forked from mirrors/cobblemon
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9a571984db |
@@ -41,6 +41,7 @@ import com.cobblemon.mod.common.api.pokemon.PokemonProperties
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import com.cobblemon.mod.common.api.pokemon.evolution.Evolution
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import com.cobblemon.mod.common.api.pokemon.stats.Stats
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import com.cobblemon.mod.common.api.riding.RidingStyle
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import com.cobblemon.mod.common.api.riding.controller.posing.RidingAltPose
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import com.cobblemon.mod.common.api.riding.stats.RidingStat
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import com.cobblemon.mod.common.api.scripting.CobblemonScripts
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import com.cobblemon.mod.common.api.spawning.context.SpawningContext
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@@ -508,6 +509,7 @@ object MoLangFunctions {
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map.put("world") { _ -> entity.level().worldRegistry.wrapAsHolder(entity.level()).asWorldMoLangValue() }
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map.put("biome") { _ -> entity.level().getBiome(entity.blockPosition()).asBiomeMoLangValue() }
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map.put("is_passenger") { DoubleValue(entity.isPassenger) }
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map.put("has_passenger") { DoubleValue(entity.passengers.size > 0) }
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map.put("find_nearby_block") { params ->
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val type = params.getString(0).asIdentifierDefaultingNamespace(namespace = "minecraft")
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val isTag = type.path.startsWith("#")
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@@ -788,7 +790,17 @@ object MoLangFunctions {
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map.put("in_battle") { DoubleValue(pokemonEntity.isBattling) }
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map.put("is_moving") { DoubleValue((pokemonEntity.moveControl as? PokemonMoveControl)?.hasWanted() == true) }
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map.put("is_flying") { DoubleValue(pokemonEntity.getBehaviourFlag(PokemonBehaviourFlag.FLYING)) }
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map.put("is_gliding") { DoubleValue(pokemonEntity.useRidingAltPose()) }
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map.put("riding_alt_pose") { params ->
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val poseName = params.getString(0).uppercase()
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val targetPose = RidingAltPose.fromString(poseName)
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if (targetPose == null) {
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//Invalid pose name
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DoubleValue(0.0)
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} else {
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val currentPose = pokemonEntity.getActiveRidingAltPose()
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DoubleValue(if (currentPose == targetPose) 1.0 else 0.0)
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}
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}
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map.put("has_aspect") { DoubleValue(it.getString(0) in pokemonEntity.aspects) }
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map.put("is_pokemon") { DoubleValue.ONE }
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map.put("is_holding_item") { DoubleValue(!pokemonEntity.entityData.get(PokemonEntity.SHOWN_HELD_ITEM).isEmpty) }
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@@ -13,13 +13,17 @@ import com.bedrockk.molang.runtime.value.DoubleValue
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import com.cobblemon.mod.common.Rollable
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import com.cobblemon.mod.common.api.molang.MoLangFunctions.setup
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import com.cobblemon.mod.common.api.riding.controller.RideController
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import com.cobblemon.mod.common.api.riding.controller.posing.RidingAltPose
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import com.cobblemon.mod.common.api.riding.stats.RidingStat
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import com.cobblemon.mod.common.api.riding.util.Vec3Spring
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import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
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import com.cobblemon.mod.common.util.toProperties
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import com.cobblemon.mod.common.util.withQueryValue
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import com.mojang.authlib.minecraft.client.MinecraftClient
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import net.minecraft.ChatFormatting
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import net.minecraft.network.chat.Component
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import net.minecraft.resources.ResourceLocation
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import net.minecraft.util.Mth
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import net.minecraft.util.SmoothDouble
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import net.minecraft.world.entity.LivingEntity
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import net.minecraft.world.entity.player.Player
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@@ -32,6 +36,16 @@ data class RidingManager(val entity: PokemonEntity) {
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var lastSpeed = 0F
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var states: MutableMap<ResourceLocation, RidingState> = mutableMapOf()
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var deltaRotation = Vec2.ZERO
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var deltaRotationPerSec = Vec2.ZERO
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//Riding animation data
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var prevRotation = Vec3.ZERO
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var rotSpring = Vec3Spring()
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var rotDeltaSpring = Vec3Spring()
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var velSpring = Vec3Spring()
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val stiffness = 90.0
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val damping = 19.0
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val runtime: MoLangRuntime by lazy {
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MoLangRuntime()
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@@ -77,12 +91,28 @@ data class RidingManager(val entity: PokemonEntity) {
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val pose = controller.pose(entity)
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entity.entityData.set(PokemonEntity.POSE_TYPE, pose)
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//val speedPlayer = driver.deltaMovement.horizontalDistance()
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//driver.displayClientMessage(Component.literal("Speed player: ").withStyle { it.withColor(ChatFormatting.GREEN) }.append(Component.literal("$speedPlayer b/t")), true)
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//val speedEntity = entity.deltaMovement.length() //* 20 * 60 * 60) / ( 1000 )
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//println(speedEntity)
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//driver.displayClientMessage(Component.literal("Speed: ").withStyle { it.withColor(ChatFormatting.GREEN) }.append(Component.literal("${String.format("%.2f", speedEntity)} km/h")), true)
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// maybe here I do the required updates for riding animation stuff.
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val rollable = driver as? Rollable ?: return
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val r = this.shouldRoll(entity)
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val currYaw = if(r) rollable.yaw else entity.yRot
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val currPitch = if(r) rollable.pitch else entity.xRot
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val currRoll = rollable.roll
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val angDelta = Vec3(
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Mth.degreesDifference(currPitch.toFloat(), prevRotation.x.toFloat()).toDouble(),
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Mth.degreesDifference(currYaw.toFloat(), prevRotation.y.toFloat()).toDouble(),
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Mth.degreesDifference(currRoll.toFloat(), prevRotation.z.toFloat()).toDouble()
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)
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rotSpring.update(Vec3(currPitch.toDouble(), currYaw.toDouble(), currRoll.toDouble()), stiffness, damping)
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rotDeltaSpring.update( angDelta, stiffness, damping)
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prevRotation = Vec3(currPitch.toDouble(), currYaw .toDouble(), currRoll.toDouble())
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}
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fun speed(entity: PokemonEntity, driver: Player): Float {
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@@ -96,6 +126,8 @@ data class RidingManager(val entity: PokemonEntity) {
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val previousRotation = entity.rotationVector
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val rotation = controller.rotation(entity, driver)
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this.deltaRotation = Vec2(rotation.x - previousRotation.x, rotation.y - previousRotation.y)
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this.deltaRotationPerSec = deltaRotation.scale(20.0f)
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return rotation
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}
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@@ -111,6 +143,8 @@ data class RidingManager(val entity: PokemonEntity) {
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fun velocity(entity: PokemonEntity, driver: Player, input: Vec3): Vec3 {
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val controller = getController(entity) ?: return Vec3.ZERO
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this.velSpring.update(entity.deltaMovement, stiffness, damping)
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return controller.velocity(entity, driver, input)
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}
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@@ -134,9 +168,9 @@ data class RidingManager(val entity: PokemonEntity) {
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return controller.jumpForce(entity, driver, jumpStrength)
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}
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fun useRidingAltPose(entity: PokemonEntity, driver: Player): Boolean {
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val controller = getController(entity) ?: return false
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return controller.useRidingAltPose(entity, driver)
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fun getActiveRidingAltPose(entity: PokemonEntity, driver: Player): RidingAltPose {
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val controller = getController(entity) ?: return RidingAltPose.NONE
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return controller.getActiveRidingAltPose(entity, driver)
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}
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/**
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@@ -8,6 +8,8 @@
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package com.cobblemon.mod.common.api.riding
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import net.minecraft.world.phys.Vec3
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/**
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* Honestly having a base interface is probably unnecessary I'm just considering whether there's going to be some
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* kind of shared state later.
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@@ -15,4 +17,7 @@ package com.cobblemon.mod.common.api.riding
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* @author Hiroku
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* @since October 6th, 2024
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*/
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interface RidingState
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interface RidingState {
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var rideVel: Vec3
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var stamina: Float
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}
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+13
-1
@@ -8,14 +8,18 @@
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package com.cobblemon.mod.common.api.riding.controller
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import com.bedrockk.molang.Expression
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import com.cobblemon.mod.common.Cobblemon
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import com.cobblemon.mod.common.Rollable
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import com.cobblemon.mod.common.api.net.Decodable
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import com.cobblemon.mod.common.api.net.Encodable
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import com.cobblemon.mod.common.api.riding.RidingState
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import com.cobblemon.mod.common.api.riding.controller.posing.PoseProvider
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import com.cobblemon.mod.common.api.riding.controller.posing.RidingAltPose
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import com.cobblemon.mod.common.api.riding.stats.RidingStat
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import com.cobblemon.mod.common.entity.PoseType
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import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
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import com.cobblemon.mod.common.util.asExpression
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import com.cobblemon.mod.common.util.writeIdentifier
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import net.minecraft.network.RegistryFriendlyByteBuf
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import net.minecraft.resources.ResourceLocation
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@@ -54,6 +58,14 @@ interface RideController : Encodable, Decodable {
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*/
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val condition: (PokemonEntity) -> Boolean
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/**
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* Returns the evaluation of the current stat when mapped to the given molang expression
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* that the controller implements. For composite controllers the active controller will
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* be determined rather than it evaluating its own expression.
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*/
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fun getStat(entity: PokemonEntity, stat: RidingStat): Double
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/**
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* Specifies the pose the ridden mount should be positioned in. This queries the pose provider using
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* the entity as a means of determining the conditions the entity is currently under. This allows for
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@@ -111,7 +123,7 @@ interface RideController : Encodable, Decodable {
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fun useAngVelSmoothing(entity: PokemonEntity): Boolean = false
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fun useRidingAltPose(entity: PokemonEntity, driver: Player): Boolean = false
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fun getActiveRidingAltPose(entity: PokemonEntity, driver: Player): RidingAltPose = RidingAltPose.NONE
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//If function is not overwritten by controllers then just perform the defualt
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//rolling function which is roll on mousex and pitch on mousey
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+29
@@ -0,0 +1,29 @@
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/*
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* Copyright (C) 2023 Cobblemon Contributors
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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package com.cobblemon.mod.common.api.riding.controller.posing
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/**
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* The pose that will be used to determine if an alternate pose should be used while riding.
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*
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* @author Jackowes
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* @since March 23rd, 2025
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*/
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enum class RidingAltPose {
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NONE,
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GLIDING,
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SPRINTING,
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BRAKING,
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JUMPING;
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companion object {
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fun fromString(name: String): RidingAltPose? {
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return entries.firstOrNull { it.name.equals(name, ignoreCase = true) }
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}
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}
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}
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@@ -0,0 +1,63 @@
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/*
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* Copyright (C) 2023 Cobblemon Contributors
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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package com.cobblemon.mod.common.api.riding.util
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import net.minecraft.world.phys.Vec3
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import kotlin.math.min
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/**
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* A spring-based smoother for Vec3 values, designed for applying damped spring motion to riding data.
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* Stores the previous and current values, along with a history buffer for lookback-based interpolation.
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*
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* @author Jackowes
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* @since March 27th, 2025
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*/
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class Vec3Spring(
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var value: Vec3 = Vec3.ZERO,
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var velocity: Vec3 = Vec3.ZERO
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) {
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val history = ArrayDeque<Vec3>()
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//Hold up to a seconds worth of values
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val lookBackSize = 20
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fun update(target: Vec3, stiffness: Double, damping: Double) {
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//Hooke's Law f = kx where:
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//f is force
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//k is the spring constant or stiffness of this spring
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//x is the distance from rest and in this case the difference between the most recent
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//rotation delta ( the target ) and the springs current value for delta rot
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val force = target.subtract(value).scale(stiffness)
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//Now calculate acceleration and apply damping
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val accel = force.subtract(velocity.scale(damping))
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|
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velocity = velocity.add(accel.scale(1.0/20.0))
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value = value.add(velocity.scale(1.0/20.0))
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history.addFirst(value)
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//Adding one since if we want to check max look back point it needs something to interp with.
