forked from mirrors/cobblemon
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@@ -0,0 +1,12 @@
|
||||
### Additions
|
||||
- Added functionality for marks.
|
||||
- Added data for all marks and all title ribbons from Pokémon.
|
||||
- Added marks screen within the summary UI.
|
||||
- Added `/givemark <player> <partySlot> <mark>` command to give a mark to a Pokémon.
|
||||
- Added `/takemark <player> <partySlot> <mark>` command to remove a mark from a Pokémon.
|
||||
- Added `/giveallmarks <player> <partySlot>` command to give all available marks to a Pokémon.
|
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|
||||
### MoLang & Datapacks
|
||||
- Added Flows for `bobber_spawn_pokemon_post`, `pokemon_entity_spawn`, and `fossil_revived`.
|
||||
- Added `marks` datapack folder.
|
||||
- Added MoLang functions `entity.is_in_rain`, `pokemon.add_marks(Mark...)`, `pokemon.add_potential_marks(Mark...)`, `pokemon.add_marks_with_chance(Mark...)`, `pokemon.apply_potential_marks`, and `world.is_snowing_at(x, y, z)`.
|
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+120
-1
@@ -11,15 +11,122 @@
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- Added cosmetic item functionality for Pokémon. Certain cosmetic items can be given to applicable Pokémon via the interact menu.
|
||||
- Added the various log blocks as cosmetic items for Timburr and Komala.
|
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- Added `visibility/hidden`, `visibility/hat` and `visibility/face` tags to control where and how certain items are rendered.
|
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- Added Pokémon markings, toggleable within the summary.
|
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- Added `/boxcount` command to change PC boxes amount
|
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- Added cosmetics for Gurdurr, Conkeldurr, Squirtle Line, Sneasler, Sandile line, Treecko line, Braixen, Delphox, and Dragonite.
|
||||
- Added cosmetics for Gurdurr, Conkeldurr, Squirtle Line, Sneasler, Sandle line, Treecko line, Braixen, Delphox, and Dragonite.
|
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- Added `/transformmodelpart (position|rotation|scale) <modelPart> <transform: x y z>` command that can add transformations to a pokemon's model part.
|
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- The player executing the command must be facing the target pokemon entity. Transformations are not persistent and will revert when resources are reloaded.
|
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- Added lang keys for all moves and abilities up to Generation 9.
|
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- Fixed Moon Ball moon phase logic to actually work correctly
|
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|
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### Pokémon Added
|
||||
|
||||
#### Gen 2
|
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- Dunsparce
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|
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#### Gen 3
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- Spoink
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- Grumpig
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- Snorunt
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- Glalie
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|
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#### Gen 4
|
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- Bronzor
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- Bronzong
|
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- Croagunk
|
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- Froslass
|
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|
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#### Gen 5
|
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- Pansage
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- Simisage
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- Pansear
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- Simisear
|
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- Panpour
|
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- Simipour
|
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- Munna
|
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- Musharna
|
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- Blitzle
|
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- Zebstrika
|
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- Trubbish
|
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- Garbodor
|
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|
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#### Gen 6
|
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- Noibat
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- Noivern
|
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|
||||
#### Gen 7
|
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- Drampa
|
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|
||||
#### Gen 8
|
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- Silicobra
|
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- Sandaconda
|
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|
||||
#### Gen 9
|
||||
- Smoliv
|
||||
- Dolliv
|
||||
- Arboliva
|
||||
- Orthworm
|
||||
- Dudunsparce
|
||||
|
||||
### Animation updates for the following Pokémon
|
||||
- Garchomp
|
||||
- Tropius
|
||||
- Torpius
|
||||
- Nosepass
|
||||
- Probopass
|
||||
- Sneasler
|
||||
- Braixen
|
||||
- Delphox
|
||||
- Cinderace
|
||||
- Kangaskhan
|
||||
|
||||
### Model updates for the following Pokémon
|
||||
- Gyarados
|
||||
- Dragonite
|
||||
- Eevee
|
||||
- Vaporeon
|
||||
- Jolteon
|
||||
- Flareon
|
||||
- Espeon
|
||||
- Umbreon
|
||||
- Leafeon
|
||||
- Glaceon
|
||||
- Sylveon
|
||||
- Treecko
|
||||
- Grovyle
|
||||
- Sceptile
|
||||
- Honchkrow
|
||||
- Garchomp
|
||||
- Pidgeot
|
||||
- Nosepass
|
||||
- Probopass
|
||||
- Kangaskhan
|
||||
- Cinderace
|
||||
- Magnezone
|
||||
- Metagross
|
||||
- Added Syrupy Apples.
|
||||
|
||||
### Changes
|
||||
- Renamed `chargeGainedPerTick` config to `secondsToChargeHealingMachine`.
|
||||
- Made Blocks of Gold count as Big Nuggets when held by a Pokémon (for Fling functionality)
|
||||
- Players can now eat Sweet and Tart Apples, Whipped Dreams, and the Alcremie Sweets.
|
||||
- Updated Sweet and Tart Apple sprites
|
||||
- Updated the following recipes: Air Balloon, Assault Vest, Binding Band, Black Belt, Blunder Policy, Choice Band, Choice Scarf, Cleanse Tag, Covert Cloak, Destiny Knot, Eject Button, Expert Belt, Focus Band, Focus Sash, Magnet, Metronome, Muscle Band, Power Anklet, Power Band, Power Belt, Power Bracer, Power Lens, Power Weight, Protective Pads, Protein, Punching Glove, Reaper Cloth, Rocky Helmet, Room Service, Sachet, Safety Goggles, Silk Scarf, Spell Tag, Utility Umbrella, Weakness Policy, Zinc
|
||||
- Added alternate ingredient options to the following recipes: Cell Battery, Charcoal Stick, Dragon Fang, Miracle Seed, Mystic Water, Never Melt Ice, Twisted Spoon, Damp Rock, Heat Rock, Icy Rock, Smooth Rock
|
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- Grouped together some recipes within the Recipe Book. Groups include: the seven basic Poké Balls, the seven basic Ancient Poké Balls, Gilded Chests, Pokedexes, and the Weather Rocks.
|
||||
- Updated some item tags to better integrate behaviours between Cobblemon, Vanilla Minecraft, and other mods
|
||||
- Removed Cooked Meat, Raw Meat, Protein Ingredients, and Zinc Ingredients, the first two are now using `c` namespace tags, the latter have better integrated use of tags within their recipes which removes need for custom tags.
|
||||
- Added our seeds tag into `#c:seeds`, which is now made use of for the Miracle Seed recipe.
|
||||
- Tweaked the Natural Materials Vanilla file to fit with the changes to tags
|
||||
- Substantially optimised spawning checks mainly by front-loading biome filtering.
|
||||
- When using the `cobblemon` or `generation_9` capture calculators a critical capture with a single shake will always play for successful captures when you've already registered the Pokémon as caught in your Pokédex.
|
||||
- Improved the performance of saving Pokédex and player data.
|
||||
- Pokémon hitbox now scales with entity attribute `generic.scale`.
|
||||
- Removed Shulker aspect and replaced it with cosmetic_item-shulker_shell.
|
||||
- Shulker shell Forretress is now a cosmetic rather than a special evo and thus all shulker Forretress will revert back to normal until a shulker shell is put in their cosmetic slot.
|
||||
- Updated `doPokemonSpawning` gamerule to support per-dimension configurations.
|
||||
- The Pokedex now displays a form name of a "normal" Pokémon for when the base form is still a named form.
|
||||
|
||||
### Fixes
|
||||
- Fixed Particles sometimes facing the wrong direction (looking at you, Swords Dance)
|
||||
@@ -42,11 +149,13 @@
|
||||
- Fixed field name in evolution requirements for Spewpa Pokeball.
|
||||
- Fixed LevelUpCriterion logic to correctly check that the Pokémon is a preEvo.
|
||||
- Fixed `hide_additional_tooltip` vanilla flag not properly hiding tooltips on pokerod and bait items
|
||||
- Removed a number of scenarios in which a Pokémon battle may send out a Pokémon into collision geometry.
|
||||
- Fixed NPCs using Pokémon outside of their pool when a Pokémon name had a typo.
|
||||
- Fixed an issue with datapacked species features not being applied properly when relogging.
|
||||
- Fixed Pokémon marked as silent still playing shiny sounds and effects.
|
||||
- Fixed an issue with newer versions of Fabric API where underground Pokémon were spawning in The End.
|
||||
- Fixed spawning not working well when you're at high points surrounded by lower altitude spawning areas, such as flying.
|
||||
- Fixed certain Pokémon with forms not having appropriate stock Pokédex entries.
|
||||
|
||||
### Developer
|
||||
- A finished battle now has winners and losers set inside of `PokemonBattle` instead of them always being empty.
|
||||
@@ -64,6 +173,7 @@
|
||||
- Updated NPCEntity beam positioning to properly account for the baseScale property.
|
||||
- Updated NPCEntity pokeball throw positioning to properly account for the baseScale property.
|
||||
- Fixed `[Pokemon].copyFrom` error causing forms, IVs, and EVs to not be applied properly when using `[Pokemon].loadFromJSON` or `[Pokemon].loadFromNBT`
|
||||
- Added new item class, `WearableItem`. Instances of this class should have a corresponding 3D model. These models render when the items display context is `HEAD`.
|
||||
|
||||
### MoLang & Datapacks
|
||||
- The following usages for item predicates can now use item conditions like advancements do, you can learn about them in the [Minecraft wiki](https://minecraft.wiki/w/Advancement_definition#minecraft:filled_bucket)
|
||||
@@ -74,7 +184,15 @@
|
||||
- Added `interpolate` boolean property to animated textures to allow gradual colour changes between frames.
|
||||
- Fixed species additions not being capable of changing implemented status.
|
||||
- Added support for action effects that are triggered by `|-activate|` Showdown instructions. `activate_{effect_id}` is the syntax.
|
||||
- Added Molang functions for rendering items `render_item(item_id, locator_name)` and `clear_items()`.
|
||||
- Added MoLang functions for rendering items `render_item(item_id, locator_name)` and `clear_items()`.
|
||||
- Fixed location spawn filter components causing crashes
|
||||
- Added `pokemon` as an available MoLang function for the `battleActor` functions.
|
||||
- Added `spawn_pokemon` as an available MoLang function for the `worldHolder` functions.
|
||||
- Added `attempt_wild_battle` as an available MoLang function.
|
||||
- Added `pokemon` as an available Molang function for the `battleActor` functions.
|
||||
- Fixed `heldItem` property inside spawn files not working and causing crashes
|
||||
- Fixed `spawn_bedrock_particles` MoLang causing crashes when used in a server environment
|
||||
- The Pokédex form lang key definition now follows `cobblemon.ui.pokedex.info.form.{species}-{formname}` instead of `cobblemon.ui.pokedex.info.form.{formname}`.
|
||||
|
||||
## [1.6.1 (January 26th, 2025)](#1-6-1)
|
||||
|
||||
@@ -180,6 +298,7 @@
|
||||
- Geodude
|
||||
- Graveler
|
||||
- Golem
|
||||
- Magnezone
|
||||
|
||||
### Cry updates for the following Pokémon
|
||||
- Sceptile
|
||||
|
||||
@@ -23,16 +23,15 @@ public abstract class LocalPlayerMixin {
|
||||
|
||||
@Inject(method = "getJumpRidingScale", at = @At("HEAD"), cancellable = true)
|
||||
public void modifyJumpRidingScale(CallbackInfoReturnable<Float> cir) {
|
||||
|
||||
LocalPlayer player = (LocalPlayer) (Object) this;
|
||||
if (player.isPassenger() && player.getVehicle() instanceof PokemonEntity) {
|
||||
PokemonEntity ride = (PokemonEntity) player.getVehicle();
|
||||
|
||||
//Use custom jump bar logic if the current ride does not jump using it.
|
||||
if( !ride.getRiding().canJump(ride, player))
|
||||
{
|
||||
cir.setReturnValue(ride.setRideBar());
|
||||
if (player.isPassenger() && player.getVehicle() instanceof PokemonEntity pokemonEntity) {
|
||||
var rideValue = pokemonEntity.<Float>ifRidingAvailableSupply(null, (behaviour, settings, state) -> {
|
||||
if (behaviour.canJump(settings, state, pokemonEntity, player)) return null;
|
||||
return behaviour.setRideBar(settings, state, pokemonEntity, player);
|
||||
});
|
||||
if (rideValue != null) {
|
||||
cir.setReturnValue(rideValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,10 +15,12 @@ import com.cobblemon.mod.common.api.events.CobblemonEvents;
|
||||
import com.cobblemon.mod.common.api.events.item.LeftoversCreatedEvent;
|
||||
import com.cobblemon.mod.common.api.orientation.OrientationController;
|
||||
import com.cobblemon.mod.common.api.pokemon.PokemonSpecies;
|
||||
import com.cobblemon.mod.common.api.riding.Rideable;
|
||||
import com.cobblemon.mod.common.api.riding.Seat;
|
||||
import com.cobblemon.mod.common.api.storage.party.PartyStore;
|
||||
import com.cobblemon.mod.common.api.storage.party.PlayerPartyStore;
|
||||
import com.cobblemon.mod.common.api.tags.CobblemonItemTags;
|
||||
import com.cobblemon.mod.common.client.entity.PokemonClientDelegate;
|
||||
import com.cobblemon.mod.common.client.render.MatrixWrapper;
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
|
||||
import com.cobblemon.mod.common.pokedex.scanner.PokedexEntityData;
|
||||
import com.cobblemon.mod.common.pokedex.scanner.ScannableEntity;
|
||||
@@ -38,15 +40,20 @@ import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraft.server.level.ServerPlayer;
|
||||
import net.minecraft.world.damagesource.DamageSource;
|
||||
import net.minecraft.world.entity.EntityType;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.entity.*;
|
||||
import net.minecraft.world.entity.item.ItemEntity;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.food.FoodProperties;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.level.ClipContext;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.phys.HitResult;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
import org.joml.Matrix3f;
|
||||
import org.joml.Vector3f;
|
||||
import org.objectweb.asm.Opcodes;
|
||||
import org.spongepowered.asm.mixin.Final;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
import org.spongepowered.asm.mixin.Unique;
|
||||
@@ -55,10 +62,7 @@ import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Objects;
|
||||
import java.util.Set;
|
||||
import java.util.UUID;
|
||||
import java.util.*;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
@Mixin(Player.class)
|
||||
@@ -80,7 +84,10 @@ public abstract class PlayerMixin extends LivingEntity implements ScannableEntit
|
||||
|
||||
@Shadow public abstract void displayClientMessage(Component message, boolean overlay);
|
||||
|
||||
@Unique private OrientationController cobblemon$orientationController = new OrientationController(this);
|
||||
@Shadow @Final private static Map<Pose, EntityDimensions> POSES;
|
||||
@Shadow @Final public static EntityDimensions STANDING_DIMENSIONS;
|
||||
@Unique
|
||||
private final OrientationController cobblemon$orientationController = new OrientationController(this);
|
||||
|
||||
protected PlayerMixin(EntityType<? extends LivingEntity> p_20966_, Level p_20967_) {
|
||||
super(p_20966_, p_20967_);
|
||||
@@ -108,6 +115,19 @@ public abstract class PlayerMixin extends LivingEntity implements ScannableEntit
|
||||
}
|
||||
}
|
||||
|
||||
@Inject(method = "tick", at = @At("HEAD"))
|
||||
private void cobblemon$updateRenderOrientation(CallbackInfo ci) {
|
||||
this.cobblemon$orientationController.tick();
|
||||
}
|
||||
|
||||
@Override
|
||||
public EntityDimensions getDefaultDimensions(Pose pose) {
|
||||
if (this.getVehicle() instanceof PokemonEntity) {
|
||||
return STANDING_DIMENSIONS;
|
||||
}
|
||||
return POSES.getOrDefault(pose, STANDING_DIMENSIONS);
|
||||
}
|
||||
|
||||
@Inject(
|
||||
method = "removeEntitiesOnShoulder",
|
||||
at = @At(
|
||||
@@ -252,8 +272,10 @@ public abstract class PlayerMixin extends LivingEntity implements ScannableEntit
|
||||
at = @At(value = "INVOKE", target = "Lnet/minecraft/world/entity/player/Player;wantsToStopRiding()Z")
|
||||
)
|
||||
public boolean delegateDismountToController(Player instance, Operation<Boolean> original) {
|
||||
if (this.getVehicle() instanceof Rideable vehicle) {
|
||||
return vehicle.getRiding().dismountOnShift() && original.call(instance);
|
||||
if (this.getVehicle() instanceof PokemonEntity pokemonEntity) {
|
||||
return pokemonEntity.ifRidingAvailableSupply(false, (behaviour, settings, state) -> {
|
||||
return behaviour.dismountOnShift(settings, state, pokemonEntity) && original.call(instance);
|
||||
});
|
||||
}
|
||||
return original.call(instance);
|
||||
}
|
||||
@@ -262,4 +284,41 @@ public abstract class PlayerMixin extends LivingEntity implements ScannableEntit
|
||||
public OrientationController getOrientationController() {
|
||||
return cobblemon$orientationController;
|
||||
}
|
||||
|
||||
@Override
|
||||
public HitResult pick(double hitDistance, float partialTicks, boolean hitFluids) {
|
||||
Entity vehicle = this.getVehicle();
|
||||
if (vehicle instanceof PokemonEntity pokemonEntity) {
|
||||
int seatIndex = pokemonEntity.getPassengers().indexOf(this);
|
||||
Seat seat = pokemonEntity.getSeats().get(seatIndex);
|
||||
|
||||
PokemonClientDelegate delegate = (PokemonClientDelegate) pokemonEntity.getDelegate();
|
||||
MatrixWrapper locator = delegate.getLocatorStates().get(seat.getLocator());
|
||||
|
||||
if (locator == null) {
|
||||
super.pick(hitDistance, partialTicks, hitFluids);
|
||||
}
|
||||
|
||||
Vec3 locatorOffset = new Vec3(locator.getMatrix().getTranslation(new Vector3f()));
|
||||
|
||||
OrientationController controller = this.getOrientationController();
|
||||
|
||||
float currEyeHeight = this.getEyeHeight();
|
||||
Matrix3f orientation = controller.isActive() && controller.getOrientation() != null ? controller.getOrientation() : new Matrix3f();
|
||||
Vec3 rotatedEyeHeight = new Vec3(orientation.transform(new Vector3f(0f, currEyeHeight - (this.getBbHeight() / 2), 0f)));
|
||||
|
||||
Vec3 eyePosition = locatorOffset.add(pokemonEntity.position()).add(rotatedEyeHeight);
|
||||
|
||||
Vec3 viewVector = this.getViewVector(partialTicks);
|
||||
Vec3 viewDistanceVector = eyePosition.add(viewVector.x * hitDistance, viewVector.y * hitDistance, viewVector.z * hitDistance);
|
||||
return this.level()
|
||||
.clip(
|
||||
new ClipContext(
|
||||
eyePosition, viewDistanceVector, ClipContext.Block.OUTLINE, hitFluids ? net.minecraft.world.level.ClipContext.Fluid.ANY : net.minecraft.world.level.ClipContext.Fluid.NONE, this
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
return super.pick(hitDistance, partialTicks, hitFluids);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,10 +10,13 @@ package com.cobblemon.mod.common.mixin;
|
||||
|
||||
import com.cobblemon.mod.common.CobblemonNetwork;
|
||||
import com.cobblemon.mod.common.OrientationControllable;
|
||||
import com.cobblemon.mod.common.api.net.NetworkPacket;
|
||||
import com.cobblemon.mod.common.api.orientation.OrientationController;
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
|
||||
import com.cobblemon.mod.common.mixin.accessor.ChunkMapAccessor;
|
||||
import com.cobblemon.mod.common.mixin.accessor.TrackedEntityAccessor;
|
||||
import com.cobblemon.mod.common.net.messages.client.orientation.S2CUpdateOrientationPacket;
|
||||
import com.cobblemon.mod.common.net.messages.client.orientation.ClientboundUpdateOrientationPacket;
|
||||
import com.cobblemon.mod.common.net.messages.client.pokemon.update.ClientboundUpdateRidingStatePacket;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import net.minecraft.network.protocol.Packet;
|
||||
import net.minecraft.server.level.ChunkMap;
|
||||
@@ -37,28 +40,50 @@ import java.util.function.Consumer;
|
||||
@Mixin(ServerEntity.class)
|
||||
public abstract class ServerEntityMixin {
|
||||
|
||||
@Shadow @Final private Consumer<Packet<?>> broadcast;
|
||||
@Shadow @Final private Entity entity;
|
||||
@Shadow
|
||||
@Final
|
||||
private Consumer<Packet<?>> broadcast;
|
||||
@Shadow
|
||||
@Final
|
||||
private Entity entity;
|
||||
@Unique
|
||||
private Matrix3f cobblemon$lastSentOrientation;
|
||||
@Unique
|
||||
private boolean cobblemon$lastSentActive;
|
||||
|
||||
@Inject(method = "sendChanges", at = @At("TAIL"))
|
||||
private void cobblemon$sendOrientationChanges(CallbackInfo ci) {
|
||||
private void cobblemon$sendChanges(CallbackInfo ci) {
|
||||
cobblemon$sendOrientationChanges();
|
||||
cobblemon$sendRidingStateChanges();
|
||||
}
|
||||
|
||||
private void cobblemon$sendRidingStateChanges() {
|
||||
if (!(this.entity instanceof PokemonEntity pokemonEntity)) return;
|
||||
if (pokemonEntity.getRidingState() == null) return;
|
||||
if (pokemonEntity.getRiding() == null) return;
|
||||
var ridingBehaviour = pokemonEntity.getRiding();
|
||||
var ridingState = pokemonEntity.getRidingState();
|
||||
var previousRidingState = pokemonEntity.getPreviousRidingState();
|
||||
if (previousRidingState != null && !ridingState.shouldSync(previousRidingState)) return;
|
||||
cobblemon$broadcast(new ClientboundUpdateRidingStatePacket(pokemonEntity.getId(), ridingBehaviour.getKey(), pokemonEntity.getRidingState(), null));
|
||||
}
|
||||
|
||||
private void cobblemon$sendOrientationChanges() {
|
||||
if (!(this.entity instanceof OrientationControllable controllable)) return;
|
||||
|
||||
|
||||
OrientationController controller = controllable.getOrientationController();
|
||||
Matrix3f currOrientation = controller.getOrientation();
|
||||
boolean currActive = controller.getActive();
|
||||
|
||||
if (currOrientation == null || currOrientation.equals(cobblemon$lastSentOrientation) && (currActive == cobblemon$lastSentActive)) return;
|
||||
if (currOrientation == null || currOrientation.equals(cobblemon$lastSentOrientation) && (currActive == cobblemon$lastSentActive))
|
||||
return;
|
||||
cobblemon$lastSentOrientation = new Matrix3f(currOrientation);
|
||||
cobblemon$lastSentActive = currActive;
|
||||
|
||||
cobblemon$broadcast(new ClientboundUpdateOrientationPacket(currOrientation, currActive, entity.getId()));
|
||||
}
|
||||
|
||||
private void cobblemon$broadcast(NetworkPacket<?> packet) {
|
||||
if (!(entity.level() instanceof ServerLevel level)) return;
|
||||
|
||||
ChunkMap chunkMap = level.getChunkSource().chunkMap;
|
||||
Int2ObjectMap<?> entityMap = ((ChunkMapAccessor) chunkMap).getEntityMap();
|
||||
Object tracked = entityMap.get(entity.getId());
|
||||
@@ -68,35 +93,8 @@ public abstract class ServerEntityMixin {
|
||||
for (ServerPlayerConnection conn : seenBy) {
|
||||
ServerPlayer player = conn.getPlayer();
|
||||
if (player == entity) continue;
|
||||
CobblemonNetwork.INSTANCE.sendPacketToPlayer(player, new S2CUpdateOrientationPacket(currOrientation, currActive, entity.getId()));
|
||||
CobblemonNetwork.INSTANCE.sendPacketToPlayer(player, packet);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
OrientationController controller = controllable.getOrientationController();
|
||||
Matrix3f currOrientation = controller.getOrientation();
|
||||
|
||||
if(currOrientation != cobblemon$lastSentOrientation) {
|
||||
cobblemon$lastSentOrientation = new Matrix3f(currOrientation);
|
||||
|
||||
//this.broadcast.accept(new S2CUpdateOrientationPacket(currOrientation,this.entity.getId()))
|
||||
|
||||
if (!(entity.level() instanceof ServerLevel level)) return;
|
||||
|
||||
ChunkMap chunkMap = level.getChunkSource().chunkMap;
|
||||
Long2ObjectMap<ChunkMap.TrackedEntity> entityMap = ((ChunkMapAccessor) chunkMap).getEntityMap();
|
||||
TrackedEntity trackedEntity = entityMap.get(entity.getId());
|
||||
if (trackedEntity == null) return;
|
||||
Set<ServerPlayerConnection> seenBy = ((TrackedEntityAccessor) trackedEntity).getSeenBy();
|
||||
for (ServerPlayerConnection conn : seenBy) {
|
||||
ServerPlayer player = conn.getPlayer();
|
||||
if (player == entity) continue; // optional safety filter
|
||||
CobblemonNetwork.sendPacketToPlayer(player, new S2CUpdateOrientationPacket(orientation, entity.getId()));
|
||||
|
||||
|
||||
}
|
||||
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -32,7 +32,9 @@ public abstract class ServerPlayerMixin {
|
||||
var playerVehicle = player.getVehicle();
|
||||
if (playerVehicle == null) return false;
|
||||
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return false;
|
||||
return pokemonEntity.getRiding().shouldRoll(pokemonEntity);
|
||||
return pokemonEntity.ifRidingAvailableSupply(false, (behaviour, settings, state) -> {
|
||||
return behaviour.shouldRoll(settings, state, pokemonEntity);
|
||||
});
|
||||
}
|
||||
|
||||
@Inject(method = "stopRiding", at = @At("HEAD"))
|
||||
@@ -41,4 +43,4 @@ public abstract class ServerPlayerMixin {
|
||||
controllable.getOrientationController().setActive(false);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,10 +8,29 @@
|
||||
|
||||
package com.cobblemon.mod.common.mixin.client;
|
||||
|
||||
import com.cobblemon.mod.common.Cobblemon;
|
||||
import com.cobblemon.mod.common.OrientationControllable;
|
||||
import com.cobblemon.mod.common.api.orientation.OrientationController;
|
||||
import com.cobblemon.mod.common.api.riding.Rideable;
|
||||
import com.cobblemon.mod.common.api.riding.Seat;
|
||||
import com.cobblemon.mod.common.client.MountedPokemonAnimationRenderController;
|
||||
import com.cobblemon.mod.common.client.entity.PokemonClientDelegate;
|
||||
import com.cobblemon.mod.common.client.render.MatrixWrapper;
|
||||
import com.cobblemon.mod.common.client.render.models.blockbench.FloatingState;
|
||||
import com.cobblemon.mod.common.client.render.models.blockbench.PosableModel;
|
||||
import com.cobblemon.mod.common.client.render.models.blockbench.repository.VaryingModelRepository;
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
|
||||
import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
|
||||
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
|
||||
import com.llamalad7.mixinextras.sugar.Local;
|
||||
import net.minecraft.client.Camera;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.util.Mth;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
import net.minecraft.world.level.BlockGetter;
|
||||
import net.minecraft.world.level.ClipContext;
|
||||
import net.minecraft.world.phys.HitResult;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import org.joml.Matrix3f;
|
||||
import org.joml.Quaternionf;
|
||||
import org.joml.Vector3f;
|
||||
@@ -23,10 +42,10 @@ import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
@Mixin(Camera.class)
|
||||
public abstract class CameraMixin {
|
||||
@Shadow @Final private static float DEFAULT_CAMERA_DISTANCE;
|
||||
|
||||
@Shadow private Entity entity;
|
||||
@Shadow @Final private Quaternionf rotation;
|
||||
@Shadow @Final private Vector3f forwards;
|
||||
@@ -35,6 +54,15 @@ public abstract class CameraMixin {
|
||||
@Shadow private float xRot;
|
||||
@Shadow private float yRot;
|
||||
|
||||
@Shadow private float eyeHeight;
|
||||
@Shadow private float eyeHeightOld;
|
||||
|
||||
@Shadow protected abstract void setPosition(Vec3 pos);
|
||||
|
||||
@Shadow
|
||||
private BlockGetter level;
|
||||
|
||||
@Shadow private float partialTickTime;
|
||||
@Unique private float returnTimer = 0;
|
||||
@Unique private float rollAngleStart = 0;
|
||||
@Unique Minecraft minecraft = Minecraft.getInstance();
|
||||
@@ -42,7 +70,7 @@ public abstract class CameraMixin {
|
||||
@Unique boolean disableRollableCameraDebug = false;
|
||||
|
||||
@Inject(method = "setRotation", at = @At("HEAD"), cancellable = true)
|
||||
public void open_camera$setRotation(float f, float g, CallbackInfo ci) {
|
||||
public void cobblemon$setRotation(float f, float g, CallbackInfo ci) {
|
||||
if (!(this.entity instanceof OrientationControllable controllable) || disableRollableCameraDebug) return;
|
||||
var controller = controllable.getOrientationController();
|
||||
if (!controller.isActive() && controller.getOrientation() != null) {
|
||||
@@ -60,7 +88,7 @@ public abstract class CameraMixin {
|
||||
return;
|
||||
}
|
||||
controller.getOrientation().rotateZ((float) Math.toRadians(-rollAngleStart*(1-returnTimer)));
|
||||
applyRotation();
|
||||
cobblemon$applyRotation();
|
||||
this.returnTimer += .05F;
|
||||
ci.cancel();
|
||||
} else {
|
||||
@@ -70,15 +98,94 @@ public abstract class CameraMixin {
|
||||
return;
|
||||
}
|
||||
if (controller.getOrientation() == null) return;
|
||||
applyRotation();
|
||||
cobblemon$applyRotation();
|
||||
|
||||
this.returnTimer = 0;
|
||||
this.rollAngleStart = controller.getRoll();
|
||||
ci.cancel();
|
||||
}
|
||||
|
||||
//If you want to move this to a delagate you need an AW for position
|
||||
@WrapOperation(method = "setup", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/Camera;setPosition(DDD)V"))
|
||||
public void cobblemon$positionCamera(Camera instance, double x, double y, double z, Operation<Void> original, @Local(ordinal = 1, argsOnly = true) boolean thirdPersonReverse) {
|
||||
Entity entity = instance.getEntity();
|
||||
Entity vehicle = entity.getVehicle();
|
||||
MountedPokemonAnimationRenderController.INSTANCE.reset();
|
||||
|
||||
if(vehicle instanceof Rideable){
|
||||
//RidingCameraDelagate.INSTANCE.positionCamera(instance, x, y, z, original);
|
||||
if (!(vehicle instanceof PokemonEntity pokemon)) {
|
||||
original.call(instance, x, y, z);
|
||||
return;
|
||||
}
|
||||
|
||||
PokemonClientDelegate delegate = (PokemonClientDelegate) pokemon.getDelegate();
|
||||
Vec3 entityPos = new Vec3(
|
||||
Mth.lerp(instance.getPartialTickTime(), pokemon.xOld, pokemon.getX()),
|
||||
Mth.lerp(instance.getPartialTickTime(), pokemon.yOld, pokemon.getY()),
|
||||
Mth.lerp(instance.getPartialTickTime(), pokemon.zOld, pokemon.getZ())
|
||||
);
|
||||
MountedPokemonAnimationRenderController.INSTANCE.setup(pokemon, partialTickTime);
|
||||
int seatIndex = pokemon.getPassengers().indexOf(entity);
|
||||
Seat seat = pokemon.getSeats().get(seatIndex);
|
||||
|
||||
OrientationControllable rollable = (OrientationControllable) entity;
|
||||
OrientationController controller = rollable.getOrientationController();
|
||||
|
||||
if (!instance.isDetached() || Cobblemon.config.getThirdPartyViewBobbing()) {
|
||||
MatrixWrapper locator = delegate.getLocatorStates().get(seat.getLocator());
|
||||
|
||||
if (locator == null) {
|
||||
original.call(instance, x, y, z);
|
||||
return;
|
||||
}
|
||||
|
||||
Vec3 locatorOffset = new Vec3(locator.getMatrix().getTranslation(new Vector3f()));
|
||||
|
||||
float currEyeHeight = Mth.lerp(instance.getPartialTickTime(), eyeHeightOld, eyeHeight);
|
||||
var rotatedEyeHeight = new Vector3f(0f, currEyeHeight - (entity.getBbHeight() / 2), 0f);
|
||||
if (controller.isActive()) {
|
||||
rotatedEyeHeight = controller.getRenderOrientation(partialTickTime).transform(rotatedEyeHeight);
|
||||
}
|
||||
|
||||
Vec3 position = locatorOffset.add(entityPos).add(new Vec3(rotatedEyeHeight));
|
||||
setPosition(position);
|
||||
} else {
|
||||
Vector3f pos = entityPos.add(new Vec3(0, pokemon.getBbHeight() / 2, 0)).toVector3f();
|
||||
|
||||
PosableModel model = VaryingModelRepository.INSTANCE.getPoser(pokemon.getPokemon().getSpecies().getResourceIdentifier(), new FloatingState());
|
||||
Map<String, Vec3> cameraOffsets = model.getSeatToCameraOffset();
|
||||
|
||||
Vec3 cameraOffset;
|
||||
if (thirdPersonReverse && cameraOffsets.containsKey(seat.getLocator() + "_reverse")) {
|
||||
cameraOffset = cameraOffsets.get(seat.getLocator() + "_reverse");
|
||||
} else if (cameraOffsets.containsKey(seat.getLocator())) {
|
||||
cameraOffset = cameraOffsets.get(seat.getLocator());
|
||||
} else {
|
||||
cameraOffset = new Vec3(0f, 2f, 4f);
|
||||
}
|
||||
|
||||
Vector3f offset = cameraOffset.toVector3f();
|
||||
|
||||
if (thirdPersonReverse) offset.z *= -1;
|
||||
float xRot = (float) (-1 * Math.toRadians(instance.getXRot()));
|
||||
|
||||
Matrix3f orientation = controller.isActive() && controller.getOrientation() != null ? controller.getOrientation() : new Matrix3f().rotateY((float) Math.toRadians(180f - instance.getYRot())).rotateX(xRot);
|
||||
Vector3f rotatedOffset = orientation.transform(offset);
|
||||
float offsetDistance = rotatedOffset.length();
|
||||
Vector3f offsetDirection = rotatedOffset.mul(1 / offsetDistance);
|
||||
|
||||
float maxZoom = cobblemon$getMaxZoom(offsetDistance, offsetDirection, pos);
|
||||
|
||||
setPosition(new Vec3(offsetDirection.mul(maxZoom).add(pos)));
|
||||
}
|
||||
} else {
|
||||
original.call(instance, x, y, z);
|
||||
}
|
||||
}
|
||||
|
||||
@Unique
|
||||
private void applyRotation(){
|
||||
private void cobblemon$applyRotation(){
|
||||
if (!(this.entity instanceof OrientationControllable controllable) || controllable.getOrientationController().getOrientation() == null) return;
|
||||
var controller = controllable.getOrientationController();
|
||||
var newRotation = controller.getOrientation().normal(new Matrix3f()).getNormalizedRotation(new Quaternionf());
|
||||
@@ -92,4 +199,36 @@ public abstract class CameraMixin {
|
||||
this.up.set(controller.getUpVector());
|
||||
this.left.set(controller.getLeftVector());
|
||||
}
|
||||
|
||||
@WrapOperation(method = "setup", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/Camera;move(FFF)V", ordinal = 0))
|
||||
public void stopMoveIfRolling(Camera instance, float zoom, float dy, float dx, Operation<Void> original) {
|
||||
Entity entity = instance.getEntity();
|
||||
Entity vehicle = entity.getVehicle();
|
||||
|
||||
if (!(vehicle instanceof PokemonEntity) || Cobblemon.config.getThirdPartyViewBobbing()) {
|
||||
original.call(instance, zoom, dy, dx);
|
||||
}
|
||||
}
|
||||
|
||||
//Modified vanilla code
|
||||
@Unique
|
||||
private float cobblemon$getMaxZoom(float maxZoom, Vector3f directionVector, Vector3f positionVector) {
|
||||
Vec3 pos = new Vec3(positionVector);
|
||||
for (int i = 0; i < 8; i++) {
|
||||
float g = (float) ((i & 1) * 2 - 1);
|
||||
float h = (float) ((i >> 1 & 1) * 2 - 1);
|
||||
float j = (float) ((i >> 2 & 1) * 2 - 1);
|
||||
Vec3 vec3 = pos.add(g * 0.1F, h * 0.1F, j * 0.1F);
|
||||
Vec3 vec32 = vec3.add(new Vec3(directionVector).scale(maxZoom));
|
||||
HitResult hitResult = this.level.clip(new ClipContext(vec3, vec32, ClipContext.Block.VISUAL, ClipContext.Fluid.NONE, this.entity));
|
||||
if (hitResult.getType() != HitResult.Type.MISS) {
|
||||
float k = (float) hitResult.getLocation().distanceToSqr(pos);
|
||||
if (k < Mth.square(maxZoom)) {
|
||||
maxZoom = Mth.sqrt(k);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return maxZoom;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,11 +8,24 @@
|
||||
|
||||
package com.cobblemon.mod.common.mixin.client;
|
||||
|
||||
import com.cobblemon.mod.common.api.orientation.OrientationController;
|
||||
import com.cobblemon.mod.common.api.scheduling.ClientTaskTracker;
|
||||
import com.cobblemon.mod.common.stadium.StadiumClientManager;
|
||||
import com.cobblemon.mod.common.util.CameraExtensionsKt;
|
||||
import net.minecraft.client.Camera;
|
||||
import net.minecraft.client.DeltaTracker;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.GameRenderer;
|
||||
import net.minecraft.client.renderer.LightTexture;
|
||||
import net.minecraft.util.Mth;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Quaternionf;
|
||||
import org.joml.Vector3f;
|
||||
import org.spongepowered.asm.mixin.Final;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
import org.spongepowered.asm.mixin.Unique;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
@@ -20,6 +33,17 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
@Mixin(GameRenderer.class)
|
||||
public class GameRendererMixin {
|
||||
@Shadow @Final Minecraft minecraft;
|
||||
@Shadow float renderDistance;
|
||||
@Shadow @Final private LightTexture lightTexture;
|
||||
@Shadow private boolean renderHand;
|
||||
|
||||
@Shadow private double getFov(Camera activeRenderInfo, float partialTicks, boolean useFOVSetting) { return 0.0; }
|
||||
@Shadow public void resetProjectionMatrix(Matrix4f matrix) {}
|
||||
@Shadow public Matrix4f getProjectionMatrix(double fov) { return new Matrix4f(); }
|
||||
@Shadow private void renderItemInHand(Camera camera, float partialTick, Matrix4f projectionMatrix) {}
|
||||
@Shadow public void pick(float partialTicks) {}
|
||||
|
||||
@Unique
|
||||
long lastTime = -1;
|
||||
|
||||
@@ -42,4 +66,54 @@ public class GameRendererMixin {
|
||||
lastTime = newTime;
|
||||
}
|
||||
|
||||
@Inject(method = "renderLevel", at = @At(value = "HEAD"), cancellable = true)
|
||||
public void renderLevel(DeltaTracker deltaTracker, CallbackInfo ci) {
|
||||
if (StadiumClientManager.INSTANCE.shouldUseStadiumCamera()) {
|
||||
float f = deltaTracker.getGameTimeDeltaPartialTick(true);
|
||||
this.lightTexture.updateLightTexture(f);
|
||||
if (this.minecraft.getCameraEntity() == null) {
|
||||
this.minecraft.setCameraEntity(this.minecraft.player);
|
||||
}
|
||||
|
||||
this.minecraft.getProfiler().push("camera");
|
||||
Camera stadiumCamera = new Camera();
|
||||
Entity entity = (Entity) this.minecraft.player;
|
||||
stadiumCamera.setup(this.minecraft.level, entity, false, false, 1.0F);
|
||||
|
||||
//adjust camera
|
||||
StadiumClientManager.INSTANCE.updateCameraData(f);
|
||||
var position = StadiumClientManager.INSTANCE.getCameraPosition();
|
||||
stadiumCamera.setPosition(position);
|
||||
|
||||
Quaternionf rotation = StadiumClientManager.INSTANCE.getCameraRotation();
|
||||
var forwardVector = rotation.transform(Camera.FORWARDS, new Vector3f());
|
||||
var upVector = rotation.transform(Camera.UP, new Vector3f());
|
||||
var leftVector = rotation.transform(Camera.LEFT, new Vector3f());
|
||||
stadiumCamera.rotation.set(rotation);
|
||||
stadiumCamera.xRot = (float)Mth.wrapDegrees(-Math.toDegrees(Math.asin(forwardVector.y)));
|
||||
stadiumCamera.yRot = Mth.wrapDegrees((float)-Math.toDegrees(Camera.FORWARDS.angleSigned(forwardVector, Camera.UP)) + 180);
|
||||
stadiumCamera.forwards.set(forwardVector);
|
||||
stadiumCamera.up.set(upVector);
|
||||
stadiumCamera.left.set(leftVector);
|
||||
|
||||
this.renderDistance = (float)(this.minecraft.options.getEffectiveRenderDistance() * 16);
|
||||
double d = this.getFov(stadiumCamera, f, true);
|
||||
Matrix4f matrix4f = this.getProjectionMatrix(d);
|
||||
|
||||
this.resetProjectionMatrix(matrix4f);
|
||||
Quaternionf quaternionf = stadiumCamera.rotation().conjugate(new Quaternionf());
|
||||
Matrix4f matrix4f2 = (new Matrix4f()).rotation(quaternionf);
|
||||
this.minecraft.levelRenderer.prepareCullFrustum(stadiumCamera.getPosition(), matrix4f2, this.getProjectionMatrix(Math.max(d, (double)(Integer)this.minecraft.options.fov().get())));
|
||||
this.minecraft.levelRenderer.renderLevel(deltaTracker, false, stadiumCamera, (GameRenderer) (Object) this, this.lightTexture, matrix4f2, matrix4f);
|
||||
|
||||
this.minecraft.getProfiler().pop();
|
||||
|
||||
ci.cancel();
|
||||
}
|
||||
}
|
||||
|
||||
@Inject(method = "tick", at = @At(value = "TAIL"))
|
||||
public void tick(CallbackInfo ci) {
|
||||
// StadiumClientManager.INSTANCE.tickCameraManager();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -59,8 +59,21 @@ public class HumanoidModelMixin {
|
||||
}
|
||||
|
||||
Entity vehicle = entity.getVehicle();
|
||||
if (vehicle instanceof PokemonEntity && entity instanceof AbstractClientPlayer) {
|
||||
MountedPlayerRenderer.INSTANCE.animate((PokemonEntity) vehicle, (AbstractClientPlayer) entity, relevantPartsByName, netHeadYaw, headPitch, ageInTicks, limbSwing, limbSwingAmount);
|
||||
if (vehicle instanceof PokemonEntity pokemonEntity && entity instanceof AbstractClientPlayer) {
|
||||
var shouldRotatePlayerHead = pokemonEntity.ifRidingAvailableSupply(false, (behaviour, settings, state) -> {
|
||||
return behaviour.shouldRotatePlayerHead(settings, state, pokemonEntity);
|
||||
});
|
||||
|
||||
if (!shouldRotatePlayerHead) {
|
||||
netHeadYaw = 0f;
|
||||
headPitch = 0f;
|
||||
if (this.head != null) {
|
||||
this.head.yRot = 0f;
|
||||
this.head.xRot = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
MountedPlayerRenderer.INSTANCE.animate(pokemonEntity, (AbstractClientPlayer) entity, relevantPartsByName, netHeadYaw, headPitch, ageInTicks, limbSwing, limbSwingAmount);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -12,6 +12,7 @@ import com.cobblemon.mod.common.Cobblemon;
|
||||
import com.cobblemon.mod.common.ModAPI;
|
||||
import com.cobblemon.mod.common.item.PokeBallItem;
|
||||
import com.cobblemon.mod.common.item.PokedexItem;
|
||||
import com.cobblemon.mod.common.item.WearableItem;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import net.minecraft.client.multiplayer.ClientLevel;
|
||||
import net.minecraft.client.renderer.ItemModelShaper;
|
||||
@@ -54,17 +55,18 @@ public abstract class ItemRendererMixin {
|
||||
)
|
||||
private void cobblemon$overrideItemModel(ItemStack stack, ItemDisplayContext renderMode, boolean leftHanded, PoseStack matrices, MultiBufferSource multiBufferSource, int light, int overlay, BakedModel model, CallbackInfo ci) {
|
||||
boolean shouldBe2d = renderMode == ItemDisplayContext.GUI || renderMode == ItemDisplayContext.FIXED;
|
||||
ResourceLocation resourceLocation = null;
|
||||
if (shouldBe2d) {
|
||||
ResourceLocation resourceLocation = null;
|
||||
if (stack.getItem() instanceof PokeBallItem pokeBallItem) resourceLocation = pokeBallItem.getPokeBall().getModel2d();
|
||||
else if (stack.getItem() instanceof PokedexItem pokedexItem) resourceLocation = pokedexItem.getType().getItemSpritePath();
|
||||
}
|
||||
if (renderMode != ItemDisplayContext.HEAD && stack.getItem() instanceof WearableItem wearableItem) resourceLocation = wearableItem.getModel2d();
