forked from mirrors/cobblemon
Compare commits
2
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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767fc05387 | ||
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1941636113 |
+13
-44
@@ -4,6 +4,8 @@
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### Additions
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- Added riding statistics: `Distance by Pokémon on Land`, `Distance by Pokémon in Air` and `Distance by Pokémon in Liquid`.
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- Added the Partner Mark, which party Pokémon have a very small chance to earn as the player walks, provided they have enough friendship.
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- Added trades for Saccharine Saplings, Hearty Grains, Chipped Pot, and Masterpiece Teacup to the Wandering Trader.
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- Added brewing recipe for Throat Spray.
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- Added new effects
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- Mental Restoration: Reduces "Time Since Last Rest" statistic, which controls Insomnia, by half a minute per second per effect level
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- Negative Effect Cleanse: Removes all negative effects
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@@ -14,72 +16,39 @@
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- Milk - Effect Cleanse
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- Moomoo Milk - Effect Cleanse
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- Added `label` as an alternate key to the `tag` property.
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- Added Saccharine wood furniture for Adorn.
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- Added block models for existing items: Potion, Super Potion, Hyper Potion, Max Potion, Full Restore, Antidote, Awakening, Burn Heal, Ice Heal, Paralyze Heal, Full Heal, Ether, Elixir, Max Ether, Max Elixir, X Accuracy, X Attack, X Defence, X Special Attack, X Special Defence, X Speed, Dire Hit, Guard Spec, Weakness Policy, Blunder Policy, Cleanse Tag, and Spell Tag.
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- Added decorative sign blocks, Plaques.
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### Changes
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- Ride sounds have been separated into stereo for passengers and mono for other players. Riding will now sound more spacious.
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- Added a new config option, `Enable In-Flight Dismounting` (default: off), which lets you dismount while riding a Pokémon in the air.
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- Battle AI now uses a smarter threshold for switching, reducing unnecessary switches.
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- AI will always use the most damaging move when at low HP and when it is not switching, improving endgame decision-making.
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- Added support for optional message variants in battle activate instructions for more context-specific battle text.
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- Example: `this.add('-activate', pokemon, 'ability: example', '[msg]message1');` will parse to lang key `cobblemon.battle.activate.example.message1`
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### Fixes
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- Fixed an issue in the OmniPathNodeMaker/Navigation that prevented Combee from pathing into and out of Saccharine Leaves.
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- Fixed an issue in the OmniPathNodeMaker/Navigation that prevented Combees from pathing into and out of Saccharine leaves.
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- Fixed orientation not getting reset after crashing while flying and getting back on the Pokémon.
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- Fixed Furfrou not being trimmable on NeoForge.
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- Fixed shiny Pokémon not respecting the silent flag on spawn.
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- Fixed honey from Saccharine Leaves being harvestable at less than the max age.
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- Items given from interacting with Saccharine Leaves are placed in the active hotbar slot if possible.
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- Fix all Pokémon being saved to chunks and never despawning.
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- Fixed possible error on world generation when Combee are placed in naturally generated bee nests.
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- Fixed Poké Snacks crashing if there was no available spawn.
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- Fixed Pokémon spawn influences not being specific to regional forms.
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- Fixed crashing when viewing another player in spectator mode.
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- Fixed missing apricorn textures for Adorn blocks.
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- Fixed crashing when riding due to malformed json file instead of resetting it.
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- Fixed mochi items consuming two items at a time.
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- Fixed PokeSnacks crashing if there was no available spawn.
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- Fixed Pokémon spawn influences not being specific to regional forms
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- Fixed crashing when viewing another player in spectator mode
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- Fixed missing apricorn textures for Adorn blocks
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- Fixed crashing when riding due to malformed json file, instead resetting it
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- Fixed mochi items consuming two items at a time
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- Fix item interaction sometimes not working properly when playing on servers.
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- Fixed Soothe Bell not being properly tagged as a held item.
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- Fixed Mint Leaves not being usable for filling the Resurrection Machine.
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- Added Saccharine Boats and Saccharine Boat with Chests to relevant boat tags.
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- Fixed the `run_script` Molang function to not fail if the environment's context is null.
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- Fixed battle item duplication issue.
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- Fixed the movesets of certain Pokémon being incorrectly sanitized upon reload.
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- Fixed the ordering of Aprijuice's riding stat boosts to always have the same order.
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- Fixed the Molang functions `date_local_time`, `date_of`, `date_is_after` to use the correct date format.
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- Fixed the bottom half of pasture blocks having an incorrect hit-box when facing north or south.
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- Fixed Galarian Mr. Mime incorrectly being rideable.
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- Fixed gimmicks not being usable in double / triple battles.
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- Fixed gimmick buttons showing when already used in the same turn in double / triple battles.
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- Fixed Apricorn block model rotation for counters/sinks/cupboards/drawers to match that of most recent version of Adorn.
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- Fixed Fresh Start Mochi EV reset not syncing health changes properly.
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- Fixed requirements such as `biomeCondition` crashing the game when used to define Pokémon interactions.
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- Fixed Pokémon interactions not playing sound effects when the volume was not specified.
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- Fixed Pokémon interaction cooldowns taking longer than intended when the Pokémon was in the player’s party.
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- Fixed Pokémon interactions occasionally crashing the game when spamming an interaction with a 0 cooldown.
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- Fixed Pokémon fullness decreasing more than intended when the Pokémon was pastured.
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- Fixed crashing when sending a Pokémon out after editing its form.
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- Fixed Super Potion recipes incorrectly using Hondew Berry instead of Aguav Berry.
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- Fixed `/calculateseatpositions` expecting a locator format that even we don't use. It needs an underscore after "seat".
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- Fixed invulnerability-bypassed damage being resisted by invulnerable NPC entities.
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- Fixed selected leading Pokémon in battle not being used when levels are raised.
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- Fixed killer not being set early enough on a wild wild Pokémon entity from WinInstruction.
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### Developer
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- Changed the `owner` parameter in the `OwnerQueryRequirement` interface from `ServerPlayer` to `Player`. This method is now also called on the client to verify whether a Pokémon interaction succeeded, so make sure to update your implementations to handle both server and client contexts.
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- Added `pnx` to the `BattleFaintedEvent` and `FormeChangeEvent`.
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- Added register methods for custom instructions to `ShowdownInterpreter`.
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- Changed callback operations in `BattlePokemon` to allow multiple callbacks and is now mutable.
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- Changed the `owner` parameter in the `OwnerQueryRequirement` interface from `ServerPlayer` to `Player`. This method is now also called on the client to verify whether a Pokémon interaction succeeded, so make sure to update your implementations to handle both server and client contexts.
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### Molang & Datapacks
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- Ride sounds can now be set as exclusive to passengers.
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- Ride sounds no longer play when submerged unless specified with a new setting.
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- Exception handling has been added to `run_molang`, resolving some crashes caused by malformed MoLang expressions.
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- Ride sounds can now be set as exclusive to passengers
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- Ride sounds no longer play when submerged unless specified with a new setting
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### Particles
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### Localization
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- Updated translations for:
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- Updated translations for:
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@@ -11,9 +11,7 @@ package com.cobblemon.mod.common.mixin;
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import com.cobblemon.mod.common.CobblemonMemories;
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import com.cobblemon.mod.common.api.ai.config.task.PathToBeeHiveTaskConfig;
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import com.cobblemon.mod.common.api.pokemon.PokemonProperties;
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import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
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import com.cobblemon.mod.common.world.feature.SaccharineTreeFeature;
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import net.minecraft.core.BlockPos;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.tags.BlockTags;
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@@ -44,21 +42,7 @@ public abstract class BeeOccupantMixin {
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if (cir.getReturnValue() == null) {
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final BeehiveBlockEntity.Occupant occupant = (BeehiveBlockEntity.Occupant) (Object) this;
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CompoundTag compoundTag = occupant.entityData().copyTag();
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String id = compoundTag.getString("id");
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Entity entity = null;
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if (id.equals(SaccharineTreeFeature.Companion.getPOKEMON_PLACEHOLD_ID())) {
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// Special case for Pokemon stuffed into a beenest upon world gen.
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// For technical reasons we cannot create them as full entities during world gen.
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// So we look for this special id tag and complete the entity when it attempts to exit a hive.
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if (compoundTag.contains("pokemonProperties")) {
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String properties = compoundTag.getString("pokemonProperties");
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PokemonProperties pokemon = PokemonProperties.Companion.parse(properties);
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entity = pokemon.createEntity(level);
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}
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} else {
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entity = EntityType.loadEntityRecursive(compoundTag, level, (entityx) -> entityx);
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}
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Entity entity = EntityType.loadEntityRecursive(compoundTag, level, (entityx) -> entityx);
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if (entity instanceof PokemonEntity pokemonEntity) {
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var state = level.getBlockState(pos);
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var newPos = Vec3.ZERO;
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@@ -9,7 +9,6 @@
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package com.cobblemon.mod.common
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import com.cobblemon.mod.common.api.apricorn.Apricorn
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import com.cobblemon.mod.common.api.pokemon.stats.Stats
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import com.cobblemon.mod.common.block.*
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import com.cobblemon.mod.common.block.campfirepot.CampfireBlock
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import com.cobblemon.mod.common.block.LecternBlock
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@@ -42,11 +41,11 @@ import net.minecraft.world.level.block.state.BlockBehaviour
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import net.minecraft.world.level.block.state.BlockState
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import net.minecraft.world.level.block.state.properties.BlockSetType
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import net.minecraft.world.level.block.state.properties.BlockStateProperties
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import net.minecraft.world.level.block.state.properties.BlockStateProperties.LIT
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import net.minecraft.world.level.block.state.properties.NoteBlockInstrument
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import net.minecraft.world.level.block.state.properties.WoodType
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import net.minecraft.world.level.material.MapColor
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import net.minecraft.world.level.material.PushReaction
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import net.minecraft.world.phys.shapes.Shapes
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@Suppress("SameParameterValue", "HasPlatformType", "MemberVisibilityCanBePrivate", "unused")
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object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<Block>>, Block>() {
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@@ -244,9 +243,9 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
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val REVIVAL_HERB = this.create("revival_herb", RevivalHerbBlock(BlockBehaviour.Properties.of().pushReaction(PushReaction.DESTROY).mapColor(MapColor.PLANT).ignitedByLava().noCollission().instabreak().sound(CobblemonSounds.REVIVAL_HERB_SOUNDS)))
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@JvmField
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val POKE_CAKE = this.create("poke_cake", PokeSnackBlock(BlockBehaviour.Properties.of().forceSolidOn().strength(0.5F).sound(SoundType.WOOL).pushReaction(PushReaction.DESTROY).lightLevel { if (it.getValue(BlockStateProperties.LIT)) 3 else 0 }, false))
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val POKE_CAKE = this.create("poke_cake", PokeSnackBlock(BlockBehaviour.Properties.of().forceSolidOn().strength(0.5F).sound(SoundType.WOOL).pushReaction(PushReaction.DESTROY).lightLevel { if (it.getValue(LIT)) 3 else 0 }, false))
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@JvmField
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val POKE_SNACK = this.create("poke_snack", PokeSnackBlock(BlockBehaviour.Properties.of().forceSolidOn().strength(0.5F).sound(SoundType.WOOL).pushReaction(PushReaction.DESTROY).lightLevel { if (it.getValue(BlockStateProperties.LIT)) 3 else 0 }, true))
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val POKE_SNACK = this.create("poke_snack", PokeSnackBlock(BlockBehaviour.Properties.of().forceSolidOn().strength(0.5F).sound(SoundType.WOOL).pushReaction(PushReaction.DESTROY).lightLevel { if (it.getValue(LIT)) 3 else 0 }, true))
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@JvmField
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val TUMBLESTONE_CLUSTER = tumblestoneBlock("tumblestone_cluster", GrowableStoneBlock.STAGE_3, 7, 3, null)
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@@ -478,99 +477,6 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
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@JvmField
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val GIMMIGHOUL_CHEST = create("gimmighoul_chest", GildedChestBlock(BlockBehaviour.Properties.ofFullCopy(Blocks.CHEST).noOcclusion().sound(CobblemonSounds.GILDED_CHEST_SOUNDS), GildedChestBlock.Type.FAKE))
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@JvmField
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val WHITE_PLAQUE = create("white_plaque", PlaqueBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.METAL).noOcclusion().pushReaction(PushReaction.DESTROY).strength(5.0F)))
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@JvmField
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val LIGHT_GRAY_PLAQUE = create("light_gray_plaque", PlaqueBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.METAL).noOcclusion().pushReaction(PushReaction.DESTROY).strength(5.0F)))
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@JvmField
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val GRAY_PLAQUE = create("gray_plaque", PlaqueBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.METAL).noOcclusion().pushReaction(PushReaction.DESTROY).strength(5.0F)))
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@JvmField
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val BLACK_PLAQUE = create("black_plaque", PlaqueBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.METAL).noOcclusion().pushReaction(PushReaction.DESTROY).strength(5.0F)))
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@JvmField
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val BROWN_PLAQUE = create("brown_plaque", PlaqueBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.METAL).noOcclusion().pushReaction(PushReaction.DESTROY).strength(5.0F)))
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@JvmField
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val RED_PLAQUE = create("red_plaque", PlaqueBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.METAL).noOcclusion().pushReaction(PushReaction.DESTROY).strength(5.0F)))
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@JvmField
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val ORANGE_PLAQUE = create("orange_plaque", PlaqueBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.METAL).noOcclusion().pushReaction(PushReaction.DESTROY).strength(5.0F)))
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@JvmField
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val YELLOW_PLAQUE = create("yellow_plaque", PlaqueBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.METAL).noOcclusion().pushReaction(PushReaction.DESTROY).strength(5.0F)))
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@JvmField
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val LIME_PLAQUE = create("lime_plaque", PlaqueBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.METAL).noOcclusion().pushReaction(PushReaction.DESTROY).strength(5.0F)))
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@JvmField
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val GREEN_PLAQUE = create("green_plaque", PlaqueBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.METAL).noOcclusion().pushReaction(PushReaction.DESTROY).strength(5.0F)))
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@JvmField
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val CYAN_PLAQUE = create("cyan_plaque", PlaqueBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.METAL).noOcclusion().pushReaction(PushReaction.DESTROY).strength(5.0F)))
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@JvmField
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val LIGHT_BLUE_PLAQUE = create("light_blue_plaque", PlaqueBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.METAL).noOcclusion().pushReaction(PushReaction.DESTROY).strength(5.0F)))
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@JvmField
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val BLUE_PLAQUE = create("blue_plaque", PlaqueBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.METAL).noOcclusion().pushReaction(PushReaction.DESTROY).strength(5.0F)))
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@JvmField
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val PURPLE_PLAQUE = create("purple_plaque", PlaqueBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.METAL).noOcclusion().pushReaction(PushReaction.DESTROY).strength(5.0F)))
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@JvmField
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val MAGENTA_PLAQUE = create("magenta_plaque", PlaqueBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.METAL).noOcclusion().pushReaction(PushReaction.DESTROY).strength(5.0F)))
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@JvmField
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val PINK_PLAQUE = create("pink_plaque", PlaqueBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.METAL).noOcclusion().pushReaction(PushReaction.DESTROY).strength(5.0F)))
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@JvmField
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val CLEANSE_TAG = create("cleanse_tag", WallAttachedStackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.WOOD).mapColor(MapColor.NONE).pushReaction(PushReaction.DESTROY).noOcclusion().noCollission(), WallAttachedStackableItemBlock.WallStackableItemBlockType.TAG))
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@JvmField
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val SPELL_TAG = create("spell_tag", WallAttachedStackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.WOOD).mapColor(MapColor.NONE).pushReaction(PushReaction.DESTROY).noOcclusion().noCollission(), WallAttachedStackableItemBlock.WallStackableItemBlockType.TAG))
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@JvmField
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val BLUNDER_POLICY = create("blunder_policy", WallAttachedDirectionalShapeBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion().noCollission(), 14, 12, 1))
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@JvmField
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val WEAKNESS_POLICY = create("weakness_policy", WallAttachedDirectionalShapeBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion().noCollission(), 14, 12, 1))
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@JvmField
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val FULL_HEAL = create("full_heal", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
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@JvmField
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val ANTIDOTE = create("antidote", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
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@JvmField
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val AWAKENING = create("awakening", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
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@JvmField
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val BURN_HEAL = create("burn_heal", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
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@JvmField
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val ICE_HEAL = create("ice_heal", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
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@JvmField
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val PARALYZE_HEAL = create("paralyze_heal", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
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@JvmField
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val ETHER = create("ether", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.ETHER))
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@JvmField
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val MAX_ETHER = create("max_ether", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.ETHER))
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@JvmField
|
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val ELIXIR = create("elixir", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.ETHER))
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@JvmField
|
||||
val MAX_ELIXIR = create("max_elixir", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.ETHER))
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|
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@JvmField
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val POTION = create("potion", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.POTION))
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@JvmField
|
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val SUPER_POTION = create("super_potion", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.POTION))
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@JvmField
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val HYPER_POTION = create("hyper_potion", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.POTION))
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@JvmField
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val MAX_POTION = create("max_potion", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.MAX_POTION))
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@JvmField
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val FULL_RESTORE = create("full_restore", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.MAX_POTION))
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@JvmField
|
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val DIRE_HIT = create("dire_hit", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.BATTLE_ITEM))
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@JvmField
|
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val GUARD_SPEC = create("guard_spec", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.BATTLE_ITEM))
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@JvmField
|
||||
val X_ACCURACY = create("x_${Stats.ACCURACY.identifier.path}", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.BATTLE_ITEM))
|
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@JvmField
|
||||
val X_ATTACK = create("x_${Stats.ATTACK.identifier.path}", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.BATTLE_ITEM))
|
||||
@JvmField
|
||||
val X_DEFENSE = create("x_${Stats.DEFENCE.identifier.path}", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.BATTLE_ITEM))
|
||||
@JvmField
|
||||
val X_SP_ATK = create("x_${Stats.SPECIAL_ATTACK.identifier.path}", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.BATTLE_ITEM))
|
||||
@JvmField
|
||||
val X_SP_DEF = create("x_${Stats.SPECIAL_DEFENCE.identifier.path}", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.BATTLE_ITEM))
|
||||
@JvmField
|
||||
val X_SPEED = create("x_${Stats.SPEED.identifier.path}", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.BATTLE_ITEM))
|
||||
|
||||
@JvmField
|
||||
val MONITOR = create("monitor", MonitorBlock(BlockBehaviour.Properties.of().mapColor(MapColor.METAL).sound(SoundType.METAL).pushReaction(PushReaction.BLOCK).requiresCorrectToolForDrops().strength(5.0F, 6.0F).lightLevel { if (it.getValue(MonitorBlock.SCREEN) != MonitorBlock.MonitorScreen.OFF) 13 else 0 }))
|
||||
@JvmField
|
||||
|
||||
@@ -507,23 +507,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField val SCROLL_OF_DARKNESS = noSettingsItem("scroll_of_darkness")
|
||||
@JvmField val SCROLL_OF_WATERS = noSettingsItem("scroll_of_waters")
|
||||
|
||||
@JvmField val WHITE_PLAQUE = blockItem("white_plaque", CobblemonBlocks.WHITE_PLAQUE)
|
||||
@JvmField val LIGHT_GRAY_PLAQUE = blockItem("light_gray_plaque", CobblemonBlocks.LIGHT_GRAY_PLAQUE)
|
||||
@JvmField val GRAY_PLAQUE = blockItem("gray_plaque", CobblemonBlocks.GRAY_PLAQUE)
|
||||
@JvmField val BLACK_PLAQUE = blockItem("black_plaque", CobblemonBlocks.BLACK_PLAQUE)
|
||||
@JvmField val BROWN_PLAQUE = blockItem("brown_plaque", CobblemonBlocks.BROWN_PLAQUE)
|
||||
@JvmField val RED_PLAQUE = blockItem("red_plaque", CobblemonBlocks.RED_PLAQUE)
|
||||
@JvmField val ORANGE_PLAQUE = blockItem("orange_plaque", CobblemonBlocks.ORANGE_PLAQUE)
|
||||
@JvmField val YELLOW_PLAQUE = blockItem("yellow_plaque", CobblemonBlocks.YELLOW_PLAQUE)
|
||||
@JvmField val LIME_PLAQUE = blockItem("lime_plaque", CobblemonBlocks.LIME_PLAQUE)
|
||||
@JvmField val GREEN_PLAQUE = blockItem("green_plaque", CobblemonBlocks.GREEN_PLAQUE)
|
||||
@JvmField val CYAN_PLAQUE = blockItem("cyan_plaque", CobblemonBlocks.CYAN_PLAQUE)
|
||||
@JvmField val LIGHT_BLUE_PLAQUE = blockItem("light_blue_plaque", CobblemonBlocks.LIGHT_BLUE_PLAQUE)
|
||||
@JvmField val BLUE_PLAQUE = blockItem("blue_plaque", CobblemonBlocks.BLUE_PLAQUE)
|
||||
@JvmField val PURPLE_PLAQUE = blockItem("purple_plaque", CobblemonBlocks.PURPLE_PLAQUE)
|
||||
@JvmField val MAGENTA_PLAQUE = blockItem("magenta_plaque", CobblemonBlocks.MAGENTA_PLAQUE)
|
||||
@JvmField val PINK_PLAQUE = blockItem("pink_plaque", CobblemonBlocks.PINK_PLAQUE)
|
||||
|
||||
private val berries = mutableMapOf<ResourceLocation, BerryItem>()
|
||||
// Plants
|
||||
@JvmField val CHERI_BERRY = berryItem("cheri", StatusCuringBerryItem(CobblemonBlocks.CHERI_BERRY, Statuses.PARALYSIS))
|
||||
@@ -716,15 +699,15 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
val MOOMOO_MILK = create("moomoo_milk", MoomooMilk(Item.Properties().craftRemainder(Items.GLASS_BOTTLE).stacksTo((16))))
|
||||
|
||||
@JvmField
|
||||
val POTION = create("potion", PotionItem(PotionType.POTION, CobblemonBlocks.POTION))
|
||||
val POTION = create("potion", PotionItem(PotionType.POTION))
|
||||
@JvmField
|
||||
val SUPER_POTION = create("super_potion", PotionItem(PotionType.SUPER_POTION, CobblemonBlocks.SUPER_POTION))
|
||||
val SUPER_POTION = create("super_potion", PotionItem(PotionType.SUPER_POTION))
|
||||
@JvmField
|
||||
val HYPER_POTION = create("hyper_potion", PotionItem(PotionType.HYPER_POTION, CobblemonBlocks.HYPER_POTION))
|
||||
val HYPER_POTION = create("hyper_potion", PotionItem(PotionType.HYPER_POTION))
|
||||
@JvmField
|
||||
val MAX_POTION = create("max_potion", PotionItem(PotionType.MAX_POTION, CobblemonBlocks.MAX_POTION))
|
||||
val MAX_POTION = create("max_potion", PotionItem(PotionType.MAX_POTION))
|
||||
@JvmField
|
||||
val FULL_RESTORE = create("full_restore", PotionItem(PotionType.FULL_RESTORE, CobblemonBlocks.FULL_RESTORE))
|
||||
val FULL_RESTORE = create("full_restore", PotionItem(PotionType.FULL_RESTORE))
|
||||
|
||||
@JvmField
|
||||
val HEAL_POWDER = create("heal_powder", HealPowderItem())
|
||||
@@ -809,27 +792,28 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField
|
||||
val SERIOUS_MINT = mintItem("serious_mint", MintItem(Natures.SERIOUS))
|
||||
|
||||
@JvmField val X_ACCURACY = create("x_${Stats.ACCURACY.identifier.path}", XStatItem(Stats.ACCURACY, block = CobblemonBlocks.X_ACCURACY))
|
||||
@JvmField val X_ATTACK = create("x_${Stats.ATTACK.identifier.path}", XStatItem(Stats.ATTACK, block = CobblemonBlocks.X_ATTACK))
|
||||
@JvmField val X_DEFENSE = create("x_${Stats.DEFENCE.identifier.path}", XStatItem(Stats.DEFENCE, block = CobblemonBlocks.X_DEFENSE))
|
||||
@JvmField val X_SP_ATK = create("x_${Stats.SPECIAL_ATTACK.identifier.path}", XStatItem(Stats.SPECIAL_ATTACK, block = CobblemonBlocks.X_SP_ATK))
|
||||
@JvmField val X_SP_DEF = create("x_${Stats.SPECIAL_DEFENCE.identifier.path}", XStatItem(Stats.SPECIAL_DEFENCE, block = CobblemonBlocks.X_SP_DEF))
|
||||
@JvmField val X_SPEED = create("x_${Stats.SPEED.identifier.path}", XStatItem(Stats.SPEED, block = CobblemonBlocks.X_SPEED))
|
||||
@JvmField val X_ACCURACY = create("x_${Stats.ACCURACY.identifier.path}", XStatItem(Stats.ACCURACY))
|
||||
@JvmField val X_ATTACK = create("x_${Stats.ATTACK.identifier.path}", XStatItem(Stats.ATTACK))
|
||||
@JvmField val X_DEFENSE = create("x_${Stats.DEFENCE.identifier.path}", XStatItem(Stats.DEFENCE))
|
||||
@JvmField val X_SP_ATK = create("x_${Stats.SPECIAL_ATTACK.identifier.path}", XStatItem(Stats.SPECIAL_ATTACK))
|
||||
@JvmField val X_SP_DEF = create("x_${Stats.SPECIAL_DEFENCE.identifier.path}", XStatItem(Stats.SPECIAL_DEFENCE))
|
||||
@JvmField val X_SPEED = create("x_${Stats.SPEED.identifier.path}", XStatItem(Stats.SPEED))
|
||||
|
||||
@JvmField val DIRE_HIT = create("dire_hit", DireHitItem(CobblemonBlocks.DIRE_HIT))
|
||||
@JvmField val GUARD_SPEC = create("guard_spec", GuardSpecItem(CobblemonBlocks.GUARD_SPEC))
|
||||
@JvmField val DIRE_HIT = create("dire_hit", DireHitItem())
|
||||
@JvmField val GUARD_SPEC = create("guard_spec", GuardSpecItem())
|
||||
|
||||
@JvmField val FULL_HEAL = create("full_heal", StatusCureItem("item.cobblemon.full_heal", block = CobblemonBlocks.FULL_HEAL))
|
||||
@JvmField val ANTIDOTE = create("antidote", StatusCureItem("item.cobblemon.antidote", Statuses.POISON, Statuses.POISON_BADLY, block = CobblemonBlocks.ANTIDOTE))
|
||||
@JvmField val AWAKENING = create("awakening", StatusCureItem("item.cobblemon.awakening", Statuses.SLEEP, block = CobblemonBlocks.AWAKENING))
|
||||
@JvmField val BURN_HEAL = create("burn_heal", StatusCureItem("item.cobblemon.burn_heal", Statuses.BURN, block = CobblemonBlocks.BURN_HEAL))
|
||||
@JvmField val ICE_HEAL = create("ice_heal", StatusCureItem("item.cobblemon.ice_heal", Statuses.FROZEN, block = CobblemonBlocks.ICE_HEAL))
|
||||
@JvmField val PARALYZE_HEAL = create("paralyze_heal", StatusCureItem("item.cobblemon.paralyze_heal", Statuses.PARALYSIS, block = CobblemonBlocks.PARALYZE_HEAL))
|
||||
@JvmField val BURN_HEAL = create("burn_heal", StatusCureItem("item.cobblemon.burn_heal", Statuses.BURN))
|
||||
@JvmField val PARALYZE_HEAL = create("paralyze_heal", StatusCureItem("item.cobblemon.paralyze_heal", Statuses.PARALYSIS))
|
||||
@JvmField val ICE_HEAL = create("ice_heal", StatusCureItem("item.cobblemon.ice_heal", Statuses.FROZEN))
|
||||
@JvmField val ANTIDOTE = create("antidote", StatusCureItem("item.cobblemon.antidote", Statuses.POISON, Statuses.POISON_BADLY))
|
||||
@JvmField val AWAKENING = create("awakening", StatusCureItem("item.cobblemon.awakening", Statuses.SLEEP))
|
||||
|
||||
@JvmField val ETHER = create("ether", EtherItem(max = false, CobblemonBlocks.ETHER))
|
||||
@JvmField val MAX_ETHER = create("max_ether", EtherItem(max = true, CobblemonBlocks.MAX_ETHER))
|
||||
@JvmField val ELIXIR = create("elixir", ElixirItem(max = false, CobblemonBlocks.ELIXIR))
|
||||
@JvmField val MAX_ELIXIR = create("max_elixir", ElixirItem(max = true, CobblemonBlocks.MAX_ELIXIR))
|
||||
@JvmField val FULL_HEAL = create("full_heal", StatusCureItem("item.cobblemon.full_heal"))
|
||||
|
||||
@JvmField val ETHER = create("ether", EtherItem(max = false))
|
||||
@JvmField val MAX_ETHER = create("max_ether", EtherItem(max = true))
|
||||
@JvmField val ELIXIR = create("elixir", ElixirItem(max = false))
|
||||
@JvmField val MAX_ELIXIR = create("max_elixir", ElixirItem(max = true))
|
||||
|
||||
@JvmField
|
||||
val ABILITY_CAPSULE = this.create("ability_capsule", AbilityChangeItem(AbilityChanger.COMMON_ABILITY))
|
||||
@@ -938,7 +922,7 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField
|
||||
val BLACK_SLUDGE = heldItem("black_sludge")
|
||||
@JvmField
|
||||
val BLUNDER_POLICY = itemNameBlockItem("blunder_policy", CobblemonBlocks.BLUNDER_POLICY)
|
||||
val BLUNDER_POLICY = heldItem("blunder_policy")
|
||||
@JvmField
|
||||
val CELL_BATTERY = heldItem("cell_battery")
|
||||
@JvmField
|
||||
@@ -946,7 +930,7 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField
|
||||
val CHOICE_SCARF = heldItem("choice_scarf")
|
||||
@JvmField
|
||||
val CLEANSE_TAG = itemNameBlockItem("cleanse_tag", CobblemonBlocks.CLEANSE_TAG)
|
||||
val CLEANSE_TAG = heldItem("cleanse_tag")
|
||||
@JvmField
|
||||
val CLEAR_AMULET = heldItem("clear_amulet")
|
||||
@JvmField
|
||||
@@ -1054,7 +1038,7 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField
|
||||
val SOFT_SAND = heldItem("soft_sand")
|
||||
@JvmField
|
||||
val SPELL_TAG = itemNameBlockItem("spell_tag", CobblemonBlocks.SPELL_TAG)
|
||||
val SPELL_TAG = heldItem("spell_tag")
|
||||
@JvmField
|
||||
val SMOKE_BALL = heldItem("smoke_ball")
|
||||
@JvmField
|
||||
@@ -1072,7 +1056,7 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField
|
||||
val UTILITY_UMBRELLA = heldItem("utility_umbrella")
|
||||
@JvmField
|
||||
val WEAKNESS_POLICY = itemNameBlockItem("weakness_policy", CobblemonBlocks.WEAKNESS_POLICY)
|
||||
val WEAKNESS_POLICY = heldItem("weakness_policy")
|
||||
@JvmField
|
||||
val WIDE_LENS = heldItem("wide_lens")
|
||||
@JvmField
|
||||
@@ -1569,7 +1553,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
private fun heldItem(name: String, item: Item, remappedName: String? = null) = create(
|
||||
name = name,
|
||||
entry = item.also {
|
||||
|
||||
@@ -304,8 +304,7 @@ open class PokemonBattle(
|
||||
.forEach{it.pokemon.heal()}
|
||||
actors.forEach { actor ->
|
||||
actor.pokemonList.forEach { battlePokemon ->
|
||||
battlePokemon.postBattlePokemonOperations.forEach { it(battlePokemon) }
|
||||
battlePokemon.entity?.let { entity -> battlePokemon.postBattleEntityOperations.forEach { it(entity) } }
|
||||
battlePokemon.entity?.let { entity -> battlePokemon.postBattleEntityOperation(entity) }
|
||||
if (battlePokemon.effectedPokemon.entity != null
|
||||
&& battlePokemon.effectedPokemon.entity?.beamMode == 0
|
||||
&& battlePokemon.effectedPokemon.entity?.platform != PlatformType.NONE) {
|
||||
|
||||
+3
-6
@@ -9,7 +9,6 @@
|
||||
package com.cobblemon.mod.common.api.events.battles
|
||||
|
||||
import com.bedrockk.molang.runtime.value.MoValue
|
||||
import com.bedrockk.molang.runtime.value.StringValue
|
||||
import com.cobblemon.mod.common.api.battles.interpreter.BattleContext
|
||||
import com.cobblemon.mod.common.api.battles.model.PokemonBattle
|
||||
import com.cobblemon.mod.common.api.battles.model.actor.ActorType
|
||||
@@ -26,8 +25,7 @@ import com.cobblemon.mod.common.util.asArrayValue
|
||||
data class BattleFaintedEvent(
|
||||
override val battle: PokemonBattle,
|
||||
val killed: BattlePokemon,
|
||||
val context: BattleContext,
|
||||
val pnx: String
|
||||
val context: BattleContext
|
||||
) : BattleEvent {
|
||||
val structContext = mutableMapOf<String, MoValue>(
|
||||
"battle" to battle.struct,
|
||||
@@ -35,7 +33,6 @@ data class BattleFaintedEvent(
|
||||
"npcs" to battle.actors.filter { it.type == ActorType.NPC }.asArrayValue { it.struct },
|
||||
"wild_pokemon" to battle.actors.filter { it.type == ActorType.WILD }.asArrayValue { it.struct },
|
||||
"pokemon" to killed.struct,
|
||||
"context" to context.getStruct(),
|
||||
"pnx" to StringValue(pnx)
|
||||
"context" to context.getStruct()
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
+3
-5
@@ -25,8 +25,7 @@ import com.cobblemon.mod.common.util.asArrayValue
|
||||
data class FormeChangeEvent(
|
||||
override val battle: PokemonBattle,
|
||||
val pokemon: BattlePokemon,
|
||||
val formeName: String,
|
||||
val pnx: String
|
||||
val formeName: String
|
||||
) : BattleEvent {
|
||||
val context = mutableMapOf(
|
||||
"battle" to battle.struct,
|
||||
@@ -34,7 +33,6 @@ data class FormeChangeEvent(
|
||||
"npcs" to battle.actors.filter { it.type == ActorType.NPC }.asArrayValue { it.struct },
|
||||
"wild_pokemon" to battle.actors.filter { it.type == ActorType.WILD }.asArrayValue { it.struct },
|
||||
"pokemon" to pokemon.struct,
|
||||
"forme" to StringValue(formeName),
|
||||
"pnx" to StringValue(pnx)
|
||||
"forme" to StringValue(formeName)
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
-11
@@ -9,7 +9,6 @@
|
||||
package com.cobblemon.mod.common.api.interaction
|
||||
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.api.conditional.RegistryLikeCondition
|
||||
import com.cobblemon.mod.common.api.data.JsonDataRegistry
|
||||
import com.cobblemon.mod.common.api.molang.ExpressionLike
|
||||
import com.cobblemon.mod.common.api.pokemon.PokemonProperties
|
||||
@@ -30,11 +29,6 @@ import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.server.level.ServerPlayer
|
||||
import net.minecraft.server.packs.PackType
|
||||
import net.minecraft.util.LowerCaseEnumTypeAdapterFactory
|
||||
import net.minecraft.world.item.Item
|
||||
import net.minecraft.world.level.biome.Biome
|
||||
import net.minecraft.world.level.block.Block
|
||||
import net.minecraft.world.level.levelgen.structure.Structure
|
||||
import net.minecraft.world.level.material.Fluid
|
||||
|
||||
object PokemonInteractions : JsonDataRegistry<PokemonInteractionSet> {
|
||||
override val id = cobblemonResource("pokemon_interactions")
|
||||
@@ -49,11 +43,6 @@ object PokemonInteractions : JsonDataRegistry<PokemonInteractionSet> {
|
||||
.registerTypeAdapter(Requirement::class.java, CobblemonRequirementAdapter)
|
||||
.registerTypeAdapter(InteractionEffect::class.java, InteractionEffectAdapter)
|
||||
.registerTypeAdapter(ExpressionLike::class.java, ExpressionLikeAdapter)
|
||||
.registerTypeAdapter(TypeToken.getParameterized(RegistryLikeCondition::class.java, Biome::class.java).type, BiomeLikeConditionAdapter)
|
||||
.registerTypeAdapter(TypeToken.getParameterized(RegistryLikeCondition::class.java, Block::class.java).type, BlockLikeConditionAdapter)
|
||||
.registerTypeAdapter(TypeToken.getParameterized(RegistryLikeCondition::class.java, Item::class.java).type, ItemLikeConditionAdapter)
|
||||
.registerTypeAdapter(TypeToken.getParameterized(RegistryLikeCondition::class.java, Structure::class.java).type, StructureLikeConditionAdapter)
|
||||
.registerTypeAdapter(TypeToken.getParameterized(RegistryLikeCondition::class.java, Fluid::class.java).type, FluidLikeConditionAdapter)
|
||||
.registerTypeAdapter(IntRange::class.java, IntRangeAdapter)
|
||||
.registerTypeAdapterFactory(LowerCaseEnumTypeAdapterFactory())
|
||||
.setPrettyPrinting()
|
||||
|
||||
+4
-19
@@ -17,7 +17,6 @@ import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.net.messages.client.sound.UnvalidatedPlaySoundS2CPacket
|
||||
import com.cobblemon.mod.common.pokemon.adapters.CobblemonRequirementAdapter
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import com.google.gson.annotations.SerializedName
|
||||
import net.minecraft.core.registries.Registries
|
||||
import net.minecraft.network.FriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
@@ -144,12 +143,11 @@ class GiveItemEffect(val item: ResourceLocation, val amount: IntRange?) : Intera
|
||||
class PlaySoundEffect(
|
||||
val sound: ResourceLocation,
|
||||
val soundSource: SoundSource?,
|
||||
@SerializedName("playAround") private val _playAround: Boolean?,
|
||||
@SerializedName("distance") private val _distance: Double?,
|
||||
@SerializedName("volume") private val _volume: Float?,
|
||||
@SerializedName("pitch") private val _pitch: Float?,
|
||||
val playAround: Boolean = true,
|
||||
val distance: Double = 64.0,
|
||||
val volume: Float = 1.0F,
|
||||
val pitch: Float = 1.0F
|
||||
) : InteractionEffect {
|
||||
|
||||
override fun applyEffect(
|
||||
pokemon: PokemonEntity,
|
||||
player: ServerPlayer
|
||||
@@ -163,7 +161,6 @@ class PlaySoundEffect(
|
||||
volume,
|
||||
pitch
|
||||
)
|
||||
|
||||
if (playAround) {
|
||||
packet.sendToPlayersAround(pokemon.x, pokemon.y, pokemon.z, distance, pokemon.level().dimension())
|
||||
} else {
|
||||
@@ -171,18 +168,6 @@ class PlaySoundEffect(
|
||||
}
|
||||
}
|
||||
|
||||
val playAround: Boolean
|
||||
get() = _playAround != false
|
||||
|
||||
val distance: Double
|
||||
get() = _distance ?: 64.0
|
||||
|
||||
val volume: Float
|
||||
get() = _volume ?: 1.0F
|
||||
|
||||
val pitch: Float
|
||||
get() = _pitch ?: 1.0F
|
||||
|
||||
companion object {
|
||||
val ID = "play_sound"
|
||||
}
|
||||
|
||||
@@ -324,24 +324,13 @@ object MoLangFunctions {
|
||||
runtime.environment.context = params.environment.context
|
||||
val expression = params.getString(0).asExpressionLike()
|
||||
val delayInSeconds = params.getDoubleOrNull(1)?.toFloat() ?: 0.0f
|
||||
|
||||
fun evaluate(): MoValue {
|
||||
return try {
|
||||
runtime.resolve(expression)
|
||||
} catch (ex: Exception) {
|
||||
Cobblemon.LOGGER.warn("Failed to evaluate MoLang expression${if (delayInSeconds > 0.0f) " (delayed)" else ""}: $expression", ex)
|
||||
DoubleValue.ZERO
|
||||
}
|
||||
}
|
||||
|
||||
if (delayInSeconds > 0.0f) {
|
||||
val tracker = if (Cobblemon.implementation.environment() == Environment.SERVER) ServerTaskTracker else ClientTaskTracker
|
||||
tracker.after(delayInSeconds) {
|
||||
evaluate()
|
||||
runtime.resolve(expression)
|
||||
}
|
||||
DoubleValue.ONE
|
||||
} else {
|
||||
evaluate()
|
||||
runtime.resolve(expression)
|
||||
}
|
||||
},
|
||||
"system_time_millis" to java.util.function.Function { _ ->
|
||||
@@ -351,19 +340,19 @@ object MoLangFunctions {
|
||||
"date_local_time" to java.util.function.Function { _ ->
|
||||
val time = System.currentTimeMillis()
|
||||
val date = java.util.Date(time)
|
||||
val formatted = java.text.SimpleDateFormat("dd/MM/yyyy").format(date)
|
||||
val formatted = java.text.SimpleDateFormat("DD/MM/YYYY").format(date)
|
||||
StringValue(formatted)
|
||||
},
|
||||
"date_of" to java.util.function.Function { params ->
|
||||
val time = params.getDouble(0).toLong()
|
||||
val date = java.util.Date(time)
|
||||
val formatted = java.text.SimpleDateFormat("dd/MM/yyyy").format(date)
|
||||
val formatted = java.text.SimpleDateFormat("DD/MM/YYYY").format(date)
|
||||
StringValue(formatted)
|
||||
},
|
||||
"date_is_after" to java.util.function.Function { params ->
|
||||
val dateA = params.getString(0)
|
||||
val dateB = params.getString(1)
|
||||
val format = java.text.SimpleDateFormat("dd/MM/yyyy")
|
||||
val format = java.text.SimpleDateFormat("DD/MM/YYYY")
|
||||
val a = format.parse(dateA)
|
||||
val b = format.parse(dateB)
|
||||
DoubleValue(a.after(b))
|
||||
|
||||
@@ -102,12 +102,6 @@ object SpeciesFeatures : JsonDataRegistry<SpeciesFeatureProvider<*>> {
|
||||
|
||||
@JvmStatic
|
||||
fun register(name: String, provider: SpeciesFeatureProvider<*>) = register(name, provider, isCoded = true)
|
||||
|
||||
@JvmStatic
|
||||
fun registerType(key: String, clazz: Class<out SpeciesFeatureProvider<*>>) {
|
||||
types[key] = clazz
|
||||
}
|
||||
|
||||
private fun registerFromAssets(identifier: ResourceLocation, provider: SpeciesFeatureProvider<*>) = register(identifier.path, provider, isCoded = false)
|
||||
|
||||
@JvmStatic
|
||||
|
||||
@@ -11,7 +11,6 @@ package com.cobblemon.mod.common.api.reactive
|
||||
import com.cobblemon.mod.common.api.events.Cancelable
|
||||
|
||||
open class EventObservable<T> : SimpleObservable<T>() {
|
||||
@JvmOverloads
|
||||
inline fun post(vararg events: T, then: (T) -> Unit = {}) {
|
||||
// Issuing generic-typed pass-throughs to varargs doesn't work
|
||||
// properly unless the source is a vararg as well, complicated story.
