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# Changelog
## [1.7.4 (MONTH Xth, 2026)](#1-7-4)
## [1.7.2 (MONTH Xth, YEAR)](#1-7-2)
### Additions
- Added a toast to notify players of how they can scroll through their party. Did you know you can hold R and scroll instead of using arrow keys??!
### New rideable Pokémon
### Pokémon Added
### Model updates for the following Pokémon
### Animation updates for the following Pokémon
- Added riding statistics: `Distance by Pokémon on Land`, `Distance by Pokémon in Air` and `Distance by Pokémon in Liquid`.
- Added the Partner Mark, which party Pokémon have a very small chance to earn as the player walks, provided they have enough friendship.
- Added trades for Saccharine Saplings, Hearty Grains, Chipped Pot, and Masterpiece Teacup to the Wandering Trader.
- Added brewing recipe for Throat Spray.
- Added new effects
- Mental Restoration: Reduces "Time Since Last Rest" statistic, which controls Insomnia, by half a minute per second per effect level
- Negative Effect Cleanse: Removes all negative effects
- Effect Cleanse: Removes all effects
- Added more seasonings for sinister tea
- Mental Herb - Mental Restoration I for 10 seconds
- White Herb - Negative Effect Cleanse
- Milk - Effect Cleanse
- Moomoo Milk - Effect Cleanse
- Added `label` as an alternate key to the `tag` property.
### Changes
- Ride sounds have been separated into stereo for passengers and mono for other players. Riding will now sound more spacious.
- Added a new config option, `Enable In-Flight Dismounting` (default: off), which lets you dismount while riding a Pokémon in the air.
### Fixes
- Fixes https://gitlab.com/cable-mc/cobblemon/-/issues/1943
- Fix occasional crash on retrieving revived fossils
- Fixed a compatibility issue with World Game Rules which caused some log spam in specific cases.
- Fixed improper validation of Pokémon when performing a trade.
- Fixed an issue in the OmniPathNodeMaker/Navigation that prevented Combees from pathing into and out of Saccharine leaves.
- Fixed orientation not getting reset after crashing while flying and getting back on the Pokémon.
- Fixed Furfrou not being trimmable on NeoForge.
- Fixed shiny Pokémon not respecting the silent flag on spawn.
- Fixed honey from Saccharine Leaves being harvestable at less than the max age.
- Items given from interacting with Saccharine Leaves are placed in the active hotbar slot if possible.
- Fix all Pokémon being saved to chunks and never despawning.
- Fixed PokeSnacks crashing if there was no available spawn.
- Fixed Pokémon spawn influences not being specific to regional forms
- Fixed crashing when viewing another player in spectator mode
- Fixed missing apricorn textures for Adorn blocks
- Fixed crashing when riding due to malformed json file, instead resetting it
- Fixed mochi items consuming two items at a time
- Fix item interaction sometimes not working properly when playing on servers.
- Fixed Soothe Bell not being properly tagged as a held item.
- Fixed Mint Leaves not being usable for filling the Resurrection Machine.
- Added Saccharine Boats and Saccharine Boat with Chests to relevant boat tags.
- Fixed the `run_script` Molang function to not fail if the environment's context is null.
### Developer
- Changed the `owner` parameter in the `OwnerQueryRequirement` interface from `ServerPlayer` to `Player`. This method is now also called on the client to verify whether a Pokémon interaction succeeded, so make sure to update your implementations to handle both server and client contexts.
### Molang & Datapacks
- Ride sounds can now be set as exclusive to passengers
- Ride sounds no longer play when submerged unless specified with a new setting
### Particles
### Localization
- Updated translations for:
- Updated translations for:
-137
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# Changelog
## [1.7.2 (January 25th, 2026)](#1-7-2)
### Additions
- Added Saccharine wood furniture for Adorn.
- Added the Partner Mark, which party Pokémon have a very small chance to earn as the player walks, provided they have enough friendship.
- Added decorative block models for existing items: Potion, Super Potion, Hyper Potion, Max Potion, Full Restore, Antidote, Awakening, Burn Heal, Ice Heal, Paralyze Heal, Full Heal, Ether, Elixir, Max Ether, Max Elixir, X Accuracy, X Attack, X Defence, X Special Attack, X Special Defence, X Speed, Dire Hit, Guard Spec, Weakness Policy, Blunder Policy, Cleanse Tag, and Spell Tag.
- Added decorative sign blocks called Plaques.
- Added ride style labels to ride stats in Pokédex, as well as ride style icons in the summary GUI.
- Added more seasonings for sinister tea:
- Mental Herb - Mental Restoration I for 10 seconds, which staves off Insomnia.
- White Herb - Removes negative effects.
- Milk, Moomoo Milk - Removes effects.
- Added dispenser support for:
- Applying a Honey Bottle to Saccharine Logs.
- Washing honey off of Saccharine Slathered Logs.
- Applying and removing honey on Saccharine Leaves.
- Added riding statistics: `Distance by Pokémon on Land`, `Distance by Pokémon in Air` and `Distance by Pokémon in Liquid`.
### New rideable Pokémon
- Honchkrow
- Mantine
### Pokémon Added
#### Gen 5
- Throh
- Sawk
#### Gen 6
- Litleo
- Pyroar
- Spritzee
- Aromatisse
- Swirlix
- Slurpuff
### Model updates for the following Pokémon
- Falinks
- Cottonee
- Whimsicott
- Ferroseed
- Ferrothorn
- Chingling
- Chimecho
### Animation updates for the following Pokémon
- Mantine (ride animations)
- Flygon (ride jump animation)
- Honchkrow (ride animations)
- Croagunk
- Toxicroak
### Changes
- Added a new config option, `Enable In-Flight Dismounting` (default: off), which lets you dismount while riding a Pokémon in the air. This is the textbook definition of caveat emptor.
- Ride sounds have been separated into stereo for passengers and mono for other players. Riding will now sound more spacious.
- Battle AI now uses a smarter threshold for switching, reducing unnecessary switches.
- AI will always use the most damaging move when at low HP and when it is not switching, improving endgame decision-making.
- Items given from interacting with Saccharine Leaves are placed in the active hotbar slot if possible.
- Added `label` as an alternate key to the `tag` property.
### Fixes
- Fixed crashing when viewing another player in spectator mode. Some said this was reason to release this update a month ago. They were probably right.
- Fixed crashing when sending a Pokémon out after editing its form.
- Fixed all Pokémon being saved to chunks and never despawning even when they should be.
- Fixed Poké Snacks crashing if there was no available spawn.
- Fixed Poké Snack / Bait effects so that EV Yield, Type, and Egg Group filters now all apply together when weighting spawns. And you thought you were going crazy.
- Fixed Furfrou not being trimmable on NeoForge specifically.
- Fixed honey from Saccharine Leaves being harvestable at less than the max age.
- Fixed possible error on world generation when Combee are placed in naturally generated bee nests.
- Fixed Galarian Weezing crashing the world if it decides to blink the wrong way. The same could happen to you!
- Fixed Galarian Mr. Mime incorrectly being rideable. Some would argue that regular Mr. Mime shouldn't be rideable, but that would make them wrong.
- Fixed missing apricorn textures for Adorn blocks.
- Fixed Apricorn block model rotation for counters/sinks/cupboards/drawers to match that of most recent version of Adorn.
- Fixed item interaction sometimes not working properly when playing on servers.
- Fixed Mint Leaves not being usable for filling the Resurrection Machine.
- Fixed Super Potion recipes incorrectly using Hondew Berry instead of Aguav Berry. They look similar, to be fair.
- Fixed Wishiwashi not schooling properly.
- Fixed battle item duplication issue. How did it work? Wouldn't you like to know, weather boy.
- Fixed the ordering of Aprijuice's riding stat boosts so they always have the same order.
- Fixed the movesets of certain Pokémon being incorrectly sanitized upon reload, causing some forms to keep losing moves.
- Fixed selected leading Pokémon in battle not being used when levels are set.
- Fixed the bottom half of pasture blocks having an incorrect hit-box when facing north or south.
- Fixed gimmicks not being usable in double and triple battles.
- Fixed gimmick buttons showing when already used in the same turn in double and triple battles.
- Fixed mochi items consuming two items at a time.
- Fixed Fresh Start Mochi's EV reset not syncing health changes properly.
- Fixed Pokémon spawn influences not being specific to regional forms.
- Fixed memory leak from battles not being cleaned up after ending.
- Fixed orientation not getting reset after crashing while flying and getting back on the Pokémon.
- Fixed shiny Pokémon not respecting the `silent` flag on spawn.
- Fixed 'Plain' prefix not being applied to all low-quality Aprijuice.
- Fixed Pokémon interactions not playing sound effects when the volume was not specified.
- Fixed Pokémon interaction cooldowns taking longer than intended when the Pokémon was in the player’s party.
- Fixed Pokémon interactions occasionally crashing the game when spamming an interaction with a 0 cooldown.
- Fixed Pokémon fullness decreasing more than intended when the Pokémon was pastured.
- Fixed Scraggy line, Milcery line, and Morpeko spawning on unnatural blocks.
- Fixed invulnerability-bypassed damage being resisted by invulnerable NPC entities.
- Fixed Fabric network packets not being handled immediately, fixing incompatibilities with Supplementaries, Prometheus, Sleep Tight, and others.
- Fixed killer not being set early enough on a wild Pokémon entity from `WinInstruction`.
- Fixed requirements such as `biomeCondition` crashing the game when used to define Pokémon interactions.
- Fixed an issue that prevented registering custom dispenser behaviours (no longer overrides vanilla behaviour).
- Fixed an issue navigation that prevented Combee from pathing into and out of Saccharine Leaves.
- Added Saccharine Boats and Saccharine Boat with Chests to relevant boat tags.
- Fixed Soothe Bell not being properly tagged as a held item.
- Fixed `/calculateseatpositions` expecting a locator format that even we don't use. It needs an underscore after "seat".
- Fixed the `run_script` Molang function to not fail if the environment's context is null.
- Fixed the Molang functions `date_local_time`, `date_of`, `date_is_after` to use the correct date format.
### Developer
- Changed the `owner` parameter in the `OwnerQueryRequirement` interface from `ServerPlayer` to `Player`. This method is now also called on the client to verify whether a Pokémon interaction succeeded, so make sure to update your implementations to handle both server and client contexts.
- Added the `pnx` to the `BattleFaintedEvent` and `FormeChangeEvent`.
- Added register methods for custom instructions to `ShowdownInterpreter`.
- Changed callback operations in `BattlePokemon` to allow multiple callbacks and be mutable.
- Added `display_name`, `description`, and `max_pp` functions to the `MoveTemplate` struct.
- Changed the implementations of `AIBattleActor` to be open classes to allow extension.
- Changed the resource location of Poké Ball icons in the GUI to use the balls namespace instead of Cobblemon's, allowing mods to properly use their own namespace for these textures.
### Molang & Datapacks
- Ride sounds can now be set as exclusive to passengers.
- Ride sounds no longer play when submerged unless specified with a new setting.
- Exception handling has been added to `run_molang`, resolving some crashes caused by malformed MoLang expressions.
- Added the `create_itemstack`, `has_inventory_space`, `set_inventory_slot`, and `give_item` MoLang functions for item and inventory utility.
- Added the `get_move_from_id` MoLang function for general move info queries without requiring a Moveset object to access.
- Added support for optional message variants in battle activate instructions for more context-specific battle text.
- Example: `this.add('-activate', pokemon, 'ability: example', '[msg]message1');` will parse to lang key `cobblemon.battle.activate.example.message1`.
### Localization
- Updated translations for:
- French
- Canadian French
- Simplified Chinese
- Ukrainian
- Brazilian Portuguese
- Spanish
- Korean
- Japanese
-23
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# Changelog
## [1.7.3 (January 31st, 2026)](#1-7-3)
### Fixes
- Fixed mounted Pokémon not playing sounds.
- Fixed players failing to join servers randomly.
- Fixed some Pokémon having no stamina for flying.
- Fixed `/pctake` not respecting the actual size of the PC.
### Developer
- Poké Ball GUI textures now respect the ball's namespace, enabling proper texture loading for custom balls from other mods.
### Molang & Datapacks
- Added a `chance` requirement type for Pokémon interactions.
### Localization
- Updated translations for:
- French
- Canadian French
- Korean
- Portuguese
- Simplified Chinese
- Spanish
@@ -11,9 +11,7 @@ package com.cobblemon.mod.common.mixin;
import com.cobblemon.mod.common.CobblemonMemories;
import com.cobblemon.mod.common.api.ai.config.task.PathToBeeHiveTaskConfig;
import com.cobblemon.mod.common.api.pokemon.PokemonProperties;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.cobblemon.mod.common.world.feature.SaccharineTreeFeature;
import net.minecraft.core.BlockPos;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.tags.BlockTags;
@@ -44,21 +42,7 @@ public abstract class BeeOccupantMixin {
if (cir.getReturnValue() == null) {
final BeehiveBlockEntity.Occupant occupant = (BeehiveBlockEntity.Occupant) (Object) this;
CompoundTag compoundTag = occupant.entityData().copyTag();
String id = compoundTag.getString("id");
Entity entity = null;
if (id.equals(SaccharineTreeFeature.Companion.getPOKEMON_PLACEHOLD_ID())) {
// Special case for Pokemon stuffed into a beenest upon world gen.
// For technical reasons we cannot create them as full entities during world gen.
// So we look for this special id tag and complete the entity when it attempts to exit a hive.
if (compoundTag.contains("pokemonProperties")) {
String properties = compoundTag.getString("pokemonProperties");
PokemonProperties pokemon = PokemonProperties.Companion.parse(properties);
entity = pokemon.createEntity(level);
}
} else {
entity = EntityType.loadEntityRecursive(compoundTag, level, (entityx) -> entityx);
}
Entity entity = EntityType.loadEntityRecursive(compoundTag, level, (entityx) -> entityx);
if (entity instanceof PokemonEntity pokemonEntity) {
var state = level.getBlockState(pos);
var newPos = Vec3.ZERO;
@@ -1,26 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin.accessor;
import net.minecraft.world.item.Item;
import net.minecraft.core.dispenser.DispenseItemBehavior;
import net.minecraft.world.level.block.DispenserBlock;
import java.util.Map;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.gen.Accessor;
@Mixin(DispenserBlock.class)
public interface DispenserBlockAccessor {
@Accessor("DISPENSER_REGISTRY")
static Map<Item, DispenseItemBehavior> getItemBehaviors() {
throw new AssertionError();
}
}
@@ -35,7 +35,6 @@ import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import com.cobblemon.mod.common.client.gui.party.PartyTutorialToasts;
import static com.google.common.primitives.Floats.min;
import static net.minecraft.util.Mth.lerp;
@@ -86,13 +85,11 @@ public abstract class MouseHandlerMixin {
CobblemonClient.INSTANCE.getStorage().shiftSelected(false);
ci.cancel();
PartySendBinding.INSTANCE.actioned();
PartyTutorialToasts.INSTANCE.onHoldKeyScrollSwitchedSlot();
} else if (i < 0) {
accumulatedScrollY -= i;
CobblemonClient.INSTANCE.getStorage().shiftSelected(true);
ci.cancel();
PartySendBinding.INSTANCE.actioned();
PartyTutorialToasts.INSTANCE.onHoldKeyScrollSwitchedSlot();
}
}
}
@@ -65,14 +65,10 @@ import com.cobblemon.mod.common.api.storage.player.adapter.PlayerDataMongoBacken
import com.cobblemon.mod.common.api.storage.player.factory.CachedPlayerDataStoreFactory
import com.cobblemon.mod.common.api.tags.CobblemonEntityTypeTags
import com.cobblemon.mod.common.api.tags.CobblemonItemTags
import com.cobblemon.mod.common.battles.BagItems
import com.cobblemon.mod.common.battles.BattleFormat
import com.cobblemon.mod.common.battles.BattleRegistry
import com.cobblemon.mod.common.battles.BattleSide
import com.cobblemon.mod.common.battles.ShowdownThread
import com.cobblemon.mod.common.battles.*
import com.cobblemon.mod.common.battles.actor.PokemonBattleActor
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
import com.cobblemon.mod.common.block.dispenser.DispenserBehaviorRegistry
import com.cobblemon.mod.common.block.DispenserBehaviorRegistry
import com.cobblemon.mod.common.client.CobblemonPack
import com.cobblemon.mod.common.command.argument.*
import com.cobblemon.mod.common.config.CobblemonConfig
@@ -80,12 +76,7 @@ import com.cobblemon.mod.common.config.LastChangedVersion
import com.cobblemon.mod.common.config.constraint.IntConstraint
import com.cobblemon.mod.common.config.starter.StarterConfig
import com.cobblemon.mod.common.data.CobblemonDataProvider
import com.cobblemon.mod.common.events.AdvancementHandler
import com.cobblemon.mod.common.events.CallbackHandler
import com.cobblemon.mod.common.events.EntityCallbackHandler
import com.cobblemon.mod.common.events.PokedexHandler
import com.cobblemon.mod.common.events.ServerTickHandler
import com.cobblemon.mod.common.events.StatHandler
import com.cobblemon.mod.common.events.*
import com.cobblemon.mod.common.net.messages.client.settings.ServerSettingsPacket
import com.cobblemon.mod.common.permission.LaxPermissionValidator
import com.cobblemon.mod.common.platform.events.PlatformEvents
@@ -99,23 +90,11 @@ import com.cobblemon.mod.common.pokemon.feature.SlowpokeTailRegrowthSpeciesFeatu
import com.cobblemon.mod.common.pokemon.feature.SlowpokeTailRegrowthSpeciesFeatureProvider
import com.cobblemon.mod.common.pokemon.feature.TagSeasonResolver
import com.cobblemon.mod.common.pokemon.helditem.CobblemonHeldItemManager
import com.cobblemon.mod.common.pokemon.properties.AspectPropertyType
import com.cobblemon.mod.common.pokemon.properties.BattleCloneProperty
import com.cobblemon.mod.common.pokemon.properties.FreezeFrameProperty
import com.cobblemon.mod.common.pokemon.properties.HiddenAbilityPropertyType
import com.cobblemon.mod.common.pokemon.properties.*
import com.cobblemon.mod.common.pokemon.properties.LabelProperty
import com.cobblemon.mod.common.pokemon.properties.NoAIProperty
import com.cobblemon.mod.common.pokemon.properties.UnaspectPropertyType
import com.cobblemon.mod.common.pokemon.properties.UncatchableProperty
import com.cobblemon.mod.common.pokemon.stat.CobblemonStatProvider
import com.cobblemon.mod.common.starter.CobblemonStarterHandler
import com.cobblemon.mod.common.util.DataKeys
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.ifDedicatedServer
import com.cobblemon.mod.common.util.isLaterVersion
import com.cobblemon.mod.common.util.party
import com.cobblemon.mod.common.util.requestWallpapers
import com.cobblemon.mod.common.util.server
import com.cobblemon.mod.common.util.*
import com.cobblemon.mod.common.world.feature.CobblemonPlacedFeatures
import com.cobblemon.mod.common.world.feature.ore.CobblemonOrePlacedFeatures
import com.cobblemon.mod.common.world.gamerules.CobblemonGameRules
@@ -123,17 +102,6 @@ import com.mongodb.ConnectionString
import com.mongodb.MongoClientSettings
import com.mongodb.client.MongoClient
import com.mongodb.client.MongoClients
import java.io.File
import java.io.FileReader
import java.io.FileWriter
import java.io.PrintWriter
import java.util.UUID
import java.util.concurrent.TimeUnit
import kotlin.math.roundToInt
import kotlin.properties.Delegates
import kotlin.reflect.full.memberProperties
import kotlin.reflect.jvm.isAccessible
import kotlin.reflect.jvm.javaField
import net.minecraft.client.Minecraft
import net.minecraft.commands.synchronization.SingletonArgumentInfo
import net.minecraft.resources.ResourceKey
@@ -146,6 +114,17 @@ import net.minecraft.world.level.Level
import net.minecraft.world.level.storage.LevelResource
import org.apache.logging.log4j.LogManager
import org.apache.logging.log4j.Logger
import java.io.File
import java.io.FileReader
import java.io.FileWriter
import java.io.PrintWriter
import java.util.*
import java.util.concurrent.TimeUnit
import kotlin.math.roundToInt
import kotlin.properties.Delegates
import kotlin.reflect.full.memberProperties
import kotlin.reflect.jvm.isAccessible
import kotlin.reflect.jvm.javaField
object Cobblemon {
const val MODID = CobblemonBuildDetails.MOD_ID
@@ -186,7 +165,7 @@ object Cobblemon {
val statistics: CobblemonStats = CobblemonStats
@JvmStatic
val builtinPacks = listOf(
val builtinPacks = listOf<CobblemonPack>(
CobblemonPack(id = "adorncompatibility", name = "Adorn Compatibility", packType = PackType.CLIENT_RESOURCES, activationBehaviour = ResourcePackActivationBehaviour.ALWAYS_ENABLED, neededMods = setOf("adorn")),
CobblemonPack(id = "gyaradosjump", name = "Gyarados Jump Patterns", packType = PackType.CLIENT_RESOURCES, activationBehaviour = ResourcePackActivationBehaviour.DEFAULT_ENABLED),
CobblemonPack(id = "regionbiasforms", name = "Region Bias Forms", packType = PackType.CLIENT_RESOURCES, activationBehaviour = ResourcePackActivationBehaviour.DEFAULT_ENABLED),
@@ -472,7 +451,7 @@ object Cobblemon {
server()?.getLevel(dimension)
} else {
val mc = Minecraft.getInstance()
mc.singleplayerServer?.getLevel(dimension) ?: mc.level
return mc.singleplayerServer?.getLevel(dimension) ?: mc.level
}
}
@@ -9,7 +9,6 @@
package com.cobblemon.mod.common
import com.cobblemon.mod.common.api.apricorn.Apricorn
import com.cobblemon.mod.common.api.pokemon.stats.Stats
import com.cobblemon.mod.common.block.*
import com.cobblemon.mod.common.block.campfirepot.CampfireBlock
import com.cobblemon.mod.common.block.LecternBlock
@@ -42,11 +41,11 @@ import net.minecraft.world.level.block.state.BlockBehaviour
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.level.block.state.properties.BlockSetType
import net.minecraft.world.level.block.state.properties.BlockStateProperties
import net.minecraft.world.level.block.state.properties.BlockStateProperties.LIT
import net.minecraft.world.level.block.state.properties.NoteBlockInstrument
import net.minecraft.world.level.block.state.properties.WoodType
import net.minecraft.world.level.material.MapColor
import net.minecraft.world.level.material.PushReaction
import net.minecraft.world.phys.shapes.Shapes
@Suppress("SameParameterValue", "HasPlatformType", "MemberVisibilityCanBePrivate", "unused")
object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<Block>>, Block>() {
@@ -244,9 +243,9 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
val REVIVAL_HERB = this.create("revival_herb", RevivalHerbBlock(BlockBehaviour.Properties.of().pushReaction(PushReaction.DESTROY).mapColor(MapColor.PLANT).ignitedByLava().noCollission().instabreak().sound(CobblemonSounds.REVIVAL_HERB_SOUNDS)))
@JvmField
val POKE_CAKE = this.create("poke_cake", PokeSnackBlock(BlockBehaviour.Properties.of().forceSolidOn().strength(0.5F).sound(SoundType.WOOL).pushReaction(PushReaction.DESTROY).lightLevel { if (it.getValue(BlockStateProperties.LIT)) 3 else 0 }, false))
val POKE_CAKE = this.create("poke_cake", PokeSnackBlock(BlockBehaviour.Properties.of().forceSolidOn().strength(0.5F).sound(SoundType.WOOL).pushReaction(PushReaction.DESTROY).lightLevel { if (it.getValue(LIT)) 3 else 0 }, false))
@JvmField
val POKE_SNACK = this.create("poke_snack", PokeSnackBlock(BlockBehaviour.Properties.of().forceSolidOn().strength(0.5F).sound(SoundType.WOOL).pushReaction(PushReaction.DESTROY).lightLevel { if (it.getValue(BlockStateProperties.LIT)) 3 else 0 }, true))
val POKE_SNACK = this.create("poke_snack", PokeSnackBlock(BlockBehaviour.Properties.of().forceSolidOn().strength(0.5F).sound(SoundType.WOOL).pushReaction(PushReaction.DESTROY).lightLevel { if (it.getValue(LIT)) 3 else 0 }, true))
@JvmField
val TUMBLESTONE_CLUSTER = tumblestoneBlock("tumblestone_cluster", GrowableStoneBlock.STAGE_3, 7, 3, null)
@@ -478,99 +477,6 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
@JvmField
val GIMMIGHOUL_CHEST = create("gimmighoul_chest", GildedChestBlock(BlockBehaviour.Properties.ofFullCopy(Blocks.CHEST).noOcclusion().sound(CobblemonSounds.GILDED_CHEST_SOUNDS), GildedChestBlock.Type.FAKE))
@JvmField
val WHITE_PLAQUE = create("white_plaque", PlaqueBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.METAL).noOcclusion().pushReaction(PushReaction.DESTROY).strength(5.0F)))
@JvmField
val LIGHT_GRAY_PLAQUE = create("light_gray_plaque", PlaqueBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.METAL).noOcclusion().pushReaction(PushReaction.DESTROY).strength(5.0F)))
@JvmField
val GRAY_PLAQUE = create("gray_plaque", PlaqueBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.METAL).noOcclusion().pushReaction(PushReaction.DESTROY).strength(5.0F)))
@JvmField
val BLACK_PLAQUE = create("black_plaque", PlaqueBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.METAL).noOcclusion().pushReaction(PushReaction.DESTROY).strength(5.0F)))
@JvmField
val BROWN_PLAQUE = create("brown_plaque", PlaqueBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.METAL).noOcclusion().pushReaction(PushReaction.DESTROY).strength(5.0F)))
@JvmField
val RED_PLAQUE = create("red_plaque", PlaqueBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.METAL).noOcclusion().pushReaction(PushReaction.DESTROY).strength(5.0F)))
@JvmField
val ORANGE_PLAQUE = create("orange_plaque", PlaqueBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.METAL).noOcclusion().pushReaction(PushReaction.DESTROY).strength(5.0F)))
@JvmField
val YELLOW_PLAQUE = create("yellow_plaque", PlaqueBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.METAL).noOcclusion().pushReaction(PushReaction.DESTROY).strength(5.0F)))
@JvmField
val LIME_PLAQUE = create("lime_plaque", PlaqueBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.METAL).noOcclusion().pushReaction(PushReaction.DESTROY).strength(5.0F)))
@JvmField
val GREEN_PLAQUE = create("green_plaque", PlaqueBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.METAL).noOcclusion().pushReaction(PushReaction.DESTROY).strength(5.0F)))
@JvmField
val CYAN_PLAQUE = create("cyan_plaque", PlaqueBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.METAL).noOcclusion().pushReaction(PushReaction.DESTROY).strength(5.0F)))
@JvmField
val LIGHT_BLUE_PLAQUE = create("light_blue_plaque", PlaqueBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.METAL).noOcclusion().pushReaction(PushReaction.DESTROY).strength(5.0F)))
@JvmField
val BLUE_PLAQUE = create("blue_plaque", PlaqueBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.METAL).noOcclusion().pushReaction(PushReaction.DESTROY).strength(5.0F)))
@JvmField
val PURPLE_PLAQUE = create("purple_plaque", PlaqueBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.METAL).noOcclusion().pushReaction(PushReaction.DESTROY).strength(5.0F)))
@JvmField
val MAGENTA_PLAQUE = create("magenta_plaque", PlaqueBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.METAL).noOcclusion().pushReaction(PushReaction.DESTROY).strength(5.0F)))
@JvmField
val PINK_PLAQUE = create("pink_plaque", PlaqueBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.METAL).noOcclusion().pushReaction(PushReaction.DESTROY).strength(5.0F)))
@JvmField
val CLEANSE_TAG = create("cleanse_tag", WallAttachedStackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.WOOD).mapColor(MapColor.NONE).pushReaction(PushReaction.DESTROY).noOcclusion().noCollission(), WallAttachedStackableItemBlock.WallStackableItemBlockType.TAG))
@JvmField
val SPELL_TAG = create("spell_tag", WallAttachedStackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.WOOD).mapColor(MapColor.NONE).pushReaction(PushReaction.DESTROY).noOcclusion().noCollission(), WallAttachedStackableItemBlock.WallStackableItemBlockType.TAG))
@JvmField
val BLUNDER_POLICY = create("blunder_policy", WallAttachedDirectionalShapeBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion().noCollission(), 14, 12, 1))
@JvmField
val WEAKNESS_POLICY = create("weakness_policy", WallAttachedDirectionalShapeBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion().noCollission(), 14, 12, 1))
@JvmField
val FULL_HEAL = create("full_heal", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
@JvmField
val ANTIDOTE = create("antidote", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
@JvmField
val AWAKENING = create("awakening", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
@JvmField
val BURN_HEAL = create("burn_heal", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
@JvmField
val ICE_HEAL = create("ice_heal", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
@JvmField
val PARALYZE_HEAL = create("paralyze_heal", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
@JvmField
val ETHER = create("ether", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.ETHER))
@JvmField
val MAX_ETHER = create("max_ether", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.ETHER))
@JvmField
val ELIXIR = create("elixir", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.ETHER))
@JvmField
val MAX_ELIXIR = create("max_elixir", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.ETHER))
@JvmField
val POTION = create("potion", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.POTION))
@JvmField
val SUPER_POTION = create("super_potion", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.POTION))
@JvmField
val HYPER_POTION = create("hyper_potion", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.POTION))
@JvmField
val MAX_POTION = create("max_potion", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.MAX_POTION))
@JvmField
val FULL_RESTORE = create("full_restore", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.MAX_POTION))
@JvmField
val DIRE_HIT = create("dire_hit", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.BATTLE_ITEM))
@JvmField
val GUARD_SPEC = create("guard_spec", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.BATTLE_ITEM))
@JvmField
val X_ACCURACY = create("x_${Stats.ACCURACY.identifier.path}", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.BATTLE_ITEM))
@JvmField
val X_ATTACK = create("x_${Stats.ATTACK.identifier.path}", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.BATTLE_ITEM))
@JvmField
val X_DEFENSE = create("x_${Stats.DEFENCE.identifier.path}", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.BATTLE_ITEM))
@JvmField
val X_SP_ATK = create("x_${Stats.SPECIAL_ATTACK.identifier.path}", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.BATTLE_ITEM))
@JvmField
val X_SP_DEF = create("x_${Stats.SPECIAL_DEFENCE.identifier.path}", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.BATTLE_ITEM))
@JvmField
val X_SPEED = create("x_${Stats.SPEED.identifier.path}", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.BATTLE_ITEM))
@JvmField
val MONITOR = create("monitor", MonitorBlock(BlockBehaviour.Properties.of().mapColor(MapColor.METAL).sound(SoundType.METAL).pushReaction(PushReaction.BLOCK).requiresCorrectToolForDrops().strength(5.0F, 6.0F).lightLevel { if (it.getValue(MonitorBlock.SCREEN) != MonitorBlock.MonitorScreen.OFF) 13 else 0 }))
@JvmField
@@ -507,23 +507,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField val SCROLL_OF_DARKNESS = noSettingsItem("scroll_of_darkness")
@JvmField val SCROLL_OF_WATERS = noSettingsItem("scroll_of_waters")
@JvmField val WHITE_PLAQUE = blockItem("white_plaque", CobblemonBlocks.WHITE_PLAQUE)
@JvmField val LIGHT_GRAY_PLAQUE = blockItem("light_gray_plaque", CobblemonBlocks.LIGHT_GRAY_PLAQUE)
@JvmField val GRAY_PLAQUE = blockItem("gray_plaque", CobblemonBlocks.GRAY_PLAQUE)
@JvmField val BLACK_PLAQUE = blockItem("black_plaque", CobblemonBlocks.BLACK_PLAQUE)
@JvmField val BROWN_PLAQUE = blockItem("brown_plaque", CobblemonBlocks.BROWN_PLAQUE)
@JvmField val RED_PLAQUE = blockItem("red_plaque", CobblemonBlocks.RED_PLAQUE)
@JvmField val ORANGE_PLAQUE = blockItem("orange_plaque", CobblemonBlocks.ORANGE_PLAQUE)
@JvmField val YELLOW_PLAQUE = blockItem("yellow_plaque", CobblemonBlocks.YELLOW_PLAQUE)
@JvmField val LIME_PLAQUE = blockItem("lime_plaque", CobblemonBlocks.LIME_PLAQUE)
@JvmField val GREEN_PLAQUE = blockItem("green_plaque", CobblemonBlocks.GREEN_PLAQUE)
@JvmField val CYAN_PLAQUE = blockItem("cyan_plaque", CobblemonBlocks.CYAN_PLAQUE)
@JvmField val LIGHT_BLUE_PLAQUE = blockItem("light_blue_plaque", CobblemonBlocks.LIGHT_BLUE_PLAQUE)
@JvmField val BLUE_PLAQUE = blockItem("blue_plaque", CobblemonBlocks.BLUE_PLAQUE)
@JvmField val PURPLE_PLAQUE = blockItem("purple_plaque", CobblemonBlocks.PURPLE_PLAQUE)
@JvmField val MAGENTA_PLAQUE = blockItem("magenta_plaque", CobblemonBlocks.MAGENTA_PLAQUE)
@JvmField val PINK_PLAQUE = blockItem("pink_plaque", CobblemonBlocks.PINK_PLAQUE)
private val berries = mutableMapOf<ResourceLocation, BerryItem>()
// Plants
@JvmField val CHERI_BERRY = berryItem("cheri", StatusCuringBerryItem(CobblemonBlocks.CHERI_BERRY, Statuses.PARALYSIS))
@@ -716,15 +699,15 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
val MOOMOO_MILK = create("moomoo_milk", MoomooMilk(Item.Properties().craftRemainder(Items.GLASS_BOTTLE).stacksTo((16))))
@JvmField
val POTION = create("potion", PotionItem(PotionType.POTION, CobblemonBlocks.POTION))
val POTION = create("potion", PotionItem(PotionType.POTION))
@JvmField
val SUPER_POTION = create("super_potion", PotionItem(PotionType.SUPER_POTION, CobblemonBlocks.SUPER_POTION))
val SUPER_POTION = create("super_potion", PotionItem(PotionType.SUPER_POTION))
@JvmField
val HYPER_POTION = create("hyper_potion", PotionItem(PotionType.HYPER_POTION, CobblemonBlocks.HYPER_POTION))
val HYPER_POTION = create("hyper_potion", PotionItem(PotionType.HYPER_POTION))
@JvmField
val MAX_POTION = create("max_potion", PotionItem(PotionType.MAX_POTION, CobblemonBlocks.MAX_POTION))
val MAX_POTION = create("max_potion", PotionItem(PotionType.MAX_POTION))
@JvmField
val FULL_RESTORE = create("full_restore", PotionItem(PotionType.FULL_RESTORE, CobblemonBlocks.FULL_RESTORE))
val FULL_RESTORE = create("full_restore", PotionItem(PotionType.FULL_RESTORE))
@JvmField
val HEAL_POWDER = create("heal_powder", HealPowderItem())
@@ -809,27 +792,28 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val SERIOUS_MINT = mintItem("serious_mint", MintItem(Natures.SERIOUS))
@JvmField val X_ACCURACY = create("x_${Stats.ACCURACY.identifier.path}", XStatItem(Stats.ACCURACY, block = CobblemonBlocks.X_ACCURACY))
@JvmField val X_ATTACK = create("x_${Stats.ATTACK.identifier.path}", XStatItem(Stats.ATTACK, block = CobblemonBlocks.X_ATTACK))
@JvmField val X_DEFENSE = create("x_${Stats.DEFENCE.identifier.path}", XStatItem(Stats.DEFENCE, block = CobblemonBlocks.X_DEFENSE))
@JvmField val X_SP_ATK = create("x_${Stats.SPECIAL_ATTACK.identifier.path}", XStatItem(Stats.SPECIAL_ATTACK, block = CobblemonBlocks.X_SP_ATK))
@JvmField val X_SP_DEF = create("x_${Stats.SPECIAL_DEFENCE.identifier.path}", XStatItem(Stats.SPECIAL_DEFENCE, block = CobblemonBlocks.X_SP_DEF))
@JvmField val X_SPEED = create("x_${Stats.SPEED.identifier.path}", XStatItem(Stats.SPEED, block = CobblemonBlocks.X_SPEED))
@JvmField val X_ACCURACY = create("x_${Stats.ACCURACY.identifier.path}", XStatItem(Stats.ACCURACY))
@JvmField val X_ATTACK = create("x_${Stats.ATTACK.identifier.path}", XStatItem(Stats.ATTACK))
@JvmField val X_DEFENSE = create("x_${Stats.DEFENCE.identifier.path}", XStatItem(Stats.DEFENCE))
@JvmField val X_SP_ATK = create("x_${Stats.SPECIAL_ATTACK.identifier.path}", XStatItem(Stats.SPECIAL_ATTACK))
@JvmField val X_SP_DEF = create("x_${Stats.SPECIAL_DEFENCE.identifier.path}", XStatItem(Stats.SPECIAL_DEFENCE))
@JvmField val X_SPEED = create("x_${Stats.SPEED.identifier.path}", XStatItem(Stats.SPEED))
@JvmField val DIRE_HIT = create("dire_hit", DireHitItem(CobblemonBlocks.DIRE_HIT))
@JvmField val GUARD_SPEC = create("guard_spec", GuardSpecItem(CobblemonBlocks.GUARD_SPEC))
@JvmField val DIRE_HIT = create("dire_hit", DireHitItem())
@JvmField val GUARD_SPEC = create("guard_spec", GuardSpecItem())
@JvmField val FULL_HEAL = create("full_heal", StatusCureItem("item.cobblemon.full_heal", block = CobblemonBlocks.FULL_HEAL))
@JvmField val ANTIDOTE = create("antidote", StatusCureItem("item.cobblemon.antidote", Statuses.POISON, Statuses.POISON_BADLY, block = CobblemonBlocks.ANTIDOTE))
@JvmField val AWAKENING = create("awakening", StatusCureItem("item.cobblemon.awakening", Statuses.SLEEP, block = CobblemonBlocks.AWAKENING))
@JvmField val BURN_HEAL = create("burn_heal", StatusCureItem("item.cobblemon.burn_heal", Statuses.BURN, block = CobblemonBlocks.BURN_HEAL))
@JvmField val ICE_HEAL = create("ice_heal", StatusCureItem("item.cobblemon.ice_heal", Statuses.FROZEN, block = CobblemonBlocks.ICE_HEAL))
@JvmField val PARALYZE_HEAL = create("paralyze_heal", StatusCureItem("item.cobblemon.paralyze_heal", Statuses.PARALYSIS, block = CobblemonBlocks.PARALYZE_HEAL))
@JvmField val BURN_HEAL = create("burn_heal", StatusCureItem("item.cobblemon.burn_heal", Statuses.BURN))
@JvmField val PARALYZE_HEAL = create("paralyze_heal", StatusCureItem("item.cobblemon.paralyze_heal", Statuses.PARALYSIS))
@JvmField val ICE_HEAL = create("ice_heal", StatusCureItem("item.cobblemon.ice_heal", Statuses.FROZEN))
