Compare commits

..
Author SHA1 Message Date
Landon Wills da4e1a96a4 Add lapras assets 2025-04-05 01:19:26 -04:00
Landon c4a4b9cb86 Merge branch 'multiplayer-riding' into 'main'
Multiplayer support for riding

See merge request cable-mc/cobblemon!1578
2025-04-04 21:15:55 +00:00
Polymeta 4912a89e6e pokemon are allowed to turn their heads when they are not ridden
Signed-off-by: Polymeta <40173118+Polymeta@users.noreply.github.com>
2025-04-04 13:12:16 +01:00
Polymeta f2e10d1b01 Merge branch 'refs/heads/main' into multiplayer-riding
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonNetwork.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/entity/pokemon/PokemonEntity.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/net/messages/client/spawn/SpawnPokemonPacket.kt
2025-04-04 12:54:10 +01:00
Hiroku 25eb197491 Merge branch 'ribs' into 'main'
🎀

See merge request cable-mc/cobblemon!1566
2025-04-04 10:13:58 +00:00
TestandHiroku 8de233b572 🎀 2025-04-04 10:13:58 +00:00
Landon Wills 83972ca9e6 Hook up a couple more pokemon for bird controller 2025-04-04 03:50:34 -04:00
Landon Wills 35e2190cae Reset orientation properly on landing 2025-04-04 02:33:23 -04:00
Landon Wills b966cd2db0 Fix issue with orientation tracking for rendering 2025-04-04 02:06:06 -04:00
Landon Wills 3e492541cc Fix issue with registry sync on riding properties 2025-04-04 01:40:27 -04:00
Polymeta 4e9541d7f5 licenses
Signed-off-by: Polymeta <40173118+Polymeta@users.noreply.github.com>
2025-04-03 23:24:11 +01:00
Landon Wills 2875e9efa9 Temporary fix to crashing issue due to pokemon sticking around when they shouldnt be 2025-04-03 16:27:44 -04:00
Landon Wills 2b42fff66b Fix issue with players sometimes launching at odd angles when riding 2025-04-03 16:26:54 -04:00
Landon Wills 643a33a643 Prevent crouching moving the player when riding pokemon 2025-04-03 16:26:34 -04:00
Landon Wills e348c48eff Fix reversed third person camera 2025-04-03 14:25:03 -04:00
Landon Wills 473f58cab9 No more random render flickers yippee 2025-04-03 13:49:18 -04:00
Landon Wills 987b8619a3 Specify side for riding state management, add multiplayer wing flap for charizard 2025-04-03 05:11:33 -04:00
Landon Wills 87632941e8 Fix issue with player not rotating on mount 2025-04-03 02:25:11 -04:00
Landon Wills 041acab7ca Optimize change detection on riding sync 2025-04-03 02:06:23 -04:00
Landon Wills b3de7d1c1a Synchronize riding state to clients 2025-04-03 01:25:30 -04:00
Landon Wills afcb2dd77c Use render orientation instead of raw orientation for local players 2025-04-03 00:12:36 -04:00
Landon Wills a7bd6d2bf4 Update Garchomp, change translation in mounted player rendering 2025-04-02 23:54:22 -04:00
Landon Wills b096cb60a3 Use more precise orientation for posable model if player is local 2025-04-02 23:16:34 -04:00
JPAK 7f1c0c3d4c Fixed culling. It really was that easy xd 2025-04-02 07:23:26 -05:00
Landon Wills a4f0bf9d2f Fix issue with the world ocasionally playing hide and seek when rolling in first person 2025-04-02 01:57:40 -04:00
JacksonB f46c748e9f Add forgotten bird logic 2025-04-02 00:07:37 -05:00
Landon Wills 065479c58c Make rendering smooth for rolling players & entities 2025-04-02 00:16:05 -04:00
JacksonB eee3d46a2d Keep a render orientation that interpolates behind the last received orientation and damp the slerp by a static amount frame to frame. 2025-04-01 21:07:21 -05:00
Hiroku d7b43fcbfc Merge branch 'spicy-molang' into 'main'
Added `pokemon` as an available Molang function for the `battleActor` functions

See merge request cable-mc/cobblemon!1577
2025-04-01 20:21:18 +00:00
Landon Wills c82e011f73 Pull together riding branches, trying to fix render stuttering 2025-04-01 13:18:50 -04:00
Spicy bf1b996962 Added pokemon as an available Molang function for the battleActor functions 2025-04-01 09:12:16 -05:00
Landon Wills fc46cdcda0 Merge remote-tracking branch 'refs/remotes/origin/camera-changes' into test
# Conflicts:
#	common/src/main/java/com/cobblemon/mod/common/mixin/client/CameraMixin.java
#	common/src/main/kotlin/com/cobblemon/mod/common/client/render/player/MountedPlayerRenderer.kt
2025-04-01 09:24:11 -04:00
Landon Wills 4e7b029afb Merge remote-tracking branch 'refs/remotes/origin/multiplayer-roll-sync' into test 2025-04-01 09:22:19 -04:00
Landon Wills 5430f02770 Add much more context to pose provider, optimize velocity tracking, add sync to server 2025-04-01 09:20:51 -04:00
Landon Wills 6a51abe3ee Axe more of the old system, fix some issues with deserialization 2025-04-01 06:48:21 -04:00
Landon Wills 008652b442 Forgot a change 2025-04-01 06:32:11 -04:00
Landon Wills c1e088eb33 Hook new riding infrastructure up to serialization, axe the old controllers 2025-04-01 06:31:33 -04:00
Landon Wills 1669a2f428 Make all riding behaviour settings encodable 2025-04-01 05:44:18 -04:00
Landon Wills 2ba63f4641 Redirect PokemonEntity and mixins to new riding system 2025-04-01 05:29:17 -04:00
Landon Wills 41b9e9001d Refactor riding system 2025-04-01 03:48:45 -04:00
Landon Wills f058d6e635 More work on controllers. Poses borked again 2025-03-31 20:46:11 -04:00
Landon Wills f9377b7489 Some progress on data transfer for ride controllers (currently not functional) 2025-03-31 17:55:59 -04:00
Polymeta e59b5094ad correctly warp world as holder inside spawnfilters
Signed-off-by: Polymeta <40173118+Polymeta@users.noreply.github.com>
2025-03-31 11:50:54 +01:00
JPAK 922ee95fd2 Camera changes for riding. Need to find a better system for being "unlocked" (in third person only) to make the animations feel better. 2025-03-03 16:22:13 -06:00
536 changed files with 20296 additions and 4002 deletions
+12
View File
@@ -0,0 +1,12 @@
### Additions
- Added functionality for marks.
- Added data for all marks and all title ribbons from Pokémon.
- Added marks screen within the summary UI.
- Added `/givemark <player> <partySlot> <mark>` command to give a mark to a Pokémon.
- Added `/takemark <player> <partySlot> <mark>` command to remove a mark from a Pokémon.
- Added `/giveallmarks <player> <partySlot>` command to give all available marks to a Pokémon.
### MoLang & Datapacks
- Added Flows for `bobber_spawn_pokemon_post`, `pokemon_entity_spawn`, and `fossil_revived`.
- Added `marks` datapack folder.
- Added MoLang functions `entity.is_in_rain`, `pokemon.add_marks(Mark...)`, `pokemon.add_potential_marks(Mark...)`, `pokemon.add_marks_with_chance(Mark...)`, `pokemon.apply_potential_marks`, and `world.is_snowing_at(x, y, z)`.
+3
View File
@@ -11,6 +11,7 @@
- Added cosmetic item functionality for Pokémon. Certain cosmetic items can be given to applicable Pokémon via the interact menu.
- Added the various log blocks as cosmetic items for Timburr and Komala.
- Added `visibility/hidden`, `visibility/hat` and `visibility/face` tags to control where and how certain items are rendered.
- Added Pokémon markings, toggleable within the summary.
- Added `/boxcount` command to change PC boxes amount
### Changes
@@ -75,6 +76,8 @@
- Fixed species additions not being capable of changing implemented status.
- Added support for action effects that are triggered by `|-activate|` Showdown instructions. `activate_{effect_id}` is the syntax.
- Added Molang functions for rendering items `render_item(item_id, locator_name)` and `clear_items()`.
- Fixed location spawn filter components causing crashes
- Added `pokemon` as an available Molang function for the `battleActor` functions.
## [1.6.1 (January 26th, 2025)](#1-6-1)
@@ -23,16 +23,15 @@ public abstract class LocalPlayerMixin {
@Inject(method = "getJumpRidingScale", at = @At("HEAD"), cancellable = true)
public void modifyJumpRidingScale(CallbackInfoReturnable<Float> cir) {
LocalPlayer player = (LocalPlayer) (Object) this;
if (player.isPassenger() && player.getVehicle() instanceof PokemonEntity) {
PokemonEntity ride = (PokemonEntity) player.getVehicle();
//Use custom jump bar logic if the current ride does not jump using it.
if( !ride.getRiding().canJump(ride, player))
{
cir.setReturnValue(ride.setRideBar());
if (player.isPassenger() && player.getVehicle() instanceof PokemonEntity pokemonEntity) {
var rideValue = pokemonEntity.<Float>ifRidingAvailableSupply(null, (behaviour, settings, state) -> {
if (behaviour.canJump(settings, state, pokemonEntity, player)) return null;
return behaviour.setRideBar(settings, state, pokemonEntity, player);
});
if (rideValue != null) {
cir.setReturnValue(rideValue);
}
}
}
}
}
@@ -38,8 +38,10 @@ import net.minecraft.network.chat.Component;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.damagesource.DamageSource;
import net.minecraft.world.entity.EntityDimensions;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.Pose;
import net.minecraft.world.entity.item.ItemEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.food.FoodProperties;
@@ -47,6 +49,7 @@ import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import org.jetbrains.annotations.Nullable;
import org.objectweb.asm.Opcodes;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.Unique;
@@ -55,10 +58,7 @@ import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import java.util.List;
import java.util.Objects;
import java.util.Set;
import java.util.UUID;
import java.util.*;
import java.util.stream.Collectors;
@Mixin(Player.class)
@@ -80,6 +80,8 @@ public abstract class PlayerMixin extends LivingEntity implements ScannableEntit
@Shadow public abstract void displayClientMessage(Component message, boolean overlay);
@Shadow @Final private static Map<Pose, EntityDimensions> POSES;
@Shadow @Final public static EntityDimensions STANDING_DIMENSIONS;
@Unique private OrientationController cobblemon$orientationController = new OrientationController(this);
protected PlayerMixin(EntityType<? extends LivingEntity> p_20966_, Level p_20967_) {
@@ -108,6 +110,19 @@ public abstract class PlayerMixin extends LivingEntity implements ScannableEntit
}
}
@Inject(method = "tick", at = @At("HEAD"))
private void cobblemon$updateRenderOrientation(CallbackInfo ci) {
this.cobblemon$orientationController.tick();
}
@Override
public EntityDimensions getDefaultDimensions(Pose pose) {
if (this.getVehicle() instanceof PokemonEntity) {
return STANDING_DIMENSIONS;
}
return (EntityDimensions)POSES.getOrDefault(pose, STANDING_DIMENSIONS);
}
@Inject(
method = "removeEntitiesOnShoulder",
at = @At(
@@ -252,8 +267,10 @@ public abstract class PlayerMixin extends LivingEntity implements ScannableEntit
at = @At(value = "INVOKE", target = "Lnet/minecraft/world/entity/player/Player;wantsToStopRiding()Z")
)
public boolean delegateDismountToController(Player instance, Operation<Boolean> original) {
if (this.getVehicle() instanceof Rideable vehicle) {
return vehicle.getRiding().dismountOnShift() && original.call(instance);
if (this.getVehicle() instanceof PokemonEntity pokemonEntity) {
return pokemonEntity.ifRidingAvailableSupply(false, (behaviour, settings, state) -> {
return behaviour.dismountOnShift(settings, state, pokemonEntity) && original.call(instance);
});
}
return original.call(instance);
}
@@ -10,10 +10,13 @@ package com.cobblemon.mod.common.mixin;
import com.cobblemon.mod.common.CobblemonNetwork;
import com.cobblemon.mod.common.OrientationControllable;
import com.cobblemon.mod.common.api.net.NetworkPacket;
import com.cobblemon.mod.common.api.orientation.OrientationController;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.cobblemon.mod.common.mixin.accessor.ChunkMapAccessor;
import com.cobblemon.mod.common.mixin.accessor.TrackedEntityAccessor;
import com.cobblemon.mod.common.net.messages.client.orientation.S2CUpdateOrientationPacket;
import com.cobblemon.mod.common.net.messages.client.orientation.ClientboundUpdateOrientationPacket;
import com.cobblemon.mod.common.net.messages.client.pokemon.update.ClientboundUpdateRidingStatePacket;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import net.minecraft.network.protocol.Packet;
import net.minecraft.server.level.ChunkMap;
@@ -37,28 +40,50 @@ import java.util.function.Consumer;
@Mixin(ServerEntity.class)
public abstract class ServerEntityMixin {
@Shadow @Final private Consumer<Packet<?>> broadcast;
@Shadow @Final private Entity entity;
@Shadow
@Final
private Consumer<Packet<?>> broadcast;
@Shadow
@Final
private Entity entity;
@Unique
private Matrix3f cobblemon$lastSentOrientation;
@Unique
private boolean cobblemon$lastSentActive;
@Inject(method = "sendChanges", at = @At("TAIL"))
private void cobblemon$sendOrientationChanges(CallbackInfo ci) {
private void cobblemon$sendChanges(CallbackInfo ci) {
cobblemon$sendOrientationChanges();
cobblemon$sendRidingStateChanges();
}
private void cobblemon$sendRidingStateChanges() {
if (!(this.entity instanceof PokemonEntity pokemonEntity)) return;
if (pokemonEntity.getRidingState() == null) return;
if (pokemonEntity.getRiding() == null) return;
var ridingBehaviour = pokemonEntity.getRiding();
var ridingState = pokemonEntity.getRidingState();
var previousRidingState = pokemonEntity.getPreviousRidingState();
if (previousRidingState != null && !ridingState.shouldSync(previousRidingState)) return;
cobblemon$broadcast(new ClientboundUpdateRidingStatePacket(pokemonEntity.getId(), ridingBehaviour.getKey(), pokemonEntity.getRidingState(), null));
}
private void cobblemon$sendOrientationChanges() {
if (!(this.entity instanceof OrientationControllable controllable)) return;
OrientationController controller = controllable.getOrientationController();
Matrix3f currOrientation = controller.getOrientation();
boolean currActive = controller.getActive();
if (currOrientation == null || currOrientation.equals(cobblemon$lastSentOrientation) && (currActive == cobblemon$lastSentActive)) return;
if (currOrientation == null || currOrientation.equals(cobblemon$lastSentOrientation) && (currActive == cobblemon$lastSentActive))
return;
cobblemon$lastSentOrientation = new Matrix3f(currOrientation);
cobblemon$lastSentActive = currActive;
cobblemon$broadcast(new ClientboundUpdateOrientationPacket(currOrientation, currActive, entity.getId()));
}
private void cobblemon$broadcast(NetworkPacket<?> packet) {
if (!(entity.level() instanceof ServerLevel level)) return;
ChunkMap chunkMap = level.getChunkSource().chunkMap;
Int2ObjectMap<?> entityMap = ((ChunkMapAccessor) chunkMap).getEntityMap();
Object tracked = entityMap.get(entity.getId());
@@ -68,35 +93,8 @@ public abstract class ServerEntityMixin {
for (ServerPlayerConnection conn : seenBy) {
ServerPlayer player = conn.getPlayer();
if (player == entity) continue;
CobblemonNetwork.INSTANCE.sendPacketToPlayer(player, new S2CUpdateOrientationPacket(currOrientation, currActive, entity.getId()));
CobblemonNetwork.INSTANCE.sendPacketToPlayer(player, packet);
}
/*
OrientationController controller = controllable.getOrientationController();
Matrix3f currOrientation = controller.getOrientation();
if(currOrientation != cobblemon$lastSentOrientation) {
cobblemon$lastSentOrientation = new Matrix3f(currOrientation);
//this.broadcast.accept(new S2CUpdateOrientationPacket(currOrientation,this.entity.getId()))
if (!(entity.level() instanceof ServerLevel level)) return;
ChunkMap chunkMap = level.getChunkSource().chunkMap;
Long2ObjectMap<ChunkMap.TrackedEntity> entityMap = ((ChunkMapAccessor) chunkMap).getEntityMap();
TrackedEntity trackedEntity = entityMap.get(entity.getId());
if (trackedEntity == null) return;
Set<ServerPlayerConnection> seenBy = ((TrackedEntityAccessor) trackedEntity).getSeenBy();
for (ServerPlayerConnection conn : seenBy) {
ServerPlayer player = conn.getPlayer();
if (player == entity) continue; // optional safety filter
CobblemonNetwork.sendPacketToPlayer(player, new S2CUpdateOrientationPacket(orientation, entity.getId()));
}
*/
}
@@ -32,7 +32,9 @@ public abstract class ServerPlayerMixin {
var playerVehicle = player.getVehicle();
if (playerVehicle == null) return false;
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return false;
return pokemonEntity.getRiding().shouldRoll(pokemonEntity);
return pokemonEntity.ifRidingAvailableSupply(false, (behaviour, settings, state) -> {
return behaviour.shouldRoll(settings, state, pokemonEntity);
});
}
@Inject(method = "stopRiding", at = @At("HEAD"))
@@ -41,4 +43,4 @@ public abstract class ServerPlayerMixin {
controllable.getOrientationController().setActive(false);
}
}
}
@@ -9,9 +9,19 @@
package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.OrientationControllable;
import com.cobblemon.mod.common.api.orientation.OrientationController;
import com.cobblemon.mod.common.api.riding.Rideable;
import com.cobblemon.mod.common.api.riding.Seat;
import com.cobblemon.mod.common.client.entity.PokemonClientDelegate;
import com.cobblemon.mod.common.client.render.MatrixWrapper;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
import net.minecraft.client.Camera;
import net.minecraft.client.Minecraft;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.phys.Vec3;
import org.joml.Matrix3f;
import org.joml.Quaternionf;
import org.joml.Vector3f;
@@ -22,6 +32,7 @@ import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(Camera.class)
public abstract class CameraMixin {
@@ -35,6 +46,12 @@ public abstract class CameraMixin {
@Shadow private float xRot;
@Shadow private float yRot;
@Shadow private Vec3 position;
@Shadow private float eyeHeight;
@Shadow private float eyeHeightOld;
@Shadow protected abstract void setPosition(Vec3 pos);
@Unique private float returnTimer = 0;
@Unique private float rollAngleStart = 0;
@Unique Minecraft minecraft = Minecraft.getInstance();
@@ -77,6 +94,49 @@ public abstract class CameraMixin {
ci.cancel();
}
//If you want to move this to a delagate you need an AW for position
@WrapOperation(method = "setup", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/Camera;setPosition(DDD)V"))
public void positionCamera(Camera instance, double x, double y, double z, Operation<Void> original){
Entity entity = instance.getEntity();
Entity vehicle = entity.getVehicle();
if(vehicle instanceof Rideable){
//RidingCameraDelagate.INSTANCE.positionCamera(instance, x, y, z, original);
if (!(vehicle instanceof PokemonEntity pokemon)) {
original.call(instance, x, y, z);
return;
}
int seatIndex = pokemon.getPassengers().indexOf(entity);
Seat seat = pokemon.getSeats().get(seatIndex);
PokemonClientDelegate delegate = (PokemonClientDelegate) pokemon.getDelegate();
MatrixWrapper locator = delegate.getLocatorStates().get(seat.getLocator());
if(locator == null){
original.call(instance, x, y, z);
return;
}
Vec3 locatorOffset = new Vec3(locator.getMatrix().getTranslation(new Vector3f()));
Vec3 entityPos = new Vec3(
Mth.lerp(instance.getPartialTickTime(), pokemon.xOld, pokemon.getX()),
Mth.lerp(instance.getPartialTickTime(), pokemon.yOld, pokemon.getY()),
Mth.lerp(instance.getPartialTickTime(), pokemon.zOld, pokemon.getZ())
);
OrientationControllable rollable = (OrientationControllable) entity;
float currEyeHeight = Mth.lerp(instance.getPartialTickTime(), eyeHeightOld, eyeHeight);
var controller = rollable.getOrientationController();
Matrix3f orientation = controller.isActive() && controller.getOrientation() != null ? controller.getOrientation() : new Matrix3f();
Vec3 rotatedEyeHeight = new Vec3(orientation.transform(new Vector3f(0f, currEyeHeight, 0f)));
var position = locatorOffset.add(entityPos).add(rotatedEyeHeight);
setPosition(position);
} else {
original.call(instance, x, y, z);
}
}
@Unique
private void applyRotation(){
if (!(this.entity instanceof OrientationControllable controllable) || controllable.getOrientationController().getOrientation() == null) return;
@@ -11,10 +11,9 @@ package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.CobblemonNetwork;
import com.cobblemon.mod.common.OrientationControllable;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.cobblemon.mod.common.net.messages.server.orientation.C2SUpdateOrientationPacket;
import com.cobblemon.mod.common.net.messages.server.orientation.ServerboundUpdateOrientationPacket;
import net.minecraft.client.Minecraft;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.level.Level;
@@ -34,14 +33,14 @@ public abstract class LocalPlayerMixin extends LivingEntity {
super(entityType, level);
}
@Inject(method = "sendPosition", at = @At("TAIL"))
private void cobblemon$updateRotationMatrix(CallbackInfo ci) {
if (!(this instanceof OrientationControllable controllable)) return;
var controller = controllable.getOrientationController();
if (!controller.isActive() || controller.getOrientation() == cobblemon$lastOrientation) return;
cobblemon$lastOrientation = controller.getOrientation() != null ? new Matrix3f(controller.getOrientation()) : null;
CobblemonNetwork.INSTANCE.sendToServer(new C2SUpdateOrientationPacket(controller.getOrientation()));
}
// @Inject(method = "sendPosition", at = @At("TAIL"))
// private void cobblemon$updateRotationMatrix(CallbackInfo ci) {
// if (!(this instanceof OrientationControllable controllable)) return;
// var controller = controllable.getOrientationController();
// if (!controller.isActive() || controller.getOrientation() == cobblemon$lastOrientation) return;
// cobblemon$lastOrientation = controller.getOrientation() != null ? new Matrix3f(controller.getOrientation()) : null;
// CobblemonNetwork.INSTANCE.sendToServer(new ServerboundUpdateOrientationPacket(controller.getOrientation()));
// }
@Inject(method = "tick", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/multiplayer/ClientPacketListener;send(Lnet/minecraft/network/protocol/Packet;)V"))
private void cobblemon$updateRotationMatrixPassenger(CallbackInfo ci) {
@@ -49,7 +48,7 @@ public abstract class LocalPlayerMixin extends LivingEntity {
var controller = controllable.getOrientationController();
if (!controller.isActive() || controller.getOrientation() == cobblemon$lastOrientation) return;
cobblemon$lastOrientation = controller.getOrientation() != null ? new Matrix3f(controller.getOrientation()) : null;
CobblemonNetwork.INSTANCE.sendToServer(new C2SUpdateOrientationPacket(controller.getOrientation()));
CobblemonNetwork.INSTANCE.sendToServer(new ServerboundUpdateOrientationPacket(controller.getOrientation()));
}
@Inject(method = "rideTick", at = @At("HEAD"))
@@ -65,7 +64,9 @@ public abstract class LocalPlayerMixin extends LivingEntity {
var playerVehicle = player.getVehicle();
if (playerVehicle == null) return false;
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return false;
return pokemonEntity.getRiding().shouldRoll(pokemonEntity);
return pokemonEntity.ifRidingAvailableSupply(false, (behaviour, settings, state) -> {
return behaviour.shouldRoll(settings, state, pokemonEntity);
});
}
@Override
@@ -182,8 +182,9 @@ public class MouseHandlerMixin {
var playerVehicle = player.getVehicle();
if (playerVehicle == null) return Vec3.ZERO;
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return Vec3.ZERO;
return pokemonEntity.getRiding().angRollVel(pokemonEntity, player, deltaTime);
return pokemonEntity.ifRidingAvailableSupply(Vec3.ZERO, (behaviour, settings, state) -> {
return behaviour.angRollVel(settings, state, pokemonEntity, player, deltaTime);
});
}
@Unique
@@ -192,20 +193,23 @@ public class MouseHandlerMixin {
if (player == null) return Vec3.ZERO;
var vehicle = player.getVehicle();
if (vehicle == null) return Vec3.ZERO;
if (!(vehicle instanceof PokemonEntity pokemon)) return Vec3.ZERO;
if (!(vehicle instanceof PokemonEntity pokemonEntity)) return Vec3.ZERO;
var sensitivity = cobblemon$getRidingSensitivity();
return pokemon.getRiding().rotationOnMouseXY(
pokemon,
player,
mouseY,
mouseX,
yMouseSmoother,
xMouseSmoother,
sensitivity,
deltaTime
);
return pokemonEntity.ifRidingAvailableSupply(Vec3.ZERO, (behaviour, settings, state) -> {
return behaviour.rotationOnMouseXY(
settings,
state,
pokemonEntity,
player,
mouseY,
mouseX,
yMouseSmoother,
xMouseSmoother,
sensitivity,
deltaTime
);
});
}
@Unique
@@ -222,8 +226,9 @@ public class MouseHandlerMixin {
var playerVehicle = player.getVehicle();
if (playerVehicle == null) return true;
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return true;
return pokemonEntity.getRiding().useAngVelSmoothing(pokemonEntity);
return pokemonEntity.ifRidingAvailableSupply(true, (behaviour, settings, state) -> {
return behaviour.useAngVelSmoothing(settings, state, pokemonEntity);
});
}
}
@@ -7,8 +7,7 @@
*/
package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.api.riding.Rideable;
import com.cobblemon.mod.common.api.riding.RidingManager;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import net.minecraft.client.model.PlayerModel;
import net.minecraft.world.entity.Entity;
@@ -22,13 +21,16 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(PlayerModel.class)
public class PlayerModelMixin {
@Inject(method = "setupAnim(Lnet/minecraft/world/entity/LivingEntity;FFFFF)V", at = @At(value = "HEAD"))
private void cobblemon$setHeadRotation(LivingEntity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, CallbackInfo ci){
private void cobblemon$setHeadRotation(LivingEntity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, CallbackInfo ci) {
if (!(entity instanceof Player)) return;
Entity vehicle = entity.getVehicle();
if (!(vehicle instanceof PokemonEntity)) return;
RidingManager ridingManager = ((Rideable) vehicle).getRiding();
if (ridingManager.shouldRotatePlayerHead((PokemonEntity) vehicle)) return;
if (!(vehicle instanceof PokemonEntity pokemonEntity)) return;
var shouldRotatePlayerHead = pokemonEntity.ifRidingAvailableSupply(false, (behaviour, settings, state) -> {
return behaviour.shouldRotatePlayerHead(settings, state, pokemonEntity);
});
if (shouldRotatePlayerHead) return;
netHeadYaw = 0f;
headPitch = 0f;
@@ -11,9 +11,15 @@ package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.client.render.ClientPlayerIcon;
import com.cobblemon.mod.common.client.render.player.MountedPlayerRenderer;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.model.EntityModel;
import net.minecraft.client.model.PlayerModel;
import net.minecraft.client.player.AbstractClientPlayer;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.entity.EntityRendererProvider;
import net.minecraft.client.renderer.entity.LivingEntityRenderer;
import net.minecraft.client.renderer.entity.player.PlayerRenderer;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
@@ -23,12 +29,33 @@ import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(PlayerRenderer.class)
public class PlayerRendererMixin {
public abstract class PlayerRendererMixin extends LivingEntityRenderer<AbstractClientPlayer, PlayerModel<AbstractClientPlayer>> {
public PlayerRendererMixin(EntityRendererProvider.Context context, PlayerModel<AbstractClientPlayer> model, float shadowRadius) {
super(context, model, shadowRadius);
}
@Inject(method = "render(Lnet/minecraft/world/entity/LivingEntity;FFLcom/mojang/blaze3d/vertex/PoseStack;Lnet/minecraft/client/renderer/MultiBufferSource;I)V", at = @At(value = "TAIL"))
public void cobblemon$clientPlayerIcon(LivingEntity entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight, CallbackInfo ci) {
ClientPlayerIcon.Companion.onRenderPlayer((Player) entity);
}
@WrapOperation(method = "getRenderOffset(Lnet/minecraft/client/player/AbstractClientPlayer;F)Lnet/minecraft/world/phys/Vec3;", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/player/AbstractClientPlayer;isCrouching()Z"))
private boolean cobblemon$disableCrouchOffset(AbstractClientPlayer instance, Operation<Boolean> original) {
if (instance.isPassenger() && instance.getVehicle() instanceof PokemonEntity) {
return false;
}
return original.call(instance);
}
@Inject(method = "setModelProperties", at = @At("TAIL"))
private void cobblemon$setModelProperties(AbstractClientPlayer player, CallbackInfo ci) {
if (player.isPassenger() && player.getVehicle() instanceof PokemonEntity) {
PlayerModel<AbstractClientPlayer> playerModel = this.getModel();
playerModel.crouching = false;
}
}
@Inject(
method = "setupRotations(Lnet/minecraft/client/player/AbstractClientPlayer;Lcom/mojang/blaze3d/vertex/PoseStack;FFFF)V",
at = @At("HEAD")
@@ -562,6 +562,7 @@ object Cobblemon {
this.implementation.registerCommandArgument(cobblemonResource("dex"), DexArgumentType::class, SingletonArgumentInfo.contextFree (DexArgumentType::dex))
this.implementation.registerCommandArgument(cobblemonResource("npc_class"), NPCClassArgumentType::class, SingletonArgumentInfo.contextFree(NPCClassArgumentType::npcClass))
this.implementation.registerCommandArgument(cobblemonResource("wallpaper"), UnlockablePCBoxWallpaperArgumentType::class, SingletonArgumentInfo.contextFree(UnlockablePCBoxWallpaperArgumentType::wallpaper))
this.implementation.registerCommandArgument(cobblemonResource("mark"), MarkArgumentType::class, SingletonArgumentInfo.contextFree(MarkArgumentType::mark))
}
}
@@ -64,6 +64,9 @@ object CobblemonCommands {
CobblemonConfigCommand.register(dispatcher)
UnlockPCBoxWallpaperCommand.register(dispatcher)
ChangePCBoxesCommand.register(dispatcher)
MarkGiveCommand.register(dispatcher)
MarkTakeCommand.register(dispatcher)
MarkGiveAllCommand.register(dispatcher)
// Possibly lock down registration if and only if under dev environment or running in an environment
// with a certain system environment variable set
@@ -35,6 +35,7 @@ import com.cobblemon.mod.common.client.net.pasture.OpenPastureHandler
import com.cobblemon.mod.common.client.net.pasture.PokemonPasturedHandler
import com.cobblemon.mod.common.client.net.pasture.PokemonUnpasturedHandler
import com.cobblemon.mod.common.client.net.pokedex.ServerConfirmedRegisterHandler
import com.cobblemon.mod.common.client.net.pokemon.update.ClientboundUpdateRidingStateHandler
import com.cobblemon.mod.common.client.net.pokemon.update.PokemonUpdatePacketHandler
import com.cobblemon.mod.common.client.net.settings.OpenCobblemonConfigEditorHandler
import com.cobblemon.mod.common.client.net.settings.ServerSettingsPacketHandler
@@ -74,7 +75,7 @@ import com.cobblemon.mod.common.net.messages.client.effect.SpawnSnowstormEntityP
import com.cobblemon.mod.common.net.messages.client.effect.SpawnSnowstormParticlePacket
import com.cobblemon.mod.common.net.messages.client.npc.CloseNPCEditorPacket
import com.cobblemon.mod.common.net.messages.client.npc.OpenNPCEditorPacket
import com.cobblemon.mod.common.net.messages.client.orientation.S2CUpdateOrientationPacket
import com.cobblemon.mod.common.net.messages.client.orientation.ClientboundUpdateOrientationPacket
import com.cobblemon.mod.common.net.messages.client.pasture.ClosePasturePacket
import com.cobblemon.mod.common.net.messages.client.pasture.OpenPasturePacket
import com.cobblemon.mod.common.net.messages.client.pasture.PokemonPasturedPacket
@@ -144,7 +145,7 @@ import com.cobblemon.mod.common.net.messages.server.callback.partymove.PartyPoke
import com.cobblemon.mod.common.net.messages.server.dialogue.EscapeDialoguePacket
import com.cobblemon.mod.common.net.messages.server.dialogue.InputToDialoguePacket
import com.cobblemon.mod.common.net.messages.server.npc.SaveNPCPacket
import com.cobblemon.mod.common.net.messages.server.orientation.C2SUpdateOrientationPacket
import com.cobblemon.mod.common.net.messages.server.orientation.ServerboundUpdateOrientationPacket
import com.cobblemon.mod.common.net.messages.server.pasture.PasturePokemonPacket
import com.cobblemon.mod.common.net.messages.server.pasture.UnpastureAllPokemonPacket
import com.cobblemon.mod.common.net.messages.server.pasture.UnpasturePokemonPacket
@@ -153,6 +154,9 @@ import com.cobblemon.mod.common.net.messages.server.pokedex.scanner.StartScannin
import com.cobblemon.mod.common.net.messages.server.pokemon.interact.InteractPokemonPacket
import com.cobblemon.mod.common.net.messages.server.pokemon.update.SetItemHiddenPacket
import com.cobblemon.mod.common.net.messages.server.pokemon.update.SetNicknamePacket
import com.cobblemon.mod.common.net.messages.server.pokemon.update.SetActiveMarkPacket
import com.cobblemon.mod.common.net.messages.server.pokemon.update.SetMarkingsPacket
import com.cobblemon.mod.common.net.messages.server.pokemon.update.ServerboundUpdateRidingStatePacket
import com.cobblemon.mod.common.net.messages.server.pokemon.update.evolution.AcceptEvolutionPacket
import com.cobblemon.mod.common.net.messages.server.starter.RequestStarterScreenPacket
import com.cobblemon.mod.common.net.messages.server.storage.SwapPCPartyPokemonPacket
@@ -195,6 +199,9 @@ import com.cobblemon.mod.common.net.serverhandling.pokedex.scanner.StartScanning
import com.cobblemon.mod.common.net.serverhandling.pokemon.interact.InteractPokemonHandler
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.SetItemHiddenHandler
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.SetNicknameHandler
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.SetActiveMarkHandler
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.SetMarkingsHandler
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.ServerboundUpdateRidingStateHandler
import com.cobblemon.mod.common.net.serverhandling.starter.RequestStarterScreenHandler
import com.cobblemon.mod.common.net.serverhandling.starter.SelectStarterPacketHandler
import com.cobblemon.mod.common.net.serverhandling.storage.BenchMoveHandler
@@ -267,6 +274,13 @@ object CobblemonNetwork {
list.add(PacketRegisterInfo(DmaxLevelUpdatePacket.ID, DmaxLevelUpdatePacket::decode, PokemonUpdatePacketHandler()))
list.add(PacketRegisterInfo(GmaxFactorUpdatePacket.ID, GmaxFactorUpdatePacket::decode, PokemonUpdatePacketHandler()))
list.add(PacketRegisterInfo(CosmeticItemUpdatePacket.ID, CosmeticItemUpdatePacket::decode, PokemonUpdatePacketHandler()))
list.add(PacketRegisterInfo(ActiveMarkUpdatePacket.ID, ActiveMarkUpdatePacket::decode, PokemonUpdatePacketHandler()))
list.add(PacketRegisterInfo(MarkAddUpdatePacket.ID, MarkAddUpdatePacket::decode, PokemonUpdatePacketHandler()))
list.add(PacketRegisterInfo(MarkRemoveUpdatePacket.ID, MarkRemoveUpdatePacket::decode, PokemonUpdatePacketHandler()))
list.add(PacketRegisterInfo(MarkPotentialAddUpdatePacket.ID, MarkPotentialAddUpdatePacket::decode, PokemonUpdatePacketHandler()))
list.add(PacketRegisterInfo(MarksUpdatePacket.ID, MarksUpdatePacket::decode, PokemonUpdatePacketHandler()))
list.add(PacketRegisterInfo(MarksPotentialUpdatePacket.ID, MarksPotentialUpdatePacket::decode, PokemonUpdatePacketHandler()))
list.add(PacketRegisterInfo(MarkingsUpdatePacket.ID, MarkingsUpdatePacket::decode, PokemonUpdatePacketHandler()))
// Evolution start
list.add(PacketRegisterInfo(AddEvolutionPacket.ID, AddEvolutionPacket::decode, PokemonUpdatePacketHandler()))
@@ -359,6 +373,7 @@ object CobblemonNetwork {
list.add(PacketRegisterInfo(FishingBaitRegistrySyncPacket.ID, FishingBaitRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(FlowRegistrySyncPacket.ID, FlowRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(CosmeticItemAssignmentSyncPacket.ID, CosmeticItemAssignmentSyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(MarkRegistrySyncPacket.ID, MarkRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
// Effects
list.add(PacketRegisterInfo(SpawnSnowstormParticlePacket.ID, SpawnSnowstormParticlePacket::decode, SpawnSnowstormParticleHandler))
@@ -390,7 +405,7 @@ object CobblemonNetwork {
list.add(PacketRegisterInfo(PokemonUnpasturedPacket.ID, PokemonUnpasturedPacket::decode, PokemonUnpasturedHandler))
// Orientation
list.add(PacketRegisterInfo(S2CUpdateOrientationPacket.ID, S2CUpdateOrientationPacket::decode, S2CUpdateOrientationHandler))
list.add(PacketRegisterInfo(ClientboundUpdateOrientationPacket.ID, ClientboundUpdateOrientationPacket::decode, S2CUpdateOrientationHandler))
// Behaviours
list.add(PacketRegisterInfo(PlayPosableAnimationPacket.ID, PlayPosableAnimationPacket::decode, PlayPosableAnimationHandler))
@@ -418,6 +433,9 @@ object CobblemonNetwork {
// Debug / cheats
list.add(PacketRegisterInfo(CalculateSeatPositionsPacket.ID, CalculateSeatPositionsPacket::decode, CalculateSeatPositionsHandler))
// Riding
list.add(PacketRegisterInfo(ClientboundUpdateRidingStatePacket.ID, ClientboundUpdateRidingStatePacket::decode, ClientboundUpdateRidingStateHandler))
return list
}
@@ -426,6 +444,8 @@ object CobblemonNetwork {
// Pokemon Update Packets
list.add(PacketRegisterInfo(SetNicknamePacket.ID, SetNicknamePacket::decode, SetNicknameHandler))
list.add(PacketRegisterInfo(SetItemHiddenPacket.ID, SetItemHiddenPacket::decode, SetItemHiddenHandler))
list.add(PacketRegisterInfo(SetActiveMarkPacket.ID, SetActiveMarkPacket::decode, SetActiveMarkHandler))
list.add(PacketRegisterInfo(SetMarkingsPacket.ID, SetMarkingsPacket::decode, SetMarkingsHandler))
// Evolution Packets
list.add(PacketRegisterInfo(AcceptEvolutionPacket.ID, AcceptEvolutionPacket::decode, AcceptEvolutionHandler))
@@ -513,8 +533,9 @@ object CobblemonNetwork {
// NPC packets
list.add(PacketRegisterInfo(SaveNPCPacket.ID, SaveNPCPacket::decode, SaveNPCHandler))
// Orientation packet(s)
list.add(PacketRegisterInfo(C2SUpdateOrientationPacket.ID, C2SUpdateOrientationPacket::decode, OrientationPacketHandler))
// Riding packet(s)
list.add(PacketRegisterInfo(ServerboundUpdateOrientationPacket.ID, ServerboundUpdateOrientationPacket::decode, OrientationPacketHandler))
list.add(PacketRegisterInfo(ServerboundUpdateRidingStatePacket.ID, ServerboundUpdateRidingStatePacket::decode, ServerboundUpdateRidingStateHandler))
return list
}
@@ -8,10 +8,16 @@
package com.cobblemon.mod.common.api.events.fishing
import com.bedrockk.molang.runtime.value.DoubleValue
import com.bedrockk.molang.runtime.value.MoValue
import com.cobblemon.mod.common.api.events.Cancelable
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMoLangValue
import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.api.spawning.SpawnBucket
import com.cobblemon.mod.common.entity.fishing.PokeRodFishingBobberEntity
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.itemRegistry
import net.minecraft.core.registries.Registries
import net.minecraft.world.item.ItemStack
/**
@@ -55,5 +61,11 @@ interface BobberSpawnPokemonEvent {
val chosenBucket: SpawnBucket,
val bait: ItemStack,
val pokemon: PokemonEntity
) : BobberSpawnPokemonEvent
) : BobberSpawnPokemonEvent {
val context = mutableMapOf<String, MoValue>(
"chosen_bucket" to ObjectValue(chosenBucket, { it.name }),
"bait" to pokemon.level().itemRegistry.wrapAsHolder(bait.item).asMoLangValue(Registries.ITEM),
"pokemon_entity" to pokemon.asMoLangValue()
)
}
}
@@ -8,10 +8,18 @@
package com.cobblemon.mod.common.api.events.pokemon
import com.bedrockk.molang.runtime.value.DoubleValue
import com.bedrockk.molang.runtime.value.MoValue
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMoLangValue
import com.cobblemon.mod.common.pokemon.Pokemon
import net.minecraft.server.level.ServerPlayer
data class FossilRevivedEvent (
val pokemon: Pokemon,
val player: ServerPlayer?
