original);
@@ -119,20 +115,20 @@ public abstract class CameraMixin {
return;
}
PokemonClientDelegate delegate = (PokemonClientDelegate) pokemon.getDelegate();
int seatIndex = pokemon.getPassengers().indexOf(entity);
Seat seat = pokemon.getSeats().get(seatIndex);
Vec3 entityPos = new Vec3(
Mth.lerp(instance.getPartialTickTime(), pokemon.xOld, pokemon.getX()),
Mth.lerp(instance.getPartialTickTime(), pokemon.yOld, pokemon.getY()),
Mth.lerp(instance.getPartialTickTime(), pokemon.zOld, pokemon.getZ())
);
MountedPokemonAnimationRenderController.INSTANCE.setup(pokemon, partialTickTime);
int seatIndex = pokemon.getPassengers().indexOf(entity);
Seat seat = pokemon.getSeats().get(seatIndex);
OrientationControllable rollable = (OrientationControllable) entity;
OrientationController controller = rollable.getOrientationController();
if (!instance.isDetached() || Cobblemon.config.getThirdPartyViewBobbing()) {
PokemonClientDelegate delegate = (PokemonClientDelegate) pokemon.getDelegate();
MatrixWrapper locator = delegate.getLocatorStates().get(seat.getLocator());
if (locator == null) {
@@ -143,12 +139,10 @@ public abstract class CameraMixin {
Vec3 locatorOffset = new Vec3(locator.getMatrix().getTranslation(new Vector3f()));
float currEyeHeight = Mth.lerp(instance.getPartialTickTime(), eyeHeightOld, eyeHeight);
var rotatedEyeHeight = new Vector3f(0f, currEyeHeight - (entity.getBbHeight() / 2), 0f);
if (controller.isActive()) {
rotatedEyeHeight = controller.getRenderOrientation(partialTickTime).transform(rotatedEyeHeight);
}
Matrix3f orientation = controller.isActive() && controller.getOrientation() != null ? controller.getOrientation() : new Matrix3f();
Vec3 rotatedEyeHeight = new Vec3(orientation.transform(new Vector3f(0f, currEyeHeight - (entity.getBbHeight() / 2), 0f)));
Vec3 position = locatorOffset.add(entityPos).add(new Vec3(rotatedEyeHeight));
Vec3 position = locatorOffset.add(entityPos).add(rotatedEyeHeight);
setPosition(position);
} else {
Vector3f pos = entityPos.add(new Vec3(0, pokemon.getBbHeight() / 2, 0)).toVector3f();
@@ -185,7 +179,7 @@ public abstract class CameraMixin {
}
@Unique
private void cobblemon$applyRotation(){
private void applyRotation(){
if (!(this.entity instanceof OrientationControllable controllable) || controllable.getOrientationController().getOrientation() == null) return;
var controller = controllable.getOrientationController();
var newRotation = controller.getOrientation().normal(new Matrix3f()).getNormalizedRotation(new Quaternionf());
@@ -8,24 +8,11 @@
package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.api.orientation.OrientationController;
import com.cobblemon.mod.common.api.scheduling.ClientTaskTracker;
import com.cobblemon.mod.common.stadium.StadiumClientManager;
import com.cobblemon.mod.common.util.CameraExtensionsKt;
import net.minecraft.client.Camera;
import net.minecraft.client.DeltaTracker;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.client.renderer.LightTexture;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.phys.Vec3;
import org.joml.Matrix4f;
import org.joml.Quaternionf;
import org.joml.Vector3f;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
@@ -33,17 +20,6 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(GameRenderer.class)
public class GameRendererMixin {
@Shadow @Final Minecraft minecraft;
@Shadow float renderDistance;
@Shadow @Final private LightTexture lightTexture;
@Shadow private boolean renderHand;
@Shadow private double getFov(Camera activeRenderInfo, float partialTicks, boolean useFOVSetting) { return 0.0; }
@Shadow public void resetProjectionMatrix(Matrix4f matrix) {}
@Shadow public Matrix4f getProjectionMatrix(double fov) { return new Matrix4f(); }
@Shadow private void renderItemInHand(Camera camera, float partialTick, Matrix4f projectionMatrix) {}
@Shadow public void pick(float partialTicks) {}
@Unique
long lastTime = -1;
@@ -66,54 +42,4 @@ public class GameRendererMixin {
lastTime = newTime;
}
@Inject(method = "renderLevel", at = @At(value = "HEAD"), cancellable = true)
public void renderLevel(DeltaTracker deltaTracker, CallbackInfo ci) {
if (StadiumClientManager.INSTANCE.shouldUseStadiumCamera()) {
float f = deltaTracker.getGameTimeDeltaPartialTick(true);
this.lightTexture.updateLightTexture(f);
if (this.minecraft.getCameraEntity() == null) {
this.minecraft.setCameraEntity(this.minecraft.player);
}
this.minecraft.getProfiler().push("camera");
Camera stadiumCamera = new Camera();
Entity entity = (Entity) this.minecraft.player;
stadiumCamera.setup(this.minecraft.level, entity, false, false, 1.0F);
//adjust camera
StadiumClientManager.INSTANCE.updateCameraData(f);
var position = StadiumClientManager.INSTANCE.getCameraPosition();
stadiumCamera.setPosition(position);
Quaternionf rotation = StadiumClientManager.INSTANCE.getCameraRotation();
var forwardVector = rotation.transform(Camera.FORWARDS, new Vector3f());
var upVector = rotation.transform(Camera.UP, new Vector3f());
var leftVector = rotation.transform(Camera.LEFT, new Vector3f());
stadiumCamera.rotation.set(rotation);
stadiumCamera.xRot = (float)Mth.wrapDegrees(-Math.toDegrees(Math.asin(forwardVector.y)));
stadiumCamera.yRot = Mth.wrapDegrees((float)-Math.toDegrees(Camera.FORWARDS.angleSigned(forwardVector, Camera.UP)) + 180);
stadiumCamera.forwards.set(forwardVector);
stadiumCamera.up.set(upVector);
stadiumCamera.left.set(leftVector);
this.renderDistance = (float)(this.minecraft.options.getEffectiveRenderDistance() * 16);
double d = this.getFov(stadiumCamera, f, true);
Matrix4f matrix4f = this.getProjectionMatrix(d);
this.resetProjectionMatrix(matrix4f);
Quaternionf quaternionf = stadiumCamera.rotation().conjugate(new Quaternionf());
Matrix4f matrix4f2 = (new Matrix4f()).rotation(quaternionf);
this.minecraft.levelRenderer.prepareCullFrustum(stadiumCamera.getPosition(), matrix4f2, this.getProjectionMatrix(Math.max(d, (double)(Integer)this.minecraft.options.fov().get())));
this.minecraft.levelRenderer.renderLevel(deltaTracker, false, stadiumCamera, (GameRenderer) (Object) this, this.lightTexture, matrix4f2, matrix4f);
this.minecraft.getProfiler().pop();
ci.cancel();
}
}
@Inject(method = "tick", at = @At(value = "TAIL"))
public void tick(CallbackInfo ci) {
// StadiumClientManager.INSTANCE.tickCameraManager();
}
}
@@ -59,21 +59,8 @@ public class HumanoidModelMixin {
}
Entity vehicle = entity.getVehicle();
if (vehicle instanceof PokemonEntity pokemonEntity && entity instanceof AbstractClientPlayer) {
var shouldRotatePlayerHead = pokemonEntity.ifRidingAvailableSupply(false, (behaviour, settings, state) -> {
return behaviour.shouldRotatePlayerHead(settings, state, pokemonEntity);
});
if (!shouldRotatePlayerHead) {
netHeadYaw = 0f;
headPitch = 0f;
if (this.head != null) {
this.head.yRot = 0f;
this.head.xRot = 0f;
}
}
MountedPlayerRenderer.INSTANCE.animate(pokemonEntity, (AbstractClientPlayer) entity, relevantPartsByName, netHeadYaw, headPitch, ageInTicks, limbSwing, limbSwingAmount);
if (vehicle instanceof PokemonEntity && entity instanceof AbstractClientPlayer) {
MountedPlayerRenderer.INSTANCE.animate((PokemonEntity) vehicle, (AbstractClientPlayer) entity, relevantPartsByName, netHeadYaw, headPitch, ageInTicks, limbSwing, limbSwingAmount);
}
}
}
@@ -15,7 +15,6 @@ import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.cobblemon.mod.common.pokedex.scanner.PokedexUsageContext;
import com.llamalad7.mixinextras.injector.v2.WrapWithCondition;
import com.llamalad7.mixinextras.sugar.Local;
import com.mojang.blaze3d.Blaze3D;
import net.minecraft.client.Minecraft;
import net.minecraft.client.MouseHandler;
import net.minecraft.client.player.LocalPlayer;
@@ -30,10 +29,9 @@ import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.LocalCapture;
@Mixin(MouseHandler.class)
public abstract class MouseHandlerMixin {
public class MouseHandlerMixin {
@Shadow private double accumulatedScrollY;
@Shadow @Final private Minecraft minecraft;
@@ -51,14 +49,6 @@ public abstract class MouseHandlerMixin {
@Shadow private double accumulatedDY;
@Shadow private double lastHandleMovementTime;
@Shadow public abstract boolean isMouseGrabbed();
@Shadow protected abstract void turnPlayer(double movementTime);
@Unique private double cobblemon$timeDelta;
@Inject(
method = "onScroll",
at = @At(
@@ -171,21 +161,16 @@ public abstract class MouseHandlerMixin {
return false;
}
@Inject(method = "handleAccumulatedMovement", at = @At("HEAD"))
private void cobblemon$maintainMovementWhenInScreens2(CallbackInfo ci) {
double time = Blaze3D.getTime();
cobblemon$timeDelta = time - this.lastHandleMovementTime;
}
@Inject(method = "handleAccumulatedMovement", at = @At("TAIL"))
private void cobblemon$maintainMovementWhenInScreens(CallbackInfo ci) {
@Inject(method = "handleAccumulatedMovement", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/MouseHandler;isMouseGrabbed()Z", ordinal = 0))
private void cobblemon$maintainMovementWhenInScreens(CallbackInfo ci, @Local(ordinal = 1) double e) {
if (minecraft.player == null) return;
if (!(minecraft.player instanceof OrientationControllable controllable)) return;
if (!controllable.getOrientationController().isActive()) return;
if (minecraft.isPaused()) return;
if (isMouseGrabbed()) return;
this.turnPlayer(cobblemon$timeDelta);
var pitch = pitchSmoother.getNewDeltaValue(0, e);
var roll = rollSmoother.getNewDeltaValue(0, e);
controllable.getOrientationController().rotate(0.0F, (float)pitch, (float)roll);
}
@Unique
@@ -0,0 +1,38 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import net.minecraft.client.model.PlayerModel;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(PlayerModel.class)
public class PlayerModelMixin {
@Inject(method = "setupAnim(Lnet/minecraft/world/entity/LivingEntity;FFFFF)V", at = @At(value = "HEAD"))
private void cobblemon$setHeadRotation(LivingEntity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, CallbackInfo ci) {
if (!(entity instanceof Player)) return;
Entity vehicle = entity.getVehicle();
if (!(vehicle instanceof PokemonEntity pokemonEntity)) return;
var shouldRotatePlayerHead = pokemonEntity.ifRidingAvailableSupply(false, (behaviour, settings, state) -> {
return behaviour.shouldRotatePlayerHead(settings, state, pokemonEntity);
});
if (shouldRotatePlayerHead) return;
netHeadYaw = 0f;
headPitch = 0f;
}
}
@@ -36,9 +36,6 @@ object CobblemonBlockEntities : PlatformRegistry<Registry<BlockEntityType<*>>, R
@JvmField
val PC: BlockEntityType<PCBlockEntity> = this.create("pc", BlockEntityType.Builder.of(::PCBlockEntity, CobblemonBlocks.PC).build(null))
@JvmField
val STADIUM: BlockEntityType<StadiumBlockEntity> = this.create("stadium_terminal", BlockEntityType.Builder.of(::StadiumBlockEntity, CobblemonBlocks.STADIUM).build(null))
@JvmField
val LECTERN: BlockEntityType<LecternBlockEntity> = this.create("lectern", BlockEntityType.Builder.of(::LecternBlockEntity, CobblemonBlocks.LECTERN).build(null))
@@ -354,9 +354,6 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
@JvmField
val PC = create("pc", PCBlock(BlockBehaviour.Properties.of().mapColor(MapColor.METAL).sound(SoundType.METAL).pushReaction(PushReaction.BLOCK).strength(2F).noOcclusion().lightLevel { if ((it.getValue(PCBlock.ON) as Boolean) && (it.getValue(PCBlock.PART) == PCBlock.PCPart.TOP)) 10 else 0 }))
@JvmField
val STADIUM = create("stadium_terminal", StadiumBlock(BlockBehaviour.Properties.of().mapColor(MapColor.METAL).sound(SoundType.METAL).pushReaction(PushReaction.BLOCK).strength(2F)))
@JvmField
val LECTERN = create("lectern", LecternBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).sound(SoundType.WOOD).strength(2.5F).ignitedByLava()))
@@ -272,8 +272,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val PC = blockItem("pc", CobblemonBlocks.PC)
@JvmField
val STADIUM = blockItem("stadium_terminal", CobblemonBlocks.STADIUM)
@JvmField
val PASTURE = blockItem("pasture", CobblemonBlocks.PASTURE)
@JvmField
val DISPLAY_CASE = blockItem("display_case", CobblemonBlocks.DISPLAY_CASE)
@@ -295,21 +293,20 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField val REAPER_CLOTH = noSettingsItem("reaper_cloth")
@JvmField val PRISM_SCALE = noSettingsItem("prism_scale")
@JvmField val SACHET = noSettingsItem("sachet")
@JvmField val WHIPPED_DREAM = create("whipped_dream", foodItem(8, 0.3f))
@JvmField val STRAWBERRY_SWEET = create("strawberry_sweet", foodItem(6, 0.125f))
@JvmField val LOVE_SWEET = create("love_sweet", foodItem(6, 0.125f))
@JvmField val BERRY_SWEET = create("berry_sweet", foodItem(6, 0.125f))
@JvmField val CLOVER_SWEET = create("clover_sweet", foodItem(6, 0.125f))
@JvmField val FLOWER_SWEET = create("flower_sweet", foodItem(6, 0.125f))
@JvmField val STAR_SWEET = create("star_sweet", foodItem(6, 0.125f))
@JvmField val RIBBON_SWEET = create("ribbon_sweet", foodItem(6, 0.125f))
@JvmField val WHIPPED_DREAM = noSettingsItem("whipped_dream")
@JvmField val STRAWBERRY_SWEET = noSettingsItem("strawberry_sweet")
@JvmField val LOVE_SWEET = noSettingsItem("love_sweet")
@JvmField val BERRY_SWEET = noSettingsItem("berry_sweet")
@JvmField val CLOVER_SWEET = noSettingsItem("clover_sweet")
@JvmField val FLOWER_SWEET = noSettingsItem("flower_sweet")
@JvmField val STAR_SWEET = noSettingsItem("star_sweet")
@JvmField val RIBBON_SWEET = noSettingsItem("ribbon_sweet")
@JvmField val CHIPPED_POT = noSettingsItem("chipped_pot")
@JvmField val CRACKED_POT = noSettingsItem("cracked_pot")
@JvmField val MASTERPIECE_TEACUP = noSettingsItem("masterpiece_teacup")
@JvmField val UNREMARKABLE_TEACUP = noSettingsItem("unremarkable_teacup")
@JvmField val SWEET_APPLE = create("sweet_apple", foodItem(4, 0.3f))
@JvmField val TART_APPLE = create("tart_apple", foodItem(4, 0.3f))
@JvmField val SYRUPY_APPLE = create("syrupy_apple", foodItem(4, 0.3f))
@JvmField val SWEET_APPLE = noSettingsItem("sweet_apple")
@JvmField val TART_APPLE = noSettingsItem("tart_apple")
@JvmField val GALARICA_CUFF = noSettingsItem("galarica_cuff")
@JvmField val GALARICA_WREATH = noSettingsItem("galarica_wreath")
@JvmField val BLACK_AUGURITE = noSettingsItem("black_augurite")
@@ -1361,7 +1358,4 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
return createdItem
}
private fun foodItem(nutrition: Int, saturationModifier: Float): Item {
return Item(Item.Properties().food(FoodProperties.Builder().nutrition(nutrition).saturationModifier(saturationModifier).build()))
}
}
@@ -218,10 +218,6 @@ import com.cobblemon.mod.common.net.serverhandling.trade.ChangeTradeAcceptanceHa
import com.cobblemon.mod.common.net.serverhandling.trade.OfferTradeHandler
import com.cobblemon.mod.common.net.serverhandling.trade.PerformTradeHandler
import com.cobblemon.mod.common.net.serverhandling.trade.UpdateTradeOfferHandler
import com.cobblemon.mod.common.stadium.StadiumCamerasSyncPacket
import com.cobblemon.mod.common.stadium.StadiumJoinHandler
import com.cobblemon.mod.common.stadium.StadiumJoinPacket
import com.cobblemon.mod.common.stadium.StadiumCameraManagersSyncPacket
import com.cobblemon.mod.common.util.server
import net.minecraft.server.level.ServerPlayer
@@ -378,8 +374,6 @@ object CobblemonNetwork {
list.add(PacketRegisterInfo(FlowRegistrySyncPacket.ID, FlowRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(CosmeticItemAssignmentSyncPacket.ID, CosmeticItemAssignmentSyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(MarkRegistrySyncPacket.ID, MarkRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(StadiumCamerasSyncPacket.ID, StadiumCamerasSyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(StadiumCameraManagersSyncPacket.ID, StadiumCameraManagersSyncPacket::decode, DataRegistrySyncPacketHandler()))
// Effects
list.add(PacketRegisterInfo(SpawnSnowstormParticlePacket.ID, SpawnSnowstormParticlePacket::decode, SpawnSnowstormParticleHandler))
@@ -442,9 +436,6 @@ object CobblemonNetwork {
// Riding
list.add(PacketRegisterInfo(ClientboundUpdateRidingStatePacket.ID, ClientboundUpdateRidingStatePacket::decode, ClientboundUpdateRidingStateHandler))
// Stadium packets
list.add(PacketRegisterInfo(StadiumJoinPacket.ID, StadiumJoinPacket::decode, StadiumJoinHandler))
return list
}
@@ -20,4 +20,4 @@ interface EntitySideDelegate<T : Entity> {
fun tick(entity: T) {}
fun onSyncedDataUpdated(data: EntityDataAccessor<*>) {}
fun addToStruct(struct: QueryStruct) {}
}
}
@@ -22,5 +22,4 @@ interface PokemonSideDelegate : EntitySideDelegate<PokemonEntity> {
fun handleStatus(status: Byte) {}
fun spawnShinyParticle(player: Player) {}
fun positionRider(passenger: Entity, positionUpdater: MoveFunction)
fun updateAge(age: Int) {}
}
}
@@ -38,7 +38,6 @@ import com.cobblemon.mod.common.api.storage.party.PartyStore
import com.cobblemon.mod.common.api.storage.party.PlayerPartyStore
import com.cobblemon.mod.common.api.storage.pc.PCPosition
import com.cobblemon.mod.common.api.storage.pc.PCStore
import com.cobblemon.mod.common.api.tags.CobblemonItemTags
import com.cobblemon.mod.common.api.text.text
import com.cobblemon.mod.common.battles.BattleRegistry
import com.cobblemon.mod.common.battles.actor.PlayerBattleActor
@@ -294,27 +293,6 @@ object MoLangFunctions {
packet.sendToPlayersAround(x, y, z, 64.0, world.dimension())
}
}
map.put("spawn_pokemon") { params ->
val x = params.getInt(0)
val y = params.getInt(1)
val z = params.getInt(2)
val props = params.getString(3).toProperties()
val pos = BlockPos(x, y, z)
if (!Level.isInSpawnableBounds(pos)) {
return@put DoubleValue.ZERO
}
val pokemon = props.createEntity(world)
pokemon.moveTo(pos, pokemon.yRot, pokemon.xRot)
if (world.addFreshEntity(pokemon)) {
return@put pokemon.struct
} else {
return@put DoubleValue.ZERO
}
}
map.put("get_entities_around") { params ->
val x = params.getDouble(0)
val y = params.getDouble(1)
@@ -832,14 +810,9 @@ object MoLangFunctions {
map.put("is_moving") { DoubleValue((pokemonEntity.moveControl as? PokemonMoveControl)?.hasWanted() == true) }
map.put("is_flying") { DoubleValue(pokemonEntity.getBehaviourFlag(PokemonBehaviourFlag.FLYING)) }
map.put("is_gliding") { DoubleValue(pokemonEntity.useRidingAltPose()) }
map.put("is_ridden") { DoubleValue(pokemonEntity.hasControllingPassenger()) }
map.put("has_aspect") { DoubleValue(it.getString(0) in pokemonEntity.aspects) }
map.put("is_pokemon") { DoubleValue.ONE }
map.put("is_holding_item") { DoubleValue(!pokemonEntity.entityData.get(PokemonEntity.SHOWN_HELD_ITEM).let {
it.isEmpty || it.`is`(CobblemonItemTags.WEARABLE_HAT_ITEMS) || it.`is`(CobblemonItemTags.WEARABLE_FACE_ITEMS)
}) }
map.put("is_wearing_hat") { DoubleValue(pokemonEntity.entityData.get(PokemonEntity.SHOWN_HELD_ITEM).`is`(CobblemonItemTags.WEARABLE_HAT_ITEMS)) }
map.put("is_wearing_face") { DoubleValue(pokemonEntity.entityData.get(PokemonEntity.SHOWN_HELD_ITEM).`is`(CobblemonItemTags.WEARABLE_FACE_ITEMS)) }
map.put("is_holding_item") { DoubleValue(!pokemonEntity.entityData.get(PokemonEntity.SHOWN_HELD_ITEM).isEmpty) }
map
}
)
@@ -19,4 +19,4 @@ interface Decodable {
*/
fun decode(buffer: RegistryFriendlyByteBuf)
}
}
@@ -25,4 +25,4 @@ interface Encodable {
*/
fun encode(buffer: RegistryFriendlyByteBuf)
}
}
@@ -107,22 +107,4 @@ open class OrientationController(val entity: LivingEntity) {
val roll: Float
get() = Mth.wrapDegrees(-upVector.angleSigned(UP, forwardVector).toDegrees())
fun applyGlobalYaw(deltaYawDegrees: Float) = updateOrientation { original ->
val euler = Vector3f()
original.getEulerAnglesXYZ(euler)
val pitch0 = euler.x
val roll0 = euler.z
val unroll = Matrix3f().rotateZ(-roll0)
val unpitch = Matrix3f().rotateX(-pitch0)
val flattened = Matrix3f(original).mul(unroll).mul(unpitch)
//Flip to reflect current acceptance of what direction is pos for yaw
val globalYaw = Matrix3f().rotationY(-1.0f * deltaYawDegrees.toRadians())
val rePitch = Matrix3f().rotateX(pitch0)
val reRoll = Matrix3f().rotateZ(roll0)
return@updateOrientation Matrix3f(globalYaw).mul(flattened).mul(rePitch).mul(reRoll)
}
}
@@ -77,18 +77,18 @@ object CatchRateModifiers {
/**
* Used by [PokeBalls.MOON_BALL].
* Boosts the catch rate 1.5× during Moon Phases 2 and 6 between the times of 12000 – 24000.
* 2.5× during Moon Phases 1 and 7 between the times of 12000 – 24000.
* 4× during Moon Phase 0 between the times of 12000 – 24000.
* Boosts the catch rate 1.5× during Moon Phases 3 and 7 between the times of 12000 – 24000.
* 2.5× during Moon Phases 2 and 8 between the times of 12000 – 24000.
* 4× during Moon Phase 1 between the times of 12000 – 24000.
* 1× otherwise.
*/
val MOON_PHASES: CatchRateModifier = WorldStateModifier { _, entity ->
if (entity.level().gameTime in 12000..24000)
return@WorldStateModifier 1F
when (entity.level().moonPhase) {
2, 6 -> 1.5F
1, 7 -> 2.5F
0 -> 4F
3, 7 -> 1.5F
2, 8 -> 2.5F
1 -> 4F
else -> 1F
}
}
@@ -41,6 +41,9 @@ class RidingProperties(
}
}
val canRide: Boolean
get() = seats.isNotEmpty() && behaviour != null
fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeMap(
stats,
@@ -50,6 +53,7 @@ class RidingProperties(
buffer.writeCollection(seats) { _, seat -> seat.encode(buffer) }
buffer.writeCollection(conditions) { _, condition -> buffer.writeString(condition.getString()) }
buffer.writeNullable(behaviour) { _, behaviour ->
buffer.writeResourceLocation(behaviour.key)
behaviour.encode(buffer)
}
}
@@ -18,6 +18,5 @@ package com.cobblemon.mod.common.api.riding
enum class RidingStyle {
LAND,
LIQUID,
AIR,
COMPOSITE
}
AIR
}
@@ -8,7 +8,6 @@
package com.cobblemon.mod.common.api.riding.behaviour
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import net.minecraft.resources.ResourceLocation
@@ -28,7 +27,6 @@ import net.minecraft.world.phys.Vec3
*/
interface RidingBehaviour<Settings : RidingBehaviourSettings, State : RidingBehaviourState> {
val key: ResourceLocation
val style: RidingStyle
fun isActive(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
@@ -87,6 +85,6 @@ interface RidingBehaviour<Settings : RidingBehaviourSettings, State : RidingBeha
fun shouldRotatePlayerHead(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
fun createDefaultState(settings: Settings): State
fun createDefaultState(): State
}
@@ -11,7 +11,6 @@ package com.cobblemon.mod.common.api.riding.behaviour
import com.cobblemon.mod.common.api.net.Decodable
import com.cobblemon.mod.common.api.net.Encodable
import net.minecraft.resources.ResourceLocation
import net.minecraft.world.phys.Vec3
/**
* Represents static settings of a riding behaviour.
@@ -8,10 +8,15 @@
package com.cobblemon.mod.common.api.riding.behaviour
import com.cobblemon.mod.common.api.net.Decodable
import com.cobblemon.mod.common.api.net.Encodable
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.ifClient
import com.cobblemon.mod.common.util.ifServer
import net.minecraft.client.player.RemotePlayer
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.world.phys.Vec3
import net.minecraft.network.RegistryFriendlyByteBuf
import kotlin.reflect.KProperty
/**
* Represents the state of a Pokemon when being ridden.
@@ -22,38 +27,18 @@ import net.minecraft.world.phys.Vec3
*
* @author landonjw
*/
open class RidingBehaviourState {
open val rideVelocity: SidedRidingState<Vec3> = ridingState(Vec3.ZERO, Side.BOTH)
open val stamina: SidedRidingState<Float> = ridingState(1.0F, Side.BOTH)
open fun reset() {
rideVelocity.set(Vec3.ZERO, true)
stamina.set(1.0F, true)
}
open fun copy(): RidingBehaviourState {
val copy = RidingBehaviourState()
copy.rideVelocity.set(rideVelocity.get(), true)
copy.stamina.set(stamina.get(), true)
return copy
}
open fun shouldSync(previous: RidingBehaviourState): Boolean {
if (previous.rideVelocity.get() != rideVelocity.get()) return true
if (previous.stamina.get() != stamina.get()) return true
return false
}
open fun encode(buffer: FriendlyByteBuf) {
buffer.writeVec3(rideVelocity.get())
buffer.writeFloat(stamina.get())
}
open fun decode(buffer: FriendlyByteBuf) {
rideVelocity.set(buffer.readVec3(), true)
stamina.set(buffer.readFloat(), true)
}
interface RidingBehaviourState : Encodable, Decodable {
fun reset()
fun copy(): RidingBehaviourState
fun shouldSync(previous: RidingBehaviourState): Boolean
}
object NoState : RidingBehaviourState {
override fun encode(buffer: RegistryFriendlyByteBuf) = Unit
override fun decode(buffer: RegistryFriendlyByteBuf) = Unit
override fun copy() = NoState
override fun reset() = Unit
override fun shouldSync(previous: RidingBehaviourState) = false
}
fun <T> ridingState(value: T, side: Side) = SidedRidingState(value, side)
@@ -9,32 +9,32 @@
package com.cobblemon.mod.common.api.riding.behaviour
import com.cobblemon.mod.common.api.riding.behaviour.types.*
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeBehaviour
import net.minecraft.resources.ResourceLocation
object RidingBehaviours {
val behaviours = mutableMapOf<ResourceLocation, RidingBehaviour<RidingBehaviourSettings, RidingBehaviourState>>()
val behaviours = mutableMapOf<ResourceLocation, RidingBehaviour<*, *>>()
init {
register(BirdAirBehaviour.KEY, BirdAirBehaviour())
register(DolphinBehaviour.KEY, DolphinBehaviour())
register(FallToGlideCompositeBehaviour.KEY, FallToGlideCompositeBehaviour())
register(GenericLandBehaviour.KEY, GenericLandBehaviour())
register(GenericSwimBehaviour.KEY, GenericSwimBehaviour())
register(GliderAirBehaviour.KEY, GliderAirBehaviour())
register(HelicopterBehaviour.KEY, HelicopterBehaviour())
register(JetAirBehaviour.KEY, JetAirBehaviour())
register(JumpToFlightCompositeBehaviour.KEY, JumpToFlightCompositeBehaviour())
register(RunToJetCompositeBehaviour.KEY, RunToJetCompositeBehaviour())
register(SwimDashBehaviour.KEY, SwimDashBehaviour())
register(VehicleLandBehaviour.KEY, VehicleLandBehaviour())
register(HoverBehaviour.KEY, HoverBehaviour())
register(CompositeBehaviour.KEY, CompositeBehaviour())
}
fun register(key: ResourceLocation, behaviour: RidingBehaviour<out RidingBehaviourSettings, out RidingBehaviourState>) {
fun register(key: ResourceLocation, behaviour: RidingBehaviour<*, *>) {
if (behaviours.contains(key)) error("Behaviour already registered to key $key")
behaviours[key] = RidingController(behaviour) as RidingBehaviour<RidingBehaviourSettings, RidingBehaviourState>
behaviours[key] = RidingController(behaviour)
}
fun get(key: ResourceLocation): RidingBehaviour<RidingBehaviourSettings, RidingBehaviourState> {
fun get(key: ResourceLocation): RidingBehaviour<*, *> {
if (!behaviours.contains(key)) error("Behaviour not registered to key $key")
return behaviours[key]!!
}
@@ -8,7 +8,6 @@
package com.cobblemon.mod.common.api.riding.behaviour
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
@@ -25,7 +24,6 @@ import net.minecraft.world.phys.Vec3
class RidingController<Settings : RidingBehaviourSettings, State : RidingBehaviourState>(val behaviour: RidingBehaviour<Settings, State>) : RidingBehaviour<Settings, State> {
override val key = behaviour.key
override val style = behaviour.style
override fun isActive(settings: Settings, state: State, vehicle: PokemonEntity) =
behaviour.isActive(settings, state, vehicle)
@@ -41,13 +39,8 @@ class RidingController<Settings : RidingBehaviourSettings, State : RidingBehavio
return behaviour.speed(settings, state, vehicle, driver)
}
override fun clampPassengerRotation(settings: Settings, state: State, vehicle: PokemonEntity, driver: LivingEntity) {
if (!isActive(settings, state, vehicle)) return
return behaviour.clampPassengerRotation(settings, state, vehicle, driver)
}
override fun rotation(settings: Settings, state: State, vehicle: PokemonEntity, driver: LivingEntity): Vec2 {
if (!isActive(settings, state, vehicle)) return driver.rotationVector
if (!isActive(settings, state, vehicle)) return vehicle.rotationVector
return behaviour.rotation(settings, state, vehicle, driver)
}
@@ -171,8 +164,8 @@ class RidingController<Settings : RidingBehaviourSettings, State : RidingBehavio
return behaviour.setRideBar(settings, state, vehicle, driver)
}
override fun createDefaultState(settings: Settings): State {
return behaviour.createDefaultState(settings)
override fun createDefaultState(): State {
return behaviour.createDefaultState()
}
}
@@ -12,14 +12,12 @@ import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.MoLangMath.lerp
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
@@ -27,9 +25,6 @@ import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import org.joml.Matrix3f
import org.joml.Quaternionf
import org.joml.Vector3f
import kotlin.math.*
class BirdAirBehaviour : RidingBehaviour<BirdAirSettings, BirdAirState> {
@@ -38,10 +33,9 @@ class BirdAirBehaviour : RidingBehaviour<BirdAirSettings, BirdAirState> {
}
override val key: ResourceLocation = KEY
override val style = RidingStyle.AIR
val poseProvider = PoseProvider<BirdAirSettings, BirdAirState>(PoseType.HOVER)
.with(PoseOption(PoseType.FLY) { _, state, _ -> state.rideVelocity.get().z > 0.2 })
.with(PoseOption(PoseType.FLY) { _, state, _ -> state.rideVel.get().z > 0.2 })
override fun isActive(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity): Boolean {
return true
@@ -57,7 +51,7 @@ class BirdAirBehaviour : RidingBehaviour<BirdAirSettings, BirdAirState> {
vehicle: PokemonEntity,
driver: Player
): Float {
return state.rideVelocity.get().length().toFloat()
return state.rideVel.get().length().toFloat()
}
override fun rotation(
@@ -89,11 +83,11 @@ class BirdAirBehaviour : RidingBehaviour<BirdAirSettings, BirdAirState> {
if (controller != null) {
//Need to deadzone this when straight up or down
upForce += -1.0 * sin(Math.toRadians(controller.pitch.toDouble())) * state.rideVelocity.get().z
forwardForce += cos(Math.toRadians(controller.pitch.toDouble())) * state.rideVelocity.get().z
upForce += -1.0 * sin(Math.toRadians(controller.pitch.toDouble())) * state.rideVel.get().z
forwardForce += cos(Math.toRadians(controller.pitch.toDouble())) * state.rideVel.get().z
upForce += cos(Math.toRadians(controller.pitch.toDouble())) * state.rideVelocity.get().y
forwardForce += sin(Math.toRadians(controller.pitch.toDouble())) * state.rideVelocity.get().y
upForce += cos(Math.toRadians(controller.pitch.toDouble())) * state.rideVel.get().y
forwardForce += sin(Math.toRadians(controller.pitch.toDouble())) * state.rideVel.get().y
}
@@ -110,7 +104,7 @@ class BirdAirBehaviour : RidingBehaviour<BirdAirSettings, BirdAirState> {
upForce = if (vehicle.y >= altitudeLimit && upForce > 0) 0.0 else upForce
}
val velocity = Vec3(state.rideVelocity.get().x , upForce, forwardForce)
val velocity = Vec3(state.rideVel.get().x , upForce, forwardForce)
return velocity
}
@@ -126,12 +120,12 @@ class BirdAirBehaviour : RidingBehaviour<BirdAirSettings, BirdAirState> {
var glideSpeedChange = 0.0
val currSpeed = state.rideVelocity.get().length()
val currSpeed = state.rideVel.get().length()
//Flag for determining if player is actively inputting
var activeInput = false
var newVelocity = Vec3(state.rideVelocity.get().x, state.rideVelocity.get().y, state.rideVelocity.get().z)
var newVelocity = Vec3(state.rideVel.get().x, state.rideVel.get().y, state.rideVel.get().z)
//speed up and slow down based on input
if (driver.zza != 0.0f && state.stamina.get() > 0.0) {
@@ -182,26 +176,26 @@ class BirdAirBehaviour : RidingBehaviour<BirdAirSettings, BirdAirState> {
}
//Lateral movement based on driver input.
