Compare commits

..
Author SHA1 Message Date
Landon Wills 0af70a1433 Update tinkaton animation, support changes in fov 2025-04-17 23:27:54 -04:00
Landon Wills 268e7c4afc Merge branch 'refs/heads/main' into camera-test 2025-04-17 06:39:25 -04:00
Landon Wills 070d6f9529 Add ceruledge test animation 2025-04-17 06:38:56 -04:00
Landon Wills 8420dd6fe3 Embed camera into model locator. Much cleaner solution 2025-04-17 05:20:26 -04:00
Landon Wills 24ee96a85d Allow for either provided animation to played 2025-04-17 01:50:48 -04:00
Landon Wills 32ff4ee609 Use tandemaus animation for example 2025-04-17 01:03:42 -04:00
Landon Wills 7a61ce1a94 Make tinkaton use primary animation 2025-04-17 01:02:48 -04:00
Landon Wills 46f43345f2 Things and stuff 2025-04-16 23:18:38 -04:00
Landon Wills ad438bfbcd Merge branch 'refs/heads/main' into stadium-block-gert
# Conflicts:
#	common/src/main/java/com/cobblemon/mod/common/mixin/client/CameraMixin.java
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonNetwork.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/data/CobblemonDataProvider.kt
2025-04-16 03:23:04 -04:00
Gertimoshka 5bc056d28e Breaking my head working on this, but steady progress finalizing the camera system itself 2025-04-15 11:54:29 +03:00
Gertimoshka 3033adcc2f IT MOVES 2025-04-05 11:55:07 +03:00
Gertimoshka 252634bfde Setup the code that will handle the camera data and apply it 2025-04-05 08:04:24 +03:00
Gertimoshka 0f38c6b00e Setup Data Handling and Syncing for Stadium Cameras 2025-04-01 15:27:22 +03:00
Gertimoshka f711f748a8 A lot of Stadium Camera Data for the Data Gods before implementation 2025-03-29 10:27:34 +02:00
Gertimoshka c2fb914e08 Working on Networking for Stadium 2025-03-22 23:33:35 +02:00
Gertimoshka 7947e19337 Fixed Errors with Mergin Main into branch 2025-03-21 21:56:49 +02:00
Gertimoshka 5bde172731 Detached the Camera from the player 2025-03-21 21:43:59 +02:00
Gertimoshka 496e04a779 Merging Main into stadium-block-gert 2025-03-21 14:50:22 +02:00
Gertimoshka ff4192b43c Preparing to handle starting Stadium Battles 2025-03-21 14:47:27 +02:00
Gertimoshka 415591a443 Stadium Block now can innitate a 1v1 battle 2025-03-21 14:47:26 +02:00
Gertimoshka efb1eaf3e1 Setup to prepare to develop Stadium Block Functionality 2025-03-21 14:47:26 +02:00
Plastered_CrabandGertimoshka 7ebd2bdb94 Render Rotom drone camera to start orbiting around + try to avoid collisions using raycast point cloud 2025-03-21 14:47:24 +02:00
FlarkinaterandGertimoshka e07579bf0a Fix drone animation 2025-03-21 14:47:23 +02:00
FlarkinaterandGertimoshka 0695117549 Revert debug change 2025-03-21 14:47:22 +02:00
FlarkinaterandGertimoshka d6cd04e2a4 Attempt to debug the animation issue 2025-03-21 14:47:21 +02:00
FlarkinaterandGertimoshka 8240cd10e2 Attempt to make the drone animated (WIP) 2025-03-21 14:47:19 +02:00
FlarkinaterandGertimoshka 2a1e749787 Refactor - move most drone assets into bedrock/drone 2025-03-21 14:47:18 +02:00
FlarkinaterandGertimoshka 6d9daf692d Fix upside-down drone 2025-03-21 14:47:17 +02:00
FlarkinaterandGertimoshka 1f7df20e77 Render the drone in-game 2025-03-21 14:47:16 +02:00
FlarkinaterandGertimoshka 02a4b91778 Add Rotom drone model/texture/animation placeholders 2025-03-21 14:47:15 +02:00
FlarkinaterandGertimoshka a37da4d4f2 Remove placeholder model, we'll just use some "dev art" for now 2025-03-21 14:47:14 +02:00
FlarkinaterandGertimoshka 66817b5e9b Update deprecated methods, imports, and formatting 2025-03-21 14:47:10 +02:00
FlarkinaterandGertimoshka fd54e3a7e0 Rebase old stadium camera test branch 2025-03-21 14:47:08 +02:00
Gertimoshka 79f2b67bf9 Preparing to send client reqired info about Stadium Battle 2025-03-21 14:44:34 +02:00
Gertimoshka 2352dae6e0 Preparing to handle starting Stadium Battles 2025-03-20 18:35:46 +02:00
Gertimoshka 9ec100f9ea Stadium Block now can innitate a 1v1 battle 2025-03-20 12:36:12 +02:00
Gertimoshka 17c524ab9e Setup to prepare to develop Stadium Block Functionality 2025-03-17 22:30:28 +02:00
Plastered_Crab 86d48df9fe Render Rotom drone camera to start orbiting around + try to avoid collisions using raycast point cloud 2025-02-28 16:59:03 -08:00
Flarkinater 3401ba9cbb Fix drone animation 2025-02-15 21:48:29 -05:00
Flarkinater dac9ccb461 Revert debug change 2025-02-15 21:47:59 -05:00
Flarkinater 191a62f693 Attempt to debug the animation issue 2025-02-15 16:50:52 -05:00
Flarkinater d8d410e539 Merge branch 'main' of https://gitlab.com/cable-mc/cobblemon into stadium-block 2025-02-15 15:37:37 -05:00
Flarkinater b7c6e1ea77 Attempt to make the drone animated (WIP) 2025-02-15 15:35:48 -05:00
Flarkinater 186812d6fd Refactor - move most drone assets into bedrock/drone 2025-02-14 12:23:27 -05:00
Flarkinater 1c0bdc766a Fix upside-down drone 2025-02-12 14:55:41 -05:00
Flarkinater c697bcd2e9 Render the drone in-game 2025-02-12 01:17:42 -05:00
Flarkinater 9d6ff01d80 Add Rotom drone model/texture/animation placeholders 2025-02-10 20:20:24 -05:00
Flarkinater 1691853a19 Remove placeholder model, we'll just use some "dev art" for now 2025-02-10 20:20:12 -05:00
Flarkinater 4e9a4e1e5a Update deprecated methods, imports, and formatting 2025-02-10 20:20:03 -05:00
Flarkinater 6450255a0b Rebase old stadium camera test branch 2025-02-10 20:19:13 -05:00
2145 changed files with 14488 additions and 40708 deletions
-13
View File
@@ -1,13 +0,0 @@
### Additions
- Rebuilt Pokémon AI to use Minecraft's Brain system, allowing for more complex behaviours and interactions.
- As an early pass of this, pastured Pokémon will now sleep when appropriate, and may come up to you when they see you.
- Probably also added a whole bunch of bugs.
- Added a Behaviour Editor to the NPC editing screen.
- Added /behaviouredit command for opening the Behaviour Editor on Pokémon and NPCs.
- Editing variables for Pokémon is not yet supported.
### MoLang & Datapacks
- Added a `behaviours` datapack folder which motivates the Behaviour Editor screen on NPCs and Pokémon.
- Added many default behaviours.
- Removed many NPC presets that now exist as behaviours. This is a breaking change if you are using NPCs with these presets.
- NPCs with these presets should be modified to instead list under `"behaviours"` all the equivalent behaviours.
-2
View File
@@ -156,8 +156,6 @@
- Fixed an issue with newer versions of Fabric API where underground Pokémon were spawning in The End.
- Fixed spawning not working well when you're at high points surrounded by lower altitude spawning areas, such as flying.
- Fixed certain Pokémon with forms not having appropriate stock Pokédex entries.
- Fixed dragon's breath not being usable on the restoration tank when it should be
- Fixed Moon Stones not interacting properly with dripstone blocks.
### Developer
- A finished battle now has winners and losers set inside of `PokemonBattle` instead of them always being empty.
-9
View File
@@ -1,9 +0,0 @@
- Nodemaker bug, it thinks jumps are possible from water up an entire block - they aint
https://gyazo.com/759b8285e7c07046ff2e54adf0d7a7ac
- Why is magikarp trying to path through ice
https://gyazo.com/ae230758c529f885eeb0dd91e60530d2
- We should use mixins to put the path node filtering from OmniPathNodeMaker in the base classes otherwise
NPC wandering will be jank too.
+1 -1
View File
@@ -5,7 +5,7 @@ plugins {
version = "${project.property("mod_version")}+${project.property("mc_version")}"
val isSnapshot = project.property("snapshot")?.equals("true") == true
val isSnapshot = project.property("snapshot")?.equals("true") ?: false
if (isSnapshot) {
val fixedBranchName = versioning.info.branch.substringAfter("/")
version = "$version-${fixedBranchName}-${versioning.info.build}"
@@ -1,61 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.cobblemon.mod.common.pokemon.ai.EntityBehaviour;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.entity.Mob;
import net.minecraft.world.entity.ai.goal.AvoidEntityGoal;
import net.minecraft.world.entity.monster.Creeper;
import net.minecraft.world.level.Level;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(Creeper.class)
public class EntityCreeperMixin extends Mob {
private EntityCreeperMixin(net.minecraft.world.entity.EntityType<? extends Creeper> entityType, Level world) {
super(entityType, world);
}
@Inject(method = "registerGoals", at = @At(value = "TAIL"), cancellable = false)
private void cobblemon$initGoals(CallbackInfo callbackInfo) {
final Creeper creeper = (Creeper) (Object) this;
// Pokemon Entities
this.goalSelector.addGoal(
3,
new AvoidEntityGoal<>(
creeper,
PokemonEntity.class,
6.0f,
1.0,
1.2,
entity -> ((PokemonEntity)entity).getBehaviour().getEntityInteract().getAvoidedByCreeper() && ((PokemonEntity)entity).getBeamMode() != 1
)
);
// Players with shoulder mounted Pokemon
this.goalSelector.addGoal(
3,
new AvoidEntityGoal<>(
creeper,
ServerPlayer.class,
6.0f,
1.0,
1.2,
entity -> EntityBehaviour.Companion.hasCreeperFearedShoulderMount((ServerPlayer)entity)
)
);
}
}
@@ -1,39 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin;
import net.minecraft.world.entity.monster.Phantom;
import org.spongepowered.asm.mixin.Mixin;
@Mixin(targets = "net/minecraft/world/entity/monster/Phantom$PhantomSweepAttackGoal")
public class EntityPhantomMixin {
// TODO: Figure out how to access the outer class that wraps SwoopMovementGoal
// Need to find the cat mons that are near the phantom
// @Inject(method = "shouldContinue", at = @At(value = "RETURN"), cancellable = true)
// public void cobblemon$shouldContinue(CallbackInfoReturnable<Boolean> ci) {
//// var goalSelectorField = PhantomEntity.class.getClasses();// PhantomEntity.class.getFields();// .class.getDeclaredField("goalSelector");
//
//// goalSelectorField.setAccessible(true);
//// GoalSelector goalSelector = (GoalSelector) goalSelectorField.get(mobEntity);
//// final SwoopMovementGoal phantom = (SwoopMovementGoal) (Object) this;
//// if(ci.getReturnValue() == false) {
//// var result = this$0.getWorld().getEntitiesByClass(
//// PokemonEntity.class,
//// this$0.getBoundingBox().expand(16.0),
//// entity -> {
//// return ((PokemonEntity) entity).getBehaviour().getEntityInteract().getAvoidedByPhantom();
//// }
//// ).isEmpty();
////
//// ci.setReturnValue(result);
//// }
// }
}
@@ -1,62 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.cobblemon.mod.common.pokemon.ai.EntityBehaviour;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.Mob;
import net.minecraft.world.entity.ai.goal.AvoidEntityGoal;
import net.minecraft.world.entity.monster.AbstractSkeleton;
import net.minecraft.world.level.Level;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(AbstractSkeleton.class)
public class EntitySkeletonMixin extends Mob {
private EntitySkeletonMixin(EntityType<? extends Mob> entityType, Level world) {
super(entityType, world);
}
@Inject(method = "registerGoals", at = @At(value = "TAIL"), cancellable = false)
private void cobblemon$initGoals(CallbackInfo callbackInfo) {
final AbstractSkeleton skeleton = (AbstractSkeleton) (Object) this;
// Pokemon Entities
this.goalSelector.addGoal(
3,
new AvoidEntityGoal<>(
skeleton,
PokemonEntity.class,
6.0f,
1.0,
1.2,
entity -> ((PokemonEntity)entity).getBehaviour().getEntityInteract().getAvoidedBySkeleton() && ((PokemonEntity)entity).getBeamMode() != 1
)
);
// Players with shoulder mounted Pokemon
this.goalSelector.addGoal(
3,
new AvoidEntityGoal<>(
skeleton,
ServerPlayer.class,
6.0f,
1.0,
1.2,
entity -> EntityBehaviour.Companion.hasSkeletonFearedShoulderMount((ServerPlayer)entity)
)
);
}
}
@@ -25,7 +25,7 @@ public abstract class EntityVillagerMixin {
@Inject(method = "wantsToPickUp", at = @At(value = "RETURN"), cancellable = true)
private void cobblemon$canGather(ItemStack stack, CallbackInfoReturnable<Boolean> ci) {
final Villager villager = (Villager) (Object) this;
if (ci.getReturnValue() == false && Objects.equals(villager.getVillagerData().getProfession(), VillagerProfession.FARMER) && villager.getInventory().canAddItem(stack)) {
if(ci.getReturnValue() == false && Objects.equals(villager.getVillagerData().getProfession(), VillagerProfession.FARMER) && villager.getInventory().canAddItem(stack)) {
if(VillagerGatherableItems.INSTANCE.getVillagerGatherableItems().contains(stack.getItem()))
ci.setReturnValue(true);
}
@@ -22,9 +22,9 @@ public class PiglinBarterMixin {
@Inject(method = "isBarterCurrency", at = @At(value = "RETURN"), cancellable = true)
private static void cobblemon$acceptsForBarter(ItemStack stack, CallbackInfoReturnable<Boolean> ci) {
if (!ci.getReturnValue()) {
if(!ci.getReturnValue()) {
//TODO: Make a tag?
if (stack.is(CobblemonItems.RELIC_COIN_POUCH))
if(stack.is(CobblemonItems.RELIC_COIN_POUCH))
ci.setReturnValue(true);
}
}
@@ -21,9 +21,9 @@ import org.spongepowered.asm.mixin.injection.Slice;
public abstract class PointedDripstoneBlockMixin {
@Redirect(
method = "canGrow(Lnet/minecraft/world/level/block/state/BlockState;Lnet/minecraft/world/level/block/state/BlockState;)Z",
at = @At(value = "INVOKE", target = "Lnet/minecraft/world/level/block/state/BlockState;is(Lnet/minecraft/world/level/block/Block;)Z", ordinal = 0),
slice = @Slice(from = @At(value = "FIELD", target = "Lnet/minecraft/world/level/block/Blocks;DRIPSTONE_BLOCK:Lnet/minecraft/world/level/block/Block;"))
method = "canTipGrow(Lnet/minecraft/world/level/block/state/BlockState;Lnet/minecraft/server/level/ServerLevel;Lnet/minecraft/core/BlockPos;)Z",
at = @At(value = "INVOKE", target = "Lnet/minecraft/world/level/block/state/BlockState;is(Lnet/minecraft/world/level/Block;)Z", ordinal = 0),
slice = @Slice(from = @At(value = "FIELD", target = "Lnet/minecraft/world/level/block/Blocks;DRIPSTONE_BLOCK:Lnet/minecraft/world/level/Block;"))
)
private static boolean cobblemon$validateMoonStoneDripstone(BlockState instance, Block block) {
return instance.is(CobblemonBlockTags.DRIPSTONE_GROWABLE);
@@ -8,10 +8,12 @@
package com.cobblemon.mod.common.mixin;
import com.cobblemon.mod.common.client.sound.BlockEntitySoundTracker;
import com.cobblemon.mod.common.client.sound.EntitySoundTracker;
import com.cobblemon.mod.common.client.sound.BattleMusicController;
import com.cobblemon.mod.common.client.sound.SoundTracker;
import com.cobblemon.mod.common.duck.SoundEngineDuck;
import com.cobblemon.mod.common.duck.SoundManagerDuck;
import com.cobblemon.mod.common.duck.SoundEngineDuck;
import net.minecraft.client.resources.sounds.BiomeAmbientSoundsHandler;
import net.minecraft.client.resources.sounds.SoundInstance;
import net.minecraft.client.resources.sounds.UnderwaterAmbientSoundInstances;
@@ -8,11 +8,24 @@
package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.api.orientation.OrientationController;
import com.cobblemon.mod.common.api.scheduling.ClientTaskTracker;
import com.cobblemon.mod.common.stadium.StadiumClientManager;
import com.cobblemon.mod.common.util.CameraExtensionsKt;
import net.minecraft.client.Camera;
import net.minecraft.client.DeltaTracker;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.client.renderer.LightTexture;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.phys.Vec3;
import org.joml.Matrix4f;
import org.joml.Quaternionf;
import org.joml.Vector3f;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
@@ -20,6 +33,17 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(GameRenderer.class)
public class GameRendererMixin {
@Shadow @Final Minecraft minecraft;
@Shadow float renderDistance;
@Shadow @Final private LightTexture lightTexture;
@Shadow private boolean renderHand;
@Shadow private double getFov(Camera activeRenderInfo, float partialTicks, boolean useFOVSetting) { return 0.0; }
@Shadow public void resetProjectionMatrix(Matrix4f matrix) {}
@Shadow public Matrix4f getProjectionMatrix(double fov) { return new Matrix4f(); }
@Shadow private void renderItemInHand(Camera camera, float partialTick, Matrix4f projectionMatrix) {}
@Shadow public void pick(float partialTicks) {}
@Unique
long lastTime = -1;
@@ -42,4 +66,54 @@ public class GameRendererMixin {
lastTime = newTime;
}
@Inject(method = "renderLevel", at = @At(value = "HEAD"), cancellable = true)
public void renderLevel(DeltaTracker deltaTracker, CallbackInfo ci) {
if (StadiumClientManager.INSTANCE.shouldUseStadiumCamera()) {
float f = deltaTracker.getGameTimeDeltaPartialTick(true);
this.lightTexture.updateLightTexture(f);
if (this.minecraft.getCameraEntity() == null) {
this.minecraft.setCameraEntity(this.minecraft.player);
}
this.minecraft.getProfiler().push("camera");
Camera stadiumCamera = new Camera();
Entity entity = (Entity) this.minecraft.player;
stadiumCamera.setup(this.minecraft.level, entity, false, false, 1.0F);
//adjust camera
StadiumClientManager.INSTANCE.updateCameraData(f);
var position = StadiumClientManager.INSTANCE.getCameraPosition();
stadiumCamera.setPosition(position);
Quaternionf rotation = StadiumClientManager.INSTANCE.getCameraRotation();
var forwardVector = rotation.transform(Camera.FORWARDS, new Vector3f());
var upVector = rotation.transform(Camera.UP, new Vector3f());
var leftVector = rotation.transform(Camera.LEFT, new Vector3f());
stadiumCamera.rotation.set(rotation);
stadiumCamera.xRot = (float)Mth.wrapDegrees(-Math.toDegrees(Math.asin(forwardVector.y)));
stadiumCamera.yRot = Mth.wrapDegrees((float)-Math.toDegrees(Camera.FORWARDS.angleSigned(forwardVector, Camera.UP)) + 180);
stadiumCamera.forwards.set(forwardVector);
stadiumCamera.up.set(upVector);
stadiumCamera.left.set(leftVector);
this.renderDistance = (float)(this.minecraft.options.getEffectiveRenderDistance() * 16);
double d = this.getFov(stadiumCamera, f, true);
Matrix4f matrix4f = this.getProjectionMatrix(d);
this.resetProjectionMatrix(matrix4f);
Quaternionf quaternionf = stadiumCamera.rotation().conjugate(new Quaternionf());
Matrix4f matrix4f2 = (new Matrix4f()).rotation(quaternionf);
this.minecraft.levelRenderer.prepareCullFrustum(stadiumCamera.getPosition(), matrix4f2, this.getProjectionMatrix(Math.max(d, (double)(Integer)this.minecraft.options.fov().get())));
this.minecraft.levelRenderer.renderLevel(deltaTracker, false, stadiumCamera, (GameRenderer) (Object) this, this.lightTexture, matrix4f2, matrix4f);
this.minecraft.getProfiler().pop();
ci.cancel();
}
}
@Inject(method = "tick", at = @At(value = "TAIL"))
public void tick(CallbackInfo ci) {
// StadiumClientManager.INSTANCE.tickCameraManager();
}
}
@@ -194,8 +194,6 @@ object Cobblemon {
this.LOGGER.info(" - Branch: ${CobblemonBuildDetails.BRANCH}")
}
this.loadConfig()
implementation.registerPermissionValidator()
implementation.registerSoundEvents()
implementation.registerDataComponents()
@@ -218,6 +216,7 @@ object Cobblemon {
ExperienceGroups.registerDefaults()
CaptureCalculators.registerDefaults()
this.loadConfig()
// CobblemonBlockPredicates.touch()
CobblemonOrePlacedFeatures.register()
CobblemonPlacedFeatures.register()
@@ -15,10 +15,6 @@ object CobblemonActivities {
val BATTLING = register(Activity("battling"))
val ACTION_EFFECT = register(Activity("action_effect"))
val NPC_CHATTING = register(Activity("npc_chatting"))
val POKEMON_SLEEPING_ACTIVITY = register(Activity("pokemon_sleeping"))
val POKEMON_GROW_CROP = register(Activity("pokemon_grow_crop"))
val POKEMON_SLEEP_ON_TRAINER_BED = register(Activity("pokemon_sleep_on_trainer_bed"))
val GUARD_NEST = register(Activity("guard_nest"))
fun register(activity: Activity): Activity {
activities.add(activity)
@@ -1,106 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonNetwork.sendPacket
import com.cobblemon.mod.common.api.ai.CobblemonBehaviour
import com.cobblemon.mod.common.api.ai.config.BehaviourConfig
import com.cobblemon.mod.common.api.ai.config.task.TaskConfig
import com.cobblemon.mod.common.api.data.JsonDataRegistry
import com.cobblemon.mod.common.api.data.JsonDataRegistry.Companion.JSON_EXTENSION
import com.cobblemon.mod.common.api.molang.ExpressionLike
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.api.reactive.SimpleObservable
import com.cobblemon.mod.common.net.messages.client.data.BehaviourSyncPacket
import com.cobblemon.mod.common.util.adapters.ActivityAdapter
import com.cobblemon.mod.common.util.adapters.BrainConfigAdapter
import com.cobblemon.mod.common.util.adapters.ExpressionAdapter
import com.cobblemon.mod.common.util.adapters.ExpressionLikeAdapter
import com.cobblemon.mod.common.util.adapters.ExpressionOrEntityVariableAdapter
import com.cobblemon.mod.common.util.adapters.IdentifierAdapter
import com.cobblemon.mod.common.util.adapters.TaskConfigAdapter
import com.cobblemon.mod.common.util.adapters.TranslatedTextAdapter
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.endsWith
import com.google.gson.Gson
import com.google.gson.GsonBuilder
import com.google.gson.reflect.TypeToken
import com.mojang.datafixers.util.Either
import java.io.File
import net.minecraft.network.chat.Component
import net.minecraft.resources.ResourceLocation
import net.minecraft.server.level.ServerPlayer
import net.minecraft.server.packs.PackType
import net.minecraft.server.packs.resources.ResourceManager
import net.minecraft.world.entity.schedule.Activity
object CobblemonBehaviours : JsonDataRegistry<CobblemonBehaviour> {
override val gson: Gson = GsonBuilder()
.setPrettyPrinting()
.registerTypeAdapter(Activity::class.java, ActivityAdapter)
.registerTypeAdapter(Expression::class.java, ExpressionAdapter)
.registerTypeAdapter(ExpressionLike::class.java, ExpressionLikeAdapter)
.registerTypeAdapter(BehaviourConfig::class.java, BrainConfigAdapter)
.registerTypeAdapter(TaskConfig::class.java, TaskConfigAdapter)
.registerTypeAdapter(
TypeToken.getParameterized(Either::class.java, Expression::class.java, MoLangConfigVariable::class.java).type,
ExpressionOrEntityVariableAdapter
)
.registerTypeAdapter(Component::class.java, TranslatedTextAdapter)
.registerTypeAdapter(ResourceLocation::class.java, IdentifierAdapter)
.create()
override val typeToken = TypeToken.get(CobblemonBehaviour::class.java)
override val resourcePath = "behaviours"
override val id: ResourceLocation = cobblemonResource("behaviours")
override val type = PackType.SERVER_DATA
override val observable = SimpleObservable<CobblemonBehaviours>()
/**
* Any behaviours that are put into /pokemon/auto will be automatically
* applied to all Pokémon species/forms that don't define a baseAI list of
* behaviour configurations. This is an addon-friendly way of defining the general
* rules of Pokémon AI without it being unavoidable for specific
* species.
