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501
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@@ -1,97 +1,27 @@
|
||||
# Changelog
|
||||
## [1.8.2 (MONTH xth, 2026)](#1-8-2)
|
||||
## [1.8.x (MONTH xth, 2026)](#1-8-x)
|
||||
|
||||
### Additions
|
||||
- The following items can now be placed on the ground as blocks:
|
||||
- King's Rock, Galarica Cuff, Unremarkable Teacup, Masterpiece Teacup, Chipped Pot, Cracked Pot, Sachet, Metal Powder, Quick Powder, Bright Powder, Icy Rock, Heat Rock, Smooth Rock, Damp Rock, Destiny Knot, Luminous Moss, Never-Melt Ice, Wide Lens, Scope Lens, and Zoom Lens.
|
||||
- Iron Ball, Metal Coat, Throat Spray, HP Up, Protein, Iron, Carbos, Calcium, Zinc, PP Up, PP Max, Upgrade, Dubious Disc, and Loaded Dice.
|
||||
- The following items can now be placed on various surfaces:
|
||||
- Galarica Wreath, Magnet, Flame Orb, Life Orb, Toxic Orb, Light Ball, and Smoke Ball.
|
||||
- The following items can now be placed as blocks and have additional functionality:
|
||||
- Ring Target, Metronome, and Eject Button.
|
||||
- The following items can now be worn by Players and Pokémon:
|
||||
- Galarica Wreath, Cleanse Tag, Spell Tag, Sharp Beak, Covert Cloak, Shell Helmet, and Never-Melt Ice.
|
||||
- Wearable items can now be equipped by a player by holding it and right-clicking (or rebound use/interact)
|
||||
- Wearable items that can be placed down are exempt from this behaviour.
|
||||
|
||||
### New rideable Pokémon
|
||||
|
||||
### Pokémon Added
|
||||
#### Generation 4
|
||||
- Snover
|
||||
- Abomasnow
|
||||
- Burmy
|
||||
- Wormadam
|
||||
- Mothim
|
||||
|
||||
#### Generation 5
|
||||
- Tympole
|
||||
- Palpitoad
|
||||
- Seismitoad
|
||||
|
||||
#### Generation 6
|
||||
- Helioptile
|
||||
- Heliolisk
|
||||
|
||||
#### Generation 7
|
||||
- Grubbin
|
||||
- Charjabug
|
||||
- Vikavolt
|
||||
|
||||
#### Generation 9
|
||||
- Greavard
|
||||
- Houndstone
|
||||
|
||||
### Model updates for the following Pokémon
|
||||
- Cacnea
|
||||
- Cacturne
|
||||
- Binacle
|
||||
- Barbaracle
|
||||
- Glimmet
|
||||
- Glimmora
|
||||
- Deerling
|
||||
- Sawsbuck (All forms)
|
||||
- Absol
|
||||
|
||||
### Animation updates for the following Pokémon
|
||||
- Cacnea
|
||||
- Cacturne
|
||||
|
||||
### Changes
|
||||
- Updated various recipes to display in Recipe Groups within the Recipe Book
|
||||
- Updated most recipes to display more logically/consistently within the Recipe Book's categories
|
||||
- Make ride rotations less jittery in multiplayer.
|
||||
- Changes tm shelf discs to use textures instead of tinting and overlays to line up with item display
|
||||
- Blank TM can now be inserted into the Disc Shelf
|
||||
- Reworked spawn presets and added structure tags for spawns
|
||||
|
||||
### Fixes
|
||||
- Correctly grants "They're Minerals!" advancement when planting a type gem
|
||||
- Type Gem Blocks now have advancements to give you the recipe in the recipe book (the data for the advancements were inside the recipes somehow??)
|
||||
- Some other recipes without advancements have also been corrected
|
||||
- Corrected the TM Recipes for Charge Beam and Payday
|
||||
- Type Gem blocks now properly generate clusters off of the block.
|
||||
- Starter Screen Categories will no longer stop rendering if they are bigger than the viewport, and you are not viewing top or bottom edges
|
||||
- Random Starter option now properly handled in height calculation, so now it won't run off into other categories or be un-accessible due to scroll limits if it causes a new row
|
||||
- Mochi and Feathers no longer drop glass bottles on use
|
||||
- Fixed a rare set of concurrency bugs related to reloading packs on NeoForge; fixes a ModernFix issue
|
||||
- Removed unnecessary conditions for Mimikyu's standing pose. Hopefully fixes the rare instance of it using its shoulder animations during battle in multiplayer scenarios.
|
||||
- Fixed Rockruff line not blinking
|
||||
- Fixed Flygon sometimes using its running animation instead of walking
|
||||
- Fixed Bramblin always sleeping outside of battle
|
||||
- Fixed Dragonair using its battle idle as a normal idle
|
||||
- Fixed Lycanroc's head movement
|
||||
- Added head movement to Archaludon
|
||||
- Fixed Duraludon line not having any sleep animations
|
||||
- Fixed Diglett line not having their faint animations
|
||||
- Fixed Kingambit moving its legs while walking
|
||||
- Various Structure fixes
|
||||
- Fixed shiny pokemon under certain circumstances forgetting taught TMs
|
||||
- Fixed blank Cooking Pot recipe book entries and missing tabs on Fabric.
|
||||
- Fixed Minior's "Shields Down" ability not working as intended
|
||||
|
||||
### Developer
|
||||
- Fixed wrong order of operations in the code flow prior to the `FOSSIL_REVIVED` event causing pokemon to appear without entity link
|
||||
- Fixed TestPartySlot command not correctly comparing the provided spec with the target Pokémon
|
||||
|
||||
### Molang & Datapacks
|
||||
- A new `negate` variant for evolution requirements has been added, which will negate (invert) the provided inner condition.
|
||||
- Added Molang functions for individual Pokédex ids, wherein a subdex is passed in as a string to `dex_caught_count` etc.
|
||||
- Added `q.target_fainted` function to move action effects that checks if any opponents fainted from the move.
|
||||
|
||||
### Particles
|
||||
|
||||
|
||||
@@ -36,6 +36,7 @@
|
||||
- Added `cobblemon:catch_alpha_pokemon` advancement trigger and `totalAlphaCaptureCount` stat for captured Alpha Pokémon.
|
||||
|
||||
### New rideable Pokémon
|
||||
- Pidgeot
|
||||
- Crobat
|
||||
- Skarmory
|
||||
- Milotic
|
||||
@@ -106,7 +107,9 @@
|
||||
- Avalugg (Hisuian Form)
|
||||
|
||||
### Model updates for the following Pokémon
|
||||
|
||||
- Pidgey
|
||||
- Pidgeotto
|
||||
- Pidgeot
|
||||
- Sandshrew
|
||||
- Sandslash
|
||||
- Nidoking
|
||||
|
||||
@@ -0,0 +1,211 @@
|
||||
# Changelog
|
||||
## [1.8.2 (October 11th, 2026)](#1-8-2)
|
||||
|
||||
### Additions
|
||||
- The following items can now be placed on the ground as blocks:
|
||||
- King's Rock, Galarica Cuff, Unremarkable Teacup, Masterpiece Teacup, Chipped Pot, Cracked Pot, Sachet, Metal Powder, Quick Powder, Bright Powder, Soft Sand, Electirizer, Magmarizer, Icy Rock, Heat Rock, Smooth Rock, Damp Rock, Destiny Knot, Luminous Moss, Never-Melt Ice, Wide Lens, Scope Lens, and Zoom Lens.
|
||||
- I wasn't finished. Iron Ball, Metal Coat, Throat Spray, Terrain Extender, Medicinal Brew, Moomoo Milk, HP Up, Protein, Iron, Carbos, Calcium, Zinc, PP Up, PP Max, Upgrade, Dubious Disc, and Loaded Dice.
|
||||
- The following items can now be placed on various surfaces:
|
||||
- Galarica Wreath, Magnet, Flame Orb, Life Orb, Toxic Orb, Light Ball, and Smoke Ball.
|
||||
- The following items can now be placed as blocks and have additional functionality:
|
||||
- Ring Target, Metronome, and Eject Button.
|
||||
- The following items can now be worn by Players and Pokémon:
|
||||
- Galarica Wreath, Cleanse Tag, Spell Tag, Sharp Beak, Covert Cloak, Shell Helmet, and Never-Melt Ice.
|
||||
- Wearable items can now be equipped by a player by holding it and right-clicking (or whatever you've rebound use/interact to).
|
||||
- Wearable items that can be placed down are exempt from this behaviour.
|
||||
- Mint Leaves can now be placed on the ground as Leaf Litter, or in Flower Pots.
|
||||
- The recall animation now renders the ball in hand with the player's arm raised.
|
||||
- Added Oricorio Flowers.
|
||||
- Added Terrain Plants, four plants grown from Electric, Grassy, Misty, and Psychic Seeds, which glow under specific environmental conditions and can be farmed for more of their seeds.
|
||||
- Berries can now be placed in Flower Pots.
|
||||
- The evolution tree for a Pokémon can now be viewed in the Pokédex, showing the Pokémon's full family line and what's needed to evolve into each stage.
|
||||
- Added custom sounds to a bunch of items that can be placed as blocks: liquid bottles, pill bottles, powders, and dice.
|
||||
- Added paper as a new cosmetic item for Pikachu.
|
||||
- Burmy changes its cloak after a battle it took part in, based on the biome.
|
||||
- Trash Cloak in the Deep Dark, Nether and End.
|
||||
- Plant Cloak in lush biomes such as forests, jungles, plains and swamps.
|
||||
- Sandy Cloak in sandy biomes, beaches and caves.
|
||||
|
||||
### Pokémon Added
|
||||
#### Generation 4
|
||||
- Snover
|
||||
- Abomasnow
|
||||
- Burmy
|
||||
- Wormadam
|
||||
- Mothim
|
||||
|
||||
#### Generation 5
|
||||
- Tympole
|
||||
- Palpitoad
|
||||
- Seismitoad
|
||||
|
||||
#### Generation 6
|
||||
- Helioptile
|
||||
- Heliolisk
|
||||
|
||||
#### Generation 7
|
||||
- Grubbin
|
||||
- Charjabug
|
||||
- Vikavolt
|
||||
- Minior
|
||||
|
||||
#### Generation 8
|
||||
- Eternatus
|
||||
|
||||
#### Generation 9
|
||||
- Greavard
|
||||
- Houndstone
|
||||
|
||||
### Model updates for the following Pokémon
|
||||
- Sudowoodo
|
||||
- Spheal
|
||||
- Cacnea
|
||||
- Cacturne
|
||||
- Binacle
|
||||
- Barbaracle
|
||||
- Glimmet
|
||||
- Glimmora
|
||||
- Deerling
|
||||
- Sawsbuck (All forms)
|
||||
- Absol
|
||||
- Poliwag
|
||||
- Politoed
|
||||
- Ekans
|
||||
- Oddish
|
||||
- Gloom
|
||||
- Vileplume
|
||||
- Bellossom
|
||||
- Shroomish
|
||||
- Chespin
|
||||
- Quilladin
|
||||
- Chesnaught
|
||||
- Fennekin
|
||||
- Braixen
|
||||
- Delphox
|
||||
- Froakie
|
||||
- Frogadier
|
||||
- Greninja
|
||||
- Shinx
|
||||
- Luxio
|
||||
- Luxray
|
||||
- Slakoth
|
||||
- Riolu
|
||||
- Lucario
|
||||
- Corsola
|
||||
- Mime Jr.
|
||||
|
||||
### Animation updates for the following Pokémon
|
||||
- Treecko (New Shoulder Mount!)
|
||||
- Bonsly (New Shoulder Mount!)
|
||||
- Sudowoodo
|
||||
- Cacnea
|
||||
- Cacturne
|
||||
- Ekans
|
||||
- Arbok
|
||||
- Oddish
|
||||
- Gloom
|
||||
- Vileplume
|
||||
- Bellossom
|
||||
- Pichu
|
||||
- Pikachu
|
||||
- Raichu (+ Alolan)
|
||||
- Greninja
|
||||
- Slakoth
|
||||
|
||||
### Changes
|
||||
- Slowed the speed of Type Gem growth, and revamped their generation to grow in a more crystal-like shape.
|
||||
- Terrain Seeds can now be planted.
|
||||
- Terrain Seeds are now consumed during PvP and NPC battles.
|
||||
- Glow Item Frames can be crafted using Bright Powder as an alternative to Glow Ink Sacs.
|
||||
- Bright Powder can be used on Signs and Hanging Signs to make text glow, as an alternative to Glow Ink Sacs.
|
||||
- Updated various recipes to display in Recipe Groups within the Recipe Book.
|
||||
- Updated most recipes to display more logically and consistently within the Recipe Book's categories.
|
||||
- Updated the following recipes
|
||||
- Never-Melt Ice, Focus Sash, Blunder Policy, Weakness Policy, Blank TM.
|
||||
- Made ride rotations less jittery in multiplayer.
|
||||
- Changes Disc Shelf TMs to use textures instead of tinting and overlays to line up with item display.
|
||||
- Blank TM can now be inserted into the Disc Shelf.
|
||||
- Added a TM creative tab.
|
||||
- Made regional and Vivillon split-evo locations mutually exclusive.
|
||||
- Vivillon's patterns are now viewable as forms with form names and unique Pokédex entries displayed.
|
||||
- Item evolutions now unlock **all** locked evolutions whose requirements are met instead of stopping after the first.
|
||||
- Exceptions being "forced" evolutions which stop after the first one.
|
||||
- Removed Mega Drain as a TM.
|
||||
- PokeSnacks (and other area spawns) will now start the vertical offset checking from the center rather than base coordinate
|
||||
- This will help PokeSnacks to work inside caves or tighter spaces better.
|
||||
|
||||
### Fixes
|
||||
- Type Gem blocks now properly generate clusters off of the block.
|
||||
- Correctly grant "They're Minerals!" advancement when planting a Type Gem.
|
||||
- Shoulder mounted Pokémon now follow player body animations, improving their positioning with custom player animations and default actions.
|
||||
- Shoulder mounted Pokémon now sit slightly higher with chest armor equipped for better alignment, with a configurable blacklist.
|
||||
- Type Gem Blocks now have advancements to give you the recipe in the recipe book (the data for the advancements were inside the recipes somehow??).
|
||||
- Some other recipes without advancements have also been corrected.
|
||||
- Corrected the TM Recipes for Charge Beam and Payday.
|
||||
- Starter Screen Categories will no longer stop rendering if they are bigger than the viewport and you are not viewing the top or bottom edges.
|
||||
- The Random Starter option no longer runs off into other categories or becomes unaccessible due to scroll limits if it causes a new row.
|
||||
- Mochi and Feathers no longer drop glass bottles on use.
|
||||
- Fixed a rare set of concurrency bugs related to reloading packs on NeoForge; fixes a ModernFix compatibility issue.
|
||||
- Removed unnecessary conditions for Mimikyu's standing pose. Hopefully fixes the rare instance of it using its shoulder animations during battle in multiplayer scenarios.
|
||||
- Fixed Rockruff line not blinking.
|
||||
- Fixed Flygon sometimes using its running animation instead of walking.
|
||||
- Fixed Bramblin always sleeping outside of battle.
|
||||
- Fixed Dragonair using its battle idle as a normal idle.
|
||||
- Fixed Lycanroc's head movement.
|
||||
- Added head movement to Archaludon.
|
||||
- Fixed Duraludon line not having any sleep animations.
|
||||
- Fixed Diglett line not having their faint animations.
|
||||
- Fixed Kingambit moving its legs while walking.
|
||||
- Fixed Alolan Diglett's cry not playing.
|
||||
- Fixed shiny alpha Snorlax using the non-shiny texture.
|
||||
- Fixed Crabominable's head breaking when looking around.
|
||||
- Fixed Shiny Dipplin and Hydrapple's textures.
|
||||
- Various structure fixes.
|
||||
- Fixed shiny Pokémon under certain circumstances forgetting taught TMs.
|
||||
- Fixed certain Pokémon sounds sometimes being doubled when played at specific times in their animations.
|
||||
- Fixed ball capture beam origin coming from behind the ball.
|
||||
- Fixed Safari Ball catch rate outside of battle.
|
||||
- Fixed alpha eye (and other) particles not respecting the client particle density setting in video options.
|
||||
- Fixed the TM Machine UI not closing when player is moving away from it.
|
||||
- Moved the config category for alpha/shiny chance config fields for fossil machine and honey log slathering to Spawning.
|
||||
- Fixed crashes for addon species with non-Cobblemon namespaces in evolution, fishing bait, and Pokédex lookups.
|
||||
- Bees will now grow Apricorns and the Galarica Nut Bush, which were in the bee growables tag but never handled, and correctly spend their nectar when they do.
|
||||
- Saccharine Leaves can now be bone mealed.
|
||||
- Fixed equipping a stack of wearable items instead of one item of a stack.
|
||||
- Fixed TM stack consumption in TM Machine screen when a player teaches a move to a Pokémon.
|
||||
- Fixed every Miltank giving mushroom stew, not only mushroom variants.
|
||||
- Medicinal Leeks can now be eaten when they aren't being planted, matching their food properties.
|
||||
- Sweeping attacks no longer set owned Pokémon on fire (e.g. with Fire Aspect) or knock them back. Friendly Fire is now off.
|
||||
- Fixed Pokémon not losing their previous form's signature moves when changing forms (e.g. Rotom keeping Overheat after leaving its Heat form).
|
||||
- Form-specific moves gained from a form change are now only granted if the Pokémon is high enough level to learn them, and no longer create duplicates in benched moves.
|
||||
- Spinda now learns Teeter Dance at level 32 instead of via TM.
|
||||
- Fixed Oricorio Pa'u form description in the Pokédex.
|
||||
- Fixed PC playing sound on close when opened via command.
|
||||
|
||||
### Developer
|
||||
- Evolution requirements can now set `pokedexIcon` and `pokedexTooltip` directly in their JSON to control how they're shown on the Pokédex's evolution tree, for example:
|
||||
```json
|
||||
{
|
||||
"variant": "attack_defence_ratio",
|
||||
"pokedexIcon": "minecraft:diamond_sword",
|
||||
"pokedexTooltip": "cobblemon.ui.pokedex.requirement.attack_defence_ratio.tooltip"
|
||||
}
|
||||
```
|
||||
- Fixed the wrong order of operations in the code flow prior to the `FOSSIL_REVIVED` event causing Pokémon to appear without the entity link.
|
||||
- Fixed TestPartySlot command not correctly comparing the provided spec with the target Pokémon.
|
||||
|
||||
### Molang & Datapacks
|
||||
- A new `negate` variant for evolution requirements has been added, which will negate (invert) the provided inner condition.
|
||||
- Added Molang functions for individual Pokédex ids, wherein a subdex is passed in as a string to `dex_caught_count` etc.
|
||||
- Added a `battle_ended` callback, backed by the new `BATTLE_ENDED` event, which fires whenever a battle ends for any reason, alongside a multitude of flags not previously covered by `BATTLE_VICTORY`.
|
||||
- Added `battle_pokemon` to battle actor structs and `has_faced_opponents` to battle Pokémon structs.
|
||||
- Added the `cobblemon:form_change/bagworm_cloak/plant_cloak`, `sandy_cloak` and `trash_cloak` biome tags, which control Burmy's cloak after battle.
|
||||
|
||||
### Localization
|
||||
- Updated translations for:
|
||||
- Brazilian Portuguese
|
||||
- Canadian French
|
||||
- Japanese
|
||||
- Korean
|
||||
- Russian
|
||||
- Ukrainian
|
||||
@@ -0,0 +1,107 @@
|
||||
# Changelog
|
||||
## [1.8.3 (October 25th, 2026)](#1-8-3)
|
||||
|
||||
### Additions
|
||||
- Added compatability with AppleSkin.
|
||||
|
||||
### New Rideable Pokémon
|
||||
- Vikavolt
|
||||
- Fearow
|
||||
|
||||
### Particles
|
||||
## New Move Animations
|
||||
- Water Shuriken
|
||||
|
||||
### Cries added/updated for the following Pokémon
|
||||
- Hoppip
|
||||
- Skiploom
|
||||
- Jumpluff
|
||||
- Houndour
|
||||
- Houndoom
|
||||
- Wurmple
|
||||
- Silcoon
|
||||
- Beautifly
|
||||
- Cascoon
|
||||
- Dustox
|
||||
- Surskit
|
||||
- Masquerain
|
||||
- Torkoal
|
||||
- Starly
|
||||
- Staravia
|
||||
- Staraptor
|
||||
- Combee
|
||||
- Vespiquen
|
||||
- Dusknoir
|
||||
- Helioptile
|
||||
- Heliolisk
|
||||
- Grubbin
|
||||
- Charjabug
|
||||
- Vikavolt
|
||||
- Applin (updated)
|
||||
- Flapple (updated)
|
||||
- Appletun
|
||||
- Runerigus
|
||||
- Dipplin
|
||||
|
||||
### Animation updates for the following Pokémon
|
||||
- Vikavolt
|
||||
- Magby
|
||||
- Magmar
|
||||
- Ninetales (+ Alolan)
|
||||
- Spearow
|
||||
- Fearow
|
||||
- Squawkabilly
|
||||
- Mudkip
|
||||
- Marshtomp
|
||||
- Swampert
|
||||
|
||||
### Changes
|
||||
- Changed the Misc icon in the Campfire Pot Recipe Book to Health Candy.
|
||||
- Moved EXP Candies from the Medicine recipe book category to the Misc category.
|
||||
- Removed Dynamic Lights data from the Magmarizer item for consistency with the block.
|
||||
- Added `doPokemonPredation` game rule, which controls aggressiveness of Pokémon with the `hate_entity` brain task defined.
|
||||
- Added `predation_chance` server config value, which controls the possibility of attacking the hated entity found in `hate_entity` brain tasks.
|
||||
- Prehistoric Eroded Pillar generates slightly more frequently.
|
||||
- Togekiss was changed from a jet-style mount to bird-style.
|
||||
|
||||
### Fixes
|
||||
- Fixed datapacks with item interaction evolutions that don't specify an item crashing the world on load.
|
||||
- Fixed the Pokédex evolution tree crashing when a datapack's dex entry is missing an evolution's form.
|
||||
- Fixed the Pokédex evolution tree crashing with a stack overflow on evolutions that loop back on themselves.
|
||||
- Fixed the Pokédex evolution tree crashing when looking at a dex that is not part of the "National Dex" aggregate.
|
||||
- Fixed some display names in the Pokédex evolution tree having unintended font colours.
|
||||
- Fixed evolution trees not building properly when a Pokémon has several Pokédex entries for different regions.
|
||||
- Fixed form-changing evolutions sometimes resolving to the source form in the Pokédex evolution tree.
|
||||
- Broken datapack evolutions are now logged and skipped in the Pokédex evolution tree instead of crashing.
|
||||
- Fixed the `alpha` property having no tab completion in commands such as `/pokespawn`, `/pokegive` and `/pokeedit`, and added the missing `dmax_level`, `gmax_factor` and `tradable` aliases to tab completion.
|
||||
- Fixed friendship booster items not being recognised as such.
|
||||
- Fixed conflicts with other mods that would make use of recipe books in certain ways (Farmer's Delight Cooking Pot).
|
||||
- Fixed Pokémon battles stalling when a sidemod cancels the `THROWN_POKEBALL_HIT` hit event.
|
||||
- Fixed choice feature tab completion in `spawnpokemon/pokegive/pokeedit` commands.
|
||||
- Fixed MoLang that's targeting players intermittedly failing when they have died, requiring them to relog.
|
||||
- Fixed a NeoForge bug where none of the Cobblemon plants/berries could be placed into pots.
|
||||
- Fixed party overlay not hiding when the player opens the Pokédex scanner.
|
||||
- Fixed `hate_entity` task focusing on its own entity, therefore enabling deadly warfare between Zangoose and Seviper.
|
||||
- Prehistoric Frozen Pond, Prehistoric Frozen Spike, and Prehistoric Lush Den now actually generate (oops).
|
||||
- Fixed Frogadier floating in its `battle_idle` animation.
|
||||
- Fixed absence or incorrect mergers in spawning conditions, causing the max height/depth of conditions to use the min value instead.
|
||||
- Added stricter riding checks on server side to prevent possible packet forgery when a player tries to ride Pokémon.
|
||||
- Fixed Pokémon cries and animation sounds played from GUIs, such as the starter selection screen and the Pokédex, being tied to the Master volume slider instead of Friendly Creatures.
|
||||
- Fixed Archeops T-posing during its `air_cry` animation.
|
||||
|
||||
### Developer
|
||||
- Bumped NeoForge to `21.1.195` to get access to MixinExtras `0.5` and the expressions annotation.
|
||||
- New Platform Event `PLAYER_RESPAWN` which is fired when a player respawns (either through death or returning from the end).
|
||||
- Platform Events `SERVER_PLAYER_TICK_PRE` and `SERVER_PLAYER_TICK_POST` no longer fire when the player is dead.
|
||||
- It is now tied much closer to the actual entity rather than the player or their connection.
|
||||
|
||||
### Molang & Datapacks
|
||||
- Fixed `q.pokemon.nature` returning class instance instead of proper string value (`cobblemon:adamant`).
|
||||
- Fixed `q.entity.is_looking_at` result being always `1` for whatever entity passed as the target parameter.
|
||||
- Added hate chance optional parameter to `hate_entity` task. `1.0` will make an entity always attack the target.
|
||||
|
||||
### Localization
|
||||
- Updated translations for:
|
||||
- Russian
|
||||
- Japanese
|
||||
- Brazilian Portuguese
|
||||
@@ -0,0 +1,16 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.duck;
|
||||
|
||||
import net.minecraft.client.Camera;
|
||||
|
||||
public interface GameRendererDuck {
|
||||
/** Vertical field of view in degrees this frame is drawn with, the same one vanilla builds its projection from */
|
||||
double cobblemon$getFov(Camera camera, float partialTick);
|
||||
}
|
||||
@@ -8,54 +8,42 @@
|
||||
|
||||
package com.cobblemon.mod.common.mixin;
|
||||
|
||||
import com.cobblemon.mod.common.block.SaccharineLeafBlock;
|
||||
import com.llamalad7.mixinextras.sugar.Local;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.level.block.Block;
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
import net.minecraft.world.entity.animal.Bee;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.level.block.BonemealableBlock;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
|
||||
import org.spongepowered.asm.mixin.Final;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Unique;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.ModifyVariable;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
import org.spongepowered.asm.mixin.injection.callback.LocalCapture;
|
||||
|
||||
|
||||
@Mixin(targets = "net.minecraft.world.entity.animal.Bee$BeeGrowCropGoal")
|
||||
public abstract class BeeEntityMixin {
|
||||
|
||||
@Unique
|
||||
private BlockState cobblemon$result = null;
|
||||
|
||||
@Inject(method = "tick()V", at = @At(
|
||||
value = "INVOKE",
|
||||
target = "Lnet/minecraft/world/level/block/BonemealableBlock;performBonemeal(Lnet/minecraft/server/level/ServerLevel;Lnet/minecraft/util/RandomSource;Lnet/minecraft/core/BlockPos;Lnet/minecraft/world/level/block/state/BlockState;)V",
|
||||
shift = At.Shift.BY,
|
||||
by = 2
|
||||
),
|
||||
locals = LocalCapture.CAPTURE_FAILHARD
|
||||
)
|
||||
private void injectCustomGrowth(CallbackInfo ci, int i, BlockPos blockPos, BlockState blockState, Block block) {
|
||||
if (block instanceof SaccharineLeafBlock) {
|
||||
|
||||
int age = blockState.getValue(SaccharineLeafBlock.Companion.getAGE());
|
||||
boolean waterlogged = blockState.getValue(BlockStateProperties.WATERLOGGED);
|
||||
|
||||
if (age < 2 && !waterlogged) {
|
||||
this.cobblemon$result = blockState.setValue(SaccharineLeafBlock.Companion.getAGE(), age + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
@Shadow(aliases = {"this$0", "field_20373"}) @Final private Bee bee;
|
||||
|
||||
// Grows bonemealable blocks vanilla's hardcoded checks miss, returning the state so it handles the rest.
|
||||
@ModifyVariable(method = "tick", at = @At(value = "LOAD", ordinal = 0), index = 5)
|
||||
private BlockState applyCustomBlockState(BlockState before) {
|
||||
if(this.cobblemon$result != null && before == null) {
|
||||
BlockState result = this.cobblemon$result;
|
||||
this.cobblemon$result = null;
|
||||
return result;
|
||||
private BlockState cobblemon$growBonemealableBlocks(BlockState grownState, @Local(ordinal = 0) BlockState blockState, @Local BlockPos pos) {
|
||||
if (grownState != null || blockState.is(Blocks.CAVE_VINES) || blockState.is(Blocks.CAVE_VINES_PLANT)) {
|
||||
return grownState;
|
||||
}
|
||||
|
||||
return before;
|
||||
if (!(blockState.getBlock() instanceof BonemealableBlock bonemealable)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
ServerLevel level = (ServerLevel) this.bee.level();
|
||||
if (!bonemealable.isValidBonemealTarget(level, pos, blockState)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
bonemealable.performBonemeal(level, this.bee.getRandom(), pos, blockState);
|
||||
return level.getBlockState(pos);
|
||||
}
|
||||
}
|
||||
@@ -15,6 +15,7 @@ import com.llamalad7.mixinextras.injector.ModifyExpressionValue;
|
||||
import com.mojang.serialization.MapCodec;
|
||||
import java.util.Optional;
|
||||
import java.util.function.Supplier;
|
||||
import net.minecraft.SharedConstants;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.nbt.IntTag;
|
||||
import net.minecraft.resources.ResourceKey;
|
||||
@@ -45,4 +46,24 @@ public class ChunkStorageMixin {
|
||||
int curVersion = vanillaFixed.contains(VERSION_KEY) ? vanillaFixed.getInt(VERSION_KEY) : 0;
|
||||
return DataFixTypes.CHUNK.update(CobblemonSchemas.getDATA_FIXER(), vanillaFixed, curVersion, CobblemonSchemas.DATA_VERSION);
|
||||
}
|
||||
|
||||
// Our update on the same MC version still needs its own fixes so run them here in that case.
|
||||
@Inject(
|
||||
method = "upgradeChunkTag(Lnet/minecraft/resources/ResourceKey;Ljava/util/function/Supplier;Lnet/minecraft/nbt/CompoundTag;Ljava/util/Optional;)Lnet/minecraft/nbt/CompoundTag;",
|
||||
at = @At("HEAD"),
|
||||
cancellable = true
|
||||
)
|
||||
private void cobblemon$doChunkFixOnCurrentVersion(
|
||||
ResourceKey<Level> levelKey,
|
||||
Supplier<DimensionDataStorage> storage,
|
||||
CompoundTag chunkData,
|
||||
Optional<ResourceKey<MapCodec<? extends ChunkGenerator>>> chunkGeneratorKey,
|
||||
CallbackInfoReturnable<CompoundTag> cir
|
||||
) {
|
||||
if (ChunkStorage.getVersion(chunkData) != SharedConstants.getCurrentVersion().getDataVersion().getVersion()) {
|
||||
return;
|
||||
}
|
||||
int curVersion = chunkData.contains(VERSION_KEY) ? chunkData.getInt(VERSION_KEY) : 0;
|
||||
cir.setReturnValue(DataFixTypes.CHUNK.update(CobblemonSchemas.getDATA_FIXER(), chunkData, curVersion, CobblemonSchemas.DATA_VERSION));
|
||||
}
|
||||
}
|
||||
@@ -75,9 +75,10 @@ public abstract class LivingEntityMixin extends Entity implements OrientationCon
|
||||
public @NotNull HitResult pick(double hitDistance, float partialTicks, boolean hitFluids) {
|
||||
Entity vehicle = this.getVehicle();
|
||||
if (vehicle instanceof PokemonEntity pokemonEntity && pokemonEntity.getDelegate() instanceof PokemonClientDelegate delegate) {
|
||||
int seatIndex = pokemonEntity.getPassengers().indexOf(this);
|
||||
Seat seat = pokemonEntity.getSeats().get(seatIndex);
|
||||
MatrixWrapper locator = delegate.getLocatorStates().get(seat.getLocator());
|
||||
// Passenger order isn't seat order, so look the seat up directly
|
||||
Seat seat = pokemonEntity.getSeatForPassenger(this);
|
||||
MatrixWrapper locator = seat != null ? delegate.getLocatorStates().get(seat.getLocator()) : null;
|
||||
if (locator == null) return super.pick(hitDistance, partialTicks, hitFluids);
|
||||
|
||||
Vec3 locatorOffset = new Vec3(locator.getMatrix().getTranslation(new Vector3f()));
|
||||
|
||||
@@ -99,7 +100,8 @@ public abstract class LivingEntityMixin extends Entity implements OrientationCon
|
||||
|
||||
@Unique
|
||||
private Vec3 cobblemon$getEyePosition(float partialTicks, PokemonEntity pokemonEntity, Vec3 locatorOffset) {
|
||||
OrientationController controller = this.getOrientationController();
|
||||
// The ride owns the orientation, the passenger's own controller is never active
|
||||
OrientationController controller = ((OrientationControllable) pokemonEntity).getOrientationController();
|
||||
|
||||
float currEyeHeight = this.getEyeHeight();
|
||||
Vec3 offset = locatorOffset.add(pokemonEntity.position());
|
||||
@@ -107,7 +109,7 @@ public abstract class LivingEntityMixin extends Entity implements OrientationCon
|
||||
Quaternionf orientation = controller.getRenderOrientation(partialTicks);
|
||||
Vec3 rotatedEyeHeight = new Vec3(orientation.transform(new Vector3f(0f, currEyeHeight - (this.getBbHeight() / 2), 0f)));
|
||||
|
||||
offset.add(rotatedEyeHeight);
|
||||
offset = offset.add(rotatedEyeHeight);
|
||||
}
|
||||
|
||||
return offset;
|
||||
|
||||
@@ -35,13 +35,16 @@ import com.cobblemon.mod.common.util.DataKeys;
|
||||
import com.cobblemon.mod.common.world.gamerules.CobblemonGameRules;
|
||||
import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
|
||||
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
|
||||
import com.llamalad7.mixinextras.sugar.Local;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.nbt.Tag;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
import net.minecraft.server.level.ServerPlayer;
|
||||
import net.minecraft.util.Mth;
|
||||
import net.minecraft.world.damagesource.DamageSource;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
import net.minecraft.world.entity.EntityDimensions;
|
||||
import net.minecraft.world.entity.EntityType;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
@@ -50,6 +53,7 @@ import net.minecraft.world.entity.item.ItemEntity;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.food.FoodProperties;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.item.enchantment.EnchantmentHelper;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
@@ -371,4 +375,33 @@ public abstract class PlayerMixin extends LivingEntity implements ScannableEntit
|
||||
this.cobblemon$rideEyePos = rideEyePos;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sweeping attacks apply post-attack enchantment effects (e.g. Fire Aspect) to every entity caught
|
||||
* in the sweep, even if the damage itself was blocked. Skip them for Pokémon immune to the attack.
|
||||
*/
|
||||
@WrapOperation(
|
||||
method = "attack",
|
||||
at = @At(value = "INVOKE", target = "Lnet/minecraft/world/item/enchantment/EnchantmentHelper;doPostAttackEffects(Lnet/minecraft/server/level/ServerLevel;Lnet/minecraft/world/entity/Entity;Lnet/minecraft/world/damagesource/DamageSource;)V")
|
||||
)
|
||||
private void cobblemon$skipPostAttackEffectsOnImmunePokemon(ServerLevel level, Entity target, DamageSource source, Operation<Void> original) {
|
||||
if (target instanceof PokemonEntity pokemonEntity && pokemonEntity.isInvulnerableTo(source)) {
|
||||
return;
|
||||
}
|
||||
original.call(level, target, source);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sweeping attacks also knock back every entity caught in the sweep regardless of whether it took damage.
|
||||
*/
|
||||
@WrapOperation(
|
||||
method = "attack",
|
||||
at = @At(value = "INVOKE", target = "Lnet/minecraft/world/entity/LivingEntity;knockback(DDD)V")
|
||||
)
|
||||
private void cobblemon$skipKnockbackOnImmunePokemon(LivingEntity target, double strength, double x, double z, Operation<Void> original, @Local DamageSource source) {
|
||||
if (target instanceof PokemonEntity pokemonEntity && pokemonEntity.isInvulnerableTo(source)) {
|
||||
return;
|
||||
}
|
||||
original.call(target, strength, x, z);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -83,7 +83,7 @@ public abstract class CameraMixin implements CameraDuck {
|
||||
}
|
||||
|
||||
// reset the rotation values if it is now not being ridden.
|
||||
MountedCameraRenderer.INSTANCE.setSmoothRotation(null);
|
||||
MountedCameraRenderer.INSTANCE.reset();
|
||||
original.call(instance, x, y, z);
|
||||
}
|
||||
}
|
||||
+7
-17
@@ -16,6 +16,7 @@ import com.cobblemon.mod.common.item.crafting.CookingPotShapelessRecipe;
|
||||
import com.google.common.collect.ImmutableList;
|
||||
import com.google.common.collect.ImmutableMap;
|
||||
import com.google.common.collect.Maps;
|
||||
import com.llamalad7.mixinextras.sugar.Local;
|
||||
import net.minecraft.client.ClientRecipeBook;
|
||||
import net.minecraft.client.RecipeBookCategories;
|
||||
import net.minecraft.client.gui.screens.recipebook.RecipeCollection;
|
||||
@@ -63,23 +64,12 @@ public abstract class ClientRecipeBookMixin {
|
||||
}
|
||||
}
|
||||
|
||||
@Inject(method = "setupCollections", at = @At("RETURN"))
|
||||
private void addCustomAggregateCategories(Iterable<RecipeHolder<?>> recipes, RegistryAccess registryAccess, CallbackInfo ci) {
|
||||
Map<RecipeBookCategories, List<List<RecipeHolder<?>>>> map = categorizeAndGroupRecipes(recipes);
|
||||
Map<RecipeBookCategories, List<RecipeCollection>> map2 = Maps.newHashMap();
|
||||
ImmutableList.Builder<RecipeCollection> builder = ImmutableList.builder();
|
||||
|
||||
map.forEach((recipeBookCategories, list) -> {
|
||||
List<RecipeCollection> collections = list.stream()
|
||||
.map(listx -> new RecipeCollection(registryAccess, listx))
|
||||
.peek(builder::add)
|
||||
.collect(ImmutableList.toImmutableList());
|
||||
map2.put(recipeBookCategories, collections);
|
||||
});
|
||||
RecipeBookCategories.AGGREGATE_CATEGORIES.forEach((recipeBookCategories, list) -> map2.put(recipeBookCategories, (List) list.stream().flatMap((recipeBookCategoriesx) -> ((List) map2.getOrDefault(recipeBookCategoriesx, ImmutableList.of())).stream()).collect(ImmutableList.toImmutableList())));
|
||||
@Inject(method = "setupCollections",
|
||||
at = @At(
|
||||
value = "INVOKE",
|
||||
target = "Lcom/google/common/collect/ImmutableMap;copyOf(Ljava/util/Map;)Lcom/google/common/collect/ImmutableMap;"
|
||||
))
|
||||
private void addCustomAggregateCategories(Iterable<RecipeHolder<?>> recipes, RegistryAccess registryAccess, CallbackInfo ci, @Local(ordinal = 1) Map<RecipeBookCategories, List<RecipeCollection>> map2) {
|
||||
CobblemonRecipeCategories.Companion.getCustomAggregateCategories().forEach((recipeBookCategories, list) -> map2.put(recipeBookCategories, (List) list.stream().flatMap((recipeBookCategoriesx) -> ((List) map2.getOrDefault(recipeBookCategoriesx, ImmutableList.of())).stream()).collect(ImmutableList.toImmutableList())));
|
||||
|
||||
this.collectionsByTab = ImmutableMap.copyOf(map2);
|
||||
this.allCollections = builder.build();
|
||||
}
|
||||
}
|
||||
@@ -9,13 +9,16 @@
|
||||
package com.cobblemon.mod.common.mixin.client;
|
||||
|
||||
import com.cobblemon.mod.common.api.scheduling.ClientTaskTracker;
|
||||
import com.cobblemon.mod.common.duck.GameRendererDuck;
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
|
||||
import com.llamalad7.mixinextras.sugar.Local;
|
||||
import net.minecraft.client.Camera;
|
||||
import net.minecraft.client.DeltaTracker;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.GameRenderer;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
import org.spongepowered.asm.mixin.Unique;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
@@ -25,10 +28,17 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
import java.util.function.Predicate;
|
||||
|
||||
@Mixin(GameRenderer.class)
|
||||
public class GameRendererMixin {
|
||||
public abstract class GameRendererMixin implements GameRendererDuck {
|
||||
@Unique
|
||||
long lastTime = -1;
|
||||
|
||||
@Shadow protected abstract double getFov(Camera camera, float partialTick, boolean useFovSetting);
|
||||
|
||||
@Override
|
||||
public double cobblemon$getFov(Camera camera, float partialTick) {
|
||||
return getFov(camera, partialTick, true);
|
||||
}
|
||||
|
||||
@Inject(
|
||||
method = "render",
|
||||
at = @At(value = "TAIL")
|
||||
|
||||
+25
-12
@@ -10,13 +10,15 @@ package com.cobblemon.mod.common.mixin.client;
|
||||
|
||||
import com.cobblemon.mod.common.OrientationControllable;
|
||||
import com.cobblemon.mod.common.client.render.player.MountedPlayerRenderer;
|
||||
import com.cobblemon.mod.common.duck.RidePassenger;
|
||||
import com.cobblemon.mod.common.client.render.player.RecallArmAnimationTracker;
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
|
||||
import net.minecraft.client.model.HumanoidModel;
|
||||
import net.minecraft.client.model.geom.ModelPart;
|
||||
import net.minecraft.client.player.AbstractClientPlayer;
|
||||
import net.minecraft.util.Mth;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.phys.Vec2;
|
||||
import org.spongepowered.asm.mixin.Final;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
@@ -69,17 +71,18 @@ public class HumanoidModelMixin {
|
||||
behaviour.shouldRotateRiderHead(settings, state, pokemonEntity)
|
||||
);
|
||||
|
||||
// If the player is on a rollable ride then use the ride local rotations to rotate the head
|
||||
// This is to allow the player head to face the correct direction when "freelooking"
|
||||
// TODO: find a way for this to work on built jars without borking head rotations.
|
||||
// if (entity instanceof RidePassenger playerRotater &&
|
||||
// vehicle instanceof OrientationControllable controller &&
|
||||
// controller.getOrientationController().isActive()) {
|
||||
// this.head.xRot = playerRotater.cobblemon$getRideXRot();
|
||||
// headPitch = playerRotater.cobblemon$getRideXRot();
|
||||
// this.head.yRot = playerRotater.cobblemon$getRideYRot();
|
||||
// netHeadYaw = playerRotater.cobblemon$getRideYRot();
|
||||
// }
|
||||
// Vanilla's head angles are world yaw but the body sits on a seat that can be on its side, so measure the real look against the seat
|
||||
if (shouldRotatePlayerHead) {
|
||||
Vec2 riderHead = MountedPlayerRenderer.riderHeadAngles(pokemonEntity, entity, Mth.clamp(ageInTicks - entity.tickCount, 0f, 1f));
|
||||
if (riderHead != null) {
|
||||
netHeadYaw = riderHead.x;
|
||||
headPitch = riderHead.y;
|
||||
if (this.head != null) {
|
||||
this.head.yRot = netHeadYaw * Mth.DEG_TO_RAD;
|
||||
this.head.xRot = headPitch * Mth.DEG_TO_RAD;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!shouldRotatePlayerHead) {
|
||||
netHeadYaw = 0f;
|
||||
@@ -96,4 +99,14 @@ public class HumanoidModelMixin {
|
||||
MountedPlayerRenderer.INSTANCE.animate((HumanoidModel<AbstractClientPlayer>)(Object)this, pokemonEntity, player, netHeadYaw, headPitch, ageInTicks, limbSwing, limbSwingAmount);
|
||||
}
|
||||
}
|
||||
|
||||
@Inject(method = "setupAnim*", at = @At("TAIL"))
|
||||
public void cobblemon$poseRecallArm(LivingEntity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, CallbackInfo ci) {
|
||||
if (!(entity instanceof AbstractClientPlayer) || entity.getVehicle() instanceof PokemonEntity) return;
|
||||
float raise = RecallArmAnimationTracker.INSTANCE.raiseFactor(entity.getUUID());
|
||||
if (raise <= 0f) return;
|
||||
this.rightArm.xRot = Mth.lerp(raise, this.rightArm.xRot, (float) (-Math.PI / 2.0));
|
||||
this.rightArm.yRot = Mth.lerp(raise, this.rightArm.yRot, 0f);
|
||||
this.rightArm.zRot = Mth.lerp(raise, this.rightArm.zRot, 0f);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.mixin.client;
|
||||
|
||||
import com.cobblemon.mod.common.client.render.player.RecallArmAnimationTracker;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import net.minecraft.client.renderer.MultiBufferSource;
|
||||
import net.minecraft.client.renderer.entity.layers.ItemInHandLayer;
|
||||
import net.minecraft.world.entity.HumanoidArm;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.item.ItemDisplayContext;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
@Mixin(ItemInHandLayer.class)
|
||||
public class ItemInHandLayerMixin {
|
||||
@Inject(method = "renderArmWithItem", at = @At("HEAD"), cancellable = true)
|
||||
private void cobblemon$hideRecallHandItem(LivingEntity entity, ItemStack itemStack, ItemDisplayContext itemDisplayContext, HumanoidArm humanoidArm, PoseStack poseStack, MultiBufferSource multiBufferSource, int light, CallbackInfo ci) {
|
||||
if (humanoidArm == HumanoidArm.RIGHT && RecallArmAnimationTracker.INSTANCE.isRecalling(entity.getUUID())) {
|
||||
ci.cancel();
|
||||
}
|
||||
}
|
||||
}
|
||||
+15
@@ -9,10 +9,14 @@
|
||||
package com.cobblemon.mod.common.mixin.client;
|
||||
|
||||
import com.cobblemon.mod.common.OrientationControllable;
|
||||
import com.cobblemon.mod.common.client.render.camera.MountedCameraRenderer;
|
||||
import com.cobblemon.mod.common.client.render.player.FirstPersonRecallBallRenderer;
|
||||
import com.cobblemon.mod.common.item.PokedexItem;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import com.mojang.math.Axis;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.player.AbstractClientPlayer;
|
||||
import net.minecraft.client.player.LocalPlayer;
|
||||
import net.minecraft.client.renderer.ItemInHandRenderer;
|
||||
import net.minecraft.client.renderer.MultiBufferSource;
|
||||
import net.minecraft.world.InteractionHand;
|
||||
@@ -31,11 +35,22 @@ public class ItemInHandRendererMixin {
|
||||
if (abstractClientPlayer.isUsingItem() && abstractClientPlayer.getUseItem().getItem() instanceof PokedexItem) {
|
||||
ci.cancel();
|
||||
}
|
||||
else if (interactionHand == InteractionHand.MAIN_HAND && FirstPersonRecallBallRenderer.INSTANCE.render(poseStack, multiBufferSource, j, f)) {
|
||||
ci.cancel();
|
||||
}
|
||||
else if (abstractClientPlayer instanceof OrientationControllable controllable && controllable.getOrientationController().isActive()) {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@Inject(method = "renderHandsWithItems", at = @At("HEAD"))
|
||||
private void cobblemon$rollHandsWithRide(float partialTicks, PoseStack poseStack, MultiBufferSource.BufferSource buffer, LocalPlayer player, int light, CallbackInfo ci) {
|
||||
float roll = MountedCameraRenderer.INSTANCE.getHandRoll();
|
||||
if (roll != 0f) {
|
||||
poseStack.mulPose(Axis.ZN.rotationDegrees(roll));
|
||||
}
|
||||
}
|
||||
|
||||
@Redirect(method = "renderHandsWithItems", at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/vertex/PoseStack;mulPose(Lorg/joml/Quaternionf;)V"))
|
||||
private void cobblemon$renderHandswithItems(PoseStack instance, Quaternionf quaternion) {
|
||||
if (!(Minecraft.getInstance().player != null && Minecraft.getInstance().player.getVehicle() instanceof OrientationControllable controllable && controllable.getOrientationController().isActive())) {
|
||||
|
||||
@@ -32,7 +32,6 @@ import net.minecraft.client.multiplayer.ClientLevel;
|
||||
import net.minecraft.client.player.AbstractClientPlayer;
|
||||
import net.minecraft.client.player.Input;
|
||||
import net.minecraft.client.player.LocalPlayer;
|
||||
import net.minecraft.util.Mth;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.level.ClipContext;
|
||||
@@ -50,11 +49,13 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
|
||||
|
||||
import java.util.Map;
|
||||
import java.util.Objects;
|
||||
|
||||
@Mixin(LocalPlayer.class)
|
||||
public abstract class LocalPlayerMixin extends AbstractClientPlayer implements OrientationControllable, DoubleJump {
|
||||
|
||||
@Unique Matrix3f cobblemon$lastOrientation;
|
||||
@Unique int cobblemon$lastOrientationVehicleId = -1;
|
||||
|
||||
@Unique float cobblemon$lastRideXRot;
|
||||
@Unique float cobblemon$lastRideYRot;
|
||||
@@ -81,30 +82,28 @@ public abstract class LocalPlayerMixin extends AbstractClientPlayer implements O
|
||||
private void cobblemon$updateRotationMatrixPassenger(CallbackInfo ci) {
|
||||
if (!(this.getVehicle() instanceof OrientationControllable controllableVehicle)) return;
|
||||
var vehicleController = controllableVehicle.getOrientationController();
|
||||
if (!vehicleController.isActive() || vehicleController.getOrientation() == cobblemon$lastOrientation) return;
|
||||
cobblemon$lastOrientation = vehicleController.getOrientation() != null ? new Matrix3f(vehicleController.getOrientation()) : null;
|
||||
CobblemonNetwork.INSTANCE.sendToServer(new ServerboundUpdateOrientationPacket(this.getVehicle().getId(), vehicleController.getOrientation()));
|
||||
if (!vehicleController.isActive()) {
|
||||
// Forget the last sent value so the next ride always gets its first orientation sent
|
||||
cobblemon$lastOrientation = null;
|
||||
return;
|
||||
}
|
||||
var orientation = vehicleController.getOrientation();
|
||||
var vehicleId = this.getVehicle().getId();
|
||||
// Compare by value, the stored one is a copy so a reference check never matches
|
||||
if (vehicleId == cobblemon$lastOrientationVehicleId && Objects.equals(orientation, cobblemon$lastOrientation)) return;
|
||||
cobblemon$lastOrientation = orientation != null ? new Matrix3f(orientation) : null;
|
||||
cobblemon$lastOrientationVehicleId = vehicleId;
|
||||
CobblemonNetwork.INSTANCE.sendToServer(new ServerboundUpdateOrientationPacket(vehicleId, orientation));
|
||||
}
|
||||
|
||||
@Inject(method = "rideTick", at = @At("HEAD"))
|
||||
private void cobblemon$updateOrientationControllerRideTick(CallbackInfo ci) {
|
||||
if (Minecraft.getInstance().player != (Object)this) return;
|
||||
var driver = (LocalPlayer)(Object)this;
|
||||
var vehicle = driver.getVehicle();
|
||||
if (!(this.getVehicle() instanceof OrientationControllable controllableVehicle)) return;
|
||||
var shouldUseCustomOrientation = cobblemon$shouldUseCustomOrientation((LocalPlayer)(Object)this);
|
||||
var vehicleController = controllableVehicle.getOrientationController();
|
||||
|
||||
// If the player has just switched to riding a custom orientation ride then set their
|
||||
// x and y rots local to the vehicle rots(if the controller wasn't active and will now be active)
|
||||
// This ensures that on transition your camera stays in the same spot
|
||||
if (!vehicleController.isActive() && shouldUseCustomOrientation) {
|
||||
// Set local to the vehicle x and yrot so
|
||||
var playerRotater = (RidePassenger)driver;
|
||||
playerRotater.cobblemon$setRideXRot(Mth.wrapDegrees(driver.getXRot() - vehicle.getXRot()));
|
||||
playerRotater.cobblemon$setRideYRot(Mth.wrapDegrees(driver.getYRot() - vehicle.getYRot()));
|
||||
}
|
||||
|
||||
// Look angles get seeded by the camera on its first rolling frame
|
||||
vehicleController.setActive(shouldUseCustomOrientation);
|
||||
}
|
||||
|
||||
|
||||
+82
-120
@@ -11,6 +11,10 @@ package com.cobblemon.mod.common.mixin.client;
|
||||
import com.cobblemon.mod.common.Cobblemon;
|
||||
import com.cobblemon.mod.common.OrientationControllable;
|
||||
import com.cobblemon.mod.common.api.orientation.OrientationController;
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RideSteerInput;
|
||||
import com.cobblemon.mod.common.api.riding.camera.RideLookInput;
|
||||
import com.cobblemon.mod.common.api.riding.camera.RideLookSettings;
|
||||
import com.cobblemon.mod.common.api.riding.camera.RideLookTake;
|
||||
import com.cobblemon.mod.common.client.CobblemonClient;
|
||||
import com.cobblemon.mod.common.client.keybind.keybinds.PartySendBinding;
|
||||
import com.cobblemon.mod.common.client.keybind.keybinds.RidingFreelookBinding;
|
||||
@@ -20,13 +24,12 @@ import com.cobblemon.mod.common.pokedex.scanner.PokedexUsageContext;
|
||||
import com.llamalad7.mixinextras.injector.v2.WrapWithCondition;
|
||||
import com.llamalad7.mixinextras.sugar.Local;
|
||||
import com.mojang.blaze3d.Blaze3D;
|
||||
import kotlin.Pair;
|
||||
import kotlin.Unit;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.MouseHandler;
|
||||
import net.minecraft.client.player.LocalPlayer;
|
||||
import net.minecraft.util.Mth;
|
||||
import net.minecraft.util.SmoothDouble;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import org.objectweb.asm.Opcodes;
|
||||
import org.spongepowered.asm.mixin.Final;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
@@ -42,6 +45,11 @@ import static net.minecraft.util.Mth.lerp;
|
||||
|
||||
@Mixin(MouseHandler.class)
|
||||
public abstract class MouseHandlerMixin {
|
||||
// Entity.turn scales mouse movement to degrees by this
|
||||
@Unique private static final float COBBLEMON$VANILLA_DEGREES_PER_MOUSE_UNIT = 0.15F;
|
||||
// Share of the look offset closed per second as it drifts back to centre. Raise to recentre faster
|
||||
@Unique private static final float COBBLEMON$LOOK_RECENTER_RATE = 5.0F;
|
||||
|
||||
@Shadow private double accumulatedScrollY;
|
||||
@Shadow @Final private Minecraft minecraft;
|
||||
|
||||
@@ -160,74 +168,48 @@ public abstract class MouseHandlerMixin {
|
||||
}
|
||||
|
||||
var vehicleController = controllableVehicle.getOrientationController();
|
||||
var freeLooking = RidingFreelookBinding.INSTANCE.isDown();
|
||||
Pair<Boolean, Boolean> mouseShouldModifyDriver = ((PokemonEntity) vehicle).ifRidingAvailableSupply(new Pair(false, false), (behaviour, settings, state) -> {
|
||||
return behaviour.mouseModifiesDriverRotation(
|
||||
settings,
|
||||
state,
|
||||
(PokemonEntity) vehicle
|
||||
);
|
||||
var pokemonVehicle = (PokemonEntity) vehicle;
|
||||
var playerRotater = (RidePassenger)player;
|
||||
float yawDelta = (float)cursorDeltaX * COBBLEMON$VANILLA_DEGREES_PER_MOUSE_UNIT;
|
||||
float pitchDelta = (float)cursorDeltaY * COBBLEMON$VANILLA_DEGREES_PER_MOUSE_UNIT;
|
||||
|
||||
// Passengers only ever look around
|
||||
if (player.getControlledVehicle() == null) {
|
||||
cobblemon$addLook(player, yawDelta, pitchDelta);
|
||||
return false;
|
||||
}
|
||||
|
||||
// The ride takes what it wants of the mouse to steer with and the rest moves the look. Freelook keeps it all for the look
|
||||
var lookInput = new RideLookInput(yawDelta, pitchDelta, playerRotater.cobblemon$getRideYRot(), playerRotater.cobblemon$getRideXRot());
|
||||
RideLookTake take = RidingFreelookBinding.INSTANCE.isDown() ? RideLookTake.NONE : pokemonVehicle.ifRidingAvailableSupply(RideLookTake.all(lookInput), (behaviour, settings, state) -> {
|
||||
return behaviour.consumeLook(settings, state, pokemonVehicle, lookInput);
|
||||
});
|
||||
float lookYaw = yawDelta - take.getYaw();
|
||||
float lookPitch = pitchDelta - take.getPitch();
|
||||
if (lookYaw != 0.0f || lookPitch != 0.0f) {
|
||||
cobblemon$addLook(player, lookYaw, lookPitch);
|
||||
}
|
||||
|
||||
// Drift the look back to centre on the axes the ride steers with
|
||||
float recenter = min(COBBLEMON$LOOK_RECENTER_RATE * (float)movementTime, 1.0f);
|
||||
if (take.getRecenterYaw()) {
|
||||
playerRotater.cobblemon$setRideYRot(lerp(recenter, Mth.wrapDegrees(playerRotater.cobblemon$getRideYRot()), 0.0f));
|
||||
}
|
||||
if (take.getRecenterPitch()) {
|
||||
playerRotater.cobblemon$setRideXRot(lerp(recenter, Mth.wrapDegrees(playerRotater.cobblemon$getRideXRot()), 0.0f));
|
||||
}
|
||||
|
||||
// Hand the ride its share back in mouse units since that's what every ride's steering is tuned for
|
||||
double rideDeltaX = yawDelta == 0.0f ? 0.0 : cursorDeltaX * (take.getYaw() / yawDelta);
|
||||
double rideDeltaY = pitchDelta == 0.0f ? 0.0 : cursorDeltaY * (take.getPitch() / pitchDelta);
|
||||
var steerInput = cobblemon$getSteerInput(vehicleController, rideDeltaX, rideDeltaY, movementTime);
|
||||
pokemonVehicle.ifRidingAvailable((behaviour, settings, state) -> {
|
||||
behaviour.steer(settings, state, pokemonVehicle, player, steerInput);
|
||||
return Unit.INSTANCE;
|
||||
});
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// If looking around then modify the players orientation instead and zero the mouse deltas so the mouse doesn't
|
||||
// affect the vehicle orientation when looking around.