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if( history.size > lookBackSize + 1) {
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history.removeLast()
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}
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}
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|
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fun getInterpolated(partialTick: Double, lookBackTick: Int): Vec3 {
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if (history.size < 2) {
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return value.scale(20.0) // or Vec3.ZERO if you prefer
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}
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val tick = min(lookBackTick, history.size - 2)
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val sprev = history.get(tick + 1).scale(20.0)
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val svalue = history.get(tick).scale(20.0)
|
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return sprev.add(svalue.subtract(sprev).scale(partialTick))
|
||||
}
|
||||
}
|
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+93
@@ -19,6 +19,7 @@ import com.cobblemon.mod.common.Cobblemon.LOGGER
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import com.cobblemon.mod.common.api.molang.MoLangFunctions.addFunctions
|
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import com.cobblemon.mod.common.api.molang.MoLangFunctions.setup
|
||||
import com.cobblemon.mod.common.api.molang.ObjectValue
|
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import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
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import com.cobblemon.mod.common.api.scheduling.Schedulable
|
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import com.cobblemon.mod.common.client.ClientMoLangFunctions.setupClient
|
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import com.cobblemon.mod.common.client.particle.BedrockParticleOptionsRepository
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||||
@@ -35,6 +36,7 @@ import com.cobblemon.mod.common.client.render.models.blockbench.quirk.ModelQuirk
|
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import com.cobblemon.mod.common.client.render.models.blockbench.quirk.QuirkData
|
||||
import com.cobblemon.mod.common.entity.PosableEntity
|
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import com.cobblemon.mod.common.entity.PoseType
|
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import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
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import com.cobblemon.mod.common.util.asIdentifierDefaultingNamespace
|
||||
import com.mojang.brigadier.StringReader
|
||||
import net.minecraft.client.Minecraft
|
||||
@@ -138,6 +140,97 @@ abstract class PosableState : Schedulable {
|
||||
reusableAnimTime.value = animationSeconds.toDouble()
|
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reusableAnimTime
|
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}
|
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.addFunction("r_pitch") { params ->
|
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val lookBackTick = params.getInt(0)
|
||||
|
||||
val pokemon = getEntity() as? PokemonEntity ?: return@addFunction DoubleValue(0.0)
|
||||
val partialTickPitch = pokemon.riding.rotSpring.getInterpolated(currentPartialTicks.toDouble(), lookBackTick).x
|
||||
val maxPitch = 90.0
|
||||
return@addFunction DoubleValue((partialTickPitch / maxPitch).coerceIn(-1.0,1.0))
|
||||
}
|
||||
.addFunction("r_yaw") { params ->
|
||||
val lookBackTick = params.getInt(0)
|
||||
|
||||
val pokemon = getEntity() as? PokemonEntity ?: return@addFunction DoubleValue(0.0)
|
||||
val partialTickYaw = pokemon.riding.rotSpring.getInterpolated(currentPartialTicks.toDouble(), lookBackTick).y
|
||||
val maxYaw = 180.0
|
||||
return@addFunction DoubleValue((partialTickYaw / maxYaw).coerceIn(-1.0,1.0))
|
||||
}
|
||||
.addFunction("r_roll") { params ->
|
||||
val lookBackTick = params.getInt(0)
|
||||
|
||||
val pokemon = getEntity() as? PokemonEntity ?: return@addFunction DoubleValue(0.0)
|
||||
val partialTickRoll = pokemon.riding.rotSpring.getInterpolated(currentPartialTicks.toDouble(), lookBackTick).z
|
||||
val maxRoll = 180.0
|
||||
return@addFunction DoubleValue((partialTickRoll / maxRoll).coerceIn(-1.0,1.0))
|
||||
}
|
||||
.addFunction("r_yaw_change") { params ->
|
||||
val lookBackTick = params.getInt(0)
|
||||
|
||||
val pokemon = getEntity() as? PokemonEntity ?: return@addFunction DoubleValue(0.0)
|
||||
val partialTickYawDelt = pokemon.riding.rotDeltaSpring.getInterpolated(currentPartialTicks.toDouble(), lookBackTick).y
|
||||
val maxRotRate = pokemon.riding.getController(pokemon)?.getStat(pokemon, RidingStat.SKILL)
|
||||
?: return@addFunction DoubleValue(0.0)
|
||||
return@addFunction DoubleValue((partialTickYawDelt / maxRotRate).coerceIn(-1.0,1.0))
|
||||
}
|
||||
.addFunction("r_pitch_change") { params ->
|
||||
val lookBackTick = params.getInt(0)
|
||||
|
||||
val pokemon = getEntity() as? PokemonEntity ?: return@addFunction DoubleValue(0.0)
|
||||
val partialTickPitchDelt = pokemon.riding.rotDeltaSpring.getInterpolated(currentPartialTicks.toDouble(), lookBackTick).x
|
||||
val maxRotRate = pokemon.riding.getController(pokemon)?.getStat(pokemon, RidingStat.SKILL)
|
||||
?: return@addFunction DoubleValue(0.0)
|
||||
return@addFunction DoubleValue((partialTickPitchDelt / maxRotRate).coerceIn(-1.0,1.0))
|
||||
}
|
||||
.addFunction(" r_roll_change") { params ->
|
||||
val lookBackTick = params.getInt(0)
|
||||
|
||||
val pokemon = getEntity() as? PokemonEntity ?: return@addFunction DoubleValue(0.0)
|
||||
val partialTickRollDelt = pokemon.riding.rotDeltaSpring.getInterpolated(currentPartialTicks.toDouble(), lookBackTick).z
|
||||
val maxRotRate = pokemon.riding.getController(pokemon)?.getStat(pokemon, RidingStat.SKILL)
|
||||
?: return@addFunction DoubleValue(0.0)
|
||||
return@addFunction DoubleValue((partialTickRollDelt / maxRotRate).coerceIn(-1.0,1.0))
|
||||
}
|
||||
.addFunction("r_speed") { params ->
|
||||
val lookBackTick = params.getInt(0)
|
||||
val pokemon = getEntity() as? PokemonEntity ?: return@addFunction DoubleValue(0.0)
|
||||
|
||||
val partialTickSpeed = pokemon.riding.velSpring.getInterpolated(currentPartialTicks.toDouble(), lookBackTick).length()
|
||||
val topSpeed = pokemon.riding.getController(pokemon)?.getStat(pokemon, RidingStat.SPEED)
|
||||
?: return@addFunction DoubleValue(0.0)
|
||||
|
||||
return@addFunction DoubleValue((partialTickSpeed / topSpeed).coerceIn(-1.0,1.0))
|
||||
}
|
||||
.addFunction("r_speed_x") { params ->
|
||||
val lookBackTick = params.getInt(0)
|
||||
val pokemon = getEntity() as? PokemonEntity ?: return@addFunction DoubleValue(0.0)
|
||||
|
||||
val partialTickXVel = pokemon.riding.velSpring.getInterpolated(currentPartialTicks.toDouble(), lookBackTick).x
|
||||
|
||||
val topSpeed = pokemon.riding.getController(pokemon)?.getStat(pokemon, RidingStat.SPEED)
|
||||
?: return@addFunction DoubleValue(0.0)
|
||||
return@addFunction DoubleValue((partialTickXVel / topSpeed).coerceIn(-1.0,1.0))
|
||||
}
|
||||
.addFunction("r_speed_y") { params ->
|
||||
val lookBackTick = params.getInt(0)
|
||||
val pokemon = getEntity() as? PokemonEntity ?: return@addFunction DoubleValue(0.0)
|
||||
|
||||
val partialTickYVel = pokemon.riding.velSpring.getInterpolated(currentPartialTicks.toDouble(), lookBackTick).y
|
||||
|
||||
val topSpeed = pokemon.riding.getController(pokemon)?.getStat(pokemon, RidingStat.SPEED)
|
||||
?: return@addFunction DoubleValue(0.0)
|
||||
return@addFunction DoubleValue((partialTickYVel / topSpeed).coerceIn(-1.0,1.0))
|
||||
}
|
||||
.addFunction("r_speed_z") { params ->
|
||||
val lookBackTick = params.getInt(0)
|
||||
val pokemon = getEntity() as? PokemonEntity ?: return@addFunction DoubleValue(0.0)
|
||||
|
||||
val partialTickZVel = pokemon.riding.velSpring.getInterpolated(currentPartialTicks.toDouble(), lookBackTick).z
|
||||
|
||||
val topSpeed = pokemon.riding.getController(pokemon)?.getStat(pokemon, RidingStat.SPEED)
|
||||
?: return@addFunction DoubleValue(0.0)
|
||||
return@addFunction DoubleValue((partialTickZVel / topSpeed).coerceIn(-1.0,1.0))
|
||||
}
|
||||
.addFunction("current_aspects") { ArrayStruct(currentAspects.mapIndexed { index, s -> "$index" to StringValue(s)}.toMap())}
|
||||
.addFunction("has_aspect") { params -> DoubleValue(params.get<MoValue>(0).asString() in currentAspects) }
|
||||
.addFunction("has_entity") { DoubleValue(getEntity() != null) }
|
||||
|
||||
-76
@@ -1,76 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.client.render.models.blockbench.pokemon.gen7
|
||||
|
||||
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.PokemonPosableModel
|
||||
import com.cobblemon.mod.common.client.render.models.blockbench.frame.HeadedFrame
|
||||
import com.cobblemon.mod.common.client.render.models.blockbench.frame.QuadrupedFrame
|
||||
import com.cobblemon.mod.common.client.render.models.blockbench.pokemon.CryProvider
|
||||
import com.cobblemon.mod.common.client.render.models.blockbench.pose.Pose
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import net.minecraft.client.model.geom.ModelPart
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
class MudsdaleModel (root: ModelPart) : PokemonPosableModel(root), HeadedFrame, QuadrupedFrame {
|
||||
override val rootPart = root.registerChildWithAllChildren("mudsdale")
|
||||
override val head = getPart("neck")
|
||||
|
||||
override val foreLeftLeg = getPart("leg_front_left")
|
||||
override val foreRightLeg = getPart("leg_front_right")
|
||||
override val hindLeftLeg = getPart("leg_back_left")
|
||||
override val hindRightLeg = getPart("leg_back_right")
|
||||
|
||||
override var portraitScale = 1.5F
|
||||
override var portraitTranslation = Vec3(-1.0, 1.76, 0.0)
|
||||
|
||||
override var profileScale = 0.5F
|
||||
override var profileTranslation = Vec3(0.0, 1.0, 0.0)
|
||||
|
||||
lateinit var standing: Pose
|
||||
lateinit var walk: Pose
|
||||
lateinit var sleep: Pose
|
||||
|
||||
override val cryAnimation = CryProvider { bedrockStateful("mudsdale", "cry") }
|
||||
|
||||
override fun registerPoses() {
|
||||
val blink = quirk { bedrockStateful("mudsdale", "blink") }
|
||||
|
||||
sleep = registerPose(
|
||||
poseType = PoseType.SLEEP,
|
||||
animations = arrayOf(bedrock("mudsdale", "sleep"))
|
||||
)
|
||||
|
||||
standing = registerPose(
|
||||
poseName = "standing",
|
||||
poseTypes = PoseType.STATIONARY_POSES + PoseType.UI_POSES,
|
||||
transformTicks = 10,
|
||||
quirks = arrayOf(blink),
|
||||
animations = arrayOf(
|
||||
singleBoneLook(disableY = true),
|
||||
bedrock("mudsdale", "ground_idle")
|
||||
)
|
||||
)
|
||||
|
||||
walk = registerPose(
|
||||
poseName = "walk",
|
||||
poseTypes = PoseType.MOVING_POSES,
|
||||
transformTicks = 10,
|
||||
quirks = arrayOf(blink),
|
||||
animations = arrayOf(
|
||||
singleBoneLook(disableY = true),
|
||||
bedrock("mudsdale", "ground_walk")
|
||||
)
|
||||
)
|
||||
}
|
||||
|
||||
// override fun getFaintAnimation(
|
||||
// pokemonEntity: PokemonEntity,
|
||||
// state: PosableState<PokemonEntity>
|
||||
// ) = if (state.isPosedIn(standing, walk)) bedrockStateful("mudsdale", "faint") else null
|
||||
}
|
||||
-1
@@ -497,7 +497,6 @@ object VaryingModelRepository {
|
||||
inbuilt("taillow", ::TaillowModel)
|
||||
inbuilt("swellow", ::SwellowModel)
|
||||
inbuilt("mudbray", ::MudbrayModel)
|
||||
inbuilt("mudsdale", ::MudsdaleModel)
|
||||
inbuilt("comfey", ::ComfeyModel)
|
||||
inbuilt("tandemaus", ::TandemausModel)
|
||||
inbuilt("maushold", ::MausholdModel)
|
||||
|
||||
@@ -10,8 +10,6 @@ package com.cobblemon.mod.common.entity.pokemon
|
||||
|
||||
import com.cobblemon.mod.common.*
|
||||
import com.cobblemon.mod.common.CobblemonNetwork.sendPacket
|
||||
import com.cobblemon.mod.common.CobblemonSounds
|
||||
import com.cobblemon.mod.common.Rollable
|
||||
import com.cobblemon.mod.common.api.drop.DropTable
|
||||
import com.cobblemon.mod.common.api.entity.Despawner
|
||||
import com.cobblemon.mod.common.api.entity.PokemonSender
|
||||
@@ -38,6 +36,7 @@ import com.cobblemon.mod.common.api.pokemon.status.Statuses
|
||||
import com.cobblemon.mod.common.api.reactive.ObservableSubscription
|
||||
import com.cobblemon.mod.common.api.reactive.SimpleObservable
|
||||
import com.cobblemon.mod.common.api.riding.*
|
||||
import com.cobblemon.mod.common.api.riding.controller.posing.RidingAltPose
|
||||
import com.cobblemon.mod.common.api.riding.events.SelectDriverEvent
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.api.scheduling.Schedulable
|
||||
@@ -86,11 +85,6 @@ import com.cobblemon.mod.common.util.*
|
||||
import com.cobblemon.mod.common.util.math.geometry.toRadians
|
||||
import com.cobblemon.mod.common.world.gamerules.CobblemonGameRules
|
||||
import com.mojang.serialization.Codec
|
||||
import java.util.EnumSet
|
||||
import java.util.Optional
|
||||
import java.util.UUID
|
||||
import java.util.concurrent.CompletableFuture
|
||||
import kotlin.math.PI
|
||||
import net.minecraft.core.BlockPos
|
||||
import net.minecraft.core.registries.BuiltInRegistries
|
||||
import net.minecraft.core.registries.Registries
|
||||
@@ -143,6 +137,9 @@ import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import org.joml.Matrix3f
|
||||
import org.joml.Vector3f
|
||||
import java.util.*
|
||||
import java.util.concurrent.CompletableFuture
|
||||
import kotlin.math.PI
|
||||
|
||||
@Suppress("unused")
|
||||
open class PokemonEntity(
|
||||
@@ -1410,11 +1407,22 @@ open class PokemonEntity(
|
||||
if (riders.isEmpty()) {
|
||||
super.handleRelativeFrictionAndCalculateMovement(deltaMovement, friction)
|
||||
} else {
|
||||
//val scale =
|
||||
//Handle ridden pokemon differently to allow vector lerp instead of simple addition.
|
||||
val v = Entity.getInputVector(riding.velocity(this, this.controllingPassenger as Player, Vec3.ZERO), 1.0f, this.getYRot());
|
||||
//val v = Entity.getInputVector(riding.velocity(this, this.controllingPassenger as Player, Vec3.ZERO), 1.0f, this.getYRot());
|
||||
val v = Entity.getInputVector(riding.velocity(this, this.controllingPassenger as Player, Vec3.ZERO), 1.0f, this.getYRot()).scale(this.speed.toDouble())
|
||||
//changing this will give the ride more or less inertia/handling/drift
|
||||
this.deltaMovement = this.deltaMovement.lerp(v, riding.inertia(this));
|
||||
this.move(MoverType.SELF, this.deltaMovement.scale(this.speed.toDouble()))
|
||||
|
||||
//val smoothingFactor = 0.5
|
||||
//val t = 1.0 - exp(-smoothingFactor)
|
||||
|
||||
val diff = v.subtract(this.deltaMovement)
|
||||
|
||||
this.deltaMovement = this.deltaMovement.add( diff.scale(0.1) )
|
||||
|
||||
//this.deltaMovement = this.deltaMovement.lerp(v, riding.inertia(this))
|
||||
//this.deltaMovement = this.deltaMovement.scale(this.speed.toDouble()).lerp(v, riding.inertia(this));
|
||||
this.move(MoverType.SELF, this.deltaMovement)
|
||||
}
|
||||
|
||||
return this.deltaMovement
|
||||
@@ -1436,14 +1444,36 @@ open class PokemonEntity(
|
||||
if (beamMode != 3) { // Don't let Pokémon move during recall
|
||||
|
||||
//Prevent current travel logic when riding a pokemon.
