Compare commits

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Author SHA1 Message Date
Slippy 8b371127ed 1,000 files later... 2026-04-25 23:55:49 -05:00
Hiroku 8ee0d904ed Merge branch '1.21.1-TMs' into '1.8.0'
Merge TMs into 1.8 FINALLY

See merge request cable-mc/cobblemon!1853
2026-03-25 11:24:07 +00:00
Paul 291196eda7 Removed unused mixin 2026-03-25 20:30:07 +10:00
Hiroku b94e6d65b9 Merge branch '1.8.0' into '1.21.1-TMs'
# Conflicts:
#   CHANGELOG-1.8.md
#   common/src/main/kotlin/com/cobblemon/mod/common/pokemon/Pokemon.kt
#   common/src/main/kotlin/com/cobblemon/mod/common/world/feature/CobblemonFeatures.kt
2026-03-25 10:23:42 +00:00
jackowes 60fdd3325e remove duplicate registration 2026-03-22 17:26:41 -05:00
Paul eedcdafcbe Removed SpeciesLevel data file in favour of expanding the pokedex data 2026-03-22 14:46:44 +10:00
Paul 34595e01a9 Simplified some TM stuff 2026-03-21 22:33:29 +10:00
Paul 60b9ca7b7f Fixed a lol woopsy 2026-03-21 19:21:07 +10:00
Paul 83aea117c6 TM bits of cleanup and some fixes 2026-03-21 16:52:56 +10:00
Plastered_Crab 78b348329c Add more clusters to world genned type gem clusters 2026-03-17 19:17:35 -07:00
Plastered_Crab b64013c995 Type Gem Cluster world gen fix 2026-03-17 18:30:13 -07:00
Plastered_Crab 85003c9829 Get TM Unlocking on Level Up working again - Needs review 2026-03-17 14:12:53 -07:00
Plastered_Crab d9133e854a Clean up TM move sync 2026-03-17 13:13:04 -07:00
Plastered_Crab 05afe191e6 Add new textures for Data Monitor screens 2026-03-10 15:24:57 -07:00
Plastered_Crab e3b5067f31 Last Bug for the TM Machine squashed 2026-03-10 12:05:16 -07:00
Plastered_Crab bfa2d470f0 remove a few config checks 2026-03-10 11:34:47 -07:00
Plastered_Crab 53c0b28deb kill terablast 2026-03-10 11:33:59 -07:00
Plastered_Crab 5e9208d898 Fix small typos 2026-03-10 09:19:19 -07:00
Plastered_Crab 23a91ec2c9 Rescrape TMs to be current 2026-03-10 09:06:15 -07:00
Plastered_Crab 9998a328e3 Edit TM scraper 2026-03-10 09:02:38 -07:00
Plastered_Crab 9f07747cac Cleanup Obtainment methods for TMs 2026-03-10 09:02:22 -07:00
Plastered_Crab a7998bcec5 Cleanup Obtainment methods for TMs 2026-03-10 09:01:59 -07:00
Plastered_Crab 5983b29e9c Added Changelog 2026-03-09 17:54:39 -07:00
Plastered_Crab 749f441913 Merge branch 'main' into 1.21.1-TMs 2026-03-09 17:41:11 -07:00
Plastered_Crab dabbcceb9c Add Configs for having TMs be infinite use 2026-03-09 17:08:24 -07:00
Plastered_Crab 11f8313fc3 Add Configs for unlocking all TM and Level Up Moves and for Pokedex and TM Machine 2026-03-09 14:27:27 -07:00
Plastered_Crab 32b813620b Fix TM Machine Screen Back button to be more readable 2026-03-09 14:25:39 -07:00
Plastered_Crab 8147067b2e Fix Disk Rack West / East interaction 2026-03-09 08:39:31 -07:00
Plastered_Crab 24c6544e83 Sound Engine mixin to not have high octave pitches become flattened 2026-03-06 11:27:57 -08:00
Plastered_Crab b422ee4d29 Disk Jockeyyyyyyyy 2026-03-05 14:41:56 -08:00
Plastered_Crab a83867e153 When Data Monitor breaks it drops the stored disk, but not when moved by piston 2026-03-05 13:11:10 -08:00
Plastered_Crab 523973d2c0 Data monitor consumes the disk from player hand in Survival 2026-03-05 12:47:43 -08:00
Plastered_Crab 746160fa18 Disk Shelf works with Comparators and output a signal based on how many slots are filled 2026-03-05 12:06:05 -08:00
Plastered_Crab 837ba9679b Fix inverted columns and interaction with Disk Shelf 2026-03-05 11:35:33 -08:00
Plastered_Crab db7a319441 Invert Hopper interaction slots and storage array index 2026-03-05 11:00:14 -08:00
Plastered_Crab e284032c7e Give TM command allows for specifying quantity now 2026-03-05 10:05:17 -08:00
Plastered_Crab 3db9dd02f2 Disk Shelf works with Hoppers now 2026-03-05 08:54:30 -08:00
Plastered_Crab e680ec8790 If TM Shelf gets destroyed it drops stored disks 2026-03-04 16:05:57 -08:00
Plastered_Crab dc4f831e02 Fix slot interaction zones in North and South directions 2026-03-04 15:44:42 -08:00
Plastered_Crab b3a00c40b5 Adjust Slot brightness for Disk Shelf 2026-03-04 15:18:50 -08:00
Plastered_Crab f56fb0f50a Add new assets for TM Shelf disks 2026-03-04 14:27:12 -08:00
Plastered_Crab ec732bc03d Fix alignment issues and Lighting issues for TM Shelf 2026-03-04 13:42:43 -08:00
Plastered_Crab 229abd4a13 Fix lighting on rendered slot items 2026-03-04 11:46:18 -08:00
Plastered_Crab 7e92c17178 Fix WIP assets for TM Shelf disks 2026-03-04 11:17:21 -08:00
Plastered_Crab 77aa3208a0 Fix interaction zones on TM Shelf 2026-03-04 10:14:47 -08:00
Plastered_Crab b2ea715195 Update with main and add new Type Gem assets 2026-03-02 12:49:17 -08:00
Polymeta 35e4aafe99 Merge branch 'main' into 1.8.0 2026-02-26 15:46:01 +00:00
Plastered_Crab eab6fa9b40 Merge branch 'main' into 1.21.1-TMs 2026-02-25 13:43:40 -08:00
Plastered_Crab 98de423f91 Add giveTM command 2026-02-14 01:22:15 -08:00
Paul ef4fbecad6 Merge remote-tracking branch 'origin/1.8.0' into 1.8.0 2026-02-14 14:30:41 +10:00
Paul 96075ed34a Merge remote-tracking branch 'origin/main' into 1.8.0 2026-02-14 14:30:11 +10:00
Plastered_Crab e7cd9237f6 Have Move Dex only show Level Up, TM, and Egg moves 2026-02-13 19:43:49 -08:00
Plastered_Crab 84e22c68c7 Add white background for move list area on move Dex and add lang tooltips for filters 2026-02-13 19:16:36 -08:00
Plastered_Crab 300f2fc53c Add new type symbols, add dividing line 2026-02-13 15:43:18 -08:00
Plastered_Crab 2dfb88467b Added new filters to the Pokedex. More work on showing undiscovered/discovered level up moves per species in Move Dex 2026-02-13 13:45:56 -08:00
Plastered_Crab 589aab3b1a Move Dex adjustments 2026-02-13 11:50:27 -08:00
Plastered_Crab e17ca3a422 Clean up some of the Move Dex text 2026-02-13 11:07:58 -08:00
Plastered_Crab 0153846c7b Moves in Move Dex are hidden per species until discovered 2026-02-13 10:37:21 -08:00
Plastered_Crab f598f8d645 Secondary sorting for Move Dex 2026-02-12 21:03:48 -08:00
Plastered_Crab 8e3e047646 EVEN MORE Progress on the Move Dex 2026-02-12 19:28:40 -08:00
Plastered_Crab 551858df57 MORE Progress on the Move Dex 2026-02-12 14:42:39 -08:00
Plastered_Crab a7e3f4a7a1 Progress on the Move Dex 2026-02-12 11:15:52 -08:00
Plastered_Crab 94d64bb5c6 Progress on the Move Dex 2026-02-12 08:36:06 -08:00
Plastered_Crab e569acc648 Merge remote-tracking branch 'origin/1.21.1-TMs' into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonNetwork.kt
2026-02-11 13:58:05 -08:00
Plastered_Crab 7c374b6e29 Tweaks to proceed with main merge to TMs 2026-02-11 13:56:22 -08:00
Plastered_Crab 3c128d9009 Merge branch 'main' into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonNetwork.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/api/storage/player/GeneralPlayerData.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/api/storage/player/adapter/PlayerDataJsonBackend.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/api/storage/player/adapter/PlayerDataMongoBackend.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/api/storage/player/client/ClientGeneralPlayerData.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/client/CobblemonClient.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/client/gui/toast/CobblemonToast.kt
2026-02-11 13:40:44 -08:00
Plastered_Crab f5321a34c3 Merge branch 'main' into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonNetwork.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/api/storage/player/GeneralPlayerData.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/api/storage/player/adapter/PlayerDataJsonBackend.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/api/storage/player/adapter/PlayerDataMongoBackend.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/api/storage/player/client/ClientGeneralPlayerData.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/client/CobblemonClient.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/client/gui/toast/CobblemonToast.kt
2026-02-11 12:23:37 -08:00
Plastered_Crab 2754bfc525 Data Monitor ejects disk out from monitor correctly 2026-02-09 09:02:49 -08:00
Plastered_Crab 3d1aecce13 Data Monitor to eject disk outwards and also unlock TM upon ejection 2026-02-09 00:30:31 -08:00
Plastered_Crab 38cd081ad6 Data Monitor to eject disk if player interacts with empty hand or non-disk item 2026-02-04 13:50:57 -08:00
Plastered_Crab 54a14ab805 Add new TM sync from move function for better performance when checking newly learned moves. 2026-02-04 13:49:37 -08:00
Plastered_Crab 633b45287c Sync TM moves upon new move added to a pokemon, and remove redundant sync checks on evolve and level up. 2026-02-04 13:36:28 -08:00
Plastered_Crab 3619f42090 Changes to Fossil machine Multi block to eject disks if the data monitor with one inserted becomes a Fossil Machine 2026-02-03 20:26:39 -08:00
Plastered_Crab 695453ffdb Changes to data monitor to allow disks to be placed inside to change the screen to learn TMs and change the screen texture 2026-02-03 20:25:09 -08:00
Polymeta 3c2bf0e2b3 Merge branch 'cobblemon-structure' into '1.8.0'
Slippy can Cook now!

See merge request cable-mc/cobblemon!2144
2026-01-30 09:45:31 +00:00
Aram ac695b1092 Slippy can Cook now! 2026-01-30 09:45:31 +00:00
Plastered_Crab dd7066e8fa Sync New Tms after Level Up and Evolving 2026-01-29 12:34:08 -08:00
Plastered_Crab 416f003927 Remove debugging from Type Gem clusters 2026-01-29 10:44:13 -08:00
Plastered_Crab 3be3dc3de2 Add TM Data Sync upon login via scheduled task 2026-01-29 10:43:29 -08:00
Plastered_Crab a8f273737d Fix all default unlocked TMs 2026-01-26 12:41:02 -08:00
Plastered_Crab a185805b3f Fix scraper to scrape locked vs default TMs properly 2026-01-26 12:40:10 -08:00
Plastered_Crab defab6eaff Brief edit to TM scraper to properly scrape default TMs 2026-01-26 12:29:39 -08:00
Plastered_Crab 72fc1f1fb9 Fix the visual stage of the Type Gem Cluster Item Entity when dropped (with silk touch for example) 2026-01-26 11:53:58 -08:00
Plastered_Crab f96c69ab54 Unlock TMM recipe when interacting with the TMM without knowing the recipe 2026-01-26 11:48:08 -08:00
Plastered_Crab d51039dbb8 Merge branch 'main' into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/client/CobblemonClient.kt
#	common/src/main/resources/data/minecraft/tags/block/mineable/pickaxe.json
2026-01-26 10:21:42 -08:00
Polymeta f450d9d2d6 Merge branch 'fix-bucket-reuse' into '1.8.0'
Fixed multi-spawns in a single pass using the same bucket for all of them

See merge request cable-mc/cobblemon!2104
2026-01-22 13:21:39 +00:00
Paul 0752ab3cac Fixed woopsies in changelog 2026-01-22 22:23:01 +10:00
Hiroku fe35a63769 Merge branch 'complex-movesets' into '1.8.0'
Complex movesets, parties, and pools

See merge request cable-mc/cobblemon!2086
2026-01-19 04:09:56 +00:00
Guilherme Pereira 17cab186d9 Merge branch '1.21.1-TMs' of gitlab.com:cable-mc/cobblemon into 1.21.1-TMs 2026-01-14 16:09:42 -03:00
Guilherme Pereira e00136052d add python tm scraping script and add support for tags in tm recipes 2026-01-14 16:09:18 -03:00
Plastered_Crab b23237ca9a Merge branch 'main' into 1.21.1-TMs 2026-01-14 10:32:32 -08:00
Paul 95d238ada0 Fixed multi-spawns in a single pass using the same bucket for all of them 2026-01-02 22:38:46 +10:00
plastered_crab 36456bfb0d Merge branch 'main' into 1.21.1-TMs 2025-12-28 14:35:43 -08:00
plastered_crab d9661c356f Merge remote-tracking branch 'origin/1.21.1-TMs' into 1.21.1-TMs 2025-12-28 14:31:38 -08:00
Test a66fad69cf idle screen 2025-12-23 22:26:37 -05:00
Test 95488ac54b Merge branch '1.21.1-TMs' of https://gitlab.com/cable-mc/cobblemon into 1.21.1-TMs 2025-12-23 16:19:12 -05:00
Test 19f2b71273 idle screen 2025-12-23 16:18:43 -05:00
Guilherme Pereira ba6e136a0b add fabric data generator, move gem blocks loot tables from code to jsons 2025-12-23 14:55:10 -03:00
Guilherme Pereira 28ac437987 gem blocks shenanigans 2025-12-22 16:42:27 -03:00
Plastered_Crab a4935f19bb TMs with the "none" obtainment method are shown in the TM Machine by default 2025-12-21 18:17:26 -08:00
plastered_crab c3e470f1de Merge branch 'main' into 1.21.1-TMs 2025-12-20 20:41:59 -08:00
Plastered_Crab 4139337f85 Remove Batch TM button, but make it so Batching TMs works via redstone signal now. 2025-12-19 09:09:47 -08:00
Plastered_Crab 25bc2dea93 Merge remote-tracking branch 'origin/1.21.1-TMs' into 1.21.1-TMs 2025-12-18 15:23:19 -08:00
Plastered_Crab 9dc3884ea6 Modify and enhance TM Machine Automation batch processes 2025-12-18 15:22:57 -08:00
Guilherme Pereira 89d95c6ab8 Merge branch '1.21.1-TMs' of gitlab.com:cable-mc/cobblemon into 1.21.1-TMs 2025-12-18 18:30:30 -03:00
Guilherme Pereira 7b70aa5a1e add /technicalmachine check command 2025-12-18 18:30:18 -03:00
Plastered_Crab 8191b4d9b6 fix Thunder TM recipe 2025-12-18 09:21:02 -08:00
Guilherme Pereira 84534fd041 add /technicalmachine command 2025-12-17 18:06:03 -03:00
Guilherme Pereira e6e1446eb1 merge all tm toasts into one if a player learn more than one tm at once 2025-12-16 21:01:47 -03:00
plastered_crab 39fbadc4fb Can Silk Touch Type Gem clusters of all stages now 2025-12-15 15:28:12 -08:00
plastered_crab 3c2a9c1dfd Overhaul of the Type Gem Core block growth system (hopefully more performant too) 2025-12-15 15:05:11 -08:00
plastered_crab 921fcbe477 Fix TM Machine and Blank TM recipe unlocks 2025-12-15 13:58:37 -08:00
plastered_crab c90b6c86ab Type Gems and Type Gem Clusters can be placed on any surface for decoration 2025-12-15 13:00:48 -08:00
plastered_crab 3ecf25502b Remove old recipes and add new recipes for Type gem things 2025-12-15 12:54:09 -08:00
plastered_crab b808112e17 Type Gem clusters can be silk touched to decorate with their various stages 2025-12-15 12:29:06 -08:00
plastered_crab 1b2d31db03 Pistons break the Type Gem Clusters to give the right amount of Type Gems 2025-12-15 12:09:07 -08:00
plastered_crab c9f8445d14 Fortune enchantment affects drops from Type Gem cluster blocks and type gem blocks 2025-12-15 12:03:35 -08:00
plastered_crab acd879ebef Alter Type Gem Clusters to drop new amount of type gems based on growth stage 2025-12-15 11:34:25 -08:00
plastered_crab f6889fd8ea Change TypeGemCoreBlock max connected gems before going dormant to 7 2025-12-15 11:25:08 -08:00
plastered_crab 21ccbef6c9 Fix TM Machine and Blank TM recipe to unlock after getting an Amethyst Shard 2025-12-15 11:16:11 -08:00
plastered_crab 9349e6a668 Fix TM Machine recipe 2025-12-15 11:12:27 -08:00
plastered_crab 28a7fe6a04 Marge Main to TM Branch 2025-12-15 11:07:44 -08:00
plastered_crab 18e1ed79ef Merge branch 'main' into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonNetwork.kt
#	common/src/main/resources/assets/cobblemon/lang/en_us.json
2025-12-15 10:56:51 -08:00
Paul aafdb7688a Added more molang expressions to a bunch of composed pool properties, fixed some bugs 2025-12-15 14:22:59 +10:00
Paul 73b53f9702 Added egg move selector 2025-12-15 12:07:06 +10:00
Paul 33317a57c7 more doco changes [skip-ci] 2025-12-14 20:33:34 +10:00
Paul 72d8f26cdb Change silly default example weight to the actual default weight 2025-12-14 20:27:30 +10:00
Paul aea1afe145 Rearrange doco 2025-12-14 20:26:21 +10:00
Paul 0fec45b7ea Added npcAspects condition for party pool entries 2025-12-14 20:24:52 +10:00
Paul af98b823aa Documentation 2025-12-14 20:13:04 +10:00
Paul 07d9da2ca9 Added last_suitable_offensive move selector, added alpha moveset builder 2025-12-14 17:29:47 +10:00
Paul c2c86b2ef1 Stack all the cobblemon:move_weights.json from any datapacks onto one big map, like tags 2025-12-14 17:05:58 +10:00
Paul 22733e7117 Added more advanced moveset and party construction for NPCs 2025-12-08 19:31:48 +10:00
plastered_crab 117afcea32 Merge remote-tracking branch 'origin/1.21.1-TMs' into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonBlocks.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonNetwork.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/api/types/ElementalTypes.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/data/CobblemonDataProvider.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/pokemon/evolution/controller/ClientEvolutionController.kt
2025-11-21 19:45:56 -08:00
plastered_crab 3f89750ee5 Merge main to TM Branch 2025-11-21 19:43:35 -08:00
plastered_crab d88be7ae05 Merge branch 'main' into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonBlocks.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonItemComponents.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonNetwork.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/api/types/ElementalTypes.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/data/CobblemonDataProvider.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/item/group/CobblemonItemGroups.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/world/feature/CobblemonPlacedFeatures.kt
2025-11-21 19:32:38 -08:00
Nadja Reitzenstein 24245331db Merge branch 'main' into 1.21.1-TMs
* main: (322 commits)
  changes to /npcdelete uuid prameter and console support
  Translated using Weblate (Japanese)
  Translated using Weblate (Japanese)
  Enforce minimum depth requirement for swim wander, fix mistake in omnipathnav
  Remember the last camera type used for a mount type and switch to it if the config is enabled
  Wait that wasn't meant to still be in there
  API and config and controller options for infinite stamina
  rm unused function
  fix stat color
  Removed an unused sound from sounds.json
  Migrated all the other controllers to support the global config
  Migrate global ride controller settings to use a different solution
  Added global controller settings for riding, moved jet over to it
  add pokémon fullness to pokémon properties
  fix poke puff tooltip and mild multiplier #1711 #1710
  Add offset setting for determining surface level
  Change sprint modifier expression, adjust acceleration formula
  Change how reloadability is checked for /reload, maybe this will fix server stuff
  Persist stamina between dismount and mount
  rm unused imports
  ...
2025-10-01 12:15:20 +02:00
Nadja Reitzenstein d6d10d33e3 Fix file licenses 2025-09-19 18:11:16 +02:00
Nadja Reitzenstein 4d88c9b383 Fix small typos 2025-09-19 17:07:26 +02:00
Nadja Reitzenstein a3f597c589 Minimise the Gitlab-shown diff by undoing formatting changes
This commit will *absolutely* be reverted before we merge, but it helps with reviewing because gitlab doesn't filter whitespaces changes well.
2025-09-19 17:07:26 +02:00
Nadja Reitzenstein 2a3d88c12e Remove stray println 2025-09-19 16:33:44 +02:00
dhi_holo 9561f47337 Small Asset Updates
(cherry picked from commit 4bfca0da43)
2025-09-19 16:28:04 +02:00
Nadja Reitzenstein f02c92db22 Merge branch 'main' into 1.21.1-TMs
* main: (62 commits)
  tweak default stat ranges for some flying behaviours
  Added math.sign and math.copy_sigh molang dep update
  Grain Improvements
  update fabric-permissions-api to 0.3.1
  Behaviour tweaks
  Update mochis.json
  IV Drip
  Ride settings editor
  Fix in air dismount
  Fix riding waterwalk
  swap out textures
  Remove unnecessary check on resource
  Changelog [skip-ci]
  Forgor camera offsets for extra seats
  Bronzong ready to scrape.
  Fix double lid on campfire pot open sprites
  Rename CookingPotColor to CampfirePotColor
  Add color property in CampfirePotItem
  Sync cooking pot button color with open / closed state
  Add cooking pot open sprites
  ...
2025-09-19 15:44:49 +02:00
Nadja Reitzenstein 181ef5d50e No-Fixes and formatting 2025-09-19 14:26:31 +02:00
plastered_crab 870397ebb9 Merge branch 'main' into 1.21.1-TMs
# Conflicts:
#	common/src/main/resources/assets/cobblemon/lang/en_us.json
2025-09-08 21:30:19 -07:00
plastered_crab 0ed413070d Merge branch 'main' into 1.21.1-TMs 2025-08-25 21:58:27 -07:00
plastered_crab f66f5ffdf9 Get TMs up to date with main 2025-08-16 20:01:12 -07:00
plastered_crab ca280a7b3e Merge branch 'main' into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonBlocks.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/client/CobblemonClient.kt
2025-08-16 19:45:45 -07:00
plastered_crab 85284bff9d Get TMs up to date with main 2025-08-10 17:01:53 -07:00
plastered_crab fa4d33f725 Merge branch 'main' into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/api/types/ElementalTypes.kt
2025-08-10 16:55:57 -07:00
plastered_crab 4ce42cdf6d edits to ElementalType.kt 2025-07-29 17:12:14 -07:00
plastered_crab 1b8562ead8 edits to ElementalType.kt 2025-07-29 16:09:25 -07:00
plastered_crab b9d9b906fb Merge branch 'main' into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/api/pokemon/moves/Learnset.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/api/types/ElementalType.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/client/CobblemonClient.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/item/group/CobblemonItemGroups.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/world/feature/CobblemonPlacedFeatures.kt
2025-07-29 08:36:31 -07:00
plastered_crab e9d079a223 Chance to add type gem clusters to works genned Type Gem growths underground 2025-07-09 23:03:13 -07:00
plastered_crab e2e42ee91c Chance to add type gem clusters to works genned Type Gem growths underground 2025-07-09 13:16:56 -07:00
plastered_crab 4b0208201b Chance to add type gem clusters to works genned Type Gem growths underground 2025-07-09 07:19:53 -07:00
plastered_crab bec3f97733 Fix some classes 2025-07-09 06:40:24 -07:00
plastered_crab 16cfe37dac Merge branch 'refs/heads/main' into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonNetwork.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/client/CobblemonClient.kt
#	common/src/main/resources/assets/cobblemon/lang/en_us.json
2025-07-09 05:25:07 -07:00
plastered_crab 7381da863c Merge branch 'refs/heads/main' into 1.21.1-TMs 2025-06-29 20:55:28 -07:00
Test b0902825fa teach through drag-dropping in TMM 2025-06-27 01:34:45 -04:00
Test 31c489cba0 Merge branch 'main' of https://gitlab.com/cable-mc/cobblemon into 1.21.1-TMs 2025-06-25 23:30:29 -04:00
Test 6a2f21d75a merge 2025-06-25 23:30:12 -04:00
Test e2c42a57c7 Merge branch '1.21.1-TMs' of https://gitlab.com/cable-mc/cobblemon into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonBlocks.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/client/CobblemonClient.kt
2025-06-25 22:48:43 -04:00
Test 8592b53216 tmm refactor 2025-06-25 22:39:42 -04:00
plastered_crab 49dcf0049f Merge branch 'refs/heads/main' into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonBlocks.kt
2025-06-20 06:08:06 -07:00
plastered_crab 076bee923f Merge branch 'refs/heads/main' into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonBlocks.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonItemComponents.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonMenuType.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/client/CobblemonClient.kt
2025-06-10 18:27:00 -07:00
Plastered_Crab aacdb33827 Nevemind put it here instead 2025-05-30 10:17:02 -07:00
Plastered_Crab 53e9ece930 Player's TM datastore gets synced when their pokemon learn a move 2025-05-30 10:13:08 -07:00
plastered_crab 87f08d9bab 75% saturation on the Type colors 2025-05-29 23:43:01 -07:00
plastered_crab a50a6326af Merge remote-tracking branch 'origin/1.21.1-TMs' into 1.21.1-TMs 2025-05-29 22:32:12 -07:00
plastered_crab 3c0eec833e Type Color and TM asset change 2025-05-29 22:31:27 -07:00
Plastered_Crab 5b0cfdffcb Merge branch 'main' into 1.21.1-TMs 2025-05-29 15:11:22 -07:00
plastered_crab d788e0402e Merge remote-tracking branch 'origin/1.21.1-TMs' into 1.21.1-TMs 2025-05-28 19:04:22 -07:00
Plastered_Crab a347dc5e2a Merge branch 'main' into 1.21.1-TMs 2025-05-28 10:52:13 -07:00
plastered_crab b2fe158a7b Merge branch 'refs/heads/main' into 1.21.1-TMs 2025-05-28 09:33:57 -07:00
plastered_crab faab7e8df0 Change type gem block smelting recipes 2025-05-27 23:22:37 -07:00
plastered_crab 9070e198f1 Type gem clusters are no longer items and can't be placed. 2025-05-27 23:05:14 -07:00
plastered_crab 45b2a0db4d alter type gem clusters to drop type gems when broken 2025-05-27 21:51:16 -07:00
plastered_crab 65d39050ea Merge branch 'refs/heads/main' into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonItemComponents.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonNetwork.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/client/CobblemonClient.kt
#	common/src/main/resources/assets/cobblemon/lang/en_us.json
#	common/src/main/resources/assets/cobblemon/sounds.json
2025-05-27 19:57:54 -07:00
plastered_crab 5da16df5ae Changes to Type Gem Cluster logic 2025-05-20 23:41:42 -07:00
plastered_crab 24fc4b05ab Toast appears now when learning a new TM + Licenses 2025-05-20 22:27:44 -07:00
Plastered_Crab 173902feb1 Starting code to display Toasts when unlocking new TMs 2025-05-20 19:14:41 -07:00
Plastered_Crab fd5f08fe84 Call syncTMsFromPokemon from add method in PokemonStore class. 2025-05-20 18:46:56 -07:00
Plastered_Crab d430ad6ca1 Move the syncTMsFromPokemon method to TMMoveManager 2025-05-20 18:21:05 -07:00
Plastered_Crab 1309c18292 Player unlocks TMs by catching pokemon with those moves and TM Machine lists only player learned moves 2025-05-20 18:08:42 -07:00
plastered_crab b6deebac97 Preparing for TM Move Data store 2025-05-19 15:16:01 -07:00
Plastered_Crab 83711f2dcb Merge branch '1.21.1-TMs-(dont-be-shelvish)' into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/client/CobblemonClient.kt
2025-04-24 14:11:35 -07:00
Plastered_Crab 18e1a767af Use new TM Shelf Block and starting to get it working 2025-04-24 14:07:38 -07:00
Polymeta 6ae3efb461 fix merge and tidy up
Signed-off-by: Polymeta <40173118+Polymeta@users.noreply.github.com>
2025-04-24 19:29:38 +01:00
Polymeta 84e1934134 Merge branch 'refs/heads/main' into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonBlockEntities.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonBlocks.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonItemComponents.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/client/CobblemonClient.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/data/CobblemonDataProvider.kt
#	common/src/main/resources/assets/cobblemon/lang/en_us.json
#	common/src/main/resources/cobblemon-common.accesswidener
#	fabric/src/main/kotlin/com/cobblemon/mod/fabric/CobblemonFabric.kt
2025-04-24 16:58:20 +01:00
Plastered_Crab 9aed9342ee Fix atrocious formatting 2025-04-23 13:33:54 -07:00
Plastered_Crab e4d0bf39ca Added in WIP tooltips for TMs 2025-04-23 13:26:32 -07:00
plastered_crab 847fa6842e Test Bookcase can hold TMs, Upgrade, Dubious Disc, Pokedex, etc (very WIP) 2025-04-22 13:51:15 -07:00
plastered_crab 08aa4f29bd Dubious Disc and Upgrade able to be placed in the Bookshelf too 2025-04-22 10:59:35 -07:00
plastered_crab 539218381b Corrected face being mirrored 2025-04-22 09:21:45 -07:00
plastered_crab 9dff39b4d7 Shelf is no longer upside down lmao 2025-04-22 08:42:24 -07:00
plastered_crab 1e578e94e5 Shelf renders without redish color 2025-04-22 08:32:35 -07:00
plastered_crab ec35c9b9bb shelf face rendered (upside down...) 2025-04-22 07:55:36 -07:00
plastered_crab 0deaeaeb7d fit the TM case textures onto shelves better 2025-04-22 07:22:49 -07:00
plastered_crab ec3d9e1a56 Test code for placing TMs in Chiseled Bookshelves 2025-04-21 17:11:10 -07:00
Polymeta 814f84ae42 licenses
Signed-off-by: Polymeta <40173118+Polymeta@users.noreply.github.com>
2025-04-18 01:11:33 +01:00
Polymeta 904be475ef Merge branch 'refs/heads/main' into 1.21.1-TMs
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonNetwork.kt
#	common/src/main/resources/cobblemon-common.accesswidener
2025-04-18 00:44:25 +01:00
Plastered_Crab 5edecbe81b Add crafting recipes / loot tables type gems, fix collision boxes, break rules, etc 2025-04-17 15:29:42 -07:00
Plastered_Crab f357033404 Fixed 100+ recipes, fixed CraftTMPacketHandler, adjusted GUI for TM Machine, and fixed names for some moves 2025-04-17 12:27:54 -07:00
Plastered_Crab 4800ae6649 Tweaking of some TM recipes 2025-04-17 09:29:21 -07:00
plastered_crab 60b0690c1e Add remaining 10 TM recipes. now all are present for testing 2025-04-17 00:40:00 -07:00
plastered_crab 82e31dd766 Add 330+ TM recipes for testing >:) 2025-04-17 00:00:34 -07:00
Guilherme Pereira 130e767e75 force type gems to grow halfway upon world generation 2025-03-28 05:02:33 -03:00
Guilherme Pereira b1a1d509ec make type gems grow naturally 2025-03-27 19:37:46 -03:00
Plastered_Crab 0698cf495e Type Gem Clusters fill in empty space when they grow grow stunted buds when hitting max capactity 2025-03-26 16:49:00 -07:00
Plastered_Crab 6047660405 Type Gem clusters grow in the same direction as their previous state more often and also fill in gaps with clusters 2025-03-26 14:53:05 -07:00
Plastered_Crab aaf3495f83 New transitional stages for the type gem clusters and fixes for rendering issues 2025-03-26 13:09:59 -07:00
Plastered_Crab ae6529c9fd Type gem clusters grow their respective type gem blocks when placed on the core 2025-03-25 17:05:03 -07:00
plastered_crab 45a96b2a42 Prepare for new Type Gem generation for each type of gem 2025-03-19 16:07:58 -07:00
Apion 4212903c67 Merge branch 'fix-tm-automation' into '1.21.1-TMs'
General Fixes and Implementation of the TM Machine for 1.21.1

See merge request cable-mc/cobblemon!1542
2025-03-01 08:52:01 +00:00
BuildTools be47dbcede Some Requested Changes 2025-03-01 06:05:38 +02:00
Apion 9556c57c69 Fix broken accesswideners 2025-02-23 21:33:54 -08:00
BuildTools f72b65bfac Fix for TMM GUI elements being offset in wrong postion after a previus TMM GUI Fix 2025-02-22 13:13:28 +02:00
BuildTools 6121700c9b Fixed disk in TMM rendering in wrong location after fixing TMM rendering backwards 2025-02-22 12:20:52 +02:00
BuildTools 91c968e743 A better fix for a previos TMM GUI fix 2025-02-22 12:05:30 +02:00
BuildTools 8fed6f4823 Fixed TMM rendering backwards and now the TMM will eject disc from its facing direction proper 2025-02-22 10:31:43 +02:00
BuildTools 34e4b39d75 Added Properties to TMM regarding breaking the block and loot table (based of PC) 2025-02-22 09:52:58 +02:00
BuildTools a21c70ce46 Resizing TMM GUI no longer breaks the GUI Buttons 2025-02-21 23:00:52 +02:00
BuildTools 8865a71f4c TMM will now output signal when ready to craft Blank TM and will drop Filter TM on break 2025-02-21 20:32:52 +02:00
BuildTools 142cadc187 TMM can now craft blank TMs if no TM is set in the filter, as well as allow taking out the filter TM 2025-02-21 19:43:36 +02:00
BuildTools 66f4c2531d Fixed TMM GUI quick move feature to properly work as well as what is considered to be outside the GUI 2025-02-19 20:16:00 +02:00
BuildTools 3f8ddd5f7d TM Machine now turns on/off and plays sound then opened/closed 2025-02-16 22:09:07 +02:00
BuildTools c076e14cbd Made Comparator read TM Machine and it provides power if the TM Machine has the materials to autocraft 2025-02-15 23:00:32 +02:00
BuildTools d724eb068b Fixed missing tooltip render call causing tooltips over items not showing in TM Machine 2025-02-15 13:10:15 +02:00
BuildTools d3ac263e29 Made the item form of TM Machine render properly in usual cases 2025-02-15 12:32:35 +02:00
BuildTools a6b7fe1f17 TM can now finally autocraft TMs based on filtered TM by receiving redstone signal 2025-02-15 09:50:28 +02:00
BuildTools ec714ccb84 Fixed Filtering for Hopper input not working 2025-02-12 19:53:54 +02:00
BuildTools ab0a129ba1 TM Machine GUI and Inventory synced and working properly 2025-02-12 18:45:32 +02:00
Guilherme Pereira a3f272b2aa Merge branch 'main' into 1.21.1-TMs 2025-02-06 03:48:28 -03:00
Guilherme Pereira 77d91ed979 make last type gems growing from core not fully grow into blocks 2025-01-29 03:56:35 -03:00
Guilherme Pereira 9907ba17c1 update licenses 2025-01-27 06:28:51 -03:00
Guilherme Pereira a6f0e19a44 type gem core now generates more gems 2025-01-27 06:27:27 -03:00
Guilherme Pereira 7ee064b04d make type gem bud grow into a block in its final stage 2025-01-27 05:29:14 -03:00
Guilherme Pereira f2e4c735f7 add type gems 2025-01-27 05:04:04 -03:00
Guilherme Pereira 5345bd321f update licenses 2025-01-21 19:08:49 -03:00
Guilherme Pereira eab8d0063b fix tms item sprite colors 2025-01-21 19:08:00 -03:00
Guilherme Pereira 6877977234 tm branch ressurect attempt 2025-01-17 23:23:01 -03:00
plastered_crab 60cb81362e Added some small langs 2025-01-09 07:46:53 -08:00
plastered_crab 088acb8e86 Added TMs, created TechnicalMachineRegistrySyncPacket.kt, TM json files are loading, TM machine GUI working better, altered obtain methods, and more 2025-01-08 20:04:24 -08:00
plastered_crab 77f59f06cb add tm_disk.geo file 2025-01-08 10:49:41 -08:00
plastered_crab a0882c6105 TM branch lives to see another day! (Still needs some issues fixed) 2025-01-08 10:49:21 -08:00
plastered_crab d50eb52172 Merge branch 'refs/heads/main' into 1.21.1-TMs 2025-01-07 19:49:30 -08:00
Plastered_Crab 5e5cadd314 Some more changes to unported files 2024-12-26 16:34:29 -08:00
Plastered_Crab 75b06f82f0 Oops forgor two files (they were not staged oops again) 2024-12-26 16:21:04 -08:00
Plastered_Crab 2ab050aa60 Oops forgor two files 2024-12-26 16:20:25 -08:00
Plastered_Crab 6d2f645e4a More work to port over TM stuff to 1.21.1 2024-12-26 16:10:04 -08:00
Plastered_Crab 9f937e29f2 Merge branch 'main' into 1.21.1-TMs 2024-12-26 13:54:27 -08:00
Plastered_Crab abc61a96c8 Merge branch 'main' into 1.21.1-TMs 2024-12-17 10:21:05 -08:00
Plastered_Crab b1d10822d4 Merge branch 'main' into 1.21.1-TMs 2024-12-12 08:35:22 -08:00
Plastered_Crab 09d984456d Start of new branch for 1.21.1 version of TM Machine code (this was painful) 2024-11-26 15:04:32 -08:00
2346 changed files with 68430 additions and 10336 deletions

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+1
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@@ -36,6 +36,7 @@ common/src/main/resources/assets/cobblemon/showdown
# Generated files
*/generated/resources/*
/fabric/src/generated/resources/cobblemon-common.accesswidener
/fabric/src/main/generated/*
/.ignored/
common/.fabric
.kotlin/
+31
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@@ -0,0 +1,31 @@
# Changelog
## [1.8.0 (MONTH Xth, 2026)](#1-8-0)
### Additions
- Added a new `cobblemon:structure`, which is a feature without any restrictions allowing the Builders to place certain structures in much more specific manner.
- Added Configs for Infinite Use TMs and Unlocking all TMs
- Added Type Gem blocks
- Added Type Gem Clusters
- Added TMs
- Added TM Machine
- Added Deepslate Core Block
- Added /givetm Command
- Added Move Dex to Pokedex
- Added Disk Rack for storing disks and being an audio sequencer for Noteblocks
### Changes
- Data Monitor can accept Disks (TMs, Music Disks, Upgrade, Dubious Disk, etc) to change look
### Fixes
- Fixed rare Pokémon being far too likely to spawn multiple times in a single spawn cycle. The dev told me that the exact bug is too complicated to explain.
### Developer
- Tweaked the spawning selector interface to take a bucket function rather than a bucket directly.
### Molang & Datapacks
### Particles
### Localization
- Updated translations for:
-11
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@@ -1,11 +0,0 @@
### Additions
### Changes
- Replaced the entity AI for Pokémon and NPCs with an entirely custom one. Yeah we changed the entity AI in 1.7 too, you're remembering right.
- Improved performance of entity AI.
### Fixes
### Developer
### Molang & Datapacks
+16
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@@ -0,0 +1,16 @@
### Additions
### Changes
- Wild Pokémon now reliably have at least one offensive move, if they can have offensive moves at that level.
### Fixes
### Developer
### Molang & Datapacks
- Added `moveset_builders` datapack folder for different styles of movesets.
- Added `party_pools` datapack folder for defining groups of Pokémon for the purposes of complex NPC party definitions.
- Added `party_compositions` datapack folder for arranging parties on NPCs that rely on party pools.
- Added `composed_pool` NPC party provider type which combines a party pool with a party composition to create more complex NPC parties.
### Particles
-5
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@@ -2,7 +2,6 @@
## [1.7.4 (MONTH Xth, 2026)](#1-7-4)
### Additions
- Added config options to award experience to fainted Pokémon for opponents they helped defeat (`awardExperienceToFaintedPokemon`) and to still award experience for defeated enemies even after battle loss/forfeit (`awardExperienceOnBattleLoss`)
- Party Overlay Exp Gained Animation will now display the amount of EXP the Pokémon gained
- Added a toast to notify players of how they can scroll through their party. Did you know you can hold R and scroll instead of using arrow keys??!
- Added new layer property that makes a layer scroll in a direction. "scrolling": {"speedU": 0.1, "speedV": 0.1}
@@ -39,14 +38,10 @@
- Fixed NeoForge brewing stand unexpectedly crashing users when shift clicking items within it's menu
- Fixed NPCs switching pokemon very often during battles
- Fixed Campfire pot causing crashes under certain circumstances
- Fixed Type Gems not being consumed upon use
- Fixed Ancient Pokeball's to their respective modifiers
- Fixed a Server warning when recalling Pokemon
### Developer
- Added `PokeSnackSpawnerFactory` which allows influence registration on PokeSnack encounters
- Added `FishingSpawnerFactory` which allows influence registration on fishing encounters
- Added `BattleFleeAttemptEvent` fired from `PokemonBattle.checkFleeAttempt`, allowing developers to intercept and control flee attempts
### Molang & Datapacks
- q.item.is_enchanted()
+1 -1
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@@ -55,7 +55,7 @@ dependencies {
// modCompileOnly(libs.flywheelFabric)
// Showdown
modCompileOnly(libs.graal.core)
modCompileOnly(libs.graal)
// Data Storage
modCompileOnly(libs.bundles.mongo)
@@ -67,14 +67,14 @@ public abstract class BeeOccupantMixin {
if (state.is(BlockTags.BEEHIVES)) {
// position in front of the entrance, face away from the block
var facing = state.getValue(HorizontalDirectionalBlock.FACING);
newPos = pos.relative(facing).getBottomCenter();
newPos = pos.relative(facing).getCenter();
newYaw = facing.toYRot();
if (brain.checkMemory(CobblemonMemories.HIVE_LOCATION, MemoryStatus.REGISTERED)) {
brain.setMemory(CobblemonMemories.HIVE_LOCATION, pos); // This needs to be set in the case that the hive was picked up and moved.