|
||||
// If the client is a passenger it will modify these rotations and return
|
||||
//-------------------------------------------------------------------------
|
||||
if (freeLooking || player.getControlledVehicle() == null) {
|
||||
// Modify driver rotations
|
||||
cobblemon$setDriverRotations(player, cursorDeltaX, cursorDeltaY);
|
||||
|
||||
// If the player/passenger is not the driver then return and ignore all vehicle rotation logic
|
||||
if (player.getControlledVehicle() == null) return false;
|
||||
|
||||
// Set to zero so that vehicle rotations don't also get affected by movement.
|
||||
cursorDeltaX = 0.0;
|
||||
cursorDeltaY = 0.0;
|
||||
} else if (mouseShouldModifyDriver.getFirst()) { // If not freelooking then check modification per mouse input dimension
|
||||
cobblemon$setDriverRotations(player, cursorDeltaX, 0.0);
|
||||
cursorDeltaX = 0.0;
|
||||
} else if (mouseShouldModifyDriver.getSecond()) {
|
||||
cobblemon$setDriverRotations(player, 0.0, cursorDeltaY);
|
||||
cursorDeltaY = 0.0;
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// Smoothly return driver rotations to zero when needed
|
||||
//-------------------------------------------------------------------------
|
||||
var playerRotater = (RidePassenger)player;
|
||||
if( !freeLooking && !mouseShouldModifyDriver.getFirst()){
|
||||
playerRotater.cobblemon$setRideYRot(lerp(min(5.0f * (float)movementTime, 1.0f), Mth.wrapDegrees(playerRotater.cobblemon$getRideYRot()), 0.0f));
|
||||
}
|
||||
if( !freeLooking && !mouseShouldModifyDriver.getSecond()) {
|
||||
playerRotater.cobblemon$setRideXRot(lerp(min(5.0f * (float)movementTime, 1.0f), Mth.wrapDegrees(playerRotater.cobblemon$getRideXRot()), 0.0f));
|
||||
}
|
||||
|
||||
// Send mouse input to be interpreted into rotation deltas by the ride controller
|
||||
Vec3 angVecMouse = cobblemon$getRideMouseRotation(cursorDeltaX, cursorDeltaY, movementTime);
|
||||
|
||||
// Perform Rotation using mouse influenced rotation deltas.
|
||||
vehicleController.rotate(
|
||||
(float) angVecMouse.x,
|
||||
(float) angVecMouse.y,
|
||||
(float) angVecMouse.z
|
||||
);
|
||||
|
||||
// Gather and apply the current rotation deltas
|
||||
var angRot = cobblemon$getAngularVelocity(movementTime);
|
||||
|
||||
// Apply smoothing if requested by the controller.
|
||||
if(cobblemon$shouldUseAngVelSmoothing()) {
|
||||
var yaw = yawSmoother.getNewDeltaValue(angRot.x * 0.5f, d);
|
||||
var pitch = pitchSmoother.getNewDeltaValue(angRot.y * 0.5f, d);
|
||||
var roll = rollSmoother.getNewDeltaValue(angRot.z * 0.5f, d);
|
||||
vehicleController.rotate((float) yaw, (float) pitch, (float) roll);
|
||||
}
|
||||
else {
|
||||
vehicleController.rotate((float) (angRot.x * 10 * d), (float) (angRot.y * 10 * d), (float) (angRot.z * 10 * d));
|
||||
}
|
||||
|
||||
return returnValue;
|
||||
// The camera sets the player's rotation from the look every frame so vanilla turn would only get overwritten
|
||||
return false;
|
||||
}
|
||||
|
||||
@Inject(method = "handleAccumulatedMovement", at = @At("HEAD"))
|
||||
@@ -248,28 +230,9 @@ public abstract class MouseHandlerMixin {
|
||||
this.turnPlayer(cobblemon$timeDelta);
|
||||
}
|
||||
|
||||
/** The ride's share of the mouse put through the riding sensitivity, invert and swap options. */
|
||||
@Unique
|
||||
private Vec3 cobblemon$getAngularVelocity(double deltaTime) {
|
||||
var player = minecraft.player;
|
||||
if (player == null) return Vec3.ZERO;
|
||||
if (!(player instanceof OrientationControllable)) return Vec3.ZERO;
|
||||
|
||||
var playerVehicle = player.getVehicle();
|
||||
if (playerVehicle == null) return Vec3.ZERO;
|
||||
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return Vec3.ZERO;
|
||||
return pokemonEntity.ifRidingAvailableSupply(Vec3.ZERO, (behaviour, settings, state) -> {
|
||||
return behaviour.angRollVel(settings, state, pokemonEntity, player, deltaTime);
|
||||
});
|
||||
}
|
||||
|
||||
@Unique
|
||||
private Vec3 cobblemon$getRideMouseRotation(double mouseX, double mouseY, double deltaTime) {
|
||||
var player = minecraft.player;
|
||||
if (player == null) return Vec3.ZERO;
|
||||
var vehicle = player.getVehicle();
|
||||
if (vehicle == null) return Vec3.ZERO;
|
||||
if (!(vehicle instanceof PokemonEntity pokemonEntity)) return Vec3.ZERO;
|
||||
|
||||
private RideSteerInput cobblemon$getSteerInput(OrientationController controller, double mouseX, double mouseY, double deltaTime) {
|
||||
var invertYaw = Cobblemon.config.getInvertYaw();
|
||||
var invertPitch = Cobblemon.config.getInvertPitch();
|
||||
|
||||
@@ -282,21 +245,18 @@ public abstract class MouseHandlerMixin {
|
||||
|
||||
var pitch = (swapXAndY ? xValue : yValue) * (invertPitch? -1.0f : 1.0f);
|
||||
|
||||
var sensitivity = cobblemon$getRidingSensitivity();
|
||||
return pokemonEntity.ifRidingAvailableSupply(Vec3.ZERO, (behaviour, settings, state) -> {
|
||||
return behaviour.rotationOnMouseXY(
|
||||
settings,
|
||||
state,
|
||||
pokemonEntity,
|
||||
player,
|
||||
pitch,
|
||||
yaw,
|
||||
yMouseSmoother,
|
||||
xMouseSmoother,
|
||||
sensitivity,
|
||||
deltaTime
|
||||
);
|
||||
});
|
||||
return new RideSteerInput(
|
||||
controller,
|
||||
yaw,
|
||||
pitch,
|
||||
xMouseSmoother,
|
||||
yMouseSmoother,
|
||||
cobblemon$getRidingSensitivity(),
|
||||
deltaTime,
|
||||
yawSmoother,
|
||||
pitchSmoother,
|
||||
rollSmoother
|
||||
);
|
||||
}
|
||||
|
||||
@Unique
|
||||
@@ -305,31 +265,33 @@ public abstract class MouseHandlerMixin {
|
||||
return Math.pow(sensitivity, 3);
|
||||
}
|
||||
|
||||
/** Moves the ride look by degrees within the ride's look limits. Same job as vanilla turn but on the look instead of the player. */
|
||||
@Unique
|
||||
private void cobblemon$setDriverRotations(LocalPlayer player, double cursorDeltaX, double cursorDeltaY) {
|
||||
// the vanilla turn() method redone so that it uses rideRotations.
|
||||
float f = (float)cursorDeltaY * 0.15F; // Note: turn() uses xRot for pitch (up/down)
|
||||
float g = (float)cursorDeltaX * 0.15F; // Note: turn() uses yRot for yaw (left/right)
|
||||
private void cobblemon$addLook(LocalPlayer player, float yawDelta, float pitchDelta) {
|
||||
var playerRotater = (RidePassenger)player;
|
||||
playerRotater.cobblemon$setRideXRot(playerRotater.cobblemon$getRideXRot() + f);
|
||||
playerRotater.cobblemon$setRideYRot(playerRotater.cobblemon$getRideYRot() + g);
|
||||
playerRotater.cobblemon$setRideXRot(Mth.clamp(playerRotater.cobblemon$getRideXRot(), -89.0F, 89.0F));
|
||||
playerRotater.cobblemon$setRideYRot(Mth.clamp(playerRotater.cobblemon$getRideYRot(), -105.0F, 105.0F));
|
||||
var lookSettings = cobblemon$getLookSettings(player);
|
||||
playerRotater.cobblemon$setRideXRot(cobblemon$softClamp(playerRotater.cobblemon$getRideXRot(), pitchDelta, lookSettings.getMaxPitch()));
|
||||
playerRotater.cobblemon$setRideYRot(cobblemon$softClamp(playerRotater.cobblemon$getRideYRot(), yawDelta, lookSettings.getMaxYaw()));
|
||||
if (player.getVehicle() != null) {
|
||||
player.getVehicle().onPassengerTurned(player);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves an angle by delta while keeping it inside the limit. An angle already past the limit
|
||||
* (the base turning under a low carry look can put it there) isn't snapped back, it just can't go further out.
|
||||
*/
|
||||
@Unique
|
||||
private boolean cobblemon$shouldUseAngVelSmoothing() {
|
||||
var player = minecraft.player;
|
||||
if (player == null) return true;
|
||||
private static float cobblemon$softClamp(float angle, float delta, float limit) {
|
||||
float bound = Math.max(limit, Math.abs(angle));
|
||||
return Mth.clamp(angle + delta, -bound, bound);
|
||||
}
|
||||
|
||||
var playerVehicle = player.getVehicle();
|
||||
if (playerVehicle == null) return true;
|
||||
if (!(playerVehicle instanceof PokemonEntity pokemonEntity)) return true;
|
||||
return pokemonEntity.ifRidingAvailableSupply(true, (behaviour, settings, state) -> {
|
||||
return behaviour.useAngVelSmoothing(settings, state, pokemonEntity);
|
||||
@Unique
|
||||
private RideLookSettings cobblemon$getLookSettings(LocalPlayer player) {
|
||||
if (!(player.getVehicle() instanceof PokemonEntity pokemonEntity)) return RideLookSettings.DEFAULT;
|
||||
return pokemonEntity.ifRidingAvailableSupply(RideLookSettings.DEFAULT, (behaviour, settings, state) -> {
|
||||
return behaviour.lookSettings(settings, state, pokemonEntity);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
+13
-43
@@ -9,55 +9,25 @@
|
||||
package com.cobblemon.mod.common.mixin.client;
|
||||
|
||||
import com.cobblemon.mod.common.CobblemonRecipeCategories;
|
||||
import net.minecraft.client.ClientRecipeBook;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import com.llamalad7.mixinextras.expression.Definition;
|
||||
import com.llamalad7.mixinextras.expression.Expression;
|
||||
import com.llamalad7.mixinextras.injector.ModifyExpressionValue;
|
||||
import com.llamalad7.mixinextras.sugar.Local;
|
||||
import net.minecraft.client.RecipeBookCategories;
|
||||
import net.minecraft.client.gui.screens.recipebook.RecipeBookComponent;
|
||||
import net.minecraft.client.gui.screens.recipebook.RecipeBookPage;
|
||||
import net.minecraft.client.gui.screens.recipebook.RecipeBookTabButton;
|
||||
import org.spongepowered.asm.mixin.Final;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
@Mixin(RecipeBookComponent.class)
|
||||
public class RecipeBookComponentMixin {
|
||||
|
||||
@Shadow private ClientRecipeBook book;
|
||||
|
||||
@Shadow protected Minecraft minecraft;
|
||||
|
||||
@Shadow private int width;
|
||||
|
||||
@Shadow private int xOffset;
|
||||
|
||||
@Shadow private int height;
|
||||
|
||||
@Shadow @Final private RecipeBookPage recipeBookPage;
|
||||
|
||||
@Inject(method = "updateTabs", at = @At("HEAD"), cancellable = true)
|
||||
private void customUpdateTabs(CallbackInfo ci) {
|
||||
RecipeBookComponent instance = (RecipeBookComponent) (Object) this;
|
||||
int i = (width - 147) / 2 - xOffset - 30;
|
||||
int j = (height - 166) / 2 + 3;
|
||||
int k = 27;
|
||||
int l = 0;
|
||||
|
||||
for (RecipeBookTabButton recipeBookTabButton : instance.tabButtons) {
|
||||
RecipeBookCategories recipeBookCategories = recipeBookTabButton.getCategory();
|
||||
if (recipeBookCategories != RecipeBookCategories.CRAFTING_SEARCH && recipeBookCategories != RecipeBookCategories.FURNACE_SEARCH && recipeBookCategories != CobblemonRecipeCategories.COOKING_POT_SEARCH.toVanillaCategory()) {
|
||||
if (recipeBookTabButton.updateVisibility(book)) {
|
||||
recipeBookTabButton.setPosition(i, j + 27 * l++);
|
||||
recipeBookTabButton.startAnimation(minecraft);
|
||||
}
|
||||
} else {
|
||||
recipeBookTabButton.visible = true;
|
||||
recipeBookTabButton.setPosition(i, j + k * l++);
|
||||
}
|
||||
}
|
||||
|
||||
ci.cancel();
|
||||
@Definition(id = "recipeBookCategories", local = @Local(type = RecipeBookCategories.class))
|
||||
@Definition(id = "FURNACE_SEARCH", field = "Lnet/minecraft/client/RecipeBookCategories;FURNACE_SEARCH:Lnet/minecraft/client/RecipeBookCategories;")
|
||||
@Expression("recipeBookCategories != FURNACE_SEARCH")
|
||||
@ModifyExpressionValue(
|
||||
method = "updateTabs",
|
||||
at = @At(value = "MIXINEXTRAS:EXPRESSION")
|
||||
)
|
||||
private boolean notCookingPotSearch(boolean original, @Local RecipeBookCategories recipeBookCategories) {
|
||||
return original && recipeBookCategories != CobblemonRecipeCategories.COOKING_POT_SEARCH.toVanillaCategory();
|
||||
}
|
||||
}
|
||||
+38
@@ -0,0 +1,38 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.mixin.client;
|
||||
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity;
|
||||
import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
|
||||
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.ScreenEffectRenderer;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.level.block.RenderShape;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
|
||||
@Mixin(ScreenEffectRenderer.class)
|
||||
public class ScreenEffectRendererMixin {
|
||||
/**
|
||||
* The in block overlay tests the rider's own eye, which sits straight up from the seat even with the ride on a wall
|
||||
* or ceiling. The camera is somewhere else entirely, so only let the overlay through when the camera itself is buried.
|
||||
* Wraps the noPhysics check in front of it since NeoForge swaps out the method that finds the block
|
||||
*/
|
||||
@WrapOperation(method = "renderScreenEffect", at = @At(value = "FIELD", target = "Lnet/minecraft/world/entity/player/Player;noPhysics:Z"))
|
||||
private static boolean cobblemon$overlayFromRideCamera(Player player, Operation<Boolean> original) {
|
||||
if (!(player.getVehicle() instanceof PokemonEntity)) return original.call(player);
|
||||
BlockPos pos = BlockPos.containing(Minecraft.getInstance().gameRenderer.getMainCamera().getPosition());
|
||||
BlockState state = player.level().getBlockState(pos);
|
||||
boolean cameraBuried = state.getRenderShape() != RenderShape.INVISIBLE && state.isViewBlocking(player.level(), pos);
|
||||
return original.call(player) || !cameraBuried;
|
||||
}
|
||||
}
|
||||
@@ -38,6 +38,9 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
|
||||
@Mixin(Entity.class)
|
||||
public abstract class EntityMixin {
|
||||
|
||||
// How far the clientsent ride eye can sit from the players
|
||||
@Unique private static final double COBBLEMON$MAX_RIDE_EYE_OFFSET = 3.0;
|
||||
|
||||
@Shadow @Nullable public abstract Entity getVehicle();
|
||||
|
||||
@Inject(method = "updateInWaterStateAndDoWaterCurrentPushing", at = @At(value = "FIELD", target = "Lnet/minecraft/world/entity/Entity;wasTouchingWater:Z", ordinal = 1), cancellable = true)
|
||||
@@ -91,6 +94,9 @@ public abstract class EntityMixin {
|
||||
if (vehicleController == null) return;
|
||||
|
||||
Vec3 customEyePos = ridePassenger.cobblemon$getRideEyePos();
|
||||
Vec3 vanillaEyePos = new Vec3(player.getX(), player.getEyeY(), player.getZ());
|
||||
double maxSqr = COBBLEMON$MAX_RIDE_EYE_OFFSET * COBBLEMON$MAX_RIDE_EYE_OFFSET;
|
||||
if (customEyePos == null || !(customEyePos.distanceToSqr(vanillaEyePos) <= maxSqr)) return;
|
||||
cir.setReturnValue(customEyePos);
|
||||
}
|
||||
|
||||
|
||||
@@ -260,6 +260,9 @@ object Cobblemon {
|
||||
RequestManager.onLogoff(it.player)
|
||||
serverPlayerStructs.remove(it.player.uuid)
|
||||
}
|
||||
PlatformEvents.PLAYER_RESPAWN.subscribe {
|
||||
serverPlayerStructs.remove(it.player.uuid)
|
||||
}
|
||||
PlatformEvents.PLAYER_DEATH.subscribe {
|
||||
PCLinkManager.removeLink(it.player.uuid)
|
||||
battleRegistry.getBattleByParticipatingPlayer(it.player)?.stop()
|
||||
|
||||
@@ -109,4 +109,21 @@ object CobblemonBlockEntities : PlatformRegistry<Registry<BlockEntityType<*>>, R
|
||||
"poke_snack",
|
||||
BlockEntityType.Builder.of(::PokeSnackBlockEntity, CobblemonBlocks.POKE_SNACK, CobblemonBlocks.POKE_CAKE).build(null)
|
||||
)
|
||||
|
||||
@JvmField
|
||||
val TERRAIN_PLANT: BlockEntityType<TerrainPlantBlockEntity> = this.create(
|
||||
"terrain_plant",
|
||||
BlockEntityType.Builder.of(::TerrainPlantBlockEntity,
|
||||
CobblemonBlocks.VOLTACONIA,
|
||||
CobblemonBlocks.LUCIBELL,
|
||||
CobblemonBlocks.VERDROOT
|
||||
).build(null)
|
||||
)
|
||||
@JvmField
|
||||
val MISTLEAF_FLOWER: BlockEntityType<MistleafFlowerBlockEntity> = this.create(
|
||||
"mistleaf",
|
||||
BlockEntityType.Builder.of(::MistleafFlowerBlockEntity,
|
||||
CobblemonBlocks.MISTLEAF
|
||||
).build(null)
|
||||
)
|
||||
}
|
||||
@@ -16,8 +16,7 @@ import com.cobblemon.mod.common.block.MintBlock.MintType
|
||||
import com.cobblemon.mod.common.block.campfirepot.CampfireBlock
|
||||
import com.cobblemon.mod.common.block.campfirepot.CampfirePotBlock
|
||||
import com.cobblemon.mod.common.block.chest.GildedChestBlock
|
||||
import com.cobblemon.mod.common.block.decor.ActivatableDecorationBlock
|
||||
import com.cobblemon.mod.common.block.decor.RingTargetBlock
|
||||
import com.cobblemon.mod.common.block.decor.*
|
||||
import com.cobblemon.mod.common.block.general.BaleBlock
|
||||
import com.cobblemon.mod.common.block.general.HorizontalRotationCarpetBlock
|
||||
import com.cobblemon.mod.common.block.general.HorizontalRotationalBlock
|
||||
@@ -28,6 +27,7 @@ import com.cobblemon.mod.common.block.sign.CobblemonSignBlock
|
||||
import com.cobblemon.mod.common.block.sign.CobblemonWallHangingSignBlock
|
||||
import com.cobblemon.mod.common.block.sign.CobblemonWallSignBlock
|
||||
import com.cobblemon.mod.common.block.tmmachine.TMMachineBlock
|
||||
import com.cobblemon.mod.common.block.general.MintLitterBlock
|
||||
import com.cobblemon.mod.common.mixin.invoker.BlocksInvoker
|
||||
import com.cobblemon.mod.common.mixin.invoker.DoorBlockInvoker
|
||||
import com.cobblemon.mod.common.mixin.invoker.FireBlockInvoker
|
||||
@@ -653,15 +653,21 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
|
||||
val CHIPPED_POT = create("chipped_pot", DecorativeItemBlock(BlockBehaviour.Properties.of().sound(SoundType.DECORATED_POT).mapColor(MapColor.NONE).noOcclusion(), DecorativeItemBlock.DecorativeItemBlockType.TEAPOT))
|
||||
@JvmField
|
||||
val CRACKED_POT = create("cracked_pot", DecorativeItemBlock(BlockBehaviour.Properties.of().sound(SoundType.DECORATED_POT).mapColor(MapColor.NONE).noOcclusion(), DecorativeItemBlock.DecorativeItemBlockType.TEAPOT))
|
||||
@JvmField
|
||||
val ELECTIRIZER = create("electirizer", DecorativeItemBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.NONE).noOcclusion(), DecorativeItemBlock.DecorativeItemBlockType.IZER))
|
||||
@JvmField
|
||||
val MAGMARIZER = create("magmarizer", DecorativeItemBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.NONE).noOcclusion(), DecorativeItemBlock.DecorativeItemBlockType.IZER))
|
||||
|
||||
@JvmField
|
||||
val SACHET = create("sachet", DecorativeItemBlock(BlockBehaviour.Properties.of().sound(SoundType.WOOL).mapColor(MapColor.NONE).noOcclusion(), DecorativeItemBlock.DecorativeItemBlockType.POUCH))
|
||||
@JvmField
|
||||
val METAL_POWDER = create("metal_powder", DecorativeItemBlock(BlockBehaviour.Properties.of().sound(SoundType.WOOL).mapColor(MapColor.NONE).noOcclusion(), DecorativeItemBlock.DecorativeItemBlockType.POUCH))
|
||||
val METAL_POWDER = create("metal_powder", DecorativeItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_POWDER_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), DecorativeItemBlock.DecorativeItemBlockType.POUCH))
|
||||
@JvmField
|
||||
val QUICK_POWDER = create("quick_powder", DecorativeItemBlock(BlockBehaviour.Properties.of().sound(SoundType.WOOL).mapColor(MapColor.NONE).noOcclusion(), DecorativeItemBlock.DecorativeItemBlockType.POUCH))
|
||||
val QUICK_POWDER = create("quick_powder", DecorativeItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_POWDER_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), DecorativeItemBlock.DecorativeItemBlockType.POUCH))
|
||||
@JvmField
|
||||
val BRIGHT_POWDER = create("bright_powder", DecorativeItemBlock(BlockBehaviour.Properties.of().sound(SoundType.WOOL).mapColor(MapColor.NONE).noOcclusion().lightLevel{3}, DecorativeItemBlock.DecorativeItemBlockType.POUCH))
|
||||
val BRIGHT_POWDER = create("bright_powder", DecorativeItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_POWDER_SOUNDS).mapColor(MapColor.NONE).noOcclusion().lightLevel{3}, DecorativeItemBlock.DecorativeItemBlockType.POUCH))
|
||||
@JvmField
|
||||
val SOFT_SAND = create("soft_sand", DecorativeItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_POWDER_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), DecorativeItemBlock.DecorativeItemBlockType.POUCH))
|
||||
|
||||
@JvmField
|
||||
val NEVER_MELT_ICE = create("never_melt_ice", DecorativeItemBlock(BlockBehaviour.Properties.of().sound(SoundType.GLASS).mapColor(MapColor.NONE).noOcclusion().friction(0.989F), DecorativeItemBlock.DecorativeItemBlockType.NEVERMELT))
|
||||
@@ -691,7 +697,7 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
|
||||
val EJECT_BUTTON = create("eject_button", EjectButtonBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.NONE).pushReaction(PushReaction.DESTROY).noOcclusion().strength(0.125f), 40))
|
||||
|
||||
@JvmField
|
||||
val LOADED_DICE = create("loaded_dice", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.DICE))
|
||||
val LOADED_DICE = create("loaded_dice", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_DICE_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.DICE))
|
||||
@JvmField
|
||||
val IRON_BALL = create("iron_ball", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.METAL).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.IRON_BALL))
|
||||
@JvmField
|
||||
@@ -702,40 +708,46 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
|
||||
val DUBIOUS_DISC = create("dubious_disc", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.UPGRADE))
|
||||
|
||||
@JvmField
|
||||
val THROAT_SPRAY = create("throat_spray", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.THROAT_SPRAY))
|
||||
val THROAT_SPRAY = create("throat_spray", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.THROAT_SPRAY))
|
||||
@JvmField
|
||||
val TERRAIN_EXTENDER = create("terrain_extender", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_METAL_CAN_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.EXTENDER))
|
||||
@JvmField
|
||||
val MOOMOO_MILK = create("moomoo_milk", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_JAR_GLASS_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.GLASS_BOTTLE))
|
||||
@JvmField
|
||||
val MEDICINAL_BREW = create("medicinal_brew", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_JAR_GLASS_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.GLASS_BOTTLE))
|
||||
|
||||
@JvmField
|
||||
val FULL_HEAL = create("full_heal", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
|
||||
val FULL_HEAL = create("full_heal", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
|
||||
@JvmField
|
||||
val ANTIDOTE = create("antidote", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
|
||||
val ANTIDOTE = create("antidote", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
|
||||
@JvmField
|
||||
val AWAKENING = create("awakening", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
|
||||
val AWAKENING = create("awakening", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
|
||||
@JvmField
|
||||
val BURN_HEAL = create("burn_heal", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
|
||||
val BURN_HEAL = create("burn_heal", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
|
||||
@JvmField
|
||||
val ICE_HEAL = create("ice_heal", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
|
||||
val ICE_HEAL = create("ice_heal", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
|
||||
@JvmField
|
||||
val PARALYZE_HEAL = create("paralyze_heal", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
|
||||
val PARALYZE_HEAL = create("paralyze_heal", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.STATUS_RESTORE))
|
||||
|
||||
@JvmField
|
||||
val ETHER = create("ether", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.ETHER))
|
||||
val ETHER = create("ether", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.ETHER))
|
||||
@JvmField
|
||||
val MAX_ETHER = create("max_ether", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.ETHER))
|
||||
val MAX_ETHER = create("max_ether", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.ETHER))
|
||||
@JvmField
|
||||
val ELIXIR = create("elixir", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.ETHER))
|
||||
val ELIXIR = create("elixir", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.ETHER))
|
||||
@JvmField
|
||||
val MAX_ELIXIR = create("max_elixir", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.ETHER))
|
||||
val MAX_ELIXIR = create("max_elixir", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.ETHER))
|
||||
|
||||
@JvmField
|
||||
val POTION = create("potion", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.POTION))
|
||||
val POTION = create("potion", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.POTION))
|
||||
@JvmField
|
||||
val SUPER_POTION = create("super_potion", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.POTION))
|
||||
val SUPER_POTION = create("super_potion", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.POTION))
|
||||
@JvmField
|
||||
val HYPER_POTION = create("hyper_potion", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.POTION))
|
||||
val HYPER_POTION = create("hyper_potion", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.POTION))
|
||||
@JvmField
|
||||
val MAX_POTION = create("max_potion", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.MAX_POTION))
|
||||
val MAX_POTION = create("max_potion", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.MAX_POTION))
|
||||
@JvmField
|
||||
val FULL_RESTORE = create("full_restore", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.MAX_POTION))
|
||||
val FULL_RESTORE = create("full_restore", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_LIQUID_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.MAX_POTION))
|
||||
|
||||
@JvmField
|
||||
val DIRE_HIT = create("dire_hit", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.BATTLE_ITEM))
|
||||
@@ -755,21 +767,21 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
|
||||
val X_SPEED = create("x_${Stats.SPEED.identifier.path}", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.BATTLE_ITEM))
|
||||
|
||||
@JvmField
|
||||
val HP_UP = create("hp_up", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.VITAMIN))
|
||||
val HP_UP = create("hp_up", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_PILLS_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.VITAMIN))
|
||||
@JvmField
|
||||
val PROTEIN = create("protein", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.VITAMIN))
|
||||
val PROTEIN = create("protein", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_PILLS_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.VITAMIN))
|
||||
@JvmField
|
||||
val IRON = create("iron", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.VITAMIN))
|
||||
val IRON = create("iron", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_PILLS_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.VITAMIN))
|
||||
@JvmField
|
||||
val CARBOS = create("carbos", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.VITAMIN))
|
||||
val CARBOS = create("carbos", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_PILLS_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.VITAMIN))
|
||||
@JvmField
|
||||
val CALCIUM = create("calcium", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.VITAMIN))
|
||||
val CALCIUM = create("calcium", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_PILLS_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.VITAMIN))
|
||||
@JvmField
|
||||
val ZINC = create("zinc", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.VITAMIN))
|
||||
val ZINC = create("zinc", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_PILLS_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.VITAMIN))
|
||||
@JvmField
|
||||
val PP_UP = create("pp_up", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.VITAMIN))
|
||||
val PP_UP = create("pp_up", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_PILLS_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.VITAMIN))
|
||||
@JvmField
|
||||
val PP_MAX = create("pp_max", StackableItemBlock(BlockBehaviour.Properties.of().sound(SoundType.CANDLE).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.VITAMIN))
|
||||
val PP_MAX = create("pp_max", StackableItemBlock(BlockBehaviour.Properties.of().sound(CobblemonSounds.ITEM_BLOCK_BOTTLE_PILLS_SOUNDS).mapColor(MapColor.NONE).noOcclusion(), StackableItemBlock.StackableItemBlockType.VITAMIN))
|
||||
|
||||
@JvmField
|
||||
val MONITOR = create("monitor", MonitorBlock(BlockBehaviour.Properties.of().mapColor(MapColor.METAL).sound(SoundType.METAL).pushReaction(PushReaction.BLOCK).requiresCorrectToolForDrops().strength(5.0F, 6.0F).lightLevel { if (it.getValue(MonitorBlock.SCREEN) != MonitorBlock.MonitorScreen.OFF) 13 else 0 }))
|
||||
@@ -833,29 +845,68 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
|
||||
@JvmField
|
||||
val PEP_UP_FLOWER = this.create("pep_up_flower", FlowerBlock(MobEffects.LEVITATION, 10F, BlockBehaviour.Properties.of().mapColor(MapColor.PLANT).noCollission().instabreak().sound(SoundType.GRASS).offsetType(BlockBehaviour.OffsetType.XZ).pushReaction(PushReaction.DESTROY)))
|
||||
@JvmField
|
||||
val POTTED_PEP_UP_FLOWER = this.create("potted_pep_up_flower", BlocksInvoker.createFlowerPotBlock(PEP_UP_FLOWER))
|
||||
@JvmField
|
||||
val HEARTY_GRAINS = this.create("hearty_grains", HeartyGrainsBlock(BlockBehaviour.Properties.of().pushReaction(PushReaction.DESTROY).ignitedByLava().mapColor(MapColor.PLANT).noCollission().randomTicks().instabreak()))
|
||||
|
||||
@JvmField
|
||||
val GALARICA_NUT_BUSH = this.create("galarica_nut_bush", NutBushBlock(BlockBehaviour.Properties.of().mapColor(MapColor.PLANT).randomTicks().noCollission().sound(SoundType.SWEET_BERRY_BUSH).pushReaction(PushReaction.DESTROY)))
|
||||
|
||||
|
||||
@JvmField
|
||||
val POTTED_RED_APRICORN_SAPLING = this.create("potted_red_apricorn_sapling", BlocksInvoker.createFlowerPotBlock(RED_APRICORN_SAPLING))
|
||||
val RED_MINT_LEAF_LITTER = this.mintLitter("red_mint_leaf_litter", MapColor.COLOR_RED)
|
||||
@JvmField
|
||||
val POTTED_YELLOW_APRICORN_SAPLING = this.create("potted_yellow_apricorn_sapling", BlocksInvoker.createFlowerPotBlock(YELLOW_APRICORN_SAPLING))
|
||||
val POTTED_RED_MINT = this.flowerPot("potted_red_mint", RED_MINT_LEAF_LITTER)
|
||||
@JvmField
|
||||
val POTTED_GREEN_APRICORN_SAPLING = this.create("potted_green_apricorn_sapling", BlocksInvoker.createFlowerPotBlock(GREEN_APRICORN_SAPLING))
|
||||
val BLUE_MINT_LEAF_LITTER = this.mintLitter("blue_mint_leaf_litter", MapColor.COLOR_BLUE)
|
||||
@JvmField
|
||||
val POTTED_BLUE_APRICORN_SAPLING = this.create("potted_blue_apricorn_sapling", BlocksInvoker.createFlowerPotBlock(BLUE_APRICORN_SAPLING))
|
||||
val POTTED_BLUE_MINT = this.flowerPot("potted_blue_mint", BLUE_MINT_LEAF_LITTER)
|
||||
@JvmField
|
||||
val POTTED_PINK_APRICORN_SAPLING = this.create("potted_pink_apricorn_sapling", BlocksInvoker.createFlowerPotBlock(PINK_APRICORN_SAPLING))
|
||||
val CYAN_MINT_LEAF_LITTER = this.mintLitter("cyan_mint_leaf_litter", MapColor.COLOR_CYAN)
|
||||
@JvmField
|
||||
val POTTED_BLACK_APRICORN_SAPLING = this.create("potted_black_apricorn_sapling", BlocksInvoker.createFlowerPotBlock(BLACK_APRICORN_SAPLING))
|
||||
val POTTED_CYAN_MINT = this.flowerPot("potted_cyan_mint", CYAN_MINT_LEAF_LITTER)
|
||||
@JvmField
|
||||
val POTTED_WHITE_APRICORN_SAPLING = this.create("potted_white_apricorn_sapling", BlocksInvoker.createFlowerPotBlock(WHITE_APRICORN_SAPLING))
|
||||
val PINK_MINT_LEAF_LITTER = this.mintLitter("pink_mint_leaf_litter", MapColor.COLOR_PINK)
|
||||
@JvmField
|
||||
val POTTED_SACCHARINE_SAPLING = this.create("potted_saccharine_sapling", BlocksInvoker.createFlowerPotBlock(SACCHARINE_SAPLING))
|
||||
val POTTED_PINK_MINT = this.flowerPot("potted_pink_mint", PINK_MINT_LEAF_LITTER)
|
||||
@JvmField
|
||||
val GREEN_MINT_LEAF_LITTER = this.mintLitter("green_mint_leaf_litter", MapColor.COLOR_GREEN)
|
||||
@JvmField
|
||||
val POTTED_GREEN_MINT = this.flowerPot("potted_green_mint", GREEN_MINT_LEAF_LITTER)
|
||||
@JvmField
|
||||
val WHITE_MINT_LEAF_LITTER = this.mintLitter("white_mint_leaf_litter", MapColor.SNOW)
|
||||
@JvmField
|
||||
val POTTED_WHITE_MINT = this.flowerPot("potted_white_mint", WHITE_MINT_LEAF_LITTER)
|
||||
|
||||
@JvmField
|
||||
val LOBAILA = this.create("lobaila", LobailaFlowerBlock(BlockBehaviour.Properties.of().mapColor(MapColor.PLANT).noCollission().instabreak().sound(SoundType.GRASS).offsetType(BlockBehaviour.OffsetType.XZ).ignitedByLava().pushReaction(PushReaction.DESTROY)))
|
||||
@JvmField
|
||||
val POMOHANA = this.create("pomohana", PomohanaFlowerBlock(BlockBehaviour.Properties.of().mapColor(MapColor.PLANT).noCollission().instabreak().sound(SoundType.GRASS).ignitedByLava().pushReaction(PushReaction.DESTROY)))
|
||||
@JvmField
|
||||
val PAUVILLEA = this.create("pauvillea",PauvilleaFlowerBlock(BlockBehaviour.Properties.of().mapColor(MapColor.PLANT).noCollission().sound(SoundType.GRASS).instabreak().ignitedByLava().pushReaction(PushReaction.DESTROY)))
|
||||
@JvmField
|
||||
val WISTENSU = this.create("wistensu", WistensuFlowerHeadBlock(BlockBehaviour.Properties.of().mapColor(MapColor.PLANT).noCollission().sound(SoundType.GRASS).instabreak().ignitedByLava().pushReaction(PushReaction.DESTROY).lightLevel{11}))
|
||||
@JvmField
|
||||
val WISTENSU_VINE = this.create("wistensu_vine", WistensuFlowerVineBlock(BlockBehaviour.Properties.of().mapColor(MapColor.PLANT).noCollission().sound(SoundType.GRASS).instabreak().ignitedByLava().pushReaction(PushReaction.DESTROY)))
|
||||
|
||||
@JvmField
|
||||
val ELECTRIC_SEED = this.terrainSeed("electric_seed", TerrainSeedBlock.TerrainSeedType.ELECTRIC)
|
||||
@JvmField
|
||||
val PSYCHIC_SEED = this.terrainSeed("psychic_seed", TerrainSeedBlock.TerrainSeedType.PSYCHIC)
|
||||
@JvmField
|
||||
val MISTY_SEED = this.terrainSeed("misty_seed", TerrainSeedBlock.TerrainSeedType.MISTY)
|
||||
@JvmField
|
||||
val GRASSY_SEED = this.terrainSeed("grassy_seed", TerrainSeedBlock.TerrainSeedType.GRASSY)
|
||||
@JvmField
|
||||
val VOLTACONIA = this.terrainPlant("voltaconia") { state -> if (state.getValue(TerrainPlantBlock.GLOWING)) 8 else 0 }
|
||||
@JvmField
|
||||
val VERDROOT = this.terrainPlant("verdroot") { state -> if (state.getValue(TerrainPlantBlock.GLOWING)) 5 else 0 }
|
||||
@JvmField
|
||||
val LUCIBELL = this.terrainPlant("lucibell") { state -> if (state.getValue(TerrainPlantBlock.GLOWING)) 8 else 0 }
|
||||
@JvmField
|
||||
val MISTLEAF = this.create(
|
||||
"mistleaf",
|
||||
MistleafFlowerBlock {
|
||||
if ((it.getValue(MistleafFlowerBlock.GLOWING) >= 1)) it.getValue(MistleafFlowerBlock.GLOWING) + 2 else 0
|
||||
}
|
||||
)
|
||||
|
||||
@JvmField
|
||||
val HEARTY_GRAIN_BALE = this.create("hearty_grain_bale", BaleBlock(BlockBehaviour.Properties.of().mapColor(MapColor.PLANT).instrument(NoteBlockInstrument.BANJO).strength(0.5F).sound(CobblemonSounds.HEARTY_GRAIN_BALE_SOUNDS)))
|
||||
@@ -1033,6 +1084,165 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
|
||||
val YACHE_BERRY = this.berryBlock("yache")
|
||||
//val BINDING_SOIL = this.create("binding_soil", BindingSoilBlock(BlockBehaviour.Properties.of()))
|
||||
|
||||
@JvmField
|
||||
val POTTED_AGUAV_BERRY = this.flowerPot("potted_aguav_berry", AGUAV_BERRY)
|
||||
@JvmField
|
||||
val POTTED_APICOT_BERRY = this.flowerPot("potted_apicot_berry", APICOT_BERRY)
|
||||
@JvmField
|
||||
val POTTED_ASPEAR_BERRY = this.flowerPot("potted_aspear_berry", ASPEAR_BERRY)
|
||||
@JvmField
|
||||
val POTTED_BABIRI_BERRY = this.flowerPot("potted_babiri_berry", BABIRI_BERRY)
|
||||
@JvmField
|
||||
val POTTED_BELUE_BERRY = this.flowerPot("potted_belue_berry", BELUE_BERRY)
|
||||
@JvmField
|
||||
val POTTED_BLUK_BERRY = this.flowerPot("potted_bluk_berry", BLUK_BERRY)
|
||||
@JvmField
|
||||
val POTTED_CHARTI_BERRY = this.flowerPot("potted_charti_berry", CHARTI_BERRY)
|
||||
@JvmField
|
||||
val POTTED_CHERI_BERRY = this.flowerPot("potted_cheri_berry", CHERI_BERRY)
|
||||
@JvmField
|
||||
val POTTED_CHESTO_BERRY = this.flowerPot("potted_chesto_berry", CHESTO_BERRY)
|
||||
@JvmField
|
||||
val POTTED_CHILAN_BERRY = this.flowerPot("potted_chilan_berry", CHILAN_BERRY)
|
||||
@JvmField
|
||||
val POTTED_CHOPLE_BERRY = this.flowerPot("potted_chople_berry", CHOPLE_BERRY)
|
||||
@JvmField
|
||||
val POTTED_COBA_BERRY = this.flowerPot("potted_coba_berry", COBA_BERRY)
|
||||
@JvmField
|
||||
val POTTED_COLBUR_BERRY = this.flowerPot("potted_colbur_berry", COLBUR_BERRY)
|
||||
@JvmField
|
||||
val POTTED_CORNN_BERRY = this.flowerPot("potted_cornn_berry", CORNN_BERRY)
|
||||
@JvmField
|
||||
val POTTED_CUSTAP_BERRY = this.flowerPot("potted_custap_berry", CUSTAP_BERRY)
|
||||
@JvmField
|
||||
val POTTED_DURIN_BERRY = this.flowerPot("potted_durin_berry", DURIN_BERRY)
|
||||
@JvmField
|
||||
val POTTED_EGGANT_BERRY = this.flowerPot("potted_eggant_berry", EGGANT_BERRY)
|
||||
@JvmField
|
||||
val POTTED_ENIGMA_BERRY = this.flowerPot("potted_enigma_berry", ENIGMA_BERRY)
|
||||
@JvmField
|
||||
val POTTED_FIGY_BERRY = this.flowerPot("potted_figy_berry", FIGY_BERRY)
|
||||
@JvmField
|
||||
val POTTED_GANLON_BERRY = this.flowerPot("potted_ganlon_berry", GANLON_BERRY)
|
||||
@JvmField
|
||||
val POTTED_GREPA_BERRY = this.flowerPot("potted_grepa_berry", GREPA_BERRY)
|
||||
@JvmField
|
||||
val POTTED_HABAN_BERRY = this.flowerPot("potted_haban_berry", HABAN_BERRY)
|
||||
@JvmField
|
||||
val POTTED_HONDEW_BERRY = this.flowerPot("potted_hondew_berry", HONDEW_BERRY)
|
||||
@JvmField
|
||||
val POTTED_HOPO_BERRY = this.flowerPot("potted_hopo_berry", HOPO_BERRY)
|
||||
@JvmField
|
||||
val POTTED_IAPAPA_BERRY = this.flowerPot("potted_iapapa_berry", IAPAPA_BERRY)
|
||||
@JvmField
|
||||
val POTTED_JABOCA_BERRY = this.flowerPot("potted_jaboca_berry", JABOCA_BERRY)
|
||||
@JvmField
|
||||
val POTTED_KASIB_BERRY = this.flowerPot("potted_kasib_berry", KASIB_BERRY)
|
||||
@JvmField
|
||||
val POTTED_KEBIA_BERRY = this.flowerPot("potted_kebia_berry", KEBIA_BERRY)
|
||||
@JvmField
|
||||
val POTTED_KEE_BERRY = this.flowerPot("potted_kee_berry", KEE_BERRY)
|
||||
@JvmField
|
||||
val POTTED_KELPSY_BERRY = this.flowerPot("potted_kelpsy_berry", KELPSY_BERRY)
|
||||
@JvmField
|
||||
val POTTED_LANSAT_BERRY = this.flowerPot("potted_lansat_berry", LANSAT_BERRY)
|
||||
@JvmField
|
||||
val POTTED_LEPPA_BERRY = this.flowerPot("potted_leppa_berry", LEPPA_BERRY)
|
||||
@JvmField
|
||||
val POTTED_LIECHI_BERRY = this.flowerPot("potted_liechi_berry", LIECHI_BERRY)
|
||||
@JvmField
|
||||
val POTTED_LUM_BERRY = this.flowerPot("potted_lum_berry", LUM_BERRY)
|
||||
@JvmField
|
||||
val POTTED_MAGO_BERRY = this.flowerPot("potted_mago_berry", MAGO_BERRY)
|
||||
@JvmField
|
||||
val POTTED_MAGOST_BERRY = this.flowerPot("potted_magost_berry", MAGOST_BERRY)
|
||||
@JvmField
|
||||
val POTTED_MARANGA_BERRY = this.flowerPot("potted_maranga_berry", MARANGA_BERRY)
|
||||
@JvmField
|
||||
val POTTED_MICLE_BERRY = this.flowerPot("potted_micle_berry", MICLE_BERRY)
|
||||
@JvmField
|
||||
val POTTED_NANAB_BERRY = this.flowerPot("potted_nanab_berry", NANAB_BERRY)
|
||||
@JvmField
|
||||
val POTTED_NOMEL_BERRY = this.flowerPot("potted_nomel_berry", NOMEL_BERRY)
|
||||
@JvmField
|
||||
val POTTED_OCCA_BERRY = this.flowerPot("potted_occa_berry", OCCA_BERRY)
|
||||
@JvmField
|
||||
val POTTED_ORAN_BERRY = this.flowerPot("potted_oran_berry", ORAN_BERRY)
|
||||
@JvmField
|
||||
val POTTED_PAMTRE_BERRY = this.flowerPot("potted_pamtre_berry", PAMTRE_BERRY)
|
||||
@JvmField
|
||||
val POTTED_PASSHO_BERRY = this.flowerPot("potted_passho_berry", PASSHO_BERRY)
|
||||
@JvmField
|
||||
val POTTED_PAYAPA_BERRY = this.flowerPot("potted_payapa_berry", PAYAPA_BERRY)
|
||||
@JvmField
|
||||
val POTTED_PECHA_BERRY = this.flowerPot("potted_pecha_berry", PECHA_BERRY)
|
||||
@JvmField
|
||||
val POTTED_PERSIM_BERRY = this.flowerPot("potted_persim_berry", PERSIM_BERRY)
|
||||
@JvmField
|
||||
val POTTED_PETAYA_BERRY = this.flowerPot("potted_petaya_berry", PETAYA_BERRY)
|
||||
@JvmField
|
||||
val POTTED_PINAP_BERRY = this.flowerPot("potted_pinap_berry", PINAP_BERRY)
|
||||
@JvmField
|
||||
val POTTED_POMEG_BERRY = this.flowerPot("potted_pomeg_berry", POMEG_BERRY)
|
||||
@JvmField
|
||||
val POTTED_QUALOT_BERRY = this.flowerPot("potted_qualot_berry", QUALOT_BERRY)
|
||||
@JvmField
|
||||
val POTTED_RABUTA_BERRY = this.flowerPot("potted_rabuta_berry", RABUTA_BERRY)
|
||||
@JvmField
|
||||
val POTTED_RAWST_BERRY = this.flowerPot("potted_rawst_berry", RAWST_BERRY)
|
||||
@JvmField
|
||||
val POTTED_RAZZ_BERRY = this.flowerPot("potted_razz_berry", RAZZ_BERRY)
|
||||
@JvmField
|
||||
val POTTED_RINDO_BERRY = this.flowerPot("potted_rindo_berry", RINDO_BERRY)
|
||||
@JvmField
|
||||
val POTTED_ROSELI_BERRY = this.flowerPot("potted_roseli_berry", ROSELI_BERRY)
|
||||
@JvmField
|
||||
val POTTED_ROWAP_BERRY = this.flowerPot("potted_rowap_berry", ROWAP_BERRY)
|
||||
@JvmField
|
||||
val POTTED_SALAC_BERRY = this.flowerPot("potted_salac_berry", SALAC_BERRY)
|
||||
@JvmField
|
||||
val POTTED_SHUCA_BERRY = this.flowerPot("potted_shuca_berry", SHUCA_BERRY)
|
||||
@JvmField
|
||||
val POTTED_SITRUS_BERRY = this.flowerPot("potted_sitrus_berry", SITRUS_BERRY)
|
||||
@JvmField
|
||||
val POTTED_SPELON_BERRY = this.flowerPot("potted_spelon_berry", SPELON_BERRY)
|
||||
@JvmField
|
||||
val POTTED_STARF_BERRY = this.flowerPot("potted_starf_berry", STARF_BERRY)
|
||||
@JvmField
|
||||
val POTTED_TAMATO_BERRY = this.flowerPot("potted_tamato_berry", TAMATO_BERRY)
|
||||
@JvmField
|
||||
val POTTED_TANGA_BERRY = this.flowerPot("potted_tanga_berry", TANGA_BERRY)
|
||||
@JvmField
|
||||
val POTTED_TOUGA_BERRY = this.flowerPot("potted_touga_berry", TOUGA_BERRY)
|
||||
@JvmField
|
||||
val POTTED_WACAN_BERRY = this.flowerPot("potted_wacan_berry", WACAN_BERRY)
|
||||
@JvmField
|
||||
val POTTED_WATMEL_BERRY = this.flowerPot("potted_watmel_berry", WATMEL_BERRY)
|
||||
@JvmField
|
||||
val POTTED_WEPEAR_BERRY = this.flowerPot("potted_wepear_berry", WEPEAR_BERRY)
|
||||
@JvmField
|
||||
val POTTED_WIKI_BERRY = this.flowerPot("potted_wiki_berry", WIKI_BERRY)
|
||||
@JvmField
|
||||
val POTTED_YACHE_BERRY = this.flowerPot("potted_yache_berry", YACHE_BERRY)
|
||||
@JvmField
|
||||
val POTTED_PEP_UP_FLOWER = this.flowerPot("potted_pep_up_flower", PEP_UP_FLOWER)
|
||||
@JvmField
|
||||
val POTTED_RED_APRICORN_SAPLING = this.flowerPot("potted_red_apricorn_sapling", RED_APRICORN_SAPLING)
|
||||
@JvmField
|
||||
val POTTED_YELLOW_APRICORN_SAPLING = this.flowerPot("potted_yellow_apricorn_sapling", YELLOW_APRICORN_SAPLING)
|
||||
@JvmField
|
||||
val POTTED_GREEN_APRICORN_SAPLING = this.flowerPot("potted_green_apricorn_sapling", GREEN_APRICORN_SAPLING)
|
||||
@JvmField
|
||||
val POTTED_BLUE_APRICORN_SAPLING = this.flowerPot("potted_blue_apricorn_sapling", BLUE_APRICORN_SAPLING)
|
||||
@JvmField
|
||||
val POTTED_PINK_APRICORN_SAPLING = this.flowerPot("potted_pink_apricorn_sapling", PINK_APRICORN_SAPLING)
|
||||
@JvmField
|
||||
val POTTED_BLACK_APRICORN_SAPLING = this.flowerPot("potted_black_apricorn_sapling", BLACK_APRICORN_SAPLING)
|
||||
@JvmField
|
||||
val POTTED_WHITE_APRICORN_SAPLING = this.flowerPot("potted_white_apricorn_sapling", WHITE_APRICORN_SAPLING)
|
||||
@JvmField
|
||||
val POTTED_SACCHARINE_SAPLING = this.flowerPot("potted_saccharine_sapling", SACCHARINE_SAPLING)
|
||||
|
||||
init {
|
||||
/**
|
||||
* Makes all blocks in array flammable by adding them to FireBlock's flammableRegistry.