*/
val autoPokemonBehaviours = mutableListOf<CobblemonBehaviour>()
val behaviours = mutableMapOf<ResourceLocation, CobblemonBehaviour>()
override fun sync(player: ServerPlayer) {
player.sendPacket(BehaviourSyncPacket(behaviours.filter { it.value.visible }))
}
override fun reload(manager: ResourceManager) {
autoPokemonBehaviours.clear()
val data = mutableMapOf<ResourceLocation, CobblemonBehaviour>()
manager.listResources(resourcePath) { path -> path.endsWith(JSON_EXTENSION) }.forEach { (identifier, resource) ->
resource.open().use { stream ->
stream.bufferedReader().use { reader ->
val resolvedIdentifier = ResourceLocation.fromNamespaceAndPath(identifier.namespace, File(identifier.path).nameWithoutExtension)
val behaviour = parse(reader, resolvedIdentifier)
if ("pokemon/auto/" in identifier.path) {
autoPokemonBehaviours.add(behaviour)
}
data[resolvedIdentifier] = behaviour
}
}
}
reload(data)
Cobblemon.LOGGER.info("Loaded ${behaviours.size} entity behaviours")
observable.emit(this)
}
override fun reload(data: Map<ResourceLocation, CobblemonBehaviour>) {
behaviours.clear()
behaviours.putAll(data)
}
}
@@ -36,6 +36,9 @@ object CobblemonBlockEntities : PlatformRegistry<Registry<BlockEntityType<*>>, R
@JvmField
val PC: BlockEntityType<PCBlockEntity> = this.create("pc", BlockEntityType.Builder.of(::PCBlockEntity, CobblemonBlocks.PC).build(null))
@JvmField
val STADIUM: BlockEntityType<StadiumBlockEntity> = this.create("stadium_terminal", BlockEntityType.Builder.of(::StadiumBlockEntity, CobblemonBlocks.STADIUM).build(null))
@JvmField
val LECTERN: BlockEntityType<LecternBlockEntity> = this.create("lectern", BlockEntityType.Builder.of(::LecternBlockEntity, CobblemonBlocks.LECTERN).build(null))
@@ -49,11 +52,6 @@ object CobblemonBlockEntities : PlatformRegistry<Registry<BlockEntityType<*>>, R
@JvmField
val HANGING_SIGN: BlockEntityType<CobblemonHangingSignBlockEntity> = this.create("hanging_sign", BlockEntityType.Builder.of(::CobblemonHangingSignBlockEntity, CobblemonBlocks.APRICORN_HANGING_SIGN, CobblemonBlocks.APRICORN_WALL_HANGING_SIGN).build(null))
@JvmField
val GROTTO_BLOCK: BlockEntityType<GrottoBlockEntity> = this.create("grotto_block",
BlockEntityType.Builder.of(::GrottoBlockEntity, CobblemonBlocks.GROTTO_BLOCK).build(null)
)
@JvmField
val GILDED_CHEST: BlockEntityType<GildedChestBlockEntity> = this.create("chest", BlockEntityType.Builder.of(::GildedChestBlockEntity,
CobblemonBlocks.GILDED_CHEST,
@@ -87,46 +85,6 @@ object CobblemonBlockEntities : PlatformRegistry<Registry<BlockEntityType<*>>, R
).build(null)
)
val NEST: BlockEntityType<NestBlockEntity> = this.create("nest",
BlockEntityType.Builder.of(
::NestBlockEntity,
CobblemonBlocks.NEST_STICK,
CobblemonBlocks.NEST_LEAF,
CobblemonBlocks.NEST_STONE,
CobblemonBlocks.NEST_DEEPSLATE,
CobblemonBlocks.NEST_BASALT,
CobblemonBlocks.NEST_SNOW,
CobblemonBlocks.NEST_NETHER,
CobblemonBlocks.NEST_SOUL_SAND,
CobblemonBlocks.NEST_WARM_OCEAN,
CobblemonBlocks.NEST_SEAGRASS,
CobblemonBlocks.NEST_LUSH,
CobblemonBlocks.NEST_HAY,
CobblemonBlocks.NEST_SAND,
CobblemonBlocks.NEST_RED_SAND,
CobblemonBlocks.NEST_CHORUS,
CobblemonBlocks.WATER_NEST,
CobblemonBlocks.CAVE_NEST,
CobblemonBlocks.BASIC_NEST
).build(null))
val EGG: BlockEntityType<EggBlockEntity> = this.create("egg",
BlockEntityType.Builder.of(
::EggBlockEntity,
CobblemonBlocks.EGG
).build(null)
)
@JvmField
val INCUBATOR: BlockEntityType<IncubatorBlockEntity> = this.create("incubator",
BlockEntityType.Builder.of(
::IncubatorBlockEntity,
CobblemonBlocks.INCUBATOR
).build(null)
)
@JvmField
val DISPLAY_CASE: BlockEntityType<DisplayCaseBlockEntity> = this.create("display_case",
BlockEntityType.Builder.of(::DisplayCaseBlockEntity, CobblemonBlocks.DISPLAY_CASE).build(null)
@@ -354,6 +354,9 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
@JvmField
val PC = create("pc", PCBlock(BlockBehaviour.Properties.of().mapColor(MapColor.METAL).sound(SoundType.METAL).pushReaction(PushReaction.BLOCK).strength(2F).noOcclusion().lightLevel { if ((it.getValue(PCBlock.ON) as Boolean) && (it.getValue(PCBlock.PART) == PCBlock.PCPart.TOP)) 10 else 0 }))
@JvmField
val STADIUM = create("stadium_terminal", StadiumBlock(BlockBehaviour.Properties.of().mapColor(MapColor.METAL).sound(SoundType.METAL).pushReaction(PushReaction.BLOCK).strength(2F)))
@JvmField
val LECTERN = create("lectern", LecternBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).sound(SoundType.WOOD).strength(2.5F).ignitedByLava()))
@@ -478,61 +481,6 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
val YACHE_BERRY = this.berryBlock("yache")
//val BINDING_SOIL = this.create("binding_soil", BindingSoilBlock(BlockBehaviour.Properties.of()))
val NEST_STICK = nestBlock(NestBlock.NestVariant.STICK)
val NEST_LEAF = nestBlock(NestBlock.NestVariant.LEAF)
val NEST_STONE = nestBlock(NestBlock.NestVariant.STONE)
val NEST_DEEPSLATE = nestBlock(NestBlock.NestVariant.DEEPSLATE)
val NEST_BASALT = nestBlock(NestBlock.NestVariant.BASALT)
val NEST_SNOW = nestBlock(NestBlock.NestVariant.SNOW)
val NEST_NETHER = this.create(
"nest_nether",
NestBlock(NestBlock.NestVariant.NETHER, BlockBehaviour.Properties.of().noOcclusion().pushReaction(PushReaction.DESTROY).lightLevel { 2 })
)
val NEST_SOUL_SAND = nestBlock(NestBlock.NestVariant.SOUL_SAND)
val NEST_WARM_OCEAN = this.create(
"nest_warm_ocean",
NestBlock(NestBlock.NestVariant.WARM_OCEAN, BlockBehaviour.Properties.of().noOcclusion().pushReaction(PushReaction.DESTROY).lightLevel { 6 })
)
val NEST_SEAGRASS = nestBlock(NestBlock.NestVariant.SEAGRASS)
val NEST_LUSH = nestBlock(NestBlock.NestVariant.LUSH)
val NEST_HAY = nestBlock(NestBlock.NestVariant.HAY)
val NEST_SAND = nestBlock(NestBlock.NestVariant.SAND)
val NEST_RED_SAND = nestBlock(NestBlock.NestVariant.RED_SAND)
val NEST_CHORUS = nestBlock(NestBlock.NestVariant.CHORUS)
val BASIC_NEST = nestBlock(NestBlock.NestVariant.BASIC)
val CAVE_NEST = nestBlock(NestBlock.NestVariant.CAVE)
//val NETHER_NEST = nestBlock(NestBlock.NestVariant.NETHER)
val WATER_NEST = nestBlock(NestBlock.NestVariant.WATER)
val EGG = this.create("egg", EggBlock(BlockBehaviour.Properties
.ofFullCopy(Blocks.DRAGON_EGG)
.pushReaction(PushReaction.BLOCK)
.sound(SoundType.BONE_BLOCK)
))
@JvmField
val GROTTO_BLOCK = this.create("grotto_block", GrottoBlock(BlockBehaviour.Properties.of()
.mapColor(MapColor.STONE)
.strength(1.5F)
.pushReaction(PushReaction.BLOCK)
))
@JvmField
val INCUBATOR = this.create("incubator", IncubatorBlock(BlockBehaviour.Properties.of()
.mapColor(MapColor.COLOR_LIGHT_GRAY)
.sound(SoundType.METAL)
.strength(Blocks.COAL_BLOCK.defaultDestroyTime(), Blocks.DIAMOND_ORE.explosionResistance)
.noOcclusion()
.pushReaction(PushReaction.BLOCK)
.lightLevel { state ->
if (state.getValue(IncubatorBlock.HAS_EGG)) 5 else 0 // Emit 5 light when HAS_EGG is true
}
))
init {
/**
* Makes all blocks in array flammable by adding them to FireBlock's flammableRegistry.
@@ -561,12 +509,6 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
return block
}
private fun nestBlock(variant: NestBlock.NestVariant): NestBlock {
val identifier = cobblemonResource(variant.serializedName)
val block = NestBlock(variant, BlockBehaviour.Properties.of().noOcclusion().pushReaction(PushReaction.DESTROY))
return this.create(identifier.path, block)
}
/**
* Calls helper method from Vanilla
*/
@@ -0,0 +1,58 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.api.ai.config.BrainConfig
import com.cobblemon.mod.common.api.ai.config.task.TaskConfig
import com.cobblemon.mod.common.api.data.DataRegistry
import com.cobblemon.mod.common.api.data.JsonDataRegistry
import com.cobblemon.mod.common.api.molang.ExpressionLike
import com.cobblemon.mod.common.api.reactive.SimpleObservable
import com.cobblemon.mod.common.util.adapters.ActivityAdapter
import com.cobblemon.mod.common.util.adapters.BrainConfigAdapter
import com.cobblemon.mod.common.util.adapters.ExpressionAdapter
import com.cobblemon.mod.common.util.adapters.ExpressionLikeAdapter
import com.cobblemon.mod.common.util.adapters.TaskConfigAdapter
import com.cobblemon.mod.common.util.cobblemonResource
import com.google.gson.Gson
import com.google.gson.GsonBuilder
import com.google.gson.reflect.TypeToken
import net.minecraft.resources.ResourceLocation
import net.minecraft.server.level.ServerPlayer
import net.minecraft.server.packs.PackType
import net.minecraft.world.entity.schedule.Activity
object CobblemonBrainConfigs : JsonDataRegistry<List<BrainConfig>> {
override val gson: Gson = GsonBuilder()
.setPrettyPrinting()
.registerTypeAdapter(Activity::class.java, ActivityAdapter)
.registerTypeAdapter(Expression::class.java, ExpressionAdapter)
.registerTypeAdapter(ExpressionLike::class.java, ExpressionLikeAdapter)
.registerTypeAdapter(BrainConfig::class.java, BrainConfigAdapter)
.registerTypeAdapter(TaskConfig::class.java, TaskConfigAdapter)
.create()
override val typeToken = TypeToken.getParameterized(List::class.java, BrainConfig::class.java) as TypeToken<List<BrainConfig>>
override val resourcePath = "brain_presets"
override val id: ResourceLocation = cobblemonResource("brain_presets")
override val type = PackType.SERVER_DATA
override val observable = SimpleObservable<CobblemonBrainConfigs>()
val presets = mutableMapOf<ResourceLocation, List<BrainConfig>>()
override fun sync(player: ServerPlayer) {
// TODO implement probs ay
}
override fun reload(data: Map<ResourceLocation, List<BrainConfig>>) {
presets.clear()
presets.putAll(data)
}
}
@@ -60,12 +60,9 @@ object CobblemonCommands {
RenameBoxCommand.register(dispatcher)
ChangeBoxWallpaperCommand.register(dispatcher)
RunMolangScriptCommand.register(dispatcher)
GivePokemonEggCommand.register(dispatcher)
GiveAllPokemonEggCommand.register(dispatcher)
SpectateBattleCommand.register(dispatcher)
CobblemonConfigCommand.register(dispatcher)
UnlockPCBoxWallpaperCommand.register(dispatcher)
BehaviourEditCommand.register(dispatcher)
ChangePCBoxesCommand.register(dispatcher)
MarkGiveCommand.register(dispatcher)
MarkTakeCommand.register(dispatcher)
@@ -8,12 +8,9 @@
package com.cobblemon.mod.common
import com.cobblemon.mod.common.api.pokemon.breeding.Egg
import com.cobblemon.mod.common.block.entity.EggBlockEntity
import com.cobblemon.mod.common.item.components.HeldItemCapableComponent
import com.cobblemon.mod.common.item.components.PokemonItemComponent
import com.cobblemon.mod.common.item.RodBaitComponent
import com.cobblemon.mod.common.item.components.EggComponent
import com.cobblemon.mod.common.platform.PlatformRegistry
import net.minecraft.core.Registry
import net.minecraft.core.component.DataComponentType
@@ -39,18 +36,11 @@ object CobblemonItemComponents : PlatformRegistry<Registry<DataComponentType<*>>
.networkSynchronized(RodBaitComponent.PACKET_CODEC)
.build())
val EGG_DATA: DataComponentType<EggComponent> = create("egg", DataComponentType.builder<EggComponent>()
.persistent(EggComponent.CODEC) // For saving/loading
.networkSynchronized(EggComponent.PACKET_CODEC) // For network synchronization
.build())
fun register() {
Registry.register(BuiltInRegistries.DATA_COMPONENT_TYPE, ResourceLocation.parse("cobblemon:pokemon_item"), POKEMON_ITEM)
Registry.register(BuiltInRegistries.DATA_COMPONENT_TYPE, ResourceLocation.parse("cobblemon:bait"), BAIT)
Registry.register(BuiltInRegistries.DATA_COMPONENT_TYPE, ResourceLocation.parse("cobblemon:egg_data"), EGG_DATA)
}
override val registry = BuiltInRegistries.DATA_COMPONENT_TYPE
@@ -19,7 +19,6 @@ import com.cobblemon.mod.common.api.text.gray
import com.cobblemon.mod.common.block.BerryBlock
import com.cobblemon.mod.common.block.MintBlock
import com.cobblemon.mod.common.block.MintBlock.MintType
import com.cobblemon.mod.common.block.NestBlock
import com.cobblemon.mod.common.client.pokedex.PokedexType
import com.cobblemon.mod.common.entity.boat.CobblemonBoatType
import com.cobblemon.mod.common.item.*
@@ -42,7 +41,6 @@ import net.minecraft.network.chat.Component
import net.minecraft.resources.ResourceKey
import net.minecraft.resources.ResourceLocation
import net.minecraft.world.effect.MobEffectInstance
import net.minecraft.world.item.Item.Properties
import net.minecraft.world.effect.MobEffects
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.food.FoodProperties
@@ -274,6 +272,8 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val PC = blockItem("pc", CobblemonBlocks.PC)
@JvmField
val STADIUM = blockItem("stadium_terminal", CobblemonBlocks.STADIUM)
@JvmField
val PASTURE = blockItem("pasture", CobblemonBlocks.PASTURE)
@JvmField
val DISPLAY_CASE = blockItem("display_case", CobblemonBlocks.DISPLAY_CASE)
@@ -394,33 +394,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField val BERRY_JUICE = this.create("berry_juice", BerryJuiceItem())
val NEST_STICK = blockItem(NestBlock.NestVariant.STICK.serializedName, CobblemonBlocks.NEST_STICK)
val NEST_LEAF = blockItem(NestBlock.NestVariant.LEAF.serializedName, CobblemonBlocks.NEST_LEAF)
val NEST_STONE = blockItem(NestBlock.NestVariant.STONE.serializedName, CobblemonBlocks.NEST_STONE)
val NEST_DEEPSLATE = blockItem(NestBlock.NestVariant.DEEPSLATE.serializedName, CobblemonBlocks.NEST_DEEPSLATE)
val NEST_BASALT = blockItem(NestBlock.NestVariant.BASALT.serializedName, CobblemonBlocks.NEST_BASALT)
val NEST_SNOW = blockItem(NestBlock.NestVariant.SNOW.serializedName, CobblemonBlocks.NEST_SNOW)
val NEST_NETHER = blockItem(NestBlock.NestVariant.NETHER.serializedName, CobblemonBlocks.NEST_NETHER)
val NEST_SOUL_SAND = blockItem(NestBlock.NestVariant.SOUL_SAND.serializedName, CobblemonBlocks.NEST_SOUL_SAND)
val NEST_WARM_OCEAN = blockItem(NestBlock.NestVariant.WARM_OCEAN.serializedName, CobblemonBlocks.NEST_WARM_OCEAN)
val NEST_SEAGRASS = blockItem(NestBlock.NestVariant.SEAGRASS.serializedName, CobblemonBlocks.NEST_SEAGRASS)
val NEST_LUSH = blockItem(NestBlock.NestVariant.LUSH.serializedName, CobblemonBlocks.NEST_LUSH)
val NEST_HAY = blockItem(NestBlock.NestVariant.HAY.serializedName, CobblemonBlocks.NEST_HAY)
val NEST_SAND = blockItem(NestBlock.NestVariant.SAND.serializedName, CobblemonBlocks.NEST_SAND)
val NEST_RED_SAND = blockItem(NestBlock.NestVariant.RED_SAND.serializedName, CobblemonBlocks.NEST_RED_SAND)
val NEST_CHORUS = blockItem(NestBlock.NestVariant.CHORUS.serializedName, CobblemonBlocks.NEST_CHORUS)
val BASIC_NEST = blockItem(NestBlock.NestVariant.BASIC.serializedName, CobblemonBlocks.BASIC_NEST)
val CAVE_NEST = blockItem(NestBlock.NestVariant.CAVE.serializedName, CobblemonBlocks.CAVE_NEST)
val WATER_NEST = blockItem(NestBlock.NestVariant.WATER.serializedName, CobblemonBlocks.WATER_NEST)
@JvmField
val INCUBATOR = blockItem("incubator", CobblemonBlocks.INCUBATOR)
@JvmField
val GROTTO_BLOCK = blockItem("grotto_block", CobblemonBlocks.GROTTO_BLOCK)
@JvmField
val GALARICA_NUTS = create("galarica_nuts", GalaricaNutItem())
@@ -734,7 +707,7 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val COVERT_CLOAK = heldItem("covert_cloak")
@JvmField
val DESTINY_KNOT = heldItem("destiny_knot", null, if (Cobblemon.config.canDestinyKnotBreak) Properties().durability(Cobblemon.config.destinyKnotDurability) else Properties())
val DESTINY_KNOT = heldItem("destiny_knot")
@JvmField
val DRAGON_FANG = heldItem("dragon_fang")
@JvmField
@@ -1254,10 +1227,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
val FAIRY_GEM = noSettingsItem("fairy_gem")
//@JvmField
//val BINDING_SOIL = blockItem("binding_soil", CobblemonBlocks.BINDING_SOIL)
@JvmField
val POKEMON_EGG = eggItem("egg", CobblemonBlocks.EGG, Item.Properties().stacksTo(1))
private fun eggItem(name: String, block: Block, settings: Item.Properties = Item.Properties()): BlockItem = this.create(name, BlockItem(block, settings))
private fun blockItem(name: String, block: Block, rarity: Rarity = Rarity.COMMON): BlockItem = this.create(name, BlockItem(block, Item.Properties().rarity(rarity)))
@@ -1301,9 +1270,9 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
}
)
private fun heldItem(name: String, remappedName: String? = null, settings:Item.Properties = Item.Properties()): CobblemonItem = create(
private fun heldItem(name: String, remappedName: String? = null): CobblemonItem = create(
name,
CobblemonItem(settings).also {
CobblemonItem(Item.Properties()).also {
if (remappedName != null) {
CobblemonHeldItemManager.registerRemap(it, remappedName)
}
@@ -10,56 +10,20 @@ package com.cobblemon.mod.common
import com.cobblemon.mod.common.api.dialogue.ActiveDialogue
import com.cobblemon.mod.common.api.moves.animations.ActionEffectContext
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.mojang.serialization.Codec
import com.mojang.serialization.codecs.ListCodec
import com.mojang.serialization.codecs.PrimitiveCodec
import net.minecraft.core.BlockPos
import net.minecraft.core.UUIDUtil
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import java.util.Optional
import java.util.UUID
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.item.ItemEntity
import net.minecraft.world.entity.player.Player
object CobblemonMemories {
val memories = mutableMapOf<String, MemoryModuleType<*>>()
/*
* When a memory doesn't have a codec provided, it's because it doesn't
* get serialized during relogs. This makes sense for things like battles which
* do not survive a relog therefore any memory of it should be temporary.