|
||||
|
||||
@@ -258,22 +258,17 @@ open class PartyStore(override val uuid: UUID) : PokemonStore<PartyPosition>() {
|
||||
|
||||
@JvmOverloads
|
||||
fun toBattleTeam(clone: Boolean = false, healPokemon: Boolean = false, leadingPokemon: UUID? = null) : List<BattlePokemon> {
|
||||
var leadingPokemonId = leadingPokemon
|
||||
val result = this.mapNotNull {
|
||||
return@mapNotNull if (clone) {
|
||||
BattlePokemon.safeCopyOf(it).also { copy ->
|
||||
if (leadingPokemon != null && it.uuid == leadingPokemonId) {
|
||||
leadingPokemonId = copy.uuid
|
||||
}
|
||||
}
|
||||
BattlePokemon.safeCopyOf(it)
|
||||
} else {
|
||||
BattlePokemon.playerOwned(it)
|
||||
}.also { if (healPokemon) it.effectedPokemon.heal() }
|
||||
}.toMutableList()
|
||||
|
||||
// reposition lead to front of the party
|
||||
if (leadingPokemonId != null && result.first().uuid != leadingPokemonId) {
|
||||
result.find { it.uuid == leadingPokemonId }?.let { lead ->
|
||||
if (leadingPokemon != null && result.first().uuid != leadingPokemon) {
|
||||
result.find { it.uuid == leadingPokemon }?.let { lead ->
|
||||
result.remove(lead)
|
||||
result.add(0, lead)
|
||||
}
|
||||
|
||||
+2
-2
@@ -154,12 +154,12 @@ open class PlayerPartyStore(
|
||||
|
||||
// Metabolism for Fullness
|
||||
if (pokemon.currentFullness > 0) {
|
||||
pokemon.tickMetabolism(20)
|
||||
pokemon.tickMetabolism()
|
||||
}
|
||||
|
||||
// Interaction Cooldown
|
||||
if (pokemon.interactionCooldowns.any()) {
|
||||
pokemon.tickInteractionCooldown(20)
|
||||
pokemon.tickInteractionCooldown()
|
||||
}
|
||||
|
||||
pokemon.features.filterIsInstance<TickingSpeciesFeature>().forEach { it.onSecondPassed(player.serverLevel(), pokemon, null) }
|
||||
|
||||
@@ -42,7 +42,6 @@ object CobblemonItemTags {
|
||||
@JvmField val DAWN_STONE_ORES = create("dawn_stone_ores")
|
||||
@JvmField val POTTERY_SHERDS = create("decorated_pot_sherds")
|
||||
@JvmField val DEEP_SEAS = create("deep_seas")
|
||||
@JvmField val DISPLAY_CASE_ITEMS = create("display_case_items")
|
||||
@JvmField val DUSK_STONE_ORES = create("dusk_stone_ores")
|
||||
@JvmField val ETHERS = create("ethers")
|
||||
@JvmField val EVOLUTION_ITEMS = create("evolution_items")
|
||||
@@ -58,7 +57,6 @@ object CobblemonItemTags {
|
||||
@JvmField val HANGING_SIGNS = create("hanging_signs")
|
||||
@JvmField val HERBS = create("herbs")
|
||||
@JvmField val ICE_STONE_ORES = create("ice_stone_ores")
|
||||
@JvmField val ITEM_BLOCKS = create("item_blocks")
|
||||
@JvmField val LEAF_STONE_ORES = create("leaf_stone_ores")
|
||||
@JvmField val MACHINES = create("machines")
|
||||
@JvmField val MINT_LEAF = create("mint_leaf")
|
||||
@@ -67,7 +65,6 @@ object CobblemonItemTags {
|
||||
@JvmField val MOCHIS = create("mochis")
|
||||
@JvmField val MOON_STONE_ORES = create("moon_stone_ores")
|
||||
@JvmField val MUTATED_BERRIES = create("mutated_berries")
|
||||
@JvmField val PLAQUES = create("plaques")
|
||||
@JvmField val PLANTS = create("plants")
|
||||
@JvmField val POKE_BALLS = create("poke_balls")
|
||||
@JvmField val POKE_RODS = create("poke_rods")
|
||||
|
||||
@@ -63,8 +63,8 @@ object BattleBuilder {
|
||||
): BattleStartResult {
|
||||
|
||||
val adjustLevel = battleFormat.adjustLevel
|
||||
val team1 = partyAccessor(player1).toBattleTeam(clone = cloneParties || adjustLevel > 0, healPokemon = healFirst, leadingPokemonPlayer1)
|
||||
val team2 = partyAccessor(player2).toBattleTeam(clone = cloneParties || adjustLevel > 0, healPokemon = healFirst, leadingPokemonPlayer2)
|
||||
val team1 = partyAccessor(player1).toBattleTeam(clone = cloneParties || adjustLevel > 0, healPokemon = healFirst, leadingPokemonPlayer1).sortedBy { it.health <= 0 }
|
||||
val team2 = partyAccessor(player2).toBattleTeam(clone = cloneParties || adjustLevel > 0, healPokemon = healFirst, leadingPokemonPlayer2).sortedBy { it.health <= 0 }
|
||||
|
||||
val battlePartyStores = mutableListOf<PlayerPartyStore>()
|
||||
|
||||
|
||||
@@ -105,18 +105,12 @@ data class BattleFormat(
|
||||
}
|
||||
|
||||
fun toFormatJSON(): String {
|
||||
/*
|
||||
Bag clause does not exist in showdown as a rule because showdown simply has no concept of a 'bag'.
|
||||
If we try sending it, the battle will error. So this simply omits that from ever getting sent.
|
||||
If we ever find a case where we are doing this for more than just bag clause, we should make a proper abstraction.
|
||||
*/
|
||||
val rulesToSendToShowdown = ruleSet.filter { it != BattleRules.BAG_CLAUSE }
|
||||
return """
|
||||
{
|
||||
"mod": "$mod",
|
||||
"gameType": "${battleType.name}",
|
||||
"gen": $gen,
|
||||
"ruleset": [${rulesToSendToShowdown.joinToString { "\"$it\"" }}],
|
||||
"ruleset": [${ruleSet.joinToString { "\"$it\"" }}],
|
||||
"effectType": "Format"
|
||||
}
|
||||
""".trimIndent().replace("\n", "")
|
||||
|
||||
@@ -12,7 +12,6 @@ object BattleRules {
|
||||
const val OBTAINABLE = "Obtainable"
|
||||
const val PAST = "+Past"
|
||||
const val UNOBTAINABLE = "+Unobtainable"
|
||||
const val BAG_CLAUSE = "Bag Clause"
|
||||
const val TEAM_PREVIEW = "Team Preview"
|
||||
const val ENDLESS_BATTLE_CLAUSE = "Endless Battle Clause"
|
||||
const val CANCEL_MOD = "Cancel Mod"
|
||||
|
||||
@@ -289,8 +289,6 @@ class ShowdownMoveset {
|
||||
var canDynamax = false
|
||||
var maxMoves: List<InBattleGimmickMove?>? = null
|
||||
var canTerastallize: String? = null
|
||||
/** This stores a list of gimmicks that have already been used this turn by a previous Pokemon, but the full turn has not been processed (ie. double battles). */
|
||||
val pendingGimmickUsedThisTurn = mutableListOf<Gimmick>()
|
||||
|
||||
fun saveToBuffer(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeSizedInt(IntSize.U_BYTE, moves.size)
|
||||
|
||||
@@ -300,35 +300,4 @@ object ShowdownInterpreter {
|
||||
} ?:
|
||||
MissingContext()
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers a new update instruction parser.
|
||||
* @param id The ID of the instruction to register.
|
||||
* @param callback The callback function to create the instruction.
|
||||
*/
|
||||
@JvmStatic
|
||||
fun registerUpdateInstructionParser(id: String, callback: (PokemonBattle, InstructionSet, BattleMessage, Iterator<BattleMessage>) -> InterpreterInstruction) {
|
||||
updateInstructionParser[id] = callback
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers a new split instruction parser.
|
||||
* @param id The ID of the instruction to register.
|
||||
* @param callback The callback function to create the instruction.
|
||||
*/
|
||||
@JvmStatic
|
||||
fun registerSplitInstructionParser(id: String, callback: (PokemonBattle, BattleActor, InstructionSet, BattleMessage, BattleMessage, Iterator<BattleMessage>) -> InterpreterInstruction) {
|
||||
splitInstructionParser[id] = callback
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers a new side instruction parser.
|
||||
* @param id The ID of the instruction to register.
|
||||
* @param callback The callback function to create the instruction.
|
||||
*/
|
||||
@JvmStatic
|
||||
fun registerSideInstructionParser(id: String, callback: (PokemonBattle, BattleActor, InstructionSet, BattleMessage) -> InterpreterInstruction) {
|
||||
sideInstructionParser[id] = callback
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,671 @@
|
||||
package com.cobblemon.mod.common.battles.ai
|
||||
|
||||
import com.cobblemon.mod.common.api.battles.interpreter.BattleContext
|
||||
import com.cobblemon.mod.common.api.battles.model.PokemonBattle
|
||||
import com.cobblemon.mod.common.api.battles.model.ai.BattleAI
|
||||
import com.cobblemon.mod.common.api.battles.model.actor.BattleActor
|
||||
import com.cobblemon.mod.common.api.moves.Moves
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.battles.*
|
||||
import com.cobblemon.mod.common.battles.ai.competitive.*
|
||||
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
|
||||
import com.cobblemon.mod.common.net.messages.client.battle.BattleHealthChangePacket
|
||||
import kotlin.random.Random
|
||||
|
||||
class CompetitiveBattleAI(private val skill: Int) : BattleAI {
|
||||
|
||||
companion object {
|
||||
private const val DEBUG_TOP_MOVES = 4
|
||||
}
|
||||
|
||||
private val skillLevel = skill.coerceIn(0, 5)
|
||||
|
||||
private val aiDebugEnabled = isAiDebugEnabled()
|
||||
|
||||
private val battleTracker = EnhancedActiveTracker()
|
||||
private val opponentPredictor = OpponentPredictor()
|
||||
private val strategyAnalyzer = StrategyAnalyzer()
|
||||
private lateinit var damageCalculator: DamageCalculator
|
||||
private lateinit var moveEvaluator: MoveEvaluator
|
||||
private lateinit var switchDecisionMaker: SwitchDecisionMaker
|
||||
private lateinit var doublesDecisionMaker: DoublesDecisionMaker
|
||||
|
||||
private var currentBattle: PokemonBattle? = null
|
||||
private var currentGamePlan: GamePlan? = null
|
||||
private var battleState: BattleState? = null
|
||||
private var lastMoveEvaluation: MoveEvaluator.MoveEvaluation? = null
|
||||
|
||||
private var isDoublesMode: Boolean = false
|
||||
private var currentSlot: Int = 0
|
||||
private var currentTurn: Int = -1
|
||||
private val turnDecisions: MutableMap<Int, DoublesDecisionMaker.MoveTargetPair> = mutableMapOf()
|
||||
private var firstSlotDecided: Boolean = false
|
||||
|
||||
override fun choose(
|
||||
activeBattlePokemon: ActiveBattlePokemon,
|
||||
battle: PokemonBattle,
|
||||
aiSide: BattleSide,
|
||||
moveset: ShowdownMoveset?,
|
||||
forceSwitch: Boolean
|
||||
): ShowdownActionResponse {
|
||||
try {
|
||||
initializeComponents(battle)
|
||||
updateBattleState(activeBattlePokemon, battle)
|
||||
|
||||
if (currentGamePlan == null) {
|
||||
val npcTeam = battle.side2.actors.first().pokemonList.map { it.effectedPokemon }
|
||||
currentGamePlan = strategyAnalyzer.analyzeTeamComposition(npcTeam)
|
||||
}
|
||||
|
||||
if (battle.turn != currentTurn) {
|
||||
currentTurn = battle.turn
|
||||
turnDecisions.clear()
|
||||
firstSlotDecided = false
|
||||
}
|
||||
|
||||
if (forceSwitch || activeBattlePokemon.isGone()) {
|
||||
return handleForcedSwitch(activeBattlePokemon, battle)
|
||||
}
|
||||
|
||||
if (!passesSkillCheck()) {
|
||||
debugLog("Skill check failed; selecting random move.")
|
||||
return makeRandomMove(moveset, activeBattlePokemon)
|
||||
}
|
||||
|
||||
updateOpponentModel(battle)
|
||||
|
||||
if (isDoublesMode) {
|
||||
return chooseForDoubles(activeBattlePokemon, battle, moveset)
|
||||
}
|
||||
|
||||
if (shouldAttemptSwitch() && shouldSwitch(activeBattlePokemon, battle)) {
|
||||
val switchTarget = findBestSwitch(activeBattlePokemon, battle)
|
||||
if (switchTarget != null) {
|
||||
switchTarget.willBeSwitchedIn = true
|
||||
logSwitchDecision("voluntary_switch", battle, listOf(switchTarget), switchTarget)
|
||||
return SwitchActionResponse(switchTarget.uuid)
|
||||
}
|
||||
}
|
||||
|
||||
val bestMove = chooseBestMove(moveset, activeBattlePokemon, battle)
|
||||
logMoveDecision("move_select", bestMove, activeBattlePokemon)
|
||||
return executeMove(bestMove, activeBattlePokemon)
|
||||
|
||||
} catch (e: Exception) {
|
||||
e.printStackTrace()
|
||||
return PassActionResponse
|
||||
}
|
||||
}
|
||||
|
||||
private fun chooseForDoubles(
|
||||
activeBattlePokemon: ActiveBattlePokemon,
|
||||
battle: PokemonBattle,
|
||||
moveset: ShowdownMoveset?
|
||||
): ShowdownActionResponse {
|
||||
val state = battleState ?: return PassActionResponse
|
||||
val plan = currentGamePlan ?: return PassActionResponse
|
||||
val myPokemon = battleTracker.p2Active.getActiveAt(currentSlot) ?: return PassActionResponse
|
||||
val partnerSlot = 1 - currentSlot
|
||||
val partner = battleTracker.p2Active.getActiveAt(partnerSlot)
|
||||
val opponents = battleTracker.p1Active.getAllActive()
|
||||
|
||||
val decision = doublesDecisionMaker.findBestMoveAndTarget(
|
||||
moveset,
|
||||
activeBattlePokemon,
|
||||
myPokemon,
|
||||
opponents,
|
||||
partner,
|
||||
state,
|
||||
plan
|
||||
)
|
||||
|
||||
if (decision == null) {
|
||||
debugLog("Doubles: no evaluated option; selecting random move.")
|
||||
return makeRandomMove(moveset, activeBattlePokemon)
|
||||
}
|
||||
|
||||
turnDecisions[currentSlot] = decision
|
||||
firstSlotDecided = true
|
||||
|
||||
debugLog(
|
||||
"Doubles: chose move=${decision.move.id} target=${decision.targetPNX ?: "auto"} " +
|
||||
"score=${"%.2f".format(decision.evaluation.totalScore)} " +
|
||||
"expectedDamage=${"%.1f".format(decision.evaluation.expectedDamage)} " +
|
||||
"strategic=${"%.1f".format(decision.evaluation.strategicValue)} " +
|
||||
"risk=${"%.2f".format(decision.evaluation.riskFactor)}"
|
||||
)
|
||||
return executeDoublesMove(decision, activeBattlePokemon)
|
||||
}
|
||||
|
||||
private fun executeDoublesMove(
|
||||
decision: DoublesDecisionMaker.MoveTargetPair,
|
||||
activeBattlePokemon: ActiveBattlePokemon
|
||||
): ShowdownActionResponse {
|
||||
return if (decision.targetPNX != null) {
|
||||
MoveActionResponse(decision.move.id, decision.targetPNX)
|
||||
} else {
|
||||
MoveActionResponse(decision.move.id)
|
||||
}
|
||||
}
|
||||
|
||||
private fun initializeComponents(battle: PokemonBattle) {
|
||||
if (currentBattle != battle) {
|
||||
currentBattle = battle
|
||||
isDoublesMode = battle.format.battleType.pokemonPerSide > 1
|
||||
damageCalculator = DamageCalculator(battle)
|
||||
moveEvaluator = MoveEvaluator(damageCalculator, opponentPredictor, isDoublesMode)
|
||||
switchDecisionMaker = SwitchDecisionMaker(damageCalculator, opponentPredictor, strategyAnalyzer)
|
||||
doublesDecisionMaker = DoublesDecisionMaker(moveEvaluator, damageCalculator)
|
||||
}
|
||||
}
|
||||
|
||||
private fun updateBattleState(activeBattlePokemon: ActiveBattlePokemon, battle: PokemonBattle) {
|
||||
val request = activeBattlePokemon.actor.request ?: return
|
||||
|
||||
// Determine current slot from PNX (e.g., "p2a" = slot 0, "p2b" = slot 1)
|
||||
val pnx = activeBattlePokemon.getPNX()
|
||||
currentSlot = if (pnx.length >= 3) pnx[2] - 'a' else 0
|
||||
|
||||
if (isDoublesMode) {
|
||||
battle.side1.activePokemon.forEachIndexed { index, active ->
|
||||
active.battlePokemon?.let { pokemon ->
|
||||
battleTracker.updatePokemonSlot(battleTracker.p1Active, index, pokemon)
|
||||
}
|
||||
}
|
||||
|
||||
battle.side2.activePokemon.forEachIndexed { index, active ->
|
||||
active.battlePokemon?.let { pokemon ->
|
||||
battleTracker.updatePokemonSlot(battleTracker.p2Active, index, pokemon)
|
||||
}
|
||||
}
|
||||
|
||||
battleTracker.p1Active.activePokemon =
|
||||
battleTracker.p1Active.getActiveAt(currentSlot) ?: battleTracker.p1Active.activePokemon
|
||||
battleTracker.p2Active.activePokemon =
|
||||
battleTracker.p2Active.getActiveAt(currentSlot) ?: battleTracker.p2Active.activePokemon
|
||||
} else {
|
||||
battle.side1.activePokemon.firstOrNull()?.battlePokemon?.let { playerPokemon ->
|
||||
battleTracker.updatePokemon(battleTracker.p1Active.activePokemon, playerPokemon)
|
||||
battleTracker.updateParty(battleTracker.p1Active, battleTracker.p1Active.activePokemon)
|
||||
}
|
||||
|
||||
activeBattlePokemon.battlePokemon?.let { aiPokemon ->
|
||||
battleTracker.updatePokemon(battleTracker.p2Active.activePokemon, aiPokemon)
|
||||
battleTracker.updateParty(battleTracker.p2Active, battleTracker.p2Active.activePokemon)
|
||||
}
|
||||
}
|
||||
|
||||
updateRevealedMoves(battle)
|
||||
battleState = createBattleState(battle, activeBattlePokemon)
|
||||
}
|
||||
|
||||
private fun createBattleState(battle: PokemonBattle, activeBattlePokemon: ActiveBattlePokemon): BattleState? {
|
||||
val p1Actor = battle.side1.actors.firstOrNull() ?: return null
|
||||
val p2Actor = battle.side2.actors.firstOrNull() ?: return null
|
||||
|
||||
val playerActiveTracker = if (isDoublesMode) {
|
||||
battleTracker.p1Active.getActiveAt(currentSlot) ?: battleTracker.p1Active.activePokemon
|
||||
} else {
|
||||
battleTracker.p1Active.activePokemon
|
||||
}
|
||||
val npcActiveTracker = if (isDoublesMode) {
|
||||
battleTracker.p2Active.getActiveAt(currentSlot) ?: battleTracker.p2Active.activePokemon
|
||||
} else {
|
||||
battleTracker.p2Active.activePokemon
|
||||
}
|
||||
|
||||
val playerActive = playerActiveTracker.pokemon ?: return null
|
||||
val npcActive = npcActiveTracker.pokemon ?: return null
|
||||
val playerActiveSlots = battleTracker.p1Active.getAllActive()
|
||||
.mapNotNull { it.pokemon }
|
||||
.ifEmpty { listOf(playerActive) }
|
||||
|
||||
val npcActiveSlots = battleTracker.p2Active.getAllActive()
|
||||
.mapNotNull { it.pokemon }
|
||||
.ifEmpty { listOf(npcActive) }
|
||||
|
||||
val partnerSlot = if (isDoublesMode) {
|
||||
val mySlot = currentSlot
|
||||
1 - mySlot
|
||||
} else {
|
||||
null
|
||||
}
|
||||
|
||||
return BattleState(
|
||||
turn = battle.turn,
|
||||
playerTeam = p1Actor.pokemonList.map { it.effectedPokemon },
|
||||
npcTeam = p2Actor.pokemonList.map { it.effectedPokemon },
|
||||
playerActive = playerActive,
|
||||
npcActive = npcActive,
|
||||
weather = getWeather(battle),
|
||||
terrain = getTerrain(battle),
|
||||
playerHazards = getHazards(battle.side1),
|
||||
npcHazards = getHazards(battle.side2),
|
||||
playerBoosts = battleTracker.p1Active.activePokemon.boosts,
|
||||
npcBoosts = battleTracker.p2Active.activePokemon.boosts,
|
||||
battleContext = battle.contextManager,
|
||||
isDoubles = isDoublesMode,
|
||||
playerActiveSlots = playerActiveSlots,
|
||||
npcActiveSlots = npcActiveSlots,
|
||||
mySlotIndex = currentSlot,
|
||||
partnerSlotIndex = partnerSlot
|
||||
)
|
||||
}
|
||||
|
||||
private fun handleForcedSwitch(activeBattlePokemon: ActiveBattlePokemon, battle: PokemonBattle): ShowdownActionResponse {
|
||||
val availableSwitches = getAvailableSwitches(activeBattlePokemon)
|
||||
|
||||
if (availableSwitches.isEmpty()) {
|
||||
return ForfeitActionResponse()
|
||||
}
|
||||
|
||||
val state = battleState
|
||||
val plan = currentGamePlan
|
||||
|
||||
val bestSwitch = if (state != null && plan != null) {
|
||||
switchDecisionMaker.findBestSwitch(
|
||||
availableSwitches,
|
||||
battleTracker.p1Active.activePokemon,
|
||||
state,
|
||||
plan
|
||||
)
|
||||
} else {
|
||||
null
|
||||
}
|
||||
|
||||
val switchTarget = bestSwitch ?: availableSwitches.first()
|
||||
switchTarget.willBeSwitchedIn = true
|
||||
logSwitchDecision("forced_switch", battle, availableSwitches, switchTarget)
|
||||
return SwitchActionResponse(switchTarget.uuid)
|
||||
}
|
||||
|
||||
private fun shouldSwitch(activeBattlePokemon: ActiveBattlePokemon, battle: PokemonBattle): Boolean {
|
||||
val availableSwitches = getAvailableSwitches(activeBattlePokemon)
|
||||
if (availableSwitches.isEmpty()) return false
|
||||
|
||||
val state = battleState ?: return false
|
||||
val plan = currentGamePlan ?: return false
|
||||
|
||||
return switchDecisionMaker.shouldVoluntarilySwitch(
|
||||
battleTracker.p2Active.activePokemon,
|
||||
battleTracker.p1Active.activePokemon,
|
||||
state,
|
||||
plan,
|
||||
availableSwitches
|
||||
)
|
||||
}
|
||||
|
||||
private fun findBestSwitch(activeBattlePokemon: ActiveBattlePokemon, battle: PokemonBattle): BattlePokemon? {
|
||||
val availableSwitches = getAvailableSwitches(activeBattlePokemon)
|
||||
|
||||
val state = battleState ?: return null
|
||||
val plan = currentGamePlan ?: return null
|
||||
|
||||
return switchDecisionMaker.findBestSwitch(
|
||||
availableSwitches,
|
||||
battleTracker.p1Active.activePokemon,
|
||||
state,
|
||||
plan
|
||||
)
|
||||
}
|
||||
|
||||
private fun chooseBestMove(
|
||||
moveset: ShowdownMoveset?,
|
||||
activeBattlePokemon: ActiveBattlePokemon,
|
||||
battle: PokemonBattle
|
||||
): InBattleMove? {
|
||||
if (moveset == null) return null
|
||||
|
||||
val usableMoves = moveset.moves.filter { it.canBeUsed() }
|
||||
if (usableMoves.isEmpty()) return null
|
||||
|
||||
val state = battleState ?: return null
|
||||
val plan = currentGamePlan ?: return null
|
||||
|
||||
val evaluations = usableMoves.map { move ->
|
||||
moveEvaluator.evaluateMove(
|
||||
move,
|
||||
battleTracker.p2Active.activePokemon,
|
||||
battleTracker.p1Active.activePokemon,
|
||||
state,
|
||||
plan
|
||||
)
|
||||
}
|
||||
|
||||
val bestEvaluation = evaluations.maxByOrNull { it.totalScore }
|
||||
logMoveRanking(evaluations)
|
||||
lastMoveEvaluation = bestEvaluation
|
||||
return bestEvaluation?.move
|
||||
}
|
||||
|
||||
private fun executeMove(move: InBattleMove?, activeBattlePokemon: ActiveBattlePokemon): ShowdownActionResponse {
|
||||
if (move == null) {
|
||||
return makeRandomMove(null, activeBattlePokemon)
|
||||
}
|
||||
|
||||
val target = if (move.mustBeUsed()) {
|
||||
null
|
||||
} else {
|
||||
move.target.targetList(activeBattlePokemon)
|
||||
}
|
||||
|
||||
return if (target == null) {
|
||||
MoveActionResponse(move.id)
|
||||
} else {
|
||||
val chosenTarget = target.filter { !it.isAllied(activeBattlePokemon) }.randomOrNull()
|
||||
?: target.random()
|
||||
MoveActionResponse(move.id, (chosenTarget as ActiveBattlePokemon).getPNX())
|
||||
}
|
||||
}
|
||||
|
||||
private fun makeRandomMove(moveset: ShowdownMoveset?, activeBattlePokemon: ActiveBattlePokemon): ShowdownActionResponse {
|
||||
if (moveset == null) return PassActionResponse
|
||||
|
||||
val usableMoves = moveset.moves.filter { it.canBeUsed() }
|
||||
val move = usableMoves.randomOrNull() ?: return PassActionResponse
|
||||
|
||||
val target = if (move.mustBeUsed()) null else move.target.targetList(activeBattlePokemon)
|
||||
|
||||
return if (target == null) {
|
||||
MoveActionResponse(move.id)
|
||||
} else {
|
||||
val chosenTarget = target.filter { !it.isAllied(activeBattlePokemon) }.randomOrNull()
|
||||
?: target.random()
|
||||
MoveActionResponse(move.id, (chosenTarget as ActiveBattlePokemon).getPNX())
|
||||
}
|
||||
}
|
||||
|
||||
private fun updateOpponentModel(battle: PokemonBattle) {
|
||||
val situation = categorizeSituation(battleState ?: return)
|
||||
|
||||
val opponentActives = if (isDoublesMode) {
|
||||
battleTracker.p1Active.getAllActive()
|
||||
} else {
|
||||
listOf(battleTracker.p1Active.activePokemon)
|
||||
}
|
||||
|
||||
for (opponentActive in opponentActives) {
|
||||
for (move in opponentActive.revealedMoves) {
|
||||
opponentPredictor.updateMoveHistory(
|
||||
opponentActive.species ?: "unknown",
|
||||
move,
|
||||
situation.name.lowercase()
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override fun onHealthChange(packet: BattleHealthChangePacket) {
|
||||
try {
|
||||
val battle = currentBattle ?: return
|
||||
val pnx = packet.pnx
|
||||
|
||||
val activePokemon = battle.activePokemon.find { it.getPNX() == pnx } ?: return
|
||||
val newHealth = packet.newHealth.toInt()
|
||||
val isPlayerPokemon = activePokemon.actor == battle.side1.actors.firstOrNull()
|
||||
val teamTracker = if (isPlayerPokemon) {
|
||||
battleTracker.p1Active
|
||||
} else {
|
||||
battleTracker.p2Active
|
||||
}
|
||||
val tracker = battleTracker.getTrackedPokemonByPNX(pnx, teamTracker) ?: teamTracker.activePokemon
|
||||
|
||||
val oldHealth = tracker.currentHp
|
||||
val hpChange = newHealth - oldHealth
|
||||
|
||||
tracker.previousHp = oldHealth
|
||||
tracker.currentHp = newHealth
|
||||
tracker.lastHpChange = hpChange
|
||||
tracker.currentHpPercent = if (tracker.maxHp > 0) newHealth.toDouble() / tracker.maxHp else 0.0
|
||||
|
||||
updateMomentum(hpChange, isPlayerPokemon)
|
||||
|
||||
detectCriticalThresholds(tracker, oldHealth, newHealth, isPlayerPokemon)
|
||||
|
||||
} catch (e: Exception) {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private fun updateMomentum(hpChange: Int, isPlayerPokemon: Boolean) {
|
||||
val momentumChange = when {
|
||||
hpChange > 0 -> -5.0 // Opponent healing shifts momentum toward them
|
||||
hpChange < 0 -> kotlin.math.abs(hpChange) / 10.0 // Damage shifts momentum
|
||||
else -> 0.0
|
||||
}
|
||||
|
||||
if (isPlayerPokemon) {
|
||||
// Player took damage = AI momentum increases
|
||||
battleTracker.p2Active.momentum += momentumChange
|
||||
battleTracker.p1Active.momentum -= momentumChange
|
||||
} else {
|
||||
// AI took damage = Player momentum increases
|
||||
battleTracker.p2Active.momentum -= momentumChange
|
||||
battleTracker.p1Active.momentum += momentumChange
|
||||
}
|
||||
|
||||
// Clamp momentum to -100 to 100
|
||||
battleTracker.p1Active.momentum = battleTracker.p1Active.momentum.coerceIn(-100.0, 100.0)
|
||||
battleTracker.p2Active.momentum = battleTracker.p2Active.momentum.coerceIn(-100.0, 100.0)
|
||||
}
|
||||
|
||||
private fun detectCriticalThresholds(
|
||||
tracker: TrackedPokemon,
|
||||
oldHealth: Int,
|
||||
newHealth: Int,
|
||||
isPlayerPokemon: Boolean
|
||||
) {
|
||||
if (newHealth <= 0 && oldHealth > 0) {
|
||||
if (isPlayerPokemon) {
|
||||
battleTracker.p2Active.momentum += 20.0
|
||||
} else {
|
||||
battleTracker.p1Active.momentum += 20.0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private fun categorizeSituation(battleState: BattleState): BattleSituation {
|
||||
val myHP = battleState.npcActive.currentHealth.toDouble() / battleState.npcActive.maxHealth
|
||||
val oppHP = battleState.playerActive.currentHealth.toDouble() / battleState.playerActive.maxHealth
|
||||
|
||||
return when {
|
||||
myHP < 0.25 -> BattleSituation.DESPERATE
|
||||
oppHP < 0.25 -> BattleSituation.WINNING
|
||||
myHP > 0.8 && oppHP > 0.8 -> BattleSituation.EARLY_GAME
|
||||
battleState.npcTeam.count { it.currentHealth > 0 } <= 2 -> BattleSituation.ENDGAME
|
||||
battleState.playerBoosts.values.any { it >= 2 } -> BattleSituation.OPPONENT_SETUP
|
||||
battleState.npcBoosts.values.any { it >= 2 } -> BattleSituation.MY_SETUP
|
||||
battleState.weather != null -> BattleSituation.WEATHER_CONTROL
|
||||
else -> BattleSituation.NEUTRAL
|
||||
}
|
||||
}
|
||||
|
||||
private fun getAvailableSwitches(activeBattlePokemon: ActiveBattlePokemon): List<BattlePokemon> {
|
||||
val currentUuid = activeBattlePokemon.battlePokemon?.uuid
|
||||
|
||||
return activeBattlePokemon.actor.pokemonList.filter {
|
||||
it.health > 0 &&
|
||||
it.uuid != currentUuid &&
|
||||
try { it.canBeSentOut() } catch (e: Exception) { true }
|
||||
}
|
||||
}
|
||||
|
||||
private fun passesSkillCheck(): Boolean {
|
||||
if (skillLevel == 5) return true
|
||||
if (skillLevel == 0) return false
|
||||
|
||||
val baseChance = skillLevel * 20
|
||||
val turnBonus = if ((battleState?.turn ?: 0) > 10) 10 else 0
|
||||
|
||||
return Random.nextInt(100) < (baseChance + turnBonus)
|
||||
}
|
||||
|
||||
private fun shouldAttemptSwitch(): Boolean {
|
||||
return when (skillLevel) {
|
||||
in 0..2 -> false
|
||||
3 -> Random.nextDouble() < 0.25
|
||||
4 -> Random.nextDouble() < 0.70
|
||||
5 -> true
|
||||
else -> false
|
||||
}
|
||||
}
|
||||
|
||||
private fun getWeather(battle: PokemonBattle): String? {
|
||||
return try {
|
||||
battle.contextManager.get(BattleContext.Type.WEATHER)
|
||||
?.firstOrNull()?.id
|
||||
} catch (e: Exception) {
|
||||
null
|
||||
}
|
||||
}
|
||||
|
||||
private fun getTerrain(battle: PokemonBattle): String? {
|
||||
return try {
|
||||
battle.contextManager.get(BattleContext.Type.TERRAIN)
|
||||
?.firstOrNull()?.id
|
||||
} catch (e: Exception) {
|
||||
null
|
||||
}
|
||||
}
|
||||
|
||||
private fun getHazards(side: BattleSide): List<String> {
|
||||
return try {
|
||||
side.contextManager.get(BattleContext.Type.HAZARD)
|
||||
?.map { it.id } ?: emptyList()
|
||||
} catch (e: Exception) {
|
||||
emptyList()
|
||||
}
|
||||
}
|
||||
|
||||
private fun updateRevealedMoves(battle: PokemonBattle) {
|
||||
updateTeamRevealedMoves(battle, battleTracker.p1Active)
|
||||
updateTeamRevealedMoves(battle, battleTracker.p2Active)
|
||||
}
|
||||
|
||||
private fun updateTeamRevealedMoves(battle: PokemonBattle, team: TeamTracker) {
|
||||
val active = team.getAllActive().ifEmpty { listOf(team.activePokemon) }
|
||||
for (tracked in active) {
|
||||
val pokemon = tracked.pokemon ?: continue
|
||||
val majorMessage = battle.majorBattleActions[pokemon.uuid]
|
||||
val minorMessage = battle.minorBattleActions[pokemon.uuid]
|
||||
val candidates = listOfNotNull(majorMessage, minorMessage)
|
||||
for (message in candidates) {
|
||||
val id = message.id.lowercase()
|
||||
if (id != "move" && id != "-singlemove" && id != "singlemove") continue
|
||||
val moveId = message.effectAt(1)?.id?.lowercase() ?: continue
|
||||
tracked.revealedMoves.add(moveId)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private fun logMoveDecision(
|
||||
reason: String,
|
||||
move: InBattleMove?,
|
||||
activeBattlePokemon: ActiveBattlePokemon
|
||||
) {
|
||||
if (!aiDebugEnabled || move == null) return
|
||||
val eval = lastMoveEvaluation
|
||||
val self = activeBattlePokemon.battlePokemon?.effectedPokemon?.species?.name ?: "unknown"
|
||||
val opp = battleTracker.p1Active.activePokemon.species ?: "unknown"
|
||||
val plan = currentGamePlan?.winCondition?.name ?: "unknown"
|
||||
if (eval == null) {
|
||||
debugLog("Decision=$reason self=$self opp=$opp move=${move.id} plan=$plan")
|
||||
return
|
||||
}
|
||||
debugLog(
|
||||
"Decision=$reason self=$self opp=$opp move=${move.id} plan=$plan " +
|
||||
"score=${"%.2f".format(eval.totalScore)} " +
|
||||
"expectedDamage=${"%.1f".format(eval.expectedDamage)} " +
|
||||
"strategic=${"%.1f".format(eval.strategicValue)} " +
|
||||
"risk=${"%.2f".format(eval.riskFactor)}"
|
||||
)
|
||||
}
|
||||
|
||||
private fun logMoveRanking(evaluations: List<MoveEvaluator.MoveEvaluation>) {
|
||||
if (!aiDebugEnabled || evaluations.isEmpty()) return
|
||||
val plan = currentGamePlan?.winCondition?.name ?: "unknown"
|
||||
val situation = battleState?.let { categorizeSituation(it).name } ?: "unknown"
|
||||
val top = evaluations.sortedByDescending { it.totalScore }.take(DEBUG_TOP_MOVES)
|
||||
val state = battleState
|
||||
val planData = currentGamePlan
|
||||
val attacker = battleTracker.p2Active.activePokemon
|
||||
val defender = battleTracker.p1Active.activePokemon
|
||||
val details = top.joinToString(", ") { eval ->
|
||||
val debug = if (state != null && planData != null) {
|
||||
moveEvaluator.buildDebugDetails(eval.move, attacker, defender, state, planData)
|
||||
} else {
|
||||
null
|
||||
}
|
||||
val flags = if (debug != null) {
|
||||
listOf(
|
||||
"stab=${debug.hasStab}",
|
||||
"eff=${"%.2f".format(debug.effectiveness)}",
|
||||
"acc=${"%.2f".format(debug.accuracy)}",
|
||||
"prio=${debug.priority}",
|
||||
"status=${debug.isStatusMove}",
|
||||
"setup=${debug.isSetup}",
|
||||
"hazardSet=${debug.setsHazards}",
|
||||
"hazardClear=${debug.removesHazards}",
|
||||
"weather=${debug.setsWeather}",
|
||||
"recovery=${debug.isRecovery}",
|
||||
"pivot=${debug.isPivot}",
|
||||
"risky=${debug.isRisky}"
|
||||
).joinToString(" ")
|
||||
} else {
|
||||
"n/a"
|
||||
}
|
||||
"${eval.move.id}:" +
|
||||
"score=${"%.2f".format(eval.totalScore)} " +
|
||||
"raw=${"%.1f".format(eval.rawDamage)} " +
|
||||
"dmg=${"%.1f".format(eval.expectedDamage)} " +
|
||||
"strat=${"%.1f".format(eval.strategicValue)} " +
|
||||
"align=${"%.1f".format(eval.gamePlanAlignment)} " +
|
||||
"turn=${"%.1f".format(eval.turnAdvantage)} " +
|
||||
"risk=${"%.2f".format(eval.riskFactor)} " +
|
||||
flags
|
||||
}
|
||||
debugLog("MoveRank plan=$plan situation=$situation top=[$details]")
|
||||
}
|
||||
|
||||
private fun logSwitchDecision(
|
||||
reason: String,
|
||||
battle: PokemonBattle,
|
||||
availableSwitches: List<BattlePokemon>,
|
||||
chosen: BattlePokemon?
