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Author SHA1 Message Date
Polymeta da76b2fb94 license
Signed-off-by: Polymeta <4726322-polymeta@users.noreply.gitlab.com>
2026-10-31 18:24:08 +00:00
Polymeta 87d8197dd0 Merge branch 'bag-of-plenty' into 'version/1.9'
Bag

See merge request cable-mc/cobblemon!2433
2026-10-30 23:58:31 +00:00
Polymeta 2ed6f89d09 [skip-ci] changelog cleanup
Signed-off-by: Polymeta <4726322-polymeta@users.noreply.gitlab.com>
2026-10-30 23:57:57 +00:00
Polymeta 5947468cd9 Merge branch 'version/1.9' into bag-of-plenty
# Conflicts:
#	common/src/main/java/com/cobblemon/mod/common/mixin/PlayerMixin.java
#	common/src/main/java/com/cobblemon/mod/common/mixin/ServerPlayerMixin.java
#	common/src/main/kotlin/com/cobblemon/mod/common/CobblemonItems.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/client/CobblemonClient.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/world/gamerules/CobblemonGameRules.kt
#	common/src/main/resources/cobblemon-common.accesswidener
2026-10-30 23:55:24 +00:00
Polymeta 7ba1507ac8 [skip-ci] changelog cleanup
Signed-off-by: Polymeta <4726322-polymeta@users.noreply.gitlab.com>
2026-10-30 23:51:39 +00:00
Polymeta 9fdffdc392 [skip-ci] changelog cleanup
Signed-off-by: Polymeta <4726322-polymeta@users.noreply.gitlab.com>
2026-10-30 23:51:03 +00:00
Polymeta 6a01fe3863 Merge branch 'feature/more-trades' into 'version/1.9'
Feature/more trades

See merge request cable-mc/cobblemon!2208
2026-10-30 23:50:51 +00:00
Polymeta 9b5a153e3f Merge branch 'main' into version/1.9
# Conflicts:
#	gradle.properties
2026-10-30 23:48:34 +00:00
Polymeta 67f906dec2 [skip-ci] changelog cleanup
Signed-off-by: Polymeta <4726322-polymeta@users.noreply.gitlab.com>
2026-10-30 23:47:43 +00:00
Polymeta 0570afbe05 Merge branch 'main' into 'main'
Fix habitat structure misspelling

Closes #2132

See merge request cable-mc/cobblemon!2500
2026-10-30 23:46:30 +00:00
Rayegun dfba2d27ab Fix habitat structure misspelling 2026-10-30 23:46:29 +00:00
Polymeta 9c7cd4b616 Merge branch 'healer-spawn-point' into 'main'
Healer spawn point

See merge request cable-mc/cobblemon!2489
2026-10-30 23:43:30 +00:00
Polymeta 9fe0e9c87e [skip-ci] changelog cleanup
Signed-off-by: Polymeta <4726322-polymeta@users.noreply.gitlab.com>
2026-10-30 23:40:22 +00:00
Polymeta bd0e5a44bd Merge branch 'feat/amethyst-core' into 'main'
feat/amethyst core

See merge request cable-mc/cobblemon!2505
2026-10-30 23:39:37 +00:00
Polymeta 229ec4176b [skip-ci] changelog cleanup
Signed-off-by: Polymeta <4726322-polymeta@users.noreply.gitlab.com>
2026-10-30 23:38:54 +00:00
Polymeta 323413efdc Merge branch 'fix/ponigiri-food-values-appleskin' into 'main'
fix: correct ponigiri values for AppleSkin

See merge request cable-mc/cobblemon!2513
2026-10-30 23:35:37 +00:00
Polymeta a309cc2522 [skip-ci] changelog cleanup
Signed-off-by: Polymeta <4726322-polymeta@users.noreply.gitlab.com>
2026-10-30 23:33:53 +00:00
Polymeta cb782a2aa1 Merge branch 'steppy-steps' into 'main'
Pokémon Stepsounds

Closes #2107

See merge request cable-mc/cobblemon!2432
2026-10-30 23:30:31 +00:00
Sterrezo 2c58dcb8ef Update CHANGELOG.md 2026-10-31 00:31:51 +01:00
Sterrezo d91cd4322c Merge branch 'main' into steppy-steps 2026-10-31 00:29:14 +01:00
whatsy e48e492392 Update CHANGELOG.md 2026-10-27 23:45:20 -04:00
whatsy 1f93994eba Merge branch 'main' into healer-spawn-point
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/world/gamerules/CobblemonGameRules.kt
2026-10-27 23:45:02 -04:00
whatsy 5210121b3d Update CHANGELOG.md 2026-10-27 23:36:23 -04:00
Gitoido Okaski 7fa3bf24d1 chore: update explanation skip_cl 2026-10-28 03:10:34 +00:00
Gitoido Okaski 1128d7edf3 fix: appleskin gradle stuff for runtime 2026-10-28 03:10:34 +00:00
Gitoido Okaski eef50a7237 fix: correct ponigiri values for AppleSkin 2026-10-28 03:10:34 +00:00
Hiroku f4140a097d Put the snap back on 2026-10-27 20:16:12 +10:00
Hiroku b79dbcca80 no scope. I mean no snap 2026-10-27 19:42:59 +10:00
Hiroku 5ac12a897a Merge remote-tracking branch 'origin/lang-updates' 2026-10-27 19:28:28 +10:00
Polymeta ae5f7c83f2 Merge branch 'implement_pokemon' into 'main'
implement_pokemon

See merge request cable-mc/cobblemon!2507
2026-10-26 23:10:50 +00:00
ewwww f14de9ab58 updated water shuriken 2026-10-26 16:35:00 -04:00
ewwww 8a1c846c2c Merge branch 'main' into implement_pokemon 2026-10-26 16:06:28 -04:00
Polymeta 459e7d3490 this doesnt make any sense
Signed-off-by: Polymeta <4726322-polymeta@users.noreply.gitlab.com>
2026-10-26 09:16:39 +00:00
Polymeta 5a9be8944f Merge branch 'hotbox-hitfix' into 'main'
Orb Ceiling Hitbox Correction

See merge request cable-mc/cobblemon!2512
2026-10-26 07:09:59 +00:00
Polymeta 3bb941b087 Merge branch 'dusclops-cry-fix' into 'main'
fixed dusclops using squirtle's cry

See merge request cable-mc/cobblemon!2511
2026-10-26 07:07:40 +00:00
dhi_holo 384b496d76 T H E O R B 2026-10-26 13:37:09 +10:00
geumu 4caa736e0b Translated using Weblate (Korean)
Currently translated at 99.6% (9549 of 9587 strings)

Translation: Cobblemon/Mod
Translate-URL: https://lang.cobblemon.com/projects/cobblemon/mod/ko/
2026-10-26 02:38:47 +00:00
geumu c3e9051918 Translated using Weblate (Korean)
Currently translated at 98.5% (9445 of 9587 strings)

Translation: Cobblemon/Mod
Translate-URL: https://lang.cobblemon.com/projects/cobblemon/mod/ko/
2026-10-26 02:26:52 +00:00
ewwww fe940caafc fixed dusclops using squirtle's cry 2026-10-25 21:33:38 -04:00
Kenji_64 a1b930a21f More Frogadier fixes (ty Mitchoo) 2026-10-25 14:14:44 +01:00
Kenji_64 7728ff3892 Fixed Fearow missing blink crashing during gliding 2026-10-25 14:11:22 +01:00
阿鱼 0b38e063d2 Translated using Weblate (Chinese (Simplified Han script))
Currently translated at 98.7% (9464 of 9587 strings)

Translation: Cobblemon/Mod
Translate-URL: https://lang.cobblemon.com/projects/cobblemon/mod/zh_Hans/
2026-10-25 10:52:25 +00:00
Kenji_64 236b98fa78 I forgot the changelog :( 2026-10-25 02:21:08 +02:00
Kenji_64 ac61e0d4d0 Had to fix Froakie again. Heck 2026-10-25 02:20:20 +02:00
Kenji_64 d8956fd66f Froakie line eye lid and animation fixes 2026-10-25 02:14:01 +02:00
ewwww 50a5a78dd4 Merge remote-tracking branch 'origin/implement_pokemon' into implement_pokemon 2026-10-24 19:16:59 -04:00
ewwww 76c2654399 it appears my lang tweaks were reverted somehow 2026-10-24 19:16:20 -04:00
Ronak Chavva 397d3c618d reverted amythest pokespawn condition 2026-10-23 18:28:22 -05:00
Ronak Chavva 29f6feab6c Merge branch 'main' of https://gitlab.com/ronakch8/cobblemon into feat/amethyst-core 2026-10-23 18:09:35 -05:00
Ronak Chavva ea5d3ae40f amethyst grows on core 2026-10-23 18:09:11 -05:00
whatsy def975c03f Add bag sounds 2026-10-17 19:08:15 -04:00
Sterrezo e67567e8dc Update CobblemonSounds.kt 2026-10-17 23:25:34 +02:00
Sterrezo 23a42a29b3 Added bag sounds for implementation 2026-10-17 23:22:19 +02:00
whatsy bacc482bf0 finishing touches 2026-10-14 16:25:16 -04:00
Gertimoshka edb3f906f8 Simpler Mixin 2026-10-14 21:48:14 +02:00
whatsy 4171bf341b Add config option to allow using healing machines as a respawn point 2026-10-14 15:02:54 -04:00
Gitoido 61d53f3052 Merge branch 'main' into 'steppy-steps'
# Conflicts:
#   common/src/main/kotlin/com/cobblemon/mod/common/entity/pokemon/PokemonEntity.kt
2026-10-09 16:19:32 +00:00
saultsc 2e88d971f7 docs: detail multi-Pokémon trading and trade UI changes in the changelog 2026-10-04 14:34:16 -04:00
saultsc bfc1c66097 fix: log trade start at info level instead of error 2026-10-04 14:34:16 -04:00
saultscandClaude Opus 5.5 13d9f84d8d Merge branch 'main' into feature/more-trades
Resolve conflicts with the trade dupe fix and per-OT trade friendship
caching by applying both to every Pokémon in a multi-Pokémon trade.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 10:55:28 -04:00
saultsc 148eb130d9 ci: install findutils in pipeline jobs and sync CI config with main 2026-10-04 10:11:00 -04:00
saultsc eb07b0e03f docs: document trade evolutions checking every Pokémon received in the changelog 2026-10-04 10:05:51 -04:00
saultsc 1b8d416962 fix: evaluate trade evolutions against every Pokémon received in a multi-Pokémon trade 2026-10-04 10:05:27 -04:00
saultsc 3030b544b5 refactor: migrate trade advancement and stat handlers to the list-based TradeEvent API 2026-10-04 10:05:21 -04:00
saultsc b890d662f6 feature: include every traded Pokémon in TradeEvent.Pre and TradeEvent.Post 2026-10-04 10:05:20 -04:00
saultsc 2a9bbc1d68 fix: log a warning when a trade is performed with an empty offer 2026-10-04 10:05:13 -04:00
dhi_holo 735817869a Forgot a rename 2026-09-28 16:34:56 +10:00
dhi_holo 488e6dcf7a ID Corrections and Recipes 2026-09-28 16:16:51 +10:00
dhi_holo a0f32ea444 Models and Translations 2026-09-28 15:19:53 +10:00
dhi_holo b426df7271 A Metric Buttton of Tagging
Added a bunch of tags, IDs, and redundancies, it doesn't cover everything but it should cover a lot of the base game without much worry
2026-09-28 10:29:50 +10:00
Sterrezo 1543e06a06 Update CHANGELOG.md 2026-09-27 14:56:17 +02:00
Sterrezo d7b4ccb1e5 Update corviknight.animation.json 2026-09-27 14:46:07 +02:00
Sterrezo dedd449329 Update corviknight.animation.json 2026-09-27 14:45:31 +02:00
Sterrezo 38c589658f Finalized assets and added amethyst stepsounds it'S FINALLY DONE 2026-09-27 14:44:29 +02:00
Gertimoshka 182e06205d Idiocity Fixes 2026-09-27 13:59:26 +02:00
Gertimoshka 4c391645fe Bag Drop Gamerule to drop all bag items, plus some rendering changes 2026-09-27 13:18:03 +02:00
Gertimoshka 79bf50004a Merge branch 'main' into bag-of-plenty 2026-09-27 11:51:06 +02:00
Sterrezo 2f961bd7bf Expanded on all stepsounds to cover metal surfaces 2026-09-26 23:52:15 +02:00
Sterrezo b72244a986 Added large and medium claw stepsounds for glass surfaces 2026-09-26 19:42:06 +02:00
Sterrezo 6710f25190 Added medium and large claw stepsounds for mud, wood and snow surfaces, updated mud hoof stepsounds 2026-09-26 15:44:32 +02:00
Sterrezo 4089e5d7a9 Added medium and large claw stepsounds for dirt and sand surfaces, updated stone claw stepsounds 2026-09-26 11:54:45 +02:00
Sterrezo 0a49b5b17b Added medium and large claw stepsounds for stone surfaces, updated grass claw stepsounds 2026-09-25 16:57:06 +02:00
Sterrezo 34c40de429 Suppressed Pidgeot's and Corviknight's Minecraft stepsounds 2026-09-25 12:03:03 +02:00
Sterrezo 6d02144401 Updated grass claw stepsound assets 2026-09-25 12:01:42 +02:00
Sterrezo 561687ce0f Added stepsounds to Pidgeot's ride walk animations 2026-09-25 11:30:28 +02:00
Sterrezo 20973c6724 Added stepsound keyframes to Pidgeot, added medium and large claw stepsounds for grass surfaces 2026-09-24 22:44:15 +02:00
Sterrezo bf10a4dcef Added medium and large hoof stepsounds for glass and ice surfaces 2026-09-24 21:23:37 +02:00
Sterrezo 565987a780 Added standard medium and large stepsounds for glass/ice surfaces, updated mud hoof sounds 2026-09-23 14:49:34 +02:00
Sterrezo 4f9a6c8e98 Added medium and large hoof stepsounds for mud surfaces 2026-09-23 10:46:56 +02:00
Sterrezo 3a3e92d441 Update CHANGELOG.md 2026-09-23 00:38:26 +02:00
Sterrezo bc0dc809f9 Merge branch 'main' into steppy-steps 2026-09-23 00:37:33 +02:00
Sterrezo 92310847aa Footsteps now check from depth 0 instead of 1 2026-09-23 00:08:37 +02:00
Polymeta 5bdc59830c change standingOn logic to consider non-full blocks
Signed-off-by: Polymeta <4726322-polymeta@users.noreply.gitlab.com>
2026-09-22 22:44:09 +01:00
Sterrezo 17f524d3da Added standard medium and large stepsounds for mud surfaces 2026-09-22 18:45:29 +02:00
Sterrezo 4d0de2bb45 Corrected the size sound variation for leaves stepsounds 2026-09-22 15:52:05 +02:00
Sterrezo b3b8f56bb8 Made block tags optional 2026-09-22 15:45:46 +02:00
Sterrezo f036b83693 Added universal stepsounds for leaves 2026-09-22 15:34:17 +02:00
Sterrezo 73fb31c2fc Added hoof stepsounds for wood surfaces 2026-09-22 10:49:03 +02:00
Sterrezo 381787f39d Updated standard wood stepsounds 2026-09-22 10:24:12 +02:00
Sterrezo 2cb942a24b Merge branch 'main' into steppy-steps 2026-09-10 21:26:50 +02:00
Sterrezo c79cb5731e Missclicked 2026-09-10 18:14:43 +02:00
Sterrezo 4760bb15a4 Added standard medium and large footsteps for wood surfaces 2026-09-10 18:14:28 +02:00
Sterrezo aac881f23c Added large and medium hoof footstep sounds 2026-09-09 18:31:27 +02:00
Sterrezo da19c51566 Implemented standard medium and large snow footsteps 2026-09-09 17:58:27 +02:00
Paul 396ab13164 1.9 in gradle properties 2026-09-06 20:01:10 +10:00
Sterrezo 37dd354155 Merge branch 'main' into steppy-steps 2026-09-06 11:12:32 +02:00
Sterrezo acb1ebda19 Finalized hoof sounds 2026-05-27 12:34:57 +02:00
Sterrezo 5dddc05626 Merge branch 'main' into steppy-steps 2026-05-27 00:16:42 +02:00
Sterrezo 99890671bd Added hoof footsteps for sand surfaces and updated other hoof sounds 2026-05-26 22:21:56 +02:00
Sterrezo 9451ac5f46 Merge branch 'main' into steppy-steps 2026-05-26 21:42:41 +02:00
Sterrezo a8e4e21ba1 Merge branch 'main' into steppy-steps 2026-05-19 14:15:48 +02:00
Sterrezo f555ba3703 Made Molang slightly less cursed with proper random functions 2026-05-16 14:24:18 +02:00
Sterrezo 37677b3730 Asset updates, added hoof on stone sounds 2026-05-16 12:17:24 +02:00
Sterrezo 2a298b2268 Merge branch 'main' into steppy-steps 2026-05-16 11:01:28 +02:00
Sterrezo ad3f94fb80 Added hoof grass medium and large sounds 2026-05-16 02:27:46 +02:00
Sterrezo 719660798e Started hoof sound implementation with Wyrdeer, asset and keyframe updates 2026-05-15 18:17:04 +02:00
Sterrezo 8d973a09e1 Tweaks to the footstep function logic to better account for depth
If depth is 2 outright, the function could pick a block below the actual block the entity is standing on if it was checked earlier in the function. Loop iterates twice, so now it plays footsteps even when standing on the edge of a block or running down slopes.
2026-05-15 11:48:50 +02:00
Sterrezo 3579a86cde Merge branch 'main' into steppy-steps 2026-05-15 11:08:00 +02:00
Sterrezo ba96a6a205 Added standard medium and large sand footsteps 2026-05-14 20:18:04 +02:00
Sterrezo f07d2a9a9a First implementation of footstep keyframes with Arcanine 2026-05-14 16:56:13 +02:00
Sterrezo 2469067fd4 Allow for silencing step sounds within the species file 2026-05-14 02:24:18 +02:00
saultsc c10c91d86a changes add to changelog 2026-04-23 11:21:30 -04:00
saultsc d5fd2e9a07 fix to reorder now is good :) 2026-04-22 22:37:24 -04:00
saultsc 45cc0ba579 trader hover select poing more tall z 2026-04-22 22:12:38 -04:00
saultsc 1880a0a24e reorder the party if you have a blank space in the middle 2026-04-22 19:59:55 -04:00
saultsc 5f3a0b96cc summary show is changed for a hover 2026-04-22 19:46:11 -04:00
saultsc 7ab1610700 remove the hover to the opposing party 2026-04-20 23:06:50 -04:00
saultsc daad9f6c00 add trade party selected assets and apply in trade ui 2026-04-20 22:52:08 -04:00
saultsc 2b234b740e trade animation directed towards the pokeball 2026-04-20 21:49:14 -04:00
saultsc 39e3983020 Prevent exiting summary view when clicking the active Pokémon 2026-04-20 21:17:20 -04:00
saultsc 9d58cdb21c deleting a suspicius comment 2026-04-20 03:07:18 -04:00
saultsc f05e35e792 Improve trade GUI interaction, modify summary interaction style 2026-04-20 02:59:10 -04:00
saultsc a333e68620 Update trade network packets and handlers 2026-04-20 02:58:15 -04:00
saultsc 2c2791ec69 Refactor trade list<Pokemon> flow on server 2026-04-20 02:57:13 -04:00
terrainwax 635b09d82f add bag rendering 2026-04-16 17:22:45 +02:00
Gertimoshka 46c3ff9db4 first attempt to make bag render 2026-04-16 16:51:01 +03:00
Gertimoshka 8bfc95c23a Items now render in multiple stacks then there are several stacks worth of same item 2026-04-16 10:41:11 +03:00
Gertimoshka 99d05b6ef7 More Tag Fixes and TM Category 2026-04-16 09:51:48 +03:00
Gertimoshka 1c0a14c819 Merging 1.8.0 into bag-of-plenty 2026-04-15 23:30:11 +03:00
Gertimoshka fe5cd58801 Bag Categories are now Datapackable 2026-04-15 23:24:39 +03:00
Gertimoshka c3bd007f5a Party Slots now render in the GUI, and held items can be given and taken, and items can be used on the pokemon from the GUI 2026-04-13 11:12:46 +03:00
Gertimoshka dba24e104e Reduced unnecessary nbt data saved for bag 2026-04-10 22:40:56 +03:00
Gertimoshka 35815e371b Bag can now only hold a specific amount of items based on Categories 2026-04-10 22:26:50 +03:00
Gertimoshka d0f8ae0565 Categories Filtering and Scrollbar Work 2026-04-10 19:13:59 +03:00
Gertimoshka b2e21969ca Partial Implementation of Bag Categories 2026-04-10 00:59:31 +03:00
Gertimoshka ea57c233a3 Bag data is now stored on player and saved in the nbt 2026-04-08 23:06:46 +03:00
Gertimoshka 0d39b47f22 Bag Container now properly moves items in and out of Container 2026-04-08 21:08:01 +03:00
Gertimoshka 9f3a279b03 The hotmess of slotless container 2026-04-07 12:00:50 +03:00
678 changed files with 9390 additions and 6090 deletions

