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Author SHA1 Message Date
whatsy 54b52e81de Merge branch 'main' into pc-multiselect 2026-10-30 20:55:21 -04:00
Polymeta 67f906dec2 [skip-ci] changelog cleanup
Signed-off-by: Polymeta <4726322-polymeta@users.noreply.gitlab.com>
2026-10-30 23:47:43 +00:00
Polymeta 0570afbe05 Merge branch 'main' into 'main'
Fix habitat structure misspelling

Closes #2132

See merge request cable-mc/cobblemon!2500
2026-10-30 23:46:30 +00:00
Rayegun dfba2d27ab Fix habitat structure misspelling 2026-10-30 23:46:29 +00:00
Polymeta 9c7cd4b616 Merge branch 'healer-spawn-point' into 'main'
Healer spawn point

See merge request cable-mc/cobblemon!2489
2026-10-30 23:43:30 +00:00
Polymeta 9fe0e9c87e [skip-ci] changelog cleanup
Signed-off-by: Polymeta <4726322-polymeta@users.noreply.gitlab.com>
2026-10-30 23:40:22 +00:00
Polymeta bd0e5a44bd Merge branch 'feat/amethyst-core' into 'main'
feat/amethyst core

See merge request cable-mc/cobblemon!2505
2026-10-30 23:39:37 +00:00
Polymeta 229ec4176b [skip-ci] changelog cleanup
Signed-off-by: Polymeta <4726322-polymeta@users.noreply.gitlab.com>
2026-10-30 23:38:54 +00:00
Polymeta 323413efdc Merge branch 'fix/ponigiri-food-values-appleskin' into 'main'
fix: correct ponigiri values for AppleSkin

See merge request cable-mc/cobblemon!2513
2026-10-30 23:35:37 +00:00
Polymeta a309cc2522 [skip-ci] changelog cleanup
Signed-off-by: Polymeta <4726322-polymeta@users.noreply.gitlab.com>
2026-10-30 23:33:53 +00:00
Polymeta cb782a2aa1 Merge branch 'steppy-steps' into 'main'
Pokémon Stepsounds

Closes #2107

See merge request cable-mc/cobblemon!2432
2026-10-30 23:30:31 +00:00
Sterrezo 2c58dcb8ef Update CHANGELOG.md 2026-10-31 00:31:51 +01:00
Sterrezo d91cd4322c Merge branch 'main' into steppy-steps 2026-10-31 00:29:14 +01:00
whatsy e48e492392 Update CHANGELOG.md 2026-10-27 23:45:20 -04:00
whatsy 1f93994eba Merge branch 'main' into healer-spawn-point
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/world/gamerules/CobblemonGameRules.kt
2026-10-27 23:45:02 -04:00
whatsy 5210121b3d Update CHANGELOG.md 2026-10-27 23:36:23 -04:00
Gitoido Okaski 7fa3bf24d1 chore: update explanation skip_cl 2026-10-28 03:10:34 +00:00
Gitoido Okaski 1128d7edf3 fix: appleskin gradle stuff for runtime 2026-10-28 03:10:34 +00:00
Gitoido Okaski eef50a7237 fix: correct ponigiri values for AppleSkin 2026-10-28 03:10:34 +00:00
Hiroku f4140a097d Put the snap back on 2026-10-27 20:16:12 +10:00
Hiroku b79dbcca80 no scope. I mean no snap 2026-10-27 19:42:59 +10:00
Hiroku 5ac12a897a Merge remote-tracking branch 'origin/lang-updates' 2026-10-27 19:28:28 +10:00
Polymeta ae5f7c83f2 Merge branch 'implement_pokemon' into 'main'
implement_pokemon

See merge request cable-mc/cobblemon!2507
2026-10-26 23:10:50 +00:00
ewwww f14de9ab58 updated water shuriken 2026-10-26 16:35:00 -04:00
whatsy ec4dea23fc fix flashing 2026-10-26 16:11:26 -04:00
ewwww 8a1c846c2c Merge branch 'main' into implement_pokemon 2026-10-26 16:06:28 -04:00
whatsy ed2ad46832 pc health bar display toggle 2026-10-26 15:31:48 -04:00
Polymeta 459e7d3490 this doesnt make any sense
Signed-off-by: Polymeta <4726322-polymeta@users.noreply.gitlab.com>
2026-10-26 09:16:39 +00:00
Polymeta 5a9be8944f Merge branch 'hotbox-hitfix' into 'main'
Orb Ceiling Hitbox Correction

See merge request cable-mc/cobblemon!2512
2026-10-26 07:09:59 +00:00
Polymeta 3bb941b087 Merge branch 'dusclops-cry-fix' into 'main'
fixed dusclops using squirtle's cry

See merge request cable-mc/cobblemon!2511
2026-10-26 07:07:40 +00:00
dhi_holo 384b496d76 T H E O R B 2026-10-26 13:37:09 +10:00
geumu 4caa736e0b Translated using Weblate (Korean)
Currently translated at 99.6% (9549 of 9587 strings)

Translation: Cobblemon/Mod
Translate-URL: https://lang.cobblemon.com/projects/cobblemon/mod/ko/
2026-10-26 02:38:47 +00:00
geumu c3e9051918 Translated using Weblate (Korean)
Currently translated at 98.5% (9445 of 9587 strings)

Translation: Cobblemon/Mod
Translate-URL: https://lang.cobblemon.com/projects/cobblemon/mod/ko/
2026-10-26 02:26:52 +00:00
ewwww fe940caafc fixed dusclops using squirtle's cry 2026-10-25 21:33:38 -04:00
Kenji_64 a1b930a21f More Frogadier fixes (ty Mitchoo) 2026-10-25 14:14:44 +01:00
Kenji_64 7728ff3892 Fixed Fearow missing blink crashing during gliding 2026-10-25 14:11:22 +01:00
阿鱼 0b38e063d2 Translated using Weblate (Chinese (Simplified Han script))
Currently translated at 98.7% (9464 of 9587 strings)

Translation: Cobblemon/Mod
Translate-URL: https://lang.cobblemon.com/projects/cobblemon/mod/zh_Hans/
2026-10-25 10:52:25 +00:00
Kenji_64 236b98fa78 I forgot the changelog :( 2026-10-25 02:21:08 +02:00
Kenji_64 ac61e0d4d0 Had to fix Froakie again. Heck 2026-10-25 02:20:20 +02:00
Kenji_64 d8956fd66f Froakie line eye lid and animation fixes 2026-10-25 02:14:01 +02:00
ewwww 50a5a78dd4 Merge remote-tracking branch 'origin/implement_pokemon' into implement_pokemon 2026-10-24 19:16:59 -04:00
ewwww 76c2654399 it appears my lang tweaks were reverted somehow 2026-10-24 19:16:20 -04:00
Ronak Chavva 397d3c618d reverted amythest pokespawn condition 2026-10-23 18:28:22 -05:00
Ronak Chavva 29f6feab6c Merge branch 'main' of https://gitlab.com/ronakch8/cobblemon into feat/amethyst-core 2026-10-23 18:09:35 -05:00
Ronak Chavva ea5d3ae40f amethyst grows on core 2026-10-23 18:09:11 -05:00
whatsy 48ff865c55 cleanup 2026-10-17 19:33:20 -04:00
whatsy bacc482bf0 finishing touches 2026-10-14 16:25:16 -04:00
Gertimoshka edb3f906f8 Simpler Mixin 2026-10-14 21:48:14 +02:00
whatsy 4171bf341b Add config option to allow using healing machines as a respawn point 2026-10-14 15:02:54 -04:00
whatsy e0abdb900d im running out of commit message ideas 2026-10-13 22:58:32 -04:00
whatsy 1b74c2906d Merge remote-tracking branch 'origin/pc-multiselect' into pc-multiselect
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/client/gui/pc/PCGUI.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/client/gui/pc/StorageWidget.kt
2026-10-13 20:12:50 -04:00
whatsy d3a616e308 tweaks + bugfixes 2026-10-13 14:14:26 -04:00
whatsy 9a06463871 mass release 2026-10-13 10:56:45 -04:00
whatsy 46b5a046ed highlight selected slots 2026-10-13 10:56:45 -04:00
whatsy ab811ead56 you can now batch move pokemon in the pc 2026-10-13 10:56:45 -04:00
whatsy 09a549ffcd implement draggable selection box in PC GUI 2026-10-13 10:56:45 -04:00
whatsy b393293025 mass release 2026-10-13 10:52:35 -04:00
whatsy 68a760a595 highlight selected slots 2026-10-10 18:18:24 -04:00
whatsy ae7bc6e681 you can now batch move pokemon in the pc 2026-10-09 22:57:48 -04:00
whatsy ed007fe429 implement draggable selection box in PC GUI 2026-10-09 20:51:04 -04:00
Gitoido 61d53f3052 Merge branch 'main' into 'steppy-steps'
# Conflicts:
#   common/src/main/kotlin/com/cobblemon/mod/common/entity/pokemon/PokemonEntity.kt
2026-10-09 16:19:32 +00:00
dhi_holo b426df7271 A Metric Buttton of Tagging
Added a bunch of tags, IDs, and redundancies, it doesn't cover everything but it should cover a lot of the base game without much worry
2026-09-28 10:29:50 +10:00
Sterrezo 1543e06a06 Update CHANGELOG.md 2026-09-27 14:56:17 +02:00
Sterrezo d7b4ccb1e5 Update corviknight.animation.json 2026-09-27 14:46:07 +02:00
Sterrezo dedd449329 Update corviknight.animation.json 2026-09-27 14:45:31 +02:00
Sterrezo 38c589658f Finalized assets and added amethyst stepsounds it'S FINALLY DONE 2026-09-27 14:44:29 +02:00
Sterrezo 2f961bd7bf Expanded on all stepsounds to cover metal surfaces 2026-09-26 23:52:15 +02:00
Sterrezo b72244a986 Added large and medium claw stepsounds for glass surfaces 2026-09-26 19:42:06 +02:00
Sterrezo 6710f25190 Added medium and large claw stepsounds for mud, wood and snow surfaces, updated mud hoof stepsounds 2026-09-26 15:44:32 +02:00
Sterrezo 4089e5d7a9 Added medium and large claw stepsounds for dirt and sand surfaces, updated stone claw stepsounds 2026-09-26 11:54:45 +02:00
Sterrezo 0a49b5b17b Added medium and large claw stepsounds for stone surfaces, updated grass claw stepsounds 2026-09-25 16:57:06 +02:00
Sterrezo 34c40de429 Suppressed Pidgeot's and Corviknight's Minecraft stepsounds 2026-09-25 12:03:03 +02:00
Sterrezo 6d02144401 Updated grass claw stepsound assets 2026-09-25 12:01:42 +02:00
Sterrezo 561687ce0f Added stepsounds to Pidgeot's ride walk animations 2026-09-25 11:30:28 +02:00
Sterrezo 20973c6724 Added stepsound keyframes to Pidgeot, added medium and large claw stepsounds for grass surfaces 2026-09-24 22:44:15 +02:00
Sterrezo bf10a4dcef Added medium and large hoof stepsounds for glass and ice surfaces 2026-09-24 21:23:37 +02:00
Sterrezo 565987a780 Added standard medium and large stepsounds for glass/ice surfaces, updated mud hoof sounds 2026-09-23 14:49:34 +02:00
Sterrezo 4f9a6c8e98 Added medium and large hoof stepsounds for mud surfaces 2026-09-23 10:46:56 +02:00
Sterrezo 3a3e92d441 Update CHANGELOG.md 2026-09-23 00:38:26 +02:00
Sterrezo bc0dc809f9 Merge branch 'main' into steppy-steps 2026-09-23 00:37:33 +02:00
Sterrezo 92310847aa Footsteps now check from depth 0 instead of 1 2026-09-23 00:08:37 +02:00
Polymeta 5bdc59830c change standingOn logic to consider non-full blocks
Signed-off-by: Polymeta <4726322-polymeta@users.noreply.gitlab.com>
2026-09-22 22:44:09 +01:00
Sterrezo 17f524d3da Added standard medium and large stepsounds for mud surfaces 2026-09-22 18:45:29 +02:00
Sterrezo 4d0de2bb45 Corrected the size sound variation for leaves stepsounds 2026-09-22 15:52:05 +02:00
Sterrezo b3b8f56bb8 Made block tags optional 2026-09-22 15:45:46 +02:00
Sterrezo f036b83693 Added universal stepsounds for leaves 2026-09-22 15:34:17 +02:00
Sterrezo 73fb31c2fc Added hoof stepsounds for wood surfaces 2026-09-22 10:49:03 +02:00
Sterrezo 381787f39d Updated standard wood stepsounds 2026-09-22 10:24:12 +02:00
Sterrezo 2cb942a24b Merge branch 'main' into steppy-steps 2026-09-10 21:26:50 +02:00
Sterrezo c79cb5731e Missclicked 2026-09-10 18:14:43 +02:00
Sterrezo 4760bb15a4 Added standard medium and large footsteps for wood surfaces 2026-09-10 18:14:28 +02:00
Sterrezo aac881f23c Added large and medium hoof footstep sounds 2026-09-09 18:31:27 +02:00
Sterrezo da19c51566 Implemented standard medium and large snow footsteps 2026-09-09 17:58:27 +02:00
Sterrezo 37dd354155 Merge branch 'main' into steppy-steps 2026-09-06 11:12:32 +02:00
Sterrezo acb1ebda19 Finalized hoof sounds 2026-05-27 12:34:57 +02:00
Sterrezo 5dddc05626 Merge branch 'main' into steppy-steps 2026-05-27 00:16:42 +02:00
Sterrezo 99890671bd Added hoof footsteps for sand surfaces and updated other hoof sounds 2026-05-26 22:21:56 +02:00
Sterrezo 9451ac5f46 Merge branch 'main' into steppy-steps 2026-05-26 21:42:41 +02:00
Sterrezo a8e4e21ba1 Merge branch 'main' into steppy-steps 2026-05-19 14:15:48 +02:00
Sterrezo f555ba3703 Made Molang slightly less cursed with proper random functions 2026-05-16 14:24:18 +02:00
Sterrezo 37677b3730 Asset updates, added hoof on stone sounds 2026-05-16 12:17:24 +02:00
Sterrezo 2a298b2268 Merge branch 'main' into steppy-steps 2026-05-16 11:01:28 +02:00
Sterrezo ad3f94fb80 Added hoof grass medium and large sounds 2026-05-16 02:27:46 +02:00
Sterrezo 719660798e Started hoof sound implementation with Wyrdeer, asset and keyframe updates 2026-05-15 18:17:04 +02:00
Sterrezo 8d973a09e1 Tweaks to the footstep function logic to better account for depth
If depth is 2 outright, the function could pick a block below the actual block the entity is standing on if it was checked earlier in the function. Loop iterates twice, so now it plays footsteps even when standing on the edge of a block or running down slopes.
2026-05-15 11:48:50 +02:00
Sterrezo 3579a86cde Merge branch 'main' into steppy-steps 2026-05-15 11:08:00 +02:00
Sterrezo ba96a6a205 Added standard medium and large sand footsteps 2026-05-14 20:18:04 +02:00
Sterrezo f07d2a9a9a First implementation of footstep keyframes with Arcanine 2026-05-14 16:56:13 +02:00
Sterrezo 2469067fd4 Allow for silencing step sounds within the species file 2026-05-14 02:24:18 +02:00
577 changed files with 7065 additions and 5256 deletions

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+21 -10
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@@ -1,31 +1,42 @@
# Changelog
## [1.8.x (MONTH xth, 2026)](#1-8-x)
## [1.8.5 (MONTH xth, 2026)](#1-8-5)
### Additions
### New rideable Pokémon
- You can now drag to select multiple Pokémon inside the PC menu.
### Pokémon Added
#### Generation 4
#### Generation 5
#### Generation 6
#### Generation 7
#### Generation 8
#### Generation 9
### Model updates for the following Pokémon
### Animation updates for the following Pokémon
- Added the `healersSetSpawn` gamerule. When enabled, using a healing machine will set your spawnpoint.
### Changes
- Reworked spawn presets and added structure tags for spawns
- Amethyst now grows from Typegem core blocks like typegems do
### Fixes
- Fixed blank Cooking Pot recipe book entries and missing tabs on Fabric.
- Fixed Minior's "Shields Down" ability not working as intended
- Fixed Ponigiri food values for AppleSkin integration
- Fixed errors emitted by typos in Parched Peat bog structure files
### Developer
### Molang & Datapacks
- Added `q.target_fainted` function to move action effects that checks if any opponents fainted from the move.
- `q.is_standing_on_blocks` now properly checks for non-full blocks like slabs, Mud or Soul Sand
- Added Molang functions to play footstep sounds based on the corresponding surface. These are intended to be used by Pokémon animations.
- Pokémon can now have their Minecraft footstep sounds silenced in their poser. This doesn't affect emitting game events.
### Particles
#### New Move Animations
### Localization
- Updated translations for:
- Updated translations for:
+25
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@@ -0,0 +1,25 @@
# Changelog
## [1.8.4 (October 27th, 2026)](#1-8-4)
### Changes
- The Froakie line now blinks. The world will never be the same.
### Fixes
- Fixed heaps of spawns not working. This was caused by us missing something before release. RIP.
- Fixed a crash caused by Fearow blinking while you're riding one. Makes sense to me.
- Fixed Minior's "Shields Down" ability being very broken.
- Fixed Dusclops using Squirtle's cry sound (lol).
- Fixed blank Cooking Pot recipe book entries and missing tabs on Fabric.
- Fixed a hitbox issue with placeable Orb held items attached to a ceiling.
- Fixed something sneaky. I'll tell you about it later.
### Molang & Datapacks
- Added `q.target_fainted` function to move action effects that checks if any opponents fainted from the move.
### Particles
- Updated Water Shuriken effect to be timed better when the opponent faints.
### Localization
- Updated translations for:
- Korean
- Simplified Chinese
@@ -75,10 +75,9 @@ public abstract class LivingEntityMixin extends Entity implements OrientationCon
public @NotNull HitResult pick(double hitDistance, float partialTicks, boolean hitFluids) {
Entity vehicle = this.getVehicle();
if (vehicle instanceof PokemonEntity pokemonEntity && pokemonEntity.getDelegate() instanceof PokemonClientDelegate delegate) {
// Passenger order isn't seat order, so look the seat up directly
Seat seat = pokemonEntity.getSeatForPassenger(this);
MatrixWrapper locator = seat != null ? delegate.getLocatorStates().get(seat.getLocator()) : null;
if (locator == null) return super.pick(hitDistance, partialTicks, hitFluids);
int seatIndex = pokemonEntity.getPassengers().indexOf(this);
Seat seat = pokemonEntity.getSeats().get(seatIndex);
MatrixWrapper locator = delegate.getLocatorStates().get(seat.getLocator());
Vec3 locatorOffset = new Vec3(locator.getMatrix().getTranslation(new Vector3f()));
@@ -100,8 +99,7 @@ public abstract class LivingEntityMixin extends Entity implements OrientationCon
@Unique
private Vec3 cobblemon$getEyePosition(float partialTicks, PokemonEntity pokemonEntity, Vec3 locatorOffset) {
// The ride owns the orientation, the passenger's own controller is never active
OrientationController controller = ((OrientationControllable) pokemonEntity).getOrientationController();
OrientationController controller = this.getOrientationController();
float currEyeHeight = this.getEyeHeight();
Vec3 offset = locatorOffset.add(pokemonEntity.position());
@@ -109,7 +107,7 @@ public abstract class LivingEntityMixin extends Entity implements OrientationCon
Quaternionf orientation = controller.getRenderOrientation(partialTicks);
Vec3 rotatedEyeHeight = new Vec3(orientation.transform(new Vector3f(0f, currEyeHeight - (this.getBbHeight() / 2), 0f)));
offset = offset.add(rotatedEyeHeight);
offset.add(rotatedEyeHeight);
}
return offset;
@@ -15,6 +15,7 @@ import com.cobblemon.mod.common.api.riding.RidingStyle;
import com.cobblemon.mod.common.api.spawning.spawner.PlayerSpawner;
import com.cobblemon.mod.common.api.spawning.spawner.PlayerSpawnerFactory;
import com.cobblemon.mod.common.api.stats.CobblemonStats;
import com.cobblemon.mod.common.block.HealingMachineBlock;
import com.cobblemon.mod.common.duck.ServerLevelDuck;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.cobblemon.mod.common.world.gamerules.CobblemonGameRules;
@@ -22,10 +23,14 @@ import com.llamalad7.mixinextras.injector.ModifyExpressionValue;
import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
import com.llamalad7.mixinextras.sugar.Local;
import net.minecraft.core.BlockPos;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.state.BlockState;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
@@ -33,6 +38,9 @@ import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import java.util.Optional;
@Mixin(ServerPlayer.class)
public abstract class ServerPlayerMixin implements PlayerSpawnerAccessor {
@@ -142,4 +150,17 @@ public abstract class ServerPlayerMixin implements PlayerSpawnerAccessor {
((ServerLevelDuck) this.serverLevel()).cobblemon$getLevelResourceLocation()
);
}
@Inject(
method = "findRespawnAndUseSpawnBlock(Lnet/minecraft/server/level/ServerLevel;Lnet/minecraft/core/BlockPos;FZZ)Ljava/util/Optional;",
at = @At(value = "HEAD"),
cancellable = true
)
private static void cobblemon$useHealthStationAsRespawn(ServerLevel level, BlockPos pos, float angle, boolean forced, boolean keepInventory, CallbackInfoReturnable<Optional<ServerPlayer.RespawnPosAngle>> cir) {
BlockState state = level.getBlockState(pos);
Block block = state.getBlock();
if (block instanceof HealingMachineBlock && HealingMachineBlock.Companion.canSetSpawn(level)) {
cir.setReturnValue(HealingMachineBlock.Companion.findStandUpPosition(EntityType.PLAYER, level, pos).map((vec3) -> ServerPlayer.RespawnPosAngle.of(vec3, pos)));
}
}
}
@@ -83,7 +83,7 @@ public abstract class CameraMixin implements CameraDuck {
}
// reset the rotation values if it is now not being ridden.
MountedCameraRenderer.INSTANCE.reset();
MountedCameraRenderer.INSTANCE.setSmoothRotation(null);
original.call(instance, x, y, z);
}
}
@@ -9,14 +9,11 @@
package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.OrientationControllable;
import com.cobblemon.mod.common.client.render.camera.MountedCameraRenderer;
import com.cobblemon.mod.common.client.render.player.FirstPersonRecallBallRenderer;
import com.cobblemon.mod.common.item.PokedexItem;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.math.Axis;
import net.minecraft.client.Minecraft;
import net.minecraft.client.player.AbstractClientPlayer;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.client.renderer.ItemInHandRenderer;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.world.InteractionHand;
@@ -43,14 +40,6 @@ public class ItemInHandRendererMixin {
}
}
@Inject(method = "renderHandsWithItems", at = @At("HEAD"))
private void cobblemon$rollHandsWithRide(float partialTicks, PoseStack poseStack, MultiBufferSource.BufferSource buffer, LocalPlayer player, int light, CallbackInfo ci) {
float roll = MountedCameraRenderer.INSTANCE.getHandRoll();
if (roll != 0f) {
poseStack.mulPose(Axis.ZN.rotationDegrees(roll));
}
}
@Redirect(method = "renderHandsWithItems", at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/vertex/PoseStack;mulPose(Lorg/joml/Quaternionf;)V"))
private void cobblemon$renderHandswithItems(PoseStack instance, Quaternionf quaternion) {
if (!(Minecraft.getInstance().player != null && Minecraft.getInstance().player.getVehicle() instanceof OrientationControllable controllable && controllable.getOrientationController().isActive())) {
@@ -32,6 +32,7 @@ import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.player.AbstractClientPlayer;
import net.minecraft.client.player.Input;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.level.ClipContext;
@@ -49,13 +50,11 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import java.util.Map;
import java.util.Objects;
@Mixin(LocalPlayer.class)
public abstract class LocalPlayerMixin extends AbstractClientPlayer implements OrientationControllable, DoubleJump {
@Unique Matrix3f cobblemon$lastOrientation;
@Unique int cobblemon$lastOrientationVehicleId = -1;
@Unique float cobblemon$lastRideXRot;
@Unique float cobblemon$lastRideYRot;
@@ -82,28 +81,30 @@ public abstract class LocalPlayerMixin extends AbstractClientPlayer implements O
private void cobblemon$updateRotationMatrixPassenger(CallbackInfo ci) {
if (!(this.getVehicle() instanceof OrientationControllable controllableVehicle)) return;
var vehicleController = controllableVehicle.getOrientationController();
if (!vehicleController.isActive()) {
// Forget the last sent value so the next ride always gets its first orientation sent
cobblemon$lastOrientation = null;
return;
}
var orientation = vehicleController.getOrientation();
var vehicleId = this.getVehicle().getId();
// Compare by value, the stored one is a copy so a reference check never matches
if (vehicleId == cobblemon$lastOrientationVehicleId && Objects.equals(orientation, cobblemon$lastOrientation)) return;
cobblemon$lastOrientation = orientation != null ? new Matrix3f(orientation) : null;
cobblemon$lastOrientationVehicleId = vehicleId;
CobblemonNetwork.INSTANCE.sendToServer(new ServerboundUpdateOrientationPacket(vehicleId, orientation));
if (!vehicleController.isActive() || vehicleController.getOrientation() == cobblemon$lastOrientation) return;
cobblemon$lastOrientation = vehicleController.getOrientation() != null ? new Matrix3f(vehicleController.getOrientation()) : null;
CobblemonNetwork.INSTANCE.sendToServer(new ServerboundUpdateOrientationPacket(this.getVehicle().getId(), vehicleController.getOrientation()));
}
@Inject(method = "rideTick", at = @At("HEAD"))
private void cobblemon$updateOrientationControllerRideTick(CallbackInfo ci) {
if (Minecraft.getInstance().player != (Object)this) return;
var driver = (LocalPlayer)(Object)this;
var vehicle = driver.getVehicle();
if (!(this.getVehicle() instanceof OrientationControllable controllableVehicle)) return;
var shouldUseCustomOrientation = cobblemon$shouldUseCustomOrientation((LocalPlayer)(Object)this);
var vehicleController = controllableVehicle.getOrientationController();
// Look angles get seeded by the camera on its first rolling frame
// If the player has just switched to riding a custom orientation ride then set their
// x and y rots local to the vehicle rots(if the controller wasn't active and will now be active)
// This ensures that on transition your camera stays in the same spot
if (!vehicleController.isActive() && shouldUseCustomOrientation) {
// Set local to the vehicle x and yrot so
var playerRotater = (RidePassenger)driver;
playerRotater.cobblemon$setRideXRot(Mth.wrapDegrees(driver.getXRot() - vehicle.getXRot()));
playerRotater.cobblemon$setRideYRot(Mth.wrapDegrees(driver.getYRot() - vehicle.getYRot()));
}
vehicleController.setActive(shouldUseCustomOrientation);
}
@@ -11,10 +11,6 @@ package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.Cobblemon;
import com.cobblemon.mod.common.OrientationControllable;
import com.cobblemon.mod.common.api.orientation.OrientationController;
import com.cobblemon.mod.common.api.riding.behaviour.RideSteerInput;
import com.cobblemon.mod.common.api.riding.camera.RideLookInput;
import com.cobblemon.mod.common.api.riding.camera.RideLookSettings;
import com.cobblemon.mod.common.api.riding.camera.RideLookTake;
import com.cobblemon.mod.common.client.CobblemonClient;
import com.cobblemon.mod.common.client.keybind.keybinds.PartySendBinding;
import com.cobblemon.mod.common.client.keybind.keybinds.RidingFreelookBinding;
@@ -24,12 +20,13 @@ import com.cobblemon.mod.common.pokedex.scanner.PokedexUsageContext;
import com.llamalad7.mixinextras.injector.v2.WrapWithCondition;
import com.llamalad7.mixinextras.sugar.Local;
import com.mojang.blaze3d.Blaze3D;
import kotlin.Unit;
import kotlin.Pair;
import net.minecraft.client.Minecraft;
import net.minecraft.client.MouseHandler;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.util.Mth;
import net.minecraft.util.SmoothDouble;
import net.minecraft.world.phys.Vec3;
import org.objectweb.asm.Opcodes;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
@@ -45,11 +42,6 @@ import static net.minecraft.util.Mth.lerp;
@Mixin(MouseHandler.class)
public abstract class MouseHandlerMixin {
// Entity.turn scales mouse movement to degrees by this
@Unique private static final float COBBLEMON$VANILLA_DEGREES_PER_MOUSE_UNIT = 0.15F;
// Share of the look offset closed per second as it drifts back to centre. Raise to recentre faster
@Unique private static final float COBBLEMON$LOOK_RECENTER_RATE = 5.0F;
@Shadow private double accumulatedScrollY;
@Shadow @Final private Minecraft minecraft;
@@ -168,48 +160,74 @@ public abstract class MouseHandlerMixin {
}
var vehicleController = controllableVehicle.getOrientationController();
var pokemonVehicle = (PokemonEntity) vehicle;
var freeLooking = RidingFreelookBinding.INSTANCE.isDown();
Pair<Boolean, Boolean> mouseShouldModifyDriver = ((PokemonEntity) vehicle).ifRidingAvailableSupply(new Pair(false, false), (behaviour, settings, state) -> {
return behaviour.mouseModifiesDriverRotation(
settings,
state,
(PokemonEntity) vehicle
);
});
//-------------------------------------------------------------------------
// If looking around then modify the players orientation instead and zero the mouse deltas so the mouse doesn't
// affect the vehicle orientation when looking around.
// If the client is a passenger it will modify these rotations and return
//-------------------------------------------------------------------------
if (freeLooking || player.getControlledVehicle() == null) {
// Modify driver rotations
cobblemon$setDriverRotations(player, cursorDeltaX, cursorDeltaY);
// If the player/passenger is not the driver then return and ignore all vehicle rotation logic
if (player.getControlledVehicle() == null) return false;
// Set to zero so that vehicle rotations don't also get affected by movement.
cursorDeltaX = 0.0;
cursorDeltaY = 0.0;
} else if (mouseShouldModifyDriver.getFirst()) { // If not freelooking then check modification per mouse input dimension
cobblemon$setDriverRotations(player, cursorDeltaX, 0.0);
cursorDeltaX = 0.0;
} else if (mouseShouldModifyDriver.getSecond()) {
cobblemon$setDriverRotations(player, 0.0, cursorDeltaY);
cursorDeltaY = 0.0;
}
//-------------------------------------------------------------------------
// Smoothly return driver rotations to zero when needed
//-------------------------------------------------------------------------
var playerRotater = (RidePassenger)player;
float yawDelta = (float)cursorDeltaX * COBBLEMON$VANILLA_DEGREES_PER_MOUSE_UNIT;
float pitchDelta = (float)cursorDeltaY * COBBLEMON$VANILLA_DEGREES_PER_MOUSE_UNIT;
// Passengers only ever look around
if (player.getControlledVehicle() == null) {
cobblemon$addLook(player, yawDelta, pitchDelta);
return false;
if( !freeLooking && !mouseShouldModifyDriver.getFirst()){
playerRotater.cobblemon$setRideYRot(lerp(min(5.0f * (float)movementTime, 1.0f), Mth.wrapDegrees(playerRotater.cobblemon$getRideYRot()), 0.0f));
}
if( !freeLooking && !mouseShouldModifyDriver.getSecond()) {
playerRotater.cobblemon$setRideXRot(lerp(min(5.0f * (float)movementTime, 1.0f), Mth.wrapDegrees(playerRotater.cobblemon$getRideXRot()), 0.0f));
}
// The ride takes what it wants of the mouse to steer with and the rest moves the look. Freelook keeps it all for the look
var lookInput = new RideLookInput(yawDelta, pitchDelta, playerRotater.cobblemon$getRideYRot(), playerRotater.cobblemon$getRideXRot());
RideLookTake take = RidingFreelookBinding.INSTANCE.isDown() ? RideLookTake.NONE : pokemonVehicle.ifRidingAvailableSupply(RideLookTake.all(lookInput), (behaviour, settings, state) -> {
return behaviour.consumeLook(settings, state, pokemonVehicle, lookInput);
});
float lookYaw = yawDelta - take.getYaw();
float lookPitch = pitchDelta - take.getPitch();
if (lookYaw != 0.0f || lookPitch != 0.0f) {
cobblemon$addLook(player, lookYaw, lookPitch);
// Send mouse input to be interpreted into rotation deltas by the ride controller
Vec3 angVecMouse = cobblemon$getRideMouseRotation(cursorDeltaX, cursorDeltaY, movementTime);
// Perform Rotation using mouse influenced rotation deltas.
vehicleController.rotate(
(float) angVecMouse.x,
(float) angVecMouse.y,
(float) angVecMouse.z
);
// Gather and apply the current rotation deltas
var angRot = cobblemon$getAngularVelocity(movementTime);
// Apply smoothing if requested by the controller.
if(cobblemon$shouldUseAngVelSmoothing()) {
var yaw = yawSmoother.getNewDeltaValue(angRot.x * 0.5f, d);
var pitch = pitchSmoother.getNewDeltaValue(angRot.y * 0.5f, d);
var roll = rollSmoother.getNewDeltaValue(angRot.z * 0.5f, d);
vehicleController.rotate((float) yaw, (float) pitch, (float) roll);
}
else {
vehicleController.rotate((float) (angRot.x * 10 * d), (float) (angRot.y * 10 * d), (float) (angRot.z * 10 * d));
}
// Drift the look back to centre on the axes the ride steers with
float recenter = min(COBBLEMON$LOOK_RECENTER_RATE * (float)movementTime, 1.0f);
if (take.getRecenterYaw()) {
playerRotater.cobblemon$setRideYRot(lerp(recenter, Mth.wrapDegrees(playerRotater.cobblemon$getRideYRot()), 0.0f));
}
if (take.getRecenterPitch()) {
playerRotater.cobblemon$setRideXRot(lerp(recenter, Mth.wrapDegrees(playerRotater.cobblemon$getRideXRot()), 0.0f));
}
// Hand the ride its share back in mouse units since that's what every ride's steering is tuned for
double rideDeltaX = yawDelta == 0.0f ? 0.0 : cursorDeltaX * (take.getYaw() / yawDelta);
double rideDeltaY = pitchDelta == 0.0f ? 0.0 : cursorDeltaY * (take.getPitch() / pitchDelta);
var steerInput = cobblemon$getSteerInput(vehicleController, rideDeltaX, rideDeltaY, movementTime);
pokemonVehicle.ifRidingAvailable((behaviour, settings, state) -> {
behaviour.steer(settings, state, pokemonVehicle, player, steerInput);
return Unit.INSTANCE;
});
// The camera sets the player's rotation from the look every frame so vanilla turn would only get overwritten
return false;
return returnValue;
}
@Inject(method = "handleAccumulatedMovement", at = @At("HEAD"))
@@ -230,9 +248,28 @@ public abstract class MouseHandlerMixin {
this.turnPlayer(cobblemon$timeDelta);
}
/** The ride's share of the mouse put through the riding sensitivity, invert and swap options. */
@Unique
private RideSteerInput cobblemon$getSteerInput(OrientationController controller, double mouseX, double mouseY, double deltaTime) {
private Vec3 cobblemon$getAngularVelocity(double deltaTime) {
var player = minecraft.player;
if (player == null) return Vec3.ZERO;
if (!(player instanceof OrientationControllable)) return Vec3.ZERO;
var playerVehicle = player.getVehicle();
if (playerVehicle == null) return Vec3.ZERO;
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return Vec3.ZERO;
return pokemonEntity.ifRidingAvailableSupply(Vec3.ZERO, (behaviour, settings, state) -> {
return behaviour.angRollVel(settings, state, pokemonEntity, player, deltaTime);
});
}
@Unique
private Vec3 cobblemon$getRideMouseRotation(double mouseX, double mouseY, double deltaTime) {
var player = minecraft.player;
if (player == null) return Vec3.ZERO;
var vehicle = player.getVehicle();
if (vehicle == null) return Vec3.ZERO;
if (!(vehicle instanceof PokemonEntity pokemonEntity)) return Vec3.ZERO;
var invertYaw = Cobblemon.config.getInvertYaw();
var invertPitch = Cobblemon.config.getInvertPitch();
@@ -245,18 +282,21 @@ public abstract class MouseHandlerMixin {
var pitch = (swapXAndY ? xValue : yValue) * (invertPitch? -1.0f : 1.0f);
return new RideSteerInput(
controller,
yaw,
pitch,
xMouseSmoother,
yMouseSmoother,
cobblemon$getRidingSensitivity(),
deltaTime,
yawSmoother,
pitchSmoother,
rollSmoother
);
var sensitivity = cobblemon$getRidingSensitivity();
return pokemonEntity.ifRidingAvailableSupply(Vec3.ZERO, (behaviour, settings, state) -> {
return behaviour.rotationOnMouseXY(
settings,
state,
pokemonEntity,
player,
pitch,
yaw,
yMouseSmoother,
xMouseSmoother,
sensitivity,
deltaTime
);
});
}
@Unique
@@ -265,33 +305,31 @@ public abstract class MouseHandlerMixin {
return Math.pow(sensitivity, 3);
}
/** Moves the ride look by degrees within the ride's look limits. Same job as vanilla turn but on the look instead of the player. */
@Unique
private void cobblemon$addLook(LocalPlayer player, float yawDelta, float pitchDelta) {
private void cobblemon$setDriverRotations(LocalPlayer player, double cursorDeltaX, double cursorDeltaY) {
// the vanilla turn() method redone so that it uses rideRotations.
float f = (float)cursorDeltaY * 0.15F; // Note: turn() uses xRot for pitch (up/down)
float g = (float)cursorDeltaX * 0.15F; // Note: turn() uses yRot for yaw (left/right)
var playerRotater = (RidePassenger)player;
var lookSettings = cobblemon$getLookSettings(player);
playerRotater.cobblemon$setRideXRot(cobblemon$softClamp(playerRotater.cobblemon$getRideXRot(), pitchDelta, lookSettings.getMaxPitch()));
playerRotater.cobblemon$setRideYRot(cobblemon$softClamp(playerRotater.cobblemon$getRideYRot(), yawDelta, lookSettings.getMaxYaw()));
playerRotater.cobblemon$setRideXRot(playerRotater.cobblemon$getRideXRot() + f);
playerRotater.cobblemon$setRideYRot(playerRotater.cobblemon$getRideYRot() + g);
playerRotater.cobblemon$setRideXRot(Mth.clamp(playerRotater.cobblemon$getRideXRot(), -89.0F, 89.0F));
playerRotater.cobblemon$setRideYRot(Mth.clamp(playerRotater.cobblemon$getRideYRot(), -105.0F, 105.0F));
if (player.getVehicle() != null) {
player.getVehicle().onPassengerTurned(player);
}
}
/**
* Moves an angle by delta while keeping it inside the limit. An angle already past the limit
* (the base turning under a low carry look can put it there) isn't snapped back, it just can't go further out.
*/
@Unique
private static float cobblemon$softClamp(float angle, float delta, float limit) {
float bound = Math.max(limit, Math.abs(angle));
return Mth.clamp(angle + delta, -bound, bound);
}
private boolean cobblemon$shouldUseAngVelSmoothing() {
var player = minecraft.player;
if (player == null) return true;
@Unique
private RideLookSettings cobblemon$getLookSettings(LocalPlayer player) {
if (!(player.getVehicle() instanceof PokemonEntity pokemonEntity)) return RideLookSettings.DEFAULT;
return pokemonEntity.ifRidingAvailableSupply(RideLookSettings.DEFAULT, (behaviour, settings, state) -> {
return behaviour.lookSettings(settings, state, pokemonEntity);
var playerVehicle = player.getVehicle();
if (playerVehicle == null) return true;
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return true;
return pokemonEntity.ifRidingAvailableSupply(true, (behaviour, settings, state) -> {
return behaviour.useAngVelSmoothing(settings, state, pokemonEntity);
});
}
@@ -38,9 +38,6 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(Entity.class)
public abstract class EntityMixin {
// How far the clientsent ride eye can sit from the players
@Unique private static final double COBBLEMON$MAX_RIDE_EYE_OFFSET = 3.0;
@Shadow @Nullable public abstract Entity getVehicle();
@Inject(method = "updateInWaterStateAndDoWaterCurrentPushing", at = @At(value = "FIELD", target = "Lnet/minecraft/world/entity/Entity;wasTouchingWater:Z", ordinal = 1), cancellable = true)
@@ -94,9 +91,6 @@ public abstract class EntityMixin {
if (vehicleController == null) return;
Vec3 customEyePos = ridePassenger.cobblemon$getRideEyePos();
Vec3 vanillaEyePos = new Vec3(player.getX(), player.getEyeY(), player.getZ());
double maxSqr = COBBLEMON$MAX_RIDE_EYE_OFFSET * COBBLEMON$MAX_RIDE_EYE_OFFSET;
if (customEyePos == null || !(customEyePos.distanceToSqr(vanillaEyePos) <= maxSqr)) return;
cir.setReturnValue(customEyePos);
}
@@ -566,6 +566,7 @@ object CobblemonNetwork {
list.add(PacketRegisterInfo(SwapPartyPokemonPacket.ID, SwapPartyPokemonPacket::decode, SwapPartyPokemonHandler))
list.add(PacketRegisterInfo(MovePCPokemonPacket.ID, MovePCPokemonPacket::decode, MovePCPokemonHandler))
list.add(PacketRegisterInfo(MovePCPokemonBatchPacket.ID, MovePCPokemonBatchPacket::decode, MovePCPokemonBatchHandler))
list.add(PacketRegisterInfo(MovePartyPokemonPacket.ID, MovePartyPokemonPacket::decode, MovePartyPokemonHandler))
list.add(PacketRegisterInfo(SwapPCPartyPokemonPacket.ID, SwapPCPartyPokemonPacket::decode, SwapPCPartyPokemonHandler))
@@ -20,7 +20,6 @@ import com.cobblemon.mod.common.api.riding.behaviour.types.air.HelicopterSetting
import com.cobblemon.mod.common.api.riding.behaviour.types.air.HoverSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.air.JetSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.air.RocketSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.air.BoardSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.land.HorseSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.land.MinekartSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.land.VehicleSettings
@@ -57,7 +56,6 @@ object CobblemonRideSettings : DataRegistry {
var hover = HoverSettings()
var jet = JetSettings()
var rocket = RocketSettings()
var board = BoardSettings()
var horse = HorseSettings()
var minekart = MinekartSettings()
@@ -77,7 +75,6 @@ object CobblemonRideSettings : DataRegistry {
hover = hover,
jet = jet,
rocket = rocket,
board = board,
horse = horse,
minekart = minekart,
vehicle = vehicle,
@@ -96,7 +93,6 @@ object CobblemonRideSettings : DataRegistry {
hover = loadStyle(manager, "hover", HoverSettings::class.java)
jet = loadStyle(manager, "jet", JetSettings::class.java)
rocket = loadStyle(manager, "rocket", RocketSettings::class.java)
board = loadStyle(manager, "board", BoardSettings::class.java)
horse = loadStyle(manager, "horse", HorseSettings::class.java)
minekart = loadStyle(manager, "minekart", MinekartSettings::class.java)
vehicle = loadStyle(manager, "vehicle", VehicleSettings::class.java)
@@ -29,8 +29,7 @@ open class OrientationController(val entity: LivingEntity) {
val UP: Vector3f = Vector3f(0.0f, 1.0f, 0.0f)
val LEFT: Vector3f = Vector3f(-1.0f, 0.0f, 0.0f)
private const val TICK_DT = 1f / 20f // Minecraft server tick rate
// Seconds for the render orientation to close half the gap to the real one. Raise for smoother but laggier visuals
private const val RENDER_SMOOTH_HALFLIFE = 0.15f
private const val RENDER_SMOOTH_HALFLIFE = 0.1f // seconds to close ~half the gap
}
open var active: Boolean = false
@@ -102,7 +101,7 @@ open class OrientationController(val entity: LivingEntity) {
// Use a "quat spring" to smoothly move the render orientation towards the goal orientation.