|
||||
/*
|
||||
val riders = this.passengers.filterIsInstance<LivingEntity>()
|
||||
if ( riders.isEmpty() ) {
|
||||
super.travel(movementInput)
|
||||
}
|
||||
*/
|
||||
else {
|
||||
//val v = Entity.getInputVector(riding.velocity(this, this.controllingPassenger as Player, Vec3.ZERO), this.speed.toFloat(), this.getYRot())
|
||||
val inp = riding.velocity(this, this.controllingPassenger as Player, Vec3.ZERO)
|
||||
|
||||
val f = Mth.sin(this.getYRot() * 0.017453292f)
|
||||
val g = Mth.cos(this.getYRot() * 0.017453292f)
|
||||
val v = Vec3(
|
||||
inp.x * g.toDouble() - inp.z * f.toDouble(),
|
||||
inp.y,
|
||||
inp.z * g.toDouble() + inp.x * f.toDouble()
|
||||
)
|
||||
|
||||
//val smoothingFactor = 0.5
|
||||
//val t = 1.0 - exp(-smoothingFactor)
|
||||
|
||||
val diff = v.subtract(this.deltaMovement)
|
||||
|
||||
this.deltaMovement = this.deltaMovement.add( diff.scale(riding.inertia(this)) )
|
||||
|
||||
//this.deltaMovement = this.deltaMovement.lerp(v, riding.inertia(this))
|
||||
//this.deltaMovement = this.deltaMovement.scale(this.speed.toDouble()).lerp(v, riding.inertia(this));
|
||||
this.move(MoverType.SELF, this.deltaMovement)
|
||||
}
|
||||
|
||||
|
||||
|
||||
super.travel(movementInput)
|
||||
|
||||
this.updateBlocksTraveled(prevBlockPos)
|
||||
}
|
||||
@@ -1813,9 +1843,9 @@ open class PokemonEntity(
|
||||
return this.riding.speed(this, controller)
|
||||
}
|
||||
|
||||
fun useRidingAltPose(): Boolean {
|
||||
val driver = this.controllingPassenger as? Player ?: return false
|
||||
return this.riding.useRidingAltPose(this, driver)
|
||||
fun getActiveRidingAltPose(): RidingAltPose {
|
||||
val driver = this.controllingPassenger as? Player ?: return RidingAltPose.NONE
|
||||
return this.riding.getActiveRidingAltPose(this, driver)
|
||||
}
|
||||
|
||||
var jumpInputStrength: Int = 0 // move this
|
||||
|
||||
+34
-41
@@ -15,13 +15,14 @@ import com.cobblemon.mod.common.Rollable
|
||||
import com.cobblemon.mod.common.api.riding.controller.RideController
|
||||
import com.cobblemon.mod.common.api.riding.controller.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.controller.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.api.riding.controller.posing.RidingAltPose
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.pokemon.riding.states.BirdAirState
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.client.Minecraft
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.util.Mth
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
@@ -38,27 +39,27 @@ class BirdAirController : RideController {
|
||||
|
||||
override val condition: (PokemonEntity) -> Boolean = { true }
|
||||
|
||||
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 135.0, 45.0)".asExpression()
|
||||
private set
|
||||
var topSpeedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 1.0, 0.35)".asExpression()
|
||||
private set
|
||||
var glideTopSpeedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 2.0, 1.0)".asExpression()
|
||||
private set
|
||||
// Max accel is a whole 1.0 in 3 seconds. The conversion in the function below is to convert seconds to ticks
|
||||
var accelExpr: Expression = "q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 3.0)), (1.0 / (20.0 * 8.0)))".asExpression()
|
||||
private set
|
||||
//Seconds self propelled flight (glide is not self propelled in this case)
|
||||
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'AIR', 120.0, 20.0)".asExpression()
|
||||
private set
|
||||
//max y level for the ride
|
||||
var altitudeExpr: Expression = "q.get_ride_stats('JUMP', 'AIR', 200.0, 128.0)".asExpression()
|
||||
private set
|
||||
private val statExpressions: Map<RidingStat, Expression> = mapOf(
|
||||
RidingStat.SKILL to "q.get_ride_stats('SKILL', 'AIR', 135.0, 45.0)".asExpression(),
|
||||
RidingStat.SPEED to "q.get_ride_stats('SPEED', 'AIR', 1.0, 0.35)".asExpression(),
|
||||
// Max accel is a whole 1.0 in 3 seconds. The conversion in the function below is to convert seconds to ticks
|
||||
RidingStat.ACCELERATION to "q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 3.0)), (1.0 / (20.0 * 8.0)))".asExpression(),
|
||||
//Seconds self propelled flight (glide is not self propelled in this case)
|
||||
RidingStat.STAMINA to "q.get_ride_stats('STAMINA', 'AIR', 120.0, 20.0)".asExpression(),
|
||||
//max y level for the ride
|
||||
RidingStat.JUMP to "q.get_ride_stats('JUMP', 'AIR', 200.0, 128.0)".asExpression()
|
||||
)
|
||||
|
||||
var infiniteStamina: Expression = "false".asExpression()
|
||||
private set
|
||||
var infiniteAltitude: Expression = "false".asExpression()
|
||||
private set
|
||||
|
||||
override fun getStat(entity: PokemonEntity, stat: RidingStat): Double {
|
||||
val expr = statExpressions[stat] ?: return 0.0
|
||||
return getRuntime(entity).resolveDouble(expr)
|
||||
}
|
||||
|
||||
override fun speed(entity: PokemonEntity, driver: Player): Float {
|
||||
|
||||
//Retrieve the current bird controller state and stats
|
||||
@@ -99,7 +100,7 @@ class BirdAirController : RideController {
|
||||
upForce -= 0.3
|
||||
}
|
||||
|
||||
val altitudeLimit = getRuntime(entity).resolveDouble(altitudeExpr)
|
||||
val altitudeLimit = this.getStat(entity, RidingStat.JUMP)
|
||||
|
||||
//Only limit altitude if altitude is not infinite
|
||||
if (!getRuntime(entity).resolveBoolean(infiniteAltitude)) {
|
||||
@@ -117,13 +118,13 @@ class BirdAirController : RideController {
|
||||
val state = getState(entity, ::BirdAirState)
|
||||
|
||||
//TODO: Tie in handling
|
||||
val handling = getRuntime(entity).resolveDouble(handlingExpr)
|
||||
val topSpeed = getRuntime(entity).resolveDouble(topSpeedExpr)
|
||||
val handling = this.getStat(entity, RidingStat.SKILL)
|
||||
val topSpeed = this.getStat(entity, RidingStat.SPEED)
|
||||
val rotationChangeRate = 10.0
|
||||
|
||||
if (rollable != null) {
|
||||
var yawForce = rotationChangeRate * sin(Math.toRadians(rollable.roll.toDouble()))
|
||||
//for a bit of correction on the rolls influence pitch as well
|
||||
//for a bit of correction on the rolls limit it to a quarter the amount
|
||||
var pitchForce = -0.35 * rotationChangeRate * abs(sin(Math.toRadians(rollable.roll.toDouble())))
|
||||
|
||||
//limit rotation modulation when pitched up heavily or pitched down heavily
|
||||
@@ -150,8 +151,8 @@ class BirdAirController : RideController {
|
||||
val rollable = driver as Rollable
|
||||
|
||||
val state = getState(entity, ::BirdAirState)
|
||||
val handling = getRuntime(entity).resolveDouble(handlingExpr)
|
||||
val topSpeed = getRuntime(entity).resolveDouble(topSpeedExpr)
|
||||
val handling = this.getStat(entity, RidingStat.SKILL)
|
||||
val topSpeed = this.getStat(entity, RidingStat.SPEED)
|
||||
|
||||
//Smooth out mouse input.
|
||||
val smoothingSpeed = 4
|
||||
@@ -214,8 +215,8 @@ class BirdAirController : RideController {
|
||||
override fun shouldRoll(entity: PokemonEntity) = true
|
||||
|
||||
override fun rideFovMult(entity: PokemonEntity, driver: Player): Float {
|
||||
val topSpeed = getRuntime(entity).resolveDouble(topSpeedExpr)
|
||||
val glideTopSpeed = getRuntime(entity).resolveDouble(glideTopSpeedExpr)
|
||||
val topSpeed = this.getStat(entity, RidingStat.SPEED)
|
||||
val glideTopSpeed = topSpeed * 1.5 //TODO: Should this be refined?
|
||||
val state = getState(entity, ::BirdAirState)
|
||||
|
||||
//Must I ensure that topspeed is greater than minimum?
|
||||
@@ -228,28 +229,19 @@ class BirdAirController : RideController {
|
||||
|
||||
override fun useAngVelSmoothing(entity: PokemonEntity): Boolean = false
|
||||
|
||||
override fun useRidingAltPose(entity: PokemonEntity, driver: Player): Boolean {
|
||||
override fun getActiveRidingAltPose(entity: PokemonEntity, driver: Player): RidingAltPose {
|
||||
val state = getState(entity, ::BirdAirState)
|
||||
return state.gliding
|
||||
val pose = if (state.gliding) RidingAltPose.GLIDING else RidingAltPose.NONE
|
||||
return pose
|
||||
}
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
super.encode(buffer)
|
||||
buffer.writeString(topSpeedExpr.toString())
|
||||
buffer.writeString(glideTopSpeedExpr.toString())
|
||||
buffer.writeString(accelExpr.toString())
|
||||
buffer.writeString(handlingExpr.toString())
|
||||
buffer.writeString(altitudeExpr.toString())
|
||||
buffer.writeString(infiniteStamina.toString())
|
||||
buffer.writeString(infiniteAltitude.toString())
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
topSpeedExpr = buffer.readString().asExpression()
|
||||
glideTopSpeedExpr = buffer.readString().asExpression()
|
||||
accelExpr = buffer.readString().asExpression()
|
||||
handlingExpr = buffer.readString().asExpression()
|
||||
altitudeExpr = buffer.readString().asExpression()
|
||||
infiniteStamina = buffer.readString().asExpression()
|
||||
infiniteAltitude = buffer.readString().asExpression()
|
||||
}
|
||||
@@ -276,12 +268,12 @@ class BirdAirController : RideController {
|
||||
|
||||
|
||||
//retrieve stats
|
||||
val topSpeed = getRuntime(entity).resolveDouble(topSpeedExpr)
|
||||
val glideTopSpeed = getRuntime(entity).resolveDouble(glideTopSpeedExpr)
|
||||
val accel = getRuntime(entity).resolveDouble(accelExpr)
|
||||
val staminaStat = getRuntime(entity).resolveDouble(staminaExpr)
|
||||
val topSpeed = this.getStat(entity, RidingStat.SPEED)
|
||||
val glideTopSpeed = topSpeed * 1.5
|
||||
val accel = this.getStat(entity, RidingStat.ACCELERATION)
|
||||
val staminaStat = this.getStat(entity, RidingStat.STAMINA)
|
||||
|
||||
var glideSpeedChange = 0.0
|
||||
var glideSpeedChange = 0.00
|
||||
|
||||
val currSpeed = state.rideVel.length()
|
||||
|
||||
@@ -394,6 +386,7 @@ class BirdAirController : RideController {
|
||||
}
|
||||
|
||||
//air resistance
|
||||
//TODO: This method is very unrefined and will need to be an active point of testing
|
||||
state.rideVel = Vec3(
|
||||
state.rideVel.x,
|
||||
state.rideVel.y,
|
||||
|
||||
+295
-114
@@ -8,53 +8,37 @@
|
||||
|
||||
package com.cobblemon.mod.common.pokemon.riding.controllers
|
||||
|
||||
import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.Rollable
|
||||
import com.cobblemon.mod.common.api.riding.controller.RideController
|
||||
import com.cobblemon.mod.common.api.riding.controller.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.controller.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import com.cobblemon.mod.common.pokemon.riding.states.DolphinLiquidState
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.client.Minecraft
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.Mth.lerp
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import net.minecraft.world.phys.shapes.Shapes
|
||||
import kotlin.math.abs
|
||||
import kotlin.math.cos
|
||||
import kotlin.math.sin
|
||||
import kotlin.math.sqrt
|
||||
import kotlin.math.*
|
||||
|
||||
class DolphinController : RideController {
|
||||
companion object {
|
||||
val KEY: ResourceLocation = cobblemonResource("swim/dolphin")
|
||||
}
|
||||
|
||||
var canJump = "true".asExpression()
|
||||
private set
|
||||
var jumpVector = listOf("0".asExpression(), "0.3".asExpression(), "0".asExpression())
|
||||
private set
|
||||
var speed = "1.0".asExpression()
|
||||
private set
|
||||
var driveFactor = "1.0".asExpression()
|
||||
private set
|
||||
var reverseDriveFactor = "0.25".asExpression()
|
||||
private set
|
||||
var strafeFactor = "0.2".asExpression()
|
||||
private set
|
||||
var lastVelocity = Vec3(0.0,0.0,0.0)
|
||||
private set
|
||||
|
||||
private val rollSmoother = SmoothDouble()
|
||||
|
||||
override val key: ResourceLocation = KEY
|
||||
override val poseProvider: PoseProvider = PoseProvider(PoseType.FLOAT)
|
||||
.with(PoseOption(PoseType.SWIM) { it.deltaMovement.length() >= 0.05 })
|
||||
/*
|
||||
override val condition: (PokemonEntity) -> Boolean = { entity ->
|
||||
|
||||
//If there are only fluid blocks or air block below the ride
|
||||
@@ -68,135 +52,332 @@ class DolphinController : RideController {
|
||||
true
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
override val condition: (PokemonEntity) -> Boolean = { true }
|
||||
|
||||
//TODO:Implement real values for this
|
||||
private val statExpressions: Map<RidingStat, Expression> = mapOf(
|
||||
RidingStat.SKILL to "q.get_ride_stats('SKILL', 'LIQUID', 135.0, 45.0)".asExpression(),
|
||||
RidingStat.SPEED to "q.get_ride_stats('SPEED', 'LIQUID', 0.6, 0.2)".asExpression(),
|
||||
RidingStat.ACCELERATION to "q.get_ride_stats('ACCELERATION', 'LIQUID', (1.0 / (20.0 * 3.0)), (1.0 / (20.0 * 8.0)))".asExpression(),
|
||||
RidingStat.STAMINA to "q.get_ride_stats('STAMINA', 'LIQUID', 120.0, 20.0)".asExpression(),
|
||||
//max y level for the ride
|
||||
RidingStat.JUMP to "q.get_ride_stats('JUMP', 'LIQUID', 200.0, 128.0)".asExpression()
|
||||
)
|
||||
|
||||
var glideTopSpeedExpr: Expression = "q.get_ride_stats('SPEED', 'LIQUID', 2.0, 1.0)".asExpression()
|
||||
private set
|
||||
|
||||
var infiniteStamina: Expression = "false".asExpression()
|
||||
private set
|
||||
var infiniteAltitude: Expression = "false".asExpression()
|
||||
private set
|
||||
|
||||
|
||||
override fun getStat(entity: PokemonEntity, stat: RidingStat): Double {
|
||||
val expr = statExpressions[stat] ?: return 0.0
|
||||
return getRuntime(entity).resolveDouble(expr)
|
||||
}
|
||||
|
||||
override fun speed(entity: PokemonEntity, driver: Player): Float {
|
||||
return getRuntime(entity).resolveFloat(speed)
|
||||
|
||||
//Retrieve the current bird controller state and stats
|
||||
val state = getState(entity, ::DolphinLiquidState)
|
||||
|
||||
return state.rideVel.length().toFloat()
|
||||
}
|
||||
|
||||
override fun rotation(entity: PokemonEntity, driver: LivingEntity): Vec2 {
|
||||
return Vec2(driver.xRot * 0.5f, driver.yRot )
|
||||
}
|
||||
|
||||
override fun gravity(entity: PokemonEntity, regularGravity: Double): Double? {
|
||||
return 0.0
|
||||
}
|
||||
|
||||
override fun inertia(entity: PokemonEntity ): Double
|
||||
{
|
||||
return 0.05
|
||||
return Vec2(driver.xRot * 0.5f, driver.yRot)
|
||||
}
|
||||
|
||||
override fun velocity(entity: PokemonEntity, driver: Player, input: Vec3): Vec3 {
|
||||
val runtime = getRuntime(entity)
|
||||
var yVel = 0.0
|
||||
var leftForce = 0.0
|
||||
var upForce = 0.0
|
||||
var forwardForce = 0.0
|
||||
val state = getState(entity, ::DolphinLiquidState)
|
||||
|
||||
if (!entity.isInWater && !entity.isUnderWater)
|
||||
{
|
||||
lastVelocity = Vec3(lastVelocity.x, lastVelocity.y - 0.035, lastVelocity.z)
|
||||
return lastVelocity
|
||||
}
|
||||
//Perform ride velocity update
|
||||
calculateRideSpaceVel(entity, driver, state)
|
||||
|
||||
val driveFactor = runtime.resolveFloat(this.driveFactor)
|
||||
val strafeFactor = runtime.resolveFloat(this.strafeFactor)
|
||||
val f = driver.xxa * strafeFactor
|
||||
var g = driver.zza * driveFactor
|
||||
if (g <= 0.0f) {
|
||||
g *= runtime.resolveFloat(this.reverseDriveFactor)
|
||||
}
|
||||
|
||||
var yComp = 0.0
|
||||
|
||||
//Get roll to add a left and right strafe during roll
|
||||
//Not sure if this is desired? Will need to mess around with this
|
||||
//a bit more
|
||||
var zComp = 0.0
|
||||
//Translate ride space velocity to world space velocity.
