Compare commits

..
Author SHA1 Message Date
whatsy 48ff865c55 cleanup 2026-10-17 19:33:20 -04:00
whatsy e0abdb900d im running out of commit message ideas 2026-10-13 22:58:32 -04:00
whatsy 1b74c2906d Merge remote-tracking branch 'origin/pc-multiselect' into pc-multiselect
# Conflicts:
#	common/src/main/kotlin/com/cobblemon/mod/common/client/gui/pc/PCGUI.kt
#	common/src/main/kotlin/com/cobblemon/mod/common/client/gui/pc/StorageWidget.kt
2026-10-13 20:12:50 -04:00
whatsy d3a616e308 tweaks + bugfixes 2026-10-13 14:14:26 -04:00
whatsy 9a06463871 mass release 2026-10-13 10:56:45 -04:00
whatsy 46b5a046ed highlight selected slots 2026-10-13 10:56:45 -04:00
whatsy ab811ead56 you can now batch move pokemon in the pc 2026-10-13 10:56:45 -04:00
whatsy 09a549ffcd implement draggable selection box in PC GUI 2026-10-13 10:56:45 -04:00
whatsy b393293025 mass release 2026-10-13 10:52:35 -04:00
Hiroku 2f87d53af6 Merge remote-tracking branch 'origin/lang-updates' 2026-10-13 17:34:12 +10:00
Polymeta 542839ba69 bump neoforge version
Signed-off-by: Polymeta <4726322-polymeta@users.noreply.gitlab.com>
2026-10-12 14:36:24 +01:00
Landon efab1bba08 Merge branch 'fix/custom-choice-feature-tab-completion' into 'main'
fix: choice properties must always tab complete

See merge request cable-mc/cobblemon!2483
2026-10-12 08:42:42 +00:00
Landon 8f986bc326 Merge branch 'fix/molang-fn-changes' into 'main'
fix: behavior of `q.pokemon.nature` and `q.entity.is_looking_at`

Closes #2113

See merge request cable-mc/cobblemon!2482
2026-10-12 08:41:14 +00:00
Polymeta e155d32aaf small pokeball fix
Closes #1601

Signed-off-by: Polymeta <4726322-polymeta@users.noreply.gitlab.com>
2026-10-12 08:54:52 +01:00
Polymeta 743e0b7d66 changelog [skip-ci]
Signed-off-by: Polymeta <4726322-polymeta@users.noreply.gitlab.com>
2026-10-12 07:49:14 +01:00
Polymeta 1518d703f9 Merge branch 'restore-the-menu' into 'main'
Fixed Mixins for Recipe Book causing conflict issues with other mods.

See merge request cable-mc/cobblemon!2484
2026-10-12 06:44:16 +00:00
Gertimoshka af9d851d67 Fixed Mixins being aggresive, causing massive issues with mod compatibility 2026-10-12 00:17:09 +02:00
Polymeta 20ca91f1c9 fix friendship booster item tag location
Closes #2125

Signed-off-by: Polymeta <4726322-polymeta@users.noreply.gitlab.com>
2026-10-11 21:15:53 +01:00
Polymeta 6fb3c0e49a more evo dex fixes and crashes
Signed-off-by: Polymeta <4726322-polymeta@users.noreply.gitlab.com>
2026-10-11 21:12:22 +01:00
Watuneni iteiteandWeblate 5cb4ff5f5f Translated using Weblate (Japanese)
Currently translated at 100.0% (9464 of 9464 strings)

Translation: Cobblemon/Mod
Translate-URL: https://lang.cobblemon.com/projects/cobblemon/mod/ja/
2026-10-11 15:26:12 +00:00
Gitoido d035c08a5c chore: tidy up imports 2026-10-11 13:43:38 +03:00
Gitoido fda7b13f50 fix: choice properties must always tab complete 2026-10-11 13:41:21 +03:00
Gitoido f595724971 fix: q.entity.is_looking_at now returns proper results based on target passed 2026-10-11 10:55:46 +03:00
Gitoido 0511ba147b fix: use serialized name in q.pokemon.nature molang fn 2026-10-11 10:49:23 +03:00
Polymeta 760f48d850 Merge branch 'evo-tree-fumble' into 'main'
Evo tree now throws a warning instead of crashing when failing to build a mon's evo tree

See merge request cable-mc/cobblemon!2481
2026-10-11 06:41:08 +00:00
lionandPolymeta bf296b4921 Evo tree now throws a warning instead of crashing when failing to build a mon's evo tree 2026-10-11 06:41:08 +00:00
Hiroku 49886389cf Fine the snapshot can be true again 2026-10-11 12:57:43 +10:00
Hiroku 643bf9068b But what if the snapshot was false 2026-10-11 10:54:55 +10:00
Hiroku 53f3258246 Merge remote-tracking branch 'origin/lang-updates' 2026-10-11 10:53:42 +10:00
Hiroku 1e9895ec84 buncha changelog updates [skip-ci] 2026-10-11 10:49:11 +10:00
Polymeta 52dacb03ae Merge branch 'evo-tree-pls-behave' into 'main'
Evo tree small adjustments

See merge request cable-mc/cobblemon!2479
2026-10-10 23:47:53 +00:00
lionandPolymeta 85b0f3f393 Evo tree small adjustments 2026-10-10 23:47:53 +00:00
whatsy 68a760a595 highlight selected slots 2026-10-10 18:18:24 -04:00
Polymeta a04a91bf24 Merge branch 'feature/evolution-mania' into 'main'
tweak some evo requirements

See merge request cable-mc/cobblemon!2476
2026-10-10 21:25:13 +00:00
Polymeta 5e814f7ab5 tweak some evo requirements 2026-10-10 21:25:13 +00:00
Polymeta 2780f491d6 Merge branch 'implement_pokemon' into 'main'
implement_pokemon

See merge request cable-mc/cobblemon!2478
2026-10-10 19:44:59 +00:00
ewwww 2d3ec7aff1 Merge remote-tracking branch 'origin/implement_pokemon' into implement_pokemon 2026-10-10 14:51:28 -04:00
ewwww cb7baf2696 changelog 2026-10-10 14:51:12 -04:00
Polymeta 5cc069df78 Merge branch 'implement_pokemon' into 'main'
Dipplin and Hydrapple shiny fixes

See merge request cable-mc/cobblemon!2477
2026-10-10 16:03:26 +00:00
Polymeta 9222476c1f Merge branch 'fix/qa-bundle' into 'main'
fix: an assortment of qa bugs

Closes #2070

See merge request cable-mc/cobblemon!2473
2026-10-10 15:40:51 +00:00
Kenji_64 f220755f99 Dipplin and Hydrapple shiny fixes 2026-10-10 17:31:21 +02:00
Gitoido d55bbf237c chore: move scale changes to other place for now 2026-10-10 18:22:31 +03:00
Watuneni iteiteandWeblate 83a9d44c3a Translated using Weblate (Japanese)
Currently translated at 100.0% (9472 of 9472 strings)

Translation: Cobblemon/Mod
Translate-URL: https://lang.cobblemon.com/projects/cobblemon/mod/ja/
2026-10-10 14:22:54 +00:00
Polymeta c5a802eaf6 changelog
Signed-off-by: Polymeta <4726322-polymeta@users.noreply.gitlab.com>
2026-10-10 15:04:26 +01:00
Polymeta 2e27875460 Merge branch 'lang-updates' 2026-10-10 15:04:06 +01:00
Polymeta cd66887faa [skip-ci] tidy up changelog
Signed-off-by: Polymeta <4726322-polymeta@users.noreply.gitlab.com>
2026-10-10 14:11:50 +01:00
Polymeta d665c87c21 more spawn tweaks
Signed-off-by: Polymeta <4726322-polymeta@users.noreply.gitlab.com>
2026-10-10 14:02:26 +01:00
Polymeta 044d3102b6 Merge branch 'fix-evo-tree-crash' into 'main'
Fix grotle evolution crashing evo tree and species features not synching to the client

See merge request cable-mc/cobblemon!2456
2026-10-10 12:51:04 +00:00
lionandPolymeta c421a93b06 Fix grotle evolution crashing evo tree and species features not synching to the client 2026-10-10 12:51:03 +00:00
Polymeta 2865aa2272 Merge branch 'implement_pokemon' into 'main'
poser tweaks + jellicent placeholders

See merge request cable-mc/cobblemon!2474
2026-10-10 12:15:04 +00:00
Polymeta 7c4aae3e9d Merge branch '1.8.2-tag-fixes' into 'main'
Fixes to regional tags.

See merge request cable-mc/cobblemon!2475
2026-10-10 12:14:09 +00:00
Veraxiel d9f671f2a8 Fixes to regional tags. 2026-10-10 07:00:14 -04:00
ewwww 69733b530b poser tweaks + jellicent placeholders 2026-10-10 05:44:57 -04:00
Gitoido d4471c30bc fix: use effective scale instead of scale modifier to get a size category for summary/scanner/molang 2026-10-10 09:38:02 +03:00
Gitoido 185f7e03f5 chore: changelog skip-ci 2026-10-10 09:24:24 +03:00
Gitoido a45eb0eb21 fix: close and open pc gui silently via command 2026-10-10 09:18:30 +03:00
Polymeta ed67142379 Merge branch '1.8.2-tag-fixes' into 'main'
Updates to some tags to fix some errors and add future biome support.

See merge request cable-mc/cobblemon!2472
2026-10-10 05:46:36 +00:00
Gitoido 13169c6848 fix: align oricorio pau form translation keys 2026-10-10 08:35:25 +03:00
whatsy ae7bc6e681 you can now batch move pokemon in the pc 2026-10-09 22:57:48 -04:00
Veraxiel 8be134ee2f More fixes. 2026-10-09 21:13:26 -04:00
whatsy ed007fe429 implement draggable selection box in PC GUI 2026-10-09 20:51:04 -04:00
Veraxiel 8c3206a413 Updates to some tags to fix some errors and add future biome support. 2026-10-09 20:03:32 -04:00
Watuneni iteiteandWeblate 4d4c071b95 Translated using Weblate (Japanese)
Currently translated at 100.0% (9472 of 9472 strings)

Translation: Cobblemon/Mod
Translate-URL: https://lang.cobblemon.com/projects/cobblemon/mod/ja/
2026-10-09 23:21:40 +00:00
Polymeta b82c27754f Merge branch 'fix/minior-random-core-color' into 'main'
fix: minior core color should be decided randomly

See merge request cable-mc/cobblemon!2471
2026-10-09 16:57:27 +00:00
Polymeta 63afec184e Merge branch 'implement_pokemon' into 'main'
implement_pokemon

See merge request cable-mc/cobblemon!2463
2026-10-09 16:41:24 +00:00
Gitoido 65699f045e fix: minior core color should be decided randomly 2026-10-09 19:38:34 +03:00
Polymeta d02441a273 Merge branch 'fix/mooshtank-checks' into 'main'
fix: added checks for mooshtank aspect, denying usage of bowl on common miltanks

See merge request cable-mc/cobblemon!2468
2026-10-09 15:25:11 +00:00
Gitoido f76ab784b5 fix: item stack must be copied into lastFlowerFed 2026-10-09 18:06:43 +03:00
Polymeta a566e36754 Merge branch 'fix/tms-consumption-tmm-screen' into 'main'
fix: tm stack not consumed on use in tmm screen

See merge request cable-mc/cobblemon!2466
2026-10-09 14:31:51 +00:00
Polymeta ef1479fde6 Merge branch 'fix/equip-one-not-whole' into 'main'
fix: equipping stackable items now equips one item of stack

See merge request cable-mc/cobblemon!2469
2026-10-09 14:31:02 +00:00
Gitoido d6c7b271e4 chore: flip when condition for readability 2026-10-09 11:11:34 +03:00
Gitoido df9acfa0d1 fix: equipping stackable items now equips one item of stack 2026-10-09 11:03:06 +03:00
Polymeta 9d7fc8435e scraped spawns again and pokemon that are part of herd will also get their specific drops
Signed-off-by: Polymeta <4726322-polymeta@users.noreply.gitlab.com>
2026-10-09 08:23:40 +01:00
Gitoido ab4492ac5c fix: forgor clientside level check 2026-10-09 09:43:38 +03:00
Gitoido cb78dc8d88 fix: flower should be consumed when feeding brown mooshtank 2026-10-09 09:42:44 +03:00
Gitoido 020adabe26 fix: added checks for mooshtank aspect, denying usage of bowl on common miltanks 2026-10-09 09:33:03 +03:00
Gitoido 08aca7a274 chore: changelog skip-ci 2026-10-09 09:14:02 +03:00
Gitoido 2a9ef2b9fe fix: increment menu state id on held tm stack click, small code cleanup 2026-10-09 08:39:46 +03:00
JakotensandJakotens 90dc489547 Minor poser fixes for Mime Jr. and slight model adjustments to Mime Jr. and Corsola (Johtonian form only).
Signed-off-by: Jakotens <jjakobdupuyy@gmail.com>
2026-10-08 13:47:42 -06:00
Polymeta 5ec5cfbc4a Merge branch 'fix/bees-grow-apricorns-galarica' into 'main'
Fixed bees not growing Apricorns or the Galarica Nut Bush

Closes #2095

See merge request cable-mc/cobblemon!2427
2026-10-08 14:59:41 +00:00
Polymeta 1ef65449a8 Merge branch 'fix/addon-species-namespaces' into 'main'
Fix crashes with addon-namespace species in evolution, bait and Pokédex lookups

Closes #1353

See merge request cable-mc/cobblemon!2465
2026-10-08 14:56:31 +00:00
Fyre520 c6ff1ea72e Fix crashes with addon-namespace species in evolution, bait and Pokédex lookups 2026-10-08 18:50:53 +05:30
Polymeta cbfa8d3e78 Merge branch 'fix/alpha-chance-config-category' into 'main'
fix: config category for alpha/shiny chance config fields for fossil machine...

See merge request cable-mc/cobblemon!2464
2026-10-08 09:45:34 +00:00
Gitoido 5098ff3cfd fix: config category for alpha/shiny chance config fields for fossil machine and honey log slathering should be Spawning 2026-10-08 12:27:35 +03:00
Polymeta 7c32b07d3f scraped spawns
Signed-off-by: Polymeta <4726322-polymeta@users.noreply.gitlab.com>
2026-10-08 08:42:43 +01:00
ewwww b2142fed1d frog tweaks 2026-10-08 03:07:03 -04:00
ewwww fef21516e9 lang 2026-10-08 03:05:45 -04:00
Polymeta 6fba0f55c1 Merge branch 'fix/recall-beam-3rdperson' into 'main'
fix: optimize condition checker for recall beam source position

See merge request cable-mc/cobblemon!2462
2026-10-08 06:48:03 +00:00
ewwww 95d43de79f various minior tweaks 2026-10-08 02:16:38 -04:00
Polymeta 0be617b8ab Merge branch 'fix/1359-sweep-fire-owned-pokemon' into 'main'
Fix sweeping attacks igniting owned Pokémon

Closes #1359

See merge request cable-mc/cobblemon!2460
2026-10-08 06:08:35 +00:00
Polymeta c02d22f449 Merge branch 'fix/1492-edible-medicinal-leek' into 'main'
Fix Medicinal Leek not being edible

Closes #1492

See merge request cable-mc/cobblemon!2459
2026-10-08 06:03:59 +00:00
Polymeta 846b645856 Merge branch 'type-gem-min-growth-fix' into 'main'
fix wrong value in CobblemonConfig for type gem min growth

See merge request cable-mc/cobblemon!2461
2026-10-08 06:01:53 +00:00
whatsyandPolymeta 25d93a771c fix wrong value in CobblemonConfig for type gem min growth 2026-10-08 06:01:53 +00:00
Gitoido f16c782336 fix: optimize condition checker for recall beam source position 2026-10-08 08:56:53 +03:00
shg ed0f315e41 Fix sweeping attacks igniting owned Pokémon
Closes #1359
2026-10-08 00:42:28 +00:00
shg d20b03f4c5 Fix Medicinal Leek not being edible
Closes #1492
2026-10-08 00:42:25 +00:00
Polymeta a3920413ac fix TMM UI not closing when supposed to 2026-10-07 21:48:28 +00:00
ewwww 92bccf620f Merge branch 'main' into implement_pokemon 2026-10-07 15:40:14 -04:00
ewwww 15f8a9ee71 Merge branch 'main' into implement_pokemon 2026-10-07 15:39:42 -04:00
Polymeta dfb9ee755e Merge branch 'Slippy-1.8.2-Fixes' into 'main'
Slippy 1.8.2 fixes

See merge request cable-mc/cobblemon!2458
2026-10-07 17:25:48 +00:00
Slippy 68f4117e29 Focus Sash changed to focus band in ruin sus loot 2026-10-07 12:09:05 -05:00
Slippy f74a24a056 Console Log Spam Fix 2026-10-07 12:06:19 -05:00
ewwww e5750cbba0 lang fixes for groudon, kyogre, and oricorio 2026-10-07 12:58:20 -04:00
ewwww c6482c82cd various minior tweaks 2026-10-07 12:57:06 -04:00
Slippy b4c23a9132 Alpha Loot Table nerfed 2026-10-07 11:34:35 -05:00
Kenji_64 c470894bd3 Fixed Politoed's hitbox 2026-10-07 15:29:52 +02:00
Kenji_64 a940e32f8d Fixed a texture error with Shiny Greninja 2026-10-07 15:29:21 +02:00
ewwww b6b59eccad vivillon dex tweak 2026-10-07 06:52:25 -04:00
ewwww b520b94fae minior lang fixes + tweaks to form & dex data 2026-10-07 06:52:16 -04:00
Polymeta 9af99d16f7 Merge branch 'feature/the-center-of-attention' into 'main'
constraining should start from center of spawn area

Closes #2119

See merge request cable-mc/cobblemon!2457
2026-10-07 07:17:30 +00:00
Polymeta 2cc17d3280 constraining should start from center of spawn area 2026-10-07 07:17:30 +00:00
Polymeta 20b2bcaa5a Merge branch 'implement_pokemon' into 'main'
Implement pokemon

See merge request cable-mc/cobblemon!2455
2026-10-06 11:47:36 +00:00
Kenji_64 d1ada605fd Fixed Alolan Bias Pichu resolver issues (again) 2026-10-06 13:20:30 +02:00
Polymeta d37f73626d Merge branch 'type-gem-growth-rework' into 'main'
Type gem growth rework

See merge request cable-mc/cobblemon!2451
2026-10-06 07:07:32 +00:00
Polymeta 73a94cb02e Merge branch 'burmy-cloak-change' into 'implement_pokemon'
Burmy Cloak Changing & Battle Ended Event Refinements

See merge request cable-mc/cobblemon!2452
2026-10-06 07:04:32 +00:00
Polymeta 5a48945e50 Merge branch 'fix/particles-respecting-graphics-setting' into 'main'
fix: particle density should respect minecraft particle density settings

See merge request cable-mc/cobblemon!2446
2026-10-06 05:49:29 +00:00
Polymeta 476448a2ce Merge branch 'more-block-noises' into 'main'
More more item blocks sounds

See merge request cable-mc/cobblemon!2450
2026-10-06 05:48:55 +00:00
Polymeta bcba4f7fb7 Merge branch 'implement_pokemon' into 'main'
implement_pokemon

See merge request cable-mc/cobblemon!2445
2026-10-06 05:47:25 +00:00
Konoha 20e9608ff3 cleanup: biome tag overlaps and priority 2026-10-05 22:08:49 -04:00
ewwww 3e5733ceaf GREAVARD EMISSIVES 2026-10-05 19:29:25 -04:00
ewwww af29c99b03 properly defined vivillon's pattern forms as forms viewable in the pokedex with form names and dex entries 2026-10-05 18:42:09 -04:00
ewwww 60d596a24f riolu + lucario remodels 2026-10-05 17:14:24 -04:00
Konoha 3f993e0466 feature: Burmy cloak changing (and battle event refinements) 2026-10-05 12:21:18 -04:00
whatsy 9e3d22ee54 default type gem cluster growth type is decoration, so porting doesn't give people an infinite gem block glitch 2026-10-05 11:04:59 -04:00
whatsy e86cb1981f Merge remote-tracking branch 'origin/type-gem-growth-rework' into type-gem-growth-rework 2026-10-05 10:55:16 -04:00
jackowesandwhatsy e94f265adb Add datafixer for type gems. Also ensure the fix runs even when mc version stays the same 2026-10-05 10:55:00 -04:00
whatsy b3fc35240a no i didnt forget the changelog 2026-10-05 10:55:00 -04:00
whatsy d74618bddb basically finalized 2026-10-05 10:55:00 -04:00
whatsy 8b54a8d459 moved stuff to config + more adjustments 2026-10-05 10:55:00 -04:00
whatsy c17104a0fd Basics for the type gem growth rework 2026-10-05 10:55:00 -04:00
Sterrezo 88ca3ebbf3 Added item block sound sets for glass jars with liquid 2026-10-05 15:14:53 +02:00
ewwww 4003456e5c slakoth animations + minor model tweaks 2026-10-05 05:41:06 -04:00
ewwww 1d21a52d28 shinx, luxio, and luxray remodels 2026-10-05 05:38:23 -04:00
ewwww 2d49c62f85 froakie, frogadier, greninja, & ash-greninja remodels + greninja animations 2026-10-05 05:38:23 -04:00
Polymeta 20fac724f6 Merge branch 'testing-fixes' into 'main'
Small Fixes

See merge request cable-mc/cobblemon!2448
2026-10-05 07:02:45 +00:00
dhi_holoandPolymeta 0807d73646 Small Fixes 2026-10-05 07:02:45 +00:00
Jackson Bowes 3013302f35 Merge branch 'drained' into 'main'
Mega Doinked

See merge request cable-mc/cobblemon!2447
2026-10-04 19:22:42 -05:00
dhi_holo 879e7bef21 Mega Doinked
Removes Mega Drain as a TM, due to only being learnt by a single line of Pokemon
2026-10-05 10:04:29 +10:00
jackowes 557623dfe2 Add datafixer for type gems. Also ensure the fix runs even when mc version stays the same 2026-10-04 15:01:49 -05:00
Gitoido a28d1e176d chore: remove log spam skip-ci 2026-10-04 18:24:18 +03:00
Gitoido f3c52db70d chore: changelog + unused imports cleanup skip-ci 2026-10-04 18:22:22 +03:00
Gitoido 525575b0ba fix: particle density should respect minecraft particle density settings 2026-10-04 18:10:54 +03:00
Sterrezo a55efeb378 Added metal can item block sounds, fixed missing sound implementation for a bunch of other item block sounds 2026-10-04 15:44:04 +02:00
Kenji_64 da18b082a6 Fixed Alolan Bias Pichu and Pikachu referring to the wrong models and removed the old ones 2026-10-04 12:49:46 +02:00
Polymeta 7511facebc Merge branch 'decorative-items-for-all' into 'main'
More Decorative Items

See merge request cable-mc/cobblemon!2430
2026-10-04 06:58:14 +00:00
dhi_holo 1486f5cfc2 Merge branch 'main' into decorative-items-for-all 2026-10-04 12:43:57 +10:00
ewwww f8a16e5081 Merge remote-tracking branch 'origin/implement_pokemon' into implement_pokemon 2026-10-03 22:23:06 -04:00
dhi_holo 558e2d89ff Mipmap Fix
shhhh, I did it the cheap and nasty way rather than tweaking the models, it's for the greater good though
2026-10-04 12:01:29 +10:00
dhi_holo ea7b688655 Asset Updates 2026-10-04 11:35:22 +10:00
Polymeta fdafa3435c Merge branch 'flora-heals-an-aching-soul-' into 'main'
Flora Update

See merge request cable-mc/cobblemon!2412
2026-10-04 00:02:50 +00:00
dhi_holo f17c90f6ea Changelog
(also fixed some issues from the merge conflicts I missed)
2026-10-04 09:14:54 +10:00
dhi_holo 1dc45669bb Recipe Updates the Third 2026-10-04 09:14:12 +10:00
dhi_holo f3658614a4 Merge branch 'main' into decorative-items-for-all 2026-10-04 08:35:05 +10:00
Polymeta cad39d8802 Merge branch 'form-move-fix' into 'implement_pokemon'
Form Move Fix

See merge request cable-mc/cobblemon!2420
2026-10-03 22:33:27 +00:00
Polymeta 422f60f587 Merge branch 'feat/tm-creative-tab' into 'main'
Add Technical Machines creative tab

See merge request cable-mc/cobblemon!2443
2026-10-03 22:31:41 +00:00
dhi_holo 8190ddf0e9 Merge branch 'main' into flora-heals-an-aching-soul- 2026-10-04 08:31:26 +10:00
dhi_holo af281d0bde Pa'uvillea 2026-10-04 07:57:39 +10:00
Kenji_64 00905b8c32 Oops, fixed Pikachu's walk 2026-10-03 21:54:11 +02:00
ewwww 79b3cb8611 Merge remote-tracking branch 'origin/implement_pokemon' into implement_pokemon 2026-10-03 15:47:45 -04:00
ewwww 797e908621 restored placeholder animations for chespin and quilladin 2026-10-03 15:47:40 -04:00
Kenji_64 3df3c395de Cap Animations for the entire Pikachu line, updated Raichu animations, added faint to Pikachu and 1 new cosmetic for Pikachu!!! 2026-10-03 21:25:11 +02:00
whatsy b2f682ebb1 no i didnt forget the changelog 2026-10-03 15:09:15 -04:00
Gitoido 754e9bc158 chore: changelog skip_ci 2026-10-03 20:48:36 +03:00
Gitoido 2df8504139 feat: lore correct sorting 2026-10-03 20:35:44 +03:00
Gitoido 2838f97c56 feat: add Technical Machines dynamic creative tab 2026-10-03 19:55:32 +03:00
Gitoido 68c75deeeb feat: Technical Machines creative tab i18n 2026-10-03 19:55:04 +03:00
whatsy 3bc2659740 basically finalized 2026-10-02 22:42:57 -04:00
Konoha 89bba8a67a Quick fix changelog and sneaky Spinda fix 2026-10-02 20:51:52 -04:00
whatsy cbd5cdaf92 moved stuff to config + more adjustments 2026-10-02 14:01:04 -04:00
Polymeta 5b9d5cbb55 [skip-ci] tidy up changelog
Signed-off-by: Polymeta <4726322-polymeta@users.noreply.gitlab.com>
2026-10-02 08:34:22 +01:00
Jerzykv 6d6e13be83 Changelog 2026-10-02 09:29:46 +02:00
Jerzykv 899bec77b6 Implemented Fennekin, Braixen and Delphox remodels 2026-10-02 09:28:58 +02:00
Jerzykv 6dd8325772 Implemented Chespin, Quilladin and Chesnaught remodels 2026-10-02 09:28:39 +02:00
dhi_holo e9bffd3ad7 Minty Fresh
Updated Mint Leaf Litter to use a texture closer to Vanilla to make the tiling nicer
2026-10-02 17:18:54 +10:00
Polymeta ff890307c2 Merge branch 'feature/change-the-rules' into 'main'
change how item interaction evolutions are processed

Closes #1864 and #1874

See merge request cable-mc/cobblemon!2399
2026-10-02 07:07:29 +00:00
Polymeta dda9d3e790 [skip-ci] tidy up changelog
Signed-off-by: Polymeta <4726322-polymeta@users.noreply.gitlab.com>
2026-10-02 08:02:57 +01:00
Polymeta 1acc02a2ec Merge branch 'more-block-noises' into 'main'
Added sounds for liquid bottle, pill bottle and dice blocks

See merge request cable-mc/cobblemon!2441
2026-10-02 06:56:17 +00:00
dhi_holo 460c472c55 Asset Updates
Approved assets for all Terrain Plants, Mint Leaf Litter, and three of the nectar flowers (at my own fault). Potted plants already match approval
2026-10-02 16:09:11 +10:00
dhi_holo 69c3b6142d Merge branch 'main' into flora-heals-an-aching-soul- 2026-10-02 14:56:06 +10:00
Jackson Bowes 9a036a4c01 Merge branch 'implement_pokemon' into 'main'
implement_pokemon

See merge request cable-mc/cobblemon!2439
2026-10-01 22:48:51 -05:00
whatsy 0fbe206893 Basics for the type gem growth rework 2026-10-01 23:46:18 -04:00
Sterrezo 3cea6dd175 Forgot powders 2026-10-01 19:03:52 +02:00
Sterrezo 2fa053f833 Update CHANGELOG.md 2026-10-01 18:55:35 +02:00
Sterrezo ea4f858919 Added sounds for liquid bottle, pill bottle and dice blocks 2026-10-01 18:53:06 +02:00
Sterrezo 2aa4ab4b52 Added sounds to bright powder illuminating signs 2026-10-01 17:40:13 +02:00
Gitoido 113977990e feat: helper functions to register plants and pots 2026-10-01 17:22:09 +03:00
Polymeta d86021e2a1 Merge branch 'fix/safari-ball-catchrate' into 'main'
fix: change safari ball catchrate modifier

See merge request cable-mc/cobblemon!2440
2026-10-01 05:26:45 +00:00
JakotensandJakotens 79faadef59 Slight texture updates to Sudowoodo.
Signed-off-by: Jakotens <jjakobdupuyy@gmail.com>
2026-09-30 19:54:48 -06:00
Gitoido 9b6629db7f chore: update changelog skip-ci 2026-10-01 02:47:45 +03:00
Gitoido d151a1ce65 fix: change safari ball catchrate modifier
Changed safari ball catchrate modifier to properly account for battle status
2026-10-01 02:44:20 +03:00
ewwww d9ca7b483d tweaked sudowoodo textures 2026-09-30 19:40:29 -04:00
Instrafe 708f7fc1b8 Merge remote-tracking branch 'origin/implement_pokemon' into implement_pokemon 2026-09-30 18:59:11 -04:00
Instrafe 621db85845 The evolution knows where it is because it knows where it isn't 2026-09-30 18:59:01 -04:00
Instrafe b09066c580 Added negate tags to regional and Vivillon evolutions to prevent biome overlap 2026-09-30 18:58:23 -04:00
ewwww 7c45f28827 ekans remodel + animations 2026-09-30 13:39:45 -04:00
ewwww 9c1b2cae22 vikavolt fixed placeholder animations 2026-09-30 08:59:25 -04:00
ewwww 16b2f81bd4 arbok animations 2026-09-30 08:57:47 -04:00
YasitoandWeblate 1969af65b9 Translated using Weblate (French (Canada))
Currently translated at 95.1% (9016 of 9472 strings)

Translation: Cobblemon/Mod
Translate-URL: https://lang.cobblemon.com/projects/cobblemon/mod/fr_CA/
2026-09-30 09:25:23 +00:00
dhi_holo 3bd3ce5688 Delete wisteria_root_side.json 2026-09-30 10:58:27 +10:00
Jackson Bowes 108f0e3d88 Merge branch 'pokemon-return-update' into 'main'
Pokeball Recall and Capture FX Improvement

See merge request cable-mc/cobblemon!2317
2026-09-29 19:44:15 -05:00
Plastered_CrabandJackson Bowes 4344c127eb Pokeball Recall and Capture FX Improvement 2026-09-29 19:44:15 -05:00
dhi_holo 881a87216b Merge branch 'main' into flora-heals-an-aching-soul- 2026-09-30 10:11:19 +10:00
dhi_holo 1d473b82af Refactor
Renamed Voltconia to Voltaconia, and also fixed the models being in a temp folder for easier file editing because that's not needed anymore
2026-09-30 10:10:55 +10:00
Konoha 6e0c005587 Changelog 2026-09-29 16:25:13 -04:00
Polymeta 5955547c6f Merge branch 'evolution-tree' into 'main'
Evolution tree

See merge request cable-mc/cobblemon!2385
2026-09-29 10:14:09 +00:00
lionandPolymeta 7a3a1cb8de Evolution tree 2026-09-29 10:14:09 +00:00
Polymeta 1674cb0913 fix typo
Closes #2115
2026-09-29 06:44:27 +00:00
Polymeta 152ce4e923 Merge branch 'shoulder-mount-armor-clipping' into 'main'
Shoulder Mount Enhancements

See merge request cable-mc/cobblemon!2410
2026-09-29 06:42:36 +00:00
BreezyashaandPolymeta 3a6d024217 Shoulder Mount Enhancements 2026-09-29 06:42:36 +00:00
Fantastic-Fanta 3b722068b0 Fixed bees not growing Apricorns or the Galarica Nut Bush
Bonemealable blocks in the bee growables tag are now grown through performBonemeal, with the nectar and particle updates vanilla skips.

Closes #2095
2026-09-29 11:25:59 +08:00
Polymeta f2fcc5ba79 Merge branch 'implement_pokemon' into 'main'
implement_pokemon

Closes #2106

See merge request cable-mc/cobblemon!2428
2026-09-28 20:25:03 +00:00
RedGenesectNinja db0fb8e287 Added implemented flag to Tympole, Palpitoad and Seismitoad 2026-09-28 15:06:55 -05:00
Jerzykv dae36a67d1 Merge remote-tracking branch 'origin/implement_pokemon' into implement_pokemon 2026-09-28 19:11:43 +02:00
JakotensandJerzykv 6f99862288 Fixed some small texture issues on Pidgeot.
Signed-off-by: Jakotens <jjakobdupuyy@gmail.com>
2026-09-28 19:11:27 +02:00
Jerzykv 0377747e1e implemented flag 2026-09-28 19:11:26 +02:00
Polymeta 6bc974f90f Merge branch 'keyframe-super-ghostbusters' into 'main'
Fix for doubled effect keyframes

Closes #2107

See merge request cable-mc/cobblemon!2436
2026-09-28 13:14:51 +00:00
Sterrezo aca53de259 Update CHANGELOG.md 2026-09-28 14:50:24 +02:00
Sterrezo 41bde38727 Fixed effect keyframes sometimes getting doubled probably 2026-09-28 14:49:06 +02:00
Polymeta a4b7ee3b38 follow-up fix from registry change
Signed-off-by: Polymeta <4726322-polymeta@users.noreply.gitlab.com>
2026-09-28 09:01:58 +01:00
JakotensandJakotens 154b653c57 Fixed some small texture issues on Pidgeot.
Signed-off-by: Jakotens <jjakobdupuyy@gmail.com>
2026-09-27 17:33:09 -06:00
Jerzykv 04489bc969 changelog 2026-09-27 12:39:00 +02:00
Jerzykv 25499b3e7a Fixed #2106 2026-09-27 12:37:49 +02:00
Instrafe bb6bda54dc Updated Changelog 2026-09-26 14:17:30 -04:00
Instrafe 9f3dbdc2d8 Implemented remodel for Shroomish 2026-09-26 14:13:33 -04:00
JakotensandJakotens 932148338c Added animations for Treecko and Bonsly. Added remodel and animations for Sudowoodo.
Signed-off-by: Jakotens <jjakobdupuyy@gmail.com>
2026-09-25 23:05:21 -06:00
dhi_holo e0d0c38232 Merge branch 'main' into decorative-items-for-all 2026-09-25 15:02:09 +10:00
Jerzykv 309f674853 Implemented Minior 2026-09-24 13:38:30 +02:00
Jerzykv dc705c7720 Fixed Alolan Diglett's cry 2026-09-24 09:48:23 +02:00
ewwww 9bfc577444 oddish, gloom, vileplume, and bellossom remodels + animations 2026-09-22 04:35:07 -04:00
dhi_holo 217d4cda42 Update CHANGELOG.md 2026-09-22 10:44:12 +10:00
dhi_holo 08daa43aae Update blank_tm.json 2026-09-22 10:41:01 +10:00
dhi_holo 184d889831 TM Boost 2026-09-22 10:36:59 +10:00
dhi_holo c6e0f431ae Update never_melt_ice.json 2026-09-22 10:31:59 +10:00
dhi_holo 93daeab840 Merge branch 'main' into decorative-items-for-all 2026-09-22 10:16:29 +10:00
dhi_holo f132b297c6 Never-Melted
Recipe Update
2026-09-22 10:16:17 +10:00
SultanandWeblate 905d63e098 Translated using Weblate (Russian)
Currently translated at 85.6% (8110 of 9472 strings)

Translation: Cobblemon/Mod
Translate-URL: https://lang.cobblemon.com/projects/cobblemon/mod/ru/
2026-09-21 16:38:11 +00:00
Nico MerenqandWeblate 1ea8ab7dcc Translated using Weblate (Russian)
Currently translated at 85.6% (8110 of 9472 strings)

Translation: Cobblemon/Mod
Translate-URL: https://lang.cobblemon.com/projects/cobblemon/mod/ru/
2026-09-21 16:38:11 +00:00
geumuandWeblate a45d21b279 Translated using Weblate (Korean)
Currently translated at 99.6% (9436 of 9472 strings)

Translation: Cobblemon/Mod
Translate-URL: https://lang.cobblemon.com/projects/cobblemon/mod/ko/
2026-09-21 16:38:10 +00:00
ewwww 3ca6d350fe these were forgotten 2026-09-21 11:40:14 -04:00
Instrafe 2997ce8457 Updated Changelog 2026-09-21 09:54:23 -04:00
Instrafe ff279d8310 Poliwag and Politoed now have remodels + Implemented gender differences for Politoed 2026-09-21 09:53:53 -04:00
Polymeta 91d6fb62ba dedicated handling for forced evolutions, those take priority and only one at a time
Signed-off-by: Polymeta <4726322-polymeta@users.noreply.gitlab.com>
2026-09-21 09:18:06 +01:00
Polymeta 8f4a5b2015 fix typo in changelog 2026-09-21 09:18:06 +01:00
Polymeta 07604c9a3b change how item interaction evolutions are processed
Signed-off-by: Polymeta <4726322-polymeta@users.noreply.gitlab.com>
2026-09-21 09:18:06 +01:00
dhi_holo c0a524a718 Jars and Generators and a forgotten Pouch
6 new items ready to decorate your worlds
2026-09-21 11:58:11 +10:00
geumuandWeblate efe8f34413 Translated using Weblate (Korean)
Currently translated at 99.6% (9436 of 9472 strings)

Translation: Cobblemon/Mod
Translate-URL: https://lang.cobblemon.com/projects/cobblemon/mod/ko/
2026-09-20 13:11:32 +00:00
Nico MerenqandWeblate 6bb23582c4 Translated using Weblate (Russian)
Currently translated at 85.5% (8102 of 9472 strings)

Translation: Cobblemon/Mod
Translate-URL: https://lang.cobblemon.com/projects/cobblemon/mod/ru/
2026-09-19 04:42:37 +00:00
SultanandWeblate 56ccb43997 Translated using Weblate (Russian)
Currently translated at 85.5% (8102 of 9472 strings)

Translation: Cobblemon/Mod
Translate-URL: https://lang.cobblemon.com/projects/cobblemon/mod/ru/
2026-09-19 04:42:36 +00:00
Konoha f445c05333 fix: Quick-fix For #updateMovesOnFormChange 2026-09-17 17:38:02 -04:00
Konoha a62485fc1f Fix Calyrex form moves 2026-09-17 15:14:27 -04:00
Konoha 044f3080ff Fix Hoopa form moves 2026-09-17 15:09:43 -04:00
Konoha 28b0cab906 Adjust Form Change moves for Kyurem's level-gated ones. 2026-09-17 14:35:15 -04:00
Konoha 82f34d651c Add Kyurem's form moves 2026-09-17 14:32:47 -04:00
Dmytro BunnuaandWeblate 5fbbcb5707 Translated using Weblate (Ukrainian)
Currently translated at 75.9% (7194 of 9472 strings)

Translation: Cobblemon/Mod
Translate-URL: https://lang.cobblemon.com/projects/cobblemon/mod/uk/
2026-09-15 09:37:39 +00:00
dhi_holo 92b0ef84e9 Yeah, I've Got Time
This'll hopefully be ready in time for 1.8.2 so I'm making the decision to treat it as if it is now, so it almost certainly will be
2026-09-14 16:37:09 +10:00
dhi_holo dc8d18384c Merge branch 'main' into flora-heals-an-aching-soul- 2026-09-14 16:33:26 +10:00
dhi_holo 44c056ecd5 Update CHANGELOG-DecorativeWv2.md
Fixed that up for cleanup reasons
2026-09-14 11:34:16 +10:00
dhi_holo dcc707c20d Model Fix
Improved the visuals and log spam of the Wistensu blocks
2026-09-14 10:53:12 +10:00
Gustavo PuerariandWeblate 580a24eac3 Translated using Weblate (Portuguese (Brazil))
Currently translated at 96.8% (9175 of 9472 strings)

Translation: Cobblemon/Mod
Translate-URL: https://lang.cobblemon.com/projects/cobblemon/mod/pt_BR/
2026-09-13 13:18:28 +00:00
Gertimoshka 07b1b22c2c Wistensu Flower Logic Implementation 2026-09-13 15:08:44 +02:00
dhi_holo 23078eccba Wistensu Root Models
Fixed a tag and added the models for the Wistensu Roots
2026-09-13 21:11:11 +10:00
dhi_holo 8a82f35edf Seasonings 2026-09-13 19:59:19 +10:00
dhi_holo bec664c073 Merge Conflict Fixes 2026-09-13 13:01:20 +10:00
dhi_holo 3e61424d8f Merge branch 'main' into flora-heals-an-aching-soul- 2026-09-13 12:28:17 +10:00
dhi_holo c1606c6fc9 Textures!
Terrain Plants now have proper textures, finishing them off beyond some data file work waiting on some conversations
2026-09-13 11:42:42 +10:00
dhi_holo e0108cc99f Merge branch 'main' into flora-heals-an-aching-soul- 2026-09-13 10:47:37 +10:00
dhi_holo c0de8a2591 Update TerrainSeedBlock.kt
Actually fixed it this time
2026-09-12 15:19:09 +10:00
dhi_holo b8733eed52 Revert "Update TerrainSeedBlock.kt"
This reverts commit bd0511a9fb.
2026-09-12 14:31:19 +10:00
dhi_holo 4aa30efec7 Merge branch 'main' into flora-heals-an-aching-soul- 2026-09-12 13:04:47 +10:00
dhi_holo 7930ec52fa Merge branch 'main' into flora-heals-an-aching-soul- 2026-09-07 15:20:47 +10:00
dhi_holo 57eb306e4f Update TODO List - Flora Heals An Aching Soul.md 2026-09-06 21:25:18 +10:00
dhi_holo bd0511a9fb Update TerrainSeedBlock.kt
Terrain crops now break properly after growing to be 2 blocks tall
2026-09-06 21:24:28 +10:00
dhi_holo c14f3292aa Merge branch 'main' into flora-heals-an-aching-soul- 2026-09-06 19:57:15 +10:00
dhi_holo 8fb2b1cf3d Merge branch 'main' into flora-heals-an-aching-soul- 2026-07-12 08:20:14 +10:00
dhi_holo 5c7d1cbe10 Fixed Case of the Missing Loot Table 2026-06-04 15:47:55 +10:00
dhi_holo 3348bfc362 Merge branch 'main' into flora-heals-an-aching-soul- 2026-06-04 14:35:35 +10:00
dhi_holo 8db9252434 Potted Berries for All 2026-05-25 18:09:49 +10:00
dhi_holo d9d4fe15cc Update TODO List - Flora Heals An Aching Soul.md 2026-05-25 08:40:11 +10:00
dhi_holo 8453e2d514 Milling Integration
with Create
2026-05-25 08:15:47 +10:00
dhi_holo 4d3070c0c2 Compost Levels 2026-05-25 08:03:54 +10:00
dhi_holo 15f273a9ef Bright Powder on Signs
It's so wonderful
2026-05-25 07:16:36 +10:00
dhi_holo 007c079cd6 WIP 2026-05-25 05:17:30 +10:00
dhi_holo 9851b1e8ad Merge branch 'main' into flora-heals-an-aching-soul- 2026-05-25 04:22:38 +10:00
dhi_holo c65c2610cd Merge branch 'main' into flora-heals-an-aching-soul- 2026-05-16 21:29:13 +10:00
dhi_holo 2be08a3fcc terminology corrections
also tag additions
2026-05-16 21:26:05 +10:00
dhi_holo 4cdf440eee More Tagging Work 2026-05-13 09:48:52 +10:00
dhi_holo 1545ee8fc2 Merge branch 'main' into flora-heals-an-aching-soul- 2026-05-13 09:12:37 +10:00
dhi_holo a009fabfe4 Create TODO List - Flora Heals An Aching Soul.md 2026-05-12 22:51:33 +10:00
dhi_holo 46e4bfdd13 CONSUME 2026-05-12 22:27:07 +10:00
dhi_holo e24c82860d No Bone 2026-05-12 22:11:53 +10:00
dhi_holo 1291dee1e1 Data Files 2026-05-12 21:39:03 +10:00
dhi_holo 69732be09b Mistleaf's Fae Magics 2026-05-12 18:24:23 +10:00
dhi_holo 8ce4ed7dee Update TerrainFlowerBlock.kt
Removed unused imports
2026-05-12 14:59:52 +10:00
dhi_holo 33d3cc0104 Merge branch 'flora-heals-an-aching-soul-' of https://gitlab.com/cable-mc/cobblemon into flora-heals-an-aching-soul- 2026-05-12 14:52:36 +10:00
dhi_holo 33b6b519ed Merge branch 'flora-heals-an-aching-soul-' of https://gitlab.com/cable-mc/cobblemon into flora-heals-an-aching-soul- 2026-05-12 12:26:39 +10:00
dhi_holo 5ec849f4e3 Merge branch 'main' into flora-heals-an-aching-soul- 2026-05-12 12:26:09 +10:00
Gertimoshka 6f4a2d2cd5 Made the flowers block entities so they can tick and adjust to weather changes 2026-05-11 21:35:48 +03:00
Gertimoshka 0bca89e77d Lucibell will now properly light up if any part of the block has an entity in it, by designating lower part as the 'driver' who controls the states 2026-05-11 17:21:22 +03:00
dhi_holo 8f9f162011 Merge branch 'main' into flora-heals-an-aching-soul- 2026-05-11 09:56:11 +10:00
dhi_holo ac3bea3d5e Update TerrainFlowerBlock.kt
Compacted but it STILL DOESN'T WORK
2026-05-10 21:23:17 +10:00
dhi_holo 178d4f199b Update TerrainFlowerBlock.kt
I feel so close, but the weather checks don't work
2026-05-09 23:04:07 +10:00
dhi_holo 933819380d Merge branch 'main' into flora-heals-an-aching-soul- 2026-05-09 21:15:27 +10:00
dhi_holo d68131e1b9 Update TerrainFlowerBlock.kt
It's starting to get there, probably. Not fully functional yet
2026-05-09 21:15:04 +10:00
dhi_holo ffbc379c0b Some More Work 2026-05-08 14:01:31 +10:00
dhi_holo 7053d12508 Update TerrainSeedBlock.kt
In theory this makes it grow slower on dry dirt, which would be pretty cool
2026-05-07 20:38:47 +10:00
dhi_holo d41442200f Models and Temp Textures and start of some code for glowing 2026-05-07 20:08:15 +10:00
dhi_holo d2564c343e Terrain Seed Beginnings 2026-05-04 22:43:54 +10:00
dhi_holo d1c19e8837 Visual FIxes 2026-05-04 14:30:31 +10:00
dhi_holo 0ec3bfabad Merge branch 'main' into flora-heals-an-aching-soul- 2026-05-04 11:37:59 +10:00
dhi_holo 43ffb04621 FINALLY FUCKING FIXED IT 2026-05-04 11:34:04 +10:00
dhi_holo eeaedf76a9 progress 2026-05-04 09:43:59 +10:00
dhi_holo 120fb4829a Pa'uvillea complete
Maash's tweaks to the wall version, plus placement logic working as desired (although may need further tweaks depending on feedback)
2026-05-03 11:10:00 +10:00
dhi_holo 12b93e53a7 Revenge of the Pa'uvillea 2026-05-02 22:43:34 +10:00
dhi_holo 00b17b9764 Update CobblemonBlocks.kt 2026-05-02 18:55:21 +10:00
dhi_holo 06192f809d Merge branch 'main' into flora-heals-an-aching-soul- 2026-05-02 18:54:04 +10:00
dhi_holo d09eb0d3ff Update LobailaFlowerBlock.kt 2026-04-23 08:05:13 +10:00
dhi_holo 416321679c Updated Textures 2026-04-22 20:29:02 +10:00
dhi_holo 72c4e6e54f Merge branch 'main' into flora-heals-an-aching-soul- 2026-04-19 16:45:10 +10:00
dhi_holo d3738e3424 Merge branch 'main' into flora-heals-an-aching-soul- 2025-12-13 18:45:37 +10:00
dhi_holo 2e183db903 Re-rename
Lobaila and Pa'uvillea changes
2025-12-02 12:33:55 +10:00
dhi_holo fa174b88dd OVERSIGHTS (may need to copy to another branch) 2025-12-01 17:09:00 +10:00
dhi_holo 0b4abe6d16 Texture Updates 2025-12-01 17:08:42 +10:00
dhi_holo 759fb0ecd8 Rename!
Lobalia, Pa'uvilla, and Pomohana are here!
2025-12-01 16:37:53 +10:00
dhi_holo 429e927c3f Potted Berries Part 1
All the data/asset stuff needed for Potted Berries.
Need to handle the codeside now, which will be trickier.
2025-11-30 22:27:29 +10:00
dhi_holo 643aed9133 Update HydrangeaFlowerBlock.kt
Comment
2025-11-30 12:02:26 +10:00
dhi_holo e701642de2 Hydrangea loot and tag starts 2025-11-30 12:00:14 +10:00
dhi_holo a3a03e3da6 Lobelia Polish and Hydrangea
Added start of Hydrangea flowers
2025-11-29 20:51:25 +10:00
dhi_holo 5dd3d5b552 Mint Rework
Totally reworked the Mint Leaf Litter blocks to not rely on Pink Petals due to the differences in behaviour, finally added Craspedia loot table, updated Craspedia texture, fixed Lobelia being shaded incorrectly
2025-11-29 16:20:45 +10:00
dhi_holo 1bae246e6c Gestdate
Ges updated textures
2025-11-29 14:39:30 +10:00
dhi_holo c94ef10189 Merge branch 'main' into flora-heals-an-aching-soul- 2025-11-29 14:24:30 +10:00
dhi_holo dfacf1f9df Merge branch 'main' into flora-heals-an-aching-soul- 2025-11-27 18:33:35 +10:00
dhi_holo 06c5e34f48 Merge branch 'main' into flora-heals-an-aching-soul- 2025-11-23 20:33:34 +10:00
dhi_holo 1ab8b35e98 Merge branch 'main' into flora-heals-an-aching-soul- 2025-11-23 12:50:52 +10:00
dhi_holo 261b61ee6c Updated Assets and removed TODO 2025-11-22 15:31:12 +10:00
dhi_holo 5abf8e1bab Merge branch 'main' into flora-heals-an-aching-soul- 2025-11-22 14:16:33 +10:00
dhi_holo 7c0b463637 Merge branch 'main' into flora-heals-an-aching-soul- 2025-11-21 18:14:42 +10:00
dhi_holo e156ab2432 Craspedia assets and Lobelia waterlogging
Still needs some more work done on both, but it's real nice now
2025-11-21 18:14:29 +10:00
dhi_holo 0b46a7163b Merge branch 'main' into flora-heals-an-aching-soul- 2025-11-21 13:35:16 +10:00
dhi_holo 21b76c008a Craspedia start
Needs work, but it's fully functional
2025-11-21 13:30:19 +10:00
dhi_holo b7e9f8248d Oricorio Start
Lobelia (Red) flower partially set up.
Wanna look into letting it be waterlogged, and no dye crafting recipe is set up yet
2025-11-20 19:34:10 +10:00
dhi_holo 8b21e76a36 Merge branch 'main' into flora-heals-an-aching-soul- 2025-11-20 17:06:31 +10:00
dhi_holo 515471185f Create CHANGELOG-DecorativeWv2.md 2025-11-19 19:54:49 +10:00
dhi_holo 628e8f4e5e Mint Leaf Litter and Potted Mint
"It's not fucking weed you piece of shit stoner" -Kermit the Frog

Needs some cleanup when it comes to how I've stolen the Pink Petals (due to Leaf Litter being a future block), but what we got rn is a good starting point
2025-11-19 19:42:38 +10:00
5704 changed files with 220884 additions and 98721 deletions
BIN
View File
Binary file not shown.