@JvmField val ANTIDOTE = create("antidote", StatusCureItem("item.cobblemon.antidote", Statuses.POISON, Statuses.POISON_BADLY))
@JvmField val AWAKENING = create("awakening", StatusCureItem("item.cobblemon.awakening", Statuses.SLEEP))
@JvmField val ETHER = create("ether", EtherItem(max = false, CobblemonBlocks.ETHER))
@JvmField val MAX_ETHER = create("max_ether", EtherItem(max = true, CobblemonBlocks.MAX_ETHER))
@JvmField val ELIXIR = create("elixir", ElixirItem(max = false, CobblemonBlocks.ELIXIR))
@JvmField val MAX_ELIXIR = create("max_elixir", ElixirItem(max = true, CobblemonBlocks.MAX_ELIXIR))
@JvmField val FULL_HEAL = create("full_heal", StatusCureItem("item.cobblemon.full_heal"))
@JvmField val ETHER = create("ether", EtherItem(max = false))
@JvmField val MAX_ETHER = create("max_ether", EtherItem(max = true))
@JvmField val ELIXIR = create("elixir", ElixirItem(max = false))
@JvmField val MAX_ELIXIR = create("max_elixir", ElixirItem(max = true))
@JvmField
val ABILITY_CAPSULE = this.create("ability_capsule", AbilityChangeItem(AbilityChanger.COMMON_ABILITY))
@@ -938,7 +922,7 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val BLACK_SLUDGE = heldItem("black_sludge")
@JvmField
val BLUNDER_POLICY = itemNameBlockItem("blunder_policy", CobblemonBlocks.BLUNDER_POLICY)
val BLUNDER_POLICY = heldItem("blunder_policy")
@JvmField
val CELL_BATTERY = heldItem("cell_battery")
@JvmField
@@ -946,7 +930,7 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val CHOICE_SCARF = heldItem("choice_scarf")
@JvmField
val CLEANSE_TAG = itemNameBlockItem("cleanse_tag", CobblemonBlocks.CLEANSE_TAG)
val CLEANSE_TAG = heldItem("cleanse_tag")
@JvmField
val CLEAR_AMULET = heldItem("clear_amulet")
@JvmField
@@ -1054,7 +1038,7 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val SOFT_SAND = heldItem("soft_sand")
@JvmField
val SPELL_TAG = itemNameBlockItem("spell_tag", CobblemonBlocks.SPELL_TAG)
val SPELL_TAG = heldItem("spell_tag")
@JvmField
val SMOKE_BALL = heldItem("smoke_ball")
@JvmField
@@ -1072,7 +1056,7 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val UTILITY_UMBRELLA = heldItem("utility_umbrella")
@JvmField
val WEAKNESS_POLICY = itemNameBlockItem("weakness_policy", CobblemonBlocks.WEAKNESS_POLICY)
val WEAKNESS_POLICY = heldItem("weakness_policy")
@JvmField
val WIDE_LENS = heldItem("wide_lens")
@JvmField
@@ -1569,7 +1553,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
}
}
)
private fun heldItem(name: String, item: Item, remappedName: String? = null) = create(
name = name,
entry = item.also {
@@ -21,15 +21,12 @@ import com.cobblemon.mod.common.client.net.callback.partymove.OpenPartyMoveCallb
import com.cobblemon.mod.common.client.net.cooking.ToggleCookingPotLidHandler
import com.cobblemon.mod.common.client.net.data.CobblemonMechanicsSyncHandler
import com.cobblemon.mod.common.client.net.data.DataRegistrySyncPacketHandler
import com.cobblemon.mod.common.client.net.data.PokemonInteractionsSyncHandler
import com.cobblemon.mod.common.client.net.data.RideSettingsSyncHandler
import com.cobblemon.mod.common.client.net.debug.OpenRidingStatsDebugGUIHandler
import com.cobblemon.mod.common.client.net.dialogue.DialogueClosedHandler
import com.cobblemon.mod.common.client.net.dialogue.DialogueOpenedHandler
import com.cobblemon.mod.common.client.net.effect.PokeSnackBlockParticlesHandler
import com.cobblemon.mod.common.client.net.effect.RunPosableMoLangHandler
import com.cobblemon.mod.common.client.net.effect.SaccharineLogBlockParticlesHandler
import com.cobblemon.mod.common.client.net.effect.SpawnSnowstormEntityParticleHandler
import com.cobblemon.mod.common.client.net.effect.SpawnSnowstormParticleHandler
import com.cobblemon.mod.common.client.net.effect.*
import com.cobblemon.mod.common.client.net.gui.ExpGainedDataPacketHandler
import com.cobblemon.mod.common.client.net.gui.InteractPokemonUIPacketHandler
import com.cobblemon.mod.common.client.net.gui.PokedexUIPacketHandler
@@ -37,11 +34,7 @@ import com.cobblemon.mod.common.client.net.gui.SummaryUIPacketHandler
import com.cobblemon.mod.common.client.net.npc.CloseNPCEditorHandler
import com.cobblemon.mod.common.client.net.npc.OpenNPCEditorHandler
import com.cobblemon.mod.common.client.net.orientation.ClientboundUpdateOrientationHandler
import com.cobblemon.mod.common.client.net.pasture.ClosePastureHandler
import com.cobblemon.mod.common.client.net.pasture.OpenPastureHandler
import com.cobblemon.mod.common.client.net.pasture.PokemonPasturedHandler
import com.cobblemon.mod.common.client.net.pasture.PokemonUnpasturedHandler
import com.cobblemon.mod.common.client.net.pasture.UpdatePastureConflictFlagHandler
import com.cobblemon.mod.common.client.net.pasture.*
import com.cobblemon.mod.common.client.net.pokedex.ServerConfirmedRegisterHandler
import com.cobblemon.mod.common.client.net.pokemon.update.ClientboundUpdateRidingStateHandler
import com.cobblemon.mod.common.client.net.pokemon.update.PokemonUpdatePacketHandler
@@ -59,14 +52,7 @@ import com.cobblemon.mod.common.client.net.storage.party.SetPartyPokemonHandler
import com.cobblemon.mod.common.client.net.storage.party.SetPartyReferenceHandler
import com.cobblemon.mod.common.client.net.storage.pc.*
import com.cobblemon.mod.common.client.net.toast.ToastPacketHandler
import com.cobblemon.mod.common.client.net.trade.TradeAcceptanceChangedHandler
import com.cobblemon.mod.common.client.net.trade.TradeCancelledHandler
import com.cobblemon.mod.common.client.net.trade.TradeCompletedHandler
import com.cobblemon.mod.common.client.net.trade.TradeOfferExpiredHandler
import com.cobblemon.mod.common.client.net.trade.TradeOfferNotificationHandler
import com.cobblemon.mod.common.client.net.trade.TradeProcessStartedHandler
import com.cobblemon.mod.common.client.net.trade.TradeStartedHandler
import com.cobblemon.mod.common.client.net.trade.TradeUpdatedHandler
import com.cobblemon.mod.common.client.net.trade.*
import com.cobblemon.mod.common.net.PacketRegisterInfo
import com.cobblemon.mod.common.net.messages.client.CalculateSeatPositionsPacket
import com.cobblemon.mod.common.net.messages.client.OpenBehaviourEditorPacket
@@ -83,20 +69,12 @@ import com.cobblemon.mod.common.net.messages.client.data.*
import com.cobblemon.mod.common.net.messages.client.debug.RequestOpenRidingStatsDebugGUIPacket
import com.cobblemon.mod.common.net.messages.client.dialogue.DialogueClosedPacket
import com.cobblemon.mod.common.net.messages.client.dialogue.DialogueOpenedPacket
import com.cobblemon.mod.common.net.messages.client.effect.PokeSnackBlockParticlesPacket
import com.cobblemon.mod.common.net.messages.client.effect.RunPosableMoLangPacket
import com.cobblemon.mod.common.net.messages.client.effect.SaccharineLogBlockParticlesPacket
import com.cobblemon.mod.common.net.messages.client.effect.SpawnSnowstormEntityParticlePacket
import com.cobblemon.mod.common.net.messages.client.effect.SpawnSnowstormParticlePacket
import com.cobblemon.mod.common.net.messages.client.effect.*
import com.cobblemon.mod.common.net.messages.client.npc.CloseNPCEditorPacket
import com.cobblemon.mod.common.net.messages.client.npc.OpenNPCEditorPacket
import com.cobblemon.mod.common.net.messages.client.orientation.ClientboundUpdateDriverInputPacket
import com.cobblemon.mod.common.net.messages.client.orientation.ClientboundUpdateOrientationPacket
import com.cobblemon.mod.common.net.messages.client.pasture.ClosePasturePacket
import com.cobblemon.mod.common.net.messages.client.pasture.OpenPasturePacket
import com.cobblemon.mod.common.net.messages.client.pasture.PokemonPasturedPacket
import com.cobblemon.mod.common.net.messages.client.pasture.PokemonUnpasturedPacket
import com.cobblemon.mod.common.net.messages.client.pasture.UpdatePastureConflictFlagPacket
import com.cobblemon.mod.common.net.messages.client.pasture.*
import com.cobblemon.mod.common.net.messages.client.pokedex.ServerConfirmedRegisterPacket
import com.cobblemon.mod.common.net.messages.client.pokemon.update.*
import com.cobblemon.mod.common.net.messages.client.pokemon.update.evolution.AddEvolutionPacket
@@ -116,37 +94,19 @@ import com.cobblemon.mod.common.net.messages.client.storage.party.InitializePart
import com.cobblemon.mod.common.net.messages.client.storage.party.MoveClientPartyPokemonPacket
import com.cobblemon.mod.common.net.messages.client.storage.party.SetPartyPokemonPacket
import com.cobblemon.mod.common.net.messages.client.storage.party.SetPartyReferencePacket
import com.cobblemon.mod.common.net.messages.client.storage.pc.ClosePCPacket
import com.cobblemon.mod.common.net.messages.client.storage.pc.InitializePCPacket
import com.cobblemon.mod.common.net.messages.client.storage.pc.MoveClientPCPokemonPacket
import com.cobblemon.mod.common.net.messages.client.storage.pc.OpenPCPacket
import com.cobblemon.mod.common.net.messages.client.storage.pc.RenamePCBoxPacket
import com.cobblemon.mod.common.net.messages.client.storage.pc.SetPCBoxPacket
import com.cobblemon.mod.common.net.messages.client.storage.pc.SetPCPokemonPacket
import com.cobblemon.mod.common.net.messages.client.storage.pc.*
import com.cobblemon.mod.common.net.messages.client.storage.pc.wallpaper.ChangePCBoxWallpaperPacket
import com.cobblemon.mod.common.net.messages.client.storage.pc.wallpaper.RequestPCBoxWallpapersPacket
import com.cobblemon.mod.common.net.messages.client.storage.pc.wallpaper.SetPCBoxWallpapersPacket
import com.cobblemon.mod.common.net.messages.client.storage.pc.wallpaper.UnlockPCBoxWallpaperPacket
import com.cobblemon.mod.common.net.messages.client.toast.ToastPacket
import com.cobblemon.mod.common.net.messages.client.trade.TradeAcceptanceChangedPacket
import com.cobblemon.mod.common.net.messages.client.trade.TradeCancelledPacket
import com.cobblemon.mod.common.net.messages.client.trade.TradeCompletedPacket
import com.cobblemon.mod.common.net.messages.client.trade.TradeOfferExpiredPacket
import com.cobblemon.mod.common.net.messages.client.trade.TradeOfferNotificationPacket
import com.cobblemon.mod.common.net.messages.client.trade.TradeProcessStartedPacket
import com.cobblemon.mod.common.net.messages.client.trade.TradeStartedPacket
import com.cobblemon.mod.common.net.messages.client.trade.TradeUpdatedPacket
import com.cobblemon.mod.common.net.messages.client.trade.*
import com.cobblemon.mod.common.net.messages.client.ui.ExpGainedDataPacket
import com.cobblemon.mod.common.net.messages.client.ui.InteractPokemonUIPacket
import com.cobblemon.mod.common.net.messages.client.ui.PokedexUIPacket
import com.cobblemon.mod.common.net.messages.client.ui.SummaryUIPacket
import com.cobblemon.mod.common.net.messages.server.*
import com.cobblemon.mod.common.net.messages.server.battle.BattleSelectActionsPacket
import com.cobblemon.mod.common.net.messages.server.battle.BattleTeamLeavePacket
import com.cobblemon.mod.common.net.messages.server.battle.BattleTeamRequestPacket
import com.cobblemon.mod.common.net.messages.server.battle.BattleTeamResponsePacket
import com.cobblemon.mod.common.net.messages.server.battle.RemoveSpectatorPacket
import com.cobblemon.mod.common.net.messages.server.battle.SpectateBattlePacket
import com.cobblemon.mod.common.net.messages.server.battle.*
import com.cobblemon.mod.common.net.messages.server.behaviour.DamageOnCollisionPacket
import com.cobblemon.mod.common.net.messages.server.behaviour.SetEntityBehaviourPacket
import com.cobblemon.mod.common.net.messages.server.block.AdjustBlockEntityViewerCountPacket
@@ -171,11 +131,7 @@ import com.cobblemon.mod.common.net.messages.server.pasture.UnpasturePokemonPack
import com.cobblemon.mod.common.net.messages.server.pokedex.scanner.FinishScanningPacket
import com.cobblemon.mod.common.net.messages.server.pokedex.scanner.StartScanningPacket
import com.cobblemon.mod.common.net.messages.server.pokemon.interact.InteractPokemonPacket
import com.cobblemon.mod.common.net.messages.server.pokemon.update.ServerboundUpdateRidingStatePacket
import com.cobblemon.mod.common.net.messages.server.pokemon.update.SetActiveMarkPacket
import com.cobblemon.mod.common.net.messages.server.pokemon.update.SetItemHiddenPacket
import com.cobblemon.mod.common.net.messages.server.pokemon.update.SetMarkingsPacket
import com.cobblemon.mod.common.net.messages.server.pokemon.update.SetNicknamePacket
import com.cobblemon.mod.common.net.messages.server.pokemon.update.*
import com.cobblemon.mod.common.net.messages.server.pokemon.update.evolution.AcceptEvolutionPacket
import com.cobblemon.mod.common.net.messages.server.riding.DismountPokemonPacket
import com.cobblemon.mod.common.net.messages.server.riding.ServerboundUpdateDriverInputPacket
@@ -183,25 +139,14 @@ import com.cobblemon.mod.common.net.messages.server.riding.ServerboundUpdateRide
import com.cobblemon.mod.common.net.messages.server.starter.RequestStarterScreenPacket
import com.cobblemon.mod.common.net.messages.server.storage.SwapPCPartyPokemonPacket
import com.cobblemon.mod.common.net.messages.server.storage.party.MovePartyPokemonPacket
import com.cobblemon.mod.common.net.messages.server.storage.party.PartyTutorialPacket
import com.cobblemon.mod.common.net.messages.server.storage.party.ReleasePartyPokemonPacket
import com.cobblemon.mod.common.net.messages.server.storage.party.SwapPartyPokemonPacket
import com.cobblemon.mod.common.net.messages.server.storage.pc.*
import com.cobblemon.mod.common.net.messages.server.trade.AcceptTradeRequestPacket
import com.cobblemon.mod.common.net.messages.server.trade.CancelTradePacket
import com.cobblemon.mod.common.net.messages.server.trade.ChangeTradeAcceptancePacket
import com.cobblemon.mod.common.net.messages.server.trade.OfferTradePacket
import com.cobblemon.mod.common.net.messages.server.trade.PerformTradePacket
import com.cobblemon.mod.common.net.messages.server.trade.UpdateTradeOfferPacket
import com.cobblemon.mod.common.net.messages.server.trade.*
import com.cobblemon.mod.common.net.serverhandling.ChallengeHandler
import com.cobblemon.mod.common.net.serverhandling.ChallengeResponseHandler
import com.cobblemon.mod.common.net.serverhandling.RequestInteractionsHandler
import com.cobblemon.mod.common.net.serverhandling.battle.BattleSelectActionsHandler
import com.cobblemon.mod.common.net.serverhandling.battle.RemoveSpectatorHandler
import com.cobblemon.mod.common.net.serverhandling.battle.SpectateBattleHandler
import com.cobblemon.mod.common.net.serverhandling.battle.TeamLeaveHandler
import com.cobblemon.mod.common.net.serverhandling.battle.TeamRequestHandler
import com.cobblemon.mod.common.net.serverhandling.battle.TeamRequestResponseHandler
import com.cobblemon.mod.common.net.serverhandling.battle.*
import com.cobblemon.mod.common.net.serverhandling.behaviour.DamageOnCollisionPacketHandler
import com.cobblemon.mod.common.net.serverhandling.behaviour.SetEntityBehaviourHandler
import com.cobblemon.mod.common.net.serverhandling.block.AdjustBlockEntityViewerCountHandler
@@ -220,7 +165,6 @@ import com.cobblemon.mod.common.net.serverhandling.dialogue.InputToDialogueHandl
import com.cobblemon.mod.common.net.serverhandling.evolution.AcceptEvolutionHandler
import com.cobblemon.mod.common.net.serverhandling.npc.SaveNPCHandler
import com.cobblemon.mod.common.net.serverhandling.orientation.ServerboundUpdateOrientationHandler
import com.cobblemon.mod.common.net.serverhandling.storage.party.PartyTutorialPacketHandler
import com.cobblemon.mod.common.net.serverhandling.pasture.PasturePokemonHandler
import com.cobblemon.mod.common.net.serverhandling.pasture.SetPastureConflictHandler
import com.cobblemon.mod.common.net.serverhandling.pasture.UnpastureAllPokemonHandler
@@ -228,11 +172,7 @@ import com.cobblemon.mod.common.net.serverhandling.pasture.UnpasturePokemonHandl
import com.cobblemon.mod.common.net.serverhandling.pokedex.scanner.FinishScanningHandler
import com.cobblemon.mod.common.net.serverhandling.pokedex.scanner.StartScanningHandler
import com.cobblemon.mod.common.net.serverhandling.pokemon.interact.InteractPokemonHandler
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.ServerboundUpdateRidingStateHandler
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.SetActiveMarkHandler
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.SetItemHiddenHandler
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.SetMarkingsHandler
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.SetNicknameHandler
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.*
import com.cobblemon.mod.common.net.serverhandling.riding.DismountPokemonPacketHandler
import com.cobblemon.mod.common.net.serverhandling.riding.DriverInputPacketHandler
import com.cobblemon.mod.common.net.serverhandling.riding.ServerboundUpdateRiderRotationHandler
@@ -246,12 +186,7 @@ import com.cobblemon.mod.common.net.serverhandling.storage.party.MovePartyPokemo
import com.cobblemon.mod.common.net.serverhandling.storage.party.ReleasePCPokemonHandler
import com.cobblemon.mod.common.net.serverhandling.storage.party.SwapPartyPokemonHandler
import com.cobblemon.mod.common.net.serverhandling.storage.pc.*
import com.cobblemon.mod.common.net.serverhandling.trade.AcceptTradeRequestHandler
import com.cobblemon.mod.common.net.serverhandling.trade.CancelTradeHandler
import com.cobblemon.mod.common.net.serverhandling.trade.ChangeTradeAcceptanceHandler
import com.cobblemon.mod.common.net.serverhandling.trade.OfferTradeHandler
import com.cobblemon.mod.common.net.serverhandling.trade.PerformTradeHandler
import com.cobblemon.mod.common.net.serverhandling.trade.UpdateTradeOfferHandler
import com.cobblemon.mod.common.net.serverhandling.trade.*
import com.cobblemon.mod.common.util.server
import net.minecraft.server.level.ServerPlayer
@@ -397,7 +332,7 @@ object CobblemonNetwork {
// Data registries
list.add(PacketRegisterInfo(AbilityRegistrySyncPacket.ID, AbilityRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(CobblemonMechanicsSyncPacket.ID, CobblemonMechanicsSyncPacket::decode, CobblemonMechanicsSyncHandler))
list.add(PacketRegisterInfo(PokemonInteractionsSyncPacket.ID, PokemonInteractionsSyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(PokemonInteractionsSyncPacket.ID, PokemonInteractionsSyncPacket::decode, PokemonInteractionsSyncHandler))
list.add(PacketRegisterInfo(MovesRegistrySyncPacket.ID, MovesRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(BerryRegistrySyncPacket.ID, BerryRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(SpeciesRegistrySyncPacket.ID, SpeciesRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
@@ -525,7 +460,7 @@ object CobblemonNetwork {
list.add(PacketRegisterInfo(ReleasePCPokemonPacket.ID, ReleasePCPokemonPacket::decode, ReleasePCPokemonHandler))
list.add(PacketRegisterInfo(UnlinkPlayerFromPCPacket.ID, UnlinkPlayerFromPCPacket::decode, UnlinkPlayerFromPCHandler))
list.add(PacketRegisterInfo(RequestRenamePCBoxPacket.ID, RequestRenamePCBoxPacket::decode, RequestRenamePCBoxHandler))
list.add(PacketRegisterInfo(RequestRenamePCBoxPacket.Companion.ID, RequestRenamePCBoxPacket.Companion::decode, RequestRenamePCBoxHandler))
list.add(PacketRegisterInfo(PCBoxWallpapersPacket.ID, PCBoxWallpapersPacket::decode, PCBoxWallpapersHandler))
list.add(PacketRegisterInfo(RequestChangePCBoxWallpaperPacket.ID, RequestChangePCBoxWallpaperPacket::decode, RequestChangePCBoxWallpaperHandler))
list.add(PacketRegisterInfo(MarkPCBoxWallpapersSeenPacket.ID, MarkPCBoxWallpapersSeenPacket::decode, MarkPCBoxWallpapersSeenHandler))
@@ -583,9 +518,6 @@ object CobblemonNetwork {
list.add(PacketRegisterInfo(PartyPokemonMoveSelectedPacket.ID, PartyPokemonMoveSelectedPacket::decode, PartyPokemonMoveSelectedHandler))
list.add(PacketRegisterInfo(PartyMoveSelectCancelledPacket.ID, PartyMoveSelectCancelledPacket::decode, PartyMoveSelectCancelledHandler))
//Party move tutorial toasts packets
list.add(PacketRegisterInfo(PartyTutorialPacket.ID, PartyTutorialPacket::decode, PartyTutorialPacketHandler))
// Dialogue packets
list.add(PacketRegisterInfo(EscapeDialoguePacket.ID, EscapeDialoguePacket::decode, EscapeDialogueHandler))
list.add(PacketRegisterInfo(InputToDialoguePacket.ID, InputToDialoguePacket::decode, InputToDialogueHandler))
@@ -304,8 +304,7 @@ open class PokemonBattle(
.forEach{it.pokemon.heal()}
actors.forEach { actor ->
actor.pokemonList.forEach { battlePokemon ->
battlePokemon.postBattlePokemonOperations.forEach { it(battlePokemon) }
battlePokemon.entity?.let { entity -> battlePokemon.postBattleEntityOperations.forEach { it(entity) } }
battlePokemon.entity?.let { entity -> battlePokemon.postBattleEntityOperation(entity) }
if (battlePokemon.effectedPokemon.entity != null
&& battlePokemon.effectedPokemon.entity?.beamMode == 0
&& battlePokemon.effectedPokemon.entity?.platform != PlatformType.NONE) {
@@ -499,8 +498,8 @@ open class PokemonBattle(
}
fun stop() {
writeShowdownAction(">forcetie") // This will terminate the Showdown connection
end()
writeShowdownAction(">forcetie") // This will terminate the Showdown connection
}
fun checkForInputDispatch() {
@@ -9,7 +9,6 @@
package com.cobblemon.mod.common.api.events.battles
import com.bedrockk.molang.runtime.value.MoValue
import com.bedrockk.molang.runtime.value.StringValue
import com.cobblemon.mod.common.api.battles.interpreter.BattleContext
import com.cobblemon.mod.common.api.battles.model.PokemonBattle
import com.cobblemon.mod.common.api.battles.model.actor.ActorType
@@ -26,8 +25,7 @@ import com.cobblemon.mod.common.util.asArrayValue
data class BattleFaintedEvent(
override val battle: PokemonBattle,
val killed: BattlePokemon,
val context: BattleContext,
val pnx: String
val context: BattleContext
) : BattleEvent {
val structContext = mutableMapOf<String, MoValue>(
"battle" to battle.struct,
@@ -35,7 +33,6 @@ data class BattleFaintedEvent(
"npcs" to battle.actors.filter { it.type == ActorType.NPC }.asArrayValue { it.struct },
"wild_pokemon" to battle.actors.filter { it.type == ActorType.WILD }.asArrayValue { it.struct },
"pokemon" to killed.struct,
"context" to context.getStruct(),
"pnx" to StringValue(pnx)
"context" to context.getStruct()
)
}
}
@@ -25,8 +25,7 @@ import com.cobblemon.mod.common.util.asArrayValue
data class FormeChangeEvent(
override val battle: PokemonBattle,
val pokemon: BattlePokemon,
val formeName: String,
val pnx: String
val formeName: String
) : BattleEvent {
val context = mutableMapOf(
"battle" to battle.struct,
@@ -34,7 +33,6 @@ data class FormeChangeEvent(
"npcs" to battle.actors.filter { it.type == ActorType.NPC }.asArrayValue { it.struct },
"wild_pokemon" to battle.actors.filter { it.type == ActorType.WILD }.asArrayValue { it.struct },
"pokemon" to pokemon.struct,
"forme" to StringValue(formeName),
"pnx" to StringValue(pnx)
"forme" to StringValue(formeName)
)
}
}
@@ -9,7 +9,6 @@
package com.cobblemon.mod.common.api.interaction
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.api.conditional.RegistryLikeCondition
import com.cobblemon.mod.common.api.data.JsonDataRegistry
import com.cobblemon.mod.common.api.molang.ExpressionLike
import com.cobblemon.mod.common.api.pokemon.PokemonProperties
@@ -30,11 +29,6 @@ import net.minecraft.resources.ResourceLocation
import net.minecraft.server.level.ServerPlayer
import net.minecraft.server.packs.PackType
import net.minecraft.util.LowerCaseEnumTypeAdapterFactory
import net.minecraft.world.item.Item
import net.minecraft.world.level.biome.Biome
import net.minecraft.world.level.block.Block
import net.minecraft.world.level.levelgen.structure.Structure
import net.minecraft.world.level.material.Fluid
object PokemonInteractions : JsonDataRegistry<PokemonInteractionSet> {
override val id = cobblemonResource("pokemon_interactions")
@@ -49,42 +43,45 @@ object PokemonInteractions : JsonDataRegistry<PokemonInteractionSet> {
.registerTypeAdapter(Requirement::class.java, CobblemonRequirementAdapter)
.registerTypeAdapter(InteractionEffect::class.java, InteractionEffectAdapter)
.registerTypeAdapter(ExpressionLike::class.java, ExpressionLikeAdapter)
.registerTypeAdapter(TypeToken.getParameterized(RegistryLikeCondition::class.java, Biome::class.java).type, BiomeLikeConditionAdapter)
.registerTypeAdapter(TypeToken.getParameterized(RegistryLikeCondition::class.java, Block::class.java).type, BlockLikeConditionAdapter)
.registerTypeAdapter(TypeToken.getParameterized(RegistryLikeCondition::class.java, Item::class.java).type, ItemLikeConditionAdapter)
.registerTypeAdapter(TypeToken.getParameterized(RegistryLikeCondition::class.java, Structure::class.java).type, StructureLikeConditionAdapter)
.registerTypeAdapter(TypeToken.getParameterized(RegistryLikeCondition::class.java, Fluid::class.java).type, FluidLikeConditionAdapter)
.registerTypeAdapter(IntRange::class.java, IntRangeAdapter)
.registerTypeAdapterFactory(LowerCaseEnumTypeAdapterFactory())
.setPrettyPrinting()
.create()
val interactions = mutableListOf<PokemonInteractionSet>()
val speciesInteractions = mutableListOf<PokemonInteractionSet>()
val generalInteractions = mutableListOf<PokemonInteractionSet>()
override fun sync(player: ServerPlayer) {
PokemonInteractionsSyncPacket(interactions).sendToPlayer(player)
PokemonInteractionsSyncPacket(
speciesInteractions,
generalInteractions,
).sendToPlayer(player)
}
override fun reload(data: Map<ResourceLocation, PokemonInteractionSet>) {
interactions.clear()
val split = data.entries
.partition {
it.value.requirements.any { requirement -> requirement is PokemonPropertiesRequirement && requirement.target.species != null }
}
// Put the species specific interactions first as they take priority
interactions.addAll(split.first.map {it.value})
interactions.addAll(split.second.map {it.value})
Cobblemon.LOGGER.info("Loaded {} Pokémon interaction sets", interactions.size)
speciesInteractions.clear()
generalInteractions.clear()
val split = data.entries.partition { it.value.requirements.any { requirement -> requirement is PokemonPropertiesRequirement && requirement.target.species != null } }
speciesInteractions.addAll(split.first.map {it.value})
generalInteractions.addAll(split.second.map {it.value})
Cobblemon.LOGGER.info("Loaded {} Pokémon interaction sets", data.size)
}
fun findInteraction(pokemon: PokemonEntity): PokemonInteraction? {
val setCheck: (PokemonInteractionSet) -> Boolean = { it.requirements.all { req -> req.check(pokemon.pokemon) }}
val interactionCheck: (PokemonInteraction) -> Boolean = { it.requirements.all { req -> req.check(pokemon.pokemon) } && !pokemon.pokemon.isOnInteractionCooldown(it.grouping) }
return interactions
// species-specific interactions take priority
val validInteractions = speciesInteractions
.filter(setCheck)
.flatMap { it.interactions }
.firstOrNull(interactionCheck)
.filter(interactionCheck)
.toMutableList()
if (validInteractions.isEmpty()) { // if all species-specific interactions are absent/on cooldown, fallback to more generic ones
validInteractions.addAll(generalInteractions.filter(setCheck).flatMap { it.interactions }
.filter(interactionCheck)
)
}
return validInteractions.randomOrNull()
}
}
@@ -17,7 +17,6 @@ import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.net.messages.client.sound.UnvalidatedPlaySoundS2CPacket
import com.cobblemon.mod.common.pokemon.adapters.CobblemonRequirementAdapter
import com.cobblemon.mod.common.util.*
import com.google.gson.annotations.SerializedName
import net.minecraft.core.registries.Registries
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.resources.ResourceLocation
@@ -43,9 +42,17 @@ data class PokemonInteractionSet(
companion object {
fun decode(buffer: FriendlyByteBuf): PokemonInteractionSet {
val requirements = buffer.readList(CobblemonRequirementAdapter::decode)
val interactions = buffer.readList(PokemonInteraction::decode)
return PokemonInteractionSet(requirements, interactions)
val requirements = buffer.readList { it ->
CobblemonRequirementAdapter.decode(it)
}
val interactions = buffer.readList { it ->
PokemonInteraction.decode(it)
}
return PokemonInteractionSet(
requirements,
interactions,
)
}
}
}
@@ -136,12 +143,11 @@ class GiveItemEffect(val item: ResourceLocation, val amount: IntRange?) : Intera
class PlaySoundEffect(
val sound: ResourceLocation,
val soundSource: SoundSource?,
@SerializedName("playAround") private val _playAround: Boolean?,
@SerializedName("distance") private val _distance: Double?,
@SerializedName("volume") private val _volume: Float?,
@SerializedName("pitch") private val _pitch: Float?,
val playAround: Boolean = true,
val distance: Double = 64.0,
val volume: Float = 1.0F,
val pitch: Float = 1.0F
) : InteractionEffect {
override fun applyEffect(
pokemon: PokemonEntity,
player: ServerPlayer
@@ -155,7 +161,6 @@ class PlaySoundEffect(
volume,
pitch
)
if (playAround) {
packet.sendToPlayersAround(pokemon.x, pokemon.y, pokemon.z, distance, pokemon.level().dimension())
} else {
@@ -163,18 +168,6 @@ class PlaySoundEffect(
}
}
val playAround: Boolean
get() = _playAround != false
val distance: Double
get() = _distance ?: 64.0
val volume: Float
get() = _volume ?: 1.0F
val pitch: Float
get() = _pitch ?: 1.0F
companion object {
val ID = "play_sound"
}
@@ -324,24 +324,13 @@ object MoLangFunctions {
runtime.environment.context = params.environment.context
val expression = params.getString(0).asExpressionLike()
val delayInSeconds = params.getDoubleOrNull(1)?.toFloat() ?: 0.0f
fun evaluate(): MoValue {
return try {
runtime.resolve(expression)
} catch (ex: Exception) {
Cobblemon.LOGGER.warn("Failed to evaluate MoLang expression${if (delayInSeconds > 0.0f) " (delayed)" else ""}: $expression", ex)
DoubleValue.ZERO
}
}
if (delayInSeconds > 0.0f) {
val tracker = if (Cobblemon.implementation.environment() == Environment.SERVER) ServerTaskTracker else ClientTaskTracker
tracker.after(delayInSeconds) {
evaluate()
runtime.resolve(expression)
}
DoubleValue.ONE
} else {
evaluate()
runtime.resolve(expression)
}
},
"system_time_millis" to java.util.function.Function { _ ->
@@ -351,28 +340,23 @@ object MoLangFunctions {
"date_local_time" to java.util.function.Function { _ ->
val time = System.currentTimeMillis()
val date = java.util.Date(time)
val formatted = java.text.SimpleDateFormat("dd/MM/yyyy").format(date)
val formatted = java.text.SimpleDateFormat("DD/MM/YYYY").format(date)
StringValue(formatted)
},
"date_of" to java.util.function.Function { params ->
val time = params.getDouble(0).toLong()
val date = java.util.Date(time)
val formatted = java.text.SimpleDateFormat("dd/MM/yyyy").format(date)
val formatted = java.text.SimpleDateFormat("DD/MM/YYYY").format(date)
StringValue(formatted)
},
"date_is_after" to java.util.function.Function { params ->
val dateA = params.getString(0)
val dateB = params.getString(1)
val format = java.text.SimpleDateFormat("dd/MM/yyyy")
val format = java.text.SimpleDateFormat("DD/MM/YYYY")
val a = format.parse(dateA)
val b = format.parse(dateB)
DoubleValue(a.after(b))
},
"get_move_from_id" to java.util.function.Function { params ->
val moveId = params.getString(0)
val moveTemplate = Moves.getByName(moveId)
return@Function moveTemplate?.struct ?: DoubleValue.ZERO
},
"create_simple_party_provider" to java.util.function.Function { params ->
val partyProvider = SimplePartyProvider()
return@Function partyProvider.struct
@@ -383,13 +367,6 @@ object MoLangFunctions {
val pickupItem = ObtainableItem(item = item, pickupPriority = pickupPriority)
return@Function pickupItem.struct
},
"create_itemstack" to java.util.function.Function { params ->
val itemId = params.getString(0).asIdentifierDefaultingNamespace()
val item = BuiltInRegistries.ITEM.get(itemId) ?: return@Function DoubleValue.ZERO
val count = params.getIntOrNull(1) ?: 1
val itemStack = ItemStack(item, count)
return@Function ObjectValue(itemStack)
},
"file" to java.util.function.Function { MoLangLoadedFilesCache.struct }
)
val biomeFunctions = mutableListOf<(Holder<Biome>) -> HashMap<String, java.util.function.Function<MoParams, Any>>>()
@@ -595,62 +572,6 @@ object MoLangFunctions {
}
return@put items
}
map.put("has_inventory_space") { _ ->
val inventory = player.inventory
return@put if (inventory.getFreeSlot() != -1) DoubleValue.ONE else DoubleValue.ZERO
}
map.put("set_inventory_slot") { params ->
val slot = params.getInt(0)
val inventory = player.inventory
if (slot !in 0 until inventory.containerSize) return@put DoubleValue.ZERO
val value = params.getOrNull<MoValue>(1) ?: return@put DoubleValue.ZERO
val stack: ItemStack? = when (value) {
is ObjectValue<*> -> value.obj as? ItemStack
is StringValue -> {
val id = ResourceLocation.parse(value.value)
val item = player.registryAccess().registryOrThrow(Registries.ITEM).get(id) ?: return@put DoubleValue.ZERO
ItemStack(item)
}
else -> null
}
if (stack == null) return@put DoubleValue.ZERO
inventory.setItem(slot, stack)
return@put DoubleValue.ONE
}
map.put("give_item") { params ->
val inventory = player.inventory
val freeSlot = inventory.getFreeSlot()
val value = params.getOrNull<MoValue>(0) ?: return@put DoubleValue.ZERO
val dropIfFull = params.getBooleanOrNull(1) ?: false
val stack: ItemStack? = when (value) {
is ObjectValue<*> -> value.obj as? ItemStack
is StringValue -> {
val id = ResourceLocation.parse(value.value)
val item = player.registryAccess().registryOrThrow(Registries.ITEM).get(id) ?: return@put DoubleValue.ZERO
ItemStack(item)
}
else -> null
}
if (stack == null) return@put DoubleValue.ZERO
if (freeSlot == -1) {
if (dropIfFull) {
player.drop(stack, false)
return@put DoubleValue.ONE
} else {
return@put DoubleValue.ZERO
}
}
inventory.setItem(freeSlot, stack)
return@put DoubleValue.ONE
}
map.put("face") { params -> ObjectValue(PlayerDialogueFaceProvider(player.uuid, params.getBooleanOrNull(0) != false)) }
map.put("swing_hand") { _ -> player.swing(player.usedItemHand) }
map.put("food_level") { _ -> DoubleValue(player.foodData.foodLevel) }
@@ -694,7 +615,8 @@ object MoLangFunctions {
}
map.put("active_dialogue") { _ ->
if (player.isInDialogue) {
return@put player.activeDialogue?.toMoLangStruct() ?: DoubleValue.ZERO
player.activeDialogue?.dialogueId.toString()
return@put DoubleValue.ONE
} else {
DoubleValue.ZERO
}
@@ -2815,8 +2737,8 @@ object MoLangFunctions {
}
variable
}
else -> VariableStruct()
}
else -> null
} ?: throw IllegalArgumentException("Invalid NBT element type: ${nbt.type}")
}
}
@@ -58,15 +58,12 @@ open class MoveTemplate(
val struct: MoStruct by lazy {
QueryStruct(hashMapOf())
.addFunction("name") { StringValue(name) }
.addFunction("display_name") { StringValue(displayName.string) }
.addFunction("description") { StringValue(description.string) }
.addFunction("type") { StringValue(elementalType.showdownId) }
.addFunction("damage_category") { StringValue(damageCategory.name) }
.addFunction("power") { DoubleValue(power) }
.addFunction("target") { StringValue(target.name) }
.addFunction("accuracy") { DoubleValue(accuracy) }
.addFunction("pp") { DoubleValue(pp) }
.addFunction("max_pp") { DoubleValue(maxPp) }
.addFunction("priority") { DoubleValue(priority) }
.addFunction("crit_ratio") { DoubleValue(critRatio) }
}
@@ -102,12 +102,6 @@ object SpeciesFeatures : JsonDataRegistry<SpeciesFeatureProvider<*>> {
@JvmStatic
fun register(name: String, provider: SpeciesFeatureProvider<*>) = register(name, provider, isCoded = true)
@JvmStatic
fun registerType(key: String, clazz: Class<out SpeciesFeatureProvider<*>>) {
types[key] = clazz
}
private fun registerFromAssets(identifier: ResourceLocation, provider: SpeciesFeatureProvider<*>) = register(identifier.path, provider, isCoded = false)
@JvmStatic
@@ -11,7 +11,6 @@ package com.cobblemon.mod.common.api.reactive
import com.cobblemon.mod.common.api.events.Cancelable
open class EventObservable<T> : SimpleObservable<T>() {
@JvmOverloads
inline fun post(vararg events: T, then: (T) -> Unit = {}) {
// Issuing generic-typed pass-throughs to varargs doesn't work
// properly unless the source is a vararg as well, complicated story.
@@ -41,6 +41,10 @@ interface CompositeRidingStrategy<T : CompositeSettings> {
toState: RidingBehaviourState,
toSettings: RidingBehaviourSettings
) {
if (vehicle.level().isClientSide) {
val fromSettings = if (settings.defaultBehaviour == toSettings) settings.alternateBehaviour else settings.defaultBehaviour
}
toState.stamina.set(fromState.stamina.get())
toState.rideVelocity.set(fromState.rideVelocity.get())
fromState.reset()
@@ -187,16 +187,17 @@ class HorseBehaviour : RidingBehaviour<HorseSettings, HorseState> {
return
}
var newStam = stam
val stamDrainRate = (1.0f / vehicle.runtime.resolveDouble(settings.staminaExpr ?: globalHorse.staminaExpr!!)).toFloat() / 20.0f
val newStam = if (state.sprinting.get()) {
max(0.0f,stam - stamDrainRate)
if (state.sprinting.get()) {
newStam = max(0.0f,stam - stamDrainRate)
} else {
min(1.0f,stam + stamDrainRate * 4)
newStam = min(1.0f,stam + stamDrainRate * 4)
}
state.stamina.set(newStam.coerceIn(0F, 1F))
state.stamina.set(newStam)
}
override fun updatePassengerRotation(
@@ -100,7 +100,7 @@ class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
driver: Player,
input: Vec3
) {
if (vehicle.level().isClientSide) {
if(vehicle.level().isClientSide) {
handleBoosting(state, vehicle)
tickStamina(settings, state, vehicle)
}
@@ -147,7 +147,7 @@ class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
val stamDrainRate = (1.0f / boostTime).toFloat()
val newStam = if (state.boosting.get()) max(0.0f,stam - stamDrainRate)
else (stam + stamDrainRate).coerceIn(0F, 1F)
else min(1.0f,stam + stamDrainRate)
state.stamina.set(newStam)
}
@@ -26,7 +26,7 @@ import net.minecraft.world.entity.Entity
/**
* A [SpawningInfluence] that applies some number of SpawnBait effects.