// val latTopSpeed = topSpeed / 2.0
// if (driver.xxa != 0.0f && state.stamina.get() > 0.0) {
// newVelocity = Vec3(
// (newVelocity.x + (accel * driver.xxa)).coerceIn(-latTopSpeed, latTopSpeed),
// newVelocity.y,
// newVelocity.z)
// activeInput = true
// }
// else {
// newVelocity = Vec3(
// lerp(newVelocity.x, 0.0, latTopSpeed / 20.0),
// newVelocity.y,
// newVelocity.z)
// }
val latTopSpeed = topSpeed / 2.0
if (driver.xxa != 0.0f && state.stamina.get() > 0.0) {
newVelocity = Vec3(
(newVelocity.x + (accel * driver.xxa)).coerceIn(-latTopSpeed, latTopSpeed),
newVelocity.y,
newVelocity.z)
activeInput = true
}
else {
newVelocity = Vec3(
lerp(newVelocity.x, 0.0, latTopSpeed / 20.0),
newVelocity.y,
newVelocity.z)
}
//Vertical movement based on driver input.
val vertTopSpeed = topSpeed / 2.0
val vertInput = when {
driver.jumping && state.rideVelocity.get().length() < 0.3 -> 1.0
driver.isShiftKeyDown && state.rideVelocity.get().length() < 0.3 -> -1.0
driver.jumping -> 1.0
driver.isShiftKeyDown -> -1.0
else -> 0.0
}
@@ -228,26 +222,25 @@ class BirdAirBehaviour : RidingBehaviour<BirdAirSettings, BirdAirState> {
}
}
//TODO: Reintroduce stamina drain once stats start to be polished and tweaked
// //Only perform stamina logic if the ride does not have infinite stamina
// if (!vehicle.runtime.resolveBoolean(settings.infiniteStamina)) {
// if (activeInput) {
// state.stamina.set(state.stamina.get() - (0.05 / staminaStat).toFloat())
// }
//
// //Lose a base amount of stamina just for being airborne
// state.stamina.set(state.stamina.get() - (0.01 / staminaStat).toFloat())
// }
// else
// {
// state.stamina.set(1.0f)
// }
//Only perform stamina logic if the ride does not have infinite stamina
if (!vehicle.runtime.resolveBoolean(settings.infiniteStamina)) {
if (activeInput) {
state.stamina.set(state.stamina.get() - (0.05 / staminaStat).toFloat())
}
//Lose a base amount of stamina just for being airborne
state.stamina.set(state.stamina.get() - (0.01 / staminaStat).toFloat())
}
else
{
state.stamina.set(1.0f)
}
//air resistance
if( abs(newVelocity.z) > 0) {
newVelocity = newVelocity.subtract(0.0, 0.0, min(0.0015 * newVelocity.z.sign, newVelocity.z))
newVelocity = newVelocity.subtract(0.0, 0.0, min(0.003 * newVelocity.z.sign, newVelocity.z))
}
state.rideVelocity.set(newVelocity)
state.rideVel.set(newVelocity)
}
override fun angRollVel(
@@ -260,17 +253,10 @@ class BirdAirBehaviour : RidingBehaviour<BirdAirSettings, BirdAirState> {
if (driver !is OrientationControllable) return Vec3.ZERO
val controller = (driver as OrientationControllable).orientationController
//limit rolling based on handling and current speed.
//modulated by speed so that when flapping idle in air you are ont wobbling around to look around
//TODO: Tie handling into yaw rate
//TODO: Tie into handling
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr)
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
//This rotation limit will be used to know if the ride has exceeded it and its needs correcting.
val rotMin = 15.0
val rotLimit = max(handling * sqrt(normalizeVal(state.rideVelocity.get().length(), 0.0, topSpeed)), rotMin)
val rotationChangeRate = 100.0
val rotationChangeRate = 10.0
var yawForce = rotationChangeRate * sin(Math.toRadians(controller.roll.toDouble()))
//for a bit of correction on the rolls limit it to a quarter the amount
@@ -280,28 +266,7 @@ class BirdAirBehaviour : RidingBehaviour<BirdAirSettings, BirdAirState> {
yawForce *= abs(cos(Math.toRadians(controller.pitch.toDouble())))
pitchForce *= abs(cos(Math.toRadians(controller.pitch.toDouble()))) * 1.5
var yawDeltaDeg = deltaTime * rotationChangeRate * sin(Math.toRadians(controller.roll.toDouble())) //sin(Math.toRadians(controller.roll.toDouble())) * abs(cos(Math.toRadians(controller.pitch.toDouble())))
val trueYawDelt = yawDeltaDeg * abs(cos(Math.toRadians(controller.pitch.toDouble())))
//val pitchedYawDelt = yawDeltaDeg - trueYawDelt
controller.applyGlobalYaw(trueYawDelt.toFloat())
val correctionRate = 5.0
//Calculate correcting roll force.
if(abs(controller.roll) > rotLimit) {
state.currRollCorrectionForce.set(
state.currRollCorrectionForce.get() + ((abs(controller.roll) - rotLimit) / 180 - rotLimit) * controller.roll.sign * correctionRate * deltaTime * 0.01
)
} else {
state.currRollCorrectionForce.set(
//reduce rollCorrection gradually and make sure to
//state.currRollCorrectionForce.get() - max(correctionRate * deltaTime * 0.04, abs(state.currRollCorrectionForce.get())) * state.currRollCorrectionForce.get().sign
lerp(state.currRollCorrectionForce.get(), 0.0, deltaTime * 0.98)
)
}
//yaw, pitch, roll
return Vec3(0.0, 0.0, state.currRollCorrectionForce.get())
return Vec3(yawForce, pitchForce, 0.0)
}
override fun rotationOnMouseXY(
@@ -335,14 +300,13 @@ class BirdAirBehaviour : RidingBehaviour<BirdAirSettings, BirdAirState> {
//modulated by speed so that when flapping idle in air you are ont wobbling around to look around
val rotMin = 15.0
var rollForce = xInput
val rotLimit = max(handling * sqrt(normalizeVal(state.rideVelocity.get().length(), 0.0, topSpeed)), rotMin)
val rotLimit = max(handling * normalizeVal(state.rideVel.get().length(), 0.0, topSpeed).pow(3), rotMin)
//Limit roll by non linearly decreasing inputs towards
// a rotation limit based on the current distance from
// that rotation limit
if (abs(controller.roll + rollForce) < rotLimit) {
if (sign(rollForce) == sign(controller.roll).toDouble()) {
//Grab how far the current roll is away from the roll limit
val d = abs(abs(controller.roll) - rotLimit)
rollForce *= (d.pow(2)) / (rotLimit.pow(2))
}
@@ -351,18 +315,10 @@ class BirdAirBehaviour : RidingBehaviour<BirdAirSettings, BirdAirState> {
}
//Give the ability to yaw with x mouse input when at low speeds.
val yawForce = xInput * ( 1.0 - sqrt(normalizeVal(state.rideVelocity.get().length(), 0.0, topSpeed)))
//Yaw locally a bit when up or down so that its more intuitive to make it out of a dive or a straight vertical
//climb
val yawForcePitched = xInput * sin(Math.toRadians(abs(controller.pitch.toDouble()))) * 0.25
//Apply yaw globally as we don't want roll or pitch changes due to local yaw when looking up or down.
controller.applyGlobalYaw(yawForce.toFloat())
val yawForce = xInput * ( 1.0 - normalizeVal(state.rideVel.get().length(), 0.0, topSpeed).pow(3))
//yaw, pitch, roll
return Vec3(yawForcePitched, yInput, rollForce)
return Vec3(yawForce, yInput, rollForce)
}
/*
@@ -422,7 +378,7 @@ class BirdAirBehaviour : RidingBehaviour<BirdAirSettings, BirdAirState> {
val glideTopSpeed = vehicle.runtime.resolveDouble(settings.glidespeedExpr)
//Must I ensure that topspeed is greater than minimum?
val normalizedGlideSpeed = normalizeVal(state.rideVelocity.get().length(), topSpeed, glideTopSpeed)
val normalizedGlideSpeed = normalizeVal(state.rideVel.get().length(), topSpeed, glideTopSpeed)
//Only ever want the fov change to be a max of 0.2 and for it to have non linear scaling.
return 1.0f + normalizedGlideSpeed.pow(2).toFloat() * 0.2f
@@ -477,7 +433,7 @@ class BirdAirBehaviour : RidingBehaviour<BirdAirSettings, BirdAirState> {
return false
}
override fun createDefaultState(settings: BirdAirSettings) = BirdAirState()
override fun createDefaultState() = BirdAirState()
}
@@ -501,7 +457,6 @@ class BirdAirSettings : RidingBehaviourSettings {
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeExpression(infiniteAltitude)
buffer.writeExpression(infiniteStamina)
buffer.writeExpression(glidespeedExpr)
@@ -524,44 +479,47 @@ class BirdAirSettings : RidingBehaviourSettings {
}
}
class BirdAirState : RidingBehaviourState() {
class BirdAirState : RidingBehaviourState {
var rideVel = ridingState(Vec3.ZERO, Side.CLIENT)
var stamina = ridingState(1.0f, Side.CLIENT)
var gliding = ridingState(false, Side.CLIENT)
var lastGlide = ridingState(-100L, Side.CLIENT)
var currRollCorrectionForce = ridingState(0.0, Side.CLIENT)
override fun encode(buffer: FriendlyByteBuf) {
super.encode(buffer)
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeVec3(rideVel.get())
buffer.writeFloat(stamina.get())
buffer.writeBoolean(gliding.get())
}
override fun decode(buffer: FriendlyByteBuf) {
super.decode(buffer)
override fun decode(buffer: RegistryFriendlyByteBuf) {
rideVel.set(buffer.readVec3(), forced = true)
stamina.set(buffer.readFloat(), forced = true)
gliding.set(buffer.readBoolean(), forced = true)
}
override fun reset() {
super.reset()
rideVel.set(Vec3.ZERO, forced = true)
stamina.set(1.0f, forced = true)
gliding.set(false, forced = true)
lastGlide.set(-100L, forced = true)
currRollCorrectionForce.set(0.0, forced = true)
}
override fun toString(): String {
return "BirdAirState(rideVelocity=${rideVelocity.get()}, stamina=${stamina.get()}, gliding=${gliding.get()})"
return "BirdAirState(rideVel=${rideVel.get()}, stamina=${stamina.get()}, gliding=${gliding.get()})"
}
override fun copy() = BirdAirState().also {
it.rideVelocity.set(this.rideVelocity.get(), forced = true)
it.rideVel.set(this.rideVel.get(), forced = true)
it.stamina.set(this.stamina.get(), forced = true)
it.gliding.set(this.gliding.get(), forced = true)
it.lastGlide.set(this.lastGlide.get(), forced = true)
it.currRollCorrectionForce.set(this.currRollCorrectionForce.get(), forced = true)
}
override fun shouldSync(previous: RidingBehaviourState): Boolean {
if (previous !is BirdAirState) return false
if (previous.gliding.get() != gliding.get()) return true
return super.shouldSync(previous)
if (previous.rideVel != rideVel) return true
if (previous.stamina != stamina) return true
if (previous.gliding != gliding) return true
return false
}
}
@@ -11,7 +11,6 @@ package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
@@ -19,6 +18,7 @@ import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
@@ -35,7 +35,6 @@ class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
}
override val key = KEY
override val style = RidingStyle.LIQUID
val poseProvider = PoseProvider<DolphinSettings, DolphinState>(PoseType.FLOAT)
.with(PoseOption(PoseType.SWIM) { _, _, entity -> entity.entityData.get(PokemonEntity.MOVING) })
@@ -257,7 +256,7 @@ class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
return false
}
override fun createDefaultState(settings: DolphinSettings) = DolphinState()
override fun createDefaultState() = DolphinState()
}
@@ -283,7 +282,6 @@ class DolphinSettings : RidingBehaviourSettings {
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeExpression(canJump)
buffer.writeExpression(jumpVector[0])
buffer.writeExpression(jumpVector[1])
@@ -308,11 +306,13 @@ class DolphinSettings : RidingBehaviourSettings {
}
}
class DolphinState : RidingBehaviourState() {
class DolphinState : RidingBehaviourState {
var lastVelocity = ridingState(Vec3.ZERO, Side.BOTH)
override fun encode(buffer: RegistryFriendlyByteBuf) = Unit
override fun decode(buffer: RegistryFriendlyByteBuf) = Unit
override fun reset() {
super.reset()
lastVelocity.set(Vec3.ZERO, forced = true)
}
@@ -321,8 +321,8 @@ class DolphinState : RidingBehaviourState() {
}
override fun copy() = DolphinState().also {
it.stamina.set(stamina.get(), forced = true)
it.rideVelocity.set(rideVelocity.get(), forced = true)
it.lastVelocity.set(lastVelocity.get(), forced = true)
}
override fun shouldSync(previous: RidingBehaviourState) = false
}
@@ -0,0 +1,434 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonBehaviourFlag
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
class FallToGlideCompositeBehaviour : RidingBehaviour<FallToGlideCompositeSettings, FallToGlideCompositeState> {
companion object {
val KEY = cobblemonResource("composite/fall_to_glide")
}
override val key = KEY
val landBehaviour: GenericLandBehaviour = GenericLandBehaviour()
val glideBehaviour: GliderAirBehaviour = GliderAirBehaviour()
override fun tick(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
) {
val shouldBeFlying = checkShouldBeFlying(settings, vehicle, state.activeController.get() == GliderAirBehaviour.KEY)
if (state.activeController.get() == GliderAirBehaviour.KEY && !shouldBeFlying) { // && entity.onGround() && state.timeTransitioned + 20 < entity.level().gameTime) {
state.activeController.set(GenericLandBehaviour.KEY)
vehicle.setBehaviourFlag(PokemonBehaviourFlag.FLYING, false)
} else if (state.activeController.get() == GenericLandBehaviour.KEY && shouldBeFlying) {
state.activeController.set(GliderAirBehaviour.KEY)
vehicle.setBehaviourFlag(PokemonBehaviourFlag.FLYING, true)
}
}
private fun checkShouldBeFlying(
settings: FallToGlideCompositeSettings,
vehicle: PokemonEntity,
isFlyingAlready: Boolean
): Boolean {
val runtime = vehicle.runtime
val minFallingSpeed = runtime.resolveFloat(settings.minimumFallSpeed)
val minForwardSpeed = runtime.resolveFloat(settings.minimumForwardSpeed)
val grounded = vehicle.onGround()
return if (isFlyingAlready) {
!grounded
} else {
vehicle.deltaMovement.y <= -minFallingSpeed && vehicle.deltaMovement.horizontalDistance() >= minForwardSpeed
}
}
override fun isActive(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity
): Boolean {
return true
}
override fun pose(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity
): PoseType {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.pose(settings.land, state.landState, vehicle)
GliderAirBehaviour.KEY -> glideBehaviour.pose(settings.glide, NoState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun speed(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity,
driver: Player
): Float {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.speed(settings.land, state.landState, vehicle, driver)
GliderAirBehaviour.KEY -> glideBehaviour.speed(settings.glide, NoState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun rotation(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.rotation(settings.land, state.landState, vehicle, driver)
GliderAirBehaviour.KEY -> glideBehaviour.rotation(settings.glide, NoState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun velocity(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.velocity(settings.land, state.landState, vehicle, driver, input)
GliderAirBehaviour.KEY -> glideBehaviour.velocity(settings.glide, NoState, vehicle, driver, input)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun angRollVel(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.angRollVel(
settings.land,
state.landState,
vehicle,
driver,
deltaTime
)
GliderAirBehaviour.KEY -> glideBehaviour.angRollVel(settings.glide, NoState, vehicle, driver, deltaTime)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun rotationOnMouseXY(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.rotationOnMouseXY(
settings.land,
state.landState,
vehicle,
driver,
mouseY,
mouseX,
mouseYSmoother,
mouseXSmoother,
sensitivity,
deltaTime
)
GliderAirBehaviour.KEY -> glideBehaviour.rotationOnMouseXY(
settings.glide,
NoState,
vehicle,
driver,
mouseY,
mouseX,
mouseYSmoother,
mouseXSmoother,
sensitivity,
deltaTime
)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun canJump(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.canJump(settings.land, state.landState, vehicle, driver)
GliderAirBehaviour.KEY -> glideBehaviour.canJump(settings.glide, NoState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun setRideBar(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity,
driver: Player
): Float {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.setRideBar(settings.land, state.landState, vehicle, driver)
GliderAirBehaviour.KEY -> glideBehaviour.setRideBar(settings.glide, NoState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun jumpForce(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.jumpForce(
settings.land,
state.landState,
vehicle,
driver,
jumpStrength
)
GliderAirBehaviour.KEY -> glideBehaviour.jumpForce(settings.glide, NoState, vehicle, driver, jumpStrength)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun gravity(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.gravity(settings.land, state.landState, vehicle, regularGravity)
GliderAirBehaviour.KEY -> glideBehaviour.gravity(settings.glide, NoState, vehicle, regularGravity)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun rideFovMultiplier(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity,
driver: Player
): Float {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.rideFovMultiplier(settings.land, state.landState, vehicle, driver)
GliderAirBehaviour.KEY -> glideBehaviour.rideFovMultiplier(settings.glide, NoState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun useAngVelSmoothing(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.useAngVelSmoothing(settings.land, state.landState, vehicle)
GliderAirBehaviour.KEY -> glideBehaviour.useAngVelSmoothing(settings.glide, NoState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun useRidingAltPose(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.useRidingAltPose(settings.land, state.landState, vehicle, driver)
GliderAirBehaviour.KEY -> glideBehaviour.useRidingAltPose(settings.glide, NoState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun inertia(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity
): Double {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.inertia(settings.land, state.landState, vehicle)
GliderAirBehaviour.KEY -> glideBehaviour.inertia(settings.glide, NoState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun shouldRoll(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.shouldRoll(settings.land, state.landState, vehicle)
GliderAirBehaviour.KEY -> glideBehaviour.shouldRoll(settings.glide, NoState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun turnOffOnGround(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.turnOffOnGround(settings.land, state.landState, vehicle)
GliderAirBehaviour.KEY -> glideBehaviour.turnOffOnGround(settings.glide, NoState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun dismountOnShift(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.dismountOnShift(settings.land, state.landState, vehicle)
GliderAirBehaviour.KEY -> glideBehaviour.dismountOnShift(settings.glide, NoState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun shouldRotatePokemonHead(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.shouldRotatePokemonHead(settings.land, state.landState, vehicle)
GliderAirBehaviour.KEY -> glideBehaviour.shouldRotatePokemonHead(settings.glide, NoState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun shouldRotatePlayerHead(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.shouldRotatePlayerHead(settings.land, state.landState, vehicle)
GliderAirBehaviour.KEY -> glideBehaviour.shouldRotatePlayerHead(settings.glide, NoState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun createDefaultState() = FallToGlideCompositeState()
}
class FallToGlideCompositeSettings : RidingBehaviourSettings {
override val key = FallToGlideCompositeBehaviour.KEY
var glide: GliderAirSettings = GliderAirSettings()
private set
var land: GenericLandSettings = GenericLandSettings()
private set
var minimumForwardSpeed: Expression = "0.0".asExpression()
private set
var minimumFallSpeed: Expression = "0.5".asExpression()
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
glide.encode(buffer)
land.encode(buffer)
buffer.writeExpression(minimumForwardSpeed)
buffer.writeExpression(minimumFallSpeed)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
glide.decode(buffer)
land.decode(buffer)
minimumForwardSpeed = buffer.readExpression()
minimumFallSpeed = buffer.readExpression()
}
}
class FallToGlideCompositeState : RidingBehaviourState {
var activeController = ridingState(GenericLandBehaviour.KEY, Side.CLIENT)
var landState: GenericLandState = GenericLandState()
var timeTransitioned = ridingState(-100L, Side.BOTH)
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(activeController.get())
landState.encode(buffer)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
activeController.set(buffer.readResourceLocation(), forced = true)
landState.decode(buffer)
}
override fun reset() {
activeController.set(GenericLandBehaviour.KEY, forced = true)
landState.reset()
timeTransitioned.set(-100L, forced = true)
}
override fun toString(): String {
return "FallToGlideCompositeState(activeController=$activeController, landState=$landState, timeTransitioned=$timeTransitioned)"
}
override fun copy() = FallToGlideCompositeState().also {
it.activeController.set(activeController.get(), forced = true)
it.landState = landState.copy()
it.timeTransitioned.set(timeTransitioned.get(), forced = true)
}
override fun shouldSync(previous: RidingBehaviourState): Boolean {
if (previous !is FallToGlideCompositeState) return false
if (activeController != previous.activeController) return true
if (landState.shouldSync(previous.landState)) return true
return false
}
}
@@ -9,8 +9,7 @@
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.MoLangMath.lerp
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
@@ -18,14 +17,15 @@ import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.util.Mth
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
import kotlin.math.*
import kotlin.math.max
import kotlin.math.min
import kotlin.math.pow
class GenericLandBehaviour : RidingBehaviour<GenericLandSettings, GenericLandState> {
companion object {
@@ -33,11 +33,10 @@ class GenericLandBehaviour : RidingBehaviour<GenericLandSettings, GenericLandSta
}
override val key = KEY
override val style = RidingStyle.LAND
val poseProvider = PoseProvider<GenericLandSettings, GenericLandState>(PoseType.STAND)
.with(PoseOption(PoseType.WALK) { _, state, _ ->
return@PoseOption abs(state.rideVelocity.get().z) > 0.2
return@PoseOption state.rideVel.get().z > 0.1
})
override fun isActive(
@@ -73,102 +72,18 @@ class GenericLandBehaviour : RidingBehaviour<GenericLandSettings, GenericLandSta
vehicle: PokemonEntity,
driver: Player
): Float {
return state.rideVelocity.get().length().toFloat()
return state.rideVel.get().length().toFloat()
}
override fun updatePassengerRotation(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: LivingEntity
) {
//Take the inverse so that it cancels out how
//much the entity rotates.
val turnAmount = calcRotAmount(settings, state, vehicle, driver)
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
val maxYawDiff = 90.0f
//Normalize the current rotation diff
val rotMod = Mth.wrapDegrees(driver.yRot - vehicle.yRot) / maxYawDiff
val rotAmount = 10.0f
//Take the inverse so that you turn more at higher speeds
val normSpeed = 1.0f - 0.5f*normalizeVal(state.rideVelocity.get().length(), 0.0, topSpeed).toFloat()
//driver.yRot += (entity.riding.deltaRotation.y - turnAmount)
//driver.setYHeadRot(driver.yHeadRot + (entity.riding.deltaRotation.y) - turnAmount)
}
override fun clampPassengerRotation(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: LivingEntity
) {
val f = Mth.wrapDegrees(driver.yRot - vehicle.yRot)
val lookYawLimit = 90.0f
val g = Mth.clamp(f, -lookYawLimit, lookYawLimit)
driver.yRotO += g - f
driver.yRot = driver.yRot + g - f
driver.setYHeadRot(driver.yRot)
}
override fun rotation(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
val turnAmount = calcRotAmount(settings, state, vehicle, driver)
return Vec2(vehicle.xRot, vehicle.yRot + turnAmount )
return Vec2(driver.xRot * 0.5f, driver.yRot)
}
/*
* Calculates the rotation amount given the difference between
* the current player y rot and entity y rot. This gives the
* affect of influencing a rides rotation through the mouse
* without it being instant.
*/
fun calcRotAmount(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: LivingEntity
): Float {
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
//In degrees per second
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr)
val maxYawDiff = 90.0f
//Normalize the current rotation diff
val rotDiff = Mth.wrapDegrees(driver.yRot - vehicle.yRot)
val rotDiffNorm = rotDiff / maxYawDiff
//Take the square root so that the ride levels out quicker when at lower differences between entity
//y and driver y
//This influences the speed of the turn based on how far in one direction you're looking
val rotDiffMod = (sqrt(abs(rotDiffNorm)) * rotDiffNorm.sign)
//Take the inverse so that you turn less at higher speeds
val normSpeed = 1.0f // = 1.0f - 0.5f*normalizeVal(state.rideVelocityocity.length(), 0.0, topSpeed).toFloat()
// TODO: This needs to be tweaked with in game results and testing
val turnRate = (handling.toFloat() / 20.0f) * 2
//Ensure you only ever rotate as much difference as there is between the angles.
val turnSpeed = turnRate * rotDiffMod * normSpeed
val rotAmount = turnSpeed.coerceIn(-abs(rotDiff), abs(rotDiff))
return rotAmount
}
override fun velocity(
settings: GenericLandSettings,
state: GenericLandState,
@@ -176,16 +91,24 @@ class GenericLandBehaviour : RidingBehaviour<GenericLandSettings, GenericLandSta
driver: Player,
input: Vec3
): Vec3 {
//Limit horizontal velocity that may have accumulated through alternate behaviour
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
val currVel = state.rideVelocity.get()
// state.rideVelocity.set(Vec3(
// max(currVel.x, topSpeed),
// currVel.y,
// max(currVel.z, topSpeed)
// ))
val runtime = vehicle.runtime
val driveFactor = runtime.resolveFloat(settings.driveFactor)
val strafeFactor = runtime.resolveFloat(settings.strafeFactor)
val f = driver.xxa * strafeFactor
var g = driver.zza * driveFactor
if (g <= 0.0f) {
g *= runtime.resolveFloat(settings.reverseDriveFactor)
}
val gravity = -1.0
state.rideVelocity.set(calculateRideSpaceVel(settings, state, vehicle, driver))
val newVelocity = calculateRideSpaceVel(settings, state, vehicle, driver)
//Jump the thang!
if (driver.jumping && vehicle.onGround()) {
state.rideVel.set(Vec3(newVelocity.x, 2.0, newVelocity.z))
} else {
state.rideVel.set(newVelocity)
}
//This is cheap.
//Also make it stop quicker the slower it is.
@@ -195,7 +118,7 @@ class GenericLandBehaviour : RidingBehaviour<GenericLandSettings, GenericLandSta
//entity.deltaMovement = entity.deltaMovement.lerp(velocity, 1.0)
//state.currVel = state.currVel.add( f.toDouble() / 20.0, gravity / 20.0 , g.toDouble() / 20.0)
return state.rideVelocity.get()
return state.rideVel.get()
}
private fun calculateRideSpaceVel(
@@ -204,59 +127,35 @@ class GenericLandBehaviour : RidingBehaviour<GenericLandSettings, GenericLandSta
vehicle: PokemonEntity,
driver: Player
): Vec3 {
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
val accel = vehicle.runtime.resolveDouble(settings.accelerationExpr)
val speed = state.rideVelocity.get().length()
val topSpeed = vehicle.runtime.resolveDouble(settings.topSpeedExpr)
val accel = vehicle.runtime.resolveDouble(settings.accelExpr)
val speed = state.rideVel.get().length()
//Flag for determining if player is actively inputting
var activeInput = false
var newVelocity = Vec3(state.rideVelocity.get().x, state.rideVelocity.get().y, state.rideVelocity.get().z)
val minSpeed = 0.0
var newVelocity = Vec3(state.rideVel.get().x, state.rideVel.get().y, state.rideVel.get().z)
//speed up and slow down based on input
if (driver.zza != 0.0f && state.stamina.get() > 0.0) {
//make sure it can't exceed top speed
val forwardInput = when {
driver.zza > 0 && newVelocity.z > topSpeed -> 0.0
driver.zza < 0 && newVelocity.z < (-topSpeed / 3.0) -> 0.0
else -> driver.zza.sign
}
if (driver.zza > 0.0 && speed <= topSpeed && state.stamina.get() > 0.0f) {
//modify acceleration to be slower when at closer speeds to top speed
val accelMod = max((normalizeSpeed(speed, minSpeed, topSpeed) - 1).pow(2), 0.1)
newVelocity = Vec3(newVelocity.x, newVelocity.y, min(newVelocity.z + (accel * accelMod), topSpeed))
} else if (driver.zza >= 0.0 && state.stamina.get() == 0.0f || speed > topSpeed) {
newVelocity = Vec3(newVelocity.x, newVelocity.y, max(newVelocity.z - ((accel) / 4), minSpeed))
} else if (driver.zza < 0.0 && speed > minSpeed) {
//modify deccel to be slower when at closer speeds to minimum speed
val deccelMod = max(-(normalizeSpeed(speed, minSpeed, topSpeed)) + 1, 0.0)
newVelocity = Vec3(
newVelocity.x,
newVelocity.y,
(newVelocity.z + (accel * forwardInput.toDouble())))
activeInput = true
//Decelerate currently always a constant half of max acceleration.
newVelocity =
Vec3(newVelocity.x, newVelocity.y, max(newVelocity.z - ((accel * deccelMod) / 2), minSpeed))
}
//Gravity logic
if (vehicle.onGround()) {
newVelocity = Vec3(newVelocity.x, 0.0, newVelocity.z)
} else {
val gravity = (9.8 / ( 20.0)) * 0.2
val terminalVel = 2.0
val fallingForce = gravity - ( newVelocity.z.sign *gravity *(abs(newVelocity.z) / 2.0))
newVelocity = Vec3(newVelocity.x, max(newVelocity.y - fallingForce, -terminalVel), newVelocity.z)
newVelocity = Vec3(newVelocity.x, max(newVelocity.y - 0.2, -1.0), newVelocity.z)
}
//ground Friction
if( abs(newVelocity.z) > 0 && vehicle.onGround() && !activeInput) {
newVelocity = newVelocity.subtract(0.0, 0.0, min(0.03 * newVelocity.z.sign, newVelocity.z))
}
//Jump the thang!
if (driver.jumping && vehicle.onGround()) {
val jumpVel = 1.0
newVelocity = newVelocity.add(0.0, 1.0, 0.0)
//Ensure this doesn't add unwanted forward velocity
val mag = if(newVelocity.length() < topSpeed) newVelocity.length() else topSpeed
newVelocity = newVelocity.normalize().scale(mag)
}
return newVelocity
}
@@ -264,7 +163,7 @@ class GenericLandBehaviour : RidingBehaviour<GenericLandSettings, GenericLandSta
* Normalizes the current speed between minSpeed and maxSpeed.
* The result is clamped between 0.0 and 1.0, where 0.0 represents minSpeed and 1.0 represents maxSpeed.
*/
private fun normalizeVal(currSpeed: Double, minSpeed: Double, maxSpeed: Double): Double {
private fun normalizeSpeed(currSpeed: Double, minSpeed: Double, maxSpeed: Double): Double {
require(maxSpeed > minSpeed) { "maxSpeed must be greater than minSpeed" }
return ((currSpeed - minSpeed) / (maxSpeed - minSpeed)).coerceIn(0.0, 1.0)
}
@@ -316,6 +215,8 @@ class GenericLandBehaviour : RidingBehaviour<GenericLandSettings, GenericLandSta
driver: Player
): Float {
//Retrieve stamina from state and tick up at a rate of 0.1 a second
val staminaGain = (1.0 / 20.0) * 0.1
state.stamina.set(min(state.stamina.get() + staminaGain, 1.0).toFloat())
return (state.stamina.get() / 1.0f)
}
@@ -326,7 +227,10 @@ class GenericLandBehaviour : RidingBehaviour<GenericLandSettings, GenericLandSta
driver: Player,
jumpStrength: Int
): Vec3 {
return Vec3.ZERO
val runtime = vehicle.runtime
runtime.environment.query.addFunction("jump_strength") { DoubleValue(jumpStrength.toDouble()) }
val jumpVector = settings.jumpVector.map { runtime.resolveFloat(it) }
return Vec3(jumpVector[0].toDouble(), jumpVector[1].toDouble(), jumpVector[2].toDouble())
}
override fun gravity(
@@ -412,21 +316,30 @@ class GenericLandBehaviour : RidingBehaviour<GenericLandSettings, GenericLandSta
return false
}
override fun createDefaultState(settings: GenericLandSettings) = GenericLandState()
override fun createDefaultState() = GenericLandState()
}
class GenericLandSettings : RidingBehaviourSettings {
override val key = GenericLandBehaviour.KEY
var canJump = "true".asExpression()
var driveFactor = "1.0".asExpression()
private set
var speedExpr: Expression = "q.get_ride_stats('SPEED', 'LAND', 1.0, 0.3)".asExpression()
var strafeFactor = "0.2".asExpression()
private set
var reverseDriveFactor = "0.25".asExpression()
private set
var topSpeedExpr: Expression = "q.get_ride_stats('SPEED', 'LAND', 1.0, 0.3)".asExpression()
private set
// Max accel is a whole 1.0 in 1 second. The conversion in the function below is to convert seconds to ticks
var accelerationExpr: Expression =
"q.get_ride_stats('ACCELERATION', 'LAND', (1.0 / (20.0 * 1.5)), (1.0 / (20.0 * 5.0)))".asExpression()
var accelExpr: Expression =
"q.get_ride_stats('ACCELERATION', 'LAND', (1.0 / (20.0 * 0.5)), (1.0 / (20.0 * 5.0)))".asExpression()
private set
var jumpVector = listOf("0".asExpression(), "0.3".asExpression(), "0".asExpression())
private set
// Between 30 seconds and 10 seconds at the lowest when at full speed.