*/
val BATTLING_POKEMON = register("battling_pokemon", ListCodec(UUIDUtil.CODEC, 0, 31))
val NPC_BATTLING = register("npc_battling", PrimitiveCodec.BOOL)
val DIALOGUES = register<List<ActiveDialogue>>("npc_dialogues")
val ACTIVE_ACTION_EFFECT = register<ActionEffectContext>("active_action_effect")
val POTENTIAL_MATE = register<PokemonEntity>("potential_mate")
val MATE_SCAN_COOLDOWN = register("mate_scan_cooldown", PrimitiveCodec.BOOL)
val NEST_LOCATION = register<BlockPos>("nest_location")
val PATERNAL_NEST_LOCATION = register<BlockPos>("paternal_nest")
val IRRITATED_AT = register<UUID>("irritated_at")
val POKEMON_FLYING = register("pokemon_flying", PrimitiveCodec.BOOL)
val POKEMON_DROWSY = register("pokemon_drowsy", PrimitiveCodec.BOOL)
val POKEMON_SLEEPING = register("pokemon_sleeping", PrimitiveCodec.BOOL)
val POKEMON_BATTLE = register<UUID>("pokemon_battle")
val PATH_COOLDOWN = register<Boolean>("path_cooldown")
val TARGETED_BATTLE_POKEMON = register<UUID>("targeted_battle_pokemon")
val NEAREST_VISIBLE_ATTACKER = register<LivingEntity>("nearest_visible_attacker")
val NEARBY_GROWABLE_CROPS = register<BlockPos>("nearby_growable_crops")
val EGG_THIEF = register<Player>("egg_thief") // Stores the player stealing the egg
val EGG_LOCATION = register<BlockPos>("egg_location") // Stores the last known location of the egg
val EGG_IN_NEST = register("egg_in_nest", PrimitiveCodec.BOOL)
val READY_TO_GRAB_EGG = register("ready_to_grab_egg", PrimitiveCodec.BOOL)
val HOLDING_EGG = register("holding_egg", PrimitiveCodec.BOOL)
val EGG_SEARCH_COUNTDOWN = register ("egg_search_countdown", PrimitiveCodec.BOOL)
val NESTING_MATERIAL_LOCATION = register<BlockPos>("nesting_material_location")
val SENSED_NEST_MATERIAL = register<ItemEntity>("sensed_nest_material")
val IDEAL_NEST_LOCATION = register<BlockPos>("ideal_nest_location")
val READY_TO_BUILD_NEST = register("ready_to_build_nest", PrimitiveCodec.BOOL)
val RECENTLY_ATE_GRASS = register<Boolean>("recently_ate_grass")
fun <U> register(id: String, codec: Codec<U>): MemoryModuleType<U> {
val memoryModule = MemoryModuleType(Optional.of(codec))
@@ -72,4 +36,4 @@ object CobblemonMemories {
memories[id] = memoryModule
return memoryModule
}
}
}
@@ -9,7 +9,6 @@
package com.cobblemon.mod.common
import com.cobblemon.mod.common.api.net.NetworkPacket
import com.cobblemon.mod.common.client.net.OpenBehaviourEditorHandler
import com.cobblemon.mod.common.client.net.CalculateSeatPositionsHandler
import com.cobblemon.mod.common.client.net.PlayerInteractOptionsHandler
import com.cobblemon.mod.common.client.net.SetClientPlayerDataHandler
@@ -60,13 +59,11 @@ import com.cobblemon.mod.common.client.net.trade.TradeProcessStartedHandler
import com.cobblemon.mod.common.client.net.trade.TradeStartedHandler
import com.cobblemon.mod.common.client.net.trade.TradeUpdatedHandler
import com.cobblemon.mod.common.net.PacketRegisterInfo
import com.cobblemon.mod.common.net.messages.client.OpenBehaviourEditorPacket
import com.cobblemon.mod.common.net.messages.client.CalculateSeatPositionsPacket
import com.cobblemon.mod.common.net.messages.client.PlayerInteractOptionsPacket
import com.cobblemon.mod.common.net.messages.client.SetClientPlayerDataPacket
import com.cobblemon.mod.common.net.messages.client.animation.PlayPosableAnimationPacket
import com.cobblemon.mod.common.net.messages.client.battle.*
import com.cobblemon.mod.common.net.messages.client.breeding.BreedingRuleRegistrySyncPacket
import com.cobblemon.mod.common.net.messages.client.callback.OpenMoveCallbackPacket
import com.cobblemon.mod.common.net.messages.client.callback.OpenPartyCallbackPacket
import com.cobblemon.mod.common.net.messages.client.callback.OpenPartyMoveCallbackPacket
@@ -106,9 +103,9 @@ import com.cobblemon.mod.common.net.messages.client.storage.pc.ClosePCPacket
import com.cobblemon.mod.common.net.messages.client.storage.pc.InitializePCPacket
import com.cobblemon.mod.common.net.messages.client.storage.pc.MoveClientPCPokemonPacket
import com.cobblemon.mod.common.net.messages.client.storage.pc.OpenPCPacket
import com.cobblemon.mod.common.net.messages.client.storage.pc.SetPCPokemonPacket
import com.cobblemon.mod.common.net.messages.client.storage.pc.RenamePCBoxPacket
import com.cobblemon.mod.common.net.messages.client.storage.pc.SetPCBoxPacket
import com.cobblemon.mod.common.net.messages.client.storage.pc.SetPCPokemonPacket
import com.cobblemon.mod.common.net.messages.client.storage.pc.wallpaper.ChangePCBoxWallpaperPacket
import com.cobblemon.mod.common.net.messages.client.storage.pc.wallpaper.RequestPCBoxWallpapersPacket
import com.cobblemon.mod.common.net.messages.client.storage.pc.wallpaper.SetPCBoxWallpapersPacket
@@ -138,9 +135,7 @@ import com.cobblemon.mod.common.net.messages.server.battle.BattleTeamRequestPack
import com.cobblemon.mod.common.net.messages.server.battle.BattleTeamResponsePacket
import com.cobblemon.mod.common.net.messages.server.battle.RemoveSpectatorPacket
import com.cobblemon.mod.common.net.messages.server.battle.SpectateBattlePacket
import com.cobblemon.mod.common.net.messages.server.behaviour.SetEntityBehaviourPacket
import com.cobblemon.mod.common.net.messages.server.block.AdjustBlockEntityViewerCountPacket
import com.cobblemon.mod.common.net.messages.server.breeding.TriggerEggHatchPacket
import com.cobblemon.mod.common.net.messages.server.callback.move.MoveSelectCancelledPacket
import com.cobblemon.mod.common.net.messages.server.callback.move.MoveSelectedPacket
import com.cobblemon.mod.common.net.messages.server.callback.party.PartyPokemonSelectedPacket
@@ -168,12 +163,6 @@ import com.cobblemon.mod.common.net.messages.server.storage.SwapPCPartyPokemonPa
import com.cobblemon.mod.common.net.messages.server.storage.party.MovePartyPokemonPacket
import com.cobblemon.mod.common.net.messages.server.storage.party.ReleasePartyPokemonPacket
import com.cobblemon.mod.common.net.messages.server.storage.party.SwapPartyPokemonPacket
import com.cobblemon.mod.common.net.messages.server.storage.pc.MovePCPokemonPacket
import com.cobblemon.mod.common.net.messages.server.storage.pc.MovePCPokemonToPartyPacket
import com.cobblemon.mod.common.net.messages.server.storage.pc.MovePartyPokemonToPCPacket
import com.cobblemon.mod.common.net.messages.server.storage.pc.ReleasePCPokemonPacket
import com.cobblemon.mod.common.net.messages.server.storage.pc.SwapPCPokemonPacket
import com.cobblemon.mod.common.net.messages.server.storage.pc.UnlinkPlayerFromPCPacket
import com.cobblemon.mod.common.net.messages.server.storage.pc.*
import com.cobblemon.mod.common.net.messages.server.trade.AcceptTradeRequestPacket
import com.cobblemon.mod.common.net.messages.server.trade.CancelTradePacket
@@ -190,10 +179,7 @@ import com.cobblemon.mod.common.net.serverhandling.battle.SpectateBattleHandler
import com.cobblemon.mod.common.net.serverhandling.battle.TeamLeaveHandler
import com.cobblemon.mod.common.net.serverhandling.battle.TeamRequestHandler
import com.cobblemon.mod.common.net.serverhandling.battle.TeamRequestResponseHandler
import com.cobblemon.mod.common.net.serverhandling.behaviour.SetEntityBehaviourHandler
import com.cobblemon.mod.common.net.messages.server.storage.pc.*
import com.cobblemon.mod.common.net.serverhandling.block.AdjustBlockEntityViewerCountHandler
import com.cobblemon.mod.common.net.serverhandling.breeding.TriggerEggHatchHandler
import com.cobblemon.mod.common.net.serverhandling.callback.move.MoveSelectCancelledHandler
import com.cobblemon.mod.common.net.serverhandling.callback.move.MoveSelectedHandler
import com.cobblemon.mod.common.net.serverhandling.callback.party.PartyPokemonSelectedHandler
@@ -225,12 +211,6 @@ import com.cobblemon.mod.common.net.serverhandling.storage.SwapPCPartyPokemonHan
import com.cobblemon.mod.common.net.serverhandling.storage.party.MovePartyPokemonHandler
import com.cobblemon.mod.common.net.serverhandling.storage.party.ReleasePCPokemonHandler
import com.cobblemon.mod.common.net.serverhandling.storage.party.SwapPartyPokemonHandler
import com.cobblemon.mod.common.net.serverhandling.storage.pc.MovePCPokemonHandler
import com.cobblemon.mod.common.net.serverhandling.storage.pc.MovePCPokemonToPartyHandler
import com.cobblemon.mod.common.net.serverhandling.storage.pc.MovePartyPokemonToPCHandler
import com.cobblemon.mod.common.net.serverhandling.storage.pc.ReleasePartyPokemonHandler
import com.cobblemon.mod.common.net.serverhandling.storage.pc.SwapPCPokemonHandler
import com.cobblemon.mod.common.net.serverhandling.storage.pc.UnlinkPlayerFromPCHandler
import com.cobblemon.mod.common.net.serverhandling.storage.pc.*
import com.cobblemon.mod.common.net.serverhandling.trade.AcceptTradeRequestHandler
import com.cobblemon.mod.common.net.serverhandling.trade.CancelTradeHandler
@@ -238,7 +218,10 @@ import com.cobblemon.mod.common.net.serverhandling.trade.ChangeTradeAcceptanceHa
import com.cobblemon.mod.common.net.serverhandling.trade.OfferTradeHandler
import com.cobblemon.mod.common.net.serverhandling.trade.PerformTradeHandler
import com.cobblemon.mod.common.net.serverhandling.trade.UpdateTradeOfferHandler
import com.cobblemon.mod.common.net.serverhandling.storage.pc.*
import com.cobblemon.mod.common.stadium.StadiumCamerasSyncPacket
import com.cobblemon.mod.common.stadium.StadiumJoinHandler
import com.cobblemon.mod.common.stadium.StadiumJoinPacket
import com.cobblemon.mod.common.stadium.StadiumCameraManagersSyncPacket
import com.cobblemon.mod.common.util.server
import net.minecraft.server.level.ServerPlayer
@@ -392,12 +375,11 @@ object CobblemonNetwork {
list.add(PacketRegisterInfo(PokedexDexSyncPacket.ID, PokedexDexSyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(DexEntrySyncPacket.ID, DexEntrySyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(FishingBaitRegistrySyncPacket.ID, FishingBaitRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(BreedingRuleRegistrySyncPacket.ID, BreedingRuleRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(HabitatSyncPacket.ID, HabitatSyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(FlowRegistrySyncPacket.ID, FlowRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(CosmeticItemAssignmentSyncPacket.ID, CosmeticItemAssignmentSyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(BehaviourSyncPacket.ID, BehaviourSyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(MarkRegistrySyncPacket.ID, MarkRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(StadiumCamerasSyncPacket.ID, StadiumCamerasSyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(StadiumCameraManagersSyncPacket.ID, StadiumCameraManagersSyncPacket::decode, DataRegistrySyncPacketHandler()))
// Effects
list.add(PacketRegisterInfo(SpawnSnowstormParticlePacket.ID, SpawnSnowstormParticlePacket::decode, SpawnSnowstormParticleHandler))
@@ -451,9 +433,6 @@ object CobblemonNetwork {
list.add(PacketRegisterInfo(CloseNPCEditorPacket.ID, CloseNPCEditorPacket::decode, CloseNPCEditorHandler))
list.add(PacketRegisterInfo(OpenNPCEditorPacket.ID, OpenNPCEditorPacket::decode, OpenNPCEditorHandler))
// Behaviours
list.add(PacketRegisterInfo(OpenBehaviourEditorPacket.ID, OpenBehaviourEditorPacket::decode, OpenBehaviourEditorHandler))
// Pokédex scanning
list.add(PacketRegisterInfo(ServerConfirmedRegisterPacket.ID, ServerConfirmedRegisterPacket::decode, ServerConfirmedRegisterHandler))
@@ -463,6 +442,9 @@ object CobblemonNetwork {
// Riding
list.add(PacketRegisterInfo(ClientboundUpdateRidingStatePacket.ID, ClientboundUpdateRidingStatePacket::decode, ClientboundUpdateRidingStateHandler))
// Stadium packets
list.add(PacketRegisterInfo(StadiumJoinPacket.ID, StadiumJoinPacket::decode, StadiumJoinHandler))
return list
}
@@ -564,12 +546,6 @@ object CobblemonNetwork {
list.add(PacketRegisterInfo(ServerboundUpdateOrientationPacket.ID, ServerboundUpdateOrientationPacket::decode, OrientationPacketHandler))
list.add(PacketRegisterInfo(ServerboundUpdateRidingStatePacket.ID, ServerboundUpdateRidingStatePacket::decode, ServerboundUpdateRidingStateHandler))
// Breeding Packets
list.add(PacketRegisterInfo(TriggerEggHatchPacket.ID, TriggerEggHatchPacket::decode, TriggerEggHatchHandler))
// Behaviour Packets
list.add(PacketRegisterInfo(SetEntityBehaviourPacket.ID, SetEntityBehaviourPacket::decode, SetEntityBehaviourHandler))
return list
}
@@ -8,8 +8,6 @@
package com.cobblemon.mod.common
import com.cobblemon.mod.common.entity.pokemon.ai.sensors.*
import com.cobblemon.mod.common.pokemon.ai.PokemonDisturbancesSensor
import com.cobblemon.mod.common.entity.sensor.BattlingPokemonSensor
import com.cobblemon.mod.common.entity.sensor.NPCBattlingSensor
import java.util.function.Supplier
@@ -22,25 +20,10 @@ object CobblemonSensors {
val NPC_BATTLING = register("npc_battling", ::NPCBattlingSensor)
val BATTLING_POKEMON = register("battling_pokemon", ::BattlingPokemonSensor)
val MATE_SENSOR = register("mate_sensor", ::MateSensor)
val NEST_SENSOR = register("nest_sensor", ::NestSensor)
val EGG_SENSOR = register("egg_sensor", :: EggSensor)
val NEST_MATERIAL_SENSOR = register("nest_material_sensor", :: NestMaterialSensor)
val IDEAL_NEST_LOCATION_SENSOR = register("ideal_nest_location_sensor", ::IdealNestPlacementSensor)
// val NPC_BATTLING = register("npc_battling", ::NPCBattlingSensor)
val POKEMON_DROWSY = register("pokemon_drowsy", ::DrowsySensor)
val POKEMON_ADULT = register("pokemon_adult_sensor", ::PokemonAdultSensor)
val POKEMON_DISTURBANCE = register("pokemon_disturbance_sensor", ::PokemonDisturbancesSensor)
val POKEMON_DEFEND_OWNER = register("pokemon_owner_under_attack", ::DefendOwnerSensor)
val NEARBY_GROWABLE_CROPS = register("nearby_growable_crops", ::PokemonGrowableCropSensor)
fun <E : Entity, U : Sensor<E>> register(id: String, supplier: Supplier<U>): SensorType<U> {
val sensor = SensorType(supplier)
sensors[id] = sensor
return sensor
}
}
}
@@ -84,9 +84,6 @@ object CobblemonSounds : PlatformRegistry<Registry<SoundEvent>, ResourceKey<Regi
@JvmField
val POKEDEX_SCAN_ZOOM_INCREMENT = this.create("item.pokedex.scan_zoom_increment")
@JvmField
val BREEDING_EGG_HATCH = this.create("breeding.egg_hatch")
@JvmField
val ITEM_USE = this.create("item.use")
@JvmField
@@ -19,7 +19,7 @@ import net.minecraft.world.entity.ai.village.poi.PoiType
import net.minecraft.world.level.block.Block
import net.minecraft.world.level.block.state.BlockState
object CobblemonPoiTypes: PlatformRegistry<Registry<PoiType>, ResourceKey<Registry<PoiType>>, PoiType>() {
object CobblemonVillagerPoiTypes: PlatformRegistry<Registry<PoiType>, ResourceKey<Registry<PoiType>>, PoiType>() {
override val registry: Registry<PoiType> = BuiltInRegistries.POINT_OF_INTEREST_TYPE
override val resourceKey: ResourceKey<Registry<PoiType>> = Registries.POINT_OF_INTEREST_TYPE
@@ -27,11 +27,6 @@ object CobblemonPoiTypes: PlatformRegistry<Registry<PoiType>, ResourceKey<Regist
val NURSE_KEY: ResourceKey<PoiType> = createKey("nurse")
@JvmField
val NURSE = create(NURSE_KEY.location().path, PoiType(getBlockStates(CobblemonBlocks.HEALING_MACHINE), 1, 1))
@JvmField
val GROTTO_BLOCK_KEY: ResourceKey<PoiType> = createKey("grotto_block")
@JvmField
val GROTTO_BLOCK = create(GROTTO_BLOCK_KEY.location().path, PoiType(getBlockStates(CobblemonBlocks.GROTTO_BLOCK), 0, 1))
private fun createKey(string: String): ResourceKey<PoiType> = ResourceKey.create(Registries.POINT_OF_INTEREST_TYPE, cobblemonResource(string))
@@ -24,7 +24,7 @@ object CobblemonVillagerProfessions: PlatformRegistry<Registry<VillagerProfessio
override val resourceKey: ResourceKey<Registry<VillagerProfession>> = Registries.VILLAGER_PROFESSION
@JvmField
val NURSE = profession(CobblemonPoiTypes.NURSE_KEY, CobblemonSounds.VILLAGER_WORK_NURSE)
val NURSE = profession(CobblemonVillagerPoiTypes.NURSE_KEY, CobblemonSounds.VILLAGER_WORK_NURSE)
/**
* Register a villager profession texture override for Cobblemon villagers of the given [VillagerProfession] for specified names.
@@ -8,15 +8,12 @@
package com.cobblemon.mod.common.api.ai
import com.cobblemon.mod.common.api.ai.config.BehaviourConfig
import com.cobblemon.mod.common.entity.MoLangScriptingEntity
import net.minecraft.resources.ResourceLocation
import com.cobblemon.mod.common.api.ai.config.BrainConfig
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.schedule.Activity
import net.minecraft.world.entity.schedule.Schedule
class BehaviourConfigurationContext {
var appliedBehaviours: MutableSet<ResourceLocation> = mutableSetOf()
class BrainConfigurationContext {
var defaultActivity = Activity.IDLE
var coreActivities = setOf(Activity.CORE)
@@ -27,16 +24,11 @@ class BehaviourConfigurationContext {
return activities.firstOrNull { it.activity == activity } ?: ActivityConfigurationContext(activity).also(activities::add)
}
fun apply(entity: LivingEntity, behaviourConfigs: List<BehaviourConfig>) {
fun apply(entity: LivingEntity, brainConfigs: List<BrainConfig>) {
val brain = entity.brain
if (entity is MoLangScriptingEntity) {
entity.registerVariables(behaviourConfigs.flatMap { it.getVariables(entity) })
entity.initializeScripting()
}
// Setup the brain config
behaviourConfigs.forEach { it.configure(entity, this) }
brainConfigs.forEach { it.configure(entity, this) }
// Apply the brain config
activities.forEach { it.apply(entity) }
@@ -1,50 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai
import com.bedrockk.molang.runtime.MoLangRuntime
import com.cobblemon.mod.common.api.ai.config.BehaviourConfig
import com.cobblemon.mod.common.api.molang.ExpressionLike
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.molang.MoLangFunctions.setup
import com.cobblemon.mod.common.api.scripting.CobblemonScripts
import com.cobblemon.mod.common.util.asTranslated
import com.cobblemon.mod.common.util.resolve
import com.cobblemon.mod.common.util.withQueryValue
import net.minecraft.network.chat.Component
import net.minecraft.resources.ResourceLocation
import net.minecraft.world.entity.LivingEntity
class CobblemonBehaviour(
val name: Component = "".asTranslated(),
val description: Component = "".asTranslated(),
/** Some behaviours aren't really worth showing on the client, namely ones that are simply conditional bundles of other behaviours. */
val visible: Boolean = true,
val entityType: ResourceLocation? = null,
val configurations: List<BehaviourConfig> = mutableListOf(),
val undo: ExpressionLike? = null,
val undoScript: ResourceLocation? = null,
) {
fun canBeApplied(entity: LivingEntity) = entityType?.let { entityType == entity.type.builtInRegistryHolder().unwrapKey().get().location() } != false
fun configure(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext) {
configurations.forEach { it.configure(entity, behaviourConfigurationContext) }
}
/** Undoes anything that needs undoing once this configuration is being removed from an entity that had it before. */
fun undo(entity: LivingEntity) {
val runtime = MoLangRuntime().setup()
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
if (undoScript != null) {
CobblemonScripts.run(undoScript, runtime)
}
if (undo != null) {
runtime.resolve(undo)
}
}
}
@@ -1,20 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.mojang.datafixers.util.Either
import kotlin.jvm.optionals.getOrNull
typealias ExpressionOrEntityVariable = Either<Expression, MoLangConfigVariable>
fun List<ExpressionOrEntityVariable>.asVariables() = mapNotNull { it.right().getOrNull() }
@@ -8,34 +8,32 @@
package com.cobblemon.mod.common.api.ai.config
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.bedrockk.molang.runtime.MoLangRuntime
import com.bedrockk.molang.runtime.struct.QueryStruct
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import com.cobblemon.mod.common.api.ai.config.task.TaskConfig
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import com.cobblemon.mod.common.api.molang.MoLangFunctions.setup
import com.cobblemon.mod.common.entity.PosableEntity
import com.cobblemon.mod.common.util.asExpressionLike
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.withQueryValue
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.schedule.Activity
class AddTasksToActivity : BehaviourConfig {
val activity: Activity? = null
// Can be useful to add to multiple activities at once
val activities = mutableListOf<Activity>()
val condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
class AddTasksToActivity : BrainConfig {
val activity = Activity.IDLE
val condition = "true".asExpressionLike()
val tasksByPriority = mutableMapOf<Int, List<TaskConfig>>()
override fun getVariables(entity: LivingEntity) = tasksByPriority.values.flatten().flatMap { it.getVariables(entity) } + listOf(condition).asVariables()
override fun configure(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext) {
if (!checkCondition(entity, condition)) return
val activities = if (activity != null) (activities + activity) else activities
override fun configure(entity: LivingEntity, brainConfigurationContext: BrainConfigurationContext) {
val runtime = MoLangRuntime().setup()
runtime.withQueryValue("entity", (entity as? PosableEntity)?.struct ?: QueryStruct(hashMapOf()))
if (!runtime.resolveBoolean(condition)) return
val activity = brainConfigurationContext.getOrCreateActivity(activity)
tasksByPriority.forEach { (priority, taskConfigs) ->
val tasks = taskConfigs.flatMap { it.createTasks(entity, behaviourConfigurationContext) }
for (activity in activities) {
val activityContext = behaviourConfigurationContext.getOrCreateActivity(activity)
activityContext.addTasks(priority, *tasks.toTypedArray())
}
val tasks = taskConfigs.flatMap { it.createTasks(entity, brainConfigurationContext) }
activity.addTasks(priority, *tasks.toTypedArray())
}
}
}
@@ -1,20 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import net.minecraft.world.entity.LivingEntity
class AddVariablesConfig(val variables: List<MoLangConfigVariable> = emptyList()) : BehaviourConfig {
override fun getVariables(entity: LivingEntity) = variables
// Configuration happens naturally through the override on variables
override fun configure(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext) {}
}
@@ -1,51 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.CobblemonBehaviours
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.util.asExpression
import com.google.gson.annotations.SerializedName
import com.mojang.datafixers.util.Either
import net.minecraft.resources.ResourceLocation
import net.minecraft.world.entity.LivingEntity
class ApplyBehaviours : BehaviourConfig {
var condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
@SerializedName("behaviours", alternate = ["behaviors"])
val behaviours = mutableListOf<ResourceLocation>()
override fun getVariables(entity: LivingEntity): List<MoLangConfigVariable> {
return if (checkCondition(entity, condition)) {
behaviours.flatMap {
CobblemonBehaviours.behaviours[it]?.configurations?.flatMap { it.getVariables(entity) } ?: emptyList()
} + listOf(condition).asVariables()
} else {
listOf(condition).asVariables()
}
}
override fun configure(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext) {
if (!checkCondition(entity, condition)) return
val configurations = behaviours.map { CobblemonBehaviours.behaviours[it]?.takeIf { it.canBeApplied(entity) } ?: return Cobblemon.LOGGER.warn("Behaviour $it not found") }
// Why not just add the presets to the context directly?
// Nested preset application is a thing, and I only want to track the top level presets.
// i.e. if a preset applies another preset, I don't want to track the inner preset, since it's redundant if we track the top one.
val originalContextBehaviours = behaviourConfigurationContext.appliedBehaviours.toMutableSet()
configurations.forEach {
it.configure(entity, behaviourConfigurationContext)
}
originalContextBehaviours.addAll(behaviours)
behaviourConfigurationContext.appliedBehaviours = originalContextBehaviours
}
}
@@ -0,0 +1,35 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config
import com.bedrockk.molang.runtime.MoLangRuntime
import com.bedrockk.molang.runtime.struct.QueryStruct
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.CobblemonBrainConfigs
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import com.cobblemon.mod.common.api.molang.MoLangFunctions.setup
import com.cobblemon.mod.common.entity.PosableEntity
import com.cobblemon.mod.common.util.asExpressionLike
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.withQueryValue
import net.minecraft.resources.ResourceLocation
import net.minecraft.world.entity.LivingEntity
class ApplyPresets : BrainConfig {
val condition = "true".asExpressionLike()
val presets = mutableListOf<ResourceLocation>()
override fun configure(entity: LivingEntity, brainConfigurationContext: BrainConfigurationContext) {
val runtime = MoLangRuntime().setup()
runtime.withQueryValue("entity", (entity as? PosableEntity)?.struct ?: QueryStruct(hashMapOf()))
if (!runtime.resolveBoolean(condition)) return
val presetConfigs = presets.flatMap { CobblemonBrainConfigs.presets[it] ?: return Cobblemon.LOGGER.warn("Preset $it not found") }
presetConfigs.forEach { it.configure(entity, brainConfigurationContext) }
}
}
@@ -1,57 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config
import com.bedrockk.molang.runtime.MoLangRuntime
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.molang.MoLangFunctions.setup
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.withQueryValue
import net.minecraft.world.entity.LivingEntity
/**
* Something that contributes to the construction of an entity's brain. Implementations are expected to make
* their changes using the provided [BehaviourConfigurationContext] which helps stage the details of the entity's
* brain before locking into the highly immutable structure that Mojang uses.
*
* A brain config has access to the [LivingEntity] it's for but note that this is, in most cases, an extremely
* young version of the entity that is not fully initialized and might die if you try getting exotic with it.
*
* @see BehaviourConfigurationContext
* @author Hiroku
* @since October 13th, 2024
*/
interface BehaviourConfig {
companion object {
val types = mutableMapOf<String, Class<out BehaviourConfig>>(
"script" to ScriptBehaviourConfig::class.java,
"custom_script" to CustomScriptBehaviourConfig::class.java,
"add_tasks_to_activity" to AddTasksToActivity::class.java,
"apply_behaviours" to ApplyBehaviours::class.java,
"set_default_activity" to SetDefaultActivity::class.java,
"set_core_activities" to SetCoreActivities::class.java,
"add_variables" to AddVariablesConfig::class.java,
"set_variables" to SetVariablesConfig::class.java,
)
}
fun checkCondition(entity: LivingEntity, expressionOrEntityVariable: ExpressionOrEntityVariable): Boolean {
val runtime = MoLangRuntime().setup()
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
return runtime.resolveBoolean(expressionOrEntityVariable.map({ it }, { "q.entity.config.${it.variableName}".asExpression() }))
}
fun getVariables(entity: LivingEntity): List<MoLangConfigVariable>
fun configure(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext)
}
@@ -0,0 +1,41 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import net.minecraft.world.entity.LivingEntity
/**
* Something that contributes to the construction of an entity's brain. Implementations are expected to make
* their changes using the provided [BrainConfigurationContext] which helps stage the details of the entity's
* brain before locking into the highly immutable structure that Mojang uses.
*
* A brain config has access to the [LivingEntity] it's for but note that this is, in most cases, an extremely
* young version of the entity that is not fully initialized and might die if you try getting exotic with it.