|
||||
@@ -1134,4 +1344,57 @@ object CobblemonBlocks : PlatformRegistry<Registry<Block>, ResourceKey<Registry<
|
||||
}
|
||||
|
||||
fun typeGemClusters() = typeGemClusters.toMap()
|
||||
|
||||
private fun flowerPot(name: String, flower: Block) = this.create(
|
||||
name,
|
||||
FlowerPotBlock(
|
||||
flower,
|
||||
BlockBehaviour.Properties.of()
|
||||
.instabreak()
|
||||
.noOcclusion()
|
||||
.pushReaction(PushReaction.DESTROY)
|
||||
)
|
||||
)
|
||||
|
||||
private fun mintLitter(name: String, color: MapColor) = this.create(
|
||||
name,
|
||||
MintLitterBlock(
|
||||
BlockBehaviour.Properties.of()
|
||||
.sound(CobblemonSounds.MINT_SOUNDS)
|
||||
.mapColor(color)
|
||||
.noOcclusion()
|
||||
.noCollission()
|
||||
.pushReaction(PushReaction.DESTROY)
|
||||
)
|
||||
)
|
||||
|
||||
private fun terrainSeed(name: String, type: TerrainSeedBlock.TerrainSeedType) = this.create(
|
||||
name,
|
||||
TerrainSeedBlock(
|
||||
type,
|
||||
BlockBehaviour.Properties.of()
|
||||
.pushReaction(PushReaction.DESTROY)
|
||||
.ignitedByLava()
|
||||
.mapColor(MapColor.PLANT)
|
||||
.offsetType(BlockBehaviour.OffsetType.XZ)
|
||||
.noCollission()
|
||||
.randomTicks()
|
||||
.instabreak()
|
||||
)
|
||||
)
|
||||
|
||||
private fun terrainPlant(name: String, lightLevel: (BlockState) -> Int) = this.create(
|
||||
name,
|
||||
TerrainPlantBlock(
|
||||
BlockBehaviour.Properties.of()
|
||||
.mapColor(MapColor.PLANT)
|
||||
.noCollission()
|
||||
.instabreak()
|
||||
.sound(SoundType.GRASS)
|
||||
.offsetType(BlockBehaviour.OffsetType.XZ)
|
||||
.ignitedByLava()
|
||||
.pushReaction(PushReaction.DESTROY)
|
||||
.lightLevel(lightLevel)
|
||||
)
|
||||
)
|
||||
}
|
||||
@@ -477,8 +477,8 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField val DUBIOUS_DISC = itemNameBlockItem("dubious_disc", CobblemonBlocks.DUBIOUS_DISC)
|
||||
@JvmField val DEEP_SEA_SCALE = noSettingsItem("deep_sea_scale")
|
||||
@JvmField val DEEP_SEA_TOOTH = noSettingsItem("deep_sea_tooth")
|
||||
@JvmField val ELECTIRIZER = noSettingsItem("electirizer")
|
||||
@JvmField val MAGMARIZER = noSettingsItem("magmarizer")
|
||||
@JvmField val ELECTIRIZER = itemNameBlockItem("electirizer", CobblemonBlocks.ELECTIRIZER)
|
||||
@JvmField val MAGMARIZER = itemNameBlockItem("magmarizer", CobblemonBlocks.MAGMARIZER)
|
||||
@JvmField val OVAL_STONE = noSettingsItem("oval_stone")
|
||||
@JvmField val PROTECTOR = noSettingsItem("protector")
|
||||
@JvmField val REAPER_CLOTH = noSettingsItem("reaper_cloth")
|
||||
@@ -711,7 +711,7 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField
|
||||
val PEP_UP_FLOWER = compostableBlockItem("pep_up_flower", CobblemonBlocks.PEP_UP_FLOWER)
|
||||
@JvmField
|
||||
val MEDICINAL_BREW = noSettingsItem("medicinal_brew")
|
||||
val MEDICINAL_BREW = itemNameBlockItem("medicinal_brew", CobblemonBlocks.MEDICINAL_BREW)
|
||||
@JvmField
|
||||
val REMEDY = compostableItem("remedy", RemedyItem(RemedyItem.NORMAL), 0.65f)
|
||||
@JvmField
|
||||
@@ -719,7 +719,7 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField
|
||||
val SUPERB_REMEDY = compostableItem("superb_remedy", RemedyItem(RemedyItem.SUPERB), 1f)
|
||||
@JvmField
|
||||
val MOOMOO_MILK = create("moomoo_milk", MoomooMilk(Item.Properties().craftRemainder(Items.GLASS_BOTTLE).stacksTo((16))))
|
||||
val MOOMOO_MILK = create("moomoo_milk", MoomooMilk(Item.Properties().craftRemainder(Items.GLASS_BOTTLE).stacksTo((16)), CobblemonBlocks.MOOMOO_MILK))
|
||||
|
||||
@JvmField
|
||||
val POTION = create("potion", PotionItem(PotionType.POTION, CobblemonBlocks.POTION))
|
||||
@@ -748,27 +748,27 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField
|
||||
val RED_MINT_SEEDS = mintSeed("red", MintType.RED.getCropBlock())
|
||||
@JvmField
|
||||
val RED_MINT_LEAF = mintLeaf("red", MintLeafItem(MintType.RED))
|
||||
val RED_MINT_LEAF = compostableItemNameBlockItem("red_mint_leaf", CobblemonBlocks.RED_MINT_LEAF_LITTER, 0.50f)
|
||||
@JvmField
|
||||
val BLUE_MINT_SEEDS = mintSeed("blue", MintType.BLUE.getCropBlock())
|
||||
@JvmField
|
||||
val BLUE_MINT_LEAF = mintLeaf("blue", MintLeafItem(MintType.BLUE))
|
||||
val BLUE_MINT_LEAF = compostableItemNameBlockItem("blue_mint_leaf", CobblemonBlocks.BLUE_MINT_LEAF_LITTER, 0.50f)
|
||||
@JvmField
|
||||
val CYAN_MINT_SEEDS = mintSeed("cyan", MintType.CYAN.getCropBlock())
|
||||
@JvmField
|
||||
val CYAN_MINT_LEAF = mintLeaf("cyan", MintLeafItem(MintType.CYAN))
|
||||
val CYAN_MINT_LEAF = compostableItemNameBlockItem("cyan_mint_leaf", CobblemonBlocks.CYAN_MINT_LEAF_LITTER, 0.50f)
|
||||
@JvmField
|
||||
val PINK_MINT_SEEDS = mintSeed("pink", MintType.PINK.getCropBlock())
|
||||
@JvmField
|
||||
val PINK_MINT_LEAF = mintLeaf("pink", MintLeafItem(MintType.PINK))
|
||||
val PINK_MINT_LEAF = compostableItemNameBlockItem("pink_mint_leaf", CobblemonBlocks.PINK_MINT_LEAF_LITTER, 0.50f)
|
||||
@JvmField
|
||||
val GREEN_MINT_SEEDS = mintSeed("green", MintType.GREEN.getCropBlock())
|
||||
@JvmField
|
||||
val GREEN_MINT_LEAF = mintLeaf("green", MintLeafItem(MintType.GREEN))
|
||||
val GREEN_MINT_LEAF = compostableItemNameBlockItem("green_mint_leaf", CobblemonBlocks.GREEN_MINT_LEAF_LITTER, 0.50f)
|
||||
@JvmField
|
||||
val WHITE_MINT_SEEDS = mintSeed("white", MintType.WHITE.getCropBlock())
|
||||
@JvmField
|
||||
val WHITE_MINT_LEAF = mintLeaf("white", MintLeafItem(MintType.WHITE))
|
||||
val WHITE_MINT_LEAF = compostableItemNameBlockItem("white_mint_leaf", CobblemonBlocks.WHITE_MINT_LEAF_LITTER, 0.50f)
|
||||
|
||||
val mints = mutableMapOf<String, MintItem>()
|
||||
|
||||
@@ -969,7 +969,7 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField
|
||||
val EJECT_PACK = heldItem("eject_pack")
|
||||
@JvmField
|
||||
val ELECTRIC_SEED = heldItem("electric_seed")
|
||||
val ELECTRIC_SEED = itemNameBlockItem("electric_seed", CobblemonBlocks.ELECTRIC_SEED)
|
||||
@JvmField
|
||||
val EVERSTONE = heldItem("everstone")
|
||||
@JvmField
|
||||
@@ -985,7 +985,7 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField
|
||||
val FOCUS_SASH = heldItem("focus_sash")
|
||||
@JvmField
|
||||
val GRASSY_SEED = heldItem("grassy_seed")
|
||||
val GRASSY_SEED = itemNameBlockItem("grassy_seed", CobblemonBlocks.GRASSY_SEED)
|
||||
@JvmField
|
||||
val GRIP_CLAW = heldItem("grip_claw")
|
||||
@JvmField
|
||||
@@ -1033,7 +1033,7 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField
|
||||
val POWER_WEIGHT = heldItem("power_weight")
|
||||
@JvmField
|
||||
val PSYCHIC_SEED = heldItem("psychic_seed")
|
||||
val PSYCHIC_SEED = itemNameBlockItem("psychic_seed", CobblemonBlocks.PSYCHIC_SEED)
|
||||
@JvmField
|
||||
val PROTECTIVE_PADS = heldItem("protective_pads")
|
||||
@JvmField
|
||||
@@ -1057,7 +1057,7 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField
|
||||
val SILVER_POWDER = heldItem("silver_powder")
|
||||
@JvmField
|
||||
val SOFT_SAND = heldItem("soft_sand")
|
||||
val SOFT_SAND = itemNameBlockItem("soft_sand", CobblemonBlocks.SOFT_SAND)
|
||||
@JvmField
|
||||
val SMOKE_BALL = itemNameBlockItem("smoke_ball", CobblemonBlocks.SMOKE_BALL)
|
||||
@JvmField
|
||||
@@ -1065,7 +1065,7 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField
|
||||
val STICKY_BARB = heldItem("sticky_barb")
|
||||
@JvmField
|
||||
val TERRAIN_EXTENDER = heldItem("terrain_extender")
|
||||
val TERRAIN_EXTENDER = itemNameBlockItem("terrain_extender", CobblemonBlocks.TERRAIN_EXTENDER)
|
||||
@JvmField
|
||||
val THROAT_SPRAY = itemNameBlockItem("throat_spray", CobblemonBlocks.THROAT_SPRAY)
|
||||
@JvmField
|
||||
@@ -1085,13 +1085,13 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
@JvmField
|
||||
val MIRROR_HERB = compostableHeldItem("mirror_herb", null, 0.85F)
|
||||
@JvmField
|
||||
val MISTY_SEED = heldItem("misty_seed")
|
||||
val MISTY_SEED = itemNameBlockItem("misty_seed", CobblemonBlocks.MISTY_SEED)
|
||||
@JvmField
|
||||
val POWER_HERB = compostableHeldItem("power_herb", null, 0.85F)
|
||||
@JvmField
|
||||
val WHITE_HERB = compostableHeldItem("white_herb", null, 0.85F)
|
||||
@JvmField
|
||||
val BRIGHT_POWDER = itemNameBlockItem("bright_powder", CobblemonBlocks.BRIGHT_POWDER)
|
||||
val BRIGHT_POWDER = glowItem("bright_powder", CobblemonBlocks.BRIGHT_POWDER)
|
||||
@JvmField
|
||||
val METAL_POWDER = itemNameBlockItem("metal_powder", CobblemonBlocks.METAL_POWDER)
|
||||
@JvmField
|
||||
@@ -1558,6 +1558,25 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
//@JvmField
|
||||
//val BINDING_SOIL = blockItem("binding_soil", CobblemonBlocks.BINDING_SOIL)
|
||||
|
||||
// Plants, Flora, and Flowers
|
||||
@JvmField
|
||||
val LOBAILA = compostableBlockItem("lobaila", CobblemonBlocks.LOBAILA, 0.65f)
|
||||
@JvmField
|
||||
val POMOHANA = compostableBlockItem("pomohana", CobblemonBlocks.POMOHANA, 0.3f)
|
||||
@JvmField
|
||||
val PAUVILLEA = compostableBlockItem("pauvillea", CobblemonBlocks.PAUVILLEA, 0.65f)
|
||||
@JvmField
|
||||
val WISTENSU = compostableBlockItem("wistensu", CobblemonBlocks.WISTENSU, 0.5f)
|
||||
|
||||
@JvmField
|
||||
val VOLTACONIA = compostableBlockItem("voltaconia", CobblemonBlocks.VOLTACONIA, 0.85f)
|
||||
@JvmField
|
||||
val VERDROOT = compostableBlockItem("verdroot", CobblemonBlocks.VERDROOT, 0.85f)
|
||||
@JvmField
|
||||
val MISTLEAF = compostableBlockItem("mistleaf", CobblemonBlocks.MISTLEAF, 0.85f)
|
||||
@JvmField
|
||||
val LUCIBELL = compostableBlockItem("lucibell", CobblemonBlocks.LUCIBELL, 0.85f)
|
||||
|
||||
private fun blockItem(name: String, block: Block, rarity: Rarity = Rarity.COMMON): BlockItem = this.create(name, BlockItem(block, Item.Properties().rarity(rarity)))
|
||||
|
||||
private fun itemNameBlockItem(name: String, block: Block, rarity: Rarity = Rarity.COMMON): ItemNameBlockItem = this.create(name, ItemNameBlockItem(block, Item.Properties().rarity(rarity)))
|
||||
@@ -1760,4 +1779,6 @@ object CobblemonItems : PlatformRegistry<Registry<Item>, ResourceKey<Registry<It
|
||||
private fun foodItem(nutrition: Int, saturationModifier: Float): Item {
|
||||
return CobblemonItem(Item.Properties().food(FoodProperties.Builder().nutrition(nutrition).saturationModifier(saturationModifier).build()))
|
||||
}
|
||||
|
||||
private fun glowItem(name: String, block: Block): GlowItem = this.create(name, GlowItem(block, Item.Properties()))
|
||||
}
|
||||
@@ -425,6 +425,7 @@ object CobblemonNetwork {
|
||||
list.add(PacketRegisterInfo(MovesRegistrySyncPacket.ID, MovesRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
|
||||
list.add(PacketRegisterInfo(BerryRegistrySyncPacket.ID, BerryRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
|
||||
list.add(PacketRegisterInfo(SpeciesRegistrySyncPacket.ID, SpeciesRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
|
||||
list.add(PacketRegisterInfo(DexEvolutionDisplaySyncPacket.ID, DexEvolutionDisplaySyncPacket::decode, DataRegistrySyncPacketHandler()))
|
||||
list.add(PacketRegisterInfo(PropertiesCompletionRegistrySyncPacket.ID, PropertiesCompletionRegistrySyncPacket::decode, DataRegistrySyncPacketHandler()))
|
||||
list.add(PacketRegisterInfo(StandardSpeciesFeatureSyncPacket.ID, StandardSpeciesFeatureSyncPacket::decode, DataRegistrySyncPacketHandler()))
|
||||
list.add(PacketRegisterInfo(GlobalSpeciesFeatureSyncPacket.ID, GlobalSpeciesFeatureSyncPacket::decode, DataRegistrySyncPacketHandler()))
|
||||
|
||||
@@ -20,6 +20,7 @@ import com.cobblemon.mod.common.api.riding.behaviour.types.air.HelicopterSetting
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.air.HoverSettings
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.air.JetSettings
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.air.RocketSettings
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.air.BoardSettings
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.land.HorseSettings
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.land.MinekartSettings
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.land.VehicleSettings
|
||||
@@ -56,6 +57,7 @@ object CobblemonRideSettings : DataRegistry {
|
||||
var hover = HoverSettings()
|
||||
var jet = JetSettings()
|
||||
var rocket = RocketSettings()
|
||||
var board = BoardSettings()
|
||||
|
||||
var horse = HorseSettings()
|
||||
var minekart = MinekartSettings()
|
||||
@@ -75,6 +77,7 @@ object CobblemonRideSettings : DataRegistry {
|
||||
hover = hover,
|
||||
jet = jet,
|
||||
rocket = rocket,
|
||||
board = board,
|
||||
horse = horse,
|
||||
minekart = minekart,
|
||||
vehicle = vehicle,
|
||||
@@ -93,6 +96,7 @@ object CobblemonRideSettings : DataRegistry {
|
||||
hover = loadStyle(manager, "hover", HoverSettings::class.java)
|
||||
jet = loadStyle(manager, "jet", JetSettings::class.java)
|
||||
rocket = loadStyle(manager, "rocket", RocketSettings::class.java)
|
||||
board = loadStyle(manager, "board", BoardSettings::class.java)
|
||||
horse = loadStyle(manager, "horse", HorseSettings::class.java)
|
||||
minekart = loadStyle(manager, "minekart", MinekartSettings::class.java)
|
||||
vehicle = loadStyle(manager, "vehicle", VehicleSettings::class.java)
|
||||
|
||||
@@ -148,6 +148,9 @@ object CobblemonSounds : PlatformRegistry<Registry<SoundEvent>, ResourceKey<Regi
|
||||
@JvmField
|
||||
val MONITOR_GLITCHING = this.create("block.monitor.glitching")
|
||||
|
||||
@JvmField
|
||||
val BRIGHT_POWDER_USE = this.create("block.bright_powder.use")
|
||||
|
||||
@JvmField
|
||||
val FOSSIL_MACHINE_ACTIVATE = this.create("block.fossil_machine.activate")
|
||||
@JvmField
|
||||
@@ -657,5 +660,95 @@ object CobblemonSounds : PlatformRegistry<Registry<SoundEvent>, ResourceKey<Regi
|
||||
SoundEvents.WOOL_FALL
|
||||
)
|
||||
|
||||
@JvmField
|
||||
val ITEM_BLOCK_POWDER_PLACE = this.create("block.item_block.powder.place")
|
||||
@JvmField
|
||||
val ITEM_BLOCK_POWDER_BREAK = this.create("block.item_block.powder.break")
|
||||
@JvmField
|
||||
val ITEM_BLOCK_POWDER_STEP = this.create("block.item_block.powder.step")
|
||||
@JvmField
|
||||
val ITEM_BLOCK_POWDER_SOUNDS = SoundType(1f, 1.1f,
|
||||
ITEM_BLOCK_POWDER_BREAK,
|
||||
ITEM_BLOCK_POWDER_STEP,
|
||||
ITEM_BLOCK_POWDER_PLACE,
|
||||
ITEM_BLOCK_POWDER_STEP,
|
||||
ITEM_BLOCK_POWDER_STEP
|
||||
)
|
||||
|
||||
@JvmField
|
||||
val ITEM_BLOCK_BOTTLE_LIQUID_PLACE = this.create("block.item_block.bottle_liquid.place")
|
||||
@JvmField
|
||||
val ITEM_BLOCK_BOTTLE_LIQUID_BREAK = this.create("block.item_block.bottle_liquid.break")
|
||||
@JvmField
|
||||
val ITEM_BLOCK_BOTTLE_LIQUID_STEP = this.create("block.item_block.bottle_liquid.step")
|
||||
@JvmField
|
||||
val ITEM_BLOCK_BOTTLE_LIQUID_SOUNDS = SoundType(1f, 1.1f,
|
||||
ITEM_BLOCK_BOTTLE_LIQUID_BREAK,
|
||||
ITEM_BLOCK_BOTTLE_LIQUID_STEP,
|
||||
ITEM_BLOCK_BOTTLE_LIQUID_PLACE,
|
||||
ITEM_BLOCK_BOTTLE_LIQUID_PLACE,
|
||||
ITEM_BLOCK_BOTTLE_LIQUID_PLACE
|
||||
)
|
||||
|
||||
@JvmField
|
||||
val ITEM_BLOCK_BOTTLE_PILLS_PLACE = this.create("block.item_block.bottle_pills.place")
|
||||
@JvmField
|
||||
val ITEM_BLOCK_BOTTLE_PILLS_BREAK = this.create("block.item_block.bottle_pills.break")
|
||||
@JvmField
|
||||
val ITEM_BLOCK_BOTTLE_PILLS_STEP = this.create("block.item_block.bottle_pills.step")
|
||||
@JvmField
|
||||
val ITEM_BLOCK_BOTTLE_PILLS_SOUNDS = SoundType(1f, 1.1f,
|
||||
ITEM_BLOCK_BOTTLE_PILLS_BREAK,
|
||||
ITEM_BLOCK_BOTTLE_PILLS_STEP,
|
||||
ITEM_BLOCK_BOTTLE_PILLS_PLACE,
|
||||
ITEM_BLOCK_BOTTLE_PILLS_PLACE,
|
||||
ITEM_BLOCK_BOTTLE_PILLS_PLACE
|
||||
)
|
||||
|
||||
@JvmField
|
||||
val ITEM_BLOCK_DICE_PLACE = this.create("block.item_block.dice.place")
|
||||
@JvmField
|
||||
val ITEM_BLOCK_DICE_BREAK = this.create("block.item_block.dice.break")
|
||||
@JvmField
|
||||
val ITEM_BLOCK_DICE_STEP = this.create("block.item_block.dice.step")
|
||||
@JvmField
|
||||
val ITEM_BLOCK_DICE_SOUNDS = SoundType(1f, 1.1f,
|
||||
ITEM_BLOCK_DICE_BREAK,
|
||||
ITEM_BLOCK_DICE_STEP,
|
||||
ITEM_BLOCK_DICE_PLACE,
|
||||
ITEM_BLOCK_DICE_STEP,
|
||||
ITEM_BLOCK_DICE_STEP
|
||||
)
|
||||
|
||||
@JvmField
|
||||
val ITEM_BLOCK_METAL_CAN_PLACE = this.create("block.item_block.metal_can.place")
|
||||
@JvmField
|
||||
val ITEM_BLOCK_METAL_CAN_BREAK = this.create("block.item_block.metal_can.break")
|
||||
@JvmField
|
||||
val ITEM_BLOCK_METAL_CAN_STEP = this.create("block.item_block.metal_can.step")
|
||||
@JvmField
|
||||
val ITEM_BLOCK_METAL_CAN_SOUNDS = SoundType(1f, 1.1f,
|
||||
ITEM_BLOCK_METAL_CAN_BREAK,
|
||||
ITEM_BLOCK_METAL_CAN_STEP,
|
||||
ITEM_BLOCK_METAL_CAN_PLACE,
|
||||
ITEM_BLOCK_METAL_CAN_STEP,
|
||||
ITEM_BLOCK_METAL_CAN_STEP
|
||||
)
|
||||
|
||||
@JvmField
|
||||
val ITEM_BLOCK_JAR_GLASS_LIQUID_PLACE = this.create("block.item_block.jar_glass_liquid.place")
|
||||
@JvmField
|
||||
val ITEM_BLOCK_JAR_GLASS_LIQUID_BREAK = this.create("block.item_block.jar_glass_liquid.break")
|
||||
@JvmField
|
||||
val ITEM_BLOCK_JAR_GLASS_LIQUID_STEP = this.create("block.item_block.jar_glass_liquid.step")
|
||||
@JvmField
|
||||
val ITEM_BLOCK_JAR_GLASS_LIQUID_SOUNDS = SoundType(1f, 1.1f,
|
||||
ITEM_BLOCK_JAR_GLASS_LIQUID_BREAK,
|
||||
ITEM_BLOCK_JAR_GLASS_LIQUID_STEP,
|
||||
ITEM_BLOCK_JAR_GLASS_LIQUID_PLACE,
|
||||
ITEM_BLOCK_JAR_GLASS_LIQUID_STEP,
|
||||
ITEM_BLOCK_JAR_GLASS_LIQUID_STEP
|
||||
)
|
||||
|
||||
private fun create(name: String): SoundEvent = this.create(name, SoundEvent.createVariableRangeEvent(cobblemonResource(name)))
|
||||
}
|
||||
+31
-7
@@ -9,6 +9,7 @@
|
||||
package com.cobblemon.mod.common.api.ai.config.task
|
||||
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.api.ai.BehaviourConfigurationContext
|
||||
import com.cobblemon.mod.common.api.ai.ExpressionOrEntityVariable
|
||||
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMostSpecificMoLangValue
|
||||
@@ -17,6 +18,7 @@ import com.cobblemon.mod.common.util.asExpression
|
||||
import com.cobblemon.mod.common.util.mainThreadRuntime
|
||||
import com.cobblemon.mod.common.util.resolveBoolean
|
||||
import com.cobblemon.mod.common.util.withQueryValue
|
||||
import com.cobblemon.mod.common.world.gamerules.CobblemonGameRules
|
||||
import com.mojang.datafixers.util.Either
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.ai.behavior.BehaviorControl
|
||||
@@ -34,6 +36,8 @@ import net.minecraft.world.entity.ai.sensing.SensorType
|
||||
class HateEntityTaskConfig : SingleTaskConfig {
|
||||
val entityCondition: Expression = "true".asExpression()
|
||||
val range: ExpressionOrEntityVariable = Either.left("24".asExpression())
|
||||
val chance: Float = Cobblemon.config.predationChance
|
||||
private val coercedChance = chance.coerceIn(0f, 1f)
|
||||
|
||||
override fun getVariables(entity: LivingEntity, behaviourConfigurationContext: BehaviourConfigurationContext) = emptyList<MoLangConfigVariable>()
|
||||
override fun createTask(
|
||||
@@ -43,24 +47,44 @@ class HateEntityTaskConfig : SingleTaskConfig {
|
||||
val range = range.resolveFloat(behaviourConfigurationContext.runtime)
|
||||
behaviourConfigurationContext.addMemories(
|
||||
MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES,
|
||||
MemoryModuleType.ANGRY_AT
|
||||
MemoryModuleType.ANGRY_AT,
|
||||
MemoryModuleType.ATTACK_TARGET
|
||||
)
|
||||
behaviourConfigurationContext.addSensors(SensorType.NEAREST_LIVING_ENTITIES)
|
||||
return BehaviorBuilder.create { instance ->
|
||||
instance.group(
|
||||
instance.present(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES),
|
||||
instance.registered(MemoryModuleType.ANGRY_AT)
|
||||
).apply(instance) { entities, angryAt ->
|
||||
instance.registered(MemoryModuleType.ANGRY_AT),
|
||||
instance.registered(MemoryModuleType.ATTACK_TARGET),
|
||||
).apply(instance) { entities, angryAt, attackTarget ->
|
||||
Trigger { world, entity, _ ->
|
||||
val target = instance.get(entities).findClosest {
|
||||
mainThreadRuntime.withQueryValue("entity", entity.asMostSpecificMoLangValue())
|
||||
// bail if gamerule is disabled
|
||||
if (!world.gameRules.getBoolean(CobblemonGameRules.DO_POKEMON_PREDATION)) return@Trigger false
|
||||
val target = instance.get(entities).findClosest { hated ->
|
||||
mainThreadRuntime.withQueryValue("entity", hated.asMostSpecificMoLangValue())
|
||||
return@findClosest mainThreadRuntime.resolveBoolean(entityCondition)
|
||||
}.orElse(null)
|
||||
|
||||
var shouldTrigger = false
|
||||
if (target != null && target.distanceTo(entity) <= range) {
|
||||
angryAt.set(target.uuid)
|
||||
shouldTrigger = when {
|
||||
// set always attacking if activity chance is equal to 1.0
|
||||
coercedChance == 1f -> {
|
||||
angryAt.set(target.uuid)
|
||||
attackTarget.set(target)
|
||||
true
|
||||
}
|
||||
// roll the dice in other way
|
||||
coercedChance != 1f && world.random.nextFloat() < coercedChance -> {
|
||||
angryAt.set(target.uuid)
|
||||
attackTarget.set(target)
|
||||
true
|
||||
}
|
||||
// fallback to peaceful behavior in unattended cases
|
||||
else -> false
|
||||
}
|
||||
}
|
||||
return@Trigger true
|
||||
return@Trigger shouldTrigger
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.battles.model
|
||||
|
||||
/**
|
||||
* How a [PokemonBattle] came to an end.
|
||||
*/
|
||||
enum class BattleEndResult {
|
||||
/** One side defeated the other. */
|
||||
VICTORY,
|
||||
/** A wild Pokémon was captured, ending the battle. */
|
||||
CAPTURE,
|
||||
/** An actor forfeited, giving the victory to the other side. */
|
||||
FORFEIT,
|
||||
/** A player fled from a wild Pokémon. */
|
||||
FLED,
|
||||
/** The battle was stopped without a winner, such as by a command, a player disconnecting or an error. */
|
||||
STOPPED
|
||||
}
|
||||
@@ -21,6 +21,7 @@ import com.cobblemon.mod.common.api.battles.model.actor.BattleActor
|
||||
import com.cobblemon.mod.common.api.battles.model.actor.EntityBackedBattleActor
|
||||
import com.cobblemon.mod.common.api.battles.model.actor.FleeableBattleActor
|
||||
import com.cobblemon.mod.common.api.events.CobblemonEvents
|
||||
import com.cobblemon.mod.common.api.events.battles.BattleEndedEvent
|
||||
import com.cobblemon.mod.common.api.events.battles.BattleFledEvent
|
||||
import com.cobblemon.mod.common.api.events.battles.BattleFleeAttemptEvent
|
||||
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMoLangValue
|
||||
@@ -124,6 +125,12 @@ open class PokemonBattle(
|
||||
var winners = listOf<BattleActor>()
|
||||
var losers = listOf<BattleActor>()
|
||||
var ended = false
|
||||
/** How the battle ended, or null if it hasn't ended yet. */
|
||||
var endResult: BattleEndResult? = null
|
||||
/** The actor that forfeited the battle, if any. */
|
||||
var forfeitedBy: BattleActor? = null
|
||||
/** Whether a player fled from the battle. */
|
||||
var fled = false
|
||||
// TEMP battle showcase stuff
|
||||
var announcingRules = false
|
||||
var turn: Int = 0
|
||||
@@ -232,6 +239,10 @@ open class PokemonBattle(
|
||||
}
|
||||
|
||||
fun writeShowdownAction(vararg messages: String) {
|
||||
if (messages.any { it.contains("\n") || it.contains("\r") }) {
|
||||
LOGGER.warn("Refusing to forward Showdown action with an embedded line break for battle {}: {}", battleId, messages.joinToString(" | "))
|
||||
return
|
||||
}
|
||||
log(messages.joinToString("\n"))
|
||||
ShowdownService.service.send(battleId, messages.toList().toTypedArray())
|
||||
}
|
||||
@@ -251,6 +262,14 @@ open class PokemonBattle(
|
||||
|
||||
fun end() {
|
||||
ended = true
|
||||
val result = when {
|
||||
winners.isNotEmpty() && showdownMessages.any { "capture" in it } -> BattleEndResult.CAPTURE
|
||||
winners.isNotEmpty() && forfeitedBy != null -> BattleEndResult.FORFEIT
|
||||
winners.isNotEmpty() -> BattleEndResult.VICTORY
|
||||
fled -> BattleEndResult.FLED
|
||||
else -> BattleEndResult.STOPPED
|
||||
}
|
||||
endResult = result
|
||||
val awardToFainted = Cobblemon.config.awardExperienceToFaintedPokemon
|
||||
val awardOnLoss = Cobblemon.config.awardExperienceOnBattleLoss
|
||||
this.actors.forEach { actor ->
|
||||
@@ -332,6 +351,7 @@ open class PokemonBattle(
|
||||
}
|
||||
}
|
||||
}
|
||||
CobblemonEvents.BATTLE_ENDED.post(BattleEndedEvent(this, result, forfeitedBy.takeIf { result == BattleEndResult.FORFEIT }))
|
||||
sendUpdate(BattleEndPacket())
|
||||
BattleRegistry.closeBattle(this)
|
||||
}
|
||||
@@ -502,6 +522,7 @@ open class PokemonBattle(
|
||||
.forEach{it.pokemon.heal()}
|
||||
CobblemonEvents.BATTLE_FLED.post(BattleFledEvent(this, actors.asSequence().filterIsInstance<PlayerBattleActor>().iterator().next()))
|
||||
actors.filterIsInstance<EntityBackedBattleActor<*>>().mapNotNull { it.entity }.forEach { it.sendSystemMessage(battleLang("flee").yellow()) }
|
||||
fled = true
|
||||
stop()
|
||||
}
|
||||
}
|
||||
@@ -539,6 +560,7 @@ open class PokemonBattle(
|
||||
private fun checkForfeit(): Boolean {
|
||||
val forfeit = actors.find { it.responses.any { it is ForfeitActionResponse } }
|
||||
return forfeit?.let {
|
||||
forfeitedBy = it
|
||||
this.dispatchWaiting { this.broadcastChatMessage(battleLang("forfeit", it.getName()).red()) }
|
||||
writeShowdownAction(">forcelose ${it.showdownId}")
|
||||
true
|
||||
|
||||
@@ -12,6 +12,7 @@ import com.cobblemon.mod.common.api.events.battles.BattleFaintedEvent
|
||||
import com.cobblemon.mod.common.api.events.battles.BattleFledEvent
|
||||
import com.cobblemon.mod.common.api.events.battles.BattleFleeAttemptEvent
|
||||
import com.cobblemon.mod.common.api.events.battles.BattleStartedEvent
|
||||
import com.cobblemon.mod.common.api.events.battles.BattleEndedEvent
|
||||
import com.cobblemon.mod.common.api.events.battles.BattleVictoryEvent
|
||||
import com.cobblemon.mod.common.api.events.battles.instruction.FormeChangeEvent
|
||||
import com.cobblemon.mod.common.api.events.battles.instruction.MegaEvolutionEvent
|
||||
@@ -139,6 +140,9 @@ object CobblemonEvents {
|
||||
@JvmField
|
||||
val BATTLE_FAINTED = EventObservable<BattleFaintedEvent>()
|
||||
|
||||
@JvmField
|
||||
val BATTLE_ENDED = EventObservable<BattleEndedEvent>()
|
||||
|
||||
// instructions
|
||||
@JvmField
|
||||
val MEGA_EVOLUTION = EventObservable<MegaEvolutionEvent>()
|
||||
|
||||
+69
@@ -0,0 +1,69 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.events.battles
|
||||
|
||||
import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.bedrockk.molang.runtime.value.MoValue
|
||||
import com.bedrockk.molang.runtime.value.StringValue
|
||||
import com.cobblemon.mod.common.api.battles.model.BattleEndResult
|
||||
import com.cobblemon.mod.common.api.battles.model.PokemonBattle
|
||||
import com.cobblemon.mod.common.api.battles.model.actor.BattleActor
|
||||
import com.cobblemon.mod.common.api.battles.model.actor.ActorType
|
||||
import com.cobblemon.mod.common.util.asArrayValue
|
||||
|
||||
/**
|
||||
* Event fired whenever a [PokemonBattle] ends, regardless of how it ended (victory, fleeing, being stopped, etc).
|
||||
*
|
||||
* [PokemonBattle.winners] and [PokemonBattle.losers] are only populated if the [result] has a winner,
|
||||
* that is [BattleEndResult.VICTORY], [BattleEndResult.CAPTURE] or [BattleEndResult.FORFEIT].
|
||||
*
|
||||
* @param result How the battle ended.
|
||||
* @param forfeitedBy The actor that forfeited, if the [result] is [BattleEndResult.FORFEIT].
|
||||
*/
|
||||
data class BattleEndedEvent(
|
||||
override val battle: PokemonBattle,
|
||||
val result: BattleEndResult,
|
||||
val forfeitedBy: BattleActor?
|
||||
) : BattleEvent {
|
||||
/** Whether one side won the battle, which includes captures and forfeits. */
|
||||
val hasWinner = battle.winners.isNotEmpty()
|
||||
val wasVictory = result == BattleEndResult.VICTORY
|
||||
val wasCapture = result == BattleEndResult.CAPTURE
|
||||
val wasForfeit = result == BattleEndResult.FORFEIT
|
||||
val wasFled = result == BattleEndResult.FLED
|
||||
val wasStopped = result == BattleEndResult.STOPPED
|
||||
|
||||
/** Whether the battle was between players and wild Pokémon. */
|
||||
val isPvW = battle.isPvW
|
||||
/** Whether the battle was between players and NPCs. */
|
||||
val isPvN = battle.isPvN
|
||||
/** Whether the battle was between players. */
|
||||
val isPvP = battle.isPvP
|
||||
|
||||
val context = mutableMapOf<String, MoValue>(
|
||||
"battle" to battle.struct,
|
||||
"result" to StringValue(result.name.lowercase()),
|
||||
"has_winner" to DoubleValue(hasWinner),
|
||||
"was_victory" to DoubleValue(wasVictory),
|
||||
"was_capture" to DoubleValue(wasCapture),
|
||||
"was_forfeit" to DoubleValue(wasForfeit),
|
||||
"was_fled" to DoubleValue(wasFled),
|
||||
"was_stopped" to DoubleValue(wasStopped),
|
||||
"is_pvw" to DoubleValue(isPvW),
|
||||
"is_pvn" to DoubleValue(isPvN),
|
||||
"is_pvp" to DoubleValue(isPvP),
|
||||
"winners" to battle.winners.asArrayValue { it.struct },
|
||||
"losers" to battle.losers.asArrayValue { it.struct },
|
||||
"players" to battle.actors.filter { it.type == ActorType.PLAYER }.asArrayValue { it.struct },
|
||||
"npcs" to battle.actors.filter { it.type == ActorType.NPC }.asArrayValue { it.struct },
|
||||
"wild_pokemon" to battle.actors.filter { it.type == ActorType.WILD }.asArrayValue { it.struct }
|
||||
).apply {
|
||||
forfeitedBy?.let { put("forfeited_by", it.struct) }
|
||||
}
|
||||
}
|
||||
@@ -10,7 +10,6 @@ package com.cobblemon.mod.common.api.gui
|
||||
|
||||
import com.cobblemon.mod.common.client.gui.CobblemonRenderable
|
||||
import net.minecraft.client.gui.components.AbstractWidget
|
||||
import net.minecraft.client.gui.components.Renderable
|
||||
import net.minecraft.client.gui.components.events.GuiEventListener
|
||||
import net.minecraft.client.gui.narration.NarrationElementOutput
|
||||
import net.minecraft.network.chat.Component
|
||||
@@ -55,6 +54,8 @@ abstract class ParentWidget(
|
||||
}
|
||||
|
||||
override fun mouseClicked(pMouseX: Double, pMouseY: Double, pButton: Int): Boolean {
|
||||
if (!active) return false
|
||||
|
||||
return children.any {
|
||||
it.mouseClicked(pMouseX, pMouseY, pButton)
|
||||
}
|
||||
|
||||
@@ -0,0 +1,116 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.gui
|
||||
|
||||
import kotlin.math.max
|
||||
import kotlin.math.min
|
||||
|
||||
interface TreeNode<T> {
|
||||
val children: List<TreeNode<T>>
|
||||
}
|
||||
|
||||
class TreeDrawingNode<T>(
|
||||
val value: T,
|
||||
val children: List<TreeDrawingNode<T>>,
|
||||
) {
|
||||
var x = 0
|
||||
var y = 0
|
||||
var offset = 0
|
||||
}
|
||||
|
||||
fun <T> createDrawingTree(treeNode: TreeNode<T>): TreeDrawingNode<T> {
|
||||
val root = setup(treeNode, 0, mutableListOf<Int>(), mutableListOf<Int>())
|
||||
addMods(root, 0)
|
||||
|
||||
return root
|
||||
}
|
||||
|
||||
@Suppress("UNCHECKED_CAST")
|
||||
private fun <T> setup(
|
||||
treeNode: TreeNode<T>,
|
||||
depth: Int,
|
||||
nexts: MutableList<Int>,
|
||||
offset: MutableList<Int>,
|
||||
): TreeDrawingNode<T> {
|
||||
val children = treeNode.children.map { child ->
|
||||
setup(child, depth + 1, nexts, offset)
|
||||
}
|
||||
|
||||
val treeDrawingNode = TreeDrawingNode<T>(treeNode as T, children)
|
||||
treeDrawingNode.y = depth
|
||||
|
||||
while (nexts.size <= depth) {
|
||||
nexts.add(0)
|
||||
}
|
||||
|
||||
while (offset.size <= depth) {
|
||||
offset.add(0)
|
||||
}
|
||||
|
||||
var place =
|
||||
if (children.isEmpty()) {
|
||||
nexts[depth]
|
||||
} else if (children.size == 1) {
|
||||
// children.first().x - 1
|
||||
children.first().x
|
||||
} else {
|
||||
// (children[0].x + children[1].x) / 2
|
||||
(children.first().x + children.last().x) / 2
|
||||
}
|
||||
|
||||
offset[depth] = max(offset[depth], nexts[depth] - place)
|
||||
|
||||
if (children.isEmpty()) {
|
||||
treeDrawingNode.x = place
|
||||
} else {
|
||||
treeDrawingNode.x = place + offset[depth]
|
||||
}
|
||||
|
||||
nexts[depth] += 2
|
||||
treeDrawingNode.offset = offset[depth]
|
||||
|
||||
return treeDrawingNode
|
||||
}
|
||||
|
||||
private fun <T> addMods(
|
||||
treeNode: TreeDrawingNode<T>,
|
||||
modSum: Int,
|
||||
) {
|
||||
treeNode.x += modSum
|
||||
val newModSum = modSum + treeNode.offset
|
||||
|
||||
treeNode.children.forEach { child ->
|
||||
addMods(child, newModSum)
|
||||
}
|
||||
}
|
||||
|
||||
data class TreeDrawingBounds(val minX: Int, val maxX: Int, val minY: Int, val maxY: Int) {
|
||||
val width = maxX - minX
|
||||
val height = maxY - minY
|
||||
val xCenter = (maxX + minX) / 2.0
|
||||
val yCenter = (maxY + minY) / 2.0
|
||||
}
|
||||
|
||||
fun <T> calculateBounds(treeDrawingNode: TreeDrawingNode<T>): TreeDrawingBounds {
|
||||
var minX = treeDrawingNode.x
|
||||
var maxX = treeDrawingNode.x
|
||||
var minY = treeDrawingNode.y
|
||||
var maxY = treeDrawingNode.y
|
||||
|
||||
for (child in treeDrawingNode.children) {
|
||||
val childBounds = calculateBounds(child)
|
||||
|
||||
minX = min(minX, childBounds.minX)
|
||||
maxX = max(maxX, childBounds.maxX)
|
||||
minY = min(minY, childBounds.minY)
|
||||
maxY = max(maxY, childBounds.maxY)
|
||||
}
|
||||
|
||||
return TreeDrawingBounds(minX, maxX, minY, maxY)
|
||||
}
|
||||
File renamed without changes.
+2
@@ -16,6 +16,7 @@ import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMoLangValue
|
||||
import com.cobblemon.mod.common.battles.actor.PlayerBattleActor
|
||||
import com.cobblemon.mod.common.battles.actor.PokemonBattleActor
|
||||
import com.cobblemon.mod.common.entity.npc.NPCBattleActor
|
||||
import com.cobblemon.mod.common.util.asArrayValue
|
||||
|
||||
object BattleActorMoLangFunctions : AbstractMoLangFunctionHolder<BattleActor>() {
|
||||
override fun BattleActor.moLangFunctions(): MutableMap<String, (MoParams) -> Any> {
|
||||
@@ -25,6 +26,7 @@ object BattleActorMoLangFunctions : AbstractMoLangFunctionHolder<BattleActor>()
|
||||
functions["is_npc"] = { DoubleValue(actor.type == ActorType.NPC) }
|
||||
functions["is_player"] = { DoubleValue(actor.type == ActorType.PLAYER) }
|
||||
functions["is_wild"] = { DoubleValue(actor.type == ActorType.WILD) }
|
||||
functions["battle_pokemon"] = { actor.pokemonList.asArrayValue { it.struct } }
|
||||
|
||||
when (actor) {
|
||||
is NPCBattleActor -> {
|
||||
|
||||
+2
-2
@@ -98,14 +98,14 @@ object LivingEntityMoLangFunctions : AbstractMoLangFunctionHolder<LivingEntity>(
|
||||
val targetEntity = params.get<MoValue>(0)
|
||||
val maxDistance = params.getDoubleOrNull(1)?.toFloat() ?: 2.0F
|
||||
|
||||
val entity =
|
||||
val target =
|
||||
if (targetEntity is ObjectValue<*> && targetEntity.obj is Entity) {
|
||||
targetEntity.obj as Entity
|
||||
} else {
|
||||
return@isLookingAt DoubleValue.ZERO
|
||||
}
|
||||
|
||||
DoubleValue(entity.isLookingAt(entity, maxDistance))
|
||||
DoubleValue(entity.isLookingAt(target, maxDistance))
|
||||
}
|
||||
functions["is_living_entity"] = { DoubleValue.ONE }
|
||||
functions["is_flying"] = { DoubleValue(entity.isFallFlying) }
|
||||
|
||||
+1
-1
@@ -212,7 +212,7 @@ object PokemonMoLangFunctions : AbstractMoLangFunctionHolder<Pokemon>() {
|
||||
// Lol. Lmao, even.
|
||||
// TO-DO: Subscribe to [PokemonSpecies.observable].
|
||||
functions["pre_evolution"] = { pokemon.species.preEvolution ?: DoubleValue.ZERO }
|
||||
functions["nature"] = { StringValue(pokemon.nature.toString()) }
|
||||
functions["nature"] = { StringValue(pokemon.nature.name.toString()) }
|
||||
functions["is_wild"] = { DoubleValue(pokemon.entity?.let { it.ownerUUID == null } == true) }
|
||||
functions["is_shiny"] = { DoubleValue(pokemon.shiny) }
|
||||
functions["is_in_party"] = { DoubleValue(pokemon.storeCoordinates.get()?.store is PartyStore) }
|
||||
|
||||
+8
-2
@@ -8,6 +8,7 @@
|
||||
|
||||
package com.cobblemon.mod.common.api.orientation
|
||||
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.math.QuatSpring
|
||||
import com.cobblemon.mod.common.util.math.geometry.toDegrees
|
||||
import com.cobblemon.mod.common.util.math.geometry.toRadians
|
||||
@@ -29,7 +30,8 @@ open class OrientationController(val entity: LivingEntity) {
|
||||
val UP: Vector3f = Vector3f(0.0f, 1.0f, 0.0f)
|
||||
val LEFT: Vector3f = Vector3f(-1.0f, 0.0f, 0.0f)
|
||||
private const val TICK_DT = 1f / 20f // Minecraft server tick rate
|
||||
private const val RENDER_SMOOTH_HALFLIFE = 0.1f // seconds to close ~half the gap
|
||||
// Seconds for the render orientation to close half the gap to the real one. Raise for smoother but laggier visuals
|
||||
private const val RENDER_SMOOTH_HALFLIFE = 0.15f
|
||||
}
|
||||
|
||||
open var active: Boolean = false
|
||||
@@ -101,7 +103,11 @@ open class OrientationController(val entity: LivingEntity) {
|
||||
// Use a "quat spring" to smoothly move the render orientation towards the goal orientation.
|
||||
// It takes into account the orientations angular velocities and should be much more resilient
|
||||
// to sharp changes in goal orientation or late/missed packets.
|
||||
simpleSpringDamperQuat(renderSpring, targetQuat, 0.15f, TICK_DT)
|
||||
val pokemon = entity as? PokemonEntity
|
||||
val halflife = pokemon?.ifRidingAvailableSupply(fallback = null as Float?) { behaviour, settings, state ->
|
||||
behaviour.renderHalflife(settings, state, pokemon)
|
||||
} ?: RENDER_SMOOTH_HALFLIFE
|
||||
simpleSpringDamperQuat(renderSpring, targetQuat, halflife, TICK_DT)
|
||||
|
||||
val newRenderOrientation = Matrix3f()
|
||||
renderSpring.quat.get(newRenderOrientation)
|
||||
|
||||
+1
-1
@@ -108,7 +108,7 @@ object CatchRateModifiers {
|
||||
* Used by [PokeBalls.SAFARI_BALL].
|
||||
* Checks if the target is not battling, if true boost by *1.5
|
||||
*/
|
||||
val SAFARI = WorldStateModifier { _, entity -> if (!entity.isBattling) 1.5F else 1F }
|
||||
val SAFARI = MultiplierModifier(1.5f) { _, poke -> !poke.entity?.isBattling!! }
|
||||
|
||||
/**
|
||||
* Used by [PokeBalls.PARK_BALL].
|
||||
|
||||
@@ -13,6 +13,10 @@ import com.cobblemon.mod.common.api.molang.MoLangFunctions.addStandardFunctions
|
||||
import com.cobblemon.mod.common.api.molang.ObjectValue
|
||||
import com.cobblemon.mod.common.api.pokedex.entry.PokedexEntry
|
||||
import com.cobblemon.mod.common.api.pokedex.entry.PokedexForm
|
||||
import com.cobblemon.mod.common.api.pokemon.PokemonSpecies
|
||||
import com.cobblemon.mod.common.api.pokemon.feature.ChoiceSpeciesFeatureProvider
|
||||
import com.cobblemon.mod.common.api.pokemon.feature.SpeciesFeatures
|
||||
import com.cobblemon.mod.common.api.pokemon.feature.WeightedChoiceSpeciesFeatureProvider
|
||||
import com.cobblemon.mod.common.pokedex.scanner.PokedexEntityData
|
||||
import com.cobblemon.mod.common.pokemon.Gender
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
@@ -72,6 +76,57 @@ abstract class AbstractPokedexManager {
|
||||
} ?: PokedexEntryProgress.UNREGISTERED
|
||||
}
|
||||
|
||||
fun getHighestKnowledgeFor(entry: PokedexEntry, form: PokedexForm?): PokedexEntryProgress {
|
||||
if (form == null) return getHighestKnowledgeFor(entry)
|
||||
|
||||
val speciesRecord = getSpeciesRecord(entry.speciesId) ?: return PokedexEntryProgress.UNREGISTERED
|
||||
val hasAllAspects = entry.conditionAspects.all(speciesRecord::hasAspect)
|
||||
if (!hasAllAspects) {
|
||||
return PokedexEntryProgress.UNREGISTERED
|
||||
}
|
||||
|
||||
return speciesRecord.getFormRecord(form.displayForm)?.knowledge ?: PokedexEntryProgress.UNREGISTERED
|
||||
}
|
||||
|
||||
fun getHighestKnowledgeFor(entry: PokedexEntry, form: PokedexForm?, aspects: Iterable<String>): PokedexEntryProgress {
|
||||
val formKnowledge = getHighestKnowledgeFor(entry, form)
|
||||
|
||||
if (formKnowledge == PokedexEntryProgress.UNREGISTERED) return PokedexEntryProgress.UNREGISTERED
|
||||
|
||||
val seenAspects = getSeenAspects(entry)
|
||||
|
||||
// Aspects that select one of the species' own forms are already covered by the form knowledge check above,
|
||||
// so exempt them (and every other value of the same feature, since defaults like "phony" never appear on a form directly).