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@@ -1,31 +1,37 @@
# Changelog
## [1.8.x (MONTH xth, 2026)](#1-8-x)
## [1.9.0 (MONTH xth, 2026)](#1-9-0)
### Additions
### New rideable Pokémon
### Pokémon Added
### Model updates for the following Pokémon
### Animation updates for the following Pokémon
- Trainer bags and packs got added
- You can craft and equip those to store additional items
### Changes
- Reworked spawn presets and added structure tags for spawns
- Trading has been overhauled to allow offering multiple Pokémon, up to the entire party, in a single trade
- Selected Pokémon are now highlighted in both parties with new party slot assets
- Hovering an offered Pokémon now shows its summary, and clicking the active Pokémon no longer exits the summary view
- The trade animation now moves the offered Pokémon towards the Poké Ball
- Parties are compacted after a trade so no empty slots are left between Pokémon
### Fixes
- Fixed blank Cooking Pot recipe book entries and missing tabs on Fabric.
- Fixed Minior's "Shields Down" ability not working as intended
### Developer
- Trade network packets (`TradeUpdatedPacket`, `UpdateTradeOfferPacket`, and `TradeCompletedPacket`) now receive an array of Pokémon instead of a single Pokémon to execute trades
- `TradeEvent.Pre` and `TradeEvent.Post` now expose every Pokémon each participant receives (`tradeParticipant1Pokemon` and `tradeParticipant2Pokemon` are now lists), and their Molang context includes `trade_participant_1_pokemon_list` and `trade_participant_2_pokemon_list`
### Molang & Datapacks
- Added `q.target_fainted` function to move action effects that checks if any opponents fainted from the move.
- `bag_categories` got added which control what kind of tabs and capabilities the Trainerbags have
```json
{
"order": 1,
"icon": "cobblemon:textures/item/medicine/potion.png",
"whiteListTag": "cobblemon:bag/whitelist_consumables",
"blackListTag": "cobblemon:bag/blacklist_consumables",
"maxCount": 512
}
```
- Bunch of default tags as white/blacklist got added to control what can be inserted the corresponding bag categories
### Particles
#### New Move Animations
### Localization
- Updated translations for:
- Updated translations for:
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# Changelog
## [1.8.4 (October 27th, 2026)](#1-8-4)
### Changes
- The Froakie line now blinks. The world will never be the same.
### Fixes
- Fixed heaps of spawns not working. This was caused by us missing something before release. RIP.
- Fixed a crash caused by Fearow blinking while you're riding one. Makes sense to me.
- Fixed Minior's "Shields Down" ability being very broken.
- Fixed Dusclops using Squirtle's cry sound (lol).
- Fixed blank Cooking Pot recipe book entries and missing tabs on Fabric.
- Fixed a hitbox issue with placeable Orb held items attached to a ceiling.
- Fixed something sneaky. I'll tell you about it later.
### Molang & Datapacks
- Added `q.target_fainted` function to move action effects that checks if any opponents fainted from the move.
### Particles
- Updated Water Shuriken effect to be timed better when the opponent faints.
### Localization
- Updated translations for:
- Korean
- Simplified Chinese
@@ -0,0 +1,16 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.bag;
import com.cobblemon.mod.common.item.bag.CobblemonBagContainer;
public interface BagEntity {
CobblemonBagContainer cobblemon$getBagContainer();
void cobblemon$setBagContainer(CobblemonBagContainer bagContainer);
}
@@ -1,16 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.duck;
import net.minecraft.client.Camera;
public interface GameRendererDuck {
/** Vertical field of view in degrees this frame is drawn with, the same one vanilla builds its projection from */
double cobblemon$getFov(Camera camera, float partialTick);
}
@@ -75,10 +75,9 @@ public abstract class LivingEntityMixin extends Entity implements OrientationCon
public @NotNull HitResult pick(double hitDistance, float partialTicks, boolean hitFluids) {
Entity vehicle = this.getVehicle();
if (vehicle instanceof PokemonEntity pokemonEntity && pokemonEntity.getDelegate() instanceof PokemonClientDelegate delegate) {
// Passenger order isn't seat order, so look the seat up directly
Seat seat = pokemonEntity.getSeatForPassenger(this);
MatrixWrapper locator = seat != null ? delegate.getLocatorStates().get(seat.getLocator()) : null;
if (locator == null) return super.pick(hitDistance, partialTicks, hitFluids);
int seatIndex = pokemonEntity.getPassengers().indexOf(this);
Seat seat = pokemonEntity.getSeats().get(seatIndex);
MatrixWrapper locator = delegate.getLocatorStates().get(seat.getLocator());
Vec3 locatorOffset = new Vec3(locator.getMatrix().getTranslation(new Vector3f()));
@@ -100,8 +99,7 @@ public abstract class LivingEntityMixin extends Entity implements OrientationCon
@Unique
private Vec3 cobblemon$getEyePosition(float partialTicks, PokemonEntity pokemonEntity, Vec3 locatorOffset) {
// The ride owns the orientation, the passenger's own controller is never active
OrientationController controller = ((OrientationControllable) pokemonEntity).getOrientationController();
OrientationController controller = this.getOrientationController();
float currEyeHeight = this.getEyeHeight();
Vec3 offset = locatorOffset.add(pokemonEntity.position());
@@ -109,7 +107,7 @@ public abstract class LivingEntityMixin extends Entity implements OrientationCon
Quaternionf orientation = controller.getRenderOrientation(partialTicks);
Vec3 rotatedEyeHeight = new Vec3(orientation.transform(new Vector3f(0f, currEyeHeight - (this.getBbHeight() / 2), 0f)));
offset = offset.add(rotatedEyeHeight);
offset.add(rotatedEyeHeight);
}
return offset;
@@ -23,6 +23,8 @@ import com.cobblemon.mod.common.api.tags.CobblemonItemTags;
import com.cobblemon.mod.common.duck.PlayerDuck;
import com.cobblemon.mod.common.duck.RidePassenger;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.cobblemon.mod.common.bag.BagEntity;
import com.cobblemon.mod.common.item.bag.CobblemonBagContainer;
import com.cobblemon.mod.common.pokedex.scanner.PokedexEntityData;
import com.cobblemon.mod.common.pokedex.scanner.ScannableEntity;
import com.cobblemon.mod.common.pokemon.FormData;
@@ -56,6 +58,7 @@ import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.enchantment.EnchantmentHelper;
import net.minecraft.world.level.Level;
import net.minecraft.world.phys.Vec3;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import org.joml.Vector3f;
import org.objectweb.asm.Opcodes;
@@ -73,7 +76,7 @@ import java.util.*;
import java.util.stream.Collectors;
@Mixin(Player.class)
public abstract class PlayerMixin extends LivingEntity implements ScannableEntity, OrientationControllable, PlayerDuck, RidePassenger {
public abstract class PlayerMixin extends LivingEntity implements ScannableEntity, OrientationControllable, PlayerDuck, RidePassenger, BagEntity {
@Unique
private Vector3f cobblemon$driverInput;
@@ -107,6 +110,8 @@ public abstract class PlayerMixin extends LivingEntity implements ScannableEntit
@Unique private Vec3 cobblemon$rideEyePos = Vec3.ZERO;
@Unique private CobblemonBagContainer cobblemon$cobblemonBagContainer = new CobblemonBagContainer();
protected PlayerMixin(EntityType<? extends LivingEntity> p_20966_, Level p_20967_) {
super(p_20966_, p_20967_);
}
@@ -404,4 +409,37 @@ public abstract class PlayerMixin extends LivingEntity implements ScannableEntit
original.call(target, strength, x, z);
}
@Override @NotNull
public CobblemonBagContainer cobblemon$getBagContainer() { return cobblemon$cobblemonBagContainer; }
@Override
public void cobblemon$setBagContainer(CobblemonBagContainer bagContainer) { cobblemon$cobblemonBagContainer = bagContainer; }
@Inject(
method = "readAdditionalSaveData(Lnet/minecraft/nbt/CompoundTag;)V",
at = @At("TAIL")
)
private void cobblemon$readAdditionalSaveData(CompoundTag compound, CallbackInfo ci) {
if (compound.contains("CobblemonBagData", 9)) {
this.cobblemon$cobblemonBagContainer.fromTag(compound.getList("CobblemonBagData", 10), this.registryAccess());
}
}
@Inject(
method = "addAdditionalSaveData(Lnet/minecraft/nbt/CompoundTag;)V",
at = @At("TAIL")
)
private void cobblemon$addAdditionalSaveData(CompoundTag compound, CallbackInfo ci) {
compound.put("CobblemonBagData", this.cobblemon$cobblemonBagContainer.createTag(this.registryAccess()));
}
@Inject(
method = "dropEquipment()V",
at = @At("TAIL")
)
private void cobblemon$dropCobblemonBag(CallbackInfo ci) {
if (level().getGameRules().getBoolean(CobblemonGameRules.BAG_DROP_ITEMS)) {
this.cobblemon$cobblemonBagContainer.dropAll((Player)(Object)this);
}
}
}
@@ -15,17 +15,23 @@ import com.cobblemon.mod.common.api.riding.RidingStyle;
import com.cobblemon.mod.common.api.spawning.spawner.PlayerSpawner;
import com.cobblemon.mod.common.api.spawning.spawner.PlayerSpawnerFactory;
import com.cobblemon.mod.common.api.stats.CobblemonStats;
import com.cobblemon.mod.common.block.HealingMachineBlock;
import com.cobblemon.mod.common.duck.ServerLevelDuck;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.cobblemon.mod.common.bag.BagEntity;
import com.cobblemon.mod.common.world.gamerules.CobblemonGameRules;
import com.llamalad7.mixinextras.injector.ModifyExpressionValue;
import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
import com.llamalad7.mixinextras.sugar.Local;
import net.minecraft.core.BlockPos;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.state.BlockState;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
@@ -33,6 +39,9 @@ import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import java.util.Optional;
@Mixin(ServerPlayer.class)
public abstract class ServerPlayerMixin implements PlayerSpawnerAccessor {
@@ -142,4 +151,25 @@ public abstract class ServerPlayerMixin implements PlayerSpawnerAccessor {
((ServerLevelDuck) this.serverLevel()).cobblemon$getLevelResourceLocation()
);
}
@Inject(
method = "findRespawnAndUseSpawnBlock(Lnet/minecraft/server/level/ServerLevel;Lnet/minecraft/core/BlockPos;FZZ)Ljava/util/Optional;",
at = @At(value = "HEAD"),
cancellable = true
)
private static void cobblemon$useHealthStationAsRespawn(ServerLevel level, BlockPos pos, float angle, boolean forced, boolean keepInventory, CallbackInfoReturnable<Optional<ServerPlayer.RespawnPosAngle>> cir) {
BlockState state = level.getBlockState(pos);
Block block = state.getBlock();
if (block instanceof HealingMachineBlock && HealingMachineBlock.Companion.canSetSpawn(level)) {
cir.setReturnValue(HealingMachineBlock.Companion.findStandUpPosition(EntityType.PLAYER, level, pos).map((vec3) -> ServerPlayer.RespawnPosAngle.of(vec3, pos)));
}
}
@Inject(
method = "restoreFrom",
at = @At("TAIL")
)
private void cobblemon$restoreCobblemonBag(ServerPlayer that, boolean keepEverything, CallbackInfo ci) {
((BagEntity)(Object)this).cobblemon$setBagContainer(((BagEntity)that).cobblemon$getBagContainer());
}
}
@@ -83,7 +83,7 @@ public abstract class CameraMixin implements CameraDuck {
}
// reset the rotation values if it is now not being ridden.
MountedCameraRenderer.INSTANCE.reset();
MountedCameraRenderer.INSTANCE.setSmoothRotation(null);
original.call(instance, x, y, z);
}
}
@@ -9,16 +9,13 @@
package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.api.scheduling.ClientTaskTracker;
import com.cobblemon.mod.common.duck.GameRendererDuck;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.llamalad7.mixinextras.sugar.Local;
import net.minecraft.client.Camera;
import net.minecraft.client.DeltaTracker;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.world.entity.Entity;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
@@ -28,17 +25,10 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.function.Predicate;
@Mixin(GameRenderer.class)
public abstract class GameRendererMixin implements GameRendererDuck {
public class GameRendererMixin {
@Unique
long lastTime = -1;
@Shadow protected abstract double getFov(Camera camera, float partialTick, boolean useFovSetting);
@Override
public double cobblemon$getFov(Camera camera, float partialTick) {
return getFov(camera, partialTick, true);
}
@Inject(
method = "render",
at = @At(value = "TAIL")
@@ -11,6 +11,7 @@ package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.OrientationControllable;
import com.cobblemon.mod.common.client.render.player.MountedPlayerRenderer;
import com.cobblemon.mod.common.client.render.player.RecallArmAnimationTracker;
import com.cobblemon.mod.common.duck.RidePassenger;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import net.minecraft.client.model.HumanoidModel;
import net.minecraft.client.model.geom.ModelPart;
@@ -18,7 +19,6 @@ import net.minecraft.client.player.AbstractClientPlayer;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.phys.Vec2;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
@@ -71,18 +71,17 @@ public class HumanoidModelMixin {
behaviour.shouldRotateRiderHead(settings, state, pokemonEntity)
);
// Vanilla's head angles are world yaw but the body sits on a seat that can be on its side, so measure the real look against the seat
if (shouldRotatePlayerHead) {
Vec2 riderHead = MountedPlayerRenderer.riderHeadAngles(pokemonEntity, entity, Mth.clamp(ageInTicks - entity.tickCount, 0f, 1f));
if (riderHead != null) {
netHeadYaw = riderHead.x;
headPitch = riderHead.y;
if (this.head != null) {
this.head.yRot = netHeadYaw * Mth.DEG_TO_RAD;
this.head.xRot = headPitch * Mth.DEG_TO_RAD;
}
}
}
// If the player is on a rollable ride then use the ride local rotations to rotate the head
// This is to allow the player head to face the correct direction when "freelooking"
// TODO: find a way for this to work on built jars without borking head rotations.
// if (entity instanceof RidePassenger playerRotater &&
// vehicle instanceof OrientationControllable controller &&
// controller.getOrientationController().isActive()) {
// this.head.xRot = playerRotater.cobblemon$getRideXRot();
// headPitch = playerRotater.cobblemon$getRideXRot();
// this.head.yRot = playerRotater.cobblemon$getRideYRot();
// netHeadYaw = playerRotater.cobblemon$getRideYRot();
// }
if (!shouldRotatePlayerHead) {
netHeadYaw = 0f;
@@ -9,14 +9,11 @@
package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.OrientationControllable;
import com.cobblemon.mod.common.client.render.camera.MountedCameraRenderer;
import com.cobblemon.mod.common.client.render.player.FirstPersonRecallBallRenderer;
import com.cobblemon.mod.common.item.PokedexItem;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.math.Axis;
import net.minecraft.client.Minecraft;
import net.minecraft.client.player.AbstractClientPlayer;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.client.renderer.ItemInHandRenderer;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.world.InteractionHand;
@@ -43,14 +40,6 @@ public class ItemInHandRendererMixin {
}
}
@Inject(method = "renderHandsWithItems", at = @At("HEAD"))
private void cobblemon$rollHandsWithRide(float partialTicks, PoseStack poseStack, MultiBufferSource.BufferSource buffer, LocalPlayer player, int light, CallbackInfo ci) {
float roll = MountedCameraRenderer.INSTANCE.getHandRoll();
if (roll != 0f) {
poseStack.mulPose(Axis.ZN.rotationDegrees(roll));
}
}
@Redirect(method = "renderHandsWithItems", at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/vertex/PoseStack;mulPose(Lorg/joml/Quaternionf;)V"))
private void cobblemon$renderHandswithItems(PoseStack instance, Quaternionf quaternion) {
if (!(Minecraft.getInstance().player != null && Minecraft.getInstance().player.getVehicle() instanceof OrientationControllable controllable && controllable.getOrientationController().isActive())) {
@@ -32,6 +32,7 @@ import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.player.AbstractClientPlayer;
import net.minecraft.client.player.Input;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.level.ClipContext;
@@ -49,13 +50,11 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import java.util.Map;
import java.util.Objects;
@Mixin(LocalPlayer.class)
public abstract class LocalPlayerMixin extends AbstractClientPlayer implements OrientationControllable, DoubleJump {
@Unique Matrix3f cobblemon$lastOrientation;
@Unique int cobblemon$lastOrientationVehicleId = -1;
@Unique float cobblemon$lastRideXRot;
@Unique float cobblemon$lastRideYRot;
@@ -82,28 +81,30 @@ public abstract class LocalPlayerMixin extends AbstractClientPlayer implements O
private void cobblemon$updateRotationMatrixPassenger(CallbackInfo ci) {
if (!(this.getVehicle() instanceof OrientationControllable controllableVehicle)) return;
var vehicleController = controllableVehicle.getOrientationController();
if (!vehicleController.isActive()) {
// Forget the last sent value so the next ride always gets its first orientation sent
cobblemon$lastOrientation = null;
return;
}
var orientation = vehicleController.getOrientation();
var vehicleId = this.getVehicle().getId();
// Compare by value, the stored one is a copy so a reference check never matches
if (vehicleId == cobblemon$lastOrientationVehicleId && Objects.equals(orientation, cobblemon$lastOrientation)) return;
cobblemon$lastOrientation = orientation != null ? new Matrix3f(orientation) : null;
cobblemon$lastOrientationVehicleId = vehicleId;
CobblemonNetwork.INSTANCE.sendToServer(new ServerboundUpdateOrientationPacket(vehicleId, orientation));
if (!vehicleController.isActive() || vehicleController.getOrientation() == cobblemon$lastOrientation) return;
cobblemon$lastOrientation = vehicleController.getOrientation() != null ? new Matrix3f(vehicleController.getOrientation()) : null;
CobblemonNetwork.INSTANCE.sendToServer(new ServerboundUpdateOrientationPacket(this.getVehicle().getId(), vehicleController.getOrientation()));
}
@Inject(method = "rideTick", at = @At("HEAD"))
private void cobblemon$updateOrientationControllerRideTick(CallbackInfo ci) {
if (Minecraft.getInstance().player != (Object)this) return;
var driver = (LocalPlayer)(Object)this;
var vehicle = driver.getVehicle();
if (!(this.getVehicle() instanceof OrientationControllable controllableVehicle)) return;
var shouldUseCustomOrientation = cobblemon$shouldUseCustomOrientation((LocalPlayer)(Object)this);
var vehicleController = controllableVehicle.getOrientationController();
// Look angles get seeded by the camera on its first rolling frame
// If the player has just switched to riding a custom orientation ride then set their
// x and y rots local to the vehicle rots(if the controller wasn't active and will now be active)
// This ensures that on transition your camera stays in the same spot
if (!vehicleController.isActive() && shouldUseCustomOrientation) {
// Set local to the vehicle x and yrot so
var playerRotater = (RidePassenger)driver;
playerRotater.cobblemon$setRideXRot(Mth.wrapDegrees(driver.getXRot() - vehicle.getXRot()));
playerRotater.cobblemon$setRideYRot(Mth.wrapDegrees(driver.getYRot() - vehicle.getYRot()));
}
vehicleController.setActive(shouldUseCustomOrientation);
}
@@ -11,10 +11,6 @@ package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.Cobblemon;
import com.cobblemon.mod.common.OrientationControllable;
import com.cobblemon.mod.common.api.orientation.OrientationController;
import com.cobblemon.mod.common.api.riding.behaviour.RideSteerInput;
import com.cobblemon.mod.common.api.riding.camera.RideLookInput;
import com.cobblemon.mod.common.api.riding.camera.RideLookSettings;
import com.cobblemon.mod.common.api.riding.camera.RideLookTake;
import com.cobblemon.mod.common.client.CobblemonClient;
import com.cobblemon.mod.common.client.keybind.keybinds.PartySendBinding;
import com.cobblemon.mod.common.client.keybind.keybinds.RidingFreelookBinding;
@@ -24,12 +20,13 @@ import com.cobblemon.mod.common.pokedex.scanner.PokedexUsageContext;
import com.llamalad7.mixinextras.injector.v2.WrapWithCondition;
import com.llamalad7.mixinextras.sugar.Local;
import com.mojang.blaze3d.Blaze3D;
import kotlin.Unit;
import kotlin.Pair;
import net.minecraft.client.Minecraft;
import net.minecraft.client.MouseHandler;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.util.Mth;
import net.minecraft.util.SmoothDouble;
import net.minecraft.world.phys.Vec3;
import org.objectweb.asm.Opcodes;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
@@ -45,11 +42,6 @@ import static net.minecraft.util.Mth.lerp;
@Mixin(MouseHandler.class)
public abstract class MouseHandlerMixin {
// Entity.turn scales mouse movement to degrees by this
@Unique private static final float COBBLEMON$VANILLA_DEGREES_PER_MOUSE_UNIT = 0.15F;
// Share of the look offset closed per second as it drifts back to centre. Raise to recentre faster
@Unique private static final float COBBLEMON$LOOK_RECENTER_RATE = 5.0F;
@Shadow private double accumulatedScrollY;
@Shadow @Final private Minecraft minecraft;
@@ -168,48 +160,74 @@ public abstract class MouseHandlerMixin {
}
var vehicleController = controllableVehicle.getOrientationController();
var pokemonVehicle = (PokemonEntity) vehicle;
var freeLooking = RidingFreelookBinding.INSTANCE.isDown();
Pair<Boolean, Boolean> mouseShouldModifyDriver = ((PokemonEntity) vehicle).ifRidingAvailableSupply(new Pair(false, false), (behaviour, settings, state) -> {
return behaviour.mouseModifiesDriverRotation(
settings,
state,
(PokemonEntity) vehicle
);
});
//-------------------------------------------------------------------------
// If looking around then modify the players orientation instead and zero the mouse deltas so the mouse doesn't
// affect the vehicle orientation when looking around.
// If the client is a passenger it will modify these rotations and return
//-------------------------------------------------------------------------
if (freeLooking || player.getControlledVehicle() == null) {
// Modify driver rotations
cobblemon$setDriverRotations(player, cursorDeltaX, cursorDeltaY);
// If the player/passenger is not the driver then return and ignore all vehicle rotation logic
if (player.getControlledVehicle() == null) return false;
// Set to zero so that vehicle rotations don't also get affected by movement.
cursorDeltaX = 0.0;
cursorDeltaY = 0.0;
} else if (mouseShouldModifyDriver.getFirst()) { // If not freelooking then check modification per mouse input dimension
cobblemon$setDriverRotations(player, cursorDeltaX, 0.0);
cursorDeltaX = 0.0;
} else if (mouseShouldModifyDriver.getSecond()) {
cobblemon$setDriverRotations(player, 0.0, cursorDeltaY);
cursorDeltaY = 0.0;
}
//-------------------------------------------------------------------------
// Smoothly return driver rotations to zero when needed
//-------------------------------------------------------------------------
var playerRotater = (RidePassenger)player;
float yawDelta = (float)cursorDeltaX * COBBLEMON$VANILLA_DEGREES_PER_MOUSE_UNIT;
float pitchDelta = (float)cursorDeltaY * COBBLEMON$VANILLA_DEGREES_PER_MOUSE_UNIT;
// Passengers only ever look around
if (player.getControlledVehicle() == null) {
cobblemon$addLook(player, yawDelta, pitchDelta);
return false;
if( !freeLooking && !mouseShouldModifyDriver.getFirst()){
playerRotater.cobblemon$setRideYRot(lerp(min(5.0f * (float)movementTime, 1.0f), Mth.wrapDegrees(playerRotater.cobblemon$getRideYRot()), 0.0f));
}
if( !freeLooking && !mouseShouldModifyDriver.getSecond()) {
playerRotater.cobblemon$setRideXRot(lerp(min(5.0f * (float)movementTime, 1.0f), Mth.wrapDegrees(playerRotater.cobblemon$getRideXRot()), 0.0f));
}
// The ride takes what it wants of the mouse to steer with and the rest moves the look. Freelook keeps it all for the look
var lookInput = new RideLookInput(yawDelta, pitchDelta, playerRotater.cobblemon$getRideYRot(), playerRotater.cobblemon$getRideXRot());
RideLookTake take = RidingFreelookBinding.INSTANCE.isDown() ? RideLookTake.NONE : pokemonVehicle.ifRidingAvailableSupply(RideLookTake.all(lookInput), (behaviour, settings, state) -> {
return behaviour.consumeLook(settings, state, pokemonVehicle, lookInput);
});
float lookYaw = yawDelta - take.getYaw();
float lookPitch = pitchDelta - take.getPitch();
if (lookYaw != 0.0f || lookPitch != 0.0f) {
cobblemon$addLook(player, lookYaw, lookPitch);
// Send mouse input to be interpreted into rotation deltas by the ride controller
Vec3 angVecMouse = cobblemon$getRideMouseRotation(cursorDeltaX, cursorDeltaY, movementTime);
// Perform Rotation using mouse influenced rotation deltas.
vehicleController.rotate(
(float) angVecMouse.x,
(float) angVecMouse.y,
(float) angVecMouse.z
);
// Gather and apply the current rotation deltas
var angRot = cobblemon$getAngularVelocity(movementTime);
// Apply smoothing if requested by the controller.
if(cobblemon$shouldUseAngVelSmoothing()) {
var yaw = yawSmoother.getNewDeltaValue(angRot.x * 0.5f, d);
var pitch = pitchSmoother.getNewDeltaValue(angRot.y * 0.5f, d);
var roll = rollSmoother.getNewDeltaValue(angRot.z * 0.5f, d);
vehicleController.rotate((float) yaw, (float) pitch, (float) roll);
}
else {
vehicleController.rotate((float) (angRot.x * 10 * d), (float) (angRot.y * 10 * d), (float) (angRot.z * 10 * d));
}
// Drift the look back to centre on the axes the ride steers with
float recenter = min(COBBLEMON$LOOK_RECENTER_RATE * (float)movementTime, 1.0f);
if (take.getRecenterYaw()) {
playerRotater.cobblemon$setRideYRot(lerp(recenter, Mth.wrapDegrees(playerRotater.cobblemon$getRideYRot()), 0.0f));
}
if (take.getRecenterPitch()) {
playerRotater.cobblemon$setRideXRot(lerp(recenter, Mth.wrapDegrees(playerRotater.cobblemon$getRideXRot()), 0.0f));
}
// Hand the ride its share back in mouse units since that's what every ride's steering is tuned for
double rideDeltaX = yawDelta == 0.0f ? 0.0 : cursorDeltaX * (take.getYaw() / yawDelta);
double rideDeltaY = pitchDelta == 0.0f ? 0.0 : cursorDeltaY * (take.getPitch() / pitchDelta);
var steerInput = cobblemon$getSteerInput(vehicleController, rideDeltaX, rideDeltaY, movementTime);
pokemonVehicle.ifRidingAvailable((behaviour, settings, state) -> {
behaviour.steer(settings, state, pokemonVehicle, player, steerInput);
return Unit.INSTANCE;
});
// The camera sets the player's rotation from the look every frame so vanilla turn would only get overwritten
return false;
return returnValue;
}
@Inject(method = "handleAccumulatedMovement", at = @At("HEAD"))
@@ -230,9 +248,28 @@ public abstract class MouseHandlerMixin {
this.turnPlayer(cobblemon$timeDelta);
}
/** The ride's share of the mouse put through the riding sensitivity, invert and swap options. */
@Unique
private RideSteerInput cobblemon$getSteerInput(OrientationController controller, double mouseX, double mouseY, double deltaTime) {
private Vec3 cobblemon$getAngularVelocity(double deltaTime) {
var player = minecraft.player;
if (player == null) return Vec3.ZERO;
if (!(player instanceof OrientationControllable)) return Vec3.ZERO;
var playerVehicle = player.getVehicle();
if (playerVehicle == null) return Vec3.ZERO;
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return Vec3.ZERO;
return pokemonEntity.ifRidingAvailableSupply(Vec3.ZERO, (behaviour, settings, state) -> {
return behaviour.angRollVel(settings, state, pokemonEntity, player, deltaTime);
});
}
@Unique
private Vec3 cobblemon$getRideMouseRotation(double mouseX, double mouseY, double deltaTime) {
var player = minecraft.player;
if (player == null) return Vec3.ZERO;
var vehicle = player.getVehicle();
if (vehicle == null) return Vec3.ZERO;
if (!(vehicle instanceof PokemonEntity pokemonEntity)) return Vec3.ZERO;
var invertYaw = Cobblemon.config.getInvertYaw();
var invertPitch = Cobblemon.config.getInvertPitch();
@@ -245,18 +282,21 @@ public abstract class MouseHandlerMixin {
var pitch = (swapXAndY ? xValue : yValue) * (invertPitch? -1.0f : 1.0f);
return new RideSteerInput(
controller,
yaw,
pitch,
xMouseSmoother,
yMouseSmoother,
cobblemon$getRidingSensitivity(),
deltaTime,
yawSmoother,
pitchSmoother,
rollSmoother
);
var sensitivity = cobblemon$getRidingSensitivity();
return pokemonEntity.ifRidingAvailableSupply(Vec3.ZERO, (behaviour, settings, state) -> {
return behaviour.rotationOnMouseXY(
settings,
state,
pokemonEntity,
player,
pitch,
yaw,
yMouseSmoother,
xMouseSmoother,
sensitivity,
deltaTime
);
});
}
@Unique
@@ -265,33 +305,31 @@ public abstract class MouseHandlerMixin {
return Math.pow(sensitivity, 3);
}
/** Moves the ride look by degrees within the ride's look limits. Same job as vanilla turn but on the look instead of the player. */
@Unique
private void cobblemon$addLook(LocalPlayer player, float yawDelta, float pitchDelta) {
private void cobblemon$setDriverRotations(LocalPlayer player, double cursorDeltaX, double cursorDeltaY) {
// the vanilla turn() method redone so that it uses rideRotations.
float f = (float)cursorDeltaY * 0.15F; // Note: turn() uses xRot for pitch (up/down)
float g = (float)cursorDeltaX * 0.15F; // Note: turn() uses yRot for yaw (left/right)
var playerRotater = (RidePassenger)player;
var lookSettings = cobblemon$getLookSettings(player);
playerRotater.cobblemon$setRideXRot(cobblemon$softClamp(playerRotater.cobblemon$getRideXRot(), pitchDelta, lookSettings.getMaxPitch()));
playerRotater.cobblemon$setRideYRot(cobblemon$softClamp(playerRotater.cobblemon$getRideYRot(), yawDelta, lookSettings.getMaxYaw()));
playerRotater.cobblemon$setRideXRot(playerRotater.cobblemon$getRideXRot() + f);
playerRotater.cobblemon$setRideYRot(playerRotater.cobblemon$getRideYRot() + g);
playerRotater.cobblemon$setRideXRot(Mth.clamp(playerRotater.cobblemon$getRideXRot(), -89.0F, 89.0F));
playerRotater.cobblemon$setRideYRot(Mth.clamp(playerRotater.cobblemon$getRideYRot(), -105.0F, 105.0F));
if (player.getVehicle() != null) {
player.getVehicle().onPassengerTurned(player);
}
}
/**
* Moves an angle by delta while keeping it inside the limit. An angle already past the limit
* (the base turning under a low carry look can put it there) isn't snapped back, it just can't go further out.
*/
@Unique
private static float cobblemon$softClamp(float angle, float delta, float limit) {
float bound = Math.max(limit, Math.abs(angle));
return Mth.clamp(angle + delta, -bound, bound);
}
private boolean cobblemon$shouldUseAngVelSmoothing() {
var player = minecraft.player;
if (player == null) return true;
@Unique
private RideLookSettings cobblemon$getLookSettings(LocalPlayer player) {
if (!(player.getVehicle() instanceof PokemonEntity pokemonEntity)) return RideLookSettings.DEFAULT;
return pokemonEntity.ifRidingAvailableSupply(RideLookSettings.DEFAULT, (behaviour, settings, state) -> {
return behaviour.lookSettings(settings, state, pokemonEntity);
var playerVehicle = player.getVehicle();
if (playerVehicle == null) return true;
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return true;
return pokemonEntity.ifRidingAvailableSupply(true, (behaviour, settings, state) -> {
return behaviour.useAngVelSmoothing(settings, state, pokemonEntity);
});
}
@@ -1,38 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ScreenEffectRenderer;
import net.minecraft.core.BlockPos;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.level.block.RenderShape;
import net.minecraft.world.level.block.state.BlockState;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
@Mixin(ScreenEffectRenderer.class)
public class ScreenEffectRendererMixin {
/**
* The in block overlay tests the rider's own eye, which sits straight up from the seat even with the ride on a wall
* or ceiling. The camera is somewhere else entirely, so only let the overlay through when the camera itself is buried.
* Wraps the noPhysics check in front of it since NeoForge swaps out the method that finds the block
*/
@WrapOperation(method = "renderScreenEffect", at = @At(value = "FIELD", target = "Lnet/minecraft/world/entity/player/Player;noPhysics:Z"))
private static boolean cobblemon$overlayFromRideCamera(Player player, Operation<Boolean> original) {
if (!(player.getVehicle() instanceof PokemonEntity)) return original.call(player);
BlockPos pos = BlockPos.containing(Minecraft.getInstance().gameRenderer.getMainCamera().getPosition());
BlockState state = player.level().getBlockState(pos);
boolean cameraBuried = state.getRenderShape() != RenderShape.INVISIBLE && state.isViewBlocking(player.level(), pos);
return original.call(player) || !cameraBuried;
}
}
@@ -38,9 +38,6 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(Entity.class)
public abstract class EntityMixin {
// How far the clientsent ride eye can sit from the players
@Unique private static final double COBBLEMON$MAX_RIDE_EYE_OFFSET = 3.0;
@Shadow @Nullable public abstract Entity getVehicle();
@Inject(method = "updateInWaterStateAndDoWaterCurrentPushing", at = @At(value = "FIELD", target = "Lnet/minecraft/world/entity/Entity;wasTouchingWater:Z", ordinal = 1), cancellable = true)
@@ -94,9 +91,6 @@ public abstract class EntityMixin {
if (vehicleController == null) return;
Vec3 customEyePos = ridePassenger.cobblemon$getRideEyePos();
Vec3 vanillaEyePos = new Vec3(player.getX(), player.getEyeY(), player.getZ());
double maxSqr = COBBLEMON$MAX_RIDE_EYE_OFFSET * COBBLEMON$MAX_RIDE_EYE_OFFSET;
if (customEyePos == null || !(customEyePos.distanceToSqr(vanillaEyePos) <= maxSqr)) return;
cir.setReturnValue(customEyePos);
}
@@ -26,6 +26,7 @@ import com.cobblemon.mod.common.client.pokedex.PokedexType
import com.cobblemon.mod.common.entity.boat.CobblemonBoatType
import com.cobblemon.mod.common.item.*
import com.cobblemon.mod.common.item.armor.CobblemonArmorTrims
import com.cobblemon.mod.common.item.bag.CobblemonBagItem
import com.cobblemon.mod.common.item.battle.DireHitItem
import com.cobblemon.mod.common.item.battle.GuardSpecItem
import com.cobblemon.mod.common.item.battle.XStatItem
@@ -1577,6 +1578,12 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val LUCIBELL = compostableBlockItem("lucibell", CobblemonBlocks.LUCIBELL, 0.85f)
//Bags
@JvmField
val TRAINER_BAG = this.create("trainer_bag", CobblemonBagItem())
@JvmField
val TRAINER_PACK = this.create("trainer_pack", CobblemonBagItem())
private fun blockItem(name: String, block: Block, rarity: Rarity = Rarity.COMMON): BlockItem = this.create(name, BlockItem(block, Item.Properties().rarity(rarity)))
private fun itemNameBlockItem(name: String, block: Block, rarity: Rarity = Rarity.COMMON): ItemNameBlockItem = this.create(name, ItemNameBlockItem(block, Item.Properties().rarity(rarity)))
@@ -10,6 +10,7 @@ package com.cobblemon.mod.common
import com.cobblemon.mod.common.block.campfirepot.CookingPotMenu
import com.cobblemon.mod.common.item.bag.CobblemonBagMenu
import com.cobblemon.mod.common.block.tmmachine.TMMachineMenu
import com.cobblemon.mod.common.platform.PlatformRegistry
import net.minecraft.core.Registry
@@ -20,8 +21,9 @@ import net.minecraft.world.inventory.MenuType
object CobblemonMenuType : PlatformRegistry<Registry<MenuType<*>>, ResourceKey<Registry<MenuType<*>>>, MenuType<*>>() {
val COOKING_POT = MenuType.register("cooking_pot_menu", ::CookingPotMenu)
val COOKING_POT = MenuType.register("cooking_pot", ::CookingPotMenu)
val TM_MACHINE = MenuType.register("tm_machine_menu", ::TMMachineMenu)
val COBBLEMON_BAG = MenuType.register("cobblemon_bag", ::CobblemonBagMenu)
override val registry: Registry<MenuType<*>>
get() = BuiltInRegistries.MENU
@@ -13,6 +13,8 @@ import com.cobblemon.mod.common.client.net.OpenBehaviourEditorHandler
import com.cobblemon.mod.common.client.net.PlayerInteractOptionsHandler
import com.cobblemon.mod.common.client.net.SetClientPlayerDataHandler
import com.cobblemon.mod.common.client.net.animation.PlayPosableAnimationHandler
import com.cobblemon.mod.common.client.net.bag.UpdateBagMenuDataHandler
import com.cobblemon.mod.common.client.net.bag.UseItemOnPokemonFromBagHandler
import com.cobblemon.mod.common.client.net.battle.*
import com.cobblemon.mod.common.client.net.callback.move.OpenMoveCallbackHandler
import com.cobblemon.mod.common.client.net.callback.party.OpenPartyCallbackHandler
@@ -76,6 +78,8 @@ import com.cobblemon.mod.common.net.messages.client.OpenBehaviourEditorPacket
import com.cobblemon.mod.common.net.messages.client.PlayerInteractOptionsPacket
import com.cobblemon.mod.common.net.messages.client.SetClientPlayerDataPacket
import com.cobblemon.mod.common.net.messages.client.animation.PlayPosableAnimationPacket
import com.cobblemon.mod.common.net.messages.client.bag.UpdateBagMenuDataPacket
import com.cobblemon.mod.common.net.messages.client.bag.UseItemOnPokemonFromBagPacket
import com.cobblemon.mod.common.net.messages.client.battle.*
import com.cobblemon.mod.common.net.messages.client.callback.OpenMoveCallbackPacket
import com.cobblemon.mod.common.net.messages.client.callback.OpenPartyCallbackPacket
@@ -444,6 +448,7 @@ object CobblemonNetwork {
list.add(PacketRegisterInfo(BehaviourSyncPacket.ID, BehaviourSyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(MarkRegistrySyncPacket.ID, MarkRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(RideSettingsSyncPacket.ID, RideSettingsSyncPacket::decode, RideSettingsSyncHandler))
list.add(PacketRegisterInfo(BagCategoriesSyncPacket.ID, BagCategoriesSyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(TechnicalMachineRegistrySyncPacket.ID, TechnicalMachineRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
// Effects
@@ -640,6 +645,10 @@ object CobblemonNetwork {
list.add(PacketRegisterInfo(SetActiveTMPacket.ID, SetActiveTMPacket::decode, SetActiveTMPacketHandler))
list.add(PacketRegisterInfo(SetTMMachineContainerDataPacket.ID, SetTMMachineContainerDataPacket::decode, SetTMMachineContainerDataPacketHandler))
// Bag
list.add(PacketRegisterInfo(UpdateBagMenuDataPacket.ID, UpdateBagMenuDataPacket::decode, UpdateBagMenuDataHandler))
list.add(PacketRegisterInfo(UseItemOnPokemonFromBagPacket.ID, UseItemOnPokemonFromBagPacket::decode, UseItemOnPokemonFromBagHandler))
// Behaviour Packets
list.add(PacketRegisterInfo(SetEntityBehaviourPacket.ID, SetEntityBehaviourPacket::decode, SetEntityBehaviourHandler))
list.add(PacketRegisterInfo(DamageOnCollisionPacket.ID, DamageOnCollisionPacket::decode, DamageOnCollisionPacketHandler))
@@ -647,7 +656,7 @@ object CobblemonNetwork {
// Habitat blocks
list.add(PacketRegisterInfo(SaveHabitatBlockSettingsPacket.ID, SaveHabitatBlockSettingsPacket::decode, SaveHabitatBlockSettingsHandler))
// Debug / cheats
// Debug
list.add(PacketRegisterInfo(RequestOpenRidingStatsDebugGUIPacket.ID, RequestOpenRidingStatsDebugGUIPacket::decode, RequestOpenRidingStatsDebugGUIHandler))
@@ -20,7 +20,6 @@ import com.cobblemon.mod.common.api.riding.behaviour.types.air.HelicopterSetting
import com.cobblemon.mod.common.api.riding.behaviour.types.air.HoverSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.air.JetSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.air.RocketSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.air.BoardSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.land.HorseSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.land.MinekartSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.land.VehicleSettings
@@ -57,7 +56,6 @@ object CobblemonRideSettings : DataRegistry {
var hover = HoverSettings()
var jet = JetSettings()
var rocket = RocketSettings()
var board = BoardSettings()
var horse = HorseSettings()
var minekart = MinekartSettings()
@@ -77,7 +75,6 @@ object CobblemonRideSettings : DataRegistry {
hover = hover,
jet = jet,
rocket = rocket,
board = board,
horse = horse,
minekart = minekart,
vehicle = vehicle,
@@ -96,7 +93,6 @@ object CobblemonRideSettings : DataRegistry {
hover = loadStyle(manager, "hover", HoverSettings::class.java)
jet = loadStyle(manager, "jet", JetSettings::class.java)
rocket = loadStyle(manager, "rocket", RocketSettings::class.java)
board = loadStyle(manager, "board", BoardSettings::class.java)
horse = loadStyle(manager, "horse", HorseSettings::class.java)
minekart = loadStyle(manager, "minekart", MinekartSettings::class.java)
vehicle = loadStyle(manager, "vehicle", VehicleSettings::class.java)
@@ -321,6 +321,19 @@ object CobblemonSounds : PlatformRegistry<Registry<SoundEvent>, ResourceKey<Regi
@JvmField
val MEDICINAL_LEEK_PLACE = this.create("block.medicinal_leek.plant")
@JvmField
val ITEM_BAG_OPEN = this.create("item.bag.open")
@JvmField
val ITEM_BAG_CLOSE = this.create("item.bag.close")
@JvmField
val ITEM_BAG_CLICK = this.create("item.bag.click")
@JvmField
val ITEM_BAG_ITEM_IN = this.create("item.bag.item_in")
@JvmField
val ITEM_BAG_ITEM_OUT = this.create("item.bag.item_out")
@JvmField
val ITEM_BAG_EQUIP = this.create("item.bag.equip")
@JvmField
val GILDED_CHEST_OPEN = this.create("block.gilded_chest.open")
@JvmField
@@ -0,0 +1,66 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.bag
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.api.data.JsonDataRegistry
import com.cobblemon.mod.common.api.reactive.SimpleObservable
import com.cobblemon.mod.common.net.messages.client.data.BagCategoriesSyncPacket
import com.cobblemon.mod.common.util.adapters.IdentifierAdapter
import com.cobblemon.mod.common.util.adapters.TagKeyAdapter
import com.cobblemon.mod.common.util.cobblemonResource
import com.google.gson.GsonBuilder
import com.google.gson.reflect.TypeToken
import net.minecraft.core.registries.Registries
import net.minecraft.resources.ResourceLocation
import net.minecraft.server.level.ServerPlayer
import net.minecraft.server.packs.PackType
import net.minecraft.tags.TagKey
import net.minecraft.world.item.Item
object BagCategories: JsonDataRegistry<BagCategory> {
override val id: ResourceLocation = cobblemonResource("bag_categories")
override val type: PackType = PackType.SERVER_DATA
override val observable = SimpleObservable<BagCategories>()
override val gson = GsonBuilder()
.disableHtmlEscaping()
.setPrettyPrinting()