|
||||
) {
|
||||
if (!aiDebugEnabled) return
|
||||
val state = battleState
|
||||
val plan = currentGamePlan
|
||||
val opponent = battleTracker.p1Active.activePokemon
|
||||
val ranked = if (state != null && plan != null) {
|
||||
availableSwitches.map { candidate ->
|
||||
val score = switchDecisionMaker.evaluateSwitchOption(
|
||||
candidate.effectedPokemon,
|
||||
opponent,
|
||||
state,
|
||||
plan
|
||||
)
|
||||
candidate to score
|
||||
}.sortedByDescending { it.second }
|
||||
.take(3)
|
||||
.joinToString(", ") { (candidate, score) ->
|
||||
"${candidate.effectedPokemon.species.name}:${"%.1f".format(score)}"
|
||||
}
|
||||
} else {
|
||||
"n/a"
|
||||
}
|
||||
|
||||
val chosenName = chosen?.effectedPokemon?.species?.name ?: "none"
|
||||
debugLog("Decision=$reason chosen=$chosenName options=[$ranked]")
|
||||
}
|
||||
|
||||
private fun debugLog(message: String) {
|
||||
if (aiDebugEnabled) {
|
||||
Cobblemon.LOGGER.info("[CompetitiveBattleAI] $message")
|
||||
}
|
||||
}
|
||||
|
||||
private fun isAiDebugEnabled(): Boolean {
|
||||
return true
|
||||
}
|
||||
}
|
||||
@@ -31,7 +31,6 @@ import kotlin.collections.associateWith
|
||||
import kotlin.collections.partition
|
||||
import kotlin.math.absoluteValue
|
||||
|
||||
|
||||
/**
|
||||
* AI that tries to choose the best move for the given situations. Based off of the Pokemon Trainer Tournament Simulator Github
|
||||
* https://github.com/cRz-Shadows/Pokemon_Trainer_Tournament_Simulator/blob/main/pokemon-showdown/sim/examples/Simulation-test-1.ts#L330
|
||||
@@ -272,11 +271,6 @@ class StrongBattleAI(skill: Int) : BattleAI {
|
||||
}
|
||||
activeTrackerPokemon.firstTurn = false
|
||||
|
||||
// If HP is below 30% and not switching out, always use the most damaging move
|
||||
if (activeTrackerPokemon.currentHpPercent < 0.3 && !shouldSwitchOut(aiSide, battle, activeBattlePokemon, moveset)) {
|
||||
findAndUseMostDamagingMove(activeBattlePokemon, activeTrackerPokemon, opponents, availableMoves, moveset, battle, aiSide)?.let { return it }
|
||||
}
|
||||
|
||||
// Decision-making based on move availability and switch-out condition
|
||||
if (!shouldSwitchOut(aiSide, battle, activeBattlePokemon, moveset)) {
|
||||
val nRemainingMons = activeTracker.alliedSide.actors.sumOf { actor -> actor.party.filter { it.currentHpPercent > 0 }.size }
|
||||
@@ -527,19 +521,6 @@ class StrongBattleAI(skill: Int) : BattleAI {
|
||||
|
||||
val opponentActiveTracker = activeTracker.opponentSide.activePokemon
|
||||
val opponentSpeedEstimations = opponentActiveTracker.map { statEstimationActive(it, Stats.SPEED) }
|
||||
|
||||
|
||||
// Only switch if a switch-in is significantly better than the current Pokémon
|
||||
val currentScore = estimateMatchup(activeBattlePokemon, side, battle)
|
||||
val bestSwitchScore = availableSwitches.maxOfOrNull { estimateMatchup(activeBattlePokemon, side, battle, it) } ?: currentScore
|
||||
val improvementThreshold = currentScore.absoluteValue * 0.25 + 2
|
||||
if (bestSwitchScore <= currentScore + improvementThreshold) {
|
||||
return false
|
||||
}
|
||||
|
||||
if(bestSwitchScore < 1) {
|
||||
return false
|
||||
}
|
||||
// todo add some way to keep track of the player's boosting to see if it needs to switch out to something that can stop it
|
||||
|
||||
// if slower speed stat than the opposing pokemon and HP is less than 20% don't switch out
|
||||
@@ -567,8 +548,6 @@ class StrongBattleAI(skill: Int) : BattleAI {
|
||||
if (availableSwitches.isEmpty() || availableSwitches.none { estimateMatchup(activeBattlePokemon, side, battle, it) > 0 })
|
||||
return false
|
||||
|
||||
|
||||
|
||||
// ...and a 'good' reason to switch out
|
||||
if (opponentActiveTracker.any { it.boosts.getOrDefault(Stats.ACCURACY, 0) <= accuracySwitchThreshold } ||
|
||||
opponentActiveTracker.any { it.boosts.getOrDefault(Stats.DEFENCE, 0) <= -3 } ||
|
||||
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
package com.cobblemon.mod.common.battles.ai.competitive
|
||||
|
||||
object AiBattleUtils {
|
||||
fun normalizeWeatherId(weather: String?): String? {
|
||||
val id = weather?.lowercase() ?: return null
|
||||
return when (id) {
|
||||
"sun", "sunny", "sunnyday", "harshsunlight" -> "sunnyday"
|
||||
"rain", "raindance", "heavyrain" -> "raindance"
|
||||
"sand", "sandstorm" -> "sandstorm"
|
||||
"hail" -> "hail"
|
||||
"snow", "snowscape" -> "snow"
|
||||
else -> id
|
||||
}
|
||||
}
|
||||
|
||||
fun hasStab(moveTypeName: String, pokemonTypes: List<String>): Boolean {
|
||||
val moveType = moveTypeName.lowercase()
|
||||
return pokemonTypes.any { it.lowercase() == moveType }
|
||||
}
|
||||
}
|
||||
+236
@@ -0,0 +1,236 @@
|
||||
package com.cobblemon.mod.common.battles.ai.competitive
|
||||
|
||||
import com.cobblemon.mod.common.api.moves.Move
|
||||
import com.cobblemon.mod.common.api.pokemon.stats.Stat
|
||||
import com.cobblemon.mod.common.api.pokemon.stats.Stats
|
||||
import com.cobblemon.mod.common.battles.interpreter.ContextManager
|
||||
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
|
||||
data class BattleState(
|
||||
val turn: Int,
|
||||
val playerTeam: List<Pokemon>,
|
||||
val npcTeam: List<Pokemon>,
|
||||
val playerActive: Pokemon,
|
||||
val npcActive: Pokemon,
|
||||
val weather: String?,
|
||||
val terrain: String?,
|
||||
val playerHazards: List<String>,
|
||||
val npcHazards: List<String>,
|
||||
val playerBoosts: Map<Stat, Int>,
|
||||
val npcBoosts: Map<Stat, Int>,
|
||||
val battleContext: ContextManager,
|
||||
val gamePhase: GamePhase = determineGamePhase(turn, npcTeam, playerTeam),
|
||||
val isDoubles: Boolean = false,
|
||||
val playerActiveSlots: List<Pokemon> = listOf(playerActive),
|
||||
val npcActiveSlots: List<Pokemon> = listOf(npcActive),
|
||||
val mySlotIndex: Int = 0,
|
||||
val partnerSlotIndex: Int? = null
|
||||
) {
|
||||
companion object {
|
||||
private fun determineGamePhase(turn: Int, npcTeam: List<Pokemon>, playerTeam: List<Pokemon>): GamePhase {
|
||||
val npcAlive = npcTeam.count { it.currentHealth > 0 }
|
||||
val playerAlive = playerTeam.count { it.currentHealth > 0 }
|
||||
|
||||
return when {
|
||||
turn <= 3 -> GamePhase.EARLY_GAME
|
||||
npcAlive <= 2 || playerAlive <= 2 -> GamePhase.ENDGAME
|
||||
turn >= 15 -> GamePhase.LATE_GAME
|
||||
else -> GamePhase.MID_GAME
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enum class GamePhase {
|
||||
EARLY_GAME,
|
||||
MID_GAME,
|
||||
LATE_GAME,
|
||||
ENDGAME
|
||||
}
|
||||
|
||||
data class TrackedPokemon(
|
||||
var pokemon: Pokemon? = null,
|
||||
var originalPokemon: Pokemon? = null,
|
||||
var species: String? = null,
|
||||
|
||||
var currentHp: Int = 0,
|
||||
var currentHpPercent: Double = 0.0,
|
||||
var maxHp: Int = 0,
|
||||
var previousHp: Int = 0,
|
||||
var lastHpChange: Int = 0,
|
||||
|
||||
var boosts: Map<Stat, Int> = mapOf(),
|
||||
var atkBoost: Int = 0,
|
||||
var defBoost: Int = 0,
|
||||
var spaBoost: Int = 0,
|
||||
var spdBoost: Int = 0,
|
||||
var speBoost: Int = 0,
|
||||
|
||||
var currentAbility: String? = null,
|
||||
var currentTypes: MutableList<String>? = null,
|
||||
|
||||
var stats: Map<Stat, Int> = mapOf(),
|
||||
var moves: List<Move> = listOf(),
|
||||
var revealedMoves: MutableSet<String> = mutableSetOf(),
|
||||
|
||||
var cachedAttack: Double = 0.0,
|
||||
var cachedDefense: Double = 0.0,
|
||||
var cachedSpAttack: Double = 0.0,
|
||||
var cachedSpDefense: Double = 0.0,
|
||||
var cachedSpeed: Double = 0.0,
|
||||
|
||||
var sideConditions: Map<String, Any> = mapOf(),
|
||||
var firstTurn: Int = 0,
|
||||
var protectCount: Int = 0,
|
||||
var lastMoveDamage: Int = 0,
|
||||
var statusTurns: Int = 0,
|
||||
var switchInTurn: Int = 0,
|
||||
|
||||
var predictedRole: PokemonRole = PokemonRole.UNKNOWN,
|
||||
var threatLevel: Int = 0
|
||||
)
|
||||
|
||||
|
||||
enum class PokemonRole {
|
||||
UNKNOWN,
|
||||
SWEEPER,
|
||||
SETUP_SWEEPER,
|
||||
WALLBREAKER,
|
||||
REVENGE_KILLER,
|
||||
TANK,
|
||||
SUPPORT,
|
||||
PIVOT,
|
||||
BALANCED
|
||||
}
|
||||
|
||||
data class TeamTracker(
|
||||
var party: MutableList<TrackedPokemon> = mutableListOf(),
|
||||
var uuid: String? = null,
|
||||
var activePokemon: TrackedPokemon = TrackedPokemon(),
|
||||
var activeSlots: MutableList<TrackedPokemon> = mutableListOf(),
|
||||
var nRemainingMons: Int = 0,
|
||||
var hazardDamage: Int = 0,
|
||||
var teamSynergy: Double = 0.0,
|
||||
var momentum: Double = 0.0
|
||||
) {
|
||||
fun getActiveAt(slotIndex: Int): TrackedPokemon? = activeSlots.getOrNull(slotIndex)
|
||||
|
||||
fun getAllActive(): List<TrackedPokemon> = activeSlots.filter { it.currentHp > 0 }
|
||||
|
||||
fun syncLegacyActivePokemon() {
|
||||
if (activeSlots.isNotEmpty()) {
|
||||
activePokemon = activeSlots[0]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class EnhancedActiveTracker {
|
||||
var p1Active: TeamTracker = TeamTracker()
|
||||
var p2Active: TeamTracker = TeamTracker()
|
||||
|
||||
private var lastStateUpdateTurn: Int = -1
|
||||
|
||||
fun updatePokemonSlot(team: TeamTracker, slotIndex: Int, battlePokemon: BattlePokemon) {
|
||||
while (team.activeSlots.size <= slotIndex) {
|
||||
team.activeSlots.add(TrackedPokemon())
|
||||
}
|
||||
|
||||
updatePokemon(team.activeSlots[slotIndex], battlePokemon)
|
||||
team.syncLegacyActivePokemon()
|
||||
}
|
||||
|
||||
fun getTrackedPokemonByPNX(pnx: String, team: TeamTracker): TrackedPokemon? {
|
||||
if (pnx.length < 3) return null
|
||||
val slotIndex = pnx[2] - 'a'
|
||||
return team.getActiveAt(slotIndex)
|
||||
}
|
||||
|
||||
fun updatePokemon(tracker: TrackedPokemon, battlePokemon: BattlePokemon) {
|
||||
val pokemon = battlePokemon.effectedPokemon
|
||||
|
||||
tracker.pokemon = pokemon
|
||||
tracker.originalPokemon = battlePokemon.originalPokemon
|
||||
tracker.species = pokemon.species.name
|
||||
tracker.currentHp = pokemon.currentHealth
|
||||
tracker.maxHp = pokemon.maxHealth
|
||||
tracker.currentHpPercent = pokemon.currentHealth.toDouble() / pokemon.maxHealth
|
||||
tracker.currentTypes = pokemon.types.map { it.name.lowercase() }.toMutableList()
|
||||
tracker.currentAbility = pokemon.ability.name
|
||||
tracker.moves = pokemon.moveSet.getMoves()
|
||||
|
||||
tracker.boosts = battlePokemon.statChanges
|
||||
tracker.atkBoost = battlePokemon.statChanges[Stats.ATTACK] ?: 0
|
||||
tracker.defBoost = battlePokemon.statChanges[Stats.DEFENCE] ?: 0
|
||||
tracker.spaBoost = battlePokemon.statChanges[Stats.SPECIAL_ATTACK] ?: 0
|
||||
tracker.spdBoost = battlePokemon.statChanges[Stats.SPECIAL_DEFENCE] ?: 0
|
||||
tracker.speBoost = battlePokemon.statChanges[Stats.SPEED] ?: 0
|
||||
|
||||
cacheStats(tracker)
|
||||
}
|
||||
|
||||
private fun cacheStats(tracker: TrackedPokemon) {
|
||||
val pokemon = tracker.pokemon ?: return
|
||||
|
||||
tracker.cachedAttack = calculateStat(pokemon, Stats.ATTACK)
|
||||
tracker.cachedDefense = calculateStat(pokemon, Stats.DEFENCE)
|
||||
tracker.cachedSpAttack = calculateStat(pokemon, Stats.SPECIAL_ATTACK)
|
||||
tracker.cachedSpDefense = calculateStat(pokemon, Stats.SPECIAL_DEFENCE)
|
||||
tracker.cachedSpeed = calculateStat(pokemon, Stats.SPEED)
|
||||
}
|
||||
|
||||
private fun calculateStat(pokemon: Pokemon, stat: Stat): Double {
|
||||
val base = pokemon.species.baseStats[stat] ?: 0
|
||||
val iv = pokemon.ivs[stat] ?: 31
|
||||
val ev = pokemon.evs[stat] ?: 0
|
||||
val level = pokemon.level
|
||||
|
||||
return ((2.0 * base + iv + ev / 4.0) * level / 100.0 + 5.0)
|
||||
}
|
||||
|
||||
fun updateParty(team: TeamTracker, pokemon: TrackedPokemon) {
|
||||
val existingIndex = team.party.indexOfFirst { it.pokemon?.uuid == pokemon.pokemon?.uuid }
|
||||
if (existingIndex == -1) {
|
||||
team.party.add(pokemon)
|
||||
} else {
|
||||
team.party[existingIndex] = pokemon
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
data class FearThreat(
|
||||
val pokemon: Pokemon,
|
||||
val hasEndeavor: Boolean,
|
||||
val hasPriorityMove: Boolean,
|
||||
val hasFocusItem: Boolean,
|
||||
val threatLevel: Int
|
||||
)
|
||||
|
||||
enum class BattleSituation {
|
||||
DESPERATE,
|
||||
WINNING,
|
||||
EARLY_GAME,
|
||||
ENDGAME,
|
||||
OPPONENT_SETUP,
|
||||
MY_SETUP,
|
||||
NEUTRAL,
|
||||
HAZARD_ADVANTAGE,
|
||||
WEATHER_CONTROL
|
||||
}
|
||||
|
||||
data class MatchupEvaluation(
|
||||
val offensiveAdvantage: Double,
|
||||
val defensiveAdvantage: Double,
|
||||
val speedAdvantage: Double,
|
||||
val overallScore: Double,
|
||||
val recommendation: MatchupRecommendation
|
||||
)
|
||||
|
||||
enum class MatchupRecommendation {
|
||||
STAY_IN_AND_ATTACK,
|
||||
STAY_IN_AND_SETUP,
|
||||
STAY_IN_AND_STATUS,
|
||||
CONSIDER_SWITCHING,
|
||||
SWITCH_OUT,
|
||||
PIVOT_OUT
|
||||
}
|
||||
+483
@@ -0,0 +1,483 @@
|
||||
package com.cobblemon.mod.common.battles.ai.competitive
|
||||
|
||||
import com.cobblemon.mod.common.CobblemonItems
|
||||
import com.cobblemon.mod.common.api.battles.model.PokemonBattle
|
||||
import com.cobblemon.mod.common.api.moves.MoveTemplate
|
||||
import com.cobblemon.mod.common.api.moves.Moves
|
||||
import com.cobblemon.mod.common.api.moves.categories.DamageCategories
|
||||
import com.cobblemon.mod.common.api.pokemon.stats.Stat
|
||||
import com.cobblemon.mod.common.api.pokemon.stats.Stats
|
||||
import com.cobblemon.mod.common.api.types.ElementalType
|
||||
import com.cobblemon.mod.common.api.types.ElementalTypes
|
||||
import com.cobblemon.mod.common.battles.InBattleMove
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import net.minecraft.core.registries.BuiltInRegistries
|
||||
import java.util.*
|
||||
import kotlin.math.max
|
||||
|
||||
class DamageCalculator(
|
||||
private val battle: PokemonBattle?,
|
||||
private val consumedItems: MutableMap<UUID, MutableList<String>> = mutableMapOf()
|
||||
) {
|
||||
|
||||
fun calculateDamage(
|
||||
move: InBattleMove,
|
||||
attacker: TrackedPokemon,
|
||||
defender: TrackedPokemon,
|
||||
weather: String? = null,
|
||||
criticalHit: Boolean = false,
|
||||
isSpreadMove: Boolean = false,
|
||||
targetCount: Int = 1
|
||||
): Double {
|
||||
val moveData = Moves.getByName(move.id) ?: return 0.0
|
||||
var power = moveData.power.toDouble()
|
||||
|
||||
if (power <= 0) return 0.0
|
||||
|
||||
if (isSpreadMove && targetCount > 1) {
|
||||
power *= 0.75
|
||||
}
|
||||
|
||||
val immunityMultiplier = checkAllImmunities(moveData, attacker, defender)
|
||||
if (immunityMultiplier == 0.0) return 0.0
|
||||
|
||||
val level = attacker.pokemon?.level ?: 50
|
||||
val attackStat = getAttackStat(moveData, attacker)
|
||||
val defenseStat = getDefenseStat(moveData, defender)
|
||||
|
||||
var damage = ((2.0 * level / 5.0 + 2.0) * power * (attackStat / defenseStat)) / 50.0 + 2.0
|
||||
|
||||
damage *= calculateCriticalMultiplier(criticalHit)
|
||||
damage *= calculateSTABMultiplier(attacker, moveData)
|
||||
damage *= TypeEffectiveness.calculateTypeEffectiveness(moveData.elementalType, defender.currentTypes ?: listOf())
|
||||
damage *= calculateWeatherMultiplier(moveData, AiBattleUtils.normalizeWeatherId(weather))
|
||||
damage *= calculateAbilityMultiplier(attacker, defender, moveData)
|
||||
damage *= calculateItemMultiplier(attacker, defender, moveData)
|
||||
damage *= calculateBurnMultiplier(attacker, moveData)
|
||||
damage *= calculateScreenMultiplier(attacker, defender, moveData)
|
||||
damage *= calculateRandomFactor()
|
||||
damage = calculateMultiHitDamage(moveData, damage)
|
||||
|
||||
val finalDamage = max(1.0, damage)
|
||||
|
||||
if (finalDamage > 0) {
|
||||
trackConsumedItems(defender, moveData)
|
||||
}
|
||||
|
||||
return finalDamage
|
||||
}
|
||||
|
||||
private fun getAttackStat(moveData: MoveTemplate, attacker: TrackedPokemon): Double {
|
||||
val pokemon = attacker.pokemon ?: return 100.0
|
||||
|
||||
val baseStat = if (moveData.damageCategory == DamageCategories.PHYSICAL) {
|
||||
getEffectiveStat(pokemon, Stats.ATTACK)
|
||||
} else {
|
||||
getEffectiveStat(pokemon, Stats.SPECIAL_ATTACK)
|
||||
}
|
||||
|
||||
val boost = if (moveData.damageCategory == DamageCategories.PHYSICAL) {
|
||||
attacker.atkBoost
|
||||
} else {
|
||||
attacker.spaBoost
|
||||
}
|
||||
|
||||
return applyStatBoosts(baseStat, boost)
|
||||
}
|
||||
|
||||
private fun getDefenseStat(moveData: MoveTemplate, defender: TrackedPokemon): Double {
|
||||
val pokemon = defender.pokemon ?: return 100.0
|
||||
|
||||
val baseStat = if (moveData.damageCategory == DamageCategories.PHYSICAL) {
|
||||
getEffectiveStat(pokemon, Stats.DEFENCE)
|
||||
} else {
|
||||
getEffectiveStat(pokemon, Stats.SPECIAL_DEFENCE)
|
||||
}
|
||||
|
||||
val boost = if (moveData.damageCategory == DamageCategories.PHYSICAL) {
|
||||
defender.defBoost
|
||||
} else {
|
||||
defender.spdBoost
|
||||
}
|
||||
|
||||
return applyStatBoosts(baseStat, boost)
|
||||
}
|
||||
|
||||
|
||||
private fun applyStatBoosts(baseStat: Double, boost: Int): Double {
|
||||
val clampedBoost = boost.coerceIn(-6, 6)
|
||||
return if (clampedBoost >= 0) {
|
||||
baseStat * (2.0 + clampedBoost) / 2.0
|
||||
} else {
|
||||
baseStat * 2.0 / (2.0 - clampedBoost)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private fun getEffectiveStat(pokemon: Pokemon, stat: Stat): Double {
|
||||
val base = pokemon.species.baseStats[stat] ?: 0
|
||||
val iv = pokemon.ivs[stat] ?: 31
|
||||
val ev = pokemon.evs[stat] ?: 0
|
||||
val level = pokemon.level
|
||||
|
||||
return if (stat == Stats.HP) {
|
||||
((2.0 * base + iv + ev / 4.0) * level / 100.0 + level + 10.0)
|
||||
} else {
|
||||
((2.0 * base + iv + ev / 4.0) * level / 100.0 + 5.0)
|
||||
}
|
||||
}
|
||||
|
||||
private fun checkAllImmunities(
|
||||
moveData: MoveTemplate,
|
||||
attacker: TrackedPokemon,
|
||||
defender: TrackedPokemon
|
||||
): Double {
|
||||
if (checkTypeImmunity(moveData, defender)) return 0.0
|
||||
if (checkAbilityImmunity(moveData, attacker, defender)) return 0.0
|
||||
if (checkItemImmunity(moveData, defender)) return 0.0
|
||||
if (checkMoveSpecificImmunity(moveData, defender)) return 0.0
|
||||
return 1.0
|
||||
}
|
||||
|
||||
private fun checkTypeImmunity(moveData: MoveTemplate, defender: TrackedPokemon): Boolean {
|
||||
val defenderTypes = (defender.currentTypes ?: defender.pokemon?.types?.map { it.name } ?: listOf())
|
||||
.map { it.lowercase() }
|
||||
|
||||
return when (moveData.elementalType) {
|
||||
ElementalTypes.GROUND -> "flying" in defenderTypes
|
||||
ElementalTypes.ELECTRIC -> "ground" in defenderTypes
|
||||
ElementalTypes.NORMAL, ElementalTypes.FIGHTING -> "ghost" in defenderTypes
|
||||
ElementalTypes.PSYCHIC -> "dark" in defenderTypes
|
||||
ElementalTypes.POISON -> "steel" in defenderTypes
|
||||
ElementalTypes.DRAGON -> "fairy" in defenderTypes
|
||||
ElementalTypes.GHOST -> "normal" in defenderTypes
|
||||
else -> false
|
||||
}
|
||||
}
|
||||
|
||||
private fun checkAbilityImmunity(
|
||||
moveData: MoveTemplate,
|
||||
attacker: TrackedPokemon,
|
||||
defender: TrackedPokemon
|
||||
): Boolean {
|
||||
val defenderAbility = defender.currentAbility?.lowercase()
|
||||
?: defender.pokemon?.ability?.name?.lowercase()
|
||||
?: return false
|
||||
|
||||
val attackerAbility = attacker.currentAbility?.lowercase()
|
||||
?: attacker.pokemon?.ability?.name?.lowercase()
|
||||
if (attackerAbility in listOf("moldbreaker", "turboblaze", "teravolt")) {
|
||||
if (defenderAbility != "wonderguard") return false
|
||||
}
|
||||
|
||||
return when (defenderAbility) {
|
||||
"levitate" -> moveData.elementalType == ElementalTypes.GROUND
|
||||
"voltabsorb", "lightningrod", "motordrive" -> moveData.elementalType == ElementalTypes.ELECTRIC
|
||||
"flashfire", "wellbakedbody" -> moveData.elementalType == ElementalTypes.FIRE
|
||||
"waterabsorb", "stormdrain", "dryskin" -> moveData.elementalType == ElementalTypes.WATER
|
||||
"sapsipper" -> moveData.elementalType == ElementalTypes.GRASS
|
||||
"eartheater" -> moveData.elementalType == ElementalTypes.GROUND
|
||||
"soundproof" -> isSoundMove(moveData)
|
||||
"bulletproof" -> isBallOrBombMove(moveData)
|
||||
"queenlymajesty", "dazzling" -> moveData.priority > 0
|
||||
"wonderguard" -> {
|
||||
val effectiveness = TypeEffectiveness.calculateTypeEffectiveness(
|
||||
moveData.elementalType,
|
||||
defender.currentTypes ?: listOf()
|
||||
)
|
||||
effectiveness <= 1.0
|
||||
}
|
||||
"goodasgold" -> moveData.power.toInt() == 0
|
||||
else -> false
|
||||
}
|
||||
}
|
||||
|
||||
private fun checkItemImmunity(moveData: MoveTemplate, defender: TrackedPokemon): Boolean {
|
||||
val defenderItem = defender.pokemon?.heldItem()?.item?.let {
|
||||
BuiltInRegistries.ITEM.getKey(it).toString()
|
||||
} ?: return false
|
||||
|
||||
return when (defenderItem) {
|
||||
"cobblemon:air_balloon" -> {
|
||||
val notConsumed = consumedItems[defender.pokemon?.uuid]?.contains("airballoon") != true
|
||||
notConsumed && moveData.elementalType == ElementalTypes.GROUND
|
||||
}
|
||||
"cobblemon:safety_goggles" -> isPowderMove(moveData) || isWeatherDamageMove(moveData)
|
||||
else -> false
|
||||
}
|
||||
}
|
||||
|
||||
private fun checkMoveSpecificImmunity(moveData: MoveTemplate, defender: TrackedPokemon): Boolean {
|
||||
val defenderTypes = (defender.currentTypes ?: defender.pokemon?.types?.map { it.name } ?: listOf())
|
||||
.map { it.lowercase() }
|
||||
val defenderAbility = defender.currentAbility?.lowercase()
|
||||
?: defender.pokemon?.ability?.name?.lowercase()
|
||||
|
||||
return when (moveData.name.lowercase()) {
|
||||
"thunderwave" -> {
|
||||
"electric" in defenderTypes || "ground" in defenderTypes ||
|
||||
defenderAbility in listOf("limber", "volt absorb", "lightningrod", "motordrive")
|
||||
}
|
||||
"willowisp" -> {
|
||||
"fire" in defenderTypes ||
|
||||
defenderAbility in listOf("waterveil", "waterbubble", "flashfire")
|
||||
}
|
||||
"toxic", "poisonpowder", "poisongas" -> {
|
||||
"poison" in defenderTypes || "steel" in defenderTypes ||
|
||||
defenderAbility in listOf("immunity", "poisonheal", "pastelveil")
|
||||
}
|
||||
"sleeppowder", "spore", "hypnosis", "sing" -> {
|
||||
defenderAbility in listOf("insomnia", "vitalspirit", "comatose", "sweetveil")
|
||||
}
|
||||
else -> false
|
||||
}
|
||||
}
|
||||
|
||||
private fun calculateCriticalMultiplier(criticalHit: Boolean): Double {
|
||||
return if (criticalHit) 1.5 else 1.0
|
||||
}
|
||||
|
||||
private fun calculateSTABMultiplier(attacker: TrackedPokemon, moveData: MoveTemplate): Double {
|
||||
val pokemonTypes = attacker.currentTypes ?: attacker.pokemon?.types?.map { it.name } ?: return 1.0
|
||||
return if (AiBattleUtils.hasStab(moveData.elementalType.name, pokemonTypes)) {
|
||||
if (attacker.currentAbility?.lowercase() == "adaptability") 2.0 else 1.5
|
||||
} else 1.0
|
||||
}
|
||||
|
||||
private fun calculateWeatherMultiplier(moveData: MoveTemplate, weather: String?): Double {
|
||||
return when (weather) {
|
||||
"sunnyday" -> when {
|
||||
moveData.elementalType == ElementalTypes.FIRE -> 1.5
|
||||
moveData.elementalType == ElementalTypes.WATER && moveData.name != "hydrosteam" -> 0.5
|
||||
moveData.name == "hydrosteam" -> 1.5
|
||||
else -> 1.0
|
||||
}
|
||||
"raindance" -> when {
|
||||
moveData.elementalType == ElementalTypes.WATER -> 1.5
|
||||
moveData.elementalType == ElementalTypes.FIRE -> 0.5
|
||||
else -> 1.0
|
||||
}
|
||||
"sandstorm", "hail", "snow" -> if (moveData.name == "weatherball") 2.0 else 1.0
|
||||
else -> 1.0
|
||||
}
|
||||
}
|
||||
|
||||
private fun calculateAbilityMultiplier(
|
||||
attacker: TrackedPokemon,
|
||||
defender: TrackedPokemon,
|
||||
moveData: MoveTemplate
|
||||
): Double {
|
||||
var multiplier = 1.0
|
||||
|
||||
when (attacker.currentAbility?.lowercase()) {
|
||||
"hugepower", "purepower" -> {
|
||||
if (moveData.damageCategory == DamageCategories.PHYSICAL) multiplier *= 2.0
|
||||
}
|
||||
"guts" -> {
|
||||
if (attacker.pokemon?.status != null && moveData.damageCategory == DamageCategories.PHYSICAL) {
|
||||
multiplier *= 1.5
|
||||
}
|
||||
}
|
||||
"overgrow" -> {
|
||||
if (moveData.elementalType == ElementalTypes.GRASS && attacker.currentHpPercent <= 0.33) {
|
||||
multiplier *= 1.5
|
||||
}
|
||||
}
|
||||
"blaze" -> {
|
||||
if (moveData.elementalType == ElementalTypes.FIRE && attacker.currentHpPercent <= 0.33) {
|
||||
multiplier *= 1.5
|
||||
}
|
||||
}
|
||||
"torrent" -> {
|
||||
if (moveData.elementalType == ElementalTypes.WATER && attacker.currentHpPercent <= 0.33) {
|
||||
multiplier *= 1.5
|
||||
}
|
||||
}
|
||||
"swarm" -> {
|
||||
if (moveData.elementalType == ElementalTypes.BUG && attacker.currentHpPercent <= 0.33) {
|
||||
multiplier *= 1.5
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
when (defender.currentAbility?.lowercase()) {
|
||||
"thickfat" -> {
|
||||
if (moveData.elementalType == ElementalTypes.FIRE || moveData.elementalType == ElementalTypes.ICE) {
|
||||
multiplier *= 0.5
|
||||
}
|
||||
}
|
||||
"filter", "solidrock" -> {
|
||||
val effectiveness = TypeEffectiveness.calculateTypeEffectiveness(
|
||||
moveData.elementalType,
|
||||
defender.currentTypes ?: listOf()
|
||||
)
|
||||
if (effectiveness > 1.0) multiplier *= 0.75
|
||||
}
|
||||
}
|
||||
|
||||
return multiplier
|
||||
}
|
||||
|
||||
private fun calculateItemMultiplier(
|
||||
attacker: TrackedPokemon,
|
||||
defender: TrackedPokemon,
|
||||
moveData: MoveTemplate
|
||||
): Double {
|
||||
var multiplier = 1.0
|
||||
|
||||
val attackerItem = attacker.pokemon?.heldItem()?.item?.let {
|
||||
BuiltInRegistries.ITEM.getKey(it).toString()
|
||||
}
|
||||
|
||||
when (attackerItem) {
|
||||
"cobblemon:choice_band" -> {
|
||||
if (moveData.damageCategory == DamageCategories.PHYSICAL) multiplier *= 1.5
|
||||
}
|
||||
"cobblemon:choice_specs" -> {
|
||||
if (moveData.damageCategory == DamageCategories.SPECIAL) multiplier *= 1.5
|
||||
}
|
||||
"cobblemon:life_orb" -> multiplier *= 1.3
|
||||
}
|
||||
|
||||
return multiplier
|
||||
}
|
||||
|
||||
private fun calculateBurnMultiplier(attacker: TrackedPokemon, moveData: MoveTemplate): Double {
|
||||
return if (attacker.pokemon?.status?.status?.showdownName == "burn" &&
|
||||
moveData.damageCategory == DamageCategories.PHYSICAL &&
|
||||
attacker.currentAbility != "guts") {
|
||||
0.5
|
||||
} else {
|
||||
1.0
|
||||
}
|
||||
}
|
||||
|
||||
private fun calculateScreenMultiplier(
|
||||
attacker: TrackedPokemon,
|
||||
defender: TrackedPokemon,
|
||||
moveData: MoveTemplate
|
||||
): Double {
|
||||
val attackerAbility = attacker.currentAbility?.lowercase() ?: attacker.pokemon?.ability?.name?.lowercase()
|
||||
if (attackerAbility == "infiltrator") {
|
||||
return 1.0
|
||||
}
|
||||
|
||||
val sideConditions = defender.sideConditions.keys.map { it.lowercase() }
|
||||
|
||||
val hasReflect = "reflect" in sideConditions
|
||||
val hasLightScreen = "lightscreen" in sideConditions || "light screen" in sideConditions
|
||||
val hasAuroraVeil = "auroraveil" in sideConditions || "aurora veil" in sideConditions
|
||||
|
||||
val multiplier = when (moveData.damageCategory) {
|
||||
DamageCategories.PHYSICAL -> {
|
||||
when {
|
||||
hasAuroraVeil -> 0.5
|
||||
hasReflect -> 0.5
|
||||
else -> 1.0
|
||||
}
|
||||
}
|
||||
DamageCategories.SPECIAL -> {
|
||||
when {
|
||||
hasAuroraVeil -> 0.5
|
||||
hasLightScreen -> 0.5
|
||||
else -> 1.0
|
||||
}
|
||||
}
|
||||
else -> 1.0
|
||||
}
|
||||
|
||||
return multiplier
|
||||
}
|
||||
|
||||
private fun calculateRandomFactor(): Double = 0.925
|
||||
|
||||
private fun calculateMultiHitDamage(moveData: MoveTemplate, baseDamage: Double): Double {
|
||||
val moveName = moveData.name.lowercase()
|
||||
|
||||
return when {
|
||||
moveName == "populationbomb" -> {
|
||||
val accuracy = moveData.accuracy / 100.0
|
||||
var expectedDamage = 0.0
|
||||
var probability = 1.0
|
||||
|
||||
for (hit in 1..10) {
|
||||
expectedDamage += baseDamage * probability
|
||||
probability *= accuracy
|
||||
}
|
||||
expectedDamage
|
||||
}
|
||||
|
||||
moveName in listOf("triplekick", "tripleaxel") -> {
|
||||
val accuracy = moveData.accuracy / 100.0
|
||||
baseDamage * 1.0 +
|
||||
baseDamage * 2.0 * accuracy +
|
||||
baseDamage * 3.0 * accuracy * accuracy
|
||||
}
|
||||
|
||||
moveName in MoveData.multiHitMoves.keys -> {
|
||||
val hitRange = MoveData.multiHitMoves[moveName]!!
|
||||
val minHits = hitRange.keys.minOrNull() ?: 1
|
||||
val maxHits = hitRange.values.maxOrNull() ?: 1
|
||||
|
||||
when {
|
||||
minHits == 2 && maxHits == 5 -> baseDamage * 3.0
|
||||
minHits == 2 && maxHits == 2 -> baseDamage * 2.0
|
||||
minHits == 3 && maxHits == 3 -> baseDamage * 3.0
|
||||
else -> baseDamage * ((minHits + maxHits) / 2.0)
|
||||
}
|
||||
}
|
||||
|
||||
else -> baseDamage
|
||||
}
|
||||
}
|
||||
|
||||
private fun isSoundMove(moveData: MoveTemplate): Boolean {
|
||||
return moveData.name.lowercase() in listOf(
|
||||
"boomburst", "bugbuzz", "chatter", "clangoroussoul", "disarmingvoice",
|
||||
"echoedvoice", "grasswhistle", "growl", "hypervoice", "metalsound",
|
||||
"nobleroar", "overdrive", "perishsong", "relicsong", "roar", "round",
|
||||
"screech", "sing", "snore", "sparklingaria", "supersonic", "uproar"
|
||||
)
|
||||
}
|
||||
|
||||
private fun isBallOrBombMove(moveData: MoveTemplate): Boolean {
|
||||
return moveData.name.lowercase() in listOf(
|
||||
"acidspray", "aurasphere", "barrage", "bulletseed", "eggbomb",
|
||||
"electroball", "energyball", "focusblast", "gyroball", "iceball",
|
||||
"magnetbomb", "mistball", "mudbomb", "octazooka", "pollenpuff",
|
||||
"rockblast", "searingshot", "seedbomb", "shadowball", "sludgebomb",
|
||||
"weatherball", "zapcannon"
|
||||
)
|
||||
}
|
||||
|
||||
private fun isPowderMove(moveData: MoveTemplate): Boolean {
|
||||
return moveData.name.lowercase() in listOf(
|
||||
"sleeppowder", "stunspore", "poisonpowder", "cottonspore",
|
||||
"ragepowder", "spore"
|
||||
)
|
||||
}
|
||||
|
||||
private fun isWeatherDamageMove(moveData: MoveTemplate): Boolean {
|
||||
return moveData.name.lowercase() in listOf("sandstorm", "hail")
|
||||
}
|
||||
|
||||
private fun trackConsumedItems(defender: TrackedPokemon, moveData: MoveTemplate) {
|
||||
val pokemon = defender.pokemon ?: return
|
||||
val defenderItem = pokemon.heldItem()?.item?.let {
|
||||
BuiltInRegistries.ITEM.getKey(it).toString()
|
||||
} ?: return
|
||||
|
||||
if (defenderItem == "cobblemon:air_balloon") {
|
||||
val alreadyConsumed = consumedItems[pokemon.uuid]?.contains("airballoon") == true
|
||||
if (!alreadyConsumed) {
|
||||
addConsumedItem(pokemon.uuid, "airballoon")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private fun addConsumedItem(pokemonUuid: UUID, item: String) {
|
||||
val items = consumedItems.getOrPut(pokemonUuid) { mutableListOf() }
|
||||
items.add(item)
|
||||
}
|
||||
|
||||
}
|
||||
+135
@@ -0,0 +1,135 @@
|
||||
package com.cobblemon.mod.common.battles.ai.competitive
|
||||
|
||||
import com.cobblemon.mod.common.api.moves.Moves
|
||||
import com.cobblemon.mod.common.api.pokemon.stats.Stats
|
||||
import com.cobblemon.mod.common.battles.ActiveBattlePokemon
|
||||
import com.cobblemon.mod.common.battles.InBattleMove
|
||||
import com.cobblemon.mod.common.battles.ShowdownMoveset
|
||||
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
|
||||
|
||||
class DoublesDecisionMaker(
|
||||
private val moveEvaluator: MoveEvaluator,
|
||||
private val damageCalculator: DamageCalculator
|
||||
) {
|
||||
|
||||
data class MoveTargetPair(
|
||||
val move: InBattleMove,
|
||||
val targetPNX: String?,
|
||||
val evaluation: MoveEvaluator.MoveEvaluation
|
||||
)
|
||||
|
||||
fun findBestMoveAndTarget(
|
||||
moveset: ShowdownMoveset?,
|
||||
activeBattlePokemon: ActiveBattlePokemon,
|
||||
myPokemon: TrackedPokemon,
|
||||
opponents: List<TrackedPokemon>,
|
||||
partner: TrackedPokemon?,
|
||||
battleState: BattleState,
|
||||
gamePlan: GamePlan
|
||||
): MoveTargetPair? {
|
||||
if (moveset == null) return null
|
||||
|
||||
val usableMoves = moveset.moves.filter { it.canBeUsed() }
|
||||
if (usableMoves.isEmpty()) return null
|
||||
|
||||
val allOptions = mutableListOf<MoveTargetPair>()
|
||||
|
||||
for (move in usableMoves) {
|
||||
val moveData = Moves.getByName(move.id) ?: continue
|
||||
val targetList = move.target.targetList(activeBattlePokemon)
|
||||
|
||||
if (targetList == null) {
|
||||
val evaluation = moveEvaluator.evaluateMoveForDoubles(
|
||||
move, myPokemon, opponents.firstOrNull() ?: TrackedPokemon(),
|
||||
opponents, partner, battleState, gamePlan
|
||||
)
|
||||
allOptions.add(MoveTargetPair(move, null, evaluation))
|
||||
} else {
|
||||
val opponentTargets = targetList.filterIsInstance<ActiveBattlePokemon>()
|
||||
.filter { !it.isAllied(activeBattlePokemon) }
|
||||
|
||||
for (target in opponentTargets) {
|
||||
val targetPokemon = opponents.find {
|
||||
it.pokemon?.uuid == target.battlePokemon?.uuid
|
||||
} ?: continue
|
||||
|
||||
val evaluation = moveEvaluator.evaluateMoveForDoubles(
|
||||
move, myPokemon, targetPokemon,
|
||||
opponents, partner, battleState, gamePlan
|
||||
)
|
||||
|
||||
allOptions.add(MoveTargetPair(move, target.getPNX(), evaluation))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return allOptions.maxByOrNull { it.evaluation.totalScore }
|
||||
}
|
||||
|
||||
fun scoreTarget(
|
||||
target: TrackedPokemon,
|
||||
myPokemon: TrackedPokemon,
|
||||
allOpponents: List<TrackedPokemon>,
|
||||
battleState: BattleState
|
||||
): Double {
|
||||
var score = 0.0
|
||||
|
||||
score += target.threatLevel * 20.0
|
||||
|
||||
val mySpeed = myPokemon.cachedSpeed
|
||||
val targetSpeed = target.cachedSpeed
|
||||
if (targetSpeed > mySpeed && target.currentHpPercent < 0.5) {
|
||||
score += 100.0
|
||||
}
|
||||
|
||||
if (target.boosts.values.any { it >= 2 }) {
|
||||
score += 120.0
|
||||
}
|
||||
|
||||
if (target.cachedAttack > 100 || target.cachedSpAttack > 100) {
|
||||
score += 40.0
|
||||
}
|
||||
|
||||
if (target.currentHpPercent < 0.3) {
|
||||
score += 80.0
|
||||
}
|
||||
|
||||
return score
|
||||
}
|
||||
|
||||
fun selectBestTarget(
|
||||
move: InBattleMove,
|
||||
activeBattlePokemon: ActiveBattlePokemon,
|
||||
myPokemon: TrackedPokemon,
|
||||
opponents: List<TrackedPokemon>,
|
||||
battleState: BattleState
|
||||
): String? {
|
||||
val targetList = move.target.targetList(activeBattlePokemon) ?: return null
|
||||
|
||||
val opponentTargets = targetList.filterIsInstance<ActiveBattlePokemon>()
|
||||
.filter { !it.isAllied(activeBattlePokemon) }
|
||||
|
||||
if (opponentTargets.isEmpty()) return null
|
||||
|
||||
val targetScores = opponentTargets.mapNotNull { target ->
|
||||
val targetPokemon = opponents.find {
|
||||
it.pokemon?.uuid == target.battlePokemon?.uuid
|
||||
}
|
||||
|
||||
if (targetPokemon != null) {
|
||||
val damage = damageCalculator.calculateDamage(
|
||||
move, myPokemon, targetPokemon, battleState.weather
|
||||
)
|
||||
|
||||
val targetScore = scoreTarget(targetPokemon, myPokemon, opponents, battleState)
|
||||
val totalScore = damage + targetScore
|
||||
|
||||
target to totalScore
|
||||
} else {
|
||||
null
|
||||
}
|
||||
}
|
||||
|
||||
return targetScores.maxByOrNull { it.second }?.first?.getPNX()
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,178 @@
|
||||
package com.cobblemon.mod.common.battles.ai.competitive
|
||||
|
||||
import com.cobblemon.mod.common.api.moves.MoveTemplate
|
||||
import com.cobblemon.mod.common.api.moves.Moves
|
||||
import com.cobblemon.mod.common.api.pokemon.stats.Stat
|
||||
import com.cobblemon.mod.common.api.pokemon.stats.Stats
|
||||
import com.cobblemon.mod.common.api.pokemon.status.Statuses
|
||||
|
||||
|
||||
object MoveData {
|
||||
val multiHitMoves: Map<String, Map<Int, Int>> = mapOf(
|
||||
"armthrust" to mapOf(2 to 5),
|
||||
"barrage" to mapOf(2 to 5),
|
||||
"bonerush" to mapOf(2 to 5),
|
||||
"bulletseed" to mapOf(2 to 5),
|
||||
"cometpunch" to mapOf(2 to 5),
|
||||
"doubleslap" to mapOf(2 to 5),
|
||||
"furyattack" to mapOf(2 to 5),
|
||||
"furyswipes" to mapOf(2 to 5),
|
||||
"iciclespear" to mapOf(2 to 5),
|
||||
"pinmissile" to mapOf(2 to 5),
|
||||
"rockblast" to mapOf(2 to 5),
|
||||
"scaleshot" to mapOf(2 to 5),
|
||||
"spikecannon" to mapOf(2 to 5),
|
||||
"tailslap" to mapOf(2 to 5),
|
||||
"watershuriken" to mapOf(2 to 5),
|
||||
"bonemerang" to mapOf(2 to 2),
|
||||
"doublehit" to mapOf(2 to 2),
|
||||
"doubleironbash" to mapOf(2 to 2),
|
||||
"doublekick" to mapOf(2 to 2),
|
||||
"dragondarts" to mapOf(2 to 2),
|
||||
"dualchop" to mapOf(2 to 2),
|
||||
"dualwingbeat" to mapOf(2 to 2),
|
||||
"geargrind" to mapOf(2 to 2),
|
||||
"twinbeam" to mapOf(2 to 2),
|
||||
"twineedle" to mapOf(2 to 2),
|
||||
"surgingstrikes" to mapOf(3 to 3),
|
||||
"tripledive" to mapOf(3 to 3),
|
||||
"tripleaxel" to mapOf(1 to 3),
|
||||
"triplekick" to mapOf(1 to 3),
|
||||
"populationbomb" to mapOf(1 to 10)
|
||||
)
|
||||
|
||||
val statusMoves: Map<MoveTemplate?, String> = mapOf(
|
||||
Moves.getByName("willowisp") to Statuses.BURN.showdownName,
|
||||
Moves.getByName("scald") to Statuses.BURN.showdownName,
|
||||
Moves.getByName("scorchingsands") to Statuses.BURN.showdownName,
|
||||
Moves.getByName("flamethrower") to Statuses.BURN.showdownName,
|
||||
Moves.getByName("sacredfire") to Statuses.BURN.showdownName,
|
||||
Moves.getByName("glare") to Statuses.PARALYSIS.showdownName,
|
||||
Moves.getByName("nuzzle") to Statuses.PARALYSIS.showdownName,
|
||||
Moves.getByName("stunspore") to Statuses.PARALYSIS.showdownName,
|
||||
Moves.getByName("thunderwave") to Statuses.PARALYSIS.showdownName,
|
||||
Moves.getByName("bodyslam") to Statuses.PARALYSIS.showdownName,
|
||||
Moves.getByName("discharge") to Statuses.PARALYSIS.showdownName,
|
||||
Moves.getByName("spark") to Statuses.PARALYSIS.showdownName,
|
||||
Moves.getByName("darkvoid") to Statuses.SLEEP.showdownName,
|
||||
Moves.getByName("hypnosis") to Statuses.SLEEP.showdownName,
|
||||
Moves.getByName("lovelykiss") to Statuses.SLEEP.showdownName,
|
||||
Moves.getByName("relicsong") to Statuses.SLEEP.showdownName,
|
||||
Moves.getByName("sing") to Statuses.SLEEP.showdownName,
|
||||
Moves.getByName("sleeppowder") to Statuses.SLEEP.showdownName,
|
||||
Moves.getByName("spore") to Statuses.SLEEP.showdownName,
|
||||
Moves.getByName("yawn") to Statuses.SLEEP.showdownName,
|
||||
Moves.getByName("chatter") to "confusion",
|
||||
Moves.getByName("confuseray") to "confusion",
|
||||
Moves.getByName("dynamicpunch") to "confusion",
|
||||
Moves.getByName("flatter") to "confusion",
|
||||
Moves.getByName("supersonic") to "confusion",
|
||||
Moves.getByName("swagger") to "confusion",
|
||||
Moves.getByName("sweetkiss") to "confusion",
|
||||
Moves.getByName("teeterdance") to "confusion",
|
||||
Moves.getByName("poisongas") to Statuses.POISON.showdownName,
|
||||
Moves.getByName("poisonpowder") to Statuses.POISON.showdownName,
|
||||
Moves.getByName("poisonjab") to Statuses.POISON.showdownName,
|
||||
Moves.getByName("sludgebomb") to Statuses.POISON.showdownName,
|
||||
Moves.getByName("crosspoison") to Statuses.POISON.showdownName,
|
||||
Moves.getByName("toxic") to Statuses.POISON_BADLY.showdownName,
|
||||
Moves.getByName("toxicthread") to Statuses.POISON.showdownName,
|
||||
Moves.getByName("curse") to "cursed",
|
||||
Moves.getByName("leechseed") to "leech"
|
||||
)
|
||||
|
||||
val boostFromMoves: Map<String, Map<Stat, Int>> = mapOf(
|
||||
"bellydrum" to mapOf(Stats.ATTACK to 6),
|
||||
"swordsdance" to mapOf(Stats.ATTACK to 2),
|
||||
"honeclaws" to mapOf(Stats.ATTACK to 1, Stats.ACCURACY to 1),
|
||||
"bulkup" to mapOf(Stats.ATTACK to 1, Stats.DEFENCE to 1),
|
||||
"curse" to mapOf(Stats.ATTACK to 1, Stats.DEFENCE to 1, Stats.SPEED to -1),
|
||||
"howl" to mapOf(Stats.ATTACK to 1),
|
||||
"meditate" to mapOf(Stats.ATTACK to 1),
|
||||
"sharpen" to mapOf(Stats.ATTACK to 1),
|
||||
"workup" to mapOf(Stats.ATTACK to 1, Stats.SPECIAL_ATTACK to 1),
|
||||
"acidarmor" to mapOf(Stats.DEFENCE to 2),
|
||||
"barrier" to mapOf(Stats.DEFENCE to 2),
|
||||
"cottonguard" to mapOf(Stats.DEFENCE to 3),
|
||||
"defensecurl" to mapOf(Stats.DEFENCE to 1),
|
||||
"irondefense" to mapOf(Stats.DEFENCE to 2),
|
||||
"stockpile" to mapOf(Stats.DEFENCE to 1, Stats.SPECIAL_DEFENCE to 1),
|
||||
"stuffcheeks" to mapOf(Stats.DEFENCE to 2),
|
||||
"shelter" to mapOf(Stats.DEFENCE to 2, Stats.EVASION to 1),
|
||||
"withdraw" to mapOf(Stats.DEFENCE to 1),
|
||||
"harden" to mapOf(Stats.DEFENCE to 1),
|
||||
"nastyplot" to mapOf(Stats.SPECIAL_ATTACK to 2),
|
||||
"calmmind" to mapOf(Stats.SPECIAL_ATTACK to 1, Stats.SPECIAL_DEFENCE to 1),
|
||||
"quiverdance" to mapOf(Stats.SPECIAL_ATTACK to 1, Stats.SPECIAL_DEFENCE to 1, Stats.SPEED to 1),
|
||||
"tailglow" to mapOf(Stats.SPECIAL_ATTACK to 3),
|
||||
"takeheart" to mapOf(Stats.SPECIAL_ATTACK to 1, Stats.SPECIAL_DEFENCE to 1),
|
||||
"geomancy" to mapOf(Stats.SPECIAL_ATTACK to 2, Stats.SPECIAL_DEFENCE to 2, Stats.SPEED to 2),
|
||||
"growth" to mapOf(Stats.SPECIAL_ATTACK to 1),
|
||||
"amnesia" to mapOf(Stats.SPECIAL_DEFENCE to 2),
|
||||
"agility" to mapOf(Stats.SPEED to 2),
|
||||
"autotomize" to mapOf(Stats.SPEED to 2),
|
||||
"rockpolish" to mapOf(Stats.SPEED to 2),
|
||||
"dragondance" to mapOf(Stats.ATTACK to 1, Stats.SPEED to 1),
|
||||
"shiftgear" to mapOf(Stats.ATTACK to 1, Stats.SPEED to 2),
|
||||
"clangoroussoul" to mapOf(Stats.ATTACK to 1, Stats.DEFENCE to 1, Stats.SPECIAL_ATTACK to 1, Stats.SPECIAL_DEFENCE to 1, Stats.SPEED to 1),
|
||||
"extremeevoboost" to mapOf(Stats.ATTACK to 2, Stats.DEFENCE to 2, Stats.SPECIAL_ATTACK to 2, Stats.SPECIAL_DEFENCE to 2, Stats.SPEED to 2),
|
||||
"clangoroussoulblaze" to mapOf(Stats.ATTACK to 1, Stats.DEFENCE to 1, Stats.SPECIAL_ATTACK to 1, Stats.SPECIAL_DEFENCE to 1, Stats.SPEED to 1),
|
||||
"filletaway" to mapOf(Stats.ATTACK to 2, Stats.SPECIAL_ATTACK to 2, Stats.SPEED to 2),
|
||||
"noretreat" to mapOf(Stats.ATTACK to 1, Stats.DEFENCE to 1, Stats.SPECIAL_ATTACK to 1, Stats.SPECIAL_DEFENCE to 1, Stats.SPEED to 1),
|
||||
"shellsmash" to mapOf(Stats.ATTACK to 2, Stats.DEFENCE to -1, Stats.SPECIAL_ATTACK to 2, Stats.SPECIAL_DEFENCE to -1, Stats.SPEED to 2),
|
||||
"tidyup" to mapOf(Stats.ATTACK to 1, Stats.SPEED to 1),
|
||||
"victorydance" to mapOf(Stats.ATTACK to 1, Stats.DEFENCE to 1, Stats.SPEED to 1),
|
||||
"coil" to mapOf(Stats.ATTACK to 1, Stats.DEFENCE to 1, Stats.ACCURACY to 1),
|
||||
"minimize" to mapOf(Stats.EVASION to 2),
|
||||
"doubleteam" to mapOf(Stats.EVASION to 1)
|
||||
)
|
||||
|
||||
val weatherMoves: Map<String, String> = mapOf(
|
||||
"raindance" to "rain",
|
||||
"sunnyday" to "sun",
|
||||
"sandstorm" to "sand",
|
||||
"hail" to "hail",
|
||||
"snowscape" to "snow"
|
||||
)
|
||||
|
||||
val weatherDependentMoves: Map<String, String> = mapOf(
|
||||
"thunder" to "rain",
|
||||
"hurricane" to "rain",
|
||||
"blizzard" to "hail",
|
||||
"solarbeam" to "sun",
|
||||
"hydrosteam" to "sun",
|
||||
"weatherball" to "any"
|
||||
)
|
||||
|
||||
val weatherAbilities: Map<String, String> = mapOf(
|
||||
"swiftswim" to "rain",
|
||||
"raindish" to "rain",
|
||||
"dryskin" to "rain",
|
||||
"chlorophyll" to "sun",
|
||||
"leafguard" to "sun",
|
||||
"flowergift" to "sun",
|
||||
"solarpower" to "sun",
|
||||
"sandrush" to "sand",
|
||||
"sandveil" to "sand",
|
||||
"sandforce" to "sand",
|
||||
"icebody" to "hail",
|
||||
"snowcloak" to "hail"
|
||||
)
|
||||
|
||||
val entryHazards = listOf("spikes", "stealthrock", "stickyweb", "toxicspikes")
|
||||
val antiHazardsMoves = listOf("rapidspin", "defog", "tidyup")
|
||||
val antiBoostMoves = listOf("clearsmog", "haze", "roar", "whirlwind")
|
||||
val pivotMoves = listOf("uturn", "flipturn", "partingshot", "batonpass", "voltswitch", "teleport")
|
||||
val setupMoves = setOf("tailwind", "trickroom", "auroraveil", "lightscreen", "reflect")
|
||||
val selfRecoveryMoves = listOf("healorder", "milkdrink", "recover", "rest", "roost", "slackoff", "softboiled")
|
||||
val priorityMoves = listOf(
|
||||
"quickattack", "extremespeed", "bulletpunch", "machpunch",
|
||||
"aquajet", "shadowsneak", "accelerock", "iceshard",
|
||||
"suckerpunch", "firstimpression", "fakeout"
|
||||
)
|
||||
|
||||
val recoilMoves = listOf(
|
||||
"doubleedge", "bravebird", "closecombat", "superpower",
|
||||
"overheat", "dracometeor", "leafstorm", "flareblitz"
|
||||
)
|
||||
}
|
||||
+737
@@ -0,0 +1,737 @@
|
||||
package com.cobblemon.mod.common.battles.ai.competitive
|
||||
|
||||
import com.cobblemon.mod.common.api.moves.Moves
|
||||
import com.cobblemon.mod.common.api.pokemon.stats.Stats
|
||||
import com.cobblemon.mod.common.battles.InBattleMove
|
||||
import com.cobblemon.mod.common.battles.MoveTarget
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import kotlin.math.abs
|
||||
import kotlin.math.max
|
||||
|
||||
|
||||
class MoveEvaluator(
|
||||
private val damageCalculator: DamageCalculator,
|
||||
private val opponentPredictor: OpponentPredictor,
|
||||
private val isDoublesMode: Boolean = false
|
||||
) {
|
||||
|
||||
|
||||
data class MoveEvaluation(
|
||||
val move: InBattleMove,
|
||||
val rawDamage: Double,
|
||||
val expectedDamage: Double,
|
||||
val strategicValue: Double,
|
||||
val riskFactor: Double,
|
||||
val priority: Int,
|
||||
val turnAdvantage: Double,
|
||||
val gamePlanAlignment: Double
|
||||
) {
|
||||
|
||||
val totalScore: Double = (expectedDamage + strategicValue + gamePlanAlignment + turnAdvantage) / riskFactor
|
||||
}
|
||||
|
||||
data class MoveDebugDetails(
|
||||
val moveId: String,
|
||||
val moveType: String,
|
||||
val accuracy: Double,
|
||||
val rawDamage: Double,
|
||||
val expectedDamage: Double,
|
||||
val effectiveness: Double,
|
||||
val hasStab: Boolean,
|
||||
val priority: Int,
|
||||
val isStatusMove: Boolean,
|
||||
val setsWeather: Boolean,
|
||||
val setsHazards: Boolean,
|
||||
val removesHazards: Boolean,
|
||||
val isRecovery: Boolean,
|
||||
val isPivot: Boolean,
|
||||
val isSetup: Boolean,
|
||||
val isRisky: Boolean
|
||||
)
|
||||
|
||||
fun buildDebugDetails(
|
||||
move: InBattleMove,
|
||||
attacker: TrackedPokemon,
|
||||
defender: TrackedPokemon,
|
||||
battleState: BattleState,
|
||||
gamePlan: GamePlan
|
||||
): MoveDebugDetails? {
|
||||
val moveData = Moves.getByName(move.id) ?: return null
|
||||
val rawDamage = damageCalculator.calculateDamage(move, attacker, defender, battleState.weather)
|
||||
val accuracy = getEffectiveAccuracy(move, attacker, defender, battleState.weather)
|
||||
val expectedDamage = rawDamage * accuracy
|
||||
val effectiveness = TypeEffectiveness.calculateTypeEffectiveness(
|
||||
moveData.elementalType,
|
||||
defender.currentTypes ?: listOf()
|
||||
)
|
||||
val attackerTypes = attacker.currentTypes ?: attacker.pokemon?.types?.map { it.name } ?: listOf()
|
||||
val hasStab = AiBattleUtils.hasStab(moveData.elementalType.name, attackerTypes)
|
||||
val moveId = move.id.lowercase()
|
||||
val isStatusMove = MoveData.statusMoves.keys.any { it?.name?.lowercase() == moveId }
|
||||
val setsWeather = moveId in MoveData.weatherMoves.keys
|
||||
val setsHazards = moveId in MoveData.entryHazards
|
||||
val removesHazards = moveId in MoveData.antiHazardsMoves
|
||||
val isRecovery = moveId in MoveData.selfRecoveryMoves
|
||||
val isPivot = moveId in MoveData.pivotMoves
|
||||
val isSetup = moveId in MoveData.boostFromMoves.keys
|
||||
val isRisky = moveId in gamePlan.riskyMoves
|
||||
|
||||
return MoveDebugDetails(
|
||||
moveId = move.id,
|
||||
moveType = moveData.elementalType.name,
|
||||
accuracy = accuracy,
|
||||
rawDamage = rawDamage,
|
||||
expectedDamage = expectedDamage,
|
||||
effectiveness = effectiveness,
|
||||
hasStab = hasStab,
|
||||
priority = moveData.priority,
|
||||
isStatusMove = isStatusMove,
|
||||
setsWeather = setsWeather,
|
||||
setsHazards = setsHazards,
|
||||
removesHazards = removesHazards,
|
||||
isRecovery = isRecovery,
|
||||
isPivot = isPivot,
|
||||
isSetup = isSetup,
|
||||
isRisky = isRisky
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
fun evaluateMove(
|
||||
move: InBattleMove,
|
||||
attacker: TrackedPokemon,
|
||||
defender: TrackedPokemon,
|
||||
battleState: BattleState,
|
||||
gamePlan: GamePlan
|
||||
): MoveEvaluation {
|
||||
val moveData = Moves.getByName(move.id)
|
||||
?: return MoveEvaluation(move, 0.0, 0.0, 0.0, 1.0, 0, 0.0, 0.0)
|
||||
|
||||
|
||||
val rawDamage = damageCalculator.calculateDamage(move, attacker, defender, battleState.weather)
|
||||
val accuracy = getEffectiveAccuracy(move, attacker, defender, battleState.weather)
|
||||
val expectedDamage = rawDamage * accuracy
|
||||
|
||||
|
||||
val strategicValue = calculateStrategicValue(move, attacker, defender, battleState, gamePlan)
|
||||
val riskFactor = calculateRiskFactor(move, attacker, defender, battleState, gamePlan)
|
||||
val turnAdvantage = calculateTurnAdvantage(move, attacker, defender, battleState)
|
||||
val gamePlanAlignment = calculateGamePlanAlignment(move, attacker, defender, battleState, gamePlan)
|
||||
|
||||
return MoveEvaluation(
|
||||
move = move,
|
||||
rawDamage = rawDamage,
|
||||
expectedDamage = expectedDamage,
|
||||
strategicValue = strategicValue,
|
||||
riskFactor = riskFactor,
|
||||
priority = moveData.priority,
|
||||
turnAdvantage = turnAdvantage,
|
||||
gamePlanAlignment = gamePlanAlignment
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
private fun getEffectiveAccuracy(
|
||||
move: InBattleMove,
|
||||
attacker: TrackedPokemon,
|
||||
defender: TrackedPokemon,
|
||||
weather: String?