|
||||
|
||||
if (resourceLocation != null) {
|
||||
BakedModel replacementModel = this.itemModelShaper.getModelManager().getModel(new ModelResourceLocation(resourceLocation, "inventory"));
|
||||
if (!cobblemon$isSameModel(model, replacementModel)) {
|
||||
ci.cancel();
|
||||
render(stack, renderMode, leftHanded, matrices, multiBufferSource, light, overlay, replacementModel);
|
||||
}
|
||||
if (resourceLocation != null) {
|
||||
BakedModel replacementModel = this.itemModelShaper.getModelManager().getModel(new ModelResourceLocation(resourceLocation, "inventory"));
|
||||
if (!cobblemon$isSameModel(model, replacementModel)) {
|
||||
ci.cancel();
|
||||
render(stack, renderMode, leftHanded, matrices, multiBufferSource, light, overlay, replacementModel);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -78,6 +80,7 @@ public abstract class ItemRendererMixin {
|
||||
boolean canOpenScreen = entity != null && ((entity.getOffhandItem() == stack && !(entity.getMainHandItem().getItem() instanceof PokedexItem)) || entity.getMainHandItem() == stack);
|
||||
resourceLocation = pokedexItem.getType().getItemModelPath(isScanModel ? "scanning" : (canOpenScreen ? null : "off"));
|
||||
}
|
||||
else if (stack.getItem() instanceof WearableItem wearableItem) resourceLocation = wearableItem.getModel3d();
|
||||
|
||||
if (resourceLocation != null) {
|
||||
BakedModel model = this.itemModelShaper.getModelManager().getModel(new ModelResourceLocation(resourceLocation, MODEL_PATH));
|
||||
|
||||
@@ -11,10 +11,9 @@ package com.cobblemon.mod.common.mixin.client;
|
||||
import com.cobblemon.mod.common.CobblemonNetwork;
|
||||
import com.cobblemon.mod.common.OrientationControllable;
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
|
||||
import com.cobblemon.mod.common.net.messages.server.orientation.C2SUpdateOrientationPacket;
|
||||
import com.cobblemon.mod.common.net.messages.server.orientation.ServerboundUpdateOrientationPacket;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.player.LocalPlayer;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
import net.minecraft.world.entity.EntityType;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.level.Level;
|
||||
@@ -34,14 +33,14 @@ public abstract class LocalPlayerMixin extends LivingEntity {
|
||||
super(entityType, level);
|
||||
}
|
||||
|
||||
@Inject(method = "sendPosition", at = @At("TAIL"))
|
||||
private void cobblemon$updateRotationMatrix(CallbackInfo ci) {
|
||||
if (!(this instanceof OrientationControllable controllable)) return;
|
||||
var controller = controllable.getOrientationController();
|
||||
if (!controller.isActive() || controller.getOrientation() == cobblemon$lastOrientation) return;
|
||||
cobblemon$lastOrientation = controller.getOrientation() != null ? new Matrix3f(controller.getOrientation()) : null;
|
||||
CobblemonNetwork.INSTANCE.sendToServer(new C2SUpdateOrientationPacket(controller.getOrientation()));
|
||||
}
|
||||
// @Inject(method = "sendPosition", at = @At("TAIL"))
|
||||
// private void cobblemon$updateRotationMatrix(CallbackInfo ci) {
|
||||
// if (!(this instanceof OrientationControllable controllable)) return;
|
||||
// var controller = controllable.getOrientationController();
|
||||
// if (!controller.isActive() || controller.getOrientation() == cobblemon$lastOrientation) return;
|
||||
// cobblemon$lastOrientation = controller.getOrientation() != null ? new Matrix3f(controller.getOrientation()) : null;
|
||||
// CobblemonNetwork.INSTANCE.sendToServer(new ServerboundUpdateOrientationPacket(controller.getOrientation()));
|
||||
// }
|
||||
|
||||
@Inject(method = "tick", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/multiplayer/ClientPacketListener;send(Lnet/minecraft/network/protocol/Packet;)V"))
|
||||
private void cobblemon$updateRotationMatrixPassenger(CallbackInfo ci) {
|
||||
@@ -49,7 +48,7 @@ public abstract class LocalPlayerMixin extends LivingEntity {
|
||||
var controller = controllable.getOrientationController();
|
||||
if (!controller.isActive() || controller.getOrientation() == cobblemon$lastOrientation) return;
|
||||
cobblemon$lastOrientation = controller.getOrientation() != null ? new Matrix3f(controller.getOrientation()) : null;
|
||||
CobblemonNetwork.INSTANCE.sendToServer(new C2SUpdateOrientationPacket(controller.getOrientation()));
|
||||
CobblemonNetwork.INSTANCE.sendToServer(new ServerboundUpdateOrientationPacket(controller.getOrientation()));
|
||||
}
|
||||
|
||||
@Inject(method = "rideTick", at = @At("HEAD"))
|
||||
@@ -65,7 +64,9 @@ public abstract class LocalPlayerMixin extends LivingEntity {
|
||||
var playerVehicle = player.getVehicle();
|
||||
if (playerVehicle == null) return false;
|
||||
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return false;
|
||||
return pokemonEntity.getRiding().shouldRoll(pokemonEntity);
|
||||
return pokemonEntity.ifRidingAvailableSupply(false, (behaviour, settings, state) -> {
|
||||
return behaviour.shouldRoll(settings, state, pokemonEntity);
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -15,6 +15,7 @@ import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
|
||||
import com.cobblemon.mod.common.pokedex.scanner.PokedexUsageContext;
|
||||
import com.llamalad7.mixinextras.injector.v2.WrapWithCondition;
|
||||
import com.llamalad7.mixinextras.sugar.Local;
|
||||
import com.mojang.blaze3d.Blaze3D;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.MouseHandler;
|
||||
import net.minecraft.client.player.LocalPlayer;
|
||||
@@ -29,9 +30,10 @@ import org.spongepowered.asm.mixin.Unique;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
import org.spongepowered.asm.mixin.injection.callback.LocalCapture;
|
||||
|
||||
@Mixin(MouseHandler.class)
|
||||
public class MouseHandlerMixin {
|
||||
public abstract class MouseHandlerMixin {
|
||||
@Shadow private double accumulatedScrollY;
|
||||
@Shadow @Final private Minecraft minecraft;
|
||||
|
||||
@@ -49,6 +51,14 @@ public class MouseHandlerMixin {
|
||||
|
||||
@Shadow private double accumulatedDY;
|
||||
|
||||
@Shadow private double lastHandleMovementTime;
|
||||
|
||||
@Shadow public abstract boolean isMouseGrabbed();
|
||||
|
||||
@Shadow protected abstract void turnPlayer(double movementTime);
|
||||
|
||||
@Unique private double cobblemon$timeDelta;
|
||||
|
||||
@Inject(
|
||||
method = "onScroll",
|
||||
at = @At(
|
||||
@@ -161,16 +171,21 @@ public class MouseHandlerMixin {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Inject(method = "handleAccumulatedMovement", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/MouseHandler;isMouseGrabbed()Z", ordinal = 0))
|
||||
private void cobblemon$maintainMovementWhenInScreens(CallbackInfo ci, @Local(ordinal = 1) double e) {
|
||||
@Inject(method = "handleAccumulatedMovement", at = @At("HEAD"))
|
||||
private void cobblemon$maintainMovementWhenInScreens2(CallbackInfo ci) {
|
||||
double time = Blaze3D.getTime();
|
||||
cobblemon$timeDelta = time - this.lastHandleMovementTime;
|
||||
}
|
||||
|
||||
@Inject(method = "handleAccumulatedMovement", at = @At("TAIL"))
|
||||
private void cobblemon$maintainMovementWhenInScreens(CallbackInfo ci) {
|
||||
if (minecraft.player == null) return;
|
||||
if (!(minecraft.player instanceof OrientationControllable controllable)) return;
|
||||
if (!controllable.getOrientationController().isActive()) return;
|
||||
if (minecraft.isPaused()) return;
|
||||
if (isMouseGrabbed()) return;
|
||||
|
||||
var pitch = pitchSmoother.getNewDeltaValue(0, e);
|
||||
var roll = rollSmoother.getNewDeltaValue(0, e);
|
||||
controllable.getOrientationController().rotate(0.0F, (float)pitch, (float)roll);
|
||||
this.turnPlayer(cobblemon$timeDelta);
|
||||
}
|
||||
|
||||
@Unique
|
||||
@@ -182,8 +197,9 @@ public class MouseHandlerMixin {
|
||||
var playerVehicle = player.getVehicle();
|
||||
if (playerVehicle == null) return Vec3.ZERO;
|
||||
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return Vec3.ZERO;
|
||||
|
||||
return pokemonEntity.getRiding().angRollVel(pokemonEntity, player, deltaTime);
|
||||
return pokemonEntity.ifRidingAvailableSupply(Vec3.ZERO, (behaviour, settings, state) -> {
|
||||
return behaviour.angRollVel(settings, state, pokemonEntity, player, deltaTime);
|
||||
});
|
||||
}
|
||||
|
||||
@Unique
|
||||
@@ -192,20 +208,23 @@ public class MouseHandlerMixin {
|
||||
if (player == null) return Vec3.ZERO;
|
||||
var vehicle = player.getVehicle();
|
||||
if (vehicle == null) return Vec3.ZERO;
|
||||
if (!(vehicle instanceof PokemonEntity pokemon)) return Vec3.ZERO;
|
||||
if (!(vehicle instanceof PokemonEntity pokemonEntity)) return Vec3.ZERO;
|
||||
|
||||
var sensitivity = cobblemon$getRidingSensitivity();
|
||||
|
||||
return pokemon.getRiding().rotationOnMouseXY(
|
||||
pokemon,
|
||||
player,
|
||||
mouseY,
|
||||
mouseX,
|
||||
yMouseSmoother,
|
||||
xMouseSmoother,
|
||||
sensitivity,
|
||||
deltaTime
|
||||
);
|
||||
return pokemonEntity.ifRidingAvailableSupply(Vec3.ZERO, (behaviour, settings, state) -> {
|
||||
return behaviour.rotationOnMouseXY(
|
||||
settings,
|
||||
state,
|
||||
pokemonEntity,
|
||||
player,
|
||||
mouseY,
|
||||
mouseX,
|
||||
yMouseSmoother,
|
||||
xMouseSmoother,
|
||||
sensitivity,
|
||||
deltaTime
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
@Unique
|
||||
@@ -222,8 +241,9 @@ public class MouseHandlerMixin {
|
||||
var playerVehicle = player.getVehicle();
|
||||
if (playerVehicle == null) return true;
|
||||
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return true;
|
||||
|
||||
return pokemonEntity.getRiding().useAngVelSmoothing(pokemonEntity);
|
||||
return pokemonEntity.ifRidingAvailableSupply(true, (behaviour, settings, state) -> {
|
||||
return behaviour.useAngVelSmoothing(settings, state, pokemonEntity);
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.mixin.client;
|
||||
import com.cobblemon.mod.common.api.riding.Rideable;
|
||||
import com.cobblemon.mod.common.api.riding.RidingManager;
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
|
||||
import net.minecraft.client.model.PlayerModel;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
@Mixin(PlayerModel.class)
|
||||
public class PlayerModelMixin {
|
||||
@Inject(method = "setupAnim(Lnet/minecraft/world/entity/LivingEntity;FFFFF)V", at = @At(value = "HEAD"))
|
||||
private void cobblemon$setHeadRotation(LivingEntity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, CallbackInfo ci){
|
||||
if (!(entity instanceof Player)) return;
|
||||
Entity vehicle = entity.getVehicle();
|
||||
|
||||
if (!(vehicle instanceof PokemonEntity)) return;
|
||||
RidingManager ridingManager = ((Rideable) vehicle).getRiding();
|
||||
if (ridingManager.shouldRotatePlayerHead((PokemonEntity) vehicle)) return;
|
||||
|
||||
netHeadYaw = 0f;
|
||||
headPitch = 0f;
|
||||
}
|
||||
}
|
||||
+28
-1
@@ -11,9 +11,15 @@ package com.cobblemon.mod.common.mixin.client;
|
||||
import com.cobblemon.mod.common.client.render.ClientPlayerIcon;
|
||||
import com.cobblemon.mod.common.client.render.player.MountedPlayerRenderer;
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
|
||||
import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
|
||||
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import net.minecraft.client.model.EntityModel;
|
||||
import net.minecraft.client.model.PlayerModel;
|
||||
import net.minecraft.client.player.AbstractClientPlayer;
|
||||
import net.minecraft.client.renderer.MultiBufferSource;
|
||||
import net.minecraft.client.renderer.entity.EntityRendererProvider;
|
||||
import net.minecraft.client.renderer.entity.LivingEntityRenderer;
|
||||
import net.minecraft.client.renderer.entity.player.PlayerRenderer;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
@@ -23,12 +29,33 @@ import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
@Mixin(PlayerRenderer.class)
|
||||
public class PlayerRendererMixin {
|
||||
public abstract class PlayerRendererMixin extends LivingEntityRenderer<AbstractClientPlayer, PlayerModel<AbstractClientPlayer>> {
|
||||
|
||||
public PlayerRendererMixin(EntityRendererProvider.Context context, PlayerModel<AbstractClientPlayer> model, float shadowRadius) {
|
||||
super(context, model, shadowRadius);
|
||||
}
|
||||
|
||||
@Inject(method = "render(Lnet/minecraft/world/entity/LivingEntity;FFLcom/mojang/blaze3d/vertex/PoseStack;Lnet/minecraft/client/renderer/MultiBufferSource;I)V", at = @At(value = "TAIL"))
|
||||
public void cobblemon$clientPlayerIcon(LivingEntity entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight, CallbackInfo ci) {
|
||||
ClientPlayerIcon.Companion.onRenderPlayer((Player) entity);
|
||||
}
|
||||
|
||||
@WrapOperation(method = "getRenderOffset(Lnet/minecraft/client/player/AbstractClientPlayer;F)Lnet/minecraft/world/phys/Vec3;", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/player/AbstractClientPlayer;isCrouching()Z"))
|
||||
private boolean cobblemon$disableCrouchOffset(AbstractClientPlayer instance, Operation<Boolean> original) {
|
||||
if (instance.isPassenger() && instance.getVehicle() instanceof PokemonEntity) {
|
||||
return false;
|
||||
}
|
||||
return original.call(instance);
|
||||
}
|
||||
|
||||
@Inject(method = "setModelProperties", at = @At("TAIL"))
|
||||
private void cobblemon$setModelProperties(AbstractClientPlayer player, CallbackInfo ci) {
|
||||
if (player.isPassenger() && player.getVehicle() instanceof PokemonEntity) {
|
||||
PlayerModel<AbstractClientPlayer> playerModel = this.getModel();
|
||||
playerModel.crouching = false;
|
||||
}
|
||||
}
|
||||
|
||||
@Inject(
|
||||
method = "setupRotations(Lnet/minecraft/client/player/AbstractClientPlayer;Lcom/mojang/blaze3d/vertex/PoseStack;FFFF)V",
|
||||
at = @At("HEAD")
|
||||
|
||||
@@ -562,6 +562,9 @@ object Cobblemon {
|
||||
this.implementation.registerCommandArgument(cobblemonResource("dex"), DexArgumentType::class, SingletonArgumentInfo.contextFree (DexArgumentType::dex))
|
||||
this.implementation.registerCommandArgument(cobblemonResource("npc_class"), NPCClassArgumentType::class, SingletonArgumentInfo.contextFree(NPCClassArgumentType::npcClass))
|
||||
this.implementation.registerCommandArgument(cobblemonResource("wallpaper"), UnlockablePCBoxWallpaperArgumentType::class, SingletonArgumentInfo.contextFree(UnlockablePCBoxWallpaperArgumentType::wallpaper))
|
||||
this.implementation.registerCommandArgument(cobblemonResource("mark"), MarkArgumentType::class, SingletonArgumentInfo.contextFree(MarkArgumentType::mark))
|
||||
this.implementation.registerCommandArgument(cobblemonResource("transform_type"), TransformTypeArgumentType::class, SingletonArgumentInfo.contextFree(TransformTypeArgumentType::transformType))
|
||||
this.implementation.registerCommandArgument(cobblemonResource("model_part"), ModelPartArgumentType::class, SingletonArgumentInfo.contextFree(ModelPartArgumentType::modelPart))
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -36,6 +36,9 @@ object CobblemonBlockEntities : PlatformRegistry<Registry<BlockEntityType<*>>, R
|
||||
@JvmField
|
||||
val PC: BlockEntityType<PCBlockEntity> = this.create("pc", BlockEntityType.Builder.of(::PCBlockEntity, CobblemonBlocks.PC).build(null))
|
||||
|
||||
@JvmField
|
||||
val STADIUM: BlockEntityType<StadiumBlockEntity> = this.create("stadium_terminal", BlockEntityType.Builder.of(::StadiumBlockEntity, CobblemonBlocks.STADIUM).build(null))
|
||||
|
||||
@JvmField
|
||||
val LECTERN: BlockEntityType<LecternBlockEntity> = this.create("lectern", BlockEntityType.Builder.of(::LecternBlockEntity, CobblemonBlocks.LECTERN).build(null))
|
||||
|
||||
|
||||
@@ -354,6 +354,9 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
|
||||
@JvmField
|
||||
val PC = create("pc", PCBlock(BlockBehaviour.Properties.of().mapColor(MapColor.METAL).sound(SoundType.METAL).pushReaction(PushReaction.BLOCK).strength(2F).noOcclusion().lightLevel { if ((it.getValue(PCBlock.ON) as Boolean) && (it.getValue(PCBlock.PART) == PCBlock.PCPart.TOP)) 10 else 0 }))
|
||||
|
||||
@JvmField
|
||||
val STADIUM = create("stadium_terminal", StadiumBlock(BlockBehaviour.Properties.of().mapColor(MapColor.METAL).sound(SoundType.METAL).pushReaction(PushReaction.BLOCK).strength(2F)))
|
||||
|
||||
@JvmField
|
||||
val LECTERN = create("lectern", LecternBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).sound(SoundType.WOOD).strength(2.5F).ignitedByLava()))
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@ object CobblemonCommands {
|
||||
ChangeEyeHeight.register(dispatcher)
|
||||
ChangeScaleAndSize.register(dispatcher)
|
||||
ChangeWalkSpeed.register(dispatcher)
|
||||
ChangeJointScaleCommand.register(dispatcher)
|
||||
TransformModelPartCommand.register(dispatcher)
|
||||
TestCommand.register(dispatcher)
|
||||
ReloadShowdownCommand.register(dispatcher)
|
||||
ClickTextCommand.register(dispatcher)
|
||||
@@ -64,6 +64,9 @@ object CobblemonCommands {
|
||||
CobblemonConfigCommand.register(dispatcher)
|
||||
UnlockPCBoxWallpaperCommand.register(dispatcher)
|
||||
ChangePCBoxesCommand.register(dispatcher)
|
||||
MarkGiveCommand.register(dispatcher)
|
||||
MarkTakeCommand.register(dispatcher)
|
||||
MarkGiveAllCommand.register(dispatcher)
|
||||
|
||||
// Possibly lock down registration if and only if under dev environment or running in an environment
|
||||
// with a certain system environment variable set
|
||||
|
||||
@@ -272,6 +272,8 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField
|
||||
val PC = blockItem("pc", CobblemonBlocks.PC)
|
||||
@JvmField
|
||||
val STADIUM = blockItem("stadium_terminal", CobblemonBlocks.STADIUM)
|
||||
@JvmField
|
||||
val PASTURE = blockItem("pasture", CobblemonBlocks.PASTURE)
|
||||
@JvmField
|
||||
val DISPLAY_CASE = blockItem("display_case", CobblemonBlocks.DISPLAY_CASE)
|
||||
@@ -281,7 +283,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
// Evolution items
|
||||
@JvmField val LINK_CABLE = create("link_cable", LinkCableItem())
|
||||
@JvmField val DRAGON_SCALE = noSettingsItem("dragon_scale")
|
||||
@JvmField val KINGS_ROCK = noSettingsItem("kings_rock")
|
||||
@JvmField val METAL_COAT = noSettingsItem("metal_coat")
|
||||
@JvmField val UPGRADE = noSettingsItem("upgrade")
|
||||
@JvmField val DUBIOUS_DISC = noSettingsItem("dubious_disc")
|
||||
@@ -294,20 +295,21 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField val REAPER_CLOTH = noSettingsItem("reaper_cloth")
|
||||
@JvmField val PRISM_SCALE = noSettingsItem("prism_scale")
|
||||
@JvmField val SACHET = noSettingsItem("sachet")
|
||||
@JvmField val WHIPPED_DREAM = noSettingsItem("whipped_dream")
|
||||
@JvmField val STRAWBERRY_SWEET = noSettingsItem("strawberry_sweet")
|
||||
@JvmField val LOVE_SWEET = noSettingsItem("love_sweet")
|
||||
@JvmField val BERRY_SWEET = noSettingsItem("berry_sweet")
|
||||
@JvmField val CLOVER_SWEET = noSettingsItem("clover_sweet")
|
||||
@JvmField val FLOWER_SWEET = noSettingsItem("flower_sweet")
|
||||
@JvmField val STAR_SWEET = noSettingsItem("star_sweet")
|
||||
@JvmField val RIBBON_SWEET = noSettingsItem("ribbon_sweet")
|
||||
@JvmField val WHIPPED_DREAM = create("whipped_dream", foodItem(8, 0.3f))
|
||||
@JvmField val STRAWBERRY_SWEET = create("strawberry_sweet", foodItem(6, 0.125f))
|
||||
@JvmField val LOVE_SWEET = create("love_sweet", foodItem(6, 0.125f))
|
||||
@JvmField val BERRY_SWEET = create("berry_sweet", foodItem(6, 0.125f))
|
||||
@JvmField val CLOVER_SWEET = create("clover_sweet", foodItem(6, 0.125f))
|
||||
@JvmField val FLOWER_SWEET = create("flower_sweet", foodItem(6, 0.125f))
|
||||
@JvmField val STAR_SWEET = create("star_sweet", foodItem(6, 0.125f))
|
||||
@JvmField val RIBBON_SWEET = create("ribbon_sweet", foodItem(6, 0.125f))
|
||||
@JvmField val CHIPPED_POT = noSettingsItem("chipped_pot")
|
||||
@JvmField val CRACKED_POT = noSettingsItem("cracked_pot")
|
||||
@JvmField val MASTERPIECE_TEACUP = noSettingsItem("masterpiece_teacup")
|
||||
@JvmField val UNREMARKABLE_TEACUP = noSettingsItem("unremarkable_teacup")
|
||||
@JvmField val SWEET_APPLE = noSettingsItem("sweet_apple")
|
||||
@JvmField val TART_APPLE = noSettingsItem("tart_apple")
|
||||
@JvmField val SWEET_APPLE = create("sweet_apple", foodItem(4, 0.3f))
|
||||
@JvmField val TART_APPLE = create("tart_apple", foodItem(4, 0.3f))
|
||||
@JvmField val SYRUPY_APPLE = create("syrupy_apple", foodItem(4, 0.3f))
|
||||
@JvmField val GALARICA_CUFF = noSettingsItem("galarica_cuff")
|
||||
@JvmField val GALARICA_WREATH = noSettingsItem("galarica_wreath")
|
||||
@JvmField val BLACK_AUGURITE = noSettingsItem("black_augurite")
|
||||
@@ -660,6 +662,19 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField
|
||||
val WATER_STONE = noSettingsItem("water_stone")
|
||||
|
||||
val wearables = mutableListOf<WearableItem>()
|
||||
//Wearable items (these items should have a corresponding 3D model)
|
||||
@JvmField val BLACK_GLASSES = wearableItem("black_glasses")
|
||||
@JvmField val CHOICE_BAND = wearableItem("choice_band")
|
||||
@JvmField val CHOICE_SPECS = wearableItem("choice_specs")
|
||||
@JvmField val EXP_SHARE = wearableItem("exp_share")
|
||||
@JvmField val FOCUS_BAND = wearableItem("focus_band")
|
||||
@JvmField val KINGS_ROCK = wearableItem("kings_rock")
|
||||
@JvmField val MUSCLE_BAND = wearableItem("muscle_band")
|
||||
@JvmField val ROCKY_HELMET = wearableItem("rocky_helmet")
|
||||
@JvmField val SAFETY_GOGGLES = wearableItem("safety_goggles")
|
||||
@JvmField val WISE_GLASSES = wearableItem("wise_glasses")
|
||||
|
||||
// Held Items
|
||||
@JvmField
|
||||
val ABILITY_SHIELD = heldItem("ability_shield")
|
||||
@@ -676,8 +691,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField
|
||||
val BLACK_BELT = heldItem("black_belt")
|
||||
@JvmField
|
||||
val BLACK_GLASSES = heldItem("black_glasses")
|
||||
@JvmField
|
||||
val BLACK_SLUDGE = heldItem("black_sludge")
|
||||
@JvmField
|
||||
val BLUNDER_POLICY = heldItem("blunder_policy")
|
||||
@@ -686,12 +699,8 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField
|
||||
val CHARCOAL = heldItem("charcoal_stick", remappedName = "charcoal")
|
||||
@JvmField
|
||||
val CHOICE_BAND = heldItem("choice_band")
|
||||
@JvmField
|
||||
val CHOICE_SCARF = heldItem("choice_scarf")
|
||||
@JvmField
|
||||
val CHOICE_SPECS = heldItem("choice_specs")
|
||||
@JvmField
|
||||
val CLEANSE_TAG = heldItem("cleanse_tag")
|
||||
// @JvmField
|
||||
// val CLEAR_AMULET = heldItem("clear_amulet")
|
||||
@@ -712,8 +721,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField
|
||||
val EVIOLITE = heldItem("eviolite")
|
||||
@JvmField
|
||||
val EXP_SHARE = heldItem("exp_share")
|
||||
@JvmField
|
||||
val EXPERT_BELT = heldItem("expert_belt")
|
||||
@JvmField
|
||||
val FAIRY_FEATHER = heldItem("fairy_feather")
|
||||
@@ -722,8 +729,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField
|
||||
val FLOAT_STONE = heldItem("float_stone")
|
||||
@JvmField
|
||||
val FOCUS_BAND = heldItem("focus_band")
|
||||
@JvmField
|
||||
val FOCUS_SASH = heldItem("focus_sash")
|
||||
@JvmField
|
||||
val GRASSY_SEED = heldItem("grassy_seed")
|
||||
@@ -758,8 +763,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField
|
||||
val MIRACLE_SEED = heldItem("miracle_seed")
|
||||
@JvmField
|
||||
val MUSCLE_BAND = heldItem("muscle_band")
|
||||
@JvmField
|
||||
val MYSTIC_WATER = heldItem("mystic_water")
|
||||
@JvmField
|
||||
val NEVER_MELT_ICE = heldItem("never_melt_ice")
|
||||
@@ -790,12 +793,8 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField
|
||||
val RING_TARGET = heldItem("ring_target")
|
||||
@JvmField
|
||||
val ROCKY_HELMET = heldItem("rocky_helmet")
|
||||
@JvmField
|
||||
val ROOM_SERVICE = heldItem("room_service")
|
||||
@JvmField
|
||||
val SAFETY_GOGGLES = heldItem("safety_goggles")
|
||||
@JvmField
|
||||
val SCOPE_LENS = heldItem("scope_lens")
|
||||
@JvmField
|
||||
val SHARP_BEAK = heldItem("sharp_beak")
|
||||
@@ -832,8 +831,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField
|
||||
val WIDE_LENS = heldItem("wide_lens")
|
||||
@JvmField
|
||||
val WISE_GLASSES = heldItem("wise_glasses")
|
||||
@JvmField
|
||||
val ZOOM_LENS = heldItem("zoom_lens")
|
||||
@JvmField
|
||||
val MENTAL_HERB = compostableHeldItem("mental_herb", null, 1F)
|
||||
@@ -1263,6 +1260,16 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
return item
|
||||
}
|
||||
|
||||
private fun wearableItem(name: String, heldItemRemappedName: String? = null): CobblemonItem = create(
|
||||
name,
|
||||
WearableItem(name).also {
|
||||
wearables.add(it)
|
||||
if (heldItemRemappedName != null) {
|
||||
CobblemonHeldItemManager.registerRemap(it, heldItemRemappedName)
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
private fun heldItem(name: String, remappedName: String? = null): CobblemonItem = create(
|
||||
name,
|
||||
CobblemonItem(Item.Properties()).also {
|
||||
@@ -1354,4 +1361,7 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
return createdItem
|
||||
}
|
||||
|
||||
private fun foodItem(nutrition: Int, saturationModifier: Float): Item {
|
||||
return Item(Item.Properties().food(FoodProperties.Builder().nutrition(nutrition).saturationModifier(saturationModifier).build()))
|
||||
}
|
||||
}
|
||||
@@ -35,6 +35,7 @@ import com.cobblemon.mod.common.client.net.pasture.OpenPastureHandler
|
||||
import com.cobblemon.mod.common.client.net.pasture.PokemonPasturedHandler
|
||||
import com.cobblemon.mod.common.client.net.pasture.PokemonUnpasturedHandler
|
||||
import com.cobblemon.mod.common.client.net.pokedex.ServerConfirmedRegisterHandler
|
||||
import com.cobblemon.mod.common.client.net.pokemon.update.ClientboundUpdateRidingStateHandler
|
||||
import com.cobblemon.mod.common.client.net.pokemon.update.PokemonUpdatePacketHandler
|
||||
import com.cobblemon.mod.common.client.net.settings.OpenCobblemonConfigEditorHandler
|
||||
import com.cobblemon.mod.common.client.net.settings.ServerSettingsPacketHandler
|
||||
@@ -74,7 +75,7 @@ import com.cobblemon.mod.common.net.messages.client.effect.SpawnSnowstormEntityP
|
||||
import com.cobblemon.mod.common.net.messages.client.effect.SpawnSnowstormParticlePacket
|
||||
import com.cobblemon.mod.common.net.messages.client.npc.CloseNPCEditorPacket
|
||||
import com.cobblemon.mod.common.net.messages.client.npc.OpenNPCEditorPacket
|
||||
import com.cobblemon.mod.common.net.messages.client.orientation.S2CUpdateOrientationPacket
|
||||
import com.cobblemon.mod.common.net.messages.client.orientation.ClientboundUpdateOrientationPacket
|
||||
import com.cobblemon.mod.common.net.messages.client.pasture.ClosePasturePacket
|
||||
import com.cobblemon.mod.common.net.messages.client.pasture.OpenPasturePacket
|
||||
import com.cobblemon.mod.common.net.messages.client.pasture.PokemonPasturedPacket
|
||||
@@ -144,7 +145,7 @@ import com.cobblemon.mod.common.net.messages.server.callback.partymove.PartyPoke
|
||||
import com.cobblemon.mod.common.net.messages.server.dialogue.EscapeDialoguePacket
|
||||
import com.cobblemon.mod.common.net.messages.server.dialogue.InputToDialoguePacket
|
||||
import com.cobblemon.mod.common.net.messages.server.npc.SaveNPCPacket
|
||||
import com.cobblemon.mod.common.net.messages.server.orientation.C2SUpdateOrientationPacket
|
||||
import com.cobblemon.mod.common.net.messages.server.orientation.ServerboundUpdateOrientationPacket
|
||||
import com.cobblemon.mod.common.net.messages.server.pasture.PasturePokemonPacket
|
||||
import com.cobblemon.mod.common.net.messages.server.pasture.UnpastureAllPokemonPacket
|
||||
import com.cobblemon.mod.common.net.messages.server.pasture.UnpasturePokemonPacket
|
||||
@@ -153,6 +154,9 @@ import com.cobblemon.mod.common.net.messages.server.pokedex.scanner.StartScannin
|
||||
import com.cobblemon.mod.common.net.messages.server.pokemon.interact.InteractPokemonPacket
|
||||
import com.cobblemon.mod.common.net.messages.server.pokemon.update.SetItemHiddenPacket
|
||||
import com.cobblemon.mod.common.net.messages.server.pokemon.update.SetNicknamePacket
|
||||
import com.cobblemon.mod.common.net.messages.server.pokemon.update.SetActiveMarkPacket
|
||||
import com.cobblemon.mod.common.net.messages.server.pokemon.update.SetMarkingsPacket
|
||||
import com.cobblemon.mod.common.net.messages.server.pokemon.update.ServerboundUpdateRidingStatePacket
|
||||
import com.cobblemon.mod.common.net.messages.server.pokemon.update.evolution.AcceptEvolutionPacket
|
||||
import com.cobblemon.mod.common.net.messages.server.starter.RequestStarterScreenPacket
|
||||
import com.cobblemon.mod.common.net.messages.server.storage.SwapPCPartyPokemonPacket
|
||||
@@ -195,6 +199,9 @@ import com.cobblemon.mod.common.net.serverhandling.pokedex.scanner.StartScanning
|
||||
import com.cobblemon.mod.common.net.serverhandling.pokemon.interact.InteractPokemonHandler
|
||||
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.SetItemHiddenHandler
|
||||
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.SetNicknameHandler
|
||||
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.SetActiveMarkHandler
|
||||
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.SetMarkingsHandler
|
||||
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.ServerboundUpdateRidingStateHandler
|
||||
import com.cobblemon.mod.common.net.serverhandling.starter.RequestStarterScreenHandler
|
||||
import com.cobblemon.mod.common.net.serverhandling.starter.SelectStarterPacketHandler
|
||||
import com.cobblemon.mod.common.net.serverhandling.storage.BenchMoveHandler
|
||||
@@ -211,6 +218,10 @@ import com.cobblemon.mod.common.net.serverhandling.trade.ChangeTradeAcceptanceHa
|
||||
import com.cobblemon.mod.common.net.serverhandling.trade.OfferTradeHandler
|
||||
import com.cobblemon.mod.common.net.serverhandling.trade.PerformTradeHandler
|
||||
import com.cobblemon.mod.common.net.serverhandling.trade.UpdateTradeOfferHandler
|
||||
import com.cobblemon.mod.common.stadium.StadiumCamerasSyncPacket
|
||||
import com.cobblemon.mod.common.stadium.StadiumJoinHandler
|
||||
import com.cobblemon.mod.common.stadium.StadiumJoinPacket
|
||||
import com.cobblemon.mod.common.stadium.StadiumCameraManagersSyncPacket
|
||||
import com.cobblemon.mod.common.util.server
|
||||
import net.minecraft.server.level.ServerPlayer
|
||||
|
||||
@@ -267,6 +278,13 @@ object CobblemonNetwork {
|
||||
list.add(PacketRegisterInfo(DmaxLevelUpdatePacket.ID, DmaxLevelUpdatePacket::decode, PokemonUpdatePacketHandler()))
|
||||
list.add(PacketRegisterInfo(GmaxFactorUpdatePacket.ID, GmaxFactorUpdatePacket::decode, PokemonUpdatePacketHandler()))
|
||||
list.add(PacketRegisterInfo(CosmeticItemUpdatePacket.ID, CosmeticItemUpdatePacket::decode, PokemonUpdatePacketHandler()))
|
||||
list.add(PacketRegisterInfo(ActiveMarkUpdatePacket.ID, ActiveMarkUpdatePacket::decode, PokemonUpdatePacketHandler()))
|
||||
list.add(PacketRegisterInfo(MarkAddUpdatePacket.ID, MarkAddUpdatePacket::decode, PokemonUpdatePacketHandler()))
|
||||
list.add(PacketRegisterInfo(MarkRemoveUpdatePacket.ID, MarkRemoveUpdatePacket::decode, PokemonUpdatePacketHandler()))
|
||||
list.add(PacketRegisterInfo(MarkPotentialAddUpdatePacket.ID, MarkPotentialAddUpdatePacket::decode, PokemonUpdatePacketHandler()))
|
||||
list.add(PacketRegisterInfo(MarksUpdatePacket.ID, MarksUpdatePacket::decode, PokemonUpdatePacketHandler()))
|
||||
list.add(PacketRegisterInfo(MarksPotentialUpdatePacket.ID, MarksPotentialUpdatePacket::decode, PokemonUpdatePacketHandler()))
|
||||
list.add(PacketRegisterInfo(MarkingsUpdatePacket.ID, MarkingsUpdatePacket::decode, PokemonUpdatePacketHandler()))
|
||||
|
||||
// Evolution start
|
||||
list.add(PacketRegisterInfo(AddEvolutionPacket.ID, AddEvolutionPacket::decode, PokemonUpdatePacketHandler()))
|
||||
@@ -359,6 +377,9 @@ object CobblemonNetwork {
|
||||
list.add(PacketRegisterInfo(FishingBaitRegistrySyncPacket.ID, FishingBaitRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
|
||||
list.add(PacketRegisterInfo(FlowRegistrySyncPacket.ID, FlowRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
|
||||
list.add(PacketRegisterInfo(CosmeticItemAssignmentSyncPacket.ID, CosmeticItemAssignmentSyncPacket::decode, DataRegistrySyncPacketHandler()))
|
||||
list.add(PacketRegisterInfo(MarkRegistrySyncPacket.ID, MarkRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
|
||||
list.add(PacketRegisterInfo(StadiumCamerasSyncPacket.ID, StadiumCamerasSyncPacket::decode, DataRegistrySyncPacketHandler()))
|
||||
list.add(PacketRegisterInfo(StadiumCameraManagersSyncPacket.ID, StadiumCameraManagersSyncPacket::decode, DataRegistrySyncPacketHandler()))
|
||||
|
||||
// Effects
|
||||
list.add(PacketRegisterInfo(SpawnSnowstormParticlePacket.ID, SpawnSnowstormParticlePacket::decode, SpawnSnowstormParticleHandler))
|
||||
@@ -390,7 +411,7 @@ object CobblemonNetwork {
|
||||
list.add(PacketRegisterInfo(PokemonUnpasturedPacket.ID, PokemonUnpasturedPacket::decode, PokemonUnpasturedHandler))
|
||||
|
||||
// Orientation
|
||||
list.add(PacketRegisterInfo(S2CUpdateOrientationPacket.ID, S2CUpdateOrientationPacket::decode, S2CUpdateOrientationHandler))
|
||||
list.add(PacketRegisterInfo(ClientboundUpdateOrientationPacket.ID, ClientboundUpdateOrientationPacket::decode, S2CUpdateOrientationHandler))
|
||||
|
||||
// Behaviours
|
||||
list.add(PacketRegisterInfo(PlayPosableAnimationPacket.ID, PlayPosableAnimationPacket::decode, PlayPosableAnimationHandler))
|
||||
@@ -418,6 +439,12 @@ object CobblemonNetwork {
|
||||
// Debug / cheats
|
||||
list.add(PacketRegisterInfo(CalculateSeatPositionsPacket.ID, CalculateSeatPositionsPacket::decode, CalculateSeatPositionsHandler))
|
||||
|
||||
// Riding
|
||||
list.add(PacketRegisterInfo(ClientboundUpdateRidingStatePacket.ID, ClientboundUpdateRidingStatePacket::decode, ClientboundUpdateRidingStateHandler))
|
||||
|
||||
// Stadium packets
|
||||
list.add(PacketRegisterInfo(StadiumJoinPacket.ID, StadiumJoinPacket::decode, StadiumJoinHandler))
|
||||
|
||||
return list
|
||||
}
|
||||
|
||||
@@ -426,6 +453,8 @@ object CobblemonNetwork {
|
||||
// Pokemon Update Packets
|
||||
list.add(PacketRegisterInfo(SetNicknamePacket.ID, SetNicknamePacket::decode, SetNicknameHandler))
|
||||
list.add(PacketRegisterInfo(SetItemHiddenPacket.ID, SetItemHiddenPacket::decode, SetItemHiddenHandler))
|
||||
list.add(PacketRegisterInfo(SetActiveMarkPacket.ID, SetActiveMarkPacket::decode, SetActiveMarkHandler))
|
||||
list.add(PacketRegisterInfo(SetMarkingsPacket.ID, SetMarkingsPacket::decode, SetMarkingsHandler))
|
||||
|
||||
// Evolution Packets
|
||||
list.add(PacketRegisterInfo(AcceptEvolutionPacket.ID, AcceptEvolutionPacket::decode, AcceptEvolutionHandler))
|
||||
@@ -513,8 +542,9 @@ object CobblemonNetwork {
|
||||
// NPC packets
|
||||
list.add(PacketRegisterInfo(SaveNPCPacket.ID, SaveNPCPacket::decode, SaveNPCHandler))
|
||||
|
||||
// Orientation packet(s)
|
||||
list.add(PacketRegisterInfo(C2SUpdateOrientationPacket.ID, C2SUpdateOrientationPacket::decode, OrientationPacketHandler))
|
||||
// Riding packet(s)
|
||||
list.add(PacketRegisterInfo(ServerboundUpdateOrientationPacket.ID, ServerboundUpdateOrientationPacket::decode, OrientationPacketHandler))
|
||||
list.add(PacketRegisterInfo(ServerboundUpdateRidingStatePacket.ID, ServerboundUpdateRidingStatePacket::decode, ServerboundUpdateRidingStateHandler))
|
||||
|
||||
return list
|
||||
}
|
||||
|
||||
@@ -20,4 +20,4 @@ interface EntitySideDelegate<T : Entity> {
|
||||
fun tick(entity: T) {}
|
||||
fun onSyncedDataUpdated(data: EntityDataAccessor<*>) {}
|
||||
fun addToStruct(struct: QueryStruct) {}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,4 +21,6 @@ interface PokemonSideDelegate : EntitySideDelegate<PokemonEntity> {
|
||||
fun updatePostDeath() {}
|
||||
fun handleStatus(status: Byte) {}
|
||||
fun spawnShinyParticle(player: Player) {}
|
||||
}
|
||||
fun positionRider(passenger: Entity, positionUpdater: MoveFunction)
|
||||
fun updateAge(age: Int) {}
|
||||
}
|
||||
|
||||
+13
-1
@@ -8,10 +8,16 @@
|
||||
|
||||
package com.cobblemon.mod.common.api.events.fishing
|
||||
|
||||
import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.bedrockk.molang.runtime.value.MoValue
|
||||
import com.cobblemon.mod.common.api.events.Cancelable
|
||||
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMoLangValue
|
||||
import com.cobblemon.mod.common.api.molang.ObjectValue
|
||||
import com.cobblemon.mod.common.api.spawning.SpawnBucket
|
||||
import com.cobblemon.mod.common.entity.fishing.PokeRodFishingBobberEntity
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.itemRegistry
|
||||
import net.minecraft.core.registries.Registries
|
||||
import net.minecraft.world.item.ItemStack
|
||||
|
||||
/**
|
||||
@@ -55,5 +61,11 @@ interface BobberSpawnPokemonEvent {
|
||||
val chosenBucket: SpawnBucket,
|
||||
val bait: ItemStack,
|
||||
val pokemon: PokemonEntity
|
||||
) : BobberSpawnPokemonEvent
|
||||
) : BobberSpawnPokemonEvent {
|
||||
val context = mutableMapOf<String, MoValue>(
|
||||
"chosen_bucket" to ObjectValue(chosenBucket, { it.name }),
|
||||
"bait" to pokemon.level().itemRegistry.wrapAsHolder(bait.item).asMoLangValue(Registries.ITEM),
|
||||
"pokemon_entity" to pokemon.asMoLangValue()
|
||||
)
|
||||
}
|
||||
}
|
||||
+9
-1
@@ -8,10 +8,18 @@
|
||||
|
||||
package com.cobblemon.mod.common.api.events.pokemon
|
||||
|
||||
import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.bedrockk.molang.runtime.value.MoValue
|
||||
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMoLangValue
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import net.minecraft.server.level.ServerPlayer
|
||||
|
||||
data class FossilRevivedEvent (
|
||||
val pokemon: Pokemon,
|
||||
val player: ServerPlayer?
|
||||
)
|
||||
) {
|
||||
val context = mutableMapOf<String, MoValue>(
|
||||
"pokemon" to pokemon.struct,
|
||||
"player" to (player?.asMoLangValue() ?: DoubleValue.ZERO)
|
||||
)
|
||||
}
|
||||
|
||||
@@ -0,0 +1,87 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.mark
|
||||
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import com.google.gson.annotations.SerializedName
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.network.chat.MutableComponent
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.StringRepresentable
|
||||
|
||||
class Mark(
|
||||
identifier: ResourceLocation,
|
||||
val name: String,
|
||||
val description: String,
|
||||
val title: String?,
|
||||
@SerializedName(value = "titleColor", alternate = ["titleColour"])
|
||||
val titleColour: String?,
|
||||
val texture: ResourceLocation,
|
||||
val replace: List<ResourceLocation>?,
|
||||
val group: String?,
|
||||
val chance: Float = 0F,
|
||||
val indexNumber: Int?
|
||||
): StringRepresentable {
|
||||
|
||||
companion object {
|
||||
internal fun decode(buffer: RegistryFriendlyByteBuf): Mark {
|
||||
return Mark(
|
||||
buffer.readIdentifier(),
|
||||
buffer.readString(),
|
||||
buffer.readString(),
|
||||
buffer.readNullable { buffer.readString() },
|
||||
buffer.readNullable { buffer.readString() },
|
||||
buffer.readResourceLocation(),
|
||||
buffer.readNullable { buffer.readList { buffer.readResourceLocation() } },
|
||||
buffer.readNullable { buffer.readString() },
|
||||
buffer.readFloat(),
|
||||
buffer.readNullable { buffer.readInt() }
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
@Transient
|
||||
var identifier: ResourceLocation = identifier
|
||||
internal set
|
||||
|
||||
override fun getSerializedName(): String = identifier.toString()
|
||||
|
||||
fun getName(): MutableComponent = name.asTranslated()
|
||||
|
||||
fun getDescription(): MutableComponent = description.asTranslated()
|
||||
|
||||
fun getTitle(name: MutableComponent): MutableComponent {
|
||||
title?.let {
|
||||
try {
|
||||
return if (titleColour != null) it.asTranslated(name.withColor(-1)).withColor(titleColour.toInt(16))
|
||||
else it.asTranslated(name)
|
||||
} catch (e: Exception) {
|
||||
Cobblemon.LOGGER.error("Error parsing titleColor hexadecimal color code for {}", identifier, e)
|
||||
return it.asTranslated(name)
|
||||
}
|
||||
}
|
||||
return name
|
||||
}
|
||||
|
||||
fun getChanceGroup(): Pair<String, Float> = Pair(group ?: chance.toString(), chance)
|
||||
|
||||
internal fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeIdentifier(identifier)
|
||||
buffer.writeString(name)
|
||||
buffer.writeString(description)
|
||||
buffer.writeNullable(title) { _, v -> buffer.writeString(v) }
|
||||
buffer.writeNullable(titleColour) { _, v -> buffer.writeString(v) }
|
||||
buffer.writeResourceLocation(texture)
|
||||
buffer.writeNullable(replace) { _, v -> buffer.writeCollection(v) { _, resource -> buffer.writeResourceLocation(resource) } }
|
||||
buffer.writeNullable(group) { _, v -> buffer.writeString(v) }
|
||||
buffer.writeFloat(chance)
|
||||
buffer.writeNullable(indexNumber) { _, v -> buffer.writeInt(v) }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,68 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.mark
|
||||
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.api.data.JsonDataRegistry
|
||||
import com.cobblemon.mod.common.api.reactive.SimpleObservable
|
||||
import com.cobblemon.mod.common.net.messages.client.data.MarkRegistrySyncPacket
|
||||
import com.cobblemon.mod.common.util.adapters.IdentifierAdapter
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import com.google.gson.GsonBuilder
|
||||
import com.google.gson.reflect.TypeToken
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.server.level.ServerPlayer
|
||||
import net.minecraft.server.packs.PackType
|
||||
|
||||
object Marks: JsonDataRegistry<Mark> {
|
||||
|
||||
override val id: ResourceLocation = cobblemonResource("marks")
|
||||
override val type: PackType = PackType.SERVER_DATA
|
||||
override val observable = SimpleObservable<Marks>()
|
||||
override val typeToken: TypeToken<Mark> = TypeToken.get(Mark::class.java)
|
||||
override val resourcePath: String = "marks"
|
||||
|
||||
override val gson = GsonBuilder()
|
||||
.setPrettyPrinting()
|
||||
.registerTypeAdapter(ResourceLocation::class.java, IdentifierAdapter)
|
||||
.create()
|
||||
|
||||
private val marks = hashMapOf<ResourceLocation, Mark>()
|
||||
|
||||
override fun reload(data: Map<ResourceLocation, Mark>) {
|
||||
this.marks.clear()
|
||||
data.forEach { (identifier, mark) ->
|
||||
try {
|
||||
mark.identifier = identifier
|
||||
this.marks[identifier] = mark
|
||||
} catch (e: Exception) {
|
||||
Cobblemon.LOGGER.error("Skipped loading the {} mark", identifier, e)
|
||||
}
|
||||
}
|
||||
Cobblemon.LOGGER.info("Loaded {} marks", this.marks.size)
|
||||
this.observable.emit(this)
|
||||
}
|
||||
|
||||
override fun sync(player: ServerPlayer) {
|
||||
MarkRegistrySyncPacket(this.all()).sendToPlayer(player)
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets all loaded [Mark]s.
|
||||
*/
|
||||
fun all() = this.marks.values.toList()
|
||||
fun identifiers(): Collection<String> = marks.keys.toSet().map { it.toString() }
|
||||
|
||||
/**
|
||||
* Gets a [Mark] by its [ResourceLocation].
|
||||
* @param identifier The identifier of the mark.
|
||||
* @return The [Mark] if loaded, otherwise null.