}
} else {
// Block has likely been destroyed
var center = pos.getBottomCenter();
var center = pos.getCenter();
newPos = new Vec3(
center.x + level.random.nextFloat() * 0.6 - 0.3,
center.y + level.random.nextFloat() * 0.6 - 0.3,
@@ -0,0 +1,52 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin;
import com.cobblemon.mod.common.block.entity.TMShelfBlockEntity;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Holder;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.NoteBlock;
import net.minecraft.world.level.block.state.properties.NoteBlockInstrument;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.state.BlockState;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(NoteBlock.class)
public abstract class NoteBlockMixin {
@Inject(method = "triggerEvent", at = @At("HEAD"), cancellable = true)
private void cobblemon$triggerTMShelfSequencer(BlockState state, Level level, BlockPos pos, int type, int data, CallbackInfoReturnable<Boolean> cir) {
final BlockPos shelfPos = pos.below();
final BlockEntity blockEntity = level.getBlockEntity(shelfPos);
if (!(blockEntity instanceof TMShelfBlockEntity tmShelfBlockEntity)) {
return;
}
if (!level.isClientSide) {
final BlockPos instrumentPos = shelfPos.below();
final SoundEvent soundEvent;
if (level.getBlockState(instrumentPos).isAir()) {
soundEvent = SoundEvents.NOTE_BLOCK_BIT.value();
} else {
final NoteBlockInstrument instrument = level.getBlockState(instrumentPos).instrument();
final Holder<SoundEvent> holder = instrument.getSoundEvent();
soundEvent = holder.value();
}
tmShelfBlockEntity.onNoteBlockPulse(level, pos, soundEvent);
}
// Suppress vanilla note-block playback while it is on top of a TM Shelf.
cir.setReturnValue(false);
}
}
@@ -23,6 +23,7 @@ import net.minecraft.client.sounds.ChannelAccess;
import net.minecraft.client.sounds.SoundEngine;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.sounds.SoundSource;
import net.minecraft.util.Mth;
import net.minecraft.world.phys.Vec3;
import org.jetbrains.annotations.Nullable;
import org.spongepowered.asm.mixin.Final;
@@ -32,6 +33,7 @@ import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import org.spongepowered.asm.mixin.injection.callback.LocalCapture;
import java.util.Iterator;
@@ -108,6 +110,17 @@ public abstract class SoundEngineMixin implements SoundEngineDuck {
}
}
/**
* TM Shelf can intentionally push note-block pitches above vanilla's 2.0f ceiling for octave-up playback.
* Keep vanilla clamping for all other sounds.
*/
@Inject(method = "calculatePitch", at = @At("HEAD"), cancellable = true)
private void cobblemon$allowExtendedNoteblockPitch(SoundInstance sound, CallbackInfoReturnable<Float> cir) {
if (sound.getLocation().getPath().startsWith("block.note_block.")) {
cir.setReturnValue(Mth.clamp(sound.getPitch(), 0.5F, 4.0F));
}
}
/** Different behavior for resuming SoundInstances while a BattleMusicInstance is being played. We do not want to resume filtered sounds. */
@Inject(method = "resume()V", at = @At("HEAD"), cancellable = true)
public void resume(CallbackInfo cb) {
@@ -21,7 +21,6 @@ import com.cobblemon.mod.common.api.events.CobblemonEvents.DATA_SYNCHRONIZED
import com.cobblemon.mod.common.api.interaction.RequestManager
import com.cobblemon.mod.common.api.molang.MoLangLoadedFilesCache
import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.api.npc.premades.PremadeNPCs
import com.cobblemon.mod.common.api.permission.PermissionValidator
import com.cobblemon.mod.common.api.pokeball.catching.calculators.CaptureCalculator
import com.cobblemon.mod.common.api.pokeball.catching.calculators.CaptureCalculators
@@ -63,6 +62,8 @@ import com.cobblemon.mod.common.api.storage.player.adapter.DexDataMongoBackend
import com.cobblemon.mod.common.api.storage.player.adapter.DexDataNbtBackend
import com.cobblemon.mod.common.api.storage.player.adapter.PlayerDataJsonBackend
import com.cobblemon.mod.common.api.storage.player.adapter.PlayerDataMongoBackend
import com.cobblemon.mod.common.api.storage.player.adapter.TMMoveMongoBackend
import com.cobblemon.mod.common.api.storage.player.adapter.TMMoveNbtBackend
import com.cobblemon.mod.common.api.storage.player.factory.CachedPlayerDataStoreFactory
import com.cobblemon.mod.common.api.tags.CobblemonEntityTypeTags
import com.cobblemon.mod.common.api.tags.CobblemonItemTags
@@ -110,13 +111,7 @@ import com.cobblemon.mod.common.pokemon.properties.UnaspectPropertyType
import com.cobblemon.mod.common.pokemon.properties.UncatchableProperty
import com.cobblemon.mod.common.pokemon.stat.CobblemonStatProvider
import com.cobblemon.mod.common.starter.CobblemonStarterHandler
import com.cobblemon.mod.common.util.DataKeys
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.ifDedicatedServer
import com.cobblemon.mod.common.util.isLaterVersion
import com.cobblemon.mod.common.util.party
import com.cobblemon.mod.common.util.requestWallpapers
import com.cobblemon.mod.common.util.server
import com.cobblemon.mod.common.util.*
import com.cobblemon.mod.common.world.feature.CobblemonPlacedFeatures
import com.cobblemon.mod.common.world.feature.ore.CobblemonOrePlacedFeatures
import com.cobblemon.mod.common.world.gamerules.CobblemonGameRules
@@ -183,8 +178,6 @@ object Cobblemon {
var wallpapers = mutableMapOf<UUID, Set<ResourceLocation>>()
val serverPlayerStructs = mutableMapOf<UUID, ObjectValue<Player>>()
/** Player UUID to entity UUID that they're brain debuggin' */
val serverPlayerDebuggingPokemonBrainEntities = mutableMapOf<UUID, UUID>()
val statistics: CobblemonStats = CobblemonStats
@@ -247,6 +240,8 @@ object Cobblemon {
DATA_SYNCHRONIZED.subscribe {
storage.onPlayerDataSync(it)
it.tmList().scheduleFullSyncFromStores(it.party(), it.pc())
it.pokedex().scheduleFullSyncFromStores(it.party(), it.pc())
playerDataManager.syncAllToPlayer(it)
starterHandler.handleJoin(it)
it.requestWallpapers()
@@ -259,7 +254,6 @@ object Cobblemon {
playerDataManager.onPlayerDisconnect(it.player)
RequestManager.onLogoff(it.player)
serverPlayerStructs.remove(it.player.uuid)
serverPlayerDebuggingPokemonBrainEntities.remove(it.player.uuid)
}
PlatformEvents.PLAYER_DEATH.subscribe {
PCLinkManager.removeLink(it.player.uuid)
@@ -310,6 +304,7 @@ object Cobblemon {
this.config.maxPokemonLevel,
this.config.maxPokemonFriendship,
this.config.maxDynamaxLevel,
this.config.unlockAllMoveDexMovesByDefault
).sendToPlayer(player)
}
@@ -365,7 +360,6 @@ object Cobblemon {
}
PlatformEvents.SERVER_STARTING.subscribe { event ->
val server = event.server
PremadeNPCs.onServerLoading(server)
MoLangLoadedFilesCache.initialize(server)
playerDataManager = PlayerInstancedDataStoreManager().also { it.setup(server) }
@@ -380,8 +374,12 @@ object Cobblemon {
val pokedexNbtFactory = CachedPlayerDataStoreFactory(DexDataNbtBackend())
pokedexNbtFactory.setup(server)
val tmMoveFactory = CachedPlayerDataStoreFactory(TMMoveNbtBackend())
tmMoveFactory.setup(server)
playerDataManager.setFactory(generalJsonFactory, PlayerInstancedDataStoreTypes.GENERAL)
playerDataManager.setFactory(pokedexNbtFactory, PlayerInstancedDataStoreTypes.POKEDEX)
playerDataManager.setFactory(tmMoveFactory, PlayerInstancedDataStoreTypes.TM_MOVES)
if (config.storageFormat == "nbt") {
NBTStoreAdapter(pokemonStoreRoot.absolutePath, useNestedFolders = true, folderPerClass = true)
@@ -408,8 +406,14 @@ object Cobblemon {
val pokedexMongoFactory = CachedPlayerDataStoreFactory(DexDataMongoBackend(mongoClient, config.mongoDBDatabaseName, "PokeDexCollection"))
pokedexMongoFactory.setup(server)
val tmMovesMongoFactory = CachedPlayerDataStoreFactory(
TMMoveMongoBackend(mongoClient, config.mongoDBDatabaseName, "TMMovesCollection")
)
tmMovesMongoFactory.setup(server)
playerDataManager.setFactory(generalMongoFactory, PlayerInstancedDataStoreTypes.GENERAL)
playerDataManager.setFactory(pokedexMongoFactory, PlayerInstancedDataStoreTypes.POKEDEX)
playerDataManager.setFactory(tmMovesMongoFactory, PlayerInstancedDataStoreTypes.TM_MOVES)
MongoDBStoreAdapter(mongoClient, config.mongoDBDatabaseName)
} catch (e: ClassNotFoundException) {
LOGGER.error("MongoDB driver not found.")
@@ -593,6 +597,7 @@ object Cobblemon {
this.implementation.registerCommandArgument(cobblemonResource("mark"), MarkArgumentType::class, SingletonArgumentInfo.contextFree(MarkArgumentType::mark))
this.implementation.registerCommandArgument(cobblemonResource("transform_type"), TransformTypeArgumentType::class, SingletonArgumentInfo.contextFree(TransformTypeArgumentType::transformType))
this.implementation.registerCommandArgument(cobblemonResource("model_part"), ModelPartArgumentType::class, SingletonArgumentInfo.contextFree(ModelPartArgumentType::modelPart))
this.implementation.registerCommandArgument(cobblemonResource("tm"), TmArgumentType::class, SingletonArgumentInfo.contextFree(TmArgumentType::tm))
}
}
@@ -9,12 +9,9 @@
package com.cobblemon.mod.common
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonBehaviours.autoPokemonBehaviours
import com.cobblemon.mod.common.CobblemonNetwork.sendPacket
import com.cobblemon.mod.common.api.ai.CobblemonBehaviour
import com.cobblemon.mod.common.api.ai.config.BehaviourConfig
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.ai.config.task.TaskConfig
import com.cobblemon.mod.common.api.data.JsonDataRegistry
import com.cobblemon.mod.common.api.data.JsonDataRegistry.Companion.JSON_EXTENSION
@@ -22,7 +19,16 @@ import com.cobblemon.mod.common.api.molang.ExpressionLike
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.api.reactive.SimpleObservable
import com.cobblemon.mod.common.net.messages.client.data.BehaviourSyncPacket
import com.cobblemon.mod.common.util.adapters.*
import com.cobblemon.mod.common.util.adapters.ActivityAdapter
import com.cobblemon.mod.common.util.adapters.BehaviourConfigAdapter
import com.cobblemon.mod.common.util.adapters.ExpressionAdapter
import com.cobblemon.mod.common.util.adapters.ExpressionLikeAdapter
import com.cobblemon.mod.common.util.adapters.ExpressionOrEntityVariableAdapter
import com.cobblemon.mod.common.util.adapters.IdentifierAdapter
import com.cobblemon.mod.common.util.adapters.MemoryModuleTypeAdapter
import com.cobblemon.mod.common.util.adapters.SensorTypeAdapter
import com.cobblemon.mod.common.util.adapters.TaskConfigAdapter
import com.cobblemon.mod.common.util.adapters.TranslatedTextAdapter
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.endsWith
import com.google.gson.Gson
@@ -49,8 +55,6 @@ object CobblemonBehaviours : JsonDataRegistry<CobblemonBehaviour> {
.registerTypeAdapter(SensorType::class.java, SensorTypeAdapter)
.registerTypeAdapter(BehaviourConfig::class.java, BehaviourConfigAdapter)
.registerTypeAdapter(TaskConfig::class.java, TaskConfigAdapter)
.registerTypeAdapter(ObjectiveConfig::class.java, ObjectiveConfigAdapter)
.registerTypeAdapter(SenseConfig::class.java, SenseConfigAdapter)
.registerTypeAdapter(
TypeToken.getParameterized(Either::class.java, Expression::class.java, MoLangConfigVariable::class.java).type,
ExpressionOrEntityVariableAdapter
@@ -98,7 +102,6 @@ object CobblemonBehaviours : JsonDataRegistry<CobblemonBehaviour> {
autoNPCBehaviours.add(behaviour)
}
data[resolvedIdentifier] = behaviour
behaviour.id = resolvedIdentifier
}
}
}
@@ -39,6 +39,9 @@ object CobblemonBlockEntities : PlatformRegistry<Registry<BlockEntityType<*>>, R
@JvmField
val LECTERN: BlockEntityType<LecternBlockEntity> = this.create("lectern", BlockEntityType.Builder.of(::LecternBlockEntity, CobblemonBlocks.LECTERN).build(null))
@JvmField
val TM_SHELF: BlockEntityType<TMShelfBlockEntity> = this.create("tm_shelf", BlockEntityType.Builder.of(::TMShelfBlockEntity, CobblemonBlocks.TM_SHELF).build(null))
@JvmField
val BERRY = this.create("berry", BlockEntityType.Builder.of(::BerryBlockEntity, *CobblemonBlocks.berries().values.toTypedArray()).build(null))
@@ -48,6 +51,8 @@ object CobblemonBlockEntities : PlatformRegistry<Registry<BlockEntityType<*>>, R
val SIGN: BlockEntityType<CobblemonSignBlockEntity> = this.create("sign", BlockEntityType.Builder.of(::CobblemonSignBlockEntity, CobblemonBlocks.APRICORN_SIGN, CobblemonBlocks.APRICORN_WALL_SIGN, CobblemonBlocks.SACCHARINE_SIGN, CobblemonBlocks.SACCHARINE_WALL_SIGN).build(null))
@JvmField
val HANGING_SIGN: BlockEntityType<CobblemonHangingSignBlockEntity> = this.create("hanging_sign", BlockEntityType.Builder.of(::CobblemonHangingSignBlockEntity, CobblemonBlocks.APRICORN_HANGING_SIGN, CobblemonBlocks.APRICORN_WALL_HANGING_SIGN, CobblemonBlocks.SACCHARINE_HANGING_SIGN, CobblemonBlocks.SACCHARINE_WALL_HANGING_SIGN).build(null))
@JvmField
val TM_MACHINE: BlockEntityType<TMMachineBlockEntity> = this.create("tm_machine", BlockEntityType.Builder.of(::TMMachineBlockEntity, CobblemonBlocks.TM_MACHINE).build(null))
@JvmField
val GILDED_CHEST: BlockEntityType<GildedChestBlockEntity> = this.create("chest", BlockEntityType.Builder.of(::GildedChestBlockEntity,
@@ -22,6 +22,7 @@ import com.cobblemon.mod.common.block.sign.CobblemonHangingSignBlock
import com.cobblemon.mod.common.block.sign.CobblemonSignBlock
import com.cobblemon.mod.common.block.sign.CobblemonWallHangingSignBlock
import com.cobblemon.mod.common.block.sign.CobblemonWallSignBlock
import com.cobblemon.mod.common.block.tmmachine.TMMachineBlock
import com.cobblemon.mod.common.block.general.HorizontalRotationCarpetBlock
import com.cobblemon.mod.common.block.general.HorizontalRotationalBlock
import com.cobblemon.mod.common.mixin.invoker.*
@@ -249,31 +250,31 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
val POKE_SNACK = this.create("poke_snack", PokeSnackBlock(BlockBehaviour.Properties.of().forceSolidOn().strength(0.5F).sound(SoundType.WOOL).pushReaction(PushReaction.DESTROY).lightLevel { if (it.getValue(BlockStateProperties.LIT)) 3 else 0 }, true))
@JvmField
val TUMBLESTONE_CLUSTER = tumblestoneBlock("tumblestone_cluster", GrowableStoneBlock.STAGE_3, 7, 3, null)
val TUMBLESTONE_CLUSTER = tumblestoneBlock("tumblestone_cluster", TumblestoneBlock.STAGE_3, 7, 3, null)
@JvmField
val LARGE_BUDDING_TUMBLESTONE = tumblestoneBlock("large_budding_tumblestone", GrowableStoneBlock.STAGE_2, 5, 3, TUMBLESTONE_CLUSTER)
val LARGE_BUDDING_TUMBLESTONE = tumblestoneBlock("large_budding_tumblestone", TumblestoneBlock.STAGE_2, 5, 3, TUMBLESTONE_CLUSTER)
@JvmField
val MEDIUM_BUDDING_TUMBLESTONE = tumblestoneBlock("medium_budding_tumblestone", GrowableStoneBlock.STAGE_1, 4, 3, LARGE_BUDDING_TUMBLESTONE)
val MEDIUM_BUDDING_TUMBLESTONE = tumblestoneBlock("medium_budding_tumblestone", TumblestoneBlock.STAGE_1, 4, 3, LARGE_BUDDING_TUMBLESTONE)
@JvmField
val SMALL_BUDDING_TUMBLESTONE = tumblestoneBlock("small_budding_tumblestone", GrowableStoneBlock.STAGE_0, 3, 4, MEDIUM_BUDDING_TUMBLESTONE)
val SMALL_BUDDING_TUMBLESTONE = tumblestoneBlock("small_budding_tumblestone", TumblestoneBlock.STAGE_0, 3, 4, MEDIUM_BUDDING_TUMBLESTONE)
@JvmField
val SKY_TUMBLESTONE_CLUSTER = tumblestoneBlock("sky_tumblestone_cluster", GrowableStoneBlock.STAGE_3, 7, 3, null)
val SKY_TUMBLESTONE_CLUSTER = tumblestoneBlock("sky_tumblestone_cluster", TumblestoneBlock.STAGE_3, 7, 3, null)
@JvmField
val LARGE_BUDDING_SKY_TUMBLESTONE = tumblestoneBlock("large_budding_sky_tumblestone", GrowableStoneBlock.STAGE_2, 5, 3, SKY_TUMBLESTONE_CLUSTER)
val LARGE_BUDDING_SKY_TUMBLESTONE = tumblestoneBlock("large_budding_sky_tumblestone", TumblestoneBlock.STAGE_2, 5, 3, SKY_TUMBLESTONE_CLUSTER)
@JvmField
val MEDIUM_BUDDING_SKY_TUMBLESTONE = tumblestoneBlock("medium_budding_sky_tumblestone", GrowableStoneBlock.STAGE_1, 4, 3, LARGE_BUDDING_SKY_TUMBLESTONE)
val MEDIUM_BUDDING_SKY_TUMBLESTONE = tumblestoneBlock("medium_budding_sky_tumblestone", TumblestoneBlock.STAGE_1, 4, 3, LARGE_BUDDING_SKY_TUMBLESTONE)
@JvmField
val SMALL_BUDDING_SKY_TUMBLESTONE = tumblestoneBlock("small_budding_sky_tumblestone", GrowableStoneBlock.STAGE_0, 3, 4, MEDIUM_BUDDING_SKY_TUMBLESTONE)
val SMALL_BUDDING_SKY_TUMBLESTONE = tumblestoneBlock("small_budding_sky_tumblestone", TumblestoneBlock.STAGE_0, 3, 4, MEDIUM_BUDDING_SKY_TUMBLESTONE)
@JvmField
val BLACK_TUMBLESTONE_CLUSTER = tumblestoneBlock("black_tumblestone_cluster", GrowableStoneBlock.STAGE_3, 7, 3, null)
val BLACK_TUMBLESTONE_CLUSTER = tumblestoneBlock("black_tumblestone_cluster", TumblestoneBlock.STAGE_3, 7, 3, null)
@JvmField
val LARGE_BUDDING_BLACK_TUMBLESTONE = tumblestoneBlock("large_budding_black_tumblestone", GrowableStoneBlock.STAGE_2, 5, 3, BLACK_TUMBLESTONE_CLUSTER)
val LARGE_BUDDING_BLACK_TUMBLESTONE = tumblestoneBlock("large_budding_black_tumblestone", TumblestoneBlock.STAGE_2, 5, 3, BLACK_TUMBLESTONE_CLUSTER)
@JvmField
val MEDIUM_BUDDING_BLACK_TUMBLESTONE = tumblestoneBlock("medium_budding_black_tumblestone", GrowableStoneBlock.STAGE_1, 4, 3, LARGE_BUDDING_BLACK_TUMBLESTONE)
val MEDIUM_BUDDING_BLACK_TUMBLESTONE = tumblestoneBlock("medium_budding_black_tumblestone", TumblestoneBlock.STAGE_1, 4, 3, LARGE_BUDDING_BLACK_TUMBLESTONE)
@JvmField
val SMALL_BUDDING_BLACK_TUMBLESTONE = tumblestoneBlock("small_budding_black_tumblestone", GrowableStoneBlock.STAGE_0, 3, 4, MEDIUM_BUDDING_BLACK_TUMBLESTONE)
val SMALL_BUDDING_BLACK_TUMBLESTONE = tumblestoneBlock("small_budding_black_tumblestone", TumblestoneBlock.STAGE_0, 3, 4, MEDIUM_BUDDING_BLACK_TUMBLESTONE)
@JvmField
val TUMBLESTONE_BLOCK = this.create("tumblestone_block", Block(BlockBehaviour.Properties.of().mapColor(MapColor.TERRACOTTA_ORANGE).strength(1.0F).sound(CobblemonSounds.TUMBLESTONE_BLOCK_SOUNDS).requiresCorrectToolForDrops().instrument(NoteBlockInstrument.BASEDRUM)))
@@ -282,6 +283,87 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
@JvmField
val BLACK_TUMBLESTONE_BLOCK = this.create("black_tumblestone_block", Block(BlockBehaviour.Properties.of().mapColor(MapColor.TERRACOTTA_BLACK).strength(1.0F).sound(CobblemonSounds.TUMBLESTONE_BLOCK_SOUNDS).requiresCorrectToolForDrops().instrument(NoteBlockInstrument.BASEDRUM)))
@JvmField
val TYPE_GEM_CORE = this.create("type_gem_core", TypeGemCoreBlock(BlockBehaviour.Properties.of().strength(4.0f, 10.0f).requiresCorrectToolForDrops()))
private val typeGemBlocks = mutableMapOf<ResourceLocation, TypeGemBlock>()
@JvmField
val TYPE_GEM_BLOCK_NORMAL = typeGemBlock("type_gem_block_normal")
@JvmField
val TYPE_GEM_BLOCK_FIRE = typeGemBlock("type_gem_block_fire")
@JvmField
val TYPE_GEM_BLOCK_WATER = typeGemBlock("type_gem_block_water")
@JvmField
val TYPE_GEM_BLOCK_ELECTRIC = typeGemBlock("type_gem_block_electric")
@JvmField
val TYPE_GEM_BLOCK_GRASS = typeGemBlock("type_gem_block_grass")
@JvmField
val TYPE_GEM_BLOCK_ICE = typeGemBlock("type_gem_block_ice")
@JvmField
val TYPE_GEM_BLOCK_FIGHTING = typeGemBlock("type_gem_block_fighting")
@JvmField
val TYPE_GEM_BLOCK_POISON = typeGemBlock("type_gem_block_poison")
@JvmField
val TYPE_GEM_BLOCK_GROUND = typeGemBlock("type_gem_block_ground")
@JvmField
val TYPE_GEM_BLOCK_FLYING = typeGemBlock("type_gem_block_flying")
@JvmField
val TYPE_GEM_BLOCK_PSYCHIC = typeGemBlock("type_gem_block_psychic")
@JvmField
val TYPE_GEM_BLOCK_BUG = typeGemBlock("type_gem_block_bug")
@JvmField
val TYPE_GEM_BLOCK_ROCK = typeGemBlock("type_gem_block_rock")
@JvmField
val TYPE_GEM_BLOCK_GHOST = typeGemBlock("type_gem_block_ghost")
@JvmField
val TYPE_GEM_BLOCK_DRAGON = typeGemBlock("type_gem_block_dragon")
@JvmField
val TYPE_GEM_BLOCK_DARK = typeGemBlock("type_gem_block_dark")
@JvmField
val TYPE_GEM_BLOCK_STEEL = typeGemBlock("type_gem_block_steel")
@JvmField
val TYPE_GEM_BLOCK_FAIRY = typeGemBlock("type_gem_block_fairy")
private val typeGemClusters = mutableMapOf<ResourceLocation, TypeGemClusterBlock>()
@JvmField
val TYPE_GEM_CLUSTER_NORMAL = typeGemCluster("type_gem_cluster_normal", TYPE_GEM_BLOCK_NORMAL, cobblemonResource("normal_gem"))
@JvmField
val TYPE_GEM_CLUSTER_FIRE = typeGemCluster("type_gem_cluster_fire", TYPE_GEM_BLOCK_FIRE, cobblemonResource("fire_gem"))
@JvmField
val TYPE_GEM_CLUSTER_WATER = typeGemCluster("type_gem_cluster_water", TYPE_GEM_BLOCK_WATER, cobblemonResource("water_gem"))
@JvmField
val TYPE_GEM_CLUSTER_ELECTRIC = typeGemCluster("type_gem_cluster_electric", TYPE_GEM_BLOCK_ELECTRIC, cobblemonResource("electric_gem"))
@JvmField
val TYPE_GEM_CLUSTER_GRASS = typeGemCluster("type_gem_cluster_grass", TYPE_GEM_BLOCK_GRASS, cobblemonResource("grass_gem"))
@JvmField
val TYPE_GEM_CLUSTER_ICE = typeGemCluster("type_gem_cluster_ice", TYPE_GEM_BLOCK_ICE, cobblemonResource("ice_gem"))
@JvmField
val TYPE_GEM_CLUSTER_FIGHTING = typeGemCluster("type_gem_cluster_fighting", TYPE_GEM_BLOCK_FIGHTING, cobblemonResource("fighting_gem"))
@JvmField
val TYPE_GEM_CLUSTER_POISON = typeGemCluster("type_gem_cluster_poison", TYPE_GEM_BLOCK_POISON, cobblemonResource("poison_gem"))
@JvmField
val TYPE_GEM_CLUSTER_GROUND = typeGemCluster("type_gem_cluster_ground", TYPE_GEM_BLOCK_GROUND, cobblemonResource("ground_gem"))
@JvmField
val TYPE_GEM_CLUSTER_FLYING = typeGemCluster("type_gem_cluster_flying", TYPE_GEM_BLOCK_FLYING, cobblemonResource("flying_gem"))
@JvmField
val TYPE_GEM_CLUSTER_PSYCHIC = typeGemCluster("type_gem_cluster_psychic", TYPE_GEM_BLOCK_PSYCHIC, cobblemonResource("psychic_gem"))
@JvmField
val TYPE_GEM_CLUSTER_BUG = typeGemCluster("type_gem_cluster_bug", TYPE_GEM_BLOCK_BUG, cobblemonResource("bug_gem"))
@JvmField
val TYPE_GEM_CLUSTER_ROCK = typeGemCluster("type_gem_cluster_rock", TYPE_GEM_BLOCK_ROCK, cobblemonResource("rock_gem"))
@JvmField
val TYPE_GEM_CLUSTER_GHOST = typeGemCluster("type_gem_cluster_ghost", TYPE_GEM_BLOCK_GHOST, cobblemonResource("ghost_gem"))
@JvmField
val TYPE_GEM_CLUSTER_DRAGON = typeGemCluster("type_gem_cluster_dragon", TYPE_GEM_BLOCK_DRAGON, cobblemonResource("dragon_gem"))
@JvmField
val TYPE_GEM_CLUSTER_DARK = typeGemCluster("type_gem_cluster_dark", TYPE_GEM_BLOCK_DARK, cobblemonResource("dark_gem"))
@JvmField
val TYPE_GEM_CLUSTER_STEEL = typeGemCluster("type_gem_cluster_steel", TYPE_GEM_BLOCK_STEEL, cobblemonResource("steel_gem"))
@JvmField
val TYPE_GEM_CLUSTER_FAIRY = typeGemCluster("type_gem_cluster_fairy", TYPE_GEM_BLOCK_FAIRY, cobblemonResource("fairy_gem"))
@JvmField
val POLISHED_TUMBLESTONE = this.create("polished_tumblestone", Block(BlockBehaviour.Properties.of().mapColor(MapColor.TERRACOTTA_ORANGE).strength(1.0F).sound(CobblemonSounds.TUMBLESTONE_BLOCK_SOUNDS).requiresCorrectToolForDrops().instrument(NoteBlockInstrument.BASEDRUM)))
@JvmField
@@ -456,6 +538,7 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
@JvmField
val SOUL_CAMPFIRE = create("soul_campfire", CampfireBlock(BlockBehaviour.Properties.of().sound(SoundType.WOOD).noOcclusion().pushReaction(PushReaction.BLOCK).mapColor(MapColor.PODZOL).strength(2.0F).lightLevel{9}, true))
@JvmField
val RELIC_COIN_POUCH = create("relic_coin_pouch", CoinPouchBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.RELIC_COIN_POUCH_SOUNDS).pushReaction(PushReaction.DESTROY).noOcclusion(), true))
@JvmField
@@ -584,9 +667,25 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
@JvmField
val PC = create("pc", PCBlock(BlockBehaviour.Properties.of().mapColor(MapColor.METAL).sound(SoundType.METAL).pushReaction(PushReaction.BLOCK).strength(2F).noOcclusion().lightLevel { if ((it.getValue(PCBlock.ON) as Boolean) && (it.getValue(PCBlock.PART) == PCBlock.PCPart.TOP)) 13 else 0 }))
val TM_MACHINE = create(
"tm_machine",
TMMachineBlock(
BlockBehaviour.Properties.of()
.mapColor(MapColor.COLOR_GREEN)
.sound(SoundType.METAL)
.pushReaction(PushReaction.BLOCK)
.strength(2F)
.noOcclusion()
)
)
@JvmField
val LECTERN = create("lectern", LecternBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).sound(SoundType.WOOD).strength(2.5F).ignitedByLava().lightLevel { if (it.getValue(LecternBlock.EMIT_LIGHT) as Boolean) 13 else 0 }))
@JvmField
val TM_SHELF = create("tm_shelf", TMShelfBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).sound(SoundType.METAL).strength(2.5F)))
@JvmField
val DISPLAY_CASE = create("display_case", DisplayCaseBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.DISPLAY_CASE_SOUNDS).noOcclusion().pushReaction(PushReaction.BLOCK).mapColor(MapColor.STONE).strength(0.3F).requiresCorrectToolForDrops()))
@@ -890,4 +989,28 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
val block = BlocksInvoker.createLeavesBlock(SoundType.GRASS)
return this.create(name, block)
}
private fun typeGemBlock(name: String): TypeGemBlock {
val typeGemBlock = this.create(name, TypeGemBlock(BlockBehaviour.Properties.of().strength(3.0f, 6.0f)))
val identifier = cobblemonResource(name)
typeGemBlocks[identifier] = typeGemBlock
return typeGemBlock
}
fun typeGemBlocks() = typeGemBlocks.toMap()
private fun typeGemCluster(name: String, gemBlock: Block, dropItemId: ResourceLocation): Block {
val gemClusterBlock = this.create(name, TypeGemClusterBlock(BlockBehaviour.Properties.of().strength(2.0f, 3.0f).pushReaction(PushReaction.DESTROY), gemBlock, dropItemId))
TypeGemClusterBlock.gemToClusterMap[gemBlock] = gemClusterBlock
val identifier = cobblemonResource(name)
typeGemClusters[identifier] = gemClusterBlock
return gemClusterBlock
}
fun typeGemClusters() = typeGemClusters.toMap()
}
@@ -71,11 +71,12 @@ object CobblemonCommands {
MarkGiveAllCommand.register(dispatcher)
PcSearchCommand.register(dispatcher)
PcTakeCommand.register(dispatcher)
GiveTmCommand.register(dispatcher)
TmCommand.register(dispatcher)
// Possibly lock down registration if and only if under dev environment or running in an environment
// with a certain system environment variable set
CobblemonInfoCommand.register(dispatcher)
CalculateSeatPositionCommand.register(dispatcher)
DebugCobblemonAICommand.register(dispatcher)
}
}
}
@@ -19,6 +19,7 @@ import net.minecraft.server.level.ServerPlayer
import net.minecraft.server.packs.PackType
import net.minecraft.server.packs.resources.PreparableReloadListener
import net.minecraft.tags.TagKey
import net.minecraft.world.inventory.MenuType
import net.minecraft.world.level.GameRules
import net.minecraft.world.level.ItemLike
import net.minecraft.world.level.biome.Biome
@@ -69,6 +69,12 @@ object CobblemonItemComponents : PlatformRegistry<Registry<DataComponentType<*>>
.networkSynchronized(FoodColourComponent.PACKET_CODEC)
.build())
@JvmField
val TM_MOVE: DataComponentType<TMMoveComponent> = create("tm_move", DataComponentType.builder<TMMoveComponent>()
.persistent(TMMoveComponent.CODEC)
.networkSynchronized(TMMoveComponent.PACKET_CODEC)
.build())
@JvmField
val INGREDIENT: DataComponentType<IngredientComponent> = create("ingredient", DataComponentType.builder<IngredientComponent>()
.persistent(IngredientComponent.CODEC)
@@ -101,6 +107,7 @@ object CobblemonItemComponents : PlatformRegistry<Registry<DataComponentType<*>>
Registry.register(BuiltInRegistries.DATA_COMPONENT_TYPE, ResourceLocation.parse("cobblemon:flavour"), FLAVOUR)
Registry.register(BuiltInRegistries.DATA_COMPONENT_TYPE, ResourceLocation.parse("cobblemon:ride_boosts"), RIDE_BOOST)
Registry.register(BuiltInRegistries.DATA_COMPONENT_TYPE, ResourceLocation.parse("cobblemon:food_colour"), FOOD_COLOUR)
Registry.register(BuiltInRegistries.DATA_COMPONENT_TYPE, ResourceLocation.parse("cobblemon:tm_move"), TM_MOVE)
Registry.register(BuiltInRegistries.DATA_COMPONENT_TYPE, ResourceLocation.parse("cobblemon:ingredient"), INGREDIENT)
Registry.register(BuiltInRegistries.DATA_COMPONENT_TYPE, ResourceLocation.parse("cobblemon:food"), FOOD)
Registry.register(BuiltInRegistries.DATA_COMPONENT_TYPE, ResourceLocation.parse("cobblemon:mob_effects"), MOB_EFFECTS)
@@ -457,6 +457,10 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val PC = blockItem("pc", CobblemonBlocks.PC)
@JvmField
val TM_MACHINE = blockItem("tm_machine", CobblemonBlocks.TM_MACHINE)
@JvmField
val TM_SHELF = blockItem("tm_shelf", CobblemonBlocks.TM_SHELF)
@JvmField
val PASTURE = blockItem("pasture", CobblemonBlocks.PASTURE)
@JvmField
val DISPLAY_CASE = blockItem("display_case", CobblemonBlocks.DISPLAY_CASE)
@@ -1208,6 +1212,83 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val BLACK_TUMBLESTONE_BLOCK = blockItem("black_tumblestone_block", CobblemonBlocks.BLACK_TUMBLESTONE_BLOCK)
@JvmField
val TYPE_GEM_CORE = blockItem("type_gem_core", CobblemonBlocks.TYPE_GEM_CORE)
@JvmField
val TYPE_GEM_CLUSTER_NORMAL = blockItem("type_gem_cluster_normal", CobblemonBlocks.TYPE_GEM_CLUSTER_NORMAL)
@JvmField
val TYPE_GEM_CLUSTER_FIRE = blockItem("type_gem_cluster_fire", CobblemonBlocks.TYPE_GEM_CLUSTER_FIRE)
@JvmField
val TYPE_GEM_CLUSTER_WATER = blockItem("type_gem_cluster_water", CobblemonBlocks.TYPE_GEM_CLUSTER_WATER)
@JvmField
val TYPE_GEM_CLUSTER_ELECTRIC = blockItem("type_gem_cluster_electric", CobblemonBlocks.TYPE_GEM_CLUSTER_ELECTRIC)
@JvmField
val TYPE_GEM_CLUSTER_GRASS = blockItem("type_gem_cluster_grass", CobblemonBlocks.TYPE_GEM_CLUSTER_GRASS)
@JvmField
val TYPE_GEM_CLUSTER_ICE = blockItem("type_gem_cluster_ice", CobblemonBlocks.TYPE_GEM_CLUSTER_ICE)
@JvmField
val TYPE_GEM_CLUSTER_FIGHTING = blockItem("type_gem_cluster_fighting", CobblemonBlocks.TYPE_GEM_CLUSTER_FIGHTING)
@JvmField
val TYPE_GEM_CLUSTER_POISON = blockItem("type_gem_cluster_poison", CobblemonBlocks.TYPE_GEM_CLUSTER_POISON)
@JvmField
val TYPE_GEM_CLUSTER_GROUND = blockItem("type_gem_cluster_ground", CobblemonBlocks.TYPE_GEM_CLUSTER_GROUND)
@JvmField
val TYPE_GEM_CLUSTER_FLYING = blockItem("type_gem_cluster_flying", CobblemonBlocks.TYPE_GEM_CLUSTER_FLYING)
@JvmField
val TYPE_GEM_CLUSTER_PSYCHIC = blockItem("type_gem_cluster_psychic", CobblemonBlocks.TYPE_GEM_CLUSTER_PSYCHIC)
@JvmField
val TYPE_GEM_CLUSTER_BUG = blockItem("type_gem_cluster_bug", CobblemonBlocks.TYPE_GEM_CLUSTER_BUG)
@JvmField
val TYPE_GEM_CLUSTER_ROCK = blockItem("type_gem_cluster_rock", CobblemonBlocks.TYPE_GEM_CLUSTER_ROCK)
@JvmField
val TYPE_GEM_CLUSTER_GHOST = blockItem("type_gem_cluster_ghost", CobblemonBlocks.TYPE_GEM_CLUSTER_GHOST)
@JvmField
val TYPE_GEM_CLUSTER_DRAGON = blockItem("type_gem_cluster_dragon", CobblemonBlocks.TYPE_GEM_CLUSTER_DRAGON)
@JvmField
val TYPE_GEM_CLUSTER_DARK = blockItem("type_gem_cluster_dark", CobblemonBlocks.TYPE_GEM_CLUSTER_DARK)
@JvmField
val TYPE_GEM_CLUSTER_STEEL = blockItem("type_gem_cluster_steel", CobblemonBlocks.TYPE_GEM_CLUSTER_STEEL)
@JvmField
val TYPE_GEM_CLUSTER_FAIRY = blockItem("type_gem_cluster_fairy", CobblemonBlocks.TYPE_GEM_CLUSTER_FAIRY)
@JvmField
val TYPE_GEM_BLOCK_NORMAL = blockItem("type_gem_block_normal", CobblemonBlocks.TYPE_GEM_BLOCK_NORMAL)
@JvmField
val TYPE_GEM_BLOCK_FIRE = blockItem("type_gem_block_fire", CobblemonBlocks.TYPE_GEM_BLOCK_FIRE)
@JvmField
val TYPE_GEM_BLOCK_WATER = blockItem("type_gem_block_water", CobblemonBlocks.TYPE_GEM_BLOCK_WATER)
@JvmField
val TYPE_GEM_BLOCK_ELECTRIC = blockItem("type_gem_block_electric", CobblemonBlocks.TYPE_GEM_BLOCK_ELECTRIC)
@JvmField
val TYPE_GEM_BLOCK_GRASS = blockItem("type_gem_block_grass", CobblemonBlocks.TYPE_GEM_BLOCK_GRASS)
@JvmField
val TYPE_GEM_BLOCK_ICE = blockItem("type_gem_block_ice", CobblemonBlocks.TYPE_GEM_BLOCK_ICE)
@JvmField
val TYPE_GEM_BLOCK_FIGHTING = blockItem("type_gem_block_fighting", CobblemonBlocks.TYPE_GEM_BLOCK_FIGHTING)
@JvmField
val TYPE_GEM_BLOCK_POISON = blockItem("type_gem_block_poison", CobblemonBlocks.TYPE_GEM_BLOCK_POISON)
@JvmField
val TYPE_GEM_BLOCK_GROUND = blockItem("type_gem_block_ground", CobblemonBlocks.TYPE_GEM_BLOCK_GROUND)
@JvmField
val TYPE_GEM_BLOCK_FLYING = blockItem("type_gem_block_flying", CobblemonBlocks.TYPE_GEM_BLOCK_FLYING)
@JvmField
val TYPE_GEM_BLOCK_PSYCHIC = blockItem("type_gem_block_psychic", CobblemonBlocks.TYPE_GEM_BLOCK_PSYCHIC)
@JvmField
val TYPE_GEM_BLOCK_BUG = blockItem("type_gem_block_bug", CobblemonBlocks.TYPE_GEM_BLOCK_BUG)
@JvmField
val TYPE_GEM_BLOCK_ROCK = blockItem("type_gem_block_rock", CobblemonBlocks.TYPE_GEM_BLOCK_ROCK)
@JvmField
val TYPE_GEM_BLOCK_GHOST = blockItem("type_gem_block_ghost", CobblemonBlocks.TYPE_GEM_BLOCK_GHOST)
@JvmField
val TYPE_GEM_BLOCK_DRAGON = blockItem("type_gem_block_dragon", CobblemonBlocks.TYPE_GEM_BLOCK_DRAGON)
@JvmField
val TYPE_GEM_BLOCK_DARK = blockItem("type_gem_block_dark", CobblemonBlocks.TYPE_GEM_BLOCK_DARK)
@JvmField
val TYPE_GEM_BLOCK_STEEL = blockItem("type_gem_block_steel", CobblemonBlocks.TYPE_GEM_BLOCK_STEEL)
@JvmField
val TYPE_GEM_BLOCK_FAIRY = blockItem("type_gem_block_fairy", CobblemonBlocks.TYPE_GEM_BLOCK_FAIRY)
@JvmField
val POKEROD_SMITHING_TEMPLATE = create("pokerod_smithing_template", SmithingTemplateItem(
Component.translatable("item.minecraft.fishing_rod").blue(),
@@ -1432,44 +1513,49 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
val RELIC_COIN_POUCH = blockItem("relic_coin_pouch", CobblemonBlocks.RELIC_COIN_POUCH)
@JvmField
val RELIC_COIN_SACK = blockItem("relic_coin_sack", CobblemonBlocks.RELIC_COIN_SACK)
@JvmField
val TECHNICAL_MACHINE = this.create("technical_machine", TechnicalMachineItem(Properties()))
@JvmField
val BLANK_TM = this.create("blank_tm", CobblemonItem(Item.Properties()))
// Type Gems
@JvmField
val NORMAL_GEM = noSettingsItem("normal_gem")
val NORMAL_GEM = this.create("normal_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_NORMAL, Item.Properties()))
@JvmField
val FIRE_GEM = noSettingsItem("fire_gem")
val FIRE_GEM = this.create("fire_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_FIRE, Item.Properties()))
@JvmField
val WATER_GEM = noSettingsItem("water_gem")
val WATER_GEM = this.create("water_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_WATER, Item.Properties()))
@JvmField
val GRASS_GEM = noSettingsItem("grass_gem")
val GRASS_GEM = this.create("grass_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_GRASS, Item.Properties()))
@JvmField
val ELECTRIC_GEM = noSettingsItem("electric_gem")
val ELECTRIC_GEM = this.create("electric_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_ELECTRIC, Item.Properties()))
@JvmField
val ICE_GEM = noSettingsItem("ice_gem")
val ICE_GEM = this.create("ice_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_ICE, Item.Properties()))
@JvmField
val FIGHTING_GEM = noSettingsItem("fighting_gem")
val FIGHTING_GEM = this.create("fighting_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_FIGHTING, Item.Properties()))
@JvmField
val POISON_GEM = noSettingsItem("poison_gem")
val POISON_GEM = this.create("poison_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_POISON, Item.Properties()))
@JvmField
val GROUND_GEM = noSettingsItem("ground_gem")
val GROUND_GEM = this.create("ground_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_GROUND, Item.Properties()))
@JvmField
val FLYING_GEM = noSettingsItem("flying_gem")
val FLYING_GEM = this.create("flying_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_FLYING, Item.Properties()))
@JvmField
val PSYCHIC_GEM = noSettingsItem("psychic_gem")
val PSYCHIC_GEM = this.create("psychic_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_PSYCHIC, Item.Properties()))
@JvmField
val BUG_GEM = noSettingsItem("bug_gem")
val BUG_GEM = this.create("bug_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_BUG, Item.Properties()))
@JvmField
val ROCK_GEM = noSettingsItem("rock_gem")
val ROCK_GEM = this.create("rock_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_ROCK, Item.Properties()))
@JvmField
val GHOST_GEM = noSettingsItem("ghost_gem")
val GHOST_GEM = this.create("ghost_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_GHOST, Item.Properties()))
@JvmField
val DRAGON_GEM = noSettingsItem("dragon_gem")
val DRAGON_GEM = this.create("dragon_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_DRAGON, Item.Properties()))
@JvmField
val DARK_GEM = noSettingsItem("dark_gem")
val DARK_GEM = this.create("dark_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_DARK, Item.Properties()))
@JvmField
val STEEL_GEM = noSettingsItem("steel_gem")
val STEEL_GEM = this.create("steel_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_STEEL, Item.Properties()))
@JvmField
val FAIRY_GEM = noSettingsItem("fairy_gem")
val FAIRY_GEM = this.create("fairy_gem", TypeGemItem(CobblemonBlocks.TYPE_GEM_CLUSTER_FAIRY, Item.Properties()))
//@JvmField
//val BINDING_SOIL = blockItem("binding_soil", CobblemonBlocks.BINDING_SOIL)
@@ -15,12 +15,12 @@ import com.cobblemon.mod.common.api.moves.animations.ActionEffectContext
import com.mojang.serialization.Codec
import com.mojang.serialization.codecs.ListCodec
import com.mojang.serialization.codecs.PrimitiveCodec
import java.util.Optional
import java.util.UUID
import net.minecraft.core.BlockPos
import net.minecraft.core.GlobalPos
import net.minecraft.core.UUIDUtil
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import java.util.*
object CobblemonMemories {
val memories = mutableMapOf<String, MemoryModuleType<*>>()
@@ -59,8 +59,12 @@ object CobblemonMemories {
@JvmField
val DISABLE_WALK_TO_BERRY_BUSH = register<Boolean>("disable_walk_to_berry_bush")
@JvmField
val TIME_TRYING_TO_REACH_BERRY_BUSH = register<Int>("time_trying_to_reach_berry_bush")