)
) {
val context = mutableMapOf<String, MoValue>(
"pokemon" to pokemon.struct,
"player" to (player?.asMoLangValue() ?: DoubleValue.ZERO)
)
}
@@ -0,0 +1,87 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.mark
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.util.*
import com.google.gson.annotations.SerializedName
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.network.chat.MutableComponent
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.StringRepresentable
class Mark(
identifier: ResourceLocation,
val name: String,
val description: String,
val title: String?,
@SerializedName(value = "titleColor", alternate = ["titleColour"])
val titleColour: String?,
val texture: ResourceLocation,
val replace: List<ResourceLocation>?,
val group: String?,
val chance: Float = 0F,
val indexNumber: Int?
): StringRepresentable {
companion object {
internal fun decode(buffer: RegistryFriendlyByteBuf): Mark {
return Mark(
buffer.readIdentifier(),
buffer.readString(),
buffer.readString(),
buffer.readNullable { buffer.readString() },
buffer.readNullable { buffer.readString() },
buffer.readResourceLocation(),
buffer.readNullable { buffer.readList { buffer.readResourceLocation() } },
buffer.readNullable { buffer.readString() },
buffer.readFloat(),
buffer.readNullable { buffer.readInt() }
)
}
}
@Transient
var identifier: ResourceLocation = identifier
internal set
override fun getSerializedName(): String = identifier.toString()
fun getName(): MutableComponent = name.asTranslated()
fun getDescription(): MutableComponent = description.asTranslated()
fun getTitle(name: MutableComponent): MutableComponent {
title?.let {
try {
return if (titleColour != null) it.asTranslated(name.withColor(-1)).withColor(titleColour.toInt(16))
else it.asTranslated(name)
} catch (e: Exception) {
Cobblemon.LOGGER.error("Error parsing titleColor hexadecimal color code for {}", identifier, e)
return it.asTranslated(name)
}
}
return name
}
fun getChanceGroup(): Pair<String, Float> = Pair(group ?: chance.toString(), chance)
internal fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeIdentifier(identifier)
buffer.writeString(name)
buffer.writeString(description)
buffer.writeNullable(title) { _, v -> buffer.writeString(v) }
buffer.writeNullable(titleColour) { _, v -> buffer.writeString(v) }
buffer.writeResourceLocation(texture)
buffer.writeNullable(replace) { _, v -> buffer.writeCollection(v) { _, resource -> buffer.writeResourceLocation(resource) } }
buffer.writeNullable(group) { _, v -> buffer.writeString(v) }
buffer.writeFloat(chance)
buffer.writeNullable(indexNumber) { _, v -> buffer.writeInt(v) }
}
}
@@ -0,0 +1,68 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.mark
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.api.data.JsonDataRegistry
import com.cobblemon.mod.common.api.reactive.SimpleObservable
import com.cobblemon.mod.common.net.messages.client.data.MarkRegistrySyncPacket
import com.cobblemon.mod.common.util.adapters.IdentifierAdapter
import com.cobblemon.mod.common.util.cobblemonResource
import com.google.gson.GsonBuilder
import com.google.gson.reflect.TypeToken
import net.minecraft.resources.ResourceLocation
import net.minecraft.server.level.ServerPlayer
import net.minecraft.server.packs.PackType
object Marks: JsonDataRegistry<Mark> {
override val id: ResourceLocation = cobblemonResource("marks")
override val type: PackType = PackType.SERVER_DATA
override val observable = SimpleObservable<Marks>()
override val typeToken: TypeToken<Mark> = TypeToken.get(Mark::class.java)
override val resourcePath: String = "marks"
override val gson = GsonBuilder()
.setPrettyPrinting()
.registerTypeAdapter(ResourceLocation::class.java, IdentifierAdapter)
.create()
private val marks = hashMapOf<ResourceLocation, Mark>()
override fun reload(data: Map<ResourceLocation, Mark>) {
this.marks.clear()
data.forEach { (identifier, mark) ->
try {
mark.identifier = identifier
this.marks[identifier] = mark
} catch (e: Exception) {
Cobblemon.LOGGER.error("Skipped loading the {} mark", identifier, e)
}
}
Cobblemon.LOGGER.info("Loaded {} marks", this.marks.size)
this.observable.emit(this)
}
override fun sync(player: ServerPlayer) {
MarkRegistrySyncPacket(this.all()).sendToPlayer(player)
}
/**
* Gets all loaded [Mark]s.
*/
fun all() = this.marks.values.toList()
fun identifiers(): Collection<String> = marks.keys.toSet().map { it.toString() }
/**
* Gets a [Mark] by its [ResourceLocation].
* @param identifier The identifier of the mark.
* @return The [Mark] if loaded, otherwise null.
*/
fun getByIdentifier(identifier: ResourceLocation): Mark? = this.marks[identifier]
}
@@ -17,31 +17,20 @@ import com.bedrockk.molang.runtime.struct.VariableStruct
import com.bedrockk.molang.runtime.value.DoubleValue
import com.bedrockk.molang.runtime.value.MoValue
import com.bedrockk.molang.runtime.value.StringValue
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.CobblemonActivities
import com.cobblemon.mod.common.CobblemonBlockEntities
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.CobblemonUnlockableWallpapers
import com.cobblemon.mod.common.*
import com.cobblemon.mod.common.api.battles.model.PokemonBattle
import com.cobblemon.mod.common.api.battles.model.actor.ActorType
import com.cobblemon.mod.common.api.battles.model.actor.BattleActor
import com.cobblemon.mod.common.api.dialogue.PlayerDialogueFaceProvider
import com.cobblemon.mod.common.api.dialogue.ReferenceDialogueFaceProvider
import com.cobblemon.mod.common.api.mark.Marks
import com.cobblemon.mod.common.api.moves.animations.ActionEffectContext
import com.cobblemon.mod.common.api.moves.animations.ActionEffects
import com.cobblemon.mod.common.api.moves.animations.NPCProvider
import com.cobblemon.mod.common.api.pokedex.AbstractPokedexManager
import com.cobblemon.mod.common.api.pokedex.CaughtCount
import com.cobblemon.mod.common.api.pokedex.CaughtPercent
import com.cobblemon.mod.common.api.pokedex.PokedexEntryProgress
import com.cobblemon.mod.common.api.pokedex.PokedexManager
import com.cobblemon.mod.common.api.pokedex.SeenCount
import com.cobblemon.mod.common.api.pokedex.SeenPercent
import com.cobblemon.mod.common.api.pokedex.*
import com.cobblemon.mod.common.api.pokemon.PokemonProperties
import com.cobblemon.mod.common.api.pokemon.evolution.Evolution
import com.cobblemon.mod.common.api.pokemon.stats.Stats
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.scripting.CobblemonScripts
import com.cobblemon.mod.common.api.spawning.context.SpawningContext
import com.cobblemon.mod.common.api.storage.PokemonStore
@@ -52,6 +41,7 @@ import com.cobblemon.mod.common.api.storage.pc.PCStore
import com.cobblemon.mod.common.api.text.text
import com.cobblemon.mod.common.battles.BattleRegistry
import com.cobblemon.mod.common.battles.actor.PlayerBattleActor
import com.cobblemon.mod.common.battles.actor.PokemonBattleActor
import com.cobblemon.mod.common.client.particle.BedrockParticleOptionsRepository
import com.cobblemon.mod.common.client.particle.ParticleStorm
import com.cobblemon.mod.common.client.render.models.blockbench.wavefunction.WaveFunctions
@@ -71,12 +61,8 @@ import com.cobblemon.mod.common.pokemon.Species
import com.cobblemon.mod.common.pokemon.evolution.variants.ItemInteractionEvolution
import com.cobblemon.mod.common.pokemon.evolution.variants.LevelUpEvolution
import com.cobblemon.mod.common.pokemon.evolution.variants.TradeEvolution
import com.cobblemon.mod.common.pokemon.riding.controllers.BirdAirController
import com.cobblemon.mod.common.pokemon.riding.states.BirdAirState
import com.cobblemon.mod.common.util.*
import com.mojang.datafixers.util.Either
import java.util.UUID
import kotlin.math.sqrt
import net.minecraft.client.multiplayer.ClientLevel
import net.minecraft.commands.arguments.EntityAnchorArgument
import net.minecraft.core.BlockPos
@@ -85,11 +71,7 @@ import net.minecraft.core.Registry
import net.minecraft.core.RegistryAccess
import net.minecraft.core.registries.BuiltInRegistries
import net.minecraft.core.registries.Registries
import net.minecraft.nbt.CompoundTag
import net.minecraft.nbt.DoubleTag
import net.minecraft.nbt.ListTag
import net.minecraft.nbt.StringTag
import net.minecraft.nbt.Tag
import net.minecraft.nbt.*
import net.minecraft.resources.ResourceKey
import net.minecraft.resources.ResourceLocation
import net.minecraft.server.MinecraftServer
@@ -98,11 +80,7 @@ import net.minecraft.server.level.ServerPlayer
import net.minecraft.tags.TagKey
import net.minecraft.world.damagesource.DamageSource
import net.minecraft.world.damagesource.DamageTypes
import net.minecraft.world.entity.Entity
import net.minecraft.world.entity.EntityType
import net.minecraft.world.entity.LightningBolt
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.*
import net.minecraft.world.entity.ai.behavior.BlockPosTracker
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.MemoryStatus
@@ -114,8 +92,12 @@ import net.minecraft.world.level.Level.ExplosionInteraction
import net.minecraft.world.level.biome.Biome
import net.minecraft.world.level.block.Block
import net.minecraft.world.level.dimension.DimensionType
import net.minecraft.world.level.levelgen.Heightmap
import net.minecraft.world.phys.AABB
import net.minecraft.world.phys.Vec3
import java.util.*
import kotlin.math.sqrt
import kotlin.random.Random
/**
* Holds a bunch of useful MoLang trickery that can be used or extended in API
@@ -236,6 +218,22 @@ object MoLangFunctions {
val z = params.getInt(2)
return@put DoubleValue(world.isRainingAt(BlockPos(x, y, z)))
}
map.put("is_snowing_at") { params ->
val x = params.getInt(0)
val y = params.getInt(1)
val z = params.getInt(2)
val blockPos = BlockPos(x, y, z)
if (!world.isRaining()) {
return@put DoubleValue.ZERO
} else if (!world.canSeeSky(blockPos)) {
return@put DoubleValue.ZERO
} else if (world.getHeightmapPos(Heightmap.Types.MOTION_BLOCKING, blockPos).getY() > blockPos.getY()) {
return@put DoubleValue.ZERO
} else {
val biome = world.getBiome(blockPos).value() as Biome
return@put DoubleValue(biome.getPrecipitationAt(blockPos) == Biome.Precipitation.SNOW)
}
}
map.put("is_chunk_loaded_at") { params ->
val x = params.getInt(0)
val y = params.getInt(1)
@@ -469,6 +467,7 @@ object MoLangFunctions {
map.put("is_sneaking") { _ -> DoubleValue(entity.isShiftKeyDown) }
map.put("is_sprinting") { _ -> DoubleValue(entity.isSprinting) }
map.put("is_in_water") { _ -> DoubleValue(entity.isUnderWater) }
map.put("is_in_rain") { _ -> DoubleValue(entity.isInWaterOrRain && !entity.isInWater) }
map.put("is_touching_water_or_rain") { _ -> DoubleValue(entity.isInWaterRainOrBubble) }
map.put("is_touching_water") { _ -> DoubleValue(entity.isInWater) }
map.put("is_underwater") { DoubleValue(entity.getIsSubmerged()) }
@@ -740,6 +739,8 @@ object MoLangFunctions {
map.put("npc") { battleActor.entity.struct }
} else if (battleActor is PlayerBattleActor) {
map.put("player") { battleActor.entity?.asMoLangValue() ?: DoubleValue.ZERO }
} else if (battleActor is PokemonBattleActor) {
map.put("pokemon") { battleActor.entity?.asMoLangValue() ?: DoubleValue.ZERO }
}
return@mutableListOf map
}
@@ -778,6 +779,34 @@ object MoLangFunctions {
DoubleValue.ONE
}
map.put("owner") { pokemon.getOwnerPlayer()?.asMoLangValue() ?: DoubleValue.ZERO }
map.put("add_marks") { params ->
for (param in params.params) {
val identifier = param.asString().asIdentifierDefaultingNamespace()
val mark = Marks.getByIdentifier(identifier)
if (mark != null) pokemon.exchangeMark(mark, true)
}
}
map.put("add_marks_with_chance") { params ->
for (param in params.params) {
val identifier = param.asString().asIdentifierDefaultingNamespace()
val mark = Marks.getByIdentifier(identifier)
mark?.let {
val probability = it.chance.coerceIn(0F, 1F) * 100
val randomValue = Random.nextDouble(0.0, 100.0)
if (randomValue < probability) pokemon.exchangeMark(it, true)
}
}
}
map.put("add_potential_marks") { params ->
for (param in params.params) {
val identifier = param.asString().asIdentifierDefaultingNamespace()
val mark = Marks.getByIdentifier(identifier)
if (mark != null) pokemon.addPotentialMark(mark)
}
}
map.put("apply_potential_marks") {
return@put DoubleValue(pokemon.applyPotentialMarks())
}
map
}
)
@@ -1438,4 +1467,4 @@ object MoLangFunctions {
}
}
fun Either<ResourceLocation, ExpressionLike>.runScript(runtime: MoLangRuntime) = map({ CobblemonScripts.run(it, runtime) }, { it.resolve(runtime) })
fun Either<ResourceLocation, ExpressionLike>.runScript(runtime: MoLangRuntime) = map({ CobblemonScripts.run(it, runtime) }, { it.resolve(runtime) })
@@ -6,10 +6,10 @@
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.pokemon.riding.states
package com.cobblemon.mod.common.api.net.serializers
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
object RidingStateSerializer {
class RunUpToFlightCompositeState(pokemonEntity: PokemonEntity) : CompositeState(pokemonEntity) {
var currSpeed: Double = 0.0
}
}
@@ -1,10 +1,20 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.orientation
import com.cobblemon.mod.common.util.math.geometry.toDegrees
import com.cobblemon.mod.common.util.math.geometry.toRadians
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.Mth
import net.minecraft.world.entity.LivingEntity
import org.joml.Matrix3f
import org.joml.Quaternionf
import org.joml.Vector3f
import kotlin.math.asin
@@ -21,6 +31,9 @@ open class OrientationController(val entity: LivingEntity) {
var orientation: Matrix3f? = null
private set
private var renderOrientationO: Matrix3f? = null
private var renderOrientation: Matrix3f? = null
/** Adding this simply because it irritates me seeing `getActive` when most of this is Java. */
fun isActive() = active
@@ -37,6 +50,8 @@ open class OrientationController(val entity: LivingEntity) {
fun reset() {
orientation = null
renderOrientationO = null
renderOrientation = null
active = false
}
@@ -46,6 +61,30 @@ open class OrientationController(val entity: LivingEntity) {
rotateRoll(roll)
}
fun getRenderOrientation(delta: Float): Quaternionf {
val old = renderOrientationO ?: renderOrientation ?: orientation
val new = renderOrientation ?: old
val oldQuat = Quaternionf().setFromUnnormalized(old)
val newQuat = Quaternionf().setFromUnnormalized(new)
oldQuat.slerp(newQuat, delta)
return oldQuat
}
fun tick() {
if (!active || orientation == null) return
renderOrientationO = renderOrientation
val current = orientation
val renderMatrix = this.renderOrientation ?: current
val renderQuat = Quaternionf().setFromUnnormalized(renderMatrix)
val targetQuat = Quaternionf().setFromUnnormalized(current)
val dampingFactor = 0.66f // We can change this factor for faster transitions
renderQuat.slerp(targetQuat, dampingFactor)
val newRenderOrientation = Matrix3f()
renderQuat.get(newRenderOrientation)
renderOrientation = newRenderOrientation
}
val forwardVector: Vector3f
get() = orientation?.transform(FORWARDS, Vector3f()) ?: Vector3f(FORWARDS)
@@ -90,6 +90,9 @@ object CobblemonPermissions {
@JvmStatic
val HELD_ITEM = this.create("${COMMAND_PREFIX}helditem", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
@JvmStatic
val CHANGE_MARK = this.create("${COMMAND_PREFIX}changemark", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
@JvmStatic
val PC = this.create("${COMMAND_PREFIX}pc", PermissionLevel.CHEAT_COMMANDS_AND_COMMAND_BLOCKS)
@JvmStatic
@@ -33,7 +33,7 @@ import com.cobblemon.mod.common.api.pokemon.moves.Learnset
import com.cobblemon.mod.common.api.pokemon.stats.Stat
import com.cobblemon.mod.common.api.pokemon.stats.Stats
import com.cobblemon.mod.common.api.reactive.SimpleObservable
import com.cobblemon.mod.common.api.riding.controller.RideController
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.stats.RidingStatDefinition
import com.cobblemon.mod.common.api.spawning.TimeRange
import com.cobblemon.mod.common.api.types.ElementalType
@@ -48,7 +48,7 @@ import com.cobblemon.mod.common.pokemon.evolution.adapters.CobblemonRequirementA
import com.cobblemon.mod.common.pokemon.evolution.adapters.LegacyItemConditionWrapperAdapter
import com.cobblemon.mod.common.pokemon.helditem.CobblemonHeldItemManager
import com.cobblemon.mod.common.util.adapters.*
import com.cobblemon.mod.common.util.adapters.RideControllerAdapter
import com.cobblemon.mod.common.util.adapters.RidingBehaviourSettingsAdapter
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.ifClient
import com.google.common.collect.HashBasedTable
@@ -107,7 +107,7 @@ object PokemonSpecies : JsonDataRegistry<Species> {
.registerTypeAdapter(EggGroup::class.java, EggGroupAdapter)
.registerTypeAdapter(MobEffect::class.java, RegistryElementAdapter<MobEffect>(BuiltInRegistries::MOB_EFFECT))
.registerTypeAdapter(ItemPredicate::class.java, LegacyItemConditionWrapperAdapter)
.registerTypeAdapter(RideController::class.java, RideControllerAdapter)
.registerTypeAdapter(RidingBehaviourSettings::class.java, RidingBehaviourSettingsAdapter)
.registerTypeAdapter(RidingStatDefinition::class.java, RidingStatDefinitionAdapter)
.registerTypeAdapter(Expression::class.java, ExpressionAdapter)
.disableHtmlEscaping()
@@ -8,6 +8,9 @@
package com.cobblemon.mod.common.api.riding
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import net.minecraft.world.entity.PlayerRideableJumping
/**
@@ -20,6 +23,6 @@ interface Rideable : PlayerRideableJumping {
/**
* Denotes the manager responsible for handling any instance of riding taking place on an entity
*/
val riding: RidingManager
val riding: RidingBehaviour<RidingBehaviourSettings, RidingBehaviourState>?
}
}
@@ -6,7 +6,7 @@
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.controller
package com.cobblemon.mod.common.api.riding
import com.cobblemon.mod.common.util.readString
import com.cobblemon.mod.common.util.writeString
@@ -29,4 +29,4 @@ class RidingAnimation(
)
}
}
}
}
@@ -1,210 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding
import com.bedrockk.molang.runtime.MoLangRuntime
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.api.molang.MoLangFunctions.setup
import com.cobblemon.mod.common.api.riding.controller.RideController
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.withQueryValue
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
data class RidingManager(val entity: PokemonEntity) {
var lastSpeed = 0F
var states: MutableMap<ResourceLocation, RidingState> = mutableMapOf()
var deltaRotation = Vec2.ZERO
val runtime: MoLangRuntime by lazy {
MoLangRuntime()
.setup()
.withQueryValue("entity", entity.struct)
.also {
it.environment.query.addFunction("passenger_count") { DoubleValue(entity.passengers.size.toDouble()) }
it.environment.query.addFunction("get_ride_stats") { params ->
val rideStat = RidingStat.valueOf(params.getString(0).uppercase())
val rideStyle = RidingStyle.valueOf(params.getString(1).uppercase())
val maxVal = params.getDouble(2)
val minVal = params.getDouble(3)
//TODO: Use the mons actual boost once implemented
val normalizedStat = entity.rideProp.calculate(rideStat, rideStyle, 0) / 100.0f
val trueStatVal = (normalizedStat * (maxVal - minVal)) + minVal
DoubleValue(trueStatVal)
}
}
}
fun <T : RidingState> getState(id: ResourceLocation, constructor: (PokemonEntity) -> T): T {
val storedState = states[id]
if (storedState == null) {
val newState = constructor(entity)
states[id] = newState
return newState
}
return storedState as T
}
fun getController(entity: PokemonEntity): RideController? {
return entity.pokemon.riding.controller?.takeIf { it.condition.invoke(entity) }
}
/**
* Responsible for handling riding conditions and transitions amongst controllers. This will tick
* whenever the entity receives a tickControlled interaction.
*/
fun tick(entity: PokemonEntity, driver: Player, input: Vec3) {
val controller = getController(entity) ?: return
controller.tick(entity, driver, input)
if (!entity.level().isClientSide) {
val pose = controller.pose(entity)
entity.entityData.set(PokemonEntity.POSE_TYPE, pose)
}
}
fun speed(entity: PokemonEntity, driver: Player): Float {
val controller = getController(entity) ?: return 0.05F
this.lastSpeed = controller.speed(entity, driver)
return this.lastSpeed
}
fun controlledRotation(entity: PokemonEntity, driver: Player): Vec2 {
val controller = getController(entity) ?: return entity.rotationVector
val previousRotation = entity.rotationVector
val rotation = controller.rotation(entity, driver)
this.deltaRotation = Vec2(rotation.x - previousRotation.x, rotation.y - previousRotation.y)
return rotation
}
fun clampPassengerRotation(entity: PokemonEntity, driver: LivingEntity) {
val controller = getController(entity) ?: return
return controller.clampPassengerRotation(entity, driver)
}
fun updatePassengerRotation(entity: PokemonEntity, driver: LivingEntity) {
val controller = getController(entity) ?: return
return controller.updatePassengerRotation(entity, driver)
}
fun velocity(entity: PokemonEntity, driver: Player, input: Vec3): Vec3 {
val controller = getController(entity) ?: return Vec3.ZERO
return controller.velocity(entity, driver, input)
}
fun setRideBar(entity: PokemonEntity, driver: Player): Float {
val controller = getController(entity) ?: return 0.0f
return controller.setRideBar(entity, driver)
}
fun rideFovMult(entity: PokemonEntity, driver: Player): Float {
val controller = getController(entity) ?: return 1.0f
return controller.rideFovMult(entity, driver)
}
fun canJump(entity: PokemonEntity, driver: Player): Boolean {
val controller = getController(entity) ?: return false
return controller.canJump(entity, driver)
}
fun jumpVelocity(entity: PokemonEntity, driver: Player, jumpStrength: Int): Vec3 {
val controller = getController(entity) ?: return Vec3.ZERO
return controller.jumpForce(entity, driver, jumpStrength)
}
fun useRidingAltPose(entity: PokemonEntity, driver: Player): Boolean {
val controller = getController(entity) ?: return false
return controller.useRidingAltPose(entity, driver)
}
/**
* Used to supply the delta for the lerp() between velocity
* vectors. Called inertia for now as the way it feels when
* affecting the ride is somewhat akin to inertia.
*/
fun inertia(entity: PokemonEntity): Double {
val controller = getController(entity) ?: return 0.5
return controller.inertia(entity)
}
fun gravity(entity: PokemonEntity, regularGravity: Double): Double? {
val controller = getController(entity) ?: return null
return controller.gravity(entity, regularGravity)
}
//Maybe should be changed to be a function that conveys:
// "turn on use our camera system function"
fun shouldRoll(entity: PokemonEntity): Boolean {
val controller = getController(entity) ?: return false
return controller.shouldRoll(entity)
}
fun shouldRotatePlayerHead(entity: PokemonEntity): Boolean {
val controller = getController(entity) ?: return false
return controller.shouldRotatePlayerHead()
}
fun shouldRotatePokemonHead(entity: PokemonEntity): Boolean {
val controller = getController(entity) ?: return false
return controller.shouldRotatePokemonHead()
}
fun rotationOnMouseXY(
entity: PokemonEntity,
driver: Player,
yMouse: Double,
xMouse: Double,
yMouseSmoother: SmoothDouble,
xMouseSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
val controller = getController(entity) ?: return Vec3.ZERO
return controller.rotationOnMouseXY(
entity,
driver,
yMouse,
xMouse,
yMouseSmoother,
xMouseSmoother,
sensitivity,
deltaTime
) }
/**
* Determines whether mouse input will affect the rotation of
* the rollable object. Need to remove this as it's not used anymore
*/
//I think this might better serve as a "use smoothing on angular velocity"
fun useAngVelSmoothing(entity: PokemonEntity): Boolean {
val controller = getController(entity) ?: return true
return controller.useAngVelSmoothing(entity)
}
fun turnOffOnGround(entity: PokemonEntity): Boolean {
val controller = getController(entity) ?: return false
return controller.turnOffOnGround(entity)
}
fun angRollVel(entity: PokemonEntity, driver: Player, deltaTime: Double): Vec3 {
val controller = getController(entity) ?: return Vec3(0.0, 0.0, 0.0)
return controller.angRollVel(entity, driver, deltaTime)
}
fun dismountOnShift(): Boolean {
val controller = getController(entity) ?: return false
return controller.dismountOnShift(entity)
}
}
@@ -9,44 +9,40 @@
package com.cobblemon.mod.common.api.riding
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.api.riding.controller.RideController
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.riding.stats.RidingStatDefinition
import com.cobblemon.mod.common.util.adapters.RideControllerAdapter
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.getString
import com.cobblemon.mod.common.util.readIdentifier
import com.cobblemon.mod.common.util.readString
import com.cobblemon.mod.common.util.writeString
import com.cobblemon.mod.common.util.*
import com.cobblemon.mod.common.util.adapters.RidingBehaviourSettingsAdapter
import net.minecraft.network.RegistryFriendlyByteBuf
class RidingProperties(
val stats: Map<RidingStat, RidingStatDefinition> = mapOf(),
val seats: List<Seat> = listOf(),
val conditions: List<Expression> = listOf(),
val controller: RideController? = null
val behaviour: RidingBehaviourSettings? = null
) {
companion object {
fun decode(buffer: RegistryFriendlyByteBuf): RidingProperties {
val stats: Map<RidingStat, RidingStatDefinition> = buffer.readMap(
{ buffer.readEnum<RidingStat>(RidingStat::class.java) },
{ buffer.readEnum(RidingStat::class.java) },
{ RidingStatDefinition.decode(buffer) }
)
val seats: List<Seat> = buffer.readList { _ -> Seat.decode(buffer) }
val conditions = buffer.readList { buffer.readString().asExpression() }
val controller = buffer.readNullable { _ ->
val key = buffer.readIdentifier()
val controller = RideControllerAdapter.types[key]?.getConstructor()?.newInstance() ?: error("Unknown controller key: $key")
controller.decode(buffer)
return@readNullable controller
val behaviour = buffer.readNullable { _ ->
val key = buffer.readResourceLocation()
val settings = RidingBehaviourSettingsAdapter.types[key]?.getConstructor()?.newInstance() ?: error("Unknown controller key: $key")
settings.decode(buffer)
return@readNullable settings
}
return RidingProperties(stats = stats, seats = seats, conditions = conditions, controller = controller)
return RidingProperties(stats = stats, seats = seats, conditions = conditions, behaviour = behaviour)
}
}
val canRide: Boolean
get() = seats.isNotEmpty() && controller != null
get() = seats.isNotEmpty() && behaviour != null
fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeMap(
@@ -56,7 +52,10 @@ class RidingProperties(
)
buffer.writeCollection(seats) { _, seat -> seat.encode(buffer) }
buffer.writeCollection(conditions) { _, condition -> buffer.writeString(condition.getString()) }
buffer.writeNullable(controller) { _, controller -> controller.encode(buffer) }
buffer.writeNullable(behaviour) { _, behaviour ->
buffer.writeResourceLocation(behaviour.key)
behaviour.encode(buffer)
}
}
fun calculate(stat: RidingStat, style: RidingStyle, boosts: Int): Float {
@@ -1,18 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding
/**
* Honestly having a base interface is probably unnecessary I'm just considering whether there's going to be some
* kind of shared state later.
*
* @author Hiroku
* @since October 6th, 2024
*/
interface RidingState
@@ -9,7 +9,6 @@
package com.cobblemon.mod.common.api.riding
import com.cobblemon.mod.common.api.net.Encodable
import com.cobblemon.mod.common.api.riding.controller.RidingAnimation
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.util.readString
import com.cobblemon.mod.common.util.writeString
@@ -0,0 +1,90 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
/**
* Represents the behaviour of a Pokemon when being ridden.
* This is intended to contain the logic for how a Pokemon should behave when being ridden.
*
* This class should remain stateless as it is intended to be shared between multiple instances of Pokemon.
*
* @author landonjw
*/
interface RidingBehaviour<Settings : RidingBehaviourSettings, State : RidingBehaviourState> {
val key: ResourceLocation
fun isActive(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
fun tick(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, input: Vec3) {}
fun pose(settings: Settings, state: State, vehicle: PokemonEntity): PoseType
fun speed(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float
fun clampPassengerRotation(settings: Settings, state: State, entity: PokemonEntity, driver: LivingEntity) {}
fun updatePassengerRotation(settings: Settings, state: State, entity: PokemonEntity, driver: LivingEntity) {}
fun rotation(settings: Settings, state: State, vehicle: PokemonEntity, driver: LivingEntity): Vec2
fun velocity(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, input: Vec3): Vec3
fun angRollVel(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, deltaTime: Double): Vec3
fun rotationOnMouseXY(
settings: Settings,
state: State,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3
fun canJump(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Boolean
fun setRideBar(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float
fun jumpForce(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, jumpStrength: Int): Vec3
fun gravity(settings: Settings, state: State, vehicle: PokemonEntity, regularGravity: Double): Double
fun rideFovMultiplier(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float
fun useAngVelSmoothing(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
fun useRidingAltPose(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Boolean
fun inertia(settings: Settings, state: State, vehicle: PokemonEntity): Double
fun shouldRoll(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
fun turnOffOnGround(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
fun dismountOnShift(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
fun shouldRotatePokemonHead(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
fun shouldRotatePlayerHead(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
fun createDefaultState(): State
}
@@ -0,0 +1,25 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour
import com.cobblemon.mod.common.api.net.Decodable
import com.cobblemon.mod.common.api.net.Encodable
import net.minecraft.resources.ResourceLocation
/**
* Represents static settings of a riding behaviour.
* Values in this class are intended to be constant and not change during the riding process.
* Typically this will be initialized for each pokemon form during deserialization
* to determine how they should ride.
*
* @author landonjw
*/
interface RidingBehaviourSettings: Encodable, Decodable {
val key: ResourceLocation
}
@@ -0,0 +1,80 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour
import com.cobblemon.mod.common.api.net.Decodable
import com.cobblemon.mod.common.api.net.Encodable
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.ifClient
import com.cobblemon.mod.common.util.ifServer
import net.minecraft.client.player.RemotePlayer
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
import kotlin.reflect.KProperty
/**
* Represents the state of a Pokemon when being ridden.
* This is intended to contain mutable state that is passed between the client and server
* or temporary state that is used during the riding process.
*
* This will be destroyed when the a user dismounts the Pokemon.
*
* @author landonjw
*/
interface RidingBehaviourState : Encodable, Decodable {
fun reset()
fun copy(): RidingBehaviourState
fun shouldSync(previous: RidingBehaviourState): Boolean
}
object NoState : RidingBehaviourState {
override fun encode(buffer: RegistryFriendlyByteBuf) = Unit
override fun decode(buffer: RegistryFriendlyByteBuf) = Unit
override fun copy() = NoState
override fun reset() = Unit
override fun shouldSync(previous: RidingBehaviourState) = false
}
fun <T> ridingState(value: T, side: Side) = SidedRidingState(value, side)
class SidedRidingState<T>(private var value: T, val side: Side) {
fun get() = value
fun set(value: T, forced: Boolean = false) {
if (forced) {
this.value = value
}
else {
when (side) {
Side.BOTH -> { this.value = value }
Side.CLIENT -> { ifClient { this.value = value } }
Side.SERVER -> { ifServer { this.value = value } }
}
}
}
override fun equals(other: Any?): Boolean {
if (other is SidedRidingState<*>) {
return value == other.value
}
return super.equals(other)
}
override fun hashCode(): Int {
return value.hashCode()
}
}
enum class Side {
SERVER, CLIENT, BOTH
}
enum class DriverSide {
LOCAL, REMOTE, BOTH
}
@@ -0,0 +1,41 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour
import com.cobblemon.mod.common.api.riding.behaviour.types.*
import net.minecraft.resources.ResourceLocation
object RidingBehaviours {
val behaviours = mutableMapOf<ResourceLocation, RidingBehaviour<*, *>>()
init {
register(BirdAirBehaviour.KEY, BirdAirBehaviour())
register(DolphinBehaviour.KEY, DolphinBehaviour())
register(FallToGlideCompositeBehaviour.KEY, FallToGlideCompositeBehaviour())
register(GenericLandBehaviour.KEY, GenericLandBehaviour())
register(GenericSwimBehaviour.KEY, GenericSwimBehaviour())
register(GliderAirBehaviour.KEY, GliderAirBehaviour())
register(HelicopterBehaviour.KEY, HelicopterBehaviour())
register(JetAirBehaviour.KEY, JetAirBehaviour())
register(JumpToFlightCompositeBehaviour.KEY, JumpToFlightCompositeBehaviour())
register(RunToJetCompositeBehaviour.KEY, RunToJetCompositeBehaviour())
register(SwimDashBehaviour.KEY, SwimDashBehaviour())
register(VehicleLandBehaviour.KEY, VehicleLandBehaviour())
}
fun register(key: ResourceLocation, behaviour: RidingBehaviour<*, *>) {
if (behaviours.contains(key)) error("Behaviour already registered to key $key")
behaviours[key] = RidingController(behaviour)
}
fun get(key: ResourceLocation): RidingBehaviour<*, *> {
if (!behaviours.contains(key)) error("Behaviour not registered to key $key")
return behaviours[key]!!
}
}
@@ -0,0 +1,171 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
/**
* Small wrapper around a RidingBehaviour to provide sane defaults in the event that the behaviour is not active.