@@ -441,17 +354,30 @@ class GenericLandSettings : RidingBehaviourSettings {
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeExpression(speedExpr)
buffer.writeExpression(accelerationExpr)
buffer.writeExpression(driveFactor)
buffer.writeExpression(strafeFactor)
buffer.writeExpression(reverseDriveFactor)
buffer.writeExpression(topSpeedExpr)
buffer.writeExpression(accelExpr)
buffer.writeExpression(jumpVector[0])
buffer.writeExpression(jumpVector[1])
buffer.writeExpression(jumpVector[2])
buffer.writeExpression(staminaExpr)
buffer.writeExpression(jumpExpr)
buffer.writeExpression(handlingExpr)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
speedExpr = buffer.readExpression()
accelerationExpr = buffer.readExpression()
driveFactor = buffer.readExpression()
strafeFactor = buffer.readExpression()
reverseDriveFactor = buffer.readExpression()
topSpeedExpr = buffer.readExpression()
accelExpr = buffer.readExpression()
jumpVector = listOf(
buffer.readExpression(),
buffer.readExpression(),
buffer.readExpression()
)
staminaExpr = buffer.readExpression()
jumpExpr = buffer.readExpression()
handlingExpr = buffer.readExpression()
@@ -459,16 +385,41 @@ class GenericLandSettings : RidingBehaviourSettings {
}
class GenericLandState : RidingBehaviourState() {
class GenericLandState : RidingBehaviourState {
var rideVel = ridingState(Vec3.ZERO, Side.CLIENT)
var stamina = ridingState(1.0f, Side.CLIENT)
var currSpeed = ridingState(0.0, Side.BOTH)
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeVec3(rideVel.get())
buffer.writeFloat(stamina.get())
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
rideVel.set(buffer.readVec3(), forced = true)
stamina.set(buffer.readFloat(), forced = true)
}
override fun reset() {
rideVel.set(Vec3.ZERO, forced = true)
stamina.set(1.0f, forced = true)
currSpeed.set(0.0, forced = true)
}
override fun toString(): String {
return "GenericLandState(rideVel=${rideVel.get()}, stamina=${stamina.get()}, currSpeed=${currSpeed.get()})"
}
override fun copy() = GenericLandState().also {
it.rideVelocity.set(this.rideVelocity.get(), forced = true)
it.rideVel.set(this.rideVel.get(), forced = true)
it.stamina.set(this.stamina.get(), forced = true)
it.currSpeed.set(this.currSpeed.get(), forced = true)
}
override fun shouldSync(previous: RidingBehaviourState): Boolean {
if (previous !is GenericLandState) return false
return super.shouldSync(previous)
if (rideVel != previous.rideVel) return true
if (stamina != previous.stamina) return true
return false
}
}
@@ -11,8 +11,7 @@ package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.api.riding.behaviour.NoState
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.posing.PoseOption
@@ -29,18 +28,17 @@ import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
class GenericSwimBehaviour : RidingBehaviour<GenericSwimSettings, RidingBehaviourState> {
class GenericSwimBehaviour : RidingBehaviour<GenericSwimSettings, NoState> {
companion object {
val KEY = cobblemonResource("swim/generic")
}
override val key = KEY
override val style = RidingStyle.LIQUID
val poseProvider = PoseProvider<GenericSwimSettings, RidingBehaviourState>(PoseType.FLOAT)
val poseProvider = PoseProvider<GenericSwimSettings, NoState>(PoseType.FLOAT)
.with(PoseOption(PoseType.SWIM) { _, _, entity -> entity.isSwimming && entity.entityData.get(PokemonEntity.MOVING) })
override fun isActive(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
override fun isActive(settings: GenericSwimSettings, state: NoState, vehicle: PokemonEntity): Boolean {
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
if (vehicle.isInWater || vehicle.isUnderWater) {
return@any true
@@ -50,17 +48,17 @@ class GenericSwimBehaviour : RidingBehaviour<GenericSwimSettings, RidingBehaviou
}
}
override fun pose(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): PoseType {
override fun pose(settings: GenericSwimSettings, state: NoState, vehicle: PokemonEntity): PoseType {
return poseProvider.select(settings, state, vehicle)
}
override fun speed(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity, driver: Player): Float {
override fun speed(settings: GenericSwimSettings, state: NoState, vehicle: PokemonEntity, driver: Player): Float {
return vehicle.runtime.resolveFloat(settings.speed)
}
override fun rotation(
settings: GenericSwimSettings,
state: RidingBehaviourState,
state: NoState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
@@ -69,7 +67,7 @@ class GenericSwimBehaviour : RidingBehaviour<GenericSwimSettings, RidingBehaviou
override fun velocity(
settings: GenericSwimSettings,
state: RidingBehaviourState,
state: NoState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
@@ -90,7 +88,7 @@ class GenericSwimBehaviour : RidingBehaviour<GenericSwimSettings, RidingBehaviou
override fun angRollVel(
settings: GenericSwimSettings,
state: RidingBehaviourState,
state: NoState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
@@ -100,7 +98,7 @@ class GenericSwimBehaviour : RidingBehaviour<GenericSwimSettings, RidingBehaviou
override fun rotationOnMouseXY(
settings: GenericSwimSettings,
state: RidingBehaviourState,
state: NoState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
@@ -120,7 +118,7 @@ class GenericSwimBehaviour : RidingBehaviour<GenericSwimSettings, RidingBehaviou
override fun canJump(
settings: GenericSwimSettings,
state: RidingBehaviourState,
state: NoState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
@@ -129,7 +127,7 @@ class GenericSwimBehaviour : RidingBehaviour<GenericSwimSettings, RidingBehaviou
override fun setRideBar(
settings: GenericSwimSettings,
state: RidingBehaviourState,
state: NoState,
vehicle: PokemonEntity,
driver: Player
): Float {
@@ -138,7 +136,7 @@ class GenericSwimBehaviour : RidingBehaviour<GenericSwimSettings, RidingBehaviou
override fun jumpForce(
settings: GenericSwimSettings,
state: RidingBehaviourState,
state: NoState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
@@ -151,7 +149,7 @@ class GenericSwimBehaviour : RidingBehaviour<GenericSwimSettings, RidingBehaviou
override fun gravity(
settings: GenericSwimSettings,
state: RidingBehaviourState,
state: NoState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
@@ -160,45 +158,45 @@ class GenericSwimBehaviour : RidingBehaviour<GenericSwimSettings, RidingBehaviou
override fun rideFovMultiplier(
settings: GenericSwimSettings,
state: RidingBehaviourState,
state: NoState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 1.0f
}
override fun useAngVelSmoothing(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
override fun useAngVelSmoothing(settings: GenericSwimSettings, state: NoState, vehicle: PokemonEntity): Boolean {
return false
}
override fun useRidingAltPose(
settings: GenericSwimSettings,
state: RidingBehaviourState,
state: NoState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun inertia(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Double {
override fun inertia(settings: GenericSwimSettings, state: NoState, vehicle: PokemonEntity): Double {
return 0.5
}
override fun shouldRoll(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
override fun shouldRoll(settings: GenericSwimSettings, state: NoState, vehicle: PokemonEntity): Boolean {
return false
}
override fun turnOffOnGround(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
override fun turnOffOnGround(settings: GenericSwimSettings, state: NoState, vehicle: PokemonEntity): Boolean {
return false
}
override fun dismountOnShift(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
override fun dismountOnShift(settings: GenericSwimSettings, state: NoState, vehicle: PokemonEntity): Boolean {
return false
}
override fun shouldRotatePokemonHead(
settings: GenericSwimSettings,
state: RidingBehaviourState,
state: NoState,
vehicle: PokemonEntity
): Boolean {
return false
@@ -206,13 +204,13 @@ class GenericSwimBehaviour : RidingBehaviour<GenericSwimSettings, RidingBehaviou
override fun shouldRotatePlayerHead(
settings: GenericSwimSettings,
state: RidingBehaviourState,
state: NoState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun createDefaultState(settings: GenericSwimSettings) = RidingBehaviourState()
override fun createDefaultState() = NoState
}
@@ -238,7 +236,6 @@ class GenericSwimSettings : RidingBehaviourSettings {
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeExpression(canJump)
buffer.writeExpression(jumpVector[0])
buffer.writeExpression(jumpVector[1])
@@ -12,7 +12,7 @@ import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.api.riding.behaviour.NoState
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.posing.PoseOption
@@ -29,32 +29,31 @@ import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
class GliderAirBehaviour : RidingBehaviour<GliderAirSettings, RidingBehaviourState> {
class GliderAirBehaviour : RidingBehaviour<GliderAirSettings, NoState> {
companion object {
val KEY = cobblemonResource("air/glider")
}
override val key = KEY
override val style = RidingStyle.AIR
val poseProvider = PoseProvider<GliderAirSettings, RidingBehaviourState>(PoseType.HOVER)
val poseProvider = PoseProvider<GliderAirSettings, NoState>(PoseType.HOVER)
.with(PoseOption(PoseType.FLY) { _, _, entity -> entity.entityData.get(PokemonEntity.MOVING) })
override fun isActive(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
override fun isActive(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): Boolean {
return true
}
override fun pose(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): PoseType {
override fun pose(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): PoseType {
return poseProvider.select(settings, state, vehicle)
}
override fun speed(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity, driver: Player): Float {
override fun speed(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity, driver: Player): Float {
return vehicle.runtime.resolveFloat(settings.speed)
}
override fun rotation(
settings: GliderAirSettings,
state: RidingBehaviourState,
state: NoState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
@@ -63,7 +62,7 @@ class GliderAirBehaviour : RidingBehaviour<GliderAirSettings, RidingBehaviourSta
override fun velocity(
settings: GliderAirSettings,
state: RidingBehaviourState,
state: NoState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
@@ -78,7 +77,7 @@ class GliderAirBehaviour : RidingBehaviour<GliderAirSettings, RidingBehaviourSta
override fun angRollVel(
settings: GliderAirSettings,
state: RidingBehaviourState,
state: NoState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
@@ -88,7 +87,7 @@ class GliderAirBehaviour : RidingBehaviour<GliderAirSettings, RidingBehaviourSta
override fun rotationOnMouseXY(
settings: GliderAirSettings,
state: RidingBehaviourState,
state: NoState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
@@ -106,13 +105,13 @@ class GliderAirBehaviour : RidingBehaviour<GliderAirSettings, RidingBehaviourSta
return Vec3(0.0, mouseY * invertPitch, mouseX * invertRoll)
}
override fun canJump(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity, driver: Player): Boolean {
override fun canJump(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity, driver: Player): Boolean {
return false
}
override fun setRideBar(
settings: GliderAirSettings,
state: RidingBehaviourState,
state: NoState,
vehicle: PokemonEntity,
driver: Player
): Float {
@@ -121,7 +120,7 @@ class GliderAirBehaviour : RidingBehaviour<GliderAirSettings, RidingBehaviourSta
override fun jumpForce(
settings: GliderAirSettings,
state: RidingBehaviourState,
state: NoState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
@@ -131,7 +130,7 @@ class GliderAirBehaviour : RidingBehaviour<GliderAirSettings, RidingBehaviourSta
override fun gravity(
settings: GliderAirSettings,
state: RidingBehaviourState,
state: NoState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
@@ -140,51 +139,51 @@ class GliderAirBehaviour : RidingBehaviour<GliderAirSettings, RidingBehaviourSta
override fun rideFovMultiplier(
settings: GliderAirSettings,
state: RidingBehaviourState,
state: NoState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 1.0f
}
override fun useAngVelSmoothing(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
override fun useAngVelSmoothing(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): Boolean {
return false
}
override fun useRidingAltPose(
settings: GliderAirSettings,
state: RidingBehaviourState,
state: NoState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun inertia(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Double {
override fun inertia(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): Double {
return 0.5
}
override fun shouldRoll(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
override fun shouldRoll(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): Boolean {
return false
}
override fun turnOffOnGround(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
override fun turnOffOnGround(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): Boolean {
return false
}
override fun dismountOnShift(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
override fun dismountOnShift(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): Boolean {
return false
}
override fun shouldRotatePokemonHead(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
override fun shouldRotatePokemonHead(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): Boolean {
return false
}
override fun shouldRotatePlayerHead(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
override fun shouldRotatePlayerHead(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): Boolean {
return false
}
override fun createDefaultState(settings: GliderAirSettings) = RidingBehaviourState()
override fun createDefaultState() = NoState
}
class GliderAirSettings : RidingBehaviourSettings {
@@ -200,7 +199,6 @@ class GliderAirSettings : RidingBehaviourSettings {
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeExpression(glideSpeed)
buffer.writeExpression(speed)
buffer.writeExpression(canStrafe)
@@ -11,8 +11,7 @@ package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.api.riding.behaviour.NoState
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.posing.PoseOption
@@ -32,19 +31,18 @@ import kotlin.math.abs
import kotlin.math.pow
import kotlin.math.sin
class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, RidingBehaviourState> {
class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, NoState> {
companion object {
val KEY = cobblemonResource("air/helicopter")
val ROTATION_LIMIT = 30.0f
}
override val key = KEY
override val style = RidingStyle.AIR
val poseProvider = PoseProvider<HelicopterSettings, RidingBehaviourState>(PoseType.HOVER)
val poseProvider = PoseProvider<HelicopterSettings, NoState>(PoseType.HOVER)
.with(PoseOption(PoseType.FLY) { _, _, entity -> entity.entityData.get(PokemonEntity.MOVING) })
override fun isActive(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
override fun isActive(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity): Boolean {
//If there are only fluid blocks or air block below the ride
//then activate the controller. If it is in water the ride will
//dismount accordingly
@@ -58,11 +56,11 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, RidingBehaviourS
}
}
override fun pose(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): PoseType {
override fun pose(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity): PoseType {
return poseProvider.select(settings, state, vehicle)
}
override fun speed(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity, driver: Player): Float {
override fun speed(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity, driver: Player): Float {
//Increased max speed to exaggerate movement.
//This likely just needs to be a static number if it really is just
//the scalar for the velocity vector
@@ -71,7 +69,7 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, RidingBehaviourS
override fun rotation(
settings: HelicopterSettings,
state: RidingBehaviourState,
state: NoState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
@@ -80,7 +78,7 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, RidingBehaviourS
override fun velocity(
settings: HelicopterSettings,
state: RidingBehaviourState,
state: NoState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
@@ -109,7 +107,7 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, RidingBehaviourS
override fun angRollVel(
settings: HelicopterSettings,
state: RidingBehaviourState,
state: NoState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
@@ -164,7 +162,7 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, RidingBehaviourS
override fun rotationOnMouseXY(
settings: HelicopterSettings,
state: RidingBehaviourState,
state: NoState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
@@ -184,7 +182,7 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, RidingBehaviourS
override fun canJump(
settings: HelicopterSettings,
state: RidingBehaviourState,
state: NoState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
@@ -193,7 +191,7 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, RidingBehaviourS
override fun setRideBar(
settings: HelicopterSettings,
state: RidingBehaviourState,
state: NoState,
vehicle: PokemonEntity,
driver: Player
): Float {
@@ -202,7 +200,7 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, RidingBehaviourS
override fun jumpForce(
settings: HelicopterSettings,
state: RidingBehaviourState,
state: NoState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
@@ -212,7 +210,7 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, RidingBehaviourS
override fun gravity(
settings: HelicopterSettings,
state: RidingBehaviourState,
state: NoState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
@@ -221,55 +219,55 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, RidingBehaviourS
override fun rideFovMultiplier(
settings: HelicopterSettings,
state: RidingBehaviourState,
state: NoState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 1.0f
}
override fun useAngVelSmoothing(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
override fun useAngVelSmoothing(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity): Boolean {
return true
}
override fun useRidingAltPose(
settings: HelicopterSettings,
state: RidingBehaviourState,
state: NoState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun inertia(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Double {
override fun inertia(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity): Double {
return 0.1
}
override fun shouldRoll(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
override fun shouldRoll(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity): Boolean {
return true
}
override fun turnOffOnGround(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
override fun turnOffOnGround(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity): Boolean {
return false
}
override fun dismountOnShift(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
override fun dismountOnShift(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity): Boolean {
return false
}
override fun shouldRotatePokemonHead(
settings: HelicopterSettings,
state: RidingBehaviourState,
state: NoState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePlayerHead(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
override fun shouldRotatePlayerHead(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity): Boolean {
return false
}
override fun createDefaultState(settings: HelicopterSettings) = RidingBehaviourState()
override fun createDefaultState() = NoState
}
@@ -289,7 +287,6 @@ class HelicopterSettings : RidingBehaviourSettings {
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeExpression(gravity)
buffer.writeExpression(horizontalAcceleration)
buffer.writeExpression(verticalVelocity)
@@ -1,479 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.MoLangMath.lerp
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.util.Mth
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
import kotlin.math.*
class HoverBehaviour : RidingBehaviour<HoverSettings, HoverState> {
companion object {
val KEY = cobblemonResource("air/hover")
}
override val key = KEY
override val style = RidingStyle.AIR
val poseProvider = PoseProvider<HoverSettings, HoverState>(PoseType.STAND)
.with(PoseOption(PoseType.WALK) { _, state, _ ->
return@PoseOption abs(state.rideVelocity.get().z) > 0.2
})
override fun isActive(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity
): Boolean {
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
//Need to check other fluids
if (vehicle.isInWater || vehicle.isUnderWater) {
return@any false
}
//This might not actually work, depending on what the yPos actually is. yPos of the middle of the entity? the feet?
if (it.y.toDouble() == (vehicle.position().y)) {
val blockState = vehicle.level().getBlockState(it.below())
return@any !blockState.isAir && blockState.fluidState.isEmpty
}
true
}
}
override fun pose(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity
): PoseType {
return this.poseProvider.select(settings, state, vehicle)
}
override fun speed(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player
): Float {
return state.rideVelocity.get().length().toFloat()
}
override fun updatePassengerRotation(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: LivingEntity
) {
//Take the inverse so that it cancels out how
//much the entity rotates.
val turnAmount = calcRotAmount(settings, state, vehicle, driver)
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
val maxYawDiff = 90.0f
//Normalize the current rotation diff
val rotMod = Mth.wrapDegrees(driver.yRot - vehicle.yRot) / maxYawDiff
val rotAmount = 10.0f
//Take the inverse so that you turn more at higher speeds
val normSpeed = 1.0f - 0.5f*normalizeVal(state.rideVelocity.get().length(), 0.0, topSpeed).toFloat()
//driver.yRot += (entity.riding.deltaRotation.y - turnAmount)
//driver.setYHeadRot(driver.yHeadRot + (entity.riding.deltaRotation.y) - turnAmount)
}
override fun clampPassengerRotation(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: LivingEntity
) {
val f = Mth.wrapDegrees(driver.yRot - vehicle.yRot)
val lookYawLimit = 90.0f
val g = Mth.clamp(f, -lookYawLimit, lookYawLimit)
driver.yRotO += g - f
driver.yRot = driver.yRot + g - f
driver.setYHeadRot(driver.yRot)
}
override fun rotation(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
val turnAmount = calcRotAmount(settings, state, vehicle, driver)
return Vec2(driver.xRot, vehicle.yRot + turnAmount )
}
/*
* Calculates the rotation amount given the difference between
* the current player y rot and entity y rot. This gives the
* affect of influencing a rides rotation through the mouse
* without it being instant.
*/
fun calcRotAmount(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: LivingEntity
): Float {
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
//In degrees per second
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr)
val maxYawDiff = 90.0f
//Normalize the current rotation diff
val rotDiff = Mth.wrapDegrees(driver.yRot - vehicle.yRot)
val rotDiffNorm = rotDiff / maxYawDiff
//Take the square root so that the ride levels out quicker when at lower differences between entity
//y and driver y
//This influences the speed of the turn based on how far in one direction you're looking
val rotDiffMod = (sqrt(abs(rotDiffNorm)) * rotDiffNorm.sign)
//Take the inverse so that you turn less at higher speeds
val normSpeed = 1.0f // = 1.0f - 0.5f*normalizeVal(state.rideVelocityocity.length(), 0.0, topSpeed).toFloat()
// TODO: This needs to be tweaked with in game results and testing
val turnRate = (handling.toFloat() / 20.0f) * 2
//Ensure you only ever rotate as much difference as there is between the angles.
val turnSpeed = turnRate * rotDiffMod * normSpeed
val rotAmount = turnSpeed.coerceIn(-abs(rotDiff), abs(rotDiff))
return rotAmount
}
override fun velocity(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
val strafeFactor = 0.2
val f = driver.xxa * strafeFactor
var g = driver.zza
if (g <= 0.0f) {
g *= -1.0f
}
return calculateRideSpaceVel(settings, state, vehicle, driver).scale(10.0)
}
private fun calculateRideSpaceVel(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player
): Vec3 {
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
val accel = vehicle.runtime.resolveDouble(settings.accelerationExpr)
val speed = state.rideVelocity.get().length()
//Flag for determining if player is actively inputting
var activeInput = false
val minSpeed = 0.0
var newVelocity = Vec3(state.rideVelocity.get().x, state.rideVelocity.get().y, state.rideVelocity.get().z)
var jumpVec = Vec3.ZERO
//speed up and slow down based on input
if (driver.zza != 0.0f && state.stamina.get() > 0.0) {
//make sure it can't exceed top speed
val forwardInput = when {
driver.zza > 0 && newVelocity.z > topSpeed -> 0.0
driver.zza < 0 && newVelocity.z < (-topSpeed / 3.0) -> 0.0
else -> driver.zza.sign
}
newVelocity = Vec3(
newVelocity.x,
newVelocity.y,
(newVelocity.z + (accel * forwardInput.toDouble())))
activeInput = true
jumpVec = jumpVec.add(0.0, 0.0, forwardInput.toDouble())
}
//speed up and slow down based on input
if (driver.xxa != 0.0f && state.stamina.get() > 0.0) {
//make sure it can't exceed top speed
val forwardInput = when {
driver.xxa > 0 && newVelocity.x > topSpeed -> 0.0
driver.xxa < 0 && newVelocity.x < (-topSpeed / 3.0) -> 0.0
else -> driver.xxa.sign
}
newVelocity = Vec3(
newVelocity.x + (accel * forwardInput.toDouble()),
newVelocity.y,
(newVelocity.z ))
activeInput = true
}
//Vertical movement based on driver input.
val vertTopSpeed = topSpeed / 2.0
val vertInput = when {
driver.jumping -> 1.0
driver.isShiftKeyDown -> -1.0
else -> 0.0
}
if (vertInput != 0.0 && state.stamina.get() > 0.0) {
newVelocity = Vec3(
newVelocity.x,
(newVelocity.y + (accel * vertInput)).coerceIn(-vertTopSpeed, vertTopSpeed),
newVelocity.z)
activeInput = true
}
//air Friction
return newVelocity
}
/*
* Normalizes the current speed between minSpeed and maxSpeed.
* The result is clamped between 0.0 and 1.0, where 0.0 represents minSpeed and 1.0 represents maxSpeed.
*/
private fun normalizeVal(currSpeed: Double, minSpeed: Double, maxSpeed: Double): Double {
require(maxSpeed > minSpeed) { "maxSpeed must be greater than minSpeed" }
return ((currSpeed - minSpeed) / (maxSpeed - minSpeed)).coerceIn(0.0, 1.0)
}
override fun angRollVel(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun rotationOnMouseXY(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
//Smooth out mouse input.
val smoothingSpeed = 4
val xInput = mouseXSmoother.getNewDeltaValue(mouseX * 0.1, deltaTime * smoothingSpeed);
val yInput = mouseYSmoother.getNewDeltaValue(mouseY * 0.1, deltaTime * smoothingSpeed);
//yaw, pitch, roll
return Vec3(0.0, yInput, xInput)
}
override fun canJump(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun setRideBar(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player
): Float {
//Retrieve stamina from state and use it to set the "stamina bar"
return (state.stamina.get() / 1.0f)
}
override fun jumpForce(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
return Vec3.ZERO
}
override fun gravity(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return 0.0
}
override fun rideFovMultiplier(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 1.0f
}
override fun useAngVelSmoothing(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun useRidingAltPose(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun inertia(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity
): Double {
return 0.05
}
override fun shouldRoll(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun turnOffOnGround(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun dismountOnShift(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePokemonHead(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePlayerHead(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun createDefaultState(settings: HoverSettings) = HoverState()
}
class HoverSettings : RidingBehaviourSettings {
override val key = HoverBehaviour.KEY
var canJump = "true".asExpression()
private set
var speedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 1.0, 0.3)".asExpression()
private set
// Max accel is a whole 1.0 in 1 second. The conversion in the function below is to convert seconds to ticks
var accelerationExpr: Expression =
"q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 0.5)), (1.0 / (20.0 * 5.0)))".asExpression()
private set
// Between 30 seconds and 10 seconds at the lowest when at full speed.
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'AIR', 30.0, 10.0)".asExpression()
private set
//Between a one block jump and a ten block jump
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'AIR', 10.0, 1.0)".asExpression()
private set
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 140.0, 20.0)".asExpression()
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeExpression(speedExpr)
buffer.writeExpression(accelerationExpr)
buffer.writeExpression(staminaExpr)
buffer.writeExpression(jumpExpr)
buffer.writeExpression(handlingExpr)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
speedExpr = buffer.readExpression()
accelerationExpr = buffer.readExpression()
staminaExpr = buffer.readExpression()
jumpExpr = buffer.readExpression()
handlingExpr = buffer.readExpression()
}
}
class HoverState : RidingBehaviourState() {
override fun copy() = HoverState().also {
it.rideVelocity.set(this.rideVelocity.get(), forced = true)
it.stamina.set(this.stamina.get(), forced = true)
}
override fun shouldSync(previous: RidingBehaviourState): Boolean {
if (previous !is HoverState) return false
return super.shouldSync(previous)
}
}
@@ -11,14 +11,12 @@ package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
@@ -26,7 +24,6 @@ import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
import kotlin.math.*
class JetAirBehaviour : RidingBehaviour<JetAirSettings, JetAirState> {
@@ -35,24 +32,12 @@ class JetAirBehaviour : RidingBehaviour<JetAirSettings, JetAirState> {
}
override val key = KEY
override val style = RidingStyle.AIR
val poseProvider = PoseProvider<JetAirSettings, JetAirState>(PoseType.HOVER)
.with(PoseOption(PoseType.FLY) { _, state, _ -> state.rideVelocity.get().z > 0.1 })
.with(PoseOption(PoseType.FLY) { _, state, _ -> state.rideVel.get().z > 0.1 })
override fun isActive(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Boolean {
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
//Need to check other fluids
if (vehicle.isInWater || vehicle.isUnderWater) {
return@any false
}
//This might not actually work, depending on what the yPos actually is. yPos of the middle of the entity? the feet?
if (it.y.toDouble() == (vehicle.position().y)) {
val blockState = vehicle.level().getBlockState(it.below())
return@any !(!blockState.isAir && blockState.fluidState.isEmpty)
}
true
}
return true
}
override fun pose(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): PoseType {
@@ -67,26 +52,24 @@ class JetAirBehaviour : RidingBehaviour<JetAirSettings, JetAirState> {
//retrieve minSpeed
val minSpeed = vehicle.runtime.resolveDouble(settings.minSpeed)
//TODO: Reintroduce stamina drain once stats start to be polished and tweaked
state.stamina.set(1.0f)
// //Reduce stamina unless stamina is infinite
// if (!vehicle.runtime.resolveBoolean(settings.infiniteStamina)) {
// //Calculate stamina loss due to speed
// //At max speed it will tick down 0.1 a second so the stamina will last ten seconds
// //There has got to be a better way to express this equation. It interpolates between 0.5 and 1.0
// var staminaRate = (normalizeSpeed(state.rideVelocity.get().length(), minSpeed, topSpeed))
//
// //interpolate between 0.25 and 1.0 so that you always have at least a min of 0.25 stam loss
// staminaRate = 0.25 + (0.75 * staminaRate.pow(3))
//
// //Calculate stamina loss in seconds achievable at top speed
// val staminaLoss = staminaRate * (1.0 / (20.0 * staminaStat))
// state.stamina.set(max(state.stamina.get() - staminaLoss, 0.0).toFloat())
// } else {
// state.stamina.set(1.0f)
// }
//Reduce stamina unless stamina is infinite
if (!vehicle.runtime.resolveBoolean(settings.infiniteStamina)) {
//Calculate stamina loss due to speed
//At max speed it will tick down 0.1 a second so the stamina will last ten seconds
//There has got to be a better way to express this equation. It interpolates between 0.5 and 1.0
var staminaRate = (normalizeSpeed(state.rideVel.get().length(), minSpeed, topSpeed))
return state.rideVelocity.get().length().toFloat()
//interpolate between 0.25 and 1.0 so that you always have at least a min of 0.25 stam loss
staminaRate = 0.25 + (0.75 * staminaRate.pow(3))
//Calculate stamina loss in seconds achievable at top speed
val staminaLoss = staminaRate * (1.0 / (20.0 * staminaStat))
state.stamina.set(max(state.stamina.get() - staminaLoss, 0.0).toFloat())
} else {
state.stamina.set(1.0f)
}
return state.rideVel.get().length().toFloat()
}
//TODO: Move these functions to a riding util class.
@@ -125,8 +108,8 @@ class JetAirBehaviour : RidingBehaviour<JetAirSettings, JetAirState> {
//Translate ride space velocity to world space velocity.
if (controller != null) {
upForce = -1.0 * sin(Math.toRadians(controller.pitch.toDouble())) * state.rideVelocity.get().z
forwardForce = cos(Math.toRadians(controller.pitch.toDouble())) * state.rideVelocity.get().z
upForce = -1.0 * sin(Math.toRadians(controller.pitch.toDouble())) * state.rideVel.get().z
forwardForce = cos(Math.toRadians(controller.pitch.toDouble())) * state.rideVel.get().z
}
//If stamina has run out then initiate forced glide down.
@@ -158,7 +141,7 @@ class JetAirBehaviour : RidingBehaviour<JetAirSettings, JetAirState> {
val accel = vehicle.runtime.resolveDouble(settings.accelerationExpr)
val altitudeLimit = vehicle.runtime.resolveDouble(settings.jumpExpr)
val minSpeed = vehicle.runtime.resolveDouble(settings.minSpeed)
val speed = state.rideVelocity.get().length()
val speed = state.rideVel.get().length()
//Give no altitude limit if at max jump stat.
val pushingHeightLimit = if (vehicle.runtime.resolveBoolean(settings.infiniteStamina)) false
@@ -169,15 +152,15 @@ class JetAirBehaviour : RidingBehaviour<JetAirSettings, JetAirState> {
if (driver.zza > 0.0 && speed < topSpeed && state.stamina.get() > 0.0f && !pushingHeightLimit) {
//modify acceleration to be slower when at closer speeds to top speed
val accelMod = max(-(normalizeSpeed(speed, minSpeed, topSpeed)) + 1, 0.0)
state.rideVelocity.set(Vec3(state.rideVelocity.get().x, state.rideVelocity.get().y, min(state.rideVelocity.get().z + (accel * accelMod), topSpeed)))
state.rideVel.set(Vec3(state.rideVel.get().x, state.rideVel.get().y, min(state.rideVel.get().z + (accel * accelMod), topSpeed)))
} else if (driver.zza >= 0.0 && (state.stamina.get() == 0.0f || pushingHeightLimit)) {
state.rideVelocity.set(Vec3(state.rideVelocity.get().x, state.rideVelocity.get().y, max(state.rideVelocity.get().z - ((accel) / 4), minSpeed)))
state.rideVel.set(Vec3(state.rideVel.get().x, state.rideVel.get().y, max(state.rideVel.get().z - ((accel) / 4), minSpeed)))
} else if (driver.zza < 0.0 && speed > minSpeed) {
//modify deccel to be slower when at closer speeds to minimum speed
val deccelMod = max((normalizeSpeed(speed, minSpeed, topSpeed) - 1).pow(2) * 8, 0.1)
val deccelMod = max((normalizeSpeed(speed, minSpeed, topSpeed) - 1).pow(2), 0.1)
//Decelerate currently always a constant half of max acceleration.
state.rideVelocity.set(Vec3(state.rideVelocity.get().x, state.rideVelocity.get().y, max(state.rideVelocity.get().z - ((accel * deccelMod) / 2), minSpeed)))
state.rideVel.set(Vec3(state.rideVel.get().x, state.rideVel.get().y, max(state.rideVel.get().z - ((accel * deccelMod) / 2), minSpeed)))
}
}
@@ -226,13 +209,8 @@ class JetAirBehaviour : RidingBehaviour<JetAirSettings, JetAirState> {
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
// Smooth out and accumulate roll input
val smoothingSpeed = 4.0
val mouseXc = (mouseX).coerceIn(-60.0, 60.0)
val xInput = mouseXSmoother.getNewDeltaValue(mouseXc * 0.1 * invertRoll, deltaTime * smoothingSpeed);
// Accumulate the y mouse input for pitch
//state.currMouseXForce.set((state.currMouseXForce.get() + (0.0015 * mouseX * invertRoll)).coerceIn(-1.0, 1.0))
// Accumulate the mouse input
state.currMouseXForce.set((state.currMouseXForce.get() + (0.0015 * mouseX * invertRoll)).coerceIn(-1.0, 1.0))
state.currMouseYForce.set((state.currMouseYForce.get() + (0.0015 * mouseY * invertPitch)).coerceIn(-1.0, 1.0))
//Get handling in degrees per second
@@ -254,9 +232,8 @@ class JetAirBehaviour : RidingBehaviour<JetAirSettings, JetAirState> {
val pitchRot = handling * state.currMouseYForce.get()
//Roll is 1.5 times as fast as pitch
val rollRot = handling * 1.5 * state.currMouseXForce.get()
//val rollRot = handling * 1.5 * state.currMouseXForce.get()
val rollRot = handling * 1.5 * xInput.coerceIn(-1.0,1.0)
//yaw, pitch, roll
return Vec3(0.0, pitchRot, rollRot)
}
@@ -308,7 +285,7 @@ class JetAirBehaviour : RidingBehaviour<JetAirSettings, JetAirState> {
val minSpeed = vehicle.runtime.resolveDouble(settings.minSpeed)
//Must I ensure that topspeed is greater than minimum?
val normalizedSpeed = normalizeSpeed(state.rideVelocity.get().length(), minSpeed, topSpeed)
val normalizedSpeed = normalizeSpeed(state.rideVel.get().length(), minSpeed, topSpeed)
//TODO: Determine if this should be based on max possible speed instead of top speed.
//Only ever want the fov change to be a max of 0.2 and for it to have non linear scaling.