*
* @author Hiroku, Plastered_Crab, ppVon
* @author Hiroku, Plastered_Crab
* @since March 18th, 2025
*/
open class SpawnBaitInfluence(val effects: List<SpawnBait.Effect>, val onUsed: (time: Int, entity: PokemonEntity?) -> Unit = { _, _ -> }) : SpawningInfluence {
@@ -50,84 +50,85 @@ open class SpawnBaitInfluence(val effects: List<SpawnBait.Effect>, val onUsed: (
}
}
// EV, Type, and Egg Group related bait effects
// EV related bait effects
override fun affectWeight(detail: SpawnDetail, spawnablePosition: SpawnablePosition, weight: Float): Float {
val merged = SpawnBaitUtils.mergeEffects(effects)
val hasRelevantEffects =
merged.any { it.type == Effects.EV } ||
merged.any { it.type == Effects.TYPING } ||
merged.any { it.type == Effects.EGG_GROUP }
if (!hasRelevantEffects) {
return super.affectWeight(detail, spawnablePosition, weight)
}
val pokemonDetail = detail as? PokemonSpawnDetail
?: return super.affectWeight(detail, spawnablePosition, weight)
val detailSpecies = pokemonDetail.pokemon.species
?.let { PokemonSpecies.getByName(it) }
?: return super.affectWeight(detail, spawnablePosition, weight)
val formData = detailSpecies.getForm(pokemonDetail.pokemon.aspects)
var newWeight = weight
var used = false
// if bait exists and any effects are related to EV yields
if (merged.any { it.type == Effects.EV }) {
val evEffect = effects.firstOrNull { it.type == Effects.EV }
val baitEVStat = evEffect?.subcategory?.path?.let { Stats.getStat(it) }
if (merged.any { it.type == Effects.EV }){
if (detail is PokemonSpawnDetail) {
val detailSpecies = detail.pokemon.species?.let { PokemonSpecies.getByName(it) }
val baitEVStat = effects.firstOrNull { it.type == Effects.EV }?.subcategory?.path?.let { Stats.getStat(it) }
if (baitEVStat != null) {
val evYieldValue = formData.evYield[baitEVStat]?.toFloat() ?: 0f
used = true
if (evYieldValue <= 0f) {
newWeight = 0f
} else {
LOGGER.debug("Boosted weight value");
if (detailSpecies != null && baitEVStat != null) {
val detailAspects = detail.pokemon.aspects
val formData = detailSpecies.getForm(detailAspects)
val evYieldValue = formData.evYield[baitEVStat]?.toFloat() ?: 0f
return when {
evYieldValue > 0 -> {
markUsed()
super.affectWeight(detail, spawnablePosition, weight)
}
else -> {
markUsed()
super.affectWeight(detail, spawnablePosition, 0f)
}
}
}
}
}
// if bait exists and any effects are related to Typing
if (newWeight > 0f && merged.any { it.type == Effects.TYPING }) {
val baitEffect = effects.firstOrNull { it.type == Effects.TYPING }
val baitTypingEffect = baitEffect?.subcategory?.path?.let { ElementalTypes.get(it) }
if (merged.any { it.type == Effects.TYPING }){
if (detail is PokemonSpawnDetail) {
val detailSpecies = detail.pokemon.species?.let { PokemonSpecies.getByName(it) }
val baitEffect = effects.firstOrNull { it.type == Effects.TYPING }
val baitTypingEffect = baitEffect?.subcategory?.path?.let { ElementalTypes.get(it) }
if (baitEffect != null && baitTypingEffect != null) {
val isMatchingType = formData.types.contains(baitTypingEffect)
used = true
if (isMatchingType) {
newWeight *= baitEffect.value.toFloat()
if (detailSpecies != null && baitTypingEffect != null) {
val detailAspects = detail.pokemon.aspects
val formData = detailSpecies.getForm(detailAspects)
val isMatchingType = formData.types.contains(baitTypingEffect)
return when {
isMatchingType -> {
markUsed()
super.affectWeight(detail, spawnablePosition, weight * baitEffect.value.toFloat())
}
else -> super.affectWeight(detail, spawnablePosition, weight)
}
}
}
}
// if bait exists and any effects are related to Egg Groups
if (newWeight > 0f && merged.any { it.type == Effects.EGG_GROUP }) {
val eggGroupEffects = effects.filter { it.type == Effects.EGG_GROUP }
if (merged.any { it.type == Effects.EGG_GROUP }) {
if (detail is PokemonSpawnDetail) {
val detailSpecies = detail.pokemon.species?.let { PokemonSpecies.getByName(it) }
val matchingEffect = eggGroupEffects.firstOrNull { effect ->
val key = effect.subcategory?.path ?: return@firstOrNull false
val eggGroup = EggGroup.fromIdentifier(key)
if (eggGroup == null) {
LOGGER.warn("Unknown egg group identifier: $key")
return@firstOrNull false
if (detailSpecies != null) {
val detailAspects = detail.pokemon.aspects
val formData = detailSpecies.getForm(detailAspects)
// Collect all the egg group effects
val eggGroupEffects = effects.filter { it.type == Effects.EGG_GROUP }
// Check if any of the egg group effects match the species' egg groups
val matchingEffect = eggGroupEffects.firstOrNull { effect ->
val effectEggGroupKey = effect.subcategory?.path ?: return@firstOrNull false
val eggGroup = EggGroup.fromIdentifier(effectEggGroupKey)
if (eggGroup == null) {
LOGGER.warn("Unknown egg group identifier: $effectEggGroupKey")
return@firstOrNull false
}
formData.eggGroups.contains(eggGroup)
}
if (matchingEffect != null) {
markUsed()
val multiplier = matchingEffect.value
return super.affectWeight(detail, spawnablePosition, (weight * multiplier).toFloat())
}
}
formData.eggGroups.contains(eggGroup)
}
if (matchingEffect != null) {
used = true
newWeight *= matchingEffect.value.toFloat()
}
}
if (used) markUsed()
return super.affectWeight(detail, spawnablePosition, newWeight)
return super.affectWeight(detail, spawnablePosition, weight)
}
}
@@ -258,22 +258,17 @@ open class PartyStore(override val uuid: UUID) : PokemonStore<PartyPosition>() {
@JvmOverloads
fun toBattleTeam(clone: Boolean = false, healPokemon: Boolean = false, leadingPokemon: UUID? = null) : List<BattlePokemon> {
var leadingPokemonId = leadingPokemon
val result = this.mapNotNull {
return@mapNotNull if (clone) {
BattlePokemon.safeCopyOf(it).also { copy ->
if (leadingPokemon != null && it.uuid == leadingPokemonId) {
leadingPokemonId = copy.uuid
}
}
BattlePokemon.safeCopyOf(it)
} else {
BattlePokemon.playerOwned(it)
}.also { if (healPokemon) it.effectedPokemon.heal() }
}.toMutableList()
// reposition lead to front of the party
if (leadingPokemonId != null && result.first().uuid != leadingPokemonId) {
result.find { it.uuid == leadingPokemonId }?.let { lead ->
if (leadingPokemon != null && result.first().uuid != leadingPokemon) {
result.find { it.uuid == leadingPokemon }?.let { lead ->
result.remove(lead)
result.add(0, lead)
}
@@ -154,12 +154,12 @@ open class PlayerPartyStore(
// Metabolism for Fullness
if (pokemon.currentFullness > 0) {
pokemon.tickMetabolism(20)
pokemon.tickMetabolism()
}
// Interaction Cooldown
if (pokemon.interactionCooldowns.any()) {
pokemon.tickInteractionCooldown(20)
pokemon.tickInteractionCooldown()
}
pokemon.features.filterIsInstance<TickingSpeciesFeature>().forEach { it.onSecondPassed(player.serverLevel(), pokemon, null) }
@@ -28,7 +28,6 @@ data class GeneralPlayerData(
var starterUUID: UUID?,
var keyItems: MutableSet<ResourceLocation>,
var battleTheme: ResourceLocation?,
var partySelectTutorialDone: Boolean = false,
val extraData: MutableMap<String, PlayerDataExtension>,
) : InstancedPlayerData {
var advancementData: PlayerAdvancementData = PlayerAdvancementData()
@@ -54,8 +53,7 @@ data class GeneralPlayerData(
starterSelected,
starterUUID,
advancementData.totalBattleVictoryCount == 0,
battleTheme,
partySelectTutorialDone
battleTheme
)
}
@@ -36,8 +36,7 @@ class PlayerDataJsonBackend: JsonBackedPlayerDataStoreBackend<GeneralPlayerData>
starterUUID = null,
keyItems = Cobblemon.config.defaultKeyItems,
extraData = mutableMapOf(),
battleTheme = CobblemonSounds.PVP_BATTLE.location,
partySelectTutorialDone = false
battleTheme = CobblemonSounds.PVP_BATTLE.location
)}
override val gson = GsonBuilder()
@@ -37,8 +37,7 @@ class PlayerDataMongoBackend(mongoClient: MongoClient, databaseName: String, col
starterUUID = null,
keyItems = Cobblemon.config.defaultKeyItems,
extraData = mutableMapOf(),
battleTheme = CobblemonSounds.PVP_BATTLE.location,
partySelectTutorialDone = false
battleTheme = CobblemonSounds.PVP_BATTLE.location
)}
override val gson = GsonBuilder()
@@ -34,8 +34,7 @@ data class ClientGeneralPlayerData(
var starterSelected: Boolean = false,
var starterUUID: UUID? = null,
var showChallengeLabel: Boolean = true,
val battleTheme: ResourceLocation? = null,
var partySelectTutorialDone: Boolean = false
val battleTheme: ResourceLocation? = null
) : ClientInstancedPlayerData {
override fun encode(buf: RegistryFriendlyByteBuf) {
@@ -47,7 +46,6 @@ data class ClientGeneralPlayerData(
buf.writeNullable(starterUUID) { pb, value -> pb.writeString(value.toString()) }
buf.writeNullable(resetStarters) { pb, value -> pb.writeBoolean(value) }
buf.writeNullable(battleTheme) {pb, value -> pb.writeIdentifier(value)}
buf.writeBoolean(partySelectTutorialDone)
}
companion object {
fun decode(buffer: RegistryFriendlyByteBuf): SetClientPlayerDataPacket {
@@ -59,7 +57,6 @@ data class ClientGeneralPlayerData(
val starterUUID = buffer.readNullable { it.readString() }?.let { UUID.fromString(it) }
val resetStarterPrompt = buffer.readNullable { it.readBoolean() }
val battleTheme = buffer.readNullable { it.readIdentifier() }
val partySelectTutorialDone = buffer.readBoolean()
val data = ClientGeneralPlayerData(
resetStarterPrompt,
promptStarter,
@@ -67,8 +64,7 @@ data class ClientGeneralPlayerData(
starterSelected,
starterUUID,
showChallengeLabel,
battleTheme,
partySelectTutorialDone
battleTheme
)
//Weird to do this, but since the flag doesn't get passed to the decoded obj, do it here
//Should be fine, as long as decode doesn't get run on the server for some reason
@@ -42,7 +42,6 @@ object CobblemonItemTags {
@JvmField val DAWN_STONE_ORES = create("dawn_stone_ores")
@JvmField val POTTERY_SHERDS = create("decorated_pot_sherds")
@JvmField val DEEP_SEAS = create("deep_seas")
@JvmField val DISPLAY_CASE_ITEMS = create("display_case_items")
@JvmField val DUSK_STONE_ORES = create("dusk_stone_ores")
@JvmField val ETHERS = create("ethers")
@JvmField val EVOLUTION_ITEMS = create("evolution_items")
@@ -58,7 +57,6 @@ object CobblemonItemTags {
@JvmField val HANGING_SIGNS = create("hanging_signs")
@JvmField val HERBS = create("herbs")
@JvmField val ICE_STONE_ORES = create("ice_stone_ores")
@JvmField val ITEM_BLOCKS = create("item_blocks")
@JvmField val LEAF_STONE_ORES = create("leaf_stone_ores")
@JvmField val MACHINES = create("machines")
@JvmField val MINT_LEAF = create("mint_leaf")
@@ -67,7 +65,6 @@ object CobblemonItemTags {
@JvmField val MOCHIS = create("mochis")
@JvmField val MOON_STONE_ORES = create("moon_stone_ores")
@JvmField val MUTATED_BERRIES = create("mutated_berries")
@JvmField val PLAQUES = create("plaques")
@JvmField val PLANTS = create("plants")
@JvmField val POKE_BALLS = create("poke_balls")
@JvmField val POKE_RODS = create("poke_rods")
@@ -63,8 +63,8 @@ object BattleBuilder {
): BattleStartResult {
val adjustLevel = battleFormat.adjustLevel
val team1 = partyAccessor(player1).toBattleTeam(clone = cloneParties || adjustLevel > 0, healPokemon = healFirst, leadingPokemonPlayer1)
val team2 = partyAccessor(player2).toBattleTeam(clone = cloneParties || adjustLevel > 0, healPokemon = healFirst, leadingPokemonPlayer2)
val team1 = partyAccessor(player1).toBattleTeam(clone = cloneParties || adjustLevel > 0, healPokemon = healFirst, leadingPokemonPlayer1).sortedBy { it.health <= 0 }
val team2 = partyAccessor(player2).toBattleTeam(clone = cloneParties || adjustLevel > 0, healPokemon = healFirst, leadingPokemonPlayer2).sortedBy { it.health <= 0 }
val battlePartyStores = mutableListOf<PlayerPartyStore>()
@@ -105,18 +105,12 @@ data class BattleFormat(
}
fun toFormatJSON(): String {
/*
Bag clause does not exist in showdown as a rule because showdown simply has no concept of a 'bag'.
If we try sending it, the battle will error. So this simply omits that from ever getting sent.
If we ever find a case where we are doing this for more than just bag clause, we should make a proper abstraction.
*/
val rulesToSendToShowdown = ruleSet.filter { it != BattleRules.BAG_CLAUSE }
return """
{
"mod": "$mod",
"gameType": "${battleType.name}",
"gen": $gen,
"ruleset": [${rulesToSendToShowdown.joinToString { "\"$it\"" }}],
"ruleset": [${ruleSet.joinToString { "\"$it\"" }}],
"effectType": "Format"
}
""".trimIndent().replace("\n", "")
@@ -221,7 +221,6 @@ object BattleRegistry {
fun closeBattle(battle: PokemonBattle) {
battle.onEndHandlers.forEach { it(battle) }
battleMap.remove(battle.battleId)
ShowdownService.service.endBattle(battle)
}
@JvmStatic
@@ -12,7 +12,6 @@ object BattleRules {
const val OBTAINABLE = "Obtainable"
const val PAST = "+Past"
const val UNOBTAINABLE = "+Unobtainable"
const val BAG_CLAUSE = "Bag Clause"
const val TEAM_PREVIEW = "Team Preview"
const val ENDLESS_BATTLE_CLAUSE = "Endless Battle Clause"
const val CANCEL_MOD = "Cancel Mod"
@@ -289,8 +289,6 @@ class ShowdownMoveset {
var canDynamax = false
var maxMoves: List<InBattleGimmickMove?>? = null
var canTerastallize: String? = null
/** This stores a list of gimmicks that have already been used this turn by a previous Pokemon, but the full turn has not been processed (ie. double battles). */
val pendingGimmickUsedThisTurn = mutableListOf<Gimmick>()
fun saveToBuffer(buffer: RegistryFriendlyByteBuf) {
buffer.writeSizedInt(IntSize.U_BYTE, moves.size)
@@ -300,35 +300,4 @@ object ShowdownInterpreter {
} ?:
MissingContext()
}
/**
* Registers a new update instruction parser.
* @param id The ID of the instruction to register.
* @param callback The callback function to create the instruction.
*/
@JvmStatic
fun registerUpdateInstructionParser(id: String, callback: (PokemonBattle, InstructionSet, BattleMessage, Iterator<BattleMessage>) -> InterpreterInstruction) {
updateInstructionParser[id] = callback
}
/**
* Registers a new split instruction parser.
* @param id The ID of the instruction to register.
* @param callback The callback function to create the instruction.
*/
@JvmStatic
fun registerSplitInstructionParser(id: String, callback: (PokemonBattle, BattleActor, InstructionSet, BattleMessage, BattleMessage, Iterator<BattleMessage>) -> InterpreterInstruction) {
splitInstructionParser[id] = callback
}
/**
* Registers a new side instruction parser.
* @param id The ID of the instruction to register.
* @param callback The callback function to create the instruction.
*/
@JvmStatic
fun registerSideInstructionParser(id: String, callback: (PokemonBattle, BattleActor, InstructionSet, BattleMessage) -> InterpreterInstruction) {
sideInstructionParser[id] = callback
}
}
}
@@ -18,7 +18,7 @@ import java.util.UUID
import net.minecraft.network.chat.MutableComponent
import net.minecraft.network.chat.Component
open class MultiPokemonBattleActor(
class MultiPokemonBattleActor(
pokemonList: List<BattlePokemon>,
artificialDecider: BattleAI = RandomBattleAI(),
uuid: UUID = UUID.randomUUID()
@@ -24,14 +24,17 @@ import net.minecraft.network.chat.MutableComponent
import net.minecraft.network.chat.Component
import net.minecraft.world.phys.Vec3
open class PokemonBattleActor(
class PokemonBattleActor(
uuid: UUID,
val pokemon: BattlePokemon,
override val fleeDistance: Float,
artificialDecider: BattleAI = RandomBattleAI(),
artificialDecider: BattleAI = RandomBattleAI()
) : AIBattleActor(uuid, listOf(pokemon), artificialDecider), EntityBackedBattleActor<PokemonEntity>, FleeableBattleActor {
override val initialPos: Vec3? = pokemon.entity?.position()
override val initialPos: Vec3?
init {
initialPos = entity?.position()
}
override fun getName() = pokemon.effectedPokemon.species.translatedName
override fun nameOwned(name: String): MutableComponent = Component.literal(name)
override fun getWorldAndPosition(): Pair<ServerLevel, Vec3>? {
@@ -17,7 +17,7 @@ import com.cobblemon.mod.common.util.battleLang
import java.util.UUID
import net.minecraft.network.chat.MutableComponent
open class TrainerBattleActor(
class TrainerBattleActor(
val trainerName: String,
uuid: UUID,
pokemonList: List<BattlePokemon>,
@@ -0,0 +1,671 @@
package com.cobblemon.mod.common.battles.ai
import com.cobblemon.mod.common.api.battles.interpreter.BattleContext
import com.cobblemon.mod.common.api.battles.model.PokemonBattle
import com.cobblemon.mod.common.api.battles.model.ai.BattleAI
import com.cobblemon.mod.common.api.battles.model.actor.BattleActor
import com.cobblemon.mod.common.api.moves.Moves
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.battles.*
import com.cobblemon.mod.common.battles.ai.competitive.*
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
import com.cobblemon.mod.common.net.messages.client.battle.BattleHealthChangePacket
import kotlin.random.Random
class CompetitiveBattleAI(private val skill: Int) : BattleAI {
companion object {
private const val DEBUG_TOP_MOVES = 4
}
private val skillLevel = skill.coerceIn(0, 5)
private val aiDebugEnabled = isAiDebugEnabled()
private val battleTracker = EnhancedActiveTracker()
private val opponentPredictor = OpponentPredictor()
private val strategyAnalyzer = StrategyAnalyzer()
private lateinit var damageCalculator: DamageCalculator
private lateinit var moveEvaluator: MoveEvaluator
private lateinit var switchDecisionMaker: SwitchDecisionMaker
private lateinit var doublesDecisionMaker: DoublesDecisionMaker
private var currentBattle: PokemonBattle? = null
private var currentGamePlan: GamePlan? = null
private var battleState: BattleState? = null
private var lastMoveEvaluation: MoveEvaluator.MoveEvaluation? = null
private var isDoublesMode: Boolean = false
private var currentSlot: Int = 0
private var currentTurn: Int = -1
private val turnDecisions: MutableMap<Int, DoublesDecisionMaker.MoveTargetPair> = mutableMapOf()
private var firstSlotDecided: Boolean = false
override fun choose(
activeBattlePokemon: ActiveBattlePokemon,
battle: PokemonBattle,
aiSide: BattleSide,
moveset: ShowdownMoveset?,
forceSwitch: Boolean
): ShowdownActionResponse {
try {
initializeComponents(battle)
updateBattleState(activeBattlePokemon, battle)
if (currentGamePlan == null) {
val npcTeam = battle.side2.actors.first().pokemonList.map { it.effectedPokemon }
currentGamePlan = strategyAnalyzer.analyzeTeamComposition(npcTeam)
}
if (battle.turn != currentTurn) {
currentTurn = battle.turn
turnDecisions.clear()
firstSlotDecided = false
}
if (forceSwitch || activeBattlePokemon.isGone()) {
return handleForcedSwitch(activeBattlePokemon, battle)
}
if (!passesSkillCheck()) {
debugLog("Skill check failed; selecting random move.")
return makeRandomMove(moveset, activeBattlePokemon)
}
updateOpponentModel(battle)
if (isDoublesMode) {
return chooseForDoubles(activeBattlePokemon, battle, moveset)
}
if (shouldAttemptSwitch() && shouldSwitch(activeBattlePokemon, battle)) {
val switchTarget = findBestSwitch(activeBattlePokemon, battle)
if (switchTarget != null) {
switchTarget.willBeSwitchedIn = true
logSwitchDecision("voluntary_switch", battle, listOf(switchTarget), switchTarget)
return SwitchActionResponse(switchTarget.uuid)
}
}
val bestMove = chooseBestMove(moveset, activeBattlePokemon, battle)
logMoveDecision("move_select", bestMove, activeBattlePokemon)
return executeMove(bestMove, activeBattlePokemon)
} catch (e: Exception) {
e.printStackTrace()
return PassActionResponse
}
}
private fun chooseForDoubles(
activeBattlePokemon: ActiveBattlePokemon,
battle: PokemonBattle,
moveset: ShowdownMoveset?
): ShowdownActionResponse {
val state = battleState ?: return PassActionResponse
val plan = currentGamePlan ?: return PassActionResponse
val myPokemon = battleTracker.p2Active.getActiveAt(currentSlot) ?: return PassActionResponse
val partnerSlot = 1 - currentSlot
val partner = battleTracker.p2Active.getActiveAt(partnerSlot)
val opponents = battleTracker.p1Active.getAllActive()
val decision = doublesDecisionMaker.findBestMoveAndTarget(
moveset,
activeBattlePokemon,
myPokemon,
opponents,
partner,
state,
plan
)
if (decision == null) {
debugLog("Doubles: no evaluated option; selecting random move.")
return makeRandomMove(moveset, activeBattlePokemon)
}
turnDecisions[currentSlot] = decision
firstSlotDecided = true
debugLog(
"Doubles: chose move=${decision.move.id} target=${decision.targetPNX ?: "auto"} " +
"score=${"%.2f".format(decision.evaluation.totalScore)} " +
"expectedDamage=${"%.1f".format(decision.evaluation.expectedDamage)} " +
"strategic=${"%.1f".format(decision.evaluation.strategicValue)} " +
"risk=${"%.2f".format(decision.evaluation.riskFactor)}"
)
return executeDoublesMove(decision, activeBattlePokemon)
}
private fun executeDoublesMove(
decision: DoublesDecisionMaker.MoveTargetPair,
activeBattlePokemon: ActiveBattlePokemon
): ShowdownActionResponse {
return if (decision.targetPNX != null) {
MoveActionResponse(decision.move.id, decision.targetPNX)
} else {
MoveActionResponse(decision.move.id)
}
}
private fun initializeComponents(battle: PokemonBattle) {
if (currentBattle != battle) {
currentBattle = battle
isDoublesMode = battle.format.battleType.pokemonPerSide > 1
damageCalculator = DamageCalculator(battle)
moveEvaluator = MoveEvaluator(damageCalculator, opponentPredictor, isDoublesMode)
switchDecisionMaker = SwitchDecisionMaker(damageCalculator, opponentPredictor, strategyAnalyzer)
doublesDecisionMaker = DoublesDecisionMaker(moveEvaluator, damageCalculator)
}
}
private fun updateBattleState(activeBattlePokemon: ActiveBattlePokemon, battle: PokemonBattle) {
val request = activeBattlePokemon.actor.request ?: return
// Determine current slot from PNX (e.g., "p2a" = slot 0, "p2b" = slot 1)
val pnx = activeBattlePokemon.getPNX()
currentSlot = if (pnx.length >= 3) pnx[2] - 'a' else 0
if (isDoublesMode) {
battle.side1.activePokemon.forEachIndexed { index, active ->
active.battlePokemon?.let { pokemon ->
battleTracker.updatePokemonSlot(battleTracker.p1Active, index, pokemon)
}
}
battle.side2.activePokemon.forEachIndexed { index, active ->
active.battlePokemon?.let { pokemon ->
battleTracker.updatePokemonSlot(battleTracker.p2Active, index, pokemon)
}
}
battleTracker.p1Active.activePokemon =
battleTracker.p1Active.getActiveAt(currentSlot) ?: battleTracker.p1Active.activePokemon
battleTracker.p2Active.activePokemon =
battleTracker.p2Active.getActiveAt(currentSlot) ?: battleTracker.p2Active.activePokemon
} else {
battle.side1.activePokemon.firstOrNull()?.battlePokemon?.let { playerPokemon ->
battleTracker.updatePokemon(battleTracker.p1Active.activePokemon, playerPokemon)
battleTracker.updateParty(battleTracker.p1Active, battleTracker.p1Active.activePokemon)
}
activeBattlePokemon.battlePokemon?.let { aiPokemon ->
battleTracker.updatePokemon(battleTracker.p2Active.activePokemon, aiPokemon)
battleTracker.updateParty(battleTracker.p2Active, battleTracker.p2Active.activePokemon)
}
}
updateRevealedMoves(battle)
battleState = createBattleState(battle, activeBattlePokemon)
}
private fun createBattleState(battle: PokemonBattle, activeBattlePokemon: ActiveBattlePokemon): BattleState? {
val p1Actor = battle.side1.actors.firstOrNull() ?: return null
val p2Actor = battle.side2.actors.firstOrNull() ?: return null
val playerActiveTracker = if (isDoublesMode) {
battleTracker.p1Active.getActiveAt(currentSlot) ?: battleTracker.p1Active.activePokemon
} else {
battleTracker.p1Active.activePokemon
}
val npcActiveTracker = if (isDoublesMode) {
battleTracker.p2Active.getActiveAt(currentSlot) ?: battleTracker.p2Active.activePokemon
} else {
battleTracker.p2Active.activePokemon
}
val playerActive = playerActiveTracker.pokemon ?: return null
val npcActive = npcActiveTracker.pokemon ?: return null
val playerActiveSlots = battleTracker.p1Active.getAllActive()
.mapNotNull { it.pokemon }
.ifEmpty { listOf(playerActive) }
val npcActiveSlots = battleTracker.p2Active.getAllActive()
.mapNotNull { it.pokemon }
.ifEmpty { listOf(npcActive) }
val partnerSlot = if (isDoublesMode) {
val mySlot = currentSlot
1 - mySlot
} else {
null
}
return BattleState(
turn = battle.turn,
playerTeam = p1Actor.pokemonList.map { it.effectedPokemon },
npcTeam = p2Actor.pokemonList.map { it.effectedPokemon },
playerActive = playerActive,
npcActive = npcActive,
weather = getWeather(battle),
terrain = getTerrain(battle),
playerHazards = getHazards(battle.side1),
npcHazards = getHazards(battle.side2),
playerBoosts = battleTracker.p1Active.activePokemon.boosts,
npcBoosts = battleTracker.p2Active.activePokemon.boosts,
battleContext = battle.contextManager,
isDoubles = isDoublesMode,
playerActiveSlots = playerActiveSlots,
npcActiveSlots = npcActiveSlots,
mySlotIndex = currentSlot,
partnerSlotIndex = partnerSlot
)
}
private fun handleForcedSwitch(activeBattlePokemon: ActiveBattlePokemon, battle: PokemonBattle): ShowdownActionResponse {
val availableSwitches = getAvailableSwitches(activeBattlePokemon)
if (availableSwitches.isEmpty()) {
return ForfeitActionResponse()
}
val state = battleState
val plan = currentGamePlan
val bestSwitch = if (state != null && plan != null) {
switchDecisionMaker.findBestSwitch(
availableSwitches,
battleTracker.p1Active.activePokemon,
state,
plan
)
} else {
null
}
val switchTarget = bestSwitch ?: availableSwitches.first()
switchTarget.willBeSwitchedIn = true
logSwitchDecision("forced_switch", battle, availableSwitches, switchTarget)
return SwitchActionResponse(switchTarget.uuid)
}
private fun shouldSwitch(activeBattlePokemon: ActiveBattlePokemon, battle: PokemonBattle): Boolean {
val availableSwitches = getAvailableSwitches(activeBattlePokemon)
if (availableSwitches.isEmpty()) return false
val state = battleState ?: return false
val plan = currentGamePlan ?: return false
return switchDecisionMaker.shouldVoluntarilySwitch(
battleTracker.p2Active.activePokemon,
battleTracker.p1Active.activePokemon,
state,
plan,
availableSwitches
)
}
private fun findBestSwitch(activeBattlePokemon: ActiveBattlePokemon, battle: PokemonBattle): BattlePokemon? {
val availableSwitches = getAvailableSwitches(activeBattlePokemon)
val state = battleState ?: return null
val plan = currentGamePlan ?: return null
return switchDecisionMaker.findBestSwitch(
availableSwitches,
battleTracker.p1Active.activePokemon,
state,
plan
)
}
private fun chooseBestMove(
moveset: ShowdownMoveset?,
activeBattlePokemon: ActiveBattlePokemon,
battle: PokemonBattle
): InBattleMove? {
if (moveset == null) return null
val usableMoves = moveset.moves.filter { it.canBeUsed() }
if (usableMoves.isEmpty()) return null
val state = battleState ?: return null
val plan = currentGamePlan ?: return null
val evaluations = usableMoves.map { move ->
moveEvaluator.evaluateMove(
move,
battleTracker.p2Active.activePokemon,
battleTracker.p1Active.activePokemon,
state,
plan
)
}
val bestEvaluation = evaluations.maxByOrNull { it.totalScore }
logMoveRanking(evaluations)
lastMoveEvaluation = bestEvaluation
return bestEvaluation?.move
}
private fun executeMove(move: InBattleMove?, activeBattlePokemon: ActiveBattlePokemon): ShowdownActionResponse {
if (move == null) {
return makeRandomMove(null, activeBattlePokemon)
}
val target = if (move.mustBeUsed()) {
null
} else {
move.target.targetList(activeBattlePokemon)
}
return if (target == null) {
MoveActionResponse(move.id)
} else {
val chosenTarget = target.filter { !it.isAllied(activeBattlePokemon) }.randomOrNull()
?: target.random()
MoveActionResponse(move.id, (chosenTarget as ActiveBattlePokemon).getPNX())
}
}
private fun makeRandomMove(moveset: ShowdownMoveset?, activeBattlePokemon: ActiveBattlePokemon): ShowdownActionResponse {
if (moveset == null) return PassActionResponse
val usableMoves = moveset.moves.filter { it.canBeUsed() }
val move = usableMoves.randomOrNull() ?: return PassActionResponse
val target = if (move.mustBeUsed()) null else move.target.targetList(activeBattlePokemon)
return if (target == null) {
MoveActionResponse(move.id)
} else {
val chosenTarget = target.filter { !it.isAllied(activeBattlePokemon) }.randomOrNull()
?: target.random()
MoveActionResponse(move.id, (chosenTarget as ActiveBattlePokemon).getPNX())
}
}
private fun updateOpponentModel(battle: PokemonBattle) {
val situation = categorizeSituation(battleState ?: return)
val opponentActives = if (isDoublesMode) {
battleTracker.p1Active.getAllActive()
} else {
listOf(battleTracker.p1Active.activePokemon)
}
for (opponentActive in opponentActives) {
for (move in opponentActive.revealedMoves) {
opponentPredictor.updateMoveHistory(
opponentActive.species ?: "unknown",
move,
situation.name.lowercase()
)
}
}
}
override fun onHealthChange(packet: BattleHealthChangePacket) {
try {
val battle = currentBattle ?: return
val pnx = packet.pnx
val activePokemon = battle.activePokemon.find { it.getPNX() == pnx } ?: return
val newHealth = packet.newHealth.toInt()
val isPlayerPokemon = activePokemon.actor == battle.side1.actors.firstOrNull()
val teamTracker = if (isPlayerPokemon) {
battleTracker.p1Active
} else {
battleTracker.p2Active
}
val tracker = battleTracker.getTrackedPokemonByPNX(pnx, teamTracker) ?: teamTracker.activePokemon
val oldHealth = tracker.currentHp
val hpChange = newHealth - oldHealth
tracker.previousHp = oldHealth
tracker.currentHp = newHealth
tracker.lastHpChange = hpChange
tracker.currentHpPercent = if (tracker.maxHp > 0) newHealth.toDouble() / tracker.maxHp else 0.0
updateMomentum(hpChange, isPlayerPokemon)
detectCriticalThresholds(tracker, oldHealth, newHealth, isPlayerPokemon)
} catch (e: Exception) {
}
}
private fun updateMomentum(hpChange: Int, isPlayerPokemon: Boolean) {
val momentumChange = when {
hpChange > 0 -> -5.0 // Opponent healing shifts momentum toward them
hpChange < 0 -> kotlin.math.abs(hpChange) / 10.0 // Damage shifts momentum
else -> 0.0
}
if (isPlayerPokemon) {
// Player took damage = AI momentum increases
battleTracker.p2Active.momentum += momentumChange
battleTracker.p1Active.momentum -= momentumChange
} else {
// AI took damage = Player momentum increases
battleTracker.p2Active.momentum -= momentumChange
battleTracker.p1Active.momentum += momentumChange
}
// Clamp momentum to -100 to 100
battleTracker.p1Active.momentum = battleTracker.p1Active.momentum.coerceIn(-100.0, 100.0)
battleTracker.p2Active.momentum = battleTracker.p2Active.momentum.coerceIn(-100.0, 100.0)
}
private fun detectCriticalThresholds(
tracker: TrackedPokemon,
oldHealth: Int,
newHealth: Int,
isPlayerPokemon: Boolean
) {
if (newHealth <= 0 && oldHealth > 0) {
if (isPlayerPokemon) {
battleTracker.p2Active.momentum += 20.0
} else {
battleTracker.p1Active.momentum += 20.0
}
}
}
private fun categorizeSituation(battleState: BattleState): BattleSituation {
val myHP = battleState.npcActive.currentHealth.toDouble() / battleState.npcActive.maxHealth
val oppHP = battleState.playerActive.currentHealth.toDouble() / battleState.playerActive.maxHealth
return when {
myHP < 0.25 -> BattleSituation.DESPERATE
oppHP < 0.25 -> BattleSituation.WINNING
myHP > 0.8 && oppHP > 0.8 -> BattleSituation.EARLY_GAME
battleState.npcTeam.count { it.currentHealth > 0 } <= 2 -> BattleSituation.ENDGAME
battleState.playerBoosts.values.any { it >= 2 } -> BattleSituation.OPPONENT_SETUP
battleState.npcBoosts.values.any { it >= 2 } -> BattleSituation.MY_SETUP
battleState.weather != null -> BattleSituation.WEATHER_CONTROL
else -> BattleSituation.NEUTRAL
}
}
private fun getAvailableSwitches(activeBattlePokemon: ActiveBattlePokemon): List<BattlePokemon> {
val currentUuid = activeBattlePokemon.battlePokemon?.uuid
return activeBattlePokemon.actor.pokemonList.filter {
it.health > 0 &&
it.uuid != currentUuid &&
try { it.canBeSentOut() } catch (e: Exception) { true }
}
}
private fun passesSkillCheck(): Boolean {
if (skillLevel == 5) return true
if (skillLevel == 0) return false
val baseChance = skillLevel * 20
val turnBonus = if ((battleState?.turn ?: 0) > 10) 10 else 0
return Random.nextInt(100) < (baseChance + turnBonus)
}
private fun shouldAttemptSwitch(): Boolean {
return when (skillLevel) {
in 0..2 -> false
3 -> Random.nextDouble() < 0.25
4 -> Random.nextDouble() < 0.70
5 -> true
else -> false
}
}
private fun getWeather(battle: PokemonBattle): String? {
return try {
battle.contextManager.get(BattleContext.Type.WEATHER)
?.firstOrNull()?.id
} catch (e: Exception) {
null
}
}
private fun getTerrain(battle: PokemonBattle): String? {
return try {
battle.contextManager.get(BattleContext.Type.TERRAIN)
?.firstOrNull()?.id
} catch (e: Exception) {
null
}
}
private fun getHazards(side: BattleSide): List<String> {
return try {
side.contextManager.get(BattleContext.Type.HAZARD)
?.map { it.id } ?: emptyList()
} catch (e: Exception) {
emptyList()
}
}
private fun updateRevealedMoves(battle: PokemonBattle) {
updateTeamRevealedMoves(battle, battleTracker.p1Active)
updateTeamRevealedMoves(battle, battleTracker.p2Active)
}
private fun updateTeamRevealedMoves(battle: PokemonBattle, team: TeamTracker) {
val active = team.getAllActive().ifEmpty { listOf(team.activePokemon) }
for (tracked in active) {
val pokemon = tracked.pokemon ?: continue
val majorMessage = battle.majorBattleActions[pokemon.uuid]
val minorMessage = battle.minorBattleActions[pokemon.uuid]
val candidates = listOfNotNull(majorMessage, minorMessage)
for (message in candidates) {
val id = message.id.lowercase()
if (id != "move" && id != "-singlemove" && id != "singlemove") continue
val moveId = message.effectAt(1)?.id?.lowercase() ?: continue
tracked.revealedMoves.add(moveId)
}
}
}
private fun logMoveDecision(
reason: String,
move: InBattleMove?,
activeBattlePokemon: ActiveBattlePokemon
) {
if (!aiDebugEnabled || move == null) return
val eval = lastMoveEvaluation
val self = activeBattlePokemon.battlePokemon?.effectedPokemon?.species?.name ?: "unknown"
val opp = battleTracker.p1Active.activePokemon.species ?: "unknown"
val plan = currentGamePlan?.winCondition?.name ?: "unknown"
if (eval == null) {
debugLog("Decision=$reason self=$self opp=$opp move=${move.id} plan=$plan")
return
}
debugLog(
"Decision=$reason self=$self opp=$opp move=${move.id} plan=$plan " +
"score=${"%.2f".format(eval.totalScore)} " +
"expectedDamage=${"%.1f".format(eval.expectedDamage)} " +
"strategic=${"%.1f".format(eval.strategicValue)} " +
"risk=${"%.2f".format(eval.riskFactor)}"
)
}
private fun logMoveRanking(evaluations: List<MoveEvaluator.MoveEvaluation>) {
if (!aiDebugEnabled || evaluations.isEmpty()) return
val plan = currentGamePlan?.winCondition?.name ?: "unknown"
val situation = battleState?.let { categorizeSituation(it).name } ?: "unknown"
val top = evaluations.sortedByDescending { it.totalScore }.take(DEBUG_TOP_MOVES)
val state = battleState
val planData = currentGamePlan
val attacker = battleTracker.p2Active.activePokemon
val defender = battleTracker.p1Active.activePokemon
val details = top.joinToString(", ") { eval ->
val debug = if (state != null && planData != null) {
moveEvaluator.buildDebugDetails(eval.move, attacker, defender, state, planData)
} else {
null
}
val flags = if (debug != null) {
listOf(
"stab=${debug.hasStab}",
"eff=${"%.2f".format(debug.effectiveness)}",
"acc=${"%.2f".format(debug.accuracy)}",
"prio=${debug.priority}",
"status=${debug.isStatusMove}",
"setup=${debug.isSetup}",
"hazardSet=${debug.setsHazards}",
"hazardClear=${debug.removesHazards}",
"weather=${debug.setsWeather}",
"recovery=${debug.isRecovery}",
"pivot=${debug.isPivot}",
"risky=${debug.isRisky}"
).joinToString(" ")
} else {
"n/a"
}
"${eval.move.id}:" +
"score=${"%.2f".format(eval.totalScore)} " +
"raw=${"%.1f".format(eval.rawDamage)} " +
"dmg=${"%.1f".format(eval.expectedDamage)} " +
"strat=${"%.1f".format(eval.strategicValue)} " +
"align=${"%.1f".format(eval.gamePlanAlignment)} " +
"turn=${"%.1f".format(eval.turnAdvantage)} " +
"risk=${"%.2f".format(eval.riskFactor)} " +
flags
}
debugLog("MoveRank plan=$plan situation=$situation top=[$details]")
}
private fun logSwitchDecision(
reason: String,
battle: PokemonBattle,
availableSwitches: List<BattlePokemon>,
chosen: BattlePokemon?