|
||||
): Double {
|
||||
val moveData = Moves.getByName(move.id) ?: return 0.0
|
||||
var accuracy = if (moveData.accuracy <= 0) 1.0 else moveData.accuracy / 100.0
|
||||
val normalizedWeather = AiBattleUtils.normalizeWeatherId(weather)
|
||||
|
||||
|
||||
when (normalizedWeather) {
|
||||
"raindance" -> {
|
||||
if (move.id.lowercase() in listOf("thunder", "hurricane")) accuracy = 1.0
|
||||
}
|
||||
|
||||
"hail", "snow" -> {
|
||||
if (move.id.lowercase() == "blizzard") accuracy = 1.0
|
||||
}
|
||||
|
||||
"sunnyday" -> {
|
||||
if (move.id.lowercase() in listOf("thunder", "hurricane")) accuracy *= 0.5
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
when (attacker.currentAbility?.lowercase()) {
|
||||
"compoundeyes" -> accuracy *= 1.3
|
||||
"noguard" -> accuracy = 1.0
|
||||
}
|
||||
|
||||
when (defender.currentAbility?.lowercase()) {
|
||||
"noguard" -> accuracy = 1.0
|
||||
"sandveil" -> if (normalizedWeather == "sandstorm") accuracy *= 0.8
|
||||
"snowcloak" -> if (normalizedWeather in listOf("hail", "snow")) accuracy *= 0.8
|
||||
}
|
||||
|
||||
|
||||
val accuracyBoost = attacker.boosts.getOrDefault(Stats.ACCURACY, 0)
|
||||
val evasionBoost = defender.boosts.getOrDefault(Stats.EVASION, 0)
|
||||
val netBoost = accuracyBoost - evasionBoost
|
||||
|
||||
if (netBoost != 0) {
|
||||
accuracy *= if (netBoost > 0) {
|
||||
(3.0 + netBoost) / 3.0
|
||||
} else {
|
||||
3.0 / (3.0 - netBoost)
|
||||
}
|
||||
}
|
||||
|
||||
return accuracy.coerceIn(0.0, 1.0)
|
||||
}
|
||||
|
||||
|
||||
private fun calculateStrategicValue(
|
||||
move: InBattleMove,
|
||||
attacker: TrackedPokemon,
|
||||
defender: TrackedPokemon,
|
||||
battleState: BattleState,
|
||||
gamePlan: GamePlan
|
||||
): Double {
|
||||
var value = 0.0
|
||||
|
||||
|
||||
if (move.id.lowercase() in MoveData.weatherMoves.keys) {
|
||||
value += evaluateWeatherSetting(move, gamePlan, battleState)
|
||||
}
|
||||
|
||||
|
||||
if (move.id.lowercase() in MoveData.boostFromMoves.keys) {
|
||||
value += evaluateSetupMove(move, attacker, defender, battleState, gamePlan)
|
||||
}
|
||||
|
||||
|
||||
val moveId = move.id.lowercase()
|
||||
val isStatusMove = MoveData.statusMoves.keys.any { it?.name?.lowercase() == moveId }
|
||||
if (isStatusMove) {
|
||||
value += evaluateStatusMove(move, attacker, defender, battleState, gamePlan)
|
||||
}
|
||||
|
||||
|
||||
if (move.id.lowercase() in MoveData.entryHazards) {
|
||||
value += evaluateHazardSetting(battleState, gamePlan)
|
||||
}
|
||||
|
||||
|
||||
if (move.id.lowercase() in MoveData.antiHazardsMoves) {
|
||||
value += evaluateHazardRemoval(battleState, gamePlan)
|
||||
}
|
||||
|
||||
|
||||
val moveData = Moves.getByName(move.id)
|
||||
if (moveData != null && moveData.priority > 0) {
|
||||
value += evaluatePriorityMove(move, attacker, defender, battleState)
|
||||
}
|
||||
|
||||
|
||||
if (move.id.lowercase() in MoveData.selfRecoveryMoves) {
|
||||
value += evaluateRecoveryMove(attacker, battleState, gamePlan)
|
||||
}
|
||||
|
||||
|
||||
if (move.id.lowercase() in MoveData.pivotMoves) {
|
||||
value += evaluatePivotMove(move, attacker, defender, battleState)
|
||||
}
|
||||
|
||||
|
||||
if (battleState.gamePhase == GamePhase.ENDGAME) {
|
||||
value += evaluateEndgameMove(move, battleState)
|
||||
}
|
||||
|
||||
return value
|
||||
}
|
||||
|
||||
|
||||
private fun calculateGamePlanAlignment(
|
||||
move: InBattleMove,
|
||||
attacker: TrackedPokemon,
|
||||
defender: TrackedPokemon,
|
||||
battleState: BattleState,
|
||||
gamePlan: GamePlan
|
||||
): Double {
|
||||
val moveData = Moves.getByName(move.id) ?: return 0.0
|
||||
var alignment = 0.0
|
||||
val normalizedWeather = AiBattleUtils.normalizeWeatherId(battleState.weather)
|
||||
|
||||
|
||||
if (move.id.lowercase() in gamePlan.riskyMoves) {
|
||||
alignment -= 100.0
|
||||
}
|
||||
|
||||
|
||||
alignment += when (gamePlan.winCondition) {
|
||||
WinCondition.RAIN_OFFENSE -> {
|
||||
var score = 0.0
|
||||
if (move.id.lowercase() == "raindance") score += 200.0
|
||||
if (normalizedWeather == "raindance") {
|
||||
if (moveData.elementalType.name.lowercase() == "water") score += 50.0
|
||||
if (move.id.lowercase() in listOf("thunder", "hurricane")) score += 100.0
|
||||
}
|
||||
score
|
||||
}
|
||||
|
||||
WinCondition.SUN_OFFENSE -> {
|
||||
var score = 0.0
|
||||
if (move.id.lowercase() == "sunnyday") score += 200.0
|
||||
if (normalizedWeather == "sunnyday") {
|
||||
if (moveData.elementalType.name.lowercase() == "fire") score += 50.0
|
||||
if (move.id.lowercase() == "solarbeam") score += 100.0
|
||||
}
|
||||
score
|
||||
}
|
||||
|
||||
WinCondition.SETUP_SWEEP -> {
|
||||
var score = 0.0
|
||||
if (move.id.lowercase() in MoveData.boostFromMoves.keys &&
|
||||
attacker.species in gamePlan.keyPokemon
|
||||
) {
|
||||
score += 150.0
|
||||
}
|
||||
if (attacker.boosts.values.any { it >= 2 } && moveData.power > 80) {
|
||||
score += 100.0
|
||||
}
|
||||
score
|
||||
}
|
||||
|
||||
WinCondition.AGGRESSIVE_SWEEP -> {
|
||||
var score = 0.0
|
||||
if (moveData.power >= 90) score += 60.0
|
||||
if (moveData.priority > 0 && defender.currentHpPercent < 0.5) score += 80.0
|
||||
score
|
||||
}
|
||||
|
||||
WinCondition.DEFENSIVE_STALL -> {
|
||||
var score = 0.0
|
||||
if (MoveData.statusMoves.keys.any { it?.name?.lowercase() == move.id.lowercase() }) score += 70.0
|
||||
if (move.id.lowercase() in MoveData.selfRecoveryMoves) score += 60.0
|
||||
if (moveData.power > 80) score -= 30.0
|
||||
score
|
||||
}
|
||||
|
||||
WinCondition.HAZARD_CONTROL -> {
|
||||
var score = 0.0
|
||||
if (move.id.lowercase() == "stealthrock" && "stealthrock" !in battleState.playerHazards) {
|
||||
score += 250.0
|
||||
}
|
||||
if (move.id.lowercase() in MoveData.entryHazards) score += 100.0
|
||||
score
|
||||
}
|
||||
|
||||
WinCondition.REVENGE_KILLING -> {
|
||||
var score = 0.0
|
||||
if (moveData.priority > 0) score += 120.0
|
||||
if (defender.currentHp > 50 && moveData.power >= 40 && moveData.power <= 80) score += 40.0
|
||||
score
|
||||
}
|
||||
|
||||
else -> 0.0
|
||||
}
|
||||
|
||||
|
||||
if (moveData.power > 0) {
|
||||
alignment += moveData.power * gamePlan.aggressionLevel * 0.3
|
||||
} else {
|
||||
alignment += (1.0 - gamePlan.aggressionLevel) * 30.0
|
||||
}
|
||||
|
||||
return alignment
|
||||
}
|
||||
|
||||
|
||||
private fun calculateRiskFactor(
|
||||
move: InBattleMove,
|
||||
attacker: TrackedPokemon,
|
||||
defender: TrackedPokemon,
|
||||
battleState: BattleState,
|
||||
gamePlan: GamePlan
|
||||
): Double {
|
||||
val moveData = Moves.getByName(move.id) ?: return 1.0
|
||||
var risk = 1.0
|
||||
|
||||
|
||||
val accuracy = getEffectiveAccuracy(move, attacker, defender, battleState.weather)
|
||||
risk += (1.0 - accuracy) * 0.5
|
||||
|
||||
|
||||
if (move.id.lowercase() in MoveData.recoilMoves) {
|
||||
risk += if (attacker.currentHpPercent < 0.5) 0.5 else 0.2
|
||||
}
|
||||
|
||||
|
||||
if (move.id.lowercase() in listOf("explosion", "selfdestruct", "memento", "healingwish")) {
|
||||
|
||||
if (attacker.species in gamePlan.keyPokemon) {
|
||||
risk += 2.0
|
||||
} else if (attacker.currentHpPercent < 0.3) {
|
||||
risk += 0.2
|
||||
} else {
|
||||
risk += 0.8
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (move.pp <= 1) {
|
||||
risk += 0.3
|
||||
}
|
||||
|
||||
|
||||
val mySpeed = attacker.pokemon?.let { getEffectiveStat(it, Stats.SPEED) } ?: 0.0
|
||||
val oppSpeed = defender.pokemon?.let { getEffectiveStat(it, Stats.SPEED) } ?: 0.0
|
||||
if (abs(mySpeed - oppSpeed) < 5) {
|
||||
risk += 0.1
|
||||
}
|
||||
|
||||
|
||||
val teamAdvantage = calculateTeamAdvantage(battleState)
|
||||
if (teamAdvantage > 0) {
|
||||
|
||||
risk *= 0.8
|
||||
} else if (teamAdvantage < -1) {
|
||||
|
||||
risk *= 1.2
|
||||
}
|
||||
|
||||
return max(0.1, risk)
|
||||
}
|
||||
|
||||
|
||||
private fun calculateTurnAdvantage(
|
||||
move: InBattleMove,
|
||||
attacker: TrackedPokemon,
|
||||
defender: TrackedPokemon,
|
||||
battleState: BattleState
|
||||
): Double {
|
||||
val moveData = Moves.getByName(move.id) ?: return 0.0
|
||||
var advantage = 0.0
|
||||
val mySpeed = attacker.pokemon?.let { getEffectiveStat(it, Stats.SPEED) } ?: 0.0
|
||||
val oppSpeed = defender.pokemon?.let { getEffectiveStat(it, Stats.SPEED) } ?: 0.0
|
||||
if (mySpeed > oppSpeed) advantage += 15.0
|
||||
if (moveData.priority > 0) advantage += moveData.priority * 25.0
|
||||
if (battleState.gamePhase == GamePhase.ENDGAME && moveData.power > 90) {
|
||||
advantage += 20.0
|
||||
}
|
||||
return advantage
|
||||
}
|
||||
|
||||
|
||||
private fun evaluateWeatherSetting(move: InBattleMove, gamePlan: GamePlan, battleState: BattleState): Double {
|
||||
val moveName = move.id.lowercase()
|
||||
val weatherType = MoveData.weatherMoves[moveName] ?: return 0.0
|
||||
|
||||
return when (gamePlan.winCondition) {
|
||||
WinCondition.RAIN_OFFENSE -> if (weatherType == "rain") 300.0 else 0.0
|
||||
WinCondition.SUN_OFFENSE -> if (weatherType == "sun") 300.0 else 0.0
|
||||
WinCondition.SAND_OFFENSE -> if (weatherType == "sand") 300.0 else 0.0
|
||||
WinCondition.WEATHER_CONTROL -> 150.0
|
||||
else -> 30.0
|
||||
}
|
||||
}
|
||||
|
||||
private fun evaluateSetupMove(
|
||||
move: InBattleMove,
|
||||
attacker: TrackedPokemon,
|
||||
defender: TrackedPokemon,
|
||||
battleState: BattleState,
|
||||
gamePlan: GamePlan
|
||||
): Double {
|
||||
val boosts = MoveData.boostFromMoves[move.id.lowercase()] ?: return 0.0
|
||||
var value = 0.0
|
||||
val totalBoosts = boosts.values.sum()
|
||||
value += totalBoosts * 40.0 * gamePlan.setupPriority
|
||||
val relevantBoosts = boosts.keys.mapNotNull { stat -> attacker.boosts[stat] }
|
||||
if (relevantBoosts.any { it >= 3 }) value *= 0.2
|
||||
val predictedMoves = opponentPredictor.predictMoveHeuristically(defender, attacker)
|
||||
val dangerLevel = predictedMoves.count { (moveName, _) ->
|
||||
(Moves.getByName(moveName)?.power ?: 0.0) > 80
|
||||
}
|
||||
if (dangerLevel > 0 && attacker.currentHpPercent < 0.7) {
|
||||
value *= 0.4
|
||||
}
|
||||
|
||||
return value
|
||||
}
|
||||
|
||||
private fun evaluateStatusMove(
|
||||
move: InBattleMove,
|
||||
attacker: TrackedPokemon,
|
||||
defender: TrackedPokemon,
|
||||
battleState: BattleState,
|
||||
gamePlan: GamePlan
|
||||
): Double {
|
||||
|
||||
if (defender.pokemon?.status != null) return 0.0
|
||||
|
||||
return when (move.id.lowercase()) {
|
||||
"thunderwave", "stunspore", "glare" -> {
|
||||
|
||||
if (defender.predictedRole == PokemonRole.SWEEPER) 90.0 else 50.0
|
||||
}
|
||||
|
||||
"willowisp" -> {
|
||||
|
||||
if (defender.predictedRole in listOf(PokemonRole.WALLBREAKER, PokemonRole.SWEEPER)) {
|
||||
80.0
|
||||
} else 40.0
|
||||
}
|
||||
|
||||
"toxic" -> {
|
||||
|
||||
if (gamePlan.winCondition == WinCondition.DEFENSIVE_STALL) 100.0 else 60.0
|
||||
}
|
||||
|
||||
"spore", "sleeppowder" -> 120.0
|
||||
else -> 30.0
|
||||
}
|
||||
}
|
||||
|
||||
private fun evaluateHazardSetting(battleState: BattleState, gamePlan: GamePlan): Double {
|
||||
val remainingOpponents = battleState.playerTeam.count { it.currentHealth > 0 }
|
||||
if (remainingOpponents < 2) return 15.0
|
||||
|
||||
var value = remainingOpponents * 20.0
|
||||
if (gamePlan.winCondition == WinCondition.HAZARD_CONTROL) value *= 1.8
|
||||
|
||||
return value
|
||||
}
|
||||
|
||||
private fun evaluateHazardRemoval(battleState: BattleState, gamePlan: GamePlan): Double {
|
||||
val myHazards = battleState.npcHazards.size
|
||||
if (myHazards == 0) return 5.0
|
||||
|
||||
var value = myHazards * 40.0
|
||||
val remainingTeam = battleState.npcTeam.count { it.currentHealth > 0 }
|
||||
if (remainingTeam >= 3) value *= 1.3
|
||||
|
||||
return value
|
||||
}
|
||||
|
||||
private fun evaluatePriorityMove(
|
||||
move: InBattleMove,
|
||||
attacker: TrackedPokemon,
|
||||
defender: TrackedPokemon,
|
||||
battleState: BattleState
|
||||
): Double {
|
||||
val moveData = Moves.getByName(move.id) ?: return 0.0
|
||||
var value = moveData.priority * 20.0
|
||||
|
||||
|
||||
if (defender.currentHpPercent < 0.5) {
|
||||
val damage = damageCalculator.calculateDamage(move, attacker, defender, battleState.weather)
|
||||
if (damage >= defender.currentHp) value += 150.0
|
||||
}
|
||||
|
||||
|
||||
val mySpeed = attacker.pokemon?.let { getEffectiveStat(it, Stats.SPEED) } ?: 0.0
|
||||
val oppSpeed = defender.pokemon?.let { getEffectiveStat(it, Stats.SPEED) } ?: 0.0
|
||||
if (abs(mySpeed - oppSpeed) < 10) value += 50.0
|
||||
|
||||
return value
|
||||
}
|
||||
|
||||
private fun evaluateRecoveryMove(
|
||||
attacker: TrackedPokemon,
|
||||
battleState: BattleState,
|
||||
gamePlan: GamePlan
|
||||
): Double {
|
||||
if (attacker.currentHpPercent > 0.8) return 5.0
|
||||
|
||||
var value = (1.0 - attacker.currentHpPercent) * 140.0
|
||||
|
||||
|
||||
if (gamePlan.winCondition == WinCondition.DEFENSIVE_STALL) value *= 1.5
|
||||
|
||||
return value
|
||||
}
|
||||
|
||||
private fun evaluatePivotMove(
|
||||
move: InBattleMove,
|
||||
attacker: TrackedPokemon,
|
||||
defender: TrackedPokemon,
|
||||
battleState: BattleState
|
||||
): Double {
|
||||
var value = 40.0
|
||||
|
||||
|
||||
val damage = damageCalculator.calculateDamage(move, attacker, defender, battleState.weather)
|
||||
value += damage * 0.3
|
||||
|
||||
return value
|
||||
}
|
||||
|
||||
private fun evaluateEndgameMove(move: InBattleMove, battleState: BattleState): Double {
|
||||
val moveData = Moves.getByName(move.id) ?: return 0.0
|
||||
var bonus = 0.0
|
||||
|
||||
|
||||
if (moveData.power > 0 && moveData.accuracy >= 90) {
|
||||
bonus += 35.0
|
||||
}
|
||||
|
||||
|
||||
if (moveData.accuracy < 80) {
|
||||
bonus -= 30.0
|
||||
}
|
||||
|
||||
|
||||
if (moveData.priority > 0) {
|
||||
bonus += 50.0
|
||||
}
|
||||
|
||||
return bonus
|
||||
}
|
||||
|
||||
private fun calculateTeamAdvantage(battleState: BattleState): Int {
|
||||
val npcAlive = battleState.npcTeam.count { it.currentHealth > 0 }
|
||||
val playerAlive = battleState.playerTeam.count { it.currentHealth > 0 }
|
||||
return npcAlive - playerAlive
|
||||
}
|
||||
|
||||
private fun getEffectiveStat(pokemon: Pokemon, stat: Stats): Double {
|
||||
val base = pokemon.species.baseStats[stat] ?: 0
|
||||
val iv = pokemon.ivs[stat] ?: 31
|
||||
val ev = pokemon.evs[stat] ?: 0
|
||||
val level = pokemon.level
|
||||
|
||||
return if (stat == Stats.HP) {
|
||||
((2.0 * base + iv + ev / 4.0) * level / 100.0 + level + 10.0)
|
||||
} else {
|
||||
((2.0 * base + iv + ev / 4.0) * level / 100.0 + 5.0)
|
||||
}
|
||||
}
|
||||
|
||||
fun evaluateMoveForDoubles(
|
||||
move: InBattleMove,
|
||||
attacker: TrackedPokemon,
|
||||
primaryTarget: TrackedPokemon,
|
||||
allOpponents: List<TrackedPokemon>,
|
||||
partner: TrackedPokemon?,
|
||||
battleState: BattleState,
|
||||
gamePlan: GamePlan
|
||||
): MoveEvaluation {
|
||||
val moveData = Moves.getByName(move.id)
|
||||
?: return MoveEvaluation(move, 0.0, 0.0, 0.0, 1.0, 0, 0.0, 0.0)
|
||||
|
||||
if (isSpreadMove(moveData.target)) {
|
||||
return evaluateSpreadMove(move, attacker, allOpponents, partner, battleState, gamePlan)
|
||||
}
|
||||
|
||||
val baseEvaluation = evaluateMove(move, attacker, primaryTarget, battleState, gamePlan)
|
||||
|
||||
var targetingBonus = 0.0
|
||||
if (primaryTarget.threatLevel > 5) {
|
||||
targetingBonus += 20.0
|
||||
}
|
||||
|
||||
return MoveEvaluation(
|
||||
move = baseEvaluation.move,
|
||||
rawDamage = baseEvaluation.rawDamage,
|
||||
expectedDamage = baseEvaluation.expectedDamage,
|
||||
strategicValue = baseEvaluation.strategicValue + targetingBonus,
|
||||
riskFactor = baseEvaluation.riskFactor,
|
||||
priority = baseEvaluation.priority,
|
||||
turnAdvantage = baseEvaluation.turnAdvantage,
|
||||
gamePlanAlignment = baseEvaluation.gamePlanAlignment
|
||||
)
|
||||
}
|
||||
|
||||
private fun evaluateSpreadMove(
|
||||
move: InBattleMove,
|
||||
attacker: TrackedPokemon,
|
||||
allOpponents: List<TrackedPokemon>,
|
||||
partner: TrackedPokemon?,
|
||||
battleState: BattleState,
|
||||
gamePlan: GamePlan
|
||||
): MoveEvaluation {
|
||||
val moveData = Moves.getByName(move.id)
|
||||
?: return MoveEvaluation(move, 0.0, 0.0, 0.0, 1.0, 0, 0.0, 0.0)
|
||||
|
||||
var totalDamage = 0.0
|
||||
var totalStrategicValue = 0.0
|
||||
val activeOpponents = allOpponents.filter { it.currentHp > 0 }
|
||||
val targetCount = activeOpponents.size + (if (hitsPartner(moveData.target) && partner != null) 1 else 0)
|
||||
|
||||
|
||||
for (opponent in activeOpponents) {
|
||||
val damage = damageCalculator.calculateDamage(
|
||||
move, attacker, opponent, battleState.weather,
|
||||
isSpreadMove = true,
|
||||
targetCount = targetCount
|
||||
)
|
||||
totalDamage += damage
|
||||
|
||||
|
||||
if (damage >= opponent.currentHp) {
|
||||
totalStrategicValue += 150.0
|
||||
}
|
||||
}
|
||||
|
||||
val multiTargetBonus = activeOpponents.size * 40.0
|
||||
totalStrategicValue += multiTargetBonus
|
||||
|
||||
var partnerPenalty = 0.0
|
||||
if (hitsPartner(moveData.target) && partner != null && partner.currentHp > 0) {
|
||||
val partnerDamage = damageCalculator.calculateDamage(
|
||||
move, attacker, partner, battleState.weather,
|
||||
isSpreadMove = true,
|
||||
targetCount = targetCount
|
||||
)
|
||||
|
||||
partnerPenalty = when {
|
||||
partnerDamage >= partner.currentHp -> -999999.0
|
||||
partner.species in gamePlan.keyPokemon -> -partnerDamage * 5.0
|
||||
partner.currentHpPercent < 0.3 -> -partnerDamage * 4.0
|
||||
else -> -partnerDamage * 2.0
|
||||
}
|
||||
|
||||
totalStrategicValue += partnerPenalty
|
||||
}
|
||||
|
||||
val accuracy =
|
||||
getEffectiveAccuracy(move, attacker, activeOpponents.firstOrNull() ?: TrackedPokemon(), battleState.weather)
|
||||
val expectedDamage = totalDamage * accuracy
|
||||
|
||||
val riskFactor = if (partnerPenalty < -1000) {
|
||||
999.0
|
||||
} else if (partnerPenalty < 0) {
|
||||
max(1.5, 1.0 + abs(partnerPenalty) / 100.0)
|
||||
} else {
|
||||
1.0
|
||||
}
|
||||
|
||||
val gamePlanAlignment = if (activeOpponents.isNotEmpty()) {
|
||||
calculateGamePlanAlignment(move, attacker, activeOpponents.first(), battleState, gamePlan)
|
||||
} else {
|
||||
0.0
|
||||
}
|
||||
|
||||
return MoveEvaluation(
|
||||
move = move,
|
||||
rawDamage = totalDamage,
|
||||
expectedDamage = expectedDamage,
|
||||
strategicValue = totalStrategicValue,
|
||||
riskFactor = riskFactor,
|
||||
priority = moveData.priority,
|
||||
turnAdvantage = 0.0,
|
||||
gamePlanAlignment = gamePlanAlignment
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
private fun isSpreadMove(target: MoveTarget): Boolean {
|
||||
return target in listOf(
|
||||
MoveTarget.allAdjacent,
|
||||
MoveTarget.allAdjacentFoes,
|
||||
MoveTarget.all
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
private fun hitsPartner(target: MoveTarget): Boolean {
|
||||
return target == MoveTarget.allAdjacent
|
||||
}
|
||||
|
||||
}
|
||||
+157
@@ -0,0 +1,157 @@
|
||||
package com.cobblemon.mod.common.battles.ai.competitive
|
||||
|
||||
import com.cobblemon.mod.common.api.moves.Moves
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import kotlin.math.min
|
||||
|
||||
|
||||
class OpponentPredictor {
|
||||
private val moveHistory = mutableMapOf<String, MutableList<String>>()
|
||||
private val switchHistory = mutableMapOf<String, MutableList<String>>()
|
||||
private val situationResponses = mutableMapOf<String, MutableMap<String, Int>>()
|
||||
private val aggressionLevel = mutableMapOf<String, Double>()
|
||||
private val setupTendency = mutableMapOf<String, Double>()
|
||||
private val switchFrequency = mutableMapOf<String, Double>()
|
||||
|
||||
|
||||
fun updateMoveHistory(pokemon: String, move: String, situation: String) {
|
||||
moveHistory.getOrPut(pokemon) { mutableListOf() }.add(move)
|
||||
situationResponses.getOrPut(situation) { mutableMapOf() }.merge(move, 1, Int::plus)
|
||||
val moveData = Moves.getByName(move)
|
||||
if (moveData != null) {
|
||||
val currentAggression = aggressionLevel[pokemon] ?: 0.5
|
||||
val newAggression = if (moveData.power > 0) {
|
||||
|
||||
currentAggression * 0.9 + 0.8 * 0.1
|
||||
} else {
|
||||
|
||||
currentAggression * 0.9 + 0.2 * 0.1
|
||||
}
|
||||
aggressionLevel[pokemon] = newAggression
|
||||
if (move in MoveData.boostFromMoves.keys) {
|
||||
val currentSetup = setupTendency[pokemon] ?: 0.3
|
||||
setupTendency[pokemon] = min(1.0, currentSetup + 0.15)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fun updateSwitchPattern(fromPokemon: String, toPokemon: String, reason: String) {
|
||||
switchHistory.getOrPut(fromPokemon) { mutableListOf() }.add(toPokemon)
|
||||
situationResponses.getOrPut("switch_$reason") { mutableMapOf() }.merge(toPokemon, 1, Int::plus)
|
||||
val totalActions = (moveHistory[fromPokemon]?.size ?: 0) + (switchHistory[fromPokemon]?.size ?: 0)
|
||||
if (totalActions > 0) {
|
||||
switchFrequency[fromPokemon] = (switchHistory[fromPokemon]?.size ?: 0).toDouble() / totalActions
|
||||
}
|
||||
}
|
||||
|
||||
fun predictNextMove(pokemon: String, situation: String): Map<String, Double> {
|
||||
val responses = situationResponses[situation] ?: return emptyMap()
|
||||
val total = responses.values.sum().toDouble()
|
||||
|
||||
return if (total > 0) {
|
||||
responses.mapValues { it.value / total }
|
||||
} else {
|
||||
emptyMap()
|
||||
}
|
||||
}
|
||||
|
||||
fun getSwitchProbability(pokemon: String, situation: String): Double {
|
||||
val switches = switchHistory[pokemon]?.size ?: 0
|
||||
val totalActions = (moveHistory[pokemon]?.size ?: 0) + switches
|
||||
|
||||
|
||||
if (totalActions < 5) return 0.2
|
||||
|
||||
return min(0.8, switches.toDouble() / totalActions + 0.1)
|
||||
}
|
||||
|
||||
|
||||
private fun getAggressionLevel(pokemon: String): Double = aggressionLevel[pokemon] ?: 0.5
|
||||
private fun getSetupTendency(pokemon: String): Double = setupTendency[pokemon] ?: 0.3
|
||||
private fun getSwitchFrequency(pokemon: String): Double = switchFrequency[pokemon] ?: 0.2
|
||||
|
||||
fun predictMoveHeuristically(
|
||||
opponent: TrackedPokemon,
|
||||
myPokemon: TrackedPokemon
|
||||
): Map<String, Double> {
|
||||
val predictions = mutableMapOf<String, Double>()
|
||||
val aggression = getAggressionLevel(opponent.species ?: "unknown")
|
||||
for (moveName in opponent.revealedMoves) {
|
||||
val moveData = Moves.getByName(moveName) ?: continue
|
||||
var probability = 0.25
|
||||
|
||||
probability *= if (moveData.power > 0) {
|
||||
aggression + 0.3
|
||||
} else {
|
||||
(1.0 - aggression) + 0.3
|
||||
}
|
||||
|
||||
val myTypes = myPokemon.currentTypes ?: listOf()
|
||||
val effectiveness = TypeEffectiveness.calculateTypeEffectiveness(moveData.elementalType, myTypes)
|
||||
probability *= (0.5 + effectiveness)
|
||||
|
||||
predictions[moveName] = probability
|
||||
}
|
||||
|
||||
val total = predictions.values.sum()
|
||||
return if (total > 0) {
|
||||
predictions.mapValues { it.value / total }
|
||||
} else {
|
||||
emptyMap()
|
||||
}
|
||||
}
|
||||
|
||||
fun predictSwitchTarget(
|
||||
fromPokemon: String,
|
||||
myActivePokemon: TrackedPokemon
|
||||
): Map<String, Double> {
|
||||
val pastSwitches = switchHistory[fromPokemon] ?: return emptyMap()
|
||||
|
||||
|
||||
val switchCounts = mutableMapOf<String, Int>()
|
||||
for (target in pastSwitches) {
|
||||
switchCounts.merge(target, 1, Int::plus)
|
||||
}
|
||||
|
||||
val total = switchCounts.values.sum().toDouble()
|
||||
return if (total > 0) {
|
||||
switchCounts.mapValues { it.value / total }
|
||||
} else {
|
||||
emptyMap()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
fun categorizePlaystyle(pokemon: String): OpponentPlaystyle {
|
||||
val aggression = getAggressionLevel(pokemon)
|
||||
val setupTend = getSetupTendency(pokemon)
|
||||
val switchFreq = getSwitchFrequency(pokemon)
|
||||
|
||||
return when {
|
||||
setupTend > 0.5 -> OpponentPlaystyle.SETUP_ORIENTED
|
||||
aggression > 0.7 && switchFreq < 0.3 -> OpponentPlaystyle.HYPER_OFFENSIVE
|
||||
switchFreq > 0.5 -> OpponentPlaystyle.MOMENTUM_BASED
|
||||
aggression < 0.4 -> OpponentPlaystyle.DEFENSIVE_STALL
|
||||
else -> OpponentPlaystyle.BALANCED
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
fun reset() {
|
||||
moveHistory.clear()
|
||||
switchHistory.clear()
|
||||
situationResponses.clear()
|
||||
aggressionLevel.clear()
|
||||
setupTendency.clear()
|
||||
switchFrequency.clear()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
enum class OpponentPlaystyle {
|
||||
HYPER_OFFENSIVE,
|
||||
SETUP_ORIENTED,
|
||||
MOMENTUM_BASED,
|
||||
DEFENSIVE_STALL,
|
||||
BALANCED
|
||||
}
|
||||
+340
@@ -0,0 +1,340 @@
|
||||
package com.cobblemon.mod.common.battles.ai.competitive
|
||||
|
||||
import com.cobblemon.mod.common.api.pokemon.stats.Stats
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import kotlin.math.max
|
||||
|
||||
|
||||
class StrategyAnalyzer {
|
||||
fun analyzeTeamComposition(team: List<Pokemon>): GamePlan {
|
||||
val roles = team.map { identifyPokemonRole(it) }
|
||||
val sweepers = roles.count { it == PokemonRole.SWEEPER }
|
||||
val setupSweepers = roles.count { it == PokemonRole.SETUP_SWEEPER }
|
||||
val wallbreakers = roles.count { it == PokemonRole.WALLBREAKER }
|
||||
val supports = roles.count { it in listOf(PokemonRole.SUPPORT, PokemonRole.TANK) }
|
||||
val revengeKillers = roles.count { it == PokemonRole.REVENGE_KILLER }
|
||||
val weatherStrategy = identifyWeatherStrategy(team)
|
||||
if (weatherStrategy != null) {
|
||||
return createWeatherGamePlan(weatherStrategy, team)
|
||||
}
|
||||
val hazardStrategy = identifyHazardStrategy(team)
|
||||
if (hazardStrategy != null) {
|
||||
return createHazardGamePlan(team)
|
||||
}
|
||||
val winCondition = when {
|
||||
setupSweepers >= 2 && supports >= 2 -> WinCondition.SETUP_SWEEP
|
||||
sweepers + wallbreakers >= 4 -> WinCondition.AGGRESSIVE_SWEEP
|
||||
supports >= 3 -> WinCondition.DEFENSIVE_STALL
|
||||
revengeKillers >= 2 -> WinCondition.REVENGE_KILLING
|
||||
else -> WinCondition.BALANCED
|
||||
}
|
||||
return createGamePlan(winCondition, team, roles)
|
||||
}
|
||||
|
||||
|
||||
private fun identifyWeatherStrategy(team: List<Pokemon>): WinCondition? {
|
||||
val rainSetters = team.count { hasWeatherSettingMove(it, "rain") || hasWeatherSettingAbility(it, "rain") }
|
||||
val rainAbusers = team.count { hasWeatherAbility(it, "rain") || hasWeatherMoves(it, "rain") }
|
||||
val sunSetters = team.count { hasWeatherSettingMove(it, "sun") || hasWeatherSettingAbility(it, "sun") }
|
||||
val sunAbusers = team.count { hasWeatherAbility(it, "sun") || hasWeatherMoves(it, "sun") }
|
||||
val sandSetters = team.count { hasWeatherSettingMove(it, "sand") || hasWeatherSettingAbility(it, "sand") }
|
||||
val sandAbusers = team.count { hasWeatherAbility(it, "sand") }
|
||||
return when {
|
||||
rainSetters >= 1 && rainAbusers >= 2 -> WinCondition.RAIN_OFFENSE
|
||||
sunSetters >= 1 && sunAbusers >= 2 -> WinCondition.SUN_OFFENSE
|
||||
sandSetters >= 1 && sandAbusers >= 2 -> WinCondition.SAND_OFFENSE
|
||||
rainSetters >= 1 || sunSetters >= 1 || sandSetters >= 1 -> WinCondition.WEATHER_CONTROL
|
||||
else -> null
|
||||
}
|
||||
}
|
||||
|
||||
private fun identifyHazardStrategy(team: List<Pokemon>): Boolean {
|
||||
val hazardSetters = team.count { pokemon ->
|
||||
pokemon.moveSet.getMoves().any { it.name.lowercase() in MoveData.entryHazards }
|
||||
}
|
||||
val hazardRemovers = team.count { pokemon ->
|
||||
pokemon.moveSet.getMoves().any { it.name.lowercase() in MoveData.antiHazardsMoves }
|
||||
}
|
||||
return hazardSetters >= 2 && hazardRemovers >= 1
|
||||
}
|
||||
private fun createWeatherGamePlan(winCondition: WinCondition, team: List<Pokemon>): GamePlan {
|
||||
val weatherType = when (winCondition) {
|
||||
WinCondition.RAIN_OFFENSE -> "rain"
|
||||
WinCondition.SUN_OFFENSE -> "sun"
|
||||
WinCondition.SAND_OFFENSE -> "sand"
|
||||
else -> "any"
|
||||
}
|
||||
val setters =
|
||||
team.filter { hasWeatherSettingMove(it, weatherType) || hasWeatherSettingAbility(it, weatherType) }
|
||||
val abusers = team.filter { hasWeatherAbility(it, weatherType) || hasWeatherMoves(it, weatherType) }
|
||||
val keyPokemon = (setters + abusers).distinct().map { it.species.name }
|
||||
val priorities = when (winCondition) {
|
||||
WinCondition.RAIN_OFFENSE -> listOf(
|
||||
"set_rain_immediately",
|
||||
"preserve_rain_setter",
|
||||
"sweep_with_rain_abusers",
|
||||
"use_perfect_accuracy_moves",
|
||||
"prevent_weather_changes"
|
||||
)
|
||||
WinCondition.SUN_OFFENSE -> listOf(
|
||||
"set_sun_immediately",
|
||||
"preserve_sun_setter",
|
||||
"sweep_with_chlorophyll",
|
||||
"use_solar_beam",
|
||||
"prevent_weather_changes"
|
||||
)
|
||||
WinCondition.SAND_OFFENSE -> listOf(
|
||||
"set_sandstorm",
|
||||
"abuse_sand_rush",
|
||||
"chip_damage_from_sand",
|
||||
"prevent_weather_changes"
|
||||
)
|
||||
else -> listOf("maintain_weather", "use_weather_abusers")
|
||||
}
|
||||
|
||||
val riskyMoves = listOf(
|
||||
"explosion",
|
||||
"selfdestruct",
|
||||
"memento"
|
||||
)
|
||||
|
||||
return GamePlan(
|
||||
winCondition = winCondition,
|
||||
keyPokemon = keyPokemon,
|
||||
priorities = priorities,
|
||||
riskyMoves = riskyMoves,
|
||||
aggressionLevel = 0.8,
|
||||
setupPriority = 0.9
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
private fun createHazardGamePlan(team: List<Pokemon>): GamePlan {
|
||||
val hazardSetters = team.filter { pokemon ->
|
||||
pokemon.moveSet.getMoves().any { it.name.lowercase() in MoveData.entryHazards }
|
||||
}.map { it.species.name }
|
||||
|
||||
return GamePlan(
|
||||
winCondition = WinCondition.HAZARD_CONTROL,
|
||||
keyPokemon = hazardSetters,
|
||||
priorities = listOf(
|
||||
"set_stealth_rock_early",
|
||||
"stack_hazards_if_safe",
|
||||
"remove_opponent_hazards",
|
||||
"force_switches",
|
||||
"preserve_hazard_setters"
|
||||
),
|
||||
riskyMoves = listOf("explosion"),
|
||||
aggressionLevel = 0.6,
|
||||
setupPriority = 0.7
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
private fun createGamePlan(winCondition: WinCondition, team: List<Pokemon>, roles: List<PokemonRole>): GamePlan {
|
||||
val keyPokemon = identifyKeyPokemon(winCondition, team, roles)
|
||||
|
||||
val priorities = when (winCondition) {
|
||||
WinCondition.SETUP_SWEEP -> listOf(
|
||||
"create_setup_opportunity",
|
||||
"execute_setup_moves",
|
||||
"sweep_after_setup",
|
||||
"preserve_setup_sweeper",
|
||||
"remove_priority_threats"
|
||||
)
|
||||
|
||||
WinCondition.AGGRESSIVE_SWEEP -> listOf(
|
||||
"maintain_offensive_pressure",
|
||||
"use_coverage_moves",
|
||||
"preserve_sweepers",
|
||||
"use_priority_to_finish",
|
||||
"momentum_over_setup"
|
||||
)
|
||||
|
||||
WinCondition.DEFENSIVE_STALL -> listOf(
|
||||
"spread_status_conditions",
|
||||
"use_recovery_moves",
|
||||
"set_up_hazards",
|
||||
"stall_out_threats",
|
||||
"remove_opponent_hazards"
|
||||
)
|
||||
|
||||
WinCondition.REVENGE_KILLING -> listOf(
|
||||
"preserve_revenge_killer",
|
||||
"use_priority_strategically",
|
||||
"chip_into_priority_range",
|
||||
"scout_with_protect",
|
||||
"maintain_momentum"
|
||||
)
|
||||
|
||||
WinCondition.HAZARD_CONTROL -> listOf(
|
||||
"set_stealth_rock_early",
|
||||
"stack_hazards_safely",
|
||||
"remove_opponent_hazards",
|
||||
"force_switches"
|
||||
)
|
||||
|
||||
else -> listOf(
|
||||
"maintain_balance",
|
||||
"adapt_to_opponent",
|
||||
"resource_management",
|
||||
"take_calculated_risks"
|
||||
)
|
||||
}
|
||||
|
||||
val riskyMoves = when (winCondition) {
|
||||
WinCondition.SETUP_SWEEP -> listOf("explosion", "memento", "healingwish", "lunardance")
|
||||
WinCondition.REVENGE_KILLING -> listOf("doubleedge", "bravebird", "flareblitz")
|
||||
WinCondition.DEFENSIVE_STALL -> MoveData.recoilMoves
|
||||
else -> listOf("explosion", "memento")
|
||||
}
|
||||
|
||||
val aggressionLevel = when (winCondition) {
|
||||
WinCondition.AGGRESSIVE_SWEEP -> 0.9
|
||||
WinCondition.SETUP_SWEEP -> 0.7
|
||||
WinCondition.REVENGE_KILLING -> 0.75
|
||||
WinCondition.DEFENSIVE_STALL -> 0.3
|
||||
else -> 0.6
|
||||
}
|
||||
|
||||
val setupPriority = when (winCondition) {
|
||||
WinCondition.SETUP_SWEEP -> 0.95
|
||||
WinCondition.DEFENSIVE_STALL -> 0.6
|
||||
else -> 0.5
|
||||
}
|
||||
|
||||
return GamePlan(
|
||||
winCondition = winCondition,
|
||||
keyPokemon = keyPokemon,
|
||||
priorities = priorities,
|
||||
riskyMoves = riskyMoves,
|
||||
aggressionLevel = aggressionLevel,
|
||||
setupPriority = setupPriority
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
private fun identifyKeyPokemon(
|
||||
winCondition: WinCondition,
|
||||
team: List<Pokemon>,
|
||||
roles: List<PokemonRole>
|
||||
): List<String> {
|
||||
return when (winCondition) {
|
||||
WinCondition.SETUP_SWEEP -> {
|
||||
team.filterIndexed { index, _ -> roles[index] == PokemonRole.SETUP_SWEEPER }
|
||||
.map { it.species.name }
|
||||
}
|
||||
|
||||
WinCondition.AGGRESSIVE_SWEEP -> {
|
||||
team.filterIndexed { index, _ -> roles[index] in listOf(PokemonRole.SWEEPER, PokemonRole.WALLBREAKER) }
|
||||
.map { it.species.name }
|
||||
}
|
||||
|
||||
WinCondition.REVENGE_KILLING -> {
|
||||
team.filterIndexed { index, _ -> roles[index] == PokemonRole.REVENGE_KILLER }
|
||||
.map { it.species.name }
|
||||
}
|
||||
|
||||
WinCondition.DEFENSIVE_STALL -> {
|
||||
team.filterIndexed { index, _ -> roles[index] in listOf(PokemonRole.TANK, PokemonRole.SUPPORT) }
|
||||
.map { it.species.name }
|
||||
}
|
||||
|
||||
else -> team.take(2).map { it.species.name }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
fun identifyPokemonRole(pokemon: Pokemon): PokemonRole {
|
||||
val attack = pokemon.species.baseStats[Stats.ATTACK] ?: 0
|
||||
val spAttack = pokemon.species.baseStats[Stats.SPECIAL_ATTACK] ?: 0