@JvmField
val IS_CONSUMING_ITEM = register<Boolean>("is_consuming_item")
@JvmField
val RECENTLY_ATE_GRASS = register<Boolean>("recently_ate_grass")
@JvmField
val HIVE_LOCATION = register<BlockPos>("hive_location", BlockPos.CODEC)
@JvmField
val HIVE_BLACKLIST = register<List<BlockPos>>("hive_blacklist")
@@ -10,6 +10,7 @@ package com.cobblemon.mod.common
import com.cobblemon.mod.common.block.campfirepot.CookingPotMenu
import com.cobblemon.mod.common.block.tmmachine.TMMachineMenu
import com.cobblemon.mod.common.platform.PlatformRegistry
import net.minecraft.core.Registry
import net.minecraft.core.registries.BuiltInRegistries
@@ -19,7 +20,8 @@ import net.minecraft.world.inventory.MenuType
object CobblemonMenuType : PlatformRegistry<Registry<MenuType<*>>, ResourceKey<Registry<MenuType<*>>>, MenuType<*>>() {
val COOKING_POT = MenuType.register("cooking_pot", ::CookingPotMenu)
val COOKING_POT = MenuType.register("cooking_pot_menu", ::CookingPotMenu)
val TM_MACHINE = MenuType.register("tm_machine_menu", ::TMMachineMenu)
override val registry: Registry<MenuType<*>>
get() = BuiltInRegistries.MENU
@@ -0,0 +1,55 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common
import com.cobblemon.mod.common.api.data.JsonDataRegistry
import com.cobblemon.mod.common.api.moves.MoveSelector
import com.cobblemon.mod.common.api.moves.MovesetBuilder
import com.cobblemon.mod.common.api.reactive.SimpleObservable
import com.cobblemon.mod.common.util.adapters.IdentifierAdapter
import com.cobblemon.mod.common.util.adapters.MovesetBuilderAdapter
import com.cobblemon.mod.common.util.adapters.StringToObjectAdapter
import com.cobblemon.mod.common.util.cobblemonResource
import com.google.gson.Gson
import com.google.gson.GsonBuilder
import com.google.gson.reflect.TypeToken
import net.minecraft.resources.ResourceLocation
import net.minecraft.server.level.ServerPlayer
import net.minecraft.server.packs.PackType
object CobblemonMovesetBuilders : JsonDataRegistry<MovesetBuilder> {
override val gson: Gson = GsonBuilder()
.setPrettyPrinting()
.registerTypeAdapter(ResourceLocation::class.java, IdentifierAdapter)
.registerTypeAdapter(MovesetBuilder::class.java, MovesetBuilderAdapter)
.registerTypeAdapter(MoveSelector::class.java, StringToObjectAdapter(MoveSelector.selectors))
.create()
override val typeToken = TypeToken.get(MovesetBuilder::class.java)
override val resourcePath = "moveset_builders"
override val id: ResourceLocation = cobblemonResource("moveset_builders")
override val type = PackType.SERVER_DATA
override val observable = SimpleObservable<CobblemonMovesetBuilders>()
val movesetBuilders = mutableMapOf<ResourceLocation, MovesetBuilder>()
fun getOrThrow(id: ResourceLocation): MovesetBuilder {
return movesetBuilders[id]
?: throw IllegalArgumentException("Unknown MovesetBuilder id: $id")
}
override fun sync(player: ServerPlayer) { /* These don't sync. But what if they did? Nah probably shouldn't sync. */ }
override fun reload(data: Map<ResourceLocation, MovesetBuilder>) {
movesetBuilders.clear()
data.forEach { (id, value) -> value.id = id }
movesetBuilders.putAll(data)
observable.emit(this)
}
}
@@ -23,18 +23,17 @@ import com.cobblemon.mod.common.client.net.data.CobblemonMechanicsSyncHandler
import com.cobblemon.mod.common.client.net.data.DataRegistrySyncPacketHandler
import com.cobblemon.mod.common.client.net.data.RideSettingsSyncHandler
import com.cobblemon.mod.common.client.net.debug.OpenRidingStatsDebugGUIHandler
import com.cobblemon.mod.common.client.net.debug.UpdateTrackedBrainDataHandler
import com.cobblemon.mod.common.client.net.dialogue.DialogueClosedHandler
import com.cobblemon.mod.common.client.net.dialogue.DialogueOpenedHandler
import com.cobblemon.mod.common.client.net.effect.*
import com.cobblemon.mod.common.client.net.gui.*
import com.cobblemon.mod.common.client.net.effect.PokeSnackBlockParticlesHandler
import com.cobblemon.mod.common.client.net.effect.RunPosableMoLangHandler
import com.cobblemon.mod.common.client.net.effect.SaccharineLogBlockParticlesHandler
import com.cobblemon.mod.common.client.net.effect.SpawnSnowstormEntityParticleHandler
import com.cobblemon.mod.common.client.net.effect.SpawnSnowstormParticleHandler
import com.cobblemon.mod.common.client.net.gui.ExpGainedDataPacketHandler
import com.cobblemon.mod.common.client.net.gui.InteractPokemonUIPacketHandler
import com.cobblemon.mod.common.client.net.gui.PokedexUIPacketHandler
import com.cobblemon.mod.common.client.net.gui.SummaryUIPacketHandler
import com.cobblemon.mod.common.client.net.gui.*
import com.cobblemon.mod.common.client.net.npc.CloseNPCEditorHandler
import com.cobblemon.mod.common.client.net.npc.OpenNPCEditorHandler
import com.cobblemon.mod.common.client.net.orientation.ClientboundUpdateOrientationHandler
@@ -82,7 +81,6 @@ import com.cobblemon.mod.common.net.messages.client.cooking.SeasoningRegistrySyn
import com.cobblemon.mod.common.net.messages.client.cooking.ToggleCookingPotLidPacket
import com.cobblemon.mod.common.net.messages.client.data.*
import com.cobblemon.mod.common.net.messages.client.debug.RequestOpenRidingStatsDebugGUIPacket
import com.cobblemon.mod.common.net.messages.client.debug.UpdateTrackedBrainDataPacket
import com.cobblemon.mod.common.net.messages.client.dialogue.DialogueClosedPacket
import com.cobblemon.mod.common.net.messages.client.dialogue.DialogueOpenedPacket
import com.cobblemon.mod.common.net.messages.client.effect.PokeSnackBlockParticlesPacket
@@ -139,16 +137,8 @@ import com.cobblemon.mod.common.net.messages.client.trade.TradeProcessStartedPac
import com.cobblemon.mod.common.net.messages.client.trade.TradeStartedPacket
import com.cobblemon.mod.common.net.messages.client.trade.TradeUpdatedPacket
import com.cobblemon.mod.common.net.messages.client.ui.ExpGainedDataPacket
import com.cobblemon.mod.common.net.messages.client.ui.InteractPokemonUIPacket
import com.cobblemon.mod.common.net.messages.client.ui.PokedexUIPacket
import com.cobblemon.mod.common.net.messages.client.ui.SummaryUIPacket
import com.cobblemon.mod.common.net.messages.server.BattleChallengePacket
import com.cobblemon.mod.common.net.messages.server.BattleChallengeResponsePacket
import com.cobblemon.mod.common.net.messages.server.BenchMovePacket
import com.cobblemon.mod.common.net.messages.server.RequestMoveSwapPacket
import com.cobblemon.mod.common.net.messages.server.RequestPlayerInteractionsPacket
import com.cobblemon.mod.common.net.messages.server.SelectStarterPacket
import com.cobblemon.mod.common.net.messages.server.SendOutPokemonPacket
import com.cobblemon.mod.common.net.messages.client.ui.*
import com.cobblemon.mod.common.net.messages.server.*
import com.cobblemon.mod.common.net.messages.server.battle.BattleSelectActionsPacket
import com.cobblemon.mod.common.net.messages.server.battle.BattleTeamLeavePacket
import com.cobblemon.mod.common.net.messages.server.battle.BattleTeamRequestPacket
@@ -158,6 +148,7 @@ import com.cobblemon.mod.common.net.messages.server.battle.SpectateBattlePacket
import com.cobblemon.mod.common.net.messages.server.behaviour.DamageOnCollisionPacket
import com.cobblemon.mod.common.net.messages.server.behaviour.SetEntityBehaviourPacket
import com.cobblemon.mod.common.net.messages.server.block.AdjustBlockEntityViewerCountPacket
import com.cobblemon.mod.common.net.messages.server.block.TMMachineTeachMovePacket
import com.cobblemon.mod.common.net.messages.server.callback.move.MoveSelectCancelledPacket
import com.cobblemon.mod.common.net.messages.server.callback.move.MoveSelectedPacket
import com.cobblemon.mod.common.net.messages.server.callback.party.PartyPokemonSelectedPacket
@@ -170,10 +161,7 @@ import com.cobblemon.mod.common.net.messages.server.debug.ServerboundUpdateRidin
import com.cobblemon.mod.common.net.messages.server.debug.ServerboundUpdateRidingStatsPacket
import com.cobblemon.mod.common.net.messages.server.dialogue.EscapeDialoguePacket
import com.cobblemon.mod.common.net.messages.server.dialogue.InputToDialoguePacket
import com.cobblemon.mod.common.net.messages.server.npc.ApplyPremadeNPCPacket
import com.cobblemon.mod.common.net.messages.server.npc.DeletePremadePacket
import com.cobblemon.mod.common.net.messages.server.npc.SaveNPCPacket
import com.cobblemon.mod.common.net.messages.server.npc.SavePremadeFromNPCPacket
import com.cobblemon.mod.common.net.messages.server.orientation.ServerboundUpdateOrientationPacket
import com.cobblemon.mod.common.net.messages.server.pasture.PasturePokemonPacket
import com.cobblemon.mod.common.net.messages.server.pasture.SetPastureConflictPacket
@@ -216,6 +204,7 @@ import com.cobblemon.mod.common.net.serverhandling.battle.TeamRequestResponseHan
import com.cobblemon.mod.common.net.serverhandling.behaviour.DamageOnCollisionPacketHandler
import com.cobblemon.mod.common.net.serverhandling.behaviour.SetEntityBehaviourHandler
import com.cobblemon.mod.common.net.serverhandling.block.AdjustBlockEntityViewerCountHandler
import com.cobblemon.mod.common.net.serverhandling.block.TMMachineTeachMoveHandler
import com.cobblemon.mod.common.net.serverhandling.callback.move.MoveSelectCancelledHandler
import com.cobblemon.mod.common.net.serverhandling.callback.move.MoveSelectedHandler
import com.cobblemon.mod.common.net.serverhandling.callback.party.PartyPokemonSelectedHandler
@@ -229,11 +218,9 @@ import com.cobblemon.mod.common.net.serverhandling.debug.ServerboundUpdateRiding
import com.cobblemon.mod.common.net.serverhandling.dialogue.EscapeDialogueHandler
import com.cobblemon.mod.common.net.serverhandling.dialogue.InputToDialogueHandler
import com.cobblemon.mod.common.net.serverhandling.evolution.AcceptEvolutionHandler
import com.cobblemon.mod.common.net.serverhandling.npc.ApplyPremadeNPCHandler
import com.cobblemon.mod.common.net.serverhandling.npc.DeletePremadeHandler
import com.cobblemon.mod.common.net.serverhandling.npc.SaveNPCHandler
import com.cobblemon.mod.common.net.serverhandling.npc.SavePremadeFromNPCHandler
import com.cobblemon.mod.common.net.serverhandling.orientation.ServerboundUpdateOrientationHandler
import com.cobblemon.mod.common.net.serverhandling.storage.party.PartyTutorialPacketHandler
import com.cobblemon.mod.common.net.serverhandling.pasture.PasturePokemonHandler
import com.cobblemon.mod.common.net.serverhandling.pasture.SetPastureConflictHandler
import com.cobblemon.mod.common.net.serverhandling.pasture.UnpastureAllPokemonHandler
@@ -241,6 +228,8 @@ import com.cobblemon.mod.common.net.serverhandling.pasture.UnpasturePokemonHandl
import com.cobblemon.mod.common.net.serverhandling.pokedex.scanner.FinishScanningHandler
import com.cobblemon.mod.common.net.serverhandling.pokedex.scanner.StartScanningHandler
import com.cobblemon.mod.common.net.serverhandling.pokemon.interact.InteractPokemonHandler
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.*
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.*
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.ServerboundUpdateRidingStateHandler
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.SetActiveMarkHandler
import com.cobblemon.mod.common.net.serverhandling.pokemon.update.SetItemHiddenHandler
@@ -256,7 +245,6 @@ import com.cobblemon.mod.common.net.serverhandling.storage.RequestMoveSwapHandle
import com.cobblemon.mod.common.net.serverhandling.storage.SendOutPokemonHandler
import com.cobblemon.mod.common.net.serverhandling.storage.SwapPCPartyPokemonHandler
import com.cobblemon.mod.common.net.serverhandling.storage.party.MovePartyPokemonHandler
import com.cobblemon.mod.common.net.serverhandling.storage.party.PartyTutorialPacketHandler
import com.cobblemon.mod.common.net.serverhandling.storage.party.ReleasePCPokemonHandler
import com.cobblemon.mod.common.net.serverhandling.storage.party.SwapPartyPokemonHandler
import com.cobblemon.mod.common.net.serverhandling.storage.pc.*
@@ -433,7 +421,6 @@ object CobblemonNetwork {
list.add(PacketRegisterInfo(BehaviourSyncPacket.ID, BehaviourSyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(MarkRegistrySyncPacket.ID, MarkRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(RideSettingsSyncPacket.ID, RideSettingsSyncPacket::decode, RideSettingsSyncHandler))
list.add(PacketRegisterInfo(PremadeNPCRegistrySyncPacket.ID, PremadeNPCRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
// Effects
list.add(PacketRegisterInfo(SpawnSnowstormParticlePacket.ID, SpawnSnowstormParticlePacket::decode, SpawnSnowstormParticleHandler))
@@ -505,7 +492,6 @@ object CobblemonNetwork {
// Debug
list.add(PacketRegisterInfo(OpenRidingStatsDebugGUIPacket.ID, OpenRidingStatsDebugGUIPacket::decode, OpenRidingStatsDebugGUIHandler))
list.add(PacketRegisterInfo(UpdateTrackedBrainDataPacket.ID, UpdateTrackedBrainDataPacket::decode, UpdateTrackedBrainDataHandler))
return list
}
@@ -586,6 +572,7 @@ object CobblemonNetwork {
// Block entity
list.add(PacketRegisterInfo(AdjustBlockEntityViewerCountPacket.ID, AdjustBlockEntityViewerCountPacket::decode, AdjustBlockEntityViewerCountHandler))
list.add(PacketRegisterInfo(TMMachineTeachMovePacket.ID, TMMachineTeachMovePacket::decode, TMMachineTeachMoveHandler))
// Move select packets
list.add(PacketRegisterInfo(MoveSelectedPacket.ID, MoveSelectedPacket::decode, MoveSelectedHandler))
@@ -608,9 +595,6 @@ object CobblemonNetwork {
// NPC packets
list.add(PacketRegisterInfo(SaveNPCPacket.ID, SaveNPCPacket::decode, SaveNPCHandler))
list.add(PacketRegisterInfo(SavePremadeFromNPCPacket.ID, SavePremadeFromNPCPacket::decode, SavePremadeFromNPCHandler))
list.add(PacketRegisterInfo(DeletePremadePacket.ID, DeletePremadePacket::decode, DeletePremadeHandler))
list.add(PacketRegisterInfo(ApplyPremadeNPCPacket.ID, ApplyPremadeNPCPacket::decode, ApplyPremadeNPCHandler))
// Riding packet(s)
list.add(PacketRegisterInfo(ServerboundUpdateOrientationPacket.ID, ServerboundUpdateOrientationPacket::decode, ServerboundUpdateOrientationHandler))
@@ -625,6 +609,10 @@ object CobblemonNetwork {
// Cooking
list.add(PacketRegisterInfo(ToggleCookingPotLidPacket.ID, ToggleCookingPotLidPacket::decode, ToggleCookingPotLidHandler))
// TM Machine
list.add(PacketRegisterInfo(SetActiveTMPacket.ID, SetActiveTMPacket::decode, SetActiveTMPacketHandler))
list.add(PacketRegisterInfo(SetTMMachineContainerDataPacket.ID, SetTMMachineContainerDataPacket::decode, SetTMMachineContainerDataPacketHandler))
// Behaviour Packets
list.add(PacketRegisterInfo(SetEntityBehaviourPacket.ID, SetEntityBehaviourPacket::decode, SetEntityBehaviourHandler))
list.add(PacketRegisterInfo(DamageOnCollisionPacket.ID, DamageOnCollisionPacket::decode, DamageOnCollisionPacketHandler))
@@ -0,0 +1,47 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common
import com.cobblemon.mod.common.api.data.JsonDataRegistry
import com.cobblemon.mod.common.api.npc.PartyComposition
import com.cobblemon.mod.common.api.reactive.SimpleObservable
import com.cobblemon.mod.common.util.adapters.IdentifierAdapter
import com.cobblemon.mod.common.util.cobblemonResource
import com.google.gson.Gson
import com.google.gson.GsonBuilder
import com.google.gson.reflect.TypeToken
import net.minecraft.resources.ResourceLocation
import net.minecraft.server.level.ServerPlayer
import net.minecraft.server.packs.PackType
object CobblemonPartyCompositions : JsonDataRegistry<PartyComposition> {
override val id: ResourceLocation = cobblemonResource("party_compositions")
override val type = PackType.SERVER_DATA
override val typeToken: TypeToken<PartyComposition> = TypeToken.get(PartyComposition::class.java)
override val resourcePath: String = "party_compositions"
override val observable = SimpleObservable<CobblemonPartyCompositions>()
override val gson: Gson = GsonBuilder()
.registerTypeAdapter(ResourceLocation::class.java, IdentifierAdapter)
.setPrettyPrinting()
.create()
val partyCompositions = mutableMapOf<ResourceLocation, PartyComposition>()
override fun sync(player: ServerPlayer) {
// probably worth syncing which exist, yeah. the deeper details probably not. I'll get to this eventually.
}
override fun reload(data: Map<ResourceLocation, PartyComposition>) {
data.entries.forEach { it.value.id = it.key }
partyCompositions.clear()
partyCompositions.putAll(data)
observable.emit(this)
Cobblemon.LOGGER.info("Loaded ${data.size} party compositions.")
}
}
@@ -0,0 +1,60 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common
import com.cobblemon.mod.common.api.data.JsonDataRegistry
import com.cobblemon.mod.common.api.molang.ExpressionLike
import com.cobblemon.mod.common.api.moves.MovesetBuilder
import com.cobblemon.mod.common.api.npc.PartyPool
import com.cobblemon.mod.common.api.pokemon.PokemonProperties
import com.cobblemon.mod.common.api.reactive.SimpleObservable
import com.cobblemon.mod.common.util.ScriptableIntRange
import com.cobblemon.mod.common.util.adapters.ExpressionLikeAdapter
import com.cobblemon.mod.common.util.adapters.IdentifierAdapter
import com.cobblemon.mod.common.util.adapters.IntRangeAdapter
import com.cobblemon.mod.common.util.adapters.MovesetBuilderReferenceAdapter
import com.cobblemon.mod.common.util.adapters.PokemonPropertiesAdapter
import com.cobblemon.mod.common.util.adapters.ScriptableIntRangeAdapter
import com.cobblemon.mod.common.util.cobblemonResource
import com.google.gson.Gson
import com.google.gson.GsonBuilder
import com.google.gson.reflect.TypeToken
import net.minecraft.resources.ResourceLocation
import net.minecraft.server.level.ServerPlayer
import net.minecraft.server.packs.PackType
object CobblemonPartyPools : JsonDataRegistry<PartyPool> {
override val id: ResourceLocation = cobblemonResource("party_pools")
override val type = PackType.SERVER_DATA
override val typeToken: TypeToken<PartyPool> = TypeToken.get(PartyPool::class.java)
override val resourcePath: String = "party_pools"
override val observable = SimpleObservable<CobblemonPartyPools>()
override val gson: Gson = GsonBuilder()
.registerTypeAdapter(ResourceLocation::class.java, IdentifierAdapter)
.registerTypeAdapter(PokemonProperties::class.java, PokemonPropertiesAdapter(saveLong = false))
.registerTypeAdapter(IntRange::class.java, IntRangeAdapter)
.registerTypeAdapter(ScriptableIntRange::class.java, ScriptableIntRangeAdapter)
.registerTypeAdapter(MovesetBuilder::class.java, MovesetBuilderReferenceAdapter)
.registerTypeAdapter(ExpressionLike::class.java, ExpressionLikeAdapter)
.setPrettyPrinting()
.create()
val partyPools = mutableMapOf<ResourceLocation, PartyPool>()
override fun sync(player: ServerPlayer) {
// probably worth syncing. Knowing the details might help exploit the server? lot of effort for little though.
}
override fun reload(data: Map<ResourceLocation, PartyPool>) {
data.entries.forEach { it.value.id = it.key }
partyPools.clear()
partyPools.putAll(data)
observable.emit(this)
}
}
@@ -18,7 +18,6 @@ import net.minecraft.resources.ResourceKey
import net.minecraft.world.entity.ai.village.poi.PoiType
import net.minecraft.world.level.block.Block
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.level.block.Blocks
object CobblemonPoiTypes: PlatformRegistry<Registry<PoiType>, ResourceKey<Registry<PoiType>>, PoiType>() {
override val registry: Registry<PoiType> = BuiltInRegistries.POINT_OF_INTEREST_TYPE
@@ -31,8 +30,6 @@ object CobblemonPoiTypes: PlatformRegistry<Registry<PoiType>, ResourceKey<Regist
// TODO after 1.7
// @JvmField
// val INCENSE_SWEET_KEY = createKey("incense_sweet", CobblemonBlocks.INCENSE_SWEET, 0, 1)
@JvmField
val JUKEBOX_KEY = createKey("vanilla_jukebox", Blocks.JUKEBOX, 0, 1)
private fun createKey(string: String, block: Block, maxTickets: Int, validRange: Int ): ResourceKey<PoiType> =
ResourceKey.create(Registries.POINT_OF_INTEREST_TYPE, cobblemonResource(string)).also { resourceKey ->
@@ -46,6 +46,9 @@ object CobblemonSensors {
@JvmField
val NEARBY_FLOWER = register("nearby_flower", ::FlowerSensor)
@JvmField
val NEARBY_SWEET_BERRY_BUSH = register("nearby_sweet_berry_bush", ::SweetBerryBushSensor)
@JvmField
val POKEMON_NEARBY_WANTED_ITEM = register("pokemon_nearby_wanted_item", ::PokemonItemSensor)
@@ -200,6 +200,22 @@ object CobblemonSounds : PlatformRegistry<Registry<SoundEvent>, ResourceKey<Regi
@JvmField
val TUMBLESTONE_STEP = this.create("block.tumblestone.step")
@JvmField
val TM_USE = this.create("item.tm.use")
@JvmField
val TM_MACHINE_CRAFT = this.create("block.tm_machine.craft")
@JvmField
val TM_MACHINE_OFF = this.create("block.tm_machine.off")
@JvmField
val TM_MACHINE_ON = this.create("block.tm_machine.on")
@JvmField
val TM_MACHINE_OPEN = this.create("block.tm_machine.open")
@JvmField
val TM_MACHINE_CLOSE = this.create("block.tm_machine.close")
@JvmField
val TM_MACHINE_PLACE_DISC = this.create("block.tm_machine.place_disc")
@JvmField
val EVOLUTION_STONE_BLOCK_BREAK = this.create("block.evolution_stone_block.break")
@JvmField
@@ -14,7 +14,7 @@ import com.mojang.serialization.codecs.RecordCodecBuilder
import net.minecraft.advancements.critereon.ContextAwarePredicate
import net.minecraft.core.BlockPos
import net.minecraft.server.level.ServerPlayer
import java.util.Optional
import java.util.*
class PlantTumblestoneContext(val pos: BlockPos, val block: TumblestoneBlock)
@@ -29,42 +29,6 @@ class PlantTumblestoneCriterion(
}
override fun matches(player: ServerPlayer, context: PlantTumblestoneContext): Boolean {
return context.block.canGrow(context.pos, player.level())
return context.block.canGrow(player.level().getBlockState(context.pos), context.pos, player.level())
}
}
///**
// * A criterion condition for when a tumblestone block is planted
// * @param id The identifier of the criterion
// * @param predicate The predicate for the criterion
// *
// * @author Aethen
// * @since 02/28/2024
// */
//class PlantTumblestoneCriterionCondition(id: Identifier, predicate: LootContextPredicate) :
// SimpleCriterionCondition<PlantTumblestoneContext>(id, predicate) {
// override fun toJson(json: JsonObject) {
// // Add properties to json if needed. None needed for this criterion
// }
//
// override fun fromJson(json: JsonObject) {
// // Parse properties from json if needed. None needed for this criterion
// }
//
// /**
// * Checks if the tumblestone block can grow at the given position
// * @param player The player that planted the tumblestone block
// * @param context The context of the criterion
// * @return True if the tumblestone block can grow at the given position, false otherwise
// */
// override fun matches(player: ServerPlayer, context: PlantTumblestoneContext): Boolean {
// return context.tumbleStoneBlock.canGrow(context.pos, player.level())
// }
//}
//
///**
// * The context of the [PlantTumblestoneCriterionCondition]
// * @param pos The position of the tumblestone block
// * @param tumbleStoneBlock The tumblestone block
// */
//open class PlantTumblestoneContext(var pos: BlockPos, var tumbleStoneBlock: TumblestoneBlock)
}
@@ -1,25 +0,0 @@
package com.cobblemon.mod.common.api.ai
/**
* A classification of what a behaviour is related to, used for organisational purposes. It doesn't have any technical
* implications beyond how they are displayed to players modifying an entity's Behaviours.
*
* @author Hiroku
* @since April 25th, 2026
*/
enum class BehaviourCategory {
/** Relates to movement, reactions, general entity behaviour. */
AI,
/** Relates to how the entity appears. */
APPEARANCE,
/** Relates to the entity's interactions with players or other entities. */
INTERACTION,
/** Relates to the entity's role in gameplay. */
ROLE,
/** Relates to the entity's ability to do Pokémon battles. */
BATTLE,
/** Relates to invisible, technical configuration. */
TECHNICAL,
/** Doesn't fit other categories. */
OTHER,
}
@@ -12,15 +12,13 @@ import com.bedrockk.molang.runtime.MoLangRuntime
import com.bedrockk.molang.runtime.struct.QueryStruct
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.Objective
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.Sense
import com.cobblemon.mod.common.api.ai.config.BehaviourConfig
import com.cobblemon.mod.common.api.molang.ExpressionLike
import com.cobblemon.mod.common.api.molang.MoLangFunctions.addStandardFunctions
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.molang.MoLangFunctions.setup
import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.api.scripting.CobblemonScripts
import com.cobblemon.mod.common.entity.MoLangScriptingEntity
import com.cobblemon.mod.common.util.activityRegistry
import com.cobblemon.mod.common.util.asIdentifierDefaultingNamespace
@@ -48,9 +46,6 @@ class BehaviourConfigurationContext {
val memories = mutableSetOf<MemoryModuleType<*>>()
val sensors = mutableSetOf<SensorType<*>>()
val objectives = mutableMapOf<Int, MutableList<Objective>>()
val senses = mutableSetOf<Sense>()
val onAdd = mutableListOf<ExpressionLike>()
fun getOrCreateActivity(activity: Activity): ActivityConfigurationContext {
@@ -73,22 +68,6 @@ class BehaviourConfigurationContext {
this.sensors.addAll(sensors)
}
fun addSenses(vararg senses: Sense) {
addSenses(senses.toList())
}
fun addSenses(senses: Collection<Sense>) {
outer@for (sense in senses) {
for (existingSense in this.senses) {
if (existingSense.merge(sense)) {
continue@outer
}
}
this.senses.add(sense)
this.addMemories(sense.memories)
}
}
fun addOnAddScript(script: ExpressionLike) {
onAdd.add(script)
}
@@ -109,23 +88,8 @@ class BehaviourConfigurationContext {
var brain = entity.brain
// Apply the brain config
if (entity is MoLangScriptingEntity) {
val useBiggerBrain = objectives.isNotEmpty() || senses.isNotEmpty()
brain = entity.assignNewBrainWithMemoriesAndSensors(dynamic, memories, if (useBiggerBrain) emptySet() else sensors)
brain = entity.assignNewBrainWithMemoriesAndSensors(dynamic, memories, sensors)
onAdd.forEach { runtime.resolve(it) }
if (useBiggerBrain) {
val wereDebugging = entity.biggerBrain.debuggingPlayers ?: emptySet()
val biggerBrain = BiggerBrain(entity)
entity.biggerBrain = biggerBrain
addSenses(biggerBrain.senses)
val orderedObjectives = objectives.entries.sortedBy { it.key }.flatMap { it.value }
orderedObjectives.forEach(biggerBrain::registerObjective)
biggerBrain.senses.addAll(senses)
biggerBrain.debuggingPlayers.addAll(wereDebugging)
return
} else {
val biggerBrain = BiggerBrain(entity)
entity.biggerBrain = biggerBrain
}
}
activities.forEach { it.apply(entity) }
brain.setCoreActivities(coreActivities)
@@ -13,8 +13,8 @@ import com.cobblemon.mod.common.api.ai.config.BehaviourConfig
import com.cobblemon.mod.common.api.molang.ExpressionLike
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.molang.MoLangFunctions.setup
import com.cobblemon.mod.common.api.scripting.CobblemonScripts
import com.cobblemon.mod.common.util.asTranslated
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.resolve
import com.cobblemon.mod.common.util.withQueryValue
import com.google.gson.annotations.SerializedName
@@ -23,15 +23,14 @@ import net.minecraft.resources.ResourceLocation
import net.minecraft.world.entity.LivingEntity
class CobblemonBehaviour(
@Transient
var id: ResourceLocation = cobblemonResource("a"),
val name: Component = "".asTranslated(),
val category: BehaviourCategory = BehaviourCategory.OTHER,
val description: Component = "".asTranslated(),
/** Some behaviours aren't really worth showing on the client, namely ones that are simply conditional bundles of other behaviours. */
val visible: Boolean = true,
val entityType: ResourceLocation? = null,
val configurations: List<BehaviourConfig> = mutableListOf(),
// I feel like the onAdd+onAddScript etc could be merged using some interface and a clever deserializer,
// detect if it's a ResourceLocation and failing that, Expression. The on[..]Script fields are kinda fringe though.
@SerializedName("onRemove", alternate = ["undo"])
val onRemove: ExpressionLike? = null,
val onAdd: ExpressionLike? = null,
@@ -9,40 +9,44 @@
package com.cobblemon.mod.common.api.ai
import com.bedrockk.molang.runtime.struct.QueryStruct
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.util.getBooleanOrNull
import com.cobblemon.mod.common.util.getDoubleOrNull
import kotlin.math.sqrt
import net.minecraft.core.BlockPos
import net.minecraft.world.entity.PathfinderMob
/**
* Used to maintain some settings around how the entity should wander this tick. Anything left null
* will fall back to defaults specified by the logic of the WanderAround objective.
* Used to maintain some settings around how the entity should wander this tick. The idea is you
* reset this with some script task at priority 0 then some number of steps before it gets to the wander
* tasks you can have other conditional tasks jump in to configure parts of this.
*
* @author Hiroku
* @since July 18, 2025
*/
class CobblemonWanderControl(
var center: WanderCenter? = null,
var maxAttempts: Int? = null, // How many times to try to find a suitable point before giving up on that tick.
var allowLand: Boolean? = null,
var allowWater: Boolean? = null,
var allowAir: Boolean? = null,
var wanderSpeed: Float? = null,
var wanderChanceMultiplier: Float? = null
var maxAttempts: Int = 4, // How many times to try to find a suitable point before giving up on that tick.
var allowLand: Boolean = true,
var allowWater: Boolean = false,
var allowAir: Boolean = false,
var pathCooldownTicks: Int = 20 * 5, // Used to mitigate the cost of pathfinding.
var wanderSpeed: Float = 0.35F,
) {
class WanderCenter(val x: Number, val y: Number, val z: Number, val minRange: Float, val maxRange: Float)
@Transient
val struct: QueryStruct = QueryStruct(hashMapOf())
.addFunction("center_x") { DoubleValue(center?.x ?: 0.0) }
.addFunction("center_y") { DoubleValue(center?.y ?: 0.0) }
.addFunction("center_z") { DoubleValue(center?.z ?: 0.0) }
.addFunction("max_attempts") { DoubleValue(maxAttempts?.toDouble() ?: 0.0) }
.addFunction("min_range") { DoubleValue(center?.minRange ?: 0.0) }
.addFunction("max_range") { DoubleValue(center?.maxRange ?: 0.0) }
.addFunction("allow_land") { DoubleValue(if (allowLand == true) 1.0 else 0.0) }
.addFunction("allow_water") { DoubleValue(if (allowWater == true) 1.0 else 0.0) }
.addFunction("allow_air") { DoubleValue(if (allowAir == true) 1.0 else 0.0) }
.addFunction("wander_speed") { DoubleValue(wanderSpeed ?: 0.0) }
.addFunction("center_x") { center?.x ?: 0.0 }
.addFunction("center_y") { center?.y ?: 0.0 }
.addFunction("center_z") { center?.z ?: 0.0 }
.addFunction("max_attempts") { maxAttempts.toDouble() }
.addFunction("min_range") { center?.minRange ?: 0.0 }
.addFunction("max_range") { center?.maxRange ?: 0.0 }
.addFunction("allow_land") { if (allowLand) 1.0 else 0.0 }
.addFunction("allow_water") { if (allowWater) 1.0 else 0.0 }
.addFunction("allow_air") { if (allowAir) 1.0 else 0.0 }
.addFunction("path_cooldown_ticks") { pathCooldownTicks.toDouble() }
.addFunction("wander_speed") { wanderSpeed }
.addFunction("set_center") { params ->
if (params.params.size < 3) {
throw IllegalArgumentException("set_center requires at least 3 parameters: x, y, z")
@@ -64,6 +68,26 @@ class CobblemonWanderControl(
.addFunction("set_allow_land") { params -> allowLand = params.getBooleanOrNull(0) ?: true }
.addFunction("set_allow_water") { params -> allowWater = params.getBooleanOrNull(0) ?: false }
.addFunction("set_allow_air") { params -> allowAir = params.getBooleanOrNull(0) ?: false }
.addFunction("set_path_cooldown_ticks") { params -> pathCooldownTicks = params.getDoubleOrNull(0)?.toInt() ?: (20 * 5) }
.addFunction("set_wander_speed") { params -> wanderSpeed = params.getDoubleOrNull(0)?.toFloat() ?: 0.35F }
.addFunction("reset") { reset() }
fun isSuitable(position: BlockPos): Boolean {
val center = center ?: return true
val centerPos = BlockPos(center.x.toInt(), center.y.toInt(), center.z.toInt())
val distance = sqrt(centerPos.distSqr(position))
val suitable = distance >= center.minRange && distance <= center.maxRange
return suitable
}
fun reset() {
center = null
allowLand = false
allowWater = false
allowAir = false
pathCooldownTicks = 20 * 5
wanderSpeed = 0.35F
maxAttempts = 4
}
}
@@ -9,23 +9,9 @@
package com.cobblemon.mod.common.api.ai
import com.bedrockk.molang.Expression
import com.bedrockk.molang.ast.NumberExpression
import com.bedrockk.molang.ast.StringExpression
import com.bedrockk.molang.runtime.MoLangRuntime
import com.bedrockk.molang.runtime.value.DoubleValue
import com.bedrockk.molang.runtime.value.StringValue
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.MoLangScriptingEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.lang
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.resolveDouble
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.resolveInt
import com.cobblemon.mod.common.util.resolveString
import com.mojang.datafixers.util.Either
import kotlin.jvm.optionals.getOrNull
import net.minecraft.world.entity.LivingEntity
/**
* The issue in a lot of the behaviour datapacking is that there are times when a property should be exposed to
@@ -45,50 +31,6 @@ import net.minecraft.world.entity.LivingEntity
*/
typealias ExpressionOrEntityVariable = Either<Expression, MoLangConfigVariable>
fun ExpressionOrEntityVariable.asExpression() = map({ it }, { "q.entity.config.${it.variableName}".asExpression() })
fun ExpressionOrEntityVariable.resolveString(runtime: MoLangRuntime) = runtime.resolveString(asExpression())
fun ExpressionOrEntityVariable.resolveBoolean(runtime: MoLangRuntime) = runtime.resolveBoolean(asExpression())
fun ExpressionOrEntityVariable.resolveInt(runtime: MoLangRuntime) = runtime.resolveInt(asExpression())
fun ExpressionOrEntityVariable.resolveDouble(runtime: MoLangRuntime) = runtime.resolveDouble(asExpression())
fun ExpressionOrEntityVariable.resolveFloat(runtime: MoLangRuntime) = runtime.resolveFloat(asExpression())
private fun variable(category: String, name: String, type: MoLangConfigVariable.MoLangVariableType, default: String) = MoLangConfigVariable(
variableName = name,
category = lang("entity.variable.category.$category"),
displayName = lang("entity.variable.$name.name"),
description = lang("entity.variable.$name.desc"),
type = type,
defaultValue = default
)
fun stringVariable(category: String, name: String, default: String) = variable(category = category, name = name, type = MoLangConfigVariable.MoLangVariableType.TEXT, default = default)
fun numberVariable(category: String, name: String, default: Number) = variable(category = category, name = name, type = MoLangConfigVariable.MoLangVariableType.NUMBER, default = default.toString())
fun booleanVariable(category: String, name: String, default: Boolean) = variable(category = category, name = name, type = MoLangConfigVariable.MoLangVariableType.BOOLEAN, default = default.toString())
fun getVariableExpression(name: String) = "q.entity.config.$name".asExpression()
fun resolveBooleanVariable(name: String, runtime: MoLangRuntime) = runtime.resolveBoolean(getVariableExpression(name))
fun checkCondition(runtime: MoLangRuntime, expressionOrEntityVariable: ExpressionOrEntityVariable): Boolean {
return expressionOrEntityVariable.resolveBoolean(runtime)
}
fun ExpressionOrEntityVariable.asSimplifiedExpression(entity: LivingEntity): Expression {
return map(
{ it },
{
if (entity is MoLangScriptingEntity) {
val variable = entity.config.map[it.variableName]
if (variable is DoubleValue) {
return@map NumberExpression(variable.value)
} else if (variable is StringValue) {
return@map StringExpression(variable)
}
}
return@map "q.entity.config.${it.variableName}".asExpression()
}
)
}
/**
* In the case of [ExpressionOrEntityVariable] the right side is the only one that requires visibility for a user,
* this function is a shorthand for finding all of the values in the list that have something to show the user to
@@ -1,182 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain
import com.bedrockk.molang.runtime.MoLangRuntime
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.CobblemonNetwork.sendPacket
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.Objective
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.ObjectiveStatus
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.Sense
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.molang.MoLangFunctions.setup
import com.cobblemon.mod.common.api.text.text
import com.cobblemon.mod.common.net.messages.client.debug.UpdateTrackedBrainDataPacket
import com.cobblemon.mod.common.util.getMemorySafely
import com.cobblemon.mod.common.util.getPlayer
import com.cobblemon.mod.common.util.withQueryValue
import java.util.UUID
import kotlin.collections.mutableListOf
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.MemoryStatus
/**
* A better* version of Minecraft's [net.minecraft.world.entity.ai.Brain] system that makes development more
* straightforward and allows easier debugging.