// It takes into account the orientations angular velocities and should be much more resilient
// to sharp changes in goal orientation or late/missed packets.
simpleSpringDamperQuat(renderSpring, targetQuat, RENDER_SMOOTH_HALFLIFE, TICK_DT)
simpleSpringDamperQuat(renderSpring, targetQuat, 0.15f, TICK_DT)
val newRenderOrientation = Matrix3f()
renderSpring.quat.get(newRenderOrientation)
@@ -1,53 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour
import com.cobblemon.mod.common.api.orientation.OrientationController
import net.minecraft.util.SmoothDouble
import net.minecraft.world.phys.Vec3
/**
* One frame of steering for a rolling ride on the client that's driving it.
* The mouse values are the share the ride took in consumeLook, already through the riding
* sensitivity, invert and swap options and still in mouse units.
*/
class RideSteerInput(
/** The ride's own orientation controller */
val controller: OrientationController,
val mouseYaw: Double,
val mousePitch: Double,
val mouseXSmoother: SmoothDouble,
val mouseYSmoother: SmoothDouble,
/** Vanilla's mouse sensitivity curve, cubed */
val sensitivity: Double,
/** Seconds since the last frame */
val deltaTime: Double,
private val yawSmoother: SmoothDouble,
private val pitchSmoother: SmoothDouble,
private val rollSmoother: SmoothDouble
) {
companion object {
// Share of each push the smoothers get. Lower makes smoothed turning softer
const val SMOOTHED_SHARE = 0.5
}
/** Turns the ride by local yaw, pitch and roll degrees right away. */
fun rotate(rotation: Vec3) {
controller.rotate(rotation.x.toFloat(), rotation.y.toFloat(), rotation.z.toFloat())
}
/** Turns the ride by local yaw, pitch and roll degrees eased through vanilla's mouse smoother so it spreads over a few frames. */
fun rotateSmoothed(rotation: Vec3) {
controller.rotate(
yawSmoother.getNewDeltaValue(rotation.x * SMOOTHED_SHARE, deltaTime).toFloat(),
pitchSmoother.getNewDeltaValue(rotation.y * SMOOTHED_SHARE, deltaTime).toFloat(),
rollSmoother.getNewDeltaValue(rotation.z * SMOOTHED_SHARE, deltaTime).toFloat()
)
}
}
@@ -12,20 +12,15 @@ import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMoLangValue
import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.camera.RideCameraContext
import com.cobblemon.mod.common.api.riding.camera.RideLookInput
import com.cobblemon.mod.common.api.riding.camera.RideLookTake
import com.cobblemon.mod.common.api.riding.camera.RideLookSettings
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.util.RideFrame
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import org.joml.Quaternionf
/**
* Represents the behaviour of a Pokemon when being ridden.
@@ -46,39 +41,30 @@ interface RidingBehaviour<Settings : RidingBehaviourSettings, State : RidingBeha
fun pose(settings: Settings, state: State, vehicle: PokemonEntity): PoseType
/** Ride speed for vanilla's setSpeed. Only reads state, anything that changes state goes in [driverTick]. */
fun speed(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float
/**
* Runs once a tick only on the client that's steering, after [tick] and the ride's rotation.
* Whatever it works out reaches the server and other players through the riding state sync.
*/
fun driverTick(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player) {}
fun clampPassengerRotation(settings: Settings, state: State, vehicle: PokemonEntity, driver: LivingEntity) {}
fun updatePassengerRotation(settings: Settings, state: State, vehicle: PokemonEntity, driver: LivingEntity) {}
fun rotation(settings: Settings, state: State, vehicle: PokemonEntity, driver: LivingEntity): Vec2
/**
* Ride velocity for this tick in world space blocks per tick.
* [RideFrame.yawToWorld] turns a velocity worked out along the ride's yaw into world space.
*/
fun velocity(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, input: Vec3): Vec3
/**
* True to have the driver's client call [velocity] a second time each tick inside travel.
* Vanilla already asks for it once in getRiddenInput and travel always asked again, so every ride's
* numbers are tuned around running twice a tick. Return false once a ride is retuned for a single run.
*/
fun velocityRunsTwicePerTick(settings: Settings, state: State, vehicle: PokemonEntity): Boolean = true
fun angRollVel(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, deltaTime: Double): Vec3
/**
* Turns the ride for one frame while it rolls. Runs every frame on the client that's driving with the mouse
* share the ride took in [consumeLook]. Rotate through [RideSteerInput.controller] or its helpers.
*/
fun steer(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, input: RideSteerInput) {}
fun rotationOnMouseXY(
settings: Settings,
state: State,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3
fun canJump(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Boolean
@@ -90,6 +76,8 @@ interface RidingBehaviour<Settings : RidingBehaviourSettings, State : RidingBeha
fun rideFovMultiplier(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float
fun useAngVelSmoothing(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
fun inertia(settings: Settings, state: State, vehicle: PokemonEntity): Double
fun shouldRoll(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
@@ -123,22 +111,10 @@ interface RidingBehaviour<Settings : RidingBehaviourSettings, State : RidingBeha
fun applyRenderRotation(settings: Settings, state: State, vehicle: PokemonEntity, partialTicks: Float) {}
/**
* How much of this frame's mouse look the ride takes to steer with. What it takes goes through
* [steer] and the rest moves the rider's look. Only asked for the driver and never while freelooking.
* Determines if the pair of mouse inputs Pair(mouseX, mouseY) get used to modify the driverRotations or the vehicle rotations themselves.
* Driver rotations are the rotations used by passengers or a driver that is freelooking. This does not override the freelook button.
*/
fun consumeLook(settings: Settings, state: State, vehicle: PokemonEntity, input: RideLookInput): RideLookTake = RideLookTake.all(input)
/**
* Rotation the rider's camera hangs off while the ride rolls. Called every frame on the client
* and the rider's look sits on top of it. The player's disableRoll setting still applies after this.
*/
fun cameraBase(settings: Settings, state: State, vehicle: PokemonEntity, context: RideCameraContext): Quaternionf = context.defaultBase()
/** Degrees to roll the first person hands and held items */
fun firstPersonHandRoll(settings: Settings, state: State, vehicle: PokemonEntity, context: RideCameraContext): Float = 0f
/** Look limits and carry for riders while the ride rolls. */
fun lookSettings(settings: Settings, state: State, vehicle: PokemonEntity): RideLookSettings = RideLookSettings.DEFAULT
fun mouseModifiesDriverRotation(settings: Settings, state: State, vehicle: PokemonEntity): Pair<Boolean, Boolean> = Pair(false, false)
/**
* Used in MoLang functions for querying states for animations or other magical MoLang effects.
@@ -10,7 +10,6 @@ package com.cobblemon.mod.common.api.riding.behaviour
import com.cobblemon.mod.common.api.riding.behaviour.types.air.*
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.types.land.ClimbBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.types.land.HorseBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.types.land.VehicleBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.types.land.MinekartBehaviour
@@ -36,9 +35,7 @@ object RidingBehaviours {
register(MinekartBehaviour.KEY, MinekartBehaviour())
register(HoverBehaviour.KEY, HoverBehaviour())
register(RocketBehaviour.KEY, RocketBehaviour())
register(BoardBehaviour.KEY, BoardBehaviour())
register(SubmarineBehaviour.KEY, SubmarineBehaviour())
register(ClimbBehaviour.KEY, ClimbBehaviour())
register(CompositeBehaviour.KEY, CompositeBehaviour())
}
@@ -15,13 +15,8 @@ import com.cobblemon.mod.common.CobblemonRideSettings
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.api.orientation.OrientationController
import com.cobblemon.mod.common.api.orientation.OrientationController.Companion.FORWARDS
import com.cobblemon.mod.common.api.orientation.OrientationController.Companion.UP
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.camera.RideCameraContext
import com.cobblemon.mod.common.api.riding.camera.RideLookInput
import com.cobblemon.mod.common.api.riding.camera.RideLookTake
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
@@ -29,9 +24,7 @@ import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import com.cobblemon.mod.common.util.math.FloatSpring
import com.cobblemon.mod.common.util.math.geometry.toRadians
import com.cobblemon.mod.common.util.math.simpleSpringDamper
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
@@ -41,8 +34,6 @@ import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import org.joml.Matrix3f
import org.joml.Quaternionf
import org.joml.Vector3f
import kotlin.math.*
@@ -51,28 +42,6 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
val KEY = cobblemonResource("air/bird")
private const val FLY_POSE_SPEED = 0.1
// At or below this the bird hovers instead of flying
private const val HOVER_SPEED = 0.1
// Within this many degrees of straight up or down wings level means nothing so the camera holds its roll
private const val VERTICAL_DEADZONE_DEGREES = 15f
private val MIN_LEVEL_UP_LENGTH_SQ = sin(VERTICAL_DEADZONE_DEGREES.toRadians()).pow(2)
// Below this speed the bird is too slow to bank so its wings always level out
private const val NO_BANK_SPEED = 0.2
// Degrees before the max roll where rolling further starts easing off. Raise for a softer stop
private const val ROLL_CAP_BAND_DEGREES = 20f
// Degrees past the turn roll limit over which mouse pitch hands over from world up and down to the bird's own pitch
private const val PITCH_BLEND_BAND_DEGREES = 15f
// Pitch where mouse pitch starts handing back to the bird's own pitch. By straight up or down it's all the bird's
// own so a loop carries on over the top instead of world up pulling it back
private const val WORLD_PITCH_FADE_START = 60f
// Fastest the wings level out by themselves in degrees per second
private const val MAX_ROLL_SETTLE_RATE = 45f
// Within this many degrees of level the settle rate eases off so it lands on level instead of overshooting
private const val ROLL_SETTLE_ARRIVAL_DEGREES = 35f
// How fast the settle rate can change in degrees per second squared. Same as the old per frame cap at 60 fps
private const val ROLL_SETTLE_ACCEL = 67.5f
// Keeps the turn roll limit from dividing by zero
private const val MIN_TURN_ROLL_LIMIT = 1f
private const val GLIDE_ENTRY_SPEED = 0.19
private const val GLIDE_EXIT_SPEED = 0.13
}
@@ -115,17 +84,25 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
) {
if(vehicle.level().isClientSide) {
tickStamina(settings, state, vehicle, driver)
checkStaminaDive(state)
checkUpsideDown(state, vehicle, driver)
}
}
// Out of stamina the bird can't hold itself up so it builds up a dive
private fun checkStaminaDive(state: BirdState) {
if (state.stamina.get() == 0.0f) {
val diveRate = 1.0 / (2.0 * 20.0) // 2 seconds to max out
state.staminaDiveForce.set(min(1.0, state.staminaDiveForce.get() + diveRate))
} else {
state.staminaDiveForce.set(0.0)
private fun checkUpsideDown(
state: BirdState,
vehicle: PokemonEntity,
driver: Player,
) {
// Also checks stamina
val controller = (vehicle as OrientationControllable).orientationController
if (cos(controller.roll.toRadians()) < 0.0) {
val upsideDownRate = 1.0 / (2.0 * 20.0) // 2 seconds to max out upsideDown force
state.currUpsideDownForce.set( min(1.0, state.currUpsideDownForce.get() + upsideDownRate * abs(cos(controller.roll.toRadians()))))
} else if (state.stamina.get() == 0.0f) { // checks stamina depletion and forces dive if depleted
val upsideDownRate = 1.0 / (2.0 * 20.0) // 1 seconds to max out
state.currUpsideDownForce.set( min(1.0, state.currUpsideDownForce.get() + upsideDownRate))
} else { // Its right side up or has stamina so reset it
state.currUpsideDownForce.set(0.0)
}
}
@@ -184,8 +161,8 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
//Perform ride velocity update
calculateRideSpaceVel(settings, state, vehicle, driver)
// Pulls the bird down once it's out of stamina
val extraDownwardForce = state.staminaDiveForce.get().pow(2) * -0.3 // 6 blocks a second downward
// The downward force used to encourage players to stop flying upside down.
val extraDownwardForce = state.currUpsideDownForce.get().pow(2) * -0.3 // 6 blocks a second downward
// Convert the local velocity vector into a world vector
val localVelVec = Vector3f(
@@ -193,7 +170,8 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
(state.rideVelocity.get().y).toFloat(),
state.rideVelocity.get().z.toFloat() * -1.0f // Flip the z axis to make this left handed
)
var worldVelVec = localVelVec.mul(controller.orientation).toVec3d()
// Unrotate preemptively as this vector gets rotatee later down the line in MC logic.
var worldVelVec = localVelVec.mul(controller.orientation).toVec3d().yRot(vehicle.yRot.toRadians())
worldVelVec = worldVelVec.add(0.0, extraDownwardForce, 0.0) // Add the stamina depletion force to bring the ride down.
return worldVelVec
@@ -304,23 +282,19 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
state.rideVelocity.set(newVelocity)
}
private fun rotateOverTime(
override fun angRollVel(
settings: BirdSettings,
state: BirdState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
) {
if (vehicle !is OrientationControllable) return
): Vec3 {
if (vehicle !is OrientationControllable) return Vec3.ZERO
val controller = (vehicle as OrientationControllable).orientationController
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr ?: globalBird.handlingExpr!!)
// Turn rate tops out at the turn roll limit. Banking further is for show and doesn't turn any harder
val turnRollLimit = frameTuning(settings, state, vehicle).turnRollLimit.coerceIn(MIN_TURN_ROLL_LIMIT, 90f)
val bankFromLevel = if (abs(controller.roll) > 90f) 180f - abs(controller.roll) else abs(controller.roll)
val turnShare = sin(min(bankFromLevel, turnRollLimit).toRadians()) / sin(turnRollLimit.toRadians()) * controller.roll.sign
val yawDeltaDeg = deltaTime * handling * turnShare
val yawDeltaDeg = deltaTime * handling * sin(Math.toRadians(controller.roll.toDouble()))
val trueYawDelt = yawDeltaDeg * abs(cos(Math.toRadians(controller.pitch.toDouble()))).coerceIn(-1.0, 1.0)
// Dampen yaw when upside down
@@ -335,6 +309,8 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
controller.applyGlobalPitch(pCorr)
controller.rotateRoll(rCorr)
//yaw, pitch, roll
return Vec3(0.0, 0.0, 0.0)
}
private fun correctOrientation(
@@ -344,28 +320,45 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
controller: OrientationController,
deltaTime: Double
) {
// Wings only level out by themselves when the rider has let go and they're nearly level already,
// or when the bird's too slow to bank at all. A bank the rider holds stays where they put it
val tuning = frameTuning(settings, state, vehicle)
val idle = state.noInputTimeRoll.get() >= tuning.rollSettleDelay
val settling = state.rideVelocity.get().length() < NO_BANK_SPEED || (idle && abs(controller.roll) < tuning.rollSettleAngle)
val rollError = Mth.wrapDegrees(0.0f.angleDifference(controller.roll))
val desiredRollRate = if (settling) {
MAX_ROLL_SETTLE_RATE * (min(ROLL_SETTLE_ARRIVAL_DEGREES, abs(rollError)) / ROLL_SETTLE_ARRIVAL_DEGREES) * -rollError.sign
} else {
0f
// Calculate correcting roll force.
val rollCorrectionTimer = vehicle.runtime.resolveDouble(settings.timeToRollCorrect ?: globalBird.timeToRollCorrect!!)
// If the ride is moving then have the correction rate be an equal proportion of:
// - how rolled are you
// - how long has it been since last mouse input (higher is stronger correction)
// Also the correction is proportional as a whole to how NOT pitched are you so you don't spin endlessly when looking up or down
val howRolledAmI = sqrt(abs((cos(controller.roll.toRadians()) - 1.0f) * 0.5f)) // sqrt so it trends towards one pretty quickly
val maxRollCorrectionRate =
if (state.rideVelocity.get().length() < 0.2) 45.0f
else 45.0f * cos(controller.pitch.toRadians()).pow(2) * (
howRolledAmI*1.0f +
(state.noInputTimeRoll.get() - rollCorrectionTimer).coerceIn(0.0, 1.0).pow(2).toFloat()*0.5f
)
val maxRollForce = maxRollCorrectionRate / 40.0f
val rollArrivalDeg = 35.0f
val desiredRoll = 0.0f
// Calculate the signed error (how far and in what direction)
val rollError = Mth.wrapDegrees(desiredRoll.angleDifference(controller.roll))
// Use the absolute error to calculate the magnitude of the influence
val influenceMagnitude = (min(rollArrivalDeg, abs(rollError)) / rollArrivalDeg)
val desiredRollForce = maxRollCorrectionRate * influenceMagnitude * -rollError.sign
var steeredRollForce = desiredRollForce - state.currRollCorrectionForce.get()
// Ensure the 'steering' correction force doesn't exceed our maxForce
if (abs(steeredRollForce) > maxRollForce) {
steeredRollForce = steeredRollForce.sign * maxRollForce
}
val maxRateChange = ROLL_SETTLE_ACCEL * deltaTime
val currentRollRate = state.currRollCorrectionForce.get()
state.currRollCorrectionForce.set(currentRollRate + (desiredRollRate - currentRollRate).coerceIn(-maxRateChange, maxRateChange))
// Apply the 'steered' force (its really not a steering force I need a better name)
state.currRollCorrectionForce.set(
state.currRollCorrectionForce.get() + steeredRollForce
)
//Calculate correcting pitch force.
val maxPitchCorrectionRate = if (state.staminaDiveForce.get() != 0.0) 15.0f * state.staminaDiveForce.get().toFloat() else 30.0f
val maxPitchCorrectionRate = if (state.currUpsideDownForce.get() != 0.0) 15.0f * state.currUpsideDownForce.get().toFloat() else 30.0f
val maxPitchForce = maxPitchCorrectionRate / 40.0f
val pitchArrivalDeg = 35.0f
val desiredPitch = if (state.staminaDiveForce.get() != 0.0) 90.0f else 0.0f
val desiredPitch = if (state.currUpsideDownForce.get() != 0.0) 90.0f else 0.0f
if((state.rideVelocity.get().length() < 0.1) || state.staminaDiveForce.get() != 0.0) {
if((state.rideVelocity.get().length() < 0.1) || state.currUpsideDownForce.get() != 0.0) {
val pitchErrror = Mth.wrapDegrees(desiredPitch.angleDifference(controller.pitch))
val arrivalInfluence = (min(pitchArrivalDeg,abs(pitchErrror)) / pitchArrivalDeg)
val desiredPitchForce = maxPitchCorrectionRate * arrivalInfluence * -pitchErrror.sign
@@ -388,18 +381,7 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
}
}
override fun steer(
settings: BirdSettings,
state: BirdState,
vehicle: PokemonEntity,
driver: Player,
input: RideSteerInput
) {
input.rotate(mouseRotation(settings, state, vehicle, driver, input.mousePitch, input.mouseYaw, input.mouseYSmoother, input.mouseXSmoother, input.sensitivity, input.deltaTime))
rotateOverTime(settings, state, vehicle, driver, input.deltaTime)
}
private fun mouseRotation(
override fun rotationOnMouseXY(
settings: BirdSettings,
state: BirdState,
vehicle: PokemonEntity,
@@ -412,10 +394,15 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
// Time since the rider last moved the mouse, wings only settle once it passes the settle delay
if (abs(mouseX) < 1 && abs(mouseY) < 1) {
val controller = (driver as OrientationControllable).orientationController
// Begin the roll correction time counter if not enough mouse input
// is detected
if (mouseX < 1 && abs(mouseY) < 1) {
state.noInputTimeRoll.set(state.noInputTimeRoll.get() + deltaTime)
} else {
} else if (cos(controller.roll.toRadians()) < 0.1) {
state.noInputTimeRoll.set(state.noInputTimeRoll.get() + deltaTime * 0.5)
}
else {
state.noInputTimeRoll.set(0.0)
}
@@ -456,42 +443,46 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr ?: globalBird.speedExpr!!) / 20.0
val mouseInputMult = vehicle.runtime.resolveDouble(settings.mouseInputMult ?: globalBird.mouseInputMult!!)
val tuning = frameTuning(settings, state, vehicle)
// Applied to mouseX to prevent turning upside down when trying to roll hard.
val rollDegreeDebuff = if(mouseX.sign.toFloat() == controller.roll.sign) 1 - 0.9f*sqrt(abs(sin(controller.roll.toRadians())))*sqrt(abs(cos(controller.pitch))) else 1.0f
//Smooth out mouse input.
val smoothingSpeed = 2.0
val mouseXc = (mouseX).coerceIn(-45.0, 45.0) * mouseInputMult
val mouseYc = (mouseY).coerceIn(-45.0, 45.0) * mouseInputMult
val mouseXc = (mouseX).coerceIn(-45.0, 45.0) * mouseInputMult * rollDegreeDebuff
// When upside down apply a pitching force to nudge the player towards a dive. This reduces the 'weirdness'
// of being upside down
val rolledOverPitchCorrection = -8*sqrt(abs(min(cos(controller.roll.toRadians()),0.0f))) * (cos(controller.pitch.toRadians())).pow(2)
val mouseYc = ((mouseY).coerceIn(-45.0, 45.0) * mouseInputMult) + rolledOverPitchCorrection
val xInput = mouseXSmoother.getNewDeltaValue(mouseXc * 0.1, deltaTime * smoothingSpeed)
val yInput = mouseYSmoother.getNewDeltaValue(mouseYc * 0.1, deltaTime * smoothingSpeed)
val currSpeed = state.rideVelocity.get().length()
val currHorzSpeed = state.rideVelocity.get().horizontalDistance()
val hoverSpeed = HOVER_SPEED
val hoverSpeed = 0.1
val pitchDamping = abs(cos(controller.pitch.toRadians())).pow(2) // Helper value used when wanting to discard the influence of another value at steep pitches
// Yaw locally when at or below hoverSpeed but not when pitched up or rolled over
val globalYaw = xInput * (1 - sqrt(RidingBehaviour.scaleToRange(currHorzSpeed, hoverSpeed, topSpeed))).coerceIn(0.0, 1.0)
controller.applyGlobalYaw(globalYaw.toFloat())
// No pitching at hover speed and faster pitching the faster the bird goes
val pitchInput = yInput * if (currSpeed > hoverSpeed || yInput > 0.0) RidingBehaviour.scaleToRange(currSpeed, 0.0, topSpeed).coerceIn(0.2, 1.0)
// Pitch locally up or down depending upon a number of factors:
// - Reduce pitch substantially when rolled and in a steep yaw. This prevents the player from ignoring a slow handling stat
// - Do not pitch at all when at or below hover speed
// - pitch faster at higher speeds
val p = 1.0 - vehicle.runtime.resolveDouble(settings.horizontalPitchExpr ?: globalBird.horizontalPitchExpr!!)
var localPitch = yInput * (1 - abs(sin(controller.roll.toRadians())).pow(2) * p * hypot(controller.forwardVector.x.toDouble(), controller.forwardVector.z.toDouble()).toFloat())
localPitch *= if (currSpeed > hoverSpeed || yInput > 0.0) RidingBehaviour.scaleToRange(currSpeed, 0.0, topSpeed).coerceIn(0.2, 1.0)
else 0.0
// Inside a normal bank mouse pitch is world up and down so pulling up climbs instead of tightening the turn.
// Past the turn roll limit, or pointing near straight up or down, it hands over to the bird's own pitch
val pastTurnRoll = smoothstep01((abs(controller.roll) - tuning.turnRollLimit) / PITCH_BLEND_BAND_DEGREES)
val nearVertical = smoothstep01((abs(controller.pitch) - WORLD_PITCH_FADE_START) / (90f - WORLD_PITCH_FADE_START))
val localShare = 1f - (1f - pastTurnRoll) * (1f - nearVertical)
controller.applyGlobalPitch((pitchInput * (1f - localShare)).toFloat())
// Pulling with the bird's own pitch while rolled turns hard so it's held back by handling there
val p = 1.0 - vehicle.runtime.resolveDouble(settings.horizontalPitchExpr ?: globalBird.horizontalPitchExpr!!)
val localPitch = pitchInput * localShare * (1 - abs(sin(controller.roll.toRadians())).pow(2) * p * hypot(controller.forwardVector.x.toDouble(), controller.forwardVector.z.toDouble()).toFloat())
// Roll less when slow and not at all when at hoverSpeed or lower
// Roll less when slow and not at all when at hoverSpeed or lower.
// Apply a roll righting force when trying to pitch hard while rolled sideways. This nudges the player towards
// pitching globally
val pitchInfluencedRollCorrection = 0.0
val howRolledAmI = (( cos(controller.roll.toRadians()) - 1).coerceIn(-1.0f, 0.0f) * -2) //Coerce into how much roll you want to let in in the deadzone
val isInputtingTowardsRoll = if ( xInput.sign == controller.roll.sign.toDouble()) 1.0 else 0.0
val rollInput = xInput * sqrt(abs(RidingBehaviour.scaleToRange(currHorzSpeed, hoverSpeed, topSpeed)).coerceIn(0.0,1.0))
val rollForce = if (currHorzSpeed > hoverSpeed) capRoll(rollInput, controller.roll, tuning.maxRoll) else 0.0
val inputInRolledDir = if (isInputtingTowardsRoll == 1.0) 1.0 else -cos(controller.roll.toRadians()).coerceIn(-1.0f, 0.0f).toDouble()
val rollDampen = (1 - howRolledAmI.coerceIn(0.0f, 0.7f) * pitchDamping * inputInRolledDir)
val rollForce = if (currHorzSpeed > hoverSpeed) xInput * sqrt(abs(RidingBehaviour.scaleToRange(currHorzSpeed, hoverSpeed, topSpeed)).coerceIn(0.0,1.0)) * rollDampen + pitchInfluencedRollCorrection
else 0.0
// When already rolled significantly part of the roll force should turn to local yaw force
val localYawForce = rollForce * abs(sin(controller.roll.toRadians())).pow(2) * pitchDamping * isInputtingTowardsRoll
@@ -555,6 +546,14 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
return 1.0f + normalizedGlideSpeed.pow(2).toFloat() * 0.2f
}
override fun useAngVelSmoothing(
settings: BirdSettings,
state: BirdState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun inertia(settings: BirdSettings, state: BirdState, vehicle: PokemonEntity): Double {
return 0.5
}
@@ -608,139 +607,6 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
override fun createDefaultState(settings: BirdSettings) = BirdState()
/**
* Keeps the camera level until the bird rolls past the engage angle, then eases it into the bird's roll.
* It levels out again once the bird comes back under the release angle. Yaw and pitch always follow the bird.
*/
override fun cameraBase(
settings: BirdSettings,
state: BirdState,
vehicle: PokemonEntity,
context: RideCameraContext
): Quaternionf {
val ride = context.defaultBase()
val tuning = frameTuning(settings, state, vehicle)
val roll = context.data as? BirdCameraRoll ?: BirdCameraRoll().also { context.data = it }
val forward = FORWARDS.rotate(ride, Vector3f())
val up = UP.rotate(ride, Vector3f())
// Up with wings level. Pointing near straight up or down it flips sides so it's only used away from vertical
val levelUp = Vector3f(0f, 1f, 0f).sub(Vector3f(forward).mul(forward.y))
val hasLevel = levelUp.lengthSquared() > MIN_LEVEL_UP_LENGTH_SQ
if (hasLevel) {
levelUp.normalize()
val rideRoll = signedAngle(levelUp, up, forward)
if (roll.engaged && abs(rideRoll) < tuning.rollRelease) {
roll.engaged = false
} else if (!roll.engaged && abs(rideRoll) > tuning.rollEngage) {
roll.engaged = true
}
}
// Camera up lives in world space so the level up flipping over the top of a loop can't drag the camera round
val cameraUp = roll.cameraUp?.let { flatten(it, forward) } ?: Vector3f(up)
val target = when {
roll.engaged -> up
hasLevel -> levelUp
else -> Vector3f(cameraUp)
}
if (roll.cameraUp == null) {
cameraUp.set(target)
} else if (context.frameSeconds > 0f) {
// Spring the leftover angle so it builds up speed and settles instead of lunging at the start
roll.spring.value = signedAngle(target, cameraUp, forward)
simpleSpringDamper(roll.spring, 0f, tuning.rollHalflife, context.frameSeconds)
cameraUp.set(target).rotateAxis(roll.spring.value * Mth.DEG_TO_RAD, forward.x, forward.y, forward.z)
}
roll.cameraUp = cameraUp
return levelFrame(forward, cameraUp)
}
override fun firstPersonHandRoll(
settings: BirdSettings,
state: BirdState,
vehicle: PokemonEntity,
context: RideCameraContext
): Float {
return context.rideRollAroundView() * frameTuning(settings, state, vehicle).handRollShare
}
// Hovering the rider can look up and down freely and around up to the hover limit. Only pushing past it turns the bird
override fun consumeLook(
settings: BirdSettings,
state: BirdState,
vehicle: PokemonEntity,
input: RideLookInput
): RideLookTake {
// Only forward speed counts so rising or sinking on the spot is still hovering
if (state.rideVelocity.get().horizontalDistance() > HOVER_SPEED) return RideLookTake.all(input)
val limit = frameTuning(settings, state, vehicle).hoverLookYawLimit
// Never snap a look that's already past the limit, it just can't be pushed further out
val bound = max(limit, abs(input.yaw))
val target = input.yaw + input.yawDelta
val pushed = target - target.coerceIn(-bound, bound)
return RideLookTake(pushed, 0f, recenterYaw = false, recenterPitch = false)
}
/** Knobs the bird reads every frame, resolved at most once a tick so MoLang doesn't run per frame. */
private fun frameTuning(settings: BirdSettings, state: BirdState, vehicle: PokemonEntity): BirdTuning {
val cached = state.frameTuning.get()
if (cached != null && cached.tick == vehicle.tickCount) return cached
val runtime = vehicle.runtime
return BirdTuning(
tick = vehicle.tickCount,
rollEngage = runtime.resolveFloat(settings.cameraRollEngage ?: globalBird.cameraRollEngage!!),
rollRelease = runtime.resolveFloat(settings.cameraRollRelease ?: globalBird.cameraRollRelease!!),
rollHalflife = runtime.resolveFloat(settings.cameraRollHalflife ?: globalBird.cameraRollHalflife!!),
hoverLookYawLimit = runtime.resolveFloat(settings.hoverLookYawLimit ?: globalBird.hoverLookYawLimit!!),
turnRollLimit = runtime.resolveFloat(settings.turnRollLimit ?: globalBird.turnRollLimit!!),
maxRoll = runtime.resolveFloat(settings.maxRoll ?: globalBird.maxRoll!!),
rollSettleAngle = runtime.resolveFloat(settings.rollSettleAngle ?: globalBird.rollSettleAngle!!),
rollSettleDelay = runtime.resolveFloat(settings.timeToRollCorrect ?: globalBird.timeToRollCorrect!!),
handRollShare = runtime.resolveFloat(settings.handRollShare ?: globalBird.handRollShare!!)
).also { state.frameTuning.set(it) }
}
/** Smoothstep of [t] clamped to 0 to 1. */
private fun smoothstep01(t: Float): Float {
val x = t.coerceIn(0f, 1f)
return x * x * (3f - 2f * x)
}
/**
* Eases roll that would take the bird further from level to a stop at [maxRoll] degrees.
* Rolling back toward level is never held back.
*/
private fun capRoll(rollDelta: Double, roll: Float, maxRoll: Float): Double {
if (rollDelta.sign != roll.sign.toDouble()) return rollDelta
val room = (maxRoll - abs(roll)).coerceAtLeast(0f)
val ease = (room / ROLL_CAP_BAND_DEGREES).coerceIn(0f, 1f)
val eased = rollDelta * ease * ease * (3f - 2f * ease)
// Never step past the cap in one frame
return eased.coerceIn(-room.toDouble(), room.toDouble())
}
/** Signed degrees from [from] to [to] turning around [axis]. Both have to be perpendicular to it. */
private fun signedAngle(from: Vector3f, to: Vector3f, axis: Vector3f): Float {
return atan2(Vector3f(from).cross(to).dot(axis), from.dot(to)) * Mth.RAD_TO_DEG
}
/** [vector] with the part along [axis] removed, or null if nothing is left. */
private fun flatten(vector: Vector3f, axis: Vector3f): Vector3f? {
val flat = Vector3f(vector).sub(Vector3f(axis).mul(vector.dot(axis)))
return if (flat.lengthSquared() > 0f) flat.normalize() else null
}
/** Rotation whose forward is [forward] and up is [up]. They have to be unit length and perpendicular. */
private fun levelFrame(forward: Vector3f, up: Vector3f): Quaternionf {
val right = Vector3f(forward).cross(up)
val back = Vector3f(forward).negate()
return Quaternionf().setFromNormalized(Matrix3f(right, up, back))
}
override fun asMoLangValue(
settings: BirdSettings,
state: BirdState,
@@ -793,39 +659,6 @@ class BirdSettings : RidingBehaviourSettings {
// This is coerced between 1 and 0 or things would get weird.
var stamDrainPerRateDive: Expression? = null
private set
// Degrees of roll before the camera starts rolling with the bird
var cameraRollEngage: Expression? = null
private set
// Degrees the bird has to roll back under before the camera levels out. Keep it below engage so it doesn't flicker
var cameraRollRelease: Expression? = null
private set
// Seconds the camera roll spring takes to settle. Raise for a lazier camera
var cameraRollHalflife: Expression? = null
private set
// Degrees either side the rider can look while hovering before pushing further turns the bird
var hoverLookYawLimit: Expression? = null
private set
// Roll in degrees where turning tops out and mouse pitch stops being world up and down
var turnRollLimit: Expression? = null
private set
// Furthest the bird can roll from level in degrees. Keep cameraRollEngage just above it so the camera
// stays level through normal flying and only rolls in loops and flips. 180 lets it roll all the way over
var maxRoll: Expression? = null
private set
// Within this many degrees of level the wings settle back to level once the rider lets go of the mouse
var rollSettleAngle: Expression? = null
private set
// Share of the bird's roll the first person hands lean with, 0 to 1
var handRollShare: Expression? = null
private set
var rideSounds: RideSoundSettingsList = RideSoundSettingsList()
override fun encode(buffer: RegistryFriendlyByteBuf) {
@@ -844,14 +677,6 @@ class BirdSettings : RidingBehaviourSettings {
buffer.writeNullableExpression(stamDrainPercRateGlide)
buffer.writeNullableExpression(stamDrainPerRateDive)
buffer.writeNullableExpression(timeToRollCorrect)
buffer.writeNullableExpression(cameraRollEngage)
buffer.writeNullableExpression(cameraRollRelease)
buffer.writeNullableExpression(cameraRollHalflife)
buffer.writeNullableExpression(hoverLookYawLimit)
buffer.writeNullableExpression(turnRollLimit)
buffer.writeNullableExpression(maxRoll)
buffer.writeNullableExpression(rollSettleAngle)
buffer.writeNullableExpression(handRollShare)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
@@ -870,14 +695,6 @@ class BirdSettings : RidingBehaviourSettings {
stamDrainPercRateGlide = buffer.readNullableExpression()
stamDrainPerRateDive = buffer.readNullableExpression()
timeToRollCorrect = buffer.readNullableExpression()
cameraRollEngage = buffer.readNullableExpression()
cameraRollRelease = buffer.readNullableExpression()
cameraRollHalflife = buffer.readNullableExpression()
hoverLookYawLimit = buffer.readNullableExpression()
turnRollLimit = buffer.readNullableExpression()
maxRoll = buffer.readNullableExpression()
rollSettleAngle = buffer.readNullableExpression()
handRollShare = buffer.readNullableExpression()
}
}
@@ -888,9 +705,7 @@ class BirdState : RidingBehaviourState() {
var currPitchCorrectionForce = ridingState(0.0, Side.CLIENT)
var noInputTimeRoll = ridingState(0.0, Side.CLIENT)
var noInputTimePitch = ridingState(0.0, Side.CLIENT)
var staminaDiveForce = ridingState(0.0, Side.CLIENT)
// Client only cache of the knobs read every frame, never synced
var frameTuning = ridingState<BirdTuning?>(null, Side.CLIENT)
var currUpsideDownForce = ridingState(0.0, Side.CLIENT)
override fun encode(buffer: FriendlyByteBuf) {
super.encode(buffer)
@@ -910,7 +725,6 @@ class BirdState : RidingBehaviourState() {
currPitchCorrectionForce.set(0.0, forced = true)
noInputTimeRoll.set(0.0, forced = true)
noInputTimePitch.set(0.0, forced = true)
frameTuning.set(null, forced = true)
}
override fun toString(): String {
@@ -947,26 +761,3 @@ fun Float.angleDifference(other: Float): Float {
while (diff > 180F) diff -= 360F
return diff
}
/** Bird knobs resolved for one tick. */
data class BirdTuning(
val tick: Int,
val rollEngage: Float,
val rollRelease: Float,
val rollHalflife: Float,
val hoverLookYawLimit: Float,
val turnRollLimit: Float,
val maxRoll: Float,
val rollSettleAngle: Float,
val rollSettleDelay: Float,
val handRollShare: Float
)
/** Bird's camera roll smoothing, kept in the camera context between frames. */
class BirdCameraRoll {
var engaged = false
// World space up the camera had last frame, null until the first frame
var cameraUp: Vector3f? = null
// Degrees left between the camera and where it's heading, plus how fast that's closing
val spring = FloatSpring()
}
@@ -1,938 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types.air
import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.CobblemonRideSettings
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.api.orientation.OrientationController
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RideSteerInput
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.api.riding.behaviour.Side
import com.cobblemon.mod.common.api.riding.behaviour.ridingState
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.riding.util.DistanceFieldLayer
import com.cobblemon.mod.common.api.riding.util.DistanceFieldTuning
import com.cobblemon.mod.common.api.riding.util.PrimitiveShape
import com.cobblemon.mod.common.api.riding.util.RideFrame
import com.cobblemon.mod.common.api.riding.util.collectPrimitivesFromBlocks
import com.cobblemon.mod.common.api.riding.util.estimateGradient
import com.cobblemon.mod.common.api.riding.util.sampleField
import com.cobblemon.mod.common.api.riding.util.visualizeDistanceField
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.readNullableExpression
import com.cobblemon.mod.common.util.readRidingStats
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.resolveDouble
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.writeNullableExpression
import com.cobblemon.mod.common.util.writeRidingStats
import net.minecraft.client.Minecraft
import kotlin.math.abs
import kotlin.math.max
import kotlin.math.min
import kotlin.math.pow
import kotlin.math.sign
import kotlin.math.sqrt
import net.minecraft.core.Direction
import net.minecraft.core.particles.ParticleTypes
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.util.Mth
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.attributes.Attributes
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.AABB
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
import org.joml.Matrix3f
import org.joml.Quaternionf
import org.joml.Vector3f
class BoardBehaviour : RidingBehaviour<BoardSettings, BoardState> {
companion object {
val KEY = cobblemonResource("air/board")
}
override val key = KEY
val globalBoard: BoardSettings
get() = CobblemonRideSettings.board
override fun getRidingStyle(settings: BoardSettings, state: BoardState): RidingStyle {
return RidingStyle.LAND
}
val poseProvider = PoseProvider<BoardSettings, BoardState>(PoseType.HOVER)
.with(PoseOption(PoseType.FLY) { _, state, vehicle ->
return@PoseOption state.walking.get()
})
override fun isActive(
settings: BoardSettings,
state: BoardState,
vehicle: PokemonEntity
): Boolean {
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
// Need to check other fluids
if (vehicle.isInWater || vehicle.isUnderWater) {
return@any false
}
// This might not actually work, depending on what the yPos actually is. yPos of the middle of the entity? the feet?
if (it.y.toDouble() == (vehicle.position().y)) {
val blockState = vehicle.level().getBlockState(it.below())
return@any !blockState.isAir && blockState.fluidState.isEmpty
}
true
}
}
override fun pose(
settings: BoardSettings,
state: BoardState,
vehicle: PokemonEntity
): PoseType {
return this.poseProvider.select(settings, state, vehicle)
}
override fun speed(
settings: BoardSettings,
state: BoardState,
vehicle: PokemonEntity,
driver: Player
): Float {
return state.rideVelocity.get().length().toFloat()
}
override fun tick(
settings: BoardSettings,
state: BoardState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
) {
if (vehicle.level().isClientSide) {
handleSprinting(state, driver)
inAirCheck(state, vehicle)
tickStamina(settings, state, vehicle)
state.walking.set(state.rideVelocity.get().horizontalDistance() > 0.1 || driver.zza != 0.0f)
//surfDistCheck(state, vehicle)
}
//TODO: should be a config somewhere
val debugVisualizeField = true;
if (false && debugVisualizeField && !vehicle.level().isClientSide && vehicle.tickCount % 5 == 0) {
visualizeDistanceField(
referenceEntity = vehicle,
center = vehicle.position().add(0.0, (vehicle.bbHeight * 0.5f).toDouble(), 0.0),
layers = listOf(
DistanceFieldLayer(isoValue = 2.5f, color = Vector3f(1f, 0.2f, 0.2f))
),
shape = PrimitiveShape.ELLIPSOID,
horizontalRadius = 4.0,
verticalRange = 4.0,
sampleSpacing = 0.3,
marchStep = 0.15,
tuning = DistanceFieldTuning(smoothingRange = 0.25f)
)
}
}
/**
* Check how far the vehicle is from the "surface"
*/
fun surfDistCheck(
state: BoardState,
vehicle: PokemonEntity,
) {
val center = vehicle.position()
val horizontalRadius = 4.0;
val verticalRange = 4.0;
val level = vehicle.level()
//if (level !is ServerLevel) return
// Take a cubic area around the vehicle and gather SDF primitives from it.
val searchBox = AABB(
center.x - horizontalRadius, center.y - verticalRange, center.z - horizontalRadius,
center.x + horizontalRadius, center.y + verticalRange, center.z + horizontalRadius
)
val primitives = collectPrimitivesFromBlocks(level,
searchBox,
PrimitiveShape.ELLIPSOID,
includeFluids = true
)
val sp = center.toVector3f() // Sample Point
val tuning = DistanceFieldTuning(smoothingRange = 0.25f)
val sd = sampleField(primitives, sp.x, sp.y, sp.z, tuning)
state.surfDist.set(sd)
}
fun inAirCheck(
state: BoardState,
vehicle: PokemonEntity,
) {
// Check both vertical movement and if there are blocks below.
val posBelow = vehicle.blockPosition().below()
val blockStateBelow = vehicle.level().getBlockState(posBelow)
val isAirOrLiquid = blockStateBelow.isAir || !blockStateBelow.fluidState.isEmpty
val canSupportEntity = blockStateBelow.isFaceSturdy(vehicle.level(), posBelow, Direction.UP)
val standingOnSolid = canSupportEntity && !isAirOrLiquid
// inAir if not on the ground
val inAir = !(vehicle.deltaMovement.y == 0.0 || standingOnSolid)
state.inAir.set(true)
}
fun handleSprinting(
state: BoardState,
driver: Player
) {
val sprintTimerTickLength = 7 // Emulate vanillas tick timer length
var hasDoubleTapped = false
// If you are not sprinting and you just pressed down and theres no
if (!state.forwardHeldLastTick.get() && Minecraft.getInstance().options.keyUp.isDown() && !state.sprinting.get() && state.sprintTickTimer.get() == 0) {
state.sprintTickTimer.set(sprintTimerTickLength)
} else if (!state.forwardHeldLastTick.get() && Minecraft.getInstance().options.keyUp.isDown() && state.sprintTickTimer.get() != 0) { // If has double tapped
hasDoubleTapped = true
}else if(!state.sprinting.get() && state.sprintTickTimer.get() > 0) {
state.sprintTickTimer.set(state.sprintTickTimer.get() - 1)
} else {
state.sprintTickTimer.set(0)
}
val tryingToSprint = (Minecraft.getInstance().options.keySprint.isDown() && Minecraft.getInstance().options.keyUp.isDown()) || hasDoubleTapped
if (state.stamina.get() <= 0.0f || !Minecraft.getInstance().options.keyUp.isDown()) {
// If stamina runs out or the player is not holding forward then stop sprinting
state.sprinting.set(false)
if (state.stamina.get() <= 0.0f) {
state.sprintToggleable.set(false)
}
} else if (!state.sprinting.get() && !state.sprintToggleable.get() && state.stamina.get() > 0.33f) {
// If you are not sprinting and sprint is not toggleable and you're not trying to sprint and stamina is above 0.3 then enable the toggle
state.sprintToggleable.set(true)
} else if (tryingToSprint && state.sprintToggleable.get()) {
// If you are trying to sprint and the toggle allows it then start sprinting and disable toggle
state.sprinting.set(true)
}
// Take not of whether forward was held last tick
state.forwardHeldLastTick.set(Minecraft.getInstance().options.keyUp.isDown())
}
fun tickStamina(
settings: BoardSettings,
state: BoardState,
vehicle: PokemonEntity,
) {
val stam = state.stamina.get()
if (vehicle.runtime.resolveBoolean(settings.infiniteStamina ?: globalBoard.infiniteStamina!!)) {
return
}
val stamDrainRate = (1.0f / vehicle.runtime.resolveDouble(settings.staminaExpr ?: globalBoard.staminaExpr!!)).toFloat() / 20.0f
val newStam = if (state.sprinting.get()) {
max(0.0f,stam - stamDrainRate)
} else {
min(1.0f,stam + stamDrainRate * 4)
}
state.stamina.set(newStam.coerceIn(0F, 1F))
}
override fun updatePassengerRotation(
settings: BoardSettings,
state: BoardState,
vehicle: PokemonEntity,
driver: LivingEntity
) { return }
override fun clampPassengerRotation(
settings: BoardSettings,
state: BoardState,
vehicle: PokemonEntity,
driver: LivingEntity
) { }
override fun rotation(
settings: BoardSettings,
state: BoardState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
val turnAmount = calcRotAmount(settings, state, vehicle, driver)
return Vec2(vehicle.xRot, vehicle.yRot + turnAmount )
}
/*
* Calculates the rotation amount given the difference between
* the current player y rot and entity y rot. This gives the
* affect of influencing a rides rotation through the mouse
* without it being instant.