|
||||
val rollable = driver as? Rollable
|
||||
if (rollable != null)
|
||||
{
|
||||
//Can be used again if I better figure out how to deadzone it near the tops?
|
||||
zComp = -1.0 * g.toDouble() * sin(Math.toRadians(rollable.roll.toDouble()))
|
||||
yComp = -1.0 * g.toDouble() * sin(Math.toRadians(rollable.pitch.toDouble()))
|
||||
if (rollable != null) {
|
||||
//Need to deadzone this when straight up or down
|
||||
|
||||
upForce += -1.0 * sin(Math.toRadians(rollable.pitch.toDouble())) * state.rideVel.z
|
||||
forwardForce += cos(Math.toRadians(rollable.pitch.toDouble())) * state.rideVel.z
|
||||
|
||||
upForce += cos(Math.toRadians(rollable.pitch.toDouble())) * state.rideVel.y
|
||||
forwardForce += sin(Math.toRadians(rollable.pitch.toDouble())) * state.rideVel.y
|
||||
}
|
||||
|
||||
val currVelocity = Vec3(0.0, yComp , g.toDouble())
|
||||
lastVelocity = currVelocity
|
||||
return currVelocity
|
||||
|
||||
//Bring the ride out of the sky when stamina is depleted.
|
||||
if (state.stamina <= 0.0) {
|
||||
upForce -= 0.3
|
||||
}
|
||||
|
||||
val altitudeLimit = this.getStat(entity, RidingStat.JUMP)
|
||||
|
||||
//Only limit altitude if altitude is not infinite
|
||||
if (!getRuntime(entity).resolveBoolean(infiniteAltitude)) {
|
||||
//Provide a hard limit on altitude
|
||||
upForce = if (entity.y >= altitudeLimit && upForce > 0) 0.0 else upForce
|
||||
}
|
||||
|
||||
val velocity = Vec3(state.rideVel.x , upForce, forwardForce)
|
||||
return velocity
|
||||
}
|
||||
|
||||
override fun angRollVel(entity: PokemonEntity, driver: Player, deltaTime: Double): Vec3 {
|
||||
|
||||
if (!entity.isInWater && !entity.isUnderWater)
|
||||
{
|
||||
return Vec3(0.0, 0.0, 0.0)
|
||||
}
|
||||
|
||||
val rollable = driver as? Rollable
|
||||
val state = getState(entity, ::DolphinLiquidState)
|
||||
|
||||
//TODO: Tie in handling
|
||||
val handling = this.getStat(entity, RidingStat.SKILL)
|
||||
val topSpeed = this.getStat(entity, RidingStat.SPEED)
|
||||
val rotationChangeRate = 10.0
|
||||
|
||||
//this should be changed to be speed maybe?
|
||||
val movingForce = driver.zza
|
||||
if (rollable != null) {
|
||||
var yawAngVel = 3 * sin(Math.toRadians(rollable.roll.toDouble())).toFloat()
|
||||
var pitchAngVel = -1 * Math.abs(sin(Math.toRadians(rollable.roll.toDouble())).toFloat())
|
||||
var yawForce = rotationChangeRate * sin(Math.toRadians(rollable.roll.toDouble()))
|
||||
//for a bit of correction on the rolls limit it to a quarter the amount
|
||||
var pitchForce = -0.35 * rotationChangeRate * abs(sin(Math.toRadians(rollable.roll.toDouble())))
|
||||
|
||||
//limit rotation modulation when pitched up heavily or pitched down heavily
|
||||
yawAngVel *= (abs(cos(Math.toRadians(rollable.pitch.toDouble())))).toFloat()
|
||||
pitchAngVel *= (abs(cos(Math.toRadians(rollable.pitch.toDouble())))).toFloat()
|
||||
//if you are not pressing forward then don't turn
|
||||
//yawAngVel *= movingForce
|
||||
//Ignore x,y,z its angular velocity:
|
||||
//yaw, pitch, roll
|
||||
return Vec3(yawAngVel.toDouble(), pitchAngVel.toDouble(), 0.0)
|
||||
yawForce *= abs(cos(Math.toRadians(rollable.pitch.toDouble())))
|
||||
pitchForce *= abs(cos(Math.toRadians(rollable.pitch.toDouble()))) * 1.5
|
||||
|
||||
return Vec3(yawForce, pitchForce, 0.0)
|
||||
}
|
||||
|
||||
return Vec3(0.0, 0.0, 0.0)
|
||||
}
|
||||
|
||||
override fun canJump(entity: PokemonEntity, driver: Player) = getRuntime(entity).resolveBoolean(canJump)
|
||||
override fun rotationOnMouseXY(
|
||||
entity: PokemonEntity,
|
||||
driver: Player,
|
||||
yMouse: Double,
|
||||
xMouse: Double,
|
||||
yMouseSmoother: SmoothDouble,
|
||||
xMouseSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
if (driver !is Rollable) return Vec3.ZERO
|
||||
val rollable = driver as Rollable
|
||||
|
||||
override fun jumpForce(entity: PokemonEntity, driver: Player, jumpStrength: Int): Vec3 {
|
||||
val runtime = getRuntime(entity)
|
||||
runtime.environment.query.addFunction("jump_strength") { DoubleValue(jumpStrength.toDouble()) }
|
||||
val jumpVector = jumpVector.map { runtime.resolveFloat(it) }
|
||||
return Vec3(jumpVector[0].toDouble(), jumpVector[1].toDouble(), jumpVector[2].toDouble())
|
||||
val state = getState(entity, ::DolphinLiquidState)
|
||||
val handling = this.getStat(entity, RidingStat.SKILL)
|
||||
val topSpeed = this.getStat(entity, RidingStat.SPEED)
|
||||
|
||||
//Smooth out mouse input.
|
||||
val smoothingSpeed = 4
|
||||
val invertRoll = if (Cobblemon.config.invertRoll) -1 else 1
|
||||
val invertPitch = if (Cobblemon.config.invertPitch) -1 else 1
|
||||
val xInput = xMouseSmoother.getNewDeltaValue(xMouse * 0.1 * invertRoll, deltaTime * smoothingSpeed);
|
||||
val yInput = yMouseSmoother.getNewDeltaValue(yMouse * 0.1 * invertPitch, deltaTime * smoothingSpeed);
|
||||
|
||||
//limit rolling based on handling and current speed.
|
||||
//modulated by speed so that when flapping idle in air you are ont wobbling around to look around
|
||||
val rotMin = 15.0
|
||||
var rollForce = xInput
|
||||
val rotLimit = max(handling * normalizeVal(state.rideVel.length(), 0.0, topSpeed).pow(3), rotMin)
|
||||
|
||||
//Limit roll by non linearly decreasing inputs towards
|
||||
// a rotation limit based on the current distance from
|
||||
// that rotation limit
|
||||
if (abs(rollable.roll + rollForce) < rotLimit) {
|
||||
if (sign(rollForce) == sign(rollable.roll).toDouble()) {
|
||||
val d = abs(abs(rollable.roll) - rotLimit)
|
||||
rollForce *= (d.pow(2)) / (rotLimit.pow(2))
|
||||
}
|
||||
} else if (sign(rollForce) == sign(rollable.roll).toDouble()) {
|
||||
rollForce = 0.0
|
||||
}
|
||||
|
||||
//Give the ability to yaw with x mouse input when at low speeds.
|
||||
val yawForce = xInput * ( 1.0 - normalizeVal(state.rideVel.length(), 0.0, topSpeed).pow(3))
|
||||
|
||||
//yaw, pitch, roll
|
||||
return Vec3(yawForce, yInput, rollForce)
|
||||
}
|
||||
|
||||
override fun canJump(
|
||||
entity: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun setRideBar(entity: PokemonEntity, driver: Player): Float {
|
||||
//Retrieve stamina from state
|
||||
val state = getState(entity, ::DolphinLiquidState)
|
||||
|
||||
return (state.stamina / 1.0f)
|
||||
}
|
||||
|
||||
override fun jumpForce(
|
||||
entity: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun gravity(entity: PokemonEntity, regularGravity: Double): Double {
|
||||
return 0.0
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(entity: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRoll(entity: PokemonEntity) = true
|
||||
|
||||
override fun turnOffOnGround(entity: PokemonEntity): Boolean = true
|
||||
override fun rideFovMult(entity: PokemonEntity, driver: Player): Float {
|
||||
val topSpeed = this.getStat(entity, RidingStat.SPEED)
|
||||
val glideTopSpeed = getRuntime(entity).resolveDouble(glideTopSpeedExpr)
|
||||
val state = getState(entity, ::DolphinLiquidState)
|
||||
|
||||
override fun dismountOnShift(entity: PokemonEntity): Boolean = false
|
||||
//Must I ensure that topspeed is greater than minimum?
|
||||
val normalizedGlideSpeed = normalizeVal(state.rideVel.length(), topSpeed, glideTopSpeed)
|
||||
|
||||
//Only ever want the fov change to be a max of 0.2 and for it to have non linear scaling.
|
||||
return 1.0f + normalizedGlideSpeed.pow(2).toFloat() * 0.2f
|
||||
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(entity: PokemonEntity): Boolean = false
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
super.encode(buffer)
|
||||
buffer.writeString(this.speed.getString())
|
||||
buffer.writeString(this.canJump.getString())
|
||||
buffer.writeString(this.jumpVector[0].getString())
|
||||
buffer.writeString(this.jumpVector[1].getString())
|
||||
buffer.writeString(this.jumpVector[2].getString())
|
||||
buffer.writeString(this.driveFactor.getString())
|
||||
buffer.writeString(this.reverseDriveFactor.getString())
|
||||
buffer.writeString(this.strafeFactor.getString())
|
||||
buffer.writeDouble(this.lastVelocity.x)
|
||||
buffer.writeDouble(this.lastVelocity.y)
|
||||
buffer.writeDouble(this.lastVelocity.z)
|
||||
buffer.writeString(glideTopSpeedExpr.toString())
|
||||
buffer.writeString(infiniteStamina.toString())
|
||||
buffer.writeString(infiniteAltitude.toString())
|
||||
}
|
||||
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
this.speed = buffer.readString().asExpression()
|
||||
this.canJump = buffer.readString().asExpression()
|
||||
this.jumpVector = listOf(
|
||||
buffer.readString().asExpression(),
|
||||
buffer.readString().asExpression(),
|
||||
buffer.readString().asExpression()
|
||||
)
|
||||
this.driveFactor = buffer.readString().asExpression()
|
||||
this.reverseDriveFactor = buffer.readString().asExpression()
|
||||
this.strafeFactor = buffer.readString().asExpression()
|
||||
this.strafeFactor = buffer.readString().asExpression()
|
||||
val x = buffer.readDouble()
|
||||
val y = buffer.readDouble()
|
||||
val z = buffer.readDouble()
|
||||
this.lastVelocity = Vec3(x, y, z)
|
||||
glideTopSpeedExpr = buffer.readString().asExpression()
|
||||
infiniteStamina = buffer.readString().asExpression()
|
||||
infiniteAltitude = buffer.readString().asExpression()
|
||||
}
|
||||
|
||||
/*
|
||||
* Normalizes the given value between a min and a max.
|
||||
* The result is clamped between 0.0 and 1.0, where 0.0 represents x is at or below min
|
||||
* and 1.0 represents x is at or above it.
|
||||
*/
|
||||
fun normalizeVal(x: Double, min: Double, max: Double): Double {
|
||||
require(max > min) { "max must be greater than min" }
|
||||
return ((x - min) / (max - min)).coerceIn(0.0, 1.0)
|
||||
}
|
||||
|
||||
/*s
|
||||
* Calculates the change in the ride space vector due to player input and ride state
|
||||
*/
|
||||
fun calculateRideSpaceVel(entity: PokemonEntity, driver: Player, state: DolphinLiquidState) {
|
||||
|
||||
|
||||
//retrieve stats
|
||||
val topSpeed = this.getStat(entity, RidingStat.SPEED)
|
||||
val glideTopSpeed = getRuntime(entity).resolveDouble(glideTopSpeedExpr)
|
||||
val accel = this.getStat(entity, RidingStat.ACCELERATION)
|
||||
val staminaStat = this.getStat(entity, RidingStat.STAMINA)
|
||||
|
||||
var glideSpeedChange = 0.00
|
||||
|
||||
val currSpeed = state.rideVel.length()
|
||||
|
||||
//Flag for determining if player is actively inputting
|
||||
var activeInput = false
|
||||
|
||||
//speed up and slow down based on input
|
||||
if (driver.zza != 0.0f && state.stamina > 0.0) {
|
||||
//make sure it can't exceed top speed
|
||||
val forwardInput = when {
|
||||
driver.zza > 0 && state.rideVel.z > topSpeed -> 0.0
|
||||
driver.zza < 0 && state.rideVel.z < (-topSpeed / 3.0) -> 0.0
|
||||
else -> driver.zza.sign
|
||||
}
|
||||
|
||||
state.rideVel = Vec3(
|
||||
state.rideVel.x,
|
||||
state.rideVel.y,
|
||||
(state.rideVel.z + (accel * forwardInput.toDouble())))
|
||||
|
||||
activeInput = true
|
||||
}
|
||||
|
||||
//Lateral movement based on driver input.
|
||||
val latTopSpeed = topSpeed / 2.0
|
||||
if (driver.xxa != 0.0f && state.stamina > 0.0) {
|
||||
state.rideVel = Vec3(
|
||||
(state.rideVel.x + (accel * driver.xxa)).coerceIn(-latTopSpeed, latTopSpeed),
|
||||
state.rideVel.y,
|
||||
state.rideVel.z)
|
||||
activeInput = true
|
||||
}
|
||||
else {
|
||||
state.rideVel = Vec3(
|
||||
lerp(state.rideVel.x, 0.0, latTopSpeed / 20.0),
|
||||
state.rideVel.y,
|
||||
state.rideVel.z)
|
||||
}
|
||||
|
||||
//Vertical movement based on driver input.