*
* We could name this thing better.
*
* There are three main principles inside this system:
*
* 1: Senses
*
* Senses are simple ticking objects that are instantiated per entity and are expected to just update memories based
* on properties about the entity or its surroundings. This is an analogue of SensorType from Brains.
*
* 2: Objectives
*
* Objectives are also ticking objects that are instantiated per entity. They represent a goal for the entity and
* run in a fixed order.
*
* 3: Fixations
*
* Fixations are a task that can be set on the brain that represents a more total commitment to a certain task. Only
* a single fixation can be active at a time, and they can be 'distracted' by other objectives or potentially external
* factors.
*
* These can also be debugged using the /debugcobblemonai command while looking at a Pokémon or NPC entity.
*
* *that remains to be seen
*
* @author Hiroku
* @since December 29th, 2025
*/
class BiggerBrain(val entity: LivingEntity) {
val runtime = MoLangRuntime().setup().withQueryValue("entity", entity.asMostSpecificMoLangValue())
val senses = mutableListOf<Sense>()
val objectives = mutableListOf<Objective>()
val observedMemories = mutableMapOf<MemoryModuleType<*>, MutableList<Objective>>()
var fixation: EntityFixation? = null
var debuggingPlayers = mutableSetOf<UUID>()
fun registerObjective(objective: Objective) {
objectives.add(objective)
for (memory in objective.observedMemories) {
val list = this.observedMemories.getOrPut(memory, ::ArrayList)
list.add(objective)
}
}
fun isFixation(fixation: EntityFixation?): Boolean {
return fixation != null && this.fixation == fixation
}
fun sendDebugMessage(message: String) {
debuggingPlayers.forEach {
it.getPlayer()?.sendSystemMessage(message.text())
}
}
fun tick() {
senses.forEach {
it.ticksUntilNextExecution--
if (it.ticksUntilNextExecution <= 0) {
it.tick(entity, this)
}
}
if (fixation?.tick(entity, this) == false) {
fixation = null
}
val objectiveStatuses = mutableMapOf<Objective, ObjectiveStatus>()
val activeObjectiveTags = mutableSetOf<String>()
for (objective in objectives) {
val status = objective.perform(entity, this, activeObjectiveTags)
objectiveStatuses[objective] = status
}
if (debuggingPlayers.isNotEmpty()) {
val state = BiggerBrainState(entity = entity, brain = this, objectiveStatuses = objectiveStatuses)
val packet = UpdateTrackedBrainDataPacket(entity.id, state)
debuggingPlayers.removeIf { uuid ->
val player = uuid.getPlayer()
if (player != null && Cobblemon.serverPlayerDebuggingPokemonBrainEntities[player.uuid] != entity.uuid) {
return@removeIf true
} else {
player?.sendPacket(packet)
}
return@removeIf player == null
}
}
}
fun fixate(fixation: EntityFixation): EntityFixation {
this.fixation = fixation
return fixation
}
fun distract(distraction: Distraction): Boolean {
if (fixation?.canDistract(distraction, entity) != false) {
fixation?.onDistract(distraction, entity)
this.fixation = null
return true
}
return false
}
fun canDistract(distraction: Distraction): Boolean {
return fixation?.canDistract(distraction, entity) != false
}
fun <T> setMemory(memory: MemoryModuleType<T>, value: T, expiry: Long? = null) {
if (expiry != null) {
entity.brain.setMemoryWithExpiry(memory, value, expiry)
} else {
entity.brain.setMemory(memory, value)
}
observedMemories[memory]?.forEach { objective ->
objective.onMemoryChanged(entity, this, memory, value)
}
}
fun <T> setMemoryIfChanged(memory: MemoryModuleType<T>, value: T, expiry: Long? = null) {
if (entity.brain.getMemorySafely(memory).orElse(null) != value) {
setMemory(memory, value, expiry)
}
}
fun <T> eraseMemory(memory: MemoryModuleType<T>) {
entity.brain.eraseMemory(memory)
observedMemories[memory]?.forEach { objective ->
objective.onMemoryChanged(entity, this, memory, null)
}
}
fun <T> eraseMemoryIfPresent(memory: MemoryModuleType<T>) {
if (entity.brain.hasMemoryValue(memory)) {
eraseMemory(memory)
}
}
fun hasMemoryValue(memory: MemoryModuleType<*>): Boolean {
return entity.brain.checkMemory(memory, MemoryStatus.VALUE_PRESENT)
}
fun <T> getMemory(memory: MemoryModuleType<T>): T? {
return entity.brain.getMemorySafely(memory).orElse(null)
}
}
@@ -1,74 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.Objective
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.ObjectiveStatus
import kotlin.reflect.jvm.jvmName
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.world.entity.LivingEntity
/**
* A DTO of sorts that is sent to debugging players to keep them informed about the state of an entity's Cobblemon AI.
*
* @author Hiroku
* @since December 29th, 2025
*/
class BiggerBrainState(
val senses: List<SenseState>,
val objectives: List<ObjectiveState>,
val fixation: String? = null
) {
class SenseState(val className: String, val ticksUntilNextExecution: Int) {
fun encode(buffer: FriendlyByteBuf) {
buffer.writeUtf(className)
buffer.writeInt(ticksUntilNextExecution)
}
companion object {
fun decode(buffer: FriendlyByteBuf): SenseState {
return SenseState(buffer.readUtf(), buffer.readInt())
}
}
}
class ObjectiveState(val description: String, val status: ObjectiveStatus) {
fun encode(buffer: FriendlyByteBuf) {
buffer.writeUtf(description)
buffer.writeEnum(status)
}
companion object {
fun decode(buffer: FriendlyByteBuf): ObjectiveState {
return ObjectiveState(buffer.readUtf(), buffer.readEnum(ObjectiveStatus::class.java))
}
}
}
constructor(entity: LivingEntity, brain: BiggerBrain, objectiveStatuses: Map<Objective, ObjectiveStatus>): this(
senses = brain.senses.map { SenseState(className = it::class.simpleName ?: it::class.jvmName, it.ticksUntilNextExecution) },
objectives = objectiveStatuses.entries.map { ObjectiveState(it.key.getDescription(entity), it.value) },
fixation = brain.fixation?.getDescription(entity)
)
fun encode(buffer: FriendlyByteBuf) {
buffer.writeCollection(senses) { _, sense -> sense.encode(buffer) }
buffer.writeCollection(objectives) { _, objective -> objective.encode(buffer) }
buffer.writeNullable(fixation) { _, fixation -> buffer.writeUtf(fixation) }
}
companion object {
fun decode(buffer: FriendlyByteBuf): BiggerBrainState {
val senses = buffer.readList { SenseState.decode(it) }
val objectives = buffer.readList { ObjectiveState.decode(it) }
val fixation = buffer.readNullable { buffer.readUtf() }
return BiggerBrainState(senses, objectives, fixation)
}
}
}
@@ -1,38 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.BlockPosTracker
import net.minecraft.world.entity.ai.behavior.EntityTracker
import net.minecraft.world.entity.ai.behavior.PositionTracker
import net.minecraft.world.entity.ai.memory.WalkTarget
/**
* A trivial wrapper around an entity and a position tracker to make the entity look at the position each tick.
*
* @author Hiroku
* @since December 29th, 2025
*/
class LookingTracker(val entity: PathfinderMob, val lookTarget: PositionTracker) {
companion object {
fun forTargetEntity(entity: PathfinderMob, target: LivingEntity, trackEyeHeight: Boolean = true): LookingTracker {
return LookingTracker(entity, EntityTracker(target, trackEyeHeight))
}
fun fromNavigationPathOrWalkTarget(entity: PathfinderMob, walkTarget: WalkTarget): LookingTracker {
val destinationPoint = entity.navigation.path?.endNode?.asVec3() ?: walkTarget.target.currentPosition()
return LookingTracker(entity, BlockPosTracker(destinationPoint.add(0.0, entity.eyeHeight.toDouble(), 0.0)))
}
}
fun tick() {
entity.lookControl.setLookAt(lookTarget.currentPosition())
}
}
@@ -1,27 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain
/**
* A simple enum representing the status of a movement action.
*
* @author Hiroku
* @since December 29th, 2025
*/
enum class MovementStatus {
/** Represents when the entity is still en route to the destination. */
PENDING,
/** Represents when the entity has successfully reached the destination. */
COMPLETED,
/**
* Represents when the entity has failed to reach the destination. This can be due to
* a change in surroundings or taking too long or all sorts of things.
*/
FAILED
}
@@ -1,30 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain
import net.minecraft.world.entity.ai.memory.WalkTarget
/**
* A wrapping around logic that maintains an entity's journey towards a specific destination. Mainly used by fixations
* to keep track of when pathing is done, and whether it failed or succeeded. Can also be told to stop to do any
* necessary clean up. Implemented only by [RegularMovementTracker] which has me questioning if it should be an interface
* or just a simple class like the [LookingTracker].
*
* @author Hiroku
* @since December 29th, 2025
*/
interface MovementTracker {
val walkTarget: WalkTarget
/** The last known status of this movement tracker. */
var lastStatus: MovementStatus
/** Performs a tick of movement tracking logic. Returns the current [MovementStatus]. */
fun tick(): MovementStatus
/** Stops the movement and does any necessary clean up. */
fun stop()
}
@@ -1,209 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain
import com.cobblemon.mod.common.entity.ai.CobblemonWalkTarget
import com.cobblemon.mod.common.pokemon.ai.OmniPathNodeMaker
import com.cobblemon.mod.common.util.deleteNode
import java.util.function.Predicate
import net.minecraft.core.BlockPos
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.EntityTracker
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.entity.ai.util.DefaultRandomPos
import net.minecraft.world.level.pathfinder.Path
import net.minecraft.world.level.pathfinder.PathType
import net.minecraft.world.phys.Vec3
/**
* The default movement tracker used for tracking movement towards a [WalkTarget]. This is pretty much entirely
* just the code for FollowWalkTargetTask from Minecraft brain stuff.
*
* @author Hiroku
* @since December 29th, 2025
*/
class RegularMovementTracker(
val entity: PathfinderMob,
override val walkTarget: WalkTarget
) : MovementTracker {
companion object {
/**
* Attempts to create a tracker for the given entity and target. Returns null if the path
* couldn't be created.
*/
fun attempt(entity: PathfinderMob, walkTarget: WalkTarget): RegularMovementTracker? {
return RegularMovementTracker(entity, walkTarget).takeIf { it.isValid }
}
}
var isValid = false
private set
var started = false
override var lastStatus: MovementStatus = MovementStatus.PENDING
private var path: Path? = null
private var lastKnownTargetPos: BlockPos? = null
init {
val hasReached = hasReached(entity, walkTarget)
if (!hasReached && hasFinishedPath(entity, walkTarget)) {
this.lastKnownTargetPos = walkTarget.target.currentBlockPosition()
isValid = true
} else {
lastStatus = MovementStatus.FAILED
}
}
override fun tick(): MovementStatus {
val path = path
val status = if (path == null || isTargetSpectator(walkTarget)) {
stop(entity)
MovementStatus.FAILED
} else if (hasReached(entity, walkTarget)) {
stop(entity)
MovementStatus.COMPLETED
} else if (started && entity.navigation.isDone) {
stop(entity)
MovementStatus.FAILED
} else {
if (!started) {
startOnPath(entity)
started = true
}
tick(entity)
MovementStatus.PENDING
}
this.lastStatus = status
return status
}
fun startOnPath(entity: PathfinderMob) {
entity.brain.setMemory(MemoryModuleType.PATH, this.path)
entity.navigation.moveTo(this.path, walkTarget.speedModifier.toDouble())
}
override fun stop() {
stop(entity)
}
fun stop(entity: PathfinderMob) {
entity.navigation.stop()
entity.brain.eraseMemory(MemoryModuleType.WALK_TARGET)
entity.brain.eraseMemory(MemoryModuleType.PATH)
}
private fun tick(entity: PathfinderMob) {
val path = entity.navigation.path
if (this.path !== path) {
this.path = path
this.startOnPath(entity)
}
if (path != null && lastKnownTargetPos != null) {
if (walkTarget.target.currentBlockPosition().distSqr(lastKnownTargetPos!!) > 4.0) {
// The target has moved away from where we are pathing, try pathing to its new location
if (hasFinishedPath(entity, walkTarget)) {
lastKnownTargetPos = walkTarget.target.currentBlockPosition()
startOnPath(entity)
} else {
// Uh oh, we can't get closer? Maybe next tick will be better?
}
}
}
}
private fun withNodeFilter(
entity: PathfinderMob,
nodeFilter: Predicate<PathType>,
block: () -> Unit) {
val nodeEvaluator = entity.navigation.nodeEvaluator
if (nodeEvaluator is OmniPathNodeMaker) {
nodeEvaluator.nodeFilter = nodeFilter
block()
nodeEvaluator.nodeFilter = Predicate { true }
} else {
block()
}
}
private fun hasFinishedPath(entity: PathfinderMob, walkTarget: WalkTarget): Boolean {
val blockPos = walkTarget.target.currentBlockPosition()
this.path = generatePath(entity, walkTarget, blockPos)
val hasReached = hasReached(entity, walkTarget)
if (!hasReached && path == null) {
// Desperate attempt to still path to the destination by going somewhere in the vicinity
val vec3d = DefaultRandomPos.getPosTowards(
entity,
10,
7,
Vec3.atBottomCenterOf(blockPos),
Math.PI / 2F
)
if (vec3d != null) {
this.path = generatePath(entity, walkTarget, BlockPos.containing(vec3d))
return this.path != null
}
} else if (!hasReached) {
return true
}
return false
}
private fun generatePath(
entity: PathfinderMob,
walkTarget: WalkTarget,
target: BlockPos
): Path? {
var path: Path? = null
if (walkTarget is CobblemonWalkTarget) {
withNodeFilter(
entity = entity,
nodeFilter = walkTarget.nodeTypeFilter,
) {
var resolvedPath = entity.navigation.createPath(
walkTarget.target.currentBlockPosition(),
0
)
if (resolvedPath != null) {
// A CobblemonWalkTarget may have a destinationNodeTypeFilter, which is used to filter the end node of the path.
// Mainly useful for when the thing setting the target did it a bit crudely or didn't know how far the navigator
// was going to get, and might land on something that is technically traversable by the entity but it doesn't
// fit the intention of the task. Example, a little bird wandering might end up finishing on a flight node,
// but it doesn't really want to fly in place so it'd prefer not ending there.
while (resolvedPath.endNode?.type?.let { walkTarget.destinationNodeTypeFilter(it) } == false) {
resolvedPath.deleteNode(resolvedPath.nodeCount - 1)
}
if (resolvedPath.nodeCount == 0) {
resolvedPath = null
}
}
path = resolvedPath
}
} else {
path = entity.navigation.createPath(target, 0)
}
return path
}
private fun hasReached(entity: PathfinderMob, walkTarget: WalkTarget): Boolean {
return walkTarget.target.currentBlockPosition().distManhattan(entity.blockPosition()) <= walkTarget.closeEnoughDist
}
fun isTargetSpectator(target: WalkTarget): Boolean {
val lookTarget = target.target
return if (lookTarget is EntityTracker) {
lookTarget.entity.isSpectator
} else {
false
}
}
}
@@ -1,223 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain
import com.cobblemon.mod.common.api.ai.CobblemonWanderControl.WanderCenter
import com.cobblemon.mod.common.api.ai.config.task.WanderTaskConfig.Companion.MAX_LOOK_DOWN_DISTANCE
import com.cobblemon.mod.common.entity.OmniPathingEntity
import com.cobblemon.mod.common.entity.ai.CobblemonRandomSurfacePos
import com.cobblemon.mod.common.entity.ai.CobblemonWalkTarget
import kotlin.math.ceil
import kotlin.math.sqrt
import net.minecraft.core.BlockPos
import net.minecraft.server.level.ServerLevel
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.BehaviorUtils
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.entity.ai.util.HoverRandomPos
import net.minecraft.world.entity.ai.util.LandRandomPos
import net.minecraft.world.level.material.Fluids
import net.minecraft.world.level.pathfinder.PathType
/**
* A type of wandering behaviour for an entity. I'm not sure if we keep this.
*
* @author Hiroku
* @since December 29th, 2025
*/
enum class WanderType(
val isValid: (PathfinderMob) -> Boolean,
val choosePosition: (PathfinderMob, minimumHeight: Int, maximumHeight: Int, horizontalRange: Int, verticalRange: Int) -> BlockPos?,
val createWalkTarget: (PathfinderMob, position: BlockPos, avoidsTargetingAir: Boolean, speedMultiplier: Float) -> WalkTarget?,
) {
WATER(
isValid = { it.isInWater },
choosePosition = choosePosition@{ entity, _, _, horizontalRange, verticalRange ->
var pos = BehaviorUtils.getRandomSwimmablePos(entity, horizontalRange, verticalRange)?.let(BlockPos::containing)
?: return@choosePosition null
// Move target pos down so that we don't move out of water too much
val requiredDepth = ceil(0.5 + entity.eyeHeight)
// Get the current depth of the block
var depth = 1
var testPos = pos.above()
var blockState = entity.level().getBlockState(testPos)
while (blockState.fluidState.type == Fluids.WATER) {
depth++
testPos = testPos!!.above()
blockState = entity.level().getBlockState(testPos)
}
if (depth < requiredDepth) {
// Iterate down until we reach the desired min depth or we reach a non water block
pos = pos.below()
blockState = entity.level().getBlockState(pos)
while (blockState.fluidState.type == Fluids.WATER && depth < requiredDepth && pos.y > entity.level().minBuildHeight) {
depth++
pos = pos.below()
blockState = entity.level().getBlockState(pos)
}
}
return@choosePosition if (depth < requiredDepth) null else pos
},
createWalkTarget = { _, pos, _, speedMultiplier ->
CobblemonWalkTarget(
pos = pos,
nodeTypeFilter = { it == PathType.WATER || it == PathType.WATER_BORDER },
speedModifier = speedMultiplier,
completionRange = 0
)
}
),
LAND(
isValid = { entity -> !entity.isInWater && !entity.isInLava },
choosePosition = choosePosition@{ entity, minimumHeight, maximumHeight, horizontalRange, verticalRange ->
val targetVec = when {
maximumHeight != -1 -> {
HoverRandomPos.getPos(
entity,
horizontalRange,
verticalRange,
entity.random.nextFloat() - 0.5,
entity.random.nextFloat() - 0.5,
Math.PI.toFloat(),
maximumHeight,
minimumHeight
)
}
entity.isUnderWater && entity.canBreatheUnderwater() && !((entity as OmniPathingEntity).canSwimInWater()) -> {
BehaviorUtils.getRandomSwimmablePos(
entity,
horizontalRange,
verticalRange
)
}
entity is OmniPathingEntity && (entity.canWalkOnWater() || entity.canWalkOnLava()) -> {
CobblemonRandomSurfacePos.getPos(
entity,
horizontalRange,
verticalRange
)
}
else -> {
LandRandomPos.getPos(
entity,
horizontalRange,
verticalRange
)
}
}
val pos = targetVec?.let(BlockPos::containing) ?: return@choosePosition null
LAND.applyHeightConstraints(pos, minimumHeight, maximumHeight, entity.level() as ServerLevel)
},
createWalkTarget = { entity, pos, avoidsTargetingAir, speedMultiplier ->
CobblemonWalkTarget(
pos = pos,
speedModifier = speedMultiplier,
completionRange = 0,
nodeTypeFilter = { nodeType ->
entity.canBreatheUnderwater() || nodeType !in listOf(
PathType.WATER,
PathType.WATER_BORDER
)
},
destinationNodeTypeFilter = { nodeType ->
!avoidsTargetingAir || nodeType !in listOf(
PathType.OPEN
)
}
)
}
)
;
fun generateWalkTarget(
entity: PathfinderMob,
maxAttempts: Int,
center: WanderCenter?,
minimumHeight: Int,
maximumHeight: Int,
horizontalRange: Int,
verticalRange: Int,
avoidTargetingAir: Boolean,
speedMultiplier: Float
): WalkTarget? {
var attempts = 0
var pos: BlockPos? = null
while (attempts++ < maxAttempts && pos == null) {
pos = choosePosition(entity, minimumHeight, maximumHeight, horizontalRange, verticalRange)
?: return null
if (!isSuitable(center, pos)) {
pos = null
}
}
if (pos == null) {
return null
}
return createWalkTarget(entity, pos, avoidTargetingAir, speedMultiplier)
}
private fun isSuitable(center: WanderCenter?, position: BlockPos): Boolean {
val center = center ?: return true
val centerPos = BlockPos(center.x.toInt(), center.y.toInt(), center.z.toInt())
val distance = sqrt(centerPos.distSqr(position))
val suitable = distance >= center.minRange && distance <= center.maxRange
return suitable
}
private fun applyHeightConstraints(
pos: BlockPos,
minimumHeight: Int,
maximumHeight: Int,
world: ServerLevel
): BlockPos {
if (minimumHeight <= 0 && maximumHeight == -1) {
return pos // It ain't a hoverer
}
val block = world.getBlockState(pos)
val altitude = if (!block.isAir) {
0
} else {
(1..MAX_LOOK_DOWN_DISTANCE).firstOrNull {
val newPos = pos.below(it)
if (!world.getBlockState(newPos).isAir) {
return@firstOrNull true
} else if (newPos.y <= world.minBuildHeight) {
// Don't adjust downward into the void (Mostly if we're in the end)
// This doesn't stop fliers from wandering off end islands,
// but it does stop them from diving directly into the void.
return pos
}
return@firstOrNull false
} ?: MAX_LOOK_DOWN_DISTANCE
}
if (altitude > maximumHeight && maximumHeight >= 0) {
val excess = altitude - maximumHeight
val excessFromMinimum = altitude - minimumHeight
val correction = world.random.nextIntBetweenInclusive(excess, excessFromMinimum)
return pos.atY(pos.y - correction)
} else if (altitude < minimumHeight && minimumHeight >= 0) {
val deficit = minimumHeight - altitude
val deficitFromMaximum = maximumHeight - altitude
val correction = world.random.nextIntBetweenInclusive(deficit, deficitFromMaximum)
return pos.atY(pos.y + correction)
} else {
return pos
}
}
}
@@ -1,42 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.distraction
import net.minecraft.world.damagesource.DamageSource
/**
* Something that may distract an entity from its current fixation. The majority of fixations
* will rely on the types of distraction to determine if they should be distracted.
*
* @author Hiroku
* @since December 29th, 2025
*/
open class Distraction(val types: Set<DistractionType>) {
constructor(vararg types: DistractionType) : this(types.toSet())
val isIdleBoredom = DistractionType.IDLE_BOREDOM in types
val isForce = DistractionType.FORCE in types
val isComfort = DistractionType.COMFORT in types
val isDamage = DistractionType.DAMAGE in types
fun hasAnyOf(vararg distractionTypes: DistractionType): Boolean {
return distractionTypes.any { it in types }
}
companion object {
val FORCE = Distraction(DistractionType.FORCE)
}
}
/** Reusable basic distraction for a COMFORT type of distraction. */
val comfortDistraction = Distraction(DistractionType.COMFORT)
/** Reusable basic distraction for an IDLE_BOREDOM type of distraction. */
val idleBoredomDistraction = Distraction(DistractionType.IDLE_BOREDOM)
open class HurtDistraction(val damageSource: DamageSource) : Distraction(DistractionType.DAMAGE)
@@ -1,28 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
/**
* A categorisation of distractions that can be attempted on an [EntityFixation].
*
* @author Hiroku
* @since December 29th, 2025
*/
enum class DistractionType {
/** Represents a distraction that the entity is not particularly motivated by but would consider doing out of boredom. */
IDLE_BOREDOM,
/** Represents a distraction that is for the sake of the entity's comfort because it isn't comfortable where it is. */
COMFORT,
/** Represents a distraction motivated by being hurt. */
DAMAGE,
/** A forceful distraction. Just about everything should respect this but it's conceivable that something not. */
FORCE,
}
@@ -1,29 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.fixation
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import net.minecraft.world.entity.LivingEntity
/**
* A fixation that rejects all non-force distractions and does nothing, lasting until
* the provided [condition] is no longer true.
*
* @author Hiroku
* @since January 16th, 2026
*/
open class ConditionalLockFixation(
val description: String,
val condition: () -> Boolean
): EntityFixation, LockFixation {
override fun canDistract(distraction: Distraction, entity: LivingEntity) = distraction.isForce
override fun getDescription(entity: LivingEntity) = description
override fun tick(entity: LivingEntity, brain: BiggerBrain) = condition()
}
@@ -1,31 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.fixation
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import net.minecraft.world.entity.LivingEntity
/**
* A fixation that rejects all non-force distractions and does nothing for some
* number of ticks.
*
* @author Hiroku
* @since January 16th, 2026
*/
open class DurationLockFixation(
val description: String,
var durationTicks: Int
) : EntityFixation, LockFixation {
override fun canDistract(distraction: Distraction, entity: LivingEntity) = distraction.isForce
override fun getDescription(entity: LivingEntity) = description.replace("{ticks}", durationTicks.toString())
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
return --durationTicks > 0
}
}
@@ -1,39 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.fixation
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import net.minecraft.world.entity.LivingEntity
/**
* An entity's fixation, representing a task that takes a central role in the entity's behaviour
* and excludes all other possible fixations.
*
* The role of the fixation is to do an action which is the primary focus of the entity at that time,
* and which may be distracted from under some circumstances. An entity may be fixated on moving from
* A to B, and then be distracted upon being hurt. Or maybe it's an attack fixation, in which case
* damage doesn't distract it at all.
*
* The difference between a fixation and an objective is that objectives are capable of running in parallel,
* and a fixation may even be in the pursuit of an objective, but the fixation is central.
*
* @author Hiroku
* @since December 28th, 2025
*/
interface EntityFixation {
/** Returns true if the given distraction can stop this fixation. */
fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean
/** Notifies the fixation that it has been distracted by the given distraction so it can do clean up. */
fun onDistract(distraction: Distraction, entity: LivingEntity) {}
/** Continues doing whatever the fixation does. Returns true if the fixation should continue. */
fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean
/** Gets a current description of the fixation for the debug screen. */
fun getDescription(entity: LivingEntity): String
}
@@ -1,18 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.fixation
/**
* Represents a fixation that blocks battling, capture, etc. for Pokémon. This is
* used to control the isBusy property on Pokémon.
*
* @author Hiroku
* @since January 16th, 2026
*/
interface LockFixation
@@ -1,52 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.fixation
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementStatus
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.DistractionType
import net.minecraft.world.entity.LivingEntity
/**
* A simple fixation that uses both a looking tracker and a movement tracker.
*
* @author Hiroku
* @since December 29th, 2025
*/
open class LookAndMoveFixation(
/** Distraction types that will be respected. */
val distractionTypes: Set<DistractionType>,
/** How to describe the fixation in the debug overlay. */
val description: String,
override val lookingTracker: LookingTracker,
override val movementTracker: MovementTracker,
val onMovementComplete: ((entity: LivingEntity, brain: BiggerBrain) -> Unit)? = null
): EntityFixation, LookingTrackerFixation, MovementTrackerFixation {
override fun getDescription(entity: LivingEntity) = description
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
return distraction.types.any(distractionTypes::contains)
}
override fun onDistract(distraction: Distraction, entity: LivingEntity) {
movementTracker.stop()
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
lookingTracker.tick()
val continueFixation = tickMovementFixation() == MovementStatus.PENDING
if (!continueFixation && onMovementComplete != null) {
onMovementComplete.invoke(entity, brain)
}
return continueFixation
}
}
@@ -1,27 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.fixation
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
/**
* Applied to fixations which may have looking associated with them. This is useful
* in the case that an objective needs to know if the current fixation intends on (or is)
* controlling their looking direction.
*
* Example: An objective that makes Pokémon bob their heads up and down while music is playing.
* Said objective would not warrant a full fixation, but would still like to ensure that the
* current fixation does not intend on using a looking tracker.
*
* @author Hiroku
* @since December 29th, 2025
*/
interface LookingTrackerFixation {
val lookingTracker: LookingTracker?
}
@@ -1,35 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.fixation
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementStatus
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementTracker
/**
* Applied to fixations which may have movement associated with them. This is useful
* in the case that an objective needs to know if the current fixation intends on (or is)
* controlling their movement.
*
* @author Hiroku
* @since December 29th, 2025
*/
interface MovementTrackerFixation {
/** The movement tracker at the moment. */
val movementTracker: MovementTracker?
/** Ticks the movement tracker in a way that skips finalized movement trackers. */
fun tickMovementFixation(): MovementStatus? {
val movementTracker = this.movementTracker ?: return null
return if (movementTracker.lastStatus != MovementStatus.PENDING) {
movementTracker.lastStatus
} else {
movementTracker.tick()
}
}
}
@@ -1,158 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementStatus
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.idleBoredomDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveFloat
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.entity.pokemon.PokemonBehaviourFlag
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.net.messages.client.effect.RunPosableMoLangPacket
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.getMemorySafely
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
/**
* Stops movement and plays a Pokemon's dance animation, if available.
*
*/
class Dance(
val minDuration: Int,
val danceChance: Float
) : Objective {
var fixation: EntityFixation? = null
var remainingCooldownTicks = 0
override fun getDescription(entity: LivingEntity) = "Dancing"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PokemonEntity) {
return ObjectiveStatus.INVALID
} else if (brain.isFixation(fixation)) {
remainingCooldownTicks = ticksBetweenAttempts
return ObjectiveStatus.FIXATED
} else if (brain.fixation != null) {
fixation = null
}
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
return ObjectiveStatus.INACTIVE
}
// Only dance if we feel like it
val danceMemory = brain.getMemory(MemoryModuleType.DANCING) ?: false
if (!danceMemory || entity.random.nextFloat() > danceChance || entity.ticksLived < 4 * 20) {
return ObjectiveStatus.INACTIVE
}
if (!brain.distract(idleBoredomDistraction)) {
return ObjectiveStatus.BLOCKED
}
entity.brain.eraseMemory(MemoryModuleType.WALK_TARGET)
entity.navigation.stop()
// Become fixated
fixation = brain.fixate(
DanceFixation(
this,
null,
minDuration
)
)
return ObjectiveStatus.ACTIVE
}
class DanceFixation(
val objective: Dance,
override val movementTracker: MovementTracker?,
val minDuration: Int
) : EntityFixation, MovementTrackerFixation {
var ticksSinceStarted = 0
override fun getDescription(entity: LivingEntity) = "Dancing"
override fun tickMovementFixation() = MovementStatus.PENDING
override fun onDistract(distraction: Distraction, entity: LivingEntity) {
super.onDistract(distraction, entity)
stopDancing(entity)
}
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
if (distraction.isIdleBoredom) {
return false
}
return true
}
fun stopDancing(entity: LivingEntity) {
val pokemon = entity as? PokemonEntity ?: return
pokemon.setBehaviourFlag(PokemonBehaviourFlag.DANCING, false)
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
if (ticksSinceStarted == 0) { // Makes make me want a Start() for fixations
val pokemon = entity as? PokemonEntity ?: return false
RunPosableMoLangPacket(entity.id, setOf("v.bpm = 100;")).sendToPlayersAround(entity, 64.0)
pokemon.setBehaviourFlag(PokemonBehaviourFlag.DANCING, true)
}
ticksSinceStarted++
if (ticksSinceStarted > minDuration && !entity.brain.getMemorySafely(MemoryModuleType.DANCING).orElse(false)) {
stopDancing(entity)
return false
}
return true
}
}
class Config : ObjectiveConfig {
var danceChance: ExpressionOrEntityVariable = Either.left("1/2".asExpression())
var minDuration: ExpressionOrEntityVariable = Either.left("60".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
minDuration,
danceChance
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
val minDuration = minDuration.resolveInt(behaviourConfigurationContext.runtime)
val danceChance = danceChance.resolveFloat(behaviourConfigurationContext.runtime)
return Dance(
minDuration,
danceChance)
}
}
companion object {
private const val ticksBetweenAttempts = 20
}
}
@@ -1,146 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveFloat
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.api.pokemon.feature.FlagSpeciesFeature
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.DataKeys
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.server.level.ServerLevel
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.level.GameRules
import net.minecraft.world.level.block.Block
import net.minecraft.world.level.block.Blocks
import net.minecraft.world.level.block.state.predicate.BlockStatePredicate
/**
* The baa's eat the graa's
*
* @author Hiroku
* @since January 9th, 2025
*/
class EatGrass(
val cooldownTicks: Int,
val eatGrassChance: Float
) : Objective {
var fixation: EntityFixation? = null
val grassPredicate = BlockStatePredicate.forBlock(Blocks.GRASS_BLOCK)
var remainingCooldownTicks = cooldownTicks
override fun getDescription(entity: LivingEntity) = "Eat grass"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (brain.isFixation(fixation)) {
return ObjectiveStatus.FIXATED
} else if (brain.fixation != null) {
return ObjectiveStatus.BLOCKED
} else if (entity !is PokemonEntity) {
return ObjectiveStatus.INVALID
} else if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
return ObjectiveStatus.ACTIVE
}
val world = entity.level() as ServerLevel
entity.pokemon.getFeature<FlagSpeciesFeature>(DataKeys.HAS_BEEN_SHEARED)?.enabled?.takeIf { it } ?: run {
return ObjectiveStatus.INACTIVE
}
if (world.random.nextFloat() > eatGrassChance) {
return ObjectiveStatus.ACTIVE
} else {
val blockPos = entity.blockPosition()
// Are we not even on a grass block? Alright don't bother
if (!grassPredicate.test(world.getBlockState(blockPos)) && !world.getBlockState(blockPos.below()).`is`(Blocks.GRASS_BLOCK)) {
return ObjectiveStatus.ACTIVE
}
fixation = brain.fixate(EatGrassFixation(this))
entity.playAnimation("eat")
world.broadcastEntityEvent(entity, 10.toByte())
return ObjectiveStatus.FIXATED
}
}
class EatGrassFixation(val objective: EatGrass) : EntityFixation {
var timer = 40
override fun getDescription(entity: LivingEntity) = "Eating grass"
override fun canDistract(distraction: Distraction, entity: LivingEntity) = distraction.isComfort || distraction.isDamage || distraction.isForce
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
timer--
if (timer <= 0) {
entity as PokemonEntity
val world = entity.level() as ServerLevel
val blockPos = entity.blockPosition()
if (objective.grassPredicate.test(world.getBlockState(blockPos)) ) {
if (world.gameRules.getBoolean(GameRules.RULE_MOBGRIEFING)) {
world.destroyBlock(blockPos, false)
}
entity.ate()
objective.remainingCooldownTicks = objective.cooldownTicks
} else if (world.getBlockState(blockPos.below()).`is`(Blocks.GRASS_BLOCK)) {
val below = blockPos.below()
if (world.gameRules.getBoolean(GameRules.RULE_MOBGRIEFING)) {
world.levelEvent(2001, below, Block.getId(Blocks.GRASS_BLOCK.defaultBlockState()))
world.setBlock(below, Blocks.DIRT.defaultBlockState(), 2)
}
entity.ate()
objective.remainingCooldownTicks = objective.cooldownTicks
}
}
return timer > 0
}
}
class Config : ObjectiveConfig {
var cooldownTicks: ExpressionOrEntityVariable = Either.left("400".asExpression())
var eatGrassChance: ExpressionOrEntityVariable = Either.left("1/400".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
cooldownTicks,
eatGrassChance
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective? {
val cooldownTicks = cooldownTicks.resolveInt(behaviourConfigurationContext.runtime)
val eatGrassChance = eatGrassChance.resolveFloat(behaviourConfigurationContext.runtime)
return if (eatGrassChance == 0F) {
null
} else {
EatGrass(
cooldownTicks = cooldownTicks,
eatGrassChance = eatGrassChance
)
}
}
}
}
@@ -1,170 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.PickupItem.Companion.dropItem
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.PokemonItemSense.Companion.PICKUP_ITEMS
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.pokemon.ai.ObtainableItem
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.findMatchingEntry
import com.cobblemon.mod.common.util.getObjectList
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolve
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import net.minecraft.core.component.DataComponents
import net.minecraft.core.particles.ItemParticleOption
import net.minecraft.core.particles.ParticleTypes
import net.minecraft.core.registries.BuiltInRegistries
import net.minecraft.server.level.ServerLevel
import net.minecraft.sounds.SoundEvents
import net.minecraft.world.entity.Entity
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.item.ItemEntity
import net.minecraft.world.item.ItemStack
/**
* Eat the currently held item, apply the effect, and drop if it's an undesired item
*
* @author JazzMcNade
* @since February 16th, 2026
*/
class EatHeldItem(
val cooldownTicks: Int,
val pickupItems: List<ObtainableItem>
) : Objective {
var fixation: EntityFixation? = null
var remainingCooldownTicks = cooldownTicks
override fun getDescription(entity: LivingEntity) = "Eat Held Item"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (brain.isFixation(fixation)) {
return ObjectiveStatus.FIXATED
} else if (entity !is PokemonEntity) {
return ObjectiveStatus.INVALID
} else if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
return ObjectiveStatus.INACTIVE
}
val itemStack: ItemStack = entity.pokemon.heldItem()
if (canEat(itemStack, entity)) {
fixation = brain.fixate(EatHeldItemFixation(this))
remainingCooldownTicks = 120
return ObjectiveStatus.FIXATED
}
return ObjectiveStatus.INACTIVE
}
fun canEat(item: ItemStack, entity: PokemonEntity): Boolean {
return item.has(DataComponents.FOOD) || pickupItems.findMatchingEntry(entity.registryAccess(), item)?.onUseEffect != null
}
class EatHeldItemFixation(val objective: EatHeldItem) : EntityFixation {
var ticksRemaining = 40
override fun getDescription(entity: LivingEntity) = "Eating held item"
override fun canDistract(distraction: Distraction, entity: LivingEntity) = distraction.isComfort || distraction.isDamage || distraction.isForce
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
val world = entity.level()
if (entity is PokemonEntity && entity.isAlive) {
val itemStack: ItemStack = entity.pokemon.heldItem()
val itemConfig = objective.pickupItems.findMatchingEntry(entity.registryAccess(), itemStack)
if (objective.canEat(itemStack, entity)) {
if (ticksRemaining < 0) {
var resultItemStack = itemStack.finishUsingItem(world, entity)
val configuredReturnItem = itemConfig?.returnItem
resultItemStack = if (configuredReturnItem != ItemStack.EMPTY) ItemStack(BuiltInRegistries.ITEM.get(configuredReturnItem))
else if (resultItemStack.item == itemStack.item)
ItemStack.EMPTY // Items that aren't normally edible return themselves
else
resultItemStack
entity.pokemon.swapHeldItem(resultItemStack)
val onUseEffect = itemConfig?.onUseEffect
if (onUseEffect != null) {
mainThreadRuntime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
mainThreadRuntime.resolve(onUseEffect)
}
if (itemConfig != null && itemConfig.fullnessValue > 0) {
entity.pokemon.feedPokemon(itemConfig.fullnessValue, false)
}
// Check if the result item is something that should be dropped
resultItemStack = entity.pokemon.heldItem()
if ((objective.pickupItems.findMatchingEntry(entity.registryAccess(), resultItemStack)?.pickupPriority ?: 0) < 0) {
// Drop item
resultItemStack = entity.pokemon.swapHeldItem(resultItemStack)
if (!resultItemStack.isEmpty && !entity.level().isClientSide) {
dropItem(entity, resultItemStack)
}
}
return false
} else if ((itemConfig?.fullnessValue ?: 0) > 0 && entity.random.nextFloat() < 0.4f) {
ticksRemaining--
entity.playSound(entity.getEatingSound(itemStack), 1.0f, 1.0f)
world.broadcastEntityEvent(entity, 45.toByte())
spawnFoodParticles(entity, itemStack)
}
}
return true
}
return false
}
private fun spawnFoodParticles(entity: LivingEntity, itemStack: ItemStack) {
val serverLevel = entity.level() as ServerLevel
//TODO: Figure out how to this with snowstorm so we can use mouth/face/head locators
// The issue as of this writing is we don't have a clean way to utilize the item texture for the particle in snowstorm
serverLevel.sendParticles(
ItemParticleOption(ParticleTypes.ITEM, itemStack),
entity.x, entity.y + 0.5, entity.z, // particle position (centered on entity)
5, // count
0.1, 0.1, 0.1, // x, y, z offset spread
0.05 // speed
)
}
}
class Config : ObjectiveConfig {
var cooldownTicks: ExpressionOrEntityVariable = Either.left("120".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
cooldownTicks
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective? {
var pickupItems = emptyList<ObtainableItem>()
if (entity is PokemonEntity) {
pickupItems = entity.config.getObjectList<ObtainableItem>(PICKUP_ITEMS)
}
val cooldownTicks = cooldownTicks.resolveInt(behaviourConfigurationContext.runtime)
return EatHeldItem(
cooldownTicks = cooldownTicks,
pickupItems = pickupItems
)
}
}
}
@@ -1,244 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.DistractionType
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.HurtDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LockFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookingTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveBoolean
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.api.scheduling.afterOnServer
import com.cobblemon.mod.common.battles.BattleRegistry
import com.cobblemon.mod.common.entity.npc.NPCEntity
import com.cobblemon.mod.common.entity.pokemon.PokemonBehaviourFlag
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.server.level.ServerLevel
import net.minecraft.world.damagesource.DamageSource
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.EntityTracker
import net.minecraft.world.entity.ai.memory.MemoryModuleType
/**
* An objective that ensures the entity, whether it's a PokemonEntity or an NPCEntity, will pay attention to its
* opponents in battle. They will not move, and will look at its opponents. For Pokémon, they will focus on the
* targeted opponent if one exists; otherwise, they will randomly look at one of their opponent Pokémon. For NPCs,
* they will randomly look at one of their opponent Pokémon.