*/
fun calcRotAmount(
settings: BoardSettings,
state: BoardState,
vehicle: PokemonEntity,
driver: LivingEntity
): Float {
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr ?: globalBoard.speedExpr!!)
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr ?: globalBoard.handlingExpr!!)
val walkHandlingBoost = 5
val maxYawDiff = vehicle.runtime.resolveFloat(settings.lookYawLimit ?: globalBoard.lookYawLimit!!)
// Normalize the current rotation diff
val rotDiff = Mth.wrapDegrees(driver.yRot - vehicle.yRot).coerceIn(-maxYawDiff,maxYawDiff)
val rotDiffNorm = rotDiff / maxYawDiff//(rotDiff / maxYawDiff).coerceIn(-0.2f, 0.2f)
// Take the square root so that the ride levels out quicker when at lower differences between entity
// y and driver y
// This influences the speed of the turn based on how far in one direction you're looking
val minRotMod = 0.4f // Min speed that the rotation modulation converges towards
val rotDiffMod = ((sqrt(abs(rotDiffNorm)) * (1.0f - minRotMod)) + minRotMod) * rotDiffNorm.sign
// Turn rate should be quick when walking and slower when sprinting.
// Smoothly move between these based on speed
val walkSpeed = getWalkSpeed(vehicle)
val w = max(walkSpeed, vehicle.deltaMovement.horizontalDistance())
val invRelSpeed = (RidingBehaviour.scaleToRange(w, walkSpeed, topSpeed ) - 1.0f) * -1.0f
val turnRate = ((handling.toFloat() / 20.0f) * max(walkHandlingBoost * sqrt(abs(invRelSpeed)), 1.0)).toFloat()
// Ensure you only ever rotate as much difference as there is between the angles.
val turnSpeed = turnRate * rotDiffMod
val rotAmount = turnSpeed.coerceIn(-abs(rotDiff), abs(rotDiff))
return rotAmount
}
private fun spawnGradientDebugParticles(vehicle: PokemonEntity, normal: Vec3) {
val level = vehicle.level()
val headPos = vehicle.position().add(0.0, vehicle.bbHeight.toDouble(), 0.0)
val steps = 20
val length = 2.0
for (i in 0..steps) {
val t = i.toDouble() / steps
val point = headPos.add(normal.scale(length * t))
level.addParticle(ParticleTypes.END_ROD, point.x, point.y, point.z, 0.0, 0.0, 0.0)
}
}
// This ride works along its yaw so its velocity gets turned into world space here
override fun velocity(
settings: BoardSettings,
state: BoardState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
return RideFrame.yawToWorld(localVelocity(settings, state, vehicle, driver, input), vehicle.yRot)
}
private fun localVelocity(
settings: BoardSettings,
state: BoardState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
state.rideVelocity.set(calculateRideSpaceVel(settings, state, vehicle, driver))
return state.rideVelocity.get()
}
private fun calculateRideSpaceVel(
settings: BoardSettings,
state: BoardState,
vehicle: PokemonEntity,
driver: Player
): Vec3 {
val canSprint = vehicle.runtime.resolveBoolean(settings.canSprint ?: globalBoard.canSprint!!)
val canJump = vehicle.runtime.resolveBoolean(settings.canJump ?: globalBoard.canJump!!)
val jumpForce = vehicle.runtime.resolveDouble(settings.jumpExpr ?: globalBoard.jumpExpr!!) * 0.75
val rideTopSpeed = vehicle.runtime.resolveDouble(settings.speedExpr ?: globalBoard.speedExpr!!)
val walkSpeed = getWalkSpeed(vehicle)
val topSpeed = if(canSprint && state.sprinting.get()) rideTopSpeed else walkSpeed
val accelTime = if(state.sprinting.get()) (vehicle.runtime.resolveDouble(settings.accelerationExpr ?: globalBoard.accelerationExpr!!) * 20.0) else 0.5 * 20.0
val accel = topSpeed / accelTime
var activeInput = false
/******************************************************
* Gather the previous velocity and check for horizontal
* collisions
*****************************************************/
var newVelocity = state.rideVelocity.get() //.normalize().scale(vehicle.deltaMovement.horizontalDistance())
/******************************************************
* Gather the previous velocity and check for horizontal
* collisions
*****************************************************/
if (vehicle.horizontalCollision) {
var horizontalVec = Vec3(newVelocity.x, 0.0, newVelocity.z)
horizontalVec = horizontalVec.normalize().scale(min(horizontalVec.length(), 0.3))
newVelocity = Vec3(horizontalVec.x, newVelocity.y, horizontalVec.z)
}
/******************************************************
* Speed up and slow down based on input
*****************************************************/
if (driver.zza != 0.0f) {
// If on a tight turn then do not speed up past half of top speed in order to turn quicker
// Also determine how fast to be slowing down based on how far turned you are
val lookYawLimit = vehicle.runtime.resolveFloat(settings.lookYawLimit ?: globalBoard.lookYawLimit!!)
val percOfMaxTurnSpeed = abs(Mth.wrapDegrees(driver.yRot - vehicle.yRot) / lookYawLimit) * 100.0f
val turnPercThresh = 0.0f
val s = min(((percOfMaxTurnSpeed - turnPercThresh) / (100.0f - turnPercThresh)).pow(1),1.0f)
val effectiveTopSpeed = if (percOfMaxTurnSpeed > turnPercThresh) topSpeed / max(2.0f*s,1.0f) else topSpeed
val turningSlowDown = s * 0.1
//make sure it can't exceed top speed
val forwardInput = when {
driver.zza > 0 && newVelocity.z > effectiveTopSpeed -> 0.0
driver.zza < 0 && newVelocity.z < (-effectiveTopSpeed / 3.0) -> 0.0
else -> driver.zza.sign
}
// Add extra friction if trying to slow down to turn faster
if (newVelocity.z > effectiveTopSpeed) {
newVelocity = newVelocity.subtract(0.0, 0.0, min(turningSlowDown * newVelocity.z.sign, newVelocity.z))
}
newVelocity = Vec3(
newVelocity.x,
newVelocity.y,
(newVelocity.z + (accel * forwardInput.toDouble())))
activeInput = true
}
/******************************************************
* Gravity logic
*****************************************************/
// if(state.surfDist.get() > 1.6f) {
// val gravity = (9.8 / ( 20.0)) * 0.2 * 0.6
// val terminalVel = 2.0
// newVelocity = Vec3(newVelocity.x, max(newVelocity.y - gravity, -terminalVel), newVelocity.z)
// } else if(state.surfDist.get() > 1.4f && state.surfDist.get() <= 1.6f) {
// newVelocity = Vec3(newVelocity.x, 0.0, newVelocity.z)
// } else if(state.surfDist.get() <= 1.4f) {
// val gravity = -(9.8 / ( 20.0)) * 0.2 * 0.6
// val terminalVel = -2.0
// newVelocity = Vec3(newVelocity.x, min(newVelocity.y - gravity, -terminalVel), newVelocity.z)
// }
/******************************************************
* Hover logic - non-predictive: correct against current position
*****************************************************/
val correctionGain = 0.5
val maxCorrectionSpeed = 0.3
val center = vehicle.position()
val horizontalRadius = 4.0;
val verticalRange = 4.0;
val level = vehicle.level()
// Take a cubic area around the vehicle and gather SDF primitives from it.
val searchBox = AABB(
center.x - horizontalRadius, center.y - verticalRange, center.z - horizontalRadius,
center.x + horizontalRadius, center.y + vehicle.bbHeight, center.z + horizontalRadius
)
val primitives = collectPrimitivesFromBlocks(level,
searchBox,
PrimitiveShape.ELLIPSOID,
includeFluids = true
)
val tuning = DistanceFieldTuning(smoothingRange = 0.25f)
val currentPos = vehicle.position()
val currentDist = sampleField(primitives, currentPos.x.toFloat(), currentPos.y.toFloat(), currentPos.z.toFloat(), tuning)
val normal = estimateGradient(primitives, currentPos, tuning)
state.surfaceNormal.set(normal)
//spawnGradientDebugParticles(vehicle, normal) // LETS SEE IT!
// Only correct when under the hover surface.
// Otherwise allow gravity to do its thing
// if (currentDist < targetHoverDist) {
// val error = currentDist - targetHoverDist
// val normalSpeed = newVelocity.dot(normal)
// val tangentialVelocity = newVelocity.subtract(normal.scale(normalSpeed))
//
// val correctionSpeed = (-error * correctionGain).coerceIn(-maxCorrectionSpeed, maxCorrectionSpeed)
// newVelocity = tangentialVelocity.add(normal.scale(correctionSpeed))
// } else {
// val hoverCoolnessLowGravFactor = 0.5
// val gravity = (9.8 / ( 20.0)) * 0.2 * 0.6 * hoverCoolnessLowGravFactor
// val terminalVel = 2.0 * hoverCoolnessLowGravFactor
// newVelocity = Vec3(newVelocity.x, max(newVelocity.y - gravity, -terminalVel), newVelocity.z)
// }
/******************************************************
* Hover logic
*****************************************************/
val hoverActivationDist = 3.0f
val targetHoverDist = 1.0f
val hoverCoolnessLowGravFactor = 0.70
val gravity = (9.8 / 20.0) * 0.2 * 0.6 * hoverCoolnessLowGravFactor
val terminalVel = 2.0 * hoverCoolnessLowGravFactor
// val repelStrength = 0.05 // tested and was alright
// val hoverDamping = 0.15
val repelStrength = 0.1
val hoverDamping = 0.2
val surfDist = currentDist
if (surfDist > hoverActivationDist) {
// Free fall - no surface influence yet, same as before.
newVelocity = Vec3(newVelocity.x, max(newVelocity.y - gravity, -terminalVel), newVelocity.z)
} else {
// Getting close - push back toward targetHoverDist, harder the nearer we are.
val closeness = ((hoverActivationDist - surfDist) / (hoverActivationDist - targetHoverDist)).coerceIn(0f, 1.5f)
val repelForce = closeness * repelStrength
val dampingForce = -newVelocity.y * hoverDamping // resists overshoot/bounce
newVelocity = Vec3(newVelocity.x, newVelocity.y + repelForce + dampingForce - gravity * 0.3, newVelocity.z)
}
/******************************************************
* Ground Friction
// *****************************************************/
// if( (newVelocity.horizontalDistance() > 0 && vehicle.onGround() && !activeInput) || newVelocity.horizontalDistance() > topSpeed) {
// newVelocity = newVelocity.subtract(0.0, 0.0, min(0.03 * newVelocity.z.sign, newVelocity.z))
// }
/******************************************************
* Jump Logic
*****************************************************/
if (state.jumpTicks.get() > 0 || (state.jumpTicks.get() >= 0 && driver.jumping && vehicle.onGround() && canJump && driver.deltaMovement.y <= 0.1)) {
// Spread out jumpforce so that variable height jumps are possible
val jumpInputTicks = 6
if (driver.jumping && (state.jumpTicks.get() >= 0 && state.jumpTicks.get() < jumpInputTicks)) {
val appliedJumpForce = ((jumpForce*1.5) / jumpInputTicks) //* (1 - state.jumpTicks.get() / jumpInputTicks)
newVelocity = Vec3(newVelocity.x, newVelocity.y + appliedJumpForce, newVelocity.z)
state.jumpTicks.set(state.jumpTicks.get() + 1)
} else {
// Set delay before next jump is possible after hitting ground
val tickJumpDelay = 3
state.jumpTicks.set(-tickJumpDelay)
}
} else if (vehicle.onGround() && state.jumpTicks.get() < 0) {
// Tick off the delay once reaching the ground
state.jumpTicks.set(state.jumpTicks.get() + 1)
}
// Zero out lateral velocity possibly picked up from a controller transition
newVelocity = Vec3(0.0, newVelocity.y, newVelocity.z)
return newVelocity
}
private fun getWalkSpeed( vehicle: PokemonEntity ): Double {
val walkspeed = vehicle.runtime.resolveDouble(vehicle.behaviour.moving.walk.walkSpeed)
val movementSpeed = vehicle.attributes.getValue(Attributes.MOVEMENT_SPEED)
val speedModifier = 1.2 * 0.35
return walkspeed * movementSpeed * speedModifier
}
private fun rotateOverTime(
settings: BoardSettings,
state: BoardState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
) {
if (vehicle !is OrientationControllable) return
val controller = (vehicle as OrientationControllable).orientationController
// turning
val turnMaxRate = 5.5
val turnAccel = 1.0
val turnFriction = 0.75
val targetYawRate = -driver.xxa.toDouble() * turnMaxRate
val currentYawRate = state.yawAngularVelocity.get()
val newYawRate = if (abs(targetYawRate) > 0.001) {
moveToward(currentYawRate, targetYawRate, turnAccel * deltaTime * 20.0)
} else {
moveToward(currentYawRate, 0.0, turnFriction * deltaTime * 20.0)
}
state.yawAngularVelocity.set(newYawRate)
controller.applyGlobalYaw((newYawRate * deltaTime * 20.0).toFloat())
// up-vector alignment framerate-independent
val upAlignmentRatePerTick = 0.1 // fraction of the remaining gap closed per tick
val frameBlend = 1.0 - (1.0 - upAlignmentRatePerTick).pow(deltaTime * 20.0)
alignUpToSurfaceNormal(controller, state.surfaceNormal.get(), frameBlend.toFloat())
// lean into turns (cosmetic local roll)
val maxLeanDeg = 35.0
val leanPerYawRate = 4.0 * 3.0
val leanRatePerTick = 0.25 * 1.5
val desiredLean = (newYawRate * leanPerYawRate).coerceIn(-maxLeanDeg, maxLeanDeg)
val leanFrameBlend = 1.0 - (1.0 - leanRatePerTick).pow(deltaTime * 20.0)
val leanError = controller.roll.angleDifference(desiredLean.toFloat())
controller.rotateRoll((leanError * leanFrameBlend).toFloat())
}
private fun moveToward(current: Double, target: Double, maxDelta: Double): Double {
val diff = target - current
return if (abs(diff) <= maxDelta) target else current + maxDelta * diff.sign
}
private fun alignUpToSurfaceNormal(controller: OrientationController, targetUp: Vec3, alignmentBlend: Float) {
if (targetUp.lengthSqr() < 1e-6) return
val targetUpVec = Vector3f(targetUp.x.toFloat(), targetUp.y.toFloat(), targetUp.z.toFloat()).normalize()
controller.updateOrientation { current ->
val currentUp = current.transform(Vector3f(OrientationController.UP), Vector3f())
if (currentUp.lengthSquared() < 1e-6f) return@updateOrientation current
// Full rotation that would exactly align currentUp to targetUp...
val fullCorrection = Quaternionf().rotationTo(currentUp, targetUpVec)
// ...but only take a partial step toward it, so alignment is smooth, not instant.
val steppedCorrection = Quaternionf().slerp(fullCorrection, alignmentBlend)
// Pre-multiply (world-space correction), same pattern applyGlobalYaw uses.
Matrix3f().set(steppedCorrection).mul(current, Matrix3f())
}
}
override fun steer(
settings: BoardSettings,
state: BoardState,
vehicle: PokemonEntity,
driver: Player,
input: RideSteerInput
) {
input.rotate(mouseRotation(settings, state, vehicle, driver, input.mousePitch, input.mouseYaw, input.mouseYSmoother, input.mouseXSmoother, input.sensitivity, input.deltaTime))
rotateOverTime(settings, state, vehicle, driver, input.deltaTime)
}
private fun mouseRotation(
settings: BoardSettings,
state: BoardState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
//Smooth out mouse input.
val smoothingSpeed = 4
val xInput = mouseXSmoother.getNewDeltaValue(mouseX * 0.1, deltaTime * smoothingSpeed);
val yInput = mouseYSmoother.getNewDeltaValue(mouseY * 0.1, deltaTime * smoothingSpeed);
//yaw, pitch, roll
return Vec3(0.0, yInput, xInput)
}
override fun canJump(
settings: BoardSettings,
state: BoardState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun setRideBar(
settings: BoardSettings,
state: BoardState,
vehicle: PokemonEntity,
driver: Player
): Float {
return (state.stamina.get() / 1.0f)
}
override fun jumpForce(
settings: BoardSettings,
state: BoardState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
return Vec3.ZERO
}
override fun gravity(
settings: BoardSettings,
state: BoardState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return 0.0
}
override fun rideFovMultiplier(
settings: BoardSettings,
state: BoardState,
vehicle: PokemonEntity,
driver: Player
): Float {
return if (state.sprinting.get()) 1.15f else 1.0f
}
override fun inertia(
settings: BoardSettings,
state: BoardState,
vehicle: PokemonEntity
): Double {
return 1.0
}
override fun shouldRoll(
settings: BoardSettings,
state: BoardState,
vehicle: PokemonEntity
): Boolean {
return true
}
override fun turnOffOnGround(
settings: BoardSettings,
state: BoardState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun dismountOnShift(
settings: BoardSettings,
state: BoardState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePokemonHead(
settings: BoardSettings,
state: BoardState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotateRiderHead(
settings: BoardSettings,
state: BoardState,
vehicle: PokemonEntity
): Boolean {
return true
}
override fun maxUpStep(
settings: BoardSettings,
state: BoardState,
vehicle: PokemonEntity
): Float? {
return if (state.inAir.get()) 0.0f else 1.2f
}
override fun getRideSounds(
settings: BoardSettings,
state: BoardState,
vehicle: PokemonEntity
): RideSoundSettingsList {
return settings.rideSounds
}
override fun createDefaultState(settings: BoardSettings) = BoardState()
override fun asMoLangValue(
settings: BoardSettings,
state: BoardState,
vehicle: PokemonEntity
): ObjectValue<RidingBehaviour<BoardSettings, BoardState>> {
val canJump = vehicle.runtime.resolveBoolean(settings.canJump ?: globalBoard.canJump!!)
val value = super.asMoLangValue(settings, state, vehicle)
value.functions.put("sprinting") { DoubleValue(state.sprinting.get()) }
value.functions.put("walking") { DoubleValue(state.walking.get()) }
value.functions.put("in_air") { DoubleValue(state.inAir.get() || (state.rideVelocity.get().y >= 0.0 && (vehicle.controllingPassenger as? Player)?.jumping == true && canJump) || (state.rideVelocity.get().y > 0.0)) }
return value
}
}
class BoardSettings : RidingBehaviourSettings {
override val key = BoardBehaviour.KEY
override val stats = mutableMapOf<RidingStat, IntRange>()
var infiniteStamina: Expression? = null
private set
var canJump: Expression? = null
private set
var canSprint: Expression? = null
private set
var lookYawLimit: Expression? = null
private set
var speedExpr: Expression? = null
private set
// Max accel is a whole 1.0 in 1 second. The conversion in the function below is to convert seconds to ticks
var accelerationExpr: Expression? = null
private set
// Between 30 seconds and 10 seconds at the lowest when at full speed.
var staminaExpr: Expression? = null
private set
//Between a one block jump and a six block jump
var jumpExpr: Expression? = null
private set
var handlingExpr: Expression? = null
private set
var rideSounds: RideSoundSettingsList = RideSoundSettingsList()
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeRidingStats(stats)
rideSounds.encode(buffer)
buffer.writeNullableExpression(infiniteStamina)
buffer.writeNullableExpression(canJump)
buffer.writeNullableExpression(canSprint)
buffer.writeNullableExpression(lookYawLimit)
buffer.writeNullableExpression(speedExpr)
buffer.writeNullableExpression(accelerationExpr)
buffer.writeNullableExpression(staminaExpr)
buffer.writeNullableExpression(jumpExpr)
buffer.writeNullableExpression(handlingExpr)
buffer.writeNullableExpression(canJump)
buffer.writeNullableExpression(canSprint)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
stats.putAll(buffer.readRidingStats())
rideSounds = RideSoundSettingsList.decode(buffer)
infiniteStamina = buffer.readNullableExpression()
canJump = buffer.readNullableExpression()
canSprint = buffer.readNullableExpression()
lookYawLimit = buffer.readNullableExpression()
speedExpr = buffer.readNullableExpression()
accelerationExpr = buffer.readNullableExpression()
staminaExpr = buffer.readNullableExpression()
jumpExpr = buffer.readNullableExpression()
handlingExpr = buffer.readNullableExpression()
canJump = buffer.readNullableExpression()
canSprint = buffer.readNullableExpression()
}
}
class BoardState : RidingBehaviourState() {
var sprinting = ridingState(false, Side.CLIENT)
var walking = ridingState(false, Side.BOTH)
var sprintToggleable = ridingState(false, Side.CLIENT)
var inAir = ridingState(false, Side.CLIENT)
var jumpTicks = ridingState(0, Side.CLIENT)
var sprintTickTimer = ridingState(0, Side.CLIENT)
var forwardHeldLastTick = ridingState(false, Side.CLIENT)
var surfDist = ridingState(Float.POSITIVE_INFINITY, Side.BOTH)
var surfaceNormal = ridingState(Vec3(0.0, 1.0, 0.0), Side.CLIENT)
var yawAngularVelocity = ridingState(0.0, Side.CLIENT)
override fun encode(buffer: FriendlyByteBuf) {
super.encode(buffer)
buffer.writeBoolean(sprinting.get())
buffer.writeBoolean(walking.get())
buffer.writeBoolean(sprintToggleable.get())
buffer.writeBoolean(inAir.get())
buffer.writeInt(jumpTicks.get())
buffer.writeInt(sprintTickTimer.get())
buffer.writeBoolean(forwardHeldLastTick.get())
buffer.writeFloat(surfDist.get())
buffer.writeVec3(surfaceNormal.get())
buffer.writeDouble(yawAngularVelocity.get())
}
override fun decode(buffer: FriendlyByteBuf) {
super.decode(buffer)
sprinting.set(buffer.readBoolean(), forced = true)
walking.set(buffer.readBoolean(), forced = true)
sprintToggleable.set(buffer.readBoolean(), forced = true)
inAir.set(buffer.readBoolean(), forced = true)
jumpTicks.set(buffer.readInt(), forced = true)
sprintTickTimer.set(buffer.readInt(), forced = true)
forwardHeldLastTick.set(buffer.readBoolean(), forced = true)
surfDist.set(buffer.readFloat(), forced = true)
surfaceNormal.set(buffer.readVec3(), forced = true)
yawAngularVelocity.set(buffer.readDouble(), forced = true)
}
override fun reset() {
super.reset()
sprinting.set(false, forced = true)
walking.set(false, forced = true)
sprintToggleable.set(false, forced = true)
inAir.set(false, forced = true)
jumpTicks.set(0, forced = true)
sprintTickTimer.set(0, forced = true)
forwardHeldLastTick.set(false, forced = true)
surfDist.set(Float.POSITIVE_INFINITY, forced = true)
surfaceNormal.set(Vec3(0.0, 1.0, 0.0), forced = true)
yawAngularVelocity.set(0.0, forced = true)
}
override fun copy() = BoardState().also {
it.rideVelocity.set(this.rideVelocity.get(), forced = true)
it.stamina.set(this.stamina.get(), forced = true)
it.sprinting.set(this.sprinting.get(), forced = true)
it.walking.set(this.sprinting.get(), forced = true)
it.sprintToggleable.set(this.sprintToggleable.get(), forced = true)
it.inAir.set(this.inAir.get(), forced = true)
it.jumpTicks.set(this.jumpTicks.get(), forced = true)
it.sprintTickTimer.set(this.sprintTickTimer.get(), forced = true)
it.forwardHeldLastTick.set(this.forwardHeldLastTick.get(), forced = true)
it.surfDist.set(this.surfDist.get(), forced = true)
it.surfaceNormal.set(this.surfaceNormal.get(), forced = true)
it.yawAngularVelocity.set(this.yawAngularVelocity.get(), forced = true)
}
override fun shouldSync(previous: RidingBehaviourState): Boolean {
if (previous !is BoardState) return false
if (previous.sprinting.get() != sprinting.get()) return true
if (previous.walking.get() != walking.get()) return true
if (previous.sprintToggleable.get() != sprintToggleable.get()) return true
if (previous.inAir.get() != inAir.get()) return true
if (previous.surfDist.get() != surfDist.get()) return true
return super.shouldSync(previous)
}
}
@@ -10,6 +10,7 @@ package com.cobblemon.mod.common.api.riding.behaviour.types.air
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonRideSettings
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
@@ -18,11 +19,11 @@ import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.riding.util.RideFrame
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
@@ -66,18 +67,7 @@ class GliderBehaviour : RidingBehaviour<GliderSettings, RidingBehaviourState> {
return Vec2(driver.xRot, driver.yRot)
}
// This ride works along its yaw so its velocity gets turned into world space here
override fun velocity(
settings: GliderSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
return RideFrame.yawToWorld(localVelocity(settings, state, vehicle, driver, input), vehicle.yRot)
}
private fun localVelocity(
settings: GliderSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
@@ -90,6 +80,34 @@ class GliderBehaviour : RidingBehaviour<GliderSettings, RidingBehaviourState> {
return Vec3(xVector, yVector, zVector)
}
override fun angRollVel(
settings: GliderSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun rotationOnMouseXY(
settings: GliderSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
//Might need to add the smoothing here for default.
return Vec3(0.0, mouseY, mouseX)
}
override fun canJump(settings: GliderSettings, state: RidingBehaviourState, vehicle: PokemonEntity, driver: Player): Boolean {
return false
}
@@ -131,6 +149,10 @@ class GliderBehaviour : RidingBehaviour<GliderSettings, RidingBehaviourState> {
return 1.0f
}
override fun useAngVelSmoothing(settings: GliderSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return false
}
override fun inertia(settings: GliderSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Double {
return 0.5
}
@@ -13,7 +13,6 @@ import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.CobblemonRideSettings
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RideSteerInput
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
@@ -21,7 +20,6 @@ import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.riding.util.RideFrame
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
@@ -93,23 +91,12 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, RidingBehaviourS
return Vec2(driver.xRot * 0.5f, driver.yRot)
}
// This ride works along its yaw so its velocity gets turned into world space here
override fun velocity(
settings: HelicopterSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
return RideFrame.yawToWorld(localVelocity(settings, state, vehicle, driver, input), vehicle.yRot)
}
private fun localVelocity(
settings: HelicopterSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
val runtime = vehicle.runtime
@@ -133,7 +120,7 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, RidingBehaviourS
return Vec3(xVel, yVel, zVel)
}
private fun rotationOverTime(
override fun angRollVel(
settings: HelicopterSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
@@ -188,18 +175,7 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, RidingBehaviourS
return Vec3(0.0, 0.0, 0.0)
}
override fun steer(
settings: HelicopterSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
input: RideSteerInput
) {
input.rotate(mouseRotation(settings, state, vehicle, driver, input.mousePitch, input.mouseYaw, input.mouseYSmoother, input.mouseXSmoother, input.sensitivity, input.deltaTime))
input.rotateSmoothed(rotationOverTime(settings, state, vehicle, driver, input.deltaTime))
}
private fun mouseRotation(
override fun rotationOnMouseXY(
settings: HelicopterSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
@@ -265,6 +241,10 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, RidingBehaviourS
return 1.0f
}
override fun useAngVelSmoothing(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return true
}
override fun inertia(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Double {
return 0.1
}
@@ -18,7 +18,6 @@ import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.riding.util.RideFrame
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
@@ -27,6 +26,7 @@ import net.minecraft.client.Minecraft
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.util.Mth
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.level.ClipContext
@@ -190,23 +190,12 @@ class HoverBehaviour : RidingBehaviour<HoverSettings, HoverState> {
return rotAmount
}
// This ride works along its yaw so its velocity gets turned into world space here
override fun velocity(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
return RideFrame.yawToWorld(localVelocity(settings, state, vehicle, driver, input), vehicle.yRot)
}
private fun localVelocity(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
val retVel = calculateRideSpaceVel(settings, state, vehicle, driver)
state.rideVelocity.set(retVel)
@@ -294,6 +283,31 @@ class HoverBehaviour : RidingBehaviour<HoverSettings, HoverState> {
return newVelocity
}
override fun angRollVel(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun rotationOnMouseXY(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun canJump(
settings: HoverSettings,
state: HoverState,
@@ -341,6 +355,14 @@ class HoverBehaviour : RidingBehaviour<HoverSettings, HoverState> {
return if (state.isBoosting.get()) 1.1f else 1.0f
}
override fun useAngVelSmoothing(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun inertia(
settings: HoverSettings,
state: HoverState,
@@ -15,7 +15,6 @@ import com.cobblemon.mod.common.CobblemonRideSettings
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RideSteerInput
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
@@ -29,6 +28,7 @@ import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.math.geometry.toRadians
import com.cobblemon.mod.common.util.readNullableExpression
import com.cobblemon.mod.common.util.readRidingStats
import com.cobblemon.mod.common.util.resolveDouble
@@ -176,7 +176,7 @@ class JetBehaviour : RidingBehaviour<JetSettings, JetState> {
(state.rideVelocity.get().y).toFloat(),
state.rideVelocity.get().z.toFloat() * -1.0f // Flip the z axis to make this left handed? orr.. right handed? idk, flip it though
)
var worldVelVec = localVelVec.mul(controller.orientation).toVec3d()
var worldVelVec = localVelVec.mul(controller.orientation).toVec3d().yRot(vehicle.yRot.toRadians()) // Unrotate preemptively as this vector gets rotate later down the line in MC logic.
worldVelVec = Vec3(
worldVelVec.x,
worldVelVec.y * (1 - (state.noStamTickCnt.get() / penaltyDeccel).coerceIn(0.0f, 1.0f)), // Dampen the upwards movement depending on stamina depletion time
@@ -266,7 +266,7 @@ class JetBehaviour : RidingBehaviour<JetSettings, JetState> {
}
private fun rotationOverTime(
override fun angRollVel(
settings: JetSettings,
state: JetState,
vehicle: PokemonEntity,
@@ -292,18 +292,7 @@ class JetBehaviour : RidingBehaviour<JetSettings, JetState> {
return Vec3(yawForce, 0.0, 0.0)
}
override fun steer(
settings: JetSettings,
state: JetState,
vehicle: PokemonEntity,
driver: Player,
input: RideSteerInput
) {
input.rotate(mouseRotation(settings, state, vehicle, driver, input.mousePitch, input.mouseYaw, input.mouseYSmoother, input.mouseXSmoother, input.sensitivity, input.deltaTime))
input.rotateSmoothed(rotationOverTime(settings, state, vehicle, driver, input.deltaTime))
}
private fun mouseRotation(
override fun rotationOnMouseXY(
settings: JetSettings,
state: JetState,
vehicle: PokemonEntity,
@@ -401,6 +390,10 @@ class JetBehaviour : RidingBehaviour<JetSettings, JetState> {
}
}
override fun useAngVelSmoothing(settings: JetSettings, state: JetState, vehicle: PokemonEntity): Boolean {
return true
}
override fun inertia(settings: JetSettings, state: JetState, vehicle: PokemonEntity): Double {
return 1.0
}
@@ -19,7 +19,6 @@ import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.riding.util.RideFrame
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
@@ -28,6 +27,7 @@ import net.minecraft.client.Minecraft
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.util.Mth
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
@@ -75,17 +75,13 @@ class RocketBehaviour : RidingBehaviour<RocketSettings, RocketState> {
vehicle: PokemonEntity,
driver: Player
): Float {
return state.rideVelocity.get().length().toFloat()
}
// Use this as a "tick" function and check to see if the driver is "boosting"
if (vehicle.level().isClientSide) {
handleBoosting(settings, state, vehicle, driver)
tickStamina(settings, state, vehicle, driver)
}
override fun driverTick(
settings: RocketSettings,
state: RocketState,
vehicle: PokemonEntity,
driver: Player
) {
handleBoosting(settings, state, vehicle, driver)
tickStamina(settings, state, vehicle, driver)
return state.rideVelocity.get().length().toFloat()
}
fun handleBoosting(
@@ -212,23 +208,12 @@ class RocketBehaviour : RidingBehaviour<RocketSettings, RocketState> {
}
// This ride works along its yaw so its velocity gets turned into world space here
override fun velocity(
settings: RocketSettings,
state: RocketState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
return RideFrame.yawToWorld(localVelocity(settings, state, vehicle, driver, input), vehicle.yRot)
}
private fun localVelocity(
settings: RocketSettings,
state: RocketState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
val retVel = calculateRideSpaceVel(settings, state, vehicle, driver)
state.rideVelocity.set(retVel)
@@ -333,6 +318,37 @@ class RocketBehaviour : RidingBehaviour<RocketSettings, RocketState> {
return newVelocity
}
override fun angRollVel(
settings: RocketSettings,
state: RocketState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun rotationOnMouseXY(
settings: RocketSettings,
state: RocketState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
//Smooth out mouse input.
val smoothingSpeed = 4
val xInput = mouseXSmoother.getNewDeltaValue(mouseX * 0.1, deltaTime * smoothingSpeed);
val yInput = mouseYSmoother.getNewDeltaValue(mouseY * 0.1, deltaTime * smoothingSpeed);
//yaw, pitch, roll
return Vec3(0.0, yInput, xInput)
}
override fun canJump(
settings: RocketSettings,
state: RocketState,
@@ -387,6 +403,14 @@ class RocketBehaviour : RidingBehaviour<RocketSettings, RocketState> {
}
}
override fun useAngVelSmoothing(
settings: RocketSettings,
state: RocketState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun inertia(
settings: RocketSettings,
state: RocketState,
@@ -11,10 +11,6 @@ package com.cobblemon.mod.common.api.riding.behaviour.types.composite
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies.CompositeRidingStrategies
import com.cobblemon.mod.common.api.riding.camera.RideCameraContext
import com.cobblemon.mod.common.api.riding.camera.RideLookInput
import com.cobblemon.mod.common.api.riding.camera.RideLookTake
import com.cobblemon.mod.common.api.riding.camera.RideLookSettings
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.entity.PoseType
@@ -26,11 +22,11 @@ import com.cobblemon.mod.common.util.writeRidingStats
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import org.joml.Quaternionf
class CompositeBehaviour : RidingBehaviour<CompositeSettings, CompositeState> {
companion object {
@@ -174,6 +170,16 @@ class CompositeBehaviour : RidingBehaviour<CompositeSettings, CompositeState> {
}
}
override fun useAngVelSmoothing(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity
): Boolean {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.useAngVelSmoothing(behaviourSettings, behaviourState, vehicle)
}
}
override fun rideFovMultiplier(
settings: CompositeSettings,
state: CompositeState,
@@ -230,6 +236,46 @@ class CompositeBehaviour : RidingBehaviour<CompositeSettings, CompositeState> {
}
}
override fun rotationOnMouseXY(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.rotationOnMouseXY(
behaviourSettings,
behaviourState,
vehicle,
driver,
mouseY,
mouseX,
mouseYSmoother,
mouseXSmoother,
sensitivity,
deltaTime
)
}
}
override fun angRollVel(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.angRollVel(behaviourSettings, behaviourState, vehicle, driver, deltaTime)
}
}
override fun velocity(
settings: CompositeSettings,
state: CompositeState,
@@ -242,28 +288,6 @@ class CompositeBehaviour : RidingBehaviour<CompositeSettings, CompositeState> {
}
}
override fun steer(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
driver: Player,
input: RideSteerInput
) {
chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.steer(behaviourSettings, behaviourState, vehicle, driver, input)
}
}
override fun velocityRunsTwicePerTick(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity
): Boolean {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.velocityRunsTwicePerTick(behaviourSettings, behaviourState, vehicle)
}
}
override fun rotation(
settings: CompositeSettings,
state: CompositeState,
@@ -286,17 +310,6 @@ class CompositeBehaviour : RidingBehaviour<CompositeSettings, CompositeState> {
}
}
override fun driverTick(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
driver: Player
) {
chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.driverTick(behaviourSettings, behaviourState, vehicle, driver)
}
}
override fun pose(
settings: CompositeSettings,
state: CompositeState,
@@ -348,49 +361,6 @@ class CompositeBehaviour : RidingBehaviour<CompositeSettings, CompositeState> {
behaviour.damageOnCollision(behaviourSettings, behaviourState, vehicle, impactVec)
}
}
override fun cameraBase(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
context: RideCameraContext
): Quaternionf {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.cameraBase(behaviourSettings, behaviourState, vehicle, context)
}
}
override fun firstPersonHandRoll(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
context: RideCameraContext
): Float {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.firstPersonHandRoll(behaviourSettings, behaviourState, vehicle, context)
}
}
override fun lookSettings(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity
): RideLookSettings {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.lookSettings(behaviourSettings, behaviourState, vehicle)
}
}
override fun consumeLook(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
input: RideLookInput
): RideLookTake {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.consumeLook(behaviourSettings, behaviourState, vehicle, input)
}
}
}
open class CompositeSettings : RidingBehaviourSettings {
@@ -13,7 +13,6 @@ import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviours
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeState
import com.cobblemon.mod.common.api.riding.util.RideFrame
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.world.entity.player.Player
@@ -64,8 +63,7 @@ object RunStrategy : CompositeRidingStrategy<CompositeSettings> {
if (state.activeBehaviour.get() == alternativeSettings.key) return false
if (state.lastTransition.get() + 20 >= entity.level().gameTime) return false
val alternativeBehaviour = RidingBehaviours.get(alternativeSettings.key)
// Ride velocity is world space so check how much of it is forward
return driver.isSprinting && RideFrame.worldToYaw(input, entity.yRot).z > 0.5 && alternativeBehaviour.isActive(alternativeSettings, state.alternateBehaviourState, entity)
return driver.isSprinting && input.z > 0.5 && alternativeBehaviour.isActive(alternativeSettings, state.alternateBehaviourState, entity)
}
}
@@ -1,797 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types.land
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonRideSettings
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.orientation.OrientationController
import com.cobblemon.mod.common.api.orientation.OrientationController.Companion.UP
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.util.DistanceFieldLayer
import com.cobblemon.mod.common.api.riding.util.FieldPrimitive
import com.cobblemon.mod.common.api.riding.util.PrimitiveShape
import com.cobblemon.mod.common.api.riding.util.collectPrimitivesFromBlocks
import com.cobblemon.mod.common.api.riding.util.estimateGradient
import com.cobblemon.mod.common.api.riding.util.sampleField
import com.cobblemon.mod.common.api.riding.util.visualizeDistanceField
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.riding.util.DistanceFieldTuning
import com.cobblemon.mod.common.api.riding.util.RideFrame
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import com.cobblemon.mod.common.util.math.geometry.toRadians
import net.minecraft.core.Direction
import net.minecraft.core.particles.ParticleTypes
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.Mth
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.attributes.Attributes
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.AABB
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.Shapes
import org.joml.Matrix3f
import org.joml.Quaternionf
import org.joml.Vector3f
import kotlin.math.*
class ClimbBehaviour : RidingBehaviour<ClimbSettings, ClimbState> {
companion object {
val KEY = cobblemonResource("land/climb")
}
override val key = KEY
override fun getRidingStyle(settings: ClimbSettings, state: ClimbState): RidingStyle {
return RidingStyle.LAND
}
val poseProvider = PoseProvider<ClimbSettings, ClimbState>(PoseType.STAND)
.with(PoseOption(PoseType.WALK) { _, state, vehicle ->
return@PoseOption abs(state.rideVelocity.get().horizontalDistance()) > 0.0
})
override fun isActive(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity
): Boolean {
return Shapes.create(vehicle.boundingBox).blockPositionsAsListRounded().any {
// Need to check other fluids
if (vehicle.isInWater || vehicle.isUnderWater) {
return@any false
}
// This might not actually work, depending on what the yPos actually is. yPos of the middle of the entity? the feet?
if (it.y.toDouble() == (vehicle.position().y)) {
val blockState = vehicle.level().getBlockState(it.below())
return@any !blockState.isAir && blockState.fluidState.isEmpty
}
true
}
}
override fun pose(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity
): PoseType {
return this.poseProvider.select(settings, state, vehicle)
}
override fun speed(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity,
driver: Player
): Float {
return state.rideVelocity.get().length().toFloat()
}
override fun tick(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
) {
handleSprinting(state, driver)
inAirCheck(state, vehicle)
tickStamina(settings, state, vehicle)
// attachmentNormal: discrete, physics-facing - which face are we touching, used
// for the sticking force (newDownForce) in velocity().