*
* @see BrainConfigurationContext
* @author Hiroku
* @since October 13th, 2024
*/
interface BrainConfig {
companion object {
val types = mutableMapOf<String, Class<out BrainConfig>>(
"script" to ScriptBrainConfig::class.java,
"add_tasks_to_activity" to AddTasksToActivity::class.java,
"apply_presets" to ApplyPresets::class.java,
"set_default_activity" to SetDefaultActivity::class.java,
"set_core_activities" to SetCoreActivities::class.java
)
}
// fun encode(buffer: RegistryFriendlyByteBuf)
// fun decode(buffer: RegistryFriendlyByteBuf)
fun configure(entity: LivingEntity, brainConfigurationContext: BrainConfigurationContext)
}
@@ -1,40 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config
import com.bedrockk.molang.runtime.MoLangRuntime
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.molang.ExpressionLike
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.molang.MoLangFunctions.setup
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.asExpressionLike
import com.cobblemon.mod.common.util.resolve
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
class CustomScriptBehaviourConfig : BehaviourConfig {
var condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
val variables: List<MoLangConfigVariable> = emptyList()
val script: ExpressionLike = "0".asExpressionLike()
companion object {
val runtime = MoLangRuntime().setup()
}
override fun getVariables(entity: LivingEntity) = variables
override fun configure(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext) {
if (!checkCondition(entity, condition)) return
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
runtime.resolve(script)
}
}
@@ -0,0 +1,16 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import net.minecraft.world.entity.LivingEntity
object DummyBrainConfig : BrainConfig {
override fun configure(entity: LivingEntity, brainConfigurationContext: BrainConfigurationContext) {}
}
@@ -1,13 +1,12 @@
# Behaviour Configuration
# Brain Configuration
A "Brain" is a Java Edition AI concept for more modern entities. It has tasks that are listed inside 'activities',
A "Brain" is a Java Edition AI concept for more modern entities. It has tasks that are listed inside of 'activities',
and in some cases a schedule which determines which activities will occur during different times of the day. There is
also a set of core activities, and a default activity. In Minecraft, the most complex usage of the Brain AI system
is on villagers which have schedules that control their behaviour during the day and night as well as child villager play behaviours.
Cobblemon's Pokémon and NPCs use the Brain AI system. As part of that, Cobblemon added the concept of a Behaviour Configuration
that allows Java Edition brains to be configured in a more data-driven way, as well as to support the configuration of
other logical properties of entities that are configured at the same initialization step.
Cobblemon's NPCs use the Brain AI system. As part of that, Cobblemon added the concept of a Brain Configuration
that allows Java Edition brains to be configured in a more data-driven way.
By default, without any brain configuration, the default activity will be `minecraft:idle` and the core activities will be `[minecraft:core]`.
The activities would not have any tasks though.
@@ -49,18 +48,18 @@ The activities that were added by Cobblemon are:
- `cobblemon:action_effect`: For when the entity is performing an action effect. Usually registered as an almost empty activity that simply prevents the entity from doing other things.
- `cobblemon:npc_chatting`: Intended for NPC entities using dialogue so that they look at their chat partner and do nothing else.
## Behaviour Configuration Format
A Behaviour is configured using a series of "Behaviour Configurations". Each configuration is a JSON object that contains
a "type" field which determines the action to perform when configuring an entity. Many different types are available.
## Brain Configuration Format
A brain is configured using a series of "Brain Configurations". Each configuration is a JSON object that contains
a "type" field which determines the action to perform when configuring a brain. Many different types are available.
### script
The `script` type executes a MoLang script which will apply some changes to the entity or brain.
The `script` type executes a MoLang script which will apply some changes to the brain.
- `script`: The MoLang script to execute. This will be a resource location for the `molang` datapack folder. Something like `cobblemon:some_script`.
- `condition`: A MoLang expression (with `q.entity` as the entity) that determines if the script should be executed. Defaults to `"true"`.
### add_tasks_to_activity
The 'add_tasks_to_activity' type adds a list of tasks to an activity.
- `activity`: The activity to add the tasks to. This must be a pre-existing activity - a behaviour configuration cannot
- `activity`: The activity to add the tasks to. This must be a pre-existing activity - a brain configuration cannot
create new activities.
- `condition`: A MoLang expression (with `q.entity` as the entity) that determines if the tasks should be added. If this
is not present, the tasks will always be added.
@@ -97,107 +96,24 @@ The `set_core_activities` type sets the core activities of the brain. It has onl
### set_default_activity
The `set_default_activity` type sets the default activity of the brain. It has only one property, `activity`, which is the activity to set as the default.
### apply_behaviours
The `apply_behaviours` type applies some number of other Behaviours to the entity. These behaviours are JSONs under the `behaviours` datapack folder.
This is a way to apply a set of configurations to the entity.
- `behaviours`: A list of behaviour resource locations to apply. This is the name of the file in the `behaviours` folder without the `.json` extension.
- `condition`: A MoLang expression (with `q.entity` as the entity) that determines if the behaviour should be applied. Defaults to `"true"`.
- `visible`: Whether the behaviour should be visible in the UI. Defaults to `true`. If it is not visible, name and description can be left out.
- `name`: The name of the behaviour. This is used in the UI to label the behaviour. This can be a translation key.
- `description`: A description of the behaviour. This is used in the UI to describe what the behaviour does. This can be a translation key.
- `entityType`: The entity type that the behaviour applies to. Defaults to null. This is used to determine if the behaviour should be applied to the entity type..
### apply_preset
The `apply_preset` type applies a preset to the brain. Brain presets are JSON arrays under the `brain_presets` datapack folder.
This is a way to apply a set of configurations to the brain.
- `preset`: The name of the preset to apply. This is the name of the file in the `brain_presets` folder without the `.json` extension.
- `condition`: A MoLang expression (with `q.entity` as the entity) that determines if the preset should be applied. Defaults to `"true"`.
Example behaviour (`uses_healing_machine.json`):
Example brain preset (`uses_healing_machine.json`):
```json
{
"name": "cobblemon.behaviour.uses_healing_machine.name",
"description": "cobblemon.behaviour.uses_healing_machine.desc",
"entityType": "cobblemon:npc",
"visible": true,
"configurations": [
{
"type": "add_tasks_to_activity",
"activity": "idle",
"tasksByPriority": {
"1": [
"heal_using_healing_machine",
"go_to_healing_machine"
]
}
[
{
"type": "add_tasks_to_activity",
"activity": "idle",
"tasksByPriority": {
"1": [
"heal_using_healing_machine",
"go_to_healing_machine"
]
}
]
}
```
### add_variables
The `add_variables` type adds some number of MoLang variables to the entity that can be configured in-game or left with defaults.
- `variables`: A list of objects, each representing a variable that can be configured.
Each variable has the following properties:
- `variableName`: The name of the variable. This is the name that will be accessible from MoLang scripts.
- `defaultValue`: The default value of the variable. This is a MoLang expression that will be used if the variable is not set.
- `displayName`: The display name of the variable. This is used in the UI to label the variable. This can be a translation key.
- `description`: A description of the variable. This is used in the UI to describe what the variable does. This can be a translation key.
- `type`: The type of the variable. This can be `TEXT`, `NUMBER`, or `BOOLEAN`.
Example:
```json
{
"type": "add_variables",
"variables": [
{
"variableName": "can_heal_using_machine",
"defaultValue": "false",
"displayName": "Can Use Healing Machine",
"description": "Whether or not the entity can use a healing machine.",
"type": "BOOLEAN"
}
]
}
```
### set_variables
The `set_variables` type sets some values for pre-established variables. This is useful in cases where a preset has defined a variable
but it's locked in by a specific entity using that preset. This strongly forces the variable to a specific value. In future this
probably should deregister the variable so that the client cannot edit them once they've been forced, as currently that will
be possible yet the value will get repeatedly overwritten.
The values inside the variables map can be MoLang expressions (with `q.entity` as the entity) or simple JSON primitives.
Example:
```json
{
"type": "set_variables",
"variables": {
"aggressive": true,
"attack_range": "10"
}
}
]
```
### script
The `script` type executes a registered MoLang script which will apply some changes to the brain or entity. This can be
useful if the goal is to apply some kind of configuration to the entity that would otherwise be performed by an NPC preset
or NPC class. `q.entity` will refer to the entity. This is powerful when combined with [add_variables](#add_variables)
configs in the same behaviour preset.
Example:
```json
{
"type": "script",
"script": "cobblemon:configure_npc_party"
}
```
### custom_script
The `custom_script` type executes a custom MoLang script from this config which will apply some changes to the brain or
entity. This is useful for when you want to apply some kind of configuration to the entity that would otherwise be
by an NPC preset or NPC class. `q.entity` will refer to the entity.
Example:
```json
{
"type": "custom_script",
"script": "q.entity.set_pathfinding_malus('WATER', -1);"
}
```
@@ -13,13 +13,12 @@ import com.bedrockk.molang.runtime.struct.QueryStruct
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.api.ai.ActivityConfigurationContext
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import com.cobblemon.mod.common.api.molang.MoLangFunctions.addStandardFunctions
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.molang.MoLangFunctions.setup
import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.api.scripting.CobblemonScripts
import com.cobblemon.mod.common.entity.PosableEntity
import com.cobblemon.mod.common.util.activityRegistry
import com.cobblemon.mod.common.util.asExpressionLike
import com.cobblemon.mod.common.util.asIdentifierDefaultingNamespace
@@ -31,16 +30,13 @@ import com.mojang.datafixers.util.Pair
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
class ScriptBehaviourConfig : BehaviourConfig {
class ScriptBrainConfig : BrainConfig {
val condition = "true".asExpressionLike()
val script = cobblemonResource("dummy")
val variables = mutableListOf<MoLangConfigVariable>()
override fun getVariables(entity: LivingEntity) = variables
override fun configure(entity: LivingEntity, context: BehaviourConfigurationContext) {
override fun configure(entity: LivingEntity, context: BrainConfigurationContext) {
val runtime = MoLangRuntime().setup()
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
runtime.withQueryValue("entity", (entity as? PosableEntity)?.struct ?: QueryStruct(hashMapOf()))
if (!runtime.resolveBoolean(condition)) return
val struct = createBrainStruct(entity, context)
@@ -52,30 +48,30 @@ class ScriptBehaviourConfig : BehaviourConfig {
runtime.resolve(script, mapOf("brain" to struct))
}
fun createBrainStruct(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): QueryStruct {
fun createBrainStruct(entity: LivingEntity, brainConfigurationContext: BrainConfigurationContext): QueryStruct {
return QueryStruct(hashMapOf()).addStandardFunctions()
.addFunction("entity") { entity.asMostSpecificMoLangValue() }
.addFunction("entity") { (entity as? PosableEntity)?.struct ?: QueryStruct(hashMapOf()) }
.addFunction("create_activity") { params ->
val name = params.getString(0).asIdentifierDefaultingNamespace()
val activity = entity.level().activityRegistry.get(name) ?: return@addFunction run {
Cobblemon.LOGGER.error("Tried loading activity $name as part of an entity brain but that activity does not exist")
DoubleValue.ZERO
}
val existingActivityBuilder = behaviourConfigurationContext.activities.find { it.activity == activity }
val existingActivityBuilder = brainConfigurationContext.activities.find { it.activity == activity }
if (existingActivityBuilder != null) {
return@addFunction createActivityStruct(existingActivityBuilder)
} else {
val activityConfigurationContext = ActivityConfigurationContext(activity)
behaviourConfigurationContext.activities.add(activityConfigurationContext)
brainConfigurationContext.activities.add(activityConfigurationContext)
return@addFunction createActivityStruct(activityConfigurationContext)
}
}
.addFunction("set_core_activities") { params ->
behaviourConfigurationContext.coreActivities = params.params.map { (it as ObjectValue<ActivityConfigurationContext>).obj.activity }.toSet()
brainConfigurationContext.coreActivities = params.params.map { (it as ObjectValue<ActivityConfigurationContext>).obj.activity }.toSet()
return@addFunction DoubleValue.ONE
}
.addFunction("set_default_activity") { params ->
behaviourConfigurationContext.defaultActivity = params.get<ObjectValue<ActivityConfigurationContext>>(0).obj.activity
brainConfigurationContext.defaultActivity = params.get<ObjectValue<ActivityConfigurationContext>>(0).obj.activity
return@addFunction DoubleValue.ONE
}
}
@@ -8,15 +8,13 @@
package com.cobblemon.mod.common.api.ai.config
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.schedule.Activity
class SetCoreActivities : BehaviourConfig {
class SetCoreActivities : BrainConfig {
val activities = mutableListOf<Activity>()
override fun getVariables(entity: LivingEntity) = emptyList<MoLangConfigVariable>()
override fun configure(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext) {
behaviourConfigurationContext.coreActivities = activities.toSet()
override fun configure(entity: LivingEntity, brainConfigurationContext: BrainConfigurationContext) {
brainConfigurationContext.coreActivities = activities.toSet()
}
}
@@ -8,15 +8,13 @@
package com.cobblemon.mod.common.api.ai.config
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.schedule.Activity
class SetDefaultActivity : BehaviourConfig {
class SetDefaultActivity : BrainConfig {
val activity: Activity = Activity.IDLE
override fun getVariables(entity: LivingEntity) = emptyList<MoLangConfigVariable>()
override fun configure(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext) {
behaviourConfigurationContext.defaultActivity = activity
override fun configure(entity: LivingEntity, brainConfigurationContext: BrainConfigurationContext) {
brainConfigurationContext.defaultActivity = activity
}
}
@@ -1,36 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config
import com.bedrockk.molang.runtime.MoLangRuntime
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.molang.ExpressionLike
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.molang.MoLangFunctions.setup
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.MoLangScriptingEntity
import com.cobblemon.mod.common.util.resolve
import com.cobblemon.mod.common.util.withQueryValue
import net.minecraft.world.entity.LivingEntity
class SetVariablesConfig : BehaviourConfig {
var variableValues = mutableMapOf<String, ExpressionLike>()
override fun getVariables(entity: LivingEntity) = emptyList<MoLangConfigVariable>()
override fun configure(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext) {
val runtime = MoLangRuntime().setup()
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
if (entity is MoLangScriptingEntity) {
variableValues.forEach { (variableName, valueExpression) ->
entity.config.setDirectly(variableName, runtime.resolve(valueExpression))
}
}
}
}
@@ -1,74 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.config.task.WanderTaskConfig.Companion.WANDER
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.behavior.BlockPosTracker
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder
import net.minecraft.world.entity.ai.behavior.declarative.Trigger
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.entity.ai.util.HoverRandomPos
class AirWanderTaskConfig : SingleTaskConfig {
val condition = booleanVariable(WANDER, "air_wanders", true).asExpressible()
val wanderChance = numberVariable(WANDER, "air_wander_chance", 1/(20 * 1F)).asExpressible()
val horizontalRange = numberVariable(WANDER, "horizontal_wander_range", 20).asExpressible()
val verticalRange = numberVariable(WANDER, "vertical_wander_range", 5).asExpressible()
val speedMultiplier = numberVariable(SharedEntityVariables.MOVEMENT_CATEGORY, SharedEntityVariables.WALK_SPEED, 0.35).asExpressible()
val minUpwardsMovement: ExpressionOrEntityVariable = Either.left("3.0".asExpression())
val minDownwardsMovement: ExpressionOrEntityVariable = Either.left("3.0".asExpression())
override fun getVariables(entity: LivingEntity): List<MoLangConfigVariable> {
return listOf(condition, wanderChance, horizontalRange, verticalRange, speedMultiplier, minUpwardsMovement, minDownwardsMovement).asVariables()
}
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity>? {
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
if (!condition.resolveBoolean()) return null
return BehaviorBuilder.create {
it.group(
it.absent(MemoryModuleType.WALK_TARGET),
it.registered(MemoryModuleType.LOOK_TARGET)
).apply(it) { walkTarget, lookTarget ->
Trigger { world, entity, time ->
if (entity !is PathfinderMob || entity.isInWater) {
return@Trigger false
}
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
val wanderChance = wanderChance.resolveFloat()
if (wanderChance <= 0 || world.random.nextFloat() > wanderChance) return@Trigger false
val rotVec = entity.getViewVector(0F)
val target = HoverRandomPos.getPos(entity, horizontalRange.resolveInt(), verticalRange.resolveInt(), rotVec.x, rotVec.y, 1.5707964f, minUpwardsMovement.resolveInt(), minDownwardsMovement.resolveInt())
?: return@Trigger false
walkTarget.set(WalkTarget(target, speedMultiplier.resolveFloat(), 3))
lookTarget.set(BlockPosTracker(target))
return@Trigger true
}
}
}
}
}
@@ -8,34 +8,25 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.util.asExpression
import com.bedrockk.molang.runtime.struct.QueryStruct
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import com.cobblemon.mod.common.entity.PosableEntity
import com.cobblemon.mod.common.util.asExpressionLike
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
class AllOfTaskConfig : TaskConfig {
val condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
val condition = "true".asExpressionLike()
val tasks: List<TaskConfig> = emptyList()
override fun getVariables(entity: LivingEntity): List<MoLangConfigVariable> {
return if (checkCondition(entity, condition))
tasks.flatMap { it.getVariables(entity) } + listOf(condition).asVariables()
else
listOf(condition).asVariables()
}
override fun createTasks(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
brainConfigurationContext: BrainConfigurationContext
): List<BehaviorControl<in LivingEntity>> {
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
if (!condition.resolveBoolean()) return emptyList()
return tasks.flatMap { it.createTasks(entity, behaviourConfigurationContext) }
runtime.withQueryValue("entity", (entity as? PosableEntity)?.struct ?: QueryStruct(hashMapOf()))
if (!runtime.resolveBoolean(condition)) return emptyList()
return tasks.flatMap { it.createTasks(entity, brainConfigurationContext) }
}
}
@@ -8,24 +8,24 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.bedrockk.molang.runtime.struct.QueryStruct
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import com.cobblemon.mod.common.entity.PosableEntity
import com.cobblemon.mod.common.entity.ai.AttackAngryAtTask
import com.cobblemon.mod.common.util.asExpressionLike
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.withQueryValue
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
class AttackAngryAtTaskConfig : SingleTaskConfig {
val condition = booleanVariable(SharedEntityVariables.ATTACKING_CATEGORY, "should_attack_angry_at", true).asExpressible()
override fun getVariables(entity: LivingEntity) = listOf(condition).asVariables()
val condition = "true".asExpressionLike()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
brainConfigurationContext: BrainConfigurationContext
): BehaviorControl<in LivingEntity>? {
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
if (!condition.resolveBoolean()) return null
runtime.withQueryValue("entity", (entity as? PosableEntity)?.struct ?: QueryStruct(hashMapOf()))
if (!runtime.resolveBoolean(condition)) return null
return AttackAngryAtTask.create()
}
}
@@ -1,148 +0,0 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.WrapperLivingEntityTask
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.pokemon.breeding.Egg
import com.cobblemon.mod.common.api.text.green
import com.cobblemon.mod.common.block.entity.NestBlockEntity
import com.cobblemon.mod.common.breeding.BreedingLogicManager
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.AttackEggThiefTask
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.BreedAtNestTask
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.SearchForEggTask
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.kinds.IdF
import net.minecraft.core.BlockPos
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder
import net.minecraft.world.entity.ai.behavior.declarative.Trigger
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.item.ItemStack
import net.minecraft.world.phys.Vec3
class AttackEggThiefTaskConfig : SingleTaskConfig {
companion object {
const val BREED = "breed_at_nest" // Category
}
val condition = booleanVariable(BREED, "can_breed", true).asExpressible()
override fun getVariables(entity: LivingEntity) = listOf(
condition
).asVariables()
override fun createTask(
entity: LivingEntity,
brainConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity>? {
return WrapperLivingEntityTask(AttackEggThiefTask.create(), PokemonEntity::class.java)
}
}
/*override fun createTask(
entity: LivingEntity,
brainConfigurationContext: BrainConfigurationContext
): BehaviorControl<in LivingEntity>? {
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
if (!condition.resolveBoolean() || entity !is PokemonEntity) return null
return BehaviorBuilder.create {
it.group(
it.present(CobblemonMemories.NEST_LOCATION),
it.present(CobblemonMemories.POTENTIAL_MATE),
it.absent(MemoryModuleType.WALK_TARGET)
).apply(it) { nestMemory, mateMemory, walkTarget ->
Trigger { world, entity, time ->
if (entity !is PathfinderMob || !entity.isAlive) return@Trigger false
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
// Retrieve nest location and mate entity from memory
val nestLocation: BlockPos = (nestMemory.value() as? IdF<BlockPos>)?.value() ?: return@Trigger false
val mate = (mateMemory.value() as? IdF<PokemonEntity>)?.value() ?: return@Trigger false
// Convert nest location to Vec3
val targetVec = Vec3.atCenterOf(nestLocation)
// Check proximity to the nest
if (entity.distanceToSqr(targetVec) > 2.0 && mate.distanceToSqr(targetVec) > 2.0) {
return@Trigger false
}
// Access the nest block entity
val nestBlockEntity = world.getBlockEntity(nestLocation) as? NestBlockEntity
?: return@Trigger false
// double check to make sure the nest is not taken yet and cancel if it is
if (nestBlockEntity.getItem(0) != ItemStack.EMPTY) return@Trigger false
// Generate the egg using BreedingLogicManager
val parentOne = (entity as PokemonEntity).pokemon
val parentTwo = mate.pokemon
val breedingResult = BreedingLogicManager.breed(parentOne, parentTwo)
val form = BreedingLogicManager.calculateForm(parentOne, parentTwo)
// Ensure the breeding result is valid
val egg = breedingResult.pokemon?.let { result ->
Egg(
species = result.species.resourceIdentifier,
parentOne = parentOne,
parentTwo = parentTwo,
form = form.name.lowercase(),
timeToHatch = 6000F
)
} ?: return@Trigger false
// Set the egg in the nest
nestBlockEntity.setItem(egg.createEggItemStack())
// set the parents of the nest if it/they are wild so they guard it
if (nestBlockEntity.ownerUUID == null)
nestBlockEntity.parents = Pair((entity as PokemonEntity).uuid, mate.uuid)
// set breeding cooldown for both
parentOne.breedingCooldown = BreedingLogicManager.resetBreedingCooldown(parentOne)
parentTwo.breedingCooldown = BreedingLogicManager.resetBreedingCooldown(parentTwo)
// Display heart particles above parents
(world as net.minecraft.server.level.ServerLevel).sendParticles(
net.minecraft.core.particles.ParticleTypes.HEART,
entity.getRandomX(1.0), // Particle X position with slight randomness
entity.getRandomY() + 0.5, // Slightly raised Y position
entity.getRandomZ(1.0), // Particle Z position with slight randomness
4 + kotlin.random.Random.nextInt(2), // Particle count
0.2 * entity.random.nextGaussian(), // X velocity with slight variance
0.1 * entity.random.nextGaussian(), // Y velocity with upwards variance
0.2 * entity.random.nextGaussian(), // Z velocity with slight variance
0.02 // Particle speed
)
(world as net.minecraft.server.level.ServerLevel).sendParticles(
net.minecraft.core.particles.ParticleTypes.HEART,
mate.getRandomX(1.0), // Particle X position with slight randomness
mate.getRandomY() + 0.5, // Slightly raised Y position
mate.getRandomZ(1.0), // Particle Z position with slight randomness
4 + kotlin.random.Random.nextInt(2), // Particle count
0.2 * mate.random.nextGaussian(), // X velocity with slight variance
0.1 * mate.random.nextGaussian(), // Y velocity with upwards variance
0.2 * mate.random.nextGaussian(), // Z velocity with slight variance
0.02 // Particle speed
)
// Notify nearby players
world.players().forEach { player ->
player.displayClientMessage("An egg has been laid in the nest!".green(), true)
}
// todo maybe have them fall asleep after?