|
||||
val vertTopSpeed = topSpeed / 2.0
|
||||
val vertInput = when {
|
||||
Minecraft.getInstance().options.keyJump.isDown() -> 1.0
|
||||
Minecraft.getInstance().options.keyShift.isDown() -> -1.0
|
||||
else -> 0.0
|
||||
}
|
||||
|
||||
if (vertInput != 0.0 && state.stamina > 0.0) {
|
||||
state.rideVel = Vec3(
|
||||
state.rideVel.x,
|
||||
(state.rideVel.y + (accel * vertInput)).coerceIn(-vertTopSpeed, vertTopSpeed),
|
||||
state.rideVel.z)
|
||||
activeInput = true
|
||||
}
|
||||
else {
|
||||
state.rideVel = Vec3(
|
||||
state.rideVel.x,
|
||||
lerp(state.rideVel.y, 0.0, vertTopSpeed / 20.0),
|
||||
state.rideVel.z)
|
||||
}
|
||||
|
||||
//Check if the ride should be gliding
|
||||
if (activeInput && state.stamina > 0.0) {
|
||||
state.gliding = false
|
||||
}else {
|
||||
state.gliding = true
|
||||
}
|
||||
|
||||
//Only perform stamina logic if the ride does not have infinite stamina
|
||||
if (!getRuntime(entity).resolveBoolean(infiniteStamina)) {
|
||||
if (activeInput) {
|
||||
state.stamina -= (0.05 / staminaStat).toFloat()
|
||||
}
|
||||
|
||||
//Lose a base amount of stamina just for being airborne
|
||||
state.stamina -= (0.01 / staminaStat).toFloat()
|
||||
}
|
||||
else
|
||||
{
|
||||
state.stamina = 1.0f
|
||||
}
|
||||
|
||||
//air resistance
|
||||
//TODO: This method is very unrefined and will need to be an active point of testing
|
||||
/*
|
||||
state.rideVel = Vec3(
|
||||
state.rideVel.x,
|
||||
state.rideVel.y,
|
||||
lerp( state.rideVel.z,0.0, topSpeed / ( 20.0 * 30.0)))
|
||||
*/
|
||||
}
|
||||
}
|
||||
+6
-6
@@ -12,17 +12,13 @@ import com.bedrockk.molang.Expression
|
||||
import com.cobblemon.mod.common.api.riding.controller.RideController
|
||||
import com.cobblemon.mod.common.api.riding.controller.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.controller.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonBehaviourFlag
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.pokemon.riding.states.CompositeState
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import com.cobblemon.mod.common.util.adapters.RideControllerAdapter
|
||||
import com.cobblemon.mod.common.util.asExpression
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import com.cobblemon.mod.common.util.getString
|
||||
import com.cobblemon.mod.common.util.readString
|
||||
import com.cobblemon.mod.common.util.resolveFloat
|
||||
import com.cobblemon.mod.common.util.writeString
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
@@ -77,6 +73,10 @@ class FallToFlightCompositeController : RideController {
|
||||
}
|
||||
}
|
||||
|
||||
override fun getStat(entity: PokemonEntity, stat: RidingStat): Double {
|
||||
return getActiveController(entity).getStat(entity, stat)
|
||||
}
|
||||
|
||||
override fun speed(
|
||||
entity: PokemonEntity,
|
||||
driver: Player
|
||||
|
||||
+154
-42
@@ -9,19 +9,21 @@
|
||||
package com.cobblemon.mod.common.pokemon.riding.controllers
|
||||
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.bedrockk.molang.runtime.MoLangMath.lerp
|
||||
import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.cobblemon.mod.common.Rollable
|
||||
import com.cobblemon.mod.common.api.riding.controller.RideController
|
||||
import com.cobblemon.mod.common.api.riding.controller.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.controller.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.api.riding.controller.posing.RidingAltPose
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.pokemon.riding.states.GenericLandState
|
||||
import com.cobblemon.mod.common.pokemon.riding.states.JetAirState
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.client.Minecraft
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.Mth
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
@@ -49,20 +51,20 @@ class GenericLandController : RideController {
|
||||
private set
|
||||
var strafeFactor = "0.2".asExpression()
|
||||
private set
|
||||
var sprintMod = "1.5".asExpression()
|
||||
private set
|
||||
|
||||
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'LAND', 140.0, 20.0)".asExpression()
|
||||
private set
|
||||
var topSpeedExpr: Expression = "q.get_ride_stats('SPEED', 'LAND', 1.0, 0.3)".asExpression()
|
||||
private set
|
||||
// Max accel is a whole 1.0 in 1 second. The conversion in the function below is to convert seconds to ticks
|
||||
var accelExpr: Expression = "q.get_ride_stats('ACCELERATION', 'LAND', (1.0 / (20.0 * 0.5)), (1.0 / (20.0 * 5.0)))".asExpression()
|
||||
private set
|
||||
// Between 30 seconds and 10 seconds at the lowest when at full speed.
|
||||
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'LAND', 30.0, 10.0)".asExpression()
|
||||
private set
|
||||
//Between a one block jump and a ten block jump
|
||||
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'LAND', 10.0, 1.0)".asExpression()
|
||||
private set
|
||||
private val statExpressions: Map<RidingStat, Expression> = mapOf(
|
||||
//Degrees per second
|
||||
RidingStat.SKILL to "q.get_ride_stats('SKILL', 'LAND', 135.0, 90.0)".asExpression(),
|
||||
RidingStat.SPEED to "q.get_ride_stats('SPEED', 'LAND', 0.65, 0.3)".asExpression(),
|
||||
// In seconds to max speed
|
||||
RidingStat.ACCELERATION to "q.get_ride_stats('ACCELERATION', 'LAND', (1.0 / (20.0 * 0.5)), (1.0 / (20.0 * 5.0)))".asExpression(),
|
||||
// In Seconds
|
||||
RidingStat.STAMINA to "q.get_ride_stats('STAMINA', 'LAND', 30.0, 10.0)".asExpression(),
|
||||
// Block Jump Height
|
||||
RidingStat.JUMP to "q.get_ride_stats('JUMP', 'LAND', 10.0, 1.0)".asExpression()
|
||||
)
|
||||
|
||||
@Transient
|
||||
override val key: ResourceLocation = KEY
|
||||
@@ -87,13 +89,53 @@ class GenericLandController : RideController {
|
||||
}
|
||||
}
|
||||
|
||||
override fun getStat(entity: PokemonEntity, stat: RidingStat): Double {
|
||||
val expr = statExpressions[stat] ?: return 0.0
|
||||
return getRuntime(entity).resolveDouble(expr)
|
||||
}
|
||||
|
||||
override fun speed(entity: PokemonEntity, driver: Player): Float {
|
||||
val state = getState(entity, ::GenericLandState)
|
||||
return state.rideVel.length().toFloat()
|
||||
}
|
||||
|
||||
override fun updatePassengerRotation(entity: PokemonEntity, driver: LivingEntity) {
|
||||
|
||||
//Take the inverse so that it cancels out how
|
||||
//much the entity rotates.
|
||||
val turnAmount = calcRotAmount(entity, driver)
|
||||
|
||||
val topSpeed = this.getStat(entity, RidingStat.SPEED)
|
||||
val state = getState(entity, ::GenericLandState)
|
||||
val maxYawDiff = 90.0f
|
||||
|
||||
//Normalize the current rotation diff
|
||||
val rotMod = Mth.wrapDegrees(driver.yRot - entity.yRot) / maxYawDiff
|
||||
|
||||
val rotAmount = 10.0f
|
||||
|
||||
//Take the inverse so that you turn more at higher speeds
|
||||
val normSpeed = 1.0f - 0.5f*normalizeVal(state.rideVel.length(), 0.0, topSpeed).toFloat()
|
||||
|
||||
//driver.yRot += (entity.riding.deltaRotation.y - turnAmount)
|
||||
//driver.setYHeadRot(driver.yHeadRot + (entity.riding.deltaRotation.y) - turnAmount)
|
||||
}
|
||||
|
||||
override fun clampPassengerRotation(entity: PokemonEntity, driver: LivingEntity) {
|
||||
val f = Mth.wrapDegrees(driver.yRot - entity.yRot)
|
||||
val runtime = getRuntime(entity)
|
||||
val lookYawLimit = 90.0f
|
||||
val g = Mth.clamp(f, -lookYawLimit, lookYawLimit)
|
||||
driver.yRotO += g - f
|
||||
driver.yRot = driver.yRot + g - f
|
||||
driver.setYHeadRot(driver.yRot)
|
||||
}
|
||||
|
||||
override fun rotation(entity: PokemonEntity, driver: LivingEntity): Vec2 {
|
||||
return Vec2(driver.xRot * 0.5f, driver.yRot)
|
||||
|
||||
val turnAmount = calcRotAmount(entity, driver)
|
||||
|
||||
return Vec2(driver.xRot, entity.yRot + turnAmount )
|
||||
}
|
||||
|
||||
override fun velocity(entity: PokemonEntity, driver: Player, input: Vec3): Vec3 {
|
||||
@@ -116,7 +158,7 @@ class GenericLandController : RideController {
|
||||
|
||||
//Jump the thang!
|
||||
if (Minecraft.getInstance().options.keyJump.isDown() && entity.onGround()) {
|
||||
state.rideVel = Vec3(state.rideVel.x, 2.0, state.rideVel.z)
|
||||
state.rideVel = Vec3(state.rideVel.x, 1.0, state.rideVel.z)
|
||||
}
|
||||
|
||||
//This is cheap.
|
||||
@@ -127,6 +169,8 @@ class GenericLandController : RideController {
|
||||
|
||||
//entity.deltaMovement = entity.deltaMovement.lerp(velocity, 1.0)
|
||||
//state.currVel = state.currVel.add( f.toDouble() / 20.0, gravity / 20.0 , g.toDouble() / 20.0)
|
||||
|
||||
println("Z speed: %.2f".format(state.rideVel.z) + "->" + "Z speed: %.2f".format(entity.deltaMovement.horizontalDistance()))
|
||||
return state.rideVel
|
||||
}
|
||||
|
||||
@@ -177,7 +221,28 @@ class GenericLandController : RideController {
|
||||
return 0.0
|
||||
}
|
||||
|
||||
override fun inertia(entity: PokemonEntity ): Double = 0.3
|
||||
override fun rideFovMult(entity: PokemonEntity, driver: Player): Float {
|
||||
val topSpeed = this.getStat(entity, RidingStat.SPEED)
|
||||
val sprintTopSpeed = topSpeed * getRuntime(entity).resolveDouble(sprintMod) //TODO: make it so sprint mod is global and likely molang json configurable
|
||||
val state = getState(entity, ::GenericLandState)
|
||||
|
||||
//Must I ensure that topspeed is greater than minimum?
|
||||
val normalizedSprintSpeed = normalizeVal(state.rideVel.z, topSpeed, sprintTopSpeed)
|
||||
|
||||
//Only ever want the fov change to be a max of 0.2 and for it to have non linear scaling.
|
||||
val fovChange = 1.0f + normalizedSprintSpeed.pow(2).toFloat() * 0.2f
|
||||
return fovChange
|
||||
|
||||
}
|
||||
|
||||
override fun getActiveRidingAltPose(entity: PokemonEntity, driver: Player): RidingAltPose {
|
||||
//TODO: Should this be converted to a sprint flag?
|
||||
val isSprinting = Minecraft.getInstance().options.keySprint.isDown
|
||||
val pose = if (isSprinting) RidingAltPose.SPRINTING else RidingAltPose.NONE
|
||||
return pose
|
||||
}
|
||||
|
||||
override fun inertia(entity: PokemonEntity ): Double = 0.7
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
super.encode(buffer)
|
||||
@@ -205,42 +270,89 @@ class GenericLandController : RideController {
|
||||
}
|
||||
|
||||
/*
|
||||
* Normalizes the current speed between minSpeed and maxSpeed.
|
||||
* The result is clamped between 0.0 and 1.0, where 0.0 represents minSpeed and 1.0 represents maxSpeed.
|
||||
* Normalizes the given value between a min and a max.
|
||||
* The result is clamped between 0.0 and 1.0, where 0.0 represents x is at or below min
|
||||
* and 1.0 represents x is at or above it.
|
||||
*/
|
||||
fun normalizeSpeed(currSpeed: Double, minSpeed: Double, maxSpeed: Double): Double {
|
||||
require(maxSpeed > minSpeed) { "maxSpeed must be greater than minSpeed" }
|
||||
return ((currSpeed - minSpeed) / (maxSpeed - minSpeed)).coerceIn(0.0, 1.0)
|
||||
fun normalizeVal(x: Double, min: Double, max: Double): Double {
|
||||
require(max > min) { "max must be greater than min" }
|
||||
return ((x - min) / (max - min)).coerceIn(0.0, 1.0)
|
||||
}
|
||||
|
||||
/*
|
||||
* Calculates the rotation amount given the difference between
|
||||
* the current player y rot and entity y rot. This gives the
|
||||
* affect of influencing a rides rotation through the mouse
|
||||
* without it being instant.
|
||||
*/
|
||||
fun calcRotAmount(entity: PokemonEntity, driver: LivingEntity): Float {
|
||||
val state = getState(entity, ::GenericLandState)
|
||||
val topSpeed = this.getStat(entity, RidingStat.SPEED)
|
||||
//In degrees per second
|
||||
val handling = this.getStat(entity, RidingStat.SKILL)
|
||||
val maxYawDiff = 90.0f
|
||||
|
||||
//Normalize the current rotation diff
|
||||
val rotDiff = Mth.wrapDegrees(driver.yRot - entity.yRot)
|
||||
val rotDiffNorm = rotDiff / maxYawDiff
|
||||
|
||||
//Take the square root so that the ride levels out quicker when at lower differences between entity
|
||||
//y and driver y
|
||||
//This influences the speed of the turn based on how far in one direction you're looking
|
||||
val rotDiffMod = (sqrt(abs(rotDiffNorm)) * rotDiffNorm.sign)
|
||||
|
||||
//Take the inverse so that you turn more at higher speeds
|
||||
val normSpeed = 1.0f // = 1.0f - 0.5f*normalizeVal(state.rideVel.length(), 0.0, topSpeed).toFloat()
|
||||
|
||||
//Ensure you only ever rotate as much difference as there is between the angles.
|
||||
val turnSpeed = handling.toFloat() / 20.0f * rotDiffMod * normSpeed
|
||||
val rotAmount = turnSpeed.coerceIn(-abs(rotDiff), abs(rotDiff))
|
||||
|
||||
return rotAmount
|
||||
}
|
||||
|
||||
fun calculateRideSpaceVel( entity: PokemonEntity, driver: Player, state: GenericLandState){
|
||||
|
||||
val topSpeed = getRuntime(entity).resolveDouble(topSpeedExpr)
|
||||
val accel = getRuntime(entity).resolveDouble(accelExpr)
|
||||
val topSpeed = this.getStat(entity, RidingStat.SPEED)
|
||||
val accel = this.getStat(entity, RidingStat.ACCELERATION)
|
||||
val speed = state.rideVel.length()
|
||||
|
||||
val minSpeed = 0.0
|
||||
val reverseMod = 1.0 / 3.0
|
||||
val isSprinting = Minecraft.getInstance().options.keySprint.isDown
|
||||
val sprintMod = getRuntime(entity).resolveDouble(sprintMod)
|
||||
|
||||
//speed up and slow down based on input
|
||||
if (driver.zza > 0.0 && speed <= topSpeed && state.stamina > 0.0f) {
|
||||
//modify acceleration to be slower when at closer speeds to top speed
|
||||
val accelMod = max((normalizeSpeed(speed, minSpeed, topSpeed) - 1).pow(2), 0.1)
|
||||
state.rideVel = Vec3(state.rideVel.x, state.rideVel.y, min(state.rideVel.z + (accel * accelMod) , topSpeed))
|
||||
}
|
||||
else if (driver.zza >= 0.0 && state.stamina == 0.0f || speed > topSpeed) {
|
||||
state.rideVel = Vec3(state.rideVel.x, state.rideVel.y, max(state.rideVel.z - ((accel) / 4) , minSpeed))
|
||||
}
|
||||
else if (driver.zza < 0.0 && speed > minSpeed) {
|
||||
//modify deccel to be slower when at closer speeds to minimum speed
|
||||
val deccelMod = max( -(normalizeSpeed(speed, minSpeed, topSpeed)) + 1, 0.0)
|
||||
if ((driver.zza != 0.0f && state.rideVel.z < topSpeed && !isSprinting) ||
|
||||
(driver.zza != 0.0f && state.rideVel.z < topSpeed * sprintMod && isSprinting)) {
|
||||
//make sure it can't exceed top speed
|
||||
val forwardInput = when {
|
||||
driver.zza > 0 && state.rideVel.z > topSpeed && !isSprinting -> 0.0
|
||||
driver.zza < 0 && state.rideVel.z < (-topSpeed * reverseMod) && !isSprinting -> 0.0
|
||||
driver.zza > 0 && state.rideVel.z > topSpeed * sprintMod && isSprinting -> 0.0
|
||||
driver.zza < 0 && state.rideVel.z < (-topSpeed * sprintMod * reverseMod) && isSprinting -> 0.0
|
||||
else -> driver.zza.sign
|
||||
}
|
||||
|
||||
//Decelerate currently always a constant half of max acceleration.