*
* @author landonjw
*/
class RidingController<Settings : RidingBehaviourSettings, State : RidingBehaviourState>(val behaviour: RidingBehaviour<Settings, State>) : RidingBehaviour<Settings, State> {
override val key = behaviour.key
override fun isActive(settings: Settings, state: State, vehicle: PokemonEntity) =
behaviour.isActive(settings, state, vehicle)
override fun tick(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, input: Vec3) =
behaviour.tick(settings, state, vehicle, driver, input)
override fun pose(settings: Settings, state: State, vehicle: PokemonEntity) =
behaviour.pose(settings, state, vehicle)
override fun speed(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float {
if (!isActive(settings, state, vehicle)) return 0.0F
return behaviour.speed(settings, state, vehicle, driver)
}
override fun rotation(settings: Settings, state: State, vehicle: PokemonEntity, driver: LivingEntity): Vec2 {
if (!isActive(settings, state, vehicle)) return vehicle.rotationVector
return behaviour.rotation(settings, state, vehicle, driver)
}
override fun velocity(
settings: Settings,
state: State,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
if (!isActive(settings, state, vehicle)) return Vec3.ZERO
return behaviour.velocity(settings, state, vehicle, driver, input)
}
override fun angRollVel(
settings: Settings,
state: State,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
if (!isActive(settings, state, vehicle)) return Vec3.ZERO
return behaviour.angRollVel(settings, state, vehicle, driver, deltaTime)
}
override fun rotationOnMouseXY(
settings: Settings,
state: State,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (!isActive(settings, state, vehicle)) return Vec3.ZERO
return behaviour.rotationOnMouseXY(
settings,
state,
vehicle,
driver,
mouseY,
mouseX,
mouseYSmoother,
mouseXSmoother,
sensitivity,
deltaTime
)
}
override fun canJump(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Boolean {
if (!isActive(settings, state, vehicle)) return false
return behaviour.canJump(settings, state, vehicle, driver)
}
override fun shouldRotatePlayerHead(settings: Settings, state: State, vehicle: PokemonEntity): Boolean {
if (!isActive(settings, state, vehicle)) return false
return behaviour.shouldRotatePlayerHead(settings, state, vehicle)
}
override fun shouldRotatePokemonHead(settings: Settings, state: State, vehicle: PokemonEntity): Boolean {
if (!isActive(settings, state, vehicle)) return false
return behaviour.shouldRotatePokemonHead(settings, state, vehicle)
}
override fun dismountOnShift(settings: Settings, state: State, vehicle: PokemonEntity): Boolean {
if (!isActive(settings, state, vehicle)) return false
return behaviour.dismountOnShift(settings, state, vehicle)
}
override fun turnOffOnGround(settings: Settings, state: State, vehicle: PokemonEntity): Boolean {
if (!isActive(settings, state, vehicle)) return false
return behaviour.turnOffOnGround(settings, state, vehicle)
}
override fun shouldRoll(settings: Settings, state: State, vehicle: PokemonEntity): Boolean {
if (!isActive(settings, state, vehicle)) return false
return behaviour.shouldRoll(settings, state, vehicle)
}
override fun inertia(settings: Settings, state: State, vehicle: PokemonEntity): Double {
if (!isActive(settings, state, vehicle)) return 0.5
return behaviour.inertia(settings, state, vehicle)
}
override fun useRidingAltPose(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Boolean {
if (!isActive(settings, state, vehicle)) return false
return behaviour.useRidingAltPose(settings, state, vehicle, driver)
}
override fun useAngVelSmoothing(settings: Settings, state: State, vehicle: PokemonEntity): Boolean {
if (!isActive(settings, state, vehicle)) return true
return behaviour.useAngVelSmoothing(settings, state, vehicle)
}
override fun rideFovMultiplier(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float {
if (!isActive(settings, state, vehicle)) return 1.0F
return behaviour.rideFovMultiplier(settings, state, vehicle, driver)
}
override fun gravity(settings: Settings, state: State, vehicle: PokemonEntity, regularGravity: Double): Double {
if (!isActive(settings, state, vehicle)) return regularGravity
return behaviour.gravity(settings, state, vehicle, regularGravity)
}
override fun jumpForce(
settings: Settings,
state: State,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
if (!isActive(settings, state, vehicle)) return Vec3.ZERO
return behaviour.jumpForce(settings, state, vehicle, driver, jumpStrength)
}
override fun setRideBar(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float {
if (!isActive(settings, state, vehicle)) return 0.0F
return behaviour.setRideBar(settings, state, vehicle, driver)
}
override fun createDefaultState(): State {
return behaviour.createDefaultState()
}
}
@@ -0,0 +1,536 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.MoLangMath.lerp
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import kotlin.math.*
class BirdAirBehaviour : RidingBehaviour<BirdAirSettings, BirdAirState> {
companion object {
val KEY = cobblemonResource("air/bird")
}
override val key: ResourceLocation = KEY
val poseProvider = PoseProvider<BirdAirSettings, BirdAirState>(PoseType.HOVER)
.with(PoseOption(PoseType.FLY) { _, state, _ -> state.rideVel.get().z > 0.1 })
override fun isActive(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity): Boolean {
return true
}
override fun pose(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity): PoseType {
return poseProvider.select(settings, state, vehicle)
}
override fun speed(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity,
driver: Player
): Float {
return state.rideVel.get().length().toFloat()
}
override fun rotation(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
return Vec2(driver.xRot * 0.5f, driver.yRot)
}
override fun velocity(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
var yVel = 0.0
var leftForce = 0.0
var upForce = 0.0
var forwardForce = 0.0
//Perform ride velocity update
calculateRideSpaceVel(settings, state, vehicle, driver)
//Translate ride space velocity to world space velocity.
val controller = (driver as? OrientationControllable)?.orientationController
if (controller != null) {
//Need to deadzone this when straight up or down
upForce += -1.0 * sin(Math.toRadians(controller.pitch.toDouble())) * state.rideVel.get().z
forwardForce += cos(Math.toRadians(controller.pitch.toDouble())) * state.rideVel.get().z
upForce += cos(Math.toRadians(controller.pitch.toDouble())) * state.rideVel.get().y
forwardForce += sin(Math.toRadians(controller.pitch.toDouble())) * state.rideVel.get().y
}
//Bring the ride out of the sky when stamina is depleted.
if (state.stamina.get() <= 0.0) {
upForce -= 0.3
}
val altitudeLimit = vehicle.runtime.resolveDouble(settings.altitudeExpr)
//Only limit altitude if altitude is not infinite
if (!vehicle.runtime.resolveBoolean(settings.infiniteAltitude)) {
//Provide a hard limit on altitude
upForce = if (vehicle.y >= altitudeLimit && upForce > 0) 0.0 else upForce
}
val velocity = Vec3(state.rideVel.get().x , upForce, forwardForce)
return velocity
}
/*
* Calculates the change in the ride space vector due to player input and ride state
*/
fun calculateRideSpaceVel(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity, driver: Player) {
//retrieve stats
val topSpeed = vehicle.runtime.resolveDouble(settings.topSpeedExpr)
val glideTopSpeed = vehicle.runtime.resolveDouble(settings.glideTopSpeedExpr)
val accel = vehicle.runtime.resolveDouble(settings.accelExpr)
val staminaStat = vehicle.runtime.resolveDouble(settings.staminaExpr)
var glideSpeedChange = 0.0
val currSpeed = state.rideVel.get().length()
//Flag for determining if player is actively inputting
var activeInput = false
var newVelocity = Vec3(state.rideVel.get().x, state.rideVel.get().y, state.rideVel.get().z)
//speed up and slow down based on input
if (driver.zza != 0.0f && state.stamina.get() > 0.0) {
//make sure it can't exceed top speed
val forwardInput = when {
driver.zza > 0 && newVelocity.z > topSpeed -> 0.0
driver.zza < 0 && newVelocity.z < (-topSpeed / 3.0) -> 0.0
else -> driver.zza.sign
}
newVelocity = Vec3(
newVelocity.x,
newVelocity.y,
(newVelocity.z + (accel * forwardInput.toDouble())))
activeInput = true
}
val controller = (driver as? OrientationControllable)?.orientationController
if (controller != null) {
//Base glide speed change on current pitch of the ride.
glideSpeedChange = sin(Math.toRadians(controller.pitch.toDouble()))
glideSpeedChange = glideSpeedChange.pow(3) * 0.5
//TODO: Possibly create a deadzone around parallel where glide doesn't affect speed?
if (glideSpeedChange <= 0.0) {
//Ensures that a propelling force is still able to be applied when
//climbing in height
if (driver.zza <= 0) {
//speed decrease should be 2x speed increase?
//state.currSpeed = max(state.currSpeed + (0.0166) * glideSpeedChange, 0.0 )
newVelocity = Vec3(
newVelocity.x,
newVelocity.y,
lerp( newVelocity.z, 0.0,glideSpeedChange * -0.0166 * 2 )
)
}
} else {
// only add to the speed if it hasn't exceeded the current
//glide angles maximum amount of speed that it can give.
//state.currSpeed = min(state.currSpeed + ((0.0166 * 2) * glideSpeedChange), maxGlideSpeed)
newVelocity = Vec3(
newVelocity.x,
newVelocity.y,
min(newVelocity.z + ((0.0166 * 2) * glideSpeedChange), glideTopSpeed)
)
}
}
//Lateral movement based on driver input.
val latTopSpeed = topSpeed / 2.0
if (driver.xxa != 0.0f && state.stamina.get() > 0.0) {
newVelocity = Vec3(
(newVelocity.x + (accel * driver.xxa)).coerceIn(-latTopSpeed, latTopSpeed),
newVelocity.y,
newVelocity.z)
activeInput = true
}
else {
newVelocity = Vec3(
lerp(newVelocity.x, 0.0, latTopSpeed / 20.0),
newVelocity.y,
newVelocity.z)
}
//Vertical movement based on driver input.
val vertTopSpeed = topSpeed / 2.0
val vertInput = when {
driver.jumping -> 1.0
driver.isShiftKeyDown -> -1.0
else -> 0.0
}
if (vertInput != 0.0 && state.stamina.get() > 0.0) {
newVelocity = Vec3(
newVelocity.x,
(newVelocity.y + (accel * vertInput)).coerceIn(-vertTopSpeed, vertTopSpeed),
newVelocity.z)
activeInput = true
}
else {
newVelocity = Vec3(
newVelocity.x,
lerp(newVelocity.y, 0.0, vertTopSpeed / 20.0),
newVelocity.z)
}
//Check if the ride should be gliding
if (driver.isLocalPlayer) {
if (activeInput && state.stamina.get() > 0.0) {
state.gliding.set(false)
} else {
state.gliding.set(true)
}
}
//Only perform stamina logic if the ride does not have infinite stamina
if (!vehicle.runtime.resolveBoolean(settings.infiniteStamina)) {
if (activeInput) {
state.stamina.set(state.stamina.get() - (0.05 / staminaStat).toFloat())
}
//Lose a base amount of stamina just for being airborne
state.stamina.set(state.stamina.get() - (0.01 / staminaStat).toFloat())
}
else
{
state.stamina.set(1.0f)
}
//air resistance
newVelocity = Vec3(
newVelocity.x,
newVelocity.y,
lerp( newVelocity.z,0.0, topSpeed / ( 20.0 * 30.0))
)
state.rideVel.set(newVelocity)
}
override fun angRollVel(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
val controller = (driver as OrientationControllable).orientationController
//TODO: Tie into handling
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr)
val topSpeed = vehicle.runtime.resolveDouble(settings.topSpeedExpr)
val rotationChangeRate = 10.0
var yawForce = rotationChangeRate * sin(Math.toRadians(controller.roll.toDouble()))
//for a bit of correction on the rolls limit it to a quarter the amount
var pitchForce = -0.35 * rotationChangeRate * abs(sin(Math.toRadians(controller.roll.toDouble())))
//limit rotation modulation when pitched up heavily or pitched down heavily
yawForce *= abs(cos(Math.toRadians(controller.pitch.toDouble())))
pitchForce *= abs(cos(Math.toRadians(controller.pitch.toDouble()))) * 1.5
return Vec3(yawForce, pitchForce, 0.0)
}
override fun rotationOnMouseXY(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
val controller = (driver as OrientationControllable).orientationController
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr)
val topSpeed = vehicle.runtime.resolveDouble(settings.topSpeedExpr)
//Smooth out mouse input.
val smoothingSpeed = 4
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
val xInput = mouseXSmoother.getNewDeltaValue(mouseX * 0.1 * invertRoll, deltaTime * smoothingSpeed);
val yInput = mouseYSmoother.getNewDeltaValue(mouseY * 0.1 * invertPitch, deltaTime * smoothingSpeed);
//limit rolling based on handling and current speed.
//modulated by speed so that when flapping idle in air you are ont wobbling around to look around
val rotMin = 15.0
var rollForce = xInput
val rotLimit = max(handling * normalizeVal(state.rideVel.get().length(), 0.0, topSpeed).pow(3), rotMin)
//Limit roll by non linearly decreasing inputs towards
// a rotation limit based on the current distance from
// that rotation limit
if (abs(controller.roll + rollForce) < rotLimit) {
if (sign(rollForce) == sign(controller.roll).toDouble()) {
val d = abs(abs(controller.roll) - rotLimit)
rollForce *= (d.pow(2)) / (rotLimit.pow(2))
}
} else if (sign(rollForce) == sign(controller.roll).toDouble()) {
rollForce = 0.0
}
//Give the ability to yaw with x mouse input when at low speeds.
val yawForce = xInput * ( 1.0 - normalizeVal(state.rideVel.get().length(), 0.0, topSpeed).pow(3))
//yaw, pitch, roll
return Vec3(yawForce, yInput, rollForce)
}
/*
* Normalizes the given value between a min and a max.
* The result is clamped between 0.0 and 1.0, where 0.0 represents x is at or below min
* and 1.0 represents x is at or above it.
*/
private fun normalizeVal(x: Double, min: Double, max: Double): Double {
require(max > min) { "max must be greater than min" }
return ((x - min) / (max - min)).coerceIn(0.0, 1.0)
}
override fun canJump(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun setRideBar(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity,
driver: Player
): Float {
return (state.stamina.get() / 1.0f)
}
override fun jumpForce(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
return Vec3.ZERO
}
override fun gravity(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return 0.0
}
override fun rideFovMultiplier(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity,
driver: Player
): Float {
val topSpeed = vehicle.runtime.resolveDouble(settings.topSpeedExpr)
val glideTopSpeed = vehicle.runtime.resolveDouble(settings.glideTopSpeedExpr)
//Must I ensure that topspeed is greater than minimum?
val normalizedGlideSpeed = normalizeVal(state.rideVel.get().length(), topSpeed, glideTopSpeed)
//Only ever want the fov change to be a max of 0.2 and for it to have non linear scaling.
return 1.0f + normalizedGlideSpeed.pow(2).toFloat() * 0.2f
}
override fun useAngVelSmoothing(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun useRidingAltPose(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return state.gliding.get()
}
override fun inertia(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity): Double {
return 0.5
}
override fun shouldRoll(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity): Boolean {
return true
}
override fun turnOffOnGround(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity): Boolean {
return false
}
override fun dismountOnShift(settings: BirdAirSettings, state: BirdAirState, vehicle: PokemonEntity): Boolean {
return false
}
override fun shouldRotatePokemonHead(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePlayerHead(
settings: BirdAirSettings,
state: BirdAirState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun createDefaultState() = BirdAirState()
}
class BirdAirSettings : RidingBehaviourSettings {
override val key = BirdAirBehaviour.KEY
//max y level for the ride
var altitudeExpr: Expression = "q.get_ride_stats('JUMP', 'AIR', 200.0, 128.0)".asExpression()
private set
var infiniteAltitude: Expression = "false".asExpression()
private set
var infiniteStamina: Expression = "false".asExpression()
private set
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 135.0, 45.0)".asExpression()
private set
var topSpeedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 1.0, 0.35)".asExpression()
private set
var glideTopSpeedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 2.0, 1.0)".asExpression()
private set
// Max accel is a whole 1.0 in 3 seconds. The conversion in the function below is to convert seconds to ticks
var accelExpr: Expression = "q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 3.0)), (1.0 / (20.0 * 8.0)))".asExpression()
private set
//Seconds self propelled flight (glide is not self propelled in this case)
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'AIR', 120.0, 20.0)".asExpression()
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeExpression(altitudeExpr)
buffer.writeExpression(infiniteAltitude)
buffer.writeExpression(infiniteStamina)
buffer.writeExpression(handlingExpr)
buffer.writeExpression(topSpeedExpr)
buffer.writeExpression(glideTopSpeedExpr)
buffer.writeExpression(accelExpr)
buffer.writeExpression(staminaExpr)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
altitudeExpr = buffer.readExpression()
infiniteAltitude = buffer.readExpression()
infiniteStamina = buffer.readExpression()
handlingExpr = buffer.readExpression()
topSpeedExpr = buffer.readExpression()
glideTopSpeedExpr = buffer.readExpression()
accelExpr = buffer.readExpression()
staminaExpr = buffer.readExpression()
}
}
class BirdAirState : RidingBehaviourState {
var rideVel = ridingState(Vec3.ZERO, Side.CLIENT)
var stamina = ridingState(1.0f, Side.CLIENT)
var gliding = ridingState(false, Side.CLIENT)
var lastGlide = ridingState(-100L, Side.CLIENT)
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeVec3(rideVel.get())
buffer.writeFloat(stamina.get())
buffer.writeBoolean(gliding.get())
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
rideVel.set(buffer.readVec3(), forced = true)
stamina.set(buffer.readFloat(), forced = true)
gliding.set(buffer.readBoolean(), forced = true)
}
override fun reset() {
rideVel.set(Vec3.ZERO, forced = true)
stamina.set(1.0f, forced = true)
gliding.set(false, forced = true)
lastGlide.set(-100L, forced = true)
}
override fun toString(): String {
return "BirdAirState(rideVel=${rideVel.get()}, stamina=${stamina.get()}, gliding=${gliding.get()})"
}
override fun copy() = BirdAirState().also {
it.rideVel.set(this.rideVel.get(), forced = true)
it.stamina.set(this.stamina.get(), forced = true)
it.gliding.set(this.gliding.get(), forced = true)
it.lastGlide.set(this.lastGlide.get(), forced = true)
}
override fun shouldSync(previous: RidingBehaviourState): Boolean {
if (previous !is BirdAirState) return false
if (previous.rideVel != rideVel) return true
if (previous.stamina != stamina) return true
if (previous.gliding != gliding) return true
return false
}
}
@@ -0,0 +1,328 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
import kotlin.math.abs
import kotlin.math.cos
import kotlin.math.sin
class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
companion object {
val KEY = cobblemonResource("swim/dolphin")
}
override val key = KEY
val poseProvider = PoseProvider<DolphinSettings, DolphinState>(PoseType.FLOAT)
.with(PoseOption(PoseType.SWIM) { _, _, entity -> entity.entityData.get(PokemonEntity.MOVING) })
override fun isActive(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Boolean {
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
if (it.y.toDouble() == (vehicle.position().y)) {
val blockState = vehicle.level().getBlockState(it.below())
return@any (blockState.isAir || !blockState.fluidState.isEmpty ) ||
(vehicle.isInWater || vehicle.isUnderWater)
}
true
}
}
override fun pose(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): PoseType {
return poseProvider.select(settings, state, vehicle)
}
override fun speed(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity, driver: Player): Float {
return vehicle.runtime.resolveFloat(settings.speed)
}
override fun rotation(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
return Vec2(driver.xRot * 0.5f, driver.yRot)
}
override fun velocity(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
val runtime = vehicle.runtime
if (!vehicle.isInWater && !vehicle.isUnderWater)
{
state.lastVelocity.set(Vec3(state.lastVelocity.get().x, state.lastVelocity.get().y - 0.035, state.lastVelocity.get().z))
return state.lastVelocity.get()
}
val driveFactor = runtime.resolveFloat(settings.driveFactor)
val strafeFactor = runtime.resolveFloat(settings.strafeFactor)
val f = driver.xxa * strafeFactor
var g = driver.zza * driveFactor
if (g <= 0.0f) {
g *= runtime.resolveFloat(settings.reverseDriveFactor)
}
var yComp = 0.0
//Get roll to add a left and right strafe during roll
//Not sure if this is desired? Will need to mess around with this
//a bit more
var zComp = 0.0
val controller = (driver as? OrientationControllable)?.orientationController
if (controller != null)
{
//Can be used again if I better figure out how to deadzone it near the tops?
zComp = -1.0 * g.toDouble() * sin(Math.toRadians(controller.roll.toDouble()))
yComp = -1.0 * g.toDouble() * sin(Math.toRadians(controller.pitch.toDouble()))
}
val currVelocity = Vec3(0.0, yComp , g.toDouble())
state.lastVelocity.set(currVelocity)
return currVelocity
}
override fun angRollVel(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
if (!vehicle.isInWater && !vehicle.isUnderWater)
{
return Vec3(0.0, 0.0, 0.0)
}
val controller = (driver as? OrientationControllable)?.orientationController
//this should be changed to be speed maybe?
val movingForce = driver.zza
if (controller != null) {
var yawAngVel = 3 * sin(Math.toRadians(controller.roll.toDouble())).toFloat()
var pitchAngVel = -1 * Math.abs(sin(Math.toRadians(controller.roll.toDouble())).toFloat())
//limit rotation modulation when pitched up heavily or pitched down heavily
yawAngVel *= (abs(cos(Math.toRadians(controller.pitch.toDouble())))).toFloat()
pitchAngVel *= (abs(cos(Math.toRadians(controller.pitch.toDouble())))).toFloat()
//if you are not pressing forward then don't turn
//yawAngVel *= movingForce
//Ignore x,y,z its angular velocity:
//yaw, pitch, roll
return Vec3(yawAngVel.toDouble(), pitchAngVel.toDouble(), 0.0)
}
return Vec3(0.0, 0.0, 0.0)
}
override fun rotationOnMouseXY(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
//Might need to add the smoothing here for default.
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
return Vec3(0.0, mouseY * invertPitch, mouseX * invertRoll)
}
override fun canJump(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return vehicle.runtime.resolveBoolean(settings.canJump)
}
override fun setRideBar(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 0.0f
}
override fun jumpForce(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
val runtime = vehicle.runtime
runtime.environment.query.addFunction("jump_strength") { DoubleValue(jumpStrength.toDouble()) }
val jumpVector = settings.jumpVector.map { runtime.resolveFloat(it) }
return Vec3(jumpVector[0].toDouble(), jumpVector[1].toDouble(), jumpVector[2].toDouble())
}
override fun gravity(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return 0.0
}
override fun rideFovMultiplier(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 1.0f
}
override fun useAngVelSmoothing(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Boolean {
return false
}
override fun useRidingAltPose(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun inertia(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Double {
return 0.05
}
override fun shouldRoll(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Boolean {
return true
}
override fun turnOffOnGround(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Boolean {
return true
}
override fun dismountOnShift(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Boolean {
return false
}
override fun shouldRotatePokemonHead(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePlayerHead(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun createDefaultState() = DolphinState()
}
class DolphinSettings : RidingBehaviourSettings {
override val key = DolphinBehaviour.KEY
var canJump = "true".asExpression()
private set
var jumpVector = listOf("0".asExpression(), "0.3".asExpression(), "0".asExpression())
private set
var speed = "1.0".asExpression()
private set
var driveFactor = "1.0".asExpression()
private set
var reverseDriveFactor = "0.25".asExpression()
private set
var strafeFactor = "0.2".asExpression()
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeExpression(canJump)
buffer.writeExpression(jumpVector[0])
buffer.writeExpression(jumpVector[1])
buffer.writeExpression(jumpVector[2])
buffer.writeExpression(speed)
buffer.writeExpression(driveFactor)
buffer.writeExpression(reverseDriveFactor)
buffer.writeExpression(strafeFactor)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
canJump = buffer.readExpression()
jumpVector = listOf(
buffer.readExpression(),
buffer.readExpression(),
buffer.readExpression()
)
speed = buffer.readExpression()
driveFactor = buffer.readExpression()
reverseDriveFactor = buffer.readExpression()
strafeFactor = buffer.readExpression()
}
}
class DolphinState : RidingBehaviourState {
var lastVelocity = ridingState(Vec3.ZERO, Side.BOTH)
override fun encode(buffer: RegistryFriendlyByteBuf) = Unit
override fun decode(buffer: RegistryFriendlyByteBuf) = Unit
override fun reset() {
lastVelocity.set(Vec3.ZERO, forced = true)
}
override fun toString(): String {
return "DolphinState(lastVelocity=${lastVelocity.get()})"
}
override fun copy() = DolphinState().also {
it.lastVelocity.set(lastVelocity.get(), forced = true)
}
override fun shouldSync(previous: RidingBehaviourState) = false
}
@@ -0,0 +1,434 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonBehaviourFlag
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
class FallToGlideCompositeBehaviour : RidingBehaviour<FallToGlideCompositeSettings, FallToGlideCompositeState> {
companion object {
val KEY = cobblemonResource("composite/fall_to_glide")
}
override val key = KEY
val landBehaviour: GenericLandBehaviour = GenericLandBehaviour()
val glideBehaviour: GliderAirBehaviour = GliderAirBehaviour()
override fun tick(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
) {
val shouldBeFlying = checkShouldBeFlying(settings, vehicle, state.activeController.get() == GliderAirBehaviour.KEY)
if (state.activeController.get() == GliderAirBehaviour.KEY && !shouldBeFlying) { // && entity.onGround() && state.timeTransitioned + 20 < entity.level().gameTime) {
state.activeController.set(GenericLandBehaviour.KEY)
vehicle.setBehaviourFlag(PokemonBehaviourFlag.FLYING, false)
} else if (state.activeController.get() == GenericLandBehaviour.KEY && shouldBeFlying) {
state.activeController.set(GliderAirBehaviour.KEY)
vehicle.setBehaviourFlag(PokemonBehaviourFlag.FLYING, true)
}
}
private fun checkShouldBeFlying(
settings: FallToGlideCompositeSettings,
vehicle: PokemonEntity,
isFlyingAlready: Boolean
): Boolean {
val runtime = vehicle.runtime
val minFallingSpeed = runtime.resolveFloat(settings.minimumFallSpeed)
val minForwardSpeed = runtime.resolveFloat(settings.minimumForwardSpeed)
val grounded = vehicle.onGround()
return if (isFlyingAlready) {
!grounded
} else {
vehicle.deltaMovement.y <= -minFallingSpeed && vehicle.deltaMovement.horizontalDistance() >= minForwardSpeed
}
}
override fun isActive(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity
): Boolean {
return true
}
override fun pose(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity
): PoseType {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.pose(settings.land, state.landState, vehicle)
GliderAirBehaviour.KEY -> glideBehaviour.pose(settings.glide, NoState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun speed(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity,
driver: Player
): Float {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.speed(settings.land, state.landState, vehicle, driver)
GliderAirBehaviour.KEY -> glideBehaviour.speed(settings.glide, NoState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun rotation(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.rotation(settings.land, state.landState, vehicle, driver)
GliderAirBehaviour.KEY -> glideBehaviour.rotation(settings.glide, NoState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun velocity(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.velocity(settings.land, state.landState, vehicle, driver, input)
GliderAirBehaviour.KEY -> glideBehaviour.velocity(settings.glide, NoState, vehicle, driver, input)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun angRollVel(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.angRollVel(
settings.land,
state.landState,
vehicle,
driver,
deltaTime
)
GliderAirBehaviour.KEY -> glideBehaviour.angRollVel(settings.glide, NoState, vehicle, driver, deltaTime)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun rotationOnMouseXY(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.rotationOnMouseXY(
settings.land,
state.landState,
vehicle,
driver,
mouseY,
mouseX,
mouseYSmoother,
mouseXSmoother,
sensitivity,
deltaTime
)
GliderAirBehaviour.KEY -> glideBehaviour.rotationOnMouseXY(
settings.glide,
NoState,
vehicle,
driver,
mouseY,
mouseX,
mouseYSmoother,
mouseXSmoother,
sensitivity,
deltaTime
)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun canJump(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.canJump(settings.land, state.landState, vehicle, driver)
GliderAirBehaviour.KEY -> glideBehaviour.canJump(settings.glide, NoState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun setRideBar(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity,
driver: Player
): Float {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.setRideBar(settings.land, state.landState, vehicle, driver)
GliderAirBehaviour.KEY -> glideBehaviour.setRideBar(settings.glide, NoState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun jumpForce(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.jumpForce(
settings.land,
state.landState,
vehicle,
driver,
jumpStrength
)
GliderAirBehaviour.KEY -> glideBehaviour.jumpForce(settings.glide, NoState, vehicle, driver, jumpStrength)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun gravity(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.gravity(settings.land, state.landState, vehicle, regularGravity)
GliderAirBehaviour.KEY -> glideBehaviour.gravity(settings.glide, NoState, vehicle, regularGravity)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun rideFovMultiplier(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity,
driver: Player
): Float {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.rideFovMultiplier(settings.land, state.landState, vehicle, driver)
GliderAirBehaviour.KEY -> glideBehaviour.rideFovMultiplier(settings.glide, NoState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun useAngVelSmoothing(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.useAngVelSmoothing(settings.land, state.landState, vehicle)
GliderAirBehaviour.KEY -> glideBehaviour.useAngVelSmoothing(settings.glide, NoState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun useRidingAltPose(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.useRidingAltPose(settings.land, state.landState, vehicle, driver)
GliderAirBehaviour.KEY -> glideBehaviour.useRidingAltPose(settings.glide, NoState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun inertia(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity
): Double {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.inertia(settings.land, state.landState, vehicle)
GliderAirBehaviour.KEY -> glideBehaviour.inertia(settings.glide, NoState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun shouldRoll(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.shouldRoll(settings.land, state.landState, vehicle)
GliderAirBehaviour.KEY -> glideBehaviour.shouldRoll(settings.glide, NoState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun turnOffOnGround(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.turnOffOnGround(settings.land, state.landState, vehicle)
GliderAirBehaviour.KEY -> glideBehaviour.turnOffOnGround(settings.glide, NoState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun dismountOnShift(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.dismountOnShift(settings.land, state.landState, vehicle)
GliderAirBehaviour.KEY -> glideBehaviour.dismountOnShift(settings.glide, NoState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun shouldRotatePokemonHead(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.shouldRotatePokemonHead(settings.land, state.landState, vehicle)
GliderAirBehaviour.KEY -> glideBehaviour.shouldRotatePokemonHead(settings.glide, NoState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun shouldRotatePlayerHead(
settings: FallToGlideCompositeSettings,
state: FallToGlideCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.shouldRotatePlayerHead(settings.land, state.landState, vehicle)
GliderAirBehaviour.KEY -> glideBehaviour.shouldRotatePlayerHead(settings.glide, NoState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun createDefaultState() = FallToGlideCompositeState()
}
class FallToGlideCompositeSettings : RidingBehaviourSettings {
override val key = FallToGlideCompositeBehaviour.KEY
var glide: GliderAirSettings = GliderAirSettings()
private set
var land: GenericLandSettings = GenericLandSettings()
private set
var minimumForwardSpeed: Expression = "0.0".asExpression()
private set
var minimumFallSpeed: Expression = "0.5".asExpression()
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
glide.encode(buffer)
land.encode(buffer)
buffer.writeExpression(minimumForwardSpeed)
buffer.writeExpression(minimumFallSpeed)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
glide.decode(buffer)
land.decode(buffer)
minimumForwardSpeed = buffer.readExpression()
minimumFallSpeed = buffer.readExpression()
}
}
class FallToGlideCompositeState : RidingBehaviourState {
var activeController = ridingState(GenericLandBehaviour.KEY, Side.CLIENT)
var landState: GenericLandState = GenericLandState()
var timeTransitioned = ridingState(-100L, Side.BOTH)
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(activeController.get())
landState.encode(buffer)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
activeController.set(buffer.readResourceLocation(), forced = true)
landState.decode(buffer)
}
override fun reset() {
activeController.set(GenericLandBehaviour.KEY, forced = true)
landState.reset()
timeTransitioned.set(-100L, forced = true)
}
override fun toString(): String {
return "FallToGlideCompositeState(activeController=$activeController, landState=$landState, timeTransitioned=$timeTransitioned)"
}
override fun copy() = FallToGlideCompositeState().also {
it.activeController.set(activeController.get(), forced = true)
it.landState = landState.copy()
it.timeTransitioned.set(timeTransitioned.get(), forced = true)
}
override fun shouldSync(previous: RidingBehaviourState): Boolean {
if (previous !is FallToGlideCompositeState) return false
if (activeController != previous.activeController) return true
if (landState.shouldSync(previous.landState)) return true
return false
}
}
@@ -0,0 +1,425 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
import kotlin.math.max
import kotlin.math.min
import kotlin.math.pow
class GenericLandBehaviour : RidingBehaviour<GenericLandSettings, GenericLandState> {
companion object {
val KEY = cobblemonResource("land/generic")
}
override val key = KEY
val poseProvider = PoseProvider<GenericLandSettings, GenericLandState>(PoseType.STAND)
.with(PoseOption(PoseType.WALK) { _, state, _ ->
return@PoseOption state.rideVel.get().z > 0.1
})
override fun isActive(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity
): Boolean {
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
//Need to check other fluids
if (vehicle.isInWater || vehicle.isUnderWater) {
return@any false
}
//This might not actually work, depending on what the yPos actually is. yPos of the middle of the entity? the feet?
if (it.y.toDouble() == (vehicle.position().y)) {
val blockState = vehicle.level().getBlockState(it.below())
return@any !blockState.isAir && blockState.fluidState.isEmpty
}
true
}
}
override fun pose(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity
): PoseType {
return this.poseProvider.select(settings, state, vehicle)
}
override fun speed(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: Player
): Float {
return state.rideVel.get().length().toFloat()
}
override fun rotation(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
return Vec2(driver.xRot * 0.5f, driver.yRot)
}
override fun velocity(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
val runtime = vehicle.runtime
val driveFactor = runtime.resolveFloat(settings.driveFactor)
val strafeFactor = runtime.resolveFloat(settings.strafeFactor)
val f = driver.xxa * strafeFactor
var g = driver.zza * driveFactor
if (g <= 0.0f) {
g *= runtime.resolveFloat(settings.reverseDriveFactor)
}
val gravity = -1.0
val newVelocity = calculateRideSpaceVel(settings, state, vehicle, driver)
//Jump the thang!
if (driver.jumping && vehicle.onGround()) {
state.rideVel.set(Vec3(newVelocity.x, 2.0, newVelocity.z))
} else {
state.rideVel.set(newVelocity)
}
//This is cheap.
//Also make it stop quicker the slower it is.
val maxSpeed = 1.0
//state.currVel = state.currVel.lerp( Vec3(0.0, state.currVel.y, 0.0), 1.0/20.0 )
//entity.deltaMovement = entity.deltaMovement.lerp(velocity, 1.0)
//state.currVel = state.currVel.add( f.toDouble() / 20.0, gravity / 20.0 , g.toDouble() / 20.0)
return state.rideVel.get()
}
private fun calculateRideSpaceVel(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: Player
): Vec3 {
val topSpeed = vehicle.runtime.resolveDouble(settings.topSpeedExpr)
val accel = vehicle.runtime.resolveDouble(settings.accelExpr)
val speed = state.rideVel.get().length()
val minSpeed = 0.0
var newVelocity = Vec3(state.rideVel.get().x, state.rideVel.get().y, state.rideVel.get().z)
//speed up and slow down based on input
if (driver.zza > 0.0 && speed <= topSpeed && state.stamina.get() > 0.0f) {
//modify acceleration to be slower when at closer speeds to top speed
val accelMod = max((normalizeSpeed(speed, minSpeed, topSpeed) - 1).pow(2), 0.1)
newVelocity = Vec3(newVelocity.x, newVelocity.y, min(newVelocity.z + (accel * accelMod), topSpeed))
} else if (driver.zza >= 0.0 && state.stamina.get() == 0.0f || speed > topSpeed) {
newVelocity = Vec3(newVelocity.x, newVelocity.y, max(newVelocity.z - ((accel) / 4), minSpeed))
} else if (driver.zza < 0.0 && speed > minSpeed) {
//modify deccel to be slower when at closer speeds to minimum speed
val deccelMod = max(-(normalizeSpeed(speed, minSpeed, topSpeed)) + 1, 0.0)
//Decelerate currently always a constant half of max acceleration.
newVelocity =
Vec3(newVelocity.x, newVelocity.y, max(newVelocity.z - ((accel * deccelMod) / 2), minSpeed))
}
if (vehicle.onGround()) {
newVelocity = Vec3(newVelocity.x, 0.0, newVelocity.z)
} else {
newVelocity = Vec3(newVelocity.x, max(newVelocity.y - 0.2, -1.0), newVelocity.z)
}
return newVelocity
}
/*
* Normalizes the current speed between minSpeed and maxSpeed.
* The result is clamped between 0.0 and 1.0, where 0.0 represents minSpeed and 1.0 represents maxSpeed.
*/
private fun normalizeSpeed(currSpeed: Double, minSpeed: Double, maxSpeed: Double): Double {
require(maxSpeed > minSpeed) { "maxSpeed must be greater than minSpeed" }
return ((currSpeed - minSpeed) / (maxSpeed - minSpeed)).coerceIn(0.0, 1.0)
}
override fun angRollVel(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun rotationOnMouseXY(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
//Smooth out mouse input.
val smoothingSpeed = 4
val xInput = mouseXSmoother.getNewDeltaValue(mouseX * 0.1, deltaTime * smoothingSpeed);
val yInput = mouseYSmoother.getNewDeltaValue(mouseY * 0.1, deltaTime * smoothingSpeed);
//yaw, pitch, roll
return Vec3(0.0, yInput, xInput)
}
override fun canJump(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun setRideBar(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: Player
): Float {
//Retrieve stamina from state and tick up at a rate of 0.1 a second
val staminaGain = (1.0 / 20.0) * 0.1
state.stamina.set(min(state.stamina.get() + staminaGain, 1.0).toFloat())
return (state.stamina.get() / 1.0f)
}
override fun jumpForce(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
val runtime = vehicle.runtime
runtime.environment.query.addFunction("jump_strength") { DoubleValue(jumpStrength.toDouble()) }
val jumpVector = settings.jumpVector.map { runtime.resolveFloat(it) }
return Vec3(jumpVector[0].toDouble(), jumpVector[1].toDouble(), jumpVector[2].toDouble())
}
override fun gravity(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return 0.0
}
override fun rideFovMultiplier(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 1.0f
}
override fun useAngVelSmoothing(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun useRidingAltPose(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun inertia(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity
): Double {
return 0.5
}
override fun shouldRoll(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun turnOffOnGround(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun dismountOnShift(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePokemonHead(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePlayerHead(
settings: GenericLandSettings,
state: GenericLandState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun createDefaultState() = GenericLandState()
}
class GenericLandSettings : RidingBehaviourSettings {
override val key = GenericLandBehaviour.KEY
var driveFactor = "1.0".asExpression()
private set
var strafeFactor = "0.2".asExpression()
private set
var reverseDriveFactor = "0.25".asExpression()
private set
var topSpeedExpr: Expression = "q.get_ride_stats('SPEED', 'LAND', 1.0, 0.3)".asExpression()
private set
// Max accel is a whole 1.0 in 1 second. The conversion in the function below is to convert seconds to ticks
var accelExpr: Expression =
"q.get_ride_stats('ACCELERATION', 'LAND', (1.0 / (20.0 * 0.5)), (1.0 / (20.0 * 5.0)))".asExpression()
private set
var jumpVector = listOf("0".asExpression(), "0.3".asExpression(), "0".asExpression())
private set
// Between 30 seconds and 10 seconds at the lowest when at full speed.
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'LAND', 30.0, 10.0)".asExpression()
private set
//Between a one block jump and a ten block jump
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'LAND', 10.0, 1.0)".asExpression()
private set
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'LAND', 140.0, 20.0)".asExpression()
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeExpression(driveFactor)
buffer.writeExpression(strafeFactor)
buffer.writeExpression(reverseDriveFactor)
buffer.writeExpression(topSpeedExpr)
buffer.writeExpression(accelExpr)
buffer.writeExpression(jumpVector[0])
buffer.writeExpression(jumpVector[1])
buffer.writeExpression(jumpVector[2])
buffer.writeExpression(staminaExpr)
buffer.writeExpression(jumpExpr)
buffer.writeExpression(handlingExpr)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
driveFactor = buffer.readExpression()
strafeFactor = buffer.readExpression()
reverseDriveFactor = buffer.readExpression()
topSpeedExpr = buffer.readExpression()
accelExpr = buffer.readExpression()
jumpVector = listOf(
buffer.readExpression(),
buffer.readExpression(),
buffer.readExpression()
)
staminaExpr = buffer.readExpression()
jumpExpr = buffer.readExpression()
handlingExpr = buffer.readExpression()
}
}
class GenericLandState : RidingBehaviourState {
var rideVel = ridingState(Vec3.ZERO, Side.CLIENT)
var stamina = ridingState(1.0f, Side.CLIENT)
var currSpeed = ridingState(0.0, Side.BOTH)
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeVec3(rideVel.get())
buffer.writeFloat(stamina.get())
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
rideVel.set(buffer.readVec3(), forced = true)
stamina.set(buffer.readFloat(), forced = true)
}
override fun reset() {
rideVel.set(Vec3.ZERO, forced = true)
stamina.set(1.0f, forced = true)
currSpeed.set(0.0, forced = true)
}
override fun toString(): String {
return "GenericLandState(rideVel=${rideVel.get()}, stamina=${stamina.get()}, currSpeed=${currSpeed.get()})"
}
override fun copy() = GenericLandState().also {
it.rideVel.set(this.rideVel.get(), forced = true)
it.stamina.set(this.stamina.get(), forced = true)
it.currSpeed.set(this.currSpeed.get(), forced = true)
}
override fun shouldSync(previous: RidingBehaviourState): Boolean {
if (previous !is GenericLandState) return false
if (rideVel != previous.rideVel) return true
if (stamina != previous.stamina) return true
return false
}
}
@@ -0,0 +1,261 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.behaviour.NoState
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
class GenericSwimBehaviour : RidingBehaviour<GenericSwimSettings, NoState> {
companion object {
val KEY = cobblemonResource("swim/generic")
}
override val key = KEY
val poseProvider = PoseProvider<GenericSwimSettings, NoState>(PoseType.FLOAT)
.with(PoseOption(PoseType.SWIM) { _, _, entity -> entity.isSwimming && entity.entityData.get(PokemonEntity.MOVING) })
override fun isActive(settings: GenericSwimSettings, state: NoState, vehicle: PokemonEntity): Boolean {
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
if (vehicle.isInWater || vehicle.isUnderWater) {
return@any true
}
val blockState = vehicle.level().getBlockState(it)
return@any !blockState.fluidState.isEmpty
}
}
override fun pose(settings: GenericSwimSettings, state: NoState, vehicle: PokemonEntity): PoseType {
return poseProvider.select(settings, state, vehicle)
}
override fun speed(settings: GenericSwimSettings, state: NoState, vehicle: PokemonEntity, driver: Player): Float {
return vehicle.runtime.resolveFloat(settings.speed)
}
override fun rotation(
settings: GenericSwimSettings,
state: NoState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
return Vec2(driver.xRot * 0.5f, driver.yRot)
}
override fun velocity(
settings: GenericSwimSettings,
state: NoState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
val runtime = vehicle.runtime
val driveFactor = runtime.resolveFloat(settings.driveFactor)
val strafeFactor = runtime.resolveFloat(settings.strafeFactor)
val f = driver.xxa * strafeFactor
var g = driver.zza * driveFactor
if (g <= 0.0f) {
g *= runtime.resolveFloat(settings.reverseDriveFactor)
}
val velocity = Vec3(f.toDouble(), 0.0, g.toDouble())
return velocity
}
override fun angRollVel(
settings: GenericSwimSettings,
state: NoState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun rotationOnMouseXY(
settings: GenericSwimSettings,
state: NoState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
//Might need to add the smoothing here for default.