After

Width:  |  Height:  |  Size: 2.8 KiB

-11
View File
@@ -1,11 +0,0 @@
### Additions
### Changes
- Replaced the entity AI for Pokémon and NPCs with an entirely custom one. Yeah we changed the entity AI in 1.7 too, you're remembering right.
- Improved performance of entity AI.
### Fixes
### Developer
### Molang & Datapacks
-8
View File
@@ -1,8 +0,0 @@
### Additions
- Added Pokémon breeding for Pokémon left in pasture blocks.
- Added nest blocks that Pokémon can lay eggs in.
### Developer
- Spawning Influences now have the context of what the other buckets are when adjusting bucket weights. This will break existing influences that do bucket weight adjustment.
- Renamed heaps of things in the spawning system to make more sense.
+19 -73
View File
@@ -1,101 +1,47 @@
# Changelog
## [1.8.2 (MONTH xth, 2026)](#1-8-2)
## [1.8.3 (MONTH xth, 2026)](#1-8-3)
### Additions
- The following items can now be placed on the ground as blocks:
- King's Rock, Galarica Cuff, Unremarkable Teacup, Masterpiece Teacup, Chipped Pot, Cracked Pot, Sachet, Metal Powder, Quick Powder, Bright Powder, Icy Rock, Heat Rock, Smooth Rock, Damp Rock, Destiny Knot, Luminous Moss, Never-Melt Ice, Wide Lens, Scope Lens, and Zoom Lens.
- Iron Ball, Metal Coat, Throat Spray, HP Up, Protein, Iron, Carbos, Calcium, Zinc, PP Up, PP Max, Upgrade, Dubious Disc, and Loaded Dice.
- The following items can now be placed on various surfaces:
- Galarica Wreath, Magnet, Flame Orb, Life Orb, Toxic Orb, Light Ball, and Smoke Ball.
- The following items can now be placed as blocks and have additional functionality:
- Ring Target, Metronome, and Eject Button.
- The following items can now be worn by Players and Pokémon:
- Galarica Wreath, Cleanse Tag, Spell Tag, Sharp Beak, Covert Cloak, Shell Helmet, and Never-Melt Ice.
- Wearable items can now be equipped by a player by holding it and right-clicking (or rebound use/interact)
- Wearable items that can be placed down are exempt from this behaviour.
- You can now drag to select multiple Pokémon inside the PC menu.
### Pokémon Added
#### Generation 4
- Snover
- Abomasnow
- Burmy
- Wormadam
- Mothim
#### Generation 5
- Tympole
- Palpitoad
- Seismitoad
#### Generation 6
- Helioptile
- Heliolisk
#### Generation 7
- Grubbin
- Charjabug
- Vikavolt
#### Generation 8
#### Generation 9
- Greavard
- Houndstone
### Model updates for the following Pokémon
- Cacnea
- Cacturne
- Binacle
- Barbaracle
- Glimmet
- Glimmora
- Deerling
- Sawsbuck (All forms)
- Absol
### Animation updates for the following Pokémon
- Cacnea
- Cacturne
### Changes
- Updated various recipes to display in Recipe Groups within the Recipe Book
- Updated most recipes to display more logically/consistently within the Recipe Book's categories
- Make ride rotations less jittery in multiplayer.
- Changes tm shelf discs to use textures instead of tinting and overlays to line up with item display
- Blank TM can now be inserted into the Disc Shelf
### Fixes
- Correctly grants "They're Minerals!" advancement when planting a type gem
- Type Gem Blocks now have advancements to give you the recipe in the recipe book (the data for the advancements were inside the recipes somehow??)
- Some other recipes without advancements have also been corrected
- Corrected the TM Recipes for Charge Beam and Payday
- Type Gem blocks now properly generate clusters off of the block.
- Starter Screen Categories will no longer stop rendering if they are bigger than the viewport, and you are not viewing top or bottom edges
- Random Starter option now properly handled in height calculation, so now it won't run off into other categories or be un-accessible due to scroll limits if it causes a new row
- Mochi and Feathers no longer drop glass bottles on use
- Fixed a rare set of concurrency bugs related to reloading packs on NeoForge; fixes a ModernFix issue
- Removed unnecessary conditions for Mimikyu's standing pose. Hopefully fixes the rare instance of it using its shoulder animations during battle in multiplayer scenarios.
- Fixed Rockruff line not blinking
- Fixed Flygon sometimes using its running animation instead of walking
- Fixed Bramblin always sleeping outside of battle
- Fixed Dragonair using its battle idle as a normal idle
- Fixed Lycanroc's head movement
- Added head movement to Archaludon
- Fixed Duraludon line not having any sleep animations
- Fixed Diglett line not having their faint animations
- Fixed Kingambit moving its legs while walking
- Various Structure fixes
- Fixed shiny pokemon under certain circumstances forgetting taught TMs
- Fixed datapacks with item interaction evolutions that don't specify an item crashing the world on load.
- Fixed the Pokédex evolution tree crashing when a datapack's dex entry is missing an evolution's form.
- Fixed the Pokédex evolution tree crashing with a stack overflow on evolutions that loop back on themselves.
- Fixed the Pokédex evolution tree crashing when looking at a dex that is not part of the "National Dex" aggregate.
- Fixed evolution trees not building properly when a pokemon has several pokedex entries for different regions.
- Fixed form-changing evolutions sometimes resolving to the source form in the Pokédex evolution tree.
- Broken datapack evolutions are now logged and skipped in the Pokédex evolution tree instead of crashing.
- Fixed friendship booster items not being recognised as such
- Fixed conflicts with other mods that would make use of recipe books in certain ways (Farmer's Delight Cooking Pot)
- Fixed Pokémon battles stalling when a sidemod cancels the `THROWN_POKEBALL_HIT` hit event
- Fixed choice feature tab completion in `spawnpokemon/pokegive/pokeedit` commands
### Developer
- Fixed wrong order of operations in the code flow prior to the `FOSSIL_REVIVED` event causing pokemon to appear without entity link
- Fixed TestPartySlot command not correctly comparing the provided spec with the target Pokémon
- Bumped NeoForge to `21.1.195` to get access to MixinExtras `0.5` and the expressions annotation
### Molang & Datapacks
- A new `negate` variant for evolution requirements has been added, which will negate (invert) the provided inner condition.
- Added Molang functions for individual Pokédex ids, wherein a subdex is passed in as a string to `dex_caught_count` etc.
### Particles
#### New Move Animations
- Fixed `q.pokemon.nature` returning class instance instead of proper string value (`cobblemon:adamant`)
- Fixed `q.entity.is_looking_at` result being always `1` for whatever entity passed as target
### Localization
- Updated translations for:
- Updated translations for:
-223
View File
@@ -1,223 +0,0 @@
# Habitat Block GUI Editor - Developer Instructions
These instructions are brought to you by AI slop with Hiroku reviewing it afterwards. It does seem fairly accurate
though.
## Overview
The Habitat Block is a spawning tool that allows creative mode players to configure custom Pokémon spawning behavior. We need a GUI editor so read below to understand what it needs to do.
Phases might need a bit of explanation. The idea is that each habitat block will have a current "phase", which changes every day. The number of different phases is something that can be configured per block, as well as what order the phase will move through when it changes.
In the case of 3 phases, the different phase orders do the following:
SIMPLE: 1-2-3-1-2-3-1-2-3
FIXED_RANDOM: 1-3-2-1-3-2-1-3-2 (or some other repeating pattern, based on the position of the habitat block)
FULL_RANDOM: 1-3-1-2-3-1-3-1-2 (completely random value each day)
The idea is like, if you had set 3 phases for a habitat block, you could make Rattata spawn in phase 1, Patrat in phase 2, and Zigzagoon in phase 3.
## Entry Point
- GUI opens when a creative mode player right-clicks a Habitat Block
- Packet: `OpenHabitatBlockEditorPacket` sends current settings to client
- When you're done you send a `SaveHabitatBlockSettingsPacket` back to the server with the same settings DTO instance (but modified, one would assume)
- Settings are applied via `HabitatBlockEntity.applySettings(HabitatSettingsDTO)`
## Data Structure
### Root: `HabitatSettingsDTO`
All settings are contained in this DTO which is sent between client and server.
#### Common Settings (always present)
```kotlin
numberOfPhases: Int = 1 // Number of spawn phases (TODO: not yet implemented)
phaseOrder: HabitatPhaseOrder // How the passage of phases will work with each day
levelRange: IntRange // Min..Max level for spawned Pokémon
modifiers: String // PokemonProperties string (e.g., "shiny gender=male")
mimicId: ResourceLocation // Block appearance (e.g., "minecraft:stone")
```
#### Spawning Mode Toggle
```kotlin
isActivatedSpawning: Boolean // true = Activated mode, false = Natural mode
```
Based on this boolean, EITHER `activatedSettings` OR `naturalSettings` will be populated (never both).
---
## Spawning Modes
### Mode 1: Activated Spawning (`ActivatedHabitatSettingsDTO`)
Triggered spawning system - spawns occur based on specific triggers.
```kotlin
trigger: Enum // REDSTONE, TICK, or RANDOM_TICK
chance: Float = 1.0 // Probability (0.0-1.0) spawn attempt occurs on trigger
cancelledNaturalSpawningRange: Int // Radius (blocks) where natural spawning is disabled
spawnRange: Int // Radius (blocks) where spawning can occur
maxSpawns: Int = -1 // Max concurrent spawns from this block (-1 = infinite)
maxSpawnsPerActivation: Int = 1 // Max spawns per single trigger event
habitatPool: HabitatPoolSettingsDTO // What Pokémon can spawn (see below)
```
**Trigger Types:**
- `REDSTONE`: Spawns on redstone pulse (rising edge)
- `TICK`: Attempts spawn every game tick (very frequent)
- `RANDOM_TICK`: Attempts spawn on random tick events
### Mode 2: Natural Spawning (`NaturalHabitatSettingsDTO`)
Modifies the natural spawning system in the area.
```kotlin
replaceSpawns: Boolean // true = only this pool spawns, false = adds to natural spawns
rangeOfInfluence: Int // Radius (blocks) where this influences spawning
habitatPool: HabitatPoolSettingsDTO // What Pokémon can spawn (see below)
```
---
## Habitat Pool Settings (`HabitatPoolSettingsDTO`)
Defines what Pokémon can spawn. Can reference existing pools or define custom ones.
```kotlin
id: ResourceLocation // Pool identifier
isReference: Boolean // true = use existing pool, false = custom pool
isActivated: Boolean // Must match parent spawning mode
// Only present when isReference = false:
name: String? // Display name for custom pool
spawns: List<HabitatSpawn>? // List of spawn entries
```
**Pool Types:**
- **Reference Pool**: `isReference = true` - Uses a pre-defined pool by ID (e.g., `cobblemon:forest_day`)
- **Custom Pool**: `isReference = false` - Defines spawns inline with `name` and `spawns` list
**Custom Pool IDs**: Must start with `custom__` prefix (e.g., `cobblemon:custom__my_pool`)
---
## GUI Requirements
### Layout Sections
#### 1. Common Settings Panel
- **Number of Phases**: Integer input greater than zero (default: 1)
- **Phase Order**: Habitat Phase Order dropdown (default: SIMPLE)
- **Level Range**: Two integer inputs (Min/Max) - Default: 1 to config max Pokémon level
- **Modifiers**: Text input for PokemonProperties string
- Examples: `shiny`, `gender=male`, `shiny gender=female level=50`
- **Mimic Block**: Block selector/dropdown
- Default: `minecraft:stone`
- See `HabitatBlockEntity.mimicCycle` for suggested blocks
#### 2. Spawning Mode Selector
Radio buttons or toggle:
- **Activated Spawning** (trigger-based)
- **Natural Spawning** (world spawning influenced)
#### 3. Mode-Specific Settings
**If Activated Spawning:**
- **Trigger**: Dropdown (REDSTONE / TICK / RANDOM_TICK)
- **Chance**: Float slider (0.0 - 1.0, default: 1.0)
- **Cancel Natural Spawning Range**: Integer input (blocks)
- **Spawn Range**: Integer input (blocks)
- **Max Spawns**: Integer input (-1 for infinite, default: -1)
- **Max Spawns Per Activation**: Integer input (default: 1)
- **Habitat Pool**: Pool selector (see below)
**If Natural Spawning:**
- **Replace Spawns**: Checkbox (true = exclusive, false = additive)
- **Range of Influence**: Integer input (blocks)
- **Habitat Pool**: Pool selector (see below)
#### 4. Habitat Pool Selector
Two options:
- **Use Existing Pool**: Dropdown of registered pools
- Set `isReference = true`
- Set `id` to selected pool
- Ensure `isActivated` matches spawning mode
- **Create Custom Pool**: Opens pool editor
- Set `isReference = false`
- Generate ID with `custom__` prefix
- Set `name` and `spawns` list
- User defines spawn entries (implementation depends on `HabitatSpawn` structure)
---
## Validation Rules
1. **Level Range**: Min must be ≥ 1, Max must be ≤ config max, Min ≤ Max
2. **Number of Phases**: Must be greater than zero
3. **Chance**: Must be between 0.0 and 1.0
4. **Ranges**: All range values must be ≥ 0
5. **Pool Validation**:
- If `isActivated = true`, pool must be `ActivatedHabitatPool`
- If `isActivated = false`, pool must be `NaturalHabitatPool`
- If reference pool not found, server logs error and rejects settings
6. **Custom Pool IDs**: Must start with `custom__`
---
## Network Flow
1. **Opening GUI**: Server sends `OpenHabitatBlockEditorPacket` with current `HabitatSettingsDTO`
2. **Saving Changes**: Client sends updated `HabitatSettingsDTO` back to server
3. **Server Processing**:
- `HabitatBlockEntity.applySettings()` validates and applies changes
- Calls `refreshFromSettings()` to regenerate spawn details
- Marks block entity as changed and syncs to clients
---
## Implementation Notes
- **Creative Mode Only**: GUI should only be accessible to creative mode players
---
## Example Configurations
### Example 1: Redstone-Triggered Shiny Spawner
```kotlin
isActivatedSpawning = true
phaseOrder = FIXED_RANDOM
numberOfPhases = 4
levelRange = 50..60
modifiers = "shiny"
mimicId = "minecraft:diamond_block"
activatedSettings:
trigger = REDSTONE
chance = 1.0
spawnRange = 10
maxSpawns = 1
maxSpawnsPerActivation = 1
habitatPool = (reference to existing pool)
```
### Example 2: Natural Spawn Replacement Zone
```kotlin
isActivatedSpawning = false
levelRange = 1..100
phaseOrder = SIMPLE
numberOfPhases = 1
modifiers = ""
mimicId = "minecraft:moss_block"
naturalSettings:
replaceSpawns = true
rangeOfInfluence = 32
habitatPool = (custom pool with specific Pokémon)
```
---
## Related Files
- `HabitatBlockEntity.kt` - Main block entity logic
- `HabitatSettingsDTO.kt` - Root settings container
- `ActivatedHabitatSettingsDTO.kt` - Activated mode settings
- `NaturalHabitatSettingsDTO.kt` - Natural mode settings
- `HabitatPoolSettingsDTO.kt` - Pool configuration
- `ActivatedHabitatSpawning.kt` - Activated spawning implementation
- `NaturalHabitatSpawning.kt` - Natural spawning implementation
-9
View File
@@ -1,9 +0,0 @@
IVs layer
Move layer
Remove nature layer in favour of modification layer
Reconsider form layer. Its timing seems more important than anything else
Remove cosmetic layer
Add shiny layer
Fix the way the client is the one deciding when hatching will happen from that TriggerEggHatchHandler
Clean up duplication in hatchPokemon logic for nest and incubator, should be a common function in EggComponent probably for hatching into a player's party
+4 -1
View File
@@ -36,6 +36,7 @@
- Added `cobblemon:catch_alpha_pokemon` advancement trigger and `totalAlphaCaptureCount` stat for captured Alpha Pokémon.
### New rideable Pokémon
- Pidgeot
- Crobat
- Skarmory
- Milotic
@@ -106,7 +107,9 @@
- Avalugg (Hisuian Form)
### Model updates for the following Pokémon
- Pidgey
- Pidgeotto
- Pidgeot
- Sandshrew
- Sandslash
- Nidoking
+211
View File
@@ -0,0 +1,211 @@
# Changelog
## [1.8.2 (October 11th, 2026)](#1-8-2)
### Additions
- The following items can now be placed on the ground as blocks:
- King's Rock, Galarica Cuff, Unremarkable Teacup, Masterpiece Teacup, Chipped Pot, Cracked Pot, Sachet, Metal Powder, Quick Powder, Bright Powder, Soft Sand, Electirizer, Magmarizer, Icy Rock, Heat Rock, Smooth Rock, Damp Rock, Destiny Knot, Luminous Moss, Never-Melt Ice, Wide Lens, Scope Lens, and Zoom Lens.
- I wasn't finished. Iron Ball, Metal Coat, Throat Spray, Terrain Extender, Medicinal Brew, Moomoo Milk, HP Up, Protein, Iron, Carbos, Calcium, Zinc, PP Up, PP Max, Upgrade, Dubious Disc, and Loaded Dice.
- The following items can now be placed on various surfaces:
- Galarica Wreath, Magnet, Flame Orb, Life Orb, Toxic Orb, Light Ball, and Smoke Ball.
- The following items can now be placed as blocks and have additional functionality:
- Ring Target, Metronome, and Eject Button.
- The following items can now be worn by Players and Pokémon:
- Galarica Wreath, Cleanse Tag, Spell Tag, Sharp Beak, Covert Cloak, Shell Helmet, and Never-Melt Ice.
- Wearable items can now be equipped by a player by holding it and right-clicking (or whatever you've rebound use/interact to).
- Wearable items that can be placed down are exempt from this behaviour.
- Mint Leaves can now be placed on the ground as Leaf Litter, or in Flower Pots.
- The recall animation now renders the ball in hand with the player's arm raised.
- Added Oricorio Flowers.
- Added Terrain Plants, four plants grown from Electric, Grassy, Misty, and Psychic Seeds, which glow under specific environmental conditions and can be farmed for more of their seeds.
- Berries can now be placed in Flower Pots.
- The evolution tree for a Pokémon can now be viewed in the Pokédex, showing the Pokémon's full family line and what's needed to evolve into each stage.
- Added custom sounds to a bunch of items that can be placed as blocks: liquid bottles, pill bottles, powders, and dice.
- Added paper as a new cosmetic item for Pikachu.
- Burmy changes its cloak after a battle it took part in, based on the biome.
- Trash Cloak in the Deep Dark, Nether and End.
- Plant Cloak in lush biomes such as forests, jungles, plains and swamps.
- Sandy Cloak in sandy biomes, beaches and caves.
### Pokémon Added
#### Generation 4
- Snover
- Abomasnow
- Burmy
- Wormadam
- Mothim
#### Generation 5
- Tympole
- Palpitoad
- Seismitoad
#### Generation 6
- Helioptile
- Heliolisk
#### Generation 7
- Grubbin
- Charjabug
- Vikavolt
- Minior
#### Generation 8
- Eternatus
#### Generation 9
- Greavard
- Houndstone
### Model updates for the following Pokémon
- Sudowoodo
- Spheal
- Cacnea
- Cacturne
- Binacle
- Barbaracle
- Glimmet
- Glimmora
- Deerling
- Sawsbuck (All forms)
- Absol
- Poliwag
- Politoed
- Ekans
- Oddish
- Gloom
- Vileplume
- Bellossom
- Shroomish
- Chespin
- Quilladin
- Chesnaught
- Fennekin
- Braixen
- Delphox
- Froakie
- Frogadier
- Greninja
- Shinx
- Luxio
- Luxray
- Slakoth
- Riolu
- Lucario
- Corsola
- Mime Jr.
### Animation updates for the following Pokémon
- Treecko (New Shoulder Mount!)
- Bonsly (New Shoulder Mount!)
- Sudowoodo
- Cacnea
- Cacturne
- Ekans
- Arbok
- Oddish
- Gloom
- Vileplume
- Bellossom
- Pichu
- Pikachu
- Raichu (+ Alolan)
- Greninja
- Slakoth
### Changes
- Slowed the speed of Type Gem growth, and revamped their generation to grow in a more crystal-like shape.
- Terrain Seeds can now be planted.
- Terrain Seeds are now consumed during PvP and NPC battles.
- Glow Item Frames can be crafted using Bright Powder as an alternative to Glow Ink Sacs.
- Bright Powder can be used on Signs and Hanging Signs to make text glow, as an alternative to Glow Ink Sacs.
- Updated various recipes to display in Recipe Groups within the Recipe Book.
- Updated most recipes to display more logically and consistently within the Recipe Book's categories.
- Updated the following recipes
- Never-Melt Ice, Focus Sash, Blunder Policy, Weakness Policy, Blank TM.
- Made ride rotations less jittery in multiplayer.
- Changes Disc Shelf TMs to use textures instead of tinting and overlays to line up with item display.
- Blank TM can now be inserted into the Disc Shelf.
- Added a TM creative tab.
- Made regional and Vivillon split-evo locations mutually exclusive.
- Vivillon's patterns are now viewable as forms with form names and unique Pokédex entries displayed.
- Item evolutions now unlock **all** locked evolutions whose requirements are met instead of stopping after the first.
- Exceptions being "forced" evolutions which stop after the first one.
- Removed Mega Drain as a TM.
- PokeSnacks (and other area spawns) will now start the vertical offset checking from the center rather than base coordinate
- This will help PokeSnacks to work inside caves or tighter spaces better.
### Fixes
- Type Gem blocks now properly generate clusters off of the block.
- Correctly grant "They're Minerals!" advancement when planting a Type Gem.
- Shoulder mounted Pokémon now follow player body animations, improving their positioning with custom player animations and default actions.
- Shoulder mounted Pokémon now sit slightly higher with chest armor equipped for better alignment, with a configurable blacklist.
- Type Gem Blocks now have advancements to give you the recipe in the recipe book (the data for the advancements were inside the recipes somehow??).
- Some other recipes without advancements have also been corrected.
- Corrected the TM Recipes for Charge Beam and Payday.
- Starter Screen Categories will no longer stop rendering if they are bigger than the viewport and you are not viewing the top or bottom edges.
- The Random Starter option no longer runs off into other categories or becomes unaccessible due to scroll limits if it causes a new row.
- Mochi and Feathers no longer drop glass bottles on use.
- Fixed a rare set of concurrency bugs related to reloading packs on NeoForge; fixes a ModernFix compatibility issue.
- Removed unnecessary conditions for Mimikyu's standing pose. Hopefully fixes the rare instance of it using its shoulder animations during battle in multiplayer scenarios.
- Fixed Rockruff line not blinking.
- Fixed Flygon sometimes using its running animation instead of walking.
- Fixed Bramblin always sleeping outside of battle.
- Fixed Dragonair using its battle idle as a normal idle.
- Fixed Lycanroc's head movement.
- Added head movement to Archaludon.
- Fixed Duraludon line not having any sleep animations.
- Fixed Diglett line not having their faint animations.
- Fixed Kingambit moving its legs while walking.
- Fixed Alolan Diglett's cry not playing.
- Fixed shiny alpha Snorlax using the non-shiny texture.
- Fixed Crabominable's head breaking when looking around.
- Fixed Shiny Dipplin and Hydrapple's textures.
- Various structure fixes.
- Fixed shiny Pokémon under certain circumstances forgetting taught TMs.
- Fixed certain Pokémon sounds sometimes being doubled when played at specific times in their animations.
- Fixed ball capture beam origin coming from behind the ball.
- Fixed Safari Ball catch rate outside of battle.
- Fixed alpha eye (and other) particles not respecting the client particle density setting in video options.
- Fixed the TM Machine UI not closing when player is moving away from it.
- Moved the config category for alpha/shiny chance config fields for fossil machine and honey log slathering to Spawning.
- Fixed crashes for addon species with non-Cobblemon namespaces in evolution, fishing bait, and Pokédex lookups.
- Bees will now grow Apricorns and the Galarica Nut Bush, which were in the bee growables tag but never handled, and correctly spend their nectar when they do.
- Saccharine Leaves can now be bone mealed.
- Fixed equipping a stack of wearable items instead of one item of a stack.
- Fixed TM stack consumption in TM Machine screen when a player teaches a move to a Pokémon.
- Fixed every Miltank giving mushroom stew, not only mushroom variants.
- Medicinal Leeks can now be eaten when they aren't being planted, matching their food properties.
- Sweeping attacks no longer set owned Pokémon on fire (e.g. with Fire Aspect) or knock them back. Friendly Fire is now off.
- Fixed Pokémon not losing their previous form's signature moves when changing forms (e.g. Rotom keeping Overheat after leaving its Heat form).
- Form-specific moves gained from a form change are now only granted if the Pokémon is high enough level to learn them, and no longer create duplicates in benched moves.
- Spinda now learns Teeter Dance at level 32 instead of via TM.
- Fixed Oricorio Pa'u form description in the Pokédex.
- Fixed PC playing sound on close when opened via command.
### Developer
- Evolution requirements can now set `pokedexIcon` and `pokedexTooltip` directly in their JSON to control how they're shown on the Pokédex's evolution tree, for example:
```json
{
"variant": "attack_defence_ratio",
"pokedexIcon": "minecraft:diamond_sword",
"pokedexTooltip": "cobblemon.ui.pokedex.requirement.attack_defence_ratio.tooltip"
}
```
- Fixed the wrong order of operations in the code flow prior to the `FOSSIL_REVIVED` event causing Pokémon to appear without the entity link.
- Fixed TestPartySlot command not correctly comparing the provided spec with the target Pokémon.
### Molang & Datapacks
- A new `negate` variant for evolution requirements has been added, which will negate (invert) the provided inner condition.
- Added Molang functions for individual Pokédex ids, wherein a subdex is passed in as a string to `dex_caught_count` etc.
- Added a `battle_ended` callback, backed by the new `BATTLE_ENDED` event, which fires whenever a battle ends for any reason, alongside a multitude of flags not previously covered by `BATTLE_VICTORY`.
- Added `battle_pokemon` to battle actor structs and `has_faced_opponents` to battle Pokémon structs.
- Added the `cobblemon:form_change/bagworm_cloak/plant_cloak`, `sandy_cloak` and `trash_cloak` biome tags, which control Burmy's cloak after battle.
### Localization
- Updated translations for:
- Brazilian Portuguese
- Canadian French
- Japanese
- Korean
- Russian
- Ukrainian
@@ -8,54 +8,42 @@
package com.cobblemon.mod.common.mixin;
import com.cobblemon.mod.common.block.SaccharineLeafBlock;
import com.llamalad7.mixinextras.sugar.Local;
import net.minecraft.core.BlockPos;
import net.minecraft.world.level.block.Block;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.entity.animal.Bee;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.BonemealableBlock;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.ModifyVariable;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.LocalCapture;
@Mixin(targets = "net.minecraft.world.entity.animal.Bee$BeeGrowCropGoal")
public abstract class BeeEntityMixin {
@Unique
private BlockState cobblemon$result = null;
@Inject(method = "tick()V", at = @At(
value = "INVOKE",
target = "Lnet/minecraft/world/level/block/BonemealableBlock;performBonemeal(Lnet/minecraft/server/level/ServerLevel;Lnet/minecraft/util/RandomSource;Lnet/minecraft/core/BlockPos;Lnet/minecraft/world/level/block/state/BlockState;)V",
shift = At.Shift.BY,
by = 2
),
locals = LocalCapture.CAPTURE_FAILHARD
)
private void injectCustomGrowth(CallbackInfo ci, int i, BlockPos blockPos, BlockState blockState, Block block) {
if (block instanceof SaccharineLeafBlock) {
int age = blockState.getValue(SaccharineLeafBlock.Companion.getAGE());
boolean waterlogged = blockState.getValue(BlockStateProperties.WATERLOGGED);
if (age < 2 && !waterlogged) {
this.cobblemon$result = blockState.setValue(SaccharineLeafBlock.Companion.getAGE(), age + 1);
}
}
}
@Shadow(aliases = {"this$0", "field_20373"}) @Final private Bee bee;
// Grows bonemealable blocks vanilla's hardcoded checks miss, returning the state so it handles the rest.
@ModifyVariable(method = "tick", at = @At(value = "LOAD", ordinal = 0), index = 5)
private BlockState applyCustomBlockState(BlockState before) {
if(this.cobblemon$result != null && before == null) {
BlockState result = this.cobblemon$result;
this.cobblemon$result = null;
return result;
private BlockState cobblemon$growBonemealableBlocks(BlockState grownState, @Local(ordinal = 0) BlockState blockState, @Local BlockPos pos) {
if (grownState != null || blockState.is(Blocks.CAVE_VINES) || blockState.is(Blocks.CAVE_VINES_PLANT)) {
return grownState;
}
return before;
if (!(blockState.getBlock() instanceof BonemealableBlock bonemealable)) {
return null;
}
ServerLevel level = (ServerLevel) this.bee.level();
if (!bonemealable.isValidBonemealTarget(level, pos, blockState)) {
return null;
}
bonemealable.performBonemeal(level, this.bee.getRandom(), pos, blockState);
return level.getBlockState(pos);
}
}
@@ -67,14 +67,14 @@ public abstract class BeeOccupantMixin {
if (state.is(BlockTags.BEEHIVES)) {
// position in front of the entrance, face away from the block
var facing = state.getValue(HorizontalDirectionalBlock.FACING);
newPos = pos.relative(facing).getBottomCenter();
newPos = pos.relative(facing).getCenter();
newYaw = facing.toYRot();
if (brain.checkMemory(CobblemonMemories.HIVE_LOCATION, MemoryStatus.REGISTERED)) {
brain.setMemory(CobblemonMemories.HIVE_LOCATION, pos); // This needs to be set in the case that the hive was picked up and moved.
}
} else {
// Block has likely been destroyed
var center = pos.getBottomCenter();
var center = pos.getCenter();
newPos = new Vec3(
center.x + level.random.nextFloat() * 0.6 - 0.3,
center.y + level.random.nextFloat() * 0.6 - 0.3,
@@ -15,6 +15,7 @@ import com.llamalad7.mixinextras.injector.ModifyExpressionValue;
import com.mojang.serialization.MapCodec;
import java.util.Optional;
import java.util.function.Supplier;
import net.minecraft.SharedConstants;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.nbt.IntTag;
import net.minecraft.resources.ResourceKey;
@@ -45,4 +46,24 @@ public class ChunkStorageMixin {
int curVersion = vanillaFixed.contains(VERSION_KEY) ? vanillaFixed.getInt(VERSION_KEY) : 0;
return DataFixTypes.CHUNK.update(CobblemonSchemas.getDATA_FIXER(), vanillaFixed, curVersion, CobblemonSchemas.DATA_VERSION);
}
// Our update on the same MC version still needs its own fixes so run them here in that case.
@Inject(
method = "upgradeChunkTag(Lnet/minecraft/resources/ResourceKey;Ljava/util/function/Supplier;Lnet/minecraft/nbt/CompoundTag;Ljava/util/Optional;)Lnet/minecraft/nbt/CompoundTag;",
at = @At("HEAD"),
cancellable = true
)
private void cobblemon$doChunkFixOnCurrentVersion(
ResourceKey<Level> levelKey,
Supplier<DimensionDataStorage> storage,
CompoundTag chunkData,
Optional<ResourceKey<MapCodec<? extends ChunkGenerator>>> chunkGeneratorKey,
CallbackInfoReturnable<CompoundTag> cir
) {
if (ChunkStorage.getVersion(chunkData) != SharedConstants.getCurrentVersion().getDataVersion().getVersion()) {
return;
}
int curVersion = chunkData.contains(VERSION_KEY) ? chunkData.getInt(VERSION_KEY) : 0;
cir.setReturnValue(DataFixTypes.CHUNK.update(CobblemonSchemas.getDATA_FIXER(), chunkData, curVersion, CobblemonSchemas.DATA_VERSION));
}
}
@@ -1,36 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin;
import com.cobblemon.mod.common.CobblemonItemComponents;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ItemModelShaper;
import net.minecraft.client.resources.model.BakedModel;
import net.minecraft.client.resources.model.ModelResourceLocation;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.item.ItemStack;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(ItemModelShaper.class)
public class ItemModelShaperMixin {
@Inject(method = "getItemModel(Lnet/minecraft/world/item/ItemStack;)Lnet/minecraft/client/resources/model/BakedModel;", at = @At("HEAD"), cancellable = true)
public void getItemModel(ItemStack stack, CallbackInfoReturnable<BakedModel> cir) {
String eggModel = stack.get(CobblemonItemComponents.EGG_MODEL);
if (eggModel == null) return;
ModelResourceLocation modelResourceLocation = ModelResourceLocation.inventory(ResourceLocation.parse("cobblemon:egg/" + eggModel));
BakedModel bakedModel = Minecraft.getInstance().getModelManager().getModel(modelResourceLocation);
cir.setReturnValue(bakedModel);
}
}
@@ -1,55 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin;
import net.minecraft.client.color.block.BlockColors;
import net.minecraft.client.renderer.block.model.BlockModel;
import net.minecraft.client.resources.model.BlockStateModelLoader;
import net.minecraft.client.resources.model.ModelBakery;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.profiling.ProfilerFiller;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.List;
import java.util.Map;
@Mixin(ModelBakery.class)
public abstract class ModelBakeryMixin {
@Final
@Shadow
private Map<ResourceLocation, BlockModel> modelResources;
@Shadow
protected abstract void loadItemModelAndDependencies(ResourceLocation modelLocation);
@Inject(method = "<init>", at = @At("TAIL"))
private void cobblemon$loadEggModels(
BlockColors blockColors,
ProfilerFiller profilerFiller,
Map<ResourceLocation, BlockModel> modelResources,
Map<ResourceLocation, List<BlockStateModelLoader.LoadedJson>> blockStateResources,
CallbackInfo ci
) {
for (ResourceLocation fileLocation : this.modelResources.keySet()) {
if (!fileLocation.getNamespace().equals("cobblemon")) continue;
String path = fileLocation.getPath();
if (!path.startsWith("models/item/egg/")) continue;
String modelPath = path.replace("models/item/", "").replace(".json", "");
ResourceLocation modelId = new ResourceLocation("cobblemon", modelPath);
this.loadItemModelAndDependencies(modelId);
}
}
}
@@ -35,13 +35,16 @@ import com.cobblemon.mod.common.util.DataKeys;
import com.cobblemon.mod.common.world.gamerules.CobblemonGameRules;
import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
import com.llamalad7.mixinextras.sugar.Local;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.nbt.Tag;
import net.minecraft.network.chat.Component;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.util.Mth;
import net.minecraft.world.damagesource.DamageSource;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EntityDimensions;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.LivingEntity;
@@ -50,6 +53,7 @@ import net.minecraft.world.entity.item.ItemEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.food.FoodProperties;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.enchantment.EnchantmentHelper;
import net.minecraft.world.level.Level;
import net.minecraft.world.phys.Vec3;
import org.jetbrains.annotations.Nullable;
@@ -371,4 +375,33 @@ public abstract class PlayerMixin extends LivingEntity implements ScannableEntit
this.cobblemon$rideEyePos = rideEyePos;
}
/**
* Sweeping attacks apply post-attack enchantment effects (e.g. Fire Aspect) to every entity caught
* in the sweep, even if the damage itself was blocked. Skip them for Pokémon immune to the attack.
*/
@WrapOperation(
method = "attack",
at = @At(value = "INVOKE", target = "Lnet/minecraft/world/item/enchantment/EnchantmentHelper;doPostAttackEffects(Lnet/minecraft/server/level/ServerLevel;Lnet/minecraft/world/entity/Entity;Lnet/minecraft/world/damagesource/DamageSource;)V")
)
private void cobblemon$skipPostAttackEffectsOnImmunePokemon(ServerLevel level, Entity target, DamageSource source, Operation<Void> original) {
if (target instanceof PokemonEntity pokemonEntity && pokemonEntity.isInvulnerableTo(source)) {
return;
}
original.call(level, target, source);
}
/**
* Sweeping attacks also knock back every entity caught in the sweep regardless of whether it took damage.
*/
@WrapOperation(
method = "attack",
at = @At(value = "INVOKE", target = "Lnet/minecraft/world/entity/LivingEntity;knockback(DDD)V")
)
private void cobblemon$skipKnockbackOnImmunePokemon(LivingEntity target, double strength, double x, double z, Operation<Void> original, @Local DamageSource source) {
if (target instanceof PokemonEntity pokemonEntity && pokemonEntity.isInvulnerableTo(source)) {
return;
}
original.call(target, strength, x, z);
}
}
@@ -1,29 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.client.CobblemonClient;
import net.minecraft.client.Minecraft;
import net.minecraft.world.entity.Entity;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(Minecraft.class)
public class AIDebugGlowMixin {
@Inject(method = "shouldEntityAppearGlowing", at = @At("HEAD"), cancellable = true)
public void cobblemon$debugEntityGlow(Entity entity, CallbackInfoReturnable<Boolean> cir) {
if (entity.getId() == CobblemonClient.INSTANCE.getDebuggedEntityId()) {
cir.setReturnValue(true);
}
}
}
@@ -16,6 +16,7 @@ import com.cobblemon.mod.common.item.crafting.CookingPotShapelessRecipe;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.ImmutableMap;
import com.google.common.collect.Maps;
import com.llamalad7.mixinextras.sugar.Local;
import net.minecraft.client.ClientRecipeBook;
import net.minecraft.client.RecipeBookCategories;
import net.minecraft.client.gui.screens.recipebook.RecipeCollection;
@@ -63,23 +64,12 @@ public abstract class ClientRecipeBookMixin {
}
}
@Inject(method = "setupCollections", at = @At("RETURN"))
private void addCustomAggregateCategories(Iterable<RecipeHolder<?>> recipes, RegistryAccess registryAccess, CallbackInfo ci) {
Map<RecipeBookCategories, List<List<RecipeHolder<?>>>> map = categorizeAndGroupRecipes(recipes);
Map<RecipeBookCategories, List<RecipeCollection>> map2 = Maps.newHashMap();
ImmutableList.Builder<RecipeCollection> builder = ImmutableList.builder();
map.forEach((recipeBookCategories, list) -> {
List<RecipeCollection> collections = list.stream()
.map(listx -> new RecipeCollection(registryAccess, listx))
.peek(builder::add)
.collect(ImmutableList.toImmutableList());
map2.put(recipeBookCategories, collections);
});
RecipeBookCategories.AGGREGATE_CATEGORIES.forEach((recipeBookCategories, list) -> map2.put(recipeBookCategories, (List) list.stream().flatMap((recipeBookCategoriesx) -> ((List) map2.getOrDefault(recipeBookCategoriesx, ImmutableList.of())).stream()).collect(ImmutableList.toImmutableList())));
@Inject(method = "setupCollections",
at = @At(
value = "INVOKE",
target = "Lcom/google/common/collect/ImmutableMap;copyOf(Ljava/util/Map;)Lcom/google/common/collect/ImmutableMap;"
))
private void addCustomAggregateCategories(Iterable<RecipeHolder<?>> recipes, RegistryAccess registryAccess, CallbackInfo ci, @Local(name = "map2") Map<RecipeBookCategories, List<RecipeCollection>> map2) {
CobblemonRecipeCategories.Companion.getCustomAggregateCategories().forEach((recipeBookCategories, list) -> map2.put(recipeBookCategories, (List) list.stream().flatMap((recipeBookCategoriesx) -> ((List) map2.getOrDefault(recipeBookCategoriesx, ImmutableList.of())).stream()).collect(ImmutableList.toImmutableList())));
this.collectionsByTab = ImmutableMap.copyOf(map2);
this.allCollections = builder.build();
}
}
@@ -10,11 +10,13 @@ package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.OrientationControllable;
import com.cobblemon.mod.common.client.render.player.MountedPlayerRenderer;
import com.cobblemon.mod.common.client.render.player.RecallArmAnimationTracker;
import com.cobblemon.mod.common.duck.RidePassenger;
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
import net.minecraft.client.model.HumanoidModel;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.player.AbstractClientPlayer;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.LivingEntity;
import org.spongepowered.asm.mixin.Final;
@@ -96,4 +98,14 @@ public class HumanoidModelMixin {
MountedPlayerRenderer.INSTANCE.animate((HumanoidModel<AbstractClientPlayer>)(Object)this, pokemonEntity, player, netHeadYaw, headPitch, ageInTicks, limbSwing, limbSwingAmount);
}
}
@Inject(method = "setupAnim*", at = @At("TAIL"))
public void cobblemon$poseRecallArm(LivingEntity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, CallbackInfo ci) {
if (!(entity instanceof AbstractClientPlayer) || entity.getVehicle() instanceof PokemonEntity) return;
float raise = RecallArmAnimationTracker.INSTANCE.raiseFactor(entity.getUUID());
if (raise <= 0f) return;
this.rightArm.xRot = Mth.lerp(raise, this.rightArm.xRot, (float) (-Math.PI / 2.0));
this.rightArm.yRot = Mth.lerp(raise, this.rightArm.yRot, 0f);
this.rightArm.zRot = Mth.lerp(raise, this.rightArm.zRot, 0f);
}
}
@@ -0,0 +1,32 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.client.render.player.RecallArmAnimationTracker;
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.entity.layers.ItemInHandLayer;
import net.minecraft.world.entity.HumanoidArm;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.item.ItemDisplayContext;
import net.minecraft.world.item.ItemStack;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(ItemInHandLayer.class)
public class ItemInHandLayerMixin {
@Inject(method = "renderArmWithItem", at = @At("HEAD"), cancellable = true)
private void cobblemon$hideRecallHandItem(LivingEntity entity, ItemStack itemStack, ItemDisplayContext itemDisplayContext, HumanoidArm humanoidArm, PoseStack poseStack, MultiBufferSource multiBufferSource, int light, CallbackInfo ci) {
if (humanoidArm == HumanoidArm.RIGHT && RecallArmAnimationTracker.INSTANCE.isRecalling(entity.getUUID())) {
ci.cancel();
}
}
}
@@ -9,6 +9,7 @@
package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.OrientationControllable;
import com.cobblemon.mod.common.client.render.player.FirstPersonRecallBallRenderer;
import com.cobblemon.mod.common.item.PokedexItem;
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.Minecraft;
@@ -31,6 +32,9 @@ public class ItemInHandRendererMixin {
if (abstractClientPlayer.isUsingItem() && abstractClientPlayer.getUseItem().getItem() instanceof PokedexItem) {
ci.cancel();
}
else if (interactionHand == InteractionHand.MAIN_HAND && FirstPersonRecallBallRenderer.INSTANCE.render(poseStack, multiBufferSource, j, f)) {
ci.cancel();
}
else if (abstractClientPlayer instanceof OrientationControllable controllable && controllable.getOrientationController().isActive()) {
}
@@ -12,11 +12,9 @@ import com.cobblemon.mod.common.Cobblemon;
import com.cobblemon.mod.common.CobblemonItemComponents;
import com.cobblemon.mod.common.CobblemonItems;
import com.cobblemon.mod.common.ModAPI;
import com.cobblemon.mod.common.api.breeding.EggTextures;
import com.cobblemon.mod.common.item.PokeBallItem;
import com.cobblemon.mod.common.item.PokedexItem;
import com.cobblemon.mod.common.item.WearableItem;
import com.cobblemon.mod.common.item.components.EggComponent;
import com.cobblemon.mod.common.item.components.TMMoveComponent;
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.multiplayer.ClientLevel;
@@ -58,29 +56,20 @@ public abstract class ItemRendererMixin {
at = @At("HEAD"),
cancellable = true
)
private void cobblemon$overrideItemModel(ItemStack stack, ItemDisplayContext renderMode, boolean leftHanded, PoseStack matrices, MultiBufferSource multiBufferSource, int light, int overlay, BakedModel model, CallbackInfo ci) throws Exception {
boolean shouldBe2d = renderMode == ItemDisplayContext.GUI || renderMode == ItemDisplayContext.FIXED || stack.getItem() == CobblemonItems.POKEMON_EGG || stack.getItem() == CobblemonItems.TECHNICAL_MACHINE;
private void cobblemon$overrideItemModel(ItemStack stack, ItemDisplayContext renderMode, boolean leftHanded, PoseStack matrices, MultiBufferSource multiBufferSource, int light, int overlay, BakedModel model, CallbackInfo ci) {
boolean shouldBe2d = renderMode == ItemDisplayContext.GUI || renderMode == ItemDisplayContext.FIXED || stack.getItem() == CobblemonItems.TECHNICAL_MACHINE;
ResourceLocation resourceLocation = null;
if (shouldBe2d) {
if (stack.getItem() instanceof PokeBallItem pokeBallItem) {
resourceLocation = pokeBallItem.getPokeBall().getModel2d();
} else if (stack.getItem() instanceof PokedexItem pokedexItem) {
resourceLocation = pokedexItem.getType().getItemSpritePath();
} else if (stack.getItem() == CobblemonItems.POKEMON_EGG) {
EggComponent component = stack.get(CobblemonItemComponents.EGG_DATA);
if (component != null) {
resourceLocation = EggTextures.getEggTexture(component.getIdentifier(), component.getVariant());
}
} else if (stack.getItem() == CobblemonItems.TECHNICAL_MACHINE) {
if (stack.getItem() instanceof PokeBallItem pokeBallItem) resourceLocation = pokeBallItem.getPokeBall().getModel2d();
else if (stack.getItem() instanceof PokedexItem pokedexItem) resourceLocation = pokedexItem.getType().getItemSpritePath();
else if (stack.getItem() == CobblemonItems.TECHNICAL_MACHINE) {
TMMoveComponent component = stack.get(CobblemonItemComponents.TM_MOVE);
if (component != null) {
resourceLocation = new ResourceLocation(Cobblemon.MODID, "tm/" + component.getMove().getElementalType().showdownId() + "_tm");
}
}
}
if (renderMode != ItemDisplayContext.HEAD && stack.getItem() instanceof WearableItem wearableItem) {
resourceLocation = wearableItem.getModel2d();
}
if (renderMode != ItemDisplayContext.HEAD && stack.getItem() instanceof WearableItem wearableItem) resourceLocation = wearableItem.getModel2d();
if (resourceLocation != null) {
BakedModel replacementModel = this.itemModelShaper.getModelManager().getModel(new ModelResourceLocation(resourceLocation, "inventory"));
@@ -9,55 +9,25 @@
package com.cobblemon.mod.common.mixin.client;
import com.cobblemon.mod.common.CobblemonRecipeCategories;
import net.minecraft.client.ClientRecipeBook;
import net.minecraft.client.Minecraft;
import com.llamalad7.mixinextras.expression.Definition;
import com.llamalad7.mixinextras.expression.Expression;
import com.llamalad7.mixinextras.injector.ModifyExpressionValue;
import com.llamalad7.mixinextras.sugar.Local;
import net.minecraft.client.RecipeBookCategories;
import net.minecraft.client.gui.screens.recipebook.RecipeBookComponent;
import net.minecraft.client.gui.screens.recipebook.RecipeBookPage;
import net.minecraft.client.gui.screens.recipebook.RecipeBookTabButton;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(RecipeBookComponent.class)
public class RecipeBookComponentMixin {
@Shadow private ClientRecipeBook book;
@Shadow protected Minecraft minecraft;
@Shadow private int width;
@Shadow private int xOffset;
@Shadow private int height;
@Shadow @Final private RecipeBookPage recipeBookPage;
@Inject(method = "updateTabs", at = @At("HEAD"), cancellable = true)
private void customUpdateTabs(CallbackInfo ci) {
RecipeBookComponent instance = (RecipeBookComponent) (Object) this;
int i = (width - 147) / 2 - xOffset - 30;
int j = (height - 166) / 2 + 3;
int k = 27;
int l = 0;
for (RecipeBookTabButton recipeBookTabButton : instance.tabButtons) {
RecipeBookCategories recipeBookCategories = recipeBookTabButton.getCategory();
if (recipeBookCategories != RecipeBookCategories.CRAFTING_SEARCH && recipeBookCategories != RecipeBookCategories.FURNACE_SEARCH && recipeBookCategories != CobblemonRecipeCategories.COOKING_POT_SEARCH.toVanillaCategory()) {
if (recipeBookTabButton.updateVisibility(book)) {
recipeBookTabButton.setPosition(i, j + 27 * l++);
recipeBookTabButton.startAnimation(minecraft);
}
} else {
recipeBookTabButton.visible = true;
recipeBookTabButton.setPosition(i, j + k * l++);
}
}
ci.cancel();
@Definition(id = "recipeBookCategories", local = @Local(name = "recipeBookCategories"))
@Definition(id = "FURNACE_SEARCH", field = "Lnet/minecraft/client/RecipeBookCategories;FURNACE_SEARCH:Lnet/minecraft/client/RecipeBookCategories;")
@Expression("recipeBookCategories != FURNACE_SEARCH")
@ModifyExpressionValue(
method = "updateTabs",
at = @At(value = "MIXINEXTRAS:EXPRESSION")
)
private boolean notCookingPotSearch(boolean original, @Local(name = "recipeBookCategories") RecipeBookCategories recipeBookCategories) {
return original && recipeBookCategories != CobblemonRecipeCategories.COOKING_POT_SEARCH.toVanillaCategory();
}
}
@@ -54,10 +54,6 @@ import com.cobblemon.mod.common.api.storage.adapter.database.MongoDBStoreAdapter
import com.cobblemon.mod.common.api.storage.adapter.flatfile.FileStoreAdapter
import com.cobblemon.mod.common.api.storage.adapter.flatfile.JSONStoreAdapter
import com.cobblemon.mod.common.api.storage.adapter.flatfile.NBTStoreAdapter
import com.cobblemon.mod.common.api.storage.egg.EggStoreManager
import com.cobblemon.mod.common.api.storage.egg.JsonEggStoreBackend
import com.cobblemon.mod.common.api.storage.egg.MongoEggStoreBackend
import com.cobblemon.mod.common.api.storage.egg.NbtEggStoreBackend
import com.cobblemon.mod.common.api.storage.factory.FileBackedPokemonStoreFactory
import com.cobblemon.mod.common.api.storage.molang.NbtMoLangDataStoreFactory
import com.cobblemon.mod.common.api.storage.pc.PCStore
@@ -179,7 +175,6 @@ object Cobblemon {
var storage = PokemonStoreManager()
var molangData = NbtMoLangDataStoreFactory
lateinit var playerDataManager: PlayerInstancedDataStoreManager
lateinit var eggStoreManager: EggStoreManager
lateinit var starterConfig: StarterConfig
val dataProvider: DataProvider = CobblemonDataProvider
var permissionValidator: PermissionValidator by Delegates.observable(LaxPermissionValidator().also { it.initialize() }) { _, _, newValue -> newValue.initialize() }
@@ -188,8 +183,6 @@ object Cobblemon {
var wallpapers = mutableMapOf<UUID, Set<ResourceLocation>>()
val serverPlayerStructs = mutableMapOf<UUID, ObjectValue<Player>>()
/** Player UUID to entity UUID that they're brain debuggin' */
val serverPlayerDebuggingPokemonBrainEntities = mutableMapOf<UUID, UUID>()
val statistics: CobblemonStats = CobblemonStats
@@ -212,8 +205,6 @@ object Cobblemon {
this.LOGGER.info(" - Branch: ${CobblemonBuildDetails.BRANCH}")
}
this.loadConfig()
implementation.registerRecipeSerializers()
implementation.registerRecipeTypes()
implementation.registerPermissionValidator()
@@ -242,6 +233,7 @@ object Cobblemon {
ExperienceGroups.registerDefaults()
CaptureCalculators.registerDefaults()
this.loadConfig()
// CobblemonBlockPredicates.touch()
CobblemonOrePlacedFeatures.register()
CobblemonPlacedFeatures.register()
@@ -267,7 +259,6 @@ object Cobblemon {
playerDataManager.onPlayerDisconnect(it.player)
RequestManager.onLogoff(it.player)
serverPlayerStructs.remove(it.player.uuid)
serverPlayerDebuggingPokemonBrainEntities.remove(it.player.uuid)
}
PlatformEvents.PLAYER_DEATH.subscribe {
PCLinkManager.removeLink(it.player.uuid)
@@ -384,12 +375,6 @@ object Cobblemon {
playerDataManager = PlayerInstancedDataStoreManager().also { it.setup(server) }
HabitatPools.onServerLoading(server)
val eggBackend = when (config.storageFormat) {
"nbt" -> NbtEggStoreBackend()
"json" -> JsonEggStoreBackend()
else -> null // MongoDB handled below
}
val mongoClient: MongoClient?
val pokemonStoreRoot = server.getWorldPath(LevelResource.ROOT).resolve("pokemon").toFile()
@@ -441,10 +426,6 @@ object Cobblemon {
playerDataManager.setFactory(generalMongoFactory, PlayerInstancedDataStoreTypes.GENERAL)
playerDataManager.setFactory(pokedexMongoFactory, PlayerInstancedDataStoreTypes.POKEDEX)
playerDataManager.setFactory(tmMovesMongoFactory, PlayerInstancedDataStoreTypes.TM_MOVES)
eggStoreManager = EggStoreManager(MongoEggStoreBackend(mongoClient, config.mongoDBDatabaseName))
eggStoreManager.setup(server)
MongoDBStoreAdapter(mongoClient, config.mongoDBDatabaseName)
} catch (e: ClassNotFoundException) {
LOGGER.error("MongoDB driver not found.")
@@ -458,11 +439,6 @@ object Cobblemon {
}
.with(ReforgedConversion(server.getWorldPath(LevelResource.ROOT))) as FileStoreAdapter<*>
if (eggBackend != null) {
eggStoreManager = EggStoreManager(eggBackend)
eggStoreManager.setup(server)
}
storage.registerFactory(
priority = Priority.LOWEST,
factory = FileBackedPokemonStoreFactory(
@@ -475,7 +451,6 @@ object Cobblemon {
PlatformEvents.SERVER_STOPPED.subscribe {
storage.unregisterAll(it.server.registryAccess())
eggStoreManager.shutdown()
playerDataManager.saveAllStores()
playerDataManager.saveExecutor.shutdown()
playerDataManager.saveExecutor.awaitTermination(30L, TimeUnit.SECONDS)
@@ -12,8 +12,6 @@ import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonNetwork.sendPacket
import com.cobblemon.mod.common.api.ai.CobblemonBehaviour
import com.cobblemon.mod.common.api.ai.config.BehaviourConfig
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.ai.config.task.TaskConfig
import com.cobblemon.mod.common.api.data.JsonDataRegistry
import com.cobblemon.mod.common.api.data.JsonDataRegistry.Companion.JSON_EXTENSION
@@ -28,8 +26,6 @@ import com.cobblemon.mod.common.util.adapters.ExpressionLikeAdapter
import com.cobblemon.mod.common.util.adapters.ExpressionOrEntityVariableAdapter
import com.cobblemon.mod.common.util.adapters.IdentifierAdapter
import com.cobblemon.mod.common.util.adapters.MemoryModuleTypeAdapter
import com.cobblemon.mod.common.util.adapters.ObjectiveConfigAdapter
import com.cobblemon.mod.common.util.adapters.SenseConfigAdapter
import com.cobblemon.mod.common.util.adapters.SensorTypeAdapter
import com.cobblemon.mod.common.util.adapters.TaskConfigAdapter
import com.cobblemon.mod.common.util.adapters.TranslatedTextAdapter
@@ -59,8 +55,6 @@ object CobblemonBehaviours : JsonDataRegistry<CobblemonBehaviour> {
.registerTypeAdapter(SensorType::class.java, SensorTypeAdapter)
.registerTypeAdapter(BehaviourConfig::class.java, BehaviourConfigAdapter)
.registerTypeAdapter(TaskConfig::class.java, TaskConfigAdapter)
.registerTypeAdapter(ObjectiveConfig::class.java, ObjectiveConfigAdapter)
.registerTypeAdapter(SenseConfig::class.java, SenseConfigAdapter)
.registerTypeAdapter(
TypeToken.getParameterized(Either::class.java, Expression::class.java, MoLangConfigVariable::class.java).type,
ExpressionOrEntityVariableAdapter
@@ -9,7 +9,6 @@
package com.cobblemon.mod.common
import com.cobblemon.mod.common.block.entity.*
import com.cobblemon.mod.common.block.entity.DisplayCaseBlockEntity
import com.cobblemon.mod.common.block.habitat.HabitatBlockEntity
import com.cobblemon.mod.common.block.multiblock.FossilMultiblockBuilder
import com.cobblemon.mod.common.platform.PlatformRegistry
@@ -47,10 +46,12 @@ object CobblemonBlockEntities : PlatformRegistry<Registry<BlockEntityType<*>>, R
val HANGING_SIGN: BlockEntityType<CobblemonHangingSignBlockEntity> = this.create("hanging_sign", BlockEntityType.Builder.of(::CobblemonHangingSignBlockEntity, CobblemonBlocks.APRICORN_HANGING_SIGN, CobblemonBlocks.APRICORN_WALL_HANGING_SIGN, CobblemonBlocks.SACCHARINE_HANGING_SIGN, CobblemonBlocks.SACCHARINE_WALL_HANGING_SIGN).build(null))
@JvmField
val TM_MACHINE: BlockEntityType<TMMachineBlockEntity> = this.create("tm_machine", BlockEntityType.Builder.of(::TMMachineBlockEntity, CobblemonBlocks.TM_MACHINE).build(null))
@JvmField
val HABITAT_BLOCK: BlockEntityType<HabitatBlockEntity> = this.create("habitat_block",
BlockEntityType.Builder.of(::HabitatBlockEntity, CobblemonBlocks.HABITAT_BLOCK).build(null)
)
@JvmField
val GILDED_CHEST: BlockEntityType<GildedChestBlockEntity> = this.create("chest", BlockEntityType.Builder.of(::GildedChestBlockEntity,
CobblemonBlocks.GILDED_CHEST,
@@ -84,38 +85,6 @@ object CobblemonBlockEntities : PlatformRegistry<Registry<BlockEntityType<*>>, R
).build(null)
)
val NEST: BlockEntityType<NestBlockEntity> = this.create("nest",
BlockEntityType.Builder.of(
::NestBlockEntity,
CobblemonBlocks.NEST_FIERY,
CobblemonBlocks.NEST_GRASSY,
CobblemonBlocks.NEST_LEAFY,
CobblemonBlocks.NEST_ICY,
CobblemonBlocks.NEST_ROCKY,
CobblemonBlocks.NEST_SANDY,
CobblemonBlocks.NEST_SHROOMY,
CobblemonBlocks.NEST_TWIGGY,
CobblemonBlocks.NEST_HAY,
CobblemonBlocks.NEST_KELP,
CobblemonBlocks.NEST_WATERY
).build(null))
val EGG: BlockEntityType<EggBlockEntity> = this.create("egg",
BlockEntityType.Builder.of(
::EggBlockEntity,
CobblemonBlocks.EGG
).build(null)
)
@JvmField
val INCUBATOR: BlockEntityType<IncubatorBlockEntity> = this.create("incubator",
BlockEntityType.Builder.of(
::IncubatorBlockEntity,
CobblemonBlocks.INCUBATOR
).build(null)
)
@JvmField
val DISPLAY_CASE: BlockEntityType<DisplayCaseBlockEntity> = this.create("display_case",
BlockEntityType.Builder.of(::DisplayCaseBlockEntity, CobblemonBlocks.DISPLAY_CASE).build(null)
@@ -140,4 +109,21 @@ object CobblemonBlockEntities : PlatformRegistry<Registry<BlockEntityType<*>>, R
"poke_snack",
BlockEntityType.Builder.of(::PokeSnackBlockEntity, CobblemonBlocks.POKE_SNACK, CobblemonBlocks.POKE_CAKE).build(null)
)
@JvmField
val TERRAIN_PLANT: BlockEntityType<TerrainPlantBlockEntity> = this.create(
"terrain_plant",
BlockEntityType.Builder.of(::TerrainPlantBlockEntity,
CobblemonBlocks.VOLTACONIA,
CobblemonBlocks.LUCIBELL,
CobblemonBlocks.VERDROOT
).build(null)
)
@JvmField
val MISTLEAF_FLOWER: BlockEntityType<MistleafFlowerBlockEntity> = this.create(
"mistleaf",
BlockEntityType.Builder.of(::MistleafFlowerBlockEntity,
CobblemonBlocks.MISTLEAF
).build(null)
)
}
@@ -9,58 +9,14 @@
package com.cobblemon.mod.common
import com.cobblemon.mod.common.api.apricorn.Apricorn
import com.cobblemon.mod.common.api.nest.WildNestType
import com.cobblemon.mod.common.api.nest.WildNestVariant
import com.cobblemon.mod.common.api.pokemon.stats.Stats
import com.cobblemon.mod.common.block.ApricornBlock
import com.cobblemon.mod.common.block.ApricornSaplingBlock
import com.cobblemon.mod.common.block.BerryBlock
import com.cobblemon.mod.common.block.BigRootBlock
import com.cobblemon.mod.common.block.CoinPouchBlock
import com.cobblemon.mod.common.block.DamagedMonitorBlock
import com.cobblemon.mod.common.block.DecorativeItemBlock
import com.cobblemon.mod.common.block.DiscShelfBlock
import com.cobblemon.mod.common.block.DisplayCaseBlock
import com.cobblemon.mod.common.block.EggBlock
import com.cobblemon.mod.common.block.EjectButtonBlock
import com.cobblemon.mod.common.block.EnergyRootBlock
import com.cobblemon.mod.common.block.FossilAnalyzerBlock
import com.cobblemon.mod.common.block.GalaricaWreathBlock
import com.cobblemon.mod.common.block.HealingMachineBlock