// renderSurfaceNormal: smoothed field-gradient - purely cosmetic, used to slowly
// rotate the model's up vector in rotateOverTime(). The two are intentionally
// separate and should not be conflated.
updateAttachment(state, vehicle)
updateRenderSurfaceNormal(state, vehicle)
//TODO: should be a config somewhere
val debugVisualizeField = true;
if (debugVisualizeField && !vehicle.level().isClientSide && vehicle.tickCount % 5 == 0) {
visualizeDistanceField(
referenceEntity = vehicle,
center = vehicle.position().add(0.0, (vehicle.bbHeight * 0.5f).toDouble(), 0.0),
layers = listOf(
DistanceFieldLayer(isoValue = 0.0f, color = Vector3f(1f, 0.2f, 0.2f)),
DistanceFieldLayer(isoValue = 1.0f, color = Vector3f(0.2f, 0.6f, 1f))
),
horizontalRadius = 2.0,
verticalRange = 2.0,
sampleSpacing = 0.35,
marchStep = 0.15,
tuning = DistanceFieldTuning(smoothingRange = 0.5f)
)
}
}
/**
* Computes the smoothed field-gradient normal used for rendering only (up-vector
* alignment in rotateOverTime). Cached here at tick rate since collecting primitives
* and sampling the field is real work - actually applying the rotation happens
* separately at frame rate, same pattern as HorseBehaviour's surfDist/BoardBehaviour's
* surfaceNormal.
*/
fun updateRenderSurfaceNormal(state: ClimbState, vehicle: PokemonEntity) {
val level = vehicle.level()
val center = vehicle.position().add(0.0, (vehicle.bbHeight * 0.5f).toDouble(), 0.0)
val horizontalRadius = 1.5
val verticalRange = 1.5
val searchBox = AABB(
center.x - horizontalRadius, center.y - verticalRange, center.z - horizontalRadius,
center.x + horizontalRadius, center.y + verticalRange, center.z + horizontalRadius
)
val primitives: List<FieldPrimitive> = collectPrimitivesFromBlocks(level, searchBox, PrimitiveShape.ELLIPSOID)
if (primitives.isEmpty()) return
val tuning = DistanceFieldTuning(smoothingRange = 0.5f)
val gradient = estimateGradient(primitives, center, tuning)
state.renderSurfaceNormal.set(gradient)
}
/** Debug viz: draws a short line of particles from the vehicle out along the current attachment normal. */
fun spawnAttachmentNormalParticles(vehicle: PokemonEntity, normal: Vec3) {
val level = vehicle.level()
if (!level.isClientSide) return
if (normal.lengthSqr() < 1e-6) return
val origin = vehicle.position().add(0.0, (vehicle.bbHeight * 0.5f).toDouble(), 0.0)
val length = 1.5
val steps = 15
for (i in 0..steps) {
val t = i.toDouble() / steps
val point = origin.add(normal.scale(length * t))
level.addParticle(ParticleTypes.END_ROD, point.x, point.y, point.z, 0.0, 0.0, 0.0)
}
}
fun inAirCheck(
state: ClimbState,
vehicle: PokemonEntity,
) {
// Check both vertical movement and if there are blocks below.
val posBelow = vehicle.blockPosition().below()
val blockStateBelow = vehicle.level().getBlockState(posBelow)
val isAirOrLiquid = blockStateBelow.isAir || !blockStateBelow.fluidState.isEmpty
val canSupportEntity = blockStateBelow.isFaceSturdy(vehicle.level(), posBelow, Direction.UP)
val standingOnSolid = canSupportEntity && !isAirOrLiquid
// inAir if not on the ground
val inAir = !(vehicle.deltaMovement.y == 0.0 || standingOnSolid)
state.inAir.set(inAir)
}
fun handleSprinting(
state: ClimbState,
driver: Player
) {
if (state.sprinting.get()) {
state.sprinting.set(driver.isSprinting && state.stamina.get() > 0.0f)
} else {
// Only allow sprinting to start if over x percentage of stamina left
val stamSprintPerc = 25.0f
state.sprinting.set(driver.isSprinting && state.stamina.get() > stamSprintPerc / 100.0f)
}
}
fun tickStamina(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity,
) {
val stam = state.stamina.get()
var newStam = stam
val stamDrainRate = (1.0f / vehicle.runtime.resolveDouble(settings.staminaExpr)).toFloat() / 20.0f
if (state.sprinting.get()) {
newStam = max(0.0f,stam - stamDrainRate)
} else {
newStam = min(1.0f,stam + stamDrainRate * 4)
}
state.stamina.set(newStam)
}
override fun updatePassengerRotation(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity,
driver: LivingEntity
) { return }
override fun clampPassengerRotation(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity,
driver: LivingEntity
) { }
override fun rotation(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
return Vec2(vehicle.xRot, vehicle.yRot )
}
/*
* Calculates the rotation amount given the difference between
* the current player y rot and entity y rot. This gives the
* affect of influencing a rides rotation through the mouse
* without it being instant.
*
* THIS IS ADAPTED FOR 3D ORIENTATION
*/
fun calcRotAmount(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity,
driver: LivingEntity
): Float {
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr)
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr)
val walkHandlingBoost = 5
val maxYawDiff = vehicle.runtime.resolveFloat(settings.lookYawLimit)
// Normalize the current rotation diff
val controller = (vehicle as? OrientationControllable)?.orientationController
if (controller == null || controller.orientation == null) return 0.0f
val rotDiff = Mth.wrapDegrees(Mth.wrapDegrees(driver.yRot) - controller.yaw).coerceIn(-maxYawDiff,maxYawDiff)
val rotDiffNorm = rotDiff / maxYawDiff
// Take the square root so that the ride levels out quicker when at lower differences between entity
// y and driver y
// This influences the speed of the turn based on how far in one direction you're looking
val minRotMod = 0.4f // Min speed that the rotation modulation converges towards
val rotDiffMod = ((sqrt(abs(rotDiffNorm)) * (1.0f - minRotMod)) + minRotMod) * rotDiffNorm.sign
// Turn rate should be quick when walking and slower when sprinting.
// Smoothly move between these based on speed
val walkSpeed = getWalkSpeed(vehicle)
val w = max(walkSpeed, vehicle.deltaMovement.horizontalDistance())
val invRelSpeed = (RidingBehaviour.scaleToRange(w, walkSpeed, topSpeed ) - 1.0f) * -1.0f
val turnRate = ((handling.toFloat() / 20.0f) * max(walkHandlingBoost * invRelSpeed, 1.0)).toFloat()
// Ensure you only ever rotate as much difference as there is between the angles.
val turnSpeed = turnRate * rotDiffMod
val rotAmount = turnSpeed.coerceIn(-abs(rotDiff), abs(rotDiff))
return rotAmount
}
// This ride works along its yaw so its velocity gets turned into world space here
override fun velocity(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
return RideFrame.yawToWorld(localVelocity(settings, state, vehicle, driver, input), vehicle.yRot)
}
private fun localVelocity(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
state.rideVelocity.set(calculateRideSpaceVel(settings, state, vehicle, driver))
return state.rideVelocity.get()
}
private fun calculateRideSpaceVel(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity,
driver: Player
): Vec3 {
val globalHorse: HorseSettings = CobblemonRideSettings.horse
val canSprint = vehicle.runtime.resolveBoolean(settings.canSprint ?: globalHorse.canSprint!!)
val canJump = vehicle.runtime.resolveBoolean(settings.canJump ?: globalHorse.canJump!!)
val jumpForce = vehicle.runtime.resolveDouble(settings.jumpExpr ?: globalHorse.jumpExpr!!) * 0.75
val rideTopSpeed = vehicle.runtime.resolveDouble(settings.speedExpr ?: globalHorse.speedExpr!!)
val walkSpeed = getWalkSpeed(vehicle)
val topSpeed = if(canSprint && state.sprinting.get()) rideTopSpeed else walkSpeed
val accelTime = if(state.sprinting.get()) (vehicle.runtime.resolveDouble(settings.accelerationExpr ?: globalHorse.accelerationExpr!!) * 20.0) else 0.5 * 20.0
val accel = topSpeed / accelTime
var activeInput = false
/******************************************************
* Gather the previous velocity and check for horizontal
* collisions
*****************************************************/
var newVelocity = state.rideVelocity.get() //.normalize().scale(vehicle.deltaMovement.horizontalDistance())
/******************************************************
* Gather the previous velocity and check for horizontal
* collisions
*****************************************************/
if (vehicle.horizontalCollision) {
var horizontalVec = Vec3(newVelocity.x, 0.0, newVelocity.z)
horizontalVec = horizontalVec.normalize().scale(min(horizontalVec.length(), 0.3))
newVelocity = Vec3(horizontalVec.x, newVelocity.y, horizontalVec.z)
}
/******************************************************
* Speed up and slow down based on input
*****************************************************/
if (driver.zza != 0.0f) {
// If on a tight turn then do not speed up past half of top speed in order to turn quicker
// Also determine how fast to be slowing down based on how far turned you are
val lookYawLimit = vehicle.runtime.resolveFloat(settings.lookYawLimit ?: globalHorse.lookYawLimit!!)
val percOfMaxTurnSpeed = abs(Mth.wrapDegrees(driver.yRot - vehicle.yRot) / lookYawLimit) * 100.0f
val turnPercThresh = 0.0f
val s = min(((percOfMaxTurnSpeed - turnPercThresh) / (100.0f - turnPercThresh)).pow(1),1.0f)
val effectiveTopSpeed = if (percOfMaxTurnSpeed > turnPercThresh) topSpeed / max(2.0f*s,1.0f) else topSpeed
val turningSlowDown = s * 0.1
//make sure it can't exceed top speed
val forwardInput = when {
driver.zza > 0 && newVelocity.z > effectiveTopSpeed -> 0.0
driver.zza < 0 && newVelocity.z < (-effectiveTopSpeed / 3.0) -> 0.0
else -> driver.zza.sign
}
// Add extra friction if trying to slow down to turn faster
if (newVelocity.z > effectiveTopSpeed) {
newVelocity = newVelocity.subtract(0.0, 0.0, min(turningSlowDown * newVelocity.z.sign, newVelocity.z))
}
newVelocity = Vec3(
newVelocity.x,
newVelocity.y,
(newVelocity.z + (accel * forwardInput.toDouble())))
activeInput = true
}
/******************************************************
* Gravity logic
*****************************************************/
val isOnTopSurface = state.attachmentNormal.get() == Vec3(0.0, 1.0, 0.0)
if (isOnTopSurface) {
if (!vehicle.onGround() && state.jumpTicks.get() <= 0) {
val gravity = (9.8 / ( 20.0)) * 0.2 * 0.6
val terminalVel = 2.0
newVelocity = Vec3(newVelocity.x, max(newVelocity.y - gravity, -terminalVel), newVelocity.z)
} else if(vehicle.onGround()) {
newVelocity = Vec3(newVelocity.x, 0.0, newVelocity.z)
}
} else {
// Wall/ceiling - small constant pull to stay stuck, not real gravity.
val stickForce = 0.08
newVelocity = Vec3(newVelocity.x, newVelocity.y - stickForce, newVelocity.z)
}
/******************************************************
* Ground Friction
*****************************************************/
if( (newVelocity.horizontalDistance() > 0 && vehicle.onGround() && !activeInput) || newVelocity.horizontalDistance() > topSpeed) {
newVelocity = newVelocity.subtract(0.0, 0.0, min(0.03 * newVelocity.z.sign, newVelocity.z))
}
/******************************************************
* Jump Logic
*****************************************************/
if (state.jumpTicks.get() > 0 || (state.jumpTicks.get() >= 0 && driver.jumping && vehicle.onGround() && canJump && driver.deltaMovement.y <= 0.1)) {
// Spread out jumpforce so that variable height jumps are possible
val jumpInputTicks = 6
if (driver.jumping && (state.jumpTicks.get() >= 0 && state.jumpTicks.get() < jumpInputTicks)) {
val appliedJumpForce = ((jumpForce*1.5) / jumpInputTicks) //* (1 - state.jumpTicks.get() / jumpInputTicks)
newVelocity = Vec3(newVelocity.x, newVelocity.y + appliedJumpForce, newVelocity.z)
state.jumpTicks.set(state.jumpTicks.get() + 1)
} else {
// Set delay before next jump is possible after hitting ground
val tickJumpDelay = 3
state.jumpTicks.set(-tickJumpDelay)
}
} else if (vehicle.onGround() && state.jumpTicks.get() < 0) {
// Tick off the delay once reaching the ground
state.jumpTicks.set(state.jumpTicks.get() + 1)
}
// Zero out lateral velocity possibly picked up from a controller transition
newVelocity = Vec3(0.0, newVelocity.y, newVelocity.z)
return newVelocity
}
private fun getWalkSpeed( vehicle: PokemonEntity ): Double {
val walkspeed = vehicle.runtime.resolveDouble(vehicle.behaviour.moving.walk.walkSpeed)
val movementSpeed = vehicle.attributes.getValue(Attributes.MOVEMENT_SPEED)
val speedModifier = 1.2 * 0.35
return walkspeed * movementSpeed * speedModifier
}
private fun rotateOverTime(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
) {
if (vehicle !is OrientationControllable) return
val controller = vehicle.orientationController
// Smoothly rotate the model's up vector toward the (separately computed,
// smoothed) field-gradient normal. Purely cosmetic - does not affect attachment
// or movement, which are driven by state.attachmentNormal instead.
val upAlignmentRatePerTick = 0.2
val frameBlend = 1.0 - (1.0 - upAlignmentRatePerTick).pow(deltaTime * 20.0)
alignUpToSurfaceNormal(controller, state.renderSurfaceNormal.get(), frameBlend.toFloat())
}
/**
* Rotates [controller]'s orientation so its up vector moves a fraction of the way
* toward [targetUp] - partial per call, not instant, so alignment settles smoothly
* rather than snapping every time the target changes.
*/
private fun alignUpToSurfaceNormal(controller: OrientationController, targetUp: Vec3, alignmentBlend: Float) {
if (targetUp.lengthSqr() < 1e-6) return
val targetUpVec = Vector3f(targetUp.x.toFloat(), targetUp.y.toFloat(), targetUp.z.toFloat()).normalize()
controller.updateOrientation { current ->
val currentUp = current.transform(Vector3f(UP), Vector3f())
if (currentUp.lengthSquared() < 1e-6f) return@updateOrientation current
// Full rotation that would exactly align currentUp to targetUp...
val fullCorrection = Quaternionf().rotationTo(currentUp, targetUpVec)
// ...but only take a partial step toward it, so alignment is smooth, not instant.
val steppedCorrection = Quaternionf().slerp(fullCorrection, alignmentBlend)
Matrix3f().set(steppedCorrection).mul(current, Matrix3f())
}
}
override fun steer(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity,
driver: Player,
input: RideSteerInput
) {
input.rotate(mouseRotation(settings, state, vehicle, driver, input.mousePitch, input.mouseYaw, input.mouseYSmoother, input.mouseXSmoother, input.sensitivity, input.deltaTime))
rotateOverTime(settings, state, vehicle, driver, input.deltaTime)
}
private fun mouseRotation(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (vehicle !is OrientationControllable) return Vec3.ZERO
val vehicleController = vehicle.orientationController
val smoothingSpeed = 4
val xInput = mouseXSmoother.getNewDeltaValue(mouseX * 0.1, deltaTime * smoothingSpeed)
val yInput = mouseYSmoother.getNewDeltaValue(mouseY * 0.1, deltaTime * smoothingSpeed)
//yaw, pitch, roll
return Vec3(xInput, 0.0, 0.0)
}
override fun canJump(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun setRideBar(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity,
driver: Player
): Float {
return (state.stamina.get() / 1.0f)
}
override fun jumpForce(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
return Vec3.ZERO
}
override fun gravity(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return 0.0
}
override fun rideFovMultiplier(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity,
driver: Player
): Float {
return 1.0f
}
override fun inertia(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity
): Double {
return 1.0
}
override fun shouldRoll(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity
): Boolean {
return true
}
override fun turnOffOnGround(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun dismountOnShift(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePokemonHead(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotateRiderHead(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity
): Boolean {
return true
}
override fun getRideSounds(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity
): RideSoundSettingsList {
return settings.rideSounds
}
override fun createDefaultState(settings: ClimbSettings) = ClimbState()
}
class ClimbSettings : RidingBehaviourSettings {
override val key = ClimbBehaviour.KEY
override val stats = mutableMapOf<RidingStat, IntRange>()
var canJump = "true".asExpression()
private set
var canSprint = "true".asExpression()
private set
var lookYawLimit = "90.0f".asExpression()
private set
var speedExpr: Expression = "q.get_ride_stats('SPEED', 'LAND', 1.0, 0.4)".asExpression()
private set
// Max accel is a whole 1.0 in 1 second. The conversion in the function below is to convert seconds to ticks
var accelerationExpr: Expression =
"q.get_ride_stats('ACCELERATION', 'LAND', 0.5, 2.0)".asExpression()
private set
// Between 30 seconds and 10 seconds at the lowest when at full speed.
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'LAND', 30.0, 10.0)".asExpression()
private set
//Between a one block jump and a six block jump
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'LAND', 1.0, 0.38)".asExpression()
private set
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'LAND', 180.0, 40.0)".asExpression()
private set
var rideSounds: RideSoundSettingsList = RideSoundSettingsList()
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeResourceLocation(key)
buffer.writeRidingStats(stats)
rideSounds.encode(buffer)
buffer.writeExpression(speedExpr)
buffer.writeExpression(accelerationExpr)
buffer.writeExpression(staminaExpr)
buffer.writeExpression(jumpExpr)
buffer.writeExpression(handlingExpr)
buffer.writeExpression(canJump)
buffer.writeExpression(canSprint)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
stats.putAll(buffer.readRidingStats())
rideSounds = RideSoundSettingsList.decode(buffer)
speedExpr = buffer.readExpression()
accelerationExpr = buffer.readExpression()
staminaExpr = buffer.readExpression()
jumpExpr = buffer.readExpression()
handlingExpr = buffer.readExpression()
canJump = buffer.readExpression()
canSprint = buffer.readExpression()
}
}
class ClimbState : RidingBehaviourState() {
var sprinting = ridingState(false, Side.CLIENT)
var inAir = ridingState(false, Side.CLIENT)
var jumpTicks = ridingState(0, Side.CLIENT)
// Discrete, physics-facing: which of the 6 faces we're attached to right now.
// Drives newDownForce in velocity(). Set by updateAttachment().
var attachmentNormal = ridingState(Vec3(0.0, 1.0, 0.0), Side.CLIENT)
var attachmentPoint = ridingState(Vec3(0.0, 1.0, 0.0), Side.CLIENT)
// Smoothed, rendering-facing: the field-gradient normal used only to slowly rotate
// the model's visual up vector in rotateOverTime(). Deliberately separate from
// attachmentNormal - see comments in tick(). Set by updateRenderSurfaceNormal().
var renderSurfaceNormal = ridingState(Vec3(0.0, 1.0, 0.0), Side.CLIENT)
override fun encode(buffer: FriendlyByteBuf) {
super.encode(buffer)
buffer.writeBoolean(sprinting.get())
buffer.writeBoolean(inAir.get())
buffer.writeInt(jumpTicks.get())
}
override fun decode(buffer: FriendlyByteBuf) {
super.decode(buffer)
sprinting.set(buffer.readBoolean(), forced = true)
inAir.set(buffer.readBoolean(), forced = true)
jumpTicks.set(buffer.readInt(), forced = true)
}
override fun reset() {
super.reset()
sprinting.set(false, forced = true)
inAir.set(false, forced = true)
jumpTicks.set(0, forced = true)
attachmentNormal.set(Vec3(0.0, 1.0, 0.0), forced = true)
attachmentPoint.set(Vec3(0.0, 1.0, 0.0), forced = true)
renderSurfaceNormal.set(Vec3(0.0, 1.0, 0.0), forced = true)
}
override fun copy() = ClimbState().also {
it.rideVelocity.set(this.rideVelocity.get(), forced = true)
it.stamina.set(this.stamina.get(), forced = true)
it.sprinting.set(this.sprinting.get(), forced = true)
it.inAir.set(this.inAir.get(), forced = true)
it.jumpTicks.set(this.jumpTicks.get(), forced = true)
it.attachmentNormal.set(this.attachmentNormal.get(), forced = true)
it.attachmentPoint.set(this.attachmentNormal.get(), forced = true)
it.renderSurfaceNormal.set(this.renderSurfaceNormal.get(), forced = true)
}
override fun shouldSync(previous: RidingBehaviourState): Boolean {
if (previous !is ClimbState) return false
if (previous.sprinting.get() != sprinting.get()) return true
if (previous.inAir.get() != inAir.get()) return true
return super.shouldSync(previous)
}
}
fun updateAttachment(state: ClimbState, vehicle: PokemonEntity) {
val probeMargin = 0.15
val currentFace = AttachmentFace.entries.firstOrNull { it.normal == state.attachmentNormal.get() }
val face = determineAttachmentFace(vehicle, currentFace, probeMargin)
if (face != null) {
state.attachmentNormal.set(face.normal)
}
// face == null means nothing's currently in reach - leave attachmentNormal as
// whatever it last was until the jump/detach state takes over.
}
enum class AttachmentFace(val normal: Vec3) {
UP(Vec3(0.0, 1.0, 0.0)),
DOWN(Vec3(0.0, -1.0, 0.0)),
NORTH(Vec3(0.0, 0.0, -1.0)),
SOUTH(Vec3(0.0, 0.0, 1.0)),
EAST(Vec3(1.0, 0.0, 0.0)),
WEST(Vec3(-1.0, 0.0, 0.0))
}
/** Thin slab test on one face of the vehicle's actual bounding box - true if anything solid is touching that side. */
fun probeFaceContact(vehicle: PokemonEntity, face: AttachmentFace, probeMargin: Double): Boolean {
val box = vehicle.boundingBox
val testBox = when (face) {
AttachmentFace.UP -> AABB(box.minX, box.maxY, box.minZ, box.maxX, box.maxY + probeMargin, box.maxZ)
AttachmentFace.DOWN -> AABB(box.minX, box.minY - probeMargin, box.minZ, box.maxX, box.minY, box.maxZ)
AttachmentFace.NORTH -> AABB(box.minX, box.minY, box.minZ - probeMargin, box.maxX, box.maxY, box.minZ)
AttachmentFace.SOUTH -> AABB(box.minX, box.minY, box.maxZ, box.maxX, box.maxY, box.maxZ + probeMargin)
AttachmentFace.EAST -> AABB(box.maxX, box.minY, box.minZ, box.maxX + probeMargin, box.maxY, box.maxZ)
AttachmentFace.WEST -> AABB(box.minX - probeMargin, box.minY, box.minZ, box.minX, box.maxY, box.maxZ)
}
return !vehicle.level().noCollision(vehicle, testBox)
}
/** Stays on the current face if it's still touching, otherwise scans for a new one. */
fun determineAttachmentFace(vehicle: PokemonEntity, currentFace: AttachmentFace?, probeMargin: Double): AttachmentFace? {
if (currentFace != null && probeFaceContact(vehicle, currentFace, probeMargin)) {
return currentFace
}
return AttachmentFace.entries.firstOrNull { probeFaceContact(vehicle, it, probeMargin) }
}
@@ -22,7 +22,6 @@ import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.riding.util.RideFrame
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
@@ -45,6 +44,7 @@ import net.minecraft.core.Direction
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.util.Mth
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.attributes.Attributes
import net.minecraft.world.entity.player.Player
@@ -267,23 +267,12 @@ class HorseBehaviour : RidingBehaviour<HorseSettings, HorseState> {
}
// This ride works along its yaw so its velocity gets turned into world space here
override fun velocity(
settings: HorseSettings,
state: HorseState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
return RideFrame.yawToWorld(localVelocity(settings, state, vehicle, driver, input), vehicle.yRot)
}
private fun localVelocity(
settings: HorseSettings,
state: HorseState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
state.rideVelocity.set(calculateRideSpaceVel(settings, state, vehicle, driver))
return state.rideVelocity.get()
@@ -409,6 +398,37 @@ class HorseBehaviour : RidingBehaviour<HorseSettings, HorseState> {
}
override fun angRollVel(
settings: HorseSettings,
state: HorseState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun rotationOnMouseXY(
settings: HorseSettings,
state: HorseState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
//Smooth out mouse input.
val smoothingSpeed = 4
val xInput = mouseXSmoother.getNewDeltaValue(mouseX * 0.1, deltaTime * smoothingSpeed);
val yInput = mouseYSmoother.getNewDeltaValue(mouseY * 0.1, deltaTime * smoothingSpeed);
//yaw, pitch, roll
return Vec3(0.0, yInput, xInput)
}
override fun canJump(
settings: HorseSettings,
state: HorseState,
@@ -455,6 +475,14 @@ class HorseBehaviour : RidingBehaviour<HorseSettings, HorseState> {
return if (state.sprinting.get()) 1.15f else 1.0f
}
override fun useAngVelSmoothing(
settings: HorseSettings,
state: HorseState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun inertia(
settings: HorseSettings,
state: HorseState,
@@ -12,6 +12,7 @@ import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.MoLangMath.lerp
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.CobblemonRideSettings
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
@@ -24,7 +25,6 @@ import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.riding.util.RideFrame
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
@@ -45,6 +45,7 @@ import kotlin.math.sign
import net.minecraft.core.Direction
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
@@ -97,15 +98,7 @@ class MinekartBehaviour : RidingBehaviour<MinekartSettings, MinekartState> {
vehicle: PokemonEntity,
driver: Player
): Float {
return driver.deltaMovement.length().toFloat()
}
override fun driverTick(
settings: MinekartSettings,
state: MinekartState,
vehicle: PokemonEntity,
driver: Player
) {
val boostMax = vehicle.runtime.resolveFloat(settings.boostLimit ?: globalMinekart.boostLimit!!)
//TODO: should this be by how much turn has accumulated or simply time turning... or both?
val boostPerSecond = 20.0f
@@ -134,6 +127,7 @@ class MinekartBehaviour : RidingBehaviour<MinekartSettings, MinekartState> {
}
inAirCheck(state, vehicle)
return driver.deltaMovement.length().toFloat()
}
fun inAirCheck(
@@ -203,23 +197,12 @@ class MinekartBehaviour : RidingBehaviour<MinekartSettings, MinekartState> {
}
// This ride works along its yaw so its velocity gets turned into world space here
override fun velocity(
settings: MinekartSettings,
state: MinekartState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
return RideFrame.yawToWorld(localVelocity(settings, state, vehicle, driver, input), vehicle.yRot)
}
private fun localVelocity(
settings: MinekartSettings,
state: MinekartState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
state.rideVelocity.set(calculateRideSpaceVel(settings, state, vehicle, driver))
return state.rideVelocity.get()
@@ -325,6 +308,34 @@ class MinekartBehaviour : RidingBehaviour<MinekartSettings, MinekartState> {
return newVelocity
}
override fun angRollVel(
settings: MinekartSettings,
state: MinekartState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun rotationOnMouseXY(
settings: MinekartSettings,
state: MinekartState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
//Might need to add the smoothing here for default.
return Vec3(0.0, mouseY, mouseX)
}
override fun canJump(
settings: MinekartSettings,
state: MinekartState,
@@ -376,6 +387,14 @@ class MinekartBehaviour : RidingBehaviour<MinekartSettings, MinekartState> {
return fov
}
override fun useAngVelSmoothing(
settings: MinekartSettings,
state: MinekartState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun inertia(settings: MinekartSettings, state: MinekartState, vehicle: PokemonEntity): Double {
return 1.0
}
@@ -12,6 +12,7 @@ import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.MoLangMath.lerp
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.CobblemonRideSettings
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
@@ -24,7 +25,6 @@ import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.riding.util.RideFrame
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
@@ -44,6 +44,7 @@ import kotlin.math.sign
import net.minecraft.core.Direction
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
@@ -97,15 +98,7 @@ class VehicleBehaviour : RidingBehaviour<VehicleSettings, VehicleState> {
vehicle: PokemonEntity,
driver: Player
): Float {
return driver.deltaMovement.length().toFloat()
}
override fun driverTick(
settings: VehicleSettings,
state: VehicleState,
vehicle: PokemonEntity,
driver: Player
) {
if (driver.isShiftKeyDown) {
state.drifting.set(true)
if(driver.zza != 0.0f) {
@@ -119,6 +112,7 @@ class VehicleBehaviour : RidingBehaviour<VehicleSettings, VehicleState> {
}
inAirCheck(state, vehicle)
return driver.deltaMovement.length().toFloat()
}
fun inAirCheck(
@@ -178,23 +172,12 @@ class VehicleBehaviour : RidingBehaviour<VehicleSettings, VehicleState> {
return Vec2(driver.xRot, vehicle.yRot + newMomentum.toFloat())
}
// This ride works along its yaw so its velocity gets turned into world space here
override fun velocity(
settings: VehicleSettings,
state: VehicleState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
return RideFrame.yawToWorld(localVelocity(settings, state, vehicle, driver, input), vehicle.yRot)
}
private fun localVelocity(
settings: VehicleSettings,
state: VehicleState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
state.rideVelocity.set(calculateRideSpaceVel(settings, state, vehicle, driver))
return state.rideVelocity.get()
@@ -295,6 +278,34 @@ class VehicleBehaviour : RidingBehaviour<VehicleSettings, VehicleState> {
return newVelocity
}
override fun angRollVel(
settings: VehicleSettings,
state: VehicleState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun rotationOnMouseXY(
settings: VehicleSettings,
state: VehicleState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
//Might need to add the smoothing here for default.
return Vec3(0.0, mouseY, mouseX)
}
override fun canJump(
settings: VehicleSettings,
state: VehicleState,
@@ -341,6 +352,14 @@ class VehicleBehaviour : RidingBehaviour<VehicleSettings, VehicleState> {
return 1.0f
}
override fun useAngVelSmoothing(
settings: VehicleSettings,
state: VehicleState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun inertia(settings: VehicleSettings, state: VehicleState, vehicle: PokemonEntity): Double {
return 1.0
}
@@ -11,6 +11,7 @@ package com.cobblemon.mod.common.api.riding.behaviour.types.liquid
import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.CobblemonRideSettings
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
@@ -22,7 +23,6 @@ import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.riding.util.RideFrame
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
@@ -40,6 +40,7 @@ import kotlin.math.min
import net.minecraft.core.BlockPos
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.util.Mth
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
@@ -132,23 +133,12 @@ class BoatBehaviour : RidingBehaviour<BoatSettings, BoatState> {
return Vec2(vehicle.xRot, vehicle.yRot + state.deltaRotation.get().toFloat())
}
// This ride works along its yaw so its velocity gets turned into world space here
override fun velocity(
settings: BoatSettings,
state: BoatState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
return RideFrame.yawToWorld(localVelocity(settings, state, vehicle, driver, input), vehicle.yRot)
}
private fun localVelocity(
settings: BoatSettings,
state: BoatState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
applyStrafeRotation(vehicle, driver, settings, state)
@@ -269,6 +259,34 @@ class BoatBehaviour : RidingBehaviour<BoatSettings, BoatState> {
vehicle.setYHeadRot(driver.yRot)
}
override fun angRollVel(
settings: BoatSettings,
state: BoatState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun rotationOnMouseXY(
settings: BoatSettings,
state: BoatState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
//Might need to add the smoothing here for default.
return Vec3(0.0, mouseY, mouseX)
}
override fun canJump(
settings: BoatSettings,
state: BoatState,
@@ -316,6 +334,10 @@ class BoatBehaviour : RidingBehaviour<BoatSettings, BoatState> {
return if (state.isVehicleSprinting.get()) sprintFov else 1.0f
}
override fun useAngVelSmoothing(settings: BoatSettings, state: BoatState, vehicle: PokemonEntity): Boolean {
return false
}
override fun inertia(settings: BoatSettings, state: BoatState, vehicle: PokemonEntity): Double {
return 0.5
}
@@ -10,6 +10,7 @@ package com.cobblemon.mod.common.api.riding.behaviour.types.liquid
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.CobblemonRideSettings
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
@@ -21,7 +22,6 @@ import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.riding.util.RideFrame
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
@@ -29,6 +29,7 @@ import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.readRidingStats
import com.cobblemon.mod.common.util.writeRidingStats
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
@@ -95,23 +96,12 @@ class BurstBehaviour : RidingBehaviour<BurstSettings, BurstState> {
return Vec2(driver.xRot * 0.5f, driver.yRot)
}
// This ride works along its yaw so its velocity gets turned into world space here
override fun velocity(
settings: BurstSettings,
state: BurstState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
return RideFrame.yawToWorld(localVelocity(settings, state, vehicle, driver, input), vehicle.yRot)
}
private fun localVelocity(
settings: BurstSettings,
state: BurstState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
val f = driver.xxa * 0.05f
var g = driver.zza * 0.6f
@@ -122,6 +112,34 @@ class BurstBehaviour : RidingBehaviour<BurstSettings, BurstState> {
return Vec3(f.toDouble(), 0.0, g.toDouble())
}
override fun angRollVel(
settings: BurstSettings,
state: BurstState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun rotationOnMouseXY(
settings: BurstSettings,
state: BurstState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
//Might need to add the smoothing here for default.
return Vec3(0.0, mouseX, mouseY)
}
override fun canJump(
settings: BurstSettings,
state: BurstState,
@@ -168,6 +186,10 @@ class BurstBehaviour : RidingBehaviour<BurstSettings, BurstState> {
return 1.0f
}
override fun useAngVelSmoothing(settings: BurstSettings, state: BurstState, vehicle: PokemonEntity): Boolean {
return false
}
override fun inertia(settings: BurstSettings, state: BurstState, vehicle: PokemonEntity): Double {
return 0.5
}
@@ -16,7 +16,6 @@ import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.api.orientation.OrientationController
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RideSteerInput
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
@@ -55,8 +54,6 @@ import org.joml.Vector3f
class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
companion object {
// The correction forces were tuned as degrees per tenth of a second
private const val CORRECTION_FORCE_TO_DEGREES_PER_SECOND = 10.0
val KEY = cobblemonResource("liquid/dolphin")
}
@@ -204,7 +201,7 @@ class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
}
state.lastVelocity.set(prevVel)
return state.lastVelocity.get()
return state.lastVelocity.get().yRot(vehicle.yRot.toRadians())
} else {
if(state.hasBreached.get()) {
state.clearMouseSmoothers.set(true)
@@ -241,17 +238,18 @@ class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
val worldVelVec = localVelVec.mul(orientation).toVec3d()
state.lastVelocity.set(worldVelVec) // Set last velocity to be used during breaching
return worldVelVec
// Unrotate preemptively as this vector gets rotated later down the line in MC logic.
return worldVelVec.yRot(vehicle.yRot.toRadians())
}
private fun rotateOverTime(
override fun angRollVel(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
) {
if (vehicle !is OrientationControllable) return
): Vec3 {
if (vehicle !is OrientationControllable) return Vec3.ZERO
val controller = (vehicle as OrientationControllable).orientationController
val currSpeed = vehicle.deltaMovement.length()
@@ -269,8 +267,8 @@ class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
// Correct orientation when at low speeds
correctOrientation(settings, state, vehicle, controller, driver, deltaTime)
val correction = deltaTime * CORRECTION_FORCE_TO_DEGREES_PER_SECOND
controller.rotate(0f, (state.currPitchCorrectionForce.get() * correction).toFloat(), (state.currRollCorrectionForce.get() * correction).toFloat())
//yaw, pitch, roll
return Vec3(0.0, state.currPitchCorrectionForce.get(), state.currRollCorrectionForce.get())
}
private fun correctOrientation(
@@ -356,18 +354,7 @@ class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
}
}
override fun steer(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
driver: Player,
input: RideSteerInput
) {
input.rotate(mouseRotation(settings, state, vehicle, driver, input.mousePitch, input.mouseYaw, input.mouseYSmoother, input.mouseXSmoother, input.sensitivity, input.deltaTime))
rotateOverTime(settings, state, vehicle, driver, input.deltaTime)
}
private fun mouseRotation(
override fun rotationOnMouseXY(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
@@ -500,6 +487,10 @@ class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
return if (state.boosting.get()) 1.2f else 1.0f
}
override fun useAngVelSmoothing(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Boolean {
return false
}
override fun inertia(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Double {
return if (!vehicle.isInWater && !vehicle.isUnderWater) 1.0 else 0.1
}
@@ -17,16 +17,14 @@ import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.api.orientation.OrientationController
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.camera.RideLookInput
import com.cobblemon.mod.common.api.riding.camera.RideLookTake
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.riding.util.RideFrame
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.math.geometry.toRadians
import com.cobblemon.mod.common.util.readNullableExpression
import com.cobblemon.mod.common.util.readRidingStats
import com.cobblemon.mod.common.util.resolveBoolean
@@ -256,17 +254,29 @@ class SubmarineBehaviour : RidingBehaviour<SubmarineSettings, SubmarineState> {
*********************************************/
// If the driver and vehicles eyes are out of the water but the vehicle is still in it then move only horizontally or downwards as you have surfaced
if (state.onSurface.get()) {
return RideFrame.yawToWorld(Vec3(currVel.x, min(0.0, currVel.y), currVel.z), vehicle.yRot)
val worldVelVec = Vec3(currVel.x, min(0.0, currVel.y), currVel.z)
return worldVelVec
} else {
val vertVec = Vec3(0.0, currVel.y, 0.0)
val horzVec = RideFrame.yawToWorld(Vec3(currVel.x, 0.0, 0.0), vehicle.yRot)
val horzVec = Vec3(currVel.x, 0.0, 0.0)
val localZVelVec = Vector3f(0.0f, 0.0f, currVel.z.toFloat() * -1.0f) // Flip the z axis to make this left handed
val worldVelVec = localZVelVec.mul(orientation).toVec3d()
// Unrotate preemptively as this vector gets rotated later down the line in MC logic.
val worldVelVec = localZVelVec.mul(orientation).toVec3d().yRot(vehicle.yRot.toRadians())
// Add back the horizontal and vertical components.
return worldVelVec.add(vertVec).add(horzVec)
}
}
override fun angRollVel(
settings: SubmarineSettings,
state: SubmarineState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun applyRenderRotation(
settings: SubmarineSettings,
state: SubmarineState,
@@ -313,17 +323,7 @@ class SubmarineBehaviour : RidingBehaviour<SubmarineSettings, SubmarineState> {
}
override fun steer(
settings: SubmarineSettings,
state: SubmarineState,
vehicle: PokemonEntity,
driver: Player,
input: RideSteerInput
) {
input.rotate(mouseRotation(settings, state, vehicle, driver, input.mousePitch, input.mouseYaw, input.mouseYSmoother, input.mouseXSmoother, input.sensitivity, input.deltaTime))
}
private fun mouseRotation(
override fun rotationOnMouseXY(
settings: SubmarineSettings,
state: SubmarineState,
vehicle: PokemonEntity,
@@ -432,6 +432,10 @@ class SubmarineBehaviour : RidingBehaviour<SubmarineSettings, SubmarineState> {
return 1.0f
}
override fun useAngVelSmoothing(settings: SubmarineSettings, state: SubmarineState, vehicle: PokemonEntity): Boolean {
return false
}
override fun inertia(settings: SubmarineSettings, state: SubmarineState, vehicle: PokemonEntity): Double {
return if (!vehicle.isUnderWater) 1.0 else 0.1
}
@@ -448,10 +452,8 @@ class SubmarineBehaviour : RidingBehaviour<SubmarineSettings, SubmarineState> {
return false
}
// Surfaced the mouse pitch only moves the look so you can look around without nosing the sub under
override fun consumeLook(settings: SubmarineSettings, state: SubmarineState, vehicle: PokemonEntity, input: RideLookInput): RideLookTake {
if (!state.onSurface.get()) return RideLookTake.all(input)
return RideLookTake(input.yawDelta, 0f, recenterYaw = true, recenterPitch = false)
override fun mouseModifiesDriverRotation(settings: SubmarineSettings, state: SubmarineState, vehicle: PokemonEntity): Pair<Boolean, Boolean> {
return Pair(false, state.onSurface.get())
}
override fun shouldRotatePokemonHead(
@@ -1,87 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.camera
import com.cobblemon.mod.common.api.orientation.OrientationController.Companion.FORWARDS
import com.cobblemon.mod.common.api.orientation.OrientationController.Companion.UP
import net.minecraft.util.Mth
import org.joml.Quaternionf
import org.joml.Vector3f
import kotlin.math.atan2
/**
* What a ride gets to build its camera base from each frame.
* One lives per ride on the client so [data] can keep a ride's own camera state between frames.
*/
class RideCameraContext {
companion object {
// Ride up this close to the view direction has no readable roll
private const val MIN_FLAT_LENGTH_SQ = 1.0E-6f
}
/** Ride orientation exactly as the driver sets it */
val rawOrientation = Quaternionf()
/** Spring smoothed ride orientation the model and seats are drawn with */
val renderOrientation = Quaternionf()
/** True when the local player is the one steering */
var isDriving = false
private set
/** Base the camera used last frame, null on the first frame of a ride */
var previousBase: Quaternionf? = null
private set
/** Seconds since the last frame, 0 while paused */
var frameSeconds = 0f
private set
var partialTicks = 0f
private set
/** Free slot for a ride to keep its own camera state in. Cleared when the ride changes */
var data: Any? = null
/** Final camera view this frame, base with the look on top */
val view = Quaternionf()
/** Drivers hang straight off the ride. Passengers get the smoothed one since raw packets make it jerky */
fun defaultBase(): Quaternionf = Quaternionf(if (isDriving) rawOrientation else renderOrientation)
internal fun update(raw: Quaternionf, render: Quaternionf, isDriving: Boolean, frameSeconds: Float, partialTicks: Float) {
rawOrientation.set(raw)
renderOrientation.set(render)
this.isDriving = isDriving
this.frameSeconds = frameSeconds
this.partialTicks = partialTicks
}
/** Degrees the ride's model is rolled from the camera around the view direction */
fun rideRollAroundView(): Float {
val forward = FORWARDS.rotate(view, Vector3f())
val cameraUp = UP.rotate(view, Vector3f())
val rideUp = UP.rotate(renderOrientation, Vector3f())
rideUp.sub(Vector3f(forward).mul(rideUp.dot(forward)))
if (rideUp.lengthSquared() < MIN_FLAT_LENGTH_SQ) return 0f
return atan2(Vector3f(cameraUp).cross(rideUp).dot(forward), cameraUp.dot(rideUp)) * Mth.RAD_TO_DEG
}
internal fun updateView(view: Quaternionf) {
this.view.set(view)
}
internal fun finishFrame(base: Quaternionf) {
previousBase = (previousBase ?: Quaternionf()).set(base)
}
internal fun reset() {
view.identity()
rawOrientation.identity()
renderOrientation.identity()
isDriving = false
previousBase = null
frameSeconds = 0f
partialTicks = 0f
data = null
}
}
@@ -1,24 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.camera
/**
* One frame of mouse look in degrees, before the ride takes its share.