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
return Vec3(0.0, mouseY * invertPitch, mouseX * invertRoll)
}
override fun canJump(
settings: GenericSwimSettings,
state: NoState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return vehicle.runtime.resolveBoolean(settings.canJump)
}
override fun setRideBar(
settings: GenericSwimSettings,
state: NoState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 0.0f
}
override fun jumpForce(
settings: GenericSwimSettings,
state: NoState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
val runtime = vehicle.runtime
runtime.environment.query.addFunction("jump_strength") { DoubleValue(jumpStrength.toDouble()) }
val jumpVector = settings.jumpVector.map { runtime.resolveFloat(it) }
return Vec3(jumpVector[0].toDouble(), jumpVector[1].toDouble(), jumpVector[2].toDouble())
}
override fun gravity(
settings: GenericSwimSettings,
state: NoState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return regularGravity
}
override fun rideFovMultiplier(
settings: GenericSwimSettings,
state: NoState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 1.0f
}
override fun useAngVelSmoothing(settings: GenericSwimSettings, state: NoState, vehicle: PokemonEntity): Boolean {
return false
}
override fun useRidingAltPose(
settings: GenericSwimSettings,
state: NoState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun inertia(settings: GenericSwimSettings, state: NoState, vehicle: PokemonEntity): Double {
return 0.5
}
override fun shouldRoll(settings: GenericSwimSettings, state: NoState, vehicle: PokemonEntity): Boolean {
return false
}
override fun turnOffOnGround(settings: GenericSwimSettings, state: NoState, vehicle: PokemonEntity): Boolean {
return false
}
override fun dismountOnShift(settings: GenericSwimSettings, state: NoState, vehicle: PokemonEntity): Boolean {
return false
}
override fun shouldRotatePokemonHead(
settings: GenericSwimSettings,
state: NoState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePlayerHead(
settings: GenericSwimSettings,
state: NoState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun createDefaultState() = NoState
}
class GenericSwimSettings : RidingBehaviourSettings {
override val key = GenericSwimBehaviour.KEY
var canJump = "true".asExpression()
private set
var jumpVector = listOf("0".asExpression(), "0.3".asExpression(), "0".asExpression())
private set
var speed = "1.0".asExpression()
private set
var driveFactor = "1.0".asExpression()
private set
var reverseDriveFactor = "0.25".asExpression()
private set
var strafeFactor = "0.2".asExpression()
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeExpression(canJump)
buffer.writeExpression(jumpVector[0])
buffer.writeExpression(jumpVector[1])
buffer.writeExpression(jumpVector[2])
buffer.writeExpression(speed)
buffer.writeExpression(driveFactor)
buffer.writeExpression(reverseDriveFactor)
buffer.writeExpression(strafeFactor)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
canJump = buffer.readExpression()
jumpVector = listOf(
buffer.readExpression(),
buffer.readExpression(),
buffer.readExpression()
)
speed = buffer.readExpression()
driveFactor = buffer.readExpression()
reverseDriveFactor = buffer.readExpression()
strafeFactor = buffer.readExpression()
}
}
@@ -0,0 +1,212 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.NoState
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
class GliderAirBehaviour : RidingBehaviour<GliderAirSettings, NoState> {
companion object {
val KEY = cobblemonResource("air/glider")
}
override val key = KEY
val poseProvider = PoseProvider<GliderAirSettings, NoState>(PoseType.HOVER)
.with(PoseOption(PoseType.FLY) { _, _, entity -> entity.entityData.get(PokemonEntity.MOVING) })
override fun isActive(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): Boolean {
return true
}
override fun pose(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): PoseType {
return poseProvider.select(settings, state, vehicle)
}
override fun speed(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity, driver: Player): Float {
return vehicle.runtime.resolveFloat(settings.speed)
}
override fun rotation(
settings: GliderAirSettings,
state: NoState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
return Vec2(driver.xRot, driver.yRot)
}
override fun velocity(
settings: GliderAirSettings,
state: NoState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
val xVector = if (vehicle.runtime.resolveBoolean(settings.canStrafe)) driver.xxa.toDouble() else 0.0
val yVector = -vehicle.runtime.resolveDouble(settings.glideSpeed)
val zVector = driver.zza.toDouble()
val statSpeed = vehicle.rideProp.calculate(RidingStat.SPEED, RidingStyle.AIR, 0 )
return Vec3(xVector, yVector, zVector)
}
override fun angRollVel(
settings: GliderAirSettings,
state: NoState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun rotationOnMouseXY(
settings: GliderAirSettings,
state: NoState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
//Might need to add the smoothing here for default.
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
return Vec3(0.0, mouseY * invertPitch, mouseX * invertRoll)
}
override fun canJump(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity, driver: Player): Boolean {
return false
}
override fun setRideBar(
settings: GliderAirSettings,
state: NoState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 0.0f
}
override fun jumpForce(
settings: GliderAirSettings,
state: NoState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
return Vec3.ZERO
}
override fun gravity(
settings: GliderAirSettings,
state: NoState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return 0.0
}
override fun rideFovMultiplier(
settings: GliderAirSettings,
state: NoState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 1.0f
}
override fun useAngVelSmoothing(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): Boolean {
return false
}
override fun useRidingAltPose(
settings: GliderAirSettings,
state: NoState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun inertia(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): Double {
return 0.5
}
override fun shouldRoll(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): Boolean {
return false
}
override fun turnOffOnGround(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): Boolean {
return false
}
override fun dismountOnShift(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): Boolean {
return false
}
override fun shouldRotatePokemonHead(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): Boolean {
return false
}
override fun shouldRotatePlayerHead(settings: GliderAirSettings, state: NoState, vehicle: PokemonEntity): Boolean {
return false
}
override fun createDefaultState() = NoState
}
class GliderAirSettings : RidingBehaviourSettings {
override val key = GliderAirBehaviour.KEY
var glideSpeed: Expression = "0.1".asExpression()
private set
var speed: Expression = "1.0".asExpression()
private set
var canStrafe: Expression = "false".asExpression()
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeExpression(glideSpeed)
buffer.writeExpression(speed)
buffer.writeExpression(canStrafe)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
glideSpeed = buffer.readExpression()
speed = buffer.readExpression()
canStrafe = buffer.readExpression()
}
}
@@ -6,18 +6,21 @@
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.pokemon.riding.controllers
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.controller.RideController
import com.cobblemon.mod.common.api.riding.controller.posing.PoseOption
import com.cobblemon.mod.common.api.riding.controller.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.behaviour.NoState
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
@@ -28,25 +31,24 @@ import kotlin.math.abs
import kotlin.math.pow
import kotlin.math.sin
/**
* Allows for flight like a bird controller, except you don't have to do any "flapping" motion,
* you can just go up and down like creative
*
* @author Apion, Jackowes
* @since January 1, 2025
*/
class HelicopterAirController : RideController {
override val key = KEY
override val poseProvider = PoseProvider(PoseType.HOVER)
.with(PoseOption(PoseType.FLY) { it.entityData.get(PokemonEntity.MOVING) })
class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, NoState> {
companion object {
val KEY = cobblemonResource("air/helicopter")
val ROTATION_LIMIT = 30.0f
}
//If there are only fluid blocks or air block below the ride
//then activate the controller. If it is in water the ride will
//dismount accordingly
override val condition: (PokemonEntity) -> Boolean = { entity ->
Shapes.create(entity.boundingBox).blockPositionsAsListRounded().any {
if (it.y.toDouble() == (entity.position().y)) {
val blockState = entity.level().getBlockState(it.below())
override val key = KEY
val poseProvider = PoseProvider<HelicopterSettings, NoState>(PoseType.HOVER)
.with(PoseOption(PoseType.FLY) { _, _, entity -> entity.entityData.get(PokemonEntity.MOVING) })
override fun isActive(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity): Boolean {
//If there are only fluid blocks or air block below the ride
//then activate the controller. If it is in water the ride will
//dismount accordingly
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
if (it.y.toDouble() == (vehicle.position().y)) {
val blockState = vehicle.level().getBlockState(it.below())
return@any (blockState.isAir || !blockState.fluidState.isEmpty)
}
true
@@ -54,33 +56,38 @@ class HelicopterAirController : RideController {
}
}
var gravity: Expression = "1.0".asExpression()
private set
var horizontalAcceleration: Expression = "0.1".asExpression()
private set
var verticalVelocity: Expression = "1.0".asExpression()
private set
var speed: Expression = "1.0".asExpression()
private set
override fun pose(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity): PoseType {
return poseProvider.select(settings, state, vehicle)
}
override fun speed(entity: PokemonEntity, driver: Player): Float {
override fun speed(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity, driver: Player): Float {
//Increased max speed to exaggerate movement.
//This likely just needs to be a static number if it really is just
//the scalar for the velocity vector
return 2.0f
}
override fun rotation(entity: PokemonEntity, driver: LivingEntity): Vec2 {
override fun rotation(
settings: HelicopterSettings,
state: NoState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
return Vec2(driver.xRot * 0.5f, driver.yRot)
}
override fun velocity(entity: PokemonEntity, driver: Player, input: Vec3): Vec3 {
val runtime = getRuntime(entity)
override fun velocity(
settings: HelicopterSettings,
state: NoState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
val runtime = vehicle.runtime
//If the player is not modulating height then hover
var yVel = if (driver.jumping) runtime.resolveDouble(verticalVelocity)
else if (driver.isShiftKeyDown) -runtime.resolveDouble(verticalVelocity)
var yVel = if (driver.jumping) runtime.resolveDouble(settings.verticalVelocity)
else if (driver.isShiftKeyDown) -runtime.resolveDouble(settings.verticalVelocity)
else (0.0)
yVel *= 0.25
@@ -98,9 +105,13 @@ class HelicopterAirController : RideController {
return Vec3(xVel, yVel, zVel)
}
override fun angRollVel(entity: PokemonEntity, driver: Player, deltaTime: Double): Vec3 {
override fun angRollVel(
settings: HelicopterSettings,
state: NoState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
val controller = (driver as? OrientationControllable)?.orientationController
//In degrees per second? It was supposed to be I think but
@@ -149,35 +160,15 @@ class HelicopterAirController : RideController {
return Vec3(0.0, 0.0, 0.0)
}
override fun useAngVelSmoothing(entity: PokemonEntity): Boolean = true
override fun inertia(entity: PokemonEntity): Double = 0.1
override fun canJump(
entity: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun jumpForce(
entity: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
return Vec3.ZERO
}
override fun shouldRoll(entity: PokemonEntity): Boolean = true
override fun rotationOnMouseXY(
entity: PokemonEntity,
settings: HelicopterSettings,
state: NoState,
vehicle: PokemonEntity,
driver: Player,
yMouse: Double,
xMouse: Double,
yMouseSmoother: SmoothDouble,
xMouseSmoother: SmoothDouble,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
@@ -186,18 +177,116 @@ class HelicopterAirController : RideController {
val controller = (driver as OrientationControllable).orientationController
val invertYaw = if (Cobblemon.config.invertYaw) -1 else 1
//yaw, pitch, roll
return Vec3(xMouse * invertYaw, 0.0, 0.0)
return Vec3(mouseX * invertYaw, 0.0, 0.0)
}
override fun gravity(entity: PokemonEntity, regularGravity: Double): Double {
override fun canJump(
settings: HelicopterSettings,
state: NoState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun setRideBar(
settings: HelicopterSettings,
state: NoState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 0.0f
}
override fun jumpForce(
settings: HelicopterSettings,
state: NoState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
return Vec3.ZERO
}
override fun gravity(
settings: HelicopterSettings,
state: NoState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return 0.0
}
//Need to ensure that crouching lowers altitude and doesn't eject the player
override fun dismountOnShift(entity: PokemonEntity): Boolean = false
override fun rideFovMultiplier(
settings: HelicopterSettings,
state: NoState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 1.0f
}
override fun useAngVelSmoothing(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity): Boolean {
return true
}
override fun useRidingAltPose(
settings: HelicopterSettings,
state: NoState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun inertia(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity): Double {
return 0.1
}
override fun shouldRoll(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity): Boolean {
return true
}
override fun turnOffOnGround(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity): Boolean {
return false
}
override fun dismountOnShift(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity): Boolean {
return false
}
override fun shouldRotatePokemonHead(
settings: HelicopterSettings,
state: NoState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePlayerHead(settings: HelicopterSettings, state: NoState, vehicle: PokemonEntity): Boolean {
return false
}
override fun createDefaultState() = NoState
}
class HelicopterSettings : RidingBehaviourSettings {
override val key = HelicopterBehaviour.KEY
var gravity: Expression = "1.0".asExpression()
private set
var horizontalAcceleration: Expression = "0.1".asExpression()
private set
var verticalVelocity: Expression = "1.0".asExpression()
private set
var speed: Expression = "1.0".asExpression()
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
super.encode(buffer)
buffer.writeExpression(gravity)
buffer.writeExpression(horizontalAcceleration)
buffer.writeExpression(verticalVelocity)
@@ -210,10 +299,4 @@ class HelicopterAirController : RideController {
verticalVelocity = buffer.readExpression()
speed = buffer.readExpression()
}
companion object {
val KEY = cobblemonResource("air/helicopter")
val ROTATION_LIMIT = 30.0f
}
}
@@ -0,0 +1,449 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import kotlin.math.*
class JetAirBehaviour : RidingBehaviour<JetAirSettings, JetAirState> {
companion object {
val KEY = cobblemonResource("air/jet")
}
override val key = KEY
val poseProvider = PoseProvider<JetAirSettings, JetAirState>(PoseType.HOVER)
.with(PoseOption(PoseType.FLY) { _, state, _ -> state.rideVel.get().z > 0.1 })
override fun isActive(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Boolean {
return true
}
override fun pose(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): PoseType {
return poseProvider.select(settings, state, vehicle)
}
override fun speed(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity, driver: Player): Float {
//retrieve stats
val topSpeed = vehicle.runtime.resolveDouble(settings.topSpeedExpr)
val staminaStat = vehicle.runtime.resolveDouble(settings.staminaExpr)
//retrieve minSpeed
val minSpeed = vehicle.runtime.resolveDouble(settings.minSpeed)
//Reduce stamina unless stamina is infinite
if (!vehicle.runtime.resolveBoolean(settings.infiniteStamina)) {
//Calculate stamina loss due to speed
//At max speed it will tick down 0.1 a second so the stamina will last ten seconds
//There has got to be a better way to express this equation. It interpolates between 0.5 and 1.0
var staminaRate = (normalizeSpeed(state.rideVel.get().length(), minSpeed, topSpeed))
//interpolate between 0.25 and 1.0 so that you always have at least a min of 0.25 stam loss
staminaRate = 0.25 + (0.75 * staminaRate.pow(3))
//Calculate stamina loss in seconds achievable at top speed
val staminaLoss = staminaRate * (1.0 / (20.0 * staminaStat))
state.stamina.set(max(state.stamina.get() - staminaLoss, 0.0).toFloat())
} else {
state.stamina.set(1.0f)
}
return state.rideVel.get().length().toFloat()
}
//TODO: Move these functions to a riding util class.
/*
* Normalizes the current speed between minSpeed and maxSpeed.
* The result is clamped between 0.0 and 1.0, where 0.0 represents minSpeed and 1.0 represents maxSpeed.
*/
private fun normalizeSpeed(currSpeed: Double, minSpeed: Double, maxSpeed: Double): Double {
require(maxSpeed > minSpeed) { "maxSpeed must be greater than minSpeed" }
return ((currSpeed - minSpeed) / (maxSpeed - minSpeed)).coerceIn(0.0, 1.0)
}
override fun rotation(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
return Vec2(driver.xRot * 0.5f, driver.yRot)
}
override fun velocity(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
var upForce = 0.0
var forwardForce = 0.0
val controller = (driver as? OrientationControllable)?.orientationController
//Calculate ride space velocity
calculateRideSpaceVel(settings, state, vehicle, driver)
//Translate ride space velocity to world space velocity.
if (controller != null) {
upForce = -1.0 * sin(Math.toRadians(controller.pitch.toDouble())) * state.rideVel.get().z
forwardForce = cos(Math.toRadians(controller.pitch.toDouble())) * state.rideVel.get().z
}
//If stamina has run out then initiate forced glide down.
upForce = if (state.stamina.get() > 0.0) upForce else -0.7
val altitudeLimit = vehicle.runtime.resolveDouble(settings.jumpExpr)
//Only limit altitude if altitude is not infinite
if (!vehicle.runtime.resolveBoolean(settings.infiniteAltitude)) {
//Provide a hard limit on altitude
upForce = if (vehicle.y >= altitudeLimit && upForce > 0) 0.0 else upForce
}
val velocity = Vec3(0.0, upForce, forwardForce)
return velocity
}
/*
* Calculates the change in the ride space vector due to player input and ride state
*/
private fun calculateRideSpaceVel(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity,
driver: Player
) {
val topSpeed = vehicle.runtime.resolveDouble(settings.topSpeedExpr)
val accel = vehicle.runtime.resolveDouble(settings.accelExpr)
val altitudeLimit = vehicle.runtime.resolveDouble(settings.jumpExpr)
val minSpeed = vehicle.runtime.resolveDouble(settings.minSpeed)
val speed = state.rideVel.get().length()
//Give no altitude limit if at max jump stat.
val pushingHeightLimit = if (vehicle.runtime.resolveBoolean(settings.infiniteStamina)) false
else (vehicle.y >= altitudeLimit && vehicle.xRot <= 0)
//speed up and slow down based on input
if (driver.zza > 0.0 && speed < topSpeed && state.stamina.get() > 0.0f && !pushingHeightLimit) {
//modify acceleration to be slower when at closer speeds to top speed
val accelMod = max(-(normalizeSpeed(speed, minSpeed, topSpeed)) + 1, 0.0)
state.rideVel.set(Vec3(state.rideVel.get().x, state.rideVel.get().y, min(state.rideVel.get().z + (accel * accelMod), topSpeed)))
} else if (driver.zza >= 0.0 && (state.stamina.get() == 0.0f || pushingHeightLimit)) {
state.rideVel.set(Vec3(state.rideVel.get().x, state.rideVel.get().y, max(state.rideVel.get().z - ((accel) / 4), minSpeed)))
} else if (driver.zza < 0.0 && speed > minSpeed) {
//modify deccel to be slower when at closer speeds to minimum speed
val deccelMod = max((normalizeSpeed(speed, minSpeed, topSpeed) - 1).pow(2), 0.1)
//Decelerate currently always a constant half of max acceleration.
state.rideVel.set(Vec3(state.rideVel.get().x, state.rideVel.get().y, max(state.rideVel.get().z - ((accel * deccelMod) / 2), minSpeed)))
}
}
override fun angRollVel(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
//Cap at a rate of 5fps so frame skips dont lead to huge jumps
val cappedDeltaTime = min(deltaTime, 0.2)
//Get handling in degrees per second
val yawRotRate = vehicle.runtime.resolveDouble(settings.handlingYawExpr)
//Base the change off of deltatime.
var handlingYaw = yawRotRate * (cappedDeltaTime)
//apply stamina debuff if applicable
handlingYaw *= if (state.stamina.get() > 0.0) 1.0 else 0.5
//A+D to yaw
val yawForce = driver.xxa * handlingYaw * -1
return Vec3(yawForce, 0.0, 0.0)
}
override fun rotationOnMouseXY(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
//TODO: figure out a cleaner solution to this issue of large jumps when skipping frames or lagging
//Cap at a rate of 5fps so frame skips dont lead to huge jumps
val cappedDeltaTime = min(deltaTime, 0.2)
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
// Accumulate the mouse input
state.currMouseXForce.set((state.currMouseXForce.get() + (0.0015 * mouseX * invertRoll)).coerceIn(-1.0, 1.0))
state.currMouseYForce.set((state.currMouseYForce.get() + (0.0015 * mouseY * invertPitch)).coerceIn(-1.0, 1.0))
//Get handling in degrees per second
var handling = vehicle.runtime.resolveDouble(settings.handlingExpr)
//convert it to delta time
handling *= (cappedDeltaTime)
//apply stamina debuff if applicable
handling *= if (state.stamina.get() > 0.0) 1.0 else 0.5
val poke = driver.vehicle as? PokemonEntity
//TODO: reevaluate if deadzones are needed and if they are still causing issues.
//create deadzones for the constant input values.
//val xInput = remapWithDeadzone(state.currMouseXForce, 0.025, 1.0)
//val yInput = remapWithDeadzone(state.currMouseYForce, 0.025, 1.0)
val pitchRot = handling * state.currMouseYForce.get()
//Roll is 1.5 times as fast as pitch
val rollRot = handling * 1.5 * state.currMouseXForce.get()
//yaw, pitch, roll
return Vec3(0.0, pitchRot, rollRot)
}
override fun canJump(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun setRideBar(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity,
driver: Player
): Float {
return (state.stamina.get() / 1.0f)
}
override fun jumpForce(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
return Vec3.ZERO
}
override fun gravity(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return 0.0
}
override fun rideFovMultiplier(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity,
driver: Player
): Float {
val topSpeed = vehicle.runtime.resolveDouble(settings.topSpeedExpr)
val minSpeed = vehicle.runtime.resolveDouble(settings.minSpeed)
//Must I ensure that topspeed is greater than minimum?
val normalizedSpeed = normalizeSpeed(state.rideVel.get().length(), minSpeed, topSpeed)
//TODO: Determine if this should be based on max possible speed instead of top speed.
//Only ever want the fov change to be a max of 0.2 and for it to have non linear scaling.
return 1.0f + normalizedSpeed.pow(2).toFloat() * 0.2f
}
override fun useAngVelSmoothing(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Boolean {
return true
}
override fun useRidingAltPose(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun inertia(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Double {
return 0.5
}
override fun shouldRoll(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Boolean {
return true
}
override fun turnOffOnGround(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Boolean {
return false
}
override fun dismountOnShift(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Boolean {
return false
}
override fun shouldRotatePokemonHead(
settings: JetAirSettings,
state: JetAirState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePlayerHead(settings: JetAirSettings, state: JetAirState, vehicle: PokemonEntity): Boolean {
return false
}
override fun createDefaultState() = JetAirState()
}
class JetAirSettings : RidingBehaviourSettings {
override val key = JetAirBehaviour.KEY
var gravity: Expression = "0".asExpression()
private set
var minSpeed: Expression = "1.2".asExpression()
private set
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 140.0, 20.0)".asExpression()
private set
var handlingYawExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 25.0, 8.0)".asExpression()
private set
var topSpeedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 2.5, 1.0)".asExpression()
private set
// Max accel is a whole 1.0 in 1 second. The conversion in the function below is to convert seconds to ticks
var accelExpr: Expression =
"q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 1.0)), (1.0 / (20.0 * 5.0)))".asExpression()
private set
// Between 60 seconds and 10 seconds at the lowest when at full speed.
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'AIR', 60.0, 10.0)".asExpression()
private set
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'AIR', 300.0, 128.0)".asExpression()
private set
// Make configurable by json
var infiniteStamina: Expression = "false".asExpression()
private set
var infiniteAltitude: Expression = "false".asExpression()
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeExpression(gravity)
buffer.writeExpression(minSpeed)
buffer.writeExpression(handlingExpr)
buffer.writeExpression(handlingYawExpr)
buffer.writeExpression(topSpeedExpr)
buffer.writeExpression(accelExpr)
buffer.writeExpression(staminaExpr)
buffer.writeExpression(jumpExpr)
buffer.writeExpression(infiniteStamina)
buffer.writeExpression(infiniteAltitude)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
gravity = buffer.readExpression()
minSpeed = buffer.readExpression()
handlingExpr = buffer.readExpression()
handlingYawExpr = buffer.readExpression()
topSpeedExpr = buffer.readExpression()
accelExpr = buffer.readExpression()
staminaExpr = buffer.readExpression()
jumpExpr = buffer.readExpression()
infiniteStamina = buffer.readExpression()
infiniteAltitude = buffer.readExpression()
}
}
class JetAirState : RidingBehaviourState {
var currSpeed = ridingState(0.0, Side.CLIENT)
var stamina = ridingState(1.0f, Side.CLIENT)
var rideVel = ridingState(Vec3.ZERO, Side.CLIENT)
var currMouseXForce = ridingState(0.0, Side.BOTH)
var currMouseYForce = ridingState(0.0, Side.BOTH)
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeDouble(currSpeed.get())
buffer.writeFloat(stamina.get())
buffer.writeVec3(rideVel.get())
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
currSpeed.set(buffer.readDouble(), forced = true)
stamina.set(buffer.readFloat(), forced = true)
rideVel.set(buffer.readVec3(), forced = true)
}
override fun reset() {
currSpeed.set(0.0, forced = true)
stamina.set(1.0f, forced = true)
rideVel.set(Vec3.ZERO, forced = true)
currMouseXForce.set(0.0, forced = true)
currMouseYForce.set(0.0, forced = true)
}
override fun toString(): String {
return "JetAirState(currSpeed=${currSpeed.get()}, stamina=${stamina.get()}, rideVel=${rideVel.get()}, currMouseXForce=${currMouseXForce.get()}, currMouseYForce=${currMouseYForce.get()})"
}
override fun copy() = JetAirState().also {
it.currSpeed.set(currSpeed.get(), forced = true)
it.stamina.set(stamina.get(), forced = true)
it.rideVel.set(rideVel.get(), forced = true)
it.currMouseXForce.set(currMouseXForce.get(), forced = true)
it.currMouseYForce.set(currMouseYForce.get(), forced = true)
}
override fun shouldSync(previous: RidingBehaviourState): Boolean {
if (previous !is JetAirState) return false
if (previous.currSpeed != currSpeed) return true
if (previous.stamina != stamina) return true
if (previous.rideVel != rideVel) return true
return false
}
}
@@ -0,0 +1,469 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonBehaviourFlag
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.readExpression
import com.cobblemon.mod.common.util.writeExpression
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
class JumpToFlightCompositeBehaviour : RidingBehaviour<JumpToFlightCompositeSettings, JumpToFlightCompositeState> {
companion object {
val KEY = cobblemonResource("composite/jump_to_flight")
}
override val key = KEY
val landBehaviour: GenericLandBehaviour = GenericLandBehaviour()
val birdBehaviour: BirdAirBehaviour = BirdAirBehaviour()
override fun tick(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
) {
val flightState = state.flightState
val groundState = state.landState
if (shouldTransitionToGround(state, vehicle)) {
//Pass the speed to the next state
// groundState.currSpeed = flightState.currSpeed
groundState.rideVel.set(flightState.rideVel.get())
groundState.stamina.set(flightState.stamina.get())
state.activeController.set(GenericLandBehaviour.KEY)
vehicle.setBehaviourFlag(PokemonBehaviourFlag.FLYING, false)
state.timeTransitioned.set(vehicle.level().gameTime)
} else if (shouldTransitionToAir(state, vehicle, driver)) {
//Pass the speed to the next state
// flightState.currSpeed = groundState.currSpeed
flightState.rideVel.set(groundState.rideVel.get())
flightState.stamina.set(groundState.stamina.get())
state.activeController.set(BirdAirBehaviour.KEY)
vehicle.setBehaviourFlag(PokemonBehaviourFlag.FLYING, true)
state.timeTransitioned.set(vehicle.level().gameTime)
}
}
override fun isActive(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity
): Boolean {
return true
}
private fun shouldTransitionToGround(state: JumpToFlightCompositeState, entity: PokemonEntity): Boolean {
return state.activeController.get() == BirdAirBehaviour.KEY
&& entity.onGround()
&& state.timeTransitioned.get() + 20 < entity.level().gameTime
}
private fun shouldTransitionToAir(
state: JumpToFlightCompositeState,
entity: PokemonEntity,
driver: Player
): Boolean {
return state.activeController.get() == GenericLandBehaviour.KEY
&& driver.jumping
&& state.timeTransitioned.get() + 20 < entity.level().gameTime
}
override fun pose(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity
): PoseType {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.pose(settings.land, state.landState, vehicle)
BirdAirBehaviour.KEY -> birdBehaviour.pose(settings.bird, state.flightState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun speed(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity,
driver: Player
): Float {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.speed(settings.land, state.landState, vehicle, driver)
BirdAirBehaviour.KEY -> birdBehaviour.speed(settings.bird, state.flightState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun rotation(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.rotation(settings.land, state.landState, vehicle, driver)
BirdAirBehaviour.KEY -> birdBehaviour.rotation(settings.bird, state.flightState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun velocity(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.velocity(settings.land, state.landState, vehicle, driver, input)
BirdAirBehaviour.KEY -> birdBehaviour.velocity(settings.bird, state.flightState, vehicle, driver, input)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun angRollVel(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.angRollVel(
settings.land,
state.landState,
vehicle,
driver,
deltaTime
)
BirdAirBehaviour.KEY -> birdBehaviour.angRollVel(
settings.bird,
state.flightState,
vehicle,
driver,
deltaTime
)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun rotationOnMouseXY(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.rotationOnMouseXY(
settings.land,
state.landState,
vehicle,
driver,
mouseY,
mouseX,
mouseYSmoother,
mouseXSmoother,
sensitivity,
deltaTime
)
BirdAirBehaviour.KEY -> birdBehaviour.rotationOnMouseXY(
settings.bird,
state.flightState,
vehicle,
driver,
mouseY,
mouseX,
mouseYSmoother,
mouseXSmoother,
sensitivity,
deltaTime
)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun canJump(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.canJump(settings.land, state.landState, vehicle, driver)
BirdAirBehaviour.KEY -> birdBehaviour.canJump(settings.bird, state.flightState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun setRideBar(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity,
driver: Player
): Float {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.setRideBar(settings.land, state.landState, vehicle, driver)
BirdAirBehaviour.KEY -> birdBehaviour.setRideBar(settings.bird, state.flightState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun jumpForce(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.jumpForce(
settings.land,
state.landState,
vehicle,
driver,
jumpStrength
)
BirdAirBehaviour.KEY -> birdBehaviour.jumpForce(
settings.bird,
state.flightState,
vehicle,
driver,
jumpStrength
)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun gravity(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.gravity(settings.land, state.landState, vehicle, regularGravity)
BirdAirBehaviour.KEY -> birdBehaviour.gravity(settings.bird, state.flightState, vehicle, regularGravity)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun rideFovMultiplier(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity,
driver: Player
): Float {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.rideFovMultiplier(settings.land, state.landState, vehicle, driver)
BirdAirBehaviour.KEY -> birdBehaviour.rideFovMultiplier(settings.bird, state.flightState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun useAngVelSmoothing(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.useAngVelSmoothing(settings.land, state.landState, vehicle)
BirdAirBehaviour.KEY -> birdBehaviour.useAngVelSmoothing(settings.bird, state.flightState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun useRidingAltPose(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.useRidingAltPose(settings.land, state.landState, vehicle, driver)
BirdAirBehaviour.KEY -> birdBehaviour.useRidingAltPose(settings.bird, state.flightState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun inertia(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity
): Double {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.inertia(settings.land, state.landState, vehicle)
BirdAirBehaviour.KEY -> birdBehaviour.inertia(settings.bird, state.flightState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun shouldRoll(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.shouldRoll(settings.land, state.landState, vehicle)
BirdAirBehaviour.KEY -> birdBehaviour.shouldRoll(settings.bird, state.flightState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun turnOffOnGround(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.turnOffOnGround(settings.land, state.landState, vehicle)
BirdAirBehaviour.KEY -> birdBehaviour.turnOffOnGround(settings.bird, state.flightState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun dismountOnShift(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.dismountOnShift(settings.land, state.landState, vehicle)
BirdAirBehaviour.KEY -> birdBehaviour.dismountOnShift(settings.bird, state.flightState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun shouldRotatePokemonHead(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.shouldRotatePokemonHead(settings.land, state.landState, vehicle)
BirdAirBehaviour.KEY -> birdBehaviour.shouldRotatePokemonHead(settings.bird, state.flightState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun shouldRotatePlayerHead(
settings: JumpToFlightCompositeSettings,
state: JumpToFlightCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.shouldRotatePlayerHead(settings.land, state.landState, vehicle)
BirdAirBehaviour.KEY -> birdBehaviour.shouldRotatePlayerHead(settings.bird, state.flightState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun createDefaultState() = JumpToFlightCompositeState()
}
class JumpToFlightCompositeSettings : RidingBehaviourSettings {
override val key = JumpToFlightCompositeBehaviour.KEY
var bird: BirdAirSettings = BirdAirSettings()
private set
var land: GenericLandSettings = GenericLandSettings()
private set
var minimumSpeed: Expression = "0.5".asExpression()
private set
var minimumJump: Expression = "0.5".asExpression()
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
bird.encode(buffer)
land.encode(buffer)
buffer.writeExpression(minimumSpeed)
buffer.writeExpression(minimumJump)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
bird.decode(buffer)
land.decode(buffer)
minimumSpeed = buffer.readExpression()
minimumJump = buffer.readExpression()
}
}
class JumpToFlightCompositeState : RidingBehaviourState {
var activeController = ridingState(GenericLandBehaviour.KEY, Side.CLIENT)
var currSpeed = ridingState(0.0, Side.BOTH)
var timeTransitioned = ridingState(-100L, Side.BOTH)
var landState = GenericLandState()
var flightState = BirdAirState()
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(activeController.get())
landState.encode(buffer)
flightState.encode(buffer)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
activeController.set(buffer.readResourceLocation(), forced = true)
landState.decode(buffer)
flightState.decode(buffer)
}
override fun reset() {
activeController.set(GenericLandBehaviour.KEY, forced = true)
timeTransitioned.set(-100L, forced = true)
currSpeed.set(0.0, forced = true)
}
override fun toString(): String {
return "JumpToFlightCompositeState(activeController=${activeController.get()}, landState=$landState, flightState=$flightState, currSpeed=${currSpeed.get()}, timeTransitioned=${timeTransitioned.get()})"
}
override fun copy() = JumpToFlightCompositeState().also {
it.activeController.set(activeController.get(), forced = true)
it.landState = landState.copy()
it.flightState = flightState.copy()
it.currSpeed.set(currSpeed.get(), forced = true)
it.timeTransitioned.set(timeTransitioned.get(), forced = true)
}
override fun shouldSync(previous: RidingBehaviourState): Boolean {
if (previous !is JumpToFlightCompositeState) return false
if (activeController != previous.activeController) return true
if (landState.shouldSync(previous.landState)) return true
if (flightState.shouldSync(previous.flightState)) return true
return false
}
}
@@ -0,0 +1,450 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonBehaviourFlag
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.readExpression
import com.cobblemon.mod.common.util.writeExpression
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
class RunToJetCompositeBehaviour : RidingBehaviour<RunToJetCompositeSettings, RunToJetCompositeState> {
companion object {
val KEY = cobblemonResource("composite/run_to_jet")
}
override val key = KEY
val landBehaviour: GenericLandBehaviour = GenericLandBehaviour()
val jetBehaviour: JetAirBehaviour = JetAirBehaviour()
override fun tick(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
) {
val flightState = state.flightState
val groundState = state.landState
if (shouldTransitionToGround(state, vehicle, driver)) {
groundState.currSpeed = flightState.currSpeed
groundState.stamina = flightState.stamina
groundState.rideVel = flightState.rideVel
state.activeController.set(GenericLandBehaviour.KEY)
vehicle.setBehaviourFlag(PokemonBehaviourFlag.FLYING, false)
state.timeTransitioned.set(vehicle.level().gameTime)
} else if (shouldTransitionToAir(state, vehicle, driver, input)) {
flightState.currSpeed = groundState.currSpeed
flightState.stamina = groundState.stamina
flightState.rideVel = groundState.rideVel
state.activeController.set(JetAirBehaviour.KEY)
vehicle.setBehaviourFlag(PokemonBehaviourFlag.FLYING, true)
state.timeTransitioned.set(vehicle.level().gameTime)
}
}
private fun shouldTransitionToGround(
state: RunToJetCompositeState,
entity: PokemonEntity,
driver: Player
): Boolean {
if (state.activeController.get() != JetAirBehaviour.KEY) return false
if (state.timeTransitioned.get() + 20 >= entity.level().gameTime) return false
return driver.isSprinting || entity.onGround()
}
private fun shouldTransitionToAir(
state: RunToJetCompositeState,
entity: PokemonEntity,
driver: Player,
input: Vec3
): Boolean {
if (state.activeController.get() != GenericLandBehaviour.KEY) return false
if (state.timeTransitioned.get() + 20 >= entity.level().gameTime) return false
return driver.isSprinting && input.z > 0.5
}
override fun isActive(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity
): Boolean {
return true
}
override fun pose(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity
): PoseType {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.pose(settings.land, state.landState, vehicle)
JetAirBehaviour.KEY -> jetBehaviour.pose(settings.jet, state.flightState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun speed(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity,
driver: Player
): Float {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.speed(settings.land, state.landState, vehicle, driver)
JetAirBehaviour.KEY -> jetBehaviour.speed(settings.jet, state.flightState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun rotation(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.rotation(settings.land, state.landState, vehicle, driver)
JetAirBehaviour.KEY -> jetBehaviour.rotation(settings.jet, state.flightState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun velocity(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.velocity(settings.land, state.landState, vehicle, driver, input)
JetAirBehaviour.KEY -> jetBehaviour.velocity(settings.jet, state.flightState, vehicle, driver, input)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun angRollVel(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.angRollVel(
settings.land,
state.landState,
vehicle,
driver,
deltaTime
)
JetAirBehaviour.KEY -> jetBehaviour.angRollVel(settings.jet, state.flightState, vehicle, driver, deltaTime)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun rotationOnMouseXY(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.rotationOnMouseXY(
settings.land,
state.landState,
vehicle,
driver,
mouseY,
mouseX,
mouseYSmoother,
mouseXSmoother,
sensitivity,
deltaTime
)
JetAirBehaviour.KEY -> jetBehaviour.rotationOnMouseXY(
settings.jet,
state.flightState,
vehicle,
driver,
mouseY,
mouseX,
mouseYSmoother,
mouseXSmoother,
sensitivity,
deltaTime
)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun canJump(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.canJump(settings.land, state.landState, vehicle, driver)
JetAirBehaviour.KEY -> jetBehaviour.canJump(settings.jet, state.flightState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun setRideBar(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity,
driver: Player
): Float {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.setRideBar(settings.land, state.landState, vehicle, driver)
JetAirBehaviour.KEY -> jetBehaviour.setRideBar(settings.jet, state.flightState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun jumpForce(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.jumpForce(settings.land, state.landState, vehicle, driver, jumpStrength)
JetAirBehaviour.KEY -> jetBehaviour.jumpForce(settings.jet, state.flightState, vehicle, driver, jumpStrength)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun gravity(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.gravity(settings.land, state.landState, vehicle, regularGravity)
JetAirBehaviour.KEY -> jetBehaviour.gravity(settings.jet, state.flightState, vehicle, regularGravity)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun rideFovMultiplier(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity,
driver: Player
): Float {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.rideFovMultiplier(settings.land, state.landState, vehicle, driver)
JetAirBehaviour.KEY -> jetBehaviour.rideFovMultiplier(settings.jet, state.flightState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun useAngVelSmoothing(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.useAngVelSmoothing(settings.land, state.landState, vehicle)
JetAirBehaviour.KEY -> jetBehaviour.useAngVelSmoothing(settings.jet, state.flightState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun useRidingAltPose(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.useRidingAltPose(settings.land, state.landState, vehicle, driver)
JetAirBehaviour.KEY -> jetBehaviour.useRidingAltPose(settings.jet, state.flightState, vehicle, driver)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun inertia(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity
): Double {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.inertia(settings.land, state.landState, vehicle)
JetAirBehaviour.KEY -> jetBehaviour.inertia(settings.jet, state.flightState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun shouldRoll(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.shouldRoll(settings.land, state.landState, vehicle)
JetAirBehaviour.KEY -> jetBehaviour.shouldRoll(settings.jet, state.flightState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun turnOffOnGround(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.turnOffOnGround(settings.land, state.landState, vehicle)
JetAirBehaviour.KEY -> jetBehaviour.turnOffOnGround(settings.jet, state.flightState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun dismountOnShift(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.dismountOnShift(settings.land, state.landState, vehicle)
JetAirBehaviour.KEY -> jetBehaviour.dismountOnShift(settings.jet, state.flightState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun shouldRotatePokemonHead(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.shouldRotatePokemonHead(settings.land, state.landState, vehicle)
JetAirBehaviour.KEY -> jetBehaviour.shouldRotatePokemonHead(settings.jet, state.flightState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun shouldRotatePlayerHead(
settings: RunToJetCompositeSettings,
state: RunToJetCompositeState,
vehicle: PokemonEntity
): Boolean {
return when (state.activeController.get()) {
GenericLandBehaviour.KEY -> landBehaviour.shouldRotatePlayerHead(settings.land, state.landState, vehicle)
JetAirBehaviour.KEY -> jetBehaviour.shouldRotatePlayerHead(settings.jet, state.flightState, vehicle)
else -> error("Invalid controller: ${state.activeController.get()}")
}
}
override fun createDefaultState() = RunToJetCompositeState()
}
class RunToJetCompositeSettings : RidingBehaviourSettings {
override val key = RunToJetCompositeBehaviour.KEY
var jet: JetAirSettings = JetAirSettings()
private set
var land: GenericLandSettings = GenericLandSettings()
private set
var minimumSpeed: Expression = "0.5".asExpression()
private set
var minimumJump: Expression = "0.5".asExpression()
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
jet.encode(buffer)
land.encode(buffer)
buffer.writeExpression(minimumSpeed)
buffer.writeExpression(minimumJump)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
jet.decode(buffer)
land.decode(buffer)
minimumSpeed = buffer.readExpression()
minimumJump = buffer.readExpression()
}
}
class RunToJetCompositeState : RidingBehaviourState {
var activeController = ridingState(GenericLandBehaviour.KEY, Side.CLIENT)
var landState: GenericLandState = GenericLandState()
var flightState: JetAirState = JetAirState()
var currSpeed = ridingState(0.0, Side.BOTH)
var timeTransitioned = ridingState(-100L, Side.BOTH)
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(activeController.get())
landState.encode(buffer)
flightState.encode(buffer)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
activeController.set(buffer.readResourceLocation(), forced = true)
landState.decode(buffer)
flightState.decode(buffer)
}
override fun reset() {
activeController.set(GenericLandBehaviour.KEY, forced = true)
timeTransitioned.set(-100L, forced = true)
currSpeed.set(0.0, forced = true)
}
override fun toString(): String {
return "RunToJetCompositeState(activeController=${activeController.get()}, landState=$landState, flightState=$flightState, currSpeed=${currSpeed.get()}, timeTransitioned=${timeTransitioned.get()})"
}
override fun copy() = RunToJetCompositeState().also {
it.activeController.set(activeController.get(), forced = true)
it.landState = landState.copy()
it.flightState = flightState.copy()
it.currSpeed.set(currSpeed.get(), forced = true)
it.timeTransitioned.set(timeTransitioned.get(), forced = true)
}
override fun shouldSync(previous: RidingBehaviourState): Boolean {
if (previous !is RunToJetCompositeState) return false
if (activeController != previous.activeController) return true
if (landState.shouldSync(previous.landState)) return true
if (flightState.shouldSync(previous.flightState)) return true
return false
}
}
@@ -0,0 +1,260 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
class SwimDashBehaviour : RidingBehaviour<SwimDashSettings, SwimDashState> {
companion object {
val KEY = cobblemonResource("swim/dash")
const val DASH_TICKS: Int = 60
}
override val key = KEY
val poseProvider = PoseProvider<SwimDashSettings, SwimDashState>(PoseType.FLOAT)
.with(PoseOption(PoseType.SWIM) { _, _, entity -> entity.isSwimming && entity.entityData.get(PokemonEntity.MOVING) })
override fun isActive(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): Boolean {
//This could be kinda weird... what if the top of the mon is in a fluid but the bottom isnt?