|
||||
val defense = pokemon.species.baseStats[Stats.DEFENCE] ?: 0
|
||||
val spDefense = pokemon.species.baseStats[Stats.SPECIAL_DEFENCE] ?: 0
|
||||
val speed = pokemon.species.baseStats[Stats.SPEED] ?: 0
|
||||
val hp = pokemon.species.baseStats[Stats.HP] ?: 0
|
||||
|
||||
val maxAttack = max(attack, spAttack)
|
||||
val avgDefense = (defense + spDefense) / 2.0
|
||||
val bulk = hp + avgDefense
|
||||
|
||||
val hasSetupMoves = pokemon.moveSet.getMoves().any { it.name.lowercase() in MoveData.boostFromMoves.keys }
|
||||
val hasPriorityMoves = pokemon.moveSet.getMoves().any { it.name.lowercase() in MoveData.priorityMoves }
|
||||
val hasPivotMoves = pokemon.moveSet.getMoves().any { it.name.lowercase() in MoveData.pivotMoves }
|
||||
val hasRecoveryMoves = pokemon.moveSet.getMoves().any { it.name.lowercase() in MoveData.selfRecoveryMoves }
|
||||
|
||||
return when {
|
||||
hasPivotMoves -> PokemonRole.PIVOT
|
||||
hasSetupMoves && speed >= 90 && maxAttack >= 90 -> PokemonRole.SETUP_SWEEPER
|
||||
speed >= 110 && hasPriorityMoves -> PokemonRole.REVENGE_KILLER
|
||||
speed >= 100 && maxAttack >= 100 -> PokemonRole.SWEEPER
|
||||
maxAttack >= 120 -> PokemonRole.WALLBREAKER
|
||||
bulk >= 180 && maxAttack < 80 -> PokemonRole.TANK
|
||||
hasRecoveryMoves || hasSetupMoves -> PokemonRole.SUPPORT
|
||||
else -> PokemonRole.BALANCED
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private fun hasWeatherSettingMove(pokemon: Pokemon, weather: String): Boolean {
|
||||
val moves = pokemon.moveSet.getMoves().map { it.name.lowercase() }
|
||||
return when (weather) {
|
||||
"rain" -> "raindance" in moves
|
||||
"sun" -> "sunnyday" in moves
|
||||
"sand" -> "sandstorm" in moves
|
||||
else -> moves.any { it in MoveData.weatherMoves.keys }
|
||||
}
|
||||
}
|
||||
|
||||
private fun hasWeatherSettingAbility(pokemon: Pokemon, weather: String): Boolean {
|
||||
val ability = pokemon.ability.name.lowercase()
|
||||
return when (weather) {
|
||||
"rain" -> ability == "drizzle"
|
||||
"sun" -> ability == "drought"
|
||||
"sand" -> ability == "sandstream"
|
||||
else -> false
|
||||
}
|
||||
}
|
||||
|
||||
private fun hasWeatherAbility(pokemon: Pokemon, weather: String): Boolean {
|
||||
val ability = pokemon.ability.name.lowercase()
|
||||
return when (weather) {
|
||||
"rain" -> ability in listOf("swiftswim", "raindish", "dryskin")
|
||||
"sun" -> ability in listOf("chlorophyll", "leafguard", "flowergift", "solarpower")
|
||||
"sand" -> ability in listOf("sandrush", "sandveil", "sandforce")
|
||||
else -> MoveData.weatherAbilities[ability] == weather
|
||||
}
|
||||
}
|
||||
|
||||
private fun hasWeatherMoves(pokemon: Pokemon, weather: String): Boolean {
|
||||
val moves = pokemon.moveSet.getMoves().map { it.name.lowercase() }
|
||||
return when (weather) {
|
||||
"rain" -> moves.any { it in listOf("thunder", "hurricane") }
|
||||
"sun" -> moves.any { it in listOf("solarbeam", "hydrosteam") }
|
||||
else -> false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
enum class WinCondition {
|
||||
AGGRESSIVE_SWEEP,
|
||||
SETUP_SWEEP,
|
||||
DEFENSIVE_STALL,
|
||||
HAZARD_CONTROL,
|
||||
REVENGE_KILLING,
|
||||
BALANCED,
|
||||
RAIN_OFFENSE,
|
||||
SUN_OFFENSE,
|
||||
SAND_OFFENSE,
|
||||
WEATHER_CONTROL
|
||||
}
|
||||
|
||||
|
||||
data class GamePlan(
|
||||
val winCondition: WinCondition,
|
||||
val keyPokemon: List<String>,
|
||||
val priorities: List<String>,
|
||||
val riskyMoves: List<String>,
|
||||
val aggressionLevel: Double = 0.6,
|
||||
val setupPriority: Double = 0.5
|
||||
)
|
||||
+324
@@ -0,0 +1,324 @@
|
||||
package com.cobblemon.mod.common.battles.ai.competitive
|
||||
|
||||
import com.cobblemon.mod.common.api.pokemon.stats.Stats
|
||||
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import kotlin.math.max
|
||||
|
||||
|
||||
class SwitchDecisionMaker(
|
||||
private val damageCalculator: DamageCalculator,
|
||||
private val opponentPredictor: OpponentPredictor,
|
||||
private val strategyAnalyzer: StrategyAnalyzer
|
||||
) {
|
||||
|
||||
|
||||
fun shouldVoluntarilySwitch(
|
||||
myPokemon: TrackedPokemon,
|
||||
opponentPokemon: TrackedPokemon,
|
||||
battleState: BattleState,
|
||||
gamePlan: GamePlan,
|
||||
availableSwitches: List<BattlePokemon>
|
||||
): Boolean {
|
||||
if (availableSwitches.isEmpty()) return false
|
||||
|
||||
|
||||
val currentMatchup = evaluateMatchup(myPokemon, opponentPokemon, battleState)
|
||||
|
||||
|
||||
val bestSwitchScore = availableSwitches.maxOfOrNull { switchOption ->
|
||||
evaluateSwitchOption(
|
||||
switchOption.effectedPokemon,
|
||||
opponentPokemon,
|
||||
battleState,
|
||||
gamePlan
|
||||
)
|
||||
} ?: 0.0
|
||||
|
||||
|
||||
val switchThreshold = 40.0
|
||||
if (bestSwitchScore > currentMatchup.overallScore + switchThreshold) {
|
||||
return true
|
||||
}
|
||||
|
||||
|
||||
val shouldSwitch = checkSwitchConditions(
|
||||
myPokemon,
|
||||
opponentPokemon,
|
||||
battleState,
|
||||
gamePlan,
|
||||
currentMatchup
|
||||
)
|
||||
|
||||
return shouldSwitch
|
||||
}
|
||||
|
||||
|
||||
fun findBestSwitch(
|
||||
availableSwitches: List<BattlePokemon>,
|
||||
opponentPokemon: TrackedPokemon,
|
||||
battleState: BattleState,
|
||||
gamePlan: GamePlan
|
||||
): BattlePokemon? {
|
||||
if (availableSwitches.isEmpty()) return null
|
||||
|
||||
return availableSwitches.maxByOrNull { switchOption ->
|
||||
evaluateSwitchOption(
|
||||
switchOption.effectedPokemon,
|
||||
opponentPokemon,
|
||||
battleState,
|
||||
gamePlan
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
fun evaluateSwitchOption(
|
||||
candidate: Pokemon,
|
||||
opponent: TrackedPokemon,
|
||||
battleState: BattleState,
|
||||
gamePlan: GamePlan
|
||||
): Double {
|
||||
var score = 0.0
|
||||
|
||||
|
||||
val candidateTracker = createTrackerPokemon(candidate)
|
||||
|
||||
|
||||
val matchup = evaluateMatchup(candidateTracker, opponent, battleState)
|
||||
score += matchup.overallScore
|
||||
|
||||
|
||||
val hpFactor = candidateTracker.currentHpPercent
|
||||
if (hpFactor < 0.5) {
|
||||
score -= (1.0 - hpFactor) * 40.0
|
||||
}
|
||||
|
||||
|
||||
if (gamePlan.keyPokemon.contains(candidate.species.name)) {
|
||||
score += 20.0
|
||||
}
|
||||
|
||||
|
||||
val mySpeed = getEffectiveStat(candidate, Stats.SPEED)
|
||||
val oppSpeed = opponent.pokemon?.let { getEffectiveStat(it, Stats.SPEED) } ?: 0.0
|
||||
if (mySpeed > oppSpeed) score += 25.0
|
||||
|
||||
|
||||
val hazardDamage = calculateEntryHazardDamage(candidate, battleState.npcHazards)
|
||||
score -= hazardDamage * 0.5
|
||||
|
||||
|
||||
val role = strategyAnalyzer.identifyPokemonRole(candidate)
|
||||
score += evaluateRoleSynergy(role, gamePlan, battleState)
|
||||
|
||||
return score
|
||||
}
|
||||
|
||||
|
||||
private fun evaluateMatchup(
|
||||
myPokemon: TrackedPokemon,
|
||||
opponent: TrackedPokemon,
|
||||
battleState: BattleState
|
||||
): MatchupEvaluation {
|
||||
|
||||
val ourBestEffectiveness = calculateBestMoveEffectiveness(myPokemon, opponent)
|
||||
val offensiveAdvantage = (ourBestEffectiveness - 1.0) * 40.0
|
||||
|
||||
|
||||
val theirBestEffectiveness = calculateBestMoveEffectiveness(opponent, myPokemon)
|
||||
val defensiveAdvantage = -(theirBestEffectiveness - 1.0) * 35.0
|
||||
|
||||
|
||||
val mySpeed = myPokemon.pokemon?.let { getEffectiveStat(it, Stats.SPEED) } ?: 0.0
|
||||
val oppSpeed = opponent.pokemon?.let { getEffectiveStat(it, Stats.SPEED) } ?: 0.0
|
||||
val speedAdvantage = if (mySpeed > oppSpeed) 20.0 else -15.0
|
||||
|
||||
|
||||
val overallScore = offensiveAdvantage + defensiveAdvantage + speedAdvantage
|
||||
|
||||
|
||||
val recommendation = when {
|
||||
overallScore > 60 && myPokemon.currentHpPercent > 0.7 -> MatchupRecommendation.STAY_IN_AND_SETUP
|
||||
overallScore > 30 -> MatchupRecommendation.STAY_IN_AND_ATTACK
|
||||
overallScore > 0 -> MatchupRecommendation.CONSIDER_SWITCHING
|
||||
overallScore > -30 -> MatchupRecommendation.PIVOT_OUT
|
||||
else -> MatchupRecommendation.SWITCH_OUT
|
||||
}
|
||||
|
||||
return MatchupEvaluation(
|
||||
offensiveAdvantage = offensiveAdvantage,
|
||||
defensiveAdvantage = defensiveAdvantage,
|
||||
speedAdvantage = speedAdvantage,
|
||||
overallScore = overallScore,
|
||||
recommendation = recommendation
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
private fun checkSwitchConditions(
|
||||
myPokemon: TrackedPokemon,
|
||||
opponent: TrackedPokemon,
|
||||
battleState: BattleState,
|
||||
gamePlan: GamePlan,
|
||||
matchup: MatchupEvaluation
|
||||
): Boolean {
|
||||
|
||||
val theirBestEffectiveness = calculateBestMoveEffectiveness(opponent, myPokemon)
|
||||
if (theirBestEffectiveness >= 2.0 && myPokemon.currentHpPercent > 0.3) {
|
||||
return true
|
||||
}
|
||||
|
||||
|
||||
if (myPokemon.currentHpPercent < 0.3 && matchup.overallScore < 30) {
|
||||
return true
|
||||
}
|
||||
|
||||
|
||||
if (opponent.boosts.values.any { it >= 2 } && matchup.overallScore < 20) {
|
||||
return true
|
||||
}
|
||||
|
||||
|
||||
if (myPokemon.species in gamePlan.keyPokemon &&
|
||||
myPokemon.currentHpPercent < 0.5 &&
|
||||
theirBestEffectiveness > 1.0
|
||||
) {
|
||||
return true
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
|
||||
private fun calculateBestMoveEffectiveness(
|
||||
attacker: TrackedPokemon,
|
||||
defender: TrackedPokemon
|
||||
): Double {
|
||||
val moves = attacker.pokemon?.moveSet?.getMoves() ?: return 1.0
|
||||
return moves.maxOfOrNull { move ->
|
||||
TypeEffectiveness.calculateTypeEffectiveness(
|
||||
move.type,
|
||||
defender.currentTypes ?: listOf()
|
||||
)
|
||||
} ?: 1.0
|
||||
}
|
||||
|
||||
|
||||
private fun calculateEntryHazardDamage(pokemon: Pokemon, hazards: List<String>): Double {
|
||||
var damage = 0.0
|
||||
val maxHP = getEffectiveStat(pokemon, Stats.HP)
|
||||
|
||||
for (hazard in hazards) {
|
||||
when (hazard.lowercase()) {
|
||||
"stealthrock" -> {
|
||||
|
||||
val rockEffectiveness = pokemon.types.fold(1.0) { acc, type ->
|
||||
acc * TypeEffectiveness.getDamageMultiplier(
|
||||
com.cobblemon.mod.common.api.types.ElementalTypes.ROCK,
|
||||
type
|
||||
)
|
||||
}
|
||||
damage += maxHP * rockEffectiveness * 0.125
|
||||
}
|
||||
|
||||
"spikes" -> damage += maxHP * 0.125
|
||||
"toxicspikes" -> {
|
||||
|
||||
if (!pokemon.types.any { it.name.lowercase() in listOf("poison", "steel") }) {
|
||||
damage += maxHP * 0.15
|
||||
}
|
||||
}
|
||||
|
||||
"stickyweb" -> damage += 10.0
|
||||
}
|
||||
}
|
||||
|
||||
return damage
|
||||
}
|
||||
|
||||
|
||||
private fun evaluateRoleSynergy(
|
||||
role: PokemonRole,
|
||||
gamePlan: GamePlan,
|
||||
battleState: BattleState
|
||||
): Double {
|
||||
return when (gamePlan.winCondition) {
|
||||
WinCondition.SETUP_SWEEP -> {
|
||||
when (role) {
|
||||
PokemonRole.SETUP_SWEEPER -> 50.0
|
||||
PokemonRole.SUPPORT -> if (battleState.gamePhase == GamePhase.EARLY_GAME) 30.0 else 10.0
|
||||
else -> 0.0
|
||||
}
|
||||
}
|
||||
|
||||
WinCondition.AGGRESSIVE_SWEEP -> {
|
||||
when (role) {
|
||||
PokemonRole.SWEEPER, PokemonRole.WALLBREAKER -> 40.0
|
||||
PokemonRole.REVENGE_KILLER -> 30.0
|
||||
else -> 0.0
|
||||
}
|
||||
}
|
||||
|
||||
WinCondition.DEFENSIVE_STALL -> {
|
||||
when (role) {
|
||||
PokemonRole.TANK, PokemonRole.SUPPORT -> 45.0
|
||||
else -> -10.0
|
||||
}
|
||||
}
|
||||
|
||||
WinCondition.REVENGE_KILLING -> {
|
||||
when (role) {
|
||||
PokemonRole.REVENGE_KILLER -> 60.0
|
||||
PokemonRole.PIVOT -> 25.0
|
||||
else -> 0.0
|
||||
}
|
||||
}
|
||||
|
||||
WinCondition.RAIN_OFFENSE, WinCondition.SUN_OFFENSE, WinCondition.SAND_OFFENSE -> {
|
||||
|
||||
when (role) {
|
||||
PokemonRole.SWEEPER -> 35.0
|
||||
else -> 0.0
|
||||
}
|
||||
}
|
||||
|
||||
else -> 0.0
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private fun createTrackerPokemon(pokemon: Pokemon): TrackedPokemon {
|
||||
val tracker = TrackedPokemon(
|
||||
pokemon = pokemon,
|
||||
originalPokemon = pokemon,
|
||||
species = pokemon.species.name,
|
||||
currentHp = pokemon.currentHealth,
|
||||
maxHp = pokemon.maxHealth,
|
||||
currentHpPercent = pokemon.currentHealth.toDouble() / pokemon.maxHealth,
|
||||
currentTypes = pokemon.types.map { it.name.lowercase() }.toMutableList(),
|
||||
currentAbility = pokemon.ability.name,
|
||||
moves = pokemon.moveSet.getMoves(),
|
||||
predictedRole = strategyAnalyzer.identifyPokemonRole(pokemon),
|
||||
cachedAttack = getEffectiveStat(pokemon, Stats.ATTACK),
|
||||
cachedDefense = getEffectiveStat(pokemon, Stats.DEFENCE),
|
||||
cachedSpAttack = getEffectiveStat(pokemon, Stats.SPECIAL_ATTACK),
|
||||
cachedSpDefense = getEffectiveStat(pokemon, Stats.SPECIAL_DEFENCE),
|
||||
cachedSpeed = getEffectiveStat(pokemon, Stats.SPEED)
|
||||
)
|
||||
return tracker
|
||||
}
|
||||
|
||||
private fun getEffectiveStat(pokemon: Pokemon, stat: Stats): Double {
|
||||
val base = pokemon.species.baseStats[stat] ?: 0
|
||||
val iv = pokemon.ivs[stat] ?: 31
|
||||
val ev = pokemon.evs[stat] ?: 0
|
||||
val level = pokemon.level
|
||||
|
||||
return if (stat == Stats.HP) {
|
||||
((2.0 * base + iv + ev / 4.0) * level / 100.0 + level + 10.0)
|
||||
} else {
|
||||
((2.0 * base + iv + ev / 4.0) * level / 100.0 + 5.0)
|
||||
}
|
||||
}
|
||||
}
|
||||
+403
@@ -0,0 +1,403 @@
|
||||
package com.cobblemon.mod.common.battles.ai.competitive
|
||||
|
||||
import com.cobblemon.mod.common.api.types.ElementalType
|
||||
import com.cobblemon.mod.common.api.types.ElementalTypes
|
||||
|
||||
|
||||
object TypeEffectiveness {
|
||||
|
||||
|
||||
val typeEffectivenessMap: Map<ElementalType, Map<ElementalType, Double>> = mapOf(
|
||||
ElementalTypes.NORMAL to mapOf(
|
||||
ElementalTypes.NORMAL to 1.0,
|
||||
ElementalTypes.FIRE to 1.0,
|
||||
ElementalTypes.WATER to 1.0,
|
||||
ElementalTypes.ELECTRIC to 1.0,
|
||||
ElementalTypes.GRASS to 1.0,
|
||||
ElementalTypes.ICE to 1.0,
|
||||
ElementalTypes.FIGHTING to 1.0,
|
||||
ElementalTypes.POISON to 1.0,
|
||||
ElementalTypes.GROUND to 1.0,
|
||||
ElementalTypes.FLYING to 1.0,
|
||||
ElementalTypes.PSYCHIC to 1.0,
|
||||
ElementalTypes.BUG to 1.0,
|
||||
ElementalTypes.ROCK to 0.5,
|
||||
ElementalTypes.GHOST to 0.0,
|
||||
ElementalTypes.DRAGON to 1.0,
|
||||
ElementalTypes.DARK to 1.0,
|
||||
ElementalTypes.STEEL to 0.5,
|
||||
ElementalTypes.FAIRY to 1.0
|
||||
),
|
||||
ElementalTypes.FIRE to mapOf(
|
||||
ElementalTypes.NORMAL to 1.0,
|
||||
ElementalTypes.FIRE to 0.5,
|
||||
ElementalTypes.WATER to 0.5,
|
||||
ElementalTypes.ELECTRIC to 1.0,
|
||||
ElementalTypes.GRASS to 2.0,
|
||||
ElementalTypes.ICE to 2.0,
|
||||
ElementalTypes.FIGHTING to 1.0,
|
||||
ElementalTypes.POISON to 1.0,
|
||||
ElementalTypes.GROUND to 1.0,
|
||||
ElementalTypes.FLYING to 1.0,
|
||||
ElementalTypes.PSYCHIC to 1.0,
|
||||
ElementalTypes.BUG to 2.0,
|
||||
ElementalTypes.ROCK to 0.5,
|
||||
ElementalTypes.GHOST to 1.0,
|
||||
ElementalTypes.DRAGON to 0.5,
|
||||
ElementalTypes.DARK to 1.0,
|
||||
ElementalTypes.STEEL to 2.0,
|
||||
ElementalTypes.FAIRY to 1.0
|
||||
),
|
||||
ElementalTypes.WATER to mapOf(
|
||||
ElementalTypes.NORMAL to 1.0,
|
||||
ElementalTypes.FIRE to 2.0,
|
||||
ElementalTypes.WATER to 0.5,
|
||||
ElementalTypes.ELECTRIC to 1.0,
|
||||
ElementalTypes.GRASS to 0.5,
|
||||
ElementalTypes.ICE to 1.0,
|
||||
ElementalTypes.FIGHTING to 1.0,
|
||||
ElementalTypes.POISON to 1.0,
|
||||
ElementalTypes.GROUND to 2.0,
|
||||
ElementalTypes.FLYING to 1.0,
|
||||
ElementalTypes.PSYCHIC to 1.0,
|
||||
ElementalTypes.BUG to 1.0,
|
||||
ElementalTypes.ROCK to 2.0,
|
||||
ElementalTypes.GHOST to 1.0,
|
||||
ElementalTypes.DRAGON to 0.5,
|
||||
ElementalTypes.DARK to 1.0,
|
||||
ElementalTypes.STEEL to 1.0,
|
||||
ElementalTypes.FAIRY to 1.0
|
||||
),
|
||||
ElementalTypes.ELECTRIC to mapOf(
|
||||
ElementalTypes.NORMAL to 1.0,
|
||||
ElementalTypes.FIRE to 1.0,
|
||||
ElementalTypes.WATER to 2.0,
|
||||
ElementalTypes.ELECTRIC to 0.5,
|
||||
ElementalTypes.GRASS to 0.5,
|
||||
ElementalTypes.ICE to 1.0,
|
||||
ElementalTypes.FIGHTING to 1.0,
|
||||
ElementalTypes.POISON to 1.0,
|
||||
ElementalTypes.GROUND to 0.0,
|
||||
ElementalTypes.FLYING to 2.0,
|
||||
ElementalTypes.PSYCHIC to 1.0,
|
||||
ElementalTypes.BUG to 1.0,
|
||||
ElementalTypes.ROCK to 1.0,
|
||||
ElementalTypes.GHOST to 1.0,
|
||||
ElementalTypes.DRAGON to 0.5,
|
||||
ElementalTypes.DARK to 1.0,
|
||||
ElementalTypes.STEEL to 1.0,
|
||||
ElementalTypes.FAIRY to 1.0
|
||||
),
|
||||
ElementalTypes.GRASS to mapOf(
|
||||
ElementalTypes.NORMAL to 1.0,
|
||||
ElementalTypes.FIRE to 0.5,
|
||||
ElementalTypes.WATER to 2.0,
|
||||
ElementalTypes.ELECTRIC to 1.0,
|
||||
ElementalTypes.GRASS to 0.5,
|
||||
ElementalTypes.ICE to 1.0,
|
||||
ElementalTypes.FIGHTING to 1.0,
|
||||
ElementalTypes.POISON to 0.5,
|
||||
ElementalTypes.GROUND to 2.0,
|
||||
ElementalTypes.FLYING to 0.5,
|
||||
ElementalTypes.PSYCHIC to 1.0,
|
||||
ElementalTypes.BUG to 0.5,
|
||||
ElementalTypes.ROCK to 2.0,
|
||||
ElementalTypes.GHOST to 1.0,
|
||||
ElementalTypes.DRAGON to 0.5,
|
||||
ElementalTypes.DARK to 1.0,
|
||||
ElementalTypes.STEEL to 0.5,
|
||||
ElementalTypes.FAIRY to 1.0
|
||||
),
|
||||
ElementalTypes.ICE to mapOf(
|
||||
ElementalTypes.NORMAL to 1.0,
|
||||
ElementalTypes.FIRE to 0.5,
|
||||
ElementalTypes.WATER to 0.5,
|
||||
ElementalTypes.ELECTRIC to 1.0,
|
||||
ElementalTypes.GRASS to 2.0,
|
||||
ElementalTypes.ICE to 0.5,
|
||||
ElementalTypes.FIGHTING to 1.0,
|
||||
ElementalTypes.POISON to 1.0,
|
||||
ElementalTypes.GROUND to 2.0,
|
||||
ElementalTypes.FLYING to 2.0,
|
||||
ElementalTypes.PSYCHIC to 1.0,
|
||||
ElementalTypes.BUG to 1.0,
|
||||
ElementalTypes.ROCK to 1.0,
|
||||
ElementalTypes.GHOST to 1.0,
|
||||
ElementalTypes.DRAGON to 2.0,
|
||||
ElementalTypes.DARK to 1.0,
|
||||
ElementalTypes.STEEL to 0.5,
|
||||
ElementalTypes.FAIRY to 1.0
|
||||
),
|
||||
ElementalTypes.FIGHTING to mapOf(
|
||||
ElementalTypes.NORMAL to 2.0,
|
||||
ElementalTypes.FIRE to 1.0,
|
||||
ElementalTypes.WATER to 1.0,
|
||||
ElementalTypes.ELECTRIC to 1.0,
|
||||
ElementalTypes.GRASS to 1.0,
|
||||
ElementalTypes.ICE to 2.0,
|
||||
ElementalTypes.FIGHTING to 1.0,
|
||||
ElementalTypes.POISON to 0.5,
|
||||
ElementalTypes.GROUND to 1.0,
|
||||
ElementalTypes.FLYING to 0.5,
|
||||
ElementalTypes.PSYCHIC to 0.5,
|
||||
ElementalTypes.BUG to 0.5,
|
||||
ElementalTypes.ROCK to 2.0,
|
||||
ElementalTypes.GHOST to 0.0,
|
||||
ElementalTypes.DRAGON to 1.0,
|
||||
ElementalTypes.DARK to 2.0,
|
||||
ElementalTypes.STEEL to 2.0,
|
||||
ElementalTypes.FAIRY to 0.5
|
||||
),
|
||||
ElementalTypes.POISON to mapOf(
|
||||
ElementalTypes.NORMAL to 1.0,
|
||||
ElementalTypes.FIRE to 1.0,
|
||||
ElementalTypes.WATER to 1.0,
|
||||
ElementalTypes.ELECTRIC to 1.0,
|
||||
ElementalTypes.GRASS to 2.0,
|
||||
ElementalTypes.ICE to 1.0,
|
||||
ElementalTypes.FIGHTING to 1.0,
|
||||
ElementalTypes.POISON to 0.5,
|
||||
ElementalTypes.GROUND to 0.5,
|
||||
ElementalTypes.FLYING to 1.0,
|
||||
ElementalTypes.PSYCHIC to 1.0,
|
||||
ElementalTypes.BUG to 1.0,
|
||||
ElementalTypes.ROCK to 0.5,
|
||||
ElementalTypes.GHOST to 0.5,
|
||||
ElementalTypes.DRAGON to 1.0,
|
||||
ElementalTypes.DARK to 1.0,
|
||||
ElementalTypes.STEEL to 0.0,
|
||||
ElementalTypes.FAIRY to 2.0
|
||||
),
|
||||
ElementalTypes.GROUND to mapOf(
|
||||
ElementalTypes.NORMAL to 1.0,
|
||||
ElementalTypes.FIRE to 2.0,
|
||||
ElementalTypes.WATER to 1.0,
|
||||
ElementalTypes.ELECTRIC to 2.0,
|
||||
ElementalTypes.GRASS to 0.5,
|
||||
ElementalTypes.ICE to 1.0,
|
||||
ElementalTypes.FIGHTING to 1.0,
|
||||
ElementalTypes.POISON to 2.0,
|
||||
ElementalTypes.GROUND to 1.0,
|
||||
ElementalTypes.FLYING to 0.0,
|
||||
ElementalTypes.PSYCHIC to 1.0,
|
||||
ElementalTypes.BUG to 0.5,
|
||||
ElementalTypes.ROCK to 2.0,
|
||||
ElementalTypes.GHOST to 1.0,
|
||||
ElementalTypes.DRAGON to 1.0,
|
||||
ElementalTypes.DARK to 1.0,
|
||||
ElementalTypes.STEEL to 2.0,
|
||||
ElementalTypes.FAIRY to 1.0
|
||||
),
|
||||
ElementalTypes.FLYING to mapOf(
|
||||
ElementalTypes.NORMAL to 1.0,
|
||||
ElementalTypes.FIRE to 1.0,
|
||||
ElementalTypes.WATER to 1.0,
|
||||
ElementalTypes.ELECTRIC to 0.5,
|
||||
ElementalTypes.GRASS to 2.0,
|
||||
ElementalTypes.ICE to 1.0,
|
||||
ElementalTypes.FIGHTING to 2.0,
|
||||
ElementalTypes.POISON to 1.0,
|
||||
ElementalTypes.GROUND to 1.0,
|
||||
ElementalTypes.FLYING to 1.0,
|
||||
ElementalTypes.PSYCHIC to 1.0,
|
||||
ElementalTypes.BUG to 2.0,
|
||||
ElementalTypes.ROCK to 0.5,
|
||||
ElementalTypes.GHOST to 1.0,
|
||||
ElementalTypes.DRAGON to 1.0,
|
||||
ElementalTypes.DARK to 1.0,
|
||||
ElementalTypes.STEEL to 0.5,
|
||||
ElementalTypes.FAIRY to 1.0
|
||||
),
|
||||
ElementalTypes.PSYCHIC to mapOf(
|
||||
ElementalTypes.NORMAL to 1.0,
|
||||
ElementalTypes.FIRE to 1.0,
|
||||
ElementalTypes.WATER to 1.0,
|
||||
ElementalTypes.ELECTRIC to 1.0,
|
||||
ElementalTypes.GRASS to 1.0,
|
||||
ElementalTypes.ICE to 1.0,
|
||||
ElementalTypes.FIGHTING to 2.0,
|
||||
ElementalTypes.POISON to 2.0,
|
||||
ElementalTypes.GROUND to 1.0,
|
||||
ElementalTypes.FLYING to 1.0,
|
||||
ElementalTypes.PSYCHIC to 0.5,
|
||||
ElementalTypes.BUG to 1.0,
|
||||
ElementalTypes.ROCK to 1.0,
|
||||
ElementalTypes.GHOST to 1.0,
|
||||
ElementalTypes.DRAGON to 1.0,
|
||||
ElementalTypes.DARK to 0.0,
|
||||
ElementalTypes.STEEL to 0.5,
|
||||
ElementalTypes.FAIRY to 1.0
|
||||
),
|
||||
ElementalTypes.BUG to mapOf(
|
||||
ElementalTypes.NORMAL to 1.0,
|
||||
ElementalTypes.FIRE to 0.5,
|
||||
ElementalTypes.WATER to 1.0,
|
||||
ElementalTypes.ELECTRIC to 1.0,
|
||||
ElementalTypes.GRASS to 2.0,
|
||||
ElementalTypes.ICE to 1.0,
|
||||
ElementalTypes.FIGHTING to 0.5,
|
||||
ElementalTypes.POISON to 0.5,
|
||||
ElementalTypes.GROUND to 1.0,
|
||||
ElementalTypes.FLYING to 0.5,
|
||||
ElementalTypes.PSYCHIC to 2.0,
|
||||
ElementalTypes.BUG to 1.0,
|
||||
ElementalTypes.ROCK to 1.0,
|
||||
ElementalTypes.GHOST to 0.5,
|
||||
ElementalTypes.DRAGON to 1.0,
|
||||
ElementalTypes.DARK to 2.0,
|
||||
ElementalTypes.STEEL to 0.5,
|
||||
ElementalTypes.FAIRY to 0.5
|
||||
),
|
||||
ElementalTypes.ROCK to mapOf(
|
||||
ElementalTypes.NORMAL to 1.0,
|
||||
ElementalTypes.FIRE to 2.0,
|
||||
ElementalTypes.WATER to 1.0,
|
||||
ElementalTypes.ELECTRIC to 1.0,
|
||||
ElementalTypes.GRASS to 1.0,
|
||||
ElementalTypes.ICE to 2.0,
|
||||
ElementalTypes.FIGHTING to 0.5,
|
||||
ElementalTypes.POISON to 1.0,
|
||||
ElementalTypes.GROUND to 0.5,
|
||||
ElementalTypes.FLYING to 2.0,
|
||||
ElementalTypes.PSYCHIC to 1.0,
|
||||
ElementalTypes.BUG to 2.0,
|
||||
ElementalTypes.ROCK to 1.0,
|
||||
ElementalTypes.GHOST to 1.0,
|
||||
ElementalTypes.DRAGON to 1.0,
|
||||
ElementalTypes.DARK to 1.0,
|
||||
ElementalTypes.STEEL to 0.5,
|
||||
ElementalTypes.FAIRY to 1.0
|
||||
),
|
||||
ElementalTypes.GHOST to mapOf(
|
||||
ElementalTypes.NORMAL to 0.0,
|
||||
ElementalTypes.FIRE to 1.0,
|
||||
ElementalTypes.WATER to 1.0,
|
||||
ElementalTypes.ELECTRIC to 1.0,
|
||||
ElementalTypes.GRASS to 1.0,
|
||||
ElementalTypes.ICE to 1.0,
|
||||
ElementalTypes.FIGHTING to 1.0,
|
||||
ElementalTypes.POISON to 1.0,
|
||||
ElementalTypes.GROUND to 1.0,
|
||||
ElementalTypes.FLYING to 1.0,
|
||||
ElementalTypes.PSYCHIC to 2.0,
|
||||
ElementalTypes.BUG to 1.0,
|
||||
ElementalTypes.ROCK to 1.0,
|
||||
ElementalTypes.GHOST to 2.0,
|
||||
ElementalTypes.DRAGON to 1.0,
|
||||
ElementalTypes.DARK to 0.5,
|
||||
ElementalTypes.STEEL to 1.0,
|
||||
ElementalTypes.FAIRY to 1.0
|
||||
),
|
||||
ElementalTypes.DRAGON to mapOf(
|
||||
ElementalTypes.NORMAL to 1.0,
|
||||
ElementalTypes.FIRE to 1.0,
|
||||
ElementalTypes.WATER to 1.0,
|
||||
ElementalTypes.ELECTRIC to 1.0,
|
||||
ElementalTypes.GRASS to 1.0,
|
||||
ElementalTypes.ICE to 1.0,
|
||||
ElementalTypes.FIGHTING to 1.0,
|
||||
ElementalTypes.POISON to 1.0,
|
||||
ElementalTypes.GROUND to 1.0,
|
||||
ElementalTypes.FLYING to 1.0,
|
||||
ElementalTypes.PSYCHIC to 1.0,
|
||||
ElementalTypes.BUG to 1.0,
|
||||
ElementalTypes.ROCK to 1.0,
|
||||
ElementalTypes.GHOST to 1.0,
|
||||
ElementalTypes.DRAGON to 2.0,
|
||||
ElementalTypes.DARK to 1.0,
|
||||
ElementalTypes.STEEL to 0.5,
|
||||
ElementalTypes.FAIRY to 0.0
|
||||
),
|
||||
ElementalTypes.DARK to mapOf(
|
||||
ElementalTypes.NORMAL to 1.0,
|
||||
ElementalTypes.FIRE to 1.0,
|
||||
ElementalTypes.WATER to 1.0,
|
||||
ElementalTypes.ELECTRIC to 1.0,
|
||||
ElementalTypes.GRASS to 1.0,
|
||||
ElementalTypes.ICE to 1.0,
|
||||
ElementalTypes.FIGHTING to 0.5,
|
||||
ElementalTypes.POISON to 1.0,
|
||||
ElementalTypes.GROUND to 1.0,
|
||||
ElementalTypes.FLYING to 1.0,
|
||||
ElementalTypes.PSYCHIC to 2.0,
|
||||
ElementalTypes.BUG to 1.0,
|
||||
ElementalTypes.ROCK to 1.0,
|
||||
ElementalTypes.GHOST to 2.0,
|
||||
ElementalTypes.DRAGON to 1.0,
|
||||
ElementalTypes.DARK to 0.5,
|
||||
ElementalTypes.STEEL to 1.0,
|
||||
ElementalTypes.FAIRY to 0.5
|
||||
),
|
||||
ElementalTypes.STEEL to mapOf(
|
||||
ElementalTypes.NORMAL to 1.0,
|
||||
ElementalTypes.FIRE to 0.5,
|
||||
ElementalTypes.WATER to 0.5,
|
||||
ElementalTypes.ELECTRIC to 0.5,
|
||||
ElementalTypes.GRASS to 1.0,
|
||||
ElementalTypes.ICE to 2.0,
|
||||
ElementalTypes.FIGHTING to 1.0,
|
||||
ElementalTypes.POISON to 1.0,
|
||||
ElementalTypes.GROUND to 1.0,
|
||||
ElementalTypes.FLYING to 1.0,
|
||||
ElementalTypes.PSYCHIC to 1.0,
|
||||
ElementalTypes.BUG to 1.0,
|
||||
ElementalTypes.ROCK to 2.0,
|
||||
ElementalTypes.GHOST to 1.0,
|
||||
ElementalTypes.DRAGON to 1.0,
|
||||
ElementalTypes.DARK to 1.0,
|
||||
ElementalTypes.STEEL to 0.5,
|
||||
ElementalTypes.FAIRY to 2.0
|
||||
),
|
||||
ElementalTypes.FAIRY to mapOf(
|
||||
ElementalTypes.NORMAL to 1.0,
|
||||
ElementalTypes.FIRE to 0.5,
|
||||
ElementalTypes.WATER to 1.0,
|
||||
ElementalTypes.ELECTRIC to 1.0,
|
||||
ElementalTypes.GRASS to 1.0,
|
||||
ElementalTypes.ICE to 1.0,
|
||||
ElementalTypes.FIGHTING to 2.0,
|
||||
ElementalTypes.POISON to 0.5,
|
||||
ElementalTypes.GROUND to 1.0,
|
||||
ElementalTypes.FLYING to 1.0,
|
||||
ElementalTypes.PSYCHIC to 1.0,
|
||||
ElementalTypes.BUG to 1.0,
|
||||
ElementalTypes.ROCK to 1.0,
|
||||
ElementalTypes.GHOST to 1.0,
|
||||
ElementalTypes.DRAGON to 2.0,
|
||||
ElementalTypes.DARK to 2.0,
|
||||
ElementalTypes.STEEL to 0.5,
|
||||
ElementalTypes.FAIRY to 1.0
|
||||
)
|
||||
)
|
||||
|
||||
|
||||
fun getDamageMultiplier(attackerType: ElementalType, defenderType: ElementalType): Double {
|
||||
return typeEffectivenessMap[attackerType]?.get(defenderType) ?: 1.0
|
||||
}
|
||||
|
||||
|
||||
fun calculateTypeEffectiveness(moveType: ElementalType, defenderTypes: List<String>): Double {
|
||||
var multiplier = 1.0
|
||||
for (typeString in defenderTypes) {
|
||||
val defenderType = ElementalTypes.get(typeString.lowercase())
|
||||
if (defenderType != null) {
|
||||
multiplier *= getDamageMultiplier(moveType, defenderType)
|
||||
}
|
||||
}
|
||||
return multiplier
|
||||
}
|
||||
|
||||
|
||||
fun getEffectivenessCategory(effectiveness: Double): EffectivenessCategory {
|
||||
return when {
|
||||
effectiveness == 0.0 -> EffectivenessCategory.IMMUNE
|
||||
effectiveness < 1.0 -> EffectivenessCategory.NOT_VERY_EFFECTIVE
|
||||
effectiveness == 1.0 -> EffectivenessCategory.NEUTRAL
|
||||
else -> EffectivenessCategory.SUPER_EFFECTIVE
|
||||
}
|
||||
}
|
||||
|
||||
enum class EffectivenessCategory {
|
||||
IMMUNE, NOT_VERY_EFFECTIVE, NEUTRAL, SUPER_EFFECTIVE
|
||||
}
|
||||
}
|
||||
+1
-8
@@ -114,14 +114,7 @@ class ActivateInstruction(val instructionSet: InstructionSet, val message: Battl
|
||||
}
|
||||
"maxguard", "protect" -> battleLang("activate.protect", pokemonName)
|
||||
"shadowforce", "hyperspacefury", "hyperspacehole" -> battleLang("activate.phantomforce", pokemonName)
|
||||
else -> {
|
||||
val msgVariant = message.optionalArgument("msg")
|
||||
if (msgVariant != null) {
|
||||
battleLang("activate.${effect.id}.$msgVariant", pokemonName, sourceName, extraEffect)
|
||||
} else {
|
||||
battleLang("activate.${effect.id}", pokemonName, sourceName, extraEffect)
|
||||
}
|
||||
}
|
||||
else -> battleLang("activate.${effect.id}", pokemonName, sourceName, extraEffect)
|
||||
}
|
||||
battle.broadcastChatMessage(lang)
|
||||
//We check holds here so the chat msg + particle effect happen more concurrently, instead of sequentially
|
||||
|
||||
+1
-1
@@ -52,7 +52,7 @@ class FaintInstruction(battle: PokemonBattle, val message: BattleMessage) : Inte
|
||||
preamble.thenAccept {
|
||||
faintingPokemon.effectedPokemon.currentHealth = 0
|
||||
faintingPokemon.sendUpdate()
|
||||
CobblemonEvents.BATTLE_FAINTED.post(BattleFaintedEvent(battle, pokemon, context, pnx))
|
||||
CobblemonEvents.BATTLE_FAINTED.post(BattleFaintedEvent(battle, pokemon, context))
|
||||
battle.getActorAndActiveSlotFromPNX(pnx).second.battlePokemon = null
|
||||
faintingPokemon.contextManager.add(context)
|
||||
faintingPokemon.contextManager.clear(BattleContext.Type.STATUS, BattleContext.Type.VOLATILE, BattleContext.Type.BOOST, BattleContext.Type.UNBOOST)
|
||||
|
||||
+1
-2
@@ -26,7 +26,6 @@ import com.cobblemon.mod.common.util.battleLang
|
||||
class FormeChangeInstruction(val message: BattleMessage): InterpreterInstruction {
|
||||
|
||||
override fun invoke(battle: PokemonBattle) {
|
||||
val (pnx, _) = message.pnxAndUuid(0) ?: return
|
||||
val battlePokemon = message.battlePokemon(0, battle) ?: return
|
||||
val details = message.argumentAt(1)?.split(',')?.get(0)?.lowercase() ?: return
|
||||
val speciesName = details.substringBefore('-')
|
||||
@@ -38,7 +37,7 @@ class FormeChangeInstruction(val message: BattleMessage): InterpreterInstruction
|
||||
battle.dispatchWaiting {
|
||||
battle.minorBattleActions[battlePokemon.uuid] = message
|
||||
|
||||
CobblemonEvents.FORME_CHANGE.post(FormeChangeEvent(battle, battlePokemon, formName, pnx))
|
||||
CobblemonEvents.FORME_CHANGE.post(FormeChangeEvent(battle, battlePokemon, formName))
|
||||
val pokemonName = battlePokemon.getName()
|
||||
val lang = when(formName) {
|
||||
"busted", "hero", "complete" -> return@dispatchWaiting
|
||||
|
||||
-5
@@ -166,11 +166,6 @@ class SwitchInstruction(val instructionSet: InstructionSet, val battleActor: Bat
|
||||
// If we can't find the entity for some reason then we're going to skip the recall animation
|
||||
val sendOutFuture = CompletableFuture<Unit>()
|
||||
(pokemonEntity?.recallWithAnimation() ?: CompletableFuture.completedFuture(Unit)).thenApply {
|
||||
if (battle.ended) {
|
||||
sendOutFuture.complete(Unit)
|
||||
return@thenApply
|
||||
}
|
||||
|
||||
// Queue actual swap and send-in after the animation has ended
|
||||
actor.pokemonList.swap(actor.activePokemon.indexOf(activePokemon), actor.pokemonList.indexOf(newPokemon))
|
||||
activePokemon.battlePokemon = newPokemon
|
||||
|
||||
-1
@@ -31,7 +31,6 @@ class WeatherInstruction(val message: BattleMessage): InterpreterInstruction {
|
||||
val weather = message.effectAt(0)?.id ?: return
|
||||
val source = message.battlePokemonFromOptional(battle)
|
||||
source?.let { ShowdownInterpreter.broadcastOptionalAbility(battle, message.effect(), source) }
|
||||
|
||||
battle.dispatchWaiting(1.5F) {
|
||||
val lang = when {
|
||||
message.hasOptionalArgument("upkeep") -> battleLang("weather.$weather.upkeep")
|
||||
|
||||
+10
-10
@@ -43,17 +43,17 @@ class WinInstruction(val message: BattleMessage): InterpreterInstruction {
|
||||
val losersText = losers.map { it.getName() }.reduce { acc, next -> acc + " & " + next }
|
||||
val wasCaught = battle.showdownMessages.any { "capture" in it }
|
||||
|
||||
// If the battle was a PvW battle, we need to set the killer of the wild Pokémon to the player
|
||||
if (battle.isPvW) {
|
||||
val nonPlayerActor = battle.actors.first { it.type == ActorType.WILD }
|
||||
val wildPokemon: BattlePokemon = nonPlayerActor.pokemonList.first()
|
||||
|
||||
if (!wasCaught && losers.any { it.uuid == wildPokemon.uuid }) {
|
||||
wildPokemon.effectedPokemon.entity?.killer = (battle.actors.firstOrNull { it.type == ActorType.PLAYER } as? PlayerBattleActor)?.entity
|
||||
}
|
||||
}
|
||||
|
||||
battle.dispatch {
|
||||
// If the battle was a PvW battle, we need to set the killer of the wild Pokémon to the player
|
||||
if (battle.isPvW) {
|
||||
val nonPlayerActor = battle.actors.first { it.type == ActorType.WILD }
|
||||
val wildPokemon: BattlePokemon = nonPlayerActor.pokemonList.first()
|
||||
|
||||
if (!wasCaught && losers.any { it.uuid == wildPokemon.uuid }) {
|
||||
wildPokemon.effectedPokemon.entity?.killer = (battle.actors.firstOrNull { it.type == ActorType.PLAYER } as? PlayerBattleActor)?.entity
|
||||
}
|
||||
}
|
||||
|
||||
// broadcast victory / defeat
|
||||
if (!wasCaught) {
|
||||
val blackedOut = battle.isPvW && losers.any { it is PlayerBattleActor }
|
||||
|
||||
@@ -36,18 +36,10 @@ import java.util.function.Function
|
||||
open class BattlePokemon(
|
||||
val originalPokemon: Pokemon,
|
||||
val effectedPokemon: Pokemon = originalPokemon,
|
||||
var postBattlePokemonOperations: MutableList<(BattlePokemon) -> Unit> = mutableListOf(),
|
||||
var postBattleEntityOperations: MutableList<(PokemonEntity) -> Unit> = mutableListOf()
|
||||
val postBattleEntityOperation: (PokemonEntity) -> Unit = {}
|
||||
) {
|
||||
lateinit var actor: BattleActor
|
||||
|
||||
constructor(originalPokemon: Pokemon, effectedPokemon: Pokemon, postBattleEntityOperation: (PokemonEntity) -> Unit) : this(
|
||||
originalPokemon = originalPokemon,
|
||||
effectedPokemon = effectedPokemon,
|
||||
postBattlePokemonOperations = mutableListOf<(BattlePokemon) -> Unit>(),
|
||||
postBattleEntityOperations = mutableListOf(postBattleEntityOperation)
|
||||
)
|
||||
|
||||
companion object {
|
||||
fun safeCopyOf(pokemon: Pokemon): BattlePokemon {
|
||||
//TOOD figure out a closer registry access (might have to break some method signatures for this (1.7?)