import com.cobblemon.mod.common.block.HeartyGrainsBlock
import com.cobblemon.mod.common.block.IncubatorBlock
import com.cobblemon.mod.common.block.*
import com.cobblemon.mod.common.block.LecternBlock
import com.cobblemon.mod.common.block.MagnetBlock
import com.cobblemon.mod.common.block.MedicinalLeekBlock
import com.cobblemon.mod.common.block.MintBlock
import com.cobblemon.mod.common.block.MintBlock.MintType
import com.cobblemon.mod.common.block.MonitorBlock
import com.cobblemon.mod.common.block.NestBlock
import com.cobblemon.mod.common.block.NutBushBlock
import com.cobblemon.mod.common.block.OrbBlock
import com.cobblemon.mod.common.block.PCBlock
import com.cobblemon.mod.common.block.PastureBlock
import com.cobblemon.mod.common.block.PlaqueBlock
import com.cobblemon.mod.common.block.PokeSnackBlock
import com.cobblemon.mod.common.block.RestorationTankBlock
import com.cobblemon.mod.common.block.RevivalHerbBlock
import com.cobblemon.mod.common.block.SaccharineLeafBlock
import com.cobblemon.mod.common.block.SaccharineLogBlock
import com.cobblemon.mod.common.block.SaccharineLogSlatheredBlock
import com.cobblemon.mod.common.block.ScarekrowBlock
import com.cobblemon.mod.common.block.StackableItemBlock
import com.cobblemon.mod.common.block.TumblestoneBlock
import com.cobblemon.mod.common.block.TypeGemClusterBlock
import com.cobblemon.mod.common.block.TypeGemCoreBlock
import com.cobblemon.mod.common.block.VivichokeBlock
import com.cobblemon.mod.common.block.WallAttachedDirectionalShapeBlock
import com.cobblemon.mod.common.block.WallAttachedStackableItemBlock
import com.cobblemon.mod.common.block.WildNestBlock
import com.cobblemon.mod.common.block.campfirepot.CampfireBlock
import com.cobblemon.mod.common.block.campfirepot.CampfirePotBlock
import com.cobblemon.mod.common.block.chest.GildedChestBlock
import com.cobblemon.mod.common.block.decor.ActivatableDecorationBlock
import com.cobblemon.mod.common.block.decor.RingTargetBlock
import com.cobblemon.mod.common.block.decor.*
import com.cobblemon.mod.common.block.general.BaleBlock
import com.cobblemon.mod.common.block.general.HorizontalRotationCarpetBlock
import com.cobblemon.mod.common.block.general.HorizontalRotationalBlock
@@ -71,6 +27,7 @@ import com.cobblemon.mod.common.block.sign.CobblemonSignBlock
import com.cobblemon.mod.common.block.sign.CobblemonWallHangingSignBlock
import com.cobblemon.mod.common.block.sign.CobblemonWallSignBlock
import com.cobblemon.mod.common.block.tmmachine.TMMachineBlock
import com.cobblemon.mod.common.block.general.MintLitterBlock
import com.cobblemon.mod.common.mixin.invoker.BlocksInvoker
import com.cobblemon.mod.common.mixin.invoker.DoorBlockInvoker
import com.cobblemon.mod.common.mixin.invoker.FireBlockInvoker
@@ -673,7 +630,7 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
val GALARICA_WREATH = create("galarica_wreath", GalaricaWreathBlock(BlockBehaviour.Properties.of().sound(SoundType.AZALEA_LEAVES).mapColor(MapColor.NONE).noOcclusion().noCollission()))
@JvmField
val FLAME_ORB = create("flame_orb",OrbBlock(BlockBehaviour.Properties.of().sound(SoundType.GLASS).mapColor(MapColor.NONE).noOcclusion().lightLevel { 15 }))
val FLAME_ORB = create("flame_orb", OrbBlock(BlockBehaviour.Properties.of().sound(SoundType.GLASS).mapColor(MapColor.NONE).noOcclusion().lightLevel{15}))
@JvmField
val TOXIC_ORB = create("toxic_orb", OrbBlock(BlockBehaviour.Properties.of().sound(SoundType.GLASS).mapColor(MapColor.NONE).noOcclusion()))
@JvmField
@@ -696,15 +653,21 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
val CHIPPED_POT = create("chipped_pot", DecorativeItemBlock(BlockBehaviour.Properties.of().sound(SoundType.DECORATED_POT).mapColor(MapColor.NONE).noOcclusion(), DecorativeItemBlock.DecorativeItemBlockType.TEAPOT))
@JvmField
val CRACKED_POT = create("cracked_pot", DecorativeItemBlock(BlockBehaviour.Properties.of().sound(SoundType.DECORATED_POT).mapColor(MapColor.NONE).noOcclusion(), DecorativeItemBlock.DecorativeItemBlockType.TEAPOT))
@JvmField
val ELECTIRIZER = create("electirizer", DecorativeItemBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.NONE).noOcclusion(), DecorativeItemBlock.DecorativeItemBlockType.IZER))
@JvmField
val MAGMARIZER = create("magmarizer", DecorativeItemBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.NONE).noOcclusion(), DecorativeItemBlock.DecorativeItemBlockType.IZER))
@JvmField
val SACHET = create("sachet", DecorativeItemBlock(BlockBehaviour.Properties.of().sound(SoundType.WOOL).mapColor(MapColor.NONE).noOcclusion(), DecorativeItemBlock.DecorativeItemBlockType.POUCH))
@JvmField
val METAL_POWDER = create("metal_powder", DecorativeItemBlock(BlockBehaviour.Properties.of().sound(SoundType.WOOL).mapColor(MapColor.NONE).noOcclusion(), DecorativeItemBlock.DecorativeItemBlockType.POUCH))
val METAL_POWDER = create("metal_powder", DecorativeItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_POWDER_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), DecorativeItemBlock.DecorativeItemBlockType.POUCH))
@JvmField
val QUICK_POWDER = create("quick_powder", DecorativeItemBlock(BlockBehaviour.Properties.of().sound(SoundType.WOOL).mapColor(MapColor.NONE).noOcclusion(), DecorativeItemBlock.DecorativeItemBlockType.POUCH))
val QUICK_POWDER = create("quick_powder", DecorativeItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_POWDER_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), DecorativeItemBlock.DecorativeItemBlockType.POUCH))
@JvmField
val BRIGHT_POWDER = create("bright_powder", DecorativeItemBlock(BlockBehaviour.Properties.of().sound(SoundType.WOOL).mapColor(MapColor.NONE).noOcclusion().lightLevel{3}, DecorativeItemBlock.DecorativeItemBlockType.POUCH))
val BRIGHT_POWDER = create("bright_powder", DecorativeItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_POWDER_SOUNDS).mapColor(MapColor.NONE).noOcclusion().lightLevel{3}, DecorativeItemBlock.DecorativeItemBlockType.POUCH))
@JvmField
val SOFT_SAND = create("soft_sand", DecorativeItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_POWDER_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), DecorativeItemBlock.DecorativeItemBlockType.POUCH))
@JvmField
val NEVER_MELT_ICE = create("never_melt_ice", DecorativeItemBlock(BlockBehaviour.Properties.of().sound(SoundType.GLASS).mapColor(MapColor.NONE).noOcclusion().friction(0.989F), DecorativeItemBlock.DecorativeItemBlockType.NEVERMELT))
@@ -734,7 +697,7 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
val EJECT_BUTTON = create("eject_button", EjectButtonBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.NONE).pushReaction(PushReaction.DESTROY).noOcclusion().strength(0.125f), 40))
@JvmField
val LOADED_DICE = create("loaded_dice", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.DICE))
val LOADED_DICE = create("loaded_dice", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_DICE_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.DICE))
@JvmField
val IRON_BALL = create("iron_ball", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.IRON_BALL))
@JvmField
@@ -745,40 +708,46 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
val DUBIOUS_DISC = create("dubious_disc", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.UPGRADE))
@JvmField
val THROAT_SPRAY = create("throat_spray", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.THROAT_SPRAY))
val THROAT_SPRAY = create("throat_spray", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.THROAT_SPRAY))
@JvmField
val TERRAIN_EXTENDER = create("terrain_extender", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_METAL_CAN_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.EXTENDER))
@JvmField
val MOOMOO_MILK = create("moomoo_milk", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_JAR_GLASS_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.GLASS_BOTTLE))
@JvmField
val MEDICINAL_BREW = create("medicinal_brew", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_JAR_GLASS_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.GLASS_BOTTLE))
@JvmField
val FULL_HEAL = create("full_heal", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
val FULL_HEAL = create("full_heal", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
@JvmField
val ANTIDOTE = create("antidote", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
val ANTIDOTE = create("antidote", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
@JvmField
val AWAKENING = create("awakening", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
val AWAKENING = create("awakening", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
@JvmField
val BURN_HEAL = create("burn_heal", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
val BURN_HEAL = create("burn_heal", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
@JvmField
val ICE_HEAL = create("ice_heal", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
val ICE_HEAL = create("ice_heal", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
@JvmField
val PARALYZE_HEAL = create("paralyze_heal", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
val PARALYZE_HEAL = create("paralyze_heal", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
@JvmField
val ETHER = create("ether", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.ETHER))
val ETHER = create("ether", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.ETHER))
@JvmField
val MAX_ETHER = create("max_ether", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.ETHER))
val MAX_ETHER = create("max_ether", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.ETHER))
@JvmField
val ELIXIR = create("elixir", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.ETHER))
val ELIXIR = create("elixir", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.ETHER))
@JvmField
val MAX_ELIXIR = create("max_elixir", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.ETHER))
val MAX_ELIXIR = create("max_elixir", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.ETHER))
@JvmField
val POTION = create("potion", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.POTION))
val POTION = create("potion", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.POTION))
@JvmField
val SUPER_POTION = create("super_potion", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.POTION))
val SUPER_POTION = create("super_potion", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.POTION))
@JvmField
val HYPER_POTION = create("hyper_potion", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.POTION))
val HYPER_POTION = create("hyper_potion", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.POTION))
@JvmField
val MAX_POTION = create("max_potion", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.MAX_POTION))
val MAX_POTION = create("max_potion", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.MAX_POTION))
@JvmField
val FULL_RESTORE = create("full_restore", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.MAX_POTION))
val FULL_RESTORE = create("full_restore", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.MAX_POTION))
@JvmField
val DIRE_HIT = create("dire_hit", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.BATTLE_ITEM))
@@ -798,21 +767,21 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
val X_SPEED = create("x_${Stats.SPEED.identifier.path}", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.BATTLE_ITEM))
@JvmField
val HP_UP = create("hp_up", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.VITAMIN))
val HP_UP = create("hp_up", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_PILLS_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.VITAMIN))
@JvmField
val PROTEIN = create("protein", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.VITAMIN))
val PROTEIN = create("protein", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_PILLS_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.VITAMIN))
@JvmField
val IRON = create("iron", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.VITAMIN))
val IRON = create("iron", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_PILLS_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.VITAMIN))
@JvmField
val CARBOS = create("carbos", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.VITAMIN))
val CARBOS = create("carbos", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_PILLS_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.VITAMIN))
@JvmField
val CALCIUM = create("calcium", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.VITAMIN))
val CALCIUM = create("calcium", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_PILLS_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.VITAMIN))
@JvmField
val ZINC = create("zinc", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.VITAMIN))
val ZINC = create("zinc", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_PILLS_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.VITAMIN))
@JvmField
val PP_UP = create("pp_up", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.VITAMIN))
val PP_UP = create("pp_up", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_PILLS_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.VITAMIN))
@JvmField
val PP_MAX = create("pp_max", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.VITAMIN))
val PP_MAX = create("pp_max", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_PILLS_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.VITAMIN))
@JvmField
val MONITOR = create("monitor", MonitorBlock(BlockBehaviour.Properties.of().mapColor(MapColor.METAL).sound(SoundType.METAL).pushReaction(PushReaction.BLOCK).requiresCorrectToolForDrops().strength(5.0F, 6.0F).lightLevel { if (it.getValue(MonitorBlock.SCREEN) != MonitorBlock.MonitorScreen.OFF) 13 else 0 }))
@@ -844,16 +813,7 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
@JvmField
val LECTERN = create("lectern", LecternBlock(
BlockBehaviour.Properties
.of()
.mapColor(MapColor.WOOD)
.instrument(NoteBlockInstrument.BASS)
.sound(SoundType.WOOD)
.strength(2.5F)
.ignitedByLava()
.lightLevel { if (it.getValue(LecternBlock.EMIT_LIGHT) as Boolean) 13 else 0 }
))
val LECTERN = create("lectern", LecternBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).sound(SoundType.WOOD).strength(2.5F).ignitedByLava().lightLevel { if (it.getValue(LecternBlock.EMIT_LIGHT) as Boolean) 13 else 0 }))
@JvmField
val DISC_SHELF = create("disc_shelf", DiscShelfBlock(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).sound(SoundType.METAL).strength(2.5F)))
@@ -909,6 +869,64 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
@JvmField
val POTTED_SACCHARINE_SAPLING = this.create("potted_saccharine_sapling", BlocksInvoker.createFlowerPotBlock(SACCHARINE_SAPLING))
@JvmField
val RED_MINT_LEAF_LITTER = this.mintLitter("red_mint_leaf_litter", MapColor.COLOR_RED)
@JvmField
val POTTED_RED_MINT = this.pottedPlant("potted_red_mint", RED_MINT_LEAF_LITTER)
@JvmField
val BLUE_MINT_LEAF_LITTER = this.mintLitter("blue_mint_leaf_litter", MapColor.COLOR_BLUE)
@JvmField
val POTTED_BLUE_MINT = this.pottedPlant("potted_blue_mint", BLUE_MINT_LEAF_LITTER)
@JvmField
val CYAN_MINT_LEAF_LITTER = this.mintLitter("cyan_mint_leaf_litter", MapColor.COLOR_CYAN)
@JvmField
val POTTED_CYAN_MINT = this.pottedPlant("potted_cyan_mint", CYAN_MINT_LEAF_LITTER)
@JvmField
val PINK_MINT_LEAF_LITTER = this.mintLitter("pink_mint_leaf_litter", MapColor.COLOR_PINK)
@JvmField
val POTTED_PINK_MINT = this.pottedPlant("potted_pink_mint", PINK_MINT_LEAF_LITTER)
@JvmField
val GREEN_MINT_LEAF_LITTER = this.mintLitter("green_mint_leaf_litter", MapColor.COLOR_GREEN)
@JvmField
val POTTED_GREEN_MINT = this.pottedPlant("potted_green_mint", GREEN_MINT_LEAF_LITTER)
@JvmField
val WHITE_MINT_LEAF_LITTER = this.mintLitter("white_mint_leaf_litter", MapColor.SNOW)
@JvmField
val POTTED_WHITE_MINT = this.pottedPlant("potted_white_mint", WHITE_MINT_LEAF_LITTER)
@JvmField
val LOBAILA = this.create("lobaila", LobailaFlowerBlock(BlockBehaviour.Properties.of().mapColor(MapColor.PLANT).noCollission().instabreak().sound(SoundType.GRASS).offsetType(BlockBehaviour.OffsetType.XZ).ignitedByLava().pushReaction(PushReaction.DESTROY)))
@JvmField
val POMOHANA = this.create("pomohana", PomohanaFlowerBlock(BlockBehaviour.Properties.of().mapColor(MapColor.PLANT).noCollission().instabreak().sound(SoundType.GRASS).ignitedByLava().pushReaction(PushReaction.DESTROY)))
@JvmField
val PAUVILLEA = this.create("pauvillea",PauvilleaFlowerBlock(BlockBehaviour.Properties.of().mapColor(MapColor.PLANT).noCollission().sound(SoundType.GRASS).instabreak().ignitedByLava().pushReaction(PushReaction.DESTROY)))
@JvmField
val WISTENSU = this.create("wistensu", WistensuFlowerHeadBlock(BlockBehaviour.Properties.of().mapColor(MapColor.PLANT).noCollission().sound(SoundType.GRASS).instabreak().ignitedByLava().pushReaction(PushReaction.DESTROY).lightLevel{11}))
@JvmField
val WISTENSU_VINE = this.create("wistensu_vine", WistensuFlowerVineBlock(BlockBehaviour.Properties.of().mapColor(MapColor.PLANT).noCollission().sound(SoundType.GRASS).instabreak().ignitedByLava().pushReaction(PushReaction.DESTROY)))
@JvmField
val ELECTRIC_SEED = this.terrainSeed("electric_seed", TerrainSeedBlock.TerrainSeedType.ELECTRIC)
@JvmField
val PSYCHIC_SEED = this.terrainSeed("psychic_seed", TerrainSeedBlock.TerrainSeedType.PSYCHIC)
@JvmField
val MISTY_SEED = this.terrainSeed("misty_seed", TerrainSeedBlock.TerrainSeedType.MISTY)
@JvmField
val GRASSY_SEED = this.terrainSeed("grassy_seed", TerrainSeedBlock.TerrainSeedType.GRASSY)
@JvmField
val VOLTACONIA = this.terrainPlant("voltaconia") { state -> if (state.getValue(TerrainPlantBlock.GLOWING)) 8 else 0 }
@JvmField
val VERDROOT = this.terrainPlant("verdroot") { state -> if (state.getValue(TerrainPlantBlock.GLOWING)) 5 else 0 }
@JvmField
val LUCIBELL = this.terrainPlant("lucibell") { state -> if (state.getValue(TerrainPlantBlock.GLOWING)) 8 else 0 }
@JvmField
val MISTLEAF = this.create(
"mistleaf",
MistleafFlowerBlock {
if ((it.getValue(MistleafFlowerBlock.GLOWING) >= 1)) it.getValue(MistleafFlowerBlock.GLOWING) + 2 else 0
}
)
@JvmField
val HEARTY_GRAIN_BALE = this.create("hearty_grain_bale", BaleBlock(BlockBehaviour.Properties.of().mapColor(MapColor.PLANT).instrument(NoteBlockInstrument.BANJO).strength(0.5F).sound(CobblemonSounds.HEARTY_GRAIN_BALE_SOUNDS)))
@JvmField
@@ -1085,90 +1103,146 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
val YACHE_BERRY = this.berryBlock("yache")
//val BINDING_SOIL = this.create("binding_soil", BindingSoilBlock(BlockBehaviour.Properties.of()))
val NEST_FIERY = this.create(
"nest_fiery",
WildNestBlock.create(
WildNestType.FIERY,
BlockBehaviour.Properties.of()
.noOcclusion()
.pushReaction(PushReaction.DESTROY)
.lightLevel { state ->
val variant = (state.block as? WildNestBlock)?.variantProperty?.let { state.getValue(it) }
when (variant) {
WildNestVariant.FIERY_NETHERRACK -> 15
WildNestVariant.FIERY_SOUL_SAND -> 10
else -> 3
}
}
)
)
val NEST_GRASSY = this.create(
"nest_grassy",
WildNestBlock.create(WildNestType.GRASSY, BlockBehaviour.Properties.of().noOcclusion().pushReaction(PushReaction.DESTROY))
)
val NEST_LEAFY = this.create(
"nest_leafy",
WildNestBlock.create(WildNestType.LEAFY, BlockBehaviour.Properties.of().noOcclusion().pushReaction(PushReaction.DESTROY))
)
val NEST_ICY = this.create(
"nest_icy",
WildNestBlock.create(WildNestType.ICY, BlockBehaviour.Properties.of().noOcclusion().pushReaction(PushReaction.DESTROY))
)
val NEST_HAY = this.create(
"nest_hay",
WildNestBlock.create(WildNestType.PLAYER, BlockBehaviour.Properties.of().noOcclusion().pushReaction(PushReaction.DESTROY))
)
val NEST_KELP = this.create(
"nest_kelp",
WildNestBlock.create(WildNestType.KELP, BlockBehaviour.Properties.of().noOcclusion().pushReaction(PushReaction.DESTROY))
)
val NEST_ROCKY = this.create(
"nest_rocky",
WildNestBlock.create(WildNestType.ROCKY, BlockBehaviour.Properties.of().noOcclusion().pushReaction(PushReaction.DESTROY))
)
val NEST_SANDY = this.create(
"nest_sandy",
WildNestBlock.create(WildNestType.SANDY, BlockBehaviour.Properties.of().noOcclusion().pushReaction(PushReaction.DESTROY))
)
val NEST_SHROOMY = this.create(
"nest_shroomy",
WildNestBlock.create(WildNestType.SHROOMY, BlockBehaviour.Properties.of().noOcclusion().pushReaction(PushReaction.DESTROY))
)
val NEST_TWIGGY = this.create(
"nest_twiggy",
WildNestBlock.create(WildNestType.TWIGGY, BlockBehaviour.Properties.of().noOcclusion().pushReaction(PushReaction.DESTROY))
)
val NEST_WATERY = this.create(
"nest_watery",
WildNestBlock.create(WildNestType.WATERY, BlockBehaviour.Properties.of().noOcclusion().pushReaction(PushReaction.DESTROY))
)
val EGG = this.create("egg", EggBlock(BlockBehaviour.Properties
.ofFullCopy(Blocks.DRAGON_EGG)
.pushReaction(PushReaction.BLOCK)
.sound(SoundType.BONE_BLOCK)
))
@JvmField
val INCUBATOR = this.create("incubator", IncubatorBlock(BlockBehaviour.Properties.of()
.mapColor(MapColor.COLOR_LIGHT_GRAY)
.sound(SoundType.METAL)
.strength(Blocks.COAL_BLOCK.defaultDestroyTime(), Blocks.DIAMOND_ORE.explosionResistance)
.noOcclusion()
.pushReaction(PushReaction.BLOCK)
.lightLevel { state ->
if (state.getValue(IncubatorBlock.HAS_EGG) && !state.getValue(IncubatorBlock.READY)) 8 else 0 // emit light only when warming the egg
}
))
val POTTED_AGUAV_BERRY = this.create("potted_aguav_berry", BlocksInvoker.createFlowerPotBlock(AGUAV_BERRY))
@JvmField
val SCAREKROW = this.create("scarekrow", ScarekrowBlock(
BlockBehaviour.Properties.of()
.pushReaction(PushReaction.DESTROY)
.sound(SoundType.GRASS)
.strength(0.1f)
.noOcclusion()
))
val POTTED_APICOT_BERRY = this.create("potted_apicot_berry", BlocksInvoker.createFlowerPotBlock(APICOT_BERRY))
@JvmField
val POTTED_ASPEAR_BERRY = this.create("potted_aspear_berry", BlocksInvoker.createFlowerPotBlock(ASPEAR_BERRY))
@JvmField
val POTTED_BABIRI_BERRY = this.create("potted_babiri_berry", BlocksInvoker.createFlowerPotBlock(BABIRI_BERRY))
@JvmField
val POTTED_BELUE_BERRY = this.create("potted_belue_berry", BlocksInvoker.createFlowerPotBlock(BELUE_BERRY))
@JvmField
val POTTED_BLUK_BERRY = this.create("potted_bluk_berry", BlocksInvoker.createFlowerPotBlock(BLUK_BERRY))
@JvmField
val POTTED_CHARTI_BERRY = this.create("potted_charti_berry", BlocksInvoker.createFlowerPotBlock(CHARTI_BERRY))
@JvmField
val POTTED_CHERI_BERRY = this.create("potted_cheri_berry", BlocksInvoker.createFlowerPotBlock(CHERI_BERRY))
@JvmField
val POTTED_CHESTO_BERRY = this.create("potted_chesto_berry", BlocksInvoker.createFlowerPotBlock(CHESTO_BERRY))
@JvmField
val POTTED_CHILAN_BERRY = this.create("potted_chilan_berry", BlocksInvoker.createFlowerPotBlock(CHILAN_BERRY))
@JvmField
val POTTED_CHOPLE_BERRY = this.create("potted_chople_berry", BlocksInvoker.createFlowerPotBlock(CHOPLE_BERRY))
@JvmField
val POTTED_COBA_BERRY = this.create("potted_coba_berry", BlocksInvoker.createFlowerPotBlock(COBA_BERRY))
@JvmField
val POTTED_COLBUR_BERRY = this.create("potted_colbur_berry", BlocksInvoker.createFlowerPotBlock(COLBUR_BERRY))
@JvmField
val POTTED_CORNN_BERRY = this.create("potted_cornn_berry", BlocksInvoker.createFlowerPotBlock(CORNN_BERRY))
@JvmField
val POTTED_CUSTAP_BERRY = this.create("potted_custap_berry", BlocksInvoker.createFlowerPotBlock(CUSTAP_BERRY))
@JvmField
val POTTED_DURIN_BERRY = this.create("potted_durin_berry", BlocksInvoker.createFlowerPotBlock(DURIN_BERRY))
@JvmField
val POTTED_EGGANT_BERRY = this.create("potted_eggant_berry", BlocksInvoker.createFlowerPotBlock(EGGANT_BERRY))
@JvmField
val POTTED_ENIGMA_BERRY = this.create("potted_enigma_berry", BlocksInvoker.createFlowerPotBlock(ENIGMA_BERRY))
@JvmField
val POTTED_FIGY_BERRY = this.create("potted_figy_berry", BlocksInvoker.createFlowerPotBlock(FIGY_BERRY))
@JvmField
val POTTED_GANLON_BERRY = this.create("potted_ganlon_berry", BlocksInvoker.createFlowerPotBlock(GANLON_BERRY))
@JvmField
val POTTED_GREPA_BERRY = this.create("potted_grepa_berry", BlocksInvoker.createFlowerPotBlock(GREPA_BERRY))
@JvmField
val POTTED_HABAN_BERRY = this.create("potted_haban_berry", BlocksInvoker.createFlowerPotBlock(HABAN_BERRY))
@JvmField
val POTTED_HONDEW_BERRY = this.create("potted_hondew_berry", BlocksInvoker.createFlowerPotBlock(HONDEW_BERRY))
@JvmField
val POTTED_HOPO_BERRY = this.create("potted_hopo_berry", BlocksInvoker.createFlowerPotBlock(HOPO_BERRY))
@JvmField
val POTTED_IAPAPA_BERRY = this.create("potted_iapapa_berry", BlocksInvoker.createFlowerPotBlock(IAPAPA_BERRY))
@JvmField
val POTTED_JABOCA_BERRY = this.create("potted_jaboca_berry", BlocksInvoker.createFlowerPotBlock(JABOCA_BERRY))
@JvmField
val POTTED_KASIB_BERRY = this.create("potted_kasib_berry", BlocksInvoker.createFlowerPotBlock(KASIB_BERRY))
@JvmField
val POTTED_KEBIA_BERRY = this.create("potted_kebia_berry", BlocksInvoker.createFlowerPotBlock(KEBIA_BERRY))
@JvmField
val POTTED_KEE_BERRY = this.create("potted_kee_berry", BlocksInvoker.createFlowerPotBlock(KEE_BERRY))
@JvmField
val POTTED_KELPSY_BERRY = this.create("potted_kelpsy_berry", BlocksInvoker.createFlowerPotBlock(KELPSY_BERRY))
@JvmField
val POTTED_LANSAT_BERRY = this.create("potted_lansat_berry", BlocksInvoker.createFlowerPotBlock(LANSAT_BERRY))
@JvmField
val POTTED_LEPPA_BERRY = this.create("potted_leppa_berry", BlocksInvoker.createFlowerPotBlock(LEPPA_BERRY))
@JvmField
val POTTED_LIECHI_BERRY = this.create("potted_liechi_berry", BlocksInvoker.createFlowerPotBlock(LIECHI_BERRY))
@JvmField
val POTTED_LUM_BERRY = this.create("potted_lum_berry", BlocksInvoker.createFlowerPotBlock(LUM_BERRY))
@JvmField
val POTTED_MAGO_BERRY = this.create("potted_mago_berry", BlocksInvoker.createFlowerPotBlock(MAGO_BERRY))
@JvmField
val POTTED_MAGOST_BERRY = this.create("potted_magost_berry", BlocksInvoker.createFlowerPotBlock(MAGOST_BERRY))
@JvmField
val POTTED_MARANGA_BERRY = this.create("potted_maranga_berry", BlocksInvoker.createFlowerPotBlock(MARANGA_BERRY))
@JvmField
val POTTED_MICLE_BERRY = this.create("potted_micle_berry", BlocksInvoker.createFlowerPotBlock(MICLE_BERRY))
@JvmField
val POTTED_NANAB_BERRY = this.create("potted_nanab_berry", BlocksInvoker.createFlowerPotBlock(NANAB_BERRY))
@JvmField
val POTTED_NOMEL_BERRY = this.create("potted_nomel_berry", BlocksInvoker.createFlowerPotBlock(NOMEL_BERRY))
@JvmField
val POTTED_OCCA_BERRY = this.create("potted_occa_berry", BlocksInvoker.createFlowerPotBlock(OCCA_BERRY))
@JvmField
val POTTED_ORAN_BERRY = this.create("potted_oran_berry", BlocksInvoker.createFlowerPotBlock(ORAN_BERRY))
@JvmField
val POTTED_PAMTRE_BERRY = this.create("potted_pamtre_berry", BlocksInvoker.createFlowerPotBlock(PAMTRE_BERRY))
@JvmField
val POTTED_PASSHO_BERRY = this.create("potted_passho_berry", BlocksInvoker.createFlowerPotBlock(PASSHO_BERRY))
@JvmField
val POTTED_PAYAPA_BERRY = this.create("potted_payapa_berry", BlocksInvoker.createFlowerPotBlock(PAYAPA_BERRY))
@JvmField
val POTTED_PECHA_BERRY = this.create("potted_pecha_berry", BlocksInvoker.createFlowerPotBlock(PECHA_BERRY))
@JvmField
val POTTED_PERSIM_BERRY = this.create("potted_persim_berry", BlocksInvoker.createFlowerPotBlock(PERSIM_BERRY))
@JvmField
val POTTED_PETAYA_BERRY = this.create("potted_petaya_berry", BlocksInvoker.createFlowerPotBlock(PETAYA_BERRY))
@JvmField
val POTTED_PINAP_BERRY = this.create("potted_pinap_berry", BlocksInvoker.createFlowerPotBlock(PINAP_BERRY))
@JvmField
val POTTED_POMEG_BERRY = this.create("potted_pomeg_berry", BlocksInvoker.createFlowerPotBlock(POMEG_BERRY))
@JvmField
val POTTED_QUALOT_BERRY = this.create("potted_qualot_berry", BlocksInvoker.createFlowerPotBlock(QUALOT_BERRY))
@JvmField
val POTTED_RABUTA_BERRY = this.create("potted_rabuta_berry", BlocksInvoker.createFlowerPotBlock(RABUTA_BERRY))
@JvmField
val POTTED_RAWST_BERRY = this.create("potted_rawst_berry", BlocksInvoker.createFlowerPotBlock(RAWST_BERRY))
@JvmField
val POTTED_RAZZ_BERRY = this.create("potted_razz_berry", BlocksInvoker.createFlowerPotBlock(RAZZ_BERRY))
@JvmField
val POTTED_RINDO_BERRY = this.create("potted_rindo_berry", BlocksInvoker.createFlowerPotBlock(RINDO_BERRY))
@JvmField
val POTTED_ROSELI_BERRY = this.create("potted_roseli_berry", BlocksInvoker.createFlowerPotBlock(ROSELI_BERRY))
@JvmField
val POTTED_ROWAP_BERRY = this.create("potted_rowap_berry", BlocksInvoker.createFlowerPotBlock(ROWAP_BERRY))
@JvmField
val POTTED_SALAC_BERRY = this.create("potted_salac_berry", BlocksInvoker.createFlowerPotBlock(SALAC_BERRY))
@JvmField
val POTTED_SHUCA_BERRY = this.create("potted_shuca_berry", BlocksInvoker.createFlowerPotBlock(SHUCA_BERRY))
@JvmField
val POTTED_SITRUS_BERRY = this.create("potted_sitrus_berry", BlocksInvoker.createFlowerPotBlock(SITRUS_BERRY))
@JvmField
val POTTED_SPELON_BERRY = this.create("potted_spelon_berry", BlocksInvoker.createFlowerPotBlock(SPELON_BERRY))
@JvmField
val POTTED_STARF_BERRY = this.create("potted_starf_berry", BlocksInvoker.createFlowerPotBlock(STARF_BERRY))
@JvmField
val POTTED_TAMATO_BERRY = this.create("potted_tamato_berry", BlocksInvoker.createFlowerPotBlock(TAMATO_BERRY))
@JvmField
val POTTED_TANGA_BERRY = this.create("potted_tanga_berry", BlocksInvoker.createFlowerPotBlock(TANGA_BERRY))
@JvmField
val POTTED_TOUGA_BERRY = this.create("potted_touga_berry", BlocksInvoker.createFlowerPotBlock(TOUGA_BERRY))
@JvmField
val POTTED_WACAN_BERRY = this.create("potted_wacan_berry", BlocksInvoker.createFlowerPotBlock(WACAN_BERRY))
@JvmField
val POTTED_WATMEL_BERRY = this.create("potted_watmel_berry", BlocksInvoker.createFlowerPotBlock(WATMEL_BERRY))
@JvmField
val POTTED_WEPEAR_BERRY = this.create("potted_wepear_berry", BlocksInvoker.createFlowerPotBlock(WEPEAR_BERRY))
@JvmField
val POTTED_WIKI_BERRY = this.create("potted_wiki_berry", BlocksInvoker.createFlowerPotBlock(WIKI_BERRY))
@JvmField
val POTTED_YACHE_BERRY = this.create("potted_yache_berry", BlocksInvoker.createFlowerPotBlock(YACHE_BERRY))
init {
/**
@@ -1210,12 +1284,6 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
return block
}
private fun nestBlock(variant: NestBlock.NestVariant): NestBlock {
val identifier = cobblemonResource(variant.serializedName)
val block = NestBlock(variant, BlockBehaviour.Properties.of().noOcclusion().pushReaction(PushReaction.DESTROY))
return this.create(identifier.path, block)
}
/**
* Calls helper method from Vanilla
*/
@@ -1277,4 +1345,48 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
}
fun typeGemClusters() = typeGemClusters.toMap()
private fun pottedPlant(name: String, flower: Block) = this.create(name, BlocksInvoker.createFlowerPotBlock(flower))
private fun mintLitter(name: String, color: MapColor) = this.create(
name,
MintLitterBlock(
BlockBehaviour.Properties.of()
.sound(CobblemonSounds.MINT_SOUNDS)
.mapColor(color)
.noOcclusion()
.noCollission()
.pushReaction(PushReaction.DESTROY)
)
)
private fun terrainSeed(name: String, type: TerrainSeedBlock.TerrainSeedType) = this.create(
name,
TerrainSeedBlock(
type,
BlockBehaviour.Properties.of()
.pushReaction(PushReaction.DESTROY)
.ignitedByLava()
.mapColor(MapColor.PLANT)
.offsetType(BlockBehaviour.OffsetType.XZ)
.noCollission()
.randomTicks()
.instabreak()
)
)
private fun terrainPlant(name: String, lightLevel: (BlockState) -> Int) = this.create(
name,
TerrainPlantBlock(
BlockBehaviour.Properties.of()
.mapColor(MapColor.PLANT)
.noCollission()
.instabreak()
.sound(SoundType.GRASS)
.offsetType(BlockBehaviour.OffsetType.XZ)
.ignitedByLava()
.pushReaction(PushReaction.DESTROY)
.lightLevel(lightLevel)
)
)
}
@@ -61,8 +61,6 @@ object CobblemonCommands {
ChangeBoxWallpaperCommand.register(dispatcher)
RunMolangCommand.register(dispatcher)
RunMolangScriptCommand.register(dispatcher)
GivePokemonEggCommand.register(dispatcher)
GiveAllPokemonEggCommand.register(dispatcher)
SpectateBattleCommand.register(dispatcher)
CobblemonConfigCommand.register(dispatcher)
UnlockPCBoxWallpaperCommand.register(dispatcher)
@@ -75,11 +73,9 @@ object CobblemonCommands {
PcTakeCommand.register(dispatcher)
GiveTmCommand.register(dispatcher)
TmCommand.register(dispatcher)
BreedPokemonCommand.register(dispatcher)
// Possibly lock down registration if and only if under dev environment or running in an environment
// with a certain system environment variable set
CobblemonInfoCommand.register(dispatcher)
DebugCobblemonAICommand.register(dispatcher)
}
}
@@ -26,8 +26,6 @@ import net.minecraft.world.entity.LivingEntity
import net.minecraft.resources.ResourceKey
import net.minecraft.world.entity.MobCategory
import net.minecraft.world.entity.ai.attributes.AttributeSupplier
import com.cobblemon.mod.common.entity.RealtimeMoveProjectile
import com.example.mod.entity.RealtimeMoveAreaEffect
object CobblemonEntities : PlatformRegistry<Registry<EntityType<*>>, ResourceKey<Registry<EntityType<*>>>, EntityType<*>>() {
@@ -89,25 +87,6 @@ object CobblemonEntities : PlatformRegistry<Registry<EntityType<*>>, ResourceKey
.build(GENERIC_BEDROCK_ENTITY_KEY.toString())
)
@JvmField
val REALTIME_MOVE_PROJECTILE_ENTITY_KEY = cobblemonResource("realtime_move_projectile")
@JvmField
val REALTIME_MOVE_PROJECTILE_ENTITY: EntityType<RealtimeMoveProjectile> = this.create(
REALTIME_MOVE_PROJECTILE_ENTITY_KEY.path,
EntityType.Builder.of({ _, world -> RealtimeMoveProjectile(world) }, MobCategory.MISC)
.build(REALTIME_MOVE_PROJECTILE_ENTITY_KEY.toString())
)
@JvmField
val REALTIME_MOVE_PROJECTILE_AOE_KEY = cobblemonResource("realtime_move_aoe")
@JvmField
val REALTIME_MOVE_PROJECTILE_AOE: EntityType<RealtimeMoveAreaEffect> = this.create(
REALTIME_MOVE_PROJECTILE_AOE_KEY.path,
EntityType.Builder.of({ _, world -> RealtimeMoveAreaEffect(world) }, MobCategory.MISC)
.build(REALTIME_MOVE_PROJECTILE_AOE_KEY.toString())
)
@JvmField
val NPC_KEY = cobblemonResource("npc")
@JvmField
@@ -18,7 +18,6 @@ import net.minecraft.core.registries.Registries
import net.minecraft.network.codec.ByteBufCodecs
import net.minecraft.resources.ResourceKey
import net.minecraft.resources.ResourceLocation
import net.minecraft.util.ExtraCodecs
object CobblemonItemComponents : PlatformRegistry<Registry<DataComponentType<*>>, ResourceKey<Registry<DataComponentType<*>>>, DataComponentType<*>>() {
@@ -69,16 +68,6 @@ object CobblemonItemComponents : PlatformRegistry<Registry<DataComponentType<*>>
.persistent(FoodColourComponent.CODEC)
.networkSynchronized(FoodColourComponent.PACKET_CODEC)
.build())
@JvmField
val EGG_DATA: DataComponentType<EggComponent> = create("egg", DataComponentType.builder<EggComponent>()
.persistent(EggComponent.CODEC) // For saving/loading
.networkSynchronized(EggComponent.PACKET_CODEC) // For network synchronization
.build())
@JvmField
val EGG_MODEL: DataComponentType<String> = create("egg_model", DataComponentType.builder<String>()
.persistent(ExtraCodecs.NON_EMPTY_STRING)
.networkSynchronized(ByteBufCodecs.STRING_UTF8)
.build())
@JvmField
val TM_MOVE: DataComponentType<TMMoveComponent> = create("tm_move", DataComponentType.builder<TMMoveComponent>()
@@ -122,8 +111,6 @@ object CobblemonItemComponents : PlatformRegistry<Registry<DataComponentType<*>>
Registry.register(BuiltInRegistries.DATA_COMPONENT_TYPE, ResourceLocation.parse("cobblemon:ingredient"), INGREDIENT)
Registry.register(BuiltInRegistries.DATA_COMPONENT_TYPE, ResourceLocation.parse("cobblemon:food"), FOOD)
Registry.register(BuiltInRegistries.DATA_COMPONENT_TYPE, ResourceLocation.parse("cobblemon:mob_effects"), MOB_EFFECTS)
Registry.register(BuiltInRegistries.DATA_COMPONENT_TYPE, ResourceLocation.parse("cobblemon:egg_data"), EGG_DATA)
Registry.register(BuiltInRegistries.DATA_COMPONENT_TYPE, ResourceLocation.parse("cobblemon:egg_model"), EGG_MODEL)
Registry.register(BuiltInRegistries.DATA_COMPONENT_TYPE, ResourceLocation.parse("cobblemon:held_item_effect"), HELD_ITEM_EFFECT)
}
@@ -205,8 +205,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val CAMPFIRE_POT_WHITE = campfirePotItem(CobblemonBlocks.WHITE_CAMPFIRE_POT, CampfirePotColor.WHITE)
@JvmField
val SCAREKROW = blockItem("scarekrow", CobblemonBlocks.SCAREKROW)
@JvmField
val HEARTY_GRAINS = compostableItem("hearty_grains", ItemNameBlockItem(CobblemonBlocks.HEARTY_GRAINS, Properties().rarity(Rarity.COMMON)))
@JvmField
@@ -479,8 +477,8 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField val DUBIOUS_DISC = itemNameBlockItem("dubious_disc", CobblemonBlocks.DUBIOUS_DISC)
@JvmField val DEEP_SEA_SCALE = noSettingsItem("deep_sea_scale")
@JvmField val DEEP_SEA_TOOTH = noSettingsItem("deep_sea_tooth")
@JvmField val ELECTIRIZER = noSettingsItem("electirizer")
@JvmField val MAGMARIZER = noSettingsItem("magmarizer")
@JvmField val ELECTIRIZER = itemNameBlockItem("electirizer", CobblemonBlocks.ELECTIRIZER)
@JvmField val MAGMARIZER = itemNameBlockItem("magmarizer", CobblemonBlocks.MAGMARIZER)
@JvmField val OVAL_STONE = noSettingsItem("oval_stone")
@JvmField val PROTECTOR = noSettingsItem("protector")
@JvmField val REAPER_CLOTH = noSettingsItem("reaper_cloth")
@@ -604,22 +602,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField val BERRY_JUICE = this.create("berry_juice", BerryJuiceItem())
val NEST_GRASSY = blockItem("nest_grassy", CobblemonBlocks.NEST_GRASSY)
val NEST_LEAFY = blockItem("nest_leafy", CobblemonBlocks.NEST_LEAFY)
val NEST_FIERY = blockItem("nest_fiery", CobblemonBlocks.NEST_FIERY)
val NEST_ICY = blockItem("nest_icy", CobblemonBlocks.NEST_ICY)
val NEST_HAY = blockItem("nest_hay", CobblemonBlocks.NEST_HAY)
val NEST_KELP = blockItem("nest_kelp", CobblemonBlocks.NEST_KELP)
val NEST_ROCKY = blockItem("nest_rocky", CobblemonBlocks.NEST_ROCKY)
val NEST_SANDY = blockItem("nest_sandy", CobblemonBlocks.NEST_SANDY)
val NEST_SHROOMY = blockItem("nest_shroomy", CobblemonBlocks.NEST_SHROOMY)
val NEST_TWIGGY = blockItem("nest_twiggy", CobblemonBlocks.NEST_TWIGGY)
val NEST_WATERY = blockItem("nest_watery", CobblemonBlocks.NEST_WATERY)
@JvmField
val INCUBATOR = blockItem("incubator", CobblemonBlocks.INCUBATOR)
@JvmField
val HABITAT_BLOCK = blockItem("habitat_block", CobblemonBlocks.HABITAT_BLOCK)
@@ -729,7 +711,7 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val PEP_UP_FLOWER = compostableBlockItem("pep_up_flower", CobblemonBlocks.PEP_UP_FLOWER)
@JvmField
val MEDICINAL_BREW = noSettingsItem("medicinal_brew")
val MEDICINAL_BREW = itemNameBlockItem("medicinal_brew", CobblemonBlocks.MEDICINAL_BREW)
@JvmField
val REMEDY = compostableItem("remedy", RemedyItem(RemedyItem.NORMAL), 0.65f)
@JvmField
@@ -737,7 +719,7 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val SUPERB_REMEDY = compostableItem("superb_remedy", RemedyItem(RemedyItem.SUPERB), 1f)
@JvmField
val MOOMOO_MILK = create("moomoo_milk", MoomooMilk(Item.Properties().craftRemainder(Items.GLASS_BOTTLE).stacksTo((16))))
val MOOMOO_MILK = create("moomoo_milk", MoomooMilk(Item.Properties().craftRemainder(Items.GLASS_BOTTLE).stacksTo((16)), CobblemonBlocks.MOOMOO_MILK))
@JvmField
val POTION = create("potion", PotionItem(PotionType.POTION, CobblemonBlocks.POTION))
@@ -766,27 +748,27 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val RED_MINT_SEEDS = mintSeed("red", MintType.RED.getCropBlock())
@JvmField
val RED_MINT_LEAF = mintLeaf("red", MintLeafItem(MintType.RED))
val RED_MINT_LEAF = compostableItemNameBlockItem("red_mint_leaf", CobblemonBlocks.RED_MINT_LEAF_LITTER, 0.50f)
@JvmField
val BLUE_MINT_SEEDS = mintSeed("blue", MintType.BLUE.getCropBlock())
@JvmField
val BLUE_MINT_LEAF = mintLeaf("blue", MintLeafItem(MintType.BLUE))
val BLUE_MINT_LEAF = compostableItemNameBlockItem("blue_mint_leaf", CobblemonBlocks.BLUE_MINT_LEAF_LITTER, 0.50f)
@JvmField
val CYAN_MINT_SEEDS = mintSeed("cyan", MintType.CYAN.getCropBlock())
@JvmField
val CYAN_MINT_LEAF = mintLeaf("cyan", MintLeafItem(MintType.CYAN))
val CYAN_MINT_LEAF = compostableItemNameBlockItem("cyan_mint_leaf", CobblemonBlocks.CYAN_MINT_LEAF_LITTER, 0.50f)
@JvmField
val PINK_MINT_SEEDS = mintSeed("pink", MintType.PINK.getCropBlock())
@JvmField
val PINK_MINT_LEAF = mintLeaf("pink", MintLeafItem(MintType.PINK))
val PINK_MINT_LEAF = compostableItemNameBlockItem("pink_mint_leaf", CobblemonBlocks.PINK_MINT_LEAF_LITTER, 0.50f)
@JvmField
val GREEN_MINT_SEEDS = mintSeed("green", MintType.GREEN.getCropBlock())
@JvmField
val GREEN_MINT_LEAF = mintLeaf("green", MintLeafItem(MintType.GREEN))
val GREEN_MINT_LEAF = compostableItemNameBlockItem("green_mint_leaf", CobblemonBlocks.GREEN_MINT_LEAF_LITTER, 0.50f)
@JvmField
val WHITE_MINT_SEEDS = mintSeed("white", MintType.WHITE.getCropBlock())
@JvmField
val WHITE_MINT_LEAF = mintLeaf("white", MintLeafItem(MintType.WHITE))
val WHITE_MINT_LEAF = compostableItemNameBlockItem("white_mint_leaf", CobblemonBlocks.WHITE_MINT_LEAF_LITTER, 0.50f)
val mints = mutableMapOf<String, MintItem>()
@@ -979,7 +961,7 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val CLEAR_AMULET = heldItem("clear_amulet")
@JvmField
val DESTINY_KNOT = create("destiny_knot", ItemNameBlockItem(CobblemonBlocks.DESTINY_KNOT, Item.Properties().durability(256)))
val DESTINY_KNOT = itemNameBlockItem("destiny_knot", CobblemonBlocks.DESTINY_KNOT)
@JvmField
val DRAGON_FANG = heldItem("dragon_fang")
@JvmField
@@ -987,7 +969,7 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val EJECT_PACK = heldItem("eject_pack")
@JvmField
val ELECTRIC_SEED = heldItem("electric_seed")
val ELECTRIC_SEED = itemNameBlockItem("electric_seed", CobblemonBlocks.ELECTRIC_SEED)
@JvmField
val EVERSTONE = heldItem("everstone")
@JvmField
@@ -1003,7 +985,7 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val FOCUS_SASH = heldItem("focus_sash")
@JvmField
val GRASSY_SEED = heldItem("grassy_seed")
val GRASSY_SEED = itemNameBlockItem("grassy_seed", CobblemonBlocks.GRASSY_SEED)
@JvmField
val GRIP_CLAW = heldItem("grip_claw")
@JvmField
@@ -1051,7 +1033,7 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val POWER_WEIGHT = heldItem("power_weight")
@JvmField
val PSYCHIC_SEED = heldItem("psychic_seed")
val PSYCHIC_SEED = itemNameBlockItem("psychic_seed", CobblemonBlocks.PSYCHIC_SEED)
@JvmField
val PROTECTIVE_PADS = heldItem("protective_pads")
@JvmField
@@ -1075,7 +1057,7 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val SILVER_POWDER = heldItem("silver_powder")
@JvmField
val SOFT_SAND = heldItem("soft_sand")
val SOFT_SAND = itemNameBlockItem("soft_sand", CobblemonBlocks.SOFT_SAND)
@JvmField
val SMOKE_BALL = itemNameBlockItem("smoke_ball", CobblemonBlocks.SMOKE_BALL)
@JvmField
@@ -1083,7 +1065,7 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val STICKY_BARB = heldItem("sticky_barb")
@JvmField
val TERRAIN_EXTENDER = heldItem("terrain_extender")
val TERRAIN_EXTENDER = itemNameBlockItem("terrain_extender", CobblemonBlocks.TERRAIN_EXTENDER)
@JvmField
val THROAT_SPRAY = itemNameBlockItem("throat_spray", CobblemonBlocks.THROAT_SPRAY)
@JvmField
@@ -1103,13 +1085,13 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
@JvmField
val MIRROR_HERB = compostableHeldItem("mirror_herb", null, 0.85F)
@JvmField
val MISTY_SEED = heldItem("misty_seed")
val MISTY_SEED = itemNameBlockItem("misty_seed", CobblemonBlocks.MISTY_SEED)
@JvmField
val POWER_HERB = compostableHeldItem("power_herb", null, 0.85F)
@JvmField
val WHITE_HERB = compostableHeldItem("white_herb", null, 0.85F)
@JvmField
val BRIGHT_POWDER = itemNameBlockItem("bright_powder", CobblemonBlocks.BRIGHT_POWDER)
val BRIGHT_POWDER = glowItem("bright_powder", CobblemonBlocks.BRIGHT_POWDER)
@JvmField
val METAL_POWDER = itemNameBlockItem("metal_powder", CobblemonBlocks.METAL_POWDER)
@JvmField
@@ -1575,10 +1557,25 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
//@JvmField
//val BINDING_SOIL = blockItem("binding_soil", CobblemonBlocks.BINDING_SOIL)
@JvmField
val POKEMON_EGG = eggItem("egg", CobblemonBlocks.EGG, Item.Properties().stacksTo(1))
private fun eggItem(name: String, block: Block, settings: Item.Properties = Item.Properties()): BlockItem = this.create(name, BlockItem(block, settings))
// Plants, Flora, and Flowers
@JvmField
val LOBAILA = compostableBlockItem("lobaila", CobblemonBlocks.LOBAILA, 0.65f)
@JvmField
val POMOHANA = compostableBlockItem("pomohana", CobblemonBlocks.POMOHANA, 0.3f)
@JvmField
val PAUVILLEA = compostableBlockItem("pauvillea", CobblemonBlocks.PAUVILLEA, 0.65f)
@JvmField
val WISTENSU = compostableBlockItem("wistensu", CobblemonBlocks.WISTENSU, 0.5f)
@JvmField
val VOLTACONIA = compostableBlockItem("voltaconia", CobblemonBlocks.VOLTACONIA, 0.85f)
@JvmField
val VERDROOT = compostableBlockItem("verdroot", CobblemonBlocks.VERDROOT, 0.85f)
@JvmField
val MISTLEAF = compostableBlockItem("mistleaf", CobblemonBlocks.MISTLEAF, 0.85f)
@JvmField
val LUCIBELL = compostableBlockItem("lucibell", CobblemonBlocks.LUCIBELL, 0.85f)
private fun blockItem(name: String, block: Block, rarity: Rarity = Rarity.COMMON): BlockItem = this.create(name, BlockItem(block, Item.Properties().rarity(rarity)))
@@ -1677,9 +1674,9 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
return create(name, RegionalFoodItem(properties))
}
private fun heldItem(name: String, remappedName: String? = null, settings:Item.Properties = Item.Properties()): CobblemonItem = create(
private fun heldItem(name: String, remappedName: String? = null): CobblemonItem = create(
name,
CobblemonItem(settings).also {
CobblemonItem(Item.Properties()).also {
if (remappedName != null) {
CobblemonHeldItemManager.registerRemap(it, remappedName)
}
@@ -1782,4 +1779,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
private fun foodItem(nutrition: Int, saturationModifier: Float): Item {
return CobblemonItem(Item.Properties().food(FoodProperties.Builder().nutrition(nutrition).saturationModifier(saturationModifier).build()))
}
private fun glowItem(name: String, block: Block): GlowItem = this.create(name, GlowItem(block, Item.Properties()))
}
@@ -12,17 +12,15 @@ import com.cobblemon.mod.common.api.ai.CobblemonAttackTargetData
import com.cobblemon.mod.common.api.ai.CobblemonWanderControl
import com.cobblemon.mod.common.api.dialogue.ActiveDialogue
import com.cobblemon.mod.common.api.moves.animations.ActionEffectContext
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.mojang.serialization.Codec
import com.mojang.serialization.codecs.ListCodec
import com.mojang.serialization.codecs.PrimitiveCodec
import java.util.Optional
import java.util.UUID
import net.minecraft.core.BlockPos
import net.minecraft.core.GlobalPos
import net.minecraft.core.UUIDUtil
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.player.Player
import java.util.*
object CobblemonMemories {
val memories = mutableMapOf<String, MemoryModuleType<*>>()
@@ -41,14 +39,6 @@ object CobblemonMemories {
@JvmField
val ACTIVE_ACTION_EFFECT = register<ActionEffectContext>("active_action_effect")
@JvmField
val POTENTIAL_MATE = register<PokemonEntity>("potential_mate")
@JvmField
val MATE_SCAN_COOLDOWN = register("mate_scan_cooldown", PrimitiveCodec.BOOL)
@JvmField
val NEST_LOCATION = register<BlockPos>("nest_location")
@JvmField
val PATERNAL_NEST_LOCATION = register<BlockPos>("paternal_nest", BlockPos.CODEC)
@JvmField
val POKEMON_FLYING = register("pokemon_flying", PrimitiveCodec.BOOL)
@JvmField
val POKEMON_DROWSY = register("pokemon_drowsy", PrimitiveCodec.BOOL)
@@ -65,28 +55,16 @@ object CobblemonMemories {
@JvmField
val NEARBY_GROWABLE_CROPS = register<BlockPos>("nearby_growable_crops")
@JvmField
val EGG_THIEF = register<Player>("egg_thief") // Stores the player stealing the egg
@JvmField
val EGG_THIEF_LAST_SEEN_TICK = register("egg_thief_last_seen_tick", PrimitiveCodec.LONG)
@JvmField
val EGG_LOCATION = register<BlockPos>("egg_location") // Stores the last known location of the egg
@JvmField
val EGG_IN_NEST = register("egg_in_nest", PrimitiveCodec.BOOL)
@JvmField
val HOLDING_EGG = register("holding_egg", PrimitiveCodec.BOOL)
@JvmField
val EGG_SEARCH_COUNTDOWN = register ("egg_search_countdown", PrimitiveCodec.BOOL)
@JvmField
val IDEAL_NEST_LOCATION = register<BlockPos>("ideal_nest_location")
@JvmField
val NEST_DESPAWN_IMMUNE_UNTIL_TICK = register("nest_despawn_immune_until_tick", PrimitiveCodec.LONG)
@JvmField
val NEARBY_SWEET_BERRY_BUSH = register<BlockPos>("nearest_sweet_berry_bush")
@JvmField
val DISABLE_WALK_TO_BERRY_BUSH = register<Boolean>("disable_walk_to_berry_bush")
@JvmField
val TIME_TRYING_TO_REACH_BERRY_BUSH = register<Int>("time_trying_to_reach_berry_bush")
@JvmField
val IS_CONSUMING_ITEM = register<Boolean>("is_consuming_item")
@JvmField
val RECENTLY_ATE_GRASS = register<Boolean>("recently_ate_grass")
@JvmField
val HIVE_LOCATION = register<BlockPos>("hive_location", BlockPos.CODEC)
@JvmField
val HIVE_BLACKLIST = register<List<BlockPos>>("hive_blacklist")
@@ -114,8 +92,6 @@ object CobblemonMemories {
val DISABLE_WALK_TO_WANTED_ITEM = register<Boolean>("disable_walk_to_wanted_item")
@JvmField
val TIME_TRYING_TO_REACH_WANTED_ITEM = register<Int>("time_trying_to_wanted_item")
@JvmField
val NEARBY_SCAREKROW = register<BlockPos>("nearby_scarekrow", BlockPos.CODEC)
@JvmStatic
fun <U> register(id: String, codec: Codec<U>): MemoryModuleType<U> {
@@ -130,4 +106,4 @@ object CobblemonMemories {
memories[id] = memoryModule
return memoryModule
}
}
}
@@ -22,7 +22,6 @@ import com.cobblemon.mod.common.client.net.data.CobblemonMechanicsSyncHandler
import com.cobblemon.mod.common.client.net.data.DataRegistrySyncPacketHandler
import com.cobblemon.mod.common.client.net.data.RideSettingsSyncHandler
import com.cobblemon.mod.common.client.net.debug.OpenRidingStatsDebugGUIHandler
import com.cobblemon.mod.common.client.net.debug.UpdateTrackedBrainDataHandler
import com.cobblemon.mod.common.client.net.dialogue.DialogueClosedHandler
import com.cobblemon.mod.common.client.net.dialogue.DialogueOpenedHandler
import com.cobblemon.mod.common.client.net.effect.PokeSnackBlockParticlesHandler
@@ -85,7 +84,6 @@ import com.cobblemon.mod.common.net.messages.client.cooking.SeasoningRegistrySyn
import com.cobblemon.mod.common.net.messages.client.cooking.ToggleCookingPotLidPacket
import com.cobblemon.mod.common.net.messages.client.data.*
import com.cobblemon.mod.common.net.messages.client.debug.RequestOpenRidingStatsDebugGUIPacket
import com.cobblemon.mod.common.net.messages.client.debug.UpdateTrackedBrainDataPacket
import com.cobblemon.mod.common.net.messages.client.dialogue.DialogueClosedPacket
import com.cobblemon.mod.common.net.messages.client.dialogue.DialogueOpenedPacket
import com.cobblemon.mod.common.net.messages.client.effect.PokeSnackBlockParticlesPacket
@@ -168,7 +166,6 @@ import com.cobblemon.mod.common.net.messages.server.behaviour.DamageOnCollisionP
import com.cobblemon.mod.common.net.messages.server.behaviour.SetEntityBehaviourPacket
import com.cobblemon.mod.common.net.messages.server.block.AdjustBlockEntityViewerCountPacket
import com.cobblemon.mod.common.net.messages.server.block.TMMachineTeachMovePacket
import com.cobblemon.mod.common.net.messages.server.breeding.TriggerEggHatchPacket
import com.cobblemon.mod.common.net.messages.server.callback.move.MoveSelectCancelledPacket
import com.cobblemon.mod.common.net.messages.server.callback.move.MoveSelectedPacket
import com.cobblemon.mod.common.net.messages.server.callback.party.PartyPokemonSelectedPacket
@@ -227,7 +224,6 @@ import com.cobblemon.mod.common.net.serverhandling.behaviour.DamageOnCollisionPa
import com.cobblemon.mod.common.net.serverhandling.behaviour.SetEntityBehaviourHandler
import com.cobblemon.mod.common.net.serverhandling.block.AdjustBlockEntityViewerCountHandler
import com.cobblemon.mod.common.net.serverhandling.block.TMMachineTeachMoveHandler
import com.cobblemon.mod.common.net.serverhandling.breeding.TriggerEggHatchHandler
import com.cobblemon.mod.common.net.serverhandling.callback.move.MoveSelectCancelledHandler
import com.cobblemon.mod.common.net.serverhandling.callback.move.MoveSelectedHandler
import com.cobblemon.mod.common.net.serverhandling.callback.party.PartyPokemonSelectedHandler
@@ -429,6 +425,7 @@ object CobblemonNetwork {
list.add(PacketRegisterInfo(MovesRegistrySyncPacket.ID, MovesRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(BerryRegistrySyncPacket.ID, BerryRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(SpeciesRegistrySyncPacket.ID, SpeciesRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(DexEvolutionDisplaySyncPacket.ID, DexEvolutionDisplaySyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(PropertiesCompletionRegistrySyncPacket.ID, PropertiesCompletionRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(StandardSpeciesFeatureSyncPacket.ID, StandardSpeciesFeatureSyncPacket::decode, DataRegistrySyncPacketHandler()))
list.add(PacketRegisterInfo(GlobalSpeciesFeatureSyncPacket.ID, GlobalSpeciesFeatureSyncPacket::decode, DataRegistrySyncPacketHandler()))
@@ -520,8 +517,6 @@ object CobblemonNetwork {
// Debug
list.add(PacketRegisterInfo(OpenRidingStatsDebugGUIPacket.ID, OpenRidingStatsDebugGUIPacket::decode, OpenRidingStatsDebugGUIHandler))
list.add(PacketRegisterInfo(UpdateTrackedBrainDataPacket.ID, UpdateTrackedBrainDataPacket::decode, UpdateTrackedBrainDataHandler))
return list
@@ -571,6 +566,7 @@ object CobblemonNetwork {
list.add(PacketRegisterInfo(SwapPartyPokemonPacket.ID, SwapPartyPokemonPacket::decode, SwapPartyPokemonHandler))
list.add(PacketRegisterInfo(MovePCPokemonPacket.ID, MovePCPokemonPacket::decode, MovePCPokemonHandler))
list.add(PacketRegisterInfo(MovePCPokemonBatchPacket.ID, MovePCPokemonBatchPacket::decode, MovePCPokemonBatchHandler))
list.add(PacketRegisterInfo(MovePartyPokemonPacket.ID, MovePartyPokemonPacket::decode, MovePartyPokemonHandler))
list.add(PacketRegisterInfo(SwapPCPartyPokemonPacket.ID, SwapPCPartyPokemonPacket::decode, SwapPCPartyPokemonHandler))
@@ -645,9 +641,6 @@ object CobblemonNetwork {
list.add(PacketRegisterInfo(SetActiveTMPacket.ID, SetActiveTMPacket::decode, SetActiveTMPacketHandler))
list.add(PacketRegisterInfo(SetTMMachineContainerDataPacket.ID, SetTMMachineContainerDataPacket::decode, SetTMMachineContainerDataPacketHandler))
// Breeding Packets
list.add(PacketRegisterInfo(TriggerEggHatchPacket.ID, TriggerEggHatchPacket::decode, TriggerEggHatchHandler))
// Behaviour Packets
list.add(PacketRegisterInfo(SetEntityBehaviourPacket.ID, SetEntityBehaviourPacket::decode, SetEntityBehaviourHandler))
list.add(PacketRegisterInfo(DamageOnCollisionPacket.ID, DamageOnCollisionPacket::decode, DamageOnCollisionPacketHandler))
@@ -18,7 +18,6 @@ import net.minecraft.resources.ResourceKey
import net.minecraft.world.entity.ai.village.poi.PoiType
import net.minecraft.world.level.block.Block
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.level.block.Blocks
object CobblemonPoiTypes: PlatformRegistry<Registry<PoiType>, ResourceKey<Registry<PoiType>>, PoiType>() {
override val registry: Registry<PoiType> = BuiltInRegistries.POINT_OF_INTEREST_TYPE
@@ -35,8 +34,6 @@ object CobblemonPoiTypes: PlatformRegistry<Registry<PoiType>, ResourceKey<Regist
val HABITAT_BLOCK_KEY: ResourceKey<PoiType> = createKey("habitat_block", CobblemonBlocks.HABITAT_BLOCK, 0, 1)
@JvmField
val HABITAT_BLOCK = create(HABITAT_BLOCK_KEY.location().path, PoiType(getBlockStates(CobblemonBlocks.HABITAT_BLOCK), 0, 1))
@JvmField
val JUKEBOX_KEY = createKey("vanilla_jukebox", Blocks.JUKEBOX, 0, 1)
private fun createKey(string: String, block: Block, maxTickets: Int, validRange: Int ): ResourceKey<PoiType> =
ResourceKey.create(Registries.POINT_OF_INTEREST_TYPE, cobblemonResource(string)).also { resourceKey ->
@@ -1,59 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.api.data.JsonDataRegistry
import com.cobblemon.mod.common.api.molang.ExpressionLike
import com.cobblemon.mod.common.api.reactive.SimpleObservable
import com.cobblemon.mod.common.api.types.ElementalType
import com.cobblemon.mod.common.api.types.adapters.ElementalTypeAdapter
import com.cobblemon.mod.common.pokemon.ai.moves.RealTimeMove
import com.cobblemon.mod.common.pokemon.ai.moves.events.MoveEventAction
import com.cobblemon.mod.common.util.adapters.ExpressionAdapter
import com.cobblemon.mod.common.util.adapters.ExpressionLikeAdapter
import com.cobblemon.mod.common.util.adapters.IdentifierAdapter
import com.cobblemon.mod.common.util.adapters.RealTimeMoveConfigAdapter
import com.cobblemon.mod.common.util.adapters.RealTimeMoveEventActionConfigAdapter
import com.cobblemon.mod.common.util.cobblemonResource
import com.google.gson.Gson
import com.google.gson.GsonBuilder
import com.google.gson.reflect.TypeToken
import net.minecraft.resources.ResourceLocation
import net.minecraft.server.level.ServerPlayer
import net.minecraft.server.packs.PackType
object CobblemonRealTimeMoves : JsonDataRegistry<RealTimeMove> {
override val type = PackType.SERVER_DATA
override val observable = SimpleObservable<CobblemonRealTimeMoves>()
override val typeToken = TypeToken.get(RealTimeMove::class.java)
override val resourcePath: String = "real_time_moves"
override val id: ResourceLocation = cobblemonResource(resourcePath)
override val gson: Gson = GsonBuilder()
.setPrettyPrinting()
.registerTypeAdapter(ResourceLocation::class.java, IdentifierAdapter)
.registerTypeAdapter(ExpressionLike::class.java, ExpressionLikeAdapter)
.registerTypeAdapter(Expression::class.java, ExpressionAdapter)
.registerTypeAdapter(RealTimeMove::class.java, RealTimeMoveConfigAdapter)
.registerTypeAdapter(MoveEventAction::class.java, RealTimeMoveEventActionConfigAdapter)
.registerTypeAdapter(ElementalType::class.java, ElementalTypeAdapter)
.create()
val realTimeMoves = mutableMapOf<ResourceLocation, RealTimeMove>()
override fun reload(data: Map<ResourceLocation, RealTimeMove>) {
realTimeMoves.clear()
data.forEach { location, move -> move.id = location }
realTimeMoves.putAll(data)
}
override fun sync(player: ServerPlayer) {
// nah
}
}
@@ -9,13 +9,13 @@