|
||||
val species = PokemonSpecies.getByIdentifier(entry.speciesId)
|
||||
val formAspects = species?.forms?.flatMapTo(hashSetOf()) { it.aspects } ?: emptySet()
|
||||
val formSelectingFeatureAspects = species?.let(SpeciesFeatures::getFeaturesFor).orEmpty()
|
||||
.mapNotNull { provider ->
|
||||
val allAspects: Collection<String> = when (provider) {
|
||||
is ChoiceSpeciesFeatureProvider -> provider.getAllAspects()
|
||||
is WeightedChoiceSpeciesFeatureProvider -> provider.getAllAspects().keys
|
||||
else -> return@mapNotNull null
|
||||
}
|
||||
allAspects.takeIf { it.any { aspect -> aspect in formAspects } }
|
||||
}
|
||||
.flatten()
|
||||
.toHashSet()
|
||||
|
||||
val allSeenAspects = aspects
|
||||
.filter { aspect ->
|
||||
if (Dexes.equivalentFormsLookup[aspect] != null) return@filter false
|
||||
if (aspect in formAspects || aspect in formSelectingFeatureAspects) return@filter false
|
||||
if (aspect.uppercase() in setOf(Gender.MALE.name, Gender.FEMALE.name, Gender.GENDERLESS.name)) return@filter false
|
||||
if ("shiny".equals(aspect, ignoreCase = true)) return@filter false
|
||||
|
||||
return@filter true
|
||||
}
|
||||
.all { aspect -> seenAspects.contains(aspect) }
|
||||
|
||||
if (!allSeenAspects) return PokedexEntryProgress.UNREGISTERED
|
||||
|
||||
return formKnowledge
|
||||
}
|
||||
|
||||
fun getEncounteredForms(entry: PokedexEntry) : List<PokedexForm> {
|
||||
return getFormsWithKnowledge(entry, PokedexEntryProgress.SEEN)
|
||||
}
|
||||
|
||||
@@ -40,6 +40,17 @@ object Dexes : JsonDataRegistry<PokedexDef> {
|
||||
//Maps a dex id to its PokedexDef
|
||||
val dexEntryMap = linkedMapOf<ResourceLocation, PokedexDef>()
|
||||
|
||||
val equivalentForms = mapOf(
|
||||
"galar" to listOf("region-bias-galar", "bias-galar", "galar-bias", "galarian", "galar"),
|
||||
"alola" to listOf("region-bias-alola", "bias-alola", "alola-bias", "alolan", "alola"),
|
||||
"hisui" to listOf("region-bias-hisui", "bias-hisui", "hisui-bias", "hisuian", "hisui"),
|
||||
"paldea" to listOf("region-bias-paldea", "bias-paldea", "paldea-bias", "paldean", "paldea"),
|
||||
)
|
||||
|
||||
val equivalentFormsLookup = equivalentForms.flatMap { (key, values) ->
|
||||
values.map { it to key }
|
||||
}.toMap()
|
||||
|
||||
override fun reload(data: Map<ResourceLocation, PokedexDef>) {
|
||||
dexEntryMap.clear()
|
||||
data.entries.sortedBy { it.value.sortOrder }.forEach { (id, def) -> dexEntryMap[id] = def }
|
||||
@@ -49,4 +60,9 @@ object Dexes : JsonDataRegistry<PokedexDef> {
|
||||
override fun sync(player: ServerPlayer) {
|
||||
PokedexDexSyncPacket(dexEntryMap.values).sendToPlayer(player)
|
||||
}
|
||||
|
||||
fun getFormEquivalents(formName: String): List<String> {
|
||||
val key = equivalentFormsLookup[formName.lowercase()]
|
||||
return equivalentForms[key] ?: listOf(formName.lowercase())
|
||||
}
|
||||
}
|
||||
@@ -121,6 +121,7 @@ class SpeciesDexRecord {
|
||||
|
||||
fun addAspects(addedAspects: Set<String>) {
|
||||
aspects.addAll(addedAspects)
|
||||
pokedexManager.onSpeciesRecordUpdated(this)
|
||||
}
|
||||
|
||||
/** Returns true if the given Pokémon contains new information. Internal because it's only to be called from [FormDexRecord.wouldBeDifferent]. */
|
||||
|
||||
@@ -8,13 +8,20 @@
|
||||
|
||||
package com.cobblemon.mod.common.api.pokedex.entry
|
||||
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.CobblemonItems
|
||||
import com.cobblemon.mod.common.api.data.JsonDataRegistry
|
||||
import com.cobblemon.mod.common.api.molang.ExpressionLike
|
||||
import com.cobblemon.mod.common.api.pokemon.PokemonSpecies
|
||||
import com.cobblemon.mod.common.api.reactive.SimpleObservable
|
||||
import com.cobblemon.mod.common.net.messages.client.data.DexEntrySyncPacket
|
||||
import com.cobblemon.mod.common.net.messages.client.data.DexEvolutionDisplaySyncPacket
|
||||
import com.cobblemon.mod.common.pokemon.FormData
|
||||
import com.cobblemon.mod.common.util.adapters.ExpressionLikeAdapter
|
||||
import com.cobblemon.mod.common.util.adapters.IdentifierAdapter
|
||||
import com.cobblemon.mod.common.util.asIdentifierDefaultingNamespace
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import com.cobblemon.mod.common.util.lang
|
||||
import com.google.gson.Gson
|
||||
import com.google.gson.GsonBuilder
|
||||
import com.google.gson.reflect.TypeToken
|
||||
@@ -38,6 +45,8 @@ object DexEntries : JsonDataRegistry<PokedexEntry> {
|
||||
|
||||
val entries = mutableMapOf<ResourceLocation, PokedexEntry>()
|
||||
|
||||
val evolutionDisplays = mutableListOf<DexEvolutionDisplay>()
|
||||
|
||||
override fun reload(data: Map<ResourceLocation, PokedexEntry>) {
|
||||
data.forEach { _, entry ->
|
||||
entries[entry.id] = entry
|
||||
@@ -50,6 +59,7 @@ object DexEntries : JsonDataRegistry<PokedexEntry> {
|
||||
}
|
||||
}
|
||||
}
|
||||
computeEvolutionDisplays()
|
||||
observable.emit(this)
|
||||
}
|
||||
|
||||
@@ -57,5 +67,58 @@ object DexEntries : JsonDataRegistry<PokedexEntry> {
|
||||
|
||||
override fun sync(player: ServerPlayer) {
|
||||
DexEntrySyncPacket(entries.values).sendToPlayer(player)
|
||||
DexEvolutionDisplaySyncPacket(evolutionDisplays).sendToPlayer(player)
|
||||
}
|
||||
}
|
||||
|
||||
fun computeEvolutionDisplays() {
|
||||
evolutionDisplays.clear()
|
||||
PokemonSpecies.species.forEach {
|
||||
try {
|
||||
evolutionDisplays.addAll(buildDisplays(it.standardForm) + it.forms.flatMap { form -> buildDisplays(form) })
|
||||
} catch (e: Exception) {
|
||||
Cobblemon.LOGGER.error("Failed to build dex evolution displays for ${it.resourceIdentifier}", e)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fun buildDisplays(form: FormData): List<DexEvolutionDisplay> {
|
||||
val result = mutableListOf<DexEvolutionDisplay>()
|
||||
(form.ownEvolutions ?: form.evolutions).forEach { evolution ->
|
||||
val requirements = mutableListOf<DexEvolutionRequirementDisplay>()
|
||||
getToolTipHeaderIcon(evolution)?.let { header ->
|
||||
requirements.add(header)
|
||||
}
|
||||
evolution.requirements.mapNotNull { resolveRequirementData(it) }.forEach { requirement ->
|
||||
requirements.add(requirement)
|
||||
}
|
||||
|
||||
listOfNotNull(evolution.result, evolution.shedder).forEach resultLoop@{ resultProperties ->
|
||||
val resultSpecies = resultProperties.species
|
||||
?.let { PokemonSpecies.getByIdentifier(it.asIdentifierDefaultingNamespace()) }
|
||||
?: return@resultLoop
|
||||
|
||||
// The result's own aspects win, otherwise carry the source form's aspects over
|
||||
// like a real evolution does (Alola-Bias Pichu -> Alola-Bias Pikachu)
|
||||
val resultForm = resultSpecies.getForm(resultProperties.aspects).takeIf { it != resultSpecies.standardForm }
|
||||
?: resultSpecies.getForm(form.aspects.toSet() + resultProperties.aspects)
|
||||
val toAspects = resultProperties.aspects + resultForm.aspects
|
||||
val resultRequirements = if (resultProperties === evolution.shedder) {
|
||||
requirements + CobblemonDexEvolutionRequirementDisplay(CobblemonItems.POKE_BALL, lang("ui.pokedex.evolution.shedder.tooltip"))
|
||||
} else {
|
||||
requirements
|
||||
}
|
||||
|
||||
result.add(DexEvolutionDisplay(
|
||||
fromSpecies = form.species.resourceIdentifier,
|
||||
fromForm = form.name,
|
||||
fromAspects = form.aspects.toSet(),
|
||||
toSpecies = resultSpecies.resourceIdentifier,
|
||||
toForm = resultForm.name,
|
||||
toAspects = toAspects,
|
||||
requirements = resultRequirements,
|
||||
))
|
||||
}
|
||||
}
|
||||
return result
|
||||
}
|
||||
}
|
||||
+466
@@ -0,0 +1,466 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.pokedex.entry
|
||||
|
||||
import com.cobblemon.mod.common.CobblemonItems
|
||||
import com.cobblemon.mod.common.api.conditional.RegistryLikeCondition
|
||||
import com.cobblemon.mod.common.api.conditional.RegistryLikeIdentifierCondition
|
||||
import com.cobblemon.mod.common.api.conditional.RegistryLikeTagCondition
|
||||
import com.cobblemon.mod.common.api.pokemon.PokemonSpecies
|
||||
import com.cobblemon.mod.common.api.pokemon.evolution.Evolution
|
||||
import com.cobblemon.mod.common.api.pokemon.feature.IntSpeciesFeatureProvider
|
||||
import com.cobblemon.mod.common.api.pokemon.feature.SpeciesFeatures
|
||||
import com.cobblemon.mod.common.api.pokemon.requirement.Requirement
|
||||
import com.cobblemon.mod.common.api.pokemon.stats.Stats
|
||||
import com.cobblemon.mod.common.api.text.add
|
||||
import com.cobblemon.mod.common.api.text.green
|
||||
import com.cobblemon.mod.common.api.types.ElementalTypes
|
||||
import com.cobblemon.mod.common.pokemon.evolution.variants.ItemInteractionEvolution
|
||||
import com.cobblemon.mod.common.pokemon.evolution.variants.TradeEvolution
|
||||
import com.cobblemon.mod.common.pokemon.requirements.*
|
||||
import com.cobblemon.mod.common.util.adapters.RegistryAccessResolver
|
||||
import com.cobblemon.mod.common.util.asIdentifierDefaultingNamespace
|
||||
import com.cobblemon.mod.common.util.asTranslated
|
||||
import com.cobblemon.mod.common.util.lang
|
||||
import net.minecraft.core.registries.BuiltInRegistries
|
||||
import net.minecraft.core.registries.Registries
|
||||
import net.minecraft.network.chat.Component
|
||||
import net.minecraft.network.chat.MutableComponent
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.ExtraCodecs
|
||||
import net.minecraft.world.item.Item
|
||||
import net.minecraft.world.item.Items
|
||||
import net.minecraft.world.level.biome.Biome
|
||||
import net.minecraft.world.level.levelgen.structure.Structure
|
||||
import kotlin.jvm.optionals.getOrNull
|
||||
|
||||
data class DexEvolutionDisplay(
|
||||
val fromSpecies: ResourceLocation,
|
||||
val fromForm: String,
|
||||
val fromAspects: Set<String>,
|
||||
val toSpecies: ResourceLocation,
|
||||
val toForm: String,
|
||||
val toAspects: Set<String>,
|
||||
val requirements: List<DexEvolutionRequirementDisplay>,
|
||||
)
|
||||
|
||||
interface DexEvolutionRequirementDisplay {
|
||||
val icon: Item
|
||||
val tooltip: MutableComponent
|
||||
}
|
||||
|
||||
data class CobblemonDexEvolutionRequirementDisplay(
|
||||
override val icon: Item,
|
||||
override val tooltip: MutableComponent,
|
||||
) : DexEvolutionRequirementDisplay
|
||||
|
||||
data class CobblemonBiomeDexEvolutionRequirementDisplay(
|
||||
override val icon: Item,
|
||||
override val tooltip: MutableComponent,
|
||||
val condition: ExtraCodecs.TagOrElementLocation? = null,
|
||||
val antiCondition: ExtraCodecs.TagOrElementLocation? = null,
|
||||
) : DexEvolutionRequirementDisplay
|
||||
|
||||
fun getToolTipHeaderIcon(evolution: Evolution): DexEvolutionRequirementDisplay? {
|
||||
when (evolution) {
|
||||
is ItemInteractionEvolution -> return getToolTipHeaderIcon(evolution)
|
||||
is TradeEvolution -> return getToolTipHeaderIcon(evolution)
|
||||
}
|
||||
|
||||
return null
|
||||
}
|
||||
|
||||
|
||||
fun getToolTipHeaderIcon(itemInteractionEvolution: ItemInteractionEvolution): CobblemonDexEvolutionRequirementDisplay? {
|
||||
val item = itemInteractionEvolution.requiredContext.items.orElse(null)?.firstOrNull()?.value() ?: return null
|
||||
return CobblemonDexEvolutionRequirementDisplay(item, lang("ui.pokedex.evolution.item_interact.tooltip", item.description.plainCopy().green()))
|
||||
}
|
||||
|
||||
fun getToolTipHeaderIcon(tradeEvolution: TradeEvolution): CobblemonDexEvolutionRequirementDisplay {
|
||||
val species = tradeEvolution.requiredContext.species
|
||||
val tooltip = if (species == null) {
|
||||
lang("ui.pokedex.evolution.trade.tooltip.with_any_species")
|
||||
} else {
|
||||
PokemonSpecies.getByIdentifier(species.asIdentifierDefaultingNamespace())
|
||||
?.let { lang("ui.pokedex.evolution.trade.tooltip.with_species", it.translatedName.plainCopy().green()) }
|
||||
?: lang("ui.pokedex.evolution.trade.tooltip.with_any_species")
|
||||
}
|
||||
return CobblemonDexEvolutionRequirementDisplay(CobblemonItems.LINK_CABLE, tooltip)
|
||||
}
|
||||
|
||||
fun resolveRequirementData(requirement: Requirement): DexEvolutionRequirementDisplay? {
|
||||
val icon = requirement.pokedexIcon?.let {
|
||||
RegistryAccessResolver.getAccess().registryOrThrow(Registries.ITEM).get(it)
|
||||
}
|
||||
|
||||
val tooltip = requirement.pokedexTooltip?.let {
|
||||
Component.translatable(it)
|
||||
}
|
||||
|
||||
if (icon != null && tooltip != null) {
|
||||
return CobblemonDexEvolutionRequirementDisplay(icon, tooltip)
|
||||
}
|
||||
|
||||
return buildRequirementData(requirement)
|
||||
}
|
||||
|
||||
fun buildRequirementData(requirement: Requirement): DexEvolutionRequirementDisplay? {
|
||||
when (requirement) {
|
||||
is AdvancementRequirement -> return buildAdvancementRequirement(requirement)
|
||||
is BattleCriticalHitsRequirement -> return buildBattleCriticalHitsRequirement(requirement)
|
||||
is BiomeRequirement -> return buildBiomeRequirement(requirement)
|
||||
is BlocksTraveledRequirement -> return buildBlocksTraveledRequirement(requirement)
|
||||
is DamageTakenRequirement -> return buildDamageTakenRequirement(requirement)
|
||||
is DefeatRequirement -> return buildDefeatRequirement(requirement)
|
||||
is FriendshipRequirement -> return buildFriendshipRequirement(requirement)
|
||||
is HeldItemRequirement -> return buildHeldItemRequirement(requirement)
|
||||
is LevelRequirement -> return buildLevelRequirement(requirement)
|
||||
is MoonPhaseRequirement -> return buildMoonPhaseRequirement(requirement)
|
||||
is MoveSetRequirement -> return buildMoveSetRequirement(requirement)
|
||||
is MoveTypeRequirement -> return buildMoveTypeRequirement(requirement)
|
||||
is NegateRequirement -> return buildNegateRequirement(requirement)
|
||||
is OwnerHoldsItemRequirement -> return buildOwnerHoldsItemRequirement(requirement)
|
||||
is PartyMemberRequirement -> return buildPartyMemberRequirement(requirement)
|
||||
is PokemonPropertiesRequirement -> return buildPokemonPropertiesRequirement(requirement)
|
||||
is PropertyRangeRequirement -> return buildPropertyRangeRequirement(requirement)
|
||||
is RecoilRequirement -> return buildRecoilRequirement(requirement)
|
||||
is StatCompareRequirement -> return buildStatCompareRequirement(requirement)
|
||||
is StatEqualRequirement -> return buildStatEqualRequirement(requirement)
|
||||
is StructureRequirement -> return buildStructureRequirement(requirement)
|
||||
is TimeRangeRequirement -> return buildTimeRangeRequirement(requirement)
|
||||
is UseMoveRequirement -> return buildUseMoveRequirement(requirement)
|
||||
is WeatherRequirement -> return buildWeatherRequirement(requirement)
|
||||
}
|
||||
|
||||
return null
|
||||
}
|
||||
|
||||
fun buildAdvancementRequirement(advancementRequirement: AdvancementRequirement): DexEvolutionRequirementDisplay {
|
||||
val icon = Items.BOOK
|
||||
val identifier = advancementRequirement.requiredAdvancement
|
||||
val advancementLanguageKey = "${identifier.namespace}.${identifier.path.substringAfterLast('/')}"
|
||||
val advancementComponent = Component.translatable("advancements.$advancementLanguageKey").green()
|
||||
val tooltip = lang("ui.pokedex.requirement.advancement.tooltip", advancementComponent)
|
||||
|
||||
return CobblemonDexEvolutionRequirementDisplay(icon, tooltip)
|
||||
}
|
||||
|
||||
fun buildBattleCriticalHitsRequirement(battleCriticalHitsRequirement: BattleCriticalHitsRequirement): DexEvolutionRequirementDisplay {
|
||||
val icon = CobblemonItems.MEDICINAL_LEEK
|
||||
val criticalsComponent = Component.literal(battleCriticalHitsRequirement.amount.toString()).green()
|
||||
val tooltip = lang("ui.pokedex.requirement.battle_critical_hits.tooltip", criticalsComponent)
|
||||
|
||||
return CobblemonDexEvolutionRequirementDisplay(icon, tooltip)
|
||||
}
|
||||
|
||||
private fun tagDisplayName(registry: String, id: ResourceLocation): MutableComponent {
|
||||
return Component.translatableWithFallback("tag.$registry.${id.namespace}.${id.path.replace('/', '.')}", prettifyPath(id.path))
|
||||
}
|
||||
|
||||
private fun prettifyPath(path: String): String {
|
||||
return path.substringAfterLast('/').removePrefix("is_").split('_').joinToString(" ") { part -> part.replaceFirstChar(Char::titlecase) }
|
||||
}
|
||||
|
||||
fun buildNegateRequirement(negateRequirement: NegateRequirement): DexEvolutionRequirementDisplay? {
|
||||
val inner = negateRequirement.inner
|
||||
when (inner) {
|
||||
is BiomeRequirement -> buildBiomeRequirement(inner, negated = true)?.let { return it }
|
||||
is StructureRequirement -> buildStructureRequirement(inner, negated = true)?.let { return it }
|
||||
}
|
||||
val innerDisplay = resolveRequirementData(inner) ?: return null
|
||||
return CobblemonDexEvolutionRequirementDisplay(innerDisplay.icon, lang("ui.pokedex.requirement.negate.tooltip", innerDisplay.tooltip))
|
||||
}
|
||||
|
||||
fun buildBiomeRequirement(biomeRequirement: BiomeRequirement, negated: Boolean = false): DexEvolutionRequirementDisplay? {
|
||||
// Negating "in X" is "not in X"; negating both a condition and an anticondition isn't expressible as one line
|
||||
if (negated && biomeRequirement.biomeCondition != null && biomeRequirement.biomeAnticondition != null) return null
|
||||
val condition = if (negated) biomeRequirement.biomeAnticondition else biomeRequirement.biomeCondition
|
||||
val antiCondition = if (negated) biomeRequirement.biomeCondition else biomeRequirement.biomeAnticondition
|
||||
if (condition == null && antiCondition == null) {
|
||||
return null
|
||||
}
|
||||
|
||||
val icon = Items.COMPASS
|
||||
val displayName: (RegistryLikeCondition<Biome>) -> MutableComponent = {
|
||||
when (it) {
|
||||
is RegistryLikeTagCondition -> tagDisplayName("worldgen.biome", it.tag.location())
|
||||
is RegistryLikeIdentifierCondition -> Component.translatable("biome.${it.identifier.namespace}.${it.identifier.path}")
|
||||
else -> Component.literal(it.toString())
|
||||
}
|
||||
}
|
||||
|
||||
val tooltip = if (condition != null && antiCondition != null) {
|
||||
lang("ui.pokedex.requirement.biome.both.tooltip", displayName(condition).green(), displayName(antiCondition).green())
|
||||
} else if (condition != null) {
|
||||
lang("ui.pokedex.requirement.biome.tooltip", displayName(condition).green())
|
||||
} else {
|
||||
lang("ui.pokedex.requirement.biome.anticondition.tooltip", displayName(antiCondition!!).green())
|
||||
}
|
||||
|
||||
var conditionConverted: ExtraCodecs.TagOrElementLocation? = null
|
||||
if (condition != null) {
|
||||
val conditionIdentifier = if (condition is RegistryLikeIdentifierCondition) condition.identifier else (condition as RegistryLikeTagCondition).tag.location
|
||||
conditionConverted = ExtraCodecs.TagOrElementLocation(conditionIdentifier, condition is RegistryLikeTagCondition)
|
||||
}
|
||||
|
||||
var antiConditionConverted: ExtraCodecs.TagOrElementLocation? = null
|
||||
if (antiCondition != null) {
|
||||
val conditionIdentifier = if (antiCondition is RegistryLikeIdentifierCondition) antiCondition.identifier else (antiCondition as RegistryLikeTagCondition).tag.location
|
||||
antiConditionConverted = ExtraCodecs.TagOrElementLocation(conditionIdentifier, antiCondition is RegistryLikeTagCondition)
|
||||
}
|
||||
|
||||
return CobblemonBiomeDexEvolutionRequirementDisplay(icon, tooltip, conditionConverted, antiConditionConverted)
|
||||
}
|
||||
|
||||
fun buildBlocksTraveledRequirement(blocksTraveledRequirement: BlocksTraveledRequirement): DexEvolutionRequirementDisplay {
|
||||
val icon = Items.LEATHER_BOOTS
|
||||
val blocksComponent = Component.literal(blocksTraveledRequirement.amount.toString()).green()
|
||||
val tooltip = lang("ui.pokedex.requirement.blocks_traveled.tooltip", blocksComponent)
|
||||
|
||||
return CobblemonDexEvolutionRequirementDisplay(icon, tooltip)
|
||||
}
|
||||
|
||||
fun buildDamageTakenRequirement(damageTakenRequirement: DamageTakenRequirement): DexEvolutionRequirementDisplay {
|
||||
val icon = CobblemonItems.PUNCHING_GLOVE
|
||||
val blocksComponent = Component.literal(damageTakenRequirement.amount.toString()).green()
|
||||
val tooltip = lang("ui.pokedex.requirement.damage_taken.tooltip", blocksComponent)
|
||||
|
||||
return CobblemonDexEvolutionRequirementDisplay(icon, tooltip)
|
||||
}
|
||||
|
||||
fun buildDefeatRequirement(defeatRequirement: DefeatRequirement): DexEvolutionRequirementDisplay? {
|
||||
val description = describePokemonProperties(defeatRequirement.target) ?: return null
|
||||
val icon = CobblemonItems.PUNCHING_GLOVE
|
||||
val defeatedAmount = defeatRequirement.amount
|
||||
|
||||
val descriptionComponent = Component.literal(defeatedAmount.toString()).green().add(" ").add(description)
|
||||
val tooltip = lang("ui.pokedex.requirement.defeat.tooltip", descriptionComponent)
|
||||
|
||||
return CobblemonDexEvolutionRequirementDisplay(icon, tooltip)
|
||||
}
|
||||
|
||||
fun buildFriendshipRequirement(friendshipRequirement: FriendshipRequirement): DexEvolutionRequirementDisplay {
|
||||
val icon = CobblemonItems.SOOTHE_BELL
|
||||
val friendshipAmountComponent = Component.literal(friendshipRequirement.amount.toString()).green()
|
||||
val tooltip = lang("ui.pokedex.requirement.friendship.tooltip", friendshipAmountComponent)
|
||||
|
||||
return CobblemonDexEvolutionRequirementDisplay(icon, tooltip)
|
||||
}
|
||||
|
||||
fun buildHeldItemRequirement(heldItemRequirement: HeldItemRequirement): DexEvolutionRequirementDisplay? {
|
||||
val items = heldItemRequirement.itemCondition.items.getOrNull() ?: return null
|
||||
val item = items.firstOrNull()?.value() ?: return null
|
||||
val itemComponent = items.unwrapKey().map { tag ->
|
||||
val id = tag.location()
|
||||
val fallback = id.path.substringAfterLast('/').split('_').joinToString(" ") { part -> part.replaceFirstChar(Char::titlecase) }
|
||||
Component.translatableWithFallback("tag.item.${id.namespace}.${id.path.replace('/', '.')}", fallback)
|
||||
}.orElseGet { item.description.plainCopy() }
|
||||
val tooltip = lang("ui.pokedex.requirement.held_item.tooltip", itemComponent.green())
|
||||
|
||||
return CobblemonDexEvolutionRequirementDisplay(item, tooltip)
|
||||
}
|
||||
|
||||
fun buildLevelRequirement(levelRequirement: LevelRequirement): DexEvolutionRequirementDisplay {
|
||||
val minLevel = levelRequirement.minLevel
|
||||
val maxLevel = levelRequirement.maxLevel
|
||||
|
||||
val icon = CobblemonItems.RARE_CANDY
|
||||
val tooltip =
|
||||
if (minLevel == maxLevel || maxLevel == Int.MAX_VALUE)
|
||||
lang("ui.pokedex.requirement.level.tooltip.min", Component.literal(minLevel.toString()).green())
|
||||
else
|
||||
lang("ui.pokedex.requirement.level.tooltip.between", Component.literal(minLevel.toString()).green(), Component.literal(maxLevel.toString()).green())
|
||||
|
||||
return CobblemonDexEvolutionRequirementDisplay(icon, tooltip)
|
||||
}
|
||||
|
||||
fun buildMoonPhaseRequirement(moonPhaseRequirement: MoonPhaseRequirement): DexEvolutionRequirementDisplay {
|
||||
val icon = Items.CLOCK
|
||||
val moonPhaseComponent = moonPhaseRequirement.moonPhase.displayName().plainCopy().green()
|
||||
val tooltip = lang("ui.pokedex.requirement.moon_phase.tooltip", moonPhaseComponent)
|
||||
|
||||
return CobblemonDexEvolutionRequirementDisplay(icon, tooltip)
|
||||
}
|
||||
|
||||
fun buildMoveSetRequirement(moveSetRequirement: MoveSetRequirement): DexEvolutionRequirementDisplay {
|
||||
val icon = CobblemonItems.TECHNICAL_MACHINE
|
||||
val tooltip = lang("ui.pokedex.requirement.has_move.tooltip", moveSetRequirement.move.displayName.plainCopy().green())
|
||||
|
||||
return CobblemonDexEvolutionRequirementDisplay(icon, tooltip)
|
||||
}
|
||||
|
||||
fun buildMoveTypeRequirement(moveTypeRequirement: MoveTypeRequirement): DexEvolutionRequirementDisplay {
|
||||
val type = ElementalTypes.get(moveTypeRequirement.type.name)
|
||||
val icon = when (type) {
|
||||
ElementalTypes.NORMAL -> CobblemonItems.NORMAL_GEM
|
||||
ElementalTypes.FIRE -> CobblemonItems.FIRE_GEM
|
||||
ElementalTypes.WATER -> CobblemonItems.WATER_GEM
|
||||
ElementalTypes.GRASS -> CobblemonItems.GRASS_GEM
|
||||
ElementalTypes.ELECTRIC -> CobblemonItems.ELECTRIC_GEM
|
||||
ElementalTypes.ICE -> CobblemonItems.ICE_GEM
|
||||
ElementalTypes.FIGHTING -> CobblemonItems.FIGHTING_GEM
|
||||
ElementalTypes.POISON -> CobblemonItems.POISON_GEM
|
||||
ElementalTypes.GROUND -> CobblemonItems.GROUND_GEM
|
||||
ElementalTypes.FLYING -> CobblemonItems.FLYING_GEM
|
||||
ElementalTypes.PSYCHIC -> CobblemonItems.PSYCHIC_GEM
|
||||
ElementalTypes.BUG -> CobblemonItems.BUG_GEM
|
||||
ElementalTypes.ROCK -> CobblemonItems.ROCK_GEM
|
||||
ElementalTypes.GHOST -> CobblemonItems.GHOST_GEM
|
||||
ElementalTypes.DRAGON -> CobblemonItems.DRAGON_GEM
|
||||
ElementalTypes.DARK -> CobblemonItems.DARK_GEM
|
||||
ElementalTypes.STEEL -> CobblemonItems.STEEL_GEM
|
||||
ElementalTypes.FAIRY -> CobblemonItems.FAIRY_GEM
|
||||
else -> CobblemonItems.NORMAL_GEM
|
||||
}
|
||||
|
||||
val tooltip = lang("ui.pokedex.requirement.has_move_type.tooltip", moveTypeRequirement.type.displayName.plainCopy().green())
|
||||
|
||||
return CobblemonDexEvolutionRequirementDisplay(icon, tooltip)
|
||||
}
|
||||
|
||||
fun buildOwnerHoldsItemRequirement(ownerHoldsItemRequirement: OwnerHoldsItemRequirement): DexEvolutionRequirementDisplay? {
|
||||
val item = ownerHoldsItemRequirement.itemCondition.items.orElse(null)?.firstOrNull()?.value() ?: return null
|
||||
val tooltip = lang("ui.pokedex.requirement.owner_held_item.tooltip", item.description.plainCopy().green())
|
||||
|
||||
return CobblemonDexEvolutionRequirementDisplay(item, tooltip)
|
||||
}
|
||||
|
||||
fun buildPartyMemberRequirement(partyMemberRequirement: PartyMemberRequirement): DexEvolutionRequirementDisplay? {
|
||||
val description = describePokemonProperties(partyMemberRequirement.target) ?: return null
|
||||
val icon = CobblemonItems.POKE_BALL
|
||||
val tooltip = if (partyMemberRequirement.contains) {
|
||||
lang("ui.pokedex.requirement.party_member.tooltip", description)
|
||||
} else {
|
||||
lang("ui.pokedex.requirement.party_member.anticondition.tooltip", description)
|
||||
}
|
||||
|
||||
return CobblemonDexEvolutionRequirementDisplay(icon, tooltip)
|
||||
}
|
||||
|
||||
fun buildPokemonPropertiesRequirement(pokemonPropertiesRequirement: PokemonPropertiesRequirement): DexEvolutionRequirementDisplay? {
|
||||
val description = describePokemonProperties(pokemonPropertiesRequirement.target) ?: return null
|
||||
val icon = Items.NAME_TAG
|
||||
val tooltip = lang("ui.pokedex.requirement.pokemon_properties.tooltip", description)
|
||||
|
||||
return CobblemonDexEvolutionRequirementDisplay(icon, tooltip)
|
||||
}
|
||||
|
||||
fun buildPropertyRangeRequirement(propertyRangeRequirement: PropertyRangeRequirement): DexEvolutionRequirementDisplay? {
|
||||
val provider = SpeciesFeatures.getFeature(propertyRangeRequirement.feature) as? IntSpeciesFeatureProvider ?: return null
|
||||
val displayName = provider.display?.name?.takeIf { it.isNotBlank() }?.asTranslated()?.green() ?: return null
|
||||
val icon = provider.itemPoints.keys.firstOrNull()?.let { BuiltInRegistries.ITEM.get(it) } ?: Items.NAME_TAG
|
||||
|
||||
val range = propertyRangeRequirement.range
|
||||
val tooltip = lang(
|
||||
"ui.pokedex.requirement.property_range.tooltip",
|
||||
displayName,
|
||||
Component.literal(range.first.toString()).green(),
|
||||
Component.literal(range.last.toString()).green()
|
||||
)
|
||||
|
||||
return CobblemonDexEvolutionRequirementDisplay(icon, tooltip)
|
||||
}
|
||||
|
||||
fun buildRecoilRequirement(recoilRequirement: RecoilRequirement): DexEvolutionRequirementDisplay {
|
||||
val icon = CobblemonItems.LIFE_ORB
|
||||
val recoilComponent = Component.literal(recoilRequirement.amount.toString()).green()
|
||||
val tooltip = lang("ui.pokedex.requirement.recoil.tooltip", recoilComponent)
|
||||
|
||||
return CobblemonDexEvolutionRequirementDisplay(icon, tooltip)
|
||||
}
|
||||
|
||||
fun buildStatCompareRequirement(statCompareRequirement: StatCompareRequirement): DexEvolutionRequirementDisplay {
|
||||
val highStat = Stats.getStat(statCompareRequirement.highStat)
|
||||
val lowStat = Stats.getStat(statCompareRequirement.lowStat)
|
||||
|
||||
val icon = when (highStat) {
|
||||
Stats.HP, Stats.EVASION, Stats.ACCURACY -> CobblemonItems.HEALTH_MOCHI
|
||||
Stats.ATTACK -> CobblemonItems.MUSCLE_MOCHI
|
||||
Stats.DEFENCE -> CobblemonItems.RESIST_MOCHI
|
||||
Stats.SPECIAL_ATTACK -> CobblemonItems.GENIUS_MOCHI
|
||||
Stats.SPECIAL_DEFENCE -> CobblemonItems.CLEVER_MOCHI
|
||||
Stats.SPEED -> CobblemonItems.SWIFT_MOCHI
|
||||
}
|
||||
|
||||
val highStatComponent = highStat.displayName.plainCopy().green()
|
||||
val lowStatComponent = lowStat.displayName.plainCopy().green()
|
||||
val tooltip = lang("ui.pokedex.requirement.stat_compare.tooltip", highStatComponent, lowStatComponent)
|
||||
|
||||
return CobblemonDexEvolutionRequirementDisplay(icon, tooltip)
|
||||
}
|
||||
|
||||
fun buildStatEqualRequirement(statEqualRequirement: StatEqualRequirement): DexEvolutionRequirementDisplay {
|
||||
val statOne = Stats.getStat(statEqualRequirement.statOne)
|
||||
val statTwo = Stats.getStat(statEqualRequirement.statTwo)
|
||||
|
||||
val statOneComponent = statOne.displayName.plainCopy().green()
|
||||
val statTwoComponent = statTwo.displayName.plainCopy().green()
|
||||
|
||||
val icon = CobblemonItems.FRESH_START_MOCHI
|
||||
val tooltip = lang("ui.pokedex.requirement.stat_equal.tooltip", statOneComponent, statTwoComponent)
|
||||
|
||||
return CobblemonDexEvolutionRequirementDisplay(icon, tooltip)
|
||||
}
|
||||
|
||||
fun buildStructureRequirement(structureRequirement: StructureRequirement, negated: Boolean = false): DexEvolutionRequirementDisplay? {
|
||||
if (negated && structureRequirement.structureCondition != null && structureRequirement.structureAnticondition != null) return null
|
||||
val condition = if (negated) structureRequirement.structureAnticondition else structureRequirement.structureCondition
|
||||
val anticondition = if (negated) structureRequirement.structureCondition else structureRequirement.structureAnticondition
|
||||
if (condition == null && anticondition == null) {
|
||||
return null
|
||||
}
|
||||
|
||||
val icon = Items.FILLED_MAP
|
||||
val displayName: (RegistryLikeCondition<Structure>) -> MutableComponent = {
|
||||
when (it) {
|
||||
is RegistryLikeTagCondition -> tagDisplayName("worldgen.structure", it.tag.location())
|
||||
is RegistryLikeIdentifierCondition -> Component.literal(prettifyPath(it.identifier.path))
|
||||
else -> Component.literal(it.toString())
|
||||
}
|
||||
}
|
||||
val tooltip = if (condition != null && anticondition != null) {
|
||||
lang("ui.pokedex.requirement.structure.both.tooltip", displayName(condition).green(), displayName(anticondition).green())
|
||||
} else if (condition != null) {
|
||||
lang("ui.pokedex.requirement.structure.tooltip", displayName(condition).green())
|
||||
} else {
|
||||
lang("ui.pokedex.requirement.structure.anticondition.tooltip", displayName(anticondition!!).green())
|
||||
}
|
||||
|
||||
return CobblemonDexEvolutionRequirementDisplay(icon, tooltip)
|
||||
}
|
||||
|
||||
fun buildTimeRangeRequirement(timeRangeRequirement: TimeRangeRequirement): DexEvolutionRequirementDisplay? {
|
||||
val icon = Items.CLOCK
|
||||
val timeRangeComponent = timeRangeRequirement.range.displayName()?.plainCopy() ?: return null
|
||||
val tooltip = lang("ui.pokedex.requirement.time_range.tooltip", timeRangeComponent.green())
|
||||
|
||||
return CobblemonDexEvolutionRequirementDisplay(icon, tooltip)
|
||||
}
|
||||
|
||||
fun buildUseMoveRequirement(useMoveRequirement: UseMoveRequirement): DexEvolutionRequirementDisplay {
|
||||
val icon = CobblemonItems.CHOICE_BAND
|
||||
val tooltip = lang("ui.pokedex.requirement.use_move.tooltip", useMoveRequirement.move.displayName.plainCopy().green())
|
||||
|
||||
return CobblemonDexEvolutionRequirementDisplay(icon, tooltip)
|
||||
}
|
||||
|
||||
fun buildWeatherRequirement(weatherRequirement: WeatherRequirement): DexEvolutionRequirementDisplay {
|
||||
val icon: Item
|
||||
val tooltip: MutableComponent
|
||||
|
||||
if (weatherRequirement.isThundering == true) {
|
||||
icon = Items.LIGHTNING_ROD
|
||||
tooltip = lang("ui.pokedex.requirement.weather.tooltip.thundering")
|
||||
} else {
|
||||
icon = Items.WATER_BUCKET
|
||||
tooltip = lang("ui.pokedex.requirement.weather.tooltip.raining")
|
||||
}
|
||||
|
||||
return CobblemonDexEvolutionRequirementDisplay(icon, tooltip)
|
||||
}
|
||||
+142
@@ -0,0 +1,142 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.pokedex.entry
|
||||
|
||||
import com.cobblemon.mod.common.api.pokemon.Natures
|
||||
import com.cobblemon.mod.common.api.pokemon.PokemonProperties
|
||||
import com.cobblemon.mod.common.api.pokemon.PokemonSpecies
|
||||
import com.cobblemon.mod.common.api.pokemon.feature.IntSpeciesFeature
|
||||
import com.cobblemon.mod.common.api.pokemon.feature.IntSpeciesFeatureProvider
|
||||
import com.cobblemon.mod.common.api.pokemon.feature.SpeciesFeatures
|
||||
import com.cobblemon.mod.common.api.pokemon.feature.StringSpeciesFeature
|
||||
import com.cobblemon.mod.common.api.properties.CustomPokemonProperty
|
||||
import com.cobblemon.mod.common.api.text.add
|
||||
import com.cobblemon.mod.common.api.text.green
|
||||
import com.cobblemon.mod.common.api.types.ElementalTypes
|
||||
import com.cobblemon.mod.common.util.asIdentifierDefaultingNamespace
|
||||
import com.cobblemon.mod.common.util.asTranslated
|
||||
import com.cobblemon.mod.common.util.lang
|
||||
import net.minecraft.core.registries.BuiltInRegistries
|
||||
import net.minecraft.locale.Language
|
||||
import net.minecraft.network.chat.Component
|
||||
import net.minecraft.network.chat.MutableComponent
|
||||
import net.minecraft.world.item.Items
|
||||
|
||||
fun describePokemonProperties(properties: PokemonProperties): MutableComponent? {
|
||||
if (hasUndescribedProperty(properties)) {
|
||||
return null
|
||||
}
|
||||
|
||||
val descriptors = mutableListOf<MutableComponent>()
|
||||
|
||||
properties.species?.let { PokemonSpecies.getByIdentifier(it.asIdentifierDefaultingNamespace()) }?.let {
|
||||
descriptors.add(it.translatedName.plainCopy().green())
|
||||
}
|
||||
properties.gender?.let {
|
||||
descriptors.add(lang("gender.${it.name.lowercase()}").green())
|
||||
}
|
||||
properties.nickname?.let {
|
||||
descriptors.add(lang("ui.pokedex.requirement.properties.nickname", it.plainCopy().green()))
|
||||
}
|
||||
properties.type?.let {
|
||||
val typeName = ElementalTypes.get(it)?.displayName?.plainCopy() ?: Component.literal(it)
|
||||
descriptors.add(lang("ui.pokedex.requirement.properties.type", typeName.green()))
|
||||
}
|
||||
properties.nature?.let {
|
||||
val natureName = Natures.getNature(it.asIdentifierDefaultingNamespace())?.displayName?.asTranslated() ?: Component.literal(it)
|
||||
descriptors.add(lang("ui.pokedex.requirement.properties.nature", natureName.green()))
|
||||
}
|
||||
properties.customProperties.forEach { customProperty ->
|
||||
describeCustomProperty(customProperty)?.let { descriptors.add(it) }
|
||||
}
|
||||
|
||||
val heldItemDescriptor = properties.heldItem?.let { heldItem ->
|
||||
val itemId = heldItem.substringBefore('[').trim().asIdentifierDefaultingNamespace()
|
||||
val item = BuiltInRegistries.ITEM.get(itemId)
|
||||
if (item == Items.AIR) null else lang("ui.pokedex.requirement.properties.held_item", item.description.plainCopy().green())
|
||||
}
|
||||
|
||||
if (descriptors.isEmpty() && heldItemDescriptor == null) {
|
||||
return null
|
||||
}
|
||||
|
||||
val mainDescriptor = when {
|
||||
descriptors.isEmpty() -> null
|
||||
descriptors.size == 1 -> descriptors[0]
|
||||
else -> {
|
||||
val allButLast = descriptors.dropLast(1).reduce { acc, next -> acc.add(", ").add(next) }
|
||||
lang("ui.pokedex.requirement.properties.and", allButLast, descriptors.last())
|
||||
}
|
||||
}
|
||||
|
||||
return when {
|
||||
mainDescriptor != null && heldItemDescriptor != null -> mainDescriptor.add(" ").add(heldItemDescriptor)
|
||||
mainDescriptor != null -> mainDescriptor
|
||||
else -> heldItemDescriptor
|
||||
}
|
||||
}
|
||||
|
||||
private fun hasUndescribedProperty(properties: PokemonProperties): Boolean {
|
||||
return properties.form != null ||
|
||||
properties.shiny != null ||
|
||||
properties.level != null ||
|
||||
properties.friendship != null ||
|
||||
properties.fullness != null ||
|
||||
properties.pokeball != null ||
|
||||
properties.ability != null ||
|
||||
properties.status != null ||
|
||||
properties.teraType != null ||
|
||||
properties.dmaxLevel != null ||
|
||||
properties.gmaxFactor != null ||
|
||||
properties.tradeable != null ||
|
||||
properties.originalTrainerType != null ||
|
||||
properties.originalTrainer != null ||
|
||||
properties.moves != null ||
|
||||
properties.movesetBuilders != null ||
|
||||
properties.cosmeticItem != null ||
|
||||
properties.scaleModifier != null ||
|
||||
properties.isAlpha != null ||
|
||||
properties.minPerfectIVs != null ||
|
||||
properties.customProperties.any { describeCustomProperty(it) == null }
|
||||
}
|
||||
|
||||
private fun describeCustomProperty(property: CustomPokemonProperty): MutableComponent? {
|
||||
return when (property) {
|
||||
is IntSpeciesFeature -> describeIntSpeciesFeature(property)
|
||||
is StringSpeciesFeature -> describeStringSpeciesFeature(property)
|
||||
else -> null
|
||||
}
|
||||
}
|
||||
|
||||
private fun describeIntSpeciesFeature(property: IntSpeciesFeature): MutableComponent? {
|
||||
val value = Component.literal(property.value.toString())
|
||||
|
||||
val overrideKey = "ui.pokedex.requirement.properties.custom.${property.name}"
|
||||
if (Language.getInstance().has("cobblemon.$overrideKey")) {
|
||||
return lang(overrideKey, value.green())
|
||||
}
|
||||
|
||||
val displayName = (SpeciesFeatures.getFeature(property.name) as? IntSpeciesFeatureProvider)
|
||||
?.display?.name?.takeIf { it.isNotBlank() }
|
||||
?: return null
|
||||
|
||||
return lang("ui.pokedex.requirement.properties.int_feature", value.green(), displayName.asTranslated().green())
|
||||
}
|
||||
|
||||
private fun describeStringSpeciesFeature(property: StringSpeciesFeature): MutableComponent? {
|
||||
val key = "ui.pokedex.requirement.properties.custom.${property.name}"
|
||||
if (!Language.getInstance().has("cobblemon.$key")) {
|
||||
return null
|
||||
}
|
||||
|
||||
val value = PokemonSpecies.getByIdentifier(property.value.asIdentifierDefaultingNamespace())?.translatedName?.plainCopy()
|
||||
?: Component.literal(property.value)
|
||||
|
||||
return lang(key, value.green())
|
||||
}
|
||||
@@ -26,7 +26,6 @@ import com.cobblemon.mod.common.api.moves.MoveTemplate
|
||||
import com.cobblemon.mod.common.api.moves.MovesetBuilder
|
||||
import com.cobblemon.mod.common.api.moves.adapters.MoveTemplateAdapter
|
||||
import com.cobblemon.mod.common.api.npc.configuration.MoLangConfigVariable
|
||||
import com.cobblemon.mod.common.api.pokemon.PokemonSpecies.getByIdentifier
|
||||
import com.cobblemon.mod.common.api.pokemon.effect.ShoulderEffect
|
||||
import com.cobblemon.mod.common.api.pokemon.effect.adapter.ShoulderEffectAdapter
|
||||
import com.cobblemon.mod.common.api.pokemon.egg.EggGroup
|
||||
|
||||
+16
-2
@@ -15,6 +15,8 @@ import com.cobblemon.mod.common.block.entity.PokeSnackBlockEntity
|
||||
import com.cobblemon.mod.common.client.entity.PokemonClientDelegate
|
||||
import com.cobblemon.mod.common.client.render.MatrixWrapper
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import net.minecraft.client.Minecraft
|
||||
import net.minecraft.client.ParticleStatus
|
||||
import net.minecraft.core.particles.BlockParticleOption
|
||||
import net.minecraft.core.particles.ParticleOptions
|
||||
import net.minecraft.core.particles.ParticleTypes
|
||||
@@ -40,13 +42,25 @@ sealed class ParticleData {
|
||||
val chance: Double,
|
||||
val amount: Int,
|
||||
val locatorResolver: (Map<String, MatrixWrapper>) -> List<String>
|
||||
): ParticleData()
|
||||
): ParticleData() {
|
||||
fun amount(): Int = when(Minecraft.getInstance().options.particles().get()) {
|
||||
ParticleStatus.ALL -> amount
|
||||
ParticleStatus.DECREASED -> amount / 2
|
||||
ParticleStatus.MINIMAL -> amount / 4
|
||||
}
|
||||
}
|
||||
|
||||
data class MinecraftParticle(
|
||||
val particle: ParticleOptions,
|
||||
val chance: Double,
|
||||
val amount: Int
|
||||
): ParticleData()
|
||||
): ParticleData() {
|
||||
fun amount(): Int = when(Minecraft.getInstance().options.particles().get()) {
|
||||
ParticleStatus.ALL -> amount
|
||||
ParticleStatus.DECREASED -> amount / 2
|
||||
ParticleStatus.MINIMAL -> amount / 4
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -11,6 +11,8 @@ package com.cobblemon.mod.common.api.pokemon.requirement
|
||||
import com.cobblemon.mod.common.api.pokemon.evolution.ContextEvolution
|
||||
import com.cobblemon.mod.common.api.pokemon.evolution.Evolution
|
||||
import com.cobblemon.mod.common.pokemon.Pokemon
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import java.util.WeakHashMap
|
||||
|
||||
/**
|
||||
* Represents a universal requirement suitable for various checks on pokemon..
|
||||
@@ -32,4 +34,11 @@ fun interface Requirement {
|
||||
*/
|
||||
fun check(pokemon: Pokemon): Boolean
|
||||
|
||||
val pokedexIcon: ResourceLocation? get() = pokedexIconOverrides[this]
|
||||
val pokedexTooltip: String? get() = pokedexTooltipOverrides[this]
|
||||
|
||||
companion object {
|
||||
val pokedexIconOverrides = WeakHashMap<Requirement, ResourceLocation>()
|
||||
val pokedexTooltipOverrides = WeakHashMap<Requirement, String>()
|
||||
}
|
||||
}
|
||||
+53
@@ -0,0 +1,53 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour
|
||||
|
||||
import com.cobblemon.mod.common.api.orientation.OrientationController
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
/**
|
||||
* One frame of steering for a rolling ride on the client that's driving it.
|
||||
* The mouse values are the share the ride took in consumeLook, already through the riding
|
||||
* sensitivity, invert and swap options and still in mouse units.
|
||||
*/
|
||||
class RideSteerInput(
|
||||
/** The ride's own orientation controller */
|
||||
val controller: OrientationController,
|
||||
val mouseYaw: Double,
|
||||
val mousePitch: Double,
|
||||
val mouseXSmoother: SmoothDouble,
|
||||
val mouseYSmoother: SmoothDouble,
|
||||
/** Vanilla's mouse sensitivity curve, cubed */
|
||||
val sensitivity: Double,
|
||||
/** Seconds since the last frame */
|
||||
val deltaTime: Double,
|
||||
private val yawSmoother: SmoothDouble,
|
||||
private val pitchSmoother: SmoothDouble,
|
||||
private val rollSmoother: SmoothDouble
|
||||
) {
|
||||
companion object {
|
||||
// Share of each push the smoothers get. Lower makes smoothed turning softer
|
||||
const val SMOOTHED_SHARE = 0.5
|
||||
}
|
||||
|
||||
/** Turns the ride by local yaw, pitch and roll degrees right away. */
|
||||
fun rotate(rotation: Vec3) {
|
||||
controller.rotate(rotation.x.toFloat(), rotation.y.toFloat(), rotation.z.toFloat())
|
||||
}
|
||||
|
||||
/** Turns the ride by local yaw, pitch and roll degrees eased through vanilla's mouse smoother so it spreads over a few frames. */
|
||||
fun rotateSmoothed(rotation: Vec3) {
|
||||
controller.rotate(
|
||||
yawSmoother.getNewDeltaValue(rotation.x * SMOOTHED_SHARE, deltaTime).toFloat(),
|
||||
pitchSmoother.getNewDeltaValue(rotation.y * SMOOTHED_SHARE, deltaTime).toFloat(),
|
||||
rollSmoother.getNewDeltaValue(rotation.z * SMOOTHED_SHARE, deltaTime).toFloat()
|
||||
)
|
||||
}
|
||||
}
|
||||
+59
-19
@@ -12,15 +12,21 @@ import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.cobblemon.mod.common.api.molang.MoLangFunctions.asMoLangValue
|
||||
import com.cobblemon.mod.common.api.molang.ObjectValue
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.camera.RideCameraContext
|
||||
import com.cobblemon.mod.common.api.riding.camera.RideLookInput
|
||||
import com.cobblemon.mod.common.api.riding.camera.RideLookTake
|
||||
import com.cobblemon.mod.common.api.riding.camera.RideLookSettings
|
||||
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
|
||||
import com.cobblemon.mod.common.api.riding.util.RideFrame
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import org.joml.Quaternionf
|
||||
import org.joml.Vector3f
|
||||
|
||||
/**
|
||||
* Represents the behaviour of a Pokemon when being ridden.
|
||||
@@ -41,30 +47,42 @@ interface RidingBehaviour<Settings : RidingBehaviourSettings, State : RidingBeha
|
||||
|
||||
fun pose(settings: Settings, state: State, vehicle: PokemonEntity): PoseType
|
||||
|
||||
/** Ride speed for vanilla's setSpeed. Only reads state, anything that changes state goes in [driverTick]. */
|
||||
fun speed(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float
|
||||
|
||||
/**
|
||||
* Runs once a tick only on the client that's steering, after [tick] and the ride's rotation.
|
||||
* Whatever it works out reaches the server and other players through the riding state sync.
|
||||
*/
|
||||
fun driverTick(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player) {}
|
||||
|
||||
fun clampPassengerRotation(settings: Settings, state: State, vehicle: PokemonEntity, driver: LivingEntity) {}
|
||||
|
||||
fun updatePassengerRotation(settings: Settings, state: State, vehicle: PokemonEntity, driver: LivingEntity) {}
|
||||
|
||||
fun rotation(settings: Settings, state: State, vehicle: PokemonEntity, driver: LivingEntity): Vec2
|
||||
|
||||
/**
|
||||
* Ride velocity for this tick in world space blocks per tick.
|
||||
* [RideFrame.yawToWorld] turns a velocity worked out along the ride's yaw into world space.
|
||||
*/
|
||||
fun velocity(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, input: Vec3): Vec3
|
||||
|
||||
fun angRollVel(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, deltaTime: Double): Vec3
|
||||
/**
|
||||
* True to have the driver's client call [velocity] a second time each tick inside travel.
|
||||
* Vanilla already asks for it once in getRiddenInput and travel always asked again, so every ride's
|
||||
* numbers are tuned around running twice a tick. Return false once a ride is retuned for a single run.
|
||||
*/
|
||||
fun velocityRunsTwicePerTick(settings: Settings, state: State, vehicle: PokemonEntity): Boolean = true
|
||||
|
||||
fun rotationOnMouseXY(
|
||||
settings: Settings,
|
||||
state: State,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3
|
||||
/** Moves the ride itself this tick instead of the shared velocity and inertia. True if it did */
|
||||
fun travel(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Boolean = false
|
||||
|
||||
/**
|
||||
* Turns the ride for one frame while it rolls. Runs every frame on the client that's driving with the mouse
|
||||
* share the ride took in [consumeLook]. Rotate through [RideSteerInput.controller] or its helpers.
|
||||
*/
|
||||
fun steer(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player, input: RideSteerInput) {}
|
||||
|
||||
fun canJump(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Boolean
|
||||
|
||||
@@ -76,8 +94,6 @@ interface RidingBehaviour<Settings : RidingBehaviourSettings, State : RidingBeha
|
||||
|
||||
fun rideFovMultiplier(settings: Settings, state: State, vehicle: PokemonEntity, driver: Player): Float
|
||||
|
||||
fun useAngVelSmoothing(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
|
||||
|
||||
fun inertia(settings: Settings, state: State, vehicle: PokemonEntity): Double
|
||||
|
||||
fun shouldRoll(settings: Settings, state: State, vehicle: PokemonEntity): Boolean
|
||||
@@ -94,6 +110,12 @@ interface RidingBehaviour<Settings : RidingBehaviourSettings, State : RidingBeha
|
||||
|
||||
fun maxUpStep(settings: Settings, state: State, vehicle: PokemonEntity): Float? = null
|
||||
|
||||
/**
|
||||
* True if this ride moves along paths the server can't replay as one straight move, like climbing round edges.
|
||||
* The server then takes where the rider says it landed as long as the hitbox is clear there, instead of snapping it back
|
||||
*/
|
||||
fun serverTrustsLanding(settings: Settings, state: State, vehicle: PokemonEntity): Boolean = false
|
||||
|
||||
fun canStopRiding(settings: Settings, state: State, vehicle: PokemonEntity, passenger: Player): Boolean = true
|
||||
|
||||
fun createDefaultState(settings: Settings): State
|
||||
@@ -111,10 +133,28 @@ interface RidingBehaviour<Settings : RidingBehaviourSettings, State : RidingBeha
|
||||
fun applyRenderRotation(settings: Settings, state: State, vehicle: PokemonEntity, partialTicks: Float) {}
|
||||
|
||||
/**
|
||||
* Determines if the pair of mouse inputs Pair(mouseX, mouseY) get used to modify the driverRotations or the vehicle rotations themselves.
|
||||
* Driver rotations are the rotations used by passengers or a driver that is freelooking. This does not override the freelook button.
|
||||
* How much of this frame's mouse look the ride takes to steer with. What it takes goes through
|
||||
* [steer] and the rest moves the rider's look. Only asked for the driver and never while freelooking.
|
||||
*/
|
||||
fun mouseModifiesDriverRotation(settings: Settings, state: State, vehicle: PokemonEntity): Pair<Boolean, Boolean> = Pair(false, false)
|
||||
fun consumeLook(settings: Settings, state: State, vehicle: PokemonEntity, input: RideLookInput): RideLookTake = RideLookTake.all(input)
|
||||
|
||||
/**
|
||||
* Rotation the rider's camera hangs off while the ride rolls. Called every frame on the client
|
||||
* and the rider's look sits on top of it. The player's disableRoll setting still applies after this.
|
||||
*/
|
||||
fun cameraBase(settings: Settings, state: State, vehicle: PokemonEntity, context: RideCameraContext): Quaternionf = context.defaultBase()
|
||||
|
||||
/** Degrees to roll the first person hands and held items */
|
||||
fun firstPersonHandRoll(settings: Settings, state: State, vehicle: PokemonEntity, context: RideCameraContext): Float = 0f
|
||||
|
||||
/** Blocks to shift the model and its locators by once [orientation] has turned it, so a ride can keep its model on what it's standing on */
|
||||
fun renderOffset(settings: Settings, state: State, vehicle: PokemonEntity, orientation: Quaternionf): Vector3f = Vector3f()
|
||||
|
||||
/** Seconds the drawn orientation takes to close half the gap to the real one. Null keeps the controller's default */
|
||||
fun renderHalflife(settings: Settings, state: State, vehicle: PokemonEntity): Float? = null
|
||||
|
||||
/** Look limits and carry for riders while the ride rolls. */
|
||||
fun lookSettings(settings: Settings, state: State, vehicle: PokemonEntity): RideLookSettings = RideLookSettings.DEFAULT
|
||||
|
||||
/**
|
||||
* Used in MoLang functions for querying states for animations or other magical MoLang effects.
|
||||
|
||||
+3
@@ -10,6 +10,7 @@ package com.cobblemon.mod.common.api.riding.behaviour
|
||||
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.air.*
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeBehaviour
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.land.ClimbBehaviour
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.land.HorseBehaviour
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.land.VehicleBehaviour
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.land.MinekartBehaviour
|
||||
@@ -35,7 +36,9 @@ object RidingBehaviours {
|
||||
register(MinekartBehaviour.KEY, MinekartBehaviour())
|
||||
register(HoverBehaviour.KEY, HoverBehaviour())
|
||||
register(RocketBehaviour.KEY, RocketBehaviour())
|
||||
register(BoardBehaviour.KEY, BoardBehaviour())
|
||||
register(SubmarineBehaviour.KEY, SubmarineBehaviour())
|
||||
register(ClimbBehaviour.KEY, ClimbBehaviour())
|
||||
register(CompositeBehaviour.KEY, CompositeBehaviour())
|
||||
}
|
||||
|
||||
|
||||
+310
-101
@@ -15,8 +15,13 @@ import com.cobblemon.mod.common.CobblemonRideSettings
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.molang.ObjectValue
|
||||
import com.cobblemon.mod.common.api.orientation.OrientationController
|
||||
import com.cobblemon.mod.common.api.orientation.OrientationController.Companion.FORWARDS
|
||||
import com.cobblemon.mod.common.api.orientation.OrientationController.Companion.UP
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.*
|
||||
import com.cobblemon.mod.common.api.riding.camera.RideCameraContext
|
||||
import com.cobblemon.mod.common.api.riding.camera.RideLookInput
|
||||
import com.cobblemon.mod.common.api.riding.camera.RideLookTake
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
|
||||
@@ -24,7 +29,9 @@ import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import com.cobblemon.mod.common.util.math.FloatSpring
|
||||
import com.cobblemon.mod.common.util.math.geometry.toRadians
|
||||
import com.cobblemon.mod.common.util.math.simpleSpringDamper
|
||||
import net.minecraft.network.FriendlyByteBuf
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
@@ -34,6 +41,8 @@ import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import org.joml.Matrix3f
|
||||
import org.joml.Quaternionf
|
||||
import org.joml.Vector3f
|
||||
import kotlin.math.*
|
||||
|
||||
@@ -42,6 +51,28 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
|
||||
val KEY = cobblemonResource("air/bird")
|
||||
|
||||
private const val FLY_POSE_SPEED = 0.1
|
||||
// At or below this the bird hovers instead of flying
|
||||
private const val HOVER_SPEED = 0.1
|
||||
// Within this many degrees of straight up or down wings level means nothing so the camera holds its roll
|
||||
private const val VERTICAL_DEADZONE_DEGREES = 15f
|
||||
private val MIN_LEVEL_UP_LENGTH_SQ = sin(VERTICAL_DEADZONE_DEGREES.toRadians()).pow(2)
|
||||
// Below this speed the bird is too slow to bank so its wings always level out
|
||||
private const val NO_BANK_SPEED = 0.2
|
||||
// Degrees before the max roll where rolling further starts easing off. Raise for a softer stop
|
||||
private const val ROLL_CAP_BAND_DEGREES = 20f
|
||||
// Degrees past the turn roll limit over which mouse pitch hands over from world up and down to the bird's own pitch
|
||||
private const val PITCH_BLEND_BAND_DEGREES = 15f
|
||||
// Pitch where mouse pitch starts handing back to the bird's own pitch. By straight up or down it's all the bird's
|
||||
// own so a loop carries on over the top instead of world up pulling it back
|
||||
private const val WORLD_PITCH_FADE_START = 60f
|
||||
// Fastest the wings level out by themselves in degrees per second
|
||||
private const val MAX_ROLL_SETTLE_RATE = 45f
|
||||
// Within this many degrees of level the settle rate eases off so it lands on level instead of overshooting
|
||||
private const val ROLL_SETTLE_ARRIVAL_DEGREES = 35f
|
||||
// How fast the settle rate can change in degrees per second squared. Same as the old per frame cap at 60 fps
|
||||
private const val ROLL_SETTLE_ACCEL = 67.5f
|
||||
// Keeps the turn roll limit from dividing by zero
|
||||
private const val MIN_TURN_ROLL_LIMIT = 1f
|
||||
private const val GLIDE_ENTRY_SPEED = 0.19
|
||||
private const val GLIDE_EXIT_SPEED = 0.13
|
||||
}
|
||||
@@ -84,25 +115,17 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
|
||||
) {
|
||||
if(vehicle.level().isClientSide) {
|
||||
tickStamina(settings, state, vehicle, driver)
|
||||
checkUpsideDown(state, vehicle, driver)
|
||||
checkStaminaDive(state)
|
||||
}
|
||||
}
|
||||
|
||||
private fun checkUpsideDown(
|
||||
state: BirdState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
) {
|
||||
// Also checks stamina
|
||||
val controller = (vehicle as OrientationControllable).orientationController
|
||||
if (cos(controller.roll.toRadians()) < 0.0) {
|
||||
val upsideDownRate = 1.0 / (2.0 * 20.0) // 2 seconds to max out upsideDown force
|
||||
state.currUpsideDownForce.set( min(1.0, state.currUpsideDownForce.get() + upsideDownRate * abs(cos(controller.roll.toRadians()))))
|
||||
} else if (state.stamina.get() == 0.0f) { // checks stamina depletion and forces dive if depleted
|
||||
val upsideDownRate = 1.0 / (2.0 * 20.0) // 1 seconds to max out
|
||||
state.currUpsideDownForce.set( min(1.0, state.currUpsideDownForce.get() + upsideDownRate))
|
||||
} else { // Its right side up or has stamina so reset it
|
||||
state.currUpsideDownForce.set(0.0)
|
||||
// Out of stamina the bird can't hold itself up so it builds up a dive
|
||||
private fun checkStaminaDive(state: BirdState) {
|
||||
if (state.stamina.get() == 0.0f) {
|
||||
val diveRate = 1.0 / (2.0 * 20.0) // 2 seconds to max out
|
||||
state.staminaDiveForce.set(min(1.0, state.staminaDiveForce.get() + diveRate))
|
||||
} else {
|
||||
state.staminaDiveForce.set(0.0)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -161,8 +184,8 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
|
||||
//Perform ride velocity update
|
||||
calculateRideSpaceVel(settings, state, vehicle, driver)
|
||||
|
||||
// The downward force used to encourage players to stop flying upside down.