|
||||
|
||||
@@ -19,7 +19,6 @@ import net.minecraft.world.InteractionResult
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.item.BlockItem
|
||||
import net.minecraft.world.item.context.BlockPlaceContext
|
||||
import net.minecraft.world.level.BlockGetter
|
||||
import net.minecraft.world.level.Level
|
||||
import net.minecraft.world.level.LevelAccessor
|
||||
import net.minecraft.world.level.block.BaseEntityBlock
|
||||
@@ -111,8 +110,6 @@ class DisplayCaseBlock(settings: Properties) : BaseEntityBlock(settings) {
|
||||
|
||||
override fun getRenderShape(state: BlockState) = RenderShape.MODEL
|
||||
|
||||
override fun getShadeBrightness(state: BlockState, level: BlockGetter, pos: BlockPos): Float = 0.75F
|
||||
|
||||
override fun getAnalogOutputSignal(state: BlockState, world: Level, pos: BlockPos): Int {
|
||||
val stack = (world.getBlockEntity(pos) as DisplayCaseBlockEntity).getStack()
|
||||
|
||||
|
||||
@@ -29,7 +29,6 @@ import net.minecraft.world.level.block.SoundType
|
||||
import net.minecraft.world.level.block.state.BlockState
|
||||
import net.minecraft.world.level.block.state.StateDefinition
|
||||
import net.minecraft.world.level.block.state.properties.BlockStateProperties
|
||||
import net.minecraft.world.level.block.state.properties.BlockStateProperties.WATERLOGGED
|
||||
import net.minecraft.world.level.block.state.properties.DoubleBlockHalf
|
||||
import net.minecraft.world.level.block.state.properties.EnumProperty
|
||||
import net.minecraft.world.level.block.state.properties.IntegerProperty
|
||||
@@ -44,6 +43,7 @@ class HeartyGrainsBlock(settings: Properties) : CropBlock(settings), SimpleWater
|
||||
val CODEC = simpleCodec(::HeartyGrainsBlock)
|
||||
const val MATURE_AGE = 6
|
||||
const val AGE_AFTER_HARVEST = 3 // Last single block stage
|
||||
val WATERLOGGED = BlockStateProperties.WATERLOGGED
|
||||
val AGE: IntegerProperty = IntegerProperty.create("age", 0, MATURE_AGE)
|
||||
val HALF: EnumProperty<DoubleBlockHalf> = BlockStateProperties.DOUBLE_BLOCK_HALF
|
||||
|
||||
|
||||
@@ -21,7 +21,6 @@ import com.cobblemon.mod.common.util.isInBattle
|
||||
import com.cobblemon.mod.common.util.playSoundServer
|
||||
import com.cobblemon.mod.common.util.toVec3d
|
||||
import com.cobblemon.mod.common.util.voxelShape
|
||||
import com.cobblemon.mod.common.util.rotateShape
|
||||
import com.mojang.serialization.MapCodec
|
||||
import net.minecraft.core.BlockPos
|
||||
import net.minecraft.core.Direction
|
||||
@@ -72,10 +71,10 @@ class PastureBlock(settings: Properties): BaseEntityBlock(settings), SimpleWater
|
||||
private val WEST_AABB_TOP = buildCollider(top = true, Direction.WEST)
|
||||
private val EAST_AABB_TOP = buildCollider(top = true, Direction.EAST)
|
||||
|
||||
private val SOUTH_AABB_BOTTOM = buildCollider(top = false, Direction.SOUTH)
|
||||
private val NORTH_AABB_BOTTOM = buildCollider(top = false, Direction.NORTH)
|
||||
private val WEST_AABB_BOTTOM = buildCollider(top = false, Direction.WEST)
|
||||
private val EAST_AABB_BOTTOM = buildCollider(top = false, Direction.EAST)
|
||||
private val SOUTH_AABB_BOTTOM = rotateShape(Direction.EAST, Direction.SOUTH, EAST_AABB_BOTTOM)
|
||||
private val NORTH_AABB_BOTTOM = rotateShape(Direction.EAST, Direction.NORTH, EAST_AABB_BOTTOM)
|
||||
private val WEST_AABB_BOTTOM = rotateShape(Direction.EAST, Direction.WEST, EAST_AABB_BOTTOM)
|
||||
|
||||
private fun buildCollider(top: Boolean, direction: Direction): VoxelShape {
|
||||
if (top) {
|
||||
|
||||
@@ -1,128 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.block
|
||||
|
||||
import com.cobblemon.mod.common.util.rotateShape
|
||||
import com.mojang.serialization.MapCodec
|
||||
import com.mojang.serialization.codecs.RecordCodecBuilder
|
||||
import net.minecraft.core.BlockPos
|
||||
import net.minecraft.core.Direction
|
||||
import net.minecraft.world.item.context.BlockPlaceContext
|
||||
import net.minecraft.world.level.BlockGetter
|
||||
import net.minecraft.world.level.LevelAccessor
|
||||
import net.minecraft.world.level.LevelReader
|
||||
import net.minecraft.world.level.block.Block
|
||||
import net.minecraft.world.level.block.Blocks
|
||||
import net.minecraft.world.level.block.FaceAttachedHorizontalDirectionalBlock
|
||||
import net.minecraft.world.level.block.SimpleWaterloggedBlock
|
||||
import net.minecraft.world.level.block.state.BlockState
|
||||
import net.minecraft.world.level.block.state.StateDefinition
|
||||
import net.minecraft.world.level.block.state.properties.AttachFace
|
||||
import net.minecraft.world.level.block.state.properties.BlockStateProperties.WATERLOGGED
|
||||
import net.minecraft.world.level.material.FluidState
|
||||
import net.minecraft.world.level.material.Fluids
|
||||
import net.minecraft.world.phys.shapes.CollisionContext
|
||||
import net.minecraft.world.phys.shapes.Shapes
|
||||
import net.minecraft.world.phys.shapes.VoxelShape
|
||||
|
||||
class PlaqueBlock(properties : Properties) : FaceAttachedHorizontalDirectionalBlock(properties), SimpleWaterloggedBlock {
|
||||
companion object {
|
||||
val CODEC: MapCodec<PlaqueBlock> = RecordCodecBuilder.mapCodec {
|
||||
it.group(propertiesCodec()).apply(it, ::PlaqueBlock)
|
||||
}
|
||||
|
||||
val FLOOR_NORTH = Shapes.or(
|
||||
Shapes.box(0.0625, 0.25, 0.4375, 0.9375, 1.0, 0.5625),
|
||||
Shapes.box(0.125, 0.0, 0.4375, 0.25, 0.25, 0.5625),
|
||||
Shapes.box(0.75, 0.0, 0.4375, 0.875, 0.25, 0.5625),
|
||||
)
|
||||
val WALL_NORTH = Shapes.box(0.0625, 0.125, 0.9375, 0.9375, 0.875, 1.0)
|
||||
val CEILING_NORTH = Shapes.box(0.0625, 0.0, 0.4375, 0.9375, 0.75, 0.5625)
|
||||
}
|
||||
|
||||
init {
|
||||
registerDefaultState(stateDefinition.any()
|
||||
.setValue(FACING, Direction.NORTH)
|
||||
.setValue(FACE, AttachFace.WALL)
|
||||
.setValue(WATERLOGGED, false)
|
||||
)
|
||||
}
|
||||
|
||||
override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block, BlockState>) {
|
||||
builder.add(FACING, FACE, WATERLOGGED)
|
||||
}
|
||||
|
||||
override fun getFluidState(blockState: BlockState): FluidState? {
|
||||
return if (blockState.getValue(WATERLOGGED)) Fluids.WATER.getSource(false) else super.getFluidState(blockState);
|
||||
}
|
||||
|
||||
override fun getStateForPlacement(context: BlockPlaceContext): BlockState? {
|
||||
val fluidState = context.level.getFluidState(context.clickedPos)
|
||||
for (direction in context.nearestLookingDirections) {
|
||||
val blockState: BlockState
|
||||
if (direction.getAxis() === Direction.Axis.Y) {
|
||||
blockState = (defaultBlockState()
|
||||
.setValue(FACE, if (direction == Direction.UP) AttachFace.CEILING else AttachFace.FLOOR) as BlockState)
|
||||
.setValue(FACING, context.horizontalDirection.opposite)
|
||||
.setValue(WATERLOGGED, fluidState.type === Fluids.WATER
|
||||
) as BlockState
|
||||
} else {
|
||||
blockState = (defaultBlockState()
|
||||
.setValue(FACE, AttachFace.WALL) as BlockState)
|
||||
.setValue(FACING, direction.opposite)
|
||||
.setValue(WATERLOGGED, fluidState.type === Fluids.WATER
|
||||
) as BlockState
|
||||
|
||||
}
|
||||
|
||||
if (blockState.canSurvive(context.getLevel(), context.getClickedPos())) {
|
||||
return blockState
|
||||
}
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
override fun codec(): MapCodec<PlaqueBlock> = CODEC
|
||||
|
||||
override fun getShape(state: BlockState, blockGetter: BlockGetter, pos: BlockPos, collisionContext: CollisionContext): VoxelShape {
|
||||
val direction = state.getValue(FACING)
|
||||
return when (state.getValue(FACE)) {
|
||||
AttachFace.FLOOR ->
|
||||
if (direction.axis === Direction.Axis.X) {
|
||||
rotateShape(Direction.NORTH, Direction.WEST, FLOOR_NORTH)
|
||||
} else FLOOR_NORTH
|
||||
AttachFace.WALL ->
|
||||
when (direction) {
|
||||
Direction.NORTH, Direction.UP, Direction.DOWN -> WALL_NORTH
|
||||
else -> rotateShape(Direction.NORTH, direction, WALL_NORTH)
|
||||
}
|
||||
AttachFace.CEILING ->
|
||||
if (direction.axis === Direction.Axis.X) {
|
||||
rotateShape(Direction.NORTH, Direction.WEST, CEILING_NORTH)
|
||||
} else CEILING_NORTH
|
||||
}
|
||||
}
|
||||
|
||||
override fun updateShape(state: BlockState, direction: Direction, neighborState: BlockState, world: LevelAccessor, pos: BlockPos, neighborPos: BlockPos): BlockState {
|
||||
if (state.getValue(WATERLOGGED)) {
|
||||
world.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(world))
|
||||
}
|
||||
return if (getConnectedDirection(state).opposite == direction && !state.canSurvive(world, pos)) Blocks.AIR.defaultBlockState()
|
||||
else super.updateShape(state, direction, neighborState, world, pos, neighborPos)
|
||||
}
|
||||
|
||||
override fun canSurvive(state: BlockState, level: LevelReader, pos: BlockPos): Boolean {
|
||||
return if (state.getValue(FACE) == AttachFace.CEILING) {
|
||||
val direction = getConnectedDirection(state)
|
||||
canSupportCenter(level, pos.relative(direction.opposite), direction)
|
||||
} else {
|
||||
super.canSurvive(state, level, pos)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,189 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.block
|
||||
|
||||
import com.cobblemon.mod.common.util.rotateShape
|
||||
import com.mojang.serialization.MapCodec
|
||||
import com.mojang.serialization.codecs.RecordCodecBuilder
|
||||
import net.minecraft.core.BlockPos
|
||||
import net.minecraft.core.Direction
|
||||
import net.minecraft.util.StringRepresentable
|
||||
import net.minecraft.world.item.context.BlockPlaceContext
|
||||
import net.minecraft.world.level.BlockGetter
|
||||
import net.minecraft.world.level.block.Block
|
||||
import net.minecraft.world.level.block.HorizontalDirectionalBlock
|
||||
import net.minecraft.world.level.block.SimpleWaterloggedBlock
|
||||
import net.minecraft.world.level.block.state.BlockState
|
||||
import net.minecraft.world.level.block.state.StateDefinition
|
||||
import net.minecraft.world.level.block.state.properties.BlockStateProperties.HORIZONTAL_FACING
|
||||
import net.minecraft.world.level.block.state.properties.BlockStateProperties.WATERLOGGED
|
||||
import net.minecraft.world.level.block.state.properties.IntegerProperty
|
||||
import net.minecraft.world.phys.shapes.CollisionContext
|
||||
import net.minecraft.world.phys.shapes.Shapes
|
||||
import net.minecraft.world.phys.shapes.VoxelShape
|
||||
import kotlin.math.min
|
||||
|
||||
class StackableItemBlock(settings: Properties, val type: StackableItemBlockType): HorizontalDirectionalBlock(settings), SimpleWaterloggedBlock {
|
||||
enum class StackableItemBlockType: StringRepresentable {
|
||||
BATTLE_ITEM,
|
||||
ETHER,
|
||||
MAX_POTION,
|
||||
POTION,
|
||||
STATUS_RESTORE;
|
||||
|
||||
override fun getSerializedName(): String = this.name.lowercase()
|
||||
|
||||
companion object {
|
||||
val CODEC = StringRepresentable.fromEnum(::values)
|
||||
}
|
||||
}
|
||||
|
||||
companion object {
|
||||
val MAX_AMOUNT: Int = 8
|
||||
val AMOUNT: IntegerProperty = IntegerProperty.create("amount", 1, MAX_AMOUNT)
|
||||
|
||||
val CODEC: MapCodec<StackableItemBlock> = RecordCodecBuilder.mapCodec { it.group(
|
||||
propertiesCodec(),
|
||||
StackableItemBlockType.CODEC.fieldOf("type").forGetter(StackableItemBlock::type)
|
||||
).apply(it, ::StackableItemBlock) }
|
||||
|
||||
val northShapeMap: Map<StackableItemBlockType, List<VoxelShape>> = mapOf(
|
||||
StackableItemBlockType.BATTLE_ITEM to listOf(
|
||||
Shapes.box(0.34375, 0.0, 0.34375, 0.65625, 0.4375, 0.65625),
|
||||
Shapes.or(
|
||||
Shapes.box(0.09375, 0.0, 0.34375, 0.40625, 0.4375, 0.65625),
|
||||
Shapes.box(0.59375, 0.0, 0.40625, 0.90625, 0.4375, 0.71875)
|
||||
),
|
||||
Shapes.or(
|
||||
Shapes.box(0.59375, 0.0, 0.59375, 0.90625, 0.4375, 0.90625),
|
||||
Shapes.box(0.09375, 0.0, 0.53125, 0.40625, 0.4375, 0.84375),
|
||||
Shapes.box(0.34375, 0.0, 0.09375, 0.65625, 0.4375, 0.40625)
|
||||
),
|
||||
Shapes.or(
|
||||
Shapes.box(0.09375, 0.0, 0.09375, 0.40625, 0.4375, 0.40625),
|
||||
Shapes.box(0.59375, 0.0, 0.15625, 0.90625, 0.4375, 0.46875),
|
||||
Shapes.box(0.65625, 0.0, 0.59375, 0.96875, 0.4375, 0.90625),
|
||||
Shapes.box(0.15625, 0.0, 0.53125, 0.46875, 0.4375, 0.84375)
|
||||
)
|
||||
),
|
||||
StackableItemBlockType.ETHER to listOf(
|
||||
Shapes.box(0.375, 0.0, 0.3125, 0.625, 0.5, 0.6875),
|
||||
Shapes.or(
|
||||
Shapes.box(0.625, 0.0, 0.375, 0.875, 0.5, 0.75),
|
||||
Shapes.box(0.125, 0.0, 0.3125, 0.375, 0.5, 0.6875)
|
||||
),
|
||||
Shapes.or(
|
||||
Shapes.box(0.375, 0.0, 0.125, 0.625, 0.5, 0.5),
|
||||
Shapes.box(0.125, 0.0, 0.5625, 0.375, 0.5, 0.9375),
|
||||
Shapes.box(0.625, 0.0, 0.625, 0.875, 0.5, 1.0)
|
||||
),
|
||||
Shapes.or(
|
||||
Shapes.box(0.125, 0.0, 0.0625, 0.375, 0.5, 0.4375),
|
||||
Shapes.box(0.625, 0.0, 0.125, 0.875, 0.5, 0.5),
|
||||
Shapes.box(0.6875, 0.0, 0.625, 0.9375, 0.5, 1.0),
|
||||
Shapes.box(0.1875, 0.0, 0.5625, 0.4375, 0.5, 0.9375)
|
||||
)
|
||||
),
|
||||
StackableItemBlockType.MAX_POTION to listOf(
|
||||
Shapes.box(0.34375, 0.0, 0.3125, 0.65625, 0.5, 0.6875),
|
||||
Shapes.or(
|
||||
Shapes.box(0.09375, 0.0, 0.3125, 0.40625, 0.5, 0.6875),
|
||||
Shapes.box(0.59375, 0.0, 0.375, 0.90625, 0.5, 0.75)
|
||||
),
|
||||
Shapes.or(
|
||||
Shapes.box(0.34375, 0.0, 0.0625, 0.65625, 0.5, 0.4375),
|
||||
Shapes.box(0.09375, 0.0, 0.5625, 0.40625, 0.5, 0.9375),
|
||||
Shapes.box(0.59375, 0.0, 0.625, 0.90625, 0.5, 1.0)
|
||||
),
|
||||
Shapes.or(
|
||||
Shapes.box(0.09375, 0.0, 0.0625, 0.40625, 0.5, 0.4375),
|
||||
Shapes.box(0.15625, 0.0, 0.5625, 0.46875, 0.5, 0.9375),
|
||||
Shapes.box(0.65625, 0.0, 0.625, 0.96875, 0.5, 1.0),
|
||||
Shapes.box(0.59375, 0.0, 0.125, 0.90625, 0.5, 0.5)
|
||||
).singleEncompassing()
|
||||
),
|
||||
StackableItemBlockType.POTION to listOf(
|
||||
Shapes.box(0.375, 0.0, 0.3125, 0.625, 0.5625, 0.75),
|
||||
Shapes.or(
|
||||
Shapes.box(0.125, 0.0, 0.3125, 0.375, 0.5625, 0.75),
|
||||
Shapes.box(0.625, 0.0, 0.375, 0.875, 0.5625, 0.8125)
|
||||
),
|
||||
Shapes.or(
|
||||
Shapes.box(0.375, 0.0, 0.0625, 0.625, 0.5625, 0.5),
|
||||
Shapes.box(0.625, 0.0, 0.5625, 0.875, 0.5625, 1.0),
|
||||
Shapes.box(0.125, 0.0, 0.5, 0.375, 0.5625, 0.9375)
|
||||
),
|
||||
Shapes.or(
|
||||
Shapes.box(0.125, 0.0, 0.0, 0.375, 0.5625, 0.4375),
|
||||
Shapes.box(0.625, 0.0, 0.0625, 0.875, 0.5625, 0.5),
|
||||
Shapes.box(0.6875, 0.0, 0.5625, 0.9375, 0.5625, 1.0),
|
||||
Shapes.box(0.1875, 0.0, 0.5, 0.4375, 0.5625, 0.9375)
|
||||
)
|
||||
),
|
||||
StackableItemBlockType.STATUS_RESTORE to listOf(
|
||||
Shapes.box(0.375, 0.0, 0.3125, 0.625, 0.4375, 0.6875),
|
||||
Shapes.or(
|
||||
Shapes.box(0.125, 0.0, 0.3125, 0.375, 0.4375, 0.75),
|
||||
Shapes.box(0.625, 0.0, 0.375, 0.875, 0.4375, 0.75)
|
||||
),
|
||||
Shapes.or(
|
||||
Shapes.box(0.125, 0.0, 0.5, 0.375, 0.4375, 0.875),
|
||||
Shapes.box(0.625, 0.0, 0.5625, 0.875, 0.4375, 0.9375),
|
||||
Shapes.box(0.375, 0.0, 0.0625, 0.625, 0.4375, 0.4375)
|
||||
),
|
||||
Shapes.or(
|
||||
Shapes.box(0.1875, 0.0, 0.5, 0.4375, 0.4375, 0.875),
|
||||
Shapes.box(0.125, 0.0, 0.0, 0.375, 0.4375, 0.375),
|
||||
Shapes.box(0.625, 0.0, 0.0625, 0.875, 0.4375, 0.4375),
|
||||
Shapes.box(0.6875, 0.0, 0.5625, 0.9375, 0.4375, 0.9375)
|
||||
)
|
||||
)
|
||||
)
|
||||
|
||||
fun getShape(type: StackableItemBlockType, count: Int): VoxelShape = northShapeMap[type]?.let { list -> list[(count - 1).coerceIn(0, list.lastIndex)] } ?: Shapes.block()
|
||||
fun getMaxAmount(type: StackableItemBlockType): Int = min(northShapeMap[type]?.size ?: 1 , MAX_AMOUNT)
|
||||
}
|
||||
|
||||
init {
|
||||
registerDefaultState(stateDefinition.any()
|
||||
.setValue(HORIZONTAL_FACING, Direction.NORTH)
|
||||
.setValue(AMOUNT, 1)
|
||||
.setValue(WATERLOGGED, false))
|
||||
}
|
||||
|
||||
override fun codec(): MapCodec<StackableItemBlock> = CODEC
|
||||
|
||||
override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block, BlockState>) {
|
||||
builder.add(HORIZONTAL_FACING, AMOUNT, WATERLOGGED)
|
||||
}
|
||||
|
||||
override fun getCollisionShape(state: BlockState, level: BlockGetter, pos: BlockPos, context: CollisionContext): VoxelShape {
|
||||
val direction = state.getValue(HORIZONTAL_FACING)
|
||||
val count = state.getValue(AMOUNT)
|
||||
return rotateShape(Direction.NORTH, direction, getShape(type, count))
|
||||
}
|
||||
|
||||
override fun getShape(state: BlockState, level: BlockGetter, pos: BlockPos, context: CollisionContext): VoxelShape {
|
||||
return getCollisionShape(state, level, pos, context).singleEncompassing()
|
||||
}
|
||||
|
||||
override fun getStateForPlacement(context: BlockPlaceContext): BlockState? {
|
||||
val blockState = context.level.getBlockState(context.clickedPos)
|
||||
return if (blockState.`is`(this)) blockState.setValue(AMOUNT, min(getMaxAmount(type), (blockState.getValue(AMOUNT) + 1)))
|
||||
else super.getStateForPlacement(context)?.setValue(HORIZONTAL_FACING, context.horizontalDirection.opposite)
|
||||
}
|
||||
|
||||
override fun canBeReplaced(state: BlockState, useContext: BlockPlaceContext): Boolean {
|
||||
return if (
|
||||
!useContext.isSecondaryUseActive
|
||||
&& useContext.itemInHand.`is`(this.asItem())
|
||||
&& state.getValue(AMOUNT) <= getMaxAmount(type)
|
||||
) true else super.canBeReplaced(state, useContext)
|
||||
}
|
||||
}
|
||||
@@ -1,81 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.block
|
||||
|
||||
import com.mojang.serialization.MapCodec
|
||||
import net.minecraft.core.BlockPos
|
||||
import net.minecraft.core.Direction
|
||||
import net.minecraft.world.item.context.BlockPlaceContext
|
||||
import net.minecraft.world.level.LevelAccessor
|
||||
import net.minecraft.world.level.LevelReader
|
||||
import net.minecraft.world.level.block.Block
|
||||
import net.minecraft.world.level.block.Blocks
|
||||
import net.minecraft.world.level.block.HorizontalDirectionalBlock
|
||||
import net.minecraft.world.level.block.SimpleWaterloggedBlock
|
||||
import net.minecraft.world.level.block.state.BlockState
|
||||
import net.minecraft.world.level.block.state.StateDefinition
|
||||
import net.minecraft.world.level.block.state.properties.BlockStateProperties.HORIZONTAL_FACING
|
||||
import net.minecraft.world.level.block.state.properties.BlockStateProperties.WATERLOGGED
|
||||
import net.minecraft.world.level.material.FluidState
|
||||
import net.minecraft.world.level.material.Fluids
|
||||
|
||||
open class WallAttachedDirectionalBlock(settings: Properties): HorizontalDirectionalBlock(settings), SimpleWaterloggedBlock {
|
||||
companion object {
|
||||
val CODEC = simpleCodec(::WallAttachedDirectionalBlock)
|
||||
}
|
||||
|
||||
init {
|
||||
registerDefaultState(stateDefinition.any()
|
||||
.setValue(HORIZONTAL_FACING, Direction.NORTH)
|
||||
.setValue(WATERLOGGED, false))
|
||||
}
|
||||
|
||||
override fun codec(): MapCodec<out WallAttachedDirectionalBlock> = CODEC
|
||||
|
||||
override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block, BlockState>) {
|
||||
builder.add(HORIZONTAL_FACING, WATERLOGGED)
|
||||
}
|
||||
|
||||
override fun getStateForPlacement(context: BlockPlaceContext): BlockState? {
|
||||
var direction = context.clickedFace
|
||||
if (direction === null || direction.axis === Direction.Axis.Y) {
|
||||
direction = context.horizontalDirection.opposite
|
||||
}
|
||||
|
||||
val fluidState = context.level.getFluidState(context.clickedPos)
|
||||
val blockState = this.defaultBlockState()
|
||||
.setValue(HORIZONTAL_FACING, direction)
|
||||
.setValue(WATERLOGGED, fluidState.type === Fluids.WATER
|
||||
) as BlockState
|
||||
|
||||
if (blockState.canSurvive(context.getLevel(), context.getClickedPos())) {
|
||||
return blockState
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
override fun getFluidState(blockState: BlockState): FluidState? = if (blockState.getValue(WATERLOGGED)) Fluids.WATER.getSource(false) else super.getFluidState(blockState)
|
||||
|
||||
override fun updateShape(state: BlockState, direction: Direction, neighborState: BlockState, world: LevelAccessor, pos: BlockPos, neighborPos: BlockPos): BlockState {
|
||||
if (state.getValue(WATERLOGGED)) {
|
||||
world.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(world))
|
||||
}
|
||||
return if (state.getValue(HORIZONTAL_FACING).opposite == direction && !state.canSurvive(world, pos)) Blocks.AIR.defaultBlockState()
|
||||
else super.updateShape(state, direction, neighborState, world, pos, neighborPos)
|
||||
}
|
||||
|
||||
override fun canSurvive(state: BlockState, level: LevelReader, pos: BlockPos): Boolean {
|
||||
return canAttach(level, pos, state.getValue(HORIZONTAL_FACING))
|
||||
}
|
||||
|
||||
fun canAttach(reader: LevelReader, pos: BlockPos, direction: Direction): Boolean {
|
||||
val blockPos = pos.relative(direction.opposite)
|
||||
return reader.getBlockState(blockPos).isFaceSturdy(reader, blockPos, direction)
|
||||
}
|
||||
}
|
||||
-68
@@ -1,68 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.block
|
||||
|
||||
import com.cobblemon.mod.common.util.rotateShape
|
||||
import com.mojang.serialization.Codec
|
||||
import com.mojang.serialization.MapCodec
|
||||
import com.mojang.serialization.codecs.RecordCodecBuilder
|
||||
import net.minecraft.core.BlockPos
|
||||
import net.minecraft.core.Direction
|
||||
import net.minecraft.world.level.BlockGetter
|
||||
import net.minecraft.world.level.block.state.BlockState
|
||||
import net.minecraft.world.phys.shapes.CollisionContext
|
||||
import net.minecraft.world.phys.shapes.Shapes
|
||||
import net.minecraft.world.phys.shapes.VoxelShape
|
||||
|
||||
class WallAttachedDirectionalShapeBlock(settings: Properties, val width: Int = 16, val height: Int = 16, val depth: Int = 16): WallAttachedDirectionalBlock(settings) {
|
||||
companion object {
|
||||
/**
|
||||
* Calculates a [VoxelShape] based on a center point of (8, 8, 16).
|
||||
*
|
||||
* The resulting shape is centered X horizontally and Y vertically
|
||||
* expanding inwards/North along the Z-axis from the South face (16).
|
||||
*
|
||||
* @param width The width of the shape from 0-16, along the X-axis.
|
||||
* @param height The height of the shape from 0-16 along the Y-axis.
|
||||
* @param depth The depth of the shape from 0-16 along the Z-axis, extending inwards from 16.
|
||||
* @return A VoxelShape.
|
||||
*/
|
||||
fun convertToShape(sizeX: Int, sizeY: Int, sizeZ: Int): VoxelShape {
|
||||
val x = sizeX.coerceIn(0, 16).toDouble()
|
||||
val y = sizeY.coerceIn(0, 16).toDouble()
|
||||
val z = sizeZ.coerceIn(0, 16).toDouble()
|
||||
|
||||
val minX = (8.0 - (x / 2.0)) / 16.0
|
||||
val maxX = (8.0 + (x / 2.0)) / 16.0
|
||||
|
||||
val minY = (8.0 - (y / 2.0)) / 16.0
|
||||
val maxY = (8.0 + (y / 2.0)) / 16.0
|
||||
|
||||
val minZ = (16.0 - z) / 16.0
|
||||
|
||||
return Shapes.box(minX, minY, minZ, maxX, maxY, 1.0)
|
||||
}
|
||||
}
|
||||
|
||||
override fun codec(): MapCodec<WallAttachedDirectionalShapeBlock> = RecordCodecBuilder.mapCodec { instance ->
|
||||
instance.group(
|
||||
propertiesCodec(),
|
||||
Codec.INT.fieldOf("width").forGetter { it.width },
|
||||
Codec.INT.fieldOf("height").forGetter { it.height },
|
||||
Codec.INT.fieldOf("depth").forGetter { it.depth }
|
||||
).apply(instance, { properties, width, height, depth ->
|
||||
WallAttachedDirectionalShapeBlock(properties, width, height, depth)
|
||||
})
|
||||
}
|
||||
|
||||
override fun getShape(state: BlockState, level: BlockGetter, pos: BlockPos, context: CollisionContext): VoxelShape {
|
||||
val direction = state.getValue(FACING)
|
||||
return rotateShape(Direction.NORTH, direction, convertToShape(width, height, depth))
|
||||
}
|
||||
}
|
||||
-98
@@ -1,98 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.block
|
||||
|
||||
import com.cobblemon.mod.common.block.StackableItemBlock.Companion.AMOUNT
|
||||
import com.cobblemon.mod.common.block.StackableItemBlock.Companion.MAX_AMOUNT
|
||||
import com.cobblemon.mod.common.util.rotateShape
|
||||
import com.mojang.serialization.MapCodec
|
||||
import com.mojang.serialization.codecs.RecordCodecBuilder
|
||||
import net.minecraft.core.BlockPos
|
||||
import net.minecraft.core.Direction
|
||||
import net.minecraft.util.StringRepresentable
|
||||
import net.minecraft.world.item.context.BlockPlaceContext
|
||||
import net.minecraft.world.level.BlockGetter
|
||||
import net.minecraft.world.level.block.Block
|
||||
import net.minecraft.world.level.block.state.BlockState
|
||||
import net.minecraft.world.level.block.state.StateDefinition
|
||||
import net.minecraft.world.level.block.state.properties.BlockStateProperties.HORIZONTAL_FACING
|
||||
import net.minecraft.world.level.block.state.properties.BlockStateProperties.WATERLOGGED
|
||||
import net.minecraft.world.phys.shapes.CollisionContext
|
||||
import net.minecraft.world.phys.shapes.Shapes
|
||||
import net.minecraft.world.phys.shapes.VoxelShape
|
||||
import kotlin.math.min
|
||||
|
||||
class WallAttachedStackableItemBlock(settings: Properties, val type: WallStackableItemBlockType): WallAttachedDirectionalBlock(settings) {
|
||||
enum class WallStackableItemBlockType: StringRepresentable {
|
||||
TAG;
|
||||
|
||||
override fun getSerializedName(): String = this.name.lowercase()
|
||||
|
||||
companion object {
|
||||
val CODEC = StringRepresentable.fromEnum(::values)
|
||||
}
|
||||
}
|
||||
|
||||
companion object {
|
||||
val CODEC: MapCodec<WallAttachedStackableItemBlock> = RecordCodecBuilder.mapCodec { it.group(
|
||||
propertiesCodec(),
|
||||
WallStackableItemBlockType.CODEC.fieldOf("type").forGetter(WallAttachedStackableItemBlock::type)
|
||||
).apply(it, ::WallAttachedStackableItemBlock) }
|
||||
|
||||
val northShapeMap: Map<WallStackableItemBlockType, List<VoxelShape>> = mapOf(
|
||||
WallStackableItemBlockType.TAG to listOf(
|
||||
Shapes.box(0.375, 0.25, 0.9375, 0.625, 0.6875, 1.0),
|
||||
Shapes.box(0.375, 0.0625, 0.9375, 1.0, 0.6875, 1.0),
|
||||
Shapes.box(0.0, 0.0625, 0.9375, 1.0, 0.9375, 1.0),
|
||||
Shapes.box(0.0, 0.0625, 0.9375, 1.0, 1.0, 1.0),
|
||||
Shapes.box(0.0, 0.0, 0.9375, 1.0, 1.0, 1.0),
|
||||
Shapes.box(0.0, 0.0, 0.9375, 1.0, 1.0, 1.0),
|
||||
Shapes.box(0.0, 0.0, 0.9375, 1.0, 1.0, 1.0),
|
||||
Shapes.box(0.0, 0.0, 0.9375, 1.0, 1.0, 1.0)
|
||||
)
|
||||
)
|
||||
|
||||
fun getShape(type: WallStackableItemBlockType, count: Int): VoxelShape = northShapeMap[type]?.let { list -> list[(count - 1).coerceIn(0, list.lastIndex)] } ?: Shapes.block()
|
||||
fun getMaxAmount(type: WallStackableItemBlockType): Int = min(northShapeMap[type]?.size ?: 1 , MAX_AMOUNT)
|
||||
}
|
||||
|
||||
init {
|
||||
registerDefaultState(stateDefinition.any()
|
||||
.setValue(HORIZONTAL_FACING, Direction.NORTH)
|
||||
.setValue(AMOUNT, 1)
|
||||
.setValue(WATERLOGGED, false))
|
||||
}
|
||||
|
||||
override fun codec(): MapCodec<WallAttachedStackableItemBlock> = CODEC
|
||||
|
||||
override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block, BlockState>) {
|
||||
super.createBlockStateDefinition(builder)
|
||||
builder.add(AMOUNT)
|
||||
}
|
||||
|
||||
override fun getShape(state: BlockState, level: BlockGetter, pos: BlockPos, context: CollisionContext): VoxelShape {
|
||||
val direction = state.getValue(HORIZONTAL_FACING)
|
||||
val count = state.getValue(AMOUNT)
|
||||
return rotateShape(Direction.NORTH, direction, getShape(type, count))
|
||||
}
|
||||
|
||||
override fun getStateForPlacement(context: BlockPlaceContext): BlockState? {
|
||||
val blockState = context.level.getBlockState(context.clickedPos)
|
||||
return if (blockState.`is`(this)) blockState.setValue(AMOUNT, min(getMaxAmount(type), (blockState.getValue(AMOUNT) + 1)))
|
||||
else super.getStateForPlacement(context)
|
||||
}
|
||||
|
||||
override fun canBeReplaced(state: BlockState, useContext: BlockPlaceContext): Boolean {
|
||||
return if (
|
||||
!useContext.isSecondaryUseActive
|
||||
&& useContext.itemInHand.`is`(this.asItem())
|
||||
&& state.getValue(AMOUNT) <= getMaxAmount(type)
|
||||
) true else super.canBeReplaced(state, useContext)
|
||||
}
|
||||
}
|
||||
+3
-2
@@ -17,6 +17,7 @@ import com.cobblemon.mod.common.api.pasture.PastureLinkManager
|
||||
import com.cobblemon.mod.common.api.scheduling.afterOnServer
|
||||
import com.cobblemon.mod.common.api.text.italicise
|
||||
import com.cobblemon.mod.common.api.text.red
|
||||
import com.cobblemon.mod.common.api.text.textClickHandlers
|
||||
import com.cobblemon.mod.common.block.PastureBlock
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.net.messages.client.effect.SpawnSnowstormEntityParticlePacket
|
||||
@@ -109,10 +110,10 @@ class PokemonPastureBlockEntity(pos: BlockPos, state: BlockState) :
|
||||
for (tetheredPokemon in tetheredPokemonList) {
|
||||
val pokemon = tetheredPokemon.getPokemon()!!