package com.cobblemon.mod.common
import com.cobblemon.mod.common.entity.pokemon.ai.sensors.*
import com.cobblemon.mod.common.pokemon.ai.PokemonDisturbancesSensor
import com.cobblemon.mod.common.entity.sensor.BattlingPokemonSensor
import com.cobblemon.mod.common.entity.sensor.NPCBattlingSensor
import com.cobblemon.mod.common.pokemon.ai.PokemonDisturbancesSensor
import java.util.function.Supplier
import net.minecraft.world.entity.Entity
import net.minecraft.world.entity.ai.sensing.Sensor
import net.minecraft.world.entity.ai.sensing.SensorType
import java.util.function.Supplier
object CobblemonSensors {
val sensors = mutableMapOf<String, SensorType<*>>()
@@ -49,6 +49,9 @@ object CobblemonSensors {
@JvmField
val NEARBY_FLOWER = register("nearby_flower", ::FlowerSensor)
@JvmField
val NEARBY_SWEET_BERRY_BUSH = register("nearby_sweet_berry_bush", ::SweetBerryBushSensor)
@JvmField
val POKEMON_NEARBY_WANTED_ITEM = register("pokemon_nearby_wanted_item", ::PokemonItemSensor)
@@ -61,4 +64,4 @@ object CobblemonSensors {
sensors[id] = sensor
return sensor
}
}
}
@@ -94,9 +94,6 @@ object CobblemonSounds : PlatformRegistry<Registry<SoundEvent>, ResourceKey<Regi
@JvmField
val POKEDEX_SCAN_ZOOM_INCREMENT = this.create("item.pokedex.scan_zoom_increment")
@JvmField
val BREEDING_EGG_HATCH = this.create("breeding.egg_hatch")
@JvmField
val ITEM_USE = this.create("item.use")
@JvmField
@@ -151,6 +148,9 @@ object CobblemonSounds : PlatformRegistry<Registry<SoundEvent>, ResourceKey<Regi
@JvmField
val MONITOR_GLITCHING = this.create("block.monitor.glitching")
@JvmField
val BRIGHT_POWDER_USE = this.create("block.bright_powder.use")
@JvmField
val FOSSIL_MACHINE_ACTIVATE = this.create("block.fossil_machine.activate")
@JvmField
@@ -660,5 +660,95 @@ object CobblemonSounds : PlatformRegistry<Registry<SoundEvent>, ResourceKey<Regi
SoundEvents.WOOL_FALL
)
@JvmField
val ITEM_BLOCK_POWDER_PLACE = this.create("block.item_block.powder.place")
@JvmField
val ITEM_BLOCK_POWDER_BREAK = this.create("block.item_block.powder.break")
@JvmField
val ITEM_BLOCK_POWDER_STEP = this.create("block.item_block.powder.step")
@JvmField
val ITEM_BLOCK_POWDER_SOUNDS = SoundType(1f, 1.1f,
ITEM_BLOCK_POWDER_BREAK,
ITEM_BLOCK_POWDER_STEP,
ITEM_BLOCK_POWDER_PLACE,
ITEM_BLOCK_POWDER_STEP,
ITEM_BLOCK_POWDER_STEP
)
@JvmField
val ITEM_BLOCK_BOTTLE_LIQUID_PLACE = this.create("block.item_block.bottle_liquid.place")
@JvmField
val ITEM_BLOCK_BOTTLE_LIQUID_BREAK = this.create("block.item_block.bottle_liquid.break")
@JvmField
val ITEM_BLOCK_BOTTLE_LIQUID_STEP = this.create("block.item_block.bottle_liquid.step")
@JvmField
val ITEM_BLOCK_BOTTLE_LIQUID_SOUNDS = SoundType(1f, 1.1f,
ITEM_BLOCK_BOTTLE_LIQUID_BREAK,
ITEM_BLOCK_BOTTLE_LIQUID_STEP,
ITEM_BLOCK_BOTTLE_LIQUID_PLACE,
ITEM_BLOCK_BOTTLE_LIQUID_PLACE,
ITEM_BLOCK_BOTTLE_LIQUID_PLACE
)
@JvmField
val ITEM_BLOCK_BOTTLE_PILLS_PLACE = this.create("block.item_block.bottle_pills.place")
@JvmField
val ITEM_BLOCK_BOTTLE_PILLS_BREAK = this.create("block.item_block.bottle_pills.break")
@JvmField
val ITEM_BLOCK_BOTTLE_PILLS_STEP = this.create("block.item_block.bottle_pills.step")
@JvmField
val ITEM_BLOCK_BOTTLE_PILLS_SOUNDS = SoundType(1f, 1.1f,
ITEM_BLOCK_BOTTLE_PILLS_BREAK,
ITEM_BLOCK_BOTTLE_PILLS_STEP,
ITEM_BLOCK_BOTTLE_PILLS_PLACE,
ITEM_BLOCK_BOTTLE_PILLS_PLACE,
ITEM_BLOCK_BOTTLE_PILLS_PLACE
)
@JvmField
val ITEM_BLOCK_DICE_PLACE = this.create("block.item_block.dice.place")
@JvmField
val ITEM_BLOCK_DICE_BREAK = this.create("block.item_block.dice.break")
@JvmField
val ITEM_BLOCK_DICE_STEP = this.create("block.item_block.dice.step")
@JvmField
val ITEM_BLOCK_DICE_SOUNDS = SoundType(1f, 1.1f,
ITEM_BLOCK_DICE_BREAK,
ITEM_BLOCK_DICE_STEP,
ITEM_BLOCK_DICE_PLACE,
ITEM_BLOCK_DICE_STEP,
ITEM_BLOCK_DICE_STEP
)
@JvmField
val ITEM_BLOCK_METAL_CAN_PLACE = this.create("block.item_block.metal_can.place")
@JvmField
val ITEM_BLOCK_METAL_CAN_BREAK = this.create("block.item_block.metal_can.break")
@JvmField
val ITEM_BLOCK_METAL_CAN_STEP = this.create("block.item_block.metal_can.step")
@JvmField
val ITEM_BLOCK_METAL_CAN_SOUNDS = SoundType(1f, 1.1f,
ITEM_BLOCK_METAL_CAN_BREAK,
ITEM_BLOCK_METAL_CAN_STEP,
ITEM_BLOCK_METAL_CAN_PLACE,
ITEM_BLOCK_METAL_CAN_STEP,
ITEM_BLOCK_METAL_CAN_STEP
)
@JvmField
val ITEM_BLOCK_JAR_GLASS_LIQUID_PLACE = this.create("block.item_block.jar_glass_liquid.place")
@JvmField
val ITEM_BLOCK_JAR_GLASS_LIQUID_BREAK = this.create("block.item_block.jar_glass_liquid.break")
@JvmField
val ITEM_BLOCK_JAR_GLASS_LIQUID_STEP = this.create("block.item_block.jar_glass_liquid.step")
@JvmField
val ITEM_BLOCK_JAR_GLASS_LIQUID_SOUNDS = SoundType(1f, 1.1f,
ITEM_BLOCK_JAR_GLASS_LIQUID_BREAK,
ITEM_BLOCK_JAR_GLASS_LIQUID_STEP,
ITEM_BLOCK_JAR_GLASS_LIQUID_PLACE,
ITEM_BLOCK_JAR_GLASS_LIQUID_STEP,
ITEM_BLOCK_JAR_GLASS_LIQUID_STEP
)
private fun create(name: String): SoundEvent = this.create(name, SoundEvent.createVariableRangeEvent(cobblemonResource(name)))
}
@@ -19,7 +19,6 @@ package com.cobblemon.mod.common.api
open class PrioritizedList<T> : Iterable<T> {
protected val priorityMap = mutableMapOf<Priority, MutableList<T>>()
// Please don't change arraylist, we need insertion order
// MutableList doesn't necessarily preserve insertion order apparently
protected val ordered = arrayListOf<T>()
val mapping: Map<Priority, List<T>>
@@ -27,8 +26,8 @@ open class PrioritizedList<T> : Iterable<T> {
private fun reorder() {
ordered.clear()
Priority.entries.forEach {
priorityMap[it]?.let(ordered::addAll)
Priority.values().forEach {
priorityMap[it]?.let { ordered.addAll(it) }
}
}
@@ -11,51 +11,28 @@ package com.cobblemon.mod.common.api.abilities
import com.cobblemon.mod.common.Cobblemon.LOGGER
import com.cobblemon.mod.common.api.PrioritizedList
import com.cobblemon.mod.common.api.Priority
import com.cobblemon.mod.common.api.molang.MoLangFunctions.addAbilityPoolFunctions
import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.pokemon.Pokemon
import com.cobblemon.mod.common.pokemon.Species
/**
* A pool of potential abilities, as a [PrioritizedList]. The added logic of this subclass
* is that it has selection logic. Given a species and a set of aspects, it will go through
* each priority group, and if it can then it will pick from that group and return it. It also
* returns the index of that ability within the type band it is.
* each priority group, and if it can then it will pick from that group and return it.
*
* @author Hiroku
* @since July 28th, 2022
*/
open class AbilityPool : PrioritizedList<PotentialAbility>() {
val struct = ObjectValue(this)
.also { it.addAbilityPoolFunctions(this) }
fun getInheritedAbility(parent: Pokemon): Ability? {
if (parent.ability.forced) {
return null
}
val parentAbilityType = parent.form.abilities.find { it.template == parent.ability.template }?.type ?: return null // Should be impossible
val matchingTypes = ordered.filter { it.type == parentAbilityType }
val desiredIndex = parent.ability.index
val matchingPotentialAbility = matchingTypes.getOrNull(desiredIndex) ?: return null
return matchingPotentialAbility.template.create().also { it.index = desiredIndex }
}
fun select(species: Species, aspects: Set<String>): Ability {
val typeMap = ordered.groupBy { it.type }
fun select(species: Species, aspects: Set<String>): Pair<Ability, Priority> {
for (priority in Priority.entries) {
val potentialAbilities = priorityMap[priority]?.filter { it.isSatisfiedBy(aspects) } ?: continue
if (potentialAbilities.isNotEmpty()) {
val selected = potentialAbilities.random()
val ability = selected.template.create(priority = selected.priority)
ability.index = typeMap[selected.type]!!.indexOf(selected)
return ability
return potentialAbilities.random().template.create() to priority
}
}
LOGGER.error("Unable to select an ability from the pool for $species and aspects: ${aspects.joinToString()}")
LOGGER.error("Please show this to the Cobblemon developers!")
Exception().printStackTrace()
return Abilities.first().create()
return Abilities.first().create() to Priority.LOWEST
}
}
@@ -12,16 +12,13 @@ import com.bedrockk.molang.runtime.MoLangRuntime
import com.bedrockk.molang.runtime.struct.QueryStruct
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.Objective
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.Sense
import com.cobblemon.mod.common.api.ai.config.BehaviourConfig
import com.cobblemon.mod.common.api.molang.ExpressionLike
import com.cobblemon.mod.common.api.molang.MoLangFunctions.addStandardFunctions
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.molang.MoLangFunctions.setup
import com.cobblemon.mod.common.api.molang.ObjectValue
import com.cobblemon.mod.common.api.scripting.CobblemonScripts
import com.cobblemon.mod.common.entity.MoLangScriptingEntity
import com.cobblemon.mod.common.util.activityRegistry
import com.cobblemon.mod.common.util.asIdentifierDefaultingNamespace
@@ -49,15 +46,8 @@ class BehaviourConfigurationContext {
val memories = mutableSetOf<MemoryModuleType<*>>()
val sensors = mutableSetOf<SensorType<*>>()
val objectives = mutableMapOf<Int, MutableList<Objective>>()
val senses = mutableSetOf<Sense>()
val onAdd = mutableListOf<ExpressionLike>()
init {
memories.add(CobblemonMemories.NEST_DESPAWN_IMMUNE_UNTIL_TICK)
}
fun getOrCreateActivity(activity: Activity): ActivityConfigurationContext {
return activities.firstOrNull { it.activity == activity } ?: ActivityConfigurationContext(activity).also(activities::add)
}
@@ -78,22 +68,6 @@ class BehaviourConfigurationContext {
this.sensors.addAll(sensors)
}
fun addSenses(vararg senses: Sense) {
addSenses(senses.toList())
}
fun addSenses(senses: Collection<Sense>) {
outer@for (sense in senses) {
for (existingSense in this.senses) {
if (existingSense.merge(sense)) {
continue@outer
}
}
this.senses.add(sense)
this.addMemories(sense.memories)
}
}
fun addOnAddScript(script: ExpressionLike) {
onAdd.add(script)
}
@@ -114,23 +88,8 @@ class BehaviourConfigurationContext {
var brain = entity.brain
// Apply the brain config
if (entity is MoLangScriptingEntity) {
val useBiggerBrain = objectives.isNotEmpty() || senses.isNotEmpty()
brain = entity.assignNewBrainWithMemoriesAndSensors(dynamic, memories, if (useBiggerBrain) emptySet() else sensors)
brain = entity.assignNewBrainWithMemoriesAndSensors(dynamic, memories, sensors)
onAdd.forEach { runtime.resolve(it) }
if (useBiggerBrain) {
val wereDebugging = entity.biggerBrain.debuggingPlayers ?: emptySet()
val biggerBrain = BiggerBrain(entity)
entity.biggerBrain = biggerBrain
addSenses(biggerBrain.senses)
val orderedObjectives = objectives.entries.sortedBy { it.key }.flatMap { it.value }
orderedObjectives.forEach(biggerBrain::registerObjective)
biggerBrain.senses.addAll(senses)
biggerBrain.debuggingPlayers.addAll(wereDebugging)
return
} else {
val biggerBrain = BiggerBrain(entity)
entity.biggerBrain = biggerBrain
}
}
activities.forEach { it.apply(entity) }
brain.setCoreActivities(coreActivities)
@@ -177,4 +136,4 @@ class BehaviourConfigurationContext {
}
return struct
}
}
}
@@ -42,8 +42,7 @@ class CobblemonAttackTargetData(
/** An expression that returns false when the target is no longer worth attacking. */
var shouldContinue: Expression = "true".asExpression(),
var hitsUntilDisengage: Int = -1, // -1 means no limit
var disengageAction: (entity: Entity) -> Unit = {},
var hitsLanded : Int = 0
var disengageAction: (entity: Entity) -> Unit = {}
) {
val struct = ObjectValue<CobblemonAttackTargetData>(this).also {
it.addFunction("hits_until_disengage") { DoubleValue(hitsUntilDisengage.toDouble()) }
@@ -9,40 +9,44 @@
package com.cobblemon.mod.common.api.ai
import com.bedrockk.molang.runtime.struct.QueryStruct
import com.bedrockk.molang.runtime.value.DoubleValue
import com.cobblemon.mod.common.util.getBooleanOrNull
import com.cobblemon.mod.common.util.getDoubleOrNull
import kotlin.math.sqrt
import net.minecraft.core.BlockPos
import net.minecraft.world.entity.PathfinderMob
/**
* Used to maintain some settings around how the entity should wander this tick. Anything left null
* will fall back to defaults specified by the logic of the WanderAround objective.
* Used to maintain some settings around how the entity should wander this tick. The idea is you
* reset this with some script task at priority 0 then some number of steps before it gets to the wander
* tasks you can have other conditional tasks jump in to configure parts of this.
*
* @author Hiroku
* @since July 18, 2025
*/
class CobblemonWanderControl(
var center: WanderCenter? = null,
var maxAttempts: Int? = null, // How many times to try to find a suitable point before giving up on that tick.
var allowLand: Boolean? = null,
var allowWater: Boolean? = null,
var allowAir: Boolean? = null,
var wanderSpeed: Float? = null,
var wanderChanceMultiplier: Float? = null
var maxAttempts: Int = 4, // How many times to try to find a suitable point before giving up on that tick.
var allowLand: Boolean = true,
var allowWater: Boolean = false,
var allowAir: Boolean = false,
var pathCooldownTicks: Int = 20 * 5, // Used to mitigate the cost of pathfinding.
var wanderSpeed: Float = 0.35F,
) {
class WanderCenter(val x: Number, val y: Number, val z: Number, val minRange: Float, val maxRange: Float)
@Transient
val struct: QueryStruct = QueryStruct(hashMapOf())
.addFunction("center_x") { DoubleValue(center?.x ?: 0.0) }
.addFunction("center_y") { DoubleValue(center?.y ?: 0.0) }
.addFunction("center_z") { DoubleValue(center?.z ?: 0.0) }
.addFunction("max_attempts") { DoubleValue(maxAttempts?.toDouble() ?: 0.0) }
.addFunction("min_range") { DoubleValue(center?.minRange ?: 0.0) }
.addFunction("max_range") { DoubleValue(center?.maxRange ?: 0.0) }
.addFunction("allow_land") { DoubleValue(if (allowLand == true) 1.0 else 0.0) }
.addFunction("allow_water") { DoubleValue(if (allowWater == true) 1.0 else 0.0) }
.addFunction("allow_air") { DoubleValue(if (allowAir == true) 1.0 else 0.0) }
.addFunction("wander_speed") { DoubleValue(wanderSpeed ?: 0.0) }
.addFunction("center_x") { center?.x ?: 0.0 }
.addFunction("center_y") { center?.y ?: 0.0 }
.addFunction("center_z") { center?.z ?: 0.0 }
.addFunction("max_attempts") { maxAttempts.toDouble() }
.addFunction("min_range") { center?.minRange ?: 0.0 }
.addFunction("max_range") { center?.maxRange ?: 0.0 }
.addFunction("allow_land") { if (allowLand) 1.0 else 0.0 }
.addFunction("allow_water") { if (allowWater) 1.0 else 0.0 }
.addFunction("allow_air") { if (allowAir) 1.0 else 0.0 }
.addFunction("path_cooldown_ticks") { pathCooldownTicks.toDouble() }
.addFunction("wander_speed") { wanderSpeed }
.addFunction("set_center") { params ->
if (params.params.size < 3) {
throw IllegalArgumentException("set_center requires at least 3 parameters: x, y, z")
@@ -64,6 +68,26 @@ class CobblemonWanderControl(
.addFunction("set_allow_land") { params -> allowLand = params.getBooleanOrNull(0) ?: true }
.addFunction("set_allow_water") { params -> allowWater = params.getBooleanOrNull(0) ?: false }
.addFunction("set_allow_air") { params -> allowAir = params.getBooleanOrNull(0) ?: false }
.addFunction("set_path_cooldown_ticks") { params -> pathCooldownTicks = params.getDoubleOrNull(0)?.toInt() ?: (20 * 5) }
.addFunction("set_wander_speed") { params -> wanderSpeed = params.getDoubleOrNull(0)?.toFloat() ?: 0.35F }
.addFunction("reset") { reset() }
fun isSuitable(position: BlockPos): Boolean {
val center = center ?: return true
val centerPos = BlockPos(center.x.toInt(), center.y.toInt(), center.z.toInt())
val distance = sqrt(centerPos.distSqr(position))
val suitable = distance >= center.minRange && distance <= center.maxRange
return suitable
}
fun reset() {
center = null
allowLand = false
allowWater = false
allowAir = false
pathCooldownTicks = 20 * 5
wanderSpeed = 0.35F
maxAttempts = 4
}
}
@@ -9,23 +9,9 @@
package com.cobblemon.mod.common.api.ai
import com.bedrockk.molang.Expression
import com.bedrockk.molang.ast.NumberExpression
import com.bedrockk.molang.ast.StringExpression
import com.bedrockk.molang.runtime.MoLangRuntime
import com.bedrockk.molang.runtime.value.DoubleValue
import com.bedrockk.molang.runtime.value.StringValue
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.MoLangScriptingEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.lang
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.resolveDouble
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.resolveInt
import com.cobblemon.mod.common.util.resolveString
import com.mojang.datafixers.util.Either
import kotlin.jvm.optionals.getOrNull
import net.minecraft.world.entity.LivingEntity
/**
* The issue in a lot of the behaviour datapacking is that there are times when a property should be exposed to
@@ -45,50 +31,6 @@ import net.minecraft.world.entity.LivingEntity
*/
typealias ExpressionOrEntityVariable = Either<Expression, MoLangConfigVariable>
fun ExpressionOrEntityVariable.asExpression() = map({ it }, { "q.entity.config.${it.variableName}".asExpression() })
fun ExpressionOrEntityVariable.resolveString(runtime: MoLangRuntime) = runtime.resolveString(asExpression())
fun ExpressionOrEntityVariable.resolveBoolean(runtime: MoLangRuntime) = runtime.resolveBoolean(asExpression())
fun ExpressionOrEntityVariable.resolveInt(runtime: MoLangRuntime) = runtime.resolveInt(asExpression())
fun ExpressionOrEntityVariable.resolveDouble(runtime: MoLangRuntime) = runtime.resolveDouble(asExpression())
fun ExpressionOrEntityVariable.resolveFloat(runtime: MoLangRuntime) = runtime.resolveFloat(asExpression())
private fun variable(category: String, name: String, type: MoLangConfigVariable.MoLangVariableType, default: String) = MoLangConfigVariable(
variableName = name,
category = lang("entity.variable.category.$category"),
displayName = lang("entity.variable.$name.name"),
description = lang("entity.variable.$name.desc"),
type = type,
defaultValue = default
)
fun stringVariable(category: String, name: String, default: String) = variable(category = category, name = name, type = MoLangConfigVariable.MoLangVariableType.TEXT, default = default)
fun numberVariable(category: String, name: String, default: Number) = variable(category = category, name = name, type = MoLangConfigVariable.MoLangVariableType.NUMBER, default = default.toString())
fun booleanVariable(category: String, name: String, default: Boolean) = variable(category = category, name = name, type = MoLangConfigVariable.MoLangVariableType.BOOLEAN, default = default.toString())
fun getVariableExpression(name: String) = "q.entity.config.$name".asExpression()
fun resolveBooleanVariable(name: String, runtime: MoLangRuntime) = runtime.resolveBoolean(getVariableExpression(name))
fun checkCondition(runtime: MoLangRuntime, expressionOrEntityVariable: ExpressionOrEntityVariable): Boolean {
return expressionOrEntityVariable.resolveBoolean(runtime)
}
fun ExpressionOrEntityVariable.asSimplifiedExpression(entity: LivingEntity): Expression {
return map(
{ it },
{
if (entity is MoLangScriptingEntity) {
val variable = entity.config.map[it.variableName]
if (variable is DoubleValue) {
return@map NumberExpression(variable.value)
} else if (variable is StringValue) {
return@map StringExpression(variable)
}
}
return@map "q.entity.config.${it.variableName}".asExpression()
}
)
}
/**
* In the case of [ExpressionOrEntityVariable] the right side is the only one that requires visibility for a user,
* this function is a shorthand for finding all of the values in the list that have something to show the user to
@@ -1,193 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain
import com.bedrockk.molang.runtime.MoLangRuntime
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.CobblemonNetwork.sendPacket
import com.cobblemon.mod.common.api.PrioritizedList
import com.cobblemon.mod.common.api.Priority
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.Objective
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.ObjectiveStatus
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.Sense
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.molang.MoLangFunctions.setup
import com.cobblemon.mod.common.api.text.text
import com.cobblemon.mod.common.net.messages.client.debug.UpdateTrackedBrainDataPacket
import com.cobblemon.mod.common.util.getMemorySafely
import com.cobblemon.mod.common.util.getPlayer
import com.cobblemon.mod.common.util.withQueryValue
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.MemoryStatus
import java.util.UUID
/**
* A better* version of Minecraft's [net.minecraft.world.entity.ai.Brain] system that makes development more
* straightforward and allows easier debugging.
*
* We could name this thing better.
*
* There are three main principles inside this system:
*
* 1: Senses
*
* Senses are simple ticking objects that are instantiated per entity and are expected to just update memories based
* on properties about the entity or its surroundings. This is an analogue of SensorType from Brains.
*
* 2: Objectives
*
* Objectives are also ticking objects that are instantiated per entity. They represent a goal for the entity and
* run in a fixed order.
*
* 3: Fixations
*
* Fixations are a task that can be set on the brain that represents a more total commitment to a certain task. Only
* a single fixation can be active at a time, and they can be 'distracted' by other objectives or potentially external
* factors.
*
* These can also be debugged using the /debugcobblemonai command while looking at a Pokémon or NPC entity.
*
* *that remains to be seen
*
* @author Hiroku
* @since December 29th, 2025
*/
class BiggerBrain(val entity: LivingEntity) {
val runtime = MoLangRuntime().setup().withQueryValue("entity", entity.asMostSpecificMoLangValue())
val senses = mutableListOf<Sense>()
val objectives = mutableListOf<Objective>()
val subscriptions = mutableMapOf<MemoryModuleType<*>, PrioritizedList<MemorySubscription<*>>>()
class MemorySubscription<U>(
val subscription: (U?, labels: MutableSet<String>) -> Boolean
) {
fun handle(value: Any?, labels: MutableSet<String>): Boolean {
val castValue = value as? U
return subscription(castValue, labels)
}
}
fun <U, M : MemoryModuleType<U>> subscribe(priority: Priority = Priority.NORMAL, memory: M, handler: (U?, labels: MutableSet<String>) -> Boolean) {
subscriptions
.getOrPut(memory, ::PrioritizedList)
.add(priority, MemorySubscription(handler))
}
var fixation: EntityFixation? = null
var debuggingPlayers = mutableSetOf<UUID>()
fun registerObjective(objective: Objective) {
objectives.add(objective)
objective.onRegister(entity, this)
}
fun isFixation(fixation: EntityFixation?): Boolean {
return fixation != null && this.fixation == fixation
}
fun sendDebugMessage(message: String) {
debuggingPlayers.forEach {
it.getPlayer()?.sendSystemMessage(message.text())
}
}
fun tick() {
senses.forEach {
it.ticksUntilNextExecution--
if (it.ticksUntilNextExecution <= 0) {
it.tick(entity, this)
}
}
if (fixation?.tick(entity, this) == false) {
fixation = null
}
val objectiveStatuses = mutableMapOf<Objective, ObjectiveStatus>()
val activeObjectiveTags = mutableSetOf<String>()
for (objective in objectives) {
val status = objective.perform(entity, this, activeObjectiveTags)
objectiveStatuses[objective] = status
}
if (debuggingPlayers.isNotEmpty()) {
val state = BiggerBrainState(entity = entity, brain = this, objectiveStatuses = objectiveStatuses)
val packet = UpdateTrackedBrainDataPacket(entity.id, state)
debuggingPlayers.removeIf { uuid ->
val player = uuid.getPlayer()
if (player != null && Cobblemon.serverPlayerDebuggingPokemonBrainEntities[player.uuid] != entity.uuid) {
return@removeIf true
} else {
player?.sendPacket(packet)
}
return@removeIf player == null
}
}
}
fun fixate(fixation: EntityFixation): EntityFixation {
this.fixation = fixation
return fixation
}
fun distract(distraction: Distraction): Boolean {
if (fixation?.canDistract(distraction, entity) != false) {
fixation?.onDistract(distraction, entity)
this.fixation = null
return true
}
return false
}
fun canDistract(distraction: Distraction): Boolean {
return fixation?.canDistract(distraction, entity) != false
}
fun <T> setMemory(memory: MemoryModuleType<T>, value: T, expiry: Long? = null) {
if (expiry != null) {
entity.brain.setMemoryWithExpiry(memory, value, expiry)
} else {
entity.brain.setMemory(memory, value)
}
val labels = mutableSetOf<String>()
subscriptions[memory]?.forEach { it.handle(value = value, labels = labels) }
}
fun <T> setMemoryIfChanged(memory: MemoryModuleType<T>, value: T, expiry: Long? = null) {
if (entity.brain.getMemorySafely(memory).orElse(null) != value) {
setMemory(memory, value, expiry)
}
}
fun <T> eraseMemory(memory: MemoryModuleType<T>) {
entity.brain.eraseMemory(memory)
val labels = mutableSetOf<String>()
subscriptions[memory]?.forEach { it.handle(value = null, labels = labels) }
}
fun <T> eraseMemoryIfPresent(memory: MemoryModuleType<T>) {
if (entity.brain.hasMemoryValue(memory)) {
eraseMemory(memory)
}
}
fun hasMemoryValue(memory: MemoryModuleType<*>): Boolean {
return entity.brain.checkMemory(memory, MemoryStatus.VALUE_PRESENT)
}
fun <T> getMemory(memory: MemoryModuleType<T>): T? {
return entity.brain.getMemorySafely(memory).orElse(null)
}
}
@@ -1,74 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.Objective
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.ObjectiveStatus
import kotlin.reflect.jvm.jvmName
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.world.entity.LivingEntity
/**
* A DTO of sorts that is sent to debugging players to keep them informed about the state of an entity's Cobblemon AI.
*
* @author Hiroku
* @since December 29th, 2025
*/
class BiggerBrainState(
val senses: List<SenseState>,
val objectives: List<ObjectiveState>,
val fixation: String? = null
) {
class SenseState(val className: String, val ticksUntilNextExecution: Int) {
fun encode(buffer: FriendlyByteBuf) {
buffer.writeUtf(className)
buffer.writeInt(ticksUntilNextExecution)
}
companion object {
fun decode(buffer: FriendlyByteBuf): SenseState {
return SenseState(buffer.readUtf(), buffer.readInt())
}
}
}
class ObjectiveState(val description: String, val status: ObjectiveStatus) {
fun encode(buffer: FriendlyByteBuf) {
buffer.writeUtf(description)
buffer.writeEnum(status)
}
companion object {
fun decode(buffer: FriendlyByteBuf): ObjectiveState {
return ObjectiveState(buffer.readUtf(), buffer.readEnum(ObjectiveStatus::class.java))
}
}
}
constructor(entity: LivingEntity, brain: BiggerBrain, objectiveStatuses: Map<Objective, ObjectiveStatus>): this(
senses = brain.senses.map { SenseState(className = it::class.simpleName ?: it::class.jvmName, it.ticksUntilNextExecution) },
objectives = objectiveStatuses.entries.map { ObjectiveState(it.key.getDescription(entity), it.value) },
fixation = brain.fixation?.getDescription(entity)
)
fun encode(buffer: FriendlyByteBuf) {
buffer.writeCollection(senses) { _, sense -> sense.encode(buffer) }
buffer.writeCollection(objectives) { _, objective -> objective.encode(buffer) }
buffer.writeNullable(fixation) { _, fixation -> buffer.writeUtf(fixation) }
}
companion object {
fun decode(buffer: FriendlyByteBuf): BiggerBrainState {
val senses = buffer.readList { SenseState.decode(it) }
val objectives = buffer.readList { ObjectiveState.decode(it) }
val fixation = buffer.readNullable { buffer.readUtf() }
return BiggerBrainState(senses, objectives, fixation)
}
}
}
@@ -1,38 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.BlockPosTracker
import net.minecraft.world.entity.ai.behavior.EntityTracker
import net.minecraft.world.entity.ai.behavior.PositionTracker
import net.minecraft.world.entity.ai.memory.WalkTarget
/**
* A trivial wrapper around an entity and a position tracker to make the entity look at the position each tick.
*
* @author Hiroku
* @since December 29th, 2025
*/
class LookingTracker(val entity: PathfinderMob, val lookTarget: PositionTracker) {
companion object {
fun forTargetEntity(entity: PathfinderMob, target: LivingEntity, trackEyeHeight: Boolean = true): LookingTracker {
return LookingTracker(entity, EntityTracker(target, trackEyeHeight))
}
fun fromNavigationPathOrWalkTarget(entity: PathfinderMob, walkTarget: WalkTarget): LookingTracker {
val destinationPoint = entity.navigation.path?.endNode?.asVec3() ?: walkTarget.target.currentPosition()
return LookingTracker(entity, BlockPosTracker(destinationPoint.add(0.0, entity.eyeHeight.toDouble(), 0.0)))
}
}
fun tick() {
entity.lookControl.setLookAt(lookTarget.currentPosition())
}
}
@@ -1,27 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain
/**
* A simple enum representing the status of a movement action.
*
* @author Hiroku
* @since December 29th, 2025
*/
enum class MovementStatus {
/** Represents when the entity is still en route to the destination. */
PENDING,
/** Represents when the entity has successfully reached the destination. */
COMPLETED,
/**
* Represents when the entity has failed to reach the destination. This can be due to
* a change in surroundings or taking too long or all sorts of things.
*/
FAILED
}
@@ -1,30 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain
import net.minecraft.world.entity.ai.memory.WalkTarget
/**
* A wrapping around logic that maintains an entity's journey towards a specific destination. Mainly used by fixations
* to keep track of when pathing is done, and whether it failed or succeeded. Can also be told to stop to do any
* necessary clean up. Implemented only by [RegularMovementTracker] which has me questioning if it should be an interface
* or just a simple class like the [LookingTracker].
*
* @author Hiroku
* @since December 29th, 2025
*/
interface MovementTracker {
val walkTarget: WalkTarget
/** The last known status of this movement tracker. */
var lastStatus: MovementStatus
/** Performs a tick of movement tracking logic. Returns the current [MovementStatus]. */
fun tick(): MovementStatus
/** Stops the movement and does any necessary clean up. */
fun stop()
}
@@ -1,209 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain
import com.cobblemon.mod.common.entity.ai.CobblemonWalkTarget
import com.cobblemon.mod.common.pokemon.ai.OmniPathNodeMaker
import com.cobblemon.mod.common.util.deleteNode
import java.util.function.Predicate
import net.minecraft.core.BlockPos
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.EntityTracker
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.entity.ai.util.DefaultRandomPos
import net.minecraft.world.level.pathfinder.Path
import net.minecraft.world.level.pathfinder.PathType
import net.minecraft.world.phys.Vec3
/**
* The default movement tracker used for tracking movement towards a [WalkTarget]. This is pretty much entirely
* just the code for FollowWalkTargetTask from Minecraft brain stuff.
*
* @author Hiroku
* @since December 29th, 2025
*/
class RegularMovementTracker(
val entity: PathfinderMob,
override val walkTarget: WalkTarget
) : MovementTracker {
companion object {
/**
* Attempts to create a tracker for the given entity and target. Returns null if the path
* couldn't be created.
*/
fun attempt(entity: PathfinderMob, walkTarget: WalkTarget): RegularMovementTracker? {
return RegularMovementTracker(entity, walkTarget).takeIf { it.isValid }
}
}
var isValid = false
private set
var started = false
override var lastStatus: MovementStatus = MovementStatus.PENDING
private var path: Path? = null
private var lastKnownTargetPos: BlockPos? = null
init {
val hasReached = hasReached(entity, walkTarget)
if (!hasReached && hasFinishedPath(entity, walkTarget)) {
this.lastKnownTargetPos = walkTarget.target.currentBlockPosition()
isValid = true
} else {
lastStatus = MovementStatus.FAILED
}
}
override fun tick(): MovementStatus {
val path = path
val status = if (path == null || isTargetSpectator(walkTarget)) {
stop(entity)
MovementStatus.FAILED
} else if (hasReached(entity, walkTarget)) {
stop(entity)
MovementStatus.COMPLETED
} else if (started && entity.navigation.isDone) {
stop(entity)
MovementStatus.FAILED
} else {
if (!started) {
startOnPath(entity)
started = true
}
tick(entity)
MovementStatus.PENDING
}
this.lastStatus = status
return status
}
fun startOnPath(entity: PathfinderMob) {
entity.brain.setMemory(MemoryModuleType.PATH, this.path)
entity.navigation.moveTo(this.path, walkTarget.speedModifier.toDouble())
}
override fun stop() {
stop(entity)
}
fun stop(entity: PathfinderMob) {
entity.navigation.stop()
entity.brain.eraseMemory(MemoryModuleType.WALK_TARGET)
entity.brain.eraseMemory(MemoryModuleType.PATH)
}
private fun tick(entity: PathfinderMob) {
val path = entity.navigation.path
if (this.path !== path) {
this.path = path
this.startOnPath(entity)
}
if (path != null && lastKnownTargetPos != null) {
if (walkTarget.target.currentBlockPosition().distSqr(lastKnownTargetPos!!) > 4.0) {
// The target has moved away from where we are pathing, try pathing to its new location
if (hasFinishedPath(entity, walkTarget)) {
lastKnownTargetPos = walkTarget.target.currentBlockPosition()
startOnPath(entity)
} else {
// Uh oh, we can't get closer? Maybe next tick will be better?
}
}
}
}
private fun withNodeFilter(
entity: PathfinderMob,
nodeFilter: Predicate<PathType>,
block: () -> Unit) {
val nodeEvaluator = entity.navigation.nodeEvaluator
if (nodeEvaluator is OmniPathNodeMaker) {
nodeEvaluator.nodeFilter = nodeFilter
block()
nodeEvaluator.nodeFilter = Predicate { true }
} else {
block()
}
}
private fun hasFinishedPath(entity: PathfinderMob, walkTarget: WalkTarget): Boolean {
val blockPos = walkTarget.target.currentBlockPosition()
this.path = generatePath(entity, walkTarget, blockPos)
val hasReached = hasReached(entity, walkTarget)
if (!hasReached && path == null) {
// Desperate attempt to still path to the destination by going somewhere in the vicinity
val vec3d = DefaultRandomPos.getPosTowards(
entity,
10,
7,
Vec3.atBottomCenterOf(blockPos),
Math.PI / 2F
)
if (vec3d != null) {
this.path = generatePath(entity, walkTarget, BlockPos.containing(vec3d))
return this.path != null
}
} else if (!hasReached) {
return true
}
return false
}
private fun generatePath(
entity: PathfinderMob,
walkTarget: WalkTarget,
target: BlockPos
): Path? {
var path: Path? = null
if (walkTarget is CobblemonWalkTarget) {
withNodeFilter(
entity = entity,
nodeFilter = walkTarget.nodeTypeFilter,
) {
var resolvedPath = entity.navigation.createPath(
walkTarget.target.currentBlockPosition(),
0
)
if (resolvedPath != null) {
// A CobblemonWalkTarget may have a destinationNodeTypeFilter, which is used to filter the end node of the path.
// Mainly useful for when the thing setting the target did it a bit crudely or didn't know how far the navigator
// was going to get, and might land on something that is technically traversable by the entity but it doesn't
// fit the intention of the task. Example, a little bird wandering might end up finishing on a flight node,
// but it doesn't really want to fly in place so it'd prefer not ending there.
while (resolvedPath.endNode?.type?.let { walkTarget.destinationNodeTypeFilter(it) } == false) {
resolvedPath.deleteNode(resolvedPath.nodeCount - 1)
}
if (resolvedPath.nodeCount == 0) {
resolvedPath = null
}
}
path = resolvedPath
}
} else {
path = entity.navigation.createPath(target, 0)
}
return path
}
private fun hasReached(entity: PathfinderMob, walkTarget: WalkTarget): Boolean {
return walkTarget.target.currentBlockPosition().distManhattan(entity.blockPosition()) <= walkTarget.closeEnoughDist
}
fun isTargetSpectator(target: WalkTarget): Boolean {
val lookTarget = target.target
return if (lookTarget is EntityTracker) {
lookTarget.entity.isSpectator
} else {
false
}
}
}
@@ -1,223 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain
import com.cobblemon.mod.common.api.ai.CobblemonWanderControl.WanderCenter
import com.cobblemon.mod.common.api.ai.config.task.WanderTaskConfig.Companion.MAX_LOOK_DOWN_DISTANCE
import com.cobblemon.mod.common.entity.OmniPathingEntity
import com.cobblemon.mod.common.entity.ai.CobblemonRandomSurfacePos
import com.cobblemon.mod.common.entity.ai.CobblemonWalkTarget
import kotlin.math.ceil
import kotlin.math.sqrt
import net.minecraft.core.BlockPos
import net.minecraft.server.level.ServerLevel
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.BehaviorUtils
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.entity.ai.util.HoverRandomPos
import net.minecraft.world.entity.ai.util.LandRandomPos
import net.minecraft.world.level.material.Fluids
import net.minecraft.world.level.pathfinder.PathType
/**
* A type of wandering behaviour for an entity. I'm not sure if we keep this.
*
* @author Hiroku
* @since December 29th, 2025
*/
enum class WanderType(
val isValid: (PathfinderMob) -> Boolean,
val choosePosition: (PathfinderMob, minimumHeight: Int, maximumHeight: Int, horizontalRange: Int, verticalRange: Int) -> BlockPos?,
val createWalkTarget: (PathfinderMob, position: BlockPos, avoidsTargetingAir: Boolean, speedMultiplier: Float) -> WalkTarget?,
) {
WATER(
isValid = { it.isInWater },
choosePosition = choosePosition@{ entity, _, _, horizontalRange, verticalRange ->
var pos = BehaviorUtils.getRandomSwimmablePos(entity, horizontalRange, verticalRange)?.let(BlockPos::containing)
?: return@choosePosition null
// Move target pos down so that we don't move out of water too much
val requiredDepth = ceil(0.5 + entity.eyeHeight)
// Get the current depth of the block
var depth = 1
var testPos = pos.above()
var blockState = entity.level().getBlockState(testPos)
while (blockState.fluidState.type == Fluids.WATER) {
depth++
testPos = testPos!!.above()
blockState = entity.level().getBlockState(testPos)
}
if (depth < requiredDepth) {
// Iterate down until we reach the desired min depth or we reach a non water block
pos = pos.below()
blockState = entity.level().getBlockState(pos)
while (blockState.fluidState.type == Fluids.WATER && depth < requiredDepth && pos.y > entity.level().minBuildHeight) {
depth++
pos = pos.below()
blockState = entity.level().getBlockState(pos)
}
}
return@choosePosition if (depth < requiredDepth) null else pos
},
createWalkTarget = { _, pos, _, speedMultiplier ->
CobblemonWalkTarget(
pos = pos,
nodeTypeFilter = { it == PathType.WATER || it == PathType.WATER_BORDER },
speedModifier = speedMultiplier,
completionRange = 0
)
}
),
LAND(
isValid = { entity -> !entity.isInWater && !entity.isInLava },
choosePosition = choosePosition@{ entity, minimumHeight, maximumHeight, horizontalRange, verticalRange ->
val targetVec = when {
maximumHeight != -1 -> {
HoverRandomPos.getPos(
entity,
horizontalRange,
verticalRange,
entity.random.nextFloat() - 0.5,
entity.random.nextFloat() - 0.5,
Math.PI.toFloat(),
maximumHeight,
minimumHeight
)
}
entity.isUnderWater && entity.canBreatheUnderwater() && !((entity as OmniPathingEntity).canSwimInWater()) -> {
BehaviorUtils.getRandomSwimmablePos(
entity,
horizontalRange,
verticalRange
)
}
entity is OmniPathingEntity && (entity.canWalkOnWater() || entity.canWalkOnLava()) -> {
CobblemonRandomSurfacePos.getPos(
entity,
horizontalRange,
verticalRange
)
}
else -> {
LandRandomPos.getPos(
entity,
horizontalRange,
verticalRange
)
}
}
val pos = targetVec?.let(BlockPos::containing) ?: return@choosePosition null
LAND.applyHeightConstraints(pos, minimumHeight, maximumHeight, entity.level() as ServerLevel)
},
createWalkTarget = { entity, pos, avoidsTargetingAir, speedMultiplier ->
CobblemonWalkTarget(
pos = pos,
speedModifier = speedMultiplier,
completionRange = 0,
nodeTypeFilter = { nodeType ->
entity.canBreatheUnderwater() || nodeType !in listOf(
PathType.WATER,
PathType.WATER_BORDER
)
},
destinationNodeTypeFilter = { nodeType ->
!avoidsTargetingAir || nodeType !in listOf(
PathType.OPEN
)
}
)
}
)
;
fun generateWalkTarget(
entity: PathfinderMob,
maxAttempts: Int,
center: WanderCenter?,
minimumHeight: Int,
maximumHeight: Int,
horizontalRange: Int,
verticalRange: Int,
avoidTargetingAir: Boolean,
speedMultiplier: Float
): WalkTarget? {
var attempts = 0
var pos: BlockPos? = null
while (attempts++ < maxAttempts && pos == null) {
pos = choosePosition(entity, minimumHeight, maximumHeight, horizontalRange, verticalRange)
?: return null
if (!isSuitable(center, pos)) {
pos = null
}
}
if (pos == null) {
return null
}
return createWalkTarget(entity, pos, avoidTargetingAir, speedMultiplier)
}
private fun isSuitable(center: WanderCenter?, position: BlockPos): Boolean {
val center = center ?: return true
val centerPos = BlockPos(center.x.toInt(), center.y.toInt(), center.z.toInt())
val distance = sqrt(centerPos.distSqr(position))
val suitable = distance >= center.minRange && distance <= center.maxRange
return suitable
}
private fun applyHeightConstraints(
pos: BlockPos,
minimumHeight: Int,
maximumHeight: Int,
world: ServerLevel
): BlockPos {
if (minimumHeight <= 0 && maximumHeight == -1) {
return pos // It ain't a hoverer
}
val block = world.getBlockState(pos)
val altitude = if (!block.isAir) {
0
} else {
(1..MAX_LOOK_DOWN_DISTANCE).firstOrNull {
val newPos = pos.below(it)
if (!world.getBlockState(newPos).isAir) {
return@firstOrNull true
} else if (newPos.y <= world.minBuildHeight) {
// Don't adjust downward into the void (Mostly if we're in the end)
// This doesn't stop fliers from wandering off end islands,
// but it does stop them from diving directly into the void.
return pos
}
return@firstOrNull false
} ?: MAX_LOOK_DOWN_DISTANCE
}
if (altitude > maximumHeight && maximumHeight >= 0) {
val excess = altitude - maximumHeight
val excessFromMinimum = altitude - minimumHeight
val correction = world.random.nextIntBetweenInclusive(excess, excessFromMinimum)
return pos.atY(pos.y - correction)
} else if (altitude < minimumHeight && minimumHeight >= 0) {
val deficit = minimumHeight - altitude
val deficitFromMaximum = maximumHeight - altitude
val correction = world.random.nextIntBetweenInclusive(deficit, deficitFromMaximum)
return pos.atY(pos.y + correction)
} else {
return pos
}
}
}
@@ -1,42 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.distraction
import net.minecraft.world.damagesource.DamageSource
/**
* Something that may distract an entity from its current fixation. The majority of fixations
* will rely on the types of distraction to determine if they should be distracted.
*
* @author Hiroku
* @since December 29th, 2025
*/
open class Distraction(val types: Set<DistractionType>) {
constructor(vararg types: DistractionType) : this(types.toSet())
val isIdleBoredom = DistractionType.IDLE_BOREDOM in types
val isForce = DistractionType.FORCE in types
val isComfort = DistractionType.COMFORT in types
val isDamage = DistractionType.DAMAGE in types
fun hasAnyOf(vararg distractionTypes: DistractionType): Boolean {
return distractionTypes.any { it in types }
}
companion object {
val FORCE = Distraction(DistractionType.FORCE)
}
}
/** Reusable basic distraction for a COMFORT type of distraction. */
val comfortDistraction = Distraction(DistractionType.COMFORT)
/** Reusable basic distraction for an IDLE_BOREDOM type of distraction. */
val idleBoredomDistraction = Distraction(DistractionType.IDLE_BOREDOM)
open class HurtDistraction(val damageSource: DamageSource) : Distraction(DistractionType.DAMAGE)
@@ -1,28 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
/**
* A categorisation of distractions that can be attempted on an [EntityFixation].
*
* @author Hiroku
* @since December 29th, 2025
*/
enum class DistractionType {
/** Represents a distraction that the entity is not particularly motivated by but would consider doing out of boredom. */
IDLE_BOREDOM,
/** Represents a distraction that is for the sake of the entity's comfort because it isn't comfortable where it is. */
COMFORT,
/** Represents a distraction motivated by being hurt. */
DAMAGE,
/** A forceful distraction. Just about everything should respect this but it's conceivable that something not. */
FORCE,
}
@@ -1,161 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.fixation
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementStatus
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.RegularMovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.DistractionType
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.pokemon.ai.moves.RealTimeMove
import com.cobblemon.mod.common.pokemon.ai.moves.RealTimeMoveInstance
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.withQueryValue
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.EntityTracker
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.entity.player.Player
import kotlin.collections.set
class AttackFixation(
val targetEntity: LivingEntity,
/** Distraction types that will be respected. */
private val speedMultiplier: Expression = "1.0".asExpression(),
private val availableMoves: List<RealTimeMove> = emptyList(),
val distractionTypes: Set<DistractionType>,
) : EntityFixation {
private val globalAttackCooldownTicks: Int = 20 // TODO: pull from pokemon stats
var movementTracker: MovementTracker? = null
var lookingTracker: LookingTracker? = null
var activeMoveInstance: RealTimeMoveInstance? = null
override fun getDescription(entity: LivingEntity): String {
return "Attacking Target"
}
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
return distraction.types.any(distractionTypes::contains)
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
if (entity !is PokemonEntity || !entity.isAlive) return false
entity as PokemonEntity // Intellij and my brain says this is redundant but I'm not getting smart casting later on sooo
val targetedEntity = brain.getMemory(MemoryModuleType.ATTACK_TARGET)
?: return false
if (targetedEntity.isRemoved || targetedEntity.isDeadOrDying || brain.getMemory(MemoryModuleType.AVOID_TARGET) != null) {
brain.eraseMemory(MemoryModuleType.ATTACK_TARGET)
brain.eraseMemory(MemoryModuleType.ANGRY_AT)
return false
}
if (targetedEntity is Player && (targetedEntity.isCreative || targetedEntity.isSpectator)) {
brain.eraseMemory(MemoryModuleType.ATTACK_TARGET)
brain.eraseMemory(MemoryModuleType.ANGRY_AT)
return false
}
// If we have a current target, check if it's still valid and within roam range (if tethered)
if (targetedEntity.isAlive) {
val tethering = (entity).tethering
if (tethering != null && !tethering.canRoamTo(targetedEntity.blockPosition())) {
// Target moved out of range let's kill the memory >:)
brain.distract(Distraction.FORCE)
entity.brain.eraseMemory(MemoryModuleType.ATTACK_TARGET)
return false
}
}
if (activeMoveInstance != null && activeMoveInstance!!.completed) {
activeMoveInstance = null
}
var runtime = mainThreadRuntime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
runtime = runtime.withQueryValue("target", targetedEntity.asMostSpecificMoLangValue())
val speed = runtime.resolveFloat(speedMultiplier)
var selectedMoveIndex = -1
var distanceToTarget = -1.0f
if (!(entity.biggerBrain.getMemory(MemoryModuleType.ATTACK_COOLING_DOWN) ?: false)) {
// Not blocked by global cooldown, check if any available moves can be performed
var highestPriority = Int.MAX_VALUE
distanceToTarget = entity.distanceTo(targetedEntity)
availableMoves.forEachIndexed { index, move ->
// check for cooldown ticks, priority, and range
// TODO: Account for hitbox sizes when doing range checks
if (move.id !in entity.pokemon.realTimeMoveCooldowns && move.priority < highestPriority
&& (distanceToTarget <= move.maxRange || entity.isWithinMeleeAttackRange(targetedEntity))
&& (distanceToTarget >= move.minRange)
) {
selectedMoveIndex = index
highestPriority = move.priority
}
}
if (selectedMoveIndex != -1) {
val selectedMove = availableMoves[selectedMoveIndex]
activeMoveInstance = selectedMove.createInstance(entity, targetedEntity)
activeMoveInstance?.start()
// Reset cooldowns
entity.pokemon.realTimeMoveCooldowns[selectedMove.id] = selectedMove.cooldownTicks
brain.setMemory(MemoryModuleType.ATTACK_COOLING_DOWN, true, globalAttackCooldownTicks.toLong())
}
}
if (lookingTracker != null) {
lookingTracker!!.tick()
}
if (movementTracker != null) {
val movementStatus = movementTracker!!.tick()
if (movementStatus != MovementStatus.PENDING) {
movementTracker!!.stop()
movementTracker = null
}
} else {
// Not moving right now and we need to figure out to what distance to the enemy we want to move to
var idealDistanceToTarget = Float.MAX_VALUE
var highestPriority = Int.MAX_VALUE
availableMoves.forEachIndexed { index, move ->
// We want the highest priority move that's not on cooldown
if (move.id !in entity.pokemon.realTimeMoveCooldowns && move.priority < highestPriority) {
highestPriority = move.priority
idealDistanceToTarget = move.maxRange
}
}
// Get distance to target if we didn't initialize it in the earlier block
if (distanceToTarget < 0) {
distanceToTarget = entity.distanceTo(targetedEntity)
}
if (idealDistanceToTarget < distanceToTarget) {
val walkTarget = WalkTarget(EntityTracker(targetedEntity, true), speed, idealDistanceToTarget.toInt())
movementTracker = RegularMovementTracker.attempt(entity, walkTarget)
lookingTracker = LookingTracker.forTargetEntity(entity, targetedEntity, trackEyeHeight = true)
} else if (lookingTracker == null) {
// Fixate at looking at the target so we don't wander off
lookingTracker = LookingTracker.forTargetEntity(entity, targetedEntity, trackEyeHeight = true)
}
}
return true
}
}
@@ -1,29 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.fixation
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import net.minecraft.world.entity.LivingEntity
/**
* A fixation that rejects all non-force distractions and does nothing, lasting until
* the provided [condition] is no longer true.
*
* @author Hiroku
* @since January 16th, 2026
*/
open class ConditionalLockFixation(
val description: String,
val condition: () -> Boolean
): EntityFixation, LockFixation {
override fun canDistract(distraction: Distraction, entity: LivingEntity) = distraction.isForce
override fun getDescription(entity: LivingEntity) = description
override fun tick(entity: LivingEntity, brain: BiggerBrain) = condition()
}
@@ -1,31 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.fixation
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import net.minecraft.world.entity.LivingEntity
/**
* A fixation that rejects all non-force distractions and does nothing for some
* number of ticks.
*
* @author Hiroku
* @since January 16th, 2026
*/
open class DurationLockFixation(
val description: String,
var durationTicks: Int
) : EntityFixation, LockFixation {
override fun canDistract(distraction: Distraction, entity: LivingEntity) = distraction.isForce
override fun getDescription(entity: LivingEntity) = description.replace("{ticks}", durationTicks.toString())
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
return --durationTicks > 0
}
}
@@ -1,39 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.fixation
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import net.minecraft.world.entity.LivingEntity
/**
* An entity's fixation, representing a task that takes a central role in the entity's behaviour
* and excludes all other possible fixations.
*
* The role of the fixation is to do an action which is the primary focus of the entity at that time,
* and which may be distracted from under some circumstances. An entity may be fixated on moving from
* A to B, and then be distracted upon being hurt. Or maybe it's an attack fixation, in which case
* damage doesn't distract it at all.
*
* The difference between a fixation and an objective is that objectives are capable of running in parallel,
* and a fixation may even be in the pursuit of an objective, but the fixation is central.
*
* @author Hiroku
* @since December 28th, 2025
*/
interface EntityFixation {
/** Returns true if the given distraction can stop this fixation. */
fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean
/** Notifies the fixation that it has been distracted by the given distraction so it can do clean up. */
fun onDistract(distraction: Distraction, entity: LivingEntity) {}
/** Continues doing whatever the fixation does. Returns true if the fixation should continue. */
fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean
/** Gets a current description of the fixation for the debug screen. */
fun getDescription(entity: LivingEntity): String
}
@@ -1,18 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.fixation
/**
* Represents a fixation that blocks battling, capture, etc. for Pokémon. This is
* used to control the isBusy property on Pokémon.
*
* @author Hiroku
* @since January 16th, 2026
*/
interface LockFixation
@@ -1,43 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.fixation
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.DistractionType
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
class LookAndLockFixation(
override val lookingTracker: LookingTracker?,
/** Distraction types that will be respected. */
val distractionTypes: Set<DistractionType>,
val condition: () -> Boolean
) : EntityFixation, LookingTrackerFixation {
override fun getDescription(entity: LivingEntity): String {
return "Looking at a nearby entity (Locked)"
}
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
return distraction.types.any(distractionTypes::contains)
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
val targetEntity = lookingTracker?.entity ?: return false
if ((targetEntity.isRemoved) || entity !is PathfinderMob) {
return false
}
val lookingTracker = lookingTracker
lookingTracker.tick()
return condition()
}
}
@@ -1,52 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.fixation
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementStatus
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.DistractionType
import net.minecraft.world.entity.LivingEntity
/**
* A simple fixation that uses both a looking tracker and a movement tracker.
*
* @author Hiroku
* @since December 29th, 2025
*/
open class LookAndMoveFixation(
/** Distraction types that will be respected. */
val distractionTypes: Set<DistractionType>,
/** How to describe the fixation in the debug overlay. */
val description: String,
override val lookingTracker: LookingTracker,
override val movementTracker: MovementTracker,
val onMovementComplete: ((entity: LivingEntity, brain: BiggerBrain) -> Unit)? = null
): EntityFixation, LookingTrackerFixation, MovementTrackerFixation {
override fun getDescription(entity: LivingEntity) = description
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
return distraction.types.any(distractionTypes::contains)
}
override fun onDistract(distraction: Distraction, entity: LivingEntity) {
movementTracker.stop()
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
lookingTracker.tick()
val continueFixation = tickMovementFixation() == MovementStatus.PENDING
if (!continueFixation && onMovementComplete != null) {
onMovementComplete.invoke(entity, brain)
}
return continueFixation
}
}
@@ -1,27 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.fixation
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
/**
* Applied to fixations which may have looking associated with them. This is useful
* in the case that an objective needs to know if the current fixation intends on (or is)
* controlling their looking direction.
*
* Example: An objective that makes Pokémon bob their heads up and down while music is playing.
* Said objective would not warrant a full fixation, but would still like to ensure that the
* current fixation does not intend on using a looking tracker.
*
* @author Hiroku
* @since December 29th, 2025
*/
interface LookingTrackerFixation {
val lookingTracker: LookingTracker?
}
@@ -1,35 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.fixation
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementStatus
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementTracker
/**
* Applied to fixations which may have movement associated with them. This is useful
* in the case that an objective needs to know if the current fixation intends on (or is)
* controlling their movement.
*
* @author Hiroku
* @since December 29th, 2025
*/
interface MovementTrackerFixation {
/** The movement tracker at the moment. */
val movementTracker: MovementTracker?
/** Ticks the movement tracker in a way that skips finalized movement trackers. */
fun tickMovementFixation(): MovementStatus? {
val movementTracker = this.movementTracker ?: return null
return if (movementTracker.lastStatus != MovementStatus.PENDING) {
movementTracker.lastStatus
} else {
movementTracker.tick()
}
}
}
@@ -1,168 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.Priority
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.DistractionType
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.AttackFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolveInt
import com.cobblemon.mod.common.util.resolveString
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
class AggressiveBehaviour(
speedMultiplier: Expression = "0.5".asExpression(), // How do we transfer speed to the attack behaviour? Do we want to?
engageRange: Expression = "15.0".asExpression(),
disengageRange: Expression = "20.0".asExpression(),
condition: Expression = "true".asExpression(), // Self/environment condition check
targetCondition: Expression = "true".asExpression(), // target condition (will be checked on entity interaction)
description: Expression = "'Aggressive Behaviour'".asExpression(),
val maxAttackDuration: Expression = "300".asExpression(),
) : EntityResponseObjective(
speedMultiplier = speedMultiplier, // How do we transfer speed to the attack behaviour? Do we want to?
engageRange = engageRange,
disengageRange = disengageRange,