) {
if (!aiDebugEnabled) return
val state = battleState
val plan = currentGamePlan
val opponent = battleTracker.p1Active.activePokemon
val ranked = if (state != null && plan != null) {
availableSwitches.map { candidate ->
val score = switchDecisionMaker.evaluateSwitchOption(
candidate.effectedPokemon,
opponent,
state,
plan
)
candidate to score
}.sortedByDescending { it.second }
.take(3)
.joinToString(", ") { (candidate, score) ->
"${candidate.effectedPokemon.species.name}:${"%.1f".format(score)}"
}
} else {
"n/a"
}
val chosenName = chosen?.effectedPokemon?.species?.name ?: "none"
debugLog("Decision=$reason chosen=$chosenName options=[$ranked]")
}
private fun debugLog(message: String) {
if (aiDebugEnabled) {
Cobblemon.LOGGER.info("[CompetitiveBattleAI] $message")
}
}
private fun isAiDebugEnabled(): Boolean {
return true
}
}
@@ -31,7 +31,6 @@ import kotlin.collections.associateWith
import kotlin.collections.partition
import kotlin.math.absoluteValue
/**
* AI that tries to choose the best move for the given situations. Based off of the Pokemon Trainer Tournament Simulator Github
* https://github.com/cRz-Shadows/Pokemon_Trainer_Tournament_Simulator/blob/main/pokemon-showdown/sim/examples/Simulation-test-1.ts#L330
@@ -272,11 +271,6 @@ class StrongBattleAI(skill: Int) : BattleAI {
}
activeTrackerPokemon.firstTurn = false
// If HP is below 30% and not switching out, always use the most damaging move
if (activeTrackerPokemon.currentHpPercent < 0.3 && !shouldSwitchOut(aiSide, battle, activeBattlePokemon, moveset)) {
findAndUseMostDamagingMove(activeBattlePokemon, activeTrackerPokemon, opponents, availableMoves, moveset, battle, aiSide)?.let { return it }
}
// Decision-making based on move availability and switch-out condition
if (!shouldSwitchOut(aiSide, battle, activeBattlePokemon, moveset)) {
val nRemainingMons = activeTracker.alliedSide.actors.sumOf { actor -> actor.party.filter { it.currentHpPercent > 0 }.size }
@@ -527,19 +521,6 @@ class StrongBattleAI(skill: Int) : BattleAI {
val opponentActiveTracker = activeTracker.opponentSide.activePokemon
val opponentSpeedEstimations = opponentActiveTracker.map { statEstimationActive(it, Stats.SPEED) }
// Only switch if a switch-in is significantly better than the current Pokémon
val currentScore = estimateMatchup(activeBattlePokemon, side, battle)
val bestSwitchScore = availableSwitches.maxOfOrNull { estimateMatchup(activeBattlePokemon, side, battle, it) } ?: currentScore
val improvementThreshold = currentScore.absoluteValue * 0.25 + 2
if (bestSwitchScore <= currentScore + improvementThreshold) {
return false
}
if(bestSwitchScore < 1) {
return false
}
// todo add some way to keep track of the player's boosting to see if it needs to switch out to something that can stop it
// if slower speed stat than the opposing pokemon and HP is less than 20% don't switch out
@@ -567,8 +548,6 @@ class StrongBattleAI(skill: Int) : BattleAI {
if (availableSwitches.isEmpty() || availableSwitches.none { estimateMatchup(activeBattlePokemon, side, battle, it) > 0 })
return false
// ...and a 'good' reason to switch out
if (opponentActiveTracker.any { it.boosts.getOrDefault(Stats.ACCURACY, 0) <= accuracySwitchThreshold } ||
opponentActiveTracker.any { it.boosts.getOrDefault(Stats.DEFENCE, 0) <= -3 } ||
@@ -0,0 +1,20 @@
package com.cobblemon.mod.common.battles.ai.competitive
object AiBattleUtils {
fun normalizeWeatherId(weather: String?): String? {
val id = weather?.lowercase() ?: return null
return when (id) {
"sun", "sunny", "sunnyday", "harshsunlight" -> "sunnyday"
"rain", "raindance", "heavyrain" -> "raindance"
"sand", "sandstorm" -> "sandstorm"
"hail" -> "hail"
"snow", "snowscape" -> "snow"
else -> id
}
}
fun hasStab(moveTypeName: String, pokemonTypes: List<String>): Boolean {
val moveType = moveTypeName.lowercase()
return pokemonTypes.any { it.lowercase() == moveType }
}
}
@@ -0,0 +1,236 @@
package com.cobblemon.mod.common.battles.ai.competitive
import com.cobblemon.mod.common.api.moves.Move
import com.cobblemon.mod.common.api.pokemon.stats.Stat
import com.cobblemon.mod.common.api.pokemon.stats.Stats
import com.cobblemon.mod.common.battles.interpreter.ContextManager
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
import com.cobblemon.mod.common.pokemon.Pokemon
data class BattleState(
val turn: Int,
val playerTeam: List<Pokemon>,
val npcTeam: List<Pokemon>,
val playerActive: Pokemon,
val npcActive: Pokemon,
val weather: String?,
val terrain: String?,
val playerHazards: List<String>,
val npcHazards: List<String>,
val playerBoosts: Map<Stat, Int>,
val npcBoosts: Map<Stat, Int>,
val battleContext: ContextManager,
val gamePhase: GamePhase = determineGamePhase(turn, npcTeam, playerTeam),
val isDoubles: Boolean = false,
val playerActiveSlots: List<Pokemon> = listOf(playerActive),
val npcActiveSlots: List<Pokemon> = listOf(npcActive),
val mySlotIndex: Int = 0,
val partnerSlotIndex: Int? = null
) {
companion object {
private fun determineGamePhase(turn: Int, npcTeam: List<Pokemon>, playerTeam: List<Pokemon>): GamePhase {
val npcAlive = npcTeam.count { it.currentHealth > 0 }
val playerAlive = playerTeam.count { it.currentHealth > 0 }
return when {
turn <= 3 -> GamePhase.EARLY_GAME
npcAlive <= 2 || playerAlive <= 2 -> GamePhase.ENDGAME
turn >= 15 -> GamePhase.LATE_GAME
else -> GamePhase.MID_GAME
}
}
}
}
enum class GamePhase {
EARLY_GAME,
MID_GAME,
LATE_GAME,
ENDGAME
}
data class TrackedPokemon(
var pokemon: Pokemon? = null,
var originalPokemon: Pokemon? = null,
var species: String? = null,
var currentHp: Int = 0,
var currentHpPercent: Double = 0.0,
var maxHp: Int = 0,
var previousHp: Int = 0,
var lastHpChange: Int = 0,
var boosts: Map<Stat, Int> = mapOf(),
var atkBoost: Int = 0,
var defBoost: Int = 0,
var spaBoost: Int = 0,
var spdBoost: Int = 0,
var speBoost: Int = 0,
var currentAbility: String? = null,
var currentTypes: MutableList<String>? = null,
var stats: Map<Stat, Int> = mapOf(),
var moves: List<Move> = listOf(),
var revealedMoves: MutableSet<String> = mutableSetOf(),
var cachedAttack: Double = 0.0,
var cachedDefense: Double = 0.0,
var cachedSpAttack: Double = 0.0,
var cachedSpDefense: Double = 0.0,
var cachedSpeed: Double = 0.0,
var sideConditions: Map<String, Any> = mapOf(),
var firstTurn: Int = 0,
var protectCount: Int = 0,
var lastMoveDamage: Int = 0,
var statusTurns: Int = 0,
var switchInTurn: Int = 0,
var predictedRole: PokemonRole = PokemonRole.UNKNOWN,
var threatLevel: Int = 0
)
enum class PokemonRole {
UNKNOWN,
SWEEPER,
SETUP_SWEEPER,
WALLBREAKER,
REVENGE_KILLER,
TANK,
SUPPORT,
PIVOT,
BALANCED
}
data class TeamTracker(
var party: MutableList<TrackedPokemon> = mutableListOf(),
var uuid: String? = null,
var activePokemon: TrackedPokemon = TrackedPokemon(),
var activeSlots: MutableList<TrackedPokemon> = mutableListOf(),
var nRemainingMons: Int = 0,
var hazardDamage: Int = 0,
var teamSynergy: Double = 0.0,
var momentum: Double = 0.0
) {
fun getActiveAt(slotIndex: Int): TrackedPokemon? = activeSlots.getOrNull(slotIndex)
fun getAllActive(): List<TrackedPokemon> = activeSlots.filter { it.currentHp > 0 }
fun syncLegacyActivePokemon() {
if (activeSlots.isNotEmpty()) {
activePokemon = activeSlots[0]
}
}
}
class EnhancedActiveTracker {
var p1Active: TeamTracker = TeamTracker()
var p2Active: TeamTracker = TeamTracker()
private var lastStateUpdateTurn: Int = -1
fun updatePokemonSlot(team: TeamTracker, slotIndex: Int, battlePokemon: BattlePokemon) {
while (team.activeSlots.size <= slotIndex) {
team.activeSlots.add(TrackedPokemon())
}
updatePokemon(team.activeSlots[slotIndex], battlePokemon)
team.syncLegacyActivePokemon()
}
fun getTrackedPokemonByPNX(pnx: String, team: TeamTracker): TrackedPokemon? {
if (pnx.length < 3) return null
val slotIndex = pnx[2] - 'a'
return team.getActiveAt(slotIndex)
}
fun updatePokemon(tracker: TrackedPokemon, battlePokemon: BattlePokemon) {
val pokemon = battlePokemon.effectedPokemon
tracker.pokemon = pokemon
tracker.originalPokemon = battlePokemon.originalPokemon
tracker.species = pokemon.species.name
tracker.currentHp = pokemon.currentHealth
tracker.maxHp = pokemon.maxHealth
tracker.currentHpPercent = pokemon.currentHealth.toDouble() / pokemon.maxHealth
tracker.currentTypes = pokemon.types.map { it.name.lowercase() }.toMutableList()
tracker.currentAbility = pokemon.ability.name
tracker.moves = pokemon.moveSet.getMoves()
tracker.boosts = battlePokemon.statChanges
tracker.atkBoost = battlePokemon.statChanges[Stats.ATTACK] ?: 0
tracker.defBoost = battlePokemon.statChanges[Stats.DEFENCE] ?: 0
tracker.spaBoost = battlePokemon.statChanges[Stats.SPECIAL_ATTACK] ?: 0
tracker.spdBoost = battlePokemon.statChanges[Stats.SPECIAL_DEFENCE] ?: 0
tracker.speBoost = battlePokemon.statChanges[Stats.SPEED] ?: 0
cacheStats(tracker)
}
private fun cacheStats(tracker: TrackedPokemon) {
val pokemon = tracker.pokemon ?: return
tracker.cachedAttack = calculateStat(pokemon, Stats.ATTACK)
tracker.cachedDefense = calculateStat(pokemon, Stats.DEFENCE)
tracker.cachedSpAttack = calculateStat(pokemon, Stats.SPECIAL_ATTACK)
tracker.cachedSpDefense = calculateStat(pokemon, Stats.SPECIAL_DEFENCE)
tracker.cachedSpeed = calculateStat(pokemon, Stats.SPEED)
}
private fun calculateStat(pokemon: Pokemon, stat: Stat): Double {
val base = pokemon.species.baseStats[stat] ?: 0
val iv = pokemon.ivs[stat] ?: 31
val ev = pokemon.evs[stat] ?: 0
val level = pokemon.level
return ((2.0 * base + iv + ev / 4.0) * level / 100.0 + 5.0)
}
fun updateParty(team: TeamTracker, pokemon: TrackedPokemon) {
val existingIndex = team.party.indexOfFirst { it.pokemon?.uuid == pokemon.pokemon?.uuid }
if (existingIndex == -1) {
team.party.add(pokemon)
} else {
team.party[existingIndex] = pokemon
}
}
}
data class FearThreat(
val pokemon: Pokemon,
val hasEndeavor: Boolean,
val hasPriorityMove: Boolean,
val hasFocusItem: Boolean,
val threatLevel: Int
)
enum class BattleSituation {
DESPERATE,
WINNING,
EARLY_GAME,
ENDGAME,
OPPONENT_SETUP,
MY_SETUP,
NEUTRAL,
HAZARD_ADVANTAGE,
WEATHER_CONTROL
}
data class MatchupEvaluation(
val offensiveAdvantage: Double,
val defensiveAdvantage: Double,
val speedAdvantage: Double,
val overallScore: Double,
val recommendation: MatchupRecommendation
)
enum class MatchupRecommendation {
STAY_IN_AND_ATTACK,
STAY_IN_AND_SETUP,
STAY_IN_AND_STATUS,
CONSIDER_SWITCHING,
SWITCH_OUT,
PIVOT_OUT
}
@@ -0,0 +1,483 @@
package com.cobblemon.mod.common.battles.ai.competitive
import com.cobblemon.mod.common.CobblemonItems
import com.cobblemon.mod.common.api.battles.model.PokemonBattle
import com.cobblemon.mod.common.api.moves.MoveTemplate
import com.cobblemon.mod.common.api.moves.Moves
import com.cobblemon.mod.common.api.moves.categories.DamageCategories
import com.cobblemon.mod.common.api.pokemon.stats.Stat
import com.cobblemon.mod.common.api.pokemon.stats.Stats
import com.cobblemon.mod.common.api.types.ElementalType
import com.cobblemon.mod.common.api.types.ElementalTypes
import com.cobblemon.mod.common.battles.InBattleMove
import com.cobblemon.mod.common.pokemon.Pokemon
import net.minecraft.core.registries.BuiltInRegistries
import java.util.*
import kotlin.math.max
class DamageCalculator(
private val battle: PokemonBattle?,
private val consumedItems: MutableMap<UUID, MutableList<String>> = mutableMapOf()
) {
fun calculateDamage(
move: InBattleMove,
attacker: TrackedPokemon,
defender: TrackedPokemon,
weather: String? = null,
criticalHit: Boolean = false,
isSpreadMove: Boolean = false,
targetCount: Int = 1
): Double {
val moveData = Moves.getByName(move.id) ?: return 0.0
var power = moveData.power.toDouble()
if (power <= 0) return 0.0
if (isSpreadMove && targetCount > 1) {
power *= 0.75
}
val immunityMultiplier = checkAllImmunities(moveData, attacker, defender)
if (immunityMultiplier == 0.0) return 0.0
val level = attacker.pokemon?.level ?: 50
val attackStat = getAttackStat(moveData, attacker)
val defenseStat = getDefenseStat(moveData, defender)
var damage = ((2.0 * level / 5.0 + 2.0) * power * (attackStat / defenseStat)) / 50.0 + 2.0
damage *= calculateCriticalMultiplier(criticalHit)
damage *= calculateSTABMultiplier(attacker, moveData)
damage *= TypeEffectiveness.calculateTypeEffectiveness(moveData.elementalType, defender.currentTypes ?: listOf())
damage *= calculateWeatherMultiplier(moveData, AiBattleUtils.normalizeWeatherId(weather))
damage *= calculateAbilityMultiplier(attacker, defender, moveData)
damage *= calculateItemMultiplier(attacker, defender, moveData)
damage *= calculateBurnMultiplier(attacker, moveData)
damage *= calculateScreenMultiplier(attacker, defender, moveData)
damage *= calculateRandomFactor()
damage = calculateMultiHitDamage(moveData, damage)
val finalDamage = max(1.0, damage)
if (finalDamage > 0) {
trackConsumedItems(defender, moveData)
}
return finalDamage
}
private fun getAttackStat(moveData: MoveTemplate, attacker: TrackedPokemon): Double {
val pokemon = attacker.pokemon ?: return 100.0
val baseStat = if (moveData.damageCategory == DamageCategories.PHYSICAL) {
getEffectiveStat(pokemon, Stats.ATTACK)
} else {
getEffectiveStat(pokemon, Stats.SPECIAL_ATTACK)
}
val boost = if (moveData.damageCategory == DamageCategories.PHYSICAL) {
attacker.atkBoost
} else {
attacker.spaBoost
}
return applyStatBoosts(baseStat, boost)
}
private fun getDefenseStat(moveData: MoveTemplate, defender: TrackedPokemon): Double {
val pokemon = defender.pokemon ?: return 100.0
val baseStat = if (moveData.damageCategory == DamageCategories.PHYSICAL) {
getEffectiveStat(pokemon, Stats.DEFENCE)
} else {
getEffectiveStat(pokemon, Stats.SPECIAL_DEFENCE)
}
val boost = if (moveData.damageCategory == DamageCategories.PHYSICAL) {
defender.defBoost
} else {
defender.spdBoost
}
return applyStatBoosts(baseStat, boost)
}
private fun applyStatBoosts(baseStat: Double, boost: Int): Double {
val clampedBoost = boost.coerceIn(-6, 6)
return if (clampedBoost >= 0) {
baseStat * (2.0 + clampedBoost) / 2.0
} else {
baseStat * 2.0 / (2.0 - clampedBoost)
}
}
private fun getEffectiveStat(pokemon: Pokemon, stat: Stat): Double {
val base = pokemon.species.baseStats[stat] ?: 0
val iv = pokemon.ivs[stat] ?: 31
val ev = pokemon.evs[stat] ?: 0
val level = pokemon.level
return if (stat == Stats.HP) {
((2.0 * base + iv + ev / 4.0) * level / 100.0 + level + 10.0)
} else {
((2.0 * base + iv + ev / 4.0) * level / 100.0 + 5.0)
}
}
private fun checkAllImmunities(
moveData: MoveTemplate,
attacker: TrackedPokemon,
defender: TrackedPokemon
): Double {
if (checkTypeImmunity(moveData, defender)) return 0.0
if (checkAbilityImmunity(moveData, attacker, defender)) return 0.0
if (checkItemImmunity(moveData, defender)) return 0.0
if (checkMoveSpecificImmunity(moveData, defender)) return 0.0
return 1.0
}
private fun checkTypeImmunity(moveData: MoveTemplate, defender: TrackedPokemon): Boolean {
val defenderTypes = (defender.currentTypes ?: defender.pokemon?.types?.map { it.name } ?: listOf())
.map { it.lowercase() }
return when (moveData.elementalType) {
ElementalTypes.GROUND -> "flying" in defenderTypes
ElementalTypes.ELECTRIC -> "ground" in defenderTypes
ElementalTypes.NORMAL, ElementalTypes.FIGHTING -> "ghost" in defenderTypes
ElementalTypes.PSYCHIC -> "dark" in defenderTypes
ElementalTypes.POISON -> "steel" in defenderTypes
ElementalTypes.DRAGON -> "fairy" in defenderTypes
ElementalTypes.GHOST -> "normal" in defenderTypes
else -> false
}
}
private fun checkAbilityImmunity(
moveData: MoveTemplate,
attacker: TrackedPokemon,
defender: TrackedPokemon
): Boolean {
val defenderAbility = defender.currentAbility?.lowercase()
?: defender.pokemon?.ability?.name?.lowercase()
?: return false
val attackerAbility = attacker.currentAbility?.lowercase()
?: attacker.pokemon?.ability?.name?.lowercase()
if (attackerAbility in listOf("moldbreaker", "turboblaze", "teravolt")) {
if (defenderAbility != "wonderguard") return false
}
return when (defenderAbility) {
"levitate" -> moveData.elementalType == ElementalTypes.GROUND
"voltabsorb", "lightningrod", "motordrive" -> moveData.elementalType == ElementalTypes.ELECTRIC
"flashfire", "wellbakedbody" -> moveData.elementalType == ElementalTypes.FIRE
"waterabsorb", "stormdrain", "dryskin" -> moveData.elementalType == ElementalTypes.WATER
"sapsipper" -> moveData.elementalType == ElementalTypes.GRASS
"eartheater" -> moveData.elementalType == ElementalTypes.GROUND
"soundproof" -> isSoundMove(moveData)
"bulletproof" -> isBallOrBombMove(moveData)
"queenlymajesty", "dazzling" -> moveData.priority > 0
"wonderguard" -> {
val effectiveness = TypeEffectiveness.calculateTypeEffectiveness(
moveData.elementalType,
defender.currentTypes ?: listOf()
)
effectiveness <= 1.0
}
"goodasgold" -> moveData.power.toInt() == 0
else -> false
}
}
private fun checkItemImmunity(moveData: MoveTemplate, defender: TrackedPokemon): Boolean {
val defenderItem = defender.pokemon?.heldItem()?.item?.let {
BuiltInRegistries.ITEM.getKey(it).toString()
} ?: return false
return when (defenderItem) {
"cobblemon:air_balloon" -> {
val notConsumed = consumedItems[defender.pokemon?.uuid]?.contains("airballoon") != true
notConsumed && moveData.elementalType == ElementalTypes.GROUND
}
"cobblemon:safety_goggles" -> isPowderMove(moveData) || isWeatherDamageMove(moveData)
else -> false
}
}
private fun checkMoveSpecificImmunity(moveData: MoveTemplate, defender: TrackedPokemon): Boolean {
val defenderTypes = (defender.currentTypes ?: defender.pokemon?.types?.map { it.name } ?: listOf())
.map { it.lowercase() }
val defenderAbility = defender.currentAbility?.lowercase()
?: defender.pokemon?.ability?.name?.lowercase()
return when (moveData.name.lowercase()) {
"thunderwave" -> {
"electric" in defenderTypes || "ground" in defenderTypes ||
defenderAbility in listOf("limber", "volt absorb", "lightningrod", "motordrive")
}
"willowisp" -> {
"fire" in defenderTypes ||
defenderAbility in listOf("waterveil", "waterbubble", "flashfire")
}
"toxic", "poisonpowder", "poisongas" -> {
"poison" in defenderTypes || "steel" in defenderTypes ||
defenderAbility in listOf("immunity", "poisonheal", "pastelveil")
}
"sleeppowder", "spore", "hypnosis", "sing" -> {
defenderAbility in listOf("insomnia", "vitalspirit", "comatose", "sweetveil")
}
else -> false
}
}
private fun calculateCriticalMultiplier(criticalHit: Boolean): Double {
return if (criticalHit) 1.5 else 1.0
}
private fun calculateSTABMultiplier(attacker: TrackedPokemon, moveData: MoveTemplate): Double {
val pokemonTypes = attacker.currentTypes ?: attacker.pokemon?.types?.map { it.name } ?: return 1.0
return if (AiBattleUtils.hasStab(moveData.elementalType.name, pokemonTypes)) {
if (attacker.currentAbility?.lowercase() == "adaptability") 2.0 else 1.5
} else 1.0
}
private fun calculateWeatherMultiplier(moveData: MoveTemplate, weather: String?): Double {
return when (weather) {
"sunnyday" -> when {
moveData.elementalType == ElementalTypes.FIRE -> 1.5
moveData.elementalType == ElementalTypes.WATER && moveData.name != "hydrosteam" -> 0.5
moveData.name == "hydrosteam" -> 1.5
else -> 1.0
}
"raindance" -> when {
moveData.elementalType == ElementalTypes.WATER -> 1.5
moveData.elementalType == ElementalTypes.FIRE -> 0.5
else -> 1.0
}
"sandstorm", "hail", "snow" -> if (moveData.name == "weatherball") 2.0 else 1.0
else -> 1.0
}
}
private fun calculateAbilityMultiplier(
attacker: TrackedPokemon,
defender: TrackedPokemon,
moveData: MoveTemplate
): Double {
var multiplier = 1.0
when (attacker.currentAbility?.lowercase()) {
"hugepower", "purepower" -> {
if (moveData.damageCategory == DamageCategories.PHYSICAL) multiplier *= 2.0
}
"guts" -> {
if (attacker.pokemon?.status != null && moveData.damageCategory == DamageCategories.PHYSICAL) {
multiplier *= 1.5
}
}
"overgrow" -> {
if (moveData.elementalType == ElementalTypes.GRASS && attacker.currentHpPercent <= 0.33) {
multiplier *= 1.5
}
}
"blaze" -> {
if (moveData.elementalType == ElementalTypes.FIRE && attacker.currentHpPercent <= 0.33) {
multiplier *= 1.5
}
}
"torrent" -> {
if (moveData.elementalType == ElementalTypes.WATER && attacker.currentHpPercent <= 0.33) {
multiplier *= 1.5
}
}
"swarm" -> {
if (moveData.elementalType == ElementalTypes.BUG && attacker.currentHpPercent <= 0.33) {
multiplier *= 1.5
}
}
}
when (defender.currentAbility?.lowercase()) {
"thickfat" -> {
if (moveData.elementalType == ElementalTypes.FIRE || moveData.elementalType == ElementalTypes.ICE) {
multiplier *= 0.5
}
}
"filter", "solidrock" -> {
val effectiveness = TypeEffectiveness.calculateTypeEffectiveness(
moveData.elementalType,
defender.currentTypes ?: listOf()
)
if (effectiveness > 1.0) multiplier *= 0.75
}
}
return multiplier
}
private fun calculateItemMultiplier(
attacker: TrackedPokemon,
defender: TrackedPokemon,
moveData: MoveTemplate
): Double {
var multiplier = 1.0
val attackerItem = attacker.pokemon?.heldItem()?.item?.let {
BuiltInRegistries.ITEM.getKey(it).toString()
}
when (attackerItem) {
"cobblemon:choice_band" -> {
if (moveData.damageCategory == DamageCategories.PHYSICAL) multiplier *= 1.5
}
"cobblemon:choice_specs" -> {
if (moveData.damageCategory == DamageCategories.SPECIAL) multiplier *= 1.5
}
"cobblemon:life_orb" -> multiplier *= 1.3
}
return multiplier
}
private fun calculateBurnMultiplier(attacker: TrackedPokemon, moveData: MoveTemplate): Double {
return if (attacker.pokemon?.status?.status?.showdownName == "burn" &&
moveData.damageCategory == DamageCategories.PHYSICAL &&
attacker.currentAbility != "guts") {
0.5
} else {
1.0
}
}
private fun calculateScreenMultiplier(
attacker: TrackedPokemon,
defender: TrackedPokemon,
moveData: MoveTemplate
): Double {
val attackerAbility = attacker.currentAbility?.lowercase() ?: attacker.pokemon?.ability?.name?.lowercase()
if (attackerAbility == "infiltrator") {
return 1.0
}
val sideConditions = defender.sideConditions.keys.map { it.lowercase() }
val hasReflect = "reflect" in sideConditions
val hasLightScreen = "lightscreen" in sideConditions || "light screen" in sideConditions
val hasAuroraVeil = "auroraveil" in sideConditions || "aurora veil" in sideConditions
val multiplier = when (moveData.damageCategory) {
DamageCategories.PHYSICAL -> {
when {
hasAuroraVeil -> 0.5
hasReflect -> 0.5
else -> 1.0
}
}
DamageCategories.SPECIAL -> {
when {
hasAuroraVeil -> 0.5
hasLightScreen -> 0.5
else -> 1.0
}
}
else -> 1.0
}
return multiplier
}
private fun calculateRandomFactor(): Double = 0.925
private fun calculateMultiHitDamage(moveData: MoveTemplate, baseDamage: Double): Double {
val moveName = moveData.name.lowercase()
return when {
moveName == "populationbomb" -> {
val accuracy = moveData.accuracy / 100.0
var expectedDamage = 0.0
var probability = 1.0
for (hit in 1..10) {
expectedDamage += baseDamage * probability
probability *= accuracy
}
expectedDamage
}
moveName in listOf("triplekick", "tripleaxel") -> {
val accuracy = moveData.accuracy / 100.0
baseDamage * 1.0 +
baseDamage * 2.0 * accuracy +
baseDamage * 3.0 * accuracy * accuracy
}
moveName in MoveData.multiHitMoves.keys -> {
val hitRange = MoveData.multiHitMoves[moveName]!!
val minHits = hitRange.keys.minOrNull() ?: 1
val maxHits = hitRange.values.maxOrNull() ?: 1
when {
minHits == 2 && maxHits == 5 -> baseDamage * 3.0
minHits == 2 && maxHits == 2 -> baseDamage * 2.0
minHits == 3 && maxHits == 3 -> baseDamage * 3.0
else -> baseDamage * ((minHits + maxHits) / 2.0)
}
}
else -> baseDamage
}
}
private fun isSoundMove(moveData: MoveTemplate): Boolean {
return moveData.name.lowercase() in listOf(
"boomburst", "bugbuzz", "chatter", "clangoroussoul", "disarmingvoice",
"echoedvoice", "grasswhistle", "growl", "hypervoice", "metalsound",
"nobleroar", "overdrive", "perishsong", "relicsong", "roar", "round",
"screech", "sing", "snore", "sparklingaria", "supersonic", "uproar"
)
}
private fun isBallOrBombMove(moveData: MoveTemplate): Boolean {
return moveData.name.lowercase() in listOf(
"acidspray", "aurasphere", "barrage", "bulletseed", "eggbomb",
"electroball", "energyball", "focusblast", "gyroball", "iceball",
"magnetbomb", "mistball", "mudbomb", "octazooka", "pollenpuff",
"rockblast", "searingshot", "seedbomb", "shadowball", "sludgebomb",
"weatherball", "zapcannon"
)
}
private fun isPowderMove(moveData: MoveTemplate): Boolean {
return moveData.name.lowercase() in listOf(
"sleeppowder", "stunspore", "poisonpowder", "cottonspore",
"ragepowder", "spore"
)
}
private fun isWeatherDamageMove(moveData: MoveTemplate): Boolean {
return moveData.name.lowercase() in listOf("sandstorm", "hail")
}
private fun trackConsumedItems(defender: TrackedPokemon, moveData: MoveTemplate) {
val pokemon = defender.pokemon ?: return
val defenderItem = pokemon.heldItem()?.item?.let {
BuiltInRegistries.ITEM.getKey(it).toString()
} ?: return
if (defenderItem == "cobblemon:air_balloon") {
val alreadyConsumed = consumedItems[pokemon.uuid]?.contains("airballoon") == true
if (!alreadyConsumed) {
addConsumedItem(pokemon.uuid, "airballoon")
}
}
}
private fun addConsumedItem(pokemonUuid: UUID, item: String) {
val items = consumedItems.getOrPut(pokemonUuid) { mutableListOf() }
items.add(item)
}
}
@@ -0,0 +1,135 @@
package com.cobblemon.mod.common.battles.ai.competitive
import com.cobblemon.mod.common.api.moves.Moves
import com.cobblemon.mod.common.api.pokemon.stats.Stats
import com.cobblemon.mod.common.battles.ActiveBattlePokemon
import com.cobblemon.mod.common.battles.InBattleMove
import com.cobblemon.mod.common.battles.ShowdownMoveset
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
class DoublesDecisionMaker(
private val moveEvaluator: MoveEvaluator,
private val damageCalculator: DamageCalculator
) {
data class MoveTargetPair(
val move: InBattleMove,
val targetPNX: String?,
val evaluation: MoveEvaluator.MoveEvaluation
)
fun findBestMoveAndTarget(
moveset: ShowdownMoveset?,
activeBattlePokemon: ActiveBattlePokemon,
myPokemon: TrackedPokemon,
opponents: List<TrackedPokemon>,
partner: TrackedPokemon?,
battleState: BattleState,
gamePlan: GamePlan
): MoveTargetPair? {
if (moveset == null) return null
val usableMoves = moveset.moves.filter { it.canBeUsed() }
if (usableMoves.isEmpty()) return null
val allOptions = mutableListOf<MoveTargetPair>()
for (move in usableMoves) {
val moveData = Moves.getByName(move.id) ?: continue
val targetList = move.target.targetList(activeBattlePokemon)
if (targetList == null) {
val evaluation = moveEvaluator.evaluateMoveForDoubles(
move, myPokemon, opponents.firstOrNull() ?: TrackedPokemon(),
opponents, partner, battleState, gamePlan
)
allOptions.add(MoveTargetPair(move, null, evaluation))
} else {
val opponentTargets = targetList.filterIsInstance<ActiveBattlePokemon>()
.filter { !it.isAllied(activeBattlePokemon) }
for (target in opponentTargets) {
val targetPokemon = opponents.find {
it.pokemon?.uuid == target.battlePokemon?.uuid
} ?: continue
val evaluation = moveEvaluator.evaluateMoveForDoubles(
move, myPokemon, targetPokemon,
opponents, partner, battleState, gamePlan
)
allOptions.add(MoveTargetPair(move, target.getPNX(), evaluation))
}
}
}
return allOptions.maxByOrNull { it.evaluation.totalScore }
}
fun scoreTarget(
target: TrackedPokemon,
myPokemon: TrackedPokemon,
allOpponents: List<TrackedPokemon>,
battleState: BattleState
): Double {
var score = 0.0
score += target.threatLevel * 20.0
val mySpeed = myPokemon.cachedSpeed
val targetSpeed = target.cachedSpeed
if (targetSpeed > mySpeed && target.currentHpPercent < 0.5) {
score += 100.0
}
if (target.boosts.values.any { it >= 2 }) {
score += 120.0
}
if (target.cachedAttack > 100 || target.cachedSpAttack > 100) {
score += 40.0
}
if (target.currentHpPercent < 0.3) {
score += 80.0
}
return score
}
fun selectBestTarget(
move: InBattleMove,
activeBattlePokemon: ActiveBattlePokemon,
myPokemon: TrackedPokemon,
opponents: List<TrackedPokemon>,
battleState: BattleState
): String? {
val targetList = move.target.targetList(activeBattlePokemon) ?: return null
val opponentTargets = targetList.filterIsInstance<ActiveBattlePokemon>()
.filter { !it.isAllied(activeBattlePokemon) }
if (opponentTargets.isEmpty()) return null
val targetScores = opponentTargets.mapNotNull { target ->
val targetPokemon = opponents.find {
it.pokemon?.uuid == target.battlePokemon?.uuid
}
if (targetPokemon != null) {
val damage = damageCalculator.calculateDamage(
move, myPokemon, targetPokemon, battleState.weather
)
val targetScore = scoreTarget(targetPokemon, myPokemon, opponents, battleState)
val totalScore = damage + targetScore
target to totalScore
} else {
null
}
}
return targetScores.maxByOrNull { it.second }?.first?.getPNX()
}
}
@@ -0,0 +1,178 @@
package com.cobblemon.mod.common.battles.ai.competitive
import com.cobblemon.mod.common.api.moves.MoveTemplate
import com.cobblemon.mod.common.api.moves.Moves
import com.cobblemon.mod.common.api.pokemon.stats.Stat
import com.cobblemon.mod.common.api.pokemon.stats.Stats
import com.cobblemon.mod.common.api.pokemon.status.Statuses
object MoveData {
val multiHitMoves: Map<String, Map<Int, Int>> = mapOf(
"armthrust" to mapOf(2 to 5),
"barrage" to mapOf(2 to 5),
"bonerush" to mapOf(2 to 5),
"bulletseed" to mapOf(2 to 5),
"cometpunch" to mapOf(2 to 5),
"doubleslap" to mapOf(2 to 5),
"furyattack" to mapOf(2 to 5),
"furyswipes" to mapOf(2 to 5),
"iciclespear" to mapOf(2 to 5),
"pinmissile" to mapOf(2 to 5),
"rockblast" to mapOf(2 to 5),
"scaleshot" to mapOf(2 to 5),
"spikecannon" to mapOf(2 to 5),
"tailslap" to mapOf(2 to 5),
"watershuriken" to mapOf(2 to 5),
"bonemerang" to mapOf(2 to 2),
"doublehit" to mapOf(2 to 2),
"doubleironbash" to mapOf(2 to 2),
"doublekick" to mapOf(2 to 2),
"dragondarts" to mapOf(2 to 2),
"dualchop" to mapOf(2 to 2),
"dualwingbeat" to mapOf(2 to 2),
"geargrind" to mapOf(2 to 2),
"twinbeam" to mapOf(2 to 2),
"twineedle" to mapOf(2 to 2),
"surgingstrikes" to mapOf(3 to 3),
"tripledive" to mapOf(3 to 3),
"tripleaxel" to mapOf(1 to 3),
"triplekick" to mapOf(1 to 3),
"populationbomb" to mapOf(1 to 10)
)
val statusMoves: Map<MoveTemplate?, String> = mapOf(
Moves.getByName("willowisp") to Statuses.BURN.showdownName,
Moves.getByName("scald") to Statuses.BURN.showdownName,
Moves.getByName("scorchingsands") to Statuses.BURN.showdownName,
Moves.getByName("flamethrower") to Statuses.BURN.showdownName,
Moves.getByName("sacredfire") to Statuses.BURN.showdownName,
Moves.getByName("glare") to Statuses.PARALYSIS.showdownName,
Moves.getByName("nuzzle") to Statuses.PARALYSIS.showdownName,
Moves.getByName("stunspore") to Statuses.PARALYSIS.showdownName,
Moves.getByName("thunderwave") to Statuses.PARALYSIS.showdownName,
Moves.getByName("bodyslam") to Statuses.PARALYSIS.showdownName,
Moves.getByName("discharge") to Statuses.PARALYSIS.showdownName,
Moves.getByName("spark") to Statuses.PARALYSIS.showdownName,
Moves.getByName("darkvoid") to Statuses.SLEEP.showdownName,
Moves.getByName("hypnosis") to Statuses.SLEEP.showdownName,
Moves.getByName("lovelykiss") to Statuses.SLEEP.showdownName,
Moves.getByName("relicsong") to Statuses.SLEEP.showdownName,
Moves.getByName("sing") to Statuses.SLEEP.showdownName,
Moves.getByName("sleeppowder") to Statuses.SLEEP.showdownName,
Moves.getByName("spore") to Statuses.SLEEP.showdownName,
Moves.getByName("yawn") to Statuses.SLEEP.showdownName,
Moves.getByName("chatter") to "confusion",
Moves.getByName("confuseray") to "confusion",
Moves.getByName("dynamicpunch") to "confusion",
Moves.getByName("flatter") to "confusion",
Moves.getByName("supersonic") to "confusion",
Moves.getByName("swagger") to "confusion",
Moves.getByName("sweetkiss") to "confusion",
Moves.getByName("teeterdance") to "confusion",
Moves.getByName("poisongas") to Statuses.POISON.showdownName,
Moves.getByName("poisonpowder") to Statuses.POISON.showdownName,
Moves.getByName("poisonjab") to Statuses.POISON.showdownName,
Moves.getByName("sludgebomb") to Statuses.POISON.showdownName,
Moves.getByName("crosspoison") to Statuses.POISON.showdownName,
Moves.getByName("toxic") to Statuses.POISON_BADLY.showdownName,
Moves.getByName("toxicthread") to Statuses.POISON.showdownName,
Moves.getByName("curse") to "cursed",
Moves.getByName("leechseed") to "leech"
)
val boostFromMoves: Map<String, Map<Stat, Int>> = mapOf(
"bellydrum" to mapOf(Stats.ATTACK to 6),
"swordsdance" to mapOf(Stats.ATTACK to 2),
"honeclaws" to mapOf(Stats.ATTACK to 1, Stats.ACCURACY to 1),
"bulkup" to mapOf(Stats.ATTACK to 1, Stats.DEFENCE to 1),
"curse" to mapOf(Stats.ATTACK to 1, Stats.DEFENCE to 1, Stats.SPEED to -1),
"howl" to mapOf(Stats.ATTACK to 1),
"meditate" to mapOf(Stats.ATTACK to 1),
"sharpen" to mapOf(Stats.ATTACK to 1),
"workup" to mapOf(Stats.ATTACK to 1, Stats.SPECIAL_ATTACK to 1),
"acidarmor" to mapOf(Stats.DEFENCE to 2),
"barrier" to mapOf(Stats.DEFENCE to 2),
"cottonguard" to mapOf(Stats.DEFENCE to 3),
"defensecurl" to mapOf(Stats.DEFENCE to 1),
"irondefense" to mapOf(Stats.DEFENCE to 2),
"stockpile" to mapOf(Stats.DEFENCE to 1, Stats.SPECIAL_DEFENCE to 1),
"stuffcheeks" to mapOf(Stats.DEFENCE to 2),
"shelter" to mapOf(Stats.DEFENCE to 2, Stats.EVASION to 1),
"withdraw" to mapOf(Stats.DEFENCE to 1),
"harden" to mapOf(Stats.DEFENCE to 1),
"nastyplot" to mapOf(Stats.SPECIAL_ATTACK to 2),
"calmmind" to mapOf(Stats.SPECIAL_ATTACK to 1, Stats.SPECIAL_DEFENCE to 1),
"quiverdance" to mapOf(Stats.SPECIAL_ATTACK to 1, Stats.SPECIAL_DEFENCE to 1, Stats.SPEED to 1),
"tailglow" to mapOf(Stats.SPECIAL_ATTACK to 3),
"takeheart" to mapOf(Stats.SPECIAL_ATTACK to 1, Stats.SPECIAL_DEFENCE to 1),
"geomancy" to mapOf(Stats.SPECIAL_ATTACK to 2, Stats.SPECIAL_DEFENCE to 2, Stats.SPEED to 2),
"growth" to mapOf(Stats.SPECIAL_ATTACK to 1),
"amnesia" to mapOf(Stats.SPECIAL_DEFENCE to 2),
"agility" to mapOf(Stats.SPEED to 2),
"autotomize" to mapOf(Stats.SPEED to 2),
"rockpolish" to mapOf(Stats.SPEED to 2),
"dragondance" to mapOf(Stats.ATTACK to 1, Stats.SPEED to 1),
"shiftgear" to mapOf(Stats.ATTACK to 1, Stats.SPEED to 2),
"clangoroussoul" to mapOf(Stats.ATTACK to 1, Stats.DEFENCE to 1, Stats.SPECIAL_ATTACK to 1, Stats.SPECIAL_DEFENCE to 1, Stats.SPEED to 1),
"extremeevoboost" to mapOf(Stats.ATTACK to 2, Stats.DEFENCE to 2, Stats.SPECIAL_ATTACK to 2, Stats.SPECIAL_DEFENCE to 2, Stats.SPEED to 2),
"clangoroussoulblaze" to mapOf(Stats.ATTACK to 1, Stats.DEFENCE to 1, Stats.SPECIAL_ATTACK to 1, Stats.SPECIAL_DEFENCE to 1, Stats.SPEED to 1),
"filletaway" to mapOf(Stats.ATTACK to 2, Stats.SPECIAL_ATTACK to 2, Stats.SPEED to 2),
"noretreat" to mapOf(Stats.ATTACK to 1, Stats.DEFENCE to 1, Stats.SPECIAL_ATTACK to 1, Stats.SPECIAL_DEFENCE to 1, Stats.SPEED to 1),
"shellsmash" to mapOf(Stats.ATTACK to 2, Stats.DEFENCE to -1, Stats.SPECIAL_ATTACK to 2, Stats.SPECIAL_DEFENCE to -1, Stats.SPEED to 2),
"tidyup" to mapOf(Stats.ATTACK to 1, Stats.SPEED to 1),
"victorydance" to mapOf(Stats.ATTACK to 1, Stats.DEFENCE to 1, Stats.SPEED to 1),
"coil" to mapOf(Stats.ATTACK to 1, Stats.DEFENCE to 1, Stats.ACCURACY to 1),
"minimize" to mapOf(Stats.EVASION to 2),
"doubleteam" to mapOf(Stats.EVASION to 1)
)
val weatherMoves: Map<String, String> = mapOf(
"raindance" to "rain",
"sunnyday" to "sun",
"sandstorm" to "sand",
"hail" to "hail",
"snowscape" to "snow"
)
val weatherDependentMoves: Map<String, String> = mapOf(
"thunder" to "rain",
"hurricane" to "rain",
"blizzard" to "hail",
"solarbeam" to "sun",
"hydrosteam" to "sun",
"weatherball" to "any"
)
val weatherAbilities: Map<String, String> = mapOf(
"swiftswim" to "rain",
"raindish" to "rain",
"dryskin" to "rain",
"chlorophyll" to "sun",
"leafguard" to "sun",
"flowergift" to "sun",
"solarpower" to "sun",
"sandrush" to "sand",
"sandveil" to "sand",
"sandforce" to "sand",
"icebody" to "hail",
"snowcloak" to "hail"
)
val entryHazards = listOf("spikes", "stealthrock", "stickyweb", "toxicspikes")
val antiHazardsMoves = listOf("rapidspin", "defog", "tidyup")
val antiBoostMoves = listOf("clearsmog", "haze", "roar", "whirlwind")
val pivotMoves = listOf("uturn", "flipturn", "partingshot", "batonpass", "voltswitch", "teleport")
val setupMoves = setOf("tailwind", "trickroom", "auroraveil", "lightscreen", "reflect")
val selfRecoveryMoves = listOf("healorder", "milkdrink", "recover", "rest", "roost", "slackoff", "softboiled")
val priorityMoves = listOf(
"quickattack", "extremespeed", "bulletpunch", "machpunch",
"aquajet", "shadowsneak", "accelerock", "iceshard",
"suckerpunch", "firstimpression", "fakeout"
)
val recoilMoves = listOf(
"doubleedge", "bravebird", "closecombat", "superpower",
"overheat", "dracometeor", "leafstorm", "flareblitz"
)
}
@@ -0,0 +1,737 @@
package com.cobblemon.mod.common.battles.ai.competitive
import com.cobblemon.mod.common.api.moves.Moves
import com.cobblemon.mod.common.api.pokemon.stats.Stats
import com.cobblemon.mod.common.battles.InBattleMove
import com.cobblemon.mod.common.battles.MoveTarget
import com.cobblemon.mod.common.pokemon.Pokemon
import kotlin.math.abs
import kotlin.math.max
class MoveEvaluator(
private val damageCalculator: DamageCalculator,
private val opponentPredictor: OpponentPredictor,
private val isDoublesMode: Boolean = false
) {
data class MoveEvaluation(
val move: InBattleMove,
val rawDamage: Double,
val expectedDamage: Double,
val strategicValue: Double,
val riskFactor: Double,
val priority: Int,
val turnAdvantage: Double,
val gamePlanAlignment: Double
) {
val totalScore: Double = (expectedDamage + strategicValue + gamePlanAlignment + turnAdvantage) / riskFactor
}
data class MoveDebugDetails(
val moveId: String,
val moveType: String,
val accuracy: Double,
val rawDamage: Double,
val expectedDamage: Double,
val effectiveness: Double,
val hasStab: Boolean,
val priority: Int,
val isStatusMove: Boolean,
val setsWeather: Boolean,
val setsHazards: Boolean,
val removesHazards: Boolean,
val isRecovery: Boolean,
val isPivot: Boolean,
val isSetup: Boolean,
val isRisky: Boolean
)
fun buildDebugDetails(
move: InBattleMove,
attacker: TrackedPokemon,
defender: TrackedPokemon,
battleState: BattleState,
gamePlan: GamePlan
): MoveDebugDetails? {
val moveData = Moves.getByName(move.id) ?: return null
val rawDamage = damageCalculator.calculateDamage(move, attacker, defender, battleState.weather)
val accuracy = getEffectiveAccuracy(move, attacker, defender, battleState.weather)
val expectedDamage = rawDamage * accuracy
val effectiveness = TypeEffectiveness.calculateTypeEffectiveness(
moveData.elementalType,
defender.currentTypes ?: listOf()
)
val attackerTypes = attacker.currentTypes ?: attacker.pokemon?.types?.map { it.name } ?: listOf()
val hasStab = AiBattleUtils.hasStab(moveData.elementalType.name, attackerTypes)
val moveId = move.id.lowercase()
val isStatusMove = MoveData.statusMoves.keys.any { it?.name?.lowercase() == moveId }
val setsWeather = moveId in MoveData.weatherMoves.keys
val setsHazards = moveId in MoveData.entryHazards
val removesHazards = moveId in MoveData.antiHazardsMoves
val isRecovery = moveId in MoveData.selfRecoveryMoves
val isPivot = moveId in MoveData.pivotMoves
val isSetup = moveId in MoveData.boostFromMoves.keys
val isRisky = moveId in gamePlan.riskyMoves
return MoveDebugDetails(
moveId = move.id,
moveType = moveData.elementalType.name,
accuracy = accuracy,
rawDamage = rawDamage,
expectedDamage = expectedDamage,
effectiveness = effectiveness,
hasStab = hasStab,
priority = moveData.priority,
isStatusMove = isStatusMove,
setsWeather = setsWeather,
setsHazards = setsHazards,
removesHazards = removesHazards,
isRecovery = isRecovery,
isPivot = isPivot,
isSetup = isSetup,
isRisky = isRisky
)
}
fun evaluateMove(
move: InBattleMove,
attacker: TrackedPokemon,
defender: TrackedPokemon,
battleState: BattleState,
gamePlan: GamePlan
): MoveEvaluation {
val moveData = Moves.getByName(move.id)
?: return MoveEvaluation(move, 0.0, 0.0, 0.0, 1.0, 0, 0.0, 0.0)
val rawDamage = damageCalculator.calculateDamage(move, attacker, defender, battleState.weather)
val accuracy = getEffectiveAccuracy(move, attacker, defender, battleState.weather)
val expectedDamage = rawDamage * accuracy
val strategicValue = calculateStrategicValue(move, attacker, defender, battleState, gamePlan)
val riskFactor = calculateRiskFactor(move, attacker, defender, battleState, gamePlan)
val turnAdvantage = calculateTurnAdvantage(move, attacker, defender, battleState)
val gamePlanAlignment = calculateGamePlanAlignment(move, attacker, defender, battleState, gamePlan)
return MoveEvaluation(
move = move,
rawDamage = rawDamage,
expectedDamage = expectedDamage,
strategicValue = strategicValue,
riskFactor = riskFactor,
priority = moveData.priority,
turnAdvantage = turnAdvantage,
gamePlanAlignment = gamePlanAlignment
)
}
private fun getEffectiveAccuracy(
move: InBattleMove,
attacker: TrackedPokemon,
defender: TrackedPokemon,
weather: String?