return@Trigger true
}
}
}*/
@@ -1,146 +0,0 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.WrapperLivingEntityTask
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.pokemon.breeding.Egg
import com.cobblemon.mod.common.api.text.green
import com.cobblemon.mod.common.block.entity.NestBlockEntity
import com.cobblemon.mod.common.breeding.BreedingLogicManager
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.BreedAtNestTask
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.kinds.IdF
import net.minecraft.core.BlockPos
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder
import net.minecraft.world.entity.ai.behavior.declarative.Trigger
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.item.ItemStack
import net.minecraft.world.phys.Vec3
class BreedAtNestTaskConfig : SingleTaskConfig {
companion object {
const val BREED = "breed_at_nest" // Category
}
val condition = booleanVariable(BREED, "can_breed", true).asExpressible()
override fun getVariables(entity: LivingEntity) = listOf(
condition
).asVariables()
override fun createTask(
entity: LivingEntity,
brainConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity>? {
return WrapperLivingEntityTask(BreedAtNestTask.create(), PokemonEntity::class.java)
}
}
/*override fun createTask(
entity: LivingEntity,
brainConfigurationContext: BrainConfigurationContext
): BehaviorControl<in LivingEntity>? {
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
if (!condition.resolveBoolean() || entity !is PokemonEntity) return null
return BehaviorBuilder.create {
it.group(
it.present(CobblemonMemories.NEST_LOCATION),
it.present(CobblemonMemories.POTENTIAL_MATE),
it.absent(MemoryModuleType.WALK_TARGET)
).apply(it) { nestMemory, mateMemory, walkTarget ->
Trigger { world, entity, time ->
if (entity !is PathfinderMob || !entity.isAlive) return@Trigger false
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
// Retrieve nest location and mate entity from memory
val nestLocation: BlockPos = (nestMemory.value() as? IdF<BlockPos>)?.value() ?: return@Trigger false
val mate = (mateMemory.value() as? IdF<PokemonEntity>)?.value() ?: return@Trigger false
// Convert nest location to Vec3
val targetVec = Vec3.atCenterOf(nestLocation)
// Check proximity to the nest
if (entity.distanceToSqr(targetVec) > 2.0 && mate.distanceToSqr(targetVec) > 2.0) {
return@Trigger false
}
// Access the nest block entity
val nestBlockEntity = world.getBlockEntity(nestLocation) as? NestBlockEntity
?: return@Trigger false
// double check to make sure the nest is not taken yet and cancel if it is
if (nestBlockEntity.getItem(0) != ItemStack.EMPTY) return@Trigger false
// Generate the egg using BreedingLogicManager
val parentOne = (entity as PokemonEntity).pokemon
val parentTwo = mate.pokemon
val breedingResult = BreedingLogicManager.breed(parentOne, parentTwo)
val form = BreedingLogicManager.calculateForm(parentOne, parentTwo)
// Ensure the breeding result is valid
val egg = breedingResult.pokemon?.let { result ->
Egg(
species = result.species.resourceIdentifier,
parentOne = parentOne,
parentTwo = parentTwo,
form = form.name.lowercase(),
timeToHatch = 6000F
)
} ?: return@Trigger false
// Set the egg in the nest
nestBlockEntity.setItem(egg.createEggItemStack())
// set the parents of the nest if it/they are wild so they guard it
if (nestBlockEntity.ownerUUID == null)
nestBlockEntity.parents = Pair((entity as PokemonEntity).uuid, mate.uuid)
// set breeding cooldown for both
parentOne.breedingCooldown = BreedingLogicManager.resetBreedingCooldown(parentOne)
parentTwo.breedingCooldown = BreedingLogicManager.resetBreedingCooldown(parentTwo)
// Display heart particles above parents
(world as net.minecraft.server.level.ServerLevel).sendParticles(
net.minecraft.core.particles.ParticleTypes.HEART,
entity.getRandomX(1.0), // Particle X position with slight randomness
entity.getRandomY() + 0.5, // Slightly raised Y position
entity.getRandomZ(1.0), // Particle Z position with slight randomness
4 + kotlin.random.Random.nextInt(2), // Particle count
0.2 * entity.random.nextGaussian(), // X velocity with slight variance
0.1 * entity.random.nextGaussian(), // Y velocity with upwards variance
0.2 * entity.random.nextGaussian(), // Z velocity with slight variance
0.02 // Particle speed
)
(world as net.minecraft.server.level.ServerLevel).sendParticles(
net.minecraft.core.particles.ParticleTypes.HEART,
mate.getRandomX(1.0), // Particle X position with slight randomness
mate.getRandomY() + 0.5, // Slightly raised Y position
mate.getRandomZ(1.0), // Particle Z position with slight randomness
4 + kotlin.random.Random.nextInt(2), // Particle count
0.2 * mate.random.nextGaussian(), // X velocity with slight variance
0.1 * mate.random.nextGaussian(), // Y velocity with upwards variance
0.2 * mate.random.nextGaussian(), // Z velocity with slight variance
0.02 // Particle speed
)
// Notify nearby players
world.players().forEach { player ->
player.displayClientMessage("An egg has been laid in the nest!".green(), true)
}
// todo maybe have them fall asleep after?
return@Trigger true
}
}
}*/
@@ -1,106 +0,0 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.WrapperLivingEntityTask
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.BuildNestTask
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.PathToNestTask
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.kinds.IdF
import net.minecraft.core.BlockPos
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.behavior.BlockPosTracker
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder
import net.minecraft.world.entity.ai.behavior.declarative.Trigger
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.phys.Vec3
class BuildNestTaskConfig : SingleTaskConfig {
companion object {
const val BREED = "breed" // Category
}
val condition = booleanVariable(BREED, "breeds", true).asExpressible()
val speedMultiplier = numberVariable(BREED, "speed_multiplier", 0.6).asExpressible()
override fun getVariables(entity: LivingEntity) = listOf(
condition,
speedMultiplier
).asVariables()
override fun createTask(
entity: LivingEntity,
brainConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity>? {
return WrapperLivingEntityTask(BuildNestTask.create(), PokemonEntity::class.java)
}
}
/*override fun createTask(
entity: LivingEntity,
brainConfigurationContext: BrainConfigurationContext
): BehaviorControl<in LivingEntity>? {
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
if (!condition.resolveBoolean() || entity !is PokemonEntity) return null
return BehaviorBuilder.create {
it.group(
it.present(MemoryModuleType.LOOK_TARGET), // todo This might need to be it.absent but only it.present works atm
it.absent(MemoryModuleType.WALK_TARGET),
it.present(CobblemonMemories.NEST_LOCATION),
it.present(CobblemonMemories.POTENTIAL_MATE)
).apply(it) { lookTarget, walkTarget, nestMemory, mateMemory ->
Trigger { world, entity, time ->
if (entity !is PathfinderMob || !entity.isAlive) return@Trigger false
// Don't do anything if the pokemon has a breeding cooldown
if ((entity as PokemonEntity).pokemon.breedingCooldown != 0) return@Trigger false
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
// Retrieve nest location and mate entity from memory
//val nestLocation = it.get(nestMemory)
val nestLocation: BlockPos = (nestMemory.value() as? IdF<BlockPos>)?.value() ?: return@Trigger false
//val mate = it.get(mateMemory) as? PokemonEntity ?: return@Trigger false
val mate = (mateMemory.value() as? IdF<PokemonEntity>)?.value() ?: return@Trigger false
// todo try to find a way to only have pairs of mates instead of an orgy
// Create a target vector at the nest location
val targetVec = Vec3.atCenterOf(nestLocation)
// Check if Pokémon are close enough to the nest
if (entity.distanceToSqr(targetVec) <= 2.0 && mate.distanceToSqr(targetVec) <= 2.0) {
return@Trigger false // Task ends when both are close enough
}
*//*if ((entity as PokemonEntity).tethering.tetheringId != null) {
val test1 = 1 // for breakpointing here to test my pastured mons
}*//*
// try to get the main pokemon to path and look at the nest
walkTarget.set(WalkTarget(targetVec, speedMultiplier.resolveFloat(), 1))
lookTarget.set(BlockPosTracker(targetVec.add(0.0, entity.eyeHeight.toDouble(), 0.0)))
// try to find a way to get the mate to pathfind and look at the nest too...
mate.brain.setMemory(
MemoryModuleType.WALK_TARGET,
WalkTarget(targetVec, speedMultiplier.resolveFloat(), 1)
)
mate.brain.setMemory(MemoryModuleType.LOOK_TARGET, BlockPosTracker(targetVec.add(0.0, entity.eyeHeight.toDouble(), 0.0)))
return@Trigger true
}
}
}
}
}*/
@@ -8,26 +8,24 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.bedrockk.molang.runtime.struct.QueryStruct
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import com.cobblemon.mod.common.entity.PosableEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.behavior.VillagerCalmDown
class CalmDownTaskConfig : SingleTaskConfig {
var condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
override fun getVariables(entity: LivingEntity) = listOf(condition).asVariables()
var condition = "true".asExpression()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
brainConfigurationContext: BrainConfigurationContext
): BehaviorControl<in LivingEntity>? {
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
if (!condition.resolveBoolean()) return null
runtime.withQueryValue("entity", (entity as? PosableEntity)?.struct ?: QueryStruct(hashMapOf()))
if (!runtime.resolveBoolean(condition)) return null
return VillagerCalmDown.create()
}
}
@@ -8,29 +8,30 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.bedrockk.molang.runtime.struct.QueryStruct
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import com.cobblemon.mod.common.api.molang.ExpressionLike
import com.cobblemon.mod.common.entity.PosableEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.asExpressionLike
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.resolveInt
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.behavior.DoNothing
class DoNothingTaskConfig : SingleTaskConfig {
val condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
val minDurationTicks: ExpressionOrEntityVariable = Either.left("40".asExpression())
val maxDurationTicks: ExpressionOrEntityVariable = Either.left("80".asExpression())
override fun getVariables(entity: LivingEntity) = listOf(condition, minDurationTicks, maxDurationTicks).asVariables()
val condition: ExpressionLike = "true".asExpressionLike()
val minDurationTicks = "40".asExpression()
val maxDurationTicks = "80".asExpression()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
brainConfigurationContext: BrainConfigurationContext
): BehaviorControl<in LivingEntity>? {
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
if (!condition.resolveBoolean()) return null
return DoNothing(minDurationTicks.resolveInt(), maxDurationTicks.resolveInt())
runtime.withQueryValue("entity", (entity as? PosableEntity)?.struct ?: QueryStruct(hashMapOf()))
if (!runtime.resolveBoolean(condition)) return null
return DoNothing(runtime.resolveInt(minDurationTicks), runtime.resolveInt(maxDurationTicks))
}
}
@@ -1,58 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.WrapperLivingEntityTask
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.EatGrassTask
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
class EatGrassTaskConfig : SingleTaskConfig {
companion object {
const val EATING_GRASS = "eating_grass"
const val COOLDOWN = "eating_grass_cooldown_ticks"
const val EAT_GRASS_CHANCE = "eat_grass_chance"
}
val cooldown = numberVariable(category = EATING_GRASS, name = COOLDOWN, default = 20 * 20).asExpressible()
val eatGrassChance = numberVariable(category = EATING_GRASS, name = EAT_GRASS_CHANCE, default = 1 / (20 * 20F)).asExpressible()
override fun getVariables(entity: LivingEntity): List<MoLangConfigVariable> {
return listOf(
cooldown,
eatGrassChance
).asVariables()
}
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity>? {
if (entity !is PokemonEntity) {
return null
}
val chance = eatGrassChance.resolveFloat()
if (chance == 0F) {
return null
}
return WrapperLivingEntityTask(
EatGrassTask(
chance,
cooldown.resolveInt().toLong()
),
PokemonEntity::class.java
)
}
}
@@ -8,13 +8,14 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.bedrockk.molang.runtime.struct.QueryStruct
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import com.cobblemon.mod.common.battles.BattleRegistry
import com.cobblemon.mod.common.entity.PosableEntity
import com.cobblemon.mod.common.entity.npc.NPCEntity
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.withQueryValue
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
@@ -23,21 +24,15 @@ import net.minecraft.world.entity.ai.behavior.declarative.Trigger
import net.minecraft.world.entity.ai.memory.MemoryModuleType
class ExitBattleWhenHurtTaskConfig : SingleTaskConfig {
var condition = booleanVariable(SharedEntityVariables.BATTLING_CATEGORY, "exit_battle_when_hurt", true).asExpressible()
var includePassiveDamage = booleanVariable(SharedEntityVariables.BATTLING_CATEGORY, "exit_battle_from_passive_damage", true).asExpressible()
override fun getVariables(entity: LivingEntity) = listOf(
condition,
includePassiveDamage
).asVariables()
var condition = "true".asExpression()
var includePassiveDamage = true
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
brainConfigurationContext: BrainConfigurationContext
): BehaviorControl<in LivingEntity>? {
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
val includePassiveDamage = includePassiveDamage.resolveBoolean()
if (!condition.resolveBoolean()) return null
runtime.withQueryValue("entity", (entity as? PosableEntity)?.struct ?: QueryStruct(hashMapOf()))
if (!runtime.resolveBoolean(condition)) return null
if (entity is NPCEntity) {
fun cancelNPCBattles(npcEntity: NPCEntity): Boolean {
@@ -57,7 +52,7 @@ class ExitBattleWhenHurtTaskConfig : SingleTaskConfig {
.apply(it) { _, _ -> Trigger { world, entity, _ -> return@Trigger cancelNPCBattles(entity as NPCEntity) } }
}
}
} else if (entity is PokemonEntity) {
} else { return null }/* else if (entity is PokemonEntity) { TODO uncomment when pokemon have brain :)
fun cancelPokemonBattle(pokemonEntity: PokemonEntity): Boolean {
val battle = BattleRegistry.getBattle(pokemonEntity.battleId ?: return false)
battle?.end()
@@ -66,17 +61,15 @@ class ExitBattleWhenHurtTaskConfig : SingleTaskConfig {
return if (includePassiveDamage) {
BehaviorBuilder.create {
it.group(it.present(MemoryModuleType.HURT_BY), it.present(CobblemonMemories.POKEMON_BATTLE))
it.group(it.present(MemoryModuleType.HURT_BY), it.present(CobblemonMemories.POKEMON_BATTLING))
.apply(it) { _, _ -> Trigger { world, entity, _ -> return@Trigger cancelPokemonBattle(entity as PokemonEntity) } }
}
} else {
BehaviorBuilder.create {
it.group(it.present(MemoryModuleType.HURT_BY_ENTITY), it.present(CobblemonMemories.POKEMON_BATTLE))
it.group(it.present(MemoryModuleType.HURT_BY_ENTITY), it.present(CobblemonMemories.POKEMON_BATTLING))
.apply(it) { _, _ -> Trigger { world, entity, _ -> return@Trigger cancelPokemonBattle(entity as PokemonEntity) } }
}
}
} else {
return null
}
}*/
}
}
@@ -1,86 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.util.closestPosition
import com.cobblemon.mod.common.util.getIsSubmerged
import net.minecraft.core.BlockPos
import net.minecraft.util.Mth
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder
import net.minecraft.world.entity.ai.behavior.declarative.Trigger
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.level.LevelReader
import net.minecraft.world.level.block.Blocks
import net.minecraft.world.level.pathfinder.PathComputationType
/**
* Moves to the nearest surface it can find so it can breathe.
*/
class FindAirTaskConfig : SingleTaskConfig {
val walkSpeed = numberVariable(SharedEntityVariables.MOVEMENT_CATEGORY, SharedEntityVariables.WALK_SPEED, 0.35).asExpressible()
override fun getVariables(entity: LivingEntity): List<MoLangConfigVariable> {
return listOf(walkSpeed).asVariables()
}
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity>? {
if (entity !is PathfinderMob) {
return null
}
return BehaviorBuilder.create {
it.group(
it.absent(MemoryModuleType.WALK_TARGET),
it.absent(CobblemonMemories.PATH_COOLDOWN)
).apply(it) { walkTarget, pathCooldown ->
Trigger { world, entity, time ->
if (!entity.getIsSubmerged()) {
return@Trigger false
}
val iterable = BlockPos.betweenClosed(
Mth.floor(entity.x - 4.0),
entity.blockY - 1,
Mth.floor(entity.z - 4.0),
Mth.floor(entity.x + 4.0),
Mth.floor(entity.y + 8.0),
Mth.floor(entity.z + 4.0)
)
pathCooldown.setWithExpiry(true, 20L)
val blockPos = entity.closestPosition(iterable) { isAirPos(entity.level(), it) }
?: return@Trigger false
walkTarget.set(WalkTarget(blockPos.above(), 0.35F, 0))
return@Trigger true
}
}
}
}
private fun isAirPos(world: LevelReader, pos: BlockPos): Boolean {
val blockState = world.getBlockState(pos)
val aboveState = world.getBlockState(pos.above())
val notFluid = world.getFluidState(pos.above()).isEmpty || blockState.`is`(Blocks.BUBBLE_COLUMN)
val canPathfindThroughAbove = aboveState.isPathfindable(PathComputationType.LAND)
val solidBelow = !blockState.isPathfindable(PathComputationType.LAND)
return notFluid && canPathfindThroughAbove && solidBelow
}
}
@@ -1,36 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.WrapperLivingEntityTask
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.FindRestingPlaceTask
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
class FindRestingPlaceTaskConfig : SingleTaskConfig {
val horizontalSearchDistance: ExpressionOrEntityVariable = Either.left("16".asExpression())
val verticalSearchDistance: ExpressionOrEntityVariable = Either.left("5".asExpression())
override fun getVariables(entity: LivingEntity) = listOf(horizontalSearchDistance, verticalSearchDistance).asVariables()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity>? {
return WrapperLivingEntityTask(
FindRestingPlaceTask.create(horizontalSearchDistance.resolveInt(), verticalSearchDistance.resolveInt()),
PokemonEntity::class.java
)
}
}
@@ -8,12 +8,14 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.bedrockk.molang.runtime.struct.QueryStruct
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import com.cobblemon.mod.common.api.ai.WrapperLivingEntityTask
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.config.task.SharedEntityVariables.FLEE_DESIRED_DISTANCE
import com.cobblemon.mod.common.api.ai.config.task.SharedEntityVariables.FLEE_SPEED_MULTIPLIER
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.entity.PosableEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.resolveInt
import com.cobblemon.mod.common.util.withQueryValue
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
@@ -22,24 +24,18 @@ import net.minecraft.world.entity.ai.behavior.SetWalkTargetAwayFrom
import net.minecraft.world.entity.ai.memory.MemoryModuleType
class FleeAttackerTaskConfig : SingleTaskConfig {
var condition = booleanVariable(SharedEntityVariables.FEAR_CATEGORY, "flee_attacker", true).asExpressible()
var speedMultiplier = numberVariable(SharedEntityVariables.FEAR_CATEGORY, FLEE_SPEED_MULTIPLIER, 0.5).asExpressible()
var desiredDistance = numberVariable(SharedEntityVariables.FEAR_CATEGORY, FLEE_DESIRED_DISTANCE, 9).asExpressible()
override fun getVariables(entity: LivingEntity) = listOf(
condition,
speedMultiplier,
desiredDistance
).asVariables()
var condition = "true".asExpression()
var speedMultiplier = "0.5".asExpression()
var desiredDistance = "9".asExpression()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
brainConfigurationContext: BrainConfigurationContext
): BehaviorControl<in LivingEntity>? {
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
if (!condition.resolveBoolean() || entity !is PathfinderMob) return null
val speedMultiplier = speedMultiplier.resolveFloat()
val desiredDistance = desiredDistance.resolveInt()
runtime.withQueryValue("entity", (entity as? PosableEntity)?.struct ?: QueryStruct(hashMapOf()))
if (!runtime.resolveBoolean(condition) || entity !is PathfinderMob) return null
val speedMultiplier = runtime.resolveFloat(speedMultiplier)
val desiredDistance = runtime.resolveInt(desiredDistance)
return WrapperLivingEntityTask(
SetWalkTargetAwayFrom.entity(MemoryModuleType.HURT_BY_ENTITY, speedMultiplier, desiredDistance, false),
PathfinderMob::class.java
@@ -8,12 +8,14 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.bedrockk.molang.runtime.struct.QueryStruct
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import com.cobblemon.mod.common.api.ai.WrapperLivingEntityTask
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.config.task.SharedEntityVariables.FLEE_DESIRED_DISTANCE
import com.cobblemon.mod.common.api.ai.config.task.SharedEntityVariables.FLEE_SPEED_MULTIPLIER
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.entity.PosableEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.resolveInt
import com.cobblemon.mod.common.util.withQueryValue
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
@@ -22,20 +24,18 @@ import net.minecraft.world.entity.ai.behavior.SetWalkTargetAwayFrom
import net.minecraft.world.entity.ai.memory.MemoryModuleType
class FleeNearestHostileTaskConfig : SingleTaskConfig {
var condition = booleanVariable(SharedEntityVariables.FEAR_CATEGORY, "flee_nearest_hostile", true).asExpressible()
var speedMultiplier = numberVariable(SharedEntityVariables.FEAR_CATEGORY, FLEE_SPEED_MULTIPLIER, 0.5).asExpressible()
var desiredDistance = numberVariable(SharedEntityVariables.FEAR_CATEGORY, FLEE_DESIRED_DISTANCE, 9).asExpressible()
override fun getVariables(entity: LivingEntity) = listOf(condition, speedMultiplier, desiredDistance).asVariables()
var condition = "true".asExpression()
var speedMultiplier = "0.5".asExpression()
var desiredDistance = "9".asExpression()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
brainConfigurationContext: BrainConfigurationContext
): BehaviorControl<in LivingEntity>? {
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
if (!condition.resolveBoolean() || entity !is PathfinderMob) return null
val speedMultiplier = speedMultiplier.resolveFloat()
val desiredDistance = desiredDistance.resolveInt()
runtime.withQueryValue("entity", (entity as? PosableEntity)?.struct ?: QueryStruct(hashMapOf()))
if (!runtime.resolveBoolean(condition) || entity !is PathfinderMob) return null
val speedMultiplier = runtime.resolveFloat(speedMultiplier)
val desiredDistance = runtime.resolveInt(desiredDistance)
return WrapperLivingEntityTask(
SetWalkTargetAwayFrom.entity(MemoryModuleType.NEAREST_HOSTILE, speedMultiplier, desiredDistance, false),
PathfinderMob::class.java
@@ -8,30 +8,32 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.struct.QueryStruct
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import com.cobblemon.mod.common.api.ai.WrapperLivingEntityTask
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.molang.ExpressionLike
import com.cobblemon.mod.common.entity.PosableEntity
import com.cobblemon.mod.common.entity.ai.FollowWalkTargetTask
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.asExpressionLike
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.resolveInt
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.BehaviorControl
class FollowWalkTargetTaskConfig : SingleTaskConfig {
val condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
val minRunTicks: ExpressionOrEntityVariable = Either.left("150".asExpression())
val maxRunTicks: ExpressionOrEntityVariable = Either.left("250".asExpression())
val condition: ExpressionLike = "true".asExpressionLike()
val minRunTicks: Expression = "150".asExpression()
val maxRunTicks: Expression = "250".asExpression()
override fun getVariables(entity: LivingEntity) = listOf(minRunTicks, maxRunTicks).asVariables()
override fun createTask(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): BehaviorControl<LivingEntity>? {
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
override fun createTask(entity: LivingEntity, brainConfigurationContext: BrainConfigurationContext): BehaviorControl<LivingEntity>? {
runtime.withQueryValue("entity", (entity as? PosableEntity)?.struct ?: QueryStruct(hashMapOf()))
if (!runtime.resolveBoolean(condition)) return null
return WrapperLivingEntityTask(
FollowWalkTargetTask(minRunTicks.resolveInt(), maxRunTicks.resolveInt()),
FollowWalkTargetTask(runtime.resolveInt(minRunTicks), runtime.resolveInt(maxRunTicks)),
PathfinderMob::class.java
)
}
@@ -8,30 +8,26 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.config.task.SharedEntityVariables.ATTACKING_CATEGORY
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.bedrockk.molang.runtime.struct.QueryStruct
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import com.cobblemon.mod.common.api.molang.ExpressionLike
import com.cobblemon.mod.common.entity.PosableEntity
import com.cobblemon.mod.common.entity.ai.GetAngryAtAttackerTask
import com.cobblemon.mod.common.util.asExpressionLike
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.withQueryValue
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
class GetAngryAtAttackerTaskConfig : SingleTaskConfig {
companion object {
const val GET_ANGRY_AT_ATTACKER = "get_angry_at_attacker"
}
val condition = booleanVariable(ATTACKING_CATEGORY, GET_ANGRY_AT_ATTACKER, true).asExpressible()
override fun getVariables(entity: LivingEntity) = listOf(condition).asVariables()
val condition: ExpressionLike = "true".asExpressionLike()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
brainConfigurationContext: BrainConfigurationContext
): BehaviorControl<in LivingEntity>? {
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
if (!condition.resolveBoolean()) return null
runtime.withQueryValue("entity", (entity as? PosableEntity)?.struct ?: QueryStruct(hashMapOf()))
if (!runtime.resolveBoolean(condition)) return null
return GetAngryAtAttackerTask.create()
}
}
@@ -8,43 +8,38 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.struct.QueryStruct
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import com.cobblemon.mod.common.api.molang.ExpressionLike
import com.cobblemon.mod.common.entity.PosableEntity
import com.cobblemon.mod.common.entity.npc.ai.GoToHealingMachineTask
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.asExpressionLike
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
class GoToHealingMachineTaskConfig : SingleTaskConfig {
val condition = booleanVariable(SELF_HEALING, USE_HEALING_MACHINES, true).asExpressible()
val horizontalSearchRange: ExpressionOrEntityVariable = Either.left("10".asExpression())
val verticalSearchRange: ExpressionOrEntityVariable = Either.left("5".asExpression())
val completionRange: ExpressionOrEntityVariable = Either.left("1".asExpression())
val walkSpeed = numberVariable(SharedEntityVariables.MOVEMENT_CATEGORY, SharedEntityVariables.WALK_SPEED, 0.35).asExpressible()
override fun getVariables(entity: LivingEntity) = listOf(condition, walkSpeed, horizontalSearchRange, verticalSearchRange, completionRange).asVariables()
companion object {
const val SELF_HEALING = "self_healing"
const val USE_HEALING_MACHINES = "use_healing_machines"
}
class GoToHealingMachineTaskConfig(
val condition: ExpressionLike = "true".asExpressionLike(),
val horizontalSearchRange: Expression = "10".asExpression(),
val verticalSearchRange: Expression = "5".asExpression(),
val speedMultiplier: Expression = "0.35".asExpression(),
val completionRange: Expression = "1".asExpression()
) : SingleTaskConfig {
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
brainConfigurationContext: BrainConfigurationContext
): BehaviorControl<in LivingEntity>? {
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
if (!condition.resolveBoolean()) return null
runtime.withQueryValue("entity", (entity as? PosableEntity)?.struct ?: QueryStruct(hashMapOf()))
if (!runtime.resolveBoolean(condition)) return null
return GoToHealingMachineTask.create(
horizontalSearchRange = horizontalSearchRange.asExpression(),
verticalSearchRange = verticalSearchRange.asExpression(),
speedMultiplier = walkSpeed.asExpression(),
completionRange = completionRange.asExpression()
horizontalSearchRange = horizontalSearchRange,
verticalSearchRange = verticalSearchRange,
speedMultiplier = speedMultiplier,
completionRange = completionRange
)
}
@@ -1,122 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.util.closestPosition
import kotlin.math.ceil
import kotlin.math.floor
import net.minecraft.core.BlockPos
import net.minecraft.server.level.ServerLevel
import net.minecraft.util.Mth
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder
import net.minecraft.world.entity.ai.behavior.declarative.Trigger
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.level.pathfinder.PathComputationType
/**
* Seeks land if it's underwater.