condition = condition, // Self/environment condition check
targetCondition = targetCondition, // target condition (will be checked on entity interaction)
description = description,
) {
private var remainingCooldownTicks = 0
private var attackFixation : EntityFixation? = null
override val observedMemories = listOf(MemoryModuleType.HURT_BY_ENTITY, CobblemonMemories.ATTACK_TARGET_DATA)
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PokemonEntity || !entity.isAlive) return ObjectiveStatus.INVALID
if (brain.getMemory(MemoryModuleType.AVOID_TARGET) != null) {
return ObjectiveStatus.BLOCKED
}
val attackTarget = brain.getMemory(MemoryModuleType.ATTACK_TARGET)
if (trackedEntity != null) {
// has active target
if (attackTarget != null && trackedEntity?.uuid == attackTarget.uuid) {
// Check if we continue
if (shouldContinue(entity, brain)) {
return ObjectiveStatus.ACTIVE
} else {
brain.distract(Distraction.FORCE)
attackFixation = null
brain.eraseMemory(MemoryModuleType.ATTACK_TARGET)
brain.eraseMemory(CobblemonMemories.ATTACK_TARGET_DATA)
return ObjectiveStatus.INACTIVE
}
} else {
// Something has overridden us and independently set the attack target
trackedEntity = null
attackFixation = null
return ObjectiveStatus.BLOCKED
}
} else {
// No active target
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
return ObjectiveStatus.INACTIVE
} else {
remainingCooldownTicks = 20
}
val targetEntity = scanForValidTargets(entity, brain)
if (targetEntity != null && brain.distract(Distraction.FORCE)) {
val runtime = mainThreadRuntime
val attackDuration = runtime.resolveInt(maxAttackDuration)
trackedEntity = targetEntity
brain.setMemory(MemoryModuleType.ATTACK_TARGET, targetEntity, attackDuration.toLong())
attackFixation = brain.fixate(
AttackFixation(
targetEntity = trackedEntity!!,
speedMultiplier = speedMultiplier,
distractionTypes = setOf(DistractionType.FORCE),
availableMoves = getRealTimeMoves(entity)
)
)
}
}
return if (trackedEntity != null) ObjectiveStatus.ACTIVE else ObjectiveStatus.INACTIVE
}
override fun onRegister(entity: LivingEntity, brain: BiggerBrain) {
brain.subscribe(
priority = Priority.LOW,
memory = CobblemonMemories.ATTACK_TARGET_DATA
) { attackData, labels ->
val targetEntity = brain.getMemory(MemoryModuleType.ATTACK_TARGET) ?: return@subscribe true
if (trackedEntity?.uuid == targetEntity.uuid) {
// We smacked them, refresh our attack timer
val runtime = mainThreadRuntime.withQueryValue("entity", (targetEntity).asMostSpecificMoLangValue())
val attackDuration = runtime.resolveInt(maxAttackDuration)
brain.setMemory(MemoryModuleType.ATTACK_TARGET, targetEntity, attackDuration.toLong())
}
return@subscribe true
}
}
class Config : ObjectiveConfig {
val speedMultiplier: ExpressionOrEntityVariable = Either.left("0.5".asExpression())
val engageRange: ExpressionOrEntityVariable = Either.left("15.0".asExpression())
val disengageRange: ExpressionOrEntityVariable = Either.left("20.0".asExpression())
val condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
val targetCondition: ExpressionOrEntityVariable = Either.left("false".asExpression())
val maxAttackDuration: ExpressionOrEntityVariable = Either.left("300".asExpression())
val description: ExpressionOrEntityVariable = Either.left("'Aggressive Behaviour'".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): List<MoLangConfigVariable> {
return listOf(
condition,
targetCondition,
speedMultiplier,
engageRange,
disengageRange,
maxAttackDuration,
description
).asVariables()
}
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
return AggressiveBehaviour(
condition = condition.asSimplifiedExpression(entity),
targetCondition = targetCondition.asSimplifiedExpression(entity),
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity),
engageRange = engageRange.asSimplifiedExpression(entity),
disengageRange = disengageRange.asSimplifiedExpression(entity),
maxAttackDuration = maxAttackDuration.asSimplifiedExpression(entity),
description = description.asSimplifiedExpression(entity)
)
}
}
}
@@ -1,170 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.Priority
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.CobblemonAttackTargetData
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.RegularMovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.DistractionType
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookAndMoveFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.resolveInt
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import net.minecraft.world.InteractionHand
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.EntityTracker
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.entity.player.Player
class AttackTargetMelee(
private val speedMultiplier: Expression = "1.0".asExpression(),
private val attackRange: Expression = "2.0".asExpression(),
private val attackCooldownTicks: Int = 20
) : Objective {
private var movementTask: EntityFixation? = null
private var remainingCooldownTicks = 0
override val observedMemories = listOf(MemoryModuleType.ATTACK_TARGET)
override fun getDescription(entity: LivingEntity) = "Attack target melee"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PokemonEntity || !entity.isAlive) return ObjectiveStatus.INVALID
val target = brain.getMemory(MemoryModuleType.ATTACK_TARGET)
?: return ObjectiveStatus.INACTIVE
if (target.isRemoved || target.isDeadOrDying) {
brain.eraseMemory(MemoryModuleType.ATTACK_TARGET)
brain.eraseMemory(MemoryModuleType.ANGRY_AT)
return ObjectiveStatus.INACTIVE
}
if (target is Player && (target.isCreative || target.isSpectator)) {
brain.eraseMemory(MemoryModuleType.ATTACK_TARGET)
brain.eraseMemory(MemoryModuleType.ANGRY_AT)
return ObjectiveStatus.INACTIVE
}
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
}
val runtime = mainThreadRuntime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
val range = runtime.resolveFloat(attackRange)
val speed = runtime.resolveFloat(speedMultiplier)
// This is melee thing, but not everything will do melee in the future
if (entity.distanceToSqr(target) <= range * range && entity.hasLineOfSight(target)) {
if (remainingCooldownTicks <= 0) {
if (entity.doHurtTarget(target)) {
entity.swing(InteractionHand.MAIN_HAND)
var attackTargetData = brain.getMemory(CobblemonMemories.ATTACK_TARGET_DATA)
if (attackTargetData != null) {
attackTargetData.hitsLanded += 1
} else {
attackTargetData = CobblemonAttackTargetData()
attackTargetData.hitsLanded = 1
}
brain.setMemory(CobblemonMemories.ATTACK_TARGET_DATA, attackTargetData)
}
remainingCooldownTicks = attackCooldownTicks
}
return ObjectiveStatus.ACTIVE
}
// If we have a current target, check if it's still valid and within roam range (if tethered)
if (target.isAlive) {
val tethering = (entity).tethering
if (tethering != null && !tethering.canRoamTo(target.blockPosition())) {
// Target moved out of range let's kill the memory >:)
brain.distract(Distraction.FORCE)
entity.brain.eraseMemory(MemoryModuleType.ATTACK_TARGET)
}
}
if (brain.isFixation(movementTask)) {
return ObjectiveStatus.FIXATED
}
if (!brain.distract(Distraction.FORCE)) return ObjectiveStatus.BLOCKED
val walkTarget = WalkTarget(EntityTracker(target, true), speed, 1)
val movementTracker = RegularMovementTracker.attempt(entity, walkTarget) ?: return ObjectiveStatus.ACTIVE
movementTask = brain.fixate(LookAndMoveFixation(
distractionTypes = setOf(DistractionType.FORCE),
lookingTracker = LookingTracker.forTargetEntity(entity, target, trackEyeHeight = true),
movementTracker = movementTracker,
description = "Moving to attack target"))
return ObjectiveStatus.FIXATED
}
override fun onRegister(entity: LivingEntity, brain: BiggerBrain) {
brain.subscribe(
priority = Priority.LOW,
memory = MemoryModuleType.ATTACK_TARGET
) { value, labels ->
if (value == null) {
if (brain.isFixation(movementTask)) {
brain.distract(Distraction.FORCE)
movementTask = null
}
}
return@subscribe true
}
}
class Config : ObjectiveConfig {
val speedMultiplier: ExpressionOrEntityVariable = Either.left("1.0".asExpression())
val attackRange: ExpressionOrEntityVariable = Either.left("2.0".asExpression())
val attackCooldownTicks: ExpressionOrEntityVariable = Either.left("20".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): List<MoLangConfigVariable> {
return listOf(speedMultiplier, attackRange, attackCooldownTicks).asVariables()
}
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
return AttackTargetMelee(
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity),
attackRange = attackRange.asSimplifiedExpression(entity),
attackCooldownTicks = behaviourConfigurationContext.runtime.resolveInt(
attackCooldownTicks.asSimplifiedExpression(entity)
)
)
}
}
}
@@ -1,173 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.Priority
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.RegularMovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.DistractionType
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.ConditionalLockFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookAndMoveFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.api.tags.CobblemonBlockTags
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.sendParticlesServer
import com.cobblemon.mod.common.util.toVec3d
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import net.minecraft.core.BlockPos
import net.minecraft.core.particles.ParticleTypes
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.entity.ai.util.LandRandomPos
import net.minecraft.world.phys.Vec3
class AvoidScarekrow(
private val speedMultiplier: Expression = "0.5".asExpression(),
) : Objective {
private var movementTask: EntityFixation? = null
private var remainingCooldownTicks = 0
override val observedMemories = listOf(CobblemonMemories.NEARBY_SCAREKROW)
override fun getDescription(entity: LivingEntity) = "Avoiding target block"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PokemonEntity || !entity.isAlive) return ObjectiveStatus.INVALID
val target = brain.getMemory(CobblemonMemories.NEARBY_SCAREKROW)
?: return ObjectiveStatus.INACTIVE
// if the scarekrow is gone we dont need to be scared anymore
if (!entity.level().getBlockState(target).`is`(CobblemonBlockTags.SCAREKROWS)) {
brain.eraseMemory(CobblemonMemories.NEARBY_SCAREKROW)
return ObjectiveStatus.INACTIVE
}
// finish existing movement task
if (brain.isFixation(movementTask)) {
return ObjectiveStatus.FIXATED
}
// aggro against the player should take priority
if (brain.getMemory(MemoryModuleType.ATTACK_TARGET) != null) {
return ObjectiveStatus.BLOCKED
}
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
}
val runtime = mainThreadRuntime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
val speed = runtime.resolveFloat(speedMultiplier)
if (!brain.distract(Distraction.FORCE)) return ObjectiveStatus.BLOCKED
var targetPos : BlockPos? = null
// fixate on running from the scarekrow until it is out of range
brain.fixate(ConditionalLockFixation("Avoiding scarekrow") {
brain.getMemory(CobblemonMemories.NEARBY_SCAREKROW) != null
})
// find position
val direction = entity.position().subtract(target.toVec3d())
for (j in 0..9) {
val targetVec3 = LandRandomPos.getPosAway(entity, (Cobblemon.config.scarekrowRadius * 1.5).toInt(), 7, direction)
if (targetVec3 != null) {
targetPos = BlockPos.containing(targetVec3)
break
}
}
// Start a look-and-move fixation only when navigation accepts the selected position.
if (targetPos != null) {
val movementTracker = RegularMovementTracker.attempt(
entity = entity,
walkTarget = WalkTarget(
targetPos,
speed,
0
)
)
entity.level().sendParticlesServer(ParticleTypes.HAPPY_VILLAGER, targetPos.above().toVec3d(), 5, Vec3(0.0, 0.0, 0.0), 5.0)
if (movementTracker != null) {
movementTask = brain.fixate(
LookAndMoveFixation(
distractionTypes = setOf(
DistractionType.FORCE
),
lookingTracker = LookingTracker.fromNavigationPathOrWalkTarget(
entity,
movementTracker.walkTarget
),
movementTracker = movementTracker,
description = "Moving away from target block",
)
)
return ObjectiveStatus.FIXATED
}
}
return ObjectiveStatus.FIXATED
}
override fun onRegister(entity: LivingEntity, brain: BiggerBrain) {
brain.subscribe(
priority = Priority.LOW,
memory = CobblemonMemories.NEARBY_SCAREKROW,
) { value, labels ->
if (value == null) {
if (brain.isFixation(movementTask)) {
brain.distract(Distraction.FORCE)
movementTask = null
}
}
return@subscribe true
}
}
class Config : ObjectiveConfig {
val speedMultiplier: ExpressionOrEntityVariable = Either.left("0.5".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): List<MoLangConfigVariable> {
return listOf(speedMultiplier).asVariables()
}
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
return AvoidScarekrow(
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity),
)
}
}
}
@@ -1,175 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.api.Priority
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.RegularMovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.DistractionType
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookAndMoveFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import net.minecraft.core.BlockPos
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.entity.ai.util.LandRandomPos
import net.minecraft.world.entity.player.Player
class AvoidTarget(
private val speedMultiplier: Expression = "0.5".asExpression(),
) : Objective {
private var movementTask: EntityFixation? = null
private var remainingCooldownTicks = 0
override val observedMemories = listOf(MemoryModuleType.AVOID_TARGET)
override fun getDescription(entity: LivingEntity) = "Avoiding target"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PokemonEntity || !entity.isAlive) return ObjectiveStatus.INVALID
val target = brain.getMemory(MemoryModuleType.AVOID_TARGET)
?: return ObjectiveStatus.INACTIVE
if (target.isRemoved || target.isDeadOrDying) {
brain.eraseMemory(MemoryModuleType.AVOID_TARGET)
return ObjectiveStatus.INACTIVE
}
if (target is Player && (target.isCreative || target.isSpectator)) {
brain.eraseMemory(MemoryModuleType.AVOID_TARGET)
return ObjectiveStatus.INACTIVE
}
if (brain.isFixation(movementTask)) {
return ObjectiveStatus.FIXATED
}
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
}
val runtime = mainThreadRuntime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
val speed = runtime.resolveFloat(speedMultiplier)
// If we have a current target, check if it's still valid and within roam range (if tethered)
if (target.isAlive) {
val tethering = (entity).tethering
if (tethering != null && !tethering.canRoamTo(target.blockPosition())) {
// Target moved out of range let's kill the memory >:)
brain.distract(Distraction.FORCE)
entity.brain.eraseMemory(MemoryModuleType.AVOID_TARGET)
}
}
if (brain.isFixation(movementTask)) {
return ObjectiveStatus.FIXATED
}
if (!brain.distract(Distraction.FORCE)) return ObjectiveStatus.BLOCKED
var targetPos : BlockPos? = null
// TODO: utilize wander target rules to find a valid target position
val direction = entity.position().subtract(target.position())
for (j in 0..9) {
val targetVec3 = LandRandomPos.getPosAway(entity, 16, 7, direction)
if (targetVec3 != null) {
targetPos = BlockPos.containing(targetVec3)
break
}
}
// val walkTarget = WanderAround.generateWalkTarget(entity)
if (targetPos != null) {
val movementTracker = RegularMovementTracker.attempt(
entity = entity,
walkTarget = WalkTarget(
targetPos,
speed,
0
)
)
if (movementTracker != null) {
movementTask = brain.fixate(
LookAndMoveFixation(
distractionTypes = setOf(
DistractionType.FORCE
),
lookingTracker = LookingTracker.fromNavigationPathOrWalkTarget(
entity,
movementTracker.walkTarget
),
movementTracker = movementTracker,
description = "Moving away from target entity",
)
)
return ObjectiveStatus.FIXATED
}
}
return ObjectiveStatus.ACTIVE
}
override fun onRegister(entity: LivingEntity, brain: BiggerBrain) {
brain.subscribe(
priority = Priority.LOW,
memory = MemoryModuleType.AVOID_TARGET
) { value, labels ->
if (value == null) {
if (brain.isFixation(movementTask)) {
brain.distract(Distraction.FORCE)
movementTask = null
}
}
return@subscribe true
}
}
class Config : ObjectiveConfig {
val speedMultiplier: ExpressionOrEntityVariable = Either.left("0.5".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): List<MoLangConfigVariable> {
return listOf(speedMultiplier).asVariables()
}
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
return AvoidTarget(
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity),
)
}
}
}
@@ -1,306 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.Cobblemon
import com.cobblemon.mod.common.CobblemonItems
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.RegularMovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.DistractionType
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.comfortDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.DurationLockFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookAndMoveFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveInt as resolveVariableInt
import com.cobblemon.mod.common.api.breeding.CobblemonBreeding
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.nest.WildNestType
import com.cobblemon.mod.common.api.nest.WildNestTypes
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.block.WildNestBlock
import com.cobblemon.mod.common.block.entity.NestBlockEntity
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import net.minecraft.core.BlockPos
import net.minecraft.core.particles.ParticleTypes
import net.minecraft.server.level.ServerLevel
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.level.block.state.properties.BlockStateProperties
import net.minecraft.world.phys.Vec3
class Breed(
private val speedMultiplier: Expression = "0.4".asExpression(),
private val condition: Expression = "true".asExpression(),
private val layDurationTicks: Int = 40
) : Objective {
private var fixation: EntityFixation? = null
private var mateFixation: EntityFixation? = null
override fun getDescription(entity: LivingEntity) = "Breed"
override fun perform(entity: LivingEntity, brain: BiggerBrain, activeObjectiveTags: MutableSet<String>): ObjectiveStatus {
if (entity !is PokemonEntity || !entity.isAlive)
return ObjectiveStatus.INVALID
val world = entity.level() as? ServerLevel ?: return ObjectiveStatus.INVALID
val mate = brain.getMemory(CobblemonMemories.POTENTIAL_MATE) as? PokemonEntity ?: return ObjectiveStatus.INACTIVE
if (!mate.isAlive || mate.level() != world)
return ObjectiveStatus.INACTIVE
// ignore wild pokemon who are already parents of a nest
if (entity.pokemon.isWild() && brain.hasMemoryValue(CobblemonMemories.PATERNAL_NEST_LOCATION))
return ObjectiveStatus.INACTIVE
// make sure either parent doesn't have an active breeding cooldown (do we want to only do this for the females?)
if (entity.pokemon.breedingCooldown != 0 || mate.pokemon.breedingCooldown != 0)
return ObjectiveStatus.INACTIVE
// is breeding disabled from any preset conditions
if (!mainThreadRuntime.withQueryValue("entity", entity.asMostSpecificMoLangValue()).resolveBoolean(condition))
return ObjectiveStatus.INACTIVE
// try to get one parent to lead the other one and have the other one not do this stuff
if (entity.uuid > mate.uuid)
return ObjectiveStatus.INACTIVE
val nestPos = brain.getMemory(CobblemonMemories.NEST_LOCATION)
if (nestPos != null)
return breedAtNest(entity, brain, mate, world, nestPos)
val idealNestPos = brain.getMemory(CobblemonMemories.IDEAL_NEST_LOCATION) ?: return ObjectiveStatus.INACTIVE
return buildNest(entity, brain, mate, world, idealNestPos)
}
// get both parents to go to the nest and breed once within range
private fun breedAtNest(entity: PokemonEntity, brain: BiggerBrain, mate: PokemonEntity, world: ServerLevel, nestPos: BlockPos): ObjectiveStatus {
val nest = world.getBlockEntity(nestPos) as? NestBlockEntity ?: return ObjectiveStatus.INACTIVE
if (!canUseNest(entity, mate, world, nest))
return ObjectiveStatus.INACTIVE
if (!nest.getItem().isEmpty)
return ObjectiveStatus.INACTIVE
// make sure these lovers claim the nest because others may try to at the same time
nest.nestClaimedBy = Pair(entity.uuid, mate.uuid)
val nestCenter = Vec3.atCenterOf(nestPos)
val speed = mainThreadRuntime.withQueryValue("entity", entity.asMostSpecificMoLangValue()).resolveFloat(speedMultiplier)
// path to the nest site with mate until close enough (big bois had issues so we are also going to try to make it easier for them)
if (entity.position().distanceTo(nestCenter) > closeEnough(entity) || mate.position().distanceTo(nestCenter) > closeEnough(mate)) {
bringMate(mate, nestCenter, speed)
return walkToNest(entity, brain, nestCenter, speed, "in Breed fixation: going to nest")
}
return layEgg(entity, brain, mate, world, nest, nestPos)
}
// have both mates go to a ideal spot to make a nest
private fun buildNest(entity: PokemonEntity, brain: BiggerBrain, mate: PokemonEntity, world: ServerLevel, nestPos: BlockPos): ObjectiveStatus {
// probably should stop trying to build nest if there is an attack target
if (brain.hasMemoryValue(MemoryModuleType.ATTACK_TARGET))
return ObjectiveStatus.INACTIVE
// find out what kinds of nests this couple can make togethr
val types = WildNestTypes.combinedTypes(entity, mate)
if (types.isEmpty())
return ObjectiveStatus.INACTIVE
val nestCenter = Vec3.atCenterOf(nestPos)
val speed = mainThreadRuntime.withQueryValue("entity", entity.asMostSpecificMoLangValue()).resolveFloat(speedMultiplier)
// keep going until both mates are not too far from the nest
if (entity.position().distanceTo(nestCenter) > closeEnough(entity) || mate.position().distanceTo(nestCenter) > closeEnough(mate)) {
bringMate(mate, nestCenter, speed)
return walkToNest(entity, brain, nestCenter, speed, "in Breed fixation: going to nest")
}
// get our nest they are about to build and place it
val nestToBuild = WildNestTypes.resolvePlacement(types, world.getBlockState(nestPos.below()), world.getFluidState(nestPos)) ?: return ObjectiveStatus.INACTIVE
val nestBlock = WildNestTypes.blockFor(nestToBuild.type) as? WildNestBlock ?: return ObjectiveStatus.INACTIVE
var nestState = nestBlock.defaultBlockState().setValue(BlockStateProperties.WATERLOGGED, nestToBuild.waterlogged)
nestBlock.variantProperty?.let { nestState = nestState.setValue(it, nestToBuild.variant) }
world.setBlock(nestPos, nestState, 3)
// set the parents of the nest (hope this isn't too early to do this, might need to be after egg laying instead..)
(world.getBlockEntity(nestPos) as? NestBlockEntity)?.nestClaimedBy = Pair(entity.uuid, mate.uuid)
for (parentBrain in listOf(brain, mate.biggerBrain)) {
parentBrain.eraseMemory(CobblemonMemories.IDEAL_NEST_LOCATION)
// give our newly made nest to the parents now taht it exists
parentBrain.setMemory(CobblemonMemories.NEST_LOCATION, nestPos)
}
return ObjectiveStatus.ACTIVE
}
// make da baby and tell the parents about their new responsibility in life
private fun layEgg(entity: PokemonEntity, brain: BiggerBrain, mate: PokemonEntity, world: ServerLevel, nest: NestBlockEntity, nestPos: BlockPos): ObjectiveStatus {
if (!brain.distract(Distraction.FORCE))
return ObjectiveStatus.BLOCKED
val egg = CobblemonBreeding.createEgg(entity.pokemon, mate.pokemon) ?: return ObjectiveStatus.INACTIVE
nest.setItem(egg)
// wild nests are probably the only ones where we need to record the parents onto the nest
if (nest.ownerUUID == null) {
nest.parents = Pair(entity.uuid, mate.uuid)
nest.nestClaimedBy = Pair(entity.uuid, mate.uuid)
}
for (parent in listOf(entity, mate)) {
// might want to do the destiny knot damaging here for each parent that has one
if (Cobblemon.config.canDestinyKnotBreak)
if (parent.pokemon.heldItem.item == CobblemonItems.DESTINY_KNOT.asItem()) {
parent.pokemon.heldItemNoCopy().damageValue += 1
}
parent.pokemon.breedingCooldown = CobblemonBreeding.resetBreedingCooldown(parent.pokemon)
parent.biggerBrain.setMemory(CobblemonMemories.PATERNAL_NEST_LOCATION, nestPos)
parent.biggerBrain.setMemory(CobblemonMemories.EGG_IN_NEST, true)
parent.biggerBrain.eraseMemory(CobblemonMemories.IDEAL_NEST_LOCATION)
// todo do we want to use our own particles? look at this later
world.sendParticles(
ParticleTypes.HEART,
parent.getRandomX(1.0),
parent.getRandomY() + 0.5,
parent.getRandomZ(1.0),
4 + parent.random.nextInt(2),
0.2 * parent.random.nextGaussian(),
0.1 * parent.random.nextGaussian(),
0.2 * parent.random.nextGaussian(),
0.02
)
}
// try to keep them in one spot for a bit to give time for the magic to happen
fixation = brain.fixate(DurationLockFixation("Breed: laying egg", layDurationTicks))
if (mate.biggerBrain.distract(Distraction.FORCE)) {
mateFixation = mate.biggerBrain.fixate(DurationLockFixation("Breed: laying egg as the mate", layDurationTicks))
}
return ObjectiveStatus.FIXATED
}
// path to the nest location
private fun walkToNest(entity: PokemonEntity, brain: BiggerBrain, target: Vec3, speed: Float, description: String): ObjectiveStatus {
if (brain.isFixation(fixation))
return ObjectiveStatus.FIXATED
// wait for mate to get here
if (entity.position().distanceTo(target) <= closeEnough(entity))
return ObjectiveStatus.ACTIVE
if (!brain.distract(comfortDistraction))
return ObjectiveStatus.BLOCKED
val tracker = RegularMovementTracker.attempt(entity, WalkTarget(target, speed, closeEnough(entity).toInt())) ?: return ObjectiveStatus.ACTIVE
fixation = brain.fixate(
LookAndMoveFixation(
distractionTypes = setOf(DistractionType.DAMAGE, DistractionType.FORCE),
description = description,
lookingTracker = LookingTracker.fromNavigationPathOrWalkTarget(entity, tracker.walkTarget),
movementTracker = tracker
)
)
return ObjectiveStatus.FIXATED
}
// have the other mates be told where to go
private fun bringMate(mate: PokemonEntity, target: Vec3, speed: Float) {
val mateBrain = mate.biggerBrain
if (mate.position().distanceTo(target) <= closeEnough(mate) || mateBrain.isFixation(mateFixation))
return
if (!mateBrain.distract(comfortDistraction))
return
val tracker = RegularMovementTracker.attempt(mate, WalkTarget(target, speed, closeEnough(mate).toInt())) ?: return
mateFixation = mateBrain.fixate(
LookAndMoveFixation(
distractionTypes = setOf(DistractionType.DAMAGE, DistractionType.FORCE),
description = "Breed: folow mate",
lookingTracker = LookingTracker.fromNavigationPathOrWalkTarget(mate, tracker.walkTarget),
movementTracker = tracker
)
)
}
// checks for what nests are valid for the mates
private fun canUseNest(entity: PokemonEntity, mate: PokemonEntity, world: ServerLevel, nest: NestBlockEntity): Boolean {
val nestType = (nest.blockState.block as? WildNestBlock)?.type ?: return false
if (!isNestTypeAllowed(nestType, entity, mate))
return false
val waterlogged = nest.blockState.getOptionalValue(BlockStateProperties.WATERLOGGED).orElse(false)
if (!isWaterGroupCompatible(entity, mate, waterlogged))
return false
// check if the nest is claimed by other pokemon that exist and maybe on their way to it (CRAB NOTE: This helps prevent swarms of mons going to the same nest which looked weird)
val (existingParent1, existingParent2) = nest.nestClaimedBy
val claimedByMate1 = existingParent1 != null && existingParent1 != entity.uuid && world.getEntity(existingParent1) != null
val claimedByMate2 = existingParent2 != null && existingParent2 != entity.uuid && world.getEntity(existingParent2) != null
if (claimedByMate1 && claimedByMate2)
return false
return true
}
// make sure the nest type works for the mates and that wild use wild nests and owned pokemon use player placed nests
private fun isNestTypeAllowed(nestType: WildNestType, entity: PokemonEntity, mate: PokemonEntity): Boolean {
val allowed = WildNestTypes.combinedTypes(entity, mate).toMutableSet()
if (!entity.pokemon.isWild() && !mate.pokemon.isWild()) {
allowed.add(WildNestType.PLAYER)
allowed.add(WildNestType.KELP)
}
if (nestType == WildNestType.PLAYER || nestType == WildNestType.KELP)
return !entity.pokemon.isWild() && nestType in allowed
return nestType in allowed
}
// waterlogged nests only allow parents that both have a water egg group and land nests dont work for mates that only have water egg groups
private fun isWaterGroupCompatible(entity: PokemonEntity, mate: PokemonEntity, nestWaterlogged: Boolean): Boolean {
val mate1Groups = entity.pokemon.species.eggGroups.map { it.name.lowercase() }
val mate2Groups = mate.pokemon.species.eggGroups.map { it.name.lowercase() }
val mate1HasWaterGroup = mate1Groups.any { it in WATER_EGG_GROUPS || it == "ditto" }
val mate2HasWaterGroup = mate2Groups.any { it in WATER_EGG_GROUPS || it == "ditto" }
val mate1OnlyWaterGroup = mate1Groups.all { it in WATER_EGG_GROUPS }
val mate2OnlyWaterGroup = mate2Groups.all { it in WATER_EGG_GROUPS }
return if (nestWaterlogged) mate1HasWaterGroup && mate2HasWaterGroup else !(mate1OnlyWaterGroup || mate2OnlyWaterGroup)
}
class Config : ObjectiveConfig {
val speedMultiplier: ExpressionOrEntityVariable = Either.left("0.4".asExpression())
val condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
val layDurationTicks: ExpressionOrEntityVariable = Either.left("40".asExpression())
override fun getVariables(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): List<MoLangConfigVariable> {
return listOf(speedMultiplier, condition, layDurationTicks).asVariables()
}
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Objective {
behaviourConfigurationContext.addMemories(
CobblemonMemories.POTENTIAL_MATE,
CobblemonMemories.NEST_LOCATION,
CobblemonMemories.PATERNAL_NEST_LOCATION,
CobblemonMemories.IDEAL_NEST_LOCATION,
CobblemonMemories.EGG_IN_NEST,
MemoryModuleType.ATTACK_TARGET
)
return Breed(
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity),
condition = condition.asSimplifiedExpression(entity),
layDurationTicks = layDurationTicks.resolveVariableInt(behaviourConfigurationContext.runtime)
)
}
}
// lets help those with more cushion for the pushing reach those nests to breed
private fun closeEnough(entity: PokemonEntity) = CLOSE_ENOUGH_DISTANCE + entity.bbWidth / 2
companion object {
private const val CLOSE_ENOUGH_DISTANCE = 1.5 // we will have this be our baseline and then scale based on hitbox (like above) for the bigger mons
private val WATER_EGG_GROUPS = setOf("water_1", "water_2", "water_3")
}
}
@@ -1,167 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.idleBoredomDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveFloat
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.entity.pokemon.ai.PokemonMoveControl
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
/**
* Swim or fly in a circle objective
*/
class CircleAround(
val poseTypes: Set<PoseType>,
val minTurnAngleDegrees: Float,
val maxTurnAngleDegrees: Float,
val verticalSpeed: Float,
val speed: Float,
val minDurationTicks: Int = 60,
val maxDurationTicks: Int = 180
) : Objective {
var chosenTurnAngle = 0F
var chosenDuration = 0
var fixation: EntityFixation? = null
var moveControl: PokemonMoveControl? = null
override fun getDescription(entity: LivingEntity) = "Circling"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PokemonEntity) {
return ObjectiveStatus.INVALID
} else if (brain.isFixation(fixation)) {
return ObjectiveStatus.FIXATED
} else if (entity.getCurrentPoseType() !in poseTypes) {
return ObjectiveStatus.BLOCKED
} else if (brain.fixation != null) {
fixation = null
return ObjectiveStatus.BLOCKED // Since this doesn't distract anything then if the brain is fixated at all we are blocked
}
// TODO: should this not be able to distract anything? relates to the above fixation comment
// if (!brain.distract(idleBoredomDistraction)) {
// return ObjectiveStatus.BLOCKED
// }
entity.brain.eraseMemory(MemoryModuleType.WALK_TARGET)
entity.navigation.stop()
// Gather a random turn angle and random duration
this.chosenTurnAngle = entity.random.nextFloat() * (maxTurnAngleDegrees - minTurnAngleDegrees) + minTurnAngleDegrees
if (entity.random.nextBoolean()) {
chosenTurnAngle = -chosenTurnAngle
}
chosenDuration = entity.random.nextIntBetweenInclusive(minDurationTicks, maxDurationTicks)
// Grab moveControl off the entity to use during fixation
this.moveControl = entity.moveControl as PokemonMoveControl?
// Become fixated
fixation = brain.fixate(
CircleAroundFixation(
this,
null,
chosenDuration
)
)
return ObjectiveStatus.ACTIVE //TODO: should this have a cooldown? Currently just having it as the pure fallback and able to be distracted by anything. I guess fishes should always swim... probably not but I'll sort that later
}
class CircleAroundFixation(
val objective: CircleAround,
override val movementTracker: MovementTracker?,
var timer: Int
) : EntityFixation, MovementTrackerFixation {
override fun getDescription(entity: LivingEntity) = "Circling around at ${this.objective.chosenTurnAngle} degrees for ${this.timer} more ticks"
override fun onDistract(distraction: Distraction, entity: LivingEntity) {
super.onDistract(distraction, entity)
objective.moveControl?.stopBanking()
}
// can be distracted by anything
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
return true
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
objective.moveControl?.startBanking(
forwardBlocksPerTick = objective.speed,
upwardsBlocksPerTick = objective.verticalSpeed,
rightDegreesPerTick = objective.chosenTurnAngle,
durationTicks = 2 //TODO: is it odd we have the check in multiple spots?
)
this.timer--
if (this.timer < 0 || (entity as PokemonEntity).getCurrentPoseType() !in objective.poseTypes) {
objective.moveControl?.stopBanking()
return false
}
return true
}
}
class Config : ObjectiveConfig {
val poseTypes: Set<PoseType> = setOf(PoseType.FLY, PoseType.HOVER)
val minAngularVelocityDegrees: ExpressionOrEntityVariable = Either.left("0.0".asExpression())
val maxAngularVelocityDegrees: ExpressionOrEntityVariable = Either.left("1.0".asExpression())
val speed: ExpressionOrEntityVariable = Either.left("0.6".asExpression())
val verticalSpeed: ExpressionOrEntityVariable = Either.left("0.0".asExpression())
val minDurationTicks: ExpressionOrEntityVariable = Either.left("60".asExpression())
val maxDurationTicks: ExpressionOrEntityVariable = Either.left("180".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
minAngularVelocityDegrees,
maxAngularVelocityDegrees,
speed,
verticalSpeed,
minDurationTicks,
maxDurationTicks
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective? {
if (entity !is PokemonEntity) return null
return CircleAround(
poseTypes = poseTypes,
minTurnAngleDegrees = minAngularVelocityDegrees.resolveFloat(behaviourConfigurationContext.runtime),
maxTurnAngleDegrees = maxAngularVelocityDegrees.resolveFloat(behaviourConfigurationContext.runtime),
speed = speed.resolveFloat(behaviourConfigurationContext.runtime),
verticalSpeed = verticalSpeed.resolveFloat(behaviourConfigurationContext.runtime),
minDurationTicks = minDurationTicks.resolveInt(behaviourConfigurationContext.runtime),
maxDurationTicks = maxDurationTicks.resolveInt(behaviourConfigurationContext.runtime)
)
}
}
}
@@ -1,158 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementStatus
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.idleBoredomDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveFloat
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.entity.pokemon.PokemonBehaviourFlag
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.net.messages.client.effect.RunPosableMoLangPacket
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.getMemorySafely
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
/**
* Stops movement and plays a Pokemon's dance animation, if available.
*
*/
class Dance(
val minDuration: Int,
val danceChance: Float
) : Objective {
var fixation: EntityFixation? = null
var remainingCooldownTicks = 0
override fun getDescription(entity: LivingEntity) = "Dancing"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PokemonEntity) {
return ObjectiveStatus.INVALID
} else if (brain.isFixation(fixation)) {
remainingCooldownTicks = ticksBetweenAttempts
return ObjectiveStatus.FIXATED
} else if (brain.fixation != null) {
fixation = null
}
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
return ObjectiveStatus.INACTIVE
}
// Only dance if we feel like it
val danceMemory = brain.getMemory(MemoryModuleType.DANCING) ?: false
if (!danceMemory || entity.random.nextFloat() > danceChance || entity.ticksLived < 4 * 20) {
return ObjectiveStatus.INACTIVE
}
if (!brain.distract(idleBoredomDistraction)) {
return ObjectiveStatus.BLOCKED
}
entity.brain.eraseMemory(MemoryModuleType.WALK_TARGET)
entity.navigation.stop()
// Become fixated
fixation = brain.fixate(
DanceFixation(
this,
null,
minDuration
)
)
return ObjectiveStatus.ACTIVE
}
class DanceFixation(
val objective: Dance,
override val movementTracker: MovementTracker?,
val minDuration: Int
) : EntityFixation, MovementTrackerFixation {
var ticksSinceStarted = 0
override fun getDescription(entity: LivingEntity) = "Dancing"
override fun tickMovementFixation() = MovementStatus.PENDING
override fun onDistract(distraction: Distraction, entity: LivingEntity) {
super.onDistract(distraction, entity)
stopDancing(entity)
}
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
if (distraction.isIdleBoredom) {
return false
}
return true
}
fun stopDancing(entity: LivingEntity) {
val pokemon = entity as? PokemonEntity ?: return
pokemon.setBehaviourFlag(PokemonBehaviourFlag.DANCING, false)
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
if (ticksSinceStarted == 0) { // Makes make me want a Start() for fixations
val pokemon = entity as? PokemonEntity ?: return false
RunPosableMoLangPacket(entity.id, setOf("v.bpm = 100;")).sendToPlayersAround(entity, 64.0)
pokemon.setBehaviourFlag(PokemonBehaviourFlag.DANCING, true)
}
ticksSinceStarted++
if (ticksSinceStarted > minDuration && !entity.brain.getMemorySafely(MemoryModuleType.DANCING).orElse(false)) {
stopDancing(entity)
return false
}
return true
}
}
class Config : ObjectiveConfig {
var danceChance: ExpressionOrEntityVariable = Either.left("1/2".asExpression())
var minDuration: ExpressionOrEntityVariable = Either.left("60".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
minDuration,
danceChance
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
val minDuration = minDuration.resolveInt(behaviourConfigurationContext.runtime)
val danceChance = danceChance.resolveFloat(behaviourConfigurationContext.runtime)
return Dance(
minDuration,
danceChance)
}
}
companion object {
private const val ticksBetweenAttempts = 20
}
}
@@ -1,384 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.Priority
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.RegularMovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.DistractionType
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.comfortDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.AttackFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookAndLockFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookAndMoveFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveInt as resolveVariableInt
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.isInBattle
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.resolveInt
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import net.minecraft.core.BlockPos
import net.minecraft.core.particles.ParticleTypes
import net.minecraft.server.level.ServerLevel
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.server.level.ServerPlayer
import net.minecraft.world.entity.player.Player
import net.minecraft.world.phys.Vec3
class DefendNest(
speedMultiplier: Expression = "0.5".asExpression(),
warnRange: Expression = "15.0".asExpression(),
private val attackRange: Expression = "8.0".asExpression(),
disengageRange: Expression = "20.0".asExpression(),
condition: Expression = "true".asExpression(),
targetCondition: Expression = "true".asExpression(),
description: Expression = "'Defend Nest'".asExpression(),
private val maxAttackDuration: Expression = "300".asExpression(),
private val patrolMinRadius: Int = 4,
private val patrolMaxRadius: Int = 8
) : EntityResponseObjective(
speedMultiplier = speedMultiplier,
engageRange = warnRange,
disengageRange = disengageRange,
condition = condition,
targetCondition = targetCondition,
description = description
) {
private var fixation: EntityFixation? = null
private var scanCooldownTicks = 0
private var cryCooldownTicks = 0
private var patrolCooldownTicks = 0
override fun perform(entity: LivingEntity, brain: BiggerBrain, activeObjectiveTags: MutableSet<String>): ObjectiveStatus {
if (entity !is PokemonEntity || !entity.isAlive)
return ObjectiveStatus.INVALID
// so only wild mons will guard the nest (unless we want them to later on..)
if (!entity.pokemon.isWild())
return ObjectiveStatus.INACTIVE
// if the mon is battling then don't worry about defending (this was causing crying and particle spam lol)
if (entity.isBattling)
return ObjectiveStatus.INACTIVE
val nestPos = brain.getMemory(CobblemonMemories.PATERNAL_NEST_LOCATION)
if (nestPos == null) {
// mates used to give up attacking players if the egg and nest was gone but we should have them chase them to the ends of the earth for their crimes
val thief = brain.getMemory(CobblemonMemories.EGG_THIEF)
if (thief != null && thief.isAlive && entity.hasLineOfSight(thief))
return attack(entity, brain, thief)
return stopDefending(brain)
}
val eggInNest = brain.getMemory(CobblemonMemories.EGG_IN_NEST) == true
val thief = brain.getMemory(CobblemonMemories.EGG_THIEF)
// if we have no egg to watch over and no thief then we should not defend the nest anymore and need to switch to a different task
if (!eggInNest && thief == null)
return stopDefending(brain)
if (scanCooldownTicks > 0)
scanCooldownTicks--
if (cryCooldownTicks > 0)
cryCooldownTicks--
val nestCenter = Vec3.atCenterOf(nestPos)
val attackTarget = brain.getMemory(MemoryModuleType.ATTACK_TARGET)
if (attackTarget != null && attackTarget.uuid != trackedEntity?.uuid) {
trackedEntity = null
return ObjectiveStatus.BLOCKED
}
val tracked = trackedEntity
if (tracked != null) {
if (!keepTrackingPlayer(entity, brain, tracked, nestCenter)) {
brain.eraseMemory(MemoryModuleType.ATTACK_TARGET)
brain.eraseMemory(MemoryModuleType.ANGRY_AT)
trackedEntity = null
fixation = null
return ObjectiveStatus.ACTIVE
}
return respondToIntruder(entity, brain, tracked, nestCenter)
}
if (scanCooldownTicks <= 0) {
scanCooldownTicks = SCAN_INTERVAL_TICKS
trackedEntity = findIntruder(entity, brain, nestCenter)
if (trackedEntity != null) {
cryCooldownTicks = 0
return ObjectiveStatus.ACTIVE
}
}
return patrol(entity, brain, nestCenter, activeObjectiveTags)
}
override fun onRegister(entity: LivingEntity, brain: BiggerBrain) {
// Go after any known egg thieves
brain.subscribe(Priority.HIGH, CobblemonMemories.EGG_THIEF) { thief, _ ->
if (entity is PokemonEntity && thief != null) {
if (brain.fixation !is AttackFixation) {
trackedEntity = thief
attack(entity, brain, thief)
}
} else if (thief == null && fixation is AttackFixation && brain.isFixation(fixation)) {
brain.distract(Distraction.FORCE)
brain.eraseMemory(MemoryModuleType.ATTACK_TARGET)
brain.eraseMemory(MemoryModuleType.ANGRY_AT)
trackedEntity = null
fixation = null
}
true
}
}
// stop defending the nest and remove the fixation
private fun stopDefending(brain: BiggerBrain): ObjectiveStatus {
if (trackedEntity != null) {
brain.eraseMemory(MemoryModuleType.ATTACK_TARGET)
brain.eraseMemory(MemoryModuleType.ANGRY_AT)
trackedEntity = null
fixation = null
}
if (fixation is LookAndLockFixation && brain.isFixation(fixation))
brain.distract(Distraction.FORCE)
return ObjectiveStatus.INACTIVE
}
// various checks on if a player should be tracked still
private fun keepTrackingPlayer(entity: PokemonEntity, brain: BiggerBrain, tracked: LivingEntity, nestCenter: Vec3): Boolean {
if (tracked.isRemoved || !tracked.isAlive)
return false
if (tracked is Player && (tracked.isCreative || tracked.isSpectator))
return false
if (tracked is ServerPlayer && tracked.isInBattle())
return false
if (brain.getMemory(CobblemonMemories.EGG_THIEF)?.uuid == tracked.uuid)
return true
val runtime = mainThreadRuntime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
return tracked.position().distanceTo(nestCenter) <= runtime.resolveFloat(disengageRange)
}
// warn players that get too close or that steal an egg
private fun respondToIntruder(entity: PokemonEntity, brain: BiggerBrain, tracked: LivingEntity, nestCenter: Vec3): ObjectiveStatus {
val runtime = mainThreadRuntime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
val distanceToNest = tracked.position().distanceTo(nestCenter)
val isThief = brain.getMemory(CobblemonMemories.EGG_THIEF)?.uuid == tracked.uuid
return when {
isThief || distanceToNest <= runtime.resolveFloat(attackRange) -> attack(entity, brain, tracked) // stop you have violated the law!
distanceToNest <= runtime.resolveFloat(engageRange) -> warn(entity, brain, tracked, nestCenter) // almost too close!
else -> ObjectiveStatus.ACTIVE
}
}
// force an attack fixation
private fun attack(entity: PokemonEntity, brain: BiggerBrain, target: LivingEntity): ObjectiveStatus {
if (fixation is AttackFixation && brain.isFixation(fixation))
return ObjectiveStatus.FIXATED
if (!brain.distract(Distraction.FORCE))
return ObjectiveStatus.BLOCKED
val runtime = mainThreadRuntime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
entity.cry()
// todo we can use our own particles later
(entity.level() as? ServerLevel)?.sendParticles(
ParticleTypes.ANGRY_VILLAGER,
entity.getRandomX(1.0),
entity.getRandomY() + 0.5,
entity.getRandomZ(1.0),
4 + entity.random.nextInt(2),
0.2 * entity.random.nextGaussian(),
0.1 * entity.random.nextGaussian(),
0.2 * entity.random.nextGaussian(),
0.02
)
brain.setMemory(MemoryModuleType.ATTACK_TARGET, target, runtime.resolveInt(maxAttackDuration).toLong())
brain.setMemory(MemoryModuleType.ANGRY_AT, target.uuid)
brain.eraseMemory(CobblemonMemories.EGG_SEARCH_COUNTDOWN)
fixation = brain.fixate(
AttackFixation(
targetEntity = target,
speedMultiplier = speedMultiplier,
availableMoves = getRealTimeMoves(entity), // idk how this works but looks like Jazz lets us do this now
distractionTypes = setOf(DistractionType.FORCE)
)
)
return ObjectiveStatus.FIXATED
}
// cry at players that get too close to the nest
private fun warn(entity: PokemonEntity, brain: BiggerBrain, target: LivingEntity, nestCenter: Vec3): ObjectiveStatus {
if (cryCooldownTicks <= 0) {
entity.cry()
// todo replace these particles later here too
(entity.level() as? ServerLevel)?.sendParticles(
ParticleTypes.ANGRY_VILLAGER,
entity.getRandomX(1.0),
entity.getRandomY() + 0.5,
entity.getRandomZ(1.0),
4 + entity.random.nextInt(2),
0.2 * entity.random.nextGaussian(),
0.1 * entity.random.nextGaussian(),
0.2 * entity.random.nextGaussian(),
0.02
)
cryCooldownTicks = CRY_COOLDOWN_TICKS + entity.random.nextInt(CRY_COOLDOWN_RANDOM_TICKS)
}
if (fixation is LookAndLockFixation && brain.isFixation(fixation))
return ObjectiveStatus.FIXATED
if (!brain.distract(Distraction.FORCE))
return ObjectiveStatus.BLOCKED
val runtime = mainThreadRuntime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
val warnRange = runtime.resolveFloat(engageRange)
val attackRange = runtime.resolveFloat(attackRange)
fixation = brain.fixate(
LookAndLockFixation(
lookingTracker = LookingTracker.forTargetEntity(entity, target),
distractionTypes = setOf(DistractionType.DAMAGE, DistractionType.FORCE),
condition = {
val distance = target.position().distanceTo(nestCenter)
trackedEntity?.uuid == target.uuid && distance <= warnRange && distance > attackRange
}
)
)
return ObjectiveStatus.FIXATED
}
// looks for player within the warn range and too close to the nest
private fun findIntruder(entity: PokemonEntity, brain: BiggerBrain, nestCenter: Vec3): LivingEntity? {
val runtime = mainThreadRuntime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
if (!runtime.resolveBoolean(condition))
return null
val warnRange = runtime.resolveFloat(engageRange)
val visible = brain.getMemory(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES) ?: return null
// todo how should we handle creative players?
return visible.findAll { candidate ->
candidate is Player &&
!(candidate is ServerPlayer && candidate.isInBattle()) &&
candidate.position().distanceTo(nestCenter) <= warnRange &&
runtime.withQueryValue("target", candidate.asMostSpecificMoLangValue()).resolveBoolean(targetCondition)
}.minByOrNull { it.position().distanceToSqr(nestCenter) }
}
// pathfind around various spots around the nest
private fun patrol(entity: PokemonEntity, brain: BiggerBrain, nestCenter: Vec3, activeObjectiveTags: MutableSet<String>): ObjectiveStatus {
activeObjectiveTags.add(Objective.OBJECTIVE_TAG_WANDERING)
if (fixation is LookAndMoveFixation && brain.isFixation(fixation))
return ObjectiveStatus.FIXATED
if (patrolCooldownTicks > 0) {
patrolCooldownTicks--
return ObjectiveStatus.ACTIVE
}
val world = entity.level() as? ServerLevel ?: return ObjectiveStatus.INVALID
val target = findPatrolPosition(world, nestCenter, entity) ?: return ObjectiveStatus.ACTIVE
if (!brain.distract(comfortDistraction))
return ObjectiveStatus.BLOCKED
val speed = mainThreadRuntime.withQueryValue("entity", entity.asMostSpecificMoLangValue()).resolveFloat(speedMultiplier)
val tracker = RegularMovementTracker.attempt(entity, WalkTarget(target, speed, 1)) ?: return ObjectiveStatus.ACTIVE
fixation = brain.fixate(
LookAndMoveFixation(
distractionTypes = setOf(DistractionType.DAMAGE, DistractionType.FORCE, DistractionType.COMFORT),
description = "patrol method in DefendNest objective",
lookingTracker = LookingTracker.fromNavigationPathOrWalkTarget(entity, tracker.walkTarget),
movementTracker = tracker,
onMovementComplete = { _, _ -> patrolCooldownTicks = PATROL_PAUSE_TICKS + entity.random.nextInt(PATROL_PAUSE_RANDOM_TICKS) }
)
)
return ObjectiveStatus.FIXATED
}
// find pathfindable spot to patrol to
private fun findPatrolPosition(world: ServerLevel, center: Vec3, entity: PokemonEntity): Vec3? {
repeat(PATROL_ATTEMPTS) {
val angle = world.random.nextDouble() * Math.PI * 2
val radius = patrolMinRadius + world.random.nextInt(patrolMaxRadius - patrolMinRadius + 1)
val candidate = center.add(Math.cos(angle) * radius, world.random.nextDouble() * 2 - 1, Math.sin(angle) * radius)
val blockPos = BlockPos.containing(candidate)
if (!world.getBlockState(blockPos).isSolidRender(world, blockPos) && entity.navigation.isStableDestination(blockPos)) {
return Vec3.atCenterOf(blockPos)
}
}
return null
}
class Config : ObjectiveConfig {
val speedMultiplier: ExpressionOrEntityVariable = Either.left("0.5".asExpression())
val warnRange: ExpressionOrEntityVariable = Either.left("15.0".asExpression())
val attackRange: ExpressionOrEntityVariable = Either.left("8.0".asExpression())
val disengageRange: ExpressionOrEntityVariable = Either.left("20.0".asExpression())
val condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
val targetCondition: ExpressionOrEntityVariable = Either.left("true".asExpression())
val maxAttackDuration: ExpressionOrEntityVariable = Either.left("300".asExpression())
val description: ExpressionOrEntityVariable = Either.left("'Defend Nest'".asExpression())
val patrolMinRadius: ExpressionOrEntityVariable = Either.left("4".asExpression())
val patrolMaxRadius: ExpressionOrEntityVariable = Either.left("8".asExpression())
override fun getVariables(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): List<MoLangConfigVariable> {
return listOf(
speedMultiplier,
warnRange,
attackRange,
disengageRange,
condition,
targetCondition,
maxAttackDuration,
description,
patrolMinRadius,
patrolMaxRadius
).asVariables()
}
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Objective {
// I don't think we need any other memory than these
behaviourConfigurationContext.addMemories(
CobblemonMemories.PATERNAL_NEST_LOCATION,
CobblemonMemories.EGG_IN_NEST,
CobblemonMemories.EGG_THIEF,
CobblemonMemories.EGG_SEARCH_COUNTDOWN,
MemoryModuleType.ANGRY_AT,
MemoryModuleType.ATTACK_TARGET,
MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES
)
return DefendNest(
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity),
warnRange = warnRange.asSimplifiedExpression(entity),
attackRange = attackRange.asSimplifiedExpression(entity),
disengageRange = disengageRange.asSimplifiedExpression(entity),
condition = condition.asSimplifiedExpression(entity),
targetCondition = targetCondition.asSimplifiedExpression(entity),
description = description.asSimplifiedExpression(entity),
maxAttackDuration = maxAttackDuration.asSimplifiedExpression(entity),
patrolMinRadius = patrolMinRadius.resolveVariableInt(behaviourConfigurationContext.runtime),
patrolMaxRadius = patrolMaxRadius.resolveVariableInt(behaviourConfigurationContext.runtime)
)
}
}
companion object {
private const val SCAN_INTERVAL_TICKS = 20
private const val CRY_COOLDOWN_TICKS = 75
private const val CRY_COOLDOWN_RANDOM_TICKS = 50
private const val PATROL_PAUSE_TICKS = 40
private const val PATROL_PAUSE_RANDOM_TICKS = 40
private const val PATROL_ATTEMPTS = 20
}
}
@@ -1,76 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.RegularMovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.DistractionType
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.comfortDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.idleBoredomDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookAndMoveFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveFloat
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.entity.pokemon.ai.PokemonMoveControl
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.EntityTracker
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.WalkTarget
/**
* Defend owner objective
* Handles transition of nearest visible attacker to a valid attack target when wanting to defend owner.
* Could possibly be more configurable in the future
*/
class DefendOwner() : Objective {
var cooldownTicks = 0
override fun getDescription(entity: LivingEntity) = "Following parent species"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PokemonEntity) return ObjectiveStatus.INVALID
if (brain.hasMemoryValue(MemoryModuleType.ATTACK_TARGET)) return ObjectiveStatus.INACTIVE
val attacker = brain.getMemory(CobblemonMemories.NEAREST_VISIBLE_ATTACKER)
?: return ObjectiveStatus.INACTIVE
brain.setMemory(MemoryModuleType.ATTACK_TARGET, attacker)
return ObjectiveStatus.ACTIVE
}
class Config : ObjectiveConfig {
override fun getVariables(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext) =
emptyList<MoLangConfigVariable>()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Objective? {
if (entity !is PokemonEntity) return null
return DefendOwner()
}
}
}
@@ -1,171 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.Priority
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.CobblemonAttackTargetData
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.resolveInt
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.NearestVisibleLivingEntities
class Defensive(
private val speedMultiplier: Expression = "0.5".asExpression(), // How do we transfer speed to the attack behaviour? Do we want to?
private val engageRange: Expression = "5.0".asExpression(),
private val disengageRange: Expression = "20.0".asExpression(),
private val condition: Expression = "true".asExpression(),
private val maxAttackDuration: Expression = "300".asExpression(),
private val retaliationHitCount: Expression = "1".asExpression()
) : Objective {
private var remainingCooldownTicks = 0
private var trackedEntity: LivingEntity? = null
override val observedMemories = listOf(MemoryModuleType.HURT_BY_ENTITY, CobblemonMemories.ATTACK_TARGET_DATA)
override fun getDescription(entity: LivingEntity) = "Defensive Behavior"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PokemonEntity || !entity.isAlive) return ObjectiveStatus.INVALID
val attackTarget = brain.getMemory(MemoryModuleType.ATTACK_TARGET)
val avoidTarget = brain.getMemory(MemoryModuleType.AVOID_TARGET)
if (trackedEntity != null) {
if (attackTarget != null && trackedEntity?.uuid == attackTarget.uuid) {
// Check if we continue
return ObjectiveStatus.ACTIVE
} else if (avoidTarget != null && trackedEntity?.uuid === avoidTarget.uuid) {
// Check if we continue
val runtime = mainThreadRuntime.withQueryValue("entity", (trackedEntity!!).asMostSpecificMoLangValue())
val disengageDistance = runtime.resolveFloat(disengageRange)
if (disengageDistance < entity.distanceTo(trackedEntity!!)) {
brain.eraseMemory(MemoryModuleType.AVOID_TARGET)
trackedEntity = null
}
} else {
// Something has overrided us
trackedEntity = null
}
} else {
// Scan visible livingEntities
val entities: NearestVisibleLivingEntities =
brain.getMemory(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES) ?: return ObjectiveStatus.INACTIVE
val entity = entities.findClosest { it ->
val runtime = mainThreadRuntime.withQueryValue("entity", (it).asMostSpecificMoLangValue())
runtime.resolveBoolean(condition) && runtime.resolveFloat(engageRange) > entity.distanceTo(it)
}.orElse(null)
if (entity != null) {
trackedEntity = entity
brain.setMemory(MemoryModuleType.AVOID_TARGET, entity)
}
}
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
}
return if (trackedEntity != null) ObjectiveStatus.ACTIVE else ObjectiveStatus.INACTIVE
}
override fun onRegister(entity: LivingEntity, brain: BiggerBrain) {
brain.subscribe(
priority = Priority.LOW,
memory = MemoryModuleType.HURT_BY_ENTITY
) { value, labels -> onHurtByEntityChanged(brain, value, labels) }
brain.subscribe(