.registerTypeAdapter(ResourceLocation::class.java, IdentifierAdapter)
.registerTypeAdapter(TypeToken.getParameterized(TagKey::class.java, Item::class.java).type, TagKeyAdapter(Registries.ITEM))
.create()
override val typeToken: TypeToken<BagCategory> = TypeToken.get(BagCategory::class.java)
override val resourcePath = "bag_categories"
private val bagCategories = hashMapOf<ResourceLocation, BagCategory>()
override fun reload(data: Map<ResourceLocation, BagCategory>) {
bagCategories.clear()
data.forEach { identifier, category ->
try {
category.identifier = identifier
bagCategories[identifier] = category
} catch (e: Exception) {
Cobblemon.LOGGER.error("Skipped loading the {} category", identifier, e)
}
}
Cobblemon.LOGGER.info("Loaded {} bag categories", bagCategories.size)
this.observable.emit(this)
}
override fun sync(player: ServerPlayer) {
BagCategoriesSyncPacket(bagCategories.values.toList())
}
fun getOrderedCategoriesList(): List<BagCategory> {
return bagCategories.values.toList().sortedBy { it.order }
}
}
@@ -0,0 +1,66 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.bag
import com.cobblemon.mod.common.util.readIdentifier
import com.cobblemon.mod.common.util.writeIdentifier
import net.minecraft.core.registries.Registries
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.network.chat.Component
import net.minecraft.network.chat.MutableComponent
import net.minecraft.resources.ResourceLocation
import net.minecraft.tags.TagKey
import net.minecraft.util.StringRepresentable
import net.minecraft.world.item.Item
import net.minecraft.world.item.ItemStack
class BagCategory(
identifier: ResourceLocation,
val order: Int,
val icon: ResourceLocation,
val whiteListTag: TagKey<Item>,
val blackListTag: TagKey<Item>,
val maxCount: Int
): StringRepresentable {
@Transient
var identifier: ResourceLocation = identifier
internal set
override fun getSerializedName(): String = identifier.toString()
fun getName(): MutableComponent = Component.translatable("${identifier.namespace}.bag_category.${identifier.path}")
fun itemIsValid(itemStack: ItemStack): Boolean {
if (itemStack.`is`(blackListTag)) return false
if (itemStack.`is`(whiteListTag)) return true
return false
}
fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeIdentifier(identifier)
buffer.writeInt(order)
buffer.writeIdentifier(icon)
buffer.writeIdentifier(whiteListTag.location)
buffer.writeIdentifier(blackListTag.location)
buffer.writeInt(maxCount)
}
companion object {
internal fun decode(buffer: RegistryFriendlyByteBuf): BagCategory {
return BagCategory(
buffer.readIdentifier(),
buffer.readInt(),
buffer.readIdentifier(),
TagKey.create(Registries.ITEM, buffer.readIdentifier()),
TagKey.create(Registries.ITEM, buffer.readIdentifier()),
buffer.readInt()
)
}
}
}
@@ -9,12 +9,14 @@
package com.cobblemon.mod.common.api.events.pokemon
import com.bedrockk.molang.runtime.value.DoubleValue
import com.bedrockk.molang.runtime.value.MoValue
import com.cobblemon.mod.common.api.events.Cancelable
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMoLangValue
import com.cobblemon.mod.common.api.molang.MoLangFunctions.moLangFunctionMap
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.pokemon.Pokemon
import com.cobblemon.mod.common.trade.TradeParticipant
import com.cobblemon.mod.common.util.asArrayValue
import com.cobblemon.mod.common.util.getPlayer
/**
@@ -31,9 +33,9 @@ interface TradeEvent {
val tradeParticipant1: TradeParticipant
/**
* The [Pokemon] being traded by the first participant.
* All the [Pokemon] the first participant receives in the trade.
*/
val tradeParticipant1Pokemon: Pokemon
val tradeParticipant1Pokemon: List<Pokemon>
/**
* The second [TradeParticipant].
@@ -41,9 +43,19 @@ interface TradeEvent {
val tradeParticipant2: TradeParticipant
/**
* The [Pokemon] being traded by the second participant.
* All the [Pokemon] the second participant receives in the trade.
*/
val tradeParticipant2Pokemon: Pokemon
val tradeParticipant2Pokemon: List<Pokemon>
fun createContext(): MutableMap<String, MoValue> = mutableMapOf(
"trade_participant_1" to (tradeParticipant1.uuid.getPlayer()?.asMoLangValue() ?: DoubleValue.ZERO),
"trade_participant_2" to (tradeParticipant2.uuid.getPlayer()?.asMoLangValue() ?: DoubleValue.ZERO),
// Kept for backwards compatibility, this is the first Pokémon of each side.
"trade_participant_1_pokemon" to tradeParticipant1Pokemon.first().struct,
"trade_participant_2_pokemon" to tradeParticipant2Pokemon.first().struct,
"trade_participant_1_pokemon_list" to tradeParticipant1Pokemon.asArrayValue { it.struct },
"trade_participant_2_pokemon_list" to tradeParticipant2Pokemon.asArrayValue { it.struct }
)
/**
* Event fired when a trade is about to happen. Cancelling this event prevents the trade from occurring.
@@ -53,16 +65,11 @@ interface TradeEvent {
*/
data class Pre(
override val tradeParticipant1: TradeParticipant,
override val tradeParticipant1Pokemon: Pokemon,
override val tradeParticipant1Pokemon: List<Pokemon>,
override val tradeParticipant2: TradeParticipant,
override val tradeParticipant2Pokemon: Pokemon
override val tradeParticipant2Pokemon: List<Pokemon>
) : TradeEvent, Cancelable() {
val context = mutableMapOf(
"trade_participant_1" to (tradeParticipant1.uuid.getPlayer()?.asMoLangValue() ?: DoubleValue.ZERO),
"trade_participant_2" to (tradeParticipant2.uuid.getPlayer()?.asMoLangValue() ?: DoubleValue.ZERO),
"trade_participant_1_pokemon" to tradeParticipant1Pokemon.struct,
"trade_participant_2_pokemon" to tradeParticipant2Pokemon.struct
)
val context = createContext()
val functions = moLangFunctionMap(
cancelFunc
@@ -77,15 +84,10 @@ interface TradeEvent {
*/
data class Post(
override val tradeParticipant1: TradeParticipant,
override val tradeParticipant1Pokemon: Pokemon,
override val tradeParticipant1Pokemon: List<Pokemon>,
override val tradeParticipant2: TradeParticipant,
override val tradeParticipant2Pokemon: Pokemon
override val tradeParticipant2Pokemon: List<Pokemon>
) : TradeEvent {
val context = mutableMapOf(
"trade_participant_1" to (tradeParticipant1.uuid.getPlayer()?.asMoLangValue() ?: DoubleValue.ZERO),
"trade_participant_2" to (tradeParticipant2.uuid.getPlayer()?.asMoLangValue() ?: DoubleValue.ZERO),
"trade_participant_1_pokemon" to tradeParticipant1Pokemon.struct,
"trade_participant_2_pokemon" to tradeParticipant2Pokemon.struct
)
val context = createContext()
}
}
@@ -8,7 +8,6 @@
package com.cobblemon.mod.common.api.orientation
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.math.QuatSpring
import com.cobblemon.mod.common.util.math.geometry.toDegrees
import com.cobblemon.mod.common.util.math.geometry.toRadians
@@ -30,8 +29,7 @@ open class OrientationController(val entity: LivingEntity) {
val UP: Vector3f = Vector3f(0.0f, 1.0f, 0.0f)
val LEFT: Vector3f = Vector3f(-1.0f, 0.0f, 0.0f)
private const val TICK_DT = 1f / 20f // Minecraft server tick rate
// Seconds for the render orientation to close half the gap to the real one. Raise for smoother but laggier visuals
private const val RENDER_SMOOTH_HALFLIFE = 0.15f
private const val RENDER_SMOOTH_HALFLIFE = 0.1f // seconds to close ~half the gap
}
open var active: Boolean = false
@@ -103,11 +101,7 @@ open class OrientationController(val entity: LivingEntity) {
// Use a "quat spring" to smoothly move the render orientation towards the goal orientation.
// It takes into account the orientations angular velocities and should be much more resilient
// to sharp changes in goal orientation or late/missed packets.
val pokemon = entity as? PokemonEntity
val halflife = pokemon?.ifRidingAvailableSupply(fallback = null as Float?) { behaviour, settings, state ->
behaviour.renderHalflife(settings, state, pokemon)
} ?: RENDER_SMOOTH_HALFLIFE
simpleSpringDamperQuat(renderSpring, targetQuat, halflife, TICK_DT)
simpleSpringDamperQuat(renderSpring, targetQuat, 0.15f, TICK_DT)
val newRenderOrientation = Matrix3f()
renderSpring.quat.get(newRenderOrientation)
@@ -1,53 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour
import com.cobblemon.mod.common.api.orientation.OrientationController
import net.minecraft.util.SmoothDouble
import net.minecraft.world.phys.Vec3
/**
* One frame of steering for a rolling ride on the client that's driving it.
* The mouse values are the share the ride took in consumeLook, already through the riding
* sensitivity, invert and swap options and still in mouse units.
*/
class RideSteerInput(
/** The ride's own orientation controller */
val controller: OrientationController,
val mouseYaw: Double,
val mousePitch: Double,
val mouseXSmoother: SmoothDouble,
val mouseYSmoother: SmoothDouble,
/** Vanilla's mouse sensitivity curve, cubed */
val sensitivity: Double,
/** Seconds since the last frame */
val deltaTime: Double,
private val yawSmoother: SmoothDouble,
private val pitchSmoother: SmoothDouble,
private val rollSmoother: SmoothDouble
) {
companion object {
// Share of each push the smoothers get. Lower makes smoothed turning softer
const val SMOOTHED_SHARE = 0.5
}
/** Turns the ride by local yaw, pitch and roll degrees right away. */
fun rotate(rotation: Vec3) {
controller.rotate(rotation.x.toFloat(), rotation.y.toFloat(), rotation.z.toFloat())
}
/** Turns the ride by local yaw, pitch and roll degrees eased through vanilla's mouse smoother so it spreads over a few frames. */
fun rotateSmoothed(rotation: Vec3) {
controller.rotate(
yawSmoother.getNewDeltaValue(rotation.x * SMOOTHED_SHARE, deltaTime).toFloat(),
pitchSmoother.getNewDeltaValue(rotation.y * SMOOTHED_SHARE, deltaTime).toFloat(),
rollSmoother.getNewDeltaValue(rotation.z * SMOOTHED_SHARE, deltaTime).toFloat()
)
}
}
@@ -12,21 +12,15 @@ import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMoLangValue
import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.camera.RideCameraContext
import com.cobblemon.mod.common.api.riding.camera.RideLookInput
import com.cobblemon.mod.common.api.riding.camera.RideLookTake
import com.cobblemon.mod.common.api.riding.camera.RideLookSettings
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.util.RideFrame
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import org.joml.Quaternionf
import org.joml.Vector3f
/**
* Represents the behaviour of a Pokemon when being ridden.
@@ -47,42 +41,30 @@ interface RidingBehaviour<Settings : RidingBehaviourSettings, State : RidingBeha
fun pose(settings: Settings, state: State, vehicle: PokemonEntity): PoseType
/** Ride speed for vanilla's setSpeed. Only reads state, anything that changes state goes in [driverTick]. */
fun speed(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float
/**
* Runs once a tick only on the client that's steering, after [tick] and the ride's rotation.
* Whatever it works out reaches the server and other players through the riding state sync.
*/
fun driverTick(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player) {}
fun clampPassengerRotation(settings: Settings, state: State, vehicle: PokemonEntity, driver: LivingEntity) {}
fun updatePassengerRotation(settings: Settings, state: State, vehicle: PokemonEntity, driver: LivingEntity) {}
fun rotation(settings: Settings, state: State, vehicle: PokemonEntity, driver: LivingEntity): Vec2
/**
* Ride velocity for this tick in world space blocks per tick.
* [RideFrame.yawToWorld] turns a velocity worked out along the ride's yaw into world space.
*/
fun velocity(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, input: Vec3): Vec3
/**
* True to have the driver's client call [velocity] a second time each tick inside travel.
* Vanilla already asks for it once in getRiddenInput and travel always asked again, so every ride's
* numbers are tuned around running twice a tick. Return false once a ride is retuned for a single run.
*/
fun velocityRunsTwicePerTick(settings: Settings, state: State, vehicle: PokemonEntity): Boolean = true
fun angRollVel(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, deltaTime: Double): Vec3
/** Moves the ride itself this tick instead of the shared velocity and inertia. True if it did */
fun travel(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Boolean = false
/**
* Turns the ride for one frame while it rolls. Runs every frame on the client that's driving with the mouse
* share the ride took in [consumeLook]. Rotate through [RideSteerInput.controller] or its helpers.
*/
fun steer(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, input: RideSteerInput) {}
fun rotationOnMouseXY(
settings: Settings,
state: State,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3
fun canJump(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Boolean
@@ -94,6 +76,8 @@ interface RidingBehaviour<Settings : RidingBehaviourSettings, State : RidingBeha
fun rideFovMultiplier(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float
fun useAngVelSmoothing(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
fun inertia(settings: Settings, state: State, vehicle: PokemonEntity): Double
fun shouldRoll(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
@@ -110,12 +94,6 @@ interface RidingBehaviour<Settings : RidingBehaviourSettings, State : RidingBeha
fun maxUpStep(settings: Settings, state: State, vehicle: PokemonEntity): Float? = null
/**
* True if this ride moves along paths the server can't replay as one straight move, like climbing round edges.
* The server then takes where the rider says it landed as long as the hitbox is clear there, instead of snapping it back
*/
fun serverTrustsLanding(settings: Settings, state: State, vehicle: PokemonEntity): Boolean = false
fun canStopRiding(settings: Settings, state: State, vehicle: PokemonEntity, passenger: Player): Boolean = true
fun createDefaultState(settings: Settings): State
@@ -133,28 +111,10 @@ interface RidingBehaviour<Settings : RidingBehaviourSettings, State : RidingBeha
fun applyRenderRotation(settings: Settings, state: State, vehicle: PokemonEntity, partialTicks: Float) {}
/**
* How much of this frame's mouse look the ride takes to steer with. What it takes goes through
* [steer] and the rest moves the rider's look. Only asked for the driver and never while freelooking.
* Determines if the pair of mouse inputs Pair(mouseX, mouseY) get used to modify the driverRotations or the vehicle rotations themselves.
* Driver rotations are the rotations used by passengers or a driver that is freelooking. This does not override the freelook button.
*/
fun consumeLook(settings: Settings, state: State, vehicle: PokemonEntity, input: RideLookInput): RideLookTake = RideLookTake.all(input)
/**
* Rotation the rider's camera hangs off while the ride rolls. Called every frame on the client
* and the rider's look sits on top of it. The player's disableRoll setting still applies after this.
*/
fun cameraBase(settings: Settings, state: State, vehicle: PokemonEntity, context: RideCameraContext): Quaternionf = context.defaultBase()
/** Degrees to roll the first person hands and held items */
fun firstPersonHandRoll(settings: Settings, state: State, vehicle: PokemonEntity, context: RideCameraContext): Float = 0f
/** Blocks to shift the model and its locators by once [orientation] has turned it, so a ride can keep its model on what it's standing on */
fun renderOffset(settings: Settings, state: State, vehicle: PokemonEntity, orientation: Quaternionf): Vector3f = Vector3f()
/** Seconds the drawn orientation takes to close half the gap to the real one. Null keeps the controller's default */
fun renderHalflife(settings: Settings, state: State, vehicle: PokemonEntity): Float? = null
/** Look limits and carry for riders while the ride rolls. */
fun lookSettings(settings: Settings, state: State, vehicle: PokemonEntity): RideLookSettings = RideLookSettings.DEFAULT
fun mouseModifiesDriverRotation(settings: Settings, state: State, vehicle: PokemonEntity): Pair<Boolean, Boolean> = Pair(false, false)
/**
* Used in MoLang functions for querying states for animations or other magical MoLang effects.
@@ -10,7 +10,6 @@ package com.cobblemon.mod.common.api.riding.behaviour
import com.cobblemon.mod.common.api.riding.behaviour.types.air.*
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.types.land.ClimbBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.types.land.HorseBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.types.land.VehicleBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.types.land.MinekartBehaviour
@@ -36,9 +35,7 @@ object RidingBehaviours {
register(MinekartBehaviour.KEY, MinekartBehaviour())
register(HoverBehaviour.KEY, HoverBehaviour())
register(RocketBehaviour.KEY, RocketBehaviour())
register(BoardBehaviour.KEY, BoardBehaviour())
register(SubmarineBehaviour.KEY, SubmarineBehaviour())
register(ClimbBehaviour.KEY, ClimbBehaviour())
register(CompositeBehaviour.KEY, CompositeBehaviour())
}
@@ -15,13 +15,8 @@ import com.cobblemon.mod.common.CobblemonRideSettings
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.api.orientation.OrientationController
import com.cobblemon.mod.common.api.orientation.OrientationController.Companion.FORWARDS
import com.cobblemon.mod.common.api.orientation.OrientationController.Companion.UP
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.camera.RideCameraContext
import com.cobblemon.mod.common.api.riding.camera.RideLookInput
import com.cobblemon.mod.common.api.riding.camera.RideLookTake
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
@@ -29,9 +24,7 @@ import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import com.cobblemon.mod.common.util.math.FloatSpring
import com.cobblemon.mod.common.util.math.geometry.toRadians
import com.cobblemon.mod.common.util.math.simpleSpringDamper
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
@@ -41,8 +34,6 @@ import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import org.joml.Matrix3f
import org.joml.Quaternionf
import org.joml.Vector3f
import kotlin.math.*
@@ -51,28 +42,6 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
val KEY = cobblemonResource("air/bird")
private const val FLY_POSE_SPEED = 0.1
// At or below this the bird hovers instead of flying
private const val HOVER_SPEED = 0.1
// Within this many degrees of straight up or down wings level means nothing so the camera holds its roll
private const val VERTICAL_DEADZONE_DEGREES = 15f
private val MIN_LEVEL_UP_LENGTH_SQ = sin(VERTICAL_DEADZONE_DEGREES.toRadians()).pow(2)
// Below this speed the bird is too slow to bank so its wings always level out
private const val NO_BANK_SPEED = 0.2
// Degrees before the max roll where rolling further starts easing off. Raise for a softer stop
private const val ROLL_CAP_BAND_DEGREES = 20f
// Degrees past the turn roll limit over which mouse pitch hands over from world up and down to the bird's own pitch
private const val PITCH_BLEND_BAND_DEGREES = 15f
// Pitch where mouse pitch starts handing back to the bird's own pitch. By straight up or down it's all the bird's
// own so a loop carries on over the top instead of world up pulling it back
private const val WORLD_PITCH_FADE_START = 60f
// Fastest the wings level out by themselves in degrees per second
private const val MAX_ROLL_SETTLE_RATE = 45f
// Within this many degrees of level the settle rate eases off so it lands on level instead of overshooting
private const val ROLL_SETTLE_ARRIVAL_DEGREES = 35f
// How fast the settle rate can change in degrees per second squared. Same as the old per frame cap at 60 fps
private const val ROLL_SETTLE_ACCEL = 67.5f
// Keeps the turn roll limit from dividing by zero
private const val MIN_TURN_ROLL_LIMIT = 1f
private const val GLIDE_ENTRY_SPEED = 0.19
private const val GLIDE_EXIT_SPEED = 0.13
}
@@ -115,17 +84,25 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
) {
if(vehicle.level().isClientSide) {
tickStamina(settings, state, vehicle, driver)
checkStaminaDive(state)
checkUpsideDown(state, vehicle, driver)
}
}
// Out of stamina the bird can't hold itself up so it builds up a dive
private fun checkStaminaDive(state: BirdState) {
if (state.stamina.get() == 0.0f) {
val diveRate = 1.0 / (2.0 * 20.0) // 2 seconds to max out
state.staminaDiveForce.set(min(1.0, state.staminaDiveForce.get() + diveRate))
} else {
state.staminaDiveForce.set(0.0)
private fun checkUpsideDown(
state: BirdState,
vehicle: PokemonEntity,
driver: Player,
) {
// Also checks stamina
val controller = (vehicle as OrientationControllable).orientationController
if (cos(controller.roll.toRadians()) < 0.0) {
val upsideDownRate = 1.0 / (2.0 * 20.0) // 2 seconds to max out upsideDown force
state.currUpsideDownForce.set( min(1.0, state.currUpsideDownForce.get() + upsideDownRate * abs(cos(controller.roll.toRadians()))))
} else if (state.stamina.get() == 0.0f) { // checks stamina depletion and forces dive if depleted
val upsideDownRate = 1.0 / (2.0 * 20.0) // 1 seconds to max out
state.currUpsideDownForce.set( min(1.0, state.currUpsideDownForce.get() + upsideDownRate))
} else { // Its right side up or has stamina so reset it
state.currUpsideDownForce.set(0.0)
}
}
@@ -184,8 +161,8 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
//Perform ride velocity update
calculateRideSpaceVel(settings, state, vehicle, driver)
// Pulls the bird down once it's out of stamina
val extraDownwardForce = state.staminaDiveForce.get().pow(2) * -0.3 // 6 blocks a second downward
// The downward force used to encourage players to stop flying upside down.
val extraDownwardForce = state.currUpsideDownForce.get().pow(2) * -0.3 // 6 blocks a second downward
// Convert the local velocity vector into a world vector
val localVelVec = Vector3f(
@@ -193,7 +170,8 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
(state.rideVelocity.get().y).toFloat(),
state.rideVelocity.get().z.toFloat() * -1.0f // Flip the z axis to make this left handed
)
var worldVelVec = localVelVec.mul(controller.orientation).toVec3d()
// Unrotate preemptively as this vector gets rotatee later down the line in MC logic.
var worldVelVec = localVelVec.mul(controller.orientation).toVec3d().yRot(vehicle.yRot.toRadians())
worldVelVec = worldVelVec.add(0.0, extraDownwardForce, 0.0) // Add the stamina depletion force to bring the ride down.
return worldVelVec
@@ -304,23 +282,19 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
state.rideVelocity.set(newVelocity)
}
private fun rotateOverTime(
override fun angRollVel(
settings: BirdSettings,
state: BirdState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
) {
if (vehicle !is OrientationControllable) return
): Vec3 {
if (vehicle !is OrientationControllable) return Vec3.ZERO
val controller = (vehicle as OrientationControllable).orientationController
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr ?: globalBird.handlingExpr!!)
// Turn rate tops out at the turn roll limit. Banking further is for show and doesn't turn any harder
val turnRollLimit = frameTuning(settings, state, vehicle).turnRollLimit.coerceIn(MIN_TURN_ROLL_LIMIT, 90f)
val bankFromLevel = if (abs(controller.roll) > 90f) 180f - abs(controller.roll) else abs(controller.roll)
val turnShare = sin(min(bankFromLevel, turnRollLimit).toRadians()) / sin(turnRollLimit.toRadians()) * controller.roll.sign
val yawDeltaDeg = deltaTime * handling * turnShare
val yawDeltaDeg = deltaTime * handling * sin(Math.toRadians(controller.roll.toDouble()))
val trueYawDelt = yawDeltaDeg * abs(cos(Math.toRadians(controller.pitch.toDouble()))).coerceIn(-1.0, 1.0)
// Dampen yaw when upside down
@@ -335,6 +309,8 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
controller.applyGlobalPitch(pCorr)
controller.rotateRoll(rCorr)
//yaw, pitch, roll
return Vec3(0.0, 0.0, 0.0)
}
private fun correctOrientation(
@@ -344,28 +320,45 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
controller: OrientationController,
deltaTime: Double
) {
// Wings only level out by themselves when the rider has let go and they're nearly level already,
// or when the bird's too slow to bank at all. A bank the rider holds stays where they put it
val tuning = frameTuning(settings, state, vehicle)
val idle = state.noInputTimeRoll.get() >= tuning.rollSettleDelay
val settling = state.rideVelocity.get().length() < NO_BANK_SPEED || (idle && abs(controller.roll) < tuning.rollSettleAngle)
val rollError = Mth.wrapDegrees(0.0f.angleDifference(controller.roll))
val desiredRollRate = if (settling) {
MAX_ROLL_SETTLE_RATE * (min(ROLL_SETTLE_ARRIVAL_DEGREES, abs(rollError)) / ROLL_SETTLE_ARRIVAL_DEGREES) * -rollError.sign
} else {
0f
// Calculate correcting roll force.
val rollCorrectionTimer = vehicle.runtime.resolveDouble(settings.timeToRollCorrect ?: globalBird.timeToRollCorrect!!)
// If the ride is moving then have the correction rate be an equal proportion of:
// - how rolled are you
// - how long has it been since last mouse input (higher is stronger correction)
// Also the correction is proportional as a whole to how NOT pitched are you so you don't spin endlessly when looking up or down
val howRolledAmI = sqrt(abs((cos(controller.roll.toRadians()) - 1.0f) * 0.5f)) // sqrt so it trends towards one pretty quickly
val maxRollCorrectionRate =
if (state.rideVelocity.get().length() < 0.2) 45.0f
else 45.0f * cos(controller.pitch.toRadians()).pow(2) * (
howRolledAmI*1.0f +
(state.noInputTimeRoll.get() - rollCorrectionTimer).coerceIn(0.0, 1.0).pow(2).toFloat()*0.5f
)
val maxRollForce = maxRollCorrectionRate / 40.0f
val rollArrivalDeg = 35.0f
val desiredRoll = 0.0f
// Calculate the signed error (how far and in what direction)
val rollError = Mth.wrapDegrees(desiredRoll.angleDifference(controller.roll))
// Use the absolute error to calculate the magnitude of the influence
val influenceMagnitude = (min(rollArrivalDeg, abs(rollError)) / rollArrivalDeg)
val desiredRollForce = maxRollCorrectionRate * influenceMagnitude * -rollError.sign
var steeredRollForce = desiredRollForce - state.currRollCorrectionForce.get()
// Ensure the 'steering' correction force doesn't exceed our maxForce
if (abs(steeredRollForce) > maxRollForce) {
steeredRollForce = steeredRollForce.sign * maxRollForce
}
val maxRateChange = ROLL_SETTLE_ACCEL * deltaTime
val currentRollRate = state.currRollCorrectionForce.get()
state.currRollCorrectionForce.set(currentRollRate + (desiredRollRate - currentRollRate).coerceIn(-maxRateChange, maxRateChange))
// Apply the 'steered' force (its really not a steering force I need a better name)
state.currRollCorrectionForce.set(
state.currRollCorrectionForce.get() + steeredRollForce
)
//Calculate correcting pitch force.
val maxPitchCorrectionRate = if (state.staminaDiveForce.get() != 0.0) 15.0f * state.staminaDiveForce.get().toFloat() else 30.0f
val maxPitchCorrectionRate = if (state.currUpsideDownForce.get() != 0.0) 15.0f * state.currUpsideDownForce.get().toFloat() else 30.0f
val maxPitchForce = maxPitchCorrectionRate / 40.0f
val pitchArrivalDeg = 35.0f
val desiredPitch = if (state.staminaDiveForce.get() != 0.0) 90.0f else 0.0f
val desiredPitch = if (state.currUpsideDownForce.get() != 0.0) 90.0f else 0.0f
if((state.rideVelocity.get().length() < 0.1) || state.staminaDiveForce.get() != 0.0) {
if((state.rideVelocity.get().length() < 0.1) || state.currUpsideDownForce.get() != 0.0) {
val pitchErrror = Mth.wrapDegrees(desiredPitch.angleDifference(controller.pitch))
val arrivalInfluence = (min(pitchArrivalDeg,abs(pitchErrror)) / pitchArrivalDeg)
val desiredPitchForce = maxPitchCorrectionRate * arrivalInfluence * -pitchErrror.sign
@@ -388,18 +381,7 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
}
}
override fun steer(
settings: BirdSettings,
state: BirdState,
vehicle: PokemonEntity,
driver: Player,
input: RideSteerInput
) {
input.rotate(mouseRotation(settings, state, vehicle, driver, input.mousePitch, input.mouseYaw, input.mouseYSmoother, input.mouseXSmoother, input.sensitivity, input.deltaTime))
rotateOverTime(settings, state, vehicle, driver, input.deltaTime)
}
private fun mouseRotation(
override fun rotationOnMouseXY(
settings: BirdSettings,
state: BirdState,
vehicle: PokemonEntity,
@@ -412,10 +394,15 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
// Time since the rider last moved the mouse, wings only settle once it passes the settle delay
if (abs(mouseX) < 1 && abs(mouseY) < 1) {
val controller = (driver as OrientationControllable).orientationController
// Begin the roll correction time counter if not enough mouse input
// is detected
if (mouseX < 1 && abs(mouseY) < 1) {
state.noInputTimeRoll.set(state.noInputTimeRoll.get() + deltaTime)
} else {
} else if (cos(controller.roll.toRadians()) < 0.1) {
state.noInputTimeRoll.set(state.noInputTimeRoll.get() + deltaTime * 0.5)
}
else {
state.noInputTimeRoll.set(0.0)
}
@@ -456,42 +443,46 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr ?: globalBird.speedExpr!!) / 20.0
val mouseInputMult = vehicle.runtime.resolveDouble(settings.mouseInputMult ?: globalBird.mouseInputMult!!)
val tuning = frameTuning(settings, state, vehicle)
// Applied to mouseX to prevent turning upside down when trying to roll hard.
val rollDegreeDebuff = if(mouseX.sign.toFloat() == controller.roll.sign) 1 - 0.9f*sqrt(abs(sin(controller.roll.toRadians())))*sqrt(abs(cos(controller.pitch))) else 1.0f
//Smooth out mouse input.
val smoothingSpeed = 2.0
val mouseXc = (mouseX).coerceIn(-45.0, 45.0) * mouseInputMult
val mouseYc = (mouseY).coerceIn(-45.0, 45.0) * mouseInputMult
val mouseXc = (mouseX).coerceIn(-45.0, 45.0) * mouseInputMult * rollDegreeDebuff
// When upside down apply a pitching force to nudge the player towards a dive. This reduces the 'weirdness'
// of being upside down
val rolledOverPitchCorrection = -8*sqrt(abs(min(cos(controller.roll.toRadians()),0.0f))) * (cos(controller.pitch.toRadians())).pow(2)
val mouseYc = ((mouseY).coerceIn(-45.0, 45.0) * mouseInputMult) + rolledOverPitchCorrection
val xInput = mouseXSmoother.getNewDeltaValue(mouseXc * 0.1, deltaTime * smoothingSpeed)
val yInput = mouseYSmoother.getNewDeltaValue(mouseYc * 0.1, deltaTime * smoothingSpeed)
val currSpeed = state.rideVelocity.get().length()
val currHorzSpeed = state.rideVelocity.get().horizontalDistance()
val hoverSpeed = HOVER_SPEED
val hoverSpeed = 0.1
val pitchDamping = abs(cos(controller.pitch.toRadians())).pow(2) // Helper value used when wanting to discard the influence of another value at steep pitches
// Yaw locally when at or below hoverSpeed but not when pitched up or rolled over
val globalYaw = xInput * (1 - sqrt(RidingBehaviour.scaleToRange(currHorzSpeed, hoverSpeed, topSpeed))).coerceIn(0.0, 1.0)
controller.applyGlobalYaw(globalYaw.toFloat())
// No pitching at hover speed and faster pitching the faster the bird goes
val pitchInput = yInput * if (currSpeed > hoverSpeed || yInput > 0.0) RidingBehaviour.scaleToRange(currSpeed, 0.0, topSpeed).coerceIn(0.2, 1.0)
// Pitch locally up or down depending upon a number of factors:
// - Reduce pitch substantially when rolled and in a steep yaw. This prevents the player from ignoring a slow handling stat
// - Do not pitch at all when at or below hover speed
// - pitch faster at higher speeds
val p = 1.0 - vehicle.runtime.resolveDouble(settings.horizontalPitchExpr ?: globalBird.horizontalPitchExpr!!)
var localPitch = yInput * (1 - abs(sin(controller.roll.toRadians())).pow(2) * p * hypot(controller.forwardVector.x.toDouble(), controller.forwardVector.z.toDouble()).toFloat())
localPitch *= if (currSpeed > hoverSpeed || yInput > 0.0) RidingBehaviour.scaleToRange(currSpeed, 0.0, topSpeed).coerceIn(0.2, 1.0)
else 0.0
// Inside a normal bank mouse pitch is world up and down so pulling up climbs instead of tightening the turn.
// Past the turn roll limit, or pointing near straight up or down, it hands over to the bird's own pitch
val pastTurnRoll = smoothstep01((abs(controller.roll) - tuning.turnRollLimit) / PITCH_BLEND_BAND_DEGREES)
val nearVertical = smoothstep01((abs(controller.pitch) - WORLD_PITCH_FADE_START) / (90f - WORLD_PITCH_FADE_START))
val localShare = 1f - (1f - pastTurnRoll) * (1f - nearVertical)
controller.applyGlobalPitch((pitchInput * (1f - localShare)).toFloat())
// Pulling with the bird's own pitch while rolled turns hard so it's held back by handling there
val p = 1.0 - vehicle.runtime.resolveDouble(settings.horizontalPitchExpr ?: globalBird.horizontalPitchExpr!!)
val localPitch = pitchInput * localShare * (1 - abs(sin(controller.roll.toRadians())).pow(2) * p * hypot(controller.forwardVector.x.toDouble(), controller.forwardVector.z.toDouble()).toFloat())
// Roll less when slow and not at all when at hoverSpeed or lower
// Roll less when slow and not at all when at hoverSpeed or lower.
// Apply a roll righting force when trying to pitch hard while rolled sideways. This nudges the player towards
// pitching globally
val pitchInfluencedRollCorrection = 0.0
val howRolledAmI = (( cos(controller.roll.toRadians()) - 1).coerceIn(-1.0f, 0.0f) * -2) //Coerce into how much roll you want to let in in the deadzone
val isInputtingTowardsRoll = if ( xInput.sign == controller.roll.sign.toDouble()) 1.0 else 0.0
val rollInput = xInput * sqrt(abs(RidingBehaviour.scaleToRange(currHorzSpeed, hoverSpeed, topSpeed)).coerceIn(0.0,1.0))
val rollForce = if (currHorzSpeed > hoverSpeed) capRoll(rollInput, controller.roll, tuning.maxRoll) else 0.0
val inputInRolledDir = if (isInputtingTowardsRoll == 1.0) 1.0 else -cos(controller.roll.toRadians()).coerceIn(-1.0f, 0.0f).toDouble()
val rollDampen = (1 - howRolledAmI.coerceIn(0.0f, 0.7f) * pitchDamping * inputInRolledDir)
val rollForce = if (currHorzSpeed > hoverSpeed) xInput * sqrt(abs(RidingBehaviour.scaleToRange(currHorzSpeed, hoverSpeed, topSpeed)).coerceIn(0.0,1.0)) * rollDampen + pitchInfluencedRollCorrection
else 0.0
// When already rolled significantly part of the roll force should turn to local yaw force
val localYawForce = rollForce * abs(sin(controller.roll.toRadians())).pow(2) * pitchDamping * isInputtingTowardsRoll
@@ -555,6 +546,14 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
return 1.0f + normalizedGlideSpeed.pow(2).toFloat() * 0.2f
}
override fun useAngVelSmoothing(
settings: BirdSettings,
state: BirdState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun inertia(settings: BirdSettings, state: BirdState, vehicle: PokemonEntity): Double {
return 0.5
}
@@ -608,139 +607,6 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
override fun createDefaultState(settings: BirdSettings) = BirdState()
/**
* Keeps the camera level until the bird rolls past the engage angle, then eases it into the bird's roll.
* It levels out again once the bird comes back under the release angle. Yaw and pitch always follow the bird.
*/
override fun cameraBase(
settings: BirdSettings,
state: BirdState,
vehicle: PokemonEntity,
context: RideCameraContext
): Quaternionf {
val ride = context.defaultBase()
val tuning = frameTuning(settings, state, vehicle)
val roll = context.data as? BirdCameraRoll ?: BirdCameraRoll().also { context.data = it }
val forward = FORWARDS.rotate(ride, Vector3f())
val up = UP.rotate(ride, Vector3f())
// Up with wings level. Pointing near straight up or down it flips sides so it's only used away from vertical
val levelUp = Vector3f(0f, 1f, 0f).sub(Vector3f(forward).mul(forward.y))
val hasLevel = levelUp.lengthSquared() > MIN_LEVEL_UP_LENGTH_SQ
if (hasLevel) {
levelUp.normalize()
val rideRoll = signedAngle(levelUp, up, forward)
if (roll.engaged && abs(rideRoll) < tuning.rollRelease) {
roll.engaged = false
} else if (!roll.engaged && abs(rideRoll) > tuning.rollEngage) {
roll.engaged = true
}
}
// Camera up lives in world space so the level up flipping over the top of a loop can't drag the camera round
val cameraUp = roll.cameraUp?.let { flatten(it, forward) } ?: Vector3f(up)
val target = when {
roll.engaged -> up
hasLevel -> levelUp
else -> Vector3f(cameraUp)
}
if (roll.cameraUp == null) {
cameraUp.set(target)
} else if (context.frameSeconds > 0f) {
// Spring the leftover angle so it builds up speed and settles instead of lunging at the start
roll.spring.value = signedAngle(target, cameraUp, forward)
simpleSpringDamper(roll.spring, 0f, tuning.rollHalflife, context.frameSeconds)
cameraUp.set(target).rotateAxis(roll.spring.value * Mth.DEG_TO_RAD, forward.x, forward.y, forward.z)
}
roll.cameraUp = cameraUp
return levelFrame(forward, cameraUp)
}
override fun firstPersonHandRoll(
settings: BirdSettings,
state: BirdState,
vehicle: PokemonEntity,
context: RideCameraContext
): Float {
return context.rideRollAroundView() * frameTuning(settings, state, vehicle).handRollShare
}
// Hovering the rider can look up and down freely and around up to the hover limit. Only pushing past it turns the bird
override fun consumeLook(
settings: BirdSettings,
state: BirdState,
vehicle: PokemonEntity,
input: RideLookInput
): RideLookTake {
// Only forward speed counts so rising or sinking on the spot is still hovering
if (state.rideVelocity.get().horizontalDistance() > HOVER_SPEED) return RideLookTake.all(input)
val limit = frameTuning(settings, state, vehicle).hoverLookYawLimit
// Never snap a look that's already past the limit, it just can't be pushed further out
val bound = max(limit, abs(input.yaw))
val target = input.yaw + input.yawDelta
val pushed = target - target.coerceIn(-bound, bound)
return RideLookTake(pushed, 0f, recenterYaw = false, recenterPitch = false)
}
/** Knobs the bird reads every frame, resolved at most once a tick so MoLang doesn't run per frame. */
private fun frameTuning(settings: BirdSettings, state: BirdState, vehicle: PokemonEntity): BirdTuning {
val cached = state.frameTuning.get()
if (cached != null && cached.tick == vehicle.tickCount) return cached
val runtime = vehicle.runtime
return BirdTuning(
tick = vehicle.tickCount,
rollEngage = runtime.resolveFloat(settings.cameraRollEngage ?: globalBird.cameraRollEngage!!),
rollRelease = runtime.resolveFloat(settings.cameraRollRelease ?: globalBird.cameraRollRelease!!),
rollHalflife = runtime.resolveFloat(settings.cameraRollHalflife ?: globalBird.cameraRollHalflife!!),
hoverLookYawLimit = runtime.resolveFloat(settings.hoverLookYawLimit ?: globalBird.hoverLookYawLimit!!),
turnRollLimit = runtime.resolveFloat(settings.turnRollLimit ?: globalBird.turnRollLimit!!),
maxRoll = runtime.resolveFloat(settings.maxRoll ?: globalBird.maxRoll!!),
rollSettleAngle = runtime.resolveFloat(settings.rollSettleAngle ?: globalBird.rollSettleAngle!!),
rollSettleDelay = runtime.resolveFloat(settings.timeToRollCorrect ?: globalBird.timeToRollCorrect!!),
handRollShare = runtime.resolveFloat(settings.handRollShare ?: globalBird.handRollShare!!)
).also { state.frameTuning.set(it) }
}
/** Smoothstep of [t] clamped to 0 to 1. */
private fun smoothstep01(t: Float): Float {
val x = t.coerceIn(0f, 1f)
return x * x * (3f - 2f * x)
}
/**
* Eases roll that would take the bird further from level to a stop at [maxRoll] degrees.
* Rolling back toward level is never held back.
*/
private fun capRoll(rollDelta: Double, roll: Float, maxRoll: Float): Double {
if (rollDelta.sign != roll.sign.toDouble()) return rollDelta
val room = (maxRoll - abs(roll)).coerceAtLeast(0f)
val ease = (room / ROLL_CAP_BAND_DEGREES).coerceIn(0f, 1f)
val eased = rollDelta * ease * ease * (3f - 2f * ease)
// Never step past the cap in one frame
return eased.coerceIn(-room.toDouble(), room.toDouble())
}
/** Signed degrees from [from] to [to] turning around [axis]. Both have to be perpendicular to it. */
private fun signedAngle(from: Vector3f, to: Vector3f, axis: Vector3f): Float {
return atan2(Vector3f(from).cross(to).dot(axis), from.dot(to)) * Mth.RAD_TO_DEG
}
/** [vector] with the part along [axis] removed, or null if nothing is left. */
private fun flatten(vector: Vector3f, axis: Vector3f): Vector3f? {
val flat = Vector3f(vector).sub(Vector3f(axis).mul(vector.dot(axis)))
return if (flat.lengthSquared() > 0f) flat.normalize() else null
}
/** Rotation whose forward is [forward] and up is [up]. They have to be unit length and perpendicular. */
private fun levelFrame(forward: Vector3f, up: Vector3f): Quaternionf {
val right = Vector3f(forward).cross(up)
val back = Vector3f(forward).negate()
return Quaternionf().setFromNormalized(Matrix3f(right, up, back))
}
override fun asMoLangValue(
settings: BirdSettings,
state: BirdState,
@@ -793,39 +659,6 @@ class BirdSettings : RidingBehaviourSettings {
// This is coerced between 1 and 0 or things would get weird.
var stamDrainPerRateDive: Expression? = null
private set
// Degrees of roll before the camera starts rolling with the bird. 0 always rolls
var cameraRollEngage: Expression? = null
private set
// Degrees the bird has to roll back under before the camera levels out. Keep it below engage so it doesn't flicker
var cameraRollRelease: Expression? = null
private set
// Seconds the camera roll spring takes to settle. Raise for a lazier camera
var cameraRollHalflife: Expression? = null
private set
// Degrees either side the rider can look while hovering before pushing further turns the bird
var hoverLookYawLimit: Expression? = null
private set
// Roll in degrees where turning tops out and mouse pitch stops being world up and down
var turnRollLimit: Expression? = null
private set
// Furthest the bird can roll from level in degrees. Keep cameraRollEngage just above it so the camera
// stays level through normal flying and only rolls in loops and flips. 180 lets it roll all the way over
var maxRoll: Expression? = null
private set
// Within this many degrees of level the wings settle back to level once the rider lets go of the mouse
var rollSettleAngle: Expression? = null
private set
// Share of the bird's roll the first person hands lean with, 0 to 1
var handRollShare: Expression? = null
private set