): Double {
val moveData = Moves.getByName(move.id) ?: return 0.0
var accuracy = if (moveData.accuracy <= 0) 1.0 else moveData.accuracy / 100.0
val normalizedWeather = AiBattleUtils.normalizeWeatherId(weather)
when (normalizedWeather) {
"raindance" -> {
if (move.id.lowercase() in listOf("thunder", "hurricane")) accuracy = 1.0
}
"hail", "snow" -> {
if (move.id.lowercase() == "blizzard") accuracy = 1.0
}
"sunnyday" -> {
if (move.id.lowercase() in listOf("thunder", "hurricane")) accuracy *= 0.5
}
}
when (attacker.currentAbility?.lowercase()) {
"compoundeyes" -> accuracy *= 1.3
"noguard" -> accuracy = 1.0
}
when (defender.currentAbility?.lowercase()) {
"noguard" -> accuracy = 1.0
"sandveil" -> if (normalizedWeather == "sandstorm") accuracy *= 0.8
"snowcloak" -> if (normalizedWeather in listOf("hail", "snow")) accuracy *= 0.8
}
val accuracyBoost = attacker.boosts.getOrDefault(Stats.ACCURACY, 0)
val evasionBoost = defender.boosts.getOrDefault(Stats.EVASION, 0)
val netBoost = accuracyBoost - evasionBoost
if (netBoost != 0) {
accuracy *= if (netBoost > 0) {
(3.0 + netBoost) / 3.0
} else {
3.0 / (3.0 - netBoost)
}
}
return accuracy.coerceIn(0.0, 1.0)
}
private fun calculateStrategicValue(
move: InBattleMove,
attacker: TrackedPokemon,
defender: TrackedPokemon,
battleState: BattleState,
gamePlan: GamePlan
): Double {
var value = 0.0
if (move.id.lowercase() in MoveData.weatherMoves.keys) {
value += evaluateWeatherSetting(move, gamePlan, battleState)
}
if (move.id.lowercase() in MoveData.boostFromMoves.keys) {
value += evaluateSetupMove(move, attacker, defender, battleState, gamePlan)
}
val moveId = move.id.lowercase()
val isStatusMove = MoveData.statusMoves.keys.any { it?.name?.lowercase() == moveId }
if (isStatusMove) {
value += evaluateStatusMove(move, attacker, defender, battleState, gamePlan)
}
if (move.id.lowercase() in MoveData.entryHazards) {
value += evaluateHazardSetting(battleState, gamePlan)
}
if (move.id.lowercase() in MoveData.antiHazardsMoves) {
value += evaluateHazardRemoval(battleState, gamePlan)
}
val moveData = Moves.getByName(move.id)
if (moveData != null && moveData.priority > 0) {
value += evaluatePriorityMove(move, attacker, defender, battleState)
}
if (move.id.lowercase() in MoveData.selfRecoveryMoves) {
value += evaluateRecoveryMove(attacker, battleState, gamePlan)
}
if (move.id.lowercase() in MoveData.pivotMoves) {
value += evaluatePivotMove(move, attacker, defender, battleState)
}
if (battleState.gamePhase == GamePhase.ENDGAME) {
value += evaluateEndgameMove(move, battleState)
}
return value
}
private fun calculateGamePlanAlignment(
move: InBattleMove,
attacker: TrackedPokemon,
defender: TrackedPokemon,
battleState: BattleState,
gamePlan: GamePlan
): Double {
val moveData = Moves.getByName(move.id) ?: return 0.0
var alignment = 0.0
val normalizedWeather = AiBattleUtils.normalizeWeatherId(battleState.weather)
if (move.id.lowercase() in gamePlan.riskyMoves) {
alignment -= 100.0
}
alignment += when (gamePlan.winCondition) {
WinCondition.RAIN_OFFENSE -> {
var score = 0.0
if (move.id.lowercase() == "raindance") score += 200.0
if (normalizedWeather == "raindance") {
if (moveData.elementalType.name.lowercase() == "water") score += 50.0
if (move.id.lowercase() in listOf("thunder", "hurricane")) score += 100.0
}
score
}
WinCondition.SUN_OFFENSE -> {
var score = 0.0
if (move.id.lowercase() == "sunnyday") score += 200.0
if (normalizedWeather == "sunnyday") {
if (moveData.elementalType.name.lowercase() == "fire") score += 50.0
if (move.id.lowercase() == "solarbeam") score += 100.0
}
score
}
WinCondition.SETUP_SWEEP -> {
var score = 0.0
if (move.id.lowercase() in MoveData.boostFromMoves.keys &&
attacker.species in gamePlan.keyPokemon
) {
score += 150.0
}
if (attacker.boosts.values.any { it >= 2 } && moveData.power > 80) {
score += 100.0
}
score
}
WinCondition.AGGRESSIVE_SWEEP -> {
var score = 0.0
if (moveData.power >= 90) score += 60.0
if (moveData.priority > 0 && defender.currentHpPercent < 0.5) score += 80.0
score
}
WinCondition.DEFENSIVE_STALL -> {
var score = 0.0
if (MoveData.statusMoves.keys.any { it?.name?.lowercase() == move.id.lowercase() }) score += 70.0
if (move.id.lowercase() in MoveData.selfRecoveryMoves) score += 60.0
if (moveData.power > 80) score -= 30.0
score
}
WinCondition.HAZARD_CONTROL -> {
var score = 0.0
if (move.id.lowercase() == "stealthrock" && "stealthrock" !in battleState.playerHazards) {
score += 250.0
}
if (move.id.lowercase() in MoveData.entryHazards) score += 100.0
score
}
WinCondition.REVENGE_KILLING -> {
var score = 0.0
if (moveData.priority > 0) score += 120.0
if (defender.currentHp > 50 && moveData.power >= 40 && moveData.power <= 80) score += 40.0
score
}
else -> 0.0
}
if (moveData.power > 0) {
alignment += moveData.power * gamePlan.aggressionLevel * 0.3
} else {
alignment += (1.0 - gamePlan.aggressionLevel) * 30.0
}
return alignment
}
private fun calculateRiskFactor(
move: InBattleMove,
attacker: TrackedPokemon,
defender: TrackedPokemon,
battleState: BattleState,
gamePlan: GamePlan
): Double {
val moveData = Moves.getByName(move.id) ?: return 1.0
var risk = 1.0
val accuracy = getEffectiveAccuracy(move, attacker, defender, battleState.weather)
risk += (1.0 - accuracy) * 0.5
if (move.id.lowercase() in MoveData.recoilMoves) {
risk += if (attacker.currentHpPercent < 0.5) 0.5 else 0.2
}
if (move.id.lowercase() in listOf("explosion", "selfdestruct", "memento", "healingwish")) {
if (attacker.species in gamePlan.keyPokemon) {
risk += 2.0
} else if (attacker.currentHpPercent < 0.3) {
risk += 0.2
} else {
risk += 0.8
}
}
if (move.pp <= 1) {
risk += 0.3
}
val mySpeed = attacker.pokemon?.let { getEffectiveStat(it, Stats.SPEED) } ?: 0.0
val oppSpeed = defender.pokemon?.let { getEffectiveStat(it, Stats.SPEED) } ?: 0.0
if (abs(mySpeed - oppSpeed) < 5) {
risk += 0.1
}
val teamAdvantage = calculateTeamAdvantage(battleState)
if (teamAdvantage > 0) {
risk *= 0.8
} else if (teamAdvantage < -1) {
risk *= 1.2
}
return max(0.1, risk)
}
private fun calculateTurnAdvantage(
move: InBattleMove,
attacker: TrackedPokemon,
defender: TrackedPokemon,
battleState: BattleState
): Double {
val moveData = Moves.getByName(move.id) ?: return 0.0
var advantage = 0.0
val mySpeed = attacker.pokemon?.let { getEffectiveStat(it, Stats.SPEED) } ?: 0.0
val oppSpeed = defender.pokemon?.let { getEffectiveStat(it, Stats.SPEED) } ?: 0.0
if (mySpeed > oppSpeed) advantage += 15.0
if (moveData.priority > 0) advantage += moveData.priority * 25.0
if (battleState.gamePhase == GamePhase.ENDGAME && moveData.power > 90) {
advantage += 20.0
}
return advantage
}
private fun evaluateWeatherSetting(move: InBattleMove, gamePlan: GamePlan, battleState: BattleState): Double {
val moveName = move.id.lowercase()
val weatherType = MoveData.weatherMoves[moveName] ?: return 0.0
return when (gamePlan.winCondition) {
WinCondition.RAIN_OFFENSE -> if (weatherType == "rain") 300.0 else 0.0
WinCondition.SUN_OFFENSE -> if (weatherType == "sun") 300.0 else 0.0
WinCondition.SAND_OFFENSE -> if (weatherType == "sand") 300.0 else 0.0
WinCondition.WEATHER_CONTROL -> 150.0
else -> 30.0
}
}
private fun evaluateSetupMove(
move: InBattleMove,
attacker: TrackedPokemon,
defender: TrackedPokemon,
battleState: BattleState,
gamePlan: GamePlan
): Double {
val boosts = MoveData.boostFromMoves[move.id.lowercase()] ?: return 0.0
var value = 0.0
val totalBoosts = boosts.values.sum()
value += totalBoosts * 40.0 * gamePlan.setupPriority
val relevantBoosts = boosts.keys.mapNotNull { stat -> attacker.boosts[stat] }
if (relevantBoosts.any { it >= 3 }) value *= 0.2
val predictedMoves = opponentPredictor.predictMoveHeuristically(defender, attacker)
val dangerLevel = predictedMoves.count { (moveName, _) ->
(Moves.getByName(moveName)?.power ?: 0.0) > 80
}
if (dangerLevel > 0 && attacker.currentHpPercent < 0.7) {
value *= 0.4
}
return value
}
private fun evaluateStatusMove(
move: InBattleMove,
attacker: TrackedPokemon,
defender: TrackedPokemon,
battleState: BattleState,
gamePlan: GamePlan
): Double {
if (defender.pokemon?.status != null) return 0.0
return when (move.id.lowercase()) {
"thunderwave", "stunspore", "glare" -> {
if (defender.predictedRole == PokemonRole.SWEEPER) 90.0 else 50.0
}
"willowisp" -> {
if (defender.predictedRole in listOf(PokemonRole.WALLBREAKER, PokemonRole.SWEEPER)) {
80.0
} else 40.0
}
"toxic" -> {
if (gamePlan.winCondition == WinCondition.DEFENSIVE_STALL) 100.0 else 60.0
}
"spore", "sleeppowder" -> 120.0
else -> 30.0
}
}
private fun evaluateHazardSetting(battleState: BattleState, gamePlan: GamePlan): Double {
val remainingOpponents = battleState.playerTeam.count { it.currentHealth > 0 }
if (remainingOpponents < 2) return 15.0
var value = remainingOpponents * 20.0
if (gamePlan.winCondition == WinCondition.HAZARD_CONTROL) value *= 1.8
return value
}
private fun evaluateHazardRemoval(battleState: BattleState, gamePlan: GamePlan): Double {
val myHazards = battleState.npcHazards.size
if (myHazards == 0) return 5.0
var value = myHazards * 40.0
val remainingTeam = battleState.npcTeam.count { it.currentHealth > 0 }
if (remainingTeam >= 3) value *= 1.3
return value
}
private fun evaluatePriorityMove(
move: InBattleMove,
attacker: TrackedPokemon,
defender: TrackedPokemon,
battleState: BattleState
): Double {
val moveData = Moves.getByName(move.id) ?: return 0.0
var value = moveData.priority * 20.0
if (defender.currentHpPercent < 0.5) {
val damage = damageCalculator.calculateDamage(move, attacker, defender, battleState.weather)
if (damage >= defender.currentHp) value += 150.0
}
val mySpeed = attacker.pokemon?.let { getEffectiveStat(it, Stats.SPEED) } ?: 0.0
val oppSpeed = defender.pokemon?.let { getEffectiveStat(it, Stats.SPEED) } ?: 0.0
if (abs(mySpeed - oppSpeed) < 10) value += 50.0
return value
}
private fun evaluateRecoveryMove(
attacker: TrackedPokemon,
battleState: BattleState,
gamePlan: GamePlan
): Double {
if (attacker.currentHpPercent > 0.8) return 5.0
var value = (1.0 - attacker.currentHpPercent) * 140.0
if (gamePlan.winCondition == WinCondition.DEFENSIVE_STALL) value *= 1.5
return value
}
private fun evaluatePivotMove(
move: InBattleMove,
attacker: TrackedPokemon,
defender: TrackedPokemon,
battleState: BattleState
): Double {
var value = 40.0
val damage = damageCalculator.calculateDamage(move, attacker, defender, battleState.weather)
value += damage * 0.3
return value
}
private fun evaluateEndgameMove(move: InBattleMove, battleState: BattleState): Double {
val moveData = Moves.getByName(move.id) ?: return 0.0
var bonus = 0.0
if (moveData.power > 0 && moveData.accuracy >= 90) {
bonus += 35.0
}
if (moveData.accuracy < 80) {
bonus -= 30.0
}
if (moveData.priority > 0) {
bonus += 50.0
}
return bonus
}
private fun calculateTeamAdvantage(battleState: BattleState): Int {
val npcAlive = battleState.npcTeam.count { it.currentHealth > 0 }
val playerAlive = battleState.playerTeam.count { it.currentHealth > 0 }
return npcAlive - playerAlive
}
private fun getEffectiveStat(pokemon: Pokemon, stat: Stats): Double {
val base = pokemon.species.baseStats[stat] ?: 0
val iv = pokemon.ivs[stat] ?: 31
val ev = pokemon.evs[stat] ?: 0
val level = pokemon.level
return if (stat == Stats.HP) {
((2.0 * base + iv + ev / 4.0) * level / 100.0 + level + 10.0)
} else {
((2.0 * base + iv + ev / 4.0) * level / 100.0 + 5.0)
}
}
fun evaluateMoveForDoubles(
move: InBattleMove,
attacker: TrackedPokemon,
primaryTarget: TrackedPokemon,
allOpponents: List<TrackedPokemon>,
partner: TrackedPokemon?,
battleState: BattleState,
gamePlan: GamePlan
): MoveEvaluation {
val moveData = Moves.getByName(move.id)
?: return MoveEvaluation(move, 0.0, 0.0, 0.0, 1.0, 0, 0.0, 0.0)
if (isSpreadMove(moveData.target)) {
return evaluateSpreadMove(move, attacker, allOpponents, partner, battleState, gamePlan)
}
val baseEvaluation = evaluateMove(move, attacker, primaryTarget, battleState, gamePlan)
var targetingBonus = 0.0
if (primaryTarget.threatLevel > 5) {
targetingBonus += 20.0
}
return MoveEvaluation(
move = baseEvaluation.move,
rawDamage = baseEvaluation.rawDamage,
expectedDamage = baseEvaluation.expectedDamage,
strategicValue = baseEvaluation.strategicValue + targetingBonus,
riskFactor = baseEvaluation.riskFactor,
priority = baseEvaluation.priority,
turnAdvantage = baseEvaluation.turnAdvantage,
gamePlanAlignment = baseEvaluation.gamePlanAlignment
)
}
private fun evaluateSpreadMove(
move: InBattleMove,
attacker: TrackedPokemon,
allOpponents: List<TrackedPokemon>,
partner: TrackedPokemon?,
battleState: BattleState,
gamePlan: GamePlan
): MoveEvaluation {
val moveData = Moves.getByName(move.id)
?: return MoveEvaluation(move, 0.0, 0.0, 0.0, 1.0, 0, 0.0, 0.0)
var totalDamage = 0.0
var totalStrategicValue = 0.0
val activeOpponents = allOpponents.filter { it.currentHp > 0 }
val targetCount = activeOpponents.size + (if (hitsPartner(moveData.target) && partner != null) 1 else 0)
for (opponent in activeOpponents) {
val damage = damageCalculator.calculateDamage(
move, attacker, opponent, battleState.weather,
isSpreadMove = true,
targetCount = targetCount
)
totalDamage += damage
if (damage >= opponent.currentHp) {
totalStrategicValue += 150.0
}
}
val multiTargetBonus = activeOpponents.size * 40.0
totalStrategicValue += multiTargetBonus
var partnerPenalty = 0.0
if (hitsPartner(moveData.target) && partner != null && partner.currentHp > 0) {
val partnerDamage = damageCalculator.calculateDamage(
move, attacker, partner, battleState.weather,
isSpreadMove = true,
targetCount = targetCount
)
partnerPenalty = when {
partnerDamage >= partner.currentHp -> -999999.0
partner.species in gamePlan.keyPokemon -> -partnerDamage * 5.0
partner.currentHpPercent < 0.3 -> -partnerDamage * 4.0
else -> -partnerDamage * 2.0
}
totalStrategicValue += partnerPenalty
}
val accuracy =
getEffectiveAccuracy(move, attacker, activeOpponents.firstOrNull() ?: TrackedPokemon(), battleState.weather)
val expectedDamage = totalDamage * accuracy
val riskFactor = if (partnerPenalty < -1000) {
999.0
} else if (partnerPenalty < 0) {
max(1.5, 1.0 + abs(partnerPenalty) / 100.0)
} else {
1.0
}
val gamePlanAlignment = if (activeOpponents.isNotEmpty()) {
calculateGamePlanAlignment(move, attacker, activeOpponents.first(), battleState, gamePlan)
} else {
0.0
}
return MoveEvaluation(
move = move,
rawDamage = totalDamage,
expectedDamage = expectedDamage,
strategicValue = totalStrategicValue,
riskFactor = riskFactor,
priority = moveData.priority,
turnAdvantage = 0.0,
gamePlanAlignment = gamePlanAlignment
)
}
private fun isSpreadMove(target: MoveTarget): Boolean {
return target in listOf(
MoveTarget.allAdjacent,
MoveTarget.allAdjacentFoes,
MoveTarget.all
)
}
private fun hitsPartner(target: MoveTarget): Boolean {
return target == MoveTarget.allAdjacent
}
}
@@ -0,0 +1,157 @@
package com.cobblemon.mod.common.battles.ai.competitive
import com.cobblemon.mod.common.api.moves.Moves
import com.cobblemon.mod.common.pokemon.Pokemon
import kotlin.math.min
class OpponentPredictor {
private val moveHistory = mutableMapOf<String, MutableList<String>>()
private val switchHistory = mutableMapOf<String, MutableList<String>>()
private val situationResponses = mutableMapOf<String, MutableMap<String, Int>>()
private val aggressionLevel = mutableMapOf<String, Double>()
private val setupTendency = mutableMapOf<String, Double>()
private val switchFrequency = mutableMapOf<String, Double>()
fun updateMoveHistory(pokemon: String, move: String, situation: String) {
moveHistory.getOrPut(pokemon) { mutableListOf() }.add(move)
situationResponses.getOrPut(situation) { mutableMapOf() }.merge(move, 1, Int::plus)
val moveData = Moves.getByName(move)
if (moveData != null) {
val currentAggression = aggressionLevel[pokemon] ?: 0.5
val newAggression = if (moveData.power > 0) {
currentAggression * 0.9 + 0.8 * 0.1
} else {
currentAggression * 0.9 + 0.2 * 0.1
}
aggressionLevel[pokemon] = newAggression
if (move in MoveData.boostFromMoves.keys) {
val currentSetup = setupTendency[pokemon] ?: 0.3
setupTendency[pokemon] = min(1.0, currentSetup + 0.15)
}
}
}
fun updateSwitchPattern(fromPokemon: String, toPokemon: String, reason: String) {
switchHistory.getOrPut(fromPokemon) { mutableListOf() }.add(toPokemon)
situationResponses.getOrPut("switch_$reason") { mutableMapOf() }.merge(toPokemon, 1, Int::plus)
val totalActions = (moveHistory[fromPokemon]?.size ?: 0) + (switchHistory[fromPokemon]?.size ?: 0)
if (totalActions > 0) {
switchFrequency[fromPokemon] = (switchHistory[fromPokemon]?.size ?: 0).toDouble() / totalActions
}
}
fun predictNextMove(pokemon: String, situation: String): Map<String, Double> {
val responses = situationResponses[situation] ?: return emptyMap()
val total = responses.values.sum().toDouble()
return if (total > 0) {
responses.mapValues { it.value / total }
} else {
emptyMap()
}
}
fun getSwitchProbability(pokemon: String, situation: String): Double {
val switches = switchHistory[pokemon]?.size ?: 0
val totalActions = (moveHistory[pokemon]?.size ?: 0) + switches
if (totalActions < 5) return 0.2
return min(0.8, switches.toDouble() / totalActions + 0.1)
}
private fun getAggressionLevel(pokemon: String): Double = aggressionLevel[pokemon] ?: 0.5
private fun getSetupTendency(pokemon: String): Double = setupTendency[pokemon] ?: 0.3
private fun getSwitchFrequency(pokemon: String): Double = switchFrequency[pokemon] ?: 0.2
fun predictMoveHeuristically(
opponent: TrackedPokemon,
myPokemon: TrackedPokemon
): Map<String, Double> {
val predictions = mutableMapOf<String, Double>()
val aggression = getAggressionLevel(opponent.species ?: "unknown")
for (moveName in opponent.revealedMoves) {
val moveData = Moves.getByName(moveName) ?: continue
var probability = 0.25
probability *= if (moveData.power > 0) {
aggression + 0.3
} else {
(1.0 - aggression) + 0.3
}
val myTypes = myPokemon.currentTypes ?: listOf()
val effectiveness = TypeEffectiveness.calculateTypeEffectiveness(moveData.elementalType, myTypes)
probability *= (0.5 + effectiveness)
predictions[moveName] = probability
}
val total = predictions.values.sum()
return if (total > 0) {
predictions.mapValues { it.value / total }
} else {
emptyMap()
}
}
fun predictSwitchTarget(
fromPokemon: String,
myActivePokemon: TrackedPokemon
): Map<String, Double> {
val pastSwitches = switchHistory[fromPokemon] ?: return emptyMap()
val switchCounts = mutableMapOf<String, Int>()
for (target in pastSwitches) {
switchCounts.merge(target, 1, Int::plus)
}
val total = switchCounts.values.sum().toDouble()
return if (total > 0) {
switchCounts.mapValues { it.value / total }
} else {
emptyMap()
}
}
fun categorizePlaystyle(pokemon: String): OpponentPlaystyle {
val aggression = getAggressionLevel(pokemon)
val setupTend = getSetupTendency(pokemon)
val switchFreq = getSwitchFrequency(pokemon)
return when {
setupTend > 0.5 -> OpponentPlaystyle.SETUP_ORIENTED
aggression > 0.7 && switchFreq < 0.3 -> OpponentPlaystyle.HYPER_OFFENSIVE
switchFreq > 0.5 -> OpponentPlaystyle.MOMENTUM_BASED
aggression < 0.4 -> OpponentPlaystyle.DEFENSIVE_STALL
else -> OpponentPlaystyle.BALANCED
}
}
fun reset() {
moveHistory.clear()
switchHistory.clear()
situationResponses.clear()
aggressionLevel.clear()
setupTendency.clear()
switchFrequency.clear()
}
}
enum class OpponentPlaystyle {
HYPER_OFFENSIVE,
SETUP_ORIENTED,
MOMENTUM_BASED,
DEFENSIVE_STALL,
BALANCED
}
@@ -0,0 +1,340 @@
package com.cobblemon.mod.common.battles.ai.competitive
import com.cobblemon.mod.common.api.pokemon.stats.Stats
import com.cobblemon.mod.common.pokemon.Pokemon
import kotlin.math.max
class StrategyAnalyzer {
fun analyzeTeamComposition(team: List<Pokemon>): GamePlan {
val roles = team.map { identifyPokemonRole(it) }
val sweepers = roles.count { it == PokemonRole.SWEEPER }
val setupSweepers = roles.count { it == PokemonRole.SETUP_SWEEPER }
val wallbreakers = roles.count { it == PokemonRole.WALLBREAKER }
val supports = roles.count { it in listOf(PokemonRole.SUPPORT, PokemonRole.TANK) }
val revengeKillers = roles.count { it == PokemonRole.REVENGE_KILLER }
val weatherStrategy = identifyWeatherStrategy(team)
if (weatherStrategy != null) {
return createWeatherGamePlan(weatherStrategy, team)
}
val hazardStrategy = identifyHazardStrategy(team)
if (hazardStrategy != null) {
return createHazardGamePlan(team)
}
val winCondition = when {
setupSweepers >= 2 && supports >= 2 -> WinCondition.SETUP_SWEEP
sweepers + wallbreakers >= 4 -> WinCondition.AGGRESSIVE_SWEEP
supports >= 3 -> WinCondition.DEFENSIVE_STALL
revengeKillers >= 2 -> WinCondition.REVENGE_KILLING
else -> WinCondition.BALANCED
}
return createGamePlan(winCondition, team, roles)
}
private fun identifyWeatherStrategy(team: List<Pokemon>): WinCondition? {
val rainSetters = team.count { hasWeatherSettingMove(it, "rain") || hasWeatherSettingAbility(it, "rain") }
val rainAbusers = team.count { hasWeatherAbility(it, "rain") || hasWeatherMoves(it, "rain") }
val sunSetters = team.count { hasWeatherSettingMove(it, "sun") || hasWeatherSettingAbility(it, "sun") }
val sunAbusers = team.count { hasWeatherAbility(it, "sun") || hasWeatherMoves(it, "sun") }
val sandSetters = team.count { hasWeatherSettingMove(it, "sand") || hasWeatherSettingAbility(it, "sand") }
val sandAbusers = team.count { hasWeatherAbility(it, "sand") }
return when {
rainSetters >= 1 && rainAbusers >= 2 -> WinCondition.RAIN_OFFENSE
sunSetters >= 1 && sunAbusers >= 2 -> WinCondition.SUN_OFFENSE
sandSetters >= 1 && sandAbusers >= 2 -> WinCondition.SAND_OFFENSE
rainSetters >= 1 || sunSetters >= 1 || sandSetters >= 1 -> WinCondition.WEATHER_CONTROL
else -> null
}
}
private fun identifyHazardStrategy(team: List<Pokemon>): Boolean {
val hazardSetters = team.count { pokemon ->
pokemon.moveSet.getMoves().any { it.name.lowercase() in MoveData.entryHazards }
}
val hazardRemovers = team.count { pokemon ->
pokemon.moveSet.getMoves().any { it.name.lowercase() in MoveData.antiHazardsMoves }
}
return hazardSetters >= 2 && hazardRemovers >= 1
}
private fun createWeatherGamePlan(winCondition: WinCondition, team: List<Pokemon>): GamePlan {
val weatherType = when (winCondition) {
WinCondition.RAIN_OFFENSE -> "rain"
WinCondition.SUN_OFFENSE -> "sun"
WinCondition.SAND_OFFENSE -> "sand"
else -> "any"
}
val setters =
team.filter { hasWeatherSettingMove(it, weatherType) || hasWeatherSettingAbility(it, weatherType) }
val abusers = team.filter { hasWeatherAbility(it, weatherType) || hasWeatherMoves(it, weatherType) }
val keyPokemon = (setters + abusers).distinct().map { it.species.name }
val priorities = when (winCondition) {
WinCondition.RAIN_OFFENSE -> listOf(
"set_rain_immediately",
"preserve_rain_setter",
"sweep_with_rain_abusers",
"use_perfect_accuracy_moves",
"prevent_weather_changes"
)
WinCondition.SUN_OFFENSE -> listOf(
"set_sun_immediately",
"preserve_sun_setter",
"sweep_with_chlorophyll",
"use_solar_beam",
"prevent_weather_changes"
)
WinCondition.SAND_OFFENSE -> listOf(
"set_sandstorm",
"abuse_sand_rush",
"chip_damage_from_sand",
"prevent_weather_changes"
)
else -> listOf("maintain_weather", "use_weather_abusers")
}
val riskyMoves = listOf(
"explosion",
"selfdestruct",
"memento"
)
return GamePlan(
winCondition = winCondition,
keyPokemon = keyPokemon,
priorities = priorities,
riskyMoves = riskyMoves,
aggressionLevel = 0.8,
setupPriority = 0.9
)
}
private fun createHazardGamePlan(team: List<Pokemon>): GamePlan {
val hazardSetters = team.filter { pokemon ->
pokemon.moveSet.getMoves().any { it.name.lowercase() in MoveData.entryHazards }
}.map { it.species.name }
return GamePlan(
winCondition = WinCondition.HAZARD_CONTROL,
keyPokemon = hazardSetters,
priorities = listOf(
"set_stealth_rock_early",
"stack_hazards_if_safe",
"remove_opponent_hazards",
"force_switches",
"preserve_hazard_setters"
),
riskyMoves = listOf("explosion"),
aggressionLevel = 0.6,
setupPriority = 0.7
)
}
private fun createGamePlan(winCondition: WinCondition, team: List<Pokemon>, roles: List<PokemonRole>): GamePlan {
val keyPokemon = identifyKeyPokemon(winCondition, team, roles)
val priorities = when (winCondition) {
WinCondition.SETUP_SWEEP -> listOf(
"create_setup_opportunity",
"execute_setup_moves",
"sweep_after_setup",
"preserve_setup_sweeper",
"remove_priority_threats"
)
WinCondition.AGGRESSIVE_SWEEP -> listOf(
"maintain_offensive_pressure",
"use_coverage_moves",
"preserve_sweepers",
"use_priority_to_finish",
"momentum_over_setup"
)
WinCondition.DEFENSIVE_STALL -> listOf(
"spread_status_conditions",
"use_recovery_moves",
"set_up_hazards",
"stall_out_threats",
"remove_opponent_hazards"
)
WinCondition.REVENGE_KILLING -> listOf(
"preserve_revenge_killer",
"use_priority_strategically",
"chip_into_priority_range",
"scout_with_protect",
"maintain_momentum"
)
WinCondition.HAZARD_CONTROL -> listOf(
"set_stealth_rock_early",
"stack_hazards_safely",
"remove_opponent_hazards",
"force_switches"
)
else -> listOf(
"maintain_balance",
"adapt_to_opponent",
"resource_management",
"take_calculated_risks"
)
}
val riskyMoves = when (winCondition) {
WinCondition.SETUP_SWEEP -> listOf("explosion", "memento", "healingwish", "lunardance")
WinCondition.REVENGE_KILLING -> listOf("doubleedge", "bravebird", "flareblitz")
WinCondition.DEFENSIVE_STALL -> MoveData.recoilMoves
else -> listOf("explosion", "memento")
}
val aggressionLevel = when (winCondition) {
WinCondition.AGGRESSIVE_SWEEP -> 0.9
WinCondition.SETUP_SWEEP -> 0.7
WinCondition.REVENGE_KILLING -> 0.75
WinCondition.DEFENSIVE_STALL -> 0.3
else -> 0.6
}
val setupPriority = when (winCondition) {
WinCondition.SETUP_SWEEP -> 0.95
WinCondition.DEFENSIVE_STALL -> 0.6
else -> 0.5
}
return GamePlan(
winCondition = winCondition,
keyPokemon = keyPokemon,
priorities = priorities,
riskyMoves = riskyMoves,
aggressionLevel = aggressionLevel,
setupPriority = setupPriority
)
}
private fun identifyKeyPokemon(
winCondition: WinCondition,
team: List<Pokemon>,
roles: List<PokemonRole>
): List<String> {
return when (winCondition) {
WinCondition.SETUP_SWEEP -> {
team.filterIndexed { index, _ -> roles[index] == PokemonRole.SETUP_SWEEPER }
.map { it.species.name }
}
WinCondition.AGGRESSIVE_SWEEP -> {
team.filterIndexed { index, _ -> roles[index] in listOf(PokemonRole.SWEEPER, PokemonRole.WALLBREAKER) }
.map { it.species.name }
}
WinCondition.REVENGE_KILLING -> {
team.filterIndexed { index, _ -> roles[index] == PokemonRole.REVENGE_KILLER }
.map { it.species.name }
}
WinCondition.DEFENSIVE_STALL -> {
team.filterIndexed { index, _ -> roles[index] in listOf(PokemonRole.TANK, PokemonRole.SUPPORT) }
.map { it.species.name }
}
else -> team.take(2).map { it.species.name }
}
}
fun identifyPokemonRole(pokemon: Pokemon): PokemonRole {
val attack = pokemon.species.baseStats[Stats.ATTACK] ?: 0
val spAttack = pokemon.species.baseStats[Stats.SPECIAL_ATTACK] ?: 0
val defense = pokemon.species.baseStats[Stats.DEFENCE] ?: 0
val spDefense = pokemon.species.baseStats[Stats.SPECIAL_DEFENCE] ?: 0
val speed = pokemon.species.baseStats[Stats.SPEED] ?: 0
val hp = pokemon.species.baseStats[Stats.HP] ?: 0
val maxAttack = max(attack, spAttack)
val avgDefense = (defense + spDefense) / 2.0
val bulk = hp + avgDefense
val hasSetupMoves = pokemon.moveSet.getMoves().any { it.name.lowercase() in MoveData.boostFromMoves.keys }
val hasPriorityMoves = pokemon.moveSet.getMoves().any { it.name.lowercase() in MoveData.priorityMoves }
val hasPivotMoves = pokemon.moveSet.getMoves().any { it.name.lowercase() in MoveData.pivotMoves }
val hasRecoveryMoves = pokemon.moveSet.getMoves().any { it.name.lowercase() in MoveData.selfRecoveryMoves }
return when {
hasPivotMoves -> PokemonRole.PIVOT
hasSetupMoves && speed >= 90 && maxAttack >= 90 -> PokemonRole.SETUP_SWEEPER
speed >= 110 && hasPriorityMoves -> PokemonRole.REVENGE_KILLER
speed >= 100 && maxAttack >= 100 -> PokemonRole.SWEEPER
maxAttack >= 120 -> PokemonRole.WALLBREAKER
bulk >= 180 && maxAttack < 80 -> PokemonRole.TANK
hasRecoveryMoves || hasSetupMoves -> PokemonRole.SUPPORT
else -> PokemonRole.BALANCED
}
}
private fun hasWeatherSettingMove(pokemon: Pokemon, weather: String): Boolean {
val moves = pokemon.moveSet.getMoves().map { it.name.lowercase() }