|
||||
*/
|
||||
fun getByIdentifier(identifier: ResourceLocation): Mark? = this.marks[identifier]
|
||||
}
|
||||
@@ -17,31 +17,20 @@ import com.bedrockk.molang.runtime.struct.VariableStruct
|
||||
import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.bedrockk.molang.runtime.value.MoValue
|
||||
import com.bedrockk.molang.runtime.value.StringValue
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.CobblemonActivities
|
||||
import com.cobblemon.mod.common.CobblemonBlockEntities
|
||||
import com.cobblemon.mod.common.CobblemonMemories
|
||||
import com.cobblemon.mod.common.CobblemonUnlockableWallpapers
|
||||
import com.cobblemon.mod.common.*
|
||||
import com.cobblemon.mod.common.api.battles.model.PokemonBattle
|
||||
import com.cobblemon.mod.common.api.battles.model.actor.ActorType
|
||||
import com.cobblemon.mod.common.api.battles.model.actor.BattleActor
|
||||
import com.cobblemon.mod.common.api.dialogue.PlayerDialogueFaceProvider
|
||||
import com.cobblemon.mod.common.api.dialogue.ReferenceDialogueFaceProvider
|
||||
import com.cobblemon.mod.common.api.mark.Marks
|
||||
import com.cobblemon.mod.common.api.moves.animations.ActionEffectContext
|
||||
import com.cobblemon.mod.common.api.moves.animations.ActionEffects
|
||||
import com.cobblemon.mod.common.api.moves.animations.NPCProvider
|
||||
import com.cobblemon.mod.common.api.pokedex.AbstractPokedexManager
|
||||
import com.cobblemon.mod.common.api.pokedex.CaughtCount
|
||||
import com.cobblemon.mod.common.api.pokedex.CaughtPercent
|
||||
import com.cobblemon.mod.common.api.pokedex.PokedexEntryProgress
|
||||
import com.cobblemon.mod.common.api.pokedex.PokedexManager
|
||||
import com.cobblemon.mod.common.api.pokedex.SeenCount
|
||||
import com.cobblemon.mod.common.api.pokedex.SeenPercent
|
||||
import com.cobblemon.mod.common.api.pokedex.*
|
||||
import com.cobblemon.mod.common.api.pokemon.PokemonProperties
|
||||
import com.cobblemon.mod.common.api.pokemon.evolution.Evolution
|
||||
import com.cobblemon.mod.common.api.pokemon.stats.Stats
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.api.scripting.CobblemonScripts
|
||||
import com.cobblemon.mod.common.api.spawning.context.SpawningContext
|
||||
import com.cobblemon.mod.common.api.storage.PokemonStore
|
||||
@@ -49,11 +38,11 @@ import com.cobblemon.mod.common.api.storage.party.PartyStore
|
||||
import com.cobblemon.mod.common.api.storage.party.PlayerPartyStore
|
||||
import com.cobblemon.mod.common.api.storage.pc.PCPosition
|
||||
import com.cobblemon.mod.common.api.storage.pc.PCStore
|
||||
import com.cobblemon.mod.common.api.tags.CobblemonItemTags
|
||||
import com.cobblemon.mod.common.api.text.text
|
||||
import com.cobblemon.mod.common.battles.BattleRegistry
|
||||
import com.cobblemon.mod.common.battles.actor.PlayerBattleActor
|
||||
import com.cobblemon.mod.common.client.particle.BedrockParticleOptionsRepository
|
||||
import com.cobblemon.mod.common.client.particle.ParticleStorm
|
||||
import com.cobblemon.mod.common.battles.actor.PokemonBattleActor
|
||||
import com.cobblemon.mod.common.client.render.models.blockbench.wavefunction.WaveFunctions
|
||||
import com.cobblemon.mod.common.entity.PosableEntity
|
||||
import com.cobblemon.mod.common.entity.npc.NPCBattleActor
|
||||
@@ -71,13 +60,8 @@ import com.cobblemon.mod.common.pokemon.Species
|
||||
import com.cobblemon.mod.common.pokemon.evolution.variants.ItemInteractionEvolution
|
||||
import com.cobblemon.mod.common.pokemon.evolution.variants.LevelUpEvolution
|
||||
import com.cobblemon.mod.common.pokemon.evolution.variants.TradeEvolution
|
||||
import com.cobblemon.mod.common.pokemon.riding.controllers.BirdAirController
|
||||
import com.cobblemon.mod.common.pokemon.riding.states.BirdAirState
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import com.mojang.datafixers.util.Either
|
||||
import java.util.UUID
|
||||
import kotlin.math.sqrt
|
||||
import net.minecraft.client.multiplayer.ClientLevel
|
||||
import net.minecraft.commands.arguments.EntityAnchorArgument
|
||||
import net.minecraft.core.BlockPos
|
||||
import net.minecraft.core.Holder
|
||||
@@ -85,11 +69,7 @@ import net.minecraft.core.Registry
|
||||
import net.minecraft.core.RegistryAccess
|
||||
import net.minecraft.core.registries.BuiltInRegistries
|
||||
import net.minecraft.core.registries.Registries
|
||||
import net.minecraft.nbt.CompoundTag
|
||||
import net.minecraft.nbt.DoubleTag
|
||||
import net.minecraft.nbt.ListTag
|
||||
import net.minecraft.nbt.StringTag
|
||||
import net.minecraft.nbt.Tag
|
||||
import net.minecraft.nbt.*
|
||||
import net.minecraft.resources.ResourceKey
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.server.MinecraftServer
|
||||
@@ -98,11 +78,7 @@ import net.minecraft.server.level.ServerPlayer
|
||||
import net.minecraft.tags.TagKey
|
||||
import net.minecraft.world.damagesource.DamageSource
|
||||
import net.minecraft.world.damagesource.DamageTypes
|
||||
import net.minecraft.world.entity.Entity
|
||||
import net.minecraft.world.entity.EntityType
|
||||
import net.minecraft.world.entity.LightningBolt
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.PathfinderMob
|
||||
import net.minecraft.world.entity.*
|
||||
import net.minecraft.world.entity.ai.behavior.BlockPosTracker
|
||||
import net.minecraft.world.entity.ai.memory.MemoryModuleType
|
||||
import net.minecraft.world.entity.ai.memory.MemoryStatus
|
||||
@@ -114,8 +90,12 @@ import net.minecraft.world.level.Level.ExplosionInteraction
|
||||
import net.minecraft.world.level.biome.Biome
|
||||
import net.minecraft.world.level.block.Block
|
||||
import net.minecraft.world.level.dimension.DimensionType
|
||||
import net.minecraft.world.level.levelgen.Heightmap
|
||||
import net.minecraft.world.phys.AABB
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import java.util.*
|
||||
import kotlin.math.sqrt
|
||||
import kotlin.random.Random
|
||||
|
||||
/**
|
||||
* Holds a bunch of useful MoLang trickery that can be used or extended in API
|
||||
@@ -236,6 +216,22 @@ object MoLangFunctions {
|
||||
val z = params.getInt(2)
|
||||
return@put DoubleValue(world.isRainingAt(BlockPos(x, y, z)))
|
||||
}
|
||||
map.put("is_snowing_at") { params ->
|
||||
val x = params.getInt(0)
|
||||
val y = params.getInt(1)
|
||||
val z = params.getInt(2)
|
||||
val blockPos = BlockPos(x, y, z)
|
||||
if (!world.isRaining()) {
|
||||
return@put DoubleValue.ZERO
|
||||
} else if (!world.canSeeSky(blockPos)) {
|
||||
return@put DoubleValue.ZERO
|
||||
} else if (world.getHeightmapPos(Heightmap.Types.MOTION_BLOCKING, blockPos).getY() > blockPos.getY()) {
|
||||
return@put DoubleValue.ZERO
|
||||
} else {
|
||||
val biome = world.getBiome(blockPos).value() as Biome
|
||||
return@put DoubleValue(biome.getPrecipitationAt(blockPos) == Biome.Precipitation.SNOW)
|
||||
}
|
||||
}
|
||||
map.put("is_chunk_loaded_at") { params ->
|
||||
val x = params.getInt(0)
|
||||
val y = params.getInt(1)
|
||||
@@ -291,16 +287,32 @@ object MoLangFunctions {
|
||||
} as? ServerPlayer
|
||||
val pos = Vec3(x, y, z)
|
||||
|
||||
if (world !is ClientLevel) {
|
||||
val packet = SpawnSnowstormParticlePacket(particle, pos)
|
||||
if (player != null) {
|
||||
packet.sendToPlayer(player)
|
||||
} else {
|
||||
packet.sendToPlayersAround(x, y, z, 64.0, world.dimension())
|
||||
}
|
||||
val packet = SpawnSnowstormParticlePacket(particle, pos)
|
||||
if (player != null) {
|
||||
packet.sendToPlayer(player)
|
||||
} else {
|
||||
val effect = BedrockParticleOptionsRepository.getEffect(particle) ?: return@put DoubleValue.ZERO
|
||||
ParticleStorm.createAtPosition(world, effect, pos).spawn()
|
||||
packet.sendToPlayersAround(x, y, z, 64.0, world.dimension())
|
||||
}
|
||||
}
|
||||
map.put("spawn_pokemon") { params ->
|
||||
val x = params.getInt(0)
|
||||
val y = params.getInt(1)
|
||||
val z = params.getInt(2)
|
||||
val props = params.getString(3).toProperties()
|
||||
|
||||
val pos = BlockPos(x, y, z)
|
||||
|
||||
if (!Level.isInSpawnableBounds(pos)) {
|
||||
return@put DoubleValue.ZERO
|
||||
}
|
||||
|
||||
val pokemon = props.createEntity(world)
|
||||
pokemon.moveTo(pos, pokemon.yRot, pokemon.xRot)
|
||||
|
||||
if (world.addFreshEntity(pokemon)) {
|
||||
return@put pokemon.struct
|
||||
} else {
|
||||
return@put DoubleValue.ZERO
|
||||
}
|
||||
}
|
||||
map.put("get_entities_around") { params ->
|
||||
@@ -469,6 +481,7 @@ object MoLangFunctions {
|
||||
map.put("is_sneaking") { _ -> DoubleValue(entity.isShiftKeyDown) }
|
||||
map.put("is_sprinting") { _ -> DoubleValue(entity.isSprinting) }
|
||||
map.put("is_in_water") { _ -> DoubleValue(entity.isUnderWater) }
|
||||
map.put("is_in_rain") { _ -> DoubleValue(entity.isInWaterOrRain && !entity.isInWater) }
|
||||
map.put("is_touching_water_or_rain") { _ -> DoubleValue(entity.isInWaterRainOrBubble) }
|
||||
map.put("is_touching_water") { _ -> DoubleValue(entity.isInWater) }
|
||||
map.put("is_underwater") { DoubleValue(entity.getIsSubmerged()) }
|
||||
@@ -740,6 +753,8 @@ object MoLangFunctions {
|
||||
map.put("npc") { battleActor.entity.struct }
|
||||
} else if (battleActor is PlayerBattleActor) {
|
||||
map.put("player") { battleActor.entity?.asMoLangValue() ?: DoubleValue.ZERO }
|
||||
} else if (battleActor is PokemonBattleActor) {
|
||||
map.put("pokemon") { battleActor.entity?.asMoLangValue() ?: DoubleValue.ZERO }
|
||||
}
|
||||
return@mutableListOf map
|
||||
}
|
||||
@@ -778,6 +793,34 @@ object MoLangFunctions {
|
||||
DoubleValue.ONE
|
||||
}
|
||||
map.put("owner") { pokemon.getOwnerPlayer()?.asMoLangValue() ?: DoubleValue.ZERO }
|
||||
map.put("add_marks") { params ->
|
||||
for (param in params.params) {
|
||||
val identifier = param.asString().asIdentifierDefaultingNamespace()
|
||||
val mark = Marks.getByIdentifier(identifier)
|
||||
if (mark != null) pokemon.exchangeMark(mark, true)
|
||||
}
|
||||
}
|
||||
map.put("add_marks_with_chance") { params ->
|
||||
for (param in params.params) {
|
||||
val identifier = param.asString().asIdentifierDefaultingNamespace()
|
||||
val mark = Marks.getByIdentifier(identifier)
|
||||
mark?.let {
|
||||
val probability = it.chance.coerceIn(0F, 1F) * 100
|
||||
val randomValue = Random.nextDouble(0.0, 100.0)
|
||||
if (randomValue < probability) pokemon.exchangeMark(it, true)
|
||||
}
|
||||
}
|
||||
}
|
||||
map.put("add_potential_marks") { params ->
|
||||
for (param in params.params) {
|
||||
val identifier = param.asString().asIdentifierDefaultingNamespace()
|
||||
val mark = Marks.getByIdentifier(identifier)
|
||||
if (mark != null) pokemon.addPotentialMark(mark)
|
||||
}
|
||||
}
|
||||
map.put("apply_potential_marks") {
|
||||
return@put DoubleValue(pokemon.applyPotentialMarks())
|
||||
}
|
||||
map
|
||||
}
|
||||
)
|
||||
@@ -789,9 +832,14 @@ object MoLangFunctions {
|
||||
map.put("is_moving") { DoubleValue((pokemonEntity.moveControl as? PokemonMoveControl)?.hasWanted() == true) }
|
||||
map.put("is_flying") { DoubleValue(pokemonEntity.getBehaviourFlag(PokemonBehaviourFlag.FLYING)) }
|
||||
map.put("is_gliding") { DoubleValue(pokemonEntity.useRidingAltPose()) }
|
||||
map.put("is_ridden") { DoubleValue(pokemonEntity.hasControllingPassenger()) }
|
||||
map.put("has_aspect") { DoubleValue(it.getString(0) in pokemonEntity.aspects) }
|
||||
map.put("is_pokemon") { DoubleValue.ONE }
|
||||
map.put("is_holding_item") { DoubleValue(!pokemonEntity.entityData.get(PokemonEntity.SHOWN_HELD_ITEM).isEmpty) }
|
||||
map.put("is_holding_item") { DoubleValue(!pokemonEntity.entityData.get(PokemonEntity.SHOWN_HELD_ITEM).let {
|
||||
it.isEmpty || it.`is`(CobblemonItemTags.WEARABLE_HAT_ITEMS) || it.`is`(CobblemonItemTags.WEARABLE_FACE_ITEMS)
|
||||
}) }
|
||||
map.put("is_wearing_hat") { DoubleValue(pokemonEntity.entityData.get(PokemonEntity.SHOWN_HELD_ITEM).`is`(CobblemonItemTags.WEARABLE_HAT_ITEMS)) }
|
||||
map.put("is_wearing_face") { DoubleValue(pokemonEntity.entityData.get(PokemonEntity.SHOWN_HELD_ITEM).`is`(CobblemonItemTags.WEARABLE_FACE_ITEMS)) }
|
||||
map
|
||||
}
|
||||
)
|
||||
@@ -1438,4 +1486,4 @@ object MoLangFunctions {
|
||||
}
|
||||
}
|
||||
|
||||
fun Either<ResourceLocation, ExpressionLike>.runScript(runtime: MoLangRuntime) = map({ CobblemonScripts.run(it, runtime) }, { it.resolve(runtime) })
|
||||
fun Either<ResourceLocation, ExpressionLike>.runScript(runtime: MoLangRuntime) = map({ CobblemonScripts.run(it, runtime) }, { it.resolve(runtime) })
|
||||
|
||||
@@ -19,4 +19,4 @@ interface Decodable {
|
||||
*/
|
||||
fun decode(buffer: RegistryFriendlyByteBuf)
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,4 +25,4 @@ interface Encodable {
|
||||
*/
|
||||
fun encode(buffer: RegistryFriendlyByteBuf)
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
+5
-5
@@ -6,10 +6,10 @@
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.pokemon.riding.states
|
||||
package com.cobblemon.mod.common.api.net.serializers
|
||||
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
object RidingStateSerializer {
|
||||
|
||||
class RunUpToFlightCompositeState(pokemonEntity: PokemonEntity) : CompositeState(pokemonEntity) {
|
||||
var currSpeed: Double = 0.0
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
+57
@@ -1,10 +1,20 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.orientation
|
||||
|
||||
import com.cobblemon.mod.common.util.math.geometry.toDegrees
|
||||
import com.cobblemon.mod.common.util.math.geometry.toRadians
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.Mth
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import org.joml.Matrix3f
|
||||
import org.joml.Quaternionf
|
||||
import org.joml.Vector3f
|
||||
import kotlin.math.asin
|
||||
|
||||
@@ -21,6 +31,9 @@ open class OrientationController(val entity: LivingEntity) {
|
||||
var orientation: Matrix3f? = null
|
||||
private set
|
||||
|
||||
private var renderOrientationO: Matrix3f? = null
|
||||
private var renderOrientation: Matrix3f? = null
|
||||
|
||||
/** Adding this simply because it irritates me seeing `getActive` when most of this is Java. */
|
||||
fun isActive() = active
|
||||
|
||||
@@ -37,6 +50,8 @@ open class OrientationController(val entity: LivingEntity) {
|
||||
|
||||
fun reset() {
|
||||
orientation = null
|
||||
renderOrientationO = null
|
||||
renderOrientation = null
|
||||
active = false
|
||||
}
|
||||
|
||||
@@ -46,6 +61,30 @@ open class OrientationController(val entity: LivingEntity) {
|
||||
rotateRoll(roll)
|
||||
}
|
||||
|
||||
fun getRenderOrientation(delta: Float): Quaternionf {
|
||||
val old = renderOrientationO ?: renderOrientation ?: orientation
|
||||
val new = renderOrientation ?: old
|
||||
val oldQuat = Quaternionf().setFromUnnormalized(old)
|
||||
val newQuat = Quaternionf().setFromUnnormalized(new)
|
||||
oldQuat.slerp(newQuat, delta)
|
||||
return oldQuat
|
||||
}
|
||||
|
||||
fun tick() {
|
||||
if (!active || orientation == null) return
|
||||
renderOrientationO = renderOrientation
|
||||
val current = orientation
|
||||
val renderMatrix = this.renderOrientation ?: current
|
||||
val renderQuat = Quaternionf().setFromUnnormalized(renderMatrix)
|
||||
val targetQuat = Quaternionf().setFromUnnormalized(current)
|
||||
val dampingFactor = 0.66f // We can change this factor for faster transitions
|
||||
renderQuat.slerp(targetQuat, dampingFactor)
|
||||
|
||||
val newRenderOrientation = Matrix3f()
|
||||
renderQuat.get(newRenderOrientation)
|
||||
renderOrientation = newRenderOrientation
|
||||
}
|
||||
|
||||
val forwardVector: Vector3f
|
||||
get() = orientation?.transform(FORWARDS, Vector3f()) ?: Vector3f(FORWARDS)
|
||||
|
||||
@@ -68,4 +107,22 @@ open class OrientationController(val entity: LivingEntity) {
|
||||
val roll: Float
|
||||
get() = Mth.wrapDegrees(-upVector.angleSigned(UP, forwardVector).toDegrees())
|
||||
|
||||
fun applyGlobalYaw(deltaYawDegrees: Float) = updateOrientation { original ->
|
||||
val euler = Vector3f()
|
||||
original.getEulerAnglesXYZ(euler)
|
||||
val pitch0 = euler.x
|
||||
val roll0 = euler.z
|
||||
|
||||
val unroll = Matrix3f().rotateZ(-roll0)
|
||||
val unpitch = Matrix3f().rotateX(-pitch0)
|
||||
val flattened = Matrix3f(original).mul(unroll).mul(unpitch)
|
||||
|
||||
//Flip to reflect current acceptance of what direction is pos for yaw
|
||||
val globalYaw = Matrix3f().rotationY(-1.0f * deltaYawDegrees.toRadians())
|
||||
val rePitch = Matrix3f().rotateX(pitch0)
|
||||
val reRoll = Matrix3f().rotateZ(roll0)
|
||||
|
||||
return@updateOrientation Matrix3f(globalYaw).mul(flattened).mul(rePitch).mul(reRoll)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+4
-1
@@ -20,7 +20,7 @@ object CobblemonPermissions {
|
||||
@JvmStatic
|
||||
val CHANGE_WALK_SPEED = this.create("${COMMAND_PREFIX}changewalkspeed", PermissionLevel.ALL_COMMANDS)
|
||||
@JvmStatic
|
||||
val CHANGE_JOINT_SCALE = this.create("${COMMAND_PREFIX}changejointscale", PermissionLevel.ALL_COMMANDS)
|
||||
val TRANSFORM_MODEL_PART = this.create("${COMMAND_PREFIX}transformmodelpart", PermissionLevel.ALL_COMMANDS)
|
||||
@JvmStatic
|
||||
val CHECKSPAWNS = this.create("${COMMAND_PREFIX}checkspawns", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
|
||||
@JvmStatic
|
||||
@@ -90,6 +90,9 @@ object CobblemonPermissions {
|
||||
@JvmStatic
|
||||
val HELD_ITEM = this.create("${COMMAND_PREFIX}helditem", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
|
||||
|
||||
@JvmStatic
|
||||
val CHANGE_MARK = this.create("${COMMAND_PREFIX}changemark", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
|
||||
|
||||
@JvmStatic
|
||||
val PC = this.create("${COMMAND_PREFIX}pc", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
|
||||
@JvmStatic
|
||||
|
||||
+6
-6
@@ -77,18 +77,18 @@ object CatchRateModifiers {
|
||||
|
||||
/**
|
||||
* Used by [PokeBalls.MOON_BALL].
|
||||
* Boosts the catch rate 1.5× during Moon Phases 3 and 7 between the times of 12000 – 24000.
|
||||
* 2.5× during Moon Phases 2 and 8 between the times of 12000 – 24000.
|
||||
* 4× during Moon Phase 1 between the times of 12000 – 24000.
|
||||
* Boosts the catch rate 1.5× during Moon Phases 2 and 6 between the times of 12000 – 24000.
|
||||
* 2.5× during Moon Phases 1 and 7 between the times of 12000 – 24000.
|
||||
* 4× during Moon Phase 0 between the times of 12000 – 24000.
|
||||
* 1× otherwise.
|
||||
*/
|
||||
val MOON_PHASES: CatchRateModifier = WorldStateModifier { _, entity ->
|
||||
if (entity.level().gameTime in 12000..24000)
|
||||
return@WorldStateModifier 1F
|
||||
when (entity.level().moonPhase) {
|
||||
3, 7 -> 1.5F
|
||||
2, 8 -> 2.5F
|
||||
1 -> 4F
|
||||
2, 6 -> 1.5F
|
||||
1, 7 -> 2.5F
|
||||
0 -> 4F
|
||||
else -> 1F
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,7 +33,7 @@ import com.cobblemon.mod.common.api.pokemon.moves.Learnset
|
||||
import com.cobblemon.mod.common.api.pokemon.stats.Stat
|
||||
import com.cobblemon.mod.common.api.pokemon.stats.Stats
|
||||
import com.cobblemon.mod.common.api.reactive.SimpleObservable
|
||||
import com.cobblemon.mod.common.api.riding.controller.RideController
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStatDefinition
|
||||
import com.cobblemon.mod.common.api.spawning.TimeRange
|
||||
import com.cobblemon.mod.common.api.types.ElementalType
|
||||
@@ -48,7 +48,7 @@ import com.cobblemon.mod.common.pokemon.evolution.adapters.CobblemonRequirementA
|
||||
import com.cobblemon.mod.common.pokemon.evolution.adapters.LegacyItemConditionWrapperAdapter
|
||||
import com.cobblemon.mod.common.pokemon.helditem.CobblemonHeldItemManager
|
||||
import com.cobblemon.mod.common.util.adapters.*
|
||||
import com.cobblemon.mod.common.util.adapters.RideControllerAdapter
|
||||
import com.cobblemon.mod.common.util.adapters.RidingBehaviourSettingsAdapter
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import com.cobblemon.mod.common.util.ifClient
|
||||
import com.google.common.collect.HashBasedTable
|
||||
@@ -107,7 +107,7 @@ object PokemonSpecies : JsonDataRegistry<Species> {
|
||||
.registerTypeAdapter(EggGroup::class.java, EggGroupAdapter)
|
||||
.registerTypeAdapter(MobEffect::class.java, RegistryElementAdapter<MobEffect>(BuiltInRegistries::MOB_EFFECT))
|
||||
.registerTypeAdapter(ItemPredicate::class.java, LegacyItemConditionWrapperAdapter)
|
||||
.registerTypeAdapter(RideController::class.java, RideControllerAdapter)
|
||||
.registerTypeAdapter(RidingBehaviourSettings::class.java, RidingBehaviourSettingsAdapter)
|
||||
.registerTypeAdapter(RidingStatDefinition::class.java, RidingStatDefinitionAdapter)
|
||||
.registerTypeAdapter(Expression::class.java, ExpressionAdapter)
|
||||
.disableHtmlEscaping()
|
||||
|
||||
@@ -8,6 +8,9 @@
|
||||
|
||||
package com.cobblemon.mod.common.api.riding
|
||||
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
|
||||
import net.minecraft.world.entity.PlayerRideableJumping
|
||||
|
||||
/**
|
||||
@@ -20,6 +23,6 @@ interface Rideable : PlayerRideableJumping {
|
||||
/**
|
||||
* Denotes the manager responsible for handling any instance of riding taking place on an entity
|
||||
*/
|
||||
val riding: RidingManager
|
||||
val riding: RidingBehaviour<RidingBehaviourSettings, RidingBehaviourState>?
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
+2
-2
@@ -6,7 +6,7 @@
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.controller
|
||||
package com.cobblemon.mod.common.api.riding
|
||||
|
||||
import com.cobblemon.mod.common.util.readString
|
||||
import com.cobblemon.mod.common.util.writeString
|
||||
@@ -29,4 +29,4 @@ class RidingAnimation(
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,210 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding
|
||||
|
||||
import com.bedrockk.molang.runtime.MoLangRuntime
|
||||
import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.cobblemon.mod.common.api.molang.MoLangFunctions.setup
|
||||
import com.cobblemon.mod.common.api.riding.controller.RideController
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.withQueryValue
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
data class RidingManager(val entity: PokemonEntity) {
|
||||
var lastSpeed = 0F
|
||||
var states: MutableMap<ResourceLocation, RidingState> = mutableMapOf()
|
||||
var deltaRotation = Vec2.ZERO
|
||||
|
||||
val runtime: MoLangRuntime by lazy {
|
||||
MoLangRuntime()
|
||||
.setup()
|
||||
.withQueryValue("entity", entity.struct)
|
||||
.also {
|
||||
it.environment.query.addFunction("passenger_count") { DoubleValue(entity.passengers.size.toDouble()) }
|
||||
it.environment.query.addFunction("get_ride_stats") { params ->
|
||||
val rideStat = RidingStat.valueOf(params.getString(0).uppercase())
|
||||
val rideStyle = RidingStyle.valueOf(params.getString(1).uppercase())
|
||||
val maxVal = params.getDouble(2)
|
||||
val minVal = params.getDouble(3)
|
||||
//TODO: Use the mons actual boost once implemented
|
||||
val normalizedStat = entity.rideProp.calculate(rideStat, rideStyle, 0) / 100.0f
|
||||
val trueStatVal = (normalizedStat * (maxVal - minVal)) + minVal
|
||||
|
||||
DoubleValue(trueStatVal)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fun <T : RidingState> getState(id: ResourceLocation, constructor: (PokemonEntity) -> T): T {
|
||||
val storedState = states[id]
|
||||
if (storedState == null) {
|
||||
val newState = constructor(entity)
|
||||
states[id] = newState
|
||||
return newState
|
||||
}
|
||||
|
||||
return storedState as T
|
||||
}
|
||||
|
||||
fun getController(entity: PokemonEntity): RideController? {
|
||||
return entity.pokemon.riding.controller?.takeIf { it.condition.invoke(entity) }
|
||||
}
|
||||
|
||||
/**
|
||||
* Responsible for handling riding conditions and transitions amongst controllers. This will tick
|
||||
* whenever the entity receives a tickControlled interaction.
|
||||
*/
|
||||
fun tick(entity: PokemonEntity, driver: Player, input: Vec3) {
|
||||
val controller = getController(entity) ?: return
|
||||
controller.tick(entity, driver, input)
|
||||
if (!entity.level().isClientSide) {
|
||||
val pose = controller.pose(entity)
|
||||
entity.entityData.set(PokemonEntity.POSE_TYPE, pose)
|
||||
}
|
||||
}
|
||||
|
||||
fun speed(entity: PokemonEntity, driver: Player): Float {
|
||||
val controller = getController(entity) ?: return 0.05F
|
||||
this.lastSpeed = controller.speed(entity, driver)
|
||||
return this.lastSpeed
|
||||
}
|
||||
|
||||
fun controlledRotation(entity: PokemonEntity, driver: Player): Vec2 {
|
||||
val controller = getController(entity) ?: return entity.rotationVector
|
||||
val previousRotation = entity.rotationVector
|
||||
val rotation = controller.rotation(entity, driver)
|
||||
this.deltaRotation = Vec2(rotation.x - previousRotation.x, rotation.y - previousRotation.y)
|
||||
return rotation
|
||||
}
|
||||
|
||||
fun clampPassengerRotation(entity: PokemonEntity, driver: LivingEntity) {
|
||||
val controller = getController(entity) ?: return
|
||||
return controller.clampPassengerRotation(entity, driver)
|
||||
}
|
||||
|
||||
fun updatePassengerRotation(entity: PokemonEntity, driver: LivingEntity) {
|
||||
val controller = getController(entity) ?: return
|
||||
return controller.updatePassengerRotation(entity, driver)
|
||||
}
|
||||
|
||||
fun velocity(entity: PokemonEntity, driver: Player, input: Vec3): Vec3 {
|
||||
val controller = getController(entity) ?: return Vec3.ZERO
|
||||
return controller.velocity(entity, driver, input)
|
||||
}
|
||||
|
||||
fun setRideBar(entity: PokemonEntity, driver: Player): Float {
|
||||
val controller = getController(entity) ?: return 0.0f
|
||||
return controller.setRideBar(entity, driver)
|
||||
}
|
||||
|
||||
fun rideFovMult(entity: PokemonEntity, driver: Player): Float {
|
||||
val controller = getController(entity) ?: return 1.0f
|
||||
return controller.rideFovMult(entity, driver)
|
||||
}
|
||||
|
||||
fun canJump(entity: PokemonEntity, driver: Player): Boolean {
|
||||
val controller = getController(entity) ?: return false
|
||||
return controller.canJump(entity, driver)
|
||||
}
|
||||
|
||||
fun jumpVelocity(entity: PokemonEntity, driver: Player, jumpStrength: Int): Vec3 {
|
||||
val controller = getController(entity) ?: return Vec3.ZERO
|
||||
return controller.jumpForce(entity, driver, jumpStrength)
|
||||
}
|
||||
|
||||
fun useRidingAltPose(entity: PokemonEntity, driver: Player): Boolean {
|
||||
val controller = getController(entity) ?: return false
|
||||
return controller.useRidingAltPose(entity, driver)
|
||||
}
|
||||
|
||||
/**
|
||||
* Used to supply the delta for the lerp() between velocity
|
||||
* vectors. Called inertia for now as the way it feels when
|
||||
* affecting the ride is somewhat akin to inertia.
|
||||
*/
|
||||
fun inertia(entity: PokemonEntity): Double {
|
||||
val controller = getController(entity) ?: return 0.5
|
||||
return controller.inertia(entity)
|
||||
}
|
||||
|
||||
fun gravity(entity: PokemonEntity, regularGravity: Double): Double? {
|
||||
val controller = getController(entity) ?: return null
|
||||
return controller.gravity(entity, regularGravity)
|
||||
}
|
||||
|
||||
//Maybe should be changed to be a function that conveys:
|
||||
// "turn on use our camera system function"
|
||||
fun shouldRoll(entity: PokemonEntity): Boolean {
|
||||
val controller = getController(entity) ?: return false
|
||||
return controller.shouldRoll(entity)
|
||||
}
|
||||
|
||||
fun shouldRotatePlayerHead(entity: PokemonEntity): Boolean {
|
||||
val controller = getController(entity) ?: return false
|
||||
return controller.shouldRotatePlayerHead()
|
||||
}
|
||||
|
||||
fun shouldRotatePokemonHead(entity: PokemonEntity): Boolean {
|
||||
val controller = getController(entity) ?: return false
|
||||
return controller.shouldRotatePokemonHead()
|
||||
}
|
||||
|
||||
fun rotationOnMouseXY(
|
||||
entity: PokemonEntity,
|
||||
driver: Player,
|
||||
yMouse: Double,
|
||||
xMouse: Double,
|
||||
yMouseSmoother: SmoothDouble,
|
||||
xMouseSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
val controller = getController(entity) ?: return Vec3.ZERO
|
||||
return controller.rotationOnMouseXY(
|
||||
entity,
|
||||
driver,
|
||||
yMouse,
|
||||
xMouse,
|
||||
yMouseSmoother,
|
||||
xMouseSmoother,
|
||||
sensitivity,
|
||||
deltaTime
|
||||
) }
|
||||
|
||||
/**
|
||||
* Determines whether mouse input will affect the rotation of
|
||||
* the rollable object. Need to remove this as it's not used anymore
|
||||
*/
|
||||
//I think this might better serve as a "use smoothing on angular velocity"
|
||||
fun useAngVelSmoothing(entity: PokemonEntity): Boolean {
|
||||
val controller = getController(entity) ?: return true
|
||||
return controller.useAngVelSmoothing(entity)
|
||||
}
|
||||
|
||||
fun turnOffOnGround(entity: PokemonEntity): Boolean {
|
||||
val controller = getController(entity) ?: return false
|
||||
return controller.turnOffOnGround(entity)
|
||||
}
|
||||
|
||||
fun angRollVel(entity: PokemonEntity, driver: Player, deltaTime: Double): Vec3 {
|
||||
val controller = getController(entity) ?: return Vec3(0.0, 0.0, 0.0)
|
||||
return controller.angRollVel(entity, driver, deltaTime)
|
||||
}
|
||||
|
||||
fun dismountOnShift(): Boolean {
|
||||
val controller = getController(entity) ?: return false
|
||||
return controller.dismountOnShift(entity)
|
||||
}
|
||||
}
|
||||
@@ -9,45 +9,38 @@
|
||||
package com.cobblemon.mod.common.api.riding
|
||||
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.cobblemon.mod.common.api.riding.controller.RideController
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStatDefinition
|
||||
import com.cobblemon.mod.common.util.adapters.RideControllerAdapter
|
||||
import com.cobblemon.mod.common.util.asExpression
|
||||
import com.cobblemon.mod.common.util.getString
|
||||
import com.cobblemon.mod.common.util.readIdentifier
|
||||
import com.cobblemon.mod.common.util.readString
|
||||
import com.cobblemon.mod.common.util.writeString
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import com.cobblemon.mod.common.util.adapters.RidingBehaviourSettingsAdapter
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
|
||||
class RidingProperties(
|
||||
val stats: Map<RidingStat, RidingStatDefinition> = mapOf(),
|
||||
val seats: List<Seat> = listOf(),
|
||||
val conditions: List<Expression> = listOf(),
|
||||
val controller: RideController? = null
|
||||
val behaviour: RidingBehaviourSettings? = null
|
||||
) {
|
||||
companion object {
|
||||
fun decode(buffer: RegistryFriendlyByteBuf): RidingProperties {
|
||||
val stats: Map<RidingStat, RidingStatDefinition> = buffer.readMap(
|
||||
{ buffer.readEnum<RidingStat>(RidingStat::class.java) },
|
||||
{ buffer.readEnum(RidingStat::class.java) },
|
||||
{ RidingStatDefinition.decode(buffer) }
|
||||
)
|
||||
val seats: List<Seat> = buffer.readList { _ -> Seat.decode(buffer) }
|
||||
val conditions = buffer.readList { buffer.readString().asExpression() }
|
||||
val controller = buffer.readNullable { _ ->
|
||||
val key = buffer.readIdentifier()
|
||||
val controller = RideControllerAdapter.types[key]?.getConstructor()?.newInstance() ?: error("Unknown controller key: $key")
|
||||
controller.decode(buffer)
|
||||
return@readNullable controller
|
||||
val behaviour = buffer.readNullable { _ ->
|
||||
val key = buffer.readResourceLocation()
|
||||
val settings = RidingBehaviourSettingsAdapter.types[key]?.getConstructor()?.newInstance() ?: error("Unknown controller key: $key")
|
||||
settings.decode(buffer)
|
||||
return@readNullable settings
|
||||
}
|
||||
|
||||
return RidingProperties(stats = stats, seats = seats, conditions = conditions, controller = controller)
|
||||
return RidingProperties(stats = stats, seats = seats, conditions = conditions, behaviour = behaviour)
|
||||
}
|
||||
}
|
||||
|
||||
val canRide: Boolean
|
||||
get() = seats.isNotEmpty() && controller != null
|
||||
|
||||
fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeMap(
|
||||
stats,
|
||||
@@ -56,7 +49,9 @@ class RidingProperties(
|
||||
)
|
||||
buffer.writeCollection(seats) { _, seat -> seat.encode(buffer) }
|
||||
buffer.writeCollection(conditions) { _, condition -> buffer.writeString(condition.getString()) }
|
||||
buffer.writeNullable(controller) { _, controller -> controller.encode(buffer) }
|
||||
buffer.writeNullable(behaviour) { _, behaviour ->
|
||||
behaviour.encode(buffer)
|
||||
}
|
||||
}
|
||||
|
||||
fun calculate(stat: RidingStat, style: RidingStyle, boosts: Int): Float {
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding
|
||||
|
||||
/**
|
||||
* Honestly having a base interface is probably unnecessary I'm just considering whether there's going to be some
|
||||
* kind of shared state later.
|
||||
*
|
||||
* @author Hiroku
|
||||
* @since October 6th, 2024
|
||||
*/
|
||||
interface RidingState
|
||||
@@ -18,5 +18,6 @@ package com.cobblemon.mod.common.api.riding
|
||||
enum class RidingStyle {
|
||||
LAND,
|
||||
LIQUID,
|
||||
AIR
|
||||
}
|
||||
AIR,
|
||||
COMPOSITE
|
||||
}
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
package com.cobblemon.mod.common.api.riding
|
||||
|
||||
import com.cobblemon.mod.common.api.net.Encodable
|
||||
import com.cobblemon.mod.common.api.riding.controller.RidingAnimation
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.util.readString
|
||||
import com.cobblemon.mod.common.util.writeString
|
||||
|
||||
+92
@@ -0,0 +1,92 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour
|
||||
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
/**
|
||||
* Represents the behaviour of a Pokemon when being ridden.
|
||||
* This is intended to contain the logic for how a Pokemon should behave when being ridden.
|
||||
*
|
||||
* This class should remain stateless as it is intended to be shared between multiple instances of Pokemon.
|
||||
*
|
||||
* @author landonjw
|
||||
*/
|
||||
interface RidingBehaviour<Settings : RidingBehaviourSettings, State : RidingBehaviourState> {
|
||||
val key: ResourceLocation
|
||||
val style: RidingStyle
|
||||
|
||||
fun isActive(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
|
||||
|
||||
fun tick(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, input: Vec3) {}
|
||||
|
||||
fun pose(settings: Settings, state: State, vehicle: PokemonEntity): PoseType
|
||||
|
||||
fun speed(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float
|
||||
|
||||
fun clampPassengerRotation(settings: Settings, state: State, entity: PokemonEntity, driver: LivingEntity) {}
|
||||
|
||||
fun updatePassengerRotation(settings: Settings, state: State, entity: PokemonEntity, driver: LivingEntity) {}
|
||||
|
||||
fun rotation(settings: Settings, state: State, vehicle: PokemonEntity, driver: LivingEntity): Vec2
|
||||
|
||||
fun velocity(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, input: Vec3): Vec3
|
||||
|
||||
fun angRollVel(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, deltaTime: Double): Vec3
|
||||
|
||||
fun rotationOnMouseXY(
|
||||
settings: Settings,
|
||||
state: State,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3
|
||||
|
||||
fun canJump(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Boolean
|
||||
|
||||
fun setRideBar(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float
|
||||
|
||||
fun jumpForce(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, jumpStrength: Int): Vec3
|
||||
|
||||
fun gravity(settings: Settings, state: State, vehicle: PokemonEntity, regularGravity: Double): Double
|
||||
|
||||
fun rideFovMultiplier(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float
|
||||
|
||||
fun useAngVelSmoothing(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
|
||||
|
||||
fun useRidingAltPose(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Boolean
|
||||
|
||||
fun inertia(settings: Settings, state: State, vehicle: PokemonEntity): Double
|
||||
|
||||
fun shouldRoll(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
|
||||
|
||||
fun turnOffOnGround(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
|
||||
|
||||
fun dismountOnShift(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
|
||||
|
||||
fun shouldRotatePokemonHead(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
|
||||
|
||||
fun shouldRotatePlayerHead(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
|
||||
|
||||
fun createDefaultState(settings: Settings): State
|
||||
|
||||
}
|
||||
+26
@@ -0,0 +1,26 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour
|
||||
|
||||
import com.cobblemon.mod.common.api.net.Decodable
|
||||
import com.cobblemon.mod.common.api.net.Encodable
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
/**
|
||||
* Represents static settings of a riding behaviour.
|
||||
* Values in this class are intended to be constant and not change during the riding process.
|
||||
* Typically this will be initialized for each pokemon form during deserialization
|
||||
* to determine how they should ride.
|
||||
*
|
||||
* @author landonjw
|
||||
*/
|
||||
interface RidingBehaviourSettings: Encodable, Decodable {
|
||||
val key: ResourceLocation
|
||||
}
|
||||
+95
@@ -0,0 +1,95 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour
|
||||
|
||||
import com.cobblemon.mod.common.util.ifClient
|
||||
import com.cobblemon.mod.common.util.ifServer
|
||||
import net.minecraft.network.FriendlyByteBuf
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
/**
|
||||
* Represents the state of a Pokemon when being ridden.
|
||||
* This is intended to contain mutable state that is passed between the client and server
|
||||
* or temporary state that is used during the riding process.
|
||||
*
|
||||
* This will be destroyed when the a user dismounts the Pokemon.
|
||||
*
|
||||
* @author landonjw
|
||||
*/
|
||||
open class RidingBehaviourState {
|
||||
open val rideVelocity: SidedRidingState<Vec3> = ridingState(Vec3.ZERO, Side.BOTH)
|
||||
open val stamina: SidedRidingState<Float> = ridingState(1.0F, Side.BOTH)
|
||||
|
||||
open fun reset() {
|
||||
rideVelocity.set(Vec3.ZERO, true)
|
||||
stamina.set(1.0F, true)
|
||||
}
|
||||
|
||||
open fun copy(): RidingBehaviourState {
|
||||
val copy = RidingBehaviourState()
|
||||
copy.rideVelocity.set(rideVelocity.get(), true)
|
||||
copy.stamina.set(stamina.get(), true)
|
||||
return copy
|
||||
}
|
||||
|
||||
open fun shouldSync(previous: RidingBehaviourState): Boolean {
|
||||
if (previous.rideVelocity.get() != rideVelocity.get()) return true
|
||||
if (previous.stamina.get() != stamina.get()) return true
|
||||
return false
|
||||
}
|
||||
|
||||
open fun encode(buffer: FriendlyByteBuf) {
|
||||
buffer.writeVec3(rideVelocity.get())
|
||||
buffer.writeFloat(stamina.get())
|
||||
}
|
||||
|
||||
open fun decode(buffer: FriendlyByteBuf) {
|
||||
rideVelocity.set(buffer.readVec3(), true)
|
||||
stamina.set(buffer.readFloat(), true)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
fun <T> ridingState(value: T, side: Side) = SidedRidingState(value, side)
|
||||
|
||||
class SidedRidingState<T>(private var value: T, val side: Side) {
|
||||
fun get() = value
|
||||
|
||||
fun set(value: T, forced: Boolean = false) {
|
||||
if (forced) {
|
||||
this.value = value
|
||||
}
|
||||
else {
|
||||
when (side) {
|
||||
Side.BOTH -> { this.value = value }
|
||||
Side.CLIENT -> { ifClient { this.value = value } }
|
||||
Side.SERVER -> { ifServer { this.value = value } }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override fun equals(other: Any?): Boolean {
|
||||
if (other is SidedRidingState<*>) {
|
||||
return value == other.value
|
||||
}
|
||||
return super.equals(other)
|
||||
}
|
||||
|
||||
override fun hashCode(): Int {
|
||||
return value.hashCode()
|
||||
}
|
||||
}
|
||||
|
||||
enum class Side {
|
||||
SERVER, CLIENT, BOTH
|
||||
}
|
||||
|
||||
enum class DriverSide {
|
||||
LOCAL, REMOTE, BOTH
|
||||
}
|
||||
+41
@@ -0,0 +1,41 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour
|
||||
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.*
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeBehaviour
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
|
||||
object RidingBehaviours {
|
||||
val behaviours = mutableMapOf<ResourceLocation, RidingBehaviour<RidingBehaviourSettings, RidingBehaviourState>>()
|
||||
|
||||
init {
|
||||
register(BirdAirBehaviour.KEY, BirdAirBehaviour())
|
||||
register(DolphinBehaviour.KEY, DolphinBehaviour())
|
||||
register(GenericLandBehaviour.KEY, GenericLandBehaviour())
|
||||
register(GenericSwimBehaviour.KEY, GenericSwimBehaviour())
|
||||
register(GliderAirBehaviour.KEY, GliderAirBehaviour())
|
||||
register(HelicopterBehaviour.KEY, HelicopterBehaviour())
|
||||
register(JetAirBehaviour.KEY, JetAirBehaviour())
|
||||
register(SwimDashBehaviour.KEY, SwimDashBehaviour())
|
||||
register(VehicleLandBehaviour.KEY, VehicleLandBehaviour())
|
||||
register(HoverBehaviour.KEY, HoverBehaviour())
|
||||
register(CompositeBehaviour.KEY, CompositeBehaviour())
|
||||
}
|
||||
|
||||
fun register(key: ResourceLocation, behaviour: RidingBehaviour<out RidingBehaviourSettings, out RidingBehaviourState>) {
|
||||
if (behaviours.contains(key)) error("Behaviour already registered to key $key")
|
||||
behaviours[key] = RidingController(behaviour) as RidingBehaviour<RidingBehaviourSettings, RidingBehaviourState>
|
||||
}
|
||||
|
||||
fun get(key: ResourceLocation): RidingBehaviour<RidingBehaviourSettings, RidingBehaviourState> {
|
||||
if (!behaviours.contains(key)) error("Behaviour not registered to key $key")
|
||||
return behaviours[key]!!
|
||||
}
|
||||
}
|
||||
+178
@@ -0,0 +1,178 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour
|
||||
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
/**
|
||||
* Small wrapper around a RidingBehaviour to provide sane defaults in the event that the behaviour is not active.
|
||||
*
|
||||
* @author landonjw
|
||||
*/
|
||||
class RidingController<Settings : RidingBehaviourSettings, State : RidingBehaviourState>(val behaviour: RidingBehaviour<Settings, State>) : RidingBehaviour<Settings, State> {
|
||||
|
||||
override val key = behaviour.key
|
||||
override val style = behaviour.style
|
||||
|
||||
override fun isActive(settings: Settings, state: State, vehicle: PokemonEntity) =
|
||||
behaviour.isActive(settings, state, vehicle)
|
||||
|
||||
override fun tick(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, input: Vec3) =
|
||||
behaviour.tick(settings, state, vehicle, driver, input)
|
||||
|
||||
override fun pose(settings: Settings, state: State, vehicle: PokemonEntity) =
|
||||
behaviour.pose(settings, state, vehicle)
|
||||
|
||||
override fun speed(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float {
|
||||
if (!isActive(settings, state, vehicle)) return 0.0F
|
||||
return behaviour.speed(settings, state, vehicle, driver)
|
||||
}
|
||||
|
||||
override fun clampPassengerRotation(settings: Settings, state: State, vehicle: PokemonEntity, driver: LivingEntity) {
|
||||
if (!isActive(settings, state, vehicle)) return
|
||||
return behaviour.clampPassengerRotation(settings, state, vehicle, driver)
|
||||
}
|
||||
|
||||
override fun rotation(settings: Settings, state: State, vehicle: PokemonEntity, driver: LivingEntity): Vec2 {
|
||||
if (!isActive(settings, state, vehicle)) return driver.rotationVector
|
||||
return behaviour.rotation(settings, state, vehicle, driver)
|
||||
}
|
||||
|
||||
override fun velocity(
|
||||
settings: Settings,
|
||||
state: State,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
if (!isActive(settings, state, vehicle)) return Vec3.ZERO
|
||||
return behaviour.velocity(settings, state, vehicle, driver, input)
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: Settings,
|
||||
state: State,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
if (!isActive(settings, state, vehicle)) return Vec3.ZERO
|
||||
return behaviour.angRollVel(settings, state, vehicle, driver, deltaTime)
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: Settings,
|
||||
state: State,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
if (!isActive(settings, state, vehicle)) return Vec3.ZERO
|
||||
return behaviour.rotationOnMouseXY(
|
||||
settings,
|
||||
state,
|
||||
vehicle,
|
||||
driver,
|
||||
mouseY,
|
||||
mouseX,
|
||||
mouseYSmoother,
|
||||
mouseXSmoother,
|
||||
sensitivity,
|
||||
deltaTime
|
||||
)
|
||||
}
|
||||
|
||||
override fun canJump(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Boolean {
|
||||
if (!isActive(settings, state, vehicle)) return false
|
||||
return behaviour.canJump(settings, state, vehicle, driver)
|
||||
}
|
||||
|
||||
override fun shouldRotatePlayerHead(settings: Settings, state: State, vehicle: PokemonEntity): Boolean {
|
||||
if (!isActive(settings, state, vehicle)) return false
|
||||
return behaviour.shouldRotatePlayerHead(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(settings: Settings, state: State, vehicle: PokemonEntity): Boolean {
|
||||
if (!isActive(settings, state, vehicle)) return false
|
||||
return behaviour.shouldRotatePokemonHead(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun dismountOnShift(settings: Settings, state: State, vehicle: PokemonEntity): Boolean {
|
||||
if (!isActive(settings, state, vehicle)) return false
|
||||
return behaviour.dismountOnShift(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(settings: Settings, state: State, vehicle: PokemonEntity): Boolean {
|
||||
if (!isActive(settings, state, vehicle)) return false
|
||||
return behaviour.turnOffOnGround(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun shouldRoll(settings: Settings, state: State, vehicle: PokemonEntity): Boolean {
|
||||
if (!isActive(settings, state, vehicle)) return false
|
||||
return behaviour.shouldRoll(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun inertia(settings: Settings, state: State, vehicle: PokemonEntity): Double {
|
||||
if (!isActive(settings, state, vehicle)) return 0.5
|
||||
return behaviour.inertia(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun useRidingAltPose(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Boolean {
|
||||
if (!isActive(settings, state, vehicle)) return false
|
||||
return behaviour.useRidingAltPose(settings, state, vehicle, driver)
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(settings: Settings, state: State, vehicle: PokemonEntity): Boolean {
|
||||
if (!isActive(settings, state, vehicle)) return true
|
||||
return behaviour.useAngVelSmoothing(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun rideFovMultiplier(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float {
|
||||
if (!isActive(settings, state, vehicle)) return 1.0F
|
||||
return behaviour.rideFovMultiplier(settings, state, vehicle, driver)
|
||||
}
|
||||
|
||||
override fun gravity(settings: Settings, state: State, vehicle: PokemonEntity, regularGravity: Double): Double {
|
||||
if (!isActive(settings, state, vehicle)) return regularGravity
|
||||
return behaviour.gravity(settings, state, vehicle, regularGravity)
|
||||
}
|
||||
|
||||
override fun jumpForce(
|
||||
settings: Settings,
|
||||
state: State,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
): Vec3 {
|
||||
if (!isActive(settings, state, vehicle)) return Vec3.ZERO
|
||||
return behaviour.jumpForce(settings, state, vehicle, driver, jumpStrength)
|
||||
}
|
||||
|
||||
override fun setRideBar(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float {
|
||||
if (!isActive(settings, state, vehicle)) return 0.0F
|
||||
return behaviour.setRideBar(settings, state, vehicle, driver)
|
||||
}
|
||||
|
||||
override fun createDefaultState(settings: Settings): State {
|
||||
return behaviour.createDefaultState(settings)
|
||||
}
|
||||
|
||||
}
|
||||
+567
@@ -0,0 +1,567 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types
|
||||
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.bedrockk.molang.runtime.MoLangMath.lerp
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.*
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.network.FriendlyByteBuf
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import org.joml.Matrix3f
|
||||
import org.joml.Quaternionf
|
||||
import org.joml.Vector3f
|
||||
import kotlin.math.*
|
||||
|
||||
class BirdAirBehaviour : RidingBehaviour<BirdAirSettings, BirdAirState> {
|
||||
companion object {
|
||||
val KEY = cobblemonResource("air/bird")
|
||||
}
|
||||
|
||||
override val key: ResourceLocation = KEY
|
||||
override val style = RidingStyle.AIR
|
||||
|
||||
val poseProvider = PoseProvider<BirdAirSettings, BirdAirState>(PoseType.HOVER)
|
||||
.with(PoseOption(PoseType.FLY) { _, state, _ -> state.rideVelocity.get().z > 0.2 })
|
||||
|
||||
override fun isActive(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
override fun pose(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity): PoseType {
|
||||
return poseProvider.select(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun speed(
|
||||
settings: BirdAirSettings,
|
||||
state: BirdAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return state.rideVelocity.get().length().toFloat()
|
||||
}
|
||||
|
||||
override fun rotation(
|
||||
settings: BirdAirSettings,
|
||||
state: BirdAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Vec2 {
|
||||
return Vec2(driver.xRot * 0.5f, driver.yRot)
|
||||
}
|
||||
|
||||
override fun velocity(
|
||||
settings: BirdAirSettings,
|
||||
state: BirdAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
var yVel = 0.0
|
||||
var leftForce = 0.0
|
||||
var upForce = 0.0
|
||||
var forwardForce = 0.0
|
||||
|
||||
//Perform ride velocity update
|
||||
calculateRideSpaceVel(settings, state, vehicle, driver)
|
||||
|
||||
//Translate ride space velocity to world space velocity.
|
||||
val controller = (driver as? OrientationControllable)?.orientationController
|
||||
if (controller != null) {
|
||||
//Need to deadzone this when straight up or down
|
||||
|
||||
upForce += -1.0 * sin(Math.toRadians(controller.pitch.toDouble())) * state.rideVelocity.get().z
|
||||
forwardForce += cos(Math.toRadians(controller.pitch.toDouble())) * state.rideVelocity.get().z
|
||||
|
||||
upForce += cos(Math.toRadians(controller.pitch.toDouble())) * state.rideVelocity.get().y
|
||||
forwardForce += sin(Math.toRadians(controller.pitch.toDouble())) * state.rideVelocity.get().y
|
||||
}
|
||||
|
||||
|
||||
//Bring the ride out of the sky when stamina is depleted.
|
||||
if (state.stamina.get() <= 0.0) {
|
||||
upForce -= 0.3
|
||||
}
|
||||
|
||||
val altitudeLimit = vehicle.runtime.resolveDouble(settings.jumpExpr)
|
||||
|
||||
//Only limit altitude if altitude is not infinite
|
||||
if (!vehicle.runtime.resolveBoolean(settings.infiniteAltitude)) {
|
||||
//Provide a hard limit on altitude
|
||||
upForce = if (vehicle.y >= altitudeLimit && upForce > 0) 0.0 else upForce
|
||||
}
|
||||
|
||||
val velocity = Vec3(state.rideVelocity.get().x , upForce, forwardForce)
|
||||
return velocity
|
||||
}
|
||||
|
||||
/*
|
||||
* Calculates the change in the ride space vector due to player input and ride state
|
||||
*/
|
||||
fun calculateRideSpaceVel(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity, driver: Player) {
|
||||
//retrieve stats
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
|
||||
val glideTopSpeed = vehicle.runtime.resolveDouble(settings.glidespeedExpr)
|
||||
val accel = vehicle.runtime.resolveDouble(settings.accelerationExpr)
|
||||
val staminaStat = vehicle.runtime.resolveDouble(settings.staminaExpr)
|
||||
|
||||
var glideSpeedChange = 0.0
|
||||
|
||||
val currSpeed = state.rideVelocity.get().length()
|
||||
|
||||
//Flag for determining if player is actively inputting
|
||||
var activeInput = false
|
||||
|
||||
var newVelocity = Vec3(state.rideVelocity.get().x, state.rideVelocity.get().y, state.rideVelocity.get().z)
|
||||
|
||||
//speed up and slow down based on input
|
||||
if (driver.zza != 0.0f && state.stamina.get() > 0.0) {
|
||||
//make sure it can't exceed top speed
|
||||
val forwardInput = when {
|
||||
driver.zza > 0 && newVelocity.z > topSpeed -> 0.0
|
||||
driver.zza < 0 && newVelocity.z < (-topSpeed / 3.0) -> 0.0
|
||||
else -> driver.zza.sign
|
||||
}
|
||||
|
||||
newVelocity = Vec3(
|
||||
newVelocity.x,
|
||||
newVelocity.y,
|
||||
(newVelocity.z + (accel * forwardInput.toDouble())))
|
||||
|
||||
activeInput = true
|
||||
}
|
||||
|
||||
val controller = (driver as? OrientationControllable)?.orientationController
|
||||
if (controller != null) {
|
||||
//Base glide speed change on current pitch of the ride.
|
||||
glideSpeedChange = sin(Math.toRadians(controller.pitch.toDouble()))
|
||||
glideSpeedChange = glideSpeedChange.pow(3) * 0.5
|
||||
|
||||
//TODO: Possibly create a deadzone around parallel where glide doesn't affect speed?
|
||||
if (glideSpeedChange <= 0.0) {
|
||||
//Ensures that a propelling force is still able to be applied when
|
||||
//climbing in height
|
||||
if (driver.zza <= 0) {
|
||||
//speed decrease should be 2x speed increase?
|
||||
//state.currSpeed = max(state.currSpeed + (0.0166) * glideSpeedChange, 0.0 )
|
||||
newVelocity = Vec3(
|
||||
newVelocity.x,
|
||||
newVelocity.y,
|
||||
lerp( newVelocity.z, 0.0,glideSpeedChange * -0.0166 * 2 )
|
||||
)
|
||||
}
|
||||
} else {
|
||||
// only add to the speed if it hasn't exceeded the current
|
||||
//glide angles maximum amount of speed that it can give.
|
||||
//state.currSpeed = min(state.currSpeed + ((0.0166 * 2) * glideSpeedChange), maxGlideSpeed)
|
||||
newVelocity = Vec3(
|
||||
newVelocity.x,
|
||||
newVelocity.y,
|
||||
min(newVelocity.z + ((0.0166 * 2) * glideSpeedChange), glideTopSpeed)
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
//Lateral movement based on driver input.