var rideSounds: RideSoundSettingsList = RideSoundSettingsList()
override fun encode(buffer: RegistryFriendlyByteBuf) {
@@ -844,14 +677,6 @@ class BirdSettings : RidingBehaviourSettings {
buffer.writeNullableExpression(stamDrainPercRateGlide)
buffer.writeNullableExpression(stamDrainPerRateDive)
buffer.writeNullableExpression(timeToRollCorrect)
buffer.writeNullableExpression(cameraRollEngage)
buffer.writeNullableExpression(cameraRollRelease)
buffer.writeNullableExpression(cameraRollHalflife)
buffer.writeNullableExpression(hoverLookYawLimit)
buffer.writeNullableExpression(turnRollLimit)
buffer.writeNullableExpression(maxRoll)
buffer.writeNullableExpression(rollSettleAngle)
buffer.writeNullableExpression(handRollShare)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
@@ -870,14 +695,6 @@ class BirdSettings : RidingBehaviourSettings {
stamDrainPercRateGlide = buffer.readNullableExpression()
stamDrainPerRateDive = buffer.readNullableExpression()
timeToRollCorrect = buffer.readNullableExpression()
cameraRollEngage = buffer.readNullableExpression()
cameraRollRelease = buffer.readNullableExpression()
cameraRollHalflife = buffer.readNullableExpression()
hoverLookYawLimit = buffer.readNullableExpression()
turnRollLimit = buffer.readNullableExpression()
maxRoll = buffer.readNullableExpression()
rollSettleAngle = buffer.readNullableExpression()
handRollShare = buffer.readNullableExpression()
}
}
@@ -888,9 +705,7 @@ class BirdState : RidingBehaviourState() {
var currPitchCorrectionForce = ridingState(0.0, Side.CLIENT)
var noInputTimeRoll = ridingState(0.0, Side.CLIENT)
var noInputTimePitch = ridingState(0.0, Side.CLIENT)
var staminaDiveForce = ridingState(0.0, Side.CLIENT)
// Client only cache of the knobs read every frame, never synced
var frameTuning = ridingState<BirdTuning?>(null, Side.CLIENT)
var currUpsideDownForce = ridingState(0.0, Side.CLIENT)
override fun encode(buffer: FriendlyByteBuf) {
super.encode(buffer)
@@ -910,7 +725,6 @@ class BirdState : RidingBehaviourState() {
currPitchCorrectionForce.set(0.0, forced = true)
noInputTimeRoll.set(0.0, forced = true)
noInputTimePitch.set(0.0, forced = true)
frameTuning.set(null, forced = true)
}
override fun toString(): String {
@@ -947,26 +761,3 @@ fun Float.angleDifference(other: Float): Float {
while (diff > 180F) diff -= 360F
return diff
}
/** Bird knobs resolved for one tick. */
data class BirdTuning(
val tick: Int,
val rollEngage: Float,
val rollRelease: Float,
val rollHalflife: Float,
val hoverLookYawLimit: Float,
val turnRollLimit: Float,
val maxRoll: Float,
val rollSettleAngle: Float,
val rollSettleDelay: Float,
val handRollShare: Float
)
/** Bird's camera roll smoothing, kept in the camera context between frames. */
class BirdCameraRoll {
var engaged = false
// World space up the camera had last frame, null until the first frame
var cameraUp: Vector3f? = null
// Degrees left between the camera and where it's heading, plus how fast that's closing
val spring = FloatSpring()
}
@@ -10,6 +10,7 @@ package com.cobblemon.mod.common.api.riding.behaviour.types.air
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonRideSettings
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
@@ -18,11 +19,11 @@ import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.riding.util.RideFrame
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
@@ -66,18 +67,7 @@ class GliderBehaviour : RidingBehaviour<GliderSettings, RidingBehaviourState> {
return Vec2(driver.xRot, driver.yRot)
}
// This ride works along its yaw so its velocity gets turned into world space here
override fun velocity(
settings: GliderSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
return RideFrame.yawToWorld(localVelocity(settings, state, vehicle, driver, input), vehicle.yRot)
}
private fun localVelocity(
settings: GliderSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
@@ -90,6 +80,34 @@ class GliderBehaviour : RidingBehaviour<GliderSettings, RidingBehaviourState> {
return Vec3(xVector, yVector, zVector)
}
override fun angRollVel(
settings: GliderSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun rotationOnMouseXY(
settings: GliderSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
//Might need to add the smoothing here for default.
return Vec3(0.0, mouseY, mouseX)
}
override fun canJump(settings: GliderSettings, state: RidingBehaviourState, vehicle: PokemonEntity, driver: Player): Boolean {
return false
}
@@ -131,6 +149,10 @@ class GliderBehaviour : RidingBehaviour<GliderSettings, RidingBehaviourState> {
return 1.0f
}
override fun useAngVelSmoothing(settings: GliderSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return false
}
override fun inertia(settings: GliderSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Double {
return 0.5
}
@@ -13,7 +13,6 @@ import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.CobblemonRideSettings
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RideSteerInput
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
@@ -21,7 +20,6 @@ import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.riding.util.RideFrame
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
@@ -93,23 +91,12 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, RidingBehaviourS
return Vec2(driver.xRot * 0.5f, driver.yRot)
}
// This ride works along its yaw so its velocity gets turned into world space here
override fun velocity(
settings: HelicopterSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
return RideFrame.yawToWorld(localVelocity(settings, state, vehicle, driver, input), vehicle.yRot)
}
private fun localVelocity(
settings: HelicopterSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
val runtime = vehicle.runtime
@@ -133,7 +120,7 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, RidingBehaviourS
return Vec3(xVel, yVel, zVel)
}
private fun rotationOverTime(
override fun angRollVel(
settings: HelicopterSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
@@ -188,18 +175,7 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, RidingBehaviourS
return Vec3(0.0, 0.0, 0.0)
}
override fun steer(
settings: HelicopterSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
driver: Player,
input: RideSteerInput
) {
input.rotate(mouseRotation(settings, state, vehicle, driver, input.mousePitch, input.mouseYaw, input.mouseYSmoother, input.mouseXSmoother, input.sensitivity, input.deltaTime))
input.rotateSmoothed(rotationOverTime(settings, state, vehicle, driver, input.deltaTime))
}
private fun mouseRotation(
override fun rotationOnMouseXY(
settings: HelicopterSettings,
state: RidingBehaviourState,
vehicle: PokemonEntity,
@@ -265,6 +241,10 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, RidingBehaviourS
return 1.0f
}
override fun useAngVelSmoothing(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
return true
}
override fun inertia(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Double {
return 0.1
}
@@ -18,7 +18,6 @@ import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.riding.util.RideFrame
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
@@ -27,6 +26,7 @@ import net.minecraft.client.Minecraft
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.util.Mth
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.level.ClipContext
@@ -190,23 +190,12 @@ class HoverBehaviour : RidingBehaviour<HoverSettings, HoverState> {
return rotAmount
}
// This ride works along its yaw so its velocity gets turned into world space here
override fun velocity(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
return RideFrame.yawToWorld(localVelocity(settings, state, vehicle, driver, input), vehicle.yRot)
}
private fun localVelocity(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
val retVel = calculateRideSpaceVel(settings, state, vehicle, driver)
state.rideVelocity.set(retVel)
@@ -294,6 +283,31 @@ class HoverBehaviour : RidingBehaviour<HoverSettings, HoverState> {
return newVelocity
}
override fun angRollVel(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun rotationOnMouseXY(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun canJump(
settings: HoverSettings,
state: HoverState,
@@ -341,6 +355,14 @@ class HoverBehaviour : RidingBehaviour<HoverSettings, HoverState> {
return if (state.isBoosting.get()) 1.1f else 1.0f
}
override fun useAngVelSmoothing(
settings: HoverSettings,
state: HoverState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun inertia(
settings: HoverSettings,
state: HoverState,
@@ -15,7 +15,6 @@ import com.cobblemon.mod.common.CobblemonRideSettings
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RideSteerInput
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
@@ -29,6 +28,7 @@ import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.math.geometry.toRadians
import com.cobblemon.mod.common.util.readNullableExpression
import com.cobblemon.mod.common.util.readRidingStats
import com.cobblemon.mod.common.util.resolveDouble
@@ -176,7 +176,7 @@ class JetBehaviour : RidingBehaviour<JetSettings, JetState> {
(state.rideVelocity.get().y).toFloat(),
state.rideVelocity.get().z.toFloat() * -1.0f // Flip the z axis to make this left handed? orr.. right handed? idk, flip it though
)
var worldVelVec = localVelVec.mul(controller.orientation).toVec3d()
var worldVelVec = localVelVec.mul(controller.orientation).toVec3d().yRot(vehicle.yRot.toRadians()) // Unrotate preemptively as this vector gets rotate later down the line in MC logic.
worldVelVec = Vec3(
worldVelVec.x,
worldVelVec.y * (1 - (state.noStamTickCnt.get() / penaltyDeccel).coerceIn(0.0f, 1.0f)), // Dampen the upwards movement depending on stamina depletion time
@@ -266,7 +266,7 @@ class JetBehaviour : RidingBehaviour<JetSettings, JetState> {
}
private fun rotationOverTime(
override fun angRollVel(
settings: JetSettings,
state: JetState,
vehicle: PokemonEntity,
@@ -292,18 +292,7 @@ class JetBehaviour : RidingBehaviour<JetSettings, JetState> {
return Vec3(yawForce, 0.0, 0.0)
}
override fun steer(
settings: JetSettings,
state: JetState,
vehicle: PokemonEntity,
driver: Player,
input: RideSteerInput
) {
input.rotate(mouseRotation(settings, state, vehicle, driver, input.mousePitch, input.mouseYaw, input.mouseYSmoother, input.mouseXSmoother, input.sensitivity, input.deltaTime))
input.rotateSmoothed(rotationOverTime(settings, state, vehicle, driver, input.deltaTime))
}
private fun mouseRotation(
override fun rotationOnMouseXY(
settings: JetSettings,
state: JetState,
vehicle: PokemonEntity,
@@ -401,6 +390,10 @@ class JetBehaviour : RidingBehaviour<JetSettings, JetState> {
}
}
override fun useAngVelSmoothing(settings: JetSettings, state: JetState, vehicle: PokemonEntity): Boolean {
return true
}
override fun inertia(settings: JetSettings, state: JetState, vehicle: PokemonEntity): Double {
return 1.0
}
@@ -19,7 +19,6 @@ import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.riding.util.RideFrame
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
@@ -28,6 +27,7 @@ import net.minecraft.client.Minecraft
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.util.Mth
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
@@ -75,17 +75,13 @@ class RocketBehaviour : RidingBehaviour<RocketSettings, RocketState> {
vehicle: PokemonEntity,
driver: Player
): Float {
return state.rideVelocity.get().length().toFloat()
}
// Use this as a "tick" function and check to see if the driver is "boosting"
if (vehicle.level().isClientSide) {
handleBoosting(settings, state, vehicle, driver)
tickStamina(settings, state, vehicle, driver)
}
override fun driverTick(
settings: RocketSettings,
state: RocketState,
vehicle: PokemonEntity,
driver: Player
) {
handleBoosting(settings, state, vehicle, driver)
tickStamina(settings, state, vehicle, driver)
return state.rideVelocity.get().length().toFloat()
}
fun handleBoosting(
@@ -212,23 +208,12 @@ class RocketBehaviour : RidingBehaviour<RocketSettings, RocketState> {
}
// This ride works along its yaw so its velocity gets turned into world space here
override fun velocity(
settings: RocketSettings,
state: RocketState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
return RideFrame.yawToWorld(localVelocity(settings, state, vehicle, driver, input), vehicle.yRot)
}
private fun localVelocity(
settings: RocketSettings,
state: RocketState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
val retVel = calculateRideSpaceVel(settings, state, vehicle, driver)
state.rideVelocity.set(retVel)
@@ -333,6 +318,37 @@ class RocketBehaviour : RidingBehaviour<RocketSettings, RocketState> {
return newVelocity
}
override fun angRollVel(
settings: RocketSettings,
state: RocketState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun rotationOnMouseXY(
settings: RocketSettings,
state: RocketState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
//Smooth out mouse input.
val smoothingSpeed = 4
val xInput = mouseXSmoother.getNewDeltaValue(mouseX * 0.1, deltaTime * smoothingSpeed);
val yInput = mouseYSmoother.getNewDeltaValue(mouseY * 0.1, deltaTime * smoothingSpeed);
//yaw, pitch, roll
return Vec3(0.0, yInput, xInput)
}
override fun canJump(
settings: RocketSettings,
state: RocketState,
@@ -387,6 +403,14 @@ class RocketBehaviour : RidingBehaviour<RocketSettings, RocketState> {
}
}
override fun useAngVelSmoothing(
settings: RocketSettings,
state: RocketState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun inertia(
settings: RocketSettings,
state: RocketState,
@@ -11,10 +11,6 @@ package com.cobblemon.mod.common.api.riding.behaviour.types.composite
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies.CompositeRidingStrategies
import com.cobblemon.mod.common.api.riding.camera.RideCameraContext
import com.cobblemon.mod.common.api.riding.camera.RideLookInput
import com.cobblemon.mod.common.api.riding.camera.RideLookTake
import com.cobblemon.mod.common.api.riding.camera.RideLookSettings
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.entity.PoseType
@@ -26,12 +22,11 @@ import com.cobblemon.mod.common.util.writeRidingStats
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import org.joml.Quaternionf
import org.joml.Vector3f
class CompositeBehaviour : RidingBehaviour<CompositeSettings, CompositeState> {
companion object {
@@ -175,6 +170,16 @@ class CompositeBehaviour : RidingBehaviour<CompositeSettings, CompositeState> {
}
}
override fun useAngVelSmoothing(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity
): Boolean {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.useAngVelSmoothing(behaviourSettings, behaviourState, vehicle)
}
}
override fun rideFovMultiplier(
settings: CompositeSettings,
state: CompositeState,
@@ -231,6 +236,46 @@ class CompositeBehaviour : RidingBehaviour<CompositeSettings, CompositeState> {
}
}
override fun rotationOnMouseXY(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.rotationOnMouseXY(
behaviourSettings,
behaviourState,
vehicle,
driver,
mouseY,
mouseX,
mouseYSmoother,
mouseXSmoother,
sensitivity,
deltaTime
)
}
}
override fun angRollVel(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.angRollVel(behaviourSettings, behaviourState, vehicle, driver, deltaTime)
}
}
override fun velocity(
settings: CompositeSettings,
state: CompositeState,
@@ -243,49 +288,6 @@ class CompositeBehaviour : RidingBehaviour<CompositeSettings, CompositeState> {
}
}
override fun steer(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
driver: Player,
input: RideSteerInput
) {
chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.steer(behaviourSettings, behaviourState, vehicle, driver, input)
}
}
override fun travel(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.travel(behaviourSettings, behaviourState, vehicle, driver)
}
}
override fun velocityRunsTwicePerTick(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity
): Boolean {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.velocityRunsTwicePerTick(behaviourSettings, behaviourState, vehicle)
}
}
override fun serverTrustsLanding(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity
): Boolean {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.serverTrustsLanding(behaviourSettings, behaviourState, vehicle)
}
}
override fun rotation(
settings: CompositeSettings,
state: CompositeState,
@@ -308,17 +310,6 @@ class CompositeBehaviour : RidingBehaviour<CompositeSettings, CompositeState> {
}
}
override fun driverTick(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
driver: Player
) {
chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.driverTick(behaviourSettings, behaviourState, vehicle, driver)
}
}
override fun pose(
settings: CompositeSettings,
state: CompositeState,
@@ -370,70 +361,6 @@ class CompositeBehaviour : RidingBehaviour<CompositeSettings, CompositeState> {
behaviour.damageOnCollision(behaviourSettings, behaviourState, vehicle, impactVec)
}
}
override fun cameraBase(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
context: RideCameraContext
): Quaternionf {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.cameraBase(behaviourSettings, behaviourState, vehicle, context)
}
}
override fun firstPersonHandRoll(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
context: RideCameraContext
): Float {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.firstPersonHandRoll(behaviourSettings, behaviourState, vehicle, context)
}
}
override fun renderOffset(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
orientation: Quaternionf
): Vector3f {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.renderOffset(behaviourSettings, behaviourState, vehicle, orientation)
}
}
override fun renderHalflife(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity
): Float? {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.renderHalflife(behaviourSettings, behaviourState, vehicle)
}
}
override fun lookSettings(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity
): RideLookSettings {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.lookSettings(behaviourSettings, behaviourState, vehicle)
}
}
override fun consumeLook(
settings: CompositeSettings,
state: CompositeState,
vehicle: PokemonEntity,
input: RideLookInput
): RideLookTake {
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
behaviour.consumeLook(behaviourSettings, behaviourState, vehicle, input)
}
}
}
open class CompositeSettings : RidingBehaviourSettings {
@@ -13,7 +13,6 @@ import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviours
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeState
import com.cobblemon.mod.common.api.riding.util.RideFrame
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.world.entity.player.Player
@@ -64,8 +63,7 @@ object RunStrategy : CompositeRidingStrategy<CompositeSettings> {
if (state.activeBehaviour.get() == alternativeSettings.key) return false
if (state.lastTransition.get() + 20 >= entity.level().gameTime) return false
val alternativeBehaviour = RidingBehaviours.get(alternativeSettings.key)
// Ride velocity is world space so check how much of it is forward
return driver.isSprinting && RideFrame.worldToYaw(input, entity.yRot).z > 0.5 && alternativeBehaviour.isActive(alternativeSettings, state.alternateBehaviourState, entity)
return driver.isSprinting && input.z > 0.5 && alternativeBehaviour.isActive(alternativeSettings, state.alternateBehaviourState, entity)
}
}
@@ -1,879 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.behaviour.types.land
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.orientation.OrientationController
import com.cobblemon.mod.common.api.orientation.OrientationController.Companion.UP
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.camera.RideCameraContext
import com.cobblemon.mod.common.api.riding.camera.RideLookInput
import com.cobblemon.mod.common.api.riding.camera.RideLookSettings
import com.cobblemon.mod.common.api.riding.camera.RideLookTake
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.util.collectCollisionPrimitives
import com.cobblemon.mod.common.api.riding.util.estimateGradient
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.riding.util.DistanceFieldTuning
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import com.cobblemon.mod.common.util.math.QuatSpring
import com.cobblemon.mod.common.util.math.simpleSpringDamperQuat
import net.minecraft.client.Minecraft
import net.minecraft.core.Direction
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.AABB
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import org.joml.Matrix3f
import org.joml.Quaternionf
import org.joml.Vector3f
import kotlin.math.*
import net.minecraft.world.entity.Entity
import net.minecraft.world.entity.MoverType
class ClimbBehaviour : RidingBehaviour<ClimbSettings, ClimbState> {
companion object {
val KEY = cobblemonResource("land/climb")
// Vanilla gravity, vertical drag and in air drag per tick. LivingEntity.travel
private const val VANILLA_GRAVITY = 0.08
private const val VANILLA_VERTICAL_DRAG = 0.98
private const val VANILLA_AIR_DRAG = 0.91
// Vanilla push per tick while in the air. LivingEntity.getFrictionInfluencedSpeed
private const val VANILLA_AIR_CONTROL = 0.02
private const val VANILLA_TICKS_PER_SECOND = 20.0
// Share of top speed that counts as having reached it, for how long accelerationExpr says that takes
private const val TOP_SPEED_REACHED_SHARE = 0.95
// Stamina has to refill past this after running dry before sprinting works again
private const val SPRINT_RESUME_STAMINA = 0.33f
// Stamina refills this many times faster than sprinting drains it
private const val STAMINA_REFILL_RATE = 4f
// FOV while sprinting, the same bump the horse gives
private const val SPRINT_FOV_MULTIPLIER = 1.15f
// Pull into a wall or ceiling per tick. Floors pull with gravity instead
private const val WALL_STICK_FORCE = 0.08
// Share of speed along the heading kept each tick with W and S let go. Lower stops quicker
private const val SURFACE_GRIP = 0.6
// How far off head on walking into a wall can be and still climb onto it. Bigger grabs walls from shallower bumps
private const val ENTER_MAX_DEGREES = 45.0
private val ENTER_DOT = cos(Math.toRadians(ENTER_MAX_DEGREES))
// Blocks the floor steps up like vanilla, per block of hitbox width. Walls and ceilings climb every bump instead
private const val STEP_HEIGHT = 1.0
// Gap in blocks under the body that still counts as standing on the surface
private const val SUPPORT_GAP = 0.05
// Going over an outside edge the body drops this far past it before reaching back for the next face
private const val EDGE_STEP_BACK = 0.25
// Extra reach past this tick's movement when looking for the next face round an edge
private const val EDGE_REACH_EXTRA = 0.1
// Movement this far short of what was asked counts as blocked
private const val BLOCKED_EPSILON = 1.0E-3
// Ticks after a jump before surfaces can grab the body again
private const val JUMP_DETACH_TICKS = 8
// Blocks of leap per point of jumpExpr
private const val JUMP_BLOCKS_PER_STAT = 2.0
// Share of the body's roll the first person hands lean with
private const val HAND_ROLL_SHARE = 0.5f
// Seconds the camera spring takes to settle onto a new face
private const val CAMERA_HALFLIFE = 0.25f
// The drawn body has to be within this many degrees of the face it's on before the camera moves onto that face. Lower holds the camera through more slopes and steps, higher follows face changes sooner
private const val CAMERA_FACE_SWITCH_DEGREES = 20.0
// Seconds the drawn body takes to close half the gap to the real one. Lower snaps round corners quicker but shows more jitter
private const val RENDER_HALFLIFE = 0.05f
// Share of the gap to the drawn up the body closes each tick
private const val UP_ALIGN_RATE_PER_TICK = 0.5
// Fastest the drawn body turns. Lower spreads going round an outside edge over more time, higher follows it closer
private const val VISUAL_MAX_TURN_DEGREES_PER_SECOND = 360.0
// How far off the surface the drawn tilt reads the field, as a share of the hitbox size. Edges and steps round off by this much so bigger takes one block steps as gentler slopes
private const val VISUAL_LIFT_SHARE = 1.0
// Field blend width as a share of the hitbox size. Bigger smooths steps and inside corners over a wider stretch
private const val VISUAL_BLEND_SHARE = 1.0
// smoothMinimum blends over this many times its smoothingRange
private const val SMOOTH_MIN_WIDTH_PER_RANGE = 4f
// How far out the read grid spreads as a share of the hitbox's half width. Past 1 it reads beyond the body so it starts tipping before it gets there
private const val VISUAL_SPREAD_SHARE = 1.5
// Samples along each side of the read grid. Smoother with more but it costs this squared
private const val VISUAL_GRID = 5
// Pull of the face it's on, worth this many samples. Bigger keeps the drawn body nearer the face, smaller lets the field tilt it more
private const val VISUAL_FACE_PULL = 0.5
// Furthest the drawn body tilts off the surface it's on so it never looks like it's already on the next face
private const val VISUAL_MAX_TILT_DEGREES = 60.0
private val VISUAL_MIN_UP_DOT = cos(Math.toRadians(VISUAL_MAX_TILT_DEGREES))
private val VISUAL_MAX_TILT_SIN = sin(Math.toRadians(VISUAL_MAX_TILT_DEGREES))
private const val MIN_LENGTH_SQ = 1.0E-6
private val WORLD_UP = Vec3(0.0, 1.0, 0.0)
private val AXES = listOf(Vec3(1.0, 0.0, 0.0), Vec3(0.0, 1.0, 0.0), Vec3(0.0, 0.0, 1.0))
}
override val key = KEY
override fun getRidingStyle(settings: ClimbSettings, state: ClimbState): RidingStyle {
return RidingStyle.LAND
}
val poseProvider = PoseProvider<ClimbSettings, ClimbState>(PoseType.STAND)
.with(PoseOption(PoseType.WALK) { _, state, vehicle ->
return@PoseOption state.rideVelocity.get().lengthSqr() > MIN_LENGTH_SQ
})
override fun isActive(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity
): Boolean {
// Water hands over to whatever swims
return !vehicle.isInWater && !vehicle.isUnderWater
}
override fun pose(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity
): PoseType {
return this.poseProvider.select(settings, state, vehicle)
}
override fun speed(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity,
driver: Player
): Float {
return state.rideVelocity.get().length().toFloat()
}
override fun tick(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
) {
if (vehicle.level().isClientSide) {
inAirCheck(state, vehicle)
if (driver.isLocalPlayer) updateSprint(settings, state, vehicle, driver)
tickStamina(settings, state, vehicle)
}
}
fun inAirCheck(
state: ClimbState,
vehicle: PokemonEntity,
) {
// Check both vertical movement and if there are blocks below.
val posBelow = vehicle.blockPosition().below()
val blockStateBelow = vehicle.level().getBlockState(posBelow)
val isAirOrLiquid = blockStateBelow.isAir || !blockStateBelow.fluidState.isEmpty
val canSupportEntity = blockStateBelow.isFaceSturdy(vehicle.level(), posBelow, Direction.UP)
val standingOnSolid = canSupportEntity && !isAirOrLiquid
// inAir if not on the ground
val inAir = !(vehicle.deltaMovement.y == 0.0 || standingOnSolid)
state.inAir.set(inAir)
}
// Sprint needs forward held, the sprint key and stamina. Once stamina runs dry it has to refill a bit first
private fun updateSprint(settings: ClimbSettings, state: ClimbState, vehicle: PokemonEntity, driver: Player) {
val wantsSprint = vehicle.runtime.resolveBoolean(settings.canSprint) && driver.zza > 0f && Minecraft.getInstance().options.keySprint.isDown
val stamina = state.stamina.get()
if (stamina <= 0f) {
state.sprintToggleable.set(false)
} else if (!state.sprintToggleable.get() && stamina > SPRINT_RESUME_STAMINA) {
state.sprintToggleable.set(true)
}
state.sprinting.set(wantsSprint && state.sprintToggleable.get() && stamina > 0f)
}
fun tickStamina(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity,
) {
// staminaExpr is seconds of sprinting from full
val drain = (1.0 / (vehicle.runtime.resolveDouble(settings.staminaExpr) * VANILLA_TICKS_PER_SECOND)).toFloat()
val stamina = state.stamina.get()
state.stamina.set((if (state.sprinting.get()) stamina - drain else stamina + drain * STAMINA_REFILL_RATE).coerceIn(0f, 1f))
}
override fun updatePassengerRotation(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity,
driver: LivingEntity
) { return }
override fun clampPassengerRotation(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity,
driver: LivingEntity
) { }
override fun rotation(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity,
driver: LivingEntity
): Vec2 {
return Vec2(vehicle.xRot, vehicle.yRot )
}
override fun velocity(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
// travel does the moving, this only reports it
return vehicle.deltaMovement
}
/** Top speed in blocks per tick, multiplied up while sprinting */
private fun topSpeed(settings: ClimbSettings, state: ClimbState, vehicle: PokemonEntity): Double {
val speed = vehicle.runtime.resolveDouble(settings.speedExpr)
return if (state.sprinting.get()) speed * vehicle.runtime.resolveDouble(settings.sprintSpeedFactor).coerceAtLeast(1.0) else speed
}
/**
* Share of speed kept each tick while W or S is held, so the gap to top speed closes to [TOP_SPEED_REACHED_SHARE]
* in the seconds accelerationExpr gives. Sprint gets there in the same time since it's a share of the gap
*/
private fun pushGrip(settings: ClimbSettings, vehicle: PokemonEntity): Double {
val seconds = vehicle.runtime.resolveDouble(settings.accelerationExpr)
return (1.0 - TOP_SPEED_REACHED_SHARE).pow(1.0 / (seconds * VANILLA_TICKS_PER_SECOND))
}
override fun steer(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity,
driver: Player,
input: RideSteerInput
) {
// A and D turn the body round the surface it's on. The mouse only looks
val heading = state.heading.get()
val turnDegrees = driver.xxa * vehicle.runtime.resolveDouble(settings.handlingExpr) * input.deltaTime
if (turnDegrees != 0.0 && heading.lengthSqr() > MIN_LENGTH_SQ) {
// Positive round the normal turns left, the same way A pushes
state.heading.set(rotateAround(heading, state.attachmentNormal.get(), Math.toRadians(turnDegrees)))
}
orientBody(state, input.controller, input.deltaTime)
}
/** Points the body along the heading with its up eased toward the drawn surface normal */
private fun orientBody(state: ClimbState, controller: OrientationController, deltaTime: Double) {
val target = state.visualUp.get()
val current = state.renderUp.get().takeIf { it.lengthSqr() > MIN_LENGTH_SQ } ?: target
val blend = 1.0 - (1.0 - UP_ALIGN_RATE_PER_TICK).pow(deltaTime * VANILLA_TICKS_PER_SECOND)
val up = turnToward(current, target, blend, Math.toRadians(VISUAL_MAX_TURN_DEGREES_PER_SECOND) * deltaTime)
state.renderUp.set(up)
val forward = headingOn(state, up) ?: return
val upF = up.toVector3f()
val forwardF = forward.toVector3f()
val right = Vector3f(forwardF).cross(upF)
controller.updateOrientation { Matrix3f(right, upF, Vector3f(forwardF).negate()) }
}
/** [from] turned [share] of the way to [to] but never more than [maxRadians]. Copes with them pointing opposite ways */
private fun turnToward(from: Vec3, to: Vec3, share: Double, maxRadians: Double): Vec3 {
val fromF = from.toVector3f().normalize()
val toF = to.toVector3f().normalize()
val angle = acos(fromF.dot(toF).coerceIn(-1f, 1f).toDouble())
val step = if (angle > MIN_LENGTH_SQ) min(share, maxRadians / angle) else share
val turn = Quaternionf().rotationTo(fromF, toF)
return Vec3(Quaternionf().slerp(turn, step.toFloat()).transform(fromF))
}
/** [vector] turned [radians] round [axis] by the right hand rule */
private fun rotateAround(vector: Vec3, axis: Vec3, radians: Double): Vec3 {
val c = cos(radians)
val s = sin(radians)
return vector.scale(c).add(axis.cross(vector).scale(s)).add(axis.scale(axis.dot(vector) * (1.0 - c)))
}
// Going round an edge is several moves in one tick so the server's straight line replay lands somewhere else
override fun serverTrustsLanding(settings: ClimbSettings, state: ClimbState, vehicle: PokemonEntity) = true
// Vanilla step up on the floor. Every other face steps over bumps in travel
override fun maxUpStep(settings: ClimbSettings, state: ClimbState, vehicle: PokemonEntity): Float? {
return if (isFloor(state.attachmentNormal.get())) (STEP_HEIGHT * max(1.0, vehicle.bbWidth.toDouble())).toFloat() else 0f
}
override fun canJump(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity,
driver: Player
): Boolean {
return false
}
override fun setRideBar(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity,
driver: Player
): Float {
return (state.stamina.get() / 1.0f)
}
override fun jumpForce(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity,
driver: Player,
jumpStrength: Int
): Vec3 {
return Vec3.ZERO
}
override fun gravity(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity,
regularGravity: Double
): Double {
return 0.0
}
override fun rideFovMultiplier(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity,
driver: Player
): Float {
return if (state.sprinting.get()) SPRINT_FOV_MULTIPLIER else 1.0f
}
override fun inertia(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity
): Double {
return 1.0
}
override fun shouldRoll(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity
): Boolean {
return true
}
override fun turnOffOnGround(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun dismountOnShift(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotatePokemonHead(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun shouldRotateRiderHead(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity
): Boolean {
return true
}
override fun getRideSounds(
settings: ClimbSettings,
state: ClimbState,
vehicle: PokemonEntity
): RideSoundSettingsList {
return settings.rideSounds
}
override fun createDefaultState(settings: ClimbSettings) = ClimbState()
/**
* Sticks to one face at a time. W and S push along the body's heading and the face only changes when
* walking head on into another one or walking off an outside edge. The floor steps up like vanilla, walls
* and ceilings climb over bumps face by face. Nothing near the body pulls on it except the face it's on
*/
override fun travel(settings: ClimbSettings, state: ClimbState, vehicle: PokemonEntity, driver: Player): Boolean {
if (vehicle !is OrientationControllable) return false
val controller = vehicle.orientationController
val crouching = driver.isShiftKeyDown
if (state.detachTicks.get() > 0) state.detachTicks.set(state.detachTicks.get() - 1)
val canAttach = state.detachTicks.get() == 0
val n = state.attachmentNormal.get()
val onFloor = isFloor(n)
val heading = flatten(state.heading.get(), n) ?: flatten(controller.forwardVector.toVec3d(), n) ?: perpendicularTo(n)
state.heading.set(heading)
// Walking normally falls off edges. Crouching or being on a wall or ceiling holds on round them
val holdsOnEdges = !onFloor || crouching
val supported = state.supported.get()
// What it's standing on before it moves, so an edge it walks off can be found from it
val support = if (supported) supportBoxes(vehicle, n) else emptyList()
val velocity = vehicle.deltaMovement
// Settles at top speed, v = push / (1 - grip). Letting go stops on the surface grip instead
val grip = if (driver.zza != 0f) pushGrip(settings, vehicle) else SURFACE_GRIP
val along = heading.dot(velocity) * grip + driver.zza * topSpeed(settings, state, vehicle) * (1.0 - grip)
var normal = n.dot(velocity) * VANILLA_VERTICAL_DRAG - if (onFloor) VANILLA_GRAVITY else WALL_STICK_FORCE
// Leap away from the surface
val jumpPressed = driver.jumping && !state.jumpHeld.get()
state.jumpHeld.set(driver.jumping)
var jumped = false
if (jumpPressed && supported && settings.canJump.let { vehicle.runtime.resolveBoolean(it) }) {
normal = sqrt(2.0 * VANILLA_GRAVITY * vehicle.runtime.resolveDouble(settings.jumpExpr) * JUMP_BLOCKS_PER_STAT)
state.detachTicks.set(JUMP_DETACH_TICKS)
jumped = true
}
// On a surface the velocity is only ever along the heading and the normal, so there's nothing sideways to drift with. In the air it's vanilla
val motion = if (supported) {
heading.scale(along).add(n.scale(normal))
} else {
Vec3(velocity.x * VANILLA_AIR_DRAG, velocity.y * VANILLA_VERTICAL_DRAG - VANILLA_GRAVITY, velocity.z * VANILLA_AIR_DRAG)
.add(heading.scale(driver.zza * VANILLA_AIR_CONTROL))
}
val before = vehicle.position()
vehicle.deltaMovement = motion
vehicle.move(MoverType.SELF, motion)
val moved = vehicle.position().subtract(before)
if (supported) {
// Keep the speed unless something stopped it, and don't keep pushing into the surface once it's on it
val movedAlong = moved.dot(heading)
val alongAfter = if (abs(movedAlong) + BLOCKED_EPSILON < abs(along)) movedAlong else along
val normalAfter = if (normal < 0.0 && touching(vehicle, n, SUPPORT_GAP)) 0.0 else normal
vehicle.deltaMovement = heading.scale(alongAfter).add(n.scale(normalAfter))
}
val moveDir = if (abs(along) > MIN_LENGTH_SQ) heading.scale(sign(along)) else heading
var supportedNow = touching(vehicle, n, SUPPORT_GAP)
// Walked head on into something too tall to step over so climb onto it. Shallower bumps just slide along it
val enter = if (canAttach) blockingFace(motion, moved, n, moveDir) else null
if (enter != null) {
changeFace(state, vehicle, n, enter, along)
supportedNow = true
} else if (!supportedNow && supported && !jumped && holdsOnEdges && canAttach) {
// Walked off an outside edge. Crouching on the floor always goes over too, that's what it's for
val next = wrapOutsideEdge(vehicle, n, support, moveDir, motion.length() + EDGE_REACH_EXTRA)
if (next != null) {
changeFace(state, vehicle, n, next, along)
supportedNow = true
}
}
// Nothing to hold onto any more so fall like normal
if (!supportedNow && !isFloor(state.attachmentNormal.get())) {
state.heading.set(flatten(heading, WORLD_UP) ?: flatten(n, WORLD_UP) ?: perpendicularTo(WORLD_UP))
state.attachmentNormal.set(WORLD_UP)
}
state.supported.set(supportedNow)
val face = state.attachmentNormal.get()
state.visualUp.set(if (supportedNow) visualNormal(vehicle, face, state.heading.get(), state.visualUp.get()) else WORLD_UP)
vehicle.setOnGround(supportedNow)
if (supportedNow) vehicle.resetFallDistance()
state.rideVelocity.set(vehicle.deltaMovement)
return true
}
/** The face that stopped the move along the surface if it was walked into close enough to head on, pointing back out of it */
private fun blockingFace(motion: Vec3, moved: Vec3, n: Vec3, moveDir: Vec3): Vec3? {
var best: Vec3? = null
var bestDot = -ENTER_DOT
for (axis in AXES) {
if (abs(axis.dot(n)) > 0.5) continue
val asked = axis.dot(motion)
if (abs(asked) < BLOCKED_EPSILON || abs(axis.dot(moved) - asked) < BLOCKED_EPSILON) continue
val face = axis.scale(-sign(asked))
val dot = moveDir.dot(face)
if (dot < bestDot) {
bestDot = dot
best = face
}
}
return best
}
/**
* Walked off an outside edge. Which edges it went over comes from where the hitbox ended up next to the blocks it
* was standing on at the start of the tick, so it's the real edge whichever way it was heading. Drops just past it
* and reaches straight back across each edge in turn, most along the way it was walking first, then across all of
* them at once for a corner where it's clear of the block on both sides. This tick took it at most its own movement
* past an edge so reaching back that far finds the face round it. Gives that face's normal, or puts everything back
* and gives null if there isn't one
*/
private fun wrapOutsideEdge(vehicle: PokemonEntity, n: Vec3, support: List<AABB>, moveDir: Vec3, reach: Double): Vec3? {
val savedPos = vehicle.position()
val savedMotion = vehicle.deltaMovement
val savedOnGround = vehicle.onGround()
val savedHorizontal = vehicle.horizontalCollision
val savedVertical = vehicle.verticalCollision
val box = vehicle.boundingBox
val crossed = mutableListOf<Vec3>()
for (block in support) for (axis in AXES) {
if (abs(axis.dot(n)) > 0.5) continue
val side = directionAxis(axis)
if (box.min(side) >= block.max(side) - BLOCKED_EPSILON) crossed.add(axis)
if (box.max(side) <= block.min(side) + BLOCKED_EPSILON) crossed.add(axis.scale(-1.0))
}
val faces = crossed.distinct().sortedByDescending { it.dot(moveDir) }
val tries = faces.map { listOf(it) } + if (faces.size > 1) listOf(faces) else emptyList()
for (group in tries) {
vehicle.setPos(savedPos)
slide(vehicle, n.scale(-EDGE_STEP_BACK))
// Each axis gets the full reach so a corner reaches back as far on both sides
slide(vehicle, group.fold(Vec3.ZERO) { back, face -> back.subtract(face.scale(reach)) })
val landed = group.filter { touching(vehicle, it, SUPPORT_GAP) }.maxByOrNull { it.dot(moveDir) }
if (landed != null) return landed
}
vehicle.setPos(savedPos)
vehicle.deltaMovement = savedMotion
vehicle.setOnGround(savedOnGround)
vehicle.horizontalCollision = savedHorizontal
vehicle.verticalCollision = savedVertical
return null
}
/** Collision boxes of whatever the body is standing on, against the side facing away from [n] */
private fun supportBoxes(vehicle: PokemonEntity, n: Vec3): List<AABB> {
val slab = slabBeyond(vehicle.boundingBox, n, SUPPORT_GAP)
return vehicle.level().getBlockCollisions(vehicle, slab).flatMap { it.toAabbs() }.filter { it.intersects(slab) }
}
private fun directionAxis(axis: Vec3): Direction.Axis = when {
abs(axis.x) > 0.5 -> Direction.Axis.X
abs(axis.y) > 0.5 -> Direction.Axis.Y
else -> Direction.Axis.Z
}
/**
* Moves the body by [delta] stopping at blocks and nothing else. No step up, which would climb straight back over
* the edge it's reaching round, and none of move's fall or ground updates since this is only feeling for a face
*/
private fun slide(vehicle: PokemonEntity, delta: Vec3) {
val box = vehicle.boundingBox
val level = vehicle.level()
val allowed = Entity.collideBoundingBox(vehicle, delta, box, level, level.getEntityCollisions(vehicle, box.expandTowards(delta)))