|
||||
state.rideVel = Vec3(state.rideVel.x, state.rideVel.y, max( state.rideVel.z - ((accel * deccelMod) / 2) , minSpeed))
|
||||
state.rideVel = Vec3(
|
||||
state.rideVel.x,
|
||||
state.rideVel.y,
|
||||
(state.rideVel.z + (accel * forwardInput.toDouble())))
|
||||
}
|
||||
//Otherwise if there is no input then apply deceleration
|
||||
else if (driver.zza == 0.0f) {
|
||||
//Make deceleration constant no matter the stats
|
||||
val decelRate = 1.0 / 20.0
|
||||
state.rideVel = Vec3(
|
||||
state.rideVel.x,
|
||||
state.rideVel.y,
|
||||
lerp( state.rideVel.z, 0.0, decelRate )
|
||||
)
|
||||
}
|
||||
|
||||
state.rideVel = Vec3(state.rideVel.x, max(state.rideVel.y - 0.2, -1.0) , state.rideVel.z)
|
||||
|
||||
if (entity.onGround()) {
|
||||
//If on the ground then stop the increase of rideVel's gravity velocity
|
||||
if (!entity.onGround()) {
|
||||
state.rideVel = Vec3(state.rideVel.x, max(state.rideVel.y - 0.1, -1.0) , state.rideVel.z)
|
||||
} else {
|
||||
state.rideVel = Vec3(state.rideVel.x, 0.0 , state.rideVel.z)
|
||||
}
|
||||
|
||||
|
||||
+30
-20
@@ -8,20 +8,15 @@
|
||||
|
||||
package com.cobblemon.mod.common.pokemon.riding.controllers
|
||||
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.cobblemon.mod.common.api.riding.controller.RideController
|
||||
import com.cobblemon.mod.common.api.riding.controller.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.controller.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.asExpression
|
||||
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import com.cobblemon.mod.common.util.getString
|
||||
import com.cobblemon.mod.common.util.readString
|
||||
import com.cobblemon.mod.common.util.resolveBoolean
|
||||
import com.cobblemon.mod.common.util.resolveFloat
|
||||
import com.cobblemon.mod.common.util.writeString
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import kotlin.math.max
|
||||
import kotlin.math.min
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
@@ -37,6 +32,20 @@ class GenericLiquidController : RideController {
|
||||
val KEY: ResourceLocation = cobblemonResource("swim/generic")
|
||||
}
|
||||
|
||||
override val key: ResourceLocation = KEY
|
||||
override val poseProvider: PoseProvider = PoseProvider(PoseType.FLOAT)
|
||||
.with(PoseOption(PoseType.SWIM) { it.isSwimming && it.entityData.get(PokemonEntity.MOVING) })
|
||||
override val condition: (PokemonEntity) -> Boolean = { entity ->
|
||||
//This could be kinda weird... what if the top of the mon is in a fluid but the bottom isnt?
|
||||
Shapes.create(entity.boundingBox).blockPositionsAsListRounded().any {
|
||||
if (entity.isInWater || entity.isUnderWater) {
|
||||
return@any true
|
||||
}
|
||||
val blockState = entity.level().getBlockState(it)
|
||||
return@any !blockState.fluidState.isEmpty
|
||||
}
|
||||
}
|
||||
|
||||
var canJump = "true".asExpression()
|
||||
private set
|
||||
var jumpVector = listOf("0".asExpression(), "0.3".asExpression(), "0".asExpression())
|
||||
@@ -50,18 +59,19 @@ class GenericLiquidController : RideController {
|
||||
var strafeFactor = "0.2".asExpression()
|
||||
private set
|
||||
|
||||
override val key: ResourceLocation = KEY
|
||||
override val poseProvider: PoseProvider = PoseProvider(PoseType.FLOAT)
|
||||
.with(PoseOption(PoseType.SWIM) { it.isSwimming && it.entityData.get(PokemonEntity.MOVING) })
|
||||
override val condition: (PokemonEntity) -> Boolean = { entity ->
|
||||
//This could be kinda weird... what if the top of the mon is in a fluid but the bottom isnt?
|
||||
Shapes.create(entity.boundingBox).blockPositionsAsListRounded().any {
|
||||
if (entity.isInWater || entity.isUnderWater) {
|
||||
return@any true
|
||||
}
|
||||
val blockState = entity.level().getBlockState(it)
|
||||
return@any !blockState.fluidState.isEmpty
|
||||
}
|
||||
//TODO: These are temp and need to be updated to real values
|
||||
private val statExpressions: Map<RidingStat, Expression> = mapOf(
|
||||
RidingStat.SKILL to "q.get_ride_stats('SKILL', 'LIQUID', 135.0, 45.0)".asExpression(),
|
||||
RidingStat.SPEED to "q.get_ride_stats('SPEED', 'LIQUID', 0.6, 0.2)".asExpression(),
|
||||
RidingStat.ACCELERATION to "q.get_ride_stats('ACCELERATION', 'LIQUID', (1.0 / (20.0 * 3.0)), (1.0 / (20.0 * 8.0)))".asExpression(),
|
||||
RidingStat.STAMINA to "q.get_ride_stats('STAMINA', 'LIQUID', 120.0, 20.0)".asExpression(),
|
||||
RidingStat.JUMP to "q.get_ride_stats('JUMP', 'LIQUID', 200.0, 128.0)".asExpression()
|
||||
)
|
||||
|
||||
|
||||
override fun getStat(entity: PokemonEntity, stat: RidingStat): Double {
|
||||
val expr = statExpressions[stat] ?: return 0.0
|
||||
return getRuntime(entity).resolveDouble(expr)
|
||||
}
|
||||
|
||||
override fun speed(entity: PokemonEntity, driver: Player): Float {
|
||||
|
||||
+15
@@ -44,6 +44,21 @@ class GliderAirController : RideController {
|
||||
var canStrafe: Expression = "false".asExpression()
|
||||
private set
|
||||
|
||||
//TODO: These are temp and need to be updated to real values
|
||||
private val statExpressions: Map<RidingStat, Expression> = mapOf(
|
||||
RidingStat.SKILL to "q.get_ride_stats('SKILL', 'AIR', 135.0, 45.0)".asExpression(),
|
||||
RidingStat.SPEED to "q.get_ride_stats('SPEED', 'AIR', 1.0, 0.35)".asExpression(),
|
||||
RidingStat.ACCELERATION to "q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 3.0)), (1.0 / (20.0 * 8.0)))".asExpression(),
|
||||
RidingStat.STAMINA to "q.get_ride_stats('STAMINA', 'AIR', 120.0, 20.0)".asExpression(),
|
||||
RidingStat.JUMP to "q.get_ride_stats('JUMP', 'AIR', 200.0, 128.0)".asExpression()
|
||||
)
|
||||
|
||||
|
||||
override fun getStat(entity: PokemonEntity, stat: RidingStat): Double {
|
||||
val expr = statExpressions[stat] ?: return 0.0
|
||||
return getRuntime(entity).resolveDouble(expr)
|
||||
}
|
||||
|
||||
override fun speed(entity: PokemonEntity, driver: Player): Float {
|
||||
return getRuntime(entity).resolveFloat(speed)
|
||||
}
|
||||
|
||||
+15
@@ -14,6 +14,7 @@ import com.cobblemon.mod.common.Rollable
|
||||
import com.cobblemon.mod.common.api.riding.controller.RideController
|
||||
import com.cobblemon.mod.common.api.riding.controller.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.controller.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.*
|
||||
@@ -63,6 +64,20 @@ class HelicopterAirController : RideController {
|
||||
var speed: Expression = "1.0".asExpression()
|
||||
private set
|
||||
|
||||
//TODO: These are temp and need to be updated to real values
|
||||
private val statExpressions: Map<RidingStat, Expression> = mapOf(
|
||||
RidingStat.SKILL to "q.get_ride_stats('SKILL', 'AIR', 135.0, 45.0)".asExpression(),
|
||||
RidingStat.SPEED to "q.get_ride_stats('SPEED', 'AIR', 1.0, 0.35)".asExpression(),
|
||||
RidingStat.ACCELERATION to "q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 3.0)), (1.0 / (20.0 * 8.0)))".asExpression(),
|
||||
RidingStat.STAMINA to "q.get_ride_stats('STAMINA', 'AIR', 120.0, 20.0)".asExpression(),
|
||||
RidingStat.JUMP to "q.get_ride_stats('JUMP', 'AIR', 200.0, 128.0)".asExpression()
|
||||
)
|
||||
|
||||
|
||||
override fun getStat(entity: PokemonEntity, stat: RidingStat): Double {
|
||||
val expr = statExpressions[stat] ?: return 0.0
|
||||
return getRuntime(entity).resolveDouble(expr)
|
||||
}
|
||||
|
||||
override fun speed(entity: PokemonEntity, driver: Player): Float {
|
||||
//Increased max speed to exaggerate movement.
|
||||
|
||||
+24
-33
@@ -9,12 +9,12 @@
|
||||
package com.cobblemon.mod.common.pokemon.riding.controllers
|
||||
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.Rollable
|
||||
import com.cobblemon.mod.common.api.riding.controller.RideController
|
||||
import com.cobblemon.mod.common.api.riding.controller.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.controller.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.pokemon.riding.states.JetAirState
|
||||
@@ -36,35 +36,36 @@ class JetAirController : RideController {
|
||||
|
||||
var gravity: Expression = "0".asExpression()
|
||||
private set
|
||||
|
||||
var minSpeed: Expression = "1.2".asExpression()
|
||||
private set
|
||||
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 140.0, 20.0)".asExpression()
|
||||
private set
|
||||
//TODO: Think about converting this to fully rely on the skillExpr evaluation
|
||||
var handlingYawExpr: Expression = "q.get_ride_stats('SKILL', 'AIR', 25.0, 8.0)".asExpression()
|
||||
private set
|
||||
var topSpeedExpr: Expression = "q.get_ride_stats('SPEED', 'AIR', 2.5, 1.0)".asExpression()
|
||||
private set
|
||||
// Max accel is a whole 1.0 in 1 second. The conversion in the function below is to convert seconds to ticks
|
||||
var accelExpr: Expression = "q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 1.0)), (1.0 / (20.0 * 5.0)))".asExpression()
|
||||
private set
|
||||
// Between 60 seconds and 10 seconds at the lowest when at full speed.
|
||||
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'AIR', 60.0, 10.0)".asExpression()
|
||||
private set
|
||||
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'AIR', 300.0, 128.0)".asExpression()
|
||||
private set
|
||||
|
||||
// Make configurable by json
|
||||
var infiniteStamina: Expression = "false".asExpression()
|
||||
private set
|
||||
var infiniteAltitude: Expression = "false".asExpression()
|
||||
private set
|
||||
|
||||
private val statExpressions: Map<RidingStat, Expression> = mapOf(
|
||||
RidingStat.SKILL to "q.get_ride_stats('SKILL', 'AIR', 140.0, 20.0)".asExpression(),
|
||||
RidingStat.SPEED to "q.get_ride_stats('SPEED', 'AIR', 2.5, 1.0)".asExpression(),
|
||||
RidingStat.ACCELERATION to "q.get_ride_stats('ACCELERATION', 'AIR', (1.0 / (20.0 * 1.0)), (1.0 / (20.0 * 5.0)))".asExpression(),
|
||||
RidingStat.STAMINA to "q.get_ride_stats('STAMINA', 'AIR', 60.0, 10.0)".asExpression(),
|
||||
RidingStat.JUMP to "q.get_ride_stats('JUMP', 'AIR', 300.0, 128.0)".asExpression()
|
||||
)
|
||||
|
||||
|
||||
override fun getStat(entity: PokemonEntity, stat: RidingStat): Double {
|
||||
val expr = statExpressions[stat] ?: return 0.0
|
||||
return getRuntime(entity).resolveDouble(expr)
|
||||
}
|
||||
|
||||
override fun speed(entity: PokemonEntity, driver: Player): Float {
|
||||
|
||||
//retrieve stats
|
||||
val topSpeed = getRuntime(entity).resolveDouble(topSpeedExpr)
|
||||
val staminaStat = getRuntime(entity).resolveDouble(staminaExpr)
|
||||
val topSpeed = this.getStat(entity, RidingStat.SPEED)
|
||||
val staminaStat = this.getStat(entity, RidingStat.STAMINA)
|
||||
|
||||
//retrieve state
|
||||
val state = getState(entity, ::JetAirState)
|
||||
@@ -122,7 +123,7 @@ class JetAirController : RideController {
|
||||
//If stamina has run out then initiate forced glide down.