|
||||
// val latTopSpeed = topSpeed / 2.0
|
||||
// if (driver.xxa != 0.0f && state.stamina.get() > 0.0) {
|
||||
// newVelocity = Vec3(
|
||||
// (newVelocity.x + (accel * driver.xxa)).coerceIn(-latTopSpeed, latTopSpeed),
|
||||
// newVelocity.y,
|
||||
// newVelocity.z)
|
||||
// activeInput = true
|
||||
// }
|
||||
// else {
|
||||
// newVelocity = Vec3(
|
||||
// lerp(newVelocity.x, 0.0, latTopSpeed / 20.0),
|
||||
// newVelocity.y,
|
||||
// newVelocity.z)
|
||||
// }
|
||||
|
||||
//Vertical movement based on driver input.
|
||||
val vertTopSpeed = topSpeed / 2.0
|
||||
val vertInput = when {
|
||||
driver.jumping && state.rideVelocity.get().length() < 0.3 -> 1.0
|
||||
driver.isShiftKeyDown && state.rideVelocity.get().length() < 0.3 -> -1.0
|
||||
else -> 0.0
|
||||
}
|
||||
|
||||
if (vertInput != 0.0 && state.stamina.get() > 0.0) {
|
||||
newVelocity = Vec3(
|
||||
newVelocity.x,
|
||||
(newVelocity.y + (accel * vertInput)).coerceIn(-vertTopSpeed, vertTopSpeed),
|
||||
newVelocity.z)
|
||||
activeInput = true
|
||||
}
|
||||
else {
|
||||
newVelocity = Vec3(
|
||||
newVelocity.x,
|
||||
lerp(newVelocity.y, 0.0, vertTopSpeed / 20.0),
|
||||
newVelocity.z)
|
||||
}
|
||||
|
||||
//Check if the ride should be gliding
|
||||
if (driver.isLocalPlayer) {
|
||||
if (activeInput && state.stamina.get() > 0.0) {
|
||||
state.gliding.set(false)
|
||||
} else {
|
||||
state.gliding.set(true)
|
||||
}
|
||||
}
|
||||
|
||||
//TODO: Reintroduce stamina drain once stats start to be polished and tweaked
|
||||
// //Only perform stamina logic if the ride does not have infinite stamina
|
||||
// if (!vehicle.runtime.resolveBoolean(settings.infiniteStamina)) {
|
||||
// if (activeInput) {
|
||||
// state.stamina.set(state.stamina.get() - (0.05 / staminaStat).toFloat())
|
||||
// }
|
||||
//
|
||||
// //Lose a base amount of stamina just for being airborne
|
||||
// state.stamina.set(state.stamina.get() - (0.01 / staminaStat).toFloat())
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// state.stamina.set(1.0f)
|
||||
// }
|
||||
|
||||
//air resistance
|
||||
if( abs(newVelocity.z) > 0) {
|
||||
newVelocity = newVelocity.subtract(0.0, 0.0, min(0.0015 * newVelocity.z.sign, newVelocity.z))
|
||||
}
|
||||
state.rideVelocity.set(newVelocity)
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: BirdAirSettings,
|
||||
state: BirdAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
if (driver !is OrientationControllable) return Vec3.ZERO
|
||||
val controller = (driver as OrientationControllable).orientationController
|
||||
|
||||
//limit rolling based on handling and current speed.
|
||||
//modulated by speed so that when flapping idle in air you are ont wobbling around to look around
|
||||
//TODO: Tie handling into yaw rate
|
||||
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr)
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
|
||||
//This rotation limit will be used to know if the ride has exceeded it and its needs correcting.
|
||||
val rotMin = 15.0
|
||||
val rotLimit = max(handling * sqrt(normalizeVal(state.rideVelocity.get().length(), 0.0, topSpeed)), rotMin)
|
||||
|
||||
|
||||
val rotationChangeRate = 100.0
|
||||
|
||||
var yawForce = rotationChangeRate * sin(Math.toRadians(controller.roll.toDouble()))
|
||||
//for a bit of correction on the rolls limit it to a quarter the amount
|
||||
var pitchForce = -0.35 * rotationChangeRate * abs(sin(Math.toRadians(controller.roll.toDouble())))
|
||||
|
||||
//limit rotation modulation when pitched up heavily or pitched down heavily
|
||||
yawForce *= abs(cos(Math.toRadians(controller.pitch.toDouble())))
|
||||
pitchForce *= abs(cos(Math.toRadians(controller.pitch.toDouble()))) * 1.5
|
||||
|
||||
var yawDeltaDeg = deltaTime * rotationChangeRate * sin(Math.toRadians(controller.roll.toDouble())) //sin(Math.toRadians(controller.roll.toDouble())) * abs(cos(Math.toRadians(controller.pitch.toDouble())))
|
||||
val trueYawDelt = yawDeltaDeg * abs(cos(Math.toRadians(controller.pitch.toDouble())))
|
||||
//val pitchedYawDelt = yawDeltaDeg - trueYawDelt
|
||||
|
||||
controller.applyGlobalYaw(trueYawDelt.toFloat())
|
||||
|
||||
val correctionRate = 5.0
|
||||
//Calculate correcting roll force.
|
||||
if(abs(controller.roll) > rotLimit) {
|
||||
state.currRollCorrectionForce.set(
|
||||
state.currRollCorrectionForce.get() + ((abs(controller.roll) - rotLimit) / 180 - rotLimit) * controller.roll.sign * correctionRate * deltaTime * 0.01
|
||||
)
|
||||
} else {
|
||||
state.currRollCorrectionForce.set(
|
||||
//reduce rollCorrection gradually and make sure to
|
||||
//state.currRollCorrectionForce.get() - max(correctionRate * deltaTime * 0.04, abs(state.currRollCorrectionForce.get())) * state.currRollCorrectionForce.get().sign
|
||||
lerp(state.currRollCorrectionForce.get(), 0.0, deltaTime * 0.98)
|
||||
)
|
||||
}
|
||||
|
||||
//yaw, pitch, roll
|
||||
return Vec3(0.0, 0.0, state.currRollCorrectionForce.get())
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: BirdAirSettings,
|
||||
state: BirdAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
if (driver !is OrientationControllable) return Vec3.ZERO
|
||||
val controller = (driver as OrientationControllable).orientationController
|
||||
|
||||
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr)
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
|
||||
|
||||
//Smooth out mouse input.
|
||||
val smoothingSpeed = 4.0
|
||||
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
|
||||
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
|
||||
val mouseXc = (mouseX).coerceIn(-60.0, 60.0)
|
||||
val mouseYc = (mouseY).coerceIn(-60.0, 60.0)
|
||||
val xInput = mouseXSmoother.getNewDeltaValue(mouseXc * 0.1 * invertRoll, deltaTime * smoothingSpeed);
|
||||
val yInput = mouseYSmoother.getNewDeltaValue(mouseYc * 0.1 * invertPitch, deltaTime * smoothingSpeed);
|
||||
|
||||
//limit rolling based on handling and current speed.
|
||||
//modulated by speed so that when flapping idle in air you are ont wobbling around to look around
|
||||
val rotMin = 15.0
|
||||
var rollForce = xInput
|
||||
val rotLimit = max(handling * sqrt(normalizeVal(state.rideVelocity.get().length(), 0.0, topSpeed)), rotMin)
|
||||
|
||||
//Limit roll by non linearly decreasing inputs towards
|
||||
// a rotation limit based on the current distance from
|
||||
// that rotation limit
|
||||
if (abs(controller.roll + rollForce) < rotLimit) {
|
||||
if (sign(rollForce) == sign(controller.roll).toDouble()) {
|
||||
//Grab how far the current roll is away from the roll limit
|
||||
val d = abs(abs(controller.roll) - rotLimit)
|
||||
rollForce *= (d.pow(2)) / (rotLimit.pow(2))
|
||||
}
|
||||
} else if (sign(rollForce) == sign(controller.roll).toDouble()) {
|
||||
rollForce = 0.0
|
||||
}
|
||||
|
||||
//Give the ability to yaw with x mouse input when at low speeds.
|
||||
val yawForce = xInput * ( 1.0 - sqrt(normalizeVal(state.rideVelocity.get().length(), 0.0, topSpeed)))
|
||||
|
||||
//Yaw locally a bit when up or down so that its more intuitive to make it out of a dive or a straight vertical
|
||||
//climb
|
||||
val yawForcePitched = xInput * sin(Math.toRadians(abs(controller.pitch.toDouble()))) * 0.25
|
||||
|
||||
|
||||
//Apply yaw globally as we don't want roll or pitch changes due to local yaw when looking up or down.
|
||||
controller.applyGlobalYaw(yawForce.toFloat())
|
||||
|
||||
//yaw, pitch, roll
|
||||
return Vec3(yawForcePitched, yInput, rollForce)
|
||||
}
|
||||
|
||||
/*
|
||||
* Normalizes the given value between a min and a max.
|
||||
* The result is clamped between 0.0 and 1.0, where 0.0 represents x is at or below min
|
||||
* and 1.0 represents x is at or above it.
|
||||
*/
|
||||
private fun normalizeVal(x: Double, min: Double, max: Double): Double {
|
||||
require(max > min) { "max must be greater than min" }
|
||||
return ((x - min) / (max - min)).coerceIn(0.0, 1.0)
|
||||
}
|
||||
|
||||
override fun canJump(
|
||||
settings: BirdAirSettings,
|
||||
state: BirdAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun setRideBar(
|
||||
settings: BirdAirSettings,
|
||||
state: BirdAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return (state.stamina.get() / 1.0f)
|
||||
}
|
||||
|
||||
override fun jumpForce(
|
||||
settings: BirdAirSettings,
|
||||
state: BirdAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun gravity(
|
||||
settings: BirdAirSettings,
|
||||
state: BirdAirState,
|
||||
vehicle: PokemonEntity,
|
||||
regularGravity: Double
|
||||
): Double {
|
||||
return 0.0
|
||||
}
|
||||
|
||||
override fun rideFovMultiplier(
|
||||
settings: BirdAirSettings,
|
||||
state: BirdAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
|
||||
val glideTopSpeed = vehicle.runtime.resolveDouble(settings.glidespeedExpr)
|
||||
|
||||
//Must I ensure that topspeed is greater than minimum?
|
||||
val normalizedGlideSpeed = normalizeVal(state.rideVelocity.get().length(), topSpeed, glideTopSpeed)
|
||||
|
||||
//Only ever want the fov change to be a max of 0.2 and for it to have non linear scaling.
|
||||
return 1.0f + normalizedGlideSpeed.pow(2).toFloat() * 0.2f
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(
|
||||
settings: BirdAirSettings,
|
||||
state: BirdAirState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun useRidingAltPose(
|
||||
settings: BirdAirSettings,
|
||||
state: BirdAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return state.gliding.get()
|
||||
}
|
||||
|
||||
override fun inertia(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity): Double {
|
||||
return 0.5
|
||||
}
|
||||
|
||||
override fun shouldRoll(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun dismountOnShift(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(
|
||||
settings: BirdAirSettings,
|
||||
state: BirdAirState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePlayerHead(
|
||||
settings: BirdAirSettings,
|
||||
state: BirdAirState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun createDefaultState(settings: BirdAirSettings) = BirdAirState()
|
||||
|
||||
}
|
||||
|
||||
class BirdAirSettings : RidingBehaviourSettings {
|
||||
override val key = BirdAirBehaviour.KEY
|
||||
|
||||
var infiniteAltitude: Expression = "false".asExpression()
|
||||
private set
|
||||
|
||||
var infiniteStamina: Expression = "false".asExpression()
|
||||
private set
|
||||
|
||||
//max y level for the ride
|
||||
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'AIR', 200.0, 128.0)".asExpression()
|
||||
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 135.0, 45.0)".asExpression()
|
||||
var speedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 1.0, 0.35)".asExpression()
|
||||
var accelerationExpr: Expression = "q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 3.0)), (1.0 / (20.0 * 8.0)))".asExpression()
|
||||
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'AIR', 120.0, 20.0)".asExpression()
|
||||
|
||||
var glidespeedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 2.0, 1.0)".asExpression()
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeResourceLocation(key)
|
||||
buffer.writeExpression(infiniteAltitude)
|
||||
buffer.writeExpression(infiniteStamina)
|
||||
buffer.writeExpression(glidespeedExpr)
|
||||
buffer.writeExpression(jumpExpr)
|
||||
buffer.writeExpression(handlingExpr)
|
||||
buffer.writeExpression(speedExpr)
|
||||
buffer.writeExpression(accelerationExpr)
|
||||
buffer.writeExpression(staminaExpr)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
infiniteAltitude = buffer.readExpression()
|
||||
infiniteStamina = buffer.readExpression()
|
||||
glidespeedExpr = buffer.readExpression()
|
||||
jumpExpr = buffer.readExpression()
|
||||
handlingExpr = buffer.readExpression()
|
||||
speedExpr = buffer.readExpression()
|
||||
accelerationExpr = buffer.readExpression()
|
||||
staminaExpr = buffer.readExpression()
|
||||
}
|
||||
}
|
||||
|
||||
class BirdAirState : RidingBehaviourState() {
|
||||
var gliding = ridingState(false, Side.CLIENT)
|
||||
var lastGlide = ridingState(-100L, Side.CLIENT)
|
||||
var currRollCorrectionForce = ridingState(0.0, Side.CLIENT)
|
||||
|
||||
override fun encode(buffer: FriendlyByteBuf) {
|
||||
super.encode(buffer)
|
||||
buffer.writeFloat(stamina.get())
|
||||
buffer.writeBoolean(gliding.get())
|
||||
}
|
||||
|
||||
override fun decode(buffer: FriendlyByteBuf) {
|
||||
super.decode(buffer)
|
||||
gliding.set(buffer.readBoolean(), forced = true)
|
||||
}
|
||||
|
||||
override fun reset() {
|
||||
super.reset()
|
||||
gliding.set(false, forced = true)
|
||||
lastGlide.set(-100L, forced = true)
|
||||
currRollCorrectionForce.set(0.0, forced = true)
|
||||
}
|
||||
|
||||
override fun toString(): String {
|
||||
return "BirdAirState(rideVelocity=${rideVelocity.get()}, stamina=${stamina.get()}, gliding=${gliding.get()})"
|
||||
}
|
||||
|
||||
override fun copy() = BirdAirState().also {
|
||||
it.rideVelocity.set(this.rideVelocity.get(), forced = true)
|
||||
it.stamina.set(this.stamina.get(), forced = true)
|
||||
it.gliding.set(this.gliding.get(), forced = true)
|
||||
it.lastGlide.set(this.lastGlide.get(), forced = true)
|
||||
it.currRollCorrectionForce.set(this.currRollCorrectionForce.get(), forced = true)
|
||||
}
|
||||
|
||||
override fun shouldSync(previous: RidingBehaviourState): Boolean {
|
||||
if (previous !is BirdAirState) return false
|
||||
if (previous.gliding.get() != gliding.get()) return true
|
||||
return super.shouldSync(previous)
|
||||
}
|
||||
}
|
||||
+328
@@ -0,0 +1,328 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types
|
||||
|
||||
import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.*
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import net.minecraft.world.phys.shapes.Shapes
|
||||
import kotlin.math.abs
|
||||
import kotlin.math.cos
|
||||
import kotlin.math.sin
|
||||
|
||||
class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
|
||||
companion object {
|
||||
val KEY = cobblemonResource("swim/dolphin")
|
||||
}
|
||||
|
||||
override val key = KEY
|
||||
override val style = RidingStyle.LIQUID
|
||||
|
||||
val poseProvider = PoseProvider<DolphinSettings, DolphinState>(PoseType.FLOAT)
|
||||
.with(PoseOption(PoseType.SWIM) { _, _, entity -> entity.entityData.get(PokemonEntity.MOVING) })
|
||||
|
||||
override fun isActive(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Boolean {
|
||||
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
|
||||
if (it.y.toDouble() == (vehicle.position().y)) {
|
||||
val blockState = vehicle.level().getBlockState(it.below())
|
||||
return@any (blockState.isAir || !blockState.fluidState.isEmpty ) ||
|
||||
(vehicle.isInWater || vehicle.isUnderWater)
|
||||
}
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
override fun pose(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): PoseType {
|
||||
return poseProvider.select(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun speed(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity, driver: Player): Float {
|
||||
return vehicle.runtime.resolveFloat(settings.speed)
|
||||
}
|
||||
|
||||
override fun rotation(
|
||||
settings: DolphinSettings,
|
||||
state: DolphinState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Vec2 {
|
||||
return Vec2(driver.xRot * 0.5f, driver.yRot)
|
||||
}
|
||||
|
||||
override fun velocity(
|
||||
settings: DolphinSettings,
|
||||
state: DolphinState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
val runtime = vehicle.runtime
|
||||
|
||||
if (!vehicle.isInWater && !vehicle.isUnderWater)
|
||||
{
|
||||
state.lastVelocity.set(Vec3(state.lastVelocity.get().x, state.lastVelocity.get().y - 0.035, state.lastVelocity.get().z))
|
||||
return state.lastVelocity.get()
|
||||
}
|
||||
|
||||
val driveFactor = runtime.resolveFloat(settings.driveFactor)
|
||||
val strafeFactor = runtime.resolveFloat(settings.strafeFactor)
|
||||
val f = driver.xxa * strafeFactor
|
||||
var g = driver.zza * driveFactor
|
||||
if (g <= 0.0f) {
|
||||
g *= runtime.resolveFloat(settings.reverseDriveFactor)
|
||||
}
|
||||
|
||||
var yComp = 0.0
|
||||
|
||||
//Get roll to add a left and right strafe during roll
|
||||
//Not sure if this is desired? Will need to mess around with this
|
||||
//a bit more
|
||||
var zComp = 0.0
|
||||
val controller = (driver as? OrientationControllable)?.orientationController
|
||||
if (controller != null)
|
||||
{
|
||||
//Can be used again if I better figure out how to deadzone it near the tops?
|
||||
zComp = -1.0 * g.toDouble() * sin(Math.toRadians(controller.roll.toDouble()))
|
||||
yComp = -1.0 * g.toDouble() * sin(Math.toRadians(controller.pitch.toDouble()))
|
||||
}
|
||||
|
||||
val currVelocity = Vec3(0.0, yComp , g.toDouble())
|
||||
state.lastVelocity.set(currVelocity)
|
||||
return currVelocity
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: DolphinSettings,
|
||||
state: DolphinState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
if (!vehicle.isInWater && !vehicle.isUnderWater)
|
||||
{
|
||||
return Vec3(0.0, 0.0, 0.0)
|
||||
}
|
||||
|
||||
val controller = (driver as? OrientationControllable)?.orientationController
|
||||
|
||||
//this should be changed to be speed maybe?
|
||||
val movingForce = driver.zza
|
||||
if (controller != null) {
|
||||
var yawAngVel = 3 * sin(Math.toRadians(controller.roll.toDouble())).toFloat()
|
||||
var pitchAngVel = -1 * Math.abs(sin(Math.toRadians(controller.roll.toDouble())).toFloat())
|
||||
|
||||
//limit rotation modulation when pitched up heavily or pitched down heavily
|
||||
yawAngVel *= (abs(cos(Math.toRadians(controller.pitch.toDouble())))).toFloat()
|
||||
pitchAngVel *= (abs(cos(Math.toRadians(controller.pitch.toDouble())))).toFloat()
|
||||
//if you are not pressing forward then don't turn
|
||||
//yawAngVel *= movingForce
|
||||
//Ignore x,y,z its angular velocity:
|
||||
//yaw, pitch, roll
|
||||
return Vec3(yawAngVel.toDouble(), pitchAngVel.toDouble(), 0.0)
|
||||
}
|
||||
|
||||
return Vec3(0.0, 0.0, 0.0)
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: DolphinSettings,
|
||||
state: DolphinState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
if (driver !is OrientationControllable) return Vec3.ZERO
|
||||
|
||||
//Might need to add the smoothing here for default.
|
||||
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
|
||||
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
|
||||
return Vec3(0.0, mouseY * invertPitch, mouseX * invertRoll)
|
||||
}
|
||||
|
||||
override fun canJump(
|
||||
settings: DolphinSettings,
|
||||
state: DolphinState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return vehicle.runtime.resolveBoolean(settings.canJump)
|
||||
}
|
||||
|
||||
override fun setRideBar(
|
||||
settings: DolphinSettings,
|
||||
state: DolphinState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return 0.0f
|
||||
}
|
||||
|
||||
override fun jumpForce(
|
||||
settings: DolphinSettings,
|
||||
state: DolphinState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
): Vec3 {
|
||||
val runtime = vehicle.runtime
|
||||
runtime.environment.query.addFunction("jump_strength") { DoubleValue(jumpStrength.toDouble()) }
|
||||
val jumpVector = settings.jumpVector.map { runtime.resolveFloat(it) }
|
||||
return Vec3(jumpVector[0].toDouble(), jumpVector[1].toDouble(), jumpVector[2].toDouble())
|
||||
}
|
||||
|
||||
override fun gravity(
|
||||
settings: DolphinSettings,
|
||||
state: DolphinState,
|
||||
vehicle: PokemonEntity,
|
||||
regularGravity: Double
|
||||
): Double {
|
||||
return 0.0
|
||||
}
|
||||
|
||||
override fun rideFovMultiplier(
|
||||
settings: DolphinSettings,
|
||||
state: DolphinState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return 1.0f
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun useRidingAltPose(
|
||||
settings: DolphinSettings,
|
||||
state: DolphinState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun inertia(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Double {
|
||||
return 0.05
|
||||
}
|
||||
|
||||
override fun shouldRoll(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
override fun dismountOnShift(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(
|
||||
settings: DolphinSettings,
|
||||
state: DolphinState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePlayerHead(
|
||||
settings: DolphinSettings,
|
||||
state: DolphinState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun createDefaultState(settings: DolphinSettings) = DolphinState()
|
||||
|
||||
}
|
||||
|
||||
class DolphinSettings : RidingBehaviourSettings {
|
||||
override val key = DolphinBehaviour.KEY
|
||||
|
||||
var canJump = "true".asExpression()
|
||||
private set
|
||||
|
||||
var jumpVector = listOf("0".asExpression(), "0.3".asExpression(), "0".asExpression())
|
||||
private set
|
||||
|
||||
var speed = "1.0".asExpression()
|
||||
private set
|
||||
|
||||
var driveFactor = "1.0".asExpression()
|
||||
private set
|
||||
|
||||
var reverseDriveFactor = "0.25".asExpression()
|
||||
private set
|
||||
|
||||
var strafeFactor = "0.2".asExpression()
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeResourceLocation(key)
|
||||
buffer.writeExpression(canJump)
|
||||
buffer.writeExpression(jumpVector[0])
|
||||
buffer.writeExpression(jumpVector[1])
|
||||
buffer.writeExpression(jumpVector[2])
|
||||
buffer.writeExpression(speed)
|
||||
buffer.writeExpression(driveFactor)
|
||||
buffer.writeExpression(reverseDriveFactor)
|
||||
buffer.writeExpression(strafeFactor)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
canJump = buffer.readExpression()
|
||||
jumpVector = listOf(
|
||||
buffer.readExpression(),
|
||||
buffer.readExpression(),
|
||||
buffer.readExpression()
|
||||
)
|
||||
speed = buffer.readExpression()
|
||||
driveFactor = buffer.readExpression()
|
||||
reverseDriveFactor = buffer.readExpression()
|
||||
strafeFactor = buffer.readExpression()
|
||||
}
|
||||
}
|
||||
|
||||
class DolphinState : RidingBehaviourState() {
|
||||
var lastVelocity = ridingState(Vec3.ZERO, Side.BOTH)
|
||||
|
||||
override fun reset() {
|
||||
super.reset()
|
||||
lastVelocity.set(Vec3.ZERO, forced = true)
|
||||
}
|
||||
|
||||
override fun toString(): String {
|
||||
return "DolphinState(lastVelocity=${lastVelocity.get()})"
|
||||
}
|
||||
|
||||
override fun copy() = DolphinState().also {
|
||||
it.stamina.set(stamina.get(), forced = true)
|
||||
it.rideVelocity.set(rideVelocity.get(), forced = true)
|
||||
it.lastVelocity.set(lastVelocity.get(), forced = true)
|
||||
}
|
||||
}
|
||||
+474
@@ -0,0 +1,474 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types
|
||||
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.bedrockk.molang.runtime.MoLangMath.lerp
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.*
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.util.Mth
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import net.minecraft.world.phys.shapes.Shapes
|
||||
import kotlin.math.*
|
||||
|
||||
class GenericLandBehaviour : RidingBehaviour<GenericLandSettings, GenericLandState> {
|
||||
companion object {
|
||||
val KEY = cobblemonResource("land/generic")
|
||||
}
|
||||
|
||||
override val key = KEY
|
||||
override val style = RidingStyle.LAND
|
||||
|
||||
val poseProvider = PoseProvider<GenericLandSettings, GenericLandState>(PoseType.STAND)
|
||||
.with(PoseOption(PoseType.WALK) { _, state, _ ->
|
||||
return@PoseOption abs(state.rideVelocity.get().z) > 0.2
|
||||
})
|
||||
|
||||
override fun isActive(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
|
||||
//Need to check other fluids
|
||||
if (vehicle.isInWater || vehicle.isUnderWater) {
|
||||
return@any false
|
||||
}
|
||||
//This might not actually work, depending on what the yPos actually is. yPos of the middle of the entity? the feet?
|
||||
if (it.y.toDouble() == (vehicle.position().y)) {
|
||||
val blockState = vehicle.level().getBlockState(it.below())
|
||||
return@any !blockState.isAir && blockState.fluidState.isEmpty
|
||||
}
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
override fun pose(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity
|
||||
): PoseType {
|
||||
return this.poseProvider.select(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun speed(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return state.rideVelocity.get().length().toFloat()
|
||||
}
|
||||
|
||||
override fun updatePassengerRotation(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
) {
|
||||
|
||||
//Take the inverse so that it cancels out how
|
||||
//much the entity rotates.
|
||||
val turnAmount = calcRotAmount(settings, state, vehicle, driver)
|
||||
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
|
||||
val maxYawDiff = 90.0f
|
||||
|
||||
//Normalize the current rotation diff
|
||||
val rotMod = Mth.wrapDegrees(driver.yRot - vehicle.yRot) / maxYawDiff
|
||||
|
||||
val rotAmount = 10.0f
|
||||
|
||||
//Take the inverse so that you turn more at higher speeds
|
||||
val normSpeed = 1.0f - 0.5f*normalizeVal(state.rideVelocity.get().length(), 0.0, topSpeed).toFloat()
|
||||
|
||||
//driver.yRot += (entity.riding.deltaRotation.y - turnAmount)
|
||||
//driver.setYHeadRot(driver.yHeadRot + (entity.riding.deltaRotation.y) - turnAmount)
|
||||
}
|
||||
|
||||
override fun clampPassengerRotation(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
) {
|
||||
val f = Mth.wrapDegrees(driver.yRot - vehicle.yRot)
|
||||
val lookYawLimit = 90.0f
|
||||
val g = Mth.clamp(f, -lookYawLimit, lookYawLimit)
|
||||
driver.yRotO += g - f
|
||||
driver.yRot = driver.yRot + g - f
|
||||
driver.setYHeadRot(driver.yRot)
|
||||
}
|
||||
|
||||
|
||||
override fun rotation(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Vec2 {
|
||||
val turnAmount = calcRotAmount(settings, state, vehicle, driver)
|
||||
|
||||
return Vec2(vehicle.xRot, vehicle.yRot + turnAmount )
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
* Calculates the rotation amount given the difference between
|
||||
* the current player y rot and entity y rot. This gives the
|
||||
* affect of influencing a rides rotation through the mouse
|
||||
* without it being instant.
|
||||
*/
|
||||
fun calcRotAmount(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Float {
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
|
||||
//In degrees per second
|
||||
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr)
|
||||
val maxYawDiff = 90.0f
|
||||
|
||||
//Normalize the current rotation diff
|
||||
val rotDiff = Mth.wrapDegrees(driver.yRot - vehicle.yRot)
|
||||
val rotDiffNorm = rotDiff / maxYawDiff
|
||||
|
||||
//Take the square root so that the ride levels out quicker when at lower differences between entity
|
||||
//y and driver y
|
||||
//This influences the speed of the turn based on how far in one direction you're looking
|
||||
val rotDiffMod = (sqrt(abs(rotDiffNorm)) * rotDiffNorm.sign)
|
||||
|
||||
//Take the inverse so that you turn less at higher speeds
|
||||
val normSpeed = 1.0f // = 1.0f - 0.5f*normalizeVal(state.rideVelocityocity.length(), 0.0, topSpeed).toFloat()
|
||||
|
||||
// TODO: This needs to be tweaked with in game results and testing
|
||||
val turnRate = (handling.toFloat() / 20.0f) * 2
|
||||
|
||||
//Ensure you only ever rotate as much difference as there is between the angles.
|
||||
val turnSpeed = turnRate * rotDiffMod * normSpeed
|
||||
val rotAmount = turnSpeed.coerceIn(-abs(rotDiff), abs(rotDiff))
|
||||
|
||||
return rotAmount
|
||||
}
|
||||
|
||||
|
||||
override fun velocity(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
//Limit horizontal velocity that may have accumulated through alternate behaviour
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
|
||||
val currVel = state.rideVelocity.get()
|
||||
// state.rideVelocity.set(Vec3(
|
||||
// max(currVel.x, topSpeed),
|
||||
// currVel.y,
|
||||
// max(currVel.z, topSpeed)
|
||||
// ))
|
||||
|
||||
state.rideVelocity.set(calculateRideSpaceVel(settings, state, vehicle, driver))
|
||||
|
||||
//This is cheap.
|
||||
//Also make it stop quicker the slower it is.
|
||||
val maxSpeed = 1.0
|
||||
//state.currVel = state.currVel.lerp( Vec3(0.0, state.currVel.y, 0.0), 1.0/20.0 )
|
||||
|
||||
|
||||
//entity.deltaMovement = entity.deltaMovement.lerp(velocity, 1.0)
|
||||
//state.currVel = state.currVel.add( f.toDouble() / 20.0, gravity / 20.0 , g.toDouble() / 20.0)
|
||||
return state.rideVelocity.get()
|
||||
}
|
||||
|
||||
private fun calculateRideSpaceVel(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Vec3 {
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
|
||||
val accel = vehicle.runtime.resolveDouble(settings.accelerationExpr)
|
||||
val speed = state.rideVelocity.get().length()
|
||||
|
||||
//Flag for determining if player is actively inputting
|
||||
var activeInput = false
|
||||
|
||||
var newVelocity = Vec3(state.rideVelocity.get().x, state.rideVelocity.get().y, state.rideVelocity.get().z)
|
||||
|
||||
|
||||
//speed up and slow down based on input
|
||||
if (driver.zza != 0.0f && state.stamina.get() > 0.0) {
|
||||
//make sure it can't exceed top speed
|
||||
val forwardInput = when {
|
||||
driver.zza > 0 && newVelocity.z > topSpeed -> 0.0
|
||||
driver.zza < 0 && newVelocity.z < (-topSpeed / 3.0) -> 0.0
|
||||
else -> driver.zza.sign
|
||||
}
|
||||
|
||||
newVelocity = Vec3(
|
||||
newVelocity.x,
|
||||
newVelocity.y,
|
||||
(newVelocity.z + (accel * forwardInput.toDouble())))
|
||||
|
||||
activeInput = true
|
||||
}
|
||||
|
||||
//Gravity logic
|
||||
if (vehicle.onGround()) {
|
||||
newVelocity = Vec3(newVelocity.x, 0.0, newVelocity.z)
|
||||
} else {
|
||||
val gravity = (9.8 / ( 20.0)) * 0.2
|
||||
val terminalVel = 2.0
|
||||
|
||||
val fallingForce = gravity - ( newVelocity.z.sign *gravity *(abs(newVelocity.z) / 2.0))
|
||||
newVelocity = Vec3(newVelocity.x, max(newVelocity.y - fallingForce, -terminalVel), newVelocity.z)
|
||||
}
|
||||
|
||||
//ground Friction
|
||||
if( abs(newVelocity.z) > 0 && vehicle.onGround() && !activeInput) {
|
||||
newVelocity = newVelocity.subtract(0.0, 0.0, min(0.03 * newVelocity.z.sign, newVelocity.z))
|
||||
}
|
||||
|
||||
//Jump the thang!
|
||||
if (driver.jumping && vehicle.onGround()) {
|
||||
val jumpVel = 1.0
|
||||
newVelocity = newVelocity.add(0.0, 1.0, 0.0)
|
||||
|
||||
//Ensure this doesn't add unwanted forward velocity
|
||||
val mag = if(newVelocity.length() < topSpeed) newVelocity.length() else topSpeed
|
||||
newVelocity = newVelocity.normalize().scale(mag)
|
||||
}
|
||||
|
||||
return newVelocity
|
||||
}
|
||||
|
||||
/*
|
||||
* Normalizes the current speed between minSpeed and maxSpeed.
|
||||
* The result is clamped between 0.0 and 1.0, where 0.0 represents minSpeed and 1.0 represents maxSpeed.
|
||||
*/
|
||||
private fun normalizeVal(currSpeed: Double, minSpeed: Double, maxSpeed: Double): Double {
|
||||
require(maxSpeed > minSpeed) { "maxSpeed must be greater than minSpeed" }
|
||||
return ((currSpeed - minSpeed) / (maxSpeed - minSpeed)).coerceIn(0.0, 1.0)
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
//Smooth out mouse input.
|
||||
val smoothingSpeed = 4
|
||||
val xInput = mouseXSmoother.getNewDeltaValue(mouseX * 0.1, deltaTime * smoothingSpeed);
|
||||
val yInput = mouseYSmoother.getNewDeltaValue(mouseY * 0.1, deltaTime * smoothingSpeed);
|
||||
|
||||
//yaw, pitch, roll
|
||||
return Vec3(0.0, yInput, xInput)
|
||||
}
|
||||
|
||||
override fun canJump(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun setRideBar(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
//Retrieve stamina from state and tick up at a rate of 0.1 a second
|
||||
return (state.stamina.get() / 1.0f)
|
||||
}
|
||||
|
||||
override fun jumpForce(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun gravity(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity,
|
||||
regularGravity: Double
|
||||
): Double {
|
||||
return 0.0
|
||||
}
|
||||
|
||||
override fun rideFovMultiplier(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return 1.0f
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun useRidingAltPose(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun inertia(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity
|
||||
): Double {
|
||||
return 0.5
|
||||
}
|
||||
|
||||
override fun shouldRoll(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun dismountOnShift(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePlayerHead(
|
||||
settings: GenericLandSettings,
|
||||
state: GenericLandState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun createDefaultState(settings: GenericLandSettings) = GenericLandState()
|
||||
}
|
||||
|
||||
class GenericLandSettings : RidingBehaviourSettings {
|
||||
override val key = GenericLandBehaviour.KEY
|
||||
|
||||
var canJump = "true".asExpression()
|
||||
private set
|
||||
|
||||
var speedExpr: Expression = "q.get_ride_stats('SPEED', 'LAND', 1.0, 0.3)".asExpression()
|
||||
private set
|
||||
|
||||
// Max accel is a whole 1.0 in 1 second. The conversion in the function below is to convert seconds to ticks
|
||||
var accelerationExpr: Expression =
|
||||
"q.get_ride_stats('ACCELERATION', 'LAND', (1.0 / (20.0 * 1.5)), (1.0 / (20.0 * 5.0)))".asExpression()
|
||||
private set
|
||||
|
||||
// Between 30 seconds and 10 seconds at the lowest when at full speed.
|
||||
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'LAND', 30.0, 10.0)".asExpression()
|
||||
private set
|
||||
|
||||
//Between a one block jump and a ten block jump
|
||||
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'LAND', 10.0, 1.0)".asExpression()
|
||||
private set
|
||||
|
||||
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'LAND', 140.0, 20.0)".asExpression()
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeResourceLocation(key)
|
||||
buffer.writeExpression(speedExpr)
|
||||
buffer.writeExpression(accelerationExpr)
|
||||
buffer.writeExpression(staminaExpr)
|
||||
buffer.writeExpression(jumpExpr)
|
||||
buffer.writeExpression(handlingExpr)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
speedExpr = buffer.readExpression()
|
||||
accelerationExpr = buffer.readExpression()
|
||||
staminaExpr = buffer.readExpression()
|
||||
jumpExpr = buffer.readExpression()
|
||||
handlingExpr = buffer.readExpression()
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class GenericLandState : RidingBehaviourState() {
|
||||
var currSpeed = ridingState(0.0, Side.BOTH)
|
||||
|
||||
override fun copy() = GenericLandState().also {
|
||||
it.rideVelocity.set(this.rideVelocity.get(), forced = true)
|
||||
it.stamina.set(this.stamina.get(), forced = true)
|
||||
}
|
||||
|
||||
override fun shouldSync(previous: RidingBehaviourState): Boolean {
|
||||
if (previous !is GenericLandState) return false
|
||||
return super.shouldSync(previous)
|
||||
}
|
||||
}
|
||||
+264
@@ -0,0 +1,264 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types
|
||||
|
||||
import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import net.minecraft.world.phys.shapes.Shapes
|
||||
|
||||
class GenericSwimBehaviour : RidingBehaviour<GenericSwimSettings, RidingBehaviourState> {
|
||||
companion object {
|
||||
val KEY = cobblemonResource("swim/generic")
|
||||
}
|
||||
|
||||
override val key = KEY
|
||||
override val style = RidingStyle.LIQUID
|
||||
|
||||
val poseProvider = PoseProvider<GenericSwimSettings, RidingBehaviourState>(PoseType.FLOAT)
|
||||
.with(PoseOption(PoseType.SWIM) { _, _, entity -> entity.isSwimming && entity.entityData.get(PokemonEntity.MOVING) })
|
||||
|
||||
override fun isActive(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
|
||||
if (vehicle.isInWater || vehicle.isUnderWater) {
|
||||
return@any true
|
||||
}
|
||||
val blockState = vehicle.level().getBlockState(it)
|
||||
return@any !blockState.fluidState.isEmpty
|
||||
}
|
||||
}
|
||||
|
||||
override fun pose(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): PoseType {
|
||||
return poseProvider.select(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun speed(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity, driver: Player): Float {
|
||||
return vehicle.runtime.resolveFloat(settings.speed)
|
||||
}
|
||||
|
||||
override fun rotation(
|
||||
settings: GenericSwimSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Vec2 {
|
||||
return Vec2(driver.xRot * 0.5f, driver.yRot)
|
||||
}
|
||||
|
||||
override fun velocity(
|
||||
settings: GenericSwimSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
val runtime = vehicle.runtime
|
||||
val driveFactor = runtime.resolveFloat(settings.driveFactor)
|
||||
val strafeFactor = runtime.resolveFloat(settings.strafeFactor)
|
||||
val f = driver.xxa * strafeFactor
|
||||
var g = driver.zza * driveFactor
|
||||
if (g <= 0.0f) {
|
||||
g *= runtime.resolveFloat(settings.reverseDriveFactor)
|
||||
}
|
||||
|
||||
val velocity = Vec3(f.toDouble(), 0.0, g.toDouble())
|
||||
|
||||
return velocity
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: GenericSwimSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: GenericSwimSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
if (driver !is OrientationControllable) return Vec3.ZERO
|
||||
|
||||
//Might need to add the smoothing here for default.
|
||||
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
|
||||
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
|
||||
return Vec3(0.0, mouseY * invertPitch, mouseX * invertRoll)
|
||||
}
|
||||
|
||||
override fun canJump(
|
||||
settings: GenericSwimSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return vehicle.runtime.resolveBoolean(settings.canJump)
|
||||
}
|
||||
|
||||
override fun setRideBar(
|
||||
settings: GenericSwimSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return 0.0f
|
||||
}
|
||||
|
||||
override fun jumpForce(
|
||||
settings: GenericSwimSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
): Vec3 {
|
||||
val runtime = vehicle.runtime
|
||||
runtime.environment.query.addFunction("jump_strength") { DoubleValue(jumpStrength.toDouble()) }
|
||||
val jumpVector = settings.jumpVector.map { runtime.resolveFloat(it) }
|
||||
return Vec3(jumpVector[0].toDouble(), jumpVector[1].toDouble(), jumpVector[2].toDouble())
|
||||
}
|
||||
|
||||
override fun gravity(
|
||||
settings: GenericSwimSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
regularGravity: Double
|
||||
): Double {
|
||||
return regularGravity
|
||||
}
|
||||
|
||||
override fun rideFovMultiplier(
|
||||
settings: GenericSwimSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return 1.0f
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun useRidingAltPose(
|
||||
settings: GenericSwimSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun inertia(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Double {
|
||||
return 0.5
|
||||
}
|
||||
|
||||
override fun shouldRoll(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun dismountOnShift(settings: GenericSwimSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(
|
||||
settings: GenericSwimSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePlayerHead(
|
||||
settings: GenericSwimSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun createDefaultState(settings: GenericSwimSettings) = RidingBehaviourState()
|
||||
|
||||
}
|
||||
|
||||
class GenericSwimSettings : RidingBehaviourSettings {
|
||||
override val key = GenericSwimBehaviour.KEY
|
||||
|
||||
var canJump = "true".asExpression()
|
||||
private set
|
||||
|
||||
var jumpVector = listOf("0".asExpression(), "0.3".asExpression(), "0".asExpression())
|
||||
private set
|
||||
|
||||
var speed = "1.0".asExpression()
|
||||
private set
|
||||
|
||||
var driveFactor = "1.0".asExpression()
|
||||
private set
|
||||
|
||||
var reverseDriveFactor = "0.25".asExpression()
|
||||
private set
|
||||
|
||||
var strafeFactor = "0.2".asExpression()
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeResourceLocation(key)
|
||||
buffer.writeExpression(canJump)
|
||||
buffer.writeExpression(jumpVector[0])
|
||||
buffer.writeExpression(jumpVector[1])
|
||||
buffer.writeExpression(jumpVector[2])
|
||||
buffer.writeExpression(speed)
|
||||
buffer.writeExpression(driveFactor)
|
||||
buffer.writeExpression(reverseDriveFactor)
|
||||
buffer.writeExpression(strafeFactor)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
canJump = buffer.readExpression()
|
||||
jumpVector = listOf(
|
||||
buffer.readExpression(),
|
||||
buffer.readExpression(),
|
||||
buffer.readExpression()
|
||||
)
|
||||
speed = buffer.readExpression()
|
||||
driveFactor = buffer.readExpression()
|
||||
reverseDriveFactor = buffer.readExpression()
|
||||
strafeFactor = buffer.readExpression()
|
||||
}
|
||||
}
|
||||
+214
@@ -0,0 +1,214 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types
|
||||
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
class GliderAirBehaviour : RidingBehaviour<GliderAirSettings, RidingBehaviourState> {
|
||||
companion object {
|
||||
val KEY = cobblemonResource("air/glider")
|
||||
}
|
||||
|
||||
override val key = KEY
|
||||
override val style = RidingStyle.AIR
|
||||
|
||||
val poseProvider = PoseProvider<GliderAirSettings, RidingBehaviourState>(PoseType.HOVER)
|
||||
.with(PoseOption(PoseType.FLY) { _, _, entity -> entity.entityData.get(PokemonEntity.MOVING) })
|
||||
|
||||
override fun isActive(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
override fun pose(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): PoseType {
|
||||
return poseProvider.select(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun speed(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity, driver: Player): Float {
|
||||
return vehicle.runtime.resolveFloat(settings.speed)
|
||||
}
|
||||
|
||||
override fun rotation(
|
||||
settings: GliderAirSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Vec2 {
|
||||
return Vec2(driver.xRot, driver.yRot)
|
||||
}
|
||||
|
||||
override fun velocity(
|
||||
settings: GliderAirSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
val xVector = if (vehicle.runtime.resolveBoolean(settings.canStrafe)) driver.xxa.toDouble() else 0.0
|
||||
val yVector = -vehicle.runtime.resolveDouble(settings.glideSpeed)
|
||||
val zVector = driver.zza.toDouble()
|
||||
val statSpeed = vehicle.rideProp.calculate(RidingStat.SPEED, RidingStyle.AIR, 0 )
|
||||
|
||||
return Vec3(xVector, yVector, zVector)
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: GliderAirSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: GliderAirSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
if (driver !is OrientationControllable) return Vec3.ZERO
|
||||
|
||||
//Might need to add the smoothing here for default.
|
||||
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
|
||||
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
|
||||
return Vec3(0.0, mouseY * invertPitch, mouseX * invertRoll)
|
||||
}
|
||||
|
||||
override fun canJump(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity, driver: Player): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun setRideBar(
|
||||
settings: GliderAirSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return 0.0f
|
||||
}
|
||||
|
||||
override fun jumpForce(
|
||||
settings: GliderAirSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun gravity(
|
||||
settings: GliderAirSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
regularGravity: Double
|
||||
): Double {
|
||||
return 0.0
|
||||
}
|
||||
|
||||
override fun rideFovMultiplier(
|
||||
settings: GliderAirSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return 1.0f
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun useRidingAltPose(
|
||||
settings: GliderAirSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun inertia(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Double {
|
||||
return 0.5
|
||||
}
|
||||
|
||||
override fun shouldRoll(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun dismountOnShift(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePlayerHead(settings: GliderAirSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun createDefaultState(settings: GliderAirSettings) = RidingBehaviourState()
|
||||
}
|
||||
|
||||
class GliderAirSettings : RidingBehaviourSettings {
|
||||
override val key = GliderAirBehaviour.KEY
|
||||
|
||||
var glideSpeed: Expression = "0.1".asExpression()
|
||||
private set
|
||||
|
||||
var speed: Expression = "1.0".asExpression()
|
||||
private set
|
||||
|
||||
var canStrafe: Expression = "false".asExpression()
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeResourceLocation(key)
|
||||
buffer.writeExpression(glideSpeed)
|
||||
buffer.writeExpression(speed)
|
||||
buffer.writeExpression(canStrafe)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
glideSpeed = buffer.readExpression()
|
||||
speed = buffer.readExpression()
|
||||
canStrafe = buffer.readExpression()
|
||||
}
|
||||
}
|
||||
+164
-78
@@ -6,18 +6,22 @@
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.pokemon.riding.controllers
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types
|
||||
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.riding.controller.RideController
|
||||
import com.cobblemon.mod.common.api.riding.controller.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.controller.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
@@ -28,25 +32,25 @@ import kotlin.math.abs
|
||||
import kotlin.math.pow
|
||||
import kotlin.math.sin
|
||||
|
||||
/**
|
||||
* Allows for flight like a bird controller, except you don't have to do any "flapping" motion,
|
||||
* you can just go up and down like creative
|
||||
*
|
||||
* @author Apion, Jackowes
|
||||
* @since January 1, 2025
|
||||
*/
|
||||
class HelicopterAirController : RideController {
|
||||
override val key = KEY
|
||||
override val poseProvider = PoseProvider(PoseType.HOVER)
|
||||
.with(PoseOption(PoseType.FLY) { it.entityData.get(PokemonEntity.MOVING) })
|
||||
class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, RidingBehaviourState> {
|
||||
companion object {
|
||||
val KEY = cobblemonResource("air/helicopter")
|
||||
val ROTATION_LIMIT = 30.0f
|
||||
}
|
||||
|
||||
//If there are only fluid blocks or air block below the ride
|
||||
//then activate the controller. If it is in water the ride will
|
||||
//dismount accordingly
|
||||
override val condition: (PokemonEntity) -> Boolean = { entity ->
|
||||
Shapes.create(entity.boundingBox).blockPositionsAsListRounded().any {
|
||||
if (it.y.toDouble() == (entity.position().y)) {
|
||||
val blockState = entity.level().getBlockState(it.below())
|
||||
override val key = KEY
|
||||
override val style = RidingStyle.AIR
|
||||
|
||||
val poseProvider = PoseProvider<HelicopterSettings, RidingBehaviourState>(PoseType.HOVER)
|
||||
.with(PoseOption(PoseType.FLY) { _, _, entity -> entity.entityData.get(PokemonEntity.MOVING) })
|
||||
|
||||
override fun isActive(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
//If there are only fluid blocks or air block below the ride
|
||||
//then activate the controller. If it is in water the ride will
|
||||
//dismount accordingly
|
||||
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
|
||||
if (it.y.toDouble() == (vehicle.position().y)) {
|
||||
val blockState = vehicle.level().getBlockState(it.below())
|
||||
return@any (blockState.isAir || !blockState.fluidState.isEmpty)
|
||||
}
|
||||
true
|
||||
@@ -54,33 +58,38 @@ class HelicopterAirController : RideController {
|
||||
}
|
||||
}
|
||||
|
||||
var gravity: Expression = "1.0".asExpression()
|
||||
private set
|
||||
var horizontalAcceleration: Expression = "0.1".asExpression()
|
||||
private set
|
||||
var verticalVelocity: Expression = "1.0".asExpression()
|
||||
private set
|
||||
var speed: Expression = "1.0".asExpression()
|
||||
private set
|
||||
override fun pose(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): PoseType {
|
||||
return poseProvider.select(settings, state, vehicle)
|
||||
}
|
||||
|
||||
|
||||
override fun speed(entity: PokemonEntity, driver: Player): Float {
|
||||
override fun speed(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity, driver: Player): Float {
|
||||
//Increased max speed to exaggerate movement.