vehicle.setPos(vehicle.position().add(allowed))
}
/** Moves onto the face [to] from [from]. The heading tips over the edge between them and keeps its speed */
private fun changeFace(state: ClimbState, vehicle: PokemonEntity, from: Vec3, to: Vec3, along: Double) {
val turn = Quaternionf().rotationTo(from.toVector3f(), to.toVector3f())
val heading = flatten(Vec3(turn.transform(state.heading.get().toVector3f())), to) ?: perpendicularTo(to)
state.heading.set(heading)
state.attachmentNormal.set(to)
vehicle.deltaMovement = heading.scale(along)
}
/** True if there's something solid within [depth] of the hitbox on the side facing away from [normal] */
private fun touching(vehicle: PokemonEntity, normal: Vec3, depth: Double): Boolean {
return !vehicle.level().noCollision(vehicle, slabBeyond(vehicle.boundingBox, normal, depth))
}
/** The [depth] thick slab against [box] on the side facing away from [normal] */
private fun slabBeyond(box: AABB, normal: Vec3, depth: Double): AABB = when {
normal.x > 0.5 -> AABB(box.minX - depth, box.minY, box.minZ, box.minX, box.maxY, box.maxZ)
normal.x < -0.5 -> AABB(box.maxX, box.minY, box.minZ, box.maxX + depth, box.maxY, box.maxZ)
normal.y > 0.5 -> AABB(box.minX, box.minY - depth, box.minZ, box.maxX, box.minY, box.maxZ)
normal.y < -0.5 -> AABB(box.minX, box.maxY, box.minZ, box.maxX, box.maxY + depth, box.maxZ)
normal.z > 0.5 -> AABB(box.minX, box.minY, box.minZ - depth, box.maxX, box.maxY, box.minZ)
else -> AABB(box.minX, box.minY, box.maxZ, box.maxX, box.maxY, box.maxZ + depth)
}
/**
* Surface normal the body is drawn with. Reads the field on a grid under the body lifted off the surface, the way
* the hoverboard reads it from its hover height. Up there every edge and step is rounded off by the lift, so a
* one block step reads as a slope instead of a wall. The grid hangs off last tick's drawn up so it turns smoothly
* through face changes, and only the part of each gradient along the heading counts so walls beside the body never
* roll it. The face it's on pulls weakly underneath. Lift, spread and blend grow with the hitbox. Never tilts more
* than [VISUAL_MAX_TILT_DEGREES] off the face it's on
*/
private fun visualNormal(vehicle: PokemonEntity, n: Vec3, heading: Vec3, previous: Vec3): Vec3 {
val box = vehicle.boundingBox
// Mean of the hitbox's three sides
val size = (box.xsize + box.ysize + box.zsize) / 3.0
val lift = size * VISUAL_LIFT_SHARE
val blend = size * VISUAL_BLEND_SHARE
val up = previous.normalize()
val across = heading.cross(n).normalize()
val along = up.cross(across).normalize()
// Middle of the underside, lifted off the surface
val middle = box.center.add(up.scale(lift - halfWidthAlong(box, up)))
val halfAlong = halfWidthAlong(box, along) * VISUAL_SPREAD_SHARE
val halfAcross = halfWidthAlong(box, across) * VISUAL_SPREAD_SHARE
val primitives = collectCollisionPrimitives(vehicle, box.inflate(lift + blend + max(halfAlong, halfAcross)))
if (primitives.isEmpty()) return n
val tuning = DistanceFieldTuning(smoothingRange = blend.toFloat() / SMOOTH_MIN_WIDTH_PER_RANGE)
var sum = n.scale(VISUAL_FACE_PULL)
for (i in 0 until VISUAL_GRID) for (j in 0 until VISUAL_GRID) {
val point = middle.add(along.scale(gridStep(i) * halfAlong)).add(across.scale(gridStep(j) * halfAcross))
val gradient = estimateGradient(primitives, point, tuning)
sum = sum.add(gradient.subtract(across.scale(gradient.dot(across))))
}
if (sum.lengthSqr() < MIN_LENGTH_SQ) return n
val normal = sum.normalize()
if (normal.dot(n) >= VISUAL_MIN_UP_DOT) return normal
val side = flatten(normal, n) ?: return n
return n.scale(VISUAL_MIN_UP_DOT).add(side.scale(VISUAL_MAX_TILT_SIN))
}
/** Half the hitbox's width measured along [axis], for any direction */
private fun halfWidthAlong(box: AABB, axis: Vec3): Double = (abs(axis.x) * box.xsize + abs(axis.y) * box.ysize + abs(axis.z) * box.zsize) * 0.5
/** Where grid sample [index] sits across the hitbox, -1 to 1 */
private fun gridStep(index: Int): Double = index * 2.0 / (VISUAL_GRID - 1) - 1.0
private fun isFloor(n: Vec3) = n.y > 0.5
/** Any direction along the face with normal [n] */
private fun perpendicularTo(n: Vec3): Vec3 = n.cross(if (abs(n.y) < 0.5) WORLD_UP else Vec3(1.0, 0.0, 0.0)).normalize()
/** [vector] with the part along [axis] taken out, or null if nothing's left */
private fun flatten(vector: Vec3, axis: Vec3): Vec3? {
val flat = vector.subtract(axis.scale(axis.dot(vector)))
return if (flat.lengthSqr() > MIN_LENGTH_SQ) flat.normalize() else null
}
// The mouse only ever moves the look. A and D steer
override fun consumeLook(settings: ClimbSettings, state: ClimbState, vehicle: PokemonEntity, input: RideLookInput) = RideLookTake.NONE
// The look turns with the body, both when A and D steer and when it goes round onto another face
override fun lookSettings(settings: ClimbSettings, state: ClimbState, vehicle: PokemonEntity) =
RideLookSettings(maxYaw = vehicle.runtime.resolveFloat(settings.lookYawLimit))
/**
* Camera stands on one of the 6 cube sides and heads the way the body does. It only moves to the face the body
* is really on, and only once the drawn body has turned to within [CAMERA_FACE_SWITCH_DEGREES] of it. Steps and
* slopes change the face back and forth but the drawn body only leans partway, so the camera stays put
*/
override fun cameraBase(settings: ClimbSettings, state: ClimbState, vehicle: PokemonEntity, context: RideCameraContext): Quaternionf {
val camera = context.data as? ClimbCamera ?: ClimbCamera().also { context.data = it }
val face = state.attachmentNormal.get()
val surface = (state.renderUp.get().takeIf { it.lengthSqr() > MIN_LENGTH_SQ } ?: face).normalize()
val previous = camera.face
if (previous == null || (previous != face && angleBetween(surface, face) <= CAMERA_FACE_SWITCH_DEGREES)) {
camera.face = face
}
val up = camera.face!!
val forward = headingOn(state, up) ?: return if (camera.started) Quaternionf(camera.spring.quat) else context.defaultBase()
val target = RideCameraContext.frameOf(forward.toVector3f(), up.toVector3f())
if (!camera.started) {
camera.spring.quat.set(target)
camera.started = true
} else if (context.frameSeconds > 0f) {
simpleSpringDamperQuat(camera.spring, target, CAMERA_HALFLIFE, context.frameSeconds)
}
return Quaternionf(camera.spring.quat)
}
private fun angleBetween(a: Vec3, b: Vec3): Double = Math.toDegrees(acos(a.dot(b).coerceIn(-1.0, 1.0)))
/**
* The body's heading seen from a surface with normal [up] instead of the face it's really on. It's tipped over the
* edge between the two the shortest way, so going diagonally up a riser still reads as going diagonally along the
* ceiling it came from. Flattening it straight onto [up] would leave only the sideways part. Null if nothing's left
*/
private fun headingOn(state: ClimbState, up: Vec3): Vec3? {
val face = state.attachmentNormal.get()
val heading = state.heading.get()
val tipped = Vec3(Quaternionf().rotationTo(face.toVector3f().normalize(), up.toVector3f().normalize()).transform(heading.toVector3f()))
return flatten(tipped, up)
}
override fun firstPersonHandRoll(settings: ClimbSettings, state: ClimbState, vehicle: PokemonEntity, context: RideCameraContext): Float {
return context.rideRollAroundView() * HAND_ROLL_SHARE
}
override fun renderHalflife(settings: ClimbSettings, state: ClimbState, vehicle: PokemonEntity): Float = RENDER_HALFLIFE
// The model turns round the hitbox middle so on a wall its feet sink in or float off. Slide it along its up until the feet sit where the hitbox touches
override fun renderOffset(settings: ClimbSettings, state: ClimbState, vehicle: PokemonEntity, orientation: Quaternionf): Vector3f {
val up = orientation.transform(Vector3f(UP))
// How far the hitbox reaches from its middle the way the feet point
val support = (abs(up.x) + abs(up.z)) * vehicle.bbWidth * 0.5f + abs(up.y) * vehicle.bbHeight * 0.5f
return up.mul(vehicle.bbHeight * 0.5f - support)
}
}
class ClimbSettings : RidingBehaviourSettings {
override val key = ClimbBehaviour.KEY
override val stats = mutableMapOf<RidingStat, IntRange>()
var canJump = "true".asExpression()
private set
var canSprint = "true".asExpression()
private set
// Degrees either side the rider can look while standing still before the body turns with them
var lookYawLimit = "105.0f".asExpression()
private set
// Top climbing speed in blocks per tick
var speedExpr: Expression = "q.get_ride_stats('SPEED', 'LAND', 0.25, 0.1)".asExpression()
private set
// Seconds from standing still to top speed
var accelerationExpr: Expression =
"q.get_ride_stats('ACCELERATION', 'LAND', 0.25, 1.0)".asExpression()
private set
// Seconds of sprinting from full stamina
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'LAND', 30.0, 10.0)".asExpression()
private set
// Top speed while sprinting as a multiple of normal top speed
var sprintSpeedFactor: Expression = "1.5".asExpression()
private set
//Between a one block jump and a six block jump
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'LAND', 1.0, 0.38)".asExpression()
private set
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'LAND', 180.0, 40.0)".asExpression()
private set
var rideSounds: RideSoundSettingsList = RideSoundSettingsList()
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeRidingStats(stats)
rideSounds.encode(buffer)
buffer.writeExpression(speedExpr)
buffer.writeExpression(accelerationExpr)
buffer.writeExpression(staminaExpr)
buffer.writeExpression(jumpExpr)
buffer.writeExpression(handlingExpr)
buffer.writeExpression(canJump)
buffer.writeExpression(canSprint)
buffer.writeExpression(lookYawLimit)
buffer.writeExpression(sprintSpeedFactor)
}
override fun decode(buffer: RegistryFriendlyByteBuf) {
stats.putAll(buffer.readRidingStats())
rideSounds = RideSoundSettingsList.decode(buffer)
speedExpr = buffer.readExpression()
accelerationExpr = buffer.readExpression()
staminaExpr = buffer.readExpression()
jumpExpr = buffer.readExpression()
handlingExpr = buffer.readExpression()
canJump = buffer.readExpression()
canSprint = buffer.readExpression()
lookYawLimit = buffer.readExpression()
sprintSpeedFactor = buffer.readExpression()
}
}
class ClimbState : RidingBehaviourState() {
var sprinting = ridingState(false, Side.CLIENT)
// False after stamina runs dry until it refills enough to sprint again
var sprintToggleable = ridingState(false, Side.CLIENT)
var inAir = ridingState(false, Side.CLIENT)
// Climbing, all client only. The face the body is on, always one of the 6 axes
var attachmentNormal = ridingState(Vec3(0.0, 1.0, 0.0), Side.CLIENT)
var detachTicks = ridingState(0, Side.CLIENT)
var jumpHeld = ridingState(false, Side.CLIENT)
// Way W pushes, always along the face
var heading = ridingState(Vec3.ZERO, Side.CLIENT)
// Whether the body was on its face at the end of last tick
var supported = ridingState(false, Side.CLIENT)
// Surface normal the body is drawn with, and how far the drawn up has eased toward it
var visualUp = ridingState(Vec3(0.0, 1.0, 0.0), Side.CLIENT)
var renderUp = ridingState(Vec3.ZERO, Side.CLIENT)
override fun encode(buffer: FriendlyByteBuf) {
super.encode(buffer)
buffer.writeBoolean(sprinting.get())
buffer.writeBoolean(inAir.get())
}
override fun decode(buffer: FriendlyByteBuf) {
super.decode(buffer)
sprinting.set(buffer.readBoolean(), forced = true)
inAir.set(buffer.readBoolean(), forced = true)
}
override fun reset() {
super.reset()
sprinting.set(false, forced = true)
sprintToggleable.set(false, forced = true)
inAir.set(false, forced = true)
attachmentNormal.set(Vec3(0.0, 1.0, 0.0), forced = true)
detachTicks.set(0, forced = true)
jumpHeld.set(false, forced = true)
heading.set(Vec3.ZERO, forced = true)
supported.set(false, forced = true)
visualUp.set(Vec3(0.0, 1.0, 0.0), forced = true)
renderUp.set(Vec3.ZERO, forced = true)
}
override fun copy() = ClimbState().also {
it.rideVelocity.set(this.rideVelocity.get(), forced = true)
it.stamina.set(this.stamina.get(), forced = true)
it.sprinting.set(this.sprinting.get(), forced = true)
it.sprintToggleable.set(this.sprintToggleable.get(), forced = true)
it.inAir.set(this.inAir.get(), forced = true)
it.attachmentNormal.set(this.attachmentNormal.get(), forced = true)
it.detachTicks.set(this.detachTicks.get(), forced = true)
it.jumpHeld.set(this.jumpHeld.get(), forced = true)
it.heading.set(this.heading.get(), forced = true)
it.supported.set(this.supported.get(), forced = true)
it.visualUp.set(this.visualUp.get(), forced = true)
it.renderUp.set(this.renderUp.get(), forced = true)
}
override fun shouldSync(previous: RidingBehaviourState): Boolean {
if (previous !is ClimbState) return false
if (previous.sprinting.get() != sprinting.get()) return true
if (previous.inAir.get() != inAir.get()) return true
return super.shouldSync(previous)
}
}
/** Climb camera smoothing kept in the camera context between frames */
class ClimbCamera {
var started = false
// Cube side the camera stands on
var face: Vec3? = null
val spring = QuatSpring()
}
@@ -22,7 +22,6 @@ import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.riding.util.RideFrame
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
@@ -45,6 +44,7 @@ import net.minecraft.core.Direction
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.util.Mth
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.attributes.Attributes
import net.minecraft.world.entity.player.Player
@@ -267,23 +267,12 @@ class HorseBehaviour : RidingBehaviour<HorseSettings, HorseState> {
}
// This ride works along its yaw so its velocity gets turned into world space here
override fun velocity(
settings: HorseSettings,
state: HorseState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
return RideFrame.yawToWorld(localVelocity(settings, state, vehicle, driver, input), vehicle.yRot)
}
private fun localVelocity(
settings: HorseSettings,
state: HorseState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
state.rideVelocity.set(calculateRideSpaceVel(settings, state, vehicle, driver))
return state.rideVelocity.get()
@@ -409,6 +398,37 @@ class HorseBehaviour : RidingBehaviour<HorseSettings, HorseState> {
}
override fun angRollVel(
settings: HorseSettings,
state: HorseState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun rotationOnMouseXY(
settings: HorseSettings,
state: HorseState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
//Smooth out mouse input.
val smoothingSpeed = 4
val xInput = mouseXSmoother.getNewDeltaValue(mouseX * 0.1, deltaTime * smoothingSpeed);
val yInput = mouseYSmoother.getNewDeltaValue(mouseY * 0.1, deltaTime * smoothingSpeed);
//yaw, pitch, roll
return Vec3(0.0, yInput, xInput)
}
override fun canJump(
settings: HorseSettings,
state: HorseState,
@@ -455,6 +475,14 @@ class HorseBehaviour : RidingBehaviour<HorseSettings, HorseState> {
return if (state.sprinting.get()) 1.15f else 1.0f
}
override fun useAngVelSmoothing(
settings: HorseSettings,
state: HorseState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun inertia(
settings: HorseSettings,
state: HorseState,
@@ -12,6 +12,7 @@ import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.MoLangMath.lerp
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.CobblemonRideSettings
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
@@ -24,7 +25,6 @@ import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.riding.util.RideFrame
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
@@ -45,6 +45,7 @@ import kotlin.math.sign
import net.minecraft.core.Direction
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
@@ -97,15 +98,7 @@ class MinekartBehaviour : RidingBehaviour<MinekartSettings, MinekartState> {
vehicle: PokemonEntity,
driver: Player
): Float {
return driver.deltaMovement.length().toFloat()
}
override fun driverTick(
settings: MinekartSettings,
state: MinekartState,
vehicle: PokemonEntity,
driver: Player
) {
val boostMax = vehicle.runtime.resolveFloat(settings.boostLimit ?: globalMinekart.boostLimit!!)
//TODO: should this be by how much turn has accumulated or simply time turning... or both?
val boostPerSecond = 20.0f
@@ -134,6 +127,7 @@ class MinekartBehaviour : RidingBehaviour<MinekartSettings, MinekartState> {
}
inAirCheck(state, vehicle)
return driver.deltaMovement.length().toFloat()
}
fun inAirCheck(
@@ -203,23 +197,12 @@ class MinekartBehaviour : RidingBehaviour<MinekartSettings, MinekartState> {
}
// This ride works along its yaw so its velocity gets turned into world space here
override fun velocity(
settings: MinekartSettings,
state: MinekartState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
return RideFrame.yawToWorld(localVelocity(settings, state, vehicle, driver, input), vehicle.yRot)
}
private fun localVelocity(
settings: MinekartSettings,
state: MinekartState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
state.rideVelocity.set(calculateRideSpaceVel(settings, state, vehicle, driver))
return state.rideVelocity.get()
@@ -325,6 +308,34 @@ class MinekartBehaviour : RidingBehaviour<MinekartSettings, MinekartState> {
return newVelocity
}
override fun angRollVel(
settings: MinekartSettings,
state: MinekartState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun rotationOnMouseXY(
settings: MinekartSettings,
state: MinekartState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
//Might need to add the smoothing here for default.
return Vec3(0.0, mouseY, mouseX)
}
override fun canJump(
settings: MinekartSettings,
state: MinekartState,
@@ -376,6 +387,14 @@ class MinekartBehaviour : RidingBehaviour<MinekartSettings, MinekartState> {
return fov
}
override fun useAngVelSmoothing(
settings: MinekartSettings,
state: MinekartState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun inertia(settings: MinekartSettings, state: MinekartState, vehicle: PokemonEntity): Double {
return 1.0
}
@@ -12,6 +12,7 @@ import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.MoLangMath.lerp
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.CobblemonRideSettings
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
@@ -24,7 +25,6 @@ import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.riding.util.RideFrame
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
@@ -44,6 +44,7 @@ import kotlin.math.sign
import net.minecraft.core.Direction
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
@@ -97,15 +98,7 @@ class VehicleBehaviour : RidingBehaviour<VehicleSettings, VehicleState> {
vehicle: PokemonEntity,
driver: Player
): Float {
return driver.deltaMovement.length().toFloat()
}
override fun driverTick(
settings: VehicleSettings,
state: VehicleState,
vehicle: PokemonEntity,
driver: Player
) {
if (driver.isShiftKeyDown) {
state.drifting.set(true)
if(driver.zza != 0.0f) {
@@ -119,6 +112,7 @@ class VehicleBehaviour : RidingBehaviour<VehicleSettings, VehicleState> {
}
inAirCheck(state, vehicle)
return driver.deltaMovement.length().toFloat()
}
fun inAirCheck(
@@ -178,23 +172,12 @@ class VehicleBehaviour : RidingBehaviour<VehicleSettings, VehicleState> {
return Vec2(driver.xRot, vehicle.yRot + newMomentum.toFloat())
}
// This ride works along its yaw so its velocity gets turned into world space here
override fun velocity(
settings: VehicleSettings,
state: VehicleState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
return RideFrame.yawToWorld(localVelocity(settings, state, vehicle, driver, input), vehicle.yRot)
}
private fun localVelocity(
settings: VehicleSettings,
state: VehicleState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
state.rideVelocity.set(calculateRideSpaceVel(settings, state, vehicle, driver))
return state.rideVelocity.get()
@@ -295,6 +278,34 @@ class VehicleBehaviour : RidingBehaviour<VehicleSettings, VehicleState> {
return newVelocity
}
override fun angRollVel(
settings: VehicleSettings,
state: VehicleState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun rotationOnMouseXY(
settings: VehicleSettings,
state: VehicleState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
//Might need to add the smoothing here for default.
return Vec3(0.0, mouseY, mouseX)
}
override fun canJump(
settings: VehicleSettings,
state: VehicleState,
@@ -341,6 +352,14 @@ class VehicleBehaviour : RidingBehaviour<VehicleSettings, VehicleState> {
return 1.0f
}
override fun useAngVelSmoothing(
settings: VehicleSettings,
state: VehicleState,
vehicle: PokemonEntity
): Boolean {
return false
}
override fun inertia(settings: VehicleSettings, state: VehicleState, vehicle: PokemonEntity): Double {
return 1.0
}
@@ -11,6 +11,7 @@ package com.cobblemon.mod.common.api.riding.behaviour.types.liquid
import com.bedrockk.molang.Expression
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.CobblemonRideSettings
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
@@ -22,7 +23,6 @@ import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.riding.util.RideFrame
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
@@ -40,6 +40,7 @@ import kotlin.math.min
import net.minecraft.core.BlockPos
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.util.Mth
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
@@ -132,23 +133,12 @@ class BoatBehaviour : RidingBehaviour<BoatSettings, BoatState> {
return Vec2(vehicle.xRot, vehicle.yRot + state.deltaRotation.get().toFloat())
}
// This ride works along its yaw so its velocity gets turned into world space here
override fun velocity(
settings: BoatSettings,
state: BoatState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
return RideFrame.yawToWorld(localVelocity(settings, state, vehicle, driver, input), vehicle.yRot)
}
private fun localVelocity(
settings: BoatSettings,
state: BoatState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
applyStrafeRotation(vehicle, driver, settings, state)
@@ -269,6 +259,34 @@ class BoatBehaviour : RidingBehaviour<BoatSettings, BoatState> {
vehicle.setYHeadRot(driver.yRot)
}
override fun angRollVel(
settings: BoatSettings,
state: BoatState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun rotationOnMouseXY(
settings: BoatSettings,
state: BoatState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
//Might need to add the smoothing here for default.
return Vec3(0.0, mouseY, mouseX)
}
override fun canJump(
settings: BoatSettings,
state: BoatState,
@@ -316,6 +334,10 @@ class BoatBehaviour : RidingBehaviour<BoatSettings, BoatState> {
return if (state.isVehicleSprinting.get()) sprintFov else 1.0f
}
override fun useAngVelSmoothing(settings: BoatSettings, state: BoatState, vehicle: PokemonEntity): Boolean {
return false
}
override fun inertia(settings: BoatSettings, state: BoatState, vehicle: PokemonEntity): Double {
return 0.5
}
@@ -10,6 +10,7 @@ package com.cobblemon.mod.common.api.riding.behaviour.types.liquid
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.CobblemonRideSettings
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
@@ -21,7 +22,6 @@ import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.riding.util.RideFrame
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
@@ -29,6 +29,7 @@ import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.readRidingStats
import com.cobblemon.mod.common.util.writeRidingStats
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.util.SmoothDouble
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec2
@@ -95,23 +96,12 @@ class BurstBehaviour : RidingBehaviour<BurstSettings, BurstState> {
return Vec2(driver.xRot * 0.5f, driver.yRot)
}
// This ride works along its yaw so its velocity gets turned into world space here
override fun velocity(
settings: BurstSettings,
state: BurstState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
return RideFrame.yawToWorld(localVelocity(settings, state, vehicle, driver, input), vehicle.yRot)
}
private fun localVelocity(
settings: BurstSettings,
state: BurstState,
vehicle: PokemonEntity,
driver: Player,
input: Vec3
): Vec3 {
val f = driver.xxa * 0.05f
var g = driver.zza * 0.6f
@@ -122,6 +112,34 @@ class BurstBehaviour : RidingBehaviour<BurstSettings, BurstState> {
return Vec3(f.toDouble(), 0.0, g.toDouble())
}
override fun angRollVel(
settings: BurstSettings,
state: BurstState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun rotationOnMouseXY(
settings: BurstSettings,
state: BurstState,
vehicle: PokemonEntity,
driver: Player,
mouseY: Double,
mouseX: Double,
mouseYSmoother: SmoothDouble,
mouseXSmoother: SmoothDouble,
sensitivity: Double,
deltaTime: Double
): Vec3 {
if (driver !is OrientationControllable) return Vec3.ZERO
//Might need to add the smoothing here for default.
return Vec3(0.0, mouseX, mouseY)
}
override fun canJump(
settings: BurstSettings,
state: BurstState,
@@ -168,6 +186,10 @@ class BurstBehaviour : RidingBehaviour<BurstSettings, BurstState> {
return 1.0f
}
override fun useAngVelSmoothing(settings: BurstSettings, state: BurstState, vehicle: PokemonEntity): Boolean {
return false
}
override fun inertia(settings: BurstSettings, state: BurstState, vehicle: PokemonEntity): Double {
return 0.5
}
@@ -16,7 +16,6 @@ import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.api.orientation.OrientationController
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.RideSteerInput
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
@@ -55,8 +54,6 @@ import org.joml.Vector3f
class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
companion object {
// The correction forces were tuned as degrees per tenth of a second
private const val CORRECTION_FORCE_TO_DEGREES_PER_SECOND = 10.0
val KEY = cobblemonResource("liquid/dolphin")
}
@@ -204,7 +201,7 @@ class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
}
state.lastVelocity.set(prevVel)
return state.lastVelocity.get()
return state.lastVelocity.get().yRot(vehicle.yRot.toRadians())
} else {
if(state.hasBreached.get()) {
state.clearMouseSmoothers.set(true)
@@ -241,17 +238,18 @@ class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
val worldVelVec = localVelVec.mul(orientation).toVec3d()
state.lastVelocity.set(worldVelVec) // Set last velocity to be used during breaching
return worldVelVec
// Unrotate preemptively as this vector gets rotated later down the line in MC logic.
return worldVelVec.yRot(vehicle.yRot.toRadians())
}
private fun rotateOverTime(
override fun angRollVel(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
) {
if (vehicle !is OrientationControllable) return
): Vec3 {
if (vehicle !is OrientationControllable) return Vec3.ZERO
val controller = (vehicle as OrientationControllable).orientationController
val currSpeed = vehicle.deltaMovement.length()
@@ -269,8 +267,8 @@ class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
// Correct orientation when at low speeds
correctOrientation(settings, state, vehicle, controller, driver, deltaTime)
val correction = deltaTime * CORRECTION_FORCE_TO_DEGREES_PER_SECOND
controller.rotate(0f, (state.currPitchCorrectionForce.get() * correction).toFloat(), (state.currRollCorrectionForce.get() * correction).toFloat())
//yaw, pitch, roll
return Vec3(0.0, state.currPitchCorrectionForce.get(), state.currRollCorrectionForce.get())
}
private fun correctOrientation(
@@ -356,18 +354,7 @@ class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
}
}
override fun steer(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
driver: Player,
input: RideSteerInput
) {
input.rotate(mouseRotation(settings, state, vehicle, driver, input.mousePitch, input.mouseYaw, input.mouseYSmoother, input.mouseXSmoother, input.sensitivity, input.deltaTime))
rotateOverTime(settings, state, vehicle, driver, input.deltaTime)
}
private fun mouseRotation(
override fun rotationOnMouseXY(
settings: DolphinSettings,
state: DolphinState,
vehicle: PokemonEntity,
@@ -500,6 +487,10 @@ class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
return if (state.boosting.get()) 1.2f else 1.0f
}
override fun useAngVelSmoothing(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Boolean {
return false
}
override fun inertia(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Double {
return if (!vehicle.isInWater && !vehicle.isUnderWater) 1.0 else 0.1
}
@@ -17,16 +17,14 @@ import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.api.orientation.OrientationController
import com.cobblemon.mod.common.api.riding.RidingStyle
import com.cobblemon.mod.common.api.riding.behaviour.*
import com.cobblemon.mod.common.api.riding.camera.RideLookInput
import com.cobblemon.mod.common.api.riding.camera.RideLookTake
import com.cobblemon.mod.common.api.riding.posing.PoseOption
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
import com.cobblemon.mod.common.api.riding.stats.RidingStat
import com.cobblemon.mod.common.api.riding.util.RideFrame
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.math.geometry.toRadians
import com.cobblemon.mod.common.util.readNullableExpression
import com.cobblemon.mod.common.util.readRidingStats
import com.cobblemon.mod.common.util.resolveBoolean
@@ -256,17 +254,29 @@ class SubmarineBehaviour : RidingBehaviour<SubmarineSettings, SubmarineState> {
*********************************************/
// If the driver and vehicles eyes are out of the water but the vehicle is still in it then move only horizontally or downwards as you have surfaced
if (state.onSurface.get()) {
return RideFrame.yawToWorld(Vec3(currVel.x, min(0.0, currVel.y), currVel.z), vehicle.yRot)
val worldVelVec = Vec3(currVel.x, min(0.0, currVel.y), currVel.z)
return worldVelVec
} else {
val vertVec = Vec3(0.0, currVel.y, 0.0)
val horzVec = RideFrame.yawToWorld(Vec3(currVel.x, 0.0, 0.0), vehicle.yRot)
val horzVec = Vec3(currVel.x, 0.0, 0.0)
val localZVelVec = Vector3f(0.0f, 0.0f, currVel.z.toFloat() * -1.0f) // Flip the z axis to make this left handed
val worldVelVec = localZVelVec.mul(orientation).toVec3d()
// Unrotate preemptively as this vector gets rotated later down the line in MC logic.
val worldVelVec = localZVelVec.mul(orientation).toVec3d().yRot(vehicle.yRot.toRadians())
// Add back the horizontal and vertical components.
return worldVelVec.add(vertVec).add(horzVec)
}
}
override fun angRollVel(
settings: SubmarineSettings,
state: SubmarineState,
vehicle: PokemonEntity,
driver: Player,
deltaTime: Double
): Vec3 {
return Vec3.ZERO
}
override fun applyRenderRotation(
settings: SubmarineSettings,
state: SubmarineState,
@@ -313,17 +323,7 @@ class SubmarineBehaviour : RidingBehaviour<SubmarineSettings, SubmarineState> {
}
override fun steer(
settings: SubmarineSettings,
state: SubmarineState,
vehicle: PokemonEntity,
driver: Player,
input: RideSteerInput
) {
input.rotate(mouseRotation(settings, state, vehicle, driver, input.mousePitch, input.mouseYaw, input.mouseYSmoother, input.mouseXSmoother, input.sensitivity, input.deltaTime))
}
private fun mouseRotation(
override fun rotationOnMouseXY(
settings: SubmarineSettings,
state: SubmarineState,
vehicle: PokemonEntity,
@@ -432,6 +432,10 @@ class SubmarineBehaviour : RidingBehaviour<SubmarineSettings, SubmarineState> {
return 1.0f
}
override fun useAngVelSmoothing(settings: SubmarineSettings, state: SubmarineState, vehicle: PokemonEntity): Boolean {
return false
}
override fun inertia(settings: SubmarineSettings, state: SubmarineState, vehicle: PokemonEntity): Double {
return if (!vehicle.isUnderWater) 1.0 else 0.1
}
@@ -448,10 +452,8 @@ class SubmarineBehaviour : RidingBehaviour<SubmarineSettings, SubmarineState> {
return false
}
// Surfaced the mouse pitch only moves the look so you can look around without nosing the sub under
override fun consumeLook(settings: SubmarineSettings, state: SubmarineState, vehicle: PokemonEntity, input: RideLookInput): RideLookTake {
if (!state.onSurface.get()) return RideLookTake.all(input)
return RideLookTake(input.yawDelta, 0f, recenterYaw = true, recenterPitch = false)
override fun mouseModifiesDriverRotation(settings: SubmarineSettings, state: SubmarineState, vehicle: PokemonEntity): Pair<Boolean, Boolean> {
return Pair(false, state.onSurface.get())
}
override fun shouldRotatePokemonHead(
@@ -1,95 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.camera
import com.cobblemon.mod.common.api.orientation.OrientationController.Companion.FORWARDS
import com.cobblemon.mod.common.api.orientation.OrientationController.Companion.UP
import net.minecraft.util.Mth
import org.joml.Matrix3f
import org.joml.Quaternionf
import org.joml.Vector3f
import kotlin.math.atan2
/**
* What a ride gets to build its camera base from each frame.
* One lives per ride on the client so [data] can keep a ride's own camera state between frames.
*/
class RideCameraContext {
companion object {
// Ride up this close to the view direction has no readable roll
private const val MIN_FLAT_LENGTH_SQ = 1.0E-6f
/** Rotation whose forward is [forward] and up is [up]. Both unit length and perpendicular */
@JvmStatic
fun frameOf(forward: Vector3f, up: Vector3f): Quaternionf {
val right = Vector3f(forward).cross(up)
return Quaternionf().setFromNormalized(Matrix3f(right, up, Vector3f(forward).negate()))
}
}
/** Ride orientation exactly as the driver sets it */
val rawOrientation = Quaternionf()
/** Spring smoothed ride orientation the model and seats are drawn with */
val renderOrientation = Quaternionf()
/** True when the local player is the one steering */
var isDriving = false
private set
/** Base the camera used last frame, null on the first frame of a ride */
var previousBase: Quaternionf? = null
private set
/** Seconds since the last frame, 0 while paused */
var frameSeconds = 0f
private set
var partialTicks = 0f
private set
/** Free slot for a ride to keep its own camera state in. Cleared when the ride changes */
var data: Any? = null
/** Final camera view this frame, base with the look on top */
val view = Quaternionf()
/** Drivers hang straight off the ride. Passengers get the smoothed one since raw packets make it jerky */
fun defaultBase(): Quaternionf = Quaternionf(if (isDriving) rawOrientation else renderOrientation)
internal fun update(raw: Quaternionf, render: Quaternionf, isDriving: Boolean, frameSeconds: Float, partialTicks: Float) {
rawOrientation.set(raw)
renderOrientation.set(render)
this.isDriving = isDriving
this.frameSeconds = frameSeconds
this.partialTicks = partialTicks
}
/** Degrees the ride's model is rolled from the camera around the view direction */
fun rideRollAroundView(): Float {
val forward = FORWARDS.rotate(view, Vector3f())
val cameraUp = UP.rotate(view, Vector3f())
val rideUp = UP.rotate(renderOrientation, Vector3f())
rideUp.sub(Vector3f(forward).mul(rideUp.dot(forward)))
if (rideUp.lengthSquared() < MIN_FLAT_LENGTH_SQ) return 0f
return atan2(Vector3f(cameraUp).cross(rideUp).dot(forward), cameraUp.dot(rideUp)) * Mth.RAD_TO_DEG
}
internal fun updateView(view: Quaternionf) {
this.view.set(view)
}
internal fun finishFrame(base: Quaternionf) {
previousBase = (previousBase ?: Quaternionf()).set(base)
}
internal fun reset() {
view.identity()
rawOrientation.identity()
renderOrientation.identity()
isDriving = false
previousBase = null
frameSeconds = 0f
partialTicks = 0f
data = null
}
}
@@ -1,24 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.camera
/**
* One frame of mouse look in degrees, before the ride takes its share.
* Angles are relative to the camera base.
*/
data class RideLookInput(
/** Degrees the mouse moved the look sideways this frame */
val yawDelta: Float,
/** Degrees the mouse moved the look up or down this frame */
val pitchDelta: Float,
/** Look yaw before this frame's movement */
val yaw: Float,
/** Look pitch before this frame's movement */
val pitch: Float
)
@@ -1,32 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.camera
/**
* How far a rider can look around the camera base and how much of the base's turning the look follows.
*/
data class RideLookSettings(
/** Degrees the look can pitch either side of the camera base */
val maxPitch: Float = DEFAULT_MAX_PITCH,
/** Degrees the look can yaw either side of the camera base */
val maxYaw: Float = DEFAULT_MAX_YAW,
/** 0 to 1 share of the base's turning the look follows. 1 turns with the base and 0 holds its direction in the world */
val carry: Float = FULL_CARRY
) {
companion object {
// Just short of straight up or down so yaw never goes degenerate
const val DEFAULT_MAX_PITCH = 89f
// A bit past side on so you can look over your shoulder. Raise to let riders look further back
const val DEFAULT_MAX_YAW = 105f
const val FULL_CARRY = 1f
@JvmField
val DEFAULT = RideLookSettings()
}
}
@@ -1,31 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.camera
/**
* The part of a frame's mouse look a ride takes to steer with, in degrees.
* Whatever isn't taken moves the rider's look instead.
*/
data class RideLookTake(
val yaw: Float,
val pitch: Float,
/** Ease the look back to centre on this axis */
val recenterYaw: Boolean,
val recenterPitch: Boolean
) {
companion object {
/** Ride takes nothing and the look stays where it's put */
@JvmField
val NONE = RideLookTake(0f, 0f, recenterYaw = false, recenterPitch = false)
/** Ride steers with all of it and the look drifts back to centre. How rolling rides have always worked */
@JvmStatic
fun all(input: RideLookInput) = RideLookTake(input.yawDelta, input.pitchDelta, recenterYaw = true, recenterPitch = true)
}
}
@@ -9,12 +9,8 @@
package com.cobblemon.mod.common.api.riding.util
import net.minecraft.core.BlockPos
import net.minecraft.world.entity.Entity
import net.minecraft.world.level.BlockGetter
import net.minecraft.world.phys.AABB
import net.minecraft.world.phys.shapes.BooleanOp
import net.minecraft.world.phys.shapes.Shapes
import net.minecraft.world.phys.shapes.VoxelShape
import kotlin.math.floor
/**
@@ -64,22 +60,3 @@ fun collectPrimitivesFromBlocks(
return primitives
}
/**
* Real collision boxes in [searchBox] as [PrimitiveShape.BOX] primitives, so slabs, stairs and fences
* keep their actual shape. Merged first so a flat wall comes out as one box with no seams to dip the field
*/
fun collectCollisionPrimitives(entity: Entity, searchBox: AABB): List<FieldPrimitive> {
var merged: VoxelShape = Shapes.empty()
for (shape in entity.level().getBlockCollisions(entity, searchBox)) {
merged = Shapes.joinUnoptimized(merged, shape, BooleanOp.OR)
}
return merged.optimize().toAabbs().map {
val center = it.center
FieldPrimitive(
shape = PrimitiveShape.BOX,
centerX = center.x.toFloat(), centerY = center.y.toFloat(), centerZ = center.z.toFloat(),
halfWidth = (it.xsize * 0.5).toFloat(), halfHeight = (it.ysize * 0.5).toFloat(), halfDepth = (it.zsize * 0.5).toFloat()
)
}
}
@@ -1,35 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.riding.util
import com.cobblemon.mod.common.util.math.geometry.toRadians
import net.minecraft.util.Mth
import net.minecraft.world.phys.Vec3
/**
* Turns ride velocities between world space and a ride's yaw local space,
* where x is strafe, y is up and z is forward along the ride's yaw.
*/
object RideFrame {
/** Yaw local to world. Same maths PokemonEntity.travel always used so rides come out identical. */
@JvmStatic
fun yawToWorld(local: Vec3, yawDegrees: Float): Vec3 {
val sin = Mth.sin(yawDegrees.toRadians()).toDouble()
val cos = Mth.cos(yawDegrees.toRadians()).toDouble()
return Vec3(local.x * cos - local.z * sin, local.y, local.z * cos + local.x * sin)
}
/** World to yaw local. Exact inverse of [yawToWorld]. */
@JvmStatic
fun worldToYaw(world: Vec3, yawDegrees: Float): Vec3 {
val sin = Mth.sin(yawDegrees.toRadians()).toDouble()
val cos = Mth.cos(yawDegrees.toRadians()).toDouble()
return Vec3(world.x * cos + world.z * sin, world.y, world.z * cos - world.x * sin)
}
}
@@ -198,7 +198,17 @@ interface Spawner {
val mid = chunk.getBlockState(startPos)
val above = chunk.getBlockState(abovePos)
return above.isPathfindable(PathComputationType.AIR) && mid.isAir
// Above must be non-solid
if (!above.isPathfindable(PathComputationType.AIR)) {
return false
}
// Position must be non-air
if (mid.isAir) {
return false
}
return true
}
fun constrainArea(area: SpawningZoneInput): SpawningZoneInput? {
@@ -140,6 +140,20 @@ object CobblemonItemTags {
@JvmField val WEARABLE_HAT_ITEMS = create("held/visibility/hat")
@JvmField val HIDDEN_ITEMS = create("held/visibility/hidden")
//Bag Categories Tags
@JvmField val BAG_WHITELIST_POKE_BALLS = create("bag/whitelist_poke_balls")
@JvmField val BAG_BLACKLIST_POKE_BALLS = create("bag/blacklist_poke_balls")
@JvmField val BAG_WHITELIST_CONSUMABLES = create("bag/whitelist_consumables")
@JvmField val BAG_BLACKLIST_CONSUMABLES = create("bag/blacklist_consumables")
@JvmField val BAG_WHITELIST_BERRIES = create("bag/whitelist_berries")
@JvmField val BAG_BLACKLIST_BERRIES = create("bag/blacklist_berries")
@JvmField val BAG_WHITELIST_HELD_EVO = create("bag/whitelist_held_evo")
@JvmField val BAG_BLACKLIST_HELD_EVO = create("bag/blacklist_held_evo")
@JvmField val BAG_WHITELIST_CURRENCY = create("bag/whitelist_currency")
@JvmField val BAG_BLACKLIST_CURRENCY = create("bag/blacklist_currency")
@JvmField val BAG_WHITELIST_TMS = create("bag/whitelist_tms")
@JvmField val BAG_BLACKLIST_TMS = create("bag/blacklist_tms")
//Empty Tag
@JvmField val EMPTY = create("empty")
@@ -24,6 +24,7 @@ import net.minecraft.network.chat.Component
import net.minecraft.server.level.ServerPlayer
import net.minecraft.util.RandomSource
import net.minecraft.world.InteractionResult
import net.minecraft.world.entity.EntityType
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.player.Player
import net.minecraft.world.item.Item
@@ -31,13 +32,9 @@ import net.minecraft.world.item.ItemStack
import net.minecraft.world.item.TooltipFlag
import net.minecraft.world.item.context.BlockPlaceContext
import net.minecraft.world.level.BlockGetter
import net.minecraft.world.level.CollisionGetter