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
if (vehicle.isInWater || vehicle.isUnderWater) {
return@any true
}
val blockState = vehicle.level().getBlockState(it)
return@any !blockState.fluidState.isEmpty
}
}
override fun pose(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): PoseType {
return poseProvider.select(settings, state, vehicle)
}
override fun speed(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity,
driver: Player
): Float {
if(state.dashing.get()) {
state.ticks.set(state.ticks.get() + 1)
if(state.ticks.get() >= DASH_TICKS) {
state.dashing.set(false)
}
return 0.0F
}
state.dashing.set(true)
return settings.dashSpeed
}
override fun rotation(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
return Vec2(driver.xRot * 0.5f, driver.yRot)
}
override fun velocity(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
val f = driver.xxa * 0.05f
var g = driver.zza * 0.6f
if (g <= 0.0f) {
g *= 0.25f
}
return Vec3(f.toDouble(), 0.0, g.toDouble())
}
override fun angRollVel(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun rotationOnMouseXY(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
//Might need to add the smoothing here for default.
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
return Vec3(0.0, mouseX * invertPitch, mouseY * invertRoll)
}
override fun canJump(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
TODO("Not yet implemented")
}
override fun setRideBar(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 0.0f
}
override fun jumpForce(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
TODO("Not yet implemented")
}
override fun gravity(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return regularGravity
}
override fun rideFovMultiplier(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 1.0f
}
override fun useAngVelSmoothing(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): Boolean {
return false
}
override fun useRidingAltPose(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun inertia(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): Double {
return 0.5
}
override fun shouldRoll(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): Boolean {
return false
}
override fun turnOffOnGround(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): Boolean {
return false
}
override fun dismountOnShift(settings: SwimDashSettings, state: SwimDashState, vehicle: PokemonEntity): Boolean {
return false
}
override fun shouldRotatePokemonHead(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePlayerHead(
settings: SwimDashSettings,
state: SwimDashState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun createDefaultState() = SwimDashState()
}
class SwimDashSettings : RidingBehaviourSettings {
override val key = SwimDashBehaviour.KEY
var dashSpeed = 1F
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeFloat(dashSpeed)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
dashSpeed = buffer.readFloat()
}
}
class SwimDashState : RidingBehaviourState {
var dashing = ridingState(false, Side.BOTH)
var ticks = ridingState(0, Side.BOTH)
override fun encode(buffer: RegistryFriendlyByteBuf) = Unit
override fun decode(buffer: RegistryFriendlyByteBuf) = Unit
override fun reset() {
dashing.set(false, forced = true)
ticks.set(0, forced = true)
}
override fun toString(): String {
return "SwimDashState(dashing=${dashing.get()}, ticks=${ticks.get()})"
}
override fun copy() = SwimDashState().also {
it.dashing.set(dashing.get(), forced = true)
it.ticks.set(ticks. get(), forced = true)
}
override fun shouldSync(previous: RidingBehaviourState) = false
}
@@ -0,0 +1,349 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
import kotlin.math.absoluteValue
import kotlin.math.max
import kotlin.math.min
class VehicleLandBehaviour : RidingBehaviour<VehicleLandSettings, VehicleLandState> {
companion object {
val KEY = cobblemonResource("land/vehicle")
val MAX_TOP_SPEED = 1.0 // 20 bl/s
val MIN_TOP_SPEED = 0.35 // 7 bl/s
//val MIN_SPEED = 0.25 // 5 bl/s
//Accel will lie between 1.0 second and 5.0 seconds
val MAX_ACCEL = (MAX_TOP_SPEED) / (20*3) //3.0 second to max speed
val MIN_ACCEL = (MAX_TOP_SPEED) / (20*8) // 8 seconds to max speed
//Can rotate 90 degrees
val MAX_HANDLING = 90.0
val MIN_HANDLING = 30.0
val MAX_YAW_HANDLING = 16.0
val MIN_YAW_HANDLING = 8.0
}
override val key = KEY
val poseProvider = PoseProvider<VehicleLandSettings, VehicleLandState>(PoseType.STAND)
.with(PoseOption(PoseType.WALK) { _, _, entity -> entity.entityData.get(PokemonEntity.MOVING) })
override fun isActive(settings: VehicleLandSettings, state: VehicleLandState, vehicle: PokemonEntity): Boolean {
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
//Need to check other fluids
if (vehicle.isInWater || vehicle.isUnderWater) {
return@any false
}
//This might not actually work, depending on what the yPos actually is. yPos of the middle of the entity? the feet?
if (it.y.toDouble() == (vehicle.position().y)) {
val blockState = vehicle.level().getBlockState(it.below())
return@any !(!blockState.isAir && blockState.fluidState.isEmpty)
}
true
}
}
override fun pose(settings: VehicleLandSettings, state: VehicleLandState, vehicle: PokemonEntity): PoseType {
return poseProvider.select(settings, state, vehicle)
}
override fun speed(
settings: VehicleLandSettings,
state: VehicleLandState,
vehicle: PokemonEntity,
driver: Player
): Float {
val topSpeed = vehicle.getRideStat(RidingStat.SPEED, RidingStyle.AIR, MIN_TOP_SPEED, MAX_TOP_SPEED)
val accel = vehicle.getRideStat(RidingStat.ACCELERATION, RidingStyle.AIR, MIN_ACCEL, MAX_ACCEL)
//speed up and slow down based on input
if (driver.zza > 0.0 && state.currSpeed.get() < topSpeed) {
state.currSpeed.set(min(state.currSpeed.get() + accel , topSpeed))
} else if (driver.zza < 0.0 && state.currSpeed.get() > 0.0) {
//Decelerate is now always a constant half of max acceleration.
state.currSpeed.set(max(state.currSpeed.get() - (MAX_ACCEL / 2), 0.0))
}
return state.currSpeed.get().toFloat()
}
override fun rotation(
settings: VehicleLandSettings,
state: VehicleLandState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
val rotationDegrees = driver.xxa * vehicle.runtime.resolveFloat(settings.rotationSpeed)
val rotation = Vec2(driver.xRot, vehicle.yRot - rotationDegrees)
state.deltaRotation.set(Vec2(rotation.x - driver.rotationVector.x, rotation.y - vehicle.rotationVector.y))
return rotation
}
override fun velocity(
settings: VehicleLandSettings,
state: VehicleLandState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
val runtime = vehicle.runtime
val driveFactor = runtime.resolveFloat(settings.driveFactor)
var g = driver.zza * driveFactor
if (g <= 0.0f) {
g *= runtime.resolveFloat(settings.reverseDriveFactor)
}
if (driver.xxa != 0F && g.absoluteValue < runtime.resolveFloat(settings.minimumSpeedToTurn)) {
driver.xxa = 0F
}
val velocity = Vec3(0.0 /* Maybe do drifting here later */, 0.0, g.toDouble() * state.currSpeed.get())
return velocity
}
override fun angRollVel(
settings: VehicleLandSettings,
state: VehicleLandState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun rotationOnMouseXY(
settings: VehicleLandSettings,
state: VehicleLandState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
//Might need to add the smoothing here for default.
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
return Vec3(0.0, mouseY * invertPitch, mouseX * invertRoll)
}
override fun canJump(
settings: VehicleLandSettings,
state: VehicleLandState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return vehicle.runtime.resolveBoolean(settings.canJump)
}
override fun setRideBar(
settings: VehicleLandSettings,
state: VehicleLandState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 0.0f
}
override fun jumpForce(
settings: VehicleLandSettings,
state: VehicleLandState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
val runtime = vehicle.runtime
runtime.environment.query.addFunction("jump_strength") { DoubleValue(jumpStrength.toDouble()) }
val jumpVector = settings.jumpVector.map { runtime.resolveFloat(it) }
return Vec3(jumpVector[0].toDouble(), jumpVector[1].toDouble(), jumpVector[2].toDouble())
}
override fun gravity(
settings: VehicleLandSettings,
state: VehicleLandState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return regularGravity
}
override fun rideFovMultiplier(
settings: VehicleLandSettings,
state: VehicleLandState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 1.0f
}
override fun useAngVelSmoothing(
settings: VehicleLandSettings,
state: VehicleLandState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun useRidingAltPose(
settings: VehicleLandSettings,
state: VehicleLandState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun inertia(settings: VehicleLandSettings, state: VehicleLandState, vehicle: PokemonEntity): Double {
return 0.5
}
override fun shouldRoll(settings: VehicleLandSettings, state: VehicleLandState, vehicle: PokemonEntity): Boolean {
return false
}
override fun turnOffOnGround(
settings: VehicleLandSettings,
state: VehicleLandState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun dismountOnShift(
settings: VehicleLandSettings,
state: VehicleLandState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePokemonHead(
settings: VehicleLandSettings,
state: VehicleLandState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePlayerHead(
settings: VehicleLandSettings,
state: VehicleLandState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun createDefaultState() = VehicleLandState()
}
class VehicleLandSettings : RidingBehaviourSettings {
override val key = VehicleLandBehaviour.KEY
var canJump = "true".asExpression()
private set
var jumpVector = listOf("0".asExpression(), "0.3".asExpression(), "0".asExpression())
private set
var speed = "0.3".asExpression()
private set
var driveFactor = "1.0".asExpression()
private set
var reverseDriveFactor = "0.25".asExpression()
private set
var minimumSpeedToTurn = "0.1".asExpression()
private set
var rotationSpeed = "45/20".asExpression()
private set
var lookYawLimit = "101".asExpression()
private set
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeExpression(canJump)
buffer.writeExpression(jumpVector[0])
buffer.writeExpression(jumpVector[1])
buffer.writeExpression(jumpVector[2])
buffer.writeExpression(speed)
buffer.writeExpression(driveFactor)
buffer.writeExpression(reverseDriveFactor)
buffer.writeExpression(minimumSpeedToTurn)
buffer.writeExpression(rotationSpeed)
buffer.writeExpression(lookYawLimit)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
canJump = buffer.readExpression()
jumpVector = listOf(
buffer.readExpression(),
buffer.readExpression(),
buffer.readExpression()
)
speed = buffer.readExpression()
driveFactor = buffer.readExpression()
reverseDriveFactor = buffer.readExpression()
minimumSpeedToTurn = buffer.readExpression()
rotationSpeed = buffer.readExpression()
lookYawLimit = buffer.readExpression()
}
}
class VehicleLandState : RidingBehaviourState {
var currSpeed = ridingState(0.0, Side.BOTH)
var deltaRotation = ridingState(Vec2.ZERO, Side.BOTH)
override fun encode(buffer: RegistryFriendlyByteBuf) = Unit
override fun decode(buffer: RegistryFriendlyByteBuf) = Unit
override fun reset() {
currSpeed.set(0.0, forced = true)
deltaRotation.set(Vec2.ZERO, forced = true)
}
override fun toString(): String {
return "VehicleLandState(currSpeed=${currSpeed.get()}, deltaRotation=${deltaRotation.get()})"
}
override fun copy() = VehicleLandState().also {
it.currSpeed.set(currSpeed.get(), forced = true)
it.deltaRotation.set(deltaRotation.get(), forced = true)
}
override fun shouldSync(previous: RidingBehaviourState) = false
}
@@ -1,152 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.controller
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.net.Decodable
import com.cobblemon.mod.common.api.net.Encodable
import com.cobblemon.mod.common.api.riding.RidingState
import com.cobblemon.mod.common.api.riding.controller.posing.PoseProvider
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.writeIdentifier
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
/**
* A riding controller is the internal control mechanism for determining how a pokemon
* handles during riding. Controllers come into play once the pokemon being ridden has
* established the path it's capable of. For instance, a land based controller could have
* the pokemon experience drifting after movement, or generic movement. It's up to the
* controller to decide how the pokemon behaves.
*
* @since 1.7.0
*/
interface RideController : Encodable, Decodable {
/** A reference key used to denote the individual controller */
val key: ResourceLocation
/**
* Specifies the provider of poses which helps control updating the current pose on the pokemon
* being ridden. Controllers are expected to define the pose types responsible for posing the entity
* through all expected conditions. It should define a default pose, that will be used in all cases
* where a pose does not meet the current conditions for the current mount. Typically, this will be
* an idle pose.
*/
val poseProvider: PoseProvider
/**
* Represents a condition that must be met for this controller to be active. For instance, this can be used
* to evaluate things such as current velocity or block state of the entity.
*/
val condition: (PokemonEntity) -> Boolean
fun tick(entity: PokemonEntity, driver: Player, input: Vec3) {}
/**
* Specifies the pose the ridden mount should be positioned in. This queries the pose provider using
* the entity as a means of determining the conditions the entity is currently under. This allows for
* dynamic pose updates.
*/
fun pose(entity: PokemonEntity): PoseType {
return this.poseProvider.select(entity)
}
/**
* Calculates the current speed of the mount.
*/
fun speed(entity: PokemonEntity, driver: Player): Float
/**
* Sets the rotation of the mount. This is typically based on the controlling driver and is manipulated as
* necessary.
*/
fun rotation(entity: PokemonEntity, driver: LivingEntity): Vec2
/**
* Sets the change current change in rotation for that tick in three
* dimensions
*/
fun angRollVel(entity: PokemonEntity, driver: Player, deltaTime: Double): Vec3 {
return Vec3(0.0, 0.0, 0.0)
}
fun clampPassengerRotation(entity: PokemonEntity, driver: LivingEntity) {}
fun updatePassengerRotation(entity: PokemonEntity, driver: LivingEntity) {}
/**
* Manipulates the movement input as necessary by the controller. This is primarily used to apply limits
* to the types of movements. For instance, we can apply limits to any sort of sideways movement input, so that
* it would otherwise be slower than normal forward movement.
*/
fun velocity(entity: PokemonEntity, driver: Player, input: Vec3): Vec3
fun setRideBar(entity: PokemonEntity, driver: Player): Float = 0.0f
fun rideFovMult(entity: PokemonEntity, driver: Player): Float = 1.0f
fun canJump(entity: PokemonEntity, driver: Player): Boolean
fun jumpForce(entity: PokemonEntity, driver: Player, jumpStrength: Int): Vec3
fun gravity(entity: PokemonEntity, regularGravity: Double): Double? = null
fun inertia(entity: PokemonEntity): Double = 0.5
fun shouldRoll(entity: PokemonEntity): Boolean = false
fun useAngVelSmoothing(entity: PokemonEntity): Boolean = false
fun useRidingAltPose(entity: PokemonEntity, driver: Player): Boolean = false
//If function is not overwritten by controllers then just perform the defauit
//rolling function which is roll on mousex and pitch on mousey
fun rotationOnMouseXY(
entity: PokemonEntity,
driver: Player,
yMouse: Double,
xMouse: Double,
yMouseSmoother: SmoothDouble,
xMouseSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
//Might need to add the smoothing here for default.
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
return Vec3(0.0, yMouse * invertPitch, xMouse * invertRoll)
}
fun turnOffOnGround(entity: PokemonEntity): Boolean = false
fun dismountOnShift(entity: PokemonEntity): Boolean = false
fun getRuntime(entity: PokemonEntity) = entity.riding.runtime
fun shouldRotatePokemonHead(): Boolean = false
fun shouldRotatePlayerHead(): Boolean = false
fun <T : RidingState> getState(entity: PokemonEntity, constructor: (PokemonEntity) -> T): T {
return entity.riding.getState(key, constructor)
}
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeIdentifier(this.key)
}
}
@@ -1,15 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.controller.posing
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import java.util.function.Predicate
data class PoseOption(val pose: PoseType, val condition: Predicate<PokemonEntity>)
@@ -1,31 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.controller.posing
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
class PoseProvider(private val fallback: PoseType) {
private val options = mutableListOf<PoseOption>()
fun select(entity: PokemonEntity) : PoseType {
return this.options.stream()
.filter { it.condition.test(entity) }
.map { it.pose }
.findFirst()
.orElse(this.fallback)
}
fun with(option: PoseOption) : PoseProvider {
this.options.add(option)
return this
}
}
@@ -0,0 +1,19 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.posing
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
data class PoseOption<Settings : RidingBehaviourSettings, State : RidingBehaviourState>(
val pose: PoseType,
val condition: (Settings, State, PokemonEntity) -> Boolean
)
@@ -0,0 +1,33 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.posing
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
class PoseProvider<Settings : RidingBehaviourSettings, State : RidingBehaviourState>(private val fallback: PoseType) {
private val options = mutableListOf<PoseOption<Settings, State>>()
fun select(settings: Settings, state: State, entity: PokemonEntity) : PoseType {
return this.options.stream()
.filter { it.condition(settings, state, entity) }
.map { it.pose }
.findFirst()
.orElse(this.fallback)
}
fun with(option: PoseOption<Settings, State>) : PoseProvider<Settings, State> {
this.options.add(option)
return this
}
}
@@ -61,9 +61,9 @@ class LocationRuleCalculator : SpawnRuleComponent {
reusableContext.value = contextCalculator.name
if (!this::reusableWorldValue.isInitialized) {
reusableWorldValue = world.registryAccess().registryOrThrow(Registries.DIMENSION).getHolder(world.dimension()).get().asWorldMoLangValue()
reusableWorldValue = world.registryAccess().registryOrThrow(Registries.DIMENSION).wrapAsHolder(world).asWorldMoLangValue()
} else {
reusableWorldValue.obj = world.registryAccess().registryOrThrow(Registries.DIMENSION).getHolder(world.dimension()).get()
reusableWorldValue.obj = world.registryAccess().registryOrThrow(Registries.DIMENSION).wrapAsHolder(world)
}
if (!this::reusableDimensionTypeValue.isInitialized) {
@@ -213,8 +213,8 @@ class SwitchInstruction(val instructionSet: InstructionSet, val battleActor: Bat
val publicPokemon = (illusion ?: newPokemon).effectedPokemon
val publicLang = publicPokemon.nickname?.let { nickname ->
battleLang("switch.other.nickname", actor.getName(), nickname, publicPokemon.species.translatedName)
} ?: battleLang("switch.other", actor.getName(), publicPokemon.getDisplayName())
actor.sendMessage(battleLang("switch.self", publicPokemon.getDisplayName()))
} ?: battleLang("switch.other", actor.getName(), publicPokemon.getDisplayName(true))
actor.sendMessage(battleLang("switch.self", publicPokemon.getDisplayName(true)))
battle.actors.filter { it != actor }.forEach {
it.sendMessage(publicLang)
}
@@ -12,6 +12,7 @@ import com.bedrockk.molang.runtime.struct.QueryStruct
import com.bedrockk.molang.runtime.value.DoubleValue
import com.bedrockk.molang.runtime.value.StringValue
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.CobblemonNetwork
import com.cobblemon.mod.common.CobblemonSounds
import com.cobblemon.mod.common.api.entity.PokemonSideDelegate
import com.cobblemon.mod.common.api.molang.MoLangFunctions.addFunctions
@@ -31,6 +32,7 @@ import com.cobblemon.mod.common.client.render.models.blockbench.animation.Primar
import com.cobblemon.mod.common.client.render.models.blockbench.repository.VaryingModelRepository
import com.cobblemon.mod.common.client.render.pokemon.PokemonRenderer.Companion.ease
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.net.messages.server.pokemon.update.ServerboundUpdateRidingStatePacket
import com.cobblemon.mod.common.pokemon.Pokemon
import com.cobblemon.mod.common.util.*
import com.mojang.blaze3d.vertex.PoseStack
@@ -99,6 +101,7 @@ class PokemonClientDelegate : PosableState(), PokemonSideDelegate {
currentEntity.pokemon.species = PokemonSpecies.getByIdentifier(identifier)!! // TODO exception handling
// force a model update - handles edge case where the PosableState's tracked PosableModel isn't updated until the LivingEntityRenderer render is run
currentModel = VaryingModelRepository.getPoser(identifier, this)
currentEntity.refreshRiding()
} else if (data == PokemonEntity.ASPECTS) {
currentAspects = currentEntity.entityData.get(PokemonEntity.ASPECTS)
currentEntity.pokemon.shiny = currentAspects.contains("shiny")
@@ -372,6 +375,18 @@ class PokemonClientDelegate : PosableState(), PokemonSideDelegate {
override fun tick(entity: PokemonEntity) {
incrementAge(entity)
playWildShinySounds()
sendRidingChanges(entity)
}
private fun sendRidingChanges(entity: PokemonEntity) {
val player = Minecraft.getInstance().player ?: return
if (entity.controllingPassenger != player) return
entity.ifRidingAvailable { behaviour, _, state ->
if (entity.previousRidingState != null && !state.shouldSync(entity.previousRidingState!!)) {
return@ifRidingAvailable
}
CobblemonNetwork.sendToServer(ServerboundUpdateRidingStatePacket(entity.id, behaviour.key, state))
}
}
fun playWildShinySounds() {
@@ -0,0 +1,48 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.gui.common
import com.cobblemon.mod.common.api.gui.blitk
import com.cobblemon.mod.common.api.mark.Mark
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.GuiGraphics
class MarkIcon(
val x: Number,
val y: Number,
val mark: Mark,
val showTooltip: Boolean = true,
val opacity: Float = 1F
) {
companion object {
const val SIZE = 32
const val SCALE = 0.5F
}
fun render(context: GuiGraphics, mouseX: Int, mouseY: Int) {
blitk(
matrixStack = context.pose(),
texture = mark.texture,
x = x.toFloat() / SCALE,
y = y.toFloat() / SCALE,
height = SIZE,
width = SIZE,
alpha = opacity,
scale = SCALE
)
if (showTooltip && isHovered(mouseX, mouseY)) {
context.renderTooltip(Minecraft.getInstance().font, mark.getName(), mouseX, mouseY)
}
}
fun isHovered(mouseX: Int, mouseY: Int): Boolean =
mouseX.toFloat() in (x.toFloat()..(x.toFloat() + (SIZE * SCALE)))
&& mouseY.toFloat() in (y.toFloat()..(y.toFloat() + (SIZE * SCALE)))
}
@@ -19,6 +19,7 @@ import com.cobblemon.mod.common.client.gui.CobblemonRenderable
import com.cobblemon.mod.common.client.gui.ExitButton
import com.cobblemon.mod.common.client.gui.TypeIcon
import com.cobblemon.mod.common.client.gui.summary.Summary
import com.cobblemon.mod.common.client.gui.summary.widgets.MarkingsWidget
import com.cobblemon.mod.common.client.gui.summary.widgets.ModelWidget
import com.cobblemon.mod.common.client.gui.summary.widgets.common.reformatNatureTextIfMinted
import com.cobblemon.mod.common.client.render.drawScaledText
@@ -81,9 +82,10 @@ class PCGUI(
private lateinit var boxNameWidget: BoxNameWidget
private lateinit var filterWidget: FilterWidget
private lateinit var wallpaperWidget: WallpapersScrollingWidget
private lateinit var markingsWidget: MarkingsWidget
private var modelWidget: ModelWidget? = null
internal var previewPokemon: Pokemon? = null
var isPreviewInParty: Boolean? = null
private val optionButtons: MutableList<IconButton> = mutableListOf()
@@ -110,6 +112,7 @@ class PCGUI(
for (button in optionButtons) button.highlighted = false
playSound(CobblemonSounds.PC_CLICK)
} else {
saveMarkings(isPreviewInParty ?: false)
configuration.exitFunction(this)
}
}
@@ -239,6 +242,8 @@ class PCGUI(
}
}
this.markingsWidget = MarkingsWidget(x + 29, y + 96.5, null, false)
this.addRenderableWidget(markingsWidget)
this.setPreviewPokemon(null)
super.init()
@@ -575,12 +580,15 @@ class PCGUI(
val filterFocused = this::filterWidget.isInitialized && filterWidget.isFocused
if (isInventoryKeyPressed(minecraft, keyCode, scanCode) && !boxNameFocused && !filterFocused) {
saveMarkings(isPreviewInParty ?: false)
playSound(CobblemonSounds.PC_OFF)
UnlinkPlayerFromPCPacket().sendToServer()
Minecraft.getInstance().setScreen(null)
return true
}
if (keyCode == InputConstants.KEY_ESCAPE) saveMarkings(isPreviewInParty ?: false)
if (!filterFocused && !boxNameFocused) {
when (keyCode) {
InputConstants.KEY_ESCAPE -> {
@@ -628,8 +636,13 @@ class PCGUI(
Minecraft.getInstance().soundManager.play(SimpleSoundInstance.forUI(soundEvent, 1.0F))
}
fun setPreviewPokemon(pokemon: Pokemon?) {
private fun saveMarkings(isParty: Boolean = false) {
if (::markingsWidget.isInitialized) markingsWidget.saveMarkingsToPokemon(isParty)
}
fun setPreviewPokemon(pokemon: Pokemon?, isParty: Boolean = false) {
if (pokemon != null) {
saveMarkings(isParty)
previewPokemon = pokemon
val x = (width - BASE_WIDTH) / 2
@@ -644,9 +657,11 @@ class PCGUI(
rotationY = 325F,
offsetY = -10.0
)
markingsWidget.setActivePokemon(previewPokemon)
} else {
previewPokemon = null
modelWidget = null
markingsWidget.setActivePokemon(null)
}
}
}
@@ -321,7 +321,11 @@ class StorageWidget(
slot.render(context, mouseX, mouseY, delta)
val pokemon = slot.getPokemon()
if (grabbedSlot == null && slot.isHovered(mouseX, mouseY)
&& pokemon != null && pokemon != pcGui.previewPokemon) pcGui.setPreviewPokemon(pokemon)
&& pokemon != null && pokemon != pcGui.previewPokemon
) {
pcGui.setPreviewPokemon(pokemon, pcGui.isPreviewInParty ?: false)
pcGui.isPreviewInParty = false
}
}
} else {
if (pcGui.ticksElapsed >= 10) screenLoaded = true
@@ -334,7 +338,10 @@ class StorageWidget(
val pokemon = slot.getPokemon()
if (grabbedSlot == null && slot.isHovered(mouseX, mouseY)
&& pokemon != null && pokemon != pcGui.previewPokemon
) pcGui.setPreviewPokemon(pokemon)
) {
pcGui.setPreviewPokemon(pokemon, pcGui.isPreviewInParty ?: true)
pcGui.isPreviewInParty = true
} // TODO: Hovering from party to party or pc not saving marks
}
}
@@ -427,7 +434,7 @@ class StorageWidget(
}
this.selectedPosition = clickedPosition
this.pcGui.setPreviewPokemon(clickedPokemon)
this.pcGui.setPreviewPokemon(clickedPokemon, pcGui.isPreviewInParty ?: false)
grabbedSlot = GrabbedStorageSlot(
x = button.x,
y = button.y,
@@ -23,12 +23,10 @@ import com.cobblemon.mod.common.client.CobblemonResources
import com.cobblemon.mod.common.client.gui.CobblemonRenderable
import com.cobblemon.mod.common.client.gui.ExitButton
import com.cobblemon.mod.common.client.gui.TypeIcon
import com.cobblemon.mod.common.client.gui.summary.widgets.EvolutionSelectScreen
import com.cobblemon.mod.common.client.gui.summary.widgets.ModelWidget
import com.cobblemon.mod.common.client.gui.summary.widgets.NicknameEntryWidget
import com.cobblemon.mod.common.client.gui.summary.widgets.PartyWidget
import com.cobblemon.mod.common.client.gui.summary.widgets.*
import com.cobblemon.mod.common.client.gui.summary.widgets.screens.SummaryTab
import com.cobblemon.mod.common.client.gui.summary.widgets.screens.info.InfoWidget
import com.cobblemon.mod.common.client.gui.summary.widgets.screens.marks.MarksWidget
import com.cobblemon.mod.common.client.gui.summary.widgets.screens.moves.MoveSwapScreen
import com.cobblemon.mod.common.client.gui.summary.widgets.screens.moves.MovesWidget
import com.cobblemon.mod.common.client.gui.summary.widgets.screens.stats.StatWidget
@@ -75,6 +73,7 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
private const val INFO = 0
private const val MOVES = 1
private const val STATS = 2
private const val MARKS = 3
// Side Screen Index
const val PARTY = 0
@@ -93,6 +92,7 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
private val tabIconInfo = cobblemonResource("textures/gui/summary/summary_tab_icon_info.png")
private val tabIconMoves = cobblemonResource("textures/gui/summary/summary_tab_icon_moves.png")
private val tabIconStats = cobblemonResource("textures/gui/summary/summary_tab_icon_stats.png")
private val tabIconMarks = cobblemonResource("textures/gui/summary/summary_tab_icon_marks.png")
val iconShinyResource = cobblemonResource("textures/gui/summary/icon_shiny.png")
val iconHeldItemResource = cobblemonResource("textures/gui/summary/icon_item_held.png")
val iconCosmeticItemResource = cobblemonResource("textures/gui/summary/icon_item_cosmetic.png")
@@ -122,6 +122,7 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
lateinit var sideScreen: GuiEventListener
private lateinit var modelWidget: ModelWidget
private lateinit var nicknameEntryWidget: NicknameEntryWidget
private lateinit var markingsWidget: MarkingsWidget
private val summaryTabs = mutableListOf<SummaryTab>()
private var showCosmeticItem = false
private var mainScreenIndex = INFO
@@ -155,6 +156,13 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
displayMainScreen(mainScreenIndex)
displaySideScreen(PARTY)
markingsWidget = MarkingsWidget(
x + 29,
y + 102,
selectedPokemon
)
addRenderableWidget(markingsWidget)
// Evolve Button
addRenderableWidget(
SummaryButton(
@@ -215,28 +223,25 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
summaryTabs.clear()
summaryTabs.add(
SummaryTab(pX = x + 78, pY = y - 1, icon = tabIconInfo) {
if (mainScreenIndex != INFO) {
displayMainScreen(INFO)
playSound(CobblemonSounds.GUI_CLICK)
}
if (mainScreenIndex != INFO) displayMainScreen(INFO)
}
)
summaryTabs.add(
SummaryTab(pX = x + 119, pY = y - 1, icon = tabIconMoves) {
if (mainScreenIndex != MOVES) {
displayMainScreen(MOVES)
playSound(CobblemonSounds.GUI_CLICK)
}
SummaryTab(pX = x + 109, pY = y - 1, icon = tabIconMoves) {
if (mainScreenIndex != MOVES) displayMainScreen(MOVES)
}
)
summaryTabs.add(
SummaryTab(pX = x + 160, pY = y - 1, icon = tabIconStats) {
if (mainScreenIndex != STATS) {
displayMainScreen(STATS)
playSound(CobblemonSounds.GUI_CLICK)
}
SummaryTab(pX = x + 140, pY = y - 1, icon = tabIconStats) {
if (mainScreenIndex != STATS) displayMainScreen(STATS)
}
)
summaryTabs.add(
SummaryTab(pX = x + 171, pY = y - 1, icon = tabIconMarks) {
if (mainScreenIndex != MARKS) displayMainScreen(MARKS)
}
)
@@ -250,6 +255,8 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
if (sideScreenIndex != PARTY) {
displaySideScreen(PARTY)
} else {
saveActiveMark()
saveMarkings()
Minecraft.getInstance().setScreen(null)
}
}
@@ -314,6 +321,7 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
* Switches the selected PKM
*/
fun switchSelection(newSelection: Int) {
saveMarkings()
this.selectedPokemon.moveSet.changeFunction = {}
this.party.getOrNull(newSelection)?.let { this.selectedPokemon = it }
listenToMoveSet()
@@ -325,9 +333,9 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
modelWidget.heldItem = if (selectedPokemon.heldItemVisible) selectedPokemon.heldItem else null
}
if (this::nicknameEntryWidget.isInitialized) {
this.nicknameEntryWidget.setSelectedPokemon(selectedPokemon)
}
if (::nicknameEntryWidget.isInitialized) nicknameEntryWidget.setSelectedPokemon(selectedPokemon)
if (::markingsWidget.isInitialized) markingsWidget.setActivePokemon(selectedPokemon)
}
/**
@@ -341,6 +349,14 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
}
}
private fun saveMarkings() {
if (::markingsWidget.isInitialized) markingsWidget.saveMarkingsToPokemon()
}
private fun saveActiveMark() {
if (mainScreenIndex == MARKS && mainScreen is MarksWidget) (mainScreen as MarksWidget).saveActiveMarkToPokemon()
}
/**
* Returns if this Screen is open or not
*/
@@ -350,6 +366,9 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
* Switch center screen
*/
private fun displayMainScreen(screen: Int) {
// Save mark to Pokémon if any changes when switching out of marks screen
saveActiveMark()
// Get stat tab index if currently displaying stat screen
val subIndex = if (mainScreenIndex == STATS && mainScreen is StatWidget) (mainScreen as StatWidget).statTabIndex else 0
@@ -389,6 +408,14 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
tabIndex = subIndex
)
}
MARKS -> {
mainScreen = MarksWidget(
pX = x + 77,
pY = y + 12,
pokemon = this.selectedPokemon
)
}
}
addRenderableWidget(mainScreen)
}
@@ -438,6 +465,8 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
}
EVOLVE -> {
saveActiveMark()
saveMarkings()
sideScreen = EvolutionSelectScreen(
x + 216,
y + 23,
@@ -651,7 +680,15 @@ class Summary private constructor(party: Collection<Pokemon?>, private val edita
override fun keyPressed(keyCode: Int, scanCode: Int, modifiers: Int): Boolean {
val nicknameSelected = this::nicknameEntryWidget.isInitialized && nicknameEntryWidget.isFocused
if (keyCode == InputConstants.KEY_ESCAPE) {
saveActiveMark()
saveMarkings()
}
if (isInventoryKeyPressed(minecraft, keyCode, scanCode) && !nicknameSelected) {
saveActiveMark()
saveMarkings()
Minecraft.getInstance().setScreen(null)
return true
}
@@ -0,0 +1,60 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.gui.summary.widgets
import com.cobblemon.mod.common.CobblemonSounds
import com.cobblemon.mod.common.api.gui.blitk
import com.cobblemon.mod.common.api.text.text
import com.cobblemon.mod.common.client.gui.CobblemonRenderable
import net.minecraft.client.gui.GuiGraphics
import net.minecraft.client.gui.components.Button
import net.minecraft.client.resources.sounds.SimpleSoundInstance
import net.minecraft.client.sounds.SoundManager
import net.minecraft.resources.ResourceLocation
class MarkingButton(
val buttonX: Number,
val buttonY: Number,
var buttonState: Int,
var canEdit: Boolean = true,
private val resource: ResourceLocation,
val clickAction: OnPress
): Button(buttonX.toInt(), buttonY.toInt(), (SIZE / 2), (SIZE / 2), "".text(), clickAction, DEFAULT_NARRATION), CobblemonRenderable {
companion object {
const val SIZE = 12
const val SCALE = 0.5F
}
fun renderButton(context: GuiGraphics, mouseX: Int, mouseY: Int, partialTicks: Float) {
val matrices = context.pose()
blitk(
matrixStack = matrices,
texture = resource,
x = buttonX.toFloat() / SCALE,
y = buttonY.toFloat() / SCALE,
width = SIZE,
height = SIZE,
vOffset = buttonState * SIZE,
uOffset = if (canEdit && isMouseOver(mouseX.toDouble(), mouseY.toDouble())) SIZE else 0,
textureHeight = SIZE * 3,
textureWidth = SIZE * 2,
scale = SCALE
)
}
override fun playDownSound(soundManager: SoundManager) {
if (canEdit) soundManager.play(SimpleSoundInstance.forUI(CobblemonSounds.GUI_CLICK, 1.0F))
}
override fun onClick(mouseX: Double, mouseY: Double) {
if (canEdit) super.onClick(mouseX, mouseY)
}
}
@@ -0,0 +1,68 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.gui.summary.widgets
import com.cobblemon.mod.common.CobblemonNetwork.sendToServer
import com.cobblemon.mod.common.net.messages.server.pokemon.update.SetMarkingsPacket
import com.cobblemon.mod.common.pokemon.Pokemon
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.client.gui.GuiGraphics
import net.minecraft.network.chat.Component
class MarkingsWidget(
val pX: Number,
val pY: Number,
var pokemon: Pokemon?,
var canEdit: Boolean = true,
): SoundlessWidget(pX.toInt(), pY.toInt(), WIDTH, HEIGHT, Component.literal("MarkingsWidget")) {
companion object {
private const val WIDTH = 82
private const val HEIGHT = 12
}
var markingStates: MutableList<Int> = mutableListOf(0, 0, 0, 0, 0, 0)
var markings: MutableList<MarkingButton> = mutableListOf()
init { setActivePokemon(pokemon) }
fun incrementState(state: Int) : Int = (state + 1) % 3
fun setActivePokemon(newPokemon: Pokemon?) {