|
||||
//This likely just needs to be a static number if it really is just
|
||||
//the scalar for the velocity vector
|
||||
return 2.0f
|
||||
}
|
||||
|
||||
override fun rotation(entity: PokemonEntity, driver: LivingEntity): Vec2 {
|
||||
override fun rotation(
|
||||
settings: HelicopterSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Vec2 {
|
||||
return Vec2(driver.xRot * 0.5f, driver.yRot)
|
||||
}
|
||||
|
||||
override fun velocity(entity: PokemonEntity, driver: Player, input: Vec3): Vec3 {
|
||||
val runtime = getRuntime(entity)
|
||||
override fun velocity(
|
||||
settings: HelicopterSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
val runtime = vehicle.runtime
|
||||
|
||||
//If the player is not modulating height then hover
|
||||
var yVel = if (driver.jumping) runtime.resolveDouble(verticalVelocity)
|
||||
else if (driver.isShiftKeyDown) -runtime.resolveDouble(verticalVelocity)
|
||||
var yVel = if (driver.jumping) runtime.resolveDouble(settings.verticalVelocity)
|
||||
else if (driver.isShiftKeyDown) -runtime.resolveDouble(settings.verticalVelocity)
|
||||
else (0.0)
|
||||
|
||||
yVel *= 0.25
|
||||
@@ -98,9 +107,13 @@ class HelicopterAirController : RideController {
|
||||
return Vec3(xVel, yVel, zVel)
|
||||
}
|
||||
|
||||
|
||||
override fun angRollVel(entity: PokemonEntity, driver: Player, deltaTime: Double): Vec3 {
|
||||
|
||||
override fun angRollVel(
|
||||
settings: HelicopterSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
val controller = (driver as? OrientationControllable)?.orientationController
|
||||
|
||||
//In degrees per second? It was supposed to be I think but
|
||||
@@ -149,35 +162,15 @@ class HelicopterAirController : RideController {
|
||||
return Vec3(0.0, 0.0, 0.0)
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(entity: PokemonEntity): Boolean = true
|
||||
|
||||
|
||||
override fun inertia(entity: PokemonEntity): Double = 0.1
|
||||
|
||||
override fun canJump(
|
||||
entity: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun jumpForce(
|
||||
entity: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun shouldRoll(entity: PokemonEntity): Boolean = true
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
entity: PokemonEntity,
|
||||
settings: HelicopterSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
yMouse: Double,
|
||||
xMouse: Double,
|
||||
yMouseSmoother: SmoothDouble,
|
||||
xMouseSmoother: SmoothDouble,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
@@ -186,18 +179,117 @@ class HelicopterAirController : RideController {
|
||||
val controller = (driver as OrientationControllable).orientationController
|
||||
val invertYaw = if (Cobblemon.config.invertYaw) -1 else 1
|
||||
//yaw, pitch, roll
|
||||
return Vec3(xMouse * invertYaw, 0.0, 0.0)
|
||||
return Vec3(mouseX * invertYaw, 0.0, 0.0)
|
||||
}
|
||||
|
||||
override fun gravity(entity: PokemonEntity, regularGravity: Double): Double {
|
||||
override fun canJump(
|
||||
settings: HelicopterSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun setRideBar(
|
||||
settings: HelicopterSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return 0.0f
|
||||
}
|
||||
|
||||
override fun jumpForce(
|
||||
settings: HelicopterSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun gravity(
|
||||
settings: HelicopterSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
regularGravity: Double
|
||||
): Double {
|
||||
return 0.0
|
||||
}
|
||||
|
||||
//Need to ensure that crouching lowers altitude and doesn't eject the player
|
||||
override fun dismountOnShift(entity: PokemonEntity): Boolean = false
|
||||
override fun rideFovMultiplier(
|
||||
settings: HelicopterSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return 1.0f
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
override fun useRidingAltPose(
|
||||
settings: HelicopterSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun inertia(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Double {
|
||||
return 0.1
|
||||
}
|
||||
|
||||
override fun shouldRoll(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun dismountOnShift(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(
|
||||
settings: HelicopterSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePlayerHead(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun createDefaultState(settings: HelicopterSettings) = RidingBehaviourState()
|
||||
}
|
||||
|
||||
|
||||
class HelicopterSettings : RidingBehaviourSettings {
|
||||
override val key = HelicopterBehaviour.KEY
|
||||
|
||||
var gravity: Expression = "1.0".asExpression()
|
||||
private set
|
||||
|
||||
var horizontalAcceleration: Expression = "0.1".asExpression()
|
||||
private set
|
||||
|
||||
var verticalVelocity: Expression = "1.0".asExpression()
|
||||
private set
|
||||
|
||||
var speed: Expression = "1.0".asExpression()
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
super.encode(buffer)
|
||||
buffer.writeResourceLocation(key)
|
||||
buffer.writeExpression(gravity)
|
||||
buffer.writeExpression(horizontalAcceleration)
|
||||
buffer.writeExpression(verticalVelocity)
|
||||
@@ -210,10 +302,4 @@ class HelicopterAirController : RideController {
|
||||
verticalVelocity = buffer.readExpression()
|
||||
speed = buffer.readExpression()
|
||||
}
|
||||
|
||||
|
||||
companion object {
|
||||
val KEY = cobblemonResource("air/helicopter")
|
||||
val ROTATION_LIMIT = 30.0f
|
||||
}
|
||||
}
|
||||
+479
@@ -0,0 +1,479 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types
|
||||
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.bedrockk.molang.runtime.MoLangMath.lerp
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.*
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.util.Mth
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import net.minecraft.world.phys.shapes.Shapes
|
||||
import kotlin.math.*
|
||||
|
||||
class HoverBehaviour : RidingBehaviour<HoverSettings, HoverState> {
|
||||
companion object {
|
||||
val KEY = cobblemonResource("air/hover")
|
||||
}
|
||||
|
||||
override val key = KEY
|
||||
override val style = RidingStyle.AIR
|
||||
|
||||
val poseProvider = PoseProvider<HoverSettings, HoverState>(PoseType.STAND)
|
||||
.with(PoseOption(PoseType.WALK) { _, state, _ ->
|
||||
return@PoseOption abs(state.rideVelocity.get().z) > 0.2
|
||||
})
|
||||
|
||||
override fun isActive(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
|
||||
//Need to check other fluids
|
||||
if (vehicle.isInWater || vehicle.isUnderWater) {
|
||||
return@any false
|
||||
}
|
||||
//This might not actually work, depending on what the yPos actually is. yPos of the middle of the entity? the feet?
|
||||
if (it.y.toDouble() == (vehicle.position().y)) {
|
||||
val blockState = vehicle.level().getBlockState(it.below())
|
||||
return@any !blockState.isAir && blockState.fluidState.isEmpty
|
||||
}
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
override fun pose(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity
|
||||
): PoseType {
|
||||
return this.poseProvider.select(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun speed(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return state.rideVelocity.get().length().toFloat()
|
||||
}
|
||||
|
||||
override fun updatePassengerRotation(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
) {
|
||||
|
||||
//Take the inverse so that it cancels out how
|
||||
//much the entity rotates.
|
||||
val turnAmount = calcRotAmount(settings, state, vehicle, driver)
|
||||
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
|
||||
val maxYawDiff = 90.0f
|
||||
|
||||
//Normalize the current rotation diff
|
||||
val rotMod = Mth.wrapDegrees(driver.yRot - vehicle.yRot) / maxYawDiff
|
||||
|
||||
val rotAmount = 10.0f
|
||||
|
||||
//Take the inverse so that you turn more at higher speeds
|
||||
val normSpeed = 1.0f - 0.5f*normalizeVal(state.rideVelocity.get().length(), 0.0, topSpeed).toFloat()
|
||||
|
||||
//driver.yRot += (entity.riding.deltaRotation.y - turnAmount)
|
||||
//driver.setYHeadRot(driver.yHeadRot + (entity.riding.deltaRotation.y) - turnAmount)
|
||||
}
|
||||
|
||||
override fun clampPassengerRotation(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
) {
|
||||
val f = Mth.wrapDegrees(driver.yRot - vehicle.yRot)
|
||||
val lookYawLimit = 90.0f
|
||||
val g = Mth.clamp(f, -lookYawLimit, lookYawLimit)
|
||||
driver.yRotO += g - f
|
||||
driver.yRot = driver.yRot + g - f
|
||||
driver.setYHeadRot(driver.yRot)
|
||||
}
|
||||
|
||||
|
||||
override fun rotation(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Vec2 {
|
||||
val turnAmount = calcRotAmount(settings, state, vehicle, driver)
|
||||
|
||||
return Vec2(driver.xRot, vehicle.yRot + turnAmount )
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
* Calculates the rotation amount given the difference between
|
||||
* the current player y rot and entity y rot. This gives the
|
||||
* affect of influencing a rides rotation through the mouse
|
||||
* without it being instant.
|
||||
*/
|
||||
fun calcRotAmount(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Float {
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
|
||||
//In degrees per second
|
||||
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr)
|
||||
val maxYawDiff = 90.0f
|
||||
|
||||
//Normalize the current rotation diff
|
||||
val rotDiff = Mth.wrapDegrees(driver.yRot - vehicle.yRot)
|
||||
val rotDiffNorm = rotDiff / maxYawDiff
|
||||
|
||||
//Take the square root so that the ride levels out quicker when at lower differences between entity
|
||||
//y and driver y
|
||||
//This influences the speed of the turn based on how far in one direction you're looking
|
||||
val rotDiffMod = (sqrt(abs(rotDiffNorm)) * rotDiffNorm.sign)
|
||||
|
||||
//Take the inverse so that you turn less at higher speeds
|
||||
val normSpeed = 1.0f // = 1.0f - 0.5f*normalizeVal(state.rideVelocityocity.length(), 0.0, topSpeed).toFloat()
|
||||
|
||||
// TODO: This needs to be tweaked with in game results and testing
|
||||
val turnRate = (handling.toFloat() / 20.0f) * 2
|
||||
|
||||
//Ensure you only ever rotate as much difference as there is between the angles.
|
||||
val turnSpeed = turnRate * rotDiffMod * normSpeed
|
||||
val rotAmount = turnSpeed.coerceIn(-abs(rotDiff), abs(rotDiff))
|
||||
|
||||
return rotAmount
|
||||
}
|
||||
|
||||
|
||||
override fun velocity(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
|
||||
val strafeFactor = 0.2
|
||||
val f = driver.xxa * strafeFactor
|
||||
var g = driver.zza
|
||||
if (g <= 0.0f) {
|
||||
g *= -1.0f
|
||||
}
|
||||
|
||||
return calculateRideSpaceVel(settings, state, vehicle, driver).scale(10.0)
|
||||
}
|
||||
|
||||
private fun calculateRideSpaceVel(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Vec3 {
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
|
||||
val accel = vehicle.runtime.resolveDouble(settings.accelerationExpr)
|
||||
val speed = state.rideVelocity.get().length()
|
||||
|
||||
//Flag for determining if player is actively inputting
|
||||
var activeInput = false
|
||||
|
||||
val minSpeed = 0.0
|
||||
|
||||
var newVelocity = Vec3(state.rideVelocity.get().x, state.rideVelocity.get().y, state.rideVelocity.get().z)
|
||||
|
||||
var jumpVec = Vec3.ZERO
|
||||
|
||||
|
||||
//speed up and slow down based on input
|
||||
if (driver.zza != 0.0f && state.stamina.get() > 0.0) {
|
||||
//make sure it can't exceed top speed
|
||||
val forwardInput = when {
|
||||
driver.zza > 0 && newVelocity.z > topSpeed -> 0.0
|
||||
driver.zza < 0 && newVelocity.z < (-topSpeed / 3.0) -> 0.0
|
||||
else -> driver.zza.sign
|
||||
}
|
||||
|
||||
newVelocity = Vec3(
|
||||
newVelocity.x,
|
||||
newVelocity.y,
|
||||
(newVelocity.z + (accel * forwardInput.toDouble())))
|
||||
|
||||
activeInput = true
|
||||
jumpVec = jumpVec.add(0.0, 0.0, forwardInput.toDouble())
|
||||
}
|
||||
|
||||
//speed up and slow down based on input
|
||||
if (driver.xxa != 0.0f && state.stamina.get() > 0.0) {
|
||||
//make sure it can't exceed top speed
|
||||
val forwardInput = when {
|
||||
driver.xxa > 0 && newVelocity.x > topSpeed -> 0.0
|
||||
driver.xxa < 0 && newVelocity.x < (-topSpeed / 3.0) -> 0.0
|
||||
else -> driver.xxa.sign
|
||||
}
|
||||
|
||||
newVelocity = Vec3(
|
||||
newVelocity.x + (accel * forwardInput.toDouble()),
|
||||
newVelocity.y,
|
||||
(newVelocity.z ))
|
||||
|
||||
activeInput = true
|
||||
}
|
||||
|
||||
//Vertical movement based on driver input.
|
||||
val vertTopSpeed = topSpeed / 2.0
|
||||
val vertInput = when {
|
||||
driver.jumping -> 1.0
|
||||
driver.isShiftKeyDown -> -1.0
|
||||
else -> 0.0
|
||||
}
|
||||
|
||||
if (vertInput != 0.0 && state.stamina.get() > 0.0) {
|
||||
newVelocity = Vec3(
|
||||
newVelocity.x,
|
||||
(newVelocity.y + (accel * vertInput)).coerceIn(-vertTopSpeed, vertTopSpeed),
|
||||
newVelocity.z)
|
||||
activeInput = true
|
||||
}
|
||||
|
||||
|
||||
//air Friction
|
||||
|
||||
|
||||
|
||||
return newVelocity
|
||||
}
|
||||
|
||||
/*
|
||||
* Normalizes the current speed between minSpeed and maxSpeed.
|
||||
* The result is clamped between 0.0 and 1.0, where 0.0 represents minSpeed and 1.0 represents maxSpeed.
|
||||
*/
|
||||
private fun normalizeVal(currSpeed: Double, minSpeed: Double, maxSpeed: Double): Double {
|
||||
require(maxSpeed > minSpeed) { "maxSpeed must be greater than minSpeed" }
|
||||
return ((currSpeed - minSpeed) / (maxSpeed - minSpeed)).coerceIn(0.0, 1.0)
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
//Smooth out mouse input.
|
||||
val smoothingSpeed = 4
|
||||
val xInput = mouseXSmoother.getNewDeltaValue(mouseX * 0.1, deltaTime * smoothingSpeed);
|
||||
val yInput = mouseYSmoother.getNewDeltaValue(mouseY * 0.1, deltaTime * smoothingSpeed);
|
||||
|
||||
//yaw, pitch, roll
|
||||
return Vec3(0.0, yInput, xInput)
|
||||
}
|
||||
|
||||
override fun canJump(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun setRideBar(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
//Retrieve stamina from state and use it to set the "stamina bar"
|
||||
return (state.stamina.get() / 1.0f)
|
||||
}
|
||||
|
||||
override fun jumpForce(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun gravity(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity,
|
||||
regularGravity: Double
|
||||
): Double {
|
||||
return 0.0
|
||||
}
|
||||
|
||||
override fun rideFovMultiplier(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return 1.0f
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun useRidingAltPose(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun inertia(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity
|
||||
): Double {
|
||||
return 0.05
|
||||
}
|
||||
|
||||
override fun shouldRoll(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun dismountOnShift(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePlayerHead(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun createDefaultState(settings: HoverSettings) = HoverState()
|
||||
}
|
||||
|
||||
class HoverSettings : RidingBehaviourSettings {
|
||||
override val key = HoverBehaviour.KEY
|
||||
|
||||
var canJump = "true".asExpression()
|
||||
private set
|
||||
|
||||
var speedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 1.0, 0.3)".asExpression()
|
||||
private set
|
||||
|
||||
// Max accel is a whole 1.0 in 1 second. The conversion in the function below is to convert seconds to ticks
|
||||
var accelerationExpr: Expression =
|
||||
"q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 0.5)), (1.0 / (20.0 * 5.0)))".asExpression()
|
||||
private set
|
||||
|
||||
// Between 30 seconds and 10 seconds at the lowest when at full speed.
|
||||
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'AIR', 30.0, 10.0)".asExpression()
|
||||
private set
|
||||
|
||||
//Between a one block jump and a ten block jump
|
||||
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'AIR', 10.0, 1.0)".asExpression()
|
||||
private set
|
||||
|
||||
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 140.0, 20.0)".asExpression()
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeResourceLocation(key)
|
||||
buffer.writeExpression(speedExpr)
|
||||
buffer.writeExpression(accelerationExpr)
|
||||
buffer.writeExpression(staminaExpr)
|
||||
buffer.writeExpression(jumpExpr)
|
||||
buffer.writeExpression(handlingExpr)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
speedExpr = buffer.readExpression()
|
||||
accelerationExpr = buffer.readExpression()
|
||||
staminaExpr = buffer.readExpression()
|
||||
jumpExpr = buffer.readExpression()
|
||||
handlingExpr = buffer.readExpression()
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class HoverState : RidingBehaviourState() {
|
||||
|
||||
override fun copy() = HoverState().also {
|
||||
it.rideVelocity.set(this.rideVelocity.get(), forced = true)
|
||||
it.stamina.set(this.stamina.get(), forced = true)
|
||||
}
|
||||
|
||||
override fun shouldSync(previous: RidingBehaviourState): Boolean {
|
||||
if (previous !is HoverState) return false
|
||||
return super.shouldSync(previous)
|
||||
}
|
||||
}
|
||||
+456
@@ -0,0 +1,456 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types
|
||||
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.*
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.network.FriendlyByteBuf
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import net.minecraft.world.phys.shapes.Shapes
|
||||
import kotlin.math.*
|
||||
|
||||
class JetAirBehaviour : RidingBehaviour<JetAirSettings, JetAirState> {
|
||||
companion object {
|
||||
val KEY = cobblemonResource("air/jet")
|
||||
}
|
||||
|
||||
override val key = KEY
|
||||
override val style = RidingStyle.AIR
|
||||
|
||||
val poseProvider = PoseProvider<JetAirSettings, JetAirState>(PoseType.HOVER)
|
||||
.with(PoseOption(PoseType.FLY) { _, state, _ -> state.rideVelocity.get().z > 0.1 })
|
||||
|
||||
override fun isActive(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Boolean {
|
||||
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
|
||||
//Need to check other fluids
|
||||
if (vehicle.isInWater || vehicle.isUnderWater) {
|
||||
return@any false
|
||||
}
|
||||
//This might not actually work, depending on what the yPos actually is. yPos of the middle of the entity? the feet?
|
||||
if (it.y.toDouble() == (vehicle.position().y)) {
|
||||
val blockState = vehicle.level().getBlockState(it.below())
|
||||
return@any !(!blockState.isAir && blockState.fluidState.isEmpty)
|
||||
}
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
override fun pose(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): PoseType {
|
||||
return poseProvider.select(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun speed(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity, driver: Player): Float {
|
||||
//retrieve stats
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
|
||||
val staminaStat = vehicle.runtime.resolveDouble(settings.staminaExpr)
|
||||
|
||||
//retrieve minSpeed
|
||||
val minSpeed = vehicle.runtime.resolveDouble(settings.minSpeed)
|
||||
|
||||
//TODO: Reintroduce stamina drain once stats start to be polished and tweaked
|
||||
state.stamina.set(1.0f)
|
||||
// //Reduce stamina unless stamina is infinite
|
||||
// if (!vehicle.runtime.resolveBoolean(settings.infiniteStamina)) {
|
||||
// //Calculate stamina loss due to speed
|
||||
// //At max speed it will tick down 0.1 a second so the stamina will last ten seconds
|
||||
// //There has got to be a better way to express this equation. It interpolates between 0.5 and 1.0
|
||||
// var staminaRate = (normalizeSpeed(state.rideVelocity.get().length(), minSpeed, topSpeed))
|
||||
//
|
||||
// //interpolate between 0.25 and 1.0 so that you always have at least a min of 0.25 stam loss
|
||||
// staminaRate = 0.25 + (0.75 * staminaRate.pow(3))
|
||||
//
|
||||
// //Calculate stamina loss in seconds achievable at top speed
|
||||
// val staminaLoss = staminaRate * (1.0 / (20.0 * staminaStat))
|
||||
// state.stamina.set(max(state.stamina.get() - staminaLoss, 0.0).toFloat())
|
||||
// } else {
|
||||
// state.stamina.set(1.0f)
|
||||
// }
|
||||
|
||||
return state.rideVelocity.get().length().toFloat()
|
||||
}
|
||||
|
||||
//TODO: Move these functions to a riding util class.
|
||||
/*
|
||||
* Normalizes the current speed between minSpeed and maxSpeed.
|
||||
* The result is clamped between 0.0 and 1.0, where 0.0 represents minSpeed and 1.0 represents maxSpeed.
|
||||
*/
|
||||
private fun normalizeSpeed(currSpeed: Double, minSpeed: Double, maxSpeed: Double): Double {
|
||||
require(maxSpeed > minSpeed) { "maxSpeed must be greater than minSpeed" }
|
||||
return ((currSpeed - minSpeed) / (maxSpeed - minSpeed)).coerceIn(0.0, 1.0)
|
||||
}
|
||||
|
||||
override fun rotation(
|
||||
settings: JetAirSettings,
|
||||
state: JetAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Vec2 {
|
||||
return Vec2(driver.xRot * 0.5f, driver.yRot)
|
||||
}
|
||||
|
||||
override fun velocity(
|
||||
settings: JetAirSettings,
|
||||
state: JetAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
var upForce = 0.0
|
||||
var forwardForce = 0.0
|
||||
|
||||
val controller = (driver as? OrientationControllable)?.orientationController
|
||||
|
||||
//Calculate ride space velocity
|
||||
calculateRideSpaceVel(settings, state, vehicle, driver)
|
||||
|
||||
//Translate ride space velocity to world space velocity.
|
||||
if (controller != null) {
|
||||
upForce = -1.0 * sin(Math.toRadians(controller.pitch.toDouble())) * state.rideVelocity.get().z
|
||||
forwardForce = cos(Math.toRadians(controller.pitch.toDouble())) * state.rideVelocity.get().z
|
||||
}
|
||||
|
||||
//If stamina has run out then initiate forced glide down.
|
||||
upForce = if (state.stamina.get() > 0.0) upForce else -0.7
|
||||
|
||||
val altitudeLimit = vehicle.runtime.resolveDouble(settings.jumpExpr)
|
||||
|
||||
//Only limit altitude if altitude is not infinite
|
||||
if (!vehicle.runtime.resolveBoolean(settings.infiniteAltitude)) {
|
||||
//Provide a hard limit on altitude
|
||||
upForce = if (vehicle.y >= altitudeLimit && upForce > 0) 0.0 else upForce
|
||||
}
|
||||
|
||||
val velocity = Vec3(0.0, upForce, forwardForce)
|
||||
|
||||
return velocity
|
||||
}
|
||||
|
||||
/*
|
||||
* Calculates the change in the ride space vector due to player input and ride state
|
||||
*/
|
||||
private fun calculateRideSpaceVel(
|
||||
settings: JetAirSettings,
|
||||
state: JetAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
) {
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
|
||||
val accel = vehicle.runtime.resolveDouble(settings.accelerationExpr)
|
||||
val altitudeLimit = vehicle.runtime.resolveDouble(settings.jumpExpr)
|
||||
val minSpeed = vehicle.runtime.resolveDouble(settings.minSpeed)
|
||||
val speed = state.rideVelocity.get().length()
|
||||
|
||||
//Give no altitude limit if at max jump stat.
|
||||
val pushingHeightLimit = if (vehicle.runtime.resolveBoolean(settings.infiniteStamina)) false
|
||||
else (vehicle.y >= altitudeLimit && vehicle.xRot <= 0)
|
||||
|
||||
|
||||
//speed up and slow down based on input
|
||||
if (driver.zza > 0.0 && speed < topSpeed && state.stamina.get() > 0.0f && !pushingHeightLimit) {
|
||||
//modify acceleration to be slower when at closer speeds to top speed
|
||||
val accelMod = max(-(normalizeSpeed(speed, minSpeed, topSpeed)) + 1, 0.0)
|
||||
state.rideVelocity.set(Vec3(state.rideVelocity.get().x, state.rideVelocity.get().y, min(state.rideVelocity.get().z + (accel * accelMod), topSpeed)))
|
||||
} else if (driver.zza >= 0.0 && (state.stamina.get() == 0.0f || pushingHeightLimit)) {
|
||||
state.rideVelocity.set(Vec3(state.rideVelocity.get().x, state.rideVelocity.get().y, max(state.rideVelocity.get().z - ((accel) / 4), minSpeed)))
|
||||
} else if (driver.zza < 0.0 && speed > minSpeed) {
|
||||
//modify deccel to be slower when at closer speeds to minimum speed
|
||||
val deccelMod = max((normalizeSpeed(speed, minSpeed, topSpeed) - 1).pow(2) * 8, 0.1)
|
||||
|
||||
//Decelerate currently always a constant half of max acceleration.
|
||||
state.rideVelocity.set(Vec3(state.rideVelocity.get().x, state.rideVelocity.get().y, max(state.rideVelocity.get().z - ((accel * deccelMod) / 2), minSpeed)))
|
||||
}
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: JetAirSettings,
|
||||
state: JetAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
//Cap at a rate of 5fps so frame skips dont lead to huge jumps
|
||||
val cappedDeltaTime = min(deltaTime, 0.2)
|
||||
|
||||
//Get handling in degrees per second
|
||||
val yawRotRate = vehicle.runtime.resolveDouble(settings.handlingYawExpr)
|
||||
|
||||
//Base the change off of deltatime.
|
||||
var handlingYaw = yawRotRate * (cappedDeltaTime)
|
||||
|
||||
//apply stamina debuff if applicable
|
||||
handlingYaw *= if (state.stamina.get() > 0.0) 1.0 else 0.5
|
||||
|
||||
//A+D to yaw
|
||||
val yawForce = driver.xxa * handlingYaw * -1
|
||||
|
||||
return Vec3(yawForce, 0.0, 0.0)
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: JetAirSettings,
|
||||
state: JetAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
if (driver !is OrientationControllable) return Vec3.ZERO
|
||||
//TODO: figure out a cleaner solution to this issue of large jumps when skipping frames or lagging
|
||||
//Cap at a rate of 5fps so frame skips dont lead to huge jumps
|
||||
val cappedDeltaTime = min(deltaTime, 0.2)
|
||||
|
||||
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
|
||||
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
|
||||
|
||||
// Smooth out and accumulate roll input
|
||||
val smoothingSpeed = 4.0
|
||||
val mouseXc = (mouseX).coerceIn(-60.0, 60.0)
|
||||
val xInput = mouseXSmoother.getNewDeltaValue(mouseXc * 0.1 * invertRoll, deltaTime * smoothingSpeed);
|
||||
|
||||
// Accumulate the y mouse input for pitch
|
||||
//state.currMouseXForce.set((state.currMouseXForce.get() + (0.0015 * mouseX * invertRoll)).coerceIn(-1.0, 1.0))
|
||||
state.currMouseYForce.set((state.currMouseYForce.get() + (0.0015 * mouseY * invertPitch)).coerceIn(-1.0, 1.0))
|
||||
|
||||
//Get handling in degrees per second
|
||||
var handling = vehicle.runtime.resolveDouble(settings.handlingExpr)
|
||||
|
||||
//convert it to delta time
|
||||
handling *= (cappedDeltaTime)
|
||||
|
||||
//apply stamina debuff if applicable
|
||||
handling *= if (state.stamina.get() > 0.0) 1.0 else 0.5
|
||||
|
||||
val poke = driver.vehicle as? PokemonEntity
|
||||
|
||||
//TODO: reevaluate if deadzones are needed and if they are still causing issues.
|
||||
//create deadzones for the constant input values.
|
||||
//val xInput = remapWithDeadzone(state.currMouseXForce, 0.025, 1.0)
|
||||
//val yInput = remapWithDeadzone(state.currMouseYForce, 0.025, 1.0)
|
||||
|
||||
val pitchRot = handling * state.currMouseYForce.get()
|
||||
|
||||
//Roll is 1.5 times as fast as pitch
|
||||
|
||||
//val rollRot = handling * 1.5 * state.currMouseXForce.get()
|
||||
val rollRot = handling * 1.5 * xInput.coerceIn(-1.0,1.0)
|
||||
//yaw, pitch, roll
|
||||
return Vec3(0.0, pitchRot, rollRot)
|
||||
}
|
||||
|
||||
override fun canJump(
|
||||
settings: JetAirSettings,
|
||||
state: JetAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun setRideBar(
|
||||
settings: JetAirSettings,
|
||||
state: JetAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return (state.stamina.get() / 1.0f)
|
||||
}
|
||||
|
||||
override fun jumpForce(
|
||||
settings: JetAirSettings,
|
||||
state: JetAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun gravity(
|
||||
settings: JetAirSettings,
|
||||
state: JetAirState,
|
||||
vehicle: PokemonEntity,
|
||||
regularGravity: Double
|
||||
): Double {
|
||||
return 0.0
|
||||
}
|
||||
|
||||
override fun rideFovMultiplier(
|
||||
settings: JetAirSettings,
|
||||
state: JetAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
|
||||
val minSpeed = vehicle.runtime.resolveDouble(settings.minSpeed)
|
||||
|
||||
//Must I ensure that topspeed is greater than minimum?
|
||||
val normalizedSpeed = normalizeSpeed(state.rideVelocity.get().length(), minSpeed, topSpeed)
|
||||
|
||||
//TODO: Determine if this should be based on max possible speed instead of top speed.
|
||||
//Only ever want the fov change to be a max of 0.2 and for it to have non linear scaling.
|
||||
return 1.0f + normalizedSpeed.pow(2).toFloat() * 0.2f
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
override fun useRidingAltPose(
|
||||
settings: JetAirSettings,
|
||||
state: JetAirState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun inertia(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Double {
|
||||
return 0.5
|
||||
}
|
||||
|
||||
override fun shouldRoll(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun dismountOnShift(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(
|
||||
settings: JetAirSettings,
|
||||
state: JetAirState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePlayerHead(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun createDefaultState(settings: JetAirSettings) = JetAirState()
|
||||
}
|
||||
|
||||
class JetAirSettings : RidingBehaviourSettings {
|
||||
override val key = JetAirBehaviour.KEY
|
||||
|
||||
var gravity: Expression = "0".asExpression()
|
||||
private set
|
||||
|
||||
var minSpeed: Expression = "0.8".asExpression()
|
||||
private set
|
||||
|
||||
var handlingYawExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 50.0, 25.0)".asExpression()
|
||||
private set
|
||||
|
||||
// Make configurable by json
|
||||
var infiniteStamina: Expression = "false".asExpression()
|
||||
private set
|
||||
|
||||
var infiniteAltitude: Expression = "false".asExpression()
|
||||
private set
|
||||
|
||||
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'AIR', 300.0, 128.0)".asExpression()
|
||||
private set
|
||||
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 140.0, 20.0)".asExpression()
|
||||
private set
|
||||
var speedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 1.8, 1.0)".asExpression()
|
||||
private set
|
||||
var accelerationExpr: Expression = "q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 1.0)), (1.0 / (20.0 * 5.0)))".asExpression()
|
||||
private set
|
||||
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'AIR', 60.0, 10.0)".asExpression()
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeResourceLocation(key)
|
||||
buffer.writeExpression(gravity)
|
||||
buffer.writeExpression(minSpeed)
|
||||
buffer.writeExpression(handlingYawExpr)
|
||||
buffer.writeExpression(infiniteStamina)
|
||||
buffer.writeExpression(infiniteAltitude)
|
||||
buffer.writeExpression(jumpExpr)
|
||||
buffer.writeExpression(handlingExpr)
|
||||
buffer.writeExpression(speedExpr)
|
||||
buffer.writeExpression(accelerationExpr)
|
||||
buffer.writeExpression(staminaExpr)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
gravity = buffer.readExpression()
|
||||
minSpeed = buffer.readExpression()
|
||||
handlingYawExpr = buffer.readExpression()
|
||||
infiniteStamina = buffer.readExpression()
|
||||
infiniteAltitude = buffer.readExpression()
|
||||
jumpExpr = buffer.readExpression()
|
||||
handlingExpr = buffer.readExpression()
|
||||
speedExpr = buffer.readExpression()
|
||||
accelerationExpr = buffer.readExpression()
|
||||
staminaExpr = buffer.readExpression()
|
||||
}
|
||||
}
|
||||
|
||||
class JetAirState : RidingBehaviourState() {
|
||||
var currSpeed = ridingState(0.0, Side.CLIENT)
|
||||
var currMouseXForce = ridingState(0.0, Side.CLIENT)
|
||||
var currMouseYForce = ridingState(0.0, Side.CLIENT)
|
||||
|
||||
override fun encode(buffer: FriendlyByteBuf) {
|
||||
super.encode(buffer)
|
||||
buffer.writeDouble(currSpeed.get())
|
||||
buffer.writeFloat(stamina.get())
|
||||
}
|
||||
|
||||
override fun decode(buffer: FriendlyByteBuf) {
|
||||
super.decode(buffer)
|
||||
currSpeed.set(buffer.readDouble(), forced = true)
|
||||
}
|
||||
|
||||
override fun reset() {
|
||||
super.reset()
|
||||
currSpeed.set(0.0, forced = true)
|
||||
currMouseXForce.set(0.0, forced = true)
|
||||
currMouseYForce.set(0.0, forced = true)
|
||||
}
|
||||
|
||||
override fun copy() = JetAirState().also {
|
||||
it.currSpeed.set(currSpeed.get(), forced = true)
|
||||
it.stamina.set(stamina.get(), forced = true)
|
||||
it.rideVelocity.set(rideVelocity.get(), forced = true)
|
||||
// it.currMouseXForce.set(currMouseXForce.get(), forced = true)
|
||||
// it.currMouseYForce.set(currMouseYForce.get(), forced = true)
|
||||
}
|
||||
|
||||
override fun shouldSync(previous: RidingBehaviourState): Boolean {
|
||||
if (previous !is JetAirState) return false
|
||||
if (previous.currSpeed != currSpeed) return true
|
||||
return super.shouldSync(previous)
|
||||
}
|
||||
}
|
||||
+261
@@ -0,0 +1,261 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types
|
||||
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.*
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import net.minecraft.world.phys.shapes.Shapes
|
||||
|
||||
class SwimDashBehaviour : RidingBehaviour<SwimDashSettings, SwimDashState> {
|
||||
companion object {
|
||||
val KEY = cobblemonResource("swim/dash")
|
||||
const val DASH_TICKS: Int = 60
|
||||
}
|
||||
|
||||
override val key = KEY
|
||||
override val style = RidingStyle.LIQUID
|
||||
|
||||
val poseProvider = PoseProvider<SwimDashSettings, SwimDashState>(PoseType.FLOAT)
|
||||
.with(PoseOption(PoseType.SWIM) { _, _, entity -> entity.isSwimming && entity.entityData.get(PokemonEntity.MOVING) })
|
||||
|
||||
override fun isActive(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): Boolean {
|
||||
//This could be kinda weird... what if the top of the mon is in a fluid but the bottom isnt?
|
||||
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
|
||||
if (vehicle.isInWater || vehicle.isUnderWater) {
|
||||
return@any true
|
||||
}
|
||||
val blockState = vehicle.level().getBlockState(it)
|
||||
return@any !blockState.fluidState.isEmpty
|
||||
}
|
||||
}
|
||||
|
||||
override fun pose(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): PoseType {
|
||||
return poseProvider.select(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun speed(
|
||||
settings: SwimDashSettings,
|
||||
state: SwimDashState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
if(state.dashing.get()) {
|
||||
state.ticks.set(state.ticks.get() + 1)
|
||||
if(state.ticks.get() >= DASH_TICKS) {
|
||||
state.dashing.set(false)
|
||||
}
|
||||
|
||||
return 0.0F
|
||||
}
|
||||
|
||||
state.dashing.set(true)
|
||||
return settings.dashSpeed
|
||||
}
|
||||
|
||||
override fun rotation(
|
||||
settings: SwimDashSettings,
|
||||
state: SwimDashState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Vec2 {
|
||||
return Vec2(driver.xRot * 0.5f, driver.yRot)
|
||||
}
|
||||
|
||||
override fun velocity(
|
||||
settings: SwimDashSettings,
|
||||
state: SwimDashState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
val f = driver.xxa * 0.05f
|
||||
var g = driver.zza * 0.6f
|
||||
if (g <= 0.0f) {
|
||||
g *= 0.25f
|
||||
}
|
||||
|
||||
return Vec3(f.toDouble(), 0.0, g.toDouble())
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: SwimDashSettings,
|
||||
state: SwimDashState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: SwimDashSettings,
|
||||
state: SwimDashState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
if (driver !is OrientationControllable) return Vec3.ZERO
|
||||
|
||||
//Might need to add the smoothing here for default.
|
||||
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
|
||||
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
|
||||
return Vec3(0.0, mouseX * invertPitch, mouseY * invertRoll)
|
||||
}
|
||||
|
||||
override fun canJump(
|
||||
settings: SwimDashSettings,
|
||||
state: SwimDashState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
TODO("Not yet implemented")
|
||||
}
|
||||
|
||||
override fun setRideBar(
|
||||
settings: SwimDashSettings,
|
||||
state: SwimDashState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return 0.0f
|
||||
}
|
||||
|
||||
override fun jumpForce(
|
||||
settings: SwimDashSettings,
|
||||
state: SwimDashState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
): Vec3 {
|
||||
TODO("Not yet implemented")
|
||||
}
|
||||
|
||||
override fun gravity(
|
||||
settings: SwimDashSettings,
|
||||
state: SwimDashState,
|
||||
vehicle: PokemonEntity,
|
||||
regularGravity: Double
|
||||
): Double {
|
||||
return regularGravity
|
||||
}
|
||||
|
||||
override fun rideFovMultiplier(
|
||||
settings: SwimDashSettings,
|
||||
state: SwimDashState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return 1.0f
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun useRidingAltPose(
|
||||
settings: SwimDashSettings,
|
||||
state: SwimDashState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun inertia(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): Double {
|
||||
return 0.5
|
||||
}
|
||||
|
||||
override fun shouldRoll(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun dismountOnShift(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(
|
||||
settings: SwimDashSettings,
|
||||
state: SwimDashState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePlayerHead(
|
||||
settings: SwimDashSettings,
|
||||
state: SwimDashState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun createDefaultState(settings: SwimDashSettings) = SwimDashState()
|
||||
}
|
||||
|
||||
class SwimDashSettings : RidingBehaviourSettings {
|
||||
override val key = SwimDashBehaviour.KEY
|
||||
|
||||
var dashSpeed = 1F
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeResourceLocation(key)
|
||||
buffer.writeFloat(dashSpeed)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
dashSpeed = buffer.readFloat()
|
||||
}
|
||||
}
|
||||
|
||||
class SwimDashState : RidingBehaviourState() {
|
||||
var dashing = ridingState(false, Side.BOTH)
|
||||
var ticks = ridingState(0, Side.BOTH)
|
||||
|
||||
override fun reset() {
|
||||
super.reset()
|
||||
dashing.set(false, forced = true)
|
||||
ticks.set(0, forced = true)
|
||||
}
|
||||
|
||||
override fun toString(): String {
|
||||
return "SwimDashState(dashing=${dashing.get()}, ticks=${ticks.get()})"
|
||||
}
|
||||
|
||||
override fun copy() = SwimDashState().also {
|
||||
it.rideVelocity.set(rideVelocity.get(), forced = true)
|
||||
it.stamina.set(stamina.get(), forced = true)
|
||||
it.dashing.set(dashing.get(), forced = true)
|
||||
it.ticks.set(ticks. get(), forced = true)
|
||||
}
|
||||
}
|
||||
+349
@@ -0,0 +1,349 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types
|
||||
|
||||
import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.*
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import net.minecraft.world.phys.shapes.Shapes
|
||||
import kotlin.math.absoluteValue
|
||||
import kotlin.math.max
|
||||
import kotlin.math.min
|
||||
|
||||
class VehicleLandBehaviour : RidingBehaviour<VehicleLandSettings, VehicleLandState> {
|
||||
companion object {
|
||||
val KEY = cobblemonResource("land/vehicle")
|
||||
|
||||
val MAX_TOP_SPEED = 1.0 // 20 bl/s
|
||||
val MIN_TOP_SPEED = 0.35 // 7 bl/s
|
||||
//val MIN_SPEED = 0.25 // 5 bl/s
|
||||
|
||||
//Accel will lie between 1.0 second and 5.0 seconds
|
||||
val MAX_ACCEL = (MAX_TOP_SPEED) / (20*3) //3.0 second to max speed
|
||||
val MIN_ACCEL = (MAX_TOP_SPEED) / (20*8) // 8 seconds to max speed
|
||||
|
||||
//Can rotate 90 degrees
|
||||
val MAX_HANDLING = 90.0
|
||||
val MIN_HANDLING = 30.0
|
||||
|
||||
|
||||
val MAX_YAW_HANDLING = 16.0
|
||||
val MIN_YAW_HANDLING = 8.0
|
||||
}
|
||||
|
||||
override val key = KEY
|
||||
override val style = RidingStyle.LAND
|
||||
|
||||
val poseProvider = PoseProvider<VehicleLandSettings, VehicleLandState>(PoseType.STAND)
|
||||
.with(PoseOption(PoseType.WALK) { _, _, entity -> entity.entityData.get(PokemonEntity.MOVING) })
|
||||
|
||||
override fun isActive(settings: VehicleLandSettings, state: VehicleLandState, vehicle: PokemonEntity): Boolean {
|
||||
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
|
||||
//Need to check other fluids
|
||||
if (vehicle.isInWater || vehicle.isUnderWater) {
|
||||
return@any false
|
||||
}
|
||||
//This might not actually work, depending on what the yPos actually is. yPos of the middle of the entity? the feet?
|
||||
if (it.y.toDouble() == (vehicle.position().y)) {
|
||||
val blockState = vehicle.level().getBlockState(it.below())
|
||||
return@any !(!blockState.isAir && blockState.fluidState.isEmpty)
|
||||
}
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
override fun pose(settings: VehicleLandSettings, state: VehicleLandState, vehicle: PokemonEntity): PoseType {
|
||||
return poseProvider.select(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun speed(
|
||||
settings: VehicleLandSettings,
|
||||
state: VehicleLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
val topSpeed = vehicle.getRideStat(RidingStat.SPEED, RidingStyle.AIR, MIN_TOP_SPEED, MAX_TOP_SPEED)
|
||||
val accel = vehicle.getRideStat(RidingStat.ACCELERATION, RidingStyle.AIR, MIN_ACCEL, MAX_ACCEL)
|
||||
|
||||
//speed up and slow down based on input
|
||||
if (driver.zza > 0.0 && state.currSpeed.get() < topSpeed) {
|
||||
state.currSpeed.set(min(state.currSpeed.get() + accel , topSpeed))
|
||||
} else if (driver.zza < 0.0 && state.currSpeed.get() > 0.0) {
|
||||
//Decelerate is now always a constant half of max acceleration.
|
||||
state.currSpeed.set(max(state.currSpeed.get() - (MAX_ACCEL / 2), 0.0))
|
||||
}
|
||||
|
||||
return state.currSpeed.get().toFloat()
|
||||
}
|
||||
|
||||
override fun rotation(
|
||||
settings: VehicleLandSettings,
|
||||
state: VehicleLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Vec2 {
|
||||
val rotationDegrees = driver.xxa * vehicle.runtime.resolveFloat(settings.rotationSpeed)
|
||||
val rotation = Vec2(driver.xRot, vehicle.yRot - rotationDegrees)
|
||||
state.deltaRotation.set(Vec2(rotation.x - driver.rotationVector.x, rotation.y - vehicle.rotationVector.y))
|
||||
return rotation
|
||||
}
|
||||
|
||||
override fun velocity(
|
||||
settings: VehicleLandSettings,
|
||||
state: VehicleLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
val runtime = vehicle.runtime
|
||||
val driveFactor = runtime.resolveFloat(settings.driveFactor)
|
||||
var g = driver.zza * driveFactor
|
||||
if (g <= 0.0f) {
|
||||
g *= runtime.resolveFloat(settings.reverseDriveFactor)
|
||||
}
|
||||
if (driver.xxa != 0F && g.absoluteValue < runtime.resolveFloat(settings.minimumSpeedToTurn)) {
|
||||
driver.xxa = 0F
|
||||
}
|
||||
val velocity = Vec3(0.0 /* Maybe do drifting here later */, 0.0, g.toDouble() * state.currSpeed.get())
|
||||
|
||||
return velocity
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: VehicleLandSettings,
|
||||
state: VehicleLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: VehicleLandSettings,
|
||||
state: VehicleLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
if (driver !is OrientationControllable) return Vec3.ZERO
|
||||
|
||||
//Might need to add the smoothing here for default.