*/
class GoToLandTaskConfig : SingleTaskConfig {
val walkSpeed = numberVariable(SharedEntityVariables.MOVEMENT_CATEGORY, SharedEntityVariables.WALK_SPEED, 0.35).asExpressible()
override fun getVariables(entity: LivingEntity): List<MoLangConfigVariable> {
return listOf(walkSpeed).asVariables()
}
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity>? {
if (entity !is PathfinderMob) {
return null
}
return BehaviorBuilder.create {
it.group(
it.absent(MemoryModuleType.WALK_TARGET),
it.absent(CobblemonMemories.PATH_COOLDOWN)
).apply(it) { walkTarget, pathCooldown ->
Trigger { world, entity, time ->
if (!entity.isInLiquid) {
return@Trigger false
}
entity as PathfinderMob
val iterable = BlockPos.betweenClosed(
Mth.floor(entity.x - 8.0),
entity.blockY,
Mth.floor(entity.z - 8.0),
Mth.floor(entity.x + 8.0),
Mth.floor(entity.y + 2.0),
Mth.floor(entity.z + 8.0)
)
pathCooldown.setWithExpiry(true, 40L)
val blockPos = entity.closestPosition(iterable) {
isSafeLandPosAround(entity.level() as ServerLevel, it, entity)
} ?: return@Trigger false
walkTarget.set(WalkTarget(blockPos.above(), 0.35F, 1))
return@Trigger true
}
}
}
}
fun isSafeLandPos(world: ServerLevel, pos: BlockPos, mob: PathfinderMob): Boolean {
val blockState = world.getBlockState(pos)
val isFluid = world.getFluidState(pos.above()).isEmpty.not()
val solidBelow = blockState.isSolid
if (isFluid || !solidBelow) {
return false
} else {
val mutable = BlockPos.MutableBlockPos()
val minY = pos.y + 1
val maxY = minY + ceil(mob.bbHeight).toInt()
for (y in minY..maxY) {
val aboveState = world.getBlockState(mutable.set(pos.x, y, pos.z))
val canPathfindThroughAbove = aboveState.isPathfindable(PathComputationType.LAND)
if (!canPathfindThroughAbove) {
return false
}
}
return true
}
}
fun isSafeLandPosAround(world: ServerLevel, pos: BlockPos, mob: PathfinderMob): Boolean {
val minX = pos.x
val maxX = minX + floor(mob.bbWidth).toInt()
val minZ = pos.z
val maxZ = minZ + floor(mob.bbWidth).toInt()
val mutable = BlockPos.MutableBlockPos()
for (x in minX..maxX) {
for (z in minZ..maxZ) {
if (!isSafeLandPos(world, mutable.set(x, pos.y, z), mob)) {
return false
}
}
}
return true
}
}
@@ -1,27 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.WrapperLivingEntityTask
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.GoToSleepTask
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
class GoToSleepTaskConfig : SingleTaskConfig {
override fun getVariables(entity: LivingEntity) = emptyList<MoLangConfigVariable>()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity>? {
return WrapperLivingEntityTask(GoToSleepTask.create(), PokemonEntity::class.java)
}
}
@@ -1,173 +0,0 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.WrapperLivingEntityTask
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.GuardNestTask
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.kinds.IdF
import net.minecraft.core.BlockPos
import net.minecraft.server.level.ServerLevel
import net.minecraft.server.level.ServerPlayer
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.behavior.BlockPosTracker
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder
import net.minecraft.world.entity.ai.behavior.declarative.Trigger
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec3
class GuardNestTaskConfig : SingleTaskConfig {
// todo make new variables
companion object {
const val BREED = "breed"
}
val condition = booleanVariable(BREED, "breeds", true).asExpressible()
val speedMultiplier = numberVariable(BREED, "speed_multiplier", 0.6).asExpressible()
override fun getVariables(entity: LivingEntity) = listOf(
condition,
speedMultiplier
).asVariables()
override fun createTask(
entity: LivingEntity,
brainConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity>? {
return WrapperLivingEntityTask(GuardNestTask.create(), PokemonEntity::class.java)
}
/*override fun createTask(
entity: LivingEntity,
brainConfigurationContext: BrainConfigurationContext
): BehaviorControl<in LivingEntity>? {
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
if (!condition.resolveBoolean() || entity !is PokemonEntity) return null
return BehaviorBuilder.create {
it.group(
it.present(MemoryModuleType.LOOK_TARGET),
it.absent(MemoryModuleType.WALK_TARGET),
it.present(CobblemonMemories.PATERNAL_NEST_LOCATION),
it.registered(MemoryModuleType.NEAREST_VISIBLE_PLAYER), // if player is invisible they do not patrol
it.registered(MemoryModuleType.ANGRY_AT),
it.absent(MemoryModuleType.ATTACK_TARGET),
it.registered(CobblemonMemories.IRRITATED_AT)
).apply(it) { lookTarget, walkTarget, paternalNest, nearestVisiblePlayer, angryAt, attackTarget, irritatedAt ->
Trigger { world, entity, time ->
if (entity !is PathfinderMob || !entity.isAlive || entity !is PokemonEntity) return@Trigger false
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
// Retrieve nest location and mate entity from memory
//val nestLocation = it.get(nestMemory)
val nestLocation: BlockPos = (paternalNest.value() as? IdF<BlockPos>)?.value() ?: return@Trigger false
val nestCenter = Vec3.atCenterOf(nestLocation)
// todo maybe cancel task if player is close to nest and set angry at task to that player
val nearestPlayerOptional = entity.brain.getMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER)
val player = nearestPlayerOptional.orElse(null) as? ServerPlayer
val irritatedAtTarget = entity.brain.getMemory(CobblemonMemories.IRRITATED_AT)
if (player != null) {
val playerDistanceSquared = player.position().distanceToSqr(nestCenter)
if (!irritatedAtTarget.isPresent && playerDistanceSquared <= 15 * 15) {
// Player is within 15 blocks, set angry and cry
entity.cry()
// set irritated at target to player near egg
irritatedAt.set(player.uuid)
// Display angry particles above parent
(world as net.minecraft.server.level.ServerLevel).sendParticles(
net.minecraft.core.particles.ParticleTypes.ANGRY_VILLAGER,
entity.getRandomX(1.0), // Particle X position with slight randomness
entity.getRandomY() + 0.5, // Slightly raised Y position
entity.getRandomZ(1.0), // Particle Z position with slight randomness
4 + kotlin.random.Random.nextInt(2), // Particle count
0.2 * entity.random.nextGaussian(), // X velocity with slight variance
0.1 * entity.random.nextGaussian(), // Y velocity with upwards variance
0.2 * entity.random.nextGaussian(), // Z velocity with slight variance
0.02 // Particle speed
)
}
if (playerDistanceSquared <= 8 * 8) {
// Player is within 8 blocks, attack
entity.cry()
// Display angry particles above parent
(world as net.minecraft.server.level.ServerLevel).sendParticles(
net.minecraft.core.particles.ParticleTypes.ANGRY_VILLAGER,
entity.getRandomX(1.0), // Particle X position with slight randomness
entity.getRandomY() + 0.5, // Slightly raised Y position
entity.getRandomZ(1.0), // Particle Z position with slight randomness
4 + kotlin.random.Random.nextInt(2), // Particle count
0.2 * entity.random.nextGaussian(), // X velocity with slight variance
0.1 * entity.random.nextGaussian(), // Y velocity with upwards variance
0.2 * entity.random.nextGaussian(), // Z velocity with slight variance
0.02 // Particle speed
)
angryAt.set(player.uuid)
attackTarget.set(player)
return@Trigger false // Cancel the task
}
}
// Scan for a valid walkable position within an 8-block sphere
val validPosition = findValidWalkablePosition(world, nestCenter, entity, 8)
if (validPosition == null) {
return@Trigger false // No valid position found
}
// Set the entity's walk and look targets
walkTarget.set(WalkTarget(validPosition, speedMultiplier.resolveFloat(), 1))
lookTarget.set(BlockPosTracker(validPosition.add(0.0, entity.eyeHeight.toDouble(), 0.0)))
return@Trigger true
}
}
}
}
private fun findValidWalkablePosition(
world: ServerLevel,
center: Vec3,
entity: PathfinderMob,
radius: Int
): Vec3? {
val random = world.random
// Try a number of random positions within the radius
repeat(20) { // Attempt up to 20 random positions
val offsetX = random.nextDouble() * 2 * radius - radius
val offsetY = random.nextDouble() * 2 * radius - radius
val offsetZ = random.nextDouble() * 2 * radius - radius
val candidate = center.add(offsetX, offsetY, offsetZ)
// Convert to block position
val blockPos = BlockPos(candidate.x.toInt(), candidate.y.toInt(), candidate.z.toInt())
// Check if the position is walkable and not inside a solid block
if (world.getBlockState(blockPos).isSolidRender(world, blockPos).not() &&
entity.navigation.isStableDestination(blockPos)
) {
return Vec3.atCenterOf(blockPos) // Return the valid position
}
}
return null // No valid position found
}*/
}
@@ -8,32 +8,29 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.config.task.GoToHealingMachineTaskConfig.Companion.SELF_HEALING
import com.cobblemon.mod.common.api.ai.config.task.GoToHealingMachineTaskConfig.Companion.USE_HEALING_MACHINES
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.bedrockk.molang.runtime.struct.QueryStruct
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import com.cobblemon.mod.common.api.molang.ExpressionLike
import com.cobblemon.mod.common.entity.PosableEntity
import com.cobblemon.mod.common.entity.npc.ai.HealUsingHealingMachineTask
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.asExpressionLike
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
class HealUsingHealingMachineTaskConfig : SingleTaskConfig {
val condition = booleanVariable(SELF_HEALING, USE_HEALING_MACHINES, true).asExpressible()
val horizontalUseRange: ExpressionOrEntityVariable = Either.left("2".asExpression())
val verticalUseRange: ExpressionOrEntityVariable = Either.left("1".asExpression())
override fun getVariables(entity: LivingEntity) = listOf(condition, horizontalUseRange, verticalUseRange).asVariables()
val condition: ExpressionLike = "true".asExpressionLike()
val horizontalUseRange = "3".asExpression()
val verticalUseRange = "2".asExpression()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
brainConfigurationContext: BrainConfigurationContext
): BehaviorControl<in LivingEntity>? {
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
if (!condition.resolveBoolean()) return null
return HealUsingHealingMachineTask(horizontalUseRange.asExpression(), verticalUseRange.asExpression())
runtime.withQueryValue("entity", (entity as? PosableEntity)?.struct ?: QueryStruct(hashMapOf()))
if (!runtime.resolveBoolean(condition)) return null
return HealUsingHealingMachineTask(horizontalUseRange, verticalUseRange)
}
}
@@ -1,139 +0,0 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.kinds.IdF
import net.minecraft.core.BlockPos
import net.minecraft.server.level.ServerLevel
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.behavior.BlockPosTracker
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder
import net.minecraft.world.entity.ai.behavior.declarative.Trigger
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec3
import java.util.UUID
class HuntPlayerTaskConfig : SingleTaskConfig {
// todo make new variables
companion object {
const val BREED = "breed"
}
val condition = booleanVariable(BREED, "breeds", true).asExpressible()
val speedMultiplier = numberVariable(BREED, "speed_multiplier", 0.6).asExpressible()
override fun getVariables(entity: LivingEntity) = listOf(
condition,
speedMultiplier
).asVariables()
override fun createTask(
entity: LivingEntity,
brainConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity>? {
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
if (!condition.resolveBoolean() || entity !is PokemonEntity) return null
return BehaviorBuilder.create {
it.group(
it.present(MemoryModuleType.LOOK_TARGET),
it.absent(MemoryModuleType.WALK_TARGET),
it.present(MemoryModuleType.NEAREST_PLAYERS), // this will be null most of the time
it.present(MemoryModuleType.ANGRY_AT),
it.registered(MemoryModuleType.ATTACK_TARGET),
it.registered(MemoryModuleType.DISTURBANCE_LOCATION),
).apply(it) { lookTarget, walkTarget, nearestPlayers, angryAt, attackTarget, disturbanceLocation ->
Trigger { world, entity, time ->
if (entity !is PathfinderMob || !entity.isAlive || entity !is PokemonEntity) return@Trigger false
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
val angryAtUuid = (angryAt.value() as? IdF<UUID?>)?.value() ?: return@Trigger false
val disturbancePos = (disturbanceLocation.value() as? IdF<BlockPos>)?.value()
val players = (nearestPlayers.value() as? IdF<List<Player?>?>)?.value()
val targetPlayer = players?.find { it?.uuid == angryAtUuid }
if (targetPlayer != null) {
// If the angry player is nearby, set them as the attack target
entity.cry()
attackTarget.set(targetPlayer)
return@Trigger true
}
// If the angry player is not nearby, search around the Pokémon
val maxTicksToSearch = 200L
if (time > maxTicksToSearch) {
// Timeout after 200 ticks
return@Trigger false
}
// If no disturbance location or it is caused by a nearby player, skip
if (disturbancePos != null) {
val disturberCausingDisturbance = players?.any {
it?.position()?.distanceToSqr(Vec3.atCenterOf(disturbancePos))!! <= 4.0 * 4.0
}
disturberCausingDisturbance?.let { it1 ->
if (!it1) {
// Pathfind toward disturbance location
walkTarget.set(WalkTarget(Vec3.atCenterOf(disturbancePos), speedMultiplier.resolveFloat(), 1))
lookTarget.set(BlockPosTracker(Vec3.atCenterOf(disturbancePos)))
return@Trigger true
}
}
}
// If no valid disturbance location, pathfind randomly within proximity
val validPosition = findValidWalkablePosition(world, entity.position(), entity, 8)
if (validPosition == null) {
return@Trigger false // No valid position found
}
walkTarget.set(WalkTarget(validPosition, speedMultiplier.resolveFloat(), 1))
lookTarget.set(BlockPosTracker(validPosition.add(0.0, entity.eyeHeight.toDouble(), 0.0)))
return@Trigger true
}
}
}
}
private fun findValidWalkablePosition(
world: ServerLevel,
center: Vec3,
entity: PathfinderMob,
radius: Int
): Vec3? {
val random = world.random
// Try a number of random positions within the radius
repeat(20) { // Attempt up to 20 random positions
val offsetX = random.nextDouble() * 2 * radius - radius
val offsetY = random.nextDouble() * 2 * radius - radius
val offsetZ = random.nextDouble() * 2 * radius - radius
val candidate = center.add(offsetX, offsetY, offsetZ)
// Convert to block position
val blockPos = BlockPos(candidate.x.toInt(), candidate.y.toInt(), candidate.z.toInt())
// Check if the position is walkable and not inside a solid block
if (world.getBlockState(blockPos).isSolidRender(world, blockPos).not() &&
entity.navigation.isStableDestination(blockPos)
) {
return Vec3.atCenterOf(blockPos) // Return the valid position
}
}
return null // No valid position found
}
}
@@ -8,41 +8,29 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.bedrockk.molang.runtime.struct.QueryStruct
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import com.cobblemon.mod.common.entity.PosableEntity
import com.cobblemon.mod.common.entity.npc.ai.LookAtBattlingPokemonTask
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.resolveInt
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
class LookAtBattlingPokemonTaskConfig : SingleTaskConfig {
companion object {
const val LOOK_AT_BATTLING_POKEMON = "look_at_battling_pokemon"
}
val condition = booleanVariable(SharedEntityVariables.BATTLING_CATEGORY, LOOK_AT_BATTLING_POKEMON, true).asExpressible()
val minDurationTicks: ExpressionOrEntityVariable = Either.left("40".asExpression())
val maxDurationTicks: ExpressionOrEntityVariable = Either.left("80".asExpression())
override fun getVariables(entity: LivingEntity) = listOf(
condition,
minDurationTicks,
maxDurationTicks
).asVariables()
val minDurationTicks = "40".asExpression()
val maxDurationTicks = "80".asExpression()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
brainConfigurationContext: BrainConfigurationContext
): BehaviorControl<in LivingEntity>? {
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
if (!resolveBooleanVariable(LOOK_AT_BATTLING_POKEMON)) return null
runtime.withQueryValue("entity", (entity as? PosableEntity)?.struct ?: QueryStruct(hashMapOf()))
return LookAtBattlingPokemonTask.create(
minDurationTicks = minDurationTicks.resolveInt(),
maxDurationTicks = maxDurationTicks.resolveInt()
minDurationTicks = runtime.resolveInt(minDurationTicks),
maxDurationTicks = runtime.resolveInt(maxDurationTicks)
)
}
}
@@ -8,34 +8,29 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.config.task.SharedEntityVariables.SEE_DISTANCE
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.bedrockk.molang.runtime.struct.QueryStruct
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import com.cobblemon.mod.common.api.molang.ExpressionLike
import com.cobblemon.mod.common.entity.PosableEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.asExpressionLike
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.withQueryValue
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.behavior.SetEntityLookTarget
class LookAtEntitiesTaskConfig : SingleTaskConfig {
companion object {
const val LOOK_AT_ENTITIES = "look_at_entities"
}
val condition = booleanVariable(SharedEntityVariables.LOOKING_CATEGORY, LOOK_AT_ENTITIES, true).asExpressible()
val maxDistance = numberVariable(SharedEntityVariables.LOOKING_CATEGORY, SEE_DISTANCE, 15).asExpressible()
override fun getVariables(entity: LivingEntity) = listOf(
condition,
maxDistance
).asVariables()
val condition: ExpressionLike = "true".asExpressionLike()
val maxDistance = "15".asExpression()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
brainConfigurationContext: BrainConfigurationContext
): BehaviorControl<in LivingEntity>? {
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
if (!condition.resolveBoolean()) return null
return SetEntityLookTarget.create(maxDistance.resolveFloat())
runtime.withQueryValue("entity", (entity as? PosableEntity)?.struct ?: QueryStruct(hashMapOf()))
if (!runtime.resolveBoolean(condition)) return null
return SetEntityLookTarget.create(runtime.resolveFloat(maxDistance))
}
}
@@ -8,15 +8,13 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import com.cobblemon.mod.common.entity.npc.ai.LookAtSpeakerTask
import net.minecraft.world.entity.LivingEntity
class LookAtSpeakerTaskConfig : SingleTaskConfig {
override fun getVariables(entity: LivingEntity) = emptyList<MoLangConfigVariable>()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
brainConfigurationContext: BrainConfigurationContext
) = LookAtSpeakerTask.create()
}
@@ -8,36 +8,33 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.struct.QueryStruct
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import com.cobblemon.mod.common.api.ai.WrapperLivingEntityTask
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.molang.ExpressionLike
import com.cobblemon.mod.common.entity.PosableEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.asExpressionLike
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.resolveInt
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.Mob
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.behavior.LookAtTargetSink
class LookAtTargetTaskConfig : SingleTaskConfig {
val condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
val minDurationTicks: ExpressionOrEntityVariable = Either.left("80".asExpression())
val maxDurationTicks: ExpressionOrEntityVariable = Either.left("160".asExpression())
override fun getVariables(entity: LivingEntity) = listOf(
condition,
minDurationTicks,
maxDurationTicks
).asVariables()
val condition: ExpressionLike = "true".asExpressionLike()
val minDurationTicks: Expression = "40".asExpression()
val maxDurationTicks: Expression = "80".asExpression()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
brainConfigurationContext: BrainConfigurationContext
): BehaviorControl<in LivingEntity>? {
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
if (!condition.resolveBoolean()) return null
return WrapperLivingEntityTask(LookAtTargetSink(minDurationTicks.resolveInt(), maxDurationTicks.resolveInt()), Mob::class.java)
runtime.withQueryValue("entity", (entity as? PosableEntity)?.struct ?: QueryStruct(hashMapOf()))
if (!runtime.resolveBoolean(condition)) return null
return WrapperLivingEntityTask(LookAtTargetSink(runtime.resolveInt(minDurationTicks), runtime.resolveInt(maxDurationTicks)), Mob::class.java)
}
}
@@ -1,27 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.WrapperLivingEntityTask
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.LookAtTargetedBattlePokemonTask
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
class LookAtTargetedBattlePokemonTaskConfig : SingleTaskConfig {
override fun getVariables(entity: LivingEntity) = emptyList<MoLangConfigVariable>()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity> {
return WrapperLivingEntityTask(LookAtTargetedBattlePokemonTask.create(), PokemonEntity::class.java)
}
}
@@ -8,29 +8,18 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.config.task.SharedEntityVariables.LOOKING_CATEGORY
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import com.cobblemon.mod.common.entity.ai.LookInDirectionTask
import com.cobblemon.mod.common.util.asExpression
import net.minecraft.world.entity.LivingEntity
class LookInDirectionTaskConfig : SingleTaskConfig {
var condition = booleanVariable(LOOKING_CATEGORY, "locked_rotation", true).asExpressible()
var yaw = numberVariable(LOOKING_CATEGORY, "locked_yaw", 0F).asExpressible()
var pitch = numberVariable(LOOKING_CATEGORY, "locked_pitch", 0F).asExpressible()
override fun getVariables(entity: LivingEntity) = listOf(
condition,
yaw,
pitch
).asVariables()
var yaw: Expression = "0".asExpression()
var pitch: Expression = "0".asExpression()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = LookInDirectionTask(
shouldLock = condition.asExpression(),
yaw = yaw.asExpression(),
pitch = pitch.asExpression()
)
brainConfigurationContext: BrainConfigurationContext
) = LookInDirectionTask(yaw, pitch)
}
@@ -8,35 +8,32 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.bedrockk.molang.runtime.struct.QueryStruct
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import com.cobblemon.mod.common.entity.PosableEntity
import com.cobblemon.mod.common.entity.npc.ai.MeleeAttackTask
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.asExpressionLike
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.withQueryValue
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
class MeleeAttackTaskConfig : SingleTaskConfig {
val condition = booleanVariable(SharedEntityVariables.ATTACKING_CATEGORY, "attacks_melee", true).asExpressible()
val range = numberVariable(SharedEntityVariables.ATTACKING_CATEGORY, "melee_range", 1.5F).asExpressible()
val cooldownTicks = numberVariable(SharedEntityVariables.ATTACKING_CATEGORY, "melee_cooldown", 30).asExpressible()
override fun getVariables(entity: LivingEntity) = listOf(
condition,
range,
cooldownTicks
).asVariables()
val condition = "true".asExpressionLike()
val range = "1.5".asExpression()
val cooldownTicks = "30".asExpression()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
brainConfigurationContext: BrainConfigurationContext
): BehaviorControl<in LivingEntity>? {
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
if (!condition.resolveBoolean()) return null
runtime.withQueryValue("entity", (entity as? PosableEntity)?.struct ?: QueryStruct(hashMapOf()))
if (!runtime.resolveBoolean(condition)) return null
return MeleeAttackTask.create(
range = range.asExpression(),
cooldownTicks = cooldownTicks.asExpression()
range = range,
cooldownTicks = cooldownTicks
)
}
}
@@ -8,28 +8,20 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import com.cobblemon.mod.common.entity.ai.MoveToAttackTargetTask
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
class MoveToAttackTargetTaskConfig : SingleTaskConfig {
val speedMultiplier = numberVariable(SharedEntityVariables.ATTACKING_CATEGORY, "attacking_movement_speed", 0.5).asExpressible()
val closeEnoughDistance: ExpressionOrEntityVariable = Either.left("1".asExpression())
override fun getVariables(entity: LivingEntity) = listOf(
speedMultiplier,
closeEnoughDistance
).asVariables()
val speedMultiplier = "0.5".asExpression()
val closeEnoughDistance = "1".asExpression()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
brainConfigurationContext: BrainConfigurationContext
) = MoveToAttackTargetTask.create(
speedMultiplier = speedMultiplier.asExpression(),
closeEnoughDistance = closeEnoughDistance.asExpression()
speedMultiplier = speedMultiplier,
closeEnoughDistance = closeEnoughDistance
)
}
@@ -1,52 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.WrapperLivingEntityTask
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.MoveToOwnerTask
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
class MoveToOwnerTaskConfig : SingleTaskConfig {
val condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
var completionRange: ExpressionOrEntityVariable = Either.left("4.0".asExpression())
var speedMultiplier: ExpressionOrEntityVariable = Either.left("0.4".asExpression())
var teleportDistance: ExpressionOrEntityVariable = Either.left("24.0".asExpression())
var maxDistance: ExpressionOrEntityVariable = Either.left("14.0".asExpression())
override fun getVariables(entity: LivingEntity) = listOf(
condition,
completionRange,
speedMultiplier,
teleportDistance,
maxDistance
).asVariables()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity>? {
return WrapperLivingEntityTask(
MoveToOwnerTask.create(
condition = condition.asExpression(),
completionRange = completionRange.asExpression(),
speedMultiplier = speedMultiplier.asExpression(),
teleportDistance = teleportDistance.asExpression(),
maxDistance = maxDistance.asExpression()
),
PokemonEntity::class.java
)
}
}
@@ -8,15 +8,17 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.bedrockk.molang.runtime.struct.QueryStruct
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import com.cobblemon.mod.common.api.molang.ExpressionLike
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.entity.PosableEntity
import com.cobblemon.mod.common.util.asExpressionLike
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.toDF
import com.cobblemon.mod.common.util.withQueryValue
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.behavior.DoNothing
import net.minecraft.world.entity.ai.behavior.RunOne
/**
@@ -32,17 +34,15 @@ import net.minecraft.world.entity.ai.behavior.RunOne
class OneOfTaskConfig : SingleTaskConfig {
class OneOfTaskOption {
val weight: Int = 1
val task: TaskConfig = SingleTaskConfig.nothing()
val task: TaskConfig = SingleTaskConfig { _, _ -> DoNothing(0, 1) }
}
val condition: ExpressionLike = "true".asExpressionLike()
val options = mutableListOf<OneOfTaskOption>()
override fun getVariables(entity: LivingEntity) = options.flatMap { it.task.getVariables(entity) }
override fun createTask(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): BehaviorControl<in LivingEntity>? {
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
override fun createTask(entity: LivingEntity, brainConfigurationContext: BrainConfigurationContext): BehaviorControl<in LivingEntity>? {
runtime.withQueryValue("entity", (entity as? PosableEntity)?.struct ?: QueryStruct(hashMapOf()))
if (!runtime.resolveBoolean(condition)) return null
return RunOne(options.map { it.task.createTasks(entity, behaviourConfigurationContext).first() toDF it.weight })
return RunOne(options.map { it.task.createTasks(entity, brainConfigurationContext).first() toDF it.weight })
}
}
@@ -1,45 +0,0 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.WrapperLivingEntityTask
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.PathToIdealNestLocationTask
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.PathToNestMaterialTask
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.PathToNestTask
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.kinds.IdF
import net.minecraft.core.BlockPos
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.behavior.BlockPosTracker
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder
import net.minecraft.world.entity.ai.behavior.declarative.Trigger
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.phys.Vec3
class PathToIdealNestLocationTaskConfig : SingleTaskConfig {
companion object {
const val BREED = "breed" // Category
}
val condition = booleanVariable(BREED, "breeds", true).asExpressible()
val speedMultiplier = numberVariable(BREED, "speed_multiplier", 0.6).asExpressible()
override fun getVariables(entity: LivingEntity) = listOf(
condition,
speedMultiplier
).asVariables()
override fun createTask(
entity: LivingEntity,
brainConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity>? {
return WrapperLivingEntityTask(PathToIdealNestLocationTask.create(), PokemonEntity::class.java)
}
}
@@ -1,106 +0,0 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.WrapperLivingEntityTask
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.PathToNestMaterialTask
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.PathToNestTask
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.kinds.IdF
import net.minecraft.core.BlockPos
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.behavior.BlockPosTracker
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder
import net.minecraft.world.entity.ai.behavior.declarative.Trigger
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.phys.Vec3
class PathToNestMaterialTaskConfig : SingleTaskConfig {
companion object {
const val BREED = "breed" // Category
}
val condition = booleanVariable(BREED, "breeds", true).asExpressible()
val speedMultiplier = numberVariable(BREED, "speed_multiplier", 0.6).asExpressible()
override fun getVariables(entity: LivingEntity) = listOf(
condition,
speedMultiplier
).asVariables()
override fun createTask(
entity: LivingEntity,
brainConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity>? {
return WrapperLivingEntityTask(PathToNestMaterialTask.create(), PokemonEntity::class.java)
}
}
/*override fun createTask(
entity: LivingEntity,
brainConfigurationContext: BrainConfigurationContext
): BehaviorControl<in LivingEntity>? {
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
if (!condition.resolveBoolean() || entity !is PokemonEntity) return null
return BehaviorBuilder.create {
it.group(
it.present(MemoryModuleType.LOOK_TARGET), // todo This might need to be it.absent but only it.present works atm
it.absent(MemoryModuleType.WALK_TARGET),
it.present(CobblemonMemories.NEST_LOCATION),
it.present(CobblemonMemories.POTENTIAL_MATE)
).apply(it) { lookTarget, walkTarget, nestMemory, mateMemory ->
Trigger { world, entity, time ->
if (entity !is PathfinderMob || !entity.isAlive) return@Trigger false
// Don't do anything if the pokemon has a breeding cooldown
if ((entity as PokemonEntity).pokemon.breedingCooldown != 0) return@Trigger false
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
// Retrieve nest location and mate entity from memory
//val nestLocation = it.get(nestMemory)
val nestLocation: BlockPos = (nestMemory.value() as? IdF<BlockPos>)?.value() ?: return@Trigger false
//val mate = it.get(mateMemory) as? PokemonEntity ?: return@Trigger false
val mate = (mateMemory.value() as? IdF<PokemonEntity>)?.value() ?: return@Trigger false
// todo try to find a way to only have pairs of mates instead of an orgy
// Create a target vector at the nest location
val targetVec = Vec3.atCenterOf(nestLocation)
// Check if Pokémon are close enough to the nest
if (entity.distanceToSqr(targetVec) <= 2.0 && mate.distanceToSqr(targetVec) <= 2.0) {
return@Trigger false // Task ends when both are close enough
}
*//*if ((entity as PokemonEntity).tethering.tetheringId != null) {
val test1 = 1 // for breakpointing here to test my pastured mons
}*//*
// try to get the main pokemon to path and look at the nest
walkTarget.set(WalkTarget(targetVec, speedMultiplier.resolveFloat(), 1))
lookTarget.set(BlockPosTracker(targetVec.add(0.0, entity.eyeHeight.toDouble(), 0.0)))
// try to find a way to get the mate to pathfind and look at the nest too...