@@ -356,7 +333,7 @@ class JetAirBehaviour : RidingBehaviour<JetAirSettings, JetAirState> {
return false
}
override fun createDefaultState(settings: JetAirSettings) = JetAirState()
override fun createDefaultState() = JetAirState()
}
class JetAirSettings : RidingBehaviourSettings {
@@ -365,10 +342,10 @@ class JetAirSettings : RidingBehaviourSettings {
var gravity: Expression = "0".asExpression()
private set
var minSpeed: Expression = "0.8".asExpression()
var minSpeed: Expression = "1.2".asExpression()
private set
var handlingYawExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 50.0, 25.0)".asExpression()
var handlingYawExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 25.0, 8.0)".asExpression()
private set
// Make configurable by json
@@ -382,7 +359,7 @@ class JetAirSettings : RidingBehaviourSettings {
private set
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 140.0, 20.0)".asExpression()
private set
var speedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 1.8, 1.0)".asExpression()
var speedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 2.5, 1.0)".asExpression()
private set
var accelerationExpr: Expression = "q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 1.0)), (1.0 / (20.0 * 5.0)))".asExpression()
private set
@@ -390,7 +367,6 @@ class JetAirSettings : RidingBehaviourSettings {
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeExpression(gravity)
buffer.writeExpression(minSpeed)
buffer.writeExpression(handlingYawExpr)
@@ -417,40 +393,50 @@ class JetAirSettings : RidingBehaviourSettings {
}
}
class JetAirState : RidingBehaviourState() {
class JetAirState : RidingBehaviourState {
var currSpeed = ridingState(0.0, Side.CLIENT)
var currMouseXForce = ridingState(0.0, Side.CLIENT)
var currMouseYForce = ridingState(0.0, Side.CLIENT)
var stamina = ridingState(1.0f, Side.CLIENT)
var rideVel = ridingState(Vec3.ZERO, Side.CLIENT)
var currMouseXForce = ridingState(0.0, Side.BOTH)
var currMouseYForce = ridingState(0.0, Side.BOTH)
override fun encode(buffer: FriendlyByteBuf) {
super.encode(buffer)
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeDouble(currSpeed.get())
buffer.writeFloat(stamina.get())
buffer.writeVec3(rideVel.get())
}
override fun decode(buffer: FriendlyByteBuf) {
super.decode(buffer)
override fun decode(buffer: RegistryFriendlyByteBuf) {
currSpeed.set(buffer.readDouble(), forced = true)
stamina.set(buffer.readFloat(), forced = true)
rideVel.set(buffer.readVec3(), forced = true)
}
override fun reset() {
super.reset()
currSpeed.set(0.0, forced = true)
stamina.set(1.0f, forced = true)
rideVel.set(Vec3.ZERO, forced = true)
currMouseXForce.set(0.0, forced = true)
currMouseYForce.set(0.0, forced = true)
}
override fun toString(): String {
return "JetAirState(currSpeed=${currSpeed.get()}, stamina=${stamina.get()}, rideVel=${rideVel.get()}, currMouseXForce=${currMouseXForce.get()}, currMouseYForce=${currMouseYForce.get()})"
}
override fun copy() = JetAirState().also {
it.currSpeed.set(currSpeed.get(), forced = true)
it.stamina.set(stamina.get(), forced = true)
it.rideVelocity.set(rideVelocity.get(), forced = true)
// it.currMouseXForce.set(currMouseXForce.get(), forced = true)
// it.currMouseYForce.set(currMouseYForce.get(), forced = true)
it.rideVel.set(rideVel.get(), forced = true)
it.currMouseXForce.set(currMouseXForce.get(), forced = true)
it.currMouseYForce.set(currMouseYForce.get(), forced = true)
}
override fun shouldSync(previous: RidingBehaviourState): Boolean {
if (previous !is JetAirState) return false
if (previous.currSpeed != currSpeed) return true
return super.shouldSync(previous)
if (previous.stamina != stamina) return true
if (previous.rideVel != rideVel) return true
return false
}
}
@@ -0,0 +1,469 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonBehaviourFlag
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.readExpression
import com.cobblemon.mod.common.util.writeExpression
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
class JumpToFlightCompositeBehaviour : RidingBehaviour<JumpToFlightCompositeSettings, JumpToFlightCompositeState> {
companion object {
val KEY = cobblemonResource("composite/jump_to_flight")
}
override val key = KEY
val landBehaviour: GenericLandBehaviour = GenericLandBehaviour()
val birdBehaviour: BirdAirBehaviour = BirdAirBehaviour()
override fun tick(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
) {
val flightState = state.flightState
val groundState = state.landState
if (shouldTransitionToGround(state, vehicle)) {
//Pass the speed to the next state
// groundState.currSpeed = flightState.currSpeed
groundState.rideVel.set(flightState.rideVel.get())
groundState.stamina.set(flightState.stamina.get())
state.activeController.set(GenericLandBehaviour.KEY)
vehicle.setBehaviourFlag(PokemonBehaviourFlag.FLYING, false)
state.timeTransitioned.set(vehicle.level().gameTime)
} else if (shouldTransitionToAir(state, vehicle, driver)) {
//Pass the speed to the next state
// flightState.currSpeed = groundState.currSpeed
flightState.rideVel.set(groundState.rideVel.get())
flightState.stamina.set(groundState.stamina.get())
state.activeController.set(BirdAirBehaviour.KEY)
vehicle.setBehaviourFlag(PokemonBehaviourFlag.FLYING, true)
state.timeTransitioned.set(vehicle.level().gameTime)
}
}
override fun isActive(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity
): Boolean {
return true
}
private fun shouldTransitionToGround(state: JumpToFlightCompositeState, entity: PokemonEntity): Boolean {
return state.activeController.get() == BirdAirBehaviour.KEY
&& entity.onGround()
&& state.timeTransitioned.get() + 20 < entity.level().gameTime
}
private fun shouldTransitionToAir(
state: JumpToFlightCompositeState,
entity: PokemonEntity,
driver: Player
): Boolean {
return state.activeController.get() == GenericLandBehaviour.KEY
&& driver.jumping
&& state.timeTransitioned.get() + 20 < entity.level().gameTime
}
override fun pose(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity
): PoseType {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.pose(settings.land, state.landState, vehicle)
BirdAirBehaviour.KEY -> birdBehaviour.pose(settings.bird, state.flightState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun speed(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity,
driver: Player
): Float {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.speed(settings.land, state.landState, vehicle, driver)
BirdAirBehaviour.KEY -> birdBehaviour.speed(settings.bird, state.flightState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun rotation(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.rotation(settings.land, state.landState, vehicle, driver)
BirdAirBehaviour.KEY -> birdBehaviour.rotation(settings.bird, state.flightState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun velocity(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.velocity(settings.land, state.landState, vehicle, driver, input)
BirdAirBehaviour.KEY -> birdBehaviour.velocity(settings.bird, state.flightState, vehicle, driver, input)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun angRollVel(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.angRollVel(
settings.land,
state.landState,
vehicle,
driver,
deltaTime
)
BirdAirBehaviour.KEY -> birdBehaviour.angRollVel(
settings.bird,
state.flightState,
vehicle,
driver,
deltaTime
)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun rotationOnMouseXY(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.rotationOnMouseXY(
settings.land,
state.landState,
vehicle,
driver,
mouseY,
mouseX,
mouseYSmoother,
mouseXSmoother,
sensitivity,
deltaTime
)
BirdAirBehaviour.KEY -> birdBehaviour.rotationOnMouseXY(
settings.bird,
state.flightState,
vehicle,
driver,
mouseY,
mouseX,
mouseYSmoother,
mouseXSmoother,
sensitivity,
deltaTime
)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun canJump(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.canJump(settings.land, state.landState, vehicle, driver)
BirdAirBehaviour.KEY -> birdBehaviour.canJump(settings.bird, state.flightState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun setRideBar(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity,
driver: Player
): Float {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.setRideBar(settings.land, state.landState, vehicle, driver)
BirdAirBehaviour.KEY -> birdBehaviour.setRideBar(settings.bird, state.flightState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun jumpForce(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.jumpForce(
settings.land,
state.landState,
vehicle,
driver,
jumpStrength
)
BirdAirBehaviour.KEY -> birdBehaviour.jumpForce(
settings.bird,
state.flightState,
vehicle,
driver,
jumpStrength
)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun gravity(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.gravity(settings.land, state.landState, vehicle, regularGravity)
BirdAirBehaviour.KEY -> birdBehaviour.gravity(settings.bird, state.flightState, vehicle, regularGravity)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun rideFovMultiplier(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity,
driver: Player
): Float {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.rideFovMultiplier(settings.land, state.landState, vehicle, driver)
BirdAirBehaviour.KEY -> birdBehaviour.rideFovMultiplier(settings.bird, state.flightState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun useAngVelSmoothing(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.useAngVelSmoothing(settings.land, state.landState, vehicle)
BirdAirBehaviour.KEY -> birdBehaviour.useAngVelSmoothing(settings.bird, state.flightState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun useRidingAltPose(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.useRidingAltPose(settings.land, state.landState, vehicle, driver)
BirdAirBehaviour.KEY -> birdBehaviour.useRidingAltPose(settings.bird, state.flightState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun inertia(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity
): Double {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.inertia(settings.land, state.landState, vehicle)
BirdAirBehaviour.KEY -> birdBehaviour.inertia(settings.bird, state.flightState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun shouldRoll(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.shouldRoll(settings.land, state.landState, vehicle)
BirdAirBehaviour.KEY -> birdBehaviour.shouldRoll(settings.bird, state.flightState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun turnOffOnGround(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.turnOffOnGround(settings.land, state.landState, vehicle)
BirdAirBehaviour.KEY -> birdBehaviour.turnOffOnGround(settings.bird, state.flightState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun dismountOnShift(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.dismountOnShift(settings.land, state.landState, vehicle)
BirdAirBehaviour.KEY -> birdBehaviour.dismountOnShift(settings.bird, state.flightState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun shouldRotatePokemonHead(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.shouldRotatePokemonHead(settings.land, state.landState, vehicle)
BirdAirBehaviour.KEY -> birdBehaviour.shouldRotatePokemonHead(settings.bird, state.flightState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun shouldRotatePlayerHead(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.shouldRotatePlayerHead(settings.land, state.landState, vehicle)
BirdAirBehaviour.KEY -> birdBehaviour.shouldRotatePlayerHead(settings.bird, state.flightState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun createDefaultState() = JumpToFlightCompositeState()
}
class JumpToFlightCompositeSettings : RidingBehaviourSettings {
override val key = JumpToFlightCompositeBehaviour.KEY
var bird: BirdAirSettings = BirdAirSettings()
private set
var land: GenericLandSettings = GenericLandSettings()
private set
var minimumSpeed: Expression = "0.5".asExpression()
private set
var minimumJump: Expression = "0.5".asExpression()
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
bird.encode(buffer)
land.encode(buffer)
buffer.writeExpression(minimumSpeed)
buffer.writeExpression(minimumJump)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
bird.decode(buffer)
land.decode(buffer)
minimumSpeed = buffer.readExpression()
minimumJump = buffer.readExpression()
}
}
class JumpToFlightCompositeState : RidingBehaviourState {
var activeController = ridingState(GenericLandBehaviour.KEY, Side.CLIENT)
var currSpeed = ridingState(0.0, Side.BOTH)
var timeTransitioned = ridingState(-100L, Side.BOTH)
var landState = GenericLandState()
var flightState = BirdAirState()
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(activeController.get())
landState.encode(buffer)
flightState.encode(buffer)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
activeController.set(buffer.readResourceLocation(), forced = true)
landState.decode(buffer)
flightState.decode(buffer)
}
override fun reset() {
activeController.set(GenericLandBehaviour.KEY, forced = true)
timeTransitioned.set(-100L, forced = true)
currSpeed.set(0.0, forced = true)
}
override fun toString(): String {
return "JumpToFlightCompositeState(activeController=${activeController.get()}, landState=$landState, flightState=$flightState, currSpeed=${currSpeed.get()}, timeTransitioned=${timeTransitioned.get()})"
}
override fun copy() = JumpToFlightCompositeState().also {
it.activeController.set(activeController.get(), forced = true)
it.landState = landState.copy()
it.flightState = flightState.copy()
it.currSpeed.set(currSpeed.get(), forced = true)
it.timeTransitioned.set(timeTransitioned.get(), forced = true)
}
override fun shouldSync(previous: RidingBehaviourState): Boolean {
if (previous !is JumpToFlightCompositeState) return false
if (activeController != previous.activeController) return true
if (landState.shouldSync(previous.landState)) return true
if (flightState.shouldSync(previous.flightState)) return true
return false
}
}
@@ -0,0 +1,450 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonBehaviourFlag
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.readExpression
import com.cobblemon.mod.common.util.writeExpression
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
class RunToJetCompositeBehaviour : RidingBehaviour<RunToJetCompositeSettings, RunToJetCompositeState> {
companion object {
val KEY = cobblemonResource("composite/run_to_jet")
}
override val key = KEY
val landBehaviour: GenericLandBehaviour = GenericLandBehaviour()
val jetBehaviour: JetAirBehaviour = JetAirBehaviour()
override fun tick(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
) {
val flightState = state.flightState
val groundState = state.landState
if (shouldTransitionToGround(state, vehicle, driver)) {
groundState.currSpeed = flightState.currSpeed
groundState.stamina = flightState.stamina
groundState.rideVel = flightState.rideVel
state.activeController.set(GenericLandBehaviour.KEY)
vehicle.setBehaviourFlag(PokemonBehaviourFlag.FLYING, false)
state.timeTransitioned.set(vehicle.level().gameTime)
} else if (shouldTransitionToAir(state, vehicle, driver, input)) {
flightState.currSpeed = groundState.currSpeed
flightState.stamina = groundState.stamina
flightState.rideVel = groundState.rideVel
state.activeController.set(JetAirBehaviour.KEY)
vehicle.setBehaviourFlag(PokemonBehaviourFlag.FLYING, true)
state.timeTransitioned.set(vehicle.level().gameTime)
}
}
private fun shouldTransitionToGround(
state: RunToJetCompositeState,
entity: PokemonEntity,
driver: Player
): Boolean {
if (state.activeController.get() != JetAirBehaviour.KEY) return false
if (state.timeTransitioned.get() + 20 >= entity.level().gameTime) return false
return driver.isSprinting || entity.onGround()
}
private fun shouldTransitionToAir(
state: RunToJetCompositeState,
entity: PokemonEntity,
driver: Player,
input: Vec3
): Boolean {
if (state.activeController.get() != GenericLandBehaviour.KEY) return false
if (state.timeTransitioned.get() + 20 >= entity.level().gameTime) return false
return driver.isSprinting && input.z > 0.5
}
override fun isActive(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity
): Boolean {
return true
}
override fun pose(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity
): PoseType {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.pose(settings.land, state.landState, vehicle)
JetAirBehaviour.KEY -> jetBehaviour.pose(settings.jet, state.flightState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun speed(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity,
driver: Player
): Float {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.speed(settings.land, state.landState, vehicle, driver)
JetAirBehaviour.KEY -> jetBehaviour.speed(settings.jet, state.flightState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun rotation(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.rotation(settings.land, state.landState, vehicle, driver)
JetAirBehaviour.KEY -> jetBehaviour.rotation(settings.jet, state.flightState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun velocity(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.velocity(settings.land, state.landState, vehicle, driver, input)
JetAirBehaviour.KEY -> jetBehaviour.velocity(settings.jet, state.flightState, vehicle, driver, input)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun angRollVel(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.angRollVel(
settings.land,
state.landState,
vehicle,
driver,
deltaTime
)
JetAirBehaviour.KEY -> jetBehaviour.angRollVel(settings.jet, state.flightState, vehicle, driver, deltaTime)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun rotationOnMouseXY(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.rotationOnMouseXY(
settings.land,
state.landState,
vehicle,
driver,
mouseY,
mouseX,
mouseYSmoother,
mouseXSmoother,
sensitivity,
deltaTime
)
JetAirBehaviour.KEY -> jetBehaviour.rotationOnMouseXY(
settings.jet,
state.flightState,
vehicle,
driver,
mouseY,
mouseX,
mouseYSmoother,
mouseXSmoother,
sensitivity,
deltaTime
)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun canJump(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.canJump(settings.land, state.landState, vehicle, driver)
JetAirBehaviour.KEY -> jetBehaviour.canJump(settings.jet, state.flightState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun setRideBar(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity,
driver: Player
): Float {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.setRideBar(settings.land, state.landState, vehicle, driver)
JetAirBehaviour.KEY -> jetBehaviour.setRideBar(settings.jet, state.flightState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun jumpForce(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.jumpForce(settings.land, state.landState, vehicle, driver, jumpStrength)
JetAirBehaviour.KEY -> jetBehaviour.jumpForce(settings.jet, state.flightState, vehicle, driver, jumpStrength)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun gravity(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.gravity(settings.land, state.landState, vehicle, regularGravity)
JetAirBehaviour.KEY -> jetBehaviour.gravity(settings.jet, state.flightState, vehicle, regularGravity)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun rideFovMultiplier(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity,
driver: Player
): Float {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.rideFovMultiplier(settings.land, state.landState, vehicle, driver)
JetAirBehaviour.KEY -> jetBehaviour.rideFovMultiplier(settings.jet, state.flightState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun useAngVelSmoothing(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.useAngVelSmoothing(settings.land, state.landState, vehicle)
JetAirBehaviour.KEY -> jetBehaviour.useAngVelSmoothing(settings.jet, state.flightState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun useRidingAltPose(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.useRidingAltPose(settings.land, state.landState, vehicle, driver)
JetAirBehaviour.KEY -> jetBehaviour.useRidingAltPose(settings.jet, state.flightState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun inertia(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity
): Double {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.inertia(settings.land, state.landState, vehicle)
JetAirBehaviour.KEY -> jetBehaviour.inertia(settings.jet, state.flightState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun shouldRoll(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.shouldRoll(settings.land, state.landState, vehicle)
JetAirBehaviour.KEY -> jetBehaviour.shouldRoll(settings.jet, state.flightState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun turnOffOnGround(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.turnOffOnGround(settings.land, state.landState, vehicle)
JetAirBehaviour.KEY -> jetBehaviour.turnOffOnGround(settings.jet, state.flightState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun dismountOnShift(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.dismountOnShift(settings.land, state.landState, vehicle)
JetAirBehaviour.KEY -> jetBehaviour.dismountOnShift(settings.jet, state.flightState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun shouldRotatePokemonHead(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.shouldRotatePokemonHead(settings.land, state.landState, vehicle)
JetAirBehaviour.KEY -> jetBehaviour.shouldRotatePokemonHead(settings.jet, state.flightState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun shouldRotatePlayerHead(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.shouldRotatePlayerHead(settings.land, state.landState, vehicle)
JetAirBehaviour.KEY -> jetBehaviour.shouldRotatePlayerHead(settings.jet, state.flightState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun createDefaultState() = RunToJetCompositeState()
}
class RunToJetCompositeSettings : RidingBehaviourSettings {
override val key = RunToJetCompositeBehaviour.KEY
var jet: JetAirSettings = JetAirSettings()
private set
var land: GenericLandSettings = GenericLandSettings()
private set
var minimumSpeed: Expression = "0.5".asExpression()
private set
var minimumJump: Expression = "0.5".asExpression()
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
jet.encode(buffer)
land.encode(buffer)
buffer.writeExpression(minimumSpeed)
buffer.writeExpression(minimumJump)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
jet.decode(buffer)
land.decode(buffer)
minimumSpeed = buffer.readExpression()
minimumJump = buffer.readExpression()
}
}
class RunToJetCompositeState : RidingBehaviourState {
var activeController = ridingState(GenericLandBehaviour.KEY, Side.CLIENT)
var landState: GenericLandState = GenericLandState()
var flightState: JetAirState = JetAirState()
var currSpeed = ridingState(0.0, Side.BOTH)
var timeTransitioned = ridingState(-100L, Side.BOTH)
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(activeController.get())
landState.encode(buffer)
flightState.encode(buffer)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
activeController.set(buffer.readResourceLocation(), forced = true)
landState.decode(buffer)
flightState.decode(buffer)
}
override fun reset() {
activeController.set(GenericLandBehaviour.KEY, forced = true)
timeTransitioned.set(-100L, forced = true)
currSpeed.set(0.0, forced = true)
}
override fun toString(): String {
return "RunToJetCompositeState(activeController=${activeController.get()}, landState=$landState, flightState=$flightState, currSpeed=${currSpeed.get()}, timeTransitioned=${timeTransitioned.get()})"
}
override fun copy() = RunToJetCompositeState().also {
it.activeController.set(activeController.get(), forced = true)
it.landState = landState.copy()
it.flightState = flightState.copy()
it.currSpeed.set(currSpeed.get(), forced = true)
it.timeTransitioned.set(timeTransitioned.get(), forced = true)
}
override fun shouldSync(previous: RidingBehaviourState): Boolean {
if (previous !is RunToJetCompositeState) return false
if (activeController != previous.activeController) return true
if (landState.shouldSync(previous.landState)) return true
if (flightState.shouldSync(previous.flightState)) return true
return false
}
}
@@ -10,7 +10,6 @@ package com.cobblemon.mod.common.api.riding.behaviour.types
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
@@ -34,7 +33,6 @@ class SwimDashBehaviour : RidingBehaviour<SwimDashSettings, SwimDashState> {
}
override val key = KEY
override val style = RidingStyle.LIQUID
val poseProvider = PoseProvider<SwimDashSettings, SwimDashState>(PoseType.FLOAT)
.with(PoseOption(PoseType.SWIM) { _, _, entity -> entity.isSwimming && entity.entityData.get(PokemonEntity.MOVING) })
@@ -219,7 +217,7 @@ class SwimDashBehaviour : RidingBehaviour<SwimDashSettings, SwimDashState> {
return false
}
override fun createDefaultState(settings: SwimDashSettings) = SwimDashState()
override fun createDefaultState() = SwimDashState()
}
class SwimDashSettings : RidingBehaviourSettings {
@@ -229,7 +227,6 @@ class SwimDashSettings : RidingBehaviourSettings {
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeFloat(dashSpeed)
}
@@ -238,12 +235,14 @@ class SwimDashSettings : RidingBehaviourSettings {
}
}
class SwimDashState : RidingBehaviourState() {
class SwimDashState : RidingBehaviourState {
var dashing = ridingState(false, Side.BOTH)
var ticks = ridingState(0, Side.BOTH)
override fun encode(buffer: RegistryFriendlyByteBuf) = Unit
override fun decode(buffer: RegistryFriendlyByteBuf) = Unit
override fun reset() {
super.reset()
dashing.set(false, forced = true)
ticks.set(0, forced = true)
}
@@ -253,9 +252,9 @@ class SwimDashState : RidingBehaviourState() {
}
override fun copy() = SwimDashState().also {
it.rideVelocity.set(rideVelocity.get(), forced = true)
it.stamina.set(stamina.get(), forced = true)
it.dashing.set(dashing.get(), forced = true)
it.ticks.set(ticks. get(), forced = true)
}
override fun shouldSync(previous: RidingBehaviourState) = false
}
@@ -53,7 +53,6 @@ class VehicleLandBehaviour : RidingBehaviour<VehicleLandSettings, VehicleLandSta
}
override val key = KEY
override val style = RidingStyle.LAND
val poseProvider = PoseProvider<VehicleLandSettings, VehicleLandState>(PoseType.STAND)
.with(PoseOption(PoseType.WALK) { _, _, entity -> entity.entityData.get(PokemonEntity.MOVING) })
@@ -266,7 +265,7 @@ class VehicleLandBehaviour : RidingBehaviour<VehicleLandSettings, VehicleLandSta
return false
}
override fun createDefaultState(settings: VehicleLandSettings) = VehicleLandState()
override fun createDefaultState() = VehicleLandState()
}
class VehicleLandSettings : RidingBehaviourSettings {
@@ -297,7 +296,6 @@ class VehicleLandSettings : RidingBehaviourSettings {
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeExpression(canJump)
buffer.writeExpression(jumpVector[0])
buffer.writeExpression(jumpVector[1])
@@ -326,12 +324,14 @@ class VehicleLandSettings : RidingBehaviourSettings {
}
}
class VehicleLandState : RidingBehaviourState() {
class VehicleLandState : RidingBehaviourState {
var currSpeed = ridingState(0.0, Side.BOTH)
var deltaRotation = ridingState(Vec2.ZERO, Side.BOTH)
override fun encode(buffer: RegistryFriendlyByteBuf) = Unit
override fun decode(buffer: RegistryFriendlyByteBuf) = Unit
override fun reset() {
super.reset()
currSpeed.set(0.0, forced = true)
deltaRotation.set(Vec2.ZERO, forced = true)
}
@@ -341,9 +341,9 @@ class VehicleLandState : RidingBehaviourState() {
}
override fun copy() = VehicleLandState().also {
it.rideVelocity.set(rideVelocity.get(), forced = true)
it.stamina.set(stamina.get(), forced = true)
it.currSpeed.set(currSpeed.get(), forced = true)
it.deltaRotation.set(deltaRotation.get(), forced = true)
}
override fun shouldSync(previous: RidingBehaviourState) = false
}
@@ -1,426 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types.composite
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies.CompositeRidingStrategies
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.adapters.RidingBehaviourSettingsAdapter
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
class CompositeBehaviour : RidingBehaviour<CompositeSettings, CompositeState> {
companion object {
val KEY = cobblemonResource("composite")
}
override val key = KEY
override val style = RidingStyle.COMPOSITE
override fun createDefaultState(settings: CompositeSettings): CompositeState {
val defaultBehaviour = RidingBehaviours.get(settings.defaultBehaviour.key)
val defaultState = defaultBehaviour.createDefaultState(settings.defaultBehaviour)
val alternateBehaviour = RidingBehaviours.get(settings.alternateBehaviour.key)
val alternativeState = alternateBehaviour.createDefaultState(settings.alternateBehaviour)
return CompositeState(
defaultBehaviour = settings.defaultBehaviour.key,
defaultBehaviourState = defaultState,
alternateBehaviourState = alternativeState
)
}
fun <T> chooseBehaviour(
settings: CompositeSettings,
state: CompositeState,
action: (behaviour: RidingBehaviour<RidingBehaviourSettings, RidingBehaviourState>, settings: RidingBehaviourSettings, state: RidingBehaviourState) -> T
): T {
val defaultBehaviour = RidingBehaviours.get(settings.defaultBehaviour.key)
val alternativeBehaviour = RidingBehaviours.get(settings.alternateBehaviour.key)
return when (state.activeController.get()) {
settings.defaultBehaviour.key -> action(
defaultBehaviour,
settings.defaultBehaviour,
state.defaultBehaviourState
)
settings.alternateBehaviour.key -> action(
alternativeBehaviour,
settings.alternateBehaviour,
state.alternateBehaviourState
)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun tick(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
) {
val strategy = CompositeRidingStrategies.get(settings.transitionStrategy)
strategy.tick(settings, state, state.defaultBehaviourState, state.alternateBehaviourState, vehicle, driver, input)
}
override fun clampPassengerRotation(
settings: CompositeSettings,
state: CompositeState,
entity: PokemonEntity,
driver: LivingEntity
) {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.clampPassengerRotation(behaviourSettings, behaviourState, entity, driver)
}
}
override fun updatePassengerRotation(
settings: CompositeSettings,
state: CompositeState,
entity: PokemonEntity,
driver: LivingEntity
) {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.updatePassengerRotation(behaviourSettings, behaviourState, entity, driver)
}
}
override fun shouldRotatePlayerHead(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity
): Boolean {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.shouldRotatePlayerHead(behaviourSettings, behaviourState, vehicle)
}
}
override fun shouldRotatePokemonHead(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity
): Boolean {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.shouldRotatePokemonHead(behaviourSettings, behaviourState, vehicle)
}
}
override fun dismountOnShift(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity
): Boolean {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.dismountOnShift(behaviourSettings, behaviourState, vehicle)
}
}
override fun turnOffOnGround(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity
): Boolean {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.turnOffOnGround(behaviourSettings, behaviourState, vehicle)
}
}
override fun shouldRoll(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity
): Boolean {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.shouldRoll(behaviourSettings, behaviourState, vehicle)
}
}
override fun inertia(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity
): Double {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.inertia(behaviourSettings, behaviourState, vehicle)
}
}
override fun useRidingAltPose(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.useRidingAltPose(behaviourSettings, behaviourState, vehicle, driver)
}
}
override fun useAngVelSmoothing(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity
): Boolean {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.useAngVelSmoothing(behaviourSettings, behaviourState, vehicle)
}
}
override fun rideFovMultiplier(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
driver: Player
): Float {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.rideFovMultiplier(behaviourSettings, behaviourState, vehicle, driver)
}
}
override fun gravity(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.gravity(behaviourSettings, behaviourState, vehicle, regularGravity)
}
}
override fun jumpForce(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.jumpForce(behaviourSettings, behaviourState, vehicle, driver, jumpStrength)
}
}
override fun setRideBar(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
driver: Player
): Float {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.setRideBar(behaviourSettings, behaviourState, vehicle, driver)
}
}
override fun canJump(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.canJump(behaviourSettings, behaviourState, vehicle, driver)
}
}
override fun rotationOnMouseXY(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.rotationOnMouseXY(
behaviourSettings,
behaviourState,
vehicle,
driver,
mouseY,
mouseX,
mouseYSmoother,
mouseXSmoother,
sensitivity,
deltaTime
)
}
}
override fun angRollVel(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.angRollVel(behaviourSettings, behaviourState, vehicle, driver, deltaTime)
}
}
override fun velocity(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.velocity(behaviourSettings, behaviourState, vehicle, driver, input)
}
}
override fun rotation(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.rotation(behaviourSettings, behaviourState, vehicle, driver)
}
}
override fun speed(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
driver: Player
): Float {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.speed(behaviourSettings, behaviourState, vehicle, driver)
}
}
override fun pose(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity
): PoseType {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.pose(behaviourSettings, behaviourState, vehicle)
}
}
override fun isActive(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity
): Boolean {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.isActive(behaviourSettings, behaviourState, vehicle)
}
}
}
open class CompositeSettings : RidingBehaviourSettings {
lateinit var transitionStrategy: ResourceLocation
private set
lateinit var defaultBehaviour: RidingBehaviourSettings
private set
lateinit var alternateBehaviour: RidingBehaviourSettings
private set
override val key: ResourceLocation = CompositeBehaviour.KEY
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeResourceLocation(transitionStrategy)
defaultBehaviour.encode(buffer)
alternateBehaviour.encode(buffer)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
transitionStrategy = buffer.readResourceLocation()
val defaultBehaviourKey = buffer.readResourceLocation()
defaultBehaviour = RidingBehaviourSettingsAdapter.types[defaultBehaviourKey]?.getConstructor()?.newInstance()
?: error("Unknown controller key: $key")
defaultBehaviour.decode(buffer)
val alternativeBehaviourKey = buffer.readResourceLocation()
alternateBehaviour =
RidingBehaviourSettingsAdapter.types[alternativeBehaviourKey]?.getConstructor()?.newInstance()
?: error("Unknown controller key: $key")
alternateBehaviour.decode(buffer)
}
}
class CompositeState(
private val defaultBehaviour: ResourceLocation,
val defaultBehaviourState: RidingBehaviourState,
val alternateBehaviourState: RidingBehaviourState
) : RidingBehaviourState() {
var activeController = ridingState(defaultBehaviour, Side.CLIENT)
var lastTransition = ridingState(-100L, Side.BOTH)
override val rideVelocity: SidedRidingState<Vec3>
get() = when (activeController.get()) {
defaultBehaviour -> defaultBehaviourState.rideVelocity
else -> alternateBehaviourState.rideVelocity
}
override val stamina: SidedRidingState<Float>
get() = when (activeController.get()) {
defaultBehaviour -> defaultBehaviourState.stamina
else -> alternateBehaviourState.stamina
}
override fun reset() {
super.reset()
activeController.set(defaultBehaviour, forced = true)
lastTransition.set(-100L, forced = true)
defaultBehaviourState.reset()
alternateBehaviourState.reset()
}
override fun copy(): CompositeState {
val state =
CompositeState(defaultBehaviour, defaultBehaviourState.copy(), alternateBehaviourState.copy())
state.activeController.set(activeController.get(), forced = true)
state.lastTransition.set(lastTransition.get(), forced = true)
state.rideVelocity.set(rideVelocity.get(), forced = true)
state.stamina.set(stamina.get(), forced = true)
return state
}
override fun shouldSync(previous: RidingBehaviourState): Boolean {
if (previous !is CompositeState) return false
if (previous.activeController.get() != activeController.get()) return true
if (defaultBehaviourState.shouldSync(previous.defaultBehaviourState)) return true
if (alternateBehaviourState.shouldSync(previous.alternateBehaviourState)) return true
return super.shouldSync(previous)
}
override fun encode(buffer: FriendlyByteBuf) {
super.encode(buffer)
buffer.writeResourceLocation(activeController.get())
defaultBehaviourState.encode(buffer)
alternateBehaviourState.encode(buffer)
}
override fun decode(buffer: FriendlyByteBuf) {
super.decode(buffer)
activeController.set(buffer.readResourceLocation(), forced = true)
defaultBehaviourState.decode(buffer)
alternateBehaviourState.decode(buffer)
}
}
@@ -1,32 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeSettings
import net.minecraft.resources.ResourceLocation
object CompositeRidingStrategies {
val strategies = mutableMapOf<ResourceLocation, CompositeRidingStrategy<out CompositeSettings>>()
init {
register(RunStrategy.key, RunStrategy)
register(JumpStrategy.key, JumpStrategy)
register(FallStrategy.key, FallStrategy)
}
fun register(key: ResourceLocation, strategy: CompositeRidingStrategy<out CompositeSettings>) {
if (strategies.contains(key)) error("Strategy already registered to key $key")
strategies[key] = strategy
}
fun get(key: ResourceLocation): CompositeRidingStrategy<CompositeSettings> {
if (!strategies.contains(key)) error("Strategy not registered to key $key")
return strategies[key]!! as CompositeRidingStrategy<CompositeSettings>
}
}
@@ -1,53 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviours
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeState
import com.cobblemon.mod.common.entity.pokemon.PokemonBehaviourFlag
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import net.minecraft.resources.ResourceLocation
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec3
interface CompositeRidingStrategy<T : CompositeSettings> {
val key: ResourceLocation
fun tick(
settings: T,
state: CompositeState,
defaultState: RidingBehaviourState,
alternateState: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
)
fun transition(
vehicle: PokemonEntity,
settings: CompositeSettings,
state: CompositeState,
fromState: RidingBehaviourState,
toState: RidingBehaviourState,
toSettings: RidingBehaviourSettings
) {
toState.stamina.set(fromState.stamina.get())
toState.rideVelocity.set(fromState.rideVelocity.get())
fromState.reset()
state.activeController.set(toSettings.key)
state.lastTransition.set(vehicle.level().gameTime)
val behaviour = RidingBehaviours.get(toSettings.key)
vehicle.setBehaviourFlag(PokemonBehaviourFlag.FLYING, behaviour.style == RidingStyle.AIR)
}
}
@@ -1,99 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviours
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeState
import com.cobblemon.mod.common.entity.pokemon.PokemonBehaviourFlag
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec3
object FallStrategy : CompositeRidingStrategy<FallCompositeSettings> {
override val key = cobblemonResource("strategy/fall")
override fun tick(
settings: FallCompositeSettings,
state: CompositeState,
defaultState: RidingBehaviourState,
alternateState: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
) {
if (shouldTransitionToDefault(state, settings.defaultBehaviour, vehicle)) {
transition(vehicle, settings, state, alternateState, defaultState, settings.defaultBehaviour)
} else if (shouldTransitionToAlternate(settings, state, settings.alternateBehaviour, vehicle, driver)) {
transition(vehicle, settings, state, defaultState, alternateState, settings.alternateBehaviour)
}
}
private fun shouldTransitionToDefault(
state: CompositeState,
defaultSettings: RidingBehaviourSettings,
vehicle: PokemonEntity
): Boolean {
if (state.activeController.get() == defaultSettings.key) return false
if (state.lastTransition.get() + 20 >= vehicle.level().gameTime) return false
if (!vehicle.onGround()) return false
val defaultBehaviour = RidingBehaviours.get(defaultSettings.key)
return defaultBehaviour.isActive(defaultSettings, state.defaultBehaviourState, vehicle)
}
private fun shouldTransitionToAlternate(
settings: FallCompositeSettings,
state: CompositeState,
alternateSettings: RidingBehaviourSettings,
vehicle: PokemonEntity,
driver: Player
): Boolean {
if (state.activeController.get() == alternateSettings.key) return false
if (!driver.jumping) return false
if (state.lastTransition.get() + 20 >= vehicle.level().gameTime) return false
val runtime = vehicle.runtime
val minFallingSpeed = runtime.resolveFloat(settings.minimumFallSpeed)
val minForwardSpeed = runtime.resolveFloat(settings.minimumForwardSpeed)
if (vehicle.deltaMovement.y < -minFallingSpeed) return false
if (vehicle.deltaMovement.horizontalDistance() < minForwardSpeed) return false
val alternativeBehaviour = RidingBehaviours.get(alternateSettings.key)
return alternativeBehaviour.isActive(alternateSettings, state.alternateBehaviourState, vehicle)
}
}
class FallCompositeSettings : CompositeSettings() {
override val key = FallStrategy.key
var minimumForwardSpeed: Expression = "0.0".asExpression()
private set
var minimumFallSpeed: Expression = "0.5".asExpression()
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
super.encode(buffer)
buffer.writeExpression(minimumForwardSpeed)
buffer.writeExpression(minimumFallSpeed)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
super.decode(buffer)
minimumForwardSpeed = buffer.readExpression()
minimumFallSpeed = buffer.readExpression()
}
}
@@ -1,68 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviours
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeState
import com.cobblemon.mod.common.entity.pokemon.PokemonBehaviourFlag
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec3
object JumpStrategy : CompositeRidingStrategy<CompositeSettings> {
override val key = cobblemonResource("strategy/jump")
override fun tick(
settings: CompositeSettings,
state: CompositeState,
defaultState: RidingBehaviourState,
alternateState: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
) {
if (shouldTransitionToDefault(state, settings.defaultBehaviour, vehicle)) {
transition(vehicle, settings, state, alternateState, defaultState, settings.defaultBehaviour)
} else if (shouldTransitionToAlternative(state, settings.alternateBehaviour, vehicle, driver)) {
transition(vehicle, settings, state, defaultState, alternateState, settings.alternateBehaviour)
}
}
private fun shouldTransitionToDefault(
state: CompositeState,
defaultSettings: RidingBehaviourSettings,
vehicle: PokemonEntity
): Boolean {
if (state.activeController.get() == defaultSettings.key) return false
if (!vehicle.onGround()) return false
if (state.lastTransition.get() + 20 >= vehicle.level().gameTime) return false
val defaultBehaviour = RidingBehaviours.get(defaultSettings.key)
return defaultBehaviour.isActive(defaultSettings, state.defaultBehaviourState, vehicle)
}
private fun shouldTransitionToAlternative(
state: CompositeState,
alternativeSettings: RidingBehaviourSettings,
vehicle: PokemonEntity,
driver: Player
): Boolean {
if (state.activeController.get() == alternativeSettings.key) return false
if (!driver.jumping) return false
if (state.lastTransition.get() + 20 >= vehicle.level().gameTime) return false
val alternativeBehaviour = RidingBehaviours.get(alternativeSettings.key)
return alternativeBehaviour.isActive(alternativeSettings, state.alternateBehaviourState, vehicle)
}
}
@@ -1,69 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviours
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeState
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec3
object RunStrategy : CompositeRidingStrategy<CompositeSettings> {
override val key = cobblemonResource("strategy/run")
override fun tick(
settings: CompositeSettings,
state: CompositeState,
defaultState: RidingBehaviourState,
alternateState: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
) {
if (shouldTransitionToDefault(state, settings.defaultBehaviour, vehicle, driver)) {
transition(vehicle, settings, state, alternateState, defaultState, settings.defaultBehaviour)
}
else if (shouldTransitionToAlternate(state, settings.alternateBehaviour, vehicle, driver, input)) {
transition(vehicle, settings, state, defaultState, alternateState, settings.alternateBehaviour)
}
}
private fun shouldTransitionToDefault(
state: CompositeState,
defaultSettings: RidingBehaviourSettings,
entity: PokemonEntity,
driver: Player
): Boolean {
if (state.activeController.get() == defaultSettings.key) return false
if (!entity.onGround()) return false
if (state.lastTransition.get() + 20 >= entity.level().gameTime) return false
val defaultBehaviour = RidingBehaviours.get(defaultSettings.key)
val ret = defaultBehaviour.isActive(defaultSettings, state.defaultBehaviourState, entity)
return ret
}
private fun shouldTransitionToAlternate(
state: CompositeState,
alternativeSettings: RidingBehaviourSettings,
entity: PokemonEntity,
driver: Player,
input: Vec3
): Boolean {
if (state.activeController.get() == alternativeSettings.key) return false
if (state.lastTransition.get() + 20 >= entity.level().gameTime) return false
val alternativeBehaviour = RidingBehaviours.get(alternativeSettings.key)
return driver.isSprinting && input.z > 0.5 && alternativeBehaviour.isActive(alternativeSettings, state.alternateBehaviourState, entity)
}
}
@@ -1,143 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.util
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.math.geometry.toRadians
import net.minecraft.util.Mth
import net.minecraft.world.phys.Vec3
import org.joml.Matrix3f
import org.joml.Quaternionf
import org.joml.Vector3f
/**
* Class to handle the updating and containment of ride data used in animation.