|
||||
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
|
||||
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
|
||||
return Vec3(0.0, mouseY * invertPitch, mouseX * invertRoll)
|
||||
}
|
||||
|
||||
override fun canJump(
|
||||
settings: VehicleLandSettings,
|
||||
state: VehicleLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return vehicle.runtime.resolveBoolean(settings.canJump)
|
||||
}
|
||||
|
||||
override fun setRideBar(
|
||||
settings: VehicleLandSettings,
|
||||
state: VehicleLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return 0.0f
|
||||
}
|
||||
|
||||
override fun jumpForce(
|
||||
settings: VehicleLandSettings,
|
||||
state: VehicleLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
): Vec3 {
|
||||
val runtime = vehicle.runtime
|
||||
runtime.environment.query.addFunction("jump_strength") { DoubleValue(jumpStrength.toDouble()) }
|
||||
val jumpVector = settings.jumpVector.map { runtime.resolveFloat(it) }
|
||||
return Vec3(jumpVector[0].toDouble(), jumpVector[1].toDouble(), jumpVector[2].toDouble())
|
||||
}
|
||||
|
||||
override fun gravity(
|
||||
settings: VehicleLandSettings,
|
||||
state: VehicleLandState,
|
||||
vehicle: PokemonEntity,
|
||||
regularGravity: Double
|
||||
): Double {
|
||||
return regularGravity
|
||||
}
|
||||
|
||||
override fun rideFovMultiplier(
|
||||
settings: VehicleLandSettings,
|
||||
state: VehicleLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return 1.0f
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(
|
||||
settings: VehicleLandSettings,
|
||||
state: VehicleLandState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun useRidingAltPose(
|
||||
settings: VehicleLandSettings,
|
||||
state: VehicleLandState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun inertia(settings: VehicleLandSettings, state: VehicleLandState, vehicle: PokemonEntity): Double {
|
||||
return 0.5
|
||||
}
|
||||
|
||||
override fun shouldRoll(settings: VehicleLandSettings, state: VehicleLandState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(
|
||||
settings: VehicleLandSettings,
|
||||
state: VehicleLandState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun dismountOnShift(
|
||||
settings: VehicleLandSettings,
|
||||
state: VehicleLandState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(
|
||||
settings: VehicleLandSettings,
|
||||
state: VehicleLandState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePlayerHead(
|
||||
settings: VehicleLandSettings,
|
||||
state: VehicleLandState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun createDefaultState(settings: VehicleLandSettings) = VehicleLandState()
|
||||
}
|
||||
|
||||
class VehicleLandSettings : RidingBehaviourSettings {
|
||||
override val key = VehicleLandBehaviour.KEY
|
||||
|
||||
var canJump = "true".asExpression()
|
||||
private set
|
||||
|
||||
var jumpVector = listOf("0".asExpression(), "0.3".asExpression(), "0".asExpression())
|
||||
private set
|
||||
|
||||
var speed = "0.3".asExpression()
|
||||
private set
|
||||
|
||||
var driveFactor = "1.0".asExpression()
|
||||
private set
|
||||
|
||||
var reverseDriveFactor = "0.25".asExpression()
|
||||
private set
|
||||
|
||||
var minimumSpeedToTurn = "0.1".asExpression()
|
||||
private set
|
||||
|
||||
var rotationSpeed = "45/20".asExpression()
|
||||
private set
|
||||
|
||||
var lookYawLimit = "101".asExpression()
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeResourceLocation(key)
|
||||
buffer.writeExpression(canJump)
|
||||
buffer.writeExpression(jumpVector[0])
|
||||
buffer.writeExpression(jumpVector[1])
|
||||
buffer.writeExpression(jumpVector[2])
|
||||
buffer.writeExpression(speed)
|
||||
buffer.writeExpression(driveFactor)
|
||||
buffer.writeExpression(reverseDriveFactor)
|
||||
buffer.writeExpression(minimumSpeedToTurn)
|
||||
buffer.writeExpression(rotationSpeed)
|
||||
buffer.writeExpression(lookYawLimit)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
canJump = buffer.readExpression()
|
||||
jumpVector = listOf(
|
||||
buffer.readExpression(),
|
||||
buffer.readExpression(),
|
||||
buffer.readExpression()
|
||||
)
|
||||
speed = buffer.readExpression()
|
||||
driveFactor = buffer.readExpression()
|
||||
reverseDriveFactor = buffer.readExpression()
|
||||
minimumSpeedToTurn = buffer.readExpression()
|
||||
rotationSpeed = buffer.readExpression()
|
||||
lookYawLimit = buffer.readExpression()
|
||||
}
|
||||
}
|
||||
|
||||
class VehicleLandState : RidingBehaviourState() {
|
||||
var currSpeed = ridingState(0.0, Side.BOTH)
|
||||
var deltaRotation = ridingState(Vec2.ZERO, Side.BOTH)
|
||||
|
||||
override fun reset() {
|
||||
super.reset()
|
||||
currSpeed.set(0.0, forced = true)
|
||||
deltaRotation.set(Vec2.ZERO, forced = true)
|
||||
}
|
||||
|
||||
override fun toString(): String {
|
||||
return "VehicleLandState(currSpeed=${currSpeed.get()}, deltaRotation=${deltaRotation.get()})"
|
||||
}
|
||||
|
||||
override fun copy() = VehicleLandState().also {
|
||||
it.rideVelocity.set(rideVelocity.get(), forced = true)
|
||||
it.stamina.set(stamina.get(), forced = true)
|
||||
it.currSpeed.set(currSpeed.get(), forced = true)
|
||||
it.deltaRotation.set(deltaRotation.get(), forced = true)
|
||||
}
|
||||
}
|
||||
+426
@@ -0,0 +1,426 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types.composite
|
||||
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.*
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies.CompositeRidingStrategies
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.adapters.RidingBehaviourSettingsAdapter
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import net.minecraft.network.FriendlyByteBuf
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
class CompositeBehaviour : RidingBehaviour<CompositeSettings, CompositeState> {
|
||||
companion object {
|
||||
val KEY = cobblemonResource("composite")
|
||||
}
|
||||
|
||||
override val key = KEY
|
||||
override val style = RidingStyle.COMPOSITE
|
||||
|
||||
override fun createDefaultState(settings: CompositeSettings): CompositeState {
|
||||
val defaultBehaviour = RidingBehaviours.get(settings.defaultBehaviour.key)
|
||||
val defaultState = defaultBehaviour.createDefaultState(settings.defaultBehaviour)
|
||||
val alternateBehaviour = RidingBehaviours.get(settings.alternateBehaviour.key)
|
||||
val alternativeState = alternateBehaviour.createDefaultState(settings.alternateBehaviour)
|
||||
return CompositeState(
|
||||
defaultBehaviour = settings.defaultBehaviour.key,
|
||||
defaultBehaviourState = defaultState,
|
||||
alternateBehaviourState = alternativeState
|
||||
)
|
||||
}
|
||||
|
||||
fun <T> chooseBehaviour(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
action: (behaviour: RidingBehaviour<RidingBehaviourSettings, RidingBehaviourState>, settings: RidingBehaviourSettings, state: RidingBehaviourState) -> T
|
||||
): T {
|
||||
val defaultBehaviour = RidingBehaviours.get(settings.defaultBehaviour.key)
|
||||
val alternativeBehaviour = RidingBehaviours.get(settings.alternateBehaviour.key)
|
||||
return when (state.activeController.get()) {
|
||||
settings.defaultBehaviour.key -> action(
|
||||
defaultBehaviour,
|
||||
settings.defaultBehaviour,
|
||||
state.defaultBehaviourState
|
||||
)
|
||||
settings.alternateBehaviour.key -> action(
|
||||
alternativeBehaviour,
|
||||
settings.alternateBehaviour,
|
||||
state.alternateBehaviourState
|
||||
)
|
||||
|
||||
else -> error("Invalid controller: ${state.activeController.get()}")
|
||||
}
|
||||
}
|
||||
|
||||
override fun tick(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
) {
|
||||
val strategy = CompositeRidingStrategies.get(settings.transitionStrategy)
|
||||
strategy.tick(settings, state, state.defaultBehaviourState, state.alternateBehaviourState, vehicle, driver, input)
|
||||
}
|
||||
|
||||
override fun clampPassengerRotation(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
entity: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
) {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.clampPassengerRotation(behaviourSettings, behaviourState, entity, driver)
|
||||
}
|
||||
}
|
||||
|
||||
override fun updatePassengerRotation(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
entity: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
) {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.updatePassengerRotation(behaviourSettings, behaviourState, entity, driver)
|
||||
}
|
||||
}
|
||||
|
||||
override fun shouldRotatePlayerHead(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.shouldRotatePlayerHead(behaviourSettings, behaviourState, vehicle)
|
||||
}
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.shouldRotatePokemonHead(behaviourSettings, behaviourState, vehicle)
|
||||
}
|
||||
}
|
||||
|
||||
override fun dismountOnShift(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.dismountOnShift(behaviourSettings, behaviourState, vehicle)
|
||||
}
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.turnOffOnGround(behaviourSettings, behaviourState, vehicle)
|
||||
}
|
||||
}
|
||||
|
||||
override fun shouldRoll(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.shouldRoll(behaviourSettings, behaviourState, vehicle)
|
||||
}
|
||||
}
|
||||
|
||||
override fun inertia(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Double {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.inertia(behaviourSettings, behaviourState, vehicle)
|
||||
}
|
||||
}
|
||||
|
||||
override fun useRidingAltPose(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.useRidingAltPose(behaviourSettings, behaviourState, vehicle, driver)
|
||||
}
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.useAngVelSmoothing(behaviourSettings, behaviourState, vehicle)
|
||||
}
|
||||
}
|
||||
|
||||
override fun rideFovMultiplier(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.rideFovMultiplier(behaviourSettings, behaviourState, vehicle, driver)
|
||||
}
|
||||
}
|
||||
|
||||
override fun gravity(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
regularGravity: Double
|
||||
): Double {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.gravity(behaviourSettings, behaviourState, vehicle, regularGravity)
|
||||
}
|
||||
}
|
||||
|
||||
override fun jumpForce(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
): Vec3 {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.jumpForce(behaviourSettings, behaviourState, vehicle, driver, jumpStrength)
|
||||
}
|
||||
}
|
||||
|
||||
override fun setRideBar(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.setRideBar(behaviourSettings, behaviourState, vehicle, driver)
|
||||
}
|
||||
}
|
||||
|
||||
override fun canJump(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.canJump(behaviourSettings, behaviourState, vehicle, driver)
|
||||
}
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.rotationOnMouseXY(
|
||||
behaviourSettings,
|
||||
behaviourState,
|
||||
vehicle,
|
||||
driver,
|
||||
mouseY,
|
||||
mouseX,
|
||||
mouseYSmoother,
|
||||
mouseXSmoother,
|
||||
sensitivity,
|
||||
deltaTime
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.angRollVel(behaviourSettings, behaviourState, vehicle, driver, deltaTime)
|
||||
}
|
||||
}
|
||||
|
||||
override fun velocity(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.velocity(behaviourSettings, behaviourState, vehicle, driver, input)
|
||||
}
|
||||
}
|
||||
|
||||
override fun rotation(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Vec2 {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.rotation(behaviourSettings, behaviourState, vehicle, driver)
|
||||
}
|
||||
}
|
||||
|
||||
override fun speed(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.speed(behaviourSettings, behaviourState, vehicle, driver)
|
||||
}
|
||||
}
|
||||
|
||||
override fun pose(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): PoseType {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.pose(behaviourSettings, behaviourState, vehicle)
|
||||
}
|
||||
}
|
||||
|
||||
override fun isActive(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.isActive(behaviourSettings, behaviourState, vehicle)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
open class CompositeSettings : RidingBehaviourSettings {
|
||||
lateinit var transitionStrategy: ResourceLocation
|
||||
private set
|
||||
lateinit var defaultBehaviour: RidingBehaviourSettings
|
||||
private set
|
||||
lateinit var alternateBehaviour: RidingBehaviourSettings
|
||||
private set
|
||||
|
||||
override val key: ResourceLocation = CompositeBehaviour.KEY
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeResourceLocation(key)
|
||||
buffer.writeResourceLocation(transitionStrategy)
|
||||
defaultBehaviour.encode(buffer)
|
||||
alternateBehaviour.encode(buffer)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
transitionStrategy = buffer.readResourceLocation()
|
||||
val defaultBehaviourKey = buffer.readResourceLocation()
|
||||
defaultBehaviour = RidingBehaviourSettingsAdapter.types[defaultBehaviourKey]?.getConstructor()?.newInstance()
|
||||
?: error("Unknown controller key: $key")
|
||||
defaultBehaviour.decode(buffer)
|
||||
val alternativeBehaviourKey = buffer.readResourceLocation()
|
||||
alternateBehaviour =
|
||||
RidingBehaviourSettingsAdapter.types[alternativeBehaviourKey]?.getConstructor()?.newInstance()
|
||||
?: error("Unknown controller key: $key")
|
||||
alternateBehaviour.decode(buffer)
|
||||
}
|
||||
}
|
||||
|
||||
class CompositeState(
|
||||
private val defaultBehaviour: ResourceLocation,
|
||||
val defaultBehaviourState: RidingBehaviourState,
|
||||
val alternateBehaviourState: RidingBehaviourState
|
||||
) : RidingBehaviourState() {
|
||||
var activeController = ridingState(defaultBehaviour, Side.CLIENT)
|
||||
var lastTransition = ridingState(-100L, Side.BOTH)
|
||||
|
||||
override val rideVelocity: SidedRidingState<Vec3>
|
||||
get() = when (activeController.get()) {
|
||||
defaultBehaviour -> defaultBehaviourState.rideVelocity
|
||||
else -> alternateBehaviourState.rideVelocity
|
||||
}
|
||||
|
||||
override val stamina: SidedRidingState<Float>
|
||||
get() = when (activeController.get()) {
|
||||
defaultBehaviour -> defaultBehaviourState.stamina
|
||||
else -> alternateBehaviourState.stamina
|
||||
}
|
||||
|
||||
override fun reset() {
|
||||
super.reset()
|
||||
activeController.set(defaultBehaviour, forced = true)
|
||||
lastTransition.set(-100L, forced = true)
|
||||
defaultBehaviourState.reset()
|
||||
alternateBehaviourState.reset()
|
||||
}
|
||||
|
||||
override fun copy(): CompositeState {
|
||||
val state =
|
||||
CompositeState(defaultBehaviour, defaultBehaviourState.copy(), alternateBehaviourState.copy())
|
||||
state.activeController.set(activeController.get(), forced = true)
|
||||
state.lastTransition.set(lastTransition.get(), forced = true)
|
||||
state.rideVelocity.set(rideVelocity.get(), forced = true)
|
||||
state.stamina.set(stamina.get(), forced = true)
|
||||
return state
|
||||
}
|
||||
|
||||
override fun shouldSync(previous: RidingBehaviourState): Boolean {
|
||||
if (previous !is CompositeState) return false
|
||||
if (previous.activeController.get() != activeController.get()) return true
|
||||
if (defaultBehaviourState.shouldSync(previous.defaultBehaviourState)) return true
|
||||
if (alternateBehaviourState.shouldSync(previous.alternateBehaviourState)) return true
|
||||
return super.shouldSync(previous)
|
||||
}
|
||||
|
||||
override fun encode(buffer: FriendlyByteBuf) {
|
||||
super.encode(buffer)
|
||||
buffer.writeResourceLocation(activeController.get())
|
||||
defaultBehaviourState.encode(buffer)
|
||||
alternateBehaviourState.encode(buffer)
|
||||
}
|
||||
|
||||
override fun decode(buffer: FriendlyByteBuf) {
|
||||
super.decode(buffer)
|
||||
activeController.set(buffer.readResourceLocation(), forced = true)
|
||||
defaultBehaviourState.decode(buffer)
|
||||
alternateBehaviourState.decode(buffer)
|
||||
}
|
||||
|
||||
}
|
||||
+32
@@ -0,0 +1,32 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies
|
||||
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeSettings
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
|
||||
object CompositeRidingStrategies {
|
||||
val strategies = mutableMapOf<ResourceLocation, CompositeRidingStrategy<out CompositeSettings>>()
|
||||
|
||||
init {
|
||||
register(RunStrategy.key, RunStrategy)
|
||||
register(JumpStrategy.key, JumpStrategy)
|
||||
register(FallStrategy.key, FallStrategy)
|
||||
}
|
||||
|
||||
fun register(key: ResourceLocation, strategy: CompositeRidingStrategy<out CompositeSettings>) {
|
||||
if (strategies.contains(key)) error("Strategy already registered to key $key")
|
||||
strategies[key] = strategy
|
||||
}
|
||||
|
||||
fun get(key: ResourceLocation): CompositeRidingStrategy<CompositeSettings> {
|
||||
if (!strategies.contains(key)) error("Strategy not registered to key $key")
|
||||
return strategies[key]!! as CompositeRidingStrategy<CompositeSettings>
|
||||
}
|
||||
}
|
||||
+53
@@ -0,0 +1,53 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies
|
||||
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviours
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeSettings
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeState
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonBehaviourFlag
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
interface CompositeRidingStrategy<T : CompositeSettings> {
|
||||
val key: ResourceLocation
|
||||
|
||||
fun tick(
|
||||
settings: T,
|
||||
state: CompositeState,
|
||||
defaultState: RidingBehaviourState,
|
||||
alternateState: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
)
|
||||
|
||||
fun transition(
|
||||
vehicle: PokemonEntity,
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
fromState: RidingBehaviourState,
|
||||
toState: RidingBehaviourState,
|
||||
toSettings: RidingBehaviourSettings
|
||||
) {
|
||||
toState.stamina.set(fromState.stamina.get())
|
||||
toState.rideVelocity.set(fromState.rideVelocity.get())
|
||||
fromState.reset()
|
||||
state.activeController.set(toSettings.key)
|
||||
state.lastTransition.set(vehicle.level().gameTime)
|
||||
val behaviour = RidingBehaviours.get(toSettings.key)
|
||||
vehicle.setBehaviourFlag(PokemonBehaviourFlag.FLYING, behaviour.style == RidingStyle.AIR)
|
||||
}
|
||||
|
||||
}
|
||||
+99
@@ -0,0 +1,99 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies
|
||||
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviours
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeSettings
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeState
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonBehaviourFlag
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
object FallStrategy : CompositeRidingStrategy<FallCompositeSettings> {
|
||||
|
||||
override val key = cobblemonResource("strategy/fall")
|
||||
|
||||
override fun tick(
|
||||
settings: FallCompositeSettings,
|
||||
state: CompositeState,
|
||||
defaultState: RidingBehaviourState,
|
||||
alternateState: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
) {
|
||||
if (shouldTransitionToDefault(state, settings.defaultBehaviour, vehicle)) {
|
||||
transition(vehicle, settings, state, alternateState, defaultState, settings.defaultBehaviour)
|
||||
} else if (shouldTransitionToAlternate(settings, state, settings.alternateBehaviour, vehicle, driver)) {
|
||||
transition(vehicle, settings, state, defaultState, alternateState, settings.alternateBehaviour)
|
||||
}
|
||||
}
|
||||
|
||||
private fun shouldTransitionToDefault(
|
||||
state: CompositeState,
|
||||
defaultSettings: RidingBehaviourSettings,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
if (state.activeController.get() == defaultSettings.key) return false
|
||||
if (state.lastTransition.get() + 20 >= vehicle.level().gameTime) return false
|
||||
if (!vehicle.onGround()) return false
|
||||
val defaultBehaviour = RidingBehaviours.get(defaultSettings.key)
|
||||
return defaultBehaviour.isActive(defaultSettings, state.defaultBehaviourState, vehicle)
|
||||
}
|
||||
|
||||
private fun shouldTransitionToAlternate(
|
||||
settings: FallCompositeSettings,
|
||||
state: CompositeState,
|
||||
alternateSettings: RidingBehaviourSettings,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
if (state.activeController.get() == alternateSettings.key) return false
|
||||
if (!driver.jumping) return false
|
||||
if (state.lastTransition.get() + 20 >= vehicle.level().gameTime) return false
|
||||
|
||||
val runtime = vehicle.runtime
|
||||
val minFallingSpeed = runtime.resolveFloat(settings.minimumFallSpeed)
|
||||
val minForwardSpeed = runtime.resolveFloat(settings.minimumForwardSpeed)
|
||||
if (vehicle.deltaMovement.y < -minFallingSpeed) return false
|
||||
if (vehicle.deltaMovement.horizontalDistance() < minForwardSpeed) return false
|
||||
val alternativeBehaviour = RidingBehaviours.get(alternateSettings.key)
|
||||
return alternativeBehaviour.isActive(alternateSettings, state.alternateBehaviourState, vehicle)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class FallCompositeSettings : CompositeSettings() {
|
||||
override val key = FallStrategy.key
|
||||
|
||||
var minimumForwardSpeed: Expression = "0.0".asExpression()
|
||||
private set
|
||||
|
||||
var minimumFallSpeed: Expression = "0.5".asExpression()
|
||||
private set
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
super.encode(buffer)
|
||||
buffer.writeExpression(minimumForwardSpeed)
|
||||
buffer.writeExpression(minimumFallSpeed)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
super.decode(buffer)
|
||||
minimumForwardSpeed = buffer.readExpression()
|
||||
minimumFallSpeed = buffer.readExpression()
|
||||
}
|
||||
}
|
||||
+68
@@ -0,0 +1,68 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies
|
||||
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviours
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeSettings
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeState
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonBehaviourFlag
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
object JumpStrategy : CompositeRidingStrategy<CompositeSettings> {
|
||||
|
||||
override val key = cobblemonResource("strategy/jump")
|
||||
|
||||
override fun tick(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
defaultState: RidingBehaviourState,
|
||||
alternateState: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
) {
|
||||
if (shouldTransitionToDefault(state, settings.defaultBehaviour, vehicle)) {
|
||||
transition(vehicle, settings, state, alternateState, defaultState, settings.defaultBehaviour)
|
||||
} else if (shouldTransitionToAlternative(state, settings.alternateBehaviour, vehicle, driver)) {
|
||||
transition(vehicle, settings, state, defaultState, alternateState, settings.alternateBehaviour)
|
||||
}
|
||||
}
|
||||
|
||||
private fun shouldTransitionToDefault(
|
||||
state: CompositeState,
|
||||
defaultSettings: RidingBehaviourSettings,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
if (state.activeController.get() == defaultSettings.key) return false
|
||||
if (!vehicle.onGround()) return false
|
||||
if (state.lastTransition.get() + 20 >= vehicle.level().gameTime) return false
|
||||
val defaultBehaviour = RidingBehaviours.get(defaultSettings.key)
|
||||
return defaultBehaviour.isActive(defaultSettings, state.defaultBehaviourState, vehicle)
|
||||
}
|
||||
|
||||
private fun shouldTransitionToAlternative(
|
||||
state: CompositeState,
|
||||
alternativeSettings: RidingBehaviourSettings,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
if (state.activeController.get() == alternativeSettings.key) return false
|
||||
if (!driver.jumping) return false
|
||||
if (state.lastTransition.get() + 20 >= vehicle.level().gameTime) return false
|
||||
val alternativeBehaviour = RidingBehaviours.get(alternativeSettings.key)
|
||||
return alternativeBehaviour.isActive(alternativeSettings, state.alternateBehaviourState, vehicle)
|
||||
}
|
||||
|
||||
}
|
||||
+69
@@ -0,0 +1,69 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies
|
||||
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviours
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeSettings
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeState
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
object RunStrategy : CompositeRidingStrategy<CompositeSettings> {
|
||||
|
||||
override val key = cobblemonResource("strategy/run")
|
||||
|
||||
override fun tick(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
defaultState: RidingBehaviourState,
|
||||
alternateState: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
) {
|
||||
if (shouldTransitionToDefault(state, settings.defaultBehaviour, vehicle, driver)) {
|
||||
transition(vehicle, settings, state, alternateState, defaultState, settings.defaultBehaviour)
|
||||
}
|
||||
else if (shouldTransitionToAlternate(state, settings.alternateBehaviour, vehicle, driver, input)) {
|
||||
transition(vehicle, settings, state, defaultState, alternateState, settings.alternateBehaviour)
|
||||
}
|
||||
}
|
||||
|
||||
private fun shouldTransitionToDefault(
|
||||
state: CompositeState,
|
||||
defaultSettings: RidingBehaviourSettings,
|
||||
entity: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
if (state.activeController.get() == defaultSettings.key) return false
|
||||
if (!entity.onGround()) return false
|
||||
if (state.lastTransition.get() + 20 >= entity.level().gameTime) return false
|
||||
val defaultBehaviour = RidingBehaviours.get(defaultSettings.key)
|
||||
val ret = defaultBehaviour.isActive(defaultSettings, state.defaultBehaviourState, entity)
|
||||
return ret
|
||||
}
|
||||
|
||||
private fun shouldTransitionToAlternate(
|
||||
state: CompositeState,
|
||||
alternativeSettings: RidingBehaviourSettings,
|
||||
entity: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Boolean {
|
||||
if (state.activeController.get() == alternativeSettings.key) return false
|
||||
if (state.lastTransition.get() + 20 >= entity.level().gameTime) return false
|
||||
val alternativeBehaviour = RidingBehaviours.get(alternativeSettings.key)
|
||||
return driver.isSprinting && input.z > 0.5 && alternativeBehaviour.isActive(alternativeSettings, state.alternateBehaviourState, entity)
|
||||
}
|
||||
|
||||
}
|
||||
-152
@@ -1,152 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.controller
|
||||
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.net.Decodable
|
||||
import com.cobblemon.mod.common.api.net.Encodable
|
||||
import com.cobblemon.mod.common.api.riding.RidingState
|
||||
import com.cobblemon.mod.common.api.riding.controller.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.writeIdentifier
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
/**
|
||||
* A riding controller is the internal control mechanism for determining how a pokemon
|
||||
* handles during riding. Controllers come into play once the pokemon being ridden has
|
||||
* established the path it's capable of. For instance, a land based controller could have
|
||||
* the pokemon experience drifting after movement, or generic movement. It's up to the
|
||||
* controller to decide how the pokemon behaves.
|
||||
*
|
||||
* @since 1.7.0
|
||||
*/
|
||||
interface RideController : Encodable, Decodable {
|
||||
|
||||
/** A reference key used to denote the individual controller */
|
||||
val key: ResourceLocation
|
||||
|
||||
/**
|
||||
* Specifies the provider of poses which helps control updating the current pose on the pokemon
|
||||
* being ridden. Controllers are expected to define the pose types responsible for posing the entity
|
||||
* through all expected conditions. It should define a default pose, that will be used in all cases
|
||||
* where a pose does not meet the current conditions for the current mount. Typically, this will be
|
||||
* an idle pose.
|
||||
*/
|
||||
val poseProvider: PoseProvider
|
||||
|
||||
/**
|
||||
* Represents a condition that must be met for this controller to be active. For instance, this can be used
|
||||
* to evaluate things such as current velocity or block state of the entity.
|
||||
*/
|
||||
val condition: (PokemonEntity) -> Boolean
|
||||
|
||||
fun tick(entity: PokemonEntity, driver: Player, input: Vec3) {}
|
||||
|
||||
/**
|
||||
* Specifies the pose the ridden mount should be positioned in. This queries the pose provider using
|
||||
* the entity as a means of determining the conditions the entity is currently under. This allows for
|
||||
* dynamic pose updates.
|
||||
*/
|
||||
fun pose(entity: PokemonEntity): PoseType {
|
||||
return this.poseProvider.select(entity)
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the current speed of the mount.
|
||||
*/
|
||||
fun speed(entity: PokemonEntity, driver: Player): Float
|
||||
|
||||
/**
|
||||
* Sets the rotation of the mount. This is typically based on the controlling driver and is manipulated as
|
||||
* necessary.
|
||||
*/
|
||||
fun rotation(entity: PokemonEntity, driver: LivingEntity): Vec2
|
||||
|
||||
/**
|
||||
* Sets the change current change in rotation for that tick in three
|
||||
* dimensions
|
||||
*/
|
||||
fun angRollVel(entity: PokemonEntity, driver: Player, deltaTime: Double): Vec3 {
|
||||
return Vec3(0.0, 0.0, 0.0)
|
||||
}
|
||||
|
||||
fun clampPassengerRotation(entity: PokemonEntity, driver: LivingEntity) {}
|
||||
|
||||
fun updatePassengerRotation(entity: PokemonEntity, driver: LivingEntity) {}
|
||||
|
||||
/**
|
||||
* Manipulates the movement input as necessary by the controller. This is primarily used to apply limits
|
||||
* to the types of movements. For instance, we can apply limits to any sort of sideways movement input, so that
|
||||
* it would otherwise be slower than normal forward movement.
|
||||
*/
|
||||
fun velocity(entity: PokemonEntity, driver: Player, input: Vec3): Vec3
|
||||
|
||||
fun setRideBar(entity: PokemonEntity, driver: Player): Float = 0.0f
|
||||
|
||||
fun rideFovMult(entity: PokemonEntity, driver: Player): Float = 1.0f
|
||||
|
||||
fun canJump(entity: PokemonEntity, driver: Player): Boolean
|
||||
|
||||
fun jumpForce(entity: PokemonEntity, driver: Player, jumpStrength: Int): Vec3
|
||||
|
||||
fun gravity(entity: PokemonEntity, regularGravity: Double): Double? = null
|
||||
|
||||
fun inertia(entity: PokemonEntity): Double = 0.5
|
||||
|
||||
fun shouldRoll(entity: PokemonEntity): Boolean = false
|
||||
|
||||
fun useAngVelSmoothing(entity: PokemonEntity): Boolean = false
|
||||
|
||||
fun useRidingAltPose(entity: PokemonEntity, driver: Player): Boolean = false
|
||||
|
||||
//If function is not overwritten by controllers then just perform the defauit
|
||||
//rolling function which is roll on mousex and pitch on mousey
|
||||
fun rotationOnMouseXY(
|
||||
entity: PokemonEntity,
|
||||
driver: Player,
|
||||
yMouse: Double,
|
||||
xMouse: Double,
|
||||
yMouseSmoother: SmoothDouble,
|
||||
xMouseSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
if (driver !is OrientationControllable) return Vec3.ZERO
|
||||
|
||||
//Might need to add the smoothing here for default.
|
||||
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
|
||||
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
|
||||
return Vec3(0.0, yMouse * invertPitch, xMouse * invertRoll)
|
||||
}
|
||||
|
||||
fun turnOffOnGround(entity: PokemonEntity): Boolean = false
|
||||
|
||||
fun dismountOnShift(entity: PokemonEntity): Boolean = false
|
||||
|
||||
fun getRuntime(entity: PokemonEntity) = entity.riding.runtime
|
||||
|
||||
fun shouldRotatePokemonHead(): Boolean = false
|
||||
fun shouldRotatePlayerHead(): Boolean = false
|
||||
|
||||
fun <T : RidingState> getState(entity: PokemonEntity, constructor: (PokemonEntity) -> T): T {
|
||||
return entity.riding.getState(key, constructor)
|
||||
}
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeIdentifier(this.key)
|
||||
}
|
||||
}
|
||||
-15
@@ -1,15 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.controller.posing
|
||||
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import java.util.function.Predicate
|
||||
|
||||
data class PoseOption(val pose: PoseType, val condition: Predicate<PokemonEntity>)
|
||||
-31
@@ -1,31 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.controller.posing
|
||||
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
|
||||
class PoseProvider(private val fallback: PoseType) {
|
||||
|
||||
private val options = mutableListOf<PoseOption>()
|
||||
|
||||
fun select(entity: PokemonEntity) : PoseType {
|
||||
return this.options.stream()
|
||||
.filter { it.condition.test(entity) }
|
||||
.map { it.pose }
|
||||
.findFirst()
|
||||
.orElse(this.fallback)
|
||||
}
|
||||
|
||||
fun with(option: PoseOption) : PoseProvider {
|
||||
this.options.add(option)
|
||||
return this
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.posing
|
||||
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
|
||||
data class PoseOption<Settings : RidingBehaviourSettings, State : RidingBehaviourState>(
|
||||
val pose: PoseType,
|
||||
val condition: (Settings, State, PokemonEntity) -> Boolean
|
||||
)
|
||||
@@ -0,0 +1,33 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.posing
|
||||
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
|
||||
class PoseProvider<Settings : RidingBehaviourSettings, State : RidingBehaviourState>(private val fallback: PoseType) {
|
||||
|
||||
private val options = mutableListOf<PoseOption<Settings, State>>()
|
||||
|
||||
fun select(settings: Settings, state: State, entity: PokemonEntity) : PoseType {
|
||||
return this.options.stream()
|
||||
.filter { it.condition(settings, state, entity) }
|
||||
.map { it.pose }
|
||||
.findFirst()
|
||||
.orElse(this.fallback)
|
||||
}
|
||||
|
||||
fun with(option: PoseOption<Settings, State>) : PoseProvider<Settings, State> {
|
||||
this.options.add(option)
|
||||
return this
|
||||
}
|
||||
|
||||
}
|
||||
+143
@@ -0,0 +1,143 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.util
|
||||
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.math.geometry.toRadians
|
||||
import net.minecraft.util.Mth
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import org.joml.Matrix3f
|
||||
import org.joml.Quaternionf
|
||||
import org.joml.Vector3f
|
||||
|
||||
/**
|
||||
* Class to handle the updating and containment of ride data used in animation.
|
||||
*
|
||||
* @author Jackowes
|
||||
* @since April 7th, 2025
|
||||
*/
|
||||
|
||||
|
||||
class RidingAnimationData
|
||||
{
|
||||
var prevOrientation: Matrix3f = Matrix3f()
|
||||
var prevRot: Vec3 = Vec3.ZERO
|
||||
var velocitySpring: Vec3Spring = Vec3Spring()
|
||||
var rotSpring: Vec3Spring = Vec3Spring()
|
||||
var rotDeltaSpring: Vec3Spring = Vec3Spring()
|
||||
var localVelocitySpring: Vec3Spring = Vec3Spring()
|
||||
|
||||
fun update(entity: PokemonEntity) {
|
||||
|
||||
var currRot = Vec3.ZERO
|
||||
var angDelta = Vec3.ZERO
|
||||
|
||||
// val stiffness = 90.0
|
||||
// val damping = 18.0
|
||||
val stiffness = 16.0
|
||||
val damping = 8.0
|
||||
|
||||
// Update velocity first
|
||||
val currentVelocity = Vec3(
|
||||
entity.x - entity.xOld,
|
||||
entity.y - entity.yOld,
|
||||
entity.z - entity.zOld
|
||||
)
|
||||
|
||||
val r = entity.ifRidingAvailableSupply(false) { behaviour, settings, state ->
|
||||
behaviour.shouldRoll(settings, state, entity);
|
||||
}
|
||||
if( r ) {
|
||||
//TODO: should this return?
|
||||
val controller = (entity.firstPassenger as? OrientationControllable)?.orientationController ?: return
|
||||
val orientation = controller.orientation ?: Matrix3f()
|
||||
|
||||
val currPitch = controller.pitch
|
||||
val currYaw = controller.yaw
|
||||
val currRoll = controller.roll
|
||||
currRot = Vec3(currPitch.toDouble(), currYaw.toDouble(), currRoll.toDouble())
|
||||
|
||||
val currOrientation = orientation
|
||||
|
||||
/******************************************************
|
||||
* Calculate current 3d euler rotation deltas in the
|
||||
* entities local space
|
||||
*****************************************************/
|
||||
|
||||
// Get current and previous orientation as quaternions
|
||||
val currQuat = Quaternionf().setFromUnnormalized(currOrientation)
|
||||
val prevQuat = Quaternionf().setFromUnnormalized(prevOrientation)
|
||||
|
||||
// Compute deltaQuat = current * inverse(previous)
|
||||
val deltaQuat = Quaternionf(currQuat).mul(Quaternionf(prevQuat).invert())
|
||||
|
||||
// Transform delta into the local space of the current orientation
|
||||
val localDeltaQuat = Quaternionf(currQuat).invert().mul(deltaQuat).mul(currQuat)
|
||||
|
||||
// Convert delta rotation to Euler angles
|
||||
val euler = Vector3f()
|
||||
localDeltaQuat.getEulerAnglesXYZ(euler) // Angles are in radians
|
||||
|
||||
// Convert to degrees
|
||||
val pitchDegrees = Math.toDegrees(euler.x.toDouble()) // Rotation around X axis = pitch
|
||||
val yawDegrees = Math.toDegrees(euler.y.toDouble()) // Rotation around Y axis = yaw
|
||||
val rollDegrees = Math.toDegrees(euler.z.toDouble()) // Rotation around Z axis = roll
|
||||
//Scale rotation delta by 20 to represent degree per second instead of tick
|
||||
angDelta = Vec3(pitchDegrees, yawDegrees, rollDegrees).scale(20.0)
|
||||
|
||||
/******************************************************
|
||||
* Calculate ride local velocity
|
||||
*****************************************************/
|
||||
val velocityWorldF = Vector3f(currentVelocity.x.toFloat(), currentVelocity.y.toFloat(), currentVelocity.z.toFloat())
|
||||
|
||||
val localVelocityF = Matrix3f(orientation).transpose().transform(velocityWorldF)
|
||||
val localVelocity = Vec3(localVelocityF.x.toDouble(), localVelocityF.y.toDouble(), localVelocityF.z.toDouble())
|
||||
|
||||
localVelocitySpring.update(localVelocity, stiffness, damping)
|
||||
|
||||
// Update previous values
|
||||
prevOrientation.set(currOrientation)
|
||||
} else {
|
||||
val currPitch = entity.xRot
|
||||
val currYaw = entity.yRot
|
||||
val currRoll = 0.0f
|
||||
currRot = Vec3(currPitch.toDouble(), currYaw.toDouble(), currRoll.toDouble())
|
||||
|
||||
//Scale rotation delta by 20 to represent degree per second instead of tick
|
||||
angDelta = Vec3(
|
||||
(currRot.x - prevRot.x),
|
||||
Mth.degreesDifference(currRot.y.toFloat(), prevRot.y.toFloat()).toDouble(),
|
||||
Mth.degreesDifference(currRot.z.toFloat(), prevRot.z.toFloat()).toDouble()
|
||||
).scale(20.0)
|
||||
|
||||
/******************************************************
|
||||
* Calculate ride local velocity
|
||||
*****************************************************/
|
||||
val yaw360 = -1.0 * (entity.yRot + 360.0f) % 360.0f
|
||||
val orientationNonRollable = Matrix3f().rotateY(yaw360.toRadians())
|
||||
|
||||
//Convert to Vector3f
|
||||
var velocityWorldF = Vector3f(currentVelocity.x.toFloat(), currentVelocity.y.toFloat(), currentVelocity.z.toFloat())
|
||||
|
||||
val localVelocityF = Matrix3f(orientationNonRollable).transpose().transform(velocityWorldF)
|
||||
val localVelocity = Vec3(localVelocityF.x.toDouble(), localVelocityF.y.toDouble(), localVelocityF.z.toDouble())
|
||||
|
||||
localVelocitySpring.update(localVelocity, stiffness, damping)
|
||||
}
|
||||
|
||||
/******************************************************
|
||||
* Update springs
|
||||
*****************************************************/
|
||||
rotDeltaSpring.update(angDelta, stiffness, damping)
|
||||
velocitySpring.update(currentVelocity, stiffness, damping)
|
||||
rotSpring.update(currRot, stiffness, damping)
|
||||
prevRot = currRot
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,68 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.util
|
||||
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import kotlin.math.min
|
||||
|
||||
/**
|
||||
* A spring-based smoother for Vec3 values, designed for applying damped spring motion to riding data.
|
||||
* Stores the previous and current values, along with a history buffer for lookback-based interpolation.
|
||||
*
|
||||
* @author Jackowes
|
||||
* @since March 27th, 2025
|
||||
*/
|
||||
|
||||
|
||||
class Vec3Spring(
|
||||
var value: Vec3 = Vec3.ZERO,
|
||||
var velocity: Vec3 = Vec3.ZERO
|
||||
) {
|
||||
val history = ArrayDeque<Vec3>()
|
||||
//Hold up to a seconds worth of values
|
||||
val lookBackSize = 20
|
||||
|
||||
fun update(target: Vec3, stiffness: Double, damping: Double) {
|
||||
|
||||
//Hooke's Law f = kx where:
|
||||
//f is force
|
||||
//k is the spring constant or stiffness of this spring
|
||||
//x is the distance from rest and in this case the difference between the most recent
|
||||
//rotation delta ( the target ) and the springs current value for delta rot
|
||||
val force = target.subtract(value).scale(stiffness)
|
||||
|
||||
//Now calculate acceleration and apply damping
|
||||
val accel = force.subtract(velocity.scale(damping))
|
||||
|
||||
velocity = velocity.add(accel.scale(1.0/20.0))
|
||||
value = value.add(velocity.scale(1.0/20.0))
|
||||
|
||||
history.addFirst(value)
|
||||
//Adding one since if we want to check max look back point it needs something to interp with.
|
||||
if( history.size > lookBackSize + 1) {
|
||||
history.removeLast()
|
||||
}
|
||||
}
|
||||
|
||||
fun getInterpolated(partialTick: Double, lookBackTick: Int): Vec3 {
|
||||
if (history.size < 2) {
|
||||
return value // or Vec3.ZERO if you prefer
|
||||
}
|
||||
|
||||
val tick = min(lookBackTick, history.size - 2)
|
||||
var ret = Vec3.ZERO
|
||||
for( i in 0..tick) {
|
||||
val older = history.get(i + 1).scale(1.0)
|
||||
val newer = history.get(i).scale(1.0)
|
||||
ret = ret.add(older.add(newer.subtract(older).scale(partialTick)))
|
||||
}
|
||||
|
||||
return ret.scale(1.0/(tick+1))
|
||||
}
|
||||
}
|
||||
+30
-8
@@ -14,6 +14,7 @@ import com.cobblemon.mod.common.api.spawning.spawner.PlayerSpawnerFactory
|
||||
import com.cobblemon.mod.common.platform.events.PlatformEvents
|
||||
import com.cobblemon.mod.common.util.server
|
||||
import com.cobblemon.mod.common.world.gamerules.CobblemonGameRules
|
||||
import net.minecraft.server.level.ServerLevel
|
||||
import java.util.UUID
|
||||
import net.minecraft.server.level.ServerPlayer
|
||||
|
||||
@@ -32,24 +33,45 @@ object CobblemonWorldSpawnerManager : SpawnerManager() {
|
||||
init {
|
||||
PlatformEvents.SERVER_PLAYER_LOGIN.subscribe { this.onPlayerLogin(it.player) }
|
||||
PlatformEvents.SERVER_PLAYER_LOGOUT.subscribe { this.onPlayerLogout(it.player) }
|
||||
PlatformEvents.CHANGE_DIMENSION.subscribe { this.onDimensionChange(it.player, it.origin, it.destination) }
|
||||
}
|
||||
|
||||
fun onPlayerLogin(player: ServerPlayer) {
|
||||
// Disables spawning
|
||||
if (!Cobblemon.config.enableSpawning || server()?.gameRules?.getBoolean(CobblemonGameRules.DO_POKEMON_SPAWNING) == false) {
|
||||
if (!Cobblemon.config.enableSpawning || player.level().gameRules.getBoolean(CobblemonGameRules.DO_POKEMON_SPAWNING) == false) {
|
||||
return;
|
||||
}
|
||||
|
||||
val spawner = PlayerSpawnerFactory.create(this, player)
|
||||
spawnersForPlayers[player.uuid] = spawner
|
||||
registerSpawner(spawner)
|
||||
registerPlayerSpawner(player)
|
||||
}
|
||||
|
||||
fun onPlayerLogout(player: ServerPlayer) {
|
||||
val spawner = spawnersForPlayers[player.uuid]
|
||||
if (spawner != null) {
|
||||
spawnersForPlayers.remove(player.uuid)
|
||||
unregisterSpawner(spawner)
|
||||
unregisterPlayerSpawner(player)
|
||||
}
|
||||
|
||||
fun onDimensionChange(player: ServerPlayer, origin: ServerLevel?, destination: ServerLevel?) {
|
||||
fun getSpawnRule(level: ServerLevel?) = level?.gameRules?.getBoolean(CobblemonGameRules.DO_POKEMON_SPAWNING)
|
||||
|
||||
if (!Cobblemon.config.enableSpawning || getSpawnRule(origin) == getSpawnRule(destination)) {
|
||||
return
|
||||
}
|
||||
|
||||
val spawnerAction = if (destination?.gameRules?.getBoolean(CobblemonGameRules.DO_POKEMON_SPAWNING) == false) {
|
||||
::unregisterPlayerSpawner
|
||||
} else {
|
||||
::registerPlayerSpawner
|
||||
}
|
||||
spawnerAction(player)
|
||||
}
|
||||
|
||||
private fun unregisterPlayerSpawner(player: ServerPlayer) {
|
||||
spawnersForPlayers.remove(player.uuid)?.let { unregisterSpawner(it) }
|
||||
}
|
||||
|
||||
private fun registerPlayerSpawner(player: ServerPlayer) {
|
||||
PlayerSpawnerFactory.create(this, player).also {
|
||||
spawnersForPlayers[player.uuid] = it
|
||||
registerSpawner(it)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -71,10 +71,15 @@ open class SpawnerManager {
|
||||
|
||||
open fun onServerTick() {
|
||||
// Disables spawning
|
||||
if (!Cobblemon.config.enableSpawning || server()?.gameRules?.getBoolean(DO_POKEMON_SPAWNING) == false) {
|
||||
if (!Cobblemon.config.enableSpawning) {
|
||||
return
|
||||
}
|
||||
influences.removeIf { it.isExpired() }
|
||||
getSpawnersOfType<TickingSpawner>().forEach(TickingSpawner::tick)
|
||||
getSpawnersOfType<TickingSpawner>().forEach {
|
||||
if (it.getCauseEntity()?.level()?.gameRules?.getBoolean(DO_POKEMON_SPAWNING) == false) {
|
||||
return@forEach
|
||||
}
|
||||
it.tick()
|
||||
}
|
||||
}
|
||||
}
|
||||
+2
-2
@@ -61,9 +61,9 @@ class LocationRuleCalculator : SpawnRuleComponent {
|
||||
reusableContext.value = contextCalculator.name
|
||||
|
||||
if (!this::reusableWorldValue.isInitialized) {
|
||||
reusableWorldValue = world.registryAccess().registryOrThrow(Registries.DIMENSION).getHolder(world.dimension()).get().asWorldMoLangValue()
|
||||
reusableWorldValue = world.registryAccess().registryOrThrow(Registries.DIMENSION).wrapAsHolder(world).asWorldMoLangValue()
|
||||
} else {
|
||||
reusableWorldValue.obj = world.registryAccess().registryOrThrow(Registries.DIMENSION).getHolder(world.dimension()).get()
|
||||
reusableWorldValue.obj = world.registryAccess().registryOrThrow(Registries.DIMENSION).wrapAsHolder(world)
|
||||
}
|
||||
|
||||
if (!this::reusableDimensionTypeValue.isInitialized) {
|
||||
|
||||
@@ -8,9 +8,13 @@
|
||||
|
||||
package com.cobblemon.mod.common.battles
|
||||
|
||||
import com.cobblemon.mod.common.api.battles.model.PokemonBattle
|
||||
import com.cobblemon.mod.common.api.battles.model.actor.BattleActor
|
||||
import com.cobblemon.mod.common.api.battles.model.actor.EntityBackedBattleActor
|
||||
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
|
||||
import net.minecraft.server.level.ServerLevel
|
||||
import net.minecraft.world.level.ClipContext
|
||||
import net.minecraft.world.phys.HitResult
|
||||
import net.minecraft.world.phys.Vec3
|
||||
class ActiveBattlePokemon(val actor: BattleActor, var battlePokemon: BattlePokemon? = null): Targetable {
|
||||
val battle = actor.battle
|
||||
@@ -28,4 +32,115 @@ class ActiveBattlePokemon(val actor: BattleActor, var battlePokemon: BattlePokem
|
||||
override fun hasPokemon() = battlePokemon != null
|
||||
fun isGone() = battlePokemon?.gone ?: true
|
||||
fun isAlive() = (battlePokemon?.health ?: 0) > 0
|
||||
|
||||
fun getSendOutPosition(): Vec3? {
|
||||
val pnx = getPNX()
|
||||
val actorEntityPosList = actor.getSide().actors.mapNotNull { if (it is EntityBackedBattleActor<*>) it.initialPos else null }
|
||||
val actorEntityPos = if (actorEntityPosList.size == 1)
|
||||
actorEntityPosList[0]
|
||||
else if (actorEntityPosList.size > 1)
|
||||
actorEntityPosList.fold(Vec3(0.0, 0.0, 0.0)) { acc, vec3 -> acc.add(vec3.scale(1.0 / actorEntityPosList.size)) }
|
||||
else
|
||||
null
|
||||
val opposingActorEntityList = actor.getSide().getOppositeSide().actors.mapNotNull { if (it is EntityBackedBattleActor<*>) it.initialPos else null }
|
||||
val opposingEntityPos = if (opposingActorEntityList.size == 1)
|
||||
opposingActorEntityList[0]
|
||||
else if (opposingActorEntityList.size > 1) {
|
||||
// If multiple actors per side, avg their position
|
||||
opposingActorEntityList.fold(Vec3(0.0, 0.0, 0.0)) { acc, vec3 -> acc.add(vec3.scale(1.0 / opposingActorEntityList.size)) }
|
||||
}
|
||||
else null
|
||||
|
||||
var actorOffset = actorEntityPos?.let { opposingEntityPos?.subtract(it) }
|
||||
var result = actorEntityPos
|
||||
if (actorOffset != null) {
|
||||
var widthSum = 4.0 // Leave a constant to allow double/triples alignment to be consistent
|
||||
var pokemonWidth = battlePokemon?.originalPokemon?.form?.hitbox?.width ?: 0F
|
||||
val pokemonBaseScale = battlePokemon?.originalPokemon?.form?.baseScale ?: 0F
|
||||
pokemonWidth *= pokemonBaseScale
|
||||
if (battle.format.battleType.pokemonPerSide == 1) {
|
||||
battlePokemon?.let { battlePokemon ->
|
||||
// sum of the hitbox widths of both pokemon
|
||||
val opposingActivePokemon = (getOppositeOpponent() as ActiveBattlePokemon)
|
||||
val opposingPokemonWidth = opposingActivePokemon.battlePokemon?.let {
|
||||
it.originalPokemon.form.hitbox.width * it.originalPokemon.form.baseScale
|
||||
} ?: pokemonWidth
|
||||
widthSum = (pokemonWidth + opposingPokemonWidth) / 2.0 // Only care about the front half of each hitbox
|
||||
}
|
||||
}
|
||||
|
||||
val minDistance = 4.0 + widthSum
|
||||
val actorDistance = actorOffset.length()
|
||||
|
||||
if (actorDistance < minDistance) {
|
||||
val temp = actorOffset.scale(minDistance / actorDistance) ?: actorOffset
|
||||
result = actorEntityPos?.subtract(temp.subtract(actorOffset))
|
||||
actorOffset = temp
|
||||
}
|
||||
// orthogonalVector is the sideways displacement from the battle actors
|
||||
var orthogonalVector = Vec3(actorOffset.x, 0.0, actorOffset.z).normalize()
|
||||
orthogonalVector = orthogonalVector.cross(Vec3(0.0, 1.0, 0.0))
|
||||
|
||||
if (battle.format.battleType.pokemonPerSide == 1) { // Singles
|
||||
result = result?.add(actorOffset.scale(if (battle.isPvW) 0.4 else 0.3))
|
||||
battlePokemon?.let { battlePokemon ->
|
||||
val hitbox = battlePokemon.originalPokemon.form.hitbox
|
||||
val scale = battlePokemon.originalPokemon.form.baseScale
|
||||
orthogonalVector = orthogonalVector.scale(-0.3 - hitbox.width * scale )
|
||||
}
|
||||
} else if (battle.format.battleType.pokemonPerSide == 2) { // Doubles/Multi
|
||||
if (battle.actors.first() != battle.actors.last()) {
|
||||
val offsetB = if (pnx[2] == 'a') orthogonalVector.scale(-1.0) else orthogonalVector
|
||||
result = result?.add(actorOffset.scale(0.33))
|
||||
orthogonalVector = offsetB.scale(2.5)
|
||||
}
|
||||
} else if (battle.format.battleType.pokemonPerSide == 3) { // Triples
|
||||
if (battle.actors.first() != battle.actors.last()) {
|
||||
result = when (pnx[2]) {
|
||||
'a' -> {
|
||||
orthogonalVector = orthogonalVector.scale(-3.5)
|
||||
result?.add(actorOffset.scale(0.15))
|
||||
}
|
||||
'b' -> {
|
||||
orthogonalVector = Vec3.ZERO
|
||||
result?.add(actorOffset.scale(0.3))
|
||||
}
|
||||
'c' -> {
|
||||
orthogonalVector = orthogonalVector.scale(3.5)
|
||||
result?.add(actorOffset.scale(0.15))
|
||||
}
|
||||
else -> result
|
||||
}
|
||||
}
|
||||
}
|
||||
val fallbackPos = result
|
||||
result = result?.add(orthogonalVector)
|
||||
if (actor is EntityBackedBattleActor<*> && result != null) {
|
||||
val entity = actor.entity ?: return result
|
||||
// Do a single raycast to estimate if we're trying to throw a pokemon into a wall.
|
||||
// If the collision is too close to the actor, try to find a more reasonable position.
|
||||
// The motivation here is to give setPositionSafely something more reasonable to work with.