return when (weather) {
"rain" -> "raindance" in moves
"sun" -> "sunnyday" in moves
"sand" -> "sandstorm" in moves
else -> moves.any { it in MoveData.weatherMoves.keys }
}
}
private fun hasWeatherSettingAbility(pokemon: Pokemon, weather: String): Boolean {
val ability = pokemon.ability.name.lowercase()
return when (weather) {
"rain" -> ability == "drizzle"
"sun" -> ability == "drought"
"sand" -> ability == "sandstream"
else -> false
}
}
private fun hasWeatherAbility(pokemon: Pokemon, weather: String): Boolean {
val ability = pokemon.ability.name.lowercase()
return when (weather) {
"rain" -> ability in listOf("swiftswim", "raindish", "dryskin")
"sun" -> ability in listOf("chlorophyll", "leafguard", "flowergift", "solarpower")
"sand" -> ability in listOf("sandrush", "sandveil", "sandforce")
else -> MoveData.weatherAbilities[ability] == weather
}
}
private fun hasWeatherMoves(pokemon: Pokemon, weather: String): Boolean {
val moves = pokemon.moveSet.getMoves().map { it.name.lowercase() }
return when (weather) {
"rain" -> moves.any { it in listOf("thunder", "hurricane") }
"sun" -> moves.any { it in listOf("solarbeam", "hydrosteam") }
else -> false
}
}
}
enum class WinCondition {
AGGRESSIVE_SWEEP,
SETUP_SWEEP,
DEFENSIVE_STALL,
HAZARD_CONTROL,
REVENGE_KILLING,
BALANCED,
RAIN_OFFENSE,
SUN_OFFENSE,
SAND_OFFENSE,
WEATHER_CONTROL
}
data class GamePlan(
val winCondition: WinCondition,
val keyPokemon: List<String>,
val priorities: List<String>,
val riskyMoves: List<String>,
val aggressionLevel: Double = 0.6,
val setupPriority: Double = 0.5
)
@@ -0,0 +1,324 @@
package com.cobblemon.mod.common.battles.ai.competitive
import com.cobblemon.mod.common.api.pokemon.stats.Stats
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
import com.cobblemon.mod.common.pokemon.Pokemon
import kotlin.math.max
class SwitchDecisionMaker(
private val damageCalculator: DamageCalculator,
private val opponentPredictor: OpponentPredictor,
private val strategyAnalyzer: StrategyAnalyzer
) {
fun shouldVoluntarilySwitch(
myPokemon: TrackedPokemon,
opponentPokemon: TrackedPokemon,
battleState: BattleState,
gamePlan: GamePlan,
availableSwitches: List<BattlePokemon>
): Boolean {
if (availableSwitches.isEmpty()) return false
val currentMatchup = evaluateMatchup(myPokemon, opponentPokemon, battleState)
val bestSwitchScore = availableSwitches.maxOfOrNull { switchOption ->
evaluateSwitchOption(
switchOption.effectedPokemon,
opponentPokemon,
battleState,
gamePlan
)
} ?: 0.0
val switchThreshold = 40.0
if (bestSwitchScore > currentMatchup.overallScore + switchThreshold) {
return true
}
val shouldSwitch = checkSwitchConditions(
myPokemon,
opponentPokemon,
battleState,
gamePlan,
currentMatchup
)
return shouldSwitch
}
fun findBestSwitch(
availableSwitches: List<BattlePokemon>,
opponentPokemon: TrackedPokemon,
battleState: BattleState,
gamePlan: GamePlan
): BattlePokemon? {
if (availableSwitches.isEmpty()) return null
return availableSwitches.maxByOrNull { switchOption ->
evaluateSwitchOption(
switchOption.effectedPokemon,
opponentPokemon,
battleState,
gamePlan
)
}
}
fun evaluateSwitchOption(
candidate: Pokemon,
opponent: TrackedPokemon,
battleState: BattleState,
gamePlan: GamePlan
): Double {
var score = 0.0
val candidateTracker = createTrackerPokemon(candidate)
val matchup = evaluateMatchup(candidateTracker, opponent, battleState)
score += matchup.overallScore
val hpFactor = candidateTracker.currentHpPercent
if (hpFactor < 0.5) {
score -= (1.0 - hpFactor) * 40.0
}
if (gamePlan.keyPokemon.contains(candidate.species.name)) {
score += 20.0
}
val mySpeed = getEffectiveStat(candidate, Stats.SPEED)
val oppSpeed = opponent.pokemon?.let { getEffectiveStat(it, Stats.SPEED) } ?: 0.0
if (mySpeed > oppSpeed) score += 25.0
val hazardDamage = calculateEntryHazardDamage(candidate, battleState.npcHazards)
score -= hazardDamage * 0.5
val role = strategyAnalyzer.identifyPokemonRole(candidate)
score += evaluateRoleSynergy(role, gamePlan, battleState)
return score
}
private fun evaluateMatchup(
myPokemon: TrackedPokemon,
opponent: TrackedPokemon,
battleState: BattleState
): MatchupEvaluation {
val ourBestEffectiveness = calculateBestMoveEffectiveness(myPokemon, opponent)
val offensiveAdvantage = (ourBestEffectiveness - 1.0) * 40.0
val theirBestEffectiveness = calculateBestMoveEffectiveness(opponent, myPokemon)
val defensiveAdvantage = -(theirBestEffectiveness - 1.0) * 35.0
val mySpeed = myPokemon.pokemon?.let { getEffectiveStat(it, Stats.SPEED) } ?: 0.0
val oppSpeed = opponent.pokemon?.let { getEffectiveStat(it, Stats.SPEED) } ?: 0.0
val speedAdvantage = if (mySpeed > oppSpeed) 20.0 else -15.0
val overallScore = offensiveAdvantage + defensiveAdvantage + speedAdvantage
val recommendation = when {
overallScore > 60 && myPokemon.currentHpPercent > 0.7 -> MatchupRecommendation.STAY_IN_AND_SETUP
overallScore > 30 -> MatchupRecommendation.STAY_IN_AND_ATTACK
overallScore > 0 -> MatchupRecommendation.CONSIDER_SWITCHING
overallScore > -30 -> MatchupRecommendation.PIVOT_OUT
else -> MatchupRecommendation.SWITCH_OUT
}
return MatchupEvaluation(
offensiveAdvantage = offensiveAdvantage,
defensiveAdvantage = defensiveAdvantage,
speedAdvantage = speedAdvantage,
overallScore = overallScore,
recommendation = recommendation
)
}
private fun checkSwitchConditions(
myPokemon: TrackedPokemon,
opponent: TrackedPokemon,
battleState: BattleState,
gamePlan: GamePlan,
matchup: MatchupEvaluation
): Boolean {
val theirBestEffectiveness = calculateBestMoveEffectiveness(opponent, myPokemon)
if (theirBestEffectiveness >= 2.0 && myPokemon.currentHpPercent > 0.3) {
return true
}
if (myPokemon.currentHpPercent < 0.3 && matchup.overallScore < 30) {
return true
}
if (opponent.boosts.values.any { it >= 2 } && matchup.overallScore < 20) {
return true
}
if (myPokemon.species in gamePlan.keyPokemon &&
myPokemon.currentHpPercent < 0.5 &&
theirBestEffectiveness > 1.0
) {
return true
}
return false
}
private fun calculateBestMoveEffectiveness(
attacker: TrackedPokemon,
defender: TrackedPokemon
): Double {
val moves = attacker.pokemon?.moveSet?.getMoves() ?: return 1.0
return moves.maxOfOrNull { move ->
TypeEffectiveness.calculateTypeEffectiveness(
move.type,
defender.currentTypes ?: listOf()
)
} ?: 1.0
}
private fun calculateEntryHazardDamage(pokemon: Pokemon, hazards: List<String>): Double {
var damage = 0.0
val maxHP = getEffectiveStat(pokemon, Stats.HP)
for (hazard in hazards) {
when (hazard.lowercase()) {
"stealthrock" -> {
val rockEffectiveness = pokemon.types.fold(1.0) { acc, type ->
acc * TypeEffectiveness.getDamageMultiplier(
com.cobblemon.mod.common.api.types.ElementalTypes.ROCK,
type
)
}
damage += maxHP * rockEffectiveness * 0.125
}
"spikes" -> damage += maxHP * 0.125
"toxicspikes" -> {
if (!pokemon.types.any { it.name.lowercase() in listOf("poison", "steel") }) {
damage += maxHP * 0.15
}
}
"stickyweb" -> damage += 10.0
}
}
return damage
}
private fun evaluateRoleSynergy(
role: PokemonRole,
gamePlan: GamePlan,
battleState: BattleState
): Double {
return when (gamePlan.winCondition) {
WinCondition.SETUP_SWEEP -> {
when (role) {
PokemonRole.SETUP_SWEEPER -> 50.0
PokemonRole.SUPPORT -> if (battleState.gamePhase == GamePhase.EARLY_GAME) 30.0 else 10.0
else -> 0.0
}
}
WinCondition.AGGRESSIVE_SWEEP -> {
when (role) {
PokemonRole.SWEEPER, PokemonRole.WALLBREAKER -> 40.0
PokemonRole.REVENGE_KILLER -> 30.0
else -> 0.0
}
}
WinCondition.DEFENSIVE_STALL -> {
when (role) {
PokemonRole.TANK, PokemonRole.SUPPORT -> 45.0
else -> -10.0
}
}
WinCondition.REVENGE_KILLING -> {
when (role) {
PokemonRole.REVENGE_KILLER -> 60.0
PokemonRole.PIVOT -> 25.0
else -> 0.0
}
}
WinCondition.RAIN_OFFENSE, WinCondition.SUN_OFFENSE, WinCondition.SAND_OFFENSE -> {
when (role) {
PokemonRole.SWEEPER -> 35.0
else -> 0.0
}
}
else -> 0.0
}
}
private fun createTrackerPokemon(pokemon: Pokemon): TrackedPokemon {
val tracker = TrackedPokemon(
pokemon = pokemon,
originalPokemon = pokemon,
species = pokemon.species.name,
currentHp = pokemon.currentHealth,
maxHp = pokemon.maxHealth,
currentHpPercent = pokemon.currentHealth.toDouble() / pokemon.maxHealth,
currentTypes = pokemon.types.map { it.name.lowercase() }.toMutableList(),
currentAbility = pokemon.ability.name,
moves = pokemon.moveSet.getMoves(),
predictedRole = strategyAnalyzer.identifyPokemonRole(pokemon),
cachedAttack = getEffectiveStat(pokemon, Stats.ATTACK),
cachedDefense = getEffectiveStat(pokemon, Stats.DEFENCE),
cachedSpAttack = getEffectiveStat(pokemon, Stats.SPECIAL_ATTACK),
cachedSpDefense = getEffectiveStat(pokemon, Stats.SPECIAL_DEFENCE),
cachedSpeed = getEffectiveStat(pokemon, Stats.SPEED)
)
return tracker
}
private fun getEffectiveStat(pokemon: Pokemon, stat: Stats): Double {
val base = pokemon.species.baseStats[stat] ?: 0
val iv = pokemon.ivs[stat] ?: 31
val ev = pokemon.evs[stat] ?: 0
val level = pokemon.level
return if (stat == Stats.HP) {
((2.0 * base + iv + ev / 4.0) * level / 100.0 + level + 10.0)
} else {
((2.0 * base + iv + ev / 4.0) * level / 100.0 + 5.0)
}
}
}
@@ -0,0 +1,403 @@
package com.cobblemon.mod.common.battles.ai.competitive
import com.cobblemon.mod.common.api.types.ElementalType
import com.cobblemon.mod.common.api.types.ElementalTypes
object TypeEffectiveness {
val typeEffectivenessMap: Map<ElementalType, Map<ElementalType, Double>> = mapOf(
ElementalTypes.NORMAL to mapOf(
ElementalTypes.NORMAL to 1.0,
ElementalTypes.FIRE to 1.0,
ElementalTypes.WATER to 1.0,
ElementalTypes.ELECTRIC to 1.0,
ElementalTypes.GRASS to 1.0,
ElementalTypes.ICE to 1.0,
ElementalTypes.FIGHTING to 1.0,
ElementalTypes.POISON to 1.0,
ElementalTypes.GROUND to 1.0,
ElementalTypes.FLYING to 1.0,
ElementalTypes.PSYCHIC to 1.0,
ElementalTypes.BUG to 1.0,
ElementalTypes.ROCK to 0.5,
ElementalTypes.GHOST to 0.0,
ElementalTypes.DRAGON to 1.0,
ElementalTypes.DARK to 1.0,
ElementalTypes.STEEL to 0.5,
ElementalTypes.FAIRY to 1.0
),
ElementalTypes.FIRE to mapOf(
ElementalTypes.NORMAL to 1.0,
ElementalTypes.FIRE to 0.5,
ElementalTypes.WATER to 0.5,
ElementalTypes.ELECTRIC to 1.0,
ElementalTypes.GRASS to 2.0,
ElementalTypes.ICE to 2.0,
ElementalTypes.FIGHTING to 1.0,
ElementalTypes.POISON to 1.0,
ElementalTypes.GROUND to 1.0,
ElementalTypes.FLYING to 1.0,
ElementalTypes.PSYCHIC to 1.0,
ElementalTypes.BUG to 2.0,
ElementalTypes.ROCK to 0.5,
ElementalTypes.GHOST to 1.0,
ElementalTypes.DRAGON to 0.5,
ElementalTypes.DARK to 1.0,
ElementalTypes.STEEL to 2.0,
ElementalTypes.FAIRY to 1.0
),
ElementalTypes.WATER to mapOf(
ElementalTypes.NORMAL to 1.0,
ElementalTypes.FIRE to 2.0,
ElementalTypes.WATER to 0.5,
ElementalTypes.ELECTRIC to 1.0,
ElementalTypes.GRASS to 0.5,
ElementalTypes.ICE to 1.0,
ElementalTypes.FIGHTING to 1.0,
ElementalTypes.POISON to 1.0,
ElementalTypes.GROUND to 2.0,
ElementalTypes.FLYING to 1.0,
ElementalTypes.PSYCHIC to 1.0,
ElementalTypes.BUG to 1.0,
ElementalTypes.ROCK to 2.0,
ElementalTypes.GHOST to 1.0,
ElementalTypes.DRAGON to 0.5,
ElementalTypes.DARK to 1.0,
ElementalTypes.STEEL to 1.0,
ElementalTypes.FAIRY to 1.0
),
ElementalTypes.ELECTRIC to mapOf(
ElementalTypes.NORMAL to 1.0,
ElementalTypes.FIRE to 1.0,
ElementalTypes.WATER to 2.0,
ElementalTypes.ELECTRIC to 0.5,
ElementalTypes.GRASS to 0.5,
ElementalTypes.ICE to 1.0,
ElementalTypes.FIGHTING to 1.0,
ElementalTypes.POISON to 1.0,
ElementalTypes.GROUND to 0.0,
ElementalTypes.FLYING to 2.0,
ElementalTypes.PSYCHIC to 1.0,
ElementalTypes.BUG to 1.0,
ElementalTypes.ROCK to 1.0,
ElementalTypes.GHOST to 1.0,
ElementalTypes.DRAGON to 0.5,
ElementalTypes.DARK to 1.0,
ElementalTypes.STEEL to 1.0,
ElementalTypes.FAIRY to 1.0
),
ElementalTypes.GRASS to mapOf(
ElementalTypes.NORMAL to 1.0,
ElementalTypes.FIRE to 0.5,
ElementalTypes.WATER to 2.0,
ElementalTypes.ELECTRIC to 1.0,
ElementalTypes.GRASS to 0.5,
ElementalTypes.ICE to 1.0,
ElementalTypes.FIGHTING to 1.0,
ElementalTypes.POISON to 0.5,
ElementalTypes.GROUND to 2.0,
ElementalTypes.FLYING to 0.5,
ElementalTypes.PSYCHIC to 1.0,
ElementalTypes.BUG to 0.5,
ElementalTypes.ROCK to 2.0,
ElementalTypes.GHOST to 1.0,
ElementalTypes.DRAGON to 0.5,
ElementalTypes.DARK to 1.0,
ElementalTypes.STEEL to 0.5,
ElementalTypes.FAIRY to 1.0
),
ElementalTypes.ICE to mapOf(
ElementalTypes.NORMAL to 1.0,
ElementalTypes.FIRE to 0.5,
ElementalTypes.WATER to 0.5,
ElementalTypes.ELECTRIC to 1.0,
ElementalTypes.GRASS to 2.0,
ElementalTypes.ICE to 0.5,
ElementalTypes.FIGHTING to 1.0,
ElementalTypes.POISON to 1.0,
ElementalTypes.GROUND to 2.0,
ElementalTypes.FLYING to 2.0,
ElementalTypes.PSYCHIC to 1.0,
ElementalTypes.BUG to 1.0,
ElementalTypes.ROCK to 1.0,
ElementalTypes.GHOST to 1.0,
ElementalTypes.DRAGON to 2.0,
ElementalTypes.DARK to 1.0,
ElementalTypes.STEEL to 0.5,
ElementalTypes.FAIRY to 1.0
),
ElementalTypes.FIGHTING to mapOf(
ElementalTypes.NORMAL to 2.0,
ElementalTypes.FIRE to 1.0,
ElementalTypes.WATER to 1.0,
ElementalTypes.ELECTRIC to 1.0,
ElementalTypes.GRASS to 1.0,
ElementalTypes.ICE to 2.0,
ElementalTypes.FIGHTING to 1.0,
ElementalTypes.POISON to 0.5,
ElementalTypes.GROUND to 1.0,
ElementalTypes.FLYING to 0.5,
ElementalTypes.PSYCHIC to 0.5,
ElementalTypes.BUG to 0.5,
ElementalTypes.ROCK to 2.0,
ElementalTypes.GHOST to 0.0,
ElementalTypes.DRAGON to 1.0,
ElementalTypes.DARK to 2.0,
ElementalTypes.STEEL to 2.0,
ElementalTypes.FAIRY to 0.5
),
ElementalTypes.POISON to mapOf(
ElementalTypes.NORMAL to 1.0,
ElementalTypes.FIRE to 1.0,
ElementalTypes.WATER to 1.0,
ElementalTypes.ELECTRIC to 1.0,
ElementalTypes.GRASS to 2.0,
ElementalTypes.ICE to 1.0,
ElementalTypes.FIGHTING to 1.0,
ElementalTypes.POISON to 0.5,
ElementalTypes.GROUND to 0.5,
ElementalTypes.FLYING to 1.0,
ElementalTypes.PSYCHIC to 1.0,
ElementalTypes.BUG to 1.0,
ElementalTypes.ROCK to 0.5,
ElementalTypes.GHOST to 0.5,
ElementalTypes.DRAGON to 1.0,
ElementalTypes.DARK to 1.0,
ElementalTypes.STEEL to 0.0,
ElementalTypes.FAIRY to 2.0
),
ElementalTypes.GROUND to mapOf(
ElementalTypes.NORMAL to 1.0,
ElementalTypes.FIRE to 2.0,
ElementalTypes.WATER to 1.0,
ElementalTypes.ELECTRIC to 2.0,
ElementalTypes.GRASS to 0.5,
ElementalTypes.ICE to 1.0,
ElementalTypes.FIGHTING to 1.0,
ElementalTypes.POISON to 2.0,
ElementalTypes.GROUND to 1.0,
ElementalTypes.FLYING to 0.0,
ElementalTypes.PSYCHIC to 1.0,
ElementalTypes.BUG to 0.5,
ElementalTypes.ROCK to 2.0,
ElementalTypes.GHOST to 1.0,
ElementalTypes.DRAGON to 1.0,
ElementalTypes.DARK to 1.0,
ElementalTypes.STEEL to 2.0,
ElementalTypes.FAIRY to 1.0
),
ElementalTypes.FLYING to mapOf(
ElementalTypes.NORMAL to 1.0,
ElementalTypes.FIRE to 1.0,
ElementalTypes.WATER to 1.0,
ElementalTypes.ELECTRIC to 0.5,
ElementalTypes.GRASS to 2.0,
ElementalTypes.ICE to 1.0,
ElementalTypes.FIGHTING to 2.0,
ElementalTypes.POISON to 1.0,
ElementalTypes.GROUND to 1.0,
ElementalTypes.FLYING to 1.0,
ElementalTypes.PSYCHIC to 1.0,
ElementalTypes.BUG to 2.0,
ElementalTypes.ROCK to 0.5,
ElementalTypes.GHOST to 1.0,
ElementalTypes.DRAGON to 1.0,
ElementalTypes.DARK to 1.0,
ElementalTypes.STEEL to 0.5,
ElementalTypes.FAIRY to 1.0
),
ElementalTypes.PSYCHIC to mapOf(
ElementalTypes.NORMAL to 1.0,
ElementalTypes.FIRE to 1.0,
ElementalTypes.WATER to 1.0,
ElementalTypes.ELECTRIC to 1.0,
ElementalTypes.GRASS to 1.0,
ElementalTypes.ICE to 1.0,
ElementalTypes.FIGHTING to 2.0,
ElementalTypes.POISON to 2.0,
ElementalTypes.GROUND to 1.0,
ElementalTypes.FLYING to 1.0,
ElementalTypes.PSYCHIC to 0.5,
ElementalTypes.BUG to 1.0,
ElementalTypes.ROCK to 1.0,
ElementalTypes.GHOST to 1.0,
ElementalTypes.DRAGON to 1.0,
ElementalTypes.DARK to 0.0,
ElementalTypes.STEEL to 0.5,
ElementalTypes.FAIRY to 1.0
),
ElementalTypes.BUG to mapOf(
ElementalTypes.NORMAL to 1.0,
ElementalTypes.FIRE to 0.5,
ElementalTypes.WATER to 1.0,
ElementalTypes.ELECTRIC to 1.0,
ElementalTypes.GRASS to 2.0,
ElementalTypes.ICE to 1.0,
ElementalTypes.FIGHTING to 0.5,
ElementalTypes.POISON to 0.5,
ElementalTypes.GROUND to 1.0,
ElementalTypes.FLYING to 0.5,
ElementalTypes.PSYCHIC to 2.0,
ElementalTypes.BUG to 1.0,
ElementalTypes.ROCK to 1.0,
ElementalTypes.GHOST to 0.5,
ElementalTypes.DRAGON to 1.0,
ElementalTypes.DARK to 2.0,
ElementalTypes.STEEL to 0.5,
ElementalTypes.FAIRY to 0.5
),
ElementalTypes.ROCK to mapOf(
ElementalTypes.NORMAL to 1.0,
ElementalTypes.FIRE to 2.0,
ElementalTypes.WATER to 1.0,
ElementalTypes.ELECTRIC to 1.0,
ElementalTypes.GRASS to 1.0,
ElementalTypes.ICE to 2.0,
ElementalTypes.FIGHTING to 0.5,
ElementalTypes.POISON to 1.0,
ElementalTypes.GROUND to 0.5,
ElementalTypes.FLYING to 2.0,
ElementalTypes.PSYCHIC to 1.0,
ElementalTypes.BUG to 2.0,
ElementalTypes.ROCK to 1.0,
ElementalTypes.GHOST to 1.0,
ElementalTypes.DRAGON to 1.0,
ElementalTypes.DARK to 1.0,
ElementalTypes.STEEL to 0.5,
ElementalTypes.FAIRY to 1.0
),
ElementalTypes.GHOST to mapOf(
ElementalTypes.NORMAL to 0.0,
ElementalTypes.FIRE to 1.0,
ElementalTypes.WATER to 1.0,
ElementalTypes.ELECTRIC to 1.0,
ElementalTypes.GRASS to 1.0,
ElementalTypes.ICE to 1.0,
ElementalTypes.FIGHTING to 1.0,
ElementalTypes.POISON to 1.0,
ElementalTypes.GROUND to 1.0,
ElementalTypes.FLYING to 1.0,
ElementalTypes.PSYCHIC to 2.0,
ElementalTypes.BUG to 1.0,
ElementalTypes.ROCK to 1.0,
ElementalTypes.GHOST to 2.0,
ElementalTypes.DRAGON to 1.0,
ElementalTypes.DARK to 0.5,
ElementalTypes.STEEL to 1.0,
ElementalTypes.FAIRY to 1.0
),
ElementalTypes.DRAGON to mapOf(
ElementalTypes.NORMAL to 1.0,
ElementalTypes.FIRE to 1.0,
ElementalTypes.WATER to 1.0,
ElementalTypes.ELECTRIC to 1.0,
ElementalTypes.GRASS to 1.0,
ElementalTypes.ICE to 1.0,
ElementalTypes.FIGHTING to 1.0,
ElementalTypes.POISON to 1.0,
ElementalTypes.GROUND to 1.0,
ElementalTypes.FLYING to 1.0,
ElementalTypes.PSYCHIC to 1.0,
ElementalTypes.BUG to 1.0,
ElementalTypes.ROCK to 1.0,
ElementalTypes.GHOST to 1.0,
ElementalTypes.DRAGON to 2.0,
ElementalTypes.DARK to 1.0,
ElementalTypes.STEEL to 0.5,
ElementalTypes.FAIRY to 0.0
),
ElementalTypes.DARK to mapOf(
ElementalTypes.NORMAL to 1.0,
ElementalTypes.FIRE to 1.0,
ElementalTypes.WATER to 1.0,
ElementalTypes.ELECTRIC to 1.0,
ElementalTypes.GRASS to 1.0,
ElementalTypes.ICE to 1.0,
ElementalTypes.FIGHTING to 0.5,
ElementalTypes.POISON to 1.0,
ElementalTypes.GROUND to 1.0,
ElementalTypes.FLYING to 1.0,
ElementalTypes.PSYCHIC to 2.0,
ElementalTypes.BUG to 1.0,
ElementalTypes.ROCK to 1.0,
ElementalTypes.GHOST to 2.0,
ElementalTypes.DRAGON to 1.0,
ElementalTypes.DARK to 0.5,
ElementalTypes.STEEL to 1.0,
ElementalTypes.FAIRY to 0.5
),
ElementalTypes.STEEL to mapOf(
ElementalTypes.NORMAL to 1.0,
ElementalTypes.FIRE to 0.5,
ElementalTypes.WATER to 0.5,
ElementalTypes.ELECTRIC to 0.5,
ElementalTypes.GRASS to 1.0,
ElementalTypes.ICE to 2.0,
ElementalTypes.FIGHTING to 1.0,
ElementalTypes.POISON to 1.0,
ElementalTypes.GROUND to 1.0,
ElementalTypes.FLYING to 1.0,
ElementalTypes.PSYCHIC to 1.0,
ElementalTypes.BUG to 1.0,
ElementalTypes.ROCK to 2.0,
ElementalTypes.GHOST to 1.0,
ElementalTypes.DRAGON to 1.0,
ElementalTypes.DARK to 1.0,
ElementalTypes.STEEL to 0.5,
ElementalTypes.FAIRY to 2.0
),
ElementalTypes.FAIRY to mapOf(
ElementalTypes.NORMAL to 1.0,
ElementalTypes.FIRE to 0.5,
ElementalTypes.WATER to 1.0,
ElementalTypes.ELECTRIC to 1.0,
ElementalTypes.GRASS to 1.0,
ElementalTypes.ICE to 1.0,
ElementalTypes.FIGHTING to 2.0,
ElementalTypes.POISON to 0.5,
ElementalTypes.GROUND to 1.0,
ElementalTypes.FLYING to 1.0,
ElementalTypes.PSYCHIC to 1.0,
ElementalTypes.BUG to 1.0,
ElementalTypes.ROCK to 1.0,
ElementalTypes.GHOST to 1.0,
ElementalTypes.DRAGON to 2.0,
ElementalTypes.DARK to 2.0,
ElementalTypes.STEEL to 0.5,
ElementalTypes.FAIRY to 1.0
)
)
fun getDamageMultiplier(attackerType: ElementalType, defenderType: ElementalType): Double {
return typeEffectivenessMap[attackerType]?.get(defenderType) ?: 1.0
}
fun calculateTypeEffectiveness(moveType: ElementalType, defenderTypes: List<String>): Double {
var multiplier = 1.0
for (typeString in defenderTypes) {
val defenderType = ElementalTypes.get(typeString.lowercase())
if (defenderType != null) {
multiplier *= getDamageMultiplier(moveType, defenderType)
}
}
return multiplier
}
fun getEffectivenessCategory(effectiveness: Double): EffectivenessCategory {
return when {
effectiveness == 0.0 -> EffectivenessCategory.IMMUNE
effectiveness < 1.0 -> EffectivenessCategory.NOT_VERY_EFFECTIVE
effectiveness == 1.0 -> EffectivenessCategory.NEUTRAL
else -> EffectivenessCategory.SUPER_EFFECTIVE
}
}
enum class EffectivenessCategory {
IMMUNE, NOT_VERY_EFFECTIVE, NEUTRAL, SUPER_EFFECTIVE
}
}
@@ -114,14 +114,7 @@ class ActivateInstruction(val instructionSet: InstructionSet, val message: Battl
}
"maxguard", "protect" -> battleLang("activate.protect", pokemonName)
"shadowforce", "hyperspacefury", "hyperspacehole" -> battleLang("activate.phantomforce", pokemonName)
else -> {
val msgVariant = message.optionalArgument("msg")
if (msgVariant != null) {
battleLang("activate.${effect.id}.$msgVariant", pokemonName, sourceName, extraEffect)
} else {
battleLang("activate.${effect.id}", pokemonName, sourceName, extraEffect)
}
}
else -> battleLang("activate.${effect.id}", pokemonName, sourceName, extraEffect)
}
battle.broadcastChatMessage(lang)
//We check holds here so the chat msg + particle effect happen more concurrently, instead of sequentially
@@ -52,7 +52,7 @@ class FaintInstruction(battle: PokemonBattle, val message: BattleMessage) : Inte
preamble.thenAccept {
faintingPokemon.effectedPokemon.currentHealth = 0
faintingPokemon.sendUpdate()
CobblemonEvents.BATTLE_FAINTED.post(BattleFaintedEvent(battle, pokemon, context, pnx))
CobblemonEvents.BATTLE_FAINTED.post(BattleFaintedEvent(battle, pokemon, context))
battle.getActorAndActiveSlotFromPNX(pnx).second.battlePokemon = null
faintingPokemon.contextManager.add(context)
faintingPokemon.contextManager.clear(BattleContext.Type.STATUS, BattleContext.Type.VOLATILE, BattleContext.Type.BOOST, BattleContext.Type.UNBOOST)
@@ -26,7 +26,6 @@ import com.cobblemon.mod.common.util.battleLang
class FormeChangeInstruction(val message: BattleMessage): InterpreterInstruction {
override fun invoke(battle: PokemonBattle) {
val (pnx, _) = message.pnxAndUuid(0) ?: return
val battlePokemon = message.battlePokemon(0, battle) ?: return
val details = message.argumentAt(1)?.split(',')?.get(0)?.lowercase() ?: return
val speciesName = details.substringBefore('-')
@@ -38,7 +37,7 @@ class FormeChangeInstruction(val message: BattleMessage): InterpreterInstruction
battle.dispatchWaiting {
battle.minorBattleActions[battlePokemon.uuid] = message
CobblemonEvents.FORME_CHANGE.post(FormeChangeEvent(battle, battlePokemon, formName, pnx))
CobblemonEvents.FORME_CHANGE.post(FormeChangeEvent(battle, battlePokemon, formName))
val pokemonName = battlePokemon.getName()
val lang = when(formName) {
"busted", "hero", "complete" -> return@dispatchWaiting
@@ -166,11 +166,6 @@ class SwitchInstruction(val instructionSet: InstructionSet, val battleActor: Bat
// If we can't find the entity for some reason then we're going to skip the recall animation
val sendOutFuture = CompletableFuture<Unit>()
(pokemonEntity?.recallWithAnimation() ?: CompletableFuture.completedFuture(Unit)).thenApply {
if (battle.ended) {
sendOutFuture.complete(Unit)
return@thenApply
}
// Queue actual swap and send-in after the animation has ended
actor.pokemonList.swap(actor.activePokemon.indexOf(activePokemon), actor.pokemonList.indexOf(newPokemon))
activePokemon.battlePokemon = newPokemon
@@ -31,7 +31,6 @@ class WeatherInstruction(val message: BattleMessage): InterpreterInstruction {
val weather = message.effectAt(0)?.id ?: return
val source = message.battlePokemonFromOptional(battle)
source?.let { ShowdownInterpreter.broadcastOptionalAbility(battle, message.effect(), source) }
battle.dispatchWaiting(1.5F) {
val lang = when {
message.hasOptionalArgument("upkeep") -> battleLang("weather.$weather.upkeep")
@@ -43,17 +43,17 @@ class WinInstruction(val message: BattleMessage): InterpreterInstruction {
val losersText = losers.map { it.getName() }.reduce { acc, next -> acc + " & " + next }
val wasCaught = battle.showdownMessages.any { "capture" in it }
// If the battle was a PvW battle, we need to set the killer of the wild Pokémon to the player
if (battle.isPvW) {
val nonPlayerActor = battle.actors.first { it.type == ActorType.WILD }
val wildPokemon: BattlePokemon = nonPlayerActor.pokemonList.first()
if (!wasCaught && losers.any { it.uuid == wildPokemon.uuid }) {
wildPokemon.effectedPokemon.entity?.killer = (battle.actors.firstOrNull { it.type == ActorType.PLAYER } as? PlayerBattleActor)?.entity
}
}
battle.dispatch {
// If the battle was a PvW battle, we need to set the killer of the wild Pokémon to the player
if (battle.isPvW) {
val nonPlayerActor = battle.actors.first { it.type == ActorType.WILD }
val wildPokemon: BattlePokemon = nonPlayerActor.pokemonList.first()
if (!wasCaught && losers.any { it.uuid == wildPokemon.uuid }) {
wildPokemon.effectedPokemon.entity?.killer = (battle.actors.firstOrNull { it.type == ActorType.PLAYER } as? PlayerBattleActor)?.entity
}
}
// broadcast victory / defeat
if (!wasCaught) {
val blackedOut = battle.isPvW && losers.any { it is PlayerBattleActor }
@@ -36,18 +36,10 @@ import java.util.function.Function
open class BattlePokemon(
val originalPokemon: Pokemon,
val effectedPokemon: Pokemon = originalPokemon,
var postBattlePokemonOperations: MutableList<(BattlePokemon) -> Unit> = mutableListOf(),
var postBattleEntityOperations: MutableList<(PokemonEntity) -> Unit> = mutableListOf()
val postBattleEntityOperation: (PokemonEntity) -> Unit = {}
) {
lateinit var actor: BattleActor
constructor(originalPokemon: Pokemon, effectedPokemon: Pokemon, postBattleEntityOperation: (PokemonEntity) -> Unit) : this(
originalPokemon = originalPokemon,
effectedPokemon = effectedPokemon,
postBattlePokemonOperations = mutableListOf<(BattlePokemon) -> Unit>(),
postBattleEntityOperations = mutableListOf(postBattleEntityOperation)
)
companion object {
fun safeCopyOf(pokemon: Pokemon): BattlePokemon {
//TOOD figure out a closer registry access (might have to break some method signatures for this (1.7?)
@@ -27,7 +27,6 @@ interface ShowdownService {
fun openConnection()
fun closeConnection()
fun startBattle(battle: PokemonBattle, messages: Array<String>)
fun endBattle(battle: PokemonBattle)
fun send(battleId: UUID, messages: Array<String>)
fun getRegistryData(type: String): JsonArray
fun sendRegistryData(data: Map<String, String>, type: String)
@@ -129,11 +129,6 @@ class GraalShowdownService : ShowdownService {
startBattleFunction.execute(this, battle.battleId.toString(), messages)
}
override fun endBattle(battle: PokemonBattle) {
val endBattleFunction = context.getBindings("js").getMember("endBattle")
endBattleFunction.execute(battle.battleId.toString())
}
override fun send(battleId: UUID, messages: Array<String>) {
sendToShowdown(battleId, messages)
}
@@ -62,11 +62,6 @@ class SocketShowdownService(val host: String = "localhost", val port: Int = 1846
send(battle.battleId, messages)
}
override fun endBattle(battle: PokemonBattle) {
writer.write(">endbattle ${battle.battleId}\n")
acknowledge { Cobblemon.LOGGER.error("Failed to end battle ${battle.battleId}!") }
}
override fun send(battleId: UUID, messages: Array<String>) {
for (message in messages) {
writer.write("$battleId~$message\n")
@@ -0,0 +1,42 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.block
import net.minecraft.world.item.Item
import net.minecraft.core.dispenser.DispenseItemBehavior
import net.minecraft.world.item.Items
import net.minecraft.world.item.alchemy.PotionContents
import net.minecraft.world.item.alchemy.Potions
import net.minecraft.world.level.block.DispenserBlock
object DispenserBehaviorRegistry {
private val behaviors = mutableMapOf<Item, DispenseItemBehavior>()
fun register(items: List<Item>, behaviorProvider: (Item) -> DispenseItemBehavior) {
for (item in items) {
behaviors[item] = behaviorProvider(item)
}
}
fun applyBehaviors() {
behaviors.forEach { (item, behavior) ->
DispenserBlock.registerBehavior(item, behavior)
}
}
// TODO: Seems like there can only 1 behavior per item, so registering the leaves with the honey bottle overrode the honey bottle behavior for the log.