*
* If the entity gets hurt and [stopBattleIfHurt] is true, this objective stops the battle.
*
* @author Hiroku
* @since December 29th, 2025
*/
class FocusDuringBattle(
var stopBattleIfHurt: Boolean = true,
var minDurationTicks: Int = 40,
var maxDurationTicks: Int = 80
) : Objective {
var fixation: EntityFixation? = null
override fun getDescription(entity: LivingEntity) = "Look at battle opponents"
override fun perform(entity: LivingEntity, brain: BiggerBrain, activeObjectiveTags: MutableSet<String>): ObjectiveStatus {
if (entity !is NPCEntity && entity !is PokemonEntity) {
return ObjectiveStatus.INVALID
}
if (stopBattleIfHurt && brain.hasMemoryValue(MemoryModuleType.HURT_BY)) {
if (brain.isFixation(fixation)) {
if (entity is PokemonEntity) {
entity.battle?.stop()
} else if (entity is NPCEntity) {
entity.battleIds.mapNotNull { BattleRegistry.getBattle(it) }.forEach { it.stop() }
}
brain.distract(Distraction.FORCE)
}
return ObjectiveStatus.INACTIVE
}
val isInBattle = isInBattle(entity)
if (brain.isFixation(fixation)) {
if (isInBattle) {
// Ok this is fine
return ObjectiveStatus.FIXATED
} else {
// Alright my work here is done, going back to inactive.
fixation = null
brain.fixation = null
return ObjectiveStatus.INACTIVE
}
} else if (!isInBattle) {
// Ok we don't need to do anything
fixation = null
return ObjectiveStatus.INACTIVE
} else {
// We need to start focusing
if (brain.distract(Distraction.FORCE)) {
fixation = if (entity is NPCEntity) NPCFocusFixation(this) else PokemonFocusFixation(this)
// Handle kick starting flight for flying pokemon over water
if (entity is PokemonEntity && entity.exposedForm.behaviour.moving.fly.canFly) {
if (entity.ticksLived >= 0 && entity.navigation.isAirborne(entity.level(), entity.blockPosition())) {
// Let flyers fly in battle if they're in the air
entity.setBehaviourFlag(PokemonBehaviourFlag.FLYING, true)
afterOnServer(0.1F) {
entity.navigation.moveTo(entity.x, entity.y + 0.2, entity.z, 1.0)
}
}
}
brain.fixation = fixation
return ObjectiveStatus.FIXATED
} else {
return ObjectiveStatus.BLOCKED
}
}
}
override fun <T> onMemoryChanged(entity: LivingEntity, brain: BiggerBrain, memory: MemoryModuleType<T>, value: T?) {
if (brain.isFixation(fixation) && memory == MemoryModuleType.HURT_BY && value != null && stopBattleIfHurt) {
brain.distract(HurtDistraction(value as DamageSource))
}
}
fun isInBattle(entity: LivingEntity): Boolean {
return when (entity) {
is PokemonEntity -> entity.isBattling
is NPCEntity -> entity.isInBattle()
else -> false
}
}
class NPCFocusFixation(val objective: FocusDuringBattle) : EntityFixation, LookingTrackerFixation {
override var lookingTracker: LookingTracker? = null
var ticksUntilReacquireTarget: Int = 0
override fun getDescription(entity: LivingEntity): String {
return if (lookingTracker == null) {
"Looking for an opponent Pokémon to look at"
} else {
"Looking at targeted or opponent Pokémon"
}
}
override fun canDistract(distraction: Distraction, entity: LivingEntity) = distraction.isForce
fun acquireLookTarget(entity: NPCEntity, brain: BiggerBrain) {
val battlingPokemon = brain.getMemory(CobblemonMemories.BATTLING_POKEMON) ?: return
val randomBattlingPokemon = battlingPokemon.randomOrNull()?.let { (entity.level() as ServerLevel).getEntity(it) }
if (randomBattlingPokemon != null) {
lookingTracker = LookingTracker(entity, EntityTracker(randomBattlingPokemon, true))
}
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
if (entity !is NPCEntity) {
return false
}
val battlingPokemon = brain.getMemory(CobblemonMemories.BATTLING_POKEMON) ?: return false
val lookingTracker = lookingTracker
if (lookingTracker != null && lookingTracker.entity.uuid !in battlingPokemon) {
this.lookingTracker = null
ticksUntilReacquireTarget = 0
}
if (ticksUntilReacquireTarget <= 0) {
acquireLookTarget(entity, brain)
ticksUntilReacquireTarget = (objective.minDurationTicks..objective.maxDurationTicks).random()
} else {
ticksUntilReacquireTarget--
}
lookingTracker?.tick()
return true
}
}
class PokemonFocusFixation(val objective: FocusDuringBattle) : EntityFixation, LookingTrackerFixation, LockFixation {
var ticksUntilReacquireTarget: Int = 0
override var lookingTracker: LookingTracker? = null
override fun getDescription(entity: LivingEntity): String {
return if (lookingTracker == null) {
"Looking for an opponent Pokémon to look at"
} else {
"Looking at targeted or opponent Pokémon"
}
}
override fun canDistract(distraction: Distraction, entity: LivingEntity) = distraction.isForce
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
if (entity !is PokemonEntity) {
return false
}
val battlingPokemon = brain.getMemory(CobblemonMemories.BATTLING_POKEMON) ?: return false
val targetedBattlePokemon = brain.getMemory(CobblemonMemories.TARGETED_BATTLE_POKEMON)
val lookingTracker = lookingTracker
// If there is a targetedBattlePokemon then that is the highest priority, and we should not look away
// Otherwise, look at one of the entities for a while and occasionally reacquire the target.
if (targetedBattlePokemon != null && (lookingTracker == null || lookingTracker.entity.uuid != targetedBattlePokemon)) {
// We should be targeting the targetedBattlePokemon
val targetedPokemon = (entity.level() as ServerLevel).getEntity(targetedBattlePokemon) ?: return false
this.lookingTracker = LookingTracker(entity, EntityTracker(targetedPokemon, true))
ticksUntilReacquireTarget = (objective.minDurationTicks..objective.maxDurationTicks).random()
} else if (targetedBattlePokemon == null && ticksUntilReacquireTarget <= 0) {
// Choose someone to look at
val randomBattlingPokemon = battlingPokemon.randomOrNull()?.let { (entity.level() as ServerLevel).getEntity(it) }
if (randomBattlingPokemon != null) {
this.lookingTracker = LookingTracker(entity, EntityTracker(randomBattlingPokemon, true))
ticksUntilReacquireTarget = (objective.minDurationTicks..objective.maxDurationTicks).random()
}
}
ticksUntilReacquireTarget--
this.lookingTracker?.tick()
return true
}
}
class Config : ObjectiveConfig {
var stopBattleIfHurt: ExpressionOrEntityVariable = Either.left("true".asExpression())
var minDurationTicks: ExpressionOrEntityVariable = Either.left("40".asExpression())
var maxDurationTicks: ExpressionOrEntityVariable = Either.left("80".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
stopBattleIfHurt,
minDurationTicks,
maxDurationTicks
).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Objective {
val stopBattleIfHurt = stopBattleIfHurt.resolveBoolean(behaviourConfigurationContext.runtime)
val minDurationTicks = minDurationTicks.resolveInt(behaviourConfigurationContext.runtime)
val maxDurationTicks = maxDurationTicks.resolveInt(behaviourConfigurationContext.runtime)
return FocusDuringBattle(
stopBattleIfHurt = stopBattleIfHurt,
minDurationTicks = minDurationTicks,
maxDurationTicks = maxDurationTicks
)
}
}
}
@@ -1,508 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonBlocks
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.RegularMovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.DistractionType
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.comfortDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.idleBoredomDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookAndMoveFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.config.task.PollinateFlowerTaskConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.block.SaccharineLeafBlock
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.distanceTo
import com.cobblemon.mod.common.util.getMemorySafely
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolveFloat
import com.mojang.datafixers.util.Either
import net.minecraft.core.BlockPos
import net.minecraft.sounds.SoundEvents
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.memory.MemoryStatus
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.level.block.BeehiveBlock
import net.minecraft.world.level.block.entity.BeehiveBlockEntity
import net.minecraft.world.phys.Vec3
/**
* Mimics the vanilla bee behavior, with added interactions with Saccharine leaves.
* Only wild bees are allowed to enter hives because of dupe risks with pasture blocks.
*
* @author JazzMcNade
* @since February 23th, 2026
*/
class GatherNectar(
val ticksBetweenAttempts: Int = 60,
val maxDistance: Expression = "14.0".asExpression(),
val speedMultiplier: Expression = "0.2".asExpression()
) : Objective {
var workerFixation: EntityFixation? = null
var shelterFixation: EntityFixation? = null
var remainingCooldownTicks = ticksBetweenAttempts
override fun getDescription(entity: LivingEntity) = "Worker Bee"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PokemonEntity) {
return ObjectiveStatus.INVALID
} else if (brain.isFixation(shelterFixation)) {
// Never preempt the shelter fixation
remainingCooldownTicks = ticksBetweenAttempts
return ObjectiveStatus.FIXATED
} else if (!entity.biggerBrain.hasMemoryValue(CobblemonMemories.HIVE_LOCATION) && !entity.biggerBrain.hasMemoryValue(CobblemonMemories.NEARBY_SACC_LEAVES)) {
return ObjectiveStatus.INACTIVE
}
val world = entity.level()
if ((world.isRaining || world.isNight) ) {
if (!brain.distract(comfortDistraction)) {
return ObjectiveStatus.BLOCKED
}
// Return to hive or do nothing
if (entity.pokemon.isWild()) {
// Only wilds can path to hives
val hivePos = entity.biggerBrain.getMemory(CobblemonMemories.HIVE_LOCATION)
if (hivePos != null && wantsToEnterHive(entity)) {
// Deliver to hive
if (!tryEnterHive(entity)) { // Attempt to enter the hive, if we fail, probably too far away
val hiveEntrance = getHiveEntrance(hivePos, entity)
if (hiveEntrance != null) {
// Move to hive
shelterFixation = tryMovementFixation(entity, hiveEntrance, "Sheltering in Hive", ::onHiveMovementComplete)
} else {
// Blacklist the hive
dropAndBlackListHive(entity)
}
} // no else the entity is gone and is stored in the hive
}
} else {
return ObjectiveStatus.INACTIVE
}
} else if (brain.isFixation(workerFixation)) {
// Already fixated on the work
remainingCooldownTicks = ticksBetweenAttempts
return ObjectiveStatus.FIXATED
} else {
// Perform nectar gathering/delivery
if (!brain.distract(idleBoredomDistraction)) {
return ObjectiveStatus.BLOCKED
}
if (entity.biggerBrain.hasMemoryValue(CobblemonMemories.HAS_NECTAR) ) {
// Deliver nectar to hive or Sacc leaves
val hivePos = entity.biggerBrain.getMemory(CobblemonMemories.HIVE_LOCATION)
if (hivePos != null && wantsToEnterHive(entity) && entity.pokemon.isWild()) {
// Deliver to hive
if (!tryEnterHive(entity)) { // Attempt to enter the hive, if we fail, probably too far away
val hiveEntrance = getHiveEntrance(hivePos, entity)
if (hiveEntrance != null) {
// Move to hive
workerFixation = tryMovementFixation(entity, hiveEntrance, "Delivering nectar to hive", ::onHiveMovementComplete)
} else {
// Blacklist the hive
dropAndBlackListHive(entity)
}
} // no else the entity is gone and is stored in the hive
} else {
// Deliver to Saccharine Leaves
val sacLeafPos : BlockPos = entity.biggerBrain.getMemory(CobblemonMemories.NEARBY_SACC_LEAVES)
?: return ObjectiveStatus.INACTIVE
if (entity.blockPosition() != sacLeafPos) {
workerFixation = tryMovementFixation(entity, sacLeafPos, "Delivering nectar to Saccharine Leaves")
return ObjectiveStatus.ACTIVE
} else {
// Do nectar deposit fixation
workerFixation = brain.fixate(DepositNectarInSaccharineLeavesFixation())
return ObjectiveStatus.ACTIVE
}
}
} else {
// Gather Nectar
val flowerPos =
entity.biggerBrain.getMemory(CobblemonMemories.NEARBY_FLOWER) ?: return ObjectiveStatus.INACTIVE
val distance = entity.distanceTo(flowerPos)
val maxDistance = mainThreadRuntime.resolveFloat(maxDistance)
if (distance < 1.0) {
// Pollinate/Gather nectar from the flower
if (workerFixation !is PollinateFlowerFixation && brain.distract(idleBoredomDistraction)) {
workerFixation = brain.fixate(PollinateFlowerFixation())
return ObjectiveStatus.FIXATED
}
} else if (distance < maxDistance) {
// Move to the flower
if (remainingCooldownTicks <= 0 && brain.distract(idleBoredomDistraction) && !brain.hasMemoryValue(
CobblemonMemories.PATH_TO_NEARBY_FLOWER_COOLDOWN
)
) {
remainingCooldownTicks = ticksBetweenAttempts
workerFixation = tryMovementFixation(entity, flowerPos, "Moving to flower")
}
}
}
}
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
}
return ObjectiveStatus.ACTIVE
}
/*
* This Fixation has movement, but it doesn't utilize pathfinding, and it's more about flavor than accomplishing a goal
*
*
*/
class PollinateFlowerFixation(
) : EntityFixation {
var successfulPollinationTicks = 0
var lastSoundPlayedTick = 0
var hoverPos: Vec3? = null
override fun getDescription(entity: LivingEntity) = "Pollinating Flower"
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
return distraction.isDamage || distraction.isForce || distraction.isComfort || entity.brain.hasMemoryValue(
CobblemonMemories.HAS_NECTAR
)
}
override fun onDistract(distraction: Distraction, entity: LivingEntity) {
hoverPos = null
if (successfulPollinationTicks > REQUIRED_SUCCESSFUL_POLLINATION_TICKS) {
entity.brain.setMemory(CobblemonMemories.HAS_NECTAR, true)
}
successfulPollinationTicks = 0
entity.brain.setMemoryWithExpiry(
CobblemonMemories.PATH_TO_NEARBY_FLOWER_COOLDOWN, true,
PollinateFlowerTaskConfig.Companion.PATH_TO_FLOWER_COOLDOWN_TICKS
)
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
if (entity !is PokemonEntity) return false
val flowerPos = entity.brain.getMemorySafely(CobblemonMemories.NEARBY_FLOWER).orElse(null)
if (!(flowerPos != null && Vec3.atCenterOf(flowerPos).distanceTo(entity.position()) <= 1.0)) {
onStop(entity)
return false
}
++successfulPollinationTicks
if (successfulPollinationTicks > REQUIRED_SUCCESSFUL_POLLINATION_TICKS) {
onStop(entity)
return false
}
if (entity.random.nextFloat() < 0.05f && successfulPollinationTicks > this.lastSoundPlayedTick + 60) {
this.lastSoundPlayedTick = successfulPollinationTicks
entity.playSound(SoundEvents.BEE_POLLINATE, 1.0f, 1.0f)
}
val bl = hoverPos == null || entity.position().distanceTo(hoverPos!!) <= 0.1
val bl3 = entity.random.nextInt(40) == 0
if (bl && bl3) {
// mimics the wriggling over a flower the vanilla bees do
if (hoverPos == null) {
hoverPos = flowerPos.bottomCenter.add(0.0, 0.4, 0.0)
}
hoverPos = flowerPos.bottomCenter.add(
Vec3(
(entity.random.nextDouble() * 2.0 - 1.0) * (1.0 / 5.0),
0.3 + (entity.random.nextDouble() * 2.0 - 1.0) * (1.0 / 7.0),
(entity.random.nextDouble() * 2.0 - 1.0) * (1.0 / 5.0)
)
)
entity.getMoveControl()
.setWantedPosition(hoverPos!!.x(), hoverPos!!.y(), hoverPos!!.z(), 0.35)
entity.lookControl.setLookAt(flowerPos.bottomCenter.add(0.0, 0.5, 0.0))
} else if (!bl) {
entity.getMoveControl()
.setWantedPosition(hoverPos!!.x(), hoverPos!!.y(), hoverPos!!.z(), 0.35)
}
entity.lookControl.setLookAt(flowerPos.bottomCenter.add(0.0, 0.5, 0.0))
return true
}
fun onStop(entity: LivingEntity) {
hoverPos = null
if (successfulPollinationTicks > REQUIRED_SUCCESSFUL_POLLINATION_TICKS) {
entity.brain.setMemory(CobblemonMemories.HAS_NECTAR, true)
}
successfulPollinationTicks = 0
entity.brain.setMemoryWithExpiry(
CobblemonMemories.PATH_TO_NEARBY_FLOWER_COOLDOWN, true,
PATH_TO_FLOWER_COOLDOWN_TICKS
)
}
}
class DepositNectarInSaccharineLeavesFixation() : EntityFixation {
var successfulPollinationTicks = 0
var lastSoundPlayedTick = 0
var hoverPos: Vec3? = null
override fun getDescription(entity: LivingEntity) = "Depositing nectar in Saccharine Leaves"
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
return distraction.isDamage || distraction.isForce || distraction.isComfort || entity.brain.hasMemoryValue(
CobblemonMemories.HAS_NECTAR
)
}
override fun onDistract(distraction: Distraction, entity: LivingEntity) {
hoverPos = null
if (successfulPollinationTicks > REQUIRED_SUCCESSFUL_POLLINATION_TICKS) {
entity.brain.setMemory(CobblemonMemories.HAS_NECTAR, true)
}
successfulPollinationTicks = 0
entity.brain.setMemoryWithExpiry(
CobblemonMemories.PATH_TO_NEARBY_FLOWER_COOLDOWN, true,
PollinateFlowerTaskConfig.Companion.PATH_TO_FLOWER_COOLDOWN_TICKS
)
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
if (entity !is PokemonEntity) return false
++successfulPollinationTicks
if (successfulPollinationTicks > REQUIRED_SUCCESSFUL_POLLINATION_TICKS) {
val blockPos = brain.getMemory(CobblemonMemories.NEARBY_SACC_LEAVES)
blockPos?.let {
val world = entity.level()
val blockState = world.getBlockState(blockPos)
if (blockState.block == CobblemonBlocks.SACCHARINE_LEAVES) {
val saccAge = blockState.getValue( SaccharineLeafBlock.AGE)
if (saccAge < SaccharineLeafBlock.MAX_AGE) {
brain.eraseMemory(CobblemonMemories.HAS_NECTAR)
val newBlockState = blockState.setValue(SaccharineLeafBlock.AGE, saccAge + 1)
world.setBlock(blockPos, newBlockState, 3)
}
}
}
return false
}
if (entity.random.nextFloat() < 0.05f && successfulPollinationTicks > this.lastSoundPlayedTick + 60) {
this.lastSoundPlayedTick = successfulPollinationTicks
entity.playSound(SoundEvents.BEEHIVE_DRIP, 1.0f, 1.0f)
}
val leavesPos = brain.getMemory(CobblemonMemories.NEARBY_SACC_LEAVES) ?: return false
val bl = hoverPos == null || entity.position().distanceTo(hoverPos!!) <= 0.1
val bl3 = entity.random.nextInt(40) == 0
if (bl && bl3) {
// mimics the wriggling over a flower the vanilla bees do
if (hoverPos == null) {
hoverPos = leavesPos.bottomCenter.add(0.0, 0.4, 0.0)
}
hoverPos = leavesPos.bottomCenter.add(Vec3((entity.random.nextDouble() * 2.0 - 1.0) * (1.0/5.0), 0.3 + (entity.random.nextDouble() * 2.0 - 1.0) * (1.0/7.0), (entity.random.nextDouble() * 2.0 - 1.0) * (1.0/5.0)))
entity.getMoveControl()
.setWantedPosition(hoverPos!!.x(), hoverPos!!.y(), hoverPos!!.z(), 0.35)
entity.lookControl.setLookAt(leavesPos.bottomCenter.add(0.0,0.5,0.0))
} else if (!bl) {
entity.getMoveControl()
.setWantedPosition(hoverPos!!.x(), hoverPos!!.y(), hoverPos!!.z(), 0.35)
}
return true
}
}
class Config : ObjectiveConfig {
val ticksBetweenAttempts: ExpressionOrEntityVariable = Either.left("60".asExpression())
val maxDistance: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val speedMultiplier: ExpressionOrEntityVariable = Either.left("0.4".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
ticksBetweenAttempts,
maxDistance,
speedMultiplier
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
val ticksBetweenAttempts = ticksBetweenAttempts.resolveInt(behaviourConfigurationContext.runtime)
return GatherNectar(
ticksBetweenAttempts = ticksBetweenAttempts,
maxDistance = maxDistance.asSimplifiedExpression(entity),
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity)
)
}
}
fun onHiveMovementComplete(entity: LivingEntity, brain: BiggerBrain) {
if (entity !is PokemonEntity) return
if(!tryEnterHive(entity)) {
dropAndBlackListHive(entity)
}
}
fun tryMovementFixation(
entity: PokemonEntity,
blockPos: BlockPos,
description : String,
onMovementComplete : ((entity: LivingEntity, brain: BiggerBrain) -> Unit)? = null,
) : EntityFixation? {
val speedMultiplier = mainThreadRuntime.resolveFloat(speedMultiplier)
val movementTracker = RegularMovementTracker.attempt(
entity = entity,
walkTarget = WalkTarget(
blockPos,
speedMultiplier,
0
)
)
if (movementTracker != null) {
val fixation = entity.biggerBrain.fixate(
LookAndMoveFixation(
distractionTypes = setOf(
DistractionType.DAMAGE,
DistractionType.COMFORT,
DistractionType.FORCE
),
lookingTracker = LookingTracker.fromNavigationPathOrWalkTarget(
entity,
movementTracker.walkTarget
),
movementTracker = movementTracker,
description = description,
onMovementComplete = onMovementComplete
)
)
return fixation
}
return null
}
fun getHiveEntrance(hiveLocation: BlockPos, entity: LivingEntity) : BlockPos? {
val sidesByClosest = listOf(
hiveLocation.north(),
hiveLocation.south(),
hiveLocation.east(),
hiveLocation.west()
).sortedBy { it.distSqr(entity.blockPosition()) }
val world = entity.level()
var openSide = BlockPos.ZERO
for (side in sidesByClosest) {
if (world.getBlockState(side).isAir) {
openSide = side
break
}
}
if (openSide == BlockPos.ZERO) {
if (world.getBlockState(hiveLocation.above()).isAir) {
// If the above position is also air, we can use it
openSide = hiveLocation.above() // Fallback to above if no open sides found
} else if (world.getBlockState(hiveLocation.below()).isAir) {
// If the below position is also air, we can use it
openSide = hiveLocation.below() // Fallback to below if no open sides found
} else {
// If no open sides or above/below positions are found, we cannot proceed
return null
}
}
return openSide
}
fun tryEnterHive(entity: LivingEntity): Boolean {
if (entity !is PokemonEntity || !wantsToEnterHive(entity)) {
return false
}
val hiveLocation = entity.biggerBrain.getMemory(CobblemonMemories.HIVE_LOCATION) ?: return false
val targetVec = Vec3.atCenterOf(hiveLocation)
// if we are not close to it then end early
if (entity.distanceToSqr(targetVec) > 1.6 * 1.6) {
return false
}
val state = entity.level().getBlockState(hiveLocation)
val block = state.block
if (block is BeehiveBlock) {
val blockEntity = entity.level().getBlockEntity(hiveLocation)
if (blockEntity !is BeehiveBlockEntity) return false
if (blockEntity.isFull) {
// Erase Hive memory and give the bee a moment to locate a new hive
dropAndBlackListHive(entity)
} else {
blockEntity.addOccupant(entity)
return true
}
}
return false
}
fun wantsToEnterHive(entity: LivingEntity): Boolean {
val result = !entity.brain.checkMemory(CobblemonMemories.HIVE_COOLDOWN, MemoryStatus.VALUE_PRESENT)
&& (entity.level().isRaining || entity.level().isNight || entity.brain.getMemory(CobblemonMemories.HAS_NECTAR)
.orElse(false))
if (result) {
val blockPos = entity.brain.getMemorySafely(CobblemonMemories.HIVE_LOCATION).orElse(null)
val blockEntity = entity.level().getBlockEntity(blockPos)
return blockEntity is BeehiveBlockEntity && !blockEntity.isFireNearby
}
return false
}
fun dropAndBlackListHive(entity: PokemonEntity) {
val hivePos = entity.biggerBrain.getMemory(CobblemonMemories.HIVE_LOCATION)
if (hivePos == null) return
val blackList : MutableList<BlockPos> = entity.biggerBrain.getMemory(CobblemonMemories.HIVE_BLACKLIST)?.toMutableList() ?: emptyList<BlockPos>().toMutableList()
blackList.add(hivePos)
if (blackList.count() > 3) {
blackList.removeFirst()
}
entity.brain.eraseMemory(CobblemonMemories.HIVE_LOCATION)
entity.brain.setMemory(CobblemonMemories.HIVE_BLACKLIST, blackList)
}
companion object {
const val PATH_TO_FLOWER_COOLDOWN_TICKS: Long = 200
const val HAS_NECTAR_ASPECT = "has_nectar"
const val MIN_DURATION: Int = 300
const val MAX_DURATION: Int = 400
const val REQUIRED_SUCCESSFUL_POLLINATION_TICKS = 250
}
}
@@ -1,155 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonActivities
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementStatus
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.pokemon.status.Statuses
import com.cobblemon.mod.common.api.storage.party.PartyStore
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.pokemon.status.PersistentStatusContainer
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.getMemorySafely
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolveBoolean
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
/**
* Randomly looks at nearby entities out of curiosity. Very easily distracted once doing so.
*
* @author Hiroku
* @since December 29th, 2025
*/
class GoToSleep(
val onlyFromStatus: Expression = "false".asExpression(),
) : Objective {
var fixation: EntityFixation? = null
override fun getDescription(entity: LivingEntity) = "Sleeping"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PokemonEntity) {
return ObjectiveStatus.INVALID
} else if (brain.isFixation(fixation)) {
return ObjectiveStatus.FIXATED
} else if (brain.fixation != null) {
fixation = null
return ObjectiveStatus.BLOCKED
}
// Don't sleep if we're not tired
brain.getMemory(CobblemonMemories.POKEMON_DROWSY)
?: return ObjectiveStatus.INACTIVE
val hasSleepStatus = entity.pokemon.status?.status === Statuses.SLEEP
if (entity.behaviour.resting.canSleep && entity.canSleepAt(entity.blockPosition().below()) || hasSleepStatus) {
if (!hasSleepStatus) {
if (mainThreadRuntime.resolveBoolean(onlyFromStatus)) {
return ObjectiveStatus.BLOCKED
}
entity.pokemon.status = PersistentStatusContainer(Statuses.SLEEP)
}
entity.brain.eraseMemory(MemoryModuleType.WALK_TARGET)
entity.navigation.stop()
entity.brain.setActiveActivityToFirstValid(listOf(CobblemonActivities.POKEMON_SLEEPING_ACTIVITY))
entity.brain.setMemory(CobblemonMemories.POKEMON_SLEEPING, true)
// Become fixated
fixation = brain.fixate(
SleepFixation(
this,
null
)
)
return ObjectiveStatus.FIXATED
}
return ObjectiveStatus.BLOCKED
}
class SleepFixation(
val objective: GoToSleep,
override val movementTracker: MovementTracker?,
) : EntityFixation, MovementTrackerFixation {
override fun getDescription(entity: LivingEntity): String {
return "Sleeping"
}
override fun tickMovementFixation(): MovementStatus? {
return MovementStatus.PENDING
}
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
if (distraction.isIdleBoredom) {
return false
}
wakeUp(entity)
return true
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
if (!entity.brain.getMemorySafely(CobblemonMemories.POKEMON_DROWSY).orElse(false)) {
wakeUp(entity)
return false
}
return true
}
fun wakeUp(entity: LivingEntity) {
if (entity !is PokemonEntity) return
val hasSleepStatus = entity.pokemon.status?.status == Statuses.SLEEP
if (hasSleepStatus && entity.pokemon.storeCoordinates.get()?.store is PartyStore) {
return // You can't wake up if you're in the party with the sleep status.
}
if (hasSleepStatus) {
entity.pokemon.status = null
}
entity.brain.eraseMemory(CobblemonMemories.POKEMON_SLEEPING)
entity.brain.useDefaultActivity()
}
}
class Config : ObjectiveConfig {
val onlyFromStatus: ExpressionOrEntityVariable = Either.left("false".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
onlyFromStatus
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
return GoToSleep(
onlyFromStatus = onlyFromStatus.asSimplifiedExpression(entity)
)
}
}
}
@@ -1,204 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementStatus
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.RegularMovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.idleBoredomDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookingTrackerFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.distanceTo
import com.cobblemon.mod.common.util.getMemorySafely
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import net.minecraft.sounds.SoundEvents
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.item.ItemStack
import net.minecraft.world.item.Items
import net.minecraft.world.level.GameRules
import net.minecraft.world.level.block.Block
import net.minecraft.world.level.block.Blocks
import net.minecraft.world.level.block.CaveVines
import net.minecraft.world.level.block.SweetBerryBushBlock
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.level.gameevent.GameEvent
/**
* Paths to ripened sweet berry bushes AND glowberry vines with berries.
* Upon reaching the target harvests the berries and stashes one in its
* held item slot if possible.
* Requires NEARBY_SWEET_BERRY_BUSH memory
*
* @author JazzMcNade
* @since February 8th, 2026
*/
class HarvestSweetBerryBush(
val ticksBetweenAttempts: Int = 60,
val maxDistance: Expression = "14.0".asExpression(),
val speedMultiplier: Expression = "0.4".asExpression()
) : Objective {
var harvestTask: EntityFixation? = null
var remainingCooldownTicks = ticksBetweenAttempts
override fun getDescription(entity: LivingEntity) = "Harvesting sweet/glow berry"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PokemonEntity) {
return ObjectiveStatus.INVALID
} else if (brain.isFixation(harvestTask)) {
remainingCooldownTicks = ticksBetweenAttempts
return ObjectiveStatus.FIXATED
}
val berryPosition = entity.biggerBrain.getMemory(CobblemonMemories.NEARBY_SWEET_BERRY_BUSH) ?: return ObjectiveStatus.INACTIVE
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
return ObjectiveStatus.ACTIVE
}
mainThreadRuntime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
val maxDistance = mainThreadRuntime.resolveFloat(maxDistance)
val speedMultiplier = mainThreadRuntime.resolveFloat(speedMultiplier)
val distance = entity.distanceTo(berryPosition)
if (distance < maxDistance) {
if (remainingCooldownTicks <= 0 && brain.distract(idleBoredomDistraction)) {
remainingCooldownTicks = ticksBetweenAttempts
val movementTracker = RegularMovementTracker.attempt(
entity = entity,
walkTarget = WalkTarget(
berryPosition,
speedMultiplier,
1
)
)
if (movementTracker != null) {
harvestTask = brain.fixate(
fixation = HarvestSweetBerryBushFixation(
entity = entity,
movementTracker = movementTracker
)
)
}
}
}
return ObjectiveStatus.ACTIVE
}
class HarvestSweetBerryBushFixation(
entity: PathfinderMob,
override val movementTracker: MovementTracker,
): EntityFixation, LookingTrackerFixation, MovementTrackerFixation {
override val lookingTracker: LookingTracker = LookingTracker(entity = entity, lookTarget = movementTracker.walkTarget.target)
override fun getDescription(entity: LivingEntity) = "Harvesting sweet/glow berry"
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
return distraction.isDamage || distraction.isForce || (movementTracker.lastStatus == MovementStatus.COMPLETED && entity.brain.getMemorySafely(
CobblemonMemories.NEARBY_SWEET_BERRY_BUSH).orElse(null) != null)
}
override fun onDistract(distraction: Distraction, entity: LivingEntity) {
movementTracker.stop()
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
lookingTracker.tick()
movementTracker.tick()
if (movementTracker.lastStatus == MovementStatus.COMPLETED) {
val world = entity.level()
if (entity !is PokemonEntity) return false
if (!world.gameRules.getRule(GameRules.RULE_MOBGRIEFING).get()) {
// Not allowed to alter the world
return false
}
val blockPos = entity.brain.getMemory(CobblemonMemories.NEARBY_SWEET_BERRY_BUSH).orElse(null) ?: return false
val blockState = world.getBlockState(blockPos)
if (CaveVines.hasGlowBerries(blockState)) { // Glow Berries Case
CaveVines.use(entity, blockState, world, blockPos)
} else if (blockState.`is`(Blocks.SWEET_BERRY_BUSH)) { // Sweet Berries Case
blockState.setValue(SweetBerryBushBlock.AGE, 1)
var j: Int = 1 + entity.level().random.nextInt(2) + if (blockState.getValue<Int>(SweetBerryBushBlock.AGE) == 3) 1 else 0
val itemStack: ItemStack = entity.pokemon.heldItem
if (itemStack.isEmpty) {
entity.pokemon.swapHeldItem(ItemStack(Items.SWEET_BERRIES))
--j
}
if (j > 0) {
Block.popResource(entity.level(), blockPos, ItemStack(Items.SWEET_BERRIES, j))
}
entity.playSound(SoundEvents.SWEET_BERRY_BUSH_PICK_BERRIES, 1.0f, 1.0f)
entity.level().setBlock(blockPos, blockState.setValue(SweetBerryBushBlock.AGE, 1) as BlockState, 2)
entity.level().gameEvent(GameEvent.BLOCK_CHANGE, blockPos, GameEvent.Context.of(entity))
}
entity.brain.eraseMemory(CobblemonMemories.NEARBY_SWEET_BERRY_BUSH)
return false
} else if (movementTracker.lastStatus == MovementStatus.FAILED) {
// Cannot reach, give up for a awhile
entity.brain.setMemoryWithExpiry(CobblemonMemories.DISABLE_WALK_TO_BERRY_BUSH, true, 200)
entity.brain.eraseMemory(CobblemonMemories.NEARBY_SWEET_BERRY_BUSH)
return false
}
return true
}
}
class Config : ObjectiveConfig {
val ticksBetweenAttempts: ExpressionOrEntityVariable = Either.left("60".asExpression())
val maxDistance: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val speedMultiplier: ExpressionOrEntityVariable = Either.left("0.4".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
ticksBetweenAttempts,
maxDistance,
speedMultiplier
).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Objective {
val ticksBetweenAttempts = ticksBetweenAttempts.resolveInt(behaviourConfigurationContext.runtime)
return HarvestSweetBerryBush(
ticksBetweenAttempts = ticksBetweenAttempts,
maxDistance = maxDistance.asSimplifiedExpression(entity),
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity)
)
}
}
}
@@ -1,409 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.CobblemonWanderControl
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementStatus
import com.cobblemon.mod.common.api.ai.biggerbrain.RegularMovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.DistractionType
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.comfortDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookAndMoveFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveFloat
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.api.pokemon.status.Statuses
import com.cobblemon.mod.common.api.storage.party.PartyStore
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.ai.CobblemonWalkTarget
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.entity.pokemon.ai.PokemonMoveControl
import com.cobblemon.mod.common.pokemon.ai.ToleratedHerdLeader
import com.cobblemon.mod.common.pokemon.status.PersistentStatusContainer
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.toBlockPos
import com.mojang.datafixers.util.Either
import java.util.UUID
import kotlin.math.cos
import kotlin.math.sin
import net.minecraft.server.level.ServerLevel
import net.minecraft.util.Mth
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.NearestVisibleLivingEntities
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.phys.Vec3
class Herd(
var checkTicks: Int = 60,
var tooFar: Float = 8F,
var closeEnough: Float = 4F,
/** Chance per tick of following the herd leader. */
val chance: Float = 1 / 60F,
val pathingCooldownTicks: Int = 80
) : Objective {
var wanderCenter: CobblemonWanderControl.WanderCenter? = null
var fixation: EntityFixation? = null
var leader: PokemonEntity? = null
var ticksUntilMaintainLeader: Int = checkTicks
var remainingPathingCooldownTicks = 0
override fun getDescription(entity: LivingEntity) = "Herd"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
entity as PokemonEntity
val moveControl = entity.moveControl as? PokemonMoveControl ?: return ObjectiveStatus.INVALID
if (remainingPathingCooldownTicks > 0) {
remainingPathingCooldownTicks--
}
val level = entity.level() as ServerLevel
if (leader == null && brain.hasMemoryValue(CobblemonMemories.HERD_LEADER)) {
leader = level.getEntity(brain.getMemory(CobblemonMemories.HERD_LEADER).let(UUID::fromString)) as? PokemonEntity
if (leader == null) {
brain.eraseMemory(CobblemonMemories.HERD_LEADER)
}
}
if (ticksUntilMaintainLeader > 0) {
ticksUntilMaintainLeader--
} else if (ticksUntilMaintainLeader == 0) {
if (brain.fixation == null || brain.isFixation(fixation)) {
// Don't maintain the herd leader if we're busy with something else
maintainHerdLeader(entity, brain)
}
ticksUntilMaintainLeader = checkTicks
}
if (leader?.level() != level) {
this.leader = null
}
val leader = leader
if (leader == null && brain.isFixation(fixation)) {
brain.distract(Distraction.FORCE)
}
val wanderControl = brain.getMemory(CobblemonMemories.WANDER_CONTROL)
?: CobblemonWanderControl()
if (this.wanderCenter != null && leader == null) {
if (wanderControl.center == this.wanderCenter) {
wanderControl.center = null
wanderControl.wanderChanceMultiplier = null
brain.setMemory(CobblemonMemories.WANDER_CONTROL, wanderControl)
}
this.wanderCenter = null
} else if (leader != null) {
wanderControl.center = CobblemonWanderControl.WanderCenter(
x = leader.x,
y = leader.y,
z = leader.z,
minRange = 1F,
maxRange = tooFar
)
this.wanderCenter = wanderControl.center
wanderControl.wanderChanceMultiplier = 0.25F
brain.setMemory(CobblemonMemories.WANDER_CONTROL, wanderControl)
}
leader ?: return ObjectiveStatus.INACTIVE
if (brain.isFixation(fixation) && fixation is MovementTrackerFixation) {
return ObjectiveStatus.FIXATED
}
val leaderFixation = leader.biggerBrain.fixation
val canMove = brain.canDistract(comfortDistraction) || brain.isFixation(fixation)
val isMovingCloser = brain.isFixation(fixation) && fixation is LookAndMoveFixation
val leaderMoveControl = leader.moveControl as? PokemonMoveControl ?: return ObjectiveStatus.INVALID
if (leader.distanceTo(entity) > tooFar) {
return when {
isMovingCloser -> ObjectiveStatus.FIXATED // Already have the fixation to move closer
remainingPathingCooldownTicks > 0 -> manageFixation(brain) // Still cooling down from last pathing attempt
!canMove -> ObjectiveStatus.BLOCKED // I'm not able to distract the brain and move closer
else -> tryMovingCloser(entity, brain, level, leader) // let's give it a fair shake then
}
} else if (leader.isFlying() && !entity.isFlying() && !isMovingCloser) {
if (!entity.canFly()) {
entity.brain.eraseMemory(CobblemonMemories.HERD_LEADER) // We can't go where this guy's going
this.leader = null
return ObjectiveStatus.INACTIVE
} else if (!canMove) {
return ObjectiveStatus.BLOCKED
}
return tryMovingCloser(entity, brain, level, leader)
} else if (leaderMoveControl.banking && !isMovingCloser) {
if (!canMove) {
return ObjectiveStatus.BLOCKED
}
if (leader.isInLiquid && !entity.isInLiquid) {
if (remainingPathingCooldownTicks > 0) {
return manageFixation(brain) // Still cooling down from last pathing attempt
}
// We should get into water asap so we can mimic the banking
return tryMovingCloser(entity, brain, level, leader, completionRange = 1)
} else {
removeSleep(entity, brain)
entity.yRot = leader.yRot
moveControl.startBanking(
forwardBlocksPerTick = leaderMoveControl.bankForwardBlocksPerTick,
upwardsBlocksPerTick = leaderMoveControl.bankUpwardsBlocksPerTick,
durationTicks = 2,
rightDegreesPerTick = 0F // Relying on the above yRot = leader.yRot because we dunno when we first started mimicking the banking
)
return ObjectiveStatus.FIXATED
}
} else if (leaderFixation is MovementTrackerFixation && leaderFixation.movementTracker?.lastStatus == MovementStatus.PENDING) {
if (entity.random.nextFloat() > chance) {
return manageFixation(brain) // Not this tick
} else if (!canMove) {
return ObjectiveStatus.BLOCKED
} else if (isMovingCloser) {
return ObjectiveStatus.FIXATED // Already moving
}
val leaderWalkTarget = leaderFixation.movementTracker?.walkTarget ?: return manageFixation(brain)
// We're already closer to the walk target than the leader is, so no need to move. If anything we should get out of the way
if (entity.distanceToSqr(leaderWalkTarget.target.currentPosition()) + closeEnough < leader.distanceToSqr(leaderWalkTarget.target.currentPosition())) {
return manageFixation(brain)
}
// Go to the leader's walk target, roughly.
val walkTarget = CobblemonWalkTarget(
pos = leaderWalkTarget.target.currentPosition().add(getRandomOffset(entity, level)).toBlockPos(),
speedModifier = leaderWalkTarget.speedModifier,
nodeTypeFilter = (leaderWalkTarget as? CobblemonWalkTarget)?.nodeTypeFilter ?: { true },
completionRange = closeEnough.toInt()
)
return tryMovingCloser(entity, brain, level, leader, walkTarget = walkTarget)
} else if (leader.getCurrentPoseType() == PoseType.SLEEP) {
// Leader is sleeping, if I'm drowsy and can sleep here then I will sleep too.
if (entity.canSleepAt(entity.blockPosition().offset(0, -1, 0)) && brain.getMemory(CobblemonMemories.POKEMON_DROWSY) == true) {
if (entity.random.nextFloat() < 1 / 40F) {
applySleep(entity, brain)
}
}
} else if (brain.getMemory(CobblemonMemories.POKEMON_SLEEPING) == true) {
// Leader is awake, so we should be awake too. Maybe.
if (entity.random.nextFloat() < 1 / 15F) {
removeSleep(entity, brain)
}
}
return manageFixation(brain)
}
fun manageFixation(brain: BiggerBrain): ObjectiveStatus {
if (brain.isFixation(fixation)) {
return ObjectiveStatus.FIXATED
} else if (leader != null) {
return ObjectiveStatus.ACTIVE
} else {
return ObjectiveStatus.INACTIVE
}
}
fun tryMovingCloser(
entity: PokemonEntity,
brain: BiggerBrain,
level: ServerLevel,
leader: PokemonEntity,
walkTarget: WalkTarget? = null,
completionRange: Int = closeEnough.toInt()
): ObjectiveStatus {
val walkTarget = walkTarget ?: CobblemonWalkTarget(
pos = leader.position().add(getRandomOffset(entity, level)).toBlockPos(),
speedModifier = 0.4F,
completionRange = completionRange
)
val movementTracker = RegularMovementTracker.attempt(entity, walkTarget)
remainingPathingCooldownTicks = pathingCooldownTicks
if (movementTracker == null) {
// Couldn't find a path, wait a bit before trying again
return manageFixation(brain)
} else if (!(brain.isFixation(fixation) && brain.distract(Distraction.FORCE)) && !brain.distract(comfortDistraction)) {
return manageFixation(brain) // Not likely based on checks run on callers to this function.