|
||||
val extraDownwardForce = state.currUpsideDownForce.get().pow(2) * -0.3 // 6 blocks a second downward
|
||||
// Pulls the bird down once it's out of stamina
|
||||
val extraDownwardForce = state.staminaDiveForce.get().pow(2) * -0.3 // 6 blocks a second downward
|
||||
|
||||
// Convert the local velocity vector into a world vector
|
||||
val localVelVec = Vector3f(
|
||||
@@ -170,8 +193,7 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
|
||||
(state.rideVelocity.get().y).toFloat(),
|
||||
state.rideVelocity.get().z.toFloat() * -1.0f // Flip the z axis to make this left handed
|
||||
)
|
||||
// Unrotate preemptively as this vector gets rotatee later down the line in MC logic.
|
||||
var worldVelVec = localVelVec.mul(controller.orientation).toVec3d().yRot(vehicle.yRot.toRadians())
|
||||
var worldVelVec = localVelVec.mul(controller.orientation).toVec3d()
|
||||
worldVelVec = worldVelVec.add(0.0, extraDownwardForce, 0.0) // Add the stamina depletion force to bring the ride down.
|
||||
|
||||
return worldVelVec
|
||||
@@ -282,19 +304,23 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
|
||||
state.rideVelocity.set(newVelocity)
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
private fun rotateOverTime(
|
||||
settings: BirdSettings,
|
||||
state: BirdState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
if (vehicle !is OrientationControllable) return Vec3.ZERO
|
||||
) {
|
||||
if (vehicle !is OrientationControllable) return
|
||||
val controller = (vehicle as OrientationControllable).orientationController
|
||||
|
||||
val handling = vehicle.runtime.resolveDouble(settings.handlingExpr ?: globalBird.handlingExpr!!)
|
||||
|
||||
val yawDeltaDeg = deltaTime * handling * sin(Math.toRadians(controller.roll.toDouble()))
|
||||
// Turn rate tops out at the turn roll limit. Banking further is for show and doesn't turn any harder
|
||||
val turnRollLimit = frameTuning(settings, state, vehicle).turnRollLimit.coerceIn(MIN_TURN_ROLL_LIMIT, 90f)
|
||||
val bankFromLevel = if (abs(controller.roll) > 90f) 180f - abs(controller.roll) else abs(controller.roll)
|
||||
val turnShare = sin(min(bankFromLevel, turnRollLimit).toRadians()) / sin(turnRollLimit.toRadians()) * controller.roll.sign
|
||||
val yawDeltaDeg = deltaTime * handling * turnShare
|
||||
val trueYawDelt = yawDeltaDeg * abs(cos(Math.toRadians(controller.pitch.toDouble()))).coerceIn(-1.0, 1.0)
|
||||
|
||||
// Dampen yaw when upside down
|
||||
@@ -309,8 +335,6 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
|
||||
controller.applyGlobalPitch(pCorr)
|
||||
controller.rotateRoll(rCorr)
|
||||
|
||||
//yaw, pitch, roll
|
||||
return Vec3(0.0, 0.0, 0.0)
|
||||
}
|
||||
|
||||
private fun correctOrientation(
|
||||
@@ -320,45 +344,28 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
|
||||
controller: OrientationController,
|
||||
deltaTime: Double
|
||||
) {
|
||||
// Calculate correcting roll force.
|
||||
val rollCorrectionTimer = vehicle.runtime.resolveDouble(settings.timeToRollCorrect ?: globalBird.timeToRollCorrect!!)
|
||||
// If the ride is moving then have the correction rate be an equal proportion of:
|
||||
// - how rolled are you
|
||||
// - how long has it been since last mouse input (higher is stronger correction)
|
||||
// Also the correction is proportional as a whole to how NOT pitched are you so you don't spin endlessly when looking up or down
|
||||
val howRolledAmI = sqrt(abs((cos(controller.roll.toRadians()) - 1.0f) * 0.5f)) // sqrt so it trends towards one pretty quickly
|
||||
val maxRollCorrectionRate =
|
||||
if (state.rideVelocity.get().length() < 0.2) 45.0f
|
||||
else 45.0f * cos(controller.pitch.toRadians()).pow(2) * (
|
||||
howRolledAmI*1.0f +
|
||||
(state.noInputTimeRoll.get() - rollCorrectionTimer).coerceIn(0.0, 1.0).pow(2).toFloat()*0.5f
|
||||
)
|
||||
val maxRollForce = maxRollCorrectionRate / 40.0f
|
||||
val rollArrivalDeg = 35.0f
|
||||
val desiredRoll = 0.0f
|
||||
|
||||
// Calculate the signed error (how far and in what direction)
|
||||
val rollError = Mth.wrapDegrees(desiredRoll.angleDifference(controller.roll))
|
||||
// Use the absolute error to calculate the magnitude of the influence
|
||||
val influenceMagnitude = (min(rollArrivalDeg, abs(rollError)) / rollArrivalDeg)
|
||||
val desiredRollForce = maxRollCorrectionRate * influenceMagnitude * -rollError.sign
|
||||
var steeredRollForce = desiredRollForce - state.currRollCorrectionForce.get()
|
||||
// Ensure the 'steering' correction force doesn't exceed our maxForce
|
||||
if (abs(steeredRollForce) > maxRollForce) {
|
||||
steeredRollForce = steeredRollForce.sign * maxRollForce
|
||||
// Wings only level out by themselves when the rider has let go and they're nearly level already,
|
||||
// or when the bird's too slow to bank at all. A bank the rider holds stays where they put it
|
||||
val tuning = frameTuning(settings, state, vehicle)
|
||||
val idle = state.noInputTimeRoll.get() >= tuning.rollSettleDelay
|
||||
val settling = state.rideVelocity.get().length() < NO_BANK_SPEED || (idle && abs(controller.roll) < tuning.rollSettleAngle)
|
||||
val rollError = Mth.wrapDegrees(0.0f.angleDifference(controller.roll))
|
||||
val desiredRollRate = if (settling) {
|
||||
MAX_ROLL_SETTLE_RATE * (min(ROLL_SETTLE_ARRIVAL_DEGREES, abs(rollError)) / ROLL_SETTLE_ARRIVAL_DEGREES) * -rollError.sign
|
||||
} else {
|
||||
0f
|
||||
}
|
||||
// Apply the 'steered' force (its really not a steering force I need a better name)
|
||||
state.currRollCorrectionForce.set(
|
||||
state.currRollCorrectionForce.get() + steeredRollForce
|
||||
)
|
||||
val maxRateChange = ROLL_SETTLE_ACCEL * deltaTime
|
||||
val currentRollRate = state.currRollCorrectionForce.get()
|
||||
state.currRollCorrectionForce.set(currentRollRate + (desiredRollRate - currentRollRate).coerceIn(-maxRateChange, maxRateChange))
|
||||
|
||||
//Calculate correcting pitch force.
|
||||
val maxPitchCorrectionRate = if (state.currUpsideDownForce.get() != 0.0) 15.0f * state.currUpsideDownForce.get().toFloat() else 30.0f
|
||||
val maxPitchCorrectionRate = if (state.staminaDiveForce.get() != 0.0) 15.0f * state.staminaDiveForce.get().toFloat() else 30.0f
|
||||
val maxPitchForce = maxPitchCorrectionRate / 40.0f
|
||||
val pitchArrivalDeg = 35.0f
|
||||
val desiredPitch = if (state.currUpsideDownForce.get() != 0.0) 90.0f else 0.0f
|
||||
val desiredPitch = if (state.staminaDiveForce.get() != 0.0) 90.0f else 0.0f
|
||||
|
||||
if((state.rideVelocity.get().length() < 0.1) || state.currUpsideDownForce.get() != 0.0) {
|
||||
if((state.rideVelocity.get().length() < 0.1) || state.staminaDiveForce.get() != 0.0) {
|
||||
val pitchErrror = Mth.wrapDegrees(desiredPitch.angleDifference(controller.pitch))
|
||||
val arrivalInfluence = (min(pitchArrivalDeg,abs(pitchErrror)) / pitchArrivalDeg)
|
||||
val desiredPitchForce = maxPitchCorrectionRate * arrivalInfluence * -pitchErrror.sign
|
||||
@@ -381,7 +388,18 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
|
||||
}
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
override fun steer(
|
||||
settings: BirdSettings,
|
||||
state: BirdState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: RideSteerInput
|
||||
) {
|
||||
input.rotate(mouseRotation(settings, state, vehicle, driver, input.mousePitch, input.mouseYaw, input.mouseYSmoother, input.mouseXSmoother, input.sensitivity, input.deltaTime))
|
||||
rotateOverTime(settings, state, vehicle, driver, input.deltaTime)
|
||||
}
|
||||
|
||||
private fun mouseRotation(
|
||||
settings: BirdSettings,
|
||||
state: BirdState,
|
||||
vehicle: PokemonEntity,
|
||||
@@ -394,15 +412,10 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
if (driver !is OrientationControllable) return Vec3.ZERO
|
||||
val controller = (driver as OrientationControllable).orientationController
|
||||
// Begin the roll correction time counter if not enough mouse input
|
||||
// is detected
|
||||
if (mouseX < 1 && abs(mouseY) < 1) {
|
||||
// Time since the rider last moved the mouse, wings only settle once it passes the settle delay
|
||||
if (abs(mouseX) < 1 && abs(mouseY) < 1) {
|
||||
state.noInputTimeRoll.set(state.noInputTimeRoll.get() + deltaTime)
|
||||
} else if (cos(controller.roll.toRadians()) < 0.1) {
|
||||
state.noInputTimeRoll.set(state.noInputTimeRoll.get() + deltaTime * 0.5)
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
state.noInputTimeRoll.set(0.0)
|
||||
}
|
||||
|
||||
@@ -443,46 +456,42 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
|
||||
|
||||
val topSpeed = vehicle.runtime.resolveDouble(settings.speedExpr ?: globalBird.speedExpr!!) / 20.0
|
||||
val mouseInputMult = vehicle.runtime.resolveDouble(settings.mouseInputMult ?: globalBird.mouseInputMult!!)
|
||||
// Applied to mouseX to prevent turning upside down when trying to roll hard.
|
||||
val rollDegreeDebuff = if(mouseX.sign.toFloat() == controller.roll.sign) 1 - 0.9f*sqrt(abs(sin(controller.roll.toRadians())))*sqrt(abs(cos(controller.pitch))) else 1.0f
|
||||
val tuning = frameTuning(settings, state, vehicle)
|
||||
|
||||
//Smooth out mouse input.
|
||||
val smoothingSpeed = 2.0
|
||||
val mouseXc = (mouseX).coerceIn(-45.0, 45.0) * mouseInputMult * rollDegreeDebuff
|
||||
// When upside down apply a pitching force to nudge the player towards a dive. This reduces the 'weirdness'
|
||||
// of being upside down
|
||||
val rolledOverPitchCorrection = -8*sqrt(abs(min(cos(controller.roll.toRadians()),0.0f))) * (cos(controller.pitch.toRadians())).pow(2)
|
||||
val mouseYc = ((mouseY).coerceIn(-45.0, 45.0) * mouseInputMult) + rolledOverPitchCorrection
|
||||
val mouseXc = (mouseX).coerceIn(-45.0, 45.0) * mouseInputMult
|
||||
val mouseYc = (mouseY).coerceIn(-45.0, 45.0) * mouseInputMult
|
||||
val xInput = mouseXSmoother.getNewDeltaValue(mouseXc * 0.1, deltaTime * smoothingSpeed)
|
||||
val yInput = mouseYSmoother.getNewDeltaValue(mouseYc * 0.1, deltaTime * smoothingSpeed)
|
||||
val currSpeed = state.rideVelocity.get().length()
|
||||
val currHorzSpeed = state.rideVelocity.get().horizontalDistance()
|
||||
val hoverSpeed = 0.1
|
||||
val hoverSpeed = HOVER_SPEED
|
||||
val pitchDamping = abs(cos(controller.pitch.toRadians())).pow(2) // Helper value used when wanting to discard the influence of another value at steep pitches
|
||||
|
||||
// Yaw locally when at or below hoverSpeed but not when pitched up or rolled over
|
||||
val globalYaw = xInput * (1 - sqrt(RidingBehaviour.scaleToRange(currHorzSpeed, hoverSpeed, topSpeed))).coerceIn(0.0, 1.0)
|
||||
controller.applyGlobalYaw(globalYaw.toFloat())
|
||||
|
||||
// Pitch locally up or down depending upon a number of factors:
|
||||
// - Reduce pitch substantially when rolled and in a steep yaw. This prevents the player from ignoring a slow handling stat
|
||||
// - Do not pitch at all when at or below hover speed
|
||||
// - pitch faster at higher speeds
|
||||
val p = 1.0 - vehicle.runtime.resolveDouble(settings.horizontalPitchExpr ?: globalBird.horizontalPitchExpr!!)
|
||||
var localPitch = yInput * (1 - abs(sin(controller.roll.toRadians())).pow(2) * p * hypot(controller.forwardVector.x.toDouble(), controller.forwardVector.z.toDouble()).toFloat())
|
||||
localPitch *= if (currSpeed > hoverSpeed || yInput > 0.0) RidingBehaviour.scaleToRange(currSpeed, 0.0, topSpeed).coerceIn(0.2, 1.0)
|
||||
// No pitching at hover speed and faster pitching the faster the bird goes
|
||||
val pitchInput = yInput * if (currSpeed > hoverSpeed || yInput > 0.0) RidingBehaviour.scaleToRange(currSpeed, 0.0, topSpeed).coerceIn(0.2, 1.0)
|
||||
else 0.0
|
||||
|
||||
// Roll less when slow and not at all when at hoverSpeed or lower.
|
||||
// Apply a roll righting force when trying to pitch hard while rolled sideways. This nudges the player towards
|
||||
// pitching globally
|
||||
val pitchInfluencedRollCorrection = 0.0
|
||||
val howRolledAmI = (( cos(controller.roll.toRadians()) - 1).coerceIn(-1.0f, 0.0f) * -2) //Coerce into how much roll you want to let in in the deadzone
|
||||
// Inside a normal bank mouse pitch is world up and down so pulling up climbs instead of tightening the turn.
|
||||
// Past the turn roll limit, or pointing near straight up or down, it hands over to the bird's own pitch
|
||||
val pastTurnRoll = smoothstep01((abs(controller.roll) - tuning.turnRollLimit) / PITCH_BLEND_BAND_DEGREES)
|
||||
val nearVertical = smoothstep01((abs(controller.pitch) - WORLD_PITCH_FADE_START) / (90f - WORLD_PITCH_FADE_START))
|
||||
val localShare = 1f - (1f - pastTurnRoll) * (1f - nearVertical)
|
||||
controller.applyGlobalPitch((pitchInput * (1f - localShare)).toFloat())
|
||||
|
||||
// Pulling with the bird's own pitch while rolled turns hard so it's held back by handling there
|
||||
val p = 1.0 - vehicle.runtime.resolveDouble(settings.horizontalPitchExpr ?: globalBird.horizontalPitchExpr!!)
|
||||
val localPitch = pitchInput * localShare * (1 - abs(sin(controller.roll.toRadians())).pow(2) * p * hypot(controller.forwardVector.x.toDouble(), controller.forwardVector.z.toDouble()).toFloat())
|
||||
|
||||
// Roll less when slow and not at all when at hoverSpeed or lower
|
||||
val isInputtingTowardsRoll = if ( xInput.sign == controller.roll.sign.toDouble()) 1.0 else 0.0
|
||||
val inputInRolledDir = if (isInputtingTowardsRoll == 1.0) 1.0 else -cos(controller.roll.toRadians()).coerceIn(-1.0f, 0.0f).toDouble()
|
||||
val rollDampen = (1 - howRolledAmI.coerceIn(0.0f, 0.7f) * pitchDamping * inputInRolledDir)
|
||||
val rollForce = if (currHorzSpeed > hoverSpeed) xInput * sqrt(abs(RidingBehaviour.scaleToRange(currHorzSpeed, hoverSpeed, topSpeed)).coerceIn(0.0,1.0)) * rollDampen + pitchInfluencedRollCorrection
|
||||
else 0.0
|
||||
val rollInput = xInput * sqrt(abs(RidingBehaviour.scaleToRange(currHorzSpeed, hoverSpeed, topSpeed)).coerceIn(0.0,1.0))
|
||||
val rollForce = if (currHorzSpeed > hoverSpeed) capRoll(rollInput, controller.roll, tuning.maxRoll) else 0.0
|
||||
|
||||
// When already rolled significantly part of the roll force should turn to local yaw force
|
||||
val localYawForce = rollForce * abs(sin(controller.roll.toRadians())).pow(2) * pitchDamping * isInputtingTowardsRoll
|
||||
@@ -546,14 +555,6 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
|
||||
return 1.0f + normalizedGlideSpeed.pow(2).toFloat() * 0.2f
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(
|
||||
settings: BirdSettings,
|
||||
state: BirdState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun inertia(settings: BirdSettings, state: BirdState, vehicle: PokemonEntity): Double {
|
||||
return 0.5
|
||||
}
|
||||
@@ -607,6 +608,139 @@ class BirdBehaviour : RidingBehaviour<BirdSettings, BirdState> {
|
||||
|
||||
override fun createDefaultState(settings: BirdSettings) = BirdState()
|
||||
|
||||
/**
|
||||
* Keeps the camera level until the bird rolls past the engage angle, then eases it into the bird's roll.
|
||||
* It levels out again once the bird comes back under the release angle. Yaw and pitch always follow the bird.
|
||||
*/
|
||||
override fun cameraBase(
|
||||
settings: BirdSettings,
|
||||
state: BirdState,
|
||||
vehicle: PokemonEntity,
|
||||
context: RideCameraContext
|
||||
): Quaternionf {
|
||||
val ride = context.defaultBase()
|
||||
val tuning = frameTuning(settings, state, vehicle)
|
||||
val roll = context.data as? BirdCameraRoll ?: BirdCameraRoll().also { context.data = it }
|
||||
|
||||
val forward = FORWARDS.rotate(ride, Vector3f())
|
||||
val up = UP.rotate(ride, Vector3f())
|
||||
|
||||
// Up with wings level. Pointing near straight up or down it flips sides so it's only used away from vertical
|
||||
val levelUp = Vector3f(0f, 1f, 0f).sub(Vector3f(forward).mul(forward.y))
|
||||
val hasLevel = levelUp.lengthSquared() > MIN_LEVEL_UP_LENGTH_SQ
|
||||
if (hasLevel) {
|
||||
levelUp.normalize()
|
||||
val rideRoll = signedAngle(levelUp, up, forward)
|
||||
if (roll.engaged && abs(rideRoll) < tuning.rollRelease) {
|
||||
roll.engaged = false
|
||||
} else if (!roll.engaged && abs(rideRoll) > tuning.rollEngage) {
|
||||
roll.engaged = true
|
||||
}
|
||||
}
|
||||
|
||||
// Camera up lives in world space so the level up flipping over the top of a loop can't drag the camera round
|
||||
val cameraUp = roll.cameraUp?.let { flatten(it, forward) } ?: Vector3f(up)
|
||||
val target = when {
|
||||
roll.engaged -> up
|
||||
hasLevel -> levelUp
|
||||
else -> Vector3f(cameraUp)
|
||||
}
|
||||
|
||||
if (roll.cameraUp == null) {
|
||||
cameraUp.set(target)
|
||||
} else if (context.frameSeconds > 0f) {
|
||||
// Spring the leftover angle so it builds up speed and settles instead of lunging at the start
|
||||
roll.spring.value = signedAngle(target, cameraUp, forward)
|
||||
simpleSpringDamper(roll.spring, 0f, tuning.rollHalflife, context.frameSeconds)
|
||||
cameraUp.set(target).rotateAxis(roll.spring.value * Mth.DEG_TO_RAD, forward.x, forward.y, forward.z)
|
||||
}
|
||||
roll.cameraUp = cameraUp
|
||||
|
||||
return levelFrame(forward, cameraUp)
|
||||
}
|
||||
|
||||
override fun firstPersonHandRoll(
|
||||
settings: BirdSettings,
|
||||
state: BirdState,
|
||||
vehicle: PokemonEntity,
|
||||
context: RideCameraContext
|
||||
): Float {
|
||||
return context.rideRollAroundView() * frameTuning(settings, state, vehicle).handRollShare
|
||||
}
|
||||
|
||||
// Hovering the rider can look up and down freely and around up to the hover limit. Only pushing past it turns the bird
|
||||
override fun consumeLook(
|
||||
settings: BirdSettings,
|
||||
state: BirdState,
|
||||
vehicle: PokemonEntity,
|
||||
input: RideLookInput
|
||||
): RideLookTake {
|
||||
// Only forward speed counts so rising or sinking on the spot is still hovering
|
||||
if (state.rideVelocity.get().horizontalDistance() > HOVER_SPEED) return RideLookTake.all(input)
|
||||
val limit = frameTuning(settings, state, vehicle).hoverLookYawLimit
|
||||
// Never snap a look that's already past the limit, it just can't be pushed further out
|
||||
val bound = max(limit, abs(input.yaw))
|
||||
val target = input.yaw + input.yawDelta
|
||||
val pushed = target - target.coerceIn(-bound, bound)
|
||||
return RideLookTake(pushed, 0f, recenterYaw = false, recenterPitch = false)
|
||||
}
|
||||
|
||||
/** Knobs the bird reads every frame, resolved at most once a tick so MoLang doesn't run per frame. */
|
||||
private fun frameTuning(settings: BirdSettings, state: BirdState, vehicle: PokemonEntity): BirdTuning {
|
||||
val cached = state.frameTuning.get()
|
||||
if (cached != null && cached.tick == vehicle.tickCount) return cached
|
||||
val runtime = vehicle.runtime
|
||||
return BirdTuning(
|
||||
tick = vehicle.tickCount,
|
||||
rollEngage = runtime.resolveFloat(settings.cameraRollEngage ?: globalBird.cameraRollEngage!!),
|
||||
rollRelease = runtime.resolveFloat(settings.cameraRollRelease ?: globalBird.cameraRollRelease!!),
|
||||
rollHalflife = runtime.resolveFloat(settings.cameraRollHalflife ?: globalBird.cameraRollHalflife!!),
|
||||
hoverLookYawLimit = runtime.resolveFloat(settings.hoverLookYawLimit ?: globalBird.hoverLookYawLimit!!),
|
||||
turnRollLimit = runtime.resolveFloat(settings.turnRollLimit ?: globalBird.turnRollLimit!!),
|
||||
maxRoll = runtime.resolveFloat(settings.maxRoll ?: globalBird.maxRoll!!),
|
||||
rollSettleAngle = runtime.resolveFloat(settings.rollSettleAngle ?: globalBird.rollSettleAngle!!),
|
||||
rollSettleDelay = runtime.resolveFloat(settings.timeToRollCorrect ?: globalBird.timeToRollCorrect!!),
|
||||
handRollShare = runtime.resolveFloat(settings.handRollShare ?: globalBird.handRollShare!!)
|
||||
).also { state.frameTuning.set(it) }
|
||||
}
|
||||
|
||||
/** Smoothstep of [t] clamped to 0 to 1. */
|
||||
private fun smoothstep01(t: Float): Float {
|
||||
val x = t.coerceIn(0f, 1f)
|
||||
return x * x * (3f - 2f * x)
|
||||
}
|
||||
|
||||
/**
|
||||
* Eases roll that would take the bird further from level to a stop at [maxRoll] degrees.
|
||||
* Rolling back toward level is never held back.
|
||||
*/
|
||||
private fun capRoll(rollDelta: Double, roll: Float, maxRoll: Float): Double {
|
||||
if (rollDelta.sign != roll.sign.toDouble()) return rollDelta
|
||||
val room = (maxRoll - abs(roll)).coerceAtLeast(0f)
|
||||
val ease = (room / ROLL_CAP_BAND_DEGREES).coerceIn(0f, 1f)
|
||||
val eased = rollDelta * ease * ease * (3f - 2f * ease)
|
||||
// Never step past the cap in one frame
|
||||
return eased.coerceIn(-room.toDouble(), room.toDouble())
|
||||
}
|
||||
|
||||
/** Signed degrees from [from] to [to] turning around [axis]. Both have to be perpendicular to it. */
|
||||
private fun signedAngle(from: Vector3f, to: Vector3f, axis: Vector3f): Float {
|
||||
return atan2(Vector3f(from).cross(to).dot(axis), from.dot(to)) * Mth.RAD_TO_DEG
|
||||
}
|
||||
|
||||
/** [vector] with the part along [axis] removed, or null if nothing is left. */
|
||||
private fun flatten(vector: Vector3f, axis: Vector3f): Vector3f? {
|
||||
val flat = Vector3f(vector).sub(Vector3f(axis).mul(vector.dot(axis)))
|
||||
return if (flat.lengthSquared() > 0f) flat.normalize() else null
|
||||
}
|
||||
|
||||
/** Rotation whose forward is [forward] and up is [up]. They have to be unit length and perpendicular. */
|
||||
private fun levelFrame(forward: Vector3f, up: Vector3f): Quaternionf {
|
||||
val right = Vector3f(forward).cross(up)
|
||||
val back = Vector3f(forward).negate()
|
||||
return Quaternionf().setFromNormalized(Matrix3f(right, up, back))
|
||||
}
|
||||
|
||||
override fun asMoLangValue(
|
||||
settings: BirdSettings,
|
||||
state: BirdState,
|
||||
@@ -659,6 +793,39 @@ class BirdSettings : RidingBehaviourSettings {
|
||||
// This is coerced between 1 and 0 or things would get weird.
|
||||
var stamDrainPerRateDive: Expression? = null
|
||||
private set
|
||||
// Degrees of roll before the camera starts rolling with the bird. 0 always rolls
|
||||
var cameraRollEngage: Expression? = null
|
||||
private set
|
||||
|
||||
// Degrees the bird has to roll back under before the camera levels out. Keep it below engage so it doesn't flicker
|
||||
var cameraRollRelease: Expression? = null
|
||||
private set
|
||||
|
||||
// Seconds the camera roll spring takes to settle. Raise for a lazier camera
|
||||
var cameraRollHalflife: Expression? = null
|
||||
private set
|
||||
|
||||
// Degrees either side the rider can look while hovering before pushing further turns the bird
|
||||
var hoverLookYawLimit: Expression? = null
|
||||
private set
|
||||
|
||||
// Roll in degrees where turning tops out and mouse pitch stops being world up and down
|
||||
var turnRollLimit: Expression? = null
|
||||
private set
|
||||
|
||||
// Furthest the bird can roll from level in degrees. Keep cameraRollEngage just above it so the camera
|
||||
// stays level through normal flying and only rolls in loops and flips. 180 lets it roll all the way over
|
||||
var maxRoll: Expression? = null
|
||||
private set
|
||||
|
||||
// Within this many degrees of level the wings settle back to level once the rider lets go of the mouse
|
||||
var rollSettleAngle: Expression? = null
|
||||
private set
|
||||
|
||||
// Share of the bird's roll the first person hands lean with, 0 to 1
|
||||
var handRollShare: Expression? = null
|
||||
private set
|
||||
|
||||
var rideSounds: RideSoundSettingsList = RideSoundSettingsList()
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
@@ -677,6 +844,14 @@ class BirdSettings : RidingBehaviourSettings {
|
||||
buffer.writeNullableExpression(stamDrainPercRateGlide)
|
||||
buffer.writeNullableExpression(stamDrainPerRateDive)
|
||||
buffer.writeNullableExpression(timeToRollCorrect)
|
||||
buffer.writeNullableExpression(cameraRollEngage)
|
||||
buffer.writeNullableExpression(cameraRollRelease)
|
||||
buffer.writeNullableExpression(cameraRollHalflife)
|
||||
buffer.writeNullableExpression(hoverLookYawLimit)
|
||||
buffer.writeNullableExpression(turnRollLimit)
|
||||
buffer.writeNullableExpression(maxRoll)
|
||||
buffer.writeNullableExpression(rollSettleAngle)
|
||||
buffer.writeNullableExpression(handRollShare)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
@@ -695,6 +870,14 @@ class BirdSettings : RidingBehaviourSettings {
|
||||
stamDrainPercRateGlide = buffer.readNullableExpression()
|
||||
stamDrainPerRateDive = buffer.readNullableExpression()
|
||||
timeToRollCorrect = buffer.readNullableExpression()
|
||||
cameraRollEngage = buffer.readNullableExpression()
|
||||
cameraRollRelease = buffer.readNullableExpression()
|
||||
cameraRollHalflife = buffer.readNullableExpression()
|
||||
hoverLookYawLimit = buffer.readNullableExpression()
|
||||
turnRollLimit = buffer.readNullableExpression()
|
||||
maxRoll = buffer.readNullableExpression()
|
||||
rollSettleAngle = buffer.readNullableExpression()
|
||||
handRollShare = buffer.readNullableExpression()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -705,7 +888,9 @@ class BirdState : RidingBehaviourState() {
|
||||
var currPitchCorrectionForce = ridingState(0.0, Side.CLIENT)
|
||||
var noInputTimeRoll = ridingState(0.0, Side.CLIENT)
|
||||
var noInputTimePitch = ridingState(0.0, Side.CLIENT)
|
||||
var currUpsideDownForce = ridingState(0.0, Side.CLIENT)
|
||||
var staminaDiveForce = ridingState(0.0, Side.CLIENT)
|
||||
// Client only cache of the knobs read every frame, never synced
|
||||
var frameTuning = ridingState<BirdTuning?>(null, Side.CLIENT)
|
||||
|
||||
override fun encode(buffer: FriendlyByteBuf) {
|
||||
super.encode(buffer)
|
||||
@@ -725,6 +910,7 @@ class BirdState : RidingBehaviourState() {
|
||||
currPitchCorrectionForce.set(0.0, forced = true)
|
||||
noInputTimeRoll.set(0.0, forced = true)
|
||||
noInputTimePitch.set(0.0, forced = true)
|
||||
frameTuning.set(null, forced = true)
|
||||
}
|
||||
|
||||
override fun toString(): String {
|
||||
@@ -761,3 +947,26 @@ fun Float.angleDifference(other: Float): Float {
|
||||
while (diff > 180F) diff -= 360F
|
||||
return diff
|
||||
}
|
||||
|
||||
/** Bird knobs resolved for one tick. */
|
||||
data class BirdTuning(
|
||||
val tick: Int,
|
||||
val rollEngage: Float,
|
||||
val rollRelease: Float,
|
||||
val rollHalflife: Float,
|
||||
val hoverLookYawLimit: Float,
|
||||
val turnRollLimit: Float,
|
||||
val maxRoll: Float,
|
||||
val rollSettleAngle: Float,
|
||||
val rollSettleDelay: Float,
|
||||
val handRollShare: Float
|
||||
)
|
||||
|
||||
/** Bird's camera roll smoothing, kept in the camera context between frames. */
|
||||
class BirdCameraRoll {
|
||||
var engaged = false
|
||||
// World space up the camera had last frame, null until the first frame
|
||||
var cameraUp: Vector3f? = null
|
||||
// Degrees left between the camera and where it's heading, plus how fast that's closing
|
||||
val spring = FloatSpring()
|
||||
}
|
||||
+1215
File diff suppressed because it is too large.
Load diff
+12
-34
@@ -10,7 +10,6 @@ package com.cobblemon.mod.common.api.riding.behaviour.types.air
|
||||
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.cobblemon.mod.common.CobblemonRideSettings
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
|
||||
@@ -19,11 +18,11 @@ import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.api.riding.util.RideFrame
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
@@ -67,7 +66,18 @@ class GliderBehaviour : RidingBehaviour<GliderSettings, RidingBehaviourState> {
|
||||
return Vec2(driver.xRot, driver.yRot)
|
||||
}
|
||||
|
||||
// This ride works along its yaw so its velocity gets turned into world space here
|
||||
override fun velocity(
|
||||
settings: GliderSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
return RideFrame.yawToWorld(localVelocity(settings, state, vehicle, driver, input), vehicle.yRot)
|
||||
}
|
||||
|
||||
private fun localVelocity(
|
||||
settings: GliderSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
@@ -80,34 +90,6 @@ class GliderBehaviour : RidingBehaviour<GliderSettings, RidingBehaviourState> {
|
||||
return Vec3(xVector, yVector, zVector)
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: GliderSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: GliderSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
if (driver !is OrientationControllable) return Vec3.ZERO
|
||||
|
||||
//Might need to add the smoothing here for default.
|
||||
return Vec3(0.0, mouseY, mouseX)
|
||||
}
|
||||
|
||||
override fun canJump(settings: GliderSettings, state: RidingBehaviourState, vehicle: PokemonEntity, driver: Player): Boolean {
|
||||
return false
|
||||
}
|
||||
@@ -149,10 +131,6 @@ class GliderBehaviour : RidingBehaviour<GliderSettings, RidingBehaviourState> {
|
||||
return 1.0f
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(settings: GliderSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun inertia(settings: GliderSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Double {
|
||||
return 0.5
|
||||
}
|
||||
|
||||
+26
-6
@@ -13,6 +13,7 @@ import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.CobblemonRideSettings
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RideSteerInput
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
|
||||
@@ -20,6 +21,7 @@ import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.api.riding.util.RideFrame
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
|
||||
@@ -91,12 +93,23 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, RidingBehaviourS
|
||||
return Vec2(driver.xRot * 0.5f, driver.yRot)
|
||||
}
|
||||
|
||||
// This ride works along its yaw so its velocity gets turned into world space here
|
||||
override fun velocity(
|
||||
settings: HelicopterSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
return RideFrame.yawToWorld(localVelocity(settings, state, vehicle, driver, input), vehicle.yRot)
|
||||
}
|
||||
|
||||
private fun localVelocity(
|
||||
settings: HelicopterSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
val runtime = vehicle.runtime
|
||||
|
||||
@@ -120,7 +133,7 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, RidingBehaviourS
|
||||
return Vec3(xVel, yVel, zVel)
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
private fun rotationOverTime(
|
||||
settings: HelicopterSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
@@ -175,7 +188,18 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, RidingBehaviourS
|
||||
return Vec3(0.0, 0.0, 0.0)
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
override fun steer(
|
||||
settings: HelicopterSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: RideSteerInput
|
||||
) {
|
||||
input.rotate(mouseRotation(settings, state, vehicle, driver, input.mousePitch, input.mouseYaw, input.mouseYSmoother, input.mouseXSmoother, input.sensitivity, input.deltaTime))
|
||||
input.rotateSmoothed(rotationOverTime(settings, state, vehicle, driver, input.deltaTime))
|
||||
}
|
||||
|
||||
private fun mouseRotation(
|
||||
settings: HelicopterSettings,
|
||||
state: RidingBehaviourState,
|
||||
vehicle: PokemonEntity,
|
||||
@@ -241,10 +265,6 @@ class HelicopterBehaviour : RidingBehaviour<HelicopterSettings, RidingBehaviourS
|
||||
return 1.0f
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
override fun inertia(settings: HelicopterSettings, state: RidingBehaviourState, vehicle: PokemonEntity): Double {
|
||||
return 0.1
|
||||
}
|
||||
|
||||
+12
-34
@@ -18,6 +18,7 @@ import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.api.riding.util.RideFrame
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.*
|
||||
@@ -26,7 +27,6 @@ import net.minecraft.client.Minecraft
|
||||
import net.minecraft.network.FriendlyByteBuf
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.util.Mth
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.level.ClipContext
|
||||
@@ -190,12 +190,23 @@ class HoverBehaviour : RidingBehaviour<HoverSettings, HoverState> {
|
||||
return rotAmount
|
||||
}
|
||||
|
||||
// This ride works along its yaw so its velocity gets turned into world space here
|
||||
override fun velocity(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
return RideFrame.yawToWorld(localVelocity(settings, state, vehicle, driver, input), vehicle.yRot)
|
||||
}
|
||||
|
||||
private fun localVelocity(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
val retVel = calculateRideSpaceVel(settings, state, vehicle, driver)
|
||||
state.rideVelocity.set(retVel)
|
||||
@@ -283,31 +294,6 @@ class HoverBehaviour : RidingBehaviour<HoverSettings, HoverState> {
|
||||
return newVelocity
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun canJump(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
@@ -355,14 +341,6 @@ class HoverBehaviour : RidingBehaviour<HoverSettings, HoverState> {
|
||||
return if (state.isBoosting.get()) 1.1f else 1.0f
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun inertia(
|
||||
settings: HoverSettings,
|
||||
state: HoverState,
|
||||
|
||||
+15
-8
@@ -15,6 +15,7 @@ import com.cobblemon.mod.common.CobblemonRideSettings
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.molang.ObjectValue
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RideSteerInput
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
|
||||
@@ -28,7 +29,6 @@ import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import com.cobblemon.mod.common.util.math.geometry.toRadians
|
||||
import com.cobblemon.mod.common.util.readNullableExpression
|
||||
import com.cobblemon.mod.common.util.readRidingStats
|
||||
import com.cobblemon.mod.common.util.resolveDouble
|
||||
@@ -176,7 +176,7 @@ class JetBehaviour : RidingBehaviour<JetSettings, JetState> {
|
||||
(state.rideVelocity.get().y).toFloat(),
|
||||
state.rideVelocity.get().z.toFloat() * -1.0f // Flip the z axis to make this left handed? orr.. right handed? idk, flip it though
|
||||
)
|
||||
var worldVelVec = localVelVec.mul(controller.orientation).toVec3d().yRot(vehicle.yRot.toRadians()) // Unrotate preemptively as this vector gets rotate later down the line in MC logic.
|
||||
var worldVelVec = localVelVec.mul(controller.orientation).toVec3d()
|
||||
worldVelVec = Vec3(
|
||||
worldVelVec.x,
|
||||
worldVelVec.y * (1 - (state.noStamTickCnt.get() / penaltyDeccel).coerceIn(0.0f, 1.0f)), // Dampen the upwards movement depending on stamina depletion time
|
||||
@@ -266,7 +266,7 @@ class JetBehaviour : RidingBehaviour<JetSettings, JetState> {
|
||||
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
private fun rotationOverTime(
|
||||
settings: JetSettings,
|
||||
state: JetState,
|
||||
vehicle: PokemonEntity,
|
||||
@@ -292,7 +292,18 @@ class JetBehaviour : RidingBehaviour<JetSettings, JetState> {
|
||||
return Vec3(yawForce, 0.0, 0.0)
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
override fun steer(
|
||||
settings: JetSettings,
|
||||
state: JetState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: RideSteerInput
|
||||
) {
|
||||
input.rotate(mouseRotation(settings, state, vehicle, driver, input.mousePitch, input.mouseYaw, input.mouseYSmoother, input.mouseXSmoother, input.sensitivity, input.deltaTime))
|
||||
input.rotateSmoothed(rotationOverTime(settings, state, vehicle, driver, input.deltaTime))
|
||||
}
|
||||
|
||||
private fun mouseRotation(
|
||||
settings: JetSettings,
|
||||
state: JetState,
|
||||
vehicle: PokemonEntity,
|
||||
@@ -390,10 +401,6 @@ class JetBehaviour : RidingBehaviour<JetSettings, JetState> {
|
||||
}
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(settings: JetSettings, state: JetState, vehicle: PokemonEntity): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
override fun inertia(settings: JetSettings, state: JetState, vehicle: PokemonEntity): Double {
|
||||
return 1.0
|
||||
}
|
||||
|
||||
+22
-46
@@ -19,6 +19,7 @@ import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.api.riding.util.RideFrame
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.*
|
||||
@@ -27,7 +28,6 @@ import net.minecraft.client.Minecraft
|
||||
import net.minecraft.network.FriendlyByteBuf
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.util.Mth
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
@@ -75,15 +75,19 @@ class RocketBehaviour : RidingBehaviour<RocketSettings, RocketState> {
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
// Use this as a "tick" function and check to see if the driver is "boosting"
|
||||
if (vehicle.level().isClientSide) {
|
||||
handleBoosting(settings, state, vehicle, driver)
|
||||
tickStamina(settings, state, vehicle, driver)
|
||||
}
|
||||
|
||||
return state.rideVelocity.get().length().toFloat()
|
||||
}
|
||||
|
||||
override fun driverTick(
|
||||
settings: RocketSettings,
|
||||
state: RocketState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
) {
|
||||
handleBoosting(settings, state, vehicle, driver)
|
||||
tickStamina(settings, state, vehicle, driver)
|
||||
}
|
||||
|
||||
fun handleBoosting(
|
||||
settings: RocketSettings,
|
||||
state: RocketState,
|
||||
@@ -208,12 +212,23 @@ class RocketBehaviour : RidingBehaviour<RocketSettings, RocketState> {
|
||||
}
|
||||
|
||||
|
||||
// This ride works along its yaw so its velocity gets turned into world space here
|
||||
override fun velocity(
|
||||
settings: RocketSettings,
|
||||
state: RocketState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
return RideFrame.yawToWorld(localVelocity(settings, state, vehicle, driver, input), vehicle.yRot)
|
||||
}
|
||||
|
||||
private fun localVelocity(
|
||||
settings: RocketSettings,
|
||||
state: RocketState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
val retVel = calculateRideSpaceVel(settings, state, vehicle, driver)
|
||||
state.rideVelocity.set(retVel)
|
||||
@@ -318,37 +333,6 @@ class RocketBehaviour : RidingBehaviour<RocketSettings, RocketState> {
|
||||
return newVelocity
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: RocketSettings,
|
||||
state: RocketState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: RocketSettings,
|
||||
state: RocketState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
//Smooth out mouse input.
|
||||
val smoothingSpeed = 4
|
||||
val xInput = mouseXSmoother.getNewDeltaValue(mouseX * 0.1, deltaTime * smoothingSpeed);
|
||||
val yInput = mouseYSmoother.getNewDeltaValue(mouseY * 0.1, deltaTime * smoothingSpeed);
|
||||
|
||||
//yaw, pitch, roll
|
||||
return Vec3(0.0, yInput, xInput)
|
||||
}
|
||||
|
||||
override fun canJump(
|
||||
settings: RocketSettings,
|
||||
state: RocketState,
|
||||
@@ -403,14 +387,6 @@ class RocketBehaviour : RidingBehaviour<RocketSettings, RocketState> {
|
||||
}
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(
|
||||
settings: RocketSettings,
|
||||
state: RocketState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun inertia(
|
||||
settings: RocketSettings,
|
||||
state: RocketState,
|
||||
|
||||
+124
-51
@@ -11,6 +11,10 @@ package com.cobblemon.mod.common.api.riding.behaviour.types.composite
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.*
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.strategies.CompositeRidingStrategies
|
||||
import com.cobblemon.mod.common.api.riding.camera.RideCameraContext
|
||||
import com.cobblemon.mod.common.api.riding.camera.RideLookInput
|
||||
import com.cobblemon.mod.common.api.riding.camera.RideLookTake
|
||||
import com.cobblemon.mod.common.api.riding.camera.RideLookSettings
|
||||
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
@@ -22,11 +26,12 @@ import com.cobblemon.mod.common.util.writeRidingStats
|
||||
import net.minecraft.network.FriendlyByteBuf
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import org.joml.Quaternionf
|
||||
import org.joml.Vector3f
|
||||
|
||||
class CompositeBehaviour : RidingBehaviour<CompositeSettings, CompositeState> {
|
||||
companion object {
|
||||
@@ -170,16 +175,6 @@ class CompositeBehaviour : RidingBehaviour<CompositeSettings, CompositeState> {
|
||||
}
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.useAngVelSmoothing(behaviourSettings, behaviourState, vehicle)
|
||||
}
|
||||
}
|
||||
|
||||
override fun rideFovMultiplier(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
@@ -236,46 +231,6 @@ class CompositeBehaviour : RidingBehaviour<CompositeSettings, CompositeState> {
|
||||
}
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.rotationOnMouseXY(
|
||||
behaviourSettings,
|
||||
behaviourState,
|
||||
vehicle,
|
||||
driver,
|
||||
mouseY,
|
||||
mouseX,
|
||||
mouseYSmoother,
|
||||
mouseXSmoother,
|
||||
sensitivity,
|
||||
deltaTime
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.angRollVel(behaviourSettings, behaviourState, vehicle, driver, deltaTime)
|
||||
}
|
||||
}
|
||||
|
||||
override fun velocity(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
@@ -288,6 +243,49 @@ class CompositeBehaviour : RidingBehaviour<CompositeSettings, CompositeState> {
|
||||
}
|
||||
}
|
||||
|
||||
override fun steer(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: RideSteerInput
|
||||
) {
|
||||
chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.steer(behaviourSettings, behaviourState, vehicle, driver, input)
|
||||
}
|
||||
}
|
||||
|
||||
override fun travel(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.travel(behaviourSettings, behaviourState, vehicle, driver)
|
||||
}
|
||||
}
|
||||
|
||||
override fun velocityRunsTwicePerTick(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.velocityRunsTwicePerTick(behaviourSettings, behaviourState, vehicle)
|
||||
}
|
||||
}
|
||||
|
||||
override fun serverTrustsLanding(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.serverTrustsLanding(behaviourSettings, behaviourState, vehicle)
|
||||
}
|
||||
}
|
||||
|
||||
override fun rotation(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
@@ -310,6 +308,17 @@ class CompositeBehaviour : RidingBehaviour<CompositeSettings, CompositeState> {
|
||||
}
|
||||
}
|
||||
|
||||
override fun driverTick(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
) {
|
||||
chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.driverTick(behaviourSettings, behaviourState, vehicle, driver)
|
||||
}
|
||||
}
|
||||
|
||||
override fun pose(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
@@ -361,6 +370,70 @@ class CompositeBehaviour : RidingBehaviour<CompositeSettings, CompositeState> {
|
||||
behaviour.damageOnCollision(behaviourSettings, behaviourState, vehicle, impactVec)
|
||||
}
|
||||
}
|
||||
|
||||
override fun cameraBase(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
context: RideCameraContext
|
||||
): Quaternionf {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.cameraBase(behaviourSettings, behaviourState, vehicle, context)
|
||||
}
|
||||
}
|
||||
|
||||
override fun firstPersonHandRoll(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
context: RideCameraContext
|
||||
): Float {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.firstPersonHandRoll(behaviourSettings, behaviourState, vehicle, context)
|
||||
}
|
||||
}
|
||||
|
||||
override fun renderOffset(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
orientation: Quaternionf
|
||||
): Vector3f {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.renderOffset(behaviourSettings, behaviourState, vehicle, orientation)
|
||||
}
|
||||
}
|
||||
|
||||
override fun renderHalflife(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): Float? {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.renderHalflife(behaviourSettings, behaviourState, vehicle)
|
||||
}
|
||||
}
|
||||
|
||||
override fun lookSettings(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity
|
||||
): RideLookSettings {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.lookSettings(behaviourSettings, behaviourState, vehicle)
|
||||
}
|
||||
}
|
||||
|
||||
override fun consumeLook(
|
||||
settings: CompositeSettings,
|
||||
state: CompositeState,
|
||||
vehicle: PokemonEntity,
|
||||
input: RideLookInput
|
||||
): RideLookTake {
|
||||
return chooseBehaviour(settings, state) { behaviour, behaviourSettings, behaviourState ->
|
||||
behaviour.consumeLook(behaviourSettings, behaviourState, vehicle, input)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
open class CompositeSettings : RidingBehaviourSettings {
|
||||
|
||||
+3
-1
@@ -13,6 +13,7 @@ import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviours
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeSettings
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.types.composite.CompositeState
|
||||
import com.cobblemon.mod.common.api.riding.util.RideFrame
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import net.minecraft.world.entity.player.Player
|
||||
@@ -63,7 +64,8 @@ object RunStrategy : CompositeRidingStrategy<CompositeSettings> {
|
||||
if (state.activeBehaviour.get() == alternativeSettings.key) return false
|
||||
if (state.lastTransition.get() + 20 >= entity.level().gameTime) return false
|
||||
val alternativeBehaviour = RidingBehaviours.get(alternativeSettings.key)
|
||||
return driver.isSprinting && input.z > 0.5 && alternativeBehaviour.isActive(alternativeSettings, state.alternateBehaviourState, entity)
|
||||
// Ride velocity is world space so check how much of it is forward
|
||||
return driver.isSprinting && RideFrame.worldToYaw(input, entity.yRot).z > 0.5 && alternativeBehaviour.isActive(alternativeSettings, state.alternateBehaviourState, entity)
|
||||
}
|
||||
|
||||
}
|
||||
+879
@@ -0,0 +1,879 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.behaviour.types.land
|
||||
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.orientation.OrientationController
|
||||
import com.cobblemon.mod.common.api.orientation.OrientationController.Companion.UP
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.*
|
||||
import com.cobblemon.mod.common.api.riding.camera.RideCameraContext
|
||||
import com.cobblemon.mod.common.api.riding.camera.RideLookInput
|
||||
import com.cobblemon.mod.common.api.riding.camera.RideLookSettings
|
||||
import com.cobblemon.mod.common.api.riding.camera.RideLookTake
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.api.riding.util.collectCollisionPrimitives
|
||||
import com.cobblemon.mod.common.api.riding.util.estimateGradient
|
||||
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.api.riding.util.DistanceFieldTuning
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.*
|
||||
import com.cobblemon.mod.common.util.math.QuatSpring
|
||||
import com.cobblemon.mod.common.util.math.simpleSpringDamperQuat
|
||||
import net.minecraft.client.Minecraft
|
||||
import net.minecraft.core.Direction
|
||||
import net.minecraft.network.FriendlyByteBuf
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.AABB
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import org.joml.Matrix3f
|
||||
import org.joml.Quaternionf
|
||||
import org.joml.Vector3f
|
||||
import kotlin.math.*
|
||||
import net.minecraft.world.entity.Entity
|
||||
import net.minecraft.world.entity.MoverType
|
||||
|
||||
class ClimbBehaviour : RidingBehaviour<ClimbSettings, ClimbState> {
|
||||
companion object {
|
||||
val KEY = cobblemonResource("land/climb")
|
||||
// Vanilla gravity, vertical drag and in air drag per tick. LivingEntity.travel
|
||||
private const val VANILLA_GRAVITY = 0.08
|
||||
private const val VANILLA_VERTICAL_DRAG = 0.98
|
||||
private const val VANILLA_AIR_DRAG = 0.91
|
||||
// Vanilla push per tick while in the air. LivingEntity.getFrictionInfluencedSpeed
|
||||
private const val VANILLA_AIR_CONTROL = 0.02
|
||||
private const val VANILLA_TICKS_PER_SECOND = 20.0
|
||||
// Share of top speed that counts as having reached it, for how long accelerationExpr says that takes
|
||||
private const val TOP_SPEED_REACHED_SHARE = 0.95
|
||||
// Stamina has to refill past this after running dry before sprinting works again
|
||||
private const val SPRINT_RESUME_STAMINA = 0.33f
|
||||
// Stamina refills this many times faster than sprinting drains it
|
||||
private const val STAMINA_REFILL_RATE = 4f
|
||||
// FOV while sprinting, the same bump the horse gives
|
||||
private const val SPRINT_FOV_MULTIPLIER = 1.15f
|
||||
// Pull into a wall or ceiling per tick. Floors pull with gravity instead
|
||||
private const val WALL_STICK_FORCE = 0.08
|
||||
// Share of speed along the heading kept each tick with W and S let go. Lower stops quicker
|
||||
private const val SURFACE_GRIP = 0.6
|
||||
// How far off head on walking into a wall can be and still climb onto it. Bigger grabs walls from shallower bumps
|
||||
private const val ENTER_MAX_DEGREES = 45.0
|
||||
private val ENTER_DOT = cos(Math.toRadians(ENTER_MAX_DEGREES))
|
||||
// Blocks the floor steps up like vanilla, per block of hitbox width. Walls and ceilings climb every bump instead
|
||||
private const val STEP_HEIGHT = 1.0
|
||||
// Gap in blocks under the body that still counts as standing on the surface
|
||||
private const val SUPPORT_GAP = 0.05
|
||||
// Going over an outside edge the body drops this far past it before reaching back for the next face
|
||||
private const val EDGE_STEP_BACK = 0.25
|
||||
// Extra reach past this tick's movement when looking for the next face round an edge
|
||||
private const val EDGE_REACH_EXTRA = 0.1
|
||||
// Movement this far short of what was asked counts as blocked
|
||||
private const val BLOCKED_EPSILON = 1.0E-3
|
||||
// Ticks after a jump before surfaces can grab the body again
|
||||
private const val JUMP_DETACH_TICKS = 8
|
||||
// Blocks of leap per point of jumpExpr
|
||||
private const val JUMP_BLOCKS_PER_STAT = 2.0
|
||||
// Share of the body's roll the first person hands lean with
|
||||
private const val HAND_ROLL_SHARE = 0.5f
|
||||
// Seconds the camera spring takes to settle onto a new face
|
||||
private const val CAMERA_HALFLIFE = 0.25f
|
||||
// The drawn body has to be within this many degrees of the face it's on before the camera moves onto that face. Lower holds the camera through more slopes and steps, higher follows face changes sooner
|
||||
private const val CAMERA_FACE_SWITCH_DEGREES = 20.0
|
||||
// Seconds the drawn body takes to close half the gap to the real one. Lower snaps round corners quicker but shows more jitter
|
||||
private const val RENDER_HALFLIFE = 0.05f
|
||||
// Share of the gap to the drawn up the body closes each tick
|
||||
private const val UP_ALIGN_RATE_PER_TICK = 0.5
|
||||
// Fastest the drawn body turns. Lower spreads going round an outside edge over more time, higher follows it closer
|
||||
private const val VISUAL_MAX_TURN_DEGREES_PER_SECOND = 360.0
|
||||
// How far off the surface the drawn tilt reads the field, as a share of the hitbox size. Edges and steps round off by this much so bigger takes one block steps as gentler slopes
|
||||
private const val VISUAL_LIFT_SHARE = 1.0
|
||||
// Field blend width as a share of the hitbox size. Bigger smooths steps and inside corners over a wider stretch
|
||||
private const val VISUAL_BLEND_SHARE = 1.0
|
||||
// smoothMinimum blends over this many times its smoothingRange
|
||||
private const val SMOOTH_MIN_WIDTH_PER_RANGE = 4f
|
||||
// How far out the read grid spreads as a share of the hitbox's half width. Past 1 it reads beyond the body so it starts tipping before it gets there
|
||||
private const val VISUAL_SPREAD_SHARE = 1.5
|
||||
// Samples along each side of the read grid. Smoother with more but it costs this squared
|
||||
private const val VISUAL_GRID = 5
|
||||
// Pull of the face it's on, worth this many samples. Bigger keeps the drawn body nearer the face, smaller lets the field tilt it more
|
||||
private const val VISUAL_FACE_PULL = 0.5
|
||||
// Furthest the drawn body tilts off the surface it's on so it never looks like it's already on the next face
|
||||
private const val VISUAL_MAX_TILT_DEGREES = 60.0
|
||||
private val VISUAL_MIN_UP_DOT = cos(Math.toRadians(VISUAL_MAX_TILT_DEGREES))
|
||||
private val VISUAL_MAX_TILT_SIN = sin(Math.toRadians(VISUAL_MAX_TILT_DEGREES))
|
||||
private const val MIN_LENGTH_SQ = 1.0E-6
|
||||
private val WORLD_UP = Vec3(0.0, 1.0, 0.0)
|
||||
private val AXES = listOf(Vec3(1.0, 0.0, 0.0), Vec3(0.0, 1.0, 0.0), Vec3(0.0, 0.0, 1.0))
|
||||
}
|
||||
|
||||
override val key = KEY
|
||||
|
||||
override fun getRidingStyle(settings: ClimbSettings, state: ClimbState): RidingStyle {
|
||||
return RidingStyle.LAND
|
||||
}
|
||||
|
||||
val poseProvider = PoseProvider<ClimbSettings, ClimbState>(PoseType.STAND)
|
||||
.with(PoseOption(PoseType.WALK) { _, state, vehicle ->
|
||||
return@PoseOption state.rideVelocity.get().lengthSqr() > MIN_LENGTH_SQ
|
||||
})
|
||||
|
||||
override fun isActive(
|
||||
settings: ClimbSettings,
|
||||
state: ClimbState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
// Water hands over to whatever swims
|
||||
return !vehicle.isInWater && !vehicle.isUnderWater
|
||||
}
|
||||
|
||||
override fun pose(
|
||||
settings: ClimbSettings,
|
||||
state: ClimbState,
|
||||
vehicle: PokemonEntity
|
||||
): PoseType {
|
||||
return this.poseProvider.select(settings, state, vehicle)
|
||||
}
|
||||
|
||||
override fun speed(
|
||||
settings: ClimbSettings,
|
||||
state: ClimbState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return state.rideVelocity.get().length().toFloat()
|
||||
}
|
||||
|
||||
override fun tick(
|
||||
settings: ClimbSettings,
|
||||
state: ClimbState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
) {
|
||||
if (vehicle.level().isClientSide) {
|
||||
inAirCheck(state, vehicle)
|
||||
if (driver.isLocalPlayer) updateSprint(settings, state, vehicle, driver)
|
||||
tickStamina(settings, state, vehicle)
|
||||
}
|
||||
}
|
||||
|
||||
fun inAirCheck(
|
||||
state: ClimbState,
|
||||
vehicle: PokemonEntity,
|
||||
) {
|
||||
// Check both vertical movement and if there are blocks below.