*
* @author Jackowes
* @since April 7th, 2025
*/
class RidingAnimationData
{
var prevOrientation: Matrix3f = Matrix3f()
var prevRot: Vec3 = Vec3.ZERO
var velocitySpring: Vec3Spring = Vec3Spring()
var rotSpring: Vec3Spring = Vec3Spring()
var rotDeltaSpring: Vec3Spring = Vec3Spring()
var localVelocitySpring: Vec3Spring = Vec3Spring()
fun update(entity: PokemonEntity) {
var currRot = Vec3.ZERO
var angDelta = Vec3.ZERO
// val stiffness = 90.0
// val damping = 18.0
val stiffness = 16.0
val damping = 8.0
// Update velocity first
val currentVelocity = Vec3(
entity.x - entity.xOld,
entity.y - entity.yOld,
entity.z - entity.zOld
)
val r = entity.ifRidingAvailableSupply(false) { behaviour, settings, state ->
behaviour.shouldRoll(settings, state, entity);
}
if( r ) {
//TODO: should this return?
val controller = (entity.firstPassenger as? OrientationControllable)?.orientationController ?: return
val orientation = controller.orientation ?: Matrix3f()
val currPitch = controller.pitch
val currYaw = controller.yaw
val currRoll = controller.roll
currRot = Vec3(currPitch.toDouble(), currYaw.toDouble(), currRoll.toDouble())
val currOrientation = orientation
/******************************************************
* Calculate current 3d euler rotation deltas in the
* entities local space
*****************************************************/
// Get current and previous orientation as quaternions
val currQuat = Quaternionf().setFromUnnormalized(currOrientation)
val prevQuat = Quaternionf().setFromUnnormalized(prevOrientation)
// Compute deltaQuat = current * inverse(previous)
val deltaQuat = Quaternionf(currQuat).mul(Quaternionf(prevQuat).invert())
// Transform delta into the local space of the current orientation
val localDeltaQuat = Quaternionf(currQuat).invert().mul(deltaQuat).mul(currQuat)
// Convert delta rotation to Euler angles
val euler = Vector3f()
localDeltaQuat.getEulerAnglesXYZ(euler) // Angles are in radians
// Convert to degrees
val pitchDegrees = Math.toDegrees(euler.x.toDouble()) // Rotation around X axis = pitch
val yawDegrees = Math.toDegrees(euler.y.toDouble()) // Rotation around Y axis = yaw
val rollDegrees = Math.toDegrees(euler.z.toDouble()) // Rotation around Z axis = roll
//Scale rotation delta by 20 to represent degree per second instead of tick
angDelta = Vec3(pitchDegrees, yawDegrees, rollDegrees).scale(20.0)
/******************************************************
* Calculate ride local velocity
*****************************************************/
val velocityWorldF = Vector3f(currentVelocity.x.toFloat(), currentVelocity.y.toFloat(), currentVelocity.z.toFloat())
val localVelocityF = Matrix3f(orientation).transpose().transform(velocityWorldF)
val localVelocity = Vec3(localVelocityF.x.toDouble(), localVelocityF.y.toDouble(), localVelocityF.z.toDouble())
localVelocitySpring.update(localVelocity, stiffness, damping)
// Update previous values
prevOrientation.set(currOrientation)
} else {
val currPitch = entity.xRot
val currYaw = entity.yRot
val currRoll = 0.0f
currRot = Vec3(currPitch.toDouble(), currYaw.toDouble(), currRoll.toDouble())
//Scale rotation delta by 20 to represent degree per second instead of tick
angDelta = Vec3(
(currRot.x - prevRot.x),
Mth.degreesDifference(currRot.y.toFloat(), prevRot.y.toFloat()).toDouble(),
Mth.degreesDifference(currRot.z.toFloat(), prevRot.z.toFloat()).toDouble()
).scale(20.0)
/******************************************************
* Calculate ride local velocity
*****************************************************/
val yaw360 = -1.0 * (entity.yRot + 360.0f) % 360.0f
val orientationNonRollable = Matrix3f().rotateY(yaw360.toRadians())
//Convert to Vector3f
var velocityWorldF = Vector3f(currentVelocity.x.toFloat(), currentVelocity.y.toFloat(), currentVelocity.z.toFloat())
val localVelocityF = Matrix3f(orientationNonRollable).transpose().transform(velocityWorldF)
val localVelocity = Vec3(localVelocityF.x.toDouble(), localVelocityF.y.toDouble(), localVelocityF.z.toDouble())
localVelocitySpring.update(localVelocity, stiffness, damping)
}
/******************************************************
* Update springs
*****************************************************/
rotDeltaSpring.update(angDelta, stiffness, damping)
velocitySpring.update(currentVelocity, stiffness, damping)
rotSpring.update(currRot, stiffness, damping)
prevRot = currRot
}
}
@@ -1,68 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.util
import net.minecraft.world.phys.Vec3
import kotlin.math.min
/**
* A spring-based smoother for Vec3 values, designed for applying damped spring motion to riding data.
* Stores the previous and current values, along with a history buffer for lookback-based interpolation.
*
* @author Jackowes
* @since March 27th, 2025
*/
class Vec3Spring(
var value: Vec3 = Vec3.ZERO,
var velocity: Vec3 = Vec3.ZERO
) {
val history = ArrayDeque<Vec3>()
//Hold up to a seconds worth of values
val lookBackSize = 20
fun update(target: Vec3, stiffness: Double, damping: Double) {
//Hooke's Law f = kx where:
//f is force
//k is the spring constant or stiffness of this spring
//x is the distance from rest and in this case the difference between the most recent
//rotation delta ( the target ) and the springs current value for delta rot
val force = target.subtract(value).scale(stiffness)
//Now calculate acceleration and apply damping
val accel = force.subtract(velocity.scale(damping))
velocity = velocity.add(accel.scale(1.0/20.0))
value = value.add(velocity.scale(1.0/20.0))
history.addFirst(value)
//Adding one since if we want to check max look back point it needs something to interp with.
if( history.size > lookBackSize + 1) {
history.removeLast()
}
}
fun getInterpolated(partialTick: Double, lookBackTick: Int): Vec3 {
if (history.size < 2) {
return value // or Vec3.ZERO if you prefer
}
val tick = min(lookBackTick, history.size - 2)
var ret = Vec3.ZERO
for( i in 0..tick) {
val older = history.get(i + 1).scale(1.0)
val newer = history.get(i).scale(1.0)
ret = ret.add(older.add(newer.subtract(older).scale(partialTick)))
}
return ret.scale(1.0/(tick+1))
}
}
@@ -14,7 +14,6 @@ import com.cobblemon.mod.common.api.spawning.spawner.PlayerSpawnerFactory
import com.cobblemon.mod.common.platform.events.PlatformEvents
import com.cobblemon.mod.common.util.server
import com.cobblemon.mod.common.world.gamerules.CobblemonGameRules
import net.minecraft.server.level.ServerLevel
import java.util.UUID
import net.minecraft.server.level.ServerPlayer
@@ -33,45 +32,24 @@ object CobblemonWorldSpawnerManager : SpawnerManager() {
init {
PlatformEvents.SERVER_PLAYER_LOGIN.subscribe { this.onPlayerLogin(it.player) }
PlatformEvents.SERVER_PLAYER_LOGOUT.subscribe { this.onPlayerLogout(it.player) }
PlatformEvents.CHANGE_DIMENSION.subscribe { this.onDimensionChange(it.player, it.origin, it.destination) }
}
fun onPlayerLogin(player: ServerPlayer) {
// Disables spawning
if (!Cobblemon.config.enableSpawning || player.level().gameRules.getBoolean(CobblemonGameRules.DO_POKEMON_SPAWNING) == false) {
if (!Cobblemon.config.enableSpawning || server()?.gameRules?.getBoolean(CobblemonGameRules.DO_POKEMON_SPAWNING) == false) {
return;
}
registerPlayerSpawner(player)
val spawner = PlayerSpawnerFactory.create(this, player)
spawnersForPlayers[player.uuid] = spawner
registerSpawner(spawner)
}
fun onPlayerLogout(player: ServerPlayer) {
unregisterPlayerSpawner(player)
}
fun onDimensionChange(player: ServerPlayer, origin: ServerLevel?, destination: ServerLevel?) {
fun getSpawnRule(level: ServerLevel?) = level?.gameRules?.getBoolean(CobblemonGameRules.DO_POKEMON_SPAWNING)
if (!Cobblemon.config.enableSpawning || getSpawnRule(origin) == getSpawnRule(destination)) {
return
}
val spawnerAction = if (destination?.gameRules?.getBoolean(CobblemonGameRules.DO_POKEMON_SPAWNING) == false) {
::unregisterPlayerSpawner
} else {
::registerPlayerSpawner
}
spawnerAction(player)
}
private fun unregisterPlayerSpawner(player: ServerPlayer) {
spawnersForPlayers.remove(player.uuid)?.let { unregisterSpawner(it) }
}
private fun registerPlayerSpawner(player: ServerPlayer) {
PlayerSpawnerFactory.create(this, player).also {
spawnersForPlayers[player.uuid] = it
registerSpawner(it)
val spawner = spawnersForPlayers[player.uuid]
if (spawner != null) {
spawnersForPlayers.remove(player.uuid)
unregisterSpawner(spawner)
}
}
}
@@ -71,15 +71,10 @@ open class SpawnerManager {
open fun onServerTick() {
// Disables spawning
if (!Cobblemon.config.enableSpawning) {
if (!Cobblemon.config.enableSpawning || server()?.gameRules?.getBoolean(DO_POKEMON_SPAWNING) == false) {
return
}
influences.removeIf { it.isExpired() }
getSpawnersOfType<TickingSpawner>().forEach {
if (it.getCauseEntity()?.level()?.gameRules?.getBoolean(DO_POKEMON_SPAWNING) == false) {
return@forEach
}
it.tick()
}
getSpawnersOfType<TickingSpawner>().forEach(TickingSpawner::tick)
}
}
@@ -1,133 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.block
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.api.text.red
import com.cobblemon.mod.common.api.text.text
import com.cobblemon.mod.common.block.entity.StadiumBlockEntity
import net.minecraft.core.BlockPos
import net.minecraft.core.Direction
import net.minecraft.server.level.ServerPlayer
import net.minecraft.world.InteractionResult
import net.minecraft.world.entity.player.Player
import net.minecraft.world.item.context.BlockPlaceContext
import net.minecraft.world.level.Level
import net.minecraft.world.level.block.BaseEntityBlock
import net.minecraft.world.level.block.Block
import net.minecraft.world.level.block.HorizontalDirectionalBlock
import net.minecraft.world.level.block.Mirror
import net.minecraft.world.level.block.RenderShape
import net.minecraft.world.level.block.Rotation
import net.minecraft.world.level.block.entity.BlockEntity
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.level.block.state.StateDefinition
import net.minecraft.world.phys.BlockHitResult
class StadiumBlock(properties: Properties): BaseEntityBlock(properties) {
companion object {
val CODEC = simpleCodec(::StadiumBlock)
}
init {
registerDefaultState(stateDefinition.any().setValue(HorizontalDirectionalBlock.FACING, Direction.NORTH))
}
override fun codec() = CODEC
override fun newBlockEntity(pos: BlockPos, state: BlockState): BlockEntity {
return StadiumBlockEntity(pos, state)
}
override fun getStateForPlacement(blockPlaceContext: BlockPlaceContext): BlockState {
return this.defaultBlockState().setValue(HorizontalDirectionalBlock.FACING, blockPlaceContext.horizontalDirection)
}
override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block, BlockState>) {
builder.add(HorizontalDirectionalBlock.FACING)
}
override fun rotate(blockState: BlockState, rotation: Rotation): BlockState {
return blockState.setValue(
HorizontalDirectionalBlock.FACING, rotation.rotate(blockState.getValue(
HorizontalDirectionalBlock.FACING)))
}
override fun mirror(blockState: BlockState, mirror: Mirror): BlockState {
return blockState.rotate(mirror.getRotation(blockState.getValue(HorizontalDirectionalBlock.FACING)))
}
override fun onRemove(state: BlockState, world: Level, pos: BlockPos, newState: BlockState, moved: Boolean) {
if (!state.`is`(newState.block)) super.onRemove(state, world, pos, newState, moved)
}
//TODO: override getTicker
override fun getRenderShape(state: BlockState) = RenderShape.MODEL
override fun useWithoutItem(
state: BlockState,
world: Level,
pos: BlockPos,
player: Player,
hitResult: BlockHitResult
): InteractionResult {
if (player !is ServerPlayer) return InteractionResult.SUCCESS
val blockEntity = world.getBlockEntity(pos)
if (blockEntity !is StadiumBlockEntity) return InteractionResult.SUCCESS
player.sendSystemMessage(text("Adding you to Battle").red())
blockEntity.addPlayer(player)
return InteractionResult.SUCCESS
}
/*
override fun useWithoutItem(
blockState: BlockState,
world: Level,
blockPos: BlockPos,
player: Player,
blockHitResult: BlockHitResult
): InteractionResult {
if (player !is ServerPlayer) return InteractionResult.SUCCESS
val blockEntity = world.getBlockEntity(blockPos)
if (blockEntity !is StadiumBlockEntity) return InteractionResult.SUCCESS
// Toggle isInUse state
blockEntity.isInUse = !blockEntity.isInUse
// debug
val activateMessage = if (blockEntity.isInUse) "Stadium Activated!" else "Stadium Deactivated!"
player.sendSystemMessage(text(activateMessage).red())
if (blockEntity.isInUse) {
// Generate flight path when activated
blockEntity.generateFlightPath(world, radiusX = 5.0, radiusZ = 3.0, height = 10.0, steps = 20)
} else {
// Clear path when deactivated
blockEntity.pathPoints.clear()
}
val message = "Stadium Pos: " + blockEntity.blockPos +
"\nPlayer 1 Pos: " + blockEntity.getPlayer1Pos() +
"\nPoke 1 Pos: " + blockEntity.getPoke1Pos() +
"\nPlayer 2 Pos: " + blockEntity.getPlayer2Pos() +
"\nPoke 2 Pos: " + blockEntity.getPoke2Pos()
player.sendSystemMessage(text(message).red())
blockEntity.setChanged()
world.sendBlockUpdated(blockPos, blockState, blockState, Block.UPDATE_CLIENTS)
return InteractionResult.SUCCESS
}
*/
}
@@ -1,143 +0,0 @@
package com.cobblemon.mod.common.block.entity
import com.cobblemon.mod.common.CobblemonBlockEntities
import com.cobblemon.mod.common.client.render.models.blockbench.drone.DroneState
import com.cobblemon.mod.common.stadium.StadiumSingleBattle
import net.minecraft.core.BlockPos
import net.minecraft.core.HolderLookup
import net.minecraft.nbt.CompoundTag
import net.minecraft.nbt.ListTag
import net.minecraft.network.protocol.Packet
import net.minecraft.network.protocol.game.ClientGamePacketListener
import net.minecraft.network.protocol.game.ClientboundBlockEntityDataPacket
import net.minecraft.network.protocol.game.ClientboundPlayerLookAtPacket
import net.minecraft.network.protocol.game.ClientboundSetCarriedItemPacket
import net.minecraft.server.level.ServerPlayer
import net.minecraft.world.level.Level
import net.minecraft.world.level.block.entity.BlockEntity
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.phys.Vec3
class StadiumBlockEntity(
pos: BlockPos,
blockState: BlockState
): BlockEntity(
CobblemonBlockEntities.STADIUM,
pos,
blockState
) {
var storedPlayers = mutableListOf<ServerPlayer>()
var battleDefenition = StadiumSingleBattle()
fun addPlayer(player: ServerPlayer) {
battleDefenition.addPlayer(player)
if (battleDefenition.readyForBattle()) battleDefenition.initializeBattle()
}
/*
var isInUse = false
val droneState = DroneState()
val pathPoints: MutableList<Vec3> = mutableListOf()
fun generateFlightPath(world: Level, radiusX: Double, radiusZ: Double, height: Double, steps: Int) {
pathPoints.clear()
for (i in 0 until steps) {
val angle = (i.toDouble() / steps) * Math.PI * 2
val xOffset = radiusX * Math.cos(angle)
val zOffset = radiusZ * Math.sin(angle)
val basePos = Vec3(blockPos.x + xOffset, blockPos.y + height, blockPos.z + zOffset)
val adjustedPos = getValidPoint(world, basePos)
pathPoints.add(adjustedPos)
}
}
private fun getValidPoint(world: Level, start: Vec3): Vec3 {
val maxHeight = 40 // Max height for drone path
val stepHeight = 1.0 // Step size for raycast
var adjustedHeight = start.y
for (h in 0..maxHeight step stepHeight.toInt()) {
val checkPos = BlockPos(start.x.toInt(), start.y.toInt() - h, start.z.toInt()) // Convert to BlockPos
if (!world.getBlockState(checkPos).isAir) { // Check if block is solid
return Vec3(start.x, start.y - h - 1, start.z) // Adjust position
}
}
return start // No obstruction found
}
fun getPlayer1Pos(): BlockPos {
return blockPos.north(10)
}
fun getPlayer2Pos(): BlockPos {
return blockPos.south(10)
}
fun getPoke1Pos(): BlockPos {
return blockPos.north(5)
}
fun getPoke2Pos(): BlockPos {
return blockPos.south(5)
}
/**
* Saves data to NBT.
*/
override fun saveAdditional(tag: CompoundTag, registries: HolderLookup.Provider) {
super.saveAdditional(tag, registries)
// Save the isInUse state
tag.putBoolean("IsInUse", isInUse)
// Save path points
val pathTag = ListTag()
for (point in pathPoints) {
val pointTag = CompoundTag()
pointTag.putDouble("x", point.x)
pointTag.putDouble("y", point.y)
pointTag.putDouble("z", point.z)
pathTag.add(pointTag)
}
tag.put("PathPoints", pathTag)
}
/**
* Loads data from NBT.
*/
override fun loadAdditional(tag: CompoundTag, registries: HolderLookup.Provider) {
super.loadAdditional(tag, registries)
// Load the isInUse state
isInUse = tag.getBoolean("IsInUse")
// Load path points
pathPoints.clear()
val pathTag = tag.getList("PathPoints", 10) // 10 is the ID for CompoundTag
for (i in 0 until pathTag.size) {
val pointTag = pathTag.getCompound(i)
val point = Vec3(pointTag.getDouble("x"), pointTag.getDouble("y"), pointTag.getDouble("z"))
pathPoints.add(point)
}
}
override fun getUpdatePacket(): Packet<ClientGamePacketListener>? {
//println("getUpdatePacket called for NestBlockEntity at $blockPos with egg: $eggComponent")
return ClientboundBlockEntityDataPacket.create(this)
}
override fun getUpdateTag(registryLookup: HolderLookup.Provider): CompoundTag {
val tag = saveWithoutMetadata(registryLookup)
//println("getUpdateTag called for NestBlockEntity at $blockPos with tag: $tag")
return tag
}
*/
}
@@ -26,7 +26,13 @@ import com.cobblemon.mod.common.client.gui.battle.BattleOverlay
import com.cobblemon.mod.common.client.particle.BedrockParticleOptionsRepository
import com.cobblemon.mod.common.client.render.ClientPlayerIcon
import com.cobblemon.mod.common.client.render.DeferredRenderer
import com.cobblemon.mod.common.client.render.block.*
import com.cobblemon.mod.common.client.render.block.BerryBlockRenderer
import com.cobblemon.mod.common.client.render.block.DisplayCaseRenderer
import com.cobblemon.mod.common.client.render.block.FossilAnalyzerRenderer
import com.cobblemon.mod.common.client.render.block.GildedChestBlockRenderer
import com.cobblemon.mod.common.client.render.block.HealingMachineRenderer
import com.cobblemon.mod.common.client.render.block.LecternBlockEntityRenderer
import com.cobblemon.mod.common.client.render.block.RestorationTankRenderer
import com.cobblemon.mod.common.client.render.boat.CobblemonBoatRenderer
import com.cobblemon.mod.common.client.render.entity.PokeBobberEntityRenderer
import com.cobblemon.mod.common.client.render.generic.GenericBedrockRenderer
@@ -54,7 +60,6 @@ import com.cobblemon.mod.common.entity.boat.CobblemonBoatType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.platform.events.PlatformEvents
import com.cobblemon.mod.common.pokedex.scanner.PokedexUsageContext
import com.cobblemon.mod.common.stadium.StadiumClientManager
import com.cobblemon.mod.common.util.isLookingAt
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.GuiGraphics
@@ -111,7 +116,6 @@ object CobblemonClient {
CobblemonDataProvider.canReload = true
DeferredRenderer.clearAll()
ClientPlayerIcon.clear()
StadiumClientManager.onLogout()
}
fun initialize(implementation: CobblemonClientImplementation) {
@@ -256,8 +260,7 @@ object CobblemonClient {
CobblemonBlocks.SKY_TUMBLESTONE_CLUSTER,
CobblemonBlocks.GIMMIGHOUL_CHEST,
CobblemonBlocks.DISPLAY_CASE,
CobblemonBlocks.LECTERN,
CobblemonBlocks.STADIUM
CobblemonBlocks.LECTERN
)
this.createBoatModelLayers()
@@ -291,7 +294,6 @@ object CobblemonClient {
this.implementation.registerBlockEntityRenderer(CobblemonBlockEntities.GILDED_CHEST, ::GildedChestBlockRenderer)
this.implementation.registerBlockEntityRenderer(CobblemonBlockEntities.DISPLAY_CASE, ::DisplayCaseRenderer)
this.implementation.registerBlockEntityRenderer(CobblemonBlockEntities.LECTERN, ::LecternBlockEntityRenderer)
this.implementation.registerBlockEntityRenderer(CobblemonBlockEntities.STADIUM, ::StadiumBlockRenderer)
}
private fun registerEntityRenderers() {
@@ -1,77 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client
import com.cobblemon.mod.common.client.entity.PokemonClientDelegate
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import net.minecraft.util.Mth
import net.minecraft.world.phys.Vec3
/**
* This class is responsible for setting up the animation state of a Pokemon entity before it begins to render.
*
* Sometimes we depend on the animation state of the Pokemon to be set up before we begin rendering it, so this class
* allows us to do that. It also caches which Pokemon have been pre-animated to avoid doing it multiple times.
*
* @author landonjw
*/
object MountedPokemonAnimationRenderController {
private val forcedDeltas = mutableMapOf<Int, Float>()
fun setup(pokemon: PokemonEntity, partialTickTime: Float) {
if (forcedDeltas.contains(pokemon.id)) return
val delegate = pokemon.delegate as? PokemonClientDelegate ?: return
val model = delegate.currentModel ?: return
if (!model.isReadyForAnimation()) return
val entityPos = Vec3(
Mth.lerp(partialTickTime.toDouble(), pokemon.xOld, pokemon.x),
Mth.lerp(partialTickTime.toDouble(), pokemon.yOld, pokemon.y),
Mth.lerp(partialTickTime.toDouble(), pokemon.zOld, pokemon.z)
)
val f = Mth.rotLerp(partialTickTime, pokemon.yBodyRotO, pokemon.yBodyRot)
val g = Mth.rotLerp(partialTickTime, pokemon.yHeadRotO, pokemon.yHeadRot)
var h = g - f
val j = Mth.lerp(partialTickTime, pokemon.xRotO, pokemon.xRot)
h = Mth.wrapDegrees(h)
var l = 0.0f
var m = 0.0f
if (!pokemon.isPassenger && pokemon.isAlive) {
l = pokemon.walkAnimation.speed(partialTickTime)
m = pokemon.walkAnimation.position(partialTickTime)
if (pokemon.isBaby) {
m *= 3.0f
}
if (l > 1.0f) {
l = 1.0f
}
}
delegate.updatePartialTicks(partialTickTime)
delegate.updateLocatorPosition(entityPos)
delegate.currentModel?.applyAnimations(pokemon, delegate, l, m, partialTickTime, j, h)
forcedDeltas[pokemon.id] = partialTickTime
}
fun getPartialTick(pokemon: PokemonEntity) : Float? {
return forcedDeltas[pokemon.id]
}
/**
* Resets the prerendered list. This should be called in the render loop before we begin setting up any pokemon with `setup`.
*/
fun reset() {
forcedDeltas.clear()
}
}
@@ -345,12 +345,9 @@ class PokemonClientDelegate : PosableState(), PokemonSideDelegate {
runtime.environment.query = struct
}
override fun updateAge(age: Int) {
this.age = age
}
override fun initialize(entity: PokemonEntity) {
this.currentEntity = entity
this.age = entity.tickCount
this.runtime.environment.query.addFunctions(mapOf(
"in_battle" to java.util.function.Function {
@@ -458,11 +458,10 @@ class PokemonInfoWidget(val pX: Int, val pY: Int, val updateForm: (PokedexForm)
formRightButton.render(context,mouseX, mouseY, delta)
val form = showableForms[selectedFormIndex]
val formName = if (form.displayForm.lowercase() == "normal") "" else "-${form.displayForm.lowercase().replace("-", "")}"
drawScaledTextJustifiedRight(
context = context,
font = CobblemonResources.DEFAULT_LARGE,
text = lang("ui.pokedex.info.form.${species}${formName}").bold(),
text = lang("ui.pokedex.info.form.${form.displayForm.lowercase()}").bold(),
x = pX + 136,
y = pY + 15,
shadow = true
@@ -1,209 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.block
import com.cobblemon.mod.common.CobblemonBlocks
import com.cobblemon.mod.common.block.entity.StadiumBlockEntity
import com.cobblemon.mod.common.client.render.models.blockbench.drone.DroneModel
import com.cobblemon.mod.common.client.render.models.blockbench.drone.DroneState
import com.cobblemon.mod.common.client.render.models.blockbench.repository.RenderContext
import com.cobblemon.mod.common.client.render.models.blockbench.repository.VaryingModelRepository
import com.cobblemon.mod.common.util.cobblemonResource
import com.mojang.blaze3d.vertex.PoseStack
import com.mojang.math.Axis
import net.minecraft.client.renderer.MultiBufferSource
import net.minecraft.client.renderer.RenderType
import net.minecraft.client.renderer.blockentity.BlockEntityRenderer
import net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider
import net.minecraft.client.renderer.texture.OverlayTexture
import net.minecraft.core.Direction
import net.minecraft.resources.ResourceLocation
import net.minecraft.world.level.block.HorizontalDirectionalBlock
import net.minecraft.world.level.block.state.BlockState
class StadiumBlockRenderer(ctx: BlockEntityRendererProvider.Context) : BlockEntityRenderer<StadiumBlockEntity> {
val context = RenderContext().also {
it.put(RenderContext.DO_QUIRKS, false)
it.put(RenderContext.RENDER_STATE, RenderContext.RenderState.BLOCK)
}
private var pathIndex = 0
private var animationTime = 0.0
private val droneSpeed = 0.10
override fun render(
blockEntity: StadiumBlockEntity,
partialTick: Float,
poseStack: PoseStack,
bufferSource: MultiBufferSource,
packedLight: Int,
packedOverlay: Int
) {
}
/*
override fun render(
blockEntity: StadiumBlockEntity,
tickDelta: Float,
poseStack: PoseStack,
multiBufferSource: MultiBufferSource,
light: Int,
overlay: Int
) {
val blockState = blockEntity.blockState
val yRot = blockState.getValue(HorizontalDirectionalBlock.FACING).toYRot()
val isClientSide = blockEntity.level?.isClientSide == true
if (!isClientSide) return
val stadiumBlockState = blockEntity.level?.getBlockState(blockEntity.blockPos) ?: return
if (stadiumBlockState.block != CobblemonBlocks.STADIUM) {
return
}
val droneState = blockEntity.droneState
poseStack.pushPose()
if (blockEntity.isInUse) {
if (blockEntity.pathPoints.isEmpty()) {
poseStack.popPose()
return
}
spawnDebugParticles(blockEntity) // debug particles
// Center the drone at the block's center
poseStack.translate(0.5, -3.0, 0.5)
//poseStack.mulPose(Axis.XP.rotationDegrees(180F))
//poseStack.mulPose(Axis.YP.rotationDegrees(180F))
val points = blockEntity.pathPoints
val nextIndex = (pathIndex + 1) % points.size
val currentPoint = points[pathIndex]
val nextPoint = points[nextIndex]
animationTime += tickDelta * droneSpeed
if (animationTime >= 1.0) {
animationTime = 0.0
pathIndex = nextIndex
}
val interpolatedPos = currentPoint.lerp(nextPoint, animationTime.toDouble())
println("DEBUG: Drone moving between points:")
println(" - Current Point: ${currentPoint}")
println(" - Next Point: ${nextPoint}")
println(" - Interpolated Position: $interpolatedPos")
poseStack.translate(interpolatedPos.x - blockEntity.blockPos.x,
interpolatedPos.y - blockEntity.blockPos.y,
interpolatedPos.z - blockEntity.blockPos.z)
println("DEBUG: Drone position interpolated to: $interpolatedPos")
poseStack.mulPose(Axis.YP.rotationDegrees(-yRot))
poseStack.mulPose(Axis.ZP.rotationDegrees(180F)) // flip the drone right side up
renderDrone(droneState, "sleep", tickDelta, poseStack, 1.0F, multiBufferSource, light)
} else {
val yRot = blockState.getValue(HorizontalDirectionalBlock.FACING).toYRot()
val poseEntry = poseStack.last()
val matrix = poseEntry.pose()
poseStack.translate(0.5, 0.0, 0.5)
poseStack.mulPose(Axis.YP.rotationDegrees(yRot))
val posX = matrix.m03()
val posY = matrix.m13()
val posZ = matrix.m23()
println("DEBUG: Drone is NOT in use. Rendering default position at: x=$posX, y=$posY, z=$posZ")
poseStack.mulPose(Axis.ZP.rotationDegrees(180F))
renderDrone(droneState, "sleep", tickDelta, poseStack, 1.0F, multiBufferSource, light)
}
poseStack.popPose()
}
fun renderDrone(
state: DroneState,
pose: String,
tickDelta: Float,
poseStack: PoseStack,
scale: Float = 1F,
multiBufferSource: MultiBufferSource,
light: Int,
) {
state.updatePartialTicks(tickDelta)
val droneResource: ResourceLocation = cobblemonResource("rotom_drone")
val model = VaryingModelRepository.getPoser(droneResource, state) as DroneModel
val texture = VaryingModelRepository.getTexture(droneResource, state)
val buffer = multiBufferSource.getBuffer(RenderType.entityCutout(texture))
model.bufferProvider = multiBufferSource
state.currentModel = model
state.setPose(pose)
model.context = context
context.put(RenderContext.TEXTURE, texture)
context.put(RenderContext.RENDER_STATE, RenderContext.RenderState.BLOCK)
context.put(RenderContext.POSABLE_STATE, state)
model.applyAnimations(
entity = null,
state = state,
headYaw = 0F,
headPitch = 0F,
limbSwing = 0F,
limbSwingAmount = 0F,
ageInTicks = state.animationSeconds * 20
)
poseStack.scale(scale, scale, scale)
// TODO: Make drone lighting dynamic (simply using the light arg makes the drone always appear dark)
model.withLayerContext(multiBufferSource, state, VaryingModelRepository.getLayers(droneResource, state)) {
model.render(context, poseStack, buffer, 200, OverlayTexture.NO_OVERLAY, -0x1)
}
model.setDefault()
}
private fun spawnDebugParticles(blockEntity: StadiumBlockEntity) {
val world = blockEntity.level ?: return
if (!world.isClientSide) return // Only run on the client-side
for (point in blockEntity.pathPoints) {
world.addParticle(
net.minecraft.core.particles.ParticleTypes.FLAME, // Test particle (changeable)
point.x, point.y, point.z, // Position of the particle
0.0, 0.02, 0.0 // Slight upward motion
)
}
// Spawn a special particle at the next interpolation point
if (blockEntity.pathPoints.isNotEmpty()) {
val nextPoint = blockEntity.pathPoints[(pathIndex + 1) % blockEntity.pathPoints.size]
world.addParticle(
net.minecraft.core.particles.ParticleTypes.END_ROD, // Different effect for next point
nextPoint.x, nextPoint.y, nextPoint.z,
0.0, 0.05, 0.0
)
}
}
*/
}
@@ -48,7 +48,6 @@ import com.mojang.blaze3d.vertex.PoseStack
import com.mojang.blaze3d.vertex.VertexConsumer
import com.mojang.blaze3d.vertex.VertexFormat
import com.mojang.math.Axis
import net.minecraft.client.Minecraft
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.client.renderer.MultiBufferSource
import net.minecraft.client.renderer.RenderStateShard
@@ -827,6 +826,4 @@ open class PosableModel(@Transient override val rootPart: Bone) : ModelFrame {
condition = condition,
animations = { animations(it) }
)
fun isReadyForAnimation() = ::context.isInitialized
}
@@ -35,10 +35,8 @@ import com.cobblemon.mod.common.client.render.models.blockbench.quirk.ModelQuirk
import com.cobblemon.mod.common.client.render.models.blockbench.quirk.QuirkData
import com.cobblemon.mod.common.entity.PosableEntity
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asIdentifierDefaultingNamespace
import com.mojang.brigadier.StringReader
import com.mojang.brigadier.exceptions.CommandSyntaxException
import net.minecraft.client.Minecraft
import net.minecraft.client.multiplayer.ClientLevel
import net.minecraft.client.resources.sounds.SimpleSoundInstance
@@ -102,8 +100,7 @@ abstract class PosableState : Schedulable {
val allActiveAnimations: List<ActiveAnimation> get() = activeAnimations + quirks.flatMap { it.value.animations }
/** The tick-driven age of the state. Combines with [currentPartialTicks] to produce the animation seconds. */
var age = 0
protected set
protected var age = 0
/**
* The partial tick value of the state. Combines with [age] to produce the animation seconds. For entity-based state
* this will be consistently reset to a new value, whereas non-entity-based state will increment this value.