import net.minecraft.world.level.Level
import net.minecraft.world.level.block.BaseEntityBlock
import net.minecraft.world.level.block.Block
import net.minecraft.world.level.block.HorizontalDirectionalBlock
import net.minecraft.world.level.block.Mirror
import net.minecraft.world.level.block.RenderShape
import net.minecraft.world.level.block.Rotation
import net.minecraft.world.level.block.*
import net.minecraft.world.level.block.entity.BlockEntity
import net.minecraft.world.level.block.entity.BlockEntityTicker
import net.minecraft.world.level.block.entity.BlockEntityType
@@ -48,9 +45,11 @@ import net.minecraft.world.level.block.state.properties.IntegerProperty
import net.minecraft.world.level.block.state.properties.Property
import net.minecraft.world.level.pathfinder.PathComputationType
import net.minecraft.world.phys.BlockHitResult
import net.minecraft.world.phys.Vec3
import net.minecraft.world.phys.shapes.CollisionContext
import net.minecraft.world.phys.shapes.Shapes
import net.minecraft.world.phys.shapes.VoxelShape
import java.util.Optional
@Suppress("DEPRECATED", "OVERRIDE_DEPRECATION")
class HealingMachineBlock(settings: Properties) : BaseEntityBlock(settings) {
@@ -79,6 +78,14 @@ class HealingMachineBlock(settings: Properties) : BaseEntityBlock(settings) {
const val MAX_CHARGE_LEVEL = 5
val CHARGE_LEVEL: IntegerProperty = IntegerProperty.create("charge", 0, MAX_CHARGE_LEVEL + 1)
val NATURAL: BooleanProperty = BooleanProperty.create("natural")
fun canSetSpawn(level: Level): Boolean {
return level.gameRules.getBoolean(CobblemonGameRules.HEALER_SET_SPAWN)
}
fun findStandUpPosition(entityType: EntityType<*>, level: CollisionGetter, pos: BlockPos): Optional<Vec3> {
return RespawnAnchorBlock.findStandUpPosition(entityType, level, pos) // Exists if we ever want to make something more custom, but anchor block logic should suffice
}
}
init {
@@ -158,7 +165,12 @@ class HealingMachineBlock(settings: Properties) : BaseEntityBlock(settings) {
}
val party = serverPlayerEntity.party()
val pc = serverPlayerEntity.pc()
val healPC = player.level().gameRules.getBoolean(CobblemonGameRules.HEALERS_HEAL_PC);
val healPC = player.level().gameRules.getBoolean(CobblemonGameRules.HEALERS_HEAL_PC)
// Do spawnpoint stuff
if (canSetSpawn(world)) {
player.setRespawnPosition(world.dimension(), blockPos, player.yRot, false, true)
}
if (party.none() && (!healPC || pc.none())) {
player.sendSystemMessage(lang("healingmachine.nopokemon").red(), true)
@@ -183,6 +195,7 @@ class HealingMachineBlock(settings: Properties) : BaseEntityBlock(settings) {
player.sendSystemMessage(lang("healingmachine.notenoughcharge", "${((neededCharge/party.count())*100f).toInt()}%").red(), true)
}
party.forEach { it.tryRecallWithAnimation() }
return InteractionResult.CONSUME
}
@@ -30,7 +30,7 @@ class OrbBlock(properties: Properties) : SixFaceRotationalBlock(properties) {
val FLOOR_NORTH = Shapes.box(0.3125, 0.0, 0.3125, 0.6875, 0.375, 0.6875)
val WALL_NORTH = Shapes.box(0.3125, 0.3125, 0.625, 0.6875, 0.6875, 1.0)
val CEILING_NORTH = Shapes.box(0.3125, 0.625, 0.375, 0.6875, 1.0, 0.6875)
val CEILING_NORTH = Shapes.box(0.3125, 0.625, 0.3125, 0.6875, 1.0, 0.6875)
}
init {
@@ -160,8 +160,8 @@ class TypeGemClusterBlock(
&& state.getValue(STAGE) == 3) return false
val supportPos = pos.relative(state.getValue(FACING).opposite)
val supportBlock = level.getBlockState(supportPos).block
return CobblemonBlocks.typeGemBlocks().containsValue(supportBlock) || (supportBlock == CobblemonBlocks.TYPE_GEM_CORE) // Cannot grow if not on any gem blocks
val supportState = level.getBlockState(supportPos)
return supportState.`is`(CobblemonBlockTags.TYPE_GEM_BLOCKS) || supportState.block == CobblemonBlocks.TYPE_GEM_CORE // Cannot grow if not on any gem blocks
}
@@ -51,10 +51,20 @@ class TypeGemCoreBlock(properties: Properties) : Block(properties) {
ResourceLocation.parse("cobblemon:dragon_gem_block") to CobblemonBlocks.TYPE_GEM_CLUSTER_DRAGON,
ResourceLocation.parse("cobblemon:dark_gem_block") to CobblemonBlocks.TYPE_GEM_CLUSTER_DARK,
ResourceLocation.parse("cobblemon:steel_gem_block") to CobblemonBlocks.TYPE_GEM_CLUSTER_STEEL,
ResourceLocation.parse("cobblemon:fairy_gem_block") to CobblemonBlocks.TYPE_GEM_CLUSTER_FAIRY
ResourceLocation.parse("cobblemon:fairy_gem_block") to CobblemonBlocks.TYPE_GEM_CLUSTER_FAIRY,
ResourceLocation.parse("minecraft:amethyst_block") to Blocks.SMALL_AMETHYST_BUD
)
}
val AMETHYST_STAGES = listOf(
Blocks.SMALL_AMETHYST_BUD,
Blocks.MEDIUM_AMETHYST_BUD,
Blocks.LARGE_AMETHYST_BUD,
Blocks.AMETHYST_CLUSTER
)
private fun isAmethystStage(block: Block) = block in AMETHYST_STAGES
fun getConnectedGemBlocks(level: BlockGetter, pos: BlockPos): List<Pair<BlockState, BlockPos>> {
val connectedGems = mutableListOf<Pair<BlockState, BlockPos>>()
val visited = mutableSetOf<BlockPos>()
@@ -85,12 +95,16 @@ class TypeGemCoreBlock(properties: Properties) : Block(properties) {
Direction.entries.forEach {
if (random.nextFloat() < Cobblemon.config.typeGemGrowthChance) {
val faceState = level.getBlockState(pos.relative(it))
val randomGrowthType = decideClusterGrowthType(level, pos)
val newState = BLOCK_TO_CLUSTER[BuiltInRegistries.BLOCK.getKey(state.block)]?.defaultBlockState()
var newState = BLOCK_TO_CLUSTER[BuiltInRegistries.BLOCK.getKey(state.block)]?.defaultBlockState()
?.setValue(DirectionalBlock.FACING, it)
?.setValue(GROWTH_TYPE, randomGrowthType)
?: return
if (newState.hasProperty(GROWTH_TYPE)) {
newState = newState.setValue(GROWTH_TYPE, decideClusterGrowthType(level, pos))
} else if (getConnectedGemBlocks(level, pos).size > Cobblemon.config.typeGemMaxConnected) {
return@forEach
}
if (faceState.`is`(Blocks.AIR)) {
level.setBlock(pos.relative(it), newState, 3)
}
@@ -132,7 +146,7 @@ class TypeGemCoreBlock(properties: Properties) : Block(properties) {
if (!visited.add(clusterPos)) continue
val clusterState = level.getBlockState(clusterPos)
if (clusterState.block == expectedCluster) {
if (clusterState.block == expectedCluster && clusterState.hasProperty(GROWTH_TYPE)) {
clusters += clusterState to clusterPos
}
}
@@ -178,13 +192,41 @@ class TypeGemCoreBlock(properties: Properties) : Block(properties) {
Direction.entries.forEach { direction ->
val relativePos = pos.relative(direction)
val relativeState = level.getBlockState(relativePos)
val clusterBlock = relativeState.block as? TypeGemClusterBlock ?: return@forEach
if ((relativeState.getValue(DirectionalBlock.FACING) == direction &&
random.nextFloat() < Cobblemon.config.typeGemGrowthChance) || forceGrow
) {
clusterBlock.advanceGrowth(relativeState, level, relativePos, random)
val matchesFace = relativeState.hasProperty(DirectionalBlock.FACING)
&& relativeState.getValue(DirectionalBlock.FACING) == direction
if (!(forceGrow || (matchesFace && random.nextFloat() < Cobblemon.config.typeGemGrowthChance))) {
return@forEach
}
val block = relativeState.block
if (block is TypeGemClusterBlock) {
block.advanceGrowth(relativeState, level, relativePos, random)
} else if (isAmethystStage(block)) {
advanceAmethyst(relativeState, level, relativePos)
}
}
}
private fun advanceAmethyst(state: BlockState, level: LevelAccessor, pos: BlockPos) {
val facing = state.getValue(DirectionalBlock.FACING)
val supportState = level.getBlockState(pos.relative(facing.opposite))
if (!supportState.`is`(CobblemonBlockTags.TYPE_GEM_BLOCKS) && supportState.block != CobblemonBlocks.TYPE_GEM_CORE) {
return
}
if (state.block != Blocks.AMETHYST_CLUSTER) {
val nextStage = AMETHYST_STAGES[AMETHYST_STAGES.indexOf(state.block) + 1]
level.setBlock(pos, nextStage.defaultBlockState().setValue(DirectionalBlock.FACING, facing), 3)
return
}
// Fully grown clusters mature into amethyst blocks unless boxed in, mirroring stunted type gems
val boxedIn = Direction.entries.any { direction ->
direction != facing.opposite
&& level.getBlockState(pos.relative(direction)).`is`(CobblemonBlockTags.TYPE_GEM_BLOCKS)
}
if (!boxedIn) {
level.setBlock(pos, Blocks.AMETHYST_BLOCK.defaultBlockState(), 3)
}
}
@@ -9,10 +9,13 @@
package com.cobblemon.mod.common.client
import com.cobblemon.mod.common.BakingOverride
import com.cobblemon.mod.common.CobblemonItems
import com.cobblemon.mod.common.item.bag.CobblemonBagItem
import com.cobblemon.mod.common.util.cobblemonModel
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.client.resources.model.ModelResourceLocation
import net.minecraft.resources.ResourceLocation
import net.minecraft.world.item.Item
/**
* The purpose of this class is to hold models that we want baked, but aren't associated with
@@ -103,9 +106,33 @@ object CobblemonBakingOverrides {
cobblemonModel("surprise_mulch", "none")
)
// Bag
val bagModels = mutableMapOf<CobblemonBagItem, BakingOverride>()
val TRAINER_PACK = registerBagOverride(
CobblemonItems.TRAINER_PACK,
cobblemonResource("item/bag/trainer_pack"),
cobblemonModel("trainer_pack", "none")
)
val TRAINER_BAG = registerBagOverride(
CobblemonItems.TRAINER_BAG,
cobblemonResource("item/bag/trainer_bag"),
cobblemonModel("trainer_bag", "none")
)
/*val BAG_PENNY = registerBagOverride(
CobblemonItems.TRAINER_PACK,
cobblemonResource("item/bag/bag_penny"),
cobblemonModel("bag_penny", "penny")
)*/
fun registerOverride(modelLocation: ResourceLocation, modelIdentifier: ModelResourceLocation): BakingOverride {
val result = BakingOverride(modelLocation, modelIdentifier)
models.add(result)
return result
}
fun registerBagOverride(associatedItem: CobblemonBagItem, modelLocation: ResourceLocation, modelIdentifier: ModelResourceLocation): BakingOverride {
val result = registerOverride(modelLocation, modelIdentifier)
bagModels[associatedItem] = result
return result
}
}
@@ -27,6 +27,7 @@ import com.cobblemon.mod.common.client.battle.ClientBattle
import com.cobblemon.mod.common.client.gui.PartyOverlay
import com.cobblemon.mod.common.client.gui.PartyOverlayDataControl
import com.cobblemon.mod.common.client.gui.RideControlsOverlay
import com.cobblemon.mod.common.client.gui.bag.CobblemonBagScreen
import com.cobblemon.mod.common.client.gui.battle.BattleOverlay
import com.cobblemon.mod.common.client.gui.cookingpot.CookingPotScreen
import com.cobblemon.mod.common.client.gui.party.PartyTutorialToasts
@@ -46,6 +47,7 @@ import com.cobblemon.mod.common.client.render.generic.GenericBedrockRenderer
import com.cobblemon.mod.common.client.render.item.CobblemonBuiltinItemRendererRegistry
import com.cobblemon.mod.common.client.render.item.PokemonItemRenderer
import com.cobblemon.mod.common.client.render.layer.PlayerRecallBallRenderer
import com.cobblemon.mod.common.client.render.layer.CobblemonBagRenderer
import com.cobblemon.mod.common.client.render.layer.PokemonOnShoulderRenderer
import com.cobblemon.mod.common.client.render.models.blockbench.bedrock.animation.BedrockAnimationRepository
import com.cobblemon.mod.common.client.render.models.blockbench.repository.BerryModelRepository
@@ -391,7 +393,7 @@ object CobblemonClient {
CobblemonBlocks.X_SP_ATK,
CobblemonBlocks.X_SP_DEF,
CobblemonBlocks.X_SPEED,
CobblemonBlocks.TM_MACHINE,
CobblemonBlocks.TM_MACHINE,
CobblemonBlocks.GALARICA_CUFF,
CobblemonBlocks.GALARICA_WREATH,
@@ -419,7 +421,7 @@ object CobblemonClient {
CobblemonBlocks.MOOMOO_MILK,
CobblemonBlocks.MEDICINAL_BREW,
CobblemonBlocks.TERRAIN_EXTENDER,
CobblemonBlocks.RED_MINT_LEAF_LITTER,
CobblemonBlocks.POTTED_RED_MINT,
CobblemonBlocks.BLUE_MINT_LEAF_LITTER,
@@ -539,14 +541,17 @@ object CobblemonClient {
skinMap?.get(PlayerSkin.Model.WIDE) as LivingEntityRenderer<Player, PlayerModel<Player>>
renderer?.addLayer(PokemonOnShoulderRenderer(renderer))
renderer?.addLayer(PlayerRecallBallRenderer(renderer))
renderer?.addLayer(CobblemonBagRenderer(renderer))
renderer = skinMap[PlayerSkin.Model.SLIM] as LivingEntityRenderer<Player, PlayerModel<Player>>?
renderer?.addLayer(PokemonOnShoulderRenderer(renderer))
renderer?.addLayer(PlayerRecallBallRenderer(renderer))
renderer?.addLayer(CobblemonBagRenderer(renderer))
}
private fun registerMenuScreens() {
MenuScreens.register(CobblemonMenuType.COOKING_POT, ::CookingPotScreen)
MenuScreens.register(CobblemonMenuType.TM_MACHINE, ::TMMachineScreen)
MenuScreens.register(CobblemonMenuType.COBBLEMON_BAG, ::CobblemonBagScreen)
}
private fun registerBlockEntityRenderers() {
@@ -0,0 +1,50 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client
import org.joml.Quaternionf
import org.spongepowered.asm.mixin.Unique
interface RidingCameraInterface {
// Used to help in camera rotation rendering when transitioning
// from rolled to unrolled.
@Unique
fun `getCobblemon$returnTimer`(): Float
@Unique
fun `setCobblemon$returnTimer`(time: Float)
@Unique
fun `getCobblemon$lastHandledRotationTime`(): Double
@Unique
fun `setCobblemon$lastHandledRotationTime`(time: Double)
@Unique
fun `getCobblemon$frameTime`(): Double
@Unique
fun `setCobblemon$frameTime`(time: Double)
@Unique
fun `getCobblemon$partialTickTime`(): Float
@Unique
fun `setCobblemon$partialTickTime`(time: Float)
@Unique
fun `getCobblemon$rollAngleStart`(): Float
@Unique
fun `setCobblemon$rollAngleStart`(angle: Float)
fun `getCobblemon$smoothRotation`(): Quaternionf?
fun `setCobblemon$smoothRotation`(smoothRotation: Quaternionf)
}
@@ -182,7 +182,6 @@ class RideControlsOverlay : Gui(Minecraft.getInstance()) {
showHorizontalMouse = false
}
VehicleBehaviour.KEY -> {}
BoardBehaviour.KEY -> {}
}
val centerX = minecraft.window.guiScaledWidth / 2
@@ -0,0 +1,88 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.gui.bag
import com.cobblemon.mod.common.api.bag.BagCategories
import com.cobblemon.mod.common.api.gui.blitk
import com.cobblemon.mod.common.client.CobblemonResources
import com.cobblemon.mod.common.client.gui.CobblemonRenderable
import com.cobblemon.mod.common.client.render.getDepletableRedGreen
import com.cobblemon.mod.common.util.asTranslated
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.lang
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.GuiGraphics
import net.minecraft.client.gui.components.Button
import net.minecraft.client.sounds.SoundManager
import net.minecraft.network.chat.Component
import net.minecraft.resources.ResourceLocation
class BagCategoryButton(
x: Int,
y: Int,
val parent: CobblemonBagScreen,
val category: Int,
val action: OnPress
): Button(x, y, WIDTH, HEIGHT, Component.empty(), action, DEFAULT_NARRATION), CobblemonRenderable {
companion object {
private const val WIDTH = 32
private const val HEIGHT = 31
private val CATEGORY_SLOT = cobblemonResource("textures/gui/bag/bag_tab.png")
private val VOLUME_BAR = cobblemonResource("textures/gui/bag/bag_tab_volume_bar.png")
}
override fun renderWidget(context: GuiGraphics, mouseX: Int, mouseY: Int, partialTick: Float) {
val orderedCategories = BagCategories.getOrderedCategoriesList()
blitk(
matrixStack = context.pose(),
texture = CATEGORY_SLOT,
x = x, y = y,
width = WIDTH, height = HEIGHT,
textureHeight = 64,
vOffset = if (parent.menu.currentlySelectedCategory == category) 32 else 0
)
blitk(
matrixStack = context.pose(),
texture = if (category == -1) ResourceLocation("minecraft", "textures/item/bundle.png") else orderedCategories[category].icon,
x = x + 8, y = y + 9,
width = 16, height = 16
)
//The Bar
if (category != -1) {
blitk(
matrixStack = context.pose(),
texture = VOLUME_BAR,
x = x + 8, y = y + 25,
width = 16, height = 3
)
val itemRatio = (parent.menu.categoryItemCounts[category].toFloat() / orderedCategories[category].maxCount).coerceIn(0F, 1F)
val barWidth = itemRatio * 14
val (red, green) = getDepletableRedGreen(1 - itemRatio)
blitk(
matrixStack = context.pose(),
texture = CobblemonResources.WHITE,
x = x + 9, y = y + 26,
width = barWidth, height = 1,
red = red * 0.8F, green = green * 0.8F, blue = 0.27F
)
}
if (isHovered) {
context.renderTooltip(Minecraft.getInstance().font, if (category == -1) lang("bag_categories.all_items") else orderedCategories[category].getName(), mouseX, mouseY)
}
}
override fun playDownSound(handler: SoundManager) {}
}
@@ -0,0 +1,50 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.gui.bag
import com.cobblemon.mod.common.CobblemonSounds
import com.cobblemon.mod.common.api.gui.blitk
import com.cobblemon.mod.common.client.gui.CobblemonRenderable
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.client.gui.GuiGraphics
import net.minecraft.client.gui.components.Button
import net.minecraft.client.sounds.SoundManager
import net.minecraft.network.chat.Component
class BagCategoryPageButton(
x: Int,
y: Int,
val parent: CobblemonBagScreen,
val leftButton: Boolean,
val action: OnPress
): Button(x, y, WIDTH, HEIGHT, Component.empty(), action, DEFAULT_NARRATION), CobblemonRenderable {
companion object {
private const val WIDTH = 12
private const val HEIGHT = 10
private val LEFT_BUTTON = cobblemonResource("textures/gui/bag/button_left.png")
private val RIGHT_BUTTON = cobblemonResource("textures/gui/bag/button_right.png")
}
var enabled = true
override fun renderWidget(context: GuiGraphics, mouseX: Int, mouseY: Int, partialTick: Float) {
blitk(
matrixStack = context.pose(),
texture = if (leftButton) LEFT_BUTTON else RIGHT_BUTTON,
x = x / 0.5F, y = y / 0.5F,
width = WIDTH * 2, height = HEIGHT * 2,
textureHeight = 40,
vOffset = if (enabled) 20 else 0,
scale = 0.5f
)
}
override fun playDownSound(handler: SoundManager) {}
}
@@ -0,0 +1,416 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.gui.bag
import com.cobblemon.mod.common.CobblemonNetwork.sendToServer
import com.cobblemon.mod.common.CobblemonSounds
import com.cobblemon.mod.common.api.bag.BagCategories
import com.cobblemon.mod.common.api.gui.blitk
import com.cobblemon.mod.common.api.text.text
import com.cobblemon.mod.common.client.CobblemonClient
import com.cobblemon.mod.common.client.CobblemonResources
import com.cobblemon.mod.common.client.gui.drawProfilePokemon
import com.cobblemon.mod.common.client.render.drawScaledText
import com.cobblemon.mod.common.client.render.drawScaledTextJustifiedRight
import com.cobblemon.mod.common.client.render.getDepletableRedGreen
import com.cobblemon.mod.common.client.render.models.blockbench.FloatingState
import com.cobblemon.mod.common.item.bag.CobblemonBagMenu
import com.cobblemon.mod.common.item.battle.BagItem
import com.cobblemon.mod.common.net.messages.client.bag.UpdateBagMenuDataPacket
import com.cobblemon.mod.common.net.messages.client.bag.UseItemOnPokemonFromBagPacket
import com.cobblemon.mod.common.pokemon.Gender
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.lang
import com.cobblemon.mod.common.util.math.fromEulerXYZDegrees
import juuxel.adorn.util.Colors
import net.fabricmc.api.EnvType
import net.fabricmc.api.Environment
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.GuiGraphics
import net.minecraft.client.gui.screens.inventory.AbstractContainerScreen
import net.minecraft.client.resources.sounds.SimpleSoundInstance
import net.minecraft.network.chat.Component
import net.minecraft.sounds.SoundEvent
import net.minecraft.world.entity.player.Inventory
import net.minecraft.world.inventory.ClickType
import net.minecraft.world.inventory.Slot
import org.joml.Quaternionf
import org.joml.Vector3f
import kotlin.math.min
import kotlin.math.roundToInt
@Environment(EnvType.CLIENT)
class CobblemonBagScreen(
menu: CobblemonBagMenu,
playerInventory: Inventory,
title: Component
): AbstractContainerScreen<CobblemonBagMenu>(
menu,
playerInventory,
Component.translatable("cobblemon.container.bag")
) {
companion object {
private const val BACKGROUND_HEIGHT = 197
private const val BACKGROUND_WIDTH = 184
private val BACKGROUND = cobblemonResource("textures/gui/bag/bag_base.png")
private val SCROLL_TRACK = cobblemonResource("textures/gui/bag/scrollbar_track.png")
private val SCROLL_SLIDE = cobblemonResource("textures/gui/bag/scrollbar_slide.png")
private val PARTY_SLOT_BASE = cobblemonResource("textures/gui/bag/party_slot_base.png")
private val PARTY_SLOT_COLLAPSED = cobblemonResource("textures/gui/bag/party_slot_collapsed.png")
private val PARTY_SLOT = cobblemonResource("textures/gui/bag/party_slot.png")
private val PARTY_SLOT_FAINTED = cobblemonResource("textures/gui/bag/party_slot_fainted.png")
private val GENDER_ICON_MALE = cobblemonResource("textures/gui/party/party_gender_male.png")
private val GENDER_ICON_FEMALE = cobblemonResource("textures/gui/party/party_gender_female.png")
}
val categoriesWidgets = mutableListOf<BagCategoryButton>()
lateinit var allItemsCategoryWidget: BagCategoryButton
lateinit var leftCategoryPageButton: BagCategoryPageButton
lateinit var rightCategoryPageButton: BagCategoryPageButton
var currentCategoryPage = 0
var lastCategory = menu.currentlySelectedCategory
var lastScroll = menu.scroll
var scrolling = false
init {
this.imageWidth = BACKGROUND_WIDTH + 69
this.imageHeight = BACKGROUND_HEIGHT + 27
}
override fun init() {
super.init()
this.leftPos -= 34
for (i in 0..3) {
if (i < BagCategories.getOrderedCategoriesList().size) {
categoriesWidgets.add(
BagCategoryButton(leftPos + 76 + i * 33, topPos, this, i) {
if (menu.currentlySelectedCategory != i) {
menu.changeCategory(i)
playSound(CobblemonSounds.ITEM_BAG_CLICK)
}
}.also { addRenderableWidget(it) }
)
} else break
}
allItemsCategoryWidget = BagCategoryButton(leftPos + 214, topPos, this, -1) {
if (menu.currentlySelectedCategory != -1) {
menu.changeCategory(-1)
playSound(CobblemonSounds.ITEM_BAG_CLICK)
}
}.also { addRenderableWidget(it) }
leftCategoryPageButton = BagCategoryPageButton(leftPos + 218, topPos + 32, this, true) {
if (leftCategoryPageButton.enabled) {
cycleCategoryPage(false)
playSound(CobblemonSounds.ITEM_BAG_CLICK)
}
}.also { addRenderableWidget(it) }
rightCategoryPageButton = BagCategoryPageButton(leftPos + 229, topPos + 32, this, false) {
if (rightCategoryPageButton.enabled) {
cycleCategoryPage(true)
playSound(CobblemonSounds.ITEM_BAG_CLICK)
}
}.also { addRenderableWidget(it) }
playSound(CobblemonSounds.ITEM_BAG_OPEN)
}
override fun renderBg(context: GuiGraphics, partialTick: Float, mouseX: Int, mouseY: Int) {}
override fun renderBackground(guiGraphics: GuiGraphics, mouseX: Int, mouseY: Int, partialTick: Float) {}
override fun renderLabels(guiGraphics: GuiGraphics, mouseX: Int, mouseY: Int) {}
override fun render(context: GuiGraphics, mouseX: Int, mouseY: Int, partialTick: Float) {
renderTransparentBackground(context)
val matrices = context.pose()
// Background
blitk(
matrixStack = matrices,
texture = BACKGROUND,
x = leftPos + 69, y = topPos + 27,
width = BACKGROUND_WIDTH, height = BACKGROUND_HEIGHT
)
//Scroll
val scrollYOffset = if (menu.maxScroll == 0) {
if (menu.scroll == 0) 0 else 53
} else ((min(menu.scroll, menu.maxScroll).toFloat() / menu.maxScroll) * 53).toInt()
val trackHeight = 71 - scrollYOffset - 13
if (trackHeight > 0) {
blitk(
matrixStack = matrices,
texture = SCROLL_TRACK,
x = leftPos + 230, y = topPos + 49 + (71 - trackHeight),
width = 9, height = trackHeight,
textureHeight = 71,
vOffset = 71 - trackHeight
)
}
blitk(
matrixStack = matrices,
texture = SCROLL_SLIDE,
x = leftPos + 230, y = topPos + 49 + scrollYOffset,
width = 9, height = 17
)
// Pokemon
val party = CobblemonClient.storage.party
for (i in 0..5) {
val pokemon = party.get(i)
val slotYPosition = topPos + i * 33 + 27
if (pokemon != null) {
blitk(
matrixStack = matrices,
texture = PARTY_SLOT_BASE,
x = leftPos, y = slotYPosition,
width = 67, height = 31
)
val slotWidth = 32
val slotLeft = leftPos + 11
blitk(
matrixStack = matrices,
texture = if (pokemon.isFainted()) PARTY_SLOT_FAINTED else PARTY_SLOT,
x = slotLeft, y = slotYPosition,
width = slotWidth, height = 26,
textureHeight = 52,
vOffset = if (!menu.carried.isEmpty && menu.carried.item is BagItem && partySlotHovered(i, mouseX, mouseY)) 26 else 0
)
val expForThisLevel = pokemon.experience - pokemon.experienceGroup.getExperience(pokemon.level)
val expToNextLevel = pokemon.experienceGroup.getExperience(pokemon.level + 1) - pokemon.experienceGroup.getExperience(pokemon.level)
val expRatio = expForThisLevel.toFloat() / expToNextLevel
val expBarHeight = expRatio * 20
if (expBarHeight > 0) {
blitk(
matrixStack = matrices,
texture = CobblemonResources.WHITE,
x = leftPos + 6, y = slotYPosition + 24 - expBarHeight,
width = 1, height = expBarHeight,
red = 0.2, green = 0.65, blue = 0.84
)
}
val hpRatio = pokemon.currentHealth.toFloat() / pokemon.maxHealth
val hpBarHeight = hpRatio * 20
val (red, green) = getDepletableRedGreen(hpRatio)
if (hpBarHeight > 0) {
blitk(
matrixStack = matrices,
texture = CobblemonResources.WHITE,
x = leftPos + 8, y = slotYPosition + 24 - hpBarHeight,
width = 2, height = hpBarHeight,
red = red * 0.8F, green = green * 0.8F, blue = 0.27F
)
}
// Ball Icon
val ballIcon = cobblemonResource("textures/gui/ball/" + pokemon.caughtBall.name.path + ".png")
blitk(
matrixStack = matrices,
texture = ballIcon,
x = (leftPos + 3.5F) / 0.5F, y = (slotYPosition + 23) / 0.5F,
width = 18, height = 22,
textureHeight = 44,
scale = 0.5F
)
//Gender
if (pokemon.gender != Gender.GENDERLESS) {
blitk(
matrixStack = matrices,
texture = if (pokemon.gender == Gender.MALE) GENDER_ICON_MALE else GENDER_ICON_FEMALE,
x = (leftPos + 62) / 0.5F, y = (slotYPosition + 26) / 0.5F,
width = 5, height = 7,
scale = 0.5F
)
}
//Status
val status = pokemon.status?.status
if (!pokemon.isFainted() && status != null) {
blitk(
matrixStack = matrices,
texture = cobblemonResource("textures/gui/bag/status_${status.showdownName}.png"),
x = leftPos + 1, y = slotYPosition + 9,
width = 4, height = 14
)
}
matrices.pushPose()
matrices.translate(slotLeft + ((slotWidth - 8) / 2.0), slotYPosition.toDouble() - 6, 0.0)
matrices.scale(3.5F, 3.5F, 1F)
val state = FloatingState()
state.currentAspects = pokemon.aspects
drawProfilePokemon(
species = pokemon.species.resourceIdentifier,
matrixStack = matrices,
rotation = Quaternionf().fromEulerXYZDegrees(Vector3f(13F, 35F, 0F)),
state = state,
scale = 4.5F,
partialTicks = 0F
)
matrices.popPose()
matrices.pushPose()
matrices.translate(0.0, 0.0, 100.0)
// Level and Name and Gender
drawScaledText(
context = context,
text = pokemon.getDisplayName(),
x = leftPos + 14, y = slotYPosition + 26,
scale = 0.5F
)
drawScaledTextJustifiedRight(
context = context,
text = lang("ui.lv"),
x = leftPos + 40, y = slotYPosition + 14,
shadow = true,
scale = 0.5F
)
drawScaledTextJustifiedRight(
context = context,
text = pokemon.level.toString().text(),
x = leftPos + 40, y = slotYPosition + 19,
shadow = true,
scale = 0.5F
)
matrices.popPose()
} else {
blitk(
matrixStack = matrices,
texture = PARTY_SLOT_COLLAPSED,
x = leftPos + 64, y = slotYPosition,
width = 5, height = 31
)
}
}
//Titles
context.drawString(font, title, leftPos + 80, topPos + 33, Colors.WHITE, false)
context.drawString(font, playerInventoryTitle, leftPos + 80, topPos + 129, 4210752, false)
super.render(context, mouseX, mouseY, partialTick)
renderTooltip(context, mouseX, mouseY)
}
fun partySlotHovered(index: Int, mouseX: Int, mouseY: Int): Boolean {
val left = leftPos + 11
val top = topPos + index * 33 + 27
return mouseX in left..(left + 32) && mouseY in top..(top + 26)
}
fun cycleCategoryPage(next: Boolean) {
val orderedCategories = BagCategories.getOrderedCategoriesList()
currentCategoryPage = (currentCategoryPage + if (next) 1 else -1).coerceIn(0, (orderedCategories.size - 1) / 4)
categoriesWidgets.forEach {
removeWidget(it)
}
categoriesWidgets.clear()
for (i in 0..3) {
val adjustedIndex = i + 4 * currentCategoryPage
if (adjustedIndex < orderedCategories.size) {
categoriesWidgets.add(
BagCategoryButton(leftPos + 76 + i * 33, topPos, this, adjustedIndex) {
playSound(CobblemonSounds.ITEM_BAG_CLICK)
menu.changeCategory(adjustedIndex)
}.also { addRenderableWidget(it) }
)
} else break
}
leftCategoryPageButton.enabled = currentCategoryPage > 0
rightCategoryPageButton.enabled = currentCategoryPage < (orderedCategories.size - 1) / 4
}
fun updateScrollValue(mouseY: Double) {
val adjustedMouseY = mouseY - topPos - 49.0
if (adjustedMouseY < 0) {
menu.scroll = 0
} else if (adjustedMouseY > 71) {
menu.scroll = menu.maxScroll
} else {
menu.scroll = ((adjustedMouseY / 71.0) * (menu.maxScroll)).roundToInt()
}
menu.setupSlotsBasedOnContent()
}
override fun slotClicked(slot: Slot?, slotId: Int, mouseButton: Int, type: ClickType) {
if (slotId in CobblemonBagMenu.BAG_SLOTS && (lastCategory != menu.currentlySelectedCategory || lastScroll != menu.scroll)) {
lastCategory = menu.currentlySelectedCategory
lastScroll = menu.scroll
sendToServer(UpdateBagMenuDataPacket(menu.currentlySelectedCategory, menu.scroll)) // Synchronize this data
}
super.slotClicked(slot, slotId, mouseButton, type)
}
override fun mouseScrolled(mouseX: Double, mouseY: Double, scrollX: Double, scrollY: Double): Boolean {
if (scrollY < 0 && menu.scroll < menu.maxScroll) {
menu.scroll += 1
} else if (scrollY > 0 && menu.scroll > 0) {
menu.scroll -= 1
}
menu.setupSlotsBasedOnContent()
return true
}
override fun mouseClicked(mouseX: Double, mouseY: Double, button: Int): Boolean {
if (mouseX in (leftPos + 229.0)..(leftPos + 240.0) && mouseY in (topPos + 49.0)..(topPos + 120.0)) {
scrolling = true
updateScrollValue(mouseY)
return true
}
val party = CobblemonClient.storage.party
if (!menu.carried.isEmpty && menu.carried.item is BagItem) {
for (i in 0..5) {
if (party.get(i) != null && partySlotHovered(i, mouseX.toInt(), mouseY.toInt())) {
playSound(CobblemonSounds.GUI_CLICK)
sendToServer(UseItemOnPokemonFromBagPacket(i))
return true
}
}
}
return super.mouseClicked(mouseX, mouseY, button)
}
override fun mouseReleased(mouseX: Double, mouseY: Double, button: Int): Boolean {
scrolling = false
return super.mouseReleased(mouseX, mouseY, button)
}
override fun mouseDragged(mouseX: Double, mouseY: Double, button: Int, dragX: Double, dragY: Double): Boolean {
if (scrolling) {
updateScrollValue(mouseY)
return true
}
return super.mouseDragged(mouseX, mouseY, button, dragX, dragY)
}
fun playSound(soundEvent: SoundEvent) {
Minecraft.getInstance().soundManager.play(SimpleSoundInstance.forUI(soundEvent, 1.0F))
}
override fun onClose() {
Minecraft.getInstance().soundManager.play(SimpleSoundInstance.forUI(CobblemonSounds.ITEM_BAG_CLOSE, 1.0F))
super.onClose()
}
}
@@ -28,9 +28,9 @@ import org.joml.Vector3f
open class PartySlot(
x: Int, y: Int,
private val pokemon: TradeStartedPacket.TradeablePokemon?,
val pokemon: TradeStartedPacket.TradeablePokemon?,
private val parent: TradeGUI,
private val isOpposing: Boolean = false,
val isOpposing: Boolean = false,
onPress: OnPress
) : Button(x, y, SIZE, SIZE, Component.literal("PartySlot"), onPress, DEFAULT_NARRATION), CobblemonRenderable {
val state = FloatingState()
@@ -42,6 +42,8 @@ open class PartySlot(
private val genderIconFemale = cobblemonResource("textures/gui/pc/gender_icon_female.png")
private val selectPointerResource = cobblemonResource("textures/gui/pc/pc_pointer.png")
private val untradeableResource = cobblemonResource("textures/gui/trade/trade_slot_icon_locked.png")
private val tradePartySlotSelectedResource = cobblemonResource("textures/gui/trade/trade_party_slot_selected.png")
private val tradePartySlotSelectedOpposingResource = cobblemonResource("textures/gui/trade/trade_party_slot_selected_opposing.png")
}
override fun playDownSound(soundManager: SoundManager) {
@@ -60,6 +62,17 @@ open class PartySlot(
)
}
if (hasSelected()) {
blitk(
matrixStack = matrices,
texture = if (isOpposing) tradePartySlotSelectedOpposingResource else tradePartySlotSelectedResource,
x = x - 2,
y = y - 2,
width = 29,
height = 29
)
}
if (pokemon != null) {
// context.enableScissor(x - 2, y + 2, x + SIZE + 4, y + SIZE + 4)
// Render Pokémon
@@ -118,7 +131,16 @@ open class PartySlot(
}
matrices.popPose()
if (hasSelected()) {
val isViewed = if (isOpposing) {
parent.opposingOfferedPokemon?.uuid == pokemon.pokemonId
} else {
parent.offeredPokemon?.uuid == pokemon.pokemonId
}
if (isViewed && pokemon.tradeable) {
matrices.pushPose()
matrices.translate(0.0, 0.0, 200.0)
blitk(
matrixStack = matrices,
texture = selectPointerResource,
@@ -128,6 +150,7 @@ open class PartySlot(
height = 8,
scale = TradeGUI.SCALE
)
matrices.popPose()
}
// Held Item
@@ -145,8 +168,9 @@ open class PartySlot(
}
open fun hasSelected(): Boolean {
val offeredPokemon = if (isOpposing) parent.trade.oppositeOffer.get() else parent.trade.myOffer.get()
return pokemon?.pokemonId == offeredPokemon?.uuid && pokemon != null
if (pokemon == null) return false
val offeredPokemons = if (isOpposing) parent.trade.oppositeOffer.get() else parent.trade.myOffer.get()
return offeredPokemons.any { it.uuid == pokemon.pokemonId }
}
fun isHovered(mouseX: Int, mouseY: Int) = pokemon?.tradeable != false && mouseX.toFloat() in (x.toFloat()..(x.toFloat() + SIZE)) && mouseY.toFloat() in (y.toFloat()..(y.toFloat() + SIZE))
@@ -25,6 +25,7 @@ import com.cobblemon.mod.common.client.gui.summary.widgets.common.reformatNature
import com.cobblemon.mod.common.client.render.drawScaledText
import com.cobblemon.mod.common.client.render.drawScaledTextJustifiedRight
import com.cobblemon.mod.common.client.trade.ClientTrade
import com.cobblemon.mod.common.net.messages.client.trade.TradeStartedPacket
import com.cobblemon.mod.common.net.messages.client.trade.TradeStartedPacket.TradeablePokemon
import com.cobblemon.mod.common.net.messages.server.trade.*
import com.cobblemon.mod.common.pokemon.Gender
@@ -98,15 +99,23 @@ class TradeGUI(
private val tradeAnimationArrowsResource = cobblemonResource("textures/gui/trade/trade_animation_arrows.png")
}
private var offeredPokemonModel: ModelWidget? = null
private var opposingOfferedPokemonModel: ModelWidget? = null
private var offeredPokemonModels: MutableList<ModelWidget> = mutableListOf()
private var opposingOfferedPokemonModels: MutableList<ModelWidget> = mutableListOf()
private lateinit var offeredPokemonMarkings: MarkingsWidget
private lateinit var opposingOfferedPokemonMarkings: MarkingsWidget
var selectedPartyIndices = mutableListOf<Int>()
var offeredPokemons: MutableList<Pokemon> = mutableListOf()
var opposingPokemons: MutableList<Pokemon> = mutableListOf()
// For backwards compatibility where single is referenced in rendering text info
var offeredPokemon: Pokemon? = null
var opposingOfferedPokemon: Pokemon? = null
var myGridMode = true
var opposingGridMode = true
var ticksElapsed = 0
var protectiveTicks = 0
var selectPointerOffsetY = 0
@@ -125,30 +134,67 @@ class TradeGUI(
}
trade.completedEmitter.subscribe {
val (pokemonId1, pokemonId2) = it
val myTradedPokemon = party.find { it?.pokemonId == pokemonId1 }
val theirTradedPokemon = traderParty.find { it?.pokemonId == pokemonId2 }
if (myTradedPokemon == null || theirTradedPokemon == null) {
val (pokemonIds1, pokemonIds2) = it
val myTradedPokemons = pokemonIds1.mapNotNull { id -> party.find { it?.pokemonId == id } }
val theirTradedPokemons = pokemonIds2.mapNotNull { id -> traderParty.find { it?.pokemonId == id } }
if (myTradedPokemons.isEmpty() || theirTradedPokemons.isEmpty()) {
CobblemonNetwork.sendToServer(CancelTradePacket())
return@subscribe onClose()
}
val tradedSlot = party.indexOf(myTradedPokemon)
val opposingTradedSlot = traderParty.indexOf(theirTradedPokemon)
party[tradedSlot] = theirTradedPokemon
traderParty[opposingTradedSlot] = myTradedPokemon
myTradedPokemons.forEach { pk ->
val idx = party.indexOf(pk)
if (idx != -1) party[idx] = null
}
theirTradedPokemons.forEach { pk ->
val idx = traderParty.indexOf(pk)
if (idx != -1) traderParty[idx] = null
}
val newSelectedIndices = mutableListOf<Int>()
theirTradedPokemons.forEach { pk ->
val emptyIdx = party.indexOf(null)
if (emptyIdx != -1) {
party[emptyIdx] = pk
}
}
myTradedPokemons.forEach { pk ->
val emptyIdx = traderParty.indexOf(null)
if (emptyIdx != -1) traderParty[emptyIdx] = pk
}
val compactUI = { list: MutableList<TradeStartedPacket.TradeablePokemon?> ->
val nonNulls = list.filterNotNull()
list.clear()
list.addAll(nonNulls)
while (list.size < 6) list.add(null)
}
compactUI(party)
compactUI(traderParty)
theirTradedPokemons.forEach { pk ->
val idx = party.indexOf(pk)
if (idx != -1) newSelectedIndices.add(idx)
}
trade.oppositeAcceptedMyOffer.set(false)
CobblemonNetwork.sendToServer(UpdateTradeOfferPacket(Pair(theirTradedPokemon.pokemonId, PartyPosition(tradedSlot))))
selectedPartyIndices.clear()
selectedPartyIndices.addAll(newSelectedIndices)
val newOffers = selectedPartyIndices.mapNotNull { idx ->
party[idx]?.let { it.pokemonId to PartyPosition(idx) }
}
CobblemonNetwork.sendToServer(UpdateTradeOfferPacket(newOffers))
rebuildWidgets()
}
trade.oppositeOffer.subscribe { newOffer: Pokemon? ->
setOfferedPokemon(pokemon = newOffer, isOpposing = true)
trade.oppositeOffer.subscribe { newOffer: List<Pokemon> ->
setOfferedPokemon(pokemonList = newOffer, isOpposing = true)
}
trade.myOffer.subscribe { myOffer: Pokemon? ->
setOfferedPokemon(pokemon = myOffer)
trade.myOffer.subscribe { myOffer: List<Pokemon> ->
setOfferedPokemon(pokemonList = myOffer)
}
trade.oppositeAcceptedMyOffer.subscribe {
@@ -216,9 +262,16 @@ class TradeGUI(
pokemon = pokemon,
parent = this,
onPress = {
if (!trade.acceptedOppositeOffer && !tradeProcessing) {
val pk = if (offeredPokemon?.uuid == pokemon?.pokemonId) null else pokemon
CobblemonNetwork.sendToServer(UpdateTradeOfferPacket(pk?.let { it.pokemonId to PartyPosition(partyIndex) }))
if (!trade.acceptedOppositeOffer && !tradeProcessing && pokemon != null) {
if (selectedPartyIndices.contains(partyIndex)) {
selectedPartyIndices.remove(partyIndex)
} else if (selectedPartyIndices.size < 6) {
selectedPartyIndices.add(partyIndex)
}
val newOffers = selectedPartyIndices.mapNotNull { idx ->
party[idx]?.let { it.pokemonId to PartyPosition(idx) }
}
CobblemonNetwork.sendToServer(UpdateTradeOfferPacket(newOffers))
playSound(CobblemonSounds.GUI_CLICK)
}
}
@@ -250,8 +303,8 @@ class TradeGUI(
).also { widget -> addRenderableWidget(widget) }
}
setOfferedPokemon(pokemon = offeredPokemon, isOpposing = false)
setOfferedPokemon(pokemon = opposingOfferedPokemon, isOpposing = true)
setOfferedPokemon(pokemonList = offeredPokemons.toList(), isOpposing = false)
setOfferedPokemon(pokemonList = opposingPokemons.toList(), isOpposing = true)
offeredPokemonMarkings = MarkingsWidget(x + 74.5, y + 21, offeredPokemon, false)
opposingOfferedPokemonMarkings = MarkingsWidget(x + 177.5, y + 21, opposingOfferedPokemon, false)
@@ -284,7 +337,7 @@ class TradeGUI(
if (tradeAnimationProgress > REVERSE_ANIMATION_TICK)
(REVERSE_ANIMATION_TICK + TRADE_ANIMATION_FRAMES - tradeAnimationProgress)
else (tradeAnimationProgress - MODEL_SCALE_BUFFER_FRAMES)
) * TRADE_ANIMATION_HEIGHT
) * TRADE_ANIMATION_HEIGHT
blitk(
matrixStack = matrices,
texture = tradeAnimationResource,
@@ -313,20 +366,56 @@ class TradeGUI(
// Render Model Portraits
var scale = PORTRAIT_SCALE
var scaleOffsetY = PORTRAIT_MODEL_OFFSET_Y
var isShrinking = false
if (tradeProcessing) {
val scaleInterval = if (tradeAnimationProgress > REVERSE_ANIMATION_TICK) (MAX_TRADE_PROGRESS - tradeAnimationProgress) else tradeAnimationProgress
scale = (PORTRAIT_SCALE - (scaleInterval * PORTRAIT_SCALE_MULTIPLIER)).coerceIn(0F, PORTRAIT_SCALE)
scaleOffsetY = (45.0 - (45.0 / PORTRAIT_SCALE) * scale) + PORTRAIT_MODEL_OFFSET_Y
isShrinking = true
}
val shrinkPercentage = if (isShrinking) 1.0F - (scale / PORTRAIT_SCALE) else 0.0F
val myCenterXDest = x + 70 + (PORTRAIT_SIZE / 2.0)
val myCenterYDest = y + 30 + (PORTRAIT_SIZE / 2.0)
val opCenterXDest = x + 145 + (PORTRAIT_SIZE / 2.0)
val opCenterYDest = y + 30 + (PORTRAIT_SIZE / 2.0)
if (scale > 0F) {
context.enableScissor(backgroundX, backgroundY, backgroundX + BASE_BACKGROUND_WIDTH, backgroundY + BASE_BACKGROUND_HEIGHT)
offeredPokemonModel?.baseScale = scale
offeredPokemonModel?.offsetY = scaleOffsetY
offeredPokemonModel?.render(context, mouseX, mouseY, delta)
opposingOfferedPokemonModel?.baseScale = scale
opposingOfferedPokemonModel?.offsetY = scaleOffsetY
opposingOfferedPokemonModel?.render(context, mouseX, mouseY, delta)
offeredPokemonModels.forEachIndexed { i, model ->
val posAndScale = getModelPositionAndScale(i, offeredPokemons.size, x + 70, y + 30)
val originalScale = posAndScale.second
model.baseScale = if (isShrinking) (originalScale / PORTRAIT_SCALE) * scale else originalScale
model.offsetY = if (isShrinking) scaleOffsetY else PORTRAIT_MODEL_OFFSET_Y
val startCenterX = posAndScale.first.first + (PORTRAIT_SIZE / 2.0)
val startCenterY = posAndScale.first.second + (PORTRAIT_SIZE / 2.0)
context.pose().pushPose()
context.pose().translate((myCenterXDest - startCenterX) * shrinkPercentage, (myCenterYDest - startCenterY) * shrinkPercentage, 0.0)
model.render(context, mouseX, mouseY, delta)
context.pose().popPose()
}
opposingOfferedPokemonModels.forEachIndexed { i, model ->
val posAndScale = getModelPositionAndScale(i, opposingPokemons.size, x + 145, y + 30)
val originalScale = posAndScale.second
model.baseScale = if (isShrinking) (originalScale / PORTRAIT_SCALE) * scale else originalScale
model.offsetY = if (isShrinking) scaleOffsetY else PORTRAIT_MODEL_OFFSET_Y
val startCenterX = posAndScale.first.first + (PORTRAIT_SIZE / 2.0)
val startCenterY = posAndScale.first.second + (PORTRAIT_SIZE / 2.0)
context.pose().pushPose()
context.pose().translate((opCenterXDest - startCenterX) * shrinkPercentage, (opCenterYDest - startCenterY) * shrinkPercentage, 0.0)
model.render(context, mouseX, mouseY, delta)
context.pose().popPose()
}
context.disableScissor()
}
@@ -341,8 +430,46 @@ class TradeGUI(
renderInfoLabels(context, x, y)
renderPokemonInfo(offeredPokemon, false, context, x, y, mouseX, mouseY)
renderPokemonInfo(opposingOfferedPokemon, true, context, x, y, mouseX, mouseY)
children().filterIsInstance<PartySlot>().forEach { slot ->
if (slot.isHovered(mouseX, mouseY)) {
val hoveredId = slot.pokemon?.pokemonId