// Registering a new behavior with `DispenserBlock.registerBehavior` will override any existing ones for that item, possibly even ones from Minecraft and other mods
// Will probably need to use an alternate way of implementing this to avoid conflicts.
fun registerDispenserBehaviors() {
// register(listOf(PotionContents.createItemStack(Items.POTION, Potions.WATER).item)) { SaccharineLogSlatheredBlock.createBehavior() }
// register(listOf(Items.HONEY_BOTTLE)) { SaccharineLogBlock.createBehavior() }
// register(listOf(Items.HONEY_BOTTLE, Items.GLASS_BOTTLE)) { item -> SaccharineLeafBlock.createBehavior(item)}
applyBehaviors()
}
}
@@ -19,7 +19,6 @@ import net.minecraft.world.InteractionResult
import net.minecraft.world.entity.player.Player
import net.minecraft.world.item.BlockItem
import net.minecraft.world.item.context.BlockPlaceContext
import net.minecraft.world.level.BlockGetter
import net.minecraft.world.level.Level
import net.minecraft.world.level.LevelAccessor
import net.minecraft.world.level.block.BaseEntityBlock
@@ -111,8 +110,6 @@ class DisplayCaseBlock(settings: Properties) : BaseEntityBlock(settings) {
override fun getRenderShape(state: BlockState) = RenderShape.MODEL
override fun getShadeBrightness(state: BlockState, level: BlockGetter, pos: BlockPos): Float = 0.75F
override fun getAnalogOutputSignal(state: BlockState, world: Level, pos: BlockPos): Int {
val stack = (world.getBlockEntity(pos) as DisplayCaseBlockEntity).getStack()
@@ -29,7 +29,6 @@ import net.minecraft.world.level.block.SoundType
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.level.block.state.StateDefinition
import net.minecraft.world.level.block.state.properties.BlockStateProperties
import net.minecraft.world.level.block.state.properties.BlockStateProperties.WATERLOGGED
import net.minecraft.world.level.block.state.properties.DoubleBlockHalf
import net.minecraft.world.level.block.state.properties.EnumProperty
import net.minecraft.world.level.block.state.properties.IntegerProperty
@@ -44,6 +43,7 @@ class HeartyGrainsBlock(settings: Properties) : CropBlock(settings), SimpleWater
val CODEC = simpleCodec(::HeartyGrainsBlock)
const val MATURE_AGE = 6
const val AGE_AFTER_HARVEST = 3 // Last single block stage
val WATERLOGGED = BlockStateProperties.WATERLOGGED
val AGE: IntegerProperty = IntegerProperty.create("age", 0, MATURE_AGE)
val HALF: EnumProperty<DoubleBlockHalf> = BlockStateProperties.DOUBLE_BLOCK_HALF
@@ -21,7 +21,6 @@ import com.cobblemon.mod.common.util.isInBattle
import com.cobblemon.mod.common.util.playSoundServer
import com.cobblemon.mod.common.util.toVec3d
import com.cobblemon.mod.common.util.voxelShape
import com.cobblemon.mod.common.util.rotateShape
import com.mojang.serialization.MapCodec
import net.minecraft.core.BlockPos
import net.minecraft.core.Direction
@@ -72,10 +71,10 @@ class PastureBlock(settings: Properties): BaseEntityBlock(settings), SimpleWater
private val WEST_AABB_TOP = buildCollider(top = true, Direction.WEST)
private val EAST_AABB_TOP = buildCollider(top = true, Direction.EAST)
private val SOUTH_AABB_BOTTOM = buildCollider(top = false, Direction.SOUTH)
private val NORTH_AABB_BOTTOM = buildCollider(top = false, Direction.NORTH)
private val WEST_AABB_BOTTOM = buildCollider(top = false, Direction.WEST)
private val EAST_AABB_BOTTOM = buildCollider(top = false, Direction.EAST)
private val SOUTH_AABB_BOTTOM = rotateShape(Direction.EAST, Direction.SOUTH, EAST_AABB_BOTTOM)
private val NORTH_AABB_BOTTOM = rotateShape(Direction.EAST, Direction.NORTH, EAST_AABB_BOTTOM)
private val WEST_AABB_BOTTOM = rotateShape(Direction.EAST, Direction.WEST, EAST_AABB_BOTTOM)
private fun buildCollider(top: Boolean, direction: Direction): VoxelShape {
if (top) {
@@ -1,128 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.block
import com.cobblemon.mod.common.util.rotateShape
import com.mojang.serialization.MapCodec
import com.mojang.serialization.codecs.RecordCodecBuilder
import net.minecraft.core.BlockPos
import net.minecraft.core.Direction
import net.minecraft.world.item.context.BlockPlaceContext
import net.minecraft.world.level.BlockGetter
import net.minecraft.world.level.LevelAccessor
import net.minecraft.world.level.LevelReader
import net.minecraft.world.level.block.Block
import net.minecraft.world.level.block.Blocks
import net.minecraft.world.level.block.FaceAttachedHorizontalDirectionalBlock
import net.minecraft.world.level.block.SimpleWaterloggedBlock
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.level.block.state.StateDefinition
import net.minecraft.world.level.block.state.properties.AttachFace
import net.minecraft.world.level.block.state.properties.BlockStateProperties.WATERLOGGED
import net.minecraft.world.level.material.FluidState
import net.minecraft.world.level.material.Fluids
import net.minecraft.world.phys.shapes.CollisionContext
import net.minecraft.world.phys.shapes.Shapes
import net.minecraft.world.phys.shapes.VoxelShape
class PlaqueBlock(properties : Properties) : FaceAttachedHorizontalDirectionalBlock(properties), SimpleWaterloggedBlock {
companion object {
val CODEC: MapCodec<PlaqueBlock> = RecordCodecBuilder.mapCodec {
it.group(propertiesCodec()).apply(it, ::PlaqueBlock)
}
val FLOOR_NORTH = Shapes.or(
Shapes.box(0.0625, 0.25, 0.4375, 0.9375, 1.0, 0.5625),
Shapes.box(0.125, 0.0, 0.4375, 0.25, 0.25, 0.5625),
Shapes.box(0.75, 0.0, 0.4375, 0.875, 0.25, 0.5625),
)
val WALL_NORTH = Shapes.box(0.0625, 0.125, 0.9375, 0.9375, 0.875, 1.0)
val CEILING_NORTH = Shapes.box(0.0625, 0.0, 0.4375, 0.9375, 0.75, 0.5625)
}
init {
registerDefaultState(stateDefinition.any()
.setValue(FACING, Direction.NORTH)
.setValue(FACE, AttachFace.WALL)
.setValue(WATERLOGGED, false)
)
}
override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block, BlockState>) {
builder.add(FACING, FACE, WATERLOGGED)
}
override fun getFluidState(blockState: BlockState): FluidState? {
return if (blockState.getValue(WATERLOGGED)) Fluids.WATER.getSource(false) else super.getFluidState(blockState);
}
override fun getStateForPlacement(context: BlockPlaceContext): BlockState? {
val fluidState = context.level.getFluidState(context.clickedPos)
for (direction in context.nearestLookingDirections) {
val blockState: BlockState
if (direction.getAxis() === Direction.Axis.Y) {
blockState = (defaultBlockState()
.setValue(FACE, if (direction == Direction.UP) AttachFace.CEILING else AttachFace.FLOOR) as BlockState)
.setValue(FACING, context.horizontalDirection.opposite)
.setValue(WATERLOGGED, fluidState.type === Fluids.WATER
) as BlockState
} else {
blockState = (defaultBlockState()
.setValue(FACE, AttachFace.WALL) as BlockState)
.setValue(FACING, direction.opposite)
.setValue(WATERLOGGED, fluidState.type === Fluids.WATER
) as BlockState
}
if (blockState.canSurvive(context.getLevel(), context.getClickedPos())) {
return blockState
}
}
return null
}
override fun codec(): MapCodec<PlaqueBlock> = CODEC
override fun getShape(state: BlockState, blockGetter: BlockGetter, pos: BlockPos, collisionContext: CollisionContext): VoxelShape {
val direction = state.getValue(FACING)
return when (state.getValue(FACE)) {
AttachFace.FLOOR ->
if (direction.axis === Direction.Axis.X) {
rotateShape(Direction.NORTH, Direction.WEST, FLOOR_NORTH)
} else FLOOR_NORTH
AttachFace.WALL ->
when (direction) {
Direction.NORTH, Direction.UP, Direction.DOWN -> WALL_NORTH
else -> rotateShape(Direction.NORTH, direction, WALL_NORTH)
}
AttachFace.CEILING ->
if (direction.axis === Direction.Axis.X) {
rotateShape(Direction.NORTH, Direction.WEST, CEILING_NORTH)
} else CEILING_NORTH
}
}
override fun updateShape(state: BlockState, direction: Direction, neighborState: BlockState, world: LevelAccessor, pos: BlockPos, neighborPos: BlockPos): BlockState {
if (state.getValue(WATERLOGGED)) {
world.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(world))
}
return if (getConnectedDirection(state).opposite == direction && !state.canSurvive(world, pos)) Blocks.AIR.defaultBlockState()
else super.updateShape(state, direction, neighborState, world, pos, neighborPos)
}
override fun canSurvive(state: BlockState, level: LevelReader, pos: BlockPos): Boolean {
return if (state.getValue(FACE) == AttachFace.CEILING) {
val direction = getConnectedDirection(state)
canSupportCenter(level, pos.relative(direction.opposite), direction)
} else {
super.canSurvive(state, level, pos)
}
}
}
@@ -28,8 +28,6 @@ import net.minecraft.world.entity.player.Player
import net.minecraft.world.item.Item
import net.minecraft.world.item.ItemStack
import net.minecraft.world.item.Items
import net.minecraft.world.item.alchemy.PotionContents
import net.minecraft.world.item.alchemy.Potions
import net.minecraft.world.level.BlockGetter
import net.minecraft.world.level.Level
import net.minecraft.world.level.LevelAccessor
@@ -69,16 +67,9 @@ class SaccharineLeafBlock(settings: Properties) : LeavesBlock(settings) {
if (blockState.block is SaccharineLeafBlock) {
val currentAge = blockState.getValue(AGE)
val waterBottle = PotionContents.createItemStack(Items.POTION, Potions.WATER).item
val newAge = when (item) {
Items.HONEY_BOTTLE if currentAge < MAX_AGE ->
(currentAge + 2).coerceAtMost(MAX_AGE)
waterBottle if currentAge > MIN_AGE ->
(currentAge - 2).coerceAtLeast(MIN_AGE)
val newAge = when {
item == Items.HONEY_BOTTLE && currentAge < MAX_AGE -> (currentAge + 2).coerceAtMost(MAX_AGE)
item == Items.GLASS_BOTTLE && currentAge > MIN_AGE -> (currentAge - 2).coerceAtLeast(MIN_AGE)
else -> currentAge
}
@@ -88,23 +79,21 @@ class SaccharineLeafBlock(settings: Properties) : LeavesBlock(settings) {
stack.shrink(1)
val dispenserEntity = source.blockEntity
val outputItem = Items.GLASS_BOTTLE
val outputItem = if (item == Items.HONEY_BOTTLE) Items.GLASS_BOTTLE else Items.HONEY_BOTTLE
val outputStack = ItemStack(outputItem)
var added = false
if (dispenserEntity != null) {
for (i in 0 until dispenserEntity.containerSize) {
val slotStack = dispenserEntity.getItem(i)
for (i in 0 until dispenserEntity.containerSize) {
val slotStack = dispenserEntity.getItem(i)
if (slotStack.isEmpty) {
dispenserEntity.setItem(i, outputStack.copy())
added = true
break
} else if (slotStack.`is`(outputItem) && slotStack.count < slotStack.maxStackSize) {
slotStack.grow(1)
added = true
break
}
if (slotStack.isEmpty) {
dispenserEntity.setItem(i, outputStack.copy())
added = true
break
} else if (slotStack.`is`(outputItem) && slotStack.count < slotStack.maxStackSize) {
slotStack.grow(1)
added = true
break
}
}
@@ -25,7 +25,6 @@ import net.minecraft.world.entity.player.Player
import net.minecraft.world.item.ItemStack
import net.minecraft.world.item.Items
import net.minecraft.world.level.Level
import net.minecraft.world.level.block.DispenserBlock
import net.minecraft.world.level.block.HorizontalDirectionalBlock
import net.minecraft.world.level.block.RotatedPillarBlock
import net.minecraft.world.level.block.state.BlockState
@@ -38,7 +37,7 @@ class SaccharineLogBlock(properties: Properties) : RotatedPillarBlock(properties
fun createBehavior(): DispenseItemBehavior {
return DispenseItemBehavior { source, stack ->
val level = source.level
val facing = source.state.getValue(DispenserBlock.FACING)
val facing = source.state.getValue(HorizontalDirectionalBlock.FACING)
val pos = source.pos.relative(facing)
val blockState = level.getBlockState(pos)
@@ -51,13 +50,7 @@ class SaccharineLogBlock(properties: Properties) : RotatedPillarBlock(properties
}
}
fun changeLogTypeDispenser(
level: ServerLevel,
pos: BlockPos,
newState: BlockState,
stack: ItemStack,
source: BlockSource
) {
fun changeLogTypeDispenser(level: ServerLevel, pos: BlockPos, newState: BlockState, stack: ItemStack, source: BlockSource) {
level.setBlock(pos, newState, 3)
level.gameEvent(null, GameEvent.BLOCK_CHANGE, pos)
@@ -82,23 +75,11 @@ class SaccharineLogBlock(properties: Properties) : RotatedPillarBlock(properties
}
if (!added) {
Containers.dropItemStack(
level,
source.pos.x.toDouble(),
source.pos.y.toDouble(),
source.pos.z.toDouble(),
glassBottle
)
Containers.dropItemStack(level, source.pos.x.toDouble(), source.pos.y.toDouble(), source.pos.z.toDouble(), glassBottle)
}
}
fun changeLogType(
level: Level,
pos: BlockPos,
newState: BlockState,
player: Player? = null,
itemStack: ItemStack? = null
) {
fun changeLogType(level: Level, pos: BlockPos, newState: BlockState, player: Player? = null, itemStack: ItemStack? = null) {
level.setBlock(pos, newState, 3)
level.gameEvent(null, GameEvent.BLOCK_CHANGE, pos)
@@ -112,15 +93,7 @@ class SaccharineLogBlock(properties: Properties) : RotatedPillarBlock(properties
}
}
override fun useItemOn(
stack: ItemStack,
state: BlockState,
level: Level,
pos: BlockPos,
player: Player,
hand: InteractionHand,
hitResult: BlockHitResult
): ItemInteractionResult {
override fun useItemOn(stack: ItemStack, state: BlockState, level: Level, pos: BlockPos, player: Player, hand: InteractionHand, hitResult: BlockHitResult): ItemInteractionResult {
val axis = state.getValue(AXIS)
val itemStack = player.getItemInHand(hand)
if (!level.isClientSide && itemStack.`is`(Items.HONEY_BOTTLE) && axis == Direction.Axis.Y) {
@@ -1,204 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.block
import com.cobblemon.mod.common.util.rotateShape
import com.mojang.serialization.MapCodec
import com.mojang.serialization.codecs.RecordCodecBuilder
import net.minecraft.core.BlockPos
import net.minecraft.core.Direction
import net.minecraft.util.StringRepresentable
import net.minecraft.world.item.context.BlockPlaceContext
import net.minecraft.world.level.BlockGetter
import net.minecraft.world.level.LevelAccessor
import net.minecraft.world.level.block.Block
import net.minecraft.world.level.block.Blocks
import net.minecraft.world.level.block.HorizontalDirectionalBlock
import net.minecraft.world.level.block.SimpleWaterloggedBlock
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.level.block.state.StateDefinition
import net.minecraft.world.level.block.state.properties.BlockStateProperties.HORIZONTAL_FACING
import net.minecraft.world.level.block.state.properties.BlockStateProperties.WATERLOGGED
import net.minecraft.world.level.block.state.properties.IntegerProperty
import net.minecraft.world.level.material.FluidState
import net.minecraft.world.level.material.Fluids
import net.minecraft.world.phys.shapes.CollisionContext
import net.minecraft.world.phys.shapes.Shapes
import net.minecraft.world.phys.shapes.VoxelShape
import kotlin.math.min
class StackableItemBlock(settings: Properties, val type: StackableItemBlockType): HorizontalDirectionalBlock(settings), SimpleWaterloggedBlock {
enum class StackableItemBlockType: StringRepresentable {
BATTLE_ITEM,
ETHER,
MAX_POTION,
POTION,
STATUS_RESTORE;
override fun getSerializedName(): String = this.name.lowercase()
companion object {
val CODEC = StringRepresentable.fromEnum(::values)
}
}
companion object {
val MAX_AMOUNT: Int = 4
val AMOUNT: IntegerProperty = IntegerProperty.create("amount", 1, MAX_AMOUNT)
val CODEC: MapCodec<StackableItemBlock> = RecordCodecBuilder.mapCodec { it.group(
propertiesCodec(),
StackableItemBlockType.CODEC.fieldOf("type").forGetter(StackableItemBlock::type)
).apply(it, ::StackableItemBlock) }
val northShapeMap: Map<StackableItemBlockType, List<VoxelShape>> = mapOf(
StackableItemBlockType.BATTLE_ITEM to listOf(
Shapes.box(0.34375, 0.0, 0.34375, 0.65625, 0.4375, 0.65625),
Shapes.or(
Shapes.box(0.09375, 0.0, 0.34375, 0.40625, 0.4375, 0.65625),
Shapes.box(0.59375, 0.0, 0.40625, 0.90625, 0.4375, 0.71875)
),
Shapes.or(
Shapes.box(0.59375, 0.0, 0.59375, 0.90625, 0.4375, 0.90625),
Shapes.box(0.09375, 0.0, 0.53125, 0.40625, 0.4375, 0.84375),
Shapes.box(0.34375, 0.0, 0.09375, 0.65625, 0.4375, 0.40625)
),
Shapes.or(
Shapes.box(0.09375, 0.0, 0.09375, 0.40625, 0.4375, 0.40625),
Shapes.box(0.59375, 0.0, 0.15625, 0.90625, 0.4375, 0.46875),
Shapes.box(0.65625, 0.0, 0.59375, 0.96875, 0.4375, 0.90625),
Shapes.box(0.15625, 0.0, 0.53125, 0.46875, 0.4375, 0.84375)
)
),
StackableItemBlockType.ETHER to listOf(
Shapes.box(0.375, 0.0, 0.3125, 0.625, 0.5, 0.6875),
Shapes.or(
Shapes.box(0.625, 0.0, 0.375, 0.875, 0.5, 0.75),
Shapes.box(0.125, 0.0, 0.3125, 0.375, 0.5, 0.6875)
),
Shapes.or(
Shapes.box(0.375, 0.0, 0.125, 0.625, 0.5, 0.5),
Shapes.box(0.125, 0.0, 0.5625, 0.375, 0.5, 0.9375),
Shapes.box(0.625, 0.0, 0.625, 0.875, 0.5, 1.0)
),
Shapes.or(
Shapes.box(0.125, 0.0, 0.0625, 0.375, 0.5, 0.4375),
Shapes.box(0.625, 0.0, 0.125, 0.875, 0.5, 0.5),
Shapes.box(0.6875, 0.0, 0.625, 0.9375, 0.5, 1.0),
Shapes.box(0.1875, 0.0, 0.5625, 0.4375, 0.5, 0.9375)
)
),
StackableItemBlockType.MAX_POTION to listOf(
Shapes.box(0.34375, 0.0, 0.3125, 0.65625, 0.5, 0.6875),
Shapes.or(
Shapes.box(0.09375, 0.0, 0.3125, 0.40625, 0.5, 0.6875),
Shapes.box(0.59375, 0.0, 0.375, 0.90625, 0.5, 0.75)
),
Shapes.or(
Shapes.box(0.34375, 0.0, 0.0625, 0.65625, 0.5, 0.4375),
Shapes.box(0.09375, 0.0, 0.5625, 0.40625, 0.5, 0.9375),
Shapes.box(0.59375, 0.0, 0.625, 0.90625, 0.5, 1.0)
),
Shapes.or(
Shapes.box(0.09375, 0.0, 0.0625, 0.40625, 0.5, 0.4375),
Shapes.box(0.15625, 0.0, 0.5625, 0.46875, 0.5, 0.9375),
Shapes.box(0.65625, 0.0, 0.625, 0.96875, 0.5, 1.0),
Shapes.box(0.59375, 0.0, 0.125, 0.90625, 0.5, 0.5)
).singleEncompassing()
),
StackableItemBlockType.POTION to listOf(
Shapes.box(0.375, 0.0, 0.3125, 0.625, 0.5625, 0.75),
Shapes.or(
Shapes.box(0.125, 0.0, 0.3125, 0.375, 0.5625, 0.75),
Shapes.box(0.625, 0.0, 0.375, 0.875, 0.5625, 0.8125)
),
Shapes.or(
Shapes.box(0.375, 0.0, 0.0625, 0.625, 0.5625, 0.5),
Shapes.box(0.625, 0.0, 0.5625, 0.875, 0.5625, 1.0),
Shapes.box(0.125, 0.0, 0.5, 0.375, 0.5625, 0.9375)
),
Shapes.or(
Shapes.box(0.125, 0.0, 0.0, 0.375, 0.5625, 0.4375),
Shapes.box(0.625, 0.0, 0.0625, 0.875, 0.5625, 0.5),
Shapes.box(0.6875, 0.0, 0.5625, 0.9375, 0.5625, 1.0),
Shapes.box(0.1875, 0.0, 0.5, 0.4375, 0.5625, 0.9375)
)
),
StackableItemBlockType.STATUS_RESTORE to listOf(
Shapes.box(0.375, 0.0, 0.3125, 0.625, 0.4375, 0.6875),
Shapes.or(
Shapes.box(0.125, 0.0, 0.3125, 0.375, 0.4375, 0.75),
Shapes.box(0.625, 0.0, 0.375, 0.875, 0.4375, 0.75)
),
Shapes.or(
Shapes.box(0.125, 0.0, 0.5, 0.375, 0.4375, 0.875),
Shapes.box(0.625, 0.0, 0.5625, 0.875, 0.4375, 0.9375),
Shapes.box(0.375, 0.0, 0.0625, 0.625, 0.4375, 0.4375)
),
Shapes.or(
Shapes.box(0.1875, 0.0, 0.5, 0.4375, 0.4375, 0.875),
Shapes.box(0.125, 0.0, 0.0, 0.375, 0.4375, 0.375),
Shapes.box(0.625, 0.0, 0.0625, 0.875, 0.4375, 0.4375),
Shapes.box(0.6875, 0.0, 0.5625, 0.9375, 0.4375, 0.9375)
)
)
)
fun getShape(type: StackableItemBlockType, count: Int): VoxelShape = northShapeMap[type]?.let { list -> list[(count - 1).coerceIn(0, list.lastIndex)] } ?: Shapes.block()
fun getMaxAmount(type: StackableItemBlockType): Int = min(northShapeMap[type]?.size ?: 1 , MAX_AMOUNT)
}
init {
registerDefaultState(stateDefinition.any()
.setValue(HORIZONTAL_FACING, Direction.NORTH)
.setValue(AMOUNT, 1)
.setValue(WATERLOGGED, false))
}
override fun codec(): MapCodec<StackableItemBlock> = CODEC
override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block, BlockState>) {
builder.add(HORIZONTAL_FACING, AMOUNT, WATERLOGGED)
}
override fun getFluidState(blockState: BlockState): FluidState? = if (blockState.getValue(WATERLOGGED)) Fluids.WATER.getSource(false) else super.getFluidState(blockState)
override fun updateShape(state: BlockState, direction: Direction, neighborState: BlockState, world: LevelAccessor, pos: BlockPos, neighborPos: BlockPos): BlockState {
if (state.getValue(WATERLOGGED)) {
world.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(world))
}
return if (state.getValue(HORIZONTAL_FACING).opposite == direction && !state.canSurvive(world, pos)) Blocks.AIR.defaultBlockState()
else super.updateShape(state, direction, neighborState, world, pos, neighborPos)
}
override fun getCollisionShape(state: BlockState, level: BlockGetter, pos: BlockPos, context: CollisionContext): VoxelShape {
val direction = state.getValue(HORIZONTAL_FACING)
val count = state.getValue(AMOUNT)
return rotateShape(Direction.NORTH, direction, getShape(type, count))
}
override fun getShape(state: BlockState, level: BlockGetter, pos: BlockPos, context: CollisionContext): VoxelShape {
return getCollisionShape(state, level, pos, context).singleEncompassing()
}
override fun getStateForPlacement(context: BlockPlaceContext): BlockState? {
val blockState = context.level.getBlockState(context.clickedPos)
val fluidState = context.level.getFluidState(context.clickedPos)
return if (blockState.`is`(this)) blockState.setValue(AMOUNT, min(getMaxAmount(type), (blockState.getValue(AMOUNT) + 1)))
else super.getStateForPlacement(context)?.setValue(HORIZONTAL_FACING, context.horizontalDirection.opposite)?.setValue(WATERLOGGED, fluidState.type === Fluids.WATER)
}
override fun canBeReplaced(state: BlockState, useContext: BlockPlaceContext): Boolean {
return if (
!useContext.isSecondaryUseActive
&& useContext.itemInHand.`is`(this.asItem())
&& state.getValue(AMOUNT) <= getMaxAmount(type)
) true else super.canBeReplaced(state, useContext)
}
}
@@ -1,81 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.block
import com.mojang.serialization.MapCodec
import net.minecraft.core.BlockPos
import net.minecraft.core.Direction
import net.minecraft.world.item.context.BlockPlaceContext
import net.minecraft.world.level.LevelAccessor
import net.minecraft.world.level.LevelReader
import net.minecraft.world.level.block.Block
import net.minecraft.world.level.block.Blocks
import net.minecraft.world.level.block.HorizontalDirectionalBlock
import net.minecraft.world.level.block.SimpleWaterloggedBlock
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.level.block.state.StateDefinition
import net.minecraft.world.level.block.state.properties.BlockStateProperties.HORIZONTAL_FACING
import net.minecraft.world.level.block.state.properties.BlockStateProperties.WATERLOGGED
import net.minecraft.world.level.material.FluidState
import net.minecraft.world.level.material.Fluids
open class WallAttachedDirectionalBlock(settings: Properties): HorizontalDirectionalBlock(settings), SimpleWaterloggedBlock {
companion object {
val CODEC = simpleCodec(::WallAttachedDirectionalBlock)
}
init {
registerDefaultState(stateDefinition.any()
.setValue(HORIZONTAL_FACING, Direction.NORTH)
.setValue(WATERLOGGED, false))
}
override fun codec(): MapCodec<out WallAttachedDirectionalBlock> = CODEC
override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block, BlockState>) {
builder.add(HORIZONTAL_FACING, WATERLOGGED)
}
override fun getStateForPlacement(context: BlockPlaceContext): BlockState? {
var direction = context.clickedFace
if (direction === null || direction.axis === Direction.Axis.Y) {
direction = context.horizontalDirection.opposite
}
val fluidState = context.level.getFluidState(context.clickedPos)
val blockState = this.defaultBlockState()
.setValue(HORIZONTAL_FACING, direction)
.setValue(WATERLOGGED, fluidState.type === Fluids.WATER
) as BlockState
if (blockState.canSurvive(context.getLevel(), context.getClickedPos())) {
return blockState
}
return null
}
override fun getFluidState(blockState: BlockState): FluidState? = if (blockState.getValue(WATERLOGGED)) Fluids.WATER.getSource(false) else super.getFluidState(blockState)
override fun updateShape(state: BlockState, direction: Direction, neighborState: BlockState, world: LevelAccessor, pos: BlockPos, neighborPos: BlockPos): BlockState {
if (state.getValue(WATERLOGGED)) {
world.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(world))
}
return if (state.getValue(HORIZONTAL_FACING).opposite == direction && !state.canSurvive(world, pos)) Blocks.AIR.defaultBlockState()
else super.updateShape(state, direction, neighborState, world, pos, neighborPos)
}
override fun canSurvive(state: BlockState, level: LevelReader, pos: BlockPos): Boolean {
return canAttach(level, pos, state.getValue(HORIZONTAL_FACING))
}
fun canAttach(reader: LevelReader, pos: BlockPos, direction: Direction): Boolean {
val blockPos = pos.relative(direction.opposite)
return reader.getBlockState(blockPos).isFaceSturdy(reader, blockPos, direction)
}
}
@@ -1,68 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.block
import com.cobblemon.mod.common.util.rotateShape
import com.mojang.serialization.Codec
import com.mojang.serialization.MapCodec
import com.mojang.serialization.codecs.RecordCodecBuilder
import net.minecraft.core.BlockPos
import net.minecraft.core.Direction
import net.minecraft.world.level.BlockGetter
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.phys.shapes.CollisionContext
import net.minecraft.world.phys.shapes.Shapes
import net.minecraft.world.phys.shapes.VoxelShape
class WallAttachedDirectionalShapeBlock(settings: Properties, val width: Int = 16, val height: Int = 16, val depth: Int = 16): WallAttachedDirectionalBlock(settings) {
companion object {
/**
* Calculates a [VoxelShape] based on a center point of (8, 8, 16).
*
* The resulting shape is centered X horizontally and Y vertically
* expanding inwards/North along the Z-axis from the South face (16).
*
* @param width The width of the shape from 0-16, along the X-axis.
* @param height The height of the shape from 0-16 along the Y-axis.
* @param depth The depth of the shape from 0-16 along the Z-axis, extending inwards from 16.
* @return A VoxelShape.
*/
fun convertToShape(sizeX: Int, sizeY: Int, sizeZ: Int): VoxelShape {
val x = sizeX.coerceIn(0, 16).toDouble()
val y = sizeY.coerceIn(0, 16).toDouble()
val z = sizeZ.coerceIn(0, 16).toDouble()
val minX = (8.0 - (x / 2.0)) / 16.0
val maxX = (8.0 + (x / 2.0)) / 16.0
val minY = (8.0 - (y / 2.0)) / 16.0
val maxY = (8.0 + (y / 2.0)) / 16.0
val minZ = (16.0 - z) / 16.0
return Shapes.box(minX, minY, minZ, maxX, maxY, 1.0)
}
}
override fun codec(): MapCodec<WallAttachedDirectionalShapeBlock> = RecordCodecBuilder.mapCodec { instance ->
instance.group(
propertiesCodec(),
Codec.INT.fieldOf("width").forGetter { it.width },
Codec.INT.fieldOf("height").forGetter { it.height },
Codec.INT.fieldOf("depth").forGetter { it.depth }
).apply(instance, { properties, width, height, depth ->
WallAttachedDirectionalShapeBlock(properties, width, height, depth)
})
}
override fun getShape(state: BlockState, level: BlockGetter, pos: BlockPos, context: CollisionContext): VoxelShape {
val direction = state.getValue(FACING)
return rotateShape(Direction.NORTH, direction, convertToShape(width, height, depth))
}
}
@@ -1,100 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.block
import com.cobblemon.mod.common.util.rotateShape
import com.mojang.serialization.MapCodec
import com.mojang.serialization.codecs.RecordCodecBuilder
import net.minecraft.core.BlockPos
import net.minecraft.core.Direction
import net.minecraft.util.StringRepresentable
import net.minecraft.world.item.context.BlockPlaceContext
import net.minecraft.world.level.BlockGetter
import net.minecraft.world.level.block.Block
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.level.block.state.StateDefinition
import net.minecraft.world.level.block.state.properties.BlockStateProperties.HORIZONTAL_FACING
import net.minecraft.world.level.block.state.properties.BlockStateProperties.WATERLOGGED
import net.minecraft.world.level.block.state.properties.IntegerProperty
import net.minecraft.world.phys.shapes.CollisionContext
import net.minecraft.world.phys.shapes.Shapes
import net.minecraft.world.phys.shapes.VoxelShape
import kotlin.math.min
class WallAttachedStackableItemBlock(settings: Properties, val type: WallStackableItemBlockType): WallAttachedDirectionalBlock(settings) {
enum class WallStackableItemBlockType: StringRepresentable {
TAG;
override fun getSerializedName(): String = this.name.lowercase()
companion object {
val CODEC = StringRepresentable.fromEnum(::values)
}
}
companion object {
val MAX_AMOUNT: Int = 8
val AMOUNT: IntegerProperty = IntegerProperty.create("amount", 1, MAX_AMOUNT)
val CODEC: MapCodec<WallAttachedStackableItemBlock> = RecordCodecBuilder.mapCodec { it.group(
propertiesCodec(),
WallStackableItemBlockType.CODEC.fieldOf("type").forGetter(WallAttachedStackableItemBlock::type)
).apply(it, ::WallAttachedStackableItemBlock) }
val northShapeMap: Map<WallStackableItemBlockType, List<VoxelShape>> = mapOf(
WallStackableItemBlockType.TAG to listOf(
Shapes.box(0.375, 0.25, 0.9375, 0.625, 0.6875, 1.0),
Shapes.box(0.375, 0.0625, 0.9375, 1.0, 0.6875, 1.0),
Shapes.box(0.0, 0.0625, 0.9375, 1.0, 0.9375, 1.0),
Shapes.box(0.0, 0.0625, 0.9375, 1.0, 1.0, 1.0),
Shapes.box(0.0, 0.0, 0.9375, 1.0, 1.0, 1.0),
Shapes.box(0.0, 0.0, 0.9375, 1.0, 1.0, 1.0),
Shapes.box(0.0, 0.0, 0.9375, 1.0, 1.0, 1.0),
Shapes.box(0.0, 0.0, 0.9375, 1.0, 1.0, 1.0)
)
)
fun getShape(type: WallStackableItemBlockType, count: Int): VoxelShape = northShapeMap[type]?.let { list -> list[(count - 1).coerceIn(0, list.lastIndex)] } ?: Shapes.block()
fun getMaxAmount(type: WallStackableItemBlockType): Int = min(northShapeMap[type]?.size ?: 1 , MAX_AMOUNT)
}
init {
registerDefaultState(stateDefinition.any()
.setValue(HORIZONTAL_FACING, Direction.NORTH)
.setValue(AMOUNT, 1)
.setValue(WATERLOGGED, false))
}
override fun codec(): MapCodec<WallAttachedStackableItemBlock> = CODEC
override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block, BlockState>) {
super.createBlockStateDefinition(builder)
builder.add(AMOUNT)
}
override fun getShape(state: BlockState, level: BlockGetter, pos: BlockPos, context: CollisionContext): VoxelShape {
val direction = state.getValue(HORIZONTAL_FACING)
val count = state.getValue(AMOUNT)
return rotateShape(Direction.NORTH, direction, getShape(type, count))
}
override fun getStateForPlacement(context: BlockPlaceContext): BlockState? {
val blockState = context.level.getBlockState(context.clickedPos)
return if (blockState.`is`(this)) blockState.setValue(AMOUNT, min(getMaxAmount(type), (blockState.getValue(AMOUNT) + 1)))
else super.getStateForPlacement(context)
}
override fun canBeReplaced(state: BlockState, useContext: BlockPlaceContext): Boolean {
return if (
!useContext.isSecondaryUseActive
&& useContext.itemInHand.`is`(this.asItem())
&& state.getValue(AMOUNT) <= getMaxAmount(type)
) true else super.canBeReplaced(state, useContext)
}
}
@@ -1,57 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.block.dispenser
import net.minecraft.core.dispenser.BlockSource
import net.minecraft.core.dispenser.DispenseItemBehavior
import net.minecraft.world.item.ItemStack
import java.util.concurrent.CopyOnWriteArrayList
class ChainedDispenseItemBehavior(private val base: DispenseItemBehavior) : DispenseItemBehavior {
private val extras = CopyOnWriteArrayList<DispenseItemBehavior>()
fun add(behavior: DispenseItemBehavior) {
extras.add(behavior)
}
override fun dispense(blockSource: BlockSource, itemStack: ItemStack): ItemStack {
var current = itemStack
for (b in extras) {
val prev = current.copy()
val next = try {
b.dispense(blockSource, current)
} catch (t: Throwable) {
continue
}
current = next
if (handled(prev, current)) {
return current
}
}
val beforeBase = current.copy()
val afterBase = try {
base.dispense(blockSource, current)
} catch (_: Throwable) {
return current
}
if (handled(beforeBase, afterBase)) {
return afterBase
}
return afterBase
}
private fun handled(before: ItemStack, after: ItemStack): Boolean {
return !ItemStack.matches(before, after)
}
}
@@ -1,90 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.block.dispenser
import com.cobblemon.mod.common.block.SaccharineLeafBlock
import com.cobblemon.mod.common.block.SaccharineLogBlock
import com.cobblemon.mod.common.block.SaccharineLogSlatheredBlock
import com.cobblemon.mod.common.mixin.accessor.DispenserBlockAccessor
import net.minecraft.core.dispenser.DispenseItemBehavior
import net.minecraft.world.item.Item
import net.minecraft.world.item.Items
import net.minecraft.world.item.alchemy.PotionContents
import net.minecraft.world.item.alchemy.Potions
import net.minecraft.world.level.block.DispenserBlock
object DispenserBehaviorRegistry {
private val behaviors = mutableMapOf<Item, DispenseItemBehavior>()
fun register(items: List<Item>, behaviorProvider: (Item) -> DispenseItemBehavior) {
register(behaviorProvider, items = items)
}
fun register(vararg behaviorProviders: (Item) -> DispenseItemBehavior, items: List<Item>) {
for (item in items) {
val providedBehaviors = behaviorProviders.map { provider -> provider(item) }
val existingLocal = behaviors[item]
if (existingLocal is ChainedDispenseItemBehavior) {
providedBehaviors.forEach { existingLocal.add(it) }
continue
}
val currentRegistered = getCurrentRegisteredBehavior(item)
if (currentRegistered is ChainedDispenseItemBehavior) {
behaviors[item] = currentRegistered
providedBehaviors.forEach { currentRegistered.add(it) }
continue
}
val base = currentRegistered ?: DispenseItemBehavior.NOOP
val chained = ChainedDispenseItemBehavior(base)
providedBehaviors.forEach { chained.add(it) }
behaviors[item] = chained
DispenserBlock.registerBehavior(item, chained)
}
}
private fun getCurrentRegisteredBehavior(item: Item): DispenseItemBehavior? {
return try {
val map = DispenserBlockAccessor.getItemBehaviors()
map[item]
} catch (t: Throwable) {
DispenseItemBehavior.LOGGER.error("Failed to read existing dispenser behaviors via mixin accessor", t)
null
}
}
fun registerDispenserBehaviors() {
register(
{ SaccharineLogSlatheredBlock.createBehavior() },
items = listOf(
PotionContents.createItemStack(
Items.POTION,
Potions.WATER
).item
)
)
register(
{ SaccharineLogBlock.createBehavior() },
items = listOf(Items.HONEY_BOTTLE)
)
register(
{ item -> SaccharineLeafBlock.createBehavior(item) },
items = listOf(
Items.HONEY_BOTTLE,
PotionContents.createItemStack(
Items.POTION,
Potions.WATER
).item
)
)
}
}
@@ -17,6 +17,7 @@ import com.cobblemon.mod.common.api.pasture.PastureLinkManager
import com.cobblemon.mod.common.api.scheduling.afterOnServer
import com.cobblemon.mod.common.api.text.italicise
import com.cobblemon.mod.common.api.text.red
import com.cobblemon.mod.common.api.text.textClickHandlers
import com.cobblemon.mod.common.block.PastureBlock
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.net.messages.client.effect.SpawnSnowstormEntityParticlePacket
@@ -109,10 +110,10 @@ class PokemonPastureBlockEntity(pos: BlockPos, state: BlockState) :
for (tetheredPokemon in tetheredPokemonList) {
val pokemon = tetheredPokemon.getPokemon()!!