}
brain.sendDebugMessage("Moving closer, to ${movementTracker.walkTarget.target.currentBlockPosition()}")
removeSleep(entity, brain)
fixation = brain.fixate(
LookAndMoveFixation(
distractionTypes = setOf(DistractionType.DAMAGE, DistractionType.COMFORT, DistractionType.FORCE),
lookingTracker = LookingTracker.forTargetEntity(entity, leader, trackEyeHeight = true),
movementTracker = movementTracker,
description = "Moving towards herd leader"
)
)
return ObjectiveStatus.FIXATED
}
fun maintainHerdLeader(entity: PokemonEntity, brain: BiggerBrain) {
val world = entity.level() as ServerLevel
val leader = brain.getMemory(CobblemonMemories.HERD_LEADER)?.let(UUID::fromString).let(world::getEntity) as? PokemonEntity
val currentLeaderDefinition = leader?.let { leader ->
entity.behaviour.herd.toleratedLeaders.find { it.pokemon.matches(leader) }
}
if (leader == null || currentLeaderDefinition == null) {
entity.brain.eraseMemory(CobblemonMemories.HERD_LEADER)
this.leader = null
}
val bestLeader = getBestHerdLeader(
currentLeader = if (leader == null || currentLeaderDefinition == null) null else (leader to currentLeaderDefinition),
nearbyEntities = brain.getMemory(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES) ?: return,
entity = entity
)
if (bestLeader != null && bestLeader != leader) {
bestLeader.brain.eraseMemory(CobblemonMemories.HERD_LEADER)
entity.brain.setMemory(CobblemonMemories.HERD_LEADER, bestLeader.uuid.toString())
bestLeader.adjustHerdSize(1)
leader?.adjustHerdSize(-1)
this.leader = bestLeader
}
}
fun getRandomOffset(entity: PokemonEntity, level: ServerLevel): Vec3 {
val leader = leader ?: return Vec3.ZERO
val minRange = closeEnough.toDouble()
val maxRange = (tooFar - closeEnough / 2).toDouble()
val randomDistance = Mth.nextDouble(level.random, minRange, maxRange)
val randomAngle = Mth.nextDouble(level.random, 0.0, 2 * Math.PI)
var offset = Vec3(cos(randomAngle) * randomDistance, 0.0, sin(randomAngle) * randomDistance)
if ((entity.isInLiquid && leader.isInLiquid) || (entity.isFlying() && leader.isFlying())) {
val verticalRange = randomDistance * 0.5
val randomY = Mth.nextDouble(level.random, -verticalRange, verticalRange)
offset = offset.add(0.0, randomY, 0.0)
}
return offset
}
fun applySleep(entity: PokemonEntity, brain: BiggerBrain) {
brain.setMemory(CobblemonMemories.POKEMON_SLEEPING, true)
entity.pokemon.status = PersistentStatusContainer(Statuses.SLEEP)
}
fun removeSleep(entity: PokemonEntity, brain: BiggerBrain) {
if (brain.hasMemoryValue(CobblemonMemories.POKEMON_SLEEPING)) {
brain.eraseMemory(CobblemonMemories.POKEMON_SLEEPING)
val status = entity.pokemon.status
if (status != null && status.status == Statuses.SLEEP) {
entity.pokemon.status = null
}
}
}
/**
* Logic used to choose the best herd leader from nearby visible entities.
*
* - Higher tier leaders are always preferred.
* - Same-tier leaders that are closer are preferred except for when they're the same tier as the current leader.
* - We don't want to exceed the target's herd size limit.
* - We don't want to choose a leader that is themselves following a leader.
* - Some leader definitions allow lower-level Pokémon to lead them.
* - Leaders just have to not be in a party - pastured and wild Pokémon can mingle.
*/
fun getBestHerdLeader(
currentLeader: Pair<PokemonEntity, ToleratedHerdLeader>?,
nearbyEntities: NearestVisibleLivingEntities,
entity: PokemonEntity,
): PokemonEntity? {
var bestLeader: PokemonEntity? = null
val (currentLeaderEntity, currentLeaderDefinition) = currentLeader ?: Pair(null, null)
var bestTier = currentLeaderDefinition?.tier?.let { it + 1 } ?: 0 // Only upgrade to a higher tier leader
var bestDistance = Float.MAX_VALUE
nearbyEntities.findAll {
it is PokemonEntity &&
it != currentLeader &&
it.pokemon.storeCoordinates.get()?.store !is PartyStore &&
it.getHerdSize() < it.behaviour.herd.maxSize &&
!it.brain.hasMemoryValue(CobblemonMemories.POKEMON_DROWSY)
}.forEach { possibleLeader ->
possibleLeader as PokemonEntity
val bestMatchingHerdLeader = entity.behaviour.herd.bestMatchLeader(entity, possibleLeader) ?: return@forEach
val possibleLeaderIsAlreadyALeader = possibleLeader.brain.hasMemoryValue(CobblemonMemories.HERD_SIZE)
val currentLeaderHerdTier = currentLeaderEntity?.getHerdTier() ?: entity.getHerdTier()
if (currentLeaderHerdTier >= bestMatchingHerdLeader.tier) {
return@forEach // This leader is following a leader of a higher tier, we can't replace them
}
val distance = entity.distanceTo(possibleLeader)
if (bestMatchingHerdLeader.tier < bestTier) {
return@forEach // No need to check further if this leader is worse than the best found so far
} else if ((distance > bestDistance && !possibleLeaderIsAlreadyALeader) && bestMatchingHerdLeader.tier == bestTier) {
return@forEach // No need to check further if this leader is farther than the best found so far, unless they are already a leader - I'd prefer to join a pack
} else {
bestLeader = possibleLeader
bestDistance = distance
bestTier = bestMatchingHerdLeader.tier
}
}
return bestLeader ?: currentLeaderEntity
}
class Config : ObjectiveConfig {
// How frequently to check for whether it should herd. Probably isn't that expensive but might use this for chance.
val checkTicks: ExpressionOrEntityVariable = Either.left("60".asExpression())
val tooFar: ExpressionOrEntityVariable = Either.left("8".asExpression())
val closeEnough: ExpressionOrEntityVariable = Either.left("4".asExpression())
val chance: ExpressionOrEntityVariable = Either.left("1 / 60".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(checkTicks, tooFar, closeEnough, chance).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
behaviourConfigurationContext.addMemories(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES)
behaviourConfigurationContext.addMemories(CobblemonMemories.HERD_LEADER)
behaviourConfigurationContext.addMemories(CobblemonMemories.HERD_SIZE)
return Herd(
checkTicks = checkTicks.resolveInt(behaviourConfigurationContext.runtime),
tooFar = tooFar.resolveFloat(behaviourConfigurationContext.runtime),
closeEnough = closeEnough.resolveFloat(behaviourConfigurationContext.runtime),
chance = chance.resolveFloat(behaviourConfigurationContext.runtime)
)
}
}
}
@@ -1,166 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.idleBoredomDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.core.BlockPos
import net.minecraft.sounds.SoundEvents
import net.minecraft.tags.FluidTags
import net.minecraft.util.Mth
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.level.material.FluidState
import kotlin.math.atan2
/**
* Swimming Pokemon perform a cool little jump out of the water if they're near the surface
*
*/
class JumpOutOfWater(
val ticksBetweenAttempts: Int = 60,
) : Objective {
var inWater = false
var remainingCooldownTicks = ticksBetweenAttempts
var fixation: EntityFixation? = null
override fun getDescription(entity: LivingEntity) = "Jump out of water"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PokemonEntity) {
return ObjectiveStatus.INVALID
} else if (brain.isFixation(fixation)) {
remainingCooldownTicks = ticksBetweenAttempts
return ObjectiveStatus.FIXATED
}
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
return ObjectiveStatus.ACTIVE
}
if (entity.random.nextInt(CHANCE) != 0) {
return ObjectiveStatus.INACTIVE
} else {
if (!brain.distract(idleBoredomDistraction)) return ObjectiveStatus.BLOCKED
val direction = entity.motionDirection
val x = direction.stepX
val z = direction.stepZ
val blockPos = entity.blockPosition()
val offsets = OFFSET_MULTIPLIERS
for (offset in offsets) {
if (!this.isWater(entity, blockPos, x, z, offset) || !this.isAirAbove(entity, blockPos, x, z, offset)) {
return ObjectiveStatus.ACTIVE
}
}
val newVelocity = entity.deltaMovement.add(direction.stepX.toDouble() * 0.6, 0.7, direction.stepZ.toDouble() * 0.6)
entity.deltaMovement = newVelocity
entity.getNavigation().stop()
fixation = brain.fixate(
fixation = JumpOutOfWaterFixation(
this,
movementTracker = null
)
)
}
return ObjectiveStatus.ACTIVE
}
class JumpOutOfWaterFixation(
val objective: JumpOutOfWater,
override val movementTracker: MovementTracker?,
) : EntityFixation, MovementTrackerFixation {
override fun getDescription(entity: LivingEntity) = "Jumping out of water"
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
return distraction.isDamage || distraction.isForce
}
override fun onDistract(distraction: Distraction, entity: LivingEntity) {}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
val bl: Boolean = objective.inWater
if (!bl) {
val fluidState: FluidState = entity.level().getFluidState(entity.blockPosition())
objective.inWater = fluidState.`is`(FluidTags.WATER)
}
if (objective.inWater && !bl) {
// Transition tick from in water to out of water
entity.playSound(SoundEvents.DOLPHIN_JUMP, 1.0f, 1.0f)
}
val vec3d = entity.deltaMovement
if (vec3d.y * vec3d.y < 0.029999999329447746 && entity.xRot != 0.0f) {
entity.xRot = Mth.rotLerp(0.2f, entity.xRot, 0.0f)
} else if (vec3d.length() > 9.999999747378752E-6) {
val d = vec3d.horizontalDistance()
val e = atan2(-vec3d.y, d) * 57.2957763671875
entity.xRot = e.toFloat()
}
val d: Double = vec3d.y
return (!(d * d < 0.029999999329447746) || entity.xRot == 0.0f || !(Math.abs(entity.xRot) < 10.0f) || !entity.isInWater) && !entity.onGround()
}
}
class Config : ObjectiveConfig {
val ticksBetweenAttempts: ExpressionOrEntityVariable = Either.left("60".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
ticksBetweenAttempts,
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
val ticksBetweenAttempts = ticksBetweenAttempts.resolveInt(behaviourConfigurationContext.runtime)
return JumpOutOfWater(
ticksBetweenAttempts = ticksBetweenAttempts,
)
}
}
private fun isWater(entity: PokemonEntity, pos: BlockPos, offsetX: Int, offsetZ: Int, multiplier: Int): Boolean {
val blockPos = pos.offset(offsetX * multiplier, 0, offsetZ * multiplier)
return entity.level().getFluidState(blockPos).`is`(FluidTags.WATER) && !entity.level().getBlockState(blockPos)
.blocksMotion()
}
private fun isAirAbove(entity: PokemonEntity, pos: BlockPos, offsetX: Int, offsetZ: Int, multiplier: Int): Boolean {
return entity.level().getBlockState(pos.offset(offsetX * multiplier, 1, offsetZ * multiplier))
.isAir && entity.level().getBlockState(pos.offset(offsetX * multiplier, 2, offsetZ * multiplier))
.isAir
}
companion object {
private const val CHANCE = 10
private val OFFSET_MULTIPLIERS = intArrayOf(0, 1, 4, 5, 6, 7)
}
}
@@ -1,136 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookingTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveDouble
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import kotlin.math.pow
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.EntityTracker
import net.minecraft.world.entity.ai.memory.MemoryModuleType
/**
* Randomly looks at nearby entities out of curiosity. Very easily distracted once doing so.
*
* @author Hiroku
* @since December 29th, 2025
*/
class LookAtNearbyEntities(
val maxDistance: Double = 10.0,
val minDuration: Int = 20,
val maxDuration: Int = 80
) : Objective {
var fixation: EntityFixation? = null
override fun getDescription(entity: LivingEntity) = "Look at nearby entities"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (brain.isFixation(fixation)) {
return ObjectiveStatus.FIXATED
} else if (brain.fixation != null) {
fixation = null
return ObjectiveStatus.BLOCKED
}
val nearestVisibleLivingEntities = brain.getMemory(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES)
?: return ObjectiveStatus.INVALID
val closest = nearestVisibleLivingEntities.findClosest(
{ otherEntity -> otherEntity.distanceToSqr(entity) <= maxDistance.pow(2) && !entity.hasPassenger(otherEntity) }
).orElse(null)
if (closest == null) {
return ObjectiveStatus.INACTIVE
} else {
// Become fixated
fixation = brain.fixate(
IdleLookFixation(
this,
closest,
(minDuration..maxDuration).random()
)
)
return ObjectiveStatus.FIXATED
}
}
class IdleLookFixation(
val objective: LookAtNearbyEntities,
val targetEntity: LivingEntity,
var remainingTicks: Int
) : EntityFixation, LookingTrackerFixation {
override var lookingTracker: LookingTracker? = null
override fun getDescription(entity: LivingEntity): String {
return "Looking at a nearby entity ($remainingTicks ticks left)"
}
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
// Bro literally anything will distract me
return true
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
if (targetEntity.isRemoved || entity !is PathfinderMob) {
return false
}
if (lookingTracker == null) {
lookingTracker = LookingTracker(entity, EntityTracker(targetEntity, true))
}
val lookingTracker = lookingTracker!!
remainingTicks--
lookingTracker.tick()
return remainingTicks > 0
}
}
class Config : ObjectiveConfig {
val maxDistance: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val minDuration: ExpressionOrEntityVariable = Either.left("20".asExpression())
val maxDuration: ExpressionOrEntityVariable = Either.left("80".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
maxDistance,
minDuration,
maxDuration
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
val maxDistance = maxDistance.resolveDouble(behaviourConfigurationContext.runtime)
val minDuration = minDuration.resolveInt(behaviourConfigurationContext.runtime)
val maxDuration = maxDuration.resolveInt(behaviourConfigurationContext.runtime)
return LookAtNearbyEntities(
maxDistance = maxDistance,
minDuration = minDuration,
maxDuration = maxDuration
)
}
}
}
@@ -1,65 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.OmniPathingEntity
import net.minecraft.world.entity.LivingEntity
class MaintainFluidY : Objective {
override fun getDescription(entity: LivingEntity) = "Maintain Y in fluids"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is OmniPathingEntity) {
return ObjectiveStatus.INVALID
}
val fixation = brain.fixation
if (fixation is MovementTrackerFixation) {
return ObjectiveStatus.BLOCKED
}
if (entity.isFlying()) {
return ObjectiveStatus.INACTIVE
}
if (entity.canSwimInWater() && entity.isUnderWater) {
entity.isNoGravity = true
} else if (entity.canSwimInLava() && entity.isInLava) {
entity.isNoGravity = true
} else {
entity.isNoGravity = false
}
return if (entity.isNoGravity) ObjectiveStatus.ACTIVE else ObjectiveStatus.INACTIVE
}
class Config : ObjectiveConfig {
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): List<MoLangConfigVariable> {
return emptyList()
}
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
return MaintainFluidY()
}
}
}
@@ -1,251 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.*
import com.cobblemon.mod.common.api.ai.biggerbrain.*
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.comfortDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.entity.ai.CobblemonWalkTarget
import com.cobblemon.mod.common.util.*
import com.mojang.datafixers.util.Either
import net.minecraft.core.BlockPos
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.TamableAnimal
import net.minecraft.world.entity.ai.behavior.BehaviorUtils
import net.minecraft.world.entity.ai.util.RandomPos
import net.minecraft.world.level.pathfinder.PathType
import net.minecraft.world.phys.Vec3
/**
* Tries to path into water if the entity usually avoids land.
* Will pathfind through land even if the entity usually filters out land nodes.
* If water cannot be found in the entity's wander range it'll wander randomly in a spiral-ish pattern
*
* @author JazzMcNade
* @since January 25th, 2026
*/
class MoveIntoWater(
val ticksBetweenAttempts: Int = 60,
val maxDistance: Expression = "14.0".asExpression(),
val speedMultiplier: Expression = "0.4".asExpression()
) : Objective {
var movementTask: EntityFixation? = null
var remainingCooldownTicks = ticksBetweenAttempts
var wanderDirection: Vec3? = null
var isWanderTurnDirectionClockwise = true
var wanderTurnChance = BASE_TURN_CHANCE
var failCount = 0
override fun getDescription(entity: LivingEntity) = "Move into water if currently out of water"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is TamableAnimal) {
return ObjectiveStatus.INVALID
}
if (entity.isInWater) {
// All good, nothing to do here
return ObjectiveStatus.INACTIVE
}
if (brain.isFixation(movementTask)) {
remainingCooldownTicks = ticksBetweenAttempts
return ObjectiveStatus.FIXATED
}
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
return ObjectiveStatus.INACTIVE
} else {
remainingCooldownTicks = ticksBetweenAttempts
}
if (brain.distract(comfortDistraction)) {
val maxDistance = mainThreadRuntime.resolveInt(maxDistance)
val speedMultiplier = mainThreadRuntime.resolveFloat(speedMultiplier)
val runtime = mainThreadRuntime
val wanderControl = entity.brain.getMemorySafely(CobblemonMemories.WANDER_CONTROL).orElse(null)
val allowLand = wanderControl?.allowLand
?: runtime.resolveBoolean("(q.entity.behaviour.moving.walk.can_walk && q.entity.behaviour.moving.walk.avoids_land) || q.entity.behaviour.moving.fly.can_fly".asExpression())
val allowAir = wanderControl?.allowAir
?: runtime.resolveBoolean("q.entity.behaviour.moving.fly.can_fly && !q.entity.behaviour.moving.walk.can_walk".asExpression())
val types = mutableSetOf<WanderType>()
if ((allowLand || allowAir)) {
types.add(WanderType.WATER)
}
if (types.isEmpty()) {
return ObjectiveStatus.INACTIVE
}
var walkTarget: CobblemonWalkTarget? = null
val targetVec3 = BehaviorUtils.getRandomSwimmablePos(entity, 10, 7)
if (targetVec3 != null) {
walkTarget = CobblemonWalkTarget(
BlockPos.containing(targetVec3.x, targetVec3.y, targetVec3.z),
speedMultiplier,
0,
nodeTypeFilter = { nodeType ->
true
}
)
}
if (walkTarget == null) {
if (failCount >= 5) {
// No out of water target could be found.
// Need to choose a direction and move as far as possible, hoping we randomly find water
// Totally possible that a shoreline is *just* outside the entity's wander range and
// we choose a direction that's opposite of the shoreline
// To counteract this, the pokemon moves in a (very roughly) spiral pattern outward from the origin
var wanderPosition: BlockPos? = null
if (wanderDirection == null) {
val wanderOffset = RandomPos.generateRandomDirection(entity.level().random, maxDistance / 2, 0)
wanderDirection = wanderOffset.toVec3d().normalize()
isWanderTurnDirectionClockwise = entity.random.nextInt(2) > 0
wanderTurnChance = BASE_TURN_CHANCE
wanderPosition = entity.blockPosition().offset(wanderOffset.x, wanderOffset.y, wanderOffset.z)
} else {
if (entity.level().random.nextFloat() < wanderTurnChance) {
// Turn 30 degrees
wanderDirection =
wanderDirection!!.yRot(Math.PI.toFloat() / 3.0f * if (isWanderTurnDirectionClockwise) -1f else 1f)
wanderTurnChance *= 0.7
}
val wanderVec = entity.position().add(wanderDirection!!.scale(maxDistance.toDouble()))
wanderPosition = BlockPos.containing(wanderVec)
}
val wanderTarget = generateWaterSafePosToward(entity, maxDistance, wanderPosition)
if (wanderTarget != null) {
walkTarget = CobblemonWalkTarget(
wanderPosition,
speedMultiplier,
0,
nodeTypeFilter = { nodeType ->
true
}
)
} else {
return ObjectiveStatus.ACTIVE
}
} else {
failCount++
}
}
if (walkTarget != null) {
failCount = 0
val movementTracker = RegularMovementTracker.attempt(entity, walkTarget)
?: return ObjectiveStatus.ACTIVE
brain.distract(comfortDistraction)
movementTask = brain.fixate(
fixation = MoveIntoWaterFixation(
movementTracker = movementTracker
)
)
}
}
return ObjectiveStatus.ACTIVE
}
fun generateWaterSafePosToward(
mob: PathfinderMob,
range: Int,
targetPos: BlockPos
): BlockPos? {
for (i in 0..4) {
val candidate: BlockPos? = RandomPos.generateRandomPosTowardDirection(
mob,
range,
mob.level().random,
targetPos
)
if (candidate == null) continue
val pathType = mob.navigation.nodeEvaluator.getPathType(mob, candidate)
// Don't actually care if it can be reached, only if it's not hazardous
if (pathType == PathType.WALKABLE || mob.getPathfindingMalus(pathType) <= 0)
return candidate
}
return null
}
companion object {
val BASE_TURN_CHANCE = 0.8
}
class MoveIntoWaterFixation(
override val movementTracker: MovementTracker,
) : EntityFixation, MovementTrackerFixation {
override fun getDescription(entity: LivingEntity) = "Moving into water"
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
return distraction.isDamage || distraction.isForce || movementTracker.lastStatus == MovementStatus.COMPLETED
}
override fun onDistract(distraction: Distraction, entity: LivingEntity) {
movementTracker.stop()
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
val movementStatus = tickMovementFixation()
if (movementStatus == MovementStatus.COMPLETED) return false
if (!entity.isInWater) {
return false
}
return movementStatus != MovementStatus.FAILED
}
}
class Config : ObjectiveConfig {
val ticksBetweenAttempts: ExpressionOrEntityVariable = Either.left("60".asExpression())
val maxDistance: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val speedMultiplier: ExpressionOrEntityVariable = Either.left("0.4".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
ticksBetweenAttempts,
maxDistance,
speedMultiplier
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
val ticksBetweenAttempts = ticksBetweenAttempts.resolveInt(behaviourConfigurationContext.runtime)
return MoveIntoWater(
ticksBetweenAttempts = ticksBetweenAttempts,
maxDistance = maxDistance.asSimplifiedExpression(entity),
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity)
)
}
}
}
@@ -1,258 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.*
import com.cobblemon.mod.common.api.ai.biggerbrain.*
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.comfortDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.entity.ai.CobblemonWalkTarget
import com.cobblemon.mod.common.util.*
import com.mojang.datafixers.util.Either
import net.minecraft.core.BlockPos
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.TamableAnimal
import net.minecraft.world.entity.ai.util.LandRandomPos
import net.minecraft.world.entity.ai.util.RandomPos
import net.minecraft.world.level.pathfinder.PathType
import net.minecraft.world.phys.Vec3
/**
* Tries to path out of water if the entity usually water to avoid water.
* Will pathfind through water even if the entity usually filters out water path nodes.
* If land cannot be found in the entity's wander range it'll wander randomly in a spiral-ish pattern
*
* @author JazzMcNade
* @since January 17th, 2026
*/
class MoveOutOfWater(
val ticksBetweenAttempts: Int = 60,
val maxDistance: Expression = "14.0".asExpression(),
val speedMultiplier: Expression = "0.4".asExpression()
) : Objective {
var movementTask: EntityFixation? = null
var remainingCooldownTicks = ticksBetweenAttempts
var wanderDirection: Vec3? = null
var isWanderTurnDirectionClockwise = true
var wanderTurnChance = BASE_TURN_CHANCE
var failCount = 0
override fun getDescription(entity: LivingEntity) = "Move out of water"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is TamableAnimal) {
return ObjectiveStatus.INVALID
}
if (brain.isFixation(movementTask)) {
remainingCooldownTicks = ticksBetweenAttempts
return ObjectiveStatus.FIXATED
}
if (!entity.isInWater || entity.isUnderWater) {
// Focus on not drowning first
// TODO: 100% boned if in an underwater cave
return ObjectiveStatus.INACTIVE
}
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
return ObjectiveStatus.INACTIVE
} else {
remainingCooldownTicks = ticksBetweenAttempts
}
val maxDistance = mainThreadRuntime.resolveInt(maxDistance)
val speedMultiplier = mainThreadRuntime.resolveFloat(speedMultiplier)
val runtime = mainThreadRuntime
val wanderControl = entity.brain.getMemorySafely(CobblemonMemories.WANDER_CONTROL).orElse(null)
val allowLand = wanderControl?.allowLand
?: runtime.resolveBoolean("(q.entity.behaviour.moving.walk.can_walk && !q.entity.behaviour.moving.walk.avoids_land) || q.entity.behaviour.moving.fly.can_fly".asExpression())
val allowAir = wanderControl?.allowAir
?: runtime.resolveBoolean("q.entity.behaviour.moving.fly.can_fly && !q.entity.behaviour.moving.walk.can_walk".asExpression())
val types = mutableSetOf<WanderType>()
if ((allowLand || allowAir)) {
types.add(WanderType.LAND)
}
if (types.isEmpty()) {
return ObjectiveStatus.INACTIVE
}
if (brain.distract(comfortDistraction)) {
var walkTarget: CobblemonWalkTarget? = null
val targetVec3 = LandRandomPos.getPos(entity, maxDistance, maxDistance)
if (targetVec3 != null) {
walkTarget = CobblemonWalkTarget(
BlockPos.containing(targetVec3.x, targetVec3.y, targetVec3.z),
speedMultiplier,
0,
nodeTypeFilter = { nodeType ->
true
}
)
}
if (walkTarget == null) {
if (failCount >= 5) {
// No out of water target black with a malus of 0 could be found.
// Need to choose a direction and move as far as possible, hoping we randomly find land
// Totally possible that a shoreline is *just* outside of the entity's wander range and
// we choose a direction that's opposite of the shoreline
// To counteract this, the pokemon moves in a (very roughly) spiral pattern outward from the origin
var wanderPosition: BlockPos? = null
if (wanderDirection == null) {
val wanderOffset = RandomPos.generateRandomDirection(entity.level().random, maxDistance / 2, 0)
wanderDirection = wanderOffset.toVec3d().normalize()
isWanderTurnDirectionClockwise = entity.random.nextInt(2) > 0
wanderTurnChance = BASE_TURN_CHANCE
wanderPosition = entity.blockPosition().offset(wanderOffset.x, wanderOffset.y, wanderOffset.z)
} else {
if (entity.level().random.nextFloat() < wanderTurnChance) {
// Turn 30 degrees
wanderDirection =
wanderDirection!!.yRot(Math.PI.toFloat() / 3.0f * if (isWanderTurnDirectionClockwise) -1f else 1f)
wanderTurnChance *= 0.7
}
val wanderVec = entity.position().add(wanderDirection!!.scale(maxDistance.toDouble()))
wanderPosition = BlockPos.containing(wanderVec)
}
val wanderTarget = generateWaterSafePosToward(entity, maxDistance, wanderPosition)
if (wanderTarget != null) {
walkTarget = CobblemonWalkTarget(
wanderPosition,
speedMultiplier,
0,
nodeTypeFilter = { nodeType ->
true
}
)
} else {
return ObjectiveStatus.ACTIVE
}
} else {
failCount++
}
}
if (walkTarget != null) {
failCount = 0
val movementTracker = RegularMovementTracker.attempt(entity, walkTarget)
?: return ObjectiveStatus.ACTIVE
movementTask = brain.fixate(
fixation = StayOutOfWaterFixation(
movementTracker = movementTracker
)
)
}
}
return ObjectiveStatus.ACTIVE
}
fun generateWaterSafePosToward(
mob: PathfinderMob,
range: Int,
targetPos: BlockPos
): BlockPos? {
for (i in 0..4) {
val candidate: BlockPos? = RandomPos.generateRandomPosTowardDirection(
mob,
range,
mob.level().random,
targetPos
)
if (candidate == null) continue
val pathType = mob.navigation.nodeEvaluator.getPathType(mob, candidate)
// Don't actually care if it can be reached, only if it's not hazardous
if (pathType == PathType.WATER || mob.getPathfindingMalus(pathType) <= 0)
return candidate
}
return null
}
companion object {
const val BASE_TURN_CHANCE = 0.8
}
class StayOutOfWaterFixation(
override val movementTracker: MovementTracker,
) : EntityFixation, MovementTrackerFixation {
var ticksOutOfWater = 0
override fun getDescription(entity: LivingEntity) = "Moving out of water"
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
// Easily distracted once we are no longer touching water.
return distraction.isDamage || distraction.isForce || movementTracker.lastStatus == MovementStatus.COMPLETED
}
override fun onDistract(distraction: Distraction, entity: LivingEntity) {
movementTracker.stop()
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
val movementStatus = tickMovementFixation()
if (movementStatus == MovementStatus.COMPLETED) return false
if (entity.isInWater) {
ticksOutOfWater = 0
} else {
ticksOutOfWater++
if (ticksOutOfWater > 20) {
// Made it out of water, job done
return false
}
}
return movementStatus != MovementStatus.FAILED
}
}
class Config : ObjectiveConfig {
val ticksBetweenAttempts: ExpressionOrEntityVariable = Either.left("60".asExpression())
val maxDistance: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val speedMultiplier: ExpressionOrEntityVariable = Either.left("0.4".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
ticksBetweenAttempts,
maxDistance,
speedMultiplier
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
val ticksBetweenAttempts = ticksBetweenAttempts.resolveInt(behaviourConfigurationContext.runtime)
return MoveOutOfWater(
ticksBetweenAttempts = ticksBetweenAttempts,
maxDistance = maxDistance.asSimplifiedExpression(entity),
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity)
)
}
}
}
@@ -1,166 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.*
import com.cobblemon.mod.common.api.ai.biggerbrain.*
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.comfortDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.pokemon.status.Statuses
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.phys.AABB
/**
* Looks for a resting place if the Pokemon is drowsy, and if available paths to it.
*
* @author JazzMcNade
* @since February 3rd, 2026
*/
class MoveToRestingPlace(
val ticksBetweenAttempts: Int = 80,
val horizontalSearchDistance: Expression = "14.0".asExpression(),
val verticalSearchDistance: Expression = "6.0".asExpression(),
val onlyFromStatus: Expression = "false".asExpression(),
val speedMultiplier: Expression = "0.4".asExpression()
) : Objective {
var movementTask: EntityFixation? = null
var remainingCooldownTicks = ticksBetweenAttempts
override fun getDescription(entity: LivingEntity) = "Moving to a resting place"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PokemonEntity) {
return ObjectiveStatus.INVALID
}
brain.getMemory(CobblemonMemories.POKEMON_DROWSY)
?: return ObjectiveStatus.INACTIVE
if (brain.isFixation(movementTask)) {
remainingCooldownTicks = ticksBetweenAttempts
return ObjectiveStatus.FIXATED
}
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
}
val hasSleepStatus = entity.pokemon.status?.status === Statuses.SLEEP
if (hasSleepStatus) return ObjectiveStatus.INACTIVE // Already sleeping
if (entity.behaviour.resting.canSleep) {
if (mainThreadRuntime.resolveBoolean(onlyFromStatus)) {
return ObjectiveStatus.BLOCKED
}
if (remainingCooldownTicks > 0 || entity.canSleepAt(entity.blockPosition().below())) {
// Can sleep where we're at, no need to go anywhere
return ObjectiveStatus.INACTIVE
}
val hSearchDistance = mainThreadRuntime.resolveDouble(horizontalSearchDistance)
val vSearchDistance = mainThreadRuntime.resolveDouble(verticalSearchDistance)
val positionList = entity.level()
.getBlockPositions(AABB.ofSize(entity.position(), hSearchDistance, vSearchDistance, hSearchDistance))
.filter(entity::canSleepAt)
val position = if (positionList.isEmpty()) null else positionList.random(1).firstOrNull()
if (position != null && brain.distract(comfortDistraction)) {
val speedMultiplier = mainThreadRuntime.resolveFloat(speedMultiplier)
val movementTracker = RegularMovementTracker.attempt(
entity = entity,
walkTarget = WalkTarget(
position,
speedMultiplier,
0
)
)
if (movementTracker != null) {
// Become fixated
movementTask = brain.fixate(
fixation = MoveToRestingPlaceFixation(
movementTracker = movementTracker,
)
)
}
} else {
return ObjectiveStatus.INACTIVE
}
return ObjectiveStatus.ACTIVE
}
return ObjectiveStatus.INACTIVE
}
class MoveToRestingPlaceFixation(
override val movementTracker: MovementTracker,
) : EntityFixation, MovementTrackerFixation {
override fun getDescription(entity: LivingEntity) = "Moving to a resting place"
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
return distraction.isDamage || distraction.isForce || movementTracker.lastStatus == MovementStatus.COMPLETED
}
override fun onDistract(distraction: Distraction, entity: LivingEntity) {
movementTracker.stop()
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
val movementStatus = tickMovementFixation()
if (movementStatus == MovementStatus.COMPLETED) return false
return movementStatus != MovementStatus.FAILED
}
}
class Config : ObjectiveConfig {
val ticksBetweenAttempts: ExpressionOrEntityVariable = Either.left("60".asExpression())
val horizontalSearchDistance: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val verticalSearchDistance: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val speedMultiplier: ExpressionOrEntityVariable = Either.left("0.4".asExpression())
val onlyFromStatus: ExpressionOrEntityVariable = Either.left("false".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
ticksBetweenAttempts,
horizontalSearchDistance,
verticalSearchDistance,
speedMultiplier,
onlyFromStatus
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
val ticksBetweenAttempts = ticksBetweenAttempts.resolveInt(behaviourConfigurationContext.runtime)
return MoveToRestingPlace(
ticksBetweenAttempts = ticksBetweenAttempts,
horizontalSearchDistance = horizontalSearchDistance.asSimplifiedExpression(entity),
verticalSearchDistance = verticalSearchDistance.asSimplifiedExpression(entity),
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity),
onlyFromStatus = onlyFromStatus.asSimplifiedExpression(entity)
)
}
}
}
@@ -1,48 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
/**
* An ongoing priority for an entity. Objectives are managed by the [BiggerBrain] system. Objectives can act out
* entirely within their own logic, or they can alter memories or create fixations for the entity to take up its
* entire attention.
*
* @author Hiroku
* @since December 29th, 2025
*/
interface Objective {
companion object {
/**
* The idea behind this is that later objectives may like to know or respect that something impacting wandering
* has taken place.
*/
val OBJECTIVE_TAG_WANDERING = "WANDERING"
}
/** The memory types that, upon being changed, should trigger [onMemoryChanged]. */
val observedMemories: List<MemoryModuleType<*>>
get() = emptyList()
/** Gets a current description for this objective. This is purely used for the debug overlay. */
fun getDescription(entity: LivingEntity): String
/** Performs this objective's logic for a tick. */
fun perform(entity: LivingEntity, brain: BiggerBrain, activeObjectiveTags: MutableSet<String>): ObjectiveStatus
/**
* A subscription handler called for when a memory is set or removed (not expired). For a memory to trigger this
* function, it must be in [observedMemories].
*/
fun <T> onMemoryChanged(entity: LivingEntity, brain: BiggerBrain, memory: MemoryModuleType<T>, value: T?) {
// Default implementation does nothing
}
}
@@ -1,28 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
/**
* The current status of an [Objective]. Used for the debug overlay.
*
* @author Hiroku
* @since December 29th, 2025
*/
enum class ObjectiveStatus {
/** States that this objective owns the current fixation. */
FIXATED,
/** States that the objective's logic is ongoing and not impeded. */
ACTIVE,
/** States that the objective is not performing any meaningful logic right now but isn't actively blocked. */
INACTIVE,
/** States that there are other objectives, fixations, etc. in play which prevents the objective from being performed. */
BLOCKED,
/** States that the objective is not valid and shouldn't have been registered on the entity in the first place, such as when placed on the wrong entity type. */
INVALID
}
@@ -1,234 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementStatus
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.RegularMovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.idleBoredomDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookAndMoveFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookingTrackerFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.getMemorySafely
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolveDouble
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import net.minecraft.sounds.SoundEvents
import net.minecraft.world.entity.Entity
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.entity.item.ItemEntity
import net.minecraft.world.item.ItemStack
import net.minecraft.world.level.GameRules
import kotlin.math.ceil
import kotlin.math.min
/**
* Paths to whatever item entity is marked by NEAREST_VISIBLE_WANTED_ITEM
* Upon reaching the target attempts to place it in held item slot
* held item slot if possible.