@@ -133,137 +130,8 @@ abstract class PosableState : Schedulable {
/** A list of items to be rendered on a PosableModel during an animation */
val animationItems = mutableMapOf<String, ItemStack>()
/** All of the MoLang functions that can be expose current riding data. */
val ridingFunctions = QueryStruct(hashMapOf())
.addFunction("pitch") { params ->
val lookBackTick = params.getInt(0)
val pokemon = getEntity() as? PokemonEntity ?: return@addFunction DoubleValue(0.0)
val partialTickPitch = pokemon.ridingAnimationData.rotSpring.getInterpolated(currentPartialTicks.toDouble(), lookBackTick).x
val maxPitch = 90.0
return@addFunction DoubleValue((partialTickPitch / maxPitch).coerceIn(-1.0,1.0))
}
.addFunction("yaw") { params ->
val lookBackTick = params.getInt(0)
val pokemon = getEntity() as? PokemonEntity ?: return@addFunction DoubleValue(0.0)
val partialTickYaw = pokemon.ridingAnimationData.rotSpring.getInterpolated(currentPartialTicks.toDouble(), lookBackTick).y
val maxYaw = 180.0
return@addFunction DoubleValue((partialTickYaw / maxYaw).coerceIn(-1.0,1.0))
}
.addFunction("roll") { params ->
val lookBackTick = params.getInt(0)
val pokemon = getEntity() as? PokemonEntity ?: return@addFunction DoubleValue(0.0)
val partialTickRoll = pokemon.ridingAnimationData.rotSpring.getInterpolated(currentPartialTicks.toDouble(), lookBackTick).z
val maxRoll = 180.0
return@addFunction DoubleValue((partialTickRoll / maxRoll).coerceIn(-1.0,1.0))
}
.addFunction("pitch_change") { params ->
val lookBackTick = params.getInt(0)
val pokemon = getEntity() as? PokemonEntity ?: return@addFunction DoubleValue(0.0)
val partialTickPitchDelta = pokemon.ridingAnimationData.rotDeltaSpring.getInterpolated(currentPartialTicks.toDouble(), lookBackTick).x
//TODO: hook back up the retrieval of the current behaviors stat for this and the following functions
val maxRotRate = 140.0//pokemon.riding.getController(pokemon)?.getStat(pokemon, RidingStat.SKILL)
//?: return@addFunction DoubleValue(0.0)
return@addFunction DoubleValue((partialTickPitchDelta / maxRotRate).coerceIn(-1.0,1.0))
}
.addFunction("yaw_change") { params ->
val lookBackTick = params.getInt(0)
val pokemon = getEntity() as? PokemonEntity ?: return@addFunction DoubleValue(0.0)
val partialTickYawDelta = pokemon.ridingAnimationData.rotDeltaSpring.getInterpolated(currentPartialTicks.toDouble(), lookBackTick).y
//TODO: make this not hardcoded
val maxRotRate = 140.0 //pokemon.riding.getController(pokemon)?.getStat(pokemon, RidingStat.SKILL)
//?: return@addFunction DoubleValue(0.0)
return@addFunction DoubleValue((partialTickYawDelta / maxRotRate).coerceIn(-1.0,1.0))
}
.addFunction("roll_change") { params ->
val lookBackTick = params.getInt(0)
val pokemon = getEntity() as? PokemonEntity ?: return@addFunction DoubleValue(0.0)
val partialTickRollDelta = pokemon.ridingAnimationData.rotDeltaSpring.getInterpolated(currentPartialTicks.toDouble(), lookBackTick).z
val maxRotRate = 140.0 //pokemon.riding.getController(pokemon)?.getStat(pokemon, RidingStat.SKILL)
//?: return@addFunction DoubleValue(0.0)
return@addFunction DoubleValue((partialTickRollDelta / maxRotRate).coerceIn(-1.0,1.0))
}
.addFunction("speed") { params ->
val lookBackTick = params.getInt(0)
val pokemon = getEntity() as? PokemonEntity ?: return@addFunction DoubleValue(0.0)
val partialTickSpeed = pokemon.ridingAnimationData.velocitySpring.getInterpolated(currentPartialTicks.toDouble(), lookBackTick).length()
val topSpeed = 1.0//pokemon.riding.getController(pokemon)?.getStat(pokemon, RidingStat.SPEED)
//?: return@addFunction DoubleValue(0.0)
return@addFunction DoubleValue((partialTickSpeed / topSpeed).coerceIn(-1.0,1.0))
}
.addFunction("velocity_x") { params ->
val lookBackTick = params.getInt(0)
val pokemon = getEntity() as? PokemonEntity ?: return@addFunction DoubleValue(0.0)
val partialTickXVel = pokemon.ridingAnimationData.velocitySpring.getInterpolated(currentPartialTicks.toDouble(), lookBackTick).x
val topSpeed = 1.0//pokemon.riding.getController(pokemon)?.getStat(pokemon, RidingStat.SPEED)
//?: return@addFunction DoubleValue(0.0)
return@addFunction DoubleValue((partialTickXVel / topSpeed).coerceIn(-1.0,1.0))
}
.addFunction("velocity_y") { params ->
val lookBackTick = params.getInt(0)
val pokemon = getEntity() as? PokemonEntity ?: return@addFunction DoubleValue(0.0)
val partialTickYVel = pokemon.ridingAnimationData.velocitySpring.getInterpolated(currentPartialTicks.toDouble(), lookBackTick).y
val topSpeed = 1.0//pokemon.riding.getController(pokemon)?.getStat(pokemon, RidingStat.SPEED)
//?: return@addFunction DoubleValue(0.0)
return@addFunction DoubleValue((partialTickYVel / topSpeed).coerceIn(-1.0,1.0))
}
.addFunction("velocity_z") { params ->
val lookBackTick = params.getInt(0)
val pokemon = getEntity() as? PokemonEntity ?: return@addFunction DoubleValue(0.0)
val partialTickZVel = pokemon.ridingAnimationData.velocitySpring.getInterpolated(currentPartialTicks.toDouble(), lookBackTick).z
val topSpeed = 1.0//pokemon.riding.getController(pokemon)?.getStat(pokemon, RidingStat.SPEED)
//?: return@addFunction DoubleValue(0.0)
return@addFunction DoubleValue((partialTickZVel / topSpeed).coerceIn(-1.0,1.0))
}
.addFunction("velocity_right") { params ->
val lookBackTick = params.getInt(0)
val pokemon = getEntity() as? PokemonEntity ?: return@addFunction DoubleValue(0.0)
val partialTickZVel = pokemon.ridingAnimationData.localVelocitySpring.getInterpolated(currentPartialTicks.toDouble(), lookBackTick).x
val topSpeed = 1.0//pokemon.riding.getController(pokemon)?.getStat(pokemon, RidingStat.SPEED)
//?: return@addFunction DoubleValue(0.0)
return@addFunction DoubleValue((partialTickZVel / topSpeed).coerceIn(-1.0,1.0) * -1.0)
}
.addFunction("velocity_upward") { params ->
val lookBackTick = params.getInt(0)
val pokemon = getEntity() as? PokemonEntity ?: return@addFunction DoubleValue(0.0)
val partialTickZVel = pokemon.ridingAnimationData.localVelocitySpring.getInterpolated(currentPartialTicks.toDouble(), lookBackTick).y
val topSpeed = 1.0//pokemon.riding.getController(pokemon)?.getStat(pokemon, RidingStat.SPEED)
//?: return@addFunction DoubleValue(0.0)
return@addFunction DoubleValue((partialTickZVel / topSpeed).coerceIn(-1.0,1.0))
}
.addFunction("velocity_forward") { params ->
val lookBackTick = params.getInt(0)
val pokemon = getEntity() as? PokemonEntity ?: return@addFunction DoubleValue(0.0)
val partialTickZVel = pokemon.ridingAnimationData.localVelocitySpring.getInterpolated(currentPartialTicks.toDouble(), lookBackTick).z
val topSpeed = 1.0//pokemon.riding.getController(pokemon)?.getStat(pokemon, RidingStat.SPEED)
//?: return@addFunction DoubleValue(0.0)
return@addFunction DoubleValue((partialTickZVel / topSpeed).coerceIn(-1.0,1.0))
}
/** All of the MoLang functions that can be applied to something with this state. */
val functions = QueryStruct(hashMapOf(
"riding" to java.util.function.Function { ridingFunctions },
"r" to java.util.function.Function { ridingFunctions }
))
val functions = QueryStruct(hashMapOf())
.addFunction("anim_time") {
reusableAnimTime.value = animationSeconds.toDouble()
reusableAnimTime
@@ -289,16 +157,10 @@ abstract class PosableState : Schedulable {
.addFunction("render_item") { params ->
if (params.get<MoValue>(0) !is StringValue) return@addFunction Unit
val item: ItemStack
try {
val client = Minecraft.getInstance().connection ?: return@addFunction Unit
val result = ItemParser(client.registryAccess()).parse(StringReader(params.getString(0)))
item = ItemStack(result.item)
item.applyComponents(result.components)
}
catch (_: CommandSyntaxException) {
return@addFunction Unit
}
val client = Minecraft.getInstance().connection ?: return@addFunction Unit
val result = ItemParser(client.registryAccess()).parse(StringReader(params.getString(0)))
val item = ItemStack(result.item)
item.applyComponents(result.components)
val renderLocation = if (params.contains(1)) params.getString(1) else "item"
@@ -563,4 +425,4 @@ abstract class PosableState : Schedulable {
1F
}
}
}
}
@@ -8,8 +8,10 @@
package com.cobblemon.mod.common.client.render.models.blockbench
import com.cobblemon.mod.common.client.entity.PokemonClientDelegate
import com.cobblemon.mod.common.client.render.models.blockbench.repository.RenderContext
import com.cobblemon.mod.common.entity.PosableEntity
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import net.minecraft.client.renderer.texture.OverlayTexture
import net.minecraft.client.renderer.RenderType
import com.mojang.blaze3d.vertex.VertexConsumer
@@ -34,6 +36,7 @@ abstract class PosableEntityModel<T : Entity>(
val context: RenderContext = RenderContext().also {
it.put(RenderContext.RENDER_STATE, RenderContext.RenderState.WORLD)
}
lateinit var posableModel: PosableModel
override fun renderToBuffer(
@@ -76,25 +79,11 @@ abstract class PosableEntityModel<T : Entity>(
) {
setupEntityTypeContext(entity)
if (entity is PosableEntity) {
val ticks = getTicksForAnimation(entity, limbSwing, limbSwingAmount, ageInTicks, headYaw, headPitch)
posableModel.applyAnimations(entity, entity.delegate as PosableState, limbSwing, limbSwingAmount, ticks, headYaw, headPitch)
val state = entity.delegate as PosableState
posableModel.applyAnimations(entity, state, limbSwing, limbSwingAmount, ageInTicks, headYaw, headPitch)
}
}
/**
* This is to support cases where the ageInTicks value that should go to the animator is not the same as the entity's
* normal value. This can happen in the case of riding where it has been rendered in a different part of the pipeline
* and we want to prevent stuttering / re-render it for a specific moment.
*/
open fun getTicksForAnimation(
entity: T,
limbSwing: Float,
limbSwingAmount: Float,
ageInTicks: Float,
headYaw: Float,
headPitch: Float
): Float = ageInTicks
open fun setupEntityTypeContext(entity: Entity?) {
entity?.let {
context.put(RenderContext.ENTITY, entity)
@@ -103,4 +92,4 @@ abstract class PosableEntityModel<T : Entity>(
}
}
}
}
}
@@ -198,11 +198,9 @@ data class BedrockAnimation(
boneTimelines.forEach { (boneName, timeline) ->
val part = relevantPartsByName[boneName] ?: if (boneName == "root_part") (rootPart as? ModelPart) else null
val isCamera = boneName == "locator_camera"
val scalar = if (isCamera) 1.0 else intensity.toDouble()
if (part !== null) {
if (!timeline.position.isEmpty()) {
val position = timeline.position.resolve(animationSeconds.toDouble(), runtime).scale(scalar)
val position = timeline.position.resolve(animationSeconds.toDouble(), runtime).scale(intensity.toDouble())
part.apply {
x += position.x.toFloat()
y += position.y.toFloat()
@@ -212,7 +210,7 @@ data class BedrockAnimation(
if (!timeline.rotation.isEmpty()) {
try {
val rotation = timeline.rotation.resolve(animationSeconds.toDouble(), runtime).scale(scalar)
val rotation = timeline.rotation.resolve(animationSeconds.toDouble(), runtime).scale(intensity.toDouble())
part.apply {
xRot += rotation.x.toFloat().toRadians()
yRot += rotation.y.toFloat().toRadians()
@@ -232,14 +230,14 @@ data class BedrockAnimation(
if (!timeline.scale.isEmpty()) {
var scale = timeline.scale.resolve(animationSeconds.toDouble(), runtime)
// If the goal is to make the invisible then kick that into gear after 0.5. Maybe could work better somehow else.
if (scale == Vec3.ZERO && scalar > 0.5) {
if (scale == Vec3.ZERO && intensity > 0.5) {
part.xScale *= scale.x.toFloat()
part.yScale *= scale.y.toFloat()
part.zScale *= scale.z.toFloat()
} else {
// The deviation from 1 is what we want to multiply by the intensity of the animation.
val deviation = scale.scale(-1.0).add(1.0, 1.0, 1.0)
val weakenedDeviation = deviation.scale(scalar)
val weakenedDeviation = deviation.scale(intensity.toDouble())
scale = weakenedDeviation.subtract(1.0, 1.0, 1.0).scale(-1.0)
part.xScale *= scale.x.toFloat()
part.yScale *= scale.y.toFloat()
@@ -396,4 +394,4 @@ enum class InterpolationType {
enum class Transformation {
POSITION, ROTATION, SCALE
}
}
@@ -1,39 +0,0 @@
/*
* Copyright (C) 2025 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.drone
import com.cobblemon.mod.common.client.render.models.blockbench.PosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.animation.PoseAnimation
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Bone
import com.cobblemon.mod.common.client.render.models.blockbench.quirk.ModelQuirk
import com.cobblemon.mod.common.entity.PoseType
import com.google.gson.annotations.SerializedName
import net.minecraft.client.model.geom.ModelPart
/**
* A model for rendering the Rotom drone used by the stadium block.
*
* @author Flarkinater
* @since February 14th, 2025
*/
class DroneModel(root: Bone) : PosableModel(root) {
@Transient
@SerializedName("So this name can be literally anything, huh?")
override val rootPart = (root as ModelPart).registerChildWithAllChildren(root.children.entries.first().key)
var droneAnimations: Array<PoseAnimation> = emptyArray()
var droneQuirks: Array<ModelQuirk<*>> = emptyArray()
override fun registerPoses() {
registerPose(
poseType = PoseType.SLEEP,
animations = droneAnimations,
quirks = droneQuirks
)
}
}
@@ -1,34 +0,0 @@
/*
* Copyright (C) 2025 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.drone
import com.cobblemon.mod.common.api.scheduling.SchedulingTracker
import com.cobblemon.mod.common.client.render.models.blockbench.PosableState
/**
* State for a drone Rotom attached to a stadium block.
*
* @author Flarkinater
* @since February 12th, 2025
*/
class DroneState() : PosableState() {
init {
setPose("sleep")
age = 0
currentPartialTicks = 0F
}
override fun getEntity() = null
override fun updatePartialTicks(partialTicks: Float) {
currentPartialTicks += partialTicks / 2
}
override val schedulingTracker = SchedulingTracker()
}
@@ -8,16 +8,12 @@
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon
import com.cobblemon.mod.common.client.MountedPokemonAnimationRenderController
import com.cobblemon.mod.common.client.entity.PokemonClientDelegate
import com.cobblemon.mod.common.client.render.models.blockbench.PosableEntityModel
import com.cobblemon.mod.common.client.render.models.blockbench.PosableState
import com.cobblemon.mod.common.client.render.models.blockbench.repository.RenderContext
import com.cobblemon.mod.common.client.render.models.blockbench.repository.VaryingModelRepository
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import net.minecraft.util.Mth
import net.minecraft.world.entity.Entity
import net.minecraft.world.phys.Vec3
class PosablePokemonEntityModel : PosableEntityModel<PokemonEntity>() {
override fun setupEntityTypeContext(entity: Entity?) {
@@ -30,28 +26,4 @@ class PosablePokemonEntityModel : PosableEntityModel<PokemonEntity>() {
.let { texture -> context.put(RenderContext.TEXTURE, texture) }
}
}
// TODO: This is a bit of a hack, but it works for now. We should find a better way to do this.
override fun getTicksForAnimation(
entity: PokemonEntity,
limbSwing: Float,
limbSwingAmount: Float,
ageInTicks: Float,
headYaw: Float,
headPitch: Float
): Float {
val delegate = entity.delegate as? PosableState
val forcedTick = MountedPokemonAnimationRenderController.getPartialTick(entity)
if (entity.passengers.isEmpty() || delegate == null || forcedTick == null) {
return ageInTicks
}
delegate.updatePartialTicks(forcedTick)
val entityPos = Vec3(
Mth.lerp(forcedTick.toDouble(), entity.xOld, entity.x),
Mth.lerp(forcedTick.toDouble(), entity.yOld, entity.y),
Mth.lerp(forcedTick.toDouble(), entity.zOld, entity.z)
)
delegate.updateLocatorPosition(entityPos)
return forcedTick
}
}
@@ -0,0 +1,64 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen1
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType.Companion.MOVING_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.STATIONARY_POSES
import com.cobblemon.mod.common.entity.PoseType.Companion.UI_POSES
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class KangaskhanModel(root: ModelPart) : PokemonPosableModel(root), HeadedFrame {
override val rootPart = root.registerChildWithAllChildren("kangaskhan")
override val head = getPart("head")
override var portraitScale = 1.7F
override var portraitTranslation = Vec3(-0.15, 1.1, 0.0)
override var profileScale = 0.7F
override var profileTranslation = Vec3(0.0, 0.65, 0.0)
lateinit var standing: Pose
lateinit var walk: Pose
override fun registerPoses() {
val blink = quirk { bedrockStateful("kangaskhan", "blink")}
val blink2 = quirk { bedrockStateful("kangaskhan", "blink2")}
standing = registerPose(
poseName = "standing",
poseTypes = STATIONARY_POSES + UI_POSES,
transformTicks = 10,
quirks = arrayOf(blink, blink2),
animations = arrayOf(
singleBoneLook(),
bedrock("kangaskhan", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = MOVING_POSES,
transformTicks = 10,
quirks = arrayOf(blink, blink2),
animations = arrayOf(
singleBoneLook(),
bedrock("kangaskhan", "ground_idle")
//bedrock("kangaskhan", "ground_walk")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("kangaskhan", "faint") else null
}
@@ -0,0 +1,72 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen3
import com.cobblemon.mod.common.client.render.models.blockbench.animation.BipedWalkAnimation
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BipedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.entity.PoseType
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class GrovyleModel (root: ModelPart) : PokemonPosableModel(root), HeadedFrame, BipedFrame {
override val rootPart = root.registerChildWithAllChildren("grovyle")
override val head = getPart("head")
override val leftLeg = getPart("left_upper_leg")
override val rightLeg = getPart("right_upper_leg")
override var portraitScale = 2.31F
override var portraitTranslation = Vec3(-0.24, 1.29, 0.0)
override var profileScale = 0.66F
override var profileTranslation = Vec3(0.01, 0.87, 0.0)
//lateinit var sleep: CobblemonPose
lateinit var standing: CobblemonPose
lateinit var walk: CobblemonPose
override val cryAnimation = CryProvider { bedrockStateful("grovyle", "cry") }
override fun registerPoses() {
//sleep = registerPose(
// poseType = PoseType.SLEEP,
// animations = arrayOf(bedrock("grovyle", "sleep"))
//)
val blink = quirk { bedrockStateful("grovyle", "blink") }
standing = registerPose(
poseName = "standing",
poseTypes = PoseType.STATIONARY_POSES + PoseType.UI_POSES,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("grovyle", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = PoseType.MOVING_POSES,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("grovyle", "ground_idle"),
BipedWalkAnimation(this, periodMultiplier = 0.6F, amplitudeMultiplier = 0.9F)
)
)
}
//override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
//) = if (state.isNotPosedIn(sleep)) bedrockStateful("grovyle", "faint") else null
}
@@ -0,0 +1,95 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen3
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.util.isBattling
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class MetagrossModel (root: ModelPart) : PokemonPosableModel(root) {
override val rootPart = root.registerChildWithAllChildren("metagross")
override var portraitScale = 1.1F
override var portraitTranslation = Vec3(-0.45, 0.5, 0.0)
override var profileScale = 0.4F
override var profileTranslation = Vec3(0.0, 1.0, 0.0)
lateinit var standing: Pose
lateinit var walk: Pose
lateinit var hover: Pose
lateinit var fly: Pose
lateinit var sleep: Pose
lateinit var battleidle: Pose
override val cryAnimation = CryProvider { bedrockStateful("metagross", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("metagross", "blink")}
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("metagross", "sleep"))
)
standing = registerPose(
poseName = "stand",
poseTypes = PoseType.STATIONARY_POSES - PoseType.HOVER - PoseType.FLOAT + PoseType.UI_POSES,
condition = { !it.isBattling },
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
bedrock("metagross", "ground_idle")
)
)
hover = registerPose(
poseName = "hover",
poseTypes = setOf(PoseType.HOVER, PoseType.FLOAT),
quirks = arrayOf(blink),
animations = arrayOf(
bedrock("metagross", "air_idle")
)
)
fly = registerPose(
poseName = "fly",
poseTypes = setOf(PoseType.FLY, PoseType.SWIM),
quirks = arrayOf(blink),
animations = arrayOf(
bedrock("metagross", "air_fly")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = PoseType.MOVING_POSES - PoseType.FLY - PoseType.SWIM,
transformTicks = 5,
quirks = arrayOf(blink),
animations = arrayOf(
bedrock("metagross", "ground_walk")
)
)
battleidle = registerPose(
poseName = "battle_idle",
poseTypes = PoseType.STATIONARY_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
condition = { it.isBattling },
animations = arrayOf(
bedrock("metagross", "battle_idle")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("metagross", "faint") else null
}
@@ -0,0 +1,72 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen3
import com.cobblemon.mod.common.client.render.models.blockbench.animation.BipedWalkAnimation
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BipedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.entity.PoseType
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class SceptileModel (root: ModelPart) : PokemonPosableModel(root), HeadedFrame, BipedFrame {
override val rootPart = root.registerChildWithAllChildren("sceptile")
override val head = getPart("head")
override val leftLeg = getPart("left_upper_leg")
override val rightLeg = getPart("right_upper_leg")
override var portraitScale = 2.34F
override var portraitTranslation = Vec3(-0.25, 2.22, 0.0)
override var profileScale = 0.63F
override var profileTranslation = Vec3(0.06, 0.91, 0.0)
lateinit var sleep: CobblemonPose
lateinit var standing: CobblemonPose
lateinit var walk: CobblemonPose
override val cryAnimation = CryProvider { bedrockStateful("sceptile", "cry") }
override fun registerPoses() {
// sleep = registerPose(
// poseType = PoseType.SLEEP,
// animations = arrayOf(bedrock("sceptile", "sleep"))
// )
val blink = quirk { bedrockStateful("sceptile", "blink") }
standing = registerPose(
poseName = "standing",
poseTypes = PoseType.STATIONARY_POSES + PoseType.UI_POSES,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("sceptile", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = PoseType.MOVING_POSES,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("sceptile", "ground_idle"),
BipedWalkAnimation(this, periodMultiplier = 0.6F, amplitudeMultiplier = 0.9F)
)
)
}
//override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
//) = if (state.isNotPosedIn(sleep)) bedrockStateful("sceptile", "faint") else null
}
@@ -0,0 +1,66 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen3
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.entity.PoseType
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class TreeckoModel (root: ModelPart) : PokemonPosableModel(root), HeadedFrame {
override val rootPart = root.registerChildWithAllChildren("treecko")
override val head = getPart("head")
override var portraitScale = 2.25F
override var portraitTranslation = Vec3(0.02, 0.12, 0.0)
override var profileScale = 0.74F
override var profileTranslation = Vec3(0.0, 0.6, 0.0)
lateinit var sleep: CobblemonPose
lateinit var standing: CobblemonPose
lateinit var walk: CobblemonPose
override val cryAnimation = CryProvider { bedrockStateful("treecko", "cry") }
override fun registerPoses() {
//sleep = registerPose(
// poseType = PoseType.SLEEP,
// animations = arrayOf(bedrock("treecko", "sleep"))
//)
val blink = quirk { bedrockStateful("treecko", "blink") }
standing = registerPose(
poseName = "standing",
poseTypes = PoseType.STATIONARY_POSES + PoseType.UI_POSES + PoseType.SLEEP,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("treecko", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = PoseType.MOVING_POSES,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("treecko", "ground_walk"),
)
)
}
//override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
//) = if (state.isNotPosedIn(sleep)) bedrockStateful("treecko", "faint") else null
}
@@ -0,0 +1,76 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen7
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.QuadrupedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
import com.cobblemon.mod.common.entity.PoseType
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class MudsdaleModel (root: ModelPart) : PokemonPosableModel(root), HeadedFrame, QuadrupedFrame {
override val rootPart = root.registerChildWithAllChildren("mudsdale")
override val head = getPart("neck")
override val foreLeftLeg = getPart("leg_front_left")
override val foreRightLeg = getPart("leg_front_right")
override val hindLeftLeg = getPart("leg_back_left")
override val hindRightLeg = getPart("leg_back_right")
override var portraitScale = 1.5F
override var portraitTranslation = Vec3(-1.0, 1.76, 0.0)
override var profileScale = 0.5F
override var profileTranslation = Vec3(0.0, 1.0, 0.0)
lateinit var standing: Pose
lateinit var walk: Pose
lateinit var sleep: Pose
override val cryAnimation = CryProvider { bedrockStateful("mudsdale", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("mudsdale", "blink") }
sleep = registerPose(
poseType = PoseType.SLEEP,
animations = arrayOf(bedrock("mudsdale", "sleep"))
)
standing = registerPose(
poseName = "standing",
poseTypes = PoseType.STATIONARY_POSES + PoseType.UI_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(disableY = true),
bedrock("mudsdale", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = PoseType.MOVING_POSES,
transformTicks = 10,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(disableY = true),
bedrock("mudsdale", "ground_walk")
)
)
}
// override fun getFaintAnimation(
// pokemonEntity: PokemonEntity,
// state: PosableState<PokemonEntity>
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("mudsdale", "faint") else null
}
@@ -0,0 +1,69 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen8
import com.cobblemon.mod.common.client.render.models.blockbench.animation.BimanualSwingAnimation
import com.cobblemon.mod.common.client.render.models.blockbench.animation.BipedWalkAnimation
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BimanualFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.BipedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.pose.CobblemonPose
import com.cobblemon.mod.common.entity.PoseType
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.world.phys.Vec3
class SneaslerModel (root: ModelPart) : PokemonPosableModel(root), HeadedFrame, BipedFrame, BimanualFrame {
override val rootPart = root.registerChildWithAllChildren("sneasler")
override val head = getPart("head")
override val leftArm = getPart("arm_left")
override val rightArm = getPart("arm_right")
override val leftLeg = getPart("leg_left")
override val rightLeg = getPart("leg_right")
override var portraitScale = 2.03F
override var portraitTranslation = Vec3(-0.44, 2.41, 0.0)
override var profileScale = 0.52F
override var profileTranslation = Vec3(0.0, 0.94, 0.0)
lateinit var standing: CobblemonPose
lateinit var walk: CobblemonPose
override val cryAnimation = CryProvider { bedrockStateful("sneasler", "cry") }
override fun registerPoses() {
val blink = quirk { bedrockStateful("sneasler", "blink") }
standing = registerPose(
poseName = "standing",
poseTypes = PoseType.STATIONARY_POSES + PoseType.UI_POSES,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("sneasler", "ground_idle")
)
)
walk = registerPose(
poseName = "walk",
poseTypes = PoseType.MOVING_POSES,
quirks = arrayOf(blink),
animations = arrayOf(
singleBoneLook(),
bedrock("sneasler", "ground_idle"),
BipedWalkAnimation(this, periodMultiplier = 0.6F, amplitudeMultiplier = 0.9F),
BimanualSwingAnimation(this, swingPeriodMultiplier = 0.6F, amplitudeMultiplier = 0.9F)
//bedrock("sneasler", "ground_walk")
)
)
}
}
@@ -19,7 +19,6 @@ import com.cobblemon.mod.common.client.render.models.blockbench.*
import com.cobblemon.mod.common.client.render.models.blockbench.bedrock.animation.BedrockAnimationRepository
import com.cobblemon.mod.common.client.render.models.blockbench.blockentity.BlockEntityModel
import com.cobblemon.mod.common.client.render.models.blockbench.fossil.FossilModel
import com.cobblemon.mod.common.client.render.models.blockbench.drone.DroneModel
import com.cobblemon.mod.common.client.render.models.blockbench.pokeball.AncientPokeBallModel
import com.cobblemon.mod.common.client.render.models.blockbench.pokeball.BeastBallModel
import com.cobblemon.mod.common.client.render.models.blockbench.pokeball.PokeBallModel
@@ -80,14 +79,12 @@ object VaryingModelRepository {
"poke_balls",
"generic",
"block_entities",
"drone"
)
val poserDirectories: List<Pair<String, Class<out PosableModel>>> = listOf(
"bedrock/posers" to PosableModel::class.java,
"bedrock/pokemon/posers" to PokemonPosableModel::class.java,
"bedrock/fossils/posers" to FossilModel::class.java,
"bedrock/drone/posers" to DroneModel::class.java,
"bedrock/block_entities/posers" to BlockEntityModel::class.java,
"bedrock/npcs/posers" to PosableModel::class.java,
"bedrock/poke_balls/posers" to PosableModel::class.java,
@@ -119,7 +116,6 @@ object VaryingModelRepository {
.registerTypeAdapter(PosableModel::class.java, JsonModelAdapter(::PosableModel))
.registerTypeAdapter(PokemonPosableModel::class.java, JsonModelAdapter(::PokemonPosableModel))
.registerTypeAdapter(FossilModel::class.java, JsonModelAdapter(::FossilModel))
.registerTypeAdapter(DroneModel::class.java, JsonModelAdapter(::DroneModel))
.registerTypeAdapter(BlockEntityModel::class.java, JsonModelAdapter(::BlockEntityModel))
.registerTypeAdapter(Pose::class.java, PoseAdapter { JsonModelAdapter.model!! })
.registerTypeAdapter(ModelPartTransformation::class.java, ModelPartTransformationAdapter)
@@ -291,6 +287,7 @@ object VaryingModelRepository {
inbuilt("kabuto", ::KabutoModel)
inbuilt("kabutops", ::KabutopsModel)
inbuilt("kadabra", ::KadabraModel)
inbuilt("kangaskhan", ::KangaskhanModel)
inbuilt("koffing", ::KoffingModel)
inbuilt("krabby", ::KrabbyModel)
inbuilt("lickitung", ::LickitungModel)
@@ -407,6 +404,9 @@ object VaryingModelRepository {
inbuilt("klinklang", :: KlinklangModel)
inbuilt("morelull", :: MorelullModel)
inbuilt("shiinotic", :: ShiinoticModel)
inbuilt("treecko", :: TreeckoModel)
inbuilt("grovyle", :: GrovyleModel)
inbuilt("sceptile", :: SceptileModel)
inbuilt("honedge", :: HonedgeModel)
inbuilt("spiritomb", :: SpiritombModel)
inbuilt("chespin", :: ChespinModel)
@@ -484,6 +484,7 @@ object VaryingModelRepository {
inbuilt("taillow", ::TaillowModel)
inbuilt("swellow", ::SwellowModel)
inbuilt("mudbray", ::MudbrayModel)
inbuilt("mudsdale", ::MudsdaleModel)
inbuilt("comfey", ::ComfeyModel)
inbuilt("tandemaus", ::TandemausModel)
inbuilt("maushold", ::MausholdModel)
@@ -641,6 +642,7 @@ object VaryingModelRepository {
inbuilt("gallade", ::GalladeModel)
inbuilt("beldum", ::BeldumModel)
inbuilt("metang", ::MetangModel)
inbuilt("metagross", ::MetagrossModel)
inbuilt("ursaluna", ::UrsalunaModel)
inbuilt("lechonk", ::LechonkModel)
inbuilt("oinkologne_male", ::OinkologneMaleModel)
@@ -700,6 +702,7 @@ object VaryingModelRepository {
inbuilt("qwilfish_hisuian", ::QwilfishHisuianModel)
inbuilt("overqwil", ::OverqwilModel)
inbuilt("sneasel_hisuian", ::SneaselHisuianModel)
inbuilt("sneasler", ::SneaslerModel)
inbuilt("petilil", ::PetililModel)
inbuilt("lilligant", ::LilligantModel)
inbuilt("petilil_hisui_bias", ::PetililHisuiBiasModel)
@@ -11,7 +11,6 @@ package com.cobblemon.mod.common.client.render.player
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.Rideable
import com.cobblemon.mod.common.client.MountedPokemonAnimationRenderController
import com.cobblemon.mod.common.client.entity.PokemonClientDelegate
import com.cobblemon.mod.common.client.render.models.blockbench.bedrock.animation.BedrockAnimationRepository
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
@@ -21,7 +20,6 @@ import net.minecraft.client.model.geom.ModelPart
import net.minecraft.client.player.AbstractClientPlayer
import net.minecraft.util.Mth
import net.minecraft.world.phys.Vec3
import org.joml.AxisAngle4f
import org.joml.Matrix4f
import org.joml.Vector3f
@@ -42,7 +40,12 @@ object MountedPlayerRenderer {
//Positions player
if (locator != null) {
MountedPokemonAnimationRenderController.setup(entity, partialTicks)
val locatorOffset = locator.matrix.getTranslation(Vector3f())
val center = Vector3f(0f, entity.bbHeight/2, 0f)
val locatorOffsetToCenter = locatorOffset.sub(center, Vector3f())
val offset = locatorOffsetToCenter.add(center, Vector3f()).sub(Vector3f(0f, player.bbHeight / 2, 0f))
matrix.translate(offset)
//Undo seat position
val playerPos = Vec3(
@@ -58,16 +61,20 @@ object MountedPlayerRenderer {
)
matrix.translate(playerPos.subtract(entityPos).toVector3f().negate())
matrix.translate(locator.matrix.getTranslation(Vector3f()))
val offset = Vector3f(0f, player.bbHeight / 2, 0f).mul(-1f)
matrix.rotate(locator.matrix.getRotation(AxisAngle4f()))
matrix.rotate(Axis.YP.rotationDegrees(180 + yBodyRot))
matrix.translate(offset)
matrix.translate(Vector3f(0f, 0.35f, 0f))
}
//Rotates player
if (player is OrientationControllable && player.orientationController.active && !disableRollableRenderDebug) {
val center = Vector3f(0f, player.bbHeight / 2, 0f)
val transformationMatrix = Matrix4f()
transformationMatrix.translate(center)
transformationMatrix.rotate(player.orientationController.getRenderOrientation(partialTicks))
transformationMatrix.translate(center.negate(Vector3f()))
//Pre-Undo Yaw
transformationMatrix.rotate(Axis.YP.rotationDegrees(yBodyRot+180f))
matrix.mul(transformationMatrix)
}
matrix.translate(0f, 0.25f, 0f)
}
fun animate(
@@ -49,8 +49,6 @@ import com.cobblemon.mod.common.net.messages.client.data.UnlockReloadPacket
import com.cobblemon.mod.common.platform.events.PlatformEvents
import com.cobblemon.mod.common.pokemon.SpeciesAdditions
import com.cobblemon.mod.common.pokemon.properties.PropertiesCompletionProvider
import com.cobblemon.mod.common.stadium.StadiumCameraManagers
import com.cobblemon.mod.common.stadium.StadiumCameras
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.ifClient
import com.cobblemon.mod.common.util.server
@@ -99,8 +97,6 @@ object CobblemonDataProvider : DataProvider {
this.register(CobblemonCosmeticItems)
this.register(CobblemonFlows)
this.register(CobblemonUnlockableWallpapers)
this.register(StadiumCameras)
this.register(StadiumCameraManagers)
this.register(Marks)
CobblemonSpawnPools.load()
@@ -49,8 +49,6 @@ import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviours
import com.cobblemon.mod.common.api.riding.events.SelectDriverEvent
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.riding.util.RidingAnimationData
import com.cobblemon.mod.common.api.riding.util.Vec3Spring
import com.cobblemon.mod.common.api.scheduling.Schedulable
import com.cobblemon.mod.common.api.scheduling.SchedulingTracker
import com.cobblemon.mod.common.api.scheduling.afterOnServer
@@ -253,7 +251,6 @@ open class PokemonEntity(
var enablePoseTypeRecalculation = true
val ridingAnimationData: RidingAnimationData = RidingAnimationData()
var previousRidingState: RidingBehaviourState? = null
var ridingState: RidingBehaviourState? = null
@@ -286,9 +283,9 @@ open class PokemonEntity(
ridingBehaviourSettings = null
if (pokemon.riding.behaviour == null) return
riding = RidingBehaviours.get(pokemon.riding.behaviour!!.key)
riding = RidingBehaviours.get(pokemon.riding.behaviour!!.key) as RidingBehaviour<RidingBehaviourSettings, RidingBehaviourState>?