* Angles are relative to the camera base.
*/
data class RideLookInput(
/** Degrees the mouse moved the look sideways this frame */
val yawDelta: Float,
/** Degrees the mouse moved the look up or down this frame */
val pitchDelta: Float,
/** Look yaw before this frame's movement */
val yaw: Float,
/** Look pitch before this frame's movement */
val pitch: Float
)
@@ -1,32 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.camera
/**
* How far a rider can look around the camera base and how much of the base's turning the look follows.
*/
data class RideLookSettings(
/** Degrees the look can pitch either side of the camera base */
val maxPitch: Float = DEFAULT_MAX_PITCH,
/** Degrees the look can yaw either side of the camera base */
val maxYaw: Float = DEFAULT_MAX_YAW,
/** 0 to 1 share of the base's turning the look follows. 1 turns with the base and 0 holds its direction in the world */
val carry: Float = FULL_CARRY
) {
companion object {
// Just short of straight up or down so yaw never goes degenerate
const val DEFAULT_MAX_PITCH = 89f
// A bit past side on so you can look over your shoulder. Raise to let riders look further back
const val DEFAULT_MAX_YAW = 105f
const val FULL_CARRY = 1f
@JvmField
val DEFAULT = RideLookSettings()
}
}
@@ -1,31 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.camera
/**
* The part of a frame's mouse look a ride takes to steer with, in degrees.
* Whatever isn't taken moves the rider's look instead.
*/
data class RideLookTake(
val yaw: Float,
val pitch: Float,
/** Ease the look back to centre on this axis */
val recenterYaw: Boolean,
val recenterPitch: Boolean
) {
companion object {
/** Ride takes nothing and the look stays where it's put */
@JvmField
val NONE = RideLookTake(0f, 0f, recenterYaw = false, recenterPitch = false)
/** Ride steers with all of it and the look drifts back to centre. How rolling rides have always worked */
@JvmStatic
fun all(input: RideLookInput) = RideLookTake(input.yawDelta, input.pitchDelta, recenterYaw = true, recenterPitch = true)
}
}
@@ -1,35 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.util
import com.cobblemon.mod.common.util.math.geometry.toRadians
import net.minecraft.util.Mth
import net.minecraft.world.phys.Vec3
/**
* Turns ride velocities between world space and a ride's yaw local space,
* where x is strafe, y is up and z is forward along the ride's yaw.
*/
object RideFrame {
/** Yaw local to world. Same maths PokemonEntity.travel always used so rides come out identical. */
@JvmStatic
fun yawToWorld(local: Vec3, yawDegrees: Float): Vec3 {
val sin = Mth.sin(yawDegrees.toRadians()).toDouble()
val cos = Mth.cos(yawDegrees.toRadians()).toDouble()
return Vec3(local.x * cos - local.z * sin, local.y, local.z * cos + local.x * sin)
}
/** World to yaw local. Exact inverse of [yawToWorld]. */
@JvmStatic
fun worldToYaw(world: Vec3, yawDegrees: Float): Vec3 {
val sin = Mth.sin(yawDegrees.toRadians()).toDouble()
val cos = Mth.cos(yawDegrees.toRadians()).toDouble()
return Vec3(world.x * cos + world.z * sin, world.y, world.z * cos - world.x * sin)
}
}
@@ -198,7 +198,17 @@ interface Spawner {
val mid = chunk.getBlockState(startPos)
val above = chunk.getBlockState(abovePos)
return above.isPathfindable(PathComputationType.AIR) && mid.isAir
// Above must be non-solid
if (!above.isPathfindable(PathComputationType.AIR)) {
return false
}
// Position must be non-air
if (mid.isAir) {
return false
}
return true
}
fun constrainArea(area: SpawningZoneInput): SpawningZoneInput? {
@@ -29,6 +29,7 @@ import com.cobblemon.mod.common.net.messages.client.storage.pc.InitializePCPacke
import com.cobblemon.mod.common.net.messages.client.storage.pc.MoveClientPCPokemonPacket
import com.cobblemon.mod.common.net.messages.client.storage.pc.SetPCPokemonPacket
import com.cobblemon.mod.common.net.messages.client.storage.pc.wallpaper.UnlockPCBoxWallpaperPacket
import com.cobblemon.mod.common.net.messages.server.storage.pc.MovePCPokemonBatchPacket
import com.cobblemon.mod.common.pokemon.Pokemon
import com.cobblemon.mod.common.util.DataKeys
import com.cobblemon.mod.common.util.asTranslated
@@ -270,6 +271,34 @@ open class PCStore(
}
}
fun moveBatch(moves: List<Triple<UUID, PCPosition, PCPosition>>): Boolean {
if (moves.isEmpty() || moves.size > MovePCPokemonBatchPacket.MAX_MOVES) return false
if (moves.map { it.second }.toSet().size != moves.size ||
moves.map { it.third }.toSet().size != moves.size ||
moves.map { it.first }.toSet().size != moves.size
) return false
if (moves.any { (_, source, target) -> !isValidPosition(source) || !isValidPosition(target) }) return false
val sourcePositions = moves.mapTo(mutableSetOf()) { it.second }
val pokemonMoves = moves.map { (pokemonID, source, target) ->
val pokemon = get(source)?.takeIf { it.uuid == pokemonID } ?: return false
Triple(source, target, pokemon)
}
if (pokemonMoves.any { (_, target, _) -> get(target) != null && target !in sourcePositions }) return false
pokemonMoves.forEach { (source, _, _) -> setAtPosition(source, null) }
pokemonMoves.forEach { (_, target, pokemon) -> setAtPosition(target, pokemon) }
pokemonMoves.forEach { (_, _, pokemon) ->
sendPacketToObservers(RemoveClientPokemonPacket(this, pokemon.uuid))
}
pokemonMoves.forEach { (_, target, pokemon) ->
sendPacketToObservers(SetPCPokemonPacket(uuid, target) { pokemon })
}
pcChangeObservable.emit(Unit)
return true
}
override fun loadPositionFromNBT(nbt: CompoundTag): StoreCoordinates<PCPosition> {
return StoreCoordinates(this, PCPosition(nbt.getShort(DataKeys.STORE_BOX).toInt(), nbt.getByte(DataKeys.STORE_SLOT).toInt()))
}
@@ -24,6 +24,7 @@ import net.minecraft.network.chat.Component
import net.minecraft.server.level.ServerPlayer
import net.minecraft.util.RandomSource
import net.minecraft.world.InteractionResult
import net.minecraft.world.entity.EntityType
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.item.Item
@@ -31,13 +32,9 @@ import net.minecraft.world.item.ItemStack
import net.minecraft.world.item.TooltipFlag
import net.minecraft.world.item.context.BlockPlaceContext
import net.minecraft.world.level.BlockGetter
import net.minecraft.world.level.CollisionGetter
import net.minecraft.world.level.Level
import net.minecraft.world.level.block.BaseEntityBlock
import net.minecraft.world.level.block.Block
import net.minecraft.world.level.block.HorizontalDirectionalBlock
import net.minecraft.world.level.block.Mirror
import net.minecraft.world.level.block.RenderShape
import net.minecraft.world.level.block.Rotation
import net.minecraft.world.level.block.*
import net.minecraft.world.level.block.entity.BlockEntity
import net.minecraft.world.level.block.entity.BlockEntityTicker
import net.minecraft.world.level.block.entity.BlockEntityType
@@ -48,9 +45,11 @@ import net.minecraft.world.level.block.state.properties.IntegerProperty
import net.minecraft.world.level.block.state.properties.Property
import net.minecraft.world.level.pathfinder.PathComputationType
import net.minecraft.world.phys.BlockHitResult
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.CollisionContext
import net.minecraft.world.phys.shapes.Shapes
import net.minecraft.world.phys.shapes.VoxelShape
import java.util.Optional
@Suppress("DEPRECATED", "OVERRIDE_DEPRECATION")
class HealingMachineBlock(settings: Properties) : BaseEntityBlock(settings) {
@@ -79,6 +78,14 @@ class HealingMachineBlock(settings: Properties) : BaseEntityBlock(settings) {
const val MAX_CHARGE_LEVEL = 5
val CHARGE_LEVEL: IntegerProperty = IntegerProperty.create("charge", 0, MAX_CHARGE_LEVEL + 1)
val NATURAL: BooleanProperty = BooleanProperty.create("natural")
fun canSetSpawn(level: Level): Boolean {
return level.gameRules.getBoolean(CobblemonGameRules.HEALER_SET_SPAWN)
}
fun findStandUpPosition(entityType: EntityType<*>, level: CollisionGetter, pos: BlockPos): Optional<Vec3> {
return RespawnAnchorBlock.findStandUpPosition(entityType, level, pos) // Exists if we ever want to make something more custom, but anchor block logic should suffice
}
}
init {
@@ -158,7 +165,12 @@ class HealingMachineBlock(settings: Properties) : BaseEntityBlock(settings) {
}
val party = serverPlayerEntity.party()
val pc = serverPlayerEntity.pc()
val healPC = player.level().gameRules.getBoolean(CobblemonGameRules.HEALERS_HEAL_PC);
val healPC = player.level().gameRules.getBoolean(CobblemonGameRules.HEALERS_HEAL_PC)
// Do spawnpoint stuff
if (canSetSpawn(world)) {
player.setRespawnPosition(world.dimension(), blockPos, player.yRot, false, true)
}
if (party.none() && (!healPC || pc.none())) {
player.sendSystemMessage(lang("healingmachine.nopokemon").red(), true)
@@ -183,6 +195,7 @@ class HealingMachineBlock(settings: Properties) : BaseEntityBlock(settings) {
player.sendSystemMessage(lang("healingmachine.notenoughcharge", "${((neededCharge/party.count())*100f).toInt()}%").red(), true)
}
party.forEach { it.tryRecallWithAnimation() }
return InteractionResult.CONSUME
}
@@ -30,7 +30,7 @@ class OrbBlock(properties: Properties) : SixFaceRotationalBlock(properties) {
val FLOOR_NORTH = Shapes.box(0.3125, 0.0, 0.3125, 0.6875, 0.375, 0.6875)
val WALL_NORTH = Shapes.box(0.3125, 0.3125, 0.625, 0.6875, 0.6875, 1.0)
val CEILING_NORTH = Shapes.box(0.3125, 0.625, 0.375, 0.6875, 1.0, 0.6875)
val CEILING_NORTH = Shapes.box(0.3125, 0.625, 0.3125, 0.6875, 1.0, 0.6875)
}
init {
@@ -160,8 +160,8 @@ class TypeGemClusterBlock(
&& state.getValue(STAGE) == 3) return false
val supportPos = pos.relative(state.getValue(FACING).opposite)
val supportBlock = level.getBlockState(supportPos).block
return CobblemonBlocks.typeGemBlocks().containsValue(supportBlock) || (supportBlock == CobblemonBlocks.TYPE_GEM_CORE) // Cannot grow if not on any gem blocks
val supportState = level.getBlockState(supportPos)
return supportState.`is`(CobblemonBlockTags.TYPE_GEM_BLOCKS) || supportState.block == CobblemonBlocks.TYPE_GEM_CORE // Cannot grow if not on any gem blocks
}
@@ -51,10 +51,20 @@ class TypeGemCoreBlock(properties: Properties) : Block(properties) {
ResourceLocation.parse("cobblemon:dragon_gem_block") to CobblemonBlocks.TYPE_GEM_CLUSTER_DRAGON,
ResourceLocation.parse("cobblemon:dark_gem_block") to CobblemonBlocks.TYPE_GEM_CLUSTER_DARK,
ResourceLocation.parse("cobblemon:steel_gem_block") to CobblemonBlocks.TYPE_GEM_CLUSTER_STEEL,
ResourceLocation.parse("cobblemon:fairy_gem_block") to CobblemonBlocks.TYPE_GEM_CLUSTER_FAIRY
ResourceLocation.parse("cobblemon:fairy_gem_block") to CobblemonBlocks.TYPE_GEM_CLUSTER_FAIRY,
ResourceLocation.parse("minecraft:amethyst_block") to Blocks.SMALL_AMETHYST_BUD
)
}
val AMETHYST_STAGES = listOf(
Blocks.SMALL_AMETHYST_BUD,
Blocks.MEDIUM_AMETHYST_BUD,
Blocks.LARGE_AMETHYST_BUD,
Blocks.AMETHYST_CLUSTER
)
private fun isAmethystStage(block: Block) = block in AMETHYST_STAGES
fun getConnectedGemBlocks(level: BlockGetter, pos: BlockPos): List<Pair<BlockState, BlockPos>> {
val connectedGems = mutableListOf<Pair<BlockState, BlockPos>>()
val visited = mutableSetOf<BlockPos>()
@@ -85,12 +95,16 @@ class TypeGemCoreBlock(properties: Properties) : Block(properties) {
Direction.entries.forEach {
if (random.nextFloat() < Cobblemon.config.typeGemGrowthChance) {
val faceState = level.getBlockState(pos.relative(it))
val randomGrowthType = decideClusterGrowthType(level, pos)
val newState = BLOCK_TO_CLUSTER[BuiltInRegistries.BLOCK.getKey(state.block)]?.defaultBlockState()
var newState = BLOCK_TO_CLUSTER[BuiltInRegistries.BLOCK.getKey(state.block)]?.defaultBlockState()
?.setValue(DirectionalBlock.FACING, it)
?.setValue(GROWTH_TYPE, randomGrowthType)
?: return
if (newState.hasProperty(GROWTH_TYPE)) {
newState = newState.setValue(GROWTH_TYPE, decideClusterGrowthType(level, pos))
} else if (getConnectedGemBlocks(level, pos).size > Cobblemon.config.typeGemMaxConnected) {
return@forEach
}
if (faceState.`is`(Blocks.AIR)) {
level.setBlock(pos.relative(it), newState, 3)
}
@@ -132,7 +146,7 @@ class TypeGemCoreBlock(properties: Properties) : Block(properties) {
if (!visited.add(clusterPos)) continue
val clusterState = level.getBlockState(clusterPos)
if (clusterState.block == expectedCluster) {
if (clusterState.block == expectedCluster && clusterState.hasProperty(GROWTH_TYPE)) {
clusters += clusterState to clusterPos
}
}
@@ -178,13 +192,41 @@ class TypeGemCoreBlock(properties: Properties) : Block(properties) {
Direction.entries.forEach { direction ->
val relativePos = pos.relative(direction)
val relativeState = level.getBlockState(relativePos)
val clusterBlock = relativeState.block as? TypeGemClusterBlock ?: return@forEach
if ((relativeState.getValue(DirectionalBlock.FACING) == direction &&
random.nextFloat() < Cobblemon.config.typeGemGrowthChance) || forceGrow
) {
clusterBlock.advanceGrowth(relativeState, level, relativePos, random)
val matchesFace = relativeState.hasProperty(DirectionalBlock.FACING)
&& relativeState.getValue(DirectionalBlock.FACING) == direction
if (!(forceGrow || (matchesFace && random.nextFloat() < Cobblemon.config.typeGemGrowthChance))) {
return@forEach
}
val block = relativeState.block
if (block is TypeGemClusterBlock) {
block.advanceGrowth(relativeState, level, relativePos, random)
} else if (isAmethystStage(block)) {
advanceAmethyst(relativeState, level, relativePos)
}
}
}
private fun advanceAmethyst(state: BlockState, level: LevelAccessor, pos: BlockPos) {
val facing = state.getValue(DirectionalBlock.FACING)
val supportState = level.getBlockState(pos.relative(facing.opposite))
if (!supportState.`is`(CobblemonBlockTags.TYPE_GEM_BLOCKS) && supportState.block != CobblemonBlocks.TYPE_GEM_CORE) {
return
}
if (state.block != Blocks.AMETHYST_CLUSTER) {
val nextStage = AMETHYST_STAGES[AMETHYST_STAGES.indexOf(state.block) + 1]
level.setBlock(pos, nextStage.defaultBlockState().setValue(DirectionalBlock.FACING, facing), 3)
return
}
// Fully grown clusters mature into amethyst blocks unless boxed in, mirroring stunted type gems
val boxedIn = Direction.entries.any { direction ->
direction != facing.opposite
&& level.getBlockState(pos.relative(direction)).`is`(CobblemonBlockTags.TYPE_GEM_BLOCKS)
}
if (!boxedIn) {
level.setBlock(pos, Blocks.AMETHYST_BLOCK.defaultBlockState(), 3)
}
}
@@ -111,6 +111,7 @@ object CobblemonClient {
val battleOverlay: BattleOverlay by lazy { BattleOverlay() }
val pokedexUsageContext: PokedexUsageContext by lazy { PokedexUsageContext() }
val rideControlsOverlay: RideControlsOverlay by lazy { RideControlsOverlay() }
var pcHealthToggle: Boolean = false
fun onLogin() {
clientPlayerData = ClientGeneralPlayerData()
@@ -0,0 +1,50 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client
import org.joml.Quaternionf
import org.spongepowered.asm.mixin.Unique
interface RidingCameraInterface {
// Used to help in camera rotation rendering when transitioning
// from rolled to unrolled.
@Unique
fun `getCobblemon$returnTimer`(): Float
@Unique
fun `setCobblemon$returnTimer`(time: Float)
@Unique
fun `getCobblemon$lastHandledRotationTime`(): Double
@Unique
fun `setCobblemon$lastHandledRotationTime`(time: Double)
@Unique
fun `getCobblemon$frameTime`(): Double
@Unique
fun `setCobblemon$frameTime`(time: Double)
@Unique
fun `getCobblemon$partialTickTime`(): Float
@Unique
fun `setCobblemon$partialTickTime`(time: Float)
@Unique
fun `getCobblemon$rollAngleStart`(): Float
@Unique
fun `setCobblemon$rollAngleStart`(angle: Float)
fun `getCobblemon$smoothRotation`(): Quaternionf?
fun `setCobblemon$smoothRotation`(smoothRotation: Quaternionf)
}
@@ -182,7 +182,6 @@ class RideControlsOverlay : Gui(Minecraft.getInstance()) {
showHorizontalMouse = false
}
VehicleBehaviour.KEY -> {}
BoardBehaviour.KEY -> {}
}
val centerX = minecraft.window.guiScaledWidth / 2
@@ -29,7 +29,8 @@ class BoxStorageSlot(
val grabbedSlot = parent.grabbedSlot
return if (grabbedSlot == null) {
true
val pokemon = getPokemon()
pokemon == null || !parent.isInMultiSelection(pokemon, position)
} else {
grabbedSlot.getPokemon() != getPokemon()
}
@@ -50,6 +50,7 @@ import net.minecraft.network.chat.Component
import net.minecraft.sounds.SoundEvent
import kotlin.isInitialized
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.FastColor
class PCGUI(
val pc: ClientPC,
@@ -98,6 +99,8 @@ class PCGUI(
private val buttonWallpaperResource = cobblemonResource("textures/gui/pc/pc_button_set_wallpaper.png")
private val buttonInfoArrow = cobblemonResource("textures/gui/pc/info_arrow.png")
private val buttonHealthToggleResource = cobblemonResource("textures/gui/pc/pc_button_toggle_health.png")
private val topSpacerResource = cobblemonResource("textures/gui/pc/pc_spacer_top.png")
private val bottomSpacerResource = cobblemonResource("textures/gui/pc/pc_spacer_bottom.png")
private val rightSpacerResource = cobblemonResource("textures/gui/pc/pc_spacer_right.png")
@@ -129,6 +132,55 @@ class PCGUI(
var selectPointerOffsetIncrement = false
var displayOptions = false
private var dragStartX: Int? = null
private var dragStartY: Int? = null
private var dragEndX: Int? = null
private var dragEndY: Int? = null
private var selectionDragActive = false
data class SelectionArea(val left: Int, val top: Int, val right: Int, val bottom: Int)
private data class BoxGridBounds(val left: Int, val top: Int, val right: Int, val bottom: Int) {
fun contains(x: Int, y: Int) = x in left..< right && y >= top && y < bottom
}
private fun getBoxGridBounds(): BoxGridBounds {
val left = storageWidget.x
val top = storageWidget.y
return BoxGridBounds(
left,
top,
left + StorageWidget.SCREEN_WIDTH,
top + StorageWidget.SCREEN_HEIGHT
)
}
fun getSelectionArea(): SelectionArea? {
if (!selectionDragActive) return null
val startX = dragStartX ?: return null
val startY = dragStartY ?: return null
val endX = dragEndX ?: return null
val endY = dragEndY ?: return null
val bounds = getBoxGridBounds()
if (!bounds.contains(startX, startY)) return null
val columns = 6
val rows = 5
val slotPitch = StorageSlot.SIZE + StorageWidget.BOX_SLOT_PADDING
val gridLeft = bounds.left + StorageWidget.BOX_SLOT_START_OFFSET_X
val gridTop = bounds.top + StorageWidget.BOX_SLOT_START_OFFSET_Y + if (displayOptions) 5 else 0
val startColumn = ((startX - gridLeft) / slotPitch).coerceIn(0, columns - 1)
val endColumn = (((endX.coerceIn(bounds.left, bounds.right - 1)) - gridLeft) / slotPitch).coerceIn(0, columns - 1)
val startRow = ((startY - gridTop) / slotPitch).coerceIn(0, rows - 1)
val endRow = (((endY.coerceIn(bounds.top, bounds.bottom - 1)) - gridTop) / slotPitch).coerceIn(0, rows - 1)
return SelectionArea(
gridLeft + minOf(startColumn, endColumn) * slotPitch, // left
gridTop + minOf(startRow, endRow) * slotPitch, // top
gridLeft + (maxOf(startColumn, endColumn) * slotPitch) + StorageSlot.SIZE, // right
gridTop + (maxOf(startRow, endRow) * slotPitch) + StorageSlot.SIZE // bottom
)
}
override fun renderBlurredBackground(delta: Float) {}
override fun renderMenuBackground(context: GuiGraphics) {}
@@ -219,7 +271,6 @@ class PCGUI(
storageWidget.setupStorageSlots()
for (button in optionButtons) {
button.visible = displayOptions
button.highlighted = false
}
}.also { it.highlighted = displayOptions }
)
@@ -250,12 +301,28 @@ class PCGUI(
configuration.showParty = isVisible
wallpaperWidget.visible = !isVisible
(it as IconButton).highlighted = !isVisible
if (!unseenWallpapers.isEmpty()) MarkPCBoxWallpapersSeenPacket(unseenWallpapers).sendToServer()
if (unseenWallpapers.isNotEmpty()) MarkPCBoxWallpapersSeenPacket(unseenWallpapers).sendToServer()
}.also {
it.visible = displayOptions
optionButtons.add(it)
})
val healthButton = this.addRenderableWidget(IconButton(
pX = x + 230,
pY = y + 31,
buttonWidth = 20,
buttonHeight = 20,
resource = buttonHealthToggleResource,
label = "toggle_health_bars",
) {
CobblemonClient.pcHealthToggle = !CobblemonClient.pcHealthToggle
(it as IconButton).highlighted = CobblemonClient.pcHealthToggle
}.also {
it.visible = displayOptions
optionButtons.add(it)
})
healthButton.highlighted = CobblemonClient.pcHealthToggle
PokemonSortMode.entries.forEachIndexed { index, sortType ->
val typeName = sortType.name.lowercase()
this.addRenderableWidget(IconButton(
@@ -315,6 +382,20 @@ class PCGUI(
super.init()
}
private fun renderSelectionBox(context: GuiGraphics, area: SelectionArea) {
context.pose().pushPose()
context.pose().translate(0.0, 0.0, 1500.0)
val borderColor = FastColor.ARGB32.color(255, 205, 212, 255)
val bgColor = FastColor.ARGB32.color(75, 133, 183, 230)
val thickness = 1
context.fill(area.left, area.top, area.right, area.bottom, bgColor)
context.fill(area.left, area.top, area.right, area.top + thickness, borderColor)
context.fill(area.left, area.bottom - thickness, area.right, area.bottom, borderColor)
context.fill(area.left, area.top, area.left + thickness, area.bottom, borderColor)
context.fill(area.right - thickness, area.top, area.right, area.bottom, borderColor)
context.pose().popPose()
}
override fun render(context: GuiGraphics, mouseX: Int, mouseY: Int, delta: Float) {
val matrices = context.pose()
renderBackground(context, mouseX, mouseY, delta)
@@ -455,6 +536,20 @@ class PCGUI(
shadow = true
)
// var dexNo = pokemon.species.nationalPokedexNumber.toString()
// while (dexNo.length < 4) {
// dexNo = "0$dexNo"
// }
// drawScaledText(
// context = context,
// font = CobblemonResources.DEFAULT_LARGE,
// text = Component.literal(dexNo).bold(),
// x = x + 38,
// y = y + 1.5,
// shadow = true,
// scale = 0.85f
// )
drawScaledText(
context = context,
font = CobblemonResources.DEFAULT_LARGE,
@@ -685,12 +780,14 @@ class PCGUI(
scale = SCALE
)
if (!optionButtons.isEmpty() && displayOptions) {
if (optionButtons.isNotEmpty() && displayOptions) {
for (button in optionButtons) button.showAlt = hasShiftDown()
}
super.render(context, mouseX, mouseY, delta)
getSelectionArea()?.let { renderSelectionBox(context, it) }
// Item Tooltip
if (pokemon != null) {
val displayedItem = if (showCosmeticItem) pokemon.cosmeticItem else pokemon.heldItemNoCopy()
@@ -712,6 +809,20 @@ class PCGUI(
}
override fun mouseClicked(mouseX: Double, mouseY: Double, button: Int): Boolean {
storageWidget.clearPendingStorageSlotClick()
selectionDragActive = false
val clickX = mouseX.toInt()
val clickY = mouseY.toInt()
if (storageWidget.multiSelection == null && button == 0 &&
getBoxGridBounds().contains(clickX, clickY) &&
storageWidget.pastureWidget == null) {
dragStartX = clickX
dragStartY = clickY
} else {
dragStartX = null
dragStartY = null
}
// Trigger child component function as they will need to check the entire screen click area
if (::boxNameWidget.isInitialized) boxNameWidget.mouseClicked(mouseX, mouseY, button)
return super.mouseClicked(mouseX, mouseY, button)
@@ -740,9 +851,43 @@ class PCGUI(
storageWidget.pastureWidget?.let { pasture ->
if (pasture.pastureScrollList.isHovered) pasture.pastureScrollList.mouseDragged(mouseX, mouseY, button, deltaX, deltaY)
}
if (button == 0 && storageWidget.pastureWidget == null) {
val startX = dragStartX
val startY = dragStartY
if (startX != null && startY != null) {
val offsetX = mouseX - startX
val offsetY = mouseY - startY
if (offsetX * offsetX + offsetY * offsetY >= 25.0) {
selectionDragActive = true
storageWidget.clearPendingStorageSlotClick()
dragEndX = mouseX.toInt()
dragEndY = mouseY.toInt()
}
}
}
return super.mouseDragged(mouseX, mouseY, button, deltaX, deltaY)
}
override fun mouseReleased(mouseX: Double, mouseY: Double, button: Int): Boolean {
val handled = super.mouseReleased(mouseX, mouseY, button)
if (button == 0) {
if (selectionDragActive) {
dragEndX = mouseX.toInt()
dragEndY = mouseY.toInt()
storageWidget.updateSelection()
storageWidget.clearPendingStorageSlotClick()
} else {
storageWidget.completePendingStorageSlotClick(mouseX, mouseY)
}
}
dragStartX = null
dragStartY = null
dragEndX = null
dragEndY = null
selectionDragActive = false
return handled
}
override fun keyPressed(keyCode: Int, scanCode: Int, modifiers: Int): Boolean {
val boxNameFocused = this::boxNameWidget.isInitialized && boxNameWidget.isFocused
val filterFocused = this::filterWidget.isInitialized && filterWidget.isFocused
@@ -0,0 +1,37 @@
package com.cobblemon.mod.common.client.gui.pc
import com.cobblemon.mod.common.pokemon.Pokemon
data class PCMultiSelection(
private val grid: MutableList<MutableList<Pokemon?>> = mutableListOf(),
val sourceBox: Int = 0,
val sourceColumn: Int = 0,
val sourceRow: Int = 0
) {
fun getHorizontalSize(): Int = grid.firstOrNull()?.size ?: 0
fun getVerticalSize(): Int = grid.size
constructor(horizontalSize: Int, verticalSize: Int, sourceBox: Int, sourceColumn: Int, sourceRow: Int) : this(
MutableList(verticalSize) { MutableList<Pokemon?>(horizontalSize) { null } },
sourceBox,
sourceColumn,
sourceRow
)
fun getPokemon(x: Int, y: Int): Pokemon? {
return grid[y][x]
}
fun setPokemon(x: Int, y: Int, pokemon: Pokemon?) {
grid[y][x] = pokemon
}
fun pokemonEntries(): List<Triple<Int, Int, Pokemon>> {
return grid.flatMapIndexed { y, row ->
row.mapIndexedNotNull { x, pokemon -> pokemon?.let { Triple(x, y, it) } }
}
}
fun getPokemonCount(): Int = pokemonEntries().size
}
@@ -45,11 +45,13 @@ class ReleaseButton(
vOffset = if (isHovered(mouseX.toDouble(), mouseY.toDouble())) HEIGHT else 0,
textureHeight = HEIGHT * 2
)
val pokemonCount = parent.multiSelection?.getPokemonCount() ?: 0
drawScaledText(
context = context,
font = CobblemonResources.DEFAULT_LARGE,
text = lang("ui.pc.release").bold(),
text = if (pokemonCount > 1)
{ lang("ui.pc.release_all").bold() } else { lang("ui.pc.release").bold() },
x = x + (WIDTH / 2),
y = y + 3.5,
centered = true,
@@ -10,10 +10,11 @@ package com.cobblemon.mod.common.client.gui.pc
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.api.gui.blitk
import com.cobblemon.mod.common.client.CobblemonClient
import com.cobblemon.mod.common.client.gui.CobblemonRenderable
import com.cobblemon.mod.common.client.gui.PokemonGUIAnimationStyle
import com.cobblemon.mod.common.client.gui.drawProfilePokemon
import com.cobblemon.mod.common.client.gui.pasture.PasturePCGUIConfiguration
import com.cobblemon.mod.common.client.gui.PokemonGUIAnimationStyle
import com.cobblemon.mod.common.client.render.drawScaledText
import com.cobblemon.mod.common.client.render.models.blockbench.FloatingState
import com.cobblemon.mod.common.client.render.renderScaledGuiItemIcon
@@ -22,13 +23,19 @@ import com.cobblemon.mod.common.pokemon.Pokemon
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.lang
import com.cobblemon.mod.common.util.math.fromEulerXYZDegrees
import juuxel.adorn.util.Colors
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.GuiGraphics
import net.minecraft.client.gui.components.Button
import net.minecraft.client.renderer.RenderType
import net.minecraft.client.sounds.SoundManager
import net.minecraft.network.chat.Component
import net.minecraft.util.Mth
import org.joml.Quaternionf
import org.joml.Vector3f
import kotlin.math.abs
import kotlin.math.max
import kotlin.math.roundToInt
open class StorageSlot(
x: Int, y: Int,
@@ -54,9 +61,17 @@ open class StorageSlot(
}
override fun renderWidget(context: GuiGraphics, mouseX: Int, mouseY: Int, delta: Float) {
val selectionArea = parent.pcGui.getSelectionArea()
if (selectionArea != null && parent.getSelectedPokemon(selectionArea).contains(this)) {
val highlightColor = 0x40FFFFFF
context.fill(x + 1, y, x + (SIZE - 1), y + SIZE, highlightColor)
context.fill(x, y + 1, x + 1, y + (SIZE - 1), highlightColor)
context.fill(x + SIZE - 1, y + 1, x + SIZE, y + (SIZE - 1), highlightColor)
}
if (shouldRender()) {
renderSlot(context, x, y, delta)
}
}
fun renderSlot(context: GuiGraphics, posX: Int, posY: Int, partialTicks: Float) {
@@ -130,6 +145,23 @@ open class StorageSlot(
matrixStack = matrices
)
}
// Pokemon health
// Taken from vanilla durability rendering
val currentHealth = pokemon.currentHealth
val maxHealth = pokemon.maxHealth.toFloat()
if (currentHealth < maxHealth && CobblemonClient.pcHealthToggle) {
val damageValue = maxHealth - currentHealth
val f = max(0.0f, (maxHealth - (maxHealth - currentHealth)) / maxHealth)
val color = Mth.hsvToRgb(f / 3.0f, 1.0f, 1.0f)
val totalWidth = 12
val width = (totalWidth - damageValue * totalWidth / pokemon.maxHealth.toFloat()).roundToInt();
val k = posX + 1
val l = posY + 6
val bgColor = if (this is PartyStorageSlot) Colors.BLACK else 0xFF3E3E3E.toInt()
context.fill(RenderType.guiOverlay(), k, l, k + totalWidth, l + 1, bgColor)
context.fill(RenderType.guiOverlay(), k, l, k + width, l + 1, color or bgColor)
}
matrices.popPose()
}
@@ -11,7 +11,6 @@ package com.cobblemon.mod.common.client.gui.pc
import com.cobblemon.mod.common.CobblemonNetwork
import com.cobblemon.mod.common.CobblemonSounds
import com.cobblemon.mod.common.api.gui.blitk
import com.cobblemon.mod.common.api.storage.StorePosition
import com.cobblemon.mod.common.api.storage.party.PartyPosition
import com.cobblemon.mod.common.api.storage.pc.PCPosition
import com.cobblemon.mod.common.api.text.bold
@@ -39,8 +38,9 @@ import net.minecraft.client.gui.components.Button
import net.minecraft.client.gui.screens.Screen
import net.minecraft.client.resources.sounds.SimpleSoundInstance
import net.minecraft.network.chat.Component
import net.minecraft.resources.ResourceLocation
import net.minecraft.sounds.SoundEvent
import java.util.UUID
import com.cobblemon.mod.common.net.messages.server.storage.pc.MovePCPokemonBatchPacket.PCPokemonMove
class StorageWidget(
pX: Int, pY: Int,
@@ -77,9 +77,14 @@ class StorageWidget(
var displayConfirmRelease = false
var screenLoaded = false
var selectedPosition: StorePosition? = null
var selectedPosition: PartyPosition? = null
var grabbedSlot: GrabbedStorageSlot? = null
var multiSelection: PCMultiSelection? = null
private val multiGrabbedSlots = mutableMapOf<UUID, GrabbedStorageSlot>()
private var pendingStorageSlotClick: Button? = null
private var movePending = false
var box = 0
set(value) {
field =
@@ -113,16 +118,22 @@ class StorageWidget(
subKey = "ui.generic.yes",
onPress = {
if (canDeleteSelected() && displayConfirmRelease) {
val position = selectedPosition ?: return@ReleaseConfirmButton
val pokemon = getSelectedPokemon() ?: return@ReleaseConfirmButton
val selection = multiSelection
if (selection != null) {
selection.pokemonEntries().forEach { (column, row, pokemon) ->
val position = PCPosition(
selection.sourceBox,
(selection.sourceRow + row) * 6 + selection.sourceColumn + column
)
CobblemonNetwork.sendToServer(ReleasePCPokemonPacket(pokemon.uuid, position))
}
} else {
val position = selectedPosition ?: return@ReleaseConfirmButton
val pokemon = getSelectedPokemon() ?: return@ReleaseConfirmButton
val packet = when (position) {
is PartyPosition -> ReleasePartyPokemonPacket(pokemon.uuid, position)
is PCPosition -> ReleasePCPokemonPacket(pokemon.uuid, position)
else -> return@ReleaseConfirmButton
CobblemonNetwork.sendToServer(ReleasePartyPokemonPacket(pokemon.uuid, position))
}
CobblemonNetwork.sendToServer(packet)
playSound(CobblemonSounds.PC_RELEASE)
resetSelected()
displayConfirmRelease = false
@@ -149,9 +160,8 @@ class StorageWidget(
}
fun canDeleteSelected(): Boolean {
return !(selectedPosition is PartyPosition && party.filterNotNull().size <= 1)
&& selectedPosition != null
&& grabbedSlot != null
multiSelection?.let { return it.pokemonEntries().isNotEmpty() }
return party.filterNotNull().size > 1 && selectedPosition != null && grabbedSlot != null
}
fun setupStorageSlots() {
@@ -170,7 +180,7 @@ class StorageWidget(
parent = this,
pc = pc,
position = PCPosition(box, index),
onPress = { this.onStorageSlotClicked(it) }
onPress = { pendingStorageSlotClick = it }
).also { widget ->
this.addWidget(widget)
this.boxSlots.add(widget)
@@ -200,7 +210,7 @@ class StorageWidget(
parent = this,
party = party,
position = PartyPosition(partyIndex),
onPress = { this.onStorageSlotClicked(it) }
onPress = { pendingStorageSlotClick = it }
).also { widget ->
this.addWidget(widget)
this.partySlots.add(widget)
@@ -210,14 +220,117 @@ class StorageWidget(
private fun getSelectedPokemon(): Pokemon? {
val selectedPosition = this.selectedPosition ?: return null
return when (selectedPosition) {
is PCPosition -> pc.get(selectedPosition)
is PartyPosition -> party.get(selectedPosition)
else -> null
return party.get(selectedPosition)
}
fun getSelectedPokemon(area: PCGUI.SelectionArea): List<BoxStorageSlot> {
return boxSlots.filter { slot ->
slot.x < area.right && slot.x + StorageSlot.SIZE > area.left &&
slot.y < area.bottom && slot.y + StorageSlot.SIZE > area.top &&
slot.getPokemon()?.let(pcGui.search::passes) == true
}
}
fun clearPendingStorageSlotClick() {
pendingStorageSlotClick = null
}
fun completePendingStorageSlotClick(mouseX: Double, mouseY: Double) {
val button = pendingStorageSlotClick ?: return
pendingStorageSlotClick = null
if (button.isMouseOver(mouseX, mouseY)) {
onStorageSlotClicked(button)
}
}
fun updateSelection() {
val area = pcGui.getSelectionArea()
if (area == null) {
multiSelection = null
return
}
selectedPosition = null
grabbedSlot = null
pcGui.setPreviewPokemon(null)
val selectedSlots = getSelectedPokemon(area)
if (selectedSlots.isEmpty()) {
multiSelection = null
return
}
val minColumn = selectedSlots.minOf { it.position.slot % 6 }
val maxColumn = selectedSlots.maxOf { it.position.slot % 6 }
val minRow = selectedSlots.minOf { it.position.slot / 6 }
val maxRow = selectedSlots.maxOf { it.position.slot / 6 }
val selection = PCMultiSelection(maxColumn - minColumn + 1, maxRow - minRow + 1, box, minColumn, minRow)
selectedSlots.forEach { slot ->
val pokemon = slot.getPokemon() ?: return@forEach
val slotIndex = slot.position.slot
val column = slotIndex % 6
val row = slotIndex / 6
if (column in minColumn..maxColumn && row in minRow..maxRow) {
selection.setPokemon(column - minColumn, row - minRow, pokemon)
}
}
playSound(CobblemonSounds.PC_GRAB)
multiSelection = selection
}
private fun moveMultiSelectionTo(destination: PCPosition): Boolean {
val selection = multiSelection ?: return false
val width = selection.getHorizontalSize()
val height = selection.getVerticalSize()
val destinationColumn = destination.slot % 6
val destinationRow = destination.slot / 6
if (destinationColumn + width > 6 || destinationRow + height > 5) return false
val moves = mutableListOf<PCPokemonMove>()
val selectedSources = mutableSetOf<PCPosition>()
for (row in 0 until height) {
for (column in 0 until width) {
val pokemon = selection.getPokemon(column, row) ?: continue
val source = PCPosition(selection.sourceBox, (selection.sourceRow + row) * 6 + selection.sourceColumn + column)
val target = PCPosition(destination.box, (destinationRow + row) * 6 + destinationColumn + column)
selectedSources.add(source)
moves.add(PCPokemonMove(pokemon.uuid, source, target))
}
}
if (moves.isEmpty()) return false
for (row in 0 until height) {
for (column in 0 until width) {
if (selection.getPokemon(column, row) == null) continue
val target = PCPosition(destination.box, (destinationRow + row) * 6 + destinationColumn + column)
val displacedPokemon = pc.get(target) ?: continue
if (target in selectedSources) continue
val displacedSource = PCPosition(
selection.sourceBox,
(selection.sourceRow + row) * 6 + selection.sourceColumn + column
)
if (pc.get(displacedSource) != null && displacedSource !in selectedSources) return false
moves.add(PCPokemonMove(displacedPokemon.uuid, target, displacedSource))
}
}
if (moves.map { it.newPosition }.toSet().size != moves.size) return false
MovePCPokemonBatchPacket(moves).sendToServer()
return true
}
fun isInMultiSelection(pokemon: Pokemon, position: PCPosition): Boolean {
val selection = multiSelection ?: return false
return selection.sourceBox == position.box && selection.pokemonEntries().any { it.third == pokemon }
}
override fun renderWidget(context: GuiGraphics, mouseX: Int, mouseY: Int, delta: Float) {
updatePendingMove()
val matrices = context.pose()
// Party Label
if (pcGui.configuration.showParty) {
@@ -240,11 +353,14 @@ class StorageWidget(
shadow = true
)
val pokemonCount = multiSelection?.getPokemonCount() ?: 0
if (canDeleteSelected() && displayConfirmRelease) {
drawScaledText(
context = context,
font = CobblemonResources.DEFAULT_LARGE,
text = lang("ui.pc.release").bold(),
text = if (pokemonCount > 1)
{ lang("ui.pc.release_all").bold() } else { lang("ui.pc.release").bold() },
x = x + 223,
y = y + 119,
centered = true
@@ -308,6 +424,7 @@ class StorageWidget(
slot.render(context, mouseX, mouseY, delta)
val pokemon = slot.getPokemon()
if (grabbedSlot == null && slot.isHovered(mouseX, mouseY)
&& multiSelection == null
&& pokemon != null && pokemon != pcGui.previewPokemon
) {
pcGui.setPreviewPokemon(pokemon, pcGui.isPreviewInParty ?: false)
@@ -324,6 +441,7 @@ class StorageWidget(
slot.render(context, mouseX, mouseY, delta)
val pokemon = slot.getPokemon()
if (grabbedSlot == null && slot.isHovered(mouseX, mouseY)
&& multiSelection == null
&& pokemon != null && pokemon != pcGui.previewPokemon
) {
pcGui.setPreviewPokemon(pokemon, pcGui.isPreviewInParty ?: true)
@@ -335,10 +453,32 @@ class StorageWidget(
pastureWidget?.render(context, mouseX, mouseY, delta)
matrices.pushPose()
matrices.translate(0.0, 0.0, 1000.0)
grabbedSlot?.render(context, mouseX, mouseY, delta)
renderSelectedPokemon(context, mouseX, mouseY, delta)
matrices.popPose()
}
private fun renderSelectedPokemon(context: GuiGraphics, mouseX: Int, mouseY: Int, delta: Float) {
if (movePending) return
val selection = multiSelection
if (selection == null) {
grabbedSlot?.render(context, mouseX, mouseY, delta)
return
}
val slotOffset = StorageSlot.SIZE + BOX_SLOT_PADDING
selection.pokemonEntries().forEach { (column, row, pokemon) ->
val grabbed = multiGrabbedSlots.getOrPut(pokemon.uuid) {
GrabbedStorageSlot(0, 0, this, pokemon)
}
grabbed.render(
context,
mouseX + column * slotOffset,
mouseY + row * slotOffset,
delta
)
}
}
override fun mouseClicked(pMouseX: Double, pMouseY: Double, pButton: Int): Boolean {
if (displayConfirmRelease) {
if (releaseYesButton.isHovered(pMouseX, pMouseY)) releaseYesButton.mouseClicked(pMouseX, pMouseY, pButton)
@@ -371,23 +511,55 @@ class StorageWidget(
else -> return
}
val clickedPokemon = when (clickedPosition) {
is PCPosition -> pc.get(clickedPosition)
is PartyPosition -> party.get(clickedPosition)
else -> null
}
multiSelection?.let { selection ->
when (clickedPosition) {
is PCPosition -> {
if (clickedPosition.box == selection.sourceBox &&
clickedPosition.slot == selection.sourceRow * 6 + selection.sourceColumn
) {
resetSelected()
} else if (moveMultiSelectionTo(clickedPosition)) {
playSound(CobblemonSounds.PC_DROP)
movePending = true
}
}
is PartyPosition -> {
val selectedPokemon = selection.pokemonEntries().singleOrNull() ?: return
val (column, row, pokemon) = selectedPokemon
val source = PCPosition(
selection.sourceBox,
(selection.sourceRow + row) * 6 + selection.sourceColumn + column
)
if (pc.get(source) !== pokemon) return
val packet = clickedPokemon?.let {
SwapPCPartyPokemonPacket(it.uuid, clickedPosition, pokemon.uuid, source)
} ?: MovePCPokemonToPartyPacket(pokemon.uuid, source, clickedPosition)
packet.sendToServer()
playSound(CobblemonSounds.PC_DROP)
movePending = true
}
else -> Unit
}
return
}
// Reset release confirmation
displayConfirmRelease = false
// Clicking on itself, so unselect position
if (this.selectedPosition != null && this.selectedPosition == clickedPosition) {
if (selectedPosition == clickedPosition) {
if (grabbedSlot != null) playSound(CobblemonSounds.PC_DROP)
resetSelected()
return
}
// Check for selecting a Pokémon
val clickedPokemon = when(button) {
is BoxStorageSlot -> pc.get(clickedPosition as PCPosition)
is PartyStorageSlot -> party.get(clickedPosition as PartyPosition)
else -> null
}
val selectOverride = pcGui.configuration.selectOverride
if (selectOverride != null) {
selectOverride(pcGui, clickedPosition, clickedPokemon)
@@ -420,59 +592,47 @@ class StorageWidget(
}
}
this.selectedPosition = clickedPosition
this.pcGui.setPreviewPokemon(clickedPokemon, pcGui.isPreviewInParty ?: false)
grabbedSlot = GrabbedStorageSlot(
x = button.x,
y = button.y,
parent = this,
pokemon = clickedPokemon
)
playSound(CobblemonSounds.PC_GRAB)
if (clickedPosition is PCPosition) {
val column = clickedPosition.slot % 6
val row = clickedPosition.slot / 6
multiSelection = PCMultiSelection(1, 1, clickedPosition.box, column, row).also {
it.setPokemon(0, 0, clickedPokemon)
}
playSound(CobblemonSounds.PC_GRAB)
return
} else if (clickedPosition is PartyPosition) {
this.selectedPosition = clickedPosition
this.pcGui.setPreviewPokemon(clickedPokemon, pcGui.isPreviewInParty ?: false)
grabbedSlot = GrabbedStorageSlot(
x = button.x,
y = button.y,
parent = this,
pokemon = clickedPokemon
)
playSound(CobblemonSounds.PC_GRAB)
}
}
} else {
// Handle movement within the Box
val selectedPokemon = when(this.selectedPosition) {
is PCPosition -> pc.get(this.selectedPosition as PCPosition)
is PartyPosition -> party.get(this.selectedPosition as PartyPosition)
else -> null
} ?: return
// Box to Box
if (this.selectedPosition is PCPosition && clickedPosition is PCPosition) {
val packet = clickedPokemon?.let { SwapPCPokemonPacket(it.uuid, clickedPosition, selectedPokemon.uuid, this.selectedPosition as PCPosition) }
?: MovePCPokemonPacket(selectedPokemon.uuid, selectedPosition as PCPosition, clickedPosition)
packet.sendToServer()
playSound(CobblemonSounds.PC_DROP)
resetSelected()
}
// Box to Party
else if (this.selectedPosition is PCPosition && clickedPosition is PartyPosition) {
val packet = clickedPokemon?.let { SwapPCPartyPokemonPacket(clickedPokemon.uuid, clickedPosition, selectedPokemon.uuid, this.selectedPosition as PCPosition) }
?: MovePCPokemonToPartyPacket(selectedPokemon.uuid, this.selectedPosition as PCPosition, clickedPosition)
packet.sendToServer()
playSound(CobblemonSounds.PC_DROP)
resetSelected()
}
val sourcePosition = selectedPosition ?: return
val selectedPokemon = party.get(sourcePosition) ?: return
// Party to Box
else if (this.selectedPosition is PartyPosition && clickedPosition is PCPosition) {
if (clickedPosition is PCPosition) {
if (ServerSettings.preventCompletePartyDeposit && this.party.filterNotNull().size == 1 && clickedPokemon == null) {
return
}
val packet = clickedPokemon?.let { SwapPCPartyPokemonPacket(selectedPokemon.uuid, this.selectedPosition as PartyPosition, clickedPokemon.uuid, clickedPosition) }
?: MovePartyPokemonToPCPacket(selectedPokemon.uuid, this.selectedPosition as PartyPosition, clickedPosition)
val packet = clickedPokemon?.let { SwapPCPartyPokemonPacket(selectedPokemon.uuid, sourcePosition, clickedPokemon.uuid, clickedPosition) }
?: MovePartyPokemonToPCPacket(selectedPokemon.uuid, sourcePosition, clickedPosition)
packet.sendToServer()
playSound(CobblemonSounds.PC_DROP)
resetSelected()
movePending = true
}
// Party to Party
else if (this.selectedPosition is PartyPosition && clickedPosition is PartyPosition) {
val packet = clickedPokemon?.let { SwapPartyPokemonPacket(it.uuid, clickedPosition, selectedPokemon.uuid, this.selectedPosition as PartyPosition) }
?: MovePartyPokemonPacket(selectedPokemon.uuid, selectedPosition as PartyPosition, clickedPosition)
else if (clickedPosition is PartyPosition) {
val packet = clickedPokemon?.let { SwapPartyPokemonPacket(it.uuid, clickedPosition, selectedPokemon.uuid, sourcePosition) }
?: MovePartyPokemonPacket(selectedPokemon.uuid, sourcePosition, clickedPosition)
packet.sendToServer()
playSound(CobblemonSounds.PC_DROP)
resetSelected()
movePending = true
}
}
}
@@ -480,6 +640,36 @@ class StorageWidget(
fun resetSelected() {
selectedPosition = null
grabbedSlot = null
multiSelection = null
multiGrabbedSlots.clear()
pcGui.setPreviewPokemon(null)
}
// annoyingly complex solution, but server/client desync causes flashing when moving pokemon. this should fix it
// if you can think of a simpler solution, feel free to implement it
private fun updatePendingMove() {
if (!movePending) return
val selection = multiSelection
if (selection != null) {
val updated = selection.pokemonEntries().any { (column, row, pokemon) ->
val source = PCPosition(selection.sourceBox, (selection.sourceRow + row) * 6 + selection.sourceColumn + column)
pc.get(source)?.uuid != pokemon.uuid
}
if (updated) {
movePending = false
resetSelected()
}
return
}
val source = selectedPosition
val pokemon = grabbedSlot?.getPokemon()
if (source != null && pokemon != null) {
if (party.get(source)?.uuid != pokemon.uuid) {
movePending = false
resetSelected()
}
}
}
}
@@ -10,8 +10,10 @@ package com.cobblemon.mod.common.client.net.orientation
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.net.ClientNetworkPacketHandler
import com.cobblemon.mod.common.duck.RidePassenger
import com.cobblemon.mod.common.net.messages.client.orientation.ClientboundUpdateOrientationPacket
import net.minecraft.client.Minecraft
import net.minecraft.util.Mth
object ClientboundUpdateOrientationHandler : ClientNetworkPacketHandler<ClientboundUpdateOrientationPacket> {
override fun handle(packet: ClientboundUpdateOrientationPacket, client: Minecraft) {
@@ -24,7 +26,21 @@ object ClientboundUpdateOrientationHandler : ClientNetworkPacketHandler<Clientbo
// of truth on vehicle orientation updates.