|
||||
if (pokemon.currentFullness > 0) {
|
||||
pokemon.tickMetabolism(1)
|
||||
pokemon.tickMetabolism()
|
||||
}
|
||||
if (pokemon.interactionCooldowns.any()) {
|
||||
pokemon.tickInteractionCooldown(1)
|
||||
pokemon.tickInteractionCooldown()
|
||||
}
|
||||
}
|
||||
blockEntity.togglePastureOn(blockEntity.getInRangeViewerCount(world, blockEntity.blockPos) > 0)
|
||||
|
||||
@@ -319,48 +319,7 @@ object CobblemonClient {
|
||||
CobblemonBlocks.PINK_CAMPFIRE_POT,
|
||||
CobblemonBlocks.RED_CAMPFIRE_POT,
|
||||
CobblemonBlocks.WHITE_CAMPFIRE_POT,
|
||||
CobblemonBlocks.YELLOW_CAMPFIRE_POT,
|
||||
CobblemonBlocks.WHITE_PLAQUE,
|
||||
CobblemonBlocks.LIGHT_GRAY_PLAQUE,
|
||||
CobblemonBlocks.GRAY_PLAQUE,
|
||||
CobblemonBlocks.BLACK_PLAQUE,
|
||||
CobblemonBlocks.BROWN_PLAQUE,
|
||||
CobblemonBlocks.RED_PLAQUE,
|
||||
CobblemonBlocks.ORANGE_PLAQUE,
|
||||
CobblemonBlocks.YELLOW_PLAQUE,
|
||||
CobblemonBlocks.LIME_PLAQUE,
|
||||
CobblemonBlocks.GREEN_PLAQUE,
|
||||
CobblemonBlocks.CYAN_PLAQUE,
|
||||
CobblemonBlocks.LIGHT_BLUE_PLAQUE,
|
||||
CobblemonBlocks.BLUE_PLAQUE,
|
||||
CobblemonBlocks.PURPLE_PLAQUE,
|
||||
CobblemonBlocks.MAGENTA_PLAQUE,
|
||||
CobblemonBlocks.PINK_PLAQUE,
|
||||
CobblemonBlocks.BLUNDER_POLICY,
|
||||
CobblemonBlocks.WEAKNESS_POLICY,
|
||||
CobblemonBlocks.POTION,
|
||||
CobblemonBlocks.SUPER_POTION,
|
||||
CobblemonBlocks.HYPER_POTION,
|
||||
CobblemonBlocks.MAX_POTION,
|
||||
CobblemonBlocks.FULL_RESTORE,
|
||||
CobblemonBlocks.ANTIDOTE,
|
||||
CobblemonBlocks.AWAKENING,
|
||||
CobblemonBlocks.BURN_HEAL,
|
||||
CobblemonBlocks.ICE_HEAL,
|
||||
CobblemonBlocks.PARALYZE_HEAL,
|
||||
CobblemonBlocks.FULL_HEAL,
|
||||
CobblemonBlocks.ETHER,
|
||||
CobblemonBlocks.MAX_ETHER,
|
||||
CobblemonBlocks.ELIXIR,
|
||||
CobblemonBlocks.MAX_ELIXIR,
|
||||
CobblemonBlocks.DIRE_HIT,
|
||||
CobblemonBlocks.GUARD_SPEC,
|
||||
CobblemonBlocks.X_ACCURACY,
|
||||
CobblemonBlocks.X_ATTACK,
|
||||
CobblemonBlocks.X_DEFENSE,
|
||||
CobblemonBlocks.X_SP_ATK,
|
||||
CobblemonBlocks.X_SP_DEF,
|
||||
CobblemonBlocks.X_SPEED
|
||||
CobblemonBlocks.YELLOW_CAMPFIRE_POT
|
||||
)
|
||||
|
||||
this.createBoatModelLayers()
|
||||
|
||||
@@ -11,11 +11,10 @@ package com.cobblemon.mod.common.client.battle
|
||||
import com.cobblemon.mod.common.CobblemonNetwork
|
||||
import com.cobblemon.mod.common.api.battles.model.actor.ActorType
|
||||
import com.cobblemon.mod.common.api.pokedex.PokedexEntryProgress
|
||||
import com.cobblemon.mod.common.api.pokemon.PokemonSpecies
|
||||
import com.cobblemon.mod.common.battles.BattleFormat
|
||||
import com.cobblemon.mod.common.battles.ForcePassActionResponse
|
||||
import com.cobblemon.mod.common.battles.MoveActionResponse
|
||||
import com.cobblemon.mod.common.battles.PassActionResponse
|
||||
import com.cobblemon.mod.common.battles.ShowdownMoveset
|
||||
import com.cobblemon.mod.common.client.CobblemonClient
|
||||
import com.cobblemon.mod.common.net.messages.server.battle.BattleSelectActionsPacket
|
||||
import com.cobblemon.mod.common.util.asIdentifierDefaultingNamespace
|
||||
@@ -62,15 +61,8 @@ class ClientBattle(
|
||||
if (index != -1) {
|
||||
while(index < pendingActionRequests.size) {
|
||||
val request = pendingActionRequests[index]
|
||||
if (request.response != PassActionResponse && request.response !is ForcePassActionResponse) {
|
||||
val response = request.response
|
||||
// If we're cancelling a turn that used a gimmick, we re-enable the ability for that gimmick to be used.
|
||||
if (response is MoveActionResponse && response.gimmickID != null) {
|
||||
val gimmick = ShowdownMoveset.Gimmick.entries.find { it.id == response.gimmickID }
|
||||
pendingActionRequests.forEach { it.moveSet?.pendingGimmickUsedThisTurn?.remove(gimmick) }
|
||||
}
|
||||
if (request.response != PassActionResponse && request.response !is ForcePassActionResponse)
|
||||
request.response = null
|
||||
}
|
||||
index++
|
||||
}
|
||||
}
|
||||
|
||||
+1
-1
@@ -68,7 +68,7 @@ class BattleMoveSelection(
|
||||
var moveTiles = baseTiles
|
||||
|
||||
val backButton = BattleBackButton(x - 11F, Minecraft.getInstance().window.guiScaledHeight - 22F)
|
||||
val gimmickButtons = moveSet.getGimmicks().filter { it !in moveSet.pendingGimmickUsedThisTurn }.mapIndexed { index, gimmick ->
|
||||
val gimmickButtons = moveSet.getGimmicks().mapIndexed { index, gimmick ->
|
||||
val initOff = BattleBackButton.WIDTH * 0.65F
|
||||
val xOff = initOff + BattleGimmickButton.SPACING * index
|
||||
BattleGimmickButton.create(gimmick, this, backButton.x + xOff, backButton.y)
|
||||
|
||||
+1
-9
@@ -17,7 +17,6 @@ import com.cobblemon.mod.common.api.text.text
|
||||
import com.cobblemon.mod.common.battles.InBattleGimmickMove
|
||||
import com.cobblemon.mod.common.battles.InBattleMove
|
||||
import com.cobblemon.mod.common.battles.MoveActionResponse
|
||||
import com.cobblemon.mod.common.battles.ShowdownMoveset
|
||||
import com.cobblemon.mod.common.client.CobblemonClient
|
||||
import com.cobblemon.mod.common.client.CobblemonResources
|
||||
import com.cobblemon.mod.common.client.battle.ActiveClientBattlePokemon
|
||||
@@ -128,7 +127,7 @@ class BattleTargetSelection(
|
||||
private val isMultiTarget = multiTargetList?.firstOrNull { it.getPNX() == target.getPNX() } != null
|
||||
private val isCurrentPokemon = request.activePokemon.battlePokemon?.uuid == target.battlePokemon!!.uuid
|
||||
|
||||
open val response: MoveActionResponse get() = MoveActionResponse(targetSelection.move.id, responseTarget, gimmickID)
|
||||
open val response: MoveActionResponse get() = MoveActionResponse(targetSelection.move.id, responseTarget)
|
||||
val state = FloatingState()
|
||||
|
||||
open val selectable: Boolean get() = isMultiTarget || (responseTarget != null)
|
||||
@@ -312,13 +311,6 @@ class BattleTargetSelection(
|
||||
fun onClick() {
|
||||
if (!selectable) return
|
||||
targetSelection.playDownSound(Minecraft.getInstance().soundManager)
|
||||
// If a gimmick is used, remove the ability to use it on any pending action requests ahead of it
|
||||
if (response.gimmickID != null) {
|
||||
val gimmick = ShowdownMoveset.Gimmick.entries.first { it.id == response.gimmickID }
|
||||
CobblemonClient.battle?.pendingActionRequests?.forEach {
|
||||
it.moveSet?.pendingGimmickUsedThisTurn?.add(gimmick)
|
||||
}
|
||||
}
|
||||
targetSelection.battleGUI.selectAction(targetSelection.request, response)
|
||||
}
|
||||
}
|
||||
|
||||
+1
-1
@@ -23,7 +23,7 @@ import net.minecraft.world.phys.Vec3
|
||||
|
||||
object CalculateSeatPositionsHandler : ClientNetworkPacketHandler<CalculateSeatPositionsPacket> {
|
||||
private const val FORMAT = "%.2f"
|
||||
private const val SEAT_PREFIX = "seat_"
|
||||
private const val SEAT_PREFIX = "seat"
|
||||
private const val SIMULATION_PERIOD_TICKS = 15 * 20F
|
||||
|
||||
class SeatRanges(
|
||||
|
||||
-1
@@ -160,7 +160,6 @@ class DisplayCaseRenderer(ctx: BlockEntityRendererProvider.Context) : BlockEntit
|
||||
stack.item is BedItem -> PositioningType.BED
|
||||
stack.item is BannerItem -> PositioningType.BANNER
|
||||
stack.`is`(CobblemonItemTags.POKE_BALLS) -> PositioningType.POKE_BALL
|
||||
stack.`is`(CobblemonItemTags.PLAQUES) -> PositioningType.ITEM_MODEL
|
||||
stack.item is PokedexItem -> PositioningType.POKEDEX
|
||||
stack.item == CobblemonItems.RELIC_COIN_POUCH -> PositioningType.COIN_POUCH
|
||||
stack.item == CobblemonItems.PASTURE -> PositioningType.PASTURE
|
||||
|
||||
+2
-6
@@ -39,11 +39,7 @@ class PoseAdapter(
|
||||
override fun deserialize(json: JsonElement, type: Type, ctx: JsonDeserializationContext): Pose {
|
||||
val model = modelFinder()
|
||||
val obj = json as JsonObject
|
||||
val pose = try {
|
||||
JsonPose(model, obj)
|
||||
} catch (e: Exception) {
|
||||
throw IllegalArgumentException("Failed to deserialize pose from JSON: $json", e)
|
||||
}
|
||||
val pose = JsonPose(model, obj)
|
||||
|
||||
val conditionsList = mutableListOf<(PosableState) -> Boolean>()
|
||||
|
||||
@@ -104,4 +100,4 @@ class PoseAdapter(
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+1
-1
@@ -206,7 +206,7 @@ fun generateAdditionalRideBoostsTooltip(stack: ItemStack): MutableList<Component
|
||||
val resultLines = mutableListOf<Component>()
|
||||
resultLines.add(rideBoostSeasoningHeader)
|
||||
|
||||
for ((stat, value) in boosts.toSortedMap()) {
|
||||
for ((stat, value) in boosts) {
|
||||
val statName = stat.displayName.also { it.style = it.style.withColor(stat.flavour.colour) }
|
||||
val valueText = if (value < 0) {
|
||||
Component.literal("$value").red()
|
||||
|
||||
@@ -14,6 +14,7 @@ import com.cobblemon.mod.common.api.battles.model.actor.BattleActor
|
||||
import com.cobblemon.mod.common.api.battles.model.actor.EntityBackedBattleActor
|
||||
import com.cobblemon.mod.common.api.net.NetworkPacket
|
||||
import com.cobblemon.mod.common.api.storage.party.PartyStore
|
||||
import com.cobblemon.mod.common.battles.ai.CompetitiveBattleAI
|
||||
import com.cobblemon.mod.common.battles.ai.StrongBattleAI
|
||||
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
|
||||
import com.cobblemon.mod.common.net.messages.client.battle.BattleEndPacket
|
||||
@@ -30,7 +31,7 @@ class NPCBattleActor(
|
||||
) : AIBattleActor(
|
||||
gameId = npc.uuid,
|
||||
pokemonList = pokemonList.let { if (npc.npc.randomizePartyOrder) it.shuffled() else it },
|
||||
battleAI = StrongBattleAI(skill)
|
||||
battleAI = CompetitiveBattleAI(skill)
|
||||
), EntityBackedBattleActor<NPCEntity> {
|
||||
override val entity = npc
|
||||
override val type = ActorType.NPC
|
||||
|
||||
@@ -78,7 +78,6 @@ import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.server.level.ServerEntity
|
||||
import net.minecraft.server.level.ServerLevel
|
||||
import net.minecraft.server.level.ServerPlayer
|
||||
import net.minecraft.tags.DamageTypeTags.BYPASSES_INVULNERABILITY
|
||||
import net.minecraft.world.InteractionHand
|
||||
import net.minecraft.world.InteractionResult
|
||||
import net.minecraft.world.damagesource.DamageSource
|
||||
@@ -605,7 +604,7 @@ class NPCEntity(world: Level) : AgeableMob(CobblemonEntities.NPC, world), Posabl
|
||||
}
|
||||
|
||||
override fun isPushable() = isMovable ?: npc.isMovable
|
||||
override fun isInvulnerableTo(source: DamageSource) = (isInvulnerable ?: npc.isInvulnerable) && !source.`is`(BYPASSES_INVULNERABILITY)
|
||||
override fun isInvulnerableTo(source: DamageSource) = isInvulnerable ?: npc.isInvulnerable
|
||||
override fun canBeLeashed() = isLeashable ?: npc.isLeashable
|
||||
override fun canBeHitByProjectile() = allowProjectileHits ?: npc.allowProjectileHits
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@ import juuxel.adorn.block.variant.CompatBlockVariantSet
|
||||
|
||||
class AdornCompatibility : CompatBlockVariantSet() {
|
||||
override fun getWoodVariants(): List<BlockVariant?>? {
|
||||
return this.createVariants({ BlockVariant.Wood(it) }, "apricorn", "saccharine")
|
||||
return this.createVariants({ BlockVariant.Wood(it) }, "apricorn")
|
||||
}
|
||||
|
||||
override fun getModId(): String? {
|
||||
|
||||
@@ -13,7 +13,6 @@ import com.cobblemon.mod.common.advancement.criterion.PokemonInteractContext
|
||||
import com.cobblemon.mod.common.api.text.red
|
||||
import com.cobblemon.mod.common.battles.BagItemActionResponse
|
||||
import com.cobblemon.mod.common.battles.BagItems
|
||||
import com.cobblemon.mod.common.battles.BattleRules
|
||||
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
|
||||
import com.cobblemon.mod.common.util.battleLang
|
||||
import net.minecraft.core.registries.BuiltInRegistries
|
||||
@@ -42,7 +41,7 @@ interface BagItemLike {
|
||||
fun handleInteraction(player: ServerPlayer, battlePokemon: BattlePokemon, stack: ItemStack): Boolean {
|
||||
val battle = battlePokemon.actor.battle
|
||||
val bagItem = getBagItem(stack) ?: return false
|
||||
if (!battlePokemon.actor.canFitForcedAction() || battle.format.ruleSet.contains(BattleRules.BAG_CLAUSE)) {
|
||||
if (!battlePokemon.actor.canFitForcedAction()) {
|
||||
player.sendSystemMessage(battleLang("bagitem.cannot").red())
|
||||
return false
|
||||
}
|
||||
|
||||
@@ -11,13 +11,12 @@ package com.cobblemon.mod.common.item.battle
|
||||
import com.cobblemon.mod.common.api.battles.model.PokemonBattle
|
||||
import com.cobblemon.mod.common.api.battles.model.actor.BattleActor
|
||||
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
|
||||
import net.minecraft.world.item.ItemNameBlockItem
|
||||
import com.cobblemon.mod.common.item.CobblemonItem
|
||||
import net.minecraft.world.item.ItemStack
|
||||
import net.minecraft.world.item.Items
|
||||
import net.minecraft.world.level.block.Block
|
||||
|
||||
|
||||
class DireHitItem(block: Block) : ItemNameBlockItem(block, Properties()), SimpleBagItemLike {
|
||||
class DireHitItem : CobblemonItem(Properties()), SimpleBagItemLike {
|
||||
override val bagItem = object : BagItem {
|
||||
override val itemName = "item.cobblemon.dire_hit"
|
||||
override val returnItem = Items.AIR
|
||||
|
||||
@@ -11,12 +11,11 @@ package com.cobblemon.mod.common.item.battle
|
||||
import com.cobblemon.mod.common.api.battles.model.PokemonBattle
|
||||
import com.cobblemon.mod.common.api.battles.model.actor.BattleActor
|
||||
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
|
||||
import net.minecraft.world.item.ItemNameBlockItem
|
||||
import com.cobblemon.mod.common.item.CobblemonItem
|
||||
import net.minecraft.world.item.ItemStack
|
||||
import net.minecraft.world.item.Items
|
||||
import net.minecraft.world.level.block.Block
|
||||
|
||||
class GuardSpecItem(block: Block) : ItemNameBlockItem(block, Properties()), SimpleBagItemLike {
|
||||
class GuardSpecItem : CobblemonItem(Properties()), SimpleBagItemLike {
|
||||
override val bagItem = object : BagItem {
|
||||
override val itemName = "item.cobblemon.guard_spec"
|
||||
override val returnItem = Items.AIR
|
||||
|
||||
@@ -12,12 +12,11 @@ import com.cobblemon.mod.common.api.battles.model.PokemonBattle
|
||||
import com.cobblemon.mod.common.api.battles.model.actor.BattleActor
|
||||
import com.cobblemon.mod.common.api.pokemon.stats.Stat
|
||||
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
|
||||
import net.minecraft.world.item.ItemNameBlockItem
|
||||
import com.cobblemon.mod.common.item.CobblemonItem
|
||||
import net.minecraft.world.item.ItemStack
|
||||
import net.minecraft.world.item.Items
|
||||
import net.minecraft.world.level.block.Block
|
||||
|
||||
class XStatItem(val stat: Stat, stages: Int = 2, block: Block) : ItemNameBlockItem(block, Properties()), SimpleBagItemLike {
|
||||
class XStatItem(val stat: Stat, stages: Int = 2) : CobblemonItem(Properties()), SimpleBagItemLike {
|
||||
override val bagItem = object : BagItem {
|
||||
override val itemName = "item.cobblemon.x_${stat.identifier.path}"
|
||||
override val returnItem = Items.AIR
|
||||
|
||||
@@ -66,7 +66,6 @@ object CobblemonItemGroups {
|
||||
@JvmStatic val EVOLUTION_ITEMS get() = BuiltInRegistries.CREATIVE_MODE_TAB.get(EVOLUTION_ITEMS_KEY)
|
||||
|
||||
@JvmStatic val BUILDING_BLOCKS_INJECTIONS = this.inject(ResourceKey.create(BuiltInRegistries.CREATIVE_MODE_TAB.key(), ResourceLocation.parse("building_blocks")), this::blocksInjections)
|
||||
@JvmStatic val COLORED_BLOCKS_INJECTIONS = this.inject(ResourceKey.create(BuiltInRegistries.CREATIVE_MODE_TAB.key(), ResourceLocation.parse("colored_blocks")), this::coloredBlocksInjections)
|
||||
@JvmStatic val FOOD_INJECTIONS = this.inject(ResourceKey.create(BuiltInRegistries.CREATIVE_MODE_TAB.key(), ResourceLocation.parse("food_and_drinks")), this::foodInjections)
|
||||
@JvmStatic val TOOLS_AND_UTILITIES_INJECTIONS = this.inject(ResourceKey.create(BuiltInRegistries.CREATIVE_MODE_TAB.key(), ResourceLocation.parse("tools_and_utilities")), this::toolsAndUtilitiesInjections)
|
||||
@JvmStatic val INGREDIENTS_INJECTIONS = this.inject(ResourceKey.create(BuiltInRegistries.CREATIVE_MODE_TAB.key(), ResourceLocation.parse("ingredients")), this::ingredientsInjections)
|
||||
@@ -382,23 +381,6 @@ object CobblemonItemGroups {
|
||||
entries.accept(CobblemonItems.THUNDER_STONE_BLOCK)
|
||||
entries.accept(CobblemonItems.WATER_STONE_BLOCK)
|
||||
|
||||
entries.accept(CobblemonItems.WHITE_PLAQUE)
|
||||
entries.accept(CobblemonItems.LIGHT_GRAY_PLAQUE)
|
||||
entries.accept(CobblemonItems.GRAY_PLAQUE)
|
||||
entries.accept(CobblemonItems.BLACK_PLAQUE)
|
||||
entries.accept(CobblemonItems.BROWN_PLAQUE)
|
||||
entries.accept(CobblemonItems.RED_PLAQUE)
|
||||
entries.accept(CobblemonItems.ORANGE_PLAQUE)
|
||||
entries.accept(CobblemonItems.YELLOW_PLAQUE)
|
||||
entries.accept(CobblemonItems.LIME_PLAQUE)
|
||||
entries.accept(CobblemonItems.GREEN_PLAQUE)
|
||||
entries.accept(CobblemonItems.CYAN_PLAQUE)
|
||||
entries.accept(CobblemonItems.LIGHT_BLUE_PLAQUE)
|
||||
entries.accept(CobblemonItems.BLUE_PLAQUE)
|
||||
entries.accept(CobblemonItems.PURPLE_PLAQUE)
|
||||
entries.accept(CobblemonItems.MAGENTA_PLAQUE)
|
||||
entries.accept(CobblemonItems.PINK_PLAQUE)
|
||||
|
||||
CobblemonItems.campfire_pots.forEach(entries::accept)
|
||||
}
|
||||
|
||||
@@ -783,25 +765,6 @@ object CobblemonItemGroups {
|
||||
}
|
||||
}
|
||||
|
||||
private fun coloredBlocksInjections(injector: Injector) {
|
||||
injector.putLast(CobblemonItems.WHITE_PLAQUE)
|
||||
injector.putAfter(CobblemonItems.LIGHT_GRAY_PLAQUE, CobblemonItems.WHITE_PLAQUE)
|
||||
injector.putAfter(CobblemonItems.GRAY_PLAQUE, CobblemonItems.LIGHT_GRAY_PLAQUE)
|
||||
injector.putAfter(CobblemonItems.BLACK_PLAQUE, CobblemonItems.GRAY_PLAQUE)
|
||||
injector.putAfter(CobblemonItems.BROWN_PLAQUE, CobblemonItems.BLACK_PLAQUE)
|
||||
injector.putAfter(CobblemonItems.RED_PLAQUE, CobblemonItems.BROWN_PLAQUE)
|
||||
injector.putAfter(CobblemonItems.ORANGE_PLAQUE, CobblemonItems.RED_PLAQUE)
|
||||
injector.putAfter(CobblemonItems.YELLOW_PLAQUE, CobblemonItems.ORANGE_PLAQUE)
|
||||
injector.putAfter(CobblemonItems.LIME_PLAQUE, CobblemonItems.YELLOW_PLAQUE)
|
||||
injector.putAfter(CobblemonItems.GREEN_PLAQUE, CobblemonItems.LIME_PLAQUE)
|
||||
injector.putAfter(CobblemonItems.CYAN_PLAQUE, CobblemonItems.GREEN_PLAQUE)
|
||||
injector.putAfter(CobblemonItems.LIGHT_BLUE_PLAQUE, CobblemonItems.CYAN_PLAQUE)
|
||||
injector.putAfter(CobblemonItems.BLUE_PLAQUE, CobblemonItems.LIGHT_BLUE_PLAQUE)
|
||||
injector.putAfter(CobblemonItems.PURPLE_PLAQUE, CobblemonItems.BLUE_PLAQUE)
|
||||
injector.putAfter(CobblemonItems.MAGENTA_PLAQUE, CobblemonItems.PURPLE_PLAQUE)
|
||||
injector.putAfter(CobblemonItems.PINK_PLAQUE, CobblemonItems.MAGENTA_PLAQUE)
|
||||
}
|
||||
|
||||
private fun foodInjections(injector: Injector) {
|
||||
injector.putAfter(CobblemonItems.TART_APPLE, Items.ENCHANTED_GOLDEN_APPLE)
|
||||
injector.putAfter(CobblemonItems.SWEET_APPLE, CobblemonItems.TART_APPLE)
|
||||
|
||||
@@ -13,6 +13,7 @@ import com.cobblemon.mod.common.api.battles.model.PokemonBattle
|
||||
import com.cobblemon.mod.common.api.battles.model.actor.BattleActor
|
||||
import com.cobblemon.mod.common.api.item.PokemonSelectingItem
|
||||
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
|
||||
import com.cobblemon.mod.common.item.CobblemonItem
|
||||
import com.cobblemon.mod.common.item.battle.BagItem
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import com.cobblemon.mod.common.util.giveOrDropItemStack
|
||||
@@ -24,10 +25,8 @@ import net.minecraft.server.level.ServerPlayer
|
||||
import net.minecraft.server.level.ServerLevel
|
||||
import net.minecraft.world.InteractionHand
|
||||
import net.minecraft.world.InteractionResultHolder
|
||||
import net.minecraft.world.item.ItemNameBlockItem
|
||||
import net.minecraft.world.item.Rarity
|
||||
import net.minecraft.world.level.Level
|
||||
import net.minecraft.world.level.block.Block
|
||||
|
||||
/**
|
||||
* Items for recovering PP in all moves at once.
|
||||
@@ -35,7 +34,9 @@ import net.minecraft.world.level.block.Block
|
||||
* @author Hiroku
|
||||
* @since June 30th, 2023
|
||||
*/
|
||||
class ElixirItem(val max: Boolean, block: Block) : ItemNameBlockItem(block, Properties().apply {
|
||||
class ElixirItem(
|
||||
val max: Boolean
|
||||
) : CobblemonItem(Properties().apply {
|
||||
if (max) rarity(Rarity.UNCOMMON)
|
||||
}), PokemonSelectingItem {
|
||||
override val bagItem = object : BagItem {
|
||||
|
||||
@@ -14,6 +14,7 @@ import com.cobblemon.mod.common.api.battles.model.actor.BattleActor
|
||||
import com.cobblemon.mod.common.api.item.PokemonAndMoveSelectingItem
|
||||
import com.cobblemon.mod.common.api.moves.Move
|
||||
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
|
||||
import com.cobblemon.mod.common.item.CobblemonItem
|
||||
import com.cobblemon.mod.common.item.battle.BagItem
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import com.cobblemon.mod.common.util.giveOrDropItemStack
|
||||
@@ -25,10 +26,8 @@ import net.minecraft.server.level.ServerPlayer
|
||||
import net.minecraft.server.level.ServerLevel
|
||||
import net.minecraft.world.InteractionHand
|
||||
import net.minecraft.world.InteractionResultHolder
|
||||
import net.minecraft.world.item.ItemNameBlockItem
|
||||
import net.minecraft.world.item.Rarity
|
||||
import net.minecraft.world.level.Level
|
||||
import net.minecraft.world.level.block.Block
|
||||
|
||||
/**
|
||||
* Item for recovering PP for a specific move in a Pokémon's move list. Opens a move selection GUI.
|
||||
@@ -36,7 +35,9 @@ import net.minecraft.world.level.block.Block
|
||||
* @author Hiroku
|
||||
* @since June 30th, 2023
|
||||
*/
|
||||
class EtherItem(val max: Boolean, block: Block) : ItemNameBlockItem(block, Properties().apply {
|
||||
class EtherItem(
|
||||
val max: Boolean
|
||||
) : CobblemonItem(Properties().apply {
|
||||
if (max) rarity(Rarity.UNCOMMON)
|
||||
}), PokemonAndMoveSelectingItem {
|
||||
override val bagItem = object : BagItem {
|
||||
|
||||
+1
-2
@@ -34,9 +34,8 @@ class FreshStartMochiItem : CobblemonItem(Properties()), PokemonSelectingItem {
|
||||
}
|
||||
|
||||
pokemon.feedPokemon(1)
|
||||
|
||||
pokemon.evs.forEach {
|
||||
pokemon.setEV(it.key, 0)
|
||||
pokemon.evs[it.key] = 0
|
||||
}
|
||||
|
||||
//pokemon.entity?.playSound(CobblemonSounds.MOCHI_USE, 1F, 1F) todo use mochi sounds for fullness levels and replace above
|
||||
|
||||
@@ -17,6 +17,7 @@ import com.cobblemon.mod.common.api.item.HealingSource
|
||||
import com.cobblemon.mod.common.api.item.PokemonSelectingItem
|
||||
import com.cobblemon.mod.common.api.molang.ExpressionLike
|
||||
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
|
||||
import com.cobblemon.mod.common.item.CobblemonItem
|
||||
import com.cobblemon.mod.common.item.battle.BagItem
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import com.cobblemon.mod.common.util.asExpressionLike
|
||||
@@ -30,12 +31,12 @@ import net.minecraft.world.item.Items
|
||||
import net.minecraft.server.level.ServerPlayer
|
||||
import net.minecraft.world.InteractionHand
|
||||
import net.minecraft.world.InteractionResultHolder
|
||||
import net.minecraft.world.item.ItemNameBlockItem
|
||||
import net.minecraft.world.item.Rarity
|
||||
import net.minecraft.world.level.Level
|
||||
import net.minecraft.world.level.block.Block
|
||||
|
||||
class PotionItem(val type: PotionType, block: Block) : ItemNameBlockItem(block, Properties().apply {
|
||||
class PotionItem(
|
||||
val type: PotionType
|
||||
) : CobblemonItem(Properties().apply {
|
||||
when (type.name) {
|
||||
PotionType.MAX_POTION.name -> rarity(Rarity.UNCOMMON)
|
||||
PotionType.FULL_RESTORE.name -> rarity(Rarity.UNCOMMON)
|
||||
|
||||
@@ -14,6 +14,7 @@ import com.cobblemon.mod.common.api.battles.model.actor.BattleActor
|
||||
import com.cobblemon.mod.common.api.item.PokemonSelectingItem
|
||||
import com.cobblemon.mod.common.api.pokemon.status.Status
|
||||
import com.cobblemon.mod.common.battles.pokemon.BattlePokemon
|
||||
import com.cobblemon.mod.common.item.CobblemonItem
|
||||
import com.cobblemon.mod.common.item.battle.BagItem
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import com.cobblemon.mod.common.util.giveOrDropItemStack
|
||||
@@ -23,9 +24,7 @@ import net.minecraft.world.item.Items
|
||||
import net.minecraft.server.level.ServerPlayer
|
||||
import net.minecraft.world.InteractionHand
|
||||
import net.minecraft.world.InteractionResultHolder
|
||||
import net.minecraft.world.item.ItemNameBlockItem
|
||||
import net.minecraft.world.level.Level
|
||||
import net.minecraft.world.level.block.Block
|
||||
|
||||
/**
|
||||
* An item that cures statuses. Based on the [status] parameter it can be either specific [Status]es or all statuses (none specified).
|
||||
@@ -33,7 +32,7 @@ import net.minecraft.world.level.block.Block
|
||||
* @author Hiroku
|
||||
* @since June 30th, 2023
|
||||
*/
|
||||
class StatusCureItem(val itemName: String, vararg val status: Status, block: Block) : ItemNameBlockItem(block, Properties()), PokemonSelectingItem {
|
||||
class StatusCureItem(val itemName: String, vararg val status: Status) : CobblemonItem(Properties()), PokemonSelectingItem {
|
||||
override val bagItem = object : BagItem {
|
||||
override val itemName = this@StatusCureItem.itemName
|
||||
override val returnItem = Items.AIR
|
||||
|
||||
+2
-1
@@ -29,7 +29,8 @@ class FormUpdatePacket(pokemon: () -> Pokemon?, form: FormData) : SingleUpdatePa
|
||||
val ID: ResourceLocation = cobblemonResource("packets/form-update")
|
||||
fun decode(buffer: RegistryFriendlyByteBuf): FormUpdatePacket {
|
||||
val pokemon = decodePokemon(buffer)
|
||||
val form = FormData().also { it.initialize(pokemon()!!.species) }
|
||||
val form = FormData()
|
||||
form.species = pokemon()!!.species
|
||||
form.decode(buffer)
|
||||
return FormUpdatePacket(pokemon, form)
|
||||
}
|
||||
|
||||
@@ -199,9 +199,6 @@ open class Pokemon : ShowdownIdentifiable {
|
||||
|
||||
var form = species.standardForm
|
||||
set(value) {
|
||||
// If nothing actually changed, avoid running heavy logic (e.g. updateMovesOnFormChange when the form hasn't really "changed")
|
||||
if (field == value) return
|
||||
|
||||
// Species updates already update HP but just a form change may require it
|
||||
// Moved to before the field was set else it won't actually do the hp calc proper <3
|
||||
val quotient = clamp(currentHealth / maxHealth.toFloat(), 0F, 1F)
|
||||
@@ -999,7 +996,7 @@ open class Pokemon : ShowdownIdentifiable {
|
||||
this.currentFullness = max(0, this.currentFullness - value)
|
||||
}
|
||||
|
||||
// Amount of ticks that need to pass for the pokemon to lose 1 fullness value
|
||||
// Amount of seconds that need to pass for the pokemon to lose 1 fullness value
|
||||
fun getMetabolismRate(): Int {
|
||||
val speed = this.species.baseStats.getOrDefault(Stats.SPEED,0)
|
||||
|
||||
@@ -1012,12 +1009,16 @@ open class Pokemon : ShowdownIdentifiable {
|
||||
//base berry count
|
||||
val baseBerryCount = 20
|
||||
|
||||
var metabolismRateInSeconds = ((baseBerryCount.toDouble() - ((speed.toDouble() / BST.toDouble()) * baseBerryCount.toDouble()) * multiplier.toDouble()) * 60.0).toInt()
|
||||
if (metabolismRateInSeconds <= 0) {
|
||||
metabolismRateInSeconds = 1 * 60
|
||||
}
|
||||
//rate of metabolism in seconds
|
||||
val metabolismRate = ((baseBerryCount.toDouble() - ((speed.toDouble() / BST.toDouble()) * baseBerryCount.toDouble()) * multiplier.toDouble()) * 60.0).toInt()
|
||||
|
||||
return metabolismRateInSeconds * 20
|
||||
// returns value in seconds for the onSecondPassed function
|
||||
// check for below 0 value and set to minimum to 1 minute
|
||||
return if (metabolismRate <= 0) {
|
||||
1 * 60
|
||||
} else {
|
||||
metabolismRate
|
||||
}
|
||||
}
|
||||
|
||||
// Boolean function that checks if a Pokemon can eat food based on fedTimes
|
||||
@@ -1036,18 +1037,13 @@ open class Pokemon : ShowdownIdentifiable {
|
||||
this.interactionCooldowns.remove(group)
|
||||
}
|
||||
|
||||
open fun tickInteractionCooldown(ticksPassed: Int) {
|
||||
val iterator = interactionCooldowns.entries.iterator()
|
||||
|
||||
while (iterator.hasNext()) {
|
||||
val entry = iterator.next()
|
||||
val newValue = entry.value - ticksPassed.coerceAtLeast(1)
|
||||
|
||||
if (newValue <= 0) {
|
||||
iterator.remove()
|
||||
} else {
|
||||
entry.setValue(newValue)
|
||||
}
|
||||
open fun tickInteractionCooldown() {
|
||||
this.interactionCooldowns.entries.forEach { (key, value) ->
|
||||
val newValue = value - 1
|
||||
if(newValue <= 0)
|
||||
this.interactionCooldowns.remove(key)
|
||||
else
|
||||
this.interactionCooldowns.put(key, newValue)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1058,8 +1054,9 @@ open class Pokemon : ShowdownIdentifiable {
|
||||
/**
|
||||
* Called every second on Player owned and Pastured Pokémon for their fullness
|
||||
*/
|
||||
open fun tickMetabolism(ticksPassed: Int) {
|
||||
metabolismCycle += ticksPassed.coerceAtLeast(1)
|
||||
open fun tickMetabolism() {
|
||||
// have metabolism cycle increase each second
|
||||
metabolismCycle += 1
|
||||
|
||||
// if the metabolismCycle value equals the Pokemon's metabolism rate then decrease Fullness by 1
|
||||
if (metabolismCycle >= this.getMetabolismRate()) {
|
||||
@@ -2147,26 +2144,16 @@ open class Pokemon : ShowdownIdentifiable {
|
||||
*/
|
||||
open fun self(): Pokemon = this
|
||||
|
||||
|
||||
/**
|
||||
* Function that sanitizes specific form-related moves when the form of this Pokémon changes.
|
||||
* We only want to sanitize `form_change` moves here so that intended illegalities from the user are preserved.
|
||||
*
|
||||
* E.g, Removing Overheat from Rotom when it is no longer Rotom-Heat and the target form is not compatible with Overheat.
|
||||
*/
|
||||
private fun updateMovesOnFormChange(newForm: FormData) {
|
||||
if (this.isClient) return
|
||||
|
||||
val oldFormChangeMoves = this.form.moves.formChangeMoves.toSet()
|
||||
|
||||
// Only remove moves that were provided by the old form's form-change moves AND are not learnable by the new form
|
||||
if (this.isClient) {
|
||||
return
|
||||
}
|
||||
for (i in 0 until MoveSet.MOVE_COUNT) {
|
||||
val move = this.moveSet[i]
|
||||
if (move != null && move.template in oldFormChangeMoves) {
|
||||
if (move != null && !LearnsetQuery.ANY.canLearn(move.template, newForm.moves)) {
|
||||
this.moveSet.setMove(i, null)
|
||||
}
|
||||
}
|
||||
|
||||
val benchedIterator = this.benchedMoves.iterator()
|
||||
while (benchedIterator.hasNext()) {
|
||||
val benchedMove = benchedIterator.next()
|
||||
@@ -2174,18 +2161,11 @@ open class Pokemon : ShowdownIdentifiable {
|
||||
benchedIterator.remove()
|
||||
}
|
||||
}
|
||||
|
||||
// Add new form's form-change moves
|
||||
// Add form change moves
|
||||
newForm.moves.formChangeMoves.forEach { move ->
|
||||
if (this.moveSet.filterNotNull().none { it.template == move }) {
|
||||
if (this.moveSet.hasSpace()) {
|
||||
this.moveSet.add(move.create())
|
||||
} else {
|
||||
this.benchedMoves.add(BenchedMove(move, 0))
|
||||
}
|
||||
}
|
||||
// Under the hood these check if the moves already exist
|
||||
this.benchedMoves.add(BenchedMove(move, 0))
|
||||
}
|
||||
|
||||
// If moveset is empty try to find one valid move to fill it
|
||||
if (this.moveSet.filterNotNull().isEmpty()) {
|
||||
val benchedMove = this.benchedMoves.firstOrNull()
|
||||
|
||||
+5
-15
@@ -10,14 +10,13 @@ package com.cobblemon.mod.common.world.feature
|
||||
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.CobblemonBlocks
|
||||
import com.cobblemon.mod.common.api.pokemon.PokemonProperties
|
||||
import com.cobblemon.mod.common.api.tags.CobblemonBiomeTags
|
||||
import net.minecraft.core.BlockPos
|
||||
import net.minecraft.core.Direction
|
||||
import net.minecraft.core.Direction.UP
|
||||
import net.minecraft.nbt.CompoundTag
|
||||
import net.minecraft.tags.BlockTags
|
||||
import net.minecraft.util.RandomSource
|
||||
import net.minecraft.world.item.component.CustomData
|
||||
import net.minecraft.world.level.WorldGenLevel
|
||||
import net.minecraft.world.level.block.Block.UPDATE_ALL
|
||||
import net.minecraft.world.level.block.Block.UPDATE_CLIENTS
|
||||
@@ -228,20 +227,12 @@ class SaccharineTreeFeature : Feature<BlockStateConfiguration>(BlockStateConfigu
|
||||
val i: Int = 2 + randomSource.nextInt(2)
|
||||
for (j in 0..<i) {
|
||||
if (isCombee > 0) {
|
||||
beehiveBlockEntity?.storeBee(BeehiveBlockEntity.Occupant.create(randomSource.nextInt(599)))
|
||||
beehiveBlockEntity!!.storeBee(BeehiveBlockEntity.Occupant.create(randomSource.nextInt(599)))
|
||||
} else {
|
||||
// We want to create a Pokemon entity here and turn it into a compound tag to store in the hive.
|
||||
// But creating a Pokemon entity during world generation can cause issues.
|
||||
// So instead we create custom compound tag that is a placeholder for an incomplete Pokemon.
|
||||
// This is caught and handled by BeeOccupantMixin.java, which turns it into a complete entity.