if (slot.isOpposing && slot.hasSelected()) {
opposingPokemons.find { it.uuid == hoveredId }?.let { opposingOfferedPokemon = it }
} else if (!slot.isOpposing) {
val matchingModel = offeredPokemons.find { it.uuid == hoveredId }
if (matchingModel != null) {
offeredPokemon = matchingModel
} else {
val realPokemon = com.cobblemon.mod.common.client.CobblemonClient.storage.party.find { it?.uuid == hoveredId }
if (realPokemon != null) {
offeredPokemon = realPokemon
}
}
}
}
}
val currentOffered = offeredPokemon
if (currentOffered != null) {
renderPokemonInfo(currentOffered, false, context, x, y, mouseX, mouseY)
if (::offeredPokemonMarkings.isInitialized) {
offeredPokemonMarkings.visible = true
if (offeredPokemonMarkings.pokemon != currentOffered) offeredPokemonMarkings.setActivePokemon(currentOffered)
}
} else {
if (::offeredPokemonMarkings.isInitialized) offeredPokemonMarkings.visible = false
}
val currentOpposing = opposingOfferedPokemon
if (currentOpposing != null) {
renderPokemonInfo(currentOpposing, true, context, x, y, mouseX, mouseY)
if (::opposingOfferedPokemonMarkings.isInitialized) {
opposingOfferedPokemonMarkings.visible = true
if (opposingOfferedPokemonMarkings.pokemon != currentOpposing) opposingOfferedPokemonMarkings.setActivePokemon(currentOpposing)
}
} else {
if (::opposingOfferedPokemonMarkings.isInitialized) opposingOfferedPokemonMarkings.visible = false
}
if (trade.acceptedOppositeOffer) {
blitk(
@@ -431,19 +558,25 @@ class TradeGUI(
super.render(context, mouseX, mouseY, delta)
// Item Tooltip
if (offeredPokemon != null && !offeredPokemon!!.heldItemNoCopy().isEmpty) {
val itemX = x + 50
val itemY = y + 125
val itemHovered = mouseX.toFloat() in (itemX.toFloat()..(itemX.toFloat() + 16)) && mouseY.toFloat() in (itemY.toFloat()..(itemY.toFloat() + 16))
if (itemHovered) context.renderTooltip(Minecraft.getInstance().font, offeredPokemon!!.heldItemNoCopy(), mouseX, mouseY)
val ttOffered = offeredPokemon
if (ttOffered != null) {
// Item Tooltip
if (!ttOffered.heldItemNoCopy().isEmpty) {
val itemX = x + 50
val itemY = y + 125
val itemHovered = mouseX.toFloat() in (itemX.toFloat()..(itemX.toFloat() + 16)) && mouseY.toFloat() in (itemY.toFloat()..(itemY.toFloat() + 16))
if (itemHovered) context.renderTooltip(Minecraft.getInstance().font, ttOffered.heldItemNoCopy(), mouseX, mouseY)
}
}
if (opposingOfferedPokemon != null && !opposingOfferedPokemon!!.heldItemNoCopy().isEmpty) {
val itemX = x + 227
val itemY = y + 125
val itemHovered = mouseX.toFloat() in (itemX.toFloat()..(itemX.toFloat() + 16)) && mouseY.toFloat() in (itemY.toFloat()..(itemY.toFloat() + 16))
if (itemHovered) context.renderTooltip(Minecraft.getInstance().font, opposingOfferedPokemon!!.heldItemNoCopy(), mouseX, mouseY)
val ttOpposing = opposingOfferedPokemon
if (ttOpposing != null) {
if (!ttOpposing.heldItemNoCopy().isEmpty) {
val itemX = x + 227
val itemY = y + 125
val itemHovered = mouseX.toFloat() in (itemX.toFloat()..(itemX.toFloat() + 16)) && mouseY.toFloat() in (itemY.toFloat()..(itemY.toFloat() + 16))
if (itemHovered) context.renderTooltip(Minecraft.getInstance().font, ttOpposing.heldItemNoCopy(), mouseX, mouseY)
}
}
}
@@ -480,11 +613,13 @@ class TradeGUI(
}
if (tradeAnimationProgress == (MAX_TRADE_PROGRESS + CRY_BUFFER)) {
if (offeredPokemonModel !== null && opposingOfferedPokemonModel !== null) {
offeredPokemonModel!!.state.activeAnimations.clear()
offeredPokemonModel!!.state.addFirstAnimation(setOf("cry"))
opposingOfferedPokemonModel!!.state.activeAnimations.clear()
opposingOfferedPokemonModel!!.state.addFirstAnimation(setOf("cry"))
offeredPokemonModels.forEach {
it.state.activeAnimations.clear()
it.state.addFirstAnimation(setOf("cry"))
}
opposingOfferedPokemonModels.forEach {
it.state.activeAnimations.clear()
it.state.addFirstAnimation(setOf("cry"))
}
}
@@ -515,41 +650,140 @@ class TradeGUI(
override fun renderMenuBackground(context: GuiGraphics) {}
private fun setOfferedPokemon(pokemon: Pokemon?, isOpposing: Boolean = false) {
private fun setOfferedPokemon(pokemonList: List<Pokemon>, isOpposing: Boolean = false) {
protectiveTicks = 20
if (isOpposing) {
val wasEmpty = opposingPokemons.isEmpty()
val currentViewedUuid = if (opposingGridMode) null else opposingOfferedPokemon?.uuid
opposingPokemons.clear()
opposingPokemons.addAll(pokemonList)
val matchingPokemon = opposingPokemons.find { it.uuid == currentViewedUuid }
if (matchingPokemon != null) {
opposingOfferedPokemon = matchingPokemon
if (::opposingOfferedPokemonMarkings.isInitialized) opposingOfferedPokemonMarkings.setActivePokemon(opposingOfferedPokemon)
} else {
opposingOfferedPokemon = opposingPokemons.lastOrNull()
if (::opposingOfferedPokemonMarkings.isInitialized) opposingOfferedPokemonMarkings.setActivePokemon(opposingOfferedPokemon)
if (wasEmpty && opposingOfferedPokemon != null) {
opposingGridMode = false
} else if (!opposingGridMode) {
opposingGridMode = true
}
}
trade.acceptedOppositeOffer = false
} else {
val wasEmpty = offeredPokemons.isEmpty()
val currentViewedUuid = if (myGridMode) null else offeredPokemon?.uuid
offeredPokemons.clear()
offeredPokemons.addAll(pokemonList)
val matchingPokemon = offeredPokemons.find { it.uuid == currentViewedUuid }
if (matchingPokemon != null) {
offeredPokemon = matchingPokemon
if (::offeredPokemonMarkings.isInitialized) offeredPokemonMarkings.setActivePokemon(offeredPokemon)
} else {
offeredPokemon = offeredPokemons.lastOrNull()
if (::offeredPokemonMarkings.isInitialized) offeredPokemonMarkings.setActivePokemon(offeredPokemon)
if (wasEmpty && offeredPokemon != null) {
myGridMode = false
} else if (!myGridMode) {
myGridMode = true
}
}
}
rebuildSelectedModels(isOpposing)
}
private fun rebuildSelectedModels(isOpposing: Boolean) {
val x = (width - BASE_WIDTH) / 2
val y = (height - BASE_HEIGHT) / 2
if (isOpposing) {
opposingOfferedPokemon = pokemon
opposingOfferedPokemonModel = if (pokemon != null) ModelWidget(
pX = x + 145,
pY = y + 30,
pWidth = PORTRAIT_SIZE,
pHeight = PORTRAIT_SIZE,
pokemon = pokemon.asRenderablePokemon(),
baseScale = PORTRAIT_SCALE,
rotationY = 35F,
offsetY = PORTRAIT_MODEL_OFFSET_Y
) else null
if (::opposingOfferedPokemonMarkings.isInitialized) opposingOfferedPokemonMarkings.setActivePokemon(opposingOfferedPokemon)
trade.acceptedOppositeOffer = false
opposingOfferedPokemonModels.clear()
val total = opposingPokemons.size
opposingPokemons.forEachIndexed { i, pk ->
val (pos, currentScale) = getModelPositionAndScale(i, total, x + 145, y + 30)
opposingOfferedPokemonModels.add(ModelWidget(
pX = pos.first, pY = pos.second,
pWidth = PORTRAIT_SIZE, pHeight = PORTRAIT_SIZE,
pokemon = pk.asRenderablePokemon(),
baseScale = currentScale,
rotationY = 35F,
offsetY = PORTRAIT_MODEL_OFFSET_Y
))
}
} else {
offeredPokemon = pokemon
offeredPokemonModel = if (pokemon != null) ModelWidget(
pX = x + 70,
pY = y + 30,
pWidth = PORTRAIT_SIZE,
pHeight = PORTRAIT_SIZE,
pokemon = pokemon.asRenderablePokemon(),
baseScale = PORTRAIT_SCALE,
rotationY = 325F,
offsetY = PORTRAIT_MODEL_OFFSET_Y
) else null
if (::offeredPokemonMarkings.isInitialized) offeredPokemonMarkings.setActivePokemon(offeredPokemon)
offeredPokemonModels.clear()
val total = offeredPokemons.size
offeredPokemons.forEachIndexed { i, pk ->
val (pos, currentScale) = getModelPositionAndScale(i, total, x + 70, y + 30)
offeredPokemonModels.add(ModelWidget(
pX = pos.first, pY = pos.second,
pWidth = PORTRAIT_SIZE, pHeight = PORTRAIT_SIZE,
pokemon = pk.asRenderablePokemon(),
baseScale = currentScale,
rotationY = 325F,
offsetY = PORTRAIT_MODEL_OFFSET_Y
))
}
}
}
private fun getModelPositionAndScale(index: Int, total: Int, baseX: Int, baseY: Int): Pair<Pair<Int, Int>, Float> {
val scale = when (total) {
1 -> PORTRAIT_SCALE
2 -> PORTRAIT_SCALE * 0.75f
3 -> PORTRAIT_SCALE * 0.65f
4 -> PORTRAIT_SCALE * 0.55f
else -> PORTRAIT_SCALE * 0.5f
}
if (total <= 1) {
return Pair(Pair(baseX, baseY), scale)
}
val rowLength1 = when (total) {
2, 3, 4 -> 2
else -> 3
}
val rowLength2 = total - rowLength1
val isBottomRow = index >= rowLength1
val row = if (isBottomRow) 1 else 0
val col = if (isBottomRow) index - rowLength1 else index
val currentRowLength = if (isBottomRow) rowLength2 else rowLength1
val colSpacing = when (total) {
2 -> 35
3 -> 30
4 -> 25
else -> 23
}
val rowSpacing = when (total) {
2, 3 -> 30
4 -> 28
else -> 25
}
val totalWidth = (currentRowLength - 1) * colSpacing
val startX = baseX - (totalWidth / 2)
val totalHeight = if (rowLength2 > 0) rowSpacing else 0
var startY = baseY + 12 - (totalHeight / 2)
if (total >= 4) {
startY += 8
}
val posX = startX + (col * colSpacing)
val posY = startY + (row * rowSpacing)
return Pair(Pair(posX, posY), scale)
}
private fun playSound(soundEvent: SoundEvent): SoundInstance {
val soundInstance = SimpleSoundInstance.forUI(soundEvent, 1.0F)
Minecraft.getInstance().soundManager.play(soundInstance)
@@ -557,10 +791,10 @@ class TradeGUI(
}
private fun cancelTradeSound() {
if (tradeSoundInstance !== null) Minecraft.getInstance().soundManager.stop(tradeSoundInstance)
if (tradeSoundInstance != null) Minecraft.getInstance().soundManager.stop(tradeSoundInstance!!)
}
private fun renderPokemonInfo(pokemon: Pokemon?, isOpposing: Boolean, context: GuiGraphics, x: Int, y: Int, mouseX: Int, mouseY: Int) {
public fun renderPokemonInfo(pokemon: Pokemon?, isOpposing: Boolean, context: GuiGraphics, x: Int, y: Int, mouseX: Int, mouseY: Int) {
if (pokemon != null) {
val matrices = context.pose()
// Level
@@ -1047,4 +1281,4 @@ class TradeGUI(
scale = SCALE
)
}
}
}
@@ -0,0 +1,30 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.net.bag
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.api.net.ServerNetworkPacketHandler
import com.cobblemon.mod.common.item.bag.CobblemonBagMenu
import com.cobblemon.mod.common.net.messages.client.bag.UpdateBagMenuDataPacket
import net.minecraft.server.MinecraftServer
import net.minecraft.server.level.ServerPlayer
object UpdateBagMenuDataHandler : ServerNetworkPacketHandler<UpdateBagMenuDataPacket> {
override fun handle(packet: UpdateBagMenuDataPacket, server: MinecraftServer, player: ServerPlayer) {
if (player.containerMenu !is CobblemonBagMenu) {
Cobblemon.LOGGER.debug("Player {} interacted with invalid menu {}", player, player.containerMenu)
return
}
val menu = player.containerMenu as? CobblemonBagMenu ?: return
menu.currentlySelectedCategory = packet.categoryId
menu.scroll = packet.scroll
menu.setupSlotsBasedOnContent()
}
}
@@ -0,0 +1,28 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.net.bag
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.api.net.ServerNetworkPacketHandler
import com.cobblemon.mod.common.item.bag.CobblemonBagMenu
import com.cobblemon.mod.common.net.messages.client.bag.UseItemOnPokemonFromBagPacket
import net.minecraft.server.MinecraftServer
import net.minecraft.server.level.ServerPlayer
object UseItemOnPokemonFromBagHandler: ServerNetworkPacketHandler<UseItemOnPokemonFromBagPacket> {
override fun handle(packet: UseItemOnPokemonFromBagPacket, server: MinecraftServer, player: ServerPlayer) {
if (player.containerMenu !is CobblemonBagMenu) {
Cobblemon.LOGGER.debug("Player {} interacted with invalid menu {}", player, player.containerMenu)
return
}
val menu = player.containerMenu as? CobblemonBagMenu ?: return
menu.useHeldItemOnPokemon(packet.partySlot)
}
}
@@ -10,8 +10,10 @@ package com.cobblemon.mod.common.client.net.orientation
import com.cobblemon.mod.common.OrientationControllable
import com.cobblemon.mod.common.api.net.ClientNetworkPacketHandler
import com.cobblemon.mod.common.duck.RidePassenger
import com.cobblemon.mod.common.net.messages.client.orientation.ClientboundUpdateOrientationPacket
import net.minecraft.client.Minecraft
import net.minecraft.util.Mth
object ClientboundUpdateOrientationHandler : ClientNetworkPacketHandler<ClientboundUpdateOrientationPacket> {
override fun handle(packet: ClientboundUpdateOrientationPacket, client: Minecraft) {
@@ -24,7 +26,21 @@ object ClientboundUpdateOrientationHandler : ClientNetworkPacketHandler<Clientbo
// of truth on vehicle orientation updates.
if (vehicle.controllingPassenger != player) {
packet.active?.let { shouldUseCustomOrientation ->
// Passenger look angles get seeded by the camera on its first rolling frame
val playerIsPassenger = vehicle.passengers.contains(player)
// If the player has just switched to riding a custom orientation ride then set their
// ride x and y rots local to the vehicle rots(if the controller wasn't active and will now be active)
// This ensures that on transition your camera stays in the same spot
if (!vehicleController.isActive() && shouldUseCustomOrientation && playerIsPassenger) {
// Set local to the vehicle x and yrot
val playerRotater = player as RidePassenger?
if (playerRotater != null) {
playerRotater.`cobblemon$setRideXRot`(Mth.wrapDegrees(player.getXRot() - vehicle.getXRot()))
playerRotater.`cobblemon$setRideYRot`(Mth.wrapDegrees(player.getYRot() - vehicle.getYRot()))
}
}
vehicle.orientationController.active = shouldUseCustomOrientation
}
vehicle.orientationController.updateOrientation { _ -> packet.orientation }
@@ -15,9 +15,9 @@ import net.minecraft.client.Minecraft
object TradeAcceptanceChangedHandler : ClientNetworkPacketHandler<TradeAcceptanceChangedPacket> {
override fun handle(packet: TradeAcceptanceChangedPacket, client: Minecraft) {
if (CobblemonClient.trade?.myOffer?.get()?.uuid == packet.pokemonId) {
if (CobblemonClient.trade?.myOffer?.get()?.any { it.uuid == packet.pokemonId } == true) {
CobblemonClient.trade!!.oppositeAcceptedMyOffer.set(packet.accepted)
} else if (CobblemonClient.trade?.oppositeOffer?.get()?.uuid == packet.pokemonId) {
} else if (CobblemonClient.trade?.oppositeOffer?.get()?.any { it.uuid == packet.pokemonId } == true) {
CobblemonClient.trade!!.acceptedOppositeOffer = packet.accepted
}
}
@@ -16,6 +16,6 @@ import net.minecraft.client.Minecraft
object TradeCompletedHandler : ClientNetworkPacketHandler<TradeCompletedPacket> {
override fun handle(packet: TradeCompletedPacket, client: Minecraft) {
val trade = CobblemonClient.trade ?: return
trade.completedEmitter.emit(packet.pokemonId1 to packet.pokemonId2)
trade.completedEmitter.emit(packet.pokemonIds1 to packet.pokemonIds2)
}
}
@@ -20,7 +20,7 @@ import net.minecraft.client.Minecraft
object TradeStartedHandler : ClientNetworkPacketHandler<TradeStartedPacket> {
override fun handle(packet: TradeStartedPacket, client: Minecraft) {
Cobblemon.LOGGER.error("handle trade start from: " + packet.traderId)
Cobblemon.LOGGER.info("Trade started with {}", packet.traderId)
val trade = ClientTrade()
CobblemonClient.trade = trade
Minecraft.getInstance().setScreen(
@@ -18,9 +18,9 @@ object TradeUpdatedHandler : ClientNetworkPacketHandler<TradeUpdatedPacket> {
val trade = CobblemonClient.trade ?: return
if (packet.playerId == Minecraft.getInstance().player?.uuid) {
trade.myOffer.set(packet.pokemon)
trade.myOffer.set(packet.pokemons)
} else {
trade.oppositeOffer.set(packet.pokemon)
trade.oppositeOffer.set(packet.pokemons)
}
trade.oppositeAcceptedMyOffer.set(false)
trade.acceptedOppositeOffer = false
@@ -14,14 +14,12 @@ import com.cobblemon.mod.common.api.orientation.OrientationController
import com.cobblemon.mod.common.api.orientation.OrientationController.Companion.FORWARDS
import com.cobblemon.mod.common.api.orientation.OrientationController.Companion.LEFT
import com.cobblemon.mod.common.api.orientation.OrientationController.Companion.UP
import com.cobblemon.mod.common.api.riding.camera.RideLookSettings
import com.cobblemon.mod.common.client.MountedPokemonAnimationRenderController
import com.cobblemon.mod.common.client.entity.PokemonClientDelegate
import com.cobblemon.mod.common.client.render.models.blockbench.FloatingState
import com.cobblemon.mod.common.client.render.models.blockbench.PosableModel
import com.cobblemon.mod.common.client.render.models.blockbench.repository.VaryingModelRepository.getPoser
import com.cobblemon.mod.common.duck.CameraDuck
import com.cobblemon.mod.common.duck.GameRendererDuck
import com.cobblemon.mod.common.duck.RidePassenger
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.math.geometry.toRadians
@@ -32,46 +30,23 @@ import net.minecraft.client.Minecraft
import net.minecraft.util.Mth
import net.minecraft.world.entity.Entity
import net.minecraft.world.level.ClipContext
import net.minecraft.world.phys.AABB
import net.minecraft.world.phys.HitResult
import net.minecraft.world.phys.Vec3
import org.joml.Matrix3f
import org.joml.Quaternionf
import org.joml.Vector3d
import org.joml.Vector3f
import kotlin.math.asin
import kotlin.math.atan2
import kotlin.math.ceil
import kotlin.math.abs
import kotlin.math.max
import kotlin.math.min
import kotlin.math.sign
import kotlin.math.sqrt
import kotlin.math.tan
object MountedCameraRenderer {
private const val MIN_OFFSET_LENGTH = 1.0E-6
// Below this the forward vector is pointing almost straight up or down so it has no usable yaw
private const val MIN_HORIZONTAL_LENGTH_SQ = 1.0E-6f
// Entity.turn clamps pitch to this
private const val VANILLA_MAX_PITCH = 90f
// Camera.getMaxZoom checks this far either side on each axis, so it reads a wall as hit if it starts closer than this
private const val VANILLA_CAMERA_PROBE = 0.1
// Distance in front of the camera vanilla starts drawing. GameRenderer.PROJECTION_Z_NEAR
private const val VANILLA_NEAR_PLANE = 0.05
// Longest step of the camera sweep. Lower follows the straight line more closely round corners but costs more
private const val CAMERA_SWEEP_STEP = 0.25
private var returnTimer: Float = 0f
private var lastHandledRotationTime: Double = Double.MIN_VALUE
private var frameTime: Double = 0.0
private var rollAngleStart: Float = 0f
private val state = RideCameraState()
/** Drops all per ride camera state. Called whenever the camera isn't on a ride. */
fun reset() = state.reset()
/** Degrees to roll the first person hands this frame */
fun getHandRoll(): Float = state.handRoll
var smoothRotation: Quaternionf? = null
fun getCameraPosition(
instance: Camera,
@@ -104,7 +79,7 @@ object MountedCameraRenderer {
val locator = delegate.locatorStates[locatorName] ?: return null
// Get additional offset from poser and add to the eyeHeight offset
val currEyeHeight: Double = Mth.lerp(instance.partialTickTime.toDouble(), eyeHeightOld, eyeHeight)
val currEyeHeight: Double = Mth.lerp(instance.partialTickTime.toDouble(), eyeHeight, eyeHeightOld)
var offset = Vec3(0.0, currEyeHeight - (driver.bbHeight / 2), 0.0)
var eyeOffset = Vec3(0.0, currEyeHeight - (driver.bbHeight / 2), 0.0)
@@ -150,58 +125,24 @@ object MountedCameraRenderer {
pivot.add(entityPos.toVector3f())
} */
val offsetDistance = offset.length()
val offsetDirection = offset.scale(1 / offsetDistance)
val eyeOffsetDistance = eyeOffset.length()
val eyeOffsetDirection = safeDirection(eyeOffset, eyeOffsetDistance)
val eyeOffsetDirection = eyeOffset.scale(1 / eyeOffsetDistance)
// Use getMaxZoom to calculate clipping
val maxZoom: Double = getMaxZoom(offsetDistance, offsetDirection, pos, instance)
val eyeMaxZoom: Double = getMaxZoom(eyeOffsetDistance, eyeOffsetDirection, eyePos, instance)
val playerRotater = driver as RidePassenger
playerRotater.`cobblemon$setRideEyePos`(eyeOffsetDirection.scale(eyeMaxZoom).add(eyePos))
// The seat can swing into a wall round corners so clipping from it isn't safe. Come out from the hitbox instead
return sweepFromBody(vehicle, entityPos, offset.add(pos), nearPlaneReach(instance))
}
/**
* How far the corners of the near plane are from the camera. Walls closer than this get drawn through
* at the edges of the screen, and it grows with the FOV and how wide the window is
*/
private fun nearPlaneReach(instance: Camera): Double {
val minecraft = Minecraft.getInstance()
val fov = (minecraft.gameRenderer as GameRendererDuck).`cobblemon$getFov`(instance, instance.partialTickTime)
val window = minecraft.window
val aspect = window.width.toDouble() / max(1, window.height)
val halfHeight = VANILLA_NEAR_PLANE * tan(Math.toRadians(fov) * 0.5)
val halfWidth = halfHeight * aspect
return sqrt(VANILLA_NEAR_PLANE * VANILLA_NEAR_PLANE + halfHeight * halfHeight + halfWidth * halfWidth)
}
/**
* Slides a small box from the middle of the ride's hitbox out to [target] and returns where it ends up.
* The hitbox never sits in blocks so this never starts inside a wall. The box is big enough that the near
* plane can't reach a wall from its middle and vanilla's zoom clipping can't start inside one
*/
private fun sweepFromBody(vehicle: Entity, lerpedPos: Vec3, target: Vec3, nearPlaneReach: Double): Vec3 {
val level = vehicle.level()
val halfSize = max(VANILLA_CAMERA_PROBE, nearPlaneReach)
var start = lerpedPos.add(0.0, vehicle.bbHeight * 0.5, 0.0)
// Lerping between ticks can cut across a corner the ride went round, so fall back to where it really is
if (level.getBlockCollisions(null, AABB(start, start).inflate(halfSize)).any()) start = vehicle.boundingBox.center
var box = AABB(start, start).inflate(halfSize)
val path = target.subtract(start)
// Small steps so it slides along the straight line instead of going one axis at a time
val steps = max(1, ceil(path.length() / CAMERA_SWEEP_STEP).toInt())
val step = path.scale(1.0 / steps)
repeat(steps) {
box = box.move(Entity.collideBoundingBox(null, step, box, level, emptyList()))
}
return box.center
return offsetDirection.scale(maxZoom).add(pos)
}
// Return value is false if the vanilla camera rotations should be applied.
fun setRotation(instance: Camera): Boolean {
val cameraDuck = instance as CameraDuck
state.handRoll = 0f
// Calculate the current frametime
val d = Blaze3D.getTime()
@@ -211,7 +152,6 @@ object MountedCameraRenderer {
// Don't assume the camera to be attached to an entity. Ponder Scenes from create et.al. for example aren't.
val vehicle: Entity? = cameraDuck.`cobblemon$getEntity`()?.vehicle ?: return false
if (vehicle !is OrientationControllable) return false
state.bindTo(vehicle.id)
// If the current vehicle has no orientation then return and perform
// vanilla camera rotations
@@ -221,12 +161,11 @@ object MountedCameraRenderer {
// If the controller has been deactivated but the orientation isn't null yet
// then perform transition from rolled ride/camera to vanilla
if (!vehicleController.isActive() && vehicleController.orientation != null) {
state.lookSeeded = false
return applyTransitionRotation(vehicleController, instance)
} else { // Otherwise perform cobblemon specific camera rotation and set transition helper variables
applyCameraRotation(instance)
state.returnTimer = 0f
state.rollAngleStart = instance.rotation().getEulerAnglesYXZ(Vector3f()).z()
returnTimer = 0f
rollAngleStart = instance.rotation().getEulerAnglesYXZ(Vector3f()).z()
return true
}
}
@@ -243,31 +182,25 @@ object MountedCameraRenderer {
val vehicleController: OrientationController = controllableVehicle.getOrientationController()
val isDriving = driver.controlledVehicle != null
val ride = vehicle as? PokemonEntity
val context = state.context
context.update(
vehicleController.orientation!!.normal(Matrix3f()).getNormalizedRotation(Quaternionf()),
vehicleController.getRenderOrientation(instance.partialTickTime),
isDriving,
if (Minecraft.getInstance().isPaused) 0f else frameTime.toFloat(),
instance.partialTickTime
)
// The ride picks what the camera hangs off. disableRoll still gets the last word below since it's the player's setting
var newRotation = ride?.let { pokemon ->
pokemon.ifRidingAvailableSupply<Quaternionf?>(null) { behaviour, settings, rideState ->
behaviour.cameraBase(settings, rideState, pokemon, context)
}
} ?: context.defaultBase()
// Grab the ride orientation
// If the player is driving then use the current orientation since the driver sets it.
// If not then use the smoothed render orientation for passengers otherwise the vehicle rotation will be jerky
var newRotation = if (isDriving) {
vehicleController.orientation!!.normal(Matrix3f()).getNormalizedRotation(Quaternionf())
} else {
vehicleController.getRenderOrientation(instance.partialTickTime)
}
// Unroll the current rotation if no roll is requested and not currently freelooking
if (Cobblemon.config.disableRoll) {
// Init the smooth rotation if it has not been set yet.
if (state.smoothRotation == null) {
state.smoothRotation = Quaternionf().set(instance.rotation())
if (smoothRotation == null) {
smoothRotation = Quaternionf().set(instance.rotation())
}
val rideAngs = newRotation.getEulerAnglesYXZ(Vector3f())
val cameraAngs = state.smoothRotation!!.getEulerAnglesYXZ(Vector3f())
val cameraAngs = smoothRotation!!.getEulerAnglesYXZ(Vector3f())
val degDiff = Mth.degreesDifference(
Math.toDegrees(cameraAngs.y().toDouble()).toFloat(),
@@ -304,114 +237,37 @@ object MountedCameraRenderer {
// Set rotations
val smoothedRot = Quaternionf().rotateYXZ(newYaw.toFloat(), newPitch.toFloat(), newRoll)
state.smoothRotation?.set(smoothedRot)
smoothRotation?.set(smoothedRot)
newRotation.set(smoothedRot)
}
// newRotation is the camera base from here on
val playerRotater = driver as RidePassenger
// First frame on a roll ride so carry over wherever the player was already looking
if (!state.lookSeeded) {
seedLook(driver, playerRotater, newRotation)
state.lookSeeded = true
} else {
val lookSettings = ride?.let { pokemon ->
pokemon.ifRidingAvailableSupply(RideLookSettings.DEFAULT) { behaviour, settings, rideState ->
behaviour.lookSettings(settings, rideState, pokemon)
}
} ?: RideLookSettings.DEFAULT
val previousBase = context.previousBase
// Full carry is exactly what the look angles already do so skip the work
if (lookSettings.carry < RideLookSettings.FULL_CARRY && previousBase != null) {
val oldYaw = playerRotater.`cobblemon$getRideYRot`()
val oldPitch = playerRotater.`cobblemon$getRideXRot`()
carryLook(playerRotater, previousBase, newRotation, lookSettings.carry)
// The base turning drags the look along at its limits but never pushes it further out than it was
playerRotater.`cobblemon$setRideYRot`(clampOutward(playerRotater.`cobblemon$getRideYRot`(), oldYaw, lookSettings.maxYaw))
playerRotater.`cobblemon$setRideXRot`(clampOutward(playerRotater.`cobblemon$getRideXRot`(), oldPitch, lookSettings.maxPitch))
}
var rotationOffset = 0
if (Minecraft.getInstance().options.cameraType.isMirrored) {
newRotation.rotateY(Math.toRadians(180.0).toFloat())
rotationOffset = 180
}
context.finishFrame(newRotation)
// Look sits on top of the base. Built straight as a quaternion so nothing round trips through euler angles
val view = Quaternionf(newRotation).mul(lookRotation(playerRotater)).normalize()
// Mirroring only flips the camera so the player still aims where they look
val cameraRotation = if (Minecraft.getInstance().options.cameraType.isMirrored) Quaternionf(view).rotateY(Mth.PI) else view
setCameraRotations(cameraRotation, instance, cameraDuck)
lookAlong(driver, view)
// Third person shows the player model which already leans with the ride
context.updateView(view)
if (Minecraft.getInstance().options.cameraType.isFirstPerson) {
state.handRoll = ride?.let { pokemon ->
pokemon.ifRidingAvailableSupply(0f) { behaviour, settings, rideState ->
behaviour.firstPersonHandRoll(settings, rideState, pokemon, context)
}
} ?: 0f
// Get the drivers local look angle in relation to the ride and apply it.
if (vehicleController.active) {
val vehicleMatrix = Matrix3f().set(newRotation)
val driverMatrix = Matrix3f() // Base the driver
val playerRotater = driver as RidePassenger
newRotation = vehicleMatrix.mul(
driverMatrix.rotateYXZ(
-Mth.DEG_TO_RAD * (playerRotater.`cobblemon$getRideYRot`()),
-Mth.DEG_TO_RAD * playerRotater.`cobblemon$getRideXRot`(),
0.0f
)
).normal(Matrix3f()).getNormalizedRotation(Quaternionf())
}
}
val eulerAngs = newRotation.getEulerAnglesYXZ(Vector3f())
setCameraRotations(newRotation, instance, cameraDuck)
/** Sets ride look angles so the view keeps pointing where [player] already looks once [base] takes over. */
private fun seedLook(player: Entity, rotater: RidePassenger, base: Quaternionf) {
val local = Quaternionf(base).invert().transform(player.calculateViewVector(player.xRot, player.yRot).toVector3f())
setLookFromLocal(rotater, local)
}
/**
* Turns the look by only [carry] of how far the base turned since last frame.
* Whatever the look doesn't follow ends up as a change in the look angles instead.
*/
private fun carryLook(rotater: RidePassenger, previousBase: Quaternionf, base: Quaternionf, carry: Float) {
val worldLook = Quaternionf(previousBase).mul(lookRotation(rotater))
val baseDelta = Quaternionf(base).mul(Quaternionf(previousBase).invert())
Quaternionf().slerp(baseDelta, carry).mul(worldLook, worldLook)
val local = Quaternionf(base).invert().transform(FORWARDS.rotate(worldLook, Vector3f()))
setLookFromLocal(rotater, local)
}
/** Keeps [angle] within [limit] either side, or within [previous] if that was already further out */
private fun clampOutward(angle: Float, previous: Float, limit: Float): Float {
val bound = max(limit, abs(previous))
return angle.coerceIn(-bound, bound)
}
/** Look as a rotation relative to the base. */
private fun lookRotation(rotater: RidePassenger): Quaternionf = Quaternionf().rotationYXZ(
-Mth.DEG_TO_RAD * rotater.`cobblemon$getRideYRot`(),
-Mth.DEG_TO_RAD * rotater.`cobblemon$getRideXRot`(),
0.0f
)
/** Look angles that point along [local], a direction in the base's frame. Inverse of [lookRotation]. */
private fun setLookFromLocal(rotater: RidePassenger, local: Vector3f) {
rotater.`cobblemon$setRideXRot`(-asin(local.y.coerceIn(-1f, 1f)) * Mth.RAD_TO_DEG)
rotater.`cobblemon$setRideYRot`(atan2(local.x, -local.z) * Mth.RAD_TO_DEG)
}
/**
* Points [player] along [view] so picking, bows and other clients follow the camera.
* Yaw stays continuous so partial tick lerps never sweep through a 360 wrap.
*/
private fun lookAlong(player: Entity, view: Quaternionf) {
val forward = FORWARDS.rotate(view, Vector3f())
val pitch = pitchOf(forward)
val yaw = player.yRot + Mth.wrapDegrees(yawOf(forward, player.yRot) - player.yRot)
// Shift the old values by the same amount like vanilla turn does so the lerped view vector doesn't trail a tick behind
player.xRotO = Mth.clamp(player.xRotO + pitch - player.xRot, -VANILLA_MAX_PITCH, VANILLA_MAX_PITCH)
player.yRotO += yaw - player.yRot
player.xRot = pitch
player.yRot = yaw
}
/** Vanilla style pitch in degrees for a forward vector. */
private fun pitchOf(forward: Vector3f): Float = -asin(forward.y.coerceIn(-1f, 1f)) * Mth.RAD_TO_DEG
/** Vanilla style yaw in degrees for a forward vector, or [fallback] when looking straight up or down. */
private fun yawOf(forward: Vector3f, fallback: Float): Float {
if (forward.x * forward.x + forward.z * forward.z < MIN_HORIZONTAL_LENGTH_SQ) return fallback
return atan2(-forward.x, forward.z) * Mth.RAD_TO_DEG
// Set the drivers rotations to match
driver.xRot = -eulerAngs.x() * Mth.RAD_TO_DEG + rotationOffset
driver.yRot = 180.0f - (eulerAngs.y() * Mth.RAD_TO_DEG)
}
private fun applyTransitionRotation(
@@ -421,14 +277,14 @@ object MountedCameraRenderer {
val cameraDuck = instance as CameraDuck
val entity = cameraDuck.`cobblemon$getEntity`()!!
// If the transition has just started then
if (state.returnTimer == 0f) {
if (returnTimer == 0f) {
resetDriverRotations(instance, entity)
}
if (state.returnTimer < 1f) {
if (returnTimer < 1f) {
// Rotation is taken from entity since we no longer handle mouse ourselves
// Stops a period of time when you can't input anything.
val interpolatedRoll = Mth.lerp(state.returnTimer, state.rollAngleStart, 0.0f)
val interpolatedRoll = Mth.lerp(returnTimer, rollAngleStart, 0.0f)
val pitch = Math.toRadians(-entity.xRot.toDouble()).toFloat()
val yaw = Math.toRadians((180 - entity.yRot).toDouble()).toFloat()
@@ -437,16 +293,16 @@ object MountedCameraRenderer {
setCameraRotations(interRot, instance, cameraDuck)
if (state.rollAngleStart == 0f) {
state.rollAngleStart = 1f
if (rollAngleStart == 0f) {
rollAngleStart = 1f
vehicleController.reset()
resetDriverRotations(instance, entity)
return false
}
state.returnTimer += instance.partialTickTime * (1.0f / 20.0f)
returnTimer += instance.partialTickTime * (1.0f / 20.0f)
return true
} else {
state.returnTimer = 1f
returnTimer = 1f
vehicleController.reset()
resetDriverRotations(instance, entity)
return false
@@ -473,7 +329,7 @@ object MountedCameraRenderer {
val offset = if (thirdPersonReverse && cameraOffsets.containsKey(locatorName + "_reverse")) {
cameraOffsets[locatorName + "_reverse"]!!
} else if (thirdPersonReverse && cameraOffsets.containsKey("seat_default_reverse")) {
cameraOffsets["seat_default_reverse"]!!
cameraOffsets[locatorName + "seat_default_reverse"]!!
} else if (cameraOffsets.containsKey(locatorName)) {
cameraOffsets[locatorName]!!
} else if (cameraOffsets.containsKey("seat_default")) {
@@ -498,10 +354,6 @@ object MountedCameraRenderer {
}
/** Unit direction of [offset], or zero when it's too short to have one (avoids NaN from 0 / 0). */
private fun safeDirection(offset: Vec3, length: Double): Vec3 =
if (length > MIN_OFFSET_LENGTH) offset.scale(1 / length) else Vec3.ZERO
private fun getMaxZoom(maxZoom: Double, directionVector: Vec3, positionVector: Vec3, instance: Camera): Double {
var maxZoom = maxZoom
for (i in 0 .. 7) {
@@ -532,14 +384,14 @@ object MountedCameraRenderer {
}
private fun setCameraRotations(rotation: Quaternionf, instance: Camera, duck: CameraDuck) {
val cameraRotation = instance.rotation().set(rotation).normalize()
FORWARDS.rotate(cameraRotation, duck.`cobblemon$getForwards`())
UP.rotate(cameraRotation, duck.`cobblemon$getUp`())
LEFT.rotate(cameraRotation, duck.`cobblemon$getLeft`())
val eulerAngs = rotation.getEulerAnglesYXZ(Vector3f())
val cameraRotation = instance.rotation()
cameraRotation.rotationYXZ(eulerAngs.y, eulerAngs.x, eulerAngs.z)
duck.`cobblemon$setXRot`(eulerAngs.x() * Mth.RAD_TO_DEG)
duck.`cobblemon$setYRot`(eulerAngs.y() * Mth.RAD_TO_DEG)
// Same yaw and pitch convention vanilla setRotation stores since vanilla reads these back
val forward = duck.`cobblemon$getForwards`()
duck.`cobblemon$setXRot`(pitchOf(forward))
duck.`cobblemon$setYRot`(yawOf(forward, duck.`cobblemon$getYRot`()))
FORWARDS.rotate(rotation, duck.`cobblemon$getForwards`())
UP.rotate(rotation, duck.`cobblemon$getUp`())
LEFT.rotate(cameraRotation, duck.`cobblemon$getLeft`())
}
}
@@ -1,55 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.camera
import com.cobblemon.mod.common.api.riding.camera.RideCameraContext
import org.joml.Quaternionf
/**
* Camera state for the ride the local player is on.
* Tied to one vehicle so nothing leaks from one ride into the next.
*/
class RideCameraState {
companion object {
private const val NO_VEHICLE = -1
}
var vehicleId: Int = NO_VEHICLE
private set
// 0 to 1 progress of the roll going back to level once a roll ride turns off
var returnTimer: Float = 0f
// Camera roll at the start of that transition
var rollAngleStart: Float = 0f
// Smoothed rotation the disableRoll camera eases with
var smoothRotation: Quaternionf? = null
// False until the look has been rebuilt from the player's real look for this stretch of rolling
var lookSeeded: Boolean = false
// Degrees the first person hands are rolled this frame
var handRoll: Float = 0f
// Handed to the ride's camera hooks every frame
val context = RideCameraContext()
/** Starts fresh if [vehicleId] isn't the vehicle this state was built for. */
fun bindTo(vehicleId: Int) {
if (this.vehicleId == vehicleId) return
reset()
this.vehicleId = vehicleId
}
fun reset() {
vehicleId = NO_VEHICLE
returnTimer = 0f
rollAngleStart = 0f
smoothRotation = null
lookSeeded = false
handRoll = 0f
context.reset()
}
}
@@ -0,0 +1,65 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.client.render.layer
import com.cobblemon.mod.common.client.CobblemonBakingOverrides
import com.cobblemon.mod.common.item.bag.CobblemonBagItem
import com.mojang.blaze3d.vertex.PoseStack
import com.mojang.math.Axis
import net.minecraft.client.Minecraft
import net.minecraft.client.model.PlayerModel
import net.minecraft.client.renderer.MultiBufferSource
import net.minecraft.client.renderer.entity.RenderLayerParent
import net.minecraft.client.renderer.entity.layers.RenderLayer
import net.minecraft.client.renderer.texture.OverlayTexture
import net.minecraft.world.entity.EquipmentSlot
import net.minecraft.world.entity.player.Player
import net.minecraft.world.item.ItemDisplayContext
class CobblemonBagRenderer<T : Player>(renderLayerParent: RenderLayerParent<T, PlayerModel<T>>): RenderLayer<T, PlayerModel<T>>(renderLayerParent) {
override fun render(
poseStack: PoseStack,
bufferSource: MultiBufferSource,
packedLight: Int,
player: T,
limbSwing: Float,
limbSwingAmount: Float,
partialTick: Float,
ageInTicks: Float,
netHeadYaw: Float,
headPitch: Float
) {
val bagItem = player.getItemBySlot(EquipmentSlot.CHEST)
if (bagItem.item !is CobblemonBagItem) return
val model = CobblemonBakingOverrides.bagModels[bagItem.item]?.getModel() ?: return
player.level().profiler.push("cobblemon_bag_render")
poseStack.pushPose()
parentModel.body.translateAndRotate(poseStack)
poseStack.rotateAround(Axis.ZP.rotationDegrees(180F), 0F, 1F, 0F)
poseStack.translate(0.0, 1.0, 0.0)
Minecraft.getInstance().itemRenderer.render(
bagItem,
ItemDisplayContext.FIXED,
false,
poseStack,
bufferSource,
packedLight,
OverlayTexture.NO_OVERLAY,
model
)
poseStack.popPose()
player.level().profiler.pop()
}
}
@@ -770,13 +770,8 @@ open class PosableModel(@Transient override val rootPart: Bone) : ModelFrame {
val controller = entity.orientationController
val transformationMatrix = Matrix4f()
val center = Vector3f(0f, entity.bbHeight/2, 0f)
val orientation = controller.getRenderOrientation(state.getPartialTicks())
// Same shift the renderer gives the model so seats stay on it
transformationMatrix.translate(entity.ifRidingAvailableSupply(fallback = Vector3f()) { behaviour, settings, rideState ->
behaviour.renderOffset(settings, rideState, entity, orientation)
})
transformationMatrix.translate(center)
transformationMatrix.rotate(orientation)
transformationMatrix.rotate(controller.getRenderOrientation(state.getPartialTicks()))
transformationMatrix.translate(center.negate())
matrixStack.mulPose(transformationMatrix)
} else {
@@ -34,7 +34,7 @@ class DusclopsModel (root: ModelPart) : PokemonPosableModel(root) {
lateinit var battleidle: Pose
override fun registerPoses() {
animations["cry"] = "q.bedrock_stateful('squirtle', 'cry')".asExpressionLike()
animations["cry"] = "q.bedrock_stateful('dusclops', 'cry')".asExpressionLike()
val blink = quirk { bedrockStateful("dusclops", "blink") }
@@ -19,16 +19,9 @@ import net.minecraft.client.model.AnimationUtils
import net.minecraft.client.model.HumanoidModel
import net.minecraft.client.model.geom.ModelPart
import net.minecraft.client.player.AbstractClientPlayer
import net.minecraft.util.Mth
import net.minecraft.world.InteractionHand
import net.minecraft.world.entity.HumanoidArm
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.phys.Vec2
import net.minecraft.world.phys.Vec3
import org.joml.Quaternionf
import org.joml.Vector3f
import kotlin.math.atan2
import kotlin.math.hypot
/**
* @author landonjw
@@ -37,9 +30,6 @@ object MountedPlayerRenderer {
@JvmField
var shouldApplyRootAnimation = false
// Furthest a passenger's head turns from its body either way. From LivingEntityRenderer.render
private const val VANILLA_PASSENGER_HEAD_YAW_LIMIT = 85f
@JvmField
val relevantPartsByName = mutableMapOf(
"body" to ModelPart(emptyList(), emptyMap()),
@@ -150,28 +140,6 @@ object MountedPlayerRenderer {
model.hat.copyFrom(model.head)
}
/**
* Rider head yaw and pitch in degrees like vanilla hands them to setupAnim, but measured against the seat
* the body is drawn on instead of world yaw. Null if the rider has no seat locator
*/
@JvmStatic
fun riderHeadAngles(pokemon: PokemonEntity, rider: LivingEntity, partialTicks: Float): Vec2? {
val delegate = pokemon.delegate as? PokemonClientDelegate ?: return null
val locator = delegate.getSeatLocator(rider)?.let { delegate.locatorStates[it] } ?: return null
// MountedLivingEntityRenderer cancels the body yaw so the seat's rotation is the whole body frame
val seat = locator.matrix.getNormalizedRotation(Quaternionf())
val forward = seat.transform(Vector3f(0f, 0f, -1f))
val up = seat.transform(Vector3f(0f, 1f, 0f))
// Way a positive head yaw turns
val side = Vector3f(forward).cross(up)
val view = rider.getViewVector(partialTicks).toVector3f()
val ahead = view.dot(forward)
val across = view.dot(side)
val yaw = atan2(across, ahead) * Mth.RAD_TO_DEG
val pitch = atan2(-view.dot(up), hypot(across, ahead)) * Mth.RAD_TO_DEG
return Vec2(yaw.coerceIn(-VANILLA_PASSENGER_HEAD_YAW_LIMIT, VANILLA_PASSENGER_HEAD_YAW_LIMIT), pitch)
}
const val RIDING_SITTING_OFFSET = -10.0
fun animateRoot(stack: PoseStack) {
val root = relevantPartsByName["body"] ?: return
@@ -199,16 +199,11 @@ class PokemonRenderer(
val matrix = poseMatrix.last().pose()
val yaw = Mth.rotLerp(partialTicks, entity.yBodyRotO, entity.yBodyRot)
val center = Vector3f(0f, entity.bbHeight/2, 0f)
val orientation = controller.getRenderOrientation(partialTicks)
val transformationMatrix = Matrix4f()
// Lets the ride slide the model onto what it's standing on
transformationMatrix.translate(entity.ifRidingAvailableSupply(fallback = Vector3f()) { behaviour, settings, state ->
behaviour.renderOffset(settings, state, entity, orientation)
})
//Move origin to center of Pokemon
transformationMatrix.translate(center)
transformationMatrix.rotate(orientation)
transformationMatrix.rotate(controller.getRenderOrientation(partialTicks))
//Move origin to base of the entity
transformationMatrix.translate(center.negate(Vector3f()))