pokemon = newPokemon
children.clear()
pokemon?.let {
markingStates = it.markings.toMutableList()
markingStates.forEachIndexed { index, state ->
addWidget(MarkingButton(
buttonX = pX.toFloat() + (index * ((MarkingButton.SIZE / 2) + 1)),
buttonY = pY,
buttonState = state,
canEdit = canEdit,
resource = cobblemonResource("textures/gui/summary/icon_marking_${index}.png")
) {
val nextState = incrementState(markingStates.get(index))
markingStates.set(index, nextState)
(it as MarkingButton).buttonState = nextState
})
}
}
}
fun saveMarkingsToPokemon(isParty: Boolean = true) {
pokemon?.let {
val currentStates = markingStates.toList()
if (it.markings != currentStates) sendToServer(SetMarkingsPacket(it.uuid, currentStates, isParty))
}
}
override fun renderWidget(context: GuiGraphics, mouseX: Int, mouseY: Int, partialTicks: Float) {
children.forEach { (it as MarkingButton).renderButton(context, mouseX, mouseY, partialTicks) }
}
}
@@ -8,14 +8,14 @@
package com.cobblemon.mod.common.client.gui.summary.widgets.screens
import com.cobblemon.mod.common.CobblemonSounds
import com.cobblemon.mod.common.api.gui.blitk
import com.cobblemon.mod.common.api.text.bold
import com.cobblemon.mod.common.client.CobblemonResources
import com.cobblemon.mod.common.client.gui.CobblemonRenderable
import com.cobblemon.mod.common.client.render.drawScaledText
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.GuiGraphics
import net.minecraft.client.gui.components.Button
import net.minecraft.client.resources.sounds.SimpleSoundInstance
import net.minecraft.client.sounds.SoundManager
import net.minecraft.network.chat.MutableComponent
import net.minecraft.resources.ResourceLocation
@@ -25,7 +25,15 @@ class SummaryTab(
val label: MutableComponent? = null,
val icon: ResourceLocation? = null,
onPress: OnPress
): Button(pX, pY, 50, 13, label, onPress, DEFAULT_NARRATION), CobblemonRenderable {
): Button(pX, pY, WIDTH, HEIGHT, label, onPress, DEFAULT_NARRATION), CobblemonRenderable {
companion object {
private const val WIDTH = 39
private const val HEIGHT = 13
private const val SCALE = 0.5F
private val tabResource = cobblemonResource("textures/gui/summary/summary_tab.png")
}
private var isActive = false
override fun renderWidget(context: GuiGraphics, pMouseX: Int, pMouseY: Int, pPartialTicks: Float) {
@@ -33,7 +41,7 @@ class SummaryTab(
if (isActive) {
blitk(
matrixStack = matrices,
texture = cobblemonResource("textures/gui/summary/summary_tab.png"),
texture = tabResource,
x = x,
y = y,
width = width,
@@ -45,31 +53,24 @@ class SummaryTab(
blitk(
matrixStack = matrices,
texture = icon,
x = (x + 21) / 0.5F,
y = (y + 3.5) / 0.5F,
x = (x + 15.5) / SCALE,
y = (y + 3.5) / SCALE,
width = 17,
height = 17,
scale = 0.5F
scale = SCALE
)
}
if (label !== null) {
drawScaledText(
context = context,
font = CobblemonResources.DEFAULT_LARGE,
text = label.bold(),
x = x + 25,
y = y + 3,
centered = true,
shadow = true
)
if (label !== null && isMouseOver(pMouseX.toDouble(), pMouseY.toDouble())) {
context.renderTooltip(Minecraft.getInstance().font, label, pMouseX, pMouseY)
}
}
override fun playDownSound(soundManager: SoundManager) {
Minecraft.getInstance().soundManager.play(SimpleSoundInstance.forUI(CobblemonSounds.GUI_CLICK, 1.0F))
}
fun toggleTab(state: Boolean = true) {
isActive = state
}
}
}
@@ -0,0 +1,179 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.gui.summary.widgets.screens.marks
import com.cobblemon.mod.common.api.gui.blitk
import com.cobblemon.mod.common.api.mark.Mark
import com.cobblemon.mod.common.api.text.text
import com.cobblemon.mod.common.client.gui.ScrollingWidget
import com.cobblemon.mod.common.client.gui.common.MarkIcon
import com.cobblemon.mod.common.client.gui.summary.widgets.screens.marks.MarksScrollingWidget.ScrollSlotRow
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.client.gui.GuiGraphics
import net.minecraft.network.chat.Component
import net.minecraft.util.FastColor
import net.minecraft.util.Mth
class MarksScrollingWidget(val pX: Int, val pY: Int, val setSelectedMark: () -> (Unit), val setHoveredMark: (Mark?) -> (Unit)): ScrollingWidget<ScrollSlotRow>(
width = WIDTH,
height = HEIGHT,
left = pX,
top = pY - HEIGHT,
slotHeight = SLOT_SIZE + SLOT_SPACING
) {
companion object {
const val WIDTH = 119
const val HEIGHT = 98
const val SLOT_SIZE = 16
const val SLOT_SPACING = 3
}
fun createEntries(marks: List<Mark?>) {
marks.chunked(6).forEachIndexed { index, listChunk ->
addEntry(ScrollSlotRow(listChunk, setSelectedMark, setHoveredMark))
}
}
override fun getScrollbarPosition(): Int = pX + width - 3
override fun renderScrollbar(context: GuiGraphics, mouseX: Int, mouseY: Int, delta: Float) {
// Do not render scrollbar if all rows are already visible
if (children().size > 5) {
val xLeft = this.scrollbarPosition
val xRight = xLeft + 3
val barHeight = this.bottom - this.y
var yBottom = ((barHeight * barHeight).toFloat() / this.maxPosition.toFloat()).toInt()
yBottom = Mth.clamp(yBottom, 32, barHeight - 8)
var yTop = scrollAmount.toInt() * (barHeight - yBottom) / this.maxScroll + this.y
if (yTop < this.y) {
yTop = this.y
}
context.fill(xLeft, this.y, xRight, this.bottom, FastColor.ARGB32.color(255, 47, 47, 47)) // background
context.fill(xLeft,yTop, xRight, yTop + yBottom, FastColor.ARGB32.color(255, 198, 198, 198)) // base
}
}
fun renderEntry(context: GuiGraphics, mouseX: Int, mouseY: Int, index: Int, x: Int, y: Int): Boolean {
val entry = this.getEntry(index)
entry.x = x
entry.y = y
return entry.renderRow( context, y, x, mouseX, mouseY)
}
override fun getEntry(index: Int): ScrollSlotRow = children()[index] as ScrollSlotRow
override fun renderListItems(context: GuiGraphics, mouseX: Int, mouseY: Int, delta: Float) {
val rowX = this.rowLeft
var anyHovered = false
for (index in 0 until this.itemCount) {
val rowY = this.getRowTop(index)
val o = this.getRowBottom(index)
if (o >= this.y && rowY <= this.bottom) {
if (this.renderEntry(context!!, mouseX, mouseY, index, rowX, rowY)) anyHovered = true
}
}
if (!anyHovered) setHoveredMark(null)
}
override fun mouseDragged(mouseX: Double, mouseY: Double, button: Int, dragX: Double, dragY: Double): Boolean {
// Prevent scrollbar drag if all rows are already visible
return if (children().size > 5) super.mouseDragged(mouseX, mouseY, button, dragX, dragY) else true
}
override fun mouseScrolled(mouseX: Double, mouseY: Double, scrollX: Double, scrollY: Double): Boolean {
// Prevent scroll if all rows are already visible
return if (children().size > 5) super.mouseScrolled(mouseX, mouseY, scrollX, scrollY) else true
}
class ScrollSlotRow(
val markList: List<Mark?>,
val setSelectedMark : () -> Unit,
val setHoveredMark: (Mark?) -> Unit
): Slot<ScrollSlotRow>() {
companion object {
private val slotResource = cobblemonResource("textures/gui/summary/summary_mark_slot.png")
}
var x: Int = 0
var y: Int = 0
fun renderRow(context: GuiGraphics, y: Int, x: Int, mouseX: Int, mouseY: Int): Boolean {
var anyHovered = false
markList.forEachIndexed { index, mark ->
val matrices = context.pose()
val startPosX = x + ((SLOT_SPACING + SLOT_SIZE) * index)
val startPosY = y + SLOT_SPACING
val slotHovered = mark != null && getHoveredSlotIndex(mouseX, mouseY) == index
if (slotHovered) {
setHoveredMark(markList[index])
anyHovered = true
}
blitk(
matrixStack = matrices,
texture = slotResource,
x = startPosX,
y = startPosY,
width = SLOT_SIZE,
height = SLOT_SIZE,
vOffset = if (slotHovered) SLOT_SIZE else 0,
textureHeight = SLOT_SIZE * 2
)
if (mark != null) MarkIcon(startPosX, startPosY, mark, false).render(context, mouseX, mouseY)
}
return anyHovered
}
override fun render(
context: GuiGraphics,
index: Int,
y: Int,
x: Int,
entryWidth: Int,
entryHeight: Int,
mouseX: Int,
mouseY: Int,
hovered: Boolean,
tickDelta: Float
) {}
override fun mouseClicked(mouseX: Double, mouseY: Double, button: Int): Boolean {
setSelectedMark.invoke()
return true
}
private fun getHoveredSlotIndex(mouseX: Int, mouseY: Int): Int {
markList.forEachIndexed { index, _ ->
val startPosX = x + ((SLOT_SPACING + SLOT_SIZE) * index)
val startPosY = y + SLOT_SPACING + 1
if (mouseX in startPosX..(startPosX + SLOT_SIZE)
&& mouseY in startPosY..(startPosY + SLOT_SIZE)) {
return index
}
}
return -1
}
override fun getNarration(): Component {
if (markList.isNotEmpty()) {
return "${markList[0]}-${markList[markList.size - 1]}".text()
}
return "".text()
}
}
}
@@ -0,0 +1,138 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.gui.summary.widgets.screens.marks
import com.cobblemon.mod.common.CobblemonNetwork.sendToServer
import com.cobblemon.mod.common.CobblemonSounds
import com.cobblemon.mod.common.api.gui.ColourLibrary
import com.cobblemon.mod.common.api.gui.MultiLineLabelK
import com.cobblemon.mod.common.api.gui.blitk
import com.cobblemon.mod.common.api.mark.Mark
import com.cobblemon.mod.common.client.gui.common.MarkIcon
import com.cobblemon.mod.common.client.gui.summary.widgets.SoundlessWidget
import com.cobblemon.mod.common.client.render.drawScaledText
import com.cobblemon.mod.common.net.messages.server.pokemon.update.SetActiveMarkPacket
import com.cobblemon.mod.common.pokemon.Pokemon
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.GuiGraphics
import net.minecraft.client.resources.sounds.SimpleSoundInstance
import net.minecraft.network.chat.Component
class MarksWidget(
pX: Int, pY: Int,
val pokemon: Pokemon
): SoundlessWidget(pX, pY, WIDTH, HEIGHT, Component.literal("MarksWidget")) {
companion object {
private const val WIDTH = 134
private const val HEIGHT = 148
const val SCALE = 0.5F
private val marksBaseResource = cobblemonResource("textures/gui/summary/summary_marks_base.png")
}
var activeMark: Mark? = null
var selectedMark: Mark? = null
var hoveredMark: Mark? = null
val marksScrollList = MarksScrollingWidget(
pX = pX + 10,
pY = pY + 45,
setSelectedMark = {
if (hoveredMark != null) {
selectedMark = hoveredMark
Minecraft.getInstance().soundManager.play(SimpleSoundInstance.forUI(CobblemonSounds.GUI_CLICK, 1.0F))
}
},
setHoveredMark = { hoveredMark = it }
)
init {
children.clear()
activeMark = pokemon.activeMark
selectedMark = pokemon.activeMark
val marksList: MutableList<Mark?> = pokemon.marks.sortedBy { it.identifier.toString() }.toMutableList()
while ((marksList.size < 30) || (marksList.size > 30 && marksList.size % 6 != 0)) marksList.add(null)
marksScrollList.createEntries(marksList)
addWidget(marksScrollList)
}
override fun mouseClicked(mouseX: Double, mouseY: Double, button: Int): Boolean {
if (selectedMark !== null && isSelectedMarkHovered(mouseX.toInt(), mouseY.toInt())) {
selectedMark = null
Minecraft.getInstance().soundManager.play(SimpleSoundInstance.forUI(CobblemonSounds.GUI_CLICK, 1.0F))
}
return super.mouseClicked(mouseX, mouseY, button)
}
override fun renderWidget(context: GuiGraphics, mouseX: Int, mouseY: Int, partialTicks: Float) {
val matrices = context.pose()
blitk(
matrixStack = matrices,
texture = marksBaseResource,
x = x,
y = y,
width = width,
height = height
)
if (selectedMark != null) {
MarkIcon(
x = x + 12,
y = y + 12,
selectedMark!!
).render(context, mouseX, mouseY)
matrices.pushPose()
matrices.scale(SCALE, SCALE, 1F)
MultiLineLabelK.create(
component = selectedMark!!.getDescription(),
width = 85 / SCALE,
maxLines = 4
).renderLeftAligned(
context = context,
x = (x + 38) / SCALE,
y = (y + 11) / SCALE,
ySpacing = 5 / SCALE,
colour = ColourLibrary.WHITE,
shadow = true
)
matrices.popPose()
}
// Title
(if (selectedMark?.title != null) selectedMark!!.getTitle(pokemon.getDisplayName()) else pokemon.getDisplayName())?.let {
drawScaledText(
context = context,
text = it,
x = x + (width / 2),
y = y + 38,
scale = SCALE,
centered = true
)
}
marksScrollList.render(context, mouseX, mouseY, partialTicks)
if (hoveredMark !== null && marksScrollList.isMouseOver(mouseX.toDouble(), mouseY.toDouble())) {
context.renderTooltip(Minecraft.getInstance().font, hoveredMark!!.getName(), mouseX, mouseY)
}
}
fun isSelectedMarkHovered(mouseX: Int, mouseY: Int): Boolean {
val markX = x + 12
val markY = y + 12
return mouseX in (markX..(markX + (MarkIcon.SIZE * MarkIcon.SCALE).toInt()))
&& mouseY in (markY..(markY + (MarkIcon.SIZE * MarkIcon.SCALE).toInt()))
}
fun saveActiveMarkToPokemon() {
if (selectedMark != activeMark) sendToServer(SetActiveMarkPacket(pokemon.uuid, selectedMark))
}
}
@@ -20,6 +20,7 @@ import com.cobblemon.mod.common.client.gui.CobblemonRenderable
import com.cobblemon.mod.common.client.gui.ExitButton
import com.cobblemon.mod.common.client.gui.TypeIcon
import com.cobblemon.mod.common.client.gui.summary.Summary
import com.cobblemon.mod.common.client.gui.summary.widgets.MarkingsWidget
import com.cobblemon.mod.common.client.gui.summary.widgets.common.reformatNatureTextIfMinted
import com.cobblemon.mod.common.client.render.drawScaledText
import com.cobblemon.mod.common.client.render.drawScaledTextJustifiedRight
@@ -99,6 +100,9 @@ class TradeGUI(
private var offeredPokemonModel: ModelWidget? = null
private var opposingOfferedPokemonModel: ModelWidget? = null
private lateinit var offeredPokemonMarkings: MarkingsWidget
private lateinit var opposingOfferedPokemonMarkings: MarkingsWidget
var offeredPokemon: Pokemon? = null
var opposingOfferedPokemon: Pokemon? = null
@@ -247,6 +251,11 @@ class TradeGUI(
setOfferedPokemon(pokemon = offeredPokemon, isOpposing = false)
setOfferedPokemon(pokemon = opposingOfferedPokemon, isOpposing = true)
offeredPokemonMarkings = MarkingsWidget(x + 74.5, y + 21, offeredPokemon, false)
opposingOfferedPokemonMarkings = MarkingsWidget(x + 177.5, y + 21, opposingOfferedPokemon, false)
addRenderableWidget(offeredPokemonMarkings)
addRenderableWidget(opposingOfferedPokemonMarkings)
}
override fun render(context: GuiGraphics, mouseX: Int, mouseY: Int, delta: Float) {
@@ -522,6 +531,7 @@ class TradeGUI(
rotationY = 35F,
offsetY = PORTRAIT_MODEL_OFFSET_Y
) else null
if (::opposingOfferedPokemonMarkings.isInitialized) opposingOfferedPokemonMarkings.setActivePokemon(opposingOfferedPokemon)
trade.acceptedOppositeOffer = false
} else {
offeredPokemon = pokemon
@@ -535,6 +545,7 @@ class TradeGUI(
rotationY = 325F,
offsetY = PORTRAIT_MODEL_OFFSET_Y
) else null
if (::offeredPokemonMarkings.isInitialized) offeredPokemonMarkings.setActivePokemon(offeredPokemon)
}
}
@@ -0,0 +1,32 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.net.orientation
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.net.ClientNetworkPacketHandler
import com.cobblemon.mod.common.net.messages.client.orientation.ClientboundUpdateOrientationPacket
import net.minecraft.client.Minecraft
object S2CUpdateOrientationHandler : ClientNetworkPacketHandler<ClientboundUpdateOrientationPacket> {
override fun handle(packet: ClientboundUpdateOrientationPacket, client: Minecraft) {
client.executeIfPossible {
val level = client.level ?: return@executeIfPossible
val entity = level.getEntity(packet.entityId)
if (entity is OrientationControllable) {
packet.active?.let {
entity.orientationController.active = it
if (!it) {
entity.orientationController.reset()
}
}
entity.orientationController.updateOrientation { _ -> packet.orientation }
}
}
}
}
@@ -1,27 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.net.orientation
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.net.ClientNetworkPacketHandler
import com.cobblemon.mod.common.net.messages.client.orientation.S2CUpdateOrientationPacket
import net.minecraft.client.Minecraft
object S2CUpdateOrientationHandler : ClientNetworkPacketHandler<S2CUpdateOrientationPacket> {
override fun handle(packet: S2CUpdateOrientationPacket, client: Minecraft) {
val level = client.level ?: return
val entity = level.getEntity(packet.entityId)
if (entity is OrientationControllable) {
entity.orientationController.updateOrientation { _ -> packet.orientation }
packet.active?.let {
entity.orientationController.active = it
}
}
}
}
@@ -0,0 +1,28 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.net.pokemon.update
import com.cobblemon.mod.common.api.net.ClientNetworkPacketHandler
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.net.messages.client.pokemon.update.ClientboundUpdateRidingStatePacket
import net.minecraft.client.Minecraft
object ClientboundUpdateRidingStateHandler : ClientNetworkPacketHandler<ClientboundUpdateRidingStatePacket> {
override fun handle(packet: ClientboundUpdateRidingStatePacket, client: Minecraft) {
client.executeIfPossible {
val player = client.player ?: return@executeIfPossible
val entity = player.level().getEntity(packet.entity) ?: return@executeIfPossible
if (entity !is PokemonEntity) return@executeIfPossible
if (entity.controllingPassenger == player) return@executeIfPossible
val buffer = packet.data ?: return@executeIfPossible
if (entity.riding?.key != packet.behaviour) return@executeIfPossible
entity.ridingState?.decode(buffer)
}
}
}
@@ -40,6 +40,7 @@ import com.cobblemon.mod.common.entity.npc.NPCEntity
import com.cobblemon.mod.common.entity.pokeball.EmptyPokeBallEntity
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpressionLike
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.plus
import com.cobblemon.mod.common.util.toRGBA
import com.mojang.blaze3d.systems.RenderSystem
@@ -48,7 +49,9 @@ import com.mojang.blaze3d.vertex.PoseStack
import com.mojang.blaze3d.vertex.VertexConsumer
import com.mojang.blaze3d.vertex.VertexFormat
import com.mojang.math.Axis
import net.minecraft.client.Minecraft
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.client.player.RemotePlayer
import net.minecraft.client.renderer.MultiBufferSource
import net.minecraft.client.renderer.RenderStateShard
import net.minecraft.client.renderer.RenderType
@@ -602,7 +605,11 @@ open class PosableModel(@Transient override val rootPart: Bone) : ModelFrame {
applyPose(state, pose, 1F)
val primaryAnimation = state.primaryAnimation
val shouldRotateHead = if(entity is PokemonEntity) entity.riding.shouldRotatePokemonHead(entity) else true
val shouldRotateHead = if (entity is PokemonEntity) {
entity.ifRidingAvailableSupply(true) { behaviour, settings, ridingState ->
behaviour.shouldRotatePokemonHead(settings, ridingState, entity)
}
} else true
// Quirks will run if there is no primary animation running and quirks are enabled for this context.
if (primaryAnimation == null && context.request(RenderContext.DO_QUIRKS) != false) {
@@ -717,12 +724,13 @@ open class PosableModel(@Transient override val rootPart: Bone) : ModelFrame {
// We could improve this to be generalized for other entities. First we'd have to figure out wtf is going on, though.
if (entity is PokemonEntity) {
if(entity.passengers.isNotEmpty() && entity.controllingPassenger is OrientationControllable
&& (entity.controllingPassenger as OrientationControllable).orientationController.orientation != null){
val controllingPassenger = entity.controllingPassenger
&& (entity.controllingPassenger as OrientationControllable).orientationController.active){
val controllingPassenger = entity.controllingPassenger as OrientationControllable
val controller = controllingPassenger.orientationController
val transformationMatrix = Matrix4f()
val center = Vector3f(0f, entity.bbHeight/2, 0f)
transformationMatrix.translate(center)
transformationMatrix.mul(Matrix4f((controllingPassenger as OrientationControllable).orientationController.orientation!!))
transformationMatrix.rotate(controller.getRenderOrientation(state.getPartialTicks()))
transformationMatrix.translate(center.negate())
matrixStack.mulPose(transformationMatrix)
} else {
@@ -77,6 +77,6 @@ class PoseTransitionAnimation(
it.apply(context, model, state, limbSwing, limbSwingAmount, ageInTicks, headYaw, headPitch, newIntensity)
}
return ratio < 1F
return ratio <= 1F
}
}
}
@@ -14,10 +14,12 @@ import com.cobblemon.mod.common.api.riding.Rideable
import com.cobblemon.mod.common.client.entity.PokemonClientDelegate
import com.cobblemon.mod.common.client.render.models.blockbench.bedrock.animation.BedrockAnimationRepository
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.cobblemonResource
import com.mojang.blaze3d.vertex.PoseStack
import com.mojang.math.Axis
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.client.player.AbstractClientPlayer
import net.minecraft.client.player.RemotePlayer
import net.minecraft.util.Mth
import net.minecraft.world.phys.Vec3
import org.joml.Matrix3f
@@ -34,8 +36,6 @@ object MountedPlayerRenderer {
if(player.vehicle !is Rideable) return
val matrix = stack.last().pose()
val vehicle = player.vehicle as Rideable?
val entity = vehicle!!.riding.entity
val seatIndex = entity.passengers.indexOf(player)
val seat = entity.seats[seatIndex]
val delegate = entity.delegate as PokemonClientDelegate
@@ -49,6 +49,10 @@ object MountedPlayerRenderer {
val locatorOffsetToCenter = locatorOffset.sub(center, Vector3f())
val transformationMatrix = Matrix4f()
//if (player is Rollable && player.shouldRoll()){
//transformationMatrix.rotate(Axis.YP.rotationDegrees(-yBodyRot))
//transformationMatrix.mulLocal(player.orientation)
//}
val rotatedOffset = transformationMatrix.transformPosition(locatorOffsetToCenter, Vector3f()).add(center).sub(Vector3f(0f, player.bbHeight/2, 0f))
matrix.translate(rotatedOffset)
@@ -70,21 +74,17 @@ object MountedPlayerRenderer {
}
//Rotates player
val controller = (player as? OrientationControllable)?.orientationController ?: return
if (controller.active && !disableRollableRenderDebug) {
if (player is OrientationControllable && player.orientationController.active && !disableRollableRenderDebug) {
val center = Vector3f(0f, player.bbHeight / 2, 0f)
val transformationMatrix = Matrix4f()
transformationMatrix.translate(center)
val orientation = controller.orientation ?: Matrix3f()
transformationMatrix.mul(Matrix4f(orientation))
transformationMatrix.rotate(player.orientationController.getRenderOrientation(partialTicks))
transformationMatrix.translate(center.negate(Vector3f()))
//Pre-Undo Yaw
transformationMatrix.rotate(Axis.YP.rotationDegrees(yBodyRot+180f))
matrix.mul(transformationMatrix)
}
matrix.translate(0f, 0.5f, 0f)
matrix.translate(0f, 0.25f, 0f)
}
fun animate(
@@ -45,6 +45,7 @@ import com.mojang.math.Axis
import net.minecraft.ChatFormatting
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.Font.DisplayMode
import net.minecraft.client.player.RemotePlayer
import net.minecraft.client.renderer.*
import net.minecraft.client.renderer.entity.EntityRendererProvider
import net.minecraft.client.renderer.entity.ItemRenderer
@@ -190,8 +191,7 @@ class PokemonRenderer(
//Move origin to center of Pokemon
transformationMatrix.translate(center)
val orientation = controller.orientation ?: Matrix3f()
transformationMatrix.mul(Matrix4f(orientation))
transformationMatrix.rotate(controller.getRenderOrientation(partialTicks))
//Move origin to base of the entity
transformationMatrix.translate(center.negate(Vector3f()))
@@ -453,7 +453,7 @@ class PokemonRenderer(
private fun resolveBaseLabel(entity: PokemonEntity): MutableComponent {
return when {
!ServerSettings.displayEntityNameLabel -> Component.empty()
Cobblemon.config.displayNameForUnknownPokemon || CobblemonClient.clientPokedexData.getKnowledgeForSpecies(entity.pokemon.species.resourceIdentifier) != PokedexEntryProgress.NONE -> entity.name.copy()
Cobblemon.config.displayNameForUnknownPokemon || CobblemonClient.clientPokedexData.getKnowledgeForSpecies(entity.pokemon.species.resourceIdentifier) != PokedexEntryProgress.NONE -> entity.getTitledName()
else -> Component.literal(HIDDEN_NAME)
}
}
@@ -0,0 +1,55 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.command
import com.cobblemon.mod.common.api.mark.Marks
import com.cobblemon.mod.common.api.permission.CobblemonPermissions
import com.cobblemon.mod.common.command.argument.PartySlotArgumentType
import com.cobblemon.mod.common.util.commandLang
import com.cobblemon.mod.common.util.permission
import com.cobblemon.mod.common.util.player
import com.mojang.brigadier.Command
import com.mojang.brigadier.CommandDispatcher
import com.mojang.brigadier.context.CommandContext
import net.minecraft.commands.CommandSourceStack
import net.minecraft.commands.Commands
import net.minecraft.commands.arguments.EntityArgument
import net.minecraft.server.level.ServerPlayer
object MarkGiveAllCommand {
private const val NAME = "giveallmarks"
private const val PLAYER = "player"
private const val SLOT = "slot"
fun register(dispatcher : CommandDispatcher<CommandSourceStack>) {
val command = Commands.literal(NAME)
.permission(CobblemonPermissions.CHANGE_MARK)
.then(Commands.argument(PLAYER, EntityArgument.player())
.then(Commands.argument(SLOT, PartySlotArgumentType.partySlot())
.executes { execute(it, it.player()) }
))
dispatcher.register(command)
}
private fun execute(context: CommandContext<CommandSourceStack>, player: ServerPlayer) : Int {
val pokemon = PartySlotArgumentType.getPokemonOf(context, SLOT, player)
pokemon.marks = Marks.all().toMutableSet()
val givenMessage = commandLang(NAME, player.name, pokemon.getDisplayName())
context.source.sendSuccess({ givenMessage }, true)
if (context.source.player?.equals(player) != true) {
player.sendSystemMessage(givenMessage)
}
return Command.SINGLE_SUCCESS
}
}
@@ -0,0 +1,66 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.command
import com.cobblemon.mod.common.api.permission.CobblemonPermissions
import com.cobblemon.mod.common.api.text.red
import com.cobblemon.mod.common.command.argument.MarkArgumentType
import com.cobblemon.mod.common.command.argument.PartySlotArgumentType
import com.cobblemon.mod.common.util.commandLang
import com.cobblemon.mod.common.util.permission
import com.cobblemon.mod.common.util.player
import com.mojang.brigadier.Command
import com.mojang.brigadier.CommandDispatcher
import com.mojang.brigadier.context.CommandContext
import com.mojang.brigadier.exceptions.Dynamic3CommandExceptionType
import net.minecraft.commands.CommandSourceStack
import net.minecraft.commands.Commands
import net.minecraft.commands.arguments.EntityArgument
import net.minecraft.server.level.ServerPlayer
object MarkGiveCommand {
private const val NAME = "givemark"
private const val PLAYER = "player"
private const val SLOT = "slot"
private const val MARK = "mark"
private val ALREADY_HAS_EXCEPTION = Dynamic3CommandExceptionType { a, b, c -> commandLang("$NAME.already_has", a, b, c).red() }
fun register(dispatcher : CommandDispatcher<CommandSourceStack>) {
val command = Commands.literal(NAME)
.permission(CobblemonPermissions.CHANGE_MARK)
.then(Commands.argument(PLAYER, EntityArgument.player())
.then(Commands.argument(SLOT, PartySlotArgumentType.partySlot())
.then(Commands.argument(MARK, MarkArgumentType.mark())
.executes { execute(it, it.player()) }
))
)
dispatcher.register(command)
}
private fun execute(context: CommandContext<CommandSourceStack>, player: ServerPlayer) : Int {
val pokemon = PartySlotArgumentType.getPokemonOf(context, SLOT, player)
val mark = MarkArgumentType.getMark(context, MARK)
if (pokemon.marks.contains(mark)) {
throw ALREADY_HAS_EXCEPTION.create(player.name, pokemon.getDisplayName(), mark.getName())
}
pokemon.exchangeMark(mark, true)
val givenMessage = commandLang(NAME, player.name, pokemon.getDisplayName(), mark.getName())
context.source.sendSuccess({ givenMessage }, true)
if (context.source.player?.equals(player) != true) {
player.sendSystemMessage(givenMessage)
}
return Command.SINGLE_SUCCESS
}
}
@@ -0,0 +1,66 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.command
import com.cobblemon.mod.common.api.permission.CobblemonPermissions
import com.cobblemon.mod.common.api.text.red
import com.cobblemon.mod.common.command.argument.MarkArgumentType
import com.cobblemon.mod.common.command.argument.PartySlotArgumentType
import com.cobblemon.mod.common.util.commandLang
import com.cobblemon.mod.common.util.permission
import com.cobblemon.mod.common.util.player
import com.mojang.brigadier.Command
import com.mojang.brigadier.CommandDispatcher
import com.mojang.brigadier.context.CommandContext
import com.mojang.brigadier.exceptions.Dynamic3CommandExceptionType
import net.minecraft.commands.CommandSourceStack
import net.minecraft.commands.Commands
import net.minecraft.commands.arguments.EntityArgument
import net.minecraft.server.level.ServerPlayer
object MarkTakeCommand {
private const val NAME = "takemark"
private const val PLAYER = "player"
private const val SLOT = "slot"
private const val MARK = "mark"
private val ALREADY_HAS_EXCEPTION = Dynamic3CommandExceptionType { a, b, c -> commandLang("$NAME.does_not_have", a, b, c).red() }
fun register(dispatcher : CommandDispatcher<CommandSourceStack>) {
val command = Commands.literal(NAME)
.permission(CobblemonPermissions.CHANGE_MARK)
.then(Commands.argument(PLAYER, EntityArgument.player())
.then(Commands.argument(SLOT, PartySlotArgumentType.partySlot())
.then(Commands.argument(MARK, MarkArgumentType.mark())
.executes { execute(it, it.player()) }
))
)
dispatcher.register(command)
}
private fun execute(context: CommandContext<CommandSourceStack>, player: ServerPlayer) : Int {
val pokemon = PartySlotArgumentType.getPokemonOf(context, SLOT, player)
val mark = MarkArgumentType.getMark(context, MARK)
if (!pokemon.marks.contains(mark)) {
throw ALREADY_HAS_EXCEPTION.create(player.name, pokemon.getDisplayName(), mark.getName())
}
pokemon.exchangeMark(mark, false)
val takenMessage = commandLang(NAME, mark.getName(), player.name, pokemon.getDisplayName())
context.source.sendSuccess({ takenMessage }, true)
if (context.source.player?.equals(player) != true) {
player.sendSystemMessage(takenMessage)
}
return Command.SINGLE_SUCCESS
}
}
@@ -0,0 +1,55 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.command.argument
import com.cobblemon.mod.common.api.mark.Mark
import com.cobblemon.mod.common.api.mark.Marks
import com.cobblemon.mod.common.util.asIdentifierDefaultingNamespace
import com.mojang.brigadier.StringReader
import com.mojang.brigadier.arguments.ArgumentType
import com.mojang.brigadier.context.CommandContext
import com.mojang.brigadier.exceptions.SimpleCommandExceptionType
import com.mojang.brigadier.suggestion.Suggestions
import com.mojang.brigadier.suggestion.SuggestionsBuilder
import net.minecraft.commands.SharedSuggestionProvider
import net.minecraft.network.chat.Component
import net.minecraft.network.chat.MutableComponent
import java.util.concurrent.CompletableFuture
class MarkArgumentType: ArgumentType<Mark> {
override fun parse(reader: StringReader): Mark {
try {
return reader.asIdentifierDefaultingNamespace().let { Marks.getByIdentifier(it) } ?: throw Exception()
} catch (e: Exception) {
throw SimpleCommandExceptionType(INVALID_MARK).createWithContext(reader)
}
}
override fun <S : Any> listSuggestions(
context: CommandContext<S>,
builder: SuggestionsBuilder
): CompletableFuture<Suggestions> {
return SharedSuggestionProvider.suggest(Marks.identifiers(), builder)
}
override fun getExamples() = EXAMPLES
companion object {
val EXAMPLES: List<String> = listOf("cobblemon:ribbon_event")
val INVALID_MARK: MutableComponent = Component.translatable("cobblemon.command.mark.invalid")
fun mark() = MarkArgumentType()
fun <S> getMark(context: CommandContext<S>, name: String): Mark {
return context.getArgument(name, Mark::class.java)
}
}
}
@@ -27,6 +27,7 @@ import com.cobblemon.mod.common.api.fishing.FishingBaits
import com.cobblemon.mod.common.api.fishing.PokeRods
import com.cobblemon.mod.common.api.fossil.Fossils
import com.cobblemon.mod.common.api.fossil.NaturalMaterials
import com.cobblemon.mod.common.api.mark.Marks
import com.cobblemon.mod.common.api.moves.Moves
import com.cobblemon.mod.common.api.moves.animations.ActionEffects
import com.cobblemon.mod.common.api.npc.NPCClasses
@@ -96,6 +97,7 @@ object CobblemonDataProvider : DataProvider {
this.register(CobblemonCosmeticItems)
this.register(CobblemonFlows)
this.register(CobblemonUnlockableWallpapers)
this.register(Marks)
CobblemonSpawnPools.load()
this.register(PokeRods)
@@ -8,6 +8,8 @@
package com.cobblemon.mod.common.entity.pokemon
import com.bedrockk.molang.runtime.MoLangRuntime
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.*
import com.cobblemon.mod.common.CobblemonNetwork.sendPacket
import com.cobblemon.mod.common.CobblemonSounds
@@ -20,11 +22,13 @@ import com.cobblemon.mod.common.api.events.entity.PokemonEntitySaveEvent
import com.cobblemon.mod.common.api.events.entity.PokemonEntitySaveToWorldEvent
import com.cobblemon.mod.common.api.events.pokemon.ShoulderMountEvent
import com.cobblemon.mod.common.api.interaction.PokemonEntityInteraction
import com.cobblemon.mod.common.api.mark.Marks
import com.cobblemon.mod.common.api.molang.MoLangFunctions.addEntityFunctions
import com.cobblemon.mod.common.api.molang.MoLangFunctions.addLivingEntityFunctions
import com.cobblemon.mod.common.api.molang.MoLangFunctions.addPokemonEntityFunctions
import com.cobblemon.mod.common.api.molang.MoLangFunctions.addPokemonFunctions
import com.cobblemon.mod.common.api.molang.MoLangFunctions.addStandardFunctions
import com.cobblemon.mod.common.api.molang.MoLangFunctions.setup
import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.api.net.serializers.PlatformTypeDataSerializer
import com.cobblemon.mod.common.api.net.serializers.PoseTypeDataSerializer
@@ -37,6 +41,8 @@ import com.cobblemon.mod.common.api.pokemon.status.Statuses
import com.cobblemon.mod.common.api.reactive.ObservableSubscription
import com.cobblemon.mod.common.api.reactive.SimpleObservable
import com.cobblemon.mod.common.api.riding.*
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.behaviour.types.*
import com.cobblemon.mod.common.api.riding.events.SelectDriverEvent
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.scheduling.Schedulable
@@ -98,6 +104,7 @@ import net.minecraft.nbt.NbtOps
import net.minecraft.nbt.NbtUtils
import net.minecraft.nbt.StringTag
import net.minecraft.network.chat.Component
import net.minecraft.network.chat.MutableComponent
import net.minecraft.network.chat.contents.PlainTextContents
import net.minecraft.network.protocol.Packet
import net.minecraft.network.protocol.common.ClientboundCustomPayloadPacket
@@ -138,7 +145,6 @@ import net.minecraft.world.level.gameevent.GameEvent
import net.minecraft.world.level.material.FluidState
import net.minecraft.world.level.pathfinder.PathType
import net.minecraft.world.phys.AABB
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import org.joml.Matrix3f
import org.joml.Vector3f
@@ -153,6 +159,7 @@ open class PokemonEntity(
@JvmStatic val SPECIES = SynchedEntityData.defineId(PokemonEntity::class.java, EntityDataSerializers.STRING)
@JvmStatic val NICKNAME = SynchedEntityData.defineId(PokemonEntity::class.java, EntityDataSerializers.COMPONENT)
@JvmStatic val NICKNAME_VISIBLE = SynchedEntityData.defineId(PokemonEntity::class.java, EntityDataSerializers.BOOLEAN)
@JvmStatic val MARK = SynchedEntityData.defineId(PokemonEntity::class.java, EntityDataSerializers.STRING)
@JvmStatic val SHOULD_RENDER_NAME = SynchedEntityData.defineId(PokemonEntity::class.java, EntityDataSerializers.BOOLEAN)
@JvmStatic val MOVING = SynchedEntityData.defineId(PokemonEntity::class.java, EntityDataSerializers.BOOLEAN)
@JvmStatic val BEHAVIOUR_FLAGS = SynchedEntityData.defineId(PokemonEntity::class.java, EntityDataSerializers.BYTE)
@@ -199,6 +206,7 @@ open class PokemonEntity(
value.isClient = this.level().isClientSide
field = value
delegate.changePokemon(value)
refreshRiding()
//This used to be referring to this.updateEyeHeight, I think this is the best conversion
// We need to update this value every time the Pokémon changes, other eye height related things will be dynamic.