|
||||
val collisionResult = entity.level().clip(
|
||||
ClipContext(
|
||||
actorEntityPos!!.add(Vec3(0.0,entity.eyeHeight.toDouble(),0.0)), // start position
|
||||
Vec3(result.x, entity.y + entity.eyeHeight.toDouble(), result.z), // end position
|
||||
ClipContext.Block.OUTLINE,
|
||||
ClipContext.Fluid.NONE,
|
||||
entity
|
||||
)
|
||||
)
|
||||
if (collisionResult.type == HitResult.Type.BLOCK) {
|
||||
// Collided with terrain
|
||||
result = if (collisionResult.location.distanceToSqr(actorEntityPos) < pokemonWidth) {
|
||||
// Fallback to in between the two actors, dropping the orthogonal vector
|
||||
// Ideally this keeps a pokemon in between the actors in a narrow tunnel
|
||||
fallbackPos
|
||||
} else {
|
||||
Vec3(collisionResult.location.x, result.y, collisionResult.location.z)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return result
|
||||
}
|
||||
}
|
||||
@@ -22,6 +22,8 @@ import com.cobblemon.mod.common.battles.interpreter.instructions.*
|
||||
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
|
||||
import com.cobblemon.mod.common.util.battleLang
|
||||
import com.cobblemon.mod.common.util.runOnServer
|
||||
import net.minecraft.world.level.ClipContext
|
||||
import net.minecraft.world.phys.HitResult
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import java.util.UUID
|
||||
import kotlin.collections.Iterator
|
||||
@@ -34,6 +36,7 @@ import kotlin.collections.mutableMapOf
|
||||
import kotlin.collections.set
|
||||
import kotlin.collections.toMutableList
|
||||
import kotlin.collections.toTypedArray
|
||||
import kotlin.time.measureTime
|
||||
|
||||
@Suppress("KotlinPlaceholderCountMatchesArgumentCount", "UNUSED_PARAMETER")
|
||||
object ShowdownInterpreter {
|
||||
@@ -138,85 +141,6 @@ object ShowdownInterpreter {
|
||||
// Note '-cureteam' is a legacy thing that is only used in generation 2 and 4 mods for heal bell and aromatherapy respectively as such we can just ignore that
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* Figures out the sendout position for a pokemon in a battle
|
||||
*
|
||||
*
|
||||
*/
|
||||
fun getSendoutPosition(battle: PokemonBattle, activePokemon: ActiveBattlePokemon, battleActor: BattleActor): Vec3? {
|
||||
val pnx = activePokemon.getPNX()
|
||||
val actorEntityPosList = battleActor.getSide().actors.mapNotNull { if (it is EntityBackedBattleActor<*>) it.initialPos else null }
|
||||
val actorEntityPos = if (actorEntityPosList.size == 1)
|
||||
actorEntityPosList[0]
|
||||
else if (actorEntityPosList.size > 1)
|
||||
actorEntityPosList.fold(Vec3(0.0, 0.0, 0.0)) { acc, vec3 -> acc.add(vec3.scale(1.0 / actorEntityPosList.size)) }
|
||||
else
|
||||
null
|
||||
val opposingActorEntityList = battleActor.getSide().getOppositeSide().actors.mapNotNull { if (it is EntityBackedBattleActor<*>) it.initialPos else null }
|
||||
val opposingEntityPos = if (opposingActorEntityList.size == 1)
|
||||
opposingActorEntityList[0]
|
||||
else if (opposingActorEntityList.size > 1) {
|
||||
// If multiple actors per side, avg their position
|
||||
opposingActorEntityList.fold(Vec3(0.0, 0.0, 0.0)) { acc, vec3 -> acc.add(vec3.scale(1.0 / opposingActorEntityList.size)) }
|
||||
}
|
||||
else null
|
||||
|
||||
var actorOffset = actorEntityPos?.let { opposingEntityPos?.subtract(it) }
|
||||
var result = actorEntityPos
|
||||
if (actorOffset != null) {
|
||||
var widthSum = 4.0 // Leave a constant to allow double/triples alignment to be consistent
|
||||
if (battle.format.battleType.pokemonPerSide == 1) {
|
||||
activePokemon.battlePokemon?.let { battlePokemon ->
|
||||
// sum of the hitbox widths of both pokemon
|
||||
val opposingActivePokemon = (activePokemon.getOppositeOpponent() as ActiveBattlePokemon)
|
||||
val pokemonWidth = battlePokemon.originalPokemon.form.hitbox.width * battlePokemon.originalPokemon.form.baseScale
|
||||
val opposingPokemonWidth = opposingActivePokemon.battlePokemon?.let {
|
||||
it.originalPokemon.form.hitbox.width * it.originalPokemon.form.baseScale
|
||||
} ?: pokemonWidth
|
||||
widthSum = (pokemonWidth + opposingPokemonWidth) / 2.0 // Only care about the front half of each hitbox
|
||||
}
|
||||
}
|
||||
|
||||
val minDistance = 4.0 + widthSum
|
||||
val actorDistance = actorOffset.length()
|
||||
|
||||
if (actorDistance < minDistance) {
|
||||
val temp = actorOffset.scale(minDistance / actorDistance) ?: actorOffset
|
||||
result = actorEntityPos?.subtract(temp.subtract(actorOffset))
|
||||
actorOffset = temp
|
||||
}
|
||||
var vector = Vec3(actorOffset.x, 0.0, actorOffset.z).normalize()
|
||||
vector = vector.cross(Vec3(0.0, 1.0, 0.0))
|
||||
|
||||
if (battle.format.battleType.pokemonPerSide == 1) { // Singles
|
||||
result = result?.add(actorOffset.scale(if (battle.isPvW) 0.4 else 0.3))
|
||||
activePokemon.battlePokemon?.let { battlePokemon ->
|
||||
val hitbox = battlePokemon.originalPokemon.form.hitbox
|
||||
val scale = battlePokemon.originalPokemon.form.baseScale
|
||||
activePokemon.getAdjacentOpponents()
|
||||
result = result?.add(vector.scale(-0.3 - hitbox.width * scale ))
|
||||
}
|
||||
} else if (battle.format.battleType.pokemonPerSide == 2) { // Doubles/Multi
|
||||
if (battle.actors.first() !== battle.actors.last()) {
|
||||
val offsetB = if (pnx[2] == 'a') vector.scale(-1.0) else vector
|
||||
result = result?.add(actorOffset.scale(0.33))?.add(offsetB.scale(2.5))
|
||||
}
|
||||
} else if (battle.format.battleType.pokemonPerSide == 3) { // Triples
|
||||
if (battle.actors.first() !== battle.actors.last()) {
|
||||
result = when (pnx[2]) {
|
||||
'a' -> result?.add(actorOffset.scale(0.15))?.add(vector.scale(-3.5))
|
||||
'b' -> result?.add(actorOffset.scale(0.3))
|
||||
'c' -> result?.add(actorOffset.scale(0.15))?.add(vector.scale(3.5))
|
||||
else -> result
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
|
||||
|
||||
fun interpretMessage(battleId: UUID, message: String) {
|
||||
// Check key map and use function if matching
|
||||
|
||||
+2
-3
@@ -13,7 +13,6 @@ import com.cobblemon.mod.common.api.battles.model.PokemonBattle
|
||||
import com.cobblemon.mod.common.battles.ShowdownInterpreter
|
||||
import com.cobblemon.mod.common.battles.dispatch.InstructionSet
|
||||
import com.cobblemon.mod.common.battles.dispatch.InterpreterInstruction
|
||||
import com.cobblemon.mod.common.entity.pokemon.effects.IllusionEffect
|
||||
import com.cobblemon.mod.common.net.messages.client.battle.BattleSwapPokemonPacket
|
||||
import com.cobblemon.mod.common.util.battleLang
|
||||
import com.cobblemon.mod.common.util.setPositionSafely
|
||||
@@ -42,12 +41,12 @@ class SwapInstruction(val message: BattleMessage, val instructionSet: Instructio
|
||||
// Swap references of the 2 pokemon
|
||||
actor.activePokemon.swap((pnxA[2] - 'a'), (pnxB[2] - 'a'))
|
||||
|
||||
val posA = ShowdownInterpreter.getSendoutPosition(battle, activePokemonA, battlePokemonA.actor) ?: activePokemonA.position?.second
|
||||
val posA = activePokemonA.getSendOutPosition() ?: activePokemonA.position?.second
|
||||
if (posA != null && battlePokemonA.entity != null) {
|
||||
battlePokemonA.entity?.setPositionSafely(battlePokemonA.entity!!.getAjustedSendoutPosition(posA))
|
||||
}
|
||||
|
||||
val posB = ShowdownInterpreter.getSendoutPosition(battle, activePokemonB, battlePokemonA.actor) ?: activePokemonB.position?.second
|
||||
val posB = activePokemonB.getSendOutPosition() ?: activePokemonB.position?.second
|
||||
val battlePokemonB = activePokemonB.battlePokemon
|
||||
if (posB != null && battlePokemonB?.entity != null) {
|
||||
activePokemonB.battlePokemon?.entity?.setPositionSafely(battlePokemonB.entity!!.getAjustedSendoutPosition(posB))
|
||||
|
||||
+4
-4
@@ -70,7 +70,7 @@ class SwitchInstruction(val instructionSet: InstructionSet, val battleActor: Bat
|
||||
else if (pokemonEntity == null && entity != null) {
|
||||
activePokemon.battlePokemon = pokemon
|
||||
activePokemon.illusion = illusion
|
||||
val targetPos = ShowdownInterpreter.getSendoutPosition(battle, activePokemon, battleActor)
|
||||
val targetPos = activePokemon.getSendOutPosition()
|
||||
if (targetPos != null) {
|
||||
val battleSendoutCount = activePokemon.getActorShowdownId()[1].digitToInt() - 1 + actor.stillSendingOutCount
|
||||
actor.stillSendingOutCount++
|
||||
@@ -180,7 +180,7 @@ class SwitchInstruction(val instructionSet: InstructionSet, val battleActor: Bat
|
||||
}
|
||||
} else {
|
||||
// For Singles, we modify the sendout position based on the pokemon's hitbox size
|
||||
val pos = (if (battle.format.battleType.pokemonPerSide == 1) ShowdownInterpreter.getSendoutPosition(battle, activePokemon, actor)
|
||||
val pos = (if (battle.format.battleType.pokemonPerSide == 1) activePokemon.getSendOutPosition()
|
||||
else activePokemon.position?.second) ?: entity.position()
|
||||
// Send out at previous Pokémon's location if it is known, otherwise actor location
|
||||
val world = entity.level() as ServerLevel
|
||||
@@ -213,8 +213,8 @@ class SwitchInstruction(val instructionSet: InstructionSet, val battleActor: Bat
|
||||
val publicPokemon = (illusion ?: newPokemon).effectedPokemon
|
||||
val publicLang = publicPokemon.nickname?.let { nickname ->
|
||||
battleLang("switch.other.nickname", actor.getName(), nickname, publicPokemon.species.translatedName)
|
||||
} ?: battleLang("switch.other", actor.getName(), publicPokemon.getDisplayName())
|
||||
actor.sendMessage(battleLang("switch.self", publicPokemon.getDisplayName()))
|
||||
} ?: battleLang("switch.other", actor.getName(), publicPokemon.getDisplayName(true))
|
||||
actor.sendMessage(battleLang("switch.self", publicPokemon.getDisplayName(true)))
|
||||
battle.actors.filter { it != actor }.forEach {
|
||||
it.sendMessage(publicLang)
|
||||
}
|
||||
|
||||
@@ -0,0 +1,133 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.block
|
||||
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.api.text.red
|
||||
import com.cobblemon.mod.common.api.text.text
|
||||
import com.cobblemon.mod.common.block.entity.StadiumBlockEntity
|
||||
import net.minecraft.core.BlockPos
|
||||
import net.minecraft.core.Direction
|
||||
import net.minecraft.server.level.ServerPlayer
|
||||
import net.minecraft.world.InteractionResult
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.item.context.BlockPlaceContext
|
||||
import net.minecraft.world.level.Level
|
||||
import net.minecraft.world.level.block.BaseEntityBlock
|
||||
import net.minecraft.world.level.block.Block
|
||||
import net.minecraft.world.level.block.HorizontalDirectionalBlock
|
||||
import net.minecraft.world.level.block.Mirror
|
||||
import net.minecraft.world.level.block.RenderShape
|
||||
import net.minecraft.world.level.block.Rotation
|
||||
import net.minecraft.world.level.block.entity.BlockEntity
|
||||
import net.minecraft.world.level.block.state.BlockState
|
||||
import net.minecraft.world.level.block.state.StateDefinition
|
||||
import net.minecraft.world.phys.BlockHitResult
|
||||
|
||||
class StadiumBlock(properties: Properties): BaseEntityBlock(properties) {
|
||||
companion object {
|
||||
val CODEC = simpleCodec(::StadiumBlock)
|
||||
}
|
||||
|
||||
init {
|
||||
registerDefaultState(stateDefinition.any().setValue(HorizontalDirectionalBlock.FACING, Direction.NORTH))
|
||||
}
|
||||
|
||||
override fun codec() = CODEC
|
||||
|
||||
override fun newBlockEntity(pos: BlockPos, state: BlockState): BlockEntity {
|
||||
return StadiumBlockEntity(pos, state)
|
||||
}
|
||||
|
||||
override fun getStateForPlacement(blockPlaceContext: BlockPlaceContext): BlockState {
|
||||
return this.defaultBlockState().setValue(HorizontalDirectionalBlock.FACING, blockPlaceContext.horizontalDirection)
|
||||
}
|
||||
|
||||
override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block, BlockState>) {
|
||||
builder.add(HorizontalDirectionalBlock.FACING)
|
||||
}
|
||||
|
||||
override fun rotate(blockState: BlockState, rotation: Rotation): BlockState {
|
||||
return blockState.setValue(
|
||||
HorizontalDirectionalBlock.FACING, rotation.rotate(blockState.getValue(
|
||||
HorizontalDirectionalBlock.FACING)))
|
||||
}
|
||||
|
||||
override fun mirror(blockState: BlockState, mirror: Mirror): BlockState {
|
||||
return blockState.rotate(mirror.getRotation(blockState.getValue(HorizontalDirectionalBlock.FACING)))
|
||||
}
|
||||
|
||||
override fun onRemove(state: BlockState, world: Level, pos: BlockPos, newState: BlockState, moved: Boolean) {
|
||||
if (!state.`is`(newState.block)) super.onRemove(state, world, pos, newState, moved)
|
||||
}
|
||||
|
||||
//TODO: override getTicker
|
||||
|
||||
override fun getRenderShape(state: BlockState) = RenderShape.MODEL
|
||||
|
||||
override fun useWithoutItem(
|
||||
state: BlockState,
|
||||
world: Level,
|
||||
pos: BlockPos,
|
||||
player: Player,
|
||||
hitResult: BlockHitResult
|
||||
): InteractionResult {
|
||||
if (player !is ServerPlayer) return InteractionResult.SUCCESS
|
||||
|
||||
val blockEntity = world.getBlockEntity(pos)
|
||||
if (blockEntity !is StadiumBlockEntity) return InteractionResult.SUCCESS
|
||||
|
||||
player.sendSystemMessage(text("Adding you to Battle").red())
|
||||
blockEntity.addPlayer(player)
|
||||
return InteractionResult.SUCCESS
|
||||
}
|
||||
|
||||
/*
|
||||
override fun useWithoutItem(
|
||||
blockState: BlockState,
|
||||
world: Level,
|
||||
blockPos: BlockPos,
|
||||
player: Player,
|
||||
blockHitResult: BlockHitResult
|
||||
): InteractionResult {
|
||||
if (player !is ServerPlayer) return InteractionResult.SUCCESS
|
||||
|
||||
val blockEntity = world.getBlockEntity(blockPos)
|
||||
if (blockEntity !is StadiumBlockEntity) return InteractionResult.SUCCESS
|
||||
|
||||
// Toggle isInUse state
|
||||
blockEntity.isInUse = !blockEntity.isInUse
|
||||
|
||||
// debug
|
||||
val activateMessage = if (blockEntity.isInUse) "Stadium Activated!" else "Stadium Deactivated!"
|
||||
player.sendSystemMessage(text(activateMessage).red())
|
||||
|
||||
if (blockEntity.isInUse) {
|
||||
// Generate flight path when activated
|
||||
blockEntity.generateFlightPath(world, radiusX = 5.0, radiusZ = 3.0, height = 10.0, steps = 20)
|
||||
|
||||
} else {
|
||||
// Clear path when deactivated
|
||||
blockEntity.pathPoints.clear()
|
||||
}
|
||||
|
||||
val message = "Stadium Pos: " + blockEntity.blockPos +
|
||||
"\nPlayer 1 Pos: " + blockEntity.getPlayer1Pos() +
|
||||
"\nPoke 1 Pos: " + blockEntity.getPoke1Pos() +
|
||||
"\nPlayer 2 Pos: " + blockEntity.getPlayer2Pos() +
|
||||
"\nPoke 2 Pos: " + blockEntity.getPoke2Pos()
|
||||
player.sendSystemMessage(text(message).red())
|
||||
|
||||
blockEntity.setChanged()
|
||||
world.sendBlockUpdated(blockPos, blockState, blockState, Block.UPDATE_CLIENTS)
|
||||
|
||||
return InteractionResult.SUCCESS
|
||||
}
|
||||
*/
|
||||
}
|
||||
@@ -0,0 +1,143 @@
|
||||
package com.cobblemon.mod.common.block.entity
|
||||
|
||||
import com.cobblemon.mod.common.CobblemonBlockEntities
|
||||
import com.cobblemon.mod.common.client.render.models.blockbench.drone.DroneState
|
||||
import com.cobblemon.mod.common.stadium.StadiumSingleBattle
|
||||
import net.minecraft.core.BlockPos
|
||||
import net.minecraft.core.HolderLookup
|
||||
import net.minecraft.nbt.CompoundTag
|
||||
import net.minecraft.nbt.ListTag
|
||||
import net.minecraft.network.protocol.Packet
|
||||
import net.minecraft.network.protocol.game.ClientGamePacketListener
|
||||
import net.minecraft.network.protocol.game.ClientboundBlockEntityDataPacket
|
||||
import net.minecraft.network.protocol.game.ClientboundPlayerLookAtPacket
|
||||
import net.minecraft.network.protocol.game.ClientboundSetCarriedItemPacket
|
||||
import net.minecraft.server.level.ServerPlayer
|
||||
import net.minecraft.world.level.Level
|
||||
import net.minecraft.world.level.block.entity.BlockEntity
|
||||
import net.minecraft.world.level.block.state.BlockState
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
class StadiumBlockEntity(
|
||||
pos: BlockPos,
|
||||
blockState: BlockState
|
||||
): BlockEntity(
|
||||
CobblemonBlockEntities.STADIUM,
|
||||
pos,
|
||||
blockState
|
||||
) {
|
||||
var storedPlayers = mutableListOf<ServerPlayer>()
|
||||
|
||||
var battleDefenition = StadiumSingleBattle()
|
||||
|
||||
fun addPlayer(player: ServerPlayer) {
|
||||
battleDefenition.addPlayer(player)
|
||||
if (battleDefenition.readyForBattle()) battleDefenition.initializeBattle()
|
||||
}
|
||||
|
||||
/*
|
||||
var isInUse = false
|
||||
|
||||
val droneState = DroneState()
|
||||
|
||||
val pathPoints: MutableList<Vec3> = mutableListOf()
|
||||
|
||||
fun generateFlightPath(world: Level, radiusX: Double, radiusZ: Double, height: Double, steps: Int) {
|
||||
pathPoints.clear()
|
||||
|
||||
for (i in 0 until steps) {
|
||||
val angle = (i.toDouble() / steps) * Math.PI * 2
|
||||
val xOffset = radiusX * Math.cos(angle)
|
||||
val zOffset = radiusZ * Math.sin(angle)
|
||||
|
||||
val basePos = Vec3(blockPos.x + xOffset, blockPos.y + height, blockPos.z + zOffset)
|
||||
val adjustedPos = getValidPoint(world, basePos)
|
||||
|
||||
pathPoints.add(adjustedPos)
|
||||
}
|
||||
}
|
||||
|
||||
private fun getValidPoint(world: Level, start: Vec3): Vec3 {
|
||||
val maxHeight = 40 // Max height for drone path
|
||||
val stepHeight = 1.0 // Step size for raycast
|
||||
|
||||
var adjustedHeight = start.y
|
||||
for (h in 0..maxHeight step stepHeight.toInt()) {
|
||||
val checkPos = BlockPos(start.x.toInt(), start.y.toInt() - h, start.z.toInt()) // Convert to BlockPos
|
||||
if (!world.getBlockState(checkPos).isAir) { // Check if block is solid
|
||||
return Vec3(start.x, start.y - h - 1, start.z) // Adjust position
|
||||
}
|
||||
}
|
||||
return start // No obstruction found
|
||||
}
|
||||
|
||||
|
||||
fun getPlayer1Pos(): BlockPos {
|
||||
return blockPos.north(10)
|
||||
}
|
||||
fun getPlayer2Pos(): BlockPos {
|
||||
return blockPos.south(10)
|
||||
}
|
||||
fun getPoke1Pos(): BlockPos {
|
||||
return blockPos.north(5)
|
||||
}
|
||||
fun getPoke2Pos(): BlockPos {
|
||||
return blockPos.south(5)
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Saves data to NBT.
|
||||
*/
|
||||
override fun saveAdditional(tag: CompoundTag, registries: HolderLookup.Provider) {
|
||||
super.saveAdditional(tag, registries)
|
||||
|
||||
// Save the isInUse state
|
||||
tag.putBoolean("IsInUse", isInUse)
|
||||
|
||||
// Save path points
|
||||
val pathTag = ListTag()
|
||||
for (point in pathPoints) {
|
||||
val pointTag = CompoundTag()
|
||||
pointTag.putDouble("x", point.x)
|
||||
pointTag.putDouble("y", point.y)
|
||||
pointTag.putDouble("z", point.z)
|
||||
pathTag.add(pointTag)
|
||||
}
|
||||
tag.put("PathPoints", pathTag)
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads data from NBT.
|
||||
*/
|
||||
override fun loadAdditional(tag: CompoundTag, registries: HolderLookup.Provider) {
|
||||
super.loadAdditional(tag, registries)
|
||||
|
||||
// Load the isInUse state
|
||||
isInUse = tag.getBoolean("IsInUse")
|
||||
|
||||
// Load path points
|
||||
pathPoints.clear()
|
||||
val pathTag = tag.getList("PathPoints", 10) // 10 is the ID for CompoundTag
|
||||
for (i in 0 until pathTag.size) {
|
||||
val pointTag = pathTag.getCompound(i)
|
||||
val point = Vec3(pointTag.getDouble("x"), pointTag.getDouble("y"), pointTag.getDouble("z"))
|
||||
pathPoints.add(point)
|
||||
}
|
||||
}
|
||||
|
||||
override fun getUpdatePacket(): Packet<ClientGamePacketListener>? {
|
||||
//println("getUpdatePacket called for NestBlockEntity at $blockPos with egg: $eggComponent")
|
||||
return ClientboundBlockEntityDataPacket.create(this)
|
||||
}
|
||||
|
||||
override fun getUpdateTag(registryLookup: HolderLookup.Provider): CompoundTag {
|
||||
val tag = saveWithoutMetadata(registryLookup)
|
||||
//println("getUpdateTag called for NestBlockEntity at $blockPos with tag: $tag")
|
||||
return tag
|
||||
}
|
||||
|
||||
*/
|
||||
}
|
||||
@@ -26,13 +26,7 @@ import com.cobblemon.mod.common.client.gui.battle.BattleOverlay
|
||||
import com.cobblemon.mod.common.client.particle.BedrockParticleOptionsRepository
|
||||
import com.cobblemon.mod.common.client.render.ClientPlayerIcon
|
||||
import com.cobblemon.mod.common.client.render.DeferredRenderer
|
||||
import com.cobblemon.mod.common.client.render.block.BerryBlockRenderer
|
||||
import com.cobblemon.mod.common.client.render.block.DisplayCaseRenderer
|
||||
import com.cobblemon.mod.common.client.render.block.FossilAnalyzerRenderer
|
||||
import com.cobblemon.mod.common.client.render.block.GildedChestBlockRenderer
|
||||
import com.cobblemon.mod.common.client.render.block.HealingMachineRenderer
|
||||
import com.cobblemon.mod.common.client.render.block.LecternBlockEntityRenderer
|
||||
import com.cobblemon.mod.common.client.render.block.RestorationTankRenderer
|
||||
import com.cobblemon.mod.common.client.render.block.*
|
||||
import com.cobblemon.mod.common.client.render.boat.CobblemonBoatRenderer
|
||||
import com.cobblemon.mod.common.client.render.entity.PokeBobberEntityRenderer
|
||||
import com.cobblemon.mod.common.client.render.generic.GenericBedrockRenderer
|
||||
@@ -60,6 +54,7 @@ import com.cobblemon.mod.common.entity.boat.CobblemonBoatType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.platform.events.PlatformEvents
|
||||
import com.cobblemon.mod.common.pokedex.scanner.PokedexUsageContext
|
||||
import com.cobblemon.mod.common.stadium.StadiumClientManager
|
||||
import com.cobblemon.mod.common.util.isLookingAt
|
||||
import net.minecraft.client.Minecraft
|
||||
import net.minecraft.client.gui.GuiGraphics
|
||||
@@ -116,6 +111,7 @@ object CobblemonClient {
|
||||
CobblemonDataProvider.canReload = true
|
||||
DeferredRenderer.clearAll()
|
||||
ClientPlayerIcon.clear()
|
||||
StadiumClientManager.onLogout()
|
||||
}
|
||||
|
||||
fun initialize(implementation: CobblemonClientImplementation) {
|
||||
@@ -260,7 +256,8 @@ object CobblemonClient {
|
||||
CobblemonBlocks.SKY_TUMBLESTONE_CLUSTER,
|
||||
CobblemonBlocks.GIMMIGHOUL_CHEST,
|
||||
CobblemonBlocks.DISPLAY_CASE,
|
||||
CobblemonBlocks.LECTERN
|
||||
CobblemonBlocks.LECTERN,
|
||||
CobblemonBlocks.STADIUM
|
||||
)
|
||||
|
||||
this.createBoatModelLayers()
|
||||
@@ -294,6 +291,7 @@ object CobblemonClient {
|
||||
this.implementation.registerBlockEntityRenderer(CobblemonBlockEntities.GILDED_CHEST, ::GildedChestBlockRenderer)
|
||||
this.implementation.registerBlockEntityRenderer(CobblemonBlockEntities.DISPLAY_CASE, ::DisplayCaseRenderer)
|
||||
this.implementation.registerBlockEntityRenderer(CobblemonBlockEntities.LECTERN, ::LecternBlockEntityRenderer)
|
||||
this.implementation.registerBlockEntityRenderer(CobblemonBlockEntities.STADIUM, ::StadiumBlockRenderer)
|
||||
}
|
||||
|
||||
private fun registerEntityRenderers() {
|
||||
|
||||
+77
@@ -0,0 +1,77 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.client
|
||||
|
||||
import com.cobblemon.mod.common.client.entity.PokemonClientDelegate
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import net.minecraft.util.Mth
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
/**
|
||||
* This class is responsible for setting up the animation state of a Pokemon entity before it begins to render.
|
||||
*
|
||||
* Sometimes we depend on the animation state of the Pokemon to be set up before we begin rendering it, so this class
|
||||
* allows us to do that. It also caches which Pokemon have been pre-animated to avoid doing it multiple times.
|
||||
*
|
||||
* @author landonjw
|
||||
*/
|
||||
object MountedPokemonAnimationRenderController {
|
||||
private val forcedDeltas = mutableMapOf<Int, Float>()
|
||||
|
||||
fun setup(pokemon: PokemonEntity, partialTickTime: Float) {
|
||||
if (forcedDeltas.contains(pokemon.id)) return
|
||||
|
||||
val delegate = pokemon.delegate as? PokemonClientDelegate ?: return
|
||||
val model = delegate.currentModel ?: return
|
||||
if (!model.isReadyForAnimation()) return
|
||||
|
||||
val entityPos = Vec3(
|
||||
Mth.lerp(partialTickTime.toDouble(), pokemon.xOld, pokemon.x),
|
||||
Mth.lerp(partialTickTime.toDouble(), pokemon.yOld, pokemon.y),
|
||||
Mth.lerp(partialTickTime.toDouble(), pokemon.zOld, pokemon.z)
|
||||
)
|
||||
|
||||
val f = Mth.rotLerp(partialTickTime, pokemon.yBodyRotO, pokemon.yBodyRot)
|
||||
val g = Mth.rotLerp(partialTickTime, pokemon.yHeadRotO, pokemon.yHeadRot)
|
||||
var h = g - f
|
||||
val j = Mth.lerp(partialTickTime, pokemon.xRotO, pokemon.xRot)
|
||||
h = Mth.wrapDegrees(h)
|
||||
|
||||
var l = 0.0f
|
||||
var m = 0.0f
|
||||
if (!pokemon.isPassenger && pokemon.isAlive) {
|
||||
l = pokemon.walkAnimation.speed(partialTickTime)
|
||||
m = pokemon.walkAnimation.position(partialTickTime)
|
||||
if (pokemon.isBaby) {
|
||||
m *= 3.0f
|
||||
}
|
||||
|
||||
if (l > 1.0f) {
|
||||
l = 1.0f
|
||||
}
|
||||
}
|
||||
|
||||
delegate.updatePartialTicks(partialTickTime)
|
||||
delegate.updateLocatorPosition(entityPos)
|
||||
delegate.currentModel?.applyAnimations(pokemon, delegate, l, m, partialTickTime, j, h)
|
||||
|
||||
forcedDeltas[pokemon.id] = partialTickTime
|
||||
}
|
||||
|
||||
fun getPartialTick(pokemon: PokemonEntity) : Float? {
|
||||
return forcedDeltas[pokemon.id]
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the prerendered list. This should be called in the render loop before we begin setting up any pokemon with `setup`.
|
||||
*/
|
||||
fun reset() {
|
||||
forcedDeltas.clear()
|
||||
}
|
||||
}
|
||||
+47
-1
@@ -12,6 +12,7 @@ import com.bedrockk.molang.runtime.struct.QueryStruct
|
||||
import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.bedrockk.molang.runtime.value.StringValue
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.CobblemonNetwork
|
||||
import com.cobblemon.mod.common.CobblemonSounds
|
||||
import com.cobblemon.mod.common.api.entity.PokemonSideDelegate
|
||||
import com.cobblemon.mod.common.api.molang.MoLangFunctions.addFunctions
|
||||
@@ -31,6 +32,7 @@ import com.cobblemon.mod.common.client.render.models.blockbench.animation.Primar
|
||||
import com.cobblemon.mod.common.client.render.models.blockbench.repository.VaryingModelRepository
|
||||
import com.cobblemon.mod.common.client.render.pokemon.PokemonRenderer.Companion.ease
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.net.messages.server.pokemon.update.ServerboundUpdateRidingStatePacket
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import com.mojang.blaze3d.vertex.PoseStack
|
||||
@@ -41,8 +43,10 @@ import net.minecraft.sounds.SoundEvent
|
||||
import net.minecraft.sounds.SoundSource
|
||||
import net.minecraft.world.InteractionHand
|
||||
import net.minecraft.world.entity.Entity
|
||||
import net.minecraft.world.entity.Entity.MoveFunction
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import org.joml.Vector3f
|
||||
|
||||
class PokemonClientDelegate : PosableState(), PokemonSideDelegate {
|
||||
companion object {
|
||||
@@ -99,6 +103,7 @@ class PokemonClientDelegate : PosableState(), PokemonSideDelegate {
|
||||
currentEntity.pokemon.species = PokemonSpecies.getByIdentifier(identifier)!! // TODO exception handling
|
||||
// force a model update - handles edge case where the PosableState's tracked PosableModel isn't updated until the LivingEntityRenderer render is run
|
||||
currentModel = VaryingModelRepository.getPoser(identifier, this)
|
||||
currentEntity.refreshRiding()
|
||||
} else if (data == PokemonEntity.ASPECTS) {
|
||||
currentAspects = currentEntity.entityData.get(PokemonEntity.ASPECTS)
|
||||
currentEntity.pokemon.shiny = currentAspects.contains("shiny")
|
||||
@@ -340,9 +345,12 @@ class PokemonClientDelegate : PosableState(), PokemonSideDelegate {
|
||||
runtime.environment.query = struct
|
||||
}
|
||||
|
||||
override fun updateAge(age: Int) {
|
||||
this.age = age
|
||||
}
|
||||
|
||||
override fun initialize(entity: PokemonEntity) {
|
||||
this.currentEntity = entity
|
||||
this.age = entity.tickCount
|
||||
|
||||
this.runtime.environment.query.addFunctions(mapOf(
|
||||
"in_battle" to java.util.function.Function {
|
||||
@@ -372,6 +380,18 @@ class PokemonClientDelegate : PosableState(), PokemonSideDelegate {
|
||||
override fun tick(entity: PokemonEntity) {
|
||||
incrementAge(entity)
|
||||
playWildShinySounds()
|
||||
sendRidingChanges(entity)
|
||||
}
|
||||
|
||||
private fun sendRidingChanges(entity: PokemonEntity) {
|
||||
val player = Minecraft.getInstance().player ?: return
|
||||
if (entity.controllingPassenger != player) return
|
||||
entity.ifRidingAvailable { behaviour, _, state ->
|
||||
if (entity.previousRidingState != null && !state.shouldSync(entity.previousRidingState!!)) {
|
||||
return@ifRidingAvailable
|
||||
}
|
||||
CobblemonNetwork.sendToServer(ServerboundUpdateRidingStatePacket(entity.id, behaviour.key, state))
|
||||
}
|
||||
}
|
||||
|
||||
fun playWildShinySounds() {
|
||||
@@ -436,4 +456,30 @@ class PokemonClientDelegate : PosableState(), PokemonSideDelegate {
|
||||
}
|
||||
cryAnimation = animation
|
||||
}
|
||||
|
||||
override fun positionRider(passenger: Entity, positionUpdater: MoveFunction) {
|
||||
val index =
|
||||
this.getEntity().passengers.indexOf(passenger).takeIf { it >= 0 && it < this.getEntity().seats.size }
|
||||
?: return
|
||||
val seat = this.getEntity().seats[index]
|
||||
val locator = this.locatorStates[seat.locator]
|
||||
|
||||
if (locator == null) return
|
||||
|
||||
val offset = locator.matrix.getTranslation(Vector3f())
|
||||
.sub(
|
||||
Vector3f(
|
||||
0f,
|
||||
passenger.eyeHeight - (passenger.bbHeight / 2),
|
||||
0f
|
||||
)
|
||||
) // This is close but not exact
|
||||
|
||||
positionUpdater.accept(
|
||||
passenger,
|
||||
this.getEntity().x + offset.x,
|
||||
this.getEntity().y + offset.y,
|
||||
this.getEntity().z + offset.z
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,48 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.client.gui.common
|
||||
|
||||
import com.cobblemon.mod.common.api.gui.blitk
|
||||
import com.cobblemon.mod.common.api.mark.Mark
|
||||
import net.minecraft.client.Minecraft
|
||||
import net.minecraft.client.gui.GuiGraphics
|
||||
|
||||
class MarkIcon(
|
||||
val x: Number,
|
||||
val y: Number,
|
||||
val mark: Mark,
|
||||
val showTooltip: Boolean = true,
|
||||
val opacity: Float = 1F
|
||||
) {
|
||||
companion object {
|
||||
const val SIZE = 32
|
||||
const val SCALE = 0.5F
|
||||
}
|
||||
|
||||
fun render(context: GuiGraphics, mouseX: Int, mouseY: Int) {
|
||||
blitk(
|
||||
matrixStack = context.pose(),
|
||||
texture = mark.texture,
|
||||
x = x.toFloat() / SCALE,
|
||||
y = y.toFloat() / SCALE,
|
||||
height = SIZE,
|
||||
width = SIZE,
|
||||
alpha = opacity,
|
||||
scale = SCALE
|
||||
)
|
||||
|
||||
if (showTooltip && isHovered(mouseX, mouseY)) {
|
||||
context.renderTooltip(Minecraft.getInstance().font, mark.getName(), mouseX, mouseY)
|
||||
}
|
||||
}
|
||||
|
||||
fun isHovered(mouseX: Int, mouseY: Int): Boolean =
|
||||
mouseX.toFloat() in (x.toFloat()..(x.toFloat() + (SIZE * SCALE)))
|
||||
&& mouseY.toFloat() in (y.toFloat()..(y.toFloat() + (SIZE * SCALE)))
|
||||
}
|
||||
+4
-4
@@ -98,13 +98,13 @@ class CobblemonConfigIntVariable(
|
||||
override fun getConfigValueAsString(): String = (config.getter.call(parent.parent.clonedConfig) as Int?).toString()
|
||||
|
||||
init {
|
||||
editBox.setFilter { value -> value.toIntOrNull() != null || value.isBlank() }
|
||||
editBox.setFilter { value -> value.toIntOrNull() != null || value.isBlank() || value == "-" }
|
||||
editBox.setResponder { value ->
|
||||
if (value.isBlank()) {
|
||||
return@setResponder
|
||||
}
|
||||
|
||||
val intValue = value.toInt()
|
||||
val intValue = value.toIntOrNull() ?: return@setResponder
|
||||
setConfigValue(intValue, false)
|
||||
|
||||
if (intConstraintAnnotation != null) {
|
||||
@@ -129,7 +129,7 @@ class CobblemonConfigFloatVariable(
|
||||
override fun getConfigValueAsString(): String = (config.getter.call(parent.parent.clonedConfig) as Float?).toString()
|
||||
|
||||
init {
|
||||
editBox.setFilter { value -> value.toFloatOrNull() != null || value.isBlank() }
|
||||
editBox.setFilter { value -> value.toFloatOrNull() != null || value.isBlank() || value == "." || value == "-" }
|
||||
editBox.setResponder { value ->
|
||||
if (value.toFloatOrNull() != null) {
|
||||
setConfigValue(value.toFloat(), false)
|
||||
@@ -145,7 +145,7 @@ class CobblemonConfigDoubleVariable(
|
||||
override fun getConfigValueAsString(): String = (config.getter.call(parent.parent.clonedConfig) as Double?).toString()
|
||||
|
||||
init {
|
||||
editBox.setFilter { value -> value.toDoubleOrNull() != null || value.isBlank() }
|
||||
editBox.setFilter { value -> value.toDoubleOrNull() != null || value.isBlank() || value == "." || value == "-" }
|
||||
editBox.setResponder { value ->
|
||||
if (value.toDoubleOrNull() != null) {
|
||||
setConfigValue(value.toDouble(), false)
|
||||
|
||||
@@ -19,6 +19,7 @@ import com.cobblemon.mod.common.client.gui.CobblemonRenderable
|
||||
import com.cobblemon.mod.common.client.gui.ExitButton
|
||||
import com.cobblemon.mod.common.client.gui.TypeIcon
|
||||
import com.cobblemon.mod.common.client.gui.summary.Summary
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.MarkingsWidget
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.ModelWidget
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.common.reformatNatureTextIfMinted
|
||||
import com.cobblemon.mod.common.client.render.drawScaledText
|
||||
@@ -81,9 +82,10 @@ class PCGUI(
|
||||
private lateinit var boxNameWidget: BoxNameWidget
|
||||
private lateinit var filterWidget: FilterWidget
|
||||
private lateinit var wallpaperWidget: WallpapersScrollingWidget
|
||||
|
||||
private lateinit var markingsWidget: MarkingsWidget
|
||||
private var modelWidget: ModelWidget? = null
|
||||
internal var previewPokemon: Pokemon? = null
|
||||
var isPreviewInParty: Boolean? = null
|
||||
|
||||
private val optionButtons: MutableList<IconButton> = mutableListOf()
|
||||
|
||||
@@ -110,6 +112,7 @@ class PCGUI(
|
||||
for (button in optionButtons) button.highlighted = false
|
||||
playSound(CobblemonSounds.PC_CLICK)
|
||||
} else {
|
||||
saveMarkings(isPreviewInParty ?: false)
|
||||
configuration.exitFunction(this)
|
||||
}
|
||||
}
|
||||
@@ -239,6 +242,8 @@ class PCGUI(
|
||||
}
|
||||
}
|
||||
|
||||
this.markingsWidget = MarkingsWidget(x + 29, y + 96.5, null, false)
|
||||
this.addRenderableWidget(markingsWidget)
|
||||
this.setPreviewPokemon(null)
|
||||
|
||||
super.init()
|
||||
@@ -575,12 +580,15 @@ class PCGUI(
|
||||
val filterFocused = this::filterWidget.isInitialized && filterWidget.isFocused
|
||||
|
||||
if (isInventoryKeyPressed(minecraft, keyCode, scanCode) && !boxNameFocused && !filterFocused) {
|
||||
saveMarkings(isPreviewInParty ?: false)
|
||||
playSound(CobblemonSounds.PC_OFF)
|
||||
UnlinkPlayerFromPCPacket().sendToServer()
|
||||
Minecraft.getInstance().setScreen(null)
|
||||
return true
|
||||
}
|
||||
|
||||
if (keyCode == InputConstants.KEY_ESCAPE) saveMarkings(isPreviewInParty ?: false)
|
||||
|
||||
if (!filterFocused && !boxNameFocused) {
|
||||
when (keyCode) {
|
||||
InputConstants.KEY_ESCAPE -> {
|
||||
@@ -628,8 +636,13 @@ class PCGUI(
|
||||
Minecraft.getInstance().soundManager.play(SimpleSoundInstance.forUI(soundEvent, 1.0F))
|
||||
}
|
||||
|
||||
fun setPreviewPokemon(pokemon: Pokemon?) {
|
||||
private fun saveMarkings(isParty: Boolean = false) {
|
||||
if (::markingsWidget.isInitialized) markingsWidget.saveMarkingsToPokemon(isParty)
|
||||
}
|
||||
|
||||
fun setPreviewPokemon(pokemon: Pokemon?, isParty: Boolean = false) {
|
||||
if (pokemon != null) {
|
||||
saveMarkings(isParty)
|
||||
previewPokemon = pokemon
|
||||
|
||||
val x = (width - BASE_WIDTH) / 2
|
||||
@@ -644,9 +657,11 @@ class PCGUI(
|
||||
rotationY = 325F,
|
||||
offsetY = -10.0
|
||||
)
|
||||
markingsWidget.setActivePokemon(previewPokemon)
|
||||
} else {
|
||||
previewPokemon = null
|
||||
modelWidget = null
|
||||
markingsWidget.setActivePokemon(null)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -321,7 +321,11 @@ class StorageWidget(
|
||||
slot.render(context, mouseX, mouseY, delta)
|
||||
val pokemon = slot.getPokemon()
|
||||
if (grabbedSlot == null && slot.isHovered(mouseX, mouseY)
|
||||
&& pokemon != null && pokemon != pcGui.previewPokemon) pcGui.setPreviewPokemon(pokemon)
|
||||
&& pokemon != null && pokemon != pcGui.previewPokemon
|
||||
) {
|
||||
pcGui.setPreviewPokemon(pokemon, pcGui.isPreviewInParty ?: false)
|
||||
pcGui.isPreviewInParty = false
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (pcGui.ticksElapsed >= 10) screenLoaded = true
|
||||
@@ -334,7 +338,10 @@ class StorageWidget(
|
||||
val pokemon = slot.getPokemon()
|
||||
if (grabbedSlot == null && slot.isHovered(mouseX, mouseY)
|
||||
&& pokemon != null && pokemon != pcGui.previewPokemon
|
||||
) pcGui.setPreviewPokemon(pokemon)
|
||||
) {
|
||||
pcGui.setPreviewPokemon(pokemon, pcGui.isPreviewInParty ?: true)
|
||||
pcGui.isPreviewInParty = true
|
||||
} // TODO: Hovering from party to party or pc not saving marks
|
||||
}
|
||||
}
|
||||
|
||||
@@ -427,7 +434,7 @@ class StorageWidget(
|
||||
}
|
||||
|
||||
this.selectedPosition = clickedPosition
|
||||
this.pcGui.setPreviewPokemon(clickedPokemon)
|
||||
this.pcGui.setPreviewPokemon(clickedPokemon, pcGui.isPreviewInParty ?: false)
|
||||
grabbedSlot = GrabbedStorageSlot(
|
||||
x = button.x,
|
||||
y = button.y,
|
||||
|
||||
+2
-1
@@ -458,10 +458,11 @@ class PokemonInfoWidget(val pX: Int, val pY: Int, val updateForm: (PokedexForm)
|
||||
formRightButton.render(context,mouseX, mouseY, delta)
|
||||
|
||||
val form = showableForms[selectedFormIndex]
|
||||
val formName = if (form.displayForm.lowercase() == "normal") "" else "-${form.displayForm.lowercase().replace("-", "")}"
|
||||
drawScaledTextJustifiedRight(
|
||||
context = context,
|
||||
font = CobblemonResources.DEFAULT_LARGE,
|
||||
text = lang("ui.pokedex.info.form.${form.displayForm.lowercase()}").bold(),
|
||||
text = lang("ui.pokedex.info.form.${species}${formName}").bold(),
|
||||
x = pX + 136,
|
||||
y = pY + 15,
|
||||
shadow = true
|
||||
|
||||
@@ -23,12 +23,10 @@ import com.cobblemon.mod.common.client.CobblemonResources
|
||||
import com.cobblemon.mod.common.client.gui.CobblemonRenderable
|
||||
import com.cobblemon.mod.common.client.gui.ExitButton
|
||||
import com.cobblemon.mod.common.client.gui.TypeIcon
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.EvolutionSelectScreen
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.ModelWidget
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.NicknameEntryWidget
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.PartyWidget
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.*
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.screens.SummaryTab
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.screens.info.InfoWidget
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.screens.marks.MarksWidget
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.screens.moves.MoveSwapScreen
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.screens.moves.MovesWidget
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.screens.stats.StatWidget
|
||||
@@ -75,6 +73,7 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
|
||||
private const val INFO = 0
|
||||
private const val MOVES = 1
|
||||
private const val STATS = 2
|
||||
private const val MARKS = 3
|
||||
|
||||
// Side Screen Index
|
||||
const val PARTY = 0
|
||||
@@ -93,6 +92,7 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
|
||||
private val tabIconInfo = cobblemonResource("textures/gui/summary/summary_tab_icon_info.png")
|
||||
private val tabIconMoves = cobblemonResource("textures/gui/summary/summary_tab_icon_moves.png")
|
||||
private val tabIconStats = cobblemonResource("textures/gui/summary/summary_tab_icon_stats.png")
|
||||
private val tabIconMarks = cobblemonResource("textures/gui/summary/summary_tab_icon_marks.png")
|
||||
val iconShinyResource = cobblemonResource("textures/gui/summary/icon_shiny.png")
|
||||
val iconHeldItemResource = cobblemonResource("textures/gui/summary/icon_item_held.png")
|
||||
val iconCosmeticItemResource = cobblemonResource("textures/gui/summary/icon_item_cosmetic.png")
|
||||
@@ -122,8 +122,10 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
|
||||
lateinit var sideScreen: GuiEventListener
|
||||
private lateinit var modelWidget: ModelWidget
|
||||
private lateinit var nicknameEntryWidget: NicknameEntryWidget
|
||||
private lateinit var markingsWidget: MarkingsWidget
|
||||
private val summaryTabs = mutableListOf<SummaryTab>()
|
||||
private var showCosmeticItem = false
|
||||
private lateinit var heldItemVisibilityButton: SummaryButton
|
||||
private var mainScreenIndex = INFO
|
||||
var sideScreenIndex = PARTY
|
||||
private val party = ArrayList(party)
|
||||
@@ -155,6 +157,13 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
|
||||
displayMainScreen(mainScreenIndex)
|
||||
displaySideScreen(PARTY)
|
||||
|
||||
markingsWidget = MarkingsWidget(
|
||||
x + 29,
|
||||
y + 102,
|
||||
selectedPokemon
|
||||
)
|
||||
addRenderableWidget(markingsWidget)
|
||||
|
||||
// Evolve Button
|
||||
addRenderableWidget(
|
||||
SummaryButton(
|
||||
@@ -173,7 +182,7 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
|
||||
)
|
||||
|
||||
//Item Visibility Button
|
||||
val HeldItemVisibilityButton = SummaryButton(
|
||||
heldItemVisibilityButton = SummaryButton(
|
||||
buttonX = x + 3F,
|
||||
buttonY = y + 104F,
|
||||
buttonWidth = 32,
|
||||
@@ -183,7 +192,7 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
|
||||
activeResource = itemHiddenResource,
|
||||
clickAction = {
|
||||
selectedPokemon.heldItemVisible = !selectedPokemon.heldItemVisible
|
||||
(it as SummaryButton).buttonActive = !selectedPokemon.heldItemVisible
|
||||
heldItemVisibilityButton.buttonActive = !selectedPokemon.heldItemVisible
|
||||
modelWidget.heldItem = if (selectedPokemon.heldItemVisible) selectedPokemon.heldItem else null
|
||||
// Send item visibility update to server
|
||||
sendToServer(SetItemHiddenPacket(selectedPokemon.uuid, selectedPokemon.heldItemVisible))
|
||||
@@ -191,8 +200,8 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
|
||||
renderRequirement = { !selectedPokemon.heldItemNoCopy().isEmpty && !showCosmeticItem },
|
||||
clickRequirement = { !selectedPokemon.heldItemNoCopy().isEmpty && !showCosmeticItem }
|
||||
)
|
||||
|
||||
addRenderableWidget(HeldItemVisibilityButton)
|
||||
heldItemVisibilityButton.buttonActive = !selectedPokemon.heldItemVisible
|
||||
addRenderableWidget(heldItemVisibilityButton)
|
||||
|
||||
// Held/Cosmetic Item Button
|
||||
addRenderableWidget(
|
||||
@@ -215,28 +224,25 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
|
||||
summaryTabs.clear()
|
||||
summaryTabs.add(
|
||||
SummaryTab(pX = x + 78, pY = y - 1, icon = tabIconInfo) {
|
||||
if (mainScreenIndex != INFO) {
|
||||
displayMainScreen(INFO)
|
||||
playSound(CobblemonSounds.GUI_CLICK)
|
||||
}
|
||||
if (mainScreenIndex != INFO) displayMainScreen(INFO)
|
||||
}
|
||||
)
|
||||
|
||||
summaryTabs.add(
|
||||
SummaryTab(pX = x + 119, pY = y - 1, icon = tabIconMoves) {
|
||||
if (mainScreenIndex != MOVES) {
|
||||
displayMainScreen(MOVES)
|
||||
playSound(CobblemonSounds.GUI_CLICK)
|
||||
}
|
||||
SummaryTab(pX = x + 109, pY = y - 1, icon = tabIconMoves) {
|
||||
if (mainScreenIndex != MOVES) displayMainScreen(MOVES)
|
||||
}
|
||||
)
|
||||
|
||||
summaryTabs.add(
|
||||
SummaryTab(pX = x + 160, pY = y - 1, icon = tabIconStats) {
|
||||
if (mainScreenIndex != STATS) {
|
||||
displayMainScreen(STATS)
|
||||
playSound(CobblemonSounds.GUI_CLICK)
|
||||
}
|
||||
SummaryTab(pX = x + 140, pY = y - 1, icon = tabIconStats) {
|
||||
if (mainScreenIndex != STATS) displayMainScreen(STATS)
|
||||
}
|
||||
)
|
||||
|
||||
summaryTabs.add(
|
||||
SummaryTab(pX = x + 171, pY = y - 1, icon = tabIconMarks) {
|
||||
if (mainScreenIndex != MARKS) displayMainScreen(MARKS)
|
||||
}
|
||||
)
|
||||
|
||||
@@ -250,6 +256,8 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
|
||||
if (sideScreenIndex != PARTY) {
|
||||
displaySideScreen(PARTY)
|
||||
} else {
|
||||
saveActiveMark()
|
||||
saveMarkings()
|
||||
Minecraft.getInstance().setScreen(null)
|
||||
}
|
||||
}
|
||||
@@ -314,6 +322,7 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
|
||||
* Switches the selected PKM
|
||||
*/
|
||||
fun switchSelection(newSelection: Int) {
|
||||
saveMarkings()
|
||||
this.selectedPokemon.moveSet.changeFunction = {}
|
||||
this.party.getOrNull(newSelection)?.let { this.selectedPokemon = it }
|
||||
listenToMoveSet()
|
||||
@@ -323,11 +332,12 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
|
||||
if (::modelWidget.isInitialized) {
|
||||
modelWidget.pokemon = selectedPokemon.asRenderablePokemon()
|
||||
modelWidget.heldItem = if (selectedPokemon.heldItemVisible) selectedPokemon.heldItem else null
|
||||
heldItemVisibilityButton.buttonActive = !selectedPokemon.heldItemVisible
|
||||
}
|
||||
|
||||
if (this::nicknameEntryWidget.isInitialized) {
|
||||
this.nicknameEntryWidget.setSelectedPokemon(selectedPokemon)
|
||||
}
|
||||