priority = Priority.LOW,
memory = CobblemonMemories.ATTACK_TARGET_DATA
) { value, labels -> onAttackTargetDataChanged(brain, value, labels) }
}
fun onHurtByEntityChanged(brain: BiggerBrain, livingEntity: LivingEntity?, labels: MutableSet<String>): Boolean {
if (livingEntity != null) {
// Something just smacked us, see if we should get mad about it.
val livingEntity = livingEntity as LivingEntity
val runtime = mainThreadRuntime.withQueryValue("entity", (livingEntity).asMostSpecificMoLangValue())
val shouldTarget = runtime.resolveBoolean(condition)
if (shouldTarget) {
brain.setMemory(MemoryModuleType.ATTACK_TARGET, livingEntity,
runtime.resolveInt(maxAttackDuration).toLong()
)
brain.eraseMemory(MemoryModuleType.AVOID_TARGET)
trackedEntity = livingEntity
}
}
return true
}
fun onAttackTargetDataChanged(brain: BiggerBrain, attackData: CobblemonAttackTargetData?, labels: MutableSet<String>): Boolean {
if (attackData != null) {
// We smacked them, check if it's time for tactical retreat
val livingEntity = brain.getMemory(MemoryModuleType.ATTACK_TARGET) ?: return true
val runtime = mainThreadRuntime.withQueryValue("entity", (livingEntity).asMostSpecificMoLangValue())
if (attackData.hitsLanded >= runtime.resolveInt(retaliationHitCount)) {
// Justice served, carry on
brain.eraseMemory(MemoryModuleType.ATTACK_TARGET)
brain.eraseMemory(CobblemonMemories.ATTACK_TARGET_DATA)
brain.setMemory(MemoryModuleType.AVOID_TARGET, trackedEntity)
}
}
return true // Other listeners can handle it that's fine
}
class Config : ObjectiveConfig {
val speedMultiplier: ExpressionOrEntityVariable = Either.left("0.5".asExpression())
val engageRange: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val disengageRange: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val condition: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val maxAttackDuration: ExpressionOrEntityVariable = Either.left("300".asExpression())
val retaliationHitCount: ExpressionOrEntityVariable = Either.left("1".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): List<MoLangConfigVariable> {
return listOf(condition, speedMultiplier, engageRange, disengageRange, maxAttackDuration, retaliationHitCount).asVariables()
}
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
return Defensive(
condition = condition.asSimplifiedExpression(entity),
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity),
engageRange = engageRange.asSimplifiedExpression(entity),
disengageRange = disengageRange.asSimplifiedExpression(entity),
maxAttackDuration = maxAttackDuration.asSimplifiedExpression(entity),
retaliationHitCount = retaliationHitCount.asSimplifiedExpression(entity),
)
}
}
}
@@ -1,147 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.comfortDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveFloat
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.api.pokemon.feature.FlagSpeciesFeature
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.DataKeys
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.server.level.ServerLevel
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.level.GameRules
import net.minecraft.world.level.block.Block
import net.minecraft.world.level.block.Blocks
import net.minecraft.world.level.block.state.predicate.BlockStatePredicate
/**
* The baa's eat the graa's
*
* @author Hiroku
* @since January 9th, 2025
*/
class EatGrass(
val cooldownTicks: Int,
val eatGrassChance: Float
) : Objective {
var fixation: EntityFixation? = null
val grassPredicate = BlockStatePredicate.forBlock(Blocks.GRASS_BLOCK)
var remainingCooldownTicks = cooldownTicks
override fun getDescription(entity: LivingEntity) = "Eat grass"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (brain.isFixation(fixation)) {
return ObjectiveStatus.FIXATED
} else if (entity !is PokemonEntity) {
return ObjectiveStatus.INVALID
} else if (!brain.canDistract(comfortDistraction)) {
return ObjectiveStatus.BLOCKED
} else if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
return ObjectiveStatus.ACTIVE
}
val world = entity.level() as ServerLevel
entity.pokemon.getFeature<FlagSpeciesFeature>(DataKeys.HAS_BEEN_SHEARED)?.enabled?.takeIf { it } ?: run {
return ObjectiveStatus.INACTIVE
}
if (world.random.nextFloat() > eatGrassChance) {
return ObjectiveStatus.ACTIVE
} else {
val blockPos = entity.blockPosition()
// Are we not even on a grass block? Alright don't bother
if (!grassPredicate.test(world.getBlockState(blockPos)) && !world.getBlockState(blockPos.below()).`is`(Blocks.GRASS_BLOCK)) {
return ObjectiveStatus.ACTIVE
}
fixation = brain.fixate(EatGrassFixation(this))
entity.playAnimation("eat")
world.broadcastEntityEvent(entity, 10.toByte())
return ObjectiveStatus.FIXATED
}
}
class EatGrassFixation(val objective: EatGrass) : EntityFixation {
var timer = 40
override fun getDescription(entity: LivingEntity) = "Eating grass"
override fun canDistract(distraction: Distraction, entity: LivingEntity) = distraction.isComfort || distraction.isDamage || distraction.isForce
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
timer--
if (timer <= 0) {
entity as PokemonEntity
val world = entity.level() as ServerLevel
val blockPos = entity.blockPosition()
if (objective.grassPredicate.test(world.getBlockState(blockPos)) ) {
if (world.gameRules.getBoolean(GameRules.RULE_MOBGRIEFING)) {
world.destroyBlock(blockPos, false)
}
entity.ate()
objective.remainingCooldownTicks = objective.cooldownTicks
} else if (world.getBlockState(blockPos.below()).`is`(Blocks.GRASS_BLOCK)) {
val below = blockPos.below()
if (world.gameRules.getBoolean(GameRules.RULE_MOBGRIEFING)) {
world.levelEvent(2001, below, Block.getId(Blocks.GRASS_BLOCK.defaultBlockState()))
world.setBlock(below, Blocks.DIRT.defaultBlockState(), 2)
}
entity.ate()
objective.remainingCooldownTicks = objective.cooldownTicks
}
}
return timer > 0
}
}
class Config : ObjectiveConfig {
var cooldownTicks: ExpressionOrEntityVariable = Either.left("400".asExpression())
var eatGrassChance: ExpressionOrEntityVariable = Either.left("1/400".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
cooldownTicks,
eatGrassChance
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective? {
val cooldownTicks = cooldownTicks.resolveInt(behaviourConfigurationContext.runtime)
val eatGrassChance = eatGrassChance.resolveFloat(behaviourConfigurationContext.runtime)
return if (eatGrassChance == 0F) {
null
} else {
EatGrass(
cooldownTicks = cooldownTicks,
eatGrassChance = eatGrassChance
)
}
}
}
}
@@ -1,170 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.objective.PickupItem.Companion.dropItem
import com.cobblemon.mod.common.api.ai.biggerbrain.sense.PokemonItemSense.Companion.PICKUP_ITEMS
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.pokemon.ai.ObtainableItem
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.findMatchingEntry
import com.cobblemon.mod.common.util.getObjectList
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolve
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import net.minecraft.core.component.DataComponents
import net.minecraft.core.particles.ItemParticleOption
import net.minecraft.core.particles.ParticleTypes
import net.minecraft.core.registries.BuiltInRegistries
import net.minecraft.server.level.ServerLevel
import net.minecraft.sounds.SoundEvents
import net.minecraft.world.entity.Entity
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.item.ItemEntity
import net.minecraft.world.item.ItemStack
/**
* Eat the currently held item, apply the effect, and drop if it's an undesired item
*
* @author JazzMcNade
* @since February 16th, 2026
*/
class EatHeldItem(
val cooldownTicks: Int,
val pickupItems: List<ObtainableItem>
) : Objective {
var fixation: EntityFixation? = null
var remainingCooldownTicks = cooldownTicks
override fun getDescription(entity: LivingEntity) = "Eat Held Item"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (brain.isFixation(fixation)) {
return ObjectiveStatus.FIXATED
} else if (entity !is PokemonEntity) {
return ObjectiveStatus.INVALID
} else if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
return ObjectiveStatus.INACTIVE
}
val itemStack: ItemStack = entity.pokemon.heldItem()
if (canEat(itemStack, entity)) {
fixation = brain.fixate(EatHeldItemFixation(this))
remainingCooldownTicks = 120
return ObjectiveStatus.FIXATED
}
return ObjectiveStatus.INACTIVE
}
fun canEat(item: ItemStack, entity: PokemonEntity): Boolean {
return item.has(DataComponents.FOOD) || pickupItems.findMatchingEntry(entity.registryAccess(), item)?.onUseEffect != null
}
class EatHeldItemFixation(val objective: EatHeldItem) : EntityFixation {
var ticksRemaining = 40
override fun getDescription(entity: LivingEntity) = "Eating held item"
override fun canDistract(distraction: Distraction, entity: LivingEntity) = distraction.isComfort || distraction.isDamage || distraction.isForce
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
val world = entity.level()
if (entity is PokemonEntity && entity.isAlive) {
val itemStack: ItemStack = entity.pokemon.heldItem()
val itemConfig = objective.pickupItems.findMatchingEntry(entity.registryAccess(), itemStack)
if (objective.canEat(itemStack, entity)) {
if (ticksRemaining < 0) {
var resultItemStack = itemStack.finishUsingItem(world, entity)
val configuredReturnItem = itemConfig?.returnItem
resultItemStack = if (configuredReturnItem != ItemStack.EMPTY) ItemStack(BuiltInRegistries.ITEM.get(configuredReturnItem))
else if (resultItemStack.item == itemStack.item)
ItemStack.EMPTY // Items that aren't normally edible return themselves
else
resultItemStack
entity.pokemon.swapHeldItem(resultItemStack)
val onUseEffect = itemConfig?.onUseEffect
if (onUseEffect != null) {
mainThreadRuntime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
mainThreadRuntime.resolve(onUseEffect)
}
if (itemConfig != null && itemConfig.fullnessValue > 0) {
entity.pokemon.feedPokemon(itemConfig.fullnessValue, false)
}
// Check if the result item is something that should be dropped
resultItemStack = entity.pokemon.heldItem()
if ((objective.pickupItems.findMatchingEntry(entity.registryAccess(), resultItemStack)?.pickupPriority ?: 0) < 0) {
// Drop item
resultItemStack = entity.pokemon.swapHeldItem(resultItemStack)
if (!resultItemStack.isEmpty && !entity.level().isClientSide) {
dropItem(entity, resultItemStack)
}
}
return false
} else if ((itemConfig?.fullnessValue ?: 0) > 0 && entity.random.nextFloat() < 0.4f) {
ticksRemaining--
entity.playSound(entity.getEatingSound(itemStack), 1.0f, 1.0f)
world.broadcastEntityEvent(entity, 45.toByte())
spawnFoodParticles(entity, itemStack)
}
}
return true
}
return false
}
private fun spawnFoodParticles(entity: LivingEntity, itemStack: ItemStack) {
val serverLevel = entity.level() as ServerLevel
//TODO: Figure out how to this with snowstorm so we can use mouth/face/head locators
// The issue as of this writing is we don't have a clean way to utilize the item texture for the particle in snowstorm
serverLevel.sendParticles(
ItemParticleOption(ParticleTypes.ITEM, itemStack),
entity.x, entity.y + 0.5, entity.z, // particle position (centered on entity)
5, // count
0.1, 0.1, 0.1, // x, y, z offset spread
0.05 // speed
)
}
}
class Config : ObjectiveConfig {
var cooldownTicks: ExpressionOrEntityVariable = Either.left("120".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
cooldownTicks
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective? {
var pickupItems = emptyList<ObtainableItem>()
if (entity is PokemonEntity) {
pickupItems = entity.config.getObjectList<ObtainableItem>(PICKUP_ITEMS)
}
val cooldownTicks = cooldownTicks.resolveInt(behaviourConfigurationContext.runtime)
return EatHeldItem(
cooldownTicks = cooldownTicks,
pickupItems = pickupItems
)
}
}
}
@@ -1,349 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonItemComponents
import com.cobblemon.mod.common.CobblemonItems
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.Priority
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementStatus
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.RegularMovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.DistractionType
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.comfortDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LockFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookAndMoveFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookingTrackerFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveInt as resolveVariableInt
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.block.entity.NestBlockEntity
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import net.minecraft.core.BlockPos
import net.minecraft.server.level.ServerLevel
import net.minecraft.world.InteractionHand
import net.minecraft.world.entity.Entity
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.entity.item.ItemEntity
import net.minecraft.world.item.ItemStack
import net.minecraft.world.phys.Vec3
class EggRecovery(
private val speedMultiplier: Expression = "0.4".asExpression(),
private val searchRadius: Int = 20,
private val searchIntervalTicks: Int = 20
) : Objective {
private var fixation: EntityFixation? = null
private var searchCooldownTicks = 0
override fun getDescription(entity: LivingEntity) = "Egg Recovery"
override fun perform(entity: LivingEntity, brain: BiggerBrain, activeObjectiveTags: MutableSet<String>): ObjectiveStatus {
if (entity !is PokemonEntity || !entity.isAlive)
return ObjectiveStatus.INVALID
// so only wild mons recover their eggs
if (!entity.pokemon.isWild())
return ObjectiveStatus.INACTIVE
val world = entity.level() as? ServerLevel ?: return ObjectiveStatus.INVALID
// get the nest in memory if it exists and check to see if it has an egg
val nestPos = brain.getMemory(CobblemonMemories.PATERNAL_NEST_LOCATION) ?: return ObjectiveStatus.INACTIVE
if (brain.getMemory(CobblemonMemories.EGG_IN_NEST) != false)
return ObjectiveStatus.INACTIVE
// if there is a theif they are probably being chased so nothing to do about recovery yet
if (brain.hasMemoryValue(CobblemonMemories.EGG_THIEF))
return ObjectiveStatus.INACTIVE
if (brain.isFixation(fixation))
return ObjectiveStatus.FIXATED
// if egg is held it needs to go back to the nest
if (brain.getMemory(CobblemonMemories.HOLDING_EGG) == true)
return returnEgg(entity, brain, world, nestPos)
// if we have a known egg position then go get it
val eggPos = brain.getMemory(CobblemonMemories.EGG_LOCATION)
if (eggPos != null)
return fetchEgg(entity, brain, world, eggPos)
// if any of the above isnt needed then we probably have searching for the egg left
return searchForEgg(entity, brain, world, nestPos, activeObjectiveTags)
}
override fun onRegister(entity: LivingEntity, brain: BiggerBrain) {
// start with finding the egg if the location is known when we start.
// should we have an if statement above this to check if we should search for the egg first or go to the egg? idk
brain.subscribe(Priority.LOW, CobblemonMemories.EGG_LOCATION) { eggPos, _ ->
if (eggPos != null && fixation is LookAndMoveFixation && brain.isFixation(fixation)) {
brain.distract(Distraction.FORCE)
fixation = null
}
true
}
}
// look for the egg a while in an area until giving up
private fun searchForEgg(entity: PokemonEntity, brain: BiggerBrain, world: ServerLevel, nestPos: BlockPos, activeObjectiveTags: MutableSet<String>): ObjectiveStatus {
activeObjectiveTags.add(Objective.OBJECTIVE_TAG_WANDERING)
// if the countdown is up then clear objective
if (shouldGiveUpSearch(entity, brain, world, nestPos))
return ObjectiveStatus.INACTIVE
// if our cooldown is active then tick it down
if (searchCooldownTicks > 0) {
searchCooldownTicks--
return ObjectiveStatus.ACTIVE
}
// set the cooldown so it can begin
searchCooldownTicks = searchIntervalTicks
// choose a random spot around the nest to check for the egg todo should we have it also consider last seen egg position? or reincorporate player disturbances?
val searchPos = chooseRandomPos(entity, Vec3.atCenterOf(nestPos)) ?: return ObjectiveStatus.ACTIVE
if (!brain.distract(comfortDistraction))
return ObjectiveStatus.BLOCKED
val tracker = RegularMovementTracker.attempt(entity, WalkTarget(searchPos, mainThreadRuntime.withQueryValue("entity", entity.asMostSpecificMoLangValue()).resolveFloat(speedMultiplier), 1)) ?: return ObjectiveStatus.ACTIVE
fixation = brain.fixate(
LookAndMoveFixation(
distractionTypes = setOf(DistractionType.DAMAGE, DistractionType.FORCE, DistractionType.COMFORT),
description = "Egg Recovery: searching for the egg",
lookingTracker = LookingTracker.fromNavigationPathOrWalkTarget(entity, tracker.walkTarget),
movementTracker = tracker
)
)
return ObjectiveStatus.FIXATED
}
// has the search countdown ended and should the nest be abandoned?
private fun shouldGiveUpSearch(entity: PokemonEntity, brain: BiggerBrain, world: ServerLevel, nestPos: BlockPos): Boolean {
// if there is an active countdown and it isnt at the give up timeframe then don't wipe memories yet
if (brain.getMemory(CobblemonMemories.EGG_SEARCH_COUNTDOWN) != true)
return false
if (entity.brain.getTimeUntilExpiry(CobblemonMemories.EGG_SEARCH_COUNTDOWN) > GIVE_UP_SEARCH_TIME)
return false
brain.eraseMemory(CobblemonMemories.EGG_SEARCH_COUNTDOWN)
brain.eraseMemory(CobblemonMemories.EGG_LOCATION)
brain.eraseMemory(CobblemonMemories.PATERNAL_NEST_LOCATION)
brain.eraseMemory(CobblemonMemories.EGG_IN_NEST)
brain.eraseMemory(CobblemonMemories.POTENTIAL_MATE)
val nest = world.getBlockEntity(nestPos) as? NestBlockEntity
// clear the parent info on the nest itself if it is still around
if (nest != null) {
nest.parents = Pair(null, null)
nest.nestClaimedBy = Pair(null, null)
}
return true
}
// path to the egg and pick it up
private fun fetchEgg(entity: PokemonEntity, brain: BiggerBrain, world: ServerLevel, eggPos: BlockPos): ObjectiveStatus {
val eggCenter = Vec3.atCenterOf(eggPos)
if (entity.position().distanceTo(eggCenter) <= CLOSE_ENOUGH_DISTANCE) {
pickUpEgg(entity, brain, world)
return ObjectiveStatus.ACTIVE
}
if (!brain.distract(comfortDistraction))
return ObjectiveStatus.BLOCKED
val tracker = RegularMovementTracker.attempt(entity, WalkTarget(eggCenter, mainThreadRuntime.withQueryValue("entity", entity.asMostSpecificMoLangValue()).resolveFloat(speedMultiplier), 1)) ?: return ObjectiveStatus.ACTIVE
fixation = brain.fixate(FetchEggFixation(this, tracker, LookingTracker.fromNavigationPathOrWalkTarget(entity, tracker.walkTarget)))
return ObjectiveStatus.FIXATED
}
// pickup egg and put it in "hand" of the mon
private fun pickUpEgg(entity: PokemonEntity, brain: BiggerBrain, world: ServerLevel): Boolean {
// get any egg item entities that are from the parent and within their pickup radius
val eggItem = world.getEntitiesOfClass(ItemEntity::class.java, entity.boundingBox.inflate(PICKUP_REACH)) { item ->
item.item.item == CobblemonItems.POKEMON_EGG && item.item.get(CobblemonItemComponents.EGG_DATA)?.isParent(entity.pokemon.uuid) == true
}.minByOrNull { it.distanceToSqr(entity) }
if (eggItem == null) {
// the egg isn't where it was last seen so clear location memory
brain.eraseMemory(CobblemonMemories.EGG_LOCATION)
return false
}
entity.setItemInHand(InteractionHand.MAIN_HAND, eggItem.item.copy())
eggItem.remove(Entity.RemovalReason.DISCARDED)
brain.setMemory(CobblemonMemories.HOLDING_EGG, true)
brain.eraseMemory(CobblemonMemories.EGG_LOCATION)
brain.eraseMemory(CobblemonMemories.EGG_SEARCH_COUNTDOWN)
return true
}
// carry the egg back to the nest
private fun returnEgg(entity: PokemonEntity, brain: BiggerBrain, world: ServerLevel, nestPos: BlockPos): ObjectiveStatus {
// if the nest is gone when trying to bring it back we should maybe drop the egg and stop the objective.... todo or should they just hold the egg forever? build a new nest?
if (world.getBlockEntity(nestPos) !is NestBlockEntity) {
val heldEgg = entity.getItemInHand(InteractionHand.MAIN_HAND)
if (!heldEgg.isEmpty)
entity.spawnAtLocation(heldEgg.copy())
entity.setItemInHand(InteractionHand.MAIN_HAND, ItemStack.EMPTY)
brain.eraseMemory(CobblemonMemories.HOLDING_EGG)
return ObjectiveStatus.INACTIVE
}
val nestCenter = Vec3.atCenterOf(nestPos)
if (entity.position().distanceTo(nestCenter) <= CLOSE_ENOUGH_DISTANCE) {
placeEgg(entity, brain, world, nestPos)
return ObjectiveStatus.ACTIVE
}
// make sure only forced distactions stop the parent from bringing the egg back
if (!brain.distract(Distraction.FORCE))
return ObjectiveStatus.BLOCKED
val tracker = RegularMovementTracker.attempt(entity, WalkTarget(nestCenter, mainThreadRuntime.withQueryValue("entity", entity.asMostSpecificMoLangValue()).resolveFloat(speedMultiplier), 1)) ?: return ObjectiveStatus.ACTIVE
fixation = brain.fixate(ReturnEggFixation(this, nestPos, tracker, LookingTracker.fromNavigationPathOrWalkTarget(entity, tracker.walkTarget)))
return ObjectiveStatus.FIXATED
}
// place egg in the nest
private fun placeEgg(entity: PokemonEntity, brain: BiggerBrain, world: ServerLevel, nestPos: BlockPos): Boolean {
val nest = world.getBlockEntity(nestPos) as? NestBlockEntity ?: return false
val heldEgg = entity.getItemInHand(InteractionHand.MAIN_HAND)
// if for some reason the parent is not holding the egg anymore
if (heldEgg.isEmpty || heldEgg.item != CobblemonItems.POKEMON_EGG) {
brain.eraseMemory(CobblemonMemories.HOLDING_EGG)
return false
}
// don't place the egg if the nest is not empty
if (!nest.getItem().isEmpty)
return false
nest.setItem(heldEgg.copy())
entity.setItemInHand(InteractionHand.MAIN_HAND, ItemStack.EMPTY)
brain.eraseMemory(CobblemonMemories.HOLDING_EGG)
brain.setMemory(CobblemonMemories.EGG_IN_NEST, true)
return true
}
private fun chooseRandomPos(entity: PokemonEntity, center: Vec3): Vec3? {
// is this bad for performance? At low numbers I assume it won't be too bad but will need to be tested
repeat(SEARCH_ATTEMPTS) {
val offsetX = entity.random.nextDouble() * 2 * searchRadius - searchRadius
val offsetZ = entity.random.nextDouble() * 2 * searchRadius - searchRadius
val blockPos = BlockPos.containing(center.add(offsetX, 0.0, offsetZ))
if (entity.navigation.createPath(blockPos, 0) != null)
return Vec3.atCenterOf(blockPos)
}
return null
}
// fixation for walking to the egg and picking it up
class FetchEggFixation(
private val objective: EggRecovery,
override val movementTracker: MovementTracker,
override val lookingTracker: LookingTracker
) : EntityFixation, MovementTrackerFixation, LookingTrackerFixation {
override fun getDescription(entity: LivingEntity) = "Egg Recovery: going to get egg"
// if they are hurt or forced they should stop being fixated
override fun canDistract(distraction: Distraction, entity: LivingEntity) = distraction.isDamage || distraction.isForce
// we should stop the moving tracker when distracted (do we need to stop anything else?)
override fun onDistract(distraction: Distraction, entity: LivingEntity) {
movementTracker.stop()
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
if (entity !is PokemonEntity)
return false
val world = entity.level() as? ServerLevel ?: return false
lookingTracker.tick()
when (movementTracker.tick()) {
MovementStatus.PENDING -> return true
// movement is done (hopefully at the right spot) so try to pickup the egg
MovementStatus.COMPLETED -> objective.pickUpEgg(entity, brain, world)
// if anything happens try to get a new egg location
MovementStatus.FAILED -> brain.eraseMemory(CobblemonMemories.EGG_LOCATION)
}
return false
}
}
// path back to nest and place the egg
class ReturnEggFixation(
private val objective: EggRecovery,
private val nestPos: BlockPos,
override val movementTracker: MovementTracker,
override val lookingTracker: LookingTracker
) : EntityFixation, MovementTrackerFixation, LookingTrackerFixation, LockFixation {
override fun getDescription(entity: LivingEntity) = "Egg Recovery: taking egg back to nest"
// only force for now but we might want to distract if damaged later
override fun canDistract(distraction: Distraction, entity: LivingEntity) = distraction.isForce
// same as above stop movement if distracted
override fun onDistract(distraction: Distraction, entity: LivingEntity) {
movementTracker.stop()
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
if (entity !is PokemonEntity)
return false
val world = entity.level() as? ServerLevel ?: return false
lookingTracker.tick()
if (movementTracker.tick() == MovementStatus.PENDING)
return true
if (movementTracker.lastStatus == MovementStatus.COMPLETED)
objective.placeEgg(entity, brain, world, nestPos)
return false
}
}
class Config : ObjectiveConfig {
val speedMultiplier: ExpressionOrEntityVariable = Either.left("0.4".asExpression())
val searchRadius: ExpressionOrEntityVariable = Either.left("20".asExpression())
val searchIntervalTicks: ExpressionOrEntityVariable = Either.left("20".asExpression())
override fun getVariables(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): List<MoLangConfigVariable> {
return listOf(speedMultiplier, searchRadius, searchIntervalTicks).asVariables()
}
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Objective {
behaviourConfigurationContext.addMemories(
CobblemonMemories.PATERNAL_NEST_LOCATION,
CobblemonMemories.EGG_IN_NEST,
CobblemonMemories.EGG_LOCATION,
CobblemonMemories.EGG_THIEF,
CobblemonMemories.EGG_SEARCH_COUNTDOWN,
CobblemonMemories.HOLDING_EGG,
CobblemonMemories.POTENTIAL_MATE
)
return EggRecovery(
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity),
searchRadius = searchRadius.resolveVariableInt(behaviourConfigurationContext.runtime),
searchIntervalTicks = searchIntervalTicks.resolveVariableInt(behaviourConfigurationContext.runtime)
)
}
}
companion object {
private const val CLOSE_ENOUGH_DISTANCE = 1.5 // should this be bigger for the bigger mons or be based off of hitbox?
private const val PICKUP_REACH = 1.5 // slight radius around the mon so they don't have to physically be on top of the egg
private const val SEARCH_ATTEMPTS = 10
private const val GIVE_UP_SEARCH_TIME = 20L // is this enough time for search? Needs playtesting
}
}
@@ -1,88 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.pokemon.status.Statuses
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.pokemon.ai.moves.RealTimeMove
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.resolveString
import com.cobblemon.mod.common.util.withQueryValue
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.NearestVisibleLivingEntities
abstract class EntityResponseObjective(
val speedMultiplier: Expression = "0.5".asExpression(), // How do we transfer speed to the attack behaviour? Do we want to?
val engageRange: Expression = "15.0".asExpression(),
val disengageRange: Expression = "20.0".asExpression(),
val condition: Expression = "true".asExpression(), // Self/environment condition check
val targetCondition: Expression = "true".asExpression(), // target condition (will be checked on entity interaction)
description: Expression = "'EntityResponseObjective'".asExpression(),
) : Objective {
var trackedEntity: LivingEntity? = null
private val objectiveDescription: String = mainThreadRuntime.resolveString(description)
override fun getDescription(entity: LivingEntity) = objectiveDescription
open fun scanForValidTargets(entity: LivingEntity, brain: BiggerBrain): LivingEntity? {
//TODO: need to apply some sort of awareness modifier
// Sleep obviously should dramatically affect this but it's not hard to imagine other things that could do this
if (entity.isSleeping || (entity is PokemonEntity && entity.pokemon.status?.status == Statuses.SLEEP)) {
// Also why doesn't entity.isSleeping for PokemonEntities return true if the sleep status is applied?
return null
}
// Check if we're in the mood to fight
if (mainThreadRuntime.withQueryValue("entity", (entity).asMostSpecificMoLangValue())
.resolveBoolean(condition)
) {
// Scan visible livingEntities
val entities: NearestVisibleLivingEntities =
brain.getMemory(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES) ?: return null
val targetEntity = entities.findClosest { it ->
val runtime = mainThreadRuntime.withQueryValue("target", (it).asMostSpecificMoLangValue())
val isValidTarget =
runtime.resolveBoolean(targetCondition) && runtime.resolveFloat(engageRange) > entity.distanceTo(it)
isValidTarget
}.orElse(null)
if (targetEntity != null) return targetEntity
}
return null
}
open fun shouldContinue(entity: LivingEntity, brain: BiggerBrain): Boolean {
trackedEntity ?: return false
if (trackedEntity!!.isDeadOrDying) return false
val runtime = mainThreadRuntime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
.withQueryValue("target", (trackedEntity!!).asMostSpecificMoLangValue())
return (runtime.resolveBoolean(condition) // self condition
&& runtime.resolveBoolean(targetCondition) // target condition
&& (runtime.resolveFloat(disengageRange) > entity.distanceTo(trackedEntity!!)))
}
open fun getRealTimeMoves(entity: LivingEntity) : List<RealTimeMove> {
var moves = if (entity is PokemonEntity) entity.pokemon.species.behaviour.combat.moves else emptyList()
if (moves.isEmpty() && entity is PokemonEntity) {
moves = listOf(
if (entity.pokemon.attack > entity.pokemon.specialAttack) RealTimeMove.defaultMelee else RealTimeMove.defaultRange
)
}
return moves
}
}
@@ -1,250 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.Priority
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.DistractionType
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.HurtDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LockFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookingTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveBoolean
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.api.scheduling.afterOnServer
import com.cobblemon.mod.common.battles.BattleRegistry
import com.cobblemon.mod.common.entity.npc.NPCEntity
import com.cobblemon.mod.common.entity.pokemon.PokemonBehaviourFlag
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.server.level.ServerLevel
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.behavior.EntityTracker
import net.minecraft.world.entity.ai.memory.MemoryModuleType
/**
* An objective that ensures the entity, whether it's a PokemonEntity or an NPCEntity, will pay attention to its
* opponents in battle. They will not move, and will look at its opponents. For Pokémon, they will focus on the
* targeted opponent if one exists; otherwise, they will randomly look at one of their opponent Pokémon. For NPCs,
* they will randomly look at one of their opponent Pokémon.
*
* If the entity gets hurt and [stopBattleIfHurt] is true, this objective stops the battle.
*
* @author Hiroku
* @since December 29th, 2025
*/
class FocusDuringBattle(
var stopBattleIfHurt: Boolean = true,
var minDurationTicks: Int = 40,
var maxDurationTicks: Int = 80
) : Objective {
var fixation: EntityFixation? = null
override fun getDescription(entity: LivingEntity) = "Look at battle opponents"
override fun perform(entity: LivingEntity, brain: BiggerBrain, activeObjectiveTags: MutableSet<String>): ObjectiveStatus {
if (entity !is NPCEntity && entity !is PokemonEntity) {
return ObjectiveStatus.INVALID
}
if (stopBattleIfHurt && brain.hasMemoryValue(MemoryModuleType.HURT_BY)) {
if (brain.isFixation(fixation)) {
if (entity is PokemonEntity) {
entity.battle?.stop()
} else if (entity is NPCEntity) {
entity.battleIds.mapNotNull { BattleRegistry.getBattle(it) }.forEach { it.stop() }
}
brain.distract(Distraction.FORCE)
}
return ObjectiveStatus.INACTIVE
}
val isInBattle = isInBattle(entity)
if (brain.isFixation(fixation)) {
if (isInBattle) {
// Ok this is fine
return ObjectiveStatus.FIXATED
} else {
// Alright my work here is done, going back to inactive.
fixation = null
brain.fixation = null
return ObjectiveStatus.INACTIVE
}
} else if (!isInBattle) {
// Ok we don't need to do anything
fixation = null
return ObjectiveStatus.INACTIVE
} else {
// We need to start focusing
if (brain.distract(Distraction.FORCE)) {
fixation = if (entity is NPCEntity) NPCFocusFixation(this) else PokemonFocusFixation(this)
// Handle kick starting flight for flying pokemon over water
if (entity is PokemonEntity && entity.exposedForm.behaviour.moving.fly.canFly) {
if (entity.ticksLived >= 0 && entity.navigation.isAirborne(entity.level(), entity.blockPosition())) {
// Let flyers fly in battle if they're in the air
entity.setBehaviourFlag(PokemonBehaviourFlag.FLYING, true)
afterOnServer(0.1F) {
entity.navigation.moveTo(entity.x, entity.y + 0.2, entity.z, 1.0)
}
}
}
brain.fixation = fixation
return ObjectiveStatus.FIXATED
} else {
return ObjectiveStatus.BLOCKED
}
}
}
override fun onRegister(entity: LivingEntity, brain: BiggerBrain) {
brain.subscribe(
priority = Priority.LOW,
memory = MemoryModuleType.HURT_BY
) { value, labels ->
if (brain.isFixation(fixation) && value != null && stopBattleIfHurt) {
brain.distract(HurtDistraction(value))
}
return@subscribe true
}
}
fun isInBattle(entity: LivingEntity): Boolean {
return when (entity) {
is PokemonEntity -> entity.isBattling
is NPCEntity -> entity.isInBattle()
else -> false
}
}
class NPCFocusFixation(val objective: FocusDuringBattle) : EntityFixation, LookingTrackerFixation {
override var lookingTracker: LookingTracker? = null
var ticksUntilReacquireTarget: Int = 0
override fun getDescription(entity: LivingEntity): String {
return if (lookingTracker == null) {
"Looking for an opponent Pokémon to look at"
} else {
"Looking at targeted or opponent Pokémon"
}
}
override fun canDistract(distraction: Distraction, entity: LivingEntity) = distraction.isForce
fun acquireLookTarget(entity: NPCEntity, brain: BiggerBrain) {
val battlingPokemon = brain.getMemory(CobblemonMemories.BATTLING_POKEMON) ?: return
val randomBattlingPokemon = battlingPokemon.randomOrNull()?.let { (entity.level() as ServerLevel).getEntity(it) }
if (randomBattlingPokemon != null) {
lookingTracker = LookingTracker(entity, EntityTracker(randomBattlingPokemon, true))
}
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
if (entity !is NPCEntity) {
return false
}
val battlingPokemon = brain.getMemory(CobblemonMemories.BATTLING_POKEMON) ?: return false
val lookingTracker = lookingTracker
if (lookingTracker != null && lookingTracker.entity.uuid !in battlingPokemon) {
this.lookingTracker = null
ticksUntilReacquireTarget = 0
}
if (ticksUntilReacquireTarget <= 0) {
acquireLookTarget(entity, brain)
ticksUntilReacquireTarget = (objective.minDurationTicks..objective.maxDurationTicks).random()
} else {
ticksUntilReacquireTarget--
}
lookingTracker?.tick()
return true
}
}
class PokemonFocusFixation(val objective: FocusDuringBattle) : EntityFixation, LookingTrackerFixation, LockFixation {
var ticksUntilReacquireTarget: Int = 0
override var lookingTracker: LookingTracker? = null
override fun getDescription(entity: LivingEntity): String {
return if (lookingTracker == null) {
"Looking for an opponent Pokémon to look at"
} else {
"Looking at targeted or opponent Pokémon"
}
}
override fun canDistract(distraction: Distraction, entity: LivingEntity) = distraction.isForce
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
if (entity !is PokemonEntity) {
return false
}
val battlingPokemon = brain.getMemory(CobblemonMemories.BATTLING_POKEMON) ?: return false
val targetedBattlePokemon = brain.getMemory(CobblemonMemories.TARGETED_BATTLE_POKEMON)
val lookingTracker = lookingTracker
// If there is a targetedBattlePokemon then that is the highest priority, and we should not look away
// Otherwise, look at one of the entities for a while and occasionally reacquire the target.
if (targetedBattlePokemon != null && (lookingTracker == null || lookingTracker.entity.uuid != targetedBattlePokemon)) {
// We should be targeting the targetedBattlePokemon
val targetedPokemon = (entity.level() as ServerLevel).getEntity(targetedBattlePokemon) ?: return false
this.lookingTracker = LookingTracker(entity, EntityTracker(targetedPokemon, true))
ticksUntilReacquireTarget = (objective.minDurationTicks..objective.maxDurationTicks).random()
} else if (targetedBattlePokemon == null && ticksUntilReacquireTarget <= 0) {
// Choose someone to look at
val randomBattlingPokemon = battlingPokemon.randomOrNull()?.let { (entity.level() as ServerLevel).getEntity(it) }
if (randomBattlingPokemon != null) {
this.lookingTracker = LookingTracker(entity, EntityTracker(randomBattlingPokemon, true))
ticksUntilReacquireTarget = (objective.minDurationTicks..objective.maxDurationTicks).random()
}
}
ticksUntilReacquireTarget--
this.lookingTracker?.tick()
return true
}
}
class Config : ObjectiveConfig {
var stopBattleIfHurt: ExpressionOrEntityVariable = Either.left("true".asExpression())
var minDurationTicks: ExpressionOrEntityVariable = Either.left("40".asExpression())
var maxDurationTicks: ExpressionOrEntityVariable = Either.left("80".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
stopBattleIfHurt,
minDurationTicks,
maxDurationTicks
).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Objective {
val stopBattleIfHurt = stopBattleIfHurt.resolveBoolean(behaviourConfigurationContext.runtime)
val minDurationTicks = minDurationTicks.resolveInt(behaviourConfigurationContext.runtime)
val maxDurationTicks = maxDurationTicks.resolveInt(behaviourConfigurationContext.runtime)
return FocusDuringBattle(
stopBattleIfHurt = stopBattleIfHurt,
minDurationTicks = minDurationTicks,
maxDurationTicks = maxDurationTicks
)
}
}
}
@@ -1,258 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.Priority
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.*
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.DistractionType
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.comfortDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.idleBoredomDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookAndMoveFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookingTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.EntityTracker
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.NearestVisibleLivingEntities
import net.minecraft.world.entity.ai.memory.WalkTarget
class FriendlyBehaviour(
speedMultiplier: Expression = "0.5".asExpression(), // How do we transfer speed to the attack behaviour? Do we want to?
engageRange: Expression = "10.0".asExpression(),
disengageRange: Expression = "20.0".asExpression(),
condition: Expression = "true".asExpression(),
targetCondition: Expression = "false".asExpression(),
private val maxDuration: Expression = "300".asExpression(),
private val description: Expression = "Friendly Behaviour".asExpression(),
) : EntityResponseObjective(
speedMultiplier = speedMultiplier, // How do we transfer speed to the attack behaviour? Do we want to?
engageRange = engageRange,
disengageRange = disengageRange,
condition = condition, // Self/environment condition check
targetCondition = targetCondition, // target condition (will be checked on entity interaction)
description = description,
) {
private var remainingCooldownTicks = 0
private var fixation: EntityFixation? = null
override val observedMemories = listOf(MemoryModuleType.HURT_BY_ENTITY)
private val closeEnoughDistance = 1.5
private var remainingTicks = 0
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PokemonEntity || !entity.isAlive) return ObjectiveStatus.INVALID
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
return if (brain.isFixation(fixation)) ObjectiveStatus.FIXATED else ObjectiveStatus.INACTIVE
} else {
remainingCooldownTicks = 5
}
if (brain.isFixation(fixation)) {
if (remainingTicks > 0) {
remainingTicks--
} else {
// Got bored, move on
brain.distract(Distraction.FORCE)
trackedEntity = null
fixation = null
}
if (trackedEntity != null) {
// Check if we continue
return attemptFixation(entity, brain)
} else {
trackedEntity = null
fixation = null
brain.distract(comfortDistraction)
}
return ObjectiveStatus.FIXATED
} else {
// Scan visible livingEntities
val targetEntity = scanForValidTargets(entity, brain)
if (targetEntity != null) {
trackedEntity = targetEntity
val status = attemptFixation(entity, brain)
if (status == ObjectiveStatus.FIXATED) {
remainingTicks = mainThreadRuntime.resolveInt(maxDuration)
}
return status
}
return if (trackedEntity != null) ObjectiveStatus.ACTIVE else ObjectiveStatus.INACTIVE
}
}
fun attemptFixation(entity: PathfinderMob, brain: BiggerBrain) : ObjectiveStatus {
if (trackedEntity != null) {
// Check if we continue
val runtime = mainThreadRuntime.withQueryValue("entity", (entity).asMostSpecificMoLangValue())
.withQueryValue("target", trackedEntity!!.asMostSpecificMoLangValue())
val distance = entity.distanceTo(trackedEntity!!)
if (runtime.resolveFloat(disengageRange) < distance || !shouldContinue(entity, brain)) {
brain.distract(comfortDistraction)
trackedEntity = null
fixation = null
return ObjectiveStatus.INACTIVE
} else if (distance <= closeEnoughDistance && !(brain.isFixation(fixation) && fixation is IdleLookFixation)) {
// transition to look
val distraction = if(brain.isFixation(fixation)) Distraction.FORCE else idleBoredomDistraction
if (brain.distract(distraction)) {
this.fixation = brain.fixate(
IdleLookFixation(
LookingTracker(
entity,
EntityTracker(trackedEntity!!, true)
),
remainingTicks
)
)
return ObjectiveStatus.FIXATED
} else {
// could not distract
return ObjectiveStatus.BLOCKED
}
} else if (distance > closeEnoughDistance && !(brain.isFixation(fixation) && fixation is LookAndMoveFixation)) {
// transition to walk
val distraction = if(brain.isFixation(fixation)) Distraction.FORCE else idleBoredomDistraction
if (brain.distract(distraction)) {
val walkTarget =
WalkTarget(EntityTracker(trackedEntity!!, true), runtime.resolveFloat(speedMultiplier), 0)
val movementTracker = RegularMovementTracker.attempt(entity, walkTarget)
?: return ObjectiveStatus.INACTIVE
this.fixation = brain.fixate(
LookAndMoveFixation(
description = "Following targeted entity",
distractionTypes = setOf(
DistractionType.COMFORT,
DistractionType.DAMAGE,
DistractionType.FORCE
),
lookingTracker = LookingTracker.forTargetEntity(entity, trackedEntity!!),
movementTracker = movementTracker,
onMovementComplete = { _, _ -> attemptFixation(entity, brain) } // maintains fixation between moving and looking
)
)
return ObjectiveStatus.FIXATED
} else {
return ObjectiveStatus.BLOCKED
}
} else {
return ObjectiveStatus.FIXATED
}
}
return ObjectiveStatus.INACTIVE
}
class IdleLookFixation(
override val lookingTracker: LookingTracker?,
var remainingTicks: Int,
) : EntityFixation, LookingTrackerFixation {
override fun getDescription(entity: LivingEntity): String {
return "Looking at a nearby entity ($remainingTicks ticks left)"
}
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
return !distraction.isIdleBoredom
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
val targetEntity = lookingTracker?.entity ?: return false
if ((targetEntity.isRemoved) || entity !is PathfinderMob) {
return false
}
val lookingTracker = lookingTracker
remainingTicks--
lookingTracker.tick()
return remainingTicks > 0
}
}
override fun onRegister(entity: LivingEntity, brain: BiggerBrain) {
brain.subscribe(
priority = Priority.LOW,
memory = CobblemonMemories.ATTACK_TARGET_DATA
) { value, labels ->
if (value != null) {
val livingEntity = brain.getMemory(MemoryModuleType.ATTACK_TARGET) ?: return@subscribe true
if (trackedEntity?.uuid == livingEntity.uuid) {
// We smacked them, refresh our attack timer
val runtime = mainThreadRuntime.withQueryValue("entity", (livingEntity).asMostSpecificMoLangValue())
val attackDuration = runtime.resolveInt(maxDuration)
brain.setMemory(MemoryModuleType.ATTACK_TARGET, livingEntity, attackDuration.toLong())
}
}
return@subscribe true
}
}
class Config : ObjectiveConfig {
val speedMultiplier: ExpressionOrEntityVariable = Either.left("0.5".asExpression())
val engageRange: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val disengageRange: ExpressionOrEntityVariable = Either.left("20.0".asExpression())
val condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
val targetCondition: ExpressionOrEntityVariable = Either.left("true".asExpression())
val maxDuration: ExpressionOrEntityVariable = Either.left("300".asExpression())
val description: ExpressionOrEntityVariable = Either.left("Test".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): List<MoLangConfigVariable> {
return listOf(
condition,
targetCondition,
speedMultiplier,
engageRange,
disengageRange,
maxDuration,
description,
).asVariables()
}
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
return FriendlyBehaviour(
condition = condition.asSimplifiedExpression(entity),
targetCondition = targetCondition.asSimplifiedExpression(entity),
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity),
engageRange = engageRange.asSimplifiedExpression(entity),
disengageRange = disengageRange.asSimplifiedExpression(entity),
maxDuration = maxDuration.asSimplifiedExpression(entity),
description = description.asSimplifiedExpression(entity)
)
}
}
}
@@ -1,508 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonBlocks
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.RegularMovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.DistractionType
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.comfortDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.idleBoredomDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookAndMoveFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.config.task.PollinateFlowerTaskConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.block.SaccharineLeafBlock
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.distanceTo
import com.cobblemon.mod.common.util.getMemorySafely
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolveFloat
import com.mojang.datafixers.util.Either
import net.minecraft.core.BlockPos
import net.minecraft.sounds.SoundEvents
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.memory.MemoryStatus
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.level.block.BeehiveBlock
import net.minecraft.world.level.block.entity.BeehiveBlockEntity
import net.minecraft.world.phys.Vec3
/**
* Mimics the vanilla bee behavior, with added interactions with Saccharine leaves.
* Only wild bees are allowed to enter hives because of dupe risks with pasture blocks.
*
* @author JazzMcNade
* @since February 23th, 2026
*/
class GatherNectar(
val ticksBetweenAttempts: Int = 60,
val maxDistance: Expression = "14.0".asExpression(),
val speedMultiplier: Expression = "0.2".asExpression()
) : Objective {
var workerFixation: EntityFixation? = null
var shelterFixation: EntityFixation? = null
var remainingCooldownTicks = ticksBetweenAttempts
override fun getDescription(entity: LivingEntity) = "Worker Bee"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PokemonEntity) {
return ObjectiveStatus.INVALID
} else if (brain.isFixation(shelterFixation)) {
// Never preempt the shelter fixation
remainingCooldownTicks = ticksBetweenAttempts
return ObjectiveStatus.FIXATED
} else if (!entity.biggerBrain.hasMemoryValue(CobblemonMemories.HIVE_LOCATION) && !entity.biggerBrain.hasMemoryValue(CobblemonMemories.NEARBY_SACC_LEAVES)) {
return ObjectiveStatus.INACTIVE
}
val world = entity.level()
if ((world.isRaining || world.isNight) ) {
if (!brain.distract(comfortDistraction)) {
return ObjectiveStatus.BLOCKED
}
// Return to hive or do nothing
if (entity.pokemon.isWild()) {
// Only wilds can path to hives
val hivePos = entity.biggerBrain.getMemory(CobblemonMemories.HIVE_LOCATION)
if (hivePos != null && wantsToEnterHive(entity)) {
// Deliver to hive
if (!tryEnterHive(entity)) { // Attempt to enter the hive, if we fail, probably too far away
val hiveEntrance = getHiveEntrance(hivePos, entity)
if (hiveEntrance != null) {
// Move to hive
shelterFixation = tryMovementFixation(entity, hiveEntrance, "Sheltering in Hive", ::onHiveMovementComplete)
} else {
// Blacklist the hive
dropAndBlackListHive(entity)
}
} // no else the entity is gone and is stored in the hive
}
} else {
return ObjectiveStatus.INACTIVE
}
} else if (brain.isFixation(workerFixation)) {
// Already fixated on the work
remainingCooldownTicks = ticksBetweenAttempts
return ObjectiveStatus.FIXATED
} else {
// Perform nectar gathering/delivery
if (!brain.distract(idleBoredomDistraction)) {
return ObjectiveStatus.BLOCKED
}
if (entity.biggerBrain.hasMemoryValue(CobblemonMemories.HAS_NECTAR) ) {
// Deliver nectar to hive or Sacc leaves
val hivePos = entity.biggerBrain.getMemory(CobblemonMemories.HIVE_LOCATION)
if (hivePos != null && wantsToEnterHive(entity) && entity.pokemon.isWild()) {
// Deliver to hive
if (!tryEnterHive(entity)) { // Attempt to enter the hive, if we fail, probably too far away
val hiveEntrance = getHiveEntrance(hivePos, entity)
if (hiveEntrance != null) {
// Move to hive
workerFixation = tryMovementFixation(entity, hiveEntrance, "Delivering nectar to hive", ::onHiveMovementComplete)
} else {
// Blacklist the hive
dropAndBlackListHive(entity)
}
} // no else the entity is gone and is stored in the hive
} else {
// Deliver to Saccharine Leaves
val sacLeafPos : BlockPos = entity.biggerBrain.getMemory(CobblemonMemories.NEARBY_SACC_LEAVES)
?: return ObjectiveStatus.INACTIVE
if (entity.blockPosition() != sacLeafPos) {
workerFixation = tryMovementFixation(entity, sacLeafPos, "Delivering nectar to Saccharine Leaves")
return ObjectiveStatus.ACTIVE
} else {
// Do nectar deposit fixation
workerFixation = brain.fixate(DepositNectarInSaccharineLeavesFixation())
return ObjectiveStatus.ACTIVE
}
}
} else {
// Gather Nectar
val flowerPos =
entity.biggerBrain.getMemory(CobblemonMemories.NEARBY_FLOWER) ?: return ObjectiveStatus.INACTIVE
val distance = entity.distanceTo(flowerPos)
val maxDistance = mainThreadRuntime.resolveFloat(maxDistance)
if (distance < 1.0) {
// Pollinate/Gather nectar from the flower
if (workerFixation !is PollinateFlowerFixation && brain.distract(idleBoredomDistraction)) {
workerFixation = brain.fixate(PollinateFlowerFixation())
return ObjectiveStatus.FIXATED
}
} else if (distance < maxDistance) {
// Move to the flower
if (remainingCooldownTicks <= 0 && brain.distract(idleBoredomDistraction) && !brain.hasMemoryValue(
CobblemonMemories.PATH_TO_NEARBY_FLOWER_COOLDOWN
)
) {
remainingCooldownTicks = ticksBetweenAttempts
workerFixation = tryMovementFixation(entity, flowerPos, "Moving to flower")
}
}
}
}
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
}
return ObjectiveStatus.ACTIVE
}
/*
* This Fixation has movement, but it doesn't utilize pathfinding, and it's more about flavor than accomplishing a goal
*
*
*/
class PollinateFlowerFixation(
) : EntityFixation {
var successfulPollinationTicks = 0
var lastSoundPlayedTick = 0
var hoverPos: Vec3? = null
override fun getDescription(entity: LivingEntity) = "Pollinating Flower"
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
return distraction.isDamage || distraction.isForce || distraction.isComfort || entity.brain.hasMemoryValue(
CobblemonMemories.HAS_NECTAR
)
}
override fun onDistract(distraction: Distraction, entity: LivingEntity) {
hoverPos = null
if (successfulPollinationTicks > REQUIRED_SUCCESSFUL_POLLINATION_TICKS) {
entity.brain.setMemory(CobblemonMemories.HAS_NECTAR, true)
}
successfulPollinationTicks = 0
entity.brain.setMemoryWithExpiry(
CobblemonMemories.PATH_TO_NEARBY_FLOWER_COOLDOWN, true,
PollinateFlowerTaskConfig.Companion.PATH_TO_FLOWER_COOLDOWN_TICKS
)
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
if (entity !is PokemonEntity) return false
val flowerPos = entity.brain.getMemorySafely(CobblemonMemories.NEARBY_FLOWER).orElse(null)
if (!(flowerPos != null && Vec3.atCenterOf(flowerPos).distanceTo(entity.position()) <= 1.0)) {
onStop(entity)
return false
}
++successfulPollinationTicks
if (successfulPollinationTicks > REQUIRED_SUCCESSFUL_POLLINATION_TICKS) {
onStop(entity)
return false
}
if (entity.random.nextFloat() < 0.05f && successfulPollinationTicks > this.lastSoundPlayedTick + 60) {
this.lastSoundPlayedTick = successfulPollinationTicks
entity.playSound(SoundEvents.BEE_POLLINATE, 1.0f, 1.0f)
}
val bl = hoverPos == null || entity.position().distanceTo(hoverPos!!) <= 0.1
val bl3 = entity.random.nextInt(40) == 0
if (bl && bl3) {
// mimics the wriggling over a flower the vanilla bees do
if (hoverPos == null) {
hoverPos = flowerPos.bottomCenter.add(0.0, 0.4, 0.0)
}
hoverPos = flowerPos.bottomCenter.add(
Vec3(
(entity.random.nextDouble() * 2.0 - 1.0) * (1.0 / 5.0),
0.3 + (entity.random.nextDouble() * 2.0 - 1.0) * (1.0 / 7.0),
(entity.random.nextDouble() * 2.0 - 1.0) * (1.0 / 5.0)
)
)
entity.getMoveControl()
.setWantedPosition(hoverPos!!.x(), hoverPos!!.y(), hoverPos!!.z(), 0.35)
entity.lookControl.setLookAt(flowerPos.bottomCenter.add(0.0, 0.5, 0.0))
} else if (!bl) {
entity.getMoveControl()
.setWantedPosition(hoverPos!!.x(), hoverPos!!.y(), hoverPos!!.z(), 0.35)
}
entity.lookControl.setLookAt(flowerPos.bottomCenter.add(0.0, 0.5, 0.0))
return true
}
fun onStop(entity: LivingEntity) {
hoverPos = null
if (successfulPollinationTicks > REQUIRED_SUCCESSFUL_POLLINATION_TICKS) {
entity.brain.setMemory(CobblemonMemories.HAS_NECTAR, true)
}
successfulPollinationTicks = 0
entity.brain.setMemoryWithExpiry(
CobblemonMemories.PATH_TO_NEARBY_FLOWER_COOLDOWN, true,
PATH_TO_FLOWER_COOLDOWN_TICKS
)
}
}
class DepositNectarInSaccharineLeavesFixation() : EntityFixation {
var successfulPollinationTicks = 0
var lastSoundPlayedTick = 0
var hoverPos: Vec3? = null
override fun getDescription(entity: LivingEntity) = "Depositing nectar in Saccharine Leaves"
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
return distraction.isDamage || distraction.isForce || distraction.isComfort || entity.brain.hasMemoryValue(
CobblemonMemories.HAS_NECTAR
)
}
override fun onDistract(distraction: Distraction, entity: LivingEntity) {
hoverPos = null
if (successfulPollinationTicks > REQUIRED_SUCCESSFUL_POLLINATION_TICKS) {
entity.brain.setMemory(CobblemonMemories.HAS_NECTAR, true)
}
successfulPollinationTicks = 0
entity.brain.setMemoryWithExpiry(
CobblemonMemories.PATH_TO_NEARBY_FLOWER_COOLDOWN, true,
PollinateFlowerTaskConfig.Companion.PATH_TO_FLOWER_COOLDOWN_TICKS
)
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
if (entity !is PokemonEntity) return false
++successfulPollinationTicks
if (successfulPollinationTicks > REQUIRED_SUCCESSFUL_POLLINATION_TICKS) {
val blockPos = brain.getMemory(CobblemonMemories.NEARBY_SACC_LEAVES)
blockPos?.let {
val world = entity.level()
val blockState = world.getBlockState(blockPos)
if (blockState.block == CobblemonBlocks.SACCHARINE_LEAVES) {
val saccAge = blockState.getValue( SaccharineLeafBlock.AGE)
if (saccAge < SaccharineLeafBlock.MAX_AGE) {
brain.eraseMemory(CobblemonMemories.HAS_NECTAR)
val newBlockState = blockState.setValue(SaccharineLeafBlock.AGE, saccAge + 1)
world.setBlock(blockPos, newBlockState, 3)
}
}
}
return false
}
if (entity.random.nextFloat() < 0.05f && successfulPollinationTicks > this.lastSoundPlayedTick + 60) {
this.lastSoundPlayedTick = successfulPollinationTicks
entity.playSound(SoundEvents.BEEHIVE_DRIP, 1.0f, 1.0f)
}
val leavesPos = brain.getMemory(CobblemonMemories.NEARBY_SACC_LEAVES) ?: return false
val bl = hoverPos == null || entity.position().distanceTo(hoverPos!!) <= 0.1
val bl3 = entity.random.nextInt(40) == 0
if (bl && bl3) {
// mimics the wriggling over a flower the vanilla bees do
if (hoverPos == null) {
hoverPos = leavesPos.bottomCenter.add(0.0, 0.4, 0.0)
}
hoverPos = leavesPos.bottomCenter.add(Vec3((entity.random.nextDouble() * 2.0 - 1.0) * (1.0/5.0), 0.3 + (entity.random.nextDouble() * 2.0 - 1.0) * (1.0/7.0), (entity.random.nextDouble() * 2.0 - 1.0) * (1.0/5.0)))
entity.getMoveControl()
.setWantedPosition(hoverPos!!.x(), hoverPos!!.y(), hoverPos!!.z(), 0.35)
entity.lookControl.setLookAt(leavesPos.bottomCenter.add(0.0,0.5,0.0))
} else if (!bl) {
entity.getMoveControl()
.setWantedPosition(hoverPos!!.x(), hoverPos!!.y(), hoverPos!!.z(), 0.35)
}
return true
}
}
class Config : ObjectiveConfig {
val ticksBetweenAttempts: ExpressionOrEntityVariable = Either.left("60".asExpression())
val maxDistance: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val speedMultiplier: ExpressionOrEntityVariable = Either.left("0.4".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
ticksBetweenAttempts,
maxDistance,
speedMultiplier
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
val ticksBetweenAttempts = ticksBetweenAttempts.resolveInt(behaviourConfigurationContext.runtime)
return GatherNectar(
ticksBetweenAttempts = ticksBetweenAttempts,
maxDistance = maxDistance.asSimplifiedExpression(entity),
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity)
)
}
}
fun onHiveMovementComplete(entity: LivingEntity, brain: BiggerBrain) {
if (entity !is PokemonEntity) return
if(!tryEnterHive(entity)) {
dropAndBlackListHive(entity)
}
}
fun tryMovementFixation(
entity: PokemonEntity,
blockPos: BlockPos,
description : String,
onMovementComplete : ((entity: LivingEntity, brain: BiggerBrain) -> Unit)? = null,
) : EntityFixation? {
val speedMultiplier = mainThreadRuntime.resolveFloat(speedMultiplier)
val movementTracker = RegularMovementTracker.attempt(
entity = entity,
walkTarget = WalkTarget(
blockPos,
speedMultiplier,
0
)
)
if (movementTracker != null) {
val fixation = entity.biggerBrain.fixate(
LookAndMoveFixation(
distractionTypes = setOf(
DistractionType.DAMAGE,
DistractionType.COMFORT,
DistractionType.FORCE
),
lookingTracker = LookingTracker.fromNavigationPathOrWalkTarget(
entity,
movementTracker.walkTarget
),
movementTracker = movementTracker,
description = description,