* Requires NEARBY_SWEET_BERRY_BUSH memory
*
* @author JazzMcNade
* @since February 8th, 2026
*/
class PickupItem(
val ticksBetweenAttempts: Int = 60,
val maxDistance: Expression = "14.0".asExpression(),
val speedMultiplier: Expression = "0.4".asExpression(),
val maxReach: Expression = "1.0".asExpression(),
) : Objective {
var collectItemTask: EntityFixation? = null
var remainingCooldownTicks = ticksBetweenAttempts
override fun getDescription(entity: LivingEntity) = "Pickup item"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PokemonEntity) {
return ObjectiveStatus.INVALID
} else if (brain.isFixation(collectItemTask)) {
remainingCooldownTicks = ticksBetweenAttempts
return ObjectiveStatus.FIXATED
}
val itemEntity = entity.biggerBrain.getMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM) ?: return ObjectiveStatus.INACTIVE
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
return ObjectiveStatus.ACTIVE
}
mainThreadRuntime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
val speedMultiplier = mainThreadRuntime.resolveFloat(speedMultiplier)
// See if the item can be picked up without needing to path to it
val success = tryPickupItem(entity, itemEntity)
if (!success) {
// Item is too far away, need to path to it
if (remainingCooldownTicks <= 0 && brain.distract(idleBoredomDistraction)) {
remainingCooldownTicks = ticksBetweenAttempts
val horizontalHitboxRadius = maxOf(entity.boundingBox.xsize, entity.boundingBox.zsize) / 2
val movementTracker = RegularMovementTracker.attempt(
entity = entity,
walkTarget = WalkTarget(
itemEntity,
speedMultiplier,
min(ceil(horizontalHitboxRadius).toInt() - 1, 1),
)
)
if (movementTracker != null) {
val lookingTracker = LookingTracker(entity = entity, lookTarget = movementTracker.walkTarget.target)
collectItemTask = brain.fixate(
fixation = PickupItemFixation(
objective = this,
itemEntity = itemEntity,
movementTracker = movementTracker,
lookingTracker = lookingTracker,
)
)
}
}
} else {
remainingCooldownTicks = ticksBetweenAttempts
}
return ObjectiveStatus.ACTIVE
}
fun tryPickupItem(entity: PokemonEntity, itemEntity: ItemEntity) : Boolean {
val maxReach = mainThreadRuntime.resolveDouble(maxReach) + maxOf(entity.boundingBox.xsize, entity.boundingBox.zsize) / 2
if (itemEntity.distanceTo(entity) > maxReach || !entity.hasLineOfSight(itemEntity)) {
return false
}
entity.brain.eraseMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM)
entity.take(itemEntity, 1) // This creates the effect of the item going into the entity along with the item pickup sound
val stack = entity.pokemon.swapHeldItem(itemEntity.item)
if (!stack.isEmpty && !entity.level().isClientSide) {
dropItem(entity, stack)
}
return true
}
class PickupItemFixation(
val objective: PickupItem,
val itemEntity: ItemEntity,
override val movementTracker: MovementTracker,
override val lookingTracker : LookingTracker,
): EntityFixation, MovementTrackerFixation, LookingTrackerFixation {
override fun getDescription(entity: LivingEntity) = "Moving to desired item"
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
return distraction.isDamage || distraction.isForce || (movementTracker.lastStatus == MovementStatus.COMPLETED && entity.brain.getMemorySafely(
CobblemonMemories.NEARBY_SWEET_BERRY_BUSH).orElse(null) != null)
}
override fun onDistract(distraction: Distraction, entity: LivingEntity) {
movementTracker.stop()
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
lookingTracker.tick()
movementTracker.tick()
if (movementTracker.lastStatus == MovementStatus.COMPLETED || movementTracker.lastStatus == MovementStatus.FAILED) {
// May have failed but let's check if we're still close enoug to grab it
val world = entity.level()
if (entity !is PokemonEntity) return false
if (!world.gameRules.getRule(GameRules.RULE_MOBGRIEFING).get()) {
// Not allowed to alter the world
return false
}
if (!itemEntity.isAlive || !entity.pokemon.canDropHeldItem) {
return false
}
val succeeded = objective.tryPickupItem(entity, itemEntity)
if (!succeeded && movementTracker.lastStatus == MovementStatus.FAILED) {
// Cannot reach, give up for a while
entity.brain.setMemoryWithExpiry(CobblemonMemories.DISABLE_WALK_TO_WANTED_ITEM, true, 200)
entity.brain.eraseMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM)
}
return false
}
return true
}
}
class Config : ObjectiveConfig {
val ticksBetweenAttempts: ExpressionOrEntityVariable = Either.left("60".asExpression())
val maxDistance: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val speedMultiplier: ExpressionOrEntityVariable = Either.left("0.4".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
ticksBetweenAttempts,
maxDistance,
speedMultiplier
).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Objective {
val ticksBetweenAttempts = ticksBetweenAttempts.resolveInt(behaviourConfigurationContext.runtime)
return PickupItem(
ticksBetweenAttempts = ticksBetweenAttempts,
maxDistance = maxDistance.asSimplifiedExpression(entity),
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity)
)
}
}
companion object {
fun dropItem(entity: Entity, stack: ItemStack) {
val itemEntity = ItemEntity(
entity.level(),
entity.x + entity.lookAngle.x,
entity.y + 1.0,
entity.z + entity.lookAngle.z,
stack
)
itemEntity.setPickUpDelay(40)
itemEntity.setThrower(entity)
entity.playSound(SoundEvents.FOX_SPIT, 1.0f, 1.0f) // TODO: customize this sound?
entity.level().addFreshEntity(itemEntity)
}
}
}
@@ -1,134 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookingTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveDouble
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.core.BlockPos
import net.minecraft.core.Direction
import kotlin.math.pow
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.BlockPosTracker
import net.minecraft.world.entity.ai.behavior.EntityTracker
import net.minecraft.world.entity.ai.behavior.PositionTracker
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.MemoryStatus
import net.minecraft.world.phys.Vec3
/**
* Randomly points toward spawn. Very easily distracted once doing so.
*
*/
class PointToSpawn(
val minDuration: Int = 20,
val maxDuration: Int = 200
) : Objective {
var fixation: EntityFixation? = null
override fun getDescription(entity: LivingEntity) = "Point towards spawn"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (brain.isFixation(fixation)) {
return ObjectiveStatus.FIXATED
} else if (brain.fixation != null) {
fixation = null
return ObjectiveStatus.BLOCKED
} else if (!entity.brain.checkMemory(MemoryModuleType.LOOK_TARGET, MemoryStatus.REGISTERED)
|| !entity.brain.checkMemory(MemoryModuleType.WALK_TARGET, MemoryStatus.VALUE_ABSENT)
) {
return ObjectiveStatus.BLOCKED
}
val blockPos = Vec3.atCenterOf(entity.level().sharedSpawnPos).with(Direction.Axis.Y, entity.eyeY)
brain.setMemory(
MemoryModuleType.LOOK_TARGET,
BlockPosTracker(blockPos)
)
// Become fixated
fixation = brain.fixate(
IdleLookFixation(
this,
blockPos,
(minDuration..maxDuration).random()
)
)
return ObjectiveStatus.FIXATED
}
class IdleLookFixation(
val objective: PointToSpawn,
val targetPosition: Vec3,
var remainingTicks: Int
) : EntityFixation, LookingTrackerFixation {
override var lookingTracker: LookingTracker? = null
override fun getDescription(entity: LivingEntity): String {
return "Looking at spawn position ($remainingTicks ticks left)"
}
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
return true
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
if (entity !is PathfinderMob) {
return false
}
if (lookingTracker == null) {
lookingTracker = LookingTracker(entity, BlockPosTracker(targetPosition))
}
val lookingTracker = lookingTracker!!
remainingTicks--
lookingTracker.tick()
return remainingTicks > 0
}
}
class Config : ObjectiveConfig {
val minDuration: ExpressionOrEntityVariable = Either.left("20".asExpression())
val maxDuration: ExpressionOrEntityVariable = Either.left("80".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
minDuration,
maxDuration
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
val minDuration = minDuration.resolveInt(behaviourConfigurationContext.runtime)
val maxDuration = maxDuration.resolveInt(behaviourConfigurationContext.runtime)
return PointToSpawn(
minDuration = minDuration,
maxDuration = maxDuration
)
}
}
}
@@ -1,79 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.booleanVariable
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.config.task.SharedEntityVariables
import com.cobblemon.mod.common.api.ai.numberVariable
import com.cobblemon.mod.common.api.ai.resolveBoolean
import com.cobblemon.mod.common.api.ai.resolveFloat
import net.minecraft.tags.FluidTags
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
class StayAfloat(
val chance: Float = 0.8F
) : Objective {
override fun getDescription(entity: LivingEntity) = "Stay Afloat"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PathfinderMob) {
return ObjectiveStatus.INVALID
}
val fixation = brain.fixation
if (fixation is MovementTrackerFixation) {
// Ok if movement is in progress then we don't try staying afloat
return ObjectiveStatus.BLOCKED
}
if (entity.isInWater && (entity.getFluidHeight(FluidTags.WATER) > entity.fluidJumpThreshold) ||
(entity.isInLava && !entity.fireImmune())) {
// Cool do something
if (entity.random.nextFloat() < this.chance) {
entity.jumpControl.jump()
}
return ObjectiveStatus.ACTIVE
} else {
return ObjectiveStatus.INACTIVE
}
}
class Config : ObjectiveConfig {
val condition = booleanVariable(SharedEntityVariables.MOVEMENT_CATEGORY, "can_float", true).asExpressible()
val chance = numberVariable(SharedEntityVariables.MOVEMENT_CATEGORY, "float_chance", 0.8F).asExpressible()
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
condition,
chance
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): StayAfloat? {
return when {
condition.resolveBoolean(behaviourConfigurationContext.runtime) -> StayAfloat(chance.resolveFloat(behaviourConfigurationContext.runtime))
else -> null
}
}
}
}
@@ -1,240 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementStatus
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.RegularMovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.comfortDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookingTrackerFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.resolveInt
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import kotlin.math.abs
import kotlin.math.ceil
import net.minecraft.core.BlockPos
import net.minecraft.util.RandomSource
import net.minecraft.world.entity.Entity
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.TamableAnimal
import net.minecraft.world.entity.ai.behavior.EntityTracker
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.level.pathfinder.PathType
import net.minecraft.world.level.pathfinder.WalkNodeEvaluator
/**
* Keeps track of the owner entity, and if they are in the same world but are too far away, fixates on getting closer.
* If they are extremely far away, will attempt to teleport to them. When walking to the owner, it pauses for a short
* duration after reaching them to look at them. It's cute.
*
* @author Hiroku
* @since December 29th, 2025
*/
class StayNearOwner(
val ticksBetweenAttempts: Int = 60,
val completionRange: Expression = "4.0".asExpression(),
val maxDistance: Expression = "14.0".asExpression(),
val teleportDistance: Expression = "24.0".asExpression(),
val speedMultiplier: Expression = "0.4".asExpression()
) : Objective {
var followTask: EntityFixation? = null
var remainingCooldownTicks = ticksBetweenAttempts
override fun getDescription(entity: LivingEntity) = "Stay near owner"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is TamableAnimal) {
return ObjectiveStatus.INVALID
} else if (brain.isFixation(followTask)) {
remainingCooldownTicks = ticksBetweenAttempts
return ObjectiveStatus.FIXATED
}
val owner = entity.owner ?: return ObjectiveStatus.INVALID
if (owner.level() != entity.level()) {
return ObjectiveStatus.INVALID
}
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
}
mainThreadRuntime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
val teleportDistance = mainThreadRuntime.resolveFloat(teleportDistance)
val maxDistance = mainThreadRuntime.resolveFloat(maxDistance)
val speedMultiplier = mainThreadRuntime.resolveFloat(speedMultiplier)
val completionRange = mainThreadRuntime.resolveInt(completionRange)
val horizontalHitboxRadius = maxOf(entity.boundingBox.xsize, entity.boundingBox.zsize) / 2
val distance = entity.distanceTo(owner) - horizontalHitboxRadius
if (distance > teleportDistance) {
if (remainingCooldownTicks <= 0 && brain.distract(Distraction.FORCE)) {
remainingCooldownTicks = ticksBetweenAttempts
tryTeleport(entity, owner)
return ObjectiveStatus.ACTIVE
}
return if (remainingCooldownTicks <= 0) ObjectiveStatus.BLOCKED else ObjectiveStatus.ACTIVE
} else if (distance > maxDistance) {
if (remainingCooldownTicks <= 0 && brain.distract(comfortDistraction)) {
remainingCooldownTicks = ticksBetweenAttempts
val movementTracker = RegularMovementTracker.attempt(
entity = entity,
walkTarget = WalkTarget(
owner,
speedMultiplier,
maxOf(completionRange, ceil(horizontalHitboxRadius).toInt()) - 1
)
)
if (movementTracker != null) {
followTask = brain.fixate(
fixation = FollowOwnerFixation(
entity = entity,
owner = owner,
teleportDistance = teleportDistance,
movementTracker = movementTracker
)
)
}
}
}
return ObjectiveStatus.ACTIVE
}
private fun tryTeleport(entity: TamableAnimal, owner: Entity): Boolean {
val blockPos = owner.blockPosition()
for (i in 0..9) {
val j = this.getRandomInt(entity.random, -3, 3)
val k = this.getRandomInt(entity.random, -1, 1)
val l = this.getRandomInt(entity.random, -3, 3)
val succeeded = this.tryTeleportTo(entity, owner, blockPos.x + j, blockPos.y + k, blockPos.z + l)
if (succeeded) {
return true
}
}
return false
}
private fun tryTeleportTo(entity: TamableAnimal, owner: Entity, x: Int, y: Int, z: Int): Boolean {
if (abs(x.toDouble() - owner.x) < 2.0 && abs(z - owner.z) < 2.0) {
return false
} else if (!this.canTeleportTo(entity, BlockPos(x, y, z))) {
return false
} else {
entity.moveTo(
x.toDouble() + 0.5, y.toDouble(), z.toDouble() + 0.5,
entity.yRot,
entity.xRot
)
entity.navigation.stop()
return true
}
}
private fun canTeleportTo(entity: TamableAnimal, pos: BlockPos): Boolean {
val pathNodeType = WalkNodeEvaluator.getPathTypeStatic(entity, pos.mutable())
if (pathNodeType != PathType.WALKABLE) {
return false // Could be more complex to support fliers and swimmers
} else {
val blockPos = pos.subtract(entity.blockPosition())
return entity.level().noCollision(entity, entity.boundingBox.move(blockPos))
}
}
private fun getRandomInt(random: RandomSource, min: Int, max: Int) = random.nextInt(max - min + 1) + min
class FollowOwnerFixation(
entity: PathfinderMob,
val owner: LivingEntity,
val teleportDistance: Float,
override val movementTracker: MovementTracker,
): EntityFixation, LookingTrackerFixation, MovementTrackerFixation {
// Look at the owner for some amount of time after reaching them. For cuteness!
var lingeringStareTicks = (20..40).random()
override val lookingTracker: LookingTracker = LookingTracker(entity = entity, lookTarget = EntityTracker(owner, true))
override fun getDescription(entity: LivingEntity) = "Moving to owner"
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
// Easily distracted once we've reached the player.
return distraction.isDamage || distraction.isForce || movementTracker.lastStatus == MovementStatus.COMPLETED
}
override fun onDistract(distraction: Distraction, entity: LivingEntity) {
movementTracker.stop()
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
lookingTracker.tick()
if (entity.distanceTo(owner) > teleportDistance) {
// Too far away, give up, the teleport will handle it
return false
}
if (movementTracker.lastStatus == MovementStatus.COMPLETED) {
lingeringStareTicks--
return lingeringStareTicks > 0
}
return tickMovementFixation() != MovementStatus.FAILED
}
}
class Config : ObjectiveConfig {
val ticksBetweenAttempts: ExpressionOrEntityVariable = Either.left("60".asExpression())
val completionRange: ExpressionOrEntityVariable = Either.left("4.0".asExpression())
val maxDistance: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val teleportDistance: ExpressionOrEntityVariable = Either.left("24.0".asExpression())
val speedMultiplier: ExpressionOrEntityVariable = Either.left("0.4".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
ticksBetweenAttempts,
completionRange,
maxDistance,
teleportDistance,
speedMultiplier
).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Objective {
val ticksBetweenAttempts = ticksBetweenAttempts.resolveInt(behaviourConfigurationContext.runtime)
return StayNearOwner(
ticksBetweenAttempts = ticksBetweenAttempts,
completionRange = completionRange.asSimplifiedExpression(entity),
maxDistance = maxDistance.asSimplifiedExpression(entity),
teleportDistance = teleportDistance.asSimplifiedExpression(entity),
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity)
)
}
}
}
@@ -1,210 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.RegularMovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.WanderType
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.DistractionType
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.idleBoredomDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookAndMoveFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.getMemorySafely
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.resolveInt
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
/*
* I've scuffed the hell out of this thing. The logic for what types of wandering to do is unclear, and I haven't
* really decided whether it should be one mega function for finding a wander target and figuring out the type of
* goal in the process or if it should be cleanly separated for each type of wander target. I've done a bit of both
* and it's not pretty.
*/
class WanderAround(
val condition: Expression = "true".asExpression(),
val cooldownTicks: Int = 80,
val allowLand: Expression = "(q.entity.behaviour.moving.walk.can_walk && !q.entity.behaviour.moving.walk.avoids_land) || q.entity.behaviour.moving.fly.can_fly".asExpression(),
val allowWater: Expression = "q.entity.behaviour.moving.swim.can_swim_in_water && !q.entity.behaviour.moving.swim.avoids_water".asExpression(),
val allowAir: Expression = "q.entity.behaviour.moving.fly.can_fly && !q.entity.behaviour.moving.walk.can_walk".asExpression(),
val wanderChance: Expression = "1/(20*6)".asExpression(),
val horizontalRange: Expression = "10".asExpression(),
val verticalRange: Expression = "5".asExpression(),
val speedMultiplier: Expression = "0.35".asExpression(),
val avoidTargetingAir: Expression = "true".asExpression(),
val minimumHeight: Expression = "0".asExpression(),
val maximumHeight: Expression = "999".asExpression()
) : Objective {
var fixation: EntityFixation? = null
var remainingCooldownTicks = 10
override fun getDescription(entity: LivingEntity) = "Wander around"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (brain.isFixation(fixation)) {
activeObjectiveTags.add(Objective.OBJECTIVE_TAG_WANDERING)
return ObjectiveStatus.FIXATED
} else if (entity !is PathfinderMob) {
return ObjectiveStatus.INVALID
} else if (Objective.OBJECTIVE_TAG_WANDERING in activeObjectiveTags) {
return ObjectiveStatus.BLOCKED
} else if (!brain.canDistract(idleBoredomDistraction)) {
return ObjectiveStatus.BLOCKED
}
fixation = null
val runtime = mainThreadRuntime
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
if (!runtime.resolveBoolean(condition)) {
return ObjectiveStatus.INACTIVE
} else if (Objective.OBJECTIVE_TAG_WANDERING in activeObjectiveTags) {
return ObjectiveStatus.BLOCKED
}
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
return ObjectiveStatus.INACTIVE
}
val wanderControl = entity.brain.getMemorySafely(CobblemonMemories.WANDER_CONTROL).orElse(null)
val wanderChance = runtime.resolveFloat(this.wanderChance) * (wanderControl?.wanderChanceMultiplier ?: 1.0F)
if (wanderChance <= 1.0F && entity.level().random.nextFloat() > wanderChance) {
return ObjectiveStatus.ACTIVE
}
val allowLand = wanderControl?.allowLand ?: runtime.resolveBoolean(allowLand)
val allowWater = wanderControl?.allowWater ?: runtime.resolveBoolean(allowWater)
val allowAir = wanderControl?.allowAir ?: runtime.resolveBoolean(allowAir)
val types = mutableSetOf<WanderType>()
if ((allowLand || allowAir) && WanderType.LAND.isValid(entity)) {
types.add(WanderType.LAND)
}
if (allowWater && WanderType.WATER.isValid(entity)) {
types.add(WanderType.WATER)
}
if (types.isEmpty()) {
return ObjectiveStatus.INVALID
}
remainingCooldownTicks = cooldownTicks
val walkTarget = types.firstNotNullOfOrNull {
it.generateWalkTarget(
entity = entity,
horizontalRange = runtime.resolveInt(horizontalRange),
verticalRange = runtime.resolveInt(verticalRange),
minimumHeight = runtime.resolveInt(minimumHeight),
maximumHeight = runtime.resolveInt(maximumHeight),
avoidTargetingAir = runtime.resolveBoolean(avoidTargetingAir),
speedMultiplier = runtime.resolveFloat(speedMultiplier),
center = wanderControl?.center,
maxAttempts = wanderControl?.maxAttempts ?: 4
)
} ?: return ObjectiveStatus.ACTIVE
val movementTracker = RegularMovementTracker.attempt(entity, walkTarget)
?: return ObjectiveStatus.ACTIVE
if (brain.distract(idleBoredomDistraction)) {
movementTracker.tick()
fixation = brain.fixate(
LookAndMoveFixation(
description = "Wandering",
distractionTypes = setOf(DistractionType.DAMAGE, DistractionType.FORCE),
lookingTracker = LookingTracker.fromNavigationPathOrWalkTarget(entity, walkTarget),
movementTracker = movementTracker
)
)
activeObjectiveTags.add(Objective.OBJECTIVE_TAG_WANDERING) // unsure if we need this
return ObjectiveStatus.FIXATED
}
return ObjectiveStatus.BLOCKED
}
class Config : ObjectiveConfig {
val condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
val cooldownTicks: ExpressionOrEntityVariable = Either.left("80".asExpression())
val allowLand: ExpressionOrEntityVariable = Either.left("(q.entity.behaviour.moving.walk.can_walk && !q.entity.behaviour.moving.walk.avoids_land) || q.entity.behaviour.moving.fly.can_fly".asExpression())
val allowWater: ExpressionOrEntityVariable = Either.left("q.entity.behaviour.moving.swim.can_swim_in_water && !q.entity.behaviour.moving.swim.avoids_water".asExpression())
val allowAir: ExpressionOrEntityVariable = Either.left("q.entity.behaviour.moving.fly.can_fly && !q.entity.behaviour.moving.walk.can_walk".asExpression())
val wanderChance: ExpressionOrEntityVariable = Either.left("1/(20*6)".asExpression())
val horizontalRange: ExpressionOrEntityVariable = Either.left("10".asExpression())
val verticalRange: ExpressionOrEntityVariable = Either.left("5".asExpression())
val speedMultiplier: ExpressionOrEntityVariable = Either.left("0.35".asExpression())
val avoidTargetingAir: ExpressionOrEntityVariable = Either.left("true".asExpression())
val minimumHeight: ExpressionOrEntityVariable = Either.left("0".asExpression())
val maximumHeight: ExpressionOrEntityVariable = Either.left("999".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): List<MoLangConfigVariable> {
return listOf(
condition,
cooldownTicks,
allowLand,
allowWater,
allowAir,
wanderChance,
horizontalRange,
verticalRange,
speedMultiplier,
avoidTargetingAir,
minimumHeight,
maximumHeight
).asVariables()
}
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
return WanderAround(
condition = condition.asSimplifiedExpression(entity),
cooldownTicks = cooldownTicks.resolveInt(behaviourConfigurationContext.runtime),
allowLand = allowLand.asSimplifiedExpression(entity),
allowWater = allowWater.asSimplifiedExpression(entity),
allowAir = allowAir.asSimplifiedExpression(entity),
wanderChance = wanderChance.asSimplifiedExpression(entity),
horizontalRange = horizontalRange.asSimplifiedExpression(entity),
verticalRange = verticalRange.asSimplifiedExpression(entity),
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity),
avoidTargetingAir = avoidTargetingAir.asSimplifiedExpression(entity),
minimumHeight = minimumHeight.asSimplifiedExpression(entity),
maximumHeight = maximumHeight.asSimplifiedExpression(entity)
)
}
}
}
@@ -1,90 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.sense
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.battles.BattleRegistry
import com.cobblemon.mod.common.entity.npc.NPCEntity
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
/**
* Senses whether the entity is battling or not. Maintains the BATTLING_POKEMON memory.
*
* @author Hiroku
* @since December 29th, 2025
*/
class BattlingPokemonSense(
var cooldownTicks: Int = 2
) : Sense {
override var ticksUntilNextExecution: Int = 10
override val memories: Set<MemoryModuleType<*>> = setOf(CobblemonMemories.BATTLING_POKEMON)
override fun merge(other: Sense): Boolean {
if (other is BattlingPokemonSense) {
this.cooldownTicks = minOf(this.cooldownTicks, other.cooldownTicks)
return true
} else {
return false
}
}
override fun tick(entity: LivingEntity, brain: BiggerBrain) {
val battles = when (entity) {
is PokemonEntity -> entity.battleId?.let { BattleRegistry.getBattle(it) }?.let { listOf(it) } ?: emptyList()
is NPCEntity -> entity.battleIds.mapNotNull(BattleRegistry::getBattle)
else -> emptyList()
}
val entityUUIDs = if (entity is PokemonEntity) { // Pokemon can look at opponents, never allies
battles.flatMap { battle ->
val actor = battle.getActor(entity)
if (actor != null) {
actor.getSide().getOppositeSide().activePokemon.mapNotNull { it.battlePokemon?.entity?.uuid }
} else {
emptyList()
}
}
} else if (entity is NPCEntity) { // NPCs can look at any of the pokemon in play
battles.flatMap { it.activePokemon }.mapNotNull { it.battlePokemon?.entity?.uuid }
} else {
emptyList()
}
brain.setMemory(CobblemonMemories.BATTLING_POKEMON, entityUUIDs)
if (entityUUIDs.isEmpty() && entity is PokemonEntity) {
brain.eraseMemoryIfPresent(CobblemonMemories.TARGETED_BATTLE_POKEMON)
}
ticksUntilNextExecution = cooldownTicks
}
class Config : SenseConfig {
var cooldownTicks: ExpressionOrEntityVariable = Either.left("2".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(cooldownTicks).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Sense {
val cooldownTicks = cooldownTicks.resolveInt(behaviourConfigurationContext.runtime)
return BattlingPokemonSense(cooldownTicks = cooldownTicks)
}
}
}
@@ -1,159 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.sense
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.core.BlockPos
import net.minecraft.core.Direction
import net.minecraft.server.level.ServerLevel
import net.minecraft.tags.PoiTypeTags
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.village.poi.PoiManager
import net.minecraft.world.entity.ai.village.poi.PoiRecord
import net.minecraft.world.level.Level
import net.minecraft.world.level.block.Blocks
import net.minecraft.world.level.block.entity.BeehiveBlockEntity
import net.minecraft.world.level.block.entity.BlockEntity
import net.minecraft.world.level.block.state.BlockState
class BeeHiveSense(
private var cooldownTicks: Int = SCAN_INTERVAL
) : Sense {
override var ticksUntilNextExecution: Int = cooldownTicks
override val memories = setOf(
CobblemonMemories.HIVE_LOCATION,
CobblemonMemories.HIVE_BLACKLIST,
)
override fun merge(other: Sense): Boolean {
if (other is BeeHiveSense) {
this.cooldownTicks = minOf(this.cooldownTicks, other.cooldownTicks)
return true
}
return false
}
override fun tick(entity: LivingEntity, brain: BiggerBrain) {
ticksUntilNextExecution = cooldownTicks
if (entity !is PokemonEntity) return
val world = entity.level() as? ServerLevel ?: return
val brain = entity.brain
val currentHive = brain.getMemory(CobblemonMemories.HIVE_LOCATION).orElse(null)
if (currentHive != null) {
val state = world.getBlockState(currentHive)
if (!isValidHive(state) || !hasReachableAdjacentSide(world, currentHive)) {
brain.eraseMemory(CobblemonMemories.HIVE_LOCATION)
} else {
return // We already have a valid hive, no need to search for another
}
}
var closestHivePos: BlockPos? = null
val list = findNearbyHivesWithSpace(entity)
if (!list.isEmpty()) {
val blackList = brain.getMemory(CobblemonMemories.HIVE_BLACKLIST).orElse(emptyList())
for (blockPos in list) {
if (blackList.contains(blockPos)) continue
if (hasReachableAdjacentSide(world, blockPos)) {
closestHivePos = blockPos
break
}
}
if (closestHivePos == null) {
brain.eraseMemory(CobblemonMemories.HIVE_BLACKLIST)
closestHivePos = list.first()
}
}
if (closestHivePos != null) {
brain.setMemory(CobblemonMemories.HIVE_LOCATION, closestHivePos)
}
}
private fun isValidHive(state: BlockState): Boolean {
return isHiveBlock(state)
}
private fun isHiveBlock(state: BlockState): Boolean {
return state.`is`(Blocks.BEEHIVE) || state.`is`(Blocks.BEE_NEST)
}
private fun hasReachableAdjacentSide(world: ServerLevel, pos: BlockPos): Boolean {
for (dir in Direction.entries) {
val adjacentPos = pos.relative(dir)
if (world.isEmptyBlock(adjacentPos)) {
return true
}
}
return false
}
private fun findNearbyHivesWithSpace(entity: PokemonEntity): List<BlockPos> {
val blockPos = entity.blockPosition()
val poiManager = (entity.level() as ServerLevel).poiManager
val stream = poiManager.getInRange(
{ holder -> holder.`is`(PoiTypeTags.BEE_HOME) },
blockPos,
20,
PoiManager.Occupancy.ANY
)
return stream
.map(PoiRecord::getPos)
.filter { pos -> doesHiveHaveSpace(pos, entity.level()) }
.sorted { pos1, pos2 -> pos1.distSqr(blockPos).toInt() - pos2.distSqr(blockPos).toInt() }
.toList()
}
private fun doesHiveHaveSpace(hivePos: BlockPos, world: Level): Boolean {
val blockEntity: BlockEntity? = world.getBlockEntity(hivePos)
if (blockEntity is BeehiveBlockEntity) {
return !blockEntity.isFull
} else {
return false
}
}
class Config : SenseConfig {
var condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
var cooldownTicks: ExpressionOrEntityVariable = Either.left("40".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(cooldownTicks).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Sense {
val cooldownTicks = cooldownTicks.resolveInt(behaviourConfigurationContext.runtime)
return BeeHiveSense(
cooldownTicks = cooldownTicks
)
}
}
companion object {
const val SCAN_INTERVAL = 40
}
}
@@ -1,91 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.sense
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.api.pokemon.status.Statuses
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
/**
* Senses when the Pokémon is in a situation that would make it ready to sleep.
* Either by choice (nighttime) or by force (battle/spawning with sleep status)
*
* @author Hiroku
* @since March 23rd, 2024
*/
class DrowsySense(
var cooldownTicks: Int = 20
) : Sense {
override var ticksUntilNextExecution: Int = 20
override val memories = setOf(CobblemonMemories.POKEMON_DROWSY)
override fun merge(other: Sense): Boolean {
if (other is DrowsySense) {
this.cooldownTicks = minOf(this.cooldownTicks, other.cooldownTicks)
return true
} else {
return false
}
}
override fun tick(entity: LivingEntity, brain: BiggerBrain) {
if (entity !is PokemonEntity) {
return
}
val world = entity.level()
val rest = entity.behaviour.resting
val isDrowsy = brain.getMemory(CobblemonMemories.POKEMON_DROWSY) ?: false
val hurtLately = brain.hasMemoryValue(MemoryModuleType.HURT_BY)
val shouldBeDrowsy = rest.canSleep && !hurtLately && (world.dayTime.toInt() % 24000) in rest.times && !brain.hasMemoryValue(MemoryModuleType.ANGRY_AT)
val forcedAsleep = entity.pokemon.status?.status == Statuses.SLEEP
if (entity.isBattling) {
if (!isDrowsy && forcedAsleep) {
brain.setMemory(CobblemonMemories.POKEMON_DROWSY, true)
} else if (isDrowsy && !forcedAsleep) {
brain.eraseMemory(CobblemonMemories.POKEMON_DROWSY)
}
} else {
if (!isDrowsy && shouldBeDrowsy && entity.random.nextFloat() < rest.drowsyChance) {
brain.setMemory(CobblemonMemories.POKEMON_DROWSY, true)
} else if (isDrowsy && !shouldBeDrowsy) {
brain.eraseMemory(CobblemonMemories.POKEMON_DROWSY)
} else if (isDrowsy && entity.random.nextFloat() < rest.rouseChance) {
brain.eraseMemory(CobblemonMemories.POKEMON_DROWSY)
}
}
ticksUntilNextExecution = cooldownTicks
}
class Config : SenseConfig {
var cooldownTicks: ExpressionOrEntityVariable = Either.left("20".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(cooldownTicks).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Sense {
val cooldownTicks = cooldownTicks.resolveInt(behaviourConfigurationContext.runtime)
return DrowsySense(cooldownTicks = cooldownTicks)
}
}
}
@@ -1,134 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.sense
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.distanceTo
import com.cobblemon.mod.common.util.getMemorySafely
import com.mojang.datafixers.util.Either
import net.minecraft.core.BlockPos
import net.minecraft.core.Direction
import net.minecraft.core.Vec3i
import net.minecraft.server.level.ServerLevel
import net.minecraft.tags.BlockTags
import net.minecraft.tags.PoiTypeTags
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.village.poi.PoiManager
import net.minecraft.world.entity.ai.village.poi.PoiRecord
import net.minecraft.world.level.Level
import net.minecraft.world.level.block.Blocks
import net.minecraft.world.level.block.DoublePlantBlock
import net.minecraft.world.level.block.entity.BeehiveBlockEntity
import net.minecraft.world.level.block.entity.BlockEntity
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.level.block.state.properties.BlockStateProperties
import net.minecraft.world.level.block.state.properties.DoubleBlockHalf
class FlowerSense(
private var cooldownTicks: Int = SCAN_INTERVAL
) : Sense {
override var ticksUntilNextExecution: Int = cooldownTicks
override val memories = setOf(
CobblemonMemories.NEARBY_FLOWER,
CobblemonMemories.HAS_NECTAR,
)
override fun merge(other: Sense): Boolean {
if (other is FlowerSense) {
this.cooldownTicks = minOf(this.cooldownTicks, other.cooldownTicks)
return true
}
return false
}
override fun tick(entity: LivingEntity, brain: BiggerBrain) {
ticksUntilNextExecution = cooldownTicks
val brain = entity.brain
val world = entity.level()
// Check curr memory
val currPos = brain.getMemorySafely(CobblemonMemories.NEARBY_FLOWER).orElse(null)
if (currPos != null && isFlower(entity.level().getBlockState(currPos)) && entity.distanceTo(currPos) <= 32) {
return
}
val searchRadius = 5
val centerPos = entity.blockPosition()
var flowerPos: BlockPos? = null
var shortestDist = Double.MAX_VALUE
BlockPos.betweenClosedStream(
centerPos.offset(-searchRadius, -2, -searchRadius),
centerPos.offset(searchRadius, 2, searchRadius)
).forEach { pos ->
val state = world.getBlockState(pos)
if (isFlower(state)) {
val distance = pos.distSqr(Vec3i(centerPos.x, centerPos.y, centerPos.z))
if (distance < shortestDist) {
flowerPos = BlockPos(pos)
shortestDist = distance
}
}
}
if (flowerPos != null) {
brain.setMemory(CobblemonMemories.NEARBY_FLOWER, flowerPos)
} else {
brain.eraseMemory(CobblemonMemories.NEARBY_FLOWER)
}
}
private fun isFlower(state: BlockState): Boolean {
// Borrowed from Bee.class
if (state.hasProperty(BlockStateProperties.WATERLOGGED) && state.getValue(
BlockStateProperties.WATERLOGGED
) as Boolean
) {
return false
} else if (state.`is`(BlockTags.FLOWERS)) {
if (state.`is`(Blocks.SUNFLOWER)) {
return state.getValue(DoublePlantBlock.HALF) == DoubleBlockHalf.UPPER
} else {
return true
}
} else {
return false
}
}
class Config : SenseConfig {
var condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
var cooldownTicks: ExpressionOrEntityVariable = Either.left("40".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(cooldownTicks).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Sense {
val cooldownTicks = cooldownTicks.resolveInt(behaviourConfigurationContext.runtime)
return FlowerSense(
cooldownTicks = cooldownTicks
)
}
}
companion object {
const val SCAN_INTERVAL = 40
}
}
@@ -1,92 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.sense
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.HurtDistraction
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.world.damagesource.DamageSource
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
/**
* Maintains memory of the last entity that hurt this entity.
*
* @author Hiroku
* @since December 29th, 2025
*/
class HurtBySense(
var cooldownTicks: Int = 2
) : Sense {
var lastDamageSource: DamageSource? = null
override var ticksUntilNextExecution: Int = 1
override val memories = setOf(MemoryModuleType.HURT_BY, MemoryModuleType.HURT_BY_ENTITY)
override fun merge(other: Sense): Boolean {
if (other is HurtBySense) {
this.cooldownTicks = minOf(this.cooldownTicks, other.cooldownTicks)
return true
} else {
return false
}
}
override fun tick(entity: LivingEntity, brain: BiggerBrain) {
val damageSource = entity.lastDamageSource
if (damageSource === lastDamageSource) {
ticksUntilNextExecution = cooldownTicks
return
}
if (damageSource != null) {
brain.setMemory(MemoryModuleType.HURT_BY, entity.lastDamageSource)
val attacker = damageSource.entity
if (attacker is LivingEntity) {
brain.setMemory(MemoryModuleType.HURT_BY_ENTITY, attacker)
}
} else {
brain.eraseMemoryIfPresent(MemoryModuleType.HURT_BY)
}
// so apparently it remembers the entity that hurt them even if it was forever ago? fair enough I guess. that's vanilla for you.
brain.getMemory(MemoryModuleType.HURT_BY_ENTITY)?.let { livingEntity ->
if (!livingEntity.isAlive || livingEntity.level() != entity.level()) {
brain.eraseMemory(MemoryModuleType.HURT_BY_ENTITY)
}
}
if (damageSource != null && lastDamageSource !== damageSource) {
lastDamageSource = damageSource
brain.distract(HurtDistraction(damageSource))
}
ticksUntilNextExecution = cooldownTicks
}
class Config : SenseConfig {
var cooldownTicks: ExpressionOrEntityVariable = Either.left("2".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(cooldownTicks).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Sense {
val cooldownTicks = cooldownTicks.resolveInt(behaviourConfigurationContext.runtime)
return HurtBySense(cooldownTicks = cooldownTicks)
}
}
}
@@ -1,109 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.sense
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonPoiTypes
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.ai.resolveDouble
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.net.messages.client.animation.PlayPosableAnimationPacket
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.resolveBoolean
import com.mojang.datafixers.util.Either
import net.minecraft.core.Holder
import net.minecraft.server.level.ServerLevel
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.village.poi.PoiManager
import net.minecraft.world.entity.ai.village.poi.PoiType
import net.minecraft.world.level.block.Blocks
import net.minecraft.world.level.block.entity.JukeboxBlockEntity
/**
* Senses nearby jukeboxes that are currently playing music.
*
*/
class JukeboxSense(
var condition: Expression,
var radiusXZ: Double = 16.0,
var radiusY: Double = 16.0,
var cooldownTicks: Int = 20 * 5
) : Sense {
override var ticksUntilNextExecution: Int = 50
override val memories = setOf(MemoryModuleType.DANCING)
override fun merge(other: Sense): Boolean {
if (other is JukeboxSense) {
this.condition = other.condition
this.cooldownTicks = minOf(this.cooldownTicks, other.cooldownTicks)
this.radiusXZ = other.radiusXZ
this.radiusY = other.radiusY
return true
} else {
return false
}
}
override fun tick(entity: LivingEntity, brain: BiggerBrain) {
ticksUntilNextExecution = cooldownTicks
if (!brain.runtime.resolveBoolean(condition)) {
return
}
val world = entity.level()
val poiManager = (entity.level() as ServerLevel).poiManager
val jukeboxPositions = poiManager.findAll(
{ holder: Holder<PoiType> -> holder.`is`(CobblemonPoiTypes.JUKEBOX_KEY) },
{ true },
entity.blockPosition(),
10,
PoiManager.Occupancy.ANY
).toList()
val jukeboxPos = jukeboxPositions.firstOrNull() { blockPos ->
if (world.getBlockState(blockPos).block != Blocks.JUKEBOX) return@firstOrNull false
val blockEntity = world.getBlockEntity(blockPos)
if (blockEntity !is JukeboxBlockEntity) return@firstOrNull false
!blockEntity.theItem.isEmpty
}
brain.setMemory(MemoryModuleType.DANCING, jukeboxPos != null)
}
class Config : SenseConfig {
var condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
var radiusXZ: ExpressionOrEntityVariable = Either.left("16.0".asExpression())
var radiusY: ExpressionOrEntityVariable = Either.left("16.0".asExpression())
var cooldownTicks: ExpressionOrEntityVariable = Either.left("60".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
condition,
radiusXZ,
radiusY,
cooldownTicks
).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Sense {
return JukeboxSense(
condition = condition.asSimplifiedExpression(entity),
radiusXZ = radiusXZ.resolveDouble(behaviourConfigurationContext.runtime),
radiusY = radiusY.resolveDouble(behaviourConfigurationContext.runtime),
cooldownTicks = cooldownTicks.resolveDouble(behaviourConfigurationContext.runtime).toInt()
)
}
}
}
@@ -1,72 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.sense
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.entity.npc.NPCEntity
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
/**
* A sense that checks if an NPC is currently in a battle. Maintains the NPC_BATTLING memory.
*
* @author Hiroku
* @since December 29th, 2025
*/
class NPCBattlingSense(
var cooldownTicks: Int = 10
) : Sense {
override var ticksUntilNextExecution: Int = 20
override val memories = setOf(CobblemonMemories.NPC_BATTLING)
override fun merge(other: Sense): Boolean {
if (other is NPCBattlingSense) {
this.cooldownTicks = minOf(this.cooldownTicks, other.cooldownTicks)
return true
} else {
return false
}
}
override fun tick(entity: LivingEntity, brain: BiggerBrain) {
if (entity !is NPCEntity) {
return // Surely they didn't put this on a non-NPC
}
val isBattling = entity.isInBattle()
if (isBattling) {
brain.setMemoryIfChanged(CobblemonMemories.NPC_BATTLING, value = true)
} else {
brain.eraseMemoryIfPresent(CobblemonMemories.NPC_BATTLING)
}
ticksUntilNextExecution = cooldownTicks
}
class Config : SenseConfig {
var cooldownTicks: ExpressionOrEntityVariable = Either.left("2".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(cooldownTicks).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Sense {
val cooldownTicks = cooldownTicks.resolveInt(behaviourConfigurationContext.runtime)
return NPCBattlingSense(cooldownTicks = cooldownTicks)
}
}
}
@@ -1,93 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.sense
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.ai.resolveDouble
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.resolveBoolean
import com.mojang.datafixers.util.Either
import java.util.function.Predicate
import java.util.function.ToDoubleFunction
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.NearestVisibleLivingEntities
/**
* Senses nearby entities. Maintains the NEAREST_LIVING_ENTITIES and NEAREST_VISIBLE_LIVING_ENTITIES memories.