mate.brain.setMemory(
MemoryModuleType.WALK_TARGET,
WalkTarget(targetVec, speedMultiplier.resolveFloat(), 1)
)
mate.brain.setMemory(MemoryModuleType.LOOK_TARGET, BlockPosTracker(targetVec.add(0.0, entity.eyeHeight.toDouble(), 0.0)))
return@Trigger true
}
}
}
}
}*/
@@ -1,105 +0,0 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.WrapperLivingEntityTask
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.PathToNestTask
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.kinds.IdF
import net.minecraft.core.BlockPos
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.behavior.BlockPosTracker
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder
import net.minecraft.world.entity.ai.behavior.declarative.Trigger
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.phys.Vec3
class PathToNestTaskConfig : SingleTaskConfig {
companion object {
const val BREED = "breed" // Category
}
val condition = booleanVariable(BREED, "breeds", true).asExpressible()
val speedMultiplier = numberVariable(BREED, "speed_multiplier", 0.6).asExpressible()
override fun getVariables(entity: LivingEntity) = listOf(
condition,
speedMultiplier
).asVariables()
override fun createTask(
entity: LivingEntity,
brainConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity>? {
return WrapperLivingEntityTask(PathToNestTask.create(), PokemonEntity::class.java)
}
}
/*override fun createTask(
entity: LivingEntity,
brainConfigurationContext: BrainConfigurationContext
): BehaviorControl<in LivingEntity>? {
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
if (!condition.resolveBoolean() || entity !is PokemonEntity) return null
return BehaviorBuilder.create {
it.group(
it.present(MemoryModuleType.LOOK_TARGET), // todo This might need to be it.absent but only it.present works atm
it.absent(MemoryModuleType.WALK_TARGET),
it.present(CobblemonMemories.NEST_LOCATION),
it.present(CobblemonMemories.POTENTIAL_MATE)
).apply(it) { lookTarget, walkTarget, nestMemory, mateMemory ->
Trigger { world, entity, time ->
if (entity !is PathfinderMob || !entity.isAlive) return@Trigger false
// Don't do anything if the pokemon has a breeding cooldown
if ((entity as PokemonEntity).pokemon.breedingCooldown != 0) return@Trigger false
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
// Retrieve nest location and mate entity from memory
//val nestLocation = it.get(nestMemory)
val nestLocation: BlockPos = (nestMemory.value() as? IdF<BlockPos>)?.value() ?: return@Trigger false
//val mate = it.get(mateMemory) as? PokemonEntity ?: return@Trigger false
val mate = (mateMemory.value() as? IdF<PokemonEntity>)?.value() ?: return@Trigger false
// todo try to find a way to only have pairs of mates instead of an orgy
// Create a target vector at the nest location
val targetVec = Vec3.atCenterOf(nestLocation)
// Check if Pokémon are close enough to the nest
if (entity.distanceToSqr(targetVec) <= 2.0 && mate.distanceToSqr(targetVec) <= 2.0) {
return@Trigger false // Task ends when both are close enough
}
*//*if ((entity as PokemonEntity).tethering.tetheringId != null) {
val test1 = 1 // for breakpointing here to test my pastured mons
}*//*
// try to get the main pokemon to path and look at the nest
walkTarget.set(WalkTarget(targetVec, speedMultiplier.resolveFloat(), 1))
lookTarget.set(BlockPosTracker(targetVec.add(0.0, entity.eyeHeight.toDouble(), 0.0)))
// try to find a way to get the mate to pathfind and look at the nest too...
mate.brain.setMemory(
MemoryModuleType.WALK_TARGET,
WalkTarget(targetVec, speedMultiplier.resolveFloat(), 1)
)
mate.brain.setMemory(MemoryModuleType.LOOK_TARGET, BlockPosTracker(targetVec.add(0.0, entity.eyeHeight.toDouble(), 0.0)))
return@Trigger true
}
}
}
}
}*/
@@ -1,149 +0,0 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.WrapperLivingEntityTask
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.pokemon.breeding.Egg
import com.cobblemon.mod.common.api.text.green
import com.cobblemon.mod.common.block.entity.NestBlockEntity
import com.cobblemon.mod.common.breeding.BreedingLogicManager
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.BreedAtNestTask
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.PickUpEggTask
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.PlaceEggInNestTask
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.SearchForEggTask
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.kinds.IdF
import net.minecraft.core.BlockPos
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder
import net.minecraft.world.entity.ai.behavior.declarative.Trigger
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.item.ItemStack
import net.minecraft.world.phys.Vec3
class PickUpEggTaskConfig : SingleTaskConfig {
companion object {
const val BREED = "breed_at_nest" // Category
}
val condition = booleanVariable(BREED, "can_breed", true).asExpressible()
override fun getVariables(entity: LivingEntity) = listOf(
condition
).asVariables()
override fun createTask(
entity: LivingEntity,
brainConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity>? {
return WrapperLivingEntityTask(PickUpEggTask.create(), PokemonEntity::class.java)
}
}
/*override fun createTask(
entity: LivingEntity,
brainConfigurationContext: BrainConfigurationContext
): BehaviorControl<in LivingEntity>? {
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
if (!condition.resolveBoolean() || entity !is PokemonEntity) return null
return BehaviorBuilder.create {
it.group(
it.present(CobblemonMemories.NEST_LOCATION),
it.present(CobblemonMemories.POTENTIAL_MATE),
it.absent(MemoryModuleType.WALK_TARGET)
).apply(it) { nestMemory, mateMemory, walkTarget ->
Trigger { world, entity, time ->
if (entity !is PathfinderMob || !entity.isAlive) return@Trigger false
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
// Retrieve nest location and mate entity from memory
val nestLocation: BlockPos = (nestMemory.value() as? IdF<BlockPos>)?.value() ?: return@Trigger false
val mate = (mateMemory.value() as? IdF<PokemonEntity>)?.value() ?: return@Trigger false
// Convert nest location to Vec3
val targetVec = Vec3.atCenterOf(nestLocation)
// Check proximity to the nest
if (entity.distanceToSqr(targetVec) > 2.0 && mate.distanceToSqr(targetVec) > 2.0) {
return@Trigger false
}
// Access the nest block entity
val nestBlockEntity = world.getBlockEntity(nestLocation) as? NestBlockEntity
?: return@Trigger false
// double check to make sure the nest is not taken yet and cancel if it is
if (nestBlockEntity.getItem(0) != ItemStack.EMPTY) return@Trigger false
// Generate the egg using BreedingLogicManager
val parentOne = (entity as PokemonEntity).pokemon
val parentTwo = mate.pokemon
val breedingResult = BreedingLogicManager.breed(parentOne, parentTwo)
val form = BreedingLogicManager.calculateForm(parentOne, parentTwo)
// Ensure the breeding result is valid
val egg = breedingResult.pokemon?.let { result ->
Egg(
species = result.species.resourceIdentifier,
parentOne = parentOne,
parentTwo = parentTwo,
form = form.name.lowercase(),
timeToHatch = 6000F
)
} ?: return@Trigger false
// Set the egg in the nest
nestBlockEntity.setItem(egg.createEggItemStack())
// set the parents of the nest if it/they are wild so they guard it
if (nestBlockEntity.ownerUUID == null)
nestBlockEntity.parents = Pair((entity as PokemonEntity).uuid, mate.uuid)
// set breeding cooldown for both
parentOne.breedingCooldown = BreedingLogicManager.resetBreedingCooldown(parentOne)
parentTwo.breedingCooldown = BreedingLogicManager.resetBreedingCooldown(parentTwo)
// Display heart particles above parents
(world as net.minecraft.server.level.ServerLevel).sendParticles(
net.minecraft.core.particles.ParticleTypes.HEART,
entity.getRandomX(1.0), // Particle X position with slight randomness
entity.getRandomY() + 0.5, // Slightly raised Y position
entity.getRandomZ(1.0), // Particle Z position with slight randomness
4 + kotlin.random.Random.nextInt(2), // Particle count
0.2 * entity.random.nextGaussian(), // X velocity with slight variance
0.1 * entity.random.nextGaussian(), // Y velocity with upwards variance
0.2 * entity.random.nextGaussian(), // Z velocity with slight variance
0.02 // Particle speed
)
(world as net.minecraft.server.level.ServerLevel).sendParticles(
net.minecraft.core.particles.ParticleTypes.HEART,
mate.getRandomX(1.0), // Particle X position with slight randomness
mate.getRandomY() + 0.5, // Slightly raised Y position
mate.getRandomZ(1.0), // Particle Z position with slight randomness
4 + kotlin.random.Random.nextInt(2), // Particle count
0.2 * mate.random.nextGaussian(), // X velocity with slight variance
0.1 * mate.random.nextGaussian(), // Y velocity with upwards variance
0.2 * mate.random.nextGaussian(), // Z velocity with slight variance
0.02 // Particle speed
)
// Notify nearby players
world.players().forEach { player ->
player.displayClientMessage("An egg has been laid in the nest!".green(), true)
}
// todo maybe have them fall asleep after?
return@Trigger true
}
}
}*/
@@ -1,106 +0,0 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.WrapperLivingEntityTask
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.PathToNestTask
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.PickUpNestMaterialTask
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.kinds.IdF
import net.minecraft.core.BlockPos
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.behavior.BlockPosTracker
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder
import net.minecraft.world.entity.ai.behavior.declarative.Trigger
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.phys.Vec3
class PickUpNestMaterialTaskConfig : SingleTaskConfig {
companion object {
const val BREED = "breed" // Category
}
val condition = booleanVariable(BREED, "breeds", true).asExpressible()
val speedMultiplier = numberVariable(BREED, "speed_multiplier", 0.6).asExpressible()
override fun getVariables(entity: LivingEntity) = listOf(
condition,
speedMultiplier
).asVariables()
override fun createTask(
entity: LivingEntity,
brainConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity>? {
return WrapperLivingEntityTask(PickUpNestMaterialTask.create(), PokemonEntity::class.java)
}
}
/*override fun createTask(
entity: LivingEntity,
brainConfigurationContext: BrainConfigurationContext
): BehaviorControl<in LivingEntity>? {
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
if (!condition.resolveBoolean() || entity !is PokemonEntity) return null
return BehaviorBuilder.create {
it.group(
it.present(MemoryModuleType.LOOK_TARGET), // todo This might need to be it.absent but only it.present works atm
it.absent(MemoryModuleType.WALK_TARGET),
it.present(CobblemonMemories.NEST_LOCATION),
it.present(CobblemonMemories.POTENTIAL_MATE)
).apply(it) { lookTarget, walkTarget, nestMemory, mateMemory ->
Trigger { world, entity, time ->
if (entity !is PathfinderMob || !entity.isAlive) return@Trigger false
// Don't do anything if the pokemon has a breeding cooldown
if ((entity as PokemonEntity).pokemon.breedingCooldown != 0) return@Trigger false
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
// Retrieve nest location and mate entity from memory
//val nestLocation = it.get(nestMemory)
val nestLocation: BlockPos = (nestMemory.value() as? IdF<BlockPos>)?.value() ?: return@Trigger false
//val mate = it.get(mateMemory) as? PokemonEntity ?: return@Trigger false
val mate = (mateMemory.value() as? IdF<PokemonEntity>)?.value() ?: return@Trigger false
// todo try to find a way to only have pairs of mates instead of an orgy
// Create a target vector at the nest location
val targetVec = Vec3.atCenterOf(nestLocation)
// Check if Pokémon are close enough to the nest
if (entity.distanceToSqr(targetVec) <= 2.0 && mate.distanceToSqr(targetVec) <= 2.0) {
return@Trigger false // Task ends when both are close enough
}
*//*if ((entity as PokemonEntity).tethering.tetheringId != null) {
val test1 = 1 // for breakpointing here to test my pastured mons
}*//*
// try to get the main pokemon to path and look at the nest
walkTarget.set(WalkTarget(targetVec, speedMultiplier.resolveFloat(), 1))
lookTarget.set(BlockPosTracker(targetVec.add(0.0, entity.eyeHeight.toDouble(), 0.0)))
// try to find a way to get the mate to pathfind and look at the nest too...
mate.brain.setMemory(
MemoryModuleType.WALK_TARGET,
WalkTarget(targetVec, speedMultiplier.resolveFloat(), 1)
)
mate.brain.setMemory(MemoryModuleType.LOOK_TARGET, BlockPosTracker(targetVec.add(0.0, entity.eyeHeight.toDouble(), 0.0)))
return@Trigger true
}
}
}
}
}*/
@@ -1,148 +0,0 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.WrapperLivingEntityTask
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.pokemon.breeding.Egg
import com.cobblemon.mod.common.api.text.green
import com.cobblemon.mod.common.block.entity.NestBlockEntity
import com.cobblemon.mod.common.breeding.BreedingLogicManager
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.BreedAtNestTask
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.PlaceEggInNestTask
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.SearchForEggTask
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.kinds.IdF
import net.minecraft.core.BlockPos
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder
import net.minecraft.world.entity.ai.behavior.declarative.Trigger
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.item.ItemStack
import net.minecraft.world.phys.Vec3
class PlaceEggInNestTaskConfig : SingleTaskConfig {
companion object {
const val BREED = "breed_at_nest" // Category
}
val condition = booleanVariable(BREED, "can_breed", true).asExpressible()
override fun getVariables(entity: LivingEntity) = listOf(
condition
).asVariables()
override fun createTask(
entity: LivingEntity,
brainConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity>? {
return WrapperLivingEntityTask(PlaceEggInNestTask.create(), PokemonEntity::class.java)
}
}
/*override fun createTask(
entity: LivingEntity,
brainConfigurationContext: BrainConfigurationContext
): BehaviorControl<in LivingEntity>? {
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
if (!condition.resolveBoolean() || entity !is PokemonEntity) return null
return BehaviorBuilder.create {
it.group(
it.present(CobblemonMemories.NEST_LOCATION),
it.present(CobblemonMemories.POTENTIAL_MATE),
it.absent(MemoryModuleType.WALK_TARGET)
).apply(it) { nestMemory, mateMemory, walkTarget ->
Trigger { world, entity, time ->
if (entity !is PathfinderMob || !entity.isAlive) return@Trigger false
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
// Retrieve nest location and mate entity from memory
val nestLocation: BlockPos = (nestMemory.value() as? IdF<BlockPos>)?.value() ?: return@Trigger false
val mate = (mateMemory.value() as? IdF<PokemonEntity>)?.value() ?: return@Trigger false
// Convert nest location to Vec3
val targetVec = Vec3.atCenterOf(nestLocation)
// Check proximity to the nest
if (entity.distanceToSqr(targetVec) > 2.0 && mate.distanceToSqr(targetVec) > 2.0) {
return@Trigger false
}
// Access the nest block entity
val nestBlockEntity = world.getBlockEntity(nestLocation) as? NestBlockEntity
?: return@Trigger false
// double check to make sure the nest is not taken yet and cancel if it is
if (nestBlockEntity.getItem(0) != ItemStack.EMPTY) return@Trigger false
// Generate the egg using BreedingLogicManager
val parentOne = (entity as PokemonEntity).pokemon
val parentTwo = mate.pokemon
val breedingResult = BreedingLogicManager.breed(parentOne, parentTwo)
val form = BreedingLogicManager.calculateForm(parentOne, parentTwo)
// Ensure the breeding result is valid
val egg = breedingResult.pokemon?.let { result ->
Egg(
species = result.species.resourceIdentifier,
parentOne = parentOne,
parentTwo = parentTwo,
form = form.name.lowercase(),
timeToHatch = 6000F
)
} ?: return@Trigger false
// Set the egg in the nest
nestBlockEntity.setItem(egg.createEggItemStack())
// set the parents of the nest if it/they are wild so they guard it
if (nestBlockEntity.ownerUUID == null)
nestBlockEntity.parents = Pair((entity as PokemonEntity).uuid, mate.uuid)
// set breeding cooldown for both
parentOne.breedingCooldown = BreedingLogicManager.resetBreedingCooldown(parentOne)
parentTwo.breedingCooldown = BreedingLogicManager.resetBreedingCooldown(parentTwo)
// Display heart particles above parents
(world as net.minecraft.server.level.ServerLevel).sendParticles(
net.minecraft.core.particles.ParticleTypes.HEART,
entity.getRandomX(1.0), // Particle X position with slight randomness
entity.getRandomY() + 0.5, // Slightly raised Y position
entity.getRandomZ(1.0), // Particle Z position with slight randomness
4 + kotlin.random.Random.nextInt(2), // Particle count
0.2 * entity.random.nextGaussian(), // X velocity with slight variance
0.1 * entity.random.nextGaussian(), // Y velocity with upwards variance
0.2 * entity.random.nextGaussian(), // Z velocity with slight variance
0.02 // Particle speed
)
(world as net.minecraft.server.level.ServerLevel).sendParticles(
net.minecraft.core.particles.ParticleTypes.HEART,
mate.getRandomX(1.0), // Particle X position with slight randomness
mate.getRandomY() + 0.5, // Slightly raised Y position
mate.getRandomZ(1.0), // Particle Z position with slight randomness
4 + kotlin.random.Random.nextInt(2), // Particle count
0.2 * mate.random.nextGaussian(), // X velocity with slight variance
0.1 * mate.random.nextGaussian(), // Y velocity with upwards variance
0.2 * mate.random.nextGaussian(), // Z velocity with slight variance
0.02 // Particle speed
)
// Notify nearby players
world.players().forEach { player ->
player.displayClientMessage("An egg has been laid in the nest!".green(), true)
}
// todo maybe have them fall asleep after?
return@Trigger true
}
}
}*/
@@ -1,42 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import net.minecraft.core.Direction
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.behavior.BlockPosTracker
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder
import net.minecraft.world.entity.ai.behavior.declarative.Trigger
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.phys.Vec3
class PointToSpawnTaskConfig : SingleTaskConfig {
override fun getVariables(entity: LivingEntity) = emptyList<MoLangConfigVariable>()
override fun createTask(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): BehaviorControl<in LivingEntity>? {
return BehaviorBuilder.create {
it.group(
it.registered(MemoryModuleType.LOOK_TARGET),
it.absent(MemoryModuleType.WALK_TARGET)
).apply(it) { lookTargetMemory, _ ->
Trigger { world, entity, _ ->
val lookTarget = entity.brain.getMemory(MemoryModuleType.LOOK_TARGET).orElse(null)
if (lookTarget == null) {
lookTargetMemory.set(BlockPosTracker(Vec3.atCenterOf(entity.level().sharedSpawnPos).with(Direction.Axis.Y, entity.eyeY)))
return@Trigger true
} else {
return@Trigger false
}
}
}
}
}
}
@@ -183,17 +183,4 @@ the script to avoid lagging the game.