onMovementComplete = onMovementComplete
)
)
return fixation
}
return null
}
fun getHiveEntrance(hiveLocation: BlockPos, entity: LivingEntity) : BlockPos? {
val sidesByClosest = listOf(
hiveLocation.north(),
hiveLocation.south(),
hiveLocation.east(),
hiveLocation.west()
).sortedBy { it.distSqr(entity.blockPosition()) }
val world = entity.level()
var openSide = BlockPos.ZERO
for (side in sidesByClosest) {
if (world.getBlockState(side).isAir) {
openSide = side
break
}
}
if (openSide == BlockPos.ZERO) {
if (world.getBlockState(hiveLocation.above()).isAir) {
// If the above position is also air, we can use it
openSide = hiveLocation.above() // Fallback to above if no open sides found
} else if (world.getBlockState(hiveLocation.below()).isAir) {
// If the below position is also air, we can use it
openSide = hiveLocation.below() // Fallback to below if no open sides found
} else {
// If no open sides or above/below positions are found, we cannot proceed
return null
}
}
return openSide
}
fun tryEnterHive(entity: LivingEntity): Boolean {
if (entity !is PokemonEntity || !wantsToEnterHive(entity)) {
return false
}
val hiveLocation = entity.biggerBrain.getMemory(CobblemonMemories.HIVE_LOCATION) ?: return false
val targetVec = Vec3.atCenterOf(hiveLocation)
// if we are not close to it then end early
if (entity.distanceToSqr(targetVec) > 1.6 * 1.6) {
return false
}
val state = entity.level().getBlockState(hiveLocation)
val block = state.block
if (block is BeehiveBlock) {
val blockEntity = entity.level().getBlockEntity(hiveLocation)
if (blockEntity !is BeehiveBlockEntity) return false
if (blockEntity.isFull) {
// Erase Hive memory and give the bee a moment to locate a new hive
dropAndBlackListHive(entity)
} else {
blockEntity.addOccupant(entity)
return true
}
}
return false
}
fun wantsToEnterHive(entity: LivingEntity): Boolean {
val result = !entity.brain.checkMemory(CobblemonMemories.HIVE_COOLDOWN, MemoryStatus.VALUE_PRESENT)
&& (entity.level().isRaining || entity.level().isNight || entity.brain.getMemory(CobblemonMemories.HAS_NECTAR)
.orElse(false))
if (result) {
val blockPos = entity.brain.getMemorySafely(CobblemonMemories.HIVE_LOCATION).orElse(null)
val blockEntity = entity.level().getBlockEntity(blockPos)
return blockEntity is BeehiveBlockEntity && !blockEntity.isFireNearby
}
return false
}
fun dropAndBlackListHive(entity: PokemonEntity) {
val hivePos = entity.biggerBrain.getMemory(CobblemonMemories.HIVE_LOCATION)
if (hivePos == null) return
val blackList : MutableList<BlockPos> = entity.biggerBrain.getMemory(CobblemonMemories.HIVE_BLACKLIST)?.toMutableList() ?: emptyList<BlockPos>().toMutableList()
blackList.add(hivePos)
if (blackList.count() > 3) {
blackList.removeFirst()
}
entity.brain.eraseMemory(CobblemonMemories.HIVE_LOCATION)
entity.brain.setMemory(CobblemonMemories.HIVE_BLACKLIST, blackList)
}
companion object {
const val PATH_TO_FLOWER_COOLDOWN_TICKS: Long = 200
const val HAS_NECTAR_ASPECT = "has_nectar"
const val MIN_DURATION: Int = 300
const val MAX_DURATION: Int = 400
const val REQUIRED_SUCCESSFUL_POLLINATION_TICKS = 250
}
}
@@ -1,155 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonActivities
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementStatus
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.pokemon.status.Statuses
import com.cobblemon.mod.common.api.storage.party.PartyStore
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.pokemon.status.PersistentStatusContainer
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.getMemorySafely
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolveBoolean
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
/**
* Sleeps the entity.
*
* @author Hiroku
* @since December 29th, 2025
*/
class GoToSleep(
val onlyFromStatus: Expression = "false".asExpression(),
) : Objective {
var fixation: EntityFixation? = null
override fun getDescription(entity: LivingEntity) = "Sleeping"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PokemonEntity) {
return ObjectiveStatus.INVALID
} else if (brain.isFixation(fixation)) {
return ObjectiveStatus.FIXATED
} else if (brain.fixation != null) {
fixation = null
return ObjectiveStatus.BLOCKED
}
// Don't sleep if we're not tired
brain.getMemory(CobblemonMemories.POKEMON_DROWSY)
?: return ObjectiveStatus.INACTIVE
val hasSleepStatus = entity.pokemon.status?.status === Statuses.SLEEP
if (entity.behaviour.resting.canSleep && entity.canSleepAt(entity.blockPosition().below()) || hasSleepStatus) {
if (!hasSleepStatus) {
if (mainThreadRuntime.resolveBoolean(onlyFromStatus)) {
return ObjectiveStatus.BLOCKED
}
entity.pokemon.status = PersistentStatusContainer(Statuses.SLEEP)
}
entity.brain.eraseMemory(MemoryModuleType.WALK_TARGET)
entity.navigation.stop()
entity.brain.setActiveActivityToFirstValid(listOf(CobblemonActivities.POKEMON_SLEEPING_ACTIVITY))
entity.brain.setMemory(CobblemonMemories.POKEMON_SLEEPING, true)
// Become fixated
fixation = brain.fixate(
SleepFixation(
this,
null
)
)
return ObjectiveStatus.FIXATED
}
return ObjectiveStatus.BLOCKED
}
class SleepFixation(
val objective: GoToSleep,
override val movementTracker: MovementTracker?,
) : EntityFixation, MovementTrackerFixation {
override fun getDescription(entity: LivingEntity): String {
return "Sleeping"
}
override fun tickMovementFixation(): MovementStatus? {
return MovementStatus.PENDING
}
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
if (distraction.isIdleBoredom) {
return false
}
wakeUp(entity)
return true
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
if (!entity.brain.getMemorySafely(CobblemonMemories.POKEMON_DROWSY).orElse(false)) {
wakeUp(entity)
return false
}
return true
}
fun wakeUp(entity: LivingEntity) {
if (entity !is PokemonEntity) return
val hasSleepStatus = entity.pokemon.status?.status == Statuses.SLEEP
if (hasSleepStatus && entity.pokemon.storeCoordinates.get()?.store is PartyStore) {
return // You can't wake up if you're in the party with the sleep status.
}
if (hasSleepStatus) {
entity.pokemon.status = null
}
entity.brain.eraseMemory(CobblemonMemories.POKEMON_SLEEPING)
entity.brain.useDefaultActivity()
}
}
class Config : ObjectiveConfig {
val onlyFromStatus: ExpressionOrEntityVariable = Either.left("false".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
onlyFromStatus
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
return GoToSleep(
onlyFromStatus = onlyFromStatus.asSimplifiedExpression(entity)
)
}
}
}
@@ -1,204 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementStatus
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.RegularMovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.idleBoredomDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookingTrackerFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.distanceTo
import com.cobblemon.mod.common.util.getMemorySafely
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import net.minecraft.sounds.SoundEvents
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.item.ItemStack
import net.minecraft.world.item.Items
import net.minecraft.world.level.GameRules
import net.minecraft.world.level.block.Block
import net.minecraft.world.level.block.Blocks
import net.minecraft.world.level.block.CaveVines
import net.minecraft.world.level.block.SweetBerryBushBlock
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.level.gameevent.GameEvent
/**
* Paths to ripened sweet berry bushes AND glowberry vines with berries.
* Upon reaching the target harvests the berries and stashes one in its
* held item slot if possible.
* Requires NEARBY_SWEET_BERRY_BUSH memory
*
* @author JazzMcNade
* @since February 8th, 2026
*/
class HarvestSweetBerryBush(
val ticksBetweenAttempts: Int = 60,
val maxDistance: Expression = "14.0".asExpression(),
val speedMultiplier: Expression = "0.4".asExpression()
) : Objective {
var harvestTask: EntityFixation? = null
var remainingCooldownTicks = ticksBetweenAttempts
override fun getDescription(entity: LivingEntity) = "Harvesting sweet/glow berry"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PokemonEntity) {
return ObjectiveStatus.INVALID
} else if (brain.isFixation(harvestTask)) {
remainingCooldownTicks = ticksBetweenAttempts
return ObjectiveStatus.FIXATED
}
val berryPosition = entity.biggerBrain.getMemory(CobblemonMemories.NEARBY_SWEET_BERRY_BUSH) ?: return ObjectiveStatus.INACTIVE
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
return ObjectiveStatus.ACTIVE
}
mainThreadRuntime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
val maxDistance = mainThreadRuntime.resolveFloat(maxDistance)
val speedMultiplier = mainThreadRuntime.resolveFloat(speedMultiplier)
val distance = entity.distanceTo(berryPosition)
if (distance < maxDistance) {
if (remainingCooldownTicks <= 0 && brain.distract(idleBoredomDistraction)) {
remainingCooldownTicks = ticksBetweenAttempts
val movementTracker = RegularMovementTracker.attempt(
entity = entity,
walkTarget = WalkTarget(
berryPosition,
speedMultiplier,
1
)
)
if (movementTracker != null) {
harvestTask = brain.fixate(
fixation = HarvestSweetBerryBushFixation(
entity = entity,
movementTracker = movementTracker
)
)
}
}
}
return ObjectiveStatus.ACTIVE
}
class HarvestSweetBerryBushFixation(
entity: PathfinderMob,
override val movementTracker: MovementTracker,
): EntityFixation, LookingTrackerFixation, MovementTrackerFixation {
override val lookingTracker: LookingTracker = LookingTracker(entity = entity, lookTarget = movementTracker.walkTarget.target)
override fun getDescription(entity: LivingEntity) = "Harvesting sweet/glow berry"
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
return distraction.isDamage || distraction.isForce || (movementTracker.lastStatus == MovementStatus.COMPLETED && entity.brain.getMemorySafely(
CobblemonMemories.NEARBY_SWEET_BERRY_BUSH).orElse(null) != null)
}
override fun onDistract(distraction: Distraction, entity: LivingEntity) {
movementTracker.stop()
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
lookingTracker.tick()
movementTracker.tick()
if (movementTracker.lastStatus == MovementStatus.COMPLETED) {
val world = entity.level()
if (entity !is PokemonEntity) return false
if (!world.gameRules.getRule(GameRules.RULE_MOBGRIEFING).get()) {
// Not allowed to alter the world
return false
}
val blockPos = entity.brain.getMemory(CobblemonMemories.NEARBY_SWEET_BERRY_BUSH).orElse(null) ?: return false
val blockState = world.getBlockState(blockPos)
if (CaveVines.hasGlowBerries(blockState)) { // Glow Berries Case
CaveVines.use(entity, blockState, world, blockPos)
} else if (blockState.`is`(Blocks.SWEET_BERRY_BUSH)) { // Sweet Berries Case
blockState.setValue(SweetBerryBushBlock.AGE, 1)
var j: Int = 1 + entity.level().random.nextInt(2) + if (blockState.getValue<Int>(SweetBerryBushBlock.AGE) == 3) 1 else 0
val itemStack: ItemStack = entity.pokemon.heldItem
if (itemStack.isEmpty) {
entity.pokemon.swapHeldItem(ItemStack(Items.SWEET_BERRIES))
--j
}
if (j > 0) {
Block.popResource(entity.level(), blockPos, ItemStack(Items.SWEET_BERRIES, j))
}
entity.playSound(SoundEvents.SWEET_BERRY_BUSH_PICK_BERRIES, 1.0f, 1.0f)
entity.level().setBlock(blockPos, blockState.setValue(SweetBerryBushBlock.AGE, 1) as BlockState, 2)
entity.level().gameEvent(GameEvent.BLOCK_CHANGE, blockPos, GameEvent.Context.of(entity))
}
entity.brain.eraseMemory(CobblemonMemories.NEARBY_SWEET_BERRY_BUSH)
return false
} else if (movementTracker.lastStatus == MovementStatus.FAILED) {
// Cannot reach, give up for a awhile
entity.brain.setMemoryWithExpiry(CobblemonMemories.DISABLE_WALK_TO_BERRY_BUSH, true, 200)
entity.brain.eraseMemory(CobblemonMemories.NEARBY_SWEET_BERRY_BUSH)
return false
}
return true
}
}
class Config : ObjectiveConfig {
val ticksBetweenAttempts: ExpressionOrEntityVariable = Either.left("60".asExpression())
val maxDistance: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val speedMultiplier: ExpressionOrEntityVariable = Either.left("0.4".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
ticksBetweenAttempts,
maxDistance,
speedMultiplier
).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Objective {
val ticksBetweenAttempts = ticksBetweenAttempts.resolveInt(behaviourConfigurationContext.runtime)
return HarvestSweetBerryBush(
ticksBetweenAttempts = ticksBetweenAttempts,
maxDistance = maxDistance.asSimplifiedExpression(entity),
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity)
)
}
}
}
@@ -1,409 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.CobblemonWanderControl
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementStatus
import com.cobblemon.mod.common.api.ai.biggerbrain.RegularMovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.DistractionType
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.comfortDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookAndMoveFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveFloat
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.api.pokemon.status.Statuses
import com.cobblemon.mod.common.api.storage.party.PartyStore
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.ai.CobblemonWalkTarget
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.entity.pokemon.ai.PokemonMoveControl
import com.cobblemon.mod.common.pokemon.ai.ToleratedHerdLeader
import com.cobblemon.mod.common.pokemon.status.PersistentStatusContainer
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.toBlockPos
import com.mojang.datafixers.util.Either
import java.util.UUID
import kotlin.math.cos
import kotlin.math.sin
import net.minecraft.server.level.ServerLevel
import net.minecraft.util.Mth
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.NearestVisibleLivingEntities
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.phys.Vec3
class Herd(
var checkTicks: Int = 60,
var tooFar: Float = 8F,
var closeEnough: Float = 4F,
/** Chance per tick of following the herd leader. */
val chance: Float = 1 / 60F,
val pathingCooldownTicks: Int = 80
) : Objective {
var wanderCenter: CobblemonWanderControl.WanderCenter? = null
var fixation: EntityFixation? = null
var leader: PokemonEntity? = null
var ticksUntilMaintainLeader: Int = checkTicks
var remainingPathingCooldownTicks = 0
override fun getDescription(entity: LivingEntity) = "Herd"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
entity as PokemonEntity
val moveControl = entity.moveControl as? PokemonMoveControl ?: return ObjectiveStatus.INVALID
if (remainingPathingCooldownTicks > 0) {
remainingPathingCooldownTicks--
}
val level = entity.level() as ServerLevel
if (leader == null && brain.hasMemoryValue(CobblemonMemories.HERD_LEADER)) {
leader = level.getEntity(brain.getMemory(CobblemonMemories.HERD_LEADER).let(UUID::fromString)) as? PokemonEntity
if (leader == null) {
brain.eraseMemory(CobblemonMemories.HERD_LEADER)
}
}
if (ticksUntilMaintainLeader > 0) {
ticksUntilMaintainLeader--
} else if (ticksUntilMaintainLeader == 0) {
if (brain.fixation == null || brain.isFixation(fixation)) {
// Don't maintain the herd leader if we're busy with something else
maintainHerdLeader(entity, brain)
}
ticksUntilMaintainLeader = checkTicks
}
if (leader?.level() != level) {
this.leader = null
}
val leader = leader
if (leader == null && brain.isFixation(fixation)) {
brain.distract(Distraction.FORCE)
}
val wanderControl = brain.getMemory(CobblemonMemories.WANDER_CONTROL)
?: CobblemonWanderControl()
if (this.wanderCenter != null && leader == null) {
if (wanderControl.center == this.wanderCenter) {
wanderControl.center = null
wanderControl.wanderChanceMultiplier = null
brain.setMemory(CobblemonMemories.WANDER_CONTROL, wanderControl)
}
this.wanderCenter = null
} else if (leader != null) {
wanderControl.center = CobblemonWanderControl.WanderCenter(
x = leader.x,
y = leader.y,
z = leader.z,
minRange = 1F,
maxRange = tooFar
)
this.wanderCenter = wanderControl.center
wanderControl.wanderChanceMultiplier = 0.25F
brain.setMemory(CobblemonMemories.WANDER_CONTROL, wanderControl)
}
leader ?: return ObjectiveStatus.INACTIVE
if (brain.isFixation(fixation) && fixation is MovementTrackerFixation) {
return ObjectiveStatus.FIXATED
}
val leaderFixation = leader.biggerBrain.fixation
val canMove = brain.canDistract(comfortDistraction) || brain.isFixation(fixation)
val isMovingCloser = brain.isFixation(fixation) && fixation is LookAndMoveFixation
val leaderMoveControl = leader.moveControl as? PokemonMoveControl ?: return ObjectiveStatus.INVALID
if (leader.distanceTo(entity) > tooFar) {
return when {
isMovingCloser -> ObjectiveStatus.FIXATED // Already have the fixation to move closer
remainingPathingCooldownTicks > 0 -> manageFixation(brain) // Still cooling down from last pathing attempt
!canMove -> ObjectiveStatus.BLOCKED // I'm not able to distract the brain and move closer
else -> tryMovingCloser(entity, brain, level, leader) // let's give it a fair shake then
}
} else if (leader.isFlying() && !entity.isFlying() && !isMovingCloser) {
if (!entity.canFly()) {
entity.brain.eraseMemory(CobblemonMemories.HERD_LEADER) // We can't go where this guy's going
this.leader = null
return ObjectiveStatus.INACTIVE
} else if (!canMove) {
return ObjectiveStatus.BLOCKED
}
return tryMovingCloser(entity, brain, level, leader)
} else if (leaderMoveControl.banking && !isMovingCloser) {
if (!canMove) {
return ObjectiveStatus.BLOCKED
}
if (leader.isInLiquid && !entity.isInLiquid) {
if (remainingPathingCooldownTicks > 0) {
return manageFixation(brain) // Still cooling down from last pathing attempt
}
// We should get into water asap so we can mimic the banking
return tryMovingCloser(entity, brain, level, leader, completionRange = 1)
} else {
removeSleep(entity, brain)
entity.yRot = leader.yRot
moveControl.startBanking(
forwardBlocksPerTick = leaderMoveControl.bankForwardBlocksPerTick,
upwardsBlocksPerTick = leaderMoveControl.bankUpwardsBlocksPerTick,
durationTicks = 2,
rightDegreesPerTick = 0F // Relying on the above yRot = leader.yRot because we dunno when we first started mimicking the banking
)
return ObjectiveStatus.FIXATED
}
} else if (leaderFixation is MovementTrackerFixation && leaderFixation.movementTracker?.lastStatus == MovementStatus.PENDING) {
if (entity.random.nextFloat() > chance) {
return manageFixation(brain) // Not this tick
} else if (!canMove) {
return ObjectiveStatus.BLOCKED
} else if (isMovingCloser) {
return ObjectiveStatus.FIXATED // Already moving
}
val leaderWalkTarget = leaderFixation.movementTracker?.walkTarget ?: return manageFixation(brain)
// We're already closer to the walk target than the leader is, so no need to move. If anything we should get out of the way
if (entity.distanceToSqr(leaderWalkTarget.target.currentPosition()) + closeEnough < leader.distanceToSqr(leaderWalkTarget.target.currentPosition())) {
return manageFixation(brain)
}
// Go to the leader's walk target, roughly.
val walkTarget = CobblemonWalkTarget(
pos = leaderWalkTarget.target.currentPosition().add(getRandomOffset(entity, level)).toBlockPos(),
speedModifier = leaderWalkTarget.speedModifier,
nodeTypeFilter = (leaderWalkTarget as? CobblemonWalkTarget)?.nodeTypeFilter ?: { true },
completionRange = closeEnough.toInt()
)
return tryMovingCloser(entity, brain, level, leader, walkTarget = walkTarget)
} else if (leader.getCurrentPoseType() == PoseType.SLEEP) {
// Leader is sleeping, if I'm drowsy and can sleep here then I will sleep too.
if (entity.canSleepAt(entity.blockPosition().offset(0, -1, 0)) && brain.getMemory(CobblemonMemories.POKEMON_DROWSY) == true) {
if (entity.random.nextFloat() < 1 / 40F) {
applySleep(entity, brain)
}
}
} else if (brain.getMemory(CobblemonMemories.POKEMON_SLEEPING) == true) {
// Leader is awake, so we should be awake too. Maybe.
if (entity.random.nextFloat() < 1 / 15F) {
removeSleep(entity, brain)
}
}
return manageFixation(brain)
}
fun manageFixation(brain: BiggerBrain): ObjectiveStatus {
if (brain.isFixation(fixation)) {
return ObjectiveStatus.FIXATED
} else if (leader != null) {
return ObjectiveStatus.ACTIVE
} else {
return ObjectiveStatus.INACTIVE
}
}
fun tryMovingCloser(
entity: PokemonEntity,
brain: BiggerBrain,
level: ServerLevel,
leader: PokemonEntity,
walkTarget: WalkTarget? = null,
completionRange: Int = closeEnough.toInt()
): ObjectiveStatus {
val walkTarget = walkTarget ?: CobblemonWalkTarget(
pos = leader.position().add(getRandomOffset(entity, level)).toBlockPos(),
speedModifier = 0.4F,
completionRange = completionRange
)
val movementTracker = RegularMovementTracker.attempt(entity, walkTarget)
remainingPathingCooldownTicks = pathingCooldownTicks
if (movementTracker == null) {
// Couldn't find a path, wait a bit before trying again
return manageFixation(brain)
} else if (!(brain.isFixation(fixation) && brain.distract(Distraction.FORCE)) && !brain.distract(comfortDistraction)) {
return manageFixation(brain) // Not likely based on checks run on callers to this function.
}
brain.sendDebugMessage("Moving closer, to ${movementTracker.walkTarget.target.currentBlockPosition()}")
removeSleep(entity, brain)
fixation = brain.fixate(
LookAndMoveFixation(
distractionTypes = setOf(DistractionType.DAMAGE, DistractionType.COMFORT, DistractionType.FORCE),
lookingTracker = LookingTracker.forTargetEntity(entity, leader, trackEyeHeight = true),
movementTracker = movementTracker,
description = "Moving towards herd leader"
)
)
return ObjectiveStatus.FIXATED
}
fun maintainHerdLeader(entity: PokemonEntity, brain: BiggerBrain) {
val world = entity.level() as ServerLevel
val leader = brain.getMemory(CobblemonMemories.HERD_LEADER)?.let(UUID::fromString).let(world::getEntity) as? PokemonEntity
val currentLeaderDefinition = leader?.let { leader ->
entity.behaviour.herd.toleratedLeaders.find { it.pokemon.matches(leader) }
}
if (leader == null || currentLeaderDefinition == null) {
entity.brain.eraseMemory(CobblemonMemories.HERD_LEADER)
this.leader = null
}
val bestLeader = getBestHerdLeader(
currentLeader = if (leader == null || currentLeaderDefinition == null) null else (leader to currentLeaderDefinition),
nearbyEntities = brain.getMemory(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES) ?: return,
entity = entity
)
if (bestLeader != null && bestLeader != leader) {
bestLeader.brain.eraseMemory(CobblemonMemories.HERD_LEADER)
entity.brain.setMemory(CobblemonMemories.HERD_LEADER, bestLeader.uuid.toString())
bestLeader.adjustHerdSize(1)
leader?.adjustHerdSize(-1)
this.leader = bestLeader
}
}
fun getRandomOffset(entity: PokemonEntity, level: ServerLevel): Vec3 {
val leader = leader ?: return Vec3.ZERO
val minRange = closeEnough.toDouble()
val maxRange = (tooFar - closeEnough / 2).toDouble()
val randomDistance = Mth.nextDouble(level.random, minRange, maxRange)
val randomAngle = Mth.nextDouble(level.random, 0.0, 2 * Math.PI)
var offset = Vec3(cos(randomAngle) * randomDistance, 0.0, sin(randomAngle) * randomDistance)
if ((entity.isInLiquid && leader.isInLiquid) || (entity.isFlying() && leader.isFlying())) {
val verticalRange = randomDistance * 0.5
val randomY = Mth.nextDouble(level.random, -verticalRange, verticalRange)
offset = offset.add(0.0, randomY, 0.0)
}
return offset
}
fun applySleep(entity: PokemonEntity, brain: BiggerBrain) {
brain.setMemory(CobblemonMemories.POKEMON_SLEEPING, true)
entity.pokemon.status = PersistentStatusContainer(Statuses.SLEEP)
}
fun removeSleep(entity: PokemonEntity, brain: BiggerBrain) {
if (brain.hasMemoryValue(CobblemonMemories.POKEMON_SLEEPING)) {
brain.eraseMemory(CobblemonMemories.POKEMON_SLEEPING)
val status = entity.pokemon.status
if (status != null && status.status == Statuses.SLEEP) {
entity.pokemon.status = null
}
}
}
/**
* Logic used to choose the best herd leader from nearby visible entities.
*
* - Higher tier leaders are always preferred.
* - Same-tier leaders that are closer are preferred except for when they're the same tier as the current leader.
* - We don't want to exceed the target's herd size limit.
* - We don't want to choose a leader that is themselves following a leader.
* - Some leader definitions allow lower-level Pokémon to lead them.
* - Leaders just have to not be in a party - pastured and wild Pokémon can mingle.
*/
fun getBestHerdLeader(
currentLeader: Pair<PokemonEntity, ToleratedHerdLeader>?,
nearbyEntities: NearestVisibleLivingEntities,
entity: PokemonEntity,
): PokemonEntity? {
var bestLeader: PokemonEntity? = null
val (currentLeaderEntity, currentLeaderDefinition) = currentLeader ?: Pair(null, null)
var bestTier = currentLeaderDefinition?.tier?.let { it + 1 } ?: 0 // Only upgrade to a higher tier leader
var bestDistance = Float.MAX_VALUE
nearbyEntities.findAll {
it is PokemonEntity &&
it != currentLeader &&
it.pokemon.storeCoordinates.get()?.store !is PartyStore &&
it.getHerdSize() < it.behaviour.herd.maxSize &&
!it.brain.hasMemoryValue(CobblemonMemories.POKEMON_DROWSY)
}.forEach { possibleLeader ->
possibleLeader as PokemonEntity
val bestMatchingHerdLeader = entity.behaviour.herd.bestMatchLeader(entity, possibleLeader) ?: return@forEach
val possibleLeaderIsAlreadyALeader = possibleLeader.brain.hasMemoryValue(CobblemonMemories.HERD_SIZE)
val currentLeaderHerdTier = currentLeaderEntity?.getHerdTier() ?: entity.getHerdTier()
if (currentLeaderHerdTier >= bestMatchingHerdLeader.tier) {
return@forEach // This leader is following a leader of a higher tier, we can't replace them
}
val distance = entity.distanceTo(possibleLeader)
if (bestMatchingHerdLeader.tier < bestTier) {
return@forEach // No need to check further if this leader is worse than the best found so far
} else if ((distance > bestDistance && !possibleLeaderIsAlreadyALeader) && bestMatchingHerdLeader.tier == bestTier) {
return@forEach // No need to check further if this leader is farther than the best found so far, unless they are already a leader - I'd prefer to join a pack
} else {
bestLeader = possibleLeader
bestDistance = distance
bestTier = bestMatchingHerdLeader.tier
}
}
return bestLeader ?: currentLeaderEntity
}
class Config : ObjectiveConfig {
// How frequently to check for whether it should herd. Probably isn't that expensive but might use this for chance.
val checkTicks: ExpressionOrEntityVariable = Either.left("60".asExpression())
val tooFar: ExpressionOrEntityVariable = Either.left("8".asExpression())
val closeEnough: ExpressionOrEntityVariable = Either.left("4".asExpression())
val chance: ExpressionOrEntityVariable = Either.left("1 / 60".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(checkTicks, tooFar, closeEnough, chance).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
behaviourConfigurationContext.addMemories(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES)
behaviourConfigurationContext.addMemories(CobblemonMemories.HERD_LEADER)
behaviourConfigurationContext.addMemories(CobblemonMemories.HERD_SIZE)
return Herd(
checkTicks = checkTicks.resolveInt(behaviourConfigurationContext.runtime),
tooFar = tooFar.resolveFloat(behaviourConfigurationContext.runtime),
closeEnough = closeEnough.resolveFloat(behaviourConfigurationContext.runtime),
chance = chance.resolveFloat(behaviourConfigurationContext.runtime)
)
}
}
}
@@ -1,166 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.idleBoredomDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.core.BlockPos
import net.minecraft.sounds.SoundEvents
import net.minecraft.tags.FluidTags
import net.minecraft.util.Mth
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.level.material.FluidState
import kotlin.math.atan2
/**
* Swimming Pokemon perform a cool little jump out of the water if they're near the surface
*
*/
class JumpOutOfWater(
val ticksBetweenAttempts: Int = 60,
) : Objective {
var inWater = false
var remainingCooldownTicks = ticksBetweenAttempts
var fixation: EntityFixation? = null
override fun getDescription(entity: LivingEntity) = "Jump out of water"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PokemonEntity) {
return ObjectiveStatus.INVALID
} else if (brain.isFixation(fixation)) {
remainingCooldownTicks = ticksBetweenAttempts
return ObjectiveStatus.FIXATED
}
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
return ObjectiveStatus.ACTIVE
}
if (entity.random.nextInt(CHANCE) != 0) {
return ObjectiveStatus.INACTIVE
} else {
if (!brain.distract(idleBoredomDistraction)) return ObjectiveStatus.BLOCKED
val direction = entity.motionDirection
val x = direction.stepX
val z = direction.stepZ
val blockPos = entity.blockPosition()
val offsets = OFFSET_MULTIPLIERS
for (offset in offsets) {
if (!this.isWater(entity, blockPos, x, z, offset) || !this.isAirAbove(entity, blockPos, x, z, offset)) {
return ObjectiveStatus.ACTIVE
}
}
val newVelocity = entity.deltaMovement.add(direction.stepX.toDouble() * 0.6, 0.7, direction.stepZ.toDouble() * 0.6)
entity.deltaMovement = newVelocity
entity.getNavigation().stop()
fixation = brain.fixate(
fixation = JumpOutOfWaterFixation(
this,
movementTracker = null
)
)
}
return ObjectiveStatus.ACTIVE
}
class JumpOutOfWaterFixation(
val objective: JumpOutOfWater,
override val movementTracker: MovementTracker?,
) : EntityFixation, MovementTrackerFixation {
override fun getDescription(entity: LivingEntity) = "Jumping out of water"
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
return distraction.isDamage || distraction.isForce
}
override fun onDistract(distraction: Distraction, entity: LivingEntity) {}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
val bl: Boolean = objective.inWater
if (!bl) {
val fluidState: FluidState = entity.level().getFluidState(entity.blockPosition())
objective.inWater = fluidState.`is`(FluidTags.WATER)
}
if (objective.inWater && !bl) {
// Transition tick from in water to out of water
entity.playSound(SoundEvents.DOLPHIN_JUMP, 1.0f, 1.0f)
}
val vec3d = entity.deltaMovement
if (vec3d.y * vec3d.y < 0.029999999329447746 && entity.xRot != 0.0f) {
entity.xRot = Mth.rotLerp(0.2f, entity.xRot, 0.0f)
} else if (vec3d.length() > 9.999999747378752E-6) {
val d = vec3d.horizontalDistance()
val e = atan2(-vec3d.y, d) * 57.2957763671875
entity.xRot = e.toFloat()
}
val d: Double = vec3d.y
return (!(d * d < 0.029999999329447746) || entity.xRot == 0.0f || !(Math.abs(entity.xRot) < 10.0f) || !entity.isInWater) && !entity.onGround()
}
}
class Config : ObjectiveConfig {
val ticksBetweenAttempts: ExpressionOrEntityVariable = Either.left("60".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
ticksBetweenAttempts,
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
val ticksBetweenAttempts = ticksBetweenAttempts.resolveInt(behaviourConfigurationContext.runtime)
return JumpOutOfWater(
ticksBetweenAttempts = ticksBetweenAttempts,
)
}
}
private fun isWater(entity: PokemonEntity, pos: BlockPos, offsetX: Int, offsetZ: Int, multiplier: Int): Boolean {
val blockPos = pos.offset(offsetX * multiplier, 0, offsetZ * multiplier)
return entity.level().getFluidState(blockPos).`is`(FluidTags.WATER) && !entity.level().getBlockState(blockPos)
.blocksMotion()
}
private fun isAirAbove(entity: PokemonEntity, pos: BlockPos, offsetX: Int, offsetZ: Int, multiplier: Int): Boolean {
return entity.level().getBlockState(pos.offset(offsetX * multiplier, 1, offsetZ * multiplier))
.isAir && entity.level().getBlockState(pos.offset(offsetX * multiplier, 2, offsetZ * multiplier))
.isAir
}
companion object {
private const val CHANCE = 10
private val OFFSET_MULTIPLIERS = intArrayOf(0, 1, 4, 5, 6, 7)
}
}
@@ -1,136 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookingTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveDouble
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import kotlin.math.pow
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.EntityTracker
import net.minecraft.world.entity.ai.memory.MemoryModuleType
/**
* Randomly looks at nearby entities out of curiosity. Very easily distracted once doing so.
*
* @author Hiroku
* @since December 29th, 2025
*/
class LookAtNearbyEntities(
val maxDistance: Double = 10.0,
val minDuration: Int = 20,
val maxDuration: Int = 80
) : Objective {
var fixation: EntityFixation? = null
override fun getDescription(entity: LivingEntity) = "Look at nearby entities"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (brain.isFixation(fixation)) {
return ObjectiveStatus.FIXATED
} else if (brain.fixation != null) {
fixation = null
return ObjectiveStatus.BLOCKED
}
val nearestVisibleLivingEntities = brain.getMemory(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES)
?: return ObjectiveStatus.INVALID
val closest = nearestVisibleLivingEntities.findClosest(
{ otherEntity -> otherEntity.distanceToSqr(entity) <= maxDistance.pow(2) && !entity.hasPassenger(otherEntity) }
).orElse(null)
if (closest == null) {
return ObjectiveStatus.INACTIVE
} else {
// Become fixated
fixation = brain.fixate(
IdleLookFixation(
this,
closest,
(minDuration..maxDuration).random()
)
)
return ObjectiveStatus.FIXATED
}
}
class IdleLookFixation(
val objective: LookAtNearbyEntities,
val targetEntity: LivingEntity,
var remainingTicks: Int
) : EntityFixation, LookingTrackerFixation {
override var lookingTracker: LookingTracker? = null
override fun getDescription(entity: LivingEntity): String {
return "Looking at a nearby entity ($remainingTicks ticks left)"
}
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
// Bro literally anything will distract me
return true
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
if (targetEntity.isRemoved || entity !is PathfinderMob) {
return false
}
if (lookingTracker == null) {
lookingTracker = LookingTracker(entity, EntityTracker(targetEntity, true))
}
val lookingTracker = lookingTracker!!
remainingTicks--
lookingTracker.tick()
return remainingTicks > 0
}
}
class Config : ObjectiveConfig {
val maxDistance: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val minDuration: ExpressionOrEntityVariable = Either.left("20".asExpression())
val maxDuration: ExpressionOrEntityVariable = Either.left("80".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
maxDistance,
minDuration,
maxDuration
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
val maxDistance = maxDistance.resolveDouble(behaviourConfigurationContext.runtime)
val minDuration = minDuration.resolveInt(behaviourConfigurationContext.runtime)
val maxDuration = maxDuration.resolveInt(behaviourConfigurationContext.runtime)
return LookAtNearbyEntities(
maxDistance = maxDistance,
minDuration = minDuration,
maxDuration = maxDuration
)
}
}
}
@@ -1,65 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.OmniPathingEntity
import net.minecraft.world.entity.LivingEntity
class MaintainFluidY : Objective {
override fun getDescription(entity: LivingEntity) = "Maintain Y in fluids"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is OmniPathingEntity) {
return ObjectiveStatus.INVALID
}
val fixation = brain.fixation
if (fixation is MovementTrackerFixation) {
return ObjectiveStatus.BLOCKED
}
if (entity.isFlying()) {
return ObjectiveStatus.INACTIVE
}
if (entity.canSwimInWater() && entity.isUnderWater) {
entity.isNoGravity = true
} else if (entity.canSwimInLava() && entity.isInLava) {
entity.isNoGravity = true
} else {
entity.isNoGravity = false
}
return if (entity.isNoGravity) ObjectiveStatus.ACTIVE else ObjectiveStatus.INACTIVE
}
class Config : ObjectiveConfig {
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): List<MoLangConfigVariable> {
return emptyList()
}
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
return MaintainFluidY()
}
}
}
@@ -1,251 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.*
import com.cobblemon.mod.common.api.ai.biggerbrain.*
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.comfortDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.entity.ai.CobblemonWalkTarget
import com.cobblemon.mod.common.util.*
import com.mojang.datafixers.util.Either
import net.minecraft.core.BlockPos
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.TamableAnimal
import net.minecraft.world.entity.ai.behavior.BehaviorUtils
import net.minecraft.world.entity.ai.util.RandomPos
import net.minecraft.world.level.pathfinder.PathType
import net.minecraft.world.phys.Vec3
/**
* Tries to path into water if the entity usually avoids land.
* Will pathfind through land even if the entity usually filters out land nodes.
* If water cannot be found in the entity's wander range it'll wander randomly in a spiral-ish pattern
*
* @author JazzMcNade
* @since January 25th, 2026
*/
class MoveIntoWater(
val ticksBetweenAttempts: Int = 60,
val maxDistance: Expression = "14.0".asExpression(),
val speedMultiplier: Expression = "0.4".asExpression()
) : Objective {
var movementTask: EntityFixation? = null
var remainingCooldownTicks = ticksBetweenAttempts
var wanderDirection: Vec3? = null
var isWanderTurnDirectionClockwise = true
var wanderTurnChance = BASE_TURN_CHANCE
var failCount = 0
override fun getDescription(entity: LivingEntity) = "Move into water if currently out of water"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is TamableAnimal) {
return ObjectiveStatus.INVALID
}
if (entity.isInWater) {
// All good, nothing to do here
return ObjectiveStatus.INACTIVE
}
if (brain.isFixation(movementTask)) {
remainingCooldownTicks = ticksBetweenAttempts
return ObjectiveStatus.FIXATED
}
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
return ObjectiveStatus.INACTIVE
} else {
remainingCooldownTicks = ticksBetweenAttempts
}
if (brain.distract(comfortDistraction)) {
val maxDistance = mainThreadRuntime.resolveInt(maxDistance)
val speedMultiplier = mainThreadRuntime.resolveFloat(speedMultiplier)
val runtime = mainThreadRuntime
val wanderControl = entity.brain.getMemorySafely(CobblemonMemories.WANDER_CONTROL).orElse(null)
val allowLand = wanderControl?.allowLand
?: runtime.resolveBoolean("(q.entity.behaviour.moving.walk.can_walk && q.entity.behaviour.moving.walk.avoids_land) || q.entity.behaviour.moving.fly.can_fly".asExpression())
val allowAir = wanderControl?.allowAir
?: runtime.resolveBoolean("q.entity.behaviour.moving.fly.can_fly && !q.entity.behaviour.moving.walk.can_walk".asExpression())
val types = mutableSetOf<WanderType>()
if ((allowLand || allowAir)) {
types.add(WanderType.WATER)
}
if (types.isEmpty()) {
return ObjectiveStatus.INACTIVE
}
var walkTarget: CobblemonWalkTarget? = null
val targetVec3 = BehaviorUtils.getRandomSwimmablePos(entity, 10, 7)
if (targetVec3 != null) {
walkTarget = CobblemonWalkTarget(
BlockPos.containing(targetVec3.x, targetVec3.y, targetVec3.z),
speedMultiplier,
0,
nodeTypeFilter = { nodeType ->
true
}
)
}
if (walkTarget == null) {
if (failCount >= 5) {
// No out of water target could be found.
// Need to choose a direction and move as far as possible, hoping we randomly find water
// Totally possible that a shoreline is *just* outside the entity's wander range and
// we choose a direction that's opposite of the shoreline
// To counteract this, the pokemon moves in a (very roughly) spiral pattern outward from the origin
var wanderPosition: BlockPos? = null
if (wanderDirection == null) {
val wanderOffset = RandomPos.generateRandomDirection(entity.level().random, maxDistance / 2, 0)
wanderDirection = wanderOffset.toVec3d().normalize()
isWanderTurnDirectionClockwise = entity.random.nextInt(2) > 0
wanderTurnChance = BASE_TURN_CHANCE
wanderPosition = entity.blockPosition().offset(wanderOffset.x, wanderOffset.y, wanderOffset.z)
} else {
if (entity.level().random.nextFloat() < wanderTurnChance) {
// Turn 30 degrees
wanderDirection =
wanderDirection!!.yRot(Math.PI.toFloat() / 3.0f * if (isWanderTurnDirectionClockwise) -1f else 1f)
wanderTurnChance *= 0.7
}
val wanderVec = entity.position().add(wanderDirection!!.scale(maxDistance.toDouble()))
wanderPosition = BlockPos.containing(wanderVec)
}
val wanderTarget = generateWaterSafePosToward(entity, maxDistance, wanderPosition)
if (wanderTarget != null) {
walkTarget = CobblemonWalkTarget(
wanderPosition,
speedMultiplier,
0,
nodeTypeFilter = { nodeType ->
true
}
)
} else {
return ObjectiveStatus.ACTIVE
}
} else {
failCount++
}
}
if (walkTarget != null) {
failCount = 0
val movementTracker = RegularMovementTracker.attempt(entity, walkTarget)
?: return ObjectiveStatus.ACTIVE
brain.distract(comfortDistraction)
movementTask = brain.fixate(
fixation = MoveIntoWaterFixation(
movementTracker = movementTracker
)
)
}
}
return ObjectiveStatus.ACTIVE
}
fun generateWaterSafePosToward(
mob: PathfinderMob,
range: Int,
targetPos: BlockPos
): BlockPos? {
for (i in 0..4) {
val candidate: BlockPos? = RandomPos.generateRandomPosTowardDirection(
mob,
range,
mob.level().random,
targetPos
)
if (candidate == null) continue
val pathType = mob.navigation.nodeEvaluator.getPathType(mob, candidate)
// Don't actually care if it can be reached, only if it's not hazardous
if (pathType == PathType.WALKABLE || mob.getPathfindingMalus(pathType) <= 0)
return candidate
}
return null
}
companion object {
val BASE_TURN_CHANCE = 0.8
}
class MoveIntoWaterFixation(
override val movementTracker: MovementTracker,
) : EntityFixation, MovementTrackerFixation {
override fun getDescription(entity: LivingEntity) = "Moving into water"
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
return distraction.isDamage || distraction.isForce || movementTracker.lastStatus == MovementStatus.COMPLETED
}
override fun onDistract(distraction: Distraction, entity: LivingEntity) {
movementTracker.stop()
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
val movementStatus = tickMovementFixation()
if (movementStatus == MovementStatus.COMPLETED) return false
if (!entity.isInWater) {
return false
}
return movementStatus != MovementStatus.FAILED
}
}
class Config : ObjectiveConfig {
val ticksBetweenAttempts: ExpressionOrEntityVariable = Either.left("60".asExpression())
val maxDistance: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val speedMultiplier: ExpressionOrEntityVariable = Either.left("0.4".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
ticksBetweenAttempts,
maxDistance,
speedMultiplier
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
val ticksBetweenAttempts = ticksBetweenAttempts.resolveInt(behaviourConfigurationContext.runtime)
return MoveIntoWater(
ticksBetweenAttempts = ticksBetweenAttempts,
maxDistance = maxDistance.asSimplifiedExpression(entity),
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity)
)
}
}
}
@@ -1,258 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.*
import com.cobblemon.mod.common.api.ai.biggerbrain.*
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.comfortDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.entity.ai.CobblemonWalkTarget
import com.cobblemon.mod.common.util.*
import com.mojang.datafixers.util.Either
import net.minecraft.core.BlockPos
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.TamableAnimal
import net.minecraft.world.entity.ai.util.LandRandomPos
import net.minecraft.world.entity.ai.util.RandomPos
import net.minecraft.world.level.pathfinder.PathType
import net.minecraft.world.phys.Vec3
/**
* Tries to path out of water if the entity usually water to avoid water.
* Will pathfind through water even if the entity usually filters out water path nodes.
* If land cannot be found in the entity's wander range it'll wander randomly in a spiral-ish pattern
*
* @author JazzMcNade
* @since January 17th, 2026
*/
class MoveOutOfWater(
val ticksBetweenAttempts: Int = 60,
val maxDistance: Expression = "14.0".asExpression(),
val speedMultiplier: Expression = "0.4".asExpression()
) : Objective {
var movementTask: EntityFixation? = null
var remainingCooldownTicks = ticksBetweenAttempts
var wanderDirection: Vec3? = null
var isWanderTurnDirectionClockwise = true
var wanderTurnChance = BASE_TURN_CHANCE
var failCount = 0
override fun getDescription(entity: LivingEntity) = "Move out of water"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is TamableAnimal) {
return ObjectiveStatus.INVALID
}
if (brain.isFixation(movementTask)) {
remainingCooldownTicks = ticksBetweenAttempts
return ObjectiveStatus.FIXATED
}
if (!entity.isInWater || entity.isUnderWater) {
// Focus on not drowning first
// TODO: 100% boned if in an underwater cave
return ObjectiveStatus.INACTIVE
}
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
return ObjectiveStatus.INACTIVE
} else {
remainingCooldownTicks = ticksBetweenAttempts
}
val maxDistance = mainThreadRuntime.resolveInt(maxDistance)
val speedMultiplier = mainThreadRuntime.resolveFloat(speedMultiplier)
val runtime = mainThreadRuntime
val wanderControl = entity.brain.getMemorySafely(CobblemonMemories.WANDER_CONTROL).orElse(null)
val allowLand = wanderControl?.allowLand
?: runtime.resolveBoolean("(q.entity.behaviour.moving.walk.can_walk && !q.entity.behaviour.moving.walk.avoids_land) || q.entity.behaviour.moving.fly.can_fly".asExpression())
val allowAir = wanderControl?.allowAir
?: runtime.resolveBoolean("q.entity.behaviour.moving.fly.can_fly && !q.entity.behaviour.moving.walk.can_walk".asExpression())
val types = mutableSetOf<WanderType>()
if ((allowLand || allowAir)) {
types.add(WanderType.LAND)
}
if (types.isEmpty()) {
return ObjectiveStatus.INACTIVE
}
if (brain.distract(comfortDistraction)) {
var walkTarget: CobblemonWalkTarget? = null
val targetVec3 = LandRandomPos.getPos(entity, maxDistance, maxDistance)
if (targetVec3 != null) {
walkTarget = CobblemonWalkTarget(
BlockPos.containing(targetVec3.x, targetVec3.y, targetVec3.z),
speedMultiplier,
0,
nodeTypeFilter = { nodeType ->
true
}
)
}
if (walkTarget == null) {
if (failCount >= 5) {
// No out of water target black with a malus of 0 could be found.
// Need to choose a direction and move as far as possible, hoping we randomly find land
// Totally possible that a shoreline is *just* outside of the entity's wander range and
// we choose a direction that's opposite of the shoreline
// To counteract this, the pokemon moves in a (very roughly) spiral pattern outward from the origin
var wanderPosition: BlockPos? = null
if (wanderDirection == null) {
val wanderOffset = RandomPos.generateRandomDirection(entity.level().random, maxDistance / 2, 0)
wanderDirection = wanderOffset.toVec3d().normalize()
isWanderTurnDirectionClockwise = entity.random.nextInt(2) > 0
wanderTurnChance = BASE_TURN_CHANCE
wanderPosition = entity.blockPosition().offset(wanderOffset.x, wanderOffset.y, wanderOffset.z)
} else {
if (entity.level().random.nextFloat() < wanderTurnChance) {
// Turn 30 degrees
wanderDirection =
wanderDirection!!.yRot(Math.PI.toFloat() / 3.0f * if (isWanderTurnDirectionClockwise) -1f else 1f)
wanderTurnChance *= 0.7
}
val wanderVec = entity.position().add(wanderDirection!!.scale(maxDistance.toDouble()))
wanderPosition = BlockPos.containing(wanderVec)
}
val wanderTarget = generateWaterSafePosToward(entity, maxDistance, wanderPosition)
if (wanderTarget != null) {
walkTarget = CobblemonWalkTarget(
wanderPosition,
speedMultiplier,
0,
nodeTypeFilter = { nodeType ->
true
}
)
} else {
return ObjectiveStatus.ACTIVE
}
} else {
failCount++
}
}
if (walkTarget != null) {
failCount = 0
val movementTracker = RegularMovementTracker.attempt(entity, walkTarget)
?: return ObjectiveStatus.ACTIVE
movementTask = brain.fixate(
fixation = StayOutOfWaterFixation(
movementTracker = movementTracker
)
)
}
}
return ObjectiveStatus.ACTIVE
}
fun generateWaterSafePosToward(
mob: PathfinderMob,
range: Int,
targetPos: BlockPos
): BlockPos? {
for (i in 0..4) {
val candidate: BlockPos? = RandomPos.generateRandomPosTowardDirection(
mob,
range,
mob.level().random,
targetPos
)
if (candidate == null) continue
val pathType = mob.navigation.nodeEvaluator.getPathType(mob, candidate)
// Don't actually care if it can be reached, only if it's not hazardous
if (pathType == PathType.WATER || mob.getPathfindingMalus(pathType) <= 0)
return candidate
}
return null
}
companion object {
const val BASE_TURN_CHANCE = 0.8
}
class StayOutOfWaterFixation(
override val movementTracker: MovementTracker,
) : EntityFixation, MovementTrackerFixation {
var ticksOutOfWater = 0
override fun getDescription(entity: LivingEntity) = "Moving out of water"
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
// Easily distracted once we are no longer touching water.
return distraction.isDamage || distraction.isForce || movementTracker.lastStatus == MovementStatus.COMPLETED
}
override fun onDistract(distraction: Distraction, entity: LivingEntity) {
movementTracker.stop()
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
val movementStatus = tickMovementFixation()
if (movementStatus == MovementStatus.COMPLETED) return false
if (entity.isInWater) {
ticksOutOfWater = 0
} else {
ticksOutOfWater++
if (ticksOutOfWater > 20) {
// Made it out of water, job done
return false
}
}
return movementStatus != MovementStatus.FAILED
}
}
class Config : ObjectiveConfig {
val ticksBetweenAttempts: ExpressionOrEntityVariable = Either.left("60".asExpression())
val maxDistance: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val speedMultiplier: ExpressionOrEntityVariable = Either.left("0.4".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
ticksBetweenAttempts,
maxDistance,
speedMultiplier
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
val ticksBetweenAttempts = ticksBetweenAttempts.resolveInt(behaviourConfigurationContext.runtime)
return MoveOutOfWater(
ticksBetweenAttempts = ticksBetweenAttempts,
maxDistance = maxDistance.asSimplifiedExpression(entity),
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity)
)
}
}
}
@@ -1,166 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.*
import com.cobblemon.mod.common.api.ai.biggerbrain.*
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.comfortDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.pokemon.status.Statuses
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.*
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.phys.AABB
/**
* Looks for a resting place if the Pokemon is drowsy, and if available paths to it.
*
* @author JazzMcNade
* @since February 3rd, 2026
*/
class MoveToRestingPlace(
val ticksBetweenAttempts: Int = 80,
val horizontalSearchDistance: Expression = "14.0".asExpression(),
val verticalSearchDistance: Expression = "6.0".asExpression(),
val onlyFromStatus: Expression = "false".asExpression(),
val speedMultiplier: Expression = "0.4".asExpression()
) : Objective {
var movementTask: EntityFixation? = null
var remainingCooldownTicks = ticksBetweenAttempts
override fun getDescription(entity: LivingEntity) = "Moving to a resting place"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PokemonEntity) {
return ObjectiveStatus.INVALID
}
brain.getMemory(CobblemonMemories.POKEMON_DROWSY)
?: return ObjectiveStatus.INACTIVE
if (brain.isFixation(movementTask)) {
remainingCooldownTicks = ticksBetweenAttempts
return ObjectiveStatus.FIXATED
}
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
}
val hasSleepStatus = entity.pokemon.status?.status === Statuses.SLEEP
if (hasSleepStatus) return ObjectiveStatus.INACTIVE // Already sleeping
if (entity.behaviour.resting.canSleep) {
if (mainThreadRuntime.resolveBoolean(onlyFromStatus)) {
return ObjectiveStatus.BLOCKED
}
if (remainingCooldownTicks > 0 || entity.canSleepAt(entity.blockPosition().below())) {
// Can sleep where we're at, no need to go anywhere
return ObjectiveStatus.INACTIVE
}
val hSearchDistance = mainThreadRuntime.resolveDouble(horizontalSearchDistance)
val vSearchDistance = mainThreadRuntime.resolveDouble(verticalSearchDistance)
val positionList = entity.level()
.getBlockPositions(AABB.ofSize(entity.position(), hSearchDistance, vSearchDistance, hSearchDistance))
.filter(entity::canSleepAt)
val position = if (positionList.isEmpty()) null else positionList.random(1).firstOrNull()
if (position != null && brain.distract(comfortDistraction)) {
val speedMultiplier = mainThreadRuntime.resolveFloat(speedMultiplier)
val movementTracker = RegularMovementTracker.attempt(
entity = entity,
walkTarget = WalkTarget(
position,
speedMultiplier,
0
)
)
if (movementTracker != null) {
// Become fixated
movementTask = brain.fixate(
fixation = MoveToRestingPlaceFixation(
movementTracker = movementTracker,
)
)
}
} else {
return ObjectiveStatus.INACTIVE
}
return ObjectiveStatus.ACTIVE
}
return ObjectiveStatus.INACTIVE
}
class MoveToRestingPlaceFixation(
override val movementTracker: MovementTracker,
) : EntityFixation, MovementTrackerFixation {
override fun getDescription(entity: LivingEntity) = "Moving to a resting place"
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
return distraction.isDamage || distraction.isForce || movementTracker.lastStatus == MovementStatus.COMPLETED
}
override fun onDistract(distraction: Distraction, entity: LivingEntity) {
movementTracker.stop()
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
val movementStatus = tickMovementFixation()
if (movementStatus == MovementStatus.COMPLETED) return false
return movementStatus != MovementStatus.FAILED
}
}
class Config : ObjectiveConfig {
val ticksBetweenAttempts: ExpressionOrEntityVariable = Either.left("60".asExpression())
val horizontalSearchDistance: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val verticalSearchDistance: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val speedMultiplier: ExpressionOrEntityVariable = Either.left("0.4".asExpression())
val onlyFromStatus: ExpressionOrEntityVariable = Either.left("false".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
ticksBetweenAttempts,
horizontalSearchDistance,
verticalSearchDistance,
speedMultiplier,
onlyFromStatus
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
val ticksBetweenAttempts = ticksBetweenAttempts.resolveInt(behaviourConfigurationContext.runtime)
return MoveToRestingPlace(
ticksBetweenAttempts = ticksBetweenAttempts,
horizontalSearchDistance = horizontalSearchDistance.asSimplifiedExpression(entity),
verticalSearchDistance = verticalSearchDistance.asSimplifiedExpression(entity),
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity),
onlyFromStatus = onlyFromStatus.asSimplifiedExpression(entity)
)
}
}
}
@@ -1,177 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.Priority
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.DistractionType
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.AttackFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.resolveInt
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
class NeutralBehaviour(
speedMultiplier: Expression = "0.5".asExpression(), // How do we transfer speed to the attack behaviour? Do we want to?
engageRange: Expression = "5.0".asExpression(),
disengageRange: Expression = "20.0".asExpression(),
condition: Expression = "true".asExpression(),
targetCondition: Expression = "true".asExpression(), // target condition (will be checked on entity interaction)
description: Expression = "'Neutral Behaviour'".asExpression(),
private val maxAttackDuration: Expression = "300".asExpression(),
private val retaliationHitCount: Expression = "1".asExpression()
) : EntityResponseObjective(
speedMultiplier = speedMultiplier, // How do we transfer speed to the attack behaviour? Do we want to?
engageRange = engageRange,
disengageRange = disengageRange,
condition = condition, // Self/environment condition check
targetCondition = targetCondition, // target condition (will be checked on entity interaction)
description = description,
) {
override val observedMemories = listOf(MemoryModuleType.HURT_BY_ENTITY, CobblemonMemories.ATTACK_TARGET_DATA)
private var fixation: EntityFixation? = null
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PokemonEntity || !entity.isAlive) return ObjectiveStatus.INVALID
if (trackedEntity != null) {
val attackTarget = brain.getMemory(MemoryModuleType.ATTACK_TARGET)
val avoidTarget = brain.getMemory(MemoryModuleType.AVOID_TARGET)
if (attackTarget != null && trackedEntity?.uuid == attackTarget.uuid) {
// Check if we continue
return ObjectiveStatus.ACTIVE
} else if (avoidTarget != null && trackedEntity?.uuid === avoidTarget.uuid) {
// Check if we continue
val runtime = mainThreadRuntime.withQueryValue("entity", (trackedEntity!!).asMostSpecificMoLangValue())
val disengageDistance = runtime.resolveFloat(disengageRange)
if (disengageDistance < entity.distanceTo(trackedEntity!!)) {
brain.eraseMemory(MemoryModuleType.AVOID_TARGET)
trackedEntity = null
}
} else {
// Something has overridden us
trackedEntity = null
}
}
return if (trackedEntity != null) ObjectiveStatus.ACTIVE else ObjectiveStatus.INACTIVE
}
override fun onRegister(entity: LivingEntity, brain: BiggerBrain) {
brain.subscribe(
priority = Priority.LOW,
memory = MemoryModuleType.HURT_BY_ENTITY
) { value, labels ->
if (value != null) {
// Something just smacked us, see if we should get mad about it.
val livingEntity = value
val runtime = mainThreadRuntime.withQueryValue("entity", (livingEntity).asMostSpecificMoLangValue())
val shouldTarget = runtime.resolveBoolean(condition)
if (shouldTarget && brain.fixation !is AttackFixation) {
brain.setMemory(
MemoryModuleType.ATTACK_TARGET, livingEntity,
runtime.resolveInt(maxAttackDuration).toLong()
)
brain.eraseMemory(MemoryModuleType.AVOID_TARGET)
trackedEntity = livingEntity
fixation = brain.fixate(
AttackFixation(
targetEntity = trackedEntity!!,
speedMultiplier = speedMultiplier,
distractionTypes = setOf(DistractionType.FORCE),
availableMoves = getRealTimeMoves(entity)
)
)
}
}
return@subscribe true
}
brain.subscribe(
priority = Priority.LOW,
memory = CobblemonMemories.ATTACK_TARGET_DATA
) { value, labels ->
if (value != null) {
// We smacked them, check if it's time for tactical retreat
val attackData = value