@@ -14,12 +14,12 @@ import com.cobblemon.mod.common.pokemon.Pokemon
import java.util.UUID
class ClientTrade {
var myOffer = SettableObservable<Pokemon?>(null)
var oppositeOffer = SettableObservable<Pokemon?>(null)
var myOffer = SettableObservable<List<Pokemon>>(emptyList())
var oppositeOffer = SettableObservable<List<Pokemon>>(emptyList())
var tradeProcessing = SettableObservable(Pair(false, false))
var oppositeAcceptedMyOffer = SettableObservable(false)
var acceptedOppositeOffer = false
var completedEmitter = SimpleObservable<Pair<UUID, UUID>>()
var completedEmitter = SimpleObservable<Pair<List<UUID>, List<UUID>>>()
var cancelEmitter = SimpleObservable<Unit>()
}
@@ -11,6 +11,7 @@ package com.cobblemon.mod.common.data
import com.cobblemon.mod.common.*
import com.cobblemon.mod.common.Cobblemon.LOGGER
import com.cobblemon.mod.common.api.abilities.Abilities
import com.cobblemon.mod.common.api.bag.BagCategories
import com.cobblemon.mod.common.api.berry.Berries
import com.cobblemon.mod.common.api.cooking.Seasonings
import com.cobblemon.mod.common.api.data.DataProvider
@@ -120,6 +121,7 @@ object CobblemonDataProvider : DataProvider {
this.register(SpawnBaitEffects, reloadable = false)
this.register(CobblemonRideSettings, reloadable = true)
this.register(TechnicalMachines, reloadable = false)
this.register(BagCategories, reloadable = false)
SpawnBait.Effects.setupEffects()
PlatformEvents.SERVER_PLAYER_LOGOUT.subscribe {
@@ -160,5 +160,4 @@ class CobblemonChestBoatEntity(entityType: EntityType<CobblemonChestBoatEntity>,
private const val INVENTORY_SLOTS = 27
}
}
@@ -107,6 +107,7 @@ import com.cobblemon.mod.common.pokemon.feature.SlowpokeTailRegrowthSpeciesFeatu
import com.cobblemon.mod.common.pokemon.feature.StashHandler
import com.cobblemon.mod.common.pokemon.properties.UncatchableProperty
import com.cobblemon.mod.common.util.*
import com.cobblemon.mod.common.util.math.geometry.toRadians
import com.cobblemon.mod.common.world.gamerules.CobblemonGameRules
import com.google.common.collect.UnmodifiableIterator
import com.mojang.serialization.Codec
@@ -188,8 +189,6 @@ open class PokemonEntity(
type: EntityType<out PokemonEntity> = CobblemonEntities.POKEMON,
) : ShoulderRidingEntity(type, world), PosableEntity, Shearable, Schedulable, Rideable, ScannableEntity, MoLangScriptingEntity, OmniPathingEntity {
companion object {
// Squared blocks the server's replay of a rider's move can end up from where the rider landed before it counts as a different spot
private const val LANDING_MISMATCH_SQ = 1.0E-7
@JvmStatic val SPECIES = SynchedEntityData.defineId(PokemonEntity::class.java, EntityDataSerializers.STRING)
@JvmStatic val NICKNAME = SynchedEntityData.defineId(PokemonEntity::class.java, EntityDataSerializers.COMPONENT)
@JvmStatic val NICKNAME_VISIBLE = SynchedEntityData.defineId(PokemonEntity::class.java, EntityDataSerializers.BOOLEAN)
@@ -1867,9 +1866,28 @@ open class PokemonEntity(
}
}
// Ridden movement is all in travel which never gets here while someone's steering
override fun handleRelativeFrictionAndCalculateMovement(deltaMovement: Vec3, friction: Float): Vec3 {
super.handleRelativeFrictionAndCalculateMovement(deltaMovement, friction)
if (!this.hasRider() || this.controllingPassenger == null) {
super.handleRelativeFrictionAndCalculateMovement(deltaMovement, friction)
} else {
val velocity = ifRidingAvailableSupply(fallback = Vec3.ZERO) { behaviour, settings, state ->
behaviour.velocity(settings, state, this, this.controllingPassenger as Player, deltaMovement)
}
// Handle ridden pokemon differently to allow vector lerp instead of simple addition.
val v = getInputVector(velocity, 1.0f, this.yRot)
// Changing this will give the ride more or less inertia/handling/drift
val inertia = ifRidingAvailableSupply(fallback = 0.5) { behaviour, settings, state ->
behaviour.inertia(settings, state,this)
}
this.deltaMovement = this.deltaMovement.lerp(v, inertia)
var pos = this.deltaMovement.scale(this.speed.toDouble())
if (super.onGround() && this.deltaMovement.y == 0.0) {
pos = pos.subtract(0.0, 0.0001, 0.0)
}
this.move(MoverType.SELF, pos)
}
return this.deltaMovement
}
@@ -1891,15 +1909,7 @@ open class PokemonEntity(
this.fallDistance = 1.0F
}
}
// The server replays the rider's move for the tick as one straight line, which can't follow a path round an edge
val landing = if (type == MoverType.PLAYER && !level().isClientSide) position().add(pos) else null
super.move(type, pos)
if (landing != null && position().distanceToSqr(landing) > LANDING_MISMATCH_SQ &&
ifRidingAvailableSupply(fallback = false) { behaviour, settings, state -> behaviour.serverTrustsLanding(settings, state, this) } &&
level().noCollision(this, boundingBox.move(landing.subtract(position())))
) {
setPos(landing)
}
}
override fun travel(movementInput: Vec3) {
@@ -1910,46 +1920,44 @@ open class PokemonEntity(
if (!this.hasRider() || this.controllingPassenger == null) {
super.travel(movementInput)
} else {
// Some rides move themselves, like climbers going over every surface
val travelled = ifRidingAvailableSupply(fallback = false) { behaviour, settings, state ->
behaviour.travel(settings, state, this, this.controllingPassenger as Player)
val inp = ifRidingAvailableSupply(fallback = Vec3.ZERO) { behaviour, settings, state ->
behaviour.velocity(settings, state, this, this.controllingPassenger as Player, deltaMovement)
}
if (!travelled) {
// movementInput is the world space velocity getRiddenInput already got from the ride this tick
val v = ifRidingAvailableSupply(fallback = Vec3.ZERO) { behaviour, settings, state ->
if (behaviour.velocityRunsTwicePerTick(settings, state, this)) {
behaviour.velocity(settings, state, this, this.controllingPassenger as Player, deltaMovement)
} else {
movementInput
}
}
val diff = v.subtract(this.deltaMovement)
// Rotate velocity vector to face the current y rotation
val f = Mth.sin(this.yRot.toRadians())
val g = Mth.cos(this.yRot.toRadians())
val v = Vec3(
inp.x * g.toDouble() - inp.z * f.toDouble(),
inp.y,
inp.z * g.toDouble() + inp.x * f.toDouble()
)
val inertia = ifRidingAvailableSupply(fallback = 0.5) { behaviour, settings, state ->
behaviour.inertia(settings, state,this)
}
val diff = v.subtract(this.deltaMovement)
this.deltaMovement = this.deltaMovement.add( diff.scale(inertia) )
val triedMovement = this.deltaMovement
val inertia = ifRidingAvailableSupply(fallback = 0.5) { behaviour, settings, state ->
behaviour.inertia(settings, state,this)
}
this.move(MoverType.SELF, this.deltaMovement)
this.deltaMovement = this.deltaMovement.add( diff.scale(inertia) )
val triedMovement = this.deltaMovement
if (this.horizontalCollision && this.isControlledByLocalInstance) {
ifRidingAvailable { behaviour, settings, state ->
// Tried minus performed = vector pointing at where we *couldn't* go
val delta = triedMovement.subtract(this.deltaMovement)
if (behaviour.damageOnCollision(settings, state, this, delta)) {
DamageOnCollisionPacket(delta).sendToServer()
this.move(MoverType.SELF, this.deltaMovement)
for (passenger in this.passengers) {
passenger.deltaMovement = this.deltaMovement
}
DismountPokemonPacket().sendToServer()
if (this.horizontalCollision && this.isControlledByLocalInstance) {
ifRidingAvailable { behaviour, settings, state ->
// Tried minus performed = vector pointing at where we *couldn't* go
val delta = triedMovement.subtract(this.deltaMovement)
if (behaviour.damageOnCollision(settings, state, this, delta)) {
DamageOnCollisionPacket(delta).sendToServer()
// Reset ride velocity
state.rideVelocity.set(state.rideVelocity.get().multiply(0.0, 1.0, 0.0))
for (passenger in this.passengers) {
passenger.deltaMovement = this.deltaMovement
}
DismountPokemonPacket().sendToServer()
// Reset ride velocity
state.rideVelocity.set(state.rideVelocity.get().multiply(0.0, 1.0, 0.0))
}
}
}
@@ -2382,11 +2390,6 @@ open class PokemonEntity(
this.jumpInputStrength = 0
}
// Same spot speed used to get called from so nothing shifts order
if (this.isControlledByLocalInstance) {
behaviour.driverTick(settings, state, this, driver)
}
}
}
@@ -2741,4 +2744,9 @@ open class PokemonEntity(
}
fun hasRider() = this.passengers.any { it is LivingEntity }
}
override fun playStepSound(pos: BlockPos, state: BlockState) {
if (this.pokemon.species.silenceStepSounds) return
super.playStepSound(pos, state)
}
}
@@ -31,6 +31,7 @@ import net.minecraft.world.item.BlockItem
import com.cobblemon.mod.common.platform.events.ServerPlayerEvent
import com.cobblemon.mod.common.api.storage.player.PlayerInstancedDataStoreTypes
import com.cobblemon.mod.common.item.GemItem
import com.cobblemon.mod.common.pokemon.Pokemon
import com.cobblemon.mod.common.platform.events.PlatformEvents
import com.cobblemon.mod.common.util.effectiveName
import com.cobblemon.mod.common.util.getPlayer
@@ -164,26 +165,21 @@ object AdvancementHandler : EventHandler {
}
fun onTradeCompleted(event : TradeEvent.Post) {
val player1 = event.tradeParticipant1Pokemon.getOwnerPlayer()
val player2 = event.tradeParticipant2Pokemon.getOwnerPlayer()
if (player1 != null) {
CobblemonCriteria.TRADE_POKEMON.trigger(player1, TradePokemonContext(event.tradeParticipant1Pokemon, event.tradeParticipant2Pokemon))
val playerData = Cobblemon.playerDataManager.getGenericData(player1)
val advancementData = playerData.advancementData
advancementData.updateTotalTradedCount()
advancementData.updateAspectsCollected(player1, event.tradeParticipant2Pokemon)
CobblemonCriteria.COLLECT_ASPECT.trigger(player1, advancementData.aspectsCollected)
Cobblemon.playerDataManager.saveSingle(playerData, PlayerInstancedDataStoreTypes.GENERAL)
}
if (player2 != null) {
CobblemonCriteria.TRADE_POKEMON.trigger(player2, TradePokemonContext(event.tradeParticipant2Pokemon, event.tradeParticipant1Pokemon))
val playerData = Cobblemon.playerDataManager.getGenericData(player2)
val advancementData = playerData.advancementData
advancementData.updateTotalTradedCount()
advancementData.updateAspectsCollected(player2, event.tradeParticipant1Pokemon)
CobblemonCriteria.COLLECT_ASPECT.trigger(player2, advancementData.aspectsCollected)
Cobblemon.playerDataManager.saveSingle(playerData, PlayerInstancedDataStoreTypes.GENERAL)
onTradeCompleted(event.tradeParticipant1Pokemon, event.tradeParticipant2Pokemon)
onTradeCompleted(event.tradeParticipant2Pokemon, event.tradeParticipant1Pokemon)
}
private fun onTradeCompleted(received: List<Pokemon>, traded: List<Pokemon>) {
val player = received.firstOrNull()?.getOwnerPlayer() ?: return
received.forEach { receivedPokemon ->
traded.forEach { tradedPokemon -> CobblemonCriteria.TRADE_POKEMON.trigger(player, TradePokemonContext(tradedPokemon, receivedPokemon)) }
}
val playerData = Cobblemon.playerDataManager.getGenericData(player)
val advancementData = playerData.advancementData
advancementData.updateTotalTradedCount()
received.forEach { advancementData.updateAspectsCollected(player, it) }
CobblemonCriteria.COLLECT_ASPECT.trigger(player, advancementData.aspectsCollected)
Cobblemon.playerDataManager.saveSingle(playerData, PlayerInstancedDataStoreTypes.GENERAL)
}
/**
@@ -110,8 +110,8 @@ object StatHandler : EventHandler {
}
fun onTradeCompleted(event : TradeEvent.Post) {
event.tradeParticipant1Pokemon.getOwnerPlayer()?.awardStat(getStat(Cobblemon.statistics.TRADED))
event.tradeParticipant2Pokemon.getOwnerPlayer()?.awardStat(getStat(Cobblemon.statistics.TRADED))
event.tradeParticipant1Pokemon.firstOrNull()?.getOwnerPlayer()?.awardStat(getStat(Cobblemon.statistics.TRADED))
event.tradeParticipant2Pokemon.firstOrNull()?.getOwnerPlayer()?.awardStat(getStat(Cobblemon.statistics.TRADED))
}
fun onFossilRevived(event : FossilRevivedEvent) {
@@ -0,0 +1,99 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.item.bag
import net.minecraft.core.HolderLookup
import net.minecraft.nbt.CompoundTag
import net.minecraft.nbt.ListTag
import net.minecraft.world.Container
import net.minecraft.world.ContainerHelper
import net.minecraft.world.entity.player.Player
import net.minecraft.world.item.ItemStack
import kotlin.math.min
class CobblemonBagContainer: Container {
val items: MutableList<ItemStack> = mutableListOf()
override fun getContainerSize(): Int {
return items.size
}
override fun getItem(slot: Int): ItemStack {
if (slot >= items.size) return ItemStack.EMPTY
return items[slot]
}
override fun isEmpty(): Boolean {
return items.isEmpty()
}
override fun removeItem(slot: Int, amount: Int): ItemStack {
if (slot >= items.size) return ItemStack.EMPTY
val itemStack = items[slot].split(amount)
if (items[slot].isEmpty) {
items.removeAt(slot)
}
return itemStack
}
override fun removeItemNoUpdate(slot: Int): ItemStack { return ItemStack.EMPTY }
override fun clearContent() {
items.clear()
setChanged()
}
override fun setChanged() {
}
override fun setItem(slot: Int, stack: ItemStack) {} // Obsolete
override fun stillValid(player: Player): Boolean {
return true
}
override fun getMaxStackSize(): Int {
return 99999
}
fun fromTag(tag: ListTag, levelRegistry: HolderLookup.Provider) {
items.clear()
tag.forEach {
val compoundTag = it as CompoundTag
val count = compoundTag.getInt("count")
compoundTag.putInt("count", 1)
val item = ItemStack.parse(levelRegistry, it)
item.ifPresent { theItem ->
theItem.count = count
items.add(theItem)
}
}
}
fun createTag(levelRegistry: HolderLookup.Provider): ListTag {
val tag = ListTag()
items.forEach {
val fakeItem = it.copyWithCount(1)
val compoundTag = fakeItem.save(levelRegistry) as CompoundTag
compoundTag.putInt("count", it.count) // ItemStack does not save count above 99 for some reason, so we save it ourselves
tag.add(compoundTag)
}
return tag
}
fun dropAll(player: Player) {
items.forEach {
player.drop(it, true, false)
}
items.clear()
}
}
@@ -0,0 +1,54 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.item.bag
import com.cobblemon.mod.common.CobblemonSounds
import com.cobblemon.mod.common.item.CobblemonItem
import com.cobblemon.mod.common.bag.BagEntity
import net.minecraft.client.Minecraft
import net.minecraft.client.resources.sounds.SimpleSoundInstance
import net.minecraft.core.Holder
import net.minecraft.network.chat.Component
import net.minecraft.sounds.SoundEvent
import net.minecraft.world.InteractionHand
import net.minecraft.world.InteractionResultHolder
import net.minecraft.world.MenuProvider
import net.minecraft.world.entity.EquipmentSlot
import net.minecraft.world.entity.player.Inventory
import net.minecraft.world.entity.player.Player
import net.minecraft.world.inventory.AbstractContainerMenu
import net.minecraft.world.item.Equipable
import net.minecraft.world.item.ItemStack
import net.minecraft.world.level.Level
class CobblemonBagItem: CobblemonItem(Properties().stacksTo(1)), MenuProvider, Equipable {
override fun use(level: Level, player: Player, usedHand: InteractionHand): InteractionResultHolder<ItemStack?> {
val itemStack = player.getItemInHand(usedHand)
player.openMenu(this)
return InteractionResultHolder.success(itemStack)
}
override fun createMenu(i: Int, inventory: Inventory, player: Player): AbstractContainerMenu {
val bagEntity = (player as? BagEntity)
val container = bagEntity?.`cobblemon$getBagContainer`() ?: CobblemonBagContainer()
return CobblemonBagMenu(i, inventory, container)
}
override fun getDisplayName(): Component? {
return Component.translatable("cobblemon.container.bag")
}
override fun getEquipmentSlot(): EquipmentSlot = EquipmentSlot.CHEST
override fun getEquipSound(): Holder<SoundEvent?>? {
Minecraft.getInstance().soundManager.play(SimpleSoundInstance.forUI(CobblemonSounds.ITEM_BAG_EQUIP, 1.0F))
return null
}
}
@@ -0,0 +1,428 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.item.bag
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.CobblemonMenuType
import com.cobblemon.mod.common.CobblemonSounds
import com.cobblemon.mod.common.advancement.CobblemonCriteria
import com.cobblemon.mod.common.advancement.criterion.PokemonInteractContext
import com.cobblemon.mod.common.api.bag.BagCategories
import com.cobblemon.mod.common.api.item.PokemonSelectingItem
import com.cobblemon.mod.common.api.storage.party.PartyStore
import com.cobblemon.mod.common.api.tags.CobblemonItemTags
import com.cobblemon.mod.common.client.CobblemonClient
import com.cobblemon.mod.common.util.isInBattle
import net.minecraft.CrashReport
import net.minecraft.ReportedException
import net.minecraft.client.Minecraft
import net.minecraft.client.resources.sounds.SimpleSoundInstance
import net.minecraft.core.NonNullList
import net.minecraft.core.registries.BuiltInRegistries
import net.minecraft.server.level.ServerPlayer
import net.minecraft.sounds.SoundEvent
import net.minecraft.world.InteractionResult
import net.minecraft.world.SimpleContainer
import net.minecraft.world.entity.player.Inventory
import net.minecraft.world.entity.player.Player
import net.minecraft.world.inventory.AbstractContainerMenu
import net.minecraft.world.inventory.ClickAction
import net.minecraft.world.inventory.ClickType
import net.minecraft.world.inventory.Slot
import net.minecraft.world.item.ItemStack
import kotlin.math.ceil
import kotlin.math.max
import kotlin.math.min
class CobblemonBagMenu: AbstractContainerMenu {
companion object {
val BAG_SLOTS = 0..31
private val PARTY_SLOTS = 32..37
private val INVENTORY_SLOTS = 38..64
private val HOTBAR_SLOTS = 65..73
}
private val playerInventory: Inventory
private val bagContainer: CobblemonBagContainer
private val partyContainer: SimpleContainer
private var serverParty: PartyStore? = null
var currentlySelectedCategory = -1
var scroll = 0
var maxScroll = 0
var categoryItemCounts = mutableListOf<Int>()
constructor(containerId: Int, playerInventory: Inventory): super(CobblemonMenuType.COBBLEMON_BAG, containerId) {
this.playerInventory = playerInventory
this.bagContainer = CobblemonBagContainer()
this.partyContainer = SimpleContainer(6)
for (i in 0..<BagCategories.getOrderedCategoriesList().size) { //Pre-init so Screen does not crash
categoryItemCounts.add(0)
}
initializeSlots(playerInventory)
}
constructor(containerId: Int, playerInventory: Inventory, bagContainer: CobblemonBagContainer): super(CobblemonMenuType.COBBLEMON_BAG, containerId) {
this.playerInventory = playerInventory
this.bagContainer = bagContainer
this.partyContainer = SimpleContainer(6)
this.serverParty = Cobblemon.storage.getParty(playerInventory.player as ServerPlayer)
initializeSlots(playerInventory)
setupSlotsBasedOnContent()
calculateCategoriesItemCounts()
}
private fun initializeSlots(playerInventory: Inventory) {
for ((index, _) in BAG_SLOTS.withIndex()) {
val i = index / 8
val j = index % 8
addSlot(CobblemonBagSlot(bagContainer, -1, 81 + j * 18, 50 + i * 18))
}
for ((index, _) in PARTY_SLOTS.withIndex()) {
val xPos = 46
val yPos = 32 + 33 * index
if (serverParty != null) {
addSlot(CobblemonBagPartySlot(partyContainer, index,
{ serverParty?.get(index) != null },
{ serverParty?.get(index)?.heldItem() ?: ItemStack.EMPTY },
xPos, yPos))
} else {
addSlot(CobblemonBagPartySlot(partyContainer, index,
{ CobblemonClient.storage.party.get(index) != null },
{ CobblemonClient.storage.party.get(index)?.heldItem() ?: ItemStack.EMPTY },
xPos, yPos))
}
}
for ((index, _) in INVENTORY_SLOTS.withIndex()) {
val i = index / 9
val j = index % 9
addSlot(Slot(playerInventory, 9 + index, 81 + j * 18, 142 + i * 18))
}
for ((index, _) in HOTBAR_SLOTS.withIndex()) {
addSlot(Slot(playerInventory, index, 81 + index * 18, 200))
}
}
fun setupSlotsBasedOnContent() {
BAG_SLOTS.forEach {
(getSlot(it) as CobblemonBagSlot).let {
it.simulatedSlot = -1
it.slotOverflowValue = 0
}
}
var slotId = BAG_SLOTS.first - 8 * scroll
bagContainer.items.forEachIndexed { index, itemStack ->
if (currentlySelectedCategory == -1 || BagCategories.getOrderedCategoriesList()[currentlySelectedCategory].itemIsValid(itemStack)) {
val stackCount = ceil(itemStack.count.toFloat() / itemStack.maxStackSize).toInt()
for (i in 0..<stackCount) {
if (slotId in BAG_SLOTS) {
val slot = getSlot(slotId) as CobblemonBagSlot
slot.simulatedSlot = index
slot.slotOverflowValue = i
}
slotId += 1
if (slotId > BAG_SLOTS.last) return@forEachIndexed
}
}
}
updateMaxScroll()
}
fun calculateCategoriesItemCounts() {
val orderedCategories = BagCategories.getOrderedCategoriesList()
categoryItemCounts.clear()
for (i in 0..<orderedCategories.size) {
categoryItemCounts.add(0)
}
bagContainer.items.forEach { itemStack ->
for (i in 0..<orderedCategories.size) {
val category = orderedCategories[i]
if (category.itemIsValid(itemStack)) {
categoryItemCounts[i] += itemStack.count
return@forEach
}
}
}
}
fun changeCategory(categoryId: Int) {
currentlySelectedCategory = categoryId
scroll = 0
setupSlotsBasedOnContent()
}
fun updateMaxScroll() {
var itemCount = 0
bagContainer.items.forEach { itemStack ->
if (currentlySelectedCategory == -1 || BagCategories.getOrderedCategoriesList()[currentlySelectedCategory].itemIsValid(itemStack)) {
itemCount += ceil(itemStack.count.toFloat() / itemStack.maxStackSize).toInt()
}
}
val rowsWithItems = (itemCount - 1) / 8 + 1
maxScroll = max(rowsWithItems - 3, 0)
}
override fun stillValid(player: Player): Boolean {
return true //Add some extra logic like checking for maybe bag item existance
}
override fun sendAllDataToRemote() { //We want to send more info than just the slots
val items = NonNullList.create<ItemStack>()
for (i in PARTY_SLOTS.first..HOTBAR_SLOTS.last) {
this.remoteSlots[i] = this.slots[i].item.copy()
items.add(this.remoteSlots[i].copy())
}
this.remoteCarried = this.carried.copy()
bagContainer.items.forEach {
items.add(it.copy())
}
if (this.synchronizer != null) {
this.synchronizer!!.sendInitialData(this, items, this.remoteCarried, this.remoteDataSlots.toIntArray())
}
}
override fun initializeContents(stateId: Int, items: List<ItemStack>, carried: ItemStack) {
bagContainer.items.clear()
items.forEachIndexed { index, stack ->
val adjustedIndex = index + PARTY_SLOTS.first
if (adjustedIndex in PARTY_SLOTS.first..HOTBAR_SLOTS.last) {
this.slots[adjustedIndex].set(stack)
} else {
bagContainer.items.add(stack)
}
}
this.carried = carried
this.stateId = stateId
setupSlotsBasedOnContent()
calculateCategoriesItemCounts()
}
override fun clicked(slotId: Int, button: Int, clickType: ClickType, player: Player) {
if (slotId in BAG_SLOTS) {
try {
doBagClick(slotId, button, clickType, player)
} catch (exception: Exception) {
val crashReport = CrashReport.forThrowable(exception, "Container click")
val crashReportCategory = crashReport.addCategory("Click info")
crashReportCategory.setDetail("Menu Type") {
if (this.menuType != null) BuiltInRegistries.MENU.getKey(this.menuType!!)
.toString() else "<no type>"
}
crashReportCategory.setDetail("Menu Class") { this.javaClass.getCanonicalName() }
crashReportCategory.setDetail("Slot Count", this.slots.size)
crashReportCategory.setDetail("Slot", slotId)
crashReportCategory.setDetail("Button", button)
crashReportCategory.setDetail("Type", clickType)
throw ReportedException(crashReport)
}
return
} else if (slotId in PARTY_SLOTS) {
onPartySlotClick(slotId, button, clickType, player)
}
super.clicked(slotId, button, clickType, player)
}
// We handle the bag slots completely differently than normal slots, but a lot of default logic is cut
private fun doBagClick(slotId: Int, button: Int, clickType: ClickType, player: Player) {
val slot = (getSlot(slotId) as? CobblemonBagSlot) ?: return
val slotItem = slot.item
if (clickType == ClickType.PICKUP && (button == 0 || button == 1)) {
val primaryButton = if (button == 0) ClickAction.PRIMARY else ClickAction.SECONDARY
val carriedStack = carried
if (carriedStack.isEmpty) {
if (!slotItem.isEmpty) {
val pickupCount = if (primaryButton == ClickAction.PRIMARY) slotItem.count else (slotItem.count + 1) / 2
val removedItemStack = slot.remove(pickupCount)
if (!removedItemStack.isEmpty) {
carried = removedItemStack
slot.onTake(player, removedItemStack)
getAndReduceCategoryCount(removedItemStack)
}
playSound(CobblemonSounds.ITEM_BAG_ITEM_OUT)
setupSlotsBasedOnContent()
}
} else {
val (categoryId, allowedTransfer) = calculateInsertCount(carriedStack)
if (allowedTransfer <= 0) return
val transferCount = if (primaryButton == ClickAction.PRIMARY) min(carriedStack.count, allowedTransfer) else 1
bagContainer.items.forEachIndexed { index, slotStack ->
if (ItemStack.isSameItemSameComponents(carriedStack, slotStack) && !tryItemClickBehaviourOverride(player, primaryButton, CobblemonBagSlot(bagContainer, index, 0, 0), slotStack, carriedStack)
) { // Provide a slot with index equal to the item, as there is not really any 'real' slots
slotStack.grow(transferCount)
carriedStack.shrink(transferCount)
categoryItemCounts[categoryId] += transferCount
playSound(CobblemonSounds.ITEM_BAG_ITEM_IN)
setupSlotsBasedOnContent()
return
}
}
val transferItem = carriedStack.split(transferCount)
bagContainer.items.add(transferItem)
categoryItemCounts[categoryId] += transferCount
playSound(CobblemonSounds.ITEM_BAG_ITEM_IN)
setupSlotsBasedOnContent()
}
} else if (clickType == ClickType.QUICK_MOVE && (button == 0 || button == 1)) {
quickMoveStackFromBag(player, slot)
} else if (clickType == ClickType.CLONE && player.hasInfiniteMaterials() && carried.isEmpty && !slotItem.isEmpty) {
carried = slotItem.copyWithCount(slotItem.maxStackSize)
} else if (clickType == ClickType.THROW && carried.isEmpty && !slotItem.isEmpty) {
val throwCount = if (button == 0) 1 else min(slotItem.count, slotItem.maxStackSize)
val bagSize = bagContainer.items.size
val removedItemStack = slot.remove(throwCount)
player.drop(removedItemStack, true)
playSound(CobblemonSounds.ITEM_BAG_ITEM_OUT)
getAndReduceCategoryCount(removedItemStack)
if (bagSize != bagContainer.items.size) {
setupSlotsBasedOnContent()
}
}
}
//Handle party slot clicked
private fun onPartySlotClick(slotId: Int, button: Int, clickType: ClickType, player: Player) {
val slotItem = getSlot(slotId).item
if (clickType == ClickType.CLONE && player.hasInfiniteMaterials() && carried.isEmpty && !slotItem.isEmpty) {
carried = slotItem.copyWithCount(slotItem.maxStackSize)
} else if (clickType != ClickType.PICKUP) return
if (serverParty == null) return // Client does nothing
if (!carried.isEmpty && (isBlacklisted(carried) || !isWhitelisted(carried))) return //Blacklisted and Whitelisted checks
val index = slotId - PARTY_SLOTS.first
val pokemon = serverParty?.get(index) ?: return
val heldItem = pokemon.heldItem()
if (carried.isEmpty || carried.count <= 1) { // Can Swap/Pickup
val returned = pokemon.swapHeldItem(carried, aiCanDrop = false)
carried = returned
broadcastChanges()
} else if (heldItem.isEmpty) { // Can Placedown
pokemon.swapHeldItem(carried, aiCanDrop = false)
broadcastChanges()
}
}
//Handled only by server
fun useHeldItemOnPokemon(partySlot: Int) {
if (carried.isEmpty) return
val pokemon = serverParty?.get(partySlot) ?: return
val item = carried.item as? PokemonSelectingItem ?: return
val player = playerInventory.player as? ServerPlayer ?: return
if (player.isInBattle()) return
val interaction = item.applyToPokemon(player, carried, pokemon)
if (interaction?.result == InteractionResult.SUCCESS) {
CobblemonCriteria.POKEMON_INTERACT.trigger(player, PokemonInteractContext(pokemon.species.resourceIdentifier, BuiltInRegistries.ITEM.getKey(carried.item)))
broadcastChanges()
}
}
private fun isBlacklisted(stack: ItemStack): Boolean =
BuiltInRegistries.ITEM.getTagOrEmpty(CobblemonItemTags.BLACKLISTED_ITEMS_TO_HOLD).any()
&& stack.`is`(CobblemonItemTags.BLACKLISTED_ITEMS_TO_HOLD)
private fun isWhitelisted(stack: ItemStack): Boolean =
BuiltInRegistries.ITEM.getTagOrEmpty(CobblemonItemTags.WHITELISTED_ITEMS_TO_HOLD).none()
|| stack.`is`(CobblemonItemTags.WHITELISTED_ITEMS_TO_HOLD)
override fun quickMoveStack(player: Player, index: Int): ItemStack { // This will only be called by base inventory
if (index < 0 || index >= slots.size) return ItemStack.EMPTY
val slot = slots[index]
val itemStack = slot.item
val (categoryId, allowedTransfer) = calculateInsertCount(itemStack)
if (allowedTransfer <= 0) return ItemStack.EMPTY
val transferCount = min(itemStack.count, allowedTransfer)
if (slot.hasItem()) {
bagContainer.items.forEach { slotStack ->
if (ItemStack.isSameItemSameComponents(slotStack, itemStack)) {
slotStack.grow(transferCount)
itemStack.shrink(transferCount)
categoryItemCounts[categoryId] += transferCount
playSound(CobblemonSounds.ITEM_BAG_ITEM_IN)
setupSlotsBasedOnContent()
return ItemStack.EMPTY
}
}
bagContainer.items.add(itemStack.split(transferCount))
categoryItemCounts[categoryId] += transferCount
playSound(CobblemonSounds.ITEM_BAG_ITEM_IN)
setupSlotsBasedOnContent()
}
return ItemStack.EMPTY
}
fun quickMoveStackFromBag(player: Player, slot: CobblemonBagSlot) { //Called by bag items
val transferStack = slot.item
val startingCount = transferStack.count
if (moveItemStackTo(transferStack, INVENTORY_SLOTS.first, HOTBAR_SLOTS.last + 1, false)) {
val itemsMoved = startingCount - transferStack.count
getAndReduceCategoryCount(slot.remove(itemsMoved))
playSound(CobblemonSounds.ITEM_BAG_ITEM_OUT)
setupSlotsBasedOnContent()
}
}
fun calculateInsertCount(stack: ItemStack): Pair<Int, Int> {
if (stack.isEmpty) return -1 to 0
BagCategories.getOrderedCategoriesList().forEachIndexed { index, category ->
if (category.itemIsValid(stack)) {
val maxAllowed = max(category.maxCount - categoryItemCounts[index], 0)
return index to min(stack.count, maxAllowed)
}
}
return -1 to 0
}
fun getAndReduceCategoryCount(stack: ItemStack) {
if (stack.isEmpty) return
BagCategories.getOrderedCategoriesList().forEachIndexed { index, category ->
if (category.itemIsValid(stack)) {
categoryItemCounts[index] -= stack.count
return
}
}
}
override fun canTakeItemForPickAll(stack: ItemStack, slot: Slot): Boolean {
return slot.index !in BAG_SLOTS
}
fun playSound(soundEvent: SoundEvent) {
Minecraft.getInstance().soundManager.play(SimpleSoundInstance.forUI(soundEvent, 1.0F))
}
}
@@ -0,0 +1,37 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.item.bag
import com.cobblemon.mod.common.pokemon.Pokemon
import net.minecraft.world.SimpleContainer
import net.minecraft.world.entity.player.Player
import net.minecraft.world.inventory.Slot
import net.minecraft.world.item.ItemStack
class CobblemonBagPartySlot(
container: SimpleContainer,
index: Int,
val activeGetter: () -> Boolean,
val itemGetter: () -> ItemStack,
x: Int,
y: Int
): Slot(container, index, x, y) {
override fun getMaxStackSize(): Int = 1
override fun mayPlace(stack: ItemStack): Boolean = false
override fun mayPickup(player: Player): Boolean = false
override fun getItem(): ItemStack {
return itemGetter.invoke()
}
override fun isActive(): Boolean {
return activeGetter.invoke()
}
}
@@ -0,0 +1,41 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.item.bag
import net.minecraft.world.entity.player.Player
import net.minecraft.world.inventory.Slot
import net.minecraft.world.item.ItemStack
import java.util.Optional
import kotlin.math.min
class CobblemonBagSlot(
container: CobblemonBagContainer,
var simulatedSlot: Int, //Cant override base slot variable so it is forever -1
x: Int,
y: Int
): Slot(container, 0, x, y) {
var slotOverflowValue = 0
override fun set(stack: ItemStack) {}
override fun getItem(): ItemStack {
if (simulatedSlot == -1) return ItemStack.EMPTY
val itemStack = container.getItem(simulatedSlot)
val count = min(itemStack.count - itemStack.maxStackSize * slotOverflowValue, itemStack.maxStackSize)
return itemStack.copyWithCount(count)
}
override fun remove(amount: Int): ItemStack {
if (simulatedSlot == -1) return ItemStack.EMPTY
return container.removeItem(simulatedSlot, amount)
}
override fun mayPlace(stack: ItemStack): Boolean = false
override fun mayPickup(player: Player): Boolean = false
}
@@ -945,6 +945,8 @@ object CobblemonItemGroups {
CobblemonItems.pokeBalls.forEach(entries::accept)
CobblemonItems.pokeRods.forEach(entries::accept)
CobblemonItems.pokedexes.forEach(entries::accept)
entries.accept(CobblemonItems.TRAINER_PACK)
entries.accept(CobblemonItems.TRAINER_BAG)
}
private fun blocksInjections(injector: Injector) {
@@ -9,6 +9,7 @@
package com.cobblemon.mod.common.item.interactive
import com.cobblemon.mod.common.CobblemonItemComponents
import com.cobblemon.mod.common.item.components.FoodComponent
import net.minecraft.network.chat.Component
import net.minecraft.sounds.SoundEvent
import net.minecraft.sounds.SoundEvents
@@ -23,10 +24,15 @@ import net.minecraft.world.level.Level
class PonigiriItem : Item(
Properties().stacksTo(64)
.food(FoodProperties.Builder()
.nutrition(2)
.saturationModifier(0.55f)
.nutrition(NUTRITION)
.saturationModifier(SATURATION_MODIFIER)
.build())
) {
companion object {
const val NUTRITION = 2
const val SATURATION_MODIFIER = 0.55f
}
override fun getName(stack: ItemStack): Component {
val ingredients = stack.get(CobblemonItemComponents.INGREDIENT)
@@ -59,4 +65,9 @@ class PonigiriItem : Item(
override fun getEatingSound(): SoundEvent {
return SoundEvents.GENERIC_EAT
}
}
fun getFoodValues(stack: ItemStack): Pair<Int, Float> {
val (hunger, saturation) = stack.getOrDefault(CobblemonItemComponents.FOOD, FoodComponent(NUTRITION, SATURATION_MODIFIER))
return hunger to saturation
}
}
@@ -0,0 +1,28 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.net.messages.client.bag
import com.cobblemon.mod.common.api.net.NetworkPacket
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.network.RegistryFriendlyByteBuf
class UpdateBagMenuDataPacket(val categoryId: Int, val scroll: Int): NetworkPacket<UpdateBagMenuDataPacket> {
companion object {
val ID = cobblemonResource("update_bag_menu_data")
fun decode(buffer: RegistryFriendlyByteBuf): UpdateBagMenuDataPacket {
return UpdateBagMenuDataPacket(buffer.readInt(), buffer.readInt())
}
}
override val id = ID
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeInt(categoryId)
buffer.writeInt(scroll)
}
}
@@ -0,0 +1,26 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.net.messages.client.bag
import com.cobblemon.mod.common.api.net.NetworkPacket
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.network.RegistryFriendlyByteBuf
class UseItemOnPokemonFromBagPacket(val partySlot: Int): NetworkPacket<UseItemOnPokemonFromBagPacket> {
companion object {
val ID = cobblemonResource("use_item_on_pokemon_from_bag")
fun decode(buffer: RegistryFriendlyByteBuf): UseItemOnPokemonFromBagPacket {
return UseItemOnPokemonFromBagPacket(buffer.readInt())
}
}
override val id = ID
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeInt(partySlot)
}
}
@@ -0,0 +1,32 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.net.messages.client.data
import com.cobblemon.mod.common.api.bag.BagCategories
import com.cobblemon.mod.common.api.bag.BagCategory
import com.cobblemon.mod.common.util.cobblemonResource
import net.minecraft.network.RegistryFriendlyByteBuf
class BagCategoriesSyncPacket(categories: List<BagCategory>): DataRegistrySyncPacket<BagCategory, BagCategoriesSyncPacket>(categories) {
companion object {
val ID = cobblemonResource("bag_categories")
fun decode(buffer: RegistryFriendlyByteBuf) = BagCategoriesSyncPacket(emptyList()).apply { decodeBuffer(buffer) }
}
override val id = ID
override fun encodeEntry(buffer: RegistryFriendlyByteBuf, entry: BagCategory) {
entry.encode(buffer)
}
override fun decodeEntry(buffer: RegistryFriendlyByteBuf): BagCategory = BagCategory.decode(buffer)
override fun synchronizeDecoded(entries: Collection<BagCategory>) {
BagCategories.reload(entries.associateBy { it.identifier })
}
}
@@ -15,7 +15,6 @@ import com.cobblemon.mod.common.api.riding.behaviour.types.air.HelicopterSetting
import com.cobblemon.mod.common.api.riding.behaviour.types.air.HoverSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.air.JetSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.air.RocketSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.air.BoardSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.land.HorseSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.land.MinekartSettings
import com.cobblemon.mod.common.api.riding.behaviour.types.land.VehicleSettings
@@ -36,7 +35,6 @@ class RideSettingsSyncPacket(
val hover: HoverSettings,
val jet: JetSettings,
val rocket: RocketSettings,
val board: BoardSettings,
val horse: HorseSettings,
val minekart: MinekartSettings,
val vehicle: VehicleSettings,
@@ -54,7 +52,6 @@ class RideSettingsSyncPacket(
hover.encode(buffer)
jet.encode(buffer)
rocket.encode(buffer)
board.encode(buffer)
horse.encode(buffer)
minekart.encode(buffer)
vehicle.encode(buffer)
@@ -74,7 +71,6 @@ class RideSettingsSyncPacket(
hover = HoverSettings(),
jet = JetSettings(),
rocket = RocketSettings(),
board = BoardSettings(),
horse = HorseSettings(),
minekart = MinekartSettings(),
vehicle = VehicleSettings(),
@@ -89,7 +85,6 @@ class RideSettingsSyncPacket(
hover.decode(buffer)
jet.decode(buffer)
rocket.decode(buffer)
board.decode(buffer)
horse.decode(buffer)
minekart.decode(buffer)
vehicle.decode(buffer)
@@ -23,16 +23,19 @@ import java.util.UUID
* @author Hiroku
* @since March 5th, 2023
*/
class TradeCompletedPacket(val pokemonId1: UUID, val pokemonId2: UUID) : NetworkPacket<TradeCompletedPacket> {
class TradeCompletedPacket(val pokemonIds1: List<UUID>, val pokemonIds2: List<UUID>) : NetworkPacket<TradeCompletedPacket> {
companion object {
val ID = cobblemonResource("trade_completed")
fun decode(buffer: RegistryFriendlyByteBuf) = TradeCompletedPacket(buffer.readUUID(), buffer.readUUID())
fun decode(buffer: RegistryFriendlyByteBuf) = TradeCompletedPacket(
buffer.readList { it.readUUID() },
buffer.readList { it.readUUID() }
)
}
override val id = ID
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeUUID(pokemonId1)
buffer.writeUUID(pokemonId2)
buffer.writeCollection(pokemonIds1) { buf, id -> buf.writeUUID(id) }
buffer.writeCollection(pokemonIds2) { buf, id -> buf.writeUUID(id) }
}
}
@@ -12,10 +12,6 @@ import com.cobblemon.mod.common.api.net.NetworkPacket
import com.cobblemon.mod.common.api.net.UnsplittablePacket
import com.cobblemon.mod.common.pokemon.Pokemon
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.readNullable
import com.cobblemon.mod.common.util.readUUID
import com.cobblemon.mod.common.util.writeNullable
import com.cobblemon.mod.common.util.writeUUID
import net.minecraft.network.RegistryFriendlyByteBuf
import java.util.UUID
@@ -27,15 +23,18 @@ import java.util.UUID
* @author Hiroku
* @since March 5th, 2023
*/
class TradeUpdatedPacket(val playerId: UUID, val pokemon: Pokemon?) : NetworkPacket<TradeUpdatedPacket>, UnsplittablePacket {
class TradeUpdatedPacket(val playerId: UUID, val pokemons: List<Pokemon>) : NetworkPacket<TradeUpdatedPacket>, UnsplittablePacket {
companion object {
val ID = cobblemonResource("trade_updated")
fun decode(buffer: RegistryFriendlyByteBuf) = TradeUpdatedPacket(buffer.readUUID(), buffer.readNullable { Pokemon.S2C_CODEC.decode(buffer) })
fun decode(buffer: RegistryFriendlyByteBuf) = TradeUpdatedPacket(
buffer.readUUID(),
buffer.readList { Pokemon.S2C_CODEC.decode(it as RegistryFriendlyByteBuf) }
)
}
override val id = ID
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeUUID(playerId)
buffer.writeNullable(pokemon) { _, pokemon -> Pokemon.S2C_CODEC.encode(buffer, pokemon) }
buffer.writeCollection(pokemons) { buf, pokemon -> Pokemon.S2C_CODEC.encode(buf as RegistryFriendlyByteBuf, pokemon) }
}
}
@@ -11,26 +11,30 @@ package com.cobblemon.mod.common.net.messages.server.trade
import com.cobblemon.mod.common.api.net.NetworkPacket
import com.cobblemon.mod.common.api.storage.party.PartyPosition
import com.cobblemon.mod.common.util.cobblemonResource
import com.cobblemon.mod.common.util.readList
import com.cobblemon.mod.common.util.readNullable
import com.cobblemon.mod.common.util.readPartyPosition
import com.cobblemon.mod.common.util.readUUID
import com.cobblemon.mod.common.util.writeCollection
import com.cobblemon.mod.common.util.writeNullable
import com.cobblemon.mod.common.util.writePartyPosition
import com.cobblemon.mod.common.util.writeUUID
import net.minecraft.network.RegistryFriendlyByteBuf
import java.util.UUID
class UpdateTradeOfferPacket(val newOffer: Pair<UUID, PartyPosition>?): NetworkPacket<UpdateTradeOfferPacket> {
class UpdateTradeOfferPacket(val newOffers: List<Pair<UUID, PartyPosition>>): NetworkPacket<UpdateTradeOfferPacket> {
companion object {
val ID = cobblemonResource("update_trade_offer")
fun decode(buffer: RegistryFriendlyByteBuf) = UpdateTradeOfferPacket(buffer.readNullable { buffer.readUUID() to buffer.readPartyPosition() })
fun decode(buffer: RegistryFriendlyByteBuf) = UpdateTradeOfferPacket(
buffer.readList { it.readUUID() to it.readPartyPosition() }
)
}
override val id = ID
override fun encode(buffer: RegistryFriendlyByteBuf) {
buffer.writeNullable(newOffer) { buffer, (pokemonId, partyPosition) ->
buffer.writeUUID(pokemonId)
buffer.writePartyPosition(partyPosition)
buffer.writeCollection(newOffers) { buf, (pokemonId, partyPosition) ->
buf.writeUUID(pokemonId)
buf.writePartyPosition(partyPosition)
}
}
}
@@ -20,7 +20,7 @@ object ChangeTradeAcceptanceHandler : ServerNetworkPacketHandler<ChangeTradeAcce
override fun handle(packet: ChangeTradeAcceptancePacket, server: MinecraftServer, player: ServerPlayer) {
val trade = TradeManager.getActiveTrade(player.uuid) ?: return player.sendPacket(TradeCancelledPacket())
val tradeParticipant = trade.getTradeParticipant(player.uuid)
if (trade.getOpposingOffer(tradeParticipant).pokemon?.uuid == packet.pokemonOfferId) {
if (trade.getOpposingOffer(tradeParticipant).pokemon.any { it.uuid == packet.pokemonOfferId }) {
trade.updateAcceptance(tradeParticipant, packet.newAcceptance)
}
}
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