### look_in_direction
The 'look_in_direction' type creates a task that will make the entity look in a specific direction at all times where they aren't being told to look elsewhere.
- `yaw`: A MoLang expression that determines the yaw angle (degrees) of the entity. Defaults to `0`.
- `pitch`: A MoLang expression that determines the pitch angle (degrees) of the entity. Defaults to `0`.
### move_to_owner
The 'move_to_owner' type creates a task that will make the entity move to its owner. This will only work for entities that
can be owned, like Pokémon.
- `condition`: A MoLang expression (with `q.entity` as the entity) that determines if this entire task should exist on the entity or not. This runs at the time of entity creation, not on tick.
- `completionRange`: A MoLang expression that determines the distance from the owner that the entity needs to be for the path to be considered complete. Defaults to 4.
- `speedMultiplier`: A MoLang expression that determines the speed multiplier for moving to the owner. Defaults to 0.4 which is slightly above the normal walk speed.
- `teleportDistance`: A MoLang expression that determines the distance from the owner the entity must be before it resorts to teleporting. A value of -1 will cause it to never teleport. Defaults to 24.
- `maxDistance`: A MoLang expression that determines the maximum distance from the owner that the entity can be to move to them. Defaults to 14.
### point_to_spawn
The 'point_to_spawn' type creates a task that will make the entity point to the spawn point of the world whenever they
are not moving and are idling. This is basically only here for Nosepass.
- `pitch`: A MoLang expression that determines the pitch angle (degrees) of the entity. Defaults to `0`.
@@ -8,15 +8,17 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.bedrockk.molang.runtime.struct.QueryStruct
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import com.cobblemon.mod.common.api.molang.ExpressionLike
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.entity.PosableEntity
import com.cobblemon.mod.common.util.asExpressionLike
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.weightedSelection
import com.cobblemon.mod.common.util.withQueryValue
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.behavior.DoNothing
/**
* Randomly chooses one of the possible tasks to add to the brain. This differs from [OneOfTaskConfig] in that
@@ -32,21 +34,19 @@ import net.minecraft.world.entity.ai.behavior.BehaviorControl
class RandomTaskConfig : TaskConfig {
class RandomTaskChoice {
val weight = 1.0
val task: TaskConfig = SingleTaskConfig.nothing()
val task: TaskConfig = SingleTaskConfig { _, _ -> DoNothing(0, 1) }
}
val condition: ExpressionLike = "true".asExpressionLike()
val choices = mutableListOf<RandomTaskChoice>()
override fun getVariables(entity: LivingEntity) = choices.flatMap { it.task.getVariables(entity) }
override fun createTasks(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
brainConfigurationContext: BrainConfigurationContext
): List<BehaviorControl<in LivingEntity>> {
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
runtime.withQueryValue("entity", (entity as? PosableEntity)?.struct ?: QueryStruct(hashMapOf()))
if (!runtime.resolveBoolean(condition)) return emptyList()
val task = choices.weightedSelection { it.weight }?.task ?: throw IllegalStateException("No tasks to choose from in random_task config")
return task.createTasks(entity, behaviourConfigurationContext)
return task.createTasks(entity, brainConfigurationContext)
}
}
@@ -1,148 +0,0 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.WrapperLivingEntityTask
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.pokemon.breeding.Egg
import com.cobblemon.mod.common.api.text.green
import com.cobblemon.mod.common.block.entity.NestBlockEntity
import com.cobblemon.mod.common.breeding.BreedingLogicManager
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.BreedAtNestTask
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.RetrieveEggTask
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.SearchForEggTask
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.kinds.IdF
import net.minecraft.core.BlockPos
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder
import net.minecraft.world.entity.ai.behavior.declarative.Trigger
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.item.ItemStack
import net.minecraft.world.phys.Vec3
class RetrieveEggTaskConfig : SingleTaskConfig {
companion object {
const val BREED = "breed_at_nest" // Category
}
val condition = booleanVariable(BREED, "can_breed", true).asExpressible()
override fun getVariables(entity: LivingEntity) = listOf(
condition
).asVariables()
override fun createTask(
entity: LivingEntity,
brainConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity>? {
return WrapperLivingEntityTask(RetrieveEggTask.create(), PokemonEntity::class.java)
}
}
/*override fun createTask(
entity: LivingEntity,
brainConfigurationContext: BrainConfigurationContext
): BehaviorControl<in LivingEntity>? {
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
if (!condition.resolveBoolean() || entity !is PokemonEntity) return null
return BehaviorBuilder.create {
it.group(
it.present(CobblemonMemories.NEST_LOCATION),
it.present(CobblemonMemories.POTENTIAL_MATE),
it.absent(MemoryModuleType.WALK_TARGET)
).apply(it) { nestMemory, mateMemory, walkTarget ->
Trigger { world, entity, time ->
if (entity !is PathfinderMob || !entity.isAlive) return@Trigger false
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
// Retrieve nest location and mate entity from memory
val nestLocation: BlockPos = (nestMemory.value() as? IdF<BlockPos>)?.value() ?: return@Trigger false
val mate = (mateMemory.value() as? IdF<PokemonEntity>)?.value() ?: return@Trigger false
// Convert nest location to Vec3
val targetVec = Vec3.atCenterOf(nestLocation)
// Check proximity to the nest
if (entity.distanceToSqr(targetVec) > 2.0 && mate.distanceToSqr(targetVec) > 2.0) {
return@Trigger false
}
// Access the nest block entity
val nestBlockEntity = world.getBlockEntity(nestLocation) as? NestBlockEntity
?: return@Trigger false
// double check to make sure the nest is not taken yet and cancel if it is
if (nestBlockEntity.getItem(0) != ItemStack.EMPTY) return@Trigger false
// Generate the egg using BreedingLogicManager
val parentOne = (entity as PokemonEntity).pokemon
val parentTwo = mate.pokemon
val breedingResult = BreedingLogicManager.breed(parentOne, parentTwo)
val form = BreedingLogicManager.calculateForm(parentOne, parentTwo)
// Ensure the breeding result is valid
val egg = breedingResult.pokemon?.let { result ->
Egg(
species = result.species.resourceIdentifier,
parentOne = parentOne,
parentTwo = parentTwo,
form = form.name.lowercase(),
timeToHatch = 6000F
)
} ?: return@Trigger false
// Set the egg in the nest
nestBlockEntity.setItem(egg.createEggItemStack())
// set the parents of the nest if it/they are wild so they guard it
if (nestBlockEntity.ownerUUID == null)
nestBlockEntity.parents = Pair((entity as PokemonEntity).uuid, mate.uuid)
// set breeding cooldown for both
parentOne.breedingCooldown = BreedingLogicManager.resetBreedingCooldown(parentOne)
parentTwo.breedingCooldown = BreedingLogicManager.resetBreedingCooldown(parentTwo)
// Display heart particles above parents
(world as net.minecraft.server.level.ServerLevel).sendParticles(
net.minecraft.core.particles.ParticleTypes.HEART,
entity.getRandomX(1.0), // Particle X position with slight randomness
entity.getRandomY() + 0.5, // Slightly raised Y position
entity.getRandomZ(1.0), // Particle Z position with slight randomness
4 + kotlin.random.Random.nextInt(2), // Particle count
0.2 * entity.random.nextGaussian(), // X velocity with slight variance
0.1 * entity.random.nextGaussian(), // Y velocity with upwards variance
0.2 * entity.random.nextGaussian(), // Z velocity with slight variance
0.02 // Particle speed
)
(world as net.minecraft.server.level.ServerLevel).sendParticles(
net.minecraft.core.particles.ParticleTypes.HEART,
mate.getRandomX(1.0), // Particle X position with slight randomness
mate.getRandomY() + 0.5, // Slightly raised Y position
mate.getRandomZ(1.0), // Particle Z position with slight randomness
4 + kotlin.random.Random.nextInt(2), // Particle count
0.2 * mate.random.nextGaussian(), // X velocity with slight variance
0.1 * mate.random.nextGaussian(), // Y velocity with upwards variance
0.2 * mate.random.nextGaussian(), // Z velocity with slight variance
0.02 // Particle speed
)
// Notify nearby players
world.players().forEach { player ->
player.displayClientMessage("An egg has been laid in the nest!".green(), true)
}
// todo maybe have them fall asleep after?
return@Trigger true
}
}
}*/
@@ -9,12 +9,11 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.api.scripting.CobblemonScripts
import com.cobblemon.mod.common.util.asIdentifierDefaultingNamespace
import com.cobblemon.mod.common.entity.PosableEntity
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.withQueryValue
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
@@ -32,25 +31,18 @@ import net.minecraft.world.entity.ai.memory.MemoryModuleType
* @since December 2nd, 2024
*/
class RunScript : SingleTaskConfig {
companion object {
const val SCRIPT_CATEGORY = "script"
}
val script = stringVariable(SCRIPT_CATEGORY, "script", "cobblemon:dummy_script").asExpressible()
val variables = mutableListOf<MoLangConfigVariable>()
override fun getVariables(entity: LivingEntity) = listOf(script).asVariables() + variables
val script = cobblemonResource("dummy")
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
brainConfigurationContext: BrainConfigurationContext
): BehaviorControl<in LivingEntity>? = BehaviorBuilder.create {
it.group(
it.registered(MemoryModuleType.LOOK_TARGET) // I think I need to have at least something here?
).apply(it) { _ ->
Trigger { world, entity, _ ->
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
return@Trigger CobblemonScripts.run(script.resolveString().asIdentifierDefaultingNamespace(), runtime) == DoubleValue.ONE
runtime.withQueryValue("entity", (entity as? PosableEntity)?.struct ?: entity.asMostSpecificMoLangValue())
return@Trigger CobblemonScripts.run(script, runtime) == DoubleValue.ONE
}
}
}
@@ -1,147 +0,0 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.WrapperLivingEntityTask
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.pokemon.breeding.Egg
import com.cobblemon.mod.common.api.text.green
import com.cobblemon.mod.common.block.entity.NestBlockEntity
import com.cobblemon.mod.common.breeding.BreedingLogicManager
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.BreedAtNestTask
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.SearchForEggTask
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.kinds.IdF
import net.minecraft.core.BlockPos
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder
import net.minecraft.world.entity.ai.behavior.declarative.Trigger
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.item.ItemStack
import net.minecraft.world.phys.Vec3
class SearchForEggTaskConfig : SingleTaskConfig {
companion object {
const val BREED = "breed_at_nest" // Category
}
val condition = booleanVariable(BREED, "can_breed", true).asExpressible()
override fun getVariables(entity: LivingEntity) = listOf(
condition
).asVariables()
override fun createTask(
entity: LivingEntity,
brainConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity>? {
return WrapperLivingEntityTask(SearchForEggTask.create(), PokemonEntity::class.java)
}
}
/*override fun createTask(
entity: LivingEntity,
brainConfigurationContext: BrainConfigurationContext
): BehaviorControl<in LivingEntity>? {
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
if (!condition.resolveBoolean() || entity !is PokemonEntity) return null
return BehaviorBuilder.create {
it.group(
it.present(CobblemonMemories.NEST_LOCATION),
it.present(CobblemonMemories.POTENTIAL_MATE),
it.absent(MemoryModuleType.WALK_TARGET)
).apply(it) { nestMemory, mateMemory, walkTarget ->
Trigger { world, entity, time ->
if (entity !is PathfinderMob || !entity.isAlive) return@Trigger false
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
// Retrieve nest location and mate entity from memory
val nestLocation: BlockPos = (nestMemory.value() as? IdF<BlockPos>)?.value() ?: return@Trigger false
val mate = (mateMemory.value() as? IdF<PokemonEntity>)?.value() ?: return@Trigger false
// Convert nest location to Vec3
val targetVec = Vec3.atCenterOf(nestLocation)
// Check proximity to the nest
if (entity.distanceToSqr(targetVec) > 2.0 && mate.distanceToSqr(targetVec) > 2.0) {
return@Trigger false
}
// Access the nest block entity
val nestBlockEntity = world.getBlockEntity(nestLocation) as? NestBlockEntity
?: return@Trigger false
// double check to make sure the nest is not taken yet and cancel if it is
if (nestBlockEntity.getItem(0) != ItemStack.EMPTY) return@Trigger false
// Generate the egg using BreedingLogicManager
val parentOne = (entity as PokemonEntity).pokemon
val parentTwo = mate.pokemon
val breedingResult = BreedingLogicManager.breed(parentOne, parentTwo)
val form = BreedingLogicManager.calculateForm(parentOne, parentTwo)
// Ensure the breeding result is valid
val egg = breedingResult.pokemon?.let { result ->
Egg(
species = result.species.resourceIdentifier,
parentOne = parentOne,
parentTwo = parentTwo,
form = form.name.lowercase(),
timeToHatch = 6000F
)
} ?: return@Trigger false
// Set the egg in the nest
nestBlockEntity.setItem(egg.createEggItemStack())
// set the parents of the nest if it/they are wild so they guard it
if (nestBlockEntity.ownerUUID == null)
nestBlockEntity.parents = Pair((entity as PokemonEntity).uuid, mate.uuid)
// set breeding cooldown for both
parentOne.breedingCooldown = BreedingLogicManager.resetBreedingCooldown(parentOne)
parentTwo.breedingCooldown = BreedingLogicManager.resetBreedingCooldown(parentTwo)
// Display heart particles above parents
(world as net.minecraft.server.level.ServerLevel).sendParticles(
net.minecraft.core.particles.ParticleTypes.HEART,
entity.getRandomX(1.0), // Particle X position with slight randomness
entity.getRandomY() + 0.5, // Slightly raised Y position
entity.getRandomZ(1.0), // Particle Z position with slight randomness
4 + kotlin.random.Random.nextInt(2), // Particle count
0.2 * entity.random.nextGaussian(), // X velocity with slight variance
0.1 * entity.random.nextGaussian(), // Y velocity with upwards variance
0.2 * entity.random.nextGaussian(), // Z velocity with slight variance
0.02 // Particle speed
)
(world as net.minecraft.server.level.ServerLevel).sendParticles(
net.minecraft.core.particles.ParticleTypes.HEART,
mate.getRandomX(1.0), // Particle X position with slight randomness
mate.getRandomY() + 0.5, // Slightly raised Y position
mate.getRandomZ(1.0), // Particle Z position with slight randomness
4 + kotlin.random.Random.nextInt(2), // Particle count
0.2 * mate.random.nextGaussian(), // X velocity with slight variance
0.1 * mate.random.nextGaussian(), // Y velocity with upwards variance
0.2 * mate.random.nextGaussian(), // Z velocity with slight variance
0.02 // Particle speed
)
// Notify nearby players
world.players().forEach { player ->
player.displayClientMessage("An egg has been laid in the nest!".green(), true)
}
// todo maybe have them fall asleep after?
return@Trigger true
}
}
}*/
@@ -1,22 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config.task
object SharedEntityVariables {
const val MOVEMENT_CATEGORY = "movement"
const val FEAR_CATEGORY = "fear"
const val ATTACKING_CATEGORY = "attacking"
const val BATTLING_CATEGORY = "battling"
const val LOOKING_CATEGORY = "looking"
const val WALK_SPEED = "walk_speed"
const val FLEE_SPEED_MULTIPLIER = "flee_speed_multiplier"
const val FLEE_DESIRED_DISTANCE = "flee_desired_distance"
const val SEE_DISTANCE = "see_distance"
}
@@ -8,31 +8,17 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.behavior.DoNothing
interface SingleTaskConfig : TaskConfig {
companion object {
fun nothing() = object : SingleTaskConfig {
override fun getVariables(entity: LivingEntity) = emptyList<MoLangConfigVariable>()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity>? {
return DoNothing(0, 1)
}
}
}
fun interface SingleTaskConfig : TaskConfig {
override fun createTasks(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
brainConfigurationContext: BrainConfigurationContext
): List<BehaviorControl<in LivingEntity>> {
return createTask(entity, behaviourConfigurationContext)?.let { listOf(it) } ?: emptyList()
return createTask(entity, brainConfigurationContext)?.let { listOf(it) } ?: emptyList()
}
fun createTask(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): BehaviorControl<in LivingEntity>?
fun createTask(entity: LivingEntity, brainConfigurationContext: BrainConfigurationContext): BehaviorControl<in LivingEntity>?
}
@@ -1,52 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import net.minecraft.tags.BlockTags
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.TamableAnimal
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder
import net.minecraft.world.entity.ai.behavior.declarative.Trigger
import net.minecraft.world.entity.ai.memory.MemoryModuleType
class SleepIfOnTrainerBedTaskConfig : SingleTaskConfig {
override fun getVariables(entity: LivingEntity): List<MoLangConfigVariable> = emptyList()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity> {
return BehaviorBuilder.create {
it.group(
it.registered(MemoryModuleType.WALK_TARGET),
it.absent(CobblemonMemories.POKEMON_SLEEPING)
).apply(it) { walkTarget, pokemonSleeping ->
Trigger { world, entity, _ ->
if (entity !is TamableAnimal) {
return@Trigger false
}
val owner = entity.owner ?: return@Trigger false
// If it's no longer moving and is generally within range, cancel any outstanding movement targeting and sleep.
if (!entity.moveControl.hasWanted() && owner.distanceTo(entity) < 1.5 && owner.isSleeping && entity.blockStateOn.`is`(BlockTags.BEDS)) {
pokemonSleeping.set(true)
walkTarget.erase()
entity.onPathfindingDone()
return@Trigger true
}
return@Trigger false
}
}
}
}
}
@@ -8,30 +8,31 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.struct.QueryStruct
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import com.cobblemon.mod.common.api.ai.WrapperLivingEntityTask
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.molang.ExpressionLike
import com.cobblemon.mod.common.entity.PosableEntity
import com.cobblemon.mod.common.entity.ai.StayAfloatTask
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.asExpressionLike
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.withQueryValue
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.BehaviorControl
class StayAfloatTaskConfig : SingleTaskConfig {
val condition = booleanVariable(SharedEntityVariables.MOVEMENT_CATEGORY, "can_float", true).asExpressible()
val chance = numberVariable(SharedEntityVariables.MOVEMENT_CATEGORY, "float_chance", 0.8F).asExpressible()
override fun getVariables(entity: LivingEntity) = listOf(
condition,
chance
).asVariables()
override fun createTask(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): BehaviorControl<LivingEntity>? {
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
if (!condition.resolveBoolean()) return null
val condition: ExpressionLike = "true".asExpressionLike()
val chance: Expression = "0.01".asExpression()
override fun createTask(entity: LivingEntity, brainConfigurationContext: BrainConfigurationContext): BehaviorControl<LivingEntity>? {
runtime.withQueryValue("entity", (entity as? PosableEntity)?.struct ?: QueryStruct(hashMapOf()))
if (!runtime.resolveBoolean(condition)) return null
val chance = runtime.resolveFloat(chance)
return WrapperLivingEntityTask(
StayAfloatTask(chance.resolveFloat()),
StayAfloatTask(chance),
PathfinderMob::class.java
)
}
@@ -8,25 +8,26 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.bedrockk.molang.runtime.struct.QueryStruct
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import com.cobblemon.mod.common.api.molang.ExpressionLike
import com.cobblemon.mod.common.entity.PosableEntity
import com.cobblemon.mod.common.util.asExpressionLike
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.withQueryValue
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.behavior.StopBeingAngryIfTargetDead
class StopBeingAngryIfAttackerDeadTaskConfig : SingleTaskConfig {
val condition = booleanVariable(SharedEntityVariables.ATTACKING_CATEGORY, "stop_being_angry_if_attacker_dead", true).asExpressible()
override fun getVariables(entity: LivingEntity) = listOf(condition).asVariables()
val condition: ExpressionLike = "true".asExpressionLike()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
brainConfigurationContext: BrainConfigurationContext
): BehaviorControl<in LivingEntity>? {
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
if (!condition.resolveBoolean()) return null
runtime.withQueryValue("entity", (entity as? PosableEntity)?.struct ?: QueryStruct(hashMapOf()))
if (!runtime.resolveBoolean(condition)) return null
return StopBeingAngryIfTargetDead.create()
}
}
@@ -9,17 +9,15 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder
import net.minecraft.world.entity.ai.behavior.declarative.Trigger
class SwitchFromActionEffectTaskConfig : SingleTaskConfig {
override fun getVariables(entity: LivingEntity) = emptyList<MoLangConfigVariable>()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
brainConfigurationContext: BrainConfigurationContext
) = BehaviorBuilder.create {
it.group(
it.absent(CobblemonMemories.ACTIVE_ACTION_EFFECT)
@@ -9,17 +9,15 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder
import net.minecraft.world.entity.ai.behavior.declarative.Trigger
class SwitchFromChattingTaskConfig : SingleTaskConfig {
override fun getVariables(entity: LivingEntity) = emptyList<MoLangConfigVariable>()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
brainConfigurationContext: BrainConfigurationContext
) = BehaviorBuilder.create {
it.group(
it.absent(CobblemonMemories.DIALOGUES)
@@ -8,18 +8,16 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder
import net.minecraft.world.entity.ai.behavior.declarative.Trigger
import net.minecraft.world.entity.ai.memory.MemoryModuleType
class SwitchFromFightTaskConfig : SingleTaskConfig {
override fun getVariables(entity: LivingEntity) = emptyList<MoLangConfigVariable>()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
brainConfigurationContext: BrainConfigurationContext
) = BehaviorBuilder.create {
it.group(
it.absent(MemoryModuleType.ATTACK_TARGET)
@@ -9,18 +9,16 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder
import net.minecraft.world.entity.ai.behavior.declarative.Trigger
class SwitchFromNPCBattleTaskConfig : SingleTaskConfig {
override fun getVariables(entity: LivingEntity) = emptyList<MoLangConfigVariable>()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
brainConfigurationContext: BrainConfigurationContext
): BehaviorControl<in LivingEntity>? {
return BehaviorBuilder.create {
it.group(it.absent(CobblemonMemories.NPC_BATTLING)).apply(it) { _ ->
@@ -1,34 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder
import net.minecraft.world.entity.ai.behavior.declarative.Trigger
class SwitchFromPokemonBattleTaskConfig : SingleTaskConfig {
override fun getVariables(entity: LivingEntity) = emptyList<MoLangConfigVariable>()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity>? {
return BehaviorBuilder.create {
it.group(it.absent(CobblemonMemories.POKEMON_BATTLE)).apply(it) { _ ->
Trigger { level, entity, _ ->
entity.brain.updateActivityFromSchedule(level.dayTime, level.gameTime)
true
}
}
}
}
}
@@ -1,63 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.api.pokemon.status.Statuses
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.TamableAnimal
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder
import net.minecraft.world.entity.ai.behavior.declarative.Trigger
class SwitchFromSleepOnTrainerBedTaskConfig : SingleTaskConfig {
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity> {
return BehaviorBuilder.create {
it.group(
it.registered(CobblemonMemories.POKEMON_SLEEPING)
).apply(it) { pokemonSleeping ->
Trigger { world, entity, _ ->
// Why'd you give them this task then, dipshit?
if (entity !is TamableAnimal) {
return@Trigger false
}
// If they're owner is gone then we can consider that a reason to wake up, dogs do this too
val owner = entity.owner
val isCurrentlySleeping = entity.brain.getMemory(CobblemonMemories.POKEMON_SLEEPING).orElse(false)
// If we should move back to regular behaviours...
if (owner == null || !owner.isSleeping) {
// If it's willingly sleeping then it can lose the sleeping memory
if (isCurrentlySleeping && (entity !is PokemonEntity || entity.pokemon.status?.status != Statuses.SLEEP)) {
pokemonSleeping.erase()
return@Trigger false
}
// Go back to your usual behaviours
entity.brain.useDefaultActivity()
return@Trigger false
}
return@Trigger true
}
}
}
}
override fun getVariables(entity: LivingEntity): List<MoLangConfigVariable> {
return emptyList()
}
}
@@ -10,18 +10,16 @@ package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.CobblemonActivities
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder
import net.minecraft.world.entity.ai.behavior.declarative.Trigger
class SwitchToActionEffectTaskConfig : SingleTaskConfig {
override fun getVariables(entity: LivingEntity) = emptyList<MoLangConfigVariable>()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
brainConfigurationContext: BrainConfigurationContext
): BehaviorControl<in LivingEntity>? {
return BehaviorBuilder.create {
it.group(
@@ -10,18 +10,16 @@ package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.CobblemonActivities
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.api.ai.BrainConfigurationContext
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder
import net.minecraft.world.entity.ai.behavior.declarative.Trigger
import net.minecraft.world.entity.ai.memory.MemoryModuleType
class SwitchToChattingTaskConfig : SingleTaskConfig {
override fun getVariables(entity: LivingEntity) = emptyList<MoLangConfigVariable>()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
brainConfigurationContext: BrainConfigurationContext
) = BehaviorBuilder.create {
it.group(
it.present(CobblemonMemories.DIALOGUES),

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