if (vehicle.controllingPassenger != player) {
packet.active?.let { shouldUseCustomOrientation ->
// Passenger look angles get seeded by the camera on its first rolling frame
val playerIsPassenger = vehicle.passengers.contains(player)
// If the player has just switched to riding a custom orientation ride then set their
// ride x and y rots local to the vehicle rots(if the controller wasn't active and will now be active)
// This ensures that on transition your camera stays in the same spot
if (!vehicleController.isActive() && shouldUseCustomOrientation && playerIsPassenger) {
// Set local to the vehicle x and yrot
val playerRotater = player as RidePassenger?
if (playerRotater != null) {
playerRotater.`cobblemon$setRideXRot`(Mth.wrapDegrees(player.getXRot() - vehicle.getXRot()))
playerRotater.`cobblemon$setRideYRot`(Mth.wrapDegrees(player.getYRot() - vehicle.getYRot()))
}
}
vehicle.orientationController.active = shouldUseCustomOrientation
}
vehicle.orientationController.updateOrientation { _ -> packet.orientation }
@@ -14,7 +14,6 @@ import com.cobblemon.mod.common.api.orientation.OrientationController
import com.cobblemon.mod.common.api.orientation.OrientationController.Companion.FORWARDS
import com.cobblemon.mod.common.api.orientation.OrientationController.Companion.LEFT
import com.cobblemon.mod.common.api.orientation.OrientationController.Companion.UP
import com.cobblemon.mod.common.api.riding.camera.RideLookSettings
import com.cobblemon.mod.common.client.MountedPokemonAnimationRenderController
import com.cobblemon.mod.common.client.entity.PokemonClientDelegate
import com.cobblemon.mod.common.client.render.models.blockbench.FloatingState
@@ -37,29 +36,17 @@ import org.joml.Matrix3f
import org.joml.Quaternionf
import org.joml.Vector3d
import org.joml.Vector3f
import kotlin.math.asin
import kotlin.math.atan2
import kotlin.math.min
import kotlin.math.sign
import kotlin.math.sqrt
object MountedCameraRenderer {
private const val MIN_OFFSET_LENGTH = 1.0E-6
// Below this the forward vector is pointing almost straight up or down so it has no usable yaw
private const val MIN_HORIZONTAL_LENGTH_SQ = 1.0E-6f
// Entity.turn clamps pitch to this
private const val VANILLA_MAX_PITCH = 90f
private var returnTimer: Float = 0f
private var lastHandledRotationTime: Double = Double.MIN_VALUE
private var frameTime: Double = 0.0
private var rollAngleStart: Float = 0f
private val state = RideCameraState()
/** Drops all per ride camera state. Called whenever the camera isn't on a ride. */
fun reset() = state.reset()
/** Degrees to roll the first person hands this frame */
fun getHandRoll(): Float = state.handRoll
var smoothRotation: Quaternionf? = null
fun getCameraPosition(
instance: Camera,
@@ -92,7 +79,7 @@ object MountedCameraRenderer {
val locator = delegate.locatorStates[locatorName] ?: return null
// Get additional offset from poser and add to the eyeHeight offset
val currEyeHeight: Double = Mth.lerp(instance.partialTickTime.toDouble(), eyeHeightOld, eyeHeight)
val currEyeHeight: Double = Mth.lerp(instance.partialTickTime.toDouble(), eyeHeight, eyeHeightOld)
var offset = Vec3(0.0, currEyeHeight - (driver.bbHeight / 2), 0.0)
var eyeOffset = Vec3(0.0, currEyeHeight - (driver.bbHeight / 2), 0.0)
@@ -139,10 +126,10 @@ object MountedCameraRenderer {
} */
val offsetDistance = offset.length()
val offsetDirection = safeDirection(offset, offsetDistance)
val offsetDirection = offset.scale(1 / offsetDistance)
val eyeOffsetDistance = eyeOffset.length()
val eyeOffsetDirection = safeDirection(eyeOffset, eyeOffsetDistance)
val eyeOffsetDirection = eyeOffset.scale(1 / eyeOffsetDistance)
// Use getMaxZoom to calculate clipping
val maxZoom: Double = getMaxZoom(offsetDistance, offsetDirection, pos, instance)
@@ -156,7 +143,6 @@ object MountedCameraRenderer {
// Return value is false if the vanilla camera rotations should be applied.
fun setRotation(instance: Camera): Boolean {
val cameraDuck = instance as CameraDuck
state.handRoll = 0f
// Calculate the current frametime
val d = Blaze3D.getTime()
@@ -166,7 +152,6 @@ object MountedCameraRenderer {
// Don't assume the camera to be attached to an entity. Ponder Scenes from create et.al. for example aren't.
val vehicle: Entity? = cameraDuck.`cobblemon$getEntity`()?.vehicle ?: return false
if (vehicle !is OrientationControllable) return false
state.bindTo(vehicle.id)
// If the current vehicle has no orientation then return and perform
// vanilla camera rotations
@@ -176,12 +161,11 @@ object MountedCameraRenderer {
// If the controller has been deactivated but the orientation isn't null yet
// then perform transition from rolled ride/camera to vanilla
if (!vehicleController.isActive() && vehicleController.orientation != null) {
state.lookSeeded = false
return applyTransitionRotation(vehicleController, instance)
} else { // Otherwise perform cobblemon specific camera rotation and set transition helper variables
applyCameraRotation(instance)
state.returnTimer = 0f
state.rollAngleStart = instance.rotation().getEulerAnglesYXZ(Vector3f()).z()
returnTimer = 0f
rollAngleStart = instance.rotation().getEulerAnglesYXZ(Vector3f()).z()
return true
}
}
@@ -198,31 +182,25 @@ object MountedCameraRenderer {
val vehicleController: OrientationController = controllableVehicle.getOrientationController()
val isDriving = driver.controlledVehicle != null
val ride = vehicle as? PokemonEntity
val context = state.context
context.update(
vehicleController.orientation!!.normal(Matrix3f()).getNormalizedRotation(Quaternionf()),
vehicleController.getRenderOrientation(instance.partialTickTime),
isDriving,
if (Minecraft.getInstance().isPaused) 0f else frameTime.toFloat(),
instance.partialTickTime
)
// The ride picks what the camera hangs off. disableRoll still gets the last word below since it's the player's setting
var newRotation = ride?.let { pokemon ->
pokemon.ifRidingAvailableSupply<Quaternionf?>(null) { behaviour, settings, rideState ->
behaviour.cameraBase(settings, rideState, pokemon, context)
}
} ?: context.defaultBase()
// Grab the ride orientation
// If the player is driving then use the current orientation since the driver sets it.
// If not then use the smoothed render orientation for passengers otherwise the vehicle rotation will be jerky
var newRotation = if (isDriving) {
vehicleController.orientation!!.normal(Matrix3f()).getNormalizedRotation(Quaternionf())
} else {
vehicleController.getRenderOrientation(instance.partialTickTime)
}
// Unroll the current rotation if no roll is requested and not currently freelooking
if (Cobblemon.config.disableRoll) {
// Init the smooth rotation if it has not been set yet.
if (state.smoothRotation == null) {
state.smoothRotation = Quaternionf().set(instance.rotation())
if (smoothRotation == null) {
smoothRotation = Quaternionf().set(instance.rotation())
}
val rideAngs = newRotation.getEulerAnglesYXZ(Vector3f())
val cameraAngs = state.smoothRotation!!.getEulerAnglesYXZ(Vector3f())
val cameraAngs = smoothRotation!!.getEulerAnglesYXZ(Vector3f())
val degDiff = Mth.degreesDifference(
Math.toDegrees(cameraAngs.y().toDouble()).toFloat(),
@@ -259,103 +237,37 @@ object MountedCameraRenderer {
// Set rotations
val smoothedRot = Quaternionf().rotateYXZ(newYaw.toFloat(), newPitch.toFloat(), newRoll)
state.smoothRotation?.set(smoothedRot)
smoothRotation?.set(smoothedRot)
newRotation.set(smoothedRot)
}
// newRotation is the camera base from here on
val playerRotater = driver as RidePassenger
// First frame on a roll ride so carry over wherever the player was already looking
if (!state.lookSeeded) {
seedLook(driver, playerRotater, newRotation)
state.lookSeeded = true
} else {
val carry = ride?.let { pokemon ->
pokemon.ifRidingAvailableSupply(RideLookSettings.DEFAULT) { behaviour, settings, rideState ->
behaviour.lookSettings(settings, rideState, pokemon)
}.carry
} ?: RideLookSettings.FULL_CARRY
val previousBase = context.previousBase
// Full carry is exactly what the look angles already do so skip the work
if (carry < RideLookSettings.FULL_CARRY && previousBase != null) {
carryLook(playerRotater, previousBase, newRotation, carry)
}
var rotationOffset = 0
if (Minecraft.getInstance().options.cameraType.isMirrored) {
newRotation.rotateY(Math.toRadians(180.0).toFloat())
rotationOffset = 180
}
context.finishFrame(newRotation)
// Look sits on top of the base. Built straight as a quaternion so nothing round trips through euler angles
val view = Quaternionf(newRotation).mul(lookRotation(playerRotater)).normalize()
// Mirroring only flips the camera so the player still aims where they look
val cameraRotation = if (Minecraft.getInstance().options.cameraType.isMirrored) Quaternionf(view).rotateY(Mth.PI) else view
setCameraRotations(cameraRotation, instance, cameraDuck)
lookAlong(driver, view)
// Third person shows the player model which already leans with the ride
context.updateView(view)
if (Minecraft.getInstance().options.cameraType.isFirstPerson) {
state.handRoll = ride?.let { pokemon ->
pokemon.ifRidingAvailableSupply(0f) { behaviour, settings, rideState ->
behaviour.firstPersonHandRoll(settings, rideState, pokemon, context)
}
} ?: 0f
// Get the drivers local look angle in relation to the ride and apply it.
if (vehicleController.active) {
val vehicleMatrix = Matrix3f().set(newRotation)
val driverMatrix = Matrix3f() // Base the driver
val playerRotater = driver as RidePassenger
newRotation = vehicleMatrix.mul(
driverMatrix.rotateYXZ(
-Mth.DEG_TO_RAD * (playerRotater.`cobblemon$getRideYRot`()),
-Mth.DEG_TO_RAD * playerRotater.`cobblemon$getRideXRot`(),
0.0f
)
).normal(Matrix3f()).getNormalizedRotation(Quaternionf())
}
}
val eulerAngs = newRotation.getEulerAnglesYXZ(Vector3f())
setCameraRotations(newRotation, instance, cameraDuck)
/** Sets ride look angles so the view keeps pointing where [player] already looks once [base] takes over. */
private fun seedLook(player: Entity, rotater: RidePassenger, base: Quaternionf) {
val local = Quaternionf(base).invert().transform(player.calculateViewVector(player.xRot, player.yRot).toVector3f())
setLookFromLocal(rotater, local)
}
/**
* Turns the look by only [carry] of how far the base turned since last frame.
* Whatever the look doesn't follow ends up as a change in the look angles instead.
*/
private fun carryLook(rotater: RidePassenger, previousBase: Quaternionf, base: Quaternionf, carry: Float) {
val worldLook = Quaternionf(previousBase).mul(lookRotation(rotater))
val baseDelta = Quaternionf(base).mul(Quaternionf(previousBase).invert())
Quaternionf().slerp(baseDelta, carry).mul(worldLook, worldLook)
val local = Quaternionf(base).invert().transform(FORWARDS.rotate(worldLook, Vector3f()))
setLookFromLocal(rotater, local)
}
/** Look as a rotation relative to the base. */
private fun lookRotation(rotater: RidePassenger): Quaternionf = Quaternionf().rotationYXZ(
-Mth.DEG_TO_RAD * rotater.`cobblemon$getRideYRot`(),
-Mth.DEG_TO_RAD * rotater.`cobblemon$getRideXRot`(),
0.0f
)
/** Look angles that point along [local], a direction in the base's frame. Inverse of [lookRotation]. */
private fun setLookFromLocal(rotater: RidePassenger, local: Vector3f) {
rotater.`cobblemon$setRideXRot`(-asin(local.y.coerceIn(-1f, 1f)) * Mth.RAD_TO_DEG)
rotater.`cobblemon$setRideYRot`(atan2(local.x, -local.z) * Mth.RAD_TO_DEG)
}
/**
* Points [player] along [view] so picking, bows and other clients follow the camera.
* Yaw stays continuous so partial tick lerps never sweep through a 360 wrap.
*/
private fun lookAlong(player: Entity, view: Quaternionf) {
val forward = FORWARDS.rotate(view, Vector3f())
val pitch = pitchOf(forward)
val yaw = player.yRot + Mth.wrapDegrees(yawOf(forward, player.yRot) - player.yRot)
// Shift the old values by the same amount like vanilla turn does so the lerped view vector doesn't trail a tick behind
player.xRotO = Mth.clamp(player.xRotO + pitch - player.xRot, -VANILLA_MAX_PITCH, VANILLA_MAX_PITCH)
player.yRotO += yaw - player.yRot
player.xRot = pitch
player.yRot = yaw
}
/** Vanilla style pitch in degrees for a forward vector. */
private fun pitchOf(forward: Vector3f): Float = -asin(forward.y.coerceIn(-1f, 1f)) * Mth.RAD_TO_DEG
/** Vanilla style yaw in degrees for a forward vector, or [fallback] when looking straight up or down. */
private fun yawOf(forward: Vector3f, fallback: Float): Float {
if (forward.x * forward.x + forward.z * forward.z < MIN_HORIZONTAL_LENGTH_SQ) return fallback
return atan2(-forward.x, forward.z) * Mth.RAD_TO_DEG
// Set the drivers rotations to match
driver.xRot = -eulerAngs.x() * Mth.RAD_TO_DEG + rotationOffset
driver.yRot = 180.0f - (eulerAngs.y() * Mth.RAD_TO_DEG)
}
private fun applyTransitionRotation(
@@ -365,14 +277,14 @@ object MountedCameraRenderer {
val cameraDuck = instance as CameraDuck
val entity = cameraDuck.`cobblemon$getEntity`()!!
// If the transition has just started then
if (state.returnTimer == 0f) {
if (returnTimer == 0f) {
resetDriverRotations(instance, entity)
}
if (state.returnTimer < 1f) {
if (returnTimer < 1f) {
// Rotation is taken from entity since we no longer handle mouse ourselves
// Stops a period of time when you can't input anything.
val interpolatedRoll = Mth.lerp(state.returnTimer, state.rollAngleStart, 0.0f)
val interpolatedRoll = Mth.lerp(returnTimer, rollAngleStart, 0.0f)
val pitch = Math.toRadians(-entity.xRot.toDouble()).toFloat()
val yaw = Math.toRadians((180 - entity.yRot).toDouble()).toFloat()
@@ -381,16 +293,16 @@ object MountedCameraRenderer {
setCameraRotations(interRot, instance, cameraDuck)
if (state.rollAngleStart == 0f) {
state.rollAngleStart = 1f
if (rollAngleStart == 0f) {
rollAngleStart = 1f
vehicleController.reset()
resetDriverRotations(instance, entity)
return false
}
state.returnTimer += instance.partialTickTime * (1.0f / 20.0f)
returnTimer += instance.partialTickTime * (1.0f / 20.0f)
return true
} else {
state.returnTimer = 1f
returnTimer = 1f
vehicleController.reset()
resetDriverRotations(instance, entity)
return false
@@ -417,7 +329,7 @@ object MountedCameraRenderer {
val offset = if (thirdPersonReverse && cameraOffsets.containsKey(locatorName + "_reverse")) {
cameraOffsets[locatorName + "_reverse"]!!
} else if (thirdPersonReverse && cameraOffsets.containsKey("seat_default_reverse")) {
cameraOffsets["seat_default_reverse"]!!
cameraOffsets[locatorName + "seat_default_reverse"]!!
} else if (cameraOffsets.containsKey(locatorName)) {
cameraOffsets[locatorName]!!
} else if (cameraOffsets.containsKey("seat_default")) {
@@ -442,10 +354,6 @@ object MountedCameraRenderer {
}
/** Unit direction of [offset], or zero when it's too short to have one (avoids NaN from 0 / 0). */
private fun safeDirection(offset: Vec3, length: Double): Vec3 =
if (length > MIN_OFFSET_LENGTH) offset.scale(1 / length) else Vec3.ZERO
private fun getMaxZoom(maxZoom: Double, directionVector: Vec3, positionVector: Vec3, instance: Camera): Double {
var maxZoom = maxZoom
for (i in 0 .. 7) {
@@ -476,14 +384,14 @@ object MountedCameraRenderer {
}
private fun setCameraRotations(rotation: Quaternionf, instance: Camera, duck: CameraDuck) {
val cameraRotation = instance.rotation().set(rotation).normalize()
FORWARDS.rotate(cameraRotation, duck.`cobblemon$getForwards`())
UP.rotate(cameraRotation, duck.`cobblemon$getUp`())
LEFT.rotate(cameraRotation, duck.`cobblemon$getLeft`())
val eulerAngs = rotation.getEulerAnglesYXZ(Vector3f())
val cameraRotation = instance.rotation()
cameraRotation.rotationYXZ(eulerAngs.y, eulerAngs.x, eulerAngs.z)
duck.`cobblemon$setXRot`(eulerAngs.x() * Mth.RAD_TO_DEG)
duck.`cobblemon$setYRot`(eulerAngs.y() * Mth.RAD_TO_DEG)
// Same yaw and pitch convention vanilla setRotation stores since vanilla reads these back
val forward = duck.`cobblemon$getForwards`()
duck.`cobblemon$setXRot`(pitchOf(forward))
duck.`cobblemon$setYRot`(yawOf(forward, duck.`cobblemon$getYRot`()))
FORWARDS.rotate(rotation, duck.`cobblemon$getForwards`())
UP.rotate(rotation, duck.`cobblemon$getUp`())
LEFT.rotate(cameraRotation, duck.`cobblemon$getLeft`())
}
}
@@ -1,55 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.camera
import com.cobblemon.mod.common.api.riding.camera.RideCameraContext
import org.joml.Quaternionf
/**
* Camera state for the ride the local player is on.
* Tied to one vehicle so nothing leaks from one ride into the next.
*/
class RideCameraState {
companion object {
private const val NO_VEHICLE = -1
}
var vehicleId: Int = NO_VEHICLE
private set
// 0 to 1 progress of the roll going back to level once a roll ride turns off
var returnTimer: Float = 0f
// Camera roll at the start of that transition
var rollAngleStart: Float = 0f
// Smoothed rotation the disableRoll camera eases with
var smoothRotation: Quaternionf? = null
// False until the look has been rebuilt from the player's real look for this stretch of rolling
var lookSeeded: Boolean = false
// Degrees the first person hands are rolled this frame
var handRoll: Float = 0f
// Handed to the ride's camera hooks every frame
val context = RideCameraContext()
/** Starts fresh if [vehicleId] isn't the vehicle this state was built for. */
fun bindTo(vehicleId: Int) {
if (this.vehicleId == vehicleId) return
reset()
this.vehicleId = vehicleId
}
fun reset() {
vehicleId = NO_VEHICLE
returnTimer = 0f
rollAngleStart = 0f
smoothRotation = null
lookSeeded = false
handRoll = 0f
context.reset()
}
}
@@ -34,7 +34,7 @@ class DusclopsModel (root: ModelPart) : PokemonPosableModel(root) {
lateinit var battleidle: Pose
override fun registerPoses() {
animations["cry"] = "q.bedrock_stateful('squirtle', 'cry')".asExpressionLike()
animations["cry"] = "q.bedrock_stateful('dusclops', 'cry')".asExpressionLike()
val blink = quirk { bedrockStateful("dusclops", "blink") }
@@ -107,6 +107,7 @@ import com.cobblemon.mod.common.pokemon.feature.SlowpokeTailRegrowthSpeciesFeatu
import com.cobblemon.mod.common.pokemon.feature.StashHandler
import com.cobblemon.mod.common.pokemon.properties.UncatchableProperty
import com.cobblemon.mod.common.util.*
import com.cobblemon.mod.common.util.math.geometry.toRadians
import com.cobblemon.mod.common.world.gamerules.CobblemonGameRules
import com.google.common.collect.UnmodifiableIterator
import com.mojang.serialization.Codec
@@ -1865,9 +1866,28 @@ open class PokemonEntity(
}
}
// Ridden movement is all in travel which never gets here while someone's steering
override fun handleRelativeFrictionAndCalculateMovement(deltaMovement: Vec3, friction: Float): Vec3 {
super.handleRelativeFrictionAndCalculateMovement(deltaMovement, friction)
if (!this.hasRider() || this.controllingPassenger == null) {
super.handleRelativeFrictionAndCalculateMovement(deltaMovement, friction)
} else {
val velocity = ifRidingAvailableSupply(fallback = Vec3.ZERO) { behaviour, settings, state ->
behaviour.velocity(settings, state, this, this.controllingPassenger as Player, deltaMovement)
}
// Handle ridden pokemon differently to allow vector lerp instead of simple addition.
val v = getInputVector(velocity, 1.0f, this.yRot)
// Changing this will give the ride more or less inertia/handling/drift
val inertia = ifRidingAvailableSupply(fallback = 0.5) { behaviour, settings, state ->
behaviour.inertia(settings, state,this)
}
this.deltaMovement = this.deltaMovement.lerp(v, inertia)
var pos = this.deltaMovement.scale(this.speed.toDouble())
if (super.onGround() && this.deltaMovement.y == 0.0) {
pos = pos.subtract(0.0, 0.0001, 0.0)
}
this.move(MoverType.SELF, pos)
}
return this.deltaMovement
}
@@ -1900,15 +1920,19 @@ open class PokemonEntity(
if (!this.hasRider() || this.controllingPassenger == null) {
super.travel(movementInput)
} else {
// movementInput is the world space velocity getRiddenInput already got from the ride this tick
val v = ifRidingAvailableSupply(fallback = Vec3.ZERO) { behaviour, settings, state ->
if (behaviour.velocityRunsTwicePerTick(settings, state, this)) {
behaviour.velocity(settings, state, this, this.controllingPassenger as Player, deltaMovement)
} else {
movementInput
}
val inp = ifRidingAvailableSupply(fallback = Vec3.ZERO) { behaviour, settings, state ->
behaviour.velocity(settings, state, this, this.controllingPassenger as Player, deltaMovement)
}
// Rotate velocity vector to face the current y rotation
val f = Mth.sin(this.yRot.toRadians())
val g = Mth.cos(this.yRot.toRadians())
val v = Vec3(
inp.x * g.toDouble() - inp.z * f.toDouble(),
inp.y,
inp.z * g.toDouble() + inp.x * f.toDouble()
)
val diff = v.subtract(this.deltaMovement)
val inertia = ifRidingAvailableSupply(fallback = 0.5) { behaviour, settings, state ->
@@ -2366,11 +2390,6 @@ open class PokemonEntity(
this.jumpInputStrength = 0
}
// Same spot speed used to get called from so nothing shifts order
if (this.isControlledByLocalInstance) {
behaviour.driverTick(settings, state, this, driver)
}
}
}
@@ -2725,4 +2744,9 @@ open class PokemonEntity(
}
fun hasRider() = this.passengers.any { it is LivingEntity }
}
override fun playStepSound(pos: BlockPos, state: BlockState) {
if (this.pokemon.species.silenceStepSounds) return
super.playStepSound(pos, state)
}
}
@@ -9,6 +9,7 @@
package com.cobblemon.mod.common.item.interactive
import com.cobblemon.mod.common.CobblemonItemComponents
import com.cobblemon.mod.common.item.components.FoodComponent
import net.minecraft.network.chat.Component
import net.minecraft.sounds.SoundEvent
import net.minecraft.sounds.SoundEvents
@@ -23,10 +24,15 @@ import net.minecraft.world.level.Level
class PonigiriItem : Item(
Properties().stacksTo(64)
.food(FoodProperties.Builder()
.nutrition(2)
.saturationModifier(0.55f)
.nutrition(NUTRITION)
.saturationModifier(SATURATION_MODIFIER)
.build())
) {
companion object {
const val NUTRITION = 2
const val SATURATION_MODIFIER = 0.55f
}
override fun getName(stack: ItemStack): Component {
val ingredients = stack.get(CobblemonItemComponents.INGREDIENT)
@@ -59,4 +65,9 @@ class PonigiriItem : Item(
override fun getEatingSound(): SoundEvent {
return SoundEvents.GENERIC_EAT
}
}
fun getFoodValues(stack: ItemStack): Pair<Int, Float> {
val (hunger, saturation) = stack.getOrDefault(CobblemonItemComponents.FOOD, FoodComponent(NUTRITION, SATURATION_MODIFIER))
return hunger to saturation
}
}
@@ -15,7 +15,6 @@ import com.cobblemon.mod.common.api.riding.behaviour.types.air.HelicopterSetting
import com.cobblemon.mod.common.api.riding.behaviour.types.air.HoverSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.air.JetSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.air.RocketSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.air.BoardSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.land.HorseSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.land.MinekartSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.land.VehicleSettings
@@ -36,7 +35,6 @@ class RideSettingsSyncPacket(
val hover: HoverSettings,
val jet: JetSettings,
val rocket: RocketSettings,
val board: BoardSettings,
val horse: HorseSettings,
val minekart: MinekartSettings,
val vehicle: VehicleSettings,
@@ -54,7 +52,6 @@ class RideSettingsSyncPacket(
hover.encode(buffer)
jet.encode(buffer)
rocket.encode(buffer)
board.encode(buffer)
horse.encode(buffer)
minekart.encode(buffer)
vehicle.encode(buffer)
@@ -74,7 +71,6 @@ class RideSettingsSyncPacket(
hover = HoverSettings(),
jet = JetSettings(),
rocket = RocketSettings(),
board = BoardSettings(),
horse = HorseSettings(),
minekart = MinekartSettings(),
vehicle = VehicleSettings(),
@@ -89,7 +85,6 @@ class RideSettingsSyncPacket(
hover.decode(buffer)
jet.decode(buffer)
rocket.decode(buffer)
board.decode(buffer)
horse.decode(buffer)
minekart.decode(buffer)
vehicle.decode(buffer)
@@ -0,0 +1,55 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://www.mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.net.messages.server.storage.pc
import com.cobblemon.mod.common.api.net.NetworkPacket
import com.cobblemon.mod.common.api.storage.pc.PCPosition
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.readPCPosition
import com.cobblemon.mod.common.util.writePCPosition
import java.util.UUID
import net.minecraft.network.RegistryFriendlyByteBuf
class MovePCPokemonBatchPacket(val moves: List<PCPokemonMove>) : NetworkPacket<MovePCPokemonBatchPacket> {
override val id = ID
data class PCPokemonMove(
val pokemonID: UUID,
val oldPosition: PCPosition,
val newPosition: PCPosition
)
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeVarInt(moves.size)
moves.forEach { move ->
buffer.writeUUID(move.pokemonID)
buffer.writePCPosition(move.oldPosition)
buffer.writePCPosition(move.newPosition)
}
}
companion object {
val ID = cobblemonResource("move_pc_pokemon_batch")
const val MAX_MOVES = 60
fun decode(buffer: RegistryFriendlyByteBuf): MovePCPokemonBatchPacket {
val size = buffer.readVarInt()
require(size in 1..MAX_MOVES) { "Invalid batch PC move size: $size" }
return MovePCPokemonBatchPacket(
List(size) {
PCPokemonMove(
pokemonID = buffer.readUUID(),
oldPosition = buffer.readPCPosition(),
newPosition = buffer.readPCPosition()
)
}
)
}
}
}
@@ -0,0 +1,23 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://www.mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.net.serverhandling.storage.pc
import com.cobblemon.mod.common.api.net.ServerNetworkPacketHandler
import com.cobblemon.mod.common.api.storage.pc.link.PCLinkManager
import com.cobblemon.mod.common.net.messages.client.storage.pc.ClosePCPacket
import com.cobblemon.mod.common.net.messages.server.storage.pc.MovePCPokemonBatchPacket
import net.minecraft.server.MinecraftServer
import net.minecraft.server.level.ServerPlayer
object MovePCPokemonBatchHandler : ServerNetworkPacketHandler<MovePCPokemonBatchPacket> {
override fun handle(packet: MovePCPokemonBatchPacket, server: MinecraftServer, player: ServerPlayer) {
val pc = PCLinkManager.getPC(player) ?: return run { ClosePCPacket(null).sendToPlayer(player) }
pc.moveBatch(packet.moves.map { Triple(it.pokemonID, it.oldPosition, it.newPosition) })
}
}
@@ -173,6 +173,7 @@ class Species : ShowdownIdentifiable {
.addStandardFunctions()
.addSpeciesFunctions(this)
var silenceStepSounds = false
fun initialize() {
Cobblemon.statProvider.provide(this)
@@ -256,6 +257,7 @@ class Species : ShowdownIdentifiable {
}
this.riding.encode(buffer)
buffer.writeBoolean(this.silenceStepSounds)
}
fun decode(buffer: RegistryFriendlyByteBuf) {
@@ -299,6 +301,7 @@ class Species : ShowdownIdentifiable {
}
}
this.riding = RidingProperties.decode(buffer)
this.silenceStepSounds = buffer.readBoolean()
this.initialize()
}
@@ -234,11 +234,11 @@ fun Entity.isDusk(): Boolean {
}
fun Entity.isStandingOn(blocks: Set<String>, depth: Int = 2): Boolean {
for (currentDepth in 1..depth) {
val bellowBlockPos = blockPosition().below(currentDepth)
for (currentDepth in 0..depth) {
val bellowBlockPos = blockPosBelowThatAffectsMyMovement.below(currentDepth)
val blockState = level().getBlockState(bellowBlockPos)
if (blockState.isAir || !blockState.isCollisionShapeFullBlock(level(), bellowBlockPos)) continue
if (blockState.isAir) continue
val elementOrTags = ExtraCodecs.TAG_OR_ELEMENT_ID.listOf().decode(JavaOps.INSTANCE, blocks.toList()).result().get().first
elementOrTags.forEach {
@@ -17,7 +17,12 @@ import com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies.