if (pokemon.currentFullness > 0) {
pokemon.tickMetabolism(1)
pokemon.tickMetabolism()
}
if (pokemon.interactionCooldowns.any()) {
pokemon.tickInteractionCooldown(1)
pokemon.tickInteractionCooldown()
}
}
blockEntity.togglePastureOn(blockEntity.getInRangeViewerCount(world, blockEntity.blockPos) > 0)
@@ -128,11 +128,11 @@ class FossilMultiblockStructure (
if(pokemon != null) {
pokemon.caughtBall = ballType
player.party().add(pokemon)
this.fossilState.growthState = "Taken"
player.playSound(CobblemonSounds.FOSSIL_MACHINE_RETRIEVE_POKEMON, 1.0F, 1.0F)
CobblemonEvents.FOSSIL_REVIVED.post(FossilRevivedEvent(pokemon, player))
CobblemonCriteria.RESURRECT_POKEMON.trigger(player, pokemon)
player.party().add(pokemon)
}
// Turn the monitor off
@@ -24,10 +24,9 @@ import com.cobblemon.mod.common.block.entity.TintBlockEntity
import com.cobblemon.mod.common.client.battle.ClientBattle
import com.cobblemon.mod.common.client.gui.PartyOverlay
import com.cobblemon.mod.common.client.gui.PartyOverlayDataControl
import com.cobblemon.mod.common.client.gui.RideOverlay
import com.cobblemon.mod.common.client.gui.RideControlsOverlay
import com.cobblemon.mod.common.client.gui.battle.BattleOverlay
import com.cobblemon.mod.common.client.gui.cookingpot.CookingPotScreen
import com.cobblemon.mod.common.client.gui.party.PartyTutorialToasts
import com.cobblemon.mod.common.client.particle.BedrockParticleOptionsRepository
import com.cobblemon.mod.common.client.render.ClientPlayerIcon
import com.cobblemon.mod.common.client.render.DeferredRenderer
@@ -112,7 +111,7 @@ object CobblemonClient {
val overlay: PartyOverlay by lazy { PartyOverlay() }
val battleOverlay: BattleOverlay by lazy { BattleOverlay() }
val pokedexUsageContext: PokedexUsageContext by lazy { PokedexUsageContext() }
val rideControlsOverlay: RideOverlay by lazy { RideOverlay() }
val rideControlsOverlay: RideControlsOverlay by lazy { RideControlsOverlay() }
fun onLogin() {
clientPlayerData = ClientGeneralPlayerData()
@@ -129,8 +128,6 @@ object CobblemonClient {
battleOverlay.onLogout()
ClientTaskTracker.clear()
checkedStarterScreen = false
overlay.resetAttachedToast()
PartyTutorialToasts.reset()
// CobblemonDataProvider.canReload = true
DeferredRenderer.clearAll()
ClientPlayerIcon.clear()
@@ -168,12 +165,13 @@ object CobblemonClient {
PlatformEvents.CLIENT_TICK_POST.subscribe { event ->
val player = event.client.player
if (player != null) {
val selectedItem = player.inventory.getItem(player.inventory.selected)
var selectedItem = player.inventory.getItem(player.inventory.selected)
if (pokedexUsageContext.scanningGuiOpen &&
!(selectedItem.`is`(CobblemonItemTags.POKEDEX)) &&
!(player.offhandItem.`is`(CobblemonItemTags.POKEDEX) &&
player.isUsingItem &&
player.usedItemHand == InteractionHand.OFF_HAND)
player.isUsingItem == true &&
player.usedItemHand == InteractionHand.OFF_HAND
)
) {
// Stop using Pokédex in main hand if player switches to a different slot in hotbar
pokedexUsageContext.stopUsing(PokedexUsageContext.OPEN_SCANNER_BUFFER_TICKS + 1)
@@ -218,7 +216,7 @@ object CobblemonClient {
}
fun registerColors() {
this.implementation.registerBlockColors(BlockColor { _, view, blockPos, _ ->
this.implementation.registerBlockColors(BlockColor { blockState, view, blockPos, tintIndex ->
blockPos?.let { pos ->
view?.getBlockEntity(pos)?.let { blockEntity ->
if (blockEntity is TintBlockEntity) return@BlockColor blockEntity.getTint()
@@ -321,48 +319,7 @@ object CobblemonClient {
CobblemonBlocks.PINK_CAMPFIRE_POT,
CobblemonBlocks.RED_CAMPFIRE_POT,
CobblemonBlocks.WHITE_CAMPFIRE_POT,
CobblemonBlocks.YELLOW_CAMPFIRE_POT,
CobblemonBlocks.WHITE_PLAQUE,
CobblemonBlocks.LIGHT_GRAY_PLAQUE,
CobblemonBlocks.GRAY_PLAQUE,
CobblemonBlocks.BLACK_PLAQUE,
CobblemonBlocks.BROWN_PLAQUE,
CobblemonBlocks.RED_PLAQUE,
CobblemonBlocks.ORANGE_PLAQUE,
CobblemonBlocks.YELLOW_PLAQUE,
CobblemonBlocks.LIME_PLAQUE,
CobblemonBlocks.GREEN_PLAQUE,
CobblemonBlocks.CYAN_PLAQUE,
CobblemonBlocks.LIGHT_BLUE_PLAQUE,
CobblemonBlocks.BLUE_PLAQUE,
CobblemonBlocks.PURPLE_PLAQUE,
CobblemonBlocks.MAGENTA_PLAQUE,
CobblemonBlocks.PINK_PLAQUE,
CobblemonBlocks.BLUNDER_POLICY,
CobblemonBlocks.WEAKNESS_POLICY,
CobblemonBlocks.POTION,
CobblemonBlocks.SUPER_POTION,
CobblemonBlocks.HYPER_POTION,
CobblemonBlocks.MAX_POTION,
CobblemonBlocks.FULL_RESTORE,
CobblemonBlocks.ANTIDOTE,
CobblemonBlocks.AWAKENING,
CobblemonBlocks.BURN_HEAL,
CobblemonBlocks.ICE_HEAL,
CobblemonBlocks.PARALYZE_HEAL,
CobblemonBlocks.FULL_HEAL,
CobblemonBlocks.ETHER,
CobblemonBlocks.MAX_ETHER,
CobblemonBlocks.ELIXIR,
CobblemonBlocks.MAX_ELIXIR,
CobblemonBlocks.DIRE_HIT,
CobblemonBlocks.GUARD_SPEC,
CobblemonBlocks.X_ACCURACY,
CobblemonBlocks.X_ATTACK,
CobblemonBlocks.X_DEFENSE,
CobblemonBlocks.X_SP_ATK,
CobblemonBlocks.X_SP_DEF,
CobblemonBlocks.X_SPEED
CobblemonBlocks.YELLOW_CAMPFIRE_POT
)
this.createBoatModelLayers()
@@ -11,11 +11,10 @@ package com.cobblemon.mod.common.client.battle
import com.cobblemon.mod.common.CobblemonNetwork
import com.cobblemon.mod.common.api.battles.model.actor.ActorType
import com.cobblemon.mod.common.api.pokedex.PokedexEntryProgress
import com.cobblemon.mod.common.api.pokemon.PokemonSpecies
import com.cobblemon.mod.common.battles.BattleFormat
import com.cobblemon.mod.common.battles.ForcePassActionResponse
import com.cobblemon.mod.common.battles.MoveActionResponse
import com.cobblemon.mod.common.battles.PassActionResponse
import com.cobblemon.mod.common.battles.ShowdownMoveset
import com.cobblemon.mod.common.client.CobblemonClient
import com.cobblemon.mod.common.net.messages.server.battle.BattleSelectActionsPacket
import com.cobblemon.mod.common.util.asIdentifierDefaultingNamespace
@@ -62,15 +61,8 @@ class ClientBattle(
if (index != -1) {
while(index < pendingActionRequests.size) {
val request = pendingActionRequests[index]
if (request.response != PassActionResponse && request.response !is ForcePassActionResponse) {
val response = request.response
// If we're cancelling a turn that used a gimmick, we re-enable the ability for that gimmick to be used.
if (response is MoveActionResponse && response.gimmickID != null) {
val gimmick = ShowdownMoveset.Gimmick.entries.find { it.id == response.gimmickID }
pendingActionRequests.forEach { it.moveSet?.pendingGimmickUsedThisTurn?.remove(gimmick) }
}
if (request.response != PassActionResponse && request.response !is ForcePassActionResponse)
request.response = null
}
index++
}
}
@@ -507,7 +507,9 @@ class PokemonClientDelegate : PosableState(), PokemonSideDelegate {
override fun positionRider(passenger: Entity, positionUpdater: MoveFunction) {
val locatorName = getSeatLocator(passenger)
val locator = this.locatorStates[locatorName] ?: return
val locator = this.locatorStates[locatorName]
if (locator == null) return
val offset = locator.matrix.getTranslation(Vector3f())
.sub(
@@ -18,10 +18,10 @@ import com.cobblemon.mod.common.api.text.text
import com.cobblemon.mod.common.client.CobblemonClient
import com.cobblemon.mod.common.client.CobblemonResources
import com.cobblemon.mod.common.client.gui.battle.BattleGUI
import com.cobblemon.mod.common.client.gui.party.PartyTutorialToasts
import com.cobblemon.mod.common.client.gui.toast.CobblemonToast
import com.cobblemon.mod.common.client.keybind.boundKey
import com.cobblemon.mod.common.client.keybind.keybinds.*
import com.cobblemon.mod.common.client.keybind.keybinds.HidePartyBinding
import com.cobblemon.mod.common.client.keybind.keybinds.SummaryBinding
import com.cobblemon.mod.common.client.render.drawScaledText
import com.cobblemon.mod.common.client.render.getDepletableRedGreen
import com.cobblemon.mod.common.client.render.models.blockbench.FloatingState
@@ -29,7 +29,6 @@ import com.cobblemon.mod.common.client.render.renderScaledGuiItemIcon
import com.cobblemon.mod.common.pokemon.Gender
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.lang
import com.cobblemon.mod.common.util.toAssetPath
import java.util.UUID
import net.minecraft.client.DeltaTracker
import net.minecraft.client.Minecraft
@@ -39,7 +38,6 @@ import net.minecraft.client.gui.components.toasts.AdvancementToast
import net.minecraft.client.gui.components.toasts.Toast
import net.minecraft.client.gui.screens.ChatScreen
import net.minecraft.client.gui.screens.Screen
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.Mth
import kotlin.math.ceil
import kotlin.math.floor
@@ -150,9 +148,6 @@ class PartyOverlay : Gui(Minecraft.getInstance()) {
val portraitFrameOffsetY = 2
val selectedSlot = CobblemonClient.storage.selectedSlot
val partySize = party.slots.count { it != null }
PartyTutorialToasts.onOverlayRender(partySize)
party.forEachIndexed { index, pokemon ->
if (pokemon != null) {
val selectedOffsetX = if (selectedSlot == index) 6 else 0
@@ -472,7 +467,7 @@ class PartyOverlay : Gui(Minecraft.getInstance()) {
)
}
val ballIcon = pokemon.caughtBall.name.toAssetPath("textures/gui/ball/", ".png")
val ballIcon = cobblemonResource("textures/gui/ball/" + pokemon.caughtBall.name.path + ".png")
val ballHeight = 22
blitk(
matrixStack = matrices,
@@ -10,8 +10,6 @@ package com.cobblemon.mod.common.client.gui
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.api.gui.blitk
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.api.riding.behaviour.types.air.*
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeState
@@ -21,7 +19,6 @@ import com.cobblemon.mod.common.api.riding.behaviour.types.land.VehicleBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.types.liquid.BoatBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.types.liquid.BurstBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.types.liquid.DolphinBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.types.liquid.DolphinState
import com.cobblemon.mod.common.client.render.drawScaledText
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asTranslated
@@ -33,28 +30,17 @@ import net.minecraft.client.gui.GuiGraphics
import net.minecraft.client.gui.screens.ChatScreen
import net.minecraft.client.gui.screens.Screen
import net.minecraft.client.player.Input
import net.minecraft.client.player.LocalPlayer
import net.minecraft.client.renderer.BiomeColors
import net.minecraft.network.chat.MutableComponent
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.FastColor
import net.minecraft.util.Mth
import net.minecraft.world.entity.Entity
import net.minecraft.world.level.BlockAndTintGetter
import kotlin.math.floor
import kotlin.math.max
import kotlin.math.round
class RideOverlay : Gui(Minecraft.getInstance()) {
class RideControlsOverlay : Gui(Minecraft.getInstance()) {
companion object {
private const val CONTROLS_FADE_FRAMES = 20F
private const val BASELINE_FPS = 60F
private const val MOTION_FADE_FRAMES = 10
private const val MOTION_FRAMES = 10
private const val MOTION_OVERLAY_MAX_OPACITY = 0.6F
private const val HALF_SCALE = 0.5F
private val mouseResource = cobblemonResource("textures/gui/riding/mouse.png")
@@ -73,8 +59,6 @@ class RideOverlay : Gui(Minecraft.getInstance()) {
private val keyJumpResource = cobblemonResource("textures/gui/riding/key_jump.png")
private val keySneakWideResource = cobblemonResource("textures/gui/riding/key_sneak_wide.png")
private val keyJumpWideResource = cobblemonResource("textures/gui/riding/key_jump_wide.png")
private val motionLinesResource = cobblemonResource("textures/gui/riding/motion_lines_overlay.png")
}
private val screenExemptions: List<Class<out Screen>> = listOf(ChatScreen::class.java)
@@ -83,9 +67,6 @@ class RideOverlay : Gui(Minecraft.getInstance()) {
private var controlsDurationFrames = controlsMaxDurationFrames
private var controlsFadeFrames = CONTROLS_FADE_FRAMES
private var motionFrameIntervals = 0F
private var motionFadeFrames = 0
private var lastMouseX = 0
private var lastMouseY = 0
@@ -100,83 +81,27 @@ class RideOverlay : Gui(Minecraft.getInstance()) {
override fun render(context: GuiGraphics, tickCounter: DeltaTracker) {
val minecraft = Minecraft.getInstance()
// Hiding if a Screen is open and not exempt
minecraft.screen?.let { screen ->
if ((!screenExemptions.contains(screen.javaClass as Class<out Screen>))) return
}
if (minecraft.options.hideGui || minecraft.debugOverlay.showDebugScreen()) return
minecraft.player?.let { player ->
// Hiding if a Screen is open and not exempt
minecraft.screen?.let { screen ->
if ((!screenExemptions.contains(screen.javaClass as Class<out Screen>))) return
}
if (minecraft.options.hideGui || minecraft.debugOverlay.showDebugScreen()) return
val riddenEntity = player.vehicle
if (riddenEntity != null && riddenEntity is PokemonEntity) {
val ridingBehaviourSettings = riddenEntity.ridingController?.context?.settings ?: return
val ridingBehaviourState = riddenEntity.ridingController?.context?.state ?: return
setCurrentRideBehaviour(ridingBehaviourSettings, ridingBehaviourState)
val tickDelta = tickCounter.realtimeDeltaTicks.takeIf { !minecraft.isPaused } ?: 0F
val updateInterval = (tickDelta / 20F) * BASELINE_FPS
renderMotionOverlay(minecraft, player, riddenEntity, context, updateInterval, ridingBehaviourSettings, ridingBehaviourState)
renderRideControls(minecraft, context, updateInterval, ridingBehaviourSettings, ridingBehaviourState)
// Only show controls to driver
if (riddenEntity === player.controlledVehicle) {
renderControls(minecraft, context, tickCounter, riddenEntity)
}
} else {
resetControlsOverlayState()
}
}
}
fun renderMotionOverlay(minecraft: Minecraft, player: LocalPlayer, riddenEntity: Entity, context: GuiGraphics, updateInterval: Float, ridingBehaviourSettings: RidingBehaviourSettings, ridingBehaviourState: RidingBehaviourState) {
if (currentBehaviourKey == JetBehaviour.KEY || currentBehaviourKey == DolphinBehaviour.KEY) {
val isBoosting = if (currentBehaviourKey == JetBehaviour.KEY) (ridingBehaviourState as JetState).boosting.get()
else (ridingBehaviourState as DolphinState).boosting.get()
val interval = round(updateInterval).toInt()
motionFadeFrames = (motionFadeFrames + (interval * (if (isBoosting) 1 else -1))).coerceIn(0, MOTION_FADE_FRAMES)
val opacity = (motionFadeFrames * (1F / MOTION_FADE_FRAMES)).coerceIn(0F, MOTION_OVERLAY_MAX_OPACITY)
val tint = if (player.isUnderWater && currentBehaviourKey == DolphinBehaviour.KEY) BiomeColors.getAverageWaterColor(minecraft.level as BlockAndTintGetter, riddenEntity.blockPosition()) else 0xFFFFFF
motionFrameIntervals += updateInterval * (if (minecraft.options.cameraType.isMirrored) -1 else 1)
val frameIndex = floor(motionFrameIntervals).toInt() % MOTION_FRAMES
blitk(
matrixStack = context.pose(),
texture = motionLinesResource,
x = 0,
y = 0,
textureHeight = 2560,
width = minecraft.window.guiScaledWidth,
height = minecraft.window.guiScaledHeight,
vOffset = 256 * frameIndex,
alpha = opacity,
red = FastColor.ARGB32.red(tint) / 255F,
green = FastColor.ARGB32.green(tint) / 255F,
blue = FastColor.ARGB32.blue(tint) / 255F
)
} else if (motionFadeFrames > 0) {
motionFadeFrames = 0
}
}
private fun setCurrentRideBehaviour(ridingBehaviourSettings: RidingBehaviourSettings, ridingBehaviourState: RidingBehaviourState) {
val rideBehaviourKey = ridingBehaviourSettings.key
// Update current ride behaviour if changed.
// If behaviour is composite, get active behaviour instead
if (rideBehaviourKey == CompositeBehaviour.KEY) {
val activeBehaviour = (ridingBehaviourState as CompositeState).activeBehaviour.get()
if (currentBehaviourKey != activeBehaviour) {
currentBehaviourKey = activeBehaviour
resetControlsOverlayState()
}
} else if (currentBehaviourKey != rideBehaviourKey) {
currentBehaviourKey = rideBehaviourKey
resetControlsOverlayState()
}
}
private fun renderRideControls(minecraft: Minecraft, context: GuiGraphics, updateInterval: Float, ridingBehaviourSettings: RidingBehaviourSettings, ridingBehaviourState: RidingBehaviourState) {
private fun renderControls(minecraft: Minecraft, context: GuiGraphics, tickCounter: DeltaTracker, riddenEntity: PokemonEntity) {
// Update max duration if user has changed config
val configDuration = Cobblemon.config.displayControlSeconds * BASELINE_FPS
if (controlsMaxDurationFrames != configDuration) {
@@ -187,8 +112,28 @@ class RideOverlay : Gui(Minecraft.getInstance()) {
// Don't render if duration config set to 0 or less
if (controlsMaxDurationFrames <= 0F) return
val rideBehaviourSettings = riddenEntity.ridingController?.context?.settings ?: return
val ridingBehaviourState = riddenEntity.ridingController?.context?.state ?: return
val rideBehaviourKey = rideBehaviourSettings.key
// Update current ride behaviour if changed
// If composite, get active behaviour instead
if (rideBehaviourKey == CompositeBehaviour.KEY) {
val activeBehaviour = (ridingBehaviourState as CompositeState).activeBehaviour.get()
if (currentBehaviourKey != activeBehaviour) {
currentBehaviourKey = activeBehaviour
resetControlsOverlayState()
}
} else if (currentBehaviourKey != rideBehaviourKey) {
currentBehaviourKey = rideBehaviourKey
resetControlsOverlayState()
}
// Render elements if entity has ride behaviour and if display duration has not ended yet
if (ridingBehaviourSettings != null && controlsFadeFrames > 0) {
if (rideBehaviourSettings != null && controlsFadeFrames > 0) {
val tickDelta = tickCounter.realtimeDeltaTicks.takeIf { !minecraft.isPaused } ?: 0F
val updateInterval = (tickDelta / 20F) * BASELINE_FPS
controlsDurationFrames = max(controlsDurationFrames - updateInterval, 0F)
if (controlsDurationFrames == 0F && controlsFadeFrames > 0) controlsFadeFrames = max(controlsFadeFrames - updateInterval, 0F)
@@ -68,7 +68,7 @@ class BattleMoveSelection(
var moveTiles = baseTiles
val backButton = BattleBackButton(x - 11F, Minecraft.getInstance().window.guiScaledHeight - 22F)
val gimmickButtons = moveSet.getGimmicks().filter { it !in moveSet.pendingGimmickUsedThisTurn }.mapIndexed { index, gimmick ->
val gimmickButtons = moveSet.getGimmicks().mapIndexed { index, gimmick ->
val initOff = BattleBackButton.WIDTH * 0.65F
val xOff = initOff + BattleGimmickButton.SPACING * index
BattleGimmickButton.create(gimmick, this, backButton.x + xOff, backButton.y)
@@ -31,14 +31,12 @@ import com.cobblemon.mod.common.util.battleLang
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.lang
import com.cobblemon.mod.common.util.math.fromEulerXYZDegrees
import com.cobblemon.mod.common.util.toAssetPath
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.GuiGraphics
import net.minecraft.client.gui.narration.NarratableEntry
import net.minecraft.client.gui.narration.NarrationElementOutput
import net.minecraft.client.resources.sounds.SimpleSoundInstance
import net.minecraft.client.sounds.SoundManager
import net.minecraft.resources.ResourceLocation
import org.joml.Quaternionf
import org.joml.Vector3f
@@ -233,7 +231,7 @@ class BattleSwitchPokemonSelection(
textureHeight = SELECT_HEIGHT * 2,
)
val ballIcon = pokemon.caughtBall.name.toAssetPath("textures/gui/ball/", ".png")
val ballIcon = cobblemonResource("textures/gui/ball/" + pokemon.caughtBall.name.path + ".png")
val ballHeight = 22
blitk(
matrixStack = matrixStack,
@@ -17,7 +17,6 @@ import com.cobblemon.mod.common.api.text.text
import com.cobblemon.mod.common.battles.InBattleGimmickMove
import com.cobblemon.mod.common.battles.InBattleMove
import com.cobblemon.mod.common.battles.MoveActionResponse
import com.cobblemon.mod.common.battles.ShowdownMoveset
import com.cobblemon.mod.common.client.CobblemonClient
import com.cobblemon.mod.common.client.CobblemonResources
import com.cobblemon.mod.common.client.battle.ActiveClientBattlePokemon
@@ -128,7 +127,7 @@ class BattleTargetSelection(
private val isMultiTarget = multiTargetList?.firstOrNull { it.getPNX() == target.getPNX() } != null
private val isCurrentPokemon = request.activePokemon.battlePokemon?.uuid == target.battlePokemon!!.uuid
open val response: MoveActionResponse get() = MoveActionResponse(targetSelection.move.id, responseTarget, gimmickID)
open val response: MoveActionResponse get() = MoveActionResponse(targetSelection.move.id, responseTarget)
val state = FloatingState()
open val selectable: Boolean get() = isMultiTarget || (responseTarget != null)
@@ -312,13 +311,6 @@ class BattleTargetSelection(
fun onClick() {
if (!selectable) return
targetSelection.playDownSound(Minecraft.getInstance().soundManager)
// If a gimmick is used, remove the ability to use it on any pending action requests ahead of it
if (response.gimmickID != null) {
val gimmick = ShowdownMoveset.Gimmick.entries.first { it.id == response.gimmickID }
CobblemonClient.battle?.pendingActionRequests?.forEach {
it.moveSet?.pendingGimmickUsedThisTurn?.add(gimmick)
}
}
targetSelection.battleGUI.selectAction(targetSelection.request, response)
}
}
@@ -24,13 +24,11 @@ import com.cobblemon.mod.common.util.asIdentifierDefaultingNamespace
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.lang
import com.cobblemon.mod.common.util.math.fromEulerXYZDegrees
import com.cobblemon.mod.common.util.toAssetPath
import com.google.common.collect.Lists
import net.minecraft.client.gui.GuiGraphics
import net.minecraft.client.gui.components.Button
import net.minecraft.client.sounds.SoundManager
import net.minecraft.network.chat.Component
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.FormattedCharSequence
import net.minecraft.world.item.ItemStack
import org.joml.Quaternionf
@@ -113,7 +111,7 @@ class PartySlotButton(
)
context.pose().popPose()
val ballIcon = pokemon.pokeball!!.asIdentifierDefaultingNamespace().toAssetPath("textures/gui/ball/", ".png")
val ballIcon = cobblemonResource("textures/gui/ball/" + pokemon.pokeball!!.asIdentifierDefaultingNamespace().path + ".png")
val ballHeight = 22
blitk(
matrixStack = matrices,
@@ -1,99 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.gui.party
import com.cobblemon.mod.common.CobblemonItems
import com.cobblemon.mod.common.api.text.darkGray
import com.cobblemon.mod.common.api.text.red
import com.cobblemon.mod.common.client.CobblemonClient
import com.cobblemon.mod.common.client.gui.toast.CobblemonToast
import com.cobblemon.mod.common.client.keybind.boundKey
import com.cobblemon.mod.common.client.keybind.keybinds.DownShiftPartyBinding
import com.cobblemon.mod.common.client.keybind.keybinds.PartySendBinding
import com.cobblemon.mod.common.client.keybind.keybinds.UpShiftPartyBinding
import com.cobblemon.mod.common.net.messages.server.storage.party.PartyTutorialPacket
import com.cobblemon.mod.common.util.lang
import com.mojang.blaze3d.platform.InputConstants
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.components.toasts.Toast
import net.minecraft.client.gui.components.toasts.AdvancementToast
import net.minecraft.network.chat.Component
import net.minecraft.util.Mth
object PartyTutorialToasts {
private var toastAttached = false
val upKey = UpShiftPartyBinding.boundKey()
val downKey = DownShiftPartyBinding.boundKey()
val upDisplay =
if (upKey.type == InputConstants.Type.KEYSYM && upKey.value == InputConstants.KEY_UP)
Component.literal("↑")
else upKey.displayName
val downDisplay =
if (downKey.type == InputConstants.Type.KEYSYM && downKey.value == InputConstants.KEY_DOWN)
Component.literal("↓")
else downKey.displayName
private val toast = CobblemonToast(
Mth.createInsecureUUID(),
CobblemonItems.POKEDEX_RED.defaultInstance,
lang("ui.party.party_select_title").red(),
lang(
"ui.party.party_select_description",
upDisplay,
downDisplay,
PartySendBinding.boundKey().displayName
).darkGray(),
AdvancementToast.BACKGROUND_SPRITE,
-1F,
0
)
fun reset() {
toastAttached = false
}
fun onOverlayRender(partySize: Int) {
if (partySize <= 1) return
if (!CobblemonClient.clientPlayerData.partySelectTutorialDone) {
showToast()
}
}
fun onArrowKeySwitchedSlot() {
if (CobblemonClient.clientPlayerData.partySelectTutorialDone) return
if (CobblemonClient.storage.party.count { it != null } < 2) return
PartyTutorialPacket().sendToServer()
hideToast()
}
fun onHoldKeyScrollSwitchedSlot() {
if (CobblemonClient.clientPlayerData.partySelectTutorialDone) return
if (CobblemonClient.storage.party.count { it != null } < 2) return
PartyTutorialPacket().sendToServer()
hideToast()
}
private fun showToast() {
val minecraft = Minecraft.getInstance()
if (!toastAttached) {
toast.nextVisibility = Toast.Visibility.SHOW
minecraft.toasts.addToast(toast)
toastAttached = true
}
}
private fun hideToast() {
if (toastAttached) toast.nextVisibility = Toast.Visibility.HIDE
}
}
@@ -40,7 +40,6 @@ import com.cobblemon.mod.common.util.asTranslated
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.isInventoryKeyPressed
import com.cobblemon.mod.common.util.lang
import com.cobblemon.mod.common.util.toAssetPath
import com.mojang.blaze3d.platform.InputConstants
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.GuiGraphics
@@ -464,7 +463,7 @@ class PCGUI(
)
// Poké Ball
val ballResource = pokemon.caughtBall.name.toAssetPath("textures/item/poke_balls/", ".png")
val ballResource = cobblemonResource("textures/item/poke_balls/" + pokemon.caughtBall.name.path + ".png")
blitk(
matrixStack = matrices,
texture = ballResource,
@@ -237,11 +237,9 @@ class StatsWidget(val pX: Int, val pY: Int) : SoundlessWidget(
blitk(matrixStack = matrices, texture = divider, x = pX + 51, y = pY + 10, height = 27.5, width = 1)
blitk(matrixStack = matrices, texture = divider, x = pX + 9, y = pY + 2, height = 6, width = 121)
val rideStyle = selectedBehaviour.value.key.path.toString().split("/").last().lowercase()
drawScaledText(
context = context,
text = lang("ui.ride_style.${selectedBehaviour.key.toString().lowercase()}.${rideStyle}")
.append(" | ").append(lang("ui.ride_style.${selectedBehaviour.key.toString().lowercase()}")).bold(),
text = lang("ui.ride_style.${selectedBehaviour.key.name.lowercase()}").bold(),
x = pX + 69.5,
y = pY + 3,
colour = 0x3A96B6,
@@ -45,7 +45,6 @@ import com.cobblemon.mod.common.pokemon.Pokemon
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.isInventoryKeyPressed
import com.cobblemon.mod.common.util.lang
import com.cobblemon.mod.common.util.toAssetPath
import com.mojang.blaze3d.platform.InputConstants
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.GuiGraphics
@@ -559,7 +558,7 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
}
// Poké Ball
val ballResource = selectedPokemon.caughtBall.name.toAssetPath("textures/item/poke_balls/", ".png")
val ballResource = cobblemonResource("textures/item/poke_balls/" + selectedPokemon.caughtBall.name.path + ".png")
blitk(
matrixStack = matrices,
texture = ballResource,
@@ -24,7 +24,6 @@ import com.cobblemon.mod.common.pokemon.Pokemon
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.lang
import com.cobblemon.mod.common.util.math.fromEulerXYZDegrees
import com.cobblemon.mod.common.util.toAssetPath
import net.minecraft.client.gui.GuiGraphics
import net.minecraft.network.chat.Component
import net.minecraft.resources.ResourceLocation
@@ -108,7 +107,7 @@ class PartySlotWidget(
)
}
val ballIcon = slotPokemon.caughtBall.name.toAssetPath("textures/gui/ball/", ".png")
val ballIcon = cobblemonResource("textures/gui/ball/" + slotPokemon.caughtBall.name.path + ".png")
val ballHeight = 22
blitk(
matrixStack = matrices,
@@ -19,11 +19,11 @@ import com.cobblemon.mod.common.client.render.drawScaledText
import com.cobblemon.mod.common.net.messages.server.RequestMoveSwapPacket
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.lang
import java.math.RoundingMode
import java.text.DecimalFormat
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.GuiGraphics
import net.minecraft.network.chat.Component
import java.math.RoundingMode
import java.text.DecimalFormat
class MovesWidget(
pX: Int, pY: Int,
@@ -66,7 +66,6 @@ class StatWidget(
private const val MARKER_WIDTH = 8
private const val WIDTH = 134
private const val HEIGHT = 148
private const val RIDE_ICON_SIZE = 32
const val SCALE = 0.5F
private const val WHITE = 0x00FFFFFF
@@ -337,16 +336,14 @@ class StatWidget(
colour = pentagonColour
)
val rideStyle = selectedBehaviour.value.key.path.toString().split("/").last().lowercase()
val iconResource = cobblemonResource("textures/gui/summary/icon_ride_${selectedBehaviour.key.toString().lowercase()}_${rideStyle}.png")
blitk(
matrixStack = matrices,
texture = iconResource,
x= (x + 59) / SCALE,
y = (y + 62.5) / SCALE,
width = RIDE_ICON_SIZE,
height = RIDE_ICON_SIZE,
scale = SCALE
drawScaledText(
context = context,
font = CobblemonResources.DEFAULT_LARGE,
text = lang("ui.ride_style.${selectedBehaviour.key.name.lowercase()}").bold(),
x = x + (WIDTH / 2),
y = y + 66,
shadow = true,
centered = true
)
// Stat Labels
@@ -371,16 +368,6 @@ class StatWidget(
verticesOffset = pentagonVerticesOffset,
offsetY = 5.5
)
if (pMouseX >= (x + 59) && pMouseY >= (y + 62.5) && pMouseX <= ((x + 59) + (RIDE_ICON_SIZE * SCALE)) && pMouseY <= ((y + 62.5) + (RIDE_ICON_SIZE * SCALE))) {
context.renderTooltip(
Minecraft.getInstance().font,
lang("ui.ride_style.${selectedBehaviour.key.toString().lowercase()}.${rideStyle}")
.append(" | ").append(lang("ui.ride_style.${selectedBehaviour.key.toString().lowercase()}")),
pMouseX,
pMouseY
)
}
}
} else {
@@ -20,8 +20,6 @@ import net.minecraft.resources.ResourceLocation
import net.minecraft.util.Mth
import java.util.*
import kotlin.math.min
import net.minecraft.client.gui.Font
import net.minecraft.util.FormattedCharSequence
@Environment(EnvType.CLIENT)
class CobblemonToast(
@@ -40,18 +38,11 @@ class CobblemonToast(
private var lastTime = 0L
internal var nextVisibility: Toast.Visibility = Toast.Visibility.SHOW
fun getLines(font: Font, maxWidth: Int): List<FormattedCharSequence> {
return font.split(this.description, maxWidth)
}
override fun render(context: GuiGraphics, manager: ToastComponent, startTime: Long): Toast.Visibility {
val maxWidth = 125
context.blitSprite(this.frameTexture, 0, 0, this.width(), this.height())
val textRenderer = manager.minecraft.font
context.blitSprite(this.frameTexture, 0, 0, this.width(), this.height() + (getLines(textRenderer, maxWidth).size - 1) * 10)
context.drawString(textRenderer, this.title, 30, 7, this.title.style.color?.value ?: -1, false)
context.drawWordWrap(textRenderer, this.description, 30, 18, maxWidth, this.description.style.color?.value ?: -1)
context.drawString(textRenderer, this.description, 30, 18, this.description.style.color?.value ?: -1, false)
context.renderFakeItem(this.icon, 8, 8)
if (this.hasProgressBar()) {
context.fill(3, 28, 157, 29, -1)
@@ -32,7 +32,6 @@ import com.cobblemon.mod.common.pokemon.Pokemon
import com.cobblemon.mod.common.util.asTranslated
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.lang
import com.cobblemon.mod.common.util.toAssetPath
import com.mojang.blaze3d.platform.InputConstants
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.GuiGraphics
@@ -585,7 +584,7 @@ class TradeGUI(
// Poké Ball
val nameXOffset = if (isOpposing) 75 else 0
val ballResource = pokemon.caughtBall.name.toAssetPath("textures/item/poke_balls/", ".png")
val ballResource = cobblemonResource("textures/item/poke_balls/" + pokemon.caughtBall.name.path + ".png")
blitk(
matrixStack = context.pose(),
texture = ballResource,
@@ -9,7 +9,6 @@
package com.cobblemon.mod.common.client.keybind.keybinds
import com.cobblemon.mod.common.client.CobblemonClient
import com.cobblemon.mod.common.client.gui.party.PartyTutorialToasts
import com.cobblemon.mod.common.client.keybind.CobblemonKeyBinding
import com.cobblemon.mod.common.client.keybind.KeybindCategories
import com.mojang.blaze3d.platform.InputConstants
@@ -22,6 +21,5 @@ object DownShiftPartyBinding : CobblemonKeyBinding(
) {
override fun onPress() {
CobblemonClient.storage.shiftSelected(true)
PartyTutorialToasts.onArrowKeySwitchedSlot()
}
}
@@ -9,7 +9,6 @@
package com.cobblemon.mod.common.client.keybind.keybinds
import com.cobblemon.mod.common.client.CobblemonClient
import com.cobblemon.mod.common.client.gui.party.PartyTutorialToasts
import com.cobblemon.mod.common.client.keybind.CobblemonKeyBinding
import com.cobblemon.mod.common.client.keybind.KeybindCategories
import com.mojang.blaze3d.platform.InputConstants
@@ -22,6 +21,5 @@ object UpShiftPartyBinding : CobblemonKeyBinding(
) {
override fun onPress() {
CobblemonClient.storage.shiftSelected(false)
PartyTutorialToasts.onArrowKeySwitchedSlot()
}
}
@@ -23,7 +23,7 @@ import net.minecraft.world.phys.Vec3
object CalculateSeatPositionsHandler : ClientNetworkPacketHandler<CalculateSeatPositionsPacket> {
private const val FORMAT = "%.2f"
private const val SEAT_PREFIX = "seat_"
private const val SEAT_PREFIX = "seat"
private const val SIMULATION_PERIOD_TICKS = 15 * 20F
class SeatRanges(
@@ -16,8 +16,10 @@ object SetClientPlayerDataHandler : ClientNetworkPacketHandler<SetClientPlayerDa
override fun handle(packet: SetClientPlayerDataPacket, client: Minecraft) {
if (packet.isIncremental) {
packet.type.incrementalAfterDecodeAction.invoke(packet.playerData)
} else {
}
else {
packet.type.afterDecodeAction.invoke(packet.playerData)
}
}
}
@@ -0,0 +1,27 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.net.data
import com.cobblemon.mod.common.api.interaction.PokemonInteractions
import com.cobblemon.mod.common.api.net.ClientNetworkPacketHandler
import com.cobblemon.mod.common.net.messages.client.data.PokemonInteractionsSyncPacket
import net.minecraft.client.Minecraft
object PokemonInteractionsSyncHandler : ClientNetworkPacketHandler<PokemonInteractionsSyncPacket> {
override fun handle(
packet: PokemonInteractionsSyncPacket,
client: Minecraft,
) {
PokemonInteractions.speciesInteractions.clear()
PokemonInteractions.speciesInteractions.addAll(packet.speciesInteractions)
PokemonInteractions.generalInteractions.clear()
PokemonInteractions.generalInteractions.addAll(packet.generalInteractions)
}
}
@@ -17,33 +17,35 @@ import net.minecraft.util.Mth
object ClientboundUpdateOrientationHandler : ClientNetworkPacketHandler<ClientboundUpdateOrientationPacket> {
override fun handle(packet: ClientboundUpdateOrientationPacket, client: Minecraft) {
val level = client.level ?: return
val player = client.player ?: return
val vehicle = level.getEntity(packet.entityId)
val vehicleController = if (vehicle is OrientationControllable) vehicle.orientationController else return
client.executeIfPossible {
val level = client.level ?: return@executeIfPossible
val player = client.player ?: return@executeIfPossible
val vehicle = level.getEntity(packet.entityId)
val vehicleController = if (vehicle is OrientationControllable) vehicle.orientationController else return@executeIfPossible
// If the client is also the driver of this entity then don't update it as the driver is the source
// of truth on vehicle orientation updates.
if (vehicle.controllingPassenger != player) {
packet.active?.let { shouldUseCustomOrientation ->
// If the client is also the driver of this entity then don't update it as the driver is the source
// of truth on vehicle orientation updates.
if (vehicle.controllingPassenger != player) {
packet.active?.let { shouldUseCustomOrientation ->
val playerIsPassenger = vehicle.passengers.contains(player)
val playerIsPassenger = vehicle.passengers.contains(player)
// If the player has just switched to riding a custom orientation ride then set their
// ride x and y rots local to the vehicle rots(if the controller wasn't active and will now be active)
// This ensures that on transition your camera stays in the same spot
if (!vehicleController.isActive() && shouldUseCustomOrientation && playerIsPassenger) {
// Set local to the vehicle x and yrot
val playerRotater = player as RidePassenger?
if (playerRotater != null) {
playerRotater.`cobblemon$setRideXRot`(Mth.wrapDegrees(player.getXRot() - vehicle.getXRot()))
playerRotater.`cobblemon$setRideYRot`(Mth.wrapDegrees(player.getYRot() - vehicle.getYRot()))
// If the player has just switched to riding a custom orientation ride then set their
// ride x and y rots local to the vehicle rots(if the controller wasn't active and will now be active)
// This ensures that on transition your camera stays in the same spot
if (!vehicleController.isActive() && shouldUseCustomOrientation && playerIsPassenger) {
// Set local to the vehicle x and yrot
val playerRotater = player as RidePassenger?
if (playerRotater != null) {
playerRotater.`cobblemon$setRideXRot`(Mth.wrapDegrees(player.getXRot() - vehicle.getXRot()))
playerRotater.`cobblemon$setRideYRot`(Mth.wrapDegrees(player.getYRot() - vehicle.getYRot()))
}
}
}
vehicle.orientationController.active = shouldUseCustomOrientation
vehicle.orientationController.active = shouldUseCustomOrientation
}
vehicle.orientationController.updateOrientation { _ -> packet.orientation }
}
vehicle.orientationController.updateOrientation { _ -> packet.orientation }
}
}
}

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