ridingState = riding!!.createDefaultState()
ridingBehaviourSettings = pokemon.riding.behaviour!!
ridingState = riding!!.createDefaultState(ridingBehaviourSettings!!)
}
/**
@@ -357,11 +354,10 @@ open class PokemonEntity(
}
var flyDistO = 0F
var isPokemonWalking = false
var isPokemonFlying = false
var tickSpawned = 0
init {
delegate.initialize(this)
delegate.changePokemon(pokemon)
@@ -486,11 +482,6 @@ open class PokemonEntity(
entityData.get(MOVING)
super.tick()
if (passengers.isNotEmpty()) {
ridingAnimationData.update(this)
}
flyDistO = flyDist
if (isBattling) {
@@ -1020,15 +1011,12 @@ open class PokemonEntity(
itemStack
)
if (player.isShiftKeyDown) {
val canRide = ifRidingAvailableSupply(false) { behaviour, settings, state ->
this.canRide(player) && seats.isNotEmpty() && behaviour.isActive(settings, state, this)
}
InteractPokemonUIPacket(
this.getUUID(),
canSitOnShoulder() && pokemon in player.party(),
!(pokemon.heldItemNoCopy().isEmpty && itemStack.isEmpty),
(!pokemon.cosmeticItem.isEmpty && itemStack.isEmpty) || cosmeticItemDefinition != null,
canRide
this.canRide(player) && pokemon.riding.canRide
).sendToPlayer(player)
} else {
// TODO #105
@@ -1248,7 +1236,6 @@ open class PokemonEntity(
else -> lang("held_item.replace", returned.displayName, this.pokemon.getDisplayName(), giving.displayName)
}
player.giveOrDropItemStack(returned, false)
player.sendSystemMessage(text)
this.level().playSoundServer(
position = this.position(),
@@ -1573,8 +1560,6 @@ open class PokemonEntity(
inp.z * g.toDouble() + inp.x * f.toDouble()
)
val diff = v.subtract(this.deltaMovement)
val inertia = ifRidingAvailableSupply(fallback = 0.5) { behaviour, settings, state ->
@@ -1934,7 +1919,7 @@ open class PokemonEntity(
// }
override fun onPassengerTurned(entityToUpdate: Entity) {
if (entityToUpdate !is LivingEntity) return
if (entityToUpdate !is LivingEntity) return
ifRidingAvailable { behaviour, settings, state ->
behaviour.clampPassengerRotation(settings, state, this, entityToUpdate)
}
@@ -1952,22 +1937,6 @@ open class PokemonEntity(
}
}
// When riding mimic RemotePlayers logic for rendering players at farther
// distances than usual. Otherwise the player may render when the pokemon
// entity is not, causing a floating player.
override fun shouldRenderAtSqrDistance(distance: Double): Boolean {
if (!passengers.isEmpty()) {
var d = (boundingBox.getSize() * 10.0)
if (d.isNaN()) {
d = 1.0
}
val scale = 64.0 * getViewScale()
return distance < d * scale * scale
}
return super.shouldRenderAtSqrDistance(distance)
}
override fun getControllingPassenger(): LivingEntity? {
val riders = this.passengers.filterIsInstance<LivingEntity>()
if (riders.isEmpty()) {
@@ -2131,4 +2100,4 @@ open class PokemonEntity(
override fun resolveEntityScan(): LivingEntity {
return this
}
}
}
@@ -8,14 +8,10 @@
package com.cobblemon.mod.common.entity.pokemon
import com.bedrockk.molang.runtime.struct.QueryStruct
import com.bedrockk.molang.runtime.value.DoubleValue
import com.bedrockk.molang.runtime.value.MoValue
import com.cobblemon.mod.common.CobblemonSounds
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.entity.PokemonSender
import com.cobblemon.mod.common.api.entity.PokemonSideDelegate
import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.api.pokemon.PokemonProperties
import com.cobblemon.mod.common.api.pokemon.stats.Stats
import com.cobblemon.mod.common.api.pokemon.status.Statuses
@@ -25,7 +21,6 @@ import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.pokemon.Pokemon
import com.cobblemon.mod.common.pokemon.activestate.ActivePokemonState
import com.cobblemon.mod.common.pokemon.activestate.SentOutState
import com.cobblemon.mod.common.util.asUUID
import com.cobblemon.mod.common.util.getIsSubmerged
import com.cobblemon.mod.common.util.math.geometry.toRadians
import com.cobblemon.mod.common.util.playSoundServer
@@ -107,32 +102,6 @@ class PokemonServerDelegate : PokemonSideDelegate {
updateTrackedValues()
}
override fun addToStruct(struct: QueryStruct) {
super.addToStruct(struct)
if (entity.pokemon.isWild()) {
struct
.addFunction("attempt_wild_battle") { params ->
val opponentValue = params.get<MoValue>(0)
val opponent = if (opponentValue is ObjectValue<*>) {
opponentValue.obj as ServerPlayer
} else {
val paramString = opponentValue.asString()
val playerUUID = paramString.asUUID
if (playerUUID != null) {
entity.server!!.playerList.getPlayer(playerUUID) ?: return@addFunction DoubleValue.ZERO
} else {
entity.server!!.playerList.getPlayerByName(paramString) ?: return@addFunction DoubleValue.ZERO
}
}
// Need to wait to ensure any entity info gets grabbed properly before battle attempt.
return@addFunction entity.after(0.01F) {
DoubleValue(entity.forceBattle(opponent))
}
}
}
}
fun getBattle() = entity.battleId?.let(BattleRegistry::getBattle)
fun updateTrackedValues() {
@@ -238,7 +238,6 @@ object CobblemonItemGroups {
entries.accept(CobblemonItems.PC)
entries.accept(CobblemonItems.HEALING_MACHINE)
entries.accept(CobblemonItems.PASTURE)
entries.accept(CobblemonItems.STADIUM)
entries.accept(CobblemonItems.GILDED_CHEST)
entries.accept(CobblemonItems.YELLOW_GILDED_CHEST)
@@ -354,18 +353,6 @@ object CobblemonItemGroups {
entries.accept(CobblemonItems.LEEK_AND_POTATO_STEW)
entries.accept(CobblemonItems.BRAISED_VIVICHOKE)
entries.accept(CobblemonItems.VIVICHOKE_DIP)
entries.accept(CobblemonItems.TART_APPLE)
entries.accept(CobblemonItems.SWEET_APPLE)
entries.accept(CobblemonItems.SYRUPY_APPLE)
entries.accept(CobblemonItems.WHIPPED_DREAM)
entries.accept(CobblemonItems.STRAWBERRY_SWEET)
entries.accept(CobblemonItems.LOVE_SWEET)
entries.accept(CobblemonItems.BERRY_SWEET)
entries.accept(CobblemonItems.CLOVER_SWEET)
entries.accept(CobblemonItems.FLOWER_SWEET)
entries.accept(CobblemonItems.STAR_SWEET)
entries.accept(CobblemonItems.RIBBON_SWEET)
entries.accept(CobblemonItems.BERRY_JUICE)
entries.accept(CobblemonItems.REMEDY)
entries.accept(CobblemonItems.FINE_REMEDY)
@@ -488,7 +475,6 @@ object CobblemonItemGroups {
entries.accept(CobblemonItems.WHIPPED_DREAM)
entries.accept(CobblemonItems.TART_APPLE)
entries.accept(CobblemonItems.SWEET_APPLE)
entries.accept(CobblemonItems.SYRUPY_APPLE)
entries.accept(CobblemonItems.CRACKED_POT)
entries.accept(CobblemonItems.CHIPPED_POT)
entries.accept(CobblemonItems.MASTERPIECE_TEACUP)
@@ -658,23 +644,9 @@ object CobblemonItemGroups {
}
private fun foodInjections(injector: Injector) {
injector.putAfter(CobblemonItems.TART_APPLE, Items.ENCHANTED_GOLDEN_APPLE)
injector.putAfter(CobblemonItems.SWEET_APPLE, CobblemonItems.TART_APPLE)
injector.putAfter(CobblemonItems.SYRUPY_APPLE, CobblemonItems.SWEET_APPLE)
injector.putAfter(CobblemonItems.MEDICINAL_LEEK, Items.POISONOUS_POTATO)
injector.putAfter(CobblemonItems.ROASTED_LEEK, CobblemonItems.MEDICINAL_LEEK)
injector.putAfter(CobblemonItems.BRAISED_VIVICHOKE, CobblemonItems.ROASTED_LEEK)
injector.putAfter(CobblemonItems.WHIPPED_DREAM, Items.PUMPKIN_PIE)
injector.putAfter(CobblemonItems.STRAWBERRY_SWEET, CobblemonItems.WHIPPED_DREAM)
injector.putAfter(CobblemonItems.LOVE_SWEET, CobblemonItems.STRAWBERRY_SWEET)
injector.putAfter(CobblemonItems.BERRY_SWEET, CobblemonItems.LOVE_SWEET)
injector.putAfter(CobblemonItems.CLOVER_SWEET, CobblemonItems.BERRY_SWEET)
injector.putAfter(CobblemonItems.FLOWER_SWEET, CobblemonItems.CLOVER_SWEET)
injector.putAfter(CobblemonItems.STAR_SWEET, CobblemonItems.FLOWER_SWEET)
injector.putAfter(CobblemonItems.RIBBON_SWEET, CobblemonItems.STAR_SWEET)
injector.putAfter(CobblemonItems.LEEK_AND_POTATO_STEW, Items.RABBIT_STEW)
injector.putAfter(CobblemonItems.VIVICHOKE_DIP, CobblemonItems.LEEK_AND_POTATO_STEW)
}
@@ -10,17 +10,10 @@ package com.cobblemon.mod.common.item.interactive
import com.cobblemon.mod.common.CobblemonSounds
import com.cobblemon.mod.common.api.item.PokemonSelectingItem
import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.client.CobblemonClient
import com.cobblemon.mod.common.client.entity.PokemonClientDelegate
import com.cobblemon.mod.common.client.render.models.blockbench.animation.PrimaryAnimation
import com.cobblemon.mod.common.client.render.models.blockbench.bedrock.animation.BedrockActiveAnimation
import com.cobblemon.mod.common.item.CobblemonItem
import com.cobblemon.mod.common.pokemon.Nature
import com.cobblemon.mod.common.pokemon.Pokemon
import com.cobblemon.mod.common.stadium.StadiumClientManager
import com.cobblemon.mod.common.stadium.deserialize
import com.cobblemon.mod.common.util.*
import com.cobblemon.mod.common.util.lang
import net.minecraft.world.entity.player.Player
import net.minecraft.world.item.ItemStack
import net.minecraft.server.level.ServerPlayer
@@ -52,21 +45,9 @@ class MintItem(val nature: Nature) : CobblemonItem(Properties()), PokemonSelecti
}
override fun use(world: Level, user: Player, hand: InteractionHand): InteractionResultHolder<ItemStack> {
// if (user is ServerPlayer) {
// return use(user, user.getItemInHand(hand))
// }
if (!world.isClientSide) return InteractionResultHolder.fail(user.getItemInHand(hand))
val pokemon = CobblemonClient.storage.myParty.first { it?.entity != null } ?: return InteractionResultHolder.fail(user.getItemInHand(hand))
val entity = pokemon.entity ?: return InteractionResultHolder.fail(user.getItemInHand(hand))
val delegate = entity.delegate as? PokemonClientDelegate ?: return InteractionResultHolder.fail(user.getItemInHand(hand))
val bedrockAnimation = when (pokemon.species.name) {
"Tinkaton" -> (delegate.runtime.resolve("q.bedrock_primary('tinkaton', 'signature')".asExpression()).value() as ObjectValue<*>).obj as PrimaryAnimation
"Tandemaus" -> (delegate.runtime.resolve("q.bedrock_primary('tandemaus', 'faint')".asExpression()).value() as ObjectValue<*>).obj as PrimaryAnimation
else -> (delegate.runtime.resolve("q.bedrock_primary('ceruledge', 'battle_cry')".asExpression()).value() as ObjectValue<*>).obj as PrimaryAnimation
if (user is ServerPlayer) {
return use(user, user.getItemInHand(hand))
}
delegate.addPrimaryAnimation(bedrockAnimation)
StadiumClientManager.playAnimation(entity, bedrockAnimation)
return InteractionResultHolder.success(user.getItemInHand(hand))
}
}
}
@@ -10,8 +10,10 @@ package com.cobblemon.mod.common.net.messages.client.pokemon.update
import com.cobblemon.mod.common.api.net.NetworkPacket
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.net.messages.server.pokemon.update.ServerboundUpdateRidingStatePacket
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.network.FriendlyByteBuf
import com.cobblemon.mod.common.util.server
import net.minecraft.client.Minecraft
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
@@ -19,7 +21,7 @@ class ClientboundUpdateRidingStatePacket(
val entity: Int,
val behaviour: ResourceLocation,
val state: RidingBehaviourState? = null,
val data: FriendlyByteBuf? = null
val data: RegistryFriendlyByteBuf? = null
) : NetworkPacket<ClientboundUpdateRidingStatePacket> {
override val id = ID
@@ -35,7 +37,7 @@ class ClientboundUpdateRidingStatePacket(
fun decode(buffer: RegistryFriendlyByteBuf): ClientboundUpdateRidingStatePacket {
val entity = buffer.readInt()
val behaviour = buffer.readResourceLocation()
val state = FriendlyByteBuf(buffer.readBytes(buffer.readableBytes()))
val state = RegistryFriendlyByteBuf(buffer.readBytes(buffer.readableBytes()), Minecraft.getInstance().player!!.registryAccess())
return ClientboundUpdateRidingStatePacket(
entity = entity,
behaviour = behaviour,
@@ -48,7 +48,6 @@ class SpawnPokemonPacket(
var friendship: Int,
var freezeFrame: Float,
var passengers: IntArray,
var tickSpawned: Int,
vanillaSpawnPacket: ClientboundAddEntityPacket,
) : SpawnExtraDataEntityPacket<SpawnPokemonPacket, PokemonEntity>(vanillaSpawnPacket) {
@@ -77,7 +76,6 @@ class SpawnPokemonPacket(
entity.entityData.get(PokemonEntity.FRIENDSHIP),
entity.entityData.get(PokemonEntity.FREEZE_FRAME),
entity.passengers.map { it.id }.toIntArray(),
entity.tickCount,
vanillaSpawnPacket
)
@@ -104,7 +102,6 @@ class SpawnPokemonPacket(
buffer.writeInt(this.friendship)
buffer.writeFloat(this.freezeFrame)
buffer.writeVarIntArray(this.passengers)
buffer.writeInt(this.tickSpawned)
}
override fun applyData(entity: PokemonEntity, level: ClientLevel) {
@@ -139,8 +136,6 @@ class SpawnPokemonPacket(
val passenger = level.getEntity(it) ?: return@forEach
passenger.startRiding(entity)
}
entity.tickSpawned = this.tickSpawned
entity.delegate.updateAge(this.tickSpawned)
}
override fun checkType(entity: Entity): Boolean = entity is PokemonEntity
@@ -170,10 +165,9 @@ class SpawnPokemonPacket(
val friendship = buffer.readInt()
val freezeFrame = buffer.readFloat()
val passengers = buffer.readVarIntArray()
val tickSpawned = buffer.readInt()
val vanillaPacket = decodeVanillaPacket(buffer)
return SpawnPokemonPacket(ownerId, scaleModifier, speciesId, gender, shiny, formName, aspects, battleId, phasingTargetId, beamModeEmitter, platform, nickname, mark, labelLevel, poseType, unbattlable, hideLabel, caughtBall, spawnAngle, friendship, freezeFrame, passengers, tickSpawned, vanillaPacket)
return SpawnPokemonPacket(ownerId, scaleModifier, speciesId, gender, shiny, formName, aspects, battleId, phasingTargetId, beamModeEmitter, platform, nickname, mark, labelLevel, poseType, unbattlable, hideLabel, caughtBall, spawnAngle, friendship, freezeFrame, passengers, vanillaPacket)
}
}
@@ -8,7 +8,6 @@
package com.cobblemon.mod.common.platform.events
import net.minecraft.server.level.ServerLevel
import net.minecraft.server.level.ServerPlayer
class ChangeDimensionEvent(val player: ServerPlayer, val origin: ServerLevel?, val destination: ServerLevel?)
class ChangeDimensionEvent(val player: ServerPlayer)
@@ -20,6 +20,7 @@ import com.cobblemon.mod.common.util.battleLang
import net.minecraft.world.item.Item
import net.minecraft.world.item.ItemStack
import net.minecraft.network.chat.Component
import net.minecraft.world.item.Items
import java.util.function.Function
/**
@@ -130,7 +131,14 @@ object CobblemonHeldItemManager : BaseCobblemonHeldItemManager() {
}
// if items aren't consumed, then we don't want to give them to wild pokemon (dupe)
if (this.giveItemEffect.contains(effectId) && (pokemon.actor is PlayerBattleActor || consumeHeldItems)) {
this.give(pokemon, itemID)
// extra check for item swapping abuse
// checks if the pokemon whose item is being taken away (wild pokemon) has its held item tampered with in any way
// this assumes its always moves causing the swaps
// I still think this is a bit brittle and can cause false positives, but for now this should do the trick I hope
var fromBattlePokemon = battle.majorBattleActions[pokemon.uuid]?.battlePokemon(2, battle)
if(showdownIdOf(fromBattlePokemon?.originalPokemon?.heldItem?.item ?: Items.AIR) == itemID) {
this.give(pokemon, itemID)
}
}
// allow players to steal wild held items
if (this.takeItemEffect.contains(effectId) && (pokemon.actor !is PlayerBattleActor || consumeHeldItems)) {
@@ -1,32 +0,0 @@
package com.cobblemon.mod.common.stadium
import com.cobblemon.mod.common.util.adapters.Vec3dAdapter
import com.google.gson.GsonBuilder
import net.minecraft.world.phys.Vec3
import org.joml.Vector3f
val gson = GsonBuilder()
.setPrettyPrinting()
.disableHtmlEscaping()
.registerTypeAdapter(Vec3::class.java, Vec3dAdapter)
.create()
fun deserialize(data: String): CameraAnimation {
return gson.fromJson(data, CameraAnimation::class.java)
}
data class CameraAnimation(
val length: Double,
val origin: CameraOrigin,
val timeline: Timeline
)
data class Timeline(
val position: Map<Double, Vec3>,
val rotation: Map<Double, Vec3>,
)
data class CameraOrigin(
val position: Vec3,
val rotation: Vec3,
)
@@ -1,25 +0,0 @@
package com.cobblemon.mod.common.stadium
import net.minecraft.server.level.ServerPlayer
import java.util.*
abstract class StadiumBattleDefenition {
var stadiumBattleID: UUID = UUID.randomUUID()
var participants: MutableList<UUID> = mutableListOf<UUID>()
var spectators: MutableList<UUID> = mutableListOf<UUID>()
var cameras: MutableList<StadiumCameraEntry> = mutableListOf<StadiumCameraEntry>()
abstract fun readyForBattle(): Boolean
abstract fun canAddPlayer(player: ServerPlayer): Boolean
abstract fun addPlayer(player: ServerPlayer)
abstract fun getPlayers(): MutableList<ServerPlayer>
abstract fun initializeBattle()
abstract fun getCurrentCamera(): StadiumCameraEntry
}
@@ -1,192 +0,0 @@
package com.cobblemon.mod.common.stadium
import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.util.*
import com.google.gson.JsonArray
import com.google.gson.JsonDeserializationContext
import com.google.gson.JsonDeserializer
import com.google.gson.JsonElement
import com.google.gson.JsonObject
import net.fabricmc.loader.impl.lib.sat4j.core.Vec
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.world.phys.Vec3
import org.joml.Vector3f
import java.lang.reflect.Type
import kotlin.math.abs
import kotlin.math.atan
import kotlin.math.atan2
class StadiumCameraEntry(
var id: ResourceLocation,
val length: Double = 0.0,
val positionTimeline: MutableMap<String, CameraKeyFrame> = mutableMapOf(),
val targetPositionTimeline: MutableMap<String, CameraKeyFrame> = mutableMapOf(),
val move: String = ""
) {
fun resolvePosition(time: Double): Vec3 {
return resolvePosition(time, positionTimeline)
}
private fun resolvePosition(time: Double, map: MutableMap<String, CameraKeyFrame>): Vec3 {
val runtime = StadiumClientManager.runtime
runtime.environment.setSimpleVariable("anim_time", DoubleValue(time))
var frame1: CameraKeyFrame? = null
var frame2: CameraKeyFrame? = null
var time1 = -1.0
var time2 = -1.0
for (keyframe in map) {
if (time >= keyframe.key.toDouble()) {
if (time1 == -1.0 || abs(time - keyframe.key.toDouble()) < abs(time - time1)) {
frame1 = keyframe.value
time1 = keyframe.key.toDouble()
}
}
if (time < keyframe.key.toDouble()) {
if (time2 == -1.0 || abs(time - keyframe.key.toDouble()) < abs(time - time2)) {
frame2 = keyframe.value
time2 = keyframe.key.toDouble()
}
}
}
val difference = (time - time1) / (time2 - time1)
if (frame1 != null && frame1.interpolation == CameraInterpolation.STEP) {
frame2 = null
}
if (frame1 == null && frame2 == null) {
return Vec3.ZERO
}
else if (frame1 == null) {
frame2!!
val x = runtime.resolveDouble(frame2.x)
val y = runtime.resolveDouble(frame2.y)
val z = runtime.resolveDouble(frame2.z)
return Vec3(x,y,z)
}
else if (frame2 == null) {
val x = runtime.resolveDouble(frame1.x)
val y = runtime.resolveDouble(frame1.y)
val z = runtime.resolveDouble(frame1.z)
return Vec3(x,y,z)
}
else {
val x1 = runtime.resolveDouble(frame1.x)
val y1 = runtime.resolveDouble(frame1.y)
val z1 = runtime.resolveDouble(frame1.z)
val vec1 = Vec3(x1,y1,z1)
val x2 = runtime.resolveDouble(frame2.x)
val y2 = runtime.resolveDouble(frame2.y)
val z2 = runtime.resolveDouble(frame2.z)
val vec2 = Vec3(x2,y2,z2)
return vec1.lerp(vec2, difference)
}
}
fun resolveRotation(time: Double): Vector3f {
val position = resolvePosition(time, positionTimeline)
val target = resolvePosition(time, targetPositionTimeline)
val offset = target.subtract(position)
val xRot = -atan(offset.y.toFloat()/offset.horizontalDistance().toFloat()) * (180F / Math.PI.toFloat())
val yRot = -atan2(offset.x.toFloat(),offset.z.toFloat()) * (180F / Math.PI.toFloat())
return Vector3f(xRot, yRot, 0.0F)
}
fun encode(buf: RegistryFriendlyByteBuf) {
buf.writeIdentifier(id)
buf.writeDouble(length)
buf.writeMap(positionTimeline, {_, key -> buf.writeString(key)}, {_, value ->
buf.writeString(value.x.getString())
buf.writeString(value.y.getString())
buf.writeString(value.z.getString())
buf.writeEnum(value.interpolation)
})
buf.writeMap(targetPositionTimeline, {_, key -> buf.writeString(key)}, {_, value ->
buf.writeString(value.x.getString())
buf.writeString(value.y.getString())
buf.writeString(value.z.getString())
buf.writeEnum(value.interpolation)
})
buf.writeString(move)
}
companion object {
fun decode(buf: RegistryFriendlyByteBuf) : StadiumCameraEntry {
val id = buf.readIdentifier()
val length = buf.readDouble()
val positionTimeline = buf.readMap({_ -> buf.readString()}, {_ ->
CameraKeyFrame(buf.readString().asExpression(), buf.readString().asExpression(), buf.readString().asExpression(), buf.readEnum(CameraInterpolation::class.java))
}).toMutableMap()
val targetPositionTimeline = buf.readMap({_ -> buf.readString()}, {_ ->
CameraKeyFrame(buf.readString().asExpression(), buf.readString().asExpression(), buf.readString().asExpression(), buf.readEnum(CameraInterpolation::class.java))
}).toMutableMap()
val move = buf.readString()
return StadiumCameraEntry(id, length, positionTimeline, targetPositionTimeline, move)
}
}
data class CameraKeyFrame (
val x: Expression,
val y: Expression,
val z: Expression,
val interpolation: CameraInterpolation
)
enum class CameraInterpolation {
LINEAR,
STEP
}
object CameraEntryAdapter: JsonDeserializer<StadiumCameraEntry> {
override fun deserialize(
json: JsonElement?,
typeOfT: Type?,
context: JsonDeserializationContext?
): StadiumCameraEntry {
if (json is JsonObject) {
val length = json["length"]?.asDouble ?: 0.0
val positionTimeline = mutableMapOf<String, CameraKeyFrame>()
json["positions"]?.asJsonObject?.entrySet()?.forEach { (name, position) ->
val xyz = position.asJsonObject["xyz"]
var x = "0.0".asExpression()
var y = "0.0".asExpression()
var z = "0.0".asExpression()
if (xyz != null && xyz.isJsonArray && xyz.asJsonArray.size() == 3) {
x = xyz.asJsonArray[0].asString.asExpression()
y = xyz.asJsonArray[1].asString.asExpression()
z = xyz.asJsonArray[2].asString.asExpression()
}
val interpolation = when (position.asJsonObject["interpolation"]?.asString) {
"linear" -> CameraInterpolation.LINEAR
"step" -> CameraInterpolation.STEP
else -> CameraInterpolation.LINEAR
}
positionTimeline[name] = CameraKeyFrame(x, y, z, interpolation)
}
val targetPositionTimeline = mutableMapOf<String, CameraKeyFrame>()
json["targetPositions"]?.asJsonObject?.entrySet()?.forEach { (name, position) ->
val xyz = position.asJsonObject["xyz"]
var x = "0.0".asExpression()
var y = "0.0".asExpression()
var z = "0.0".asExpression()
if (xyz != null && xyz.isJsonArray && xyz.asJsonArray.size() == 3) {
x = xyz.asJsonArray[0].asString.asExpression()
y = xyz.asJsonArray[1].asString.asExpression()
z = xyz.asJsonArray[2].asString.asExpression()
}
val interpolation = when (position.asJsonObject["interpolation"]?.asString) {
"linear" -> CameraInterpolation.LINEAR
"step" -> CameraInterpolation.STEP
else -> CameraInterpolation.LINEAR
}
targetPositionTimeline[name] = CameraKeyFrame(x, y, z, interpolation)
}
val move = json["move"]?.asString ?: ""
}
throw IllegalStateException("Stadium Camera could not be parsed")
}
}
}
@@ -1,119 +0,0 @@
package com.cobblemon.mod.common.stadium
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.util.*
import com.google.gson.JsonDeserializationContext
import com.google.gson.JsonDeserializer
import com.google.gson.JsonElement
import com.google.gson.JsonObject
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import java.lang.reflect.Type
class StadiumCameraManagerEntry(
var id: ResourceLocation,
val states: MutableMap<String, StadiumCameraState>,
val startingState: String
) {
fun encode(buf: RegistryFriendlyByteBuf) {
buf.writeIdentifier(id)
buf.writeMap(states, {_, key -> buf.writeString(key)}, {_, value -> value.encode(buf)})
buf.writeString(startingState)
}
companion object {
fun decode(buf: RegistryFriendlyByteBuf): StadiumCameraManagerEntry {
val id = buf.readIdentifier()
val states = buf.readMap({buf.readString()}, {StadiumCameraState.decode(buf)}).toMutableMap()
val startState = buf.readString()
return StadiumCameraManagerEntry(id, states, startState)
}
}
}
class StadiumCameraState(
val camera: Expression,
val target: StadiumCameraTarget,
val listOfTransitions: MutableList<StadiumCameraTransition>,
val loop: Boolean
) {
fun encode(buf: RegistryFriendlyByteBuf) {
buf.writeString(camera.originalString)
buf.writeEnum(target)
buf.writeCollection(listOfTransitions) {_, transition -> transition.encode(buf)}
buf.writeBoolean(loop)
}
companion object {
fun decode(buf: RegistryFriendlyByteBuf): StadiumCameraState {
val camera = buf.readString().asExpression()
val target = buf.readEnum(StadiumCameraTarget::class.java)
val listOfTransitions = buf.readList { StadiumCameraTransition.decode(buf) }.toMutableList()
val loop = buf.readBoolean()
return StadiumCameraState(camera, target, listOfTransitions, loop)
}
}
}
class StadiumCameraTransition(
val targetState: String,
val checkOnEnd: Boolean,
val condition: Expression
) {
fun encode(buf: RegistryFriendlyByteBuf) {
buf.writeString(targetState)
buf.writeBoolean(checkOnEnd)
buf.writeString(condition.originalString)
}
companion object {
fun decode(buf: RegistryFriendlyByteBuf): StadiumCameraTransition {
val targetState = buf.readString()
val checkOnEnd = buf.readBoolean()
val condition = buf.readString().asExpression()
return StadiumCameraTransition(targetState, checkOnEnd, condition)
}
}
}
enum class StadiumCameraTarget {
CENTRE,
ACTIVE_POKEMON,
ENEMY_POKEMON,
TRAINER
}
object StadiumCameraManagerAdapter: JsonDeserializer<StadiumCameraManagerEntry> {
override fun deserialize(
json: JsonElement?,
typeOfT: Type?,
context: JsonDeserializationContext?