val livingEntity = brain.getMemory(MemoryModuleType.ATTACK_TARGET) ?: return@subscribe true
val runtime = mainThreadRuntime.withQueryValue("entity", (livingEntity).asMostSpecificMoLangValue())
if (attackData.hitsLanded >= runtime.resolveInt(retaliationHitCount)) {
// Justice served, carry on
brain.eraseMemory(MemoryModuleType.ATTACK_TARGET)
brain.eraseMemory(CobblemonMemories.ATTACK_TARGET_DATA)
brain.setMemory(MemoryModuleType.AVOID_TARGET, trackedEntity)
}
}
return@subscribe true
}
}
class Config : ObjectiveConfig {
val speedMultiplier: ExpressionOrEntityVariable = Either.left("0.5".asExpression())
val engageRange: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val disengageRange: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
val targetCondition: ExpressionOrEntityVariable = Either.left("false".asExpression())
val maxAttackDuration: ExpressionOrEntityVariable = Either.left("300".asExpression())
val retaliationHitCount: ExpressionOrEntityVariable = Either.left("1".asExpression())
val description: ExpressionOrEntityVariable = Either.left("'Neutral Behaviour'".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): List<MoLangConfigVariable> {
return listOf(
condition,
targetCondition,
engageRange,
disengageRange,
retaliationHitCount,
description
).asVariables()
}
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
return NeutralBehaviour(
condition = condition.asSimplifiedExpression(entity),
targetCondition = condition.asSimplifiedExpression(entity),
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity),
engageRange = engageRange.asSimplifiedExpression(entity),
disengageRange = disengageRange.asSimplifiedExpression(entity),
maxAttackDuration = maxAttackDuration.asSimplifiedExpression(entity),
description = description.asSimplifiedExpression(entity),
retaliationHitCount = retaliationHitCount.asSimplifiedExpression(entity),
)
}
}
}
@@ -1,42 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
/**
* An ongoing priority for an entity. Objectives are managed by the [BiggerBrain] system. Objectives can act out
* entirely within their own logic, or they can alter memories or create fixations for the entity to take up its
* entire attention.
*
* @author Hiroku
* @since December 29th, 2025
*/
interface Objective {
companion object {
/**
* The idea behind this is that later objectives may like to know or respect that something impacting wandering
* has taken place.
*/
val OBJECTIVE_TAG_WANDERING = "WANDERING"
}
/** The memory types that, upon being changed, should trigger [onMemoryChanged]. */
val observedMemories: List<MemoryModuleType<*>>
get() = emptyList()
/** Gets a current description for this objective. This is purely used for the debug overlay. */
fun getDescription(entity: LivingEntity): String
/** Performs this objective's logic for a tick. */
fun perform(entity: LivingEntity, brain: BiggerBrain, activeObjectiveTags: MutableSet<String>): ObjectiveStatus
/** Runs when an objective is added to a [BiggerBrain]. Prime opportunity to register memory subscriptions. */
fun onRegister(entity: LivingEntity, brain: BiggerBrain) {}
}
@@ -1,28 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
/**
* The current status of an [Objective]. Used for the debug overlay.
*
* @author Hiroku
* @since December 29th, 2025
*/
enum class ObjectiveStatus {
/** States that this objective owns the current fixation. */
FIXATED,
/** States that the objective's logic is ongoing and not impeded. */
ACTIVE,
/** States that the objective is not performing any meaningful logic right now but isn't actively blocked. */
INACTIVE,
/** States that there are other objectives, fixations, etc. in play which prevents the objective from being performed. */
BLOCKED,
/** States that the objective is not valid and shouldn't have been registered on the entity in the first place, such as when placed on the wrong entity type. */
INVALID
}
@@ -1,234 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementStatus
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.RegularMovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.idleBoredomDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookAndMoveFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookingTrackerFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.getMemorySafely
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolveDouble
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import net.minecraft.sounds.SoundEvents
import net.minecraft.world.entity.Entity
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.entity.item.ItemEntity
import net.minecraft.world.item.ItemStack
import net.minecraft.world.level.GameRules
import kotlin.math.ceil
import kotlin.math.min
/**
* Paths to whatever item entity is marked by NEAREST_VISIBLE_WANTED_ITEM
* Upon reaching the target attempts to place it in held item slot
* held item slot if possible.
* Requires NEARBY_SWEET_BERRY_BUSH memory
*
* @author JazzMcNade
* @since February 8th, 2026
*/
class PickupItem(
val ticksBetweenAttempts: Int = 60,
val maxDistance: Expression = "14.0".asExpression(),
val speedMultiplier: Expression = "0.4".asExpression(),
val maxReach: Expression = "1.0".asExpression(),
) : Objective {
var collectItemTask: EntityFixation? = null
var remainingCooldownTicks = ticksBetweenAttempts
override fun getDescription(entity: LivingEntity) = "Pickup item"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PokemonEntity) {
return ObjectiveStatus.INVALID
} else if (brain.isFixation(collectItemTask)) {
remainingCooldownTicks = ticksBetweenAttempts
return ObjectiveStatus.FIXATED
}
val itemEntity = entity.biggerBrain.getMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM) ?: return ObjectiveStatus.INACTIVE
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
return ObjectiveStatus.ACTIVE
}
mainThreadRuntime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
val speedMultiplier = mainThreadRuntime.resolveFloat(speedMultiplier)
// See if the item can be picked up without needing to path to it
val success = tryPickupItem(entity, itemEntity)
if (!success) {
// Item is too far away, need to path to it
if (remainingCooldownTicks <= 0 && brain.distract(idleBoredomDistraction)) {
remainingCooldownTicks = ticksBetweenAttempts
val horizontalHitboxRadius = maxOf(entity.boundingBox.xsize, entity.boundingBox.zsize) / 2
val movementTracker = RegularMovementTracker.attempt(
entity = entity,
walkTarget = WalkTarget(
itemEntity,
speedMultiplier,
min(ceil(horizontalHitboxRadius).toInt() - 1, 1),
)
)
if (movementTracker != null) {
val lookingTracker = LookingTracker(entity = entity, lookTarget = movementTracker.walkTarget.target)
collectItemTask = brain.fixate(
fixation = PickupItemFixation(
objective = this,
itemEntity = itemEntity,
movementTracker = movementTracker,
lookingTracker = lookingTracker,
)
)
}
}
} else {
remainingCooldownTicks = ticksBetweenAttempts
}
return ObjectiveStatus.ACTIVE
}
fun tryPickupItem(entity: PokemonEntity, itemEntity: ItemEntity) : Boolean {
val maxReach = mainThreadRuntime.resolveDouble(maxReach) + maxOf(entity.boundingBox.xsize, entity.boundingBox.zsize) / 2
if (itemEntity.distanceTo(entity) > maxReach || !entity.hasLineOfSight(itemEntity)) {
return false
}
entity.brain.eraseMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM)
entity.take(itemEntity, 1) // This creates the effect of the item going into the entity along with the item pickup sound
val stack = entity.pokemon.swapHeldItem(itemEntity.item)
if (!stack.isEmpty && !entity.level().isClientSide) {
dropItem(entity, stack)
}
return true
}
class PickupItemFixation(
val objective: PickupItem,
val itemEntity: ItemEntity,
override val movementTracker: MovementTracker,
override val lookingTracker : LookingTracker,
): EntityFixation, MovementTrackerFixation, LookingTrackerFixation {
override fun getDescription(entity: LivingEntity) = "Moving to desired item"
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
return distraction.isDamage || distraction.isForce || (movementTracker.lastStatus == MovementStatus.COMPLETED && entity.brain.getMemorySafely(
CobblemonMemories.NEARBY_SWEET_BERRY_BUSH).orElse(null) != null)
}
override fun onDistract(distraction: Distraction, entity: LivingEntity) {
movementTracker.stop()
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
lookingTracker.tick()
movementTracker.tick()
if (movementTracker.lastStatus == MovementStatus.COMPLETED || movementTracker.lastStatus == MovementStatus.FAILED) {
// May have failed but let's check if we're still close enoug to grab it
val world = entity.level()
if (entity !is PokemonEntity) return false
if (!world.gameRules.getRule(GameRules.RULE_MOBGRIEFING).get()) {
// Not allowed to alter the world
return false
}
if (!itemEntity.isAlive || !entity.pokemon.canDropHeldItem) {
return false
}
val succeeded = objective.tryPickupItem(entity, itemEntity)
if (!succeeded && movementTracker.lastStatus == MovementStatus.FAILED) {
// Cannot reach, give up for a while
entity.brain.setMemoryWithExpiry(CobblemonMemories.DISABLE_WALK_TO_WANTED_ITEM, true, 200)
entity.brain.eraseMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM)
}
return false
}
return true
}
}
class Config : ObjectiveConfig {
val ticksBetweenAttempts: ExpressionOrEntityVariable = Either.left("60".asExpression())
val maxDistance: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val speedMultiplier: ExpressionOrEntityVariable = Either.left("0.4".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
ticksBetweenAttempts,
maxDistance,
speedMultiplier
).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Objective {
val ticksBetweenAttempts = ticksBetweenAttempts.resolveInt(behaviourConfigurationContext.runtime)
return PickupItem(
ticksBetweenAttempts = ticksBetweenAttempts,
maxDistance = maxDistance.asSimplifiedExpression(entity),
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity)
)
}
}
companion object {
fun dropItem(entity: Entity, stack: ItemStack) {
val itemEntity = ItemEntity(
entity.level(),
entity.x + entity.lookAngle.x,
entity.y + 1.0,
entity.z + entity.lookAngle.z,
stack
)
itemEntity.setPickUpDelay(40)
itemEntity.setThrower(entity)
entity.playSound(SoundEvents.FOX_SPIT, 1.0f, 1.0f) // TODO: customize this sound?
entity.level().addFreshEntity(itemEntity)
}
}
}
@@ -1,134 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookingTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveDouble
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.core.BlockPos
import net.minecraft.core.Direction
import kotlin.math.pow
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.BlockPosTracker
import net.minecraft.world.entity.ai.behavior.EntityTracker
import net.minecraft.world.entity.ai.behavior.PositionTracker
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.MemoryStatus
import net.minecraft.world.phys.Vec3
/**
* Randomly points toward spawn. Very easily distracted once doing so.
*
*/
class PointToSpawn(
val minDuration: Int = 20,
val maxDuration: Int = 200
) : Objective {
var fixation: EntityFixation? = null
override fun getDescription(entity: LivingEntity) = "Point towards spawn"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (brain.isFixation(fixation)) {
return ObjectiveStatus.FIXATED
} else if (brain.fixation != null) {
fixation = null
return ObjectiveStatus.BLOCKED
} else if (!entity.brain.checkMemory(MemoryModuleType.LOOK_TARGET, MemoryStatus.REGISTERED)
|| !entity.brain.checkMemory(MemoryModuleType.WALK_TARGET, MemoryStatus.VALUE_ABSENT)
) {
return ObjectiveStatus.BLOCKED
}
val blockPos = Vec3.atCenterOf(entity.level().sharedSpawnPos).with(Direction.Axis.Y, entity.eyeY)
brain.setMemory(
MemoryModuleType.LOOK_TARGET,
BlockPosTracker(blockPos)
)
// Become fixated
fixation = brain.fixate(
IdleLookFixation(
this,
blockPos,
(minDuration..maxDuration).random()
)
)
return ObjectiveStatus.FIXATED
}
class IdleLookFixation(
val objective: PointToSpawn,
val targetPosition: Vec3,
var remainingTicks: Int
) : EntityFixation, LookingTrackerFixation {
override var lookingTracker: LookingTracker? = null
override fun getDescription(entity: LivingEntity): String {
return "Looking at spawn position ($remainingTicks ticks left)"
}
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
return true
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
if (entity !is PathfinderMob) {
return false
}
if (lookingTracker == null) {
lookingTracker = LookingTracker(entity, BlockPosTracker(targetPosition))
}
val lookingTracker = lookingTracker!!
remainingTicks--
lookingTracker.tick()
return remainingTicks > 0
}
}
class Config : ObjectiveConfig {
val minDuration: ExpressionOrEntityVariable = Either.left("20".asExpression())
val maxDuration: ExpressionOrEntityVariable = Either.left("80".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
minDuration,
maxDuration
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
val minDuration = minDuration.resolveInt(behaviourConfigurationContext.runtime)
val maxDuration = maxDuration.resolveInt(behaviourConfigurationContext.runtime)
return PointToSpawn(
minDuration = minDuration,
maxDuration = maxDuration
)
}
}
}
@@ -1,113 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
class SkittishBehaviour(
engageRange: Expression = "5.0".asExpression(),
disengageRange: Expression = "20.0".asExpression(),
condition: Expression = "true".asExpression(),
targetCondition: Expression = "false".asExpression(),
description: Expression = "'Skittish Behaviour'".asExpression(),
) : EntityResponseObjective(
// speedMultiplier = speedMultiplier, // How do we transfer speed to the attack behaviour? Do we want to?
engageRange = engageRange,
disengageRange = disengageRange,
condition = condition, // Self/environment condition check
targetCondition = targetCondition, // target condition (will be checked on entity interaction)
description = description,
) {
private var remainingCooldownTicks = 0
override val observedMemories = listOf(MemoryModuleType.HURT_BY_ENTITY, CobblemonMemories.ATTACK_TARGET_DATA)
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PokemonEntity || !entity.isAlive) return ObjectiveStatus.INVALID
val avoidTarget = brain.getMemory(MemoryModuleType.AVOID_TARGET)
if (trackedEntity != null) {
if (avoidTarget != null && trackedEntity?.uuid === avoidTarget.uuid) {
// Check if we continue
if(!shouldContinue(entity, brain)) {
brain.eraseMemory(MemoryModuleType.AVOID_TARGET)
trackedEntity = null
}
} else {
// Something has overridden us
trackedEntity = null
}
} else {
// Scan visible livingEntities
val targetedEntity = scanForValidTargets(entity, brain)
if (targetedEntity != null) {
trackedEntity = targetedEntity
brain.setMemory(MemoryModuleType.AVOID_TARGET, trackedEntity)
}
}
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
}
return if (trackedEntity != null) ObjectiveStatus.ACTIVE else ObjectiveStatus.INACTIVE
}
class Config : ObjectiveConfig {
val engageRange: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val disengageRange: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
val targetCondition: ExpressionOrEntityVariable = Either.left("false".asExpression())
val description: ExpressionOrEntityVariable = Either.left("'Skittish Behaviour'".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): List<MoLangConfigVariable> {
return listOf(
condition,
targetCondition,
engageRange,
disengageRange,
description,
).asVariables()
}
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
return SkittishBehaviour(
condition = condition.asSimplifiedExpression(entity),
targetCondition = targetCondition.asSimplifiedExpression(entity),
engageRange = engageRange.asSimplifiedExpression(entity),
disengageRange = disengageRange.asSimplifiedExpression(entity),
description = description.asSimplifiedExpression(entity)
)
}
}
}
@@ -1,79 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.booleanVariable
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.config.task.SharedEntityVariables
import com.cobblemon.mod.common.api.ai.numberVariable
import com.cobblemon.mod.common.api.ai.resolveBoolean
import com.cobblemon.mod.common.api.ai.resolveFloat
import net.minecraft.tags.FluidTags
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
class StayAfloat(
val chance: Float = 0.8F
) : Objective {
override fun getDescription(entity: LivingEntity) = "Stay Afloat"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PathfinderMob) {
return ObjectiveStatus.INVALID
}
val fixation = brain.fixation
if (fixation is MovementTrackerFixation) {
// Ok if movement is in progress then we don't try staying afloat
return ObjectiveStatus.BLOCKED
}
if (entity.isInWater && (entity.getFluidHeight(FluidTags.WATER) > entity.fluidJumpThreshold) ||
(entity.isInLava && !entity.fireImmune())) {
// Cool do something
if (entity.random.nextFloat() < this.chance) {
entity.jumpControl.jump()
}
return ObjectiveStatus.ACTIVE
} else {
return ObjectiveStatus.INACTIVE
}
}
class Config : ObjectiveConfig {
val condition = booleanVariable(SharedEntityVariables.MOVEMENT_CATEGORY, "can_float", true).asExpressible()
val chance = numberVariable(SharedEntityVariables.MOVEMENT_CATEGORY, "float_chance", 0.8F).asExpressible()
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
condition,
chance
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): StayAfloat? {
return when {
condition.resolveBoolean(behaviourConfigurationContext.runtime) -> StayAfloat(chance.resolveFloat(behaviourConfigurationContext.runtime))
else -> null
}
}
}
}
@@ -1,240 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementStatus
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.RegularMovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.comfortDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookingTrackerFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.resolveInt
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import kotlin.math.abs
import kotlin.math.ceil
import net.minecraft.core.BlockPos
import net.minecraft.util.RandomSource
import net.minecraft.world.entity.Entity
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.TamableAnimal
import net.minecraft.world.entity.ai.behavior.EntityTracker
import net.minecraft.world.entity.ai.memory.WalkTarget
import net.minecraft.world.level.pathfinder.PathType
import net.minecraft.world.level.pathfinder.WalkNodeEvaluator
/**
* Keeps track of the owner entity, and if they are in the same world but are too far away, fixates on getting closer.
* If they are extremely far away, will attempt to teleport to them. When walking to the owner, it pauses for a short
* duration after reaching them to look at them. It's cute.
*
* @author Hiroku
* @since December 29th, 2025
*/
class StayNearOwner(
val ticksBetweenAttempts: Int = 60,
val completionRange: Expression = "4.0".asExpression(),
val maxDistance: Expression = "14.0".asExpression(),
val teleportDistance: Expression = "24.0".asExpression(),
val speedMultiplier: Expression = "0.4".asExpression()
) : Objective {
var followTask: EntityFixation? = null
var remainingCooldownTicks = ticksBetweenAttempts
override fun getDescription(entity: LivingEntity) = "Stay near owner"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is TamableAnimal) {
return ObjectiveStatus.INVALID
} else if (brain.isFixation(followTask)) {
remainingCooldownTicks = ticksBetweenAttempts
return ObjectiveStatus.FIXATED
}
val owner = entity.owner ?: return ObjectiveStatus.INVALID
if (owner.level() != entity.level()) {
return ObjectiveStatus.INVALID
}
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
}
mainThreadRuntime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
val teleportDistance = mainThreadRuntime.resolveFloat(teleportDistance)
val maxDistance = mainThreadRuntime.resolveFloat(maxDistance)
val speedMultiplier = mainThreadRuntime.resolveFloat(speedMultiplier)
val completionRange = mainThreadRuntime.resolveInt(completionRange)
val horizontalHitboxRadius = maxOf(entity.boundingBox.xsize, entity.boundingBox.zsize) / 2
val distance = entity.distanceTo(owner) - horizontalHitboxRadius
if (distance > teleportDistance) {
if (remainingCooldownTicks <= 0 && brain.distract(Distraction.FORCE)) {
remainingCooldownTicks = ticksBetweenAttempts
tryTeleport(entity, owner)
return ObjectiveStatus.ACTIVE
}
return if (remainingCooldownTicks <= 0) ObjectiveStatus.BLOCKED else ObjectiveStatus.ACTIVE
} else if (distance > maxDistance) {
if (remainingCooldownTicks <= 0 && brain.distract(comfortDistraction)) {
remainingCooldownTicks = ticksBetweenAttempts
val movementTracker = RegularMovementTracker.attempt(
entity = entity,
walkTarget = WalkTarget(
owner,
speedMultiplier,
maxOf(completionRange, ceil(horizontalHitboxRadius).toInt()) - 1
)
)
if (movementTracker != null) {
followTask = brain.fixate(
fixation = FollowOwnerFixation(
entity = entity,
owner = owner,
teleportDistance = teleportDistance,
movementTracker = movementTracker
)
)
}
}
}
return ObjectiveStatus.ACTIVE
}
private fun tryTeleport(entity: TamableAnimal, owner: Entity): Boolean {
val blockPos = owner.blockPosition()
for (i in 0..9) {
val j = this.getRandomInt(entity.random, -3, 3)
val k = this.getRandomInt(entity.random, -1, 1)
val l = this.getRandomInt(entity.random, -3, 3)
val succeeded = this.tryTeleportTo(entity, owner, blockPos.x + j, blockPos.y + k, blockPos.z + l)
if (succeeded) {
return true
}
}
return false
}
private fun tryTeleportTo(entity: TamableAnimal, owner: Entity, x: Int, y: Int, z: Int): Boolean {
if (abs(x.toDouble() - owner.x) < 2.0 && abs(z - owner.z) < 2.0) {
return false
} else if (!this.canTeleportTo(entity, BlockPos(x, y, z))) {
return false
} else {
entity.moveTo(
x.toDouble() + 0.5, y.toDouble(), z.toDouble() + 0.5,
entity.yRot,
entity.xRot
)
entity.navigation.stop()
return true
}
}
private fun canTeleportTo(entity: TamableAnimal, pos: BlockPos): Boolean {
val pathNodeType = WalkNodeEvaluator.getPathTypeStatic(entity, pos.mutable())
if (pathNodeType != PathType.WALKABLE) {
return false // Could be more complex to support fliers and swimmers
} else {
val blockPos = pos.subtract(entity.blockPosition())
return entity.level().noCollision(entity, entity.boundingBox.move(blockPos))
}
}
private fun getRandomInt(random: RandomSource, min: Int, max: Int) = random.nextInt(max - min + 1) + min
class FollowOwnerFixation(
entity: PathfinderMob,
val owner: LivingEntity,
val teleportDistance: Float,
override val movementTracker: MovementTracker,
): EntityFixation, LookingTrackerFixation, MovementTrackerFixation {
// Look at the owner for some amount of time after reaching them. For cuteness!
var lingeringStareTicks = (20..40).random()
override val lookingTracker: LookingTracker = LookingTracker(entity = entity, lookTarget = EntityTracker(owner, true))
override fun getDescription(entity: LivingEntity) = "Moving to owner"
override fun canDistract(distraction: Distraction, entity: LivingEntity): Boolean {
// Easily distracted once we've reached the player.
return distraction.isDamage || distraction.isForce || movementTracker.lastStatus == MovementStatus.COMPLETED
}
override fun onDistract(distraction: Distraction, entity: LivingEntity) {
movementTracker.stop()
}
override fun tick(entity: LivingEntity, brain: BiggerBrain): Boolean {
lookingTracker.tick()
if (entity.distanceTo(owner) > teleportDistance) {
// Too far away, give up, the teleport will handle it
return false
}
if (movementTracker.lastStatus == MovementStatus.COMPLETED) {
lingeringStareTicks--
return lingeringStareTicks > 0
}
return tickMovementFixation() != MovementStatus.FAILED
}
}
class Config : ObjectiveConfig {
val ticksBetweenAttempts: ExpressionOrEntityVariable = Either.left("60".asExpression())
val completionRange: ExpressionOrEntityVariable = Either.left("4.0".asExpression())
val maxDistance: ExpressionOrEntityVariable = Either.left("10.0".asExpression())
val teleportDistance: ExpressionOrEntityVariable = Either.left("24.0".asExpression())
val speedMultiplier: ExpressionOrEntityVariable = Either.left("0.4".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
ticksBetweenAttempts,
completionRange,
maxDistance,
teleportDistance,
speedMultiplier
).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Objective {
val ticksBetweenAttempts = ticksBetweenAttempts.resolveInt(behaviourConfigurationContext.runtime)
return StayNearOwner(
ticksBetweenAttempts = ticksBetweenAttempts,
completionRange = completionRange.asSimplifiedExpression(entity),
maxDistance = maxDistance.asSimplifiedExpression(entity),
teleportDistance = teleportDistance.asSimplifiedExpression(entity),
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity)
)
}
}
}
@@ -1,258 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.Priority
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.DistractionType
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.AttackFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookAndLockFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.resolveInt
import com.cobblemon.mod.common.util.resolveString
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import com.sun.jna.Memory
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
class TerritorialBehaviour(
speedMultiplier: Expression = "0.5".asExpression(), // How do we transfer speed to the attack behaviour? Do we want to?
val attackRange: Expression = "3.0".asExpression(),
engageRange: Expression = "10.0".asExpression(),
disengageRange: Expression = "15.0".asExpression(),
condition: Expression = "true".asExpression(), // Self/environment condition check
targetCondition: Expression = "true".asExpression(), // target condition (will be checked on entity interaction)
description: Expression = "'Territorial Behaviour'".asExpression(),
val maxAttackDuration: Expression = "300".asExpression(),
) : EntityResponseObjective(
speedMultiplier = speedMultiplier, // How do we transfer speed to the attack behaviour? Do we want to?
engageRange = engageRange,
disengageRange = disengageRange,
condition = condition, // Self/environment condition check
targetCondition = targetCondition, // target condition (will be checked on entity interaction)
description = description,
) {
private var remainingCooldownTicks = 0
private val objectiveDescription: String = mainThreadRuntime.resolveString(description)
override val observedMemories = listOf(MemoryModuleType.HURT_BY_ENTITY, CobblemonMemories.ATTACK_TARGET_DATA)
private var cryCooldownTicks = 0
private var proximityAttackCooldown = 0
private var satiationHitCount = 999
private var fixation : EntityFixation? = null
override fun getDescription(entity: LivingEntity) = objectiveDescription
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PokemonEntity || entity.isDeadOrDying) return ObjectiveStatus.INVALID
if (brain.getMemory(MemoryModuleType.AVOID_TARGET) != null) {
return ObjectiveStatus.BLOCKED
}
val attackTarget = brain.getMemory(MemoryModuleType.ATTACK_TARGET)
if (trackedEntity != null) {
if (shouldContinue(entity, brain)) {
// tick behaviour cooldowns
if (proximityAttackCooldown > 0) proximityAttackCooldown--
if (cryCooldownTicks > 0) cryCooldownTicks--
if (attackTarget == null) {
// approach, cry, or fight
val runtime = mainThreadRuntime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
.withQueryValue("target", trackedEntity!!.asMostSpecificMoLangValue())
val distanceToTarget = entity.distanceTo(trackedEntity!!)
val _attackRange = runtime.resolveFloat(attackRange)
if (_attackRange > distanceToTarget && proximityAttackCooldown <= 0) {
// give em a warning shot
val attackDuration = runtime.resolveInt(maxAttackDuration)
satiationHitCount = 1
brain.setMemory(MemoryModuleType.ATTACK_TARGET, trackedEntity, attackDuration.toLong())
fixation = brain.fixate(
AttackFixation(
targetEntity = trackedEntity!!,
speedMultiplier = speedMultiplier,
distractionTypes = setOf(DistractionType.FORCE),
availableMoves = getRealTimeMoves(entity)
)
)
} else {
// be unhappy about it.
if (cryCooldownTicks <= 0) {
entity.cry()
cryCooldownTicks = CRY_COOLDOWN_TICKS + entity.level().random.nextInt(CRY_COOLDOWN_RANDOM_TICKS)
}
if (!brain.isFixation(fixation) && brain.fixation !is LookAndLockFixation) {
if (brain.distract(Distraction.FORCE)) {
fixation = brain.fixate(
LookAndLockFixation(
distractionTypes = setOf(DistractionType.FORCE, DistractionType.DAMAGE),
lookingTracker = LookingTracker.forTargetEntity(entity, trackedEntity!!, trackEyeHeight = true),
condition = { true }
)
)
}
}
}
} else {
if (attackTarget.uuid != trackedEntity?.uuid) {
// Something has overridden us and independently set the attack target
trackedEntity = null
return ObjectiveStatus.BLOCKED
}
}
} else {
trackedEntity = null
}
} else {
// No active target
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
return ObjectiveStatus.INACTIVE
} else {
remainingCooldownTicks = 20
}
val targetEntity = scanForValidTargets(entity, brain)
if (targetEntity != null) {
cryCooldownTicks = 0
proximityAttackCooldown = 0
trackedEntity = targetEntity
}
}
return if (trackedEntity != null) ObjectiveStatus.ACTIVE else ObjectiveStatus.INACTIVE
}
override fun onRegister(entity: LivingEntity, brain: BiggerBrain) {
// TODO: handle conflicts between different behaviours
brain.subscribe(
priority = Priority.LOW,
memory = CobblemonMemories.ATTACK_TARGET_DATA
) { value, labels ->
if (value != null) {
val livingEntity = brain.getMemory(MemoryModuleType.ATTACK_TARGET) ?: return@subscribe true
if (trackedEntity?.uuid == livingEntity.uuid) {
val attackData = value
if (attackData.hitsLanded >= satiationHitCount) {
// Justice served, give the fool a chance to back off
proximityAttackCooldown = PROXIMITY_AGGRO_COOLDOWN_TICKS
brain.eraseMemory(CobblemonMemories.ATTACK_TARGET_DATA)
brain.eraseMemory(MemoryModuleType.ATTACK_TARGET)
} else {
// We smacked them, refresh our attack timer
val runtime = mainThreadRuntime.withQueryValue("entity", (livingEntity).asMostSpecificMoLangValue())
val attackDuration = runtime.resolveInt(maxAttackDuration)
brain.setMemory(MemoryModuleType.ATTACK_TARGET, livingEntity, attackDuration.toLong())
}
}
}
return@subscribe true
}
brain.subscribe(
priority = Priority.LOW,
memory = MemoryModuleType.HURT_BY_ENTITY
) { value, labels ->
// Of course you know this means war.
if (value != null) {
// Something just smacked us, see if we should get mad about it.
val livingEntity = value
val runtime = mainThreadRuntime.withQueryValue("entity", (entity).asMostSpecificMoLangValue())
.withQueryValue("target", livingEntity.asMostSpecificMoLangValue())
val shouldTarget = runtime.resolveBoolean(condition) && runtime.resolveBoolean(targetCondition)
if (shouldTarget && brain.distract(Distraction.FORCE)) {
brain.setMemory(
MemoryModuleType.ATTACK_TARGET, livingEntity,
runtime.resolveInt(maxAttackDuration).toLong()
)
satiationHitCount = 999
trackedEntity = livingEntity
fixation = brain.fixate(
AttackFixation(
targetEntity = trackedEntity!!,
speedMultiplier = speedMultiplier,
distractionTypes = setOf(DistractionType.FORCE),
availableMoves = getRealTimeMoves(entity)
)
)
}
}
return@subscribe true
}
}
companion object {
val CRY_COOLDOWN_TICKS = 75
val CRY_COOLDOWN_RANDOM_TICKS = 50
val PROXIMITY_AGGRO_COOLDOWN_TICKS = 75
}
class Config : ObjectiveConfig {
val speedMultiplier: ExpressionOrEntityVariable = Either.left("0.5".asExpression())
val attackRange: ExpressionOrEntityVariable = Either.left("7.0".asExpression())
val engageRange: ExpressionOrEntityVariable = Either.left("13.0".asExpression())
val disengageRange: ExpressionOrEntityVariable = Either.left("15.0".asExpression())
val condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
val targetCondition: ExpressionOrEntityVariable = Either.left("false".asExpression())
val maxAttackDuration: ExpressionOrEntityVariable = Either.left("300".asExpression())
val description: ExpressionOrEntityVariable = Either.left("'Territorial Behaviour'".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): List<MoLangConfigVariable> {
return listOf(
condition,
targetCondition,
speedMultiplier,
attackRange,
engageRange,
disengageRange,
maxAttackDuration,
description
).asVariables()
}
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
return TerritorialBehaviour(
condition = condition.asSimplifiedExpression(entity),
targetCondition = targetCondition.asSimplifiedExpression(entity),
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity),
attackRange = attackRange.asSimplifiedExpression(entity),
engageRange = engageRange.asSimplifiedExpression(entity),
disengageRange = disengageRange.asSimplifiedExpression(entity),
maxAttackDuration = maxAttackDuration.asSimplifiedExpression(entity),
description = description.asSimplifiedExpression(entity)
)
}
}
}
@@ -1,127 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.MovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.RegularMovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.Distraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.DistractionType
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.comfortDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.idleBoredomDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookAndMoveFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.MovementTrackerFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveFloat
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.entity.PoseType
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.entity.pokemon.ai.PokemonMoveControl
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.behavior.EntityTracker
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.WalkTarget
/**
* Walk towards parent of same species objective
*/
class WalkTowardsParent(
val minRange: Int,
val maxRange: Int,
val speed: Float
) : Objective {
var fixation: EntityFixation? = null
var cooldownTicks = 0
override fun getDescription(entity: LivingEntity) = "Following parent species"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (entity !is PokemonEntity) {
return ObjectiveStatus.INVALID // its gotta be a pokemon to have a parent species
} else if (brain.isFixation(fixation)) {
return ObjectiveStatus.FIXATED // we are already fixated on this objectives fixation
} else if (brain.fixation != null) {
fixation = null // our brain has chosen another fixation
}
// Check to see if the cooldown has been completed
// TODO: should cooldown checks happen first? Do we only want them ticked down
if (cooldownTicks > 0) {
cooldownTicks--
return ObjectiveStatus.INACTIVE
}
// if no trusted adult is around then the objective is inactive
val adult = brain.getMemory(MemoryModuleType.NEAREST_VISIBLE_ADULT) ?: return ObjectiveStatus.INACTIVE
// If we are too close or too far then don't follow
// TODO: the too far doesn't make that much sense to me. We don't want it treating it as a herd?
val dist = entity.distanceTo(adult)
if (dist > maxRange + 1 || dist < minRange) return ObjectiveStatus.INACTIVE
// Can we comfort ourselves?
if (!brain.distract(comfortDistraction)) return ObjectiveStatus.BLOCKED
// Get our walk target and movement tracker
val walkTarget = WalkTarget(EntityTracker(adult, false), speed, minRange - 1)
val movementTracker = RegularMovementTracker.attempt(entity as PathfinderMob, walkTarget)
?: return ObjectiveStatus.INACTIVE
this.fixation = brain.fixate(
LookAndMoveFixation(
description = "Following parent",
distractionTypes = setOf(DistractionType.DAMAGE, DistractionType.FORCE), // We are very fine to ignore this movement if forced or hurt
lookingTracker = LookingTracker.forTargetEntity(entity, adult),
movementTracker = movementTracker,
onMovementComplete = { _, _ -> cooldownTicks = 60 }
)
)
return ObjectiveStatus.FIXATED // We are now fixated on
}
class Config : ObjectiveConfig {
val minRange: ExpressionOrEntityVariable = Either.left("5".asExpression())
val maxRange: ExpressionOrEntityVariable = Either.left("16".asExpression())
val speed: ExpressionOrEntityVariable = Either.left("0.4".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(
minRange,
maxRange,
speed
).asVariables()
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective? {
if (entity !is PokemonEntity) return null
return WalkTowardsParent(
minRange = minRange.resolveInt(behaviourConfigurationContext.runtime),
maxRange = maxRange.resolveInt(behaviourConfigurationContext.runtime),
speed = speed.resolveFloat(behaviourConfigurationContext.runtime)
)
}
}
}
@@ -1,251 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.objective
import com.bedrockk.molang.Expression
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asSimplifiedExpression
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.biggerbrain.LookingTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.RegularMovementTracker
import com.cobblemon.mod.common.api.ai.biggerbrain.WanderType
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.DistractionType
import com.cobblemon.mod.common.api.ai.biggerbrain.distraction.idleBoredomDistraction
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.EntityFixation
import com.cobblemon.mod.common.api.ai.biggerbrain.fixation.LookAndMoveFixation
import com.cobblemon.mod.common.api.ai.config.objective.ObjectiveConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.getMemorySafely
import com.cobblemon.mod.common.util.mainThreadRuntime
import com.cobblemon.mod.common.util.resolveBoolean
import com.cobblemon.mod.common.util.resolveFloat
import com.cobblemon.mod.common.util.resolveInt
import com.cobblemon.mod.common.util.withQueryValue
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.PathfinderMob
import net.minecraft.world.entity.ai.memory.WalkTarget
/*
* I've scuffed the hell out of this thing. The logic for what types of wandering to do is unclear, and I haven't
* really decided whether it should be one mega function for finding a wander target and figuring out the type of
* goal in the process or if it should be cleanly separated for each type of wander target. I've done a bit of both
* and it's not pretty.
*/
class WanderAround(
val condition: Expression = "true".asExpression(),
val cooldownTicks: Int = 80,
val allowLand: Expression = "(q.entity.behaviour.moving.walk.can_walk && !q.entity.behaviour.moving.walk.avoids_land) || q.entity.behaviour.moving.fly.can_fly".asExpression(),
val allowWater: Expression = "q.entity.behaviour.moving.swim.can_swim_in_water && !q.entity.behaviour.moving.swim.avoids_water".asExpression(),
val allowAir: Expression = "q.entity.behaviour.moving.fly.can_fly && !q.entity.behaviour.moving.walk.can_walk".asExpression(),
val wanderChance: Expression = "1/(20*6)".asExpression(),
val horizontalRange: Expression = "10".asExpression(),
val verticalRange: Expression = "5".asExpression(),
val speedMultiplier: Expression = "0.35".asExpression(),
val avoidTargetingAir: Expression = "false".asExpression(),
val minimumHeight: Expression = "0".asExpression(),
val maximumHeight: Expression = "6".asExpression()
) : Objective {
var fixation: EntityFixation? = null
var remainingCooldownTicks = 10
override fun getDescription(entity: LivingEntity) = "Wander around"
override fun perform(
entity: LivingEntity,
brain: BiggerBrain,
activeObjectiveTags: MutableSet<String>
): ObjectiveStatus {
if (brain.isFixation(fixation)) {
activeObjectiveTags.add(Objective.OBJECTIVE_TAG_WANDERING)
return ObjectiveStatus.FIXATED
} else if (entity !is PathfinderMob) {
return ObjectiveStatus.INVALID
} else if (Objective.OBJECTIVE_TAG_WANDERING in activeObjectiveTags) {
return ObjectiveStatus.BLOCKED
} else if (!brain.canDistract(idleBoredomDistraction)) {
return ObjectiveStatus.BLOCKED
}
fixation = null
val runtime = mainThreadRuntime
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
if (!runtime.resolveBoolean(condition)) {
return ObjectiveStatus.INACTIVE
} else if (Objective.OBJECTIVE_TAG_WANDERING in activeObjectiveTags) {
return ObjectiveStatus.BLOCKED
}
if (remainingCooldownTicks > 0) {
remainingCooldownTicks--
return ObjectiveStatus.INACTIVE
}
val wanderControl = entity.brain.getMemorySafely(CobblemonMemories.WANDER_CONTROL).orElse(null)
val wanderChance = runtime.resolveFloat(this.wanderChance) * (wanderControl?.wanderChanceMultiplier ?: 1.0F)
if (wanderChance <= 1.0F && entity.level().random.nextFloat() > wanderChance) {
return ObjectiveStatus.ACTIVE
}
val allowLand = wanderControl?.allowLand ?: runtime.resolveBoolean(allowLand)
val allowWater = wanderControl?.allowWater ?: runtime.resolveBoolean(allowWater)
val allowAir = wanderControl?.allowAir ?: runtime.resolveBoolean(allowAir)
val types = mutableSetOf<WanderType>()
if ((allowLand || allowAir) && WanderType.LAND.isValid(entity)) {
types.add(WanderType.LAND)
}
if (allowWater && WanderType.WATER.isValid(entity)) {
types.add(WanderType.WATER)
}
if (types.isEmpty()) {
return ObjectiveStatus.INVALID
}
remainingCooldownTicks = cooldownTicks
val walkTarget = types.firstNotNullOfOrNull {
it.generateWalkTarget(
entity = entity,
horizontalRange = runtime.resolveInt(horizontalRange),
verticalRange = runtime.resolveInt(verticalRange),
minimumHeight = runtime.resolveInt(minimumHeight),
maximumHeight = runtime.resolveInt(maximumHeight),
avoidTargetingAir = runtime.resolveBoolean(avoidTargetingAir),
speedMultiplier = runtime.resolveFloat(speedMultiplier),
center = wanderControl?.center,
maxAttempts = wanderControl?.maxAttempts ?: 4
)
} ?: return ObjectiveStatus.ACTIVE
val movementTracker = RegularMovementTracker.attempt(entity, walkTarget)
?: return ObjectiveStatus.ACTIVE
if (brain.distract(idleBoredomDistraction)) {
movementTracker.tick()
fixation = brain.fixate(
LookAndMoveFixation(
description = "Wandering",
distractionTypes = setOf(DistractionType.DAMAGE, DistractionType.FORCE),
lookingTracker = LookingTracker.fromNavigationPathOrWalkTarget(entity, walkTarget),
movementTracker = movementTracker
)
)
activeObjectiveTags.add(Objective.OBJECTIVE_TAG_WANDERING) // unsure if we need this
return ObjectiveStatus.FIXATED
}
return ObjectiveStatus.BLOCKED
}
class Config : ObjectiveConfig {
val condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
val cooldownTicks: ExpressionOrEntityVariable = Either.left("80".asExpression())
val allowLand: ExpressionOrEntityVariable = Either.left("(q.entity.behaviour.moving.walk.can_walk && !q.entity.behaviour.moving.walk.avoids_land) || q.entity.behaviour.moving.fly.can_fly".asExpression())
val allowWater: ExpressionOrEntityVariable = Either.left("q.entity.behaviour.moving.swim.can_swim_in_water && !q.entity.behaviour.moving.swim.avoids_water".asExpression())
val allowAir: ExpressionOrEntityVariable = Either.left("q.entity.behaviour.moving.fly.can_fly && !q.entity.behaviour.moving.walk.can_walk".asExpression())
val wanderChance: ExpressionOrEntityVariable = Either.left("1/(20*6)".asExpression())
val horizontalRange: ExpressionOrEntityVariable = Either.left("10".asExpression())
val verticalRange: ExpressionOrEntityVariable = Either.left("5".asExpression())
val speedMultiplier: ExpressionOrEntityVariable = Either.left("0.35".asExpression())
val avoidTargetingAir: ExpressionOrEntityVariable = Either.left("false".asExpression())
val minimumHeight: ExpressionOrEntityVariable = Either.left("0".asExpression())
val maximumHeight: ExpressionOrEntityVariable = Either.left("6".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): List<MoLangConfigVariable> {
return listOf(
condition,
cooldownTicks,
allowLand,
allowWater,
allowAir,
wanderChance,
horizontalRange,
verticalRange,
speedMultiplier,
avoidTargetingAir,
minimumHeight,
maximumHeight
).asVariables()
}
override fun create(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
): Objective {
return WanderAround(
condition = condition.asSimplifiedExpression(entity),
cooldownTicks = cooldownTicks.resolveInt(behaviourConfigurationContext.runtime),
allowLand = allowLand.asSimplifiedExpression(entity),
allowWater = allowWater.asSimplifiedExpression(entity),
allowAir = allowAir.asSimplifiedExpression(entity),
wanderChance = wanderChance.asSimplifiedExpression(entity),
horizontalRange = horizontalRange.asSimplifiedExpression(entity),
verticalRange = verticalRange.asSimplifiedExpression(entity),
speedMultiplier = speedMultiplier.asSimplifiedExpression(entity),
avoidTargetingAir = avoidTargetingAir.asSimplifiedExpression(entity),
minimumHeight = minimumHeight.asSimplifiedExpression(entity),
maximumHeight = maximumHeight.asSimplifiedExpression(entity)
)
}
}
companion object {
fun generateWalkTarget(entity: LivingEntity) : WalkTarget? {
if (entity !is PathfinderMob) return null
val runtime = mainThreadRuntime
val wanderControl = entity.brain.getMemorySafely(CobblemonMemories.WANDER_CONTROL).orElse(null)
runtime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
val allowLand = wanderControl?.allowLand ?: runtime.resolveBoolean("(q.entity.behaviour.moving.walk.can_walk && !q.entity.behaviour.moving.walk.avoids_land) || q.entity.behaviour.moving.fly.can_fly".asExpression())
val allowWater = wanderControl?.allowWater ?: runtime.resolveBoolean("q.entity.behaviour.moving.swim.can_swim_in_water && !q.entity.behaviour.moving.swim.avoids_water".asExpression())
val allowAir = wanderControl?.allowAir ?: runtime.resolveBoolean("q.entity.behaviour.moving.fly.can_fly && !q.entity.behaviour.moving.walk.can_walk".asExpression())
val types = mutableSetOf<WanderType>()
if ((allowLand || allowAir) && WanderType.LAND.isValid(entity)) {
types.add(WanderType.LAND)
}
if (allowWater && WanderType.WATER.isValid(entity)) {
types.add(WanderType.WATER)
}
if (types.isEmpty()) {
return null
}
return types.firstNotNullOfOrNull {
it.generateWalkTarget(
entity = entity,
horizontalRange = 10,
verticalRange = 5,
minimumHeight = 0,
maximumHeight = 6,
avoidTargetingAir = false, // runtime.resolveBoolean(avoidTargetingAir),
speedMultiplier = 0.50f,
center = wanderControl?.center,
maxAttempts = wanderControl?.maxAttempts ?: 4
)
}
}
}
}
@@ -1,90 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.sense
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.battles.BattleRegistry
import com.cobblemon.mod.common.entity.npc.NPCEntity
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
/**
* Senses whether the entity is battling or not. Maintains the BATTLING_POKEMON memory.
*
* @author Hiroku
* @since December 29th, 2025
*/
class BattlingPokemonSense(
var cooldownTicks: Int = 2
) : Sense {
override var ticksUntilNextExecution: Int = 10
override val memories: Set<MemoryModuleType<*>> = setOf(CobblemonMemories.BATTLING_POKEMON)
override fun merge(other: Sense): Boolean {
if (other is BattlingPokemonSense) {
this.cooldownTicks = minOf(this.cooldownTicks, other.cooldownTicks)
return true
} else {
return false
}
}
override fun tick(entity: LivingEntity, brain: BiggerBrain) {
val battles = when (entity) {
is PokemonEntity -> entity.battleId?.let { BattleRegistry.getBattle(it) }?.let { listOf(it) } ?: emptyList()
is NPCEntity -> entity.battleIds.mapNotNull(BattleRegistry::getBattle)
else -> emptyList()
}
val entityUUIDs = if (entity is PokemonEntity) { // Pokemon can look at opponents, never allies
battles.flatMap { battle ->
val actor = battle.getActor(entity)
if (actor != null) {
actor.getSide().getOppositeSide().activePokemon.mapNotNull { it.battlePokemon?.entity?.uuid }
} else {
emptyList()
}
}
} else if (entity is NPCEntity) { // NPCs can look at any of the pokemon in play
battles.flatMap { it.activePokemon }.mapNotNull { it.battlePokemon?.entity?.uuid }
} else {
emptyList()
}
brain.setMemory(CobblemonMemories.BATTLING_POKEMON, entityUUIDs)
if (entityUUIDs.isEmpty() && entity is PokemonEntity) {
brain.eraseMemoryIfPresent(CobblemonMemories.TARGETED_BATTLE_POKEMON)
}
ticksUntilNextExecution = cooldownTicks
}
class Config : SenseConfig {
var cooldownTicks: ExpressionOrEntityVariable = Either.left("2".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(cooldownTicks).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Sense {
val cooldownTicks = cooldownTicks.resolveInt(behaviourConfigurationContext.runtime)
return BattlingPokemonSense(cooldownTicks = cooldownTicks)
}
}
}
@@ -1,159 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.sense
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.core.BlockPos
import net.minecraft.core.Direction
import net.minecraft.server.level.ServerLevel
import net.minecraft.tags.PoiTypeTags
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.village.poi.PoiManager
import net.minecraft.world.entity.ai.village.poi.PoiRecord
import net.minecraft.world.level.Level
import net.minecraft.world.level.block.Blocks
import net.minecraft.world.level.block.entity.BeehiveBlockEntity
import net.minecraft.world.level.block.entity.BlockEntity
import net.minecraft.world.level.block.state.BlockState
class BeeHiveSense(
private var cooldownTicks: Int = SCAN_INTERVAL
) : Sense {
override var ticksUntilNextExecution: Int = cooldownTicks
override val memories = setOf(
CobblemonMemories.HIVE_LOCATION,
CobblemonMemories.HIVE_BLACKLIST,
)
override fun merge(other: Sense): Boolean {
if (other is BeeHiveSense) {
this.cooldownTicks = minOf(this.cooldownTicks, other.cooldownTicks)
return true
}
return false
}
override fun tick(entity: LivingEntity, brain: BiggerBrain) {
ticksUntilNextExecution = cooldownTicks
if (entity !is PokemonEntity) return
val world = entity.level() as? ServerLevel ?: return
val brain = entity.brain
val currentHive = brain.getMemory(CobblemonMemories.HIVE_LOCATION).orElse(null)
if (currentHive != null) {
val state = world.getBlockState(currentHive)
if (!isValidHive(state) || !hasReachableAdjacentSide(world, currentHive)) {
brain.eraseMemory(CobblemonMemories.HIVE_LOCATION)
} else {
return // We already have a valid hive, no need to search for another
}
}
var closestHivePos: BlockPos? = null
val list = findNearbyHivesWithSpace(entity)
if (!list.isEmpty()) {
val blackList = brain.getMemory(CobblemonMemories.HIVE_BLACKLIST).orElse(emptyList())
for (blockPos in list) {
if (blackList.contains(blockPos)) continue
if (hasReachableAdjacentSide(world, blockPos)) {
closestHivePos = blockPos
break
}
}
if (closestHivePos == null) {
brain.eraseMemory(CobblemonMemories.HIVE_BLACKLIST)
closestHivePos = list.first()
}
}
if (closestHivePos != null) {
brain.setMemory(CobblemonMemories.HIVE_LOCATION, closestHivePos)
}
}
private fun isValidHive(state: BlockState): Boolean {
return isHiveBlock(state)
}
private fun isHiveBlock(state: BlockState): Boolean {
return state.`is`(Blocks.BEEHIVE) || state.`is`(Blocks.BEE_NEST)
}
private fun hasReachableAdjacentSide(world: ServerLevel, pos: BlockPos): Boolean {
for (dir in Direction.entries) {
val adjacentPos = pos.relative(dir)
if (world.isEmptyBlock(adjacentPos)) {
return true
}
}
return false
}
private fun findNearbyHivesWithSpace(entity: PokemonEntity): List<BlockPos> {
val blockPos = entity.blockPosition()
val poiManager = (entity.level() as ServerLevel).poiManager
val stream = poiManager.getInRange(
{ holder -> holder.`is`(PoiTypeTags.BEE_HOME) },
blockPos,
20,
PoiManager.Occupancy.ANY
)
return stream
.map(PoiRecord::getPos)
.filter { pos -> doesHiveHaveSpace(pos, entity.level()) }
.sorted { pos1, pos2 -> pos1.distSqr(blockPos).toInt() - pos2.distSqr(blockPos).toInt() }
.toList()
}
private fun doesHiveHaveSpace(hivePos: BlockPos, world: Level): Boolean {
val blockEntity: BlockEntity? = world.getBlockEntity(hivePos)
if (blockEntity is BeehiveBlockEntity) {
return !blockEntity.isFull
} else {
return false
}
}
class Config : SenseConfig {
var condition: ExpressionOrEntityVariable = Either.left("true".asExpression())
var cooldownTicks: ExpressionOrEntityVariable = Either.left("40".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(cooldownTicks).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Sense {
val cooldownTicks = cooldownTicks.resolveInt(behaviourConfigurationContext.runtime)
return BeeHiveSense(
cooldownTicks = cooldownTicks
)
}
}
companion object {
const val SCAN_INTERVAL = 40
}
}
@@ -1,84 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.sense
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.cobblemon.mod.common.util.getMemorySafely
import com.mojang.datafixers.util.Either
import net.minecraft.server.level.ServerPlayer
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.Mob
import net.minecraft.world.entity.ai.memory.MemoryModuleType
import net.minecraft.world.entity.ai.memory.NearestVisibleLivingEntities
/**
* Senses if there is an entity this enties owner needs defending from
*
* @author Jack
* @since April 12th, 2026
*/
class DefendOwnerSense(
var cooldownTicks: Int = 10
) : Sense {
override var ticksUntilNextExecution = cooldownTicks
override val memories = setOf(CobblemonMemories.NEAREST_VISIBLE_ATTACKER, MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES)
override fun merge(other: Sense): Boolean {
if (other is DefendOwnerSense) {
this.cooldownTicks = minOf(this.cooldownTicks, other.cooldownTicks)
return true
} else {
return false
}
}
override fun tick(entity: LivingEntity, brain: BiggerBrain) {
ticksUntilNextExecution = cooldownTicks
if (entity !is PokemonEntity) return
val owner = entity.owner ?: return
brain.getMemory(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES)?.let { visibleMobs ->
setNearestAttacker(entity, visibleMobs, owner, brain)
}
}
private fun setNearestAttacker(entity: PokemonEntity, visibleMobs: NearestVisibleLivingEntities, owner: LivingEntity, brain: BiggerBrain) {
val nearestAttacker = visibleMobs.findClosest { livingEntity ->
if (livingEntity is ServerPlayer) return@findClosest false
if (livingEntity.lastHurtMob == owner) return@findClosest true
if (livingEntity is Mob && livingEntity.target == owner) return@findClosest true
val mobAttackTarget = livingEntity.brain.getMemorySafely(MemoryModuleType.ATTACK_TARGET)
if (mobAttackTarget.isPresent && mobAttackTarget.get() == owner) return@findClosest true
false
}.orElse(null)
if (nearestAttacker != null) {
brain.setMemory(CobblemonMemories.NEAREST_VISIBLE_ATTACKER, nearestAttacker)
} else {
brain.eraseMemoryIfPresent(CobblemonMemories.NEAREST_VISIBLE_ATTACKER)
}
}
class Config : SenseConfig {
var cooldownTicks: ExpressionOrEntityVariable = Either.left("10".asExpression())
override fun getVariables(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext) =
listOf(cooldownTicks).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext) =
DefendOwnerSense(cooldownTicks.resolveInt(behaviourConfigurationContext.runtime))
}
}
@@ -1,91 +0,0 @@
/*
* Copyright (C) 2023 Cobblemon Contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
package com.cobblemon.mod.common.api.ai.biggerbrain.sense
import com.cobblemon.mod.common.CobblemonMemories
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
import com.cobblemon.mod.common.api.ai.asVariables
import com.cobblemon.mod.common.api.ai.biggerbrain.BiggerBrain
import com.cobblemon.mod.common.api.ai.config.sense.SenseConfig
import com.cobblemon.mod.common.api.ai.resolveInt
import com.cobblemon.mod.common.api.pokemon.status.Statuses
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
import com.cobblemon.mod.common.util.asExpression
import com.mojang.datafixers.util.Either
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.ai.memory.MemoryModuleType
/**
* Senses when the Pokémon is in a situation that would make it ready to sleep.
* Either by choice (nighttime) or by force (battle/spawning with sleep status)
*
* @author Hiroku
* @since March 23rd, 2024
*/
class DrowsySense(
var cooldownTicks: Int = 20
) : Sense {
override var ticksUntilNextExecution: Int = 20
override val memories = setOf(CobblemonMemories.POKEMON_DROWSY)
override fun merge(other: Sense): Boolean {
if (other is DrowsySense) {
this.cooldownTicks = minOf(this.cooldownTicks, other.cooldownTicks)
return true
} else {
return false
}
}
override fun tick(entity: LivingEntity, brain: BiggerBrain) {
if (entity !is PokemonEntity) {
return
}
val world = entity.level()
val rest = entity.behaviour.resting
val isDrowsy = brain.getMemory(CobblemonMemories.POKEMON_DROWSY) ?: false
val hurtLately = brain.hasMemoryValue(MemoryModuleType.HURT_BY)
val shouldBeDrowsy = rest.canSleep && !hurtLately && (world.dayTime.toInt() % 24000) in rest.times && !brain.hasMemoryValue(MemoryModuleType.ANGRY_AT)
val forcedAsleep = entity.pokemon.status?.status == Statuses.SLEEP
if (entity.isBattling) {
if (!isDrowsy && forcedAsleep) {
brain.setMemory(CobblemonMemories.POKEMON_DROWSY, true)
} else if (isDrowsy && !forcedAsleep) {
brain.eraseMemory(CobblemonMemories.POKEMON_DROWSY)
}
} else {
if (!isDrowsy && shouldBeDrowsy && entity.random.nextFloat() < rest.drowsyChance) {
brain.setMemory(CobblemonMemories.POKEMON_DROWSY, true)
} else if (isDrowsy && !shouldBeDrowsy) {
brain.eraseMemory(CobblemonMemories.POKEMON_DROWSY)
} else if (isDrowsy && entity.random.nextFloat() < rest.rouseChance) {
brain.eraseMemory(CobblemonMemories.POKEMON_DROWSY)
}
}
ticksUntilNextExecution = cooldownTicks
}
class Config : SenseConfig {
var cooldownTicks: ExpressionOrEntityVariable = Either.left("20".asExpression())
override fun getVariables(
entity: LivingEntity,
behaviourConfigurationContext: BehaviourConfigurationContext
) = listOf(cooldownTicks).asVariables()
override fun create(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext): Sense {
val cooldownTicks = cooldownTicks.resolveInt(behaviourConfigurationContext.runtime)
return DrowsySense(cooldownTicks = cooldownTicks)
}
}
}

Some files were not shown because too many files have changed in this diff Show More