|
||||
upForce = if(state.stamina > 0.0) upForce else -0.7
|
||||
|
||||
val altitudeLimit = getRuntime(entity).resolveDouble(jumpExpr)
|
||||
val altitudeLimit = this.getStat(entity, RidingStat.JUMP)
|
||||
|
||||
//Only limit altitude if altitude is not infinite
|
||||
if (!getRuntime(entity).resolveBoolean(infiniteAltitude)) {
|
||||
@@ -185,7 +186,7 @@ class JetAirController : RideController {
|
||||
state.currMouseYForce = (state.currMouseYForce + (0.0015 * yMouse * invertPitch)).coerceIn(-1.0, 1.0)
|
||||
|
||||
//Get handling in degrees per second
|
||||
var handling = getRuntime(entity).resolveDouble(handlingExpr)
|
||||
var handling = this.getStat(entity, RidingStat.SKILL)
|
||||
|
||||
//convert it to delta time
|
||||
handling *= (cappedDeltaTime)
|
||||
@@ -239,7 +240,7 @@ class JetAirController : RideController {
|
||||
override fun shouldRoll(entity: PokemonEntity) = true
|
||||
|
||||
override fun rideFovMult(entity: PokemonEntity, driver: Player): Float {
|
||||
val topSpeed = getRuntime(entity).resolveDouble(topSpeedExpr)
|
||||
val topSpeed = this.getStat(entity, RidingStat.SPEED)
|
||||
val minSpeed = getRuntime(entity).resolveDouble(minSpeed)
|
||||
val state = getState(entity, ::JetAirState)
|
||||
|
||||
@@ -256,12 +257,7 @@ class JetAirController : RideController {
|
||||
super.encode(buffer)
|
||||
buffer.writeString(gravity.toString())
|
||||
buffer.writeString(minSpeed.toString())
|
||||
buffer.writeString(handlingExpr.toString())
|
||||
buffer.writeString(handlingYawExpr.toString())
|
||||
buffer.writeString(topSpeedExpr.toString())
|
||||
buffer.writeString(accelExpr.toString())
|
||||
buffer.writeString(jumpExpr.toString())
|
||||
buffer.writeString(staminaExpr.toString())
|
||||
buffer.writeString(infiniteStamina.toString())
|
||||
buffer.writeString(infiniteAltitude.toString())
|
||||
}
|
||||
@@ -269,12 +265,7 @@ class JetAirController : RideController {
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
gravity = buffer.readString().asExpression()
|
||||
minSpeed = buffer.readString().asExpression()
|
||||
handlingExpr = buffer.readString().asExpression()
|
||||
handlingYawExpr = buffer.readString().asExpression()
|
||||
topSpeedExpr = buffer.readString().asExpression()
|
||||
accelExpr = buffer.readString().asExpression()
|
||||
jumpExpr = buffer.readString().asExpression()
|
||||
staminaExpr = buffer.readString().asExpression()
|
||||
infiniteStamina = buffer.readString().asExpression()
|
||||
infiniteAltitude = buffer.readString().asExpression()
|
||||
}
|
||||
@@ -288,9 +279,9 @@ class JetAirController : RideController {
|
||||
*/
|
||||
fun calculateRideSpaceVel( entity: PokemonEntity, driver: Player, state: JetAirState){
|
||||
|
||||
val topSpeed = getRuntime(entity).resolveDouble(topSpeedExpr)
|
||||
val accel = getRuntime(entity).resolveDouble(accelExpr)
|
||||
val altitudeLimit = getRuntime(entity).resolveDouble(jumpExpr)
|
||||
val topSpeed = this.getStat(entity, RidingStat.SPEED)
|
||||
val accel = this.getStat(entity, RidingStat.ACCELERATION)
|
||||
val altitudeLimit = this.getStat(entity, RidingStat.JUMP)
|
||||
val minSpeed = getRuntime(entity).resolveDouble(minSpeed)
|
||||
val speed = state.rideVel.length()
|
||||
|
||||
|
||||
+18
-6
@@ -12,6 +12,8 @@ import com.bedrockk.molang.Expression
|
||||
import com.cobblemon.mod.common.api.riding.controller.RideController
|
||||
import com.cobblemon.mod.common.api.riding.controller.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.controller.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.api.riding.controller.posing.RidingAltPose
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonBehaviourFlag
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
@@ -67,6 +69,10 @@ class RunUpToFlightCompositeController : RideController {
|
||||
}
|
||||
}
|
||||
|
||||
override fun getStat(entity: PokemonEntity, stat: RidingStat): Double {
|
||||
return getActiveController(entity).getStat(entity, stat)
|
||||
}
|
||||
|
||||
override fun speed(
|
||||
entity: PokemonEntity,
|
||||
driver: Player
|
||||
@@ -76,9 +82,8 @@ class RunUpToFlightCompositeController : RideController {
|
||||
state.timeTransitioned + 20 < entity.level().gameTime) {
|
||||
|
||||
//Pass the speed to the next state
|
||||
val flightState = flightController.getState(entity, ::BirdAirState)
|
||||
val groundState = landController.getState(entity, ::GenericLandState)
|
||||
groundState.currSpeed = flightState.currSpeed
|
||||
val flightState = flightController.getState( entity, ::BirdAirState )
|
||||
val groundState = landController.getState( entity, ::GenericLandState )
|
||||
groundState.rideVel = flightState.rideVel
|
||||
groundState.stamina = flightState.stamina
|
||||
|
||||
@@ -94,7 +99,6 @@ class RunUpToFlightCompositeController : RideController {
|
||||
//Pass the speed to the next state
|
||||
val flightState = flightController.getState( entity, ::BirdAirState )
|
||||
val groundState = landController.getState( entity, ::GenericLandState )
|
||||
flightState.currSpeed = groundState.currSpeed
|
||||
flightState.rideVel = groundState.rideVel
|
||||
flightState.stamina = groundState.stamina
|
||||
|
||||
@@ -112,6 +116,14 @@ class RunUpToFlightCompositeController : RideController {
|
||||
return getActiveController(entity).rotation(entity, driver)
|
||||
}
|
||||
|
||||
override fun updatePassengerRotation(entity: PokemonEntity, driver: LivingEntity) {
|
||||
return getActiveController(entity).updatePassengerRotation(entity, driver)
|
||||
}
|
||||
|
||||
override fun clampPassengerRotation(entity: PokemonEntity, driver: LivingEntity) {
|
||||
return getActiveController(entity).clampPassengerRotation(entity, driver)
|
||||
}
|
||||
|
||||
override fun velocity(
|
||||
entity: PokemonEntity,
|
||||
driver: Player,
|
||||
@@ -160,8 +172,8 @@ class RunUpToFlightCompositeController : RideController {
|
||||
|
||||
override fun useAngVelSmoothing(entity: PokemonEntity): Boolean = getActiveController(entity).useAngVelSmoothing(entity)
|
||||
|
||||
override fun useRidingAltPose(entity: PokemonEntity, driver: Player): Boolean {
|
||||
return getActiveController(entity).useRidingAltPose(entity, driver)
|
||||
override fun getActiveRidingAltPose(entity: PokemonEntity, driver: Player): RidingAltPose {
|
||||
return getActiveController(entity).getActiveRidingAltPose(entity, driver)
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY
|
||||
|
||||
+14
@@ -12,6 +12,7 @@ import com.bedrockk.molang.Expression
|
||||
import com.cobblemon.mod.common.api.riding.controller.RideController
|
||||
import com.cobblemon.mod.common.api.riding.controller.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.controller.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonBehaviourFlag
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
@@ -67,6 +68,10 @@ class RunUpToJetFlightCompositeController : RideController {
|
||||
}
|
||||
}
|
||||
|
||||
override fun getStat(entity: PokemonEntity, stat: RidingStat): Double {
|
||||
return getActiveController(entity).getStat(entity, stat)
|
||||
}
|
||||
|
||||
//TODO: This composite controller needs to have the jet lift off at a certain speed.
|
||||
//maybe just pressing shift or space? Unsure, will need to test to see what works best.
|
||||
override fun speed(
|
||||
@@ -125,6 +130,15 @@ class RunUpToJetFlightCompositeController : RideController {
|
||||
return getActiveController(entity).rotation(entity, driver)
|
||||
}
|
||||
|
||||
override fun clampPassengerRotation(entity: PokemonEntity, driver: LivingEntity) {
|
||||
return getActiveController(entity).clampPassengerRotation(entity, driver)
|
||||
}
|
||||
|
||||
override fun updatePassengerRotation(entity: PokemonEntity, driver: LivingEntity) {
|
||||
return getActiveController(entity).updatePassengerRotation(entity, driver)
|
||||
}
|
||||
|
||||
|
||||
override fun velocity(
|
||||
entity: PokemonEntity,
|
||||
driver: Player,
|
||||
|
||||
+18
@@ -8,13 +8,17 @@
|
||||
|
||||
package com.cobblemon.mod.common.pokemon.riding.controllers
|
||||
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.cobblemon.mod.common.api.riding.controller.RideController
|
||||
import com.cobblemon.mod.common.api.riding.controller.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.controller.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.asExpression
|
||||
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import com.cobblemon.mod.common.util.resolveDouble
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
@@ -44,10 +48,24 @@ class SwimDashController : RideController {
|
||||
}
|
||||
}
|
||||
|
||||
//TODO: These are temp and need to be updated to real values
|
||||
private val statExpressions: Map<RidingStat, Expression> = mapOf(
|
||||
RidingStat.SKILL to "q.get_ride_stats('SKILL', 'LIQUID', 135.0, 45.0)".asExpression(),
|
||||
RidingStat.SPEED to "q.get_ride_stats('SPEED', 'LIQUID', 0.6, 0.2)".asExpression(),
|
||||
RidingStat.ACCELERATION to "q.get_ride_stats('ACCELERATION', 'LIQUID', (1.0 / (20.0 * 3.0)), (1.0 / (20.0 * 8.0)))".asExpression(),
|
||||
RidingStat.STAMINA to "q.get_ride_stats('STAMINA', 'LIQUID', 120.0, 20.0)".asExpression(),
|
||||
RidingStat.JUMP to "q.get_ride_stats('JUMP', 'LIQUID', 200.0, 128.0)".asExpression()
|
||||
)
|
||||
|
||||
/** Indicates that we are currently enacting a dash, and that further movement inputs should be ignored */
|
||||
private var dashing = false
|
||||
private var ticks = 0
|
||||
|
||||
override fun getStat(entity: PokemonEntity, stat: RidingStat): Double {
|
||||
val expr = statExpressions[stat] ?: return 0.0
|
||||
return getRuntime(entity).resolveDouble(expr)
|
||||
}
|
||||
|
||||
override fun speed(entity: PokemonEntity, driver: Player): Float {
|
||||
if(this.dashing) {
|
||||
if(this.ticks++ >= DASH_TICKS) {
|
||||
|
||||
+94
-49
@@ -8,6 +8,7 @@
|
||||
|
||||
package com.cobblemon.mod.common.pokemon.riding.controllers
|
||||
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.controller.RideController
|
||||
@@ -17,17 +18,13 @@ import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.pokemon.riding.controllers.BirdAirController.Companion
|
||||
import com.cobblemon.mod.common.util.asExpression
|
||||
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import com.cobblemon.mod.common.util.getString
|
||||
import com.cobblemon.mod.common.util.readString
|
||||
import com.cobblemon.mod.common.util.resolveBoolean
|
||||
import com.cobblemon.mod.common.util.resolveFloat
|
||||
import com.cobblemon.mod.common.util.writeString
|
||||
import com.cobblemon.mod.common.pokemon.riding.states.VehicleLandState
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.client.Minecraft
|
||||
import kotlin.math.absoluteValue
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.sounds.SoundEvents
|
||||
import net.minecraft.util.Mth
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
@@ -36,49 +33,13 @@ import net.minecraft.world.phys.Vec3
|
||||
import net.minecraft.world.phys.shapes.Shapes
|
||||
import kotlin.math.max
|
||||
import kotlin.math.min
|
||||
import kotlin.math.sign
|
||||
|
||||
class VehicleLandController : RideController {
|
||||
companion object {
|
||||
val KEY: ResourceLocation = cobblemonResource("land/vehicle")
|
||||
|
||||
val MAXTOPSPEED = 1.0 // 20 bl/s
|
||||
val MINTOPSPEED = 0.35 // 7 bl/s
|
||||
//val MINSPEED = 0.25 // 5 bl/s
|
||||
|
||||
//Accel will lie between 1.0 second and 5.0 seconds
|
||||
val MAXACCEL = (MAXTOPSPEED ) / (20*3) //3.0 second to max speed
|
||||
val MINACCEL = (MAXTOPSPEED ) / (20*8) // 8 seconds to max speed
|
||||
|
||||
//Can rotate 90 degrees
|
||||
val MAXHANDLING = 90.0
|
||||
val MINHANDLING = 30.0
|
||||
|
||||
|
||||
val MAXYAWHANDLING = 16.0
|
||||
val MINYAWHANDLING = 8.0
|
||||
}
|
||||
|
||||
var canJump = "true".asExpression()
|
||||
private set
|
||||
var jumpVector = listOf("0".asExpression(), "0.3".asExpression(), "0".asExpression())
|
||||
private set
|
||||
var speed = "0.3".asExpression()
|
||||
private set
|
||||
var driveFactor = "1.0".asExpression()
|
||||
private set
|
||||
var reverseDriveFactor = "0.25".asExpression()
|
||||
private set
|
||||
|
||||
var minimumSpeedToTurn = "0.1".asExpression()
|
||||
private set
|
||||
var rotationSpeed = "45/20".asExpression()
|
||||
private set
|
||||
var lookYawLimit = "101".asExpression()
|
||||
private set
|
||||
|
||||
var currSpeed = 0.0
|
||||
private set
|
||||
|
||||
@Transient
|
||||
override val key: ResourceLocation = KEY
|
||||
@Transient
|
||||
@@ -102,17 +63,57 @@ class VehicleLandController : RideController {
|
||||
}
|
||||
}
|
||||
|
||||
var canJump = "true".asExpression()
|
||||
private set
|
||||
var jumpVector = listOf("0".asExpression(), "0.3".asExpression(), "0".asExpression())
|
||||
private set
|
||||
var speed = "0.3".asExpression()
|
||||
private set
|
||||
var driveFactor = "1.0".asExpression()
|
||||
private set
|
||||
var reverseDriveFactor = "0.25".asExpression()
|
||||
private set
|
||||
|
||||
var minimumSpeedToTurn = "0.1".asExpression()
|
||||
private set
|
||||
var rotationSpeed = "45/20".asExpression()
|
||||
private set
|
||||
var lookYawLimit = "101".asExpression()
|
||||
private set
|
||||
|
||||
var currSpeed = 0.0
|
||||
private set
|
||||
|
||||
//TODO: Replace these temp values
|
||||
private val statExpressions: Map<RidingStat, Expression> = mapOf(
|
||||
RidingStat.SKILL to "q.get_ride_stats('SKILL', 'LAND', 140.0, 20.0)".asExpression(),
|
||||
RidingStat.SPEED to "q.get_ride_stats('SPEED', 'LAND', 1.0, 0.3)".asExpression(),
|
||||
// In seconds to max speed
|
||||
RidingStat.ACCELERATION to "q.get_ride_stats('ACCELERATION', 'LAND', (1.0 / (20.0 * 0.5)), (1.0 / (20.0 * 5.0)))".asExpression(),
|
||||
// In Seconds
|
||||
RidingStat.STAMINA to "q.get_ride_stats('STAMINA', 'LAND', 30.0, 10.0)".asExpression(),
|
||||
// Block Jump Height
|
||||
RidingStat.JUMP to "q.get_ride_stats('JUMP', 'LAND', 10.0, 1.0)".asExpression()
|
||||
)
|
||||
|
||||
|
||||
|
||||
override fun getStat(entity: PokemonEntity, stat: RidingStat): Double {
|
||||
val expr = statExpressions[stat] ?: return 0.0
|
||||
return getRuntime(entity).resolveDouble(expr)
|
||||
}
|
||||
|
||||
override fun speed(entity: PokemonEntity, driver: Player): Float {
|
||||
|
||||
val topSpeed = entity.getRideStat(RidingStat.SPEED, RidingStyle.AIR, MINTOPSPEED, MAXTOPSPEED)
|
||||
val accel = entity.getRideStat(RidingStat.ACCELERATION, RidingStyle.AIR, MINACCEL, MAXACCEL)
|
||||
val topSpeed = this.getStat(entity, RidingStat.SPEED)
|
||||
val accel = this.getStat(entity, RidingStat.ACCELERATION)
|
||||
|
||||
//speed up and slow down based on input
|
||||
if (driver.zza > 0.0 && currSpeed < topSpeed) {
|
||||
currSpeed = min(currSpeed + accel , topSpeed)
|
||||
} else if (driver.zza < 0.0 && currSpeed > 0.0) {
|
||||
//Decelerate is now always a constant half of max acceleration.