): StadiumCameraManagerEntry {
if (json is JsonObject) {
val states = mutableMapOf<String, StadiumCameraState>()
json["states"]?.asJsonObject?.entrySet()?.forEach { (name, state) ->
val camera = state.asJsonObject["camera"]?.asString?.asExpression() ?: "".asExpression()
val target = when (state.asJsonObject["target"]?.asString) {
"CENTRE" -> StadiumCameraTarget.CENTRE
"ACTIVE_POKEMON" -> StadiumCameraTarget.ACTIVE_POKEMON
"ENEMY_POKEMON" -> StadiumCameraTarget.ENEMY_POKEMON
"TRAINER" -> StadiumCameraTarget.TRAINER
else -> StadiumCameraTarget.CENTRE
}
val listOfTransitions = mutableListOf<StadiumCameraTransition>()
state.asJsonObject["transitions"]?.asJsonArray?.forEach {
val targetState = it.asJsonObject["targetState"]?.asString ?: ""
val checkOnEnd = it.asJsonObject["checkOnEnd"]?.asBoolean ?: false
val condition = it.asJsonObject["condition"]?.asString?.asExpression() ?: "0.0".asExpression()
listOfTransitions.add(StadiumCameraTransition(targetState, checkOnEnd, condition))
}
val loop = state.asJsonObject["loop"]?.asBoolean ?: false
states[name] = StadiumCameraState(camera, target, listOfTransitions, loop)
}
val startingState = json["startingState"].asString ?: ""
return StadiumCameraManagerEntry(cobblemonResource(""), states, startingState)
}
throw IllegalStateException("StadiumCameraManager could not be parsed")
}
}
@@ -1,46 +0,0 @@
package com.cobblemon.mod.common.stadium
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.api.data.JsonDataRegistry
import com.cobblemon.mod.common.api.reactive.SimpleObservable
import com.cobblemon.mod.common.util.adapters.ExpressionAdapter
import com.cobblemon.mod.common.util.adapters.IdentifierAdapter
import com.cobblemon.mod.common.util.cobblemonResource
import com.google.gson.Gson
import com.google.gson.GsonBuilder
import com.google.gson.reflect.TypeToken
import net.minecraft.resources.ResourceLocation
import net.minecraft.server.level.ServerPlayer
import net.minecraft.server.packs.PackType
object StadiumCameraManagers: JsonDataRegistry<StadiumCameraManagerEntry> {
override val id = cobblemonResource("stadium_managers")
override val type = PackType.SERVER_DATA
override val gson: Gson = GsonBuilder()
.disableHtmlEscaping()
.setPrettyPrinting()
.registerTypeAdapter(ResourceLocation::class.java, IdentifierAdapter)
.registerTypeAdapter(StadiumCameraManagerEntry::class.java, StadiumCameraManagerAdapter)
.create()
override val typeToken: TypeToken<StadiumCameraManagerEntry> = TypeToken.get(StadiumCameraManagerEntry::class.java)
override val resourcePath = "stadium_managers"
val managers = mutableMapOf<ResourceLocation, StadiumCameraManagerEntry>()
override fun reload(data: Map<ResourceLocation, StadiumCameraManagerEntry>) {
managers.clear()
data.forEach { location, manager ->
manager.id = location
managers[location] = manager
}
observable.emit(this)
}
override val observable = SimpleObservable<StadiumCameraManagers>()
override fun sync(player: ServerPlayer) {
StadiumCameraManagersSyncPacket(managers.values).sendToPlayer(player)
}
}
@@ -1,27 +0,0 @@
package com.cobblemon.mod.common.stadium
import com.cobblemon.mod.common.net.messages.client.data.DataRegistrySyncPacket
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.network.RegistryFriendlyByteBuf
class StadiumCameraManagersSyncPacket(managers: Collection<StadiumCameraManagerEntry>) :
DataRegistrySyncPacket<StadiumCameraManagerEntry, StadiumCameraManagersSyncPacket>(managers) {
override fun encodeEntry(buffer: RegistryFriendlyByteBuf, entry: StadiumCameraManagerEntry) {
entry.encode(buffer)
}
override fun decodeEntry(buffer: RegistryFriendlyByteBuf): StadiumCameraManagerEntry? {
return StadiumCameraManagerEntry.decode(buffer)
}
override fun synchronizeDecoded(entries: Collection<StadiumCameraManagerEntry>) {
StadiumCameraManagers.reload(entries.associateBy { it.id })
}
override val id = ID
companion object {
val ID = cobblemonResource("stadium_camera_managers_sync")
fun decode(buffer: RegistryFriendlyByteBuf) = StadiumCameraManagersSyncPacket(emptyList()).apply { decodeBuffer(buffer) }
}
}
@@ -1,48 +0,0 @@
package com.cobblemon.mod.common.stadium
import com.cobblemon.mod.common.api.data.JsonDataRegistry
import com.cobblemon.mod.common.api.reactive.SimpleObservable
import com.cobblemon.mod.common.util.adapters.IdentifierAdapter
import com.cobblemon.mod.common.util.cobblemonResource
import com.google.gson.Gson
import com.google.gson.GsonBuilder
import com.google.gson.reflect.TypeToken
import net.minecraft.resources.ResourceLocation
import net.minecraft.server.level.ServerPlayer
import net.minecraft.server.packs.PackType
object StadiumCameras: JsonDataRegistry<StadiumCameraEntry> {
override val id = cobblemonResource("stadium_cameras")
override val type = PackType.SERVER_DATA
override val gson: Gson = GsonBuilder()
.disableHtmlEscaping()
.setPrettyPrinting()
.registerTypeAdapter(ResourceLocation::class.java, IdentifierAdapter)
.registerTypeAdapter(StadiumCameraEntry::class.java, StadiumCameraEntry.CameraEntryAdapter)
.create()
override val typeToken: TypeToken<StadiumCameraEntry> = TypeToken.get(StadiumCameraEntry::class.java)
override val resourcePath = "stadium_cameras"
val cameras = mutableMapOf<ResourceLocation, StadiumCameraEntry>()
override fun reload(data: Map<ResourceLocation, StadiumCameraEntry>) {
cameras.clear()
data.forEach { location, camera ->
camera.id = location
cameras[location] = camera
}
observable.emit(this)
}
override val observable = SimpleObservable<StadiumCameras>()
override fun sync(player: ServerPlayer) {
StadiumCamerasSyncPacket(cameras.values).sendToPlayer(player)
}
fun getMoveCamera(move: String): StadiumCameraEntry? {
return cameras.values.firstOrNull { it.move == move }
}
}
@@ -1,27 +0,0 @@
package com.cobblemon.mod.common.stadium
import com.cobblemon.mod.common.net.messages.client.data.DataRegistrySyncPacket
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.network.RegistryFriendlyByteBuf
class StadiumCamerasSyncPacket(cameras: Collection<StadiumCameraEntry>) :
DataRegistrySyncPacket<StadiumCameraEntry, StadiumCamerasSyncPacket>(cameras) {
override fun encodeEntry(buffer: RegistryFriendlyByteBuf, entry: StadiumCameraEntry) {
entry.encode(buffer)
}
override fun decodeEntry(buffer: RegistryFriendlyByteBuf): StadiumCameraEntry? {
return StadiumCameraEntry.decode(buffer)
}
override fun synchronizeDecoded(entries: Collection<StadiumCameraEntry>) {
StadiumCameras.reload(entries.associateBy { it.id })
}
override val id = ID
companion object {
val ID = cobblemonResource("stadium_cameras_sync")
fun decode(buffer: RegistryFriendlyByteBuf) = StadiumCamerasSyncPacket(emptyList()).apply { decodeBuffer(buffer) }
}
}
@@ -1,232 +0,0 @@
package com.cobblemon.mod.common.stadium
import com.bedrockk.molang.runtime.MoLangRuntime
import com.bedrockk.molang.runtime.value.DoubleValue
import com.bedrockk.molang.runtime.value.MoValue
import com.bedrockk.molang.runtime.value.StringValue
import com.cobblemon.mod.common.api.molang.MoLangFunctions.addFunctions
import com.cobblemon.mod.common.api.molang.MoLangFunctions.setup
import com.cobblemon.mod.common.client.ClientMoLangFunctions.setupClient
import com.cobblemon.mod.common.client.CobblemonClient
import com.cobblemon.mod.common.client.MountedPokemonAnimationRenderController
import com.cobblemon.mod.common.client.entity.PokemonClientDelegate
import com.cobblemon.mod.common.client.render.models.blockbench.animation.PrimaryAnimation
import com.cobblemon.mod.common.client.render.models.blockbench.bedrock.animation.linearLerpAlpha
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asResource
import com.cobblemon.mod.common.util.math.fromEulerXYZ
import com.cobblemon.mod.common.util.math.geometry.toRadians
import com.cobblemon.mod.common.util.math.toEulerXYZ
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.resolveString
import com.cobblemon.mod.common.util.toVec3d
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.Mth
import net.minecraft.world.phys.Vec3
import org.joml.Matrix4f
import org.joml.Quaternionf
import org.joml.Vector3f
import java.util.*
import java.util.function.Function
import com.cobblemon.mod.common.util.plus
import net.minecraft.client.Minecraft
object StadiumClientManager {
//Molang
fun MoLangRuntime.setupCameraFunctions(): MoLangRuntime {
environment.query.addFunctions(
hashMapOf(
"moveCamera" to Function { params ->
if (params.get<MoValue>(0) !is StringValue) {
return@Function Unit
}
val camera = StadiumCameras.getMoveCamera(params.get<MoValue>(0).asString())
return@Function camera?.id?.toString() ?: ""
}
)
)
return this
}
val runtime = MoLangRuntime().setup().setupClient().setupCameraFunctions()
var currentStadiumBattleUUID: UUID? = null
var Instruction = "DEFAULT"
var InstructionChangeTime = 0.0
var InstructionJustChanged = false
fun updateState(newState: String) {
Instruction = newState
InstructionChangeTime = 0.0
InstructionJustChanged = true
}
fun onLogout() {
currentStadiumBattleUUID = null
}
fun handleJoin(battleUUID: UUID, cameraManager: ResourceLocation) {
currentStadiumBattleUUID = battleUUID
activeCameraManager = cameraManager
cameraTimer = 0.0
currentCameraState = StadiumCameraManagers.managers[cameraManager]!!.startingState
cameraPosition = Vec3.ZERO
cameraRotation = Quaternionf()
updateCameraData(0.0)
}
fun inStadiumBattle(): Boolean {
return currentStadiumBattleUUID != null
}
fun shouldUseStadiumCamera(): Boolean {
return animation != null
}
//Molang Data
fun updateMolangVar() {
val environment = runtime.environment
environment.setSimpleVariable("instruction", StringValue(Instruction))
//environment.setSimpleVariable("instructionChangeTime", DoubleValue(InstructionChangeTime))
environment.setSimpleVariable("instructionJustChanged", DoubleValue(InstructionJustChanged))
val isSpectating = CobblemonClient.battle?.spectating ?: false
environment.setSimpleVariable("isBattling", DoubleValue(!isSpectating))
environment.setSimpleVariable("isSpectating", DoubleValue(isSpectating))
}
fun instructionUpdate(newState: String, additionalValues: MutableMap<String, MoValue>) {
val environment = runtime.environment
Instruction = newState
InstructionChangeTime = 0.0
InstructionJustChanged = true
for (value in additionalValues) {
environment.setSimpleVariable(value.key, value.value)
}
}
//Camera Manager
var activeCameraManager: ResourceLocation? = null
var cameraTimer: Double = 0.0
var currentCameraState: String = ""
var nextCameraState: String = ""
var calculateNextState: Boolean = true
fun tickCameraManager() {
if (!shouldUseStadiumCamera()) return
//Molang Variables
val environment = runtime.environment
if (CobblemonClient.battle != null) {
environment.setSimpleVariable("selectingMove", DoubleValue(CobblemonClient.battle!!.mustChoose))
}
else {
environment.setSimpleVariable("selectingMove", DoubleValue(0.0))
}
val currentManager = StadiumCameraManagers.managers[activeCameraManager]!!
val currentState = currentManager.states[currentCameraState]!!
val currentCamera = StadiumCameras.cameras[runtime.resolveString(currentState.camera).asResource()]
InstructionChangeTime += 0.05
if (currentCamera != null) {
cameraTimer += 0.05
if (cameraTimer > currentCamera.length) {
if (currentState.loop) {
cameraTimer -= currentCamera.length
}
else {
cameraTimer = currentCamera.length
}
}
}
if (!calculateNextState) {
currentCameraState = nextCameraState
calculateNextState = true
cameraTimer = if (currentCamera != null && currentCamera.length != 0.0) cameraTimer - currentCamera.length else 0.0
}
else {
updateMolangVar()
environment.setSimpleVariable("instructionChangeTime", DoubleValue(InstructionChangeTime))
val endOfAnim = if (currentCamera != null) cameraTimer + 1/20 >= currentCamera.length else true
val nextState = evaluateTransitions(currentState, endOfAnim)
if (nextState != null) {
nextCameraState = nextState.targetState
while (true) {
val newState = currentManager.states[nextCameraState]!!
val newCamera = StadiumCameras.cameras[runtime.resolveString(newState.camera).asResource()]
val newEndOfAnim = if (newCamera != null) newCamera.length == 0.0 else true
val newNextState = evaluateTransitions(newState, newEndOfAnim)
if (newNextState == null) {
break
}
else {
nextCameraState = newNextState.targetState
}
}
calculateNextState = false
}
}
if (InstructionJustChanged) {
InstructionJustChanged = false
Instruction = "NONE"
}
}
private fun evaluateTransitions(state: StadiumCameraState, checkEnd: Boolean) : StadiumCameraTransition? {
var nextState = state.listOfTransitions.firstOrNull { !it.checkOnEnd && runtime.resolveBoolean(it.condition) }
if (nextState == null && checkEnd) {
nextState = state.listOfTransitions.firstOrNull { it.checkOnEnd && runtime.resolveBoolean(it.condition) }
}
return nextState
}
var cameraPosition: Vec3 = Vec3.ZERO
var cameraRotation: Quaternionf = Quaternionf()
var startTime = 0.0
var startPosition: Vec3? = null
var startRotation: Vector3f? = null
var attackAnimationPokemon: PokemonEntity? = null
var animation: PrimaryAnimation? = null
var oldFov: Int = 0
fun playAnimation(pokemon: PokemonEntity, animation: PrimaryAnimation) {
if (startTime != 0.0) return
attackAnimationPokemon = pokemon
this.animation = animation
this.oldFov = Minecraft.getInstance().options.fov().get()
animation.afterAction += {
cameraPosition = Vec3.ZERO
cameraRotation = Quaternionf()
attackAnimationPokemon = null
this.animation = null
Minecraft.getInstance().options.fov().set(oldFov)
}
}
fun updateCameraData(delta: Double) {
val pokemon = attackAnimationPokemon ?: return
val delegate = pokemon.delegate as? PokemonClientDelegate ?: return
delegate.updatePartialTicks(delta.toFloat())
MountedPokemonAnimationRenderController.reset()
MountedPokemonAnimationRenderController.setup(pokemon, delta.toFloat())
val locator = delegate.locatorStates["camera"] ?: return
cameraPosition = locator.position.add(locator.matrix.getTranslation(Vector3f()).toVec3d())
cameraRotation = locator.matrix.getUnnormalizedRotation(Quaternionf()).normalize()
val cameraPart = delegate.currentModel?.getPart("locator_camera") ?: return
val fov = cameraPart.zScale.toInt()
if (Minecraft.getInstance().options.fov().get() != fov) {
Minecraft.getInstance().options.fov().set(fov)
}
}
}
@@ -1,4 +0,0 @@
package com.cobblemon.mod.common.stadium
class StadiumFormat {
}
@@ -1,13 +0,0 @@
package com.cobblemon.mod.common.stadium
import com.cobblemon.mod.common.api.net.ClientNetworkPacketHandler
import com.cobblemon.mod.common.api.net.ServerNetworkPacketHandler
import net.minecraft.client.Minecraft
import net.minecraft.server.MinecraftServer
import net.minecraft.server.level.ServerPlayer
object StadiumJoinHandler: ClientNetworkPacketHandler<StadiumJoinPacket> {
override fun handle(packet: StadiumJoinPacket, client: Minecraft) {
StadiumClientManager.handleJoin(packet.joiningBattle, packet.cameraManager)
}
}
@@ -1,24 +0,0 @@
package com.cobblemon.mod.common.stadium
import com.cobblemon.mod.common.api.net.NetworkPacket
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.readIdentifier
import com.cobblemon.mod.common.util.writeIdentifier
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import java.util.*
class StadiumJoinPacket(
val joiningBattle: UUID,
val cameraManager: ResourceLocation
): NetworkPacket<StadiumJoinPacket> {
override val id = ID
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeUUID(this.joiningBattle)
buffer.writeIdentifier(cameraManager)
}
companion object {
val ID = cobblemonResource("stadium_join")
fun decode(buffer: RegistryFriendlyByteBuf) = StadiumJoinPacket(buffer.readUUID(), buffer.readIdentifier())
}
}
@@ -1,34 +0,0 @@
package com.cobblemon.mod.common.stadium
import com.cobblemon.mod.common.api.battles.model.PokemonBattle
import net.minecraft.resources.ResourceLocation
import net.minecraft.server.level.ServerPlayer
import java.util.UUID
object StadiumServerManager {
val activeStadiumBattles = mutableMapOf<UUID, StadiumBattleInstance>()
fun createNewStadiumBattle(battle: UUID, managerResource: ResourceLocation, participants: MutableList<UUID> = mutableListOf<UUID>()) {
val newInstance = StadiumBattleInstance(battle, managerResource)
newInstance.participants = participants
activeStadiumBattles[battle] = newInstance
}
fun terminateNewStadiumBattle(battle: UUID) {
activeStadiumBattles.remove(battle)
}
fun addPlayerToStadiumBattle(battle: UUID, player: UUID) {
val instance = activeStadiumBattles[battle]
if (instance != null) {
if (!instance.participants.contains(player)) instance.participants.add(player)
}
}
}
class StadiumBattleInstance(
val stadiumBattleId: UUID,
val managerResource: ResourceLocation
){
var participants = mutableListOf<UUID>()
}
@@ -1,63 +0,0 @@
package com.cobblemon.mod.common.stadium
import com.cobblemon.mod.common.CobblemonNetwork.sendPacket
import com.cobblemon.mod.common.api.battles.model.PokemonBattle
import com.cobblemon.mod.common.battles.BattleBuilder
import com.cobblemon.mod.common.battles.SuccessfulBattleStart
import com.cobblemon.mod.common.util.getPlayer
import com.cobblemon.mod.common.util.party
import net.minecraft.server.level.ServerPlayer
import net.minecraft.world.phys.Vec3
class StadiumSingleBattle: StadiumBattleDefenition() {
@JvmField
val MAX_PLAYERS = 2
var player1Position = Vec3(0.0,0.0,0.0)
var player2Position = Vec3(0.0,0.0,0.0)
var player1PokemonPosition = Vec3(0.0,0.0,0.0)
var player2PokemonPosition = Vec3(0.0,0.0,0.0)
var activeBattle: PokemonBattle? = null
override fun readyForBattle(): Boolean {
return this.getPlayers().count() == MAX_PLAYERS
}
override fun canAddPlayer(player: ServerPlayer): Boolean {
val party = player.party()
return party.occupied() > 0
}
override fun addPlayer(player: ServerPlayer) {
if (canAddPlayer(player)) {
participants.add(player.uuid)
player.sendPacket(StadiumJoinPacket(player.uuid, StadiumCameraManagers.managers.keys.first()))
}
}
override fun getPlayers(): MutableList<ServerPlayer> {
return participants.mapNotNull { it.getPlayer() }.toMutableList()
}
override fun initializeBattle() {
if (!readyForBattle()) return
val players = getPlayers()
val player1 = players[0]
val player2 = players[1]
val battleResult = BattleBuilder.pvp1v1(player1, player2)
var errored = false
battleResult.ifErrored { errored = true }
if (errored) return
val battle = (battleResult as SuccessfulBattleStart).battle
}
override fun getCurrentCamera(): StadiumCameraEntry {
TODO("Not yet implemented")
}
}
@@ -1,15 +0,0 @@
package com.cobblemon.mod.common.util
import com.cobblemon.mod.common.util.math.geometry.toDegrees
import com.cobblemon.mod.common.util.math.toEulerXYZ
import net.minecraft.client.Camera
import org.joml.Quaternionf
fun Camera.setRotation(pitch: Float, yaw: Float, roll: Float) {
this.xRot = pitch.toDegrees()
this.yRot = yaw.toDegrees()
this.rotation.rotationYXZ(yaw, pitch, roll)
Camera.FORWARDS.rotate(this.rotation, this.forwards)
Camera.UP.rotate(this.rotation, this.up)
Camera.LEFT.rotate(this.rotation, this.left)
}
@@ -10,12 +10,6 @@ package com.cobblemon.mod.common.util.adapters
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.*
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies.FallCompositeSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies.FallStrategy
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies.JumpStrategy
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies.RunStrategy
import com.cobblemon.mod.common.util.asIdentifierDefaultingNamespace
import com.google.gson.JsonDeserializationContext
import com.google.gson.JsonDeserializer
@@ -29,42 +23,26 @@ import java.lang.reflect.Type
* @author landonjw
*/
object RidingBehaviourSettingsAdapter : JsonDeserializer<RidingBehaviourSettings> {
val types: MutableMap<ResourceLocation, Class<out RidingBehaviourSettings>> = mutableMapOf(BirdAirBehaviour.KEY to BirdAirSettings::class.java,
val types: MutableMap<ResourceLocation, Class<out RidingBehaviourSettings>> = mutableMapOf(
BirdAirBehaviour.KEY to BirdAirSettings::class.java,
DolphinBehaviour.KEY to DolphinSettings::class.java,
FallToGlideCompositeBehaviour.KEY to FallToGlideCompositeSettings::class.java,
GenericLandBehaviour.KEY to GenericLandSettings::class.java,
GenericSwimBehaviour.KEY to GenericSwimSettings::class.java,
GliderAirBehaviour.KEY to GliderAirSettings::class.java,
HelicopterBehaviour.KEY to HelicopterSettings::class.java,
JetAirBehaviour.KEY to JetAirSettings::class.java,
JumpToFlightCompositeBehaviour.KEY to JumpToFlightCompositeSettings::class.java,
RunToJetCompositeBehaviour.KEY to RunToJetCompositeSettings::class.java,
SwimDashBehaviour.KEY to SwimDashSettings::class.java,
VehicleLandBehaviour.KEY to VehicleLandSettings::class.java,
HoverBehaviour.KEY to HoverSettings::class.java,
CompositeBehaviour.KEY to CompositeSettings::class.java,
/*
Strategy registration. if you do not register a strategy here, it will not be deserialized.
Register to CompositeSettings if you do not need to define a subclass.
*/
FallStrategy.key to FallCompositeSettings::class.java,
JumpStrategy.key to CompositeSettings::class.java,
RunStrategy.key to CompositeSettings::class.java,
VehicleLandBehaviour.KEY to VehicleLandSettings::class.java
)
override fun deserialize(element: JsonElement, type: Type, context: JsonDeserializationContext): RidingBehaviourSettings {
val root = element.asJsonObject
val key = root.get("key").asString
val keyIdentifier = key.asIdentifierDefaultingNamespace()
if (keyIdentifier == CompositeBehaviour.KEY) {
val strategy = root.get("transitionStrategy").asString
val strategyIdentifier = strategy.asIdentifierDefaultingNamespace()
val behaviourType = types[strategyIdentifier] ?: throw IllegalArgumentException("Unknown strategy for composite behaviour: $strategy")
val settings: RidingBehaviourSettings = context.deserialize(root, behaviourType)
return settings
}
else {
val behaviourType = types[keyIdentifier] ?: throw IllegalArgumentException("Unknown behaviour: $key")
val settings: RidingBehaviourSettings = context.deserialize(element, behaviourType)
return settings
}
val behaviourType = types[key.asIdentifierDefaultingNamespace()] ?: throw IllegalArgumentException("Unknown controller: $key")
val settings: RidingBehaviourSettings = context.deserialize(element, behaviourType)
return settings
}
}
@@ -1,41 +0,0 @@
{
"format_version": "1.8.0",
"animations": {
"animation.rotom_drone.sleep": {
"loop": true,
"bones": {
"body": {
"rotation": [
"math.sin(query.anim_time * 120) * 6",
0,
"math.cos(query.anim_time * 100) * 4"
],
"position": [
0,
"18 + math.sin(query.anim_time * 90) * 1",
0
]
},
"head": {
"relative_to": {
"rotation": "entity"
},
"rotation": [
0,
0,
0.01
]
}
}
},
"animation.rotom_drone.circle": {
"loop": true,
"bones": {
"rotom_drone": {
"rotation": [30, "90 - q.anim_time*90", 0],
"position": ["48*math.cos(q.anim_time*90)", 64, "48*math.sin(q.anim_time*90)"]
}
}
}
}
}
@@ -1,208 +0,0 @@
{
"format_version": "1.12.0",
"minecraft:geometry": [
{
"description": {
"identifier": "geometry.drone_rotom",
"texture_width": 64,
"texture_height": 32,
"visible_bounds_width": 8,
"visible_bounds_height": 6.5,
"visible_bounds_offset": [0, 2.75, 0]
},
"bones": [
{
"name": "rotom_drone",
"pivot": [0, 0, 0]
},
{
"name": "body",
"parent": "rotom_drone",
"pivot": [0, 8, 0]
},
{
"name": "head",
"parent": "body",
"pivot": [0, 6.5, 0],
"cubes": [
{"origin": [-5.5, 6.5, -3.5], "size": [11, 6, 7], "uv": [0, 0]}
]
},
{
"name": "eyes",
"parent": "head",
"pivot": [0.5, 6.5, -2.5]
},
{
"name": "eye_right",
"parent": "eyes",
"pivot": [-2.9, 9.5, -3.5],
"rotation": [0, 0, -7.5],
"cubes": [
{"origin": [-3.9, 7.5, -3.5], "size": [2, 4, 0], "inflate": 0.01, "uv": [0, 0], "mirror": true},
{"origin": [-3.9, 9, -3.5], "size": [2, 1, 0], "inflate": 0.02, "uv": [0, 6], "mirror": true}
]
},
{
"name": "pupil_right",
"parent": "eye_right",
"pivot": [-2.9, 9.5, -3.5],
"cubes": [
{"origin": [-3.4, 8, -3.5], "size": [1, 3, 0], "inflate": 0.03, "uv": [5, 0], "mirror": true}
]
},
{
"name": "eye_left",
"parent": "eyes",
"pivot": [2.9, 9.5, -3.5],
"rotation": [0, 0, 7.5],
"cubes": [
{"origin": [1.9, 7.5, -3.5], "size": [2, 4, 0], "inflate": 0.01, "uv": [0, 13]},
{"origin": [1.9, 9, -3.5], "size": [2, 1, 0], "inflate": 0.02, "uv": [0, 5]}
]
},
{
"name": "pupil_left",
"parent": "eye_left",
"pivot": [2.9, 9.5, -3.5],
"cubes": [
{"origin": [2.4, 8, -3.5], "size": [1, 3, 0], "inflate": 0.03, "uv": [6, 13]}
]
},
{
"name": "mouth_smile",
"parent": "head",
"pivot": [0, 7.55, -3.5],
"cubes": [
{"origin": [-1, 6.95, -3.5], "size": [2, 1, 0], "inflate": 0.02, "uv": [36, 7]},
{"origin": [-1.5, 7.25, -3.5], "size": [1, 1, 0], "inflate": 0.01, "uv": [40, 7]},
{"origin": [0.5, 7.25, -3.5], "size": [1, 1, 0], "inflate": 0.01, "uv": [42, 7]}
]
},
{
"name": "mouth_closed",
"parent": "head",
"pivot": [0, 7.45, -3.4],
"cubes": [
{"origin": [-0.5, 6.95, -3.4], "size": [1, 1, 0], "inflate": 0.02, "uv": [38, 8]}
]
},
{
"name": "mouth_open",
"parent": "head",
"pivot": [0, 7.45, -3.4],
"cubes": [
{"origin": [-0.5, 6.95, -3.4], "size": [1, 1, 0], "inflate": 0.02, "uv": [36, 8]}
]
},
{
"name": "mouth_sad",
"parent": "head",
"pivot": [0, 7.6, -3.3],
"cubes": [
{"origin": [-1, 7.3, -3.3], "size": [2, 1, 0], "inflate": 0.02, "uv": [36, 9]},
{"origin": [-1.5, 7, -3.3], "size": [1, 1, 0], "inflate": 0.01, "uv": [40, 9]},
{"origin": [0.5, 7, -3.3], "size": [1, 1, 0], "inflate": 0.01, "uv": [42, 9]}
]
},
{
"name": "head_spike1",
"parent": "head",
"pivot": [0, 12.5, 0],
"cubes": [
{"origin": [-1.5, 11.5, -1.5], "size": [3, 4, 3], "uv": [29, 0]}
]
},
{
"name": "head_spike2",
"parent": "head_spike1",
"pivot": [0, 15.5, 0],
"cubes": [
{"origin": [-1, 14.5, -1], "size": [2, 4, 2], "uv": [8, 13]}
]
},
{
"name": "head_spike3",
"parent": "head_spike2",
"pivot": [0, 18.5, 0],
"cubes": [
{"origin": [-0.5, 17.5, -0.5], "size": [1, 3, 1], "uv": [44, 6]}
]
},
{
"name": "torso",
"parent": "body",
"pivot": [0, 7, 0],
"cubes": [
{"origin": [-2, 3, -1.5], "size": [4, 4, 3], "uv": [34, 10]}
]
},
{
"name": "camera",
"parent": "torso",
"pivot": [0, 4.65, -1.25],
"cubes": [
{"origin": [-1, 3.65, -2.75], "size": [2, 2, 2], "uv": [24, 13]},
{"origin": [-0.5, 4.15, -2.75], "size": [1, 1, 0], "inflate": 0.01, "uv": [38, 0]}
]
},
{
"name": "propeller_front_right",
"parent": "torso",
"pivot": [-1.5, 5, -1],
"rotation": [0, 45, 0],
"cubes": [
{"origin": [-2, 5, -3.5], "size": [1, 0, 3], "uv": [37, 0]},
{"origin": [-5.5, 5, -11.5], "size": [8, 0, 8], "uv": [40, 0]}
]
},
{
"name": "propeller_front_left",
"parent": "torso",
"pivot": [1.5, 5, -1],
"rotation": [0, -45, 0],
"cubes": [
{"origin": [1, 5, -3.5], "size": [1, 0, 3], "uv": [27, 0]},
{"origin": [-2.5, 5, -11.5], "size": [8, 0, 8], "uv": [40, 0]}
]
},
{
"name": "propeller_back_right",
"parent": "torso",
"pivot": [-1.5, 5, 1],
"rotation": [0, -45, 0],
"cubes": [
{"origin": [-2, 5, 0.5], "size": [1, 0, 3], "uv": [39, 0]},
{"origin": [-5.5, 5, 3.5], "size": [8, 0, 8], "uv": [40, 0]}
]
},
{
"name": "propeller_back_left",
"parent": "torso",
"pivot": [1.5, 5, 1],
"rotation": [0, 45, 0],
"cubes": [
{"origin": [1, 5, 0.5], "size": [1, 0, 3], "uv": [42, 3]},
{"origin": [-2.5, 5, 3.5], "size": [8, 0, 8], "uv": [40, 0]}
]
},
{
"name": "tail1",
"parent": "torso",
"pivot": [0, 3, 0],
"cubes": [
{"origin": [-1, 1, -1], "size": [2, 3, 2], "uv": [16, 13]}
]
},
{
"name": "tail2",
"parent": "tail1",
"pivot": [0, 1, 0],
"cubes": [
{"origin": [-0.5, -1, -0.5], "size": [1, 3, 1], "uv": [41, 3]}
]
}
]
}
]
}
@@ -1,8 +0,0 @@
{
"poses": {
"sleep": {
"poseTypes": ["SLEEP"],
"animations": ["q.bedrock('rotom_drone', 'sleep')"]
}
}
}
@@ -1,13 +0,0 @@
{
"name": "cobblemon:rotom_drone",
"order": 0,
"variations": [
{
"aspects": [],
"poser": "cobblemon:rotom_drone",
"model": "cobblemon:rotom_drone.geo",
"texture": "cobblemon:textures/drone/rotom_drone.png",
"layers": []
}
]
}
@@ -1,28 +0,0 @@
{
"format_version": "1.8.0",
"animations": {
"animation.ride_test.sitting": {
"loop": true,
"bones": {
"body": {
"position": [0, -9, 0]
},
"torso": {
"rotation": [25, 0, 0]
},
"arm_right": {
"rotation": [0, 0, 22.5]
},
"arm_left": {
"rotation": [0, 0, -27.5]
},
"leg_right": {
"rotation": [-90, 20, 0]
},
"leg_left": {
"rotation": [-90, -20, 0]
}
}
}
}
}

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