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies.FallStrategy
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies.JumpStrategy
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies.RunStrategy
import com.cobblemon.mod.common.api.riding.behaviour.types.land.*
import com.cobblemon.mod.common.api.riding.behaviour.types.land.HorseBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.types.land.HorseSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.land.MinekartBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.types.land.MinekartSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.land.VehicleBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.types.land.VehicleSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.liquid.*
import com.cobblemon.mod.common.util.asIdentifierDefaultingNamespace
import com.google.gson.JsonDeserializationContext
@@ -45,9 +50,7 @@ object RidingBehaviourSettingsAdapter : JsonDeserializer<RidingBehaviourSettings
MinekartBehaviour.KEY to MinekartSettings::class.java,
HoverBehaviour.KEY to HoverSettings::class.java,
RocketBehaviour.KEY to RocketSettings::class.java,
BoardBehaviour.KEY to BoardSettings::class.java,
SubmarineBehaviour.KEY to SubmarineSettings::class.java,
ClimbBehaviour.KEY to ClimbSettings::class.java,
CompositeBehaviour.KEY to CompositeSettings::class.java,
/*
@@ -27,5 +27,7 @@ object CobblemonGameRules {
@JvmField
val HEALERS_HEAL_PC: GameRules.Key<GameRules.BooleanValue> = Cobblemon.implementation.registerGameRule("healersHealPC", GameRules.Category.MISC, BooleanRuleInvoker.`cobblemon$create`(false))
@JvmField
val HEALER_SET_SPAWN: GameRules.Key<GameRules.BooleanValue> = Cobblemon.implementation.registerGameRule("healersSetSpawn", GameRules.Category.MISC, BooleanRuleInvoker.`cobblemon$create`(false))
@JvmField
val DO_POKEMON_PREDATION: GameRules.Key<GameRules.BooleanValue> = Cobblemon.implementation.registerGameRule("doPokemonPredation", GameRules.Category.MOBS, BooleanRuleInvoker.`cobblemon$create`(true))
}
@@ -64,7 +64,7 @@
"rotation": "math.random_integer(0,3)*90"
},
"minecraft:particle_motion_parametric": {
"relative_position": ["-(v.target_deltax+((v.particle_random_1-0.5)*2))*(v.particle_age / v.particle_lifetime)", "(v.target_deltay+((v.particle_random_2-0.5)*2))*(v.particle_age / v.particle_lifetime)", "-v.target_deltaz*(v.particle_age / v.particle_lifetime)"]
"relative_position": ["-(v.target_deltax+((v.particle_random_1-0.5)*1.33))*(v.particle_age / v.particle_lifetime)", "(v.target_deltay+((v.particle_random_2-0.5)*1.33))*(v.particle_age / v.particle_lifetime)", "-v.target_deltaz*(v.particle_age / v.particle_lifetime)"]
},
"minecraft:particle_appearance_billboard": {
"size": ["0.4*v.rsize", "0.4*v.rsize"],
@@ -1815,6 +1815,12 @@
"wings_open": {
"scale": 0
}
},
"timeline": {
"0.0": "q.run_molang('cobblemon:stepsound_claw_medium');",
"0.5": "q.run_molang('cobblemon:stepsound_claw_medium');",
"1.0": "q.run_molang('cobblemon:stepsound_claw_medium');",
"1.5": "q.run_molang('cobblemon:stepsound_claw_medium');"
}
},
"animation.pidgeot.mount_ground_idle": {
@@ -3631,6 +3637,12 @@
"wings_open": {
"scale": 0
}
},
"timeline": {
"0.0": "q.run_molang('cobblemon:stepsound_claw_medium');",
"0.5": "q.run_molang('cobblemon:stepsound_claw_medium');",
"1.0": "q.run_molang('cobblemon:stepsound_claw_medium');",
"1.5": "q.run_molang('cobblemon:stepsound_claw_medium');"
}
},
"animation.pidgeot.ride_ground_walk": {
@@ -1682,6 +1682,12 @@
"1.3333": [10, 9, 0]
}
}
},
"timeline": {
"0.0": "q.run_molang('cobblemon:stepsound_standard_medium');",
"0.4583": "q.run_molang('cobblemon:stepsound_standard_medium');",
"0.6667": "q.run_molang('cobblemon:stepsound_standard_medium');",
"1.125": "q.run_molang('cobblemon:stepsound_standard_medium');"
}
},
"animation.arcanine.ride_ground_walk": {
@@ -2639,6 +2645,12 @@
"chest_fluff_right": {
"rotation": [5, "-22.5+math.cos(q.anim_time*90*8-120)*15", "-math.sin(q.anim_time*90*8-120)*3"]
}
},
"timeline": {
"0.125": "q.run_molang('cobblemon:stepsound_standard_medium');",
"0.2083": "q.run_molang('cobblemon:stepsound_standard_large');",
"0.2917": "q.run_molang('cobblemon:stepsound_standard_medium');",
"0.375": "q.run_molang('cobblemon:stepsound_standard_medium');"
}
},
"animation.arcanine.ride_ground_run": {
@@ -4161,41 +4173,101 @@
"eye_left": {
"position": {
"0.0": [0, 0, 0],
"0.1667": {"pre": [0, 0, 0], "post": [-0.1, 0, 0.1]},
"0.5": {"pre": [-0.1, 0, 0.1], "post": [0, 0, 0]},
"1.4167": {"pre": [0, 0, 0], "post": [-0.1, 0, 0.1]},
"1.6667": {"pre": [-0.1, 0, 0.1], "post": [0, 0, 0]},
"2.5": {"pre": [0, 0, 0], "post": [0, 0, 0]}
"0.1667": {
"pre": [0, 0, 0],
"post": [-0.1, 0, 0.1]
},
"0.5": {
"pre": [-0.1, 0, 0.1],
"post": [0, 0, 0]
},
"1.4167": {
"pre": [0, 0, 0],
"post": [-0.1, 0, 0.1]
},
"1.6667": {
"pre": [-0.1, 0, 0.1],
"post": [0, 0, 0]
},
"2.5": {
"pre": [0, 0, 0],
"post": [0, 0, 0]
}
}
},
"eye_right": {
"position": {
"0.0": [0, 0, 0],
"0.1667": {"pre": [0, 0, 0], "post": [0.1, 0, 0.1]},
"0.5": {"pre": [0.1, 0, 0.1], "post": [0, 0, 0]},
"1.4167": {"pre": [0, 0, 0], "post": [0.1, 0, 0.1]},
"1.6667": {"pre": [0.1, 0, 0.1], "post": [0, 0, 0]},
"2.5": {"pre": [0, 0, 0], "post": [0, 0, 0]}
"0.1667": {
"pre": [0, 0, 0],
"post": [0.1, 0, 0.1]
},
"0.5": {
"pre": [0.1, 0, 0.1],
"post": [0, 0, 0]
},
"1.4167": {
"pre": [0, 0, 0],
"post": [0.1, 0, 0.1]
},
"1.6667": {
"pre": [0.1, 0, 0.1],
"post": [0, 0, 0]
},
"2.5": {
"pre": [0, 0, 0],
"post": [0, 0, 0]
}
}
},
"eyelid_left": {
"position": {
"0.0": [0, 0, 0],
"0.1667": {"pre": [0, 0, 0], "post": [0.1, 0, -0.1]},
"0.5": {"pre": [0.1, 0, -0.1], "post": [0, 0, 0]},
"1.4167": {"pre": [0, 0, 0], "post": [0.1, 0, -0.1]},
"1.6667": {"pre": [0.1, 0, -0.1], "post": [0, 0, 0]},
"2.5": {"pre": [0, 0, 0], "post": [0, 0, 0]}
"0.1667": {
"pre": [0, 0, 0],
"post": [0.1, 0, -0.1]
},
"0.5": {
"pre": [0.1, 0, -0.1],
"post": [0, 0, 0]
},
"1.4167": {
"pre": [0, 0, 0],
"post": [0.1, 0, -0.1]
},
"1.6667": {
"pre": [0.1, 0, -0.1],
"post": [0, 0, 0]
},
"2.5": {
"pre": [0, 0, 0],
"post": [0, 0, 0]
}
}
},
"eyelid_right": {
"position": {
"0.0": [0, 0, 0],
"0.1667": {"pre": [0, 0, 0], "post": [-0.1, 0, -0.1]},
"0.5": {"pre": [-0.1, 0, -0.1], "post": [0, 0, 0]},
"1.4167": {"pre": [0, 0, 0], "post": [-0.1, 0, -0.1]},
"1.6667": {"pre": [-0.1, 0, -0.1], "post": [0, 0, 0]},
"2.5": {"pre": [0, 0, 0], "post": [0, 0, 0]}
"0.1667": {
"pre": [0, 0, 0],
"post": [-0.1, 0, -0.1]
},
"0.5": {
"pre": [-0.1, 0, -0.1],
"post": [0, 0, 0]
},
"1.4167": {
"pre": [0, 0, 0],
"post": [-0.1, 0, -0.1]
},
"1.6667": {
"pre": [-0.1, 0, -0.1],
"post": [0, 0, 0]
},
"2.5": {
"pre": [0, 0, 0],
"post": [0, 0, 0]
}
}
},
"jaw": {
@@ -4823,41 +4895,101 @@
"eye_left": {
"position": {
"0.0": [0, 0, 0],
"0.1667": {"pre": [0, 0, 0], "post": [-0.1, 0, 0.1]},
"0.5": {"pre": [-0.1, 0, 0.1], "post": [0, 0, 0]},
"1.4167": {"pre": [0, 0, 0], "post": [-0.1, 0, 0.1]},
"1.6667": {"pre": [-0.1, 0, 0.1], "post": [0, 0, 0]},
"2.5": {"pre": [0, 0, 0], "post": [0, 0, 0]}
"0.1667": {
"pre": [0, 0, 0],
"post": [-0.1, 0, 0.1]
},
"0.5": {
"pre": [-0.1, 0, 0.1],
"post": [0, 0, 0]
},
"1.4167": {
"pre": [0, 0, 0],
"post": [-0.1, 0, 0.1]
},
"1.6667": {
"pre": [-0.1, 0, 0.1],
"post": [0, 0, 0]
},
"2.5": {
"pre": [0, 0, 0],
"post": [0, 0, 0]
}
}
},
"eye_right": {
"position": {
"0.0": [0, 0, 0],
"0.1667": {"pre": [0, 0, 0], "post": [0.1, 0, 0.1]},
"0.5": {"pre": [0.1, 0, 0.1], "post": [0, 0, 0]},
"1.4167": {"pre": [0, 0, 0], "post": [0.1, 0, 0.1]},
"1.6667": {"pre": [0.1, 0, 0.1], "post": [0, 0, 0]},
"2.5": {"pre": [0, 0, 0], "post": [0, 0, 0]}
"0.1667": {
"pre": [0, 0, 0],
"post": [0.1, 0, 0.1]
},
"0.5": {
"pre": [0.1, 0, 0.1],
"post": [0, 0, 0]
},
"1.4167": {
"pre": [0, 0, 0],
"post": [0.1, 0, 0.1]
},
"1.6667": {
"pre": [0.1, 0, 0.1],
"post": [0, 0, 0]
},
"2.5": {
"pre": [0, 0, 0],
"post": [0, 0, 0]
}
}
},
"eyelid_left": {
"position": {
"0.0": [0, 0, 0],
"0.1667": {"pre": [0, 0, 0], "post": [0.1, 0, -0.1]},
"0.5": {"pre": [0.1, 0, -0.1], "post": [0, 0, 0]},
"1.4167": {"pre": [0, 0, 0], "post": [0.1, 0, -0.1]},
"1.6667": {"pre": [0.1, 0, -0.1], "post": [0, 0, 0]},
"2.5": {"pre": [0, 0, 0], "post": [0, 0, 0]}
"0.1667": {
"pre": [0, 0, 0],
"post": [0.1, 0, -0.1]
},
"0.5": {
"pre": [0.1, 0, -0.1],
"post": [0, 0, 0]
},
"1.4167": {
"pre": [0, 0, 0],
"post": [0.1, 0, -0.1]
},
"1.6667": {
"pre": [0.1, 0, -0.1],
"post": [0, 0, 0]
},
"2.5": {
"pre": [0, 0, 0],
"post": [0, 0, 0]
}
}
},
"eyelid_right": {
"position": {
"0.0": [0, 0, 0],
"0.1667": {"pre": [0, 0, 0], "post": [-0.1, 0, -0.1]},
"0.5": {"pre": [-0.1, 0, -0.1], "post": [0, 0, 0]},
"1.4167": {"pre": [0, 0, 0], "post": [-0.1, 0, -0.1]},
"1.6667": {"pre": [-0.1, 0, -0.1], "post": [0, 0, 0]},
"2.5": {"pre": [0, 0, 0], "post": [0, 0, 0]}
"0.1667": {
"pre": [0, 0, 0],
"post": [-0.1, 0, -0.1]
},
"0.5": {
"pre": [-0.1, 0, -0.1],
"post": [0, 0, 0]
},
"1.4167": {
"pre": [0, 0, 0],
"post": [-0.1, 0, -0.1]
},
"1.6667": {
"pre": [-0.1, 0, -0.1],
"post": [0, 0, 0]
},
"2.5": {
"pre": [0, 0, 0],
"post": [0, 0, 0]
}
}
},
"jaw": {
@@ -5287,14 +5419,20 @@
"position": {
"0.0": [-0.1, 0, 0.1],
"0.125": [-0.1, 0, 0.1],
"0.1667": {"pre": [-0.1, 0, 0.1], "post": [0, 0, 0]}
"0.1667": {
"pre": [-0.1, 0, 0.1],
"post": [0, 0, 0]
}
}
},
"eye_right": {
"position": {
"0.0": [0.1, 0, 0.1],
"0.125": [0.1, 0, 0.1],
"0.1667": {"pre": [0.1, 0, 0.1], "post": [0, 0, 0]}
"0.1667": {
"pre": [0.1, 0, 0.1],
"post": [0, 0, 0]
}
}
}
}
@@ -5491,47 +5629,95 @@
"eye_left": {
"position": {
"0.0": [0, 0, 0],
"0.0417": {"pre": [0, 0, 0], "post": [-0.2, 0, 0.1]},
"0.3333": {"pre": [-0.2, 0, 0.1], "post": [0, 0, 0]},
"1.25": {"pre": [0, 0, 0], "post": [0, 0, 0]}
"0.0417": {
"pre": [0, 0, 0],
"post": [-0.2, 0, 0.1]
},
"0.3333": {
"pre": [-0.2, 0, 0.1],
"post": [0, 0, 0]
},
"1.25": {
"pre": [0, 0, 0],
"post": [0, 0, 0]
}
}
},
"eye_right": {
"position": {
"0.0": [0, 0, 0],
"0.0417": {"pre": [0, 0, 0], "post": [0.2, 0, 0.1]},
"0.3333": {"pre": [0.2, 0, 0.1], "post": [0, 0, 0]},
"1.25": {"pre": [0, 0, 0], "post": [0, 0, 0]}
"0.0417": {
"pre": [0, 0, 0],
"post": [0.2, 0, 0.1]
},
"0.3333": {
"pre": [0.2, 0, 0.1],
"post": [0, 0, 0]
},
"1.25": {
"pre": [0, 0, 0],
"post": [0, 0, 0]
}
}
},
"eyelid_left": {
"position": {
"0.0": [0, 0, 0],
"0.0417": {"pre": [0, 0, 0], "post": [-0.2, 0, 0.1]},
"0.3333": {"pre": [-0.2, 0, 0.1], "post": [0, 0, 0]},
"1.25": {"pre": [0, 0, 0], "post": [0, 0, 0]}
"0.0417": {
"pre": [0, 0, 0],
"post": [-0.2, 0, 0.1]
},
"0.3333": {
"pre": [-0.2, 0, 0.1],
"post": [0, 0, 0]
},
"1.25": {
"pre": [0, 0, 0],
"post": [0, 0, 0]
}
}
},
"eyelid_right": {
"position": {
"0.0": [0, 0, 0],
"0.0417": {"pre": [0, 0, 0], "post": [0.2, 0, 0.1]},
"0.3333": {"pre": [0.2, 0, 0.1], "post": [0, 0, 0]},
"1.25": {"pre": [0, 0, 0], "post": [0, 0, 0]}
"0.0417": {
"pre": [0, 0, 0],
"post": [0.2, 0, 0.1]
},
"0.3333": {
"pre": [0.2, 0, 0.1],
"post": [0, 0, 0]
},
"1.25": {
"pre": [0, 0, 0],
"post": [0, 0, 0]
}
}
},
"eyelid_left_hurt": {
"position": {
"0.0": [0, 0, 0],
"0.0417": {"pre": [0, 0, 0], "post": [0.1, 0, -0.1]},
"0.3333": {"pre": [0.1, 0, -0.1], "post": [0, 0, 0]}
"0.0417": {
"pre": [0, 0, 0],
"post": [0.1, 0, -0.1]
},
"0.3333": {
"pre": [0.1, 0, -0.1],
"post": [0, 0, 0]
}
}
},
"eyelid_right_hurt": {
"position": {
"0.0": [0, 0, 0],
"0.0417": {"pre": [0, 0, 0], "post": [-0.1, 0, -0.1]},
"0.3333": {"pre": [-0.1, 0, -0.1], "post": [0, 0, 0]}
"0.0417": {
"pre": [0, 0, 0],
"post": [-0.1, 0, -0.1]
},
"0.3333": {
"pre": [-0.1, 0, -0.1],
"post": [0, 0, 0]
}
}
},
"jaw": {
@@ -6238,47 +6424,95 @@
"eye_left": {
"position": {
"0.0": [0, 0, 0],
"0.0417": {"pre": [0, 0, 0], "post": [-0.2, 0, 0.1]},
"0.3333": {"pre": [-0.2, 0, 0.1], "post": [0, 0, 0]},
"1.25": {"pre": [0, 0, 0], "post": [0, 0, 0]}
"0.0417": {
"pre": [0, 0, 0],
"post": [-0.2, 0, 0.1]
},
"0.3333": {
"pre": [-0.2, 0, 0.1],
"post": [0, 0, 0]
},
"1.25": {
"pre": [0, 0, 0],
"post": [0, 0, 0]
}
}
},
"eye_right": {
"position": {
"0.0": [0, 0, 0],
"0.0417": {"pre": [0, 0, 0], "post": [0.2, 0, 0.1]},
"0.3333": {"pre": [0.2, 0, 0.1], "post": [0, 0, 0]},
"1.25": {"pre": [0, 0, 0], "post": [0, 0, 0]}
"0.0417": {
"pre": [0, 0, 0],
"post": [0.2, 0, 0.1]
},
"0.3333": {
"pre": [0.2, 0, 0.1],
"post": [0, 0, 0]
},
"1.25": {
"pre": [0, 0, 0],
"post": [0, 0, 0]
}
}
},
"eyelid_left": {
"position": {
"0.0": [0, 0, 0],
"0.0417": {"pre": [0, 0, 0], "post": [-0.2, 0, 0.1]},
"0.3333": {"pre": [-0.2, 0, 0.1], "post": [0, 0, 0]},
"1.25": {"pre": [0, 0, 0], "post": [0, 0, 0]}
"0.0417": {
"pre": [0, 0, 0],
"post": [-0.2, 0, 0.1]
},
"0.3333": {
"pre": [-0.2, 0, 0.1],
"post": [0, 0, 0]
},
"1.25": {
"pre": [0, 0, 0],
"post": [0, 0, 0]
}
}
},
"eyelid_right": {
"position": {
"0.0": [0, 0, 0],
"0.0417": {"pre": [0, 0, 0], "post": [0.2, 0, 0.1]},
"0.3333": {"pre": [0.2, 0, 0.1], "post": [0, 0, 0]},
"1.25": {"pre": [0, 0, 0], "post": [0, 0, 0]}
"0.0417": {
"pre": [0, 0, 0],
"post": [0.2, 0, 0.1]
},
"0.3333": {
"pre": [0.2, 0, 0.1],
"post": [0, 0, 0]
},
"1.25": {
"pre": [0, 0, 0],
"post": [0, 0, 0]
}
}
},
"eyelid_left_hurt": {
"position": {
"0.0": [0, 0, 0],
"0.0417": {"pre": [0, 0, 0], "post": [0.1, 0, -0.1]},
"0.3333": {"pre": [0.1, 0, -0.1], "post": [0, 0, 0]}
"0.0417": {
"pre": [0, 0, 0],
"post": [0.1, 0, -0.1]
},
"0.3333": {
"pre": [0.1, 0, -0.1],
"post": [0, 0, 0]
}
}
},
"eyelid_right_hurt": {
"position": {
"0.0": [0, 0, 0],
"0.0417": {"pre": [0, 0, 0], "post": [-0.1, 0, -0.1]},
"0.3333": {"pre": [-0.1, 0, -0.1], "post": [0, 0, 0]}
"0.0417": {
"pre": [0, 0, 0],
"post": [-0.1, 0, -0.1]
},
"0.3333": {
"pre": [-0.1, 0, -0.1],
"post": [0, 0, 0]
}
}
},
"jaw": {
@@ -3150,6 +3150,10 @@
"locator_seat_2": {
"rotation": [45, 0, 0]
}
},
"timeline": {
"0.5": "q.run_molang('cobblemon:stepsound_claw_large');",
"1.5": "q.run_molang('cobblemon:stepsound_claw_large');"
}
},
"animation.corviknight.ground_run": {
@@ -4473,6 +4477,10 @@
"locator_seat_2": {
"rotation": [25, 0, 0]
}
},
"timeline": {
"0.3333": "q.run_molang('cobblemon:stepsound_claw_large');",
"0.8333": "q.run_molang('cobblemon:stepsound_claw_large');"
}
},
"animation.corviknight.air_idle": {
@@ -566,6 +566,12 @@
"1.5": [0, 0.2, 0]
}
}
},
"timeline": {
"0.5417": "q.run_molang('cobblemon:stepsound_hoof_medium');",
"0.7083": "q.run_molang('cobblemon:stepsound_hoof_medium');",
"1.2917": "q.run_molang('cobblemon:stepsound_hoof_medium');",
"1.4583": "q.run_molang('cobblemon:stepsound_hoof_medium');"
}
},
"animation.wyrdeer.sleep": {
@@ -780,15 +786,27 @@
"eyelid_right": {
"position": {
"0.0": [0, 0, 0],
"0.25": {"pre": [0, 0, 0], "post": [-0.1, 0, -0.1]},
"0.5": {"pre": [-0.1, 0, -0.1], "post": [0, 0, 0]}
"0.25": {
"pre": [0, 0, 0],
"post": [-0.1, 0, -0.1]
},
"0.5": {
"pre": [-0.1, 0, -0.1],
"post": [0, 0, 0]
}
}
},
"eyelid_left": {
"position": {
"0.0": [0, 0, 0],
"0.25": {"pre": [0, 0, 0], "post": [0.1, 0, -0.1]},
"0.5": {"pre": [0.1, 0, -0.1], "post": [0, 0, 0]}
"0.25": {
"pre": [0, 0, 0],
"post": [0.1, 0, -0.1]
},
"0.5": {
"pre": [0.1, 0, -0.1],
"post": [0, 0, 0]
}
}
},
"ear_right": {
@@ -1186,18 +1204,36 @@
"position": {
"0.0": [0, 0, 0],
"1.5833": [-0.1, 0, -0.1],
"1.6667": {"pre": [-0.1, 0, -0.1], "post": [0, 0, 0]},
"3.0": {"pre": [0, 0, 0], "post": [-0.1, 0, -0.1]},
"3.125": {"pre": [-0.1, 0, -0.1], "post": [0, 0, 0]}
"1.6667": {
"pre": [-0.1, 0, -0.1],
"post": [0, 0, 0]
},
"3.0": {
"pre": [0, 0, 0],
"post": [-0.1, 0, -0.1]
},
"3.125": {
"pre": [-0.1, 0, -0.1],
"post": [0, 0, 0]
}
}
},
"eyelid_left": {
"position": {
"0.0": [0, 0, 0],
"1.5833": [0.1, 0, -0.1],
"1.6667": {"pre": [0.1, 0, -0.1], "post": [0, 0, 0]},
"3.0": {"pre": [0, 0, 0], "post": [0.1, 0, -0.1]},
"3.125": {"pre": [0.1, 0, -0.1], "post": [0, 0, 0]}
"1.6667": {
"pre": [0.1, 0, -0.1],
"post": [0, 0, 0]
},
"3.0": {
"pre": [0, 0, 0],
"post": [0.1, 0, -0.1]
},
"3.125": {
"pre": [0.1, 0, -0.1],
"post": [0, 0, 0]
}
}
},
"tail": {
@@ -2204,6 +2240,16 @@
"1.1667": [0, 0, 0]
}
}
},
"timeline": {
"0.2083": "q.run_molang('cobblemon:stepsound_hoof_medium');",
"0.2917": "q.run_molang('cobblemon:stepsound_hoof_medium');",
"0.375": "q.run_molang('cobblemon:stepsound_hoof_medium');",
"0.4583": "q.run_molang('cobblemon:stepsound_hoof_large');",
"0.7917": "q.run_molang('cobblemon:stepsound_hoof_medium');",
"0.875": "q.run_molang('cobblemon:stepsound_hoof_medium');",
"0.9583": "q.run_molang('cobblemon:stepsound_hoof_medium');",
"1.0417": "q.run_molang('cobblemon:stepsound_hoof_large');"
}
},
"animation.wyrdeer.ride_jump": {
@@ -227,6 +227,14 @@
{"origin": [3.1, 20.8, -0.84], "size": [2, 1, 1], "inflate": 0.1, "uv": [60, 42]}
]
},
{
"name": "eyelid_closed_left",
"parent": "head_left",
"pivot": [3.6, 19.7, -0.91],
"cubes": [
{"origin": [2.1, 17.2, -0.66], "size": [3, 5, 1], "inflate": 0.25, "uv": [98, 2]}
]
},
{
"name": "face_ditto_left",
"parent": "head_left",
@@ -332,6 +340,14 @@
{"origin": [-5.1, 20.8, -0.84], "size": [2, 1, 1], "inflate": 0.1, "uv": [51, 42], "mirror": true}
]
},
{
"name": "eyelid_closed_right",
"parent": "head_right",
"pivot": [-3.6, 19.7, -0.91],
"cubes": [
{"origin": [-5.1, 17.2, -0.66], "size": [3, 5, 1], "inflate": 0.25, "uv": [89, 2], "mirror": true}
]
},
{
"name": "face_ditto_right",
"parent": "head_right",
@@ -134,229 +134,114 @@
"jaw2": [0, 27, -7.35]
}
},
{
"name": "head_right",
"parent": "head_angle",
"pivot": [-3.525, 31, 0.25],
"rotation": [5, 0, 0],
"cubes": [
{"origin": [-4.525, 29.5, -4.75], "size": [2, 5, 5], "uv": [51, 11]},
{"origin": [-3.625, 31.5, 0.25], "size": [0, 3, 5], "uv": [52, 55]}
]
},
{
"name": "locator_eye_right",
"parent": "head_right",
"pivot": [-4.5, 31, -2.5],
"rotation": [0, 90, 0],
"locators": {
"eye1": [-4.5, 31, -2.5]
}
},
{
"name": "eye_right",
"parent": "head_right",
"pivot": [-4.525, 31.35, -2.25],
"cubes": [
{"origin": [-4.525, 28.85, -4.25], "size": [1, 5, 4], "inflate": 0.01, "uv": [66, 2], "mirror": true}
]
},
{
"name": "eye_neutral_right",
"parent": "eye_right",
"pivot": [-4.525, 32.85095, -2.27179],
"cubes": [
{"origin": [-4.505, 31.85, -4.25], "size": [1, 2, 4], "inflate": 0.05, "uv": [66, 12], "mirror": true}
]
},
{
"name": "eye_angry_right",
"parent": "eye_right",
"pivot": [-4.435, 32.1, -2.5],
"cubes": [
{"origin": [-4.405, 30.85, -4.25], "size": [1, 3, 4], "inflate": 0.05, "uv": [66, 26], "mirror": true},
{"origin": [-4.44, 31.35, -3.27], "size": [1, 1, 1], "inflate": 0.02, "uv": [73, 27], "mirror": true}
]
},
{
"name": "eye_sad_right",
"parent": "eye_right",
"pivot": [-4.435, 32.85, -2.5],
"cubes": [
{"origin": [-4.405, 31.85, -4.25], "size": [1, 2, 4], "inflate": 0.05, "uv": [66, 19], "mirror": true},
{"origin": [-4.44, 32.35, -3.27], "size": [1, 1, 1], "inflate": 0.02, "uv": [73, 20], "mirror": true}
]
},
{
"name": "pupil_right",
"parent": "eye_right",
"pivot": [-4.525, 30.85095, -3.02179],
"cubes": [
{"origin": [-4.525, 29.35, -4.04], "size": [1, 3, 2], "inflate": 0.02, "uv": [73, 0], "mirror": true}
]
},
{
"name": "pupil_right2",
"parent": "pupil_right",
"pivot": [-4.55, 31.35095, -3.02179],
"cubes": [
{"origin": [-4.55, 30.35, -3.55], "size": [1, 2, 1], "uv": [84, 2], "mirror": true}
]
},
{
"name": "eyelid_right",
"parent": "head_right",
"pivot": [-3.925, 31.35095, -2.27179],
"cubes": [
{"origin": [-4.425, 28.85, -4.25], "size": [1, 5, 4], "inflate": 0.01, "uv": [77, 2], "mirror": true}
]
},
{
"name": "pupil_eyelid_right",
"parent": "eyelid_right",
"pivot": [-4.425, 30.80095, -2.27179],
"cubes": [
{"origin": [-4.435, 30.3, -3.75], "size": [1, 1, 3], "inflate": 0.01, "uv": [77, 14], "mirror": true}
]
},
{
"name": "eyelid_right2",
"parent": "eyelid_right",
"pivot": [-3.925, 32.85095, -2.27179],
"cubes": [
{"origin": [-4.405, 31.85, -4.25], "size": [1, 2, 4], "inflate": 0.05, "uv": [66, 12], "mirror": true}
]
},
{
"name": "pupil_happy_right",
"parent": "eyelid_right",
"pivot": [-4.325, 30.80095, -2.27179],
"cubes": [
{"origin": [-4.325, 30.30095, -3.77179], "size": [1, 2, 3], "inflate": 0.05, "uv": [77, 20], "mirror": true}
]
},
{
"name": "face_ditto_right",
"parent": "head_right",
"pivot": [-4.435, 32, -2.25]
},
{
"name": "eye_ditto_right",
"parent": "face_ditto_right",
"pivot": [-4.435, 32, -2.25],
"cubes": [
{"origin": [-4.435, 31.5, -2.75], "size": [0, 1, 1], "uv": [113, 1]}
]
},
{
"name": "eye_closed_ditto_right",
"parent": "face_ditto_right",
"pivot": [-4.335, 32, -2.25],
"cubes": [
{"origin": [-4.335, 31.5, -3.25], "size": [0, 1, 2], "uv": [112, 2]},
{"origin": [-4.345, 32, -2.75], "size": [0, 1, 1], "uv": [113, 5]}
]
},
{
"name": "head_left",
"parent": "head_angle",
"pivot": [3.525, 31, 0.25],
"pivot": [3.53, 31, 0.25],
"rotation": [5, 0, 0],
"cubes": [
{"origin": [2.525, 29.5, -4.75], "size": [2, 5, 5], "uv": [51, 21], "mirror": true},
{"origin": [3.625, 31.5, 0.25], "size": [0, 3, 5], "uv": [40, 55], "mirror": true}
{"origin": [2.53, 29.5, -4.75], "size": [2, 5, 5], "uv": [51, 21], "mirror": true},
{"origin": [3.63, 31.5, 0.25], "size": [0, 3, 5], "uv": [40, 55], "mirror": true}
]
},
{
"name": "locator_eye_left",
"parent": "head_left",
"pivot": [4.5, 31, -2.5],
"rotation": [0, -90, 0],
"locators": {
"eye2": [4.5, 31, -2.5]
}
},
{
"name": "eye_left",
"parent": "head_left",
"pivot": [4.525, 31.35, -2.25],
"pivot": [4.53, 31.5, -2.25],
"cubes": [
{"origin": [3.525, 28.85, -4.25], "size": [1, 5, 4], "inflate": 0.01, "uv": [88, 2]}
{"origin": [3.54, 29, -4.25], "size": [1, 5, 4], "uv": [88, 2]}
]
},
{
"name": "eye_neutral_left",
"parent": "eye_left",
"pivot": [4.525, 32.85095, -2.27179],
"pivot": [4.54, 33, -2.25],
"cubes": [
{"origin": [3.505, 31.85, -4.25], "size": [1, 2, 4], "inflate": 0.05, "uv": [88, 12]}
{"origin": [3.54, 32, -4.25], "size": [1, 2, 4], "inflate": 0.021, "uv": [88, 12]}
]
},
{
"name": "eye_angry_left",
"parent": "eye_left",
"pivot": [4.435, 32.1, -2.5],
"pivot": [4.44, 32.5, -2.25],
"cubes": [
{"origin": [3.405, 30.85, -4.25], "size": [1, 3, 4], "inflate": 0.05, "uv": [88, 26]},
{"origin": [3.44, 31.35, -3.27], "size": [1, 1, 1], "inflate": 0.02, "uv": [95, 27]}
{"origin": [3.44, 31, -4.25], "size": [1, 3, 4], "inflate": 0.021, "uv": [88, 26]},
{"origin": [3.44, 31.5, -3.25], "size": [1, 1, 1], "inflate": 0.03, "uv": [95, 27]}
]
},
{
"name": "eye_sad_left",
"parent": "eye_left",
"pivot": [4.435, 32.85, -2.5],
"pivot": [4.43, 33, -2.25],
"cubes": [
{"origin": [3.405, 31.85, -4.25], "size": [1, 2, 4], "inflate": 0.05, "uv": [88, 19]},
{"origin": [3.44, 32.35, -3.27], "size": [1, 1, 1], "inflate": 0.02, "uv": [95, 20]}
{"origin": [3.44, 32, -4.25], "size": [1, 2, 4], "inflate": 0.021, "uv": [88, 19]},
{"origin": [3.44, 32.5, -3.25], "size": [1, 1, 1], "inflate": 0.03, "uv": [95, 20]}
]
},
{
"name": "pupil_left",
"parent": "eye_left",
"pivot": [4.525, 30.85095, -3.02179],
"pivot": [4.55, 31, -3.05],
"cubes": [
{"origin": [3.525, 29.35, -4.04], "size": [1, 3, 2], "inflate": 0.02, "uv": [95, 0]}
{"origin": [3.55, 29.5, -4.05], "size": [1, 3, 2], "uv": [95, 0]}
]
},
{
"name": "pupil_left2",
"name": "eye_shine_left",
"parent": "pupil_left",
"pivot": [4.55, 31.35095, -3.02179],
"pivot": [4.55, 31.5, -3.05],
"cubes": [
{"origin": [3.55, 30.35, -3.55], "size": [1, 2, 1], "uv": [106, 2]}
{"origin": [3.56, 30.5, -3.55], "size": [1, 2, 1], "uv": [106, 2]}
]
},
{
"name": "open_eye_left",
"parent": "head_left",
"pivot": [4.44, 31.5, -2.25],
"cubes": [
{"origin": [3.44, 29, -4.25], "size": [1, 5, 4], "uv": [99, 2]}
]
},
{
"name": "open_pupil_left",
"parent": "open_eye_left",
"pivot": [4.45, 31.5, -2.25],
"cubes": [
{"origin": [3.45, 31, -3.75], "size": [1, 1, 3], "uv": [99, 14]}
]
},
{
"name": "open_neutral_left",
"parent": "open_eye_left",
"pivot": [4.34, 33, -2.25],
"cubes": [
{"origin": [3.34, 32, -4.25], "size": [1, 2, 4], "inflate": 0.021, "uv": [88, 12]}
]
},
{
"name": "open_happy_left",
"parent": "open_eye_left",
"pivot": [4.35, 32, -2.25],
"cubes": [
{"origin": [3.35, 31, -3.75], "size": [1, 2, 3], "uv": [99, 20]}
]
},
{
"name": "eyelid_left",
"parent": "head_left",
"pivot": [3.925, 31.35095, -2.27179],
"pivot": [4.44, 31.5, -2.25],
"cubes": [
{"origin": [3.425, 28.85, -4.25], "size": [1, 5, 4], "inflate": 0.01, "uv": [99, 2]}
{"origin": [3.44, 29, -4.25], "size": [1, 5, 4], "inflate": 0.022, "uv": [99, 26]}
]
},
{
"name": "pupil_eyelid_left",
"parent": "eyelid_left",
"pivot": [4.425, 30.80095, -2.27179],
"cubes": [
{"origin": [3.435, 30.3, -3.75], "size": [1, 1, 3], "inflate": 0.01, "uv": [99, 14]}
]
},
{
"name": "eyelid_left2",
"parent": "eyelid_left",
"pivot": [3.925, 32.85095, -2.27179],
"cubes": [
{"origin": [3.405, 31.85, -4.25], "size": [1, 2, 4], "inflate": 0.05, "uv": [88, 12]}
]
},
{
"name": "pupil_happy_left",
"parent": "eyelid_left",
"pivot": [4.325, 30.80095, -2.27179],
"cubes": [
{"origin": [3.325, 30.30095, -3.77179], "size": [1, 2, 3], "inflate": 0.05, "uv": [99, 20]}
]
"name": "locator_eye_left",
"parent": "head_left",
"pivot": [4.54, 31, -2.46],
"rotation": [0, -90, 0],
"locators": {
"eye2": [4.54, 31, -2.46]
}
},
{
"name": "face_ditto_left",
@@ -368,7 +253,7 @@
"parent": "face_ditto_left",
"pivot": [4.435, 32, -2.25],
"cubes": [
{"origin": [4.435, 31.5, -2.75], "size": [0, 1, 1], "uv": [118, 1], "mirror": true}
{"origin": [4.435, 31.5, -2.75], "size": [0, 1, 1], "uv": [113, 1]}
]
},
{
@@ -376,8 +261,139 @@
"parent": "face_ditto_left",
"pivot": [4.335, 32, -2.25],
"cubes": [
{"origin": [4.335, 31.5, -3.25], "size": [0, 1, 2], "uv": [117, 2], "mirror": true},
{"origin": [4.345, 32, -2.75], "size": [0, 1, 1], "uv": [118, 5], "mirror": true}
{"origin": [4.335, 31.5, -3.25], "size": [0, 1, 2], "uv": [112, 2]},
{"origin": [4.345, 32, -2.75], "size": [0, 1, 1], "uv": [113, 5]}
]
},
{
"name": "head_right",
"parent": "head_angle",
"pivot": [-3.53, 31, 0.25],
"rotation": [5, 0, 0],
"cubes": [
{"origin": [-4.53, 29.5, -4.75], "size": [2, 5, 5], "uv": [51, 11]},
{"origin": [-3.63, 31.5, 0.25], "size": [0, 3, 5], "uv": [40, 55]}
]
},
{
"name": "eye_right",
"parent": "head_right",
"pivot": [-4.53, 31.5, -2.25],
"cubes": [
{"origin": [-4.54, 29, -4.25], "size": [1, 5, 4], "uv": [66, 2], "mirror": true}
]
},
{
"name": "eye_neutral_right",
"parent": "eye_right",
"pivot": [-4.54, 33, -2.25],
"cubes": [
{"origin": [-4.54, 32, -4.25], "size": [1, 2, 4], "inflate": 0.021, "uv": [66, 12], "mirror": true}
]
},
{
"name": "eye_angry_right",
"parent": "eye_right",
"pivot": [-4.44, 32.5, -2.25],
"cubes": [
{"origin": [-4.44, 31, -4.25], "size": [1, 3, 4], "inflate": 0.021, "uv": [66, 26], "mirror": true},
{"origin": [-4.44, 31.5, -3.25], "size": [1, 1, 1], "inflate": 0.03, "uv": [73, 27], "mirror": true}
]
},
{
"name": "eye_sad_right",
"parent": "eye_right",
"pivot": [-4.43, 33, -2.25],
"cubes": [
{"origin": [-4.44, 32, -4.25], "size": [1, 2, 4], "inflate": 0.021, "uv": [66, 19], "mirror": true},
{"origin": [-4.44, 32.5, -3.25], "size": [1, 1, 1], "inflate": 0.03, "uv": [73, 20], "mirror": true}
]
},
{
"name": "pupil_right",
"parent": "eye_right",
"pivot": [-4.55, 31, -3.05],
"cubes": [
{"origin": [-4.55, 29.5, -4.05], "size": [1, 3, 2], "uv": [73, 0], "mirror": true}
]
},
{
"name": "eye_shine_right",
"parent": "pupil_right",
"pivot": [-4.55, 31.5, -3.05],
"cubes": [
{"origin": [-4.56, 30.5, -3.55], "size": [1, 2, 1], "uv": [84, 2], "mirror": true}
]
},
{
"name": "open_eye_right",
"parent": "head_right",
"pivot": [-4.44, 31.5, -2.25],
"cubes": [
{"origin": [-4.44, 29, -4.25], "size": [1, 5, 4], "uv": [77, 2], "mirror": true}
]
},
{
"name": "open_pupil_right",
"parent": "open_eye_right",
"pivot": [-4.45, 31.5, -2.25],
"cubes": [
{"origin": [-4.45, 31, -3.75], "size": [1, 1, 3], "uv": [77, 14], "mirror": true}
]
},
{
"name": "open_neutral_right",
"parent": "open_eye_right",
"pivot": [-4.34, 33, -2.25],
"cubes": [
{"origin": [-4.34, 32, -4.25], "size": [1, 2, 4], "inflate": 0.021, "uv": [66, 12], "mirror": true}
]
},
{
"name": "open_happy_right",
"parent": "open_eye_right",
"pivot": [-4.35, 32, -2.25],
"cubes": [
{"origin": [-4.35, 31, -3.75], "size": [1, 2, 3], "uv": [77, 20], "mirror": true}
]
},
{
"name": "eyelid_right",
"parent": "head_right",
"pivot": [-4.44, 31.5, -2.25],
"cubes": [
{"origin": [-4.44, 29, -4.25], "size": [1, 5, 4], "inflate": 0.022, "uv": [77, 26], "mirror": true}
]
},
{
"name": "locator_eye_right",
"parent": "head_right",
"pivot": [-4.54, 31, -2.46],
"rotation": [0, 90, 0],
"locators": {
"eye1": [-4.54, 31, -2.46]
}
},
{
"name": "face_ditto_right",
"parent": "head_right",
"pivot": [-4.435, 32, -2.25]
},
{
"name": "eye_ditto_right",
"parent": "face_ditto_right",
"pivot": [-4.435, 32, -2.25],
"cubes": [
{"origin": [-4.435, 31.5, -2.75], "size": [0, 1, 1], "uv": [118, 1], "mirror": true}
]
},
{
"name": "eye_closed_ditto_right",
"parent": "face_ditto_right",
"pivot": [-4.335, 32, -2.25],
"cubes": [
{"origin": [-4.335, 31.5, -3.25], "size": [0, 1, 2], "uv": [117, 2], "mirror": true},
{"origin": [-4.345, 32, -2.75], "size": [0, 1, 1], "uv": [118, 5], "mirror": true}
]
},
{
@@ -830,11 +830,6 @@
{"origin": [-3.5, 38.3, 33.75], "size": [7, 5, 9], "uv": [106, 33]}
]
},
{
"name": "tongue6",
"parent": "tongue5",
"pivot": [0, 40.8, 40.5]
},
{
"name": "muzzle",
"parent": "head_angle",
@@ -913,6 +908,15 @@
{"origin": [-0.1, 44.3, -8.11], "size": [4, 2, 1], "uv": [87, 72]}
]
},
{
"name": "eyelid_base_left",
"parent": "eye_left_base",
"pivot": [1.9, 43.9, -8.11],
"cubes": [
{"origin": [-0.1, 45.3, -8.11], "size": [4, 1, 1], "uv": [87, 76]},
{"origin": [-0.1, 41.9, -8.11], "size": [4, 4, 1], "uv": [87, 79]}
]
},
{
"name": "eye_left",
"parent": "eye_left_base",
@@ -950,7 +954,7 @@
"parent": "eye_left",
"pivot": [1.9, 44.2, -8.07],
"cubes": [
{"origin": [0.4, 43.7, -8.07], "size": [3, 1, 1], "inflate": 0.02, "uv": [87, 76]}
{"origin": [0.4, 43.7, -8.07], "size": [3, 1, 1], "inflate": 0.02, "uv": [87, 85]}
]
},
{
@@ -958,7 +962,7 @@
"parent": "eye_left",
"pivot": [1.9, 44.2, -8.07],
"cubes": [
{"origin": [0.4, 42.95, -8.07], "size": [3, 2, 1], "inflate": 0.02, "uv": [87, 79]}
{"origin": [0.4, 42.95, -8.07], "size": [3, 2, 1], "inflate": 0.02, "uv": [87, 88]}
]
},
{
@@ -995,6 +999,15 @@
{"origin": [-3.9, 44.3, -8.11], "size": [4, 2, 1], "uv": [76, 72], "mirror": true}
]
},
{
"name": "eyelid_base_right",
"parent": "eye_right_base",
"pivot": [-1.9, 43.9, -8.11],
"cubes": [
{"origin": [-3.9, 45.3, -8.11], "size": [4, 1, 1], "uv": [76, 76], "mirror": true},
{"origin": [-3.9, 41.9, -8.11], "size": [4, 4, 1], "uv": [76, 79], "mirror": true}
]
},
{
"name": "eye_right",
"parent": "eye_right_base",
@@ -1032,7 +1045,7 @@
"parent": "eye_right",
"pivot": [-1.9, 44.2, -8.07],
"cubes": [
{"origin": [-3.4, 43.7, -8.07], "size": [3, 1, 1], "inflate": 0.02, "uv": [76, 76], "mirror": true}
{"origin": [-3.4, 43.7, -8.07], "size": [3, 1, 1], "inflate": 0.02, "uv": [76, 85], "mirror": true}
]
},
{
@@ -1040,7 +1053,7 @@
"parent": "eye_right",
"pivot": [-1.9, 44.2, -8.07],
"cubes": [
{"origin": [-3.4, 42.95, -8.07], "size": [3, 2, 1], "inflate": 0.02, "uv": [76, 79], "mirror": true}
{"origin": [-3.4, 42.95, -8.07], "size": [3, 2, 1], "inflate": 0.02, "uv": [76, 88], "mirror": true}
]
},
{
@@ -846,14 +846,6 @@
"cubes": [
{"origin": [-2, -1, 27], "size": [4, 1, 4], "inflate": -0.01, "uv": [104, 47]}
]
},
{
"name": "locator_seat_1",
"parent": "surfboard",
"pivot": [0, 14.5, 3],
"locators": {
"seat_1": [19, 1.5, 0]
}
}
]
}
@@ -8,7 +8,6 @@
"poses": {
"standing": {
"poseTypes": ["STAND", "NONE", "PORTRAIT", "PROFILE"],
"isBattle": false,
"animations": [
"q.look('neck', 1, 1, 70, -10, 20, -20)",
"q.look('head_ai')",
@@ -35,6 +34,9 @@
"part": "wing_closed_left",
"isVisible": true
}
],
"quirks": [
"q.bedrock_quirk('fearow', 'blink')"
]
},
"walking": {
@@ -65,6 +67,9 @@
"part": "wing_closed_left",
"isVisible": true
}
],
"quirks": [
"q.bedrock_quirk('fearow', 'blink')"
]
},
"hover": {
@@ -96,6 +101,9 @@
"part": "wing_closed_left",
"isVisible": false
}
],
"quirks": [
"q.bedrock_quirk('fearow', 'blink')"
]
},
"fly": {
@@ -128,6 +136,9 @@
"part": "wing_closed_left",
"isVisible": false
}
],
"quirks": [