@@ -244,7 +252,43 @@ open class PokemonEntity(
var enablePoseTypeRecalculation = true
override val riding: RidingManager = RidingManager(this)
// override var ridingController: RideController? = null
var previousRidingState: RidingBehaviourState? = null
var ridingState: RidingBehaviourState? = null
var ridingBehaviourSettings: RidingBehaviourSettings? = null
override var riding: RidingBehaviour<RidingBehaviourSettings, RidingBehaviourState>? = null
val runtime: MoLangRuntime by lazy {
MoLangRuntime()
.setup()
.withQueryValue("entity", struct)
.also {
it.environment.query.addFunction("passenger_count") { DoubleValue(passengers.size.toDouble()) }
it.environment.query.addFunction("get_ride_stats") { params ->
val rideStat = RidingStat.valueOf(params.getString(0).uppercase())
val rideStyle = RidingStyle.valueOf(params.getString(1).uppercase())
val maxVal = params.getDouble(2)
val minVal = params.getDouble(3)
//TODO: Use the mons actual boost once implemented
val normalizedStat = rideProp.calculate(rideStat, rideStyle, 0) / 100.0f
val trueStatVal = (normalizedStat * (maxVal - minVal)) + minVal
DoubleValue(trueStatVal)
}
}
}
fun refreshRiding() {
riding = null
ridingState = null
ridingBehaviourSettings = null
if (pokemon.riding.behaviour == null) return
riding = RidingBehaviours.get(pokemon.riding.behaviour!!.key) as RidingBehaviour<RidingBehaviourSettings, RidingBehaviourState>?
ridingState = riding!!.createDefaultState()
ridingBehaviourSettings = pokemon.riding.behaviour!!
}
/**
* The amount of steps this entity has traveled.
@@ -260,11 +304,15 @@ open class PokemonEntity(
*/
var beamMode: Int
get() = entityData.get(BEAM_MODE).toInt()
set(value) { entityData.set(BEAM_MODE, value.toByte()) }
set(value) {
entityData.set(BEAM_MODE, value.toByte())
}
var phasingTargetId: Int
get() = entityData.get(PHASING_TARGET_ID)
set(value) { entityData.set(PHASING_TARGET_ID, value) }
set(value) {
entityData.set(PHASING_TARGET_ID, value)
}
/** The [SpawnCause] that created it, if this was the result of the [BestSpawner]. Note: This will be wiped by chunk-unload. */
var spawnCause: SpawnCause? = null
@@ -287,14 +335,17 @@ open class PokemonEntity(
val exposedForm: FormData get() = this.effects.mockEffect?.exposedForm ?: this.pokemon.form
/** The aspects exposed to the client */
val exposedAspects: Set<String> get() = this.effects.mockEffect?.exposedForm?.aspects?.toSet() ?: this.pokemon.aspects
val exposedAspects: Set<String>
get() = this.effects.mockEffect?.exposedForm?.aspects?.toSet() ?: this.pokemon.aspects
/** The pokeball exposed to the client. Used for sendout animation. */
val exposedBall: PokeBall get() = this.effects.mockEffect?.exposedBall ?: this.pokemon.caughtBall
var platform : PlatformType
var platform: PlatformType
get() = entityData.get(PLATFORM_TYPE)
set(value) { entityData.set(PLATFORM_TYPE, value) }
set(value) {
entityData.set(PLATFORM_TYPE, value)
}
override val struct: ObjectValue<PokemonEntity> = ObjectValue(this).also {
it.addStandardFunctions()
@@ -314,6 +365,7 @@ open class PokemonEntity(
delegate.changePokemon(pokemon)
refreshDimensions()
addPosableFunctions(struct)
refreshRiding()
}
override fun defineSynchedData(builder: SynchedEntityData.Builder) {
@@ -321,6 +373,7 @@ open class PokemonEntity(
builder.define(SPECIES, "")
builder.define(NICKNAME, Component.empty())
builder.define(NICKNAME_VISIBLE, true)
builder.define(MARK, "")
builder.define(SHOULD_RENDER_NAME, true)
builder.define(MOVING, false)
builder.define(BEHAVIOUR_FLAGS, 0)
@@ -409,7 +462,12 @@ open class PokemonEntity(
super.sendDebugPackets()
DebugPackets.sendEntityBrain(this)
DebugPackets.sendGoalSelector(level(), this, this.goalSelector)
DebugPackets.sendPathFindingPacket(level(), this, this.navigation.path, this.navigation.path?.distToTarget ?: 0F)
DebugPackets.sendPathFindingPacket(
level(),
this,
this.navigation.path,
this.navigation.path?.distToTarget ?: 0F
)
}
override fun tick() {
@@ -437,10 +495,11 @@ open class PokemonEntity(
// This can't be done in the BattleMovementGoal as the sleep goal will override it.
// Clients also don't seem to have correct info about behavior
if (!level().isClientSide && ticksLived > 5 && platform == PlatformType.NONE
&& ownerUUID != null
&& isInWater && !isUnderWater
&& !exposedForm.behaviour.moving.swim.canBreatheUnderwater && !exposedForm.behaviour.moving.swim.canWalkOnWater
&& !getBehaviourFlag(PokemonBehaviourFlag.FLYING)) {
&& ownerUUID != null
&& isInWater && !isUnderWater
&& !exposedForm.behaviour.moving.swim.canBreatheUnderwater && !exposedForm.behaviour.moving.swim.canWalkOnWater
&& !getBehaviourFlag(PokemonBehaviourFlag.FLYING)
) {
platform = PlatformType.getPlatformTypeForPokemon((exposedForm))
}
} else {
@@ -493,6 +552,7 @@ open class PokemonEntity(
}
}
previousRidingState = ridingState?.copy()
schedulingTracker.update(1 / 20F)
}
@@ -706,6 +766,7 @@ open class PokemonEntity(
// init SynchedEntityData
entityData.set(SPECIES, effects.mockEffect?.mock?.species ?: pokemon.species.resourceIdentifier.toString())
entityData.set(NICKNAME, pokemon.nickname ?: Component.empty())
entityData.set(MARK, pokemon.activeMark?.identifier.toString())
entityData.set(LABEL_LEVEL, pokemon.level)
entityData.set(POSE_TYPE, PoseType.valueOf(nbt.getString(DataKeys.POKEMON_POSE_TYPE)))
entityData.set(BEHAVIOUR_FLAGS, nbt.getByte(DataKeys.POKEMON_BEHAVIOUR_FLAGS))
@@ -765,7 +826,7 @@ open class PokemonEntity(
goalSelector.addGoal(0, PokemonInBattleMovementGoal(this, 10))
goalSelector.addGoal(0, object : Goal() {
override fun canUse() =
this@PokemonEntity.entityData.get(PHASING_TARGET_ID) != -1 ||
this@PokemonEntity.entityData.get(PHASING_TARGET_ID) != -1 ||
pokemon.status?.status == Statuses.SLEEP ||
entityData.get(DYING_EFFECTS_STARTED) ||
evolutionEntity != null
@@ -880,7 +941,8 @@ open class PokemonEntity(
}
return InteractionResult.sidedSuccess(level().isClientSide)
} else {
val mushroomStew = ItemUtils.createFilledResult(itemStack, player, Items.MUSHROOM_STEW.defaultInstance)
val mushroomStew =
ItemUtils.createFilledResult(itemStack, player, Items.MUSHROOM_STEW.defaultInstance)
player.setItemInHand(hand, mushroomStew)
return InteractionResult.sidedSuccess(level().isClientSide)
}
@@ -949,7 +1011,11 @@ open class PokemonEntity(
}
if (hand == InteractionHand.MAIN_HAND && player is ServerPlayer && pokemon.getOwnerPlayer() == player) {
val cosmeticItemDefinition = CobblemonCosmeticItems.findValidCosmeticForPokemonAndItem(player.level().registryAccess(), pokemon, itemStack)
val cosmeticItemDefinition = CobblemonCosmeticItems.findValidCosmeticForPokemonAndItem(
player.level().registryAccess(),
pokemon,
itemStack
)
if (player.isShiftKeyDown) {
InteractPokemonUIPacket(
this.getUUID(),
@@ -1168,11 +1234,27 @@ open class PokemonEntity(
}
val text = when {
isCosmetic && giving.isEmpty -> lang("cosmetic_item.take", returned.hoverName, this.pokemon.getDisplayName())
isCosmetic && returned.isEmpty -> lang("cosmetic_item.give", this.pokemon.getDisplayName(), giving.hoverName)
isCosmetic && giving.isEmpty -> lang(
"cosmetic_item.take",
returned.hoverName,
this.pokemon.getDisplayName()
)
isCosmetic && returned.isEmpty -> lang(
"cosmetic_item.give",
this.pokemon.getDisplayName(),
giving.hoverName
)
!isCosmetic && giving.isEmpty -> lang("held_item.take", returned.hoverName, this.pokemon.getDisplayName())
!isCosmetic && returned.isEmpty -> lang("held_item.give", this.pokemon.getDisplayName(), giving.hoverName)
isCosmetic -> lang("cosmetic_item.replace", returned.hoverName, this.pokemon.getDisplayName(), returned.hoverName)
isCosmetic -> lang(
"cosmetic_item.replace",
returned.hoverName,
this.pokemon.getDisplayName(),
returned.hoverName
)
else -> lang("held_item.replace", returned.hoverName, this.pokemon.getDisplayName(), returned.hoverName)
}
@@ -1189,11 +1271,11 @@ open class PokemonEntity(
fun isBlacklisted(stack: ItemStack): Boolean =
BuiltInRegistries.ITEM.getTagOrEmpty(CobblemonItemTags.BLACKLISTED_ITEMS_TO_HOLD).any()
&& stack.`is`(CobblemonItemTags.BLACKLISTED_ITEMS_TO_HOLD)
&& stack.`is`(CobblemonItemTags.BLACKLISTED_ITEMS_TO_HOLD)
fun isWhitelisted(stack: ItemStack): Boolean =
BuiltInRegistries.ITEM.getTagOrEmpty(CobblemonItemTags.WHITELISTED_ITEMS_TO_HOLD).none()
|| stack.`is`(CobblemonItemTags.WHITELISTED_ITEMS_TO_HOLD)
|| stack.`is`(CobblemonItemTags.WHITELISTED_ITEMS_TO_HOLD)
fun tryMountingShoulder(player: ServerPlayer): Boolean {
if (this.pokemon.belongsTo(player) && this.hasRoomToMount(player)) {
@@ -1244,9 +1326,9 @@ open class PokemonEntity(
player.shoulderEntityLeft.isPokemonEntity() && player.shoulderEntityLeft.getCompound(DataKeys.POKEMON)
.getUUID(DataKeys.POKEMON_UUID) == this.pokemon.uuid -> {
isLeft = true
player.shoulderEntityLeft.copy()
}
isLeft = true
player.shoulderEntityLeft.copy()
}
else -> return true
}
@@ -1255,7 +1337,10 @@ open class PokemonEntity(
nbt.putString(DataKeys.SHOULDER_FORM, this.pokemon.form.name)
nbt.put(DataKeys.SHOULDER_ASPECTS, this.pokemon.aspects.map(StringTag::valueOf).toNbtList())
nbt.putFloat(DataKeys.SHOULDER_SCALE_MODIFIER, this.pokemon.scaleModifier)
nbt.put(DataKeys.SHOULDER_ITEM, this.level().registryAccess().let { if (this.shownItem.isEmpty) CompoundTag() else this.shownItem.saveOptional(it) } as CompoundTag)
nbt.put(
DataKeys.SHOULDER_ITEM,
this.level().registryAccess()
.let { if (this.shownItem.isEmpty) CompoundTag() else this.shownItem.saveOptional(it) } as CompoundTag)
if (isLeft) player.shoulderEntityLeft = nbt else player.shoulderEntityRight = nbt
return true
}
@@ -1264,7 +1349,7 @@ open class PokemonEntity(
* Adjusts a given sent out position based on the local environment.
* Returns the new position and a PlatformType if the pokemon should be placed on one.
*/
fun getAjustedSendoutPosition(pos: Vec3) : Vec3 {
fun getAjustedSendoutPosition(pos: Vec3): Vec3 {
var platform = PlatformType.NONE
var blockPos = BlockPos(pos.x.toInt(), pos.y.toInt(), pos.z.toInt())
var blockLookCount = 5
@@ -1289,7 +1374,13 @@ open class PokemonEntity(
testPos = testPos.above()
}
if (foundSurface) {
val hasHeadRoom = !collidesWithBlock(Vec3(blockPos.x.toDouble(), (blockPos.y).toDouble(), (blockPos.z).toDouble()))
val hasHeadRoom = !collidesWithBlock(
Vec3(
blockPos.x.toDouble(),
(blockPos.y).toDouble(),
(blockPos.z).toDouble()
)
)
if (hasHeadRoom) {
result = Vec3(result.x, testPos.y.toDouble(), result.z)
}
@@ -1300,7 +1391,7 @@ open class PokemonEntity(
} else if (this.level().isEmptyBlock(blockPos)) {
// look downward for a water surface
blockLookCount = 64 // Higher because the pokemon can fall down to water below
var testPos = BlockPos(pos.x.toInt(), pos.y.toInt(), pos.z.toInt())
var testPos = BlockPos(pos.x.toInt(), pos.y.toInt(), pos.z.toInt())
for (i in 0..blockLookCount) {
// Try to find a surface...
val blockState = this.level().getBlockState(testPos)
@@ -1317,7 +1408,8 @@ open class PokemonEntity(
if (foundSurface) {
val canFly = form.behaviour.moving.fly.canFly
if (canFly) {
val hasHeadRoom = !collidesWithBlock(Vec3(blockPos.x.toDouble(), (result.y + 1), (blockPos.z).toDouble()))
val hasHeadRoom =
!collidesWithBlock(Vec3(blockPos.x.toDouble(), (result.y + 1), (blockPos.z).toDouble()))
if (hasHeadRoom) {
result = Vec3(result.x, result.y + 1.0, result.z)
}
@@ -1326,13 +1418,22 @@ open class PokemonEntity(
val halfHeight = getDimensions(this.pose).height / 2.0
for (i in 1..halfHeight.toInt()) {
blockPos = blockPos.below()
if (!this.level().isWaterAt(blockPos) || !this.level().getBlockState(blockPos).getCollisionShape(this.level(), blockPos).isEmpty) {
if (!this.level().isWaterAt(blockPos) || !this.level().getBlockState(blockPos)
.getCollisionShape(this.level(), blockPos).isEmpty
) {
break
}
}
result = Vec3(result.x, result.y + halfHeight - halfHeight.toInt(), result.z)
} else {
platform = if (form.behaviour.moving.swim.canWalkOnWater || collidesWithBlock(Vec3(result.x, result.y, result.z))) PlatformType.NONE else PlatformType.getPlatformTypeForPokemon(form)
platform = if (form.behaviour.moving.swim.canWalkOnWater || collidesWithBlock(
Vec3(
result.x,
result.y,
result.z
)
)
) PlatformType.NONE else PlatformType.getPlatformTypeForPokemon(form)
}
}
this.platform = platform
@@ -1340,7 +1441,7 @@ open class PokemonEntity(
return result
}
private fun Entity.collidesWithBlock(pos: Vec3) : Boolean {
private fun Entity.collidesWithBlock(pos: Vec3): Boolean {
return level().getBlockCollisions(this, boundingBox.move(pos)).iterator().hasNext()
}
@@ -1374,9 +1475,10 @@ open class PokemonEntity(
fun cry() {
if (this.isSilent) return
val pkt = PlayPosableAnimationPacket(id, setOf("cry"), emptyList())
level().getEntitiesOfClass(ServerPlayer::class.java, AABB.ofSize(position(), 64.0, 64.0, 64.0)) { true }.forEach {
it.sendPacket(pkt)
}
level().getEntitiesOfClass(ServerPlayer::class.java, AABB.ofSize(position(), 64.0, 64.0, 64.0)) { true }
.forEach {
it.sendPacket(pkt)
}
}
override fun dropAllDeathLoot(world: ServerLevel, source: DamageSource) {
@@ -1393,8 +1495,9 @@ open class PokemonEntity(
(isAlwaysExperienceDropper ||
lastHurtByPlayerTime > 0 &&
shouldDropExperience() &&
level().gameRules.getBoolean(CobblemonGameRules.DO_POKEMON_LOOT
))
level().gameRules.getBoolean(
CobblemonGameRules.DO_POKEMON_LOOT
))
) {
ExperienceOrb.award(level() as ServerLevel, position(), baseExperienceReward)
}
@@ -1417,16 +1520,28 @@ open class PokemonEntity(
}
}
override fun handleRelativeFrictionAndCalculateMovement(deltaMovement: Vec3 , friction: Float ): Vec3 {
override fun handleRelativeFrictionAndCalculateMovement(deltaMovement: Vec3, friction: Float): Vec3 {
val riders = this.passengers.filterIsInstance<LivingEntity>()
if (riders.isEmpty()) {
if (riders.isEmpty() || this.controllingPassenger == null) {
super.handleRelativeFrictionAndCalculateMovement(deltaMovement, friction)
} else {
val velocity = ifRidingAvailableSupply(fallback = Vec3.ZERO) { behaviour, settings, state ->
behaviour.velocity(settings, state, this, this.controllingPassenger as Player, deltaMovement)
}
//Handle ridden pokemon differently to allow vector lerp instead of simple addition.
val v = Entity.getInputVector(riding.velocity(this, this.controllingPassenger as Player, Vec3.ZERO), 1.0f, this.getYRot());
val v = Entity.getInputVector(velocity, 1.0f, this.getYRot());
//changing this will give the ride more or less inertia/handling/drift
this.deltaMovement = this.deltaMovement.lerp(v, riding.inertia(this));
this.move(MoverType.SELF, this.deltaMovement.scale(this.speed.toDouble()))
val inertia = ifRidingAvailableSupply(fallback = 0.5) { behaviour, settings, state ->
behaviour.inertia(settings, state,this)
}
// TODO: jackowes look over this so I don't accidentally break anything
this.deltaMovement = this.deltaMovement.lerp(v, inertia)
var pos = this.deltaMovement.scale(this.speed.toDouble())
if (super.onGround() && this.deltaMovement.y == 0.0) {
pos = pos.subtract(0.0, 0.0001, 0.0)
}
this.move(MoverType.SELF, pos)
}
return this.deltaMovement
@@ -1493,7 +1608,8 @@ open class PokemonEntity(
fun isFlying() = this.getBehaviourFlag(PokemonBehaviourFlag.FLYING)
fun isFalling() = this.fallDistance > 0 && this.level().getBlockState(this.blockPosition().below()).isAir && !this.isFlying()
fun isFalling() =
this.fallDistance > 0 && this.level().getBlockState(this.blockPosition().below()).isAir && !this.isFlying()
fun couldStopFlying() = isFlying() && !behaviour.moving.walk.avoidsLand && behaviour.moving.walk.canWalk
@@ -1518,6 +1634,17 @@ open class PokemonEntity(
?: pokemon.getDisplayName()
}
/**
* If this Pokémon has an active mark that has an applicable title, then the name with the title is returned.
* Otherwise, [getName] is returned
*
* @return The current display name with title of this entity.
*/
fun getTitledName(): MutableComponent {
val mark = entityData.get(MARK).let { Marks.getByIdentifier(it.asResource()) } ?: pokemon.activeMark
return mark?.getTitle(getName().copy()) ?: getName().copy()
}
/**
* Returns the custom name of this entity, in the context of Cobblemon it is the [Pokemon.nickname].
*
@@ -1541,7 +1668,8 @@ open class PokemonEntity(
*
* @return If the backing [pokemon] has a non-null [Pokemon.nickname].
*/
override fun hasCustomName(): Boolean = pokemon.nickname != null && pokemon.nickname?.contents != PlainTextContents.EMPTY
override fun hasCustomName(): Boolean =
pokemon.nickname != null && pokemon.nickname?.contents != PlainTextContents.EMPTY
/**
* This method toggles the visibility of the entity name,
@@ -1661,7 +1789,7 @@ open class PokemonEntity(
override fun setLeashedTo(entity: Entity, bl: Boolean) {
super.setLeashedTo(entity, bl)
if (this.ownerUUID != null && this.ownerUUID != entity.uuid ) {
if (this.ownerUUID != null && this.ownerUUID != entity.uuid) {
dropLeash(true, true)
}
}
@@ -1682,9 +1810,9 @@ open class PokemonEntity(
// Takes in a requested stat type with a base minimum and base maximum and returns the interpolated
// stat based on the boost of that pokemons stat
fun getRideStat(stat: RidingStat, style: RidingStyle, baseMin: Double, baseMax: Double ): Double {
fun getRideStat(stat: RidingStat, style: RidingStyle, baseMin: Double, baseMax: Double): Double {
//TODO: Change from static zero boost once aprijuice is implemented.
val stat = this.rideProp.calculate(stat, style, 0 )
val stat = this.rideProp.calculate(stat, style, 0)
val statVal = (((baseMax - baseMin) / 100) * stat) + baseMin
return statVal
}
@@ -1698,24 +1826,47 @@ open class PokemonEntity(
jumping = value
}
fun ifRidingAvailable(block: (RidingBehaviour<RidingBehaviourSettings, RidingBehaviourState>, RidingBehaviourSettings, RidingBehaviourState) -> Unit) {
if (riding == null || ridingBehaviourSettings == null || ridingState == null) return
block(riding!!, ridingBehaviourSettings!!, ridingState!!)
}
fun <T> ifRidingAvailableSupply(
fallback: T,
block: (RidingBehaviour<RidingBehaviourSettings, RidingBehaviourState>, RidingBehaviourSettings, RidingBehaviourState) -> T
): T {
var result = fallback
ifRidingAvailable { behaviour, settings, state ->
result = block(behaviour, settings, state)
}
return result
}
override fun tickRidden(driver: Player, movementInput: Vec3) {
super.tickRidden(driver, movementInput)
this.riding.tick(this, driver, movementInput)
val rotation = this.getControlledRotation(driver)
setRot(rotation.y, rotation.x)
this.yHeadRot = this.yRot
this.yBodyRot = this.yRot
this.yRotO = this.yRot
ifRidingAvailable { behaviour, settings, state ->
behaviour.tick(settings, state, this, driver, movementInput)
val riders = this.passengers.filterIsInstance<LivingEntity>()
if (!this.level().isClientSide) {
val pose = behaviour.pose(settings, state, this)
if (pose != this.entityData.get(POSE_TYPE)) {
entityData.set(POSE_TYPE, pose)
}
}
if (this.riding.canJump(this, driver)) {
if (this.onGround()) {
val rotation = behaviour.rotation(settings, state, this, driver)
setRot(rotation.y, rotation.x)
this.yHeadRot = this.yRot
this.yBodyRot = this.yRot
this.yRotO = this.yRot
val riders = this.passengers.filterIsInstance<LivingEntity>()
if (behaviour.isActive(settings, state, this) && behaviour.canJump(settings, state, this, driver)) {
if (this.jumpInputStrength > 0) {
//this.jump(this.jumpStrength, movementInput)
//this.jump()
val f = PI.toFloat() - this.yRot * PI.toFloat() / 180
val jumpVector = riding.jumpVelocity(this, driver, this.jumpInputStrength)
val jumpVector = behaviour.jumpForce(settings, state, this, driver, this.jumpInputStrength)
val velocity = jumpVector.yRot(f)
// Rotate the jump vector f degrees around the Y axis
//val velocity = Vec3d(-sin(f) * jumpVector.x, jumpVector.y, cos(f) * jumpVector.z)
@@ -1767,12 +1918,11 @@ open class PokemonEntity(
//// this.velocityDirty = true
// }
private fun getControlledRotation(controller: LivingEntity): Vec2 {
return this.riding.controlledRotation(this, controller as Player)
}
override fun onPassengerTurned(entityToUpdate: Entity) {
return this.riding.clampPassengerRotation(this, entityToUpdate as? LivingEntity ?: return)
if (entityToUpdate !is LivingEntity) return
ifRidingAvailable { behaviour, settings, state ->
behaviour.clampPassengerRotation(settings, state, this, entityToUpdate)
}
}
override fun positionRider(passenger: Entity, positionUpdater: MoveFunction) {
@@ -1780,16 +1930,24 @@ open class PokemonEntity(
val index = this.passengers.indexOf(passenger).takeIf { it >= 0 && it < this.seats.size } ?: return
val seat = this.seats[index]
val seatOffset = seat.getOffset(this.getCurrentPoseType()).toVector3f()
val center = Vector3f(0f, this.bbHeight/2, 0f)
val center = Vector3f(0f, this.bbHeight / 2, 0f)
val seatToCenter = center.sub(seatOffset, Vector3f())
val matrix = (this.passengers.first() as? OrientationControllable)?.orientationController?.orientation ?: Matrix3f().rotate((180f-passenger.yRot).toRadians(), Vector3f(0f, 1f, 0f))
val rotatedOffset = matrix.transform(seatToCenter, Vector3f()).add(center).sub(Vector3f(0f, passenger.bbHeight/2, 0f))
val matrix = (this.passengers.first() as? OrientationControllable)?.orientationController?.orientation
?: Matrix3f().rotate((180f - passenger.yRot).toRadians(), Vector3f(0f, 1f, 0f))
val rotatedOffset =
matrix.transform(seatToCenter, Vector3f()).add(center).sub(Vector3f(0f, passenger.bbHeight / 2, 0f))
positionUpdater.accept(passenger, this.x + rotatedOffset.x, this.y + rotatedOffset.y, this.z + rotatedOffset.z)
positionUpdater.accept(
passenger,
this.x + rotatedOffset.x,
this.y + rotatedOffset.y,
this.z + rotatedOffset.z
)
if (passenger is LivingEntity) {
this.riding.updatePassengerRotation(this, passenger)
this.riding.clampPassengerRotation(this, passenger)
ifRidingAvailable { behaviour, settings, state ->
behaviour.updatePassengerRotation(settings, state,this, passenger)
}
}
}
}
@@ -1797,7 +1955,7 @@ open class PokemonEntity(
override fun getControllingPassenger(): LivingEntity? {
val riders = this.passengers.filterIsInstance<LivingEntity>()
if (riders.isEmpty()) {
riding.states.clear()
ridingState?.reset()
return null
}
@@ -1818,16 +1976,22 @@ open class PokemonEntity(
}
override fun getRiddenInput(controller: Player, movementInput: Vec3): Vec3 {
return this.riding.velocity(this, controller, movementInput)
return ifRidingAvailableSupply(fallback = Vec3.ZERO) { behaviour, settings, state ->
behaviour.velocity(settings, state, this, controller, movementInput)
}
}
override fun getRiddenSpeed(controller: Player): Float {
return this.riding.speed(this, controller)
return ifRidingAvailableSupply(fallback = 0.05f) { behaviour, settings, state ->
behaviour.speed(settings, state,this, controller)
}
}
fun useRidingAltPose(): Boolean {
val driver = this.controllingPassenger as? Player ?: return false
return this.riding.useRidingAltPose(this, driver)
return ifRidingAvailableSupply(fallback = false) { behaviour, settings, state ->
behaviour.useRidingAltPose(settings, state, this, driver)
}
}
var jumpInputStrength: Int = 0 // move this
@@ -1880,7 +2044,7 @@ open class PokemonEntity(
//Change this so it calls something from the controller to check
//if the specific controller wants to ignore fluid physics since
//not every single one will want to
fluidAffected = false
fluidAffected = false
}
return fluidAffected
@@ -1892,14 +2056,15 @@ open class PokemonEntity(
//flying or swimming but they are touching the ground and this needs to be prevented.
//Having it be able to be turned off by the flying or swimming controllers is the
//temp solution I have found.
override fun onGround() : Boolean {
if (riding.turnOffOnGround(this)) {
return false
override fun onGround(): Boolean {
val result = ifRidingAvailableSupply(fallback = null) { behaviour, settings, state ->
behaviour.turnOffOnGround(settings, state, this)
}
if (result != null && result) return false
return super.onGround()
}
//I think already mentioned but should maybe be riding controller configurable
//I think already mentioned but should maybe be riding controller configurable
override fun dismountsUnderwater(): Boolean {
return false
}
@@ -1909,17 +2074,23 @@ open class PokemonEntity(
if (this.passengers.isEmpty()) {
return regularGravity
}
return riding.gravity(this, regularGravity) ?: regularGravity
return ifRidingAvailableSupply(fallback = regularGravity) { behaviour, settings, state ->
behaviour.gravity(settings, state, this, regularGravity)
}
}
fun setRideBar(): Float {
val driver = this.controllingPassenger as? Player ?: return 0.0f
return this.riding.setRideBar(this, driver)
return ifRidingAvailableSupply(fallback = 0.0f) { behaviour, settings, state ->
behaviour.setRideBar(settings, state, this, driver)
}
}
fun rideFovMult(): Float {
val driver = this.controllingPassenger as? Player ?: return 1.0f
return this.riding.rideFovMult(this, driver)
return ifRidingAvailableSupply(fallback = 1.0f) { behaviour, settings, state ->
behaviour.rideFovMultiplier(settings, state, this, driver)
}
}
/**
@@ -8,6 +8,7 @@
package com.cobblemon.mod.common.entity.pokemon
import com.cobblemon.mod.common.CobblemonNetwork
import com.cobblemon.mod.common.CobblemonSounds
import com.cobblemon.mod.common.api.entity.PokemonSender
import com.cobblemon.mod.common.api.entity.PokemonSideDelegate
@@ -18,6 +19,7 @@ import com.cobblemon.mod.common.api.tags.CobblemonItemTags
import com.cobblemon.mod.common.battles.BattleRegistry
import com.cobblemon.mod.common.entity.PlatformType
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.net.messages.server.pokemon.update.ServerboundUpdateRidingStatePacket
import com.cobblemon.mod.common.pokemon.Pokemon
import com.cobblemon.mod.common.pokemon.activestate.ActivePokemonState
import com.cobblemon.mod.common.pokemon.activestate.SentOutState
@@ -25,6 +27,7 @@ import com.cobblemon.mod.common.util.getIsSubmerged
import com.cobblemon.mod.common.util.playSoundServer
import com.cobblemon.mod.common.util.update
import com.cobblemon.mod.common.world.gamerules.CobblemonGameRules
import net.minecraft.client.Minecraft
import net.minecraft.network.chat.Component
import net.minecraft.network.syncher.EntityDataAccessor
import net.minecraft.server.level.ServerLevel
@@ -104,6 +107,7 @@ class PokemonServerDelegate : PokemonSideDelegate {
fun updateTrackedValues() {
val trackedSpecies = mock?.species ?: entity.pokemon.species.resourceIdentifier.toString()
val trackedNickname = mock?.nickname ?: entity.pokemon.nickname ?: Component.empty()
val trackedMark = entity.pokemon.activeMark?.identifier.toString()
val trackedAspects = mock?.aspects ?: entity.pokemon.aspects
val trackedBall = mock?.pokeball ?: entity.pokemon.caughtBall.name.toString()
@@ -112,6 +116,9 @@ class PokemonServerDelegate : PokemonSideDelegate {
if (entity.entityData.get(PokemonEntity.NICKNAME) != trackedNickname) {
entity.entityData.set(PokemonEntity.NICKNAME, trackedNickname)
}
if (entity.entityData.get(PokemonEntity.MARK) !=trackedMark) {
entity.entityData.set(PokemonEntity.MARK, trackedMark)
}
entity.entityData.set(PokemonEntity.ASPECTS, trackedAspects)
entity.entityData.set(PokemonEntity.LABEL_LEVEL, entity.pokemon.level)
@@ -8,9 +8,11 @@
package com.cobblemon.mod.common.events
import com.bedrockk.molang.runtime.value.MoValue
import com.cobblemon.mod.common.CobblemonFlows
import com.cobblemon.mod.common.api.Priority
import com.cobblemon.mod.common.api.events.CobblemonEvents
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMoLangValue
import com.cobblemon.mod.common.platform.events.PlatformEvents
import com.cobblemon.mod.common.util.cobblemonResource
@@ -20,6 +22,7 @@ import com.cobblemon.mod.common.util.cobblemonResource
object FlowHandler {
fun setup() {
CobblemonEvents.POKEMON_CAPTURED.subscribe { CobblemonFlows.run(cobblemonResource("pokemon_captured"), it.context) }
CobblemonEvents.POKEMON_ENTITY_SPAWN.subscribe { CobblemonFlows.run(cobblemonResource("pokemon_entity_spawn"), mutableMapOf<String, MoValue>("pokemon_entity" to it.entity.asMoLangValue())) }
CobblemonEvents.BATTLE_VICTORY.subscribe { CobblemonFlows.run(cobblemonResource("battle_victory"), it.context) }
CobblemonEvents.POKEDEX_DATA_CHANGED_PRE.subscribe { CobblemonFlows.run(cobblemonResource("pokedex_data_changed_pre"), it.getContext(), it.functions) }
CobblemonEvents.POKEDEX_DATA_CHANGED_POST.subscribe { CobblemonFlows.run(cobblemonResource("pokedex_data_changed_post"), it.getContext()) }
@@ -40,6 +43,8 @@ object FlowHandler {
CobblemonEvents.EVOLUTION_TESTED.subscribe { CobblemonFlows.run(cobblemonResource("evolution_tested"), it.context, it.functions) }
CobblemonEvents.EVOLUTION_ACCEPTED.subscribe { CobblemonFlows.run(cobblemonResource("evolution_accepted"), it.context, it.functions) }
CobblemonEvents.EVOLUTION_COMPLETE.subscribe { CobblemonFlows.run(cobblemonResource("evolution_completed"), it.context) }
CobblemonEvents.FOSSIL_REVIVED.subscribe { CobblemonFlows.run(cobblemonResource("fossil_revived"), it.context) }
CobblemonEvents.BOBBER_SPAWN_POKEMON_POST.subscribe { CobblemonFlows.run(cobblemonResource("bobber_spawn_pokemon_post"), it.context) }
CobblemonEvents.WALLPAPER_UNLOCKED_EVENT.subscribe { CobblemonFlows.run(cobblemonResource("wallpaper_unlocked"), it.context, it.functions) }
PlatformEvents.SERVER_PLAYER_LOGIN.subscribe(priority = Priority.LOW) { CobblemonFlows.run(cobblemonResource("player_logged_in"), it.context) }
@@ -54,5 +59,3 @@ object FlowHandler {
PlatformEvents.PLAYER_DEATH.subscribe { CobblemonFlows.run(cobblemonResource("player_died"), it.context) }
}
}
@@ -0,0 +1,33 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.net.messages.client.data
import com.cobblemon.mod.common.api.mark.Mark
import com.cobblemon.mod.common.api.mark.Marks
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.network.RegistryFriendlyByteBuf
class MarkRegistrySyncPacket(marks: List<Mark>) : DataRegistrySyncPacket<Mark, MarkRegistrySyncPacket>(marks) {
companion object {
val ID = cobblemonResource("marks")
fun decode(buffer: RegistryFriendlyByteBuf) = MarkRegistrySyncPacket(emptyList()).apply { decodeBuffer(buffer) }
}
override val id = ID
override fun encodeEntry(buffer: RegistryFriendlyByteBuf, entry: Mark) {
entry.encode(buffer)
}
override fun decodeEntry(buffer: RegistryFriendlyByteBuf): Mark = Mark.decode(buffer)
override fun synchronizeDecoded(entries: Collection<Mark>) {
Marks.reload(entries.associateBy { it.identifier })
}
}
@@ -23,7 +23,7 @@ import org.joml.Matrix3f
* @since March 30th, 2025
*/
class S2CUpdateOrientationPacket internal constructor(val orientation: Matrix3f?, val active: Boolean?, val entityId: Int) : NetworkPacket<S2CUpdateOrientationPacket> {
class ClientboundUpdateOrientationPacket internal constructor(val orientation: Matrix3f?, val active: Boolean?, val entityId: Int) : NetworkPacket<ClientboundUpdateOrientationPacket> {
override val id = ID
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeVarInt(entityId)
@@ -36,12 +36,12 @@ class S2CUpdateOrientationPacket internal constructor(val orientation: Matrix3f?