|
||||
val posBelow = vehicle.blockPosition().below()
|
||||
val blockStateBelow = vehicle.level().getBlockState(posBelow)
|
||||
val isAirOrLiquid = blockStateBelow.isAir || !blockStateBelow.fluidState.isEmpty
|
||||
|
||||
val canSupportEntity = blockStateBelow.isFaceSturdy(vehicle.level(), posBelow, Direction.UP)
|
||||
val standingOnSolid = canSupportEntity && !isAirOrLiquid
|
||||
|
||||
// inAir if not on the ground
|
||||
val inAir = !(vehicle.deltaMovement.y == 0.0 || standingOnSolid)
|
||||
state.inAir.set(inAir)
|
||||
}
|
||||
|
||||
// Sprint needs forward held, the sprint key and stamina. Once stamina runs dry it has to refill a bit first
|
||||
private fun updateSprint(settings: ClimbSettings, state: ClimbState, vehicle: PokemonEntity, driver: Player) {
|
||||
val wantsSprint = vehicle.runtime.resolveBoolean(settings.canSprint) && driver.zza > 0f && Minecraft.getInstance().options.keySprint.isDown
|
||||
val stamina = state.stamina.get()
|
||||
if (stamina <= 0f) {
|
||||
state.sprintToggleable.set(false)
|
||||
} else if (!state.sprintToggleable.get() && stamina > SPRINT_RESUME_STAMINA) {
|
||||
state.sprintToggleable.set(true)
|
||||
}
|
||||
state.sprinting.set(wantsSprint && state.sprintToggleable.get() && stamina > 0f)
|
||||
}
|
||||
|
||||
fun tickStamina(
|
||||
settings: ClimbSettings,
|
||||
state: ClimbState,
|
||||
vehicle: PokemonEntity,
|
||||
) {
|
||||
// staminaExpr is seconds of sprinting from full
|
||||
val drain = (1.0 / (vehicle.runtime.resolveDouble(settings.staminaExpr) * VANILLA_TICKS_PER_SECOND)).toFloat()
|
||||
val stamina = state.stamina.get()
|
||||
state.stamina.set((if (state.sprinting.get()) stamina - drain else stamina + drain * STAMINA_REFILL_RATE).coerceIn(0f, 1f))
|
||||
}
|
||||
|
||||
override fun updatePassengerRotation(
|
||||
settings: ClimbSettings,
|
||||
state: ClimbState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
) { return }
|
||||
|
||||
override fun clampPassengerRotation(
|
||||
settings: ClimbSettings,
|
||||
state: ClimbState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
) { }
|
||||
|
||||
|
||||
override fun rotation(
|
||||
settings: ClimbSettings,
|
||||
state: ClimbState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: LivingEntity
|
||||
): Vec2 {
|
||||
return Vec2(vehicle.xRot, vehicle.yRot )
|
||||
|
||||
}
|
||||
|
||||
override fun velocity(
|
||||
settings: ClimbSettings,
|
||||
state: ClimbState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
// travel does the moving, this only reports it
|
||||
return vehicle.deltaMovement
|
||||
}
|
||||
|
||||
/** Top speed in blocks per tick, multiplied up while sprinting */
|
||||
private fun topSpeed(settings: ClimbSettings, state: ClimbState, vehicle: PokemonEntity): Double {
|
||||
val speed = vehicle.runtime.resolveDouble(settings.speedExpr)
|
||||
return if (state.sprinting.get()) speed * vehicle.runtime.resolveDouble(settings.sprintSpeedFactor).coerceAtLeast(1.0) else speed
|
||||
}
|
||||
|
||||
/**
|
||||
* Share of speed kept each tick while W or S is held, so the gap to top speed closes to [TOP_SPEED_REACHED_SHARE]
|
||||
* in the seconds accelerationExpr gives. Sprint gets there in the same time since it's a share of the gap
|
||||
*/
|
||||
private fun pushGrip(settings: ClimbSettings, vehicle: PokemonEntity): Double {
|
||||
val seconds = vehicle.runtime.resolveDouble(settings.accelerationExpr)
|
||||
return (1.0 - TOP_SPEED_REACHED_SHARE).pow(1.0 / (seconds * VANILLA_TICKS_PER_SECOND))
|
||||
}
|
||||
|
||||
override fun steer(
|
||||
settings: ClimbSettings,
|
||||
state: ClimbState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: RideSteerInput
|
||||
) {
|
||||
// A and D turn the body round the surface it's on. The mouse only looks
|
||||
val heading = state.heading.get()
|
||||
val turnDegrees = driver.xxa * vehicle.runtime.resolveDouble(settings.handlingExpr) * input.deltaTime
|
||||
if (turnDegrees != 0.0 && heading.lengthSqr() > MIN_LENGTH_SQ) {
|
||||
// Positive round the normal turns left, the same way A pushes
|
||||
state.heading.set(rotateAround(heading, state.attachmentNormal.get(), Math.toRadians(turnDegrees)))
|
||||
}
|
||||
orientBody(state, input.controller, input.deltaTime)
|
||||
}
|
||||
|
||||
/** Points the body along the heading with its up eased toward the drawn surface normal */
|
||||
private fun orientBody(state: ClimbState, controller: OrientationController, deltaTime: Double) {
|
||||
val target = state.visualUp.get()
|
||||
val current = state.renderUp.get().takeIf { it.lengthSqr() > MIN_LENGTH_SQ } ?: target
|
||||
val blend = 1.0 - (1.0 - UP_ALIGN_RATE_PER_TICK).pow(deltaTime * VANILLA_TICKS_PER_SECOND)
|
||||
val up = turnToward(current, target, blend, Math.toRadians(VISUAL_MAX_TURN_DEGREES_PER_SECOND) * deltaTime)
|
||||
state.renderUp.set(up)
|
||||
val forward = headingOn(state, up) ?: return
|
||||
val upF = up.toVector3f()
|
||||
val forwardF = forward.toVector3f()
|
||||
val right = Vector3f(forwardF).cross(upF)
|
||||
controller.updateOrientation { Matrix3f(right, upF, Vector3f(forwardF).negate()) }
|
||||
}
|
||||
|
||||
/** [from] turned [share] of the way to [to] but never more than [maxRadians]. Copes with them pointing opposite ways */
|
||||
private fun turnToward(from: Vec3, to: Vec3, share: Double, maxRadians: Double): Vec3 {
|
||||
val fromF = from.toVector3f().normalize()
|
||||
val toF = to.toVector3f().normalize()
|
||||
val angle = acos(fromF.dot(toF).coerceIn(-1f, 1f).toDouble())
|
||||
val step = if (angle > MIN_LENGTH_SQ) min(share, maxRadians / angle) else share
|
||||
val turn = Quaternionf().rotationTo(fromF, toF)
|
||||
return Vec3(Quaternionf().slerp(turn, step.toFloat()).transform(fromF))
|
||||
}
|
||||
|
||||
/** [vector] turned [radians] round [axis] by the right hand rule */
|
||||
private fun rotateAround(vector: Vec3, axis: Vec3, radians: Double): Vec3 {
|
||||
val c = cos(radians)
|
||||
val s = sin(radians)
|
||||
return vector.scale(c).add(axis.cross(vector).scale(s)).add(axis.scale(axis.dot(vector) * (1.0 - c)))
|
||||
}
|
||||
|
||||
// Going round an edge is several moves in one tick so the server's straight line replay lands somewhere else
|
||||
override fun serverTrustsLanding(settings: ClimbSettings, state: ClimbState, vehicle: PokemonEntity) = true
|
||||
|
||||
// Vanilla step up on the floor. Every other face steps over bumps in travel
|
||||
override fun maxUpStep(settings: ClimbSettings, state: ClimbState, vehicle: PokemonEntity): Float? {
|
||||
return if (isFloor(state.attachmentNormal.get())) (STEP_HEIGHT * max(1.0, vehicle.bbWidth.toDouble())).toFloat() else 0f
|
||||
}
|
||||
|
||||
override fun canJump(
|
||||
settings: ClimbSettings,
|
||||
state: ClimbState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun setRideBar(
|
||||
settings: ClimbSettings,
|
||||
state: ClimbState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return (state.stamina.get() / 1.0f)
|
||||
}
|
||||
|
||||
override fun jumpForce(
|
||||
settings: ClimbSettings,
|
||||
state: ClimbState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
jumpStrength: Int
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun gravity(
|
||||
settings: ClimbSettings,
|
||||
state: ClimbState,
|
||||
vehicle: PokemonEntity,
|
||||
regularGravity: Double
|
||||
): Double {
|
||||
return 0.0
|
||||
}
|
||||
|
||||
override fun rideFovMultiplier(
|
||||
settings: ClimbSettings,
|
||||
state: ClimbState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return if (state.sprinting.get()) SPRINT_FOV_MULTIPLIER else 1.0f
|
||||
}
|
||||
|
||||
override fun inertia(
|
||||
settings: ClimbSettings,
|
||||
state: ClimbState,
|
||||
vehicle: PokemonEntity
|
||||
): Double {
|
||||
return 1.0
|
||||
}
|
||||
|
||||
override fun shouldRoll(
|
||||
settings: ClimbSettings,
|
||||
state: ClimbState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
override fun turnOffOnGround(
|
||||
settings: ClimbSettings,
|
||||
state: ClimbState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun dismountOnShift(
|
||||
settings: ClimbSettings,
|
||||
state: ClimbState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(
|
||||
settings: ClimbSettings,
|
||||
state: ClimbState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun shouldRotateRiderHead(
|
||||
settings: ClimbSettings,
|
||||
state: ClimbState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
override fun getRideSounds(
|
||||
settings: ClimbSettings,
|
||||
state: ClimbState,
|
||||
vehicle: PokemonEntity
|
||||
): RideSoundSettingsList {
|
||||
return settings.rideSounds
|
||||
}
|
||||
|
||||
override fun createDefaultState(settings: ClimbSettings) = ClimbState()
|
||||
|
||||
/**
|
||||
* Sticks to one face at a time. W and S push along the body's heading and the face only changes when
|
||||
* walking head on into another one or walking off an outside edge. The floor steps up like vanilla, walls
|
||||
* and ceilings climb over bumps face by face. Nothing near the body pulls on it except the face it's on
|
||||
*/
|
||||
override fun travel(settings: ClimbSettings, state: ClimbState, vehicle: PokemonEntity, driver: Player): Boolean {
|
||||
if (vehicle !is OrientationControllable) return false
|
||||
val controller = vehicle.orientationController
|
||||
val crouching = driver.isShiftKeyDown
|
||||
|
||||
if (state.detachTicks.get() > 0) state.detachTicks.set(state.detachTicks.get() - 1)
|
||||
val canAttach = state.detachTicks.get() == 0
|
||||
|
||||
val n = state.attachmentNormal.get()
|
||||
val onFloor = isFloor(n)
|
||||
val heading = flatten(state.heading.get(), n) ?: flatten(controller.forwardVector.toVec3d(), n) ?: perpendicularTo(n)
|
||||
state.heading.set(heading)
|
||||
// Walking normally falls off edges. Crouching or being on a wall or ceiling holds on round them
|
||||
val holdsOnEdges = !onFloor || crouching
|
||||
val supported = state.supported.get()
|
||||
// What it's standing on before it moves, so an edge it walks off can be found from it
|
||||
val support = if (supported) supportBoxes(vehicle, n) else emptyList()
|
||||
|
||||
val velocity = vehicle.deltaMovement
|
||||
// Settles at top speed, v = push / (1 - grip). Letting go stops on the surface grip instead
|
||||
val grip = if (driver.zza != 0f) pushGrip(settings, vehicle) else SURFACE_GRIP
|
||||
val along = heading.dot(velocity) * grip + driver.zza * topSpeed(settings, state, vehicle) * (1.0 - grip)
|
||||
var normal = n.dot(velocity) * VANILLA_VERTICAL_DRAG - if (onFloor) VANILLA_GRAVITY else WALL_STICK_FORCE
|
||||
|
||||
// Leap away from the surface
|
||||
val jumpPressed = driver.jumping && !state.jumpHeld.get()
|
||||
state.jumpHeld.set(driver.jumping)
|
||||
var jumped = false
|
||||
if (jumpPressed && supported && settings.canJump.let { vehicle.runtime.resolveBoolean(it) }) {
|
||||
normal = sqrt(2.0 * VANILLA_GRAVITY * vehicle.runtime.resolveDouble(settings.jumpExpr) * JUMP_BLOCKS_PER_STAT)
|
||||
state.detachTicks.set(JUMP_DETACH_TICKS)
|
||||
jumped = true
|
||||
}
|
||||
|
||||
// On a surface the velocity is only ever along the heading and the normal, so there's nothing sideways to drift with. In the air it's vanilla
|
||||
val motion = if (supported) {
|
||||
heading.scale(along).add(n.scale(normal))
|
||||
} else {
|
||||
Vec3(velocity.x * VANILLA_AIR_DRAG, velocity.y * VANILLA_VERTICAL_DRAG - VANILLA_GRAVITY, velocity.z * VANILLA_AIR_DRAG)
|
||||
.add(heading.scale(driver.zza * VANILLA_AIR_CONTROL))
|
||||
}
|
||||
|
||||
val before = vehicle.position()
|
||||
vehicle.deltaMovement = motion
|
||||
vehicle.move(MoverType.SELF, motion)
|
||||
val moved = vehicle.position().subtract(before)
|
||||
|
||||
if (supported) {
|
||||
// Keep the speed unless something stopped it, and don't keep pushing into the surface once it's on it
|
||||
val movedAlong = moved.dot(heading)
|
||||
val alongAfter = if (abs(movedAlong) + BLOCKED_EPSILON < abs(along)) movedAlong else along
|
||||
val normalAfter = if (normal < 0.0 && touching(vehicle, n, SUPPORT_GAP)) 0.0 else normal
|
||||
vehicle.deltaMovement = heading.scale(alongAfter).add(n.scale(normalAfter))
|
||||
}
|
||||
|
||||
val moveDir = if (abs(along) > MIN_LENGTH_SQ) heading.scale(sign(along)) else heading
|
||||
var supportedNow = touching(vehicle, n, SUPPORT_GAP)
|
||||
|
||||
// Walked head on into something too tall to step over so climb onto it. Shallower bumps just slide along it
|
||||
val enter = if (canAttach) blockingFace(motion, moved, n, moveDir) else null
|
||||
if (enter != null) {
|
||||
changeFace(state, vehicle, n, enter, along)
|
||||
supportedNow = true
|
||||
} else if (!supportedNow && supported && !jumped && holdsOnEdges && canAttach) {
|
||||
// Walked off an outside edge. Crouching on the floor always goes over too, that's what it's for
|
||||
val next = wrapOutsideEdge(vehicle, n, support, moveDir, motion.length() + EDGE_REACH_EXTRA)
|
||||
if (next != null) {
|
||||
changeFace(state, vehicle, n, next, along)
|
||||
supportedNow = true
|
||||
}
|
||||
}
|
||||
// Nothing to hold onto any more so fall like normal
|
||||
if (!supportedNow && !isFloor(state.attachmentNormal.get())) {
|
||||
state.heading.set(flatten(heading, WORLD_UP) ?: flatten(n, WORLD_UP) ?: perpendicularTo(WORLD_UP))
|
||||
state.attachmentNormal.set(WORLD_UP)
|
||||
}
|
||||
|
||||
state.supported.set(supportedNow)
|
||||
val face = state.attachmentNormal.get()
|
||||
state.visualUp.set(if (supportedNow) visualNormal(vehicle, face, state.heading.get(), state.visualUp.get()) else WORLD_UP)
|
||||
vehicle.setOnGround(supportedNow)
|
||||
if (supportedNow) vehicle.resetFallDistance()
|
||||
state.rideVelocity.set(vehicle.deltaMovement)
|
||||
return true
|
||||
}
|
||||
|
||||
/** The face that stopped the move along the surface if it was walked into close enough to head on, pointing back out of it */
|
||||
private fun blockingFace(motion: Vec3, moved: Vec3, n: Vec3, moveDir: Vec3): Vec3? {
|
||||
var best: Vec3? = null
|
||||
var bestDot = -ENTER_DOT
|
||||
for (axis in AXES) {
|
||||
if (abs(axis.dot(n)) > 0.5) continue
|
||||
val asked = axis.dot(motion)
|
||||
if (abs(asked) < BLOCKED_EPSILON || abs(axis.dot(moved) - asked) < BLOCKED_EPSILON) continue
|
||||
val face = axis.scale(-sign(asked))
|
||||
val dot = moveDir.dot(face)
|
||||
if (dot < bestDot) {
|
||||
bestDot = dot
|
||||
best = face
|
||||
}
|
||||
}
|
||||
return best
|
||||
}
|
||||
|
||||
/**
|
||||
* Walked off an outside edge. Which edges it went over comes from where the hitbox ended up next to the blocks it
|
||||
* was standing on at the start of the tick, so it's the real edge whichever way it was heading. Drops just past it
|
||||
* and reaches straight back across each edge in turn, most along the way it was walking first, then across all of
|
||||
* them at once for a corner where it's clear of the block on both sides. This tick took it at most its own movement
|
||||
* past an edge so reaching back that far finds the face round it. Gives that face's normal, or puts everything back
|
||||
* and gives null if there isn't one
|
||||
*/
|
||||
private fun wrapOutsideEdge(vehicle: PokemonEntity, n: Vec3, support: List<AABB>, moveDir: Vec3, reach: Double): Vec3? {
|
||||
val savedPos = vehicle.position()
|
||||
val savedMotion = vehicle.deltaMovement
|
||||
val savedOnGround = vehicle.onGround()
|
||||
val savedHorizontal = vehicle.horizontalCollision
|
||||
val savedVertical = vehicle.verticalCollision
|
||||
|
||||
val box = vehicle.boundingBox
|
||||
val crossed = mutableListOf<Vec3>()
|
||||
for (block in support) for (axis in AXES) {
|
||||
if (abs(axis.dot(n)) > 0.5) continue
|
||||
val side = directionAxis(axis)
|
||||
if (box.min(side) >= block.max(side) - BLOCKED_EPSILON) crossed.add(axis)
|
||||
if (box.max(side) <= block.min(side) + BLOCKED_EPSILON) crossed.add(axis.scale(-1.0))
|
||||
}
|
||||
val faces = crossed.distinct().sortedByDescending { it.dot(moveDir) }
|
||||
val tries = faces.map { listOf(it) } + if (faces.size > 1) listOf(faces) else emptyList()
|
||||
for (group in tries) {
|
||||
vehicle.setPos(savedPos)
|
||||
slide(vehicle, n.scale(-EDGE_STEP_BACK))
|
||||
// Each axis gets the full reach so a corner reaches back as far on both sides
|
||||
slide(vehicle, group.fold(Vec3.ZERO) { back, face -> back.subtract(face.scale(reach)) })
|
||||
val landed = group.filter { touching(vehicle, it, SUPPORT_GAP) }.maxByOrNull { it.dot(moveDir) }
|
||||
if (landed != null) return landed
|
||||
}
|
||||
|
||||
vehicle.setPos(savedPos)
|
||||
vehicle.deltaMovement = savedMotion
|
||||
vehicle.setOnGround(savedOnGround)
|
||||
vehicle.horizontalCollision = savedHorizontal
|
||||
vehicle.verticalCollision = savedVertical
|
||||
return null
|
||||
}
|
||||
|
||||
/** Collision boxes of whatever the body is standing on, against the side facing away from [n] */
|
||||
private fun supportBoxes(vehicle: PokemonEntity, n: Vec3): List<AABB> {
|
||||
val slab = slabBeyond(vehicle.boundingBox, n, SUPPORT_GAP)
|
||||
return vehicle.level().getBlockCollisions(vehicle, slab).flatMap { it.toAabbs() }.filter { it.intersects(slab) }
|
||||
}
|
||||
|
||||
private fun directionAxis(axis: Vec3): Direction.Axis = when {
|
||||
abs(axis.x) > 0.5 -> Direction.Axis.X
|
||||
abs(axis.y) > 0.5 -> Direction.Axis.Y
|
||||
else -> Direction.Axis.Z
|
||||
}
|
||||
/**
|
||||
* Moves the body by [delta] stopping at blocks and nothing else. No step up, which would climb straight back over
|
||||
* the edge it's reaching round, and none of move's fall or ground updates since this is only feeling for a face
|
||||
*/
|
||||
private fun slide(vehicle: PokemonEntity, delta: Vec3) {
|
||||
val box = vehicle.boundingBox
|
||||
val level = vehicle.level()
|
||||
val allowed = Entity.collideBoundingBox(vehicle, delta, box, level, level.getEntityCollisions(vehicle, box.expandTowards(delta)))
|
||||
vehicle.setPos(vehicle.position().add(allowed))
|
||||
}
|
||||
|
||||
/** Moves onto the face [to] from [from]. The heading tips over the edge between them and keeps its speed */
|
||||
private fun changeFace(state: ClimbState, vehicle: PokemonEntity, from: Vec3, to: Vec3, along: Double) {
|
||||
val turn = Quaternionf().rotationTo(from.toVector3f(), to.toVector3f())
|
||||
val heading = flatten(Vec3(turn.transform(state.heading.get().toVector3f())), to) ?: perpendicularTo(to)
|
||||
state.heading.set(heading)
|
||||
state.attachmentNormal.set(to)
|
||||
vehicle.deltaMovement = heading.scale(along)
|
||||
}
|
||||
|
||||
/** True if there's something solid within [depth] of the hitbox on the side facing away from [normal] */
|
||||
private fun touching(vehicle: PokemonEntity, normal: Vec3, depth: Double): Boolean {
|
||||
return !vehicle.level().noCollision(vehicle, slabBeyond(vehicle.boundingBox, normal, depth))
|
||||
}
|
||||
|
||||
/** The [depth] thick slab against [box] on the side facing away from [normal] */
|
||||
private fun slabBeyond(box: AABB, normal: Vec3, depth: Double): AABB = when {
|
||||
normal.x > 0.5 -> AABB(box.minX - depth, box.minY, box.minZ, box.minX, box.maxY, box.maxZ)
|
||||
normal.x < -0.5 -> AABB(box.maxX, box.minY, box.minZ, box.maxX + depth, box.maxY, box.maxZ)
|
||||
normal.y > 0.5 -> AABB(box.minX, box.minY - depth, box.minZ, box.maxX, box.minY, box.maxZ)
|
||||
normal.y < -0.5 -> AABB(box.minX, box.maxY, box.minZ, box.maxX, box.maxY + depth, box.maxZ)
|
||||
normal.z > 0.5 -> AABB(box.minX, box.minY, box.minZ - depth, box.maxX, box.maxY, box.minZ)
|
||||
else -> AABB(box.minX, box.minY, box.maxZ, box.maxX, box.maxY, box.maxZ + depth)
|
||||
}
|
||||
|
||||
/**
|
||||
* Surface normal the body is drawn with. Reads the field on a grid under the body lifted off the surface, the way
|
||||
* the hoverboard reads it from its hover height. Up there every edge and step is rounded off by the lift, so a
|
||||
* one block step reads as a slope instead of a wall. The grid hangs off last tick's drawn up so it turns smoothly
|
||||
* through face changes, and only the part of each gradient along the heading counts so walls beside the body never
|
||||
* roll it. The face it's on pulls weakly underneath. Lift, spread and blend grow with the hitbox. Never tilts more
|
||||
* than [VISUAL_MAX_TILT_DEGREES] off the face it's on
|
||||
*/
|
||||
private fun visualNormal(vehicle: PokemonEntity, n: Vec3, heading: Vec3, previous: Vec3): Vec3 {
|
||||
val box = vehicle.boundingBox
|
||||
// Mean of the hitbox's three sides
|
||||
val size = (box.xsize + box.ysize + box.zsize) / 3.0
|
||||
val lift = size * VISUAL_LIFT_SHARE
|
||||
val blend = size * VISUAL_BLEND_SHARE
|
||||
val up = previous.normalize()
|
||||
val across = heading.cross(n).normalize()
|
||||
val along = up.cross(across).normalize()
|
||||
// Middle of the underside, lifted off the surface
|
||||
val middle = box.center.add(up.scale(lift - halfWidthAlong(box, up)))
|
||||
val halfAlong = halfWidthAlong(box, along) * VISUAL_SPREAD_SHARE
|
||||
val halfAcross = halfWidthAlong(box, across) * VISUAL_SPREAD_SHARE
|
||||
val primitives = collectCollisionPrimitives(vehicle, box.inflate(lift + blend + max(halfAlong, halfAcross)))
|
||||
if (primitives.isEmpty()) return n
|
||||
|
||||
val tuning = DistanceFieldTuning(smoothingRange = blend.toFloat() / SMOOTH_MIN_WIDTH_PER_RANGE)
|
||||
var sum = n.scale(VISUAL_FACE_PULL)
|
||||
for (i in 0 until VISUAL_GRID) for (j in 0 until VISUAL_GRID) {
|
||||
val point = middle.add(along.scale(gridStep(i) * halfAlong)).add(across.scale(gridStep(j) * halfAcross))
|
||||
val gradient = estimateGradient(primitives, point, tuning)
|
||||
sum = sum.add(gradient.subtract(across.scale(gradient.dot(across))))
|
||||
}
|
||||
if (sum.lengthSqr() < MIN_LENGTH_SQ) return n
|
||||
val normal = sum.normalize()
|
||||
if (normal.dot(n) >= VISUAL_MIN_UP_DOT) return normal
|
||||
val side = flatten(normal, n) ?: return n
|
||||
return n.scale(VISUAL_MIN_UP_DOT).add(side.scale(VISUAL_MAX_TILT_SIN))
|
||||
}
|
||||
|
||||
/** Half the hitbox's width measured along [axis], for any direction */
|
||||
private fun halfWidthAlong(box: AABB, axis: Vec3): Double = (abs(axis.x) * box.xsize + abs(axis.y) * box.ysize + abs(axis.z) * box.zsize) * 0.5
|
||||
|
||||
/** Where grid sample [index] sits across the hitbox, -1 to 1 */
|
||||
private fun gridStep(index: Int): Double = index * 2.0 / (VISUAL_GRID - 1) - 1.0
|
||||
|
||||
private fun isFloor(n: Vec3) = n.y > 0.5
|
||||
|
||||
/** Any direction along the face with normal [n] */
|
||||
private fun perpendicularTo(n: Vec3): Vec3 = n.cross(if (abs(n.y) < 0.5) WORLD_UP else Vec3(1.0, 0.0, 0.0)).normalize()
|
||||
|
||||
/** [vector] with the part along [axis] taken out, or null if nothing's left */
|
||||
private fun flatten(vector: Vec3, axis: Vec3): Vec3? {
|
||||
val flat = vector.subtract(axis.scale(axis.dot(vector)))
|
||||
return if (flat.lengthSqr() > MIN_LENGTH_SQ) flat.normalize() else null
|
||||
}
|
||||
|
||||
// The mouse only ever moves the look. A and D steer
|
||||
override fun consumeLook(settings: ClimbSettings, state: ClimbState, vehicle: PokemonEntity, input: RideLookInput) = RideLookTake.NONE
|
||||
|
||||
// The look turns with the body, both when A and D steer and when it goes round onto another face
|
||||
override fun lookSettings(settings: ClimbSettings, state: ClimbState, vehicle: PokemonEntity) =
|
||||
RideLookSettings(maxYaw = vehicle.runtime.resolveFloat(settings.lookYawLimit))
|
||||
|
||||
/**
|
||||
* Camera stands on one of the 6 cube sides and heads the way the body does. It only moves to the face the body
|
||||
* is really on, and only once the drawn body has turned to within [CAMERA_FACE_SWITCH_DEGREES] of it. Steps and
|
||||
* slopes change the face back and forth but the drawn body only leans partway, so the camera stays put
|
||||
*/
|
||||
override fun cameraBase(settings: ClimbSettings, state: ClimbState, vehicle: PokemonEntity, context: RideCameraContext): Quaternionf {
|
||||
val camera = context.data as? ClimbCamera ?: ClimbCamera().also { context.data = it }
|
||||
val face = state.attachmentNormal.get()
|
||||
val surface = (state.renderUp.get().takeIf { it.lengthSqr() > MIN_LENGTH_SQ } ?: face).normalize()
|
||||
val previous = camera.face
|
||||
if (previous == null || (previous != face && angleBetween(surface, face) <= CAMERA_FACE_SWITCH_DEGREES)) {
|
||||
camera.face = face
|
||||
}
|
||||
val up = camera.face!!
|
||||
val forward = headingOn(state, up) ?: return if (camera.started) Quaternionf(camera.spring.quat) else context.defaultBase()
|
||||
val target = RideCameraContext.frameOf(forward.toVector3f(), up.toVector3f())
|
||||
if (!camera.started) {
|
||||
camera.spring.quat.set(target)
|
||||
camera.started = true
|
||||
} else if (context.frameSeconds > 0f) {
|
||||
simpleSpringDamperQuat(camera.spring, target, CAMERA_HALFLIFE, context.frameSeconds)
|
||||
}
|
||||
return Quaternionf(camera.spring.quat)
|
||||
}
|
||||
|
||||
private fun angleBetween(a: Vec3, b: Vec3): Double = Math.toDegrees(acos(a.dot(b).coerceIn(-1.0, 1.0)))
|
||||
|
||||
/**
|
||||
* The body's heading seen from a surface with normal [up] instead of the face it's really on. It's tipped over the
|
||||
* edge between the two the shortest way, so going diagonally up a riser still reads as going diagonally along the
|
||||
* ceiling it came from. Flattening it straight onto [up] would leave only the sideways part. Null if nothing's left
|
||||
*/
|
||||
private fun headingOn(state: ClimbState, up: Vec3): Vec3? {
|
||||
val face = state.attachmentNormal.get()
|
||||
val heading = state.heading.get()
|
||||
val tipped = Vec3(Quaternionf().rotationTo(face.toVector3f().normalize(), up.toVector3f().normalize()).transform(heading.toVector3f()))
|
||||
return flatten(tipped, up)
|
||||
}
|
||||
|
||||
override fun firstPersonHandRoll(settings: ClimbSettings, state: ClimbState, vehicle: PokemonEntity, context: RideCameraContext): Float {
|
||||
return context.rideRollAroundView() * HAND_ROLL_SHARE
|
||||
}
|
||||
|
||||
override fun renderHalflife(settings: ClimbSettings, state: ClimbState, vehicle: PokemonEntity): Float = RENDER_HALFLIFE
|
||||
|
||||
// The model turns round the hitbox middle so on a wall its feet sink in or float off. Slide it along its up until the feet sit where the hitbox touches
|
||||
override fun renderOffset(settings: ClimbSettings, state: ClimbState, vehicle: PokemonEntity, orientation: Quaternionf): Vector3f {
|
||||
val up = orientation.transform(Vector3f(UP))
|
||||
// How far the hitbox reaches from its middle the way the feet point
|
||||
val support = (abs(up.x) + abs(up.z)) * vehicle.bbWidth * 0.5f + abs(up.y) * vehicle.bbHeight * 0.5f
|
||||
return up.mul(vehicle.bbHeight * 0.5f - support)
|
||||
}
|
||||
}
|
||||
|
||||
class ClimbSettings : RidingBehaviourSettings {
|
||||
override val key = ClimbBehaviour.KEY
|
||||
override val stats = mutableMapOf<RidingStat, IntRange>()
|
||||
|
||||
var canJump = "true".asExpression()
|
||||
private set
|
||||
|
||||
var canSprint = "true".asExpression()
|
||||
private set
|
||||
|
||||
// Degrees either side the rider can look while standing still before the body turns with them
|
||||
var lookYawLimit = "105.0f".asExpression()
|
||||
private set
|
||||
|
||||
// Top climbing speed in blocks per tick
|
||||
var speedExpr: Expression = "q.get_ride_stats('SPEED', 'LAND', 0.25, 0.1)".asExpression()
|
||||
private set
|
||||
|
||||
// Seconds from standing still to top speed
|
||||
var accelerationExpr: Expression =
|
||||
"q.get_ride_stats('ACCELERATION', 'LAND', 0.25, 1.0)".asExpression()
|
||||
private set
|
||||
|
||||
// Seconds of sprinting from full stamina
|
||||
var staminaExpr: Expression = "q.get_ride_stats('STAMINA', 'LAND', 30.0, 10.0)".asExpression()
|
||||
private set
|
||||
|
||||
// Top speed while sprinting as a multiple of normal top speed
|
||||
var sprintSpeedFactor: Expression = "1.5".asExpression()
|
||||
private set
|
||||
|
||||
//Between a one block jump and a six block jump
|
||||
var jumpExpr: Expression = "q.get_ride_stats('JUMP', 'LAND', 1.0, 0.38)".asExpression()
|
||||
private set
|
||||
|
||||
var handlingExpr: Expression = "q.get_ride_stats('SKILL', 'LAND', 180.0, 40.0)".asExpression()
|
||||
private set
|
||||
|
||||
var rideSounds: RideSoundSettingsList = RideSoundSettingsList()
|
||||
|
||||
override fun encode(buffer: RegistryFriendlyByteBuf) {
|
||||
buffer.writeRidingStats(stats)
|
||||
rideSounds.encode(buffer)
|
||||
buffer.writeExpression(speedExpr)
|
||||
buffer.writeExpression(accelerationExpr)
|
||||
buffer.writeExpression(staminaExpr)
|
||||
buffer.writeExpression(jumpExpr)
|
||||
buffer.writeExpression(handlingExpr)
|
||||
buffer.writeExpression(canJump)
|
||||
buffer.writeExpression(canSprint)
|
||||
buffer.writeExpression(lookYawLimit)
|
||||
buffer.writeExpression(sprintSpeedFactor)
|
||||
}
|
||||
|
||||
override fun decode(buffer: RegistryFriendlyByteBuf) {
|
||||
stats.putAll(buffer.readRidingStats())
|
||||
rideSounds = RideSoundSettingsList.decode(buffer)
|
||||
speedExpr = buffer.readExpression()
|
||||
accelerationExpr = buffer.readExpression()
|
||||
staminaExpr = buffer.readExpression()
|
||||
jumpExpr = buffer.readExpression()
|
||||
handlingExpr = buffer.readExpression()
|
||||
canJump = buffer.readExpression()
|
||||
canSprint = buffer.readExpression()
|
||||
lookYawLimit = buffer.readExpression()
|
||||
sprintSpeedFactor = buffer.readExpression()
|
||||
}
|
||||
}
|
||||
|
||||
class ClimbState : RidingBehaviourState() {
|
||||
var sprinting = ridingState(false, Side.CLIENT)
|
||||
// False after stamina runs dry until it refills enough to sprint again
|
||||
var sprintToggleable = ridingState(false, Side.CLIENT)
|
||||
var inAir = ridingState(false, Side.CLIENT)
|
||||
|
||||
// Climbing, all client only. The face the body is on, always one of the 6 axes
|
||||
var attachmentNormal = ridingState(Vec3(0.0, 1.0, 0.0), Side.CLIENT)
|
||||
var detachTicks = ridingState(0, Side.CLIENT)
|
||||
var jumpHeld = ridingState(false, Side.CLIENT)
|
||||
// Way W pushes, always along the face
|
||||
var heading = ridingState(Vec3.ZERO, Side.CLIENT)
|
||||
// Whether the body was on its face at the end of last tick
|
||||
var supported = ridingState(false, Side.CLIENT)
|
||||
// Surface normal the body is drawn with, and how far the drawn up has eased toward it
|
||||
var visualUp = ridingState(Vec3(0.0, 1.0, 0.0), Side.CLIENT)
|
||||
var renderUp = ridingState(Vec3.ZERO, Side.CLIENT)
|
||||
|
||||
override fun encode(buffer: FriendlyByteBuf) {
|
||||
super.encode(buffer)
|
||||
buffer.writeBoolean(sprinting.get())
|
||||
buffer.writeBoolean(inAir.get())
|
||||
}
|
||||
|
||||
override fun decode(buffer: FriendlyByteBuf) {
|
||||
super.decode(buffer)
|
||||
sprinting.set(buffer.readBoolean(), forced = true)
|
||||
inAir.set(buffer.readBoolean(), forced = true)
|
||||
}
|
||||
|
||||
override fun reset() {
|
||||
super.reset()
|
||||
sprinting.set(false, forced = true)
|
||||
sprintToggleable.set(false, forced = true)
|
||||
inAir.set(false, forced = true)
|
||||
attachmentNormal.set(Vec3(0.0, 1.0, 0.0), forced = true)
|
||||
detachTicks.set(0, forced = true)
|
||||
jumpHeld.set(false, forced = true)
|
||||
heading.set(Vec3.ZERO, forced = true)
|
||||
supported.set(false, forced = true)
|
||||
visualUp.set(Vec3(0.0, 1.0, 0.0), forced = true)
|
||||
renderUp.set(Vec3.ZERO, forced = true)
|
||||
}
|
||||
|
||||
override fun copy() = ClimbState().also {
|
||||
it.rideVelocity.set(this.rideVelocity.get(), forced = true)
|
||||
it.stamina.set(this.stamina.get(), forced = true)
|
||||
it.sprinting.set(this.sprinting.get(), forced = true)
|
||||
it.sprintToggleable.set(this.sprintToggleable.get(), forced = true)
|
||||
it.inAir.set(this.inAir.get(), forced = true)
|
||||
it.attachmentNormal.set(this.attachmentNormal.get(), forced = true)
|
||||
it.detachTicks.set(this.detachTicks.get(), forced = true)
|
||||
it.jumpHeld.set(this.jumpHeld.get(), forced = true)
|
||||
it.heading.set(this.heading.get(), forced = true)
|
||||
it.supported.set(this.supported.get(), forced = true)
|
||||
it.visualUp.set(this.visualUp.get(), forced = true)
|
||||
it.renderUp.set(this.renderUp.get(), forced = true)
|
||||
}
|
||||
|
||||
override fun shouldSync(previous: RidingBehaviourState): Boolean {
|
||||
if (previous !is ClimbState) return false
|
||||
if (previous.sprinting.get() != sprinting.get()) return true
|
||||
if (previous.inAir.get() != inAir.get()) return true
|
||||
return super.shouldSync(previous)
|
||||
}
|
||||
}
|
||||
|
||||
/** Climb camera smoothing kept in the camera context between frames */
|
||||
class ClimbCamera {
|
||||
var started = false
|
||||
// Cube side the camera stands on
|
||||
var face: Vec3? = null
|
||||
val spring = QuatSpring()
|
||||
}
|
||||
+12
-40
@@ -22,6 +22,7 @@ import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.api.riding.util.RideFrame
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
|
||||
@@ -44,7 +45,6 @@ import net.minecraft.core.Direction
|
||||
import net.minecraft.network.FriendlyByteBuf
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.util.Mth
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.ai.attributes.Attributes
|
||||
import net.minecraft.world.entity.player.Player
|
||||
@@ -267,12 +267,23 @@ class HorseBehaviour : RidingBehaviour<HorseSettings, HorseState> {
|
||||
}
|
||||
|
||||
|
||||
// This ride works along its yaw so its velocity gets turned into world space here
|
||||
override fun velocity(
|
||||
settings: HorseSettings,
|
||||
state: HorseState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
return RideFrame.yawToWorld(localVelocity(settings, state, vehicle, driver, input), vehicle.yRot)
|
||||
}
|
||||
|
||||
private fun localVelocity(
|
||||
settings: HorseSettings,
|
||||
state: HorseState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
state.rideVelocity.set(calculateRideSpaceVel(settings, state, vehicle, driver))
|
||||
return state.rideVelocity.get()
|
||||
@@ -398,37 +409,6 @@ class HorseBehaviour : RidingBehaviour<HorseSettings, HorseState> {
|
||||
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: HorseSettings,
|
||||
state: HorseState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: HorseSettings,
|
||||
state: HorseState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
//Smooth out mouse input.
|
||||
val smoothingSpeed = 4
|
||||
val xInput = mouseXSmoother.getNewDeltaValue(mouseX * 0.1, deltaTime * smoothingSpeed);
|
||||
val yInput = mouseYSmoother.getNewDeltaValue(mouseY * 0.1, deltaTime * smoothingSpeed);
|
||||
|
||||
//yaw, pitch, roll
|
||||
return Vec3(0.0, yInput, xInput)
|
||||
}
|
||||
|
||||
override fun canJump(
|
||||
settings: HorseSettings,
|
||||
state: HorseState,
|
||||
@@ -475,14 +455,6 @@ class HorseBehaviour : RidingBehaviour<HorseSettings, HorseState> {
|
||||
return if (state.sprinting.get()) 1.15f else 1.0f
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(
|
||||
settings: HorseSettings,
|
||||
state: HorseState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun inertia(
|
||||
settings: HorseSettings,
|
||||
state: HorseState,
|
||||
|
||||
+20
-39
@@ -12,7 +12,6 @@ import com.bedrockk.molang.Expression
|
||||
import com.bedrockk.molang.runtime.MoLangMath.lerp
|
||||
import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.cobblemon.mod.common.CobblemonRideSettings
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.molang.ObjectValue
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
|
||||
@@ -25,6 +24,7 @@ import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.api.riding.util.RideFrame
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
|
||||
@@ -45,7 +45,6 @@ import kotlin.math.sign
|
||||
import net.minecraft.core.Direction
|
||||
import net.minecraft.network.FriendlyByteBuf
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
@@ -98,7 +97,15 @@ class MinekartBehaviour : RidingBehaviour<MinekartSettings, MinekartState> {
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return driver.deltaMovement.length().toFloat()
|
||||
}
|
||||
|
||||
override fun driverTick(
|
||||
settings: MinekartSettings,
|
||||
state: MinekartState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
) {
|
||||
val boostMax = vehicle.runtime.resolveFloat(settings.boostLimit ?: globalMinekart.boostLimit!!)
|
||||
//TODO: should this be by how much turn has accumulated or simply time turning... or both?
|
||||
val boostPerSecond = 20.0f
|
||||
@@ -127,7 +134,6 @@ class MinekartBehaviour : RidingBehaviour<MinekartSettings, MinekartState> {
|
||||
}
|
||||
|
||||
inAirCheck(state, vehicle)
|
||||
return driver.deltaMovement.length().toFloat()
|
||||
}
|
||||
|
||||
fun inAirCheck(
|
||||
@@ -197,12 +203,23 @@ class MinekartBehaviour : RidingBehaviour<MinekartSettings, MinekartState> {
|
||||
|
||||
}
|
||||
|
||||
// This ride works along its yaw so its velocity gets turned into world space here
|
||||
override fun velocity(
|
||||
settings: MinekartSettings,
|
||||
state: MinekartState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
return RideFrame.yawToWorld(localVelocity(settings, state, vehicle, driver, input), vehicle.yRot)
|
||||
}
|
||||
|
||||
private fun localVelocity(
|
||||
settings: MinekartSettings,
|
||||
state: MinekartState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
state.rideVelocity.set(calculateRideSpaceVel(settings, state, vehicle, driver))
|
||||
return state.rideVelocity.get()
|
||||
@@ -308,34 +325,6 @@ class MinekartBehaviour : RidingBehaviour<MinekartSettings, MinekartState> {
|
||||
return newVelocity
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: MinekartSettings,
|
||||
state: MinekartState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: MinekartSettings,
|
||||
state: MinekartState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
if (driver !is OrientationControllable) return Vec3.ZERO
|
||||
|
||||
//Might need to add the smoothing here for default.
|
||||
return Vec3(0.0, mouseY, mouseX)
|
||||
}
|
||||
|
||||
override fun canJump(
|
||||
settings: MinekartSettings,
|
||||
state: MinekartState,
|
||||
@@ -387,14 +376,6 @@ class MinekartBehaviour : RidingBehaviour<MinekartSettings, MinekartState> {
|
||||
return fov
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(
|
||||
settings: MinekartSettings,
|
||||
state: MinekartState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun inertia(settings: MinekartSettings, state: MinekartState, vehicle: PokemonEntity): Double {
|
||||
return 1.0
|
||||
}
|
||||
|
||||
+20
-39
@@ -12,7 +12,6 @@ import com.bedrockk.molang.Expression
|
||||
import com.bedrockk.molang.runtime.MoLangMath.lerp
|
||||
import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.cobblemon.mod.common.CobblemonRideSettings
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.molang.ObjectValue
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
|
||||
@@ -25,6 +24,7 @@ import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.api.riding.util.RideFrame
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
|
||||
@@ -44,7 +44,6 @@ import kotlin.math.sign
|
||||
import net.minecraft.core.Direction
|
||||
import net.minecraft.network.FriendlyByteBuf
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
@@ -98,7 +97,15 @@ class VehicleBehaviour : RidingBehaviour<VehicleSettings, VehicleState> {
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
): Float {
|
||||
return driver.deltaMovement.length().toFloat()
|
||||
}
|
||||
|
||||
override fun driverTick(
|
||||
settings: VehicleSettings,
|
||||
state: VehicleState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player
|
||||
) {
|
||||
if (driver.isShiftKeyDown) {
|
||||
state.drifting.set(true)
|
||||
if(driver.zza != 0.0f) {
|
||||
@@ -112,7 +119,6 @@ class VehicleBehaviour : RidingBehaviour<VehicleSettings, VehicleState> {
|
||||
}
|
||||
|
||||
inAirCheck(state, vehicle)
|
||||
return driver.deltaMovement.length().toFloat()
|
||||
}
|
||||
|
||||
fun inAirCheck(
|
||||
@@ -172,12 +178,23 @@ class VehicleBehaviour : RidingBehaviour<VehicleSettings, VehicleState> {
|
||||
return Vec2(driver.xRot, vehicle.yRot + newMomentum.toFloat())
|
||||
}
|
||||
|
||||
// This ride works along its yaw so its velocity gets turned into world space here
|
||||
override fun velocity(
|
||||
settings: VehicleSettings,
|
||||
state: VehicleState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
return RideFrame.yawToWorld(localVelocity(settings, state, vehicle, driver, input), vehicle.yRot)
|
||||
}
|
||||
|
||||
private fun localVelocity(
|
||||
settings: VehicleSettings,
|
||||
state: VehicleState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
state.rideVelocity.set(calculateRideSpaceVel(settings, state, vehicle, driver))
|
||||
return state.rideVelocity.get()
|
||||
@@ -278,34 +295,6 @@ class VehicleBehaviour : RidingBehaviour<VehicleSettings, VehicleState> {
|
||||
return newVelocity
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: VehicleSettings,
|
||||
state: VehicleState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: VehicleSettings,
|
||||
state: VehicleState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
if (driver !is OrientationControllable) return Vec3.ZERO
|
||||
|
||||
//Might need to add the smoothing here for default.
|
||||
return Vec3(0.0, mouseY, mouseX)
|
||||
}
|
||||
|
||||
override fun canJump(
|
||||
settings: VehicleSettings,
|
||||
state: VehicleState,
|
||||
@@ -352,14 +341,6 @@ class VehicleBehaviour : RidingBehaviour<VehicleSettings, VehicleState> {
|
||||
return 1.0f
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(
|
||||
settings: VehicleSettings,
|
||||
state: VehicleState,
|
||||
vehicle: PokemonEntity
|
||||
): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun inertia(settings: VehicleSettings, state: VehicleState, vehicle: PokemonEntity): Double {
|
||||
return 1.0
|
||||
}
|
||||
|
||||
+12
-34
@@ -11,7 +11,6 @@ package com.cobblemon.mod.common.api.riding.behaviour.types.liquid
|
||||
import com.bedrockk.molang.Expression
|
||||
import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.cobblemon.mod.common.CobblemonRideSettings
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.molang.ObjectValue
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
|
||||
@@ -23,6 +22,7 @@ import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.api.riding.util.RideFrame
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
|
||||
@@ -40,7 +40,6 @@ import kotlin.math.min
|
||||
import net.minecraft.core.BlockPos
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.util.Mth
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
@@ -133,12 +132,23 @@ class BoatBehaviour : RidingBehaviour<BoatSettings, BoatState> {
|
||||
return Vec2(vehicle.xRot, vehicle.yRot + state.deltaRotation.get().toFloat())
|
||||
}
|
||||
|
||||
// This ride works along its yaw so its velocity gets turned into world space here
|
||||
override fun velocity(
|
||||
settings: BoatSettings,
|
||||
state: BoatState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
return RideFrame.yawToWorld(localVelocity(settings, state, vehicle, driver, input), vehicle.yRot)
|
||||
}
|
||||
|
||||
private fun localVelocity(
|
||||
settings: BoatSettings,
|
||||
state: BoatState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
applyStrafeRotation(vehicle, driver, settings, state)
|
||||
|
||||
@@ -259,34 +269,6 @@ class BoatBehaviour : RidingBehaviour<BoatSettings, BoatState> {
|
||||
vehicle.setYHeadRot(driver.yRot)
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: BoatSettings,
|
||||
state: BoatState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: BoatSettings,
|
||||
state: BoatState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
if (driver !is OrientationControllable) return Vec3.ZERO
|
||||
|
||||
//Might need to add the smoothing here for default.
|
||||
return Vec3(0.0, mouseY, mouseX)
|
||||
}
|
||||
|
||||
override fun canJump(
|
||||
settings: BoatSettings,
|
||||
state: BoatState,
|
||||
@@ -334,10 +316,6 @@ class BoatBehaviour : RidingBehaviour<BoatSettings, BoatState> {
|
||||
return if (state.isVehicleSprinting.get()) sprintFov else 1.0f
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(settings: BoatSettings, state: BoatState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun inertia(settings: BoatSettings, state: BoatState, vehicle: PokemonEntity): Double {
|
||||
return 0.5
|
||||
}
|
||||
|
||||
+12
-34
@@ -10,7 +10,6 @@ package com.cobblemon.mod.common.api.riding.behaviour.types.liquid
|
||||
|
||||
import com.bedrockk.molang.runtime.value.DoubleValue
|
||||
import com.cobblemon.mod.common.CobblemonRideSettings
|
||||
import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.molang.ObjectValue
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
|
||||
@@ -22,6 +21,7 @@ import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.api.riding.util.RideFrame
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.blockPositionsAsListRounded
|
||||
@@ -29,7 +29,6 @@ import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import com.cobblemon.mod.common.util.readRidingStats
|
||||
import com.cobblemon.mod.common.util.writeRidingStats
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf
|
||||
import net.minecraft.util.SmoothDouble
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.phys.Vec2
|
||||
@@ -96,12 +95,23 @@ class BurstBehaviour : RidingBehaviour<BurstSettings, BurstState> {
|
||||
return Vec2(driver.xRot * 0.5f, driver.yRot)
|
||||
}
|
||||
|
||||
// This ride works along its yaw so its velocity gets turned into world space here
|
||||
override fun velocity(
|
||||
settings: BurstSettings,
|
||||
state: BurstState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
return RideFrame.yawToWorld(localVelocity(settings, state, vehicle, driver, input), vehicle.yRot)
|
||||
}
|
||||
|
||||
private fun localVelocity(
|
||||
settings: BurstSettings,
|
||||
state: BurstState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: Vec3
|
||||
): Vec3 {
|
||||
val f = driver.xxa * 0.05f
|
||||
var g = driver.zza * 0.6f
|
||||
@@ -112,34 +122,6 @@ class BurstBehaviour : RidingBehaviour<BurstSettings, BurstState> {
|
||||
return Vec3(f.toDouble(), 0.0, g.toDouble())
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: BurstSettings,
|
||||
state: BurstState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
settings: BurstSettings,
|
||||
state: BurstState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
mouseY: Double,
|
||||
mouseX: Double,
|
||||
mouseYSmoother: SmoothDouble,
|
||||
mouseXSmoother: SmoothDouble,
|
||||
sensitivity: Double,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
if (driver !is OrientationControllable) return Vec3.ZERO
|
||||
|
||||
//Might need to add the smoothing here for default.
|
||||
return Vec3(0.0, mouseX, mouseY)
|
||||
}
|
||||
|
||||
override fun canJump(
|
||||
settings: BurstSettings,
|
||||
state: BurstState,
|
||||
@@ -186,10 +168,6 @@ class BurstBehaviour : RidingBehaviour<BurstSettings, BurstState> {
|
||||
return 1.0f
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(settings: BurstSettings, state: BurstState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun inertia(settings: BurstSettings, state: BurstState, vehicle: PokemonEntity): Double {
|
||||
return 0.5
|
||||
}
|
||||
|
||||
+22
-13
@@ -16,6 +16,7 @@ import com.cobblemon.mod.common.OrientationControllable
|
||||
import com.cobblemon.mod.common.api.molang.ObjectValue
|
||||
import com.cobblemon.mod.common.api.orientation.OrientationController
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RideSteerInput
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviour
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourSettings
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.RidingBehaviourState
|
||||
@@ -54,6 +55,8 @@ import org.joml.Vector3f
|
||||
|
||||
class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
|
||||
companion object {
|
||||
// The correction forces were tuned as degrees per tenth of a second
|
||||
private const val CORRECTION_FORCE_TO_DEGREES_PER_SECOND = 10.0
|
||||
val KEY = cobblemonResource("liquid/dolphin")
|
||||
}
|
||||
|
||||
@@ -201,7 +204,7 @@ class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
|
||||
}
|
||||
|
||||
state.lastVelocity.set(prevVel)
|
||||
return state.lastVelocity.get().yRot(vehicle.yRot.toRadians())
|
||||
return state.lastVelocity.get()
|
||||
} else {
|
||||
if(state.hasBreached.get()) {
|
||||
state.clearMouseSmoothers.set(true)
|
||||
@@ -238,18 +241,17 @@ class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
|
||||
val worldVelVec = localVelVec.mul(orientation).toVec3d()
|
||||
state.lastVelocity.set(worldVelVec) // Set last velocity to be used during breaching
|
||||
|
||||
// Unrotate preemptively as this vector gets rotated later down the line in MC logic.