*
* @author Hiroku
* @since December 29th, 2025
*/
class NearbyEntitiesSense(
var condition: Expression,
var radiusXZ: Double = 16.0,
var radiusY: Double = 16.0,
var cooldownTicks: Int = 20 * 5
) : Sense {
override var ticksUntilNextExecution: Int = 50
override val memories = setOf(MemoryModuleType.NEAREST_LIVING_ENTITIES, MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES)
override fun merge(other: Sense): Boolean {
if (other is NearbyEntitiesSense) {
this.condition = other.condition
this.cooldownTicks = minOf(this.cooldownTicks, other.cooldownTicks)
this.radiusXZ = other.radiusXZ
this.radiusY = other.radiusY
return true
} else {
return false
}
}
override fun tick(entity: LivingEntity, brain: BiggerBrain) {
ticksUntilNextExecution = cooldownTicks
if (!brain.runtime.resolveBoolean(condition)) {
return
}
val level = entity.level()
val aABB = entity.boundingBox.inflate(radiusXZ, radiusY, radiusXZ)
val list = level.getEntitiesOfClass(LivingEntity::class.java, aABB, Predicate { it !== entity && it!!.isAlive })
list.sortWith(Comparator.comparingDouble(ToDoubleFunction { it.distanceToSqr(entity) }))
brain.setMemory(MemoryModuleType.NEAREST_LIVING_ENTITIES, list)
brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES, NearestVisibleLivingEntities(entity, list))
}
class Config : SenseConfig {
var condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
var radiusXZ: ExpressionOrEntityVariable = Either.left("16.0".asExpression())
var radiusY: ExpressionOrEntityVariable = Either.left("16.0".asExpression())
var cooldownTicks: ExpressionOrEntityVariable = Either.left("60".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
condition,
radiusXZ,
radiusY,
cooldownTicks
).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Sense {
return NearbyEntitiesSense(
condition = condition.asSimplifiedExpression(entity),
radiusXZ = radiusXZ.resolveDouble(behaviourConfigurationContext.runtime),
radiusY = radiusY.resolveDouble(behaviourConfigurationContext.runtime),
cooldownTicks = cooldownTicks.resolveDouble(behaviourConfigurationContext.runtime).toInt()
)
}
}
}
@@ -1,107 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.sense
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.resolveBoolean
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.AgeableMob
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.NearestVisibleLivingEntities
/**
* Senses when the Pokémon is near an adult of the same species. Maintains the NEAREST_VISIBLE_ADULT memory.
*
* @author broccoli
* @since May 15th, 2024
*/
class PokemonAdultSense(
var condition: Expression,
var cooldownTicks: Int = 100
) : Sense {
override var ticksUntilNextExecution: Int = 100
override val memories = setOf(MemoryModuleType.NEAREST_VISIBLE_ADULT, MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES)
override fun merge(other: Sense): Boolean {
if (other is PokemonAdultSense) {
this.cooldownTicks = minOf(this.cooldownTicks, other.cooldownTicks)
return true
} else {
return false
}
}
override fun tick(entity: LivingEntity, brain: BiggerBrain) {
ticksUntilNextExecution = cooldownTicks
if (entity !is PokemonEntity || !brain.runtime.resolveBoolean(condition)) {
return
}
brain.getMemory(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES)?.let { visibleMobs ->
setNearestPokemonAdult(entity, visibleMobs, brain)
}
}
private fun setNearestPokemonAdult(entity: PokemonEntity, visibleMobs: NearestVisibleLivingEntities, brain: BiggerBrain) {
val nearestAdult = visibleMobs.findClosest { mob ->
targetIsValidForChild(entity, mob)
}.map { mob -> mob as AgeableMob }.orElse(null)
if (nearestAdult == null && brain.hasMemoryValue(MemoryModuleType.NEAREST_VISIBLE_ADULT)) {
brain.eraseMemory(MemoryModuleType.NEAREST_VISIBLE_ADULT)
} else if (nearestAdult != null && brain.getMemory(MemoryModuleType.NEAREST_VISIBLE_ADULT) != nearestAdult) {
brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_ADULT, nearestAdult)
}
}
private fun targetIsValidForChild(child: PokemonEntity, entity: LivingEntity): Boolean {
val potentialParent = entity as? PokemonEntity ?: return false
val childSpecies = child.pokemon.species.resourceIdentifier
var preEvolution = potentialParent.pokemon.preEvolution
while (preEvolution != null) {
if (childSpecies == preEvolution.species.resourceIdentifier) {
return true
}
preEvolution = preEvolution.species.preEvolution
}
return false
}
class Config : SenseConfig {
var condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
var cooldownTicks: ExpressionOrEntityVariable = Either.left("40".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(cooldownTicks).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Sense {
val cooldownTicks = cooldownTicks.resolveInt(behaviourConfigurationContext.runtime)
return PokemonAdultSense(
condition = condition.asSimplifiedExpression(entity),
cooldownTicks = cooldownTicks
)
}
}
}
@@ -1,130 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.sense
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.ai.resolveDouble
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.pokemon.ai.ObtainableItem
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.findMatchingEntry
import com.cobblemon.mod.common.util.getMemorySafely
import com.cobblemon.mod.common.util.getObjectList
import com.cobblemon.mod.common.util.resolveBoolean
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.item.ItemEntity
import net.minecraft.world.level.GameRules
import java.util.Optional
/**
* Senses nearby item entities. Returns the closest item that the Pokemon would desire to pickup.
*
* @author JazzMcNade
* @since February 15th, 2026
*/
class PokemonItemSense(
var condition: Expression,
var radiusXZ: Double = 16.0,
var radiusY: Double = 16.0,
var cooldownTicks: Int = 20 * 5
) : Sense {
override var ticksUntilNextExecution: Int = 50
override val memories =
setOf(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM, CobblemonMemories.DISABLE_WALK_TO_WANTED_ITEM)
override fun merge(other: Sense): Boolean {
if (other is PokemonItemSense) {
this.condition = other.condition
this.cooldownTicks = minOf(this.cooldownTicks, other.cooldownTicks)
this.radiusXZ = other.radiusXZ
this.radiusY = other.radiusY
return true
} else {
return false
}
}
override fun tick(entity: LivingEntity, brain: BiggerBrain) {
ticksUntilNextExecution = cooldownTicks
if (entity !is PokemonEntity || !brain.runtime.resolveBoolean(condition)) {
return
}
val world = entity.level()
if (!world.gameRules.getBoolean(GameRules.RULE_MOBGRIEFING) || !entity.pokemon.canDropHeldItem || entity.brain.getMemorySafely(
CobblemonMemories.DISABLE_WALK_TO_WANTED_ITEM
).orElse(false)
) {
// Mob griefing is disabled, the Pokemon cannot swap out its item, or it's exhausted from attempting to go to an unreachable item
// so don't bother to search
return
}
val pickupItems = entity.config.getObjectList<ObtainableItem>(PICKUP_ITEMS)
val heldItemValue =
pickupItems.findMatchingEntry(entity.registryAccess(), entity.pokemon.heldItem())?.pickupPriority ?: 0
if (heldItemValue >= (pickupItems.maxOfOrNull { it.pickupPriority } ?: 0)) {
// It's already holding the highest value item it can have, no need to look for better.
return
}
val list = world.getEntitiesOfClass(
ItemEntity::class.java,
entity.boundingBox.inflate(radiusXZ, radiusY, radiusXZ)
) {
(pickupItems.findMatchingEntry(entity.registryAccess(), it.item)?.pickupPriority ?: 0) > heldItemValue
&& entity.hasLineOfSight(it)
}
// Find the closest item to the entity
val nearestItemEntity = list.minByOrNull { it.distanceTo(entity) }
entity.getBrain()
.setMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM, Optional.ofNullable(nearestItemEntity))
}
class Config : SenseConfig {
var condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
var radiusXZ: ExpressionOrEntityVariable = Either.left("16.0".asExpression())
var radiusY: ExpressionOrEntityVariable = Either.left("16.0".asExpression())
var cooldownTicks: ExpressionOrEntityVariable = Either.left("60".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
condition,
radiusXZ,
radiusY,
cooldownTicks
).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Sense {
return PokemonItemSense(
condition = condition.asSimplifiedExpression(entity),
radiusXZ = radiusXZ.resolveDouble(behaviourConfigurationContext.runtime),
radiusY = radiusY.resolveDouble(behaviourConfigurationContext.runtime),
cooldownTicks = cooldownTicks.resolveDouble(behaviourConfigurationContext.runtime).toInt()
)
}
}
companion object {
const val PICKUP_ITEMS = "pickup_items"
}
}
@@ -1,131 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.sense
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.block.SaccharineLeafBlock
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.distanceTo
import com.cobblemon.mod.common.util.getMemorySafely
import com.mojang.datafixers.util.Either
import net.minecraft.core.BlockPos
import net.minecraft.core.Direction
import net.minecraft.core.Vec3i
import net.minecraft.server.level.ServerLevel
import net.minecraft.tags.PoiTypeTags
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.village.poi.PoiManager
import net.minecraft.world.entity.ai.village.poi.PoiRecord
import net.minecraft.world.level.Level
import net.minecraft.world.level.block.Blocks
import net.minecraft.world.level.block.entity.BeehiveBlockEntity
import net.minecraft.world.level.block.entity.BlockEntity
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.level.block.state.properties.BlockStateProperties
class SaccLeafSense(
private var cooldownTicks: Int = SCAN_INTERVAL
) : Sense {
override var ticksUntilNextExecution: Int = cooldownTicks
override val memories = setOf(
CobblemonMemories.NEARBY_SACC_LEAVES,
)
override fun merge(other: Sense): Boolean {
if (other is SaccLeafSense) {
this.cooldownTicks = minOf(this.cooldownTicks, other.cooldownTicks)
return true
}
return false
}
override fun tick(entity: LivingEntity, brain: BiggerBrain) {
ticksUntilNextExecution = cooldownTicks
val brain = entity.brain
val searchRadius = 7
val tooFarDistance = 30
val wayTooFarDistance = 64
val currPos: BlockPos? = brain.getMemorySafely(CobblemonMemories.NEARBY_SACC_LEAVES).orElse(null)
if (currPos != null && isValidLeafBlock(entity.level().getBlockState(currPos))) {
val distance = entity.distanceTo(currPos)
if (distance <= tooFarDistance) {
return
} else if (distance > wayTooFarDistance) {
brain.eraseMemory(CobblemonMemories.NEARBY_SACC_LEAVES)
}
}
val centerPos = entity.blockPosition()
var leavesPos: BlockPos? = null
var shortestDist = Double.MAX_VALUE
val world = entity.level()
BlockPos.betweenClosedStream(
centerPos.offset(-searchRadius, -2, -searchRadius),
centerPos.offset(searchRadius, searchRadius, searchRadius)
).forEach { pos ->
val state = world.getBlockState(pos)
if (isValidLeafBlock(state)) {
val distance = pos.distSqr(Vec3i(centerPos.x, centerPos.y, centerPos.z))
if (distance < shortestDist) {
leavesPos = BlockPos(pos)
shortestDist = distance
}
}
}
if (leavesPos != null) {
brain.setMemory(CobblemonMemories.NEARBY_SACC_LEAVES, leavesPos)
} else {
brain.eraseMemory(CobblemonMemories.NEARBY_SACC_LEAVES)
}
}
private fun isValidLeafBlock(state: BlockState): Boolean {
if (state.block !is SaccharineLeafBlock) return false
if (state.hasProperty(BlockStateProperties.WATERLOGGED) && state.getValue(
BlockStateProperties.WATERLOGGED
) as Boolean
) {
return false
}
return state.getValue(SaccharineLeafBlock.AGE) != SaccharineLeafBlock.MAX_AGE
}
class Config : SenseConfig {
var condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
var cooldownTicks: ExpressionOrEntityVariable = Either.left("40".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(cooldownTicks).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Sense {
val cooldownTicks = cooldownTicks.resolveInt(behaviourConfigurationContext.runtime)
return SaccLeafSense(
cooldownTicks = cooldownTicks
)
}
}
companion object {
const val SCAN_INTERVAL = 40
}
}
@@ -1,54 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.sense
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
/**
* A sense that an entity can use to gather information and store it in its brain's memory. This is an analog to a
* Minecraft SensorType. Unlike SensorTypes, Senses are instantiated per entity and can handle cooldowns in a more
* bespoke way. The remaining cooldown time is something that is set by the sense itself rather than it being forced,
* so the cooldown can differ.
*
* @author Hiroku
* @since December 29th, 2025
*/
interface Sense {
companion object {
val types = mutableMapOf(
cobblemonResource("battling_pokemon") to BattlingPokemonSense::class.java,
cobblemonResource("drowsy") to DrowsySense::class.java,
cobblemonResource("nearby_entities") to NearbyEntitiesSense::class.java,
cobblemonResource("npc_battling") to NPCBattlingSense::class.java,
cobblemonResource("pokemon_adult") to PokemonAdultSense::class.java,
cobblemonResource("hurt_by") to HurtBySense::class.java,
cobblemonResource("jukebox_playing") to JukeboxSense::class.java,
cobblemonResource("nearby_sweet_berry_bush") to SweetBerryBushSense::class.java,
cobblemonResource("pokemon_nearby_wanted_item") to PokemonItemSense.Config::class.java,
cobblemonResource("flower_sense") to FlowerSense.Config::class.java,
cobblemonResource("beehive_sense") to BeeHiveSense.Config::class.java,
cobblemonResource("sacc_leaf_sense") to SaccLeafSense.Config::class.java,
)
}
/** The ticks until it will next be ticked. This is also displayed in the debug overlay. */
var ticksUntilNextExecution: Int
/** The set of memories that this sense may write to or read from. This ensures they are registered in the brain. */
val memories: Set<MemoryModuleType<*>>
/** Performs the sensing logic. Alter [ticksUntilNextExecution] to apply a cooldown if necessary. */
fun tick(entity: LivingEntity, brain: BiggerBrain)
/** Attempts to merge the [other] Sense into this one. Returns true if it was merged and therefore should not be added to the brain separately. */
fun merge(other: Sense): Boolean
}
@@ -1,109 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.sense
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.getMemorySafely
import com.mojang.datafixers.util.Either
import net.minecraft.core.BlockPos
import net.minecraft.server.level.ServerLevel
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.level.block.Blocks
import net.minecraft.world.level.block.CaveVines
import net.minecraft.world.level.block.SweetBerryBushBlock
import net.minecraft.world.level.block.state.BlockState
import java.util.Optional
class SweetBerryBushSense(
private var cooldownTicks: Int = SCAN_INTERVAL
) : Sense {
override var ticksUntilNextExecution: Int = SCAN_INTERVAL
override val memories = setOf(
CobblemonMemories.NEARBY_SWEET_BERRY_BUSH,
CobblemonMemories.DISABLE_WALK_TO_BERRY_BUSH,
)
override fun merge(other: Sense): Boolean {
if (other is SweetBerryBushSense) {
this.cooldownTicks = minOf(this.cooldownTicks, other.cooldownTicks)
return true
}
return false
}
override fun tick(entity: LivingEntity, brain: BiggerBrain) {
ticksUntilNextExecution = cooldownTicks
if (entity !is PokemonEntity) return
val world = entity.level() as? ServerLevel ?: return
entity.brain.getMemorySafely(CobblemonMemories.DISABLE_WALK_TO_BERRY_BUSH).orElse(false) ?: return
val nearestBush = findNearestBush(world, entity.blockPosition())
if (!nearestBush.isEmpty) {
entity.brain.setMemory(CobblemonMemories.NEARBY_SWEET_BERRY_BUSH, nearestBush)
} else {
entity.brain.eraseMemory(CobblemonMemories.NEARBY_SWEET_BERRY_BUSH)
}
}
private fun findNearestBush(level: ServerLevel, origin: BlockPos): Optional<BlockPos> {
var closest: BlockPos? = null
var closestDistSq = Double.MAX_VALUE
for (pos in BlockPos.betweenClosed(origin.offset(-SCAN_RADIUS_HORIZONTAL, 1 - SCAN_RADIUS_VERTICAL, -SCAN_RADIUS_HORIZONTAL),
origin.offset(SCAN_RADIUS_HORIZONTAL, SCAN_RADIUS_VERTICAL - 1, SCAN_RADIUS_HORIZONTAL))) {
val state: BlockState = level.getBlockState(pos)
if ((state.`is`(Blocks.SWEET_BERRY_BUSH) && state.getValue(SweetBerryBushBlock.AGE) >= 2)
|| (CaveVines.hasGlowBerries(state))) {
val distSq = pos.distSqr(origin)
if (distSq < closestDistSq) {
closest = pos.immutable()
closestDistSq = distSq
}
}
}
return Optional.ofNullable(closest)
}
class Config : SenseConfig {
var condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
var cooldownTicks: ExpressionOrEntityVariable = Either.left("40".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(cooldownTicks).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Sense {
val cooldownTicks = cooldownTicks.resolveInt(behaviourConfigurationContext.runtime)
return SweetBerryBushSense(
// condition = condition.asSimplifiedExpression(entity),
cooldownTicks = cooldownTicks
)
}
}
companion object {
const val SCAN_RADIUS_HORIZONTAL = 10
const val SCAN_RADIUS_VERTICAL = 1
const val SCAN_INTERVAL = 40
}
}
@@ -1,43 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
class AddObjectivesConfig : BehaviourConfig {
val condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
val objectivesByPriority: Map<Int, List<ObjectiveConfig>> = mapOf()
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): List<MoLangConfigVariable> {
return listOf(condition).asVariables() + objectivesByPriority
.values
.flatten()
.flatMap { it.getVariables(entity, behaviourConfigurationContext) }
}
override fun configure(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext){
if (!checkCondition(behaviourConfigurationContext, condition)) return
for ((priority, objectiveConfigs) in objectivesByPriority) {
val objectives = objectiveConfigs.mapNotNull { it.create(entity, behaviourConfigurationContext) }
val priorityObjectives = behaviourConfigurationContext.objectives.getOrPut(priority) { mutableListOf() }
priorityObjectives.addAll(objectives)
}
}
}
@@ -1,40 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
class AddSensesConfig : BehaviourConfig {
val condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
val senses: List<SenseConfig> = listOf()
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): List<MoLangConfigVariable> {
return listOf(condition).asVariables() + senses.flatMap { it.getVariables(entity, behaviourConfigurationContext) }
}
override fun configure(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) {
if (!checkCondition(behaviourConfigurationContext, condition)) {
return
}
behaviourConfigurationContext.addSenses(senses.mapNotNull { it.create(entity, behaviourConfigurationContext) })
}
}
@@ -38,7 +38,7 @@ class ApplyBehaviours : BehaviourConfig {
override fun preconfigure(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext) {
if (!checkCondition(behaviourConfigurationContext, condition)) return
val configurations = behaviours.mapNotNull { CobblemonBehaviours.behaviours[it]?.takeIf { it.canBeApplied(entity) } }
val configurations = behaviours.map { CobblemonBehaviours.behaviours[it]?.takeIf { it.canBeApplied(entity) } ?: return }
configurations.forEach {
it.configurations.forEach { it.preconfigure(entity, behaviourConfigurationContext) }
}
@@ -50,9 +50,9 @@ class ApplyBehaviours : BehaviourConfig {
val applicableBehaviours = behaviours.mapNotNull {
val resolvedBehaviour = CobblemonBehaviours.behaviours[it]
if (resolvedBehaviour == null) {
Cobblemon.LOGGER.warn("Behaviour $it not found while configuring entity of type ${entity.type} at location ${entity.blockPosition()}")
Cobblemon.LOGGER.warn("Behaviour $it not found while configuring entity of type ${entity.type}")
} else if (!resolvedBehaviour.canBeApplied(entity)) {
Cobblemon.LOGGER.warn("Behaviour $it is not compatible with entity ${entity.id} at location ${entity.blockPosition()}")
Cobblemon.LOGGER.warn("Behaviour $it cannot be applied to entity ${entity.id}")
} else {
return@mapNotNull resolvedBehaviour
}
@@ -35,11 +35,9 @@ import net.minecraft.world.entity.LivingEntity
*/
interface BehaviourConfig {
companion object {
val types = mutableMapOf(
val types = mutableMapOf<ResourceLocation, Class<out BehaviourConfig>>(
cobblemonResource("script") to ScriptBehaviourConfig::class.java,
cobblemonResource("add_tasks_to_activity") to AddTasksToActivity::class.java,
cobblemonResource("add_objectives") to AddObjectivesConfig::class.java,
cobblemonResource("add_senses") to AddSensesConfig::class.java,
cobblemonResource("apply_behaviours") to ApplyBehaviours::class.java,
cobblemonResource("set_default_activity") to SetDefaultActivity::class.java,
cobblemonResource("set_core_activities") to SetCoreActivities::class.java,
@@ -1,66 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config.objective
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.Dance
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.EatGrass
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.EatHeldItem
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.FocusDuringBattle
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.GatherNectar
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.GoToSleep
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.HarvestSweetBerryBush
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.Herd
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.LookAtNearbyEntities
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.MaintainFluidY
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.MoveIntoWater
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.Objective
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.StayAfloat
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.StayNearOwner
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.MoveOutOfWater
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.MoveToRestingPlace
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.PickupItem
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.WanderAround
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.JumpOutOfWater
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.PointToSpawn
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.resources.ResourceLocation
import net.minecraft.world.entity.LivingEntity
interface ObjectiveConfig {
companion object {
val types: MutableMap<ResourceLocation, Class<out ObjectiveConfig>> = mutableMapOf(
cobblemonResource("focus_during_battle") to FocusDuringBattle.Config::class.java,
cobblemonResource("look_at_nearby_entities") to LookAtNearbyEntities.Config::class.java,
cobblemonResource("stay_near_owner") to StayNearOwner.Config::class.java,
cobblemonResource("wander_around") to WanderAround.Config::class.java,
cobblemonResource("eat_grass") to EatGrass.Config::class.java,
cobblemonResource("herd") to Herd.Config::class.java,
cobblemonResource("stay_afloat") to StayAfloat.Config::class.java,
cobblemonResource("maintain_fluid_y") to MaintainFluidY.Config::class.java,
cobblemonResource("move_out_of_water") to MoveOutOfWater.Config::class.java,
cobblemonResource("move_into_water") to MoveIntoWater.Config::class.java,
cobblemonResource("jump_out_of_water") to JumpOutOfWater.Config::class.java,
cobblemonResource("move_to_resting_place") to MoveToRestingPlace.Config::class.java,
cobblemonResource("go_to_sleep") to GoToSleep.Config::class.java,
cobblemonResource("harvest_sweet_berry_bush") to HarvestSweetBerryBush.Config::class.java,
cobblemonResource("pickup_item") to PickupItem.Config::class.java,
cobblemonResource("eat_held_item") to EatHeldItem.Config::class.java,
cobblemonResource("gather_nectar") to GatherNectar.Config::class.java,
cobblemonResource("dance") to Dance.Config::class.java,
cobblemonResource("point_to_spawn") to PointToSpawn.Config::class.java,
)
}
/** The variables that this objective config uses. These are used to declare variables on the entity cleanly. */
fun getVariables(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): List<MoLangConfigVariable>
fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Objective?
}
@@ -1,56 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config.sense
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.BattlingPokemonSense
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.BeeHiveSense
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.DrowsySense
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.FlowerSense
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.HurtBySense
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.JukeboxSense
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.NPCBattlingSense
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.NearbyEntitiesSense
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.PokemonAdultSense
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.PokemonItemSense
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.SaccLeafSense
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.Sense
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.SweetBerryBushSense
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.world.entity.LivingEntity
/**
* Creates a [Sense] for an entity.
*
* @author Hiroku
* @since December 29th, 2025
*/
interface SenseConfig {
companion object {
val types = mutableMapOf(
cobblemonResource("nearby_entities") to NearbyEntitiesSense.Config::class.java,
cobblemonResource("drowsy") to DrowsySense.Config::class.java,
cobblemonResource("hurt_by") to HurtBySense.Config::class.java,
cobblemonResource("jukebox_playing") to JukeboxSense.Config::class.java,
cobblemonResource("battling_pokemon") to BattlingPokemonSense.Config::class.java,
cobblemonResource("npc_battling") to NPCBattlingSense.Config::class.java,
cobblemonResource("pokemon_adult") to PokemonAdultSense.Config::class.java,
cobblemonResource("nearby_sweet_berry_bush") to SweetBerryBushSense.Config::class.java,
cobblemonResource("pokemon_nearby_wanted_item") to PokemonItemSense.Config::class.java,
cobblemonResource("flower_sense") to FlowerSense.Config::class.java,
cobblemonResource("beehive_sense") to BeeHiveSense.Config::class.java,
cobblemonResource("sacc_leaf_sense") to SaccLeafSense.Config::class.java,
)
}
/** The variables that this sense config uses. These are used to declare variables on the entity cleanly. */
fun getVariables(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): List<MoLangConfigVariable> = emptyList()
fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Sense?
}
@@ -49,7 +49,7 @@ class EatGrassTaskConfig : SingleTaskConfig {
return null
}
// behaviourConfigurationContext.addMemories(MemoryModuleType.WALK_TARGET, CobblemonMemories.RECENTLY_ATE_GRASS)
behaviourConfigurationContext.addMemories(MemoryModuleType.WALK_TARGET, CobblemonMemories.RECENTLY_ATE_GRASS)
return WrapperLivingEntityTask(
EatGrassTask(
@@ -8,6 +8,7 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
@@ -0,0 +1,39 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.CobblemonSensors
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.HarvestSweetBerryBushTask
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.memory.MemoryModuleType
class HarvestSweetBerryBushTaskConfig : SingleTaskConfig {
override fun getVariables(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext) = emptyList<MoLangConfigVariable>()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity>? {
if (entity !is PokemonEntity) {
return null
}
behaviourConfigurationContext.addMemories(
CobblemonMemories.NEARBY_SWEET_BERRY_BUSH,
CobblemonMemories.DISABLE_WALK_TO_BERRY_BUSH,
CobblemonMemories.TIME_TRYING_TO_REACH_BERRY_BUSH,
MemoryModuleType.WALK_TARGET,
MemoryModuleType.LOOK_TARGET)
behaviourConfigurationContext.addSensors(CobblemonSensors.NEARBY_SWEET_BERRY_BUSH)
return HarvestSweetBerryBushTask()
}
}
@@ -8,6 +8,7 @@
package com.cobblemon.mod.common.api.ai.config.task
import com.bedrockk.molang.runtime.MoLangRuntime
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.CobblemonSensors
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
@@ -0,0 +1,36 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.CobblemonSensors
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.MoveToSweetBerryBushTask
import net.minecraft.util.valueproviders.UniformInt
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.memory.MemoryModuleType
class MoveToSweetBerryBushTaskConfig : SingleTaskConfig {
override fun getVariables(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext) = emptyList<MoLangConfigVariable>()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity>? {
if (entity !is PokemonEntity) {
return null
}
behaviourConfigurationContext.addMemories(CobblemonMemories.NEARBY_SWEET_BERRY_BUSH, CobblemonMemories.DISABLE_WALK_TO_BERRY_BUSH,
CobblemonMemories.TIME_TRYING_TO_REACH_BERRY_BUSH, MemoryModuleType.WALK_TARGET, MemoryModuleType.LOOK_TARGET)
behaviourConfigurationContext.addSensors(CobblemonSensors.NEARBY_SWEET_BERRY_BUSH)
return MoveToSweetBerryBushTask.create(UniformInt.of(0, 10), 0.6f)
}
}
@@ -43,6 +43,8 @@ class PokemonWanderControlTaskConfig : SingleTaskConfig {
val wanderControl = entity.brain.getMemorySafely(CobblemonMemories.WANDER_CONTROL).orElse(null)
?: CobblemonWanderControl()
wanderControl.reset()
wanderControl.allowLand = (entity.behaviour.moving.walk.canWalk && !entity.behaviour.moving.walk.avoidsLand) || entity.behaviour.moving.fly.canFly
wanderControl.allowWater = entity.behaviour.moving.swim.canSwimInWater && !entity.behaviour.moving.swim.avoidsWater
wanderControl.allowAir = entity.behaviour.moving.fly.canFly && !entity.behaviour.moving.walk.canWalk
@@ -0,0 +1,35 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.CobblemonSensors
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.StopTryingToReachSweetBerryBushTask
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.memory.MemoryModuleType
class StopTryingToReachSweetBerryBushTaskConfig : SingleTaskConfig {
override fun getVariables(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext) = emptyList<MoLangConfigVariable>()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity>? {
if (entity !is PokemonEntity) {
return null
}
behaviourConfigurationContext.addMemories(CobblemonMemories.NEARBY_SWEET_BERRY_BUSH, CobblemonMemories.DISABLE_WALK_TO_BERRY_BUSH,
CobblemonMemories.TIME_TRYING_TO_REACH_BERRY_BUSH, MemoryModuleType.WALK_TARGET, MemoryModuleType.LOOK_TARGET)
behaviourConfigurationContext.addSensors(CobblemonSensors.NEARBY_SWEET_BERRY_BUSH)
return StopTryingToReachSweetBerryBushTask.create(100, 20*15)
}
}
@@ -0,0 +1,35 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.config.task
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.CobblemonSensors
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.entity.pokemon.ai.tasks.StopTryingToReachItemTask
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.BehaviorControl
import net.minecraft.world.entity.ai.memory.MemoryModuleType
class StopTryingToReachWantedItemTaskConfig : SingleTaskConfig {
override fun getVariables(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext) = emptyList<MoLangConfigVariable>()
override fun createTask(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): BehaviorControl<in LivingEntity>? {
if (entity !is PokemonEntity) {
return null
}
behaviourConfigurationContext.addMemories(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM, CobblemonMemories.DISABLE_WALK_TO_WANTED_ITEM,
CobblemonMemories.TIME_TRYING_TO_REACH_WANTED_ITEM, MemoryModuleType.WALK_TARGET, MemoryModuleType.LOOK_TARGET)
behaviourConfigurationContext.addSensors(CobblemonSensors.POKEMON_NEARBY_WANTED_ITEM)
return StopTryingToReachItemTask.create(120, 20*15)
}
}
@@ -106,8 +106,12 @@ interface TaskConfig {
cobblemonResource("manage_flight_in_battle") to ManageFlightInBattleTaskConfig::class.java,
cobblemonResource("attack_hostile_mobs") to AttackHostileMobsTaskConfig::class.java,
cobblemonResource("defend_owner") to DefendOwnerTaskConfig::class.java,
// cobblemonResource("eat_held_item") to EatHeldItemTaskConfig::class.java,
cobblemonResource("move_to_sweet_berry_bush") to MoveToSweetBerryBushTaskConfig::class.java,
cobblemonResource("stop_moving_to_sweet_berry_bush") to StopTryingToReachSweetBerryBushTaskConfig::class.java,
cobblemonResource("harvest_sweet_berry_bush") to HarvestSweetBerryBushTaskConfig::class.java,
cobblemonResource("eat_held_item") to EatHeldItemTaskConfig::class.java,
cobblemonResource("move_to_item") to MoveToItemTaskConfig::class.java,
cobblemonResource("stop_moving_to_item") to StopTryingToReachWantedItemTaskConfig::class.java,
cobblemonResource("pickup_item") to PickUpItemTaskConfig::class.java,
cobblemonResource("move_into_fluid") to MoveIntoFluidTaskConfig::class.java,
cobblemonResource("find_herd_leader") to FindHerdLeaderTaskConfig::class.java,
@@ -144,13 +144,13 @@ class WanderTaskConfig : SingleTaskConfig {
if (wanderChance <= 0 || world.random.nextFloat() > wanderChance) {
return@Trigger false
}
pathCooldown.setWithExpiry(true, 40L)
pathCooldown.setWithExpiry(true, wanderControl.pathCooldownTicks.toLong())
val minimumHeight = minimumHeight.resolveInt(mainThreadRuntime)
val maximumHeight = maximumHeight.resolveInt(mainThreadRuntime)
var attempts = 0
var pos: BlockPos? = null
while (attempts++ < (wanderControl.maxAttempts ?: 4) && pos == null) {
while (attempts++ < wanderControl.maxAttempts && pos == null) {
// val targetVec = getLandTarget(entity) ?: return@Trigger true
val targetVec = if (maximumHeight != -1) {
HoverRandomPos.getPos(
@@ -196,7 +196,7 @@ class WanderTaskConfig : SingleTaskConfig {
minimumHeight = minimumHeight,
maximumHeight = maximumHeight,
world = world
)//.takeIf(wanderControl::isSuitable)
).takeIf(wanderControl::isSuitable)
}
if (pos == null) {
@@ -208,8 +208,17 @@ class WanderTaskConfig : SingleTaskConfig {
pos = pos,
speedModifier = speedMultiplier.resolveFloat(mainThreadRuntime),
completionRange = 0,
nodeTypeFilter = { nodeType -> entity.canBreatheUnderwater() || nodeType !in listOf(PathType.WATER, PathType.WATER_BORDER) },
destinationNodeTypeFilter = { nodeType -> !avoidsTargetingAir || nodeType !in listOf(PathType.OPEN) }
nodeTypeFilter = { nodeType ->
entity.canBreatheUnderwater() || nodeType !in listOf(
PathType.WATER,
PathType.WATER_BORDER
)
},
destinationNodeTypeFilter = { nodeType ->
!avoidsTargetingAir || nodeType !in listOf(
PathType.OPEN
)
}
)
)
lookTarget.set(BlockPosTracker(pos.toVec3d().add(0.0, entity.eyeHeight.toDouble(), 0.0)))
@@ -75,7 +75,7 @@ class WaterWanderTaskConfig : SingleTaskConfig {
}
val wanderControl = it.tryGet(wanderControlData).orElse(null) ?: CobblemonWanderControl()
if (wanderControl.allowWater != true) {
if (!wanderControl.allowWater) {
return@Trigger false
}
@@ -85,17 +85,17 @@ class WaterWanderTaskConfig : SingleTaskConfig {
return@Trigger false
}
pathCooldown.setWithExpiry(true, 40L)
pathCooldown.setWithExpiry(true, wanderControl.pathCooldownTicks.toLong())
var pos: BlockPos? = null
var target: Vec3? = null
var attempts = 0
while (attempts < wanderControl.maxAttempts ?: 4 && pos == null) {
while (attempts < wanderControl.maxAttempts && pos == null) {
attempts++
target = BehaviorUtils.getRandomSwimmablePos(entity, horizontalRange.resolveInt(mainThreadRuntime), verticalRange.resolveInt(mainThreadRuntime))
?: continue
// pos = BlockPos.containing(target).takeIf(wanderControl::isSuitable) im migrating shit
pos = BlockPos.containing(target).takeIf(wanderControl::isSuitable)
}
if (pos == null || target == null) {
@@ -22,21 +22,18 @@ import com.cobblemon.mod.common.api.battles.model.actor.EntityBackedBattleActor
import com.cobblemon.mod.common.api.battles.model.actor.FleeableBattleActor
import com.cobblemon.mod.common.api.events.CobblemonEvents
import com.cobblemon.mod.common.api.events.battles.BattleFledEvent
import com.cobblemon.mod.common.api.events.battles.BattleFleeAttemptEvent
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMoLangValue
import com.cobblemon.mod.common.api.net.NetworkPacket
import com.cobblemon.mod.common.api.pokemon.stats.BattleEvSource
import com.cobblemon.mod.common.api.storage.party.PlayerPartyStore
import com.cobblemon.mod.common.api.tags.CobblemonItemTags
import com.cobblemon.mod.common.api.text.red
import com.cobblemon.mod.common.api.text.white
import com.cobblemon.mod.common.api.text.yellow
import com.cobblemon.mod.common.battles.ActiveBattlePokemon
import com.cobblemon.mod.common.battles.BattleCaptureAction
import com.cobblemon.mod.common.battles.BattleFormat
import com.cobblemon.mod.common.battles.BattleRegistry
import com.cobblemon.mod.common.battles.BattleSide
import com.cobblemon.mod.common.battles.FleeAttemptActionResponse
import com.cobblemon.mod.common.battles.ForfeitActionResponse
import com.cobblemon.mod.common.battles.actor.PlayerBattleActor
import com.cobblemon.mod.common.battles.dispatch.BattleDispatch
@@ -51,9 +48,7 @@ import com.cobblemon.mod.common.entity.npc.NPCBattleActor
import com.cobblemon.mod.common.entity.npc.NPCEntity
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.net.messages.client.battle.BattleEndPacket
import com.cobblemon.mod.common.net.messages.client.battle.BattleMakeChoicePacket
import com.cobblemon.mod.common.net.messages.client.battle.BattleMessagePacket
import com.cobblemon.mod.common.net.messages.client.battle.BattleQueueRequestPacket
import com.cobblemon.mod.common.pokemon.evolution.progress.DefeatEvolutionProgress
import com.cobblemon.mod.common.pokemon.evolution.progress.LastBattleCriticalHitsEvolutionProgress
import com.cobblemon.mod.common.pokemon.requirements.DefeatRequirement
@@ -142,9 +137,6 @@ open class PokemonBattle(
val captureActions = mutableListOf<BattleCaptureAction>()
val majorBattleActions = hashMapOf<UUID, BattleMessage>()
/** Monotonically increasing counter to track faint ordering within this battle. */
var faintCounter = 0
val minorBattleActions = hashMapOf<UUID, BattleMessage>()
val contextManager = ContextManager()
@@ -200,11 +192,6 @@ open class PokemonBattle(
*/
fun getActor(npc: NPCEntity) = actors.firstOrNull { it is NPCBattleActor && it.npc == npc }
/**
* Gets the first battle actor who has or is the given [PokemonEntity]
*/
fun getActor(pokemonEntity: PokemonEntity) = actors.firstOrNull { it.uuid == pokemonEntity.uuid || it.activePokemon.any { it.battlePokemon?.entity == pokemonEntity } }
/**
* Gets a [BattleActor] and an [ActiveBattlePokemon] from a pnx key, e.g. p2a
*
@@ -257,23 +244,12 @@ open class PokemonBattle(
fun end() {
ended = true
val awardToFainted = Cobblemon.config.awardExperienceToFaintedPokemon
val awardOnLoss = Cobblemon.config.awardExperienceOnBattleLoss
this.actors.forEach { actor ->
val faintedPokemons = actor.pokemonList.filter { it.health <= 0 }
actor.getSide().getOppositeSide().actors.forEach { opponent ->
val opponentPokemons = if (awardToFainted) opponent.pokemonList else opponent.pokemonList.filter { it.health > 0 }
val opponentNonFaintedPokemons = opponent.pokemonList.filter { it.health > 0 }
faintedPokemons.forEach { faintedPokemon ->
for (opponentPokemon in opponentPokemons) {
// Faint-order check: if awarding XP to fainted pokemon, only award for enemies that fainted before this pokemon did
if (awardToFainted) {
val enemyFaintedAt = faintedPokemon.faintedAt ?: continue
val opponentFaintedAt = opponentPokemon.faintedAt
if (opponentFaintedAt != null && opponentFaintedAt <= enemyFaintedAt) {
continue
}
}
for (opponentPokemon in opponentNonFaintedPokemons) {
val facedFainted = opponentPokemon.facedOpponents.contains(faintedPokemon)
val pokemon = opponentPokemon.effectedPokemon
if (facedFainted) {
@@ -294,8 +270,7 @@ open class PokemonBattle(
else -> continue
}
val experience = Cobblemon.experienceCalculator.calculate(opponentPokemon, faintedPokemon, multiplier)
val enemyTeamWiped = actor.pokemonList.all { it.health <= 0 }
if (experience > 0 && (enemyTeamWiped || awardOnLoss)) {
if (experience > 0 && actor.pokemonList.all { it.health <= 0 }) {
opponent.awardExperience(opponentPokemon, experience)
}
Cobblemon.evYieldCalculator.calculate(opponentPokemon, faintedPokemon).forEach { (stat, amount) ->
@@ -530,7 +505,6 @@ open class PokemonBattle(
fun checkForInputDispatch() {
if (checkForfeit()) return // ignore actors that are still choosing, their choices don't matter anymore
if (checkFleeAttempt()) return
val readyToInput = (actors.any { !it.mustChoose && it.responses.isNotEmpty() } && actors.none { it.mustChoose })
if (readyToInput && captureActions.isEmpty()) {
actors.filter { it.responses.isNotEmpty() }.forEach { it.writeShowdownResponse() }
@@ -538,20 +512,6 @@ open class PokemonBattle(
}
}
private fun checkFleeAttempt(): Boolean {
val runner = actors.find { it.responses.any { it is FleeAttemptActionResponse } } as? PlayerBattleActor ?: return false
CobblemonEvents.BATTLE_FLEE_ATTEMPT.post(BattleFleeAttemptEvent(this, runner))
runner.responses.clear()
runner.mustChoose = true
runner.request?.let { runner.sendUpdate(BattleQueueRequestPacket(it)) }
runner.sendUpdate(BattleMakeChoicePacket())
runner.entity?.sendSystemMessage(battleLang("run_prompt").white())
return true
}
/** Forces Showdown to end the battle when a [BattleActor] chooses to forfeit. */
private fun checkForfeit(): Boolean {
val forfeit = actors.find { it.responses.any { it is ForfeitActionResponse } }
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