companion object {
val ID = cobblemonResource("s2c_update_orientation")
fun decode(buffer: RegistryFriendlyByteBuf): S2CUpdateOrientationPacket {
fun decode(buffer: RegistryFriendlyByteBuf): ClientboundUpdateOrientationPacket {
val entityId = buffer.readVarInt()
val valid = buffer.readBoolean()
val orientation = if (valid) buffer.readMatrix3f() else null
val active = if (valid) buffer.readBoolean() else null
return S2CUpdateOrientationPacket(orientation, active, entityId)
return ClientboundUpdateOrientationPacket(orientation, active, entityId)
}
}
}
@@ -0,0 +1,36 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.net.messages.client.pokemon.update
import com.cobblemon.mod.common.api.mark.Mark
import com.cobblemon.mod.common.api.mark.Marks
import com.cobblemon.mod.common.pokemon.Pokemon
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
class ActiveMarkUpdatePacket(pokemon: () -> Pokemon, value: Mark?): SingleUpdatePacket<Mark?, ActiveMarkUpdatePacket>(pokemon, value) {
override val id = ID
override fun encodeValue(buffer: RegistryFriendlyByteBuf) {
buffer.writeNullable(this.value) { _, v -> buffer.writeIdentifier(v.identifier) }
}
override fun set(pokemon: Pokemon, value: Mark?) {
pokemon.activeMark = value
}
companion object {
val ID = cobblemonResource("active_mark_update")
fun decode(buffer: RegistryFriendlyByteBuf): ActiveMarkUpdatePacket {
val pokemon = decodePokemon(buffer)
val markIdentifier = buffer.readNullable { buffer.readIdentifier() }
val mark = if (markIdentifier == null) null else Marks.getByIdentifier(markIdentifier)
return ActiveMarkUpdatePacket(pokemon, mark)
}
}
}
@@ -0,0 +1,48 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.net.messages.client.pokemon.update
import com.cobblemon.mod.common.api.net.NetworkPacket
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.net.messages.server.pokemon.update.ServerboundUpdateRidingStatePacket
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.server
import net.minecraft.client.Minecraft
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
class ClientboundUpdateRidingStatePacket(
val entity: Int,
val behaviour: ResourceLocation,
val state: RidingBehaviourState? = null,
val data: RegistryFriendlyByteBuf? = null
) : NetworkPacket<ClientboundUpdateRidingStatePacket> {
override val id = ID
override fun encode(buffer: RegistryFriendlyByteBuf) {
if (state == null) error("Expected state to be populated for encoding")
buffer.writeInt(entity)
buffer.writeResourceLocation(behaviour)
state.encode(buffer)
}
companion object {
val ID = cobblemonResource("s2c_update_ride_controller")
fun decode(buffer: RegistryFriendlyByteBuf): ClientboundUpdateRidingStatePacket {
val entity = buffer.readInt()
val behaviour = buffer.readResourceLocation()
val state = RegistryFriendlyByteBuf(buffer.readBytes(buffer.readableBytes()), Minecraft.getInstance().player!!.registryAccess())
return ClientboundUpdateRidingStatePacket(
entity = entity,
behaviour = behaviour,
data = state
)
}
}
}
@@ -0,0 +1,36 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.net.messages.client.pokemon.update
import com.cobblemon.mod.common.api.mark.Mark
import com.cobblemon.mod.common.api.mark.Marks
import com.cobblemon.mod.common.pokemon.Pokemon
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
class MarkAddUpdatePacket(pokemon: () -> Pokemon, value: Mark?): SingleUpdatePacket<Mark?, MarkAddUpdatePacket>(pokemon, value) {
override val id = ID
override fun encodeValue(buffer: RegistryFriendlyByteBuf) {
buffer.writeNullable(this.value) { _, v -> buffer.writeIdentifier(v.identifier) }
}
override fun set(pokemon: Pokemon, value: Mark?) {
if (value != null) pokemon.exchangeMark(value, true)
}
companion object {
val ID = cobblemonResource("mark_add_update")
fun decode(buffer: RegistryFriendlyByteBuf): MarkAddUpdatePacket {
val pokemon = decodePokemon(buffer)
val markIdentifier = buffer.readNullable { buffer.readIdentifier() }
val mark = if (markIdentifier == null) null else Marks.getByIdentifier(markIdentifier)
return MarkAddUpdatePacket(pokemon, mark)
}
}
}
@@ -0,0 +1,36 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.net.messages.client.pokemon.update
import com.cobblemon.mod.common.api.mark.Mark
import com.cobblemon.mod.common.api.mark.Marks
import com.cobblemon.mod.common.pokemon.Pokemon
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
class MarkPotentialAddUpdatePacket(pokemon: () -> Pokemon, value: Mark?): SingleUpdatePacket<Mark?, MarkPotentialAddUpdatePacket>(pokemon, value) {
override val id = ID
override fun encodeValue(buffer: RegistryFriendlyByteBuf) {
buffer.writeNullable(this.value) { _, v -> buffer.writeIdentifier(v.identifier) }
}
override fun set(pokemon: Pokemon, value: Mark?) {
if (value != null) pokemon.potentialMarks.add(value)
}
companion object {
val ID = cobblemonResource("potential_mark_add_update")
fun decode(buffer: RegistryFriendlyByteBuf): MarkPotentialAddUpdatePacket {
val pokemon = decodePokemon(buffer)
val markIdentifier = buffer.readNullable { buffer.readIdentifier() }
val mark = if (markIdentifier == null) null else Marks.getByIdentifier(markIdentifier)
return MarkPotentialAddUpdatePacket(pokemon, mark)
}
}
}
@@ -0,0 +1,36 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.net.messages.client.pokemon.update
import com.cobblemon.mod.common.api.mark.Mark
import com.cobblemon.mod.common.api.mark.Marks
import com.cobblemon.mod.common.pokemon.Pokemon
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
class MarkRemoveUpdatePacket(pokemon: () -> Pokemon, value: Mark?): SingleUpdatePacket<Mark?, MarkRemoveUpdatePacket>(pokemon, value) {
override val id = ID
override fun encodeValue(buffer: RegistryFriendlyByteBuf) {
buffer.writeNullable(this.value) { _, v -> buffer.writeIdentifier(v.identifier) }
}
override fun set(pokemon: Pokemon, value: Mark?) {
if (value != null) pokemon.exchangeMark(value, false)
}
companion object {
val ID = cobblemonResource("mark_remove_update")
fun decode(buffer: RegistryFriendlyByteBuf): MarkRemoveUpdatePacket {
val pokemon = decodePokemon(buffer)
val markIdentifier = buffer.readNullable { buffer.readIdentifier() }
val mark = if (markIdentifier == null) null else Marks.getByIdentifier(markIdentifier)
return MarkRemoveUpdatePacket(pokemon, mark)
}
}
}
@@ -0,0 +1,34 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.net.messages.client.pokemon.update
import com.cobblemon.mod.common.pokemon.Pokemon
import com.cobblemon.mod.common.util.cobblemonResource
import io.netty.buffer.ByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
class MarkingsUpdatePacket(pokemon: () -> Pokemon, value: List<Int>): SingleUpdatePacket<List<Int>, MarkingsUpdatePacket>(pokemon, value) {
override val id = ID
override fun encodeValue(buffer: RegistryFriendlyByteBuf) {
buffer.writeCollection(this.value) { pb, value -> pb.writeInt(value) }
}
override fun set(pokemon: Pokemon, value: List<Int>) {
pokemon.markings = value
}
companion object {
val ID = cobblemonResource("markings_update")
fun decode(buffer: RegistryFriendlyByteBuf): MarkingsUpdatePacket {
val pokemon = decodePokemon(buffer)
val markings = buffer.readList(ByteBuf::readInt).toList()
return MarkingsUpdatePacket(pokemon, markings)
}
}
}
@@ -0,0 +1,37 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.net.messages.client.pokemon.update
import com.cobblemon.mod.common.api.mark.Mark
import com.cobblemon.mod.common.api.mark.Marks
import com.cobblemon.mod.common.pokemon.Pokemon
import com.cobblemon.mod.common.util.*
import io.netty.buffer.ByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
class MarksPotentialUpdatePacket(pokemon: () -> Pokemon, value: MutableSet<Mark>): SingleUpdatePacket<MutableSet<Mark>, MarksPotentialUpdatePacket>(pokemon, value) {
override val id = ID
override fun encodeValue(buffer: RegistryFriendlyByteBuf) {
buffer.writeCollection(this.value) { pb, value -> pb.writeIdentifier(value.identifier) }
}
override fun set(pokemon: Pokemon, value: MutableSet<Mark>) {
pokemon.potentialMarks = value
}
companion object {
val ID = cobblemonResource("potential_marks_update")
fun decode(buffer: RegistryFriendlyByteBuf): MarksPotentialUpdatePacket {
val pokemon = decodePokemon(buffer)
val identifiers = buffer.readList(ByteBuf::readIdentifier).toList()
val potentialMarks = identifiers.map { Marks.getByIdentifier(it) }.filterNotNull().toMutableSet()
return MarksPotentialUpdatePacket(pokemon, potentialMarks)
}
}
}
@@ -0,0 +1,37 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.net.messages.client.pokemon.update
import com.cobblemon.mod.common.api.mark.Mark
import com.cobblemon.mod.common.api.mark.Marks
import com.cobblemon.mod.common.pokemon.Pokemon
import com.cobblemon.mod.common.util.*
import io.netty.buffer.ByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
class MarksUpdatePacket(pokemon: () -> Pokemon, value: MutableSet<Mark>): SingleUpdatePacket<MutableSet<Mark>, MarksUpdatePacket>(pokemon, value) {
override val id = ID
override fun encodeValue(buffer: RegistryFriendlyByteBuf) {
buffer.writeCollection(this.value) { pb, value -> pb.writeIdentifier(value.identifier) }
}
override fun set(pokemon: Pokemon, value: MutableSet<Mark>) {
pokemon.marks = value
}
companion object {
val ID = cobblemonResource("marks_update")
fun decode(buffer: RegistryFriendlyByteBuf): MarksUpdatePacket {
val pokemon = decodePokemon(buffer)
val identifiers = buffer.readList(ByteBuf::readIdentifier).toList()
val marks = identifiers.map { Marks.getByIdentifier(it) }.filterNotNull().toMutableSet()
return MarksUpdatePacket(pokemon, marks)
}
}
}
@@ -9,6 +9,7 @@
package com.cobblemon.mod.common.net.messages.client.spawn
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.api.mark.Marks
import com.cobblemon.mod.common.api.pokeball.PokeBalls
import com.cobblemon.mod.common.api.pokemon.PokemonSpecies
import com.cobblemon.mod.common.entity.PlatformType
@@ -37,6 +38,7 @@ class SpawnPokemonPacket(
var beamMode: Byte,
var platform: PlatformType,
var nickname: MutableComponent?,
var mark: ResourceLocation?,
var labelLevel: Int,
var poseType: PoseType,
var unbattlable: Boolean,
@@ -64,6 +66,7 @@ class SpawnPokemonPacket(
entity.beamMode.toByte(),
entity.platform,
entity.pokemon.nickname,
entity.pokemon.activeMark?.identifier,
if (Cobblemon.config.displayEntityLevelLabel) entity.entityData.get(PokemonEntity.LABEL_LEVEL) else -1,
entity.entityData.get(PokemonEntity.POSE_TYPE),
entity.entityData.get(PokemonEntity.UNBATTLEABLE),
@@ -89,6 +92,7 @@ class SpawnPokemonPacket(
buffer.writeByte(this.beamMode.toInt())
buffer.writeEnumConstant(this.platform)
buffer.writeNullable(this.nickname) { _, v -> buffer.writeText(v) }
buffer.writeNullable(this.mark) { _, v -> buffer.writeResourceLocation(v) }
buffer.writeInt(this.labelLevel)
buffer.writeEnumConstant(this.poseType)
buffer.writeBoolean(this.unbattlable)
@@ -110,6 +114,7 @@ class SpawnPokemonPacket(
form = this@SpawnPokemonPacket.formName.let { formName -> species.forms.find { it.formOnlyShowdownId() == formName }} ?: species.standardForm
forcedAspects = this@SpawnPokemonPacket.aspects
nickname = this@SpawnPokemonPacket.nickname
this@SpawnPokemonPacket.mark?.let {activeMark = Marks.getByIdentifier(it) }
PokeBalls.getPokeBall(this@SpawnPokemonPacket.caughtBall)?.let { caughtBall = it }
}
entity.phasingTargetId = this.phasingTargetId
@@ -150,6 +155,7 @@ class SpawnPokemonPacket(
val beamModeEmitter = buffer.readByte()
val platform = buffer.readEnumConstant(PlatformType::class.java)
val nickname = buffer.readNullable { buffer.readText().copy() }
val mark = buffer.readNullable { buffer.readResourceLocation() }
val labelLevel = buffer.readInt()
val poseType = buffer.readEnumConstant(PoseType::class.java)
val unbattlable = buffer.readBoolean()
@@ -161,7 +167,7 @@ class SpawnPokemonPacket(
val passengers = buffer.readVarIntArray()
val vanillaPacket = decodeVanillaPacket(buffer)
return SpawnPokemonPacket(ownerId, scaleModifier, speciesId, gender, shiny, formName, aspects, battleId, phasingTargetId, beamModeEmitter, platform, nickname, labelLevel, poseType, unbattlable, hideLabel, caughtBall, spawnAngle, friendship, freezeFrame, passengers, vanillaPacket)
return SpawnPokemonPacket(ownerId, scaleModifier, speciesId, gender, shiny, formName, aspects, battleId, phasingTargetId, beamModeEmitter, platform, nickname, mark, labelLevel, poseType, unbattlable, hideLabel, caughtBall, spawnAngle, friendship, freezeFrame, passengers, vanillaPacket)
}
}
@@ -15,7 +15,7 @@ import com.cobblemon.mod.common.util.writeMatrix3f
import net.minecraft.network.RegistryFriendlyByteBuf
import org.joml.Matrix3f
class C2SUpdateOrientationPacket internal constructor(val orientation: Matrix3f?) : NetworkPacket<C2SUpdateOrientationPacket> {
class ServerboundUpdateOrientationPacket internal constructor(val orientation: Matrix3f?) : NetworkPacket<ServerboundUpdateOrientationPacket> {
override val id = ID
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeBoolean(orientation != null)
@@ -26,9 +26,9 @@ class C2SUpdateOrientationPacket internal constructor(val orientation: Matrix3f?
companion object {
val ID = cobblemonResource("c2s_update_orientation")
fun decode(buffer: RegistryFriendlyByteBuf): C2SUpdateOrientationPacket {
fun decode(buffer: RegistryFriendlyByteBuf): ServerboundUpdateOrientationPacket {
val orientation = if (buffer.readBoolean()) buffer.readMatrix3f() else null
return C2SUpdateOrientationPacket(orientation)
return ServerboundUpdateOrientationPacket(orientation)
}
}
}
@@ -0,0 +1,46 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.net.messages.server.pokemon.update
import com.cobblemon.mod.common.api.net.NetworkPacket
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.server
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
class ServerboundUpdateRidingStatePacket(
val entity: Int,
val behaviour: ResourceLocation,
val state: RidingBehaviourState? = null,
val data: RegistryFriendlyByteBuf? = null
) : NetworkPacket<ServerboundUpdateRidingStatePacket> {
override val id = ID
override fun encode(buffer: RegistryFriendlyByteBuf) {
if (state == null) error("Expected state to be populated for encoding")
buffer.writeInt(entity)
buffer.writeResourceLocation(behaviour)
state.encode(buffer)
}
companion object {
val ID = cobblemonResource("c2s_update_ride_controller")
fun decode(buffer: RegistryFriendlyByteBuf): ServerboundUpdateRidingStatePacket {
val entity = buffer.readInt()
val behaviour = buffer.readResourceLocation()
val state = RegistryFriendlyByteBuf(buffer.readBytes(buffer.readableBytes()), server()!!.registryAccess())
return ServerboundUpdateRidingStatePacket(
entity = entity,
behaviour = behaviour,
data = state
)
}
}
}
@@ -0,0 +1,38 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.net.messages.server.pokemon.update
import com.cobblemon.mod.common.api.mark.Mark
import com.cobblemon.mod.common.api.mark.Marks
import com.cobblemon.mod.common.api.net.NetworkPacket
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.SetActiveMarkHandler
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
import java.util.UUID
/**
* Handled by [SetActiveMarkHandler].
*/
class SetActiveMarkPacket(val uuid: UUID, val mark: Mark?) : NetworkPacket<SetActiveMarkPacket> {
override val id = ID
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeUUID(uuid)
buffer.writeNullable(mark) { _, v -> buffer.writeIdentifier(v.identifier) }
}
companion object {
val ID = cobblemonResource("set_active_mark")
fun decode(buffer: RegistryFriendlyByteBuf): SetActiveMarkPacket {
val uuid = buffer.readUUID()
val markIdentifier = buffer.readNullable { buffer.readIdentifier() }
val mark = if (markIdentifier !== null) Marks.getByIdentifier(markIdentifier) else null
return SetActiveMarkPacket(uuid, mark)
}
}
}
@@ -0,0 +1,38 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.net.messages.server.pokemon.update
import com.cobblemon.mod.common.api.net.NetworkPacket
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.SetMarkingsHandler
import com.cobblemon.mod.common.util.*
import io.netty.buffer.ByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
import java.util.UUID
/**
* Handled by [SetMarkingsHandler].
*/
class SetMarkingsPacket(val uuid: UUID, val markings: List<Int>, val isParty: Boolean = true) : NetworkPacket<SetMarkingsPacket> {
override val id = ID
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeUUID(uuid)
buffer.writeCollection(markings) { pb, value -> pb.writeInt(value) }
buffer.writeBoolean(isParty)
}
companion object {
val ID = cobblemonResource("set_markings")
fun decode(buffer: RegistryFriendlyByteBuf): SetMarkingsPacket {
val uuid = buffer.readUUID()
val markings = buffer.readList(ByteBuf::readInt).toList()
val isParty = buffer.readBoolean()
return SetMarkingsPacket(uuid, markings, isParty)
}
}
}
@@ -10,23 +10,15 @@ package com.cobblemon.mod.common.net.serverhandling.orientation
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.net.ServerNetworkPacketHandler
import com.cobblemon.mod.common.net.messages.server.orientation.C2SUpdateOrientationPacket
import com.cobblemon.mod.common.net.messages.server.orientation.ServerboundUpdateOrientationPacket
import net.minecraft.server.MinecraftServer
import net.minecraft.server.level.ServerPlayer
import kotlin.math.atan2
object OrientationPacketHandler : ServerNetworkPacketHandler<C2SUpdateOrientationPacket> {
override fun handle(packet: C2SUpdateOrientationPacket, server: MinecraftServer, player: ServerPlayer) {
object OrientationPacketHandler : ServerNetworkPacketHandler<ServerboundUpdateOrientationPacket> {
override fun handle(packet: ServerboundUpdateOrientationPacket, server: MinecraftServer, player: ServerPlayer) {
if (player is OrientationControllable) {
player.orientationController.updateOrientation { _ -> packet.orientation }
println("Packet Received! Roll ${"%.2f".format(player.orientationController.roll)} degrees")
// val orientation = packet.orientation
// val roll = orientation?.let { atan2(it.m10, it.m00) } ?: 0f
// val rollDegrees = Math.toDegrees(roll.toDouble())
// println("Packet Received! Roll: ${"%.2f".format(rollDegrees)} degrees")
}
}
}
@@ -0,0 +1,28 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.net.serverhandling.pokemon.update
import com.cobblemon.mod.common.api.net.ServerNetworkPacketHandler
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.net.messages.server.pokemon.update.ServerboundUpdateRidingStatePacket
import net.minecraft.server.MinecraftServer
import net.minecraft.server.level.ServerPlayer
object ServerboundUpdateRidingStateHandler : ServerNetworkPacketHandler<ServerboundUpdateRidingStatePacket> {
override fun handle(packet: ServerboundUpdateRidingStatePacket, server: MinecraftServer, player: ServerPlayer) {
val entity = player.level().getEntity(packet.entity) ?: return
if (entity !is PokemonEntity) return
if (entity.controllingPassenger != player) return
val buffer = packet.data ?: return
if (entity.riding?.key != packet.behaviour) return
entity.ridingState?.decode(buffer)
}
}
@@ -0,0 +1,27 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.net.serverhandling.pokemon.update
import com.cobblemon.mod.common.api.net.ServerNetworkPacketHandler
import com.cobblemon.mod.common.api.storage.PokemonStore
import com.cobblemon.mod.common.net.messages.server.pokemon.update.SetMarkingsPacket
import com.cobblemon.mod.common.util.party
import com.cobblemon.mod.common.util.pc
import net.minecraft.server.MinecraftServer
import net.minecraft.server.level.ServerPlayer
object SetMarkingsHandler : ServerNetworkPacketHandler<SetMarkingsPacket> {
override fun handle(packet: SetMarkingsPacket, server: MinecraftServer, player: ServerPlayer) {
val pokemonStore: PokemonStore<*> = if (packet.isParty) player.party() else player.pc()
val pokemon = pokemonStore[packet.uuid] ?: return
pokemon.markings = packet.markings
}
}
@@ -0,0 +1,27 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.net.serverhandling.pokemon.update
import com.cobblemon.mod.common.api.net.ServerNetworkPacketHandler
import com.cobblemon.mod.common.api.storage.PokemonStore
import com.cobblemon.mod.common.net.messages.server.pokemon.update.SetActiveMarkPacket
import com.cobblemon.mod.common.util.party
import net.minecraft.server.MinecraftServer
import net.minecraft.server.level.ServerPlayer
object SetActiveMarkHandler : ServerNetworkPacketHandler<SetActiveMarkPacket> {
override fun handle(packet: SetActiveMarkPacket, server: MinecraftServer, player: ServerPlayer) {
val pokemonStore: PokemonStore<*> = player.party()
val pokemon = pokemonStore[packet.uuid] ?: return
pokemon.activeMark = packet.mark
}
}
@@ -23,6 +23,8 @@ import com.cobblemon.mod.common.api.events.CobblemonEvents.FRIENDSHIP_UPDATED
import com.cobblemon.mod.common.api.events.CobblemonEvents.POKEMON_FAINTED
import com.cobblemon.mod.common.api.events.pokemon.*
import com.cobblemon.mod.common.api.events.pokemon.healing.PokemonHealedEvent
import com.cobblemon.mod.common.api.mark.Mark
import com.cobblemon.mod.common.api.mark.Marks
import com.cobblemon.mod.common.api.molang.MoLangFunctions.addPokemonFunctions
import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.api.moves.BenchedMove
@@ -244,7 +246,11 @@ open class Pokemon : ShowdownIdentifiable {
onChange(NicknameUpdatePacket({ this }, value))
}
fun getDisplayName(): MutableComponent = nickname?.copy()?.takeIf { it.contents != PlainTextContents.EMPTY } ?: species.translatedName.copy()
fun getDisplayName(showTitle: Boolean = false): MutableComponent {
var name = nickname?.copy()?.takeIf { it.contents != PlainTextContents.EMPTY } ?: species.translatedName.copy()
if (showTitle) activeMark?.let { name = it.getTitle(name) }
return name
}
var level = 1
set(value) {
@@ -504,6 +510,30 @@ open class Pokemon : ShowdownIdentifiable {
onChange(CosmeticItemUpdatePacket({ this }, value))
}
var activeMark: Mark? = null
set(value) {
field = value
onChange(ActiveMarkUpdatePacket({ this }, value))
}
var marks: MutableSet<Mark> = mutableSetOf()
set(value) {
field = value
onChange(MarksUpdatePacket({ this }, value))
}
var potentialMarks: MutableSet<Mark> = mutableSetOf()
set(value) {
field = value
onChange(MarksPotentialUpdatePacket({ this }, value))
}
var markings: List<Int> = listOf(0, 0, 0, 0, 0, 0)
set(value) {
field = value
onChange(MarkingsUpdatePacket({ this }, value))
}
fun asRenderablePokemon() = RenderablePokemon(species, aspects)
/**
@@ -588,7 +618,6 @@ open class Pokemon : ShowdownIdentifiable {
}
}
open fun getStat(stat: Stat) = Cobblemon.statProvider.getStatForPokemon(this, stat)
/**
@@ -633,7 +662,6 @@ open class Pokemon : ShowdownIdentifiable {
mutation: (PokemonEntity) -> Unit = {},
): CompletableFuture<PokemonEntity> {
// Handle special case of shouldered Cobblemon
if (this.state is ShoulderedState) {
return sendOutFromShoulder(source as ServerPlayer, level, position, battleId, doCry, illusion, mutation)
@@ -1007,6 +1035,57 @@ open class Pokemon : ShowdownIdentifiable {
*/
fun removeHeldItem(): ItemStack = this.swapHeldItem(ItemStack.EMPTY)
fun addPotentialMark(mark: Mark) {
potentialMarks.add(mark)
if (!isClient) onChange(MarkPotentialAddUpdatePacket({ this }, mark))
}
fun exchangeMark(mark: Mark, give: Boolean) {
if (give) {
mark.replace?.takeIf { it.isNotEmpty() }?.let { replacements ->
for (mark in replacements) Marks.getByIdentifier(mark)?.let { exchangeMark(it, false) }
}
marks.add(mark)
if (!isClient) onChange(MarkAddUpdatePacket({ this }, mark))
}
else {
marks.remove(mark)
if (activeMark == mark) activeMark = null
if (!isClient) onChange(MarkRemoveUpdatePacket({ this }, mark))
}
}
/**
* Calculate mark to give from list of potential marks.
* @return True if a mark has been applied, false otherwise
*/
fun applyPotentialMarks(): Boolean {
// Remove any marks that are already owned
val potentials = potentialMarks.filterNot { mark -> marks.contains(mark) }.toMutableSet()
if (!potentials.isEmpty()) {
var selectedMark: Mark? = null
val sortedMarkGroups = potentials.groupBy { it.getChanceGroup() }.toSortedMap(compareBy { it.second })
for ((chanceGroup, group) in sortedMarkGroups) {
val probability = chanceGroup.second.coerceIn(0F, 1F) * 100
val randomValue = Random.nextDouble(0.0, 100.0)
if (randomValue < probability) {
selectedMark = group.random()
break
}
}
potentialMarks = mutableSetOf()
selectedMark?.let {
exchangeMark(it, true)
return true
}
}
return false
}
fun saveToNBT(registryAccess: RegistryAccess, nbt: CompoundTag = CompoundTag()): CompoundTag {
return this.saveTo(registryAccess.createSerializationContext(NbtOps.INSTANCE), nbt).orThrow as CompoundTag
}
@@ -1107,6 +1186,12 @@ open class Pokemon : ShowdownIdentifiable {
this.forcedAspects = other.forcedAspects
this.features = other.features
this.cosmeticItem = other.cosmeticItem
this.activeMark = other.activeMark
this.marks.clear()
this.marks += other.marks
this.potentialMarks.clear()
this.potentialMarks += other.marks
this.markings = other.markings
this.updateAspects()
this.refreshOriginalTrainer()
this.initialize()
@@ -1,396 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.pokemon.riding.controllers
import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.MoLangMath.lerp
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.controller.RideController
import com.cobblemon.mod.common.api.riding.controller.posing.PoseOption
import com.cobblemon.mod.common.api.riding.controller.posing.PoseProvider
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.pokemon.riding.states.BirdAirState
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import kotlin.math.*
class BirdAirController : RideController {
override val key = KEY
override val poseProvider = PoseProvider(PoseType.HOVER)
.with(PoseOption(PoseType.FLY) { it.entityData.get(PokemonEntity.MOVING) })
override val condition: (PokemonEntity) -> Boolean = { true }
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 135.0, 45.0)".asExpression()
private set
var topSpeedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 1.0, 0.35)".asExpression()
private set
var glideTopSpeedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 2.0, 1.0)".asExpression()
private set
// Max accel is a whole 1.0 in 3 seconds. The conversion in the function below is to convert seconds to ticks
var accelExpr: Expression = "q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 3.0)), (1.0 / (20.0 * 8.0)))".asExpression()
private set
//Seconds self propelled flight (glide is not self propelled in this case)
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'AIR', 120.0, 20.0)".asExpression()
private set
//max y level for the ride
var altitudeExpr: Expression = "q.get_ride_stats('JUMP', 'AIR', 200.0, 128.0)".asExpression()
private set
var infiniteStamina: Expression = "false".asExpression()
private set
var infiniteAltitude: Expression = "false".asExpression()
private set
override fun speed(entity: PokemonEntity, driver: Player): Float {
//Retrieve the current bird controller state and stats
val state = getState(entity, ::BirdAirState)
return state.rideVel.length().toFloat()
}
override fun rotation(entity: PokemonEntity, driver: LivingEntity): Vec2 {
return Vec2(driver.xRot * 0.5f, driver.yRot)
}
override fun velocity(entity: PokemonEntity, driver: Player, input: Vec3): Vec3 {
var yVel = 0.0
var leftForce = 0.0
var upForce = 0.0
var forwardForce = 0.0
val state = getState(entity, ::BirdAirState)
//Perform ride velocity update
calculateRideSpaceVel(entity, driver, state)
//Translate ride space velocity to world space velocity.
val controller = (driver as? OrientationControllable)?.orientationController
if (controller != null) {
//Need to deadzone this when straight up or down
upForce += -1.0 * sin(Math.toRadians(controller.pitch.toDouble())) * state.rideVel.z
forwardForce += cos(Math.toRadians(controller.pitch.toDouble())) * state.rideVel.z
upForce += cos(Math.toRadians(controller.pitch.toDouble())) * state.rideVel.y
forwardForce += sin(Math.toRadians(controller.pitch.toDouble())) * state.rideVel.y
}
//Bring the ride out of the sky when stamina is depleted.
if (state.stamina <= 0.0) {
upForce -= 0.3
}
val altitudeLimit = getRuntime(entity).resolveDouble(altitudeExpr)
//Only limit altitude if altitude is not infinite
if (!getRuntime(entity).resolveBoolean(infiniteAltitude)) {
//Provide a hard limit on altitude
upForce = if (entity.y >= altitudeLimit && upForce > 0) 0.0 else upForce
}
val velocity = Vec3(state.rideVel.x , upForce, forwardForce)
return velocity
}
override fun angRollVel(entity: PokemonEntity, driver: Player, deltaTime: Double): Vec3 {
val controller = (driver as? OrientationControllable)?.orientationController
val state = getState(entity, ::BirdAirState)
//TODO: Tie in handling
val handling = getRuntime(entity).resolveDouble(handlingExpr)
val topSpeed = getRuntime(entity).resolveDouble(topSpeedExpr)
val rotationChangeRate = 10.0
if (controller != null) {
var yawForce = rotationChangeRate * sin(Math.toRadians(controller.roll.toDouble()))
//for a bit of correction on the rolls influence pitch as well
var pitchForce = -0.35 * rotationChangeRate * abs(sin(Math.toRadians(controller.roll.toDouble())))
//limit rotation modulation when pitched up heavily or pitched down heavily
yawForce *= abs(cos(Math.toRadians(controller.pitch.toDouble())))
pitchForce *= abs(cos(Math.toRadians(controller.pitch.toDouble()))) * 1.5
return Vec3(yawForce, pitchForce, 0.0)
}
return Vec3(0.0, 0.0, 0.0)
}
override fun rotationOnMouseXY(
entity: PokemonEntity,
driver: Player,
yMouse: Double,
xMouse: Double,
yMouseSmoother: SmoothDouble,
xMouseSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
val controller = (driver as OrientationControllable).orientationController
val state = getState(entity, ::BirdAirState)
val handling = getRuntime(entity).resolveDouble(handlingExpr)
val topSpeed = getRuntime(entity).resolveDouble(topSpeedExpr)
//Smooth out mouse input.
val smoothingSpeed = 4
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
val xInput = xMouseSmoother.getNewDeltaValue(xMouse * 0.1 * invertRoll, deltaTime * smoothingSpeed);
val yInput = yMouseSmoother.getNewDeltaValue(yMouse * 0.1 * invertPitch, deltaTime * smoothingSpeed);
//limit rolling based on handling and current speed.
//modulated by speed so that when flapping idle in air you are ont wobbling around to look around
val rotMin = 15.0
var rollForce = xInput
val rotLimit = max(handling * normalizeVal(state.rideVel.length(), 0.0, topSpeed).pow(3), rotMin)
//Limit roll by non linearly decreasing inputs towards
// a rotation limit based on the current distance from
// that rotation limit
if (abs(controller.roll + rollForce) < rotLimit) {
if (sign(rollForce) == sign(controller.roll).toDouble()) {
val d = abs(abs(controller.roll) - rotLimit)
rollForce *= (d.pow(2)) / (rotLimit.pow(2))
}
} else if (sign(rollForce) == sign(controller.roll).toDouble()) {
rollForce = 0.0
}
//Give the ability to yaw with x mouse input when at low speeds.
val yawForce = xInput * ( 1.0 - normalizeVal(state.rideVel.length(), 0.0, topSpeed).pow(3))
//yaw, pitch, roll
return Vec3(yawForce, yInput, rollForce)
}
override fun canJump(
entity: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun setRideBar(entity: PokemonEntity, driver: Player): Float {
//Retrieve stamina from state
val state = getState(entity, ::BirdAirState)
return (state.stamina / 1.0f)
}
override fun jumpForce(
entity: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
return Vec3.ZERO
}
override fun gravity(entity: PokemonEntity, regularGravity: Double): Double {
return 0.0
}
override fun shouldRoll(entity: PokemonEntity) = true
override fun rideFovMult(entity: PokemonEntity, driver: Player): Float {
val topSpeed = getRuntime(entity).resolveDouble(topSpeedExpr)
val glideTopSpeed = getRuntime(entity).resolveDouble(glideTopSpeedExpr)
val state = getState(entity, ::BirdAirState)
//Must I ensure that topspeed is greater than minimum?
val normalizedGlideSpeed = normalizeVal(state.rideVel.length(), topSpeed, glideTopSpeed)
//Only ever want the fov change to be a max of 0.2 and for it to have non linear scaling.
return 1.0f + normalizedGlideSpeed.pow(2).toFloat() * 0.2f
}
override fun useAngVelSmoothing(entity: PokemonEntity): Boolean = false
override fun useRidingAltPose(entity: PokemonEntity, driver: Player): Boolean {
val state = getState(entity, ::BirdAirState)
return state.gliding
}
override fun encode(buffer: RegistryFriendlyByteBuf) {
super.encode(buffer)
buffer.writeExpression(topSpeedExpr)
buffer.writeExpression(glideTopSpeedExpr)
buffer.writeExpression(accelExpr)
buffer.writeExpression(handlingExpr)
buffer.writeExpression(altitudeExpr)
buffer.writeExpression(infiniteStamina)
buffer.writeExpression(infiniteAltitude)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
topSpeedExpr = buffer.readExpression()
glideTopSpeedExpr = buffer.readExpression()
accelExpr = buffer.readExpression()
handlingExpr = buffer.readExpression()
altitudeExpr = buffer.readExpression()
infiniteStamina = buffer.readExpression()
infiniteAltitude = buffer.readExpression()
}
companion object {
val KEY = cobblemonResource("air/bird")
}
/*
* Normalizes the given value between a min and a max.
* The result is clamped between 0.0 and 1.0, where 0.0 represents x is at or below min
* and 1.0 represents x is at or above it.
*/
fun normalizeVal(x: Double, min: Double, max: Double): Double {
require(max > min) { "max must be greater than min" }
return ((x - min) / (max - min)).coerceIn(0.0, 1.0)
}
/*
* Calculates the change in the ride space vector due to player input and ride state
*/
fun calculateRideSpaceVel(entity: PokemonEntity, driver: Player, state: BirdAirState) {
//retrieve stats
val topSpeed = getRuntime(entity).resolveDouble(topSpeedExpr)
val glideTopSpeed = getRuntime(entity).resolveDouble(glideTopSpeedExpr)
val accel = getRuntime(entity).resolveDouble(accelExpr)
val staminaStat = getRuntime(entity).resolveDouble(staminaExpr)
var glideSpeedChange = 0.0
val currSpeed = state.rideVel.length()
//Flag for determining if player is actively inputting
var activeInput = false
//speed up and slow down based on input
if (driver.zza != 0.0f && state.stamina > 0.0) {
//make sure it can't exceed top speed
val forwardInput = when {
driver.zza > 0 && state.rideVel.z > topSpeed -> 0.0
driver.zza < 0 && state.rideVel.z < (-topSpeed / 3.0) -> 0.0
else -> driver.zza.sign
}
state.rideVel = Vec3(
state.rideVel.x,
state.rideVel.y,
(state.rideVel.z + (accel * forwardInput.toDouble())))
activeInput = true
}
val controller = (driver as? OrientationControllable)?.orientationController
if (controller != null) {
//Base glide speed change on current pitch of the ride.
glideSpeedChange = sin(Math.toRadians(controller.pitch.toDouble()))
glideSpeedChange = glideSpeedChange.pow(3) * 0.5
//TODO: Possibly create a deadzone around parallel where glide doesn't affect speed?
if (glideSpeedChange <= 0.0) {
//Ensures that a propelling force is still able to be applied when
//climbing in height
if (driver.zza <= 0) {
//speed decrease should be 2x speed increase?
//state.currSpeed = max(state.currSpeed + (0.0166) * glideSpeedChange, 0.0 )
state.rideVel = Vec3(
state.rideVel.x,
state.rideVel.y,
lerp( state.rideVel.z, 0.0,glideSpeedChange * -0.0166 * 2 ))
}
} else {
// only add to the speed if it hasn't exceeded the current
//glide angles maximum amount of speed that it can give.
//state.currSpeed = min(state.currSpeed + ((0.0166 * 2) * glideSpeedChange), maxGlideSpeed)
state.rideVel = Vec3(
state.rideVel.x,
state.rideVel.y,
min(state.rideVel.z + ((0.0166 * 2) * glideSpeedChange), glideTopSpeed))
}
}
//Lateral movement based on driver input.
val latTopSpeed = topSpeed / 2.0
if (driver.xxa != 0.0f && state.stamina > 0.0) {
state.rideVel = Vec3(
(state.rideVel.x + (accel * driver.xxa)).coerceIn(-latTopSpeed, latTopSpeed),
state.rideVel.y,
state.rideVel.z)
activeInput = true
}
else {
state.rideVel = Vec3(
lerp(state.rideVel.x, 0.0, latTopSpeed / 20.0),
state.rideVel.y,
state.rideVel.z)
}
//Vertical movement based on driver input.
val vertTopSpeed = topSpeed / 2.0
val vertInput = when {
driver.jumping -> 1.0
driver.isShiftKeyDown -> -1.0
else -> 0.0
}
if (vertInput != 0.0 && state.stamina > 0.0) {
state.rideVel = Vec3(
state.rideVel.x,
(state.rideVel.y + (accel * vertInput)).coerceIn(-vertTopSpeed, vertTopSpeed),
state.rideVel.z)
activeInput = true
}
else {
state.rideVel = Vec3(
state.rideVel.x,
lerp(state.rideVel.y, 0.0, vertTopSpeed / 20.0),
state.rideVel.z)
}
//Check if the ride should be gliding
if (activeInput && state.stamina > 0.0) {
state.gliding = false
}else {
state.gliding = true
}
//Only perform stamina logic if the ride does not have infinite stamina
if (!getRuntime(entity).resolveBoolean(infiniteStamina)) {
if (activeInput) {
state.stamina -= (0.05 / staminaStat).toFloat()
}
//Lose a base amount of stamina just for being airborne
state.stamina -= (0.01 / staminaStat).toFloat()
}
else
{
state.stamina = 1.0f
}
//air resistance
state.rideVel = Vec3(
state.rideVel.x,
state.rideVel.y,
lerp( state.rideVel.z,0.0, topSpeed / ( 20.0 * 30.0)))
}
}

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