|
||||
return worldVelVec.yRot(vehicle.yRot.toRadians())
|
||||
return worldVelVec
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
private fun rotateOverTime(
|
||||
settings: DolphinSettings,
|
||||
state: DolphinState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
if (vehicle !is OrientationControllable) return Vec3.ZERO
|
||||
) {
|
||||
if (vehicle !is OrientationControllable) return
|
||||
val controller = (vehicle as OrientationControllable).orientationController
|
||||
|
||||
val currSpeed = vehicle.deltaMovement.length()
|
||||
@@ -267,8 +269,8 @@ class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
|
||||
// Correct orientation when at low speeds
|
||||
correctOrientation(settings, state, vehicle, controller, driver, deltaTime)
|
||||
|
||||
//yaw, pitch, roll
|
||||
return Vec3(0.0, state.currPitchCorrectionForce.get(), state.currRollCorrectionForce.get())
|
||||
val correction = deltaTime * CORRECTION_FORCE_TO_DEGREES_PER_SECOND
|
||||
controller.rotate(0f, (state.currPitchCorrectionForce.get() * correction).toFloat(), (state.currRollCorrectionForce.get() * correction).toFloat())
|
||||
}
|
||||
|
||||
private fun correctOrientation(
|
||||
@@ -354,7 +356,18 @@ class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
|
||||
}
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
override fun steer(
|
||||
settings: DolphinSettings,
|
||||
state: DolphinState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: RideSteerInput
|
||||
) {
|
||||
input.rotate(mouseRotation(settings, state, vehicle, driver, input.mousePitch, input.mouseYaw, input.mouseYSmoother, input.mouseXSmoother, input.sensitivity, input.deltaTime))
|
||||
rotateOverTime(settings, state, vehicle, driver, input.deltaTime)
|
||||
}
|
||||
|
||||
private fun mouseRotation(
|
||||
settings: DolphinSettings,
|
||||
state: DolphinState,
|
||||
vehicle: PokemonEntity,
|
||||
@@ -487,10 +500,6 @@ class DolphinBehaviour : RidingBehaviour<DolphinSettings, DolphinState> {
|
||||
return if (state.boosting.get()) 1.2f else 1.0f
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun inertia(settings: DolphinSettings, state: DolphinState, vehicle: PokemonEntity): Double {
|
||||
return if (!vehicle.isInWater && !vehicle.isUnderWater) 1.0 else 0.1
|
||||
}
|
||||
|
||||
+21
-23
@@ -17,14 +17,16 @@ import com.cobblemon.mod.common.api.molang.ObjectValue
|
||||
import com.cobblemon.mod.common.api.orientation.OrientationController
|
||||
import com.cobblemon.mod.common.api.riding.RidingStyle
|
||||
import com.cobblemon.mod.common.api.riding.behaviour.*
|
||||
import com.cobblemon.mod.common.api.riding.camera.RideLookInput
|
||||
import com.cobblemon.mod.common.api.riding.camera.RideLookTake
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseOption
|
||||
import com.cobblemon.mod.common.api.riding.posing.PoseProvider
|
||||
import com.cobblemon.mod.common.api.riding.sound.RideSoundSettingsList
|
||||
import com.cobblemon.mod.common.api.riding.stats.RidingStat
|
||||
import com.cobblemon.mod.common.api.riding.util.RideFrame
|
||||
import com.cobblemon.mod.common.entity.PoseType
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import com.cobblemon.mod.common.util.math.geometry.toRadians
|
||||
import com.cobblemon.mod.common.util.readNullableExpression
|
||||
import com.cobblemon.mod.common.util.readRidingStats
|
||||
import com.cobblemon.mod.common.util.resolveBoolean
|
||||
@@ -254,29 +256,17 @@ class SubmarineBehaviour : RidingBehaviour<SubmarineSettings, SubmarineState> {
|
||||
*********************************************/
|
||||
// If the driver and vehicles eyes are out of the water but the vehicle is still in it then move only horizontally or downwards as you have surfaced
|
||||
if (state.onSurface.get()) {
|
||||
val worldVelVec = Vec3(currVel.x, min(0.0, currVel.y), currVel.z)
|
||||
return worldVelVec
|
||||
return RideFrame.yawToWorld(Vec3(currVel.x, min(0.0, currVel.y), currVel.z), vehicle.yRot)
|
||||
} else {
|
||||
val vertVec = Vec3(0.0, currVel.y, 0.0)
|
||||
val horzVec = Vec3(currVel.x, 0.0, 0.0)
|
||||
val horzVec = RideFrame.yawToWorld(Vec3(currVel.x, 0.0, 0.0), vehicle.yRot)
|
||||
val localZVelVec = Vector3f(0.0f, 0.0f, currVel.z.toFloat() * -1.0f) // Flip the z axis to make this left handed
|
||||
// Unrotate preemptively as this vector gets rotated later down the line in MC logic.
|
||||
val worldVelVec = localZVelVec.mul(orientation).toVec3d().yRot(vehicle.yRot.toRadians())
|
||||
val worldVelVec = localZVelVec.mul(orientation).toVec3d()
|
||||
// Add back the horizontal and vertical components.
|
||||
return worldVelVec.add(vertVec).add(horzVec)
|
||||
}
|
||||
}
|
||||
|
||||
override fun angRollVel(
|
||||
settings: SubmarineSettings,
|
||||
state: SubmarineState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
deltaTime: Double
|
||||
): Vec3 {
|
||||
return Vec3.ZERO
|
||||
}
|
||||
|
||||
override fun applyRenderRotation(
|
||||
settings: SubmarineSettings,
|
||||
state: SubmarineState,
|
||||
@@ -323,7 +313,17 @@ class SubmarineBehaviour : RidingBehaviour<SubmarineSettings, SubmarineState> {
|
||||
|
||||
}
|
||||
|
||||
override fun rotationOnMouseXY(
|
||||
override fun steer(
|
||||
settings: SubmarineSettings,
|
||||
state: SubmarineState,
|
||||
vehicle: PokemonEntity,
|
||||
driver: Player,
|
||||
input: RideSteerInput
|
||||
) {
|
||||
input.rotate(mouseRotation(settings, state, vehicle, driver, input.mousePitch, input.mouseYaw, input.mouseYSmoother, input.mouseXSmoother, input.sensitivity, input.deltaTime))
|
||||
}
|
||||
|
||||
private fun mouseRotation(
|
||||
settings: SubmarineSettings,
|
||||
state: SubmarineState,
|
||||
vehicle: PokemonEntity,
|
||||
@@ -432,10 +432,6 @@ class SubmarineBehaviour : RidingBehaviour<SubmarineSettings, SubmarineState> {
|
||||
return 1.0f
|
||||
}
|
||||
|
||||
override fun useAngVelSmoothing(settings: SubmarineSettings, state: SubmarineState, vehicle: PokemonEntity): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun inertia(settings: SubmarineSettings, state: SubmarineState, vehicle: PokemonEntity): Double {
|
||||
return if (!vehicle.isUnderWater) 1.0 else 0.1
|
||||
}
|
||||
@@ -452,8 +448,10 @@ class SubmarineBehaviour : RidingBehaviour<SubmarineSettings, SubmarineState> {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun mouseModifiesDriverRotation(settings: SubmarineSettings, state: SubmarineState, vehicle: PokemonEntity): Pair<Boolean, Boolean> {
|
||||
return Pair(false, state.onSurface.get())
|
||||
// Surfaced the mouse pitch only moves the look so you can look around without nosing the sub under
|
||||
override fun consumeLook(settings: SubmarineSettings, state: SubmarineState, vehicle: PokemonEntity, input: RideLookInput): RideLookTake {
|
||||
if (!state.onSurface.get()) return RideLookTake.all(input)
|
||||
return RideLookTake(input.yawDelta, 0f, recenterYaw = true, recenterPitch = false)
|
||||
}
|
||||
|
||||
override fun shouldRotatePokemonHead(
|
||||
|
||||
+95
@@ -0,0 +1,95 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.camera
|
||||
|
||||
import com.cobblemon.mod.common.api.orientation.OrientationController.Companion.FORWARDS
|
||||
import com.cobblemon.mod.common.api.orientation.OrientationController.Companion.UP
|
||||
import net.minecraft.util.Mth
|
||||
import org.joml.Matrix3f
|
||||
import org.joml.Quaternionf
|
||||
import org.joml.Vector3f
|
||||
import kotlin.math.atan2
|
||||
|
||||
/**
|
||||
* What a ride gets to build its camera base from each frame.
|
||||
* One lives per ride on the client so [data] can keep a ride's own camera state between frames.
|
||||
*/
|
||||
class RideCameraContext {
|
||||
companion object {
|
||||
// Ride up this close to the view direction has no readable roll
|
||||
private const val MIN_FLAT_LENGTH_SQ = 1.0E-6f
|
||||
|
||||
/** Rotation whose forward is [forward] and up is [up]. Both unit length and perpendicular */
|
||||
@JvmStatic
|
||||
fun frameOf(forward: Vector3f, up: Vector3f): Quaternionf {
|
||||
val right = Vector3f(forward).cross(up)
|
||||
return Quaternionf().setFromNormalized(Matrix3f(right, up, Vector3f(forward).negate()))
|
||||
}
|
||||
}
|
||||
|
||||
/** Ride orientation exactly as the driver sets it */
|
||||
val rawOrientation = Quaternionf()
|
||||
/** Spring smoothed ride orientation the model and seats are drawn with */
|
||||
val renderOrientation = Quaternionf()
|
||||
/** True when the local player is the one steering */
|
||||
var isDriving = false
|
||||
private set
|
||||
/** Base the camera used last frame, null on the first frame of a ride */
|
||||
var previousBase: Quaternionf? = null
|
||||
private set
|
||||
/** Seconds since the last frame, 0 while paused */
|
||||
var frameSeconds = 0f
|
||||
private set
|
||||
var partialTicks = 0f
|
||||
private set
|
||||
/** Free slot for a ride to keep its own camera state in. Cleared when the ride changes */
|
||||
var data: Any? = null
|
||||
/** Final camera view this frame, base with the look on top */
|
||||
val view = Quaternionf()
|
||||
|
||||
/** Drivers hang straight off the ride. Passengers get the smoothed one since raw packets make it jerky */
|
||||
fun defaultBase(): Quaternionf = Quaternionf(if (isDriving) rawOrientation else renderOrientation)
|
||||
|
||||
internal fun update(raw: Quaternionf, render: Quaternionf, isDriving: Boolean, frameSeconds: Float, partialTicks: Float) {
|
||||
rawOrientation.set(raw)
|
||||
renderOrientation.set(render)
|
||||
this.isDriving = isDriving
|
||||
this.frameSeconds = frameSeconds
|
||||
this.partialTicks = partialTicks
|
||||
}
|
||||
|
||||
/** Degrees the ride's model is rolled from the camera around the view direction */
|
||||
fun rideRollAroundView(): Float {
|
||||
val forward = FORWARDS.rotate(view, Vector3f())
|
||||
val cameraUp = UP.rotate(view, Vector3f())
|
||||
val rideUp = UP.rotate(renderOrientation, Vector3f())
|
||||
rideUp.sub(Vector3f(forward).mul(rideUp.dot(forward)))
|
||||
if (rideUp.lengthSquared() < MIN_FLAT_LENGTH_SQ) return 0f
|
||||
return atan2(Vector3f(cameraUp).cross(rideUp).dot(forward), cameraUp.dot(rideUp)) * Mth.RAD_TO_DEG
|
||||
}
|
||||
|
||||
internal fun updateView(view: Quaternionf) {
|
||||
this.view.set(view)
|
||||
}
|
||||
|
||||
internal fun finishFrame(base: Quaternionf) {
|
||||
previousBase = (previousBase ?: Quaternionf()).set(base)
|
||||
}
|
||||
|
||||
internal fun reset() {
|
||||
view.identity()
|
||||
rawOrientation.identity()
|
||||
renderOrientation.identity()
|
||||
isDriving = false
|
||||
previousBase = null
|
||||
frameSeconds = 0f
|
||||
partialTicks = 0f
|
||||
data = null
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.camera
|
||||
|
||||
/**
|
||||
* One frame of mouse look in degrees, before the ride takes its share.
|
||||
* Angles are relative to the camera base.
|
||||
*/
|
||||
data class RideLookInput(
|
||||
/** Degrees the mouse moved the look sideways this frame */
|
||||
val yawDelta: Float,
|
||||
/** Degrees the mouse moved the look up or down this frame */
|
||||
val pitchDelta: Float,
|
||||
/** Look yaw before this frame's movement */
|
||||
val yaw: Float,
|
||||
/** Look pitch before this frame's movement */
|
||||
val pitch: Float
|
||||
)
|
||||
@@ -0,0 +1,32 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.camera
|
||||
|
||||
/**
|
||||
* How far a rider can look around the camera base and how much of the base's turning the look follows.
|
||||
*/
|
||||
data class RideLookSettings(
|
||||
/** Degrees the look can pitch either side of the camera base */
|
||||
val maxPitch: Float = DEFAULT_MAX_PITCH,
|
||||
/** Degrees the look can yaw either side of the camera base */
|
||||
val maxYaw: Float = DEFAULT_MAX_YAW,
|
||||
/** 0 to 1 share of the base's turning the look follows. 1 turns with the base and 0 holds its direction in the world */
|
||||
val carry: Float = FULL_CARRY
|
||||
) {
|
||||
companion object {
|
||||
// Just short of straight up or down so yaw never goes degenerate
|
||||
const val DEFAULT_MAX_PITCH = 89f
|
||||
// A bit past side on so you can look over your shoulder. Raise to let riders look further back
|
||||
const val DEFAULT_MAX_YAW = 105f
|
||||
const val FULL_CARRY = 1f
|
||||
|
||||
@JvmField
|
||||
val DEFAULT = RideLookSettings()
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.camera
|
||||
|
||||
/**
|
||||
* The part of a frame's mouse look a ride takes to steer with, in degrees.
|
||||
* Whatever isn't taken moves the rider's look instead.
|
||||
*/
|
||||
data class RideLookTake(
|
||||
val yaw: Float,
|
||||
val pitch: Float,
|
||||
/** Ease the look back to centre on this axis */
|
||||
val recenterYaw: Boolean,
|
||||
val recenterPitch: Boolean
|
||||
) {
|
||||
companion object {
|
||||
/** Ride takes nothing and the look stays where it's put */
|
||||
@JvmField
|
||||
val NONE = RideLookTake(0f, 0f, recenterYaw = false, recenterPitch = false)
|
||||
|
||||
/** Ride steers with all of it and the look drifts back to centre. How rolling rides have always worked */
|
||||
@JvmStatic
|
||||
fun all(input: RideLookInput) = RideLookTake(input.yawDelta, input.pitchDelta, recenterYaw = true, recenterPitch = true)
|
||||
}
|
||||
}
|
||||
+23
@@ -9,8 +9,12 @@
|
||||
package com.cobblemon.mod.common.api.riding.util
|
||||
|
||||
import net.minecraft.core.BlockPos
|
||||
import net.minecraft.world.entity.Entity
|
||||
import net.minecraft.world.level.BlockGetter
|
||||
import net.minecraft.world.phys.AABB
|
||||
import net.minecraft.world.phys.shapes.BooleanOp
|
||||
import net.minecraft.world.phys.shapes.Shapes
|
||||
import net.minecraft.world.phys.shapes.VoxelShape
|
||||
import kotlin.math.floor
|
||||
|
||||
/**
|
||||
@@ -60,3 +64,22 @@ fun collectPrimitivesFromBlocks(
|
||||
|
||||
return primitives
|
||||
}
|
||||
|
||||
/**
|
||||
* Real collision boxes in [searchBox] as [PrimitiveShape.BOX] primitives, so slabs, stairs and fences
|
||||
* keep their actual shape. Merged first so a flat wall comes out as one box with no seams to dip the field
|
||||
*/
|
||||
fun collectCollisionPrimitives(entity: Entity, searchBox: AABB): List<FieldPrimitive> {
|
||||
var merged: VoxelShape = Shapes.empty()
|
||||
for (shape in entity.level().getBlockCollisions(entity, searchBox)) {
|
||||
merged = Shapes.joinUnoptimized(merged, shape, BooleanOp.OR)
|
||||
}
|
||||
return merged.optimize().toAabbs().map {
|
||||
val center = it.center
|
||||
FieldPrimitive(
|
||||
shape = PrimitiveShape.BOX,
|
||||
centerX = center.x.toFloat(), centerY = center.y.toFloat(), centerZ = center.z.toFloat(),
|
||||
halfWidth = (it.xsize * 0.5).toFloat(), halfHeight = (it.ysize * 0.5).toFloat(), halfDepth = (it.zsize * 0.5).toFloat()
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.api.riding.util
|
||||
|
||||
import com.cobblemon.mod.common.util.math.geometry.toRadians
|
||||
import net.minecraft.util.Mth
|
||||
import net.minecraft.world.phys.Vec3
|
||||
|
||||
/**
|
||||
* Turns ride velocities between world space and a ride's yaw local space,
|
||||
* where x is strafe, y is up and z is forward along the ride's yaw.
|
||||
*/
|
||||
object RideFrame {
|
||||
/** Yaw local to world. Same maths PokemonEntity.travel always used so rides come out identical. */
|
||||
@JvmStatic
|
||||
fun yawToWorld(local: Vec3, yawDegrees: Float): Vec3 {
|
||||
val sin = Mth.sin(yawDegrees.toRadians()).toDouble()
|
||||
val cos = Mth.cos(yawDegrees.toRadians()).toDouble()
|
||||
return Vec3(local.x * cos - local.z * sin, local.y, local.z * cos + local.x * sin)
|
||||
}
|
||||
|
||||
/** World to yaw local. Exact inverse of [yawToWorld]. */
|
||||
@JvmStatic
|
||||
fun worldToYaw(world: Vec3, yawDegrees: Float): Vec3 {
|
||||
val sin = Mth.sin(yawDegrees.toRadians()).toDouble()
|
||||
val cos = Mth.cos(yawDegrees.toRadians()).toDouble()
|
||||
return Vec3(world.x * cos + world.z * sin, world.y, world.z * cos - world.x * sin)
|
||||
}
|
||||
}
|
||||
@@ -10,6 +10,8 @@ package com.cobblemon.mod.common.api.spawning
|
||||
|
||||
import com.cobblemon.mod.common.api.spawning.TimeRange.Companion.timeRanges
|
||||
import com.cobblemon.mod.common.api.spawning.condition.SpawningCondition
|
||||
import com.cobblemon.mod.common.util.lang
|
||||
import net.minecraft.network.chat.MutableComponent
|
||||
import com.cobblemon.mod.common.util.adapters.IntRangesAdapter
|
||||
|
||||
/**
|
||||
@@ -49,4 +51,25 @@ class TimeRange : IntRanges {
|
||||
|
||||
constructor() : super()
|
||||
constructor(vararg ranges: IntRange) : super(*ranges)
|
||||
|
||||
fun displayName(): MutableComponent? {
|
||||
val key = timeRanges.entries.firstOrNull { entry -> this == entry.value }?.key ?: return null
|
||||
return lang("ui.time_range.$key")
|
||||
}
|
||||
|
||||
override fun equals(other: Any?): Boolean {
|
||||
if (this === other) return true
|
||||
if (other !is TimeRange) return false
|
||||
|
||||
if (other.ranges.size != this.ranges.size) return false
|
||||
other.ranges.forEachIndexed { index, otherRange ->
|
||||
if (this.ranges[index] != otherRange) return false
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
override fun hashCode(): Int {
|
||||
return ranges.hashCode()
|
||||
}
|
||||
}
|
||||
+2
-2
@@ -42,8 +42,8 @@ abstract class AreaTypeSpawningCondition<T : AreaSpawnablePosition> : SpawningCo
|
||||
override fun copyFrom(other: SpawningCondition<*>, merger: Merger) {
|
||||
super.copyFrom(other, merger)
|
||||
if (other is AreaTypeSpawningCondition) {
|
||||
merger.mergeSingle(minHeight, other.minHeight)
|
||||
merger.mergeSingle(maxHeight, other.maxHeight)
|
||||
minHeight = merger.mergeSingle(minHeight, other.minHeight)
|
||||
maxHeight = merger.mergeSingle(maxHeight, other.maxHeight)
|
||||
neededNearbyBlocks = merger.merge(neededNearbyBlocks, other.neededNearbyBlocks)?.toMutableList()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
|
||||
package com.cobblemon.mod.common.api.spawning.condition
|
||||
|
||||
import com.cobblemon.mod.common.util.lang
|
||||
import net.minecraft.network.chat.MutableComponent
|
||||
import net.minecraft.world.level.Level
|
||||
|
||||
/**
|
||||
@@ -42,4 +44,7 @@ enum class MoonPhase {
|
||||
fun ofWorld(world: Level): MoonPhase = VALUES[world.moonPhase]
|
||||
}
|
||||
|
||||
fun displayName(): MutableComponent {
|
||||
return lang("ui.moon_phase.${this.name.lowercase()}")
|
||||
}
|
||||
}
|
||||
+1
-1
@@ -46,7 +46,7 @@ abstract class SubmergedTypeSpawningCondition<T : SubmergedSpawnablePosition> :
|
||||
super.copyFrom(other, merger)
|
||||
if (other is SubmergedTypeSpawningCondition) {
|
||||
minDepth = merger.mergeSingle(minDepth, other.minDepth)
|
||||
maxDepth = merger.mergeSingle(minDepth, other.minDepth)
|
||||
maxDepth = merger.mergeSingle(maxDepth, other.maxDepth)
|
||||
fluidIsSource = merger.mergeSingle(fluidIsSource, other.fluidIsSource)
|
||||
fluid = merger.mergeSingle(fluid, other.fluid)
|
||||
}
|
||||
|
||||
+1
-1
@@ -39,7 +39,7 @@ abstract class SurfaceTypeSpawningCondition<T : SurfaceSpawnablePosition> : Area
|
||||
super.copyFrom(other, merger)
|
||||
if (other is SurfaceTypeSpawningCondition) {
|
||||
minDepth = merger.mergeSingle(minDepth, other.minDepth)
|
||||
maxDepth = merger.mergeSingle(minDepth, other.minDepth)
|
||||
maxDepth = merger.mergeSingle(maxDepth, other.maxDepth)
|
||||
fluid = merger.mergeSingle(fluid, other.fluid)
|
||||
}
|
||||
}
|
||||
|
||||
+2
-1
@@ -22,6 +22,7 @@ import com.cobblemon.mod.common.api.spawning.position.SpawnablePosition
|
||||
import com.cobblemon.mod.common.api.types.ElementalTypes
|
||||
import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.entity.pokemon.ai.sensors.AlphaLevelMatchingSensor
|
||||
import com.cobblemon.mod.common.util.asIdentifierDefaultingNamespace
|
||||
import net.minecraft.server.level.ServerPlayer
|
||||
import net.minecraft.world.entity.Entity
|
||||
|
||||
@@ -76,7 +77,7 @@ open class SpawnBaitInfluence(val effects: List<SpawnBait.Effect>, val onUsed: (
|
||||
?: return super.affectWeight(detail, spawnablePosition, weight)
|
||||
|
||||
val detailSpecies = pokemonDetail.pokemon.species
|
||||
?.let { PokemonSpecies.getByName(it) }
|
||||
?.let { PokemonSpecies.getByIdentifier(it.asIdentifierDefaultingNamespace()) }
|
||||
?: return super.affectWeight(detail, spawnablePosition, weight)
|
||||
|
||||
val formData = detailSpecies.getForm(pokemonDetail.pokemon.aspects)
|
||||
|
||||
@@ -27,6 +27,7 @@ import com.cobblemon.mod.common.entity.pokemon.PokemonEntity
|
||||
import com.cobblemon.mod.common.util.isBoxLoaded
|
||||
import com.cobblemon.mod.common.util.removeIf
|
||||
import com.cobblemon.mod.common.util.squeezeWithinBounds
|
||||
import com.cobblemon.mod.common.util.toBlockPos
|
||||
import com.cobblemon.mod.common.util.toVec3f
|
||||
import com.cobblemon.mod.common.util.weightedSelection
|
||||
import kotlin.math.max
|
||||
@@ -190,74 +191,61 @@ interface Spawner {
|
||||
}
|
||||
|
||||
fun isValidStartPoint(world: Level, chunk: ChunkAccess, startPos: BlockPos.MutableBlockPos): Boolean {
|
||||
val y = startPos.y
|
||||
if (!world.isLoaded(startPos) || !world.isLoaded(startPos.setY(y + 1))) {
|
||||
val abovePos = startPos.above()
|
||||
if (!world.isLoaded(startPos) || !world.isLoaded(abovePos)) {
|
||||
return false
|
||||
}
|
||||
val mid = chunk.getBlockState(startPos)
|
||||
val above = chunk.getBlockState(abovePos)
|
||||
|
||||
val mid = chunk.getBlockState(startPos.setY(y))
|
||||
val above = chunk.getBlockState(startPos.setY(y + 1))
|
||||
|
||||
// Above must be non-solid
|
||||
if (!above.isPathfindable(PathComputationType.AIR)) {
|
||||
return false
|
||||
}
|
||||
|
||||
// Position must be non-air
|
||||
if (mid.isAir) {
|
||||
return false
|
||||
}
|
||||
|
||||
return true
|
||||
return above.isPathfindable(PathComputationType.AIR) && mid.isAir
|
||||
}
|
||||
|
||||
fun constrainArea(area: SpawningZoneInput): SpawningZoneInput? {
|
||||
val basePos = BlockPos.MutableBlockPos(area.baseX, area.baseY, area.baseZ)
|
||||
val originalY = area.baseY
|
||||
|
||||
val (chunkX, chunkZ) = Pair(SectionPos.blockToSectionCoord(area.baseX), SectionPos.blockToSectionCoord(area.baseZ))
|
||||
val world = area.world
|
||||
val centerPos = area.getCenter().toBlockPos()
|
||||
|
||||
val (centerChunkX, centerChunkZ) = Pair(SectionPos.blockToSectionCoord(centerPos.x), SectionPos.blockToSectionCoord(centerPos.z))
|
||||
// if the chunk isn't loaded, we don't want to go further & we don't want the getChunk function below to load/create the chunk.
|
||||
if (!area.world.areEntitiesLoaded(ChunkPos.asLong(chunkX, chunkZ))) return null
|
||||
if (!world.areEntitiesLoaded(ChunkPos.asLong(centerChunkX, centerChunkZ))) return null
|
||||
|
||||
val chunk = area.world.getChunk(chunkX, chunkZ, ChunkStatus.FULL) ?: return null
|
||||
val chunk = world.getChunk(centerChunkX, centerChunkZ, ChunkStatus.FULL) ?: return null
|
||||
|
||||
var valid = isValidStartPoint(area.world, chunk, basePos)
|
||||
val probePos = centerPos.mutable()
|
||||
var validY = if (isValidStartPoint(world, chunk, probePos)) centerPos.y else null
|
||||
|
||||
if (!valid) {
|
||||
var offset = 1
|
||||
do {
|
||||
if (isValidStartPoint(area.world, chunk, basePos.setY(originalY + offset))) {
|
||||
valid = true
|
||||
basePos.y = originalY + offset
|
||||
if (validY == null) {
|
||||
for (offset in 1..Cobblemon.config.maxVerticalCorrectionBlocks) {
|
||||
if (isValidStartPoint(world, chunk, probePos.set(centerPos.x, centerPos.y + offset, centerPos.z))) {
|
||||
validY = centerPos.y + offset
|
||||
break
|
||||
} else if (isValidStartPoint(area.world, chunk, basePos.setY(originalY - offset))) {
|
||||
valid = true
|
||||
basePos.y = originalY - offset
|
||||
} else if (isValidStartPoint(world, chunk, probePos.set(centerPos.x, centerPos.y - offset, centerPos.z))) {
|
||||
validY = centerPos.y - offset
|
||||
break
|
||||
}
|
||||
offset++
|
||||
} while (offset <= Cobblemon.config.maxVerticalCorrectionBlocks)
|
||||
}
|
||||
|
||||
if (valid) {
|
||||
val min = area.world.squeezeWithinBounds(basePos)
|
||||
val max = area.world.squeezeWithinBounds(basePos.move(area.length, area.height, area.width))
|
||||
if (area.world.isLoaded(min) && area.world.isLoaded(max) &&
|
||||
min.x < max.x && min.y < max.y && min.z < max.z
|
||||
) {
|
||||
return SpawningZoneInput(
|
||||
cause = area.cause,
|
||||
world = area.world,
|
||||
baseX = min.x,
|
||||
baseY = min.y,
|
||||
baseZ = min.z,
|
||||
length = max.x - min.x,
|
||||
height = max.y - min.y,
|
||||
width = max.z - min.z
|
||||
)
|
||||
}
|
||||
}
|
||||
val targetY = validY ?: return null
|
||||
val newBaseY = (targetY - (area.height / 2)).coerceIn(world.minBuildHeight, world.maxBuildHeight)
|
||||
val minPos = world.squeezeWithinBounds(BlockPos(area.baseX, newBaseY, area.baseZ))
|
||||
val maxPos = world.squeezeWithinBounds(BlockPos(area.baseX + area.length, newBaseY + area.height, area.baseZ + area.width))
|
||||
|
||||
val finalBox = AABB(
|
||||
minPos.x.toDouble(), minPos.y.toDouble(), minPos.z.toDouble(),
|
||||
maxPos.x.toDouble(), maxPos.y.toDouble(), maxPos.z.toDouble()
|
||||
)
|
||||
if (minPos.x < maxPos.x && minPos.y < maxPos.y && minPos.z < maxPos.z && world.isBoxLoaded(finalBox)) {
|
||||
return SpawningZoneInput(
|
||||
cause = area.cause,
|
||||
world = world,
|
||||
baseX = minPos.x,
|
||||
baseY = minPos.y,
|
||||
baseZ = minPos.z,
|
||||
length = maxPos.x - minPos.x,
|
||||
height = maxPos.y - minPos.y,
|
||||
width = maxPos.z - minPos.z
|
||||
)
|
||||
}
|
||||
|
||||
return null
|
||||
}
|
||||
|
||||
@@ -120,7 +120,7 @@ object CobblemonItemTags {
|
||||
@JvmField val DESTINY_KNOT = create("held/destiny_knot")
|
||||
@JvmField val EVERSTONE = create("held/everstone")
|
||||
@JvmField val EXPERIENCE_SHARE = create("held/experience_share")
|
||||
@JvmField val IS_FRIENDSHIP_BOOSTER = create("is_friendship_booster")
|
||||
@JvmField val IS_FRIENDSHIP_BOOSTER = create("held/is_friendship_booster")
|
||||
@JvmField val ANY_HELD_ITEM = create("held/is_held_item")
|
||||
@JvmField val BLACKLISTED_ITEMS_TO_HOLD = create("held/blacklisted_items_to_hold")
|
||||
@JvmField val WHITELISTED_ITEMS_TO_HOLD = create("held/whitelisted_items_to_hold")
|
||||
|
||||
@@ -34,6 +34,7 @@ class ElementalType(
|
||||
val resourceLocation: ResourceLocation = ResourceLocation.fromNamespaceAndPath(Cobblemon.MODID, "ui/types.png"),
|
||||
val showdownId: String = ShowdownIdentifiable.REGEX.replace(name.lowercase(), ""),
|
||||
val typeGem: ResourceLocation = ResourceLocation.fromNamespaceAndPath(Cobblemon.MODID, showdownId + "_gem"),
|
||||
val order: Int = 1000
|
||||
) : ShowdownIdentifiable {
|
||||
|
||||
override fun showdownId(): String {
|
||||
|
||||
@@ -25,7 +25,8 @@ object ElementalTypes {
|
||||
hue = 0xE8E8DA,
|
||||
textureXMultiplier = 0,
|
||||
primaryColor = 0x8FA689,
|
||||
secondaryColor = 0xFFFBE2
|
||||
secondaryColor = 0xFFFBE2,
|
||||
order = 0
|
||||
)
|
||||
|
||||
@JvmField
|
||||
@@ -35,7 +36,8 @@ object ElementalTypes {
|
||||
hue = 0xFF6E21,
|
||||
textureXMultiplier = 1,
|
||||
primaryColor = 0xF92D2D,
|
||||
secondaryColor = 0xF99B1D
|
||||
secondaryColor = 0xF99B1D,
|
||||
order = 1
|
||||
)
|
||||
|
||||
@JvmField
|
||||
@@ -45,7 +47,8 @@ object ElementalTypes {
|
||||
hue = 0x3FA5FF,
|
||||
textureXMultiplier = 2,
|
||||
primaryColor = 0x377AF6,
|
||||
secondaryColor = 0x50DDF9
|
||||
secondaryColor = 0x50DDF9,
|
||||
order = 2
|
||||
)
|
||||
|
||||
@JvmField
|
||||
@@ -55,7 +58,8 @@ object ElementalTypes {
|
||||
hue = 0x62D14F,
|
||||
textureXMultiplier = 3,
|
||||
primaryColor = 0x0EAE95,
|
||||
secondaryColor = 0xC6F554
|
||||
secondaryColor = 0xC6F554,
|
||||
order = 3
|
||||
)
|
||||
|
||||
@JvmField
|
||||
@@ -65,7 +69,8 @@ object ElementalTypes {
|
||||
hue = 0xFFD314,
|
||||
textureXMultiplier = 4,
|
||||
primaryColor = 0xF7AB19,
|
||||
secondaryColor = 0xFFF257
|
||||
secondaryColor = 0xFFF257,
|
||||
order = 4
|
||||
)
|
||||
|
||||
@JvmField
|
||||
@@ -75,7 +80,8 @@ object ElementalTypes {
|
||||
hue = 0x54F2F2,
|
||||
textureXMultiplier = 5,
|
||||
primaryColor = 0x41BAED,
|
||||
secondaryColor = 0x91F4F9
|
||||
secondaryColor = 0x91F4F9,
|
||||
order = 5
|
||||
)
|
||||
|
||||
@JvmField
|
||||
@@ -85,7 +91,8 @@ object ElementalTypes {
|
||||
hue = 0xEF565D,
|
||||
textureXMultiplier = 6,
|
||||
primaryColor = 0xC8356B,
|
||||
secondaryColor = 0xF36A3F
|
||||
secondaryColor = 0xF36A3F,
|
||||
order = 6
|
||||
)
|
||||
|
||||
@JvmField
|
||||
@@ -95,7 +102,8 @@ object ElementalTypes {
|
||||
hue = 0xD651FF,
|
||||
textureXMultiplier = 7,
|
||||
primaryColor = 0x7B41DD,
|
||||
secondaryColor = 0xE568F4
|
||||
secondaryColor = 0xE568F4,
|
||||
order = 7
|
||||
)
|
||||
|
||||
@JvmField
|
||||
@@ -105,7 +113,8 @@ object ElementalTypes {
|
||||
hue = 0xF4A453,
|
||||
textureXMultiplier = 8,
|
||||
primaryColor = 0xE08835,
|
||||
secondaryColor = 0xFFD057
|
||||
secondaryColor = 0xFFD057,
|
||||
order = 8
|
||||
)
|
||||
|
||||
@JvmField
|
||||
@@ -115,7 +124,8 @@ object ElementalTypes {
|
||||
hue = 0xB8B2FF,
|
||||
textureXMultiplier = 9,
|
||||
primaryColor = 0x6083F6,
|
||||
secondaryColor = 0xD5CCFA
|
||||
secondaryColor = 0xD5CCFA,
|
||||
order = 9
|
||||
)
|
||||
|
||||
@JvmField
|
||||
@@ -125,7 +135,8 @@ object ElementalTypes {
|
||||
hue = 0xFF5E9E,
|
||||
textureXMultiplier = 10,
|
||||
primaryColor = 0xE553CE,
|
||||
secondaryColor = 0xF69DD5
|
||||
secondaryColor = 0xF69DD5,
|
||||
order = 10
|
||||
)
|
||||
|
||||
@JvmField
|
||||
@@ -135,7 +146,8 @@ object ElementalTypes {
|
||||
hue = 0xD3D319,
|
||||
textureXMultiplier = 11,
|
||||
primaryColor = 0x9FBE1B,
|
||||
secondaryColor = 0xE9FB5B
|
||||
secondaryColor = 0xE9FB5B,
|
||||
order = 11
|
||||
)
|
||||
|
||||
@JvmField
|
||||
@@ -145,7 +157,8 @@ object ElementalTypes {
|
||||
hue = 0xB7A16E,
|
||||
textureXMultiplier = 12,
|
||||
primaryColor = 0x9F814A,
|
||||
secondaryColor = 0xEECB7A
|
||||
secondaryColor = 0xEECB7A,
|
||||
order = 12
|
||||
)
|
||||
|
||||
@JvmField
|
||||
@@ -155,7 +168,8 @@ object ElementalTypes {
|
||||
hue = 0x9C80F7,
|
||||
textureXMultiplier = 13,
|
||||
primaryColor = 0x4F57DD,
|
||||
secondaryColor = 0xC182F1
|
||||
secondaryColor = 0xC182F1,
|
||||
order = 13
|
||||
)
|
||||
|
||||
@JvmField
|
||||
@@ -165,7 +179,8 @@ object ElementalTypes {
|
||||
hue = 0x7580FF,
|
||||
textureXMultiplier = 14,
|
||||
primaryColor = 0x4E68E2,
|
||||
secondaryColor = 0x47C7F7
|
||||
secondaryColor = 0x47C7F7,
|
||||
order = 14
|
||||
)
|
||||
|
||||
@JvmField
|
||||
@@ -175,7 +190,8 @@ object ElementalTypes {
|
||||
hue = 0x587DA0,
|
||||
textureXMultiplier = 15,
|
||||
primaryColor = 0x465B99,
|
||||
secondaryColor = 0x689EBF
|
||||
secondaryColor = 0x689EBF,
|
||||
order = 15
|
||||
)
|
||||
|
||||
@JvmField
|
||||
@@ -185,7 +201,8 @@ object ElementalTypes {
|
||||
hue = 0xABD1F4,
|
||||
textureXMultiplier = 16,
|
||||
primaryColor = 0x628CB9,
|
||||
secondaryColor = 0xD6F7F3
|
||||
secondaryColor = 0xD6F7F3,
|
||||
order = 16
|
||||
)
|
||||
|
||||
@JvmField
|
||||
@@ -195,18 +212,21 @@ object ElementalTypes {
|
||||
hue = 0xFF7FE5,
|
||||
textureXMultiplier = 17,
|
||||
primaryColor = 0xE2678C,
|
||||
secondaryColor = 0xF5A7B7
|
||||
secondaryColor = 0xF5A7B7,
|
||||
order = 17
|
||||
)
|
||||
|
||||
@JvmStatic
|
||||
fun register(name: String, displayName: MutableComponent, hue: Int, textureXMultiplier: Int, primaryColor: Int, secondaryColor: Int): ElementalType {
|
||||
@JvmOverloads
|
||||
fun register(name: String, displayName: MutableComponent, hue: Int, textureXMultiplier: Int, primaryColor: Int, secondaryColor: Int, order: Int = 1000): ElementalType {
|
||||
return ElementalType(
|
||||
name = name,
|
||||
displayName = displayName,
|
||||
hue = hue,
|
||||
textureXMultiplier = textureXMultiplier,
|
||||
primaryColor = primaryColor,
|
||||
secondaryColor = secondaryColor
|
||||
secondaryColor = secondaryColor,
|
||||
order = order
|
||||
).also {
|
||||
allTypes.add(it)
|
||||
}
|
||||
|
||||
@@ -117,6 +117,9 @@ abstract class ShowdownActionResponse(val type: ShowdownActionResponseType) {
|
||||
|
||||
data class MoveActionResponse(var moveName: String, var targetPnx: String? = null, var gimmickID: String? = null): ShowdownActionResponse(ShowdownActionResponseType.MOVE) {
|
||||
override fun isValid(activeBattlePokemon: ActiveBattlePokemon, showdownMoveSet: ShowdownMoveset?, forceSwitch: Boolean): Boolean {
|
||||
// Ensure that the gimmick ID the player is sending is valid
|
||||
gimmickID?.let { if (it !in VALID_GIMMICK_IDS) return false }
|
||||
|
||||
if (forceSwitch || showdownMoveSet == null) {
|
||||
return false
|
||||
}
|
||||
@@ -168,6 +171,10 @@ data class MoveActionResponse(var moveName: String, var targetPnx: String? = nul
|
||||
gimmickID = buffer.readNullable { buffer.readString() }
|
||||
return this
|
||||
}
|
||||
|
||||
companion object {
|
||||
private val VALID_GIMMICK_IDS = ShowdownMoveset.Gimmick.entries.map { it.id }.toSet()
|
||||
}
|
||||
}
|
||||
|
||||
data class HealItemActionResponse(var item: String) : ShowdownActionResponse(ShowdownActionResponseType.FORCE_PASS) {
|
||||
@@ -183,7 +190,8 @@ data class HealItemActionResponse(var item: String) : ShowdownActionResponse(Sho
|
||||
}
|
||||
|
||||
override fun isValid(activeBattlePokemon: ActiveBattlePokemon, showdownMoveSet: ShowdownMoveset?, forceSwitch: Boolean): Boolean {
|
||||
return !forceSwitch
|
||||
// Previously checked for !forceSwitch, excepts in the case of a forceSwitch, this couldn't legally be sent anyway.