"q.bedrock_quirk('fearow', 'blink')"
]
},
"sleep": {
@@ -27,7 +27,7 @@
"q.look('head_ai')",
"q.bedrock('froakie', 'ground_idle')"
],
"quirks": []
"quirks": ["q.bedrock_quirk('froakie', 'blink')"]
},
"walking": {
"poseTypes": ["WALK"],
@@ -36,7 +36,7 @@
"q.look('head_ai')",
"q.bedrock('froakie', 'ground_walk')"
],
"quirks": []
"quirks": ["q.bedrock_quirk('froakie', 'blink')"]
},
"swimming": {
"poseTypes": ["WALK","SWIM"],
@@ -46,7 +46,7 @@
"q.look('head_ai')",
"q.bedrock('froakie', 'water_swim')"
],
"quirks": []
"quirks": ["q.bedrock_quirk('froakie', 'blink')"]
},
"float": {
"poseTypes": ["STAND","FLOAT"],
@@ -55,7 +55,7 @@
"q.look('head_ai')",
"q.bedrock('froakie', 'water_idle')"
],
"quirks": []
"quirks": ["q.bedrock_quirk('froakie', 'blink')"]
},
"sleep": {
"poseTypes": ["SLEEP"],
@@ -27,7 +27,7 @@
"q.look('head_ai', 1, 1, 5, -45, 45, -45)",
"q.bedrock('frogadier', 'ground_idle')"
],
"quirks": []
"quirks": ["q.bedrock_quirk('frogadier', 'blink')"]
},
"walking": {
"poseTypes": ["WALK"],
@@ -36,7 +36,7 @@
"q.look('head_ai', 1, 1, 0, -45, 45, -45)",
"q.bedrock('frogadier', 'ground_walk')"
],
"quirks": []
"quirks": ["q.bedrock_quirk('frogadier', 'blink')"]
},
"swimming": {
"poseTypes": ["WALK","SWIM"],
@@ -46,7 +46,7 @@
"q.look('head_ai')",
"q.bedrock('frogadier', 'water_swim')"
],
"quirks": []
"quirks": ["q.bedrock_quirk('frogadier', 'blink')"]
},
"float": {
"poseTypes": ["STAND","FLOAT"],
@@ -55,7 +55,7 @@
"q.look('head_ai')",
"q.bedrock('frogadier', 'water_idle')"
],
"quirks": []
"quirks": ["q.bedrock_quirk('frogadier', 'blink')"]
},
"sleep": {
"poseTypes": ["SLEEP"],
@@ -66,7 +66,7 @@
"q.bedrock('greninja', math.random(0, 1) < 0.4 ? 'ground_idle_alt' : 'ground_idle')"
],
"quirks": [
"q.bedrock_quirk('greninja', q.array('quirk_look_left', 'quirk_look_right'), 8, 30, 1)"
"q.bedrock_quirk('greninja', 'blink')","q.bedrock_quirk('greninja', q.array('quirk_look_left', 'quirk_look_right'), 8, 30, 1)"
]
},
"walking": {
@@ -78,7 +78,7 @@
"q.look('tongue1', -1, 1, 70, -45, 0, 0)",
"q.bedrock('greninja', 'ground_walk')"
],
"quirks": []
"quirks": ["q.bedrock_quirk('greninja', 'blink')"]
},
"running": {
"poseTypes": ["WALK"],
@@ -89,7 +89,7 @@
"q.look('tongue1', -1, 1, 70, -45, 0, 0)",
"q.bedrock('greninja', 'ground_run')"
],
"quirks": []
"quirks": ["q.bedrock_quirk('greninja', 'blink')"]
},
"surface-swimming": {
"poseTypes": ["WALK","SWIM"],
@@ -101,7 +101,7 @@
"q.look('tongue1', -1, 1, 70, -45, 0, 0)",
"q.bedrock('greninja', 'water_swim')"
],
"quirks": [],
"quirks": ["q.bedrock_quirk('greninja', 'blink')"],
"transformedParts": [
{
"part": "body",
@@ -118,7 +118,7 @@
"q.look('tongue1', -1, 1, 70, -45, 0, 0)",
"q.bedrock('greninja', 'water_idle')"
],
"quirks": [],
"quirks": ["q.bedrock_quirk('greninja', 'blink')"],
"transformedParts": [
{
"part": "body",
@@ -136,7 +136,7 @@
"q.look('tongue1', -1, 1, 70, -45, 0, 0)",
"q.bedrock('greninja', 'water_swim')"
],
"quirks": [],
"quirks": ["q.bedrock_quirk('greninja', 'blink')"],
"transformedParts": [
{
"part": "body",
@@ -153,7 +153,7 @@
"q.look('tongue1', -1, 1, 70, -45, 0, 0)",
"q.bedrock('greninja', 'water_idle')"
],
"quirks": [],
"quirks": ["q.bedrock_quirk('greninja', 'blink')"],
"transformedParts": [
{
"part": "body",
@@ -383,7 +383,7 @@
"item.cobblemon.eject_pack.tooltip_1": "Switches out the holder if any stats are lowered",
"item.cobblemon.eject_pack.tooltip_2": "Consumed after use",
"item.cobblemon.electric_seed": "Electric Seed",
"item.cobblemon.electric_seed.tooltip": "Boosts the holder's Defense in Electric terrain",
"item.cobblemon.electric_seed.tooltip": "Boosts the holder's Defense in Electric Terrain",
"item.cobblemon.everstone": "Everstone",
"item.cobblemon.everstone.tooltip": "Prevents the holder from evolving",
"item.cobblemon.eviolite": "Eviolite",
@@ -402,7 +402,7 @@
"item.cobblemon.focus_sash.tooltip_1": "Prevents the holder from fainting in a single hit",
"item.cobblemon.focus_sash.tooltip_2": "Consumed after use",
"item.cobblemon.grassy_seed": "Grassy Seed",
"item.cobblemon.grassy_seed.tooltip": "Boosts the holder's Defense in Grassy terrain",
"item.cobblemon.grassy_seed.tooltip": "Boosts the holder's Defense in Grassy Terrain",
"item.cobblemon.grip_claw": "Grip Claw",
"item.cobblemon.hard_stone": "Hard Stone",
"item.cobblemon.hard_stone.tooltip": "Boosts the power of the holder's Rock-type moves",
@@ -507,7 +507,7 @@
"item.cobblemon.mirror_herb.tooltip_1": "Allows the holder to mirror an opponent's stat increases to boost its own stats",
"item.cobblemon.mirror_herb.tooltip_2": "Consumed after use",
"item.cobblemon.misty_seed": "Misty Seed",
"item.cobblemon.misty_seed.tooltip": "Boosts the holder's Sp. Def in Misty terrain",
"item.cobblemon.misty_seed.tooltip": "Boosts the holder's Sp. Def in Misty Terrain",
"item.cobblemon.power_herb": "Power Herb",
"item.cobblemon.power_herb.tooltip_1": "Allows the holder to immediately use a move that normally requires a change of turn to charge",
"item.cobblemon.power_herb.tooltip_2": "Consumed after use",
@@ -535,7 +535,7 @@
"item.cobblemon.power_weight": "Power Weight",
"item.cobblemon.power_weight.tooltip": "Grants 8 HP EVs when gaining experience in battle",
"item.cobblemon.psychic_seed": "Psychic Seed",
"item.cobblemon.psychic_seed.tooltip": "Boosts the holder's Sp. Def in Psychic terrain",
"item.cobblemon.psychic_seed.tooltip": "Boosts the holder's Sp. Def in Psychic Terrain",
"item.cobblemon.flame_orb": "Flame Orb",
"item.cobblemon.flame_orb.tooltip": "Burns the holder",
"item.cobblemon.smoke_ball": "Smoke Ball",
@@ -1299,6 +1299,7 @@
"cobblemon.ui.pc.filter.tooltip": "Format: pikachu shiny held_item lvl=1...",
"cobblemon.ui.pc.options": "Options",
"cobblemon.ui.pc.release": "Release",
"cobblemon.ui.pc.release_all": "Release All",
"cobblemon.ui.sort.name": "Sort by name",
"cobblemon.ui.sort.level": "Sort by level",
"cobblemon.ui.sort.pokedex_number": "Sort by Pokédex number",
@@ -6526,7 +6526,7 @@
"cobblemon.move.10000000voltthunderbolt": "1000만볼트",
"cobblemon.species.unown-x.desc": "고대 문자를 닮은 모습의 포켓몬이다. 먼저 생겨난 것은 문자인가 안농인가. 연구 중이지만 아직도 수수께끼다.",
"cobblemon.ui.pokedex.info.form.qwilfish-hisui": "히스이의 모습",
"cobblemon.ui.pokedex.info.form.groudon-primal": "원시그란돈",
"cobblemon.ui.pokedex.info.form.groudon-primal": "원시회귀",
"cobblemon.ui.pokedex.info.form.burmy-sandy": "모래땅도롱",
"cobblemon.ui.pokedex.info.form.abomasnow-mega": "메가눈설왕",
"cobblemon.species.rotom-frost.desc": "특수한 모터로 움직이는 냉장고에 들어갔다. 냉기를 뿜으며 싸운다.",
@@ -6758,7 +6758,7 @@
"cobblemon.species.salamence-mega.desc": "앞다리를 껍질 틈에 얹어서 비행 태세를 갖춘다. 복잡한 지형도 고속으로 날아다닌다.",
"cobblemon.species.metagross-mega.desc": "이길 수 없다고 판단하면 발톱으로 상대를 붙잡고 대폭발의 카운트를 시작한다.",
"cobblemon.species.latios-mega.desc": "본 것이나 생각한 이미지를 상대방에게 영상으로 보여주는 능력을 지녔다. 인간의 말을 이해할 수 있다.",
"cobblemon.ui.pokedex.info.form.kyogre-primal": "원시가이오가",
"cobblemon.ui.pokedex.info.form.kyogre-primal": "원시회귀",
"cobblemon.species.deoxys-attack.desc": "공격적인 형상으로 변화한 테오키스. 다른 모습을 보여 적을 혼란시키는 힘을 가졌다.",
"cobblemon.ui.pokedex.info.form.deoxys-speed": "스피드폼",
"cobblemon.ui.pokedex.info.form.burmy-trash": "슈레도롱",
@@ -9549,5 +9549,125 @@
"cobblemon.config.ui.world_spawning_blocklist": "월드별 스폰 차단 목록",
"cobblemon.config.ui.world_spawning_blocklist.tooltip": "포켓몬 생성 로직을 비활성화하는 월드입니다.",
"advancements.cobblemon.obtain_tm": "기술을 보여줘!",
"advancements.cobblemon.obtain_tm.description": "TM을 찾거나 제작하세요"
"advancements.cobblemon.obtain_tm.description": "TM을 찾거나 제작하세요",
"itemGroup.cobblemon.tm_item": "코블몬: 기술머신",
"block.cobblemon.pomohana": "이글이글꽃",
"block.cobblemon.pauvillea": "파칙파칙꽃",
"block.cobblemon.lobaila": "훌라훌라꽃",
"block.cobblemon.wistensu": "하늘하늘꽃",
"block.cobblemon.voltaconia": "찌릿꽃",
"block.cobblemon.verdroot": "풀빛뿌리",
"block.cobblemon.lucibell": "빛방울꽃",
"block.cobblemon.mistleaf": "안개잎",
"cobblemon.ui.pokedex.info.evolution_tree": "진화 계통",
"cobblemon.ui.pokedex.evolution.item_interact.tooltip": "진화하려면 %1$s 필요",
"cobblemon.ui.pokedex.evolution.trade.tooltip.with_species": "%1$s와(과) 교환 시 진화",
"cobblemon.ui.pokedex.evolution.trade.tooltip.with_any_species": "교환 시 진화",
"cobblemon.ui.pokedex.evolution.shedder.tooltip": "남는 몬스터볼과 파티 빈칸도 필요",
"cobblemon.ui.pokedex.evolution.or": "또는",
"cobblemon.ui.pokedex.evolution.one_of": "다음 중 하나:",
"cobblemon.ui.pokedex.requirement.advancement.tooltip": "발전 과제 %1$s 달성 필요",
"cobblemon.ui.pokedex.requirement.battle_critical_hits.tooltip": "배틀에서 급소 %1$s회 맞히기",
"cobblemon.ui.pokedex.requirement.biome.anticondition.tooltip": "%1$s 바이옴 밖에 있기",
"cobblemon.ui.pokedex.requirement.biome.both.tooltip": "%1$s 바이옴 안, %2$s 바이옴 밖에 있기",
"cobblemon.ui.pokedex.requirement.biome.tooltip": "%1$s 바이옴에 있기",
"cobblemon.ui.pokedex.requirement.blocks_traveled.tooltip": "%1$s블록 이동하기",
"cobblemon.ui.pokedex.requirement.damage_taken.tooltip": "배틀에서 기절하지 않고 데미지 %1$s 받기",
"cobblemon.ui.pokedex.requirement.defeat.tooltip": "배틀에서 %1$s을(를) 쓰러뜨리기",
"cobblemon.ui.pokedex.requirement.friendship.tooltip": "친밀도 %1$s 이상 필요",
"cobblemon.ui.pokedex.requirement.has_move.tooltip": "기술 %1$s 배우고 있기",
"cobblemon.ui.pokedex.requirement.has_move_type.tooltip": "%1$s 타입 기술 배우고 있기",
"cobblemon.ui.pokedex.requirement.held_item.tooltip": "%1$s 지니고 있기",
"cobblemon.ui.pokedex.requirement.level.tooltip.min": "레벨 %1$s부터 진화",
"cobblemon.ui.pokedex.requirement.level.tooltip.between": "레벨 %1$s~%2$s 사이에 진화",
"cobblemon.ui.pokedex.requirement.moon_phase.tooltip": "달 모양이 %1$s일 때 진화",
"cobblemon.ui.pokedex.requirement.nature.toxtricity_amped": "§a노력§r, §a용감§r, §a고집§r, §a개구쟁이§r, §a온순§r, §a장난꾸러기§r, §a촐랑§r, §a성급§r, §a명랑§r, §a천진난만§r, §a덜렁§r, §a건방§r, §a변덕§r 성격 중 하나",
"cobblemon.ui.pokedex.requirement.nature.toxtricity_low_key": "§a외로움§r, §a대담§r, §a무사태평§r, §a겁쟁이§r, §a성실§r, §a조심§r, §a의젓§r, §a냉정§r, §a수줍음§r, §a차분§r, §a얌전§r, §a신중§r 성격 중 하나",
"cobblemon.ui.pokedex.requirement.negate.tooltip": "아님: %1$s",
"cobblemon.ui.pokedex.requirement.nickname.malamar": "이름이 §aDinnerbone§r 또는 §aGrumm§r이어야 함",
"cobblemon.ui.pokedex.requirement.party_member.anticondition.tooltip": "파티에 %1$s 포켓몬이 없기",
"cobblemon.ui.pokedex.requirement.party_member.tooltip": "파티에 %1$s 포켓몬이 있기",
"cobblemon.ui.pokedex.requirement.pokemon_properties.tooltip": "조건: %1$s",
"cobblemon.ui.pokedex.requirement.properties.and": "%1$s, %2$s",
"cobblemon.ui.pokedex.requirement.properties.custom.cocoon_species": "%1$s 고치",
"cobblemon.ui.pokedex.requirement.properties.held_item": "%1$s 지닌",
"cobblemon.ui.pokedex.requirement.properties.int_feature": "%1$s %2$s",
"cobblemon.ui.pokedex.requirement.properties.nature": "%1$s 성격",
"cobblemon.ui.pokedex.requirement.properties.nickname": "이름이 %1$s인",
"cobblemon.ui.pokedex.requirement.properties.type": "%1$s 타입",
"cobblemon.ui.pokedex.requirement.property_range.tooltip": "%1$s이(가) %2$s~%3$s 사이여야 함",
"cobblemon.ui.pokedex.requirement.recoil.tooltip": "배틀에서 반동 데미지 %1$s 받기",
"cobblemon.ui.pokedex.requirement.stat_compare.tooltip": "%1$s이(가) %2$s보다 높아야 함",
"cobblemon.ui.pokedex.requirement.stat_equal.tooltip": "%1$s와(과) %2$s이(가) 같아야 함",
"cobblemon.ui.pokedex.requirement.structure.anticondition.tooltip": "%1$s 구조물 밖에 있기",
"cobblemon.ui.pokedex.requirement.structure.both.tooltip": "%1$s 구조물 안, %2$s 구조물 밖에 있기",
"cobblemon.ui.pokedex.requirement.structure.tooltip": "%1$s 구조물에 있기",
"cobblemon.ui.pokedex.requirement.time_range.tooltip": "%1$s에 진화",
"cobblemon.ui.pokedex.requirement.use_move.tooltip": "배틀에서 기술 %1$s 사용하기",
"cobblemon.ui.pokedex.requirement.weather.tooltip.raining": "비가 올 때 진화",
"cobblemon.ui.pokedex.requirement.weather.tooltip.thundering": "뇌우가 칠 때 진화",
"cobblemon.ui.moon_phase.full_moon": "보름달",
"cobblemon.ui.moon_phase.waning_gibbous": "기우는 볼록달",
"cobblemon.ui.moon_phase.third_quarter": "하현달",
"cobblemon.ui.moon_phase.waning_crescent": "그믐달",
"cobblemon.ui.moon_phase.new_moon": "삭",
"cobblemon.ui.moon_phase.waxing_crescent": "초승달",
"cobblemon.ui.moon_phase.first_quarter": "상현달",
"cobblemon.ui.moon_phase.waxing_gibbous": "차오르는 볼록달",
"cobblemon.ui.time_range.any": "언제든",
"cobblemon.ui.time_range.day": "낮",
"cobblemon.ui.time_range.night": "밤",
"cobblemon.ui.time_range.noon": "정오",
"cobblemon.ui.time_range.midnight": "자정",
"cobblemon.ui.time_range.dawn": "새벽",
"cobblemon.ui.time_range.dusk": "해 질 녘",
"cobblemon.ui.time_range.twilight": "황혼",
"cobblemon.ui.time_range.morning": "아침",
"cobblemon.ui.time_range.afternoon": "오후",
"cobblemon.ui.time_range.predawn": "동트기 전",
"cobblemon.ui.time_range.evening": "저녁",
"cobblemon.subtitle.item.bright_powder.use": "반짝가루가 빛남",
"cobblemon.config.ui.type_gem_max_connected": "연결된 타입주얼 블록 최대 수",
"cobblemon.config.ui.type_gem_min_growth": "타입주얼 최소 성장",
"cobblemon.config.ui.type_gem_growth_chance": "타입주얼 성장 확률",
"cobblemon.config.ui.type_gem_initial_expansion_cycles": "타입주얼 초기 확장 횟수",
"cobblemon.battle.activate.ficklebeam": "%1$s은(는) 전력을 다해 공격한다!",
"tag.item.cobblemon.oricorio_flowers": "꽃꿀 꽃",
"tag.item.cobblemon.terrain_plants": "필드 식물",
"tag.item.cobblemon.tall_flowers": "큰 꽃",
"tag.worldgen.biome.cobblemon.evolution.regional.bergmite_hisuibiome": "히스이",
"tag.worldgen.biome.cobblemon.evolution.regional.bergmite_kalosbiome": "칼로스",
"tag.worldgen.biome.cobblemon.evolution.regional.cubone_alolabiome": "알로라",
"tag.worldgen.biome.cobblemon.evolution.regional.cubone_kantobiome": "관동",
"tag.worldgen.biome.cobblemon.evolution.regional.dartrix_alolabiome": "알로라",
"tag.worldgen.biome.cobblemon.evolution.regional.dartrix_hisuibiome": "히스이",
"tag.worldgen.biome.cobblemon.evolution.regional.dewott_hisuibiome": "히스이",
"tag.worldgen.biome.cobblemon.evolution.regional.dewott_unovabiome": "하나",
"tag.worldgen.biome.cobblemon.evolution.regional.exeggcute_alolabiome": "알로라",
"tag.worldgen.biome.cobblemon.evolution.regional.exeggcute_kantobiome": "관동",
"tag.worldgen.biome.cobblemon.evolution.regional.goomy_hisuibiome": "히스이",
"tag.worldgen.biome.cobblemon.evolution.regional.goomy_kalosbiome": "칼로스",
"tag.worldgen.biome.cobblemon.evolution.regional.koffing_galarbiome": "가라르",
"tag.worldgen.biome.cobblemon.evolution.regional.koffing_kantobiome": "관동",
"tag.worldgen.biome.cobblemon.evolution.regional.mimejr_galarbiome": "가라르",
"tag.worldgen.biome.cobblemon.evolution.regional.mimejr_sinnohbiome": "신오",
"tag.worldgen.biome.cobblemon.evolution.regional.petilil_hisuibiome": "히스이",
"tag.worldgen.biome.cobblemon.evolution.regional.petilil_unovabiome": "하나",
"tag.worldgen.biome.cobblemon.evolution.regional.pikachu_alolabiome": "알로라",
"tag.worldgen.biome.cobblemon.evolution.regional.pikachu_kantobiome": "관동",
"tag.worldgen.biome.cobblemon.evolution.regional.quilava_hisuibiome": "히스이",
"tag.worldgen.biome.cobblemon.evolution.regional.quilava_johtobiome": "성도",
"tag.worldgen.biome.cobblemon.evolution.regional.rufflet_hisuibiome": "히스이",
"tag.worldgen.biome.cobblemon.evolution.regional.rufflet_unovabiome": "하나",
"cobblemon.ui.pokedex.info.form.vivillon-icy snow": "빙설의 모양",
"cobblemon.species.vivillon-icy-snow.desc": "태어난 땅의 기후나 풍토에 영향을 받아 모양이 달라진다. 얼어붙은 땅에서의 모습이다.",
"cobblemon.ui.pokedex.info.form.vivillon-high plains": "황야의 모양",
"cobblemon.species.vivillon-high-plains.desc": "태어난 땅의 기후나 풍토에 영향을 받아 모양이 달라진다. 비가 적게 내리는 땅에서의 모습이다.",
"cobblemon.ui.pokedex.info.form.vivillon-inferno": "지옥의 모양",
"cobblemon.species.vivillon-inferno.desc": "살고 있는 장소의 기후나 풍토에 따라 날개의 모양이 다른 포켓몬이다. 화려한 색의 날개 가루를 뿌린다.",
"cobblemon.ui.pokedex.info.form.vivillon-void": "공허의 모양",
"cobblemon.species.vivillon-void.desc": "살고 있는 장소의 기후나 풍토에 따라 날개의 모양이 다른 포켓몬이다. 화려한 색의 날개 가루를 뿌린다.",
"cobblemon.ui.pokedex.info.form.vivillon-forsaken": "망각의 모양",
"cobblemon.species.vivillon-forsaken.desc": "살고 있는 장소의 기후나 풍토에 따라 날개의 모양이 다른 포켓몬이다. 화려한 색의 날개 가루를 뿌린다.",
"cobblemon.species.minior-red.desc": "겉껍질이 벗겨진 모습. 코어의 색이 다른 이유는 먹은 먹이의 성분이 다르기 때문이다."
}
@@ -9677,5 +9677,6 @@
"cobblemon.config.ui.world_spawning_blocklist": "维度生成黑名单",
"cobblemon.config.ui.world_spawning_blocklist.tooltip": "禁用宝可梦生成逻辑的维度。",
"advancements.cobblemon.obtain_tm": "让我看看你的招式",
"advancements.cobblemon.obtain_tm.description": "发现或刻写一个招式学习器"
"advancements.cobblemon.obtain_tm.description": "发现或刻写一个招式学习器",
"itemGroup.cobblemon.tm_item": "招式学习器"
}
@@ -2031,6 +2031,850 @@
{ "name": "cobblemon:animation/wings/steel_wing_flap_medium_8", "volume": 0.25 }
]
},
"stepsound.dirt.standard.large": {
"subtitle": "subtitles.block.generic.footsteps",
"sounds": [
{ "name": "cobblemon:stepsound/dirt/standard/large/stepsound_dirt_standard_large_1", "volume": 0.2 },
{ "name": "cobblemon:stepsound/dirt/standard/large/stepsound_dirt_standard_large_2", "volume": 0.2 },
{ "name": "cobblemon:stepsound/dirt/standard/large/stepsound_dirt_standard_large_3", "volume": 0.2 },
{ "name": "cobblemon:stepsound/dirt/standard/large/stepsound_dirt_standard_large_4", "volume": 0.2 },
{ "name": "cobblemon:stepsound/dirt/standard/large/stepsound_dirt_standard_large_5", "volume": 0.2 },
{ "name": "cobblemon:stepsound/dirt/standard/large/stepsound_dirt_standard_large_6", "volume": 0.2 },
{ "name": "cobblemon:stepsound/dirt/standard/large/stepsound_dirt_standard_large_7", "volume": 0.2 },
{ "name": "cobblemon:stepsound/dirt/standard/large/stepsound_dirt_standard_large_8", "volume": 0.2 }
]
},
"stepsound.dirt.standard.medium": {
"subtitle": "subtitles.block.generic.footsteps",
"sounds": [
{ "name": "cobblemon:stepsound/dirt/standard/medium/stepsound_dirt_standard_medium_1", "volume": 0.1 },
{ "name": "cobblemon:stepsound/dirt/standard/medium/stepsound_dirt_standard_medium_2", "volume": 0.1 },
{ "name": "cobblemon:stepsound/dirt/standard/medium/stepsound_dirt_standard_medium_3", "volume": 0.1 },
{ "name": "cobblemon:stepsound/dirt/standard/medium/stepsound_dirt_standard_medium_4", "volume": 0.1 },
{ "name": "cobblemon:stepsound/dirt/standard/medium/stepsound_dirt_standard_medium_5", "volume": 0.1 },
{ "name": "cobblemon:stepsound/dirt/standard/medium/stepsound_dirt_standard_medium_6", "volume": 0.1 },
{ "name": "cobblemon:stepsound/dirt/standard/medium/stepsound_dirt_standard_medium_7", "volume": 0.1 },
{ "name": "cobblemon:stepsound/dirt/standard/medium/stepsound_dirt_standard_medium_8", "volume": 0.1 }
]
},
"stepsound.grass.standard.large": {
"subtitle": "subtitles.block.generic.footsteps",
"sounds": [
{ "name": "cobblemon:stepsound/grass/standard/large/stepsound_grass_standard_large_1", "volume": 0.2 },
{ "name": "cobblemon:stepsound/grass/standard/large/stepsound_grass_standard_large_2", "volume": 0.2 },
{ "name": "cobblemon:stepsound/grass/standard/large/stepsound_grass_standard_large_3", "volume": 0.2 },
{ "name": "cobblemon:stepsound/grass/standard/large/stepsound_grass_standard_large_4", "volume": 0.2 },
{ "name": "cobblemon:stepsound/grass/standard/large/stepsound_grass_standard_large_5", "volume": 0.2 },
{ "name": "cobblemon:stepsound/grass/standard/large/stepsound_grass_standard_large_6", "volume": 0.2 },
{ "name": "cobblemon:stepsound/grass/standard/large/stepsound_grass_standard_large_7", "volume": 0.2 },
{ "name": "cobblemon:stepsound/grass/standard/large/stepsound_grass_standard_large_8", "volume": 0.2 }
]
},
"stepsound.grass.standard.medium": {
"subtitle": "subtitles.block.generic.footsteps",
"sounds": [
{ "name": "cobblemon:stepsound/grass/standard/medium/stepsound_grass_standard_medium_1", "volume": 0.1 },
{ "name": "cobblemon:stepsound/grass/standard/medium/stepsound_grass_standard_medium_2", "volume": 0.1 },
{ "name": "cobblemon:stepsound/grass/standard/medium/stepsound_grass_standard_medium_3", "volume": 0.1 },
{ "name": "cobblemon:stepsound/grass/standard/medium/stepsound_grass_standard_medium_4", "volume": 0.1 },
{ "name": "cobblemon:stepsound/grass/standard/medium/stepsound_grass_standard_medium_5", "volume": 0.1 },
{ "name": "cobblemon:stepsound/grass/standard/medium/stepsound_grass_standard_medium_6", "volume": 0.1 },
{ "name": "cobblemon:stepsound/grass/standard/medium/stepsound_grass_standard_medium_7", "volume": 0.1 },
{ "name": "cobblemon:stepsound/grass/standard/medium/stepsound_grass_standard_medium_8", "volume": 0.1 }
]
},
"stepsound.stone.standard.large": {
"subtitle": "subtitles.block.generic.footsteps",
"sounds": [
{ "name": "cobblemon:stepsound/stone/standard/large/stepsound_stone_standard_large_1", "volume": 0.2 },
{ "name": "cobblemon:stepsound/stone/standard/large/stepsound_stone_standard_large_2", "volume": 0.2 },
{ "name": "cobblemon:stepsound/stone/standard/large/stepsound_stone_standard_large_3", "volume": 0.2 },
{ "name": "cobblemon:stepsound/stone/standard/large/stepsound_stone_standard_large_4", "volume": 0.2 },
{ "name": "cobblemon:stepsound/stone/standard/large/stepsound_stone_standard_large_5", "volume": 0.2 },
{ "name": "cobblemon:stepsound/stone/standard/large/stepsound_stone_standard_large_6", "volume": 0.2 },
{ "name": "cobblemon:stepsound/stone/standard/large/stepsound_stone_standard_large_7", "volume": 0.2 },
{ "name": "cobblemon:stepsound/stone/standard/large/stepsound_stone_standard_large_8", "volume": 0.2 }
]
},
"stepsound.stone.standard.medium": {
"subtitle": "subtitles.block.generic.footsteps",
"sounds": [
{ "name": "cobblemon:stepsound/stone/standard/medium/stepsound_stone_standard_medium_1", "volume": 0.1 },
{ "name": "cobblemon:stepsound/stone/standard/medium/stepsound_stone_standard_medium_2", "volume": 0.1 },
{ "name": "cobblemon:stepsound/stone/standard/medium/stepsound_stone_standard_medium_3", "volume": 0.1 },
{ "name": "cobblemon:stepsound/stone/standard/medium/stepsound_stone_standard_medium_4", "volume": 0.1 },
{ "name": "cobblemon:stepsound/stone/standard/medium/stepsound_stone_standard_medium_5", "volume": 0.1 },
{ "name": "cobblemon:stepsound/stone/standard/medium/stepsound_stone_standard_medium_6", "volume": 0.1 },
{ "name": "cobblemon:stepsound/stone/standard/medium/stepsound_stone_standard_medium_7", "volume": 0.1 },
{ "name": "cobblemon:stepsound/stone/standard/medium/stepsound_stone_standard_medium_8", "volume": 0.1 }
]
},
"stepsound.sand.standard.large": {
"subtitle": "subtitles.block.generic.footsteps",
"sounds": [
{ "name": "cobblemon:stepsound/sand/standard/large/stepsound_sand_standard_large_1", "volume": 0.2 },
{ "name": "cobblemon:stepsound/sand/standard/large/stepsound_sand_standard_large_2", "volume": 0.2 },
{ "name": "cobblemon:stepsound/sand/standard/large/stepsound_sand_standard_large_3", "volume": 0.2 },
{ "name": "cobblemon:stepsound/sand/standard/large/stepsound_sand_standard_large_4", "volume": 0.2 },
{ "name": "cobblemon:stepsound/sand/standard/large/stepsound_sand_standard_large_5", "volume": 0.2 },
{ "name": "cobblemon:stepsound/sand/standard/large/stepsound_sand_standard_large_6", "volume": 0.2 },
{ "name": "cobblemon:stepsound/sand/standard/large/stepsound_sand_standard_large_7", "volume": 0.2 },
{ "name": "cobblemon:stepsound/sand/standard/large/stepsound_sand_standard_large_8", "volume": 0.2 }
]
},
"stepsound.sand.standard.medium": {
"subtitle": "subtitles.block.generic.footsteps",
"sounds": [
{ "name": "cobblemon:stepsound/sand/standard/medium/stepsound_sand_standard_medium_1", "volume": 0.1 },
{ "name": "cobblemon:stepsound/sand/standard/medium/stepsound_sand_standard_medium_2", "volume": 0.1 },
{ "name": "cobblemon:stepsound/sand/standard/medium/stepsound_sand_standard_medium_3", "volume": 0.1 },
{ "name": "cobblemon:stepsound/sand/standard/medium/stepsound_sand_standard_medium_4", "volume": 0.1 },
{ "name": "cobblemon:stepsound/sand/standard/medium/stepsound_sand_standard_medium_5", "volume": 0.1 },
{ "name": "cobblemon:stepsound/sand/standard/medium/stepsound_sand_standard_medium_6", "volume": 0.1 },
{ "name": "cobblemon:stepsound/sand/standard/medium/stepsound_sand_standard_medium_7", "volume": 0.1 },
{ "name": "cobblemon:stepsound/sand/standard/medium/stepsound_sand_standard_medium_8", "volume": 0.1 }
]
},
"stepsound.snow.standard.large": {
"subtitle": "subtitles.block.generic.footsteps",
"sounds": [
{ "name": "cobblemon:stepsound/snow/standard/large/stepsound_snow_standard_large_1", "volume": 0.18 },
{ "name": "cobblemon:stepsound/snow/standard/large/stepsound_snow_standard_large_2", "volume": 0.18 },
{ "name": "cobblemon:stepsound/snow/standard/large/stepsound_snow_standard_large_3", "volume": 0.18 },
{ "name": "cobblemon:stepsound/snow/standard/large/stepsound_snow_standard_large_4", "volume": 0.18 },
{ "name": "cobblemon:stepsound/snow/standard/large/stepsound_snow_standard_large_5", "volume": 0.18 },
{ "name": "cobblemon:stepsound/snow/standard/large/stepsound_snow_standard_large_6", "volume": 0.18 },
{ "name": "cobblemon:stepsound/snow/standard/large/stepsound_snow_standard_large_7", "volume": 0.18 },
{ "name": "cobblemon:stepsound/snow/standard/large/stepsound_snow_standard_large_8", "volume": 0.18 }
]
},
"stepsound.snow.standard.medium": {
"subtitle": "subtitles.block.generic.footsteps",
"sounds": [
{ "name": "cobblemon:stepsound/snow/standard/medium/stepsound_snow_standard_medium_1", "volume": 0.08 },
{ "name": "cobblemon:stepsound/snow/standard/medium/stepsound_snow_standard_medium_2", "volume": 0.08 },
{ "name": "cobblemon:stepsound/snow/standard/medium/stepsound_snow_standard_medium_3", "volume": 0.08 },
{ "name": "cobblemon:stepsound/snow/standard/medium/stepsound_snow_standard_medium_4", "volume": 0.08 },
{ "name": "cobblemon:stepsound/snow/standard/medium/stepsound_snow_standard_medium_5", "volume": 0.08 },
{ "name": "cobblemon:stepsound/snow/standard/medium/stepsound_snow_standard_medium_6", "volume": 0.08 },
{ "name": "cobblemon:stepsound/snow/standard/medium/stepsound_snow_standard_medium_7", "volume": 0.08 },
{ "name": "cobblemon:stepsound/snow/standard/medium/stepsound_snow_standard_medium_8", "volume": 0.08 }
]
},
"stepsound.wood.standard.large": {
"subtitle": "subtitles.block.generic.footsteps",
"sounds": [
{ "name": "cobblemon:stepsound/wood/standard/large/stepsound_wood_standard_large_1", "volume": 0.25 },
{ "name": "cobblemon:stepsound/wood/standard/large/stepsound_wood_standard_large_2", "volume": 0.25 },
{ "name": "cobblemon:stepsound/wood/standard/large/stepsound_wood_standard_large_3", "volume": 0.25 },
{ "name": "cobblemon:stepsound/wood/standard/large/stepsound_wood_standard_large_4", "volume": 0.25 },
{ "name": "cobblemon:stepsound/wood/standard/large/stepsound_wood_standard_large_5", "volume": 0.25 },
{ "name": "cobblemon:stepsound/wood/standard/large/stepsound_wood_standard_large_6", "volume": 0.25 },
{ "name": "cobblemon:stepsound/wood/standard/large/stepsound_wood_standard_large_7", "volume": 0.25 },
{ "name": "cobblemon:stepsound/wood/standard/large/stepsound_wood_standard_large_8", "volume": 0.25 }
]
},
"stepsound.wood.standard.medium": {
"subtitle": "subtitles.block.generic.footsteps",
"sounds": [
{ "name": "cobblemon:stepsound/wood/standard/medium/stepsound_wood_standard_medium_1", "volume": 0.15 },
{ "name": "cobblemon:stepsound/wood/standard/medium/stepsound_wood_standard_medium_2", "volume": 0.15 },
{ "name": "cobblemon:stepsound/wood/standard/medium/stepsound_wood_standard_medium_3", "volume": 0.15 },
{ "name": "cobblemon:stepsound/wood/standard/medium/stepsound_wood_standard_medium_4", "volume": 0.15 },
{ "name": "cobblemon:stepsound/wood/standard/medium/stepsound_wood_standard_medium_5", "volume": 0.15 },
{ "name": "cobblemon:stepsound/wood/standard/medium/stepsound_wood_standard_medium_6", "volume": 0.15 },
{ "name": "cobblemon:stepsound/wood/standard/medium/stepsound_wood_standard_medium_7", "volume": 0.15 },
{ "name": "cobblemon:stepsound/wood/standard/medium/stepsound_wood_standard_medium_8", "volume": 0.15 }
]
},
"stepsound.mud.standard.large": {
"subtitle": "subtitles.block.generic.footsteps",
"sounds": [
{ "name": "cobblemon:stepsound/mud/standard/large/stepsound_mud_standard_large_1", "volume": 0.22 },
{ "name": "cobblemon:stepsound/mud/standard/large/stepsound_mud_standard_large_2", "volume": 0.22 },
{ "name": "cobblemon:stepsound/mud/standard/large/stepsound_mud_standard_large_3", "volume": 0.22 },
{ "name": "cobblemon:stepsound/mud/standard/large/stepsound_mud_standard_large_4", "volume": 0.22 },
{ "name": "cobblemon:stepsound/mud/standard/large/stepsound_mud_standard_large_5", "volume": 0.22 },
{ "name": "cobblemon:stepsound/mud/standard/large/stepsound_mud_standard_large_6", "volume": 0.22 },
{ "name": "cobblemon:stepsound/mud/standard/large/stepsound_mud_standard_large_7", "volume": 0.22 },
{ "name": "cobblemon:stepsound/mud/standard/large/stepsound_mud_standard_large_8", "volume": 0.22 }
]
},
"stepsound.mud.standard.medium": {
"subtitle": "subtitles.block.generic.footsteps",
"sounds": [
{ "name": "cobblemon:stepsound/mud/standard/medium/stepsound_mud_standard_medium_1", "volume": 0.14 },
{ "name": "cobblemon:stepsound/mud/standard/medium/stepsound_mud_standard_medium_2", "volume": 0.14 },
{ "name": "cobblemon:stepsound/mud/standard/medium/stepsound_mud_standard_medium_3", "volume": 0.14 },
{ "name": "cobblemon:stepsound/mud/standard/medium/stepsound_mud_standard_medium_4", "volume": 0.14 },
{ "name": "cobblemon:stepsound/mud/standard/medium/stepsound_mud_standard_medium_5", "volume": 0.14 },
{ "name": "cobblemon:stepsound/mud/standard/medium/stepsound_mud_standard_medium_6", "volume": 0.14 },
{ "name": "cobblemon:stepsound/mud/standard/medium/stepsound_mud_standard_medium_7", "volume": 0.14 },
{ "name": "cobblemon:stepsound/mud/standard/medium/stepsound_mud_standard_medium_8", "volume": 0.14 }
]
},
"stepsound.glass.standard.large": {
"subtitle": "subtitles.block.generic.footsteps",
"sounds": [
{ "name": "cobblemon:stepsound/glass/standard/large/stepsound_glass_standard_large_1", "volume": 0.2 },
{ "name": "cobblemon:stepsound/glass/standard/large/stepsound_glass_standard_large_2", "volume": 0.2 },
{ "name": "cobblemon:stepsound/glass/standard/large/stepsound_glass_standard_large_3", "volume": 0.2 },
{ "name": "cobblemon:stepsound/glass/standard/large/stepsound_glass_standard_large_4", "volume": 0.2 },
{ "name": "cobblemon:stepsound/glass/standard/large/stepsound_glass_standard_large_5", "volume": 0.2 },
{ "name": "cobblemon:stepsound/glass/standard/large/stepsound_glass_standard_large_6", "volume": 0.2 },
{ "name": "cobblemon:stepsound/glass/standard/large/stepsound_glass_standard_large_7", "volume": 0.2 },
{ "name": "cobblemon:stepsound/glass/standard/large/stepsound_glass_standard_large_8", "volume": 0.2 }
]
},
"stepsound.glass.standard.medium": {
"subtitle": "subtitles.block.generic.footsteps",
"sounds": [
{ "name": "cobblemon:stepsound/glass/standard/medium/stepsound_glass_standard_medium_1", "volume": 0.1 },
{ "name": "cobblemon:stepsound/glass/standard/medium/stepsound_glass_standard_medium_2", "volume": 0.1 },
{ "name": "cobblemon:stepsound/glass/standard/medium/stepsound_glass_standard_medium_3", "volume": 0.1 },
{ "name": "cobblemon:stepsound/glass/standard/medium/stepsound_glass_standard_medium_4", "volume": 0.1 },
{ "name": "cobblemon:stepsound/glass/standard/medium/stepsound_glass_standard_medium_5", "volume": 0.1 },
{ "name": "cobblemon:stepsound/glass/standard/medium/stepsound_glass_standard_medium_6", "volume": 0.1 },
{ "name": "cobblemon:stepsound/glass/standard/medium/stepsound_glass_standard_medium_7", "volume": 0.1 },
{ "name": "cobblemon:stepsound/glass/standard/medium/stepsound_glass_standard_medium_8", "volume": 0.1 }
]
},
"stepsound.metal.standard.large": {
"subtitle": "subtitles.block.generic.footsteps",
"sounds": [
{ "name": "cobblemon:stepsound/metal/standard/large/stepsound_metal_standard_large_1", "volume": 0.2 },
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]
},
"stepsound.leaves.universal.medium": {
"subtitle": "subtitles.block.generic.footsteps",
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{ "name": "cobblemon:stepsound/leaves/universal/medium/stepsound_leaves_universal_medium_2", "volume": 0.06 },
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"ride.loop.wind.mono": {
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{
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