if (::nicknameEntryWidget.isInitialized) nicknameEntryWidget.setSelectedPokemon(selectedPokemon)
|
||||
|
||||
if (::markingsWidget.isInitialized) markingsWidget.setActivePokemon(selectedPokemon)
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -341,6 +351,14 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
|
||||
}
|
||||
}
|
||||
|
||||
private fun saveMarkings() {
|
||||
if (::markingsWidget.isInitialized) markingsWidget.saveMarkingsToPokemon()
|
||||
}
|
||||
|
||||
private fun saveActiveMark() {
|
||||
if (mainScreenIndex == MARKS && mainScreen is MarksWidget) (mainScreen as MarksWidget).saveActiveMarkToPokemon()
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns if this Screen is open or not
|
||||
*/
|
||||
@@ -350,6 +368,9 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
|
||||
* Switch center screen
|
||||
*/
|
||||
private fun displayMainScreen(screen: Int) {
|
||||
// Save mark to Pokémon if any changes when switching out of marks screen
|
||||
saveActiveMark()
|
||||
|
||||
// Get stat tab index if currently displaying stat screen
|
||||
val subIndex = if (mainScreenIndex == STATS && mainScreen is StatWidget) (mainScreen as StatWidget).statTabIndex else 0
|
||||
|
||||
@@ -389,6 +410,14 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
|
||||
tabIndex = subIndex
|
||||
)
|
||||
}
|
||||
|
||||
MARKS -> {
|
||||
mainScreen = MarksWidget(
|
||||
pX = x + 77,
|
||||
pY = y + 12,
|
||||
pokemon = this.selectedPokemon
|
||||
)
|
||||
}
|
||||
}
|
||||
addRenderableWidget(mainScreen)
|
||||
}
|
||||
@@ -438,6 +467,8 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
|
||||
}
|
||||
|
||||
EVOLVE -> {
|
||||
saveActiveMark()
|
||||
saveMarkings()
|
||||
sideScreen = EvolutionSelectScreen(
|
||||
x + 216,
|
||||
y + 23,
|
||||
@@ -651,7 +682,15 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
|
||||
override fun keyPressed(keyCode: Int, scanCode: Int, modifiers: Int): Boolean {
|
||||
val nicknameSelected = this::nicknameEntryWidget.isInitialized && nicknameEntryWidget.isFocused
|
||||
|
||||
if (keyCode == InputConstants.KEY_ESCAPE) {
|
||||
saveActiveMark()
|
||||
saveMarkings()
|
||||
}
|
||||
|
||||
|
||||
if (isInventoryKeyPressed(minecraft, keyCode, scanCode) && !nicknameSelected) {
|
||||
saveActiveMark()
|
||||
saveMarkings()
|
||||
Minecraft.getInstance().setScreen(null)
|
||||
return true
|
||||
}
|
||||
|
||||
+60
@@ -0,0 +1,60 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.client.gui.summary.widgets
|
||||
|
||||
import com.cobblemon.mod.common.CobblemonSounds
|
||||
import com.cobblemon.mod.common.api.gui.blitk
|
||||
import com.cobblemon.mod.common.api.text.text
|
||||
import com.cobblemon.mod.common.client.gui.CobblemonRenderable
|
||||
import net.minecraft.client.gui.GuiGraphics
|
||||
import net.minecraft.client.gui.components.Button
|
||||
import net.minecraft.client.resources.sounds.SimpleSoundInstance
|
||||
import net.minecraft.client.sounds.SoundManager
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
|
||||
class MarkingButton(
|
||||
val buttonX: Number,
|
||||
val buttonY: Number,
|
||||
var buttonState: Int,
|
||||
var canEdit: Boolean = true,
|
||||
private val resource: ResourceLocation,
|
||||
val clickAction: OnPress
|
||||
): Button(buttonX.toInt(), buttonY.toInt(), (SIZE / 2), (SIZE / 2), "".text(), clickAction, DEFAULT_NARRATION), CobblemonRenderable {
|
||||
|
||||
companion object {
|
||||
const val SIZE = 12
|
||||
const val SCALE = 0.5F
|
||||
}
|
||||
|
||||
fun renderButton(context: GuiGraphics, mouseX: Int, mouseY: Int, partialTicks: Float) {
|
||||
val matrices = context.pose()
|
||||
|
||||
blitk(
|
||||
matrixStack = matrices,
|
||||
texture = resource,
|
||||
x = buttonX.toFloat() / SCALE,
|
||||
y = buttonY.toFloat() / SCALE,
|
||||
width = SIZE,
|
||||
height = SIZE,
|
||||
vOffset = buttonState * SIZE,
|
||||
uOffset = if (canEdit && isMouseOver(mouseX.toDouble(), mouseY.toDouble())) SIZE else 0,
|
||||
textureHeight = SIZE * 3,
|
||||
textureWidth = SIZE * 2,
|
||||
scale = SCALE
|
||||
)
|
||||
}
|
||||
|
||||
override fun playDownSound(soundManager: SoundManager) {
|
||||
if (canEdit) soundManager.play(SimpleSoundInstance.forUI(CobblemonSounds.GUI_CLICK, 1.0F))
|
||||
}
|
||||
|
||||
override fun onClick(mouseX: Double, mouseY: Double) {
|
||||
if (canEdit) super.onClick(mouseX, mouseY)
|
||||
}
|
||||
}
|
||||
+68
@@ -0,0 +1,68 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.client.gui.summary.widgets
|
||||
|
||||
import com.cobblemon.mod.common.CobblemonNetwork.sendToServer
|
||||
import com.cobblemon.mod.common.net.messages.server.pokemon.update.SetMarkingsPacket
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import net.minecraft.client.gui.GuiGraphics
|
||||
import net.minecraft.network.chat.Component
|
||||
|
||||
class MarkingsWidget(
|
||||
val pX: Number,
|
||||
val pY: Number,
|
||||
var pokemon: Pokemon?,
|
||||
var canEdit: Boolean = true,
|
||||
): SoundlessWidget(pX.toInt(), pY.toInt(), WIDTH, HEIGHT, Component.literal("MarkingsWidget")) {
|
||||
companion object {
|
||||
private const val WIDTH = 82
|
||||
private const val HEIGHT = 12
|
||||
}
|
||||
|
||||
var markingStates: MutableList<Int> = mutableListOf(0, 0, 0, 0, 0, 0)
|
||||
var markings: MutableList<MarkingButton> = mutableListOf()
|
||||
|
||||
init { setActivePokemon(pokemon) }
|
||||
|
||||
fun incrementState(state: Int) : Int = (state + 1) % 3
|
||||
|
||||
fun setActivePokemon(newPokemon: Pokemon?) {
|
||||
pokemon = newPokemon
|
||||
|
||||
children.clear()
|
||||
pokemon?.let {
|
||||
markingStates = it.markings.toMutableList()
|
||||
markingStates.forEachIndexed { index, state ->
|
||||
addWidget(MarkingButton(
|
||||
buttonX = pX.toFloat() + (index * ((MarkingButton.SIZE / 2) + 1)),
|
||||
buttonY = pY,
|
||||
buttonState = state,
|
||||
canEdit = canEdit,
|
||||
resource = cobblemonResource("textures/gui/summary/icon_marking_${index}.png")
|
||||
) {
|
||||
val nextState = incrementState(markingStates.get(index))
|
||||
markingStates.set(index, nextState)
|
||||
(it as MarkingButton).buttonState = nextState
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fun saveMarkingsToPokemon(isParty: Boolean = true) {
|
||||
pokemon?.let {
|
||||
val currentStates = markingStates.toList()
|
||||
if (it.markings != currentStates) sendToServer(SetMarkingsPacket(it.uuid, currentStates, isParty))
|
||||
}
|
||||
}
|
||||
|
||||
override fun renderWidget(context: GuiGraphics, mouseX: Int, mouseY: Int, partialTicks: Float) {
|
||||
children.forEach { (it as MarkingButton).renderButton(context, mouseX, mouseY, partialTicks) }
|
||||
}
|
||||
}
|
||||
+3
-3
@@ -18,7 +18,6 @@ import com.cobblemon.mod.common.util.math.fromEulerXYZDegrees
|
||||
import net.minecraft.client.gui.GuiGraphics
|
||||
import net.minecraft.network.chat.Component
|
||||
import net.minecraft.world.item.ItemStack
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import org.joml.Quaternionf
|
||||
import org.joml.Vector3f
|
||||
|
||||
@@ -114,12 +113,13 @@ class ModelWidget(
|
||||
)
|
||||
|
||||
heldItemRenderer.renderOnModel(
|
||||
state.currentModel!!,
|
||||
heldItem?: ItemStack.EMPTY,
|
||||
state.currentModel!!,
|
||||
state,
|
||||
matrices,
|
||||
context.bufferSource(),
|
||||
Vec3(0.0,-90.0,-90.0)
|
||||
light = 0xF000F0,
|
||||
true
|
||||
)
|
||||
|
||||
matrices.popPose()
|
||||
|
||||
+20
-19
@@ -8,14 +8,14 @@
|
||||
|
||||
package com.cobblemon.mod.common.client.gui.summary.widgets.screens
|
||||
|
||||
import com.cobblemon.mod.common.CobblemonSounds
|
||||
import com.cobblemon.mod.common.api.gui.blitk
|
||||
import com.cobblemon.mod.common.api.text.bold
|
||||
import com.cobblemon.mod.common.client.CobblemonResources
|
||||
import com.cobblemon.mod.common.client.gui.CobblemonRenderable
|
||||
import com.cobblemon.mod.common.client.render.drawScaledText
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import net.minecraft.client.Minecraft
|
||||
import net.minecraft.client.gui.GuiGraphics
|
||||
import net.minecraft.client.gui.components.Button
|
||||
import net.minecraft.client.resources.sounds.SimpleSoundInstance
|
||||
import net.minecraft.client.sounds.SoundManager
|
||||
import net.minecraft.network.chat.MutableComponent
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
@@ -25,7 +25,15 @@ class SummaryTab(
|
||||
val label: MutableComponent? = null,
|
||||
val icon: ResourceLocation? = null,
|
||||
onPress: OnPress
|
||||
): Button(pX, pY, 50, 13, label, onPress, DEFAULT_NARRATION), CobblemonRenderable {
|
||||
): Button(pX, pY, WIDTH, HEIGHT, label, onPress, DEFAULT_NARRATION), CobblemonRenderable {
|
||||
companion object {
|
||||
private const val WIDTH = 39
|
||||
private const val HEIGHT = 13
|
||||
private const val SCALE = 0.5F
|
||||
|
||||
private val tabResource = cobblemonResource("textures/gui/summary/summary_tab.png")
|
||||
}
|
||||
|
||||
private var isActive = false
|
||||
|
||||
override fun renderWidget(context: GuiGraphics, pMouseX: Int, pMouseY: Int, pPartialTicks: Float) {
|
||||
@@ -33,7 +41,7 @@ class SummaryTab(
|
||||
if (isActive) {
|
||||
blitk(
|
||||
matrixStack = matrices,
|
||||
texture = cobblemonResource("textures/gui/summary/summary_tab.png"),
|
||||
texture = tabResource,
|
||||
x = x,
|
||||
y = y,
|
||||
width = width,
|
||||
@@ -45,31 +53,24 @@ class SummaryTab(
|
||||
blitk(
|
||||
matrixStack = matrices,
|
||||
texture = icon,
|
||||
x = (x + 21) / 0.5F,
|
||||
y = (y + 3.5) / 0.5F,
|
||||
x = (x + 15.5) / SCALE,
|
||||
y = (y + 3.5) / SCALE,
|
||||
width = 17,
|
||||
height = 17,
|
||||
scale = 0.5F
|
||||
scale = SCALE
|
||||
)
|
||||
}
|
||||
|
||||
if (label !== null) {
|
||||
drawScaledText(
|
||||
context = context,
|
||||
font = CobblemonResources.DEFAULT_LARGE,
|
||||
text = label.bold(),
|
||||
x = x + 25,
|
||||
y = y + 3,
|
||||
centered = true,
|
||||
shadow = true
|
||||
)
|
||||
if (label !== null && isMouseOver(pMouseX.toDouble(), pMouseY.toDouble())) {
|
||||
context.renderTooltip(Minecraft.getInstance().font, label, pMouseX, pMouseY)
|
||||
}
|
||||
}
|
||||
|
||||
override fun playDownSound(soundManager: SoundManager) {
|
||||
Minecraft.getInstance().soundManager.play(SimpleSoundInstance.forUI(CobblemonSounds.GUI_CLICK, 1.0F))
|
||||
}
|
||||
|
||||
fun toggleTab(state: Boolean = true) {
|
||||
isActive = state
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+186
@@ -0,0 +1,186 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.client.gui.summary.widgets.screens.marks
|
||||
|
||||
import com.cobblemon.mod.common.api.gui.blitk
|
||||
import com.cobblemon.mod.common.api.mark.Mark
|
||||
import com.cobblemon.mod.common.api.text.text
|
||||
import com.cobblemon.mod.common.client.gui.ScrollingWidget
|
||||
import com.cobblemon.mod.common.client.gui.common.MarkIcon
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.screens.marks.MarksScrollingWidget.ScrollSlotRow
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import net.minecraft.client.gui.GuiGraphics
|
||||
import net.minecraft.network.chat.Component
|
||||
import net.minecraft.util.FastColor
|
||||
import net.minecraft.util.Mth
|
||||
|
||||
class MarksScrollingWidget(val pX: Int, val pY: Int, val setSelectedMark: () -> (Unit), val setHoveredMark: (Mark?) -> (Unit)): ScrollingWidget<ScrollSlotRow>(
|
||||
width = WIDTH,
|
||||
height = HEIGHT,
|
||||
left = pX,
|
||||
top = pY - HEIGHT,
|
||||
slotHeight = SLOT_SIZE + SLOT_SPACING
|
||||
) {
|
||||
companion object {
|
||||
const val WIDTH = 119
|
||||
const val HEIGHT = 98
|
||||
const val SLOT_SIZE = 16
|
||||
const val SLOT_SPACING = 3
|
||||
}
|
||||
|
||||
fun createEntries(marks: List<Mark?>) {
|
||||
marks.chunked(6).forEachIndexed { index, listChunk ->
|
||||
addEntry(ScrollSlotRow(this, listChunk, setSelectedMark, setHoveredMark))
|
||||
}
|
||||
}
|
||||
|
||||
override fun getRowLeft(): Int = if (children().size > 5) (left + 1) else left
|
||||
|
||||
override fun getScrollbarPosition(): Int = rowLeft + width - 3
|
||||
|
||||
override fun renderScrollbar(context: GuiGraphics, mouseX: Int, mouseY: Int, delta: Float) {
|
||||
// Do not render scrollbar if all rows are already visible
|
||||
if (children().size > 5) {
|
||||
val xLeft = this.scrollbarPosition
|
||||
val xRight = xLeft + 3
|
||||
|
||||
val barHeight = this.bottom - this.y
|
||||
|
||||
var yBottom = ((barHeight * barHeight).toFloat() / this.maxPosition.toFloat()).toInt()
|
||||
yBottom = Mth.clamp(yBottom, 32, barHeight - 8)
|
||||
var yTop = scrollAmount.toInt() * (barHeight - yBottom) / this.maxScroll + this.y
|
||||
if (yTop < this.y) {
|
||||
yTop = this.y
|
||||
}
|
||||
|
||||
context.fill(xLeft, this.y, xRight, this.bottom, FastColor.ARGB32.color(255, 75, 75, 75)) // background
|
||||
context.fill(xLeft,yTop, xRight, yTop + yBottom, FastColor.ARGB32.color(255, 141, 141, 141)) // base
|
||||
}
|
||||
}
|
||||
|
||||
fun renderEntry(context: GuiGraphics, mouseX: Int, mouseY: Int, index: Int, x: Int, y: Int): Boolean {
|
||||
val entry = this.getEntry(index)
|
||||
entry.x = x
|
||||
entry.y = y
|
||||
return entry.renderRow( context, y, x, mouseX, mouseY)
|
||||
}
|
||||
|
||||
override fun getEntry(index: Int): ScrollSlotRow = children()[index] as ScrollSlotRow
|
||||
|
||||
override fun renderListItems(context: GuiGraphics, mouseX: Int, mouseY: Int, delta: Float) {
|
||||
val rowX = rowLeft
|
||||
|
||||
var anyHovered = false
|
||||
for (index in 0 until this.itemCount) {
|
||||
val rowY = this.getRowTop(index)
|
||||
val o = this.getRowBottom(index)
|
||||
if (o >= this.y && rowY <= this.bottom) {
|
||||
if (this.renderEntry(context!!, mouseX, mouseY, index, rowX, rowY)) anyHovered = true
|
||||
}
|
||||
}
|
||||
if (!anyHovered) setHoveredMark(null)
|
||||
}
|
||||
|
||||
override fun mouseDragged(mouseX: Double, mouseY: Double, button: Int, dragX: Double, dragY: Double): Boolean {
|
||||
// Prevent scrollbar drag if all rows are already visible
|
||||
return if (children().size > 5) super.mouseDragged(mouseX, mouseY, button, dragX, dragY) else true
|
||||
}
|
||||
|
||||
override fun mouseScrolled(mouseX: Double, mouseY: Double, scrollX: Double, scrollY: Double): Boolean {
|
||||
// Prevent scroll if all rows are already visible
|
||||
return if (children().size > 5) super.mouseScrolled(mouseX, mouseY, scrollX, scrollY) else true
|
||||
}
|
||||
|
||||
class ScrollSlotRow(
|
||||
val parent: MarksScrollingWidget,
|
||||
val markList: List<Mark?>,
|
||||
val setSelectedMark : () -> Unit,
|
||||
val setHoveredMark: (Mark?) -> Unit
|
||||
): Slot<ScrollSlotRow>() {
|
||||
companion object {
|
||||
private val slotResource = cobblemonResource("textures/gui/summary/summary_mark_slot.png")
|
||||
}
|
||||
|
||||
var x: Int = 0
|
||||
var y: Int = 0
|
||||
|
||||
fun renderRow(context: GuiGraphics, y: Int, x: Int, mouseX: Int, mouseY: Int): Boolean {
|
||||
var anyHovered = false
|
||||
val horizontalSpacing = if (isScrollVisible()) SLOT_SPACING else (SLOT_SPACING + 1)
|
||||
markList.forEachIndexed { index, mark ->
|
||||
val matrices = context.pose()
|
||||
|
||||
val startPosX = x + ((horizontalSpacing + SLOT_SIZE) * index)
|
||||
val startPosY = y + SLOT_SPACING
|
||||
|
||||
val slotHovered = mark != null && getHoveredSlotIndex(mouseX, mouseY) == index
|
||||
|
||||
if (slotHovered) {
|
||||
setHoveredMark(markList[index])
|
||||
anyHovered = true
|
||||
}
|
||||
|
||||
blitk(
|
||||
matrixStack = matrices,
|
||||
texture = slotResource,
|
||||
x = startPosX,
|
||||
y = startPosY,
|
||||
width = SLOT_SIZE,
|
||||
height = SLOT_SIZE,
|
||||
vOffset = if (slotHovered) SLOT_SIZE else 0,
|
||||
textureHeight = SLOT_SIZE * 2
|
||||
)
|
||||
|
||||
if (mark != null) MarkIcon(startPosX, startPosY, mark, false).render(context, mouseX, mouseY)
|
||||
}
|
||||
return anyHovered
|
||||
}
|
||||
|
||||
override fun render(
|
||||
context: GuiGraphics,
|
||||
index: Int,
|
||||
y: Int,
|
||||
x: Int,
|
||||
entryWidth: Int,
|
||||
entryHeight: Int,
|
||||
mouseX: Int,
|
||||
mouseY: Int,
|
||||
hovered: Boolean,
|
||||
tickDelta: Float
|
||||
) {}
|
||||
|
||||
override fun mouseClicked(mouseX: Double, mouseY: Double, button: Int): Boolean {
|
||||
setSelectedMark.invoke()
|
||||
return true
|
||||
}
|
||||
|
||||
private fun isScrollVisible(): Boolean = parent.children().size > 5
|
||||
|
||||
private fun getHoveredSlotIndex(mouseX: Int, mouseY: Int): Int {
|
||||
val horizontalSpacing = if (isScrollVisible()) SLOT_SPACING else (SLOT_SPACING + 1)
|
||||
markList.forEachIndexed { index, _ ->
|
||||
val startPosX = x + ((horizontalSpacing + SLOT_SIZE) * index)
|
||||
val startPosY = y + SLOT_SPACING + 1
|
||||
|
||||
if (mouseX in startPosX..(startPosX + SLOT_SIZE)
|
||||
&& mouseY in startPosY..(startPosY + SLOT_SIZE)) {
|
||||
return index
|
||||
}
|
||||
}
|
||||
return -1
|
||||
}
|
||||
|
||||
override fun getNarration(): Component {
|
||||
if (markList.isNotEmpty()) {
|
||||
return "${markList[0]}-${markList[markList.size - 1]}".text()
|
||||
}
|
||||
return "".text()
|
||||
}
|
||||
}
|
||||
}
|
||||
+138
@@ -0,0 +1,138 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.client.gui.summary.widgets.screens.marks
|
||||
|
||||
import com.cobblemon.mod.common.CobblemonNetwork.sendToServer
|
||||
import com.cobblemon.mod.common.CobblemonSounds
|
||||
import com.cobblemon.mod.common.api.gui.ColourLibrary
|
||||
import com.cobblemon.mod.common.api.gui.MultiLineLabelK
|
||||
import com.cobblemon.mod.common.api.gui.blitk
|
||||
import com.cobblemon.mod.common.api.mark.Mark
|
||||
import com.cobblemon.mod.common.client.gui.common.MarkIcon
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.SoundlessWidget
|
||||
import com.cobblemon.mod.common.client.render.drawScaledText
|
||||
import com.cobblemon.mod.common.net.messages.server.pokemon.update.SetActiveMarkPacket
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import net.minecraft.client.Minecraft
|
||||
import net.minecraft.client.gui.GuiGraphics
|
||||
import net.minecraft.client.resources.sounds.SimpleSoundInstance
|
||||
import net.minecraft.network.chat.Component
|
||||
|
||||
class MarksWidget(
|
||||
pX: Int, pY: Int,
|
||||
val pokemon: Pokemon
|
||||
): SoundlessWidget(pX, pY, WIDTH, HEIGHT, Component.literal("MarksWidget")) {
|
||||
companion object {
|
||||
private const val WIDTH = 134
|
||||
private const val HEIGHT = 148
|
||||
const val SCALE = 0.5F
|
||||
|
||||
private val marksBaseResource = cobblemonResource("textures/gui/summary/summary_marks_base.png")
|
||||
}
|
||||
|
||||
var activeMark: Mark? = null
|
||||
var selectedMark: Mark? = null
|
||||
var hoveredMark: Mark? = null
|
||||
|
||||
val marksScrollList = MarksScrollingWidget(
|
||||
pX = pX + 9,
|
||||
pY = pY + 45,
|
||||
setSelectedMark = {
|
||||
if (hoveredMark != null) {
|
||||
selectedMark = hoveredMark
|
||||
Minecraft.getInstance().soundManager.play(SimpleSoundInstance.forUI(CobblemonSounds.GUI_CLICK, 1.0F))
|
||||
}
|
||||
},
|
||||
setHoveredMark = { hoveredMark = it }
|
||||
)
|
||||
|
||||
init {
|
||||
children.clear()
|
||||
activeMark = pokemon.activeMark
|
||||
selectedMark = pokemon.activeMark
|
||||
val marksList: MutableList<Mark?> = pokemon.marks.sortedBy { it.identifier.toString() }.toMutableList()
|
||||
while ((marksList.size < 30) || (marksList.size > 30 && marksList.size % 6 != 0)) marksList.add(null)
|
||||
marksScrollList.createEntries(marksList)
|
||||
addWidget(marksScrollList)
|
||||
}
|
||||
|
||||
override fun mouseClicked(mouseX: Double, mouseY: Double, button: Int): Boolean {
|
||||
if (selectedMark !== null && isSelectedMarkHovered(mouseX.toInt(), mouseY.toInt())) {
|
||||
selectedMark = null
|
||||
Minecraft.getInstance().soundManager.play(SimpleSoundInstance.forUI(CobblemonSounds.GUI_CLICK, 1.0F))
|
||||
}
|
||||
return super.mouseClicked(mouseX, mouseY, button)
|
||||
}
|
||||
|
||||
override fun renderWidget(context: GuiGraphics, mouseX: Int, mouseY: Int, partialTicks: Float) {
|
||||
val matrices = context.pose()
|
||||
|
||||
blitk(
|
||||
matrixStack = matrices,
|
||||
texture = marksBaseResource,
|
||||
x = x,
|
||||
y = y,
|
||||
width = width,
|
||||
height = height
|
||||
)
|
||||
|
||||
if (selectedMark != null) {
|
||||
MarkIcon(
|
||||
x = x + 12,
|
||||
y = y + 12,
|
||||
selectedMark!!
|
||||
).render(context, mouseX, mouseY)
|
||||
|
||||
matrices.pushPose()
|
||||
matrices.scale(SCALE, SCALE, 1F)
|
||||
MultiLineLabelK.create(
|
||||
component = selectedMark!!.getDescription(),
|
||||
width = 85 / SCALE,
|
||||
maxLines = 4
|
||||
).renderLeftAligned(
|
||||
context = context,
|
||||
x = (x + 38) / SCALE,
|
||||
y = (y + 11) / SCALE,
|
||||
ySpacing = 5 / SCALE,
|
||||
colour = ColourLibrary.WHITE,
|
||||
shadow = true
|
||||
)
|
||||
matrices.popPose()
|
||||
}
|
||||
|
||||
// Title
|
||||
(if (selectedMark?.title != null) selectedMark!!.getTitle(pokemon.getDisplayName()) else pokemon.getDisplayName())?.let {
|
||||
drawScaledText(
|
||||
context = context,
|
||||
text = it,
|
||||
x = x + (width / 2),
|
||||
y = y + 38,
|
||||
scale = SCALE,
|
||||
centered = true
|
||||
)
|
||||
}
|
||||
|
||||
marksScrollList.render(context, mouseX, mouseY, partialTicks)
|
||||
if (hoveredMark !== null && marksScrollList.isMouseOver(mouseX.toDouble(), mouseY.toDouble())) {
|
||||
context.renderTooltip(Minecraft.getInstance().font, hoveredMark!!.getName(), mouseX, mouseY)
|
||||
}
|
||||
}
|
||||
|
||||
fun isSelectedMarkHovered(mouseX: Int, mouseY: Int): Boolean {
|
||||
val markX = x + 12
|
||||
val markY = y + 12
|
||||
return mouseX in (markX..(markX + (MarkIcon.SIZE * MarkIcon.SCALE).toInt()))
|
||||
&& mouseY in (markY..(markY + (MarkIcon.SIZE * MarkIcon.SCALE).toInt()))
|
||||
}
|
||||
|
||||
fun saveActiveMarkToPokemon() {
|
||||
if (selectedMark != activeMark) sendToServer(SetActiveMarkPacket(pokemon.uuid, selectedMark))
|
||||
}
|
||||
}
|
||||
@@ -20,6 +20,7 @@ import com.cobblemon.mod.common.client.gui.CobblemonRenderable
|
||||
import com.cobblemon.mod.common.client.gui.ExitButton
|
||||
import com.cobblemon.mod.common.client.gui.TypeIcon
|
||||
import com.cobblemon.mod.common.client.gui.summary.Summary
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.MarkingsWidget
|
||||
import com.cobblemon.mod.common.client.gui.summary.widgets.common.reformatNatureTextIfMinted
|
||||
import com.cobblemon.mod.common.client.render.drawScaledText
|
||||
import com.cobblemon.mod.common.client.render.drawScaledTextJustifiedRight
|
||||
@@ -99,6 +100,9 @@ class TradeGUI(
|
||||
private var offeredPokemonModel: ModelWidget? = null
|
||||
private var opposingOfferedPokemonModel: ModelWidget? = null
|
||||
|
||||
private lateinit var offeredPokemonMarkings: MarkingsWidget
|
||||
private lateinit var opposingOfferedPokemonMarkings: MarkingsWidget
|
||||
|
||||
var offeredPokemon: Pokemon? = null
|
||||
var opposingOfferedPokemon: Pokemon? = null
|
||||
|
||||
@@ -247,6 +251,11 @@ class TradeGUI(
|
||||
|
||||
setOfferedPokemon(pokemon = offeredPokemon, isOpposing = false)
|
||||
setOfferedPokemon(pokemon = opposingOfferedPokemon, isOpposing = true)
|
||||
|
||||
offeredPokemonMarkings = MarkingsWidget(x + 74.5, y + 21, offeredPokemon, false)
|
||||
opposingOfferedPokemonMarkings = MarkingsWidget(x + 177.5, y + 21, opposingOfferedPokemon, false)
|
||||
addRenderableWidget(offeredPokemonMarkings)
|
||||
addRenderableWidget(opposingOfferedPokemonMarkings)
|
||||
}
|
||||
|
||||
override fun render(context: GuiGraphics, mouseX: Int, mouseY: Int, delta: Float) {
|
||||
@@ -522,6 +531,7 @@ class TradeGUI(
|
||||
rotationY = 35F,
|
||||
offsetY = PORTRAIT_MODEL_OFFSET_Y
|
||||
) else null
|
||||
if (::opposingOfferedPokemonMarkings.isInitialized) opposingOfferedPokemonMarkings.setActivePokemon(opposingOfferedPokemon)
|
||||
trade.acceptedOppositeOffer = false
|
||||
} else {
|
||||
offeredPokemon = pokemon
|
||||
@@ -535,6 +545,7 @@ class TradeGUI(
|
||||
rotationY = 325F,
|
||||
offsetY = PORTRAIT_MODEL_OFFSET_Y
|
||||
) else null
|
||||
if (::offeredPokemonMarkings.isInitialized) offeredPokemonMarkings.setActivePokemon(offeredPokemon)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+32
@@ -0,0 +1,32 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.client.net.orientation
|
||||
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.net.ClientNetworkPacketHandler
|
||||
import com.cobblemon.mod.common.net.messages.client.orientation.ClientboundUpdateOrientationPacket
|
||||
import net.minecraft.client.Minecraft
|
||||
|
||||
object S2CUpdateOrientationHandler : ClientNetworkPacketHandler<ClientboundUpdateOrientationPacket> {
|
||||
override fun handle(packet: ClientboundUpdateOrientationPacket, client: Minecraft) {
|
||||
client.executeIfPossible {
|
||||
val level = client.level ?: return@executeIfPossible
|
||||
val entity = level.getEntity(packet.entityId)
|
||||
if (entity is OrientationControllable) {
|
||||
packet.active?.let {
|
||||
entity.orientationController.active = it
|
||||
if (!it) {
|
||||
entity.orientationController.reset()
|
||||
}
|
||||
}
|
||||
entity.orientationController.updateOrientation { _ -> packet.orientation }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
-27
@@ -1,27 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.client.net.orientation
|
||||
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.net.ClientNetworkPacketHandler
|
||||
import com.cobblemon.mod.common.net.messages.client.orientation.S2CUpdateOrientationPacket
|
||||
import net.minecraft.client.Minecraft
|
||||
|
||||
object S2CUpdateOrientationHandler : ClientNetworkPacketHandler<S2CUpdateOrientationPacket> {
|
||||
override fun handle(packet: S2CUpdateOrientationPacket, client: Minecraft) {
|
||||
val level = client.level ?: return
|
||||
val entity = level.getEntity(packet.entityId)
|
||||
if (entity is OrientationControllable) {
|
||||
entity.orientationController.updateOrientation { _ -> packet.orientation }
|
||||
packet.active?.let {
|
||||
entity.orientationController.active = it
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+28
@@ -0,0 +1,28 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.client.net.pokemon.update
|
||||
|
||||
import com.cobblemon.mod.common.api.net.ClientNetworkPacketHandler
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.net.messages.client.pokemon.update.ClientboundUpdateRidingStatePacket
|
||||
import net.minecraft.client.Minecraft
|
||||
|
||||
object ClientboundUpdateRidingStateHandler : ClientNetworkPacketHandler<ClientboundUpdateRidingStatePacket> {
|
||||
override fun handle(packet: ClientboundUpdateRidingStatePacket, client: Minecraft) {
|
||||
client.executeIfPossible {
|
||||
val player = client.player ?: return@executeIfPossible
|
||||
val entity = player.level().getEntity(packet.entity) ?: return@executeIfPossible
|
||||
if (entity !is PokemonEntity) return@executeIfPossible
|
||||
if (entity.controllingPassenger == player) return@executeIfPossible
|
||||
val buffer = packet.data ?: return@executeIfPossible
|
||||
if (entity.riding?.key != packet.behaviour) return@executeIfPossible
|
||||
entity.ridingState?.decode(buffer)
|
||||
}
|
||||
}
|
||||
}
|
||||
+209
@@ -0,0 +1,209 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.client.render.block
|
||||
|
||||
import com.cobblemon.mod.common.CobblemonBlocks
|
||||
import com.cobblemon.mod.common.block.entity.StadiumBlockEntity
|
||||
import com.cobblemon.mod.common.client.render.models.blockbench.drone.DroneModel
|
||||
import com.cobblemon.mod.common.client.render.models.blockbench.drone.DroneState
|
||||
import com.cobblemon.mod.common.client.render.models.blockbench.repository.RenderContext
|
||||
import com.cobblemon.mod.common.client.render.models.blockbench.repository.VaryingModelRepository
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import com.mojang.blaze3d.vertex.PoseStack
|
||||
import com.mojang.math.Axis
|
||||
import net.minecraft.client.renderer.MultiBufferSource
|
||||
import net.minecraft.client.renderer.RenderType
|
||||
import net.minecraft.client.renderer.blockentity.BlockEntityRenderer
|
||||
import net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider
|
||||
import net.minecraft.client.renderer.texture.OverlayTexture
|
||||
import net.minecraft.core.Direction
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.world.level.block.HorizontalDirectionalBlock
|
||||
import net.minecraft.world.level.block.state.BlockState
|
||||
|
||||
class StadiumBlockRenderer(ctx: BlockEntityRendererProvider.Context) : BlockEntityRenderer<StadiumBlockEntity> {
|
||||
val context = RenderContext().also {
|
||||
it.put(RenderContext.DO_QUIRKS, false)
|
||||
it.put(RenderContext.RENDER_STATE, RenderContext.RenderState.BLOCK)
|
||||
}
|
||||
|
||||
private var pathIndex = 0
|
||||
private var animationTime = 0.0
|
||||
private val droneSpeed = 0.10
|
||||
|
||||
override fun render(
|
||||
blockEntity: StadiumBlockEntity,
|
||||
partialTick: Float,
|
||||
poseStack: PoseStack,
|
||||
bufferSource: MultiBufferSource,
|
||||
packedLight: Int,
|
||||
packedOverlay: Int
|
||||
) {
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
override fun render(
|
||||
blockEntity: StadiumBlockEntity,
|
||||
tickDelta: Float,
|
||||
poseStack: PoseStack,
|
||||
multiBufferSource: MultiBufferSource,
|
||||
light: Int,
|
||||
overlay: Int
|
||||
) {
|
||||
val blockState = blockEntity.blockState
|
||||
val yRot = blockState.getValue(HorizontalDirectionalBlock.FACING).toYRot()
|
||||
|
||||
val isClientSide = blockEntity.level?.isClientSide == true
|
||||
if (!isClientSide) return
|
||||
|
||||
val stadiumBlockState = blockEntity.level?.getBlockState(blockEntity.blockPos) ?: return
|
||||
if (stadiumBlockState.block != CobblemonBlocks.STADIUM) {
|
||||
return
|
||||
}
|
||||
|
||||
val droneState = blockEntity.droneState
|
||||
|
||||
|
||||
poseStack.pushPose()
|
||||
if (blockEntity.isInUse) {
|
||||
if (blockEntity.pathPoints.isEmpty()) {
|
||||
|
||||
poseStack.popPose()
|
||||
return
|
||||
}
|
||||
|
||||
spawnDebugParticles(blockEntity) // debug particles
|
||||
|
||||
// Center the drone at the block's center
|
||||
poseStack.translate(0.5, -3.0, 0.5)
|
||||
//poseStack.mulPose(Axis.XP.rotationDegrees(180F))
|
||||
//poseStack.mulPose(Axis.YP.rotationDegrees(180F))
|
||||
|
||||
val points = blockEntity.pathPoints
|
||||
val nextIndex = (pathIndex + 1) % points.size
|
||||
|
||||
val currentPoint = points[pathIndex]
|
||||
val nextPoint = points[nextIndex]
|
||||
|
||||
animationTime += tickDelta * droneSpeed
|
||||
if (animationTime >= 1.0) {
|
||||
animationTime = 0.0
|
||||
pathIndex = nextIndex
|
||||
}
|
||||
|
||||
val interpolatedPos = currentPoint.lerp(nextPoint, animationTime.toDouble())
|
||||
|
||||
println("DEBUG: Drone moving between points:")
|
||||
println(" - Current Point: ${currentPoint}")
|
||||
println(" - Next Point: ${nextPoint}")
|
||||
println(" - Interpolated Position: $interpolatedPos")
|
||||
|
||||
poseStack.translate(interpolatedPos.x - blockEntity.blockPos.x,
|
||||
interpolatedPos.y - blockEntity.blockPos.y,
|
||||
interpolatedPos.z - blockEntity.blockPos.z)
|
||||
|
||||
println("DEBUG: Drone position interpolated to: $interpolatedPos")
|
||||
|
||||
poseStack.mulPose(Axis.YP.rotationDegrees(-yRot))
|
||||
poseStack.mulPose(Axis.ZP.rotationDegrees(180F)) // flip the drone right side up
|
||||
|
||||
renderDrone(droneState, "sleep", tickDelta, poseStack, 1.0F, multiBufferSource, light)
|
||||
} else {
|
||||
val yRot = blockState.getValue(HorizontalDirectionalBlock.FACING).toYRot()
|
||||
|
||||
val poseEntry = poseStack.last()
|
||||
val matrix = poseEntry.pose()
|
||||
|
||||
poseStack.translate(0.5, 0.0, 0.5)
|
||||
poseStack.mulPose(Axis.YP.rotationDegrees(yRot))
|
||||
|
||||
val posX = matrix.m03()
|
||||
val posY = matrix.m13()
|
||||
val posZ = matrix.m23()
|
||||
|
||||
println("DEBUG: Drone is NOT in use. Rendering default position at: x=$posX, y=$posY, z=$posZ")
|
||||
|
||||
poseStack.mulPose(Axis.ZP.rotationDegrees(180F))
|
||||
renderDrone(droneState, "sleep", tickDelta, poseStack, 1.0F, multiBufferSource, light)
|
||||
}
|
||||
|
||||
poseStack.popPose()
|
||||
}
|
||||
|
||||
fun renderDrone(
|
||||
state: DroneState,
|
||||
pose: String,
|
||||
tickDelta: Float,
|
||||
poseStack: PoseStack,
|
||||
scale: Float = 1F,
|
||||
multiBufferSource: MultiBufferSource,
|
||||
light: Int,
|
||||
) {
|
||||
state.updatePartialTicks(tickDelta)
|
||||
|
||||
val droneResource: ResourceLocation = cobblemonResource("rotom_drone")
|
||||
|
||||
val model = VaryingModelRepository.getPoser(droneResource, state) as DroneModel
|
||||
val texture = VaryingModelRepository.getTexture(droneResource, state)
|
||||
|
||||
val buffer = multiBufferSource.getBuffer(RenderType.entityCutout(texture))
|
||||
model.bufferProvider = multiBufferSource
|
||||
|
||||
state.currentModel = model
|
||||
state.setPose(pose)
|
||||
|
||||
model.context = context
|
||||
context.put(RenderContext.TEXTURE, texture)
|
||||
context.put(RenderContext.RENDER_STATE, RenderContext.RenderState.BLOCK)
|
||||
context.put(RenderContext.POSABLE_STATE, state)
|
||||
|
||||
model.applyAnimations(
|
||||
entity = null,
|
||||
state = state,
|
||||
headYaw = 0F,
|
||||
headPitch = 0F,
|
||||
limbSwing = 0F,
|
||||
limbSwingAmount = 0F,
|
||||
ageInTicks = state.animationSeconds * 20
|
||||
)
|
||||
|
||||
poseStack.scale(scale, scale, scale)
|
||||
|
||||
// TODO: Make drone lighting dynamic (simply using the light arg makes the drone always appear dark)
|
||||
model.withLayerContext(multiBufferSource, state, VaryingModelRepository.getLayers(droneResource, state)) {
|
||||
model.render(context, poseStack, buffer, 200, OverlayTexture.NO_OVERLAY, -0x1)
|
||||
}
|
||||
model.setDefault()
|
||||
}
|
||||
|
||||
private fun spawnDebugParticles(blockEntity: StadiumBlockEntity) {
|
||||
val world = blockEntity.level ?: return
|
||||
if (!world.isClientSide) return // Only run on the client-side
|
||||
|
||||
for (point in blockEntity.pathPoints) {
|
||||
world.addParticle(
|
||||
net.minecraft.core.particles.ParticleTypes.FLAME, // Test particle (changeable)
|
||||
point.x, point.y, point.z, // Position of the particle
|
||||
0.0, 0.02, 0.0 // Slight upward motion
|
||||
)
|
||||
}
|
||||
|
||||
// Spawn a special particle at the next interpolation point
|
||||
if (blockEntity.pathPoints.isNotEmpty()) {
|
||||
val nextPoint = blockEntity.pathPoints[(pathIndex + 1) % blockEntity.pathPoints.size]
|
||||
world.addParticle(
|
||||
net.minecraft.core.particles.ParticleTypes.END_ROD, // Different effect for next point
|
||||
nextPoint.x, nextPoint.y, nextPoint.z,
|
||||
0.0, 0.05, 0.0
|
||||
)
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
+67
-106
@@ -11,9 +11,12 @@ package com.cobblemon.mod.common.client.render.item
|
||||
import com.cobblemon.mod.common.api.tags.CobblemonItemTags
|
||||
import com.cobblemon.mod.common.api.tags.CobblemonItemTags.WEARABLE_FACE_ITEMS
|
||||
import com.cobblemon.mod.common.api.tags.CobblemonItemTags.WEARABLE_HAT_ITEMS
|
||||
import com.cobblemon.mod.common.client.render.MatrixWrapper
|
||||
import com.cobblemon.mod.common.client.entity.NPCClientDelegate
|
||||
import com.cobblemon.mod.common.client.entity.PokemonClientDelegate
|
||||
import com.cobblemon.mod.common.client.render.models.blockbench.FloatingState
|
||||
import com.cobblemon.mod.common.client.render.models.blockbench.PosableModel
|
||||
import com.cobblemon.mod.common.client.render.models.blockbench.PosableState
|
||||
import com.mojang.blaze3d.systems.RenderSystem
|
||||
import com.mojang.blaze3d.vertex.PoseStack
|
||||
import com.mojang.math.Axis
|
||||
import net.minecraft.client.Minecraft
|
||||
@@ -24,7 +27,7 @@ import net.minecraft.client.renderer.texture.OverlayTexture
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.item.ItemDisplayContext
|
||||
import net.minecraft.world.item.ItemStack
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import org.joml.Vector3f
|
||||
|
||||
class HeldItemRenderer {
|
||||
private val itemRenderer: ItemRenderer = Minecraft.getInstance().itemRenderer
|
||||
@@ -34,133 +37,91 @@ class HeldItemRenderer {
|
||||
const val ITEM_FACE = "item_face"
|
||||
const val ITEM_HAT = "item_hat"
|
||||
const val ITEM = "item"
|
||||
}
|
||||
|
||||
fun render(
|
||||
entity: LivingEntity?,
|
||||
model: PosableModel,
|
||||
item: ItemStack,
|
||||
locators: Map<String, MatrixWrapper>,
|
||||
poseStack: PoseStack,
|
||||
buffer: MultiBufferSource,
|
||||
light: Int,
|
||||
seed: Int,
|
||||
rotation: Vec3
|
||||
) {
|
||||
if (item.isEmpty) return
|
||||
displayContext = ItemDisplayContext.FIXED
|
||||
|
||||
poseStack.pushPose()
|
||||
when {
|
||||
//item_face locator
|
||||
(locators.containsKey(ITEM_FACE) && item.`is`(WEARABLE_FACE_ITEMS)) -> {
|
||||
displayContext = model.getLocatorDisplayContext(ITEM_FACE) ?: ItemDisplayContext.HEAD
|
||||
poseStack.mulPose(locators[ITEM_FACE]!!.matrix)
|
||||
poseStack.translate(0f, 0f, .28f)
|
||||
poseStack.scale(0.7f, 0.7f, 0.7f)
|
||||
}
|
||||
//item_hat locator
|
||||
(locators.containsKey(ITEM_HAT) && item.`is`(WEARABLE_HAT_ITEMS)) -> {
|
||||
displayContext = model.getLocatorDisplayContext(ITEM_HAT) ?: ItemDisplayContext.HEAD
|
||||
poseStack.mulPose(locators[ITEM_HAT]!!.matrix)
|
||||
poseStack.translate(0f, -0.26f, 0f)
|
||||
poseStack.scale(.68f, .68f, .68f)
|
||||
}
|
||||
//item locator
|
||||
(locators.containsKey(ITEM)) -> {
|
||||
displayContext = model.getLocatorDisplayContext(ITEM) ?: ItemDisplayContext.FIXED
|
||||
poseStack.mulPose(locators[ITEM]!!.matrix)
|
||||
applyContextTransformation(poseStack, rotation)
|
||||
}
|
||||
// Don't render any item
|
||||
else -> {
|
||||
poseStack.popPose()
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
itemRenderer.renderStatic(entity, item, displayContext, (displayContext==ItemDisplayContext.THIRD_PERSON_LEFT_HAND), poseStack, buffer, null, light, OverlayTexture.NO_OVERLAY, seed)
|
||||
poseStack.popPose()
|
||||
}
|
||||
|
||||
private fun renderAnimationItem(
|
||||
model: PosableModel,
|
||||
state: PosableState,
|
||||
locators: Map<String, MatrixWrapper>,
|
||||
poseStack: PoseStack,
|
||||
buffer: MultiBufferSource,
|
||||
light: Int,
|
||||
entity: LivingEntity?,
|
||||
rotation: Vec3
|
||||
) {
|
||||
state.itemRenderingLocations.forEach { (locatorName, item) ->
|
||||
poseStack.pushPose()
|
||||
if (locators.containsKey(locatorName)) {
|
||||
displayContext = model.getLocatorDisplayContext(locatorName)?: ItemDisplayContext.FIXED
|
||||
poseStack.mulPose(locators[locatorName]!!.matrix)
|
||||
applyContextTransformation(poseStack, rotation)
|
||||
}
|
||||
itemRenderer.renderStatic(entity, item, displayContext, (displayContext==ItemDisplayContext.THIRD_PERSON_LEFT_HAND), poseStack, buffer, null, light, OverlayTexture.NO_OVERLAY, 0)
|
||||
poseStack.popPose()
|
||||
private fun PoseStack.setOriginAndScale(x:Float,y:Float,z:Float,scale:Float=1f) {
|
||||
this.translate(x*.0625*scale, y*.0625*scale, z*.0625*scale)
|
||||
this.scale(scale, scale, scale)
|
||||
}
|
||||
}
|
||||
|
||||
fun renderOnModel(
|
||||
model: PosableModel,
|
||||
item: ItemStack,
|
||||
model: PosableModel,
|
||||
state: PosableState,
|
||||
poseStack: PoseStack,
|
||||
buffer: MultiBufferSource,
|
||||
rotation: Vec3 = Vec3(0.0,0.0,0.0),
|
||||
light: Int = LightTexture.pack(11, 7),
|
||||
frontLight: Boolean = false,
|
||||
entity: LivingEntity? = null
|
||||
) {
|
||||
val locators: Map<String, MatrixWrapper> = state.locatorStates
|
||||
if (state.itemRenderingLocations.isNotEmpty()) {
|
||||
renderAnimationItem(model, state, locators, poseStack, buffer, light, null, rotation)
|
||||
}
|
||||
else if (!item.`is`(CobblemonItemTags.HIDDEN_ITEMS)) {
|
||||
render(null, model, item, locators, poseStack, buffer, light, 0, rotation)
|
||||
}
|
||||
if (!item.`is`(CobblemonItemTags.HIDDEN_ITEMS)) renderAtLocator(item, model, state, entity, poseStack, buffer, light, 0, frontLight)
|
||||
state.animationItems.forEach { (targetLocator, item) -> renderAtLocator(item, model, state, entity, poseStack, buffer, light, 0, frontLight, targetLocator) }
|
||||
}
|
||||
|
||||
fun renderOnEntity(
|
||||
entity: LivingEntity,
|
||||
private fun renderAtLocator(
|
||||
item: ItemStack,
|
||||
model: PosableModel,
|
||||
state: PosableState,
|
||||
entity: LivingEntity?,
|
||||
poseStack: PoseStack,
|
||||
buffer: MultiBufferSource,
|
||||
light: Int,
|
||||
rotation: Vec3 = Vec3(0.0,0.0,0.0)
|
||||
seed: Int,
|
||||
frontLight: Boolean = false,
|
||||
targetLocator: String =
|
||||
if (item.`is`(WEARABLE_FACE_ITEMS) && state.locatorStates.containsKey(ITEM_FACE)) ITEM_FACE
|
||||
else if (item.`is`(WEARABLE_HAT_ITEMS) && state.locatorStates.containsKey(ITEM_HAT)) ITEM_HAT
|
||||
else ITEM
|
||||
) {
|
||||
val locators: Map<String, MatrixWrapper> = state.locatorStates
|
||||
if (state.itemRenderingLocations.isNotEmpty()) {
|
||||
renderAnimationItem(model, state, locators, poseStack, buffer, light, entity, rotation)
|
||||
}
|
||||
else {
|
||||
render(entity, model, item, locators, poseStack, buffer, light, 0, rotation)
|
||||
}
|
||||
}
|
||||
if (item.isEmpty) return
|
||||
|
||||
private fun applyContextTransformation(poseStack: PoseStack, rotation: Vec3) {
|
||||
when (displayContext) {
|
||||
ItemDisplayContext.FIXED -> {
|
||||
poseStack.mulPose(Axis.XP.rotationDegrees(90.0f))
|
||||
poseStack.scale(.5f, .5f, .5f )
|
||||
poseStack.translate(0f, 0.01666f, 0f)
|
||||
if (state.locatorStates.containsKey(targetLocator)) {
|
||||
poseStack.pushPose()
|
||||
RenderSystem.applyModelViewMatrix()
|
||||
|
||||
displayContext = model.getLocatorDisplayContext(targetLocator)?:
|
||||
if ((item.`is`(WEARABLE_FACE_ITEMS) && targetLocator==ITEM_FACE) || (item.`is`(WEARABLE_HAT_ITEMS) && targetLocator== ITEM_HAT)) ItemDisplayContext.HEAD
|
||||
else ItemDisplayContext.FIXED
|
||||
|
||||
poseStack.mulPose(state.locatorStates[targetLocator]!!.matrix)
|
||||
when (displayContext) {
|
||||
ItemDisplayContext.FIXED -> {
|
||||
poseStack.setOriginAndScale(0f,.5f,0f, .5f)
|
||||
poseStack.mulPose(Axis.XP.rotationDegrees(90.0f))
|
||||
}
|
||||
ItemDisplayContext.THIRD_PERSON_RIGHT_HAND, ItemDisplayContext.THIRD_PERSON_LEFT_HAND -> {
|
||||
//For Minecraft player models
|
||||
if (state is NPCClientDelegate) {
|
||||
poseStack.mulPose(Axis.XP.rotationDegrees(-90.0F))
|
||||
}
|
||||
//for T-Posing Models
|
||||
else if (state is PokemonClientDelegate || state is FloatingState) {
|
||||
poseStack.mulPose(Axis.YP.rotationDegrees(-90.0F))
|
||||
poseStack.mulPose(Axis.ZP.rotationDegrees(90.0F))
|
||||
}
|
||||
poseStack.translate(0.025f * if (displayContext==ItemDisplayContext.THIRD_PERSON_LEFT_HAND) 1 else -1 , 0.0f, 0.0f)
|
||||
}
|
||||
ItemDisplayContext.HEAD -> {
|
||||
if (state is NPCClientDelegate) {
|
||||
if (item.`is`(WEARABLE_FACE_ITEMS)) poseStack.setOriginAndScale(0f,-2f,7.25f, 0.62f)
|
||||
else if (item.`is`(WEARABLE_HAT_ITEMS)) poseStack.setOriginAndScale(0f,-10.25f,0f, 0.62f)
|
||||
}
|
||||
else {
|
||||
if (item.`is`(WEARABLE_FACE_ITEMS)) poseStack.setOriginAndScale(0f,1f,(7.25f)-.5f, 0.62f)
|
||||
else if (item.`is`(WEARABLE_HAT_ITEMS)) poseStack.setOriginAndScale(0f,(-7.25f)+.5f,0f, 0.62f)
|
||||
}
|
||||
}
|
||||
else -> {}
|
||||
}
|
||||
ItemDisplayContext.THIRD_PERSON_RIGHT_HAND, ItemDisplayContext.THIRD_PERSON_LEFT_HAND -> {
|
||||
poseStack.mulPose(Axis.XP.rotationDegrees((rotation.x).toFloat()))
|
||||
poseStack.mulPose(Axis.YP.rotationDegrees((rotation.y).toFloat()))
|
||||
poseStack.mulPose(Axis.ZP.rotationDegrees((rotation.z).toFloat()))
|
||||
poseStack.translate(0.025f * if (displayContext==ItemDisplayContext.THIRD_PERSON_LEFT_HAND) 1 else -1 , 0.0f, 0.0f)
|
||||
|
||||
//Render front lighting for UI Models
|
||||
if (frontLight) {
|
||||
RenderSystem.setShaderLights(Vector3f(0F,0F,1F), Vector3f(0F,0F,1F))
|
||||
}
|
||||
ItemDisplayContext.HEAD -> {
|
||||
poseStack.mulPose(Axis.XP.rotationDegrees(90.0f))
|
||||
poseStack.scale(.6f, .6f, .6f)
|
||||
poseStack.translate(0f, -0.6f, 0f)
|
||||
}
|
||||
else -> {}
|
||||
|
||||
itemRenderer.renderStatic(entity, item, displayContext, (displayContext==ItemDisplayContext.THIRD_PERSON_LEFT_HAND), poseStack, buffer, null, light, OverlayTexture.NO_OVERLAY, seed)
|
||||
|
||||
poseStack.popPose()
|
||||
}
|
||||
}
|
||||
}
|
||||
+2
-3
@@ -37,7 +37,6 @@ import net.minecraft.nbt.Tag
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.item.ItemStack
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
class PokemonOnShoulderRenderer<T : Player>(renderLayerParent: RenderLayerParent<T, PlayerModel<T>>) : RenderLayer<T, PlayerModel<T>>(renderLayerParent) {
|
||||
|
||||
@@ -162,12 +161,12 @@ class PokemonOnShoulderRenderer<T : Player>(renderLayerParent: RenderLayerParent
|
||||
}
|
||||
|
||||
heldItemRenderer.renderOnModel(
|
||||
model,
|
||||
shoulderData.shownItem,
|
||||
model,
|
||||
state,
|
||||
matrixStack,
|
||||
buffer,
|
||||
Vec3(0.0,-90.0,-90.0)
|
||||
packedLight
|
||||
)
|
||||
|
||||
model.setDefault()
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user