|
||||
val properties = "${POKEMON_ARGS} lvl=${LEVEL_RANGE.random()}"
|
||||
val compoundTag = CompoundTag()
|
||||
compoundTag.putString("id", POKEMON_PLACEHOLD_ID)
|
||||
compoundTag.putString("pokemonProperties", properties)
|
||||
val occupant = BeehiveBlockEntity.Occupant(
|
||||
CustomData.of(compoundTag), randomSource.nextInt(599), 600
|
||||
)
|
||||
beehiveBlockEntity?.storeBee(occupant)
|
||||
val pokemon = PokemonProperties.parse(properties)
|
||||
val entity = pokemon.createEntity(worldGenLevel.level)
|
||||
beehiveBlockEntity!!.addOccupant(entity)
|
||||
}
|
||||
}
|
||||
})
|
||||
@@ -360,6 +351,5 @@ class SaccharineTreeFeature : Feature<BlockStateConfiguration>(BlockStateConfigu
|
||||
companion object {
|
||||
val POKEMON_ARGS = "combee"
|
||||
val LEVEL_RANGE = 5..15
|
||||
val POKEMON_PLACEHOLD_ID = "cobblemon_pokemon_entity_placeholder"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,64 +0,0 @@
|
||||
{
|
||||
"variants": {
|
||||
"facing=north,amount=1": {
|
||||
"model": "cobblemon:block/antidote_0"
|
||||
},
|
||||
"facing=east,amount=1": {
|
||||
"model": "cobblemon:block/antidote_0",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=1": {
|
||||
"model": "cobblemon:block/antidote_0",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=1": {
|
||||
"model": "cobblemon:block/antidote_0",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=2": {
|
||||
"model": "cobblemon:block/antidote_1"
|
||||
},
|
||||
"facing=east,amount=2": {
|
||||
"model": "cobblemon:block/antidote_1",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=2": {
|
||||
"model": "cobblemon:block/antidote_1",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=2": {
|
||||
"model": "cobblemon:block/antidote_1",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=3": {
|
||||
"model": "cobblemon:block/antidote_2"
|
||||
},
|
||||
"facing=east,amount=3": {
|
||||
"model": "cobblemon:block/antidote_2",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=3": {
|
||||
"model": "cobblemon:block/antidote_2",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=3": {
|
||||
"model": "cobblemon:block/antidote_2",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=4": {
|
||||
"model": "cobblemon:block/antidote_3"
|
||||
},
|
||||
"facing=east,amount=4": {
|
||||
"model": "cobblemon:block/antidote_3",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=4": {
|
||||
"model": "cobblemon:block/antidote_3",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=4": {
|
||||
"model": "cobblemon:block/antidote_3",
|
||||
"y": 270
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,64 +0,0 @@
|
||||
{
|
||||
"variants": {
|
||||
"facing=north,amount=1": {
|
||||
"model": "cobblemon:block/awakening_0"
|
||||
},
|
||||
"facing=east,amount=1": {
|
||||
"model": "cobblemon:block/awakening_0",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=1": {
|
||||
"model": "cobblemon:block/awakening_0",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=1": {
|
||||
"model": "cobblemon:block/awakening_0",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=2": {
|
||||
"model": "cobblemon:block/awakening_1"
|
||||
},
|
||||
"facing=east,amount=2": {
|
||||
"model": "cobblemon:block/awakening_1",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=2": {
|
||||
"model": "cobblemon:block/awakening_1",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=2": {
|
||||
"model": "cobblemon:block/awakening_1",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=3": {
|
||||
"model": "cobblemon:block/awakening_2"
|
||||
},
|
||||
"facing=east,amount=3": {
|
||||
"model": "cobblemon:block/awakening_2",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=3": {
|
||||
"model": "cobblemon:block/awakening_2",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=3": {
|
||||
"model": "cobblemon:block/awakening_2",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=4": {
|
||||
"model": "cobblemon:block/awakening_3"
|
||||
},
|
||||
"facing=east,amount=4": {
|
||||
"model": "cobblemon:block/awakening_3",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=4": {
|
||||
"model": "cobblemon:block/awakening_3",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=4": {
|
||||
"model": "cobblemon:block/awakening_3",
|
||||
"y": 270
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,49 +0,0 @@
|
||||
{
|
||||
"variants": {
|
||||
"face=ceiling,facing=east": {
|
||||
"model": "cobblemon:block/black_plaque_hanging",
|
||||
"y": 90
|
||||
},
|
||||
"face=ceiling,facing=north": {
|
||||
"model": "cobblemon:block/black_plaque_hanging"
|
||||
},
|
||||
"face=ceiling,facing=south": {
|
||||
"model": "cobblemon:block/black_plaque_hanging",
|
||||
"y": 180
|
||||
},
|
||||
"face=ceiling,facing=west": {
|
||||
"model": "cobblemon:block/black_plaque_hanging",
|
||||
"y": 270
|
||||
},
|
||||
"face=floor,facing=east": {
|
||||
"model": "cobblemon:block/black_plaque_floor",
|
||||
"y": 90
|
||||
},
|
||||
"face=floor,facing=north": {
|
||||
"model": "cobblemon:block/black_plaque_floor"
|
||||
},
|
||||
"face=floor,facing=south": {
|
||||
"model": "cobblemon:block/black_plaque_floor",
|
||||
"y": 180
|
||||
},
|
||||
"face=floor,facing=west": {
|
||||
"model": "cobblemon:block/black_plaque_floor",
|
||||
"y": 270
|
||||
},
|
||||
"face=wall,facing=east": {
|
||||
"model": "cobblemon:block/black_plaque_wall",
|
||||
"y": 90
|
||||
},
|
||||
"face=wall,facing=north": {
|
||||
"model": "cobblemon:block/black_plaque_wall"
|
||||
},
|
||||
"face=wall,facing=south": {
|
||||
"model": "cobblemon:block/black_plaque_wall",
|
||||
"y": 180
|
||||
},
|
||||
"face=wall,facing=west": {
|
||||
"model": "cobblemon:block/black_plaque_wall",
|
||||
"y": 270
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,49 +0,0 @@
|
||||
{
|
||||
"variants": {
|
||||
"face=ceiling,facing=east": {
|
||||
"model": "cobblemon:block/blue_plaque_hanging",
|
||||
"y": 90
|
||||
},
|
||||
"face=ceiling,facing=north": {
|
||||
"model": "cobblemon:block/blue_plaque_hanging"
|
||||
},
|
||||
"face=ceiling,facing=south": {
|
||||
"model": "cobblemon:block/blue_plaque_hanging",
|
||||
"y": 180
|
||||
},
|
||||
"face=ceiling,facing=west": {
|
||||
"model": "cobblemon:block/blue_plaque_hanging",
|
||||
"y": 270
|
||||
},
|
||||
"face=floor,facing=east": {
|
||||
"model": "cobblemon:block/blue_plaque_floor",
|
||||
"y": 90
|
||||
},
|
||||
"face=floor,facing=north": {
|
||||
"model": "cobblemon:block/blue_plaque_floor"
|
||||
},
|
||||
"face=floor,facing=south": {
|
||||
"model": "cobblemon:block/blue_plaque_floor",
|
||||
"y": 180
|
||||
},
|
||||
"face=floor,facing=west": {
|
||||
"model": "cobblemon:block/blue_plaque_floor",
|
||||
"y": 270
|
||||
},
|
||||
"face=wall,facing=east": {
|
||||
"model": "cobblemon:block/blue_plaque_wall",
|
||||
"y": 90
|
||||
},
|
||||
"face=wall,facing=north": {
|
||||
"model": "cobblemon:block/blue_plaque_wall"
|
||||
},
|
||||
"face=wall,facing=south": {
|
||||
"model": "cobblemon:block/blue_plaque_wall",
|
||||
"y": 180
|
||||
},
|
||||
"face=wall,facing=west": {
|
||||
"model": "cobblemon:block/blue_plaque_wall",
|
||||
"y": 270
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
{
|
||||
"variants": {
|
||||
"facing=north": {
|
||||
"model": "cobblemon:block/blunder_policy"
|
||||
},
|
||||
"facing=east": {
|
||||
"model": "cobblemon:block/blunder_policy",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south": {
|
||||
"model": "cobblemon:block/blunder_policy",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west": {
|
||||
"model": "cobblemon:block/blunder_policy",
|
||||
"y": 270
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,49 +0,0 @@
|
||||
{
|
||||
"variants": {
|
||||
"face=ceiling,facing=east": {
|
||||
"model": "cobblemon:block/brown_plaque_hanging",
|
||||
"y": 90
|
||||
},
|
||||
"face=ceiling,facing=north": {
|
||||
"model": "cobblemon:block/brown_plaque_hanging"
|
||||
},
|
||||
"face=ceiling,facing=south": {
|
||||
"model": "cobblemon:block/brown_plaque_hanging",
|
||||
"y": 180
|
||||
},
|
||||
"face=ceiling,facing=west": {
|
||||
"model": "cobblemon:block/brown_plaque_hanging",
|
||||
"y": 270
|
||||
},
|
||||
"face=floor,facing=east": {
|
||||
"model": "cobblemon:block/brown_plaque_floor",
|
||||
"y": 90
|
||||
},
|
||||
"face=floor,facing=north": {
|
||||
"model": "cobblemon:block/brown_plaque_floor"
|
||||
},
|
||||
"face=floor,facing=south": {
|
||||
"model": "cobblemon:block/brown_plaque_floor",
|
||||
"y": 180
|
||||
},
|
||||
"face=floor,facing=west": {
|
||||
"model": "cobblemon:block/brown_plaque_floor",
|
||||
"y": 270
|
||||
},
|
||||
"face=wall,facing=east": {
|
||||
"model": "cobblemon:block/brown_plaque_wall",
|
||||
"y": 90
|
||||
},
|
||||
"face=wall,facing=north": {
|
||||
"model": "cobblemon:block/brown_plaque_wall"
|
||||
},
|
||||
"face=wall,facing=south": {
|
||||
"model": "cobblemon:block/brown_plaque_wall",
|
||||
"y": 180
|
||||
},
|
||||
"face=wall,facing=west": {
|
||||
"model": "cobblemon:block/brown_plaque_wall",
|
||||
"y": 270
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,64 +0,0 @@
|
||||
{
|
||||
"variants": {
|
||||
"facing=north,amount=1": {
|
||||
"model": "cobblemon:block/burn_heal_0"
|
||||
},
|
||||
"facing=east,amount=1": {
|
||||
"model": "cobblemon:block/burn_heal_0",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=1": {
|
||||
"model": "cobblemon:block/burn_heal_0",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=1": {
|
||||
"model": "cobblemon:block/burn_heal_0",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=2": {
|
||||
"model": "cobblemon:block/burn_heal_1"
|
||||
},
|
||||
"facing=east,amount=2": {
|
||||
"model": "cobblemon:block/burn_heal_1",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=2": {
|
||||
"model": "cobblemon:block/burn_heal_1",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=2": {
|
||||
"model": "cobblemon:block/burn_heal_1",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=3": {
|
||||
"model": "cobblemon:block/burn_heal_2"
|
||||
},
|
||||
"facing=east,amount=3": {
|
||||
"model": "cobblemon:block/burn_heal_2",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=3": {
|
||||
"model": "cobblemon:block/burn_heal_2",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=3": {
|
||||
"model": "cobblemon:block/burn_heal_2",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=4": {
|
||||
"model": "cobblemon:block/burn_heal_3"
|
||||
},
|
||||
"facing=east,amount=4": {
|
||||
"model": "cobblemon:block/burn_heal_3",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=4": {
|
||||
"model": "cobblemon:block/burn_heal_3",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=4": {
|
||||
"model": "cobblemon:block/burn_heal_3",
|
||||
"y": 270
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,124 +0,0 @@
|
||||
{
|
||||
"variants": {
|
||||
"facing=north,amount=1": {
|
||||
"model": "cobblemon:block/cleanse_tag_0"
|
||||
},
|
||||
"facing=east,amount=1": {
|
||||
"model": "cobblemon:block/cleanse_tag_0",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=1": {
|
||||
"model": "cobblemon:block/cleanse_tag_0",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=1": {
|
||||
"model": "cobblemon:block/cleanse_tag_0",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=2": {
|
||||
"model": "cobblemon:block/cleanse_tag_1"
|
||||
},
|
||||
"facing=east,amount=2": {
|
||||
"model": "cobblemon:block/cleanse_tag_1",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=2": {
|
||||
"model": "cobblemon:block/cleanse_tag_1",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=2": {
|
||||
"model": "cobblemon:block/cleanse_tag_1",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=3": {
|
||||
"model": "cobblemon:block/cleanse_tag_2"
|
||||
},
|
||||
"facing=east,amount=3": {
|
||||
"model": "cobblemon:block/cleanse_tag_2",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=3": {
|
||||
"model": "cobblemon:block/cleanse_tag_2",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=3": {
|
||||
"model": "cobblemon:block/cleanse_tag_2",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=4": {
|
||||
"model": "cobblemon:block/cleanse_tag_3"
|
||||
},
|
||||
"facing=east,amount=4": {
|
||||
"model": "cobblemon:block/cleanse_tag_3",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=4": {
|
||||
"model": "cobblemon:block/cleanse_tag_3",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=4": {
|
||||
"model": "cobblemon:block/cleanse_tag_3",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=5": {
|
||||
"model": "cobblemon:block/cleanse_tag_4"
|
||||
},
|
||||
"facing=east,amount=5": {
|
||||
"model": "cobblemon:block/cleanse_tag_4",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=5": {
|
||||
"model": "cobblemon:block/cleanse_tag_4",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=5": {
|
||||
"model": "cobblemon:block/cleanse_tag_4",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=6": {
|
||||
"model": "cobblemon:block/cleanse_tag_5"
|
||||
},
|
||||
"facing=east,amount=6": {
|
||||
"model": "cobblemon:block/cleanse_tag_5",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=6": {
|
||||
"model": "cobblemon:block/cleanse_tag_5",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=6": {
|
||||
"model": "cobblemon:block/cleanse_tag_5",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=7": {
|
||||
"model": "cobblemon:block/cleanse_tag_6"
|
||||
},
|
||||
"facing=east,amount=7": {
|
||||
"model": "cobblemon:block/cleanse_tag_6",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=7": {
|
||||
"model": "cobblemon:block/cleanse_tag_6",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=7": {
|
||||
"model": "cobblemon:block/cleanse_tag_6",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=8": {
|
||||
"model": "cobblemon:block/cleanse_tag_7"
|
||||
},
|
||||
"facing=east,amount=8": {
|
||||
"model": "cobblemon:block/cleanse_tag_7",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=8": {
|
||||
"model": "cobblemon:block/cleanse_tag_7",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=8": {
|
||||
"model": "cobblemon:block/cleanse_tag_7",
|
||||
"y": 270
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,49 +0,0 @@
|
||||
{
|
||||
"variants": {
|
||||
"face=ceiling,facing=east": {
|
||||
"model": "cobblemon:block/cyan_plaque_hanging",
|
||||
"y": 90
|
||||
},
|
||||
"face=ceiling,facing=north": {
|
||||
"model": "cobblemon:block/cyan_plaque_hanging"
|
||||
},
|
||||
"face=ceiling,facing=south": {
|
||||
"model": "cobblemon:block/cyan_plaque_hanging",
|
||||
"y": 180
|
||||
},
|
||||
"face=ceiling,facing=west": {
|
||||
"model": "cobblemon:block/cyan_plaque_hanging",
|
||||
"y": 270
|
||||
},
|
||||
"face=floor,facing=east": {
|
||||
"model": "cobblemon:block/cyan_plaque_floor",
|
||||
"y": 90
|
||||
},
|
||||
"face=floor,facing=north": {
|
||||
"model": "cobblemon:block/cyan_plaque_floor"
|
||||
},
|
||||
"face=floor,facing=south": {
|
||||
"model": "cobblemon:block/cyan_plaque_floor",
|
||||
"y": 180
|
||||
},
|
||||
"face=floor,facing=west": {
|
||||
"model": "cobblemon:block/cyan_plaque_floor",
|
||||
"y": 270
|
||||
},
|
||||
"face=wall,facing=east": {
|
||||
"model": "cobblemon:block/cyan_plaque_wall",
|
||||
"y": 90
|
||||
},
|
||||
"face=wall,facing=north": {
|
||||
"model": "cobblemon:block/cyan_plaque_wall"
|
||||
},
|
||||
"face=wall,facing=south": {
|
||||
"model": "cobblemon:block/cyan_plaque_wall",
|
||||
"y": 180
|
||||
},
|
||||
"face=wall,facing=west": {
|
||||
"model": "cobblemon:block/cyan_plaque_wall",
|
||||
"y": 270
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,64 +0,0 @@
|
||||
{
|
||||
"variants": {
|
||||
"facing=north,amount=1": {
|
||||
"model": "cobblemon:block/dire_hit_0"
|
||||
},
|
||||
"facing=east,amount=1": {
|
||||
"model": "cobblemon:block/dire_hit_0",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=1": {
|
||||
"model": "cobblemon:block/dire_hit_0",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=1": {
|
||||
"model": "cobblemon:block/dire_hit_0",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=2": {
|
||||
"model": "cobblemon:block/dire_hit_1"
|
||||
},
|
||||
"facing=east,amount=2": {
|
||||
"model": "cobblemon:block/dire_hit_1",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=2": {
|
||||
"model": "cobblemon:block/dire_hit_1",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=2": {
|
||||
"model": "cobblemon:block/dire_hit_1",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=3": {
|
||||
"model": "cobblemon:block/dire_hit_2"
|
||||
},
|
||||
"facing=east,amount=3": {
|
||||
"model": "cobblemon:block/dire_hit_2",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=3": {
|
||||
"model": "cobblemon:block/dire_hit_2",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=3": {
|
||||
"model": "cobblemon:block/dire_hit_2",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=4": {
|
||||
"model": "cobblemon:block/dire_hit_3"
|
||||
},
|
||||
"facing=east,amount=4": {
|
||||
"model": "cobblemon:block/dire_hit_3",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=4": {
|
||||
"model": "cobblemon:block/dire_hit_3",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=4": {
|
||||
"model": "cobblemon:block/dire_hit_3",
|
||||
"y": 270
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,64 +0,0 @@
|
||||
{
|
||||
"variants": {
|
||||
"facing=north,amount=1": {
|
||||
"model": "cobblemon:block/elixir_0"
|
||||
},
|
||||
"facing=east,amount=1": {
|
||||
"model": "cobblemon:block/elixir_0",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=1": {
|
||||
"model": "cobblemon:block/elixir_0",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=1": {
|
||||
"model": "cobblemon:block/elixir_0",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=2": {
|
||||
"model": "cobblemon:block/elixir_1"
|
||||
},
|
||||
"facing=east,amount=2": {
|
||||
"model": "cobblemon:block/elixir_1",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=2": {
|
||||
"model": "cobblemon:block/elixir_1",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=2": {
|
||||
"model": "cobblemon:block/elixir_1",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=3": {
|
||||
"model": "cobblemon:block/elixir_2"
|
||||
},
|
||||
"facing=east,amount=3": {
|
||||
"model": "cobblemon:block/elixir_2",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=3": {
|
||||
"model": "cobblemon:block/elixir_2",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=3": {
|
||||
"model": "cobblemon:block/elixir_2",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=4": {
|
||||
"model": "cobblemon:block/elixir_3"
|
||||
},
|
||||
"facing=east,amount=4": {
|
||||
"model": "cobblemon:block/elixir_3",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=4": {
|
||||
"model": "cobblemon:block/elixir_3",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=4": {
|
||||
"model": "cobblemon:block/elixir_3",
|
||||
"y": 270
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,64 +0,0 @@
|
||||
{
|
||||
"variants": {
|
||||
"facing=north,amount=1": {
|
||||
"model": "cobblemon:block/ether_0"
|
||||
},
|
||||
"facing=east,amount=1": {
|
||||
"model": "cobblemon:block/ether_0",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=1": {
|
||||
"model": "cobblemon:block/ether_0",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=1": {
|
||||
"model": "cobblemon:block/ether_0",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=2": {
|
||||
"model": "cobblemon:block/ether_1"
|
||||
},
|
||||
"facing=east,amount=2": {
|
||||
"model": "cobblemon:block/ether_1",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=2": {
|
||||
"model": "cobblemon:block/ether_1",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=2": {
|
||||
"model": "cobblemon:block/ether_1",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=3": {
|
||||
"model": "cobblemon:block/ether_2"
|
||||
},
|
||||
"facing=east,amount=3": {
|
||||
"model": "cobblemon:block/ether_2",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=3": {
|
||||
"model": "cobblemon:block/ether_2",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=3": {
|
||||
"model": "cobblemon:block/ether_2",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=4": {
|
||||
"model": "cobblemon:block/ether_3"
|
||||
},
|
||||
"facing=east,amount=4": {
|
||||
"model": "cobblemon:block/ether_3",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=4": {
|
||||
"model": "cobblemon:block/ether_3",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=4": {
|
||||
"model": "cobblemon:block/ether_3",
|
||||
"y": 270
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,64 +0,0 @@
|
||||
{
|
||||
"variants": {
|
||||
"facing=north,amount=1": {
|
||||
"model": "cobblemon:block/full_heal_0"
|
||||
},
|
||||
"facing=east,amount=1": {
|
||||
"model": "cobblemon:block/full_heal_0",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=1": {
|
||||
"model": "cobblemon:block/full_heal_0",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=1": {
|
||||
"model": "cobblemon:block/full_heal_0",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=2": {
|
||||
"model": "cobblemon:block/full_heal_1"
|
||||
},
|
||||
"facing=east,amount=2": {
|
||||
"model": "cobblemon:block/full_heal_1",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=2": {
|
||||
"model": "cobblemon:block/full_heal_1",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=2": {
|
||||
"model": "cobblemon:block/full_heal_1",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=3": {
|
||||
"model": "cobblemon:block/full_heal_2"
|
||||
},
|
||||
"facing=east,amount=3": {
|
||||
"model": "cobblemon:block/full_heal_2",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=3": {
|
||||
"model": "cobblemon:block/full_heal_2",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=3": {
|
||||
"model": "cobblemon:block/full_heal_2",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=4": {
|
||||
"model": "cobblemon:block/full_heal_3"
|
||||
},
|
||||
"facing=east,amount=4": {
|
||||
"model": "cobblemon:block/full_heal_3",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=4": {
|
||||
"model": "cobblemon:block/full_heal_3",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=4": {
|
||||
"model": "cobblemon:block/full_heal_3",
|
||||
"y": 270
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,64 +0,0 @@
|
||||
{
|
||||
"variants": {
|
||||
"facing=north,amount=1": {
|
||||
"model": "cobblemon:block/full_restore_0"
|
||||
},
|
||||
"facing=east,amount=1": {
|
||||
"model": "cobblemon:block/full_restore_0",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=1": {
|
||||
"model": "cobblemon:block/full_restore_0",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=1": {
|
||||
"model": "cobblemon:block/full_restore_0",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=2": {
|
||||
"model": "cobblemon:block/full_restore_1"
|
||||
},
|
||||
"facing=east,amount=2": {
|
||||
"model": "cobblemon:block/full_restore_1",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=2": {
|
||||
"model": "cobblemon:block/full_restore_1",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=2": {
|
||||
"model": "cobblemon:block/full_restore_1",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=3": {
|
||||
"model": "cobblemon:block/full_restore_2"
|
||||
},
|
||||
"facing=east,amount=3": {
|
||||
"model": "cobblemon:block/full_restore_2",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=3": {
|
||||
"model": "cobblemon:block/full_restore_2",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=3": {
|
||||
"model": "cobblemon:block/full_restore_2",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=4": {
|
||||
"model": "cobblemon:block/full_restore_3"
|
||||
},
|
||||
"facing=east,amount=4": {
|
||||
"model": "cobblemon:block/full_restore_3",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=4": {
|
||||
"model": "cobblemon:block/full_restore_3",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=4": {
|
||||
"model": "cobblemon:block/full_restore_3",
|
||||
"y": 270
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,49 +0,0 @@
|
||||
{
|
||||
"variants": {
|
||||
"face=ceiling,facing=east": {
|
||||
"model": "cobblemon:block/gray_plaque_hanging",
|
||||
"y": 90
|
||||
},
|
||||
"face=ceiling,facing=north": {
|
||||
"model": "cobblemon:block/gray_plaque_hanging"
|
||||
},
|
||||
"face=ceiling,facing=south": {
|
||||
"model": "cobblemon:block/gray_plaque_hanging",
|
||||
"y": 180
|
||||
},
|
||||
"face=ceiling,facing=west": {
|
||||
"model": "cobblemon:block/gray_plaque_hanging",
|
||||
"y": 270
|
||||
},
|
||||
"face=floor,facing=east": {
|
||||
"model": "cobblemon:block/gray_plaque_floor",
|
||||
"y": 90
|
||||
},
|
||||
"face=floor,facing=north": {
|
||||
"model": "cobblemon:block/gray_plaque_floor"
|
||||
},
|
||||
"face=floor,facing=south": {
|
||||
"model": "cobblemon:block/gray_plaque_floor",
|
||||
"y": 180
|
||||
},
|
||||
"face=floor,facing=west": {
|
||||
"model": "cobblemon:block/gray_plaque_floor",
|
||||
"y": 270
|
||||
},
|
||||
"face=wall,facing=east": {
|
||||
"model": "cobblemon:block/gray_plaque_wall",
|
||||
"y": 90
|
||||
},
|
||||
"face=wall,facing=north": {
|
||||
"model": "cobblemon:block/gray_plaque_wall"
|
||||
},
|
||||
"face=wall,facing=south": {
|
||||
"model": "cobblemon:block/gray_plaque_wall",
|
||||
"y": 180
|
||||
},
|
||||
"face=wall,facing=west": {
|
||||
"model": "cobblemon:block/gray_plaque_wall",
|
||||
"y": 270
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,49 +0,0 @@
|
||||
{
|
||||
"variants": {
|
||||
"face=ceiling,facing=east": {
|
||||
"model": "cobblemon:block/green_plaque_hanging",
|
||||
"y": 90
|
||||
},
|
||||
"face=ceiling,facing=north": {
|
||||
"model": "cobblemon:block/green_plaque_hanging"
|
||||
},
|
||||
"face=ceiling,facing=south": {
|
||||
"model": "cobblemon:block/green_plaque_hanging",
|
||||
"y": 180
|
||||
},
|
||||
"face=ceiling,facing=west": {
|
||||
"model": "cobblemon:block/green_plaque_hanging",
|
||||
"y": 270
|
||||
},
|
||||
"face=floor,facing=east": {
|
||||
"model": "cobblemon:block/green_plaque_floor",
|
||||
"y": 90
|
||||
},
|
||||
"face=floor,facing=north": {
|
||||
"model": "cobblemon:block/green_plaque_floor"
|
||||
},
|
||||
"face=floor,facing=south": {
|
||||
"model": "cobblemon:block/green_plaque_floor",
|
||||
"y": 180
|
||||
},
|
||||
"face=floor,facing=west": {
|
||||
"model": "cobblemon:block/green_plaque_floor",
|
||||
"y": 270
|
||||
},
|
||||
"face=wall,facing=east": {
|
||||
"model": "cobblemon:block/green_plaque_wall",
|
||||
"y": 90
|
||||
},
|
||||
"face=wall,facing=north": {
|
||||
"model": "cobblemon:block/green_plaque_wall"
|
||||
},
|
||||
"face=wall,facing=south": {
|
||||
"model": "cobblemon:block/green_plaque_wall",
|
||||
"y": 180
|
||||
},
|
||||
"face=wall,facing=west": {
|
||||
"model": "cobblemon:block/green_plaque_wall",
|
||||
"y": 270
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,64 +0,0 @@
|
||||
{
|
||||
"variants": {
|
||||
"facing=north,amount=1": {
|
||||
"model": "cobblemon:block/guard_spec_0"
|
||||
},
|
||||
"facing=east,amount=1": {
|
||||
"model": "cobblemon:block/guard_spec_0",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=1": {
|
||||
"model": "cobblemon:block/guard_spec_0",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=1": {
|
||||
"model": "cobblemon:block/guard_spec_0",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=2": {
|
||||
"model": "cobblemon:block/guard_spec_1"
|
||||
},
|
||||
"facing=east,amount=2": {
|
||||
"model": "cobblemon:block/guard_spec_1",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=2": {
|
||||
"model": "cobblemon:block/guard_spec_1",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=2": {
|
||||
"model": "cobblemon:block/guard_spec_1",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=3": {
|
||||
"model": "cobblemon:block/guard_spec_2"
|
||||
},
|
||||
"facing=east,amount=3": {
|
||||
"model": "cobblemon:block/guard_spec_2",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=3": {
|
||||
"model": "cobblemon:block/guard_spec_2",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=3": {
|
||||
"model": "cobblemon:block/guard_spec_2",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=4": {
|
||||
"model": "cobblemon:block/guard_spec_3"
|
||||
},
|
||||
"facing=east,amount=4": {
|
||||
"model": "cobblemon:block/guard_spec_3",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=4": {
|
||||
"model": "cobblemon:block/guard_spec_3",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=4": {
|
||||
"model": "cobblemon:block/guard_spec_3",
|
||||
"y": 270
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,64 +0,0 @@
|
||||
{
|
||||
"variants": {
|
||||
"facing=north,amount=1": {
|
||||
"model": "cobblemon:block/hyper_potion_0"
|
||||
},
|
||||
"facing=east,amount=1": {
|
||||
"model": "cobblemon:block/hyper_potion_0",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=1": {
|
||||
"model": "cobblemon:block/hyper_potion_0",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=1": {
|
||||
"model": "cobblemon:block/hyper_potion_0",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=2": {
|
||||
"model": "cobblemon:block/hyper_potion_1"
|
||||
},
|
||||
"facing=east,amount=2": {
|
||||
"model": "cobblemon:block/hyper_potion_1",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=2": {
|
||||
"model": "cobblemon:block/hyper_potion_1",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=2": {
|
||||
"model": "cobblemon:block/hyper_potion_1",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=3": {
|
||||
"model": "cobblemon:block/hyper_potion_2"
|
||||
},
|
||||
"facing=east,amount=3": {
|
||||
"model": "cobblemon:block/hyper_potion_2",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=3": {
|
||||
"model": "cobblemon:block/hyper_potion_2",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=3": {
|
||||
"model": "cobblemon:block/hyper_potion_2",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=4": {
|
||||
"model": "cobblemon:block/hyper_potion_3"
|
||||
},
|
||||
"facing=east,amount=4": {
|
||||
"model": "cobblemon:block/hyper_potion_3",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=4": {
|
||||
"model": "cobblemon:block/hyper_potion_3",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=4": {
|
||||
"model": "cobblemon:block/hyper_potion_3",
|
||||
"y": 270
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,64 +0,0 @@
|
||||
{
|
||||
"variants": {
|
||||
"facing=north,amount=1": {
|
||||
"model": "cobblemon:block/ice_heal_0"
|
||||
},
|
||||
"facing=east,amount=1": {
|
||||
"model": "cobblemon:block/ice_heal_0",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=1": {
|
||||
"model": "cobblemon:block/ice_heal_0",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=1": {
|
||||
"model": "cobblemon:block/ice_heal_0",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=2": {
|
||||
"model": "cobblemon:block/ice_heal_1"
|
||||
},
|
||||
"facing=east,amount=2": {
|
||||
"model": "cobblemon:block/ice_heal_1",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=2": {
|
||||
"model": "cobblemon:block/ice_heal_1",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=2": {
|
||||
"model": "cobblemon:block/ice_heal_1",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=3": {
|
||||
"model": "cobblemon:block/ice_heal_2"
|
||||
},
|
||||
"facing=east,amount=3": {
|
||||
"model": "cobblemon:block/ice_heal_2",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=3": {
|
||||
"model": "cobblemon:block/ice_heal_2",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=3": {
|
||||
"model": "cobblemon:block/ice_heal_2",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=4": {
|
||||
"model": "cobblemon:block/ice_heal_3"
|
||||
},
|
||||
"facing=east,amount=4": {
|
||||
"model": "cobblemon:block/ice_heal_3",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=4": {
|
||||
"model": "cobblemon:block/ice_heal_3",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=4": {
|
||||
"model": "cobblemon:block/ice_heal_3",
|
||||
"y": 270
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,49 +0,0 @@
|
||||
{
|
||||
"variants": {
|
||||
"face=ceiling,facing=east": {
|
||||
"model": "cobblemon:block/light_blue_plaque_hanging",
|
||||
"y": 90
|
||||
},
|
||||
"face=ceiling,facing=north": {
|
||||
"model": "cobblemon:block/light_blue_plaque_hanging"
|
||||
},
|
||||
"face=ceiling,facing=south": {
|
||||
"model": "cobblemon:block/light_blue_plaque_hanging",
|
||||
"y": 180
|
||||
},
|
||||
"face=ceiling,facing=west": {
|
||||
"model": "cobblemon:block/light_blue_plaque_hanging",
|
||||
"y": 270
|
||||
},
|
||||
"face=floor,facing=east": {
|
||||
"model": "cobblemon:block/light_blue_plaque_floor",
|
||||
"y": 90
|
||||
},
|
||||
"face=floor,facing=north": {
|
||||
"model": "cobblemon:block/light_blue_plaque_floor"
|
||||
},
|
||||
"face=floor,facing=south": {
|
||||
"model": "cobblemon:block/light_blue_plaque_floor",
|
||||
"y": 180
|
||||
},
|
||||
"face=floor,facing=west": {
|
||||
"model": "cobblemon:block/light_blue_plaque_floor",
|
||||
"y": 270
|
||||
},
|
||||
"face=wall,facing=east": {
|
||||
"model": "cobblemon:block/light_blue_plaque_wall",
|
||||
"y": 90
|
||||
},
|
||||
"face=wall,facing=north": {
|
||||
"model": "cobblemon:block/light_blue_plaque_wall"
|
||||
},
|
||||
"face=wall,facing=south": {
|
||||
"model": "cobblemon:block/light_blue_plaque_wall",
|
||||
"y": 180
|
||||
},
|
||||
"face=wall,facing=west": {
|
||||
"model": "cobblemon:block/light_blue_plaque_wall",
|
||||
"y": 270
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,49 +0,0 @@
|
||||
{
|
||||
"variants": {
|
||||
"face=ceiling,facing=east": {
|
||||
"model": "cobblemon:block/light_gray_plaque_hanging",
|
||||
"y": 90
|
||||
},
|
||||
"face=ceiling,facing=north": {
|
||||
"model": "cobblemon:block/light_gray_plaque_hanging"
|
||||
},
|
||||
"face=ceiling,facing=south": {
|
||||
"model": "cobblemon:block/light_gray_plaque_hanging",
|
||||
"y": 180
|
||||
},
|
||||
"face=ceiling,facing=west": {
|
||||
"model": "cobblemon:block/light_gray_plaque_hanging",
|
||||
"y": 270
|
||||
},
|
||||
"face=floor,facing=east": {
|
||||
"model": "cobblemon:block/light_gray_plaque_floor",
|
||||
"y": 90
|
||||
},
|
||||
"face=floor,facing=north": {
|
||||
"model": "cobblemon:block/light_gray_plaque_floor"
|
||||
},
|
||||
"face=floor,facing=south": {
|
||||
"model": "cobblemon:block/light_gray_plaque_floor",
|
||||
"y": 180
|
||||
},
|
||||
"face=floor,facing=west": {
|
||||
"model": "cobblemon:block/light_gray_plaque_floor",
|
||||
"y": 270
|
||||
},
|
||||
"face=wall,facing=east": {
|
||||
"model": "cobblemon:block/light_gray_plaque_wall",
|
||||
"y": 90
|
||||
},
|
||||
"face=wall,facing=north": {
|
||||
"model": "cobblemon:block/light_gray_plaque_wall"
|
||||
},
|
||||
"face=wall,facing=south": {
|
||||
"model": "cobblemon:block/light_gray_plaque_wall",
|
||||
"y": 180
|
||||
},
|
||||
"face=wall,facing=west": {
|
||||
"model": "cobblemon:block/light_gray_plaque_wall",
|
||||
"y": 270
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,49 +0,0 @@
|
||||
{
|
||||
"variants": {
|
||||
"face=ceiling,facing=east": {
|
||||
"model": "cobblemon:block/lime_plaque_hanging",
|
||||
"y": 90
|
||||
},
|
||||
"face=ceiling,facing=north": {
|
||||
"model": "cobblemon:block/lime_plaque_hanging"
|
||||
},
|
||||
"face=ceiling,facing=south": {
|
||||
"model": "cobblemon:block/lime_plaque_hanging",
|
||||
"y": 180
|
||||
},
|
||||
"face=ceiling,facing=west": {
|
||||
"model": "cobblemon:block/lime_plaque_hanging",
|
||||
"y": 270
|
||||
},
|
||||
"face=floor,facing=east": {
|
||||
"model": "cobblemon:block/lime_plaque_floor",
|
||||
"y": 90
|
||||
},
|
||||
"face=floor,facing=north": {
|
||||
"model": "cobblemon:block/lime_plaque_floor"
|
||||
},
|
||||
"face=floor,facing=south": {
|
||||
"model": "cobblemon:block/lime_plaque_floor",
|
||||
"y": 180
|
||||
},
|
||||
"face=floor,facing=west": {
|
||||
"model": "cobblemon:block/lime_plaque_floor",
|
||||
"y": 270
|
||||
},
|
||||
"face=wall,facing=east": {
|
||||
"model": "cobblemon:block/lime_plaque_wall",
|
||||
"y": 90
|
||||
},
|
||||
"face=wall,facing=north": {
|
||||
"model": "cobblemon:block/lime_plaque_wall"
|
||||
},
|
||||
"face=wall,facing=south": {
|
||||
"model": "cobblemon:block/lime_plaque_wall",
|
||||
"y": 180
|
||||
},
|
||||
"face=wall,facing=west": {
|
||||
"model": "cobblemon:block/lime_plaque_wall",
|
||||
"y": 270
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,49 +0,0 @@
|
||||
{
|
||||
"variants": {
|
||||
"face=ceiling,facing=east": {
|
||||
"model": "cobblemon:block/magenta_plaque_hanging",
|
||||
"y": 90
|
||||
},
|
||||
"face=ceiling,facing=north": {
|
||||
"model": "cobblemon:block/magenta_plaque_hanging"
|
||||
},
|
||||
"face=ceiling,facing=south": {
|
||||
"model": "cobblemon:block/magenta_plaque_hanging",
|
||||
"y": 180
|
||||
},
|
||||
"face=ceiling,facing=west": {
|
||||
"model": "cobblemon:block/magenta_plaque_hanging",
|
||||
"y": 270
|
||||
},
|
||||
"face=floor,facing=east": {
|
||||
"model": "cobblemon:block/magenta_plaque_floor",
|
||||
"y": 90
|
||||
},
|
||||
"face=floor,facing=north": {
|
||||
"model": "cobblemon:block/magenta_plaque_floor"
|
||||
},
|
||||
"face=floor,facing=south": {
|
||||
"model": "cobblemon:block/magenta_plaque_floor",
|
||||
"y": 180
|
||||
},
|
||||
"face=floor,facing=west": {
|
||||
"model": "cobblemon:block/magenta_plaque_floor",
|
||||
"y": 270
|
||||
},
|
||||
"face=wall,facing=east": {
|
||||
"model": "cobblemon:block/magenta_plaque_wall",
|
||||
"y": 90
|
||||
},
|
||||
"face=wall,facing=north": {
|
||||
"model": "cobblemon:block/magenta_plaque_wall"
|
||||
},
|
||||
"face=wall,facing=south": {
|
||||
"model": "cobblemon:block/magenta_plaque_wall",
|
||||
"y": 180
|
||||
},
|
||||
"face=wall,facing=west": {
|
||||
"model": "cobblemon:block/magenta_plaque_wall",
|
||||
"y": 270
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,64 +0,0 @@
|
||||
{
|
||||
"variants": {
|
||||
"facing=north,amount=1": {
|
||||
"model": "cobblemon:block/max_elixir_0"
|
||||
},
|
||||
"facing=east,amount=1": {
|
||||
"model": "cobblemon:block/max_elixir_0",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=1": {
|
||||
"model": "cobblemon:block/max_elixir_0",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=1": {
|
||||
"model": "cobblemon:block/max_elixir_0",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=2": {
|
||||
"model": "cobblemon:block/max_elixir_1"
|
||||
},
|
||||
"facing=east,amount=2": {
|
||||
"model": "cobblemon:block/max_elixir_1",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=2": {
|
||||
"model": "cobblemon:block/max_elixir_1",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=2": {
|
||||
"model": "cobblemon:block/max_elixir_1",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=3": {
|
||||
"model": "cobblemon:block/max_elixir_2"
|
||||
},
|
||||
"facing=east,amount=3": {
|
||||
"model": "cobblemon:block/max_elixir_2",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=3": {
|
||||
"model": "cobblemon:block/max_elixir_2",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=3": {
|
||||
"model": "cobblemon:block/max_elixir_2",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=4": {
|
||||
"model": "cobblemon:block/max_elixir_3"
|
||||
},
|
||||
"facing=east,amount=4": {
|
||||
"model": "cobblemon:block/max_elixir_3",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=4": {
|
||||
"model": "cobblemon:block/max_elixir_3",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=4": {
|
||||
"model": "cobblemon:block/max_elixir_3",
|
||||
"y": 270
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,64 +0,0 @@
|
||||
{
|
||||
"variants": {
|
||||
"facing=north,amount=1": {
|
||||
"model": "cobblemon:block/max_ether_0"
|
||||
},
|
||||
"facing=east,amount=1": {
|
||||
"model": "cobblemon:block/max_ether_0",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=1": {
|
||||
"model": "cobblemon:block/max_ether_0",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=1": {
|
||||
"model": "cobblemon:block/max_ether_0",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=2": {
|
||||
"model": "cobblemon:block/max_ether_1"
|
||||
},
|
||||
"facing=east,amount=2": {
|
||||
"model": "cobblemon:block/max_ether_1",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=2": {
|
||||
"model": "cobblemon:block/max_ether_1",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=2": {
|
||||
"model": "cobblemon:block/max_ether_1",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=3": {
|
||||
"model": "cobblemon:block/max_ether_2"
|
||||
},
|
||||
"facing=east,amount=3": {
|
||||
"model": "cobblemon:block/max_ether_2",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=3": {
|
||||
"model": "cobblemon:block/max_ether_2",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=3": {
|
||||
"model": "cobblemon:block/max_ether_2",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=4": {
|
||||
"model": "cobblemon:block/max_ether_3"
|
||||
},
|
||||
"facing=east,amount=4": {
|
||||
"model": "cobblemon:block/max_ether_3",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=4": {
|
||||
"model": "cobblemon:block/max_ether_3",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=4": {
|
||||
"model": "cobblemon:block/max_ether_3",
|
||||
"y": 270
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,64 +0,0 @@
|
||||
{
|
||||
"variants": {
|
||||
"facing=north,amount=1": {
|
||||
"model": "cobblemon:block/max_potion_0"
|
||||
},
|
||||
"facing=east,amount=1": {
|
||||
"model": "cobblemon:block/max_potion_0",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=1": {
|
||||
"model": "cobblemon:block/max_potion_0",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=1": {
|
||||
"model": "cobblemon:block/max_potion_0",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=2": {
|
||||
"model": "cobblemon:block/max_potion_1"
|
||||
},
|
||||
"facing=east,amount=2": {
|
||||
"model": "cobblemon:block/max_potion_1",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=2": {
|
||||
"model": "cobblemon:block/max_potion_1",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=2": {
|
||||
"model": "cobblemon:block/max_potion_1",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=3": {
|
||||
"model": "cobblemon:block/max_potion_2"
|
||||
},
|
||||
"facing=east,amount=3": {
|
||||
"model": "cobblemon:block/max_potion_2",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=3": {
|
||||
"model": "cobblemon:block/max_potion_2",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=3": {
|
||||
"model": "cobblemon:block/max_potion_2",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=4": {
|
||||
"model": "cobblemon:block/max_potion_3"
|
||||
},
|
||||
"facing=east,amount=4": {
|
||||
"model": "cobblemon:block/max_potion_3",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=4": {
|
||||
"model": "cobblemon:block/max_potion_3",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=4": {
|
||||
"model": "cobblemon:block/max_potion_3",
|
||||
"y": 270
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,49 +0,0 @@
|
||||
{
|
||||
"variants": {
|
||||
"face=ceiling,facing=east": {
|
||||
"model": "cobblemon:block/orange_plaque_hanging",
|
||||
"y": 90
|
||||
},
|
||||
"face=ceiling,facing=north": {
|
||||
"model": "cobblemon:block/orange_plaque_hanging"
|
||||
},
|
||||
"face=ceiling,facing=south": {
|
||||
"model": "cobblemon:block/orange_plaque_hanging",
|
||||
"y": 180
|
||||
},
|
||||
"face=ceiling,facing=west": {
|
||||
"model": "cobblemon:block/orange_plaque_hanging",
|
||||
"y": 270
|
||||
},
|
||||
"face=floor,facing=east": {
|
||||
"model": "cobblemon:block/orange_plaque_floor",
|
||||
"y": 90
|
||||
},
|
||||
"face=floor,facing=north": {
|
||||
"model": "cobblemon:block/orange_plaque_floor"
|
||||
},
|
||||
"face=floor,facing=south": {
|
||||
"model": "cobblemon:block/orange_plaque_floor",
|
||||
"y": 180
|
||||
},
|
||||
"face=floor,facing=west": {
|
||||
"model": "cobblemon:block/orange_plaque_floor",
|
||||
"y": 270
|
||||
},
|
||||
"face=wall,facing=east": {
|
||||
"model": "cobblemon:block/orange_plaque_wall",
|
||||
"y": 90
|
||||
},
|
||||
"face=wall,facing=north": {
|
||||
"model": "cobblemon:block/orange_plaque_wall"
|
||||
},
|
||||
"face=wall,facing=south": {
|
||||
"model": "cobblemon:block/orange_plaque_wall",
|
||||
"y": 180
|
||||
},
|
||||
"face=wall,facing=west": {
|
||||
"model": "cobblemon:block/orange_plaque_wall",
|
||||
"y": 270
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,64 +0,0 @@
|
||||
{
|
||||
"variants": {
|
||||
"facing=north,amount=1": {
|
||||
"model": "cobblemon:block/paralyze_heal_0"
|
||||
},
|
||||
"facing=east,amount=1": {
|
||||
"model": "cobblemon:block/paralyze_heal_0",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=1": {
|
||||
"model": "cobblemon:block/paralyze_heal_0",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=1": {
|
||||
"model": "cobblemon:block/paralyze_heal_0",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=2": {
|
||||
"model": "cobblemon:block/paralyze_heal_1"
|
||||
},
|
||||
"facing=east,amount=2": {
|
||||
"model": "cobblemon:block/paralyze_heal_1",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=2": {
|
||||
"model": "cobblemon:block/paralyze_heal_1",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=2": {
|
||||
"model": "cobblemon:block/paralyze_heal_1",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=3": {
|
||||
"model": "cobblemon:block/paralyze_heal_2"
|
||||
},
|
||||
"facing=east,amount=3": {
|
||||
"model": "cobblemon:block/paralyze_heal_2",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=3": {
|
||||
"model": "cobblemon:block/paralyze_heal_2",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=3": {
|
||||
"model": "cobblemon:block/paralyze_heal_2",
|
||||
"y": 270
|
||||
},
|
||||
"facing=north,amount=4": {
|
||||
"model": "cobblemon:block/paralyze_heal_3"
|
||||
},
|
||||
"facing=east,amount=4": {
|
||||
"model": "cobblemon:block/paralyze_heal_3",
|
||||
"y": 90
|
||||
},
|
||||
"facing=south,amount=4": {
|
||||
"model": "cobblemon:block/paralyze_heal_3",
|
||||
"y": 180
|
||||
},
|
||||
"facing=west,amount=4": {
|
||||
"model": "cobblemon:block/paralyze_heal_3",
|
||||
"y": 270
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user