|
||||
return false
|
||||
}
|
||||
|
||||
override fun toShowdownString(activeBattlePokemon: ActiveBattlePokemon, showdownMoveSet: ShowdownMoveset?): String {
|
||||
|
||||
+11
-2
@@ -37,7 +37,6 @@ import com.cobblemon.mod.common.util.asIdentifierDefaultingNamespace
|
||||
import com.cobblemon.mod.common.util.battleLang
|
||||
import com.cobblemon.mod.common.util.cobblemonResource
|
||||
import java.util.concurrent.CompletableFuture
|
||||
import net.minecraft.world.entity.LivingEntity
|
||||
|
||||
/**
|
||||
* Format: |move|POKEMON|MOVE|TARGET
|
||||
@@ -77,7 +76,7 @@ class MoveInstruction(
|
||||
val pokemonName = userPokemon.getName()
|
||||
ShowdownInterpreter.lastCauser[battle.battleId] = message
|
||||
// For Spread targets the message data only gives the pnx strings. So we can't know what pokemon are actually targeted until the previous messages have been interpreted
|
||||
val spreadTargetPokemon = spreadTargets.map { battle.activePokemon.firstOrNull() { poke -> poke.getPNX() == it }?.battlePokemon }
|
||||
val spreadTargetPokemon = spreadTargets.map { battle.activePokemon.firstOrNull { poke -> poke.getPNX() == it }?.battlePokemon }
|
||||
|
||||
val targetPokemonEntity = targetPokemon?.entity
|
||||
if (targetPokemonEntity != null) {
|
||||
@@ -137,10 +136,20 @@ class MoveInstruction(
|
||||
|
||||
val subsequentInstructions = instructionSet.findInstructionsCausedBy(this)
|
||||
val missedTargets = subsequentInstructions.filterIsInstance<MissInstruction>().mapNotNull { it.target }
|
||||
val faintedTargets = subsequentInstructions.filterIsInstance<FaintInstruction>().map { it.faintingPokemon }
|
||||
val failed = subsequentInstructions.any { it is FailInstruction }
|
||||
val failedTargets = subsequentInstructions.filterIsInstance<FailInstruction>().mapNotNull { it.target }
|
||||
val hitCountInstruction = subsequentInstructions.filterIsInstance<HitCountInstruction>().firstOrNull()
|
||||
|
||||
runtime.environment.query.addFunction("target_fainted") { params ->
|
||||
if (params.params.size == 0) {
|
||||
return@addFunction DoubleValue(faintedTargets.isNotEmpty())
|
||||
} else {
|
||||
val entityUUID = params.getString(0)
|
||||
return@addFunction DoubleValue(faintedTargets.any { it.entity?.stringUUID == entityUUID })
|
||||
}
|
||||
}
|
||||
|
||||
runtime.environment.query.addFunction("missed") { params ->
|
||||
if (params.params.size == 0) {
|
||||
return@addFunction DoubleValue(missedTargets.isNotEmpty())
|
||||
|
||||
@@ -83,7 +83,8 @@ open class BattlePokemon(
|
||||
"max_health" to Function { DoubleValue(maxHealth.toDouble()) },
|
||||
"ivs" to Function { effectedPokemon.ivs.struct },
|
||||
"nature" to Function { StringValue(effectedPokemon.nature.name.toString()) },
|
||||
"moveset" to Function { effectedPokemon.moveSet.toStruct() }
|
||||
"moveset" to Function { effectedPokemon.moveSet.toStruct() },
|
||||
"has_faced_opponents" to Function { DoubleValue(facedOpponents.isNotEmpty()) }
|
||||
))
|
||||
|
||||
val uuid: UUID
|
||||
|
||||
@@ -48,7 +48,8 @@ class DecorativeItemBlock(settings: Properties, val type: DecorativeItemBlockTyp
|
||||
NEVERMELT,
|
||||
SCOPE,
|
||||
WIDE,
|
||||
ZOOM;
|
||||
ZOOM,
|
||||
IZER;
|
||||
|
||||
override fun getSerializedName(): String = this.name.lowercase()
|
||||
|
||||
@@ -76,6 +77,7 @@ class DecorativeItemBlock(settings: Properties, val type: DecorativeItemBlockTyp
|
||||
val SCOPE_HITBOX = Shapes.box(0.625, 0.0, 0.4375, 0.9375, 0.125, 0.75)
|
||||
val WIDE_HITBOX = Shapes.box(0.625, 0.0, 0.125, 0.9375, 0.0625, 0.625)
|
||||
val ZOOM_HITBOX = Shapes.box(0.125, 0.0, 0.1875, 0.375, 0.1875, 0.5)
|
||||
val IZER_HITBOX = Shapes.box(0.25, 0.0, 0.25, 0.75, 0.375, 0.75)
|
||||
|
||||
fun getShape(type: DecorativeItemBlockType): VoxelShape {
|
||||
return when (type) {
|
||||
@@ -87,6 +89,7 @@ class DecorativeItemBlock(settings: Properties, val type: DecorativeItemBlockTyp
|
||||
DecorativeItemBlockType.SCOPE -> SCOPE_HITBOX
|
||||
DecorativeItemBlockType.WIDE -> WIDE_HITBOX
|
||||
DecorativeItemBlockType.ZOOM -> ZOOM_HITBOX
|
||||
DecorativeItemBlockType.IZER -> IZER_HITBOX
|
||||
DecorativeItemBlockType.FLATTENED_10x4 -> SMOOSHED4_HITBOX
|
||||
DecorativeItemBlockType.FLATTENED_8x4 -> FLAT4_HITBOX
|
||||
DecorativeItemBlockType.FLATTENED_8x6 -> FLAT6_HITBOX
|
||||
|
||||
@@ -103,15 +103,15 @@ class MintBlock(private val mintType: MintType, settings: Properties) : CropBloc
|
||||
GREEN -> CobblemonItems.GREEN_MINT_SEEDS
|
||||
WHITE -> CobblemonItems.WHITE_MINT_SEEDS
|
||||
}
|
||||
|
||||
fun getLeaf(): MintLeafItem = when (this) {
|
||||
RED -> CobblemonItems.RED_MINT_LEAF
|
||||
BLUE -> CobblemonItems.BLUE_MINT_LEAF
|
||||
CYAN -> CobblemonItems.CYAN_MINT_LEAF
|
||||
PINK -> CobblemonItems.PINK_MINT_LEAF
|
||||
GREEN -> CobblemonItems.GREEN_MINT_LEAF
|
||||
WHITE -> CobblemonItems.WHITE_MINT_LEAF
|
||||
}
|
||||
// These don't seem to get called to anywhere besides the direct item, and since I'm trying to do funny stuff there, just commenting this out
|
||||
// fun getLeaf(): MintLeafItem = when (this) {
|
||||
// RED -> CobblemonItems.RED_MINT_LEAF
|
||||
// BLUE -> CobblemonItems.BLUE_MINT_LEAF
|
||||
// CYAN -> CobblemonItems.CYAN_MINT_LEAF
|
||||
// PINK -> CobblemonItems.PINK_MINT_LEAF
|
||||
// GREEN -> CobblemonItems.GREEN_MINT_LEAF
|
||||
// WHITE -> CobblemonItems.WHITE_MINT_LEAF
|
||||
// }
|
||||
|
||||
fun getCropBlock(): MintBlock = when (this) {
|
||||
RED -> CobblemonBlocks.RED_MINT
|
||||
|
||||
@@ -34,7 +34,9 @@ import net.minecraft.world.item.alchemy.Potions
|
||||
import net.minecraft.world.level.BlockGetter
|
||||
import net.minecraft.world.level.Level
|
||||
import net.minecraft.world.level.LevelAccessor
|
||||
import net.minecraft.world.level.LevelReader
|
||||
import net.minecraft.world.level.block.Block
|
||||
import net.minecraft.world.level.block.BonemealableBlock
|
||||
import net.minecraft.world.level.block.DispenserBlock
|
||||
import net.minecraft.world.level.block.LeavesBlock
|
||||
import net.minecraft.world.level.block.state.BlockState
|
||||
@@ -52,7 +54,7 @@ import net.minecraft.world.phys.shapes.EntityCollisionContext
|
||||
import net.minecraft.world.phys.shapes.Shapes
|
||||
import net.minecraft.world.phys.shapes.VoxelShape
|
||||
|
||||
class SaccharineLeafBlock(settings: Properties) : LeavesBlock(settings) {
|
||||
class SaccharineLeafBlock(settings: Properties) : LeavesBlock(settings), BonemealableBlock {
|
||||
companion object {
|
||||
val AGE: IntegerProperty = BlockStateProperties.AGE_2
|
||||
val DISTANCE: IntegerProperty = BlockStateProperties.DISTANCE
|
||||
@@ -181,6 +183,15 @@ class SaccharineLeafBlock(settings: Properties) : LeavesBlock(settings) {
|
||||
super.randomTick(state, world, pos, random)
|
||||
}
|
||||
|
||||
override fun isValidBonemealTarget(level: LevelReader, pos: BlockPos, state: BlockState): Boolean =
|
||||
state.getValue(AGE) < MAX_AGE && !state.getValue(BlockStateProperties.WATERLOGGED)
|
||||
|
||||
override fun isBonemealSuccess(level: Level, random: RandomSource, pos: BlockPos, state: BlockState) = true
|
||||
|
||||
override fun performBonemeal(level: ServerLevel, random: RandomSource, pos: BlockPos, state: BlockState) {
|
||||
level.setBlock(pos, changeAge(state, 1), UPDATE_CLIENTS)
|
||||
}
|
||||
|
||||
override fun placeLiquid(level: LevelAccessor, pos: BlockPos, state: BlockState, fluidState: FluidState): Boolean {
|
||||
if (!state.getValue(BlockStateProperties.WATERLOGGED) && fluidState.type === Fluids.WATER) {
|
||||
val hasHoney = state.getValue(AGE) > 0
|
||||
|
||||
@@ -45,7 +45,9 @@ class StackableItemBlock(settings: Properties, val type: StackableItemBlockType)
|
||||
IRON_BALL,
|
||||
THROAT_SPRAY,
|
||||
UPGRADE,
|
||||
DICE;
|
||||
DICE,
|
||||
GLASS_BOTTLE,
|
||||
EXTENDER;
|
||||
|
||||
override fun getSerializedName(): String = this.name.lowercase()
|
||||
|
||||
@@ -133,6 +135,18 @@ class StackableItemBlock(settings: Properties, val type: StackableItemBlockType)
|
||||
Shapes.box(0.125, 0.0, 0.625, 0.5625, 0.1875, 0.875),
|
||||
Shapes.box(0.125, 0.0, 0.4375, 0.5625, 0.1875, 0.875),
|
||||
Shapes.box(0.125, 0.0, 0.4375, 0.5625, 0.375, 0.875)
|
||||
),
|
||||
StackableItemBlockType.GLASS_BOTTLE to listOf(
|
||||
Shapes.box(0.375, 0.0, 0.375, 0.625, 0.375, 0.625),
|
||||
Shapes.box(0.1875, 0.0, 0.1875, 0.8125, 0.375, 0.6875),
|
||||
Shapes.box(0.125, 0.0, 0.125, 0.8125, 0.375, 0.875),
|
||||
Shapes.box(0.125, 0.0, 0.125, 0.875, 0.375, 0.875)
|
||||
),
|
||||
StackableItemBlockType.EXTENDER to listOf(
|
||||
Shapes.box(0.25, 0.0, 0.375, 0.625, 0.5625, 0.625),
|
||||
Shapes.box(0.125, 0.0, 0.25, 0.875, 0.5625, 0.75),
|
||||
Shapes.box(0.0625, 0.0, 0.0625, 0.875, 0.5625, 0.875),
|
||||
Shapes.box(0.0625, 0.0, 0.0625, 0.9375, 0.5625, 0.9375)
|
||||
)
|
||||
)
|
||||
|
||||
|
||||
@@ -19,6 +19,7 @@ import net.minecraft.core.registries.BuiltInRegistries
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.server.level.ServerLevel
|
||||
import net.minecraft.util.RandomSource
|
||||
import net.minecraft.util.StringRepresentable
|
||||
import net.minecraft.world.item.BlockItem
|
||||
import net.minecraft.world.item.ItemStack
|
||||
import net.minecraft.world.item.component.BlockItemStateProperties
|
||||
@@ -33,8 +34,8 @@ import net.minecraft.world.level.block.Mirror
|
||||
import net.minecraft.world.level.block.Rotation
|
||||
import net.minecraft.world.level.block.state.BlockState
|
||||
import net.minecraft.world.level.block.state.StateDefinition
|
||||
import net.minecraft.world.level.block.state.properties.BooleanProperty
|
||||
import net.minecraft.world.level.block.state.properties.DirectionProperty
|
||||
import net.minecraft.world.level.block.state.properties.EnumProperty
|
||||
import net.minecraft.world.level.block.state.properties.IntegerProperty
|
||||
import net.minecraft.world.level.material.PushReaction
|
||||
import net.minecraft.world.level.storage.loot.LootParams
|
||||
@@ -61,22 +62,27 @@ class TypeGemClusterBlock(
|
||||
}
|
||||
val gemToClusterMap: MutableMap<Block, TypeGemClusterBlock> = mutableMapOf()
|
||||
|
||||
val SHOULD_GROW: BooleanProperty = BooleanProperty.create("should_grow")
|
||||
val FACING: DirectionProperty = DirectionalBlock.FACING
|
||||
val STAGE: IntegerProperty = IntegerProperty.create("stage", 0, 3)
|
||||
val STUNTED: BooleanProperty = BooleanProperty.create("stunted")
|
||||
val GROWTH_TYPE: EnumProperty<GrowthType> = EnumProperty.create("growth_type", GrowthType::class.java)
|
||||
|
||||
fun clusterFromGemBlock(gemBlock: Block): TypeGemClusterBlock? {
|
||||
return gemToClusterMap[gemBlock]
|
||||
}
|
||||
}
|
||||
|
||||
enum class GrowthType(private val label: String, val chance: Float): StringRepresentable {
|
||||
DECORATION("none", 0.25f),
|
||||
FULL("full", 0.5f),
|
||||
STUNTED("stunted", 0.25f);
|
||||
override fun getSerializedName(): String = label
|
||||
}
|
||||
|
||||
init {
|
||||
registerDefaultState(stateDefinition.any()
|
||||
.setValue(FACING, Direction.UP)
|
||||
.setValue(SHOULD_GROW, true)
|
||||
.setValue(STAGE, 0)
|
||||
.setValue(STUNTED, false)
|
||||
.setValue(GROWTH_TYPE, GrowthType.FULL)
|
||||
)
|
||||
}
|
||||
|
||||
@@ -89,15 +95,19 @@ class TypeGemClusterBlock(
|
||||
|
||||
return defaultBlockState()
|
||||
.setValue(FACING, facing)
|
||||
.setValue(SHOULD_GROW, shouldGrow)
|
||||
.setValue(STAGE, 0)
|
||||
.setValue(STUNTED, false)
|
||||
.setValue(GROWTH_TYPE, if(shouldGrow) GrowthType.FULL else GrowthType.DECORATION)
|
||||
}
|
||||
|
||||
public override fun isRandomlyTicking(state: BlockState): Boolean = state.getValue(SHOULD_GROW)
|
||||
public override fun isRandomlyTicking(state: BlockState): Boolean {
|
||||
// if growth type is either stunted or full, we need to tick
|
||||
return state.getValue(GROWTH_TYPE) != GrowthType.DECORATION
|
||||
}
|
||||
|
||||
override fun randomTick(state: BlockState, level: ServerLevel, pos: BlockPos, random: RandomSource) {
|
||||
/*
|
||||
advanceGrowth(state, level, pos, random)
|
||||
*/
|
||||
}
|
||||
|
||||
fun advanceGrowth(state: BlockState, level: LevelAccessor, pos: BlockPos, random: RandomSource) {
|
||||
@@ -111,15 +121,8 @@ class TypeGemClusterBlock(
|
||||
return
|
||||
}
|
||||
|
||||
// At STAGE_3
|
||||
val isStunted = state.getValue(STUNTED)
|
||||
val facing = state.getValue(FACING)
|
||||
|
||||
if (isStunted) {
|
||||
level.setBlock(pos, state.setValue(SHOULD_GROW, false), UPDATE_ALL)
|
||||
return
|
||||
}
|
||||
|
||||
// Check neighboring gem blocks
|
||||
val hasConflict = Direction.entries
|
||||
.filter { it != facing.opposite }
|
||||
@@ -132,61 +135,36 @@ class TypeGemClusterBlock(
|
||||
if (hasConflict) {
|
||||
level.setBlock(
|
||||
pos,
|
||||
state.setValue(STUNTED, true).setValue(SHOULD_GROW, false),
|
||||
state.setValue(GROWTH_TYPE, GrowthType.STUNTED),
|
||||
UPDATE_ALL
|
||||
)
|
||||
} else {
|
||||
}
|
||||
var nextState = nextStage.defaultBlockState()
|
||||
if (nextState.hasProperty(FACING)) {
|
||||
nextState = nextState.setValue(FACING, facing)
|
||||
}
|
||||
level.setBlock(pos, nextState, UPDATE_ALL)
|
||||
attachDecorativeClusters(level, pos, random)
|
||||
}
|
||||
if (isGem(nextState)) {
|
||||
TypeGemCoreBlock.addClustersToBlock(state, pos, level, random)
|
||||
}
|
||||
}
|
||||
|
||||
private fun isGem(state: BlockState): Boolean {
|
||||
return state.`is`(CobblemonBlockTags.TYPE_GEM_BLOCKS)
|
||||
}
|
||||
|
||||
private fun attachDecorativeClusters(level: LevelAccessor, gemPos: BlockPos, random: RandomSource) {
|
||||
val openDirections = Direction.entries.filter { direction ->
|
||||
level.getBlockState(gemPos.relative(direction)).isAir
|
||||
}.toMutableList()
|
||||
|
||||
if (openDirections.isEmpty()) {
|
||||
return
|
||||
}
|
||||
|
||||
val minClusters = maxOf(1, (openDirections.size * 0.75f).toInt())
|
||||
val clusterCount = random.nextInt(minClusters, openDirections.size + 1)
|
||||
|
||||
repeat(clusterCount) {
|
||||
if (openDirections.isEmpty()) return@repeat
|
||||
|
||||
val index = random.nextInt(openDirections.size)
|
||||
val direction = openDirections.removeAt(index)
|
||||
val clusterPos = gemPos.relative(direction)
|
||||
val stage = random.nextInt(0, 4)
|
||||
|
||||
val clusterState = defaultBlockState()
|
||||
.setValue(FACING, direction)
|
||||
.setValue(STAGE, stage)
|
||||
.setValue(SHOULD_GROW, false) // so we can reduce lag... hopefully
|
||||
.setValue(STUNTED, false)
|
||||
|
||||
level.setBlock(clusterPos, clusterState, UPDATE_ALL)
|
||||
}
|
||||
}
|
||||
|
||||
fun gemClusterCanGrow(state: BlockState, level: LevelReader, pos: BlockPos): Boolean {
|
||||
if (!state.getValue(SHOULD_GROW)) return false
|
||||
if (state.getValue(GROWTH_TYPE) == GrowthType.DECORATION) return false
|
||||
if (state.getValue(GROWTH_TYPE) == GrowthType.STUNTED
|
||||
&& state.getValue(STAGE) == 3) return false
|
||||
|
||||
val supportPos = pos.relative(state.getValue(FACING).opposite)
|
||||
val supportBlock = level.getBlockState(supportPos).block
|
||||
return CobblemonBlocks.typeGemBlocks().containsValue(supportBlock) || (supportBlock == CobblemonBlocks.TYPE_GEM_CORE) // Cannot grow if not on any gem blocks
|
||||
}
|
||||
|
||||
|
||||
override fun getDrops(state: BlockState, params: LootParams.Builder): List<ItemStack> {
|
||||
val drops = super.getDrops(state, params)
|
||||
|
||||
@@ -200,8 +178,7 @@ class TypeGemClusterBlock(
|
||||
DataComponents.BLOCK_STATE,
|
||||
BlockItemStateProperties.EMPTY
|
||||
.with(STAGE, state.getValue(STAGE))
|
||||
.with(SHOULD_GROW, false)
|
||||
.with(STUNTED, false)
|
||||
.with(GROWTH_TYPE, GrowthType.DECORATION)
|
||||
)
|
||||
stack.set(
|
||||
DataComponents.CUSTOM_MODEL_DATA,
|
||||
@@ -272,7 +249,7 @@ class TypeGemClusterBlock(
|
||||
|
||||
override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block, BlockState>) {
|
||||
super.createBlockStateDefinition(builder)
|
||||
builder.add(FACING, SHOULD_GROW, STAGE, STUNTED)
|
||||
builder.add(FACING, STAGE, GROWTH_TYPE)
|
||||
}
|
||||
|
||||
override fun getCloneItemStack(level: LevelReader, pos: BlockPos, state: BlockState): ItemStack {
|
||||
@@ -283,8 +260,7 @@ class TypeGemClusterBlock(
|
||||
DataComponents.BLOCK_STATE,
|
||||
BlockItemStateProperties.EMPTY
|
||||
.with(STAGE, state.getValue(STAGE))
|
||||
.with(SHOULD_GROW, false)
|
||||
.with(STUNTED, false)
|
||||
.with(GROWTH_TYPE, GrowthType.DECORATION)
|
||||
)
|
||||
stack.set(
|
||||
DataComponents.CUSTOM_MODEL_DATA,
|
||||
|
||||
@@ -11,8 +11,10 @@ package com.cobblemon.mod.common.block
|
||||
import com.cobblemon.mod.common.Cobblemon
|
||||
import com.cobblemon.mod.common.CobblemonBlocks
|
||||
import com.cobblemon.mod.common.api.tags.CobblemonBlockTags
|
||||
import com.cobblemon.mod.common.block.TypeGemClusterBlock.Companion.SHOULD_GROW
|
||||
import com.cobblemon.mod.common.block.TypeGemClusterBlock.Companion.STUNTED
|
||||
import com.cobblemon.mod.common.block.TypeGemClusterBlock.Companion.FACING
|
||||
import com.cobblemon.mod.common.block.TypeGemClusterBlock.Companion.GROWTH_TYPE
|
||||
import com.cobblemon.mod.common.block.TypeGemClusterBlock.Companion.STAGE
|
||||
import com.cobblemon.mod.common.block.TypeGemClusterBlock.GrowthType
|
||||
import net.minecraft.core.BlockPos
|
||||
import net.minecraft.core.Direction
|
||||
import net.minecraft.core.registries.BuiltInRegistries
|
||||
@@ -21,8 +23,8 @@ import net.minecraft.server.level.ServerLevel
|
||||
import net.minecraft.util.RandomSource
|
||||
import net.minecraft.world.level.BlockGetter
|
||||
import net.minecraft.world.level.LevelAccessor
|
||||
import net.minecraft.world.level.WorldGenLevel
|
||||
import net.minecraft.world.level.block.Block
|
||||
import net.minecraft.world.level.block.Blocks
|
||||
import net.minecraft.world.level.block.DirectionalBlock
|
||||
import net.minecraft.world.level.block.state.BlockState
|
||||
import java.util.*
|
||||
@@ -30,13 +32,6 @@ import java.util.*
|
||||
class TypeGemCoreBlock(properties: Properties) : Block(properties) {
|
||||
|
||||
companion object {
|
||||
const val MAX_CONNECTED_GEMS = 7
|
||||
const val MIN_DISTANCE_BETWEEN_GEMS = 1
|
||||
const val CONTINUATION_CHANCE = 0.8f
|
||||
|
||||
// Upper safety check to prevent infinite loops
|
||||
const val MAX_FORCE_GROW_ATTEMPTS = 64
|
||||
|
||||
val BLOCK_TO_CLUSTER: Map<ResourceLocation, Block> by lazy {
|
||||
mapOf(
|
||||
ResourceLocation.parse("cobblemon:normal_gem_block") to CobblemonBlocks.TYPE_GEM_CLUSTER_NORMAL,
|
||||
@@ -60,28 +55,6 @@ class TypeGemCoreBlock(properties: Properties) : Block(properties) {
|
||||
)
|
||||
}
|
||||
|
||||
fun setStuntState(level: LevelAccessor, gemBlocks: List<Pair<BlockState, BlockPos>>, stunted: Boolean) {
|
||||
for ((_, gemPos) in gemBlocks) {
|
||||
for (dir in Direction.entries) {
|
||||
val neighborPos = gemPos.relative(dir)
|
||||
val neighborState = level.getBlockState(neighborPos)
|
||||
|
||||
if (neighborState.block is TypeGemClusterBlock) {
|
||||
if (neighborState.hasProperty(STUNTED) && neighborState.getValue(STUNTED) != stunted) {
|
||||
|
||||
var updatedState = neighborState.setValue(STUNTED, stunted)
|
||||
|
||||
if (updatedState.hasProperty(SHOULD_GROW)) {
|
||||
updatedState = updatedState.setValue(SHOULD_GROW, !stunted)
|
||||
}
|
||||
|
||||
level.setBlock(neighborPos, updatedState, 3)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fun getConnectedGemBlocks(level: BlockGetter, pos: BlockPos): List<Pair<BlockState, BlockPos>> {
|
||||
val connectedGems = mutableListOf<Pair<BlockState, BlockPos>>()
|
||||
val visited = mutableSetOf<BlockPos>()
|
||||
@@ -107,119 +80,159 @@ class TypeGemCoreBlock(properties: Properties) : Block(properties) {
|
||||
}
|
||||
return connectedGems
|
||||
}
|
||||
|
||||
fun addClustersToBlock(state: BlockState, pos: BlockPos, level: LevelAccessor, random: RandomSource) {
|
||||
Direction.entries.forEach {
|
||||
if (random.nextFloat() < Cobblemon.config.typeGemGrowthChance) {
|
||||
val faceState = level.getBlockState(pos.relative(it))
|
||||
val randomGrowthType = decideClusterGrowthType(level, pos)
|
||||
val newState = BLOCK_TO_CLUSTER[BuiltInRegistries.BLOCK.getKey(state.block)]?.defaultBlockState()
|
||||
?.setValue(DirectionalBlock.FACING, it)
|
||||
?.setValue(GROWTH_TYPE, randomGrowthType)
|
||||
?: return
|
||||
|
||||
if (faceState.`is`(Blocks.AIR)) {
|
||||
level.setBlock(pos.relative(it), newState, 3)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private fun decideClusterGrowthType(level: LevelAccessor, pos: BlockPos, random: RandomSource = RandomSource.create()): GrowthType {
|
||||
val growthTypes = if (getConnectedGemBlocks(level, pos).size > Cobblemon.config.typeGemMaxConnected) {
|
||||
listOf(GrowthType.DECORATION, GrowthType.STUNTED)
|
||||
} else {
|
||||
GrowthType.entries
|
||||
}
|
||||
val totalChance = growthTypes.sumOf { it.chance.toDouble() }
|
||||
var roll = random.nextDouble() * totalChance
|
||||
|
||||
for (type in growthTypes) {
|
||||
roll -= type.chance.toDouble()
|
||||
if (roll <= 0.0) {
|
||||
return type
|
||||
}
|
||||
}
|
||||
|
||||
return GrowthType.DECORATION
|
||||
}
|
||||
}
|
||||
|
||||
private fun getConnectedClusters(level: LevelAccessor, pos: BlockPos): List<Pair<BlockState, BlockPos>> {
|
||||
val gemBlocks = getConnectedGemBlocks(level, pos)
|
||||
val clusters = mutableListOf<Pair<BlockState, BlockPos>>()
|
||||
val visited = mutableSetOf<BlockPos>()
|
||||
|
||||
for ((gemState, gemPos) in gemBlocks) {
|
||||
val expectedCluster = BLOCK_TO_CLUSTER[BuiltInRegistries.BLOCK.getKey(gemState.block)] ?: continue
|
||||
|
||||
for (direction in Direction.entries) {
|
||||
val clusterPos = gemPos.relative(direction)
|
||||
if (!visited.add(clusterPos)) continue
|
||||
|
||||
val clusterState = level.getBlockState(clusterPos)
|
||||
if (clusterState.block == expectedCluster) {
|
||||
clusters += clusterState to clusterPos
|
||||
}
|
||||
}
|
||||
}
|
||||
return clusters
|
||||
}
|
||||
|
||||
override fun randomTick(state: BlockState, level: ServerLevel, pos: BlockPos, random: RandomSource) {
|
||||
grow(level, pos, random)
|
||||
}
|
||||
// should we tick at all?
|
||||
if (random.nextFloat() >= Cobblemon.config.typeGemTickChance) {
|
||||
return
|
||||
}
|
||||
val gemCount = getConnectedGemBlocks(level, pos).size
|
||||
|
||||
fun forceGrow(level: WorldGenLevel, pos: BlockPos, random: RandomSource, percentage: Float) {
|
||||
val desiredLength = MAX_CONNECTED_GEMS * percentage
|
||||
|
||||
repeat(MAX_FORCE_GROW_ATTEMPTS) {
|
||||
val (grown, clusterSize) = grow(level, pos, random, true)
|
||||
if (!grown || clusterSize >= desiredLength) return
|
||||
// if growth has stopped fully but min growth hasn't been reached, randomly set a stopped bud to GROWTH_TYPE full
|
||||
val clusters = getConnectedClusters(level, pos)
|
||||
val fullClusterCount = clusters.count { (clusterState, _) ->
|
||||
clusterState.getValue(GROWTH_TYPE) == GrowthType.FULL
|
||||
}
|
||||
|
||||
Cobblemon.LOGGER.warn(
|
||||
"Forced type gem growth at {} stopped after {} attempts without reaching its target size; keeping the partial formation.",
|
||||
pos,
|
||||
MAX_FORCE_GROW_ATTEMPTS
|
||||
)
|
||||
}
|
||||
|
||||
private fun grow(
|
||||
level: WorldGenLevel,
|
||||
pos: BlockPos,
|
||||
random: RandomSource,
|
||||
forced: Boolean = false
|
||||
): Pair<Boolean, Int> {
|
||||
val connectedGems = getConnectedGemBlocks(level, pos) // maybe we can store this and access it for better performance? check for changes in list rather than checking each time grow is called? idk
|
||||
val gemCount = connectedGems.size
|
||||
val overLimit = gemCount >= MAX_CONNECTED_GEMS
|
||||
|
||||
if (overLimit) {
|
||||
// if there is no open air pockets to grow any new clusters then exit early
|
||||
if (!hasBreathingRoom(level, connectedGems)) {
|
||||
return Pair(false, gemCount)
|
||||
}
|
||||
// max type gem block count met, tell clusters to grow but not turn into blocks
|
||||
setStuntState(level, connectedGems, true)
|
||||
//return Pair(false, gemCount)
|
||||
} else {
|
||||
// make sure connected clusters know they can grow and turn into blocks
|
||||
setStuntState(level, connectedGems, false)
|
||||
}
|
||||
|
||||
val javaRandom = java.util.Random(random.nextLong())
|
||||
|
||||
for ((gemState, gemPos) in connectedGems.shuffled(javaRandom)) {
|
||||
val registryKey = BuiltInRegistries.BLOCK.getKey(gemState.block)
|
||||
val clusterBlock = BLOCK_TO_CLUSTER[registryKey] ?: continue // If there is no block to grow, skip the block
|
||||
|
||||
for (dir in Direction.entries.shuffled(javaRandom)) {
|
||||
val targetPos = gemPos.relative(dir)
|
||||
val targetState = level.getBlockState(targetPos)
|
||||
|
||||
if (!targetState.isAir) continue
|
||||
if (!isPositionValidForGrowth(level, targetPos)) continue
|
||||
|
||||
// Place gem cluster
|
||||
val placeState = clusterBlock.defaultBlockState()
|
||||
.setValue(DirectionalBlock.FACING, dir)
|
||||
.setValue(TypeGemClusterBlock.STAGE, 0)
|
||||
.setValue(SHOULD_GROW, true)
|
||||
|
||||
level.setBlock(targetPos, placeState, UPDATE_ALL)
|
||||
|
||||
// During world gen, the region silently discards writes into neighboring chunks that are already fully generated.
|
||||
// Through ImposterProtoChunk with writes set to disabled. Checks if the block is still air after the write and skips if so as it can't be filled.
|
||||
// Preventing infinite loops.
|
||||
if (!level.getBlockState(targetPos).`is`(clusterBlock)) continue
|
||||
|
||||
if (forced) {
|
||||
forceAdvanceClusterGrowth(level, targetPos, random)
|
||||
}
|
||||
|
||||
val updatedGemCount = if (forced) getConnectedGemBlocks(level, pos).size else connectedGems.size
|
||||
return Pair(true, updatedGemCount)
|
||||
if (fullClusterCount == 0) {
|
||||
if (gemCount < Cobblemon.config.typeGemMinGrowth && clusters.isNotEmpty()) {
|
||||
println("Force set a cluster to FULL at size $gemCount")
|
||||
val randomCluster = clusters.random()
|
||||
level.setBlockAndUpdate(randomCluster.second, randomCluster.first.setValue(GROWTH_TYPE, GrowthType.FULL))
|
||||
}
|
||||
}
|
||||
|
||||
// println("[TypeGemCoreBlock] No valid spot found for gem placement.")
|
||||
return Pair(false, connectedGems.size)
|
||||
|
||||
expand(level, pos, random)
|
||||
}
|
||||
|
||||
private fun forceAdvanceClusterGrowth(level: WorldGenLevel, clusterPos: BlockPos, random: RandomSource) {
|
||||
repeat(5) {
|
||||
val clusterState = level.getBlockState(clusterPos)
|
||||
val clusterBlock = clusterState.block as? TypeGemClusterBlock ?: return
|
||||
clusterBlock.advanceGrowth(clusterState, level, clusterPos, random)
|
||||
fun expand(level: LevelAccessor, pos: BlockPos, random: RandomSource, forceGrow: Boolean = false) {
|
||||
getConnectedGemBlocks(level, pos).forEach {
|
||||
val state = it.first
|
||||
val pos = it.second
|
||||
addClustersToBlock(state, pos, level, random)
|
||||
growClusters(pos, level, random, forceGrow)
|
||||
}
|
||||
}
|
||||
|
||||
private fun hasBreathingRoom(level: WorldGenLevel, gems: List<Pair<BlockState, BlockPos>>): Boolean {
|
||||
for ((_, gemPos) in gems) {
|
||||
for (dir in Direction.entries) {
|
||||
if (level.getBlockState(gemPos.relative(dir)).isAir) {
|
||||
return true
|
||||
}
|
||||
private fun growClusters(pos: BlockPos, level: LevelAccessor, random: RandomSource, forceGrow: Boolean) {
|
||||
Direction.entries.forEach { direction ->
|
||||
val relativePos = pos.relative(direction)
|
||||
val relativeState = level.getBlockState(relativePos)
|
||||
val clusterBlock = relativeState.block as? TypeGemClusterBlock ?: return@forEach
|
||||
|
||||
if ((relativeState.getValue(DirectionalBlock.FACING) == direction &&
|
||||
random.nextFloat() < Cobblemon.config.typeGemGrowthChance) || forceGrow
|
||||
) {
|
||||
clusterBlock.advanceGrowth(relativeState, level, relativePos, random)
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
private fun isPositionValidForGrowth(level: WorldGenLevel, pos: BlockPos): Boolean {
|
||||
return Direction.entries.none { dir ->
|
||||
val nearby = pos.relative(dir)
|
||||
isGem(level.getBlockState(nearby)) &&
|
||||
pos.distManhattan(nearby) < MIN_DISTANCE_BETWEEN_GEMS
|
||||
private fun addInitialClusters(pos: BlockPos, level: ServerLevel, clusterType: TypeGemClusterBlock) {
|
||||
Direction.entries.forEach {
|
||||
val faceState = level.getBlockState(pos.relative(it))
|
||||
|
||||
if (faceState.`is`(Blocks.AIR)) {
|
||||
level.setBlockAndUpdate(pos.relative(it), clusterType.defaultBlockState().setValue(
|
||||
DirectionalBlock.FACING, it)
|
||||
.setValue(GROWTH_TYPE, GrowthType.FULL)
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private fun isGem(state: BlockState): Boolean {
|
||||
return state.`is`(CobblemonBlockTags.TYPE_GEM_BLOCKS)
|
||||
}
|
||||
|
||||
override fun isRandomlyTicking(state: BlockState): Boolean = true
|
||||
}
|
||||
|
||||
private fun attachDecorativeClusters(level: LevelAccessor, gemPos: BlockPos, random: RandomSource) {
|
||||
val openDirections = Direction.entries.filter { direction ->
|
||||
level.getBlockState(gemPos.relative(direction)).isAir
|
||||
}.toMutableList()
|
||||
|
||||
if (openDirections.isEmpty()) {
|
||||
return
|
||||
}
|
||||
|
||||
val gemState = level.getBlockState(gemPos)
|
||||
val clusterBlock = BLOCK_TO_CLUSTER[BuiltInRegistries.BLOCK.getKey(gemState.block)] ?: return
|
||||
|
||||
val minClusters = maxOf(1, (openDirections.size * 0.75f).toInt())
|
||||
val clusterCount = random.nextInt(minClusters, openDirections.size + 1)
|
||||
|
||||
repeat(clusterCount) {
|
||||
if (openDirections.isEmpty()) return@repeat
|
||||
|
||||
val index = random.nextInt(openDirections.size)
|
||||
val direction = openDirections.removeAt(index)
|
||||
val clusterPos = gemPos.relative(direction)
|
||||
val stage = random.nextInt(0, 4)
|
||||
|
||||
val clusterState = clusterBlock.defaultBlockState()
|
||||
.setValue(FACING, direction)
|
||||
.setValue(STAGE, stage)
|
||||
.setValue(GROWTH_TYPE, GrowthType.DECORATION)
|
||||
|
||||
level.setBlock(clusterPos, clusterState, UPDATE_ALL)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.block.decor
|
||||
|
||||
import net.minecraft.core.BlockPos
|
||||
import net.minecraft.world.item.context.BlockPlaceContext
|
||||
import net.minecraft.world.level.BlockGetter
|
||||
import net.minecraft.world.level.block.Block
|
||||
import net.minecraft.world.level.block.SimpleWaterloggedBlock
|
||||
import net.minecraft.world.level.block.TallFlowerBlock
|
||||
import net.minecraft.world.level.block.state.BlockState
|
||||
import net.minecraft.world.level.block.state.StateDefinition
|
||||
import net.minecraft.world.level.block.state.properties.BlockStateProperties.WATERLOGGED
|
||||
import net.minecraft.world.level.block.state.properties.DoubleBlockHalf
|
||||
import net.minecraft.world.level.material.FluidState
|
||||
import net.minecraft.world.level.material.Fluids
|
||||
import net.minecraft.world.phys.shapes.CollisionContext
|
||||
import net.minecraft.world.phys.shapes.Shapes
|
||||
import net.minecraft.world.phys.shapes.VoxelShape
|
||||
|
||||
|
||||
class LobailaFlowerBlock(properties: Properties?) : TallFlowerBlock(properties), SimpleWaterloggedBlock {
|
||||
|
||||
init {
|
||||
registerDefaultState(stateDefinition.any()
|
||||
.setValue(HALF, DoubleBlockHalf.LOWER)
|
||||
.setValue(WATERLOGGED, false))
|
||||
}
|
||||
|
||||
override fun getFluidState(blockState: BlockState): FluidState? {
|
||||
return if (blockState.getValue(WATERLOGGED)) Fluids.WATER.getSource(false) else super.getFluidState(blockState);
|
||||
}
|
||||
|
||||
override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block, BlockState>) {
|
||||
builder.add(HALF, WATERLOGGED)
|
||||
}
|
||||
|
||||
override fun getStateForPlacement(context: BlockPlaceContext): BlockState? {
|
||||
val fluidState = context.level.getFluidState(context.clickedPos)
|
||||
return this.defaultBlockState()
|
||||
.setValue(
|
||||
WATERLOGGED,
|
||||
fluidState.type === Fluids.WATER
|
||||
)
|
||||
}
|
||||
|
||||
override fun getShape(state: BlockState, world: BlockGetter, pos: BlockPos, context: CollisionContext): VoxelShape = AABB
|
||||
|
||||
companion object {
|
||||
private val AABB = Shapes.box(0.125, 0.0, 0.125, 0.875, 1.0, 0.875)
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,87 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.block.decor
|
||||
|
||||
import com.cobblemon.mod.common.CobblemonBlockEntities
|
||||
import com.cobblemon.mod.common.block.entity.MistleafFlowerBlockEntity
|
||||
import net.minecraft.core.BlockPos
|
||||
import net.minecraft.world.level.BlockGetter
|
||||
import net.minecraft.world.level.Level
|
||||
import net.minecraft.world.level.LevelReader
|
||||
import net.minecraft.world.level.block.BaseEntityBlock
|
||||
import net.minecraft.world.level.block.Block
|
||||
import net.minecraft.world.level.block.EntityBlock
|
||||
import net.minecraft.world.level.block.SoundType
|
||||
import net.minecraft.world.level.block.TallFlowerBlock
|
||||
import net.minecraft.world.level.block.entity.BlockEntity
|
||||
import net.minecraft.world.level.block.entity.BlockEntityTicker
|
||||
import net.minecraft.world.level.block.entity.BlockEntityType
|
||||
import net.minecraft.world.level.block.state.BlockBehaviour
|
||||
import net.minecraft.world.level.block.state.BlockState
|
||||
import net.minecraft.world.level.block.state.StateDefinition
|
||||
import net.minecraft.world.level.block.state.properties.DoubleBlockHalf
|
||||
import net.minecraft.world.level.block.state.properties.IntegerProperty
|
||||
import net.minecraft.world.level.material.MapColor
|
||||
import net.minecraft.world.level.material.PushReaction
|
||||
import net.minecraft.world.phys.shapes.CollisionContext
|
||||
import net.minecraft.world.phys.shapes.Shapes
|
||||
import net.minecraft.world.phys.shapes.VoxelShape
|
||||
|
||||
class MistleafFlowerBlock(lightLevel: (BlockState) -> Int) :
|
||||
EntityBlock,
|
||||
TallFlowerBlock(
|
||||
Properties.of()
|
||||
.mapColor(MapColor.PLANT)
|
||||
.noCollission()
|
||||
.instabreak()
|
||||
.sound(SoundType.GRASS)
|
||||
.offsetType(OffsetType.XZ)
|
||||
.ignitedByLava()
|
||||
.pushReaction(PushReaction.DESTROY)
|
||||
.lightLevel(lightLevel)
|
||||
) {
|
||||
|
||||
init {
|
||||
registerDefaultState(stateDefinition.any()
|
||||
.setValue(HALF, DoubleBlockHalf.LOWER)
|
||||
.setValue(GLOWING, 0))
|
||||
}
|
||||
|
||||
override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block, BlockState>) {
|
||||
builder.add(HALF, GLOWING)
|
||||
}
|
||||
override fun isValidBonemealTarget(level: LevelReader, pos: BlockPos, state: BlockState): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun getShape(state: BlockState, world: BlockGetter, pos: BlockPos, context: CollisionContext): VoxelShape = AABB
|
||||
|
||||
override fun newBlockEntity(pos: BlockPos, state: BlockState): BlockEntity? {
|
||||
return MistleafFlowerBlockEntity(pos, state)
|
||||
}
|
||||
|
||||
override fun <T : BlockEntity?> getTicker(
|
||||
level: Level,
|
||||
state: BlockState,
|
||||
blockEntityType: BlockEntityType<T?>
|
||||
): BlockEntityTicker<T?>? {
|
||||
return if (level.isClientSide) null else BaseEntityBlock.createTickerHelper(blockEntityType as BlockEntityType<*>,
|
||||
CobblemonBlockEntities.MISTLEAF_FLOWER, MistleafFlowerBlockEntity::serverTick) as BlockEntityTicker<T?>?
|
||||
}
|
||||
|
||||
companion object {
|
||||
private val AABB = Shapes.box(0.125, 0.0, 0.125, 0.875, 1.0, 0.875)
|
||||
val GLOWING = IntegerProperty.create("glowing", 0, 8)
|
||||
}
|
||||
|
||||
override fun hasAnalogOutputSignal(state: BlockState): Boolean { return true }
|
||||
override fun getAnalogOutputSignal(state: BlockState, level: Level, pos: BlockPos): Int {
|
||||
return state.getValue(GLOWING) as Int
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,104 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.block.decor
|
||||
|
||||
import com.mojang.serialization.MapCodec
|
||||
import com.mojang.serialization.codecs.RecordCodecBuilder
|
||||
import net.minecraft.core.BlockPos
|
||||
import net.minecraft.core.Direction
|
||||
import net.minecraft.server.level.ServerLevel
|
||||
import net.minecraft.util.RandomSource
|
||||
import net.minecraft.world.item.ItemStack
|
||||
import net.minecraft.world.item.context.BlockPlaceContext
|
||||
import net.minecraft.world.level.BlockGetter
|
||||
import net.minecraft.world.level.Level
|
||||
import net.minecraft.world.level.LevelAccessor
|
||||
import net.minecraft.world.level.LevelReader
|
||||
import net.minecraft.world.level.block.Block
|
||||
import net.minecraft.world.level.block.Blocks
|
||||
import net.minecraft.world.level.block.BonemealableBlock
|
||||
import net.minecraft.world.level.block.DirectionalBlock
|
||||
import net.minecraft.world.level.block.state.BlockState
|
||||
import net.minecraft.world.level.block.state.StateDefinition
|
||||
import net.minecraft.world.phys.shapes.CollisionContext
|
||||
import net.minecraft.world.phys.shapes.Shapes
|
||||
import net.minecraft.world.phys.shapes.VoxelShape
|
||||
|
||||
class PauvilleaFlowerBlock(properties: Properties?) : DirectionalBlock(properties), BonemealableBlock {
|
||||
init {
|
||||
registerDefaultState(stateDefinition.any()
|
||||
.setValue(FACING, Direction.DOWN))
|
||||
}
|
||||
|
||||
override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block, BlockState>) {
|
||||
builder.add(FACING)
|
||||
}
|
||||
|
||||
override fun getStateForPlacement(ctx: BlockPlaceContext): BlockState? {
|
||||
var blockState = defaultBlockState()
|
||||
val worldView = ctx.level
|
||||
val blockPos = ctx.clickedPos
|
||||
blockState = blockState.setValue(FACING, ctx.clickedFace) as BlockState
|
||||
if (blockState.canSurvive(worldView, blockPos)) {
|
||||
return blockState
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
override fun updateShape(state: BlockState, direction: Direction, neighborState: BlockState, level: LevelAccessor, pos: BlockPos, neighborPos: BlockPos): BlockState {
|
||||
val facing = state.getValue(FACING)
|
||||
if (direction == facing.opposite && !canSurvive(state, level, pos)) {
|
||||
return Blocks.AIR.defaultBlockState()
|
||||
}
|
||||
return super.updateShape(state, direction, neighborState, level, pos, neighborPos)
|
||||
}
|
||||
|
||||
override fun canSurvive(state: BlockState, level: LevelReader, pos: BlockPos): Boolean {
|
||||
val direction = state.getValue(FACING) as Direction
|
||||
val blockState = level.getBlockState(pos.relative(direction.opposite))
|
||||
return blockState.isCollisionShapeFullBlock(level, pos) or blockState.canOcclude()
|
||||
}
|
||||
|
||||
override fun codec(): MapCodec<PauvilleaFlowerBlock> = CODEC
|
||||
|
||||
override fun getShape(state: BlockState, blockGetter: BlockGetter, pos: BlockPos, collisionContext: CollisionContext): VoxelShape {
|
||||
return when (state.getValue(FACING)) {
|
||||
Direction.DOWN -> CEILING
|
||||
Direction.NORTH -> WALL_NORTH
|
||||
Direction.EAST -> WALL_EAST
|
||||
Direction.SOUTH -> WALL_SOUTH
|
||||
Direction.WEST -> WALL_WEST
|
||||
Direction.UP -> FLOOR
|
||||
}
|
||||
}
|
||||
|
||||
companion object {
|
||||
val CODEC: MapCodec<PauvilleaFlowerBlock> = RecordCodecBuilder.mapCodec {
|
||||
it.group(propertiesCodec()).apply(it, ::PauvilleaFlowerBlock)
|
||||
}
|
||||
val FLOOR = Shapes.box(0.075, 0.0, 0.075, 0.925, 0.4375, 0.925)
|
||||
val WALL_NORTH = Shapes.box(0.0, 0.0, 0.8125, 1.0, 1.0, 1.0)
|
||||
val WALL_EAST = Shapes.box(0.0, 0.0, 0.0, 0.1875, 1.0, 1.0)
|
||||
val WALL_SOUTH = Shapes.box(0.0, 0.0, 0.0, 1.0, 1.0, 0.1875)
|
||||
val WALL_WEST = Shapes.box(0.8125, 0.0, 0.0, 1.0, 1.0, 1.0)
|
||||
val CEILING = Shapes.box(0.075, 0.0, 0.075, 0.925, 1.0, 0.925)
|
||||
}
|
||||
|
||||
override fun isValidBonemealTarget(level: LevelReader?, pos: BlockPos?, state: BlockState?): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
override fun isBonemealSuccess(level: Level?, random: RandomSource?, pos: BlockPos?, state: BlockState?): Boolean {
|
||||
return true
|
||||
}
|
||||
|
||||
override fun performBonemeal(level: ServerLevel, random: RandomSource?, pos: BlockPos, state: BlockState?) {
|
||||
popResource(level, pos, ItemStack(this))
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.block.decor
|
||||
|
||||
|
||||
import net.minecraft.core.BlockPos
|
||||
import net.minecraft.world.level.BlockGetter
|
||||
import net.minecraft.world.level.block.PinkPetalsBlock
|
||||
import net.minecraft.world.level.block.state.BlockState
|
||||
import net.minecraft.world.phys.shapes.CollisionContext
|
||||
import net.minecraft.world.phys.shapes.Shapes
|
||||
import net.minecraft.world.phys.shapes.VoxelShape
|
||||
|
||||
|
||||
class PomohanaFlowerBlock(properties: Properties?) : PinkPetalsBlock(properties) {
|
||||
|
||||
override fun getShape(state: BlockState, world: BlockGetter, pos: BlockPos, context: CollisionContext): VoxelShape = AABB
|
||||
|
||||
companion object {
|
||||
private val AABB = Shapes.box(0.125, 0.0, 0.125, 0.875, 1.0, 0.875)
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.block.decor
|
||||
|
||||
import com.cobblemon.mod.common.CobblemonBlockEntities
|
||||
import com.cobblemon.mod.common.CobblemonBlocks
|
||||
import com.cobblemon.mod.common.block.entity.TerrainPlantBlockEntity
|
||||
import net.minecraft.core.BlockPos
|
||||
import net.minecraft.server.level.ServerLevel
|
||||
import net.minecraft.util.RandomSource
|
||||
import net.minecraft.world.entity.Entity
|
||||
import net.minecraft.world.level.BlockGetter
|
||||
import net.minecraft.world.level.Level
|
||||
import net.minecraft.world.level.LevelReader
|
||||
import net.minecraft.world.level.block.BaseEntityBlock
|
||||
import net.minecraft.world.level.block.Block
|
||||
import net.minecraft.world.level.block.EntityBlock
|
||||
import net.minecraft.world.level.block.TallFlowerBlock
|
||||
import net.minecraft.world.level.block.entity.BlockEntity
|
||||
import net.minecraft.world.level.block.entity.BlockEntityTicker
|
||||
import net.minecraft.world.level.block.entity.BlockEntityType
|
||||
import net.minecraft.world.level.block.state.BlockState
|
||||
import net.minecraft.world.level.block.state.StateDefinition
|
||||
import net.minecraft.world.level.block.state.properties.BooleanProperty
|
||||
import net.minecraft.world.level.block.state.properties.DoubleBlockHalf
|
||||
import net.minecraft.world.phys.shapes.CollisionContext
|
||||
import net.minecraft.world.phys.shapes.Shapes
|
||||
import net.minecraft.world.phys.shapes.VoxelShape
|
||||
|
||||
class TerrainPlantBlock(properties: Properties) : TallFlowerBlock(properties), EntityBlock {
|
||||
|
||||
init {
|
||||
registerDefaultState(stateDefinition.any()
|
||||
.setValue(HALF, DoubleBlockHalf.LOWER)
|
||||
.setValue(GLOWING, false))
|
||||
}
|
||||
|
||||
override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block, BlockState>) {
|
||||
builder.add(HALF, GLOWING)
|
||||
}
|
||||
override fun isValidBonemealTarget(level: LevelReader, pos: BlockPos, state: BlockState): Boolean {
|
||||
return false
|
||||
}
|
||||
|
||||
override fun tick(state: BlockState, level: ServerLevel, pos: BlockPos, random: RandomSource) {
|
||||
if (state.`is`(CobblemonBlocks.LUCIBELL)) { this.checkInside(level, pos, state) }
|
||||
}
|
||||
|
||||
private fun checkInside(level: Level, pos: BlockPos, state: BlockState) {
|
||||
// Only lower will handle this
|
||||
val upperState = level.getBlockState(pos.above()).takeIf { it.`is`(CobblemonBlocks.LUCIBELL) && it.getValue(HALF) == DoubleBlockHalf.UPPER }
|
||||
|
||||
val entityInside = level.getEntities(null, state.getShape(level, pos).bounds().move(pos)).isNotEmpty()
|
||||
|| upperState?.let { level.getEntities(null, it.getShape(level, pos.above()).bounds().move(pos.above())).isNotEmpty() } ?: false
|
||||
|
||||
val glowingState = state.getValue(GLOWING)
|
||||
if (glowingState != entityInside) {
|
||||
level.setBlock(pos, state.setValue(GLOWING, entityInside), UPDATE_CLIENTS)
|
||||
upperState?.let { level.setBlock(pos.above(), it.setValue(GLOWING, entityInside), UPDATE_CLIENTS) }
|
||||
}
|
||||
if (entityInside) level.scheduleTick(pos, this, 30) // tick occasionally to check if player inside
|
||||
}
|
||||
|
||||
override fun entityInside(state: BlockState, level: Level, pos: BlockPos, entity: Entity) {
|
||||
// Lucibell lower block will be our 'driver'
|
||||
if (!level.isClientSide && !state.getValue(GLOWING) && state.`is`(CobblemonBlocks.LUCIBELL)) {
|
||||
val halfState = state.getValue(HALF)
|
||||
if (halfState == DoubleBlockHalf.UPPER) {
|
||||
val lowerState = level.getBlockState(pos.below())
|
||||
.takeIf { it.`is`(CobblemonBlocks.LUCIBELL) && it.getValue(HALF) == DoubleBlockHalf.LOWER }
|
||||
?: return
|
||||
(lowerState.block as TerrainPlantBlock).checkInside(level, pos.below(), lowerState)
|
||||
} else {
|
||||
checkInside(level, pos, state)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override fun getShape(state: BlockState, world: BlockGetter, pos: BlockPos, context: CollisionContext): VoxelShape = AABB
|
||||
|
||||
override fun newBlockEntity(pos: BlockPos, state: BlockState): BlockEntity {
|
||||
return TerrainPlantBlockEntity(pos, state)
|
||||
}
|
||||
|
||||
override fun <T : BlockEntity> getTicker(
|
||||
level: Level,
|
||||
state: BlockState,
|
||||
blockEntityType: BlockEntityType<T?>
|
||||
): BlockEntityTicker<T?>? {
|
||||
return if (level.isClientSide) null else BaseEntityBlock.createTickerHelper(blockEntityType as BlockEntityType<*>,
|
||||
CobblemonBlockEntities.TERRAIN_PLANT, TerrainPlantBlockEntity::serverTick) as BlockEntityTicker<T?>?
|
||||
}
|
||||
|
||||
companion object {
|
||||
private val AABB = Shapes.box(0.125, 0.0, 0.125, 0.875, 1.0, 0.875)
|
||||
val GLOWING = BooleanProperty.create("glowing")
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,273 @@
|
||||
/*
|
||||
* Copyright (C) 2023 Cobblemon Contributors
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
package com.cobblemon.mod.common.block.decor
|
||||
|
||||
import com.cobblemon.mod.common.CobblemonBlocks
|
||||
import com.cobblemon.mod.common.CobblemonItems
|
||||
import com.cobblemon.mod.common.CobblemonSounds
|
||||
import com.mojang.serialization.MapCodec
|
||||
import com.mojang.serialization.codecs.RecordCodecBuilder
|
||||
import net.minecraft.core.BlockPos
|
||||
import net.minecraft.core.Direction
|
||||
import net.minecraft.server.level.ServerLevel
|
||||
import net.minecraft.util.RandomSource
|
||||
import net.minecraft.util.StringRepresentable
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.item.Item
|
||||
import net.minecraft.world.item.ItemStack
|
||||
import net.minecraft.world.level.*
|
||||
import net.minecraft.world.level.block.*
|
||||
import net.minecraft.world.level.block.entity.BlockEntity
|
||||
import net.minecraft.world.level.block.state.BlockState
|
||||
import net.minecraft.world.level.block.state.StateDefinition
|
||||
import net.minecraft.world.level.block.state.properties.BlockStateProperties
|
||||
import net.minecraft.world.level.block.state.properties.DoubleBlockHalf
|
||||
import net.minecraft.world.level.block.state.properties.EnumProperty
|
||||
import net.minecraft.world.level.block.state.properties.IntegerProperty
|
||||
import net.minecraft.world.level.material.Fluids
|
||||
import net.minecraft.world.phys.shapes.CollisionContext
|
||||
import net.minecraft.world.phys.shapes.VoxelShape
|
||||
|
||||
@Suppress("OVERRIDE_DEPRECATION")
|
||||
class TerrainSeedBlock(private val terrainSeedType: TerrainSeedType, settings: Properties) : CropBlock(settings) {
|
||||
companion object {
|
||||
val CODEC: MapCodec<TerrainSeedBlock> = RecordCodecBuilder.mapCodec { it.group(
|
||||
TerrainSeedType.CODEC.fieldOf("terrainSeedType").forGetter(TerrainSeedBlock::terrainSeedType),
|
||||
propertiesCodec()
|
||||
).apply(it, ::TerrainSeedBlock) }
|
||||
const val MATURE_AGE = 4
|
||||
val AGE: IntegerProperty = IntegerProperty.create("age", 0, MATURE_AGE)
|
||||
val HALF: EnumProperty<DoubleBlockHalf> = BlockStateProperties.DOUBLE_BLOCK_HALF
|
||||
|
||||
val AGE_TO_SHAPE = arrayOf(
|
||||
box(2.0, 0.0, 2.0, 14.0, 6.0, 14.0), // Stage 0
|
||||
box(2.0, 0.0, 2.0, 14.0, 16.0, 14.0), // Stage 1
|
||||
box(2.0, 0.0, 2.0, 14.0, 16.0, 14.0), // Stage 2
|
||||
box(2.0, 0.0, 2.0, 14.0, 16.0, 14.0), // Stage 3
|
||||
box(2.0, 0.0, 2.0, 14.0, 16.0, 14.0), // Stage 4
|
||||
)
|
||||
|
||||
val AGE_TO_SHAPE_TOP = arrayOf(
|
||||
box(2.0, 0.0, 2.0, 14.0, 1.0, 14.0), // Stage 0
|
||||
box(2.0, 0.0, 2.0, 14.0, 1.0, 14.0), // Stage 1
|
||||
box(2.0, 0.0, 2.0, 14.0, 8.0, 14.0), // Stage 2
|
||||
box(2.0, 0.0, 2.0, 14.0, 16.0, 14.0), // Stage 3
|
||||
box(2.0, 0.0, 2.0, 14.0, 16.0, 14.0), // Stage 4
|
||||
)
|
||||
}
|
||||
|
||||
override fun codec(): MapCodec<out CropBlock> {
|
||||
return CODEC
|
||||
}
|
||||
|
||||
init {
|
||||
this.registerDefaultState(
|
||||
this.stateDefinition.any()
|
||||
.setValue(AGE, 0)
|
||||
.setValue(HALF, DoubleBlockHalf.LOWER)
|
||||
)
|
||||
}
|
||||
|
||||
override fun getAgeProperty(): IntegerProperty = AGE
|
||||
|
||||
override fun getMaxAge(): Int = MATURE_AGE
|
||||
|
||||
override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block, BlockState>) {
|
||||
builder.add(AGE, HALF)
|
||||
}
|
||||
|
||||
override fun getBaseSeedId(): ItemLike = this.terrainSeedType.getSeed()
|
||||
|
||||
override fun getShape(state: BlockState, world: BlockGetter, pos: BlockPos, context: CollisionContext): VoxelShape =
|
||||
if (state.getValue(HALF) == DoubleBlockHalf.UPPER) AGE_TO_SHAPE_TOP[getAge(state)] else AGE_TO_SHAPE[this.getAge(state)]
|
||||
|
||||
override fun randomTick(state: BlockState, world: ServerLevel, pos: BlockPos, random: RandomSource) {
|
||||
if (state.getValue(HALF) == DoubleBlockHalf.UPPER || !canGrow(world, pos, state)) return
|
||||
|
||||
if (hasSufficientLight(world, pos) && random.nextInt(32) == 0) {
|
||||
grow(world, pos, state, 1)
|
||||
}
|
||||
}
|
||||
|
||||
private fun canGrow(world: LevelReader, pos: BlockPos, state: BlockState): Boolean {
|
||||
return !this.isMaxAge(state) && canSurvive(state, world, pos) && !(!canGrowInto(world, pos.above()) && state.getValue(AGE) >= 4)
|
||||
}
|
||||
|
||||
private fun canGrowInto(world: LevelReader, pos: BlockPos): Boolean {
|
||||
val blockState = world.getBlockState(pos)
|
||||
return blockState.isAir || blockState.`is`(this.terrainSeedType.getCropBlock())
|
||||
}
|
||||
|
||||
override fun updateShape(state: BlockState, direction: Direction, neighborState: BlockState, world: LevelAccessor, pos: BlockPos, neighborPos: BlockPos): BlockState {
|
||||
return if (state.getValue(AGE) >= 2) {
|
||||
super.updateShape(state, direction, neighborState, world, pos, neighborPos)
|
||||
} else {
|
||||
if (state.canSurvive(world, pos)) state else Blocks.AIR.defaultBlockState()
|
||||
}
|
||||
}
|
||||
|
||||
override fun isValidBonemealTarget(level: LevelReader, pos: BlockPos, state: BlockState): Boolean {
|
||||
val posAndState = getLowerHalf(level, pos, state)
|
||||
return if (posAndState == null) false else this.canGrow(
|
||||
level,
|
||||
posAndState.first,
|
||||
posAndState.second
|
||||
)
|
||||
}
|
||||
|
||||
override fun performBonemeal(level: ServerLevel, random: RandomSource, pos: BlockPos, state: BlockState) {
|
||||
val posAndState = getLowerHalf(level, pos, state)
|
||||
if (posAndState != null) {
|
||||
grow(level, posAndState.first, posAndState.second, getBonemealAgeIncrease(level))
|
||||
}
|
||||
}
|
||||
|
||||
fun grow(world: Level, pos: BlockPos, state: BlockState, increment: Int) {
|
||||
if (!canGrow(world, pos, state)) return
|
||||
|
||||
val newAge = (this.getAge(state) + increment).coerceAtMost(this.maxAge)
|
||||
world.setBlock(pos, state.setValue(this.ageProperty, newAge), UPDATE_CLIENTS)
|
||||
|
||||
val abovePos = pos.above()
|
||||
val stateAbove = world.getBlockState(abovePos)
|
||||
// Set top half depending on age
|
||||
if (newAge >= (2)) {
|
||||
if (stateAbove.isAir) {
|
||||
world.setBlock(
|
||||
abovePos,
|
||||
this.defaultBlockState().setValue(AGE, newAge).setValue(HALF, DoubleBlockHalf.UPPER),
|
||||
UPDATE_CLIENTS
|
||||
)
|
||||
}
|
||||
else if (stateAbove.hasProperty(HALF) && stateAbove.getValue(HALF) == DoubleBlockHalf.UPPER) {
|
||||
world.setBlock(
|
||||
abovePos,
|
||||
stateAbove.setValue(AGE, newAge),
|
||||
UPDATE_CLIENTS
|
||||
)
|
||||
}
|
||||
}
|
||||
// Swaps blocks to the actual Flower when fully grown
|
||||
if (newAge == this.maxAge) {
|
||||
val nextStateLower = this.terrainSeedType.getFlowerBlock().defaultBlockState().setValue(HALF, DoubleBlockHalf.LOWER)
|
||||
val nextStateUpper = this.terrainSeedType.getFlowerBlock().defaultBlockState().setValue(HALF, DoubleBlockHalf.UPPER)
|
||||
world.setBlock(abovePos, nextStateUpper, UPDATE_CLIENTS)
|
||||
world.setBlock(pos, nextStateLower, UPDATE_CLIENTS)
|
||||
}
|
||||
}
|
||||
|
||||
override fun getBonemealAgeIncrease(level: Level): Int {
|
||||
return 1
|
||||
}
|
||||
|
||||
override fun canSurvive(state: BlockState, world: LevelReader, pos: BlockPos): Boolean {
|
||||
return when (state.getValue(HALF)) {
|
||||
DoubleBlockHalf.LOWER -> {
|
||||
val floorBlock = pos.below()
|
||||
val floor = world.getBlockState(floorBlock)
|
||||
|
||||
floor.`is`(Blocks.FARMLAND)
|
||||
}
|
||||
DoubleBlockHalf.UPPER -> {
|
||||
getLowerHalf(world, pos, state) != null
|
||||
// Upper part survives only if the lower part is valid
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private fun getLowerHalf(level: LevelReader, pos: BlockPos, state: BlockState): Pair<BlockPos, BlockState>? {
|
||||
if (isLower(state)) {
|
||||
return Pair(pos, state)
|
||||
} else {
|
||||
val blockPos = pos.below()
|
||||
val blockState = level.getBlockState(blockPos)
|
||||
return if (isLower(blockState)) Pair(
|
||||
blockPos,
|
||||
blockState
|
||||
) else null
|
||||
}
|
||||
}
|
||||
|
||||
private fun isLower(state: BlockState): Boolean =
|
||||
state.`is`(this.terrainSeedType.getCropBlock()) && state.getValue(HALF) == DoubleBlockHalf.LOWER
|
||||
|
||||
override fun getSoundType(state: BlockState): SoundType {
|
||||
return CobblemonSounds.HEARTY_GRAINS_SOUNDS
|
||||
}
|
||||
|
||||
@Suppress("unused")
|
||||
enum class TerrainSeedType : StringRepresentable {
|
||||
ELECTRIC,
|
||||
PSYCHIC,
|
||||
MISTY,
|
||||
GRASSY;
|
||||
fun getSeed(): Item = when (this) {
|
||||
ELECTRIC -> CobblemonItems.ELECTRIC_SEED
|
||||
PSYCHIC -> CobblemonItems.PSYCHIC_SEED
|
||||
MISTY -> CobblemonItems.MISTY_SEED
|
||||
GRASSY -> CobblemonItems.GRASSY_SEED
|
||||
}
|
||||
fun getCropBlock(): TerrainSeedBlock = when (this) {
|
||||
ELECTRIC -> CobblemonBlocks.ELECTRIC_SEED
|
||||
PSYCHIC -> CobblemonBlocks.PSYCHIC_SEED
|
||||
MISTY -> CobblemonBlocks.MISTY_SEED
|
||||
GRASSY -> CobblemonBlocks.GRASSY_SEED
|
||||
}
|
||||
fun getFlowerBlock(): Block = when (this) {
|
||||
ELECTRIC -> CobblemonBlocks.VOLTACONIA
|
||||
PSYCHIC -> CobblemonBlocks.LUCIBELL
|
||||
MISTY -> CobblemonBlocks.MISTLEAF
|
||||
GRASSY -> CobblemonBlocks.VERDROOT
|
||||
}
|
||||
|
||||
override fun getSerializedName(): String = this.name.lowercase()
|
||||
|
||||
companion object {
|
||||
val CODEC = StringRepresentable.fromEnum(::values)
|
||||
}
|
||||
}
|
||||
|
||||
override fun playerWillDestroy(level: Level, pos: BlockPos, state: BlockState, player: Player): BlockState {
|
||||
if (!level.isClientSide) {
|
||||
if (player.isCreative()) {
|
||||
preventDropFromBottomPart(level, pos, state, player)
|
||||
} else {
|
||||
dropResources(state, level, pos, null as BlockEntity?, player, player.getMainHandItem())
|
||||
}
|
||||
}
|
||||
|
||||
return super.playerWillDestroy(level, pos, state, player)
|
||||
}
|
||||
|
||||
override fun playerDestroy(
|
||||
level: Level,
|
||||
player: Player,
|
||||
pos: BlockPos,
|
||||
state: BlockState,
|
||||
blockEntity: BlockEntity?,
|
||||
tool: ItemStack
|
||||
) {
|
||||
super.playerDestroy(level, player, pos, Blocks.AIR.defaultBlockState(), blockEntity, tool)
|
||||
}
|
||||
|
||||
fun preventDropFromBottomPart(level: Level, pos: BlockPos, state: BlockState, player: Player?) {
|
||||
val doubleblockhalf = state.getValue<DoubleBlockHalf?>(DoublePlantBlock.HALF) as DoubleBlockHalf
|
||||
if (doubleblockhalf == DoubleBlockHalf.UPPER) {
|
||||
val blockpos = pos.below()
|
||||
val blockstate = level.getBlockState(blockpos)
|
||||
if (blockstate.`is`(state.getBlock()) && blockstate.getValue<DoubleBlockHalf?>(DoublePlantBlock.HALF) == DoubleBlockHalf.LOWER) {
|
||||
val blockstate1 = if (blockstate.getFluidState()
|
||||
.`is`(Fluids.WATER)
|
||||
) Blocks.WATER.defaultBlockState() else Blocks.AIR.defaultBlockState()
|
||||
level.setBlock(blockpos, blockstate1, 35)
|
||||
level.levelEvent(player, 2001, blockpos, getId(blockstate))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
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Block a user