|
||||
currSpeed = max(currSpeed - (MAXACCEL / 2), 0.0)
|
||||
currSpeed = max(currSpeed - (accel / 2), 0.0)
|
||||
}
|
||||
|
||||
return currSpeed.toFloat()
|
||||
@@ -120,7 +121,51 @@ class VehicleLandController : RideController {
|
||||
|
||||
override fun rotation(entity: PokemonEntity, driver: LivingEntity): Vec2 {
|
||||
val rotationDegrees = driver.xxa * getRuntime(entity).resolveFloat(this.rotationSpeed)
|
||||
return Vec2(driver.xRot, entity.yRot - rotationDegrees)
|
||||
val state = getState(entity, ::VehicleLandState)
|
||||
|
||||
if( Minecraft.getInstance().options.keyJump.isDown() ){
|
||||
//If the current drift has not been set and the car is rotating then set drift
|
||||
if( state.currDrift == 0.0 && rotationDegrees != 0.0f) {
|
||||
//Set to base value which will be half.
|
||||
state.currDrift = sign(rotationDegrees) * 2.5
|
||||
state.turnSmoother.reset()
|
||||
}
|
||||
|
||||
//Calculate any changes to drift
|
||||
val driftChangeRate = (1.0 / (20.0 * 0.15))
|
||||
|
||||
//If Drift is negative already
|
||||
if(state.currDrift < 0) {
|
||||
state.currDrift = (state.currDrift + (sign(rotationDegrees) * driftChangeRate)).coerceIn(-5.0, -1.0)
|
||||
}else{
|
||||
state.currDrift = (state.currDrift + (sign(rotationDegrees) * driftChangeRate)).coerceIn(1.0, 5.0)
|
||||
}
|
||||
return Vec2(driver.xRot, entity.yRot - state.currDrift.toFloat())
|
||||
}
|
||||
//If the drift key is not held then reset the curr drift to 0 and use normal rotation
|
||||
else{
|
||||
//If the drift key has just been released perform boost addition and drift reset
|
||||
if( state.currDrift != 0.0){
|
||||
state.turnSmoother.reset()
|
||||
state.currDrift = 0.0
|
||||
state.driftBoost = min(state.driftBoost + 1.0, 2.0)
|
||||
driver.level().playSound(
|
||||
null as Player?,
|
||||
driver.getX(),
|
||||
driver.getY(),
|
||||
driver.getZ(), SoundEvents.PLAYER_ATTACK_WEAK,
|
||||
driver.getSoundSource(), 1.0f, 0.2f
|
||||
)
|
||||
|
||||
}
|
||||
|
||||
//Restrict turning while boost is active
|
||||
val boostRotDebuff = if( state.driftBoost != 0.0 ) 0.5f else 1.0f
|
||||
|
||||
return Vec2(driver.xRot, entity.yRot - (rotationDegrees * boostRotDebuff) )
|
||||
//return Vec2(driver.xRot, state.turnSmoother.getNewDeltaValue((entity.yRot - rotationDegrees).toDouble(), 1.0).toFloat())
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
override fun velocity(entity: PokemonEntity, driver: Player, input: Vec3): Vec3 {
|
||||
|
||||
+2
-3
@@ -13,8 +13,7 @@ import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
data class BirdAirState(val entity: PokemonEntity) : RidingState {
|
||||
var currSpeed: Double = 0.0
|
||||
var stamina: Float = 1.0f
|
||||
var rideVel: Vec3 = Vec3.ZERO
|
||||
override var rideVel: Vec3 = Vec3.ZERO
|
||||
override var stamina: Float = 1.0f
|
||||
var gliding: Boolean = false
|
||||
}
|
||||
+3
@@ -11,8 +11,11 @@ package com.cobblemon.mod.common.pokemon.riding.states
|
||||
import com.cobblemon.mod.common.api.riding.RidingState
|
||||
import com.cobblemon.mod.common.api.riding.controller.RideController
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
open class CompositeState(pokemonEntity: PokemonEntity) : RidingState {
|
||||
override var rideVel: Vec3 = Vec3.ZERO
|
||||
override var stamina: Float = 1.0f
|
||||
var activeController: RideController? = null
|
||||
var timeTransitioned = -100L
|
||||
}
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.pokemon.riding.states
|
||||
|
||||
import com.cobblemon.mod.common.api.riding.RidingState
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
data class DolphinLiquidState(val entity: PokemonEntity) : RidingState {
|
||||
override var rideVel: Vec3 = Vec3.ZERO
|
||||
override var stamina: Float = 1.0f
|
||||
var currSpeed: Double = 0.0
|
||||
var gliding: Boolean = false
|
||||
}
|
||||
+2
-2
@@ -13,7 +13,7 @@ import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
data class GenericLandState(val entity: PokemonEntity) : RidingState {
|
||||
override var rideVel: Vec3 = Vec3.ZERO
|
||||
override var stamina: Float = 1.0f
|
||||
var currSpeed: Double = 0.0
|
||||
var rideVel: Vec3 = Vec3.ZERO
|
||||
var stamina: Float = 1.0f
|
||||
}
|
||||
+2
-2
@@ -13,9 +13,9 @@ import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
data class JetAirState(val entity: PokemonEntity) : RidingState {
|
||||
override var rideVel: Vec3 = Vec3.ZERO
|
||||
override var stamina: Float = 1.0f
|
||||
var currSpeed: Double = 0.0
|
||||
var stamina: Float = 1.0f
|
||||
var rideVel: Vec3 = Vec3.ZERO
|
||||
var currMouseXForce: Double = 0.0
|
||||
var currMouseYForce: Double = 0.0
|
||||
}
|
||||
+3
@@ -9,7 +9,10 @@
|
||||
package com.cobblemon.mod.common.pokemon.riding.states
|
||||
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
class RunUpToFlightCompositeState(pokemonEntity: PokemonEntity) : CompositeState(pokemonEntity) {
|
||||
override var rideVel: Vec3 = Vec3.ZERO
|
||||
override var stamina: Float = 1.0f
|
||||
var currSpeed: Double = 0.0
|
||||
}
|
||||
+22
@@ -0,0 +1,22 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.pokemon.riding.states
|
||||
|
||||
import com.cobblemon.mod.common.api.riding.RidingState
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
data class VehicleLandState(val entity: PokemonEntity) : RidingState {
|
||||
override var rideVel: Vec3 = Vec3.ZERO
|
||||
override var stamina: Float = 1.0f
|
||||
var currDrift: Double = 0.0
|
||||
var driftBoost: Double = 0.0
|
||||
var turnSmoother: SmoothDouble = SmoothDouble()
|
||||
}
|
||||
+2
-2
@@ -7,8 +7,8 @@
|
||||
"texture_width": 256,
|
||||
"texture_height": 128,
|
||||
"visible_bounds_width": 10,
|
||||
"visible_bounds_height": 5,
|
||||
"visible_bounds_offset": [0, 1.5, 0]
|
||||
"visible_bounds_height": 7,
|
||||
"visible_bounds_offset": [0, 2.5, 0]
|
||||
},
|
||||
"bones": [
|
||||
{
|
||||
|
||||
+4
-1
@@ -34,7 +34,10 @@
|
||||
"pivot": [0, 26.2, 0],
|
||||
"cubes": [
|
||||
{"origin": [-5, 25.2, -4], "size": [10, 7, 8], "inflate": 0.01, "uv": [26, 32]}
|
||||
]
|
||||
],
|
||||
"locators": {
|
||||
"seat_1": [0, 28, 4]
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "fin",
|
||||
|
||||
+4
-1
@@ -26,7 +26,10 @@
|
||||
"pivot": [0, 24.5, -1],
|
||||
"cubes": [
|
||||
{"origin": [-6, 18.5, -13.75], "size": [12, 12, 26], "uv": [52, 39]}
|
||||
]
|
||||
],
|
||||
"locators": {
|
||||
"seat_1": [0, 30, 0]
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "neck",
|
||||
|
||||
+18
-4
@@ -86,8 +86,15 @@
|
||||
"fly": {
|
||||
"poseTypes": ["FLY"],
|
||||
"isBattle": false,
|
||||
"condition": "!q.is_gliding",
|
||||
"animations": ["q.look('head_ai')", "q.bedrock('charizard', 'air_fly')"],
|
||||
"condition": "!q.riding_alt_pose('GLIDING')",
|
||||
"animations": [
|
||||
"q.look('head_ai')",
|
||||
"q.bedrock('charizard', 'air_fly')",
|
||||
{
|
||||
"condition": "q.has_passenger",
|
||||
"animation": "q.bedrock('charizard', 'riding_look')"
|
||||
}
|
||||
],
|
||||
"quirks": [
|
||||
"q.bedrock_quirk('charizard', 'blink')",
|
||||
"q.bedrock_quirk('charizard', 'air_fly_quirk')"
|
||||
@@ -96,8 +103,15 @@
|
||||
"glide": {
|
||||
"poseTypes": ["FLY"],
|
||||
"isBattle": false,
|
||||
"condition": "q.is_gliding",
|
||||
"animations": ["q.look('head_ai')", "q.bedrock('charizard', 'air_glide_TEST')"],
|
||||
"condition": "q.riding_alt_pose('GLIDING')",
|
||||
"animations": [
|
||||
"q.look('head_ai')",
|
||||
"q.bedrock('charizard', 'air_glide_TEST')",
|
||||
{
|
||||
"condition": "q.has_passenger",
|
||||
"animation": "q.bedrock('charizard', 'riding_look')"
|
||||
}
|
||||
],
|
||||
"quirks": [
|
||||
"q.bedrock_quirk('charizard', 'blink')"
|
||||
]
|
||||
|
||||
+60
@@ -0,0 +1,60 @@
|
||||
{
|
||||
"portraitScale": 1.5,
|
||||
"portraitTranslation": [-1.0, 1.76, 0.0],
|
||||
"profileScale": 0.5,
|
||||
"profileTranslation": [0.0, 1.0, 0.0],
|
||||
"rootBone": "mudsdale",
|
||||
"animations": {
|
||||
"cry": "q.bedrock_stateful('mudsdale', 'cry')"
|
||||
},
|
||||
"poses": {
|
||||
"portrait": {
|
||||
"poseTypes": ["PORTRAIT", "PROFILE"],
|
||||
"isBattle": false,
|
||||
"isTouchingWater": false,
|
||||
"animations": [
|
||||
"q.look('head_ai')",
|
||||
"q.bedrock('mudsdale', 'ground_idle')"
|
||||
],
|
||||
"quirks": ["q.bedrock_quirk('mudsdale', 'blink')"]
|
||||
},
|
||||
"standing": {
|
||||
"poseTypes": ["STAND", "NONE"],
|
||||
"isBattle": false,
|
||||
"isTouchingWater": false,
|
||||
"animations": [
|
||||
"q.look('head_ai')",
|
||||
"q.bedrock('mudsdale', 'ground_idle')"
|
||||
],
|
||||
"quirks": ["q.bedrock_quirk('mudsdale', 'blink')"]
|
||||
},
|
||||
"walking": {
|
||||
"poseTypes": ["WALK"],
|
||||
"isTouchingWater": false,
|
||||
"condition": "!q.riding_alt_pose('SPRINTING')",
|
||||
"animations": [
|
||||
"q.look('head_ai')",
|
||||
"q.bedrock('mudsdale', 'ground_walk')"
|
||||
],
|
||||
"quirks": ["q.bedrock_quirk('mudsdale', 'blink')"]
|
||||
},
|
||||
"running": {
|
||||
"poseTypes": ["WALK"],
|
||||
"isTouchingWater": false,
|
||||
"condition": "q.riding_alt_pose('SPRINTING')",
|
||||
"animations": [
|
||||
"q.look('head_ai')",
|
||||
"q.bedrock('mudsdale', 'ground_run')"
|
||||
],
|
||||
"quirks": ["q.bedrock_quirk('mudsdale', 'blink')"]
|
||||
},
|
||||
"sleep": {
|
||||
"poseTypes": ["SLEEP"],
|
||||
"animations": ["q.bedrock('mudsdale', 'sleep')"],
|
||||
"quirks": ["q.bedrock_quirk('mudsdale', 'blink')"],
|
||||
"namedAnimations": {
|
||||
"cry": "q.bedrock_stateful('dummy', 'cry')"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
{
|
||||
{
|
||||
"species": "cobblemon:garchomp",
|
||||
"order": 1,
|
||||
"variations": [
|
||||
|
||||
@@ -317,26 +317,5 @@
|
||||
"tutor:waterpulse"
|
||||
],
|
||||
"preEvolution": "dragonair",
|
||||
"evolutions": [],
|
||||
"riding": {
|
||||
"stats": {
|
||||
"SPEED": {
|
||||
"ranges": "30-60"
|
||||
},
|
||||
"ACCELERATION": {
|
||||
"ranges": "30-65"
|
||||
},
|
||||
"SKILL": {
|
||||
"ranges": "30-60"
|
||||
},
|
||||
"JUMP": {
|
||||
"ranges": "30-60"
|
||||
},
|
||||
"STAMINA": {
|
||||
"ranges": "35-75"
|
||||
}
|
||||
},
|
||||
"seats": [],
|
||||
"controller": null
|
||||
}
|
||||
"evolutions": []
|
||||
}
|
||||
@@ -59,6 +59,64 @@
|
||||
}
|
||||
}
|
||||
},
|
||||
"riding": {
|
||||
"stats": {
|
||||
"SPEED": {
|
||||
"ranges": {
|
||||
"LAND": "100-101",
|
||||
"LIQUID": "5-20"
|
||||
}
|
||||
},
|
||||
"ACCELERATION": {
|
||||
"ranges": {
|
||||
"LAND": "100-101",
|
||||
"LIQUID": "50-80"
|
||||
}
|
||||
},
|
||||
"SKILL": {
|
||||
"ranges": {
|
||||
"LAND": "100-101",
|
||||
"LIQUID": "20-40"
|
||||
}
|
||||
},
|
||||
"JUMP": {
|
||||
"ranges": {
|
||||
"LAND": "100-101",
|
||||
"LIQUID": "5-10"
|
||||
}
|
||||
},
|
||||
"STAMINA": {
|
||||
"ranges": {
|
||||
"LAND": "100-101",
|
||||
"LIQUID": "25-65"
|
||||
}
|
||||
}
|
||||
},
|
||||
"seats": [
|
||||
{
|
||||
"offset": {
|
||||
"x": 0,
|
||||
"y": 0.4,
|
||||
"z": 0
|
||||
},
|
||||
"poseOffsets": [
|
||||
{
|
||||
"poseTypes": [
|
||||
"WALK"
|
||||
],
|
||||
"offset": {
|
||||
"x": 0,
|
||||
"y": 0.0,
|
||||
"z": 0
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"controller": {
|
||||
"key": "cobblemon:land/generic"
|
||||
}
|
||||
},
|
||||
"drops": {
|
||||
"amount": 6,
|
||||
"entries": [
|
||||
|
||||
Reference in New Issue
Block a user